· 8 years ago · Apr 28, 2018, 03:58 AM
1Ultimate Ganesha: "Look, all I'm saying is that if he's dressing that way, he's just asking for me to violate him."
2
3Fuhrer lifts his head from the desk. squints.
4The Professional: "Hey Prologus, can you make me a sandwich?"
5
6Cyril Marcell sweats from where he is.
7Prologus: "No."
8Fuhrer: Squints
9
10Ultimate Ganesha sighed. "He grew his hair longer too, you know what that means right. Time to yank that shit like the reigns of a horse."
11
12Cyril Marcell DIDN'T GROW HIS HAIR OUT FOR THAT.
13
14Prologus gazes at Fuhrer with a pained expression on his face.
15
16Fuhrer thanks god for the fact that Prologus gave him this.
17Fuhrer:
18Fuhrer has Flashfowards
19Value 999
20Details In incredibly irregular intervals, images of the future will flood Fuhrer's vision, occupying his thoughts. If he is in combat, this will take up his turn. He can also roll initiative to perceive the image properly. When not in combat, it will disrupt his current chain of thought...What does this all mean? What will he do with it all?
21
22Fuhrer 's eyes appear to fucking glaze over, he's out to fucking lunch. You did this Prologus.
23GOD (GM): Fuhrer sees into the distant future, witnessing a massive wasteland filled with nothing but darkness, Asteroth and The Noble One stand above him, their voices unheard by him.
24
25A skeleton is trying to play rock paper scissors with Cyril but he keeps yelling what he's going to throw before he throws it and then dropping his hand.
26
27Fuhrer coughs, that doesn't look good. He makes an attempt to focus.
28Fuhrer:
29Fuhrer rolls for Initiative
30Result 103
31
32Cyril Marcell has tried to teach the skeleton for the past 20 minutes.
33GOD (GM): Fuhrer sees further, an empty seat that radiates with power, the unlimited possibilities that surround it slowly seeping into his very being. Though he has never seen the chair it feels familiar, as if he had always known and yearned for that chair, a voice saying "Claim your rightful spot" repeating in the back of his mind.
34
35Fuhrer clears his throat.
36Fuhrer: "ALRIGHTY THEN!"
37
38Fuhrer 's eyes have appeared to go back to normal, he sits straight up.
39Fuhrer: "We're in for a wild ride today bud."
40"Carlton!"
41The Professional: "Yes mein Fuhrer?"
42Fuhrer: "A cup of water, please!"
43
44The Professional "With pleasure!"
45
46The Professional walks over to the water cooler to get some water before walking to Fuhrer to give him said cup.
47
48Fuhrer takes the cup and gives it the good sipp,damn that shit was good.
49Fuhrer: "Thank you Carlton, I will have a sandwich prepared for you in a few moments."
50The Professional: !
51Fuhrer: "Hopefully nothing absolutely terrible happens within the next few moments."
52Prologus: "Please, I will unlock your hidden potential, just stop talking about Cyril for five seconds."
53Ultimate Ganesha: "Im just saying, he's asking for it!"
54Fuhrer: Inhales
55
56Fuhrer decides to just watch.
57Ultimate Ganesha: "Im not saying that french people have very rapable bodies but Cyril is the special kind. A neck that I can easily wrap my hands around and don't get me started on hi-"
58Prologus: "In the name of all conceptual beings."
59"Please."
60"Stop talking."
61
62The Professional sighs.
63
64Fuhrer sighs significantly harder.
65The Professional: "I know it's weird to say this mein Fuhrer but it's situations like these that make this short term peace actually worth it, even though the world is steadily falling into chaos I can always trust you all to make things fun."
66
67The Professional 's phone rings.
68Fuhrer: "Chaos, you say?"
69"You can take that, Carlton."
70
71The Professional "Ah yes, this is Carlton Ba-" The moment Carlton goes to take the phone the call drops, the battery power dieing.
72The Professional: "The phone's dead! Ganesha!"
73Fuhrer: "Well, that's comforting."
74Ultimate Ganesha: "CARLTON I AM NOT A RAPIST!"
75
76Ultimate Ganesha jabs Carlton in the chest, Carlton passing out.
77Fuhrer: Pounds his fucking head on the god damn desk.
78"If only some force of god could stop this."
79Prologus: "I'll fix this..."
80Fuhrer: "Thank you, Prologus."
81
82Prologus restarts Carlton's vitals.
83Fuhrer: "I often wonder what I'd do without you, and the answer is kill myself."
84Prologus: "I figure as much, however so long as I'm here there will be no need for tha-"
85
86Liquid crashes through the window.
87
88Fuhrer feels some palpitations coming on.
89
90Fuhrer fuckening stares at his window.
91
92Fuhrer then stares at Liquid.
93Fuhrer: "That was a stained glass windows, that cost, 1 million Fuhrer Bucks."
94
95Fuhrer sighs.
96Fuhrer: "So."
97"How can I help you?"
98
99A skeleton thinks inflation sure is a bitch
100Liquid: "I am going to cut right to the chase."
101
102Liquid pulls out a gun.
103
104Fuhrer also pulls out a gun.
105
106Fuhrer pulls out two guns as a matter of fact.
107Liquid: "Looks like we're at a standoff."
108
109A skeleton has a sit-in
110Fuhrer: "I mean, we could just both put down our guns and speak calmly, that's certainly a plausible option."
111
112Fuhrer hears a spooky music change.
113Liquid: "Im afraid we can't exchange pleasantries this time around."
114
115Liquid pulls the trigger.
116
117Ultimate Ganesha blocks the bullets.
118
119Fuhrer fuckening shits himself at how fast Ganesha just moved.
120Fuhrer: "Sadly, it seems you've activated my trap card, It's rape!"
121
122Fuhrer stands up and dusts off his pants.
123Liquid: "I've come prepared for something like that."
124
125Liquid snaps his fingers.
126Fuhrer: "N-NANI!?"
127
128A skeleton is on standby
129Fuhrer: "Skeleton, come to my side!"
130
131A skeleton is having some trouble
132Fuhrer: "Ganesha, it appears as though we're both in for a rough day."
133A skeleton: "Hola!"
134"You rang my skelephone?"
135Fuhrer: "Fight with me!"
136Ultimate Ganesha: "I really don't like all of these Me around here. Feeling mighty uncomfortable."
137A skeleton: "I didn't know you could be everywhere at once too!"
138
139Cyril Marcell `"NOW YOU KNOW HOW I FEEL, BITCH."
140A skeleton: "That's no fair."
141Liquid: "I managed to snag myself a few Horus models, they are alot more effective and obedient that a failed one like yourself, Ganesha."
142Fuhrer: "!"
143"Failed?"
144"I believe that to be a lie, Liquid."
145Liquid: "Ganesha was part of a project to create a powerful, obedient super weapon. One that could always evolve. They used Midas's genes as the base and most of them worked perfectly except for her ofcourse, her emotions are far too unstable. In addition her link is significantly loo to that of Midas, so low it's almost shameful."
146"However...You still have another chance Ganesha. You can make up for your failures."
147Liquid uses Empathy
148Level 99
149Roll 201
150Specializations
151Fuhrer: "Ganesha has failed nothing."
152A skeleton: "Somewhere, a snake has gone blind."
153
154Fuhrer hops onto his fucking desk.
155Fuhrer: "You can break into my office."
156"You can shoot at me all you'd like."
157"But the moment you attempt to fuck with my friends."
158"Is the moment you start to really fucking piss me off."
159Fuhrer has Mad Enhancement
160Value 99999
161Details Something has truly snapped within Fuhrer. He no longer has a concept of collateral damage, it would be best for his party to stick behind him. All enemies that he is not primarily focused on (I.E Peons, people who are not his primary targets deal significantly reduced damage to him and take significantly more from him.)
162
163When factoring damage done to such enemies by Fuhrer, factor in an additional 50% damage increase. When factoring damage dealt to Fuhrer by these enemies, reduce it by 50%. This applies to any and all things done to him by enemies that he is not primarily focused on.
164
165When Fuhrer finds his target, this kicks into overdrive. Going into an emotionless, quiet state, he will not speak, nor will he listen to reason. He will act even more erratically and actively try to cause collateral damage.
166
167Fuhrer 's eyes are burning fucking red.
168
169Liquid sighs and shakes his head. "It looks like there's just no convincing you lot."
170
171A skeleton feels some sort of deep respect for Fuhrer.
172Fuhrer: "Be a man and come out of hiding."
173GOD (GM): Enter the heat of battle...
174Go for it!
175A skeleton: "A~waiting orders, Sir!!!"
176Fuhrer: "Replicate, keep the peons busy, I have my own plans."
177Fuhrer uses Psionics
178Level 99
179Roll 281
180Specializations Check: Fuhrer has been taught the basics of Psionics and has expanded upon it with his own rudimentary knowledge. This check is rolled in order to perceive ambiguous surroundings, discern mysteries, or break free from mental status effects.
181rolling 1d10
182(
1835
184)
185= 5
186"COME OUT YOU FUCKING BITCH!"
187A skeleton: "Commencing!"
188The Infinity Knight uses Infinity (Fake)
189Level 50
190Roll (61)
191Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
192
193As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
194The Infinity Knight uses Infinity (Fake)
195Level 50
196Roll (57)
197Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
198
199As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
200The Infinity Knight uses Helping Hand
201Level 5
202Roll 150
203Specializations Wield up to an infinite number of hands for any purpose.
204The Infinity Knight can use this skill to empower his or another person's next physical action.
205
206If used on himself: Allow one extra action next turn.
207
208If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
209
210On critical success, add two more effects in order.
211On above average, add one extra effect in order.
212On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
213The Infinity Knight uses Helping Hand
214Level 5
215Roll 154
216Specializations Wield up to an infinite number of hands for any purpose.
217The Infinity Knight can use this skill to empower his or another person's next physical action.
218
219If used on himself: Allow one extra action next turn.
220
221If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
222
223On critical success, add two more effects in order.
224On above average, add one extra effect in order.
225On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
226rolling 1d10
227(
2285
229)
230= 5
231
232Ultimate Ganesha is lost in thought, looking at the clones.
233Fuhrer: "THERE CAN BE ONLY ONE"
234Prologus: rolling 1d100
235(
23625
237)
238= 25
239"Fuhrer, I am boosting your strength."
240Fuhrer: "Excellent."
241
242Prologus has given Fuhrer +5 to attack power.
243Fuhrer: "Thank you."
244
245The Professional loosens his tie a bit.
246The Professional:
247Carlton "The Professional" Banks attacks with Shash Strike
248Attack 406
249Damage 150
250rolling 1d20
251(
25216
253)
254= 16
255rolling 1d20
256(
2572
258)
259= 2
260rolling 1d20
261(
2627
263)
264= 7
265rolling 1d100
266(
26735
268)
269= 35
270Liquid: "You pathetic tools, all of you are useless!!"
271"It looks like i'll have to handle this myself."
272Fuhrer: "Just. Like, You."
273A skeleton: "I am a skeleton!"
274"I am too!"
275Fuhrer: "You are the greatest skeleton."
276"HIT ME!"
277Liquid:
278Liquid uses Lunaris
279Level 99
280Roll (205)
281Variables A unique form of Psionics, allowing the user to control gravity as well as automatically implement Energon Natures onto a target. When this power is used, he can declare any area within a certain distance to be the center point of his abilities, if not rolled, the center will automatically be him.
282
283Bad Roll: No Change
284Average: 30ft radius
285Above Average: 60ft radius
286Critical: 80ft radius
287Fuhrer: "THROW A PUNCH, BE A MAN, GIVE ME A HUG, BROTHER."
288"YOU FUCKING COWARD."
289Liquid: "Unlike you, I am no petty untermench. I shall not sully my gentlemanly hands on your ilk."
290Fuhrer: "Petty?"
291Liquid:
292Liquid attacks with Crimson
293Attack 91
294Damage 75
295Fuhrer: "Keep them busy, just like I said, skeleton."
296Fuhrer uses Psychoport
297Level 5
298Roll 189
299Specializations Instant Action: This power instantly transports you to a designated destination, which may be as distant as 50ft per manifester level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three manifester levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth.
300"HOW ARE YOU!?"
301Liquid:
302Liquid attacks with Woke Strike
303Attack 91
304Damage 183
305Fuhrer:
306Fuhrer uses W O K E SHNURRBART/Pocket Sand
307Level 5
308Roll (59)
309Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
310
311Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
312
313Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
314
315Critical Failure: Miss
316Below Average: 10 dmg 1 turn blind
317Average: 25 dmg 2 turn blind
318Above average: 50 dmg 3 turn blind
319Crit Roll: 75 dmg 4 turn blind
320
321But wait, there's more!
322The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
323Liquid: rolling 1d100
324(
32592
326)
327= 92
328Fuhrer: rolling 1d10
329(
3303
331)
332= 3
333Fuhrer attacks with Reichskanzler
334Attack 104
335Damage 147
336rolling 1d20+5
337(
33817
339)+5
340= 22
341Liquid: rolling 1d10
342(
3437
344)
345= 7
346
347Fuhrer drops his guns.
348Fuhrer: Keeps the knife out.
349A skeleton: "Commencing reiterating!"
350The Infinity Knight uses Infinity (Fake)
351Level 50
352Roll (61)
353Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
354
355As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
356The Infinity Knight uses Diabolical Display
357Level 10
358Roll 155
359Specializations The Infinity Knight makes some obscene gestures and says something asinine. The act is more a distraction that any real threat.
360
361All enemies within 20ft roll 1d10 to resist Taunt for 1d6 amount of turns.
362The Infinity Knight gains +2 to all rolls while there is any enemy taunted by this effect.
363
364A skeleton Check out my dick!
365
366Fuhrer gives the skeleton a thumbs up!
367
368Fuhrer is still mega pissed though.
369
370A skeleton clacks it's jaw and pelvic thrusts straight up.
371GOD (GM): rolling 4d10
372(
3737
374+
3755
376+
3779
378+
3794
380)
381= 25
382A skeleton: "Niggers!"
383rolling 1d6
384(
3851
386)
387= 1
388"..."
389The Infinity Knight uses Helping Hand
390Level 5
391Roll 153
392Specializations Wield up to an infinite number of hands for any purpose.
393The Infinity Knight can use this skill to empower his or another person's next physical action.
394
395If used on himself: Allow one extra action next turn.
396
397If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
398
399On critical success, add two more effects in order.
400On above average, add one extra effect in order.
401On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
402The Infinity Knight uses Infinity Clench
403Level 10
404Roll 155
405Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
406
407On critical success, bite the motherfucker. Roll 1d6 for damage out of a base 50.
408The Infinity Knight uses Helping Hand
409Level 5
410Roll 156
411Specializations Wield up to an infinite number of hands for any purpose.
412The Infinity Knight can use this skill to empower his or another person's next physical action.
413
414If used on himself: Allow one extra action next turn.
415
416If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
417
418On critical success, add two more effects in order.
419On above average, add one extra effect in order.
420On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
421
422Ultimate Ganesha clenches her head, gritting her teeth. The more she stared at them, their docile expressions, their willingness to simply take orders...It slowly began to fill her with rage...
423
424Ultimate Ganesha 's golden body slowly begins to change to a silver color.
425Fuhrer: "Excellent."
426Ultimate Ganesha: "I am done with you clones, and I am done living up to the expectation of Midas..."
427"I am not Horus...."
428"I am Ganesha, Goddess of The Hunt. Now let me show you how I feed!!!!"
429
430Fuhrer is starting to feel palpitations.
431Ganesha: "Fear me!!!!"
432rolling 100
433100
434= 100
435
436Fuhrer even feels sorta spooked.
437SK-607: haha nigga you're gonna get boss syndrome and die in like 10 seconds
438
439Ganesha cackles, the woman clenching her fists, her gleaming silver body shining under the light, her eyes radiating with a bright violet glow.
440Ganesha:
441Ganesha attacks with Carnage Beam
442Attack 104
443Damage 100
444Fuhrer: "You should have held your tongue, Liquid."
445Liquid: "What the hell!? That power!! It's impossible!!!"
446Fuhrer: "NOTHING IS IMPOSSIBLE."
447Prologus: "It's time to show these peons how work is accomplished."
448
449Prologus removes his cloak.
450Fuhrer: >:)
451The Professional: "It looks like i'll have to come with an idea as well."
452"I may not be a concept, I may not be a psion..."
453"But..."
454"I am..."
455"THE TABLE"
456"Hold the e."
457Fuhrer: "HOLDING THE E COMMENCING!"
458"The Table."
459GOD (GM): rolling 4d10
460(
4619
462+
4638
464+
4658
466+
4673
468)
469= 28
470Horus attacks with Carnage Beam
471Attack 109
472Damage 100
473Ganesha attacks with WOKE Counter
474Attack 108
475Damage 25
476Fuhrer: "Woke."
477Ganesha: rolling 1d100+60
478(
4791
480)+60
481= 61
482GOD (GM): rolling 1d20
483(
4847
485)
486= 7
487Liquid:
488Liquid uses Crush
489Level 99
490Roll 210
491Specializations Action: Liquid can bring the force of gravity down on a target's body, causing them to suffer a 50DM DOT that increases by 5 with each turn that passes. Max movement distance is reduced by 5 each turn, in addition to attack and accuracy taking a -5 penalty.
492
493Liquid brings the force of gravity down on Fuhrer.
494Fuhrer:
495Fuhrer uses Diplomatic Tactics: Falcon One
496Level 6
497Roll (184)
498Variables 1 Day: Fuher can call in a sniper to kill an enemy with skilled precision. If the roll of this skill fails, nullify the skill.
499Fuhrer uses Deadass
500Level 1
501Roll 57
502Specializations Action: Allows the Fuhrer to fan the hammer of whatever gun he is using. This only counts towards pistols. Not susceptible to failed rolls.
503rolling 3d10
504(
50510
506+
5072
508+
5099
510)
511= 21
512Liquid:
513Liquid uses Push
514Level 0
515Roll 5
516Specializations Check: Liquid can use the power of gravity to send a blunt wave of force pushing outward, causing all projectiles and enemies to go flying back from him. Deal 80DM to all targets affected by this. This check counts as a block.
517
518Fuhrer never drops his trusty panzer sheik.
519Fuhrer: Shout out to Booze King.
520Fuhrer uses Dazed and Confused
521Level 1
522Roll 182
523Specializations This action is instant if Fuhrer is already within the range of his target (5ft), if not moving and using it takes up his attack turn.
524This combines a W O K E Schnurbart roll as well as an intimidation roll, causing the user to roll 2d20s (1 for Blind duration, 1 for Mental Status effect)
525
526Roll 2d20s (The first counting for a blind, the second counting for a confusion/fear/root/stun)
527
528Blind Duration based on roll:
529Crit fail: None
530Below Average: 1
531Average: 2
532Above Average: 3
533Crit: 3 +Bleed
534
535Mental Status Effect Rolls:
536Crit fail: None
537Below Average: Confusion
538Average: Fear
539Above Average: Root
540Crit: Stun
541A skeleton:
542The Infinity Knight uses Infinity (Fake)
543Level 50
544Roll (57)
545Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
546
547As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
548The Infinity Knight uses Infinity (True)
549Level 99
550Roll (1000000094)
551Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
552The Infinity Knight uses Lockjaw
553Level 10
554Roll 154
555Specializations The skeleton has rather sharp teeth. Deal 150 damage.
556
557On Critical Success, causes bleed, stun, and broken limb.
558On Above Average, causes bleed and stun.
559On Average, causes bleed.
560On Critical Failure, take recoil damage.
561"Fuc
562The Infinity Knight uses Lockjaw
563Level 10
564Roll 160
565Specializations The skeleton has rather sharp teeth. Deal 150 damage.
566
567On Critical Success, causes bleed, stun, and broken limb.
568On Above Average, causes bleed and stun.
569On Average, causes bleed.
570On Critical Failure, take recoil damage.
571
572Fuhrer claps.
573A skeleton:
574The Infinity Knight uses Infinity Clench
575Level 10
576Roll 160
577Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
578
579On critical success, bite the motherfucker. Roll 1d6 for damage out of a base 50.
580The Infinity Knight uses Lockjaw
581Level 10
582Roll 158
583Specializations The skeleton has rather sharp teeth. Deal 150 damage.
584
585On Critical Success, causes bleed, stun, and broken limb.
586On Above Average, causes bleed and stun.
587On Average, causes bleed.
588On Critical Failure, take recoil damage.
589The Infinity Knight uses Lockjaw
590Level 10
591Roll 159
592Specializations The skeleton has rather sharp teeth. Deal 150 damage.
593
594On Critical Success, causes bleed, stun, and broken limb.
595On Above Average, causes bleed and stun.
596On Average, causes bleed.
597On Critical Failure, take recoil damage.
598The Infinity Knight uses Lockjaw
599Level 10
600Roll 157
601Specializations The skeleton has rather sharp teeth. Deal 150 damage.
602
603On Critical Success, causes bleed, stun, and broken limb.
604On Above Average, causes bleed and stun.
605On Average, causes bleed.
606On Critical Failure, take recoil damage.
607The Infinity Knight uses Diabolical Display
608Level 10
609Roll 158
610Specializations The Infinity Knight makes some obscene gestures and says something asinine. The act is more a distraction that any real threat.
611
612All enemies within 20ft roll 1d10 to resist Taunt for 1d6 amount of turns.
613The Infinity Knight gains +2 to all rolls while there is any enemy taunted by this effect.
614"Clackity clack who wants to fuck my ass?"
615GOD (GM): rolling 1d10
616(
6173
618)
619= 3
620A skeleton: "That didn't even rhyme you moron."
621rolling 1d6
622(
6231
624)
625= 1
626GOD (GM): rolling 2d10
627(
6287
629+
6306
631)
632= 13
633A skeleton: "Well fuck you then!"
634
635Fuhrer shrugs.
636GOD (GM):
637Carlton "The Professional" Banks attacks with Gigantic Shining Wizard
638Attack 404
639Damage 499
640rolling 1d10
641(
6426
643)
644= 6
645rolling 1d10
646(
6473
648)
649= 3
650rolling 3d10
651(
6528
653+
6549
655+
6567
657)
658= 24
659Horus Clone attacks with Carnage Beam
660Attack 106
661Damage 100
662Fuhrer:
663Fuhrer uses Close-Quarters Combat (CQC)
664Level 10
665Roll 66
666Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
667GOD (GM):
668Horus Clone uses Prehensile Limbs
669Level 99
670Roll 206
671Specializations Check/Instant Action: Allows her to grapple from 40ft away, if her opponent is in close range the grapple cannot fail.
672Horus Clone uses Brawl
673Level 99
674Roll 204
675Specializations Quick and swift, she uses her limbs to deal fatal strikes. This cannot fail the next turn if the one grappled fails to escape.
676Fuhrer: :>(
677>:(
678
679Liquid pulls out a gun.
680Liquid: "You're strong...But you have yet to see the peak of psionic power."
681
682Liquid places the gun to his head.
683Fuhrer: ?
684Liquid: "I call upon your eternal power, oh reaper of souls, oh feaster of hope. Come"
685"THANATOS!!"
686
687Fuhrer begins to breath heavily, he is beyond fuckening pissed.
688
689Liquid laughs loudly, clenching his gun as his body radiates with spectral power.
690Fuhrer: "What is that?"
691Liquid: "Now you understand how much power I possess...Now you understand how above you and your pathetic ilk I am....This is my Eidolan, Thanatos."
692A skeleton: "Ei-...dolan?"
693Fuhrer: "YOU. ARE. A. TOY."
694Viktoria Herzeleid: nigga pls
695Liquid: "Now bear witness to it's vast strength! Thanatos, strike the mech down!!"
696Fuhrer: "CARLTON!"
697Thanatos:
698Thanatos attacks with Mamudoon
699Attack 402
700Damage 100
701Fuhrer: !"
702The Professional: "D-Damnit...My.....My brother didn't give me a hug!!!"\
703Fuhrer:
704Fuhrer has a burning desire to avenge Carlton "The Professional" Banks.
705Value 3
706Details
707Thanatos:
708Thanatos has become even stronger.
709Value 99
710Details The more it kills, the greater the mythology becomes.
711Fuhrer:
712Fuhrer uses Psychoport
713Level 5
714Roll 184
715Specializations Instant Action: This power instantly transports you to a designated destination, which may be as distant as 50ft per manifester level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three manifester levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth.
716Fuhrer uses Through the Hole
717Level 1
718Roll 55
719Specializations Not applicable to failure
720
721Fuhrer can only use this attack on himself, subsequently, if someone attempts and succeeds to follow him into the hole, they will be killed automatically.
722
723By using his Steel Ball, Fuhrer is able to suck his body into the infinite "location" in which the spiral spins into its smallest possible point. Anything other than Fuhrer's body is destroyed by entering through the infinite hole.Fuhrer is also able to send a part of his body through the hole, moving it away from his body. This way he can shoot from different directions, by sending his hands or fingers through the holes.
724
725Alternatively, Fuhrer can use this as a means of transportation, allowing him to travel 10 ft past his maximum range and still take movement 25ft => 35 ft.
726
727If Fuhrer attacks either by shooting out of the hole or by teleporting through it, these attacks count as stealth attacks.
728
729Fuhrer must wait 1 turn before sending parts of himself through the hole and must wait 3 after moving.
730Fuhrer uses Close-Quarters Combat (CQC)
731Level 10
732Roll 68
733Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
734rolling 1d20+5
735(
73617
737)+5
738= 22
739Thanatos:
740Liquid uses Push
741Level 99
742Roll 107
743Specializations Check: Liquid can use the power of gravity to send a blunt wave of force pushing outward, causing all projectiles and enemies to go flying back from him. Deal 80DM to all targets affected by this. This check counts as a block.
744Fuhrer:
745Fuhrer uses W O K E SHNURRBART/Pocket Sand
746Level 5
747Roll (60)
748Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
749
750Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
751
752Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
753
754Critical Failure: Miss
755Below Average: 10 dmg 1 turn blind
756Average: 25 dmg 2 turn blind
757Above average: 50 dmg 3 turn blind
758Crit Roll: 75 dmg 4 turn blind
759
760But wait, there's more!
761The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
762Liquid:
763Liquid attacks with Woke Strike
764Attack 90
765Damage 183
766Liquid attacks with Woke Strike
767Attack 87
768Damage 183
769rolling 1d100
770(
77152
772)
773= 52
774Fuhrer: rolling 1d10
775(
7762
777)
778= 2
779rolling 1d10
780(
7812
782)
783= 2
784INAUDIBLE MUTTERING
785Fuhrer uses Sleight of Hand
786Level 1
787Roll 184
788Specializations Instant Action: Pick-pocketing, drawing weapons in secret.
789Fuhrer uses The First Bomb
790Level 5
791Roll 192
792Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
793
794The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
795
796Crit fail = 10
797Below Avg = 25
798Average = 50
799Above Avg = 75
800Crit = 100 + Stun for 1 turn.
801Fuhrer: "THROW THE BONES"
802A skeleton: "FUCKING WHAT?"
803Fuhrer: "FUCK EM UP!"
804A skeleton: "BETTER"
805Fuhrer: "SPOOGE ON EM"
806A skeleton: "CAN I EVEN DO THAT?"
807Fuhrer: "YOU CAN DO WHATEVER YOU PUT YOUR MIND TO, I BELIEVE IN YOU, SKELETON!"
808A skeleton:
809The Infinity Knight uses Infinity (True)
810Level 99
811Roll (1000000094)
812Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
813The Infinity Knight uses Infinity (Fake)
814Level 50
815Roll (56)
816Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
817
818As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
819The Infinity Knight uses Lockjaw
820Level 10
821Roll 158
822Specializations The skeleton has rather sharp teeth. Deal 150 damage.
823
824On Critical Success, causes bleed, stun, and broken limb.
825On Above Average, causes bleed and stun.
826On Average, causes bleed.
827On Critical Failure, take recoil damage.
828The Infinity Knight uses Lockjaw
829Level 10
830Roll 158
831Specializations The skeleton has rather sharp teeth. Deal 150 damage.
832
833On Critical Success, causes bleed, stun, and broken limb.
834On Above Average, causes bleed and stun.
835On Average, causes bleed.
836On Critical Failure, take recoil damage.
837The Infinity Knight uses Lockjaw
838Level 10
839Roll 160
840Specializations The skeleton has rather sharp teeth. Deal 150 damage.
841
842On Critical Success, causes bleed, stun, and broken limb.
843On Above Average, causes bleed and stun.
844On Average, causes bleed.
845On Critical Failure, take recoil damage.
846The Infinity Knight uses Infinity (Fake)
847Level 50
848Roll (57)
849Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
850
851As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
852A skeleton:
853The Infinity Knight uses Helping Hand
854Level 5
855Roll 148
856Specializations Wield up to an infinite number of hands for any purpose.
857The Infinity Knight can use this skill to empower his or another person's next physical action.
858
859If used on himself: Allow one extra action next turn.
860
861If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
862
863On critical success, add two more effects in order.
864On above average, add one extra effect in order.
865On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
866rolling 1d10
867(
86810
869)
870= 10
871The Infinity Knight uses Helping Hand
872Level 5
873Roll 147
874Specializations Wield up to an infinite number of hands for any purpose.
875The Infinity Knight can use this skill to empower his or another person's next physical action.
876
877If used on himself: Allow one extra action next turn.
878
879If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
880
881On critical success, add two more effects in order.
882On above average, add one extra effect in order.
883On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
884rolling 1d10
885(
8864
887)
888= 4
889The Infinity Knight uses Helping Hand
890Level 5
891Roll 155
892Specializations Wield up to an infinite number of hands for any purpose.
893The Infinity Knight can use this skill to empower his or another person's next physical action.
894
895If used on himself: Allow one extra action next turn.
896
897If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
898
899On critical success, add two more effects in order.
900On above average, add one extra effect in order.
901On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
902The Infinity Knight uses Helping Hand
903Level 5
904Roll 150
905Specializations Wield up to an infinite number of hands for any purpose.
906The Infinity Knight can use this skill to empower his or another person's next physical action.
907
908If used on himself: Allow one extra action next turn.
909
910If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
911
912On critical success, add two more effects in order.
913On above average, add one extra effect in order.
914On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
915A skeleton:
916The Infinity Knight uses Collect Bones
917Level 99
918Roll 244
919Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
920
921On Critical Success, gain 25% extra max hp
922On Average/Above, gain 80 extra max hp
923On Critical Failure, null ability and kill the clone.
924The Infinity Knight uses Collect Bones
925Level 99
926Roll 243
927Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
928
929On Critical Success, gain 25% extra max hp
930On Average/Above, gain 80 extra max hp
931On Critical Failure, null ability and kill the clone.
932The Infinity Knight uses Collect Bones
933Level 99
934Roll 242
935Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
936
937On Critical Success, gain 25% extra max hp
938On Average/Above, gain 80 extra max hp
939On Critical Failure, null ability and kill the clone.
940Fuhrer: "An excellent gesture, my skeletal friends!"
941
942A skeleton steps back
943
944A skeleton all of them
945A skeleton:
946The Infinity Knight has Potential Dispersal
947Value 5
948Details Limit max clones possible to 13. Damage dealt by clones only adds +1 to the Limit meter no matter what the attack. When above 10, no more limit break meter can be gained.
949GOD (GM): rolling 3d10
950(
9511
952+
9531
954+
9552
956)
957= 4
958Thanatos:
959Thanatos attacks with One Shot Kill
960Attack 410
961Damage 175
962rolling 1d100
963(
9644
965)
966= 4
967Fuhrer: rolling 1d10+3
968(
9698
970)+3
971= 11
972
973Fuhrer dodges with grace.
974
975Fuhrer seems less pissed, or maybe the pain is starting to overshadow his anger?
976Thanatos:
977Thanatos has begun holding it's sword at the ready.
978Value 99
979Details This is a declaration.
980
981Fuhrer doesn't know. Shit is getting dark and trippy.
982Fuhrer:
983Fuhrer has Flashfowards
984Value 999
985Details In incredibly irregular intervals, images of the future will flood Fuhrer's vision, occupying his thoughts. If he is in combat, this will take up his turn. He can also roll initiative to perceive the image properly. When not in combat, it will disrupt his current chain of thought...What does this all mean? What will he do with it all?
986GOD (GM): Fuhrer has a vision, a massive black dragon moving around a dark blue scape, it brings forth the power of Fuhrer's true self, speaking in a tongue that he cannot understand yet somehow grasp the concepts of the being's words.
987Fuhrer:
988Fuhrer rolls for Initiative
989Result 103
990GOD (GM): Fuhrer sees his own body, collapsed on the ground, blood slowly staining the hardwood floors underneath him, the loud howling laughter of Liquid heard in the background.
991Fuhrer: ANGERY MUMBLING
992"SKELETONS"
993"GIVE LIQUID A TASTE OF HIS OWN FUCKING MEDICINE, FUCK. HIM. UP."
994A skeleton: "Say."
995"No."
996"Mo~re!!!"
997The Infinity Knight uses Infinity (Fake)
998Level 50
999Roll (56)
1000Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1001
1002As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1003The Infinity Knight uses The Skeleton Train!
1004Level 10
1005Roll 158
1006Specializations Toot!
1007
1008When there are more than three Infinity Knights active at once within 15 feet of the original, arrange into a straight line and charge forward, stunning any foes hit. If there are more than 4, widen the line. Treat enemy dodge roll as half.
1009
1010On critical skill check, knock targeted enemies down and trample them, dealing 100x#of skeletons.
1011On above average skill check, trample enemies and deal (# of skeletons)d100 in damage.
1012On average, crash into the target and scatter in random directions.
1013On critical failure, the skeletons trip over each other and only travel 15ft. Kill all non perfect clones and deal 1d100 damage to any enemies caught in the crossfire.
1014Fuhrer: "TOOT TOOT LIQUID"
1015GOD (GM):
1016Liquid uses Push
1017Level 99
1018Roll 110
1019Specializations Check: Liquid can use the power of gravity to send a blunt wave of force pushing outward, causing all projectiles and enemies to go flying back from him. Deal 80DM to all targets affected by this. This check counts as a block.
1020
1021A skeleton army is incredibly sad
1022
1023Fuhrer is too.
1024A skeleton:
1025The Infinity Knight has Nothing but Bones
1026Value 10
1027Details Upon taking physical damage, collapse into a heap. The Infinity Knight is completely immobilized for 1 turn. Does not stack. Wipe all debuffs upon recovering.
1028
1029A skeleton is quite bad at taking hits.
1030The Infinity Knight uses Infinity (True)
1031Level 99
1032Roll (1000000098)
1033Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
1034The Infinity Knight uses Collect Bones
1035Level 99
1036Roll 243
1037Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
1038
1039On Critical Success, gain 25% extra max hp
1040On Average/Above, gain 80 extra max hp
1041On Critical Failure, null ability and kill the clone.
1042The Infinity Knight uses Infinity (Fake)
1043Level 50
1044Roll (52)
1045Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1046
1047As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1048The Infinity Knight uses Infinity (Fake)
1049Level 50
1050Roll (59)
1051Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1052
1053As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1054The Infinity Knight uses Infinity (Fake)
1055Level 50
1056Roll (54)
1057Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1058
1059As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1060
1061A skeleton hates life and is glad he is dead
1062A skeleton:
1063The Infinity Knight uses Collect Bones
1064Level 99
1065Roll 247
1066Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
1067
1068On Critical Success, gain 25% extra max hp
1069On Average/Above, gain 80 extra max hp
1070On Critical Failure, null ability and kill the clone.
1071The Infinity Knight uses Diabolical Display
1072Level 10
1073Roll 156
1074Specializations The Infinity Knight makes some obscene gestures and says something asinine. The act is more a distraction that any real threat.
1075
1076All enemies within 20ft roll 1d10 to resist Taunt for 1d6 amount of turns.
1077The Infinity Knight gains +2 to all rolls while there is any enemy taunted by this effect.
1078
1079A skeleton does the lawnmower and yells about minorities failing at ball sports.
1080Fuhrer: Bond with Fuhrer +1
1081GOD (GM): rolling 3d10
1082(
10831
1084+
10851
1086+
10879
1088)
1089= 11
1090A skeleton: rolling 2d6
1091(
10926
1093+
10944
1095)
1096= 10
1097"Yeehaw!"
1098Prologus (True Form): "It's finally done charging."
1099Fuhrer: "Well, my office is about to explode."
1100Prologus (True Form):
1101Narccisius Prologus uses Cloud Mind
1102Level 5
1103Roll 1013
1104Specializations Instant Action: You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind.
1105Narccisius Prologus has has awakened Fuhrer's hidden power.
1106Value 99
1107Details
1108Fuhrer: "!"
1109Prologus (True Form): "It will not occur yet, but you need not thank me."
1110
1111Fuhrer FEELS LIKE HE JUST GOT SET ON FUCKING FIRE
1112
1113Fuhrer IS ON FIRE
1114Ganesha:
1115Ganesha uses Cull Terrified
1116Level 99
1117Roll 206
1118Specializations Instant Action: Once per day, kill all targets who possess Fear.
1119A skeleton: "o."
1120Fuhrer: "I was right."
1121Ganesha: "Bang bang, yer dead. Brush your teeth and go to bed."
1122A skeleton: "You know, I was just gonna bite them to death, but that works too."
1123Fuhrer: "Thank you, Ganesha."
1124"You too, Skeleton."
1125
1126A skeleton sieg heil!
1127Ganesha: "Now we can all bite to death that twink in the corner."
1128"FOR CARLTON!!!!"
1129
1130Fuhrer Nazi Salute-
1131Fuhrer: "FOR CARLTOOOOOOOON!!!!!!!!"
1132A skeleton: "I just hope he's not all veiny."
1133Fuhrer:
1134Fuhrer has a burning desire to avenge Carlton "The Professional" Banks.
1135Value 3
1136Details
1137Ganesha:
1138Thanatos attacks with One Shot Kill
1139Attack 405
1140Damage 175
1141Thanatos: rolling 1d100
1142(
114386
1144)
1145= 86
1146Fuhrer: rolling 1d10+3
1147(
11484
1149)+3
1150= 7
1151"THANK YOU SKELETON!"
1152Fuhrer uses The First Bomb
1153Level 5
1154Roll 188
1155Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
1156
1157The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
1158
1159Crit fail = 10
1160Below Avg = 25
1161Average = 50
1162Above Avg = 75
1163Crit = 100 + Stun for 1 turn.
1164rolling 1d20
1165(
11665
1167)
1168= 5
1169
1170Fuhrer clenches his fucking chest.
1171Fuhrer: "I think I'm having a heart attack."
1172Fuhrer uses Psychoport
1173Level 5
1174Roll 188
1175Specializations Instant Action: This power instantly transports you to a designated destination, which may be as distant as 50ft per manifester level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three manifester levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth.
1176Fuhrer uses Pistol Whip
1177Level 99
1178Roll 158
1179Specializations Action: Roll 1d20, deal +Stun upon critical roll dealt with a gun.
1180rolling 1d20+10
1181(
11823
1183)+10
1184= 13
1185
1186Fuhrer fucking collapses.
1187Seth: "The Eidolan is the means by which all is revealed..."
1188
1189Fuhrer stands slowly, there's a gun in his hand, not the Pazer Sheik, nor the Blood Mary, this one is different, Pure Red, an Swastika design on the barrel, the sight, the Iron Cross.
1190
1191Fuhrer squints as he looks down the barrel, it doesn't appear to shoot bullets, most peculiar.
1192Seth: "Now then....Call forth my name, the one etched within your very existence...."
1193
1194Fuhrer closes his eyes, he raises the gun to his head before calling out, reaching deep into the seas of his soul.
1195Fuhrer: "SETH!"
1196
1197Fuhrer pulls the fucking trigger.
1198Fuhrer: "Well then, Liquid, it appears we're on the same level now."
1199"Tell me, does it frighten you?"
1200Liquid: "D-DAMN YOU!! YOU WEREN'T SUPPOSED TO HAVE THIS ABILITY. IT WAS MY DAMNIT!!!"
1201MINE
1202Fuhrer: "There's that childish attitude I remember."
1203
1204Fuhrer smirks and begins to repeat him in a mocking tone.
1205Fuhrer: "MINE MINE MINE MINE MINE"
1206Liquid: "Thanatos, destroy that pathetic dragon!"
1207Thanatos uses Door of Hades
1208Level 99
1209Roll (1103)
1210Variables Action: The strongest ability in his arsenal, ripping and tearing open the veil between the physical world and The Energon Grid, causing a projectile of raw, chaotic energon to spill forth. Roll 1d100 to Instantly kill all enemies.
1211Fuhrer: "Try again!"
1212Liquid: "What the...My energon....WHY ISN'T IT RESPONDING TO MY ENERGON!"
1213Fuhrer: "You've exhausted your resources, Liquid, lost your cool far too early into the game, you should try harder next time."
1214"OH WAIT!"
1215"THERE WON'T BE A NEXT TIME!"
1216"First off."
1217"Seth, the initial problem here is that there appears to be an ugly bitch protecting my brother. please, take care of it for me."
1218Seth attacks with One Shot Kill
1219Attack 71
1220Damage 266
1221Fuhrer: rolling 100
1222100
1223= 100
1224rolling 1d100
1225(
122620
1227)
1228= 20
1229
1230Fuhrer takes a step forward, reaching his hands out to both sides of Liquid.
1231
1232Seth has absorbed the power of Thanatos into it's very being.
1233Seth:
1234Seth uses Masukukaja
1235Level 99
1236Roll 155
1237Specializations Action: Increase the evasion rolls of all allies. Granting a +5 roll modifier.
1238Seth has opened The Door of Hades
1239Value 99
1240Details The dragon of the Endtimes shall descend upon it's victims with unholy fury and righteous anger. When it's violent cry is let loose, it's victims shall know thy name is the lord. Perish.
1241Fuhrer: "One of us has to face eternity eventually, Liquid, and I do not intend on that being me, tell Asteroth, "Hello." for me."
1242Seth uses Conceptualize: Akimbo
1243Level 99
1244Roll 206
1245Specializations Passive: When Critical Edge is activated, Fuhrer can wield this gun and any other gun in his arsenal at the same time. Change all ranged attacks to 2d10 instead.
1246
1247Fuhrer holds the Panzer Sheik in one hand, Seth in the other.
1248
1249Fuhrer brings both guns to each side of Liquid's head.
1250
1251Fuhrer pulls the fuckening triggers.
1252Fuhrer: rolling 9999
12539999
1254= 9999
1255"You fucked with the wrong Fuhrer!"
1256GOD (GM): Clapping could be heard in the background.
1257Fuhrer: "Father."
1258"You don't have to worry about that filth anymore."
1259Chin Boss: "You are correct. Indeed I do not need to worry about him anymore..."
1260Fuhrer: "You're acting strangely, father."
1261Chin Boss: "You have done well my child...You have gained so much power, so much political strength. It is just the sort of dream Hitler would have wanted."
1262"Now it is time for you to rest so that you may serve the true purpose of our cause."
1263Fuhrer: "I have no time to rest, father, there is work that needs to be done."
1264
1265Chin Boss shakes his head.
1266Chin Boss: "You already done all the work that was needed."
1267"With this much data, we can use use as the new battery to bring forth Hitler from the ashes. The Nazi Regime can truly rise once more!"
1268Fuhrer: "Father, I thought I was supposed to be the true successor?"
1269"You are acting strange."
1270"What is the matter, father?"
1271"I have proven my worth by killing the final clone, father, I am entitled to my rightful position."
1272Chin Boss: "Indeed you are..."
1273"You shall be a proper and powerful core for the new A.D.O.L.F"
1274
1275Chin Boss reveals his hand, slowly moving back the armored plating around it. It was veiny, almost diseased with the odd look it had in comparison to the rest of his body. "I can feel it, ever since I have bonded with out true ruler's consciousness. He has told me...He has given me the divine order to seek out our true purpose. The project has been completed, time to fit all the pieces together!!"
1276Fuhrer: "Father, have you gone mad!?"
1277"Who did this to you? I will find them, and personally make sure that they are never able to fuck with you ever again."
1278"YOU WILL SNAP OUT OF THIS, FATHER."
1279Chin Boss: "This is the plan bestowed upon me. I am nothing short of clear minded to follow it!!!"
1280"I was worried that you might act this way, that you might act confused...But worry no longer for I have a solution..."
1281
1282Chin Boss holds his hand out, a large jar materializing in his hand.
1283Chin Boss: "I shall preserve your head, that way even though your body is used for our grand ruler, you can still see with your own eyes the beautiful heaven that he brings us all."
1284
1285Fuhrer remembers seeing something like that on Television.
1286
1287Fuhrer looks down at his fancy new gun, this new power he has gained, too give it up now would be nothing short of a travesty.
1288Fuhrer: "I'm sorry, father, but that plan, just won't do."
1289"You've gone mad, I don't know what, or who, for that matter has caused it."
1290"My father would never betray me like this."
1291Chin Boss: "Manson...This was always the plan. Right from the very start..."
1292Fuhrer: "That's not my name."
1293"My name is Fuhrer, Dirk Manson, Dick Fuhrer, those men are dead, and in their place stands me, a perfected version of the man who once stood before all of you."
1294"The fact that you think I cannot do this job is nothing short of an insult, a shot at my honor."
1295"You are not my father, for you are but a monster, inhabiting the shell of the man that was once my father."
1296"If you want my head, if you want to stop me from fulfilling my duty, come and take it from me, we'll see who the better man is."
1297"A.D.O.L.F"
1298Chin Boss: "Indeed we shall see...."
1299
1300A skeleton resonates deeply with Fuhrer's words.
1301
1302A skeleton may have rediscovered something important.
1303A skeleton:
1304The Infinity Knight has Negative Agency
1305Value 5
1306Details The Infinity Knight cannot act on it's own and must be given orders to act. The value of this defect can be lowered by socializing with him.
1307
1308Currently The Infinity Knight will take orders from any allies that can speak directly to him.
1309
1310The Infinity Knight has a bond with Fuhrer. He will loyally serve, at your leisure.
1311GOD (GM): The wheel of fate is turning...
1312Rebel 1
1313ACTION!!
1314Chin Boss uses Die Fladermaus
1315Level 99
1316Roll (108)
1317Variables Passive: Activate when battle commences, granting a +15 to attack and a -5 to evasion. Chin Boss shall fight to the last breath if it means attaining the plans bestowed.
1318Chin Boss:
1319Chin Boss uses Shield of The Ancients
1320Level 99
1321Roll (222)
1322Variables Equip: A massive shield said to have existed in a far away land in another world. The massive buckler has four holes in it where it can shoot from, the armament radiating with energon.
1323A skeleton: "I am an Eidolon! The true self! Command me to reveal this fact, mein Fuhrer!"
1324Fuhrer: "I will do so, with pleasure, Skeleton, now, give me a hand!"
1325"Infinity Knight!"
1326A skeleton:
1327The Infinity Knight uses True Name Revalation
1328Level 99
1329Roll 1000000099
1330Specializations "It's in here somewhere, I just know it is..."
1331
1332
1333The Infinity Knight has taken the field.
1334The Infinity Knight:
1335The Infinity Knight uses Helping Hand
1336Level 5
1337Roll 151
1338Specializations Wield up to an infinite number of hands for any purpose.
1339The Infinity Knight can use this skill to empower his or another person's next physical action.
1340
1341If used on himself: Allow one extra action next turn.
1342
1343If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1344
1345On critical success, add two more effects in order.
1346On above average, add one extra effect in order.
1347On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1348The Infinity Knight uses Helping Hand
1349Level 5
1350Roll 153
1351Specializations Wield up to an infinite number of hands for any purpose.
1352The Infinity Knight can use this skill to empower his or another person's next physical action.
1353
1354If used on himself: Allow one extra action next turn.
1355
1356If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1357
1358On critical success, add two more effects in order.
1359On above average, add one extra effect in order.
1360On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1361The Infinity Knight uses Helping Hand
1362Level 5
1363Roll 152
1364Specializations Wield up to an infinite number of hands for any purpose.
1365The Infinity Knight can use this skill to empower his or another person's next physical action.
1366
1367If used on himself: Allow one extra action next turn.
1368
1369If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1370
1371On critical success, add two more effects in order.
1372On above average, add one extra effect in order.
1373On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1374Fuhrer:
1375Seth attacks with One Shot Kill
1376Attack 74
1377Damage 266
1378rolling 1d100
1379(
138059
1381)
1382= 59
1383Chin Boss:
1384Chin Boss uses Imperial Guard
1385Level 99
1386Roll 225
1387Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1388
1389Fuhrer says nothing.
1390Chin Boss:
1391Chin Boss uses Demonhide
1392Level 99
1393Roll 225
1394Specializations Instant Action: The target gains 200 armor in addition to +5 vs chaotic.
1395Chin Boss uses Imperial Guard - Defensive Stance
1396Level 99
1397Roll 225
1398Specializations Ignore Roll: Chin Boss enters a defensive stance, it's mounted guns pushing outward. They radiate with something else, an energy from another world, there are stories saying it was used to protect a vampire who struggled as a prostitute. As such when it's gun radiates with a dark energy that draws from it's target's life force. When in Defensive Form, Chin Boss may shoot any time as an instance action.
1399The Infinity Knight: "So, mein Fuhrer? Shall I be your sword or your shield?"
1400Fuhrer: "Break his armor."
1401The Infinity Knight: "With pleasure."
1402The Infinity Knight uses Infinite Strike (Prime)
1403Level 99
1404Roll 244
1405Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts.
1406
1407Roll 1d20 for damage out of 500 base.
1408
1409Roll 1d1000 for effect.
1410>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1411>400, Completely nullify any defense for the stricken target.
1412<400, Halve defense for the stricken target.
1413<200, No bonus effect.
1414<100, Treat as >800 success.
1415rolling 1d1000
1416(
1417527
1418)
1419= 527
1420rolling 1d20
1421(
14228
1423)
1424= 8
1425rolling 1d1000
1426(
1427180
1428)
1429= 180
1430rolling 1d20
1431(
14324
1433)
1434= 4
1435The Infinity Knight:
1436The Infinity Knight uses Helping Hand
1437Level 5
1438Roll 151
1439Specializations Wield up to an infinite number of hands for any purpose.
1440The Infinity Knight can use this skill to empower his or another person's next physical action.
1441
1442If used on himself: Allow one extra action next turn.
1443
1444If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1445
1446On critical success, add two more effects in order.
1447On above average, add one extra effect in order.
1448On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1449
1450Fuhrer sighs heavily, there is obvious anguish in his sigh.
1451
1452Fuhrer raises his arms into the air.
1453Fuhrer: "Guns."
1454Fuhrer uses Diplomatic Tactics: Falcon One
1455Level 6
1456Roll (190)
1457Variables 1 Day: Fuher can call in a sniper to kill an enemy with skilled precision. If the roll of this skill fails, nullify the skill.
1458"Of the Patriots."
1459Chin Boss:
1460Chin Boss uses Imperial Guard
1461Level 99
1462Roll 227
1463Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1464Chin Boss uses Imperial Guard
1465Level 99
1466Roll 226
1467Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1468rolling 1d10
1469(
14702
1471)
1472= 2
1473Fuhrer: "Guess that won't work this time, I should have expected as much."
1474"Your go."
1475
1476Fuhrer drops his arms to his sides, he watches carefully.
1477Chin Boss:
1478Chin Boss uses Swashbuckler's Pride
1479Level 99
1480Roll (201)
1481Variables Equip: A cutlass, the blade radiates a deep crimson color, words etched in black being apparent on the blade, the handle curves up and around the hilt, forming an almost rapier shape in the handle.
1482
1483When this weapon is equipped, deal 50 damage vs neutral across the entire map. +5 to all attacks vs neutral, proc +Shadow Flame on critical hits. Proc +Bleed on normal hits, critical hits on targets with +Bleed proc +Poison.
1484Chin Boss uses Imperial Vanguard
1485Level 99
1486Roll 226
1487Specializations Passive: Every turn that Chin Boss spends not attacking adds a +10 to Chin Boss's Totenkruz.
1488The Infinity Knight: "Your will?"
1489Fuhrer: "Hit him again."
1490The Infinity Knight:
1491The Infinity Knight uses Throw Sword (Prime)
1492Level 99
1493Roll 247
1494Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1495
1496Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1497The Infinity Knight uses Throw Sword (Prime)
1498Level 99
1499Roll 249
1500Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1501
1502Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1503The Infinity Knight uses Throw Sword (Prime)
1504Level 99
1505Roll 245
1506Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1507
1508Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1509rolling 3d10
1510(
15118
1512+
15131
1514+
15152
1516)
1517= 11
1518rolling 11d10
1519(
15205
1521+
15228
1523+
15247
1525+
15265
1527+
15286
1529+
15307
1531+
15322
1533+
15341
1535+
15363
1537+
15386
1539+
15406
1541)
1542= 56
1543Chin Boss:
1544Chin Boss uses Imperial Guard
1545Level 99
1546Roll 229
1547Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1548rolling 1d10
1549(
15509
1551)
1552= 9
1553The Infinity Knight:
1554The Infinity Knight uses Energon Nature: Prime Water
1555Level 0
1556Roll 7
1557Specializations The Infinity Knight's true Energon Nature, only in effect when assuming his original form.
1558
1559Reflect Fire. Absorb Water. Become immobile for 1 turn when hit with Wind. Black Energon attacks become an AOE on hit. Null guns and other forms of physical projectiles.
1560
1561The Infinity Knight uses Infinite Strike (Prime)
1562Level 99
1563Roll 244
1564Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts.
1565
1566Roll 1d20 for damage out of 500 base.
1567
1568Roll 1d1000 for effect.
1569>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1570>400, Completely nullify any defense for the stricken target.
1571<400, Halve defense for the stricken target.
1572<200, No bonus effect.
1573<100, Treat as >800 success.
1574rolling 1d1000
1575(
1576681
1577)
1578= 681
1579rolling 1d20
1580(
15818
1582)
1583= 8
1584Chin Boss: rolling 1d100
1585(
158656
1587)
1588= 56
1589Chin Boss attacks with Push Guard
1590Attack 106
1591Damage 100
1592The Infinity Knight:
1593The Infinity Knight uses Infinity (Fake)
1594Level 50
1595Roll (56)
1596Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1597
1598As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1599The Infinity Knight uses Infinity (Fake)
1600Level 50
1601Roll (55)
1602Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1603
1604As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1605The Infinity Knight uses Infinity (Fake)
1606Level 50
1607Roll (58)
1608Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1609
1610As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1611Fuhrer:
1612Seth attacks with One Shot Kill
1613Attack 76
1614Damage 266
1615rolling 1d100
1616(
161755
1618)
1619= 55
1620Chin Boss:
1621Chin Boss uses Imperial Guard
1622Level 99
1623Roll 226
1624Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1625The Infinity Knight: "Mechanical wisdom is quite the bother."
1626Chin Boss: rolling 1d20
1627(
162819
1629)
1630= 19
1631Fuhrer: "You're telling me."
1632Chin Boss:
1633Chin Boss uses Totenkruz
1634Level 99
1635Roll 224
1636Specializations Action: 1d20 must be rolled for attack effectiveness. A burst of bright red energy that fires from his cutlass, dealing a base DM of 100. If his power has increased due to Imperial Vanguard, this action can no longer fail and gains a bonus 100 DM. This action becomes an Instant Action when Swashbuckler's Pride is equipped.
1637Chin Boss uses Totenkruz
1638Level 99
1639Roll 223
1640Specializations Action: 1d20 must be rolled for attack effectiveness. A burst of bright red energy that fires from his cutlass, dealing a base DM of 100. If his power has increased due to Imperial Vanguard, this action can no longer fail and gains a bonus 100 DM. This action becomes an Instant Action when Swashbuckler's Pride is equipped.
1641Fuhrer: rolling 1d10+3
1642(
16436
1644)+3
1645= 9
1646
1647Fuhrer moves his head to the side, dodging the blast.
1648The Infinity Knight: "How intuitive of him not to advance, and instead circle. I can say he is more combat capable than at least a ferret."
1649Fuhrer: "Do not underestimate him, for he has lived far longer than myself."
1650"I applaud your observation skills though, now, please, attack him once more."
1651The Infinity Knight:
1652The Infinity Knight uses Helping Hand
1653Level 5
1654Roll 148
1655Specializations Wield up to an infinite number of hands for any purpose.
1656The Infinity Knight can use this skill to empower his or another person's next physical action.
1657
1658If used on himself: Allow one extra action next turn.
1659
1660If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1661
1662On critical success, add two more effects in order.
1663On above average, add one extra effect in order.
1664On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1665rolling 1d10
1666(
16671
1668)
1669= 1
1670The Infinity Knight uses Helping Hand
1671Level 5
1672Roll 156
1673Specializations Wield up to an infinite number of hands for any purpose.
1674The Infinity Knight can use this skill to empower his or another person's next physical action.
1675
1676If used on himself: Allow one extra action next turn.
1677
1678If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1679
1680On critical success, add two more effects in order.
1681On above average, add one extra effect in order.
1682On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1683The Infinity Knight uses Infinite Strike (Prime)
1684Level 99
1685Roll 243
1686Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1687
1688Roll 1d20 for damage out of 500 base.
1689
1690Roll 1d1000 for effect.
1691>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1692>400, Completely nullify any defense for the stricken target.
1693<400, Halve defense for the stricken target.
1694<200, No bonus effect.
1695<100, Treat as >800 success.
1696rolling 1d1000
1697(
1698454
1699)
1700= 454
1701rolling 1d20+5
1702(
17031
1704)+5
1705= 6
1706The Infinity Knight:
1707The Infinity Knight uses Infinite Strike (Prime)
1708Level 99
1709Roll 247
1710Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1711
1712Roll 1d20 for damage out of 500 base.
1713
1714Roll 1d1000 for effect.
1715>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1716>400, Completely nullify any defense for the stricken target.
1717<400, Halve defense for the stricken target.
1718<200, No bonus effect.
1719<100, Treat as >800 success.
1720rolling 1d1000
1721(
1722473
1723)
1724= 473
1725rolling 1d20
1726(
172718
1728)
1729= 18
1730Chin Boss:
1731Chin Boss uses Gravity Counter
1732Level 99
1733Roll 223
1734Specializations Check: Only available when Swashbuckler's Pride is out. Chin Boss flicks is sword up before bringing it down, raising his enemy up into the air before crushing them with the power of gravity. This deals 90DM, if this critically succeeds, stun the target.
1735The Infinity Knight:
1736The Infinity Knight uses Infinity (Fake)
1737Level 50
1738Roll (55)
1739Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1740
1741As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1742The Infinity Knight uses Infinity (Fake)
1743Level 50
1744Roll (60)
1745Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1746
1747As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1748Chin Boss:
1749Chin Boss uses Imperial Guard
1750Level 99
1751Roll 228
1752Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1753rolling 1d10
1754(
17559
1756)
1757= 9
1758Fuhrer: rolling 1d10+3
1759(
17604
1761)+3
1762= 7
1763Seth attacks with Agidyne
1764Attack 76
1765Damage 150
1766rolling 1d100
1767(
176823
1769)
1770= 23
1771Chin Boss: rolling 1d20
1772(
177320
1774)
1775= 20
1776Chin Boss uses Totenkruz
1777Level 99
1778Roll 222
1779Specializations Action: 1d20 must be rolled for attack effectiveness. A burst of bright red energy that fires from his cutlass, dealing a base DM of 100. If his power has increased due to Imperial Vanguard, this action can no longer fail and gains a bonus 100 DM. This action becomes an Instant Action when Swashbuckler's Pride is equipped.
1780The Infinity Knight: "My Fuhrer!"
1781The Infinity Knight uses Infinity Shield
1782Level 99
1783Roll 106
1784Specializations The Infinity Knight thrusts a clone in the way of damage. This takes up his replication for the turn phase. Can be done to shield any target, including himself. Range of 5ft
1785
1786On critical success, null damage, allow counter.
1787On above average, null damage.
1788On average, null damage, kill clone.
1789On critical failure, no effect, spew the clone 20ft in the opposite direction and proc 'Nothing but Bones' for the clone
1790Fuhrer: "I am eternally grateful, thank you."
1791Chin Boss:
1792Chin Boss uses Imperial Guard - Defensive Stance
1793Level 99
1794Roll 225
1795Specializations Ignore Roll: Chin Boss enters a defensive stance, it's mounted guns pushing outward. They radiate with something else, an energy from another world, there are stories saying it was used to protect a vampire who struggled as a prostitute. As such when it's gun radiates with a dark energy that draws from it's target's life force. When in Defensive Form, Chin Boss may shoot any time as an instance action.
1796The Infinity Knight: "á´µ ʷᶦˢʰ á´µ ᶜᵒᵘᶫᵈ ˢʰᵒᵒᵗ ᶫᶦáµáµ‰ ᵗʰᵃᵗ⋅⋅⋅"
1797Fuhrer: "Defend me this time."
1798The Infinity Knight:
1799The Infinity Knight uses Unsolvable Equations (Prime)
1800Level 99
1801Roll 107
1802Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
1803The Infinity Knight uses Unsolvable Equations (Prime)
1804Level 99
1805Roll 106
1806Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
1807The Infinity Knight uses Infinity (True)
1808Level 99
1809Roll (1000000098)
1810Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
1811The Infinity Knight uses Infinity (True)
1812Level 99
1813Roll (1000000094)
1814Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
1815The Infinity Knight uses Helping Hand
1816Level 5
1817Roll 155
1818Specializations Wield up to an infinite number of hands for any purpose.
1819The Infinity Knight can use this skill to empower his or another person's next physical action.
1820
1821If used on himself: Allow one extra action next turn.
1822
1823If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1824
1825On critical success, add two more effects in order.
1826On above average, add one extra effect in order.
1827On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1828Fuhrer:
1829Fuhrer attacks with Magical Punch (Woke Edition)
1830Attack 103
1831Damage 147
1832Chin Boss: rolling 1d10
1833(
18347
1835)
1836= 7
1837rolling 1d10
1838(
18393
1840)
1841= 3
1842Fuhrer: rolling 1d20+
1843(
184417
1845)
1846= 17
1847"That was for Ramone."
1848"and I'm not sorry."
1849
1850Fuhrer slaps his chest.
1851Chin Boss:
1852Chin Boss uses Shadow Stride
1853Level 99
1854Roll 222
1855Specializations Instant Action: Chin Boss radiates with energon, becoming immune to physical attacks whilst regenerating 200HP per turn. He cannot attack whilst in this stance, using Imperial Guard causes this stance to cancel out.
1856Fuhrer: "Attack."
1857"I believe in you."
1858The Infinity Knight:
1859The Infinity Knight uses March of the Infinite Legion! Skeleton Train (Prime)
1860Level 99
1861Roll 244
1862Specializations The Infinity Knights form together and march forward as a single unit, all of them striking as one. +2x#of knights in formation to the next set of attack rolls.
1863"..."
1864"I wish I had a brain still."
1865"Fuck it, attack on your own, my brethren."
1866The Infinity Knight uses Infinite Strike (Prime)
1867Level 99
1868Roll 246
1869Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1870
1871Roll 1d20 for damage out of 500 base.
1872
1873Roll 1d1000 for effect.
1874>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1875>400, Completely nullify any defense for the stricken target.
1876<400, Halve defense for the stricken target.
1877<200, No bonus effect.
1878<100, Treat as >800 success.
1879The Infinity Knight uses Infinite Strike (Prime)
1880Level 99
1881Roll 245
1882Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1883
1884Roll 1d20 for damage out of 500 base.
1885
1886Roll 1d1000 for effect.
1887>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1888>400, Completely nullify any defense for the stricken target.
1889<400, Halve defense for the stricken target.
1890<200, No bonus effect.
1891<100, Treat as >800 success.
1892The Infinity Knight: rolling 1d1000
1893(
189445
1895)
1896= 45
1897Fuhrer: "My belief was well founded!"
1898Chin Boss:
1899Chin Boss uses Blink Strike
1900Level 99
1901Roll 209
1902Specializations Passive: A technique passed down to him, the stories say he learned it on his journeys from a rather fanatical priest. This technique allowing him to temporarily blink from reality before turning around and giving a swift roundhouse kick for 120DM.
1903The Infinity Knight: "Defend yourself!"
1904Chin Boss: "He always used to say that coincidences don't happen..."
1905
1906Fuhrer feels physical pain in his fucking soul right now.
1907The Infinity Knight: "This onslaught isn't over yet, my dear foe!"
1908rolling 1d1000
1909(
1910555
1911)
1912= 555
1913rolling 1d20
1914(
191517
1916)
1917= 17
1918Chin Boss:
1919Chin Boss uses Gravity Counter
1920Level 99
1921Roll 226
1922Specializations Check: Only available when Swashbuckler's Pride is out. Chin Boss flicks is sword up before bringing it down, raising his enemy up into the air before crushing them with the power of gravity. This deals 90DM, if this critically succeeds, stun the target.
1923The Infinity Knight:
1924The Infinity Knight uses Throw Sword (Prime)
1925Level 99
1926Roll 243
1927Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1928
1929Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1930The Infinity Knight uses Throw Sword (Prime)
1931Level 99
1932Roll 242
1933Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1934
1935Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1936rolling 2d10
1937(
19384
1939+
19401
1941)
1942= 5
1943rolling 4d10
1944(
19458
1946+
19476
1948+
19495
1950+
19513
1952)
1953= 22
1954"I applaud your tenaciousness."
1955"But now, observe your surroundings."
1956The Infinity Knight: "You cannot move without advancing upon me."
1957Chin Boss:
1958Chin Boss uses Imperial Guard
1959Level 99
1960Roll 224
1961Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1962Fuhrer:
1963Seth attacks with One Shot Kill
1964Attack 70
1965Damage 266
1966rolling 1d100
1967(
19687
1969)
1970= 7
1971The Infinity Knight: "Ah."
1972Chin Boss:
1973Chin Boss uses Blink Strike
1974Level 99
1975Roll 206
1976Specializations Passive: A technique passed down to him, the stories say he learned it on his journeys from a rather fanatical priest. This technique allowing him to temporarily blink from reality before turning around and giving a swift roundhouse kick for 120DM.
1977The Infinity Knight: "I see you too have been 'blessed' by this shitty bird."
1978Fuhrer: rolling 1d10+3
1979(
19801
1981)+3
1982= 4
1983"I have fucked meinself."
1984Chin Boss:
1985Chin Boss uses Shadow Stride
1986Level 99
1987Roll 225
1988Specializations Instant Action: Chin Boss radiates with energon, becoming immune to physical attacks whilst regenerating 200HP per turn. He cannot attack whilst in this stance, using Imperial Guard causes this stance to cancel out.
1989Fuhrer: "Uh."
1990"Bring him back."
1991"Can you do that?"
1992The Infinity Knight: "..."
1993"I don't know about that one."
1994"I will say, however."
1995"Russia could crush me as they did because they struck me down quickly."
1996The Infinity Knight uses Infinity (True)
1997Level 99
1998Roll (1000000098)
1999Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
2000Fuhrer: "Let us strike down Russia, after this."
2001The Infinity Knight: "If he does not come back himself, he had better never return."
2002Fuhrer: "I enjoy you, Infinity Knight."
2003Seth attacks with Agidyne
2004Attack 75
2005Damage 150
2006rolling 1d100
2007(
200843
2009)
2010= 43
2011Chin Boss: rolling 1d10-5
2012(
20131
2014)-5
2015= -4
2016Fuhrer: "It appears as though that was a success."
2017Speednigger-kun: "Ah, now that I am freed from that bone prison, I can finally stretch my existence."
2018uhh
2019The Infinity Knight: "Ah, now that I am freed from that bone prison, I can finally stretch my existence."
2020Fuhrer: "By all means, show me everything you're capable of."
2021Chin Boss:
2022Chin Boss has begun standing his ground.
2023Value 99
2024Details The Nazi Regime's invincible knight has chosen to remain where he stands, yet the ground trembles with a tense pressure...
2025The Infinity Knight: "Hmhm. I should perhaps mention, while my memories are still intact. I waged a war against Russia."
2026"Alone."
2027Fuhrer: "I too am waging war on Russia."
2028The Infinity Knight: "Hahah! Joyous!"
2029Fuhrer: "Take solace in the fact that you will not be alone in this next war, we will work together, you and I, we, we are an unstoppable force, let us prove ourselves here and now."
2030The Infinity Knight: "I can finally be a real Knight again."
2031"One who serves his king."
2032"Let us stomp this charlatan. Next we take the world!"
2033Fuhrer: "By all means, the world is in the palm of our hand, Infinity Knight!"
2034"Defend me, my Knight!"
2035The Infinity Knight:
2036The Infinity Knight uses Infinity (Fake)
2037Level 50
2038Roll (56)
2039Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2040
2041As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2042The Infinity Knight uses Unsolvable Equations (Prime)
2043Level 99
2044Roll 101
2045Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2046The Infinity Knight uses Unsolvable Equations (Prime)
2047Level 99
2048Roll 105
2049Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2050"Don't mention it."
2051Fuhrer:
2052Seth uses Conceptualize: Critical Edge
2053Level 99
2054Roll (159)
2055Variables Ignore Roll: Seth transforms itself into a jet black pistol, the bullets within this pistol containing raw chaotic power deep within them. This gun is unique to only Fuhrer, thus it's properties cannot be copied by any means.
2056
2057+5 to evasion per turn.
2058+Bullets deal Black Energon damage.
2059+Bullets ignore physical defenses
2060+Bullets can bounce off walls.
2061+Bullets can be charged with The 1st, 2nd or 3rd bomb.
2062Chin Boss:
2063Chin Boss uses Tactical Preparations
2064Level 99
2065Roll 225
2066Specializations Action: Chin Boss has begun boosting his power, after the activation of this skill is activated, 1d20 must be rolled, if the roll is a success, add another buff and roll again. The roll gains +3 per success.
20671st Buff: Haste
20682nd Buff: Boost BODY
20693rd Buff: Boost Totenkruz
20704th Buff: +10 to attack
20715th Buff: 20 Limit Power
20726th Buff: Invincibility for 1 turn
20737th Buff: +10 to Instant Kill chance
20748th Buff: Teleportation to one area of choosing
20759th Buff: One attack of the player's choosing becomes undodgeable and unblockable
207610th Buff: Refill HP and EG and inflict -10 to accuracy and attack modifiers for enemies
2077rolling 1d20
2078(
207913
2080)
2081= 13
2082rolling 1d20+3
2083(
208413
2085)+3
2086= 16
2087rolling 1d20+6
2088(
208920
2090)+6
2091= 26
2092rolling 1d20+9
2093(
20949
2095)+9
2096= 18
2097rolling 1d20+12
2098(
209913
2100)+12
2101= 25
2102Chin Boss: rolling 1d20+15
2103(
21048
2105)+15
2106= 23
2107rolling 1d20+18
2108(
21098
2110)+18
2111= 26
2112rolling 1d20+21
2113(
211417
2115)+21
2116= 38
2117rolling 1d20
2118(
211915
2120)
2121= 15
2122Fuhrer:
2123Fuhrer has Flashfowards
2124Value 999
2125Details In incredibly irregular intervals, images of the future will flood Fuhrer's vision, occupying his thoughts. If he is in combat, this will take up his turn. He can also roll initiative to perceive the image properly. When not in combat, it will disrupt his current chain of thought...What does this all mean? What will he do with it all?
2126
2127Fuhrer isn't looking so hot.
2128GOD (GM): There is a large pile of bodies, the chattering of skeletons as a large man stands before them, you watch this through what seems like the lense of glass, water slowly filling up from the bottom as your field of vision is slowly carried up...However static fills your head, a divergence changes, the massive man leaning against the desk, blood soaking his body as a rather forlorn expression coats his face. A golden glow shines in the distance and everything goes dark.
2129Fuhrer:
2130Fuhrer rolls for Initiative
2131Result 103
2132The Infinity Knight: "I humbly request, if I may, that you bestow upon me your 'Limit Break' when you are prepared for it."
2133Fuhrer: "Say no more."
2134"For now, please just continue to fortify our defenses."
2135The Infinity Knight: "Yes, mein Fuhrer."
2136The Infinity Knight uses Infinity (Fake)
2137Level 50
2138Roll (59)
2139Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2140
2141As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2142GOD (GM): The deep darkness surrounds Fuhrer, Ganesha and Asteroth looming over him, various other figures looming over him as well, even Percival was there in the far distance glancing over at him. His vision fills with light, various images of various events across time zooming past him before Fuhrer was suddenly and rather unceremoniously thrusted back into the current vision of reality that he sees, vertigo taking over his senses.
2143
2144Fuhrer feels like he was just in a fucking vaporwave music video.
2145
2146Fuhrer needs to take a turn to recover from that.
2147GOD (GM): rolling 1d20+20
2148(
214910
2150)+20
2151= 30
2152The Infinity Knight: "Predictable."
2153The Infinity Knight uses Infinity Shield
2154Level 99
2155Roll 104
2156Specializations The Infinity Knight thrusts a clone in the way of damage. This takes up his replication for the turn phase. Can be done to shield any target, including himself. Range of 5ft
2157
2158On critical success, null damage, allow counter.
2159On above average, null damage.
2160On average, null damage, kill clone.
2161On critical failure, no effect, spew the clone 20ft in the opposite direction and proc 'Nothing but Bones' for the clone.
2162"I saved a few, just for you."
2163
2164The Infinity Knight has 3 more instant replications left.
2165GOD (GM):
2166Chin Boss uses Demonhide
2167Level 99
2168Roll 271
2169Specializations Instant Action: The target gains 200 armor in addition to +5 vs chaotic.
2170Chin Boss uses Zeal
2171Level 99
2172Roll 276
2173Specializations Passive: Move through foes to attack desired targets.
2174The Infinity Knight:
2175The Infinity Knight uses Repel Advance (Prime)
2176Level 99
2177Roll 248
2178Specializations A copy of his own arm wielding a copy of his blade, Convergence, spews out of his torso and jabs at an advancing foe.
2179
2180Roll 1d20 for damage out of 150 base.
2181Roll 1d10 on hit to prevent the enemy from advancing closer than 10ft.
2182
2183When an enemy is adjacent to The Infinity Knight, instead, a copy of his leg shoots out of his body to kick the target 15ft away. This is an instant action. Deal flat 50 damage.
2184"All of Russia could not invade my fortress."
2185Fuhrer:
2186Seth uses Conceptualize: Akimbo
2187Level 99
2188Roll 202
2189Specializations Passive: When Critical Edge is activated, Fuhrer can wield this gun and any other gun in his arsenal at the same time. Change all ranged attacks to 2d10 instead.
2190Fuhrer uses The First Bomb
2191Level 5
2192Roll 191
2193Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2194
2195The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2196
2197Crit fail = 10
2198Below Avg = 25
2199Average = 50
2200Above Avg = 75
2201Crit = 100 + Stun for 1 turn.
2202The Infinity Knight: "..."
2203Fuhrer:
2204Seth uses Masukukaja
2205Level 99
2206Roll 156
2207Specializations Action: Increase the evasion rolls of all allies. Granting a +5 roll modifier.
2208"Give me another hand."
2209"All of them."
2210The Infinity Knight: "I..."
2211"As you command, mein Fuhrer."
2212The Infinity Knight uses Helping Hand
2213Level 5
2214Roll 151
2215Specializations Wield up to an infinite number of hands for any purpose.
2216The Infinity Knight can use this skill to empower his or another person's next physical action.
2217
2218If used on himself: Allow one extra action next turn.
2219
2220If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2221
2222On critical success, add two more effects in order.
2223On above average, add one extra effect in order.
2224On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2225The Infinity Knight uses Helping Hand
2226Level 5
2227Roll 149
2228Specializations Wield up to an infinite number of hands for any purpose.
2229The Infinity Knight can use this skill to empower his or another person's next physical action.
2230
2231If used on himself: Allow one extra action next turn.
2232
2233If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2234
2235On critical success, add two more effects in order.
2236On above average, add one extra effect in order.
2237On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2238The Infinity Knight uses Helping Hand
2239Level 5
2240Roll 147
2241Specializations Wield up to an infinite number of hands for any purpose.
2242The Infinity Knight can use this skill to empower his or another person's next physical action.
2243
2244If used on himself: Allow one extra action next turn.
2245
2246If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2247
2248On critical success, add two more effects in order.
2249On above average, add one extra effect in order.
2250On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2251The Infinity Knight uses Helping Hand
2252Level 5
2253Roll 147
2254Specializations Wield up to an infinite number of hands for any purpose.
2255The Infinity Knight can use this skill to empower his or another person's next physical action.
2256
2257If used on himself: Allow one extra action next turn.
2258
2259If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2260
2261On critical success, add two more effects in order.
2262On above average, add one extra effect in order.
2263On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2264The Infinity Knight:
2265The Infinity Knight uses Helping Hand
2266Level 5
2267Roll 150
2268Specializations Wield up to an infinite number of hands for any purpose.
2269The Infinity Knight can use this skill to empower his or another person's next physical action.
2270
2271If used on himself: Allow one extra action next turn.
2272
2273If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2274
2275On critical success, add two more effects in order.
2276On above average, add one extra effect in order.
2277On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2278The Infinity Knight uses Helping Hand
2279Level 5
2280Roll 150
2281Specializations Wield up to an infinite number of hands for any purpose.
2282The Infinity Knight can use this skill to empower his or another person's next physical action.
2283
2284If used on himself: Allow one extra action next turn.
2285
2286If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2287
2288On critical success, add two more effects in order.
2289On above average, add one extra effect in order.
2290On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2291"Ok"
2292Fuhrer: "I foresaw this."
2293The Infinity Knight: "Hold the fuck up."
2294The Infinity Knight uses Helping Hand
2295Level 5
2296Roll 155
2297Specializations Wield up to an infinite number of hands for any purpose.
2298The Infinity Knight can use this skill to empower his or another person's next physical action.
2299
2300If used on himself: Allow one extra action next turn.
2301
2302If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2303
2304On critical success, add two more effects in order.
2305On above average, add one extra effect in order.
2306On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2307The Infinity Knight uses Helping Hand
2308Level 5
2309Roll 155
2310Specializations Wield up to an infinite number of hands for any purpose.
2311The Infinity Knight can use this skill to empower his or another person's next physical action.
2312
2313If used on himself: Allow one extra action next turn.
2314
2315If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2316
2317On critical success, add two more effects in order.
2318On above average, add one extra effect in order.
2319On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2320The Infinity Knight uses Helping Hand
2321Level 5
2322Roll 150
2323Specializations Wield up to an infinite number of hands for any purpose.
2324The Infinity Knight can use this skill to empower his or another person's next physical action.
2325
2326If used on himself: Allow one extra action next turn.
2327
2328If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2329
2330On critical success, add two more effects in order.
2331On above average, add one extra effect in order.
2332On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2333Fuhrer: "Break him."
2334The Infinity Knight:
2335The Infinity Knight attacks with Convergence Blade (Prime)
2336Attack 333333385
2337Damage 250
2338The Infinity Knight attacks with Convergence Blade (Prime)
2339Attack 333333381
2340Damage 250
2341rolling 1d20
2342(
234312
2344)
2345= 12
2346rolling 1d20
2347(
23488
2349)
2350= 8
2351The Infinity Knight uses Infinity (Fake)
2352Level 50
2353Roll (58)
2354Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2355
2356As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2357The Infinity Knight uses Throw Sword (Prime)
2358Level 99
2359Roll 249
2360Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
2361
2362Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
2363The Infinity Knight: rolling 4d10
2364(
23657
2366+
23673
2368+
23691
2370+
23719
2372)
2373= 20
2374rolling 16d10
2375(
23765
2377+
23788
2379+
238010
2381+
23823
2383+
23846
2385+
23869
2387+
23884
2389+
23906
2391+
23924
2393+
23942
2395+
23965
2397+
23988
2399+
24008
2401+
24027
2403+
24046
2405+
24062
2407)
2408= 93
2409The Infinity Knight uses Unsolvable Equations (Prime)
2410Level 99
2411Roll 106
2412Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2413Fuhrer: rolling 1d10
2414(
24152
2416)
2417= 2
2418rolling 1d20-10
2419(
24205
2421)-10
2422= -5
2423rolling 1d10
2424(
24259
2426)
2427= 9
2428rolling 1d20+5
2429(
24303
2431)+5
2432= 8
2433Fuhrer uses The First Bomb
2434Level 5
2435Roll 186
2436Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2437
2438The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2439
2440Crit fail = 10
2441Below Avg = 25
2442Average = 50
2443Above Avg = 75
2444Crit = 100 + Stun for 1 turn.
2445Fuhrer uses Third Eye - WOKE
2446Level 99
2447Roll 283
2448Specializations Instant Action: During his training with Prologus he managed to awaken something deep within his mind's eye, allowing him to bring out it's true potential.
2449+Navigation cannot fail.
2450+Empathy cannot fail.
2451+Enemies go deaf for one turn.
2452GOD (GM):
2453Chin Boss uses Demonhide
2454Level 99
2455Roll 278
2456Specializations Instant Action: The target gains 200 armor in addition to +5 vs chaotic.
2457The Infinity Knight:
2458The Infinity Knight uses Repel Advance (Prime)
2459Level 99
2460Roll 248
2461Specializations A copy of his own arm wielding a copy of his blade, Convergence, spews out of his torso and jabs at an advancing foe.
2462
2463Roll 1d20 for damage out of 150 base.
2464Roll 1d10 on hit to prevent the enemy from advancing closer than 10ft.
2465
2466When an enemy is adjacent to The Infinity Knight, instead, a copy of his leg shoots out of his body to kick the target 15ft away. This is an instant action. Deal flat 50 damage.
2467The Infinity Knight: rolling 1d20-10
2468(
246917
2470)-10
2471= 7
2472rolling 1d10
2473(
24746
2475)
2476= 6
2477GOD (GM):
2478Chin Boss attacks with Fist of Ill Fortune
2479Attack 122
2480Damage 138
2481Chin Boss attacks with Sword Burst
2482Attack 119
2483Damage 150
2484The Infinity Knight:
2485The Infinity Knight uses Strange Movements
2486Level 5
2487Roll 156
2488Specializations Passive: The Infinity Knight is currently an insane skeleton. His movements are difficult to pin down and to top it off there isn't as much surface to hit.
2489
2490+2 to dodge rolls.
2491rolling 1d10+7
2492(
24935
2494)+7
2495= 12
2496
2497Fuhrer: "Attack, angrily."
2498The Infinity Knight:
2499The Infinity Knight attacks with Convergence Blade (Prime)
2500Attack 333333385
2501Damage 250
2502The Infinity Knight attacks with Convergence Blade (Prime)
2503Attack 333333382
2504Damage 250
2505The Infinity Knight attacks with Convergence Blade (Prime)
2506Attack 333333380
2507Damage 250
2508The Infinity Knight attacks with Convergence Blade (Prime)
2509Attack 333333387
2510Damage 250
2511The Infinity Knight attacks with Convergence Blade (Prime)
2512Attack 333333382
2513Damage 250
2514The Infinity Knight attacks with Convergence Blade (Prime)
2515Attack 333333385
2516Damage 250
2517The Infinity Knight: rolling 2d20
2518(
251917
2520+
25215
2522)
2523= 22
2524rolling 1d20-10
2525(
252620
2527)-10
2528= 10
2529rolling 1d20-10
2530(
253114
2532)-10
2533= 4
2534rolling 1d20-10
2535(
25365
2537)-10
2538= -5
2539rolling 1d20-10
2540(
254111
2542)-10
2543= 1
2544rolling 1d20-10
2545(
254611
2547)-10
2548= 1
2549The Infinity Knight:
2550The Infinity Knight uses Infinity (Fake)
2551Level 50
2552Roll (59)
2553Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2554
2555As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2556The Infinity Knight uses Unsolvable Equations (Prime)
2557Level 99
2558Roll 103
2559Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2560The Infinity Knight uses Helping Hand
2561Level 5
2562Roll 153
2563Specializations Wield up to an infinite number of hands for any purpose.
2564The Infinity Knight can use this skill to empower his or another person's next physical action.
2565
2566If used on himself: Allow one extra action next turn.
2567
2568If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2569
2570On critical success, add two more effects in order.
2571On above average, add one extra effect in order.
2572On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2573The Infinity Knight uses Helping Hand
2574Level 5
2575Roll 152
2576Specializations Wield up to an infinite number of hands for any purpose.
2577The Infinity Knight can use this skill to empower his or another person's next physical action.
2578
2579If used on himself: Allow one extra action next turn.
2580
2581If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2582
2583On critical success, add two more effects in order.
2584On above average, add one extra effect in order.
2585On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2586The Infinity Knight uses Helping Hand
2587Level 5
2588Roll 152
2589Specializations Wield up to an infinite number of hands for any purpose.
2590The Infinity Knight can use this skill to empower his or another person's next physical action.
2591
2592If used on himself: Allow one extra action next turn.
2593
2594If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2595
2596On critical success, add two more effects in order.
2597On above average, add one extra effect in order.
2598On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2599The Infinity Knight uses Helping Hand
2600Level 5
2601Roll 151
2602Specializations Wield up to an infinite number of hands for any purpose.
2603The Infinity Knight can use this skill to empower his or another person's next physical action.
2604
2605If used on himself: Allow one extra action next turn.
2606
2607If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2608
2609On critical success, add two more effects in order.
2610On above average, add one extra effect in order.
2611On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2612The Infinity Knight:
2613The Infinity Knight uses Helping Hand
2614Level 5
2615Roll 151
2616Specializations Wield up to an infinite number of hands for any purpose.
2617The Infinity Knight can use this skill to empower his or another person's next physical action.
2618
2619If used on himself: Allow one extra action next turn.
2620
2621If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2622
2623On critical success, add two more effects in order.
2624On above average, add one extra effect in order.
2625On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2626The Infinity Knight uses Helping Hand
2627Level 5
2628Roll 149
2629Specializations Wield up to an infinite number of hands for any purpose.
2630The Infinity Knight can use this skill to empower his or another person's next physical action.
2631
2632If used on himself: Allow one extra action next turn.
2633
2634If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2635
2636On critical success, add two more effects in order.
2637On above average, add one extra effect in order.
2638On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2639The Infinity Knight uses Helping Hand
2640Level 5
2641Roll 150
2642Specializations Wield up to an infinite number of hands for any purpose.
2643The Infinity Knight can use this skill to empower his or another person's next physical action.
2644
2645If used on himself: Allow one extra action next turn.
2646
2647If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2648
2649On critical success, add two more effects in order.
2650On above average, add one extra effect in order.
2651On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2652The Infinity Knight uses Helping Hand
2653Level 5
2654Roll 153
2655Specializations Wield up to an infinite number of hands for any purpose.
2656The Infinity Knight can use this skill to empower his or another person's next physical action.
2657
2658If used on himself: Allow one extra action next turn.
2659
2660If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2661
2662On critical success, add two more effects in order.
2663On above average, add one extra effect in order.
2664On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2665Fuhrer:
2666Fuhrer uses Deadass
2667Level 1
2668Roll 55
2669Specializations Action: Allows the Fuhrer to fan the hammer of whatever gun he is using. This only counts towards pistols. Not susceptible to failed rolls.
2670Chin Boss:
2671Chin Boss uses Imperial Guard
2672Level 99
2673Roll 276
2674Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2675Fuhrer: rolling 5d10
2676(
267710
2678+
267910
2680+
26812
2682+
26832
2684+
26857
2686)
2687= 31
2688rolling 5d20
2689(
269020
2691+
26926
2693+
26947
2695+
269618
2697+
269813
2699)
2700= 64
2701Chin Boss:
2702Chin Boss uses Imperial Guard
2703Level 99
2704Roll 275
2705Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2706Chin Boss uses Imperial Guard
2707Level 99
2708Roll 276
2709Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2710Chin Boss uses Imperial Guard
2711Level 99
2712Roll 276
2713Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2714Chin Boss uses Imperial Guard
2715Level 99
2716Roll 274
2717Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2718Fuhrer:
2719Fuhrer uses Empathy
2720Level 10
2721Roll 193
2722Specializations Fuher can be your waifu, he has a sensitive side.
2723"Do you still feel as though I am unworthy, lay down your weapons!"
2724The Infinity Knight:
2725The Infinity Knight uses Repel Advance (Prime)
2726Level 99
2727Roll 244
2728Specializations A copy of his own arm wielding a copy of his blade, Convergence, spews out of his torso and jabs at an advancing foe.
2729
2730Roll 1d20 for damage out of 150 base.
2731Roll 1d10 on hit to prevent the enemy from advancing closer than 10ft.
2732
2733When an enemy is adjacent to The Infinity Knight, instead, a copy of his leg shoots out of his body to kick the target 15ft away. This is an instant action. Deal flat 50 damage.
2734rolling 1d20 1d10
2735(
27363
2737)
2738= 3
2739rolling 1d20
2740(
27411
2742)
2743= 1
2744rolling 1d10
2745(
27464
2747)
2748= 4
2749Chin Boss: "You are definitely worthy, this is why you must give up your life. Your power will serve the greater cause. The Reich will come back once again and we shall take this world as our own!"
2750Chin Boss uses Limit Break: Vaterlands Umbral Umarmung
2751Level 99
2752Roll (205)
2753Variables Ignore Roll: "I call upon the will of my country, fill me with your strength, aid me in smiting your enemy."
2754
2755Chin Boss's cutlass glows with a bright crimson light, he then stabs his weapon into the ground, a massive pillar of energy bursting out from underneath him, dealing 800DM to everyone in 30ft of Chin Boss. He can roll 1d20 afterwards for the chance to instantly kill all targets in the area. Everything that remains afterwards is coated in the great red flames of the Fatherland, suffering a DOT of 30 and DOOM.
2756
2757When this activates, drop Chin Boss to 500HP. He is immune to all attacks not dealt by Fuhrer.
2758Fuhrer: "You are no longer worthy of being apart of this reich."
2759Chin Boss: rolling 1d20+10
2760(
276115
2762)+10
2763= 25
2764The Infinity Knight: "This isn't your father's reich."
2765The Infinity Knight uses Infinity Shield
2766Level 99
2767Roll 106
2768Specializations The Infinity Knight thrusts a clone in the way of damage. This takes up his replication for the turn phase. Can be done to shield any target, including himself. Range of 5ft
2769
2770On critical success, null damage, allow counter.
2771On above average, null damage.
2772On average, null damage, kill clone.
2773On critical failure, no effect, spew the clone 20ft in the opposite direction and proc 'Nothing but Bones' for the clone.
2774Fuhrer: "This is my reich, and mine alone."
2775"I will not allow you to sully it with your tainted, greedy, corrupt hands, coward."
2776The Infinity Knight: "Is this it?"
2777"Is this the extent of your power!?"
2778Fuhrer: "Recall all clones."
2779"Consume them."
2780The Infinity Knight: "..."
2781"Yes, mein Fuhrer."
2782
2783The Infinity Knight is totally at like, fuckin 15000 health right now.
2784Fuhrer:
2785Fuhrer uses The First Bomb
2786Level 5
2787Roll 188
2788Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2789
2790The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2791
2792Crit fail = 10
2793Below Avg = 25
2794Average = 50
2795Above Avg = 75
2796Crit = 100 + Stun for 1 turn.
2797Fuhrer uses Limit Break: Zerstörung
2798Level 99
2799Roll (107)
2800Variables "Your destiny is to become our fuhrer's reincarnate, to bring glory to the fatherland once again. However that will not do, as much as I value his words, and look up to his principles he was without a doubt incompetent in the end. Which is why I ask this of you, mein wunderkind, exceed Adolf Hitler. Exceed god!"
2801
2802Upon activation, one turn is required to perform calculation. Upon the next turn Fuhrer can turn any living or non-living target in a bomb that deal an AOE of 500 and contains an energon nature of his choosing. If the roll of this skill is critical then at the cost of 200 energon, in addition to dealing damage, anyone caught in the backdraft of the explosion is sucked into a singularity, dealing an extra 200 damage as well as banishing the target. If this secondary effect goes through, Fuhrer becomes unable to act for the entire player phase.
2803
2804If Fuhrer is at critical HP and activates this skill, it requires one turn to perform calculations. Upon the next turn, he can turn any living or non-living thing into a bomb which deals 500 non elemental damage in addition to rending the fabric of time and space, causing time to move backwards three rounds. When this happens, all HP and EG of all allies is refreshed in addition to Fuhrer becoming inactive for a player phase. Note: Limit Breaks and One Day Abilities are not refreshed.
2805The Infinity Knight: "If that is your wish, I shall not intervene."
2806Fuhrer: "I apologize, as at the end of the day, this is a family issue."
2807The Infinity Knight: "Of course."
2808GOD (GM): Chin Boss has chosen to stand his ground. His turn is skipped.
2809Chin Boss: "So this is the end, you were magnificent to the very end mein vunderkind."
2810
2811Fuhrer takes a step towards Chin Boss.
2812Fuhrer:
2813Fuhrer uses CQC (Cutscene version)
2814Level 0
2815Roll 58
2816Specializations Ignore roll
2817
2818Fuhrer stands in front of him for a brief moment, he stretches his arms out, firmly wrapping them around Chin Boss.
2819Fuhrer: "I'm sorry."
2820Fuhrer uses The First Bomb
2821Level 5
2822Roll 192
2823Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2824
2825The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2826
2827Crit fail = 10
2828Below Avg = 25
2829Average = 50
2830Above Avg = 75
2831Crit = 100 + Stun for 1 turn.
2832rolling 3d20
2833(
283411
2835+
28365
2837+
283816
2839)
2840= 32
2841Fuhrer uses Limit Break: Zerstörung
2842Level 99
2843Roll (108)
2844Variables "Your destiny is to become our fuhrer's reincarnate, to bring glory to the fatherland once again. However that will not do, as much as I value his words, and look up to his principles he was without a doubt incompetent in the end. Which is why I ask this of you, mein wunderkind, exceed Adolf Hitler. Exceed god!"
2845
2846Upon activation, one turn is required to perform calculation. Upon the next turn Fuhrer can turn any living or non-living target in a bomb that deal an AOE of 500 and contains an energon nature of his choosing. If the roll of this skill is critical then at the cost of 200 energon, in addition to dealing damage, anyone caught in the backdraft of the explosion is sucked into a singularity, dealing an extra 200 damage as well as banishing the target. If this secondary effect goes through, Fuhrer becomes unable to act for the entire player phase.
2847
2848If Fuhrer is at critical HP and activates this skill, it requires one turn to perform calculations. Upon the next turn, he can turn any living or non-living thing into a bomb which deals 500 non elemental damage in addition to rending the fabric of time and space, causing time to move backwards three rounds. When this happens, all HP and EG of all allies is refreshed in addition to Fuhrer becoming inactive for a player phase. Note: Limit Breaks and One Day Abilities are not refreshed.
2849
2850The Infinity Knight staggers backwards.
2851Fuhrer:
2852Fuhrer has a feeling of pure numbness
2853Value 99
2854Details
2855
2856Fuhrer has dropped all of his weapons, collapsing into a heap on the ground as he does so.
2857
2858Fuhrer is weeping, silently.
2859Fuhrer: "Not even a corpse."
2860"The world will not remember Chin Boss."
2861"His legacy, his wisdom, his adventures."
2862"Gone."
2863"Only I, and I alone, will carry this knowledge."
2864"I will see that his dreams, our dreams, my dreams, I will see to it that they are all carried out, to the bitter end."
2865Fuhrer: "First Russia."
2866"Then Midas."
2867Fuhrer uses Vunderkind
2868Level 99
2869Roll (282)
2870Variables Action: The skill once used by Chin Boss, requiring Fuhrer to use his entire turn. A successful roll of this skill grants a buff, a 1d20 being required afterwards to gain an additional buff.
2871
28721st Buff: Haste
28732nd Buff: Boost BODY
28743rd Buff: Diplomatic Tactics cannot fail.
28754th Buff: +10 to attack
28765th Buff: 20 Limit Power
28776th Buff: Invincibility for 1 turn
28787th Buff: +10 to Instant Kill chance
28798th Buff: Teleportation to one area of choosing
28809th Buff: One attack of the player's choosing becomes undodgeable and unblockable
288110th Buff: Refill HP and EG and inflict -10 to accuracy and attack modifiers for enemies
2882Midas the Stately Fallen Angel: "Im sorry..."
2883"But that won't work this time."
2884
2885Fuhrer clenches his fists, and grits his fucking teeth.
2886The Infinity Knight: "Who are you?"
2887
2888Fuhrer stares Midas in the fucking eyes.
2889Fuhrer: "What do you want?"
2890Midas the Stately Fallen Angel: "You have my condolences...The loss of a loved one is truly a gruesome thing to bear, you are the second one of your group to bare that pain."
2891"So worry not..."
2892"Your pain will be at an end here and now..."
2893The Infinity Knight: "!!!"
2894Midas the Stately Fallen Angel: rolling 20d100
2895(
28968
2897+
289822
2899+
290015
2901+
29028
2903+
290414
2905+
290691
2907+
290819
2909+
291038
2911+
291226
2913+
291466
2915+
291690
2917+
291881
2919+
292076
2921+
292294
2923+
292451
2925+
292656
2927+
292897
2929+
293016
2931+
293284
2933+
293498
2935)
2936= 1050
2937The Infinity Knight: "Rrrgh!"
2938The Infinity Knight has Infinite (Perfect)
2939Value 0
2940Details Null Death.
2941"If..."
2942"If you threaten my lord..."
2943"You must first cut through me!"
2944Midas the Stately Fallen Angel: "Adorable..."
2945
2946Midas the Stately Fallen Angel holds his hand out.
2947Midas the Stately Fallen Angel: "Rest."
2948The Infinity Knight: "What?"
2949
2950Midas the Stately Fallen Angel snaps his fingers, all energon for the small moment leaving The Infinity Knight's body.
2951A skeleton: "What!?"
2952The Infinity Knight has Nothing but Bones
2953Value 10
2954Details Upon taking physical damage, collapse into a heap. The Infinity Knight is completely immobilized for 1 turn. Does not stack. Wipe all debuffs upon recovering.
2955
2956A skeleton is quite bad at taking hits.
2957Midas the Stately Fallen Angel: "Goodnight Fuhrer, you were entertaining till the end. Unfortunately you were simply in my way."
2958A skeleton: "...My"
2959Fuhrer: "Likewise."
2960A skeleton: "Fuhrer..."
2961
2962Fuhrer collapses to the ground.
2963Fuhrer: Has been precision sniped by god himself.
2964
2965Midas the Stately Fallen Angel sighs.
2966Midas the Stately Fallen Angel: "And that is that...."
2967
2968Midas the Stately Fallen Angel vanishes.
2969
2970Fuhrer 's body lies upon the ground, lifeless.
2971
2972Fuhrer 's corpse is not even warm.
2973
2974Fuhrer is very much dead in-fact.
2975A skeleton: "My...castle...it was waiting..."
2976"For...who?"
2977
2978
2979A skeleton begins to wander away.
2980GOD (GM): Meanwhile....On another plane of existence.....
2981Percival Jay Delanay: "...Oh?"
2982Asteroth: "You assholes keep coming here one after another..."
2983
2984Percival Jay Delanay raises his cheek off of his hand.
2985Fuhrer: "Apologies, being precision sniped out of existence isn't exactly how I planned to come here."
2986
2987Asteroth rolls his fucking eyes.
2988Asteroth: *her
2989Percival Jay Delanay: "I was truly wondering why I was called here."
2990The Noble One: "A new core concept is being born..."
2991Percival Jay Delanay: "Interesting."
2992The Noble One: "To think it would be Fuhrer of all people."
2993Fuhrer: gives his trademark smirk.
2994"What can I say?"
2995Percival Jay Delanay: "I was quite wondering if it would actually happen."
2996Fuhrer: "You thought I'd go down that easily, surely I had another trick or two up my sleeve."
2997Percival Jay Delanay: "I think I may owe someone money now."
2998
2999The Noble One lets out a cocky chuckle.
3000Fuhrer: "Chaos cannot be trumped that easily, my friends."
3001The Noble One: "Ofcourse, I trust you will serve better than the last one."
3002Percival Jay Delanay: "It'll take some work to hammer him into shape though."
3003"But maybe... maybe that's what makes him perfect for the job?"
3004Fuhrer: "Only time will tell, Percy."
3005"But I truly look forward to working with each an every last one of you, even you, Law."
3006
3007Fuhrer smirks.
3008The Noble One: "Let's get everything underway shall we? Fuhrer you shall hearby attain the title of Concept of Chaos, with it both the power and responsibilities are brought into your hands. I shall now grant a bit of my power to awaken the new truth within your conceptual reali-
3009
3010GOD (GM) feels a presence appear, a chuckle in the background as a man in pitch black shades appears...
3011
3012Fuhrer inhales deeply.
3013
3014Fuhrer has had enough surprises for one day.
3015GOD (GM): The man smirks, his body slowly fading from reality. "It looks like it's finally the last ride, huh?"
3016
3017Fuhrer did not even predict this.
3018Fuhrer: "You."
3019GOD (GM): The man holds out his hand, a bright red flag appearing the black swastika appearing on it. "...You're moving onto bigger and better things, we won't be needing this but somehow I feel it'll be safer with you...You kick that golden cunt in the balls for me and the good ol boys, ya hear?"
3020
3021Fuhrer smiles as he takes a step forward..
3022
3023Fuhrer gives a proud Nazi Salute.
3024
3025Fuhrer then takes the flag, and shakes the man's hand, the original. He can't help but wonder, why? Why was he chosen even over the original.
3026GOD (GM): The clone takes off his shades, a cocky smirk on his face as he gives a proud nazi salute, his body slowly fading into nothingness. There are no longer any versions of Fuhrer that exists in reality aside from the current conceptual one.
3027Fuhrer: throws the flag over his shoulder. It smells of cigarettes, The Atom, Germany, Home.
3028wipes the tears from his face He is whole The will of every Fuhrer that has ever existed, including the original.
3029"Apologies, if I may make one selfish request."
3030
3031Fuhrer turns to face the Concept of Life.
3032Fuhrer: "Would you mind, patching me up a bit, if that's possible?"
3033"If not then that is fine."
3034"I want to look worthy enough to hold this flag."
3035Fuhrer uses Paragon Path: Reich Strike
3036Level 99
3037Roll (278)
3038Variables The ultimate technique combining the original attribute of the Prime Dirk Manson and the current Fuhrer.
3039This ability can only activate of the Third, Second, and First bomb have been activated atleast once and Limit Power is at max. When used Fuhrer can invoke the power of his treasured flag, opening a portal behind him into what seems like the dark abyss, nothing but pitch black guns appear, slowly pushing out to release a salvo of bullets that explode on contact dealing 30d50 worth of damage, a bonus 100DM for every critical rolled. Once this has been activated, Fuhrer cannot use any of his skills or attribute power for the rest of battle. The blast range of this attack is an AOE of 30ft.
3040GOD (GM): "You are more than worthy, that I am sure."
3041Fuhrer: "Thank you, I am in your debt."
3042
3043Fuhrer holds up the flag proudly. It represents everything he has fought for up until this point, the will of every version of him that has existed,
3044
3045Fuhrer feels content.
3046
3047Fuhrer may be waving his dick around here.
3048Fuhrer: "Now then, Noble One, shall we commence?"
3049
3050Hidemasa Hori is STILL in the Noble One's fuck basement.
3051Fuhrer: "My family is probably worried about me, my colleagues as well, not to mention, my friend."
3052*friends.
3053The Noble One: "Indeed. Let's commence."
3054
3055Kiyoko Hori misses Fuhrer Daddy.
3056Fuhrer: "Thank you."
3057Fuhrer:
3058Fuhrer uses Concept
3059Level 99
3060Roll 105
3061Specializations Passive: As a Conceptual Being, he cannot be erased. Nullify all instances of Banish. Immune to time stop(?)
3062
3063No creature can hide from Fuhrer, provided he is seeking them. Fuhrer's attacks and unique skills can not be copied by earthly creatures or constructs.
3064The Noble One: "Now then, off you go. You have company to meet, no?"
3065Fuhrer: "Much more to meet than company to meet, my friend."
3066"Europe is going to be a lot different, I can tell you that much."
3067"Good luck, my friends."
3068"I have a continent to liberate."
3069"Make way, my friends!"
3070"For the great, Fuhrer, has returned!"
3071
3072A skeleton has trailed off
3073Fuhrer: "Infinity Knight!"
3074
3075The Infinity Knight 's skeletal footprints lead up to the ruins of a tower changing abruptly into bootprints before ending at the stairs
3076Fuhrer: "You never thought I'd leave you, did you?"
3077The Infinity Knight: "..."
3078Fuhrer: "I meant when I said when I told you that we would take Russia together."
3079The Infinity Knight: "..."
3080"I felt your power difference from here."
3081"I seem to have wandered quite a ways away before you arrived and I was changed back."
3082
3083The Infinity Knight is facing away from Fuhrer.
3084Fuhrer: "I apologize for making you go through that again, I cannot imagine how something such as that must feel."
3085The Infinity Knight:
3086The Infinity Knight uses True Name Revalation
3087Level 99
3088Roll (106)
3089Variables The Infinity Knight is a name only Fuhrer knows, it is unclear how he got a hold of it. When Fuhrer is at critical health, call out the true name of the abomination that follows him.
3090
3091The Infinity Knight!
3092
3093For the rest of battle, or until somehow The Infinity Knight falls in battle, release the full form of The Infinity Knight, fully obedient without fail to the true ruler of Europe, Fuhrer.
3094"I am bound to you, it seems."
3095"I have had more time to think in the past hour than I have in the past century."
3096"I am a knight. I mean the words I speak."
3097
3098The Infinity Knight removes his helmet.
3099Fuhrer:
3100Fuhrer has the Power of the Wildcard... Apparently?
3101Value 69
3102Details
3103The Infinity Knight: "Allow me to formally introduce myself."
3104"My name was Keith Alante."
3105"I am The Infinity Knight."
3106"I am an Eidolon."
3107"We will take this country."
3108"If nothing else, I am in your debt for restoring my memories, if only for brief moments at a time."
3109Fuhrer: "We will take this country, with our powers combined, we are destined to succeed."
3110The Infinity Knight: "Ha ha ha!"
3111"As I am so bound."
3112"If you command."
3113
3114The Infinity Knight replaces his helmet.
3115The Infinity Knight: "My property is yours now as well."
3116"What's left of it."
3117"Whatever was done to you is running off and filling me as well!"
3118"So."
3119"As a testament of my virtue, of my loyalty!"
3120"Allow me to show you only a fragment of what I will make yours."
3121Fuhrer: "By all means!"
3122The Infinity Knight:
3123The Infinity Knight uses Limit Break: Castle in the City of The Infinite Nights!
3124Level 99
3125Roll (1000000096)
3126Variables "A bounded field!? This fucking skeleton has a bounded field!?"
3127
3128Yes! Indeed! The Infinity Knight possesses infinite amounts of spiritual energy! More than adequate to summon such a powerful bounded field!
3129The entire area becomes The Infinity Knight's very own city state off the coast of Sweden as it was at the height of The Infinity Knight's reign. A mere glimpse into his ultimate status as a powerful knight.
3130
3131Critical success: The field persists until the end of the enemy's fifth turn.
3132Average/Above average roll: The field persists until the end of the enemy's third turn.
3133Critical failure: The field persists until the end of the next player turn phase.
3134
3135
3136Naturally when in a foreign country, there are some rules that must be respected!
3137
31381): This field can not be broken by any means. The map effectively becomes the bounded field for the time being.
31392): No Buffs, Debuffs, or curses(unique and otherwise) can proc and are wiped upon entry.
31403): All attack speed is doubled.
31414): 3 perfect replicants of The Infinity Knight approach from the edges of the field every turn and can immediately move and attack upon entry.
31425): Critical success nulls the action and barres the user from moving until their next turn. Does not apply to The Infinity Knight.
31436): The Infinity Knight is no longer a skeleton!? Instead he is the spitting image of his former self, with all the bells and whistles. Can now use skills and attacks marked 'Prime'. As such, all of his defects are temporarily nullified.
31447): Bond Maxed: Fuhrer is the king! The king of the castle must be respected. Fuhrer is immune to mental impairments and enemies must roll above 7 on a 1d10 to gain the privilege of attacking him.
3145
3146The Infinity Knight has Will of The Fuhrer
3147Value 99
3148Details The Infinity Knight cannot act on it's own and must be given orders to act.
3149
3150The Infinity Knight can only take orders from Fuhrer and will not in any way disobey him. He will loyally serve, at your leisure.
3151The Infinity Knight: "My hands shall reach to the ends of the world. What is mine is yours, mein Fuhrer."
3152Fuhrer: "You and I together, we will take this world will be ours!"
3153
3154Fuhrer stares wide eyed at the scenery, a beautiful castle, an impressive sight indeed. He gives a Nazi Salute to the Infinity Knight before taking off his sunglasses.
3155Fuhrer:
3156Fuhrer has Maxed his Bond with The Infinity Knight
3157Value 99
3158Details He is the King and The Infinity Knight is his Knight to command. Their mutual goals and respect for each other runs deep to a near conceptual level.
3159The Infinity Knight:
3160The Infinity Knight uses Infinite Strike (Prime)
3161Level 99
3162Roll 246
3163Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
3164
3165Roll 1d20 for damage out of 500 base.
3166
3167Roll 1d1000 for effect.
3168>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
3169>400, Completely nullify any defense for the stricken target.
3170<400, Halve defense for the stricken target.
3171<200, No bonus effect.
3172<100, Treat as >800 success.
3173Fuhrer: "You and are, we are nearly one in the same."
3174Fuhrer has the Power of the Wildcard... Apparently?
3175Value 69
3176Details
3177The Infinity Knight:
3178The Infinity Knight uses Limit Break: Castle in the City of The Infinite Nights!
3179Level 99
3180Roll (1000000095)
3181Variables "A bounded field!? This fucking skeleton has a bounded field!?"
3182
3183Yes! Indeed! The Infinity Knight possesses infinite amounts of spiritual energy! More than adequate to summon such a powerful bounded field!
3184The entire area becomes The Infinity Knight's very own city state off the coast of Sweden as it was at the height of The Infinity Knight's reign. A mere glimpse into his ultimate status as a powerful knight.
3185
3186Critical success: The field persists until the end of the enemy's fifth turn.
3187Average/Above average roll: The field persists until the end of the enemy's third turn.
3188Critical failure: The field persists until the end of the next player turn phase.
3189
3190
3191Naturally when in a foreign country, there are some rules that must be respected!
3192
31931): This field can not be broken by any means. The map effectively becomes the bounded field for the time being.
31942): No Buffs, Debuffs, or curses(unique and otherwise) can proc and are wiped upon entry.
31953): All attack speed is doubled.
31964): 3 perfect replicants of The Infinity Knight approach from the edges of the field every turn and can immediately move and attack upon entry.
31975): Critical success nulls the action and barres the user from moving until their next turn. Does not apply to The Infinity Knight.
31986): The Infinity Knight is no longer a skeleton!? Instead he is the spitting image of his former self, with all the bells and whistles. Can now use skills and attacks marked 'Prime'. As such, all of his defects are temporarily nullified.
31997): Bond Maxed: Fuhrer is the king! The king of the castle must be respected. Fuhrer is immune to mental impairments and enemies must roll above 7 on a 1d10 to gain the privilege of attacking him.
3200
3201The Infinity Knight has Will of The Fuhrer
3202Value 99
3203Details The Infinity Knight cannot act on it's own and must be given orders to act.
3204
3205The Infinity Knight can only take orders from Fuhrer and will not in any way disobey him. He will loyally serve, at your leisure.
3206Fuhrer:
3207Fuhrer has Nazism/ A Deeper Outlook
3208Value 3
3209Details Fuhrer has created his own form of Nazism, he no longer hates Jews, nor does he hate France, Minorities, anyone.
3210Fuhrer only wishes to liberate The European Kingdom and return it to its Former Glory.
3211
3212Cyril Marcell has a stroke.
3213
3214Fuhrer starts to think that Cyril is actually a pretty cool dude.
3215The Infinity Knight:
3216The Infinity Knight uses True Name Revalation
3217Level 99
3218Roll (110)
3219Variables The Infinity Knight is a name only Fuhrer knows, it is unclear how he got a hold of it. When Fuhrer is at critical health, call out the true name of the abomination that follows him.
3220
3221The Infinity Knight!
3222
3223For the rest of battle, or until somehow The Infinity Knight falls in battle, release the full form of The Infinity Knight, fully obedient without fail to the true ruler of Europe, Fuhrer.
3224The Infinity Knight uses Energon Nature: Prime Water
3225Level 0
3226Roll 10
3227Specializations The Infinity Knight's true Energon Nature, only in effect when assuming his original form.
3228
3229Reflect Fire. Absorb Water. Become immobile for 1 turn when hit with Wind. Black Energon attacks become an AOE on hit. Null guns and other forms of physical projectiles.
3230
3231"I wholly offer my services to thee, King Fuhrer, rightful lord of the realm. Use me as you wish."
3232Fuhrer: "Consider the offer received, for now, I shall use you to help me conquer Russia, and along with it, the rest of Europe."
3233GOD (GM): A few weeks later...
3234The Infinity Knight: "I will wait by the door."
3235Fuhrer:
3236Fuhrer uses W O K E SHNURRBART/Pocket Sand
3237Level 5
3238Roll (61)
3239Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
3240
3241Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
3242
3243Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
3244
3245Critical Failure: Miss
3246Below Average: 10 dmg 1 turn blind
3247Average: 25 dmg 2 turn blind
3248Above average: 50 dmg 3 turn blind
3249Crit Roll: 75 dmg 4 turn blind
3250
3251But wait, there's more!
3252The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
3253Fuhrer uses Basic Thuganomics
3254Level 99
3255Roll 280
3256Specializations Ignore Roll/Passive: Fuhrer has a PhD in Basic Thuganomics, aside from being a master in talking to those whom have a criminal background, he is also a master of their fighting style, particularly dirty. He can wield makeshift items as well as items found upon the streets masterfully, he is also unafraid to do things such as eyeball jabs, using his claws, and "Working the Groin."
3257"Infinity Knight!"
3258The Infinity Knight: "Y-yes!"
3259Fuhrer: "Deal with the one on the left as you see fit!"
3260Seth uses Conceptualize: Critical Edge
3261Level 99
3262Roll (154)
3263Variables Ignore Roll: Seth transforms itself into a jet black pistol, the bullets within this pistol containing raw chaotic power deep within them. This gun is unique to only Fuhrer, thus it's properties cannot be copied by any means.
3264
3265+5 to evasion per turn.
3266+Bullets deal Black Energon damage.
3267+Bullets ignore physical defenses
3268+Bullets can bounce off walls.
3269+Bullets can be charged with The 1st, 2nd or 3rd bomb.
3270Seth uses Conceptualize: Akimbo
3271Level 99
3272Roll 205
3273Specializations Passive: When Critical Edge is activated, Fuhrer can wield this gun and any other gun in his arsenal at the same time. Change all ranged attacks to 2d10 instead.
3274rolling 9999
32759999
3276= 9999
3277The Infinity Knight:
3278The Infinity Knight uses Infinity Clench (Prime)
3279Level 10
3280Roll 152
3281Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
3282
3283An infinite number of hands grope at the body and force them into The Infinity Knight's body.
3284"Rmpf"
3285The Infinity Knight uses Infinity Clench (Prime)
3286Level 10
3287Roll 158
3288Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
3289
3290An infinite number of hands grope at the body and force them into The Infinity Knight's body.
3291Fuhrer: "Now that I think of it, once you finish with him, begin replicating."
3292
3293The Infinity Knight crushes the target's spine under his infinite arms.
3294The Infinity Knight: "As you command."
3295
3296The Infinity Knight drops the corpse.
3297Fuhrer:
3298Fuhrer uses The First Bomb
3299Level 5
3300Roll 185
3301Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3302
3303The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3304
3305Crit fail = 10
3306Below Avg = 25
3307Average = 50
3308Above Avg = 75
3309Crit = 100 + Stun for 1 turn.
3310Fuhrer uses The First Bomb
3311Level 5
3312Roll 188
3313Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3314
3315The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3316
3317Crit fail = 10
3318Below Avg = 25
3319Average = 50
3320Above Avg = 75
3321Crit = 100 + Stun for 1 turn.
3322Fuhrer uses Psionics
3323Level 99
3324Roll 284
3325Specializations Check: Fuhrer has been taught the basics of Psionics and has expanded upon it with his own rudimentary knowledge. This check is rolled in order to perceive ambiguous surroundings, discern mysteries, or break free from mental status effects.
3326Fuhrer uses The First Bomb
3327Level 5
3328Roll 189
3329Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3330
3331The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3332
3333Crit fail = 10
3334Below Avg = 25
3335Average = 50
3336Above Avg = 75
3337Crit = 100 + Stun for 1 turn.
3338Fuhrer uses Intimidation (Epic)
3339Level 99
3340Roll 277
3341Specializations Shouting, Staring, Threat potential to apply fear, also potential to force enemies to flee from battle.
3342Fuhrer uses Subterfuge
3343Level 5
3344Roll 186
3345Specializations Cheating, Lies,
3346Fuhrer:
3347Fuhrer uses Fuhrer Talk
3348Level 5
3349Roll 185
3350Specializations Instant Action: Soft-speaking, Ability to negotiate, Able to solve conflicts among enemies and the party.
3351Fuhrer uses Intimidation (Epic)
3352Level 99
3353Roll 281
3354Specializations Shouting, Staring, Threat potential to apply fear, also potential to force enemies to flee from battle.
3355Fuhrer uses Stealth
3356Level 10
3357Roll 66
3358Specializations It's unknown as to what training he went through to obtain a proficiency in stealth. Possibly through training with Ganesha? Perhaps he always had it.
3359Fuhrer uses Close-Quarters Combat (CQC)
3360Level 10
3361Roll 65
3362Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
3363Fuhrer uses The First Bomb
3364Level 5
3365Roll 185
3366Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3367
3368The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3369
3370Crit fail = 10
3371Below Avg = 25
3372Average = 50
3373Above Avg = 75
3374Crit = 100 + Stun for 1 turn.
3375Fuhrer uses Close-Quarters Combat (CQC)
3376Level 10
3377Roll 65
3378Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
3379Fuhrer:
3380Fuhrer uses The First Bomb
3381Level 5
3382Roll 186
3383Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3384
3385The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3386
3387Crit fail = 10
3388Below Avg = 25
3389Average = 50
3390Above Avg = 75
3391Crit = 100 + Stun for 1 turn.
3392Fuhrer uses The First Bomb
3393Level 5
3394Roll 191
3395Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3396
3397The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3398
3399Crit fail = 10
3400Below Avg = 25
3401Average = 50
3402Above Avg = 75
3403Crit = 100 + Stun for 1 turn.
3404Fuhrer uses The First Bomb
3405Level 5
3406Roll 188
3407Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3408
3409The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3410
3411Crit fail = 10
3412Below Avg = 25
3413Average = 50
3414Above Avg = 75
3415Crit = 100 + Stun for 1 turn.
3416Fuhrer attacks with Reichskanzler
3417Attack 105
3418Damage 147
3419"Come now, we have business to attend to!"
3420
3421Fuhrer drops the decapitated head of the last soldier at his feet.
3422Fuhrer: "Hello!"
3423GOD (GM): "What the?! How the hell did you get in herem what happened to my guards?!"
3424*here
3425Fuhrer: "I don't know, but I'd be pretty worried about why it smells like burning flesh and gunpowder if you asked me!"
3426"Oh wait!"
3427"You did!"
3428"I killed them!"
3429"All but one at least!"
3430"No no, that went to my good friend."
3431
3432Fuhrer claps his hands.
3433Fuhrer: "Infinity Knight!"
3434"Now then, the easy way, or the hard way?"
3435The Infinity Knight: "Who is this?"
3436"He looks so weak."
3437Fuhrer:
3438Fuhrer uses Leadership
3439Level 20
3440Roll 202
3441Specializations Dictatorship
3442
3443Rolling this for buffs will apply:
3444Red Rolls: +2
3445Average +4
3446Above Average +6
3447Crit: +8
3448"Luckily, I'm not here to persuade you today."
3449"I'm here to force you."
3450GOD (GM): "Force me to do what?"
3451Fuhrer: "Hand The European Kingdom to its rightful owner, me, Fuhrer."
3452GOD (GM): "Why would I ever give you what I rightfully gained!?"
3453Fuhrer: "Rightfully."
3454"A grievous misuse of the word, if you ask me."
3455"You see."
3456"This is mine."
3457"All of it."
3458"Now I'm willing to make sure your head doesn't become a mantle piece, if you cooperate that is."
3459Fuhrer: "I am a generous Fuhrer, after all."
3460GOD (GM): "I won't give anything of mine to a filthy german!!"
3461rolling 10
346210
3463= 10
3464Fuhrer: "You were so close."
3465The Infinity Knight: "To think the czar was such a worthless specimen."
3466Fuhrer: "So close to not dying."
3467"A great surprise to me as well, Infinity Knight."
3468"Do you enjoy closeness?"
3469Fuhrer uses W O K E SHNURRBART/Pocket Sand
3470Level 5
3471Roll (59)
3472Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
3473
3474Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
3475
3476Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
3477
3478Critical Failure: Miss
3479Below Average: 10 dmg 1 turn blind
3480Average: 25 dmg 2 turn blind
3481Above average: 50 dmg 3 turn blind
3482Crit Roll: 75 dmg 4 turn blind
3483
3484But wait, there's more!
3485The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
3486"Because I do."
3487
3488The Infinity Knight 's infinite hands grip the czar's head and forcefully point his gaze straight at Fuhrer.
3489The Infinity Knight: "Gaze upon what you rightfully gained by resisting."
3490
3491Fuhrer removes his sunglasses as well.
3492Fuhrer:
3493Fuhrer uses WOKE VISION / Dictator Gaze
3494Level 99
3495Roll (281)
3496Variables He focuses the power of his latent attribute into his eyes, dealing 1d20 of damage in addition to Blind and Confuse. If Dick Fury is active this no longer deals status effects, however instead the user rolls 1d20 for damage and 1d10 for an additional effect. If the 1d10 is critical, he can unleash a burst of energon which disrupts their perception of time, creating the illusion that Fuhrer is moving faster than light. He gains an attack as an immediate action, this attack cannot critically fail, it will instead become average in that case. If it rolls above average it becomes critical.
3497rolling 1d20
3498(
349917
3500)
3501= 17
3502"Now then, his castle."
3503"We must make an announcement to the world!"
3504Fuhrer uses Sleight of Hand
3505Level 1
3506Roll 184
3507Specializations Instant Action: Pick-pocketing, drawing weapons in secret.
3508GOD (GM): As of this current day, all of The European Kingdom became ruled under a new name, a new set of laws being made as the economy began to make a drastic shift for the skies. Thanks to Fuhrer's efforts, the power slowly began to return to the people. It was going to be a long road but it was once that was heading towards peace.
3509Fuhrer: "Let us go, lest we not stay here for its Destruction"
3510Fuhrer uses The First Bomb
3511Level 5
3512Roll 190
3513Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3514
3515The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3516
3517Crit fail = 10
3518Below Avg = 25
3519Average = 50
3520Above Avg = 75
3521Crit = 100 + Stun for 1 turn.
3522"Not even a corpse~."
3523The Infinity Knight: "As though they were worthy of one."
3524Fuhrer: "Right you are, right you are."
3525
3526A skeleton lays in a heap of bones in the chair
3527
3528Fuhrer claps happily. "Carlton!"
3529Fuhrer: "Or should I say."
3530"Carltron!"
3531"Man and Machine, an amazing work of art!"
3532"German Engineering at its finest!"
3533A skeleton: "THE BEST."
3534"..."
3535"Oh yeah."
3536"IN THE WORLD!"
3537Fuhrer: "SK-608!"
3538"Or that number!"
3539
3540Cyril Marcell has a fucking stroke, somewhere in the world.
3541Fuhrer: "It took a lot of work, but."
3542"It's good to have you back."
3543
3544Cyril Marcell will bitch slap you from space, Fuhrer.
3545Fuhrer: He's a heavily lobotomized version not hellbent on killing Henshin Users you fuck.
3546A skeleton: "LOBOTOMY!"
3547Fuhrer: "SK, no that title simply won't do..."
3548A skeleton:
3549The Infinity Knight has gone retarded after dying so much
3550Value 0
3551Details
3552Fuhrer: "HN, Heroic Nazi."
3553
3554Cyril Marcell wants you dead.
3555
3556A skeleton is already dead
3557Fuhrer: "It's good to see that gang all here."
3558"Wait, we are missing someone."
3559"Gigas!"
3560A skeleton: "Cum!"
3561Cyril Marcell: "..."
3562
3563Cyril Marcell looks away from Ganesha. If he doesn't see her, she doesn't exist.
3564A skeleton: "I CAN SEE YOU IN THERE."
3565
3566Cyril Marcell goes on the defensive. He's ready to fight.
3567Fuhrer: "Today was an alright day."
3568
3569Fuhrer can't say it was a good day.
3570
3571Fuhrer can't say it was a bad day either.
3572
3573Fuhrer will reside to it being a day for now.
3574
3575Akira is catatonic.
3576
3577A skeleton has bones
3578A skeleton: "YES."
3579
3580Kiyoko Hori shouts "YES" right back at the definitely not a skeleton.
3581A skeleton: "WHO ARE YOU?"
3582Kiyoko Hori: "Hori! Hori! Hori! Kiyoko!"
3583Fuhrer: "Kiyoko!"
3584"Come here!"
3585Kiyoko Hori: "We are friends now!" ٩(◕‿◕。)۶
3586
3587Kiyoko Hori !
3588
3589Kiyoko Hori waves at the Definitely Not a Skeleton and heads over to Fuhrer's desk.
3590
3591A skeleton baseball pitches his skull at Fuhrer's desk
3592A skeleton: rolling 1d10
3593(
35944
3595)
3596= 4
3597
3598A skeleton lands in Gigas
3599
3600Fuhrer gives her a small Nazi Flag.
3601Fuhrer: "Keep this."
3602"You never know when you might need it."
3603Kiyoko Hori: (´。• ᵕ •。`)
3604Fuhrer: "You're alright kid."
3605"You're alright."
3606Kiyoko Hori:
3607Kiyoko Hori has a small Nazi flag.
3608Value 5
3609Details "Keep this. You never know when you might need it." -Fuhrer
3610
3611A skeleton swan dives out of Gigas an falls apart on Fuhrer's desk.
3612
3613Fuhrer dusts him off.
3614
3615Cyril Marcell keeps looking at 'Akira', then looks over at Fuhrer as if he's asking, `"Nigger what the fuck is this doing here we killed him why did you bring him back I don't like this just let Akira rest in peace holy fuck."
3616Fuhrer: "Think of this as Akira's reincarnation."
3617"The real Akira."
3618"In his prime."
3619
3620A skeleton balances his skull on Akira's head
3621Cyril Marcell:
3622Cyril Marcell has no voice and he must scream.
3623Value 1e+32
3624Details "I swear to God if it wasn't for the fact that I care about my party, I'd scream so loud that we'd be done with this."
3625
3626Fuhrer looks over at Ganesha.
3627Fuhrer: "You uh, wanna take this outside?"
3628A skeleton: "Seems more like a statue to me!"
3629
3630A skeleton cackles
3631
3632Cyril Marcell bats the skull off of 'Akira,'
3633A skeleton:
3634The Infinity Knight uses Cartwheeling Dropkick!
3635Level 0
3636Roll 8
3637Specializations Ancient art of Bonewheel! Roll accuracy. 90 damage.
3638rolling 1d10
3639(
364010
3641)
3642= 10
3643
3644A skeleton KICKS THE SKULL OUT OF THE AIR BEFORE IT LANDS
3645A skeleton: "WHY DID I DO THIS?"
3646
3647Ganesha shrugs. "Welp it looks like you finally made it, right to the top of the pecking order. How does it feel becoming the concept? Having access to all the power that you now have..." Ganesha sighs as she sits on top of the desk. "You and I are gonna be playing big rolls in reality now, the both of us being conceptual beings and all. Honestly I don't know what to think of it but I like the idea of atleast having you around. Shit won't get boring."
3648
3649Cyril Marcell 's head basically does a fucking 180. Bitch what did you say?
3650
3651A skeleton is the concept of bones
3652A skeleton: "I AM BONES, CYRIL."
3653Fuhrer: "I'm not exactly sure how shit is going to go either, honestly, it feels good to be a concept, granted, I wish it happened without me being fucking sniped out of existence."
3654"Shit isn't going to get boring, that is for sure, you and I, we run this shit, bitch."
3655Cyril Marcell:
3656Cyril Marcell has no voice and he must scream.
3657Value 1e+234
3658Details "I swear to God if it wasn't for the fact that I care about my party, I'd scream so loud that we'd be done with this. Sometimes I wish Akira didn't pull me out of the rubble that was my old house."
3659Ganesha: "Hell the fuck yea."
3660
3661Fuhrer fistbumps the fuck out of Ganesha. They are actually the best of friends.
3662Fuhrer: Social Link Maxed?
3663
3664Ganesha fist bumps back.
3665
3666Cyril Marcell just looks... So tired. So done.
3667
3668Ganesha 's bond with Hitler has been maxed out.
3669
3670Cyril Marcell looks at the belt buckle he took from Akira's 'corpse'.
3671
3672Ganesha is no longer Chaotic Evil and is now Chaotic Neutral.
3673
3674Cyril Marcell then looks at the catatonic, younger 'Akira' before him.
3675
3676Cyril Marcell is still going to get fucking raped anyway so what's the fucking point?
3677
3678A skeleton stares
3679
3680Fuhrer feels especially fucking woke.
3681A skeleton: "Hey, Cyril."
3682
3683Cyril Marcell looks towards the skeleton. He's visibly ages about five years.
3684A skeleton: "..."
3685
3686A skeleton tilts his head to the side."
3687A skeleton: "Hey, you wanna play cock, cape, or shovel again?"
3688"Wait, was that what it was called?"
3689Cyril Marcell: "....................................."
3690
3691Cyril Marcell takes in. The DEEPEST BREATH.
3692God's Chosen: Did someone say shovel?
3693
3694Cyril Marcell aggressively strums out "Rock, Paper, Sicssors."
3695
3696A skeleton suddenly holds out 'scissors'
3697Fuhrer: "I think he caught on!"
3698
3699Luthrad claps.
3700
3701Cyril Marcell continues the skeleton's education on rock, paper, scissors.
3702A skeleton: UNG HEGROW
3703
3704Fuhrer would also like to mention that Fuhrer did have a monument to Chin Boss built in the middle of his property.
3705Fuhrer: The statue stands upon a pedestal in the middle of a fountain.
3706
3707A skeleton would know
3708Fuhrer: Fuck Liquid though, he's a fucking hoe.
3709
3710A skeleton almost drowned in it
3711
3712Percival Jay Delanay:
3713Percival Jay Delanay has Extreme Speed
3714Value 99
3715Details And lo, he is gone.
3716
3717Akemi Yumenoka isn't drunk anymore but damn she wishes she was.
3718
3719Makida kind of wonders why she was taken along.
3720
3721Akemi Yumenoka decides her first act as her new self is to try and understand the Fuhrer more.
3722
3723Fuhrer gazes around, absentmindedly. Namely at three tombstones.
3724
3725Makida didn't exactly object to the trip. Maybe it was a sign Fuhrer didn't despise her.
3726Fuhrer: "Ellie Adler, Chin Boss, Isabella."
3727Makida: "Ah... So that's who ya were lookin' for."
3728
3729Akemi Yumenoka listened as he spoke.
3730Percival Jay Delanay: "I see I missed quite a bit while we were apart."
3731Fuhrer: "Neither of us could truly help it."
3732Makida: "..."
3733Akemi Yumenoka: "..."
3734Fuhrer: "The majority of it happened quite literally right before my conceptualization."
3735Makida: "So... This had to happen, then? Was it necessary for your birth for things to end up like..."
3736
3737Fuhrer clears his throat as he focuses in on the tombstone, which bares the name "Chin Boss."
3738Fuhrer: "Not even a Corpse."
3739Makida: "Wh--?! So... Oh my god."
3740Fuhrer: "I killed him with my own two hands."
3741Makida: "It had to be that brutal?"
3742
3743Akemi Yumenoka lowers her head... she feels like, for once, maybe not talking is actually a good thing for her to do."
3744Fuhrer: "He was a fighter, through and through."
3745Makida: "I mean... I don't doubt it. Not at all."
3746"I just..."
3747"I guess since I never knew ya too well, I gotta ask exactly..."
3748"Why?"
3749
3750Fuhrer stands up straight and briefly turns back to face Makida.
3751
3752Fuhrer shows now malice in his words, his mannerisms, his voice. Monotonous.
3753Fuhrer: "1945."
3754Makida: "...That... was so long ago, but if I remember right..."
3755Akemi Yumenoka: "1945 is the year that World War II ended."
3756Makida: "It's like ancient history, but that was the second World War's end, right?"
3757"Yeah, thought so."
3758Fuhrer: "and the year I was born."
3759Makida: "!"
3760"So... Yer like Viktoria, in a way? Well, she is yer mom, so... I'd guess so."
3761Fuhrer: "Nanomachines stopped my aging entirely." "It was only until they settled upon two clones that they ended the program, slaughtered the lot of children that they deemed "unworthy."
3762"Liquid and I, the only two survivors."
3763Akemi Yumenoka: "..."
3764"... Sometimes... you just have to do something more brutally... to make things right."
3765
3766Akemi Yumenoka is remembering darker times.
3767Makida: "...I gotta agree, but at the same time... To think, Fuhrer had all those brothers, never even knew 'em, barely knew one..."
3768
3769A skeleton is strangely calm for once.
3770Fuhrer: "I killed him with my bare hands as well, both of us were under a guise, "Fight for the will of the original Fuhrer, only the survivor will lay claim to what he has earned."
3771"Had I known what this would devolve into, I wouldn't have fought."
3772Makida: "So to take yer birthright, ya had to kill yer only survivin' brother..."
3773
3774Akemi Yumenoka 's sensing a presence, but she can't put her finger on it.
3775Makida: "And Chin Boss."
3776"But Ellie? Isabella?"
3777Fuhrer: "They both worked closely with Chin Boss."
3778"Ellie turned out to be a cookie cutter ally from the start."
3779Makida: "...I-I dunno if I could believe it if it was from anyone but you-- He seemed so genuine...! In his own way, but..."
3780Fuhrer: "Merely a seed that Chin Boss planted to truly hammer it all into me."
3781"With a tactician as wondrous as him, a man so skilled in the art of battle as Chin Boss."
3782"The illusion that loss simply did not exist for me was created."
3783
3784Akemi Yumenoka is trying to understand.
3785Fuhrer: "I've learned far more about loss within the last few years than I have my entire life."
3786Makida: "I guess, in a way, it helped... Kind of? That kinda invulnerability helped ya so much in battle, but..."
3787
3788Percival Jay Delanay leans on a dilapidated stone, absorbing everything in pure silence.
3789Makida: "I guess feelin' it now stings all the worse, so it don't help more than it hurts."
3790
3791Akemi Yumenoka turns away.
3792
3793Akemi Yumenoka walks, trying to contemplate.
3794Fuhrer: "My own wife, created in my image turned out to be nothing more than just another layer in Chin Boss' schemes."
3795
3796A skeleton slumps against a stone pillar, out of sight,
3797
3798Makida raises her brows, tentatively stepping closer. "...He... Had his claws that deep?"
3799Fuhrer: "Deeper than even I could have ever imagined."
3800"He was my father."
3801Makida: "...So he knew-- And planned-- All along to take ya down piece by piece. He had the resources, and..."
3802Akemi Yumenoka: "... I don't know if I could've done it as easily, if I were made to care about my parents, first..."
3803Makida: "And he knew it would lead up to this. That's why he broke ya like this..."
3804Percival Jay Delanay: "He didn't want him taken down, it sounds."
3805"It sounds like he wanted control."
3806"Couldn't handle what he'd created."
3807Makida: "So all that wasn't a sabotage-- Not to destroy him, then."
3808"It was to just... Have a handle on him. To try to control what he knew was beyond him."
3809"They were, in a way... Dampening what all might have happened, but at the same time, that hindered him, too."
3810Percival Jay Delanay: "In all our advancements in technology and psychotherapy, we've never managed to entirely control a human being, let alone turn one person completely into another."
3811Makida: "Yet try, that man did."
3812Akemi Yumenoka: "Not even the agency that took me in was able to master anything in that area."
3813Percival Jay Delanay: "No matter how exact your structure, in the end you would gain a different vision."
3814Fuhrer: "I would have been damned to have my vision stolen from me by my own father." "Sadly, this was the only alternative."
3815"and though I may still be in tact, I feel.. Incomplete."
3816Makida: "...So that's why. And yet, ya had to kill him, the man ya thought was yer best friend, yer wife... Yer brother..."
3817
3818Makida puts a hand to her chest as she holds back her own tears. Oh, that hit home, alright.
3819Akemi Yumenoka: "..."
3820Makida: "...I could never relate to this, but... I've lost a lot, too. I might as well have killed Satoshi, with what happened to him. A brilliant mind, gone, left as a husk."
3821: "Negligence, a doomed visage, directly from the start. The only logical conclusion is failure. A fiery betrayal that results in nothing but pain and ashes."
3822
3823Fuhrer turns to face the skeleton.
3824Makida: "I know ya don't like me much, but... I still consider ya family, like everyone else in our group. I know how ya feel. The emptiness is... Unbearable. But I guess yer not alone, at least--"
3825Akemi Yumenoka: "..."
3826
3827Makida jumps a bit, but faces the skeleton as well.
3828Fuhrer: "You are all my family."
3829Makida: "...That, right there, means the world to me."
3830Akemi Yumenoka: "I know a thing or two about having to... do away, with family.... and whole it hurts to think about it... I would never take back what I did... and I don't think you should either... I trust your decisions."
3831
3832Akemi Yumenoka notices, finally, their new addition. She knew something was there, but now..
3833The Infinity Knight: "I regret that i know your father's plight too well."
3834Makida: "It was all ya could do... Or sacrifice yer vision. I'd be damned if I'd ever see Fuhrer sacrifice what he held closest to his heart."
3835The Infinity Knight: "My own legend ended in much the same way, but with myself on the other end of the blade."
3836Fuhrer: "Come to us, Infinity Knight."
3837
3838The Infinity Knight kneels.
3839Fuhrer: "Please, enlighten me of your story, my Knight."
3840The Infinity Knight: "Apologies for remaining hidden."
3841
3842Makida is... A little shocked that the skeleton became this, but she accepts him into their gathering nonetheless. In return, she curtsies as best she can to the knight kneeling before them.
3843Fuhrer: "It is fine, it was what you thought was right."
3844The Infinity Knight: "If you would care to hear it, these words are the whole of my tale, one that appear to tragically mirror the one, Chin Boss."
3845"Abridged, or course."
3846Fuhrer: "Please, by all means."
3847The Infinity Knight: "The entirety of my misdeeds began with a curse."
3848
3849Akemi Yumenoka is suspicion.... but she's trying not to be. She just tries to listen for now.
3850Makida: "It would help us all, I'd think... Ah, sir Knight."
3851The Infinity Knight: "A curse I laid upon myself, through greed."
3852"I grew mad."
3853"I sought power."
3854"But in my search I began to forget."
3855
3856The Infinity Knight gazes down at the tombstones
3857The Infinity Knight: "Claudio Allante."
3858"History forgot his name."
3859"And in the end even I did."
3860"His power was the secret of mine. A secret hidden away in the depths of my castle, sealed in energon locks that responded only to us."
3861"I adopted him."
3862"He was an orphan, you see."
3863
3864Akemi Yumenoka perks up, focusing.
3865The Infinity Knight: "I gave him my name, and I taught him to use the blade. I honed his power"
3866"In return he devoted everything to me."
3867"He was capable of so precisely controlling local time that he could ignite the oxygen in the air through sheer speed."
3868Makida: "...That's something history should remember, I'd say."
3869The Infinity Knight: "And he used this to briefly grant the two of us immortality."
3870"For three hundred or so years."
3871Akemi Yumenoka: "Three hundred...."
3872
3873Akemi Yumenoka is trying to remember if she's seen this, and where, if so.
3874The Infinity Knight: "By the end I was amassing such a magnificent force in a historical blink of an eye."
3875"Three hundred years went by in the span of a single week."
3876"And I forgot."
3877"I forgot why."
3878"It was him."
3879"By the three hundredth year I suddenly came undone."
3880The Infinity Knight: "I scrambled to free him from what I had convinced myself was a prison he'd confined himself too beneath my home."
3881"And what I saw chilled me to my core."
3882"The revelation that he was not immune to the effects of his own power. When I arrived in the basement, I found something that did not resemble my brother."
3883"I found a mummified living statue."
3884"Devoid of any thought."
3885"I suddenly found myself feeling many things at once."
3886The Infinity Knight: "In my madness I deemed this some sort of failure on his part."
3887"But I could not live with the fruits of my deceit."
3888
3889The Infinity Knight 's gauntlets creak with the force of his tightening fists
3890The Infinity Knight: "In the end I truly lost sight of everything."
3891"I decided to end whatever suffering he may be feeling."
3892"But I-..."
3893"I could not even do that."
3894"I could not bring myself to raise a blade at my own brother."
3895"I could not even grant him death."
3896The Infinity Knight: "Instead I chose to forget, again."
3897"I sealed the chamber and cut off the ventilation. If I could not grant him death myself, then I would grant him rest."
3898"For the next one hundred years I waged a bloody rage fueled war against The Kingdom of Europe."
3899"Only to end back where I started."
3900"I lost the war."
3901"And spent fifty years in solitude."
3902The Infinity Knight: "Left with nothing but madness."
3903"Until there was nothing left but bones."
3904"I betrayed my only family and in the end I could not even keep track of my so narrow minded goal."
3905"I could not even grant my brother Claudio the rest he deserved."
3906"Even after I found out that I was the one who killed his parents."
3907
3908Fuhrer breathed a heavy sigh as he closed his eyes, going over each and every one of the Infinity Knight's words. Closely, carefully. "Yourself and Chin Boss were truly similar in so many ways."
3909The Infinity Knight: "The curse of negligence."
3910"He could not see you for what you were, and the both of you paid dearly for it."
3911
3912Makida only realized she was crying when a single tear fell upon her shirt. Wiping her eyes quickly on her sleeve, all she could do was take in every word and bow her head in absolute silence.
3913The Infinity Knight: "I in turn, also could not see my brother as a man. I only saw a tool."
3914"My dear brother Claudio. If only the madness could have cleared for but a moment."
3915"Perhaps it would have ended differently."
3916Percival Jay Delanay: "..."
3917"Theoreticals are pointless."
3918Makida: "...Percy is right, but I have similar thoughts, too."
3919
3920The Infinity Knight slowly turns towards Percival.
3921The Infinity Knight: "You two are right, I suppose."
3922Makida: "I mean, I never had such a rough life. My life was cozy, I had a dad who loved me, and a brother who was only estranged for so long. My ma..."
3923"Gone before I really knew her, she was."
3924"My dad was all I had, then my brother. I got cocky, I made mistakes. I mean... Hah, thank god it was my left arm that needed replacing."
3925"I broke it in a crash. I went out with my old mech without my dad, and I crashed. I never told anyone, it never healed right."
3926"I thought I was going to show him I had no weaknesses. No one would see any weakness in me, 'cuz I was supposed to be the Prodigy child."
3927"Then, all this happened... I lost dad. I lost Ramone once, but when he came back, I took that as some sort of stupid sign that loss would never bite me in the ass."
3928Makida: "I held onto my stupid ideas, about blood bein' the final bond, that nothing breaks a blood family..."
3929"And my brother... Well, it wasn't his fault, not at all, but he had other ideas."
3930"I dunno what happened, but when Ma died, he blamed me... And then he showed up and blamed me for Pa dyin'. For his wife, his kid..."
3931"And he killed Ramone to take back somethin' that could change what he saw as still changeable. The core of the Deliverer... Ramone's heart."
3932"I lost the only person I coulda loved, and what did I do in turn? I couldn't kill him."
3933"I wanted him to start over. I tried my best. But whatever came to fall before me wasn't Satoshi anymore. He was..."
3934Makida: "...He wasn't."
3935"He was nothin' more than an empty shell."
3936The Infinity Knight: "Ha. What fools we were."
3937"Blind to loss for so long."
3938Makida: "I guess so."
3939"I suppose I saw it, but refused to believe it."
3940"I felt... Entitled. Entitled to never have any hardships, nor any loss."
3941"Hah. Talk about a moron, what a moron I was."
3942
3943Fuhrer nodded slowly, he exhaled, an incredibly heavy sigh escaped his mouth as he did so. He then took off his sunglasses and smiled slightly
3944Fuhrer:
3945Fuhrer has deeply confided in his party members
3946Value 99
3947Details One cannot truly grasp the worth of their relationships and bonds until they are wrongfully stolen.
3948Percival Jay Delanay: "I have to wonder if Chin Boss would feel the same, if given the chance, now after the end of it all, to reflect."
3949Makida: "I guess he might... I dunno if he ever would have the clarity to, but that can't be answered now."
3950Fuhrer: "Perhaps, however, from my understanding, he was hardwired to carry out his duty, to attempt to create the vessel who would bring forth the original, Adolf Hitler into this world."
3951The Infinity Knight: "An artificial destiny then. A shame."
3952Makida: "So... It'd never cross his mind to ever think about what he did, huh? He'd have been still locked in that goal, no matter what."
3953"Like the Knight said, it's a shame."
3954Fuhrer: "A tragedy."
3955"I thank you all for your insight, your words, your stories."
3956Makida: "...I guess we all had things to get off our chest to one another."
3957Percival Jay Delanay: "I'd guess we need to wrap this up soon."
3958Makida: "I gotta thank you all as well. I..."
3959Percival Jay Delanay: "Sun's about to set."
3960Fuhrer:
3961Fuhrer has Obtained a strengthened resolve through the words of his trusted Knight and party members.
3962Value 99
3963Details Akemi and Makida's words and the story of his Knight have shook Fuhrer to his very core. He is determined to carve his future carefully, precisely, he will rebuild what he has lost and become a better man from doing so.
3964Makida: "If I can be honest, I never thought you all liked me too much."
3965"This is reassuring, at least."
3966Fuhrer: "From this point forward, the past will remain here, in this cemetery."
3967"I will go out and create something new, with my vision for Europe in tow."
3968The Infinity Knight: "..."
3969Makida: "...I'll begin my family anew, with the people I know to be more trustworthy than the bonds I have in blood."
3970Fuhrer: "All of you are integral parts to my new future, parts I value far more than any of you could ever know."
3971The Infinity Knight: "I can never forgive myself for succumbing to the curse of power, nor can I ever forget my brother, but I swear upon my blade, my legend, nay my very cursed existence, that I will offer every ounce of my ability to your cause.
3972What is done is done, I can only move forward now."
3973Makida: "I can't be much use now, but... I can try. And once my child's born, I'll do even more to help. And by the way... Fuhrer, Percy."
3974"I hope ya don't mind bein' called Uncles."
3975Fuhrer: "We are in this together, my Knight, Makida, Akemi, Percival."
3976The Infinity Knight: "Save it for Cyril, he'll hate it."
3977FUCK
3978Makida: "Sworn to the sword, as it were."
3979
3980Percival Jay Delanay said that
3981Fuhrer: "The past may hold demons far greater than our own comprehension, however, the future holds plenty of opportunities, for there is no telling what it may bring."
3982Makida: "...I guess I'm more sworn to the screwdriver, but it works. I'll do all I can to assist ya."
3983"I'll build a damn army for ya if that's what it takes."
3984Fuhrer: "We assist each other."
3985Percival Jay Delanay: "I suppose now, speaking of a sword."
3986FUCK
3987AGAIN
3988Fuhrer: :We are a family."
3989
3990The Infinity Knight ahem
3991The Infinity Knight: "Mein Fuhrer."
3992Makida: "Bound tighter than even blood."
3993Fuhrer: "Yes, my knight?"
3994"Tighter than blood."
3995The Infinity Knight: "If you would accept it, I have a method to finalize our pact as master and servant."
3996"To truly cement my role in all of this."
3997Fuhrer: "What is this method, my knight?"
3998The Infinity Knight:
3999The Infinity Knight attacks with Convergence Blade (Prime)
4000Attack 333333383
4001Damage 250
4002"Observe."
4003Fuhrer: "Gladly."
4004The Infinity Knight: "My blade is a part of me, ingrained in my soul. A large part of my early years was learning to integrate objects into my attribute."
4005"Convergence carries my will upon it's edge."
4006"My will is yours."
4007"If you would accept it, I can integrate the blade in you as well. This would cement me in your care. Until you release me from this world, I will fight by your side."
4008"A failsafe against what happened against that 'Midas' from happening a second time."
4009Makida: "...Like a pact between a King and a Knight. Just like in the storybooks. Though, honestly, I never thought I'd see it happen..."
4010Fuhrer: "I accept this pact, Infinity Knight."
4011"Integrate me into your blade and I shall take you under my care, until we both feel that you have found the proper time to leave this world."
4012"Fight by my side and we shall both procure a world, worthy for us both."
4013
4014The Infinity Knight takes an offensive stance.
4015The Infinity Knight: "Then all I must ask is for you to stand still. In this next instance, my oath will be sealed."
4016Fuhrer: "I shall be as still as you require, my Knight."
4017
4018Makida ...decides that this is the time to stand back.
4019
4020The Infinity Knight aims the point of Convergence directly at Fuhrer's heart.
4021
4022Fuhrer stands unwavering, not flinching in the slightest, his trust in the Infinity Knight is.. Rather ironically, near infinite.
4023The Infinity Knight:
4024The Infinity Knight attacks with Convergence Blade (Prime)
4025Attack 333333386
4026Damage 250
4027
4028The Infinity Knight plunges the sword entirely into Fuhrer's chest.
4029
4030though it does not emerge from the other side
4031
4032The Infinity Knight slowly continues to move forward before releasing his grip on Convergence.
4033
4034The sword continues to move forward, hilt and all.
4035
4036The Infinity Knight steps back as the entirety of the weapon has been consumed with no trace of any wound or tear.
4037
4038Makida cannot believe what she's seeing. This was... Holy shit, this was some form of energon she had never bore witness to. All she could do was watch in awe, making a mental note to ask for a breakdown of the action later for notes for her class.
4039The Infinity Knight: "My blade is yours."
4040"You may use it as you desire."
4041"It leaves us linked, so long as you possess it, wherever I may be, I can be summoned in your time of need."
4042
4043The Infinity Knight raises his hand to the side as another Convergence appears to emerge from his torso and run along his arm until resting in his hand once again.
4044
4045Fuhrer smiles warmly as he reaches down to caress the spot where a wound would be. However, instead of a wound, there felt some sort of an odd warmth.. It was a strange feeling, something Fuhrer himself couldn't exactly identify.
4046
4047in fusing with a conceptual being, Convergence has become a conceptual weapon.
4048Fuhrer: "I take great comfort and pride knowing that I carry your blade with me wherever I go, and that I may summon you at a moments notice, provided such a need arises."
4049He sighs a small sigh of relief, for once since this entire ordeal his mind is clear, he feels happiness, peace something that he had once taken for granted, feeling it now after longing for it for so long, it tasted.. Sweet.
4050"My gratitude and respect you runs far deeper than any ocean, and concept, for it reaches far much deeper than the farthest expanses of space and the universe itself, my Knight."
4051The Infinity Knight: "I would hope for nothing less than you to swing my blade with pride."
4052
4053The Infinity Knight looks up at the sky.
4054The Infinity Knight: "I suppose Percival is right."
4055"It's nearly dark."
4056Percival Jay Delanay: "Naturally."
4057Fuhrer: "Time flies in settings such as these, especially under such circumstances."
4058"Will you be joining us on our travels back to the Atom, Infinity Knight?"
4059The Infinity Knight: "Of course."
4060"Certainly preferable to here."
4061"I find graveyards... unpleasant."
4062"Not sure why."
4063
4064It's all the skeletons.
4065
4066Fuhrer nods quickly as he proceeds towards the exit along with The Infinity Knight and Percival.