· 8 years ago · Aug 04, 2018, 02:30 AM
1--fixed by Scenius
2--made by luxizzle
3--tiny bits fixed by pxire
4--Converted with ttyyuu12345's model to script plugin v4
5if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
6local Player,game,owner = owner,game
7local RealPlayer = Player
8do
9 print("FE Compatibility code by Mokiros")
10 script.Parent = Player.Character
11
12 --RemoteEvent for communicating
13 local Event = Instance.new("RemoteEvent")
14 Event.Name = "UserInput_Event"
15
16 --Fake event to make stuff like Mouse.KeyDown work
17 local function fakeEvent()
18 local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
19 t.connect = t.Connect
20 return t
21 end
22
23 --Creating fake input objects with fake variables
24 local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25 local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26 local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27 CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28 end}
29 --Merged 2 functions into one by checking amount of arguments
30 CAS.UnbindAction = CAS.BindAction
31
32 --This function will trigger the events that have been :Connect()'ed
33 local function te(self,ev,...)
34 local t = m[ev]
35 if t and t._fakeEvent and t.Function then
36 t.Function(...)
37 end
38 end
39 m.TrigEvent = te
40 UIS.TrigEvent = te
41
42 Event.OnServerEvent:Connect(function(plr,io)
43 if plr~=Player then return end
44 m.Target = io.Target
45 m.Hit = io.Hit
46 if not io.isMouse then
47 local b = io.UserInputState == Enum.UserInputState.Begin
48 if io.UserInputType == Enum.UserInputType.MouseButton1 then
49 return m:TrigEvent(b and "Button1Down" or "Button1Up")
50 end
51 for _,t in pairs(CAS.Actions) do
52 for _,k in pairs(t.Keys) do
53 if k==io.KeyCode then
54 t.Function(t.Name,io.UserInputState,io)
55 end
56 end
57 end
58 m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59 UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60 end
61 end)
62 Event.Parent = NLS([==[
63 local Player = game:GetService("Players").LocalPlayer
64 local Event = script:WaitForChild("UserInput_Event")
65
66 local Mouse = Player:GetMouse()
67 local UIS = game:GetService("UserInputService")
68 local input = function(io,a)
69 if a then return end
70 --Since InputObject is a client-side instance, we create and pass table instead
71 Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72 end
73 UIS.InputBegan:Connect(input)
74 UIS.InputEnded:Connect(input)
75
76 local h,t
77 --Give the server mouse data 30 times every second, but only if the values changed
78 --If player is not moving their mouse, client won't fire events
79 while wait(1/30) do
80 if h~=Mouse.Hit or t~=Mouse.Target then
81 h,t=Mouse.Hit,Mouse.Target
82 Event:FireServer({isMouse=true,Target=t,Hit=h})
83 end
84 end]==],Player.Character)
85 local _rg = game
86 local function FakeService(t,RealService)
87 t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
88 return setmetatable(t,{
89 __index = function(self,k)
90 local s = rawget(self,"_RealService")
91 if s then return s[k] end
92 end,
93 __newindex = function(self,k,v)
94 local s = rawget(self,"_RealService")
95 if s then s[k]=v end
96 end,
97 })
98 end
99 local g = FakeService({
100 GetService = function(self,s)
101 return self[s]
102 end,
103 Players = FakeService({
104 LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
105 },"Players"),
106 UserInputService = FakeService(UIS,"UserInputService"),
107 ContextActionService = FakeService(CAS,"ContextActionService"),
108 RunService = FakeService({RenderStepped=game:GetService("RunService").Heartbeat},"RunService")
109 },game)
110 rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
111 getmetatable(g).__index=function(self,s)
112 return _rg:GetService(s) or typeof(_rg[s])=="function"
113 and function(_,...)return _rg[s](_rg,...)end or _rg[s]
114 end
115 game = g
116 owner = g.Players.LocalPlayer
117end
118
119function sandbox(var,func)
120 local env = getfenv(func)
121 local newenv = setmetatable({},{
122 __index = function(self,k)
123 if k=="script" then
124 return var
125 else
126 return env[k]
127 end
128 end,
129 })
130 setfenv(func,newenv)
131 return func
132end
133cors = {}
134mas = Instance.new("Model",game:GetService("Lighting"))
135LocalScript0 = Instance.new("LocalScript")
136Model1 = Instance.new("Model")
137Model2 = Instance.new("Model")
138WedgePart3 = Instance.new("WedgePart")
139WedgePart4 = Instance.new("WedgePart")
140Part5 = Instance.new("Part")
141Part6 = Instance.new("Part")
142WedgePart7 = Instance.new("WedgePart")
143Part8 = Instance.new("Part")
144WedgePart9 = Instance.new("WedgePart")
145Part10 = Instance.new("Part")
146WedgePart11 = Instance.new("WedgePart")
147WedgePart12 = Instance.new("WedgePart")
148WedgePart13 = Instance.new("WedgePart")
149WedgePart14 = Instance.new("WedgePart")
150WedgePart15 = Instance.new("WedgePart")
151WedgePart16 = Instance.new("WedgePart")
152Part17 = Instance.new("Part")
153Part18 = Instance.new("Part")
154WedgePart19 = Instance.new("WedgePart")
155Part20 = Instance.new("Part")
156WedgePart21 = Instance.new("WedgePart")
157Part22 = Instance.new("Part")
158WedgePart23 = Instance.new("WedgePart")
159WedgePart24 = Instance.new("WedgePart")
160WedgePart25 = Instance.new("WedgePart")
161WedgePart26 = Instance.new("WedgePart")
162Model27 = Instance.new("Model")
163Part28 = Instance.new("Part")
164WedgePart29 = Instance.new("WedgePart")
165Part30 = Instance.new("Part")
166WedgePart31 = Instance.new("WedgePart")
167Model32 = Instance.new("Model")
168Part33 = Instance.new("Part")
169Part34 = Instance.new("Part")
170Part35 = Instance.new("Part")
171Part36 = Instance.new("Part")
172Model37 = Instance.new("Model")
173WedgePart38 = Instance.new("WedgePart")
174WedgePart39 = Instance.new("WedgePart")
175WedgePart40 = Instance.new("WedgePart")
176Part41 = Instance.new("Part")
177Part42 = Instance.new("Part")
178Part43 = Instance.new("Part")
179Part44 = Instance.new("Part")
180WedgePart45 = Instance.new("WedgePart")
181WedgePart46 = Instance.new("WedgePart")
182WedgePart47 = Instance.new("WedgePart")
183WedgePart48 = Instance.new("WedgePart")
184WedgePart49 = Instance.new("WedgePart")
185WedgePart50 = Instance.new("WedgePart")
186Part51 = Instance.new("Part")
187Part52 = Instance.new("Part")
188Part53 = Instance.new("Part")
189Part54 = Instance.new("Part")
190Part55 = Instance.new("Part")
191WedgePart56 = Instance.new("WedgePart")
192WedgePart57 = Instance.new("WedgePart")
193WedgePart58 = Instance.new("WedgePart")
194WedgePart59 = Instance.new("WedgePart")
195WedgePart60 = Instance.new("WedgePart")
196WedgePart61 = Instance.new("WedgePart")
197WedgePart62 = Instance.new("WedgePart")
198WedgePart63 = Instance.new("WedgePart")
199WedgePart64 = Instance.new("WedgePart")
200Part65 = Instance.new("Part")
201Part66 = Instance.new("Part")
202Part67 = Instance.new("Part")
203Part68 = Instance.new("Part")
204WedgePart69 = Instance.new("WedgePart")
205WedgePart70 = Instance.new("WedgePart")
206WedgePart71 = Instance.new("WedgePart")
207WedgePart72 = Instance.new("WedgePart")
208WedgePart73 = Instance.new("WedgePart")
209WedgePart74 = Instance.new("WedgePart")
210Part75 = Instance.new("Part")
211Part76 = Instance.new("Part")
212Part77 = Instance.new("Part")
213Part78 = Instance.new("Part")
214Part79 = Instance.new("Part")
215WedgePart80 = Instance.new("WedgePart")
216WedgePart81 = Instance.new("WedgePart")
217WedgePart82 = Instance.new("WedgePart")
218WedgePart83 = Instance.new("WedgePart")
219WedgePart84 = Instance.new("WedgePart")
220WedgePart85 = Instance.new("WedgePart")
221Model86 = Instance.new("Model")
222Part87 = Instance.new("Part")
223CylinderMesh88 = Instance.new("CylinderMesh")
224Part89 = Instance.new("Part")
225CylinderMesh90 = Instance.new("CylinderMesh")
226Part91 = Instance.new("Part")
227CylinderMesh92 = Instance.new("CylinderMesh")
228Part93 = Instance.new("Part")
229CylinderMesh94 = Instance.new("CylinderMesh")
230Part95 = Instance.new("Part")
231CylinderMesh96 = Instance.new("CylinderMesh")
232Part97 = Instance.new("Part")
233CylinderMesh98 = Instance.new("CylinderMesh")
234Part99 = Instance.new("Part")
235BlockMesh100 = Instance.new("BlockMesh")
236Part101 = Instance.new("Part")
237CylinderMesh102 = Instance.new("CylinderMesh")
238Part103 = Instance.new("Part")
239CylinderMesh104 = Instance.new("CylinderMesh")
240Part105 = Instance.new("Part")
241CylinderMesh106 = Instance.new("CylinderMesh")
242Part107 = Instance.new("Part")
243CylinderMesh108 = Instance.new("CylinderMesh")
244Model109 = Instance.new("Model")
245Part110 = Instance.new("Part")
246Part111 = Instance.new("Part")
247Part112 = Instance.new("Part")
248Part113 = Instance.new("Part")
249CylinderMesh114 = Instance.new("CylinderMesh")
250Attachment115 = Instance.new("Attachment")
251Attachment116 = Instance.new("Attachment")
252LocalScript0.Name = "gotem"
253LocalScript0.Parent = mas
254table.insert(cors,sandbox(LocalScript0,function()
255--fixed by Scenius
256--made by luxizzle
257--tiny bits fixed by pxire
258class=(function()
259local next=next;
260local assert=assert;
261local pairs=pairs;
262local type=type;
263local tostring=tostring;
264local setmetatable=setmetatable;
265local b;
266local c={}
267local d=setmetatable({},{__mode='k'})
268local e=setmetatable({},{__mode='k'})
269local function f(class,g)
270assert(e[class],('Wrong method call. Expected class:%s.'):format(g))
271end;
272local function h(i,g)
273assert(d[i],('Wrong method call. Expected instance:%s.'):format(g))
274end;
275local function j(k,l)
276return function(...)
277return k(l,...)
278end
279end;
280local n=function()
281return true
282end;
283local function o(p,q,r)
284p=p or{}
285local s=q or{}
286for t,l in pairs(p)do
287if r~=nil and type(l)==r then
288s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then
289s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l
290end
291end;
292return s
293end;
294local function u(v,self,...)
295f(self,'new(...) or class(...)')
296local i={class=self}
297d[i]=tostring(i)
298o(self,i,'table')
299i.__index=nil;
300i.mixins=nil;
301i.__subclasses=nil;
302i.__instances=nil;
303setmetatable(i,self)
304if v and self.init then
305if type(self.init)=='table'then
306o(self.init,i)
307else
308self.init(i,...)
309end
310end;
311return i
312end;
313local function w(self,x,y)
314f(self,'extend(...)')
315local z={}
316e[z]=tostring(z)
317self.__subclasses[z]=true;
318o(y,o(self,z))
319z.name=y and y.name or x;
320z.__index=z;
321z.super=self;
322z.mixins={}
323return setmetatable(z,self)
324end;
325c={__call=function(self,...)
326return self:new(...)
327end,__tostring=function(self,...)
328if d[self]then
329return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self])
330end;
331return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self
332end}
333e[c]=tostring(c)
334setmetatable(c,{__tostring=c.__tostring})
335local class={isClass=function(p)
336return not not e[p]
337end,isInstance=function(p)
338return not not d[p]
339end}
340b=function(x,A)
341local B=o(A)
342e[B]=tostring(B)
343B.name=x or B.name;
344B.__tostring=c.__tostring;
345B.__call=c.__call;
346B.new=j(u,true)
347B.create=j(u,false)
348B.extend=w;
349B.__index=B;
350B.mixins=setmetatable({},{__mode='k'})
351B.__instances=setmetatable({},{__mode='k'})
352B.__subclasses=setmetatable({},{__mode='k'})
353B.subclasses=function(self,D,...)
354f(self,'subclasses(class)')
355D=D or n;
356local G={}
357for class in pairs(e)do
358if class~=c and class:subclassOf(self)and D(class,...)then
359G[#G+1]=class
360end
361end;
362return G
363end;
364B.instances=function(self,D,...)
365f(self,'instances(class)')
366D=D or n;
367local H={}
368for i in pairs(d)do
369if i:instanceOf(self)and D(i,...)then
370H[#H+1]=i
371end
372end;
373return H
374end;
375B.subclassOf=function(self,I)
376f(self,'subclassOf(superclass)')
377assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.')
378local J=self.super;
379while J do
380if J==I then
381return true
382end;
383J=J.super
384end;
385return false
386end;
387B.classOf=function(self,K)
388f(self,'classOf(subclass)')
389assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.')
390return K:subclassOf(self)end;
391B.instanceOf=function(self,L)
392h(self,'instanceOf(class)')
393assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.')
394return self.class==L or self.class:subclassOf(L)
395end;
396B.cast=function(self,M)
397h(self,'instanceOf(class)')
398assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.')
399setmetatable(self,M)
400self.class=M;
401return self
402end;
403B.with=function(self,...)
404f(self,'with(mixin)')
405for N,O in ipairs({...})do
406assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self)))
407self.mixins[O]=true;o(O,self,'function')
408end;
409return self
410end;
411B.includes=function(self,O)
412f(self,'includes(mixin)')
413return not not(self.mixins[O]or self.super and self.super:includes(O))
414end;
415B.without=function(self,...)
416f(self,'without(mixin)')
417for N,O in ipairs({...})do
418assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self)))
419local P=self:subclasses()
420P[#P+1]=self;
421for N,class in ipairs(P)do
422for R,g in pairs(O)do
423if type(g)=='function'then
424class[R]=nil
425end
426end
427end;
428self.mixins[O]=nil
429end;
430return self
431end;
432return setmetatable(B,c)
433end;
434class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
435return setmetatable(class,{__call=function(N,...)
436return b(...)end})
437end)()
438local ws = workspace
439local Players = game:GetService("Players")
440local Player = Players.LocalPlayer
441repeat
442 wait()
443until Player.character
444local Character = Player.Character
445local Humanoid = Character:WaitForChild("Humanoid")
446local CurCamera = ws.CurrentCamera
447local Mouse = Player:GetMouse()
448local AnimScript = Character:WaitForChild("Animate")
449function Create(type)
450 local new = Instance.new(type)
451 return function(args)
452 for i, v in pairs(args) do
453 new[i] = v
454 end
455 return new
456 end
457end
458if not Character:WaitForChild("Body Colors", 5) then
459 local BodyColors = {
460 HeadColor = BrickColor.new("Medium stone grey"),
461 LeftArmColor = BrickColor.new("Medium stone grey"),
462 RightArmColor = BrickColor.new("Medium stone grey"),
463 LeftLegColor = BrickColor.new("Medium stone grey"),
464 RightLegColor = BrickColor.new("Medium stone grey"),
465 TorsoColor = BrickColor.new("Medium stone grey")
466 }
467end
468local it = Instance.new
469local vt = Vector3.new
470local cf = CFrame.new
471local euler = CFrame.fromEulerAnglesXYZ
472local angles = CFrame.fromEulerAnglesXYZ
473function ang(x, y, z)
474 x = x or 0
475 y = y or 0
476 z = z or 0
477 return angles(x, y, z)
478end
479local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
480rnd = math.random
481m = math
482pi = math.pi
483pi2 = pi * 2
484local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg
485if Humanoid.RigType == Enum.HumanoidRigType.R6 then
486 RootPart = Character:WaitForChild("HumanoidRootPart")
487 Torso = Character:WaitForChild("Torso")
488 Head = Character:WaitForChild("Head")
489 RightArm = Character:WaitForChild("Right Arm")
490 LeftArm = Character:WaitForChild("Left Arm")
491 RightLeg = Character:WaitForChild("Right Leg")
492 LeftLeg = Character:WaitForChild("Left Leg")
493else
494 RootPart = Character:WaitForChild("HumanoidRootPart")
495 Torso = Character:WaitForChild("UpperTorso")
496 Head = Character:WaitForChild("Head")
497 RightArm = Character:WaitForChild("RightUpperArm")
498 LeftArm = Character:WaitForChild("LeftUpperArm")
499 RightLeg = Character:WaitForChild("RightUpperLeg")
500 LeftLeg = Character:WaitForChild("LeftUpperLeg")
501end
502local globalIgnore = {Character}
503local Anim = "Idle"
504local time = 0
505local CanLegs = true
506local CanArms = true
507local Debounce = false
508local WalkVel = 0
509local JumpVel = 0
510local FloorPart, FloorPos
511local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart})
512function normalize(value, min, max)
513 return (value - min) / (max - min)
514end
515function lerp(a, b, k)
516 return a + (b - a) * k
517end
518function Color(r, g, b)
519 return Color3.new(r / 255, g / 255, b / 255)
520end
521function joinTables(...)
522 local tabs = {
523 ...
524 }
525 local newtab = {}
526 for i, tab in ipairs(tabs) do
527 for i, v in ipairs(tab) do
528 table.insert(newtab, v)
529 end
530 end
531 return newtab
532end
533function getAllNonCollidable()
534 local ig = {}
535 local function get(o)
536 for i, v in ipairs(o:GetChildren()) do
537 if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then
538 table.insert(ig, v)
539 end
540 get(v)
541 end
542 end
543 get(Workspace)
544 return ig
545end
546function NoOutline(Part)
547 Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
548end
549function rang()
550 return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100)
551end
552function ray(startp, endp, dist, ignore, global)
553 dist = dist or 9999
554 local r = Ray.new(startp, endp - startp.unit * dist)
555 local ignore = ignore or {}
556 if not global then
557 ignore = joinTables(ignore, globalIgnore)
558 end
559 return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true)
560end
561local CreateRegion3FromLocAndSize = function(Position, Size)
562 local SizeOffset = Size / 2
563 local Point1 = Position - SizeOffset
564 local Point2 = Position + SizeOffset
565 return Region3.new(Point1, Point2)
566end
567function Weld(b0,b1,b2)
568local b3=CFrame.new(b0.Position)
569local b4=b0.CFrame:inverse()*b3;
570local b5=b1.CFrame:inverse()*b3;
571if b2 then
572b4,b5=CFrame.new(),CFrame.new()
573end;
574local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5}
575return b6
576end;
577function WeldModel(b7,b8)
578for a3,b9 in ipairs(b7)do
579if b9:IsA('BasePart')or b9:IsA('UnionOperation')then
580Weld(b8,b9)
581b9.Anchored=false
582end;
583WeldModel(b9:GetChildren(),b8)
584end
585end;
586function pushPlayer(force, lock)
587 local dir = RootPart.CFrame.lookVector * (force * gstep)
588 local dir2 = vt(dir.X, 0, dir.Z)
589 if not lock then
590 RootPart.Velocity = RootPart.Velocity + dir2
591 else
592 RootPart.Velocity = dir
593 end
594 return dir
595end
596function resetVelocity(t)
597 if not t then
598 RootPart.Velocity = vt()
599 else
600 RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0)
601 end
602end
603local Every = class("Every", {last = time})
604function Every:init(interval, cb)
605 self.interval = interval or 0.2
606 self.cb = cb
607end
608function Every:update()
609 if time > self.last + self.interval then
610 self.cb()
611 self.last = time
612 end
613end
614function findHumanoid(model)
615 for i, v in ipairs(model:GetChildren()) do
616 if v:IsA("Humanoid") then
617 return v
618 end
619 end
620end
621function isCharacter(Inst)
622 if Inst:IsA("BasePart") then
623 local Model = Inst.Parent
624 if not Model:IsA("Model") then
625 return false
626 end
627 local Humanoid = findHumanoid(Model)
628 if Humanoid then
629 return true, Model
630 end
631 elseif Inst:IsA("Model") then
632 local Humanoid = findHumanoid(Inst)
633 if Humanoid then
634 return true, Inst
635 end
636 end
637 return false
638end
639function getCharacter(Inst)
640 local valid, model = isCharacter(Inst)
641 if valid then
642 return model
643 end
644end
645function showDamage(Value, Position, Color)
646 local Part = Create("Part")({
647 CanCollide = false,
648 Anchored = true,
649 Locked = true,
650 Transparency = 1,
651 Size = vt(0.2, 0.2, 0.2),
652 Position = Position
653 })
654 local BillBoard = Create("BillboardGui")({
655 Size = UDim2.new(4, 0, 2, 0),
656 Parent = Part
657 })
658 local Label = Create("TextLabel")({
659 Size = UDim2.new(1, 0, 1, 0),
660 BackgroundTransparency = 1,
661 Font = "SciFi",
662 Text = Value,
663 TextColor3 = Color or Color3.fromRGB(255, 67, 70),
664 TextScaled = true,
665 TextStrokeColor3 = Color3.fromRGB(0, 0, 0),
666 TextStrokeTransparency = 0,
667 Parent = BillBoard
668 })
669 Effects:Add(Part, 0.1, {
670 Position = Position + vt(0, 1, 0)
671 }, {Position = Position}, Effects.Styles.sine, function()
672 Effects:Add(Part, 0.2, {Position = Position}, {
673 Position = Position + vt(0, 1, 0)
674 }, Effects.Styles.sine)
675 end)
676 Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function()
677 Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine)
678 end)
679 Part.Parent = Character
680end
681function iwait(t)
682 local b, c, loop = Create("BindableEvent")({}), 0, nil
683 loop = game:GetService("RunService").RenderStepped:Connect(function(step)
684 c = c + step
685 if c >= t then
686 b:Fire()
687 loop:disconnect()
688 end
689 end)
690 b.Event:Wait()
691 return c
692end
693local authkey = "sax"
694function loadModel(name)
695 if game.PlaceId == 69 then
696 print("Loading model trough NS")
697 NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[
698')
699 model.Parent = script.Parent]], Player.Backpack)
700 else
701 print("Loading model locally")
702 return script:WaitForChild("MainModule", 1) or script:WaitForChild(name)
703 end
704 return Player.Backpack:WaitForChild(name)
705end
706Effects = {
707 _Objects = {},
708 Styles = {
709 out = function(f)
710 return function(s, ...)
711 return 1 - f(1 - s, ...)
712 end
713 end,
714 chain = function(f1, f2)
715 return function(s, ...)
716 if not (s < 0.5) or not f1(2 * s, ...) then
717 end
718 return (1 + f2(2 * s - 1, ...)) * 0.5
719 end
720 end,
721 linear = function(s)
722 return s
723 end,
724 quad = function(s)
725 return s * s
726 end,
727 cubic = function(s)
728 return s * s * s
729 end,
730 quart = function(s)
731 return s * s * s * s
732 end,
733 quint = function(s)
734 return s * s * s * s * s
735 end,
736 sine = function(s)
737 return 1 - math.cos(s * math.pi / 2)
738 end,
739 expo = function(s)
740 return 2 ^ (10 * (s - 1))
741 end,
742 circ = function(s)
743 return 1 - math.sqrt(1 - s * s)
744 end,
745 back = function(s, bounciness)
746 bounciness = bounciness or 1.70158
747 return s * s * ((bounciness + 1) * s - bounciness)
748 end,
749 bounce = function(s)
750 local a, b = 7.5625, 0.36363636363636365
751 return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375)
752 end,
753 elastic = function(s, amp, period)
754 amp, period = amp and math.max(1, amp) or 1, period or 0.3
755 return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1))
756 end
757 }
758}
759function Effects:Add(object, len, subject, target, method, after)
760 local bind = Create("BindableEvent")({})
761 local payload = {
762 object = object,
763 length = len or 1,
764 current = 0,
765 subject = subject,
766 target = target,
767 method = method or self.Styles.linear,
768 bind = bind,
769 after = after or function(self)
770 self.object:Destroy()
771 end
772 }
773 function payload:Stop()
774 self.current = self.length
775 end
776 table.insert(self._Objects, payload)
777 return bind.Event, payload
778end
779function Effects:Update(step)
780 for ind, v in ipairs(self._Objects) do
781 v.current = v.current + step
782 local tn = normalize(v.current, 0, v.length)
783 tn = math.min(1, tn)
784 local t = v.method(tn)
785 for i, a in pairs(v.subject) do
786 local b = v.target[i]
787 local ty = type(a)
788 if ty == "number" then
789 v.object[i] = lerp(a, b, t)
790 elseif ty == "userdata" and a.lerp then
791 v.object[i] = a:lerp(b, t)
792 else
793 warn("Cant find a value to tween in " .. tostring(i))
794 end
795 end
796 if v.current >= v.length then
797 v:after()
798 v.bind:Fire()
799 table.remove(self._Objects, ind)
800 end
801 end
802end
803local Stats = {
804 list = {},
805 Folder = Create("Folder")({Name = "Stats", Parent = Character}),
806 get = function(self, name)
807 return self.list[name]
808 end,
809 create = function(self, name, contents)
810 if self:get(name) then
811 error("`" .. name .. "` stat already exists")
812 end
813 self.list[name] = contents
814 end,
815 update = function(self, step)
816 for i, v in pairs(self.list) do
817 v:Update(step)
818 end
819 end
820}
821Stats:create("speed", {
822 Effects = Create("Folder")({
823 Name = "SpeedFolder",
824 Parent = Stats.Folder
825 }),
826 Main = Create("NumberValue")({
827 Name = "SpeedStat",
828 Parent = Stats.Folder
829 }),
830 Get = function(self)
831 return self.Main.Value
832 end,
833 Add = function(self, time, amount)
834 local base = Create("Folder")({})
835 if time then
836 local timeVal = Create("NumberValue")({
837 Name = "Time",
838 Value = time,
839 Parent = base
840 })
841 end
842 local amountVal = Create("NumberValue")({
843 Name = "Amount",
844 Value = amount,
845 Parent = base
846 })
847 base.Parent = self.Effects
848 return base
849 end,
850 Update = function(self, step)
851 local new = 1
852 for i, v in ipairs(self.Effects:GetChildren()) do
853 local amount = v:FindFirstChild("Amount")
854 local time = v:FindFirstChild("Time")
855 if amount then
856 new = new + amount.Value
857 if time then
858 time.Value = time.Value - step
859 if time.Value <= 0 then
860 v:Destroy()
861 end
862 end
863 else
864 v:Destroy()
865 end
866 end
867 if new < 0 then
868 new = 0
869 end
870 self.Main.Value = new
871 Humanoid.WalkSpeed = 16 * new
872 end
873})
874Stats:create("damage", {
875 Effects = Create("Folder")({
876 Name = "DamageFolder",
877 Parent = StatsFolder
878 }),
879 Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}),
880 Get = function(self)
881 return self.Main.Value
882 end,
883 Add = function(self, time, amount)
884 local base = Create("Folder")({})
885 local timeVal = Create("NumberValue")({
886 Name = "Time",
887 Value = time,
888 Parent = base
889 })
890 local amountVal = Create("NumberValue")({
891 Name = "Amount",
892 Value = amount,
893 Parent = base
894 })
895 base.Parent = self.Effects
896 return base
897 end,
898 Update = function(self, step)
899 local new = 1
900 for i, v in ipairs(self.Effects:GetChildren()) do
901 local amount = v:FindFirstChild("Amount")
902 local time = v:FindFirstChild("Time")
903 if amount then
904 new = new + amount.Value
905 if time then
906 time.Value = time.Value - step
907 if time.Value <= 0 then
908 v:Destroy()
909 end
910 end
911 else
912 v:Destroy()
913 end
914 end
915 if new < 0 then
916 new = 0
917 end
918 self.Main.Value = new
919 end
920})
921Stats:create("defense", {
922 Effects = Create("Folder")({
923 Name = "DefenseFolder",
924 Parent = StatsFolder
925 }),
926 Main = Create("NumberValue")({
927 Name = "DefenseStat",
928 Parent = StatsFolder
929 }),
930 Get = function(self)
931 return self.Main.Value
932 end,
933 Add = function(self, time, amount)
934 local base = Create("Folder")({})
935 local timeVal = Create("NumberValue")({
936 Name = "Time",
937 Value = time,
938 Parent = base
939 })
940 local amountVal = Create("NumberValue")({
941 Name = "Amount",
942 Value = amount,
943 Parent = base
944 })
945 base.Parent = self.Effects
946 return base
947 end,
948 Update = function(self, step)
949 local new = 1
950 for i, v in ipairs(self.Effects:GetChildren()) do
951 local amount = v:FindFirstChild("Amount")
952 local time = v:FindFirstChild("Time")
953 if amount then
954 new = new + amount.Value
955 if time then
956 time.Value = time.Value - step
957 if time.Value <= 0 then
958 v:Destroy()
959 end
960 end
961 else
962 v:Destroy()
963 end
964 end
965 if new < 0 then
966 new = 0
967 end
968 self.Main.Value = new
969 end
970})
971local R = {}
972function setupRig()
973 print("Getting rig joints:")
974 getWeldsForRig(Character:GetChildren())
975end
976function getWeldsForRig(obj)
977 for i, v in ipairs(obj) do
978 if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then
979 local data = {
980 D0 = v.C0,
981 D1 = v.C1,
982 P0 = v.Part0,
983 P1 = v.Part1,
984 W = v
985 }
986 local short = ""
987 for c in v.Name:gmatch("%u+") do
988 short = short .. c
989 end
990 R[short] = data
991 print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"")
992 end
993 if not v:IsA("Accessory") then
994 getWeldsForRig(v:GetChildren())
995 end
996 end
997end
998function a(j, c, t)
999 return j:lerp(c, t)
1000end
1001function a0(j, c, t, d)
1002 if not d then
1003 j.W.C0 = a(j.W.C0, j.D0 * c, t)
1004 else
1005 j.W.C0 = a(j.W.C0, c, t)
1006 end
1007end
1008function a1(j, c, t, d)
1009 if not d then
1010 j.W.C1 = a(j.W.C1, j.D1 * c, t)
1011 else
1012 j.W.C1 = a(j.W.C1, c, t)
1013 end
1014end
1015function anim(time, func)
1016 local bind = Create("BindableEvent")({})
1017 local total = 0
1018 local loop
1019 loop = game:GetService("RunService").RenderStepped:connect(function(step)
1020 total = total + step
1021 func(step, total)
1022 if total >= time then
1023 loop:disconnect()
1024 bind:Fire()
1025 end
1026 end)
1027 return bind
1028end
1029function phase(t, step)
1030 local b = t * step
1031 if b > 1 then
1032 b = 1
1033 end
1034 if b < 0 then
1035 b = 0
1036 end
1037 return b
1038end
1039function anim2(time, func)
1040 local bind = Create("BindableEvent")({})
1041 local elapsed = 0
1042 local loop
1043 loop = game:GetService("RunService").RenderStepped:connect(function(step)
1044 elapsed = elapsed + step
1045 local normal = normalize(elapsed, 0, time)
1046 func(step, elapsed, normal, time)
1047 if time and elapsed >= time then
1048 loop:disconnect()
1049 bind:Fire()
1050 end
1051 end)
1052 if time == nil then
1053 bind.Event:connect(function()
1054 loop:disconnect()
1055 end)
1056 end
1057 return bind.Event
1058end
1059local Beats = {}
1060local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step)
1061 for i, beat in pairs(Beats) do
1062 beat(step)
1063 end
1064end)
1065function addBeat(name, beat)
1066 print("Adding beat", name)
1067 Beats[name] = beat
1068end
1069function removeBeat(name)
1070 print("Removing beat", name)
1071 Beats[name] = nil
1072end
1073addBeat("TimeAndStats", function(step)
1074 time = time + step
1075 gstep = step
1076 Stats:update(step)
1077 Effects:Update(step)
1078end)
1079function getFloorPos()
1080 local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4)
1081 return FloorPart, FloorPos
1082end
1083addBeat("Vars", function(step)
1084 WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude
1085 JumpVel = Torso.Velocity.y
1086 FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1]
1087 if JumpVel > 1 and FloorPart == nil then
1088 Anim = "Jump"
1089 elseif JumpVel < -1 and FloorPart == nil then
1090 Anim = "Fall"
1091 elseif WalkVel < 1 and FloorPart ~= nil then
1092 Anim = "Idle"
1093 elseif WalkVel > 2 and FloorPart ~= nil then
1094 Anim = "Walk"
1095 end
1096end)
1097local Human = class("Human")
1098function Human:init(model)
1099 self.valid = true
1100 self.model = model
1101 self.humanoid = self:findHumanoid()
1102 self.torso = nil
1103 self:isValid()
1104 if self.valid then
1105 self.torso = self:getTorso()
1106 end
1107end
1108function Human:isValid()
1109 self.valid = true
1110 if not self.model then
1111 self.valid = false
1112 end
1113 if not self.humanoid then
1114 self.valid = false
1115 end
1116 if not self:getTorso() then
1117 self.valid = false
1118 end
1119 return self.valid
1120end
1121function Human:getTorso()
1122 if not self.valid then
1123 return
1124 end
1125 return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso")
1126end
1127function Human:findHumanoid()
1128 if not self.model then
1129 return nil
1130 end
1131 for i, v in ipairs(self.model:GetChildren()) do
1132 if v:IsA("Humanoid") then
1133 return v
1134 end
1135 end
1136 return nil
1137end
1138function Human:damage(...)
1139 if not self:isValid() then
1140 return nil
1141 end
1142 if game.PlaceId == 870172197 then
1143 return self:_serverDamageScriptSkirmish(...)
1144 end
1145 return self:_clientDamage(...)
1146end
1147function Human:calculateDamage(min, max)
1148 local damageMult = Stats:get("damage"):Get() or 1
1149 max = max or min
1150 local damage = math.random(min, max)
1151 local amount = damage * damageMult
1152 return amount
1153end
1154function Human:_serverDamageScriptSkirmish(min, max)
1155 local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage
1156 local humanoid = self.humanoid or self:findHumanoid()
1157 if not humanoid then
1158 return
1159 end
1160 if humanoid.Health <= 0 then
1161 return
1162 end
1163 local amount = self:calculateDamage(min, max)
1164 local Torso = self:getTorso()
1165 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1166 if Torso then
1167 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1168 end
1169 showDamage(math.floor(amount), Position)
1170 remote:FireServer(humanoid, amount, script.Name)
1171end
1172function Human:_clientDamage(min, max)
1173 local humanoid = self.humanoid or self:findHumanoid()
1174 if not humanoid then
1175 return
1176 end
1177 if humanoid.Health <= 0 then
1178 return
1179 end
1180 local amount = self:calculateDamage(min, max)
1181 humanoid.Health = humanoid.Health - amount
1182 local Torso = self:getTorso()
1183 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1184 if Torso then
1185 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1186 end
1187 showDamage(math.floor(amount), Position)
1188 return amount
1189end
1190function Human:knockback(...)
1191 if not self:isValid() then
1192 return nil
1193 end
1194 return self:_clientKnockback(...)
1195end
1196function Human:_serverKnockback()
1197end
1198function Human:_clientKnockback(power, from, time, extra, maxForce)
1199 power = power or 10
1200 from = from or RootPart.position
1201 time = time or 0.2
1202 extra = extra or vt()
1203 local Torso = self:getTorso()
1204 if not Torso then
1205 return
1206 end
1207 local direction = Torso.Position - from.unit
1208 local velocity = direction * power + extra
1209 local body = Create("BodyVelocity")({
1210 velocity = velocity,
1211 MaxForce = maxForce or vt(math.huge, math.huge, math.huge)
1212 })
1213 body.Parent = Torso
1214 game:GetService("Debris"):AddItem(body, time)
1215end
1216function Human:ragdoll()
1217 if not self:isValid() then
1218 return nil
1219 end
1220 local torso = self.model:FindFirstChild("Torso")
1221 if not torso then
1222 return
1223 end
1224 if self.Humanoid then
1225 self.Humanoid.PlatformStand = true
1226 end
1227 if torso:FindFirstChild("Neck") then
1228 print("neck")
1229 local p = torso:FindFirstChild("Neck")
1230 createConstraintFromWeld(p, "BallSocketConstraint")
1231 end
1232 if torso:FindFirstChild("Left Hip") then
1233 local p = torso:FindFirstChild("Left Hip")
1234 createConstraintFromWeld(p, "BallSocketConstraint")
1235 end
1236 if torso:FindFirstChild("Right Hip") then
1237 local p = torso:FindFirstChild("Right Hip")
1238 createConstraintFromWeld(p, "BallSocketConstraint")
1239 end
1240 if torso:FindFirstChild("Left Shoulder") then
1241 local p = torso:FindFirstChild("Left Shoulder")
1242 createConstraintFromWeld(p, "BallSocketConstraint")
1243 end
1244 if torso:FindFirstChild("Right Shoulder") then
1245 local p = torso:FindFirstChild("Right Shoulder")
1246 createConstraintFromWeld(p, "BallSocketConstraint")
1247 end
1248end
1249function createConstraintFromWeld(p, type)
1250 print(p, p.Part0, p.Part1)
1251 local at0 = Create("Attachment")({
1252 CFrame = p.C0,
1253 Parent = p.Part0
1254 })
1255 local at1 = Create("Attachment")({
1256 CFrame = p.C1,
1257 Parent = p.Part1
1258 })
1259 local con = Create(type or "BallSocketConstraint")({
1260 Attachment0 = at0,
1261 Attachment1 = at1,
1262 Parent = p.Part0
1263 })
1264 p:Destroy()
1265end
1266local ar = {Character}
1267local function aT(aU,aV)
1268local aW=aV/2;
1269local aX=aU-aW;
1270local aY=aU+aW;
1271return Region3.new(aX,aY)
1272end;
1273function findInRegion(pos,aZ,aR,aS,a_)
1274local aR=aR or{}
1275if not aS then
1276aR=joinTables(aR,ar)
1277end;
1278return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1)
1279end;
1280function getHumansNearPoint(pos, radius, ray)
1281 pos = pos or RootPart.Position
1282 radius = radius or 50
1283 if ray == nil then
1284 ray = false
1285 end
1286 local result = {}
1287 for _, child in ipairs(workspace:GetChildren()) do
1288 if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then
1289 local hum = Human(child)
1290 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then
1291 table.insert(result, hum)
1292 end
1293 end
1294 end
1295 table.sort(result, function(a, b)
1296 return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude
1297 end)
1298 return result
1299end
1300function getPlayersNearPoint(pos, radius, ray)
1301 pos = pos or RootPart.Position
1302 radius = radius or 50
1303 if ray == nil then
1304 ray = false
1305 end
1306 local result = {}
1307 for _, player in ipairs(Players:GetPlayers()) do
1308 if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
1309 local hum = Human(player.Character)
1310 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then
1311 table.insert(result, hum)
1312 end
1313 end
1314 end
1315 table.sort(result, function(a, b)
1316 return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude
1317 end)
1318 return result
1319end
1320local Hitbox = class("Hitbox", {
1321 Hit = {},
1322 Debug = false
1323})
1324function Hitbox:reset()
1325 self.Hit = {}
1326end
1327function Hitbox:check(pos, radius, cb)
1328 local parts = findInRegion(pos, radius, nil, nil, 10)
1329 if self.Debug and game.PlaceId == 0 then
1330 local Box = Instance.new("Part")
1331 Box.Size = radius or vt(1, 1, 1)
1332 Box.CFrame = CFrame.new(pos)
1333 Box.BrickColor = BrickColor.new("Really red")
1334 Box.Transparency = 0.9
1335 Box.Anchored = true
1336 Box.CanCollide = false
1337 Box.Parent = Character
1338 NoOutline(Box)
1339 game:GetService("Debris"):AddItem(Box, 1)
1340 end
1341 local Chars = {}
1342 for i, v in ipairs(parts) do
1343 local model = getCharacter(v)
1344 if model then
1345 local humanoid = findHumanoid(model)
1346 local first = true
1347 for i, v in ipairs(Chars) do
1348 if v.Humanoid == humanoid then
1349 first = false
1350 end
1351 end
1352 for i, v in ipairs(self.Hit) do
1353 if v.Humanoid == humanoid then
1354 first = false
1355 end
1356 end
1357 if first then
1358 table.insert(Chars, {Model = model, Humanoid = humanoid})
1359 end
1360 end
1361 end
1362 for i, v in ipairs(Chars) do
1363 local Target = Human(v.Model)
1364 local isHit = cb(Target)
1365 if isHit then
1366 table.insert(self.Hit, v)
1367 end
1368 end
1369end
1370local cooldowns = {}
1371addBeat("Cooldowns", function(step)
1372 for i, v in ipairs(cooldowns) do
1373 v:update(step)
1374 end
1375end)
1376local Cooldown = {}
1377Cooldown.__index = Cooldown
1378function Cooldown.new(time)
1379 local self = setmetatable({}, Cooldown)
1380 self.time = time
1381 self.current = time
1382 table.insert(cooldowns, self)
1383 return self
1384end
1385function Cooldown:update(step)
1386 if self.current == 0 then
1387 return
1388 end
1389 self.current = self.current - step
1390 if self.current < 0 then
1391 self.current = 0
1392 end
1393end
1394function Cooldown:can()
1395 return self.current == 0
1396end
1397function Cooldown:use()
1398 self.current = self.time
1399end
1400function Cooldown:destroy()
1401 self = nil
1402end
1403local UIS = game:GetService("UserInputService")
1404local InputHooks = {}
1405UIS.InputBegan:connect(function(input, gp)
1406 if gp then
1407 return
1408 end
1409 local key = input.KeyCode
1410 if not Equipped then
1411 return
1412 end
1413 for i, v in ipairs(InputHooks) do
1414 if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1415 for _, IKey in ipairs(v.Key) do
1416 if IKey == key then
1417 v.Hook(input)
1418 end
1419 end
1420 else
1421 end
1422 end
1423 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1424 M1:Begin()
1425 end
1426end)
1427UIS.InputEnded:connect(function(input, gp)
1428 if gp then
1429 return
1430 end
1431 local key = input.KeyCode
1432 if not Equipped then
1433 return
1434 end
1435 for i, v in ipairs(InputHooks) do
1436 if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1437 for _, IKey in ipairs(v.Key) do
1438 if IKey == key then
1439 v.Hook(input)
1440 end
1441 end
1442 else
1443 end
1444 end
1445 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1446 M1:End()
1447 end
1448end)
1449function addInputHook(type, key, hook, override)
1450 if typeof(key) ~= "table" then
1451 key = {key}
1452 end
1453 local data = {
1454 Type = type,
1455 Key = key,
1456 Hook = hook,
1457 DebounceOverride = override
1458 }
1459 table.insert(InputHooks, data)
1460end
1461Camera = {
1462 enabled = false,
1463 cam = workspace.CurrentCamera,
1464 startType = workspace.CurrentCamera.CameraType,
1465 target = nil,
1466 targetList = {}
1467}
1468local Settings = UserSettings()
1469local GameSettings = Settings.GameSettings
1470Camera.Billboard = Create("BillboardGui")({
1471 Size = UDim2.new(1, 0, 1, 0),
1472 AlwaysOnTop = true,
1473 Parent = Player.PlayerGui
1474})
1475Camera.TargetBox = Create("Frame")({
1476 BackgroundColor3 = Color3.fromRGB(237, 192, 255),
1477 BorderSizePixel = 0,
1478 BackgroundTransparency = 1,
1479 Rotation = 45,
1480 Size = UDim2.new(1, 0, 1, 0),
1481 Parent = Camera.Billboard
1482})
1483function Camera:toggle()
1484 self.enabled = not self.enabled
1485 if self.enabled == false then
1486 print("Custom camera is now disabled")
1487 cam.CameraType = Enum.CameraType.Custom
1488 else
1489 print("Custom camera is now enabled")
1490 end
1491end
1492function Camera:setTarget(human)
1493 if human == nil then
1494 self.target = nil
1495 return
1496 end
1497 if not human:isValid() then
1498 return
1499 end
1500 pcall(function()
1501 GameSettings.RotationType = Enum.RotationType.MovementRelative
1502 end)
1503 self.target = human
1504 self.Billboard.Adornee = human:getTorso()
1505end
1506function Camera:_aim()
1507 local torso = self.target:getTorso()
1508 if not torso then
1509 return self:setTarget(nil)
1510 end
1511 local humanoid = self.target:findHumanoid()
1512 if not humanoid or humanoid.Health <= 0 then
1513 return self:setTarget(nil)
1514 end
1515 local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10)
1516 self.cam.CFrame = camCF
1517end
1518function Camera:aimAtTarget(truthy, auto)
1519 if self.enabled and self.target then
1520 if truthy then
1521 pcall(function()
1522 GameSettings.RotationType = Enum.RotationType.CameraRelative
1523 end)
1524 else
1525 pcall(function()
1526 GameSettings.RotationType = Enum.RotationType.MovementRelative
1527 end)
1528 end
1529 elseif auto then
1530 Humanoid.AutoRotate = not truthy
1531 end
1532end
1533function Camera:getCFrame()
1534 if self.enabled and self.target then
1535 local torso = self.target:getTorso()
1536 if torso then
1537 return torso.CFrame
1538 end
1539 end
1540 return Mouse.Hit
1541end
1542addBeat("Camera", function(step)
1543 if not Camera.enabled then
1544 return
1545 end
1546 if not Camera.cam or not Camera.cam.Parent then
1547 Camera.cam = workspace.CurrentCamera
1548 end
1549 if Camera.target then
1550 Camera.cam.CameraType = Enum.CameraType.Scriptable
1551 Camera.TargetBox.BackgroundTransparency = 0
1552 Camera:_aim()
1553 else
1554 Camera.cam.CameraType = Camera.startType
1555 Camera.TargetBox.BackgroundTransparency = 1
1556 end
1557end)
1558local SinceLastTarget = time
1559local NextTargetTime = 0.4
1560local LastTargetIndex = 1
1561UIS.InputBegan:connect(function(input, gp)
1562 if gp then
1563 return
1564 end
1565 if not Equipped then
1566 return
1567 end
1568 if Debounce then
1569 return
1570 end
1571 if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then
1572 if Camera.target then
1573 Camera:setTarget(nil)
1574 else
1575 local index = 1
1576 if game.PlaceId == 0 then
1577 targets = getHumansNearPoint()
1578 else
1579 targets = getPlayersNearPoint()
1580 end
1581 table.remove(targets, 1)
1582 if index > #targets then
1583 index = 1
1584 end
1585 local target = targets[index]
1586 Camera:setTarget(target)
1587 SinceLastTarget = time
1588 LastTargetIndex = index
1589 end
1590 end
1591end)
1592UIS.InputEnded:connect(function(input, gp)
1593 if gp then
1594 return
1595 end
1596 if not Equipped then
1597 return
1598 end
1599 if Debounce then
1600 return
1601 end
1602 if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then
1603 end
1604end)
1605local Lightning = {}
1606Lightning.__index = Lightning
1607Lightning.defaults = {
1608 width = 0.2,
1609 steps = function(self)
1610 return math.ceil(self.distance / 3)
1611 end,
1612 colors = {"Lily white"},
1613 rnd = 1,
1614 delay = 0
1615}
1616local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
1617rnd = math.random
1618m = math
1619pi = math.pi
1620pi2 = pi * 2
1621function Lightning.new(p0, p1, options)
1622 local self = setmetatable({}, Lightning)
1623 options = options or {}
1624 self.p0 = p0
1625 self.p1 = p1
1626 self.distance = p0 - p1.magnitude
1627 self.width = options.width or Lightning.defaults.width
1628 self.steps = options.steps or Lightning.defaults.steps(self)
1629 self.colors = options.colors or Lightning.defaults.colors
1630 self.rnd = options.rnd or Lightning.defaults.rnd
1631 self.delay = options.delay or Lightning.defaults.delay
1632 function self:onNewPart(p0, p1, part, mesh)
1633 end
1634 self.points = {}
1635 self.parts = {}
1636 self:genPoints()
1637 return self
1638end
1639function Lightning:genPoints()
1640 self.points = {}
1641 self.points[1] = self.p0
1642 self.points[self.steps] = self.p1
1643 for i = 2, self.steps - 1 do
1644 local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps))
1645 local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps))
1646 p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p
1647 self.points[i] = p
1648 end
1649end
1650function Lightning:start()
1651 if not self.points or not self.points[0] or not self.points[self.steps] then
1652 self:genPoints()
1653 end
1654 for i = 1, #self.points - 1 do
1655 local p0 = self.points[i]
1656 local p1 = self.points[i + 1]
1657 local part = Create("Part")({
1658 BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]),
1659 Size = vt(0.2, 0.2, 0.2),
1660 CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2),
1661 Anchored = true,
1662 CanCollide = false,
1663 Locked = true
1664 })
1665 local mesh = Create("SpecialMesh")({
1666 MeshType = "Brick",
1667 Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5),
1668 Parent = part
1669 })
1670 part.Parent = EffectParent
1671 table.insert(self.parts, part)
1672 self:onNewPart(p0, p1, part, mesh)
1673 if 0 < self.delay then
1674 iwait(self.delay)
1675 end
1676 end
1677end
1678local Line = {}
1679Line.__index = Line
1680local Sounds = {Rock_Lounge = 834070187}
1681local Sound = {}
1682Sound.__index = Sound
1683function Sound.new(name, parent, play)
1684 local self = setmetatable({}, Sound)
1685 if type(name) == "number" then
1686 self.id = name
1687 else
1688 self.id = Sounds[name]
1689 end
1690 self.Instance = Create("Sound")({
1691 Looped = false,
1692 SoundId = "rbxassetid://" .. self.id,
1693 Parent = parent or nil
1694 })
1695 if play then
1696 self.Instance:Play()
1697 end
1698 return self
1699end
1700function Sound:Play()
1701 self.Instance:Play()
1702end
1703function Sound:Looped(truthy)
1704 self.Instance.Looped = truthy or false
1705end
1706function Sound:Parent(p)
1707 self.Instance.Parent = p
1708end
1709function Sound:Destroy()
1710 self.Instance:Destroy()
1711 self = nil
1712end
1713local PowerUsers = {
1714 [62659367] = true
1715}
1716local Stance = "Normal"
1717local Wep = loadModel("Debeo")
1718print(Wep.Name)
1719local Handle = Wep:WaitForChild("Handle")
1720WeldModel(Wep:GetChildren(), Handle)
1721
1722local SW = Weld(LeftArm, Handle, true)
1723SW.Name = "Wep Weld"
1724SW.C0 = cf(0, -1, 0) * ang(0, 0, 0)
1725SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0)
1726local EC0, EC1 = SW.C0, SW.C1
1727Wep.Parent = Character
1728setupRig()
1729function Equip()
1730 Debounce = true
1731 CanLegs = false
1732 CanArms = false
1733 Equipped = true
1734 AnimScript.Disabled = true
1735 local anims = Humanoid:GetPlayingAnimationTracks()
1736 for i, v in ipairs(anims) do
1737 v:Stop()
1738 end
1739 anim(0.1, function(step, total)
1740 local t = phase(100, step)
1741 a0(R.WW, cf(), t)
1742 a1(R.WW, cf(), t)
1743 a0(R.RS, cf(), t)
1744 a0(R.LS, cf(), t)
1745 a0(R.RH, cf(), t)
1746 a0(R.LH, cf(), t)
1747 a0(R.N, cf(), t)
1748 a0(R.RJ, cf(), t)
1749 a1(R.RS, cf(), t)
1750 a1(R.LS, cf(), t)
1751 a1(R.RH, cf(), t)
1752 a1(R.LH, cf(), t)
1753 a1(R.N, cf(), t)
1754 a1(R.RJ, cf(), t)
1755 end).Event:Wait()
1756 Debounce = false
1757 CanLegs = true
1758 CanArms = true
1759end
1760function Unequip()
1761 if Stance == "Power" then
1762 _R.Start()
1763 repeat
1764 wait()
1765 until not Debounce
1766 end
1767 Debounce = true
1768 CanLegs = false
1769 CanArms = false
1770 Equipped = false
1771 AnimScript.Disabled = false
1772 anim(0.1, function(step, total)
1773 local t = phase(30, step)
1774 a0(R.WW, cf(), t)
1775 a1(R.WW, cf(), t)
1776 a0(R.RS, cf(), t)
1777 a0(R.LS, cf(), t)
1778 a0(R.RH, cf(), t)
1779 a0(R.LH, cf(), t)
1780 a0(R.N, cf(), t)
1781 a0(R.RJ, cf(), t)
1782 a1(R.RS, cf(), t)
1783 a1(R.LS, cf(), t)
1784 a1(R.RH, cf(), t)
1785 a1(R.LH, cf(), t)
1786 a1(R.N, cf(), t)
1787 a1(R.RJ, cf(), t)
1788 end).Event:Wait()
1789 Debounce = false
1790 CanLegs = true
1791 CanArms = true
1792end
1793addBeat("Anim", function(step)
1794 RotDiff = Torso.RotVelocity.y / 30
1795 if RotDiff > 0.2 then
1796 RotDiff = 0.2
1797 elseif RotDiff < -0.2 then
1798 RotDiff = -0.2
1799 end
1800 if not Equipped then
1801 return
1802 end
1803 if Anim == "Walk" and Stance == "Normal" then
1804 local t = phase(20, step)
1805 if CanLegs then
1806 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1807 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1808 end
1809 if CanArms then
1810 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1811 a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1812 end
1813 if not Debounce then
1814 a0(R.WW, cf(), t)
1815 a1(R.WW, cf(), t)
1816 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t)
1817 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1818 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1819 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1820 a0(R.N, cf(), t)
1821 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t)
1822 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1823 a1(R.RJ, cf() * ang(0, 0, 0), t)
1824 end
1825 elseif Anim == "Walk" and Stance == "Power" then
1826 local t = phase(20, step)
1827 if CanLegs then
1828 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1829 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1830 end
1831 if CanArms then
1832 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1833 a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step))
1834 end
1835 if not Debounce then
1836 a0(R.WW, cf(), t)
1837 a1(R.WW, ang(0, -1.85, 0), t)
1838 a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t)
1839 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t)
1840 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1841 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1842 a0(R.N, cf(), t)
1843 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t)
1844 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1845 a1(R.RJ, cf() * ang(0, 0, 0), t)
1846 end
1847 elseif Anim == "Idle" and Stance == "Normal" then
1848 local t = phase(20, step)
1849 if CanLegs then
1850 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1851 a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t)
1852 end
1853 if CanArms then
1854 a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t)
1855 a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t)
1856 end
1857 if not Debounce then
1858 a0(R.WW, cf(), t)
1859 a1(R.WW, cf(), t)
1860 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t)
1861 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1862 a0(R.RH, cf(0, -sin(time) / 30, 0), t)
1863 a0(R.LH, cf(0, -sin(time) / 30, 0), t)
1864 a0(R.N, cf(), t)
1865 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t)
1866 a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t)
1867 a1(R.RJ, cf() * ang(0, 0, 0), t)
1868 end
1869 elseif Anim == "Idle" and Stance == "Power" then
1870 local t = phase(20, step)
1871 if CanLegs then
1872 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1873 if not Debounce then
1874 a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t)
1875 else
1876 a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t)
1877 end
1878 end
1879 if CanArms then
1880 a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t)
1881 a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t)
1882 end
1883 if not Debounce then
1884 a0(R.WW, cf(), t)
1885 a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t)
1886 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t)
1887 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t)
1888 a0(R.RH, cf(0, -sin(time) / 20, 0), t)
1889 a0(R.LH, cf(0, -sin(time) / 20, 0), t)
1890 a0(R.N, cf(), t)
1891 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t)
1892 a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t)
1893 a1(R.RJ, cf() * ang(0, 0, 0), t)
1894 end
1895 elseif Anim == "Jump" then
1896 local t = phase(6, step)
1897 if CanLegs then
1898 a1(R.RH, cf(), t)
1899 a1(R.LH, cf(), t)
1900 end
1901 if CanArms then
1902 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t)
1903 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t)
1904 end
1905 if not Debounce then
1906 a0(R.WW, cf(), t / 10)
1907 a1(R.WW, cf(), t / 10)
1908 a0(R.RS, cf(0, 0, 0), t)
1909 a0(R.LS, cf(0, 0, 0), t)
1910 a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t)
1911 a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t)
1912 a0(R.N, cf(), t)
1913 a0(R.RJ, ang(-0.1, 0, 0), t)
1914 a1(R.N, cf() * ang(0.1, 0, 0), t)
1915 a1(R.RJ, cf() * ang(0, 0, 0), t)
1916 end
1917 elseif Anim == "Fall" then
1918 local t = phase(10, step)
1919 if CanLegs then
1920 a1(R.RH, cf(), t)
1921 a1(R.LH, cf(), t)
1922 end
1923 if CanArms and Stance == "Normal" then
1924 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t)
1925 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t)
1926 end
1927 if not Debounce then
1928 a0(R.WW, cf(), t / 10)
1929 a1(R.WW, cf(), t / 10)
1930 a0(R.RS, cf(0, 0, 0), t)
1931 a0(R.LS, cf(0, 0, 0), t)
1932 a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t)
1933 a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t)
1934 a0(R.N, cf(), t)
1935 a0(R.RJ, ang(0.3, 0, 0), t)
1936 a1(R.N, cf() * ang(-0.1, 0, 0), t)
1937 a1(R.RJ, cf() * ang(0, 0, 0), t)
1938 end
1939 end
1940end)
1941_R = {
1942 Key = {
1943 Enum.KeyCode.R,
1944 Enum.KeyCode.ButtonY
1945 },
1946 SpeedStat = Stats:get("speed"):Add(nil, 0)
1947}
1948function _R.Start()
1949 if Debounce then
1950 return
1951 end
1952 Debounce = true
1953 CanArms = false
1954 if Stance == "Normal" then
1955 anim2(0.2, function(step, elapsed, normal, total)
1956 local t = phase(30, step)
1957 local n = normal
1958 a0(R.WW, cf(0, 0, 0), t)
1959 a1(R.WW, ang(0, 0, 0), t)
1960 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1961 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1962 a0(R.RH, cf(), t)
1963 a0(R.LH, cf(), t)
1964 a0(R.N, cf(), t)
1965 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1966 a1(R.RS, cf(), t)
1967 a1(R.LS, cf(), t)
1968 a1(R.N, cf() * ang(0, 0, -0.4), t)
1969 a1(R.RJ, cf(), t)
1970 end):Wait()
1971 SW.Part0 = RightArm
1972 _R.SpeedStat.Amount.Value = 1
1973 Humanoid.JumpPower = 70
1974 Stance = "Power"
1975 else
1976 _R.SpeedStat.Amount.Value = 0
1977 Humanoid.JumpPower = 50
1978 anim2(0.2, function(step, elapsed, normal, total)
1979 local t = phase(30, step)
1980 local n = normal
1981 a0(R.WW, cf(0, 0, 0), t)
1982 a1(R.WW, ang(0, 0, 0), t)
1983 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1984 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1985 a0(R.RH, cf(), t)
1986 a0(R.LH, cf(), t)
1987 a0(R.N, cf(), t)
1988 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1989 a1(R.RS, cf(), t)
1990 a1(R.LS, cf(), t)
1991 a1(R.N, cf() * ang(0, 0, -0.4), t)
1992 a1(R.RJ, cf(), t)
1993 end):Wait()
1994 SW.Part0 = LeftArm
1995 Stance = "Normal"
1996 end
1997 Debounce = false
1998 CanArms = true
1999end
2000addInputHook("InputBegan", _R.Key, _R.Start)
2001E = {
2002 Key = {
2003 Enum.KeyCode.E,
2004 Enum.KeyCode.ButtonR1
2005 },
2006 NormalCooldown = Cooldown.new(0.6),
2007 PowerCooldown = Cooldown.new(2)
2008}
2009function E.Normal()
2010 Debounce = true
2011 CanArms = false
2012 Camera:aimAtTarget(true)
2013 anim2(0.2, function(step, elapsed, normal, total)
2014 local t = phase(30, step)
2015 local n = normal
2016 a0(R.WW, cf(0, 0, 0), t)
2017 a1(R.WW, ang(0, 0, 0), t)
2018 a0(R.RS, cf() * ang(0, 0, 0.5), t)
2019 a0(R.LS, cf() * ang(-0.5, -0.2, 0), t)
2020 a0(R.RH, cf(), t)
2021 a0(R.LH, cf(), t)
2022 a0(R.N, cf(), t)
2023 a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t)
2024 a1(R.RS, cf(), t)
2025 a1(R.LS, cf(), t)
2026 a1(R.N, cf() * ang(0, 0, 0.6), t)
2027 a1(R.RJ, cf(), t)
2028 end):Wait()
2029 local _hit = Hitbox()
2030 anim2(0.17, function(step, elapsed, normal, total)
2031 local t = phase(30, step)
2032 local n = normal
2033 a0(R.WW, cf(0, 0, 0), t)
2034 a1(R.WW, ang(1, 0, 0), t)
2035 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
2036 a0(R.LS, cf() * ang(-0.5, 0.4, -1), t)
2037 a0(R.RH, cf(), t)
2038 a0(R.LH, cf(), t)
2039 a0(R.N, cf(), t)
2040 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t)
2041 a1(R.RS, cf(), t)
2042 a1(R.LS, cf(), t)
2043 a1(R.N, cf() * ang(0, 0, -0.6), t)
2044 a1(R.RJ, cf(), t)
2045 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2046 hum:damage(unpack(E.Damage.Normal))
2047 hum:knockback(50, nil, nil, vt(0, 5, 0))
2048 return true
2049 end)
2050 end):Wait()
2051 Camera:aimAtTarget(false)
2052 Debounce = false
2053 CanArms = true
2054end
2055function E.Power()
2056 Debounce = true
2057 CanArms = false
2058 local SkillTime = 1
2059 Stats:get("speed"):Add(SkillTime, -1)
2060 local range = 2
2061 local loop = Every(0.025, function()
2062 local colors = {"Lily white", "Pink"}
2063 range = range + 1
2064 local part = Create("Part")({
2065 Locked = true,
2066 Anchored = false,
2067 CanCollide = false,
2068 Transparency = 0.7,
2069 Size = vt(1, 1, 1),
2070 CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(),
2071 BrickColor = BrickColor.new(colors[rnd(1, #colors)]),
2072 Material = "Neon"
2073 })
2074 local mesh = Create("SpecialMesh")({
2075 MeshType = "Brick",
2076 Scale = vt(0, 0, 0),
2077 Parent = part
2078 })
2079 NoOutline(part)
2080 local w = Weld(part, Handle)
2081 Effects:Add(mesh, 0.2, {
2082 Scale = vt(0, 0, 0)
2083 }, {
2084 Scale = vt(1, 1, 1)
2085 }, Effects.Styles.sine, function()
2086 w:Destroy()
2087 part.Anchored = true
2088 Effects:Add(mesh, 0.5, {
2089 Scale = vt(1, 1, 1)
2090 }, {
2091 Scale = vt()
2092 }, Effects.Styles.sine, function()
2093 part:Destroy()
2094 end)
2095 end)
2096 part.Parent = EffectParent
2097 local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range))
2098 local part, hit
2099 while true do wait()
2100 part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20)
2101 if part then
2102 break
2103 end
2104 end
2105 local part2 = Create("Part")({
2106 Locked = true,
2107 Anchored = true,
2108 CanCollide = false,
2109 Transparency = 0.7,
2110 Size = vt(1, 1, 1),
2111 CFrame = cf(hit) * rang(),
2112 BrickColor = BrickColor.new("Pink"),
2113 Material = "Neon"
2114 })
2115 local mesh2 = Create("SpecialMesh")({
2116 MeshType = "Brick",
2117 Scale = vt(0, 0, 0),
2118 Parent = part2
2119 })
2120 NoOutline(part2)
2121 local part3 = Create("Part")({
2122 Locked = true,
2123 Anchored = true,
2124 CanCollide = false,
2125 Transparency = 0.7,
2126 Size = vt(1, 1, 1),
2127 CFrame = cf(hit) * cf(0, 0, 0),
2128 BrickColor = BrickColor.new("Lily white"),
2129 Material = "Neon"
2130 })
2131 local mesh3 = Create("SpecialMesh")({
2132 MeshType = "Brick",
2133 Scale = vt(0, 0, 0),
2134 Parent = part3
2135 })
2136 NoOutline(part3)
2137 Effects:Add(mesh2, 0.2, {
2138 Scale = vt(0, 0, 0)
2139 }, {
2140 Scale = vt(5, 5, 5)
2141 }, Effects.Styles.sine, function()
2142 Effects:Add(mesh2, 0.5, {
2143 Scale = mesh2.Scale
2144 }, {
2145 Scale = vt()
2146 }, Effects.Styles.sine, function()
2147 part2:Destroy()
2148 end)
2149 end)
2150 Effects:Add(part3, 0.5, {
2151 CFrame = cf(hit),
2152 Transparency = 0
2153 }, {
2154 CFrame = cf(hit) * cf(0, 10, 0),
2155 Transparency = 1
2156 }, Effects.Styles.sine, function()
2157 end)
2158 Effects:Add(mesh3, 0.5, {
2159 Scale = vt(2, 0, 2)
2160 }, {
2161 Scale = vt(2, 20, 2)
2162 }, Effects.Styles.sine, function()
2163 part3:Destroy()
2164 end)
2165 part2.Parent = EffectParent
2166 part3.Parent = EffectParent
2167 local _hit = Hitbox()
2168 _hit.Debug = true
2169 _hit:check(hit, vt(5, 5, 5), function(hum)
2170 hum:damage(E.Damage.Power * (range / 4))
2171 hum:knockback(20, hit - vt(0, 5, 0), 0.5)
2172 return true
2173 end)
2174 end)
2175 anim2(SkillTime, function(step, e, normal, total)
2176 local t = phase(30, step)
2177 local n = normal
2178 a0(R.WW, cf(0, 0, 0), t)
2179 a1(R.WW, ang(-0.4, 0.5, 0), t)
2180 a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2181 a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2182 a0(R.RH, cf(), t)
2183 a0(R.LH, cf(), t)
2184 a0(R.N, cf(), t)
2185 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2186 a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t)
2187 a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t)
2188 a1(R.N, cf() * ang(0, 0, 0), t)
2189 a1(R.RJ, ang(-0.1, 0, 0), t)
2190 loop:update()
2191 end):Wait()
2192 Debounce = false
2193 CanArms = true
2194end
2195addInputHook("InputBegan", E.Key, function()
2196 if Debounce then
2197 return
2198 end
2199 if Stance == "Normal" and E.NormalCooldown:can() then
2200 E.Normal()
2201 E.NormalCooldown:use()
2202 elseif Stance == "Power" and E.PowerCooldown:can() then
2203 E.Power()
2204 E.PowerCooldown:use()
2205 end
2206end)
2207Q = {
2208 Key = {
2209 Enum.KeyCode.Q,
2210 Enum.KeyCode.ButtonL1
2211 },
2212 Cooldown = Cooldown.new(0.5)
2213}
2214function Q.Normal()
2215 Debounce = true
2216 CanArms = false
2217 Camera:aimAtTarget(true)
2218 for i = 1, 6 do
2219 do
2220 local _hit = Hitbox()
2221 _hit.Debug = false
2222 anim2(0.1, function(step, e, normal, total)
2223 local t = phase(30, step)
2224 local n = normal
2225 a0(R.WW, cf(0, 0, 0), t)
2226 a1(R.WW, ang(pi + 0.25, 0, 0), t)
2227 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2228 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2229 a0(R.RH, cf(), t)
2230 a0(R.LH, cf(), t)
2231 a0(R.N, cf(), t)
2232 a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t)
2233 a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t)
2234 a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t)
2235 a1(R.N, cf() * ang(0, 0, -1.1), t)
2236 a1(R.RJ, ang(0, 0, 1.2), t)
2237 end):Wait()
2238 local pos = Handle.CFrame * cf(0, 3, 0)
2239 local part = Create("Part")({
2240 Locked = true,
2241 Anchored = true,
2242 CanCollide = false,
2243 Transparency = 1,
2244 Size = vt(1, 1, 1),
2245 CFrame = pos,
2246 BrickColor = BrickColor.new("Pink"),
2247 Material = "Neon"
2248 })
2249 local mesh = Create("SpecialMesh")({
2250 MeshType = "Sphere",
2251 Scale = vt(1, 5, 1),
2252 Parent = part
2253 })
2254 NoOutline(part)
2255 Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, {
2256 Transparency = 1,
2257 CFrame = pos * cf(0, 5, -0.5)
2258 }, Effects.Styles.linear)
2259 Effects:Add(mesh, 0.5, {
2260 Scale = vt(1, 5, 1)
2261 }, {
2262 Scale = vt(0.2, 8, 0.2)
2263 }, Effects.Styles.linear)
2264 part.Parent = EffectParent
2265 local part = Create("Part")({
2266 Locked = true,
2267 Anchored = true,
2268 CanCollide = false,
2269 Transparency = 1,
2270 Size = vt(1, 1, 1),
2271 CFrame = pos * ang(pi / 2, 0, 0),
2272 BrickColor = BrickColor.new("Pink"),
2273 Material = "Neon"
2274 })
2275 local mesh = Create("SpecialMesh")({
2276 MeshType = "FileMesh",
2277 Scale = vt(0, 0, 0),
2278 Parent = part,
2279 MeshId = "http://www.roblox.com/asset/?id=3270017"
2280 })
2281 NoOutline(part)
2282 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2283 Effects:Add(mesh, 0.5, {
2284 Scale = vt(0, 0, 1)
2285 }, {
2286 Scale = vt(5, 5, 2)
2287 }, Effects.Styles.linear)
2288 part.Parent = EffectParent
2289 local part = Create("Part")({
2290 Locked = true,
2291 Anchored = true,
2292 CanCollide = false,
2293 Transparency = 1,
2294 Size = vt(1, 1, 1),
2295 CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0),
2296 BrickColor = BrickColor.new("Pink"),
2297 Material = "Neon"
2298 })
2299 local mesh = Create("SpecialMesh")({
2300 MeshType = "FileMesh",
2301 Scale = vt(0, 0, 0),
2302 Parent = part,
2303 MeshId = "http://www.roblox.com/asset/?id=3270017"
2304 })
2305 NoOutline(part)
2306 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2307 Effects:Add(mesh, 0.5, {
2308 Scale = vt(0, 0, 1)
2309 }, {
2310 Scale = vt(3, 3, 2)
2311 }, Effects.Styles.linear)
2312 part.Parent = EffectParent
2313 anim2(0.08, function(step, e, normal, total)
2314 local t = phase(30, step)
2315 local n = normal
2316 a0(R.WW, cf(0, 0, 0), t)
2317 a1(R.WW, ang(pi - 0.8, 0, 0), t)
2318 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2319 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2320 a0(R.RH, cf(), t)
2321 a0(R.LH, cf(), t)
2322 a0(R.N, cf(), t)
2323 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t)
2324 a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t)
2325 a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t)
2326 a1(R.N, cf() * ang(0, 0, -1.1), t)
2327 a1(R.RJ, ang(0, 0, 1), t)
2328 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2329 hum:damage(unpack(Q.Damage.Normal))
2330 hum:knockback(20)
2331 return true
2332 end)
2333 end):Wait()
2334 end
2335 end
2336 Camera:aimAtTarget(false)
2337 Debounce = false
2338 CanArms = true
2339end
2340function Q.Power()
2341 Debounce = true
2342 CanArms = false
2343 Camera:aimAtTarget(true)
2344 anim2(0.1, function(step, e, normal, total)
2345 local t = phase(30, step)
2346 local n = normal
2347 a0(R.WW, cf(0, 0, 0), t)
2348 a1(R.WW, ang(0, pi, 0), t)
2349 a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t)
2350 a0(R.LS, cf() * ang(0, 0, 0), t)
2351 a0(R.RH, cf(), t)
2352 a0(R.LH, cf(), t)
2353 a0(R.N, cf(), t)
2354 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2355 a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t)
2356 a1(R.LS, cf() * ang(0, 0, 0), t)
2357 a1(R.N, cf() * ang(0, 0, -0.4), t)
2358 a1(R.RJ, cf() * ang(0, 0, 0.5), t)
2359 end):Wait()
2360 local _hit = Hitbox()
2361 _hit.Debug = true
2362 anim2(0.2, function(step, e, normal, total)
2363 local t = phase(30, step)
2364 local n = normal
2365 a0(R.WW, cf(0, 0, 0), t)
2366 a1(R.WW, ang(0, pi, 0), t)
2367 a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t)
2368 a0(R.LS, cf() * ang(-1, 0, 0), t)
2369 a0(R.RH, cf(), t)
2370 a0(R.LH, cf(), t)
2371 a0(R.N, cf(), t)
2372 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2373 a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t)
2374 a1(R.LS, cf() * ang(0, 0, 0), t)
2375 a1(R.N, cf() * ang(0, 0, 0.9), t)
2376 a1(R.RJ, cf() * ang(0, 0, -1), t)
2377 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2378 hum:damage(unpack(Q.Damage.Power))
2379 hum:knockback(10)
2380 return true
2381 end)
2382 end):Wait()
2383 Camera:aimAtTarget(false)
2384 Debounce = false
2385 CanArms = true
2386end
2387addInputHook("InputBegan", Q.Key, function()
2388 if Debounce then
2389 return
2390 end
2391 if not Q.Cooldown:can() then
2392 return
2393 end
2394 if Stance == "Normal" then
2395 Q.Normal()
2396 else
2397 Q.Power()
2398 end
2399 Q.Cooldown:use()
2400end)
2401Z = {
2402 Key = {
2403 Enum.KeyCode.Z,
2404 Enum.KeyCode.ButtonR2
2405 },
2406 Cooldown = Cooldown.new(1)
2407}
2408function Z.Normal()
2409 Debounce = true
2410 CanArms = false
2411 Camera:aimAtTarget(true)
2412 local TargetPos = Camera:getCFrame().p
2413 local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100)
2414 local ChargePos = cf(hit)
2415 local ChargeTime = 0.4
2416 local part = Create("Part")({
2417 Locked = true,
2418 Anchored = true,
2419 CanCollide = false,
2420 Transparency = 0.5,
2421 Size = vt(1, 1, 1),
2422 CFrame = ChargePos,
2423 BrickColor = BrickColor.new("Pink"),
2424 Material = "Neon"
2425 })
2426 local mesh = Create("SpecialMesh")({
2427 MeshType = "Sphere",
2428 Scale = vt(0, 0, 0),
2429 Parent = part
2430 })
2431 NoOutline(part)
2432 part.Parent = EffectParent
2433 Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function()
2434 end)
2435 Effects:Add(mesh, ChargeTime, {
2436 Scale = vt(0, 0, 0)
2437 }, {
2438 Scale = vt(4, 4, 4)
2439 }, Effects.Styles.quad, function()
2440 end)
2441 local handCharge = Every(0.05, function()
2442 local part = Create("Part")({
2443 Locked = true,
2444 Anchored = true,
2445 CanCollide = false,
2446 Transparency = 1,
2447 Size = vt(1, 1, 1),
2448 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(),
2449 BrickColor = BrickColor.new("Pink"),
2450 Material = "Neon"
2451 })
2452 local mesh = Create("SpecialMesh")({
2453 MeshType = "Brick",
2454 Scale = vt(0, 0, 0),
2455 Parent = part
2456 })
2457 NoOutline(part)
2458 Effects:Add(part, 0.3, {
2459 Transparency = 0.5,
2460 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang()
2461 }, {
2462 Transparency = 1,
2463 CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang()
2464 }, Effects.Styles.quad)
2465 Effects:Add(mesh, 0.3, {
2466 Scale = vt(1, 1, 1)
2467 }, {
2468 Scale = vt(0, 0, 0)
2469 }, Effects.Styles.quad)
2470 part.Parent = EffectParent
2471 end)
2472 anim2(ChargeTime, function(step, e, normal, total)
2473 local t = phase(20, step)
2474 local n = normal
2475 a0(R.WW, cf(0, 0, 0), t)
2476 a1(R.WW, ang(0, 0, 0), t)
2477 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t)
2478 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2479 a0(R.RH, cf(), t)
2480 a0(R.LH, cf(), t)
2481 a0(R.N, cf(), t)
2482 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2483 a1(R.RS, cf() * ang(0, 0, 0), t)
2484 a1(R.LS, cf() * ang(0, 0, 0), t)
2485 a1(R.N, cf() * ang(0, 0, 0.5), t)
2486 a1(R.RJ, ang(0, 0, -0.5), t)
2487 handCharge:update()
2488 local part2 = Create("Part")({
2489 Locked = true,
2490 Anchored = true,
2491 CanCollide = false,
2492 Transparency = 0.5,
2493 Size = vt(1, 1, 1),
2494 CFrame = ChargePos,
2495 BrickColor = BrickColor.new("Pink"),
2496 Material = "SmoothPlastic"
2497 })
2498 local mesh2 = Create("SpecialMesh")({
2499 MeshType = "Sphere",
2500 Scale = vt(),
2501 Parent = part2
2502 })
2503 NoOutline(part2)
2504 part2.Parent = EffectParent
2505 local angle = rang()
2506 Effects:Add(mesh2, 0.5, {
2507 Scale = vt(0, 0, 0)
2508 }, {
2509 Scale = vt(1, 3, 1)
2510 }, Effects.Styles.quad, function()
2511 end)
2512 Effects:Add(part2, 0.5, {
2513 Transparency = 0,
2514 CFrame = ChargePos * angle * cf(0, 8, 0)
2515 }, {
2516 Transparency = 1,
2517 CFrame = ChargePos * angle * cf(0, 1.5, 0)
2518 }, Effects.Styles.quad)
2519 end):Wait()
2520 local _hit = Hitbox()
2521 _hit.Debug = false
2522 _hit:check(ChargePos.p, vt(6, 6, 6), function(hum)
2523 hum:damage(unpack(Z.Damage.Normal))
2524 hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2525 return true
2526 end)
2527 spawn(function()
2528 wait(0.1)
2529 _hit:check(ChargePos.p, vt(15, 15, 15), function(hum)
2530 hum:damage(unpack(Z.Damage.Normal_2))
2531 hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2532 return true
2533 end)
2534 end)
2535 Effects:Add(mesh, 0.4, {
2536 Scale = vt(10, 10, 10)
2537 }, {
2538 Scale = vt()
2539 }, Effects.Styles.quint)
2540 Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint)
2541 do
2542 local part = Create("Part")({
2543 Locked = true,
2544 Anchored = true,
2545 CanCollide = false,
2546 Transparency = 1,
2547 Size = vt(1, 1, 1),
2548 CFrame = ChargePos * ang(pi / 2, 0, 0),
2549 BrickColor = BrickColor.new("Pink"),
2550 Material = "Neon"
2551 })
2552 local mesh = Create("SpecialMesh")({
2553 MeshType = "FileMesh",
2554 Scale = vt(0, 0, 0),
2555 Parent = part,
2556 MeshId = "http://www.roblox.com/asset/?id=3270017"
2557 })
2558 NoOutline(part)
2559 Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad)
2560 Effects:Add(mesh, 0.4, {
2561 Scale = vt(0, 0, 2)
2562 }, {
2563 Scale = vt(30, 30, 2)
2564 }, Effects.Styles.quad)
2565 part.Parent = EffectParent
2566 local part = Create("Part")({
2567 Locked = true,
2568 Anchored = true,
2569 CanCollide = false,
2570 Transparency = 1,
2571 Size = vt(1, 1, 1),
2572 CFrame = ChargePos,
2573 BrickColor = BrickColor.new("Really black"),
2574 Material = "Neon"
2575 })
2576 local mesh = Create("SpecialMesh")({
2577 MeshType = "Sphere",
2578 Scale = vt(0, 0, 0),
2579 Parent = part
2580 })
2581 NoOutline(part)
2582 Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad)
2583 Effects:Add(mesh, 0.3, {
2584 Scale = vt()
2585 }, {
2586 Scale = vt(8, 8, 8)
2587 }, Effects.Styles.quad)
2588 part.Parent = EffectParent
2589 end
2590 anim2(0.2, function(step, e, normal, total)
2591 local t = phase(30, step)
2592 local n = normal
2593 a0(R.WW, cf(0, 0, 0), t)
2594 a1(R.WW, ang(0, 0, 0), t)
2595 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t)
2596 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2597 a0(R.RH, cf(), t)
2598 a0(R.LH, cf(), t)
2599 a0(R.N, cf(), t)
2600 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2601 a1(R.RS, cf() * ang(0, 0, 0), t)
2602 a1(R.LS, cf() * ang(0, 0, 0), t)
2603 a1(R.N, cf() * ang(0, 0, -0.5), t)
2604 a1(R.RJ, ang(0, 0, 0.5), t)
2605 end):Wait()
2606 Camera:aimAtTarget(false)
2607 Debounce = false
2608 CanArms = true
2609end
2610function Z.Power()
2611end
2612addInputHook("InputBegan", Z.Key, function()
2613 if Debounce then
2614 return
2615 end
2616 if not Z.Cooldown:can() then
2617 return
2618 end
2619 if Stance == "Normal" then
2620 Z.Normal()
2621 else
2622 Z.Power()
2623 end
2624 Z.Cooldown:use()
2625end)
2626Q.Damage = {
2627 Normal = {10},
2628 Power = {20}
2629}
2630E.Damage = {
2631 Normal = {20},
2632 Power = 5
2633}
2634Z.Damage = {
2635 Normal = {25},
2636 Normal_2 = {15},
2637 Power = {0}
2638}
2639UIS.InputBegan:connect(function(input, gp)
2640 if gp then
2641 return
2642 end
2643 local key = input.KeyCode
2644 if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then
2645 if Equipped then
2646 print("Unequipping")
2647 Camera:setTarget(nil)
2648 Unequip()
2649 else
2650 print("Equipping")
2651 Equip()
2652 end
2653 end
2654end)
2655Equip()
2656print("Debeo 2.2")
2657end))
2658Model1.Name = "Debeo"
2659Model1.Parent = LocalScript0
2660Model1.PrimaryPart = Part113
2661Model2.Parent = Model1
2662WedgePart3.Parent = Model2
2663WedgePart3.Material = Enum.Material.SmoothPlastic
2664WedgePart3.BrickColor = BrickColor.new("Medium blue")
2665WedgePart3.CanCollide = false
2666WedgePart3.FormFactor = Enum.FormFactor.Custom
2667WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2668WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2669WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2670WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2671WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2672WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2673WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2674WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2675WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2676WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002)
2677WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2678WedgePart4.Parent = Model2
2679WedgePart4.Material = Enum.Material.SmoothPlastic
2680WedgePart4.BrickColor = BrickColor.new("Medium blue")
2681WedgePart4.Rotation = Vector3.new(0, 0, 180)
2682WedgePart4.CanCollide = false
2683WedgePart4.FormFactor = Enum.FormFactor.Custom
2684WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2685WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2686WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2687WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2688WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2689WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2690WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2691WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2692WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2693WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074)
2694WedgePart4.Orientation = Vector3.new(0, 0, 180)
2695WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2696Part5.Parent = Model2
2697Part5.Material = Enum.Material.SmoothPlastic
2698Part5.BrickColor = BrickColor.new("Medium blue")
2699Part5.Rotation = Vector3.new(90, 0, 90)
2700Part5.CanCollide = false
2701Part5.FormFactor = Enum.FormFactor.Custom
2702Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2703Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2704Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2705Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2706Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2707Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2708Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2709Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2710Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2711Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074)
2712Part5.Orientation = Vector3.new(90, -90, 0)
2713Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2714Part6.Parent = Model2
2715Part6.Material = Enum.Material.SmoothPlastic
2716Part6.BrickColor = BrickColor.new("Medium blue")
2717Part6.Rotation = Vector3.new(90, 0, 90)
2718Part6.CanCollide = false
2719Part6.FormFactor = Enum.FormFactor.Custom
2720Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2721Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2722Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2723Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2724Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2725Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2726Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2727Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2728Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2729Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521)
2730Part6.Orientation = Vector3.new(90, -90, 0)
2731Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2732WedgePart7.Parent = Model2
2733WedgePart7.Material = Enum.Material.SmoothPlastic
2734WedgePart7.BrickColor = BrickColor.new("Medium blue")
2735WedgePart7.Rotation = Vector3.new(180, 0, 0)
2736WedgePart7.CanCollide = false
2737WedgePart7.FormFactor = Enum.FormFactor.Custom
2738WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2739WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2740WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2741WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2742WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2743WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2744WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2745WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2746WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2747WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501)
2748WedgePart7.Orientation = Vector3.new(0, 180, 180)
2749WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2750Part8.Parent = Model2
2751Part8.Material = Enum.Material.SmoothPlastic
2752Part8.BrickColor = BrickColor.new("Medium blue")
2753Part8.Rotation = Vector3.new(90, 0, 90)
2754Part8.CanCollide = false
2755Part8.FormFactor = Enum.FormFactor.Symmetric
2756Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2757Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2758Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2759Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2760Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2761Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2762Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2763Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2764Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2765Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942)
2766Part8.Orientation = Vector3.new(90, -90, 0)
2767Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2768WedgePart9.Parent = Model2
2769WedgePart9.Material = Enum.Material.SmoothPlastic
2770WedgePart9.BrickColor = BrickColor.new("Medium blue")
2771WedgePart9.Rotation = Vector3.new(180, 0, 0)
2772WedgePart9.CanCollide = false
2773WedgePart9.FormFactor = Enum.FormFactor.Symmetric
2774WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2775WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2776WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2777WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2778WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2779WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2780WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2781WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2782WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2783WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996)
2784WedgePart9.Orientation = Vector3.new(0, 180, 180)
2785WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2786Part10.Parent = Model2
2787Part10.Material = Enum.Material.SmoothPlastic
2788Part10.BrickColor = BrickColor.new("Medium blue")
2789Part10.Rotation = Vector3.new(90, 0, 90)
2790Part10.CanCollide = false
2791Part10.FormFactor = Enum.FormFactor.Symmetric
2792Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
2793Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2794Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2795Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2796Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2797Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2798Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2799Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2800Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2801Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911)
2802Part10.Orientation = Vector3.new(90, -90, 0)
2803Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2804WedgePart11.Parent = Model2
2805WedgePart11.Material = Enum.Material.SmoothPlastic
2806WedgePart11.BrickColor = BrickColor.new("Medium blue")
2807WedgePart11.Rotation = Vector3.new(180, 0, 0)
2808WedgePart11.CanCollide = false
2809WedgePart11.FormFactor = Enum.FormFactor.Symmetric
2810WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
2811WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2812WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2813WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2814WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2815WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2816WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2817WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2818WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2819WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485)
2820WedgePart11.Orientation = Vector3.new(0, 180, 180)
2821WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2822WedgePart12.Parent = Model2
2823WedgePart12.Material = Enum.Material.SmoothPlastic
2824WedgePart12.BrickColor = BrickColor.new("Medium blue")
2825WedgePart12.Rotation = Vector3.new(0, 0, 180)
2826WedgePart12.CanCollide = false
2827WedgePart12.FormFactor = Enum.FormFactor.Symmetric
2828WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
2829WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2830WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2831WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2832WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2833WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2834WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2835WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2836WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2837WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423)
2838WedgePart12.Orientation = Vector3.new(0, 0, 180)
2839WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2840WedgePart13.Parent = Model2
2841WedgePart13.Material = Enum.Material.SmoothPlastic
2842WedgePart13.BrickColor = BrickColor.new("Medium blue")
2843WedgePart13.Rotation = Vector3.new(0, 0, 180)
2844WedgePart13.CanCollide = false
2845WedgePart13.FormFactor = Enum.FormFactor.Symmetric
2846WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
2847WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2848WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2849WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2850WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2851WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2852WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2853WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2854WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2855WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895)
2856WedgePart13.Orientation = Vector3.new(0, 0, 180)
2857WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2858WedgePart14.Parent = Model2
2859WedgePart14.Material = Enum.Material.SmoothPlastic
2860WedgePart14.BrickColor = BrickColor.new("Medium blue")
2861WedgePart14.Rotation = Vector3.new(0, 0, 180)
2862WedgePart14.CanCollide = false
2863WedgePart14.FormFactor = Enum.FormFactor.Symmetric
2864WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
2865WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2866WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2867WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2868WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2869WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2870WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2871WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2872WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2873WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406)
2874WedgePart14.Orientation = Vector3.new(0, 0, 180)
2875WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2876WedgePart15.Parent = Model2
2877WedgePart15.Material = Enum.Material.SmoothPlastic
2878WedgePart15.BrickColor = BrickColor.new("Medium blue")
2879WedgePart15.Rotation = Vector3.new(0, 0, 180)
2880WedgePart15.CanCollide = false
2881WedgePart15.FormFactor = Enum.FormFactor.Custom
2882WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2883WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2884WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2885WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2886WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2887WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2888WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2889WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2890WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2891WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002)
2892WedgePart15.Orientation = Vector3.new(0, 0, 180)
2893WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2894WedgePart16.Parent = Model2
2895WedgePart16.Material = Enum.Material.SmoothPlastic
2896WedgePart16.BrickColor = BrickColor.new("Medium blue")
2897WedgePart16.CanCollide = false
2898WedgePart16.FormFactor = Enum.FormFactor.Custom
2899WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2900WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2901WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2902WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2903WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2904WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2905WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2906WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2907WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2908WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074)
2909WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2910Part17.Parent = Model2
2911Part17.Material = Enum.Material.SmoothPlastic
2912Part17.BrickColor = BrickColor.new("Medium blue")
2913Part17.Rotation = Vector3.new(-90, 0, 90)
2914Part17.CanCollide = false
2915Part17.FormFactor = Enum.FormFactor.Custom
2916Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2917Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2918Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2919Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2920Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2921Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2922Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2923Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2924Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2925Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074)
2926Part17.Orientation = Vector3.new(-90, 90, 0)
2927Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2928Part18.Parent = Model2
2929Part18.Material = Enum.Material.SmoothPlastic
2930Part18.BrickColor = BrickColor.new("Medium blue")
2931Part18.Rotation = Vector3.new(-90, 0, 90)
2932Part18.CanCollide = false
2933Part18.FormFactor = Enum.FormFactor.Custom
2934Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2935Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2936Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2937Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2938Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2939Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2940Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2941Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2942Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2943Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521)
2944Part18.Orientation = Vector3.new(-90, 90, 0)
2945Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2946WedgePart19.Parent = Model2
2947WedgePart19.Material = Enum.Material.SmoothPlastic
2948WedgePart19.BrickColor = BrickColor.new("Medium blue")
2949WedgePart19.Rotation = Vector3.new(-180, 0, -180)
2950WedgePart19.CanCollide = false
2951WedgePart19.FormFactor = Enum.FormFactor.Custom
2952WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2953WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2954WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2955WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2956WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2957WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2958WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2959WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2960WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2961WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501)
2962WedgePart19.Orientation = Vector3.new(0, 180, 0)
2963WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2964Part20.Parent = Model2
2965Part20.Material = Enum.Material.SmoothPlastic
2966Part20.BrickColor = BrickColor.new("Medium blue")
2967Part20.Rotation = Vector3.new(-90, 0, 90)
2968Part20.CanCollide = false
2969Part20.FormFactor = Enum.FormFactor.Symmetric
2970Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2971Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2972Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2973Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2974Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2975Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2976Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2977Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2978Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2979Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942)
2980Part20.Orientation = Vector3.new(-90, 90, 0)
2981Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2982WedgePart21.Parent = Model2
2983WedgePart21.Material = Enum.Material.SmoothPlastic
2984WedgePart21.BrickColor = BrickColor.new("Medium blue")
2985WedgePart21.Rotation = Vector3.new(-180, 0, -180)
2986WedgePart21.CanCollide = false
2987WedgePart21.FormFactor = Enum.FormFactor.Symmetric
2988WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2989WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2990WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2991WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2992WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2993WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2994WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2995WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2996WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
2997WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958)
2998WedgePart21.Orientation = Vector3.new(0, 180, 0)
2999WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
3000Part22.Parent = Model2
3001Part22.Material = Enum.Material.SmoothPlastic
3002Part22.BrickColor = BrickColor.new("Medium blue")
3003Part22.Rotation = Vector3.new(-90, 0, 90)
3004Part22.CanCollide = false
3005Part22.FormFactor = Enum.FormFactor.Symmetric
3006Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
3007Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3008Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3009Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3010Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3011Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3012Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3013Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3014Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
3015Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949)
3016Part22.Orientation = Vector3.new(-90, 90, 0)
3017Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
3018WedgePart23.Parent = Model2
3019WedgePart23.Material = Enum.Material.SmoothPlastic
3020WedgePart23.BrickColor = BrickColor.new("Medium blue")
3021WedgePart23.Rotation = Vector3.new(-180, 0, -180)
3022WedgePart23.CanCollide = false
3023WedgePart23.FormFactor = Enum.FormFactor.Symmetric
3024WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
3025WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3026WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3027WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3028WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3029WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3030WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3031WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3032WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
3033WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409)
3034WedgePart23.Orientation = Vector3.new(0, 180, 0)
3035WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
3036WedgePart24.Parent = Model2
3037WedgePart24.Material = Enum.Material.SmoothPlastic
3038WedgePart24.BrickColor = BrickColor.new("Medium blue")
3039WedgePart24.CanCollide = false
3040WedgePart24.FormFactor = Enum.FormFactor.Symmetric
3041WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
3042WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3043WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3044WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3045WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3046WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3047WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3048WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3049WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
3050WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423)
3051WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
3052WedgePart25.Parent = Model2
3053WedgePart25.Material = Enum.Material.SmoothPlastic
3054WedgePart25.BrickColor = BrickColor.new("Medium blue")
3055WedgePart25.CanCollide = false
3056WedgePart25.FormFactor = Enum.FormFactor.Symmetric
3057WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
3058WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3059WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3060WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3061WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3062WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3063WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3064WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3065WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
3066WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895)
3067WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
3068WedgePart26.Parent = Model2
3069WedgePart26.Material = Enum.Material.SmoothPlastic
3070WedgePart26.BrickColor = BrickColor.new("Medium blue")
3071WedgePart26.CanCollide = false
3072WedgePart26.FormFactor = Enum.FormFactor.Symmetric
3073WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
3074WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3075WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3076WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3077WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3078WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3079WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3080WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3081WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
3082WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406)
3083WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
3084Model27.Parent = Model1
3085Part28.Parent = Model27
3086Part28.Material = Enum.Material.SmoothPlastic
3087Part28.BrickColor = BrickColor.new("Gold")
3088Part28.Rotation = Vector3.new(-90, 0, 90)
3089Part28.CanCollide = false
3090Part28.FormFactor = Enum.FormFactor.Custom
3091Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
3092Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3093Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3094Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3095Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3096Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3097Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3098Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3099Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
3100Part28.Position = Vector3.new(14, 0.738512993, 40.4867172)
3101Part28.Orientation = Vector3.new(-90, 90, 0)
3102Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
3103WedgePart29.Parent = Model27
3104WedgePart29.Material = Enum.Material.SmoothPlastic
3105WedgePart29.BrickColor = BrickColor.new("Gold")
3106WedgePart29.CanCollide = false
3107WedgePart29.FormFactor = Enum.FormFactor.Custom
3108WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
3109WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3110WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3111WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3112WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3113WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3114WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3115WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3116WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3117WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111)
3118WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3119Part30.Parent = Model27
3120Part30.Material = Enum.Material.SmoothPlastic
3121Part30.BrickColor = BrickColor.new("Gold")
3122Part30.Rotation = Vector3.new(90, 0, 90)
3123Part30.CanCollide = false
3124Part30.FormFactor = Enum.FormFactor.Custom
3125Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
3126Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3127Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3128Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3129Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3130Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3131Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3132Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3133Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3134Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134)
3135Part30.Orientation = Vector3.new(90, -90, 0)
3136Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3137WedgePart31.Parent = Model27
3138WedgePart31.Material = Enum.Material.SmoothPlastic
3139WedgePart31.BrickColor = BrickColor.new("Gold")
3140WedgePart31.Rotation = Vector3.new(0, 0, 180)
3141WedgePart31.CanCollide = false
3142WedgePart31.FormFactor = Enum.FormFactor.Custom
3143WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
3144WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3145WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3146WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3147WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3148WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3149WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3150WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3151WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3152WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111)
3153WedgePart31.Orientation = Vector3.new(0, 0, 180)
3154WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3155Model32.Parent = Model1
3156Part33.Parent = Model32
3157Part33.Material = Enum.Material.SmoothPlastic
3158Part33.BrickColor = BrickColor.new("Gold")
3159Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998)
3160Part33.CanCollide = false
3161Part33.FormFactor = Enum.FormFactor.Custom
3162Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3163Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187)
3164Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3165Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3166Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3167Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3168Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3169Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3170Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3171Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3172Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992)
3173Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3174Part34.Parent = Model32
3175Part34.Material = Enum.Material.SmoothPlastic
3176Part34.BrickColor = BrickColor.new("Gold")
3177Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997)
3178Part34.CanCollide = false
3179Part34.FormFactor = Enum.FormFactor.Custom
3180Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3181Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225)
3182Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3183Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3184Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3185Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3186Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3187Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3188Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3189Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3190Part34.Orientation = Vector3.new(-30, -75, 45)
3191Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3192Part35.Parent = Model32
3193Part35.Material = Enum.Material.SmoothPlastic
3194Part35.BrickColor = BrickColor.new("Gold")
3195Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979)
3196Part35.CanCollide = false
3197Part35.FormFactor = Enum.FormFactor.Custom
3198Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3199Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664)
3200Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3201Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3202Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3203Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3204Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3205Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3206Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3207Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3208Part35.Orientation = Vector3.new(75, 104.989998, 179.98999)
3209Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3210Part36.Parent = Model32
3211Part36.Material = Enum.Material.SmoothPlastic
3212Part36.BrickColor = BrickColor.new("Gold")
3213Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998)
3214Part36.CanCollide = false
3215Part36.FormFactor = Enum.FormFactor.Custom
3216Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3217Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067)
3218Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3219Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3220Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3221Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3222Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3223Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3224Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3225Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3226Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995)
3227Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3228Model37.Name = "Blade"
3229Model37.Parent = Model1
3230WedgePart38.Parent = Model37
3231WedgePart38.Material = Enum.Material.Neon
3232WedgePart38.BrickColor = BrickColor.new("Pink")
3233WedgePart38.Transparency = 0.5
3234WedgePart38.Rotation = Vector3.new(180, 0, 0)
3235WedgePart38.CanCollide = false
3236WedgePart38.FormFactor = Enum.FormFactor.Symmetric
3237WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3238WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3239WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3240WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3241WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3242WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3243WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3244WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3245WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3246WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141)
3247WedgePart38.Orientation = Vector3.new(0, 180, 180)
3248WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3249WedgePart39.Parent = Model37
3250WedgePart39.Material = Enum.Material.Neon
3251WedgePart39.BrickColor = BrickColor.new("Pink")
3252WedgePart39.Transparency = 0.5
3253WedgePart39.CanCollide = false
3254WedgePart39.FormFactor = Enum.FormFactor.Symmetric
3255WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3256WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3257WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3258WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3259WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3260WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3261WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3262WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3263WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3264WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518)
3265WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3266WedgePart40.Parent = Model37
3267WedgePart40.Material = Enum.Material.Neon
3268WedgePart40.BrickColor = BrickColor.new("Pink")
3269WedgePart40.Transparency = 0.5
3270WedgePart40.Rotation = Vector3.new(-180, 0, -180)
3271WedgePart40.CanCollide = false
3272WedgePart40.FormFactor = Enum.FormFactor.Symmetric
3273WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3274WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3275WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3276WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3277WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3278WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3279WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3280WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3281WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3282WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545)
3283WedgePart40.Orientation = Vector3.new(0, 180, 0)
3284WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3285Part41.Parent = Model37
3286Part41.Material = Enum.Material.Neon
3287Part41.BrickColor = BrickColor.new("Pink")
3288Part41.Transparency = 0.5
3289Part41.Rotation = Vector3.new(-90, 0, 90)
3290Part41.CanCollide = false
3291Part41.FormFactor = Enum.FormFactor.Symmetric
3292Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3293Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3294Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3295Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3296Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3297Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3298Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3299Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3300Part41.Color = Color3.new(1, 0.4, 0.8)
3301Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633)
3302Part41.Orientation = Vector3.new(-90, 90, 0)
3303Part41.Color = Color3.new(1, 0.4, 0.8)
3304Part42.Parent = Model37
3305Part42.Material = Enum.Material.Neon
3306Part42.BrickColor = BrickColor.new("Pink")
3307Part42.Transparency = 0.5
3308Part42.Rotation = Vector3.new(-90, 0, 90)
3309Part42.CanCollide = false
3310Part42.FormFactor = Enum.FormFactor.Symmetric
3311Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3312Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3313Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3314Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3315Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3316Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3317Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3318Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3319Part42.Color = Color3.new(1, 0.4, 0.8)
3320Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602)
3321Part42.Orientation = Vector3.new(-90, 90, 0)
3322Part42.Color = Color3.new(1, 0.4, 0.8)
3323Part43.Parent = Model37
3324Part43.Material = Enum.Material.Neon
3325Part43.BrickColor = BrickColor.new("Pink")
3326Part43.Transparency = 0.5
3327Part43.Rotation = Vector3.new(-90, 0, 90)
3328Part43.CanCollide = false
3329Part43.FormFactor = Enum.FormFactor.Symmetric
3330Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3331Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3332Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3333Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3334Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3335Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3336Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3337Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3338Part43.Color = Color3.new(1, 0.4, 0.8)
3339Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057)
3340Part43.Orientation = Vector3.new(-90, 90, 0)
3341Part43.Color = Color3.new(1, 0.4, 0.8)
3342Part44.Parent = Model37
3343Part44.Material = Enum.Material.Neon
3344Part44.BrickColor = BrickColor.new("Pink")
3345Part44.Transparency = 0.5
3346Part44.Rotation = Vector3.new(-90, 0, 90)
3347Part44.CanCollide = false
3348Part44.FormFactor = Enum.FormFactor.Symmetric
3349Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3350Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3351Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3352Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3353Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3354Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3355Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3356Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3357Part44.Color = Color3.new(1, 0.4, 0.8)
3358Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151)
3359Part44.Orientation = Vector3.new(-90, 90, 0)
3360Part44.Color = Color3.new(1, 0.4, 0.8)
3361WedgePart45.Parent = Model37
3362WedgePart45.Material = Enum.Material.Neon
3363WedgePart45.BrickColor = BrickColor.new("Pink")
3364WedgePart45.Transparency = 0.5
3365WedgePart45.CanCollide = false
3366WedgePart45.FormFactor = Enum.FormFactor.Symmetric
3367WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3368WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3369WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3370WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3371WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3372WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3373WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3374WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3375WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3376WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532)
3377WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3378WedgePart46.Parent = Model37
3379WedgePart46.Material = Enum.Material.Neon
3380WedgePart46.BrickColor = BrickColor.new("Pink")
3381WedgePart46.Transparency = 0.5
3382WedgePart46.Rotation = Vector3.new(-180, 0, -180)
3383WedgePart46.CanCollide = false
3384WedgePart46.FormFactor = Enum.FormFactor.Symmetric
3385WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3386WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3387WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3388WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3389WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3390WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3391WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3392WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3393WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3394WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579)
3395WedgePart46.Orientation = Vector3.new(0, 180, 0)
3396WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3397WedgePart47.Parent = Model37
3398WedgePart47.Material = Enum.Material.Neon
3399WedgePart47.BrickColor = BrickColor.new("Pink")
3400WedgePart47.Transparency = 0.5
3401WedgePart47.CanCollide = false
3402WedgePart47.FormFactor = Enum.FormFactor.Symmetric
3403WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3404WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3405WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3406WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3407WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3408WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3409WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3410WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3411WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3412WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572)
3413WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3414WedgePart48.Parent = Model37
3415WedgePart48.Material = Enum.Material.Neon
3416WedgePart48.BrickColor = BrickColor.new("Pink")
3417WedgePart48.Transparency = 0.5
3418WedgePart48.Rotation = Vector3.new(-180, 0, -180)
3419WedgePart48.CanCollide = false
3420WedgePart48.FormFactor = Enum.FormFactor.Symmetric
3421WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3422WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3423WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3424WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3425WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3426WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3427WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3428WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3429WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3430WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602)
3431WedgePart48.Orientation = Vector3.new(0, 180, 0)
3432WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3433WedgePart49.Parent = Model37
3434WedgePart49.Material = Enum.Material.Neon
3435WedgePart49.BrickColor = BrickColor.new("Pink")
3436WedgePart49.Transparency = 0.5
3437WedgePart49.Rotation = Vector3.new(-180, 0, -180)
3438WedgePart49.CanCollide = false
3439WedgePart49.FormFactor = Enum.FormFactor.Symmetric
3440WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3441WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3442WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3443WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3444WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3445WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3446WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3447WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3448WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3449WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213)
3450WedgePart49.Orientation = Vector3.new(0, 180, 0)
3451WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3452WedgePart50.Parent = Model37
3453WedgePart50.Material = Enum.Material.Neon
3454WedgePart50.BrickColor = BrickColor.new("Pink")
3455WedgePart50.Transparency = 0.5
3456WedgePart50.Rotation = Vector3.new(-180, 0, -180)
3457WedgePart50.CanCollide = false
3458WedgePart50.FormFactor = Enum.FormFactor.Symmetric
3459WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3460WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3461WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3462WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3463WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3464WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3465WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3466WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3467WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3468WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669)
3469WedgePart50.Orientation = Vector3.new(0, 180, 0)
3470WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3471Part51.Parent = Model37
3472Part51.Material = Enum.Material.Neon
3473Part51.BrickColor = BrickColor.new("Pink")
3474Part51.Transparency = 0.5
3475Part51.Rotation = Vector3.new(-90, 0, 90)
3476Part51.CanCollide = false
3477Part51.FormFactor = Enum.FormFactor.Symmetric
3478Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3479Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3480Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3481Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3482Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3483Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3484Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3485Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3486Part51.Color = Color3.new(1, 0.4, 0.8)
3487Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636)
3488Part51.Orientation = Vector3.new(-90, 90, 0)
3489Part51.Color = Color3.new(1, 0.4, 0.8)
3490Part52.Parent = Model37
3491Part52.Material = Enum.Material.Neon
3492Part52.BrickColor = BrickColor.new("Pink")
3493Part52.Transparency = 0.5
3494Part52.Rotation = Vector3.new(-90, 0, 90)
3495Part52.CanCollide = false
3496Part52.FormFactor = Enum.FormFactor.Symmetric
3497Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3498Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3499Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3500Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3501Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3502Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3503Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3504Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3505Part52.Color = Color3.new(1, 0.4, 0.8)
3506Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683)
3507Part52.Orientation = Vector3.new(-90, 90, 0)
3508Part52.Color = Color3.new(1, 0.4, 0.8)
3509Part53.Parent = Model37
3510Part53.Material = Enum.Material.Neon
3511Part53.BrickColor = BrickColor.new("Pink")
3512Part53.Transparency = 0.5
3513Part53.Rotation = Vector3.new(-90, 0, 90)
3514Part53.CanCollide = false
3515Part53.FormFactor = Enum.FormFactor.Symmetric
3516Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3517Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3518Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3519Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3520Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3521Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3522Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3523Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3524Part53.Color = Color3.new(1, 0.4, 0.8)
3525Part53.Position = Vector3.new(14, 1.10776901, 40.3812141)
3526Part53.Orientation = Vector3.new(-90, 90, 0)
3527Part53.Color = Color3.new(1, 0.4, 0.8)
3528Part54.Parent = Model37
3529Part54.Material = Enum.Material.Neon
3530Part54.BrickColor = BrickColor.new("Pink")
3531Part54.Transparency = 0.5
3532Part54.Rotation = Vector3.new(-90, 0, 90)
3533Part54.CanCollide = false
3534Part54.FormFactor = Enum.FormFactor.Symmetric
3535Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3536Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3537Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3538Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3539Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3540Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3541Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3542Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3543Part54.Color = Color3.new(1, 0.4, 0.8)
3544Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147)
3545Part54.Orientation = Vector3.new(-90, 90, 0)
3546Part54.Color = Color3.new(1, 0.4, 0.8)
3547Part55.Parent = Model37
3548Part55.Material = Enum.Material.Neon
3549Part55.BrickColor = BrickColor.new("Pink")
3550Part55.Transparency = 0.5
3551Part55.Rotation = Vector3.new(-90, 0, 90)
3552Part55.CanCollide = false
3553Part55.FormFactor = Enum.FormFactor.Symmetric
3554Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3555Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3556Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3557Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3558Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3559Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3560Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3561Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3562Part55.Color = Color3.new(1, 0.4, 0.8)
3563Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669)
3564Part55.Orientation = Vector3.new(-90, 90, 0)
3565Part55.Color = Color3.new(1, 0.4, 0.8)
3566WedgePart56.Parent = Model37
3567WedgePart56.Material = Enum.Material.Neon
3568WedgePart56.BrickColor = BrickColor.new("Pink")
3569WedgePart56.Transparency = 0.5
3570WedgePart56.Rotation = Vector3.new(-180, 0, -180)
3571WedgePart56.CanCollide = false
3572WedgePart56.FormFactor = Enum.FormFactor.Symmetric
3573WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3574WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3575WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3576WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3577WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3578WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3579WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3580WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3581WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3582WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649)
3583WedgePart56.Orientation = Vector3.new(0, 180, 0)
3584WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3585WedgePart57.Parent = Model37
3586WedgePart57.Material = Enum.Material.Neon
3587WedgePart57.BrickColor = BrickColor.new("Pink")
3588WedgePart57.Transparency = 0.5
3589WedgePart57.CanCollide = false
3590WedgePart57.FormFactor = Enum.FormFactor.Symmetric
3591WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
3592WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3593WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3594WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3595WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3596WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3597WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3598WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3599WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3600WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147)
3601WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3602WedgePart58.Parent = Model37
3603WedgePart58.Material = Enum.Material.Neon
3604WedgePart58.BrickColor = BrickColor.new("Pink")
3605WedgePart58.Transparency = 0.5
3606WedgePart58.CanCollide = false
3607WedgePart58.FormFactor = Enum.FormFactor.Symmetric
3608WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3609WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3610WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3611WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3612WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3613WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3614WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3615WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3616WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3617WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666)
3618WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3619WedgePart59.Parent = Model37
3620WedgePart59.Material = Enum.Material.Neon
3621WedgePart59.BrickColor = BrickColor.new("Pink")
3622WedgePart59.Transparency = 0.5
3623WedgePart59.Rotation = Vector3.new(-180, 0, -180)
3624WedgePart59.CanCollide = false
3625WedgePart59.FormFactor = Enum.FormFactor.Symmetric
3626WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3627WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3628WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3629WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3630WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3631WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3632WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3633WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3634WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3635WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674)
3636WedgePart59.Orientation = Vector3.new(0, 180, 0)
3637WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3638WedgePart60.Parent = Model37
3639WedgePart60.Material = Enum.Material.Neon
3640WedgePart60.BrickColor = BrickColor.new("Pink")
3641WedgePart60.Transparency = 0.5
3642WedgePart60.CanCollide = false
3643WedgePart60.FormFactor = Enum.FormFactor.Symmetric
3644WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3645WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3646WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3647WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3648WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3649WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3650WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3651WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3652WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3653WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202)
3654WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3655WedgePart61.Parent = Model37
3656WedgePart61.Material = Enum.Material.Neon
3657WedgePart61.BrickColor = BrickColor.new("Pink")
3658WedgePart61.Transparency = 0.5
3659WedgePart61.CanCollide = false
3660WedgePart61.FormFactor = Enum.FormFactor.Symmetric
3661WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3662WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3663WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3664WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3665WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3666WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3667WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3668WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3669WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3670WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691)
3671WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3672WedgePart62.Parent = Model37
3673WedgePart62.Material = Enum.Material.Neon
3674WedgePart62.BrickColor = BrickColor.new("Pink")
3675WedgePart62.Transparency = 0.5
3676WedgePart62.Rotation = Vector3.new(-180, 0, -180)
3677WedgePart62.CanCollide = false
3678WedgePart62.FormFactor = Enum.FormFactor.Symmetric
3679WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3680WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3681WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3682WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3683WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3684WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3685WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3686WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3687WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3688WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141)
3689WedgePart62.Orientation = Vector3.new(0, 180, 0)
3690WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3691WedgePart63.Parent = Model37
3692WedgePart63.Material = Enum.Material.Neon
3693WedgePart63.BrickColor = BrickColor.new("Pink")
3694WedgePart63.Transparency = 0.5
3695WedgePart63.Rotation = Vector3.new(0, 0, 180)
3696WedgePart63.CanCollide = false
3697WedgePart63.FormFactor = Enum.FormFactor.Symmetric
3698WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3699WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3700WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3701WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3702WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3703WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3704WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3705WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3706WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3707WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448)
3708WedgePart63.Orientation = Vector3.new(0, 0, 180)
3709WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3710WedgePart64.Parent = Model37
3711WedgePart64.Material = Enum.Material.Neon
3712WedgePart64.BrickColor = BrickColor.new("Pink")
3713WedgePart64.Transparency = 0.5
3714WedgePart64.Rotation = Vector3.new(180, 0, 0)
3715WedgePart64.CanCollide = false
3716WedgePart64.FormFactor = Enum.FormFactor.Symmetric
3717WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3718WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3719WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3720WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3721WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3722WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3723WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3724WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3725WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3726WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545)
3727WedgePart64.Orientation = Vector3.new(0, 180, 180)
3728WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3729Part65.Parent = Model37
3730Part65.Material = Enum.Material.Neon
3731Part65.BrickColor = BrickColor.new("Pink")
3732Part65.Transparency = 0.5
3733Part65.Rotation = Vector3.new(90, 0, 90)
3734Part65.CanCollide = false
3735Part65.FormFactor = Enum.FormFactor.Symmetric
3736Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3737Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3738Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3739Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3740Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3741Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3742Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3743Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3744Part65.Color = Color3.new(1, 0.4, 0.8)
3745Part65.Position = Vector3.new(14, 0.474754006, 38.8514595)
3746Part65.Orientation = Vector3.new(90, -90, 0)
3747Part65.Color = Color3.new(1, 0.4, 0.8)
3748Part66.Parent = Model37
3749Part66.Material = Enum.Material.Neon
3750Part66.BrickColor = BrickColor.new("Pink")
3751Part66.Transparency = 0.5
3752Part66.Rotation = Vector3.new(90, 0, 90)
3753Part66.CanCollide = false
3754Part66.FormFactor = Enum.FormFactor.Symmetric
3755Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3756Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3757Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3758Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3759Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3760Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3761Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3762Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3763Part66.Color = Color3.new(1, 0.4, 0.8)
3764Part66.Position = Vector3.new(14, 0.263752013, 38.7459641)
3765Part66.Orientation = Vector3.new(90, -90, 0)
3766Part66.Color = Color3.new(1, 0.4, 0.8)
3767Part67.Parent = Model37
3768Part67.Material = Enum.Material.Neon
3769Part67.BrickColor = BrickColor.new("Pink")
3770Part67.Transparency = 0.5
3771Part67.Rotation = Vector3.new(90, 0, 90)
3772Part67.CanCollide = false
3773Part67.FormFactor = Enum.FormFactor.Symmetric
3774Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3775Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3776Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3777Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3778Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3779Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3780Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3781Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3782Part67.Color = Color3.new(1, 0.4, 0.8)
3783Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057)
3784Part67.Orientation = Vector3.new(90, -90, 0)
3785Part67.Color = Color3.new(1, 0.4, 0.8)
3786Part68.Parent = Model37
3787Part68.Material = Enum.Material.Neon
3788Part68.BrickColor = BrickColor.new("Pink")
3789Part68.Transparency = 0.5
3790Part68.Rotation = Vector3.new(90, 0, 90)
3791Part68.CanCollide = false
3792Part68.FormFactor = Enum.FormFactor.Symmetric
3793Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3794Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3795Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3796Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3797Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3798Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3799Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3800Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3801Part68.Color = Color3.new(1, 0.4, 0.8)
3802Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113)
3803Part68.Orientation = Vector3.new(90, -90, 0)
3804Part68.Color = Color3.new(1, 0.4, 0.8)
3805WedgePart69.Parent = Model37
3806WedgePart69.Material = Enum.Material.Neon
3807WedgePart69.BrickColor = BrickColor.new("Pink")
3808WedgePart69.Transparency = 0.5
3809WedgePart69.Rotation = Vector3.new(0, 0, 180)
3810WedgePart69.CanCollide = false
3811WedgePart69.FormFactor = Enum.FormFactor.Symmetric
3812WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3813WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3814WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3815WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3816WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3817WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3818WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3819WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3820WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3821WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608)
3822WedgePart69.Orientation = Vector3.new(0, 0, 180)
3823WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3824WedgePart70.Parent = Model37
3825WedgePart70.Material = Enum.Material.Neon
3826WedgePart70.BrickColor = BrickColor.new("Pink")
3827WedgePart70.Transparency = 0.5
3828WedgePart70.Rotation = Vector3.new(180, 0, 0)
3829WedgePart70.CanCollide = false
3830WedgePart70.FormFactor = Enum.FormFactor.Symmetric
3831WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3832WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3833WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3834WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3835WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3836WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3837WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3838WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3839WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3840WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579)
3841WedgePart70.Orientation = Vector3.new(0, 180, 180)
3842WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3843WedgePart71.Parent = Model37
3844WedgePart71.Material = Enum.Material.Neon
3845WedgePart71.BrickColor = BrickColor.new("Pink")
3846WedgePart71.Transparency = 0.5
3847WedgePart71.Rotation = Vector3.new(0, 0, 180)
3848WedgePart71.CanCollide = false
3849WedgePart71.FormFactor = Enum.FormFactor.Symmetric
3850WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3851WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3852WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3853WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3854WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3855WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3856WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3857WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3858WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3859WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572)
3860WedgePart71.Orientation = Vector3.new(0, 0, 180)
3861WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3862WedgePart72.Parent = Model37
3863WedgePart72.Material = Enum.Material.Neon
3864WedgePart72.BrickColor = BrickColor.new("Pink")
3865WedgePart72.Transparency = 0.5
3866WedgePart72.Rotation = Vector3.new(180, 0, 0)
3867WedgePart72.CanCollide = false
3868WedgePart72.FormFactor = Enum.FormFactor.Symmetric
3869WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3870WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3871WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3872WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3873WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3874WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3875WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3876WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3877WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3878WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564)
3879WedgePart72.Orientation = Vector3.new(0, 180, 180)
3880WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3881WedgePart73.Parent = Model37
3882WedgePart73.Material = Enum.Material.Neon
3883WedgePart73.BrickColor = BrickColor.new("Pink")
3884WedgePart73.Transparency = 0.5
3885WedgePart73.Rotation = Vector3.new(180, 0, 0)
3886WedgePart73.CanCollide = false
3887WedgePart73.FormFactor = Enum.FormFactor.Symmetric
3888WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3889WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3890WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3891WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3892WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3893WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3894WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3895WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3896WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3897WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091)
3898WedgePart73.Orientation = Vector3.new(0, 180, 180)
3899WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3900WedgePart74.Parent = Model37
3901WedgePart74.Material = Enum.Material.Neon
3902WedgePart74.BrickColor = BrickColor.new("Pink")
3903WedgePart74.Transparency = 0.5
3904WedgePart74.Rotation = Vector3.new(180, 0, 0)
3905WedgePart74.CanCollide = false
3906WedgePart74.FormFactor = Enum.FormFactor.Symmetric
3907WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3908WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3909WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3910WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3911WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3912WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3913WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3914WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3915WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3916WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669)
3917WedgePart74.Orientation = Vector3.new(0, 180, 180)
3918WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3919Part75.Parent = Model37
3920Part75.Material = Enum.Material.Neon
3921Part75.BrickColor = BrickColor.new("Pink")
3922Part75.Transparency = 0.5
3923Part75.Rotation = Vector3.new(90, 0, 90)
3924Part75.CanCollide = false
3925Part75.FormFactor = Enum.FormFactor.Symmetric
3926Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3927Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3928Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3929Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3930Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3931Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3932Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3933Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3934Part75.Color = Color3.new(1, 0.4, 0.8)
3935Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636)
3936Part75.Orientation = Vector3.new(90, -90, 0)
3937Part75.Color = Color3.new(1, 0.4, 0.8)
3938Part76.Parent = Model37
3939Part76.Material = Enum.Material.Neon
3940Part76.BrickColor = BrickColor.new("Pink")
3941Part76.Transparency = 0.5
3942Part76.Rotation = Vector3.new(90, 0, 90)
3943Part76.CanCollide = false
3944Part76.FormFactor = Enum.FormFactor.Symmetric
3945Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3946Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3947Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3948Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3949Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3950Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3951Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3952Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3953Part76.Color = Color3.new(1, 0.4, 0.8)
3954Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683)
3955Part76.Orientation = Vector3.new(90, -90, 0)
3956Part76.Color = Color3.new(1, 0.4, 0.8)
3957Part77.Parent = Model37
3958Part77.Material = Enum.Material.Neon
3959Part77.BrickColor = BrickColor.new("Pink")
3960Part77.Transparency = 0.5
3961Part77.Rotation = Vector3.new(90, 0, 90)
3962Part77.CanCollide = false
3963Part77.FormFactor = Enum.FormFactor.Symmetric
3964Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3965Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3966Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3967Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3968Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3969Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3970Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3971Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3972Part77.Color = Color3.new(1, 0.4, 0.8)
3973Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141)
3974Part77.Orientation = Vector3.new(90, -90, 0)
3975Part77.Color = Color3.new(1, 0.4, 0.8)
3976Part78.Parent = Model37
3977Part78.Material = Enum.Material.Neon
3978Part78.BrickColor = BrickColor.new("Pink")
3979Part78.Transparency = 0.5
3980Part78.Rotation = Vector3.new(90, 0, 90)
3981Part78.CanCollide = false
3982Part78.FormFactor = Enum.FormFactor.Symmetric
3983Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3984Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3985Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3986Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3987Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3988Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3989Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3990Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3991Part78.Color = Color3.new(1, 0.4, 0.8)
3992Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147)
3993Part78.Orientation = Vector3.new(90, -90, 0)
3994Part78.Color = Color3.new(1, 0.4, 0.8)
3995Part79.Parent = Model37
3996Part79.Material = Enum.Material.Neon
3997Part79.BrickColor = BrickColor.new("Pink")
3998Part79.Transparency = 0.5
3999Part79.Rotation = Vector3.new(90, 0, 90)
4000Part79.CanCollide = false
4001Part79.FormFactor = Enum.FormFactor.Symmetric
4002Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
4003Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4004Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4005Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4006Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4007Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4008Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4009Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4010Part79.Color = Color3.new(1, 0.4, 0.8)
4011Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707)
4012Part79.Orientation = Vector3.new(90, -90, 0)
4013Part79.Color = Color3.new(1, 0.4, 0.8)
4014WedgePart80.Parent = Model37
4015WedgePart80.Material = Enum.Material.Neon
4016WedgePart80.BrickColor = BrickColor.new("Pink")
4017WedgePart80.Transparency = 0.5
4018WedgePart80.Rotation = Vector3.new(180, 0, 0)
4019WedgePart80.CanCollide = false
4020WedgePart80.FormFactor = Enum.FormFactor.Symmetric
4021WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
4022WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
4023WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4024WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4025WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4026WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4027WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4028WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4029WedgePart80.Color = Color3.new(1, 0.4, 0.8)
4030WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611)
4031WedgePart80.Orientation = Vector3.new(0, 180, 180)
4032WedgePart80.Color = Color3.new(1, 0.4, 0.8)
4033WedgePart81.Parent = Model37
4034WedgePart81.Material = Enum.Material.Neon
4035WedgePart81.BrickColor = BrickColor.new("Pink")
4036WedgePart81.Transparency = 0.5
4037WedgePart81.Rotation = Vector3.new(0, 0, 180)
4038WedgePart81.CanCollide = false
4039WedgePart81.FormFactor = Enum.FormFactor.Symmetric
4040WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
4041WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4042WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4043WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4044WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4045WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4046WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4047WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4048WedgePart81.Color = Color3.new(1, 0.4, 0.8)
4049WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147)
4050WedgePart81.Orientation = Vector3.new(0, 0, 180)
4051WedgePart81.Color = Color3.new(1, 0.4, 0.8)
4052WedgePart82.Parent = Model37
4053WedgePart82.Material = Enum.Material.Neon
4054WedgePart82.BrickColor = BrickColor.new("Pink")
4055WedgePart82.Transparency = 0.5
4056WedgePart82.Rotation = Vector3.new(0, 0, 180)
4057WedgePart82.CanCollide = false
4058WedgePart82.FormFactor = Enum.FormFactor.Symmetric
4059WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
4060WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4061WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4062WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4063WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4064WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4065WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4066WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4067WedgePart82.Color = Color3.new(1, 0.4, 0.8)
4068WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589)
4069WedgePart82.Orientation = Vector3.new(0, 0, 180)
4070WedgePart82.Color = Color3.new(1, 0.4, 0.8)
4071WedgePart83.Parent = Model37
4072WedgePart83.Material = Enum.Material.Neon
4073WedgePart83.BrickColor = BrickColor.new("Pink")
4074WedgePart83.Transparency = 0.5
4075WedgePart83.Rotation = Vector3.new(180, 0, 0)
4076WedgePart83.CanCollide = false
4077WedgePart83.FormFactor = Enum.FormFactor.Symmetric
4078WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
4079WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
4080WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4081WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4082WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4083WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4084WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4085WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4086WedgePart83.Color = Color3.new(1, 0.4, 0.8)
4087WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636)
4088WedgePart83.Orientation = Vector3.new(0, 180, 180)
4089WedgePart83.Color = Color3.new(1, 0.4, 0.8)
4090WedgePart84.Parent = Model37
4091WedgePart84.Material = Enum.Material.Neon
4092WedgePart84.BrickColor = BrickColor.new("Pink")
4093WedgePart84.Transparency = 0.5
4094WedgePart84.Rotation = Vector3.new(0, 0, 180)
4095WedgePart84.CanCollide = false
4096WedgePart84.FormFactor = Enum.FormFactor.Symmetric
4097WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
4098WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4099WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4100WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4101WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4102WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4103WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4104WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4105WedgePart84.Color = Color3.new(1, 0.4, 0.8)
4106WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163)
4107WedgePart84.Orientation = Vector3.new(0, 0, 180)
4108WedgePart84.Color = Color3.new(1, 0.4, 0.8)
4109WedgePart85.Parent = Model37
4110WedgePart85.Material = Enum.Material.Neon
4111WedgePart85.BrickColor = BrickColor.new("Pink")
4112WedgePart85.Transparency = 0.5
4113WedgePart85.Rotation = Vector3.new(0, 0, 180)
4114WedgePart85.CanCollide = false
4115WedgePart85.FormFactor = Enum.FormFactor.Symmetric
4116WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
4117WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4118WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4119WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4120WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4121WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4122WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4123WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4124WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4125WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691)
4126WedgePart85.Orientation = Vector3.new(0, 0, 180)
4127WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4128Model86.Parent = Model1
4129Part87.Parent = Model86
4130Part87.Material = Enum.Material.SmoothPlastic
4131Part87.BrickColor = BrickColor.new("Medium blue")
4132Part87.Rotation = Vector3.new(90, 0, 90)
4133Part87.CanCollide = false
4134Part87.FormFactor = Enum.FormFactor.Custom
4135Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4136Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4137Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4138Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4139Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4140Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4141Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4142Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4143Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4144Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715)
4145Part87.Orientation = Vector3.new(90, -90, 0)
4146Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4147CylinderMesh88.Parent = Part87
4148CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4149CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4150Part89.Parent = Model86
4151Part89.Material = Enum.Material.SmoothPlastic
4152Part89.BrickColor = BrickColor.new("Medium blue")
4153Part89.Rotation = Vector3.new(90, 0, 90)
4154Part89.CanCollide = false
4155Part89.FormFactor = Enum.FormFactor.Custom
4156Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4157Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4158Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4159Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4160Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4161Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4162Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4163Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4164Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4165Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667)
4166Part89.Orientation = Vector3.new(90, -90, 0)
4167Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4168CylinderMesh90.Parent = Part89
4169CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4170CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4171Part91.Parent = Model86
4172Part91.Material = Enum.Material.SmoothPlastic
4173Part91.BrickColor = BrickColor.new("Medium blue")
4174Part91.Rotation = Vector3.new(90, 0, 90)
4175Part91.CanCollide = false
4176Part91.FormFactor = Enum.FormFactor.Custom
4177Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4178Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4179Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4180Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4181Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4182Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4183Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4184Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4185Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4186Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737)
4187Part91.Orientation = Vector3.new(90, -90, 0)
4188Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4189CylinderMesh92.Parent = Part91
4190CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4191CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4192Part93.Parent = Model86
4193Part93.Material = Enum.Material.SmoothPlastic
4194Part93.BrickColor = BrickColor.new("Medium blue")
4195Part93.Rotation = Vector3.new(90, 0, 90)
4196Part93.CanCollide = false
4197Part93.FormFactor = Enum.FormFactor.Custom
4198Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4199Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4200Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4201Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4202Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4203Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4204Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4205Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4206Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4207Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726)
4208Part93.Orientation = Vector3.new(90, -90, 0)
4209Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4210CylinderMesh94.Parent = Part93
4211CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4212CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4213Part95.Parent = Model86
4214Part95.Material = Enum.Material.SmoothPlastic
4215Part95.BrickColor = BrickColor.new("Medium blue")
4216Part95.Rotation = Vector3.new(90, 0, 90)
4217Part95.CanCollide = false
4218Part95.FormFactor = Enum.FormFactor.Custom
4219Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4220Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4221Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4222Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4223Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4224Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4225Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4226Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4227Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4228Part95.Position = Vector3.new(14, 0.643564999, 41.1513748)
4229Part95.Orientation = Vector3.new(90, -90, 0)
4230Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4231CylinderMesh96.Parent = Part95
4232CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4233CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4234Part97.Parent = Model86
4235Part97.Material = Enum.Material.SmoothPlastic
4236Part97.BrickColor = BrickColor.new("Medium blue")
4237Part97.Rotation = Vector3.new(90, 0, 90)
4238Part97.CanCollide = false
4239Part97.FormFactor = Enum.FormFactor.Custom
4240Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4241Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4242Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4243Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4244Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4245Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4246Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4247Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4248Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4249Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694)
4250Part97.Orientation = Vector3.new(90, -90, 0)
4251Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4252CylinderMesh98.Parent = Part97
4253CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4254CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4255Part99.Parent = Model86
4256Part99.Material = Enum.Material.SmoothPlastic
4257Part99.BrickColor = BrickColor.new("Medium blue")
4258Part99.Rotation = Vector3.new(90, 0, 90)
4259Part99.CanCollide = false
4260Part99.FormFactor = Enum.FormFactor.Custom
4261Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003)
4262Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4263Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4264Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4265Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4266Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4267Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4268Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4269Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4270Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695)
4271Part99.Orientation = Vector3.new(90, -90, 0)
4272Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4273BlockMesh100.Parent = Part99
4274BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4275BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4276Part101.Parent = Model86
4277Part101.Material = Enum.Material.SmoothPlastic
4278Part101.BrickColor = BrickColor.new("Medium blue")
4279Part101.Rotation = Vector3.new(90, 0, 90)
4280Part101.CanCollide = false
4281Part101.FormFactor = Enum.FormFactor.Custom
4282Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4283Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4284Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4285Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4286Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4287Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4288Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4289Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4290Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4291Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688)
4292Part101.Orientation = Vector3.new(90, -90, 0)
4293Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4294CylinderMesh102.Parent = Part101
4295CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4296CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4297Part103.Parent = Model86
4298Part103.Material = Enum.Material.SmoothPlastic
4299Part103.BrickColor = BrickColor.new("Medium blue")
4300Part103.Rotation = Vector3.new(90, 0, 90)
4301Part103.CanCollide = false
4302Part103.FormFactor = Enum.FormFactor.Custom
4303Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4304Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4305Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4306Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4307Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4308Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4309Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4310Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4311Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4312Part103.Position = Vector3.new(14, 0.643566012, 40.7715683)
4313Part103.Orientation = Vector3.new(90, -90, 0)
4314Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4315CylinderMesh104.Parent = Part103
4316CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4317CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4318Part105.Parent = Model86
4319Part105.Material = Enum.Material.SmoothPlastic
4320Part105.BrickColor = BrickColor.new("Medium blue")
4321Part105.Rotation = Vector3.new(90, 0, 90)
4322Part105.CanCollide = false
4323Part105.FormFactor = Enum.FormFactor.Custom
4324Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4325Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4326Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4327Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4328Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4329Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4330Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4331Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4332Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4333Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721)
4334Part105.Orientation = Vector3.new(90, -90, 0)
4335Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4336CylinderMesh106.Parent = Part105
4337CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4338CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4339Part107.Parent = Model86
4340Part107.Material = Enum.Material.SmoothPlastic
4341Part107.BrickColor = BrickColor.new("Medium blue")
4342Part107.Rotation = Vector3.new(90, 0, 90)
4343Part107.CanCollide = false
4344Part107.FormFactor = Enum.FormFactor.Custom
4345Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4346Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4347Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4348Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4349Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4350Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4351Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4352Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4353Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4354Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704)
4355Part107.Orientation = Vector3.new(90, -90, 0)
4356Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4357CylinderMesh108.Parent = Part107
4358CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4359CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4360Model109.Parent = Model1
4361Part110.Parent = Model109
4362Part110.Material = Enum.Material.SmoothPlastic
4363Part110.BrickColor = BrickColor.new("Gold")
4364Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25)
4365Part110.CanCollide = false
4366Part110.FormFactor = Enum.FormFactor.Custom
4367Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4368Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913)
4369Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4370Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4371Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4372Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4373Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4374Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4375Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4376Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4377Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991)
4378Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4379Part111.Parent = Model109
4380Part111.Material = Enum.Material.SmoothPlastic
4381Part111.BrickColor = BrickColor.new("Gold")
4382Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57)
4383Part111.CanCollide = false
4384Part111.FormFactor = Enum.FormFactor.Custom
4385Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4386Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344)
4387Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4388Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4389Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4390Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4391Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4392Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4393Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4394Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4395Part111.Orientation = Vector3.new(60, 150, -90)
4396Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4397Part112.Parent = Model109
4398Part112.Material = Enum.Material.SmoothPlastic
4399Part112.BrickColor = BrickColor.new("Gold")
4400Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942)
4401Part112.CanCollide = false
4402Part112.FormFactor = Enum.FormFactor.Custom
4403Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4404Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949)
4405Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4406Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4407Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4408Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4409Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4410Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4411Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4412Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4413Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998)
4414Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4415Part113.Name = "Handle"
4416Part113.Parent = Model1
4417Part113.BrickColor = BrickColor.new("Gold")
4418Part113.Rotation = Vector3.new(90, 0, 180)
4419Part113.CanCollide = false
4420Part113.FormFactor = Enum.FormFactor.Custom
4421Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421)
4422Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05)
4423Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4424Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4425Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4426Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4427Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4428Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4429Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4430Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704)
4431Part113.Orientation = Vector3.new(90, -180, 0)
4432Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4433CylinderMesh114.Parent = Part113
4434Attachment115.Parent = Part113
4435Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4436Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08)
4437Attachment116.Parent = Part113
4438Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4439Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08)
4440for i,v in pairs(mas:GetChildren()) do
4441 v.Parent = game:GetService("Players").LocalPlayer.Backpack
4442 pcall(function() v:MakeJoints() end)
4443end
4444mas:Destroy()
4445for i,v in pairs(cors) do
4446 spawn(function()
4447 pcall(v)
4448 end)
4449end