· 5 years ago · Mar 20, 2020, 09:14 PM
1The Third False Grail War Gaiden
2/tg/ Tankista's Fate CYOA (/fcyoag/)
3v0.4.0 - March 20th, 2020
4Updated by WillHammer AKA Fat Priest Anon !colQo44n4g
5Special thanks to Red Rider for being the original Organizer and to all the writefags
6If you have feedback, my email is fat_priest_anon@yahoo.com
7Feel free to send suggestions, updates, lewd shit or just call me a poopy head. Your call.
8
9========
10
11WE HAVE A DISCORD!
12Feel free to join in as a writefriend or as a lurker! Obviously, the channel is for more Wars than just the 3rd.
13https://discord.gg/x6CGMNh
14
15========
16
17THE CYOA
18https://imgur.com/a/JW4fE3w
19
20========
21Grail-kun says: "Use ctrl+f to jump from section to section!"
22
23TABLE OF CONTENTS
24
25*00. Thread archive links
26
27*01. Glossary
28
29*02. RED TEAM
30 02a. Mr Hammerstein, Hammer Guy
31 02b. Vortigern, Saber of Red
32 02c. Kaiba, Gay Bulge Guy
33 02d. Odysseus, Archer of Red
34 02e. Kamilla, Perfectionist Imouto
35 02f. Benedict Arnold, Rider of Red
36 02g. Summonable Servant
37 02h. Kalonice, Mana Burst Fighter
38 02i. Galehaut, "Caster" of Red
39 02j. Murderer
40 02k. Assassin of Red
41 02l. Homunculus Leader
42 02m. Mahakala, Berserker of Red
43 02n. Copen Acura / Senan Scully, Mashu (Male), Avenger of Red
44
45*03. BLACK TEAM
46 03a. Edison, Detective
47 03b. Ludwig van Beethoven, Saber of Black
48 03c. John Magus, Ordinary Magus
49 03d. Lauri Törni/Larry Thorne, Archer of Black
50 03e. Chuck Yeager, RIDER of Black
51 03f. Chuck Yeager (Female), Rider of Black
52 03g. Joanna Roe, Magical Girl, Caster of Black
53 03h. Samidha, Escaped Homunculus
54 03i. Assassin of Black
55 03j. Astraia, Martial Arts Prodigy
56 03k. Berserker of Black
57 03l. Jacob Palladino, Fat Priest
58 03m. Adolf "Adi" Hitler, Avenger of Black
59
60*04. OTHERS
61 04a. MLK Jr, Ruler
62 04b. Harriet Lemon, Mind of Steel, Mysterious Girl
63 04c. Arieanna, Perfectionist Girl (War 2)
64 04d. Mr. Blackman
65
66*05. Status of dramatis personae
67
68*06. Story thus far
69
70*07. "Supplemental reading materials"
71
72========
73
74*00 Thread archive links
75
76Pre-war - https://desuarchive.org/tg/thread/67088684/
77Pre-war - https://desuarchive.org/tg/thread/67096055/
78Pre-war - https://desuarchive.org/tg/thread/67105386/
79Pre-war - https://desuarchive.org/tg/thread/67110926/
80Pre-war - https://desuarchive.org/tg/thread/67115525/
81Pre-war - https://desuarchive.org/tg/thread/67122407/
82Pre-war - https://desuarchive.org/tg/thread/67130790/
83
84First Skirmish - https://desuarchive.org/tg/thread/67137750/
85First Skirmish - https://desuarchive.org/tg/thread/67146977/
86First Skirmish - https://desuarchive.org/tg/thread/67168283/
87First Skirmish - https://desuarchive.org/tg/thread/67218101/
88
89MBF vs MAP - https://desuarchive.org/tg/thread/67261210/
90MBF vs MAP - https://desuarchive.org/tg/thread/67303705/
91MBF vs MAP - https://desuarchive.org/tg/thread/67362945/
92MBF vs MAP - https://desuarchive.org/tg/thread/67441719/
93Calm before the storm - https://desuarchive.org/tg/thread/67510952/
94Calm before the storm - https://desuarchive.org/tg/thread/67595563/
95Whispers of the 4th - https://desuarchive.org/tg/thread/67675592/
96Whispers of the 4th - https://desuarchive.org/tg/thread/67704087/
97Whispers of the 4th - https://desuarchive.org/tg/thread/67745337/
98Whispers of the 4th - https://desuarchive.org/tg/thread/67779570/
99Beginning of the 4th - https://desuarchive.org/tg/thread/67813425/
100Beginning of the 4th - https://desuarchive.org/tg/thread/67831321/
101Beginning of the 4th - https://desuarchive.org/tg/thread/67859257/
1024th in full force! - https://desuarchive.org/tg/thread/67926600/
103Lol no. 4th War reset - https://desuarchive.org/tg/thread/67964929/
104Lol no. 4th War reset - https://desuarchive.org/tg/thread/68012059/
105In fact, let's have a break... - https://desuarchive.org/tg/thread/68068662/
106
107Post-Break prep for 4.1 You can (not) suck off Astolfo - https://desuarchive.org/tg/thread/68250036/
108Post-Break prep for 4.1 You can (not) suck off Astolfo - https://desuarchive.org/tg/thread/68328891/
1094th War Reboot is online! - https://desuarchive.org/tg/thread/68370542/
1104th War Summonings - https://desuarchive.org/tg/thread/68414044/
1114th War Summonings - https://desuarchive.org/tg/thread/68469037/
1124th War Summonings - https://desuarchive.org/tg/thread/68515565/
1134th War Summonings - https://desuarchive.org/tg/thread/68557681/
114Like a gazillion threads that Fat Priest was too fat and priestly to update here because they didn't matter to the 3rd War
115========
116
117*01. Glossary
118-The Third False Grail War Gaiden: A rewrite of the unfinished Third War by Eito. Several characters are the same but not all, thus warranting this separate pastebin. If you wish to read the original pastebin, go to https://pastebin.com/rNucgpb6.
119
120 -Nasuverse: The Nasuverse is a fan nickname referring to the shared setting of a number of TYPE-MOON works. These include Tsukihime, Kara No Kyoukai, Mahou Tsukai no Yoru, Tsuki no Sango, Notes, and most prominently, the Fate series. However, though these series do interweave quite a few times, many are actually set in different universes within the wider Nasuverse.
121
122Although most of these "Parallel Worlds" share a similar foundation where it could be said that they take place in the same world, there are actually two primary types of worlds, Fate Worlds and Tsukihime Worlds. Fate worlds are based in the "Affirmation of Human History" where Heroic Spirits can be summoned as Servants, and Tsukihime Worlds are based in the "■■■■■■■■ of Human History" where the concept of summoning Heroic Spirits is laughable and where Dead Apostles (Vampires), the antithesis of Human History, stand at the center of the story. There are worlds that "aren't really either" type of world that do have elements of both for unknown reasons.
123
124The Third False Grail War in which we fight takes place in it's own Parallel World where [INSERT BACKGROUND HERE].
125
126 -Magus: A human practitioner of Magecraft, the magical science. Magi frequently, but not necessarily, descend from old magical families, as affinity to Magecraft is something transmitted through blood relations. More than just a name, the term "Magus" defines a whole set of beliefs and lifestyle, the first of which is the desire to reach the "truth". A magus dedicates himself to the study and refinement of Thaumaturgy while driving himself apart of the values of common people in the process. He searches for the greater truths of the universe not to answer existential questions, but just for the sake of knowing.
127
128Ideally, a magus would render his own self transparent while still retaining his ego. In reality, however, most magi, especially those of the Mage's Association, are often caught up on petty power struggles. On the other hand, those who openly deviate from the way of magi, are perceived as heretics that do not deserve to be called a magus.
129
130Most magi of long lineages do not find convenience in using modern technology, believing that the comparable magical tools they have possessed since long before the technology was invented will never be inferior.
131
132The Association does not base its principals on normal morality, but rather the preservation of the secrets of Magecraft. Magi may commit many horrendous crimes, but they will not be targeted so long as it does not become a threat to their secrecy. While many people may perish in the Holy Grail War rituals, the Association only seeks to make sure the media is properly manipulated as to avoid letting it become public.
133
134 -Swirl of the Root: Also known as simply The Root, The Akashic Records, or occasionally, Heaven. It is a metaphysical location within the Nasuverse that acts as the "force" that exists at the top of all theories in every dimension, as well as the source of all events and phenomena in the universe. Existing outside of time, it stores and archives information of all possibilities and events, past, present, and future, of the world. It is the place from where all souls, including those of Heroic Spirits recorded on the Throne of Heroes, originate from and to where they return after death.
135
136There are various methods used in attempts to reach it, usually involving reaching the pinnacle of a certain concept. There are also methods meant to reach it through manipulating certain systems, such as the Holy Grail War using Heroic Spirits returning to the Grail as a way of making a hole to it. Once a route is used, it is closed for good upon becoming established. If one isn't entered, it can be left until someone does claim it, thus closing it off for good. Seeing the Root, touching it and then managing to understand it will completely erase the meaning of "impossible", granting the magus what some would describe as "the capabilities of God".
137
138 -Mage's Association: The Mage's Association is an international, self-preservative and self-defense organization formed by practitioners of Magecraft for the purpose of controlling, concealing, and developing Magecraft. It is said to transcend nationality and genre of Magecraft, but that is in name only. After having existed for many years, it was decided around the Middle Ages by those who foresaw the decline of Magecraft that in order to preserve their power Thaumaturgy should drift apart from society and become a secret known only by a necessary minimum number of people.
139
140It has many laboratories and research bodies that seek to advance the progress of Thaumaturgy, as well as institutions that transmit their secrets to the next generation. Although the emphasis lies on the pursuit of knowledge, the Association also seeks to increase its own military strength and reserves the use of force to protect itself from entities that threaten its existence, such as the Holy Church, other mage organizations, supernatural forces seeking to punish mankind for meddling with areas that should not be touched, and individuals who hunt that which they consider taboo.
141
142 -Magical Energy: Magical energy is the capacity to actualize mysteries, a series of supernatural phenomena. The harnessing of this energy is the fundamental basis of all Magecraft, and it is comparable to that of gasoline. There have been many names for this energy. The energy in the atmosphere is called Mana, the meaning of which is approximately the same as in Polynesian culture.
143
144Mana is a form of energy that is produced by the World. It acts as the life force of the planet and occupies the atmosphere. Although it is said that Mana can be found in large quantities, it takes a fairly long time to fully replenish once it has been used up. Mana is the primary source of energy for Nature Spirits, and each of these spirits make use of the energy for a variety of reasons.
145
146Od is the life-force energy found within living organisms such as humans and animals. Once depleted, the Magic Circuits that are stored in the human soul will begin to replenish it. Od is produced as long as one lives, but the amount a person can store varies from individual to individual.
147
148The difference between Mana and Od is their abundance. Mana can be found almost anywhere and in great quantities, thus it is called the Greater Source by the magi. As Od is the energy inside humans and animals, it is much smaller in amount and is called the Lesser Source. Strictly speaking, Mana and Od are energy in its raw state, whereas magical energy is the name given to the energy once it is converted by the Magic Circuits. Mana can be taken in accordingly with the capacities of the Magic Circuits, but the actual conversion process will take time.
149
150 -Magic: Magi, also referred to as True Magic and Sorcery in other translations, is the highest class of Mystery that surpasses Magecraft and all current sciences of that age.[1] It represents the actualization of events that are impossible to reproduce in a certain era, whether by humans or the planet, even if given an infinite amount of time and resources. The acquisition of the capacity to perform magic is considered the ultimate accomplishment of a Magus, and only within the grasp of those who have accessed the Swirl of the Root.
151
152"Magic" can be differentiated from "Magecraft" in that the consequences of its use are ostensibly "impossible" or "miraculous." The end output of a spell that creates fire is within dictates of the world because something as mundane as lighting a match can yield the same effect. Concepts like time manipulation, teleportation, spatial warping and quarantine, and the resurrection of the dead are miracles thought to be possible only through the application of Magic. The Denial of Nothingness, Operation of Parallel Worlds and Time Travel can all perform resurrections, but the resurrection of the dead through conventional methods is something that not even Magic has granted since the days of old.
153
154 -Holy Grail War: The Holy Grail War is a competition that decides the ownership of the Holy Grail through intense battle royale. While there have been many conflicts over supposed Holy Grails in the past, this term refers to those specifically based around Masters, usually proficient magi, summoning Servants, Heroic Spirits brought forth as familiars, and meeting in battle until only one pair is left to claim the Holy Grail.
155
156The Third False Holy Grail war is different from the usual Holy Grail War format. A group of Americans (the Black Team) have a functional Grail, and are challenging the Mage's Association (the Red Team) to assert the superiority of their nation's Magecraft. Similar to Fate/Apocrypha, each team has 7 Masters and 7 Servants, which first begin the war in an alliance and focus on taking the other side out. Once the other side is wiped out, the winning team's members will fight amongst each other to determine which pair is going to get the wish.
157
158 -Holy Grail: The Holy Grail is the Christian holy relic that received the blood of Christ, considered to be a Noble Phantasm. There have been many claims of its existence, 726 of which were investigated by the Church, and many conflicts for such artifacts have happened around the world throughout history. The name is utilized in the various Holy Grail Wars as the name of an artifact purportedly capable of granting any wish to whomever comes to claim it rather than the real artifact, though the Church often gets involved simply because of that reason. Its advent is the ultimate goal of the various Holy Grail Wars.
159
160It is a gate that leads to The Root, Akasha; a hole connected to the nuclear core, the Greater Grail, a wish machine, essentially, the key to startup the Great Grail. It is not an omnipotent container, but a replica created to work like a "wish machine" that can bring forth one's own will.
161
162It is, however only a clump of magical energy and thus is not as omnipotent as people believe it to be, so wishing for something like "Saving the World" without specifying a working method will not suffice. Even if someone lacks power or wealth, the Grail can possibly carry out such a wish if they knew "the method of Saving the World." Had the victor of the Holy Grail War known such a method and carried out with their wish, it would have undoubtedly followed through. Ultimately, it can only amplify the scale of realization of wishes within working methodologies and is incapable of granting true miracles.
163
164 -Heroic Spirit: Heroic Spirits are spirits of heroes who achieved great deeds in life, having become objects of worship after their deaths. They are the Heroes of the world, those who's names and deeds have been written into legend. Heroic Spirits are beings of a higher existence. They are entirely woven from the ideals of people all throughout. They are freed from the constraints of time itself and removed from the ring of reincarnation, moved to the Throne of Heroes, a place existing outside of both the World and the time axis. Those that become closer to the planet, such as the various mythological Gods, do not mix well with people, so they fall into the categories of Divine Spirits and Elementals, which usually cannot be summoned as Servants.
165
166 -Servant: Servants are spirits made into special familiars of the highest rank that are bound to the Master. Typically Heroic Spirits under most systems, they can also sometimes be Divine Spirits, Phantoms, Wraiths, and living people depending on various circumstances. Pure Heroic Spirits, the "main body" in the Throne of Heroes, can only be summoned by the World, and summoning even one is considered to be a miraculous occurrence. Differing from the normal definition of familiars that can be likened to minor mascots unable to be stronger than their masters, Heroic Spirits are the most powerful of beings with which even the five magicians would never be able to forge a contract with. Rather than it being a hard process to summon them or the fact that they far surpass magi, it is their intrinsic nature in that they are beings beyond Magecraft. Magi can perform rituals to borrow their power to mimic them, but cannot summon actual Heroic Spirits themselves.
167
168Even the Holy Grail lacks the power to summon a true Heroic Spirit, so the process is facilitated by summoning them into one of several vessels prepared beforehand. The Greater Grail makes a copy using information from the "main body" of the Heroic Spirit, an "emanation", that returns to them as information, in the form of a soul, upon the death of the Servant. Disconnected from the "main body", they are able to know of the actions of the Servant through records, as if reading a book. Due to this, any Heroic Spirit summoned in multiple Holy Grail Wars will lack knowledge of previous summonings. The only exemption is King Arthur due to her unique circumstances.
169
170Heroic Spirits need a form to exist in the world. The vessels, or Classes, act as their temporary name and method of existing. Acting like a "passport to the present", the vessel prepares them for their role as a familiar in advance, allows them to take on that role to help them take form, and brings them forth into the world. Each Class identifies only the core skills of the Heroic Spirit because replication of all their abilities is impossible. Their main traits align with the Class and are given form, matching the principal nature of the Class. Only heroes matching the attributes of the Classes are brought forth, allowing them to be summoned into any reflecting their abilities.
171
172 -Pseudo-Servants: Pseudo-Servants are Servants that have manifested utilizing humans as their vessels. While similar to Demi-Servants in the end result, the process of forming one is different.
173
174Pseudo-Servants are the result of Heroic Spirits and Divine Spirits that cannot become Servants for some reason, so they are instead summoned by using a human body for their vessel. The resulting Servant cannot be called either individual, but rather a combination of the powers of both individuals mingling together that add abilities not present in the original Servant. The thoughts and personality may fully conform to that of the human vessel as well should the spirit decide that it is best to give over control.
175
176The vessel is typically the most suitable person from people related to Holy Grail Wars.
177
178 -Demi-Servant: Demi-Servants are humans who have taken the Saint Graphs of Heroic Spirits into their bodies, functioning as Servants. While similar to Pseudo-Servants in the end result, the process of forming one is different.
179
180As with other forms of Heroic Spirit Possession, each Demi-Servant is granted the abilities of the Heroic Spirit within them. One special characteristic is the Skill Possession Inheritance, granting them one Skill from the possessing Heroic Spirit. This skill is inherited by the Demi-Servant and sublimated in a self-taught manner.
181
182 -Noble Phantasm: Noble Phantasms, are powerful armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They are the embodiment of the ultimate mysteries of a hero that symbolizes one's existence through historical facts and anecdotes. They can be physical weapons, such as swords, lances, and bows, or support items, such as rings and crowns. They can also be abstract concepts, like unique abilities, unique means of attacks, curses, and changes to the environment and its physical properties. When summoned as Servants in the Holy Grail War, they are the trump cards of the heroes that allow them to overcome others in battle.
183
184Noble Phantasms make up part of the existence of Heroic Spirits, the anecdotes about their prowess and weaponry all becoming part of the very "symbol" of their existence. Most Noble Phantasms will belong only to a single hero, activated only by them, their true owners, by channeling magical energy into them and releasing their True Names. There are cases as with the Hanging Gardens of Babylon which is possessed by multiple heroes, Nebuchadnezzar II possessing it by deed and Semiramis possessing it by distortion of fact. They each possess a great amount of magical energy that show them being things "outside of normality", miracles exceeding both humanity and Magecraft.
185
186Noble Phantasms represent the legends of a Heroic Spirit, in other words, it would most likely reveal their identities to other Masters if used. It can be said that a Master winning without the use of a Noble Phantasm(s) is an excellent Master. They are brought into the world with Servants upon their summoning, normally complied out of magical energy and granted the ability to materialize and dematerialize at the wielder's will. Compared to the Servants who sometimes also possesses normal weapons as well, they give off a clear level of magical energy that shows that they are Noble Phantasms.
187
188Similar as to how spells are required to activate Magecraft, it is necessary to awaken and activate Noble Phantasms with their True Name. While something like Gáe Bolg is a splendid spear with history and itself a Noble Phantasm, it does not appear inherently extraordinary by itself, only able to display its full potential beyond the realm of normal weapons when imbued with magical energy and activated with the recitation of its True Name. It is possible to give an alternate name to a Noble Phantasm in the case of its True Name being forgotten, but while it will be reflected in the Servant's status as such, it cannot activate its true power without it. For weapons that release a great attack, they only reflect their power upon having their True Name called, so striking with them as regular armaments will only reflect the physical abilities of the wielder. The exception to this rule are a number of Noble Phantasms that display passive abilities that continue to function without any need to call out their names called Continuously Active-Type Noble Phantasms.
189
190 -Command Seals: The Command Seals are three claims of absolute obedience, the crystallization of a great magic, that a Master has over a Servant in the Holy Grail War system. Unable to normally be controlled by humans, they are burdened by the "absolute condition for materialization", the authority of the Command Seal carved into them at the moment of summoning. They are holy marks signifying a magi's status as a Master.
191
192Masters obtain three Command Seals, and Servants have no choice but to cooperate with their Masters due to their hold over them. Depending on the nature of the Servant, such binding is not necessary, while others may slay their Master instantly should all three be lost. They disappear as they are used up, and it can be said that a Master who uses up all three loses authority over their Servant. Even if a Master contracts with multiple Servants at once, they will only be given a total of three Command Spells that can be used on any contracted Servant. It is possible to steal more from other Masters or receive more from the overseer depending on circumstances, and it is also possible that anyone interfering with the activities of the Church will have their Command Spells decreased. Their loss does not indicate forfeiture of position in the Grail War, as the contract with the Servant is also part of being a Master.
193
194Most Command Seals appear as three intricate crimson tattoos, all combining to create a larger tattoo, with Command Seals disappearing as they're used. Usually, each Master's Command Seals are entirely unique in appearance, and form on the back of their right hand, though exceptions to both rules appear.
195
196 -Master: Master is a designation given to an individual, usually a magus, who has become one of the formal participants of the Holy Grail War by obtaining Command Spells and forming a contract with a Servant. A Master that is providing magical energy to a Servant will "leak" magical energy in a volume that is easily detectable to most spellcasters. The leakage is distinctive, allowing a Magus to determine that the Master has a contract with a Servant. An active Master will also possess Command Seals as a visible proof of their contract.
197
198A Master is always a Master, whether he currently has a Servant or not, as long as he still has the Command Spell. A Master without a Servant can make a pact with an unclaimed Servant at will, though having too many Servants is hazardous to the health of a Master due to magical energy consumption. This also means that a Master can claim a new Servant regardless of the length of time since his last Servant.
199
200 -Red Team: A group of seven multinational Magi and mercenaries sent by the Mage's Association to take part in The Third False Holy Grail War and reclaim the Holy Grail from the Black Team in the name of the Association. The members of the Red Team are united only in their purpose of defeating the enemy team, and are fully capable of descending upon each other in order to be the singular victors as soon as said purpose is dealt with.
201
202Though each Master has their own residence placed somewhere within the town of Adelanto, within which the War takes place in, their current headquarters is the Castle Hammerstein, owned by the Master of Saber of Red. With the aid of another Master, he had his castle teleported outside of the city limits, floating in the sky. A multitude of Bounded Fields are layered over it, both acting as early warning systems for the Masters of Red within and averting the eyes of all bystanders, though not other magi, beneath, ensuring the War does not breach the secrecy imposed by the Mage's Association.
203
204 -Black Team: A group of American Magi and assorted mercenaries who have taken control of the Holy Grail and claimed it for themselves in order to challenge the Mage's Association and assert their nation's magical superiority. Much like their counterparts, though they are united by their overarching goal and the defeat of the Red Team, each Master has their own Wish and will fight amongst each other to earn it should their faction win.
205
206Each Master has their own residence, but they do not have a greater headquarters, communicating and assembling when necessary through the use of a variety of means, primarily Familiars. Having decided that the Red Team's large Castle provides them too large an advantage, the Black Team is preparing for an assault on the aerial fortress, with the goal of taking down as many enemy Masters and Servants as possible in one fell swoop, alongside hopefully bringing the entire structure crashing down onto the earth.
207
208 -Saber: Saber, Knight of the Sword and Heroic Spirit of the Sword, is one of the Three Knight Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are agile and powerful melee warriors adept at swordsmanship, boasting high ratings in all categories, and they are often heroes from the Age of Gods when magecraft was still commonplace. The qualifying conditions require the Heroic Spirits to have legends as knights of the sword, and it is the Class that requires the highest levels of attributes in all but the Magic attribute. Compatible Heroic Spirits usually excel in delivering powerful burst attacks, and the Class Skills are Magic Resistance and Riding.
209
210The standard opinion is that the Saber Class is the best of the seven Classes and the strongest of the Servants. They will generally have an overwhelming advantage over Caster-Class Servants who use Magecraft as their main offensive ability due to their Magic Resistance Skill. The weakness of the Class is its straightforwardness in battle, only able to attack the enemy with their sword while unable to resort to other tactics like the Presence Concealment of the Assassin Class.
211
212 -Lancer: Lancer, Knight of the Lance and Heroic Spirit of the Lance, is one of the Three Knight Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class, many of which are Heroic Spirits who were knights, are very agile, display excellent close combat skills, show proficiency in hit-and-run tactics that capitalize on range and speed, and are skilled with long-range melee weapons such as spears and lances. The qualifying conditions to be placed within the class are second only to the Saber class, requiring overall excellent attributes and a high agility attribute. Their only particular Class Skill is Magic Resistance, and although they "tend to be less flashy than the other classes", they display great reliability.
213
214 -Archer: Archer, Knight of the Bow and Heroic Spirit of the Bow, is one of the Three Knight Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class excel in possessing powerful Noble Phantasms, are able to act as highly effective scouts, and are frequently Heroic Spirits from the Age of Gods when Magecraft was still commonplace. The qualifying condition for the Heroic Spirits is not attributes, but instead the possession of powerful projectile weapons or special abilities related to projectile weapons. They possess high Magic Resistance as a Class Skill, so most modern magi are unable to inflict damage to them. They also possess Independent Action, allowing them the ability to act independently for a length of time without an active supply of magical energy from their Master.
215
216For Archers with high ranked Independent Action and a disposition opposite to the Master, the only guaranteed way to control them is through the use of Command Spells. Servants will generally assume that the Noble Phantasm of an Archer-class Servant is their bow, but any projectile weapons, even firearms, can be indicative of an Archer.
217
218 -Rider: Rider, Mounted Knight and Heroic Spirit of the Mount, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are those known for riding mounts, whether living beasts or human constructs, during their lives. There are even some cases where legendary animals have been summoned as a Servant such as Fenrir and Red Hare. They generally have lower attributes compared to the Three Knight Classes, but the abilities of the mounts described in their legends compensate by granting them powerful Noble Phantasms or Skills. They have the Class Skills of Magic Resistance and a high rank in Riding, allowing them to fully utilize the abilities of their mounts. Depending on the rank, they can take full control of everything from simple horses, modern machinery like motorcycles and planes, and even Divine Beasts. Dragons are the only exception as the ability to ride them falls under a different Skill; however, rare exceptions do occur.
219
220 -Caster: Caster, Magus and Heroic Spirit of Spells and Sorcery, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are usually adept in Magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this Class is thought to be the weakest of all seven. They make up for this with other means, using Magecraft that no longer exists in the current age and, no matter which Heroic Spirit is of which Class, possessing many possible ploys to be used against enemies. Those of the Saber Class can likely challenge any Caster who uses Magecraft as their main offensive ability without needing to plan due to their high Magic Resistance, while those of lesser resistance like the Rider Class may require more strategy. Their Class Skills are Territory Creation, altering the surrounding lands in favor of their sorcery, and Item Construction, which allows the magus to create magical items and tools.
221
222 -Assassin: Assassin, Silent Killer and Heroic Spirit of Assassination, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants of this Class are skilled at operating covertly, stealthy, and silently. Although most Assassins are famous for sneaky killings, exceptions do occur. This Class is one of the weaker Classes when it comes to fighting; as its members possess low attributes due to not having glorious legends as heroes, it instead specializes in killing Masters rather than Servants. It is an oddity compared to the more formal Knight Classes who believe in fair duels and chivalry in combat; they will attack using the most unfair and favorable conditions, and with these conditions, it is possible for an Assassin to match and defeat other Servants. The Assassins' special Class Skill is Presence Concealment, which allows them to remain undetected when spying or preparing to ambush their targets.
223
224 -Berserker: Berserker, Mad Warrior and Heroic Spirit of Berserk Rage, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are always Heroic Spirits who have gone berserk during battle at least once in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness and sanity for a large power boost. This Class is usually for magi who have summoned Heroic Spirits with insufficient abilities and attributes, allowing them to strengthen their Servants to make up for their lower attributes and compete against stronger opponents. While it is ideal for Servants to reach the level of the Heroic Spirit, the Class allows for their attributes to surpass even the original. If used on an already strong Heroic Spirit, such as Heracles, they will become empowered to truly extraordinary levels. The abuse of this to create powerful Servants has made the Class referred to as the strongest of all seven Classes.
225
226It is possible to specify in the summoning ritual that the Servant be placed under the Berserker Class for those familiar with the workings of the Grail System. This Class comes at a price, as the Berserker Class is the most difficult to control and a Master must expend a large amount of additional magical energy merely to maintain the Berserker, and the affected Heroic Spirit may lose access to certain abilities or even Noble Phantasms depending on how much sanity it has taken away for power.
227
228Masters are unable to utilize coordination with their Servant unless gifted with superb control over them. The lack of complex rational thinking keeps them from being able to follow more than simple directions, and it may even require Command Spells to keep them from acting on their own. They generally rely on little other than brute strength and overwhelming, uncontrolled strikes to physically beat down their opponents. As a result, in every Holy Grail War before the Fifth, the magical energy consumption and insanity of the Berserker Class has made them incredibly difficult to maintain and control.
229
230 -Ruler: Ruler, Heroic Spirit of Arbitration, is a non-standard Servant Class brought forth for the purpose of presiding over Holy Grail Wars. The Grail utilizes its own logic to sense when actions are encroaching upon its authority, and regardless of other mediators like those from the Church, it brings forth Ruler to protect the concept of the Holy Grail War itself. In the case of the reserve system of the Greater Grail being activated in the Great Holy Grail War, or in this case, the Third False Grail War, Ruler takes neither side of the battle, but only acts in the interest of the Grail. The Ruler-class Servants are given Command Spells for the other Servants.
231
232A Ruler is also summoned to preserve the laws of Heroic Spirits to ensure they won't be violated, such as the law of "the dead not leading the living", touted as the greatest law of Heroic Spirits, and to maintain human history by preserving the illusion behind the Age of Gods so that people do not know about the truth behind it. The role of a Ruler is to arbitrate the truth and adjudicate all things in order to maintain human history.
233
234The criteria to be summoned for the Ruler Class is impartiality and possessing no desire for the Holy Grail. Those who qualify are most often Saints, and any Ruler summoned to preside over a Holy Grail will be a Saint under normal conditions. Within other systems like the FATE System, others who meet the criteria can be summoned.
235
236 -Avenger: Avenger, Heroic Spirit of Vengeance, is a non-standard Servant Class that may be summoned into irregular Holy Grail Wars. Each Avenger is entirely unique, and as such, devising a strategy for the Class as a whole is pointless. The only thing all Avengers share as a Class is their mad, all consuming desire for vengeance.
237
238The criteria to be summoned for the Avenger Class is having been known for an intense hatred or thirst for revenge against a certain target, whether it be an individual, a concept, or even the entire World. Whereas most individuals will gradually heal and forget a grudge with time, the curse of the Avenger class makes their vengeance burn in perpetuity, as painful as a fresh wound for the rest of their existence. Their Class Skills are Avenger, which grants them strength derived from the resentment others have for them, Oblivion Correction, which signifies their ability to never forget slights against them, and Self-Replenishment, which allows them to passively collect Mana until they have had their revenge.
239
240Most Avengers are additionally heavily distorted from their true selves as they were when they were alive due to the perceptions of the masses. This makes it so that continuous rumors about a Heroic Spirit could turn even a personable, innocent man into a raving lunatic inflicted by madness and a fixation towards revenge for a perceived slight.
241
242========
243
244*02. RED TEAM
245
24602a. Mr. Hammerstein, Hammer Guy
247https://desuarchive.org/tg/thread/67115525/#67117438
248MASTER
249Name: Mr. Hammerstein
250-Appearance: Male, Old, Short, Strong, Elegant
251-Role: Magus
252-Magic Circuits: Quality A++, Quantity A+ -400
253-Element: Water, Origin: Feeling (Envy)
254-Magecraft: Jewels, Alchemy, Familiars -145
255-Skills: Cooking, Setting Traps -80
256-Residence: Castle -100
257-Unique: Magical Crest (FREE)
258-Wish: Destroy all homunculi
259-Background: The long lived senior member of a magi bloodline specialized in jewels. None of his many children have proven themselves worthy of inheriting his magical crest so he is seeking a protege among this war's many masters. For this reason, he is strongly against killing all of the Black Faction's masters and he sincerely hopes that a few years of hard labor in his mines will be able to reform one or two of them. Homunculi, however, are an exception. He considers them an affront to nature and doesn't plan on taking any of them alive.
260
261 02b. Vortigern, Saber of Red
262https://desuarchive.org/tg/thread/67115525/#67122011
263SERVANT
264True Name: Vortigern
265-Appearance: Male, Old, Tall, Strong, Crude
266-Armor: Heavy Armor, Weapon: Sword
267-Class: Saber
268-Parameters: STR B+, END B++, AGI C, ME B+, LCK D
269-Class Skills: Magic Resistance A, Riding C, Self Replenishment D
270-Personal Skills: Charisma D, Mana Burst A, Monstrous Strenght D, Military Tactics C
271-Noble Phantasm: Dragon Shaped Will of Britain, Rank A, Anti-World, Spell, Buff
272-Description: Transforms the user into a colossal black dragon. The dragon is surrounded by a black smoke which heavily debuffs the power of all light based spells, weapons or noble phantasms. Once Vortigern becomes a dragon, he can't turn back into his regular form, he keeps being in this state untill his master runs out of magical energy, which should happen quickly since this noble phantasm consumes a lot of it.
273-Wish: Change the Past (make it so that instead of him, a better king was chosen to keep britain in the age of the gods)
274-Background: Google Vortigern
275
276 02c. Kaiba, Gay Bulge Guy
277https://desuarchive.org/tg/thread/67088684/#67092021
278MASTER
279Name: Kaiba
280-Appearance: Male, Adult, Attractive, Tall, Strong
281-Role: Magus
282-Magic Circuits: Quality C, Quantity B
283-Element: Fire, Origin: Element
284-Magecraft: Elemental, Time manipulation, Material transmutation, Bounded fields
285-Skills: N/A
286-Residence: House
287-Unique: Mystic Code: Gae Bolg, Magic Crest, Follower: Mage assistant Nina
288-Wish: The Root
289-Background: An heir of a magus family, Kaiba inherited the family a family heirloom in the form of a mystic code, the Gae Bolg. He was sent to fight in the War by the clockwork along with his assistant, Nina. Keeping a calm head and passions at bay in such turbulent times as this is hard, but he has to for the sake of his duty to his family and the Association as a whole...
290
291 02d. Odysseus, Archer of Red
292https://desuarchive.org/tg/thread/67122407/#67124246
293SERVANT
294True Name: Odysseus
295-Appearance: Male, Mature, Tall, Elegant
296-Armor: Medium Armor, Weapons: Bow and Polearm
297-Class: Archer
298-Parameters: STR B, END A, AGI A, ME D, LCK E
299-Class Skills: Magic Resistance A, Independent Action A
300-Personal Skills: Clairvoyance A, Divinity D, Protection From Arrows E, Voyage A+
301-Noble Phantasm: The Foolish Sailors
302Rank C/Anti-Unit/Spell/Buff
303-Description: The Noble Phantasm partly intergrates Odysseus' Voyage Skill, requiring it's activation to function. Odysseus once more summons his ship, which can sail either on the seas or the skies, crewed by faceless phantoms which relentlessly assault any enemy targets within their sight using their bows, which are equal in strength to particularly weak attacks from a Servant. If the ship accumulates enough damage, the phantoms will automatically begin an attempt to ram it towards the closest enemy, as the moment it hits the ground, a pillar of lighting strikes and completely obliterates it, regardless of the weather. The secondary part of this Noble Phantasm, is that anyone friendly Servants in close vicinity to the ship will receive a single + to all of their Parameters, rolling an additional Luck check in order to receive a second +.
304-Wish: ???
305-Background: The god damn Illiad
306
307 02e. Kamilla, Perfectionist Imouto
308https://desuarchive.org/tg/thread/67105386/#67106178
309MASTER
310Name: Kamilla
311-Appearance: Female, Teenager, Attractive, Elegant
312-Role: Magic User
313-Magic Circuits: Quality A, Quantity A
314-Element: Average One, Origin: Concept (Perfection)
315-Magecraft: Formalcraft, Elemental, Bounded Fields, Curses, Runes, Healing, Material Transmutation
316-Skills: Cooking, Operating Electronics, First Aid, Stealth, Martial Arts
317-Residence: Apartment
318-Unique: N/A
319-Wish: Other - Find her sister
320-Background: A relative of a Master who participated in the last Grail War, she is here to find out what happened to her family member, and if necessary use the wish to bring her back.
321
322 02f. Benedict Arnold, Rider of Red
323https://desuarchive.org/tg/thread/67096055/#67097663
324https://desuarchive.org/tg/thread/67122407/#67128715
325SERVANT
326True Name: Benedict Arnold
327-Appearance: Female, Adult, Attractive
328-Armor: Uniform, Weapon: Saber
329-Class: Rider
330-Parameters: STR D, END D, AGI B, ME E, LCK E
331-Class Skills: Magic Resistance C, Riding B, Avenger EX (Gains power from negative feelings directed towards America)
332-Personal Skills: Military Tactics D, Disengage B
333-Noble Phantasm: Bad Company
334Rank A++/Anti-America/Summon/Attack
335-Description: A conceptual Noble Phantasm representing Rider's status as the Traitor. It allows Rider to summon servants or wraiths who hate or are hated by Americans. Initially, Rider will summon wraiths of Loyalists, although she will come to rely on an increasingly diverse army which may include Native Americans, Confederates, Nazis, Viet Cong, Russians, Terrorists and other enemies of America. These wraiths get E-rank stats, A-rank Independent Action and whatever skill they individually qualify for. Servants summoned by this noble phantasm are not supported by the Grail, so Rider's master must find find a way to support the immense mana cost. The death of any servants summoned by this noble phantasm will not count towards the number of servants needed to activate the holy grail. No additional command seals will be issued with the summoning, although any existing command seals may work. The loyalty of any servant or wraith is not guaranteed and Rider will have to convince them to work with her. Rider must ironically worry about betrayal as they can betray her and claim the holy grail for themselves. CLARIFICATION: Summons either wraiths or servants. Servants get their usual stats, skills and nps, Wraiths get standardized E rank stats, Independent Action A and whatever skills they individually qualify for at whatever rank they naturally are at. They technically both don't get grail support, but wraiths are far cheaper than servants due to their very low stats and Independent Action A and can be used as mooks like the golems, homunculi and skeletons from Apocrypha.
336-Wish: Destruction - Destruction of America , None
337The one wish her coalition of villains could agree on. Personally, she couldn't care less about America, but wouldn't mind seeing it destroyed as she feels Washington, the sole person she respects, would be appalled if he were to see it. She has no real wish otherwise, believing that changing how her life turned out with the grail to be meaningless.
338-Background: Benedict Arnold was an American Revolutionary War general best known for defecting from the Continental Army to the British side of the conflict in 1780. Rider wanted to be a hero, a knight from one of the stories about the King of Knights she always read as a kid. The revolutionaries were the only ones willing to accept a woman into their ranks, and thus she betrayed her country. Life wasn't so simple though, and she ended up betraying her country once again. Arrogant, materialistic, ignorant, Rider can be said to perfectly embody the worst stereotypes of Americans. Worse, she is appallingly cynical and ultimately serves nobody but herself. Ironically, she respects Good or Lawful people who uphold principles, even if she herself finds them meaningless. A master who proves themselves to be noble in character would have nothing to fear from her.
339
340
341 02g. Summonable Servants
342 Kanno Naoshi, False Rider of Red
343https://desuarchive.org/tg/thread/67137750/#67145095
344SERVANT
345True Name: Kanno Naoshi
346-Appearance: Male, Adult, Strong, Crude
347-Armor: Uniform, Weapons: Sword and Firearm
348-Class: False Rider
349-Parameters: STR D, END D+, AGI A, ME R, LCK C
350-Class Skills: Riding B, Magic Resistance C, Independent Action C
351-Personal Skills: Bravery D, Marksmenship D, Instinct C, Military Knowledge D++
352-Noble Phantasm: The Kawanishi N1K
353Rank A+/Anti-Army/Item/Buff
354-Description: A super powered WW2 fighter
355-Wish: Destruction - Destroy America
356-Background: A hot headed pilot from Japan's airforce during WW2. He loves his country beyond all else. While he does have a wish for destruction of America, another wish he has in mind was for Japan to win WW2. It's just due to the state of him being summoned this way that the former takes precedence. He's still under the military indoctrination that Americans are demons
357
358
359 02h. Kalonice, Mana Burst Fighter
360https://desuarchive.org/tg/thread/67096055/#67098011
361MASTER
362Name: Kalonice
363-Appearance: Adult, Female, Attractive, Elegant, Unassuming
364-Role: Psychic
365-Magic Circuits: Quality B, Quantity B
366-Element: Air, Origin: Action (Striking)
367-Magecraft: Material Transmutation
368-Skills: Cooking, Martial Arts
369-Residence: Apartment
370-Unique: Psychic Mutation - Assassanation Arts, Mystic Code - Combat (A gauntlet that lets her use Mana Burst Rank A+++. The pluses activate when she is actually atacking with the gauntlet, when using any part of her body not covered by it, it is Mana Burst A.)
371-Wish: Power - She wants the power necessary to fight and change the paths the paths that the Demon Hunter Clans she and MAP were are part of have been following and set them on better ones.
372-Background: ???
373
374 02i. Galehaut, "Caster" of Red
375https://desuarchive.org/tg/thread/67088684/#67091076 (I especially recommend reading the original format for this one - FP)
376SERVANT
377True Name: Galehaut
378-Appearance: Male, Adult, Strong, Tall, Crude
379-Armor: Medium Armor, Weapon: Sword
380-Class: Caster
381-Parameters: STR EX, END EX, AGI B, ME E, LCK B
382-Class Skills: Item Construction E, Territory Creation E, Mad Enhancement B
383-Personal Skills: Bravery B, Monstrous Strength B, Martial Arts A, Protection From Arrows D
384-Noble Phantasm: N/A
385-Wish: Resurrect - Not only to just live again, he hopes to resurrect Lancelot as well to live together again.
386-Background: Galehaut was a half giant knight and the lord of the distant isles. He acquired considerable power and followers by conquering others lands and challenged Arturia for her kingdom. Galehaut was sure to win the war, However, in the fight, Galehaut is awed by Lancelot's performance in the war, so he makes a deal with Arturia, Galehaut would surrender if she would let him join the knights of the round table. Eventually, their admiration for each other became love. Galehaut ended his life when he received false reports of Lancelot's death.
387
388 02j. Murderer
389https://desuarchive.org/tg/thread/67088684/#67093002
390MASTER
391Name: ???
392-Appearance: Adult, Male, Inhuman, Elegant, Terrifying
393-Role: Magic User
394-Magic Circuits: Quality D, Quantity A
395-Element: Unique, AWAKENED Origin: Murder
396-Magecraft: Curse
397-Skills: Mythology Expertise, Stealth, Martial Arts, Setting up traps
398-Residence: Apartment
399-Unique: Mystic Code - Noble Phantasm Pashupata
400-Wish: Destruction/Change the Past - He wants to use the grail to kill humans but some part of him just wants to go back to how things were before his origin awakened
401-Background: Once a member of a noble magus bloodline, things took a turn for the worse when the assassin's origin awakened and he killed his sister who was to inherit the familly's crest. He was subdued by his parents but they couldn't kill him since the family needed an heir. In time he escaped with the family's heirloom, the noble phantasm of a great hero of old. He enjoys killing but not making people suffer. He will judge some with the noble phantasm and if pashupata doesn't kill them then neither will he. However cooperation with the rest of the team is impossible as he would try to kill them should he meet them directly. Even the servant could end up as a victim.
402
403 02k. Assassin of Red
404https://desuarchive.org/tg/thread/67088684/#67095753
405SERVANT
406True Name: ???
407-Appearance: Male, Adult, Elegant, Unassuming, Tall
408-Armor: Suit, Weapons: Scissors and Chain
409-Class: Assassin
410-Parameters: STR E, END E, AGI B, ME B, LCK B
411-Class Skills: Presence Concealment A, Independent Action A
412-Personal Skills: Shapeshift B, Clairvoyance A
413-Noble Phantasm: Snip-Snip
414Rank C~EX/Anti-Unit/Technique/Debuff
415-Description: Assassin uses his scissors to conceptually separate his target in two.
416Can cut anger, desires, senses, skills, NPs, magic, origins, wounds, command seals, relationships, etc... out of his victims, or just cut something into two different entities with half of the original entity's properties in one resulting being, and the other half in the other. It doesn't destroy what it cuts, meaning cutting a NP out of a servant would mean there will be two servants, one with just the NP,
417and the other with the rest. The nature of the division is up to Assassin as he goes snip-snip. Required energy goes from C to EX depending on what is being snipped. Cutting the light from the sun requires more power than cutting a random human's ability to feel empathy.
418-Wish: Other - Schadenfreude(?)
419-Background: ???
420
421 02l. Homunculus Leader
422https://desuarchive.org/tg/thread/67096055/#67100268
423MASTER
424Name: ???
425-Appearance: Male, Adult, Frail, Bland
426-Role: Homunculus
427-Magic Circuits: Quality B, Quantity B
428-Element: Ether, Origin: Concept - Control
429-Magecraft: Puppetry
430-Skills: Intel Gathering
431-Residence: Mansion
432-Unique: Follower x5 - Homunculus Retainers x5 (3 Martial, 3 Unorthodox, 3 Philosophical, 3 Knowledgeable, 3 Vigorous)
433-Wish: ???
434-Background: Birthed by the Magus Association for the purpose of putting down the American revolt, he is the leader of a pack of other Grail War built homunculus. As such, in preparation for the War he was chosen to bare the burden of a Servant that he has no hand in choosing.
435
436 02m. Berserker of Red
437https://desuarchive.org/tg/thread/67088684/#67090791
438SERVANT
439 True Name: Mahakala
440-Appearance: Male, Mature, Strong, Terrifying, Inhuman, Short, Crude
441 -Armor: None
442 -Weapon: Bare Hands
443 -Class: Berserker
444-Parameters: STR A, END A, AGI A, ME A, LCK E-.
445-Class Skills: Mad Enhancement EX (Gives three upgrades to all Parameters, Manaburst and Monstrous Strength. Instead of pure madness it is reflected as pure obsession with killing and battle… not that there is too much difference), Avenger A
446-Personal Skills: Mana Burst A- (Can only use mana burst inside his body, being unable to release beams of energy or something similar, only strength his attacks, endurance and speed), Monstrous Strength A+ (Approximate himself to his true deity self), Divinity B- (He is an avatar of Mahakala, who lost most of his Divine Powers when summoned as a Berserker, due to its incapacity to think properly about non-destructive matters, also forbidding him to use his Noble Phantasm), Protection from Arrows E, Mystic Eyes B- (Can only be used by the third eye of his monstrous form), Martial Arts A- (As the martial art style requires six arms to use, can be only be used to full extend in the monstrous form)
447-Noble Phtantasm: None
448Parameters after Mad Enhancement taken into consideration:
449-Parameters: STR A+++, END A+++, AGI A+++, ME A+++, LCK B-.
450 Skills: Mad Enhancement EX, Avenger A, Mana Burst A++, Monstrous Strength EX, Divinity B-, Protection from arrows E, Mystic Eyes B-, Martial Arts A-
451Parameters After Mad Enhancement and Avenger taken into consideration:
452-Parameters: STR EX, END EX, AGI EX, ME EX, LCK B
453Skills: Mad Enhancement EX, Avenger A, Mana Burst A++, Monstruous Strenght EX, Divinity B-, Protection from arrows E, Mystic Eyes B-, Martial Arts A-
454Monstrous Strength EX: Allows the Avatar of Mahakala to become alike Mahakala, the Black One, aspect of Shiva god of universal destruction, in form and destructive powers, growing up to six arms, bestial teeth, a third eye, and an extremely unnatural black complexion, as well as growing in size
455-Wish: Destruction
456-Background: A monk avatar of Mahakala, consumed by his dedication to battle in his path to enlightenment, turned into blood lust when summoned as a Berserker. Was summoned in such way due to the dedication of his master to master battle, but the improper ways that she used to do it.
457----------
458 02n. Copen Acura / Senan Scully, Mashu (Male), Avenger of Red
459https://desuarchive.org/tg/thread/67122407/#67124031
460PSEUDOSERVANT
461Name: Copen Acura / Senan Scully
462-Appearance: Male, Teenager, ???
463-Role: Psychic
464-Magic Circuits: N/A
465-Element: Ether, Origin: ???
466-Magecraft: N/A
467-Skills: N/A
468-Residence: The Streets
469-Unique: Psychic Mutation - Pure Eyes, Retrocognition, Future Prediction, Future Calculation, Eroding Detachment, Death Resistive Body, Plunder, Assassination Arts, Mystic Eyes - Eyes of Death Perception,
470Mystic Code - Clothing ??? (White Tiger: A suit of armor with in build flight jets on the back and feet. Reduces Mana costs greatly. Also connects to a drone fleet that can fire weak lasers and slash with hardlight blades.)
471-Armor: Futuristic (See Mystic Code), Weapon: Other (Modified shield Aix has an inbuilt gunlike mode)
472-Class: Avenger
473-Parameters: STR A, END A, AGI A, ME C, LCK A
474-Class Skills: Avenger A, Oblivion Correction A, Replenishment E
475-Personal Skills: Instinct A, Bravery A, Imperial Privilege A, Protection from Arrows A
476-Noble Phantasm: N/A
477-Wish: To be a Hero of Justice(?) Nobody's screwing up this world unless I want them to.
478-Background: So a bit of info on my summoner and Copen. He was a guy who was a dilettante in many subjects and master of few. A person who could say "I like everything" and almost mean it. He was very much in love with existence itself and much of what it could bring. One day he questioned whether it would be possible to bring something fictional directly into reality. He assumed it might take something so advanced it may as well be magical to do so and he was right. He'd soon discover what the world of the Magi had to offer as he studied their ways. As much as he learned how great the world was, he learned how awful it was too. There was no place he felt at home at and he hadn't truly settled into a fully nomadic lifestyle. Even after working his way into various Magi societies he was still a drifter rather than a traveler. All he wanted was something to value and keep close other than himself. He'd been tolerated, not accepted. No one knew who he truly was since no one even bothered to ask.
479
480When he finally discovered the summoning ritual he used to become a Psuedoservant, even he barely knew anymore. He always had been inspired by fictional heroes but never knew he'd be fused with one. His desires and Copen's had merged to create a new person as its templates stumbled over each other for control, neither able to be fully aware of the others influence. One thing that was left to them was the conviction to do good in the world. The summoner had tried his best to assist and advise strangers while Copen had been a vengeful crusader who had fought a new species of psychic humans for the good of the people and the memory of his father who was killed while being forced to experiment on them. The summoner's personality managed to suppress Copen's stubbornness that hindered his genius but his body couldn't handle the fictional psychic Septimal power as his magic circuits couldn't actualize it correctly and were destroyed in the process. He did have leftover magic potential in his servant half and it seemed to sustain him paradoxically but he knew he'd have to do something to get everything back. A part of him wanted to go even beyond what it was originally capable of. Fortunately, opportunity and the Magi would come knocking and he'd soon discover new things in his old homeland. He hoped that he wouldn't need the grail to bring the world to a less calamitous state and murmured a muddled prayer before he left.
481
482
483*03. BLACK TEAM
484 03a. Edison, Detective
485https://desuarchive.org/tg/thread/67096055/#67100506
486MASTER
487Name: Edison
488-Appearance: Male, Mature, Bland
489-Role: Homunculus
490-Magic Circuits: Quality C, Quantity B
491-Element: ???, AWAKENED Origin: Action - Solving
492-Magecraft: N/A
493-Skills: Stealth, Intel, Traps, Firearms, Mythology, Electronics, Explosives
494-Residence: Sewers
495-Unique: Mystic Eyes - Distortion, Mystic Code - Noble Phantasm "Elementary My Dear"
496-Wish:
497-Background: An elderly homunculus dismissed as past his prime. "Edison" was an experiment created by the Black Magicians to keep rogue magi in check. When the next grail war was declared, Edison was found to be a prime candidate as a master. Being old and judged as suspicious by the new magi, this is to be Edison's last mission. His life is hollow apart from solving mysteries, though his ability to find murderers and mages is without equal. His Eyes of Distortion allow for deflecting bullets into and away from targets, and his Awakened Origin combined with Sherlock's Phantasm allow for discovery of enemy mages.
498
499 03b. Ludwig van Beethoven, Saber of Black
500https://desuarchive.org/tg/thread/67122407/#67129855
501SERVANT
502True Name: Ludwig van Beethoven
503-Appearance: Male, Mature, Tall, Elegant, Bland
504-Armor: Medium Armor, Weapons: Sword and Staff
505-Class: Saber
506-Parameters: STR A, END B, AGI B, ME A, LCK C
507-Class Skills: Magical Resistance B, Self Replenishment C, Mad Enhancement E
508-Personal Skills: Mana Burst, Magecraft, High Speed Incantations, Divinity C
509-Noble Phantasm: Moon-Light Dance!
510Rank A+/Anti-Army/Spell/Buff
511-Description: The staff transforms into blue moonlight and engulfs the sword, becoming Moon-Light Sonata. This blade channels the abyssal cosmos, arguably not true light at all, and when swung hurls shadowy waves of arcane power. The sword seems to have some kind of sentience as though the Goddess of the Moon, Artemis, puts the wielder under a trance and guides their saint to feed Sonata mana through combat. It requires one command seal to revert the phantasm.
512-Wish: Reincarnation - Ludwig wants nothing more than to play music again with a new name.
513-Background: Google Ludwig van Beethoven
514
515 03c. John Magus, Ordinary Magus
516https://desuarchive.org/tg/thread/67130790/#67135500
517MASTER
518Name: John Magus
519-Appearance: Male, Adult, Elegant
520-Role: Magic User
521-Magic Circuits: Quality A, Quantity A
522-Element: Ether, Origin: Feeling - Familial Love
523-Magecraft: Alchemy, Bounded Fields, Curses, Healing, Mental Interference
524-Skills: Cooking, Mythology Expertise, Intel Gathering
525-Residence: House
526-Unique: Follower x2 - Mage Assistant and Initiated Straggler
527-Wish: Hero of Justice
528-Background: ???
529
530 03d. Lauri Törni/Larry Thorne, Archer of Black
531https://desuarchive.org/tg/thread/67088684/#67095586
532SERVANT
533True Name: Lauri Törni/Larry Thorne
534-Appearance: Male, Mature, Attractive
535-Armor: Uniform, Weapon: Firearm
536-Class: Archer
537-Parameters: STR D, END B, AGI B, ME D, LCK A
538-Class Skills: Magic Resist B, Independent Action B, Riding B
539-Personal Skills: Instinct C, Protection From Arrows C, Military tactics D
540-Noble Phantasm 1: Sikorsky H-34
541Rank A/Anti-Army/Item/Buff
542-Description: A god damn helicopter
543-Noble Phantasm 2: M16
544Rank D/Anti-Army/Item/Attack
545-Description: A god damn assault rifle (That uses mana as ammo)
546-Wish: ???
547-Background: Google Lauri Törni/Larry Thorne. The soldier of three armies, the only Soldier who has Cross of mannerheim, Iron cross and a purple heart, and the only former Waffen SS solider buried in Arlington. A master of modern combat, and guerilla tactics, he is ready for battle in jungles, deserts, cities but most preferably in the snowy taiga.
548
549 03e. Chuck Yeager, RIDER of Black
550https://desuarchive.org/tg/thread/67122407/#67130132
551MASTER
552Name: Chuck Yeager
553-Appearance: Male, Old, Tall, Strong
554-Role: Magic User
555-Magic Circuits: Quality C, Quantity B
556-Element: Unique - Speed, Origin: Element
557-Magecraft: Formalcraft, Alchemy
558-Skills: Operating Electronics, First Aid, Stealth, Firearms Proficiency, Handling Explosives
559-Residence: Apartment
560-Unique: Mystic Code - Noble Phantasm Glamorous Glennis
561-Wish: Other- Since his own achievements, Yeager has pushed others to exceed as well. If Yeager is the one to use the Grail, he will simply wish for mankind to constantly reach the limits of its potential, to always fly farther, faster, and higher.
562-Background: Google Chuck Yeager. History records that Yeager, in addition to being an ace pilot, also spent time helping the French Resistance by building bombs for them (a skill he learned from his father). What history does not record (outside some deeply burried OSS files) was that during his service with the resistance, Yeager helped to foil some of the darkest schemes of the dastardly SS Ahnenerbe and Thule Society, and in doing so came into contact with the world of mages.
563
564 03f. Chuck Yeager, Rider of Black
565https://desuarchive.org/tg/thread/67105386/#67109228
566SERVANT
567True Name: Chuck Yeager
568-Appearance: Female, Teen, Attractive, Tall
569-Armor: Uniform, Weapon: Firearm
570-Class: Rider
571-Parameters: STR E, END B, AGI A, ME E, LCK B
572-Class Skills: Riding A
573-Personal Skills: Instinct B, Marksmanship A, Knight Tactics A
574-Noble Phantasm: Glamorous Glennis
575Rank A+/Anti-Army/Item/Passive
576-Description: The fusion of all the aircraft flown by Yeager, which he named after his wife. In combination with Yeager's skills, his aircraft makes him all but untouchable while giving him access to impressive firepower, but its greatest capabilities are manifestations of two of the most famous moments of Yeager's career: Firstly, on November 6th, 1944, Yeager became one of the first pilots to shoot down a jet fighter, and did so while piloting a prop plane. This allows Glennis to supercharge Yeager's skills when going up against opponents who ought to have an advantage over him, particularly if that advantage comes in the form of some item or equipment. Secondly, on October 14th, 1947, Yeager became the first man to break the sound barrier; this was the first of many speed record he would set. This imbues Glennis with speed on a conceptual level; no matter how fast the aircraft is going, Yeager may always push it to fly faster and higher, whether to outmatch foes or simply to break new records.
577-Wish: Other- Since his own achievements, Yeager has pushed others to exceed as well. If Yeager is the one to use the Grail, he will simply wish for mankind to constantly reach the limits of its potential, to always fly farther, faster, and higher.
578-Background: Google Chuck Yeager.
579
580 03g. Joanna Roe, Magical Girl, Caster of Black
581https://desuarchive.org/tg/thread/67122407/#67123276
582Pseudo-Caster of Black, Magical Girl
583PSEUDOSERVANT
584Name: Jonna Roe
585-Appearance: Female, Teenager, Attractive, Tall
586A teenage girl with brunette hair and amber eyes, she would be best described as average cute if not for the fact she’s already full height, and her legs are still growing past that.
587-Role: Mundane
588-Magic Circuits: Quality A-, Quantity A-
589An array of high-quality circuits that are oddly patterned to only be useful for fueling some sort of servant.
590-Element: Nothingness, Origin: Nothingness
591-Magecraft: N/A
592-Skills: Cooking, Operating Electronics, First Aid
593-Residence: House
594A house that looks a lot like the Simpsons House, has a hidden panic room with an arsenal and emergency supplies, but isn’t able to stand up to a serious assault.
595-Unique: Follower x2 (Church Agent - Comedian Nun*, Blood Relative** - Father [Vigorous, Martial])
596*Agent of the Church investing the war with support of the local CIA. Out of sympathy proves Caster with occasional information.
597** CIA Elite operative and father of Caster who raised her from childhood. Has orders to protect an agent of the Church during her investigation while leaving the daughter he raised to fend for herself, something that has left him feeling conflicted.
598-Armor: Light Futuristic Armor, Weapon: Gauntlets
599What appears to be some sort of short sleeve dark one-piece swimsuit with sleek metal gauntlets and greaves, completed with a techy headset and a long flowing white scarf the helpfully covers only the lower part of Caster’s face. The outfit was actually flash made on the spot by her use of item construction.
600-Class: Caster
601-Parameters: STR B, END B, AGI A, ME A, LCK B
602-Class Skills: Mad Enhancement E-*, Item Construction E, Territory Creation E
603*Her personality become more confident and rougher in her ”Magical Girl” persona. Perhaps this is just an aspect of her natural personally brought to light by gaining powers.
604-Personal Skills: Mana Burst C, Instinct E, Bravery D, Magecraft EX*, High-Speed Incantation A, Martial Arts B
605* Possesses an unnaturally strong affinity with the art of spellcasting that surpasses some of the limitations of modern magecraft, being able to cast spells that are close to Miracles. Her intuition allows her to deconstruct spells as they are being casted, recreate spells out of a small scrap of knowledge, and refine spells to a higher level. It’s as if she’s reading off of a cheat sheet off of the edge of her vision…
606-Noble Phantasm: None
607If an artificial Heroic Spirt is able to have their own Noble Phantasm, Caster hasen’t found hers yet.
608-Wish: Hero of Justice/None
609She basically only going along with the war in order to protect innocents from harm, and she can’t justify staying out of it.
610-Background: A discarded CIA Black Ops Demi-Servant, she awakens from a mock chant under the moon-lit night sky and rationalizes her powers as becoming a Magical Girl like she always dreamed of. Now forced to work with a cast of unusual strangers to fight a group of invaders, she wants to do what she can to bring the war to a swift end, if not for her sake then for the sake of the people who live in her hometown.
611
612 03h. Samidha, Escaped Homunculus
613https://desuarchive.org/tg/thread/67096055/#67098119
614MASTER
615Name: Samidha
616-Appearance: Female, Teenager, Attractive, Elegant, Frail
617-Role: Homunculus
618-Magic Circuits: Quality E, Quantity EX
619-Element: Fire, Origin: Element
620-Magecraft: Elemental
621-Skills: Operating Electronics
622-Residence: The Sewers
623-Unique: Psychic Mutation - Spontaneous Combustion, Retrocognition. Mystic Eyes of Flame
624-Wish: Immortality
625-Background: I was created with the goal of reaching the root through horrendous overspecialization, and I independently hold this desire myself. My servant is what allowed me to escape from my creators, and thus I feel attached enough to be unwilling to sacrifice him to the grail. Instead, I will use immortality to have infinite time to reach the root through sheer attrition.
626
627 03i. Assassin of Black
628https://desuarchive.org/tg/thread/67088684/#67091631
629SERVANT
630True Name: ??? Alter
631-Appearance: Female, Teen, Attractive, Unassuming, Frail
632-Armor: Robes, Weapon: Knife
633-Class: Assassin
634-Parameters: STR D, END D+, AGI A, ME E, LCK A+
635-Class Skills: Presence Concealment A, Magic Resistance E, Independent Action E
636-Personal Skills: Instinct A, Bravery A. Martial Arts A
637-Noble Phantasm: Blade of Vengeance
638Rank A/Anti-Unit/Item (Pocket Knife)/Passive
639-Description: Blade extends and retracts up to 10m at will, with considerable force. Is always a complete surprise every time the length changes, as though this was the first time you had ever considered this a possibility, even ignoring battlefield prediction skills/abilities. Effect can be counteracted with sufficient oblivion correction if this is not the first time you've seen it, or by deducing what the effect might be based on the Servant's behavior.
640-Wish: Change the Past (Alter version?)
641-Background: She was kidnapped as a child and sold into sex slavery, after years of abuse she no longer remembered who she was, but when one client left a knife out while he slept, she took her revenge. She saved as many of the other girls as she could, and killed as many of the men there as she could, but early on in her escape she was shot in the stomach, causing her to fail in saving everyone, this must change.
642
643
644 03j. Astraia, Martial Arts Prodigy
645https://desuarchive.org/tg/thread/67096055/#67100533
646MASTER
647Name: Astraia
648-Appearance: Female Adult, Attractive, Unassuming, Short
649-Role: Psychic
650-Magic Circuits: Quality C, Quantity C
651-Element: Fire, Origin: Concept - Struggle
652-Magecraft: Material Transmutation, Bounded Fields
653-Skills: Operating Electronics, Martial Arts, Stealth
654-Residence: Apartment
655-Unique: Psychic Mutation - Assassination Arts, Mystic Code x3 - Noble Phantasms Ambushed from Ten Sides + No Second Strike and Accessory (Storage)
656-Wish: Combat
657-Background: A martial arts prodigy who became a mercenary to perfect her skills. Paid by the Black Team to join the war, although she's in it for the chance to fight Servants.
658
659 03k. Berserker of Black
660https://desuarchive.org/tg/thread/67088684/#67094464
661SERVANT
662True Name: ???
663-Appearance: Male, Mature, Strong, Terrifying, Inhuman, Short, Crude
664-Armor: None, Weapon: Bare Hands
665-Class: Berserker
666-Parameters: STR A, END A, AGI A, ME A, LCK A
667-Class Skills: Mad Enhancement: EX (Gives +++ to all Parameters, Manaburst and Monstrous Strength. Instead of pure madness it is reflected as pure obsession with killing and battle… not that there is too much difference.)
668-Personal Skills: Personal Skills: Mana Burst A, Monstrous Strength A, Marital Arts C
669-Noble Phantasm: N/A
670-Wish: ???
671-Background: ???
672
673 03l. Jacob Palladino, Fat Priest
674https://desuarchive.org/tg/thread/67115525/#67117946
675MASTER
676Name: Jacob Palladino
677-Appearance: Male, Adult, Short, Crude, Unassuming
678-Role: Priest
679-Magic Circuits: N/A
680-Element: Ether, Origin: Concept (Vanity - The lack of true merit)
681-Magecraft: Formalcraft, Alchemy, Jewels
682-Skills: Cooking, Operating Electronics, Mythology Expertise, First Aid, Stealth, Intel Gathering, Setting up Traps, Firearms Proficiency, Handling Explosives
683-Residence: Temple (Church)
684-Unique: Mystic Eyes of Whisper, Follower x4 - Initiated Straggler Irene SURNAME TRAITS, Secluded Killer Ferrucio TRAITS, Church Agent Billie (Vassal, Soft Hearted), Homunculi Retainers Jude, Simon and Mary (Vassal, Young)
685-Wish: Power
686-Background: A leacherous priest mired in all the seven sins. Seems affable enough, but hides a sinister plan for life of luxury and vainglory, perpetuated by a web of fools who have fallen for his lies.
687
688 03m. Adolf "Adi" Hitler, Avenger of Black
689https://desuarchive.org/tg/thread/67122407/#67123932
690SERVANT
691True Name: Adolf "Adi" Hitler
692-Appearance:
693-Armor: , Weapon:
694-Class: Avenger
695-Parameters: STR C, END C, AGI C, ME A, LCK D
696-Class Skills: Avenger A, Oblivion Correction A, Self-Replenishment A
697-Personal Skills: N/A
698-Noble Phantasm 1: Lancea Longini - To Stand In Judgement of God
699Rank EX/Anti-Divine/Item/Buff
700-Description: An absolute holy spear that shines equally with the light of the end. It's qualities as a weapon are exception but the main value of the weapon is the ability to defy the will of the gods and transgress upon their territory. It provides a rank-up to all paramaters as well as top-notch Magic Resistance and the ability to perform magecraft in the style of the Holy Sacraments that reproduce holy miracles.
701-Noble Phantasm 2: Holocaust - Pursuit of Absolute Virtue
702Rank A/Anti-Army/Reality Marble/Attack
703-Description: Hitler's dream of a golden utopia corrupted by his nature as an Avenger. A burning, toxic hell where all those guilty of sin are made to suffer and die without hesitation. Due to the possession of Lancea Longini, Hitler can declare sin unilatirly to ensure that any who stand against him are obstacles to be swept away, and opposing the will of God is naturally the greatest sin a mortal can commit, ensuring it's full potential can be wielded against all opponents. Rather than a simple place of misery, it is inhabited by the shambling corpses of former victims armed with the tools of the infamous Nazi war machine to realize a twisted vision of purity that no living thing can satisfy.
704-Wish: Destruction - She wants to destroy the world, but destruction is almost a natural impulse for her comparable to food or sleep; she generally does it without needing to think about why it should be done, but what the best way to go about it is. It's like walking into a dirty room and thinking "I should clean this place up," but Adi's altered mindset turns the normal world into a trash-heap. Rather than even just humans, her standards were corrupted so that even Earth itself is "something that could do with some sprucing up." Since it's not entirely born of malice, she can be convinced to enjoy life as it comes by the Power of Friendship™. It's still better for her mental state to indulge in some kind of violence, so if that side of her is entirely suppressed, she's liable to try and end the world, but since her honest desire is to make a better place to live, she doesn't really understand why it's wrong to reach for it. Incidentally, that golden utopia she dreamt of in life can't be obtained in a world of humans, so it's not like that violence contradicts itself.
705-Background: Google Adolf Hitler
706
707*04. OTHERS
708 04a. MLK Jr, Ruler
709https://desuarchive.org/tg/thread/67115525/#67116595
710SERVANT
711True Name: Martin Luther King Jr.
712-Appearance: Male, Old, bland, tall, unassuming
713-Armor: Other - Normal Clothes, Weapon: Other - Speech
714-Class: Ruler
715-Parameters: STR D, END B, AGI E, ME EX, LCK A++
716-Class Skills: Magic resistance A, Gods Resolution E, True Name discernment E
717-Personal Skills: Charisma A, Divinity E, Bravery E
718-Noble Phantasm: I Have a Dream
719Rank E/Anti-Army/Technique/Passive
720-Description: I Have a dream forces any combatants in a 1 mile radius to view those around them purely on actions and objective facts regardless of the the targets actual viewpoints.
721-Wish: Despite being ruler he very much has a wish to eradicate racism once and for all, however he feels as if the people of today can be trusted to fulfill that on their own
722-Background: Google MLK
723
724 04b. Harriet Lemon, Mind of Steel, Mysterious Girl
725https://desuarchive.org/tg/thread/67105386/#67108446
726MIND OF STEEL
727Name: Harriet Lemon
728-Appearance: Female, Kid, Short, Frail, Unassuming
729-Role: Psychic
730-Magic Circuits: N/A
731-Element: Earth, Dual Origin: Winning/Rulebreaking
732-Magecraft: N/A
733-Skills: Martial Arts, Setting Up Traps
734-Residence: The Streets
735-Unique: Psychic Mutation - Pure Eyes, Future Calculation, Eroding Detachment, Death Resistive Body, Plunder, Assassination Arts, Mystic Code - Noble Phantasm Marchen Meines Lebens, Mystic Code Sorcery (portal to the blood dimension)
736-Wish: Power - Become powerful enough that I can return to my mother without putting her in danger.
737-Background: ???
738
739 04c. Arieanna, Perfectionist Girl (War 2)
740https://desuarchive.org/tg/thread/67137750/#67139553
741https://desuarchive.org/tg/thread/67137750/#67144871
742MIND OF STEEL/MASTER
743Name: Arieanna
744-Appearance: Female, Teenager, Attractive, Elegant, Frail
745-Role: Magus
746-Magic Circuits: Quality A+++, Quantity A+++
747-Element: Average One, AWAKENED Origin: Concept - Perfection
748-Magecraft: Formalcraft, Elemental, Bounded Fields, Material Transmutation, Time Manipulation, Spatial Transportation
749-Skills: Cooking, First Aid, Martial Arts
750-Residence: Apartment
751-Unique: N/A
752-Wish: The Root
753-Background: Google Mercurial War on /tg/
754
755 04d. Mr. Blackman
756True name: Nyarlathotep
757-Background: Google Nyarlathotep. (I am honestly not sure what kind of a version he is in Nasuverse)
758========
759*05 Status of dramatis personae
760
761RED TEAM
762
763Mr Hammerstein, Hammer Guy, Master of Saber: Alive/Uninjured - ???
764
765Kaiba, Gay Bulge Guy, Master of Archer: Alive/Uninjured - ???
766 -Nina, Mages Assistant: Alive/Uninjured - ???
767
768Kamilla, Master of Rider, Perfectionist Imouto: Alive/Uninjured - ???
769
770Kalonice, Master of Caster, Mana Burst Fighter: Alive/??? - ???
771
772Murderer - Murderous side(?): ??? - ???
773
774Murderer - Non-murderous side(?), Master of Assassin: ???
775
776Homunculus Leader, Master of Berserker: ??? - ???
777 -His FIFTEEN (15) Homunculus retrainers: ??? - ???
778----------------------------------------
779Vortigern, Saber of Red: Alive/Uninjured - ???
780
781Odysseus, Archer of Red: Alive/??? - ???
782
783Benedict Arnold, Rider of Red: Alive/Uninjured - ???
784
785Galehaut, Caster of Red: Alive/??? - ???
786
787Assassin of Red: Alive/Uninjured - ???
788
789Berserker of Red: Alive/Uninjured - ???
790
791Kanno Naoshi, False Rider of Red: Alive/??? - ???
792
793Copen Acura / Senan Skully, Avenger of Red: ??? - ???
794----------------------------------------
795BLACK TEAM
796
797Edison, Detective, Master of Saber: Alive/Uninjured - ???
798
799John Magus, Ordinary Magus, Master of Archer: Alive/Uninjured - ???
800 - Mage Assistant: Alive/Uninjured - ???
801 - Initiated Straggler: Alive/Uninjured - ???
802
803Chuck Yeager, Master of Rider, RIDER of Black: Alive/Uninjured - ???
804
805Samidha, Escaped Homunculus, Master of Assassin: Alive/Uninjured - ???
806
807Astraia, Master of Berserker, Martial Arts Prodigy: ??? - ???
808
809Jacob Palladino, Master of Avenger, Fat (False) Priest: Alive/Uninjured - ???
810 -Irene, Initiated Straggler: Alive/Uninjured - ???
811 - Ferruccio, Secluded Killer, False Attendant of Avenger of Black: Alive/Uninjured - ???
812 - Jude, Homunculus: Alive/Uninjured - ???
813 - Simon, Homunculus: Alive/Uninjured - ???
814 - Mary, Homunculus: Alive/Uninjured - ???
815 - Billie, Church Attendant: Alive/Uninjured - ???
816----------------------------------------
817Ludwig van Beethoven, Saber of Black: Alive/Uninjured - ???
818
819Lauri Törni, Archer of Black: Alive/Uninjured - ???
820
821Chuck Yeager, Rider of Black: Alive/Uninjured - ???
822
823Assassin of Black: Alive - ???
824
825Berserker of Black: ??? - ???
826
827Adolf "Adi" Hitler, Avenger of Black: Alive/Uninjured -
828
829Joanna Roe, Magical Girl, Caster of Black: Alive/Uninjured - ???
830 - Comedian Nun: Alive/Uninjured - ???
831 - Spec-Ops Father: Alive/Uninjured - ???
832----------------------------------------
833>Other Characters
834Martin Luther King Jr., Ruler: Alive/Uninjured -
835
836Harriet Lemon, Mysterious Girl, Mind of Steel: Alive/Uninjured - ???
837
838Arieanna, Perfectionist Girl (War 2): ???
839
840Mr. Blackman: ???
841
842========
843
844*06 Story thus far
845Rewritten from scratch by Eito! Hold on to your butts.
846
847========
848
849*07 "Supplemental reading materials"
850
851T̶h̶e̶ ̶a̶r̶c̶h̶i̶v̶e̶s̶ ̶h̶a̶v̶e̶ ̶b̶e̶e̶n̶ ̶b̶u̶r̶n̶e̶d̶ ̶b̶y̶ ̶a̶ ̶d̶u̶t̶c̶h̶ ̶s̶p̶e̶a̶k̶i̶n̶g̶ ̶w̶r̶a̶i̶t̶h̶.̶ ̶T̶h̶e̶y̶ ̶a̶r̶e̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶a̶c̶c̶e̶s̶s̶i̶b̶l̶e̶ ̶b̶u̶t̶ ̶t̶h̶e̶ ̶i̶n̶d̶e̶x̶ ̶w̶i̶l̶l̶ ̶s̶t̶a̶y̶ ̶u̶p̶ ̶i̶n̶ ̶c̶a̶s̶e̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶ ̶i̶s̶ ̶r̶e̶c̶o̶v̶e̶r̶e̶d̶.̶ ̶ ̶T̶h̶o̶u̶g̶h̶t̶s̶ ̶a̶n̶d̶ ̶p̶r̶a̶y̶e̶r̶s̶.̶
852
853THE ARCHIVES HAVE BEEN RESTORED! Through disgusting amount of mana poured in to the soil by magi from throughout the world, a new reality marble has been created where the archives are safe. For now. Rejoice!
854
855https://pastebin.com/2QwHQLCb