· 6 years ago · Feb 24, 2020, 08:56 AM
1txt by Firstrun70
223.02.2020
3https://wow.gamepedia.com/Category:Warcraft_III_patches
4
5----------------------------------------------------------------------------------
61.31.1
7https://us.forums.blizzard.com/en/warcraft3/t/1-31-1-patch-notes/6290
8Warcraft III patch 1.31.1 is a minor patch that was released on June 10, 2019.
9
10Specific Changes and Improvements
11• All natives are now zero-indexed
12
13Bug Fixes
14• The game successfully regains focus to fullscreen after minimizing during download or lobby transitions
15• Custom maps appear on the game creation list
16• Browsing the game creation list no longer causes a crash
17• Lua maps no longer crash on save
18• Map data no longer corrupts on save
19• Illusion no longer deals 1 damage
20• Elf units set to patrol or follow during the night cycle no longer remain in Shadowmeld
21• Using Staff of Teleport on a possessed worker followed by casting Scroll of Teleport no longer causes a desync
22• Video options are saved when switching between windowed and fullscreen mode with Alt+Enter
23• Units\Creeps\Medivh\GenericGlow2_mip1.blp no longer missing
24• Objects\InventoryItems\PotofGold\GOLDCoin.blp no longer missing
25• (2)Terenas Stand LV - Each Dark Wizard replaced with a Renegade Wizard and a Rogue
26
27----------------------------------------------------------------------------------
281.31.0
29https://us.forums.blizzard.com/en/warcraft3/t/1-31-0-patch-notes/5721
30Warcraft III patch 1.31.0 is a major patch that was released on May 28, 2019.
31
32Specific Changes & Improvements
33• Integrated Direct3D 11 and Metal graphic APIs
34• Added 64 bit support for Windows and Mac
35• Dropped 32 bit support for Mac
36• Sounds are disabled when the client is not active
37• Expanded supported window modes within Options
38• See World Editor Updates for more details on many additions and improvements including beta support for Lua
39• Join the fray over in Balance Updates for multiplayer and map pool changes
40• Battle.net disabled for Reign of Chaos
41Dev Comment: We've been encountering non-trivial issues connecting players over Battle.net as we unify the game client - a prime example being disconnects caused by erroneous matches between Chaos and Throne. Custom maps created with RoC data are still playable, this affects melee only. A major benefit to this change is players who owned Reign of Chaos only now have The Frozen Throne.
42
43Bug Fixes
44• Triggers won't be lost during saves (Thank you, Bribe)
45• 256 bones are available (Thank you, Retera)
46• Custom movies play correctly (Thank you, Gustafsson)
47• DBZ Tribute Elite 2.5.1g no longer causes desyncs
48• Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
49• Char Def 4 3.0 Fix 5 English loads
50• HM RPG v7.00 loads
51• NCD6.9 ENG Dannebox loads
52• Maps no longer download again with each patch
53• Sound data no longer transferred between maps
54• Commands issued while a unit is affected by Possession no longer trigger after control is restored
55• Switching window focus with Open Broadcaster Software running no longer causes freezes
56• Combat and death sounds are no longer played globally for observers
57• Movement speed and attack speed data labels are no longer reversed for Envenomed Spear in the editor
58• Disease Cloud will now stack properly when using custom buff data
59• Runed Bracer's tooltip now accurately describes that it reduces spell damage, not magic damage
60
61Known Issues
62• Mac clients are not able to take screenshots
63• Lua errors report the wrong line number
64• Mac requires legacy CD keys to launch
65• Arranged teams are not available
66
67Command Line Changes
68• The ‘/' command line argument flag is no longer supported (use ‘-' instead)
69• Removed: -nativefullscr (Replacement: -windowmode fullscreen)
70• Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)
71• Removed: -window (Replacement: -windowmode windowed)
72• Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)
73• Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])
74• Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])
75
76Registry Changes
77• Removed: "Gfx Fullscreen" (Replacement: the window mode is now stored in the preferences)
78• Removed: "Gfx OpenGL" (Replacement: -graphicsapi OpenGL on the command line)
79• Removed: "Gfx SwTNL" (Replacement: nothing, Warcraft uses hardware texture and lighting)
80
81World Editor Updates
82(Beta) Added Lua as a supported scripting language. To create a Lua map:
831.Create a blank map
842.Open Scenario > Map Options
853.Select Lua from the Script Language dropdown
86• Maps save in the selected language
87• Maps that are written only in standard libraries can switch to Lua
88• Maps that use custom script will have to disable all custom triggers before conversion
89(Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.
90• Maps can be saved and loaded as folders (as well as MPQs)
91 • The map structure can now be updated outside of the editor (such as adding files). In the editor go to File > Save As and then select to save the map as a directory or an MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.
92• Loose files in a map are now auto-imported in World Editor
93 • Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.
94• Added support for many popular community created functions
95• Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames
96• When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic
97• The editor now creates a backup map file on save
98• The data layout in CASC has changed, each directory with the ".w3mod" suffix acts as an overlay for the engine
99• Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map
100• Folders can now be nested in the Trigger Editor
101• Globals are now part of the trigger tree, and can be put in relevant categories
102• Doodad height is now an adjustable property (Requires "Reset Fixed Object Heights" disabled)
103• When creating new objects in the object editor you are now given the option to customize it
104• Scripts can now detect when any unit is damaged
105• Scripts can now detect and modify the damage done before armor
106• Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)
107• GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed
108• More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)
109• Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)
110• When JassHelper is enabled, it now only shows the JassHelper error dialog
111• Removed deadzone when using the editor on widescreen displays
112• Tooltip Previewer displays how text will appear in game
113• BlzSetAbilityResearchExtendedTooltip now displays the correct string
114• BlzGetLocalUnitZ now returns the correct height
115• Setting Use Custom Color to True for the waterfall doodad no longer causes a crash
116• Units given custom spellcaster icons do not crash the game client when selected
117• Certain custom models are no longer lost due to textures being relocated in the game
118• Items have a new field, Stock Initial After Start Delay. This allows mapmakers to specify how much of an item starts in stock on a shop if it has an initial start delay.
119
120Balance Updates
121
122ORC
123
124Blademaster
125Windwalk
126• Cooldown now occurs when Windwalk breaks
127• Reduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels
128Critical Strike
129• Now benefits from all damage once again, not just base damage
130Dev Comment: Reducing Critical Strike's damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster's damage, but leaves him vulnerable to counterattack.
131
132Kodo Beast
133• Devour can target Mountain Giants without Resistant Skin
134
135Tauren
136Pulverize
137• Tauren now start with a reduced Pulverize that deals 20 damage
138• The Pulverize upgrade has been changed to "Upgrade Pulverize," which increases the damage of Pulverize to 60
139• Upgrade Pulverize lumber cost reduced from 250 to 225 lumber
140Dev Comment: Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade's lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination.
141
142Spiked Barricades
143• Reduced the number of upgrade levels from 3 to 2
144• Tier 1 is 5 base damage + 20% of the attacker's damage
145• Tier 2 is 5 base damage + 50% of the attacker's damage
146Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.
147
148HUMAN
149
150Knight
151New Upgrade: Sundering Blades
152• Researched at the Barracks
153• Requires Castle, Lumber Mill, and Blacksmith
154• 100 gold / 100 lumber / 40 second research time
155• Increases Knight's damage against Medium armor by 15%
156Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down, such as Crypt Fiends, and increases their ability to fight against Mountain Giants.
157
158Paladin
159• Equipping Orbs no longer slows attack speed when attacking air units
160
161Animal War Training
162• Knight base Hit Points increased by 50
163• Gryphon Rider base Hit Points increased by 50
164• Dragonhawk Rider base Hit Points increased by 50
165• Animal War Training provides 100 Hit Points, down from 150
166• Animal War Training lumber cost reduced from 175 to 125
167Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.
168
169Control Magic
170• Additional mana cost up from 35% to 45%
171Dev comment: We had reduced the additional mana cost of this ability to promote its usage, but it ended up inhibiting more strategies than it promoted.
172
173Orb of Fire
174• Bonus Damage reduced from 10 to 7
175• No longer gives area of effect damage
176• New effect: Decreases the effectiveness of healing abilities and hit point regeneration by 35% for 3 seconds
177Dev comment: By shifting the Orb of Fire into an anti-healing role, Human players will be better equipped to focus fire enemy units in the late game against powerful healers like the Death Knight. This should benefit late game unit combinations such as Riflemen, casters, and Gryphons. Its effectiveness is not determined by a unit's raw stats, so it should be viable for ranged and melee heroes.
178
179NIGHT ELF
180
181• Ultravision is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance
182
183Dark Ranger
184Life Drain
185• Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow)
186Dev comment: Drain Life and Black Arrow didn't synergize. Black Arrow's short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect - but not damage bonus - of Black Arrow.
187
188Demon Hunter
189Mana Burn
190• Mana cost reduced from 60 to 50 across all levels
191Dev Comment: While part of the lower usage of DH is due to the popularity of Keeper, we also agreed with feedback that the increased cost of Mana Burn was a factor.
192
193Druid of the Claw
194Base Stats
195• Minimum damage in bear form increased from 22 to 23
196Dev comment: Prior nerfs were in response to feedback that Druids of the Claw were… overbearing… at Tier 3. They stopped mauling structures as badly, but their role became fuzzy with the preeminence of Mountain Giants. This is a small change - Night Elf has been doing well at a high level lately - but is intended to sweeten the honey pot when you decide to feed these beasts.
197
198Glaive Thrower
199Vorpal Glaives Upgrade
200• Now increases projectile speed from 1400 to 2000
201• No longer guaranteed to hit its primary target
202• No longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage
203Dev comment: We were not happy with Vorpal Glaives homing ability always inflicting full damage to the target. The upgrade now increases the Glaive's speed, but returns to having a chance to miss - similar to other siege weapons. This leans into the Glaive Thrower's personality of being a high velocity siege weapon while fixing the bug.
204
205Hippogryph Rider
206Base Stats
207• Base hit points increased from 780 to 785
208Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.
209
210Keeper of the Grove
211Base Stats
212• Night vision radius reduced from 900 to 800
213• Base Intelligence reduced from 19 to 18
214Tranquility
215• Invulnerability duration reduced from 3 seconds to 1
216Force of Nature
217• Treant base damage reduced from 15 to 14
218Dev Comment: Keeper has become the pick following his buffs in earlier patches. We are dialing him back some to help promote other heroes - as diverse hero options is one of the best ways to mix up gameplay. The night vision reduction reverts an unintended change.
219
220UNDEAD
221
222Gargoyle
223Base Stats
224• Movement Speed increased from 350 to 375
225• Gold Cost reduced from 185 to 175
226Dev Comment: Raising the speed of Gargoyles above ground units allows them to better pick off retreating enemies or intercept reinforcements trickling into the main force. They are still slower than the anti-air units designed to counter them though. Reducing their cost makes them a bit more competitive choice with Crypt Fiends.
227
228Necromancer
229New Spell Order
230• Cripple → Raise Dead → Unholy Frenzy
231Cripple
232• Now 85 mana
233• Reduces movement speed by 75%, reduces attack speed by 10%, and reduces attack damage by 35%
234Unholy Frenzy
235• Renamed to Incite Unholy Frenzy
236• Sacrifices a target friendly Undead unit
237• All nearby non-mechanical units gain Unholy Frenzy - including neutral and enemy units
238• Raised to 175 mana
239• Added a 5 second cooldown
240• Ability area of effect is 250
241• Attack speed bonus reduced from 75% to 50%
242Skeletal Mastery
243• Now requires Necromancer Adept Training to unlock
244Dev Comment: Currently Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army.
245Ghoul Frenzy
246• Increase attack speed bonus from 25% to 35%
247Dev Comment: Currently, this upgrade makes Ghouls not quite strong enough to make up for how poorly they trade vs the other race's similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2.
248
249(New Item) Ritual Dagger
250Shop Details
251• Bought from Tomb of Relics
252• Available at Tier 1
253• 125 Gold, 2 Charges
254• Stock 1
255• 90 second restock time
256Item Details
257• Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units
258• Damage interrupts regeneration
259• 5 second cooldown between charges
260• 400 cast range
261• 300 effect radius
262Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. Using in conjunction with Rod of Necromancy or Crypt Lord Beetles gives more viability to creep and fight early game. We added the interrupt from damage to match the intent of a recovery mechanism between fights.
263
264NEUTRAL UNITS
265
266Alchemist
267Healing Spray
268• Cooldown increased from 0 to 6 seconds
269Acid Bomb
270• Level 1: Primary damage reduced from 6 to 5, and secondary damage reduced from 4 to 3
271• Level 2: Primary damage reduced from 11 to 10, and secondary damage reduced from 7 to 6
272Transmute
273• Bonus gold granted reduced from 125% to 100%
274Dev Comment: The Alchemist continued to be too well rounded. Healing Spray's cooldown is now in line with similar abilities - such as Blizzard - and we are reducing some of his early to mid game damage compared to other damage dealer heroes. Reducing Transmute is aimed at late game where it over-performed in teams and FFA.
275
276Firelord
277Soul Burn
278• Mana cost reduced from 85 to 65
279• Level 1: Damage reduced from 125 to 80
280• Level 2: Damage reduced from 270 to 200
281• Level 3: Damage reduced from 450 to 340
282Dev Comment: We are trying out a new direction for Soul Burn. The Firelord had a lot of mana tension between his 3 active abilities. This aims to reduce some of the mana tension so Soul Burn's attack damage reduction and single target silence are more impactful to play.
283
284Pandaren Brewmaster
285Breath of Fire
286• Level 1: Increased damage from 5 to 7
287• Level 2: Increased damage from 10 to 14
288• Level 3: Increased damage from 15 to 21
289Dev Comment: The Brewmaster's role as an area of effect damage dealer was overshadowed by other heroes after his previous round of changes. As the main role of the Brewmaster, we wanted to bring the panda-monium back to his kit.
290
291General Items
292
293Boots of Speed
294• Removed from the default creep camp drop table
295• Starts with 2 stock on Goblin Merchants after initial cooldown
296Dev comment: The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It's one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players.
297
298Cloak of Shadows
299• Heroes carrying this item can now Shadowmeld during the day as well as at night
300• Using this Hide ability also works with units that have Shadowmeld
301Dev comment: Currently Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.
302
303Crystal Ball
304 Item level decreased from 5 to 3
305 Gold price reduced from 500 to 300
306Dev comment: At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide ‘free' scouting which may be helpful, but perhaps more helpful in the early game than later on.
307
308Lion Horn of Stormwind
309• Devotion Aura effect increased from 1 bonus armor to 2
310
311Periapt of Vitality
312• Gold price reduced from 350 to 325
313Dev comment: The Periapt was the only item in the tier that wasn't 325 gold.
314
315Rings of Protection
316• All levels: Gold price adjusted to be the same as other permanent items of the same level
317• Level 2: Damage reduction increased from +2 to +3
318• Level 3: Damage reduction increased from +3 to +4
319• Level 6: Damage reduction increased from +4 to +5
320• Level 7: Removed from creep drop tables
321Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we increased the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared with other options in that tier.
322
323Scourge Bone Chimes
324• Vampiric Aura effect increased from 15% to 20%
325Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.
326
327Sentry Wards
328• Duration decreased from 5 minutes to 3 minutes
329Dev comment: High level feedback is that while this item's duration is already lower than the Witch Doctor's Sentry Ward already, it still provides too much scouting information overall.
330
331Tome of Experience
332• No longer a random drop from creep camps
333Dev comment: Experience comes from the blood of your enemies! We believe one of the core fun parts of Warcraft III melee is the tension between players leveling up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.
334
335Warsong Battle Drums
336• Now provides the same ‘War Drums' Command Aura buff as Kodo Beasts
337Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.
338
339Map Pool Changes
340• Plunder Isle LV has been removed from 1v1 ladder
341• Tirisfal Glades LV has been removed from 1v1 ladder
342• Nomad Isles has been added to 1v1 ladder
343• Ancient Isles has been added to 1v1 ladder
344• Battleground has been removed from 3v3 ladder
345• Battleground LV has been added to 3v3 ladder
346• Timbermaw Hold (RoC version) has been removed from 3v3 ladder
347• Timbermaw Hold (TFT version) has been added to 3v3 ladder
348• Blasted Lands has been removed from 4v4 ladder
349• Nerubian Passage has been added to 4v4 ladder
350(2)EchoIsles
351• Changed terrain around the western green gnoll camp to make it less likely for player units to accidentally walk into it
352• Added trees and rearranged doodads behind Mercenary Camps to make them more equal
353(2)AncientIsles
354• Several changes made from original author's version to make it ladder ready
355(3)NomadIsles
356• New map from W3Arena
357• Several changes made from original author's version to make it ladder ready
358(8)NerubianPassage
359• New map from Hive Workshop
360• Small changes made from original author's version to make it ladder ready
361(2)NorthernIsles
362• Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up.
363• Red creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up.
364• Goblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent.
365• Replaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp
366• Replaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp
367• Replaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged.
368• Added additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing.
369• Fixed gaps in tree line around the map.
370• Removed 2 stray trees near the top expansion in the river.
371• Removed random frogs around the map and added a frog critter at the orange ogre/tuskar creep camp for each player.
372• Small visual terrain changes and improvements around the map.
373• Shifted the northeast starting location so that it is an optimal distance away from the Gold Mine
374• Changed some terrain on islands in the northwest and southeast to be unbuildable
375• Removed Rock Archway doodads near starting locations to improve visibility
376(2)PlunderIsle_LV
377• Adjusted the position of each starting location and added trees near each starting location to make them more equal
378(2)SwampedTemple
379• Compressed the map at the outer edges and reduced playable area size slightly
380• Moved Mercenary Camps further in and removed the tree lines in front of them
381• The Marketplace has been replaced with a Goblin Merchant and moved into the center of the map. Creeps also changed from Furbolg Shaman, Furbolg Tracker, and Furbolg to 2 Ogre Maulers and a Renegade Wizard.
382• Replaced Skeletal Orc with Gnoll Brute for green creep camp adjacent to starting locations
383• Mercenary Camp creeps changed from 2 Spitting Spiders and Giant Spider to Skeleton Warrior, Ogre Magi, and Kobold Geomancer. Item drop changed from level 2 charged to level 2 permanent and level 1 power up.
384• Forest Troll High Priest replaced with Forest Troll Shadow Priest at the natural expansion creep camp
385• Makura Tidecaller replaced with Makura Pooldweller at green creep camp near expansion location. Item drop changed from level 2 power up to Rune of the Watcher.
386• Green Murloc creep camp changed from 2 Mur'gul Cliffruners, Mur'gul Blood-Gill, and Mur'gul Snarecaster to 3 Mur'gul Cliffruners, Murloc Huntsman, and Murloc Flesheater.
387• Green Skeleton creep camp changed from Giant Skeleton Warrior, Skeletal Marksman, and Skeleton Archer to 2 Skeletal Marksman, Skeletal Archer, and Murloc Flesheater, . Item drop changed from level 1 permanent to level 2 charged.
388• Enforcers replaced with Rogues and Brigands replaced with Assassins at the Goblin Laboratory creep camps.
389• Removed Gnoll Brute from creep camp at center Gold Mine
390• Changed the item drop for the Enforcer/Kobold creep camp from level 2 charged to level 1 power up and Rune of Lesser Healing.
391• Creeps at northern Goblin Merchant changed from Renegade Wizard and Kobold Tunneler to Forest Troll Warlord and Forest Troll Shadow Priest.
392• Skeletal Marksman replaced with Burning Archers at red creep camp in northeast
393• Added a nearby tree for each Goblin Laboratory
394• Slightly adjusted the position of the northern Goblin Laboratory and creeps to keep spacing consistent
395• Removed a Barricade doodad from the southern Goblin Laboratory area to keep spacing consistent
396• Reduced the amount of critters and moved critters so they don't block creeping
397(2)TerenasStand_LV
398• Removed Column doodads in center of map to improve visibility
399(4)BridgeTooNear_LV
400• Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
401• Removed trees around 3 of the starting locations to make them more equal
402(4)CentaurGrove
403• Shifted the east starting location and added trees around multiple starting locations to make them more equal
404(4)Deathrose
405• Replaced 2 Rubble doodads with trees near each of the Mercenary Camps
406(4)FountainOfManipulation
407• Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
408(4)LostTemple (RoC version)
409• Added some trees near the northern starting location to make wall off distance similar to the other starting locations
410(4)TidewaterGlades_LV
411• Added two trees behind the northern Goblin Laboratory
412(6)GnollWood (TFT version)
413• Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
414(6)Monsoon_LV
415• Added additional trees near the northeast Mercenary Camp
416• Shifted the east starting location so that it is an optimal distance away from the Gold Mine
417(6)NeonCity
418• Replaced one of the Bench Stone doodads near each of the Goblin Laboratories with a tree
419(6)RollingHills
420• Added trees near several of the starting locations to make them more equal
421• Removed one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory
422(6)RuinsOfStratholme
423• Shifted the bottom right starting location up so that it is an optimal distance away from the Gold Mine
424• Added 4 trees behind each of the Mercenary Camps
425(6)StranglethornVale
426• Added trees near multiple starting locations to make them more equal
427(6)ThunderLake_LV
428• Added additional trees near the southwest Mercenary Camp
429(6)TimbermawHold (TFT version)
430• Added trees near multiple starting locations to make them more equal
431(8)Battleground_LV
432• Added trees near southwest and west starting locations
433• Slightly adjusted position of west and south starting locations
434• Changed target acquisition range of creeps guarding expansion locations to Normal
435(8)Friends
436• Slightly adjusted starting locations and added trees so that each starting location is more equal
437(8)GoldRush
438• Added trees and slightly modified cliff near the southern Mercenary Camp
439(8)GolemsInTheMist_LV
440• Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
441(8)MarketSquare
442• Slightly adjusted the position of each of the Mercenary Camps
443• Added 3 trees behind each of the Mercenary Camps
444(8)Mur'gulOasis_LV
445• Shifted the south southeast starting location so that it is an optimal distance away from the Gold Mine
446• Added trees behind each of the Mercenary Camps
447(8)Sanctuary_LV
448• Added two trees behind each of the Mercenary Camps
449
450----------------------------------------------------------------------------------
4511.30.4
452https://us.forums.blizzard.com/en/warcraft3/t/1-30-4-patch-notes/2901
453Warcraft III patch 1.30.4 is a minor patch that was released on January 14, 2019.
454Bug Fixes
455• Fixed more cached data desynchronizations
456
457----------------------------------------------------------------------------------
4581.30.3a (PTR)
459https://us.forums.blizzard.com/en/warcraft3/t/ptr-1-30-3-11256-patch-notes/2725
460Warcraft III patch 1.30.3 is a minor patch that was only released on the Public Test Realm on January 7, 2019.
461Bug Fixes
462• Fixed more desynchronization causes from cached data
463
464----------------------------------------------------------------------------------
4651.30.3
466https://us.forums.blizzard.com/en/warcraft3/t/1-30-3-patch-notes/2647
467Patch 1.30.3 is a minor patch that was released on January 4, 2018.
468
469Bug Fixes
470• Damage mitigated by Hardened Skin will now correctly be reduced to 3 at a minimum, up from 1
471• The second pulse from the Taunt ability will no longer fire if the Mountain Giant is dead or affected by ability disabling effects
472
473Known Issues
474• Potentially fixed Arranged Teams to work with port forwarding (due to technology constraints this can only be tested on Live)
475• We are still homing in on the root cause for desyncs. Cached data results in mismatches when switching between game types - like playing a custom game and then playing ladder. Restart the game when switching between game types to lower your risk of disconnects (we’ve also seen the caching issues between some custom maps).
476
477Balance Updates
478
479Hero Balance Changes
480
481Keeper of the Grove
482• Entangling Roots
483 • Cast range decreased from 800 to 600
484Developer Notes
485Entangling Roots is of high utility to the Keeper’s kit. This change is intended to add a bit more risk to its use without reducing its effectiveness. The spell now has the same range as the Keepers auto attack, which should increase the opportunity for counterplay.
486
487Alchemist
488• Acid Bomb
489 • Level 1: Decrease primary damage from 8 to 6 per second (Total damage 120 to 90; Secondary damage 5 to 4 per second)
490 • Level 2: Decrease primary damage from 13 to 11 per second (Total damage 195 to 165; Secondary damage 8.5 to 7 per second)
491 • Level 3: Decrease primary damage from 18 to 17 per second (Total damage 270 to 255; Secondary damage 12 to 11 per second)
492Developer Notes
493Alchemist provides awesome AoE healing, has high hit points, is powerful enough to pick off units, and debuffs opponents effectively. Heroes generally shouldn’t check every box for potential roles… Reducing Acid Bomb’s single target damage better focuses him in a support role - recent tweaks to Healing Spray cemented him as a great alternative healer for any race, and those effects have been positive to gameplay.
494
495Human Balance Changes
496• Defend
497 • Piercing damage reduction increased from 50% to 65%. The in game tooltip will show this as 50% damage taken to 35%.
498Developer Notes
499There has been a drop off in the use of Defend after changes with the 1.30 balance update. This change is intended to restore usage. Its original behavior relied on RNG rather than a flat damage modifier. We anticipate there may need to be adjustments to the percentage, so we will be keeping an active eye on how the new Defend performs.
500
501Night Elf Balance Changes
502
503Mountain Giant
504• Base Stats
505 • Food cost increased from 6 to 7
506 • Cargo size increased from 2 to 4
507Developer Notes
508Mountain Giants are imposing, disruptive, heavy tanks with great siege potential. That potential becomes absolute in large packs. They were never intended to be a massed unit. Increasing food cost will make adding additional giants past the first few cut more heavily into a player’s army makeup as well as push them into higher upkeep faster. Additionally by increasing cargo size they will match the Siege Engine, a fellow high durability siege damage unit.
509
510Glaive Thrower
511• Vorpal Glaive
512Developer Notes
513The Vorpal Glaive upgrade has been bugged for some time:
514 • The main target of the Glaive Thrower always takes full damage
515 • The area of effect from the Glaives changes from a circle into a line
516 • Glaives can kill trees
517The main target takes full damage, as if the projectile were a homing shot, but the Glaive doesn’t follow said target. Instead it hits the ground like it missed, and does line damage where it impacts. If we fix Vorpal Glaive to adhere to reduced damage of siege weapons to units, then researching the upgrade feels like a nerf when it exchanges radial damage for line damage.
518We want to address these issues by having the projectile correctly track and impact the main target of the Glaive Thrower. This embraces a distinctive behavior from other siege weapons, helping with our goal of pushing each race to have their own identity. We hope to have Glaives tracking their targets and ready for the next balance patch – though the updates are not included in this PTR.
519
520----------------------------------------------------------------------------------
5211.30.2
522https://us.forums.blizzard.com/en/warcraft3/t/1-30-2-patch-notes/1672
523Patch 1.30.2 is a major patch that was released on November 30, 2018.
524
525December 13, 2018, Hotfix 4
526Specific Changes and Improvements
527• Custom game lobby list can exceed 100
528
529December 6, 2018, Hotfix 3
530
531Bug Fixes
532• Tab focus on custom games menu
533• Fixed bug causing one of the desync’s
534• Joining a game no longer results in double game join
535• Players joining after a computer slot will not fail to start the game
536• Players no longer need to join games twice
537• Improved desync check in attempt to reduce number of desyncs
538
539Known Issues
540• We are aware of the issue of joining games around 1200 PST and are actively investigating the problem.
541Note: Arranged teams still require port forwarding for 1.30.2. The current patch only removes the need for port forwarding for custom games, but dont worry, good things are coming.
542
543December 4, 2018, Hotfix 2
544
545Specific Changes and Improvements
546• Error dialogs include error code and better text strings
547• Hide map download dialog on successful download
548
549Bug Fixes
550• Reverted change to way desyncs are checked in 1.30.2 to help reduce likelihood of false desyncs
551• Map upload is more successful
552
553Known Issues
554• One team maps cant be played due to client validation
555
556Note on Matchmaking
557• We will be deploying a server fix to address this later today.
558
559Note on Hostbot Latency
560• In game latency is measured as the total time it takes a request to go from the server to the client, through the client processing queue and back to the server. Some prior hosting bots used to half this time by default only measuring the time from the server to client.
561
562November 30, 2018, Hotfix 1
563
564Bug Fixes
565• Refreshes of the custom games list no longer causes crashes
566• Last used gateway is remembered
567• Users may create accounts on US West
568
569Known Issues
570• Some maps cause desync on game start (we’ve added tracking for maps that cause the issue)
571• Blizzard maps included with game install will always cloud download
572• Playing a ladder match and then a custom game no longer desyncs
573
574Missed Balance Update
575• Paladin
576 • Devotion Aura
577 • Bonus at all levels increased by .5
578
579Specific Changes and Improvements
580• Legacy keys and Reforged Pre-purchase support.
581• Installation now supports verification of Reforged pre-purchase or legacy keys
582• Added a filter for lobby name
583• Added a filter for map name (prefix with @)
584• Maps will now be uploaded and downloaded from the cloud
585• All custom games from all gateways are now visible in the lobby browser
586• Port forwarding is no longer required to host your favorite map for custom games
587• Network traffic encrypted
588• Updated custom game listing to have all games (for filtering) but list still shows the first 100 games
589• Added region filter to custom game filter
590• Added auto refresh of game information if less than 100 games on list
591• Custom games that are full or cannot be joined are grayed out on games list (refresh to remove)
592• Added kick and ban to player menu
593• Limited color menu to selectable colors
594• For arranged forces, changing player color will change player slot in game list
595• Hosts have * next to their name
596• Latency is shown on the right side of player list
597• Improved peer-to-peer map transfer to increase download speed
598• Game lobby is hosted in the cloud in closest supported data center to host
599• Host leaving will not end game
600
601Host Commands
602• !ban [name|slot]
603• !unban [name|slot]
604• !closeall
605• !openall
606• !hold [name]
607• !holds [name] [slot]
608• !swap [x] [y]
609• !abort
610• !kick [name|slot]
611
612Player Commands
613• !mute [name|slot]
614• !unmute [name|slot]
615
616Bug Fixes
617• Desyncs with certain custom maps resolved
618• Observer API outputting accurate information
619• Custom sound files with meta data play again
620• Breath of Fire translated in Italian
621• JASS Mouse Event IDs reverted to pre-1.30.0 order
622
623Known Issues
624• A host leaving a LAN game sometimes removes other players
625• Custom Hero Survival has a desync with random ability related to legacy code
626• !ban command is not functioning when typed but does function from the drop down menu
627• Instantly joining a custom game after it is created will cause errors and prevent the game from being listed for a period of time
628• If the host leaves a LAN game all remaining players will instantly be taken to the score screen
629• Leaving and rejoining a lobby with full observers can cause a crash if at least one player is on a Mac
630• Players may become desynchronized when a custom game starts using The Third War Reborn
631
632Balance Updates
633
634Hero Balance Changes
635
636Archmage
637• Brilliance Aura
638 • Level 3 mana regeneration increased from 1.75 to 2.00 per second
639
640Blood Mage
641• Flamestrike
642 • Reduced casting delay from 1.33 to .9 on all levels
643
644Keeper of the Grove
645• Force of Nature
646 • Treant damage reduced from 16 to 15
647• Entangling Roots
648 • Level 2: Duration reduced from 5 to 4 seconds
649 • Level 3: Duration reduced from 7 to 6 seconds
650
651Warden
652• Base Stats
653 • +1 Intelligence
654
655Pit Lord
656• Base Stats
657 • +1 Agility
658
659Orc Balance Changes
660
661Tauren Totem
662• Base Stats
663 • HP reduced from 1200 to 900
664
665Human Balance Changes
666
667Priest
668• Base Stats
669 • Mana regeneration increased from .67 to .72
670
671Spell Breaker
672• Tech Tree
673 • Control Magic now requires Keep instead of Castle
674• Control Magic
675 • Control Magic mana requirement reduced from 45% of enemy HP to 35% of enemy HP
676
677Cannon Tower
678• Base Stats
679 • Build time reduced from 75 to 65
680 • Gold cost reduced from 200 to 150
681
682Night Elf Balance Changes
683
684Huntress
685• Base Stats
686 • Decreased base damage from 16 to 15 (17-19 to 16-18)
687
688Sentinel
689• Is an upgrade again. 100/100 cost, 20 second research, on Ancient of War, requires Hunters Hall, no longer requires Tree of Ages
690• Duration increased from 3 minutes to 5 minutes
691
692Druid of the Talon
693• Base Stats
694 • Gold cost reduced from 150 to 145
695
696Glaive Thrower
697• Base Stats
698 • Base damage decreased from 50 to 44
699
700Undead Balance Changes
701
702Acolyte
703• Base Stats
704 • Movement speed reduced from 250 to 235
705
706Items
707
708Wand of Lightning Shield
709• Duration reduced from 20 seconds to 10 seconds
710• This reduces total damage from 400 to 200
711
712----------------------------------------------------------------------------------
7131.30.1
714https://web.archive.org/web/20180913174058/https://us.battle.net/forums/en/bnet/topic/20769157313
715Patch 1.30.1 was a minor patch that was released on September 13, 2018.
716
717Specific Changes & Improvements
718• Game client can now use up to 3GB of memory
719• -nativefullscr mouse sensitivity is on point
720• Updated observer API to export more game information
721
722Bug Fixes
723
724Gameplay
725• [Mac][10.14 Beta] Cursor responds in game
726• FMOD related crashes on many custom maps resolved. Testing was conducted on various MOBAS, Horde Vs Alliance X3, Sunken City, ORD8.4, and numerous test maps submitted by community
727• Silent map crashes resolved on popular custom maps
728• Maps calling preload() with a file string shorter than 4 characters no longer crash
729• TFT campaign missions no longer crash on load
730• Casting two spells with the same BuffID no longer causes a crash
731• Switching expansions no longer crashes
732• [World Editor] Player can be added to player groups again without crashing
733• Setting Clan Message of the Day no longer causes a disconnect
734• Bash tooltip updated from “opponent” to “target”
735• Defend correctly allows 60% of piercing damage through when not reflected
736• Improved Masonry cost correctly calculated
737• Human fast building speed no longer transfers between structures
738• Ancient of War damage is consistent between rooted and uprooted
739• Allied heroes with shared control appear in the UI again
740
741Sound
742• Muting sound using Ctrl+S or Ctrl+M while a unit is selected no longer triggers the hotkeys for Stop and Move
743• All ambient sounds return after re-enabling sounds during gameplay
744• Resolved sound volume issues for certain spells and ambient footsteps
745• Game sound remains when the client is not in focus
746
747Data
748• Map veto preferences are saved between sessions
749• Imported files in custom campaigns no longer silently corrupt on save
750• SharedModels/TeamGlow00.tga no longer fails to load
751• RoC campaign data no longer includes TFT balance changes
752• Dirt and grass cliff tiles are no longer replacing other tiles
753• Empty strings in the Italian local no longer display <sp/>
754• Numerical tooltips in French, German, Italian, Polish, Russian, and Spanish match English entries
755• (4)SynergyBigPaved has the correct file extension
756• [World Editor] Abilities with no buff ID no longer stack indefinitely
757
758Balance Changes
759• Far Sight was intended to be 2700 AoE at level 3
760• Meat Wagons' Disease Cloud now deals 2 damage per second
761
762Map Updates
763(2)Amazonia
764• Kobold Taskmasters now drop Level 2 Permanent items instead of Level 2 Charged items
765• Creep camps no longer agro other creep camps
766(2)SwampedTemple
767• Removed hidden unbuildable terrain
768• Removed locations where towers could be built on cliffs
769• Corrected map description
770(2)Road to Stratholme LV
771• Removed a location where units could be dropped and not attacked
772(4)TwistedMeadows
773• Tree locations reverted to 1.29
774• Goblin Laboratories have a tree within range for Wisps
775• Adjusted all starting locations to allow for optimal building placement
776
777----------------------------------------------------------------------------------
7781.30.0a
779https://web.archive.org/web/20180809225006/https://us.battle.net/forums/en/bnet/topic/20767776835
780Patch 1.30.0 was a minor patch that was released on August 9, 2018.
781
782Bug Fixes
783• Custom abilities that have specialized targeting parameters no longer cause a crash
784• Network latency restored to 1.29 levels
785• -nativefullscr functions again
786• Mouse cursor is on point
787• Siege Engine with Barrage upgrade uses 4 food
788
789Known Issues
790• Certain sounds are distorted
791
792Balance Changes
793
794Ensnare
795• Base Stats
796 • Reduced spell effect duration on units from 10 to 9 seconds
797
798Items
799• Boots of Speed
800 • Stock Maximum, Stock Replenish Interval, and Stock Start Delay reverted to 1.28
801
802----------------------------------------------------------------------------------
8031.30.0
804https://web.archive.org/web/20180820021132/https://us.battle.net/forums/en/bnet/topic/20767766689
805Patch 1.30.0 was a major patch that was released on August 8, 2018.
806
807Specific Changes & Improvements
808• Updated anticheat to keep the Horde at bay
809• Unit button locations and hotkeys adjusted for consistency
810• Balance updates can be found and discussed here: https://us.battle.net/forums/en/bnet/topic/20767556670
811• Map pool updates can be found and discussed here: https://us.battle.net/forums/en/bnet/topic/20767596655
812
813Bug Fixes
814• [Mac] Joining a custom game no longer results in a crash
815• [Mac] Loading a saved game no longer results in a crash
816• [Mac] Client no longer crashes when switching between expansions
817• [Mac] Cinematics work again
818• [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
819• [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
820• Blademaster able to path through intended items during Wind Walk again
821• Defend consistently reflects damage from piercing attacks again – see Appendix
822• Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
823• Stun works again if the target has already been stunned by an illusion
824• Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
825• Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
826• Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
827• Dropped items can no longer be stacked on top of each other
828• Cursor matches the mouse position when resolution is taller than wider again
829• Players can rejoin a saved multiplayer game again
830• Clan Message of the Day can be set again
831• Intro cinematic displays again
832• Text scales correctly and is no longer cut off In Windowed Mode
833• After loading a saved game, portraits no longer stretch the width of the screen
834• Ambient sound has been returned to tranquility
835• Hero glow for player 12 is consistent with original version again
836• Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
837• Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
838• Team and color no longer reset when clicking on the dropdown arrow in Lobby
839• The cursor no longer disappears behind the black bars of the main menu
840• The scoreboard no longer truncates when a timer is present
841• Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other
842• Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
843• IME no longer creates a green box in non-enUS clients
844• Opening preferences no longer generates an error
845• The map pool from Random Team has been mirrored to Arranged Team
846• “/fps”, “/apm” and “/ping” visibility will be retained between games
847• Sound continues to play when game is minimized
848• No longer able to overwrite a Saved Game without receiving a warning prompt
849• Omni lights no longer show through the Fog of War
850• Resolution drop down no longer displays multiples of the same resolution settings
851• Community map descriptions updated
852• AI player start locations no longer “merge” in large custom games (Thanks to Roland for the test map)
853• Floating texts are now correctly positioned on widescreen (Thanks to SpasMaster for the direction)
854• Textures\\Doodads0-0.blp no longer missing from game data (Caught by eejin)
855• Maps utilizing return bug now prompt an error dialogue rather than crashing on map select
856• (4)FountainofManipulation was missing from Small FFA pool
857• "The Tomb of Sargeras" (TFT Night Elf 3) no longer crashes when cheats have been used
858• Matchmaking sound notification plays correctly
859• Tooltip windows scale properly (Thanks Tasyen)
860• Text and multi-boards are correctly aligned on the left and rights sides of the screen
861• HTML commands no longer display during cinematics
862• Issuing a build command to a worker while other actions are queued no longer causes the command queue to break
863• 24 player games with AI no longer causes starting locations to be merged
864• The glaive thrower damage buff in 1.30 is now applied to the Vorpal Blades upgrade
865• [Mac] Units display ground shadows again
866• Halls of the Dead and Black Citadel gold cost corrected
867• Multiboard minimize icon location is correctly located
868• Reinforced Defenses and similar upgrades apply correctly
869• Polish voice over no longer overwrites Russian audio in cinematics
870• Game data in custom campaigns no longer reverts with another map open
871• [World Editor] The edges of the Editor window are clickable again
872• [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
873• [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
874• [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
875• [World Editor] Improved function names for ability tooltips to turn on/off autocast
876• [World Editor] Values for BlzSetUnitDiceSides can be modified
877• [World Editor] Renaming an Item no longer changes all Items’ names
878• [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
879• [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
880• [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
881• [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
882• [World Editor] Preloader native no longer requires “Allow Local Files” registry settings
883• [World Editor] 3D sounds can be toggled on/off within the Sound Editor
884• [World Editor] Movement based triggers function
885• [World Editor] Custom ability names no longer cause increased load times and in game lag (Thanks to Retera for the test map)
886• [World Editor] Preloader native functions (Thanks to TriggerHappy for the test map)
887• [World Editor] SetSpecialEfffectZ will always have a set value, and SetSpecialEffect Height accounts for terrain levels
888
889World Editor Improvements
890• Added support for vJass with JassHelper
891• Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
892• Added BlzPlaySpecialEffect
893• Added BlzSpecialEffectAddSubAnimation
894• Added BlzSpecialEffectRemoveSubAnimation
895• Added BlzSpecialEffectClearSubAnimations
896• BlzSetSpecialEffectHeight will take terrain height into consideration
897• Users may choose up to 16 tiles including cliffs
898
899Known Issues
900• Unit health and mana bars overlap quest text in the UI
901• Icons are off center when the client is snapped while in windowed mode in narrow resolutions
902• Framerate is not adjusting correctly when running in the background
903• To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor – see
904
905Appendix
906• Imports in custom campaigns may become corrupted
907• In 24 player games AI buildings may become stuck in construction (unverified)
908Appendix
909Defend
910Pre-1.30.0
911The immune field was calculated twice:
912• 30%: Reflection : Immune Damage + Reflect Damage
913• 21%: Immune Damage: Immune Damage
914• if not
915• 49%: Take 50% Damage
9161.30.0
917• 30%: Reflection : Immune Damage + Reflect Damage
918• 70%: Take 50% Damage
919
920Mouse Lag
921When submitting reports of mouse lag please include a video and system specs. To do so, follow these steps:
9221.Run regedit
9232.HKEY_CURRENT_USER -> Software -> Blizzard entertainment -> warcraft iii -> Video -> Right-click -> New DWORD 32 bit value
9243.Value name -> oscursor
9254.Set to 1
926
927Hero Balance Changes
928
929Archmage
930• Water Elemental
931 • Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
932 • Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
933 • Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52
934• Brilliance Aura
935 • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
936 • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second
937• Mass Teleport
938 • Increased Area of Effect from 700 to 800
939
940Mountain King
941• Storm Bolt
942 • Level 2 damage reduced from 210 to 200
943 • Level 3 damage reduced from 325 to 310
944• Thunder Clap
945 • Damage AoE reduced from 65 to 60
946 • Damage AoE reduced from 125 to 115
947 • Damage AoE reduced from 175 to 160
948
949Blademaster
950• Base Stats
951 • Reduced Agility from 24 to 22
952
953Far Seer
954• Far Sight
955 • Cooldown for all levels is now 30 seconds
956 • Level 1 radius increased from 600 to 900
957 • Level 3 radius increased from 2700 to 4000
958
959Lich
960• Frost Armor
961 • All Levels: Reduced slow duration against all units to 4 seconds
962
963Demon Hunter
964• Base Stats
965• Reduced Agility from 22 to 21
966
967Metamorphosis
968• Reduced duration from 60 to 45
969
970Keeper of the Grove
971• Force of Nature
972 • All Levels: Reduced mana cost from 125 to 100
973
974Goblin Alchemist
975• Healing Spray
976 • Level 1: Decreased from 40 to 30 per wave
977 • Level 2: Decreased from 55 to 45 per wave
978 • Level 3: Decreased from 70 to 60 per wave
979• Transmute
980 • Increased conversion factor from .8 to 1.25
981
982Goblin Tinker
983• Base Stats
984 • Reduced Armor from 4.5 to 3.5
985• Pocket Factory
986 • Pocket Factory now has Heavy Armor instead of Normal
987• Engineering Upgrade
988 • Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
989 • Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
990 • Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds
991• Cluster Rockets
992 • Level 2: Increase base damage from 18.75 to 19.75
993 • Level 3: Increase base damage from 27.5 to 30.5
994
995Naga Sea Witch
996• Mana Shield
997 • Level 1: Increased damage absorbed from 1 to 2
998 • Level 2: Increased damage absorbed from 1.5 to 3
999 • Level 3: Increased damage absorbed from 2 to 4
1000
1001Pandaren Brewmaster
1002• Breath of Fire
1003 • All levels: Increased mana cost from 70 to 75
1004 • Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
1005 • Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
1006 • Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080
1007
1008Pit Lord
1009• Base Stats
1010 • Increased starting agility from 14 to 15
1011• Cleaving Attack
1012 • Increased AoE for all levels from 200 to 250
1013 • Increased splash damage from 30% to 40%
1014 • Increased splash damage from 55% to 65%
1015 • Increased splash damage from 80% to 90%
1016
1017Human Balance Changes
1018
1019Flying Machine
1020• Base Stats
1021 • Increased Hit Points from 200 to 250
1022 • Increased Gold cost from 90 to 100
1023 • Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)
1024
1025Militia
1026• Base Stats
1027 • Decreased duration from 45 to 40 seconds
1028
1029Rifleman
1030• Base Stats
1031 • Decreased attack cooldown from 1.5 to 1.35
1032
1033Mortar Team
1034• Base Stats
1035 • Decreased half damage radius from 150 to 100
1036 • Decreased quarter damage radius from 250 to 200
1037
1038Priest
1039• Dispel Magic
1040 • Increased cast range from 500 to 600
1041 • Added a 5 second cooldown
1042 • Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)
1043
1044Siege Engine
1045• Base Stats
1046 • Increased Supply cost from 3 to 4
1047
1048Spell Breaker
1049• Spell Steal
1050 • Cooldown increased from 3 to 6 seconds
1051
1052Cannon Tower
1053• Tech Tree
1054 • Fragmentation Shards applies
1055
1056Items
1057
1058Ivory Tower
1059• Base Stats
1060 • Increased lumber cost from 20 to 25
1061 • Reduced stock from 3 to 2
1062
1063Orb of Fire
1064• Base Stats
1065 • Increased hero bonus damage from 5 to 10
1066 • Increased splash damage radius from 140 to 150
1067 • Increased gold cost from 275 to 325
1068
1069Upgrades
1070
1071Flak Cannons
1072• Tech Tree
1073 • Now unlock with Keep
1074 • Swapped command card location with Flying Machine Bombs
1075
1076Fragmentation Shards
1077• Base Stats
1078 • Reduced half damage radius from 275 to 225
1079 • Increased quarter damage radius from 250 to 275
1080 • Reduced bonus damage for half damage radius from 18 to 15
1081 • Reduced bonus damage for quarter damage radius from 12 to 10
1082• Tech Tree
1083 • Now applies to Cannon Tower
1084
1085Improved Masonry
1086• Cost
1087 • Level 1: Increased to 125 gold and 50 lumber
1088 • Level 2: Increased to 150 gold and 75 lumber
1089 • Level 3: Increased to 175 gold and 100 lumber
1090
1091Barrage
1092• Base Stats
1093 • Increased base damage 12 to 14 (13-14 damage to 15-16 damage)
1094 • Research button location relocated to (2,1)
1095
1096Orc Balance Changes
1097
1098Bat Rider
1099• Base Stats
1100 • Increased bonus damage from 13 - 15 to 16 - 18
1101
1102Berserker
1103• Base Stats
1104 • Increased Hit Points from 450 to 475
1105
1106Headhunter
1107• Cost
1108 • Increased gold cost from 135 to 140
1109• Base Stats
1110 • Increased Hit Points from 350 to 375
1111 • Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second
1112 • Increased range from 450 to 550
1113
1114Shaman
1115• Base Stats
1116 • Increased Hit Points from 335 to 350
1117 • Increased bonus damage from 8 - 9 to 10 - 11
1118 • Increased mana regeneration from 0.67 to 0.72
1119• Purge
1120 • Decreased mana cost from 75 to 65
1121• Bloodlust
1122 • Mana cost decreased from 40 to 35
1123
1124Spirit Walker
1125• Tech Tree
1126 • Now trained at Tauren Totem
1127 • Changed Hotkey from (T) to (W)
1128
1129Witch Doctor
1130• Base Stats
1131 • Increased mana regeneration from 0.67 to 0.72
1132
1133Tauren
1134• Tech Tree
1135 • Requires War Mill
1136
1137Tauren Totem
1138• Tech Tree
1139 • Now unlocks with Stronghold instead of Fortress
1140 • Now trains Spirit Walkers and Spirit Walker upgrades
1141 • Swapped command card locations so Spirit Walkers are (0,0)
1142 • No longer requires War Mill
1143
1144Spirit Lodge
1145• Cost
1146 • Reduced lumber cost from 150 to 135
1147
1148Items
1149
1150Scroll of Speed
1151• No longer applies to Goblin Sappers
1152
1153Orb of Lightning
1154• Decreased chance to purge from 35% to 30%
1155
1156Upgrades
1157
1158Berserker
1159• Base Stats
1160 • Decreased the damage debuff from 50% to 40%
1161 • Swapped command card location with Troll Regeneration upgrade
1162
1163Burning Oil
1164• Tech Tree
1165 • Moved command card location to middle row
1166
1167Liquid Fire
1168• Base Stats
1169 • Reduced the attack speed debuff from 80% to 60%
1170
1171Reinforced Defenses
1172• Base Stats
1173 • Reduced from 200 to 150 lumber
1174 • Increased gold cost from 50 to 75
1175• Tech Tree
1176 • Unlocks with Stronghold instead of Fortress
1177
1178Spiked Barricades
1179• Cost
1180 • Level 2: Reduced from 175 to 125 lumber
1181 • Level 3: Reduced from 275 to 175 lumber
1182• Troll Regeneration
1183 • Swapped command card location with Berserker upgrade
1184
1185Ensnare
1186• Base Stats
1187 • Reduced duration for units from 12 seconds to 10 seconds
1188 • Reduced cooldown from 16 seconds to 15 seconds
1189
1190Pulverize
1191• Tech Tree
1192 • Requires War Mill
1193
1194Undead Balance Changes
1195
1196Acolyte
1197• Base Stats
1198 • Increased Hit Points from 220 to 230
1199 • Increased Hit Point Regeneration while on Blight from 2 to 4 per second
1200 • Increased armor from 0 to 1 (6% damage reduction)
1201 • Increased movement speed from 220 to 250
1202
1203Destroyer
1204• Base Stats
1205 • Reduced Hit Points from 900 to 850
1206 • Reduced Orb of Annihilation bonus damage from 20 to 15
1207
1208Frost Wyrm
1209• Base Stats
1210 • Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds
1211
1212Necromancer
1213• Base Stats
1214 • Increased base damage from 7 to 9 (8-9 damage to 10-11 damage)
1215• Cripple
1216 • Reduced mana cost from 175 to 125
1217• Unholy Frenzy
1218 • Reduced drain from 4 to 3 Hit Points per second
1219• Raise Dead
1220 • Increased base summon duration from 40 to 45 seconds
1221
1222Obsidian Statue
1223• Base Stats
1224 • Reduced Hit Points from 550 to 500
1225
1226Skeleton Warrior
1227• Base Stats
1228 • Increased Hit Points from 180 to 190
1229
1230Skeleton Mage
1231• Base Stats
1232 • Increased Hit Points from 230 to 240
1233
1234Buildings
1235
1236Haunted Gold Mine
1237• Base Stats
1238 • Reduced Blight radius from 960 to 768
1239 • Reduced cost to 225 gold and 210 lumber
1240
1241Necropolis
1242• Base Stats
1243 • Reduced cost from 255 to 225 gold
1244 • Reduced build duration from 100 to 90 seconds
1245
1246Ziggurat
1247• Base Stats
1248 • Increased Hit Points from 550 to 600
1249
1250Items
1251
1252Orb of Corruption
1253• Base Stats
1254 • Decreased armor reduction from 5 to 4
1255
1256Sacrificial Skull
1257• Tech Tree
1258 • No longer requires Graveyard to purchase
1259• Base Stats
1260 • Decreased stock regeneration from 60 to 45
1261
1262Upgrades
1263
1264Cannibalize
1265• Tech Tree
1266 • Swapped command card location with Frenzy upgrade
1267• Ghoul and Abomination
1268 • Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations
1269• Ghoul
1270 • Increased healing from 10 to 16 per second
1271• Abomination
1272 • Increased healing from 15 to 25 per second
1273
1274Devour Magic
1275• Decreased damage against summoned units from 180 to 160
1276
1277Disease Cloud (Abomination)
1278• Increased damage from 1 to 2 per second
1279• Reduced duration from 120 to 90 seconds
1280
1281Exhume Corpse
1282• Now generates Crypt Fiend corpse instead of Ghoul corpse
1283
1284Frenzy
1285• Swapped command card location with Cannibalize upgrade
1286
1287Skeletal Longevity
1288• Increased duration time from 15 to 20 seconds
1289• Removed upgrade – included in Skeletal Mastery
1290
1291Skeletal Mastery
1292• Cost
1293 • Increased gold cost from 125 to 200
1294 • Increased lumber cost from 150 to 175
1295• Tech Tree
1296 • Now unlocks with Halls of the Dead
1297 • Now includes Skeletal Longevity
1298 • Research button location relocated to (0,1)
1299
1300Stone Form
1301• Moved command card location to the middle row
1302
1303Night Elf Balance Changes
1304
1305Archer
1306• Base Stats
1307 • Increased Hit Points from 245 to 260
1308• Tech Tree
1309 • Improved Bows command card location swapped with the Marksmanship upgrade
1310
1311Chimeras
1312• Base Stats
1313 • Decreased half damage splash radius from 125 to 100
1314
1315Druid of the Claw (Bear Form)
1316• Base Stats
1317 • Decreased bonus damage from 29 - 44 to 25 - 40
1318
1319Druid of the Talon
1320• Base Stats
1321 • Increased cost from 135 to 150 gold
1322• Faerie Fire
1323 • Reduced duration on units from 90 to 70 seconds
1324 • Reduced duration on heroes from 60 to 40 seconds
1325
1326Dryad
1327• Abolish Magic
1328 • Reduced damage against summoned units from 300 to 250
1329 • Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest
1330
1331Glaive Thrower
1332• Base Stats
1333 • Increased bonus damage from 36 - 53 to 51- 68
1334
1335Huntress
1336• Base Stats
1337 • Increase base damage from 15 to 16 (16-18 damage to 17-19)
1338• Tech Tree
1339 • Moonglaive now unlocks with Tree of Ages
1340 • Sentinel is researched by default
1341 • Sentinel has a 180 second duration
1342
1343Mountain Giant
1344• Base Stats
1345 • Decreased cost from 425 to 350 gold
1346 • Decreased Supply from 7 to 6
1347• Taunt
1348 • Now activates a second time after 3 seconds
1349 • Cooldown increased from 15 to 16 seconds
1350
1351Hippogryph
1352• Tech Tree
1353 • Hippogryph Taming is researched by default
1354
1355Hippogryph Rider
1356• Base Stats
1357 • Increased Hit Points from 765 to 780
1358
1359Buildings
1360
1361Ancient of War
1362• Base Stats
1363 • Reduced Hit Points from 1000 to 900
1364 • Reduced bonus attack damage from 44 to 36
1365• Tech Tree
1366 • Removed Sentinel upgrade – researched by default
1367
1368Ancient of Wind
1369• Tech Tree
1370 • Removed Hippogryph Taming upgrade - researched by default
1371
1372Ancient Protector
1373• Base Stats
1374 • Reduced build time from 60 to 55 seconds
1375 • Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
1376 • Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)
1377
1378Moon Well
1379• Base Stats
1380 • Increased mana regeneration at night from 1.25 to 1.50 per second
1381
1382Chimera Roost
1383• Tech Tree
1384 • No longer requires Ancient of Wind to build
1385
1386Neutral Balance Changes
1387
1388Purge
1389• Reduced damage to summoned units from 400 to 200
1390
1391Ensnare
1392• Ensnare (Neutral Hostile) - Reduced unit duration from 10 seconds to 8 seconds; hero duration from 5 seconds to 3 seconds; increased cooldown from 10 seconds to 15 seconds
1393• Ensnare (Naga) - Reduced unit duration from 15 seconds to 8 seconds; hero duration from 12 seconds to 3 seconds; increased cooldown from 12 seconds to 15 seconds
1394
1395Cannibalize
1396• Creep cannibalize changed from 10hps to 12hps
1397• Duration reduced from 33 to 20
1398
1399Items
1400
1401Boots of Speed
1402• Now have a stock of 2 at game start
1403
1404Map Updates
1405(2)Amazonia
1406• Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops
1407(2)ConcealedHills
1408• Cleaned up tree placement
1409(2)NorthernIsles
1410• Cleaned up tree placement
1411(2)RoadToStratholme_LV
1412• Revised based on community comments but not yet added to 1v1 pool
1413(2)SwampedTemple_V2
1414• Removed all custom data
1415• Cleaned up tree placement
1416• General map clean up from removing the custom doodads
1417• Revised again by Anomines
1418(2)TerenasStand_LV
1419• More building area at start locations
1420• Swapped creep camps at the expansions - closer expansion is the easier creep camp now
1421• Level 8 Wizard no longer aggro's on passing units
1422• Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations
1423(4)Avalanche_LV
1424• Swapped Mercenary Camp with Fountain of Health
1425• Swapped Tavern for Mercenary Camp
1426• Added a Tavern to the center of the map
1427• Relocated creep camp to prevent accidental aggro
1428(4)BridgeToNear
1429• Relocated creep camp to prevent accidental aggro
1430(4)PhantomGrove_LV
1431• Red camps are two levels harder now - Item drop is unchanged
1432• Replaced the level 3 Ghost with level 3 Skeletal Marksman
1433(4)TwistedMeadows
1434• Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen)
1435(8)Ferelas_LV
1436• Pushed back several expansion goldmines and creeps to prevent accidental agro
1437(8)GolemsInTheMist_LV
1438• Relocated the 2 Mercenary Camp creeps further to prevent accidental agro
1439(8)TwilightRuins_LV
1440• Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
1441• The center creep camps that dropped level 1 permanent items now drop level 1 power-ups
1442
1443Map Pool
14441v1
1445• (2)TerenasStand_LV
1446• (2)Plunderisle_LV
1447• (2)SwampedTemple (comm)
1448• (2)NorthernIsles (comm)
1449• (2)EchoIsle
1450• (2)TirisfalGlades_LV
1451• (2)Amazonia(com)
1452• (2)LastRefuge-1.3 (comm)
1453• (2)ConcealedHill (comm)
1454• (4)TwistedMeadows
1455• (4)TurtleRock
14562v2
1457• (4)PhantomGrove_LV
1458• (4)Avalanche_LV
1459• (4)TurtleRock
1460• (4)CentaurGrove
1461• (4)BridgeTooNear_LV
1462• (4)Synergy_big_paved (comm)
1463• (4)TidewaterGlades_LV
1464• (4)LostTemple
1465• (4)TwistedMeadows
1466• (4)FurbolgMountain_v3 (comm)
1467• (6)GnollWood
14683v3
1469• (6)ThunderLake_LV
1470• (6)GnollWood
1471• (6)Monsoon_LV
1472• (6)DarkForest
1473• (6)UpperKingdom
1474• (6)RuinsOfStratholme
1475• (8)Mur’gulOasis_LV
1476• (6)RollingHills
1477• (6)TimbermawHold
1478• (6)StranglethornVale
1479• (8)Battleground
14804v4
1481• (8)Feralas_LV
1482• (8)Northshire_LV
1483• (8)Sanctuary_LV
1484• (8)TwilightRuins_LV
1485• (8)Battleground_LV
1486• (8)Deadlock_LV
1487• (8)GolemsInTheMist_LV
1488• (8)Mur’gulOasis_LV
1489• (8)MarketSquare
1490• (8)GoldRush
1491• (8)Friends
1492• (8)BlastedLands
1493FFA
1494• (4)Deathrose
1495• (4)FountainOfManipulation (comm)
1496• (6)EmeraldShores
1497• (6)SilverpineForest
1498• (6)Monsoon_LV
1499• (6)NeonCity (comm)
1500• (8)Deadlock_LV
1501• (8)Mur’gulOasis_LV
1502• (8)TwilightRuins_LV
1503• (8)Marketsquare
1504
1505----------------------------------------------------------------------------------
15061.29.2
1507https://web.archive.org/web/20180503194750/https://us.battle.net/forums/en/bnet/topic/20763816274
1508Patch 1.29.2 was a minor patch that was released on May 3, 2018.
1509
1510Specific Changes & Improvements
1511• Ladder reset
1512
1513Bug Fixes
1514• Standard/Quick Play maps no longer disappear when patching from 1.28.5 enGB to 1.29.1 enUS
1515• Plugged the leak allowing Frozen balance into the Chaos bucket
1516• The team game you attempted to join has been found; Arranged Teams working as intended
1517• Polish language characters render as Polish again
1518• The text cursor reprises its role as conjurer of text
1519• Map download progress % over Battle.net has returned
1520• /ping command calls forth your need for speed
1521• Floating text offset corrected in widescreen
1522• Fog and visibility modifiers affect player 13+
1523• Visual building upgrades appear for players 13+
1524• Unit glow for player 12 is muck colored again
1525• Quest logs update via scrolling
1526• (2)FloodPlains_LV – Removed water clipping in several locations
1527• (8)Ferelas_LV – Reduced aggro range for expansion creeps
1528• (8)Twilight Ruins_LV – Level 1 permanent items replaced with tomes in Goblin Laboratories
1529• Minimap dead zones in World Editor resurrected
1530• Moving special effects using the new natives updates their internal position
1531• BlzSetUnitAbilityManaCost no longer affects all units with the chosen ability
1532• SetUnitAbilityCooldown no longer affects all units with the chosen ability
1533• BlzSetUnitName updates GetUnitName
1534• Max clan members and players in channels can actually reach 255…
1535
1536Known Issues
1537• Joining a custom game on Mac will result in a crash
1538• SetItemName affects all items of a chosen type
1539• Holding left mouse button causes keyboard events to not be registered
1540• Cursor does not match the mouse position when resolution is taller than wider
1541• In 24 player games, AI buildings may become stuck in construction
1542• Automated tournament map pool updates will be available Soon™
1543
1544----------------------------------------------------------------------------------
15451.29.1
1546- https://us.battle.net/forums/en/bnet/topic/20762157875
1547Patch 1.29.1 was a minor patch that was released on April 23, 2018.
1548
1549Specific Changes & Improvements
1550• Max clan and players in a channel raised to 255
1551
1552Bug Fixes
1553• Founding of Durotar no longer crashes
1554• Building upgrades are visually represented for player slots 13+
1555• Building placement footprint displays for player slots 13+
1556• Blight displays for player slots 17+
1557• GetUnitAbilityCooldown always returns 0.00
1558• BlzGetLocalUnitZ always returns 0.00
1559• enGB installs and patches
1560• Custom textures no longer cause World Editor to crash
1561• Neutral units accept item sales in custom games
1562• Neutral units display on the mini map in custom games
1563• Neutral units drop bounties in custom games
1564• Hashtable storage limit is removed
1565• Game cache mission key limit is removed
1566• Quick Play maps work on Mac
1567• Asian characters work in chat
1568• UI elements no longer overflow in Asian languages
1569• GUI Set Unit Name work
1570
1571Known Issues
1572• Ladder reset
1573• Joining a custom game on Mac will result in a crash
1574• Patching from 1.29.0 PTR enGB to 1.29.1 PTR enUS causes Maps to be missing for Standard/Quick Play games
1575• Game data for TFT impacted RoC
1576• Missing function BlzSetAbilityManaCost
1577• SetUnitAbilityCooldown affects all units with the chosen ability
1578• Certain areas of the minimap in World Editor do not work
1579• SetItemName affects all items of a chosen type
1580• BlzSetUnitName does not update GetUnitName
1581• Text cursor doesn’t change position in chat
1582• Unit glow for player 12 is red
1583• Holding left mouse click causes keyboard events to not be registered
1584• Cursor does not match the mouse position when resolution is taller than wider
1585• Fog and visibility modified do not affect player 13+
1586• In 24 player games AI buildings may become stuck in construction
1587
1588----------------------------------------------------------------------------------
15891.29.0b
1590https://web.archive.org/web/20180411005159/https://us.battle.net/forums/en/bnet/topic/20762137149
1591Patch 1.29.0 was a major patch that was released on April 10, 2018.
1592Video Trailer
1593
1594Specific Changes & Improvements
1595Widescreen support added. To prevent stretching their have been changes to the interfaces:
1596• Added bookends to the in-game interface
1597• Added black pillars in menus
1598Game lobbies expanded to support 24 players. We’ve added 12 new team colors. Thanks to Erkan and others for contributing to the new palette:
1599• Player 13 - Maroon
1600• Player 14 - Navy
1601• Player 15 - Turquoise
1602• Player 16 - Violet
1603• Player 17 - Wheat
1604• Player 18 - Peach
1605• Player 19 - Mint
1606• Player 20 - Lavender
1607• Player 21 - Coal
1608• Player 22 - Snow
1609• Player 23 - Emerald
1610• Player 24 - Peanut
1611
1612Notes
1613• Ladder standings have been reset; good luck and have fun on the climb
1614• Replays are incompatible between major game versions
1615• This will be the last version to support Windows XP
1616• Automated tournaments will resume next week
1617
1618Bug Fixes
1619• Clans can be created
1620• Mac launches
1621• Korean locale launches
1622• Various missing textures located (Thanks to TriggerHappy for the test map)
1623• Default resolution no longer resembles Felwood
1624• Ladder maps cleansed of sneaky tower locations near starting mines
1625
1626Known Issues
1627• Temporarily disabled Fixed Aspect Ratio in Video Options
1628• Chaos Kodo Beasts are showing as idle workers in campaign missions
1629• Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
1630• Certain elements in World Editor overlap
1631• Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
1632• SetUnitNameAll is disabled for now
1633• PlaySpecialEffect is disabled for now
1634• PlaySpecialEffectWithTimeScale is disabled for now
1635• Crash: With an ability that has "Disabled"=false, attempting to set "Disabled" to false again will crash the World Editor
1636• UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
1637• Default map directory is for from maps when creating custom games
1638• Resolution does not change properly when switching between windowed and full screen
1639• Tooltips for hero abilities may not be updated
1640
1641Hero Balance Changes
1642
1643Mountain King
1644• Movement Speed
1645 • Increased base speed from 270 to 290
1646• Stormbolt
1647 • Level 2: Reduce damage from 225 to 210
1648 • Level 3: Reduce damage from 350 to 325
1649• Thunder Clap
1650 • Level 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
1651 • Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
1652 • Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
1653
1654Paladin
1655• Attack Speed
1656 • Reduced cooldown from 2.2 to 2.0 seconds
1657• Movement Speed
1658 • Increased base speed from 270 to 290
1659• Divine Shield
1660 • Level 2: Reduced duration from 30 to 25
1661 • Level 3: Reduced duration from 45 to 35
1662
1663Blademaster
1664• Mirror Image
1665 • Reduced Mana cost from 115 to 100 for all levels
1666• Critical Strike
1667 • Removed + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
1668 • Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
1669
1670Far Seer
1671• Feral Spirit
1672 • Level 1: Increased unit healths from 200 to 250
1673 • Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
1674 • Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
1675• Chain Lightning
1676 • Reduced damage reduction from 15% to 10% per jump for all levels
1677• Far Sight
1678 • Level 1: Removed mana cost; Added a cooldown of 60 seconds
1679 • Level 2: Removed mana cost; Added a cooldown of 45 seconds
1680 • Level 3: Removed mana cost; Added a cooldown of 30 seconds
1681
1682Shadow Hunter
1683• Serpent Wards
1684 • Level 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
1685 • Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
1686 • Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
1687
1688Tauren Chieftain
1689• Movement Speed
1690 • Increased base speed from 270 to 290
1691• War Stomp
1692 • Level 1: Increased damage from 25 to 30
1693 • Level 2: Increased damage from 50 to 60
1694 • Level 3: Increased damage from 75 to 90
1695• Reincarnation
1696 • Reduced spellcast from 7 seconds to 5 seconds
1697
1698Crypt Lord
1699• Movement Speed
1700 • Increased base speed from 270 to 290
1701• Carrion Beetles
1702 • Level 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
1703 • Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
1704 • Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
1705• Impale
1706 • Level 1: Increased damage from 50 to 75
1707 • Level 2: Increased damage from 80 to 120
1708 • Level 3: Increased damage from 110 to 165
1709
1710Dread Lord
1711• Movement Speed
1712 • Increased base speed from 270 to 290
1713• Carrion Swarm
1714 • Level 1: Increased maximum damage from 300 to 400
1715 • Level 2: Increased maximum damage from 600 to 700
1716 • Level 3: Increased maximum damage from 1000 to 1200
1717 • Mana Cost reduced from 110 to 100 for all levels
1718 • Now damages mechanical units
1719• Sleep
1720 • Cooldown reduced from 6 seconds to 4 seconds for all levels
1721 • Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
1722 • Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
1723 • Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
1724• Vampiric Aura
1725 • Level 1: Increased life steal from 15% to 20%
1726 • Level 2: Increased life steal from 30% to 35%
1727 • Level 3: Increased life steal from 45% to 50%
1728
1729Lich
1730• Movement Speed
1731 • Increased base speed from 270 to 290
1732
1733Demon Hunter
1734• Mana Burn
1735 • Increased mana cost from 50 to 60 for all levels
1736
1737Keeper of the Grove
1738• Intelligence
1739 • Increased default value from 18 to 19
1740• Tranquility
1741 • Added 3 seconds of invulnerability on spellcast
1742 • Reduced duration from 30 seconds to 15 seconds
1743 • Increased healing per second from 20 to 40
1744• Entangling Root
1745 • Level 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
1746 • Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
1747• Force of Nature
1748 • Increased Treant attack damage from 14 to 16
1749
1750Priestess of the Moon
1751• Attack Speed
1752 • Reduced cooldown from 2.46 to 2.33 seconds
1753• Scout
1754 • Increased speed from 270 to 300
1755 • Level 1: Reduced mana cost from 100 to 50
1756 • Level 2: Reduced mana cost from 75 to 50
1757
1758Warden
1759• Blink
1760 • Level 2: Reduced cooldown from 10 seconds to 7 seconds
1761 • Level 3: Increased cooldown from 1 second to 4 seconds
1762
1763Dark Ranger
1764• Life Drain
1765 • Increase damage done per second and lower mana cost
1766 • Level 1: Increase damage per second from 25 to 30; Reduce Mana cost from 75 to 50
1767 • Level 2: Increase damage per second from 40 to 45, Reduce Mana cost from 75 to 50
1768 • Level 3: Increase damage per second from 55 to 60, Reduce Mana cost from 75 to 50
1769
1770Firelord
1771• Incinerate
1772 • Level 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
1773 • Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
1774 • Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
1775• Soul Burn
1776 • Level 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
1777 • Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
1778 • Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
1779
1780Goblin Alchemist
1781• Movement Speed
1782 • Increased base speed from 270 to 290
1783• Healing Spray
1784 • No longer heals enemy units
1785 • Heals Alchemist
1786• Acid Bomb
1787 • Level 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
1788 • Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
1789 • Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
1790
1791Goblin Tinker
1792• Movement Speed
1793 • Increased base speed from 270 to 290
1794• Cluster Rockets
1795 • Now targets air units
1796 • Level 1: Increased damage from 35 to 45 damage per second
1797 • Level 2: Increased damage from 65 to 75 damage per second
1798 • Level 3: Increased damage from 100 to 110 damage per second
1799
1800Naga Sea Witch
1801• Movement Speed
1802 • Increased base speed from 270 to 290
1803
1804Pandaren Brewmaster
1805• Movement Speed
1806 • Increased base speed from 270 to 290
1807
1808Map Pool
18091v1
1810• (2)TerenasStand_LV
1811• (2)Plunderisle_LV
1812• (2)TheTwoRivers_LV
1813• (2)RoadToStratholme_LV
1814• (2)EchoIsle
1815• (2)TirisfalGlades_LV
1816• (2)Amazonia(COMMUNITY)
1817• (2)LastRefuge-1.3(COMMUNITY)
1818• (4)Floodplains1v1_LV
1819• (4)TwistedMeadows
1820• (4)TurtleRock
18212v2
1822• (4)PhantomGrove_LV
1823• (4)Avalanche_LV
1824• (4)TurtleRock
1825• (4)Duskwood_LV
1826• (4)BridgeTooNear_LV
1827• (4)FrozenClover_LV
1828• (4)TidewaterGlades_LV
1829• (4)LostTemple
1830• (4)TwistedMeadows
1831• (6)Duststorm_LV
1832• (6)GnollWood
18333v3
1834• (6)ThunderLake_LV
1835• (6)GnollWood
1836• (6)Monsoon_LV
1837• (6)DarkForest
1838• (6)UpperKingdom
1839• (6)RuinsOfStratholme
1840• (8)Mur’gulOasis_LV
1841• (6)RollingHills
1842• (6)TimbermawHold
1843• (6)StranglethornVale
1844• (8)Battleground_LV
18454v4
1846• (8)Feralas_LV
1847• (8)Northshire_LV
1848• (8)Sanctuary_LV
1849• (8)TwilightRuins_LV
1850• (8)Battleground_LV
1851• (8)Deadlock_LV
1852• (8)GolemsInTheMist_LV
1853• (8)Mur’gulOasis_LV
1854• (8)MarketSquare
1855• (8)GoldRush
1856• (8)Friends
1857• (8)BlastedLands
1858FFA
1859• (4)Deathrose
1860• (6)Duststorm_LV
1861• (6)EmeraldShores
1862• (6)StranglethornVale
1863• (6)Monsoon_LV
1864• (6)ThunderLake_LV
1865• (8)Deadlock_LV
1866• (8)Mur’gulOasis_LV
1867• (8)TwilightRuins_LV
1868• (8)Battleground_LV
1869
1870World Editor Upgrades
1871• Object Limit: 30,000
1872• Neutral Units: 2,048
1873• Neutral Buildings: 384
1874• Player Units: 4,320
1875• Player Buildings: 2,400
1876• Items: 1,024
1877• Map Size Limit: 480 x 480
1878• Tile Slot Limit: 16
1879• Max Execution Limit: 3,000,000
1880• Max Food Limit: 999
1881• Max Resource Limit: 9,999,999
1882• Array Size Limit: 32,768
1883• "Always show Health Bars" now shows Mana Bars as well
1884
1885New Natives
1886• native GetTriggerPlayerMouseX: takes nothing returns real
1887• native GetTriggerPlayerMouseY: takes nothing returns real
1888• native GetTriggerPlayerMousePosition: takes nothing returns location
1889• native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
1890• native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
1891• native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
1892• native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
1893• native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
1894• native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
1895• native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
1896• native GetAbilityTooltip: takes integer abilCode, integer level returns string
1897• native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
1898• native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
1899• native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
1900• native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
1901• native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
1902• native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
1903• native GetAbilityIcon: takes integer abilCode returns string
1904• native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
1905• native GetAbilityActivatedIcon: takes integer abilCode returns string
1906• native GetAbilityPosX: takes integer abilCode returns integer
1907• native GetAbilityPosY: takes integer abilCode returns integer
1908• native SetAbilityPosX: takes integer abilCode, integer x returns nothing
1909• native SetAbilityPosY: takes integer abilCode, integer y returns nothing
1910• native GetAbilityActivatedPosX: takes integer abilCode returns integer
1911• native GetAbilityActivatedPosY: takes integer abilCode returns integer
1912• native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
1913• native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
1914• native GetUnitMaxHP: takes unit whichUnit returns integer
1915• native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
1916• native GetUnitMaxMana: takes unit whichUnit returns integer
1917• native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
1918• native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
1919• native SetItemName: takes item whichItem, string name returns nothing
1920• native SetItemDescription: takes item whichItem, string name returns nothing
1921• native GetItemDescription: takes item whichItem returns string
1922• native SetItemTooltip: takes item whichItem, string name returns nothing
1923• native GetItemTooltip: takes item whichItem returns string
1924• native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
1925• native GetItemExtendedTooltip: takes item whichItem returns string
1926• native SetItemIconPath: takes item whichItem, string name returns nothing
1927• native GetItemIconPath: takes item whichItem returns string
1928• native SetUnitName: takes unit whichUnit, string name returns nothing
1929• native SetHeroProperName: takes unit whichUnit, string name returns nothing
1930• native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
1931• native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
1932• native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
1933• native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
1934• native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
1935• native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
1936• native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
1937• native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
1938• native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
1939• native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
1940• native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
1941• native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
1942• native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
1943• native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
1944• native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
1945• native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
1946• native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
1947• native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
1948• native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
1949• native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
1950• native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
1951• native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
1952• native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
1953• native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
1954• native GetLocalSpecialEffectX: takes effect whichEffect returns real
1955• native GetLocalSpecialEffectY: takes effect whichEffect returns real
1956• native GetLocalSpecialEffectZ: takes effect whichEffect returns real
1957• native GetUnitArmor: takes unit whichUnit returns real
1958• native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
1959• native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
1960• native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
1961• native UnitCancelTimedLife: takes unit whichUnit returns nothing
1962• native IsUnitSelectable: takes unit whichUnit returns boolean
1963• native IsUnitInvulnerable: takes unit whichUnit returns boolean
1964• native UnitInterruptAttack: takes unit whichUnit returns nothing
1965• native GetUnitCollisionSize: takes unit whichUnit returns real
1966• native GetAbilityManaCost: takes integer abilId, integer level returns integer
1967• native GetAbilityCooldown: takes integer abilId, integer level returns real
1968• native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
1969• native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
1970• native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
1971• native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
1972• native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
1973• native GetLocalUnitZ: takes unit whichUnit returns real
1974• native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
1975• native SetEventDamage: takes real damage returns nothing
1976
1977----------------------------------------------------------------------------------
19781.29.0a (PTR)
1979http://web.archive.org/web/20180222021432/https://us.battle.net/forums/en/bnet/topic/20762056755
1980Patch 1.29.0 was a major patch that was released on March 15, 2018. This patch was never released to the live production, only the PTR.
1981
1982Specific Changes & Improvements
1983• Team colors revision v2 (Props to Erkan for setting us on the path)
1984• Camera reset to 1.28 height
1985
1986Bug Fixes
1987• Korean client crash resolved
1988• Custom hotkeys no longer unbind Esc
1989• Matchmaking now starts when using community maps
1990• Alchemist's Healing Spray now self-heals
1991• Various missing textures located (Thanks to TriggerHappy for the test map)
1992• Default resolution no longer resembles Felwood
1993• World Editor limits raised for reals:
1994 • Neutral Units - 2,048
1995 • Neutral Buildings - 384
1996 • Player Units - 4,320
1997 • Player Buildings - 2,400
1998 • Items - 1,024
1999• Queuing actions behaves correctly
2000• Ladder maps cleansed of sneaky tower locations near starting mines
2001
2002Hero Balance Updates
2003
2004Blademaster
2005• Mirror Image
2006 • Decreased Mana cost (all levels) from 115 to 100
2007
2008Shadow Hunter
2009• Serpent Wards
2010 • Level 1: Increase damage from 11-13 to 14 to 16; Increase HP from 75 to 90
2011 • Level 2: Increase damage from 23-26 to 27-30; Increase HP from 135 to 165
2012 • Level 3: Increase damage from 41-45 to 48 to 52; Increase HP from 135 to 200
2013
2014Dread Lord
2015• Carrion Swarm
2016 • (Buff) Max Damage increased
2017 • Level 1: 300 Dmg to 400 Dmg
2018 • Level 2: 600 Dmg to 700 Dmg
2019 • Level 3: 1000 Dmg 1200 Dmg
2020
2021Demon Hunter
2022• Mana Burn
2023 • (Nerf) Mana cost increase from 50 to 60
2024
2025Priestess of the Moon
2026• Attack Speed
2027 • (Buff) change default from 2.46 to 2.33
2028
2029Scout
2030• Increase movement speed from 270 to 300
2031• Level 1: Reduce mana cost from 100 to 50
2032• Level 2: Reduce mana cost from 75 to 50
2033
2034Known Issues
2035• Selecting LAN in Asian locales crashes the client
2036• Esc on Mac has a chance to close the client
2037• Opening a scoreboard will temporarily freeze the game during a multiplayer match
2038• TriggerAddCondition() now requires you to add (Condition()) around the "function funcname"
2039• Constant native DecPlayerTechResearched not working
2040• The GUI equivalent for SetAbilityOnIcon and GetAbilityOnIcon have invalid parameters causing the editor to throw errors
2041• World Editor crashes with bad IF statement syntax
2042• Cannot set research to a lower level using SetPlayerTechResearched
2043• DecPlayerTechResearched causes SetPlayerTechResearched to set level at a lower value
2044• PlaySpecialEffect and PlaySpecialEffectWithTimeScale are not working correctly
2045• The Italian client is missing menus
2046
2047Notes
2048• Replays are incompatible between major game versions
2049• This will be the last version to support Windows XP
2050
2051----------------------------------------------------------------------------------
20521.29.0 (PTR?)
2053http://web.archive.org/web/20180222021432/https://us.battle.net/forums/en/bnet/topic/20762056755 (PTR)
2054http://web.archive.org/web/20180222172854/https://us.battle.net/forums/en/bnet/topic/20762006793
2055Patch 1.29.0 was a major patch that was released on February 21, 2018.
2056
2057Specific Changes & Improvements
2058
2059Widescreen Support
2060• Added bookends to the in-game interface
2061• Added black pillars in menus to prevent stretching
2062
206324 Player Support
2064• Game lobbies revised to support 24 players
2065• Team colors revised and expanded
2066• Color selection is an ongoing effort, feel free to leave specific suggestions with color codes
2067
2068Balance & Map Pools
2069• Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20762006793#1
2070
2071World Editor Upgrades
2072• Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20761976724#1
2073
2074Bug Fixes
2075• Clans may now be created
2076• Mac clients launch on 10.11 and beyond
2077
2078Known Issues
2079• Unable to change resolutions in native fullscreen
2080• PTR only supports English version of the client
2081• This will be the last version to support Windows XP
2082
2083Map Pools & Balance Updates
2084
2085Mountain King
2086• Base Speed: (Buff) Base speed increase 270 to 290
2087• Stormbolt:
2088 • Level 2: (Nerf) Reduce damage from 225 to 210
2089 • Level 3: (Nerf) Reduce damage from 350 to 325
2090• Thunder Clap
2091 • Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30
2092 • Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35
2093 • Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40
2094
2095Paladin
2096• Attack Speed (cool down): (buff) Change default from 2.2 to 2.0
2097• Base Speed: (Buff) Base speed increase 270 to 290
2098• Divine Shield
2099 • Level 2: (Nerf) Decrease duration from 30 to 25
2100 • Level 3: (Nerf) Decrease duration from 45 to 35
2101
2102Blade Master
2103• Mirror Image: (Buff) Mana Cost (all levels) 125 to 115
2104• Critical Strike
2105 • (Nerf) Removed +damage item interaction from multiplier calculation
2106 • Current; 40avg + 10 from items (40+10)*3=150
2107 • Change; 40avg +10 from items (40*3)+10=130
2108
2109Far Seer
2110• Feral Spirit
2111 • Lowered XP rewarded to enemy hero
2112 • Increase Unit Level 1 & Level 2
2113 • Increase HP Level 1, 200 to 250
2114 • Level 2, 300 to 350
2115 • Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3
2116 • Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4
2117 • Level 1: 200 to 250 HP
2118 • Level 2: 300 to 350 HP
2119• Chain Lightning
2120 • Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10
2121 • Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10
2122 • Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10
2123• Far Sight
2124 • Level 1: (Buff) No mana cost; Cooldown 60 seconds
2125 • Level 2: (Buff) No mana cost; Cooldown 45 seconds
2126 • Level 3: (Buff) No mana cost; Cooldown 30 seconds
2127
2128Tauren Chieftain
2129• Base Speed: (Buff) Base speed increase 270 to 290
2130• Reduce duration for reincarnation to occur - 7 seconds to 5 seconds
2131• War Stomp
2132 • Level 1: (Buff) Increase damage from 25 to 30
2133 • Level 2: (Buff) Increase damage from 50 to 60
2134 • Level 3: (Buff) Increase damage from 75 to 90
2135
2136Dread Lord
2137• Base Speed: (Buff) Base speed increase 270 to 290
2138• Carrion Swarm
2139 • (Buff) Mana Cost (all levels) 110 to 100
2140 • (Buff) Can now target mechanical units
2141• Sleep
2142 • (Buff) Cool down (all levels) 6 sec to 4 sec
2143 • (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50
2144 • (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12)
2145• Vampiric Aura: Increased bonus for DL
2146 • Level 1: (Buff) DL 15% to 20%
2147 • Level 2: (Buff) DL 30% to 35%
2148 • Level 3: (Buff) DL 45% to 50%
2149
2150Crypt Lord
2151• Base Speed: (Buff) Base speed increase 270 → 290
2152• Carrion Beetles
2153 • (Buff) Increased HP and movement speed
2154 • Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290
2155 • Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290
2156 • Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290
2157• Impale
2158 • Level 1: (Buff) Increase damage from 50 to 75
2159 • Level 2: (Buff) Increase damage from 80 to 120
2160 • Level 3: (Buff) Increase damage from 110 to 165
2161
2162Lich
2163• Base Speed: (Buff) Base speed increase 270 to 290
2164
2165Priestess of the Moon
2166• Attack Speed (cool down): (Buff) change default from 2.46 to 2.33
2167
2168Keeper of the Grove
2169• Hero Starting Attributes: (Buff) Intelligence 18 to 19
2170• Tranquility
2171 • (Buff) Add a 3-sec invulnerability to the start of the cast
2172 • Duration:(Nerf) 30-sec to 15-sec
2173 • Heal: (Buff) 20 to 40 heal/per sec
2174• Entangling Roots
2175 • Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec
2176 • Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec
2177 • Hero Root: (Buff) Lvl 2; 3-sec to 5-sec
2178 • Hero Root: (Buff) Lvl 3, 5-sec to 7-sec
2179 • Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da
2180 • Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage
2181• Force of Nature
2182 • (Buff) Treants; 14 Damage to 16 Damage (12.5% increase)
2183
2184Warden
2185• Blink
2186 • Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec
2187 • Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec
2188
2189Naga Sea Witch
2190• Base Speed: (Buff) Base speed increase 270 to 290
2191
2192Pandaren Brewmaster
2193• Base Speed: (Buff) Base speed increase 270 to 290
2194
2195Goblin Tinker
2196• Base Speed: (Buff) Base speed increase 270 to 290
2197• Cluster Rockets
2198 • Allow targeting air units
2199 • Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase
2200 • Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase
2201 • Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase
2202
2203Goblin Alchemist
2204• Base Speed: (Buff) Base speed increase 270 to 290
2205• Healing Spray: No longer heals enemy units
2206• Acid Bomb
2207 • Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5)
2208 • Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5)
2209 • Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12)
2210
2211Firelord
2212• Incinerate
2213 • Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
2214 • Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
2215 • Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
2216• Soul Burn
2217 • Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125
2218 • Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270
2219 • Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450
2220
2221Dark Ranger
2222• Life Drain
2223 • Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50
2224 • Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50
2225 • Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50
2226
2227Map Pools
22281v1
2229• (2)TerenasStand_LV
2230• (2)Plunderisle_LV
2231• (2)TheTwoRivers_LV
2232• (2)RoadToStratholme_LV
2233• (2)EchoIsle
2234• (2)TirisfalGlades_LV
2235• (2)Amazonia(COMMUNITY)
2236• (2)LastRefuge-1.3(COMMUNITY)
2237• (4)Floodplains1v1_LV
2238• (4)TwistedMeadows
2239• (4)TurtleRock
22402v2
2241• (4)PhantomGrove_LV
2242• (4)Avalanche_LV
2243• (4)TurtleRock
2244• (4)Duskwood_LV
2245• (4)BridgeTooNear_LV
2246• (4)FrozenClover_LV
2247• (4)TidewaterGlades_LV
2248• (4)LostTemple
2249• (4)TwistedMeadows
2250• (6)Duststorm_LV
2251• (6)GnollWood
22523v3
2253• (6)ThunderLake_LV
2254• (6)GnollWood
2255• (6)Monsoon_LV
2256• (6)DarkForest
2257• (6)UpperKingdom
2258• (6)RuinsOfStratholme
2259• (8)Mur’gulOasis_LV
2260• (6)RollingHills
2261• (6)TimbermawHold
2262• (6)StranglethornVale
2263• (8)Battleground_LV
22644v4
2265• (8)Feralas_LV
2266• (8)Northshire_LV
2267• (8)Sanctuary_LV
2268• (8)TwilightRuins_LV
2269• (8)Battleground_LV
2270• (8)Deadlock_LV
2271• (8)GolemsInTheMist_LV
2272• (8)Mur’gulOasis_LV
2273• (8)MarketSquare
2274• (8)GoldRush
2275• (8)Friends
2276• (8)BlastedLands
2277FFA
2278• (4)Deathrose
2279• (6)Duststorm_LV
2280• (6)EmeraldShores
2281• (6)StranglethornVale
2282• (6)Monsoon_LV
2283• (6)ThunderLake_LV
2284• (8)Deadlock_LV
2285• (8)Mur’gulOasis_LV
2286• (8)TwilightRuins_LV
2287• (8)Battleground_LV
2288
2289World Editor Improvements
2290
2291General Limit Increases
2292• Object limit increased to 30,000
2293• Map size limit increased to 480 x 480
2294• Tile set limit increased to 16
2295• Max execution number increased to 1666666
2296• Max food limit increased to 999
2297• Max resource limit increased to 9999999
2298• Array size increased from 8192 to 32768
2299• Display mana bar
2300
2301New Natives
2302• DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
2303• DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
2304• DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
2305• GetAbilityCooldown; takes integer abilId, integer level returns real
2306• GetAbilityIcon; takes integer abilCode, integer level returns string
2307• GetAbilityManaCost; takes integer abilId, integer level returns integer
2308• GetAbilityPosX; takes integer abilCode returns integer // Icon Position
2309• GetAbilityPosY; takes integer abilCode returns integer
2310• GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
2311• GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
2312• GetAbilityTooltip; takes integer abilCode, integer level returns string
2313• GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
2314• GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
2315• GetAbilityOnPosX; takes integer abilCode returns integer
2316• GetAbilityOnPosY; takes integer abilCode returns integer
2317• GetAbilityOnTooltip; takes integer abilCode, integer level returns string
2318• GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
2319• GetItemIconPath; takes item whichItem returns string
2320• GetItemTooltip; takes item whichItem returns string
2321• GetItemExtendedTooltip; takes item whichItem returns string
2322• GetLocalSpecialEffectX; takes effect whichEffect returns real
2323• GetLocalSpecialEffectY; takes effect whichEffect returns real
2324• GetLocalSpecialEffectZ; takes effect whichEffect returns real
2325• GetLocalUnitZ; takes unit whichUnit returns real
2326• GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
2327• GetTriggerPlayerMousePosition; takes nothing returns location
2328• GetTriggerPlayerMouseX; takes nothing returns real
2329• GetTriggerPlayerMouseY; takes nothing returns real
2330• GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
2331• GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
2332• GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
2333• GetUnitArmor; takes unit returns real
2334• GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
2335• GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
2336• GetUnitCollisionSize; takes unit whichUnit returns real
2337• GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
2338• GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
2339• IsUnitInvulnerable; takes unit whichUnit returns boolean
2340• IsUnitSelectable; takes unit whichUnit returns boolean
2341• PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
2342• SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
2343• SetHeroProperName; takes unit whichUnit, string name returns nothing
2344• SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
2345• SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
2346• SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
2347• SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
2348• SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
2349• SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
2350• SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
2351• SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
2352• SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
2353• SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
2354• SetSpecialEffectX; takes effect whichEffect, real x returns nothing
2355• SetSpecialEffectY; takes effect whichEffect, real y returns nothing
2356• SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
2357• SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
2358• SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
2359• SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
2360• SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
2361• SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
2362• SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
2363• SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
2364• SetUnitName; takes unit whichUnit, string name returns nothing
2365• UnitCancelTimedLife; takes unit whichUnit returns nothing
2366• UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
2367• EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
2368• UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
2369• UnitInterruptAttack; takes unit whichUnit returns nothing
2370
2371----------------------------------------------------------------------------------
23721.28.6 (PTR)
2373http://web.archive.org/web/20170812225622/https://us.battle.net/forums/en/bnet/topic/20758576598
2374Patch 1.28.6 was a major patch that was released on August 25, 2017. This patch was never released to the live production, only the PTR.
2375
2376General Improvements & Gameplay Objectives
2377• Balanced creep camp difficulty progression from early to late game
2378• Balanced creep drop tables for better item progression from early game to late game
2379• Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
2380• Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
2381• Balanced expansion distance from start locations
2382• Decluttered points of interest to reduce visual competition during gameplay
2383• Retextured map surfaces for better visual clarity - both on screen and mini-map
2384• Minimized the size of trees and doodads that obstructed player view of points of interest
2385• Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
2386• Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
2387• Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores
2388
2389List of 1 v 1 maps
2390(2)Bandit Ridge
2391• This is an original map
2392(2)Melting Valley
2393• This is an original map
2394(2)Plunder Isle LV
2395• Added a Tavern to the center of the map
2396• Added two Mercenary Camps
2397• Added an additional path/ramp to each player’s middle expansion
2398(2)Road To Stratholme LV
2399• Rotated 3 neutral buildings (Goblin Laboratory moved to the Goblin Merchant; Goblin Merchant moved to the Mercenary Camp; Mercenary Camp moved to the Goblin Laboratory)
2400• Added an additional green creep camp to each player’s side of the map
2401• Swapped the Mercenary camps with the Goblin Laboratories.
2402(2)Terenas Stand LV
2403• Swapped Start Location with Goblin Laboratory
2404• Swapped Goblin Laboratory with Mercenary Camp
2405• Swapped two center green creep camps with orange creep camps
2406• Changed corner player expansions from green creep camps to orange creep camps
2407• Moved starting green creep camps further from start location
2408• Added unpathable terrain to the eastern Mercenary camp, so that both sides of the map have relatively the same amount of unpathable terrain.
2409(2)Tirisfal Glades LV
2410• Added two Taverns per player side
2411• Swapped the Mercenary Camp with expansion gold mines
2412• Opened a path through the middle of the map.
2413• Removed the +1 cliff level for each start location
2414• Removed the -1 cliff level for the northern Murloc creep camp next the players start location, so that both the north and south camp are similar.
2415(2)The Two Rivers LV
2416• Added a Tavern to the right side of the map
2417• Swapped Goblin Laboratory with Mercenary Camp
2418• Added some environmental effects (Light rain; Green fog)
2419• Tightened the choke point around the northern expansion - similar to the southern position.
2420(4)Bridge Too Near LV
2421• Changed tileset from Lordaeron Summer to Lordaeron Winter
2422• Added Mercenary camp with Goblin Laboratory
2423• Balanced the number of trees needed to harvest and reach the center of the map for all start locations
2424(4)Broken Shard
2425• This is an original map
2426(4)Flood Plains LV
2427• Added a Goblin Observatory to each corner of the map
2428• Added 2 additional green creep camps per start location area
2429• Removed cliff level (1up) from the map (no more ramps)
2430(4V)1V1 Flood Plains LV
2431• Added some flair to the creep camps – attempt to bring life to the those points of interest (POI’s).
2432(6)Gnoll Wood
2433• This is an original map
2434
2435List of 2 v 2 maps
2436(4)Avalanche LV
2437• Swapped the east and west Gold Mine expansions with Goblin Merchant
2438• Swapped out the Fountain of Health with Mercenary Camps
2439• Removed the lower cliff level to the expansion
2440• Removed one layer of destructible rock chunks from the expansion
2441• Added an additional green creep camp to each start location
2442(4)Bridge Too Near LV
2443• Changed tileset from Lordaeron Summer to Lordaeron Winter
2444• Added Mercenary camp with Goblin Laboratory
2445• Balanced the number of trees needed to harvest and reach the center of the map for all start locations
2446• Opened the center of the map.
2447• Removed the Market place and Red creep camp; Added a Tavern in its place.
2448• Added upbuildable terrain around the bridges to help prevent blocking the bridges with structures.
2449(4)Duskwood LV
2450• Replaced Fountain of Health with a Tavern at the center of the map
2451• Removed red creep camp from the center of the map
2452• Replaced the Gold Mines on the north/south/east/west locations with a Goblin Observatory
2453• Replaced the single red creep camp at the north/south/east/west locations with two Orange creep camps - separated by water to separate encounters
2454• Added an additional green creep camp for each start location
2455(4)Frozen Clover LV
2456• Replaced center red creep cap with a Tavern
2457• Removed cliffs from the player’s base and center of the map; added trees to create lanes
2458• Added a third lane to the player’s base
2459• Added a 3rd green creep camp per start location
2460(4)Moonglade
2461• This is an original map
2462(4)Phantom Grove LV
2463• Changed tileset from Lordaeron Summer to Lodaeron Fall
2464• Added deep water to certain parts of the map to help define expansion
2465• Swapped the orange and green expansion creep camps
2466• Expanded upon the “creepy” creep theme by using creep from a different tilesest to thematically fit point of interest
2467(4)River of Souls
2468• This is an original map
2469(4)Tidewater Glades LV
2470• Rotated 3 neutral buildings (Goblin Laboratory moved to Mercenary Camp; Mercenary camp moved to Goblin Merchant; Goblin Merchant moved to Goblin Laboratory)
2471• Changed the layout to better define intended Gold Mine expansions
2472(4)Turtle Rock
2473• This is an original map
2474(6)Duststorm LV
2475• Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
2476• Removed all the neutral buildings from start location plateau
2477• Added orange creep camp to the expansion Gold Mines
2478• Swapped out the orange creep in the corner for each start location with a green creep camp
2479(6)Gnoll Wood
2480• This is an original map
2481
2482List of 3 v 3 maps
2483(6)Gnoll Wood
2484• This is an original map
2485(6)Hinterland Raid
2486• This is an original map
2487(6)Monsoon LV
2488• Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
2489• Added a 2nd green creep camp to each start location
2490• Removed pure Golem creep camps for better player engagement with creep camps
2491• Changed to global constant for rain
2492• Thickened the grey fog for a heavy fantasy feel for the map
2493(6)River of Souls
2494• This is an original map
2495(6)Ruins of Stratholme
2496• This is an original map
2497(6)Thunder Lake LV
2498• Added 2 Taverns to the north and south of the lake
2499• Swapped Goblin Merchant with all 6 Mercenary Camps
2500• Removed the 6 Gold Mine expansions from the center of the map
2501• Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
2502• Removed double cliff ramp into start location
2503(6)Typhoon
2504• This is an original map
2505(6)Upper Kingdom
2506• This is an original map
2507(8)Battleground LV
2508• Swapped neutral buildings around the edge of the map with Gold Mines
2509• Swapped the center Gold Mines with Goblin Merchant
2510• Swapped the near center Gold mines with Mercenary Camps
2511• Replaced the orange creep camp near start location with a green creep camp
2512• Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
2513• Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
2514• Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.
2515(8)Mur’gul Oasis LV
2516• Removed the Fountain of Mana
2517
2518List of 4 v 4 maps
2519(8)Gold Rush
2520• This is an original map
2521(8)Market Square
2522• This is an original map
2523(8)Battleground LV
2524• Swapped neutral buildings around the edge of the map with Gold Mines
2525• Swapped the center Gold Mines with Goblin Merchants
2526• Swapped the near center Gold mines with Mercenary Camps
2527• Replaced the orange creep camp near the players start location with a green creep camp
2528• Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
2529• Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
2530• Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.
2531(8)Deadlock LV
2532• Swapped out center Gold Mines with a Marketplace
2533• Swapped locations of Goblin Merchants and Mercenary Camps
2534(8)Feralas LV
2535• Added 2 Goblin Merchants and 2 Mercenary Camps to the middle of the map
2536• Expansion Gold Mine creep camp now drops items
2537(8)Golems In The Mist LV
2538• Added 2 Mercenary Camps and 2 Goblin Merchants
2539• Added a Tavern to the center of the map
2540• Added an additional Green creep camp per start location
2541• Adjusted the ally properties so teams can be top vs bottom or east vs west
2542(8)Mur’gul Oasis LV
2543• Removed the Fountain of Mana
2544(8)Northshire LV
2545• Replaced the 4 Taverns with 2 Goblin Merchants and 2 Mercenary Camps
2546• Swapped the 2 Goblin Merchants with 2 Taverns
2547• Added an additional green camp to each start location
2548• Orange camps at the 4 corners are now red camps
2549• Eased path to the red corner creep camps
2550• Adjusted the ally properties so teams can be top vs bottom or east vs west
2551• Tucked the Goblin Laboratory and Mercenary camp buildings and creep off the main path. Now easier to move around without engaging them.
2552(8)Sanctuary LV
2553• Swapped the 4 Mercenary camps with Goblin Laboratories
2554• Swapped the 2 center Gold Mines with Mercenary Camps
2555• Added a second Tavern to the center of the map
2556• Added 2 green creep camps to the center of the map
2557• Added a red creep camp to the center of the map
2558• No more all Golem creep camps
2559• Lowered the previous 2 center red creep camps to orange creep camps
2560• Replaced most Lordaeron creep camp units with Cityscape creep units
2561(8)Twilight Ruins LV
2562• Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
2563• Created three distinct difficulties for the orange camps
2564
2565List of FFA maps
2566(6)Death Rose
2567• This is an original map
2568(6)Duststorm LV
2569• Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
2570• Removed all the neutral buildings from start location plateau
2571• Added orange creep camp to the expansion Gold Mines
2572• Swapped out the orange creep in the corner for each start location with a green creep camp
2573(6)Emerald Shores
2574• This is an original map
2575(6)Monsoon LV
2576• Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
2577• Added a 2nd green creep camp to each start location
2578• Removed pure Golem creep camps for better player engagement with creep camps
2579• Changed to global constant for rain
2580• Thickened the grey fog for a heavy fantasy feel for the map
2581(6)Stranglethorn Vale
2582• This is an original map
2583(6)Thunder Lake LV
2584• Added 2 Taverns to the north and south of the lake
2585• Swapped Goblin Merchant with all 6 Mercenary Camps
2586• Removed the 6 Gold Mine expansions from the center of the map
2587• Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
2588• Removed double cliff ramp into start location
2589(8)Battleground LV
2590• Swapped neutral buildings around the edge of the map with Gold Mines
2591• Swapped the center Gold Mines with Goblin Merchants
2592• Swapped the near center Gold mines with Mercenary Camps
2593• Replaced the orange creep camp near the players start location with a green creep camp
2594(8)Deadlock LV
2595• Swapped out center Gold Mines with a Marketplace
2596• Swapped locations of Goblin Merchants and Mercenary Camps
2597(8)Mur’gul Oasis LV
2598• Removed the Fountain of Mana
2599(8)Twilight Ruins LV
2600• Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
2601• Created three distinct difficulties for the orange camps
2602
2603Known Issues
2604• We are aware Warcraft III matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch
2605• Automated Tournaments and Ladder Board are not functional for PTR
2606• Latency was improved with 1.28, but still needs work to meet modern standards
2607
2608----------------------------------------------------------------------------------
26091.28.5
2610https://web.archive.org/web/20170707055913/https://us.battle.net/forums/en/bnet/topic/20757486286
2611Patch 1.28.5 was a minor patch that was released on July 6, 2017.
2612
2613Bug Fixes
2614• File paths and usernames think more globally in game and World Editor
2615• World Editor properly imports custom assets again
2616• Switching between Reign of Chaos and The Frozen Throne no longer causes a crash
2617
2618----------------------------------------------------------------------------------
26191.28.4
2620https://web.archive.org/web/20170622070527/https://us.battle.net/forums/en/bnet/topic/20756885804
2621Patch 1.28.4 was a minor patch that was released on June 20, 2017.
2622
2623Specific Changes & Improvements
2624• Some changes to fix Windows XP and patching issues
2625• The artificial latency on all Battle.net realms has been reduced from 250ms to 100ms
2626
2627----------------------------------------------------------------------------------
26281.28.3
2629- https://us.battle.net/forums/en/bnet/topic/20756885804
2630Patch 1.28.3 was a minor patch that was released on June 20, 2017.
2631
2632Specific Changes & Improvements
2633• Game turn rate adjusted to match LAN settings of 12 turns per second
2634• New installers available for PC and Mac
2635• Consolidated Reign of Chaos and The Frozen Throne into one game executable and one World Editor
2636• Toggle added to main menu to switch between Reign of Chaos and The Frozen Throne
2637• Added memory to relaunch the game version that was closed during the prior play session
2638
2639Bug Fixes
2640• File paths containing non-Latin characters will now function normally
2641• Entering windowed fullscreen will no longer minimize the game
2642• Data that escaped the Polish mopaq was found and convinced it is necessary for an optimal gameplay experience
2643
2644Known Issue
2645• Consolidating to one executable breaks existing game shortcuts
2646
2647----------------------------------------------------------------------------------
26481.28.2
2649https://web.archive.org/web/20170607155846/https://us.battle.net/forums/en/bnet/topic/20754635264
2650Patch 1.28.2 was a minor patch that was released on May 10, 2017.
2651
2652Bug Fixes
2653• Wetlands map added back to the map pool data
2654• Raise Dead ability no longer desyncs players in a game between Windows and OSX
2655• WorldEdit’s Test Map function will write unsaved maps to %APPDATA%\Temp
2656• Aspect ratio checkbox available in Polish again
2657• Fixed a crash on Mac when displaying the CD Key dialog in the Russian, Polish, Korean, Traditional Chinese, or Simplified Chinese
2658
2659Known Issues
2660• If the error, “Something went wrong...” while patching occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
2661• During XP installation, if the error, “Cannot validate version” occurs, run “Warcraft III Launcher.exe” within the installation directory to complete the update
2662• Tabbing out of the game doesn’t mute game sounds
2663• The Mac client is having some problems playing audio files that will be addressed in a future patch
2664
2665----------------------------------------------------------------------------------
26661.28.1
2667- https://us.battle.net/forums/en/bnet/topic/20754496381
2668Patch 1.28.1 was a minor patch that was released on April 27, 2017.
2669
2670Bug Fixes
2671• Fixed installer crashes and bugs
2672• Fixed CDKey related bugs
2673• Fixed stability issues related to missing data in the Polish build
2674• Fixed German RoC installer launching TFT
2675• WorldEdit map testing will work with non-default map names
2676• PreloadGenEnd() will now save into the User Data folder
2677
2678Known Issues
2679• Non-Latin Windows usernames are not working
2680If Mac OSX does not launch the game, and gives an error that CDKeys could not be found:
2681• Rename the .app from "Warcraft III.app" to "War3.app"
2682• Run the game and quit
2683• Rename .app back to "Warcraft III.app"
2684
2685Undocumented
2686Order IDs bug: Maps broken or partially broken by 1.28 should also be fixed.
2687
2688----------------------------------------------------------------------------------
26891.28
2690https://web.archive.org/web/20170422105653/https://us.battle.net/forums/en/bnet/topic/20753797075
2691Patch 1.28 was a minor patch that was released on April 5, 2017.
2692
2693Specific Changes & Improvements
2694• Added view options: windowed fullscreen (default), windowed (-window), and native fullscreen (-nativefullscr)
2695• Added cursor clamping in game while windowed; unclamped in menus
2696• Data migration now removes the need to run as admin to access saved games
2697• Improved installation and patching performance
2698
2699Bug Fixes
2700• Fixed WorldEdit to include proper icon and strings for Map Script Validation
2701• Fixed command cards to be hidden again with special coordinates (0, -11) and (-2147483648, -2147483648) within CommandFunc.txt; invalid coordinates will now be ignored
2702• Fixed disconnects from Battle.net at the conclusion of games
2703• Fixed the cinematic player to keep the entire video on screen at any resolution
2704• Fixed an issue that prevented Windows GameDVR from functioning properly
2705• Fixed various bugs and exploits
2706
2707Known Issues
2708• Players must run as admin during patching process
2709• Players with Mac 10.11 may need to restart their computer the first time after patching/installing to successfully run the game"