· 7 years ago · Nov 25, 2018, 06:20 PM
1--https://github.com/Mokiros/roblox-FE-compatibility
2if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4local RealPlayer = Player
5do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6--fixed by Scenius
7--made by luxizzle
8--tiny bits fixed by pxire
9--Converted with ttyyuu12345's model to script plugin v4
10function sandbox(var,func)
11 local env = getfenv(func)
12 local newenv = setmetatable({},{
13 __index = function(self,k)
14 if k=="script" then
15 return var
16 else
17 return env[k]
18 end
19 end,
20 })
21 setfenv(func,newenv)
22 return func
23end
24cors = {}
25mas = Instance.new("Model",game:GetService("Lighting"))
26LocalScript0 = Instance.new("LocalScript")
27Model1 = Instance.new("Model")
28Model2 = Instance.new("Model")
29WedgePart3 = Instance.new("WedgePart")
30WedgePart4 = Instance.new("WedgePart")
31Part5 = Instance.new("Part")
32Part6 = Instance.new("Part")
33WedgePart7 = Instance.new("WedgePart")
34Part8 = Instance.new("Part")
35WedgePart9 = Instance.new("WedgePart")
36Part10 = Instance.new("Part")
37WedgePart11 = Instance.new("WedgePart")
38WedgePart12 = Instance.new("WedgePart")
39WedgePart13 = Instance.new("WedgePart")
40WedgePart14 = Instance.new("WedgePart")
41WedgePart15 = Instance.new("WedgePart")
42WedgePart16 = Instance.new("WedgePart")
43Part17 = Instance.new("Part")
44Part18 = Instance.new("Part")
45WedgePart19 = Instance.new("WedgePart")
46Part20 = Instance.new("Part")
47WedgePart21 = Instance.new("WedgePart")
48Part22 = Instance.new("Part")
49WedgePart23 = Instance.new("WedgePart")
50WedgePart24 = Instance.new("WedgePart")
51WedgePart25 = Instance.new("WedgePart")
52WedgePart26 = Instance.new("WedgePart")
53Model27 = Instance.new("Model")
54Part28 = Instance.new("Part")
55WedgePart29 = Instance.new("WedgePart")
56Part30 = Instance.new("Part")
57WedgePart31 = Instance.new("WedgePart")
58Model32 = Instance.new("Model")
59Part33 = Instance.new("Part")
60Part34 = Instance.new("Part")
61Part35 = Instance.new("Part")
62Part36 = Instance.new("Part")
63Model37 = Instance.new("Model")
64WedgePart38 = Instance.new("WedgePart")
65WedgePart39 = Instance.new("WedgePart")
66WedgePart40 = Instance.new("WedgePart")
67Part41 = Instance.new("Part")
68Part42 = Instance.new("Part")
69Part43 = Instance.new("Part")
70Part44 = Instance.new("Part")
71WedgePart45 = Instance.new("WedgePart")
72WedgePart46 = Instance.new("WedgePart")
73WedgePart47 = Instance.new("WedgePart")
74WedgePart48 = Instance.new("WedgePart")
75WedgePart49 = Instance.new("WedgePart")
76WedgePart50 = Instance.new("WedgePart")
77Part51 = Instance.new("Part")
78Part52 = Instance.new("Part")
79Part53 = Instance.new("Part")
80Part54 = Instance.new("Part")
81Part55 = Instance.new("Part")
82WedgePart56 = Instance.new("WedgePart")
83WedgePart57 = Instance.new("WedgePart")
84WedgePart58 = Instance.new("WedgePart")
85WedgePart59 = Instance.new("WedgePart")
86WedgePart60 = Instance.new("WedgePart")
87WedgePart61 = Instance.new("WedgePart")
88WedgePart62 = Instance.new("WedgePart")
89WedgePart63 = Instance.new("WedgePart")
90WedgePart64 = Instance.new("WedgePart")
91Part65 = Instance.new("Part")
92Part66 = Instance.new("Part")
93Part67 = Instance.new("Part")
94Part68 = Instance.new("Part")
95WedgePart69 = Instance.new("WedgePart")
96WedgePart70 = Instance.new("WedgePart")
97WedgePart71 = Instance.new("WedgePart")
98WedgePart72 = Instance.new("WedgePart")
99WedgePart73 = Instance.new("WedgePart")
100WedgePart74 = Instance.new("WedgePart")
101Part75 = Instance.new("Part")
102Part76 = Instance.new("Part")
103Part77 = Instance.new("Part")
104Part78 = Instance.new("Part")
105Part79 = Instance.new("Part")
106WedgePart80 = Instance.new("WedgePart")
107WedgePart81 = Instance.new("WedgePart")
108WedgePart82 = Instance.new("WedgePart")
109WedgePart83 = Instance.new("WedgePart")
110WedgePart84 = Instance.new("WedgePart")
111WedgePart85 = Instance.new("WedgePart")
112Model86 = Instance.new("Model")
113Part87 = Instance.new("Part")
114CylinderMesh88 = Instance.new("CylinderMesh")
115Part89 = Instance.new("Part")
116CylinderMesh90 = Instance.new("CylinderMesh")
117Part91 = Instance.new("Part")
118CylinderMesh92 = Instance.new("CylinderMesh")
119Part93 = Instance.new("Part")
120CylinderMesh94 = Instance.new("CylinderMesh")
121Part95 = Instance.new("Part")
122CylinderMesh96 = Instance.new("CylinderMesh")
123Part97 = Instance.new("Part")
124CylinderMesh98 = Instance.new("CylinderMesh")
125Part99 = Instance.new("Part")
126BlockMesh100 = Instance.new("BlockMesh")
127Part101 = Instance.new("Part")
128CylinderMesh102 = Instance.new("CylinderMesh")
129Part103 = Instance.new("Part")
130CylinderMesh104 = Instance.new("CylinderMesh")
131Part105 = Instance.new("Part")
132CylinderMesh106 = Instance.new("CylinderMesh")
133Part107 = Instance.new("Part")
134CylinderMesh108 = Instance.new("CylinderMesh")
135Model109 = Instance.new("Model")
136Part110 = Instance.new("Part")
137Part111 = Instance.new("Part")
138Part112 = Instance.new("Part")
139Part113 = Instance.new("Part")
140CylinderMesh114 = Instance.new("CylinderMesh")
141Attachment115 = Instance.new("Attachment")
142Attachment116 = Instance.new("Attachment")
143LocalScript0.Name = "gotem"
144LocalScript0.Parent = mas
145table.insert(cors,sandbox(LocalScript0,function()
146--fixed by Scenius
147--made by luxizzle
148--tiny bits fixed by pxire
149class=(function()
150local next=next;
151local assert=assert;
152local pairs=pairs;
153local type=type;
154local tostring=tostring;
155local setmetatable=setmetatable;
156local b;
157local c={}
158local d=setmetatable({},{__mode='k'})
159local e=setmetatable({},{__mode='k'})
160local function f(class,g)
161assert(e[class],('Wrong method call. Expected class:%s.'):format(g))
162end;
163local function h(i,g)
164assert(d[i],('Wrong method call. Expected instance:%s.'):format(g))
165end;
166local function j(k,l)
167return function(...)
168return k(l,...)
169end
170end;
171local n=function()
172return true
173end;
174local function o(p,q,r)
175p=p or{}
176local s=q or{}
177for t,l in pairs(p)do
178if r~=nil and type(l)==r then
179s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then
180s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l
181end
182end;
183return s
184end;
185local function u(v,self,...)
186f(self,'new(...) or class(...)')
187local i={class=self}
188d[i]=tostring(i)
189o(self,i,'table')
190i.__index=nil;
191i.mixins=nil;
192i.__subclasses=nil;
193i.__instances=nil;
194setmetatable(i,self)
195if v and self.init then
196if type(self.init)=='table'then
197o(self.init,i)
198else
199self.init(i,...)
200end
201end;
202return i
203end;
204local function w(self,x,y)
205f(self,'extend(...)')
206local z={}
207e[z]=tostring(z)
208self.__subclasses[z]=true;
209o(y,o(self,z))
210z.name=y and y.name or x;
211z.__index=z;
212z.super=self;
213z.mixins={}
214return setmetatable(z,self)
215end;
216c={__call=function(self,...)
217return self:new(...)
218end,__tostring=function(self,...)
219if d[self]then
220return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self])
221end;
222return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self
223end}
224e[c]=tostring(c)
225setmetatable(c,{__tostring=c.__tostring})
226local class={isClass=function(p)
227return not not e[p]
228end,isInstance=function(p)
229return not not d[p]
230end}
231b=function(x,A)
232local B=o(A)
233e[B]=tostring(B)
234B.name=x or B.name;
235B.__tostring=c.__tostring;
236B.__call=c.__call;
237B.new=j(u,true)
238B.create=j(u,false)
239B.extend=w;
240B.__index=B;
241B.mixins=setmetatable({},{__mode='k'})
242B.__instances=setmetatable({},{__mode='k'})
243B.__subclasses=setmetatable({},{__mode='k'})
244B.subclasses=function(self,D,...)
245f(self,'subclasses(class)')
246D=D or n;
247local G={}
248for class in pairs(e)do
249if class~=c and class:subclassOf(self)and D(class,...)then
250G[#G+1]=class
251end
252end;
253return G
254end;
255B.instances=function(self,D,...)
256f(self,'instances(class)')
257D=D or n;
258local H={}
259for i in pairs(d)do
260if i:instanceOf(self)and D(i,...)then
261H[#H+1]=i
262end
263end;
264return H
265end;
266B.subclassOf=function(self,I)
267f(self,'subclassOf(superclass)')
268assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.')
269local J=self.super;
270while J do
271if J==I then
272return true
273end;
274J=J.super
275end;
276return false
277end;
278B.classOf=function(self,K)
279f(self,'classOf(subclass)')
280assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.')
281return K:subclassOf(self)end;
282B.instanceOf=function(self,L)
283h(self,'instanceOf(class)')
284assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.')
285return self.class==L or self.class:subclassOf(L)
286end;
287B.cast=function(self,M)
288h(self,'instanceOf(class)')
289assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.')
290setmetatable(self,M)
291self.class=M;
292return self
293end;
294B.with=function(self,...)
295f(self,'with(mixin)')
296for N,O in ipairs({...})do
297assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self)))
298self.mixins[O]=true;o(O,self,'function')
299end;
300return self
301end;
302B.includes=function(self,O)
303f(self,'includes(mixin)')
304return not not(self.mixins[O]or self.super and self.super:includes(O))
305end;
306B.without=function(self,...)
307f(self,'without(mixin)')
308for N,O in ipairs({...})do
309assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self)))
310local P=self:subclasses()
311P[#P+1]=self;
312for N,class in ipairs(P)do
313for R,g in pairs(O)do
314if type(g)=='function'then
315class[R]=nil
316end
317end
318end;
319self.mixins[O]=nil
320end;
321return self
322end;
323return setmetatable(B,c)
324end;
325class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
326return setmetatable(class,{__call=function(N,...)
327return b(...)end})
328end)()
329local ws = workspace
330local Players = game:GetService("Players")
331local Player = Players.LocalPlayer
332repeat
333 wait()
334until Player.character
335local Character = Player.Character
336local Humanoid = Character:WaitForChild("Humanoid")
337local CurCamera = ws.CurrentCamera
338local Mouse = Player:GetMouse()
339local AnimScript = Character:WaitForChild("Animate")
340function Create(type)
341 local new = Instance.new(type)
342 return function(args)
343 for i, v in pairs(args) do
344 new[i] = v
345 end
346 return new
347 end
348end
349if not Character:WaitForChild("Body Colors", 5) then
350 local BodyColors = {
351 HeadColor = BrickColor.new("Medium stone grey"),
352 LeftArmColor = BrickColor.new("Medium stone grey"),
353 RightArmColor = BrickColor.new("Medium stone grey"),
354 LeftLegColor = BrickColor.new("Medium stone grey"),
355 RightLegColor = BrickColor.new("Medium stone grey"),
356 TorsoColor = BrickColor.new("Medium stone grey")
357 }
358end
359local it = Instance.new
360local vt = Vector3.new
361local cf = CFrame.new
362local euler = CFrame.fromEulerAnglesXYZ
363local angles = CFrame.fromEulerAnglesXYZ
364function ang(x, y, z)
365 x = x or 0
366 y = y or 0
367 z = z or 0
368 return angles(x, y, z)
369end
370local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
371rnd = math.random
372m = math
373pi = math.pi
374pi2 = pi * 2
375local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg
376if Humanoid.RigType == Enum.HumanoidRigType.R6 then
377 RootPart = Character:WaitForChild("HumanoidRootPart")
378 Torso = Character:WaitForChild("Torso")
379 Head = Character:WaitForChild("Head")
380 RightArm = Character:WaitForChild("Right Arm")
381 LeftArm = Character:WaitForChild("Left Arm")
382 RightLeg = Character:WaitForChild("Right Leg")
383 LeftLeg = Character:WaitForChild("Left Leg")
384else
385 RootPart = Character:WaitForChild("HumanoidRootPart")
386 Torso = Character:WaitForChild("UpperTorso")
387 Head = Character:WaitForChild("Head")
388 RightArm = Character:WaitForChild("RightUpperArm")
389 LeftArm = Character:WaitForChild("LeftUpperArm")
390 RightLeg = Character:WaitForChild("RightUpperLeg")
391 LeftLeg = Character:WaitForChild("LeftUpperLeg")
392end
393local globalIgnore = {Character}
394local Anim = "Idle"
395local time = 0
396local CanLegs = true
397local CanArms = true
398local Debounce = false
399local WalkVel = 0
400local JumpVel = 0
401local FloorPart, FloorPos
402local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart})
403function normalize(value, min, max)
404 return (value - min) / (max - min)
405end
406function lerp(a, b, k)
407 return a + (b - a) * k
408end
409function Color(r, g, b)
410 return Color3.new(r / 255, g / 255, b / 255)
411end
412function joinTables(...)
413 local tabs = {
414 ...
415 }
416 local newtab = {}
417 for i, tab in ipairs(tabs) do
418 for i, v in ipairs(tab) do
419 table.insert(newtab, v)
420 end
421 end
422 return newtab
423end
424function getAllNonCollidable()
425 local ig = {}
426 local function get(o)
427 for i, v in ipairs(o:GetChildren()) do
428 if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then
429 table.insert(ig, v)
430 end
431 get(v)
432 end
433 end
434 get(Workspace)
435 return ig
436end
437function NoOutline(Part)
438 Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
439end
440function rang()
441 return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100)
442end
443function ray(startp, endp, dist, ignore, global)
444 dist = dist or 9999
445 local r = Ray.new(startp, endp - startp.unit * dist)
446 local ignore = ignore or {}
447 if not global then
448 ignore = joinTables(ignore, globalIgnore)
449 end
450 return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true)
451end
452local CreateRegion3FromLocAndSize = function(Position, Size)
453 local SizeOffset = Size / 2
454 local Point1 = Position - SizeOffset
455 local Point2 = Position + SizeOffset
456 return Region3.new(Point1, Point2)
457end
458function Weld(b0,b1,b2)
459local b3=CFrame.new(b0.Position)
460local b4=b0.CFrame:inverse()*b3;
461local b5=b1.CFrame:inverse()*b3;
462if b2 then
463b4,b5=CFrame.new(),CFrame.new()
464end;
465local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5}
466return b6
467end;
468function WeldModel(b7,b8)
469for a3,b9 in ipairs(b7)do
470if b9:IsA('BasePart')or b9:IsA('UnionOperation')then
471Weld(b8,b9)
472b9.Anchored=false
473end;
474WeldModel(b9:GetChildren(),b8)
475end
476end;
477function pushPlayer(force, lock)
478 local dir = RootPart.CFrame.lookVector * (force * gstep)
479 local dir2 = vt(dir.X, 0, dir.Z)
480 if not lock then
481 RootPart.Velocity = RootPart.Velocity + dir2
482 else
483 RootPart.Velocity = dir
484 end
485 return dir
486end
487function resetVelocity(t)
488 if not t then
489 RootPart.Velocity = vt()
490 else
491 RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0)
492 end
493end
494local Every = class("Every", {last = time})
495function Every:init(interval, cb)
496 self.interval = interval or 0.2
497 self.cb = cb
498end
499function Every:update()
500 if time > self.last + self.interval then
501 self.cb()
502 self.last = time
503 end
504end
505function findHumanoid(model)
506 for i, v in ipairs(model:GetChildren()) do
507 if v:IsA("Humanoid") then
508 return v
509 end
510 end
511end
512function isCharacter(Inst)
513 if Inst:IsA("BasePart") then
514 local Model = Inst.Parent
515 if not Model:IsA("Model") then
516 return false
517 end
518 local Humanoid = findHumanoid(Model)
519 if Humanoid then
520 return true, Model
521 end
522 elseif Inst:IsA("Model") then
523 local Humanoid = findHumanoid(Inst)
524 if Humanoid then
525 return true, Inst
526 end
527 end
528 return false
529end
530function getCharacter(Inst)
531 local valid, model = isCharacter(Inst)
532 if valid then
533 return model
534 end
535end
536function showDamage(Value, Position, Color)
537 local Part = Create("Part")({
538 CanCollide = false,
539 Anchored = true,
540 Locked = true,
541 Transparency = 1,
542 Size = vt(0.2, 0.2, 0.2),
543 Position = Position
544 })
545 local BillBoard = Create("BillboardGui")({
546 Size = UDim2.new(4, 0, 2, 0),
547 Parent = Part
548 })
549 local Label = Create("TextLabel")({
550 Size = UDim2.new(1, 0, 1, 0),
551 BackgroundTransparency = 1,
552 Font = "SciFi",
553 Text = Value,
554 TextColor3 = Color or Color3.fromRGB(255, 67, 70),
555 TextScaled = true,
556 TextStrokeColor3 = Color3.fromRGB(0, 0, 0),
557 TextStrokeTransparency = 0,
558 Parent = BillBoard
559 })
560 Effects:Add(Part, 0.1, {
561 Position = Position + vt(0, 1, 0)
562 }, {Position = Position}, Effects.Styles.sine, function()
563 Effects:Add(Part, 0.2, {Position = Position}, {
564 Position = Position + vt(0, 1, 0)
565 }, Effects.Styles.sine)
566 end)
567 Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function()
568 Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine)
569 end)
570 Part.Parent = Character
571end
572function iwait(t)
573 local b, c, loop = Create("BindableEvent")({}), 0, nil
574 loop = game:GetService("RunService").RenderStepped:Connect(function(step)
575 c = c + step
576 if c >= t then
577 b:Fire()
578 loop:disconnect()
579 end
580 end)
581 b.Event:Wait()
582 return c
583end
584local authkey = "sax"
585function loadModel(name)
586 if game.PlaceId == 69 then
587 print("Loading model trough NS")
588 NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[
589')
590 model.Parent = script.Parent]], Player.Backpack)
591 else
592 print("Loading model locally")
593 return script:WaitForChild("MainModule", 1) or script:WaitForChild(name)
594 end
595 return Player.Backpack:WaitForChild(name)
596end
597Effects = {
598 _Objects = {},
599 Styles = {
600 out = function(f)
601 return function(s, ...)
602 return 1 - f(1 - s, ...)
603 end
604 end,
605 chain = function(f1, f2)
606 return function(s, ...)
607 if not (s < 0.5) or not f1(2 * s, ...) then
608 end
609 return (1 + f2(2 * s - 1, ...)) * 0.5
610 end
611 end,
612 linear = function(s)
613 return s
614 end,
615 quad = function(s)
616 return s * s
617 end,
618 cubic = function(s)
619 return s * s * s
620 end,
621 quart = function(s)
622 return s * s * s * s
623 end,
624 quint = function(s)
625 return s * s * s * s * s
626 end,
627 sine = function(s)
628 return 1 - math.cos(s * math.pi / 2)
629 end,
630 expo = function(s)
631 return 2 ^ (10 * (s - 1))
632 end,
633 circ = function(s)
634 return 1 - math.sqrt(1 - s * s)
635 end,
636 back = function(s, bounciness)
637 bounciness = bounciness or 1.70158
638 return s * s * ((bounciness + 1) * s - bounciness)
639 end,
640 bounce = function(s)
641 local a, b = 7.5625, 0.36363636363636365
642 return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375)
643 end,
644 elastic = function(s, amp, period)
645 amp, period = amp and math.max(1, amp) or 1, period or 0.3
646 return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1))
647 end
648 }
649}
650function Effects:Add(object, len, subject, target, method, after)
651 local bind = Create("BindableEvent")({})
652 local payload = {
653 object = object,
654 length = len or 1,
655 current = 0,
656 subject = subject,
657 target = target,
658 method = method or self.Styles.linear,
659 bind = bind,
660 after = after or function(self)
661 self.object:Destroy()
662 end
663 }
664 function payload:Stop()
665 self.current = self.length
666 end
667 table.insert(self._Objects, payload)
668 return bind.Event, payload
669end
670function Effects:Update(step)
671 for ind, v in ipairs(self._Objects) do
672 v.current = v.current + step
673 local tn = normalize(v.current, 0, v.length)
674 tn = math.min(1, tn)
675 local t = v.method(tn)
676 for i, a in pairs(v.subject) do
677 local b = v.target[i]
678 local ty = type(a)
679 if ty == "number" then
680 v.object[i] = lerp(a, b, t)
681 elseif ty == "userdata" and a.lerp then
682 v.object[i] = a:lerp(b, t)
683 else
684 warn("Cant find a value to tween in " .. tostring(i))
685 end
686 end
687 if v.current >= v.length then
688 v:after()
689 v.bind:Fire()
690 table.remove(self._Objects, ind)
691 end
692 end
693end
694local Stats = {
695 list = {},
696 Folder = Create("Folder")({Name = "Stats", Parent = Character}),
697 get = function(self, name)
698 return self.list[name]
699 end,
700 create = function(self, name, contents)
701 if self:get(name) then
702 error("`" .. name .. "` stat already exists")
703 end
704 self.list[name] = contents
705 end,
706 update = function(self, step)
707 for i, v in pairs(self.list) do
708 v:Update(step)
709 end
710 end
711}
712Stats:create("speed", {
713 Effects = Create("Folder")({
714 Name = "SpeedFolder",
715 Parent = Stats.Folder
716 }),
717 Main = Create("NumberValue")({
718 Name = "SpeedStat",
719 Parent = Stats.Folder
720 }),
721 Get = function(self)
722 return self.Main.Value
723 end,
724 Add = function(self, time, amount)
725 local base = Create("Folder")({})
726 if time then
727 local timeVal = Create("NumberValue")({
728 Name = "Time",
729 Value = time,
730 Parent = base
731 })
732 end
733 local amountVal = Create("NumberValue")({
734 Name = "Amount",
735 Value = amount,
736 Parent = base
737 })
738 base.Parent = self.Effects
739 return base
740 end,
741 Update = function(self, step)
742 local new = 1
743 for i, v in ipairs(self.Effects:GetChildren()) do
744 local amount = v:FindFirstChild("Amount")
745 local time = v:FindFirstChild("Time")
746 if amount then
747 new = new + amount.Value
748 if time then
749 time.Value = time.Value - step
750 if time.Value <= 0 then
751 v:Destroy()
752 end
753 end
754 else
755 v:Destroy()
756 end
757 end
758 if new < 0 then
759 new = 0
760 end
761 self.Main.Value = new
762 Humanoid.WalkSpeed = 16 * new
763 end
764})
765Stats:create("damage", {
766 Effects = Create("Folder")({
767 Name = "DamageFolder",
768 Parent = StatsFolder
769 }),
770 Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}),
771 Get = function(self)
772 return self.Main.Value
773 end,
774 Add = function(self, time, amount)
775 local base = Create("Folder")({})
776 local timeVal = Create("NumberValue")({
777 Name = "Time",
778 Value = time,
779 Parent = base
780 })
781 local amountVal = Create("NumberValue")({
782 Name = "Amount",
783 Value = amount,
784 Parent = base
785 })
786 base.Parent = self.Effects
787 return base
788 end,
789 Update = function(self, step)
790 local new = 1
791 for i, v in ipairs(self.Effects:GetChildren()) do
792 local amount = v:FindFirstChild("Amount")
793 local time = v:FindFirstChild("Time")
794 if amount then
795 new = new + amount.Value
796 if time then
797 time.Value = time.Value - step
798 if time.Value <= 0 then
799 v:Destroy()
800 end
801 end
802 else
803 v:Destroy()
804 end
805 end
806 if new < 0 then
807 new = 0
808 end
809 self.Main.Value = new
810 end
811})
812Stats:create("defense", {
813 Effects = Create("Folder")({
814 Name = "DefenseFolder",
815 Parent = StatsFolder
816 }),
817 Main = Create("NumberValue")({
818 Name = "DefenseStat",
819 Parent = StatsFolder
820 }),
821 Get = function(self)
822 return self.Main.Value
823 end,
824 Add = function(self, time, amount)
825 local base = Create("Folder")({})
826 local timeVal = Create("NumberValue")({
827 Name = "Time",
828 Value = time,
829 Parent = base
830 })
831 local amountVal = Create("NumberValue")({
832 Name = "Amount",
833 Value = amount,
834 Parent = base
835 })
836 base.Parent = self.Effects
837 return base
838 end,
839 Update = function(self, step)
840 local new = 1
841 for i, v in ipairs(self.Effects:GetChildren()) do
842 local amount = v:FindFirstChild("Amount")
843 local time = v:FindFirstChild("Time")
844 if amount then
845 new = new + amount.Value
846 if time then
847 time.Value = time.Value - step
848 if time.Value <= 0 then
849 v:Destroy()
850 end
851 end
852 else
853 v:Destroy()
854 end
855 end
856 if new < 0 then
857 new = 0
858 end
859 self.Main.Value = new
860 end
861})
862local R = {}
863function setupRig()
864 print("Getting rig joints:")
865 getWeldsForRig(Character:GetChildren())
866end
867function getWeldsForRig(obj)
868 for i, v in ipairs(obj) do
869 if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then
870 local data = {
871 D0 = v.C0,
872 D1 = v.C1,
873 P0 = v.Part0,
874 P1 = v.Part1,
875 W = v
876 }
877 local short = ""
878 for c in v.Name:gmatch("%u+") do
879 short = short .. c
880 end
881 R[short] = data
882 print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"")
883 end
884 if not v:IsA("Accessory") then
885 getWeldsForRig(v:GetChildren())
886 end
887 end
888end
889function a(j, c, t)
890 return j:lerp(c, t)
891end
892function a0(j, c, t, d)
893 if not d then
894 j.W.C0 = a(j.W.C0, j.D0 * c, t)
895 else
896 j.W.C0 = a(j.W.C0, c, t)
897 end
898end
899function a1(j, c, t, d)
900 if not d then
901 j.W.C1 = a(j.W.C1, j.D1 * c, t)
902 else
903 j.W.C1 = a(j.W.C1, c, t)
904 end
905end
906function anim(time, func)
907 local bind = Create("BindableEvent")({})
908 local total = 0
909 local loop
910 loop = game:GetService("RunService").RenderStepped:connect(function(step)
911 total = total + step
912 func(step, total)
913 if total >= time then
914 loop:disconnect()
915 bind:Fire()
916 end
917 end)
918 return bind
919end
920function phase(t, step)
921 local b = t * step
922 if b > 1 then
923 b = 1
924 end
925 if b < 0 then
926 b = 0
927 end
928 return b
929end
930function anim2(time, func)
931 local bind = Create("BindableEvent")({})
932 local elapsed = 0
933 local loop
934 loop = game:GetService("RunService").RenderStepped:connect(function(step)
935 elapsed = elapsed + step
936 local normal = normalize(elapsed, 0, time)
937 func(step, elapsed, normal, time)
938 if time and elapsed >= time then
939 loop:disconnect()
940 bind:Fire()
941 end
942 end)
943 if time == nil then
944 bind.Event:connect(function()
945 loop:disconnect()
946 end)
947 end
948 return bind.Event
949end
950local Beats = {}
951local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step)
952 for i, beat in pairs(Beats) do
953 beat(step)
954 end
955end)
956function addBeat(name, beat)
957 print("Adding beat", name)
958 Beats[name] = beat
959end
960function removeBeat(name)
961 print("Removing beat", name)
962 Beats[name] = nil
963end
964addBeat("TimeAndStats", function(step)
965 time = time + step
966 gstep = step
967 Stats:update(step)
968 Effects:Update(step)
969end)
970function getFloorPos()
971 local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4)
972 return FloorPart, FloorPos
973end
974addBeat("Vars", function(step)
975 WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude
976 JumpVel = Torso.Velocity.y
977 FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1]
978 if JumpVel > 1 and FloorPart == nil then
979 Anim = "Jump"
980 elseif JumpVel < -1 and FloorPart == nil then
981 Anim = "Fall"
982 elseif WalkVel < 1 and FloorPart ~= nil then
983 Anim = "Idle"
984 elseif WalkVel > 2 and FloorPart ~= nil then
985 Anim = "Walk"
986 end
987end)
988local Human = class("Human")
989function Human:init(model)
990 self.valid = true
991 self.model = model
992 self.humanoid = self:findHumanoid()
993 self.torso = nil
994 self:isValid()
995 if self.valid then
996 self.torso = self:getTorso()
997 end
998end
999function Human:isValid()
1000 self.valid = true
1001 if not self.model then
1002 self.valid = false
1003 end
1004 if not self.humanoid then
1005 self.valid = false
1006 end
1007 if not self:getTorso() then
1008 self.valid = false
1009 end
1010 return self.valid
1011end
1012function Human:getTorso()
1013 if not self.valid then
1014 return
1015 end
1016 return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso")
1017end
1018function Human:findHumanoid()
1019 if not self.model then
1020 return nil
1021 end
1022 for i, v in ipairs(self.model:GetChildren()) do
1023 if v:IsA("Humanoid") then
1024 return v
1025 end
1026 end
1027 return nil
1028end
1029function Human:damage(...)
1030 if not self:isValid() then
1031 return nil
1032 end
1033 if game.PlaceId == 870172197 then
1034 return self:_serverDamageScriptSkirmish(...)
1035 end
1036 return self:_clientDamage(...)
1037end
1038function Human:calculateDamage(min, max)
1039 local damageMult = Stats:get("damage"):Get() or 1
1040 max = max or min
1041 local damage = math.random(min, max)
1042 local amount = damage * damageMult
1043 return amount
1044end
1045function Human:_serverDamageScriptSkirmish(min, max)
1046 local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage
1047 local humanoid = self.humanoid or self:findHumanoid()
1048 if not humanoid then
1049 return
1050 end
1051 if humanoid.Health <= 0 then
1052 return
1053 end
1054 local amount = self:calculateDamage(min, max)
1055 local Torso = self:getTorso()
1056 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1057 if Torso then
1058 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1059 end
1060 showDamage(math.floor(amount), Position)
1061 remote:FireServer(humanoid, amount, script.Name)
1062end
1063function Human:_clientDamage(min, max)
1064 local humanoid = self.humanoid or self:findHumanoid()
1065 if not humanoid then
1066 return
1067 end
1068 if humanoid.Health <= 0 then
1069 return
1070 end
1071 local amount = self:calculateDamage(min, max)
1072 humanoid.Health = humanoid.Health - amount
1073 local Torso = self:getTorso()
1074 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1075 if Torso then
1076 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1077 end
1078 showDamage(math.floor(amount), Position)
1079 return amount
1080end
1081function Human:knockback(...)
1082 if not self:isValid() then
1083 return nil
1084 end
1085 return self:_clientKnockback(...)
1086end
1087function Human:_serverKnockback()
1088end
1089function Human:_clientKnockback(power, from, time, extra, maxForce)
1090 power = power or 10
1091 from = from or RootPart.position
1092 time = time or 0.2
1093 extra = extra or vt()
1094 local Torso = self:getTorso()
1095 if not Torso then
1096 return
1097 end
1098 local direction = Torso.Position - from.unit
1099 local velocity = direction * power + extra
1100 local body = Create("BodyVelocity")({
1101 velocity = velocity,
1102 MaxForce = maxForce or vt(math.huge, math.huge, math.huge)
1103 })
1104 body.Parent = Torso
1105 game:GetService("Debris"):AddItem(body, time)
1106end
1107function Human:ragdoll()
1108 if not self:isValid() then
1109 return nil
1110 end
1111 local torso = self.model:FindFirstChild("Torso")
1112 if not torso then
1113 return
1114 end
1115 if self.Humanoid then
1116 self.Humanoid.PlatformStand = true
1117 end
1118 if torso:FindFirstChild("Neck") then
1119 print("neck")
1120 local p = torso:FindFirstChild("Neck")
1121 createConstraintFromWeld(p, "BallSocketConstraint")
1122 end
1123 if torso:FindFirstChild("Left Hip") then
1124 local p = torso:FindFirstChild("Left Hip")
1125 createConstraintFromWeld(p, "BallSocketConstraint")
1126 end
1127 if torso:FindFirstChild("Right Hip") then
1128 local p = torso:FindFirstChild("Right Hip")
1129 createConstraintFromWeld(p, "BallSocketConstraint")
1130 end
1131 if torso:FindFirstChild("Left Shoulder") then
1132 local p = torso:FindFirstChild("Left Shoulder")
1133 createConstraintFromWeld(p, "BallSocketConstraint")
1134 end
1135 if torso:FindFirstChild("Right Shoulder") then
1136 local p = torso:FindFirstChild("Right Shoulder")
1137 createConstraintFromWeld(p, "BallSocketConstraint")
1138 end
1139end
1140function createConstraintFromWeld(p, type)
1141 print(p, p.Part0, p.Part1)
1142 local at0 = Create("Attachment")({
1143 CFrame = p.C0,
1144 Parent = p.Part0
1145 })
1146 local at1 = Create("Attachment")({
1147 CFrame = p.C1,
1148 Parent = p.Part1
1149 })
1150 local con = Create(type or "BallSocketConstraint")({
1151 Attachment0 = at0,
1152 Attachment1 = at1,
1153 Parent = p.Part0
1154 })
1155 p:Destroy()
1156end
1157local ar = {Character}
1158local function aT(aU,aV)
1159local aW=aV/2;
1160local aX=aU-aW;
1161local aY=aU+aW;
1162return Region3.new(aX,aY)
1163end;
1164function findInRegion(pos,aZ,aR,aS,a_)
1165local aR=aR or{}
1166if not aS then
1167aR=joinTables(aR,ar)
1168end;
1169return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1)
1170end;
1171function getHumansNearPoint(pos, radius, ray)
1172 pos = pos or RootPart.Position
1173 radius = radius or 50
1174 if ray == nil then
1175 ray = false
1176 end
1177 local result = {}
1178 for _, child in ipairs(workspace:GetChildren()) do
1179 if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then
1180 local hum = Human(child)
1181 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then
1182 table.insert(result, hum)
1183 end
1184 end
1185 end
1186 table.sort(result, function(a, b)
1187 return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude
1188 end)
1189 return result
1190end
1191function getPlayersNearPoint(pos, radius, ray)
1192 pos = pos or RootPart.Position
1193 radius = radius or 50
1194 if ray == nil then
1195 ray = false
1196 end
1197 local result = {}
1198 for _, player in ipairs(Players:GetPlayers()) do
1199 if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
1200 local hum = Human(player.Character)
1201 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then
1202 table.insert(result, hum)
1203 end
1204 end
1205 end
1206 table.sort(result, function(a, b)
1207 return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude
1208 end)
1209 return result
1210end
1211local Hitbox = class("Hitbox", {
1212 Hit = {},
1213 Debug = false
1214})
1215function Hitbox:reset()
1216 self.Hit = {}
1217end
1218function Hitbox:check(pos, radius, cb)
1219 local parts = findInRegion(pos, radius, nil, nil, 10)
1220 if self.Debug and game.PlaceId == 0 then
1221 local Box = Instance.new("Part")
1222 Box.Size = radius or vt(1, 1, 1)
1223 Box.CFrame = CFrame.new(pos)
1224 Box.BrickColor = BrickColor.new("Really red")
1225 Box.Transparency = 0.9
1226 Box.Anchored = true
1227 Box.CanCollide = false
1228 Box.Parent = Character
1229 NoOutline(Box)
1230 game:GetService("Debris"):AddItem(Box, 1)
1231 end
1232 local Chars = {}
1233 for i, v in ipairs(parts) do
1234 local model = getCharacter(v)
1235 if model then
1236 local humanoid = findHumanoid(model)
1237 local first = true
1238 for i, v in ipairs(Chars) do
1239 if v.Humanoid == humanoid then
1240 first = false
1241 end
1242 end
1243 for i, v in ipairs(self.Hit) do
1244 if v.Humanoid == humanoid then
1245 first = false
1246 end
1247 end
1248 if first then
1249 table.insert(Chars, {Model = model, Humanoid = humanoid})
1250 end
1251 end
1252 end
1253 for i, v in ipairs(Chars) do
1254 local Target = Human(v.Model)
1255 local isHit = cb(Target)
1256 if isHit then
1257 table.insert(self.Hit, v)
1258 end
1259 end
1260end
1261local cooldowns = {}
1262addBeat("Cooldowns", function(step)
1263 for i, v in ipairs(cooldowns) do
1264 v:update(step)
1265 end
1266end)
1267local Cooldown = {}
1268Cooldown.__index = Cooldown
1269function Cooldown.new(time)
1270 local self = setmetatable({}, Cooldown)
1271 self.time = time
1272 self.current = time
1273 table.insert(cooldowns, self)
1274 return self
1275end
1276function Cooldown:update(step)
1277 if self.current == 0 then
1278 return
1279 end
1280 self.current = self.current - step
1281 if self.current < 0 then
1282 self.current = 0
1283 end
1284end
1285function Cooldown:can()
1286 return self.current == 0
1287end
1288function Cooldown:use()
1289 self.current = self.time
1290end
1291function Cooldown:destroy()
1292 self = nil
1293end
1294local UIS = game:GetService("UserInputService")
1295local InputHooks = {}
1296UIS.InputBegan:connect(function(input, gp)
1297 if gp then
1298 return
1299 end
1300 local key = input.KeyCode
1301 if not Equipped then
1302 return
1303 end
1304 for i, v in ipairs(InputHooks) do
1305 if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1306 for _, IKey in ipairs(v.Key) do
1307 if IKey == key then
1308 v.Hook(input)
1309 end
1310 end
1311 else
1312 end
1313 end
1314 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1315 M1:Begin()
1316 end
1317end)
1318UIS.InputEnded:connect(function(input, gp)
1319 if gp then
1320 return
1321 end
1322 local key = input.KeyCode
1323 if not Equipped then
1324 return
1325 end
1326 for i, v in ipairs(InputHooks) do
1327 if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1328 for _, IKey in ipairs(v.Key) do
1329 if IKey == key then
1330 v.Hook(input)
1331 end
1332 end
1333 else
1334 end
1335 end
1336 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1337 M1:End()
1338 end
1339end)
1340function addInputHook(type, key, hook, override)
1341 if typeof(key) ~= "table" then
1342 key = {key}
1343 end
1344 local data = {
1345 Type = type,
1346 Key = key,
1347 Hook = hook,
1348 DebounceOverride = override
1349 }
1350 table.insert(InputHooks, data)
1351end
1352Camera = {
1353 enabled = false,
1354 cam = workspace.CurrentCamera,
1355 startType = workspace.CurrentCamera.CameraType,
1356 target = nil,
1357 targetList = {}
1358}
1359local Settings = UserSettings()
1360local GameSettings = Settings.GameSettings
1361Camera.Billboard = Create("BillboardGui")({
1362 Size = UDim2.new(1, 0, 1, 0),
1363 AlwaysOnTop = true,
1364 Parent = Player.PlayerGui
1365})
1366Camera.TargetBox = Create("Frame")({
1367 BackgroundColor3 = Color3.fromRGB(237, 192, 255),
1368 BorderSizePixel = 0,
1369 BackgroundTransparency = 1,
1370 Rotation = 45,
1371 Size = UDim2.new(1, 0, 1, 0),
1372 Parent = Camera.Billboard
1373})
1374function Camera:toggle()
1375 self.enabled = not self.enabled
1376 if self.enabled == false then
1377 print("Custom camera is now disabled")
1378 cam.CameraType = Enum.CameraType.Custom
1379 else
1380 print("Custom camera is now enabled")
1381 end
1382end
1383function Camera:setTarget(human)
1384 if human == nil then
1385 self.target = nil
1386 return
1387 end
1388 if not human:isValid() then
1389 return
1390 end
1391 pcall(function()
1392 GameSettings.RotationType = Enum.RotationType.MovementRelative
1393 end)
1394 self.target = human
1395 self.Billboard.Adornee = human:getTorso()
1396end
1397function Camera:_aim()
1398 local torso = self.target:getTorso()
1399 if not torso then
1400 return self:setTarget(nil)
1401 end
1402 local humanoid = self.target:findHumanoid()
1403 if not humanoid or humanoid.Health <= 0 then
1404 return self:setTarget(nil)
1405 end
1406 local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10)
1407 self.cam.CFrame = camCF
1408end
1409function Camera:aimAtTarget(truthy, auto)
1410 if self.enabled and self.target then
1411 if truthy then
1412 pcall(function()
1413 GameSettings.RotationType = Enum.RotationType.CameraRelative
1414 end)
1415 else
1416 pcall(function()
1417 GameSettings.RotationType = Enum.RotationType.MovementRelative
1418 end)
1419 end
1420 elseif auto then
1421 Humanoid.AutoRotate = not truthy
1422 end
1423end
1424function Camera:getCFrame()
1425 if self.enabled and self.target then
1426 local torso = self.target:getTorso()
1427 if torso then
1428 return torso.CFrame
1429 end
1430 end
1431 return Mouse.Hit
1432end
1433addBeat("Camera", function(step)
1434 if not Camera.enabled then
1435 return
1436 end
1437 if not Camera.cam or not Camera.cam.Parent then
1438 Camera.cam = workspace.CurrentCamera
1439 end
1440 if Camera.target then
1441 Camera.cam.CameraType = Enum.CameraType.Scriptable
1442 Camera.TargetBox.BackgroundTransparency = 0
1443 Camera:_aim()
1444 else
1445 Camera.cam.CameraType = Camera.startType
1446 Camera.TargetBox.BackgroundTransparency = 1
1447 end
1448end)
1449local SinceLastTarget = time
1450local NextTargetTime = 0.4
1451local LastTargetIndex = 1
1452UIS.InputBegan:connect(function(input, gp)
1453 if gp then
1454 return
1455 end
1456 if not Equipped then
1457 return
1458 end
1459 if Debounce then
1460 return
1461 end
1462 if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then
1463 if Camera.target then
1464 Camera:setTarget(nil)
1465 else
1466 local index = 1
1467 if game.PlaceId == 0 then
1468 targets = getHumansNearPoint()
1469 else
1470 targets = getPlayersNearPoint()
1471 end
1472 table.remove(targets, 1)
1473 if index > #targets then
1474 index = 1
1475 end
1476 local target = targets[index]
1477 Camera:setTarget(target)
1478 SinceLastTarget = time
1479 LastTargetIndex = index
1480 end
1481 end
1482end)
1483UIS.InputEnded:connect(function(input, gp)
1484 if gp then
1485 return
1486 end
1487 if not Equipped then
1488 return
1489 end
1490 if Debounce then
1491 return
1492 end
1493 if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then
1494 end
1495end)
1496local Lightning = {}
1497Lightning.__index = Lightning
1498Lightning.defaults = {
1499 width = 0.2,
1500 steps = function(self)
1501 return math.ceil(self.distance / 3)
1502 end,
1503 colors = {"Lily white"},
1504 rnd = 1,
1505 delay = 0
1506}
1507local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
1508rnd = math.random
1509m = math
1510pi = math.pi
1511pi2 = pi * 2
1512function Lightning.new(p0, p1, options)
1513 local self = setmetatable({}, Lightning)
1514 options = options or {}
1515 self.p0 = p0
1516 self.p1 = p1
1517 self.distance = p0 - p1.magnitude
1518 self.width = options.width or Lightning.defaults.width
1519 self.steps = options.steps or Lightning.defaults.steps(self)
1520 self.colors = options.colors or Lightning.defaults.colors
1521 self.rnd = options.rnd or Lightning.defaults.rnd
1522 self.delay = options.delay or Lightning.defaults.delay
1523 function self:onNewPart(p0, p1, part, mesh)
1524 end
1525 self.points = {}
1526 self.parts = {}
1527 self:genPoints()
1528 return self
1529end
1530function Lightning:genPoints()
1531 self.points = {}
1532 self.points[1] = self.p0
1533 self.points[self.steps] = self.p1
1534 for i = 2, self.steps - 1 do
1535 local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps))
1536 local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps))
1537 p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p
1538 self.points[i] = p
1539 end
1540end
1541function Lightning:start()
1542 if not self.points or not self.points[0] or not self.points[self.steps] then
1543 self:genPoints()
1544 end
1545 for i = 1, #self.points - 1 do
1546 local p0 = self.points[i]
1547 local p1 = self.points[i + 1]
1548 local part = Create("Part")({
1549 BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]),
1550 Size = vt(0.2, 0.2, 0.2),
1551 CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2),
1552 Anchored = true,
1553 CanCollide = false,
1554 Locked = true
1555 })
1556 local mesh = Create("SpecialMesh")({
1557 MeshType = "Brick",
1558 Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5),
1559 Parent = part
1560 })
1561 part.Parent = EffectParent
1562 table.insert(self.parts, part)
1563 self:onNewPart(p0, p1, part, mesh)
1564 if 0 < self.delay then
1565 iwait(self.delay)
1566 end
1567 end
1568end
1569local Line = {}
1570Line.__index = Line
1571local Sounds = {Rock_Lounge = 834070187}
1572local Sound = {}
1573Sound.__index = Sound
1574function Sound.new(name, parent, play)
1575 local self = setmetatable({}, Sound)
1576 if type(name) == "number" then
1577 self.id = name
1578 else
1579 self.id = Sounds[name]
1580 end
1581 self.Instance = Create("Sound")({
1582 Looped = false,
1583 SoundId = "rbxassetid://" .. self.id,
1584 Parent = parent or nil
1585 })
1586 if play then
1587 self.Instance:Play()
1588 end
1589 return self
1590end
1591function Sound:Play()
1592 self.Instance:Play()
1593end
1594function Sound:Looped(truthy)
1595 self.Instance.Looped = truthy or false
1596end
1597function Sound:Parent(p)
1598 self.Instance.Parent = p
1599end
1600function Sound:Destroy()
1601 self.Instance:Destroy()
1602 self = nil
1603end
1604local PowerUsers = {
1605 [62659367] = true
1606}
1607local Stance = "Normal"
1608local Wep = loadModel("Debeo")
1609print(Wep.Name)
1610local Handle = Wep:WaitForChild("Handle")
1611WeldModel(Wep:GetChildren(), Handle)
1612
1613local SW = Weld(LeftArm, Handle, true)
1614SW.Name = "Wep Weld"
1615SW.C0 = cf(0, -1, 0) * ang(0, 0, 0)
1616SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0)
1617local EC0, EC1 = SW.C0, SW.C1
1618Wep.Parent = Character
1619setupRig()
1620function Equip()
1621 Debounce = true
1622 CanLegs = false
1623 CanArms = false
1624 Equipped = true
1625 AnimScript.Disabled = true
1626 local anims = Humanoid:GetPlayingAnimationTracks()
1627 for i, v in ipairs(anims) do
1628 v:Stop()
1629 end
1630 anim(0.1, function(step, total)
1631 local t = phase(100, step)
1632 a0(R.WW, cf(), t)
1633 a1(R.WW, cf(), t)
1634 a0(R.RS, cf(), t)
1635 a0(R.LS, cf(), t)
1636 a0(R.RH, cf(), t)
1637 a0(R.LH, cf(), t)
1638 a0(R.N, cf(), t)
1639 a0(R.RJ, cf(), t)
1640 a1(R.RS, cf(), t)
1641 a1(R.LS, cf(), t)
1642 a1(R.RH, cf(), t)
1643 a1(R.LH, cf(), t)
1644 a1(R.N, cf(), t)
1645 a1(R.RJ, cf(), t)
1646 end).Event:Wait()
1647 Debounce = false
1648 CanLegs = true
1649 CanArms = true
1650end
1651function Unequip()
1652 if Stance == "Power" then
1653 _R.Start()
1654 repeat
1655 wait()
1656 until not Debounce
1657 end
1658 Debounce = true
1659 CanLegs = false
1660 CanArms = false
1661 Equipped = false
1662 AnimScript.Disabled = false
1663 anim(0.1, function(step, total)
1664 local t = phase(30, step)
1665 a0(R.WW, cf(), t)
1666 a1(R.WW, cf(), t)
1667 a0(R.RS, cf(), t)
1668 a0(R.LS, cf(), t)
1669 a0(R.RH, cf(), t)
1670 a0(R.LH, cf(), t)
1671 a0(R.N, cf(), t)
1672 a0(R.RJ, cf(), t)
1673 a1(R.RS, cf(), t)
1674 a1(R.LS, cf(), t)
1675 a1(R.RH, cf(), t)
1676 a1(R.LH, cf(), t)
1677 a1(R.N, cf(), t)
1678 a1(R.RJ, cf(), t)
1679 end).Event:Wait()
1680 Debounce = false
1681 CanLegs = true
1682 CanArms = true
1683end
1684addBeat("Anim", function(step)
1685 RotDiff = Torso.RotVelocity.y / 30
1686 if RotDiff > 0.2 then
1687 RotDiff = 0.2
1688 elseif RotDiff < -0.2 then
1689 RotDiff = -0.2
1690 end
1691 if not Equipped then
1692 return
1693 end
1694 if Anim == "Walk" and Stance == "Normal" then
1695 local t = phase(20, step)
1696 if CanLegs then
1697 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1698 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1699 end
1700 if CanArms then
1701 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1702 a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1703 end
1704 if not Debounce then
1705 a0(R.WW, cf(), t)
1706 a1(R.WW, cf(), t)
1707 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t)
1708 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1709 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1710 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1711 a0(R.N, cf(), t)
1712 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t)
1713 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1714 a1(R.RJ, cf() * ang(0, 0, 0), t)
1715 end
1716 elseif Anim == "Walk" and Stance == "Power" then
1717 local t = phase(20, step)
1718 if CanLegs then
1719 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1720 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1721 end
1722 if CanArms then
1723 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1724 a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step))
1725 end
1726 if not Debounce then
1727 a0(R.WW, cf(), t)
1728 a1(R.WW, ang(0, -1.85, 0), t)
1729 a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t)
1730 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t)
1731 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1732 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1733 a0(R.N, cf(), t)
1734 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t)
1735 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1736 a1(R.RJ, cf() * ang(0, 0, 0), t)
1737 end
1738 elseif Anim == "Idle" and Stance == "Normal" then
1739 local t = phase(20, step)
1740 if CanLegs then
1741 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1742 a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t)
1743 end
1744 if CanArms then
1745 a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t)
1746 a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t)
1747 end
1748 if not Debounce then
1749 a0(R.WW, cf(), t)
1750 a1(R.WW, cf(), t)
1751 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t)
1752 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1753 a0(R.RH, cf(0, -sin(time) / 30, 0), t)
1754 a0(R.LH, cf(0, -sin(time) / 30, 0), t)
1755 a0(R.N, cf(), t)
1756 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t)
1757 a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t)
1758 a1(R.RJ, cf() * ang(0, 0, 0), t)
1759 end
1760 elseif Anim == "Idle" and Stance == "Power" then
1761 local t = phase(20, step)
1762 if CanLegs then
1763 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1764 if not Debounce then
1765 a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t)
1766 else
1767 a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t)
1768 end
1769 end
1770 if CanArms then
1771 a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t)
1772 a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t)
1773 end
1774 if not Debounce then
1775 a0(R.WW, cf(), t)
1776 a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t)
1777 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t)
1778 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t)
1779 a0(R.RH, cf(0, -sin(time) / 20, 0), t)
1780 a0(R.LH, cf(0, -sin(time) / 20, 0), t)
1781 a0(R.N, cf(), t)
1782 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t)
1783 a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t)
1784 a1(R.RJ, cf() * ang(0, 0, 0), t)
1785 end
1786 elseif Anim == "Jump" then
1787 local t = phase(6, step)
1788 if CanLegs then
1789 a1(R.RH, cf(), t)
1790 a1(R.LH, cf(), t)
1791 end
1792 if CanArms then
1793 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t)
1794 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t)
1795 end
1796 if not Debounce then
1797 a0(R.WW, cf(), t / 10)
1798 a1(R.WW, cf(), t / 10)
1799 a0(R.RS, cf(0, 0, 0), t)
1800 a0(R.LS, cf(0, 0, 0), t)
1801 a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t)
1802 a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t)
1803 a0(R.N, cf(), t)
1804 a0(R.RJ, ang(-0.1, 0, 0), t)
1805 a1(R.N, cf() * ang(0.1, 0, 0), t)
1806 a1(R.RJ, cf() * ang(0, 0, 0), t)
1807 end
1808 elseif Anim == "Fall" then
1809 local t = phase(10, step)
1810 if CanLegs then
1811 a1(R.RH, cf(), t)
1812 a1(R.LH, cf(), t)
1813 end
1814 if CanArms and Stance == "Normal" then
1815 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t)
1816 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t)
1817 end
1818 if not Debounce then
1819 a0(R.WW, cf(), t / 10)
1820 a1(R.WW, cf(), t / 10)
1821 a0(R.RS, cf(0, 0, 0), t)
1822 a0(R.LS, cf(0, 0, 0), t)
1823 a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t)
1824 a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t)
1825 a0(R.N, cf(), t)
1826 a0(R.RJ, ang(0.3, 0, 0), t)
1827 a1(R.N, cf() * ang(-0.1, 0, 0), t)
1828 a1(R.RJ, cf() * ang(0, 0, 0), t)
1829 end
1830 end
1831end)
1832_R = {
1833 Key = {
1834 Enum.KeyCode.R,
1835 Enum.KeyCode.ButtonY
1836 },
1837 SpeedStat = Stats:get("speed"):Add(nil, 0)
1838}
1839function _R.Start()
1840 if Debounce then
1841 return
1842 end
1843 Debounce = true
1844 CanArms = false
1845 if Stance == "Normal" then
1846 anim2(0.2, function(step, elapsed, normal, total)
1847 local t = phase(30, step)
1848 local n = normal
1849 a0(R.WW, cf(0, 0, 0), t)
1850 a1(R.WW, ang(0, 0, 0), t)
1851 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1852 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1853 a0(R.RH, cf(), t)
1854 a0(R.LH, cf(), t)
1855 a0(R.N, cf(), t)
1856 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1857 a1(R.RS, cf(), t)
1858 a1(R.LS, cf(), t)
1859 a1(R.N, cf() * ang(0, 0, -0.4), t)
1860 a1(R.RJ, cf(), t)
1861 end):Wait()
1862 SW.Part0 = RightArm
1863 _R.SpeedStat.Amount.Value = 1
1864 Humanoid.JumpPower = 70
1865 Stance = "Power"
1866 else
1867 _R.SpeedStat.Amount.Value = 0
1868 Humanoid.JumpPower = 50
1869 anim2(0.2, function(step, elapsed, normal, total)
1870 local t = phase(30, step)
1871 local n = normal
1872 a0(R.WW, cf(0, 0, 0), t)
1873 a1(R.WW, ang(0, 0, 0), t)
1874 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1875 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1876 a0(R.RH, cf(), t)
1877 a0(R.LH, cf(), t)
1878 a0(R.N, cf(), t)
1879 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1880 a1(R.RS, cf(), t)
1881 a1(R.LS, cf(), t)
1882 a1(R.N, cf() * ang(0, 0, -0.4), t)
1883 a1(R.RJ, cf(), t)
1884 end):Wait()
1885 SW.Part0 = LeftArm
1886 Stance = "Normal"
1887 end
1888 Debounce = false
1889 CanArms = true
1890end
1891addInputHook("InputBegan", _R.Key, _R.Start)
1892E = {
1893 Key = {
1894 Enum.KeyCode.E,
1895 Enum.KeyCode.ButtonR1
1896 },
1897 NormalCooldown = Cooldown.new(0.6),
1898 PowerCooldown = Cooldown.new(2)
1899}
1900function E.Normal()
1901 Debounce = true
1902 CanArms = false
1903 Camera:aimAtTarget(true)
1904 anim2(0.2, function(step, elapsed, normal, total)
1905 local t = phase(30, step)
1906 local n = normal
1907 a0(R.WW, cf(0, 0, 0), t)
1908 a1(R.WW, ang(0, 0, 0), t)
1909 a0(R.RS, cf() * ang(0, 0, 0.5), t)
1910 a0(R.LS, cf() * ang(-0.5, -0.2, 0), t)
1911 a0(R.RH, cf(), t)
1912 a0(R.LH, cf(), t)
1913 a0(R.N, cf(), t)
1914 a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t)
1915 a1(R.RS, cf(), t)
1916 a1(R.LS, cf(), t)
1917 a1(R.N, cf() * ang(0, 0, 0.6), t)
1918 a1(R.RJ, cf(), t)
1919 end):Wait()
1920 local _hit = Hitbox()
1921 anim2(0.17, function(step, elapsed, normal, total)
1922 local t = phase(30, step)
1923 local n = normal
1924 a0(R.WW, cf(0, 0, 0), t)
1925 a1(R.WW, ang(1, 0, 0), t)
1926 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1927 a0(R.LS, cf() * ang(-0.5, 0.4, -1), t)
1928 a0(R.RH, cf(), t)
1929 a0(R.LH, cf(), t)
1930 a0(R.N, cf(), t)
1931 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t)
1932 a1(R.RS, cf(), t)
1933 a1(R.LS, cf(), t)
1934 a1(R.N, cf() * ang(0, 0, -0.6), t)
1935 a1(R.RJ, cf(), t)
1936 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
1937 hum:damage(unpack(E.Damage.Normal))
1938 hum:knockback(50, nil, nil, vt(0, 5, 0))
1939 return true
1940 end)
1941 end):Wait()
1942 Camera:aimAtTarget(false)
1943 Debounce = false
1944 CanArms = true
1945end
1946function E.Power()
1947 Debounce = true
1948 CanArms = false
1949 local SkillTime = 1
1950 Stats:get("speed"):Add(SkillTime, -1)
1951 local range = 2
1952 local loop = Every(0.025, function()
1953 local colors = {"Lily white", "Pink"}
1954 range = range + 1
1955 local part = Create("Part")({
1956 Locked = true,
1957 Anchored = false,
1958 CanCollide = false,
1959 Transparency = 0.7,
1960 Size = vt(1, 1, 1),
1961 CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(),
1962 BrickColor = BrickColor.new(colors[rnd(1, #colors)]),
1963 Material = "Neon"
1964 })
1965 local mesh = Create("SpecialMesh")({
1966 MeshType = "Brick",
1967 Scale = vt(0, 0, 0),
1968 Parent = part
1969 })
1970 NoOutline(part)
1971 local w = Weld(part, Handle)
1972 Effects:Add(mesh, 0.2, {
1973 Scale = vt(0, 0, 0)
1974 }, {
1975 Scale = vt(1, 1, 1)
1976 }, Effects.Styles.sine, function()
1977 w:Destroy()
1978 part.Anchored = true
1979 Effects:Add(mesh, 0.5, {
1980 Scale = vt(1, 1, 1)
1981 }, {
1982 Scale = vt()
1983 }, Effects.Styles.sine, function()
1984 part:Destroy()
1985 end)
1986 end)
1987 part.Parent = EffectParent
1988 local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range))
1989 local part, hit
1990 while true do wait()
1991 part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20)
1992 if part then
1993 break
1994 end
1995 end
1996 local part2 = Create("Part")({
1997 Locked = true,
1998 Anchored = true,
1999 CanCollide = false,
2000 Transparency = 0.7,
2001 Size = vt(1, 1, 1),
2002 CFrame = cf(hit) * rang(),
2003 BrickColor = BrickColor.new("Pink"),
2004 Material = "Neon"
2005 })
2006 local mesh2 = Create("SpecialMesh")({
2007 MeshType = "Brick",
2008 Scale = vt(0, 0, 0),
2009 Parent = part2
2010 })
2011 NoOutline(part2)
2012 local part3 = Create("Part")({
2013 Locked = true,
2014 Anchored = true,
2015 CanCollide = false,
2016 Transparency = 0.7,
2017 Size = vt(1, 1, 1),
2018 CFrame = cf(hit) * cf(0, 0, 0),
2019 BrickColor = BrickColor.new("Lily white"),
2020 Material = "Neon"
2021 })
2022 local mesh3 = Create("SpecialMesh")({
2023 MeshType = "Brick",
2024 Scale = vt(0, 0, 0),
2025 Parent = part3
2026 })
2027 NoOutline(part3)
2028 Effects:Add(mesh2, 0.2, {
2029 Scale = vt(0, 0, 0)
2030 }, {
2031 Scale = vt(5, 5, 5)
2032 }, Effects.Styles.sine, function()
2033 Effects:Add(mesh2, 0.5, {
2034 Scale = mesh2.Scale
2035 }, {
2036 Scale = vt()
2037 }, Effects.Styles.sine, function()
2038 part2:Destroy()
2039 end)
2040 end)
2041 Effects:Add(part3, 0.5, {
2042 CFrame = cf(hit),
2043 Transparency = 0
2044 }, {
2045 CFrame = cf(hit) * cf(0, 10, 0),
2046 Transparency = 1
2047 }, Effects.Styles.sine, function()
2048 end)
2049 Effects:Add(mesh3, 0.5, {
2050 Scale = vt(2, 0, 2)
2051 }, {
2052 Scale = vt(2, 20, 2)
2053 }, Effects.Styles.sine, function()
2054 part3:Destroy()
2055 end)
2056 part2.Parent = EffectParent
2057 part3.Parent = EffectParent
2058 local _hit = Hitbox()
2059 _hit.Debug = true
2060 _hit:check(hit, vt(5, 5, 5), function(hum)
2061 hum:damage(E.Damage.Power * (range / 4))
2062 hum:knockback(20, hit - vt(0, 5, 0), 0.5)
2063 return true
2064 end)
2065 end)
2066 anim2(SkillTime, function(step, e, normal, total)
2067 local t = phase(30, step)
2068 local n = normal
2069 a0(R.WW, cf(0, 0, 0), t)
2070 a1(R.WW, ang(-0.4, 0.5, 0), t)
2071 a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2072 a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2073 a0(R.RH, cf(), t)
2074 a0(R.LH, cf(), t)
2075 a0(R.N, cf(), t)
2076 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2077 a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t)
2078 a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t)
2079 a1(R.N, cf() * ang(0, 0, 0), t)
2080 a1(R.RJ, ang(-0.1, 0, 0), t)
2081 loop:update()
2082 end):Wait()
2083 Debounce = false
2084 CanArms = true
2085end
2086addInputHook("InputBegan", E.Key, function()
2087 if Debounce then
2088 return
2089 end
2090 if Stance == "Normal" and E.NormalCooldown:can() then
2091 E.Normal()
2092 E.NormalCooldown:use()
2093 elseif Stance == "Power" and E.PowerCooldown:can() then
2094 E.Power()
2095 E.PowerCooldown:use()
2096 end
2097end)
2098Q = {
2099 Key = {
2100 Enum.KeyCode.Q,
2101 Enum.KeyCode.ButtonL1
2102 },
2103 Cooldown = Cooldown.new(0.5)
2104}
2105function Q.Normal()
2106 Debounce = true
2107 CanArms = false
2108 Camera:aimAtTarget(true)
2109 for i = 1, 6 do
2110 do
2111 local _hit = Hitbox()
2112 _hit.Debug = false
2113 anim2(0.1, function(step, e, normal, total)
2114 local t = phase(30, step)
2115 local n = normal
2116 a0(R.WW, cf(0, 0, 0), t)
2117 a1(R.WW, ang(pi + 0.25, 0, 0), t)
2118 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2119 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2120 a0(R.RH, cf(), t)
2121 a0(R.LH, cf(), t)
2122 a0(R.N, cf(), t)
2123 a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t)
2124 a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t)
2125 a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t)
2126 a1(R.N, cf() * ang(0, 0, -1.1), t)
2127 a1(R.RJ, ang(0, 0, 1.2), t)
2128 end):Wait()
2129 local pos = Handle.CFrame * cf(0, 3, 0)
2130 local part = Create("Part")({
2131 Locked = true,
2132 Anchored = true,
2133 CanCollide = false,
2134 Transparency = 1,
2135 Size = vt(1, 1, 1),
2136 CFrame = pos,
2137 BrickColor = BrickColor.new("Pink"),
2138 Material = "Neon"
2139 })
2140 local mesh = Create("SpecialMesh")({
2141 MeshType = "Sphere",
2142 Scale = vt(1, 5, 1),
2143 Parent = part
2144 })
2145 NoOutline(part)
2146 Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, {
2147 Transparency = 1,
2148 CFrame = pos * cf(0, 5, -0.5)
2149 }, Effects.Styles.linear)
2150 Effects:Add(mesh, 0.5, {
2151 Scale = vt(1, 5, 1)
2152 }, {
2153 Scale = vt(0.2, 8, 0.2)
2154 }, Effects.Styles.linear)
2155 part.Parent = EffectParent
2156 local part = Create("Part")({
2157 Locked = true,
2158 Anchored = true,
2159 CanCollide = false,
2160 Transparency = 1,
2161 Size = vt(1, 1, 1),
2162 CFrame = pos * ang(pi / 2, 0, 0),
2163 BrickColor = BrickColor.new("Pink"),
2164 Material = "Neon"
2165 })
2166 local mesh = Create("SpecialMesh")({
2167 MeshType = "FileMesh",
2168 Scale = vt(0, 0, 0),
2169 Parent = part,
2170 MeshId = "http://www.roblox.com/asset/?id=3270017"
2171 })
2172 NoOutline(part)
2173 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2174 Effects:Add(mesh, 0.5, {
2175 Scale = vt(0, 0, 1)
2176 }, {
2177 Scale = vt(5, 5, 2)
2178 }, Effects.Styles.linear)
2179 part.Parent = EffectParent
2180 local part = Create("Part")({
2181 Locked = true,
2182 Anchored = true,
2183 CanCollide = false,
2184 Transparency = 1,
2185 Size = vt(1, 1, 1),
2186 CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0),
2187 BrickColor = BrickColor.new("Pink"),
2188 Material = "Neon"
2189 })
2190 local mesh = Create("SpecialMesh")({
2191 MeshType = "FileMesh",
2192 Scale = vt(0, 0, 0),
2193 Parent = part,
2194 MeshId = "http://www.roblox.com/asset/?id=3270017"
2195 })
2196 NoOutline(part)
2197 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2198 Effects:Add(mesh, 0.5, {
2199 Scale = vt(0, 0, 1)
2200 }, {
2201 Scale = vt(3, 3, 2)
2202 }, Effects.Styles.linear)
2203 part.Parent = EffectParent
2204 anim2(0.08, function(step, e, normal, total)
2205 local t = phase(30, step)
2206 local n = normal
2207 a0(R.WW, cf(0, 0, 0), t)
2208 a1(R.WW, ang(pi - 0.8, 0, 0), t)
2209 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2210 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2211 a0(R.RH, cf(), t)
2212 a0(R.LH, cf(), t)
2213 a0(R.N, cf(), t)
2214 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t)
2215 a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t)
2216 a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t)
2217 a1(R.N, cf() * ang(0, 0, -1.1), t)
2218 a1(R.RJ, ang(0, 0, 1), t)
2219 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2220 hum:damage(unpack(Q.Damage.Normal))
2221 hum:knockback(20)
2222 return true
2223 end)
2224 end):Wait()
2225 end
2226 end
2227 Camera:aimAtTarget(false)
2228 Debounce = false
2229 CanArms = true
2230end
2231function Q.Power()
2232 Debounce = true
2233 CanArms = false
2234 Camera:aimAtTarget(true)
2235 anim2(0.1, function(step, e, normal, total)
2236 local t = phase(30, step)
2237 local n = normal
2238 a0(R.WW, cf(0, 0, 0), t)
2239 a1(R.WW, ang(0, pi, 0), t)
2240 a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t)
2241 a0(R.LS, cf() * ang(0, 0, 0), t)
2242 a0(R.RH, cf(), t)
2243 a0(R.LH, cf(), t)
2244 a0(R.N, cf(), t)
2245 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2246 a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t)
2247 a1(R.LS, cf() * ang(0, 0, 0), t)
2248 a1(R.N, cf() * ang(0, 0, -0.4), t)
2249 a1(R.RJ, cf() * ang(0, 0, 0.5), t)
2250 end):Wait()
2251 local _hit = Hitbox()
2252 _hit.Debug = true
2253 anim2(0.2, function(step, e, normal, total)
2254 local t = phase(30, step)
2255 local n = normal
2256 a0(R.WW, cf(0, 0, 0), t)
2257 a1(R.WW, ang(0, pi, 0), t)
2258 a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t)
2259 a0(R.LS, cf() * ang(-1, 0, 0), t)
2260 a0(R.RH, cf(), t)
2261 a0(R.LH, cf(), t)
2262 a0(R.N, cf(), t)
2263 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2264 a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t)
2265 a1(R.LS, cf() * ang(0, 0, 0), t)
2266 a1(R.N, cf() * ang(0, 0, 0.9), t)
2267 a1(R.RJ, cf() * ang(0, 0, -1), t)
2268 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2269 hum:damage(unpack(Q.Damage.Power))
2270 hum:knockback(10)
2271 return true
2272 end)
2273 end):Wait()
2274 Camera:aimAtTarget(false)
2275 Debounce = false
2276 CanArms = true
2277end
2278addInputHook("InputBegan", Q.Key, function()
2279 if Debounce then
2280 return
2281 end
2282 if not Q.Cooldown:can() then
2283 return
2284 end
2285 if Stance == "Normal" then
2286 Q.Normal()
2287 else
2288 Q.Power()
2289 end
2290 Q.Cooldown:use()
2291end)
2292Z = {
2293 Key = {
2294 Enum.KeyCode.Z,
2295 Enum.KeyCode.ButtonR2
2296 },
2297 Cooldown = Cooldown.new(1)
2298}
2299function Z.Normal()
2300 Debounce = true
2301 CanArms = false
2302 Camera:aimAtTarget(true)
2303 local TargetPos = Camera:getCFrame().p
2304 local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100)
2305 local ChargePos = cf(hit)
2306 local ChargeTime = 0.4
2307 local part = Create("Part")({
2308 Locked = true,
2309 Anchored = true,
2310 CanCollide = false,
2311 Transparency = 0.5,
2312 Size = vt(1, 1, 1),
2313 CFrame = ChargePos,
2314 BrickColor = BrickColor.new("Pink"),
2315 Material = "Neon"
2316 })
2317 local mesh = Create("SpecialMesh")({
2318 MeshType = "Sphere",
2319 Scale = vt(0, 0, 0),
2320 Parent = part
2321 })
2322 NoOutline(part)
2323 part.Parent = EffectParent
2324 Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function()
2325 end)
2326 Effects:Add(mesh, ChargeTime, {
2327 Scale = vt(0, 0, 0)
2328 }, {
2329 Scale = vt(4, 4, 4)
2330 }, Effects.Styles.quad, function()
2331 end)
2332 local handCharge = Every(0.05, function()
2333 local part = Create("Part")({
2334 Locked = true,
2335 Anchored = true,
2336 CanCollide = false,
2337 Transparency = 1,
2338 Size = vt(1, 1, 1),
2339 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(),
2340 BrickColor = BrickColor.new("Pink"),
2341 Material = "Neon"
2342 })
2343 local mesh = Create("SpecialMesh")({
2344 MeshType = "Brick",
2345 Scale = vt(0, 0, 0),
2346 Parent = part
2347 })
2348 NoOutline(part)
2349 Effects:Add(part, 0.3, {
2350 Transparency = 0.5,
2351 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang()
2352 }, {
2353 Transparency = 1,
2354 CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang()
2355 }, Effects.Styles.quad)
2356 Effects:Add(mesh, 0.3, {
2357 Scale = vt(1, 1, 1)
2358 }, {
2359 Scale = vt(0, 0, 0)
2360 }, Effects.Styles.quad)
2361 part.Parent = EffectParent
2362 end)
2363 anim2(ChargeTime, function(step, e, normal, total)
2364 local t = phase(20, step)
2365 local n = normal
2366 a0(R.WW, cf(0, 0, 0), t)
2367 a1(R.WW, ang(0, 0, 0), t)
2368 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t)
2369 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2370 a0(R.RH, cf(), t)
2371 a0(R.LH, cf(), t)
2372 a0(R.N, cf(), t)
2373 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2374 a1(R.RS, cf() * ang(0, 0, 0), t)
2375 a1(R.LS, cf() * ang(0, 0, 0), t)
2376 a1(R.N, cf() * ang(0, 0, 0.5), t)
2377 a1(R.RJ, ang(0, 0, -0.5), t)
2378 handCharge:update()
2379 local part2 = Create("Part")({
2380 Locked = true,
2381 Anchored = true,
2382 CanCollide = false,
2383 Transparency = 0.5,
2384 Size = vt(1, 1, 1),
2385 CFrame = ChargePos,
2386 BrickColor = BrickColor.new("Pink"),
2387 Material = "SmoothPlastic"
2388 })
2389 local mesh2 = Create("SpecialMesh")({
2390 MeshType = "Sphere",
2391 Scale = vt(),
2392 Parent = part2
2393 })
2394 NoOutline(part2)
2395 part2.Parent = EffectParent
2396 local angle = rang()
2397 Effects:Add(mesh2, 0.5, {
2398 Scale = vt(0, 0, 0)
2399 }, {
2400 Scale = vt(1, 3, 1)
2401 }, Effects.Styles.quad, function()
2402 end)
2403 Effects:Add(part2, 0.5, {
2404 Transparency = 0,
2405 CFrame = ChargePos * angle * cf(0, 8, 0)
2406 }, {
2407 Transparency = 1,
2408 CFrame = ChargePos * angle * cf(0, 1.5, 0)
2409 }, Effects.Styles.quad)
2410 end):Wait()
2411 local _hit = Hitbox()
2412 _hit.Debug = false
2413 _hit:check(ChargePos.p, vt(6, 6, 6), function(hum)
2414 hum:damage(unpack(Z.Damage.Normal))
2415 hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2416 return true
2417 end)
2418 spawn(function()
2419 wait(0.1)
2420 _hit:check(ChargePos.p, vt(15, 15, 15), function(hum)
2421 hum:damage(unpack(Z.Damage.Normal_2))
2422 hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2423 return true
2424 end)
2425 end)
2426 Effects:Add(mesh, 0.4, {
2427 Scale = vt(10, 10, 10)
2428 }, {
2429 Scale = vt()
2430 }, Effects.Styles.quint)
2431 Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint)
2432 do
2433 local part = Create("Part")({
2434 Locked = true,
2435 Anchored = true,
2436 CanCollide = false,
2437 Transparency = 1,
2438 Size = vt(1, 1, 1),
2439 CFrame = ChargePos * ang(pi / 2, 0, 0),
2440 BrickColor = BrickColor.new("Pink"),
2441 Material = "Neon"
2442 })
2443 local mesh = Create("SpecialMesh")({
2444 MeshType = "FileMesh",
2445 Scale = vt(0, 0, 0),
2446 Parent = part,
2447 MeshId = "http://www.roblox.com/asset/?id=3270017"
2448 })
2449 NoOutline(part)
2450 Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad)
2451 Effects:Add(mesh, 0.4, {
2452 Scale = vt(0, 0, 2)
2453 }, {
2454 Scale = vt(30, 30, 2)
2455 }, Effects.Styles.quad)
2456 part.Parent = EffectParent
2457 local part = Create("Part")({
2458 Locked = true,
2459 Anchored = true,
2460 CanCollide = false,
2461 Transparency = 1,
2462 Size = vt(1, 1, 1),
2463 CFrame = ChargePos,
2464 BrickColor = BrickColor.new("Really black"),
2465 Material = "Neon"
2466 })
2467 local mesh = Create("SpecialMesh")({
2468 MeshType = "Sphere",
2469 Scale = vt(0, 0, 0),
2470 Parent = part
2471 })
2472 NoOutline(part)
2473 Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad)
2474 Effects:Add(mesh, 0.3, {
2475 Scale = vt()
2476 }, {
2477 Scale = vt(8, 8, 8)
2478 }, Effects.Styles.quad)
2479 part.Parent = EffectParent
2480 end
2481 anim2(0.2, function(step, e, normal, total)
2482 local t = phase(30, step)
2483 local n = normal
2484 a0(R.WW, cf(0, 0, 0), t)
2485 a1(R.WW, ang(0, 0, 0), t)
2486 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t)
2487 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2488 a0(R.RH, cf(), t)
2489 a0(R.LH, cf(), t)
2490 a0(R.N, cf(), t)
2491 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2492 a1(R.RS, cf() * ang(0, 0, 0), t)
2493 a1(R.LS, cf() * ang(0, 0, 0), t)
2494 a1(R.N, cf() * ang(0, 0, -0.5), t)
2495 a1(R.RJ, ang(0, 0, 0.5), t)
2496 end):Wait()
2497 Camera:aimAtTarget(false)
2498 Debounce = false
2499 CanArms = true
2500end
2501function Z.Power()
2502end
2503addInputHook("InputBegan", Z.Key, function()
2504 if Debounce then
2505 return
2506 end
2507 if not Z.Cooldown:can() then
2508 return
2509 end
2510 if Stance == "Normal" then
2511 Z.Normal()
2512 else
2513 Z.Power()
2514 end
2515 Z.Cooldown:use()
2516end)
2517Q.Damage = {
2518 Normal = {10},
2519 Power = {20}
2520}
2521E.Damage = {
2522 Normal = {20},
2523 Power = 5
2524}
2525Z.Damage = {
2526 Normal = {25},
2527 Normal_2 = {15},
2528 Power = {0}
2529}
2530UIS.InputBegan:connect(function(input, gp)
2531 if gp then
2532 return
2533 end
2534 local key = input.KeyCode
2535 if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then
2536 if Equipped then
2537 print("Unequipping")
2538 Camera:setTarget(nil)
2539 Unequip()
2540 else
2541 print("Equipping")
2542 Equip()
2543 end
2544 end
2545end)
2546Equip()
2547print("Debeo 2.2")
2548end))
2549Model1.Name = "Debeo"
2550Model1.Parent = LocalScript0
2551Model1.PrimaryPart = Part113
2552Model2.Parent = Model1
2553WedgePart3.Parent = Model2
2554WedgePart3.Material = Enum.Material.SmoothPlastic
2555WedgePart3.BrickColor = BrickColor.new("Medium blue")
2556WedgePart3.CanCollide = false
2557WedgePart3.FormFactor = Enum.FormFactor.Custom
2558WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2559WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2560WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2561WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2562WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2563WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2564WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2565WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2566WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2567WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002)
2568WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2569WedgePart4.Parent = Model2
2570WedgePart4.Material = Enum.Material.SmoothPlastic
2571WedgePart4.BrickColor = BrickColor.new("Medium blue")
2572WedgePart4.Rotation = Vector3.new(0, 0, 180)
2573WedgePart4.CanCollide = false
2574WedgePart4.FormFactor = Enum.FormFactor.Custom
2575WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2576WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2577WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2578WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2579WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2580WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2581WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2582WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2583WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2584WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074)
2585WedgePart4.Orientation = Vector3.new(0, 0, 180)
2586WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2587Part5.Parent = Model2
2588Part5.Material = Enum.Material.SmoothPlastic
2589Part5.BrickColor = BrickColor.new("Medium blue")
2590Part5.Rotation = Vector3.new(90, 0, 90)
2591Part5.CanCollide = false
2592Part5.FormFactor = Enum.FormFactor.Custom
2593Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2594Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2595Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2596Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2597Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2598Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2599Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2600Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2601Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2602Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074)
2603Part5.Orientation = Vector3.new(90, -90, 0)
2604Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2605Part6.Parent = Model2
2606Part6.Material = Enum.Material.SmoothPlastic
2607Part6.BrickColor = BrickColor.new("Medium blue")
2608Part6.Rotation = Vector3.new(90, 0, 90)
2609Part6.CanCollide = false
2610Part6.FormFactor = Enum.FormFactor.Custom
2611Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2612Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2613Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2614Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2615Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2616Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2617Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2618Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2619Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2620Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521)
2621Part6.Orientation = Vector3.new(90, -90, 0)
2622Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2623WedgePart7.Parent = Model2
2624WedgePart7.Material = Enum.Material.SmoothPlastic
2625WedgePart7.BrickColor = BrickColor.new("Medium blue")
2626WedgePart7.Rotation = Vector3.new(180, 0, 0)
2627WedgePart7.CanCollide = false
2628WedgePart7.FormFactor = Enum.FormFactor.Custom
2629WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2630WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2631WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2632WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2633WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2634WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2635WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2636WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2637WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2638WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501)
2639WedgePart7.Orientation = Vector3.new(0, 180, 180)
2640WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2641Part8.Parent = Model2
2642Part8.Material = Enum.Material.SmoothPlastic
2643Part8.BrickColor = BrickColor.new("Medium blue")
2644Part8.Rotation = Vector3.new(90, 0, 90)
2645Part8.CanCollide = false
2646Part8.FormFactor = Enum.FormFactor.Symmetric
2647Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2648Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2649Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2650Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2651Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2652Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2653Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2654Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2655Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2656Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942)
2657Part8.Orientation = Vector3.new(90, -90, 0)
2658Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2659WedgePart9.Parent = Model2
2660WedgePart9.Material = Enum.Material.SmoothPlastic
2661WedgePart9.BrickColor = BrickColor.new("Medium blue")
2662WedgePart9.Rotation = Vector3.new(180, 0, 0)
2663WedgePart9.CanCollide = false
2664WedgePart9.FormFactor = Enum.FormFactor.Symmetric
2665WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2666WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2667WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2668WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2669WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2670WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2671WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2672WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2673WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2674WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996)
2675WedgePart9.Orientation = Vector3.new(0, 180, 180)
2676WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2677Part10.Parent = Model2
2678Part10.Material = Enum.Material.SmoothPlastic
2679Part10.BrickColor = BrickColor.new("Medium blue")
2680Part10.Rotation = Vector3.new(90, 0, 90)
2681Part10.CanCollide = false
2682Part10.FormFactor = Enum.FormFactor.Symmetric
2683Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
2684Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2685Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2686Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2687Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2688Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2689Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2690Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2691Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2692Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911)
2693Part10.Orientation = Vector3.new(90, -90, 0)
2694Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2695WedgePart11.Parent = Model2
2696WedgePart11.Material = Enum.Material.SmoothPlastic
2697WedgePart11.BrickColor = BrickColor.new("Medium blue")
2698WedgePart11.Rotation = Vector3.new(180, 0, 0)
2699WedgePart11.CanCollide = false
2700WedgePart11.FormFactor = Enum.FormFactor.Symmetric
2701WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
2702WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2703WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2704WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2705WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2706WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2707WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2708WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2709WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2710WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485)
2711WedgePart11.Orientation = Vector3.new(0, 180, 180)
2712WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2713WedgePart12.Parent = Model2
2714WedgePart12.Material = Enum.Material.SmoothPlastic
2715WedgePart12.BrickColor = BrickColor.new("Medium blue")
2716WedgePart12.Rotation = Vector3.new(0, 0, 180)
2717WedgePart12.CanCollide = false
2718WedgePart12.FormFactor = Enum.FormFactor.Symmetric
2719WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
2720WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2721WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2722WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2723WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2724WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2725WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2726WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2727WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2728WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423)
2729WedgePart12.Orientation = Vector3.new(0, 0, 180)
2730WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2731WedgePart13.Parent = Model2
2732WedgePart13.Material = Enum.Material.SmoothPlastic
2733WedgePart13.BrickColor = BrickColor.new("Medium blue")
2734WedgePart13.Rotation = Vector3.new(0, 0, 180)
2735WedgePart13.CanCollide = false
2736WedgePart13.FormFactor = Enum.FormFactor.Symmetric
2737WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
2738WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2739WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2740WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2741WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2742WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2743WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2744WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2745WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2746WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895)
2747WedgePart13.Orientation = Vector3.new(0, 0, 180)
2748WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2749WedgePart14.Parent = Model2
2750WedgePart14.Material = Enum.Material.SmoothPlastic
2751WedgePart14.BrickColor = BrickColor.new("Medium blue")
2752WedgePart14.Rotation = Vector3.new(0, 0, 180)
2753WedgePart14.CanCollide = false
2754WedgePart14.FormFactor = Enum.FormFactor.Symmetric
2755WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
2756WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2757WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2758WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2759WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2760WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2761WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2762WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2763WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2764WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406)
2765WedgePart14.Orientation = Vector3.new(0, 0, 180)
2766WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2767WedgePart15.Parent = Model2
2768WedgePart15.Material = Enum.Material.SmoothPlastic
2769WedgePart15.BrickColor = BrickColor.new("Medium blue")
2770WedgePart15.Rotation = Vector3.new(0, 0, 180)
2771WedgePart15.CanCollide = false
2772WedgePart15.FormFactor = Enum.FormFactor.Custom
2773WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2774WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2775WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2776WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2777WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2778WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2779WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2780WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2781WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2782WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002)
2783WedgePart15.Orientation = Vector3.new(0, 0, 180)
2784WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2785WedgePart16.Parent = Model2
2786WedgePart16.Material = Enum.Material.SmoothPlastic
2787WedgePart16.BrickColor = BrickColor.new("Medium blue")
2788WedgePart16.CanCollide = false
2789WedgePart16.FormFactor = Enum.FormFactor.Custom
2790WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2791WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2792WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2793WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2794WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2795WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2796WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2797WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2798WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2799WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074)
2800WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2801Part17.Parent = Model2
2802Part17.Material = Enum.Material.SmoothPlastic
2803Part17.BrickColor = BrickColor.new("Medium blue")
2804Part17.Rotation = Vector3.new(-90, 0, 90)
2805Part17.CanCollide = false
2806Part17.FormFactor = Enum.FormFactor.Custom
2807Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2808Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2809Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2810Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2811Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2812Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2813Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2814Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2815Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2816Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074)
2817Part17.Orientation = Vector3.new(-90, 90, 0)
2818Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2819Part18.Parent = Model2
2820Part18.Material = Enum.Material.SmoothPlastic
2821Part18.BrickColor = BrickColor.new("Medium blue")
2822Part18.Rotation = Vector3.new(-90, 0, 90)
2823Part18.CanCollide = false
2824Part18.FormFactor = Enum.FormFactor.Custom
2825Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2826Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2827Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2828Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2829Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2830Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2831Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2832Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2833Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2834Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521)
2835Part18.Orientation = Vector3.new(-90, 90, 0)
2836Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2837WedgePart19.Parent = Model2
2838WedgePart19.Material = Enum.Material.SmoothPlastic
2839WedgePart19.BrickColor = BrickColor.new("Medium blue")
2840WedgePart19.Rotation = Vector3.new(-180, 0, -180)
2841WedgePart19.CanCollide = false
2842WedgePart19.FormFactor = Enum.FormFactor.Custom
2843WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2844WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2845WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2846WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2847WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2848WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2849WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2850WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2851WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2852WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501)
2853WedgePart19.Orientation = Vector3.new(0, 180, 0)
2854WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2855Part20.Parent = Model2
2856Part20.Material = Enum.Material.SmoothPlastic
2857Part20.BrickColor = BrickColor.new("Medium blue")
2858Part20.Rotation = Vector3.new(-90, 0, 90)
2859Part20.CanCollide = false
2860Part20.FormFactor = Enum.FormFactor.Symmetric
2861Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2862Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2863Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2864Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2865Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2866Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2867Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2868Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2869Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2870Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942)
2871Part20.Orientation = Vector3.new(-90, 90, 0)
2872Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2873WedgePart21.Parent = Model2
2874WedgePart21.Material = Enum.Material.SmoothPlastic
2875WedgePart21.BrickColor = BrickColor.new("Medium blue")
2876WedgePart21.Rotation = Vector3.new(-180, 0, -180)
2877WedgePart21.CanCollide = false
2878WedgePart21.FormFactor = Enum.FormFactor.Symmetric
2879WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2880WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2881WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2882WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2883WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2884WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2885WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2886WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2887WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
2888WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958)
2889WedgePart21.Orientation = Vector3.new(0, 180, 0)
2890WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
2891Part22.Parent = Model2
2892Part22.Material = Enum.Material.SmoothPlastic
2893Part22.BrickColor = BrickColor.new("Medium blue")
2894Part22.Rotation = Vector3.new(-90, 0, 90)
2895Part22.CanCollide = false
2896Part22.FormFactor = Enum.FormFactor.Symmetric
2897Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
2898Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2899Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2900Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2901Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2902Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2903Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2904Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2905Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
2906Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949)
2907Part22.Orientation = Vector3.new(-90, 90, 0)
2908Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
2909WedgePart23.Parent = Model2
2910WedgePart23.Material = Enum.Material.SmoothPlastic
2911WedgePart23.BrickColor = BrickColor.new("Medium blue")
2912WedgePart23.Rotation = Vector3.new(-180, 0, -180)
2913WedgePart23.CanCollide = false
2914WedgePart23.FormFactor = Enum.FormFactor.Symmetric
2915WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
2916WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2917WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2918WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2919WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2920WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2921WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2922WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2923WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
2924WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409)
2925WedgePart23.Orientation = Vector3.new(0, 180, 0)
2926WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
2927WedgePart24.Parent = Model2
2928WedgePart24.Material = Enum.Material.SmoothPlastic
2929WedgePart24.BrickColor = BrickColor.new("Medium blue")
2930WedgePart24.CanCollide = false
2931WedgePart24.FormFactor = Enum.FormFactor.Symmetric
2932WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
2933WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2934WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2935WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2936WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2937WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2938WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2939WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2940WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
2941WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423)
2942WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
2943WedgePart25.Parent = Model2
2944WedgePart25.Material = Enum.Material.SmoothPlastic
2945WedgePart25.BrickColor = BrickColor.new("Medium blue")
2946WedgePart25.CanCollide = false
2947WedgePart25.FormFactor = Enum.FormFactor.Symmetric
2948WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
2949WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2950WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2951WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2952WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2953WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2954WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2955WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2956WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
2957WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895)
2958WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
2959WedgePart26.Parent = Model2
2960WedgePart26.Material = Enum.Material.SmoothPlastic
2961WedgePart26.BrickColor = BrickColor.new("Medium blue")
2962WedgePart26.CanCollide = false
2963WedgePart26.FormFactor = Enum.FormFactor.Symmetric
2964WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
2965WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2966WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2967WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2968WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2969WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2970WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2971WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2972WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
2973WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406)
2974WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
2975Model27.Parent = Model1
2976Part28.Parent = Model27
2977Part28.Material = Enum.Material.SmoothPlastic
2978Part28.BrickColor = BrickColor.new("Gold")
2979Part28.Rotation = Vector3.new(-90, 0, 90)
2980Part28.CanCollide = false
2981Part28.FormFactor = Enum.FormFactor.Custom
2982Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
2983Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2984Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2985Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2986Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2987Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2988Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2989Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2990Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
2991Part28.Position = Vector3.new(14, 0.738512993, 40.4867172)
2992Part28.Orientation = Vector3.new(-90, 90, 0)
2993Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
2994WedgePart29.Parent = Model27
2995WedgePart29.Material = Enum.Material.SmoothPlastic
2996WedgePart29.BrickColor = BrickColor.new("Gold")
2997WedgePart29.CanCollide = false
2998WedgePart29.FormFactor = Enum.FormFactor.Custom
2999WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
3000WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3001WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3002WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3003WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3004WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3005WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3006WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3007WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3008WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111)
3009WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3010Part30.Parent = Model27
3011Part30.Material = Enum.Material.SmoothPlastic
3012Part30.BrickColor = BrickColor.new("Gold")
3013Part30.Rotation = Vector3.new(90, 0, 90)
3014Part30.CanCollide = false
3015Part30.FormFactor = Enum.FormFactor.Custom
3016Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
3017Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3018Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3019Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3020Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3021Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3022Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3023Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3024Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3025Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134)
3026Part30.Orientation = Vector3.new(90, -90, 0)
3027Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3028WedgePart31.Parent = Model27
3029WedgePart31.Material = Enum.Material.SmoothPlastic
3030WedgePart31.BrickColor = BrickColor.new("Gold")
3031WedgePart31.Rotation = Vector3.new(0, 0, 180)
3032WedgePart31.CanCollide = false
3033WedgePart31.FormFactor = Enum.FormFactor.Custom
3034WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
3035WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3036WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3037WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3038WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3039WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3040WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3041WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3042WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3043WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111)
3044WedgePart31.Orientation = Vector3.new(0, 0, 180)
3045WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3046Model32.Parent = Model1
3047Part33.Parent = Model32
3048Part33.Material = Enum.Material.SmoothPlastic
3049Part33.BrickColor = BrickColor.new("Gold")
3050Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998)
3051Part33.CanCollide = false
3052Part33.FormFactor = Enum.FormFactor.Custom
3053Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3054Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187)
3055Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3056Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3057Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3058Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3059Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3060Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3061Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3062Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3063Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992)
3064Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3065Part34.Parent = Model32
3066Part34.Material = Enum.Material.SmoothPlastic
3067Part34.BrickColor = BrickColor.new("Gold")
3068Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997)
3069Part34.CanCollide = false
3070Part34.FormFactor = Enum.FormFactor.Custom
3071Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3072Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225)
3073Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3074Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3075Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3076Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3077Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3078Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3079Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3080Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3081Part34.Orientation = Vector3.new(-30, -75, 45)
3082Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3083Part35.Parent = Model32
3084Part35.Material = Enum.Material.SmoothPlastic
3085Part35.BrickColor = BrickColor.new("Gold")
3086Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979)
3087Part35.CanCollide = false
3088Part35.FormFactor = Enum.FormFactor.Custom
3089Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3090Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664)
3091Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3092Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3093Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3094Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3095Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3096Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3097Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3098Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3099Part35.Orientation = Vector3.new(75, 104.989998, 179.98999)
3100Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3101Part36.Parent = Model32
3102Part36.Material = Enum.Material.SmoothPlastic
3103Part36.BrickColor = BrickColor.new("Gold")
3104Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998)
3105Part36.CanCollide = false
3106Part36.FormFactor = Enum.FormFactor.Custom
3107Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3108Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067)
3109Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3110Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3111Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3112Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3113Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3114Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3115Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3116Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3117Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995)
3118Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3119Model37.Name = "Blade"
3120Model37.Parent = Model1
3121WedgePart38.Parent = Model37
3122WedgePart38.Material = Enum.Material.Neon
3123WedgePart38.BrickColor = BrickColor.new("Pink")
3124WedgePart38.Transparency = 0.5
3125WedgePart38.Rotation = Vector3.new(180, 0, 0)
3126WedgePart38.CanCollide = false
3127WedgePart38.FormFactor = Enum.FormFactor.Symmetric
3128WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3129WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3130WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3131WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3132WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3133WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3134WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3135WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3136WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3137WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141)
3138WedgePart38.Orientation = Vector3.new(0, 180, 180)
3139WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3140WedgePart39.Parent = Model37
3141WedgePart39.Material = Enum.Material.Neon
3142WedgePart39.BrickColor = BrickColor.new("Pink")
3143WedgePart39.Transparency = 0.5
3144WedgePart39.CanCollide = false
3145WedgePart39.FormFactor = Enum.FormFactor.Symmetric
3146WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3147WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3148WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3149WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3150WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3151WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3152WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3153WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3154WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3155WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518)
3156WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3157WedgePart40.Parent = Model37
3158WedgePart40.Material = Enum.Material.Neon
3159WedgePart40.BrickColor = BrickColor.new("Pink")
3160WedgePart40.Transparency = 0.5
3161WedgePart40.Rotation = Vector3.new(-180, 0, -180)
3162WedgePart40.CanCollide = false
3163WedgePart40.FormFactor = Enum.FormFactor.Symmetric
3164WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3165WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3166WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3167WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3168WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3169WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3170WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3171WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3172WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3173WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545)
3174WedgePart40.Orientation = Vector3.new(0, 180, 0)
3175WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3176Part41.Parent = Model37
3177Part41.Material = Enum.Material.Neon
3178Part41.BrickColor = BrickColor.new("Pink")
3179Part41.Transparency = 0.5
3180Part41.Rotation = Vector3.new(-90, 0, 90)
3181Part41.CanCollide = false
3182Part41.FormFactor = Enum.FormFactor.Symmetric
3183Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3184Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3185Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3186Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3187Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3188Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3189Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3190Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3191Part41.Color = Color3.new(1, 0.4, 0.8)
3192Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633)
3193Part41.Orientation = Vector3.new(-90, 90, 0)
3194Part41.Color = Color3.new(1, 0.4, 0.8)
3195Part42.Parent = Model37
3196Part42.Material = Enum.Material.Neon
3197Part42.BrickColor = BrickColor.new("Pink")
3198Part42.Transparency = 0.5
3199Part42.Rotation = Vector3.new(-90, 0, 90)
3200Part42.CanCollide = false
3201Part42.FormFactor = Enum.FormFactor.Symmetric
3202Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3203Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3204Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3205Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3206Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3207Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3208Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3209Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3210Part42.Color = Color3.new(1, 0.4, 0.8)
3211Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602)
3212Part42.Orientation = Vector3.new(-90, 90, 0)
3213Part42.Color = Color3.new(1, 0.4, 0.8)
3214Part43.Parent = Model37
3215Part43.Material = Enum.Material.Neon
3216Part43.BrickColor = BrickColor.new("Pink")
3217Part43.Transparency = 0.5
3218Part43.Rotation = Vector3.new(-90, 0, 90)
3219Part43.CanCollide = false
3220Part43.FormFactor = Enum.FormFactor.Symmetric
3221Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3222Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3223Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3224Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3225Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3226Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3227Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3228Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3229Part43.Color = Color3.new(1, 0.4, 0.8)
3230Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057)
3231Part43.Orientation = Vector3.new(-90, 90, 0)
3232Part43.Color = Color3.new(1, 0.4, 0.8)
3233Part44.Parent = Model37
3234Part44.Material = Enum.Material.Neon
3235Part44.BrickColor = BrickColor.new("Pink")
3236Part44.Transparency = 0.5
3237Part44.Rotation = Vector3.new(-90, 0, 90)
3238Part44.CanCollide = false
3239Part44.FormFactor = Enum.FormFactor.Symmetric
3240Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3241Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3242Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3243Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3244Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3245Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3246Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3247Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3248Part44.Color = Color3.new(1, 0.4, 0.8)
3249Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151)
3250Part44.Orientation = Vector3.new(-90, 90, 0)
3251Part44.Color = Color3.new(1, 0.4, 0.8)
3252WedgePart45.Parent = Model37
3253WedgePart45.Material = Enum.Material.Neon
3254WedgePart45.BrickColor = BrickColor.new("Pink")
3255WedgePart45.Transparency = 0.5
3256WedgePart45.CanCollide = false
3257WedgePart45.FormFactor = Enum.FormFactor.Symmetric
3258WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3259WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3260WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3261WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3262WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3263WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3264WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3265WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3266WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3267WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532)
3268WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3269WedgePart46.Parent = Model37
3270WedgePart46.Material = Enum.Material.Neon
3271WedgePart46.BrickColor = BrickColor.new("Pink")
3272WedgePart46.Transparency = 0.5
3273WedgePart46.Rotation = Vector3.new(-180, 0, -180)
3274WedgePart46.CanCollide = false
3275WedgePart46.FormFactor = Enum.FormFactor.Symmetric
3276WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3277WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3278WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3279WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3280WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3281WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3282WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3283WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3284WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3285WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579)
3286WedgePart46.Orientation = Vector3.new(0, 180, 0)
3287WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3288WedgePart47.Parent = Model37
3289WedgePart47.Material = Enum.Material.Neon
3290WedgePart47.BrickColor = BrickColor.new("Pink")
3291WedgePart47.Transparency = 0.5
3292WedgePart47.CanCollide = false
3293WedgePart47.FormFactor = Enum.FormFactor.Symmetric
3294WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3295WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3296WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3297WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3298WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3299WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3300WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3301WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3302WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3303WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572)
3304WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3305WedgePart48.Parent = Model37
3306WedgePart48.Material = Enum.Material.Neon
3307WedgePart48.BrickColor = BrickColor.new("Pink")
3308WedgePart48.Transparency = 0.5
3309WedgePart48.Rotation = Vector3.new(-180, 0, -180)
3310WedgePart48.CanCollide = false
3311WedgePart48.FormFactor = Enum.FormFactor.Symmetric
3312WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3313WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3314WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3315WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3316WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3317WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3318WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3319WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3320WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3321WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602)
3322WedgePart48.Orientation = Vector3.new(0, 180, 0)
3323WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3324WedgePart49.Parent = Model37
3325WedgePart49.Material = Enum.Material.Neon
3326WedgePart49.BrickColor = BrickColor.new("Pink")
3327WedgePart49.Transparency = 0.5
3328WedgePart49.Rotation = Vector3.new(-180, 0, -180)
3329WedgePart49.CanCollide = false
3330WedgePart49.FormFactor = Enum.FormFactor.Symmetric
3331WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3332WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3333WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3334WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3335WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3336WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3337WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3338WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3339WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3340WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213)
3341WedgePart49.Orientation = Vector3.new(0, 180, 0)
3342WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3343WedgePart50.Parent = Model37
3344WedgePart50.Material = Enum.Material.Neon
3345WedgePart50.BrickColor = BrickColor.new("Pink")
3346WedgePart50.Transparency = 0.5
3347WedgePart50.Rotation = Vector3.new(-180, 0, -180)
3348WedgePart50.CanCollide = false
3349WedgePart50.FormFactor = Enum.FormFactor.Symmetric
3350WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3351WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3352WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3353WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3354WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3355WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3356WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3357WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3358WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3359WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669)
3360WedgePart50.Orientation = Vector3.new(0, 180, 0)
3361WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3362Part51.Parent = Model37
3363Part51.Material = Enum.Material.Neon
3364Part51.BrickColor = BrickColor.new("Pink")
3365Part51.Transparency = 0.5
3366Part51.Rotation = Vector3.new(-90, 0, 90)
3367Part51.CanCollide = false
3368Part51.FormFactor = Enum.FormFactor.Symmetric
3369Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3370Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3371Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3372Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3373Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3374Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3375Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3376Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3377Part51.Color = Color3.new(1, 0.4, 0.8)
3378Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636)
3379Part51.Orientation = Vector3.new(-90, 90, 0)
3380Part51.Color = Color3.new(1, 0.4, 0.8)
3381Part52.Parent = Model37
3382Part52.Material = Enum.Material.Neon
3383Part52.BrickColor = BrickColor.new("Pink")
3384Part52.Transparency = 0.5
3385Part52.Rotation = Vector3.new(-90, 0, 90)
3386Part52.CanCollide = false
3387Part52.FormFactor = Enum.FormFactor.Symmetric
3388Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3389Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3390Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3391Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3392Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3393Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3394Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3395Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3396Part52.Color = Color3.new(1, 0.4, 0.8)
3397Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683)
3398Part52.Orientation = Vector3.new(-90, 90, 0)
3399Part52.Color = Color3.new(1, 0.4, 0.8)
3400Part53.Parent = Model37
3401Part53.Material = Enum.Material.Neon
3402Part53.BrickColor = BrickColor.new("Pink")
3403Part53.Transparency = 0.5
3404Part53.Rotation = Vector3.new(-90, 0, 90)
3405Part53.CanCollide = false
3406Part53.FormFactor = Enum.FormFactor.Symmetric
3407Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3408Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3409Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3410Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3411Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3412Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3413Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3414Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3415Part53.Color = Color3.new(1, 0.4, 0.8)
3416Part53.Position = Vector3.new(14, 1.10776901, 40.3812141)
3417Part53.Orientation = Vector3.new(-90, 90, 0)
3418Part53.Color = Color3.new(1, 0.4, 0.8)
3419Part54.Parent = Model37
3420Part54.Material = Enum.Material.Neon
3421Part54.BrickColor = BrickColor.new("Pink")
3422Part54.Transparency = 0.5
3423Part54.Rotation = Vector3.new(-90, 0, 90)
3424Part54.CanCollide = false
3425Part54.FormFactor = Enum.FormFactor.Symmetric
3426Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3427Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3428Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3429Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3430Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3431Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3432Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3433Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3434Part54.Color = Color3.new(1, 0.4, 0.8)
3435Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147)
3436Part54.Orientation = Vector3.new(-90, 90, 0)
3437Part54.Color = Color3.new(1, 0.4, 0.8)
3438Part55.Parent = Model37
3439Part55.Material = Enum.Material.Neon
3440Part55.BrickColor = BrickColor.new("Pink")
3441Part55.Transparency = 0.5
3442Part55.Rotation = Vector3.new(-90, 0, 90)
3443Part55.CanCollide = false
3444Part55.FormFactor = Enum.FormFactor.Symmetric
3445Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3446Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3447Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3448Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3449Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3450Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3451Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3452Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3453Part55.Color = Color3.new(1, 0.4, 0.8)
3454Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669)
3455Part55.Orientation = Vector3.new(-90, 90, 0)
3456Part55.Color = Color3.new(1, 0.4, 0.8)
3457WedgePart56.Parent = Model37
3458WedgePart56.Material = Enum.Material.Neon
3459WedgePart56.BrickColor = BrickColor.new("Pink")
3460WedgePart56.Transparency = 0.5
3461WedgePart56.Rotation = Vector3.new(-180, 0, -180)
3462WedgePart56.CanCollide = false
3463WedgePart56.FormFactor = Enum.FormFactor.Symmetric
3464WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3465WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3466WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3467WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3468WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3469WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3470WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3471WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3472WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3473WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649)
3474WedgePart56.Orientation = Vector3.new(0, 180, 0)
3475WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3476WedgePart57.Parent = Model37
3477WedgePart57.Material = Enum.Material.Neon
3478WedgePart57.BrickColor = BrickColor.new("Pink")
3479WedgePart57.Transparency = 0.5
3480WedgePart57.CanCollide = false
3481WedgePart57.FormFactor = Enum.FormFactor.Symmetric
3482WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
3483WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3484WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3485WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3486WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3487WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3488WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3489WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3490WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3491WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147)
3492WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3493WedgePart58.Parent = Model37
3494WedgePart58.Material = Enum.Material.Neon
3495WedgePart58.BrickColor = BrickColor.new("Pink")
3496WedgePart58.Transparency = 0.5
3497WedgePart58.CanCollide = false
3498WedgePart58.FormFactor = Enum.FormFactor.Symmetric
3499WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3500WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3501WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3502WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3503WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3504WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3505WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3506WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3507WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3508WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666)
3509WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3510WedgePart59.Parent = Model37
3511WedgePart59.Material = Enum.Material.Neon
3512WedgePart59.BrickColor = BrickColor.new("Pink")
3513WedgePart59.Transparency = 0.5
3514WedgePart59.Rotation = Vector3.new(-180, 0, -180)
3515WedgePart59.CanCollide = false
3516WedgePart59.FormFactor = Enum.FormFactor.Symmetric
3517WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3518WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3519WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3520WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3521WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3522WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3523WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3524WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3525WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3526WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674)
3527WedgePart59.Orientation = Vector3.new(0, 180, 0)
3528WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3529WedgePart60.Parent = Model37
3530WedgePart60.Material = Enum.Material.Neon
3531WedgePart60.BrickColor = BrickColor.new("Pink")
3532WedgePart60.Transparency = 0.5
3533WedgePart60.CanCollide = false
3534WedgePart60.FormFactor = Enum.FormFactor.Symmetric
3535WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3536WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3537WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3538WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3539WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3540WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3541WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3542WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3543WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3544WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202)
3545WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3546WedgePart61.Parent = Model37
3547WedgePart61.Material = Enum.Material.Neon
3548WedgePart61.BrickColor = BrickColor.new("Pink")
3549WedgePart61.Transparency = 0.5
3550WedgePart61.CanCollide = false
3551WedgePart61.FormFactor = Enum.FormFactor.Symmetric
3552WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3553WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3554WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3555WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3556WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3557WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3558WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3559WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3560WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3561WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691)
3562WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3563WedgePart62.Parent = Model37
3564WedgePart62.Material = Enum.Material.Neon
3565WedgePart62.BrickColor = BrickColor.new("Pink")
3566WedgePart62.Transparency = 0.5
3567WedgePart62.Rotation = Vector3.new(-180, 0, -180)
3568WedgePart62.CanCollide = false
3569WedgePart62.FormFactor = Enum.FormFactor.Symmetric
3570WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3571WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3572WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3573WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3574WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3575WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3576WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3577WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3578WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3579WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141)
3580WedgePart62.Orientation = Vector3.new(0, 180, 0)
3581WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3582WedgePart63.Parent = Model37
3583WedgePart63.Material = Enum.Material.Neon
3584WedgePart63.BrickColor = BrickColor.new("Pink")
3585WedgePart63.Transparency = 0.5
3586WedgePart63.Rotation = Vector3.new(0, 0, 180)
3587WedgePart63.CanCollide = false
3588WedgePart63.FormFactor = Enum.FormFactor.Symmetric
3589WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3590WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3591WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3592WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3593WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3594WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3595WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3596WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3597WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3598WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448)
3599WedgePart63.Orientation = Vector3.new(0, 0, 180)
3600WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3601WedgePart64.Parent = Model37
3602WedgePart64.Material = Enum.Material.Neon
3603WedgePart64.BrickColor = BrickColor.new("Pink")
3604WedgePart64.Transparency = 0.5
3605WedgePart64.Rotation = Vector3.new(180, 0, 0)
3606WedgePart64.CanCollide = false
3607WedgePart64.FormFactor = Enum.FormFactor.Symmetric
3608WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3609WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3610WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3611WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3612WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3613WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3614WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3615WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3616WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3617WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545)
3618WedgePart64.Orientation = Vector3.new(0, 180, 180)
3619WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3620Part65.Parent = Model37
3621Part65.Material = Enum.Material.Neon
3622Part65.BrickColor = BrickColor.new("Pink")
3623Part65.Transparency = 0.5
3624Part65.Rotation = Vector3.new(90, 0, 90)
3625Part65.CanCollide = false
3626Part65.FormFactor = Enum.FormFactor.Symmetric
3627Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3628Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3629Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3630Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3631Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3632Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3633Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3634Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3635Part65.Color = Color3.new(1, 0.4, 0.8)
3636Part65.Position = Vector3.new(14, 0.474754006, 38.8514595)
3637Part65.Orientation = Vector3.new(90, -90, 0)
3638Part65.Color = Color3.new(1, 0.4, 0.8)
3639Part66.Parent = Model37
3640Part66.Material = Enum.Material.Neon
3641Part66.BrickColor = BrickColor.new("Pink")
3642Part66.Transparency = 0.5
3643Part66.Rotation = Vector3.new(90, 0, 90)
3644Part66.CanCollide = false
3645Part66.FormFactor = Enum.FormFactor.Symmetric
3646Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3647Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3648Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3649Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3650Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3651Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3652Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3653Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3654Part66.Color = Color3.new(1, 0.4, 0.8)
3655Part66.Position = Vector3.new(14, 0.263752013, 38.7459641)
3656Part66.Orientation = Vector3.new(90, -90, 0)
3657Part66.Color = Color3.new(1, 0.4, 0.8)
3658Part67.Parent = Model37
3659Part67.Material = Enum.Material.Neon
3660Part67.BrickColor = BrickColor.new("Pink")
3661Part67.Transparency = 0.5
3662Part67.Rotation = Vector3.new(90, 0, 90)
3663Part67.CanCollide = false
3664Part67.FormFactor = Enum.FormFactor.Symmetric
3665Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3666Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3667Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3668Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3669Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3670Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3671Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3672Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3673Part67.Color = Color3.new(1, 0.4, 0.8)
3674Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057)
3675Part67.Orientation = Vector3.new(90, -90, 0)
3676Part67.Color = Color3.new(1, 0.4, 0.8)
3677Part68.Parent = Model37
3678Part68.Material = Enum.Material.Neon
3679Part68.BrickColor = BrickColor.new("Pink")
3680Part68.Transparency = 0.5
3681Part68.Rotation = Vector3.new(90, 0, 90)
3682Part68.CanCollide = false
3683Part68.FormFactor = Enum.FormFactor.Symmetric
3684Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3685Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3686Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3687Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3688Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3689Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3690Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3691Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3692Part68.Color = Color3.new(1, 0.4, 0.8)
3693Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113)
3694Part68.Orientation = Vector3.new(90, -90, 0)
3695Part68.Color = Color3.new(1, 0.4, 0.8)
3696WedgePart69.Parent = Model37
3697WedgePart69.Material = Enum.Material.Neon
3698WedgePart69.BrickColor = BrickColor.new("Pink")
3699WedgePart69.Transparency = 0.5
3700WedgePart69.Rotation = Vector3.new(0, 0, 180)
3701WedgePart69.CanCollide = false
3702WedgePart69.FormFactor = Enum.FormFactor.Symmetric
3703WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3704WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3705WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3706WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3707WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3708WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3709WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3710WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3711WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3712WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608)
3713WedgePart69.Orientation = Vector3.new(0, 0, 180)
3714WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3715WedgePart70.Parent = Model37
3716WedgePart70.Material = Enum.Material.Neon
3717WedgePart70.BrickColor = BrickColor.new("Pink")
3718WedgePart70.Transparency = 0.5
3719WedgePart70.Rotation = Vector3.new(180, 0, 0)
3720WedgePart70.CanCollide = false
3721WedgePart70.FormFactor = Enum.FormFactor.Symmetric
3722WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3723WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3724WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3725WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3726WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3727WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3728WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3729WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3730WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3731WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579)
3732WedgePart70.Orientation = Vector3.new(0, 180, 180)
3733WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3734WedgePart71.Parent = Model37
3735WedgePart71.Material = Enum.Material.Neon
3736WedgePart71.BrickColor = BrickColor.new("Pink")
3737WedgePart71.Transparency = 0.5
3738WedgePart71.Rotation = Vector3.new(0, 0, 180)
3739WedgePart71.CanCollide = false
3740WedgePart71.FormFactor = Enum.FormFactor.Symmetric
3741WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3742WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3743WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3744WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3745WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3746WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3747WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3748WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3749WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3750WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572)
3751WedgePart71.Orientation = Vector3.new(0, 0, 180)
3752WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3753WedgePart72.Parent = Model37
3754WedgePart72.Material = Enum.Material.Neon
3755WedgePart72.BrickColor = BrickColor.new("Pink")
3756WedgePart72.Transparency = 0.5
3757WedgePart72.Rotation = Vector3.new(180, 0, 0)
3758WedgePart72.CanCollide = false
3759WedgePart72.FormFactor = Enum.FormFactor.Symmetric
3760WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3761WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3762WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3763WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3764WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3765WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3766WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3767WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3768WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3769WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564)
3770WedgePart72.Orientation = Vector3.new(0, 180, 180)
3771WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3772WedgePart73.Parent = Model37
3773WedgePart73.Material = Enum.Material.Neon
3774WedgePart73.BrickColor = BrickColor.new("Pink")
3775WedgePart73.Transparency = 0.5
3776WedgePart73.Rotation = Vector3.new(180, 0, 0)
3777WedgePart73.CanCollide = false
3778WedgePart73.FormFactor = Enum.FormFactor.Symmetric
3779WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3780WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3781WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3782WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3783WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3784WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3785WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3786WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3787WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3788WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091)
3789WedgePart73.Orientation = Vector3.new(0, 180, 180)
3790WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3791WedgePart74.Parent = Model37
3792WedgePart74.Material = Enum.Material.Neon
3793WedgePart74.BrickColor = BrickColor.new("Pink")
3794WedgePart74.Transparency = 0.5
3795WedgePart74.Rotation = Vector3.new(180, 0, 0)
3796WedgePart74.CanCollide = false
3797WedgePart74.FormFactor = Enum.FormFactor.Symmetric
3798WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3799WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3800WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3801WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3802WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3803WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3804WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3805WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3806WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3807WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669)
3808WedgePart74.Orientation = Vector3.new(0, 180, 180)
3809WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3810Part75.Parent = Model37
3811Part75.Material = Enum.Material.Neon
3812Part75.BrickColor = BrickColor.new("Pink")
3813Part75.Transparency = 0.5
3814Part75.Rotation = Vector3.new(90, 0, 90)
3815Part75.CanCollide = false
3816Part75.FormFactor = Enum.FormFactor.Symmetric
3817Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3818Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3819Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3820Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3821Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3822Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3823Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3824Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3825Part75.Color = Color3.new(1, 0.4, 0.8)
3826Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636)
3827Part75.Orientation = Vector3.new(90, -90, 0)
3828Part75.Color = Color3.new(1, 0.4, 0.8)
3829Part76.Parent = Model37
3830Part76.Material = Enum.Material.Neon
3831Part76.BrickColor = BrickColor.new("Pink")
3832Part76.Transparency = 0.5
3833Part76.Rotation = Vector3.new(90, 0, 90)
3834Part76.CanCollide = false
3835Part76.FormFactor = Enum.FormFactor.Symmetric
3836Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3837Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3838Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3839Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3840Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3841Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3842Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3843Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3844Part76.Color = Color3.new(1, 0.4, 0.8)
3845Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683)
3846Part76.Orientation = Vector3.new(90, -90, 0)
3847Part76.Color = Color3.new(1, 0.4, 0.8)
3848Part77.Parent = Model37
3849Part77.Material = Enum.Material.Neon
3850Part77.BrickColor = BrickColor.new("Pink")
3851Part77.Transparency = 0.5
3852Part77.Rotation = Vector3.new(90, 0, 90)
3853Part77.CanCollide = false
3854Part77.FormFactor = Enum.FormFactor.Symmetric
3855Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3856Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3857Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3858Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3859Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3860Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3861Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3862Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3863Part77.Color = Color3.new(1, 0.4, 0.8)
3864Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141)
3865Part77.Orientation = Vector3.new(90, -90, 0)
3866Part77.Color = Color3.new(1, 0.4, 0.8)
3867Part78.Parent = Model37
3868Part78.Material = Enum.Material.Neon
3869Part78.BrickColor = BrickColor.new("Pink")
3870Part78.Transparency = 0.5
3871Part78.Rotation = Vector3.new(90, 0, 90)
3872Part78.CanCollide = false
3873Part78.FormFactor = Enum.FormFactor.Symmetric
3874Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3875Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3876Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3877Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3878Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3879Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3880Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3881Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3882Part78.Color = Color3.new(1, 0.4, 0.8)
3883Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147)
3884Part78.Orientation = Vector3.new(90, -90, 0)
3885Part78.Color = Color3.new(1, 0.4, 0.8)
3886Part79.Parent = Model37
3887Part79.Material = Enum.Material.Neon
3888Part79.BrickColor = BrickColor.new("Pink")
3889Part79.Transparency = 0.5
3890Part79.Rotation = Vector3.new(90, 0, 90)
3891Part79.CanCollide = false
3892Part79.FormFactor = Enum.FormFactor.Symmetric
3893Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3894Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3895Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3896Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3897Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3898Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3899Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3900Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3901Part79.Color = Color3.new(1, 0.4, 0.8)
3902Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707)
3903Part79.Orientation = Vector3.new(90, -90, 0)
3904Part79.Color = Color3.new(1, 0.4, 0.8)
3905WedgePart80.Parent = Model37
3906WedgePart80.Material = Enum.Material.Neon
3907WedgePart80.BrickColor = BrickColor.new("Pink")
3908WedgePart80.Transparency = 0.5
3909WedgePart80.Rotation = Vector3.new(180, 0, 0)
3910WedgePart80.CanCollide = false
3911WedgePart80.FormFactor = Enum.FormFactor.Symmetric
3912WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3913WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3914WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3915WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3916WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3917WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3918WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3919WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3920WedgePart80.Color = Color3.new(1, 0.4, 0.8)
3921WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611)
3922WedgePart80.Orientation = Vector3.new(0, 180, 180)
3923WedgePart80.Color = Color3.new(1, 0.4, 0.8)
3924WedgePart81.Parent = Model37
3925WedgePart81.Material = Enum.Material.Neon
3926WedgePart81.BrickColor = BrickColor.new("Pink")
3927WedgePart81.Transparency = 0.5
3928WedgePart81.Rotation = Vector3.new(0, 0, 180)
3929WedgePart81.CanCollide = false
3930WedgePart81.FormFactor = Enum.FormFactor.Symmetric
3931WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
3932WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3933WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3934WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3935WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3936WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3937WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3938WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3939WedgePart81.Color = Color3.new(1, 0.4, 0.8)
3940WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147)
3941WedgePart81.Orientation = Vector3.new(0, 0, 180)
3942WedgePart81.Color = Color3.new(1, 0.4, 0.8)
3943WedgePart82.Parent = Model37
3944WedgePart82.Material = Enum.Material.Neon
3945WedgePart82.BrickColor = BrickColor.new("Pink")
3946WedgePart82.Transparency = 0.5
3947WedgePart82.Rotation = Vector3.new(0, 0, 180)
3948WedgePart82.CanCollide = false
3949WedgePart82.FormFactor = Enum.FormFactor.Symmetric
3950WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3951WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3952WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3953WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3954WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3955WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3956WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3957WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3958WedgePart82.Color = Color3.new(1, 0.4, 0.8)
3959WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589)
3960WedgePart82.Orientation = Vector3.new(0, 0, 180)
3961WedgePart82.Color = Color3.new(1, 0.4, 0.8)
3962WedgePart83.Parent = Model37
3963WedgePart83.Material = Enum.Material.Neon
3964WedgePart83.BrickColor = BrickColor.new("Pink")
3965WedgePart83.Transparency = 0.5
3966WedgePart83.Rotation = Vector3.new(180, 0, 0)
3967WedgePart83.CanCollide = false
3968WedgePart83.FormFactor = Enum.FormFactor.Symmetric
3969WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3970WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3971WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3972WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3973WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3974WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3975WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3976WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3977WedgePart83.Color = Color3.new(1, 0.4, 0.8)
3978WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636)
3979WedgePart83.Orientation = Vector3.new(0, 180, 180)
3980WedgePart83.Color = Color3.new(1, 0.4, 0.8)
3981WedgePart84.Parent = Model37
3982WedgePart84.Material = Enum.Material.Neon
3983WedgePart84.BrickColor = BrickColor.new("Pink")
3984WedgePart84.Transparency = 0.5
3985WedgePart84.Rotation = Vector3.new(0, 0, 180)
3986WedgePart84.CanCollide = false
3987WedgePart84.FormFactor = Enum.FormFactor.Symmetric
3988WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3989WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3990WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3991WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3992WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3993WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3994WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3995WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3996WedgePart84.Color = Color3.new(1, 0.4, 0.8)
3997WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163)
3998WedgePart84.Orientation = Vector3.new(0, 0, 180)
3999WedgePart84.Color = Color3.new(1, 0.4, 0.8)
4000WedgePart85.Parent = Model37
4001WedgePart85.Material = Enum.Material.Neon
4002WedgePart85.BrickColor = BrickColor.new("Pink")
4003WedgePart85.Transparency = 0.5
4004WedgePart85.Rotation = Vector3.new(0, 0, 180)
4005WedgePart85.CanCollide = false
4006WedgePart85.FormFactor = Enum.FormFactor.Symmetric
4007WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
4008WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4009WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4010WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4011WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4012WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4013WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4014WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4015WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4016WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691)
4017WedgePart85.Orientation = Vector3.new(0, 0, 180)
4018WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4019Model86.Parent = Model1
4020Part87.Parent = Model86
4021Part87.Material = Enum.Material.SmoothPlastic
4022Part87.BrickColor = BrickColor.new("Medium blue")
4023Part87.Rotation = Vector3.new(90, 0, 90)
4024Part87.CanCollide = false
4025Part87.FormFactor = Enum.FormFactor.Custom
4026Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4027Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4028Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4029Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4030Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4031Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4032Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4033Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4034Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4035Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715)
4036Part87.Orientation = Vector3.new(90, -90, 0)
4037Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4038CylinderMesh88.Parent = Part87
4039CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4040CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4041Part89.Parent = Model86
4042Part89.Material = Enum.Material.SmoothPlastic
4043Part89.BrickColor = BrickColor.new("Medium blue")
4044Part89.Rotation = Vector3.new(90, 0, 90)
4045Part89.CanCollide = false
4046Part89.FormFactor = Enum.FormFactor.Custom
4047Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4048Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4049Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4050Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4051Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4052Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4053Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4054Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4055Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4056Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667)
4057Part89.Orientation = Vector3.new(90, -90, 0)
4058Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4059CylinderMesh90.Parent = Part89
4060CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4061CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4062Part91.Parent = Model86
4063Part91.Material = Enum.Material.SmoothPlastic
4064Part91.BrickColor = BrickColor.new("Medium blue")
4065Part91.Rotation = Vector3.new(90, 0, 90)
4066Part91.CanCollide = false
4067Part91.FormFactor = Enum.FormFactor.Custom
4068Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4069Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4070Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4071Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4072Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4073Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4074Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4075Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4076Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4077Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737)
4078Part91.Orientation = Vector3.new(90, -90, 0)
4079Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4080CylinderMesh92.Parent = Part91
4081CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4082CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4083Part93.Parent = Model86
4084Part93.Material = Enum.Material.SmoothPlastic
4085Part93.BrickColor = BrickColor.new("Medium blue")
4086Part93.Rotation = Vector3.new(90, 0, 90)
4087Part93.CanCollide = false
4088Part93.FormFactor = Enum.FormFactor.Custom
4089Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4090Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4091Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4092Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4093Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4094Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4095Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4096Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4097Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4098Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726)
4099Part93.Orientation = Vector3.new(90, -90, 0)
4100Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4101CylinderMesh94.Parent = Part93
4102CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4103CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4104Part95.Parent = Model86
4105Part95.Material = Enum.Material.SmoothPlastic
4106Part95.BrickColor = BrickColor.new("Medium blue")
4107Part95.Rotation = Vector3.new(90, 0, 90)
4108Part95.CanCollide = false
4109Part95.FormFactor = Enum.FormFactor.Custom
4110Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4111Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4112Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4113Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4114Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4115Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4116Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4117Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4118Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4119Part95.Position = Vector3.new(14, 0.643564999, 41.1513748)
4120Part95.Orientation = Vector3.new(90, -90, 0)
4121Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4122CylinderMesh96.Parent = Part95
4123CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4124CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4125Part97.Parent = Model86
4126Part97.Material = Enum.Material.SmoothPlastic
4127Part97.BrickColor = BrickColor.new("Medium blue")
4128Part97.Rotation = Vector3.new(90, 0, 90)
4129Part97.CanCollide = false
4130Part97.FormFactor = Enum.FormFactor.Custom
4131Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4132Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4133Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4134Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4135Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4136Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4137Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4138Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4139Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4140Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694)
4141Part97.Orientation = Vector3.new(90, -90, 0)
4142Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4143CylinderMesh98.Parent = Part97
4144CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4145CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4146Part99.Parent = Model86
4147Part99.Material = Enum.Material.SmoothPlastic
4148Part99.BrickColor = BrickColor.new("Medium blue")
4149Part99.Rotation = Vector3.new(90, 0, 90)
4150Part99.CanCollide = false
4151Part99.FormFactor = Enum.FormFactor.Custom
4152Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003)
4153Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4154Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4155Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4156Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4157Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4158Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4159Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4160Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4161Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695)
4162Part99.Orientation = Vector3.new(90, -90, 0)
4163Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4164BlockMesh100.Parent = Part99
4165BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4166BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4167Part101.Parent = Model86
4168Part101.Material = Enum.Material.SmoothPlastic
4169Part101.BrickColor = BrickColor.new("Medium blue")
4170Part101.Rotation = Vector3.new(90, 0, 90)
4171Part101.CanCollide = false
4172Part101.FormFactor = Enum.FormFactor.Custom
4173Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4174Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4175Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4176Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4177Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4178Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4179Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4180Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4181Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4182Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688)
4183Part101.Orientation = Vector3.new(90, -90, 0)
4184Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4185CylinderMesh102.Parent = Part101
4186CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4187CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4188Part103.Parent = Model86
4189Part103.Material = Enum.Material.SmoothPlastic
4190Part103.BrickColor = BrickColor.new("Medium blue")
4191Part103.Rotation = Vector3.new(90, 0, 90)
4192Part103.CanCollide = false
4193Part103.FormFactor = Enum.FormFactor.Custom
4194Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4195Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4196Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4197Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4198Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4199Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4200Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4201Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4202Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4203Part103.Position = Vector3.new(14, 0.643566012, 40.7715683)
4204Part103.Orientation = Vector3.new(90, -90, 0)
4205Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4206CylinderMesh104.Parent = Part103
4207CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4208CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4209Part105.Parent = Model86
4210Part105.Material = Enum.Material.SmoothPlastic
4211Part105.BrickColor = BrickColor.new("Medium blue")
4212Part105.Rotation = Vector3.new(90, 0, 90)
4213Part105.CanCollide = false
4214Part105.FormFactor = Enum.FormFactor.Custom
4215Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4216Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4217Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4218Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4219Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4220Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4221Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4222Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4223Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4224Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721)
4225Part105.Orientation = Vector3.new(90, -90, 0)
4226Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4227CylinderMesh106.Parent = Part105
4228CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4229CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4230Part107.Parent = Model86
4231Part107.Material = Enum.Material.SmoothPlastic
4232Part107.BrickColor = BrickColor.new("Medium blue")
4233Part107.Rotation = Vector3.new(90, 0, 90)
4234Part107.CanCollide = false
4235Part107.FormFactor = Enum.FormFactor.Custom
4236Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4237Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4238Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4239Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4240Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4241Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4242Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4243Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4244Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4245Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704)
4246Part107.Orientation = Vector3.new(90, -90, 0)
4247Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4248CylinderMesh108.Parent = Part107
4249CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4250CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4251Model109.Parent = Model1
4252Part110.Parent = Model109
4253Part110.Material = Enum.Material.SmoothPlastic
4254Part110.BrickColor = BrickColor.new("Gold")
4255Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25)
4256Part110.CanCollide = false
4257Part110.FormFactor = Enum.FormFactor.Custom
4258Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4259Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913)
4260Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4261Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4262Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4263Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4264Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4265Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4266Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4267Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4268Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991)
4269Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4270Part111.Parent = Model109
4271Part111.Material = Enum.Material.SmoothPlastic
4272Part111.BrickColor = BrickColor.new("Gold")
4273Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57)
4274Part111.CanCollide = false
4275Part111.FormFactor = Enum.FormFactor.Custom
4276Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4277Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344)
4278Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4279Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4280Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4281Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4282Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4283Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4284Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4285Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4286Part111.Orientation = Vector3.new(60, 150, -90)
4287Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4288Part112.Parent = Model109
4289Part112.Material = Enum.Material.SmoothPlastic
4290Part112.BrickColor = BrickColor.new("Gold")
4291Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942)
4292Part112.CanCollide = false
4293Part112.FormFactor = Enum.FormFactor.Custom
4294Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4295Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949)
4296Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4297Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4298Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4299Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4300Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4301Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4302Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4303Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4304Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998)
4305Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4306Part113.Name = "Handle"
4307Part113.Parent = Model1
4308Part113.BrickColor = BrickColor.new("Gold")
4309Part113.Rotation = Vector3.new(90, 0, 180)
4310Part113.CanCollide = false
4311Part113.FormFactor = Enum.FormFactor.Custom
4312Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421)
4313Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05)
4314Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4315Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4316Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4317Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4318Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4319Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4320Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4321Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704)
4322Part113.Orientation = Vector3.new(90, -180, 0)
4323Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4324CylinderMesh114.Parent = Part113
4325Attachment115.Parent = Part113
4326Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4327Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08)
4328Attachment116.Parent = Part113
4329Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4330Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08)
4331for i,v in pairs(mas:GetChildren()) do
4332 v.Parent = game:GetService("Players").LocalPlayer.Backpack
4333 pcall(function() v:MakeJoints() end)
4334end
4335mas:Destroy()
4336for i,v in pairs(cors) do
4337 spawn(function()
4338 pcall(v)
4339 end)
4340end