· 7 years ago · Feb 03, 2019, 10:30 AM
1SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
2SET TIME_ZONE = "+00:00";
3
4/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
5/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
6/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
7/*!40101 SET NAMES utf8mb4 */;
8
9CREATE DATABASE IF NOT EXISTS `HG` DEFAULT CHARACTER SET utf8mb4 COLLATE; -- ! IMPORTANT ! --
10USE `gameserver4547`; -- ! IMPORTANT ! --
11
12--
13-- Table structure for table `HG_Players`
14--
15
16CREATE TABLE IF NOT EXISTS `HG_Players` (
17 `ID` MEDIUMINT NOT NULL AUTO_INCREMENT,
18 `PID` VARCHAR(32) NOT NULL,
19 `Money` INT(100) NOT NULL DEFAULT 0,
20 `Bank` INT(100) NOT NULL DEFAULT 0,
21 `XP` TEXT NOT NULL,
22 `Kills` INT(100) NOT NULL DEFAULT 0,
23 `Gear` TEXT NOT NULL,
24 PRIMARY KEY (`ID`),
25 UNIQUE KEY `PID` (`PID`)
26) ENGINE = InnoDB DEFAULT CHARSET = utf8mb4;
27
28-- --------------------------------------------------------
29
30--
31-- Table structure for table `HG_Vehicles`
32--
33
34CREATE TABLE IF NOT EXISTS `HG_Vehicles` (
35 `ID` MEDIUMINT NOT NULL AUTO_INCREMENT,
36 `PID` VARCHAR(50) NOT NULL,
37 `Classname` VARCHAR(32) NOT NULL,
38 `Plate` INT(100) NOT NULL,
39 `Alive` TINYINT NOT NULL DEFAULT 1,
40 `Active` TINYINT NOT NULL,
41 `Color` VARCHAR(32) NOT NULL,
42 `Inventory` TEXT NOT NULL,
43 PRIMARY KEY (`ID`),
44 KEY `PID` (`PID`),
45 KEY `Classname` (`Classname`),
46 KEY `Plate` (`Plate`)
47) ENGINE = InnoDB DEFAULT CHARSET = utf8mb4;
48
49-- --------------------------------------------------------
50
51--
52-- Table structure for table `HG_Whitelist`
53--
54
55CREATE TABLE IF NOT EXISTS `HG_Whitelist` (
56 `Civilian` TEXT NOT NULL,
57 `West` TEXT NOT NULL,
58 `Resistance` TEXT NOT NULL,
59 `East` TEXT NOT NULL
60) ENGINE = InnoDB DEFAULT CHARSET = utf8mb4;
61
62INSERT INTO `HG_Whitelist` (
63 `Civilian`,
64 `West`,
65 `Resistance`,
66 `East`
67) VALUES ('[]','[]','[]','[]');
68
69-- --------------------------------------------------------
70
71/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
72/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
73/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;