· 5 years ago · Feb 07, 2020, 10:04 AM
1=========================================================================
2Life in the Industrial Village 3.1 --> Life in the Industrial Village 3.2
3=========================================================================
4
5Added:
6- Better Animal Models
7- Chisel
8- FTB Guides 2
9- Illuminations
10- Railcraft
11- Round Trees
12
13Removed:
14- Better With Engineering
15- Better With Lib (BWM - Core)
16- Better With Mods
17
18Updated:
19 Alchemistry (alchemistry-1.0.35.jar --> alchemistry-1.0.37.jar):
20 alchemistry-1.0.37.jar:
21 -Added recipe compatibility for oredict entries using the spelling "caesium" instead of "cesium"
22
23 alchemistry-1.0.36.jar:
24 -Fixed bug/exploit where the evaporator wouldn't switch recipe outputs even when fluid inputs were changed
25
26 Antique Atlas (antiqueatlas-1.12.2-4.5.1.jar --> antiqueatlas-1.12.2-4.6.3.jar):
27 antiqueatlas-1.12.2-4.6.3.jar:
28 Fixes bug with markers being invisible.
29 The new logic for global markers works like this. If you turn off "autoVillageMarkers", you will not get any new village markers, but the old ones will remain until you log out, or until you delete them. If you turn "autoVillageMarkers" back on, village markers will be added again, next time you log in.
30
31 Archicraft building (Archicraft 1.15.0 --> Archicraft 1.20.0):
32 Archicraft 1.20.0:
33 -Added the last of the Luxark buildings, the Logistics center.
34 -Added the rarity and description to the Luxark Hotel.
35 -Optimized some code.
36
37 Archicraft 1.19.0:
38 Added the exclusive Luxark building, the Hotel.
39
40 Archicraft 1.18.0:
41 Added two new Luxark buildings:
42 -Luxark Apartment
43 -Luxark Factory
44
45 Archicraft 1.17.0:
46 Added four new Luxark buildings:
47 -Luxark Square
48 -Luxark Garden
49 -Luxark Duplex
50 -Luxark Market
51
52 Archicraft 1.16.0:
53 Added the first six buildings of the Luxark style:
54 -Luxark House
55 -Luxark Base
56 -Luxark Greenhouse
57 -Luxark Street
58 -Luxark Avenue
59 -Luxark Crossing
60 Changed the Luxark decorations to adapt it to the new idea of the style. That decorations are door, lamp, luminary and light.
61 Changed the Luxark token to white.
62 Reduced the size of the icons in the skins of the machines.
63
64 BetterNether (betternether-0.1.8.3-1.12.2 --> betternether-0.1.8.6-1.12.2):
65 betternether-0.1.8.6-1.12.2:
66 Fixed world generator
67
68 betternether-0.1.8.5-1.12.2:
69 Fixes:
70 - Nether City config fix
71 - Find City command fix
72 - Nether wart config fix
73 - En language file fix
74 Improvements:
75 - Added option to configure cincinnasite ore density
76
77 betternether-0.1.8.4-1.12.2:
78 - More memory optimization, 10-20x faster world generator - New city generation + command to find cities (/findNetherCity) - New buildings for cities - Fixed biome name - Added more options to config
79 - Some ore dictionary fixes
80 - Credits
81 - Translations (by yorusora_nk and kralrindo1)
82 - Recipe for cincinnasite pot and pedestal
83
84 Bountiful (Bountiful-2.2.0.jar --> Bountiful-2.2.1.jar):
85 Bountiful-2.2.1.jar:
86 Hey there, it's been a while! I'm definitely still alive and modding, I've just been busy. Here's a bugfix!
87 Changed:
88 * Fixed a bug where sometimes, players could not turn in bounties on a server.
89
90 Champions (champions-1.12.2-1.0.10.1.jar --> champions-1.12.2-1.0.11.3.jar):
91 champions-1.12.2-1.0.11.3.jar:
92 [https://github.com/TheIllusiveC4/Champions/blob/master/docs/CHANGELOG.md](https://github.com/TheIllusiveC4/Champions/blob/master/docs/CHANGELOG.md)
93
94 champions-1.12.2-1.0.11.2.jar:
95 [1.0.11.2] - 2019.12.10
96 Added
97 - Added config option to hide champion effects[[#36]](https://github.com/TheIllusiveC4/Champions/issues/36)
98 - Added config option for Vortex affix strength
99 Changed
100 - Increased strength of Vortex affix effect
101
102 champions-1.12.2-1.0.11.1.jar:
103 [1.0.11.1] - 2019.11.17
104 Added
105 - Added config option to scale loot drop amount to Champion tier for Config Loot
106 - Added config option for Molten affix water resistance
107 Fixed
108 - Fixed death message config option applying to tiers at and below the set amount instead of at and above
109
110 champions-1.12.2-1.0.11.jar:
111 [1.0.11] - 2019.11.09
112 Added
113 - Added Cinder affix, champions will shoot flaming homing projectiles that do damage and set targets on fire[[#28]](https://github.com/TheIllusiveC4/Champions/issues/28)
114 - Added additional config options for Reflecting affix[[#30]](https://github.com/TheIllusiveC4/Champions/issues/30)
115 Fixed
116 - Fixed crashes with name configs[[#33]](https://github.com/TheIllusiveC4/Champions/issues/33)
117
118 ConnectedTexturesMod (CTM - MC1.12.2-0.3.3.22 --> CTM - MC1.12.2-1.0.1.30):
119 CTM - MC1.12.2-1.0.1.30:
120 CTM MC1.12.2-1.0.1.30
121 Changes
122 - If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
123 - Now requires forge 2807 at a minimum (for item lighting fixes)
124 Fixes
125 - Eliminated unnecessary memory overhead from model loading (asiekierka)
126 - Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
127 - Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
128
129 CTM - MC1.12.2-1.0.0.29:
130 Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)
131
132 CTM - MC1.12.2-1.0.0.27:
133 CTM MC1.12.2-1.0.0.27
134 Hotfix: Fixed crash with current Chisel release
135 New
136 - Added 'use_actual_state' flag to allow connected textures to compare contextual states (such as glass panes)
137 Changes
138 - Remove deprecated APIs
139 Fixes
140 - Fix models with CTM overrides not inheriting from texture data
141 - Fix disableCTM config not doing anything
142 - Fix CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
143 - [#89](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/89) Fix CTM models not considering item overrides
144
145 Construct's Armory (conarm-1.12.2-1.2.4.jar --> conarm-1.12.2-1.2.5.3.jar):
146 conarm-1.12.2-1.2.5.3.jar:
147 [1.2.5.3] - 2019.11.03
148 Fixed
149 - Fix all blocks giving XP[[#196]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/196)
150
151 conarm-1.12.2-1.2.5.2.jar:
152 [1.2.5.2] - 2019.11.03
153 Changed
154 - Ambitious trait behavior changed to avoid potential exploits, it will now provide extra XP when killing mobs and breaking blocks rather than increasing XP on pickup [[#172]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/172)
155 Fixed
156 - Fix Dramatic trait not accounting for protected damage [[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
157 - Fix ArmorModifications not being exposed to CraftTweaker [[#175]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/175)
158 - Fix ContentTweaker armor traits not being able to be added to items [[#194]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/194)
159
160 conarm-1.12.2-1.2.5.1.jar:
161 [1.2.5.1] - 2019.10.27
162 Fixed
163 - Fixed Autoforge trait not repairing when under the effects of Fire Resistance[[#193]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/193)
164 - Fixed Dramatic trait not preventing fatal damage[[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
165
166 conarm-1.12.2-1.2.5.jar:
167 [1.2.5] - 2019.10.14
168 Added
169 - Added XP leveling configs, XP Gain Cap and Damage to XP Multiplier[[#176]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/176)
170 Fixed
171 - Fixed NoSuchFieldError with Tinkers' 2.13.0.171[[#178]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/178)
172
173 Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
174 Controlling-3.0.8:
175 Added Polish language
176 Updated Russian language
177
178 Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
179 CookingForBlockheads_1.12.2-6.5.0.jar:
180 Fixed ingredients showing up as missing when they weren't
181 Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
182 Fixed preservation upgrade not properly excluding recipe options in all cases
183 Fixed dyes being used up when dyeing in creative mode (by WesCook)
184 Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
185 Added Traditional Chinese translation (by chesterccj305)
186 Updated Russian translation (by Bytegm)
187
188 Corpse ([1.12.2] Corpse 1.12.2-1.0.4 --> [1.12.2] Corpse 1.12.2-1.0.6):
189 [1.12.2] Corpse 1.12.2-1.0.6:
190 * Fixed update notification issue
191
192 [1.12.2] Corpse 1.12.2-1.0.5:
193 * Fixed corpse inventory issues
194
195 CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
196 CraftTweaker2-1.12-4.1.20:
197 FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
198 Update ZS
199 IEntity: Made Coordinate setters persistent and added setter for pos3f
200 Continue statement | Array<->List cast | ReturnsSelf
201 Removed unused code from the food command. Closes #834
202 Moved the tooltip event to Low instead of Lowest, should fix things
203 Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
204
205 Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
206 CustomMainMenu-MC1.12.2-2.0.9.1.jar:
207 * Fixed (By mysticdrew): connectToServer causing issues with other mods
208
209 Engineer's Decor (engineersdecor-1.12.2-1.0.11.jar --> engineersdecor-1.12.2-1.0.18.jar):
210 engineersdecor-1.12.2-1.0.18.jar:
211 -------------------------------------------------------------------
212
213 - v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
214
215 * Tree cutter config fixes.
216
217 * Treated Wood Crafting Table mouse tweaks.
218
219 * Lang updates.
220
221 -------------------------------------------------------------------
222
223 [M] Lang update ru_ru (PR#77, thanks Smollet777).
224
225
226
227 - v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
228
229 inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
230
231 [F] EN Lang file fixed (issue #76, thx Riverstar907).
232
233 [F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
234
235
236
237 - v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
238
239
240
241 -------------------------------------------------------------------
242
243 - v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
244
245 * Milking machine added.
246
247 * Reverse recipes for slab slices added.
248
249 * Texture and model improvements.
250
251 * Lang file updates.
252
253 * Minor bug fixes.
254
255 * Config options added.
256
257 -------------------------------------------------------------------
258
259 [M] Updated zh_cn lang file (scikirbypoke).
260
261 [A] Added opt-out config for the Small Tree Cutter.
262
263
264
265 - v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
266
267
268
269 - v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
270
271 [M] Inset Floor Edge Light slightly thinner, looks better.
272
273
274
275 - v1.0.17-b1 [A] Added Milking Machine.
276
277 [M] Window placement improved.
278
279 [M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
280
281
282
283 -------------------------------------------------------------------
284
285 - v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
286
287 * Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
288
289 * Added Fluid Collection Funnel
290
291 * Crafting yield for Clinker/Slag bricks increased.
292
293 * Block Placer improvements (cocoa planting) and fixes.
294
295 * Block breaker compat improvements and fixes.
296
297 * Recipe compat auto detection fixes.
298
299 * Feature opt-out and tweak config options for mod packs improved.
300
301 -------------------------------------------------------------------
302
303
304
305 - v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
306
307 [A] Small Block Placer can plant Cocoa.
308
309 [F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
310
311 [F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
312
313 when IE is installed.
314
315 [M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
316
317 existing configurations).
318
319
320
321 - v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
322
323 [A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
324
325 [M] Increased clinker brick recipe yield to 8 for the master builders needs.
326
327 [F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
328
329 [F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
330
331
332
333 - v1.0.16-b1 [A] Added Fluid Collection Funnel.
334
335 [A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
336
337 [A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
338
339 [F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
340
341 [F] Fixed Block Breaker duping empty shulker boxes, model updated.
342
343
344
345 -------------------------------------------------------------------
346
347 - v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
348
349 * Added Small Block Breaker
350
351 * Small Tree Cutter fixes and compatability improved.
352
353 * Crafting table compat fixes.
354
355 -------------------------------------------------------------------
356
357 [M] Small Tree Cutter log detection bug fixed (issue #59).
358
359 [M] Small Tree Cutter supports Menril chopping (issue #54).
360
361
362
363 - v1.0.15-b2 [A] Added Small Block Breaker
364
365 [M] Crafting Table: Allowing NBT "Damage" mismatch only
366
367 items that are declared damagable (issue #56).
368
369 [M] Tree Cutter: Loosened the strict mod namespace
370
371 requirement for Dynamic Trees log detection (issue #52)
372
373 to enable checking DT compat mod log blocks.
374
375
376
377 FTB Backups (FTBUtilitiesBackups-1.0.0.5.jar --> FTBBackups-1.1.0.1.jar):
378 FTBBackups-1.1.0.1.jar:
379 No changelog provided.
380
381 FTBUtilitiesBackups-1.0.0.12.jar:
382 No changelog provided.
383
384 FTB Library (FTBLib-5.4.3.138.jar --> FTBLib-5.4.4.5.jar):
385 FTBLib-5.4.4.5.jar:
386 * Maybe fixed crash on login - LatvianModder
387
388 FTBLib-5.4.4.4.jar:
389 * Fixed timer configs not working if string had quotation marks - LatvianModder
390
391 FTBLib-5.4.4.3.jar:
392 * Changed version to fix jenkins build issue - LatvianModder
393
394 FTBLib-5.4.3.2.jar:
395 No changelog provided.
396
397 FTBLib-5.4.3.151.jar:
398 No changelog provided.
399
400 FTBLib-5.4.3.150.jar:
401 No changelog provided.
402
403 FTBLib-5.4.3.149.jar:
404 * Fixed textbox not using Math.min - LatvianModder
405 * writeIcon and readIcon now use string instead of json - LatvianModder
406 * Fixed rare crash - LatvianModder
407
408 FTBLib-5.4.3.148.jar:
409 * Added disable_teams config. Not guaranteed to work - LatvianModder
410 * Changed rank config API to not use IContext - LatvianModder
411
412 FTBLib-5.4.3.147.jar:
413 * Fixed double configs ignoring bounds - LatvianModder
414
415 FTBLib-5.4.3.146.jar:
416 * Changed scroll in panels to use double instead of int - LatvianModder
417
418 FTBLib-5.4.3.145.jar:
419 * Part Icon can now be used in themes with part:image; pos=x,y,w,h; corner=size - LatvianModder
420 * Merge pull request #81 from Slowwloriss/master - Kristi?ns Mic?tis
421 * Update es_es.lang - Slowwloriss
422 * Fixed es_es.lang issue - Slowwloriss
423 * Uploaded es_es.lang - Slowwloriss
424
425 FTBLib-5.4.3.144.jar:
426 * Fixed some more icon bugs, removed repeat param from PartIcon - LatvianModder
427
428 FTBLib-5.4.3.143.jar:
429 * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
430 * Added properties to icons - LatvianModder
431
432 FTBLib-5.4.3.142.jar:
433 * Parse string with quotes properly - LatvianModder
434
435 FTBLib-5.4.3.141.jar:
436 * Fixed yet another crash - LatvianModder
437
438 FTBLib-5.4.3.140.jar:
439 * Fixed crash with new people logging in/out - LatvianModder
440
441 FTBLib-5.4.3.139.jar:
442 * Fixed some issues with players not working correctly when logged in/out - LatvianModder
443
444 FTB Money (FTBMoney-1.1.0.41.jar --> FTBMoney-1.1.0.42.jar):
445 FTBMoney-1.1.0.42.jar:
446 * Fixed data detection either crashing or not detecting multiple items on pickup - LatvianModder
447
448 FTB Quests (FTBQuests-1.7.2.218.jar --> FTBQuests-1.8.0.237.jar):
449 FTBQuests-1.8.0.237.jar:
450 * Fixed custom tasks not syncing with client properly - LatvianModder
451
452 FTBQuests-1.8.0.236.jar:
453 * "Fixed" the crash when creating new task in empty chapter again - LatvianModder
454
455 FTBQuests-1.8.0.235.jar:
456 * Fixed crash when creating new quest in blank chapter - LatvianModder
457
458 FTBQuests-1.8.0.234.jar:
459 * Don't draw grid if quest is open - LatvianModder
460 * Non-clickable images in player mode are now ignored - LatvianModder
461 * Fixed images not moving between chapters - LatvianModder
462
463 FTBQuests-1.8.0.233.jar:
464 * Added chapter images - LatvianModder
465 * Fixed scroll slowly going sideways issue - LatvianModder
466
467 FTBQuests-1.8.0.232.jar:
468 * Fixed multiple selected quest deletion not de-selecting quests - LatvianModder
469 * Fixed repeatable quest progress calculation - LatvianModder
470 * Added Convert to Ore Dictionary item option - LatvianModder
471
472 FTBQuests-1.8.0.231.jar:
473 * Fixed rendering glitch with quests with mouse over them - LatvianModder
474 * Updated Wiki URL - LatvianModder
475
476 FTBQuests-1.8.0.230.jar:
477 * Progress screen now properly renders different quest sizes - LatvianModder
478 * Task screen now only shows tasks that consume resources - LatvianModder
479 * Fixed slight offset for non 1.0 size quests - LatvianModder
480 * Removed JavaFX code - LatvianModder
481 * Added pinnedquestsize property, changed default size to 0.75 from 0.5 - LatvianModder
482
483 FTBQuests-1.8.0.229.jar:
484 * Fixed couple bugs, added quest_spacing theme property, added better options for adding/removing dependencies - LatvianModder
485 * Fixed chapters with sub-chapters not counting progression properly - LatvianModder
486 * Changed keys - Shift now lets you free-place quests instead of Ctrl - LatvianModder
487 * Closing quest gui now clears selected quests - LatvianModder
488
489 FTBQuests-1.8.0.228.jar:
490 * Fixed coordinate text being under quest buttons - LatvianModder
491 * Fixed editing mode crashes - LatvianModder
492 * Fixed task button not responding - LatvianModder
493 * Fixed CustomNPCs issues, closes #343 - LatvianModder
494 * Fixed CNPC faction task not reading point mode correctly from file - LatvianModder
495
496 FTBQuests-1.8.0.227.jar:
497 * Fixed data detection either crashing or not detecting multiple items on pickup - LatvianModder
498 * Added Size config in quest - LatvianModder
499
500 FTBQuests-1.8.0.226.jar:
501 * You can now move quests in bulk and between chapters - LatvianModder
502 * Renamed quest description to subtitle, quest text to description, chapter description to subtitle. Added per-chapter default quest shape - LatvianModder
503 * Fixed zooming in and out resetting screen position - LatvianModder
504
505 FTBQuests-1.8.0.224.jar:
506 * Removed fixed grid - you can move quests around snapped to 0.5x grid. Hold control key to move around freely, hold shift key to snap to original 1x grid - LatvianModder
507 * Added text_box theme property - LatvianModder
508
509 FTBQuests-1.8.0.223.jar:
510 * Dark theme ate light theme - LatvianModder
511 * Merge pull request #3 from EngineerXL/master - Kristi?ns Mic?tis
512 * Merge pull request #356 from Slowwloriss/master - Kristi?ns Mic?tis
513 * es_es.lang - Slowwloriss
514 * Update ru_ru.lang - EngineerXL
515 * Update ru_ru.lang - EngineerXL
516 * Add files via upload - EngineerXL
517
518 FTBQuests-1.8.0.222.jar:
519 * Added Themes - LatvianModder
520
521 FTBQuests-1.7.2.221.jar:
522 * Added criterion config in advancement task - LatvianModder
523 * KJS completion event now has server - LatvianModder
524
525 FTBQuests-1.7.2.220.jar:
526 * Fixed KubeJS versions - LatvianModder
527
528 FTB Utilities (FTBUtilities-5.4.0.106.jar --> FTBUtilities-5.4.0.124.jar):
529 FTBUtilities-5.4.0.124.jar:
530 * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
531
532 FTBUtilities-5.4.0.123.jar:
533 * Fixed crash with EnderIO - LatvianModder
534
535 FTBUtilities-5.4.0.122.jar:
536 * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
537 * Fixed quotation marks not porting from old rank files - LatvianModder
538
539 FTBUtilities-5.4.0.121.jar:
540 * Fixed /nbtedit not working with blocks - LatvianModder
541
542 FTBUtilities-5.4.0.120.jar:
543 * Fixed usernames not working in rank commands. Again. - LatvianModder
544
545 FTBUtilities-5.4.0.119.jar:
546 * Fixed usernames not working in rank commands - LatvianModder
547
548 FTBUtilities-5.4.0.118.jar:
549 * Fixed missing dep in build script - LatvianModder
550
551 FTBUtilities-5.4.0.114.jar:
552 * Updated KubeJS version. Rewrote ranks. Now they support multiple parent ranks, discord role style. Added ja_jp.lang - LatvianModder
553
554 FTBUtilities-5.4.0.112.jar:
555 * Aurora changes - LatvianModder
556 * When SpongeForge is loaded, it no longer tries to override commands and /ranks displays a warning - LatvianModder
557 * Changed badge thread to HttpUtil.DOWNLOADER_EXECUTOR - LatvianModder
558
559 FTBUtilities-5.4.0.111.jar:
560 * Added WIP player UUID ranks. Create [<uuid>] rank to assign it special for-one-player-only permissions - LatvianModder
561 * Fixed crash with afk timer - LatvianModder
562
563 FTBUtilities-5.4.0.110.jar:
564 * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
565
566 FTBUtilities-5.4.0.109.jar:
567 * Re-added override_commands config - LatvianModder
568 * Fixed ranks, added more Aurora integration - LatvianModder
569
570 FTBUtilities-5.4.0.108.jar:
571 * Added Aurora integration, removed all permissions files, removed command error printing - LatvianModder
572 * Changed CurseMaven version to 1.2.+ to fix build issue - LatvianModder
573
574 FTBUtilities-5.4.0.107.jar:
575 * FTB Library changes - LatvianModder
576
577 FoamFix (FoamFix 0.10.5 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
578 FoamFix 0.10.10 (1.12.2):
579 * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
580 * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
581
582 FoamFix 0.10.9 (1.12.2):
583 * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
584 * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
585 * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
586 * Removed unused debug message in ProxyCommon.preInit.
587
588 FoamFix 0.10.8 (1.12.2):
589 Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.
590
591 FoamFix 0.10.7 (1.12.2):
592 Barring more crash bugs, this is probably the final FoamFix release for 1.12.2.
593 It mostly removes functionality which I couldn't manage to fix in time (or people kept force-enabling against defaults despite the resulting instability), but it also tries to fix some other patches.
594
595 Forestry (forestry_1.12.2-5.8.1.322.jar --> forestry_1.12.2-5.8.2.387.jar):
596
597 Immersive Engineering (Immersive Engineering 0.12 - 91 --> Immersive Engineering 0.12 - 92):
598 Immersive Engineering 0.12 - 92:
599 - Requires Forge version 14.23.5.2820 or higher (BluSunrize)
600 - Added Steel Armor, crafted from steel plates! (BluSunrize)
601 - Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)
602 - Fixed client only translation reference crashing on servers (BluSunrize)
603 - Fixed client only references in Chutes (BluSunrize)
604 - Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)
605 - Fixed transformers on posts not accepting wires properly (BluSunrize)
606
607 Just Enough HarvestCraft (JEHC) ([1.12.2] JEHC 1.6.4 --> [1.12.2] Just Enough HarvestCraft 1.7.0):
608 [1.12.2] Just Enough HarvestCraft 1.7.0:
609 Add recipe transfer handlers and click areas for all the supported stuff
610
611 [1.12.2] JEHC 1.6.6:
612 Changed the mod group ID and .jar file name.
613
614 [1.12.2] JEHC 1.6.5:
615 Simplified .lang files, made some code-wise changes
616
617 Just Enough Items (JEI) (jei_1.12.2-4.15.0.268.jar --> jei_1.12.2-4.15.0.291.jar):
618 Placeholder:
619
620
621 Millénaire (Millénaire 7.2.1 --> Millénaire 8.0.1):
622 Millénaire 8.0.1:
623 This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
624 - New Byzantine tools
625 - Improved Byzantine skins
626 - Removed some constraints on the placement of buildings in controlled villages
627 - Improved the efficiency of some villager goals
628 - Improved Greek names for the Byzantines by ShieldBearer
629 - Fixed minor crash causes
630 - Fixed some causes of lag spikes
631 - Fixed some issues with Maya buildings
632 - Fixed the Herbalist ending up planting only unneeded flower colours
633 - Made it easier to spawn Notre Dame
634
635 Millénaire 8.0.0:
636 This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
637 -Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
638 -Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
639 -New panels replacing the vanilla signs in villages, larger, using icons, and customized for each culture.
640 -Border posts at the edge of villages, making it clear up to where the village will expend.
641 -Many, many tweaks and fixes.
642 -Mostly compatible with worlds from previous versions, except for Byzantine villages and a bug where buildings started in previous versions might be upgraded incorrectly.
643
644 Millénaire 8.0.0b1:
645 * Warning: this is a beta version. Don't use it without backups. Please report issues on the [issue tracker]().
646 *
647 * Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
648 * Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
649 * New panels replacing the vanila signs in villages, larger, using icons, and customized for each culture.
650 * Border posts at the edge of villages, making it clear up to where the village will expend.
651 * Many, many tweaks and fixes.
652 * Compatible with worlds from previous versions, except for Byzantine villages.
653
654 Minecolonies (minecolonies-1.12.2-0.10.348-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.679-RELEASE-universal.jar):
655 minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
656 Minecolonies Changelog
657 Version: 1.12.2-0.10.679-RELEASE
658
659 * Enchanter scan fixes (#4271) Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
660 Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)
661
662 * Added Inventory Tweak support
663 * Hotfix #4241
664 * Schematics (#4257) All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
665 Update french translations * Fix citizen limit calculation v1.12 (#4229)
666
667 * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
668
669 * fix rack upgrade
670
671 * update citizen limit upon all assigns/removes/building upgrade/destruction
672
673 * fix TH UI issues
674
675 * Merge branch 'testing/1.12' into version/1.12
676 * Merge branch 'version/1.12' into testing/1.12
677 * hotfix #4220
678 * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
679 Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
680 Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
681 fix russian translation for ancient tome * Fix pathfinding crash (#4182)
682 fix pathfinding crash * Several fixes (#4203)
683 Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
684 minor schematic fixes * Port/several fixes (#4200)
685 Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
686 Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
687 Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
688 Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
689 Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
690 Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
691 There are different types of interactions which result in different trees, different messages, validators and response options.
692 Each response type has:
693 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
694 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
695 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
696 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
697 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
698 To setup an interaction of the citizen follow the following steps:
699 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
700 2: Trigger the interaction in the citizen and reference the validator you used above.
701 This is part 1 of this interaction handling. It adds:
702 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
703 ChitChat status based interactions While testing this I found some bugs and fixed them:
704 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
705 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
706 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
707 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
708
709 * changing base state type to IState to not be AI dependent
710 * Adding tickrate into the statemachine, so it can dynamically skip ticks
711 * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
712 getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
713 Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
714 Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
715
716 *
717 * hotfix packets and netty memory leak
718 *
719 * forgot bugger
720 * add enchanter recipe (hotfix)
721 * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
722 the enchanter has a GUI where you can set from who he will drain experience
723 he will walk to these workers daily and drain some experience (you can set how many levels per day)
724 there is a chance of him enchanting randomly something while draining (side effect)
725 if he has a high enough experience level he will request enchanted tomes
726 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
727 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
728
729 * - removed unecessary chunk load counter which goes out of sync
730 * made sure the chunk is mark dirty whenever the capability data changes
731
732 *
733 * fix 3 claim logic issues
734 *
735 * fix chunk claim caches
736 * fix backup loading re-claim
737 * Disable crusher and sifter from learning recipes (#4045)
738
739 * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
740
741 *
742 * fix subscribers add when the spawn is claimed (#4033)
743 * fix permissions to not get overwritten by older permission versions (upgrade issue)
744
745 * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
746 Added empty huts counter * Schematics (#4021)
747 Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
748
749 * - fix colony readNbt not always resetting existing lists
750 * Add backup loading on worldload when the cap is missing a non-deleted colony.
751
752 *
753 * fix loading to all existing & missing files
754 *
755 * add javadoc
756 *
757 * only load once
758 *
759 * update building removal warning condition
760 *
761 * forgot the reset
762 *
763 * add permission map clear on read
764 * - improve active condition and view send rate
765 * - fix chunk data/claim issue (#4013)
766 * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
767 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
768 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
769 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
770 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
771 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
772
773 minecolonies-1.12.2-0.10.675-BETA-universal.jar:
774 Minecolonies Changelog
775 Version: 1.12.2-0.10.675-BETA
776
777 * Enchanter scan fixes (#4271) Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
778 Hotfix guards sleeping while standing
779
780 minecolonies-1.12.2-0.10.673-ALPHA-universal.jar:
781 Minecolonies Changelog
782 Version: 1.12.2-0.10.673-ALPHA
783
784 * Enchanter scan fixes (#4271) Enchanter scan fixes
785
786 minecolonies-1.12.2-0.10.671-ALPHA-universal.jar:
787 Minecolonies Changelog
788 Version: 1.12.2-0.10.671-ALPHA
789
790 * Fix guards not always sitting while sleeping (#4286) Hotfix guards sleeping while standing
791
792 minecolonies-1.12.2-0.10.668-BETA-universal.jar:
793 Minecolonies Changelog
794 Version: 1.12.2-0.10.668-BETA
795
796 * Added Inventory Tweak support (#4254)
797
798 * Added Inventory Tweak support
799
800 * Hotfix #4241
801 * Schematics (#4257) All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
802 Update french translations
803
804 minecolonies-1.12.2-0.10.665-ALPHA-universal.jar:
805 Minecolonies Changelog
806 Version: 1.12.2-0.10.665-ALPHA
807
808 * Added Inventory Tweak support (#4254)
809
810 * Added Inventory Tweak support
811
812 minecolonies-1.12.2-0.10.662-ALPHA-universal.jar:
813 Minecolonies Changelog
814 Version: 1.12.2-0.10.662-ALPHA
815
816 * Hotfix #4241
817
818 minecolonies-1.12.2-0.10.658-ALPHA-universal.jar:
819 Minecolonies Changelog
820 Version: 1.12.2-0.10.658-ALPHA
821
822 * Schematics (#4257) All hut/styles rescanned, including enchanters.
823
824 minecolonies-1.12.2-0.10.657-ALPHA-universal.jar:
825 Minecolonies Changelog
826 Version: 1.12.2-0.10.657-ALPHA
827
828 * Translation fr_FR (#4251) Update french translations
829
830 minecolonies-1.12.2-0.10.654-BETA-universal.jar:
831 Minecolonies Changelog
832 Version: 1.12.2-0.10.654-BETA
833
834 * Fix citizen limit calculation v1.12 (#4229)
835
836 * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
837 Fix itemrack hooks beeing overwritten on load, backported from 1.14.
838
839 * fix rack upgrade
840
841 * update citizen limit upon all assigns/removes/building upgrade/destruction
842
843 * fix TH UI issues
844
845 minecolonies-1.12.2-0.10.646-ALPHA-universal.jar:
846 Minecolonies Changelog
847 Version: 1.12.2-0.10.646-ALPHA
848
849 * Fix citizen limit calculation v1.12 (#4229)
850
851 * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
852 Fix itemrack hooks beeing overwritten on load, backported from 1.14.
853
854 * fix rack upgrade
855
856 * update citizen limit upon all assigns/removes/building upgrade/destruction
857
858 * fix TH UI issues
859
860 minecolonies-1.12.2-0.10.630-BETA-universal.jar:
861 Minecolonies Changelog
862 Version: 1.12.2-0.10.630-BETA
863
864 * Merge branch 'testing/1.12' into version/1.12
865
866 minecolonies-1.12.2-0.10.626-BETA-universal.jar:
867 Minecolonies Changelog
868 Version: 1.12.2-0.10.626-BETA
869
870 * Merge branch 'version/1.12' into testing/1.12
871 * hotfix #4220
872 * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
873 Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
874 Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
875 fix russian translation for ancient tome * Fix pathfinding crash (#4182)
876 fix pathfinding crash * Several fixes (#4203)
877 Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
878 minor schematic fixes * Port/several fixes (#4200)
879 Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
880 Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
881 Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
882 Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
883 Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
884
885 minecolonies-1.12.2-0.10.625-ALPHA-universal.jar:
886 Minecolonies Changelog
887 Version: 1.12.2-0.10.625-ALPHA
888
889 * Merge branch 'testing/1.12' into version/1.12
890 * Merge branch 'version/1.12' into testing/1.12
891 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
892 * Merge branch 'testing/1.12' into origin/version/1.12
893 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
894 * Merge branch 'version/1.12' into testing/1.12
895
896 minecolonies-1.12.2-0.10.623-ALPHA-universal.jar:
897 Minecolonies Changelog
898 Version: 1.12.2-0.10.623-ALPHA
899
900 * hotfix #4220
901
902 minecolonies-1.12.2-0.10.622-ALPHA-universal.jar:
903 Minecolonies Changelog
904 Version: 1.12.2-0.10.622-ALPHA
905
906 * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
907 Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs)
908
909 minecolonies-1.12.2-0.10.620-ALPHA-universal.jar:
910 Minecolonies Changelog
911 Version: 1.12.2-0.10.620-ALPHA
912
913 * Add Permission Check to Visitor Notification (#4215) Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners.
914
915 minecolonies-1.12.2-0.10.618-ALPHA-universal.jar:
916 Minecolonies Changelog
917 Version: 1.12.2-0.10.618-ALPHA
918
919 * Add patreon to test server whitelist
920
921 minecolonies-1.12.2-0.10.617-ALPHA-universal.jar:
922 Minecolonies Changelog
923 Version: 1.12.2-0.10.617-ALPHA
924
925 * I updated incorrect translate Ancient Tom (#4207) fix russian translation for ancient tome
926
927 minecolonies-1.12.2-0.10.612-ALPHA-universal.jar:
928 Minecolonies Changelog
929 Version: 1.12.2-0.10.612-ALPHA
930
931 * Fix pathfinding crash (#4182) fix pathfinding crash
932
933 minecolonies-1.12.2-0.10.611-ALPHA-universal.jar:
934 Minecolonies Changelog
935 Version: 1.12.2-0.10.611-ALPHA
936
937 * Several fixes (#4203) Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up
938
939 minecolonies-1.12.2-0.10.608-ALPHA-universal.jar:
940 Minecolonies Changelog
941 Version: 1.12.2-0.10.608-ALPHA
942
943 * Schematics (#4198) minor schematic fixes
944
945 minecolonies-1.12.2-0.10.606-ALPHA-universal.jar:
946 Minecolonies Changelog
947 Version: 1.12.2-0.10.606-ALPHA
948
949 * Port/several fixes (#4200) Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks
950
951 minecolonies-1.12.2-0.10.601-ALPHA-universal.jar:
952 Minecolonies Changelog
953 Version: 1.12.2-0.10.601-ALPHA
954
955 * Hotfix exception when crafting (#4162) Hotfix for crafting, no longer inserts on slot -1.
956
957 minecolonies-1.12.2-0.10.599-ALPHA-universal.jar:
958 Minecolonies Changelog
959 Version: 1.12.2-0.10.599-ALPHA
960
961 * Hotfix Dman AI to work again
962
963 minecolonies-1.12.2-0.10.598-ALPHA-universal.jar:
964 Minecolonies Changelog
965 Version: 1.12.2-0.10.598-ALPHA
966
967 * update aitargets (#4145) Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended
968
969 minecolonies-1.12.2-0.10.597-ALPHA-universal.jar:
970 Minecolonies Changelog
971 Version: 1.12.2-0.10.597-ALPHA
972
973 * Multiple Colonies (#4117) Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that.
974
975 minecolonies-1.12.2-0.10.595-ALPHA-universal.jar:
976 Minecolonies Changelog
977 Version: 1.12.2-0.10.595-ALPHA
978
979 * Fix builder view not updating client side (#4140) Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
980
981 minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
982 Minecolonies Changelog
983 Version: 1.12.2-0.10.592-RELEASE
984
985 * Merge branch 'testing/1.12' into release/1.12
986 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
987 * Merge branch 'testing/1.12' into origin/version/1.12
988 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
989 * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
990 There are different types of interactions which result in different trees, different messages, validators and response options.
991 Each response type has:
992 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
993 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
994 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
995 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
996 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
997 To setup an interaction of the citizen follow the following steps:
998 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
999 2: Trigger the interaction in the citizen and reference the validator you used above.
1000 This is part 1 of this interaction handling. It adds:
1001 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
1002 ChitChat status based interactions While testing this I found some bugs and fixed them:
1003 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
1004 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
1005 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
1006 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
1007
1008 * changing base state type to IState to not be AI dependent
1009 * Adding tickrate into the statemachine, so it can dynamically skip ticks
1010 * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
1011 getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
1012 Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
1013 Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
1014
1015 *
1016 * hotfix packets and netty memory leak
1017 *
1018 * forgot bugger
1019 * add enchanter recipe (hotfix)
1020 * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
1021 the enchanter has a GUI where you can set from who he will drain experience
1022 he will walk to these workers daily and drain some experience (you can set how many levels per day)
1023 there is a chance of him enchanting randomly something while draining (side effect)
1024 if he has a high enough experience level he will request enchanted tomes
1025 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
1026 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
1027
1028 * - removed unecessary chunk load counter which goes out of sync
1029 * made sure the chunk is mark dirty whenever the capability data changes
1030
1031 *
1032 * fix 3 claim logic issues
1033 *
1034 * fix chunk claim caches
1035 * fix backup loading re-claim
1036 * Disable crusher and sifter from learning recipes (#4045)
1037
1038 * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
1039
1040 *
1041 * fix subscribers add when the spawn is claimed (#4033)
1042 * fix permissions to not get overwritten by older permission versions (upgrade issue)
1043
1044 * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
1045 Added empty huts counter * Schematics (#4021)
1046 Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
1047
1048 * - fix colony readNbt not always resetting existing lists
1049 * Add backup loading on worldload when the cap is missing a non-deleted colony.
1050
1051 *
1052 * fix loading to all existing & missing files
1053 *
1054 * add javadoc
1055 *
1056 * only load once
1057 *
1058 * update building removal warning condition
1059 *
1060 * forgot the reset
1061 *
1062 * add permission map clear on read
1063 * - improve active condition and view send rate
1064 * - fix chunk data/claim issue (#4013)
1065 * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
1066 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
1067 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
1068 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
1069 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
1070 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
1071
1072 minecolonies-1.12.2-0.10.590-BETA-universal.jar:
1073 Minecolonies Changelog
1074 Version: 1.12.2-0.10.590-BETA
1075
1076 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
1077 * Merge branch 'testing/1.12' into origin/version/1.12
1078
1079 minecolonies-1.12.2-0.10.587-BETA-universal.jar:
1080 Minecolonies Changelog
1081 Version: 1.12.2-0.10.587-BETA
1082
1083 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
1084 * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
1085 There are different types of interactions which result in different trees, different messages, validators and response options.
1086 Each response type has:
1087 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
1088 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
1089 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
1090 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
1091 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
1092 To setup an interaction of the citizen follow the following steps:
1093 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
1094 2: Trigger the interaction in the citizen and reference the validator you used above.
1095 This is part 1 of this interaction handling. It adds:
1096 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
1097 ChitChat status based interactions While testing this I found some bugs and fixed them:
1098 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
1099 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
1100 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
1101 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
1102
1103 * changing base state type to IState to not be AI dependent
1104 * Adding tickrate into the statemachine, so it can dynamically skip ticks
1105 * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
1106
1107 minecolonies-1.12.2-0.10.584-ALPHA-universal.jar:
1108 Minecolonies Changelog
1109 Version: 1.12.2-0.10.584-ALPHA
1110
1111 * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now.
1112
1113 minecolonies-1.12.2-0.10.583-ALPHA-universal.jar:
1114 Minecolonies Changelog
1115 Version: 1.12.2-0.10.583-ALPHA
1116
1117 * Rpg msging 1.12 (#4132) There are different types of interactions which result in different trees, different messages, validators and response options.
1118 Each response type has:
1119 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
1120 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
1121 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
1122 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
1123 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
1124 To setup an interaction of the citizen follow the following steps:
1125 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
1126 2: Trigger the interaction in the citizen and reference the validator you used above.
1127 This is part 1 of this interaction handling. It adds:
1128 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
1129 ChitChat status based interactions While testing this I found some bugs and fixed them:
1130 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods.
1131
1132 minecolonies-1.12.2-0.10.579-ALPHA-universal.jar:
1133 Minecolonies Changelog
1134 Version: 1.12.2-0.10.579-ALPHA
1135
1136 * hotfix building tool is null issue for 1.12
1137
1138 minecolonies-1.12.2-0.10.578-ALPHA-universal.jar:
1139 Minecolonies Changelog
1140 Version: 1.12.2-0.10.578-ALPHA
1141
1142 * hotfix advancement crash
1143
1144 minecolonies-1.12.2-0.10.572-ALPHA-universal.jar:
1145 Minecolonies Changelog
1146 Version: 1.12.2-0.10.572-ALPHA
1147
1148 * Sleeping guard feature (#4104) Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth
1149
1150 minecolonies-1.12.2-0.10.570-ALPHA-universal.jar:
1151 Minecolonies Changelog
1152 Version: 1.12.2-0.10.570-ALPHA
1153
1154 * Add correct pathfinding shutdown to 1.12.2 (hotfix)
1155
1156 minecolonies-1.12.2-0.10.566-ALPHA-universal.jar:
1157 Minecolonies Changelog
1158 Version: 1.12.2-0.10.566-ALPHA
1159
1160 * Hotfix advancements NPE (#4107) fix colony crash on startup
1161
1162 minecolonies-1.12.2-0.10.565-ALPHA-universal.jar:
1163 Minecolonies Changelog
1164 Version: 1.12.2-0.10.565-ALPHA
1165
1166 * DRAFT: Information Tabs and Advancements (#3944) Adds in Advancements as a form of Guide through the mod
1167
1168 minecolonies-1.12.2-0.10.562-ALPHA-universal.jar:
1169 Minecolonies Changelog
1170 Version: 1.12.2-0.10.562-ALPHA
1171
1172 * Added a backup to the sorting function in case some exception occurs. (#4098)
1173
1174 minecolonies-1.12.2-0.10.558-ALPHA-universal.jar:
1175 Minecolonies Changelog
1176 Version: 1.12.2-0.10.558-ALPHA
1177
1178 * improve state typing/add dynamic tick rates (#4056)
1179
1180 * changing base state type to IState to not be AI dependent
1181
1182 * Adding tickrate into the statemachine, so it can dynamically skip ticks
1183
1184 minecolonies-1.12.2-0.10.557-ALPHA-universal.jar:
1185 Minecolonies Changelog
1186 Version: 1.12.2-0.10.557-ALPHA
1187
1188 * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
1189
1190 minecolonies-1.12.2-0.10.554-ALPHA-universal.jar:
1191 Minecolonies Changelog
1192 Version: 1.12.2-0.10.554-ALPHA
1193
1194 * fix dynamic claim issue
1195
1196 minecolonies-1.12.2-0.10.553-BETA-universal.jar:
1197 Minecolonies Changelog
1198 Version: 1.12.2-0.10.553-BETA
1199
1200 * Merge branch 'version/1.12' into testing/1.12
1201 * fix dynamic claim issue
1202
1203 minecolonies-1.12.2-0.10.549-BETA-universal.jar:
1204 Minecolonies Changelog
1205 Version: 1.12.2-0.10.549-BETA
1206
1207 * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
1208 Fixes an exception on the server because the wrong class is used.
1209
1210 minecolonies-1.12.2-0.10.545-ALPHA-universal.jar:
1211 Minecolonies Changelog
1212 Version: 1.12.2-0.10.545-ALPHA
1213
1214 * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs.
1215
1216 minecolonies-1.12.2-0.10.541-ALPHA-universal.jar:
1217 Minecolonies Changelog
1218 Version: 1.12.2-0.10.541-ALPHA
1219
1220 * hotfix restriction issues
1221
1222 minecolonies-1.12.2-0.10.539-ALPHA-universal.jar:
1223 Minecolonies Changelog
1224 Version: 1.12.2-0.10.539-ALPHA
1225
1226 * Fix/msg clientside (#4065) Fixes an exception on the server because the wrong class is used.
1227
1228 minecolonies-1.12.2-0.10.538-BETA-universal.jar:
1229 Minecolonies Changelog
1230 Version: 1.12.2-0.10.538-BETA
1231
1232 * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
1233
1234 *
1235 * hotfix packets and netty memory leak
1236 *
1237 * forgot bugger
1238 * add enchanter recipe (hotfix)
1239 * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
1240 the enchanter has a GUI where you can set from who he will drain experience
1241 he will walk to these workers daily and drain some experience (you can set how many levels per day)
1242 there is a chance of him enchanting randomly something while draining (side effect)
1243 if he has a high enough experience level he will request enchanted tomes
1244 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
1245 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
1246
1247 * - removed unecessary chunk load counter which goes out of sync
1248 * made sure the chunk is mark dirty whenever the capability data changes
1249
1250 *
1251 * fix 3 claim logic issues
1252 *
1253 * fix chunk claim caches
1254 * fix backup loading re-claim
1255 * Disable crusher and sifter from learning recipes (#4045)
1256
1257 * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
1258
1259 *
1260 * fix subscribers add when the spawn is claimed (#4033)
1261 * fix permissions to not get overwritten by older permission versions (upgrade issue)
1262
1263 * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
1264 Added empty huts counter
1265
1266 minecolonies-1.12.2-0.10.536-ALPHA-universal.jar:
1267 Minecolonies Changelog
1268 Version: 1.12.2-0.10.536-ALPHA
1269
1270 * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player
1271
1272 minecolonies-1.12.2-0.10.534-ALPHA-universal.jar:
1273 Minecolonies Changelog
1274 Version: 1.12.2-0.10.534-ALPHA
1275
1276 * Hotfix packets and netty memory leak (#4061)
1277
1278 *
1279 * hotfix packets and netty memory leak
1280 *
1281 * forgot bugger
1282
1283 minecolonies-1.12.2-0.10.529-ALPHA-universal.jar:
1284 Minecolonies Changelog
1285 Version: 1.12.2-0.10.529-ALPHA
1286
1287 * add enchanter recipe (hotfix)
1288
1289 minecolonies-1.12.2-0.10.525-ALPHA-universal.jar:
1290 Minecolonies Changelog
1291 Version: 1.12.2-0.10.525-ALPHA
1292
1293 * Updated README for windows (#4054) Updated README for windows
1294
1295 minecolonies-1.12.2-0.10.521-ALPHA-universal.jar:
1296 Minecolonies Changelog
1297 Version: 1.12.2-0.10.521-ALPHA
1298 No Changes detected!
1299
1300 minecolonies-1.12.2-0.10.524-ALPHA-universal.jar:
1301 Minecolonies Changelog
1302 Version: 1.12.2-0.10.524-ALPHA
1303 No Changes detected!
1304
1305 minecolonies-1.12.2-0.10.519-ALPHA-universal.jar:
1306 Minecolonies Changelog
1307 Version: 1.12.2-0.10.519-ALPHA
1308
1309 * Improve/fix some chunk data issues (#4036)
1310
1311 *
1312 * removed unecessary chunk load counter which goes out of sync
1313 * made sure the chunk is mark dirty whenever the capability data changes
1314
1315 *
1316 * fix 3 claim logic issues
1317 *
1318 * fix chunk claim caches
1319 * fix backup loading re-claim
1320
1321 minecolonies-1.12.2-0.10.517-ALPHA-universal.jar:
1322 Minecolonies Changelog
1323 Version: 1.12.2-0.10.517-ALPHA
1324
1325 * Disable crusher and sifter from learning recipes (#4045)
1326
1327 * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
1328
1329 minecolonies-1.12.2-0.10.514-ALPHA-universal.jar:
1330 Minecolonies Changelog
1331 Version: 1.12.2-0.10.514-ALPHA
1332
1333 *
1334 * fix subscribers add when the spawn is claimed (#4033)
1335 * fix permissions to not get overwritten by older permission versions (upgrade issue)
1336
1337 minecolonies-1.12.2-0.10.512-ALPHA-universal.jar:
1338 Minecolonies Changelog
1339 Version: 1.12.2-0.10.512-ALPHA
1340
1341 * Translation (#4029) Immensive 1.12 language update
1342
1343 minecolonies-1.12.2-0.10.510-ALPHA-universal.jar:
1344 Minecolonies Changelog
1345 Version: 1.12.2-0.10.510-ALPHA
1346
1347 * Added empty huts counter (#4005) Added empty huts counter
1348
1349 minecolonies-1.12.2-0.10.508-BETA-universal.jar:
1350 Minecolonies Changelog
1351 Version: 1.12.2-0.10.508-BETA
1352
1353 * Schematics (#4021) Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
1354
1355 * - fix colony readNbt not always resetting existing lists
1356 * Add backup loading on worldload when the cap is missing a non-deleted colony.
1357
1358 *
1359 * fix loading to all existing & missing files
1360 *
1361 * add javadoc
1362 *
1363 * only load once
1364 *
1365 * update building removal warning condition
1366 *
1367 * forgot the reset
1368 *
1369 * add permission map clear on read
1370 * - improve active condition and view send rate
1371 * - fix chunk data/claim issue (#4013)
1372 * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
1373 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
1374 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
1375 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
1376 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
1377 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
1378
1379 minecolonies-1.12.2-0.10.507-ALPHA-universal.jar:
1380 Minecolonies Changelog
1381 Version: 1.12.2-0.10.507-ALPHA
1382
1383 * Schematics (#4021) Update jungle schematic style and fix several other schematics
1384
1385 minecolonies-1.12.2-0.10.505-ALPHA-universal.jar:
1386 Minecolonies Changelog
1387 Version: 1.12.2-0.10.505-ALPHA
1388
1389 * Improve backup loading (#4004)
1390
1391 *
1392 * fix colony readNbt not always resetting existing lists
1393 * Add backup loading on worldload when the cap is missing a non-deleted colony.
1394
1395 *
1396 * fix loading to all existing & missing files
1397 *
1398 * add javadoc
1399 *
1400 * only load once
1401 *
1402 * update building removal warning condition
1403 *
1404 * forgot the reset
1405 *
1406 * add permission map clear on read
1407
1408 minecolonies-1.12.2-0.10.501-ALPHA-universal.jar:
1409 Minecolonies Changelog
1410 Version: 1.12.2-0.10.501-ALPHA
1411
1412 * - improve active condition and view send rate
1413
1414 minecolonies-1.12.2-0.10.499-ALPHA-universal.jar:
1415 Minecolonies Changelog
1416 Version: 1.12.2-0.10.499-ALPHA
1417
1418 * - fix chunk data/claim issue (#4013)
1419
1420 minecolonies-1.12.2-0.10.498-ALPHA-universal.jar:
1421 Minecolonies Changelog
1422 Version: 1.12.2-0.10.498-ALPHA
1423
1424 * 1.14 fixes (#4002) Respect native workOrder order
1425
1426 minecolonies-1.12.2-0.10.496-ALPHA-universal.jar:
1427 Minecolonies Changelog
1428 Version: 1.12.2-0.10.496-ALPHA
1429
1430 * Subscriber and colony tick improvements (#3995) Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
1431 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
1432 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
1433 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
1434 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
1435
1436 minecolonies-1.12.2-0.10.488-RELEASE-universal.jar:
1437 Minecolonies Changelog
1438 Version: 1.12.2-0.10.488-RELEASE
1439
1440 * - fix serversided crash (#4006)
1441 * hotfix crash if no lastPosition
1442 * New texts (#3986) Add Propper child models * hotfix dman issues * port fix for postbox to 1.12
1443
1444 MysticalLib (mysticallib-1.12.2-1.3.7.jar --> mysticallib-1.12.2-1.6.0.jar):
1445 mysticallib-1.12.2-1.6.0.jar:
1446 - Fix Roots issue with wildwood leaves (and all derived leaves from BlockLeavesBase) not obtaining decayable=false when manually played by players.
1447 - Enforced Forge 2847 which will hopefully cut down on some crashes.
1448
1449 mysticallib-1.12.2-1.5.0.jar:
1450 - ItemShearsBase, amongst other things
1451
1452 mysticallib-1.12.2-1.4.0.jar:
1453 - Various updates to reflection
1454 - Some more utility functions
1455 - Updated the constructor for MultiOreIngredient
1456
1457 mysticallib-1.12.2-1.3.8.jar:
1458 - This mod is now compiled against the latest version of Forge for 1.12.2, 2847.
1459 - Properly annotate functions with @Override
1460 - ItemUtil functions to fetch ItemStacks from BlockStates and vice versa.
1461 - Adjusted the size of leaf particles to prevent Mip-Map errors.
1462 - Fix Roots #221: baffle-cap mushroom blocks use the wood sound instead of hte stone sound.
1463 - Hopefully fix situations where high values of fortune can result in 0 drops being made from ore blocks (such as Amethyst Ore).
1464 - New system for handling handing-out-books-upon-login that can be extended by other mods.
1465 - New system for dynamically generating blockstate files for various block types: "block", "button", "double_slab", "fence", "fence_gate", "pressure_plate", "slab", "stairs", "wall" -- multi-texture blocks (log, door, trapdoor) coming soon.
1466 - Moved the entity cooldown capability serialisation into the base code to prevent duplication of effort.
1467
1468 Nature's Compass (NaturesCompass-1.12.2-1.5.1.jar --> NaturesCompass-1.12.2-1.8.3.jar):
1469 NaturesCompass-1.12.2-1.8.3.jar:
1470 --------------------------------------------------
1471 VERSION: 1.8.3 - 1.15.1, 1.14.4, 1.12.2
1472 --------------------------------------------------
1473 1.15.1, 1.14.4, 1.12.2
1474 FIXES:
1475 - Fixed an issue where HUD info did not render at the configured line offset
1476 1.15.1:
1477 UPDATES:
1478 - Initial release for 1.15.1 (Forge 30.0.35)
1479 --------------------------------------------------
1480 VERSION: 1.8.2 - 1.14.4, 1.13.2
1481 --------------------------------------------------
1482 1.14.4, 1.13.2:
1483 FIXES:
1484 - Fixed uncraftable compass recipe
1485 --------------------------------------------------
1486 VERSION: 1.8.1 - 1.14.4, 1.13.2
1487 --------------------------------------------------
1488 1.14.4, 1.13.2:
1489 FIXES:
1490 - Fixed a dedicated server crash upon initialization
1491 --------------------------------------------------
1492 VERSION: 1.8.0 - 1.14.4, 1.13.2, 1.12.2
1493 --------------------------------------------------
1494 1.14.4, 1.13.2, 1.12.2:
1495 FEATURES:
1496 - Significantly improved biome search efficiency to essentially lag-free performance under normal circumstances
1497 FIXES:
1498 - Fixed a major flaw in search accuracy present in version 1.7.0
1499 - Fixed unresponsive biome list in the main GUI after returning from the biome info GUI
1500 - Fixed crash that would occasionally occur when attempting to sort by biome source
1501 1.14.4, 1.13.2:
1502 UPDATES:
1503 - Initial release for 1.14.4 (Forge 28.1.109)
1504 - Initial release for 1.13.2 (Forge 25.0.219)
1505 --------------------------------------------------
1506 VERSION: 1.7.0 - 1.12.2
1507 --------------------------------------------------
1508 1.12.2:
1509 FEATURES:
1510 - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
1511 - Added config field to specify the side to render information on the HUD
1512 FIX:
1513 - Fixed server crash when using Sponge
1514 --------------------------------------------------
1515 VERSION: 1.6.2 - 1.12.2
1516 --------------------------------------------------
1517 1.12.2:
1518 FEATURES:
1519 - Added a new config field to specify how many new chunks can be generated from a single search
1520 - Added search success/failure info to log
1521 FIX:
1522 - Fixed server crash by removing localized biome names as a valid disabled biome identifier
1523 --------------------------------------------------
1524 VERSION: 1.6.1 - 1.12.2
1525 --------------------------------------------------
1526 1.12.2:
1527 FIXES:
1528 - Fixed ConcurrentModificationException and NullPointerException after using the search GUI due to stacktrace spam in log
1529 - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
1530 --------------------------------------------------
1531 VERSION: 1.6.0 - 1.12.2
1532 --------------------------------------------------
1533 1.12.2:
1534 FEATURES:
1535 - Added a biome name search box to the main compass GUI
1536 - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
1537 - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
1538 - Added Chinese translation
1539 - Added Russian translation
1540 - Add Spanish translation
1541 UPDATES:
1542 - Updated to Forge #2796 (1.12.2)
1543 --------------------------------------------------
1544 VERSION: 1.5.1 - 1.12.2
1545 --------------------------------------------------
1546 1.12.2:
1547 FEATURES:
1548 - Added a config field to disable teleportation to a located biome
1549 UPDATES:
1550 - Updated to Forge #2581 (1.12.2)
1551 --------------------------------------------------
1552 VERSION: 1.5.0 - 1.12.2
1553 --------------------------------------------------
1554 1.12.2:
1555 FIXES:
1556 - Marked 1.12.2 as an accepted version
1557 --------------------------------------------------
1558 VERSION: 1.5.0 - 1.12
1559 --------------------------------------------------
1560 1.12:
1561 FEATURES:
1562 - Added number of biome samples to HUD info after an unsuccessful biome search
1563 FIXES:
1564 - Fixed mismatched or missing texture issue when certain mods are present
1565 - Rewrote biome searching algorithm
1566 --------------------------------------------------
1567 VERSION: 1.4.0 - 1.12
1568 --------------------------------------------------
1569 1.12:
1570 FEATURES:
1571 - Changed the look of biome selection and biome info GUI backgrounds and buttons
1572 1.12:
1573 UPDATES:
1574 - Initial release for MC 1.12 (Forge #2387)
1575 --------------------------------------------------
1576 VERSION: 1.3.0 - 1.11, 1.10.2, 1.7.10
1577 --------------------------------------------------
1578 1.11, 1.10.2, 1.7.10:
1579 FEATURES:
1580 - Added an op-only/cheat-only teleport button to the biome selection GUI that takes the user to the currently located biome
1581 FIXES:
1582 - Fixed a potential lack of localization for precipitation states
1583 1.11:
1584 UPDATES:
1585 - Initial release for MC 1.11 (Forge #2177)
1586 --------------------------------------------------
1587 VERSION: 1.2.0 - 1.10.2, 1.7.10
1588 --------------------------------------------------
1589 1.10.2:
1590 FEATURES:
1591 - Added a biome blacklist config field
1592 1.7.10:
1593 UPDATES:
1594 - Initial release for MC 1.7.10 (Forge #1614)
1595 --------------------------------------------------
1596 VERSION: 1.1.0 - 1.10.2
1597 --------------------------------------------------
1598 1.10.2:
1599 FEATURES:
1600 - Added a sorting function to the biome selection GUI
1601 - HUD info will remain visible while chat is open (can be disabled in the config)
1602 --------------------------------------------------
1603 VERSION: 1.0.0 - 1.10.2
1604 --------------------------------------------------
1605 1.10.2:
1606 UPDATES:
1607 - Initial release for MC 1.10.2 (Forge #2107)
1608
1609 NaturesCompass-1.12.2-1.8.0.jar:
1610 --------------------------------------------------
1611 VERSION: 1.8.0 - 1.14.4, 1.13.2, 1.12.2
1612 --------------------------------------------------
1613 1.14.4, 1.13.2, 1.12.2:
1614 FEATURES:
1615 - Significantly improved biome search efficiency to essentially lag-free performance under normal circumstances
1616 FIX:
1617 - Fixed a major flaw in search accuracy present in version 1.7.0
1618 - Fixed unresponsive biome list in the main GUI after returning from the biome info GUI
1619 - Fixed crash that would occasionally occur when attempting to sort by biome source
1620 1.14.4, 1.13.2:
1621 UPDATES:
1622 - Initial release for 1.14.4 (Forge 28.1.109)
1623 - Initial release for 1.13.2 (Forge 25.0.219)
1624 --------------------------------------------------
1625 VERSION: 1.7.0 - 1.12.2
1626 --------------------------------------------------
1627 1.12.2:
1628 FEATURES:
1629 - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
1630 - Added config field to specify the side to render information on the HUD
1631 FIX:
1632 - Fixed server crash when using Sponge
1633 --------------------------------------------------
1634 VERSION: 1.6.2 - 1.12.2
1635 --------------------------------------------------
1636 1.12.2:
1637 FEATURES:
1638 - Added a new config field to specify how many new chunks can be generated from a single search
1639 - Added search success/failure info to log
1640 FIX:
1641 - Fixed server crash by removing localized biome names as a valid disabled biome identifier
1642 --------------------------------------------------
1643 VERSION: 1.6.1 - 1.12.2
1644 --------------------------------------------------
1645 1.12.2:
1646 FIXES:
1647 - Fixed ConcurrentModificationException and NullPointerException after using the search GUI due to stacktrace spam in log
1648 - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
1649 --------------------------------------------------
1650 VERSION: 1.6.0 - 1.12.2
1651 --------------------------------------------------
1652 1.12.2:
1653 FEATURES:
1654 - Added a biome name search box to the main compass GUI
1655 - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
1656 - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
1657 - Added Chinese translation
1658 - Added Russian translation
1659 - Add Spanish translation
1660 UPDATES:
1661 - Updated to Forge #2796 (1.12.2)
1662 --------------------------------------------------
1663 VERSION: 1.5.1 - 1.12.2
1664 --------------------------------------------------
1665 1.12.2:
1666 FEATURES:
1667 - Added a config field to disable teleportation to a located biome
1668 UPDATES:
1669 - Updated to Forge #2581 (1.12.2)
1670 --------------------------------------------------
1671 VERSION: 1.5.0 - 1.12.2
1672 --------------------------------------------------
1673 1.12.2:
1674 FIXES:
1675 - Marked 1.12.2 as an accepted version
1676 --------------------------------------------------
1677 VERSION: 1.5.0 - 1.12
1678 --------------------------------------------------
1679 1.12:
1680 FEATURES:
1681 - Added number of biome samples to HUD info after an unsuccessful biome search
1682 FIXES:
1683 - Fixed mismatched or missing texture issue when certain mods are present
1684 - Rewrote biome searching algorithm
1685 --------------------------------------------------
1686 VERSION: 1.4.0 - 1.12
1687 --------------------------------------------------
1688 1.12:
1689 FEATURES:
1690 - Changed the look of biome selection and biome info GUI backgrounds and buttons
1691 1.12:
1692 UPDATES:
1693 - Initial release for MC 1.12 (Forge #2387)
1694 --------------------------------------------------
1695 VERSION: 1.3.0 - 1.11, 1.10.2, 1.7.10
1696 --------------------------------------------------
1697 1.11, 1.10.2, 1.7.10:
1698 FEATURES:
1699 - Added an op-only/cheat-only teleport button to the biome selection GUI that takes the user to the currently located biome
1700 FIXES:
1701 - Fixed a potential lack of localization for precipitation states
1702 1.11:
1703 UPDATES:
1704 - Initial release for MC 1.11 (Forge #2177)
1705 --------------------------------------------------
1706 VERSION: 1.2.0 - 1.10.2, 1.7.10
1707 --------------------------------------------------
1708 1.10.2:
1709 FEATURES:
1710 - Added a biome blacklist config field
1711 1.7.10:
1712 UPDATES:
1713 - Initial release for MC 1.7.10 (Forge #1614)
1714 --------------------------------------------------
1715 VERSION: 1.1.0 - 1.10.2
1716 --------------------------------------------------
1717 1.10.2:
1718 FEATURES:
1719 - Added a sorting function to the biome selection GUI
1720 - HUD info will remain visible while chat is open (can be disabled in the config)
1721 --------------------------------------------------
1722 VERSION: 1.0.0 - 1.10.2
1723 --------------------------------------------------
1724 1.10.2:
1725 UPDATES:
1726 - Initial release for MC 1.10.2 (Forge #2107)
1727
1728 NaturesCompass-1.12.2-1.7.0.jar:
1729 - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
1730 - Added config field to specify the side to render information on the HUD
1731 - Fixed server crash when using Sponge
1732
1733 NaturesCompass-1.12.2-1.6.2.jar:
1734 - Added a new config field to specify how many new chunks can be generated from a single search
1735 - Added search success/failure info to log
1736 - Fixed server crash by removing localized biome names as a valid disabled biome identifier
1737
1738 NaturesCompass-1.12.2-1.6.1.jar:
1739 - Fixed ConcurrentModificationException crash and NullPointerException crash after using the search GUI due to stacktrace spam in log
1740 - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
1741
1742 NaturesCompass-1.12.2-1.6.0.jar:
1743 - Added a biome name search box to the main compass GUI
1744 - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
1745 - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
1746 - Added Chinese translation
1747 - Added Russian translation
1748 - Add Spanish translation
1749 - Updated to Forge #2796
1750
1751 RandomPatches (RandomPatches 1.12.2-1.18.2.1 --> RandomPatches 1.12.2-1.21.0.0):
1752 RandomPatches 1.12.2-1.21.0.0:
1753 Observers no longer send a signal when they are placed by default.
1754 Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
1755 The particle fixes are now compatible with CleanView and Dynamic Surroundings.
1756
1757 RandomPatches 1.12.2-1.20.1.0:
1758 Fixed SpongeForge compatibility.
1759
1760 RandomPatches 1.12.2-1.20.0.1:
1761 Hotfix.
1762
1763 RandomPatches 1.12.2-1.20.0.0:
1764 Refactor.
1765 Added a configuration option to change the framerate limit step size.
1766
1767 RandomPatches 1.12.2-1.19.1.1:
1768 Temporary fix for SpongeForge compatibility.
1769
1770 RandomPatches 1.12.2-1.19.1.0:
1771 The Dismount keybind no longer displays as conflicting with the Sneak keybind.
1772 The Dismount keybind is now enabled by default.
1773
1774 RandomPatches 1.12.2-1.19.0.0:
1775 Added a fix for MC-5694, which causes fast mining to sometimes only destroy blocks client-side only.
1776 Added a fix for MC-54026, which causes blocks attached to slime blocks in some circumstances to create ghost blocks if a piston pushes the slime block.
1777
1778 RandomPatches 1.12.2-1.18.2.3:
1779 Fixed Ice and Fire compatibility.
1780
1781 RandomPatches 1.12.2-1.18.2.2:
1782 Fixed compatibility between the smooth eye level change animation and Valkyrien Skies.
1783
1784 Reborn Core (RebornCore-1.12.2-3.16.2.473-universal.jar --> RebornCore-1.12.2-3.18.1.514-universal.jar):
1785 RebornCore-1.12.2-3.18.1.514-universal.jar:
1786 (drcrazy) #releaseBuild
1787 (drcrazy) Reorder methods + fix for generics related warnings
1788 (drcrazy) Fix facing property
1789 (drcrazy) Fix blockstate loading exceptions.
1790 (drcrazy) Update mappings
1791 (drcrazy) Bump forge and graddle versions
1792 (drcrazy) Fix warnings for generics and license
1793 (estebes) Small fix.
1794 (estebes) Improvements to the recipe system.
1795 (estebes) Minor improvment to the recipe handler.
1796 (estebes) Small recipe handler improvment.
1797 (estebes) Improve the performance of the recipe system. Bump version
1798 (estebes) More fixes.
1799 (estebes) Small fix.
1800 (estebes) More stuff.
1801 (estebes) Things
1802 (estebes) More things.
1803 (estebes) Things.
1804 (estebes) things
1805 (estebes) Minor tweak.
1806 (estebes) Dont use this.
1807 (estebes) Minor things.
1808 (estebes) Improve tanks.
1809 (estebes) Improve the performance of the FuelHandler.
1810 (estebes) Make constructor public.
1811 (estebes) Bump RebornCore version.
1812 (estebes) Fix license header.
1813 (estebes) Fix crash.
1814 (estebes) More fixes.
1815 (estebes) Tentative FluidStack packet handling.
1816 (estebes) Fixes.
1817 (estebes) Improvements to praescriptum.
1818 (estebes) Improvements to praescriptum.
1819 (estebes) Small fix.
1820 (estebes) Some stuff.
1821 (estebes) Fix GUI shift click bug.
1822 (estebes) Minor improvments to the recipe system.
1823
1824 RebornCore-1.12.2-3.16.4.478-universal.jar:
1825 (modmuss50) #releaseBuild
1826 (drcrazy) Recipe Methods and bunch of warnings
1827
1828 RebornCore-1.12.2-3.16.3.476-universal.jar:
1829 (drcrazy) #releaseBuild
1830 (drcrazy) I hope this should fix TechReborn/TechReborn#1832
1831 (drcrazy) Fix build in eclipse
1832
1833 Serene Seasons (SereneSeasons-1.12.2-1.2.17-universal.jar --> SereneSeasons-1.12.2-1.2.18-universal.jar):
1834 SereneSeasons-1.12.2-1.2.18-universal.jar:
1835 - Fixed null pointer exception caused by most recent update
1836
1837 Silent Lib (SilentLib-1.12.2-3.0.13+167.jar --> SilentLib-1.12.2-3.0.14+168.jar):
1838 SilentLib-1.12.2-3.0.14+168.jar:
1839 # Changelog
1840 Changelog format is based on [Keep a Changelog]([https://keepachangelog.com/en/1.0.0/]()),
1841 and this project adheres to [Semantic Versioning]([https://semver.org/spec/v2.0.0.html]()).
1842 Silent Lib's changelog is not updated very frequently and most changes are not important for end-users.
1843 Only recent changes use the new format, the old format has been left alone for previous versions.
1844 ## [3.0.14] - 2019-12-28
1845 Removed Night Config from the JAR file, it is not used in 1.12.2 [#19]
1846 ## [3.0.13] - 2019-02-17
1847 Just adds a dependency on a new library. This is _not a mod_ and is packed into the Silent Lib jar (there are no extra downloads or anything).
1848 ## [3.0.12] - 2019-02-05
1849 Backports some changes to Color class from 1.13, which allows for more intelligent parsing of color codes.
1850 ## [3.0.11] - 2019-02-03
1851 Just pushing an update to make sure code is synced up with another source. You can continue to use 3.0.9 or 3.0.10 without issues.
1852 ## [3.0.10] - 2018-12-18
1853 ### Changed
1854 - Removed Patreon button from guide book
1855 - Possibly improve some logging (ClientTicks overflow)
1856 ## [3.0.9] - 2018-11-15
1857 ### Added
1858 - Wildcard support for match lists (entity and item lists in configs). Wildcard character is '*' and may only be used at the end of the entered value (for now). Example: `modid:*` or `modid:something_*`
1859 ### Fixed
1860 - Default min value on float and double configs were wrong, should allow negative values in all cases now
1861 - Silent Gear tool/armor crashes when on a Tinkers Construct table. See [Silent's Gems #348]([https://github.com/SilentChaos512/SilentGems/issues/348](https://github.com/SilentChaos512/SilentGems/issues/348))
1862 ## [3.0.8] - 2018-10-31
1863 ### Added
1864 - Drop-down GUI element (usable, but needs some work)
1865 ## [3.0.7] - 2018-10-27
1866 ### Added
1867 - Instances of recipes being registered the "old way" (without JSON) are counted and logged.
1868 For Silent's Gems users: Yes, I am aware of the 160+ recipes it counts (the mod contains a total of
1869 about 1300 recipes, most are now JSON but some are... problematic right now).
1870 ### Fixed
1871 - Ore dictionary lookup optimizations
1872 ## Old log (original format) starts here:
1873 3.0.4
1874 Added: HudAnchor
1875 3.0.3
1876 Added: InitialSpawnItems
1877 3.0.2
1878 Documented recipe serializers
1879 Added: ItemLootContainer, an item that gives player items from a loot table when used
1880 Fixed: IColoredBlock not registering item color handler
1881 3.0.1
1882 Fixed: Guide book crash (Silent's Gems #328)
1883 3.0.0
1884 Removes many deprecated components, breaking compatibility with older versions
1885 Added: IRecipeSerializer to support creation of recipe JSONs for custom recipe factories
1886 2.3.17
1887 Added: I18nHelper option to replaces colons with dots (enabled by default)
1888 Added: SRegistry setModel methods
1889 Added: Greetings class (takes message suppliers to display on login)
1890 2.3.14
1891 Added: I18nHelper translatedName methods
1892 2.3.13
1893 Updated I18nHelper with additional methods
1894 Updated ChatHelper with additional methods and javadoc
1895 Fixed: Some issues with BlockMetaSubtypes
1896 2.3.2
1897 Added: StackHelper.getOreNames
1898 Fixed: Color codes with alpha not loading properly
1899 2.3.0
1900 Mostly tweaks/additions for Borderblocks
1901 Added: Dev-only keybindings to switch gamemodes. These are not registered in distributed builds.
1902 Added: ConfigOptionOreGen (more-or-less direct copy from Silent's Gems)
1903 Added: Advancement trigger registration method
1904 2.2.16
1905 Added: ConfigMultiValueLineParser
1906 2.2.15
1907 Added: zh_CN.lang (Snownee)
1908 2.2.14
1909 Added: Blending functions to the Color class.
1910 2.2.11
1911 Added: RecipeBaseSL#getNonEmptyStacks
1912 2.2.9
1913 Added: EntityHelper#heal method, which can bypass cancelable healing events.
1914 Added: GuideBook#showPatreonButton field. Defaults to false for all mods but Silent's Gems.
1915 2.2.8
1916 Added: Patreon button to guide book main page.
1917 Changed: LogHelper now takes a build number and will not output debug lines if it is not zero. Should fix "log spam" issues that pop up from time-to-time.
1918 Fixed: Potion registration handler now works (currently, none of my mods use this).
1919 2.2.7
1920 Fixed: Food subitems not working properly.
1921 2.2.6
1922 Added: ModelHelperSL, which helps to fix the OBJ model issues in Silent's Gems.
1923 2.2.5
1924 Updated to be compatible with 1.10.2 and 1.11.2.
1925 Some rendering compatibility additions. Minor bugfixes.
1926 2.2.4
1927 Updated for Forge 2387.
1928 Fixed: Recipes being double registered, causing a crash in latest Forge when opening recipe book. (Silent's Gems #170)
1929 Fixed: Hide custom recipe types in the recipe book (gets rid of the recipes for "air")
1930 2.2.3
1931 Forge 2373
1932 Fixed: Model loading crash
1933 Fixed: Models for most metadata items not loading
1934 Fixed: Items displaying in all creative tabs
1935 2.2.2
1936 Forge 2365
1937 2.2.1
1938 Added: Smelting recipe adders to RecipeMaker (kind of unnecessary right now, but...)
1939 Added: TileEntitySpecialRendererSL
1940 Fixed: addInformation handlers of Item classes
1941 Fixed: Shaped/shapeless ore recipe adders being reversed
1942 2.2.0
1943 Initial 1.12 update! Expect things to break as Forge updates.
1944 Added: RecipeMaker. Handles creation of recipes.
1945 Added: WorldGeneratorSL (ideal is to allow retrogen, but that doesn't work yet).
1946 Changed: IRegistryObject#addRecipes now takes a parameter: the mod's RecipeMaker instance.
1947 Removed: The deprecated RecipeBase class.
1948 Removed: RecipeHelper (methods merged into RecipeMaker).
1949 2.1.4
1950 Added: Safe method for spawning entities from other threads (EntityHelper#safeSpawn)
1951 Added: Left-click (empty/block) handlers for items. These can capture left-clicks on the client and send a packet to the server for processing.
1952 2.1.3
1953 Added: EntityHelper#getEntityNameList to fix a Silent's Gems issue.
1954 Fixed: The "quote guy" not being cleared properly (guide book main page)
1955 2.1.2
1956 Fixed: Buggy enchantments causing a crash (Good ol' PvP's silliness, for example)
1957 2.1.1
1958 Added: Implemented config/achievement buttons in guide book.
1959 Added: Implemented quotes in guide book.
1960 Fixed: [1.10.2] Missing localizations caused by the resources folder having the wrong structure.
1961 2.1.0
1962 Added: A guide book system. It is heavily inspired by (and partially copied from) Actually Additions. Any mod should be able to easily(?) create a decent guide book with this.
1963 Note on the guide book system: This was introduced because Silent's Gems was using Guide-API, which does not work across Minecraft versions. An alternative solution might have been to add a Guide-API adaptor system into Lib, but this is probably for the best.
1964 2.0.6
1965 Added: Minecraft version getter
1966 Added: SyncVariable interface. Allows tile entities to sync data with less code.
1967 Changed: Improved CreativeTabSL, making it less likely to self-destruct in 1.10.2.
1968 2.0.5
1969 Added: KeyTrackerSL, a base class for key trackers
1970 Added: WorldHelper (needed for a Gems bugfix)
1971 2.0.4
1972 Added: ItemHelper (needed for a Gems bugfix)
1973 2.0.3
1974 Fixed: Custom recipes not consuming ingredients.
1975 Fixed: Some containers not dropping their inventories (eg Gems' material grader)
1976 2.0.2
1977 Added: BiomeHelper (fix for a Fun Ores issue in 1.10.2)
1978 2.0.1
1979 ~
1980 2.0.0-37
1981 Fixes the armor constructor.
1982 2.0.0-36
1983 First XCompat build
1984 1.2.0
1985 Added: An adaptive config system inspired by Botania's. Still needs a bit of work, but functions for some values.
1986 Fixed: Forge blockstate JSONs not loading properly. This may prevent some models from existing mods from loading properly. It also creates a bit of log spam on load about missing models that I haven't figured out, but that doesn't hurt anything.
1987 1.1.0
1988 Fixed an issue with entity renderer registration.
1989 Modified SRegistry to use generics for block/item registry.
1990
1991 Sledgehammer (Sledgehammer-1.12.2-1.6.5.jar --> Sledgehammer-1.12.2-1.6.6.jar):
1992 Sledgehammer-1.12.2-1.6.6.jar:
1993 Silence debug spam from better survival.
1994 Fix Grafting Core not working in Sponge environment.
1995
1996 Steve's Carts Reborn (StevesCarts-1.12.2-2.4.31.135.jar --> StevesCarts-1.12.2-2.4.32.137.jar):
1997 StevesCarts-1.12.2-2.4.32.137.jar:
1998 (github) #releaseBuild
1999 (github) Disable all easter eggs
2000
2001 TOP Addons (topaddons-1.12.2-1.11.0.jar --> topaddons-1.12.2-1.12.0.jar):
2002 topaddons-1.12.2-1.12.0.jar:
2003 v1.12.2-1.12.0
2004
2005 * Removed Ice And Fire addon
2006 * Merge pull request #69 from DrManganese/fix/#68 Fixes #68 - Reordered dependencies in build.gradle - Sorted out dependencies
2007 v1.12.2-1.11.0
2008
2009 * Added Mystical Agriculture support (#62)
2010 * Seed tier
2011 * Reprocessor fuel level
2012 * Made Forge Addon respect showTankSetting for TOP fluid gauge (#61) v1.12.2-1.10.1
2013
2014 * [Roost] Server-friendly chicken name and stats (#60) v1.12.2-1.10.0
2015
2016 * [ArchitectureCraft] Ported to 1.12 (#59)
2017 * [Roost] Added support (#58) v1.12.2-1.9.2
2018
2019 * [StorageDrawers] Display client-localized itemstack name. (#57) v1.12.2-1.9.1
2020
2021 * [MooFluids] Move client world reference out of entity render (#56) v1.12.2-1.9.0
2022
2023 * Re-add ic2-classic check (#55)
2024 * [UCW] Added variation tooltip to UCW Proxy Blocks (#54) v1.12.2-1.8.0
2025
2026 * [TiCon] Remove drying rack progress
2027 * [Forestry] Fix NPE when fluid is disabled in Forestry config. Fixes #52.
2028 * [BM] Port to 1.12.2 v1.12.2-1.7.0
2029
2030 * [SC] Refactor field name in cage element. Fixes #50.
2031 * [Lycanites] Update to 1.20 (Elementals) v1.12.2-1.6.0
2032
2033 * Rustic crop support (#47)
2034 * Update mods
2035 * CoFH version update and refactor. Fixes #48. v1.12.2-1.5.0
2036
2037 * [Binnie's] Correct growth percentage for hops (#45) v1.12.2-1.4.0
2038
2039 * Ported Ice&Fire support
2040 * Update Lycanite's Mobs addon
2041 * Add config option to disable storage drawer override
2042 * Fix double extended info when extendedInMain is true. (#44)
2043 * Create zh_cn language file (#42)
2044
2045 * Create zh_cn.lang
2046
2047 * Translated using Weblate (Chinese (Simplified))
2048 Currently translated at 85.0% (97 of 114 strings)
2049 Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/]()
2050
2051 * Translated using Weblate (Chinese (Simplified)) Currently translated at 97.3% (111 of 114 strings)
2052 Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/]() - Moofluids support (override entity render)
2053 v1.12.2-1.2.1
2054
2055 * Remove binnie dependency in ObjectHolder. Fixes #40. v1.12.2-1.2.0
2056
2057 * Update gradle wrapper, changelog plugin
2058 * Binnie's Mods support
2059 * Genetics/Extra Trees machine progress
2060 * Botany flowers and soil
2061 * Thermal Expansion & Thermal Dynamics support
2062 * Tank color refactor & cleanup
2063 * Implemented json recipes
2064 * Thermal foundation fluid colours v1.12.2-1.1.3
2065
2066 * Update for forestry 204+ refactor (#38) v1.12.2-1.1.2
2067
2068 * Fix recipe book crash (#37)
2069 * Updated FUC.json v1.12.2-1.1.1
2070
2071 * Fix ic2 dependency in advgenerators. (Curseforge comment 49)
2072 * Don't hide default info on drawer when a probe is needed for extended info. (#36) v1.12.2-1.1.0
2073
2074 * Port Lycanite's Mobs v1.12-1.0.0
2075
2076 * Added OpenComputers, Advanced Generators support
2077 * Updated and extended IC� support
2078 * Refactoring, renaming, cleanup
2079 * Smeltery widget for the Tinker Tank v1.12-0.15.1
2080
2081 * Merge pull request #35 from codewarrior0/patch-1 Fix locked+empty drawers losing their item reservations - Fix locked+empty drawers losing their item reservations
2082 Changing the stack size of the item prototype to zero causes it to become empty, making the drawer think it is no longer locked to an item. - Fixed some deprecations - Ported TiCo and Chisel support - Steve's Carts 2 support
2083 v1.12-0.15.0
2084
2085 * 1.12 port
2086
2087 Tinkers Construct (TConstruct-1.12.2-2.12.0.157.jar --> TConstruct-1.12.2-2.13.0.171.jar):
2088 TConstruct-1.12.2-2.13.0.171.jar:
2089 Features
2090
2091 * Slime
2092 * Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
2093 * Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
2094 * Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
2095 * Slime Blocks
2096 * Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
2097 * Removed green as it was redundant to the vanilla block
2098 * Quark Colored Slme
2099 * If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
2100 * Green, blue, purple, magma, and blood slime blocks will not stick to each other
2101 * Pink slime blocks (see above) will stick to all colors
2102 * Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
2103 * Slime naming
2104 * Now are more consisent with vanilla
2105 * Slimeballs are no longer called "Slime ball"
2106 * Most slime items no longer have colors for consistency
2107 * Tools
2108 * Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
2109 * Made hatchet shield breaking more compatible with other mod's shields
2110 * Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
2111 * Longswords now have a slight delay after use, giving a window to activate a shield
2112 * Longswords now have an animation while charging
2113 * Rapiers now allow a shield to be used while jumping back
2114 * Projectiles like shurikens now light the target on fire if the projectile is on fire
2115 * Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
2116 * Smelteries
2117 * Full smelteries no longer attempt to alloy or finish melting items
2118 * When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
2119 * Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
2120 * Misc
2121 * Slime trees once again have drippers
2122 * Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks Fixes
2123
2124 * General
2125 * Fixed wooden hoppers deleting contents when rotated
2126 * Fixed slime recipe fallbacks giving hte wrong color
2127 * Fixed blood being too hot
2128 * Fix replacing the piggybackpack with another chestplate not dropping the entity
2129 * Smelteries
2130 * Fixed full smelteries sometimes filling with negative liquids
2131 * Fixed smeltery sending too many packets, breaking some inventories
2132 * Fixed stone tool parts melting too fast
2133 * Fixed smeltery dropping items clientside when breaking under some conditions
2134 * Fix crash when casting channels are filled from an invalid side
2135 * Fixed being able to drain fluids from an invactive smeltery or tinker tank
2136 * Tools
2137 * Fixed Tinkers weapons not applying knockback to players
2138 * Fixed no sound effects when attacking with Tinkers weapons
2139 * Fixed no sounds when breaking tools
2140 * Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
2141 * Fixed custom crosshairs breaking other mods that modify crosshairs
2142 * Fixed bows not rendering in the offhand when drawing
2143 * Fixed infinite blocking when a battle sign breaks while in use
2144 * Fixed embossment allowing invalid traits to be applied
2145 * Fixed crash from reflecting thorns damage
2146 * Fixed crash from dealing damage multiple times in the same frame
2147 * Fixed projectiles dealing less damage based when the players attack cooldown is low
2148 * Translation
2149
2150 * Updated fr_fr (thanks Neerwan)
2151 * Updated ja_jp (thanks otoma417)
2152 * Updated ru_ru (thanks Lanvilla)
2153
2154 Tinkers' Complement (Tinkers' Complement 0.4.2 --> Tinkers' Complement 0.4.3 for 1.12.2):
2155 Tinkers' Complement 0.4.3 for 1.12.2:
2156 Probably last release for 1.12.2
2157
2158 * Added chocolate. Its a secret, so don't tell anyone
2159 * Made some private methods public for CraftTweaker
2160 * Fix mix recipes with fewer than 3 additives not working
2161 * Fix registration of some steelworks recipes when the module is disabled
2162
2163 V-Tweaks (V-Tweaks 2.0.4 --> V-Tweaks 1.12.2 2.0.8):
2164 V-Tweaks 1.12.2 2.0.8:
2165 VTweaks Changelog
2166 2.0.8
2167 Added
2168
2169 * Challenger Mobs config for disabling custom name tags 2.0.7
2170 Fixed
2171
2172 * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
2173 Fixed
2174
2175 * HOTFIX: Remove debug console logs when lumbering 2.0.6
2176 Changed
2177
2178 * Lumbering
2179 * Lumbering will now break tools again
2180 * Lumbering won't break tools with Imperishable
2181 * Lumbering respects Forge Energy capabilities
2182 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
2183 Fixed
2184
2185 * Lumbering (Backport from 1.14 version) 2.0.4:
2186 Fixed
2187
2188 * Crash if ChallengerMobs Rarity less than or equal to 0
2189 * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
2190 Added
2191
2192 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
2193 Added
2194
2195 * Config option for PeacefulSurface Y requirements
2196 * Config for whether or not lumbering chops down leaves with the tree CHANGED
2197
2198 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
2199
2200 * Updater URL (for the Mods GUI screen) 2.0.1:
2201 Added
2202
2203 * Adventurer's Toolbox compat to Lumbering recipe CHANGED
2204
2205 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
2206
2207 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
2208
2209 * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
2210 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
2211 Removed
2212
2213 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
2214 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
2215 * Stack Tweaks
2216 * Leaf Eater
2217 * Glitching Item Fixes
2218 * Mob Killer (For pigmen, bats, overworld withers)
2219 * Extra smeltables
2220 * Torch Helper
2221 * Ping Damage Protection Changed
2222
2223 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
2224
2225 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
2226 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
2227 Fixed
2228
2229 * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
2230 Added
2231
2232 * Config option for blacklisting entities for Challenger Mobs. Fixed
2233
2234 * Stepboost sometimes not working (see below): Removed
2235
2236 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
2237 * Unused Sleeping Bag config
2238 * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
2239 Changed
2240
2241 * Change everything to the new Forge Registry system 1.4.11.1:
2242 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
2243 Added
2244
2245 * 1.12 version! Most things work short of JEI integration (pending) Removed
2246
2247 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
2248
2249 V-Tweaks 1.12.2 2.0.7:
2250 VTweaks Changelog
2251 2.0.7
2252 Fixed
2253
2254 * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
2255 Fixed
2256
2257 * HOTFIX: Remove debug console logs when lumbering 2.0.6
2258 Changed
2259
2260 * Lumbering
2261 * Lumbering will now break tools again
2262 * Lumbering won't break tools with Imperishable
2263 * Lumbering respects Forge Energy capabilities
2264 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
2265 Fixed
2266
2267 * Lumbering (Backport from 1.14 version) 2.0.4:
2268 Fixed
2269
2270 * Crash if ChallengerMobs Rarity less than or equal to 0
2271 * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
2272 Added
2273
2274 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
2275 Added
2276
2277 * Config option for PeacefulSurface Y requirements
2278 * Config for whether or not lumbering chops down leaves with the tree CHANGED
2279
2280 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
2281
2282 * Updater URL (for the Mods GUI screen) 2.0.1:
2283 Added
2284
2285 * Adventurer's Toolbox compat to Lumbering recipe CHANGED
2286
2287 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
2288
2289 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
2290
2291 * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
2292 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
2293 Removed
2294
2295 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
2296 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
2297 * Stack Tweaks
2298 * Leaf Eater
2299 * Glitching Item Fixes
2300 * Mob Killer (For pigmen, bats, overworld withers)
2301 * Extra smeltables
2302 * Torch Helper
2303 * Ping Damage Protection Changed
2304
2305 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
2306
2307 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
2308 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
2309 Fixed
2310
2311 * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
2312 Added
2313
2314 * Config option for blacklisting entities for Challenger Mobs. Fixed
2315
2316 * Stepboost sometimes not working (see below): Removed
2317
2318 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
2319 * Unused Sleeping Bag config
2320 * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
2321 Changed
2322
2323 * Change everything to the new Forge Registry system 1.4.11.1:
2324 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
2325 Added
2326
2327 * 1.12 version! Most things work short of JEI integration (pending) Removed
2328
2329 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
2330
2331 V-Tweaks 1.12.2 2.0.6b:
2332 VTweaks Changelog
2333 2.0.6b
2334 Fixed
2335
2336 * HOTFIX: Remove debug console logs when lumbering 2.0.6
2337 Changed
2338
2339 * Lumbering
2340 * Lumbering will now break tools again
2341 * Lumbering won't break tools with Imperishable
2342 * Lumbering respects Forge Energy capabilities
2343 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
2344 Fixed
2345
2346 * Lumbering (Backport from 1.14 version) 2.0.4:
2347 Fixed
2348
2349 * Crash if ChallengerMobs Rarity less than or equal to 0
2350 * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
2351 Added
2352
2353 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
2354 Added
2355
2356 * Config option for PeacefulSurface Y requirements
2357 * Config for whether or not lumbering chops down leaves with the tree CHANGED
2358
2359 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
2360
2361 * Updater URL (for the Mods GUI screen) 2.0.1:
2362 Added
2363
2364 * Adventurer's Toolbox compat to Lumbering recipe CHANGED
2365
2366 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
2367
2368 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
2369
2370 * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
2371 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
2372 Removed
2373
2374 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
2375 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
2376 * Stack Tweaks
2377 * Leaf Eater
2378 * Glitching Item Fixes
2379 * Mob Killer (For pigmen, bats, overworld withers)
2380 * Extra smeltables
2381 * Torch Helper
2382 * Ping Damage Protection Changed
2383
2384 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
2385
2386 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
2387 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
2388 Fixed
2389
2390 * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
2391 Added
2392
2393 * Config option for blacklisting entities for Challenger Mobs. Fixed
2394
2395 * Stepboost sometimes not working (see below): Removed
2396
2397 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
2398 * Unused Sleeping Bag config
2399 * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
2400 Changed
2401
2402 * Change everything to the new Forge Registry system 1.4.11.1:
2403 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
2404 Added
2405
2406 * 1.12 version! Most things work short of JEI integration (pending) Removed
2407
2408 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
2409
2410 V-Tweaks 1.12.2 2.0.6:
2411 VTweaks Changelog
2412 2.0.6
2413 Changed
2414
2415 * Lumbering
2416 * Lumbering will now break tools again
2417 * Lumbering won't break tools with Imperishable
2418 * Lumbering respects Forge Energy capabilities
2419 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
2420 FIXED
2421
2422 * Lumbering (Backport from 1.14 version) 2.0.4:
2423 FIXED
2424
2425 * Crash if ChallengerMobs Rarity less than or equal to 0
2426 * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
2427 ADDED
2428
2429 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
2430 ADDED
2431
2432 * Config option for PeacefulSurface Y requirements
2433 * Config for whether or not lumbering chops down leaves with the tree CHANGED
2434
2435 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
2436
2437 * Updater URL (for the Mods GUI screen) 2.0.1:
2438 ADDED
2439
2440 * Adventurer's Toolbox compat to Lumbering recipe CHANGED
2441
2442 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
2443
2444 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
2445
2446 * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
2447 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
2448 Removed
2449
2450 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
2451 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
2452 * Stack Tweaks
2453 * Leaf Eater
2454 * Glitching Item Fixes
2455 * Mob Killer (For pigmen, bats, overworld withers)
2456 * Extra smeltables
2457 * Torch Helper
2458 * Ping Damage Protection Changed
2459
2460 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
2461
2462 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
2463 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
2464 Fixed
2465
2466 * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
2467 Added
2468
2469 * Config option for blacklisting entities for Challenger Mobs. Fixed
2470
2471 * Stepboost sometimes not working (see below): Removed
2472
2473 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
2474 * Unused Sleeping Bag config
2475 * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
2476 Changed
2477
2478 * Change everything to the new Forge Registry system 1.4.11.1:
2479 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
2480 Added
2481
2482 * 1.12 version! Most things work short of JEI integration (pending) Removed
2483
2484 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
2485
2486 V-Tweaks 1.12.2 2.0.5:
2487 Fixed: Lumbering (see 1.14 changelog - this was a backport of those fixes)
2488
2489 Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
2490 Waystones_1.12.2-4.1.0.jar:
2491 Fixed language keys being broken
2492 Added GenerateWaystoneNameEvent for mod compat
2493 Added option to control xp cost when travelling between dimensions
2494 Holding shift while clicking a sort or page button now moves to the front/end immediately
2495 Name generator now chooses randomly from custom names, instead of in order
2496 Fixed warp scroll costing XP
2497 Fixed duplicate waystone entries when using return or bound scroll
2498 Fixed return scrolls pretending to bound to waystones
2499 Fixed duplicate Journeymap waypoints when using return or bound scroll
2500
2501 Waystones_1.12.2-4.0.73.jar:
2502 Added option to control xp cost when travelling between dimensions
2503 Holding shift while clicking a sort or page button now moves to the front/end immediately
2504 Name generator now chooses randomly from custom names, instead of in order
2505 Fixed warp scroll costing XP
2506 Fixed duplicate waystone entries when using return or bound scroll
2507 Fixed return scrolls pretending to bound to waystones
2508 Fixed duplicate Journeymap waypoints when using return or bound scroll
2509
2510Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).