· 6 years ago · Dec 11, 2019, 11:52 AM
12019-12-11 12:41:28.216 30694-30761/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
2 at Doozy.Engine.Soundy.SoundyManager.get_Pooler () [0x00000] in <00000000000000000000000000000000>:0
3 at Doozy.Engine.Soundy.SoundyManager.Play (System.String databaseName, System.String soundName) [0x00000] in <00000000000000000000000000000000>:0
4 at Doozy.Engine.UI.UIButtonBehavior.PlayAnimation (Doozy.Engine.UI.UIButton button, System.Boolean withSound, UnityEngine.Events.UnityAction onStartCallback, UnityEngine.Events.UnityAction onCompleteCallback) [0x00000] in <00000000000000000000000000000000>:0
5 at Doozy.Engine.UI.UIButton+<ExecuteButtonBehaviorEnumerator>d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
6 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
7 at Doozy.Engine.UI.UIButton.ExecutePointerDown (System.Boolean debug) [0x00000] in <00000000000000000000000000000000>:0
82019-12-11 12:41:29.352 30694-30761/? I/Unity: Matchmaking started
9 Services.PlayNetService:MatchmakingStartSuccess(PlayFabResultCommon)
10 System.Action`1:Invoke(T)
11 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
12 System.Action`1:Invoke(T)
13 System.Action:Invoke()
14 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
15 PlayFab.Internal.<Post>d__12:MoveNext()
16 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
17
18 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
192019-12-11 12:41:29.384 30694-30761/? W/Unity: Localized Key title_matchmaking is missing in DE
20 Services.LocalizationService:GetLocalizedValue(String)
21 LocalizedText:LanguageChanged(LocalizationLanguages)
22
23 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
242019-12-11 12:41:29.389 30694-30761/? W/Unity: Localized Key line_title_matchmakingInfo is missing in DE
25 Services.LocalizationService:GetLocalizedValue(String)
26 LocalizedText:LanguageChanged(LocalizationLanguages)
27
28 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
292019-12-11 12:41:36.410 30694-30761/? I/Unity: Match found
30 Services.PlayNetService:MatchmakingCheckSuccess(PlayFabResultCommon)
31 System.Action`1:Invoke(T)
32 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
33 System.Action`1:Invoke(T)
34 System.Action:Invoke()
35 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
36 PlayFab.Internal.<Post>d__12:MoveNext()
37 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
38
39 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
402019-12-11 12:41:36.420 30694-30761/? I/Unity: Prepare Game
41 Services.PlayNetService:MatchmakingCheckSuccess(PlayFabResultCommon)
42 System.Action`1:Invoke(T)
43 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
44 System.Action`1:Invoke(T)
45 System.Action:Invoke()
46 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
47 PlayFab.Internal.<Post>d__12:MoveNext()
48 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
49
50 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
512019-12-11 12:41:36.433 30694-30761/? W/Unity: Localized Key txt_matchFound is missing in DE
52 Services.LocalizationService:GetLocalizedValue(String)
53 LocalizedText:LanguageChanged(LocalizationLanguages)
54
55 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
562019-12-11 12:41:36.436 30694-30761/? W/Unity: Localized Key title_matchmaking is missing in DE
57 Services.LocalizationService:GetLocalizedValue(String)
58 LocalizedText:LanguageChanged(LocalizationLanguages)
59
60 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
612019-12-11 12:41:37.608 30694-30761/? I/Unity: Game Ready -> waiting for other player
62 Services.PlayNetService:MatchPrepareSuccess(PlayFabResultCommon)
63 System.Action`1:Invoke(T)
64 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
65 System.Action`1:Invoke(T)
66 System.Action:Invoke()
67 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
68 PlayFab.Internal.<Post>d__12:MoveNext()
69 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
70
71 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
722019-12-11 12:41:41.048 30694-30761/? I/Unity: Data received -> start game
73 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
74 System.Action`1:Invoke(T)
75 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
76 System.Action`1:Invoke(T)
77 System.Action:Invoke()
78 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
79 PlayFab.Internal.<Post>d__12:MoveNext()
80 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
81
82 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
832019-12-11 12:41:41.062 30694-30761/? I/Unity: Start Multiplayer-Game
84 Services.CasualNetService:OnMatchStateChanged(MatchStates)
85 System.Action`1:Invoke(T)
86 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
87 System.Action`1:Invoke(T)
88 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
89 System.Action`1:Invoke(T)
90 System.Action:Invoke()
91 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
92 PlayFab.Internal.<Post>d__12:MoveNext()
93 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
94
95 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
962019-12-11 12:41:41.077 30694-30761/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_STARTED for difficulty: 1
97 Services.StatsService:AddStatsGame(StatsType, Int32)
98 GameMode:ActionStartNewGame()
99 System.Action`1:Invoke(T)
100 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
101 System.Action`1:Invoke(T)
102 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
103 System.Action`1:Invoke(T)
104 System.Action:Invoke()
105 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
106 PlayFab.Internal.<Post>d__12:MoveNext()
107 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
108
109 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1102019-12-11 12:41:42.249 30694-30871/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
111
112 (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
1132019-12-11 12:41:42.365 30694-30761/? I/Unity: State changed: MainMenu -> Game
114 GameController:LoadingCompleted()
115 <LoadTransitionWaitComplete>d__17:MoveNext()
116 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
117
118 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1192019-12-11 12:41:42.394 30694-30761/? I/Unity: [GameMode] load game + gameui
120 GameMode:UpdateGame(Boolean)
121 GameController:Update()
122
123 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1242019-12-11 12:41:42.397 30694-30761/? I/Unity: [GameMode] empty move limit set to:15
125 GameMode:UpdateGame(Boolean)
126 GameController:Update()
127
128 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1292019-12-11 12:41:42.401 30694-30761/? I/Unity: [AATKitBinding] AddPlacementToView placementName:Checkers_Banner
130 AATKitBinding:AddPlacementToView(String)
131 SDKManager:ShowBanner()
132 GameMode:UpdateGame(Boolean)
133 GameController:Update()
134
135 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1362019-12-11 12:41:42.406 30694-30761/? I/Unity: [AATKitBinding] StartPlacementAutoReload placementName:Checkers_Banner
137 AATKitBinding:StartPlacementAutoReload(String)
138 GameMode:UpdateGame(Boolean)
139 GameController:Update()
140
141 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1422019-12-11 12:41:43.488 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
143 SDKManager:OnHaveAd(String)
144
145 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1462019-12-11 12:41:44.917 30694-30761/? I/Unity: Timer changed for Player1 -> Started
147 GameMode:TimerOnChange(TimerStates)
148 System.Action`1:Invoke(T)
149 Assets.Scripts.<RunTimer>d__16:MoveNext()
150 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
151 GameMode:UpdateGame(Boolean)
152 GameController:Update()
153
154 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1552019-12-11 12:42:00.583 30694-30761/? I/Unity: New data received
156 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
157 System.Action`1:Invoke(T)
158 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
159 System.Action`1:Invoke(T)
160 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
161 System.Action`1:Invoke(T)
162 System.Action:Invoke()
163 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
164 PlayFab.Internal.<Post>d__12:MoveNext()
165 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
166
167 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1682019-12-11 12:42:00.606 30694-30761/? I/Unity: target selected
169 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
170 Checkers:DoSelect(Coords)
171 Services.<ExecuteCommand>d__15:MoveNext()
172 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
173 System.Action`1:Invoke(T)
174 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
175 System.Action`1:Invoke(T)
176 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
177 System.Action`1:Invoke(T)
178 System.Action:Invoke()
179 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
180 PlayFab.Internal.<Post>d__12:MoveNext()
181 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
182
183 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1842019-12-11 12:42:00.626 30694-30761/? I/Unity: Select target 2/6
185 Services.<ExecuteCommand>d__15:MoveNext()
186 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
187 System.Action`1:Invoke(T)
188 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
189 System.Action`1:Invoke(T)
190 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
191 System.Action`1:Invoke(T)
192 System.Action:Invoke()
193 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
194 PlayFab.Internal.<Post>d__12:MoveNext()
195 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
196
197 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1982019-12-11 12:42:00.665 30694-30761/? I/Unity: (Player1) Action: B6 -> A5
199 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
200 Checkers:DoAction(Int32, Int32)
201 Services.<ExecuteCommand>d__15:MoveNext()
202 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
203 System.Action`1:Invoke(T)
204 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
205 System.Action`1:Invoke(T)
206 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
207 System.Action`1:Invoke(T)
208 System.Action:Invoke()
209 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
210 PlayFab.Internal.<Post>d__12:MoveNext()
211 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
212
213 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2142019-12-11 12:42:00.686 30694-30761/? I/Unity: Player switch -> Player2
215 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
216 Checkers:DoAction(Int32, Int32)
217 Services.<ExecuteCommand>d__15:MoveNext()
218 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
219 System.Action`1:Invoke(T)
220 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
221 System.Action`1:Invoke(T)
222 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
223 System.Action`1:Invoke(T)
224 System.Action:Invoke()
225 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
226 PlayFab.Internal.<Post>d__12:MoveNext()
227 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
228
229 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2302019-12-11 12:42:00.707 30694-30761/? I/Unity: EmptyMove?: 1
231 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
232 Checkers:DoAction(Int32, Int32)
233 Services.<ExecuteCommand>d__15:MoveNext()
234 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
235 System.Action`1:Invoke(T)
236 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
237 System.Action`1:Invoke(T)
238 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
239 System.Action`1:Invoke(T)
240 System.Action:Invoke()
241 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
242 PlayFab.Internal.<Post>d__12:MoveNext()
243 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
244
245 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2462019-12-11 12:42:00.724 30694-30761/? I/Unity: Move target 1/5
247 Services.<ExecuteCommand>d__15:MoveNext()
248 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
249 System.Action`1:Invoke(T)
250 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
251 System.Action`1:Invoke(T)
252 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
253 System.Action`1:Invoke(T)
254 System.Action:Invoke()
255 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
256 PlayFab.Internal.<Post>d__12:MoveNext()
257 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
258
259 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2602019-12-11 12:42:00.744 30694-30761/? I/Unity: Other Player Action completed
261 Services.<ExecuteCommand>d__15:MoveNext()
262 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
263 System.Action`1:Invoke(T)
264 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
265 System.Action`1:Invoke(T)
266 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
267 System.Action`1:Invoke(T)
268 System.Action:Invoke()
269 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
270 PlayFab.Internal.<Post>d__12:MoveNext()
271 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
272
273 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2742019-12-11 12:42:01.825 30694-30761/? I/Unity: Timer changed for Player2 -> Started
275 GameMode:TimerOnChange(TimerStates)
276 System.Action`1:Invoke(T)
277 Assets.Scripts.<RunTimer>d__16:MoveNext()
278 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
279 GameMode:UpdateGame(Boolean)
280 GameController:Update()
281
282 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2832019-12-11 12:42:02.750 30694-30761/? I/Unity: Clicked Square_C_3 (TokenSlot)
284 TokenSlot:OnPointerClick(PointerEventData)
285 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
286 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
287 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
288 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
289 UnityEngine.EventSystems.StandaloneInputModule:Process()
290
291 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2922019-12-11 12:42:02.762 30694-30761/? I/Unity: target selected
293 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
294 Checkers:DoSelect(Coords)
295 GameMode:SelectToken(GameObject)
296 GameMode:HandleInput(GameObject)
297 System.Action`1:Invoke(T)
298 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
299 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
300 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
301 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
302 UnityEngine.EventSystems.StandaloneInputModule:Process()
303
304 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3052019-12-11 12:42:03.268 30694-30761/? I/Unity: Clicked Square_D_4 (TokenSlot)
306 TokenSlot:OnPointerClick(PointerEventData)
307 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
308 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
309 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
310 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
311 UnityEngine.EventSystems.StandaloneInputModule:Process()
312
313 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3142019-12-11 12:42:03.284 30694-30761/? I/Unity: (Player2) Action: C3 -> D4
315 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
316 Checkers:DoAction(Int32, Int32)
317 GameMode:DoBoardAction(TokenSlot)
318 GameMode:HandleInput(GameObject)
319 System.Action`1:Invoke(T)
320 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
321 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
322 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
323 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
324 UnityEngine.EventSystems.StandaloneInputModule:Process()
325
326 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3272019-12-11 12:42:03.297 30694-30761/? I/Unity: Player switch -> Player1
328 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
329 Checkers:DoAction(Int32, Int32)
330 GameMode:DoBoardAction(TokenSlot)
331 GameMode:HandleInput(GameObject)
332 System.Action`1:Invoke(T)
333 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
334 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
335 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
336 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
337 UnityEngine.EventSystems.StandaloneInputModule:Process()
338
339 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3402019-12-11 12:42:03.309 30694-30761/? I/Unity: EmptyMove?: 2
341 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
342 Checkers:DoAction(Int32, Int32)
343 GameMode:DoBoardAction(TokenSlot)
344 GameMode:HandleInput(GameObject)
345 System.Action`1:Invoke(T)
346 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
347 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
348 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
349 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
350 UnityEngine.EventSystems.StandaloneInputModule:Process()
351
352 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3532019-12-11 12:42:03.318 30694-30761/? I/Unity: Start send action
354 GameMode:HandleInput(GameObject)
355 System.Action`1:Invoke(T)
356 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
357 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
358 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
359 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
360 UnityEngine.EventSystems.StandaloneInputModule:Process()
361
362 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3632019-12-11 12:42:04.477 30694-30761/? I/Unity: Action submitted
364 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
365 System.Action`1:Invoke(T)
366 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
367 System.Action`1:Invoke(T)
368 System.Action:Invoke()
369 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
370 PlayFab.Internal.<Post>d__12:MoveNext()
371 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
372
373 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3742019-12-11 12:42:04.571 30694-30761/? I/Unity: Timer changed for Player1 -> Started
375 GameMode:TimerOnChange(TimerStates)
376 System.Action`1:Invoke(T)
377 Assets.Scripts.<RunTimer>d__16:MoveNext()
378 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
379 GameMode:UpdateGame(Boolean)
380 GameController:Update()
381
382 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3832019-12-11 12:42:10.122 30694-30761/? I/Unity: New data received
384 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
385 System.Action`1:Invoke(T)
386 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
387 System.Action`1:Invoke(T)
388 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
389 System.Action`1:Invoke(T)
390 System.Action:Invoke()
391 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
392 PlayFab.Internal.<Post>d__12:MoveNext()
393 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
394
395 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3962019-12-11 12:42:10.146 30694-30761/? I/Unity: target selected
397 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
398 Checkers:DoSelect(Coords)
399 Services.<ExecuteCommand>d__15:MoveNext()
400 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
401 System.Action`1:Invoke(T)
402 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
403 System.Action`1:Invoke(T)
404 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
405 System.Action`1:Invoke(T)
406 System.Action:Invoke()
407 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
408 PlayFab.Internal.<Post>d__12:MoveNext()
409 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
410
411 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4122019-12-11 12:42:10.164 30694-30761/? I/Unity: Select target 4/6
413 Services.<ExecuteCommand>d__15:MoveNext()
414 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
415 System.Action`1:Invoke(T)
416 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
417 System.Action`1:Invoke(T)
418 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
419 System.Action`1:Invoke(T)
420 System.Action:Invoke()
421 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
422 PlayFab.Internal.<Post>d__12:MoveNext()
423 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
424
425 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4262019-12-11 12:42:10.188 30694-30761/? I/Unity: (Player1) Action: D6 -> E5
427 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
428 Checkers:DoAction(Int32, Int32)
429 Services.<ExecuteCommand>d__15:MoveNext()
430 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
431 System.Action`1:Invoke(T)
432 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
433 System.Action`1:Invoke(T)
434 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
435 System.Action`1:Invoke(T)
436 System.Action:Invoke()
437 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
438 PlayFab.Internal.<Post>d__12:MoveNext()
439 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
440
441 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4422019-12-11 12:42:10.208 30694-30761/? I/Unity: Player switch -> Player2
443 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
444 Checkers:DoAction(Int32, Int32)
445 Services.<ExecuteCommand>d__15:MoveNext()
446 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
447 System.Action`1:Invoke(T)
448 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
449 System.Action`1:Invoke(T)
450 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
451 System.Action`1:Invoke(T)
452 System.Action:Invoke()
453 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
454 PlayFab.Internal.<Post>d__12:MoveNext()
455 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
456
457 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4582019-12-11 12:42:10.229 30694-30761/? I/Unity: EmptyMove?: 3
459 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
460 Checkers:DoAction(Int32, Int32)
461 Services.<ExecuteCommand>d__15:MoveNext()
462 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
463 System.Action`1:Invoke(T)
464 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
465 System.Action`1:Invoke(T)
466 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
467 System.Action`1:Invoke(T)
468 System.Action:Invoke()
469 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
470 PlayFab.Internal.<Post>d__12:MoveNext()
471 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
472
473 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4742019-12-11 12:42:10.247 30694-30761/? I/Unity: Move target 5/5
475 Services.<ExecuteCommand>d__15:MoveNext()
476 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
477 System.Action`1:Invoke(T)
478 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
479 System.Action`1:Invoke(T)
480 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
481 System.Action`1:Invoke(T)
482 System.Action:Invoke()
483 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
484 PlayFab.Internal.<Post>d__12:MoveNext()
485 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
486
487 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4882019-12-11 12:42:10.264 30694-30761/? I/Unity: Other Player Action completed
489 Services.<ExecuteCommand>d__15:MoveNext()
490 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
491 System.Action`1:Invoke(T)
492 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
493 System.Action`1:Invoke(T)
494 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
495 System.Action`1:Invoke(T)
496 System.Action:Invoke()
497 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
498 PlayFab.Internal.<Post>d__12:MoveNext()
499 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
500
501 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5022019-12-11 12:42:11.340 30694-30761/? I/Unity: Timer changed for Player2 -> Started
503 GameMode:TimerOnChange(TimerStates)
504 System.Action`1:Invoke(T)
505 Assets.Scripts.<RunTimer>d__16:MoveNext()
506 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
507 GameMode:UpdateGame(Boolean)
508 GameController:Update()
509
510 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5112019-12-11 12:42:13.493 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
512 SDKManager:OnHaveAd(String)
513
514 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5152019-12-11 12:42:15.593 30694-30761/? I/Unity: Clicked Square_D_2 (TokenSlot)
516 TokenSlot:OnPointerClick(PointerEventData)
517 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
518 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
519 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
520 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
521 UnityEngine.EventSystems.StandaloneInputModule:Process()
522
523 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5242019-12-11 12:42:15.606 30694-30761/? I/Unity: target selected
525 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
526 Checkers:DoSelect(Coords)
527 GameMode:SelectToken(GameObject)
528 GameMode:HandleInput(GameObject)
529 System.Action`1:Invoke(T)
530 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
531 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
532 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
533 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
534 UnityEngine.EventSystems.StandaloneInputModule:Process()
535
536 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5372019-12-11 12:42:16.108 30694-30761/? I/Unity: Clicked Square_C_3 (TokenSlot)
538 TokenSlot:OnPointerClick(PointerEventData)
539 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
540 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
541 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
542 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
543 UnityEngine.EventSystems.StandaloneInputModule:Process()
544
545 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5462019-12-11 12:42:16.122 30694-30761/? I/Unity: (Player2) Action: D2 -> C3
547 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
548 Checkers:DoAction(Int32, Int32)
549 GameMode:DoBoardAction(TokenSlot)
550 GameMode:HandleInput(GameObject)
551 System.Action`1:Invoke(T)
552 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
553 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
554 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
555 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
556 UnityEngine.EventSystems.StandaloneInputModule:Process()
557
558 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5592019-12-11 12:42:16.134 30694-30761/? I/Unity: Player switch -> Player1
560 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
561 Checkers:DoAction(Int32, Int32)
562 GameMode:DoBoardAction(TokenSlot)
563 GameMode:HandleInput(GameObject)
564 System.Action`1:Invoke(T)
565 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
566 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
567 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
568 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
569 UnityEngine.EventSystems.StandaloneInputModule:Process()
570
571 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5722019-12-11 12:42:16.145 30694-30761/? I/Unity: EmptyMove?: 4
573 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
574 Checkers:DoAction(Int32, Int32)
575 GameMode:DoBoardAction(TokenSlot)
576 GameMode:HandleInput(GameObject)
577 System.Action`1:Invoke(T)
578 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
579 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
580 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
581 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
582 UnityEngine.EventSystems.StandaloneInputModule:Process()
583
584 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5852019-12-11 12:42:16.154 30694-30761/? I/Unity: Start send action
586 GameMode:HandleInput(GameObject)
587 System.Action`1:Invoke(T)
588 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
589 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
590 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
591 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
592 UnityEngine.EventSystems.StandaloneInputModule:Process()
593
594 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5952019-12-11 12:42:17.324 30694-30761/? I/Unity: Action submitted
596 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
597 System.Action`1:Invoke(T)
598 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
599 System.Action`1:Invoke(T)
600 System.Action:Invoke()
601 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
602 PlayFab.Internal.<Post>d__12:MoveNext()
603 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
604
605 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6062019-12-11 12:42:17.353 30694-30761/? I/Unity: Timer changed for Player1 -> Started
607 GameMode:TimerOnChange(TimerStates)
608 System.Action`1:Invoke(T)
609 Assets.Scripts.<RunTimer>d__16:MoveNext()
610 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
611 GameMode:UpdateGame(Boolean)
612 GameController:Update()
613
614 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6152019-12-11 12:42:28.830 30694-30761/? I/Unity: New data received
616 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
617 System.Action`1:Invoke(T)
618 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
619 System.Action`1:Invoke(T)
620 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
621 System.Action`1:Invoke(T)
622 System.Action:Invoke()
623 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
624 PlayFab.Internal.<Post>d__12:MoveNext()
625 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
626
627 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6282019-12-11 12:42:28.854 30694-30761/? I/Unity: target selected
629 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
630 Checkers:DoSelect(Coords)
631 Services.<ExecuteCommand>d__15:MoveNext()
632 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
633 System.Action`1:Invoke(T)
634 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
635 System.Action`1:Invoke(T)
636 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
637 System.Action`1:Invoke(T)
638 System.Action:Invoke()
639 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
640 PlayFab.Internal.<Post>d__12:MoveNext()
641 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
642
643 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6442019-12-11 12:42:28.873 30694-30761/? I/Unity: Select target 6/6
645 Services.<ExecuteCommand>d__15:MoveNext()
646 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
647 System.Action`1:Invoke(T)
648 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
649 System.Action`1:Invoke(T)
650 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
651 System.Action`1:Invoke(T)
652 System.Action:Invoke()
653 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
654 PlayFab.Internal.<Post>d__12:MoveNext()
655 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
656
657 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6582019-12-11 12:42:28.895 30694-30761/? I/Unity: (Player1) Action: F6 -> G5
659 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
660 Checkers:DoAction(Int32, Int32)
661 Services.<ExecuteCommand>d__15:MoveNext()
662 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
663 System.Action`1:Invoke(T)
664 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
665 System.Action`1:Invoke(T)
666 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
667 System.Action`1:Invoke(T)
668 System.Action:Invoke()
669 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
670 PlayFab.Internal.<Post>d__12:MoveNext()
671 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
672
673 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6742019-12-11 12:42:28.915 30694-30761/? I/Unity: Player switch -> Player2
675 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
676 Checkers:DoAction(Int32, Int32)
677 Services.<ExecuteCommand>d__15:MoveNext()
678 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
679 System.Action`1:Invoke(T)
680 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
681 System.Action`1:Invoke(T)
682 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
683 System.Action`1:Invoke(T)
684 System.Action:Invoke()
685 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
686 PlayFab.Internal.<Post>d__12:MoveNext()
687 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
688
689 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6902019-12-11 12:42:28.937 30694-30761/? I/Unity: EmptyMove?: 5
691 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
692 Checkers:DoAction(Int32, Int32)
693 Services.<ExecuteCommand>d__15:MoveNext()
694 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
695 System.Action`1:Invoke(T)
696 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
697 System.Action`1:Invoke(T)
698 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
699 System.Action`1:Invoke(T)
700 System.Action:Invoke()
701 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
702 PlayFab.Internal.<Post>d__12:MoveNext()
703 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
704
705 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7062019-12-11 12:42:28.954 30694-30761/? I/Unity: Move target 7/5
707 Services.<ExecuteCommand>d__15:MoveNext()
708 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
709 System.Action`1:Invoke(T)
710 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
711 System.Action`1:Invoke(T)
712 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
713 System.Action`1:Invoke(T)
714 System.Action:Invoke()
715 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
716 PlayFab.Internal.<Post>d__12:MoveNext()
717 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
718
719 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7202019-12-11 12:42:28.971 30694-30761/? I/Unity: Other Player Action completed
721 Services.<ExecuteCommand>d__15:MoveNext()
722 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
723 System.Action`1:Invoke(T)
724 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
725 System.Action`1:Invoke(T)
726 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
727 System.Action`1:Invoke(T)
728 System.Action:Invoke()
729 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
730 PlayFab.Internal.<Post>d__12:MoveNext()
731 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
732
733 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7342019-12-11 12:42:30.058 30694-30761/? I/Unity: Timer changed for Player2 -> Started
735 GameMode:TimerOnChange(TimerStates)
736 System.Action`1:Invoke(T)
737 Assets.Scripts.<RunTimer>d__16:MoveNext()
738 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
739 GameMode:UpdateGame(Boolean)
740 GameController:Update()
741
742 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7432019-12-11 12:42:30.058 30694-30761/? I/Unity: Timer changed for Player2 -> Started
744 GameMode:TimerOnChange(TimerStates)
745 System.Action`1:Invoke(T)
746 Assets.Scripts.<RunTimer>d__16:MoveNext()
747 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
748 GameMode:UpdateGame(Boolean)
749 GameController:Update()
750
751 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7522019-12-11 12:42:30.758 30694-30761/? I/Unity: Clicked Square_E_1 (TokenSlot)
753 TokenSlot:OnPointerClick(PointerEventData)
754 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
755 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
756 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
757 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
758 UnityEngine.EventSystems.StandaloneInputModule:Process()
759
760 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7612019-12-11 12:42:30.774 30694-30761/? I/Unity: INVALID select - forced to other target
762 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
763 Checkers:DoSelect(Coords)
764 GameMode:SelectToken(GameObject)
765 GameMode:HandleInput(GameObject)
766 System.Action`1:Invoke(T)
767 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
768 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
769 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
770 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
771 UnityEngine.EventSystems.StandaloneInputModule:Process()
772
773 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7742019-12-11 12:42:32.333 30694-30761/? I/Unity: Clicked Square_D_4 (TokenSlot)
775 TokenSlot:OnPointerClick(PointerEventData)
776 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
777 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
778 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
779 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
780 UnityEngine.EventSystems.StandaloneInputModule:Process()
781
782 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7832019-12-11 12:42:32.346 30694-30761/? I/Unity: target selected
784 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
785 Checkers:DoSelect(Coords)
786 GameMode:SelectToken(GameObject)
787 GameMode:HandleInput(GameObject)
788 System.Action`1:Invoke(T)
789 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
790 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
791 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
792 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
793 UnityEngine.EventSystems.StandaloneInputModule:Process()
794
795 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7962019-12-11 12:42:32.851 30694-30761/? I/Unity: Clicked Square_F_6 (TokenSlot)
797 TokenSlot:OnPointerClick(PointerEventData)
798 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
799 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
800 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
801 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
802 UnityEngine.EventSystems.StandaloneInputModule:Process()
803
804 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8052019-12-11 12:42:32.864 30694-30761/? I/Unity: (Player2) Action: D4 -> F6
806 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
807 Checkers:DoAction(Int32, Int32)
808 GameMode:DoBoardAction(TokenSlot)
809 GameMode:HandleInput(GameObject)
810 System.Action`1:Invoke(T)
811 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
812 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
813 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
814 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
815 UnityEngine.EventSystems.StandaloneInputModule:Process()
816
817 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8182019-12-11 12:42:32.875 30694-30761/? I/Unity: EmptyMove?: 0
819 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
820 Checkers:DoAction(Int32, Int32)
821 GameMode:DoBoardAction(TokenSlot)
822 GameMode:HandleInput(GameObject)
823 System.Action`1:Invoke(T)
824 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
825 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
826 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
827 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
828 UnityEngine.EventSystems.StandaloneInputModule:Process()
829
830 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8312019-12-11 12:42:33.349 30694-30761/? I/Unity: Clicked Square_H_4 (TokenSlot)
832 TokenSlot:OnPointerClick(PointerEventData)
833 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
834 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
835 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
836 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
837 UnityEngine.EventSystems.StandaloneInputModule:Process()
838
839 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8402019-12-11 12:42:33.863 30694-30761/? I/Unity: Clicked Square_H_4 (TokenSlot)
841 TokenSlot:OnPointerClick(PointerEventData)
842 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
843 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
844 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
845 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
846 UnityEngine.EventSystems.StandaloneInputModule:Process()
847
848 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8492019-12-11 12:42:33.876 30694-30761/? I/Unity: (Player2) Action: F6 -> H4
850 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
851 Checkers:DoAction(Int32, Int32)
852 GameMode:DoBoardAction(TokenSlot)
853 GameMode:HandleInput(GameObject)
854 System.Action`1:Invoke(T)
855 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
856 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
857 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
858 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
859 UnityEngine.EventSystems.StandaloneInputModule:Process()
860
861 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8622019-12-11 12:42:33.888 30694-30761/? I/Unity: Player switch -> Player1
863 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
864 Checkers:DoAction(Int32, Int32)
865 GameMode:DoBoardAction(TokenSlot)
866 GameMode:HandleInput(GameObject)
867 System.Action`1:Invoke(T)
868 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
869 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
870 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
871 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
872 UnityEngine.EventSystems.StandaloneInputModule:Process()
873
874 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8752019-12-11 12:42:33.899 30694-30761/? I/Unity: EmptyMove?: 0
876 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
877 Checkers:DoAction(Int32, Int32)
878 GameMode:DoBoardAction(TokenSlot)
879 GameMode:HandleInput(GameObject)
880 System.Action`1:Invoke(T)
881 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
882 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
883 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
884 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
885 UnityEngine.EventSystems.StandaloneInputModule:Process()
886
887 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8882019-12-11 12:42:33.909 30694-30761/? I/Unity: Start send action
889 GameMode:HandleInput(GameObject)
890 System.Action`1:Invoke(T)
891 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
892 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
893 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
894 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
895 UnityEngine.EventSystems.StandaloneInputModule:Process()
896
897 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8982019-12-11 12:42:34.883 30694-30761/? I/Unity: Action submitted
899 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
900 System.Action`1:Invoke(T)
901 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
902 System.Action`1:Invoke(T)
903 System.Action:Invoke()
904 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
905 PlayFab.Internal.<Post>d__12:MoveNext()
906 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
907
908 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9092019-12-11 12:42:35.106 30694-30761/? I/Unity: Timer changed for Player1 -> Started
910 GameMode:TimerOnChange(TimerStates)
911 System.Action`1:Invoke(T)
912 Assets.Scripts.<RunTimer>d__16:MoveNext()
913 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
914 GameMode:UpdateGame(Boolean)
915 GameController:Update()
916
917 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9182019-12-11 12:42:42.882 30694-30761/? I/Unity: New data received
919 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
920 System.Action`1:Invoke(T)
921 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
922 System.Action`1:Invoke(T)
923 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
924 System.Action`1:Invoke(T)
925 System.Action:Invoke()
926 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
927 PlayFab.Internal.<Post>d__12:MoveNext()
928 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
929
930 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9312019-12-11 12:42:42.906 30694-30761/? I/Unity: target selected
932 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
933 Checkers:DoSelect(Coords)
934 Services.<ExecuteCommand>d__15:MoveNext()
935 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
936 System.Action`1:Invoke(T)
937 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
938 System.Action`1:Invoke(T)
939 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
940 System.Action`1:Invoke(T)
941 System.Action:Invoke()
942 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
943 PlayFab.Internal.<Post>d__12:MoveNext()
944 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
945
946 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9472019-12-11 12:42:42.924 30694-30761/? I/Unity: Select target 8/6
948 Services.<ExecuteCommand>d__15:MoveNext()
949 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
950 System.Action`1:Invoke(T)
951 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
952 System.Action`1:Invoke(T)
953 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
954 System.Action`1:Invoke(T)
955 System.Action:Invoke()
956 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
957 PlayFab.Internal.<Post>d__12:MoveNext()
958 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
959
960 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9612019-12-11 12:42:42.948 30694-30761/? I/Unity: (Player1) Action: H6 -> G5
962 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
963 Checkers:DoAction(Int32, Int32)
964 Services.<ExecuteCommand>d__15:MoveNext()
965 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
966 System.Action`1:Invoke(T)
967 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
968 System.Action`1:Invoke(T)
969 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
970 System.Action`1:Invoke(T)
971 System.Action:Invoke()
972 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
973 PlayFab.Internal.<Post>d__12:MoveNext()
974 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
975
976 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9772019-12-11 12:42:42.969 30694-30761/? I/Unity: Player switch -> Player2
978 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
979 Checkers:DoAction(Int32, Int32)
980 Services.<ExecuteCommand>d__15:MoveNext()
981 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
982 System.Action`1:Invoke(T)
983 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
984 System.Action`1:Invoke(T)
985 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
986 System.Action`1:Invoke(T)
987 System.Action:Invoke()
988 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
989 PlayFab.Internal.<Post>d__12:MoveNext()
990 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
991
992 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9932019-12-11 12:42:42.990 30694-30761/? I/Unity: EmptyMove?: 1
994 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
995 Checkers:DoAction(Int32, Int32)
996 Services.<ExecuteCommand>d__15:MoveNext()
997 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
998 System.Action`1:Invoke(T)
999 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1000 System.Action`1:Invoke(T)
1001 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1002 System.Action`1:Invoke(T)
1003 System.Action:Invoke()
1004 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1005 PlayFab.Internal.<Post>d__12:MoveNext()
1006 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1007
1008 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10092019-12-11 12:42:43.007 30694-30761/? I/Unity: Move target 7/5
1010 Services.<ExecuteCommand>d__15:MoveNext()
1011 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1012 System.Action`1:Invoke(T)
1013 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1014 System.Action`1:Invoke(T)
1015 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1016 System.Action`1:Invoke(T)
1017 System.Action:Invoke()
1018 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1019 PlayFab.Internal.<Post>d__12:MoveNext()
1020 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1021
1022 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10232019-12-11 12:42:43.024 30694-30761/? I/Unity: Other Player Action completed
1024 Services.<ExecuteCommand>d__15:MoveNext()
1025 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1026 System.Action`1:Invoke(T)
1027 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1028 System.Action`1:Invoke(T)
1029 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1030 System.Action`1:Invoke(T)
1031 System.Action:Invoke()
1032 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1033 PlayFab.Internal.<Post>d__12:MoveNext()
1034 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1035
1036 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10372019-12-11 12:42:43.525 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
1038 SDKManager:OnHaveAd(String)
1039
1040 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10412019-12-11 12:42:44.100 30694-30761/? I/Unity: Timer changed for Player2 -> Started
1042 GameMode:TimerOnChange(TimerStates)
1043 System.Action`1:Invoke(T)
1044 Assets.Scripts.<RunTimer>d__16:MoveNext()
1045 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1046 GameMode:UpdateGame(Boolean)
1047 GameController:Update()
1048
1049 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10502019-12-11 12:42:44.804 30694-30761/? I/Unity: Clicked Square_H_4 (TokenSlot)
1051 TokenSlot:OnPointerClick(PointerEventData)
1052 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1053 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1054 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1055 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1056 UnityEngine.EventSystems.StandaloneInputModule:Process()
1057
1058 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10592019-12-11 12:42:44.817 30694-30761/? I/Unity: target selected
1060 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1061 Checkers:DoSelect(Coords)
1062 GameMode:SelectToken(GameObject)
1063 GameMode:HandleInput(GameObject)
1064 System.Action`1:Invoke(T)
1065 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1066 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1067 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1068 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1069 UnityEngine.EventSystems.StandaloneInputModule:Process()
1070
1071 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10722019-12-11 12:42:45.320 30694-30761/? I/Unity: Clicked Square_F_6 (TokenSlot)
1073 TokenSlot:OnPointerClick(PointerEventData)
1074 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1075 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1076 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1077 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1078 UnityEngine.EventSystems.StandaloneInputModule:Process()
1079
1080 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10812019-12-11 12:42:45.333 30694-30761/? I/Unity: (Player2) Action: H4 -> F6
1082 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1083 Checkers:DoAction(Int32, Int32)
1084 GameMode:DoBoardAction(TokenSlot)
1085 GameMode:HandleInput(GameObject)
1086 System.Action`1:Invoke(T)
1087 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1088 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1089 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1090 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1091 UnityEngine.EventSystems.StandaloneInputModule:Process()
1092
1093 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10942019-12-11 12:42:45.345 30694-30761/? I/Unity: Player switch -> Player1
1095 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1096 Checkers:DoAction(Int32, Int32)
1097 GameMode:DoBoardAction(TokenSlot)
1098 GameMode:HandleInput(GameObject)
1099 System.Action`1:Invoke(T)
1100 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1101 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1102 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1103 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1104 UnityEngine.EventSystems.StandaloneInputModule:Process()
1105
1106 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11072019-12-11 12:42:45.357 30694-30761/? I/Unity: EmptyMove?: 0
1108 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1109 Checkers:DoAction(Int32, Int32)
1110 GameMode:DoBoardAction(TokenSlot)
1111 GameMode:HandleInput(GameObject)
1112 System.Action`1:Invoke(T)
1113 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1114 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1115 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1116 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1117 UnityEngine.EventSystems.StandaloneInputModule:Process()
1118
1119 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11202019-12-11 12:42:45.369 30694-30761/? I/Unity: Start send action
1121 GameMode:HandleInput(GameObject)
1122 System.Action`1:Invoke(T)
1123 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1124 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1125 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1126 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1127 UnityEngine.EventSystems.StandaloneInputModule:Process()
1128
1129 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11302019-12-11 12:42:46.345 30694-30761/? I/Unity: Action submitted
1131 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
1132 System.Action`1:Invoke(T)
1133 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1134 System.Action`1:Invoke(T)
1135 System.Action:Invoke()
1136 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1137 PlayFab.Internal.<Post>d__12:MoveNext()
1138 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1139
1140 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11412019-12-11 12:42:46.631 30694-30761/? I/Unity: Timer changed for Player1 -> Started
1142 GameMode:TimerOnChange(TimerStates)
1143 System.Action`1:Invoke(T)
1144 Assets.Scripts.<RunTimer>d__16:MoveNext()
1145 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1146 GameMode:UpdateGame(Boolean)
1147 GameController:Update()
1148
1149 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11502019-12-11 12:42:56.818 30694-30761/? I/Unity: New data received
1151 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
1152 System.Action`1:Invoke(T)
1153 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1154 System.Action`1:Invoke(T)
1155 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1156 System.Action`1:Invoke(T)
1157 System.Action:Invoke()
1158 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1159 PlayFab.Internal.<Post>d__12:MoveNext()
1160 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1161
1162 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11632019-12-11 12:42:56.818 30694-30761/? I/Unity: New data received
1164 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
1165 System.Action`1:Invoke(T)
1166 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1167 System.Action`1:Invoke(T)
1168 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1169 System.Action`1:Invoke(T)
1170 System.Action:Invoke()
1171 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1172 PlayFab.Internal.<Post>d__12:MoveNext()
1173 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1174
1175 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11762019-12-11 12:42:56.845 30694-30761/? I/Unity: target selected
1177 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1178 Checkers:DoSelect(Coords)
1179 Services.<ExecuteCommand>d__15:MoveNext()
1180 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1181 System.Action`1:Invoke(T)
1182 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1183 System.Action`1:Invoke(T)
1184 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1185 System.Action`1:Invoke(T)
1186 System.Action:Invoke()
1187 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1188 PlayFab.Internal.<Post>d__12:MoveNext()
1189 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1190
1191 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11922019-12-11 12:42:56.862 30694-30761/? I/Unity: Select target 7/7
1193 Services.<ExecuteCommand>d__15:MoveNext()
1194 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1195 System.Action`1:Invoke(T)
1196 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1197 System.Action`1:Invoke(T)
1198 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1199 System.Action`1:Invoke(T)
1200 System.Action:Invoke()
1201 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1202 PlayFab.Internal.<Post>d__12:MoveNext()
1203 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1204
1205 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12062019-12-11 12:42:56.885 30694-30761/? I/Unity: (Player1) Action: G7 -> E5
1207 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1208 Checkers:DoAction(Int32, Int32)
1209 Services.<ExecuteCommand>d__15:MoveNext()
1210 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1211 System.Action`1:Invoke(T)
1212 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1213 System.Action`1:Invoke(T)
1214 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1215 System.Action`1:Invoke(T)
1216 System.Action:Invoke()
1217 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1218 PlayFab.Internal.<Post>d__12:MoveNext()
1219 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1220
1221 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12222019-12-11 12:42:56.906 30694-30761/? I/Unity: Player switch -> Player2
1223 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1224 Checkers:DoAction(Int32, Int32)
1225 Services.<ExecuteCommand>d__15:MoveNext()
1226 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1227 System.Action`1:Invoke(T)
1228 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1229 System.Action`1:Invoke(T)
1230 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1231 System.Action`1:Invoke(T)
1232 System.Action:Invoke()
1233 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1234 PlayFab.Internal.<Post>d__12:MoveNext()
1235 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1236
1237 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12382019-12-11 12:42:56.927 30694-30761/? I/Unity: EmptyMove?: 0
1239 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1240 Checkers:DoAction(Int32, Int32)
1241 Services.<ExecuteCommand>d__15:MoveNext()
1242 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1243 System.Action`1:Invoke(T)
1244 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1245 System.Action`1:Invoke(T)
1246 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1247 System.Action`1:Invoke(T)
1248 System.Action:Invoke()
1249 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1250 PlayFab.Internal.<Post>d__12:MoveNext()
1251 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1252
1253 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12542019-12-11 12:42:56.944 30694-30761/? I/Unity: Move target 5/5
1255 Services.<ExecuteCommand>d__15:MoveNext()
1256 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1257 System.Action`1:Invoke(T)
1258 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1259 System.Action`1:Invoke(T)
1260 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1261 System.Action`1:Invoke(T)
1262 System.Action:Invoke()
1263 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1264 PlayFab.Internal.<Post>d__12:MoveNext()
1265 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1266
1267 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12682019-12-11 12:42:56.962 30694-30761/? I/Unity: Other Player Action completed
1269 Services.<ExecuteCommand>d__15:MoveNext()
1270 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1271 System.Action`1:Invoke(T)
1272 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1273 System.Action`1:Invoke(T)
1274 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1275 System.Action`1:Invoke(T)
1276 System.Action:Invoke()
1277 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1278 PlayFab.Internal.<Post>d__12:MoveNext()
1279 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1280
1281 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12822019-12-11 12:42:58.043 30694-30761/? I/Unity: Timer changed for Player2 -> Started
1283 GameMode:TimerOnChange(TimerStates)
1284 System.Action`1:Invoke(T)
1285 Assets.Scripts.<RunTimer>d__16:MoveNext()
1286 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1287 GameMode:UpdateGame(Boolean)
1288 GameController:Update()
1289
1290 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12912019-12-11 12:42:59.043 30694-30761/? I/Unity: Clicked Square_E_3 (TokenSlot)
1292 TokenSlot:OnPointerClick(PointerEventData)
1293 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1294 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1295 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1296 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1297 UnityEngine.EventSystems.StandaloneInputModule:Process()
1298
1299 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13002019-12-11 12:42:59.056 30694-30761/? I/Unity: target selected
1301 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1302 Checkers:DoSelect(Coords)
1303 GameMode:SelectToken(GameObject)
1304 GameMode:HandleInput(GameObject)
1305 System.Action`1:Invoke(T)
1306 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1307 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1308 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1309 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1310 UnityEngine.EventSystems.StandaloneInputModule:Process()
1311
1312 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13132019-12-11 12:42:59.259 30694-30761/? I/Unity: Clicked Square_F_4 (TokenSlot)
1314 TokenSlot:OnPointerClick(PointerEventData)
1315 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1316 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1317 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1318 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1319 UnityEngine.EventSystems.StandaloneInputModule:Process()
1320
1321 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13222019-12-11 12:42:59.272 30694-30761/? I/Unity: (Player2) Action: E3 -> F4
1323 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1324 Checkers:DoAction(Int32, Int32)
1325 GameMode:DoBoardAction(TokenSlot)
1326 GameMode:HandleInput(GameObject)
1327 System.Action`1:Invoke(T)
1328 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1329 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1330 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1331 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1332 UnityEngine.EventSystems.StandaloneInputModule:Process()
1333
1334 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13352019-12-11 12:42:59.283 30694-30761/? I/Unity: Player switch -> Player1
1336 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1337 Checkers:DoAction(Int32, Int32)
1338 GameMode:DoBoardAction(TokenSlot)
1339 GameMode:HandleInput(GameObject)
1340 System.Action`1:Invoke(T)
1341 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1342 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1343 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1344 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1345 UnityEngine.EventSystems.StandaloneInputModule:Process()
1346
1347 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13482019-12-11 12:42:59.294 30694-30761/? I/Unity: EmptyMove?: 1
1349 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1350 Checkers:DoAction(Int32, Int32)
1351 GameMode:DoBoardAction(TokenSlot)
1352 GameMode:HandleInput(GameObject)
1353 System.Action`1:Invoke(T)
1354 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1355 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1356 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1357 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1358 UnityEngine.EventSystems.StandaloneInputModule:Process()
1359
1360 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13612019-12-11 12:42:59.307 30694-30761/? I/Unity: Start send action
1362 GameMode:HandleInput(GameObject)
1363 System.Action`1:Invoke(T)
1364 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1365 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1366 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1367 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1368 UnityEngine.EventSystems.StandaloneInputModule:Process()
1369
1370 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13712019-12-11 12:43:00.504 30694-30761/? I/Unity: Timer changed for Player1 -> Started
1372 GameMode:TimerOnChange(TimerStates)
1373 System.Action`1:Invoke(T)
1374 Assets.Scripts.<RunTimer>d__16:MoveNext()
1375 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1376 GameMode:UpdateGame(Boolean)
1377 GameController:Update()
1378
1379 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13802019-12-11 12:43:01.057 30694-30761/? I/Unity: Action submitted
1381 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
1382 System.Action`1:Invoke(T)
1383 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1384 System.Action`1:Invoke(T)
1385 System.Action:Invoke()
1386 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1387 PlayFab.Internal.<Post>d__12:MoveNext()
1388 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1389
1390 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13912019-12-11 12:43:13.518 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
1392 SDKManager:OnHaveAd(String)
1393
1394 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13952019-12-11 12:43:15.915 30694-30761/? I/Unity: New data received
1396 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
1397 System.Action`1:Invoke(T)
1398 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1399 System.Action`1:Invoke(T)
1400 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1401 System.Action`1:Invoke(T)
1402 System.Action:Invoke()
1403 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1404 PlayFab.Internal.<Post>d__12:MoveNext()
1405 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1406
1407 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14082019-12-11 12:43:15.938 30694-30761/? I/Unity: target selected
1409 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1410 Checkers:DoSelect(Coords)
1411 Services.<ExecuteCommand>d__15:MoveNext()
1412 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1413 System.Action`1:Invoke(T)
1414 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1415 System.Action`1:Invoke(T)
1416 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1417 System.Action`1:Invoke(T)
1418 System.Action:Invoke()
1419 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1420 PlayFab.Internal.<Post>d__12:MoveNext()
1421 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1422
1423 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14242019-12-11 12:43:15.955 30694-30761/? I/Unity: Select target 3/7
1425 Services.<ExecuteCommand>d__15:MoveNext()
1426 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1427 System.Action`1:Invoke(T)
1428 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1429 System.Action`1:Invoke(T)
1430 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1431 System.Action`1:Invoke(T)
1432 System.Action:Invoke()
1433 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1434 PlayFab.Internal.<Post>d__12:MoveNext()
1435 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1436
1437 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14382019-12-11 12:43:15.978 30694-30761/? I/Unity: (Player1) Action: C7 -> B6
1439 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1440 Checkers:DoAction(Int32, Int32)
1441 Services.<ExecuteCommand>d__15:MoveNext()
1442 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1443 System.Action`1:Invoke(T)
1444 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1445 System.Action`1:Invoke(T)
1446 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1447 System.Action`1:Invoke(T)
1448 System.Action:Invoke()
1449 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1450 PlayFab.Internal.<Post>d__12:MoveNext()
1451 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1452
1453 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14542019-12-11 12:43:15.998 30694-30761/? I/Unity: Player switch -> Player2
1455 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1456 Checkers:DoAction(Int32, Int32)
1457 Services.<ExecuteCommand>d__15:MoveNext()
1458 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1459 System.Action`1:Invoke(T)
1460 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1461 System.Action`1:Invoke(T)
1462 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1463 System.Action`1:Invoke(T)
1464 System.Action:Invoke()
1465 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1466 PlayFab.Internal.<Post>d__12:MoveNext()
1467 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1468
1469 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14702019-12-11 12:43:16.020 30694-30761/? I/Unity: EmptyMove?: 2
1471 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1472 Checkers:DoAction(Int32, Int32)
1473 Services.<ExecuteCommand>d__15:MoveNext()
1474 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1475 System.Action`1:Invoke(T)
1476 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1477 System.Action`1:Invoke(T)
1478 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1479 System.Action`1:Invoke(T)
1480 System.Action:Invoke()
1481 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1482 PlayFab.Internal.<Post>d__12:MoveNext()
1483 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1484
1485 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14862019-12-11 12:43:16.037 30694-30761/? I/Unity: Move target 2/6
1487 Services.<ExecuteCommand>d__15:MoveNext()
1488 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1489 System.Action`1:Invoke(T)
1490 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1491 System.Action`1:Invoke(T)
1492 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1493 System.Action`1:Invoke(T)
1494 System.Action:Invoke()
1495 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1496 PlayFab.Internal.<Post>d__12:MoveNext()
1497 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1498
1499 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15002019-12-11 12:43:16.054 30694-30761/? I/Unity: Other Player Action completed
1501 Services.<ExecuteCommand>d__15:MoveNext()
1502 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1503 System.Action`1:Invoke(T)
1504 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1505 System.Action`1:Invoke(T)
1506 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1507 System.Action`1:Invoke(T)
1508 System.Action:Invoke()
1509 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1510 PlayFab.Internal.<Post>d__12:MoveNext()
1511 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1512
1513 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15142019-12-11 12:43:17.137 30694-30761/? I/Unity: Timer changed for Player2 -> Started
1515 GameMode:TimerOnChange(TimerStates)
1516 System.Action`1:Invoke(T)
1517 Assets.Scripts.<RunTimer>d__16:MoveNext()
1518 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1519 GameMode:UpdateGame(Boolean)
1520 GameController:Update()
1521
1522 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15232019-12-11 12:43:17.933 30694-30761/? I/Unity: Clicked Square_F_4 (TokenSlot)
1524 TokenSlot:OnPointerClick(PointerEventData)
1525 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1526 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1527 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1528 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1529 UnityEngine.EventSystems.StandaloneInputModule:Process()
1530
1531 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15322019-12-11 12:43:17.946 30694-30761/? I/Unity: target selected
1533 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1534 Checkers:DoSelect(Coords)
1535 GameMode:SelectToken(GameObject)
1536 GameMode:HandleInput(GameObject)
1537 System.Action`1:Invoke(T)
1538 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1539 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1540 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1541 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1542 UnityEngine.EventSystems.StandaloneInputModule:Process()
1543
1544 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15452019-12-11 12:43:18.321 30694-30761/? I/Unity: Clicked Square_D_6 (TokenSlot)
1546 TokenSlot:OnPointerClick(PointerEventData)
1547 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1548 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1549 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1550 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1551 UnityEngine.EventSystems.StandaloneInputModule:Process()
1552
1553 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15542019-12-11 12:43:18.335 30694-30761/? I/Unity: (Player2) Action: F4 -> D6
1555 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1556 Checkers:DoAction(Int32, Int32)
1557 GameMode:DoBoardAction(TokenSlot)
1558 GameMode:HandleInput(GameObject)
1559 System.Action`1:Invoke(T)
1560 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1561 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1562 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1563 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1564 UnityEngine.EventSystems.StandaloneInputModule:Process()
1565
1566 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15672019-12-11 12:43:18.347 30694-30761/? I/Unity: Player switch -> Player1
1568 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1569 Checkers:DoAction(Int32, Int32)
1570 GameMode:DoBoardAction(TokenSlot)
1571 GameMode:HandleInput(GameObject)
1572 System.Action`1:Invoke(T)
1573 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1574 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1575 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1576 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1577 UnityEngine.EventSystems.StandaloneInputModule:Process()
1578
1579 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15802019-12-11 12:43:18.358 30694-30761/? I/Unity: EmptyMove?: 0
1581 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1582 Checkers:DoAction(Int32, Int32)
1583 GameMode:DoBoardAction(TokenSlot)
1584 GameMode:HandleInput(GameObject)
1585 System.Action`1:Invoke(T)
1586 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1587 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1588 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1589 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1590 UnityEngine.EventSystems.StandaloneInputModule:Process()
1591
1592 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15932019-12-11 12:43:18.368 30694-30761/? I/Unity: Start send action
1594 GameMode:HandleInput(GameObject)
1595 System.Action`1:Invoke(T)
1596 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1597 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1598 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1599 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1600 UnityEngine.EventSystems.StandaloneInputModule:Process()
1601
1602 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16032019-12-11 12:43:19.435 30694-30761/? I/Unity: Action submitted
1604 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
1605 System.Action`1:Invoke(T)
1606 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1607 System.Action`1:Invoke(T)
1608 System.Action:Invoke()
1609 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1610 PlayFab.Internal.<Post>d__12:MoveNext()
1611 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1612
1613 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16142019-12-11 12:43:19.631 30694-30761/? I/Unity: Timer changed for Player1 -> Started
1615 GameMode:TimerOnChange(TimerStates)
1616 System.Action`1:Invoke(T)
1617 Assets.Scripts.<RunTimer>d__16:MoveNext()
1618 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1619 GameMode:UpdateGame(Boolean)
1620 GameController:Update()
1621
1622 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16232019-12-11 12:43:29.979 30694-30761/? I/Unity: New data received
1624 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
1625 System.Action`1:Invoke(T)
1626 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1627 System.Action`1:Invoke(T)
1628 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1629 System.Action`1:Invoke(T)
1630 System.Action:Invoke()
1631 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1632 PlayFab.Internal.<Post>d__12:MoveNext()
1633 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1634
1635 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16362019-12-11 12:43:30.002 30694-30761/? I/Unity: target selected
1637 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1638 Checkers:DoSelect(Coords)
1639 Services.<ExecuteCommand>d__15:MoveNext()
1640 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1641 System.Action`1:Invoke(T)
1642 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1643 System.Action`1:Invoke(T)
1644 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1645 System.Action`1:Invoke(T)
1646 System.Action:Invoke()
1647 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1648 PlayFab.Internal.<Post>d__12:MoveNext()
1649 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1650
1651 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16522019-12-11 12:43:30.021 30694-30761/? I/Unity: Select target 5/7
1653 Services.<ExecuteCommand>d__15:MoveNext()
1654 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1655 System.Action`1:Invoke(T)
1656 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1657 System.Action`1:Invoke(T)
1658 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1659 System.Action`1:Invoke(T)
1660 System.Action:Invoke()
1661 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1662 PlayFab.Internal.<Post>d__12:MoveNext()
1663 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1664
1665 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16662019-12-11 12:43:30.044 30694-30761/? I/Unity: (Player1) Action: E7 -> C5
1667 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1668 Checkers:DoAction(Int32, Int32)
1669 Services.<ExecuteCommand>d__15:MoveNext()
1670 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1671 System.Action`1:Invoke(T)
1672 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1673 System.Action`1:Invoke(T)
1674 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1675 System.Action`1:Invoke(T)
1676 System.Action:Invoke()
1677 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1678 PlayFab.Internal.<Post>d__12:MoveNext()
1679 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1680
1681 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16822019-12-11 12:43:30.064 30694-30761/? I/Unity: Player switch -> Player2
1683 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1684 Checkers:DoAction(Int32, Int32)
1685 Services.<ExecuteCommand>d__15:MoveNext()
1686 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1687 System.Action`1:Invoke(T)
1688 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1689 System.Action`1:Invoke(T)
1690 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1691 System.Action`1:Invoke(T)
1692 System.Action:Invoke()
1693 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1694 PlayFab.Internal.<Post>d__12:MoveNext()
1695 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1696
1697 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16982019-12-11 12:43:30.085 30694-30761/? I/Unity: EmptyMove?: 0
1699 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1700 Checkers:DoAction(Int32, Int32)
1701 Services.<ExecuteCommand>d__15:MoveNext()
1702 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1703 System.Action`1:Invoke(T)
1704 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1705 System.Action`1:Invoke(T)
1706 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1707 System.Action`1:Invoke(T)
1708 System.Action:Invoke()
1709 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1710 PlayFab.Internal.<Post>d__12:MoveNext()
1711 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1712
1713 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17142019-12-11 12:43:30.102 30694-30761/? I/Unity: Move target 3/5
1715 Services.<ExecuteCommand>d__15:MoveNext()
1716 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1717 System.Action`1:Invoke(T)
1718 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1719 System.Action`1:Invoke(T)
1720 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1721 System.Action`1:Invoke(T)
1722 System.Action:Invoke()
1723 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1724 PlayFab.Internal.<Post>d__12:MoveNext()
1725 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1726
1727 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17282019-12-11 12:43:30.120 30694-30761/? I/Unity: Other Player Action completed
1729 Services.<ExecuteCommand>d__15:MoveNext()
1730 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1731 System.Action`1:Invoke(T)
1732 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1733 System.Action`1:Invoke(T)
1734 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1735 System.Action`1:Invoke(T)
1736 System.Action:Invoke()
1737 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1738 PlayFab.Internal.<Post>d__12:MoveNext()
1739 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1740
1741 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17422019-12-11 12:43:31.204 30694-30761/? I/Unity: Timer changed for Player2 -> Started
1743 GameMode:TimerOnChange(TimerStates)
1744 System.Action`1:Invoke(T)
1745 Assets.Scripts.<RunTimer>d__16:MoveNext()
1746 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1747 GameMode:UpdateGame(Boolean)
1748 GameController:Update()
1749
1750 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17512019-12-11 12:43:33.258 30694-30761/? I/Unity: Clicked Square_F_2 (TokenSlot)
1752 TokenSlot:OnPointerClick(PointerEventData)
1753 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1754 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1755 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1756 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1757 UnityEngine.EventSystems.StandaloneInputModule:Process()
1758
1759 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17602019-12-11 12:43:33.274 30694-30761/? I/Unity: target selected
1761 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1762 Checkers:DoSelect(Coords)
1763 GameMode:SelectToken(GameObject)
1764 GameMode:HandleInput(GameObject)
1765 System.Action`1:Invoke(T)
1766 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1767 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1768 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1769 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1770 UnityEngine.EventSystems.StandaloneInputModule:Process()
1771
1772 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17732019-12-11 12:43:33.548 30694-30761/? I/Unity: Clicked Square_E_3 (TokenSlot)
1774 TokenSlot:OnPointerClick(PointerEventData)
1775 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1776 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1777 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1778 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1779 UnityEngine.EventSystems.StandaloneInputModule:Process()
1780
1781 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17822019-12-11 12:43:33.562 30694-30761/? I/Unity: (Player2) Action: F2 -> E3
1783 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1784 Checkers:DoAction(Int32, Int32)
1785 GameMode:DoBoardAction(TokenSlot)
1786 GameMode:HandleInput(GameObject)
1787 System.Action`1:Invoke(T)
1788 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1789 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1790 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1791 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1792 UnityEngine.EventSystems.StandaloneInputModule:Process()
1793
1794 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17952019-12-11 12:43:33.574 30694-30761/? I/Unity: Player switch -> Player1
1796 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1797 Checkers:DoAction(Int32, Int32)
1798 GameMode:DoBoardAction(TokenSlot)
1799 GameMode:HandleInput(GameObject)
1800 System.Action`1:Invoke(T)
1801 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1802 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1803 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1804 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1805 UnityEngine.EventSystems.StandaloneInputModule:Process()
1806
1807 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18082019-12-11 12:43:33.585 30694-30761/? I/Unity: EmptyMove?: 1
1809 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1810 Checkers:DoAction(Int32, Int32)
1811 GameMode:DoBoardAction(TokenSlot)
1812 GameMode:HandleInput(GameObject)
1813 System.Action`1:Invoke(T)
1814 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1815 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1816 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1817 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1818 UnityEngine.EventSystems.StandaloneInputModule:Process()
1819
1820 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18212019-12-11 12:43:33.596 30694-30761/? I/Unity: Start send action
1822 GameMode:HandleInput(GameObject)
1823 System.Action`1:Invoke(T)
1824 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1825 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1826 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1827 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1828 UnityEngine.EventSystems.StandaloneInputModule:Process()
1829
1830 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18312019-12-11 12:43:34.731 30694-30761/? I/Unity: Action submitted
1832 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
1833 System.Action`1:Invoke(T)
1834 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1835 System.Action`1:Invoke(T)
1836 System.Action:Invoke()
1837 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1838 PlayFab.Internal.<Post>d__12:MoveNext()
1839 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1840
1841 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18422019-12-11 12:43:34.789 30694-30761/? I/Unity: Timer changed for Player1 -> Started
1843 GameMode:TimerOnChange(TimerStates)
1844 System.Action`1:Invoke(T)
1845 Assets.Scripts.<RunTimer>d__16:MoveNext()
1846 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1847 GameMode:UpdateGame(Boolean)
1848 GameController:Update()
1849
1850 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18512019-12-11 12:43:43.513 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
1852 SDKManager:OnHaveAd(String)
1853
1854 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18552019-12-11 12:43:44.883 30694-30761/? I/Unity: New data received
1856 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
1857 System.Action`1:Invoke(T)
1858 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1859 System.Action`1:Invoke(T)
1860 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1861 System.Action`1:Invoke(T)
1862 System.Action:Invoke()
1863 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1864 PlayFab.Internal.<Post>d__12:MoveNext()
1865 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1866
1867 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18682019-12-11 12:43:44.907 30694-30761/? I/Unity: target selected
1869 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1870 Checkers:DoSelect(Coords)
1871 Services.<ExecuteCommand>d__15:MoveNext()
1872 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1873 System.Action`1:Invoke(T)
1874 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1875 System.Action`1:Invoke(T)
1876 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1877 System.Action`1:Invoke(T)
1878 System.Action:Invoke()
1879 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1880 PlayFab.Internal.<Post>d__12:MoveNext()
1881 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1882
1883 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18842019-12-11 12:43:44.925 30694-30761/? I/Unity: Select target 4/8
1885 Services.<ExecuteCommand>d__15:MoveNext()
1886 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1887 System.Action`1:Invoke(T)
1888 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1889 System.Action`1:Invoke(T)
1890 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1891 System.Action`1:Invoke(T)
1892 System.Action:Invoke()
1893 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1894 PlayFab.Internal.<Post>d__12:MoveNext()
1895 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1896
1897 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18982019-12-11 12:43:44.949 30694-30761/? I/Unity: (Player1) Action: D8 -> E7
1899 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1900 Checkers:DoAction(Int32, Int32)
1901 Services.<ExecuteCommand>d__15:MoveNext()
1902 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1903 System.Action`1:Invoke(T)
1904 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1905 System.Action`1:Invoke(T)
1906 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1907 System.Action`1:Invoke(T)
1908 System.Action:Invoke()
1909 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1910 PlayFab.Internal.<Post>d__12:MoveNext()
1911 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1912
1913 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19142019-12-11 12:43:44.970 30694-30761/? I/Unity: Player switch -> Player2
1915 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1916 Checkers:DoAction(Int32, Int32)
1917 Services.<ExecuteCommand>d__15:MoveNext()
1918 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1919 System.Action`1:Invoke(T)
1920 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1921 System.Action`1:Invoke(T)
1922 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1923 System.Action`1:Invoke(T)
1924 System.Action:Invoke()
1925 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1926 PlayFab.Internal.<Post>d__12:MoveNext()
1927 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1928
1929 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19302019-12-11 12:43:44.991 30694-30761/? I/Unity: EmptyMove?: 2
1931 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1932 Checkers:DoAction(Int32, Int32)
1933 Services.<ExecuteCommand>d__15:MoveNext()
1934 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1935 System.Action`1:Invoke(T)
1936 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1937 System.Action`1:Invoke(T)
1938 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1939 System.Action`1:Invoke(T)
1940 System.Action:Invoke()
1941 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1942 PlayFab.Internal.<Post>d__12:MoveNext()
1943 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1944
1945 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19462019-12-11 12:43:45.008 30694-30761/? I/Unity: Move target 5/7
1947 Services.<ExecuteCommand>d__15:MoveNext()
1948 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1949 System.Action`1:Invoke(T)
1950 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1951 System.Action`1:Invoke(T)
1952 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1953 System.Action`1:Invoke(T)
1954 System.Action:Invoke()
1955 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1956 PlayFab.Internal.<Post>d__12:MoveNext()
1957 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1958
1959 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19602019-12-11 12:43:45.025 30694-30761/? I/Unity: Other Player Action completed
1961 Services.<ExecuteCommand>d__15:MoveNext()
1962 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1963 System.Action`1:Invoke(T)
1964 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
1965 System.Action`1:Invoke(T)
1966 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
1967 System.Action`1:Invoke(T)
1968 System.Action:Invoke()
1969 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
1970 PlayFab.Internal.<Post>d__12:MoveNext()
1971 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1972
1973 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19742019-12-11 12:43:46.101 30694-30761/? I/Unity: Timer changed for Player2 -> Started
1975 GameMode:TimerOnChange(TimerStates)
1976 System.Action`1:Invoke(T)
1977 Assets.Scripts.<RunTimer>d__16:MoveNext()
1978 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1979 GameMode:UpdateGame(Boolean)
1980 GameController:Update()
1981
1982 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19832019-12-11 12:43:52.187 30694-30761/? I/Unity: Clicked Square_G_3 (TokenSlot)
1984 TokenSlot:OnPointerClick(PointerEventData)
1985 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1986 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1987 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1988 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1989 UnityEngine.EventSystems.StandaloneInputModule:Process()
1990
1991 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19922019-12-11 12:43:52.200 30694-30761/? I/Unity: target selected
1993 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1994 Checkers:DoSelect(Coords)
1995 GameMode:SelectToken(GameObject)
1996 GameMode:HandleInput(GameObject)
1997 System.Action`1:Invoke(T)
1998 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1999 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2000 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2001 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2002 UnityEngine.EventSystems.StandaloneInputModule:Process()
2003
2004 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20052019-12-11 12:43:52.609 30694-30761/? I/Unity: Clicked Square_F_4 (TokenSlot)
2006 TokenSlot:OnPointerClick(PointerEventData)
2007 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2008 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2009 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2010 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2011 UnityEngine.EventSystems.StandaloneInputModule:Process()
2012
2013 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20142019-12-11 12:43:52.623 30694-30761/? I/Unity: (Player2) Action: G3 -> F4
2015 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2016 Checkers:DoAction(Int32, Int32)
2017 GameMode:DoBoardAction(TokenSlot)
2018 GameMode:HandleInput(GameObject)
2019 System.Action`1:Invoke(T)
2020 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2021 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2022 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2023 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2024 UnityEngine.EventSystems.StandaloneInputModule:Process()
2025
2026 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20272019-12-11 12:43:52.635 30694-30761/? I/Unity: Player switch -> Player1
2028 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2029 Checkers:DoAction(Int32, Int32)
2030 GameMode:DoBoardAction(TokenSlot)
2031 GameMode:HandleInput(GameObject)
2032 System.Action`1:Invoke(T)
2033 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2034 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2035 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2036 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2037 UnityEngine.EventSystems.StandaloneInputModule:Process()
2038
2039 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20402019-12-11 12:43:52.649 30694-30761/? I/Unity: EmptyMove?: 3
2041 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2042 Checkers:DoAction(Int32, Int32)
2043 GameMode:DoBoardAction(TokenSlot)
2044 GameMode:HandleInput(GameObject)
2045 System.Action`1:Invoke(T)
2046 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2047 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2048 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2049 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2050 UnityEngine.EventSystems.StandaloneInputModule:Process()
2051
2052 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20532019-12-11 12:43:52.658 30694-30761/? I/Unity: Start send action
2054 GameMode:HandleInput(GameObject)
2055 System.Action`1:Invoke(T)
2056 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2057 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2058 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2059 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2060 UnityEngine.EventSystems.StandaloneInputModule:Process()
2061
2062 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20632019-12-11 12:43:53.672 30694-30761/? I/Unity: Action submitted
2064 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
2065 System.Action`1:Invoke(T)
2066 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2067 System.Action`1:Invoke(T)
2068 System.Action:Invoke()
2069 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2070 PlayFab.Internal.<Post>d__12:MoveNext()
2071 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2072
2073 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20742019-12-11 12:43:53.898 30694-30761/? I/Unity: Timer changed for Player1 -> Started
2075 GameMode:TimerOnChange(TimerStates)
2076 System.Action`1:Invoke(T)
2077 Assets.Scripts.<RunTimer>d__16:MoveNext()
2078 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2079 GameMode:UpdateGame(Boolean)
2080 GameController:Update()
2081
2082 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20832019-12-11 12:43:59.349 30694-30761/? I/Unity: New data received
2084 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
2085 System.Action`1:Invoke(T)
2086 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2087 System.Action`1:Invoke(T)
2088 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2089 System.Action`1:Invoke(T)
2090 System.Action:Invoke()
2091 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2092 PlayFab.Internal.<Post>d__12:MoveNext()
2093 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2094
2095 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20962019-12-11 12:43:59.373 30694-30761/? I/Unity: target selected
2097 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2098 Checkers:DoSelect(Coords)
2099 Services.<ExecuteCommand>d__15:MoveNext()
2100 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2101 System.Action`1:Invoke(T)
2102 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2103 System.Action`1:Invoke(T)
2104 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2105 System.Action`1:Invoke(T)
2106 System.Action:Invoke()
2107 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2108 PlayFab.Internal.<Post>d__12:MoveNext()
2109 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2110
2111 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21122019-12-11 12:43:59.391 30694-30761/? I/Unity: Select target 5/7
2113 Services.<ExecuteCommand>d__15:MoveNext()
2114 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2115 System.Action`1:Invoke(T)
2116 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2117 System.Action`1:Invoke(T)
2118 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2119 System.Action`1:Invoke(T)
2120 System.Action:Invoke()
2121 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2122 PlayFab.Internal.<Post>d__12:MoveNext()
2123 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2124
2125 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21262019-12-11 12:43:59.414 30694-30761/? I/Unity: (Player1) Action: E7 -> F6
2127 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2128 Checkers:DoAction(Int32, Int32)
2129 Services.<ExecuteCommand>d__15:MoveNext()
2130 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2131 System.Action`1:Invoke(T)
2132 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2133 System.Action`1:Invoke(T)
2134 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2135 System.Action`1:Invoke(T)
2136 System.Action:Invoke()
2137 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2138 PlayFab.Internal.<Post>d__12:MoveNext()
2139 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2140
2141 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21422019-12-11 12:43:59.434 30694-30761/? I/Unity: Player switch -> Player2
2143 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2144 Checkers:DoAction(Int32, Int32)
2145 Services.<ExecuteCommand>d__15:MoveNext()
2146 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2147 System.Action`1:Invoke(T)
2148 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2149 System.Action`1:Invoke(T)
2150 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2151 System.Action`1:Invoke(T)
2152 System.Action:Invoke()
2153 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2154 PlayFab.Internal.<Post>d__12:MoveNext()
2155 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2156
2157 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21582019-12-11 12:43:59.456 30694-30761/? I/Unity: EmptyMove?: 4
2159 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2160 Checkers:DoAction(Int32, Int32)
2161 Services.<ExecuteCommand>d__15:MoveNext()
2162 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2163 System.Action`1:Invoke(T)
2164 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2165 System.Action`1:Invoke(T)
2166 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2167 System.Action`1:Invoke(T)
2168 System.Action:Invoke()
2169 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2170 PlayFab.Internal.<Post>d__12:MoveNext()
2171 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2172
2173 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21742019-12-11 12:43:59.473 30694-30761/? I/Unity: Move target 6/6
2175 Services.<ExecuteCommand>d__15:MoveNext()
2176 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2177 System.Action`1:Invoke(T)
2178 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2179 System.Action`1:Invoke(T)
2180 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2181 System.Action`1:Invoke(T)
2182 System.Action:Invoke()
2183 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2184 PlayFab.Internal.<Post>d__12:MoveNext()
2185 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2186
2187 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21882019-12-11 12:43:59.490 30694-30761/? I/Unity: Other Player Action completed
2189 Services.<ExecuteCommand>d__15:MoveNext()
2190 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2191 System.Action`1:Invoke(T)
2192 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2193 System.Action`1:Invoke(T)
2194 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2195 System.Action`1:Invoke(T)
2196 System.Action:Invoke()
2197 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2198 PlayFab.Internal.<Post>d__12:MoveNext()
2199 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2200
2201 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22022019-12-11 12:44:00.567 30694-30761/? I/Unity: Timer changed for Player2 -> Started
2203 GameMode:TimerOnChange(TimerStates)
2204 System.Action`1:Invoke(T)
2205 Assets.Scripts.<RunTimer>d__16:MoveNext()
2206 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2207 GameMode:UpdateGame(Boolean)
2208 GameController:Update()
2209
2210 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22112019-12-11 12:44:01.436 30694-30761/? I/Unity: Clicked Square_H_2 (TokenSlot)
2212 TokenSlot:OnPointerClick(PointerEventData)
2213 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2214 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2215 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2216 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2217 UnityEngine.EventSystems.StandaloneInputModule:Process()
2218
2219 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22202019-12-11 12:44:01.448 30694-30761/? I/Unity: target selected
2221 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2222 Checkers:DoSelect(Coords)
2223 GameMode:SelectToken(GameObject)
2224 GameMode:HandleInput(GameObject)
2225 System.Action`1:Invoke(T)
2226 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2227 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2228 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2229 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2230 UnityEngine.EventSystems.StandaloneInputModule:Process()
2231
2232 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22332019-12-11 12:44:01.697 30694-30761/? I/Unity: Clicked Square_G_3 (TokenSlot)
2234 TokenSlot:OnPointerClick(PointerEventData)
2235 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2236 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2237 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2238 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2239 UnityEngine.EventSystems.StandaloneInputModule:Process()
2240
2241 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22422019-12-11 12:44:01.711 30694-30761/? I/Unity: (Player2) Action: H2 -> G3
2243 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2244 Checkers:DoAction(Int32, Int32)
2245 GameMode:DoBoardAction(TokenSlot)
2246 GameMode:HandleInput(GameObject)
2247 System.Action`1:Invoke(T)
2248 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2249 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2250 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2251 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2252 UnityEngine.EventSystems.StandaloneInputModule:Process()
2253
2254 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22552019-12-11 12:44:01.724 30694-30761/? I/Unity: Player switch -> Player1
2256 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2257 Checkers:DoAction(Int32, Int32)
2258 GameMode:DoBoardAction(TokenSlot)
2259 GameMode:HandleInput(GameObject)
2260 System.Action`1:Invoke(T)
2261 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2262 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2263 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2264 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2265 UnityEngine.EventSystems.StandaloneInputModule:Process()
2266
2267 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22682019-12-11 12:44:01.735 30694-30761/? I/Unity: EmptyMove?: 5
2269 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2270 Checkers:DoAction(Int32, Int32)
2271 GameMode:DoBoardAction(TokenSlot)
2272 GameMode:HandleInput(GameObject)
2273 System.Action`1:Invoke(T)
2274 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2275 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2276 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2277 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2278 UnityEngine.EventSystems.StandaloneInputModule:Process()
2279
2280 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22812019-12-11 12:44:01.744 30694-30761/? I/Unity: Start send action
2282 GameMode:HandleInput(GameObject)
2283 System.Action`1:Invoke(T)
2284 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2285 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2286 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2287 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2288 UnityEngine.EventSystems.StandaloneInputModule:Process()
2289
2290 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22912019-12-11 12:44:02.953 30694-30761/? I/Unity: Timer changed for Player1 -> Started
2292 GameMode:TimerOnChange(TimerStates)
2293 System.Action`1:Invoke(T)
2294 Assets.Scripts.<RunTimer>d__16:MoveNext()
2295 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2296 GameMode:UpdateGame(Boolean)
2297 GameController:Update()
2298
2299 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23002019-12-11 12:44:03.025 30694-30761/? I/Unity: Action submitted
2301 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
2302 System.Action`1:Invoke(T)
2303 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2304 System.Action`1:Invoke(T)
2305 System.Action:Invoke()
2306 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2307 PlayFab.Internal.<Post>d__12:MoveNext()
2308 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2309
2310 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23112019-12-11 12:44:08.564 30694-30761/? I/Unity: New data received
2312 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
2313 System.Action`1:Invoke(T)
2314 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2315 System.Action`1:Invoke(T)
2316 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2317 System.Action`1:Invoke(T)
2318 System.Action:Invoke()
2319 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2320 PlayFab.Internal.<Post>d__12:MoveNext()
2321 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2322
2323 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23242019-12-11 12:44:08.585 30694-30761/? I/Unity: target selected
2325 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2326 Checkers:DoSelect(Coords)
2327 Services.<ExecuteCommand>d__15:MoveNext()
2328 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2329 System.Action`1:Invoke(T)
2330 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2331 System.Action`1:Invoke(T)
2332 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2333 System.Action`1:Invoke(T)
2334 System.Action:Invoke()
2335 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2336 PlayFab.Internal.<Post>d__12:MoveNext()
2337 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2338
2339 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23402019-12-11 12:44:08.602 30694-30761/? I/Unity: Select target 6/6
2341 Services.<ExecuteCommand>d__15:MoveNext()
2342 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2343 System.Action`1:Invoke(T)
2344 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2345 System.Action`1:Invoke(T)
2346 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2347 System.Action`1:Invoke(T)
2348 System.Action:Invoke()
2349 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2350 PlayFab.Internal.<Post>d__12:MoveNext()
2351 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2352
2353 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23542019-12-11 12:44:08.625 30694-30761/? I/Unity: (Player1) Action: F6 -> E5
2355 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2356 Checkers:DoAction(Int32, Int32)
2357 Services.<ExecuteCommand>d__15:MoveNext()
2358 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2359 System.Action`1:Invoke(T)
2360 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2361 System.Action`1:Invoke(T)
2362 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2363 System.Action`1:Invoke(T)
2364 System.Action:Invoke()
2365 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2366 PlayFab.Internal.<Post>d__12:MoveNext()
2367 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2368
2369 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23702019-12-11 12:44:08.645 30694-30761/? I/Unity: Player switch -> Player2
2371 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2372 Checkers:DoAction(Int32, Int32)
2373 Services.<ExecuteCommand>d__15:MoveNext()
2374 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2375 System.Action`1:Invoke(T)
2376 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2377 System.Action`1:Invoke(T)
2378 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2379 System.Action`1:Invoke(T)
2380 System.Action:Invoke()
2381 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2382 PlayFab.Internal.<Post>d__12:MoveNext()
2383 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2384
2385 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23862019-12-11 12:44:08.668 30694-30761/? I/Unity: EmptyMove?: 6
2387 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2388 Checkers:DoAction(Int32, Int32)
2389 Services.<ExecuteCommand>d__15:MoveNext()
2390 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2391 System.Action`1:Invoke(T)
2392 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2393 System.Action`1:Invoke(T)
2394 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2395 System.Action`1:Invoke(T)
2396 System.Action:Invoke()
2397 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2398 PlayFab.Internal.<Post>d__12:MoveNext()
2399 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2400
2401 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24022019-12-11 12:44:08.685 30694-30761/? I/Unity: Move target 5/5
2403 Services.<ExecuteCommand>d__15:MoveNext()
2404 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2405 System.Action`1:Invoke(T)
2406 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2407 System.Action`1:Invoke(T)
2408 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2409 System.Action`1:Invoke(T)
2410 System.Action:Invoke()
2411 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2412 PlayFab.Internal.<Post>d__12:MoveNext()
2413 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2414
2415 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24162019-12-11 12:44:08.703 30694-30761/? I/Unity: Other Player Action completed
2417 Services.<ExecuteCommand>d__15:MoveNext()
2418 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2419 System.Action`1:Invoke(T)
2420 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2421 System.Action`1:Invoke(T)
2422 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2423 System.Action`1:Invoke(T)
2424 System.Action:Invoke()
2425 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2426 PlayFab.Internal.<Post>d__12:MoveNext()
2427 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2428
2429 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24302019-12-11 12:44:09.769 30694-30761/? I/Unity: Timer changed for Player2 -> Started
2431 GameMode:TimerOnChange(TimerStates)
2432 System.Action`1:Invoke(T)
2433 Assets.Scripts.<RunTimer>d__16:MoveNext()
2434 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2435 GameMode:UpdateGame(Boolean)
2436 GameController:Update()
2437
2438 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24392019-12-11 12:44:10.767 30694-30761/? I/Unity: Clicked Square_F_4 (TokenSlot)
2440 TokenSlot:OnPointerClick(PointerEventData)
2441 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2442 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2443 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2444 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2445 UnityEngine.EventSystems.StandaloneInputModule:Process()
2446
2447 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24482019-12-11 12:44:10.782 30694-30761/? I/Unity: target selected
2449 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2450 Checkers:DoSelect(Coords)
2451 GameMode:SelectToken(GameObject)
2452 GameMode:HandleInput(GameObject)
2453 System.Action`1:Invoke(T)
2454 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2455 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2456 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2457 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2458 UnityEngine.EventSystems.StandaloneInputModule:Process()
2459
2460 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24612019-12-11 12:44:11.250 30694-30761/? I/Unity: Clicked Square_D_6 (TokenSlot)
2462 TokenSlot:OnPointerClick(PointerEventData)
2463 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2464 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2465 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2466 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2467 UnityEngine.EventSystems.StandaloneInputModule:Process()
2468
2469 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24702019-12-11 12:44:11.263 30694-30761/? I/Unity: (Player2) Action: F4 -> D6
2471 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2472 Checkers:DoAction(Int32, Int32)
2473 GameMode:DoBoardAction(TokenSlot)
2474 GameMode:HandleInput(GameObject)
2475 System.Action`1:Invoke(T)
2476 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2477 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2478 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2479 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2480 UnityEngine.EventSystems.StandaloneInputModule:Process()
2481
2482 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24832019-12-11 12:44:11.275 30694-30761/? I/Unity: EmptyMove?: 0
2484 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2485 Checkers:DoAction(Int32, Int32)
2486 GameMode:DoBoardAction(TokenSlot)
2487 GameMode:HandleInput(GameObject)
2488 System.Action`1:Invoke(T)
2489 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2490 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2491 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2492 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2493 UnityEngine.EventSystems.StandaloneInputModule:Process()
2494
2495 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24962019-12-11 12:44:11.965 30694-30761/? I/Unity: Clicked Square_B_4 (TokenSlot)
2497 TokenSlot:OnPointerClick(PointerEventData)
2498 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2499 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2500 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2501 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2502 UnityEngine.EventSystems.StandaloneInputModule:Process()
2503
2504 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25052019-12-11 12:44:11.981 30694-30761/? I/Unity: (Player2) Action: D6 -> B4
2506 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2507 Checkers:DoAction(Int32, Int32)
2508 GameMode:DoBoardAction(TokenSlot)
2509 GameMode:HandleInput(GameObject)
2510 System.Action`1:Invoke(T)
2511 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2512 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2513 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2514 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2515 UnityEngine.EventSystems.StandaloneInputModule:Process()
2516
2517 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25182019-12-11 12:44:11.995 30694-30761/? I/Unity: Player switch -> Player1
2519 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2520 Checkers:DoAction(Int32, Int32)
2521 GameMode:DoBoardAction(TokenSlot)
2522 GameMode:HandleInput(GameObject)
2523 System.Action`1:Invoke(T)
2524 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2525 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2526 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2527 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2528 UnityEngine.EventSystems.StandaloneInputModule:Process()
2529
2530 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25312019-12-11 12:44:12.007 30694-30761/? I/Unity: EmptyMove?: 0
2532 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2533 Checkers:DoAction(Int32, Int32)
2534 GameMode:DoBoardAction(TokenSlot)
2535 GameMode:HandleInput(GameObject)
2536 System.Action`1:Invoke(T)
2537 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2538 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2539 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2540 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2541 UnityEngine.EventSystems.StandaloneInputModule:Process()
2542
2543 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25442019-12-11 12:44:12.017 30694-30761/? I/Unity: Start send action
2545 GameMode:HandleInput(GameObject)
2546 System.Action`1:Invoke(T)
2547 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2548 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2549 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2550 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2551 UnityEngine.EventSystems.StandaloneInputModule:Process()
2552
2553 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25542019-12-11 12:44:12.029 30694-30761/? I/Unity: Clicked Square_H_7 (TokenSlot)
2555 TokenSlot:OnPointerClick(PointerEventData)
2556 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2557 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2558 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2559 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2560 UnityEngine.EventSystems.StandaloneInputModule:Process()
2561
2562 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25632019-12-11 12:44:13.090 30694-30761/? I/Unity: Action submitted
2564 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
2565 System.Action`1:Invoke(T)
2566 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2567 System.Action`1:Invoke(T)
2568 System.Action:Invoke()
2569 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2570 PlayFab.Internal.<Post>d__12:MoveNext()
2571 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2572
2573 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25742019-12-11 12:44:13.216 30694-30761/? I/Unity: Timer changed for Player1 -> Started
2575 GameMode:TimerOnChange(TimerStates)
2576 System.Action`1:Invoke(T)
2577 Assets.Scripts.<RunTimer>d__16:MoveNext()
2578 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2579 GameMode:UpdateGame(Boolean)
2580 GameController:Update()
2581
2582 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25832019-12-11 12:44:13.499 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
2584 SDKManager:OnHaveAd(String)
2585
2586 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25872019-12-11 12:44:28.017 30694-30761/? I/Unity: New data received
2588 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
2589 System.Action`1:Invoke(T)
2590 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2591 System.Action`1:Invoke(T)
2592 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2593 System.Action`1:Invoke(T)
2594 System.Action:Invoke()
2595 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2596 PlayFab.Internal.<Post>d__12:MoveNext()
2597 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2598
2599 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26002019-12-11 12:44:28.017 30694-30761/? I/Unity: New data received
2601 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
2602 System.Action`1:Invoke(T)
2603 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2604 System.Action`1:Invoke(T)
2605 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2606 System.Action`1:Invoke(T)
2607 System.Action:Invoke()
2608 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2609 PlayFab.Internal.<Post>d__12:MoveNext()
2610 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2611
2612 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26132019-12-11 12:44:28.040 30694-30761/? I/Unity: target selected
2614 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2615 Checkers:DoSelect(Coords)
2616 Services.<ExecuteCommand>d__15:MoveNext()
2617 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2618 System.Action`1:Invoke(T)
2619 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2620 System.Action`1:Invoke(T)
2621 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2622 System.Action`1:Invoke(T)
2623 System.Action:Invoke()
2624 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2625 PlayFab.Internal.<Post>d__12:MoveNext()
2626 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2627
2628 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26292019-12-11 12:44:28.058 30694-30761/? I/Unity: Select target 6/8
2630 Services.<ExecuteCommand>d__15:MoveNext()
2631 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2632 System.Action`1:Invoke(T)
2633 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2634 System.Action`1:Invoke(T)
2635 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2636 System.Action`1:Invoke(T)
2637 System.Action:Invoke()
2638 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2639 PlayFab.Internal.<Post>d__12:MoveNext()
2640 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2641
2642 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26432019-12-11 12:44:28.081 30694-30761/? I/Unity: (Player1) Action: F8 -> E7
2644 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2645 Checkers:DoAction(Int32, Int32)
2646 Services.<ExecuteCommand>d__15:MoveNext()
2647 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2648 System.Action`1:Invoke(T)
2649 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2650 System.Action`1:Invoke(T)
2651 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2652 System.Action`1:Invoke(T)
2653 System.Action:Invoke()
2654 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2655 PlayFab.Internal.<Post>d__12:MoveNext()
2656 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2657
2658 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26592019-12-11 12:44:28.102 30694-30761/? I/Unity: Player switch -> Player2
2660 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2661 Checkers:DoAction(Int32, Int32)
2662 Services.<ExecuteCommand>d__15:MoveNext()
2663 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2664 System.Action`1:Invoke(T)
2665 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2666 System.Action`1:Invoke(T)
2667 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2668 System.Action`1:Invoke(T)
2669 System.Action:Invoke()
2670 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2671 PlayFab.Internal.<Post>d__12:MoveNext()
2672 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2673
2674 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26752019-12-11 12:44:28.122 30694-30761/? I/Unity: EmptyMove?: 1
2676 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2677 Checkers:DoAction(Int32, Int32)
2678 Services.<ExecuteCommand>d__15:MoveNext()
2679 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2680 System.Action`1:Invoke(T)
2681 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2682 System.Action`1:Invoke(T)
2683 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2684 System.Action`1:Invoke(T)
2685 System.Action:Invoke()
2686 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2687 PlayFab.Internal.<Post>d__12:MoveNext()
2688 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2689
2690 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26912019-12-11 12:44:28.139 30694-30761/? I/Unity: Move target 5/7
2692 Services.<ExecuteCommand>d__15:MoveNext()
2693 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2694 System.Action`1:Invoke(T)
2695 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2696 System.Action`1:Invoke(T)
2697 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2698 System.Action`1:Invoke(T)
2699 System.Action:Invoke()
2700 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2701 PlayFab.Internal.<Post>d__12:MoveNext()
2702 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2703
2704 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27052019-12-11 12:44:28.156 30694-30761/? I/Unity: Other Player Action completed
2706 Services.<ExecuteCommand>d__15:MoveNext()
2707 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2708 System.Action`1:Invoke(T)
2709 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2710 System.Action`1:Invoke(T)
2711 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2712 System.Action`1:Invoke(T)
2713 System.Action:Invoke()
2714 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2715 PlayFab.Internal.<Post>d__12:MoveNext()
2716 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2717
2718 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27192019-12-11 12:44:29.234 30694-30761/? I/Unity: Timer changed for Player2 -> Started
2720 GameMode:TimerOnChange(TimerStates)
2721 System.Action`1:Invoke(T)
2722 Assets.Scripts.<RunTimer>d__16:MoveNext()
2723 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2724 GameMode:UpdateGame(Boolean)
2725 GameController:Update()
2726
2727 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27282019-12-11 12:44:31.324 30694-30761/? I/Unity: Clicked Square_G_3 (TokenSlot)
2729 TokenSlot:OnPointerClick(PointerEventData)
2730 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2731 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2732 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2733 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2734 UnityEngine.EventSystems.StandaloneInputModule:Process()
2735
2736 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27372019-12-11 12:44:31.336 30694-30761/? I/Unity: target selected
2738 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2739 Checkers:DoSelect(Coords)
2740 GameMode:SelectToken(GameObject)
2741 GameMode:HandleInput(GameObject)
2742 System.Action`1:Invoke(T)
2743 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2744 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2745 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2746 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2747 UnityEngine.EventSystems.StandaloneInputModule:Process()
2748
2749 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27502019-12-11 12:44:31.583 30694-30761/? I/Unity: Clicked Square_F_4 (TokenSlot)
2751 TokenSlot:OnPointerClick(PointerEventData)
2752 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2753 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2754 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2755 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2756 UnityEngine.EventSystems.StandaloneInputModule:Process()
2757
2758 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27592019-12-11 12:44:31.595 30694-30761/? I/Unity: (Player2) Action: G3 -> F4
2760 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2761 Checkers:DoAction(Int32, Int32)
2762 GameMode:DoBoardAction(TokenSlot)
2763 GameMode:HandleInput(GameObject)
2764 System.Action`1:Invoke(T)
2765 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2766 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2767 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2768 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2769 UnityEngine.EventSystems.StandaloneInputModule:Process()
2770
2771 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27722019-12-11 12:44:31.607 30694-30761/? I/Unity: Player switch -> Player1
2773 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2774 Checkers:DoAction(Int32, Int32)
2775 GameMode:DoBoardAction(TokenSlot)
2776 GameMode:HandleInput(GameObject)
2777 System.Action`1:Invoke(T)
2778 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2779 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2780 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2781 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2782 UnityEngine.EventSystems.StandaloneInputModule:Process()
2783
2784 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27852019-12-11 12:44:31.618 30694-30761/? I/Unity: EmptyMove?: 2
2786 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2787 Checkers:DoAction(Int32, Int32)
2788 GameMode:DoBoardAction(TokenSlot)
2789 GameMode:HandleInput(GameObject)
2790 System.Action`1:Invoke(T)
2791 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2792 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2793 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2794 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2795 UnityEngine.EventSystems.StandaloneInputModule:Process()
2796
2797 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27982019-12-11 12:44:31.627 30694-30761/? I/Unity: Start send action
2799 GameMode:HandleInput(GameObject)
2800 System.Action`1:Invoke(T)
2801 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2802 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2803 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2804 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2805 UnityEngine.EventSystems.StandaloneInputModule:Process()
2806
2807 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28082019-12-11 12:44:32.794 30694-30761/? I/Unity: Action submitted
2809 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
2810 System.Action`1:Invoke(T)
2811 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2812 System.Action`1:Invoke(T)
2813 System.Action:Invoke()
2814 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2815 PlayFab.Internal.<Post>d__12:MoveNext()
2816 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2817
2818 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28192019-12-11 12:44:32.855 30694-30761/? I/Unity: Timer changed for Player1 -> Started
2820 GameMode:TimerOnChange(TimerStates)
2821 System.Action`1:Invoke(T)
2822 Assets.Scripts.<RunTimer>d__16:MoveNext()
2823 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2824 GameMode:UpdateGame(Boolean)
2825 GameController:Update()
2826
2827 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28282019-12-11 12:44:43.052 30694-30761/? I/Unity: New data received
2829 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
2830 System.Action`1:Invoke(T)
2831 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2832 System.Action`1:Invoke(T)
2833 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2834 System.Action`1:Invoke(T)
2835 System.Action:Invoke()
2836 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2837 PlayFab.Internal.<Post>d__12:MoveNext()
2838 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2839
2840 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28412019-12-11 12:44:43.078 30694-30761/? I/Unity: target selected
2842 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2843 Checkers:DoSelect(Coords)
2844 Services.<ExecuteCommand>d__15:MoveNext()
2845 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2846 System.Action`1:Invoke(T)
2847 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2848 System.Action`1:Invoke(T)
2849 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2850 System.Action`1:Invoke(T)
2851 System.Action:Invoke()
2852 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2853 PlayFab.Internal.<Post>d__12:MoveNext()
2854 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2855
2856 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28572019-12-11 12:44:43.096 30694-30761/? I/Unity: Select target 2/6
2858 Services.<ExecuteCommand>d__15:MoveNext()
2859 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2860 System.Action`1:Invoke(T)
2861 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2862 System.Action`1:Invoke(T)
2863 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2864 System.Action`1:Invoke(T)
2865 System.Action:Invoke()
2866 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2867 PlayFab.Internal.<Post>d__12:MoveNext()
2868 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2869
2870 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28712019-12-11 12:44:43.120 30694-30761/? I/Unity: (Player1) Action: B6 -> C5
2872 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2873 Checkers:DoAction(Int32, Int32)
2874 Services.<ExecuteCommand>d__15:MoveNext()
2875 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2876 System.Action`1:Invoke(T)
2877 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2878 System.Action`1:Invoke(T)
2879 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2880 System.Action`1:Invoke(T)
2881 System.Action:Invoke()
2882 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2883 PlayFab.Internal.<Post>d__12:MoveNext()
2884 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2885
2886 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28872019-12-11 12:44:43.141 30694-30761/? I/Unity: Player switch -> Player2
2888 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2889 Checkers:DoAction(Int32, Int32)
2890 Services.<ExecuteCommand>d__15:MoveNext()
2891 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2892 System.Action`1:Invoke(T)
2893 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2894 System.Action`1:Invoke(T)
2895 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2896 System.Action`1:Invoke(T)
2897 System.Action:Invoke()
2898 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2899 PlayFab.Internal.<Post>d__12:MoveNext()
2900 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2901
2902 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29032019-12-11 12:44:43.162 30694-30761/? I/Unity: EmptyMove?: 3
2904 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2905 Checkers:DoAction(Int32, Int32)
2906 Services.<ExecuteCommand>d__15:MoveNext()
2907 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2908 System.Action`1:Invoke(T)
2909 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2910 System.Action`1:Invoke(T)
2911 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2912 System.Action`1:Invoke(T)
2913 System.Action:Invoke()
2914 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2915 PlayFab.Internal.<Post>d__12:MoveNext()
2916 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2917
2918 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29192019-12-11 12:44:43.179 30694-30761/? I/Unity: Move target 3/5
2920 Services.<ExecuteCommand>d__15:MoveNext()
2921 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2922 System.Action`1:Invoke(T)
2923 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2924 System.Action`1:Invoke(T)
2925 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2926 System.Action`1:Invoke(T)
2927 System.Action:Invoke()
2928 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2929 PlayFab.Internal.<Post>d__12:MoveNext()
2930 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2931
2932 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29332019-12-11 12:44:43.196 30694-30761/? I/Unity: Other Player Action completed
2934 Services.<ExecuteCommand>d__15:MoveNext()
2935 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2936 System.Action`1:Invoke(T)
2937 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
2938 System.Action`1:Invoke(T)
2939 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
2940 System.Action`1:Invoke(T)
2941 System.Action:Invoke()
2942 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
2943 PlayFab.Internal.<Post>d__12:MoveNext()
2944 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2945
2946 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29472019-12-11 12:44:43.524 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
2948 SDKManager:OnHaveAd(String)
2949
2950 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29512019-12-11 12:44:44.265 30694-30761/? I/Unity: Timer changed for Player2 -> Started
2952 GameMode:TimerOnChange(TimerStates)
2953 System.Action`1:Invoke(T)
2954 Assets.Scripts.<RunTimer>d__16:MoveNext()
2955 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2956 GameMode:UpdateGame(Boolean)
2957 GameController:Update()
2958
2959 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29602019-12-11 12:44:44.747 30694-30761/? I/Unity: Clicked Square_B_4 (TokenSlot)
2961 TokenSlot:OnPointerClick(PointerEventData)
2962 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2963 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2964 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2965 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2966 UnityEngine.EventSystems.StandaloneInputModule:Process()
2967
2968 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29692019-12-11 12:44:44.760 30694-30761/? I/Unity: target selected
2970 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2971 Checkers:DoSelect(Coords)
2972 GameMode:SelectToken(GameObject)
2973 GameMode:HandleInput(GameObject)
2974 System.Action`1:Invoke(T)
2975 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2976 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2977 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2978 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2979 UnityEngine.EventSystems.StandaloneInputModule:Process()
2980
2981 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29822019-12-11 12:44:45.166 30694-30761/? I/Unity: Clicked Square_D_6 (TokenSlot)
2983 TokenSlot:OnPointerClick(PointerEventData)
2984 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2985 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2986 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2987 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2988 UnityEngine.EventSystems.StandaloneInputModule:Process()
2989
2990 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29912019-12-11 12:44:45.178 30694-30761/? I/Unity: (Player2) Action: B4 -> D6
2992 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2993 Checkers:DoAction(Int32, Int32)
2994 GameMode:DoBoardAction(TokenSlot)
2995 GameMode:HandleInput(GameObject)
2996 System.Action`1:Invoke(T)
2997 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2998 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2999 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3000 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3001 UnityEngine.EventSystems.StandaloneInputModule:Process()
3002
3003 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30042019-12-11 12:44:45.191 30694-30761/? I/Unity: EmptyMove?: 0
3005 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3006 Checkers:DoAction(Int32, Int32)
3007 GameMode:DoBoardAction(TokenSlot)
3008 GameMode:HandleInput(GameObject)
3009 System.Action`1:Invoke(T)
3010 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3011 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3012 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3013 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3014 UnityEngine.EventSystems.StandaloneInputModule:Process()
3015
3016 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30172019-12-11 12:44:45.615 30694-30761/? I/Unity: Clicked Square_F_8 (TokenSlot)
3018 TokenSlot:OnPointerClick(PointerEventData)
3019 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3020 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3021 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3022 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3023 UnityEngine.EventSystems.StandaloneInputModule:Process()
3024
3025 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30262019-12-11 12:44:46.099 30694-30761/? I/Unity: Clicked Square_F_8 (TokenSlot)
3027 TokenSlot:OnPointerClick(PointerEventData)
3028 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3029 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3030 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3031 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3032 UnityEngine.EventSystems.StandaloneInputModule:Process()
3033
3034 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30352019-12-11 12:44:46.113 30694-30761/? I/Unity: (Player2) Action: D6 -> F8
3036 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3037 Checkers:DoAction(Int32, Int32)
3038 GameMode:DoBoardAction(TokenSlot)
3039 GameMode:HandleInput(GameObject)
3040 System.Action`1:Invoke(T)
3041 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3042 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3043 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3044 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3045 UnityEngine.EventSystems.StandaloneInputModule:Process()
3046
3047 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30482019-12-11 12:44:46.124 30694-30761/? I/Unity: Player switch -> Player1
3049 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3050 Checkers:DoAction(Int32, Int32)
3051 GameMode:DoBoardAction(TokenSlot)
3052 GameMode:HandleInput(GameObject)
3053 System.Action`1:Invoke(T)
3054 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3055 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3056 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3057 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3058 UnityEngine.EventSystems.StandaloneInputModule:Process()
3059
3060 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30612019-12-11 12:44:46.135 30694-30761/? I/Unity: EmptyMove?: 0
3062 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3063 Checkers:DoAction(Int32, Int32)
3064 GameMode:DoBoardAction(TokenSlot)
3065 GameMode:HandleInput(GameObject)
3066 System.Action`1:Invoke(T)
3067 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3068 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3069 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3070 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3071 UnityEngine.EventSystems.StandaloneInputModule:Process()
3072
3073 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30742019-12-11 12:44:46.149 30694-30761/? I/Unity: Start send action
3075 GameMode:HandleInput(GameObject)
3076 System.Action`1:Invoke(T)
3077 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3078 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3079 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3080 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3081 UnityEngine.EventSystems.StandaloneInputModule:Process()
3082
3083 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30842019-12-11 12:44:47.153 30694-30761/? I/Unity: Action submitted
3085 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
3086 System.Action`1:Invoke(T)
3087 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3088 System.Action`1:Invoke(T)
3089 System.Action:Invoke()
3090 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3091 PlayFab.Internal.<Post>d__12:MoveNext()
3092 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3093
3094 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30952019-12-11 12:44:47.410 30694-30761/? I/Unity: Timer changed for Player1 -> Started
3096 GameMode:TimerOnChange(TimerStates)
3097 System.Action`1:Invoke(T)
3098 Assets.Scripts.<RunTimer>d__16:MoveNext()
3099 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3100 GameMode:UpdateGame(Boolean)
3101 GameController:Update()
3102
3103 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31042019-12-11 12:44:57.375 30694-30761/? I/Unity: New data received
3105 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
3106 System.Action`1:Invoke(T)
3107 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3108 System.Action`1:Invoke(T)
3109 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3110 System.Action`1:Invoke(T)
3111 System.Action:Invoke()
3112 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3113 PlayFab.Internal.<Post>d__12:MoveNext()
3114 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3115
3116 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31172019-12-11 12:44:57.396 30694-30761/? I/Unity: target selected
3118 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3119 Checkers:DoSelect(Coords)
3120 Services.<ExecuteCommand>d__15:MoveNext()
3121 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3122 System.Action`1:Invoke(T)
3123 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3124 System.Action`1:Invoke(T)
3125 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3126 System.Action`1:Invoke(T)
3127 System.Action:Invoke()
3128 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3129 PlayFab.Internal.<Post>d__12:MoveNext()
3130 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3131
3132 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31332019-12-11 12:44:57.414 30694-30761/? I/Unity: Select target 8/8
3134 Services.<ExecuteCommand>d__15:MoveNext()
3135 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3136 System.Action`1:Invoke(T)
3137 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3138 System.Action`1:Invoke(T)
3139 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3140 System.Action`1:Invoke(T)
3141 System.Action:Invoke()
3142 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3143 PlayFab.Internal.<Post>d__12:MoveNext()
3144 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3145
3146 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31472019-12-11 12:44:57.436 30694-30761/? I/Unity: (Player1) Action: H8 -> G7
3148 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3149 Checkers:DoAction(Int32, Int32)
3150 Services.<ExecuteCommand>d__15:MoveNext()
3151 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3152 System.Action`1:Invoke(T)
3153 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3154 System.Action`1:Invoke(T)
3155 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3156 System.Action`1:Invoke(T)
3157 System.Action:Invoke()
3158 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3159 PlayFab.Internal.<Post>d__12:MoveNext()
3160 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3161
3162 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31632019-12-11 12:44:57.456 30694-30761/? I/Unity: Player switch -> Player2
3164 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3165 Checkers:DoAction(Int32, Int32)
3166 Services.<ExecuteCommand>d__15:MoveNext()
3167 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3168 System.Action`1:Invoke(T)
3169 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3170 System.Action`1:Invoke(T)
3171 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3172 System.Action`1:Invoke(T)
3173 System.Action:Invoke()
3174 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3175 PlayFab.Internal.<Post>d__12:MoveNext()
3176 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3177
3178 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31792019-12-11 12:44:57.477 30694-30761/? I/Unity: EmptyMove?: 1
3180 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3181 Checkers:DoAction(Int32, Int32)
3182 Services.<ExecuteCommand>d__15:MoveNext()
3183 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3184 System.Action`1:Invoke(T)
3185 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3186 System.Action`1:Invoke(T)
3187 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3188 System.Action`1:Invoke(T)
3189 System.Action:Invoke()
3190 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3191 PlayFab.Internal.<Post>d__12:MoveNext()
3192 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3193
3194 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31952019-12-11 12:44:57.495 30694-30761/? I/Unity: Move target 7/7
3196 Services.<ExecuteCommand>d__15:MoveNext()
3197 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3198 System.Action`1:Invoke(T)
3199 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3200 System.Action`1:Invoke(T)
3201 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3202 System.Action`1:Invoke(T)
3203 System.Action:Invoke()
3204 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3205 PlayFab.Internal.<Post>d__12:MoveNext()
3206 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3207
3208 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32092019-12-11 12:44:57.512 30694-30761/? I/Unity: Other Player Action completed
3210 Services.<ExecuteCommand>d__15:MoveNext()
3211 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3212 System.Action`1:Invoke(T)
3213 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3214 System.Action`1:Invoke(T)
3215 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3216 System.Action`1:Invoke(T)
3217 System.Action:Invoke()
3218 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3219 PlayFab.Internal.<Post>d__12:MoveNext()
3220 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3221
3222 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32232019-12-11 12:44:58.592 30694-30761/? I/Unity: Timer changed for Player2 -> Started
3224 GameMode:TimerOnChange(TimerStates)
3225 System.Action`1:Invoke(T)
3226 Assets.Scripts.<RunTimer>d__16:MoveNext()
3227 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3228 GameMode:UpdateGame(Boolean)
3229 GameController:Update()
3230
3231 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32322019-12-11 12:44:58.975 30694-30761/? I/Unity: Clicked Square_F_8 (TokenSlot)
3233 TokenSlot:OnPointerClick(PointerEventData)
3234 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3235 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3236 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3237 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3238 UnityEngine.EventSystems.StandaloneInputModule:Process()
3239
3240 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32412019-12-11 12:44:58.987 30694-30761/? I/Unity: target selected
3242 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3243 Checkers:DoSelect(Coords)
3244 GameMode:SelectToken(GameObject)
3245 GameMode:HandleInput(GameObject)
3246 System.Action`1:Invoke(T)
3247 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3248 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3249 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3250 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3251 UnityEngine.EventSystems.StandaloneInputModule:Process()
3252
3253 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32542019-12-11 12:44:59.521 30694-30761/? I/Unity: Clicked Square_H_6 (TokenSlot)
3255 TokenSlot:OnPointerClick(PointerEventData)
3256 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3257 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3258 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3259 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3260 UnityEngine.EventSystems.StandaloneInputModule:Process()
3261
3262 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32632019-12-11 12:44:59.533 30694-30761/? I/Unity: (Player2) Action: F8 -> H6
3264 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3265 Checkers:DoAction(Int32, Int32)
3266 GameMode:DoBoardAction(TokenSlot)
3267 GameMode:HandleInput(GameObject)
3268 System.Action`1:Invoke(T)
3269 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3270 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3271 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3272 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3273 UnityEngine.EventSystems.StandaloneInputModule:Process()
3274
3275 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32762019-12-11 12:44:59.544 30694-30761/? I/Unity: Player switch -> Player1
3277 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3278 Checkers:DoAction(Int32, Int32)
3279 GameMode:DoBoardAction(TokenSlot)
3280 GameMode:HandleInput(GameObject)
3281 System.Action`1:Invoke(T)
3282 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3283 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3284 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3285 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3286 UnityEngine.EventSystems.StandaloneInputModule:Process()
3287
3288 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32892019-12-11 12:44:59.556 30694-30761/? I/Unity: EmptyMove?: 0
3290 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3291 Checkers:DoAction(Int32, Int32)
3292 GameMode:DoBoardAction(TokenSlot)
3293 GameMode:HandleInput(GameObject)
3294 System.Action`1:Invoke(T)
3295 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3296 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3297 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3298 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3299 UnityEngine.EventSystems.StandaloneInputModule:Process()
3300
3301 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33022019-12-11 12:44:59.566 30694-30761/? I/Unity: Start send action
3303 GameMode:HandleInput(GameObject)
3304 System.Action`1:Invoke(T)
3305 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3306 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3307 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3308 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3309 UnityEngine.EventSystems.StandaloneInputModule:Process()
3310
3311 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33122019-12-11 12:45:00.541 30694-30761/? I/Unity: Action submitted
3313 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
3314 System.Action`1:Invoke(T)
3315 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3316 System.Action`1:Invoke(T)
3317 System.Action:Invoke()
3318 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3319 PlayFab.Internal.<Post>d__12:MoveNext()
3320 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3321
3322 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33232019-12-11 12:45:00.767 30694-30761/? I/Unity: Timer changed for Player1 -> Started
3324 GameMode:TimerOnChange(TimerStates)
3325 System.Action`1:Invoke(T)
3326 Assets.Scripts.<RunTimer>d__16:MoveNext()
3327 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3328 GameMode:UpdateGame(Boolean)
3329 GameController:Update()
3330
3331 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33322019-12-11 12:45:11.314 30694-30761/? I/Unity: New data received
3333 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
3334 System.Action`1:Invoke(T)
3335 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3336 System.Action`1:Invoke(T)
3337 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3338 System.Action`1:Invoke(T)
3339 System.Action:Invoke()
3340 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3341 PlayFab.Internal.<Post>d__12:MoveNext()
3342 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3343
3344 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33452019-12-11 12:45:11.340 30694-30761/? I/Unity: target selected
3346 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3347 Checkers:DoSelect(Coords)
3348 Services.<ExecuteCommand>d__15:MoveNext()
3349 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3350 System.Action`1:Invoke(T)
3351 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3352 System.Action`1:Invoke(T)
3353 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3354 System.Action`1:Invoke(T)
3355 System.Action:Invoke()
3356 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3357 PlayFab.Internal.<Post>d__12:MoveNext()
3358 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3359
3360 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33612019-12-11 12:45:11.358 30694-30761/? I/Unity: Select target 1/7
3362 Services.<ExecuteCommand>d__15:MoveNext()
3363 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3364 System.Action`1:Invoke(T)
3365 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3366 System.Action`1:Invoke(T)
3367 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3368 System.Action`1:Invoke(T)
3369 System.Action:Invoke()
3370 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3371 PlayFab.Internal.<Post>d__12:MoveNext()
3372 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3373
3374 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33752019-12-11 12:45:11.382 30694-30761/? I/Unity: (Player1) Action: A7 -> B6
3376 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3377 Checkers:DoAction(Int32, Int32)
3378 Services.<ExecuteCommand>d__15:MoveNext()
3379 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3380 System.Action`1:Invoke(T)
3381 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3382 System.Action`1:Invoke(T)
3383 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3384 System.Action`1:Invoke(T)
3385 System.Action:Invoke()
3386 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3387 PlayFab.Internal.<Post>d__12:MoveNext()
3388 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3389
3390 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33912019-12-11 12:45:11.404 30694-30761/? I/Unity: Player switch -> Player2
3392 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3393 Checkers:DoAction(Int32, Int32)
3394 Services.<ExecuteCommand>d__15:MoveNext()
3395 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3396 System.Action`1:Invoke(T)
3397 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3398 System.Action`1:Invoke(T)
3399 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3400 System.Action`1:Invoke(T)
3401 System.Action:Invoke()
3402 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3403 PlayFab.Internal.<Post>d__12:MoveNext()
3404 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3405
3406 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34072019-12-11 12:45:11.425 30694-30761/? I/Unity: EmptyMove?: 1
3408 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3409 Checkers:DoAction(Int32, Int32)
3410 Services.<ExecuteCommand>d__15:MoveNext()
3411 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3412 System.Action`1:Invoke(T)
3413 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3414 System.Action`1:Invoke(T)
3415 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3416 System.Action`1:Invoke(T)
3417 System.Action:Invoke()
3418 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3419 PlayFab.Internal.<Post>d__12:MoveNext()
3420 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3421
3422 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34232019-12-11 12:45:11.442 30694-30761/? I/Unity: Move target 2/6
3424 Services.<ExecuteCommand>d__15:MoveNext()
3425 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3426 System.Action`1:Invoke(T)
3427 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3428 System.Action`1:Invoke(T)
3429 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3430 System.Action`1:Invoke(T)
3431 System.Action:Invoke()
3432 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3433 PlayFab.Internal.<Post>d__12:MoveNext()
3434 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3435
3436 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34372019-12-11 12:45:11.459 30694-30761/? I/Unity: Other Player Action completed
3438 Services.<ExecuteCommand>d__15:MoveNext()
3439 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3440 System.Action`1:Invoke(T)
3441 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3442 System.Action`1:Invoke(T)
3443 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3444 System.Action`1:Invoke(T)
3445 System.Action:Invoke()
3446 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3447 PlayFab.Internal.<Post>d__12:MoveNext()
3448 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3449
3450 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34512019-12-11 12:45:12.526 30694-30761/? I/Unity: Timer changed for Player2 -> Started
3452 GameMode:TimerOnChange(TimerStates)
3453 System.Action`1:Invoke(T)
3454 Assets.Scripts.<RunTimer>d__16:MoveNext()
3455 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3456 GameMode:UpdateGame(Boolean)
3457 GameController:Update()
3458
3459 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34602019-12-11 12:45:13.267 30694-30761/? I/Unity: Clicked Square_F_4 (TokenSlot)
3461 TokenSlot:OnPointerClick(PointerEventData)
3462 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3463 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3464 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3465 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3466 UnityEngine.EventSystems.StandaloneInputModule:Process()
3467
3468 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34692019-12-11 12:45:13.281 30694-30761/? I/Unity: target selected
3470 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3471 Checkers:DoSelect(Coords)
3472 GameMode:SelectToken(GameObject)
3473 GameMode:HandleInput(GameObject)
3474 System.Action`1:Invoke(T)
3475 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3476 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3477 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3478 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3479 UnityEngine.EventSystems.StandaloneInputModule:Process()
3480
3481 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34822019-12-11 12:45:13.459 30694-30761/? I/Unity: Clicked Square_G_5 (TokenSlot)
3483 TokenSlot:OnPointerClick(PointerEventData)
3484 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3485 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3486 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3487 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3488 UnityEngine.EventSystems.StandaloneInputModule:Process()
3489
3490 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34912019-12-11 12:45:13.470 30694-30761/? I/Unity: (Player2) Action: F4 -> G5
3492 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3493 Checkers:DoAction(Int32, Int32)
3494 GameMode:DoBoardAction(TokenSlot)
3495 GameMode:HandleInput(GameObject)
3496 System.Action`1:Invoke(T)
3497 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3498 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3499 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3500 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3501 UnityEngine.EventSystems.StandaloneInputModule:Process()
3502
3503 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35042019-12-11 12:45:13.481 30694-30761/? I/Unity: Player switch -> Player1
3505 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3506 Checkers:DoAction(Int32, Int32)
3507 GameMode:DoBoardAction(TokenSlot)
3508 GameMode:HandleInput(GameObject)
3509 System.Action`1:Invoke(T)
3510 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3511 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3512 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3513 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3514 UnityEngine.EventSystems.StandaloneInputModule:Process()
3515
3516 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35172019-12-11 12:45:13.492 30694-30761/? I/Unity: EmptyMove?: 2
3518 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3519 Checkers:DoAction(Int32, Int32)
3520 GameMode:DoBoardAction(TokenSlot)
3521 GameMode:HandleInput(GameObject)
3522 System.Action`1:Invoke(T)
3523 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3524 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3525 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3526 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3527 UnityEngine.EventSystems.StandaloneInputModule:Process()
3528
3529 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35302019-12-11 12:45:13.501 30694-30761/? I/Unity: Start send action
3531 GameMode:HandleInput(GameObject)
3532 System.Action`1:Invoke(T)
3533 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3534 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3535 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3536 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3537 UnityEngine.EventSystems.StandaloneInputModule:Process()
3538
3539 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35402019-12-11 12:45:13.507 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
3541 SDKManager:OnHaveAd(String)
3542
3543 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35442019-12-11 12:45:14.707 30694-30761/? I/Unity: Action submitted
3545 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
3546 System.Action`1:Invoke(T)
3547 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3548 System.Action`1:Invoke(T)
3549 System.Action:Invoke()
3550 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3551 PlayFab.Internal.<Post>d__12:MoveNext()
3552 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3553
3554 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35552019-12-11 12:45:14.767 30694-30761/? I/Unity: Timer changed for Player1 -> Started
3556 GameMode:TimerOnChange(TimerStates)
3557 System.Action`1:Invoke(T)
3558 Assets.Scripts.<RunTimer>d__16:MoveNext()
3559 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3560 GameMode:UpdateGame(Boolean)
3561 GameController:Update()
3562
3563 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35642019-12-11 12:45:25.345 30694-30761/? I/Unity: New data received
3565 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
3566 System.Action`1:Invoke(T)
3567 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3568 System.Action`1:Invoke(T)
3569 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3570 System.Action`1:Invoke(T)
3571 System.Action:Invoke()
3572 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3573 PlayFab.Internal.<Post>d__12:MoveNext()
3574 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3575
3576 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35772019-12-11 12:45:25.369 30694-30761/? I/Unity: target selected
3578 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3579 Checkers:DoSelect(Coords)
3580 Services.<ExecuteCommand>d__15:MoveNext()
3581 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3582 System.Action`1:Invoke(T)
3583 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3584 System.Action`1:Invoke(T)
3585 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3586 System.Action`1:Invoke(T)
3587 System.Action:Invoke()
3588 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3589 PlayFab.Internal.<Post>d__12:MoveNext()
3590 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3591
3592 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35932019-12-11 12:45:25.386 30694-30761/? I/Unity: Select target 1/5
3594 Services.<ExecuteCommand>d__15:MoveNext()
3595 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3596 System.Action`1:Invoke(T)
3597 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3598 System.Action`1:Invoke(T)
3599 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3600 System.Action`1:Invoke(T)
3601 System.Action:Invoke()
3602 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3603 PlayFab.Internal.<Post>d__12:MoveNext()
3604 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3605
3606 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36072019-12-11 12:45:25.410 30694-30761/? I/Unity: (Player1) Action: A5 -> B4
3608 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3609 Checkers:DoAction(Int32, Int32)
3610 Services.<ExecuteCommand>d__15:MoveNext()
3611 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3612 System.Action`1:Invoke(T)
3613 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3614 System.Action`1:Invoke(T)
3615 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3616 System.Action`1:Invoke(T)
3617 System.Action:Invoke()
3618 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3619 PlayFab.Internal.<Post>d__12:MoveNext()
3620 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3621
3622 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36232019-12-11 12:45:25.431 30694-30761/? I/Unity: Player switch -> Player2
3624 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3625 Checkers:DoAction(Int32, Int32)
3626 Services.<ExecuteCommand>d__15:MoveNext()
3627 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3628 System.Action`1:Invoke(T)
3629 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3630 System.Action`1:Invoke(T)
3631 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3632 System.Action`1:Invoke(T)
3633 System.Action:Invoke()
3634 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3635 PlayFab.Internal.<Post>d__12:MoveNext()
3636 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3637
3638 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36392019-12-11 12:45:25.452 30694-30761/? I/Unity: EmptyMove?: 3
3640 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3641 Checkers:DoAction(Int32, Int32)
3642 Services.<ExecuteCommand>d__15:MoveNext()
3643 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3644 System.Action`1:Invoke(T)
3645 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3646 System.Action`1:Invoke(T)
3647 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3648 System.Action`1:Invoke(T)
3649 System.Action:Invoke()
3650 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3651 PlayFab.Internal.<Post>d__12:MoveNext()
3652 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3653
3654 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36552019-12-11 12:45:25.469 30694-30761/? I/Unity: Move target 2/4
3656 Services.<ExecuteCommand>d__15:MoveNext()
3657 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3658 System.Action`1:Invoke(T)
3659 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3660 System.Action`1:Invoke(T)
3661 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3662 System.Action`1:Invoke(T)
3663 System.Action:Invoke()
3664 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3665 PlayFab.Internal.<Post>d__12:MoveNext()
3666 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3667
3668 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36692019-12-11 12:45:25.487 30694-30761/? I/Unity: Other Player Action completed
3670 Services.<ExecuteCommand>d__15:MoveNext()
3671 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3672 System.Action`1:Invoke(T)
3673 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3674 System.Action`1:Invoke(T)
3675 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3676 System.Action`1:Invoke(T)
3677 System.Action:Invoke()
3678 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3679 PlayFab.Internal.<Post>d__12:MoveNext()
3680 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3681
3682 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36832019-12-11 12:45:26.563 30694-30761/? I/Unity: Timer changed for Player2 -> Started
3684 GameMode:TimerOnChange(TimerStates)
3685 System.Action`1:Invoke(T)
3686 Assets.Scripts.<RunTimer>d__16:MoveNext()
3687 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3688 GameMode:UpdateGame(Boolean)
3689 GameController:Update()
3690
3691 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36922019-12-11 12:45:27.041 30694-30761/? I/Unity: Clicked Square_A_3 (TokenSlot)
3693 TokenSlot:OnPointerClick(PointerEventData)
3694 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3695 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3696 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3697 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3698 UnityEngine.EventSystems.StandaloneInputModule:Process()
3699
3700 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37012019-12-11 12:45:27.052 30694-30761/? I/Unity: target selected
3702 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3703 Checkers:DoSelect(Coords)
3704 GameMode:SelectToken(GameObject)
3705 GameMode:HandleInput(GameObject)
3706 System.Action`1:Invoke(T)
3707 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3708 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3709 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3710 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3711 UnityEngine.EventSystems.StandaloneInputModule:Process()
3712
3713 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37142019-12-11 12:45:27.495 30694-30761/? I/Unity: Clicked Square_C_5 (TokenSlot)
3715 TokenSlot:OnPointerClick(PointerEventData)
3716 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3717 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3718 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3719 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3720 UnityEngine.EventSystems.StandaloneInputModule:Process()
3721
3722 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37232019-12-11 12:45:27.507 30694-30761/? I/Unity: (Player2) Action: A3 -> C5
3724 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3725 Checkers:DoAction(Int32, Int32)
3726 GameMode:DoBoardAction(TokenSlot)
3727 GameMode:HandleInput(GameObject)
3728 System.Action`1:Invoke(T)
3729 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3730 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3731 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3732 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3733 UnityEngine.EventSystems.StandaloneInputModule:Process()
3734
3735 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37362019-12-11 12:45:27.518 30694-30761/? I/Unity: EmptyMove?: 0
3737 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3738 Checkers:DoAction(Int32, Int32)
3739 GameMode:DoBoardAction(TokenSlot)
3740 GameMode:HandleInput(GameObject)
3741 System.Action`1:Invoke(T)
3742 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3743 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3744 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3745 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3746 UnityEngine.EventSystems.StandaloneInputModule:Process()
3747
3748 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37492019-12-11 12:45:27.880 30694-30761/? I/Unity: Clicked Square_A_7 (TokenSlot)
3750 TokenSlot:OnPointerClick(PointerEventData)
3751 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3752 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3753 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3754 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3755 UnityEngine.EventSystems.StandaloneInputModule:Process()
3756
3757 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37582019-12-11 12:45:28.333 30694-30761/? I/Unity: Clicked Square_A_7 (TokenSlot)
3759 TokenSlot:OnPointerClick(PointerEventData)
3760 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3761 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3762 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3763 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3764 UnityEngine.EventSystems.StandaloneInputModule:Process()
3765
3766 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37672019-12-11 12:45:28.346 30694-30761/? I/Unity: (Player2) Action: C5 -> A7
3768 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3769 Checkers:DoAction(Int32, Int32)
3770 GameMode:DoBoardAction(TokenSlot)
3771 GameMode:HandleInput(GameObject)
3772 System.Action`1:Invoke(T)
3773 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3774 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3775 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3776 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3777 UnityEngine.EventSystems.StandaloneInputModule:Process()
3778
3779 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37802019-12-11 12:45:28.358 30694-30761/? I/Unity: Player switch -> Player1
3781 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3782 Checkers:DoAction(Int32, Int32)
3783 GameMode:DoBoardAction(TokenSlot)
3784 GameMode:HandleInput(GameObject)
3785 System.Action`1:Invoke(T)
3786 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3787 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3788 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3789 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3790 UnityEngine.EventSystems.StandaloneInputModule:Process()
3791
3792 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37932019-12-11 12:45:28.369 30694-30761/? I/Unity: EmptyMove?: 0
3794 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3795 Checkers:DoAction(Int32, Int32)
3796 GameMode:DoBoardAction(TokenSlot)
3797 GameMode:HandleInput(GameObject)
3798 System.Action`1:Invoke(T)
3799 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3800 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3801 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3802 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3803 UnityEngine.EventSystems.StandaloneInputModule:Process()
3804
3805 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38062019-12-11 12:45:28.383 30694-30761/? I/Unity: Start send action
3807 GameMode:HandleInput(GameObject)
3808 System.Action`1:Invoke(T)
3809 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3810 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3811 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3812 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3813 UnityEngine.EventSystems.StandaloneInputModule:Process()
3814
3815 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38162019-12-11 12:45:29.545 30694-30761/? I/Unity: Action submitted
3817 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
3818 System.Action`1:Invoke(T)
3819 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3820 System.Action`1:Invoke(T)
3821 System.Action:Invoke()
3822 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3823 PlayFab.Internal.<Post>d__12:MoveNext()
3824 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3825
3826 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38272019-12-11 12:45:29.608 30694-30761/? I/Unity: Timer changed for Player1 -> Started
3828 GameMode:TimerOnChange(TimerStates)
3829 System.Action`1:Invoke(T)
3830 Assets.Scripts.<RunTimer>d__16:MoveNext()
3831 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3832 GameMode:UpdateGame(Boolean)
3833 GameController:Update()
3834
3835 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38362019-12-11 12:45:30.579 30694-30761/? I/Unity: AchievementService: achievements were stored.
3837 System.Action`1:Invoke(T)
3838 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3839 System.Action`1:Invoke(T)
3840 System.Action:Invoke()
3841 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3842 PlayFab.Internal.<Post>d__12:MoveNext()
3843 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3844
3845 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38462019-12-11 12:45:40.930 30694-30761/? I/Unity: New data received
3847 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
3848 System.Action`1:Invoke(T)
3849 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3850 System.Action`1:Invoke(T)
3851 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3852 System.Action`1:Invoke(T)
3853 System.Action:Invoke()
3854 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3855 PlayFab.Internal.<Post>d__12:MoveNext()
3856 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3857
3858 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38592019-12-11 12:45:40.953 30694-30761/? I/Unity: target selected
3860 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3861 Checkers:DoSelect(Coords)
3862 Services.<ExecuteCommand>d__15:MoveNext()
3863 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3864 System.Action`1:Invoke(T)
3865 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3866 System.Action`1:Invoke(T)
3867 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3868 System.Action`1:Invoke(T)
3869 System.Action:Invoke()
3870 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3871 PlayFab.Internal.<Post>d__12:MoveNext()
3872 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3873
3874 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38752019-12-11 12:45:40.971 30694-30761/? I/Unity: Select target 2/8
3876 Services.<ExecuteCommand>d__15:MoveNext()
3877 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3878 System.Action`1:Invoke(T)
3879 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3880 System.Action`1:Invoke(T)
3881 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3882 System.Action`1:Invoke(T)
3883 System.Action:Invoke()
3884 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3885 PlayFab.Internal.<Post>d__12:MoveNext()
3886 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3887
3888 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38892019-12-11 12:45:40.971 30694-30761/? I/Unity: Select target 2/8
3890 Services.<ExecuteCommand>d__15:MoveNext()
3891 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3892 System.Action`1:Invoke(T)
3893 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3894 System.Action`1:Invoke(T)
3895 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3896 System.Action`1:Invoke(T)
3897 System.Action:Invoke()
3898 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3899 PlayFab.Internal.<Post>d__12:MoveNext()
3900 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3901
3902 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39032019-12-11 12:45:40.994 30694-30761/? I/Unity: (Player1) Action: B8 -> C7
3904 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3905 Checkers:DoAction(Int32, Int32)
3906 Services.<ExecuteCommand>d__15:MoveNext()
3907 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3908 System.Action`1:Invoke(T)
3909 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3910 System.Action`1:Invoke(T)
3911 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3912 System.Action`1:Invoke(T)
3913 System.Action:Invoke()
3914 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3915 PlayFab.Internal.<Post>d__12:MoveNext()
3916 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3917
3918 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39192019-12-11 12:45:41.015 30694-30761/? I/Unity: Player switch -> Player2
3920 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3921 Checkers:DoAction(Int32, Int32)
3922 Services.<ExecuteCommand>d__15:MoveNext()
3923 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3924 System.Action`1:Invoke(T)
3925 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3926 System.Action`1:Invoke(T)
3927 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3928 System.Action`1:Invoke(T)
3929 System.Action:Invoke()
3930 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3931 PlayFab.Internal.<Post>d__12:MoveNext()
3932 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3933
3934 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39352019-12-11 12:45:41.035 30694-30761/? I/Unity: EmptyMove?: 1
3936 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3937 Checkers:DoAction(Int32, Int32)
3938 Services.<ExecuteCommand>d__15:MoveNext()
3939 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3940 System.Action`1:Invoke(T)
3941 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3942 System.Action`1:Invoke(T)
3943 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3944 System.Action`1:Invoke(T)
3945 System.Action:Invoke()
3946 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3947 PlayFab.Internal.<Post>d__12:MoveNext()
3948 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3949
3950 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39512019-12-11 12:45:41.052 30694-30761/? I/Unity: Move target 3/7
3952 Services.<ExecuteCommand>d__15:MoveNext()
3953 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3954 System.Action`1:Invoke(T)
3955 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3956 System.Action`1:Invoke(T)
3957 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3958 System.Action`1:Invoke(T)
3959 System.Action:Invoke()
3960 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3961 PlayFab.Internal.<Post>d__12:MoveNext()
3962 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3963
3964 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39652019-12-11 12:45:41.070 30694-30761/? I/Unity: Other Player Action completed
3966 Services.<ExecuteCommand>d__15:MoveNext()
3967 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3968 System.Action`1:Invoke(T)
3969 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
3970 System.Action`1:Invoke(T)
3971 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
3972 System.Action`1:Invoke(T)
3973 System.Action:Invoke()
3974 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
3975 PlayFab.Internal.<Post>d__12:MoveNext()
3976 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3977
3978 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39792019-12-11 12:45:42.141 30694-30761/? I/Unity: Timer changed for Player2 -> Started
3980 GameMode:TimerOnChange(TimerStates)
3981 System.Action`1:Invoke(T)
3982 Assets.Scripts.<RunTimer>d__16:MoveNext()
3983 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3984 GameMode:UpdateGame(Boolean)
3985 GameController:Update()
3986
3987 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39882019-12-11 12:45:42.624 30694-30761/? I/Unity: Clicked Square_A_7 (TokenSlot)
3989 TokenSlot:OnPointerClick(PointerEventData)
3990 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3991 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3992 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3993 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3994 UnityEngine.EventSystems.StandaloneInputModule:Process()
3995
3996 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39972019-12-11 12:45:42.635 30694-30761/? I/Unity: target selected
3998 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3999 Checkers:DoSelect(Coords)
4000 GameMode:SelectToken(GameObject)
4001 GameMode:HandleInput(GameObject)
4002 System.Action`1:Invoke(T)
4003 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4004 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4005 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4006 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4007 UnityEngine.EventSystems.StandaloneInputModule:Process()
4008
4009 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40102019-12-11 12:45:42.848 30694-30761/? I/Unity: Clicked Square_B_8 (TokenSlot)
4011 TokenSlot:OnPointerClick(PointerEventData)
4012 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4013 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4014 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4015 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4016 UnityEngine.EventSystems.StandaloneInputModule:Process()
4017
4018 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40192019-12-11 12:45:42.861 30694-30761/? I/Unity: (Player2) Action: A7 -> B8
4020 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4021 Checkers:DoAction(Int32, Int32)
4022 GameMode:DoBoardAction(TokenSlot)
4023 GameMode:HandleInput(GameObject)
4024 System.Action`1:Invoke(T)
4025 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4026 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4027 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4028 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4029 UnityEngine.EventSystems.StandaloneInputModule:Process()
4030
4031 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40322019-12-11 12:45:42.873 30694-30761/? I/Unity: Player switch -> Player1
4033 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4034 Checkers:DoAction(Int32, Int32)
4035 GameMode:DoBoardAction(TokenSlot)
4036 GameMode:HandleInput(GameObject)
4037 System.Action`1:Invoke(T)
4038 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4039 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4040 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4041 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4042 UnityEngine.EventSystems.StandaloneInputModule:Process()
4043
4044 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40452019-12-11 12:45:42.884 30694-30761/? I/Unity: EmptyMove?: 0
4046 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4047 Checkers:DoAction(Int32, Int32)
4048 GameMode:DoBoardAction(TokenSlot)
4049 GameMode:HandleInput(GameObject)
4050 System.Action`1:Invoke(T)
4051 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4052 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4053 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4054 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4055 UnityEngine.EventSystems.StandaloneInputModule:Process()
4056
4057 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40582019-12-11 12:45:42.893 30694-30761/? I/Unity: Start send action
4059 GameMode:HandleInput(GameObject)
4060 System.Action`1:Invoke(T)
4061 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4062 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4063 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4064 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4065 UnityEngine.EventSystems.StandaloneInputModule:Process()
4066
4067 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40682019-12-11 12:45:43.512 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
4069 SDKManager:OnHaveAd(String)
4070
4071 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40722019-12-11 12:45:43.836 30694-30761/? I/Unity: Action submitted
4073 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
4074 System.Action`1:Invoke(T)
4075 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4076 System.Action`1:Invoke(T)
4077 System.Action:Invoke()
4078 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4079 PlayFab.Internal.<Post>d__12:MoveNext()
4080 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4081
4082 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40832019-12-11 12:45:44.127 30694-30761/? I/Unity: Timer changed for Player1 -> Started
4084 GameMode:TimerOnChange(TimerStates)
4085 System.Action`1:Invoke(T)
4086 Assets.Scripts.<RunTimer>d__16:MoveNext()
4087 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4088 GameMode:UpdateGame(Boolean)
4089 GameController:Update()
4090
4091 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40922019-12-11 12:45:50.353 30694-30761/? I/Unity: New data received
4093 Services.CasualNetService:OnMatchDataChanged(Dictionary`2)
4094 System.Action`1:Invoke(T)
4095 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4096 System.Action`1:Invoke(T)
4097 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4098 System.Action`1:Invoke(T)
4099 System.Action:Invoke()
4100 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4101 PlayFab.Internal.<Post>d__12:MoveNext()
4102 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4103
4104 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41052019-12-11 12:45:50.376 30694-30761/? I/Unity: target selected
4106 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4107 Checkers:DoSelect(Coords)
4108 Services.<ExecuteCommand>d__15:MoveNext()
4109 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4110 System.Action`1:Invoke(T)
4111 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4112 System.Action`1:Invoke(T)
4113 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4114 System.Action`1:Invoke(T)
4115 System.Action:Invoke()
4116 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4117 PlayFab.Internal.<Post>d__12:MoveNext()
4118 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4119
4120 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41212019-12-11 12:45:50.394 30694-30761/? I/Unity: Select target 3/7
4122 Services.<ExecuteCommand>d__15:MoveNext()
4123 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4124 System.Action`1:Invoke(T)
4125 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4126 System.Action`1:Invoke(T)
4127 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4128 System.Action`1:Invoke(T)
4129 System.Action:Invoke()
4130 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4131 PlayFab.Internal.<Post>d__12:MoveNext()
4132 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4133
4134 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41352019-12-11 12:45:50.416 30694-30761/? I/Unity: (Player1) Action: C7 -> D6
4136 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4137 Checkers:DoAction(Int32, Int32)
4138 Services.<ExecuteCommand>d__15:MoveNext()
4139 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4140 System.Action`1:Invoke(T)
4141 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4142 System.Action`1:Invoke(T)
4143 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4144 System.Action`1:Invoke(T)
4145 System.Action:Invoke()
4146 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4147 PlayFab.Internal.<Post>d__12:MoveNext()
4148 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4149
4150 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41512019-12-11 12:45:50.436 30694-30761/? I/Unity: Player switch -> Player2
4152 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4153 Checkers:DoAction(Int32, Int32)
4154 Services.<ExecuteCommand>d__15:MoveNext()
4155 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4156 System.Action`1:Invoke(T)
4157 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4158 System.Action`1:Invoke(T)
4159 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4160 System.Action`1:Invoke(T)
4161 System.Action:Invoke()
4162 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4163 PlayFab.Internal.<Post>d__12:MoveNext()
4164 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4165
4166 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41672019-12-11 12:45:50.458 30694-30761/? I/Unity: EmptyMove?: 1
4168 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4169 Checkers:DoAction(Int32, Int32)
4170 Services.<ExecuteCommand>d__15:MoveNext()
4171 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4172 System.Action`1:Invoke(T)
4173 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4174 System.Action`1:Invoke(T)
4175 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4176 System.Action`1:Invoke(T)
4177 System.Action:Invoke()
4178 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4179 PlayFab.Internal.<Post>d__12:MoveNext()
4180 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4181
4182 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41832019-12-11 12:45:50.475 30694-30761/? I/Unity: Move target 4/6
4184 Services.<ExecuteCommand>d__15:MoveNext()
4185 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4186 System.Action`1:Invoke(T)
4187 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4188 System.Action`1:Invoke(T)
4189 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4190 System.Action`1:Invoke(T)
4191 System.Action:Invoke()
4192 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4193 PlayFab.Internal.<Post>d__12:MoveNext()
4194 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4195
4196 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41972019-12-11 12:45:50.492 30694-30761/? I/Unity: Other Player Action completed
4198 Services.<ExecuteCommand>d__15:MoveNext()
4199 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4200 System.Action`1:Invoke(T)
4201 Services.PlayNetService:MatchDataSuccess(PlayFabResultCommon)
4202 System.Action`1:Invoke(T)
4203 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4204 System.Action`1:Invoke(T)
4205 System.Action:Invoke()
4206 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4207 PlayFab.Internal.<Post>d__12:MoveNext()
4208 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4209
4210 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42112019-12-11 12:45:51.569 30694-30761/? I/Unity: Timer changed for Player2 -> Started
4212 GameMode:TimerOnChange(TimerStates)
4213 System.Action`1:Invoke(T)
4214 Assets.Scripts.<RunTimer>d__16:MoveNext()
4215 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4216 GameMode:UpdateGame(Boolean)
4217 GameController:Update()
4218
4219 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42202019-12-11 12:45:52.118 30694-30761/? I/Unity: Clicked Square_B_8 (TokenSlot)
4221 TokenSlot:OnPointerClick(PointerEventData)
4222 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4223 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4224 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4225 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4226 UnityEngine.EventSystems.StandaloneInputModule:Process()
4227
4228 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42292019-12-11 12:45:52.136 30694-30761/? I/Unity: target selected
4230 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4231 Checkers:DoSelect(Coords)
4232 GameMode:SelectToken(GameObject)
4233 GameMode:HandleInput(GameObject)
4234 System.Action`1:Invoke(T)
4235 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4236 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4237 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4238 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4239 UnityEngine.EventSystems.StandaloneInputModule:Process()
4240
4241 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42422019-12-11 12:45:52.730 30694-30761/? I/Unity: Clicked Square_E_5 (TokenSlot)
4243 TokenSlot:OnPointerClick(PointerEventData)
4244 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4245 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4246 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4247 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4248 UnityEngine.EventSystems.StandaloneInputModule:Process()
4249
4250 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42512019-12-11 12:45:52.748 30694-30761/? I/Unity: (Player2) Action: B8 -> E5
4252 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4253 Checkers:DoAction(Int32, Int32)
4254 GameMode:DoBoardAction(TokenSlot)
4255 GameMode:HandleInput(GameObject)
4256 System.Action`1:Invoke(T)
4257 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4258 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4259 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4260 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4261 UnityEngine.EventSystems.StandaloneInputModule:Process()
4262
4263 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42642019-12-11 12:45:52.763 30694-30761/? I/Unity: Player switch -> Player1
4265 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4266 Checkers:DoAction(Int32, Int32)
4267 GameMode:DoBoardAction(TokenSlot)
4268 GameMode:HandleInput(GameObject)
4269 System.Action`1:Invoke(T)
4270 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4271 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4272 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4273 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4274 UnityEngine.EventSystems.StandaloneInputModule:Process()
4275
4276 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42772019-12-11 12:45:52.777 30694-30761/? I/Unity: EmptyMove?: 0
4278 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4279 Checkers:DoAction(Int32, Int32)
4280 GameMode:DoBoardAction(TokenSlot)
4281 GameMode:HandleInput(GameObject)
4282 System.Action`1:Invoke(T)
4283 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4284 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4285 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4286 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4287 UnityEngine.EventSystems.StandaloneInputModule:Process()
4288
4289 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42902019-12-11 12:45:52.789 30694-30761/? I/Unity: Start send action
4291 Checkers:DoAction(Int32, Int32)
4292 GameMode:DoBoardAction(TokenSlot)
4293 GameMode:HandleInput(GameObject)
4294 System.Action`1:Invoke(T)
4295 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4296 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4297 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4298 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4299 UnityEngine.EventSystems.StandaloneInputModule:Process()
4300
4301 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43022019-12-11 12:45:52.801 30694-30761/? I/Unity: Start submitting: Leave
4303 Services.PlayNetService:SendLeave(Boolean)
4304 Checkers:DoAction(Int32, Int32)
4305 GameMode:DoBoardAction(TokenSlot)
4306 GameMode:HandleInput(GameObject)
4307 System.Action`1:Invoke(T)
4308 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4309 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4310 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4311 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4312 UnityEngine.EventSystems.StandaloneInputModule:Process()
4313
4314 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43152019-12-11 12:45:52.816 30694-30761/? I/Unity: Timer changed for Player2 -> Closed
4316 GameMode:TimerOnChange(TimerStates)
4317 System.Action`1:Invoke(T)
4318 System.Action`1:Invoke(T)
4319 Checkers:DoAction(Int32, Int32)
4320 GameMode:DoBoardAction(TokenSlot)
4321 GameMode:HandleInput(GameObject)
4322 System.Action`1:Invoke(T)
4323 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4324 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4325 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4326 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4327 UnityEngine.EventSystems.StandaloneInputModule:Process()
4328
4329 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43302019-12-11 12:45:52.833 30694-30761/? I/Unity: Match closed
4331 Services.CasualNetService:CloseMatch()
4332 Services.CasualNetService:OnMatchStateChanged(MatchStates)
4333 System.Action`1:Invoke(T)
4334 System.Action`1:Invoke(T)
4335 Checkers:DoAction(Int32, Int32)
4336 GameMode:DoBoardAction(TokenSlot)
4337 GameMode:HandleInput(GameObject)
4338 System.Action`1:Invoke(T)
4339 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4340 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4341 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4342 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4343 UnityEngine.EventSystems.StandaloneInputModule:Process()
4344
4345 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43462019-12-11 12:45:53.810 30694-30761/? I/Unity: Action submitted
4347 Services.<>c:<SendAction>b__30_0(PlayFabResultCommon)
4348 System.Action`1:Invoke(T)
4349 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4350 System.Action`1:Invoke(T)
4351 System.Action:Invoke()
4352 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4353 PlayFab.Internal.<Post>d__12:MoveNext()
4354 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4355
4356 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43572019-12-11 12:45:53.822 30694-30761/? I/Unity: Match closed
4358 Services.CasualNetService:CloseMatch()
4359 System.Action`1:Invoke(T)
4360 System.Action`1:Invoke(T)
4361 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4362 System.Action`1:Invoke(T)
4363 System.Action:Invoke()
4364 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4365 PlayFab.Internal.<Post>d__12:MoveNext()
4366 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4367
4368 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43692019-12-11 12:45:54.030 30694-30761/? I/Unity: load result screen -> winner: Player2Wins
4370 <ProcessEndGame>d__127:MoveNext()
4371 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4372 GameMode:UpdateGame(Boolean)
4373 GameController:Update()
4374
4375 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43762019-12-11 12:45:54.044 30694-30761/? I/Unity: Firebase Analytics API Initializing
4377
4378 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43792019-12-11 12:45:54.045 30694-30761/? I/Unity: analytics API Initialized
4380
4381 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43822019-12-11 12:45:54.074 30694-30761/? I/Unity: [SDK Manager] logged: game_finished_first with 1
4383 SDKManager:LogGameEvent(String, Int32)
4384 Services.StatsService:CheckForLitegamesConditions(Int32)
4385 Services.StatsService:AddStatsGame(StatsType, Int32)
4386 <ProcessEndGame>d__127:MoveNext()
4387 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4388 GameMode:UpdateGame(Boolean)
4389 GameController:Update()
4390
4391 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43922019-12-11 12:45:54.085 30694-30761/? I/Unity: [SDK Manager] logged: game_start_second with 1
4393 SDKManager:LogGameEvent(String, Int32)
4394 Services.StatsService:CheckForLitegamesConditions(Int32)
4395 Services.StatsService:AddStatsGame(StatsType, Int32)
4396 <ProcessEndGame>d__127:MoveNext()
4397 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4398 GameMode:UpdateGame(Boolean)
4399 GameController:Update()
4400
4401 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44022019-12-11 12:45:54.092 30694-30761/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_FINISHED for difficulty: 1
4403 Services.StatsService:AddStatsGame(StatsType, Int32)
4404 <ProcessEndGame>d__127:MoveNext()
4405 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4406 GameMode:UpdateGame(Boolean)
4407 GameController:Update()
4408
4409 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44102019-12-11 12:45:54.100 30694-30761/? I/Unity: [SDK Manager] logged: game_finished with 1
4411 SDKManager:LogGameEvent(String, Int32)
4412 <ProcessEndGame>d__127:MoveNext()
4413 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4414 GameMode:UpdateGame(Boolean)
4415 GameController:Update()
4416
4417 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44182019-12-11 12:45:54.110 30694-30761/? I/Unity: [SDK Manager] logged: time_tracking_ingame
4419 Services.StatsService:CheckTimeTrackingConditionsLitegames(StatsType)
4420 <ProcessEndGame>d__127:MoveNext()
4421 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4422 GameMode:UpdateGame(Boolean)
4423 GameController:Update()
4424
4425 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44262019-12-11 12:45:54.121 30694-30761/? I/Unity: [SDK Manager] logged: game_finished_second with 1
4427 SDKManager:LogGameEvent(String, Int32)
4428 Services.StatsService:CheckForLitegamesConditions(Int32)
4429 Services.StatsService:AddStatsGame(StatsType, Int32)
4430 <ProcessEndGame>d__127:MoveNext()
4431 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4432 GameMode:UpdateGame(Boolean)
4433 GameController:Update()
4434
4435 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44362019-12-11 12:45:54.133 30694-30761/? I/Unity: [SDK Manager] logged: game_win_first with 1
4437 SDKManager:LogGameEvent(String, Int32)
4438 Services.StatsService:CheckForLitegamesConditions(Int32)
4439 Services.StatsService:AddStatsGame(StatsType, Int32)
4440 <ProcessEndGame>d__127:MoveNext()
4441 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4442 GameMode:UpdateGame(Boolean)
4443 GameController:Update()
4444
4445 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44462019-12-11 12:45:54.141 30694-30761/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_WIN for difficulty: 1
4447 Services.StatsService:AddStatsGame(StatsType, Int32)
4448 <ProcessEndGame>d__127:MoveNext()
4449 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4450 GameMode:UpdateGame(Boolean)
4451 GameController:Update()
4452
4453 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44542019-12-11 12:45:54.149 30694-30761/? I/Unity: [SDK Manager] logged: game_win with 1
4455 SDKManager:LogGameEvent(String, Int32)
4456 <ProcessEndGame>d__127:MoveNext()
4457 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4458 GameMode:UpdateGame(Boolean)
4459 GameController:Update()
4460
4461 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44622019-12-11 12:45:54.180 30694-30761/? I/Unity: [ScoreService] Sending winner score to playfab
4463 Services.ScoreService:SetScoreWin()
4464 <ProcessEndGame>d__127:MoveNext()
4465 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4466 GameMode:UpdateGame(Boolean)
4467 GameController:Update()
4468
4469 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44702019-12-11 12:45:54.633 30694-32135/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576064754219","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"48c22a73456030f310d90f0b91eac06cd5ced462","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","kef435c":"c4bfb904959809204818191b0c531a0d59191c0d5a1f1c","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_first_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"98","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"66d0ca751b12461464fd1bfd1fbab0ba6f3b3213","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"217","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576062827140\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"2\\\"}\",\"prev_event_name\":\"game_finished_second\"}","platformextension":"android_unity","cksm_v1":"c28109d39afdfd969f7e30b728675fc499"}
44712019-12-11 12:45:54.660 30694-32136/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4e5f":"3bcf4761b854a4db4818191b0c531a0d59191c0d5a1f1c","af_timestamp":"1576064754224","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"926880aba1c7a6b9d6d5e3d544677748b5a04215","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_first","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"98","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"f233d2970890aa7744f82d657ff02a26f51b5837","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"218","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576064754252\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_first_1\"}","platformextension":"android_unity","cksm_v1":"d612bd535352a1dd6f3a91c356766f29e8"}
44722019-12-11 12:45:54.953 30694-30761/? I/Unity: Leave was submitted
4473 Services.PlayNetService:<SendLeave>b__32_0(PlayFabResultCommon)
4474 System.Action`1:Invoke(T)
4475 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4476 System.Action`1:Invoke(T)
4477 System.Action:Invoke()
4478 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4479 PlayFab.Internal.<Post>d__12:MoveNext()
4480 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4481
4482 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44832019-12-11 12:45:54.967 30694-30761/? I/Unity: Match closed
4484 Services.CasualNetService:CloseMatch()
4485 Services.CasualNetService:OnMatchStateChanged(MatchStates)
4486 System.Action`1:Invoke(T)
4487 System.Action`1:Invoke(T)
4488 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4489 System.Action`1:Invoke(T)
4490 System.Action:Invoke()
4491 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4492 PlayFab.Internal.<Post>d__12:MoveNext()
4493 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4494
4495 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44962019-12-11 12:45:55.098 30694-32135/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576064754312","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"14e833157edccfc4bbe3c6c834616d2b0ff2d492","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","kef485c":"8f08a8641827199c4818191b0c531a0d59191c0d5a1f1c","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_start_second","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"98","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"a5fd67ed3a8e92c3bc4c75b1d1fbf3381688b38b","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"219","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576064754254\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_first\"}","platformextension":"android_unity","cksm_v1":"20aa8ab33bc945a4cfb157419813cf6502"}
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45042019-12-11 12:45:55.408 30694-32136/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576064754556","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"71682e1f2bbce29c9a347373065d1abac7529a4b","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","kef4c58":"06060436e20394a24818191b0c531a0d59191c0d5a1f1c","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win_first_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"98","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"6a6350ae22702ac9873240ca1bd6522d701e48f5","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"227","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576064754541\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win_first\"}","platformextension":"android_unity","cksm_v1":"6d3a5ea3da65e414effc8f5756da0fc725"}
45052019-12-11 12:45:55.408 30694-32135/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576064754581","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"91ddd492ab74a47995308884071afd48c2d62af4","kef4b55":"b93ed1e897c040b34818191b0c531a0d59191c0d5a1f1c","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"98","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"6211e30671b4cd8a7a777bc545f99d706e9842e2","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"228","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576064754574\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win_first_1\"}","platformextension":"android_unity","cksm_v1":"73607ea3b85eef295f8619260e64ef6da4"}
45062019-12-11 12:45:55.461 30694-32135/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576064754608","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"f12acdaa7d99924adbaabba6332c5c2b521f0b4d","kef425d":"9f146a92840b98514818191b0c531a0d59191c0d5a1f1c","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"98","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"da5822c83b405bc91beb7b84af28c24691303039","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"229","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576064754597\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win\"}","platformextension":"android_unity","cksm_v1":"ff92b4c3b102b2380f0a6aa44f565f3cbc"}
45072019-12-11 12:45:55.952 30694-30761/? I/Unity: Updated Cloud Stats
4508 Commands.PlayFab.SetScore:OnCloudUpdateStats(ExecuteCloudScriptResult)
4509 System.Action`1:Invoke(T)
4510 System.Action:Invoke()
4511 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4512 PlayFab.Internal.<Post>d__12:MoveNext()
4513 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4514
4515 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45162019-12-11 12:45:59.103 30694-30761/? I/Unity: [AATKitBinding] StopPlacementAutoReload placementName:Checkers_Banner
4517 AATKitBinding:StopPlacementAutoReload(String)
4518 SDKManager:HideBanner()
4519 <ProcessEndGame>d__127:MoveNext()
4520 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4521
4522 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45232019-12-11 12:45:59.108 30694-30761/? I/Unity: [AATKitBinding] RemovePlacementFromView placementName:Checkers_Banner
4524 AATKitBinding:RemovePlacementFromView(String)
4525 <ProcessEndGame>d__127:MoveNext()
4526 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4527
4528 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45292019-12-11 12:46:00.236 30694-30761/? I/Unity: [AATKitBinding] ShowPlacement placementName:Checkers_Fullscreen
4530 AATKitBinding:ShowPlacement(String)
4531 SDKManager:ShowInterstitial()
4532 <LoadTransitionWaitComplete>d__17:MoveNext()
4533 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4534
4535 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45362019-12-11 12:46:00.258 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45372019-12-11 12:46:00.279 30694-30761/? I/Unity: Show interstitial
4538 SDKManager:ShowInterstitial()
4539 <LoadTransitionWaitComplete>d__17:MoveNext()
4540 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4541
4542 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45432019-12-11 12:46:00.295 30694-30761/? I/Unity: [AATKitBinding] OnApplicationPause pause: True
4544 AATKitBinding:OnApplicationPause(Boolean)
4545
4546 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45472019-12-11 12:46:00.311 2436-3589/? D/DollieActivityManagerAdapter: [Paused] pid:30694 uid:10229 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45482019-12-11 12:46:00.312 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityPaused componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45492019-12-11 12:46:00.313 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45502019-12-11 12:46:00.313 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45512019-12-11 12:46:00.345 30694-30761/? I/Unity: RecInfoHolderScript just saved launchNr: 37 and playtime: 12483.69 and ignoredRates: 4 and maxIgnores: 3
4552 RecGamesModule.Logic.RecInfoHolderScript:SavePlayerPrefsValues()
4553
4554 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45552019-12-11 12:46:00.351 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45562019-12-11 12:46:00.618 30694-30694/? D/ViewRootImpl[MessagingUnityPlayerActivity]: surface should not be released
45572019-12-11 12:46:00.629 1258-6361/? E/WindowManager: win=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity} destroySurfaces: appStopped=true win.mWindowRemovalAllowed=false win.mRemoveOnExit=false
45582019-12-11 12:46:07.178 1258-2238/? D/HiDATA_HiStream: activityResumed:pid=30694, uid=10229, component=ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45592019-12-11 12:46:07.178 1258-2238/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorVideoScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
45602019-12-11 12:46:07.178 1258-7578/? D/HiData_HwAPPQoEActivityMonitor: handleActivityChange, curPackage:com.litegames.checkers_free__aat_google, curClass:com.google.firebase.MessagingUnityPlayerActivity
45612019-12-11 12:46:07.178 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityResumed componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45622019-12-11 12:46:07.178 1258-7578/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorAPKScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
45632019-12-11 12:46:07.179 2436-3589/? D/DollieActivityManagerAdapter: [Resumed] pid:30694 uid:10229 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45642019-12-11 12:46:07.179 2436-3589/? E/DollieAdapterService: notifyActivityState pkg:com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity state:2 fg:true mUid:10229
45652019-12-11 12:46:07.190 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45662019-12-11 12:46:07.195 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45672019-12-11 12:46:07.208 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45682019-12-11 12:46:07.230 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45692019-12-11 12:46:07.236 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
45702019-12-11 12:46:07.243 30694-30761/? I/Unity: [AATKitBinding] OnApplicationPause pause: False
4571 AATKitBinding:OnApplicationPause(Boolean)
4572
4573 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45742019-12-11 12:46:07.251 30694-30761/? I/Unity: [SDK Manager: AAKIT] resume after ad - Checkers_Fullscreen
4575 SDKManager:OnResumeAfterAd(String)
4576
4577 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45782019-12-11 12:46:07.253 30694-30761/? I/Unity: Mark interstitial as done
4579 SDKManager:OnResumeAfterAd(String)
4580
4581 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45822019-12-11 12:46:07.278 30694-30761/? W/Unity: Localized Key result_pointsGained is missing in DE
4583 Services.LocalizationService:GetLocalizedValue(String)
4584 LocalizedText:LanguageChanged(LocalizationLanguages)
4585
4586 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45872019-12-11 12:46:07.345 30694-30761/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
4588 Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
4589 Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
4590 Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
4591 Doozy.Engine.Progress.Progressor:OnDisable()
4592
4593 [./Runtime/Mono/MonoBehaviour.cpp line 725]
4594 (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
45952019-12-11 12:46:07.359 30694-30761/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
4596 Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
4597 Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
4598 Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
4599 Doozy.Engine.Progress.Progressor:OnDisable()
4600
4601 [./Runtime/Mono/MonoBehaviour.cpp line 725]
4602 (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
46032019-12-11 12:46:07.371 30694-30761/? I/Unity: [AATKitBinding] AddPlacementToView placementName:Checkers_Banner
4604 AATKitBinding:AddPlacementToView(String)
4605 SDKManager:ShowBanner()
4606 <LoadTransitionWaitComplete>d__17:MoveNext()
4607 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4608
4609 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46102019-12-11 12:46:07.375 30694-30761/? I/Unity: [AATKitBinding] StartPlacementAutoReload placementName:Checkers_Banner
4611 AATKitBinding:StartPlacementAutoReload(String)
4612 <LoadTransitionWaitComplete>d__17:MoveNext()
4613 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4614
4615 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46162019-12-11 12:46:07.380 30694-30761/? I/Unity: State changed: Game -> Result
4617 GameController:LoadingCompleted()
4618 <LoadTransitionWaitComplete>d__17:MoveNext()
4619 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4620
4621 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46222019-12-11 12:46:07.413 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46232019-12-11 12:46:07.437 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46242019-12-11 12:46:07.574 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46252019-12-11 12:46:08.110 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Fullscreen
4626 SDKManager:OnHaveAd(String)
4627
4628 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46292019-12-11 12:46:13.521 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
4630 SDKManager:OnHaveAd(String)
4631
4632 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46332019-12-11 12:46:19.775 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46342019-12-11 12:46:19.792 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46352019-12-11 12:46:20.271 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46362019-12-11 12:46:20.290 30694-30761/? I/Unity: RecInfoHolderScript just saved launchNr: 37 and playtime: 12496.83 and ignoredRates: 4 and maxIgnores: 3
4637 RecGamesModule.Logic.RecInfoHolderScript:SavePlayerPrefsValues()
4638
4639 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46402019-12-11 12:46:22.556 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46412019-12-11 12:46:22.949 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46422019-12-11 12:46:23.345 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46432019-12-11 12:46:23.369 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46442019-12-11 12:46:23.702 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46452019-12-11 12:46:23.719 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46462019-12-11 12:46:25.581 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46472019-12-11 12:46:25.942 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46482019-12-11 12:46:28.345 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46492019-12-11 12:46:28.617 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46502019-12-11 12:46:28.621 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{4886ae7 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46512019-12-11 12:46:43.528 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
4652 SDKManager:OnHaveAd(String)
4653
4654 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46552019-12-11 12:47:13.525 30694-30761/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
4656 SDKManager:OnHaveAd(String)
4657
4658 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46592019-12-11 12:47:39.188 30694-30871/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
4660
4661 (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
46622019-12-11 12:47:39.256 30694-30761/? W/Unity: DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
4663 Doozy.Engine.UI.UICanvas:Awake()
4664
4665 [./Runtime/SceneManager/SceneManager.cpp line 566]
4666 (Filename: ./Runtime/SceneManager/SceneManager.cpp Line: 566)
46672019-12-11 12:47:39.267 30694-30761/? I/Unity: RecInfoHolder.Start() called for RecInfoHolderObj
4668 RecGamesModule.Logic.RecInfoHolderScript:Awake()
4669
4670 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46712019-12-11 12:47:39.270 30694-30761/? I/Unity: RecInfoHolder.Start(): Already existing instance for RecInfoHolderObj
4672 RecGamesModule.Logic.RecInfoHolderScript:Awake()
4673
4674 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46752019-12-11 12:47:39.300 30694-30761/? I/Unity: [Sound Controller] Setting set to 1
4676 SoundController:SetSfxSetting(Boolean)
4677 GameMode:ActionAudioToggle(Boolean)
4678 System.Action`1:Invoke(T)
4679 UnityEngine.Events.UnityAction`1:Invoke(T0)
4680 UnityEngine.Events.UnityEvent`1:Invoke(T0)
4681 MenuControllerMain:Start()
4682
4683 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46842019-12-11 12:47:39.306 30694-30761/? I/Unity: [Game Mode] Set animation to True
4685 GameMode:ActionAnimationToggle(Boolean)
4686 System.Action`1:Invoke(T)
4687 UnityEngine.Events.UnityAction`1:Invoke(T0)
4688 UnityEngine.Events.UnityEvent`1:Invoke(T0)
4689 MenuControllerMain:Start()
4690
4691 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46922019-12-11 12:47:39.310 30694-30761/? W/Unity: Localized Key btn_singleplayersetup is missing in DE
4693 Services.LocalizationService:GetLocalizedValue(String)
4694 LocalizedText:LanguageChanged(LocalizationLanguages)
4695
4696 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46972019-12-11 12:47:39.313 30694-30761/? W/Unity: Localized Key line_titel_new is missing in DE
4698 Services.LocalizationService:GetLocalizedValue(String)
4699 LocalizedText:LanguageChanged(LocalizationLanguages)
4700
4701 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47022019-12-11 12:47:39.316 30694-30761/? I/Unity: ShowRecGames
4703 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4704 RecGamesModule.GUI.RecGamesPanel:Start()
4705
4706 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47072019-12-11 12:47:39.334 30694-30761/? I/Unity: RecGames: rtgActive loaded = True
4708 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
4709 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
4710 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4711 RecGamesModule.GUI.RecGamesPanel:Start()
4712
4713 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47142019-12-11 12:47:39.339 30694-30761/? I/Unity: Initialized recGames with rtgActive: True, rtgMinLaunches: 3, thanks txt: Dankeschön!
4715 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
4716 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
4717 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4718 RecGamesModule.GUI.RecGamesPanel:Start()
4719
4720 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47212019-12-11 12:47:39.343 30694-30761/? I/Unity: RecGames for lang: de
4722 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
4723 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
4724 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4725 RecGamesModule.GUI.RecGamesPanel:Start()
4726
4727 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47282019-12-11 12:47:39.347 30694-30761/? I/Unity: OnLoaded
4729 RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
4730 RecGamesModule.GUI.RecGamesPanel:Start()
4731
4732 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47332019-12-11 12:47:39.349 30694-30761/? I/Unity: RecGamesModule.GUI.RecGamesPanel:OnLoaded: withVersionType: REMOTE_REC_GAMES withVersion: 1.2.4
4734 RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
4735 RecGamesModule.GUI.RecGamesPanel:Start()
4736
4737 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47382019-12-11 12:47:39.390 30694-30761/? I/Unity: State changed: Result -> MainMenu
4739 GameController:LoadingCompleted()
4740 <LoadTransitionWaitComplete>d__17:MoveNext()
4741 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4742
4743 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47442019-12-11 12:47:39.431 30694-30761/? I/Unity: Start Ping-Test
4745 <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
4746 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4747 MenuControllerMain:SetHideContinueButton(Boolean)
4748 GameMode:UpdateMainMenu(Boolean)
4749 GameController:Update()
4750
4751 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47522019-12-11 12:47:39.437 30694-30761/? I/Unity: [AATKitBinding] StopPlacementAutoReload placementName:Checkers_Banner
4753 AATKitBinding:StopPlacementAutoReload(String)
4754 SDKManager:HideBanner()
4755 GameMode:UpdateMainMenu(Boolean)
4756 GameController:Update()
4757
4758 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47592019-12-11 12:47:39.441 30694-30761/? I/Unity: [AATKitBinding] RemovePlacementFromView placementName:Checkers_Banner
4760 AATKitBinding:RemovePlacementFromView(String)
4761 GameMode:UpdateMainMenu(Boolean)
4762 GameController:Update()
4763
4764 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47652019-12-11 12:47:39.581 30694-30761/? I/Unity: Ping Result: 1 Fails, Time: 29
4766 <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
4767 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4768
4769 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)