· 9 years ago · Jan 05, 2017, 06:36 AM
1Removed FCVAR_DEVELOPMENTONLY or FCVAR_HIDDEN from 1720 ConVars.
2cvar list
3--------------
4_autosave : cmd : : Autosave
5_autosavedangerous : cmd : : AutoSaveDangerous
6_bugreporter_restart : cmd : : Restarts bug reporter .dll
7_fov : 0 : , "cl" : Automates fov command to server.
8_record : cmd : : Record a demo incrementally.
9_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
10_restart : cmd : : Shutdown and restart the engine.
11achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
12achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
13achievement_easymode : 0 : , "cl" : Enables all stat-based achievements to be earned at 10% of goals
14addip : cmd : : Add an IP address to the ban list.
15adsp_alley_min : 122 : :
16adsp_courtyard_min : 126 : :
17adsp_debug : 0 : , "a" :
18adsp_door_height : 112 : :
19adsp_duct_min : 106 : :
20adsp_hall_min : 110 : :
21adsp_low_ceiling : 108 : :
22adsp_opencourtyard_min : 126 : :
23adsp_openspace_min : 130 : :
24adsp_openstreet_min : 118 : :
25adsp_openwall_min : 130 : :
26adsp_reset_nodes : cmd : :
27adsp_room_min : 102 : :
28adsp_scale_delay_feedback : 0 : :
29adsp_scale_delay_gain : 0 : :
30adsp_street_min : 118 : :
31adsp_tunnel_min : 114 : :
32adsp_wall_height : 128 : :
33ai_auto_contact_solver : 1 : , "sv" :
34ai_block_damage : 0 : , "sv" :
35ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
36ai_debug_assault : 0 : , "sv" :
37ai_debug_avoidancebounds : 0 : , "sv" :
38ai_debug_directnavprobe : 0 : , "sv" :
39ai_debug_doors : 0 : , "sv" :
40ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
41ai_debug_efficiency : 0 : , "sv" :
42ai_debug_enemies : 0 : , "sv" :
43ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
44ai_debug_follow : 0 : , "sv" :
45ai_debug_loners : 0 : , "sv" :
46ai_debug_looktargets : 0 : , "sv" :
47ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
48ai_debug_nav : 0 : , "sv" :
49ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
50ai_debug_ragdoll_magnets : 0 : , "sv" :
51ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
52ai_debug_speech : 0 : , "sv" :
53ai_debug_squads : 0 : , "sv" :
54ai_debug_think_ticks : 0 : , "sv" :
55ai_debugscriptconditions : 0 : , "sv" :
56ai_default_efficient : 0 : , "sv" :
57ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
58ai_drawbattlelines : 0 : , "sv", "cheat" :
59ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
60ai_dump_hints : cmd : :
61ai_efficiency_override : 0 : , "sv" :
62ai_enable_fear_behavior : 1 : , "sv" :
63ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
64ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
65ai_fear_player_dist : 720 : , "sv" :
66ai_find_lateral_cover : 1 : , "sv" :
67ai_find_lateral_los : 1 : , "sv" :
68ai_follow_use_points : 1 : , "sv" :
69ai_follow_use_points_when_moving : 1 : , "sv" :
70ai_force_serverside_ragdoll : 0 : , "sv" :
71ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
72ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
73ai_lead_time : 0 : , "sv" :
74ai_LOS_mode : 0 : , "sv", "rep" :
75ai_moveprobe_debug : 0 : , "sv" :
76ai_moveprobe_jump_debug : 0 : , "sv" :
77ai_moveprobe_usetracelist : 0 : , "sv" :
78ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing
79ai_navigator_generate_spikes : 0 : , "sv" :
80ai_navigator_generate_spikes_strength : 8 : , "sv" :
81ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
82ai_no_local_paths : 0 : , "sv" :
83ai_no_node_cache : 0 : , "sv" :
84ai_no_select_box : 0 : , "sv" :
85ai_no_steer : 0 : , "sv" :
86ai_no_talk_delay : 0 : , "sv" :
87ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
88ai_norebuildgraph : 0 : , "sv" :
89ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
90ai_path_insert_pause_at_est_end : 1 : , "sv" :
91ai_path_insert_pause_at_obstruction : 1 : , "sv" :
92ai_post_frame_navigation : 0 : , "sv" :
93ai_radial_max_link_dist : 512 : , "sv" :
94ai_reaction_delay_alert : 0 : , "sv" :
95ai_reaction_delay_idle : 0 : , "sv" :
96ai_rebalance_thinks : 1 : , "sv" :
97ai_report_task_timings_on_limit : 0 : , "a", "sv" :
98ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
99ai_sequence_debug : 0 : , "sv" :
100ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
101ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
102ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
103ai_shot_bias : 1 : , "sv" :
104ai_shot_bias_max : 1 : , "rep", "cl" :
105ai_shot_bias_min : -1 : , "rep", "cl" :
106ai_shot_stats : 0 : , "sv" :
107ai_shot_stats_term : 1000 : , "sv" :
108ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
109ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
110ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
111ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
112ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
113ai_show_grid : cmd : : Draw a grid on the floor where looking.
114ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
115ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
116ai_show_hull_attacks : 0 : , "sv" :
117ai_show_node : cmd : : Highlight the specified node
118ai_show_think_tolerance : 0 : , "sv" :
119ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
120ai_simulate_task_overtime : 0 : , "sv" :
121ai_spread_cone_focus_time : 0 : , "sv" :
122ai_spread_defocused_cone_multiplier : 3 : , "sv" :
123ai_spread_pattern_focus_time : 0 : , "sv" :
124ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
125ai_strong_optimizations : 0 : , "sv" :
126ai_strong_optimizations_no_checkstand : 0 : , "sv" :
127ai_task_pre_script : 0 : , "sv" :
128ai_test_los : cmd : : Test AI LOS from the player's POV
129ai_test_moveprobe_ignoresmall : 0 : , "sv" :
130ai_think_limit_label : 0 : , "a", "sv" :
131ai_use_clipped_paths : 1 : , "sv" :
132ai_use_efficiency : 1 : , "sv" :
133ai_use_frame_think_limits : 1 : , "sv" :
134ai_use_think_optimizations : 1 : , "sv" :
135ai_use_visibility_cache : 1 : , "sv" :
136ai_vehicle_avoidance : 1 : , "sv", "cheat" :
137ainet_generate_report : cmd : : Generate a report to the console.
138ainet_generate_report_only : cmd : : Generate a report to the console.
139air_density : cmd : : Changes the density of air for drag computations.
140alias : cmd : : Alias a command.
141-alt1 : cmd : :
142+alt1 : cmd : :
143-alt2 : cmd : :
144+alt2 : cmd : :
145ammo_338mag_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
146ammo_338mag_impulse : 2800 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
147ammo_338mag_max : 30 : , "rep", "cl" :
148ammo_357sig_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
149ammo_357sig_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
150ammo_357sig_max : 52 : , "rep", "cl" :
151ammo_357sig_min_max : 12 : , "rep", "cl" :
152ammo_357sig_p250_max : 26 : , "rep", "cl" :
153ammo_357sig_small_max : 24 : , "rep", "cl" :
154ammo_45acp_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
155ammo_45acp_impulse : 2100 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
156ammo_45acp_max : 100 : , "rep", "cl" :
157ammo_50AE_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
158ammo_50AE_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
159ammo_50AE_max : 35 : , "rep", "cl" :
160ammo_556mm_box_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
161ammo_556mm_box_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
162ammo_556mm_box_max : 200 : , "rep", "cl" :
163ammo_556mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
164ammo_556mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
165ammo_556mm_max : 90 : , "rep", "cl" :
166ammo_556mm_small_max : 40 : , "rep", "cl" :
167ammo_57mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
168ammo_57mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
169ammo_57mm_max : 100 : , "rep", "cl" :
170ammo_762mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
171ammo_762mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
172ammo_762mm_max : 90 : , "rep", "cl" :
173ammo_9mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
174ammo_9mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
175ammo_9mm_max : 120 : , "rep", "cl" :
176ammo_buckshot_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
177ammo_buckshot_impulse : 600 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value.
178ammo_buckshot_max : 32 : , "rep", "cl" :
179ammo_grenade_limit_default : 1 : , "rep", "cl" :
180ammo_grenade_limit_flashbang : 1 : , "rep", "cl" :
181ammo_grenade_limit_total : 3 : , "rep", "cl" :
182ammo_item_limit_healthshot : 4 : , "rep", "cl" :
183anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
184anim_twistbones_enabled : 0 : , "cheat", "rep", "cl" : Enable procedural twist bones.
185askconnect_accept : cmd : : Accept a redirect request by the server.
186asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
187asw_perf_wtf : 0 : , "cl" : Disable updating of projected shadow textures from UpdateLight
188async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
189async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
190async_resume : cmd : :
191async_serialize : 0 : : Force async reads to serialize for profiling
192async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
193async_suspend : cmd : :
194+attack : cmd : :
195-attack : cmd : :
196-attack2 : cmd : :
197+attack2 : cmd : :
198audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
199autoaim_max_deflect : 0 : , "sv" :
200autoaim_max_dist : 2160 : , "sv" :
201autoaim_viewing_client : 1 : , "sv" :
202autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
203autosave : cmd : : Autosave
204autosavedangerous : cmd : : AutoSaveDangerous
205autosavedangerousissafe : cmd : :
206-back : cmd : :
207+back : cmd : :
208banid : cmd : : Add a user ID to the ban list.
209banip : cmd : : Add an IP address to the ban list.
210bench_end : cmd : : Ends gathering of info.
211bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
212bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
213bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
214benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
215bind : cmd : : Bind a key.
216bind_osx : cmd : : Bind a key for OSX only.
217BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
218bink_preload_videopanel_movies : 1 : , "cl" : Preload Bink movies used by VideoPanel.
219blackbox : 1 : :
220blackbox_dump : cmd : : Dump the contents of the blackbox
221blackbox_record : cmd : : Record an entry into the blackbox
222BlendBonesMode : 2 : , "rep", "cl" :
223blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
224bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
225bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
226bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
227bot_all_weapons : cmd : : Allows the bots to use all weapons
228bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
229bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
230bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
231bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
232bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
233bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
234bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
235bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
236bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
237bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
238bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
239bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
240bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
241bot_chatter_use_rr : 1 : , "sv" : 0 = Use old bot chatter system, 1 = Use response rules
242bot_control_next_all_teams : cmd : : Take control of the next bot regardless of team (development only).
243bot_controllable : 1 : , "sv", "rep" : Determines whether bots can be controlled by players
244bot_coop_force_throw_grenade_chance : 0 : , "sv", "cheat" :
245bot_coop_idle_max_vision_distance : 1400 : , "sv", "cheat", "rep" : Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
246bot_crouch : 0 : , "sv", "cheat" :
247bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
248bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
249bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
250bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
251bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
252bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
253bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
254bot_flipout : 0 : , "sv", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly.
255bot_freeze : 0 : , "sv", "cheat" :
256bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
257bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
258bot_gungameselect_weapons_ct : 0 : , "sv" : the list of weapons that CT bots start with in gun game select
259bot_gungameselect_weapons_t : 0 : , "sv" : the list of weapons that T bots start with in gun game select
260bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players.
261bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
262bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
263bot_join_in_warmup : 1 : , "sv" : Prevents bots from joining the server while warmup phase is active.
264bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
265bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
266bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
267bot_knives_only : cmd : : Restricts the bots to only using knives
268bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
269bot_max_vision_distance_override : -1 : , "sv", "cheat", "rep" : Max distance bots can see targets.
270bot_mimic : 0 : , "sv", "cheat" :
271bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
272bot_pistols_only : cmd : : Restricts the bots to only using pistols
273bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
274bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
275bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
276bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.
277bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
278bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
279bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
280bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
281bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
282bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
283bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
284bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
285bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
286bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
287box : cmd : : Draw a debug box.
288-break : cmd : :
289+break : cmd : :
290breakable_disable_gib_limit : 0 : , "sv" :
291breakable_multiplayer : 1 : , "sv" :
292buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
293budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
294budget_background_alpha : 128 : , "a" : how translucent the budget panel is
295budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
296budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
297budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
298budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
299budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
300budget_panel_height : 384 : , "a" : height in pixels of the budget panel
301budget_panel_width : 512 : , "a" : width in pixels of the budget panel
302budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
303budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
304budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
305budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
306budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
307budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
308budget_toggle_group : cmd : : Turn a budget group on/off
309bug : cmd : : Show the bug reporting UI.
310bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
311bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
312bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
313bugreporter_snapshot_delay : 15 : : Frames to delay before taking snapshot
314bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
315bugreporter_username : 0 : , "a" : Username to use for bugreporter
316buildcubemaps : cmd : : Rebuild cubemaps.
317building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps
318buildmodelforworld : cmd : : buildmodelforworld
319buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers.
320buymenu : cmd : : Show or hide main buy menu
321buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
322c_maxdistance : 200 : , "a", "cl" :
323c_maxpitch : 90 : , "a", "cl" :
324c_maxyaw : 135 : , "a", "cl" :
325c_mindistance : 30 : , "a", "cl" :
326c_minpitch : 0 : , "a", "cl" :
327c_minyaw : -135 : , "a", "cl" :
328c_orthoheight : 100 : , "a", "cl" :
329c_orthowidth : 100 : , "a", "cl" :
330c_thirdpersonshoulder : 0 : , "a", "cl" :
331c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
332c_thirdpersonshoulderdist : 40 : , "a", "cl" :
333c_thirdpersonshoulderheight : 5 : , "a", "cl" :
334c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
335cache_print : cmd : : cache_print [section] Print out contents of cache memory.
336cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
337cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
338callvote : cmd : : Start a vote on an issue.
339cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
340cam_command : cmd : : Tells camera to change modes
341cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
342cam_idealdist : 150 : , "a", "server_can_execute", "cl" :
343cam_idealdistright : 0 : , "a", "server_can_execute", "cl" :
344cam_idealdistup : 0 : , "a", "server_can_execute", "cl" :
345cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
346cam_idealpitch : 0 : , "a", "server_can_execute", "cl" :
347cam_idealyaw : -20 : , "a", "server_can_execute", "cl" :
348cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
349cam_snapto : 0 : , "a", "cl" :
350-camdistance : cmd : :
351+camdistance : cmd : :
352+camin : cmd : :
353-camin : cmd : :
354+cammousemove : cmd : :
355-cammousemove : cmd : :
356camortho : cmd : : Switch to orthographic camera.
357-camout : cmd : :
358+camout : cmd : :
359+campitchdown : cmd : :
360-campitchdown : cmd : :
361+campitchup : cmd : :
362-campitchup : cmd : :
363+camyawleft : cmd : :
364-camyawleft : cmd : :
365+camyawright : cmd : :
366-camyawright : cmd : :
367cancelselect : cmd : :
368cash_player_bomb_defused : 300 : , "nf", "rep", "cl" :
369cash_player_bomb_planted : 300 : , "nf", "rep", "cl" :
370cash_player_damage_hostage : -30 : , "nf", "rep", "cl" :
371cash_player_get_killed : 0 : , "nf", "rep", "cl" :
372cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" :
373cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" :
374cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" :
375cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" :
376cash_player_killed_teammate : -300 : , "nf", "rep", "cl" :
377cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" :
378cash_player_respawn_amount : 0 : , "nf", "rep", "cl" :
379cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" :
380cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" :
381cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" :
382cash_team_hostage_alive : 0 : , "nf", "rep", "cl" :
383cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" :
384cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" :
385cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" :
386cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" :
387cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" :
388cash_team_survive_guardian_wave : 1000 : , "nf", "rep", "cl" :
389cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" :
390cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" :
391cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" :
392cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" :
393cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" :
394cast_hull : cmd : : Tests hull collision detection
395cast_ray : cmd : : Tests collision detection
396cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
397cc_emit : cmd : : Emits a closed caption
398cc_findsound : cmd : : Searches for soundname which emits specified text.
399cc_flush : cmd : : Flushes async'd captions.
400cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
401cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
402cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
403cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
404cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
405cc_random : cmd : : Emits a random caption
406cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
407cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
408cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
409cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
410centerview : cmd : :
411ch_createairboat : cmd : : Spawn airboat in front of the player.
412ch_createjeep : cmd : : Spawn jeep in front of the player.
413changelevel : cmd : : Change server to the specified map
414changelevel2 : cmd : : Transition to the specified map in single player
415cheap_captions_fadetime : 0 : , "cl" :
416cheap_captions_test : 0 : , "cl" :
417chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
418choreo_spew_filter : 0 : , "rep", "cl" : Spew choreo. Use a sub-string or * to display all events.
419cl_access_all_missions : 0 : , "cl" :
420cl_accountprivacysetting1 : 1 : , "cl" :
421cl_aggregate_particles : 1 : , "cl" :
422cl_allowdownload : 1 : , "a" : Client downloads customization files
423cl_allowupload : 1 : , "a" : Client uploads customization files
424cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
425cl_anglespeedkey : 0 : , "cl" :
426cl_animationinfo : cmd : : Hud element to examine.
427cl_autobuy : 0 : , "cl" : The order in which autobuy will attempt to purchase items
428cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
429cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
430cl_avatar_convert_rgb : cmd : : Converts all png avatars in the avatars directory to rgb
431cl_backspeed : 450 : , "cheat", "cl" :
432cl_beam_test_traces : 0 : , "cl" : Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-sid
433cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
434cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
435cl_blurDebug : 0 : , "cl" :
436cl_blurPasses : 1 : , "cl" :
437cl_blurTapSize : 0 : , "cl" :
438cl_bob_lower_amt : 5 : , "a", "cl" : The amount the viewmodel lowers when running
439cl_bob_version : 0 : , "cheat", "cl" :
440cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
441cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
442cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.
443cl_bobup : 0 : , "cheat", "cl" :
444cl_borrow_music_from_player_index : 0 : , "cl" :
445cl_bot_difficulty_gamepad : 0 : , "cl" : Bot difficulty while playing with Gamepad device
446cl_bot_difficulty_hydra : 0 : , "cl" : Bot difficulty while playing with Hydra device
447cl_bot_difficulty_kbm : 0 : , "cl" : Bot difficulty while playing with Keyboard/Mouse device
448cl_bot_difficulty_ps3move : 0 : , "cl" : Bot difficulty while playing with PS3Move device
449cl_bot_difficulty_sharpshooter : 0 : , "cl" : Bot difficulty while playing with SharpShooter device
450cl_brushfastpath : 1 : , "cheat", "cl" :
451cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
452cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
453cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
454cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
455cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
456cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
457cl_cam_driver_compensation_scale : 0 : , "cl" :
458cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
459cl_chat_active : 0 : , "cl" :
460cl_chatfilter_version : 1 : , "a", "cl" : Stores the chat filter version
461cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
462cl_clanid : 0 : , "a", "user" : Current clan ID for name decoration
463cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
464cl_clock_24hour : 1 : , "a", "cl" :
465cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
466cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
467cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
468cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
469cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
470cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
471cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
472cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
473cl_cloud_settings : 0 : : Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
474cl_cmdrate : 128 : , "a", "user" : Max number of command packets sent to server per second
475cl_color : -15329770 : , "a", "user" : Preferred teammate color
476cl_colorfastpath : 0 : , "cl" :
477cl_configversion : 8 : : Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
478cl_connection_trouble_timeout : -1 : : How long until we timeout on our network connection because of connectivity loss (-1 if no problem)
479cl_countbones : 0 : , "cheat", "cl" :
480cl_crosshair_drawoutline : 0 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility
481cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
482cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
483cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
484cl_crosshair_dynamic_splitdist : 7 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
485cl_crosshair_outlinethickness : 1 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0.1-3)
486cl_crosshair_sniper_width : 2 : , "a", "cl", "ss" : If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
487cl_crosshairalpha : 255 : , "a", "cl", "ss" :
488cl_crosshaircolor : 5 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt
489cl_crosshaircolor_b : 0 : , "a", "cl", "ss" :
490cl_crosshaircolor_g : 255 : , "a", "cl", "ss" :
491cl_crosshaircolor_r : 0 : , "a", "cl", "ss" :
492cl_crosshairdot : 0 : , "a", "cl", "ss" :
493cl_crosshairgap : -5 : , "a", "cl", "ss" :
494cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped
495cl_crosshairscale : 0 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated)
496cl_crosshairsize : 2 : , "a", "cl", "ss" :
497cl_crosshairstyle : 4 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
498cl_crosshairthickness : 0 : , "a", "cl", "ss" :
499cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
500cl_cs_dump_econ_item_stringtable : cmd : : cl_cs_dump_econ_item_stringtable
501cl_csm_auto_entity : 1 : , "sv" :
502cl_csm_capture_state : 0 : , "cl" :
503cl_csm_clear_captured_state : 0 : , "cl" :
504cl_csm_cull_small_prop_threshold_volume : 2000 : , "cl" :
505cl_csm_debug_2d : 0 : , "cl" :
506cl_csm_debug_3d : 0 : , "cl" :
507cl_csm_debug_culling : 0 : , "cl" :
508cl_csm_debug_culling_cascade : -1 : , "cl" :
509cl_csm_debug_render_ztest : 1 : , "cl" :
510cl_csm_debug_vis_hi_range : 1 : , "cl" :
511cl_csm_debug_vis_lo_range : 0 : , "cl" :
512cl_csm_depthbias_c0 : 0 : , "cl" :
513cl_csm_depthbias_c1 : 0 : , "cl" :
514cl_csm_depthbias_c2 : 0 : , "cl" :
515cl_csm_depthbias_c3 : 0 : , "cl" :
516cl_csm_disable_culling : 0 : , "cl" :
517cl_csm_enabled : 1 : , "cl" :
518cl_csm_entity_shadows : 1 : , "cl" :
519cl_csm_force_no_csm_in_reflections : 0 : , "cl" :
520cl_csm_hack_proj_matrices_for_cull_debugging : 0 : , "cl" :
521cl_csm_ignore_disable_shadow_depth_rendering : 0 : , "cl" :
522cl_csm_max_shadow_dist : -1 : , "cl" :
523cl_csm_max_visible_dist : 5000 : , "cl" :
524cl_csm_optimize_static_props : 1 : , "cl" : Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows)
525cl_csm_parallel_split_dist1 : -1 : , "cl" :
526cl_csm_parallel_split_dist2 : -1 : , "cl" :
527cl_csm_parallel_split_dist3 : -1 : , "cl" :
528cl_csm_parallel_split_log_lin_lerp : 0 : , "cl" :
529cl_csm_print_culling_planes : 0 : , "cl" :
530cl_csm_rope_shadows : 1 : , "cl" :
531cl_csm_rot_override : 0 : , "cl" :
532cl_csm_rot_x : 50 : , "cl" :
533cl_csm_rot_y : 43 : , "cl" :
534cl_csm_rot_z : 0 : , "cl" :
535cl_csm_server_status : cmd : : Usage: cl_csm_server_status
536cl_csm_shadow_split_lerp_factor_range : 0 : , "cl" :
537cl_csm_shadow_split_radial_dist_lerp_factor_multiplier : 0 : , "cl" :
538cl_csm_shadows : 1 : , "cl" :
539cl_csm_slopescaledepthbias_c0 : 1 : , "cl" :
540cl_csm_slopescaledepthbias_c1 : 2 : , "cl" :
541cl_csm_slopescaledepthbias_c2 : 2 : , "cl" :
542cl_csm_slopescaledepthbias_c3 : 2 : , "cl" :
543cl_csm_sprite_shadows : 1 : , "cl" :
544cl_csm_static_prop_shadows : 1 : , "cl" :
545cl_csm_status : cmd : : Usage: cl_csm_status
546cl_csm_translucent_shadows : 1 : , "cl" :
547cl_csm_translucent_shadows_using_opaque_path : 1 : , "cl" :
548cl_csm_use_env_light_direction : 1 : , "cl" :
549cl_csm_use_forced_view_matrices : 1 : , "cl" :
550cl_csm_viewmodel_depthbias : 0 : , "cl" :
551cl_csm_viewmodel_farz : 30 : , "cl" :
552cl_csm_viewmodel_max_shadow_dist : 21 : , "cl" :
553cl_csm_viewmodel_max_visible_dist : 1000 : , "cl" :
554cl_csm_viewmodel_shadows : 1 : , "cl" :
555cl_csm_viewmodel_slopescaledepthbias : 1 : , "cl" :
556cl_csm_viz_numplanes : -1 : , "cl" :
557cl_csm_viz_polyhedron_quad_size : 131072 : , "cl" :
558cl_csm_world_shadows : 1 : , "cl" :
559cl_csm_world_shadows_in_viewmodelcascade : 1 : , "cl" :
560cl_csm_xlat_continuity : 1 : , "cl" :
561cl_custom_material_override : 1 : , "cl" : allow custom material override
562cl_custommaterial_debug_graph : 0 : , "cheat", "cl" :
563cl_customsounds : 0 : , "cl" : Enable customized player sound playback
564cl_debug_client_gamestats : 1 : , "cl" :
565cl_debug_round_stat_submission : 0 : , "cl" :
566cl_debug_ugc_downloads : 0 : :
567cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
568cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages
569cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages
570cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
571cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
572cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
573cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
574cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
575cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
576cl_detail_scale : 2 : , "cheat" :
577cl_dev_decaltrace_blood : cmd : : Shoot out a decal spray that shoots blood.
578cl_disable_ragdolls : 0 : , "cheat", "cl" :
579cl_disable_splitscreen_cpu_level_cfgs_in_pip : 1 : , "cl" :
580cl_disable_water_render_targets : 0 : , "cl" :
581cl_disablefreezecam : 1 : , "a", "cl" : Turn on/off freezecam on client
582cl_disablehtmlmotd : 1 : , "a", "cl" : Disable HTML motds.
583cl_display_scaleform_achievement_popups : 0 : , "cl" :
584cl_dm_buyrandomweapons : 0 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
585cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
586cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
587cl_draw_only_deathnotices : 0 : , "cheat", "cl" : For drawing only the crosshair and death notices (used for moviemaking)
588cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
589cl_drawleaf : -1 : , "cheat", "cl" :
590cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
591cl_drawmonitors : 1 : , "cl" :
592cl_drawshadowtexture : 0 : , "cheat", "cl" :
593cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
594cl_dumpplayer : cmd : : Dumps info about a player
595cl_dumpsplithacks : cmd : : Dump split screen workarounds.
596cl_ejectbrass : 1 : , "cl" :
597cl_embedded_stream_audio_volume : 60 : , "a", "cl" : Embedded stream audio volume
598cl_embedded_stream_audio_volume_xmaster : 1 : , "a", "cl" : Whether embedded stream audio volume gets multiplied by master volume
599cl_embedded_stream_video_playing : 0 : , "cl" : Embedded stream video playing state
600cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
601cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
602cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
603cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
604cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
605cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
606cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
607cl_failremoteconnections : 0 : : Force connection attempts to time out
608cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
609cl_fasttempentcollision : 5 : , "cl" :
610cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
611cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
612cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair
613cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
614cl_force_progress_notice_every_change : 0 : , "cl" :
615cl_forcepreload : 1 : , "a" : Whether we should force preloading.
616cl_forwardspeed : 450 : , "cheat", "cl" :
617cl_foundry_ShowEntityHighlights : 1 : , "cl" :
618cl_freeze_cam_penetration_tolerance : 0 : , "cl" : If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1
619cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve!
620cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
621cl_fullupdate : cmd : : Forces the server to send a full update packet
622cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
623cl_gunlowerangle : 2 : , "cl" :
624cl_gunlowerspeed : 0 : , "cl" :
625cl_headbob_land_dip_amt : 4 : , "cl" :
626cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status')
627cl_hud_background_alpha : 0 : , "a", "cl" :
628cl_hud_bomb_under_radar : 1 : , "a", "cl" :
629cl_hud_color : 1 : , "a", "cl" : 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
630cl_hud_healthammo_style : 1 : , "a", "cl" :
631cl_hud_playercount_pos : 1 : , "a", "cl" : 0 = default (top), 1 = bottom
632cl_hud_playercount_showcount : 1 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars)
633cl_hud_radar_scale : 1 : , "a", "cl" :
634cl_idealpitchscale : 0 : , "a", "cl" :
635cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
636cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
637cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
638cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
639cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
640cl_interp_watch : -2 : , "cl" :
641cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback
642cl_inv_showdividerline : 2 : , "a", "cl", "ss" : If 1, will show a divider line above the grenades in the inventory panel.
643cl_inventory_saved_filter : 0 : , "a", "cl" :
644cl_inventory_saved_sort : 0 : , "a", "cl" :
645cl_invitation_pending : 0 : , "cl" :
646cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
647cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
648cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
649cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
650cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
651cl_join_advertise : 2 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
652cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
653cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
654cl_language : 0 : : Language (from Steam API)
655cl_leafsystemvis : 0 : , "cheat", "cl" :
656cl_leveloverview : 0 : , "cheat", "cl" :
657cl_leveloverviewmarker : 0 : , "cheat", "cl" :
658cl_loadout_colorweaponnames : 1 : , "a", "cl", "ss" : If set to true, the weapon names are colored in the weapon loadout to match their rarity.
659cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
660cl_logofile : 0 : , "a" : Spraypoint logo decal.
661cl_mainmenu_blog_file : cmd : : Load blog file
662cl_mainmenu_blog_file_cache : 0 : , "cl" : Location of the cached blog file
663cl_mainmenu_hide_blog : cmd : : Show the news panel and hide blog
664cl_mainmenu_show_blog : cmd : : Show the blog and hide news panel
665cl_mainmenu_show_datagraph : 0 : , "cl" :
666cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
667cl_medal_progress_shown_fraction : 5 : , "cl" : Show progress on the win panel every GOAL/X increments for stat based achievements.
668cl_min_ct : 1 : , "cl" : Controls which CT model is used when cl_minmodels is set to 1.
669cl_min_t : 1 : , "cl" : Controls which Terrorist model is used when cl_minmodels is set to 1.
670cl_minimal_rtt_shadows : 1 : , "a", "cl" :
671cl_minmodels : 0 : , "cl" : Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used.
672cl_modelfastpath : 1 : , "cl" :
673cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
674cl_motd_competitive_timeout : 80 : , "cl" : Competitive motd timeout in seconds.
675cl_mouseenable : 0 : , "cl" :
676cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
677cl_mute_all_but_friends_and_party : 0 : , "a", "cl" : Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
678cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team.
679cl_names_debug : 0 : , "cl" :
680cl_obs_interp_angle_progress_headstart : 0 : , "cl" :
681cl_obs_interp_dist_to_turn_to_face : 500 : , "cl" : Changing to a target further than this will cause the camera to face the direction of travel
682cl_obs_interp_enable : 0 : , "a", "cl" : Enables interpolation between observer targets
683cl_obs_interp_obstruction_behavior : 2 : , "cl" :
684cl_obs_interp_pos_halflife : 0 : , "cl" :
685cl_obs_interp_pos_rate : 0 : , "cl" :
686cl_obs_interp_settle_dist : 16 : , "cl" :
687cl_obs_interp_snap_dist : 1 : , "cl" :
688cl_obs_interp_turn_to_face_end_frac : 0 : , "cl" :
689cl_obs_interp_turn_to_face_start_frac : 0 : , "cl" :
690cl_observercrosshair : 1 : , "a", "cl", "ss" :
691cl_operation_premium_reminder_op06 : 1455823104.000 : , "a", "cl" :
692cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
693cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
694cl_particle_batch_mode : 1 : , "cl" :
695cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load.
696cl_particle_fallback_multiplier : 1 : , "cl" : Multiplier for falling back to cheaper effects under load.
697cl_particle_max_count : 0 : , "cl" :
698cl_particle_retire_cost : 0 : , "cheat", "cl" :
699cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
700cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
701cl_particles_dump_effects : cmd : :
702cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
703cl_particles_show_bbox : 0 : , "cheat", "cl" :
704cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
705cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
706cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
707cl_phys_block_dist : 1 : , "cl" :
708cl_phys_block_fraction : 0 : , "cl" :
709cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
710cl_phys_show_active : 0 : , "cheat", "cl" :
711cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
712cl_physicsshadowupdate_render : 0 : , "cl" :
713cl_pitchdown : 89 : , "cheat", "cl" :
714cl_pitchspeed : 225 : , "cl" :
715cl_pitchup : 89 : , "cheat", "cl" :
716cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
717cl_player_fullupdate_predicted_origin_fix : 1 : , "cl" :
718cl_player_rank_debug : 0 : , "cl" :
719cl_player_rank_events_spew : cmd : : Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.
720cl_playerspraydisable2 : 1 : , "cl" : Disable player sprays.
721cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
722cl_precacheinfo : cmd : : Show precache info (client).
723cl_pred_checkstuck : 0 : , "cl" : Perform the additional 'stuck' traces on the client side during prediction.
724cl_pred_doresetlatch : 1 : , "cl" :
725cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
726cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
727cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
728cl_predict : 1 : , "user", "cl" : Perform client side prediction.
729cl_predict_basetoggles : 1 : , "cl" :
730cl_predict_motioncontrol : 0 : , "cl" :
731cl_prediction_error_timestamps : 0 : , "cl" :
732cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
733cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
734cl_predictphysics : 0 : , "cl" : Use a prediction-friendly physics interface on the client
735cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
736cl_quest_events_print : cmd : : cl_quest_events_print
737cl_quest_schedule_print : cmd : : cl_quest_schedule_print
738cl_radar_always_centered : 0 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
739cl_radar_fast_transforms : 1 : , "cl" : Faster way of placing icons on the mini map.
740cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.0.
741cl_radar_rotate : 1 : , "a", "cl" : 1
742cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0.
743cl_radar_square_with_scoreboard : 1 : , "a", "cl" : If set, the radar will toggle to square when the scoreboard is visible.
744cl_ragdoll_collide : 0 : , "cl" :
745cl_ragdoll_crumple : 1 : , "cl" :
746cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls
747cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics.
748cl_ragdoll_self_collision : 1 : , "cl" :
749cl_ragdoll_workaround_threshold : 4 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
750cl_random_taser_bone_y : -1 : , "cl" : The Y position used for the random taser force.
751cl_random_taser_force_y : -1 : , "cl" : The Y position used for the random taser force.
752cl_random_taser_power : 4000 : , "cl" : Power used when applying the taser effect.
753cl_rebuy : 0 : , "cl" : The order in which rebuy will attempt to repurchase items
754cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders
755cl_reloadpostprocessparams : cmd : :
756cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory.
757cl_remove_old_ugc_downloads : 1 : , "cl" :
758cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
759cl_report_soundpatch : cmd : : reports client-side sound patch count
760cl_resend : 1 : : Delay in seconds before the client will resend the 'connect' attempt
761cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
762cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
763cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.
764cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
765cl_savescreenshotstosteam : 1 : : Saves screenshots to the Steam's screenshot library
766cl_saveweaponcustomtextures : cmd : : Save custom textures of current weapon.
767cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated)
768cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard
769cl_screenshotlocation : 0 : : Location to tag the screenshot with
770cl_screenshotname : 0 : : Custom Screenshot name
771cl_screenshotusertag : 0 : : User to tag in the screenshot
772cl_session : 0 : , "user", "server_can_execute" :
773cl_SetupAllBones : 0 : , "cl" :
774cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
775cl_shadowupdatespacing : 10 : , "cl" :
776cl_show_bounds_errors : 0 : , "cl" :
777cl_show_clan_in_death_notice : 1 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices.
778cl_show_equipment_value : 0 : , "cl" :
779cl_show_new_hint_delay : 10 : , "cl" :
780cl_show_playernames_max_chars_console : 0 : , "cl" : Shows all player names (including bots) as 16 W's.
781cl_show_quest_info : 0 : , "cl" :
782cl_show_splashes : 1 : , "cl" :
783cl_show_usermessage : 0 : , "cl" : Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
784cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none).
785cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
786cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
787cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power
788cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
789cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
790cl_showents : cmd : : Dump entity list to console.
791cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
792cl_showevents : 0 : , "cheat" : Print event firing info in the console
793cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
794cl_showfps5_btlneck_disp_time : 5 : , "cl" : Time interval (s) for which main/render/gpu bottleneck times are displayed
795cl_showfps5_disp_time : 1 : , "cl" : Time interval (s) at which thread and wait times are sampled and display is updated
796cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help
797cl_showloadout : 1 : , "a", "cl", "ss" : Toggles display of current loadout.
798cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
799cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
800cl_showpos : 0 : , "cl" : Draw current position at top of screen
801cl_ShowSunVectors : 0 : , "cl" :
802cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
803cl_showVGUIAttachments : 0 : , "cl" : Shows the base attachment location of the vgui widget
804cl_sidespeed : 450 : , "cheat", "cl" :
805cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
806cl_simulationtimefix : 1 : , "cl" :
807cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
808cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
809cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
810cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
811cl_sos_test_get_opvar : cmd : :
812cl_sos_test_set_opvar : cmd : :
813cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
814cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
815cl_soundfile : 0 : , "a" : Jingle sound file.
816cl_soundscape_flush : cmd : : Flushes the client side soundscapes
817cl_soundscape_printdebuginfo : cmd : : print soundscapes
818cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload
819cl_spec_mode : 5 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
820cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings.
821cl_spec_stats : 1 : , "cl" :
822cl_sporeclipdistance : 512 : , "cheat", "cl" :
823cl_ss_origin : cmd : : print origin in script format
824cl_steamdatagramtransport_debugticket_address : 0 : : For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept
825cl_steamdatagramtransport_forceproxyaddr : 0 : : Force the use of a particular set of proxy servers. Comma-separated list.
826cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
827cl_streams_image_sfurl : 0 : , "cl" : Format of Scaleform image representing the stream
828cl_streams_mytwitchtv_channel : 0 : , "cl" : Twitch.tv account channel URL
829cl_streams_mytwitchtv_nolink : 0 : , "cl" : Twitch.tv account linking URL
830cl_streams_override_global_version : 0 : , "cl" : When set will override global API version
831cl_streams_refresh_interval : 300 : , "cl" : How often to refresh streams list
832cl_streams_request_accept : 0 : , "cl" : Header for api request
833cl_streams_request_count : 6 : , "cl" : How many streams are displayed in main menu
834cl_streams_request_url : 0 : , "cl" : Number of streams requested for display
835cl_streams_write_response_file : 0 : , "cl" : When set will save streams info file for diagnostics
836cl_sun_decay_rate : 0 : , "cheat", "cl" :
837cl_sunlight_depthbias : 0 : , "cl" :
838cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
839cl_teamid : 0 : , "cl" :
840cl_teamid_max : 1000 : :
841cl_teamid_min : 200 : :
842cl_teamid_overhead : 1 : , "cheat", "cl", "ss" : Shows teamID over player's heads. 0 = off, 1 = on
843cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show
844cl_teamid_overhead_maxdist_spec : 2000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator
845cl_teamid_overhead_name_alpha : 240 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as.
846cl_teamid_overhead_name_fadetime : 0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target.
847cl_teammate_color_1 : -14617616 : :
848cl_teammate_color_2 : -2153834 : :
849cl_teammate_color_3 : -10836736 : :
850cl_teammate_color_4 : -22436 : :
851cl_teammate_color_5 : -14312449 : :
852cl_teammate_colors_show : 2 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
853cl_test_calibration : 0 : , "cl" :
854cl_test_vote_scroll : 0 : , "cl" :
855cl_thirdperson : 0 : , "a", "cl" : Enables/Disables third person
856cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of bones
857cl_threaded_init : 0 : , "cl" :
858cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
859cl_titledataversionblock1 : 14 : : stats for console title data block1 i/o version.
860cl_titledataversionblock2 : 8 : : stats for console title data block2 i/o version.
861cl_titledataversionblock3 : 48 : : stats for console title data block3 i/o version.
862cl_tlucfastpath : 1 : , "cl" :
863cl_tracer_whiz_distance : 72 : , "cl" :
864cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
865cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
866cl_updatevisibility : cmd : : Updates visibility bits.
867cl_upspeed : 320 : , "cheat", "cl" :
868cl_use_hostage_ik : 1 : , "cl" :
869cl_use_new_headbob : 1 : , "cheat", "cl" :
870cl_use_opens_buy_menu : 0 : , "a", "user", "cl", "ss" : Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
871cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
872cl_view : cmd : : Set the view entity index.
873cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
874cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
875cl_voice_buffer_time : 0 : : Amount of time between receiving voice data and playing the audio
876cl_voice_filter : 0 : : Filter voice by name substring
877cl_voice_hltv_buffer_time : 0 : : Amount of time between receiving voice data and playing the audio in hltv
878cl_vote_ui_active_after_voting : 1 : , "cl" :
879cl_vote_ui_show_notification : 0 : , "cl" :
880cl_weapon_clip_thinwalls : 1 : , "cheat", "rep", "cl" :
881cl_weapon_clip_thinwalls_debug : 0 : , "cheat", "rep", "cl" :
882cl_weapon_debug_print_accuracy : 0 : , "cheat", "cl" :
883cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
884cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
885cl_wpn_sway_interp : 0 : , "cl" :
886cl_wpn_sway_scale : 1 : , "cheat", "cl" :
887cl_yawspeed : 210 : , "cl" :
888clDrawTargetIDTrace : 0 : , "cl" : visualizing line trace for target ID
889clear : cmd : : Clear all console output.
890clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
891clear_bombs : cmd : :
892clear_debug_overlays : cmd : : clears debug overlays
893clientport : 27005 : : Host game client port
894closecaption : 0 : , "a" : Enable close captioning.
895closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something
896cloth_wind : 0 : , "cl" :
897cloth_wind_pitch : 0 : , "cl" :
898cloth_windage_multiplier : 1 : , "cheat", "cl" :
899clTaserShakeFreqMax : 0 : , "cl" : how often the shake is applied (max time)
900clTaserShakeFreqMin : 0 : , "cl" : how often the shake is applied (min time)
901clTaserShakeTimeTotal : 7 : , "cl" : time the taser shake is applied.
902cmd : cmd : : Forward command to server.
903cmd1 : cmd : : sets userinfo string for split screen player in slot 1
904cmd2 : cmd : : sets userinfo string for split screen player in slot 2
905cmd3 : cmd : : sets userinfo string for split screen player in slot 3
906cmd4 : cmd : : sets userinfo string for split screen player in slot 4
907collision_shake_amp : 0 : , "sv" :
908collision_shake_freq : 0 : , "sv" :
909collision_shake_time : 0 : , "sv" :
910collision_test : cmd : : Tests collision system
911colorcorrectionui : cmd : : Show/hide the color correction tools UI.
912+commandermousemove : cmd : :
913-commandermousemove : cmd : :
914commentary : 0 : , "sv" : Desired commentary mode state.
915commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
916commentary_cvarsnotchanging : cmd : :
917commentary_finishnode : cmd : :
918commentary_firstrun : 0 : , "a", "cl" :
919commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
920commentary_testfirstrun : cmd : :
921computer_name : cmd : : Spew computer name
922con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
923con_enable : 1 : , "a" : Allows the console to be activated.
924con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
925con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
926con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
927con_logfile : 0 : : Console output gets written to this file
928con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
929con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
930con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
931con_nprint_bgborder : 5 : : Con_NPrint border size.
932con_timestamp : 0 : : Prefix console.log entries with timestamps
933con_trace : 0 : : Print console text to low level printout.
934condump : cmd : : dump the text currently in the console to condumpXX.log
935confirm_abandon_match : cmd : : Confirm that we wish to abandon match
936confirm_activate_itemid_now : cmd : : Confirm item activation by item id
937confirm_join_friend_session_exit_current : cmd : : Confirm that we wish to join a friend session, destroying a previous session
938confirm_join_new_session_exit_current : cmd : : Confirm that we wish to join a new session, destroying a previous session
939confirm_purchase_item_def_now : cmd : : Confirm item purchase
940confirm_watch_friend_session_exit_current : cmd : : Confirm that we wish to watch a friend session, destroying a previous session
941connect : cmd : : Connect to specified server.
942connect_lobby : 0 : , "cl" : Sets the lobby ID to connect to on start.
943connect_splitscreen : cmd : : Connect to specified server. With multiple players.
944console_window_open : 1 : : Is the console window active
945contimes : 8 : : Number of console lines to overlay for debugging.
946contributionscore_assist : 1 : , "sv" : amount of contribution score added for an assist
947contributionscore_bomb_defuse_major : 3 : , "sv" : amount of contribution score for defusing a bomb while at least one enemy remains alive
948contributionscore_bomb_defuse_minor : 1 : , "sv" : amount of contribution score for defusing a bomb after eliminating enemy team
949contributionscore_bomb_exploded : 1 : , "sv" : amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
950contributionscore_bomb_planted : 2 : , "sv" : amount of contribution score for planting a bomb
951contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative
952contributionscore_hostage_rescue_major : 3 : , "sv" : amount of contribution score added to rescuer per hostage rescued
953contributionscore_hostage_rescue_minor : 1 : , "sv" : amount of contribution score added to all alive CTs per hostage rescued
954contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill
955contributionscore_objective_kill : 3 : , "sv" : amount of contribution score added for an objective related kill
956contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative
957contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative
958coop : 0 : , "nf" : Cooperative play.
959cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
960cpu_level : 2 : : CPU Level - Default: High
961cpu_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
962cpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
963crash : cmd : : Cause the engine to crash (Debug!!)
964create_flashlight : cmd : :
965CreateHairball : cmd : :
966CreatePredictionError : cmd : : Create a prediction error
967creditsdone : cmd : :
968crosshair : 1 : , "a", "cl", "ss" :
969cs_AssistDamageThreshold : 40 : , "sv" : cs_AssistDamageThreshold defines the amount of damage needed to score an assist
970cs_econ_item_string_table_debug : 0 : , "cl" :
971cs_enable_player_physics_box : 0 : , "sv" :
972cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" :
973cs_make_vip : cmd : : Marks a player as the VIP
974cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
975CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
976csgo_download_match : cmd : : Downloads a match via serial code and starts playback
977csgo_econ_action_preview : cmd : : Preview an economy item
978csgo_html_zoom : 1 : , "cl" : Scaling method for HTML displays (0=Bilinear Texture Scaling, 1=CEF Pixel Accurate Zoom)
979csgo_html_zoom_override : 99 : , "cl" :
980csm_quality_level : 3 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
981csm_quality_level_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
982csm_quality_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
983csm_quality_level_restart : 0 : , "cl" : Used to set video property at device reset.
984+csm_rot_x_neg : cmd : :
985-csm_rot_x_neg : cmd : :
986+csm_rot_x_plus : cmd : :
987-csm_rot_x_plus : cmd : :
988+csm_rot_y_neg : cmd : :
989-csm_rot_y_neg : cmd : :
990+csm_rot_y_plus : cmd : :
991-csm_rot_y_plus : cmd : :
992cursortimeout : 60 : , "a" : Seconds before mouse cursor hides itself due to inactivity
993custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
994cvarlist : cmd : : Show the list of convars/concommands.
995damage_impact_heavy : 40 : , "cl" : Damage ABOVE this value is considered heavy damage
996damage_impact_medium : 20 : , "cl" : Damage BELOW this value is considered light damage
997das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
998das_process_overhang_spaces : 0 : :
999datacachesize : 32 : : Size in MB.
1000dbg_demofile : 0 : :
1001dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
1002dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
1003deathmatch : 1 : , "nf" : Running a deathmatch server.
1004debug_aim_angle : 0 : , "rep", "cl" :
1005debug_dispatch_server_dump : 0 : , "sv" :
1006debug_map_crc : 0 : : Prints CRC for each map lump loaded
1007debug_materialmodifycontrol : 0 : , "sv" :
1008debug_materialmodifycontrol_client : 0 : , "cl" :
1009debug_overlay_fullposition : 0 : , "sv" :
1010debug_paint_alpha : 0 : :
1011debug_physimpact : 0 : , "sv" :
1012debug_show_scoreboard_coin_status : 0 : , "cl" : Shows coin data for players in teh scoreboard (for debugging)
1013debug_touchlinks : 0 : , "sv" : Spew touch link activity
1014debug_visibility_monitor : 0 : , "sv", "cheat" :
1015debugsystemui : cmd : : Show/hide the debug system UI.
1016decalfrequency : 10 : , "sv", "nf" :
1017default_fov : 90 : , "cheat", "cl" :
1018defaultres_restart : -1 : , "cl" : Used to set video property at device reset.
1019defaultresheight_restart : -1 : , "cl" : Used to set video property at device reset.
1020demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
1021demo_connect_string : 0 : , "cl" : Connect string for demo UI
1022demo_debug : 0 : : Demo debug info.
1023demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map)
1024demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
1025demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
1026demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
1027demo_gototick : cmd : : Skips to a tick in demo.
1028demo_highlight_fastforwardspeed : 10 : : Speed to use when fast forwarding to highlights.
1029demo_highlight_skipthreshold : 10 : : Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
1030demo_highlight_timeafter : 4 : : How many seconds after highlight event to start fast forwarding.
1031demo_highlight_timebefore : 6 : : How many seconds before highlight event to stop fast forwarding.
1032demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
1033demo_interpolateview : 1 : : Do view interpolation during dem playback.
1034demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
1035demo_listhighlights : cmd : : List all highlights data for the demo.
1036demo_listimportantticks : cmd : : List all important ticks in the demo.
1037demo_pause : cmd : : Pauses demo playback.
1038demo_pauseatservertick : 0 : : Pauses demo playback at server tick
1039demo_quitafterplayback : 0 : : Quits game after demo playback.
1040demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
1041demo_resume : cmd : : Resumes demo playback.
1042demo_strict_validation : 0 : :
1043demo_timescale : cmd : : Sets demo replay speed.
1044demo_togglepause : cmd : : Toggles demo playback.
1045demo_ui_enable : 0 : , "cl" : Suffix for the demo UI
1046demolist : cmd : : Print demo sequence list.
1047demos : cmd : : Demo demo file sequence.
1048demoui : cmd : : Show/hide the demo player UI.
1049dev_force_selected_device : 0 : :
1050dev_reportmoneychanges : 0 : , "sv", "rep" : Displays money account changes for players in the console
1051dev_scaleform_debug : 0 : :
1052dev_scaleform_verbose_off : cmd : : Disable Scaleform verbose mode.
1053dev_scaleform_verbose_on : cmd : : Enable Scaleform verbose mode.
1054dev_scaleform_verbose_toggle : cmd : : Enable/disable Scaleform verbose mode.
1055devCheatSkipInputLocking : 0 : , "cl" : skips locking of input when joining game with multiple controllers
1056developer : 0 : : Set developer message level
1057devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
1058devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
1059differences : cmd : : Show all convars which are not at their default values.
1060disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
1061disconnect : cmd : : Disconnect game from server.
1062disp_dynamic : 0 : :
1063disp_list_all_collideable : cmd : : List all collideable displacements
1064dispcoll_drawplane : 0 : , "sv" :
1065display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
1066display_game_events : 0 : , "cheat" :
1067displaysoundlist : 0 : , "sv" :
1068dlight_debug : cmd : : Creates a dlight in front of the player
1069dm_reset_spawns : cmd : :
1070dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off
1071drawcross : cmd : : Draws a cross at the given location Arguments: x y z
1072drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
1073drawoverviewmap : cmd : : Draws the overview map
1074drawradar : cmd : : Draws HUD radar
1075ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
1076dsp_automatic : 0 : , "demo" :
1077dsp_db_min : 80 : , "cheat", "demo" :
1078dsp_db_mixdrop : 0 : , "cheat", "demo" :
1079dsp_dist_max : 1440 : , "cheat", "demo" :
1080dsp_dist_min : 0 : , "cheat", "demo" :
1081dsp_enhance_stereo : 0 : , "a" :
1082dsp_facingaway : 0 : , "demo" :
1083dsp_mix_max : 0 : , "cheat", "demo" :
1084dsp_mix_min : 0 : , "cheat", "demo" :
1085dsp_off : 0 : , "cheat" :
1086dsp_player : 0 : , "demo", "server_can_execute" :
1087dsp_reload : cmd : :
1088dsp_room : 0 : , "demo" :
1089dsp_slow_cpu : 0 : , "cheat" :
1090dsp_spatial : 40 : , "demo" :
1091dsp_speaker : 50 : , "demo" :
1092dsp_vol_2ch : 1 : , "demo" :
1093dsp_vol_4ch : 0 : , "demo" :
1094dsp_vol_5ch : 0 : , "demo" :
1095dsp_volume : 0 : , "cheat" :
1096dsp_water : 14 : , "demo" :
1097dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
1098dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
1099dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
1100dtwarning : 0 : : Print data table warnings?
1101dtwatchclass : 0 : : Watch all fields encoded with this table.
1102dtwatchdecode : 1 : : When watching show decode.
1103dtwatchencode : 1 : : When watching show encode.
1104dtwatchent : -1 : : Watch this entities data table encoding.
1105dtwatchvar : 0 : : Watch the named variable.
1106+duck : cmd : :
1107-duck : cmd : :
1108dump_entity_sizes : cmd : : Print sizeof(entclass)
1109dump_globals : cmd : : Dump all global entities/states
1110dump_particlemanifest : cmd : : Dump the list of particles loaded.
1111dumpentityfactories : cmd : : Lists all entity factory names.
1112dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
1113dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
1114dumpstringtables : cmd : : Print string tables to console.
1115echo : cmd : : Echo text to console.
1116econ_build_pinboard_images_from_collection_name : cmd : : Renders and saves images for all models in a collection.
1117econ_clear_inventory_images : cmd : : clear the local inventory images (they will regenerate)
1118econ_debug_loadout_ui : 0 : , "cl" : Show debug data when players change their loadout.
1119econ_enable_inventory_images : 1 : , "cl" : allow inventory image rendering for use by scaleform
1120econ_highest_baseitem_seen : 64 : , "a", "cl" :
1121econ_inventory_image_pinboard : 0 : , "cl" :
1122econ_never_show_items_in_cart_count : 1 : , "cl" :
1123econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
1124econ_weapons_fully_customizable_buy_menu : 1 : , "cl" : Turns on the mode where all default items are shown in weapon loadout.
1125econui_fade_time : 1 : , "cl" :
1126editdemo : cmd : : Edit a recorded demo file (.dem ).
1127editor_toggle : cmd : : Disables the simulation and returns focus to the editor
1128enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
1129enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
1130enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
1131endmatch_votenextmap : cmd : : Votes for the next map at the end of the match
1132endmovie : cmd : : Stop recording movie frames.
1133endround : cmd : : End the current round.
1134engine_no_focus_sleep : 0 : , "a" :
1135english : 1 : , "cl" : If set to 1, running the english language set of assets.
1136ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
1137ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
1138ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1139ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
1140ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
1141ent_create : cmd : : Creates an entity of the given type where the player is looking.
1142ent_debugkeys : 0 : , "sv" :
1143ent_dump : cmd : : Usage: ent_dump <entity name>
1144ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
1145ent_info : cmd : : Usage: ent_info <class name>
1146ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
1147ent_list_report : cmd : : Reports all list of all entities in a map, one by one
1148ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
1149ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
1150ent_name : cmd : :
1151ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
1152ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
1153ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
1154ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
1155ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1156ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
1157ent_rotate : cmd : : Rotates an entity by a specified # of degrees
1158ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
1159ent_setang : cmd : : Set entity angles
1160ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
1161ent_setpos : cmd : : Move entity to position
1162ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
1163ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
1164ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
1165ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
1166ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
1167ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
1168envmap : cmd : :
1169er_colwidth : 100 : :
1170er_graphwidthfrac : 0 : :
1171er_maxname : 14 : :
1172error_message_explain_pure : cmd : : Take user to Steam support article
1173error_message_explain_vac : cmd : : Take user to Steam support article
1174errorcallstacks_enable : 0 : : All Error() calls will attach a callstack
1175errorcallstacks_length : 20 : : Length of automatic error callstacks
1176escape : cmd : : Escape key pressed.
1177exec : cmd : : Execute script file.
1178execifexists : cmd : : Execute script file if file exists.
1179execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
1180exit : cmd : : Exit the engine.
1181explode : cmd : : Kills the player with explosive damage
1182explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
1183fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
1184fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
1185fast_fogvolume : 0 : :
1186fast_poly_convert : 1 : :
1187ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
1188ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
1189ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
1190ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
1191ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
1192filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
1193filesystem_max_stdio_read : 16 : :
1194filesystem_native : 1 : : Use native FS or STDIO
1195filesystem_report_buffered_io : 0 : :
1196filesystem_unbuffered_io : 1 : :
1197filesystem_use_overlapped_io : 1 : :
1198find : cmd : : Find concommands with the specified string in their name/help text.
1199find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
1200find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
1201findflags : cmd : : Find concommands by flags.
1202fire_absorbrate : 3 : , "sv" :
1203fire_dmgbase : 1 : , "sv" :
1204fire_dmginterval : 1 : , "sv" :
1205fire_dmgscale : 0 : , "sv" :
1206fire_extabsorb : 5 : , "sv" :
1207fire_extscale : 12 : , "sv" :
1208fire_growthrate : 1 : , "sv" :
1209fire_heatscale : 1 : , "sv" :
1210fire_incomingheatscale : 0 : , "sv" :
1211fire_maxabsorb : 50 : , "sv" :
1212firetarget : cmd : :
1213firstperson : cmd : : Switch to firstperson camera.
1214fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
1215fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
1216flex_expression : 0 : , "sv" :
1217flex_looktime : 5 : , "sv" :
1218flex_maxawaytime : 1 : , "sv" :
1219flex_maxplayertime : 7 : , "sv" :
1220flex_minawaytime : 0 : , "sv" :
1221flex_minplayertime : 5 : , "sv" :
1222flex_rules : 1 : , "cl" : Allow flex animation rules to run.
1223flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
1224flex_talk : 0 : , "sv" :
1225flush : cmd : : Flush unlocked cache memory.
1226flush_locked : cmd : : Flush unlocked and locked cache memory.
1227fog_color : -1 : , "cheat", "cl" :
1228fog_colorskybox : -1 : , "cheat", "cl" :
1229fog_enable : 1 : , "cheat", "cl" :
1230fog_enable_water_fog : 1 : , "cheat" :
1231fog_enableskybox : 1 : , "cheat", "cl" :
1232fog_end : -1 : , "cheat", "cl" :
1233fog_endskybox : -1 : , "cheat", "cl" :
1234fog_hdrcolorscale : -1 : , "cheat", "cl" :
1235fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
1236fog_maxdensity : -1 : , "cheat", "cl" :
1237fog_maxdensityskybox : -1 : , "cheat", "cl" :
1238fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
1239fog_start : -1 : , "cheat", "cl" :
1240fog_startskybox : -1 : , "cheat", "cl" :
1241fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
1242fogui : cmd : : Show/hide fog control UI.
1243force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
1244force_centerview : cmd : :
1245forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
1246-forward : cmd : :
1247+forward : cmd : :
1248foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
1249foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
1250foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
1251foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
1252foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
1253fov_cs_debug : 0 : , "cheat", "rep", "cl" : Sets the view fov if cheats are on.
1254fps_max : 300 : : Frame rate limiter
1255fps_max_menu : 150 : : Frame rate limiter, main menu
1256fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
1257fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
1258fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
1259free_pass_peek_debug : 0 : , "sv" :
1260fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
1261fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
1262fs_enable_stats : 0 : :
1263fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
1264fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
1265fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
1266fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
1267fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
1268fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
1269fs_printopenfiles : cmd : : Show all files currently opened by the engine.
1270fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
1271fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
1272fs_report_sync_opens_callstack : 0 : : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
1273fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
1274fs_warning_level : cmd : : Set the filesystem warning level.
1275fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
1276fullscreen_restart : -1 : , "cl" : Used to set video property at device reset.
1277func_break_max_pieces : 15 : , "a", "rep", "cl" :
1278func_break_reduction_factor : 0 : , "sv" :
1279func_breakdmg_bullet : 0 : , "sv" :
1280func_breakdmg_club : 1 : , "sv" :
1281func_breakdmg_explosive : 1 : , "sv" :
1282fx_drawimpactdebris : 1 : , "cl" : Draw impact debris effects.
1283fx_drawimpactdust : 1 : , "cl" : Draw impact dust effects.
1284fx_drawmetalspark : 1 : , "cl" : Draw metal spark effects.
1285fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
1286fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
1287g15_dumpplayer : cmd : : Spew player data.
1288g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
1289g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
1290g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building.
1291g_debug_angularsensor : 0 : , "sv", "cheat" :
1292g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
1293g_debug_doors : 0 : , "sv" :
1294g_debug_npc_vehicle_roles : 0 : , "sv" :
1295g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
1296g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
1297g_debug_trackpather : 0 : , "sv", "cheat" :
1298g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
1299g_debug_vehiclebase : 0 : , "sv", "cheat" :
1300g_debug_vehicledriver : 0 : , "sv", "cheat" :
1301g_debug_vehicleexit : 0 : , "sv", "cheat" :
1302g_debug_vehiclesound : 0 : , "sv", "cheat" :
1303g_jeepexitspeed : 100 : , "sv", "cheat" :
1304g_Language : 0 : , "rep", "cl" :
1305g_ragdoll_fadespeed : 600 : , "cl" :
1306g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
1307g_ragdoll_lvfadespeed : 100 : , "cl" :
1308g_ragdoll_maxcount : 8 : , "rep", "cl" :
1309game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
1310game_online : 1 : , "sv", "rep", "cl" : The current game is online.
1311game_public : 1 : , "sv", "rep", "cl" : The current game is public.
1312game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
1313gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
1314gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players.
1315gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
1316gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
1317gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
1318gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
1319gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
1320gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
1321gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
1322gamemenucommand : cmd : : Issue game menu command.
1323gamepadslot1 : cmd : :
1324gamepadslot2 : cmd : :
1325gamepadslot3 : cmd : :
1326gamepadslot4 : cmd : :
1327gamepadslot5 : cmd : :
1328gamepadslot6 : cmd : :
1329gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
1330gameui_activate : cmd : : Shows the game UI
1331gameui_allowescape : cmd : : Escape key allowed to hide game UI
1332gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
1333gameui_hide : cmd : : Hides the game UI
1334gameui_preventescape : cmd : : Escape key doesn't hide game UI
1335gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
1336gameui_xbox : 0 : :
1337gcmd : cmd : : Generate a command
1338getpos : cmd : : dump position and angles to the console
1339getpos_exact : cmd : : dump origin and angles to the console
1340gg_knife_kill_demotes : 1 : , "sv", "rep" : 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
1341give : cmd : : Give item to player. Arguments: <item_name>
1342givecurrentammo : cmd : : Give a supply of ammo for current weapon..
1343gl_amd_occlusion_workaround : 1 : :
1344gl_clear : 0 : , "cl" :
1345gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
1346gl_nvidia_occlusion_workaround : 0 : :
1347global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
1348global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
1349glow_muzzle_debug : 0 : , "cheat", "cl" : Show muzzle glow shapes outside of the glow pass.
1350glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
1351glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
1352god : cmd : : Toggle. Player becomes invulnerable.
1353gods : cmd : : Toggle. All players become invulnerable.
1354gotv_theater_container : 0 : , "cl" : Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
1355gpu_level : 3 : : GPU Level - Default: High
1356gpu_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
1357gpu_level_restart : -1 : , "cl" : Used to set video property at device reset.
1358gpu_mem_level : 2 : : Memory Level - Default: High
1359gpu_mem_level_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
1360gpu_mem_level_restart : -1 : , "cl" : Used to set video property at device reset.
1361-graph : cmd : :
1362+graph : cmd : :
1363-grenade1 : cmd : :
1364+grenade1 : cmd : :
1365-grenade2 : cmd : :
1366+grenade2 : cmd : :
1367groundlist : cmd : : Display ground entity list <index>
1368hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
1369hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
1370healthshot_health : 50 : , "cheat", "rep", "cl" :
1371heartbeat : cmd : : Force heartbeat of master servers
1372help : cmd : : Find help about a convar/concommand.
1373hermite_fix : 1 : , "cl" : Don't interpolate previous hermite sample when fixing up times.
1374hideconsole : cmd : : Hide the console.
1375hidehud : 0 : , "cheat", "cl", "ss" :
1376hideoverviewmap : cmd : : Hides the overview map
1377hidepanel : cmd : : Hides a viewport panel <name>
1378hideradar : cmd : : Hides HUD radar
1379hidescores : cmd : : Forcibly hide score panel
1380highlight_sticker : cmd : :
1381hl2_episodic : 0 : , "rep", "cl" :
1382hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server.
1383host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
1384host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
1385host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse.
1386host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
1387host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
1388host_map : 0 : : Current map name.
1389host_maplist_recurse_subdirs : 1 : :
1390host_name_store : 1 : : Whether hostname is recorded in game events and GOTV.
1391host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
1392host_print_frame_times : 0 : :
1393host_profile : 0 : :
1394host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
1395host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
1396host_runframe_input_parcelremainder : 1 : :
1397host_runofftime : cmd : : Run off some time without rendering/updating sounds
1398host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
1399host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
1400host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
1401host_speeds : 0 : : Show general system running times.
1402host_syncfps : 0 : : Synchronize real render time to host_framerate if possible.
1403host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
1404host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
1405host_threaded_sound_simplethread : 0 : : Run the sound on a simple thread not a jobthread
1406host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
1407host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
1408host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist.
1409host_workshop_map : cmd : : Get the latest version of the map and host it on this server.
1410host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
1411host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
1412hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
1413hostage_drop_time : 1 : , "sv" : Time for the hostage before it fully drops to ground
1414hostage_feetyawrate : 720 : , "rep", "cl" : How many degrees per second that hostages can turn their feet or upper body.
1415hostage_is_silent : 0 : , "sv", "cheat" : When set, the hostage won't play any code driven response rules lines
1416hostfile : 0 : , "sv" : The HOST file to load.
1417hostip : -1062731392.000 : : Host game server ip
1418hostname : 0 : : Hostname for server.
1419hostport : 27015 : : Host game server port
1420hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
1421hud_drawhistory_time : 5 : , "cl" :
1422hud_fastswitch : 1 : , "cl", "ss" :
1423hud_jeephint_numentries : 10 : , "sv" :
1424hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
1425hud_saytext_time : 12 : , "cl" :
1426hud_scaling : 0 : , "a" : Scales hud elements
1427hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
1428hud_subtitles : cmd : : Plays the Subtitles: <filename>
1429hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
1430hunk_print_allocations : cmd : :
1431hunk_track_allocation_types : 1 : , "cheat" :
1432hurtme : cmd : : Hurts the player. Arguments: <health to lose>
1433ignore_ui_activate_key : 0 : : When set will ignore UI activation key
1434impulse : cmd : :
1435in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
1436in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
1437incrementvar : cmd : : Increment specified convar value.
1438inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child
1439inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
1440inferno_damage : 40 : , "sv", "cheat" : Damage per second
1441inferno_debug : 0 : , "sv", "cheat" :
1442inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
1443inferno_dlights : 30 : , "cl" : Min FPS at which molotov dlights will be created
1444inferno_fire : 2 : , "cl" :
1445inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds
1446inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns
1447inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
1448inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
1449inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
1450inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning
1451inferno_max_flames : 16 : , "sv", "cheat" : Maximum number of flames that can be created
1452inferno_max_range : 150 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
1453inferno_max_trace_per_tick : 16 : , "sv" :
1454inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
1455inferno_scorch_decals : 1 : , "sv", "cheat" :
1456inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
1457inferno_surface_offset : 20 : , "sv", "cheat" :
1458inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
1459inferno_velocity_factor : 0 : , "sv", "cheat" :
1460inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
1461invnext : cmd : :
1462invnextgrenade : cmd : :
1463invnextitem : cmd : :
1464invnextnongrenade : cmd : :
1465invprev : cmd : :
1466ip : 0 : : Overrides IP for multihomed hosts
1467ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts
1468ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts
1469ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts
1470ipc_console_disable : cmd : : Disable IPC console(s)
1471ipc_console_disable_all : cmd : : Disable all IPC consoles
1472ipc_console_enable : cmd : : Enable IPC console
1473ipc_console_show : cmd : : Show status of IPC consoles
1474+jlook : cmd : :
1475-jlook : cmd : :
1476joy_accel_filter : 0 : , "cl" :
1477joy_accelmax : 1 : , "a", "cl" :
1478joy_accelscale : 3 : , "a", "cl" :
1479joy_accelscalepoly : 0 : , "a", "cl" :
1480joy_advanced : 0 : , "a", "cl" :
1481joy_advaxisr : 0 : , "a", "cl" :
1482joy_advaxisu : 0 : , "a", "cl" :
1483joy_advaxisv : 0 : , "a", "cl" :
1484joy_advaxisx : 0 : , "a", "cl" :
1485joy_advaxisy : 0 : , "a", "cl" :
1486joy_advaxisz : 0 : , "a", "cl" :
1487joy_autoaim_dampen_smoothout_speed : 0 : , "cl" :
1488joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
1489joy_autoAimDampenMethod : 0 : , "a", "cl" :
1490joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
1491joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
1492joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
1493joy_cfg_preset : 1 : , "a", "cl", "ss" :
1494joy_circle_correct : 1 : , "a", "cl" :
1495joy_curvepoint_1 : 0 : , "a", "cl" :
1496joy_curvepoint_2 : 0 : , "a", "cl" :
1497joy_curvepoint_3 : 0 : , "a", "cl" :
1498joy_curvepoint_4 : 1 : , "a", "cl" :
1499joy_curvepoint_end : 2 : , "a", "cl" :
1500joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
1501joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
1502joy_display_input : 0 : , "a", "cl" :
1503joy_forwardsensitivity : -1 : , "a", "cl" :
1504joy_forwardthreshold : 0 : , "a", "cl" :
1505joy_gamma : 0 : , "a", "cl" :
1506joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
1507joy_lookspin_default : 0 : , "cl" :
1508joy_lowend : 1 : , "a", "cl" :
1509joy_lowend_linear : 0 : , "a", "cl" :
1510joy_lowmap : 1 : , "a", "cl" :
1511joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
1512joy_name : 0 : , "a", "cl" :
1513joy_no_accel_jump : 0 : , "a", "cl" :
1514joy_pegged : 0 : , "cl" :
1515joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
1516joy_pitchsensitivity_default : -1 : , "cl" :
1517joy_pitchthreshold : 0 : , "a", "cl" :
1518joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
1519joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
1520joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
1521joy_response_move_vehicle : 6 : , "cl" :
1522joy_sensitive_step0 : 0 : , "a", "cl" :
1523joy_sensitive_step1 : 0 : , "a", "cl" :
1524joy_sensitive_step2 : 0 : , "a", "cl" :
1525joy_sidesensitivity : 1 : , "a", "cl" :
1526joy_sidethreshold : 0 : , "a", "cl" :
1527joy_useNewAcecelMethod : 1 : , "cl" :
1528joy_useNewJoystickPeggedTest : 0 : , "cl" :
1529joy_variable_frametime : 1 : , "cl" :
1530joy_vehicle_turn_lowend : 0 : , "cl" :
1531joy_vehicle_turn_lowmap : 0 : , "cl" :
1532joy_virtual_peg : 0 : , "cl" :
1533joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
1534joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
1535joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
1536joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
1537joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
1538joy_yawsensitivity_default : -1 : , "cl" :
1539joy_yawthreshold : 0 : , "a", "cl" :
1540joyadvancedupdate : cmd : :
1541joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
1542joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
1543joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.
1544jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
1545jpeg_quality : 90 : : jpeg screenshot quality.
1546-jump : cmd : :
1547+jump : cmd : :
1548kdtree_test : cmd : : Tests spatial partition for entities queries.
1549key_bind_version : 1 : , "a", "cl" :
1550key_findbinding : cmd : : Find key bound to specified command string.
1551key_listboundkeys : cmd : : List bound keys with bindings.
1552key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
1553kick : cmd : : Kick a player by name.
1554kickid : cmd : : Kick a player by userid or uniqueid, with a message.
1555kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
1556kill : cmd : : Kills the player with generic damage
1557killserver : cmd : : Shutdown the server.
1558killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
1559-klook : cmd : :
1560+klook : cmd : :
1561knife_damage_scale : 100 : , "sv" :
1562lastinv : cmd : :
1563-left : cmd : :
1564+left : cmd : :
1565light_crosshair : cmd : : Show texture color at crosshair
1566lightcache_maxmiss : 2 : , "cheat" :
1567lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
1568linefile : cmd : : Parses map leak data from .lin file
1569list_active_casters : cmd : : List currently active casters.
1570listdemo : cmd : : List demo file contents.
1571listid : cmd : : Lists banned users.
1572listip : cmd : : List IP addresses on the ban list.
1573listissues : cmd : : List all the issues that can be voted on.
1574listmodels : cmd : : List loaded models.
1575listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
1576load : cmd : : Load a saved game.
1577load_master_item_schema : cmd : : Reloads the item master schema.
1578loadcommentary : cmd : :
1579loader_defer_non_critical_jobs : 0 : :
1580loader_dump_table : cmd : :
1581loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
1582loader_throttle_io : 1 : :
1583lobby_default_access : 0 : , "a", "cl" : Lobby default permissions (0: public, 1: private)
1584lobby_minplayers_fiveplayerlobby : 5 : , "cl" :
1585lobby_minplayers_tenplayerlobby : 1 : , "cl" :
1586lobby_spew_friend_info : 0 : , "cl" :
1587lobby_stats_fake : 0 : , "cl" :
1588lobby_voice_chat_enabled : 0 : , "a", "cl" : Lobby microphone is enabled when this is set to 1
1589locator_background_border_color : 1052688 : , "cl" : The default color for the border.
1590locator_background_border_thickness : 2 : , "cl" : How many pixels the background borders the left and right.
1591locator_background_color : 1678774272.000 : , "cl" : The default color for the background.
1592locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
1593locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
1594locator_background_style : 2 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
1595locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
1596locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
1597locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
1598locator_icon_max_size_non_ss : 2 : , "cl" : Minimum scale of the icon on the screen
1599locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
1600locator_lerp_rest : 0 : , "cl" : Number of seconds before moving from the center.
1601locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
1602locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
1603locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
1604locator_screen_pos_y : 0 : , "cl" : Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
1605locator_split_len : 0 : , "cheat", "cl" :
1606locator_split_maxwide_percent : 0 : , "cheat", "cl" :
1607locator_start_at_crosshair : 1 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
1608locator_target_offset_x : -17 : , "cl" : How many pixels to offset the locator from the target position.
1609locator_target_offset_y : -64 : , "cl" : How many pixels to offset the locator from the target position.
1610locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
1611lockMoveControllerRet : 0 : , "a", "cl" :
1612log : cmd : : Enables logging to file, console, and udp < on | off >.
1613log_color : cmd : : Set the color of a logging channel.
1614log_dumpchannels : cmd : : Dumps information about all logging channels.
1615log_flags : cmd : : Set the flags on a logging channel.
1616log_level : cmd : : Set the spew level of a logging channel.
1617logaddress_add : cmd : : Set address and port for remote host <ip:port>.
1618logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
1619logaddress_delall : cmd : : Remove all udp addresses being logged to
1620logaddress_list : cmd : : List all addresses currently being used by logaddress.
1621-lookdown : cmd : :
1622+lookdown : cmd : :
1623-lookspin : cmd : :
1624+lookspin : cmd : :
1625lookspring : 0 : , "a", "cl" :
1626lookstrafe : 0 : , "a", "cl" :
1627+lookup : cmd : :
1628-lookup : cmd : :
1629loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
1630lservercfgfile : 0 : , "sv" :
1631m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
1632m_customaccel_exponent : 0 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
1633m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
1634m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
1635m_forward : 1 : , "a", "cl" : Mouse forward factor.
1636m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
1637m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
1638m_mousespeed : 0 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
1639m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
1640m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
1641m_side : 0 : , "a", "cl" : Mouse side factor.
1642m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
1643map : cmd : : Start playing on specified map.
1644map_background : cmd : : Runs a map as the background to the main menu.
1645map_commentary : cmd : : Start playing, with commentary, on a specified map.
1646map_edit : cmd : :
1647map_noareas : 0 : : Disable area to area connection testing.
1648map_setbombradius : cmd : : Sets the bomb radius for the map.
1649map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
1650map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.
1651map_wants_save_disable : 0 : :
1652mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
1653mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
1654mapgroup : cmd : : Specify a map group
1655mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview
1656mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing.
1657mapoverview_icon_scale : 1 : , "a", "cl" : Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
1658maps : cmd : : Displays list of maps.
1659mat_aaquality : 0 : :
1660mat_aaquality_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
1661mat_aaquality_restart : 0 : , "cl" : Used to set video property at device reset.
1662mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
1663mat_alphacoverage : 1 : :
1664mat_alternatefastclipalgorithm : 1 : :
1665mat_ambient_light_b : 0 : , "cheat" :
1666mat_ambient_light_g : 0 : , "cheat" :
1667mat_ambient_light_r : 0 : , "cheat" :
1668mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
1669mat_antialias : 0 : :
1670mat_antialias_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
1671mat_antialias_restart : 0 : , "cl" : Used to set video property at device reset.
1672mat_async_tex_maxtime_ms : 0 : : Cutoff time (in ms) spent in ServiceAsyncTextureLoads
1673mat_autoexposure_max : 2 : , "cheat", "cl" :
1674mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :
1675mat_autoexposure_min : 0 : , "cheat", "cl" :
1676mat_bloom_scalefactor_scalar : 1 : , "cheat", "cl" :
1677mat_bloomamount_rate : 0 : , "cheat", "cl" :
1678mat_bloomscale : 1 : , "cheat", "cl" :
1679mat_blur_b : 0 : , "cl" :
1680mat_blur_g : 0 : , "cl" :
1681mat_blur_r : 0 : , "cl" :
1682mat_bufferprimitives : 1 : :
1683mat_bumpbasis : 0 : , "cheat" :
1684mat_bumpmap : 1 : :
1685mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
1686mat_clipz : 1 : , "cl" :
1687mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
1688mat_colcorrection_editor : 0 : :
1689mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
1690mat_colorcorrection : 1 : , "cheat" :
1691mat_compressedtextures : 1 : :
1692mat_configcurrent : cmd : : show the current video control panel config for the material system
1693mat_crosshair : cmd : : Display the name of the material under the crosshair
1694mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
1695mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
1696mat_crosshair_printmaterial : cmd : : print the material under the crosshair
1697mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
1698mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials.
1699mat_debug : cmd : : Activates debugging spew for a specific material.
1700mat_debug_bloom : 0 : , "cheat", "cl" :
1701mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
1702mat_debugalttab : 0 : , "cheat" :
1703mat_debugdepth : 0 : :
1704mat_debugdepthmode : 0 : :
1705mat_debugdepthval : 128 : :
1706mat_debugdepthvalmax : 256 : :
1707mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
1708mat_depth_blur_focal_distance_override : -1 : , "cheat" :
1709mat_depth_blur_strength_override : -1 : , "cheat" :
1710mat_depthbias_decal : 0 : , "cheat" :
1711mat_depthbias_normal : 0 : , "cheat" :
1712mat_depthbias_shadowmap : 0 : :
1713mat_depthfeather_enable : 1 : :
1714mat_depthwrite_new_path : 1 : :
1715mat_detail_tex : 1 : :
1716mat_diffuse : 1 : :
1717mat_disable_bloom : 0 : , "cheat", "cl" :
1718mat_disable_fancy_blending : 0 : :
1719mat_disablehwmorph : 1 : : Disables HW morphing for particular mods
1720mat_displacementmap : 1 : , "cheat" :
1721mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
1722mat_dof_enabled : 1 : , "cl" :
1723mat_dof_far_blur_depth : 1000 : , "cl" :
1724mat_dof_far_blur_radius : 5 : , "cl" :
1725mat_dof_far_focus_depth : 250 : , "cl" :
1726mat_dof_max_blur_radius : 10 : :
1727mat_dof_near_blur_depth : 20 : , "cl" :
1728mat_dof_near_blur_radius : 10 : , "cl" :
1729mat_dof_near_focus_depth : 100 : , "cl" :
1730mat_dof_override : 0 : , "cl" :
1731mat_dof_quality : 0 : :
1732mat_drawflat : 0 : , "cheat" :
1733mat_drawgray : 0 : , "cheat" :
1734mat_drawTexture : 0 : , "cl" : Enable debug view texture
1735mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
1736mat_drawTitleSafe : 0 : : Enable title safe overlay
1737mat_drawwater : 1 : , "cheat", "cl" :
1738mat_dump_rts : 0 : , "cl" :
1739mat_dxlevel : 95 : :
1740mat_dynamic_tonemapping : 1 : , "cheat" :
1741mat_dynamiclightmaps : 0 : , "cheat" :
1742mat_dynamicPaintmaps : 0 : , "cheat" :
1743mat_edit : cmd : : Bring up the material under the crosshair in the editor
1744mat_envmapsize : 128 : :
1745mat_envmaptgasize : 32 : :
1746mat_exclude_async_update : 1 : :
1747mat_excludetextures : 0 : :
1748mat_exposure_center_region_x : 0 : , "cheat", "cl" :
1749mat_exposure_center_region_y : 0 : , "cheat", "cl" :
1750mat_fastclip : 0 : , "cheat" :
1751mat_fastnobump : 0 : , "cheat" :
1752mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
1753mat_fillrate : 0 : , "cheat" :
1754mat_filterlightmaps : 1 : :
1755mat_filtertextures : 1 : :
1756mat_force_bloom : 0 : , "cheat", "cl" :
1757mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
1758mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
1759mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
1760mat_force_tonemap_scale : 0 : , "cheat" :
1761mat_force_vertexfog : 0 : :
1762mat_forceaniso : 16 : :
1763mat_forceaniso_optionsui : 9999999 : , "cl" : Used to set video property from options UI.
1764mat_forceaniso_restart : -1 : , "cl" : Used to set video property at device reset.
1765mat_forcedynamic : 0 : , "cheat" :
1766mat_forcehardwaresync : 1 : :
1767mat_forcemanagedtextureintohardware : 0 : , "cheat" :
1768mat_frame_sync_enable : 1 : , "cheat" :
1769mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
1770mat_framebuffercopyoverlaysize : 128 : , "cl" :
1771mat_fullbright : 0 : , "cheat" :
1772mat_fxaa_edge_sharpness_C : 8 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8)
1773mat_fxaa_edge_threshold_C : 0 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8
1774mat_fxaa_edge_threshold_min_C : 0 : , "cl" : Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in dark
1775mat_fxaa_edge_threshold_min_Q : 0 : , "cl" : Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper l
1776mat_fxaa_edge_threshold_Q : 0 : , "cl" : The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 -
1777mat_fxaa_subpixel_C : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
1778mat_fxaa_subpixel_Q : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), def
1779mat_grain_enable : 1 : , "cl" :
1780mat_grain_scale_override : 1 : , "cheat" :
1781mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
1782mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
1783mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
1784mat_hsv : 0 : , "cheat", "cl" :
1785mat_info : cmd : : Shows material system info
1786mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
1787mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
1788mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
1789mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive)
1790mat_levelflush : 1 : :
1791mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
1792mat_lmap_new_path : 1 : :
1793mat_loadtextures : 1 : , "cheat" :
1794mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
1795mat_local_contrast_enable : 1 : , "cl" :
1796mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
1797mat_local_contrast_scale_override : 0 : , "cheat" :
1798mat_local_contrast_vignette_end_override : -1 : , "cheat" :
1799mat_local_contrast_vignette_start_override : -1 : , "cheat" :
1800mat_lpreview_mode : -1 : , "cheat", "cl" :
1801mat_luxels : 0 : , "cheat" :
1802mat_max_worldmesh_vertices : 65536 : :
1803mat_maxframelatency : 1 : :
1804mat_measurefillrate : 0 : , "cheat" :
1805mat_mipmaptextures : 1 : :
1806mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
1807mat_monitorgamma_force_480_full_tv_range : 1 : :
1808mat_monitorgamma_pwl2srgb : 0 : :
1809mat_monitorgamma_tv_enabled : 0 : , "a" :
1810mat_monitorgamma_tv_exp : 2 : :
1811mat_monitorgamma_tv_range_max : 235 : :
1812mat_monitorgamma_tv_range_min : 16 : :
1813mat_monitorgamma_vganonpwlgamma : 2 : :
1814mat_morphstats : 0 : , "cheat" :
1815mat_motion_blur_enabled : 0 : :
1816mat_motion_blur_enabled_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1817mat_motion_blur_enabled_restart : 0 : , "cl" : Used to set video property at device reset.
1818mat_motion_blur_falling_intensity : 1 : , "cl" :
1819mat_motion_blur_falling_max : 20 : , "cl" :
1820mat_motion_blur_falling_min : 10 : , "cl" :
1821mat_motion_blur_forward_enabled : 0 : , "cl" :
1822mat_motion_blur_percent_of_screen_max : 4 : :
1823mat_motion_blur_rotation_intensity : 1 : , "cl" :
1824mat_motion_blur_strength : 1 : , "cl" :
1825mat_noise_enable : 0 : , "cheat" :
1826mat_non_hdr_bloom_scalefactor : 0 : , "cheat", "cl" :
1827mat_norendering : 0 : , "cheat" :
1828mat_normalmaps : 0 : , "cheat" :
1829mat_normals : 0 : , "cheat" :
1830mat_object_motion_blur_enable : 0 : , "cl" :
1831mat_object_motion_blur_model_scale : 1 : , "cl" :
1832mat_paint_enabled : 0 : :
1833mat_parallaxmap : 1 : :
1834mat_parallaxmapsamplesmax : 50 : :
1835mat_parallaxmapsamplesmin : 12 : :
1836mat_phong : 1 : :
1837mat_phong_lightmappedgeneric : 1 : : 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse), 3 = visualize material generated phong masks only
1838mat_picmip : -1 : :
1839mat_postprocess_enable : 1 : , "cheat", "cl" :
1840mat_postprocess_x : 4 : , "cl" :
1841mat_postprocess_y : 1 : , "cl" :
1842mat_powersavingsmode : 0 : , "a" : Power Savings Mode
1843mat_print_top_model_vert_counts : 0 : : Constantly print to screen the top N models as measured by total faces rendered this frame
1844mat_processtoolvars : 0 : :
1845mat_proxy : 0 : , "cheat" :
1846mat_queue_mode : 2 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
1847mat_queue_mode_force_allow : 0 : : Whether QMS can be enabled on single threaded CPU
1848mat_queue_mode_restart : -1 : , "cl" : Used to set video property at device reset.
1849mat_queue_priority : 1 : :
1850mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
1851mat_reducefillrate : 0 : :
1852mat_reduceparticles : 0 : :
1853mat_reloadallcustommaterials : cmd : : Reloads all custom materials
1854mat_reloadallmaterials : cmd : : Reloads all materials
1855mat_reloadmaterial : cmd : : Reloads a single material
1856mat_reloadtextures : cmd : : Reloads all textures
1857mat_remoteshadercompile : 127 : , "cheat" :
1858mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
1859mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
1860mat_report_queue_status : 0 : :
1861mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
1862mat_resolveFullFrameDepth : 0 : , "cheat" : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
1863mat_reversedepth : 0 : , "cheat" :
1864mat_savechanges : cmd : : saves current video configuration to the registry
1865mat_screen_blur_override : -1 : , "cheat" :
1866mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
1867mat_shadercount : cmd : : display count of all shaders and reset that count
1868mat_shadowstate : 1 : :
1869mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle.
1870mat_show_histogram : 0 : , "cheat", "cl" :
1871mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
1872mat_showaspectratioinfo : cmd : : Spew info about the hardware aspect ratio
1873mat_showcamerarendertarget : 0 : , "cheat", "cl" :
1874mat_showenvmapmask : 0 : :
1875mat_showframebuffertexture : 0 : , "cheat", "cl" :
1876mat_showlightmappage : -1 : , "cl" :
1877mat_showlowresimage : 0 : , "cheat" :
1878mat_showmaterials : cmd : : Show materials.
1879mat_showmaterialsverbose : cmd : : Show materials (verbose version).
1880mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
1881mat_showtextures : cmd : : Show used textures.
1882mat_showwatertextures : 0 : , "cheat", "cl" :
1883mat_slopescaledepthbias_decal : -2 : , "cheat" :
1884mat_slopescaledepthbias_normal : 0 : , "cheat" :
1885mat_slopescaledepthbias_shadowmap : 3 : :
1886mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
1887mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
1888mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
1889mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
1890mat_software_aa_strength : 0 : : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
1891mat_software_aa_strength_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1892mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
1893mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
1894mat_softwarelighting : 0 : :
1895mat_softwareskin : 0 : , "cheat" :
1896mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
1897mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
1898mat_spewalloc : 0 : , "a" :
1899mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
1900mat_stub : 0 : , "cheat", "cl" :
1901mat_supportflashlight : 1 : , "cheat" : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
1902mat_suppress : cmd : : Suppress a material from drawing
1903mat_surfaceid : 0 : , "cheat" :
1904mat_surfacemat : 0 : , "cheat" :
1905mat_tessellation_accgeometrytangents : 0 : , "cheat" :
1906mat_tessellation_cornertangents : 1 : , "cheat" :
1907mat_tessellation_update_buffers : 1 : , "cheat" :
1908mat_tessellationlevel : 6 : , "cheat" :
1909mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
1910+mat_texture_list : cmd : :
1911mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
1912-mat_texture_list : cmd : :
1913mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
1914mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
1915mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
1916mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
1917mat_texture_list_exclude_editing : 0 : :
1918mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
1919mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
1920mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
1921mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
1922mat_tonemapping_occlusion_use_stencil : 0 : :
1923mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
1924mat_unlit_new_path : 1 : :
1925mat_updateconvars : cmd : : updates the video config convars
1926mat_use_compressed_hdr_textures : 1 : :
1927mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
1928mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up
1929mat_vignette_enable : 1 : , "rep" :
1930mat_vsync : 0 : : Force sync to vertical retrace
1931mat_vtxlit_new_path : 1 : :
1932mat_wateroverlaysize : 128 : , "cl" :
1933mat_wireframe : 0 : , "cheat" :
1934mat_yuv : 0 : , "cheat", "cl" :
1935maxplayers : cmd : : Change the maximum number of players allowed on this server.
1936mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
1937mc_always_lock_ret_on_zoom : 1 : , "cl" : Always lock the reticle when zoomed (even for partial zoom weapons)
1938mc_dampening_blend_amount : 0 : , "cl" : dampening player's aim
1939mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
1940mc_force_aim_x : 0 : , "cl" : debug for testing player's aim
1941mc_force_aim_y : 0 : , "cl" : debug for testing player's aim
1942mc_max_dampening : 0 : , "cl" : dampening player's aim
1943mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
1944mc_max_turn_dampening : 0 : , "cl" : dampening player's aim while scoped
1945mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
1946mc_screen_clamp : 0 : , "cl" : Clamps the cursor to this much of the screen.
1947mc_turn_curve : 0 : , "cl" : What type of acceleration curve to use for turning.
1948mc_turn_dampening_blend_amount : 0 : , "cl" : dampening player's aim while scoped
1949mc_turnPctPegged : 1 : , "cl" : pegged at above this amount
1950mc_turnPctPeggedMultiplier : 1 : , "cl" : speed multiplier when pegged
1951mc_use_recoil_on_cursor : 0 : , "cl" :
1952mc_zoom_out_cursor_offset_blend : 0 : , "cl" : 0.0 means snap to the new amount.
1953mc_zoomed_aim_style : 1 : , "cl" : 0-analog stick style. 1-pointer style.
1954mc_zoomed_out_dead_zone_radius : 0 : , "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
1955mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
1956mem_compact : cmd : :
1957mem_dump : cmd : : Dump memory stats to text file.
1958mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
1959mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
1960mem_eat : cmd : :
1961mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
1962mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
1963mem_incremental_compact : cmd : :
1964mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
1965mem_level : 1 : : Memory Level - Default: High
1966mem_level_restart : -1 : , "cl" : Used to set video property at device reset.
1967mem_max_heapsize : 512 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
1968mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
1969mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
1970mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
1971mem_test : cmd : :
1972mem_test_each_frame : 0 : : Run heap check at end of every frame
1973mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
1974mem_test_quiet : 0 : : Don't print stats when memtesting
1975mem_vcollide : cmd : : Dumps the memory used by vcollides
1976mem_verify : cmd : : Verify the validity of the heap
1977memory : cmd : : Print memory stats.
1978menuselect : cmd : : menuselect
1979message_antialias : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1980message_cpu_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1981message_filtering : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1982message_model_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1983message_paged_pool_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1984message_power : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1985message_queued_mode : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1986message_shader_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1987message_vsync : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game.
1988miniprofiler_dump : 0 : :
1989minisave : cmd : : Saves game (for current level only!)
1990mm_cfgdebug_mode : 0 : :
1991mm_cfgoverride_commit : 0 : :
1992mm_cfgoverride_file : 0 : :
1993mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
1994mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
1995mm_datacenter_delay_mount_frames : 6 : : How many frames to delay before attempting to mount the xlsp patch.
1996mm_datacenter_query_delay : 2 : : Delay after datacenter update is enabled before data is actually queried.
1997mm_datacenter_report_version : 5 : : Data version to report to DC.
1998mm_datacenter_retry_infochunks_attempts : 3 : : How many times can we retry retrieving each info chunk before failing.
1999mm_datacenter_retry_interval : 75 : : Interval between datacenter stats retries.
2000mm_datacenter_update_interval : 3600 : : Interval between datacenter stats updates.
2001mm_debugprint : cmd : : Show debug information about current matchmaking session
2002mm_dedicated_allow : 1 : : 1 = allow searches for dedicated servers
2003mm_dedicated_fake : 0 : : 1 = pretend like search is going, but abort after some time
2004mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
2005mm_dedicated_ip : 0 : : IP address of dedicated servers to consider available
2006mm_dedicated_search_maxping : 50 : , "a" : Longest preferred ping to dedicated servers for games
2007mm_dedicated_search_maxresults : 75 : :
2008mm_dedicated_timeout_request : 20 : :
2009mm_disable_listen_server : 0 : :
2010mm_dlc_debugprint : cmd : : Shows information about dlc
2011mm_events_listeners_validation : 0 : :
2012mm_ignored_sessions_forget_pass : 5 : :
2013mm_ignored_sessions_forget_time : 600 : :
2014mm_ignored_sessions_reset : cmd : : Reset ignored sessions
2015mm_match_search_update_interval : 10 : : Interval between matchsearcher updates.
2016mm_player_search_count : 5 : :
2017mm_player_search_lan_ping_duration : 3 : : Duration of LAN discovery ping phase.
2018mm_player_search_lan_ping_interval : 0 : : Interval between LAN discovery pings.
2019mm_player_search_update_interval : 10 : : Interval between players searches.
2020mm_queue : 2 : , "cl" :
2021mm_queue_draft_show : cmd : : Display current draft
2022mm_queue_show_stats : cmd : : Display global server stats
2023mm_server_search_inet_ping_interval : 1 : : How long to wait between pinging internet server details.
2024mm_server_search_inet_ping_refresh : 15 : : How often to refresh a listed server.
2025mm_server_search_inet_ping_timeout : 3 : : How long to wait for internet server details.
2026mm_server_search_inet_ping_window : 10 : : How many servers can be pinged for server details in a batch.
2027mm_server_search_lan_ping_duration : 1 : : Duration of LAN discovery ping phase.
2028mm_server_search_lan_ping_interval : 0 : : Interval between LAN discovery pings.
2029mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
2030mm_server_search_server_lifetime : 180 : : How long until a server is no longer returned by the master till we remove it.
2031mm_server_search_update_interval : 60 : : Interval between servers updates.
2032mm_session_search_distance : 1 : :
2033mm_session_search_num_results : 50 : :
2034mm_session_search_ping_buckets : 4 : :
2035mm_session_search_qos_timeout : 15 : :
2036mm_session_sys_connect_timeout : 8 : :
2037mm_session_sys_delay_create : 0 : :
2038mm_session_sys_delay_create_host : 1 : :
2039mm_session_sys_ranking_timeout : 12 : :
2040mm_session_sys_timeout : 3 : :
2041mm_session_team_res_timeout : 30 : :
2042mm_session_voice_loading : 0 : :
2043mm_sv_load_test : 0 : :
2044mm_teamsearch_errortime : 3 : : Time team search is in error state until it self-cancels
2045mm_teamsearch_nostart : 0 : : Team search will fake cancel before searching for server
2046mm_title_debug_dccheck : 0 : : This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
2047mm_title_debug_minquery : 0 : : This matchmaking query will run with minimal set of parameters
2048mm_title_debug_version : 0 : : This matchmaking version will override .res file version for isolating matchmaking
2049mm_tu_string : 0 : :
2050mod_check_vcollide : 0 : : Check all vcollides on load
2051mod_combiner_info : cmd : : debug spew for Combiner Info
2052mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
2053mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
2054mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
2055mod_dynamicloadpause : 0 : , "cheat", "norecord" :
2056mod_dynamicloadspew : 0 : , "norecord" :
2057mod_dynamicloadthrottle : 0 : , "cheat", "norecord" :
2058mod_dynamicmodeldebug : cmd : : debug spew for dynamic model loading
2059mod_dynamicunloadtex : 1 : , "norecord" :
2060mod_dynamicunloadtime : 150 : , "norecord" :
2061mod_forcedata : 1 : : Forces all model file data into cache on model load.
2062mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
2063mod_load_anims_async : 0 : :
2064mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
2065mod_load_mesh_async : 0 : :
2066mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations.
2067mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
2068mod_load_vcollide_async : 0 : :
2069mod_lock_mdls_on_load : 1 : :
2070mod_lock_meshes_on_load : 1 : :
2071mod_test_mesh_not_available : 0 : :
2072mod_test_not_available : 0 : :
2073mod_test_verts_not_available : 0 : :
2074mod_touchalldata : 1 : : Touch model data during level startup
2075mod_trace_load : 0 : :
2076mod_WeaponViewModelCache : 8 : :
2077mod_WeaponWorldModelCache : 10 : :
2078mod_WeaponWorldModelMinAge : 3000 : :
2079molotov_throw_detonate_time : 2 : , "cheat", "rep", "cl" :
2080morph_debug : 0 : :
2081morph_path : 7 : :
2082mortar_visualize : 0 : , "sv" :
2083motdfile : 0 : , "sv" : The MOTD file to load.
2084+movedown : cmd : :
2085-movedown : cmd : :
2086+moveleft : cmd : :
2087-moveleft : cmd : :
2088+moveright : cmd : :
2089-moveright : cmd : :
2090+moveup : cmd : :
2091-moveup : cmd : :
2092movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
2093movie_volume_scale : 1 : :
2094mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round
2095mp_allowNPCs : 1 : , "sv", "nf" :
2096mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
2097mp_anyone_can_pickup_c4 : 0 : , "rep", "cl" : If set, everyone can pick up the c4, not just Ts.
2098mp_autocrosshair : 1 : , "sv", "nf" :
2099mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
2100mp_autoteambalance : 1 : , "sv", "nf" :
2101mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
2102mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup
2103mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
2104mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
2105mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
2106mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
2107mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
2108mp_blockstyle : 1 : , "rep", "cl" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
2109mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts
2110mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not.
2111mp_buy_anywhere : 0 : , "nf", "rep", "cl" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
2112mp_buy_during_immunity : 0 : , "nf", "rep", "cl" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
2113mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.
2114mp_c4_cannot_be_defused : 0 : , "rep", "cl" : If set, the planted c4 cannot be defused.
2115mp_c4timer : 40 : , "nf", "rep", "cl" : how long from when the C4 is armed until it blows
2116mp_capdeteriorate_time : 90 : , "rep", "cl" : Time it takes for a full capture point to deteriorate.
2117mp_capstyle : 1 : , "rep", "cl" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
2118mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
2119mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
2120mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
2121mp_coop_force_join_ct : 0 : , "rep", "cl" : If set, real players will auto join CT on join.
2122mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
2123mp_coopmission_mission_number : 0 : , "rep", "cl" : Which mission the map should run after it loads.
2124mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
2125mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
2126mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with
2127mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with
2128mp_damage_scale_ct_body : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
2129mp_damage_scale_ct_head : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot
2130mp_damage_scale_t_body : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
2131mp_damage_scale_t_head : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots
2132mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable
2133mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death
2134mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
2135mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
2136mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
2137mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
2138mp_defaultteam : 0 : , "sv" :
2139mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
2140mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
2141mp_disable_respawn_times : 0 : , "nf", "rep", "cl" :
2142mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists
2143mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
2144mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
2145mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
2146mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
2147mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
2148mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
2149mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match.
2150mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives.
2151mp_dump_timers : cmd : : Prints round timers to the console for debugging
2152mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
2153mp_endmatch_votenextleveltime : 20 : , "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
2154mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
2155mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
2156mp_facefronttime : 2 : , "rep", "cl" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
2157mp_falldamage : 0 : , "sv", "nf" :
2158mp_feetyawrate : 400 : , "rep", "cl" : How many degrees per second that we can turn our feet or upper body.
2159mp_flashlight : 0 : , "sv", "nf" :
2160mp_flinch_punch_scale : 3 : , "sv", "cheat", "rep" : Scalar for first person view punch when getting hit.
2161mp_footsteps : 1 : , "sv", "nf" :
2162mp_force_assign_teams : 0 : , "rep", "cl" : Players don't get to choose what team they are on, it is auto assinged.
2163mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
2164mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
2165mp_forcerespawn : 1 : , "sv", "nf" :
2166mp_forcerespawnplayers : cmd : : Force all players to respawn.
2167mp_forcewin : cmd : : Forces team to win
2168mp_fraglimit : 0 : , "nf", "rep", "cl" : The number of kills at which the map ends
2169mp_free_armor : 0 : , "rep", "cl" : Determines whether armor and helmet are given automatically.
2170mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
2171mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
2172mp_ggprogressive_random_weapon_kills_needed : 2 : , "rep", "cl" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
2173mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
2174mp_ggprogressive_use_random_weapons : 1 : , "rep", "cl" : If set, selects random weapons from set categories for the progression order
2175mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
2176mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
2177mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade
2178mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade
2179mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail
2180mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon
2181mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game
2182mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round
2183mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime
2184mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon
2185mp_ggtr_num_rounds_autoprogress : 3 : , "rep", "cl" : Upgrade the player's weapon after this number of rounds without upgrading
2186mp_give_player_c4 : 1 : , "rep", "cl" : Whether this map should spawn a c4 bomb for a player or not.
2187mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
2188mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed.
2189mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite.
2190mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon.
2191mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission.
2192mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
2193mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event.
2194mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
2195mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
2196mp_hostagepenalty : 10 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
2197mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
2198mp_hostages_rescuetime : 1 : , "rep", "cl" : Additional time added to round time if a hostage is reached by a CT.
2199mp_hostages_rescuetowin : 1 : , "rep", "cl" : 0 == all alive, any other number is the number the CT's need to rescue to win the round.
2200mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
2201mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
2202mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
2203mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
2204mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt.
2205mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
2206mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
2207mp_ik : 1 : , "rep", "cl" : Use IK on in-place turns.
2208mp_join_grace_time : 2 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
2209mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
2210mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
2211mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
2212mp_match_end_changelevel : 0 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same
2213mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
2214mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts.
2215mp_maxmoney : 16000 : , "rep", "cl" : maximum amount of money allowed in a player's account
2216mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
2217mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it
2218mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner
2219mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
2220mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner
2221mp_overtime_startmoney : 10000 : , "rep", "cl" : Money assigned to all players at start of every overtime half
2222mp_pause_match : cmd : : Pause the match in the next freeze time
2223mp_player_healthbuffer_decay_rate : 0 : , "sv", "rep" : When a player has buffer health, this is how fast it ticks down.
2224mp_playercashawards : 1 : , "rep", "cl" : Players can earn money by performing in-game actions
2225mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
2226mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
2227mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
2228mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
2229mp_randomspawn : 0 : , "rep", "cl" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
2230mp_randomspawn_dist : 0 : , "rep", "cl" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
2231mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
2232mp_respawn_immunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts.
2233mp_respawn_on_death_ct : 0 : , "rep", "cl" : When set to 1, counter-terrorists will respawn after dying.
2234mp_respawn_on_death_t : 0 : , "rep", "cl" : When set to 1, terrorists will respawn after dying.
2235mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves.
2236mp_respawnwavetime_ct : 10 : , "rep", "cl" : Time between respawn waves for CTs.
2237mp_respawnwavetime_t : 10 : , "rep", "cl" : Time between respawn waves for Terrorists.
2238mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
2239mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
2240mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
2241mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
2242mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
2243mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
2244mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
2245mp_scrambleteams : cmd : : Scramble the teams and restart the game
2246mp_showcleanedupents : 0 : , "sv", "cheat" : Show entities that are removed on round respawn.
2247mp_showroundtransitions : 0 : , "sv", "cheat" : Show gamestate round transitions.
2248mp_solid_teammates : 1 : , "rep", "cl" : Determines whether teammates are solid or not.
2249mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
2250mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
2251mp_spectators_max : 2 : , "rep", "cl" : How many spectators are allowed in a match.
2252mp_stalemate_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
2253mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
2254mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
2255mp_startmoney : 800 : , "rep", "cl" : amount of money each player gets when they reset
2256mp_swapteams : cmd : : Swap the teams and restart the game
2257mp_switchteams : cmd : : Switch teams and restart the game
2258mp_t_default_grenades : 0 : , "rep", "cl" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
2259mp_t_default_melee : 0 : , "rep", "cl" : The default melee weapon that the Ts will spawn with
2260mp_t_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the Ts will spawn with
2261mp_t_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the Ts will spawn with
2262mp_tagging_scale : 1 : , "sv", "cheat", "rep" : Scalar for player tagging modifier when hit. Lower values for greater tagging.
2263mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
2264mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
2265mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
2266mp_team_timeout_time : 60 : , "sv" : Duration of each timeout.
2267mp_teamcashawards : 1 : , "rep", "cl" : Teams can earn money by performing in-game actions
2268mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
2269mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
2270mp_teamlist : 0 : , "sv", "nf" :
2271mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
2272mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
2273mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
2274mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
2275mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
2276mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
2277mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
2278mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets.
2279mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
2280mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
2281mp_teamoverride : 1 : , "sv" :
2282mp_teamplay : 0 : , "sv", "nf" :
2283mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
2284mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
2285mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
2286mp_timelimit : 5 : , "nf", "rep", "cl" : game time per map in minutes
2287mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
2288mp_tournament : 0 : , "nf", "rep", "cl" :
2289mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
2290mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use.
2291mp_unpause_match : cmd : : Resume the match
2292mp_use_respawn_waves : 0 : , "rep", "cl" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
2293mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
2294mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
2295mp_verbose_changelevel_spew : 1 : , "cl" :
2296mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
2297mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
2298mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
2299mp_warmup_end : cmd : : End warmup immediately.
2300mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
2301mp_warmup_start : cmd : : Start warmup.
2302mp_warmuptime : 30 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup.
2303mp_warmuptime_all_players_connected : 60 : , "rep", "cl" : Warmup time to use when all players have connected in official competitive. 0 to disable.
2304mp_weapon_prev_owner_touch_time : 1 : , "cheat", "rep", "cl" :
2305mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
2306mp_weapons_allow_typecount : 5 : , "rep", "cl" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
2307mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
2308mp_weapons_glow_on_ground : 0 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them.
2309mp_weaponstay : 0 : , "sv", "nf" :
2310mp_win_panel_display_time : 3 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
2311mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
2312ms_player_dump_properties : cmd : : Prints a dump the current players property data
2313ms_player_unaward : cmd : : UnAwards the current player an award
2314multvar : cmd : : Multiply specified convar value.
2315muzzleflash_light : 1 : , "a", "cl" :
2316name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
2317nav_add_to_selected_set : cmd : : Add current area to the selected set.
2318nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
2319nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
2320nav_analyze_scripted : cmd : : commandline hook to run a nav_analyze and then quit.
2321nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
2322nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
2323nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
2324nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
2325nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
2326nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
2327nav_begin_drag_selecting : cmd : : Start dragging a selection area.
2328nav_begin_selecting : cmd : : Start continuously adding to the selected set.
2329nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
2330nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
2331nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
2332nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
2333nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
2334nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
2335nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
2336nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
2337nav_clear_selected_set : cmd : : Clear the selected set.
2338nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
2339nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
2340nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
2341nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
2342nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
2343nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
2344nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
2345nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
2346nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
2347nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
2348nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
2349nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
2350nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
2351nav_debug_blocked : 0 : , "sv", "cheat" :
2352nav_delete : cmd : : Deletes the currently highlighted Area.
2353nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
2354nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
2355nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
2356nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
2357nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
2358nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
2359nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
2360nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
2361nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
2362nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
2363nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
2364nav_end_drag_selecting : cmd : : Stop dragging a selection area.
2365nav_end_selecting : cmd : : Stop continuously adding to the selected set.
2366nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
2367nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
2368nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
2369nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
2370nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
2371nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
2372nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
2373nav_generate_incremental_range : 2000 : , "sv", "cheat" :
2374nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
2375nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
2376nav_ladder_flip : cmd : : Flips the selected ladder's direction.
2377nav_load : cmd : : Loads the Navigation Mesh for the current map.
2378nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
2379nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
2380nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
2381nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
2382nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
2383nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
2384nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
2385nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
2386nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
2387nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
2388nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
2389nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
2390nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
2391nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
2392nav_place_list : cmd : : Lists all place names used in the map.
2393nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
2394nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
2395nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
2396nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
2397nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
2398nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
2399nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
2400nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
2401nav_recall_selected_set : cmd : : Re-selects the stored selected set.
2402nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
2403nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
2404nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
2405nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
2406nav_save : cmd : : Saves the current Navigation Mesh to disk.
2407nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
2408nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
2409nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
2410nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
2411nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
2412nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
2413nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
2414nav_select_radius : cmd : : Adds all areas in a radius to the selection set
2415nav_select_stairs : cmd : : Adds all stairway areas to the selected set
2416nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
2417nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
2418nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
2419nav_shift : cmd : : Shifts the selected areas by the specified amount
2420nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
2421nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
2422nav_show_compass : 0 : , "sv", "cheat" :
2423nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
2424nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
2425nav_show_light_intensity : 0 : , "sv", "cheat" :
2426nav_show_node_grid : 0 : , "sv", "cheat" :
2427nav_show_node_id : 0 : , "sv", "cheat" :
2428nav_show_nodes : 0 : , "sv", "cheat" :
2429nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
2430nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
2431nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
2432nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
2433nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
2434nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
2435nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
2436nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
2437nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
2438nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
2439nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
2440nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
2441nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
2442nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
2443nav_subdivide : cmd : : Subdivides all selected areas.
2444nav_test_node : 0 : , "sv", "cheat" :
2445nav_test_node_crouch : 0 : , "sv", "cheat" :
2446nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
2447nav_test_stairs : cmd : : Test the selected set for being on stairs
2448nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
2449nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
2450nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
2451nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
2452nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
2453nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
2454nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
2455nav_unmark : cmd : : Clears the marked Area or Ladder.
2456nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
2457nav_update_lighting : cmd : : Recomputes lighting values
2458nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
2459nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
2460nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
2461nav_warp_to_mark : cmd : : Warps the player to the marked area.
2462nav_world_center : cmd : : Centers the nav mesh in the world
2463nb_shadow_dist : 400 : , "cl" :
2464net_allow_multicast : 1 : , "a" :
2465net_allow_syslink : 1 : :
2466net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
2467net_channels : cmd : : Shows net channel info
2468net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
2469net_compresspackets : 1 : : Use lz compression on game packets.
2470net_compresspackets_minsize : 1000 : : Don't bother compressing packets below this size.
2471net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
2472net_drawslider : 0 : : Draw completion slider during signon
2473net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun
2474net_droppackets : 0 : , "cheat" : Drops next n packets on client
2475net_dumpeventstats : cmd : : Dumps out a report of game event network usage
2476net_dumptest : 0 : :
2477net_earliertempents : 0 : , "cheat" :
2478net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
2479net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
2480net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
2481net_graph : 1 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
2482net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
2483net_graphholdsvframerate : 0 : , "a", "cl" : Hold worst case in server framerate line.
2484net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
2485net_graphpos : 350 : , "a", "cl" :
2486net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not
2487net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
2488net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
2489net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph.
2490net_graphsolid : 1 : , "a", "cl" :
2491net_graphtext : 1 : , "a", "cl" : Draw text fields
2492net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
2493net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
2494net_maxfragments : 1200 : : Max fragment bytes per packet
2495net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
2496net_megasnapshot : 1 : :
2497net_minroutable : 16 : : Forces larger payloads.
2498net_paranoid : 1 : :
2499net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
2500net_queue_trace : 0 : :
2501net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
2502net_scale : 5 : , "a", "cl" :
2503net_showdrop : 0 : : Show dropped packets in console
2504net_showeventlisteners : 0 : : Show listening addition/removals
2505net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
2506net_showfragments : 0 : : Show netchannel fragments
2507net_showmsg : 0 : : Show incoming message: <0|1|name>
2508net_showpeaks : 0 : : Show messages for large packets only: <size>
2509net_showreliablesounds : 0 : , "cheat" :
2510net_showsplits : 0 : : Show info about packet splits
2511net_showtcp : 0 : : Dump TCP stream summary to console
2512net_showudp : 0 : : Dump UDP packets summary to console
2513net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
2514net_showudp_remoteonly : 0 : : Dump non-loopback udp only
2515net_showusercmd : 0 : , "cl" : Show user command encoding
2516net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
2517net_start : cmd : : Inits multiplayer network sockets
2518net_status : cmd : : Shows current network status
2519net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
2520net_steamcnx_debug : 0 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
2521net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
2522net_steamcnx_status : cmd : : Print status of steam connection sockets.
2523net_threaded_socket_burst_cap : 1024 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
2524net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client.
2525net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
2526net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
2527next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
2528nextdemo : cmd : : Play next demo in sequence.
2529nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
2530nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients
2531noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
2532noclip_fixup : 1 : , "sv", "cheat" :
2533notarget : cmd : : Toggle. Player becomes hidden to NPCs.
2534npc_ally_deathmessage : 1 : , "sv", "cheat" :
2535npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
2536npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
2537npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
2538npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
2539npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
2540npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
2541npc_create_equipment : 0 : , "sv" :
2542npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
2543npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
2544npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
2545npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
2546npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
2547npc_freeze_unselected : cmd : : Freeze all NPCs not selected
2548npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
2549npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
2550npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
2551npc_heal : cmd : : Heals the target back to full health
2552npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
2553npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
2554npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
2555npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
2556npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
2557npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
2558npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
2559npc_sentences : 0 : , "sv" :
2560npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
2561npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
2562npc_squads : cmd : : Obsolete. Replaced by npc_combat
2563npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
2564npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
2565npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
2566npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
2567npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
2568npc_thinknow : cmd : : Trigger NPC to think
2569npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
2570npc_vphysics : 0 : , "sv" :
2571observer_use : cmd : :
2572occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset]
2573occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
2574occlusion_test_async_jitter : 2 : , "cheat" :
2575occlusion_test_async_move_tolerance : 8 : , "cheat" :
2576occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
2577occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
2578occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
2579occlusion_test_rays : 0 : :
2580occlusion_test_record : cmd : : dump occlusion tests - useful on server only
2581occlusion_test_run : cmd : : run occlusion test
2582occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
2583occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations
2584old_radiusdamage : 0 : , "rep", "cl" :
2585option_duck_method : 0 : , "a", "cl", "ss" :
2586option_speed_method : 0 : , "a", "cl", "ss" :
2587paint_alpha_offset_enabled : 1 : , "rep" :
2588paint_max_surface_border_alpha : 0 : , "rep" :
2589paint_min_valid_alpha_value : 0 : , "rep" :
2590paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
2591paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
2592paintsplat_noise_enabled : 1 : , "cheat", "rep" :
2593panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
2594particle_sim_alt_cores : 2 : , "cl" :
2595particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
2596particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
2597particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
2598particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
2599particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
2600particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
2601password : 0 : , "a", "norecord" : Current server access password
2602path : cmd : : Show the engine filesystem path.
2603pause : cmd : : Toggle the server pause state.
2604pc_fake_controller : 0 : :
2605peel_sticker : cmd : :
2606perfui : cmd : : Show/hide the level performance tools UI.
2607perfvisualbenchmark : cmd : :
2608perfvisualbenchmark_abort : cmd : :
2609phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
2610phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
2611phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
2612phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
2613phys_enable_experimental_optimizations : 0 : : enable some experimental SIMD/VMX128 optimizations in physics and collision
2614phys_enable_PIX_counters : 1 : , "cheat" : enable PIX counters
2615phys_enable_query_cache : 1 : :
2616phys_enable_simd_optimizations : 1 : : enable some additional SIMD/VMX128 optimizations in physics and collision
2617phys_headshotscale : 1 : , "sv", "rep" : Modifier for the headshot impulse hits on players
2618phys_impactforcescale : 1 : , "sv" :
2619phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
2620phys_playerscale : 10 : , "sv", "rep" : This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
2621phys_pushscale : 1 : , "rep", "cl" :
2622phys_show_active : 0 : , "sv", "cheat" :
2623phys_speeds : 0 : , "sv" :
2624phys_stressbodyweights : 5 : , "sv" :
2625phys_timescale : 1 : , "sv" : Scale time for physics
2626phys_upimpactforcescale : 0 : , "sv" :
2627physics_budget : cmd : : Times the cost of each active object
2628physics_constraints : cmd : : Highlights constraint system graph for an entity
2629physics_debug_entity : cmd : : Dumps debug info for an entity
2630physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
2631physics_report_active : cmd : : Lists all active physics objects
2632physics_select : cmd : : Dumps debug info for an entity
2633physicsshadowupdate_render : 0 : , "sv" :
2634PhysPMC : 0 : :
2635picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
2636ping : cmd : : Display ping to server.
2637ping_max_green : 70 : , "cl" :
2638ping_max_red : 250 : , "cl" :
2639ping_max_yellow : 140 : , "cl" :
2640pipeline_static_props : 1 : :
2641pixelvis_debug : cmd : : Dump debug info
2642play : cmd : : Play a sound.
2643play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
2644play_with_friends_enabled : 1 : , "cl" :
2645playdemo : cmd : : Play a recorded demo file (.dem ).
2646player_botdifflast_s : 5 : , "a", "cl", "ss" :
2647player_competitive_maplist_8_6_1_63EFC334 : 0 : , "a", "cl" :
2648player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
2649player_gamemodelast_m : 1 : , "a", "cl", "ss" :
2650player_gamemodelast_s : 1 : , "a", "cl", "ss" :
2651player_gametypelast_m : 0 : , "a", "cl", "ss" :
2652player_gametypelast_s : 0 : , "a", "cl", "ss" :
2653player_last_leaderboards_filter : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
2654player_last_leaderboards_mode : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
2655player_last_leaderboards_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Leaderboards screen
2656player_last_medalstats_category : 3 : , "a", "cl", "ss" : Last selected category on the Medals panel in the Medals & Stats screen
2657player_last_medalstats_panel : 1 : , "a", "cl", "ss" : Last opened panel in the Medals & Stats screen
2658player_maplast_m : 0 : , "a", "cl", "ss" :
2659player_maplast_s : 0 : , "a", "cl", "ss" :
2660player_medalstats_most_recent_time : 1455267072.000 : , "a", "cl", "ss" : Timestamp of most recently earned achievement displayed on Medals & Stats screen
2661player_medalstats_recent_range : 432000 : , "cl" : Window (in seconds of recent achievements to show
2662player_nevershow_communityservermessage : 1 : , "a", "cl", "ss" :
2663player_old_armor : 0 : , "sv" :
2664player_teamplayedlast : 2 : , "a", "cl", "ss" :
2665playflush : cmd : : Play a sound, reloading from disk in case of changes.
2666playgamesound : cmd : : Play a sound from the game sounds txt file
2667playoverwatchevidence : cmd : : Play evidence for an overwatch case.
2668playsoundscape : cmd : : Forces a soundscape to play
2669playvideo : cmd : : Plays a video: <filename> [width height]
2670playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
2671playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
2672playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
2673playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
2674playvol : cmd : : Play a sound at a specified volume.
2675plugin_load : cmd : : plugin_load <filename> : loads a plugin
2676plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
2677plugin_pause_all : cmd : : pauses all loaded plugins
2678plugin_print : cmd : : Prints details about loaded plugins
2679plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
2680plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
2681plugin_unpause_all : cmd : : unpauses all disabled plugins
2682post_jump_crouch : 0 : , "cheat", "rep", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
2683press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
2684print_achievement_categories : cmd : : Spews achievements for each category
2685print_colorcorrection : cmd : : Display the color correction layer information.
2686print_mapgroup : cmd : : Prints the current mapgroup and the contained maps
2687print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps
2688progress_enable : cmd : :
2689prop_active_gib_limit : 64 : , "sv" :
2690prop_active_gib_max_fade_time : 12 : , "sv" :
2691prop_break_disable_float : 0 : , "sv" :
2692prop_crosshair : cmd : : Shows name for prop looking at
2693prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
2694prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
2695prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
2696props_break_max_pieces : 50 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
2697props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
2698pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
2699pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
2700pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
2701quit : cmd : : Exit the engine.
2702quit_prompt : cmd : : Exit the engine.
2703r_2PassBuildDraw : 1 : , "cl" :
2704r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
2705r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
2706r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
2707r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
2708r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
2709r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
2710r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
2711r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
2712r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
2713r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
2714r_aspectratio : 0 : :
2715r_avglight : 1 : , "cheat" :
2716r_avglightmap : 0 : , "cheat" :
2717r_bloomtintb : 0 : :
2718r_bloomtintexponent : 2 : :
2719r_bloomtintg : 0 : :
2720r_bloomtintr : 0 : :
2721r_brush_queue_mode : 0 : , "cheat" :
2722r_buildingmapforworld : 0 : :
2723r_cheapwaterend : cmd : :
2724r_cheapwaterstart : cmd : :
2725r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
2726r_ClipAreaFrustums : 1 : , "cheat" :
2727r_ClipAreaPortals : 1 : , "cheat" :
2728r_colorstaticprops : 0 : , "cheat" :
2729r_csm_fast_path : 1 : : Use shadow fast path for CSM rendering - minimize number of draw call
2730r_csm_static_vb : 1 : : Use a precomputed static VB for CSM rendering
2731r_csm_viewmodelquality : 1 : :
2732r_debug_ik : 0 : , "cl" :
2733r_debug_sequencesets : -2 : , "cl" :
2734r_debugcheapwater : 0 : , "cheat", "cl" :
2735r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
2736r_decal_cover_count : 4 : :
2737r_decal_overlap_area : 0 : :
2738r_decal_overlap_count : 3 : :
2739r_decals : 2048 : :
2740r_decalstaticprops : 1 : : Decal static props test
2741r_deferopaquefastclipped : 1 : , "cl" :
2742r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
2743r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props
2744r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size
2745r_disable_update_shadow : 1 : , "cheat", "cl" :
2746r_DispBuildable : 0 : , "cheat" :
2747r_DispWalkable : 0 : , "cheat" :
2748r_dlightsenable : 1 : , "cheat" :
2749r_dopixelvisibility : 1 : , "cl" :
2750r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
2751r_drawbatchdecals : 1 : : Render decals batched.
2752r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
2753r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
2754r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
2755r_drawdecals : 1 : , "cheat" : Render decals.
2756r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe
2757r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
2758r_drawentities : 1 : , "cheat" :
2759r_drawflecks : 1 : , "cl" :
2760r_drawfuncdetail : 1 : , "cheat" : Render func_detail
2761r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
2762r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
2763r_drawlightinfo : 0 : , "cheat" :
2764r_drawlights : 0 : , "cheat" :
2765r_drawmodeldecals : 1 : :
2766r_DrawModelLightOrigin : 0 : , "cheat" :
2767r_drawmodelstatsoverlay : 0 : , "cheat" :
2768r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
2769r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
2770r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
2771r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
2772r_drawopaquerenderables : 1 : , "cheat", "cl" :
2773r_drawopaqueworld : 1 : , "cheat", "cl" :
2774r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
2775r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
2776r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
2777r_DrawPortals : 0 : , "cheat" :
2778r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
2779r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
2780r_drawropes : 1 : , "cheat", "cl" :
2781r_drawscreenoverlay : 1 : , "cheat", "server_can_execute", "cl" :
2782r_drawskybox : 1 : , "cheat" :
2783r_DrawSpecificStaticProp : -1 : :
2784r_drawsprites : 1 : , "cheat", "cl" :
2785r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
2786r_drawtracers : 1 : , "cheat", "cl" :
2787r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
2788r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" :
2789r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
2790r_drawtranslucentworld : 1 : , "cheat" :
2791r_drawunderwateroverlay : 0 : , "cheat", "server_can_execute", "cl" :
2792r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
2793r_drawviewmodel : 1 : , "cheat", "cl" :
2794r_drawworld : 1 : , "cheat" : Render the world.
2795r_dscale_basefov : 90 : , "cheat" :
2796r_dscale_fardist : 2000 : , "cheat" :
2797r_dscale_farscale : 4 : , "cheat" :
2798r_dscale_neardist : 100 : , "cheat" :
2799r_dscale_nearscale : 1 : , "cheat" :
2800r_dynamic : 1 : :
2801r_dynamiclighting : 1 : , "cheat" :
2802r_entity : -1 : , "cheat" :
2803r_entityclips : 1 : , "cl" :
2804r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
2805r_eyegloss : 1 : , "a", "cl" :
2806r_eyemove : 1 : , "a" :
2807r_eyes : 1 : :
2808r_eyeshift_x : 0 : , "a" :
2809r_eyeshift_y : 0 : , "a" :
2810r_eyeshift_z : 0 : , "a" :
2811r_eyesize : 0 : , "a" :
2812r_eyewaterepsilon : 7 : , "cheat", "cl" :
2813r_fade360style : 1 : , "cl" :
2814r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
2815r_fastreflectionfastpath : 1 : , "cl" :
2816r_fastzreject : 1 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
2817r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
2818r_flashlight_always_cull_for_single_pass : 0 : :
2819r_flashlight_info : 0 : , "cl" : Information about currently enabled flashlights
2820r_flashlight_topdown : 0 : , "cl" :
2821r_flashlightambient : 0 : , "cheat", "cl" :
2822r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
2823r_flashlightbrightness : 0 : , "cheat" :
2824r_flashlightclip : 0 : , "cheat" :
2825r_flashlightconstant : 0 : , "cheat", "cl" :
2826r_flashlightculldepth : 1 : :
2827r_flashlightdepth_drawtranslucents : 0 : , "cl" :
2828r_flashlightdepthres : 1024 : , "cl" :
2829r_flashlightdepthreshigh : 1024 : , "cl" :
2830r_flashlightdepthtexture : 1 : :
2831r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
2832r_flashlightdrawclip : 0 : , "cheat" :
2833r_flashlightdrawdepth : 0 : :
2834r_flashlightdrawdepthres : 256 : :
2835r_flashlightdrawfrustum : 0 : , "cl" :
2836r_flashlightdrawfrustumbbox : 0 : , "cl" :
2837r_flashlightdrawsweptbbox : 0 : :
2838r_flashlightenableculling : 1 : , "cl" : Enable frustum culling of flashlights
2839r_flashlightfar : 750 : , "cheat", "cl" :
2840r_flashlightfov : 53 : , "cheat", "cl" :
2841r_flashlightladderdist : 40 : , "cheat", "cl" :
2842r_flashlightlinear : 100 : , "cheat", "cl" :
2843r_flashlightlockposition : 0 : , "cheat", "cl" :
2844r_flashlightmodels : 1 : , "cl" :
2845r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
2846r_flashlightnear : 4 : , "cheat", "cl" :
2847r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
2848r_flashlightnodraw : 0 : :
2849r_flashlightoffsetforward : 0 : , "cheat", "cl" :
2850r_flashlightoffsetright : 5 : , "cheat", "cl" :
2851r_flashlightoffsetup : -5 : , "cheat", "cl" :
2852r_flashlightquadratic : 0 : , "cheat", "cl" :
2853r_flashlightrender : 1 : :
2854r_flashlightrendermodels : 1 : :
2855r_flashlightrenderworld : 1 : :
2856r_flashlightscissor : 0 : :
2857r_flashlightshadowatten : 0 : , "cheat", "cl" :
2858r_flashlighttracedistcutoff : 128 : , "cl" :
2859r_flashlightupdatedepth : 1 : :
2860r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
2861r_flashlightvolumetrics : 1 : , "cl" :
2862r_flex : 1 : :
2863r_flushlod : cmd : : Flush and reload LODs.
2864r_force_first_dynamic_light_to_directional_for_csm : 1 : , "cheat" :
2865r_ForceRestore : 0 : :
2866r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
2867r_frustumcullworld : 1 : :
2868r_glint_alwaysdraw : 0 : :
2869r_glint_procedural : 0 : :
2870r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted.
2871r_highlight_translucent_renderables : 0 : , "cl" :
2872r_hunkalloclightmaps : 1 : :
2873r_hwmorph : 0 : , "cheat" :
2874r_impacts_alt_orientation : 1 : , "cl" :
2875r_itemblinkmax : 0 : , "cheat" :
2876r_itemblinkrate : 4 : , "cheat" :
2877r_JeepFOV : 90 : , "sv", "cheat", "rep" :
2878r_JeepViewBlendTo : 1 : , "cheat", "cl" :
2879r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
2880r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
2881r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
2882r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
2883r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
2884r_jiggle_bones : 1 : , "cl" :
2885r_keepstyledlightmapsonly : 0 : :
2886r_lightaverage : 1 : : Activates/deactivate light averaging
2887r_lightcache_invalidate : cmd : :
2888r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
2889r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
2890r_lightcache_zbuffercache : 0 : :
2891r_lightcachecenter : 1 : , "cheat" :
2892r_lightcachemodel : -1 : , "cheat" :
2893r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
2894r_lightmap : -1 : , "cheat" :
2895r_lightstyle : -1 : , "cheat" :
2896r_lightwarpidentity : 0 : , "cheat" :
2897r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
2898r_lod : 0 : :
2899r_lod_switch_scale : 1 : :
2900r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
2901r_maxdlights : 32 : :
2902r_maxmodeldecal : 50 : :
2903r_maxnewsamples : 6 : :
2904r_maxsampledist : 128 : :
2905r_minnewsamples : 3 : :
2906r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
2907r_modelwireframedecal : 0 : , "cheat" :
2908r_nohw : 0 : , "cheat" :
2909r_norefresh : 0 : :
2910r_nosw : 0 : , "cheat" :
2911r_novis : 0 : , "cheat" : Turn off the PVS.
2912r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
2913r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
2914r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
2915r_occlusion : 1 : : Activate/deactivate the occlusion system.
2916r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
2917r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
2918r_overlayfadeenable : 0 : :
2919r_overlayfademax : 2000 : :
2920r_overlayfademin : 1750 : :
2921r_overlaywireframe : 0 : :
2922r_particle_demo : 0 : , "cheat", "cl" :
2923r_particle_sim_spike_threshold_ms : 0 : , "cl" :
2924r_particle_timescale : 1 : , "cl" :
2925r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
2926r_PhysPropStaticLighting : 0 : , "cl" :
2927r_pix_recordframes : 0 : :
2928r_pix_start : 0 : :
2929r_pixelfog : 1 : :
2930r_pixelvisibility_partial : 1 : , "cl" :
2931r_pixelvisibility_spew : 0 : , "cl" :
2932r_portal_use_pvs_optimization : 1 : : Enables an optimization that allows portals to be culled when outside of the PVS.
2933r_portalscloseall : 0 : :
2934r_portalsopenall : 0 : , "cheat" : Open all portals
2935r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
2936r_printdecalinfo : cmd : :
2937r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
2938r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
2939r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
2940r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
2941r_queued_post_processing : 0 : , "cl" :
2942r_queued_ropes : 1 : , "cl" :
2943r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
2944r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
2945r_rainalpha : 0 : , "cheat", "cl" :
2946r_rainalphapow : 0 : , "cheat", "cl" :
2947r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
2948r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
2949r_raindensity : 0 : , "cheat", "cl" :
2950r_RainHack : 0 : , "cheat", "cl" :
2951r_rainlength : 0 : , "cheat", "cl" :
2952r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1
2953r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
2954r_RainRadius : 1500 : , "cheat", "cl" :
2955r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
2956r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
2957r_rainspeed : 600 : , "cheat", "cl" :
2958r_RainSplashPercentage : 20 : , "cheat", "cl" :
2959r_rainwidth : 0 : , "cheat", "cl" :
2960r_randomflex : 0 : , "cheat" :
2961r_redownloadallpaintmaps : 0 : :
2962r_renderoverlaybatch : 1 : :
2963r_renderoverlayfragment : 1 : :
2964r_replay_post_effect : -1 : , "cheat", "cl" :
2965r_rimlight : 1 : , "cheat" :
2966r_rootlod : 0 : : Root LOD
2967r_rope_holiday_light_scale : 0 : , "cl" :
2968r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
2969r_ropes_holiday_lights_type : 0 : , "cl" : 0 == sprites, 1 == models
2970r_ropes_holiday_max_dist_to_draw : 700 : , "cl" : If a ropes length (from one end to the other, not counting slack), exceeds this distance, it won't have lights.
2971r_ropetranslucent : 1 : , "cl" :
2972r_screenoverlay : cmd : : Draw specified material as an overlay
2973r_sequence_debug : 0 : , "cl" :
2974r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
2975r_shader_srgbread : 0 : : 1 = use shader srgb texture reads, 0 = use HW
2976r_shadow_debug_spew : 0 : , "cheat", "cl" :
2977r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
2978r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
2979r_shadow_deferred_simd : 0 : , "cl" :
2980r_shadow_half_update_rate : 0 : , "cl" : Updates shadows at half the framerate
2981r_shadow_lightpos_lerptime : 0 : , "cl" :
2982r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
2983r_shadowangles : cmd : : Set shadow angles
2984r_shadowblobbycutoff : cmd : : some shadow stuff
2985r_shadowcolor : cmd : : Set shadow color
2986r_shadowdir : cmd : : Set shadow direction
2987r_shadowdist : cmd : : Set shadow distance
2988r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
2989r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
2990r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
2991r_shadowids : 0 : , "cheat" :
2992r_shadowlod : -1 : , "cl" :
2993r_shadowmaxrendered : 32 : , "cl" :
2994r_shadowrendertotexture : 0 : :
2995r_shadows : 1 : :
2996r_shadows_gamecontrol : -1 : , "cheat" :
2997r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
2998r_shadowwireframe : 0 : , "cheat" :
2999r_showenvcubemap : 0 : , "cheat" :
3000r_ShowViewerArea : 0 : :
3001r_showz_power : 1 : , "cheat" :
3002r_simpleworldmodel_drawbeyonddistance_fullscreen : -1 : , "cl" :
3003r_simpleworldmodel_drawbeyonddistance_pip : -1 : , "cl" :
3004r_simpleworldmodel_drawbeyonddistance_splitscreen : -1 : , "cl" :
3005r_simpleworldmodel_drawforrecursionlevel_fullscreen : -1 : , "cl" :
3006r_simpleworldmodel_drawforrecursionlevel_pip : -1 : , "cl" :
3007r_simpleworldmodel_drawforrecursionlevel_splitscreen : -1 : , "cl" :
3008r_simpleworldmodel_waterreflections_fullscreen : 0 : , "cl" :
3009r_simpleworldmodel_waterreflections_pip : 0 : , "cl" :
3010r_simpleworldmodel_waterreflections_splitscreen : 0 : , "cl" :
3011r_skin : 0 : , "cheat" :
3012r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
3013r_skybox_draw_last : 0 : : Draws skybox after world brush geometry, rather than before.
3014r_slowpathwireframe : 0 : , "cheat" :
3015r_snapportal : -1 : :
3016r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
3017r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
3018r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
3019r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
3020r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
3021r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
3022r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
3023r_SnowParticles : 500 : , "cheat", "cl" : Snow.
3024r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
3025r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
3026r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
3027r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
3028r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
3029r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
3030r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
3031r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
3032r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
3033r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
3034r_spray_lifetime : 10 : : Number of rounds player sprays are visible
3035r_sse_s : 1 : , "cl" : sse ins for particle sphere create
3036r_staticlight_mode : 0 : : 0 - support three color streams, 1 - use avg of three streams, 2 - single color stream
3037r_staticlight_streams : 1 : :
3038r_staticprop_lod : -1 : :
3039r_staticpropinfo : 0 : :
3040r_swingflashlight : 1 : , "cheat", "cl" :
3041r_teeth : 1 : :
3042r_threaded_buildWRlist : 1 : , "cl" : Threaded BuildWorldList and BuildRenderables list
3043r_threaded_particles : 1 : , "cl" :
3044r_threaded_shadow_clip : 0 : :
3045r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
3046r_unlimitedrefract : 0 : , "cl" :
3047r_unloadlightmaps : 0 : :
3048r_updaterefracttexture : 1 : , "cheat", "cl" :
3049r_vehicleBrakeRate : 1 : , "sv", "cheat" :
3050r_VehicleViewClamp : 1 : , "cheat", "cl" :
3051r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
3052r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
3053r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
3054r_visualizelighttraces : 0 : , "cheat" :
3055r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
3056r_visualizeproplightcaching : 0 : , "cl" :
3057r_visualizetraces : 0 : , "cheat" :
3058r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
3059r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
3060r_waterforceexpensive : 0 : , "cl" :
3061r_waterforcereflectentities : 0 : , "cl" :
3062r_worldlightmin : 0 : :
3063r_worldlights : 4 : : number of world lights to use per vertex
3064r_worldlistcache : 1 : , "cl" :
3065radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
3066radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
3067radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
3068radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
3069radio1 : cmd : : Opens a radio menu
3070radio2 : cmd : : Opens a radio menu
3071radio3 : cmd : : Opens a radio menu
3072radio_icons_use_particles : 1 : , "cl" : 0 = classic style, 1 = particles
3073ragdoll_sleepaftertime : 2 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
3074rangefinder : cmd : : rangefinder
3075rate : 128000 : , "user" : Max bytes/sec the host can receive data
3076rcon : cmd : : Issue an rcon command.
3077rcon_address : 127 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
3078rcon_password : 8 : , "norecord" : remote console password.
3079ready_to_join_game_proceed_to_motd_and_team_select : cmd : : Ready to join game, proceed to motd and team select
3080rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
3081recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
3082record : cmd : : Record a demo.
3083reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
3084+reload : cmd : :
3085-reload : cmd : :
3086reload_materials : 0 : :
3087reload_vjobs : cmd : : reload vjobs module
3088removeallids : cmd : : Remove all user IDs from the ban list.
3089removeid : cmd : : Remove a user ID from the ban list.
3090removeip : cmd : : Remove an IP address from the ban list.
3091render_blanks : cmd : : render N blank frames
3092replay_death : cmd : : start hltv replay of last death
3093replay_debug : 0 : , "rep" :
3094replay_start : cmd : : Start GOTV replay: replay_start <delay> [<player name or index>]
3095replay_stop : cmd : : stop hltv replay
3096report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
3097report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
3098report_entities : cmd : : Lists all entities
3099report_simthinklist : cmd : : Lists all simulating/thinking entities
3100report_soundpatch : cmd : : reports sound patch count
3101report_touchlinks : cmd : : Lists all touchlinks
3102res_restrict_access : 0 : :
3103reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
3104reset_gameconvars : cmd : : Reset a bunch of game convars to default values
3105respawn_entities : cmd : : Respawn all the entities in the map.
3106restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
3107retry : cmd : : Retry connection to last server.
3108+right : cmd : :
3109-right : cmd : :
3110room_type : 0 : , "demo" :
3111rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
3112rope_collide : 1 : , "cl" : Collide rope with the world
3113rope_min_pixel_diameter : 2 : , "cheat" :
3114rope_rendersolid : 1 : , "cl" :
3115rope_shake : 0 : , "cl" :
3116rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
3117rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
3118rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
3119rope_smooth_maxalphawidth : 1 : , "cl" :
3120rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
3121rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
3122rope_solid_maxalpha : 1 : , "cl" :
3123rope_solid_maxwidth : 1 : , "cl" :
3124rope_solid_minalpha : 0 : , "cl" :
3125rope_solid_minwidth : 0 : , "cl" :
3126rope_subdiv : 2 : , "cl" : Rope subdivision amount
3127rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
3128round_start_reset_duck : 0 : , "cl" :
3129round_start_reset_speed : 0 : , "cl" :
3130rpt_vprof_time : 0 : , "norecord" :
3131rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
3132rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept
3133rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
3134rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
3135rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
3136rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
3137rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
3138rr_reloadresponsesystems : cmd : : Reload all response system scripts.
3139rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
3140rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
3141rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
3142rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
3143safezonex : 0 : , "a" : The percentage of the screen width that is considered safe from overscan
3144safezoney : 0 : , "a" : The percentage of the screen height that is considered safe from overscan
3145save : cmd : : Saves current game.
3146save_async : 1 : :
3147save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
3148save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
3149save_disable : 0 : :
3150save_finish_async : cmd : :
3151save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
3152save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
3153save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
3154save_multiplayer_override : 0 : :
3155save_noxsave : 0 : :
3156save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
3157save_spew : 0 : :
3158say : cmd : : Display player message
3159say_team : cmd : : Display player message to team
3160sb_firstopentime : 0 : : Indicates the time the server browser was first opened.
3161sb_numtimesopened : 0 : : Indicates the number of times the server browser was opened this session.
3162sb_quick_list_bit_field : -1 : :
3163sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied.
3164sc_enable : 1 : , "a", "cl", "ss" : Enable SteamController
3165sc_joystick_map : 1 : , "a" : How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
3166sc_pitch_sensitivity : 1 : , "a", "cl", "ss" : SteamController pitch factor.
3167sc_pitch_sensitivity_default : 1 : , "cl" :
3168sc_yaw_sensitivity : 1 : , "a", "cl", "ss" : SteamController yaw factor.
3169sc_yaw_sensitivity_default : 1 : , "cl" :
3170scandemo : cmd : : Scan a recorded demo file (.dem ) for specific game events and dump data.
3171scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
3172scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think.
3173scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
3174scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
3175scene_flatturn : 1 : , "sv" :
3176scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
3177scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
3178scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
3179scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
3180scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
3181scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
3182scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
3183scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
3184scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
3185scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
3186+score : cmd : :
3187-score : cmd : :
3188score_blind_enemy_bonus : 10 : , "sv" : Bonus for blinding enemy players
3189score_blind_friendly_penalty : 10 : , "sv" : Penalty for blinding friendly players
3190score_bomb_defuse_bonus : 400 : , "sv" : Points awarded for defusing or assisting with defuse of bomb
3191score_bomb_defuse_radius_inner : 120 : , "sv" : Inner radius (full bonus) for defusing or assisting with defusing the bomb
3192score_bomb_defuse_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for defusing or assisting with defseing the bomb
3193score_bomb_plant_bonus : 200 : , "sv" : Points awarded for planting or assisting with planting the bomb
3194score_bomb_plant_radius_inner : 120 : , "sv" : Inner radius (full bonus) for planting or assisting with planting the bomb
3195score_bomb_plant_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for planting or assisting with planting the bomb
3196score_damage : 1 : , "sv" : Points awarded for each point of damage to an enemy
3197score_default : 1000 : , "sv" : Default points for a new user
3198score_dropped_bomb_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near dropped bomb
3199score_dropped_bomb_proximity_damage_bonus_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near dropped bomb
3200score_dropped_bomb_proximity_damage_bonus_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near dropped bomb
3201score_dropped_defuser_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near dropped defuser
3202score_dropped_defuser_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near dropped defuser
3203score_dropped_defuser_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near dropped defuser
3204score_ff_damage : 1 : , "sv" : Penalty awarded for each point of damage to a teammate
3205score_hostage_damage_penalty : 2 : , "sv" : Penalty for damaging a hostage
3206score_hostage_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near live hostage
3207score_hostage_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near hostage
3208score_hostage_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near hostage
3209score_hostage_rescue_bonus : 100 : , "sv" : Points awarded for rescuing a hostage
3210score_hostage_rescue_radius_inner : 120 : , "sv" : Inner radius (full bonus) for rescuing hostage
3211score_hostage_rescue_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for rescuing hostage
3212score_kill_enemy_bonus : 0 : , "sv" : Points awarded for killing an enemy
3213score_planted_bomb_proximity_damage_bonus : 1 : , "sv" : Points awarded for damaging enemy near planted bomb
3214score_planted_bomb_proximity_damage_radius_inner : 120 : , "sv" : Inner radius (full bonus) for doing damage near planted bomb
3215score_planted_bomb_proximity_damage_radius_outer : 600 : , "sv" : Outer radius (zero bonus) for doing damage near planted bomb
3216score_team_damage_bonus : 1 : , "sv" : Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
3217score_typical_good_score : 5 : , "sv" : An average good score for use in funfacts
3218scr_centertime : 4 : , "cl" :
3219screenfademaxsize : cmd : : Modify global screen fade max size in pixels
3220screenfademinsize : cmd : : Modify global screen fade min size in pixels
3221screenshot : cmd : : Take a screenshot.
3222script : cmd : : Run the text as a script
3223script_client : cmd : : Run the text as a script
3224script_connect_debugger_on_mapspawn : 0 : , "sv" :
3225script_debug : cmd : : Connect the vscript VM to the script debugger
3226script_debug_client : cmd : : Connect the vscript VM to the script debugger
3227script_dump_all : cmd : : Dump the state of the VM to the console
3228script_dump_all_client : cmd : : Dump the state of the VM to the console
3229script_execute : cmd : : Run a vscript file
3230script_execute_client : cmd : : Run a vscript file
3231script_help : cmd : : Output help for script functions, optionally with a search string
3232script_help_client : cmd : : Output help for script functions, optionally with a search string
3233script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
3234script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
3235script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
3236sdt_server_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
3237sdt_server_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
3238send_round_backup_file_list : cmd : :
3239sensitivity : 1 : , "a", "cl" : Mouse sensitivity.
3240server_browser_dialog_open : 0 : : Is the server browser window active
3241server_game_time : cmd : : Gives the game time in seconds (server's curtime)
3242servercfgfile : 0 : , "sv" :
3243setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
3244setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
3245setinfo : cmd : : Adds a new user info value
3246setmodel : cmd : : Changes's player's model
3247setpause : cmd : : Set the pause state of the server.
3248setpos : cmd : : Move player to specified origin (must have sv_cheats).
3249setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
3250setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
3251sf4_meshcache_stats : cmd : : Outputs Scaleform 4 mesh cache stats
3252sf_ui_tint : 2 : , "a" : The current tint applied to the Scaleform UI
3253sfm_record_hz : 30 : , "cl" :
3254shake : cmd : : Shake the screen.
3255shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
3256shake_stop : cmd : : Stops all active screen shakes.
3257shake_testpunch : cmd : : Test a punch-style screen shake.
3258show_loadout_toggle : cmd : : Toggles loadout display
3259+showbudget : cmd : :
3260-showbudget : cmd : :
3261showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
3262-showbudget_texture : cmd : :
3263+showbudget_texture : cmd : :
3264-showbudget_texture_global : cmd : :
3265+showbudget_texture_global : cmd : :
3266showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
3267showbudget_texture_global_sum : 0 : :
3268showconsole : cmd : : Show the console.
3269showhitlocation : 0 : , "sv" :
3270showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
3271showpanel : cmd : : Shows a viewport panel <name>
3272showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
3273-showscores : cmd : :
3274+showscores : cmd : :
3275ShowSteamStatsSessionID : cmd : : Prints out the game stats session ID's (developer convar must be set to non-zero).
3276showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
3277showtriggers_toggle : cmd : : Toggle show triggers
3278-showvprof : cmd : :
3279+showvprof : cmd : :
3280singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
3281sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
3282sk_autoaim_mode : 1 : , "a", "rep", "cl" :
3283sk_npc_arm : 1 : , "sv" :
3284sk_npc_chest : 1 : , "sv" :
3285sk_npc_head : 2 : , "sv" :
3286sk_npc_leg : 1 : , "sv" :
3287sk_npc_stomach : 1 : , "sv" :
3288sk_player_arm : 1 : , "sv" :
3289sk_player_chest : 1 : , "sv" :
3290sk_player_head : 2 : , "sv" :
3291sk_player_leg : 1 : , "sv" :
3292sk_player_stomach : 1 : , "sv" :
3293skill : 1 : , "a" : Game skill level (1-3).
3294skip_next_map : cmd : : Skips the next map in the map rotation for the server.
3295sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we're meeting the desired framerate.
3296slot0 : cmd : :
3297slot1 : cmd : :
3298slot10 : cmd : :
3299slot11 : cmd : :
3300slot2 : cmd : :
3301slot3 : cmd : :
3302slot4 : cmd : :
3303slot5 : cmd : :
3304slot6 : cmd : :
3305slot7 : cmd : :
3306slot8 : cmd : :
3307slot9 : cmd : :
3308smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
3309snapto : cmd : :
3310snd_async_flush : cmd : : Flush all unlocked async audio data
3311snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
3312snd_async_minsize : 262144 : :
3313snd_async_showmem : cmd : : Show async memory stats
3314snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
3315snd_async_showmem_summary : cmd : : Show brief async memory stats
3316snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
3317snd_async_stream_fail : 0 : : Spew stream pool failures.
3318snd_async_stream_purges : 0 : : Spew stream pool purges.
3319snd_async_stream_recover_from_exhausted_stream : 1 : : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
3320snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
3321snd_async_stream_spew_delayed_start_filter : 0 : : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed
3322snd_async_stream_spew_delayed_start_time : 500 : : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
3323snd_async_stream_spew_exhausted_buffer : 1 : : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
3324snd_async_stream_spew_exhausted_buffer_time : 1000 : : Number of milliseconds between each exhausted buffer spew.
3325snd_async_stream_static_alloc : 0 : : If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
3326snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
3327snd_deathcam_replay_mix : 0 : , "cl" : When set to non-0, client switches to DeathCam_Replay_Mix mixgroup during deathcam replay
3328snd_deathcamera_volume : 1 : , "a" : Relative volume of the death camera music.
3329snd_debug_gaincurve : 0 : : Visualize sound gain fall off
3330snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
3331snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
3332snd_defer_trace : 1 : :
3333snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
3334snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
3335snd_delay_sound_shift : 0 : :
3336snd_disable_mixer_duck : 0 : , "cheat" :
3337snd_disable_mixer_solo : 0 : , "cheat" :
3338snd_dsp_cancel_old_preset_after_N_milliseconds : 1000 : : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
3339snd_dsp_optimization : 0 : : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
3340snd_dsp_spew_changes : 0 : : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
3341snd_dsp_test1 : 1 : :
3342snd_dsp_test2 : 1 : :
3343snd_duckerattacktime : 0 : , "a" :
3344snd_duckerreleasetime : 2 : , "a" :
3345snd_duckerthreshold : 0 : , "a" :
3346snd_ducking_off : 1 : , "a" :
3347snd_ducktovolume : 0 : , "a" :
3348snd_dump_filepaths : cmd : :
3349snd_dumpclientsounds : cmd : : Dump sounds to console
3350snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
3351snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
3352snd_filter : 0 : , "cheat" :
3353snd_find_channel : 0 : : Scan every channel to find the corresponding sound.
3354snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
3355snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
3356snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
3357snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
3358snd_gain : 1 : , "cheat" :
3359snd_gain_max : 1 : , "cheat" :
3360snd_gain_min : 0 : , "cheat" :
3361snd_getmixer : cmd : : Get data related to mix group matching string
3362snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
3363snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
3364snd_legacy_surround : 0 : , "a" :
3365snd_list : 0 : , "cheat" :
3366snd_lockpartial : 1 : :
3367snd_mapobjective_volume : 1 : , "a" : Relative volume of map objective music.
3368snd_max_same_sounds : 4 : , "cheat" :
3369snd_max_same_weapon_sounds : 3 : , "cheat" :
3370snd_menumusic_volume : 1 : , "a" : Relative volume of the main menu music.
3371snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
3372snd_mix_async : 0 : :
3373snd_mix_dry_volume : 1 : :
3374snd_mix_optimization : 0 : : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
3375snd_mix_soundchar_enabled : 1 : : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
3376snd_mix_test1 : 1 : :
3377snd_mix_test2 : 1 : :
3378snd_mixahead : 0 : , "a" :
3379snd_mixer_master_dsp : 1 : , "cheat" :
3380snd_mixer_master_level : 1 : , "cheat" :
3381snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
3382snd_music_boost : 0 : , "rep", "cl" : Specifies an amount to boost music volume by
3383snd_music_selection : 1 : , "a", "cl" : Tracking rotating music for players with no music packs equipped.
3384snd_musicvolume : 0 : , "a" : Overall music volume
3385snd_musicvolume_multiplier_inoverlay : 1 : , "a" : Music volume multiplier when Steam Overlay is active
3386snd_mute_losefocus : 0 : , "a" :
3387snd_noextraupdate : 0 : :
3388snd_obscured_gain_dB : -2 : , "cheat" :
3389snd_op_test_convar : 1 : , "cheat" :
3390snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
3391snd_pitchquality : 1 : , "a" :
3392snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
3393snd_pre_gain_dist_falloff : 1 : , "cheat" :
3394snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
3395snd_prevent_ss_duplicates : 0 : , "cheat", "rep", "cl" : switch to en/disable the prevention of splitscreen audio file duplicates
3396snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
3397snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
3398snd_print_channels : cmd : : Prints all the active channel.
3399snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
3400snd_profile : 0 : , "demo" :
3401snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
3402snd_rear_speaker_scale : 1 : , "cheat" : How much to scale rear speaker contribution to front stereo output
3403snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
3404snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
3405snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
3406snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
3407snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
3408snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
3409snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
3410snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
3411snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
3412snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
3413snd_restart : cmd : : Restart sound system.
3414snd_roundend_volume : 1 : , "a" : Relative volume of round end music.
3415snd_roundstart_volume : 1 : , "a" : Relative volume of round start music.
3416snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
3417snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
3418snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
3419snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
3420snd_setsoundparam : cmd : : Set a sound paramater
3421snd_show : 0 : , "cheat" : Show sounds info
3422snd_show_channel_count : 0 : : Show the current count of channel types.
3423snd_show_filter : 0 : , "cheat" : Limit debug sounds to those containing this substring
3424snd_show_print : 0 : , "cheat" : Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
3425snd_showclassname : 0 : , "cheat" :
3426snd_showmixer : 0 : , "cheat" :
3427snd_showstart : 0 : , "cheat" :
3428snd_ShowThreadFrameTime : 0 : :
3429snd_sos_allow_dynamic_chantype : 1 : :
3430snd_sos_exec_when_paused : 1 : :
3431snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
3432snd_sos_list_operator_updates : 0 : , "cheat" :
3433snd_sos_print_operators : cmd : : Prints a list of currently available operators
3434snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
3435snd_sos_show_client_rcv : 0 : , "cheat" :
3436snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
3437snd_sos_show_entry_match_free : 0 : :
3438snd_sos_show_operator_entry_filter : 0 : , "cheat" :
3439snd_sos_show_operator_init : 0 : , "cheat" :
3440snd_sos_show_operator_parse : 0 : , "cheat" :
3441snd_sos_show_operator_prestart : 0 : , "cheat" :
3442snd_sos_show_operator_shutdown : 0 : , "cheat" :
3443snd_sos_show_operator_start : 0 : , "cheat" :
3444snd_sos_show_operator_stop_entry : 0 : , "cheat" :
3445snd_sos_show_operator_updates : 0 : , "cheat" :
3446snd_sos_show_opvar_list : 0 : :
3447snd_sos_show_queuetotrack : 0 : , "cheat" :
3448snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
3449snd_sos_show_source_info : 0 : :
3450snd_sos_show_startqueue : 0 : , "cheat" :
3451snd_sos_show_track_list : 0 : :
3452snd_soundmixer : 0 : :
3453snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
3454snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
3455snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
3456snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
3457snd_soundmixer_parse_debug : 0 : :
3458snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
3459snd_soundmixer_version : 2 : :
3460snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
3461snd_spew_dsp_process : 0 : : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
3462snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
3463snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
3464snd_store_filepaths : 0 : :
3465snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
3466snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
3467snd_surround_speakers : 5 : :
3468snd_tensecondwarning_volume : 1 : , "a" : Relative volume of ten second warning music.
3469snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
3470snd_visualize : 0 : , "cheat" : Show sounds location in world
3471snd_voice_echo : 0 : :
3472snd_vol_no_xfade : 5 : : If current and target volumes are close, don't cross-fade.
3473snd_vol_xfade_incr_max : 20 : : Never change volume by more than +/-N units per frame during cross-fade.
3474snd_vol_xfade_speed_multiplier_for_doppler : 1 : : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
3475snd_vol_xfade_time : 0 : : Channel volume cross-fade time in seconds.
3476snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
3477snd_vox_globaltimeout : 300 : :
3478snd_vox_sectimetout : 300 : :
3479snd_vox_seqtimetout : 300 : :
3480snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
3481sndplaydelay : cmd : :
3482soundfade : cmd : : Fade client volume.
3483soundinfo : cmd : : Describe the current sound device.
3484soundlist : cmd : : List all known sounds.
3485soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
3486soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
3487soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
3488soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
3489soundscape_flush : cmd : : Flushes the server & client side soundscapes
3490soundscape_message : 0 : , "cl" :
3491soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
3492speak : cmd : : Play a constructed sentence.
3493spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.
3494spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
3495spec_autodirector_cameraman : -1 : , "clientcmd_can_execute", "cl" : Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster
3496spec_autodirector_pausetime : 10 : , "clientcmd_can_execute", "cl" : Auto-director will pause for this long if a player is selected.
3497spec_cameraman_disable_with_user_control : 0 : , "clientcmd_can_execute", "cl" : Disable cameraman UI control when user controls camera.
3498spec_cameraman_ui : 0 : , "clientcmd_can_execute", "cl" : If a cameraman is active then use their UI commands (scoreboard, overview, etc.)
3499spec_cameraman_xray : 0 : , "clientcmd_can_execute", "cl" : If a cameraman is active then use their Xray state.
3500spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" :
3501spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" :
3502spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" :
3503spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" :
3504spec_freeze_deathanim_time : 0 : , "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
3505spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
3506spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
3507spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done.
3508spec_freeze_panel_replay_position : 0 : , "cl" :
3509spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use.
3510spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target.
3511spec_freeze_time : 2 : , "rep", "cl" : Time spend frozen in observer freeze cam.
3512spec_freeze_time_lock : 1 : , "sv", "rep" : Time players are prevented from skipping the freeze cam
3513spec_freeze_traveltime : 0 : , "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
3514spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away.
3515spec_goto : cmd : : Move spectator to specified origin and eyes to specified pitch yaw.
3516spec_gui : cmd : : Shows or hides the spectator bar
3517spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players.
3518spec_lerpto : cmd : : Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
3519spec_menu : cmd : : Activates spectator menu
3520spec_mode : cmd : : Set spectator mode
3521spec_next : cmd : : Spectate next player
3522spec_overwatch_skip_idle_ticks : 10 : , "clientcmd_can_execute", "cl" : Auto-director in overwatch mode will be skipping ticks when no subject observations are played.
3523spec_player : cmd : : Spectate player by index
3524spec_player_by_name : cmd : : Spectate player by name
3525spec_pos : cmd : : dump position and angles to the console
3526spec_prev : cmd : : Spectate previous player ( valid values are 3 to 6 )
3527spec_replay_autostart : 1 : , "a", "cl" : Auto-start Killer Replay when available
3528spec_replay_autostart_delay : 1 : , "cl" : Time in freeze panel before switching to Killer Replay automatically
3529spec_replay_bot : 0 : , "sv" : Enable Spectator Hltv Replay when killed by bot
3530spec_replay_cache_ragdolls : 1 : , "cl" : when set to 0, ragdolls will settle dynamically before and after Killer Replay
3531spec_replay_cam_delay : 5 : , "sv" : Hltv Replay delay in seconds
3532spec_replay_cam_options : 0 : , "sv" : Debug options for replay cam
3533spec_replay_colorcorrection : 0 : , "cl" : Amount of color correction in deathcam replay
3534spec_replay_enable : 0 : , "rep" : Enable Killer Replay, requires hltv server running.
3535spec_replay_fadein : 0 : , "cl" : Amount of time in seconds it takes to visually fade into replay, or into real-time after replay
3536spec_replay_fadeout : 0 : , "cl" : Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay
3537spec_replay_leadup_time : 5 : , "rep" : Replay time in seconds before the highlighted event
3538spec_replay_message_time : 9 : , "rep" : How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
3539spec_replay_others_experimental : 0 : , "cl" : Replay the last death of the round, if possible. Disabled on official servers by default. Experimental.
3540spec_replay_outline : 1 : , "cl" : Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal
3541spec_replay_rate_base : 1 : , "rep" : Base time scale of Killer Replay.Experimental.
3542spec_replay_rate_limit : 3 : , "rep" : Minimum allowable pause between replay requests in seconds
3543spec_replay_rate_slowdown : 1 : , "cl" : The part of Killer Replay right before death is played at this rate
3544spec_replay_rate_slowdown_length : 0 : , "cl" : The part of Killer Replay right before death is played at this rate
3545spec_replay_review_sound : 1 : , "cl" : When set to non-0, a sound effect is played during Killer Replay
3546spec_replay_round_delay : 0 : , "sv" : Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
3547spec_replay_sound_fadein : 1 : , "cl" : Amount of time in seconds it takes to fade in the audio before or after replay
3548spec_replay_sound_fadeout : 1 : , "cl" : Amount of time in seconds it takes to fade out the audio before or after replay
3549spec_replay_victim_pov : 0 : , "cl" : Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
3550spec_replay_winddown_time : 2 : , "sv" : The trailing time, in seconds, of replay past the event, including fade-out
3551spec_show_xray : 1 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
3552spec_track : 0 : , "cl" : Tracks an entity in spec mode
3553spec_usenumberkeys_nobinds : 1 : , "a", "cl" : If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
3554+speed : cmd : :
3555-speed : cmd : :
3556spike : cmd : : generates a fake spike
3557spincycle : cmd : : Cause the engine to spincycle (Debug!!)
3558ss_connect : cmd : : If connected with available split screen slots, connects a split screen player to this machine.
3559ss_debug_draw_player : -1 : , "cheat", "cl" :
3560ss_disconnect : cmd : : If connected with available split screen slots, connects a split screen player to this machine.
3561ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
3562ss_force_primary_fullscreen : 0 : , "cl" : If enabled, all splitscreen users will only see the first user's screen full screen
3563ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
3564ss_mimic : 0 : , "cheat", "cl" : Split screen users mimic base player's CUserCmds
3565ss_pip_bottom_offset : 25 : , "cl" : PIP offset vector from the bottom of the screen
3566ss_pip_right_offset : 25 : , "cl" : PIP offset vector from the right of the screen
3567ss_pipscale : 0 : , "cl" : Scale of the PIP aspect ratio to our resolution.
3568ss_pipsplit : 1 : , "cl" : If enabled, use PIP instead of splitscreen. (Only works for 2 players)
3569ss_reloadletterbox : cmd : : ss_reloadletterbox
3570ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
3571ss_teleport : cmd : : Teleport other splitscreen player to my location.
3572ss_verticalsplit : 1 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
3573ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
3574star_memory : cmd : : Dump memory stats
3575startdemos : cmd : : Play demos in demo sequence.
3576startmovie : cmd : : Start recording movie frames.
3577startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
3578stats : cmd : : Prints server performance variables
3579status : cmd : : Display map and connection status.
3580steam_controller_haptics : 1 : , "cl" :
3581steam_controller_status : cmd : : Spew report of steam controller status
3582steamdatagram_client_consecutitive_ping_timeouts_fail : 4 : : If N consecutive pings to a port fail, after having received successful communication, mark that port as unavailable for a whil
3583steamdatagram_client_consecutitive_ping_timeouts_fail_initial : 2 : : If the first N pings to a port all fail, mark that port as unavailable for a while, and try a different one. Some ISPs and rou
3584steamdatagram_client_fakeloss_recv : 0 : : 0-100 Randomly discard N pct of packets received
3585steamdatagram_client_fakeloss_send : 0 : : 0-100 Randomly discard N pct of packets instead of sending
3586steamdatagram_client_min_pings_before_ping_accurate : 10 : : Send at least N pings to a router before assuming the ping is accurate. (The first few packets can often delayed by various ro
3587steamdatagram_client_single_socket : 0 : : Set all steam datagram traffic to originate from the same local port. By default, we open up a new UDP socket (on a different
3588steamdatagram_client_spew_level : 3 : : Verbosity level for Steam datagram client spew
3589steamworks_sessionid_client : 0 : , "cl" : The client session ID for the new steamworks gamestats.
3590steamworks_sessionid_lifetime_client : -2147483648 : , "cl" : The full client session ID for the new steamworks gamestats.
3591steamworks_sessionid_server : 0 : , "rep", "cl" : The server session ID for the new steamworks gamestats.
3592step_spline : 0 : , "sv" :
3593stop : cmd : : Finish recording demo.
3594stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
3595stopdemo : cmd : : Stop playing back a demo.
3596stopsound : cmd : :
3597stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
3598stopvideos : cmd : : Stops all videos playing to the screen
3599stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
3600store_version : 1 : , "a", "cl" : Which version of the store to display.
3601+strafe : cmd : :
3602-strafe : cmd : :
3603stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
3604stringtable_showsizes : 0 : : Show sizes of string tables when building for signon
3605stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
3606stringtabledictionary : cmd : : Create dictionary for current strings.
3607studio_queue_mode : 1 : :
3608stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
3609suitvolume : 0 : , "a", "sv" :
3610surfaceprop : cmd : : Reports the surface properties at the cursor
3611sv_accelerate : 5 : , "nf", "rep", "cl" : Linear acceleration amount (old value is 5.6)
3612sv_accelerate_debug_speed : 0 : , "nf", "rep", "cl" :
3613sv_accelerate_use_weapon_speed : 1 : , "nf", "rep", "cl" :
3614sv_airaccelerate : 12 : , "nf", "rep", "cl" :
3615sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, team restrictions apply
3616sv_allow_thirdperson : 0 : , "rep", "cl" : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
3617sv_allow_votes : 1 : , "sv" : Allow voting?
3618sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
3619sv_allowdownload : 1 : : Allow clients to download files
3620sv_allowupload : 1 : : Allow clients to upload customizations files
3621sv_alltalk : 0 : , "nf", "rep", "cl" : Players can hear all enemy communication (voice, chat)
3622sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
3623sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed
3624sv_assassination_target_ratio : 5 : , "sv" :
3625sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score.
3626sv_auto_full_alltalk_during_warmup_half_end : 1 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
3627sv_autobuyammo : 0 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods
3628sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
3629sv_backspeed : 0 : , "rep", "cl" : How much to slow down backwards motion
3630sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
3631sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
3632sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
3633sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
3634sv_bot_buy_decoy_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
3635sv_bot_buy_flash_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
3636sv_bot_buy_grenade_chance : 33 : , "sv" : Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
3637sv_bot_buy_hegrenade_weight : 6 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
3638sv_bot_buy_molotov_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
3639sv_bot_buy_smoke_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
3640sv_bot_difficulty_gamepad : 0 : , "rep", "cl" : Bot difficulty while playing with Gamepad device
3641sv_bot_difficulty_hydra : 0 : , "rep", "cl" : Bot difficulty while playing with Hydra device
3642sv_bot_difficulty_kbm : 0 : , "rep", "cl" : Bot difficulty while playing with Keyboard/Mouse device
3643sv_bot_difficulty_ps3move : 0 : , "rep", "cl" : Bot difficulty while playing with PS3Move device
3644sv_bot_difficulty_sharpshooter : 0 : , "rep", "cl" : Bot difficulty while playing with SharpShooter device
3645sv_bots_force_rebuy_every_round : 0 : , "sv" : If set, this strips the bots of their weapons every round and forces them to rebuy.
3646sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
3647sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
3648sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects.
3649sv_broadcast_ugc_download_progress_interval : 8 : , "sv" :
3650sv_broadcast_ugc_downloads : 0 : , "sv" :
3651sv_buy_status_override : -1 : , "sv", "rep" : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
3652sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
3653sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
3654sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
3655sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
3656sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
3657sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
3658sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
3659sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
3660sv_coaching_enabled : 0 : , "rep", "cl" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
3661sv_comp_mode_allow_dc : 0 : , "sv" : Set this to 1 to allow direct connects in Competitive mode
3662sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
3663sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
3664sv_compute_per_bot_difficulty : 0 : , "rep", "cl" : 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
3665sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
3666sv_contact : 0 : , "nf" : Contact email for server sysop
3667sv_creationtickcheck : 1 : , "cheat" : Do extended check for encoding of timestamps against tickcount
3668sv_cs_dump_econ_item_stringtable : cmd : : sv_cs_dump_econ_item_stringtable
3669sv_ct_spawn_on_bombsite : -1 : , "sv" : Force cts to spawn on a bombsite
3670sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed.
3671sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
3672sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living
3673sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
3674sv_debug_ugc_downloads : 0 : , "sv" :
3675sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
3676sv_debugroundstats : 0 : , "sv" :
3677sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
3678sv_delta_entity_full_buffer_size : 131072 : : Buffer size for delta entities
3679sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
3680sv_deltatime : 0 : : Enable profiling of CalcDelta calls
3681sv_disable_immunity_alpha : 0 : , "rep", "cl" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
3682sv_disable_motd : 0 : , "cheat", "rep", "cl" : Prevent the motd from showing.
3683sv_disable_observer_interpolation : 0 : , "rep", "cl" : Disallow interpolating between observer targets on this server.
3684sv_disable_querycache : 0 : , "sv", "cheat", "rep" : debug - disable trace query cache
3685sv_disable_show_team_select_menu : 0 : , "rep", "cl" : Prevent the team select menu from showing.
3686sv_disablefreezecam : 0 : , "sv", "rep" : Turn on/off freezecam on server
3687sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
3688sv_dump_class_info : cmd : : Dump server class infos.
3689sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
3690sv_dump_entity_pack_stats : cmd : : Show stats on entity packing.
3691sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
3692sv_dumpmatchweaponmetrics : 0 : , "sv" : Turn on the exporting of weapon metrics at the end of a level.
3693sv_dumpstringtables : 0 : , "cheat" :
3694sv_duplicate_playernames_ok : 0 : , "rep" : When enabled player names won't have the (#) in front of their names its the same as another player.
3695sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
3696sv_enablebunnyhopping : 0 : , "rep", "cl" :
3697sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
3698sv_endmatch_item_drop_interval : 1 : , "rep", "cl" : The time between drops on the end match scoreboard
3699sv_endmatch_item_drop_interval_ancient : 3 : , "rep", "cl" : The time between drops on the end match scoreboard for ancient items
3700sv_endmatch_item_drop_interval_legendary : 2 : , "rep", "cl" : The time between drops on the end match scoreboard for legendary items
3701sv_endmatch_item_drop_interval_mythical : 1 : , "rep", "cl" : The time between drops on the end match scoreboard for mythical items
3702sv_endmatch_item_drop_interval_rare : 1 : , "rep", "cl" : The time between drops on the end match scoreboard for rare items
3703sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
3704sv_extreme_strafe_accuracy_fishtail : 0 : , "rep", "cl" : Number of degrees of aim 'fishtail' when making an extreme strafe direction change
3705sv_filterban : 1 : : Set packet filtering by IP mode
3706sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
3707sv_flashbang_strength : 3 : , "sv", "rep" : Flashbang strength
3708sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
3709sv_footsteps : 1 : , "nf", "rep", "cl" : Play footstep sound for players
3710sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
3711sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks.
3712sv_forcepreload : 0 : , "a" : Force server side preloading.
3713sv_friction : 5 : , "nf", "rep", "cl" : World friction.
3714sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player
3715sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
3716sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
3717sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
3718sv_grenade_trajectory : 0 : , "cheat", "rep", "cl" : Shows grenade trajectory visualization in-game.
3719sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc
3720sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc
3721sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible.
3722sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator.
3723sv_guardian_heavy_all : 0 : , "sv" :
3724sv_guardian_heavy_count : 0 : , "sv" :
3725sv_guardian_max_wave_for_heavy : 0 : , "sv" :
3726sv_guardian_min_wave_for_heavy : 0 : , "sv" :
3727sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
3728sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
3729sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
3730sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation
3731sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
3732sv_holiday_mode : 0 : , "rep", "cl" : 0 = OFF, 1 = Halloween, 2 = Winter
3733sv_hosting_lobby : 0 : , "rep" :
3734sv_hudhint_sound : 1 : , "rep", "cl" :
3735sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
3736sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
3737sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
3738sv_kick_ban_duration : 15 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes)
3739sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
3740sv_ladder_angle : 0 : , "rep", "cl" : Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
3741sv_ladder_dampen : 0 : , "rep", "cl" : Amount to dampen perpendicular movement on a ladder
3742sv_ladder_scale_speed : 0 : , "rep", "cl" : Scale top speed on ladders
3743sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves.
3744sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
3745sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
3746sv_lagpushticks : 0 : , "sv" : Push computed lag compensation amount by this many ticks.
3747sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
3748sv_log_onefile : 0 : , "a" : Log server information to only one file.
3749sv_logbans : 0 : , "a" : Log server bans in the server logs.
3750sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
3751sv_logdownloadlist : 0 : :
3752sv_logecho : 1 : , "a" : Echo log information to the console.
3753sv_logfile : 1 : , "a" : Log server information in the log file.
3754sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
3755sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
3756sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
3757sv_logsocket : 1 : : Uses a specific outgoing socket for sv udp logging
3758sv_logsocket2 : 1 : : Uses a specific outgoing socket for second source of sv udp logging
3759sv_logsocket2_substr : 0 : : Uses a substring match for second source of sv udp logging
3760sv_massreport : 0 : , "sv" :
3761sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
3762sv_matchend_drops_enabled : 1 : , "sv" : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
3763sv_matchpause_auto_5v5 : 0 : , "rep", "cl" : When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
3764sv_max_allowed_net_graph : 1 : , "nf", "rep", "cl" : Determines max allowed net_graph value for clients.
3765sv_max_distance_transmit_footsteps : 1250 : , "rep", "cl" : Maximum distance to transmit footstep sound effects.
3766sv_max_queries_sec : 10 : : Maximum queries per second to respond to from a single IP address.
3767sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere.
3768sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages.
3769sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages.
3770sv_max_queries_window : 30 : : Window over which to average queries per second averages.
3771sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
3772sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.
3773sv_maxclientframes : 128 : :
3774sv_maxcmdrate : 64 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
3775sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
3776sv_maxreplay : 0 : : Maximum replay time in seconds
3777sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
3778sv_maxspeed : 320 : , "nf", "rep", "cl" :
3779sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
3780sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow
3781sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
3782sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
3783sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
3784sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
3785sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis.
3786sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
3787sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
3788sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
3789sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow
3790sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
3791sv_mmqueue_reservation : 0 : , "norecord" : Server queue reservation
3792sv_mmqueue_reservation_extended_timeout : 21 : : Extended time in seconds before mmqueue reservation expires.
3793sv_mmqueue_reservation_timeout : 21 : : Time in seconds before mmqueue reservation expires.
3794sv_multiplayer_maxtempentities : 32 : :
3795sv_multiplayer_sounds : 20 : :
3796sv_mumble_positionalaudio : 1 : , "rep", "cl" : Allows players using Mumble to have support for positional audio.
3797sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
3798sv_new_delta_bits : 1 : :
3799sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
3800sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
3801sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
3802sv_nomvp : 0 : , "sv" : Disable MVP awards.
3803sv_nonemesis : 0 : , "sv" : Disable nemesis and revenge.
3804sv_nowinpanel : 0 : , "sv" : Turn on/off win panel on server
3805sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
3806sv_occlude_players : 1 : , "sv" :
3807sv_optimizedmovement : 1 : , "rep", "cl" :
3808sv_parallel_packentities : 1 : :
3809sv_parallel_sendsnapshot : 1 : :
3810sv_party_mode : 0 : , "rep", "cl" : Party!!
3811sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
3812sv_pausable : 0 : : Is the server pausable.
3813sv_pausable_dev : 1 : : Whether listen server is pausable when running -dev and playing solo against bots
3814sv_pausable_dev_ds : 0 : : Whether dedicated server is pausable when running -dev and playing solo against bots
3815sv_penetration_type : 1 : , "rep", "cl" : What type of penertration to use. 0 = old CS, 1 = new penetration
3816sv_phys_props_block_movers : 0 : , "sv" :
3817sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
3818sv_precacheinfo : cmd : : Show precache info.
3819sv_pure : cmd : : Show user data.
3820sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles
3821sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus.
3822sv_pure_finduserfiles : cmd : : ListPureServerFiles
3823sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
3824sv_pure_listfiles : cmd : : ListPureServerFiles
3825sv_pure_listuserfiles : cmd : : ListPureServerFiles
3826sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
3827sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
3828sv_pushaway_clientside : 0 : , "rep", "cl" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
3829sv_pushaway_clientside_size : 15 : , "rep", "cl" : Minimum size of pushback objects
3830sv_pushaway_force : 30000 : , "rep", "cl" : How hard physics objects are pushed away from the players on the server.
3831sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
3832sv_pushaway_max_force : 1000 : , "rep", "cl" : Maximum amount of force applied to physics objects by players.
3833sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
3834sv_pushaway_max_player_force : 10000 : , "cheat", "rep", "cl" : Maximum of how hard the player is pushed away from physics objects.
3835sv_pushaway_min_player_speed : 75 : , "rep", "cl" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
3836sv_pushaway_player_force : 200000 : , "cheat", "rep", "cl" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
3837sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
3838sv_querycache_stats : cmd : : Display status of the query cache (client only)
3839sv_quota_stringcmdspersecond : 128 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
3840sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
3841sv_rcon_log : 1 : : Enable/disable rcon logging.
3842sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
3843sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
3844sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
3845sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
3846sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
3847sv_regeneration_wait_time : 1 : , "sv", "rep" :
3848sv_region : -1 : : The region of the world to report this server in.
3849sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
3850sv_remove_old_ugc_downloads : 1 : , "sv" :
3851sv_repeatedduckslowdown : 0 : , "rep", "cl" : A multiplier used to slow down speed down on repeated fast ducks
3852sv_replaybots : 1 : : If set to 1, the server records data needed to replay network stream from bot's perspective
3853sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
3854sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation
3855sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
3856sv_reward_drop_delay : 3 : , "rep", "cl" : Delay between the end match scoreboard being shown and the beginning of item drops.
3857sv_rollangle : 0 : , "nf", "rep", "cl" : Max view roll angle
3858sv_rollspeed : 200 : , "nf", "rep", "cl" :
3859sv_runcmds : 1 : , "sv" :
3860sv_script_think_interval : 0 : , "sv" :
3861sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
3862sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
3863sv_sendtables : 0 : : Force full sendtable sending path.
3864sv_server_graphic1 : 0 : , "rep", "cl" : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
3865sv_server_graphic2 : 0 : , "rep", "cl" : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
3866sv_server_verify_blood_on_player : 1 : , "cheat", "rep", "cl" :
3867sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
3868sv_show_bot_difficulty_in_name : 0 : , "rep", "cl" : 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
3869sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies.
3870sv_show_usermessage : 0 : : Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
3871sv_show_voip_indicator_for_enemies : 0 : , "sv", "rep" : Makes it so the voip icon is shown over enemies as well as allies when they are talking
3872sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
3873sv_showanimstate_activities : 0 : , "sv", "cheat" : Show activities in the (server) animation state display.
3874sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
3875sv_showbullethits : 0 : , "rep", "cl" :
3876sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
3877sv_showimpacts_penetration : 0 : , "rep", "cl" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
3878sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing
3879sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
3880sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
3881sv_showplayerhitboxes : 0 : , "rep", "cl" : Show lag compensated hitboxes for the specified player index whenever a player fires.
3882sv_showtags : cmd : : Describe current gametags.
3883sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
3884sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
3885sv_sound_discardextraunreliable : 1 : :
3886sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
3887sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
3888sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
3889sv_soundemitter_spew : cmd : : Print details about a sound.
3890sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
3891sv_soundemitter_version : 2 : , "cheat", "rep", "cl" : specfies what version of soundemitter system to use
3892sv_soundscape_printdebuginfo : cmd : : print soundscapes
3893sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time.
3894sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
3895sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
3896sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
3897sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
3898sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping
3899sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
3900sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
3901sv_staminarecoveryrate : 60 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
3902sv_stats : 1 : : Collect CPU usage stats
3903sv_steamdatagramtransport_port : 0 : : If non zero, listen for proxied traffic on the specified port
3904sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
3905sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
3906sv_stepsize : 18 : , "nf", "rep", "cl" :
3907sv_stickysprint_default : 0 : , "cl" :
3908sv_stopspeed : 80 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
3909sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
3910sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
3911sv_suppress_viewpunch : 0 : , "cheat", "rep", "cl" :
3912sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
3913sv_temp_baseline_string_table_buffer_size : 131072 : : Buffer size for writing string table baselines
3914sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
3915sv_test_steam_connection_failure : 0 : , "sv" :
3916sv_teststepsimulation : 1 : , "sv" :
3917sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
3918sv_threaded_init : 0 : , "sv" :
3919sv_timebetweenducks : 0 : , "rep", "cl" : Minimum time before recognizing consecutive duck key (scales up with consecutive use)
3920sv_timeconsideredfastduck : 0 : , "rep", "cl" : Minimum time recognizing as being a 'fast' duck
3921sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
3922sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
3923sv_ugc_manager_max_new_file_check_interval_secs : 1000 : , "sv" :
3924sv_unlag : 1 : , "sv" : Enables player lag compensation
3925sv_unlag_debug : 0 : , "sv" :
3926sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
3927sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
3928sv_useexplicitdelete : 1 : : Explicitly delete dormant client entities caused by AllowImmediateReuse().
3929sv_usercmd_custom_random_seed : 1 : , "sv" : When enabled server will populate an additional random seed independent of the client
3930sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
3931sv_vehicle_autoaim_scale : 8 : , "sv" :
3932sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
3933sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
3934sv_voiceenable : 1 : , "a", "nf" :
3935sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup?
3936sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
3937sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
3938sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
3939sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round.
3940sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
3941sv_vote_issue_changelevel_allowed : 1 : , "sv" : Can people hold votes to change levels?
3942sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server?
3943sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup?
3944sv_vote_issue_matchready_allowed : 1 : , "sv" : Can people hold votes to ready/unready the match?
3945sv_vote_issue_nextlevel_allowextend : 1 : , "sv" : Allow players to extend the current map?
3946sv_vote_issue_nextlevel_choicesmode : 1 : , "sv" : Present players with a list of lowest playtime maps to choose from?
3947sv_vote_issue_pause_match_allowed : 1 : , "sv" : Can people hold votes to pause/unpause the match?
3948sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can people hold votes to restart the game?
3949sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams?
3950sv_vote_issue_surrrender_allowed : 1 : , "sv" : Can people hold votes to surrender?
3951sv_vote_issue_swap_teams_allowed : 1 : , "sv" : Can people hold votes to swap the teams?
3952sv_vote_issue_timeout_allowed : 1 : , "sv" : Can people hold votes to time out?
3953sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes)
3954sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
3955sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
3956sv_vote_to_changelevel_before_match_point : 0 : , "sv", "rep" : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
3957sv_wateraccelerate : 10 : , "nf", "rep", "cl" :
3958sv_waterdist : 12 : , "rep", "cl" : Vertical view fixup when eyes are near water plane.
3959sv_waterfriction : 1 : , "nf", "rep", "cl" :
3960sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
3961sys_antialiasing : 0 : , "a", "cl" : Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
3962sys_aspectratio : 2 : , "a", "cl" : Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
3963sys_minidumpexpandedspew : 0 : :
3964sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
3965sys_refldetail : 0 : , "a", "cl" : Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
3966sys_resolution : -1 : , "cl" : Convar used exclusively by the options screen to set resolution. Changing this convar manually will have no effect.
3967sys_sound_quality : -1 : , "cheat", "cl" : Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
3968sys_voice : -1 : , "cl" : Convar used exclusively by the options screen to set voice options. Changing this convar manually will have no effect.
3969sys_vsync : 0 : , "cl" : Used to set video property at device reset.
3970teammenu : cmd : : Show team selection window
3971template_debug : 0 : , "sv" :
3972test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
3973Test_EHandle : cmd : :
3974test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
3975test_freezeframe : cmd : : Test the freeze frame code.
3976Test_InitRandomEntitySpawner : cmd : :
3977Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
3978Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
3979Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
3980test_outtro_stats : cmd : :
3981Test_ProxyToggle_EnableProxy : cmd : :
3982Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
3983Test_ProxyToggle_SetValue : cmd : :
3984Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
3985Test_RandomizeInPVS : cmd : :
3986Test_RemoveAllRandomEntities : cmd : :
3987Test_RunFrame : cmd : :
3988Test_SendKey : cmd : :
3989Test_SpawnRandomEntities : cmd : :
3990Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
3991Test_StartScript : cmd : : Start a test script running..
3992Test_Wait : cmd : :
3993Test_WaitForCheckPoint : cmd : :
3994testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
3995testscript_debug : 0 : : Debug test scripts.
3996testscript_running : 0 : : Set to true when test scripts are running
3997texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
3998texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
3999texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
4000texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
4001texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
4002texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
4003texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
4004think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
4005think_trace_limit : 0 : , "cheat" : Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the sa
4006thirdperson : cmd : : Switch to thirdperson camera.
4007thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
4008thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
4009thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
4010thirdpersonoverview : cmd : : Switch to thirdperson-overview camera.
4011thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
4012thread_test_tslist : cmd : :
4013thread_test_tsqueue : cmd : :
4014threadpool_affinity : 1 : : Enable setting affinity
4015threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
4016threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
4017threadpool_run_tests : cmd : :
4018throttle_expensive_ai : 0 : , "sv" :
4019timedemo : cmd : : Play a demo and report performance info.
4020timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
4021timedemoquit : cmd : : Play a demo, report performance info, and then exit
4022timeleft : cmd : : prints the time remaining in the match
4023timeout_ct_start : cmd : :
4024timeout_terrorist_start : cmd : :
4025timerefresh : cmd : : Profile the renderer.
4026toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
4027toggle_duck : cmd : :
4028toggleconsole : cmd : : Show/hide the console.
4029toggleLmapPath : cmd : : toggleLmapPath
4030toggleRdrOpt : cmd : :
4031togglescores : cmd : : Toggles score panel
4032toggleShadowPath : cmd : : Toggles CSM generation method
4033toggleThreadedBuildRWList : cmd : : toggleThreadedBuildRWList
4034toggleUnlitPath : cmd : : toggleUnlitPath
4035toggleVtxLitPath : cmd : : toggleVtxLitPath
4036toolload : cmd : : Load a tool.
4037toolunload : cmd : : Unload a tool.
4038tr_best_course_time : 0 : , "a", "sv", "ss" : The player's best time for the timed obstacle course
4039tr_completed_training : 0 : , "a", "sv", "ss" : Whether the local player has completed the initial training portion of the training map
4040tr_valve_course_time : 352 : , "sv" : Valve's best time for the timed obstacle course
4041trace_report : 0 : , "sv" :
4042tracer_extra : 1 : , "cl" :
4043TransmitEvents : cmd : : Transmits Game Events to <address:port>
4044tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
4045tv_allow_camera_man_steamid : 0 : , "sv" : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
4046tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
4047tv_autorecord : 0 : : Automatically records all games as GOTV demos.
4048tv_autoretry : 1 : : Relay proxies retry connection after network timeout
4049tv_chatgroupsize : 0 : : Set the default chat group size
4050tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
4051tv_clients : cmd : : Shows list of connected GOTV clients [-instance <inst> ]
4052tv_debug : 0 : : GOTV debug info.
4053tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds
4054tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
4055tv_deltacache : 2 : : Enable delta entity bit stream cache
4056tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
4057tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
4058tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved)
4059tv_enable1 : 0 : , "nf" : Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
4060tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
4061tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV
4062tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV
4063tv_maxclients : 128 : : Maximum client number on GOTV server.
4064tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays.
4065tv_maxrate : 128000 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited
4066tv_mem : cmd : : hltv memory statistics
4067tv_msg : cmd : : Send a screen message to all clients [-instance <inst> ]
4068tv_name : 0 : : GOTV host name
4069tv_nochat : 1 : , "a", "user" : Don't receive chat messages from other GOTV spectators
4070tv_overridemaster : 0 : : Overrides the GOTV master root address.
4071tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients
4072tv_port : 27020 : : Host GOTV[0] port
4073tv_port1 : 27021 : : Host GOTV[1] port
4074tv_record : cmd : : Starts GOTV demo recording [-instance <inst> ]
4075tv_relay : cmd : : Connect to GOTV server and relay broadcast.
4076tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies
4077tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on
4078tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team
4079tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
4080tv_retry : cmd : : Reconnects the GOTV relay proxy
4081tv_snapshotrate : 32 : , "rep" : Snapshots broadcasted per second
4082tv_snapshotrate1 : 32 : : Snapshots broadcasted per second, GOTV[1]
4083tv_spectator_port_offset : 0 : , "cl" :
4084tv_status : cmd : : Show GOTV server status.
4085tv_stop : cmd : : Stops the GOTV broadcast [-instance <inst> ]
4086tv_stoprecord : cmd : : Stops GOTV demo recording [-instance <inst> ]
4087tv_time_remaining : cmd : : Print remaining tv broadcast time
4088tv_timeout : 30 : : GOTV connection timeout in seconds.
4089tv_title : 0 : : Set title for GOTV spectator UI
4090tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view)
4091tv_window_size : 16 : : Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increa
4092tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
4093ui_component_image_collect_debug : 1 : , "cl" :
4094ui_component_image_collect_keeptime : 30 : , "cl" :
4095ui_component_image_collect_size_many_avatars : 1 : , "cl" :
4096ui_component_image_collect_size_many_itemimgs : 1 : , "cl" :
4097ui_component_image_collect_time : 5 : , "cl" :
4098ui_loading_tip_f1 : 0 : , "cl" :
4099ui_loading_tip_f2 : 0 : , "cl" :
4100ui_loading_tip_refresh : 5 : , "cl" :
4101ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
4102ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
4103ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
4104ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position
4105ui_store_scaleform : 1 : , "cl" : Sets store UI to display scaleform.
4106ui_test_community_matchmaking : 0 : , "cl" :
4107ui_volume_scale : 1 : :
4108ui_workshop_games_expire_minutes : 3 : , "cl" :
4109unbind : cmd : : Unbind a key.
4110unbindall : cmd : : Unbind all keys.
4111unbindalljoystick : cmd : : Unbind all joystick keys.
4112unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
4113unload_all_addons : cmd : : Reloads the search paths for game addons.
4114unpause : cmd : : Unpause the game.
4115update_addon_paths : cmd : : Reloads the search paths for game addons.
4116use : cmd : : Use a particular weapon Arguments: <weapon_name>
4117-use : cmd : :
4118+use : cmd : :
4119user : cmd : : Show user data.
4120users : cmd : : Show user info for players on server.
4121v_centermove : 0 : , "cl" :
4122v_centerspeed : 500 : , "cl" :
4123vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
4124vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
4125version : cmd : : Print version info string.
4126vgui_drawfocus : 0 : : Report which panel is under the mouse.
4127vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
4128-vgui_drawtree : cmd : :
4129+vgui_drawtree : cmd : :
4130vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
4131vgui_drawtree_bounds : 0 : : Show panel bounds.
4132vgui_drawtree_clear : cmd : :
4133vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
4134vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
4135vgui_drawtree_hidden : 0 : : Draw the hidden panels.
4136vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
4137vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
4138vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
4139vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
4140vgui_drawtree_scheme : 0 : : Show scheme file for each panel
4141vgui_drawtree_visible : 1 : : Draw the visible panels.
4142vgui_dump_panels : cmd : : vgui_dump_panels [visible]
4143vgui_message_dialog_modal : 1 : , "a", "cl" :
4144vgui_panel_active : 1 : : Is a vgui panel currently active
4145vgui_show_glyph_miss : 0 : :
4146vgui_spew_fonts : cmd : :
4147vgui_togglepanel : cmd : : show/hide vgui panel by name.
4148videooptions_optionsui_callback_disabled : 0 : , "cl" : Used to set video property from options UI.
4149view_punch_decay : 18 : , "cheat", "rep", "cl" : Decay factor exponent for view punch
4150view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil
4151viewanim_addkeyframe : cmd : :
4152viewanim_create : cmd : : viewanim_create
4153viewanim_load : cmd : : load animation from file
4154viewanim_reset : cmd : : reset view angles!
4155viewanim_save : cmd : : Save current animation to file
4156viewanim_test : cmd : : test view animation
4157viewmodel_fov : 68 : , "a", "cl" :
4158viewmodel_offset_x : 2 : , "a", "cl" :
4159viewmodel_offset_y : 2 : , "a", "cl" :
4160viewmodel_offset_z : -1 : , "a", "cl" :
4161viewmodel_presetpos : 0 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic'
4162violence_ablood : 1 : : Draw alien blood
4163violence_agibs : 1 : : Show alien gib entities
4164violence_hblood : 1 : : Draw human blood
4165violence_hgibs : 1 : : Show human gib entities
4166vis_force : 0 : , "sv", "cheat" :
4167vismon_poll_frequency : 0 : , "sv", "cheat" :
4168vismon_trace_limit : 12 : , "sv", "cheat" :
4169vm_debug : 0 : , "cheat", "cl" :
4170vm_draw_addon : 1 : , "cl" :
4171vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
4172vm_pointer_pitch_up_scale : 0 : , "cl" : Limit how much the view model follows the pointer in looking up.
4173voice_all_icons : 0 : , "cl" : Draw all players' voice icons
4174voice_buffer_debug : 0 : :
4175voice_caster_enable : 0 : , "a" : Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
4176voice_caster_scale : 1 : , "a" :
4177voice_clientdebug : 0 : , "cl" :
4178voice_debugfeedback : 0 : :
4179voice_debugfeedbackfrom : 0 : :
4180voice_enable : 1 : , "a" : Toggle voice transmit and receive.
4181voice_fadeouttime : 0 : :
4182voice_forcemicrecord : 1 : , "a" :
4183voice_gain_downward_multiplier : 100 : :
4184voice_gain_max : 35 : :
4185voice_gain_rate : 1 : :
4186voice_gain_target : 32000 : :
4187voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
4188voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
4189voice_icons_method : 2 : , "cl" : 0 = classic style, 1 = particles, 2 = integrated into target ID
4190voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
4191voice_local_icon : 0 : , "cl" : Draw local player's voice icon
4192voice_loopback : 0 : , "user" :
4193voice_minimum_gain : 0 : :
4194voice_mixer_boost : 0 : , "a" :
4195voice_mixer_mute : 0 : , "a" :
4196voice_mixer_volume : 1 : , "a" :
4197voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
4198voice_mute : cmd : : Mute a specific Steam user
4199voice_overdrive : 2 : :
4200voice_overdrivefadetime : 0 : :
4201voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
4202voice_profile : 0 : :
4203voice_record_steam : 0 : : If true use Steam to record voice (not the engine codec)
4204voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
4205voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
4206voice_scale : 0 : , "a" : Overall volume of voice over IP
4207voice_serverdebug : 0 : , "sv" :
4208voice_show_mute : cmd : : Show whether current players are muted.
4209voice_showchannels : 0 : :
4210voice_showincoming : 0 : :
4211voice_steal : 2 : :
4212voice_system_enable : 1 : , "a" : Toggle voice system.
4213voice_threshold : 2000 : , "a", "cl" :
4214voice_thresold_delay : 0 : :
4215voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
4216voice_verbose : 0 : : Turns on debug output with detailed spew about voice data processing.
4217voice_vox : 0 : :
4218voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
4219voice_xsend_debug : 0 : :
4220-voicerecord : cmd : :
4221+voicerecord : cmd : :
4222voicerecord_toggle : cmd : :
4223volume : 1 : , "a" : Sound volume
4224vox_reload : cmd : : Reload sentences.txt file
4225voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
4226voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
4227voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
4228voxeltree_view : cmd : : View entities in the voxel-tree.
4229vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
4230vprof : cmd : : Toggle VProf profiler
4231vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
4232vprof_cachemiss : cmd : : Toggle VProf cache miss checking
4233vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
4234vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
4235vprof_child : cmd : :
4236vprof_collapse_all : cmd : : Collapse the whole vprof tree
4237vprof_counters : 0 : :
4238vprof_counters_show_minmax : 0 : :
4239vprof_dump_counters : cmd : : Dump vprof counters to the console
4240vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
4241vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
4242vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
4243vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
4244vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
4245vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
4246vprof_dump_spikes_terse : 0 : : Whether to use most terse output
4247vprof_expand_all : cmd : : Expand the whole vprof tree
4248vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
4249vprof_generate_report : cmd : : Generate a report to the console.
4250vprof_generate_report_AI : cmd : : Generate a report to the console.
4251vprof_generate_report_AI_only : cmd : : Generate a report to the console.
4252vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
4253vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
4254vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
4255vprof_generate_report_map_load : cmd : : Generate a report to the console.
4256vprof_graph : 0 : : Draw the vprof graph.
4257vprof_graphheight : 256 : , "a" :
4258vprof_graphwidth : 512 : , "a" :
4259vprof_nextsibling : cmd : :
4260vprof_off : cmd : : Turn off VProf profiler
4261vprof_on : cmd : : Turn on VProf profiler
4262vprof_parent : cmd : :
4263vprof_playback_average : cmd : : Average the next N frames.
4264vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
4265vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
4266vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
4267vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
4268vprof_prevsibling : cmd : :
4269vprof_record_start : cmd : : Start recording vprof data for playback later.
4270vprof_record_stop : cmd : : Stop recording vprof data
4271vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
4272vprof_remote_stop : cmd : : Stop an existing remote VProf data request
4273vprof_reset : cmd : : Reset the stats in VProf profiler
4274vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
4275vprof_scope : 0 : : Set a specific scope to start showing vprof tree
4276vprof_scope_entity_gamephys : 0 : , "sv" :
4277vprof_scope_entity_thinks : 0 : , "sv" :
4278vprof_server_spike_threshold : 999 : :
4279vprof_server_thread : 0 : :
4280vprof_think_limit : 0 : , "sv" :
4281vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
4282vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
4283vprof_verbose : 1 : , "a" : Set to one to show average and peak times
4284vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
4285vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
4286vtune : cmd : : Controls VTune's sampling.
4287vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
4288vx_model_list : cmd : : Dump models to VXConsole
4289+walk : cmd : :
4290-walk : cmd : :
4291warningcallstacks_enable : 0 : : All Warning()/DevWarning()/... calls will attach a callstack
4292warningcallstacks_length : 5 : : Length of automatic warning callstacks
4293wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
4294wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
4295wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
4296wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
4297wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
4298wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
4299wc_link_edit : cmd : :
4300weapon_accuracy_logging : 0 : , "a", "rep", "cl" :
4301weapon_accuracy_nospread : 0 : , "cheat", "rep", "cl" : Disable weapon inaccuracy spread
4302weapon_auto_cleanup_time : 0 : , "cl" : If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
4303weapon_debug_spread_gap : 0 : , "cheat", "cl", "ss" :
4304weapon_debug_spread_show : 0 : , "cheat", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
4305weapon_land_dip_amt : 20 : , "cheat", "rep", "cl" : The amount the gun should dip when the player lands after a jump.
4306weapon_legacy_recoiltable : 0 : , "rep", "cl" :
4307weapon_max_before_cleanup : 0 : , "cl" : If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
4308weapon_molotov_maxdetonateslope : 30 : , "sv", "rep" : Maximum angle of slope on which the molotov will detonate
4309weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : Amount of time needed between shots before restarting recoil
4310weapon_recoil_decay1_exp : 3 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
4311weapon_recoil_decay2_exp : 8 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
4312weapon_recoil_decay2_lin : 18 : , "cheat", "rep", "cl" : Decay factor (linear term) for weapon recoil
4313weapon_recoil_scale : 2 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
4314weapon_recoil_scale_motion_controller : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
4315weapon_recoil_suppression_factor : 0 : , "cheat", "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
4316weapon_recoil_suppression_shots : 4 : , "cheat", "rep", "cl" : Number of shots before weapon uses full recoil
4317weapon_recoil_variance : 0 : , "cheat", "rep", "cl" : Amount of variance per recoil impulse
4318weapon_recoil_vel_decay : 4 : , "cheat", "rep", "cl" : Decay factor for weapon recoil velocity
4319weapon_recoil_view_punch_extra : 0 : , "cheat", "rep", "cl" : Additional (non-aim) punch added to view from recoil
4320weapon_reload_database : cmd : : Reload the weapon database
4321weapon_reticle_knife_show : 0 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
4322weapon_showproficiency : 0 : , "sv" :
4323webapi_values_init_buffer_size_0 : 65536 : , "cl" : Initial buffer size for buffers in the WebAPIValues buffer pool
4324webapi_values_max_pool_size_mb_0 : 10 : , "cl" : Maximum size in bytes of the WebAPIValues buffer pool
4325whitelistcmd : cmd : : Runs a whitelisted command.
4326windows_speaker_config : 6 : , "a" :
4327wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
4328workshop_publish : cmd : : Bring up the Workshop Publish dialog.
4329workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
4330workshop_workbench : cmd : : Bring up the Workshop workbench dialog.
4331writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
4332writeip : cmd : : Save the ban list to banned_ip.cfg.
4333xbox_arcade_remaining_trial_time : 2700 : , "ss" : time remaining in trial mode
4334xbox_arcade_title_unlocked : 1 : : debug unlocking arcade title
4335xbox_autothrottle : 1 : , "a", "sv" :
4336xbox_steering_deadzone : 0 : , "sv" :
4337xbox_throttlebias : 100 : , "a", "sv" :
4338xbox_throttlespoof : 200 : , "a", "sv" :
4339xc_crouch_debounce : 0 : , "sv" :
4340xload : cmd : : Load a saved game from a console storage device.
4341xlook : cmd : :
4342xmove : cmd : :
4343xsave : cmd : : Saves current game to a console storage device.
4344z_ragdoll_impact_strength : 500 : , "cl" :
4345-zoom : cmd : :
4346+zoom : cmd : :
4347-zoom_in : cmd : :
4348+zoom_in : cmd : :
4349-zoom_out : cmd : :
4350+zoom_out : cmd : :
4351zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
4352zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
4353--------------
43544349 total convars/concommands