· 6 years ago · Apr 02, 2020, 12:10 PM
1Initialize engine version: 2019.3.0b9 (de32b4c0dd7a)
2[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/SCP Secret Laboratory/SCPSL_Data/UnitySubsystems
3GfxDevice: creating device client; threaded=1
4Direct3D:
5 Version: Direct3D 11.0 [level 11.1]
6 Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
7 Vendor:
8 VRAM: 4018 MB
9 Driver: 26.21.14.3200
10D3D11 device created for Microsoft Media Foundation video decoding.
11<RI> Initializing input.
12
13<RI> Input initialized.
14
15<RI> Initialized touch support.
16
17UnloadTime: 0.237500 ms
18Failed to create Convex Mesh from source mesh "BandDispencer". Reached the maximum polygons limit (256). Consider simplifying your mesh.
19(Filename: Line: 95)
20
21Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found
22Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
23Setting up 2 worker threads for Enlighten.
24 Thread -> id: 1830 -> priority: 1
25 Thread -> id: 1c38 -> priority: 1
26UnloadTime: 0.790500 ms
27Thank you for using Mirror! https://mirror-networking.com
28UnityEngine.Logger:Log(LogType, Object)
29UnityEngine.Debug:Log(Object)
30Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorNetworkManager:Awake()
31
32(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
33
34Discord: init
35UnityEngine.Logger:Log(LogType, Object)
36UnityEngine.Debug:Log(Object)
37DiscordController:OnEnable()
38
39(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
40
41
42Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 25167.
43Total: 18.803700 ms (FindLiveObjects: 1.402000 ms CreateObjectMapping: 2.076100 ms MarkObjects: 15.221700 ms DeleteObjects: 0.102900 ms)
44
45GPU: NVIDIA GeForce GTX 1050 Ti
46VRAM: 4018MB
47ShaderLevel: 5.0
48Vendor: NVIDIA
49API: Direct3D11
50Info: Direct3D 11.0 [level 11.1]
51Resolution: 2560x1440
52FPS Limit: -1
53Fullscreen: False
54CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
55Threads: 4
56Frequency: 3000MHz
57RAM: 16327MB
58Audio Supported: True
59OS: Windows 10 (10.0.0) 64bit
60OS Version:
61Unity: 2019.3.0b9
62Version: 9.1.3
63Build: 1d3244671c7207746833b1f10719c1ae
64System Language: English (United States)(en-US)
65Game Language:English (default)
66UnityEngine.Logger:Log(LogType, Object)
67UnityEngine.Debug:Log(Object)
68DebugScreenController:Log()
69
70(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
71
72Hi there! Initializing console...
73UnityEngine.Logger:Log(LogType, Object)
74UnityEngine.Debug:Log(Object)
75GameCore.Console:AddLog(String, Color, Boolean)
76GameCore.Console:Start()
77
78(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
79
80Done! Type 'help' to print the list of available commands.
81UnityEngine.Logger:Log(LogType, Object)
82UnityEngine.Debug:Log(Object)
83GameCore.Console:AddLog(String, Color, Boolean)
84GameCore.Console:Start()
85
86(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
87
88Loaded central server public key from cache.
89SHA256 of public key: 798585A2E7314FFFBA8FC8C5431696410E3735F061C25F15CAD4E287AD4D031D
90UnityEngine.Logger:Log(LogType, Object)
91UnityEngine.Debug:Log(Object)
92GameCore.Console:AddLog(String, Color, Boolean)
93GameCore.<_RefreshPublicKey>d__95:MoveNext()
94MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Nullable`1, String, CoroutineHandle, Boolean)
95MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
96GameCore.Console:Start()
97
98(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
99
100Generatig session keys...
101UnityEngine.Logger:Log(LogType, Object)
102UnityEngine.Debug:Log(Object)
103GameCore.Console:AddLog(String, Color, Boolean)
104GameCore.Console:Start()
105
106(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
107
108Session keys generated (ECDSA)!
109UnityEngine.Logger:Log(LogType, Object)
110UnityEngine.Debug:Log(Object)
111GameCore.Console:AddLog(String, Color, Boolean)
112GameCore.Console:Start()
113
114(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
115
116Detected distribution platform: Steam
117UnityEngine.Logger:Log(LogType, Object)
118UnityEngine.Debug:Log(Object)
119GameCore.Console:AddLog(String, Color, Boolean)
120GameCore.Console:Start()
121
122(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
123
124Started Steam Client (RobertPaws - 76561198813437183)
125UnityEngine.Logger:Log(LogType, Object)
126UnityEngine.Debug:Log(Object)
127SteamManager:StartClient()
128GameCore.Console:Start()
129
130(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
131
132Refreshed auth token!
133UnityEngine.Logger:Log(LogType, Object)
134UnityEngine.Debug:Log(Object)
135GameCore.Console:Start()
136
137(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
138
139[DEBUG_SDAUTH] <color=gray>Started authentication thread.</color>
140UnityEngine.Logger:Log(LogType, Object)
141UnityEngine.Debug:Log(Object)
142GameCore.Console:AddLog(String, Color, Boolean)
143GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
144CentralAuthManager:AuthDebug(String, String)
145CentralAuthManager:Authentication()
146System.Threading.ThreadStart:Invoke()
147System.Threading.TimerCallback:Invoke(Object)
148System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
149System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
150System.Threading.ThreadStart:Invoke()
151
152(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
153
154Cached central servers count: 1
155UnityEngine.Logger:Log(LogType, Object)
156UnityEngine.Debug:Log(Object)
157GameCore.Console:AddLog(String, Color, Boolean)
158CentralServer:Start()
159
160(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
161
162Selected central server: GRA2 (https://gra2.scpslgame.com/)
163UnityEngine.Logger:Log(LogType, Object)
164UnityEngine.Debug:Log(Object)
165GameCore.Console:AddLog(String, Color, Boolean)
166CentralServer:Start()
167
168(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
169
170Loading gameplay config...
171UnityEngine.Logger:Log(LogType, Object)
172UnityEngine.Debug:Log(Object)
173GameCore.Console:AddLog(String, Color, Boolean)
174ServerConsole:AddLog(String)
175GameCore.ConfigFile:ReloadGameConfigs(Boolean)
176CustomNetworkManager:LoadConfigs(Boolean)
177CustomNetworkManager:Start()
178
179(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
180
181Processing rate limits...
182UnityEngine.Logger:Log(LogType, Object)
183UnityEngine.Debug:Log(Object)
184GameCore.Console:AddLog(String, Color, Boolean)
185ServerConsole:AddLog(String)
186GameCore.ConfigFile:ReloadGameConfigs(Boolean)
187CustomNetworkManager:LoadConfigs(Boolean)
188CustomNetworkManager:Start()
189
190(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
191
192Rate limiting loaded
193UnityEngine.Logger:Log(LogType, Object)
194UnityEngine.Debug:Log(Object)
195GameCore.Console:AddLog(String, Color, Boolean)
196ServerConsole:AddLog(String)
197GameCore.ConfigFile:ReloadGameConfigs(Boolean)
198CustomNetworkManager:LoadConfigs(Boolean)
199CustomNetworkManager:Start()
200
201(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
202
203Loading sharing config...
204UnityEngine.Logger:Log(LogType, Object)
205UnityEngine.Debug:Log(Object)
206GameCore.Console:AddLog(String, Color, Boolean)
207ServerConsole:AddLog(String)
208GameCore.ConfigFile:ReloadGameConfigs(Boolean)
209CustomNetworkManager:LoadConfigs(Boolean)
210CustomNetworkManager:Start()
211
212(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
213
214Processing shares...
215UnityEngine.Logger:Log(LogType, Object)
216UnityEngine.Debug:Log(Object)
217GameCore.Console:AddLog(String, Color, Boolean)
218ServerConsole:AddLog(String)
219GameCore.ConfigFile:ReloadGameConfigs(Boolean)
220CustomNetworkManager:LoadConfigs(Boolean)
221CustomNetworkManager:Start()
222
223(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
224
225Config sharing loaded.
226UnityEngine.Logger:Log(LogType, Object)
227UnityEngine.Debug:Log(Object)
228GameCore.Console:AddLog(String, Color, Boolean)
229ServerConsole:AddLog(String)
230GameCore.ConfigFile:ReloadGameConfigs(Boolean)
231CustomNetworkManager:LoadConfigs(Boolean)
232CustomNetworkManager:Start()
233
234(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
235
236Config sharing loaded.
237UnityEngine.Logger:Log(LogType, Object)
238UnityEngine.Debug:Log(Object)
239GameCore.Console:AddLog(String, Color, Boolean)
240ServerConsole:AddLog(String)
241GameCore.ConfigFile:ReloadGameConfigs(Boolean)
242CustomNetworkManager:LoadConfigs(Boolean)
243CustomNetworkManager:Start()
244
245(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
246
247Validating bans...
248UnityEngine.Logger:Log(LogType, Object)
249UnityEngine.Debug:Log(Object)
250GameCore.Console:AddLog(String, Color, Boolean)
251ServerConsole:AddLog(String)
252BanHandler:Init()
253GameCore.ConfigFile:ReloadGameConfigs(Boolean)
254CustomNetworkManager:LoadConfigs(Boolean)
255CustomNetworkManager:Start()
256
257(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
258
259Bans has been validated.
260UnityEngine.Logger:Log(LogType, Object)
261UnityEngine.Debug:Log(Object)
262GameCore.Console:AddLog(String, Color, Boolean)
263ServerConsole:AddLog(String)
264BanHandler:Init()
265GameCore.ConfigFile:ReloadGameConfigs(Boolean)
266CustomNetworkManager:LoadConfigs(Boolean)
267CustomNetworkManager:Start()
268
269(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
270
271Whitelist has been loaded.
272UnityEngine.Logger:Log(LogType, Object)
273UnityEngine.Debug:Log(Object)
274GameCore.Console:AddLog(String, Color, Boolean)
275ServerConsole:AddLog(String)
276WhiteList:Reload()
277GameCore.ConfigFile:ReloadGameConfigs(Boolean)
278CustomNetworkManager:LoadConfigs(Boolean)
279CustomNetworkManager:Start()
280
281(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
282
283Whitelist has been loaded.
284UnityEngine.Logger:Log(LogType, Object)
285UnityEngine.Debug:Log(Object)
286GameCore.Console:AddLog(String, Color, Boolean)
287ServerConsole:AddLog(String)
288WhiteList:Reload()
289GameCore.ConfigFile:ReloadGameConfigs(Boolean)
290CustomNetworkManager:LoadConfigs(Boolean)
291CustomNetworkManager:Start()
292
293(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
294
295Loading saved mutes...
296UnityEngine.Logger:Log(LogType, Object)
297UnityEngine.Debug:Log(Object)
298GameCore.Console:AddLog(String, Color, Boolean)
299MuteHandler:Reload()
300GameCore.ConfigFile:ReloadGameConfigs(Boolean)
301CustomNetworkManager:LoadConfigs(Boolean)
302CustomNetworkManager:Start()
303
304(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
305
306Can't load the mute file!
307UnityEngine.Logger:Log(LogType, Object)
308UnityEngine.Debug:Log(Object)
309GameCore.Console:AddLog(String, Color, Boolean)
310ServerConsole:AddLog(String)
311MuteHandler:Reload()
312GameCore.ConfigFile:ReloadGameConfigs(Boolean)
313CustomNetworkManager:LoadConfigs(Boolean)
314CustomNetworkManager:Start()
315
316(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
317
318Loading saved mutes...
319UnityEngine.Logger:Log(LogType, Object)
320UnityEngine.Debug:Log(Object)
321GameCore.Console:AddLog(String, Color, Boolean)
322MuteHandler:Reload()
323GameCore.ConfigFile:ReloadGameConfigs(Boolean)
324CustomNetworkManager:LoadConfigs(Boolean)
325CustomNetworkManager:Start()
326
327(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
328
329Can't load the mute file!
330UnityEngine.Logger:Log(LogType, Object)
331UnityEngine.Debug:Log(Object)
332GameCore.Console:AddLog(String, Color, Boolean)
333ServerConsole:AddLog(String)
334MuteHandler:Reload()
335GameCore.ConfigFile:ReloadGameConfigs(Boolean)
336CustomNetworkManager:LoadConfigs(Boolean)
337CustomNetworkManager:Start()
338
339(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
340
341Reserved slots list has been loaded.
342UnityEngine.Logger:Log(LogType, Object)
343UnityEngine.Debug:Log(Object)
344GameCore.Console:AddLog(String, Color, Boolean)
345ServerConsole:AddLog(String)
346ReservedSlot:Reload()
347GameCore.ConfigFile:ReloadGameConfigs(Boolean)
348CustomNetworkManager:LoadConfigs(Boolean)
349CustomNetworkManager:Start()
350
351(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
352
353Reserved slots list has been loaded.
354UnityEngine.Logger:Log(LogType, Object)
355UnityEngine.Debug:Log(Object)
356GameCore.Console:AddLog(String, Color, Boolean)
357ServerConsole:AddLog(String)
358ReservedSlot:Reload()
359GameCore.ConfigFile:ReloadGameConfigs(Boolean)
360CustomNetworkManager:LoadConfigs(Boolean)
361CustomNetworkManager:Start()
362
363(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
364
365Loading configs...
366UnityEngine.Logger:Log(LogType, Object)
367UnityEngine.Debug:Log(Object)
368GameCore.Console:AddLog(String, Color, Boolean)
369ServerConsole:AddLog(String)
370CustomNetworkManager:LoadConfigs(Boolean)
371CustomNetworkManager:Start()
372
373(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
374
375Config file loaded!
376UnityEngine.Logger:Log(LogType, Object)
377UnityEngine.Debug:Log(Object)
378GameCore.Console:AddLog(String, Color, Boolean)
379ServerConsole:AddLog(String)
380CustomNetworkManager:LoadConfigs(Boolean)
381CustomNetworkManager:Start()
382
383(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
384
385Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
386UnloadTime: 0.594800 ms
387Missing translation! MainMenu 89 If enabled, any IP in client console is not displayed.
388UnityEngine.Logger:Log(LogType, Object)
389UnityEngine.Debug:Log(Object)
390TranslationReader:Get(String, Int32, String)
391TextLanguageReplacer:UpdateString()
392
393(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
394
395Missing translation! MainMenu 88 HIDE IP
396UnityEngine.Logger:Log(LogType, Object)
397UnityEngine.Debug:Log(Object)
398TranslationReader:Get(String, Int32, String)
399TextLanguageReplacer:UpdateString()
400
401(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
402
403Scene Manager: Loaded scene 'MainMenuRemastered' [Assets/_Scenes/MainMenuRemastered.unity]
404UnityEngine.Logger:Log(LogType, Object)
405UnityEngine.Debug:Log(Object)
406GameCore.Console:AddLog(String, Color, Boolean)
407GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
408UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
409UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
410
411(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
412
413
414Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 27266.
415Total: 21.714700 ms (FindLiveObjects: 0.939000 ms CreateObjectMapping: 1.357900 ms MarkObjects: 19.365800 ms DeleteObjects: 0.051500 ms)
416
417Discord: connected to Robertpaws#8098: 662299256501043200
418UnityEngine.Logger:Log(LogType, Object)
419UnityEngine.Debug:Log(Object)
420DiscordController:ReadyCallback(DiscordUser&)
421Discord.CurrentUserUpdateHandler:Invoke(IntPtr)
422DiscordRpc:RunCallbacks()
423DiscordController:Update()
424
425(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
426
427Discord: ready!
428UnityEngine.Logger:Log(LogType, Object)
429UnityEngine.Debug:Log(Object)
430GameCore.Console:AddLog(String, Color, Boolean)
431DiscordController:ReadyCallback(DiscordUser&)
432Discord.CurrentUserUpdateHandler:Invoke(IntPtr)
433DiscordRpc:RunCallbacks()
434DiscordController:Update()
435
436(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
437
438Updated list of central servers.
439UnityEngine.Logger:Log(LogType, Object)
440UnityEngine.Debug:Log(Object)
441GameCore.Console:AddLog(String, Color, Boolean)
442CentralServer:RefreshServerList(Boolean, Boolean)
443System.Threading.ThreadStart:Invoke()
444System.Threading.TimerCallback:Invoke(Object)
445System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
446System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
447System.Threading.ThreadStart:Invoke()
448
449(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
450
451Central servers count: 1
452UnityEngine.Logger:Log(LogType, Object)
453UnityEngine.Debug:Log(Object)
454GameCore.Console:AddLog(String, Color, Boolean)
455CentralServer:RefreshServerList(Boolean, Boolean)
456System.Threading.ThreadStart:Invoke()
457System.Threading.TimerCallback:Invoke(Object)
458System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
459System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
460System.Threading.ThreadStart:Invoke()
461
462(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
463
464[DEBUG_SDAUTH] <color=gray>Authentication initialized.</color>
465UnityEngine.Logger:Log(LogType, Object)
466UnityEngine.Debug:Log(Object)
467GameCore.Console:AddLog(String, Color, Boolean)
468GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
469CentralAuthManager:AuthDebug(String, String)
470CentralAuthManager:Authentication()
471System.Threading.ThreadStart:Invoke()
472System.Threading.TimerCallback:Invoke(Object)
473System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
474System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
475System.Threading.ThreadStart:Invoke()
476
477(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
478
479[DEBUG_SDAUTH] <color=blue><color=blue>Obtaining authentication ticket from Steam...</color></color>
480UnityEngine.Logger:Log(LogType, Object)
481UnityEngine.Debug:Log(Object)
482GameCore.Console:AddLog(String, Color, Boolean)
483GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
484CentralAuthManager:AuthDebug(String, String)
485CentralAuthManager:Authentication()
486System.Threading.ThreadStart:Invoke()
487System.Threading.TimerCallback:Invoke(Object)
488System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
489System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
490System.Threading.ThreadStart:Invoke()
491
492(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
493
494[DEBUG_SDAUTH] <color=blue><color=blue>Authentication Ticked obtained from Steam.</color></color>
495UnityEngine.Logger:Log(LogType, Object)
496UnityEngine.Debug:Log(Object)
497GameCore.Console:AddLog(String, Color, Boolean)
498GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
499CentralAuthManager:AuthDebug(String, String)
500CentralAuthManager:Authentication()
501System.Threading.ThreadStart:Invoke()
502System.Threading.TimerCallback:Invoke(Object)
503System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
504System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
505System.Threading.ThreadStart:Invoke()
506
507(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
508
509[DEBUG_SDAUTH] <color=blue>Signing auth ticket...</color>
510UnityEngine.Logger:Log(LogType, Object)
511UnityEngine.Debug:Log(Object)
512GameCore.Console:AddLog(String, Color, Boolean)
513GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
514CentralAuthManager:AuthDebug(String, String)
515CentralAuthManager:Sign(String)
516CentralAuthManager:Authentication()
517System.Threading.ThreadStart:Invoke()
518System.Threading.TimerCallback:Invoke(Object)
519System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
520System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
521System.Threading.ThreadStart:Invoke()
522
523(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
524
525[DEBUG_SDAUTH] <color=blue>Auth ticket singed!</color>
526UnityEngine.Logger:Log(LogType, Object)
527UnityEngine.Debug:Log(Object)
528GameCore.Console:AddLog(String, Color, Boolean)
529GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
530CentralAuthManager:AuthDebug(String, String)
531CentralAuthManager:Sign(String)
532CentralAuthManager:Authentication()
533System.Threading.ThreadStart:Invoke()
534System.Threading.TimerCallback:Invoke(Object)
535System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
536System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
537System.Threading.ThreadStart:Invoke()
538
539(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
540
541[DEBUG_SDAUTH] <color=green>Auth ticket signing complete.</color>
542UnityEngine.Logger:Log(LogType, Object)
543UnityEngine.Debug:Log(Object)
544GameCore.Console:AddLog(String, Color, Boolean)
545GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
546CentralAuthManager:AuthDebug(String, String)
547CentralAuthManager:Sign(String)
548CentralAuthManager:Authentication()
549System.Threading.ThreadStart:Invoke()
550System.Threading.TimerCallback:Invoke(Object)
551System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
552System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
553System.Threading.ThreadStart:Invoke()
554
555(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
556
557[DEBUG_SDAUTH] <color=blue>Establishing authentication session (attempt 1)...</color>
558UnityEngine.Logger:Log(LogType, Object)
559UnityEngine.Debug:Log(Object)
560GameCore.Console:AddLog(String, Color, Boolean)
561GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
562CentralAuthManager:AuthDebug(String, String)
563CentralAuthManager:Authentication()
564System.Threading.ThreadStart:Invoke()
565System.Threading.TimerCallback:Invoke(Object)
566System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
567System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
568System.Threading.ThreadStart:Invoke()
569
570(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
571
572Downloaded public key from central server.
573SHA256 of public key: 798585A2E7314FFFBA8FC8C5431696410E3735F061C25F15CAD4E287AD4D031D
574UnityEngine.Logger:Log(LogType, Object)
575UnityEngine.Debug:Log(Object)
576GameCore.Console:AddLog(String, Color, Boolean)
577GameCore.<_RefreshPublicKey>d__95:MoveNext()
578MEC.Timing:FixedUpdate()
579
580(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
581
582SHA256 of cached key matches, no need to update cache.
583UnityEngine.Logger:Log(LogType, Object)
584UnityEngine.Debug:Log(Object)
585GameCore.Console:AddLog(String, Color, Boolean)
586GameCore.<_RefreshPublicKey>d__95:MoveNext()
587MEC.Timing:FixedUpdate()
588
589(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
590
591[DEBUG_SDAUTH] <color=green>Authentication session established.</color>
592UnityEngine.Logger:Log(LogType, Object)
593UnityEngine.Debug:Log(Object)
594GameCore.Console:AddLog(String, Color, Boolean)
595GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
596CentralAuthManager:AuthDebug(String, String)
597CentralAuthManager:Authentication()
598System.Threading.ThreadStart:Invoke()
599System.Threading.TimerCallback:Invoke(Object)
600System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
601System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
602System.Threading.ThreadStart:Invoke()
603
604(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
605
606Loading server list...
607UnityEngine.Logger:Log(LogType, Object)
608UnityEngine.Debug:Log(Object)
609GameCore.Console:AddLog(String, Color, Boolean)
610<DownloadList>d__13:MoveNext()
611MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Nullable`1, String, CoroutineHandle, Boolean)
612MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
613UnityEngine.Events.UnityAction`1:Invoke(T0)
614UnityEngine.Events.InvokableCall`1:Invoke(T1)
615UnityEngine.Events.UnityEvent:Invoke()
616UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
617UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
618UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
619UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
620UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
621UnityEngine.EventSystems.StandaloneInputModule:Process()
622UnityEngine.EventSystems.EventSystem:Update()
623
624(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
625
626Servers list loaded
627UnityEngine.Logger:Log(LogType, Object)
628UnityEngine.Debug:Log(Object)
629GameCore.Console:AddLog(String, Color, Boolean)
630<DownloadList>d__13:MoveNext()
631MEC.Timing:FixedUpdate()
632
633(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
634
635Connecting to 109.228.59.180:7777!
636UnityEngine.Logger:Log(LogType, Object)
637UnityEngine.Debug:Log(Object)
638GameCore.Console:AddLog(String, Color, Boolean)
639PlayButton:Click()
640System.Threading.ThreadStart:Invoke()
641UnityEngine.Events.UnityEvent:Invoke()
642UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
643UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
644UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
645UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
646UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
647UnityEngine.EventSystems.StandaloneInputModule:Process()
648UnityEngine.EventSystems.EventSystem:Update()
649
650(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
651
652Loading cmd bindings...
653UnityEngine.Logger:Log(LogType, Object)
654UnityEngine.Debug:Log(Object)
655GameCore.Console:AddLog(String, Color, Boolean)
656CmdBinding:Load()
657
658(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
659
660Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
661WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
662WARNING: Shader Did you use #pragma only_renderers and omit this platform?
663ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
664UnloadTime: 5.033100 ms
665Scene Manager: Loaded scene 'Facility' [Assets/_Scenes/Facility.unity]
666UnityEngine.Logger:Log(LogType, Object)
667UnityEngine.Debug:Log(Object)
668GameCore.Console:AddLog(String, Color, Boolean)
669GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
670UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
671UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
672
673(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
674
675
676Unloading 465 unused Assets to reduce memory usage. Loaded Objects now: 105561.
677Total: 185.070300 ms (FindLiveObjects: 5.000900 ms CreateObjectMapping: 2.695100 ms MarkObjects: 171.533600 ms DeleteObjects: 5.840300 ms)
678
679[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
680UnityEngine.Logger:Log(LogType, Object)
681UnityEngine.Debug:Log(Object)
682GameCore.Console:AddLog(String, Color, Boolean)
683GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
684RemoteAdmin.QueryProcessor:SetServerRandom(String)
685RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
686Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
687Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
688Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
689Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
690System.Action`2:Invoke(T1, T2)
691Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
692System.Action`1:Invoke(T)
693Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
694Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
695Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
696UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
697UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
698UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
699Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
700LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
701LiteNetLib.NetManager:ProcessEvent(NetEvent)
702LiteNetLib.NetManager:PollEvents()
703
704(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
705
706[DEBUG_MAPGEN] Seed received (445798549)
707UnityEngine.Logger:Log(LogType, Object)
708UnityEngine.Debug:Log(Object)
709GameCore.Console:AddLog(String, Color, Boolean)
710GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
711RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
712RandomSeedSync:Update()
713
714(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
715
716[DEBUG_MAPGEN] Level generator sequence starting...
717UnityEngine.Logger:Log(LogType, Object)
718UnityEngine.Debug:Log(Object)
719GameCore.Console:AddLog(String, Color, Boolean)
720GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
721RandomSeedSync:GenerateLevel()
722RandomSeedSync:Update()
723
724(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
725
726[DEBUG_MAPGEN] Generating zones...
727UnityEngine.Logger:Log(LogType, Object)
728UnityEngine.Debug:Log(Object)
729GameCore.Console:AddLog(String, Color, Boolean)
730GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
731RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
732RandomSeedSync:GenerateLevel()
733RandomSeedSync:Update()
734
735(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
736
737[DEBUG_MAPGEN] Setting up doors...
738UnityEngine.Logger:Log(LogType, Object)
739UnityEngine.Debug:Log(Object)
740GameCore.Console:AddLog(String, Color, Boolean)
741GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
742RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
743RandomSeedSync:GenerateLevel()
744RandomSeedSync:Update()
745
746(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
747
748[DEBUG_MAPGEN] Setting up lifts...
749UnityEngine.Logger:Log(LogType, Object)
750UnityEngine.Debug:Log(Object)
751GameCore.Console:AddLog(String, Color, Boolean)
752GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
753RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
754RandomSeedSync:GenerateLevel()
755RandomSeedSync:Update()
756
757(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
758
759[DEBUG_MAPGEN] Setting up decorations...
760UnityEngine.Logger:Log(LogType, Object)
761UnityEngine.Debug:Log(Object)
762GameCore.Console:AddLog(String, Color, Boolean)
763GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
764RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
765RandomSeedSync:GenerateLevel()
766RandomSeedSync:Update()
767
768(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
769
770[DEBUG_MAPGEN] Festivizing...
771UnityEngine.Logger:Log(LogType, Object)
772UnityEngine.Debug:Log(Object)
773GameCore.Console:AddLog(String, Color, Boolean)
774GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
775RandomSeedSync:GenerateLevel()
776RandomSeedSync:Update()
777
778(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
779
780[DEBUG_MAPGEN] Setting up lockers...
781UnityEngine.Logger:Log(LogType, Object)
782UnityEngine.Debug:Log(Object)
783GameCore.Console:AddLog(String, Color, Boolean)
784GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
785RandomSeedSync:GenerateLevel()
786RandomSeedSync:Update()
787
788(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
789
790[DEBUG_MAPGEN] Sequence of procedural level generation completed.
791UnityEngine.Logger:Log(LogType, Object)
792UnityEngine.Debug:Log(Object)
793GameCore.Console:AddLog(String, Color, Boolean)
794GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
795RandomSeedSync:GenerateLevel()
796RandomSeedSync:Update()
797
798(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
799
800[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
801UnityEngine.Logger:Log(LogType, Object)
802UnityEngine.Debug:Log(Object)
803GameCore.Console:AddLog(String, Color, Boolean)
804GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
805RemoteAdmin.QueryProcessor:SetServerRandom(String)
806RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
807Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
808Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
809Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
810Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
811System.Action`2:Invoke(T1, T2)
812Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
813System.Action`1:Invoke(T)
814Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
815Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
816Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
817UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
818UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
819UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
820Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
821LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
822LiteNetLib.NetManager:ProcessEvent(NetEvent)
823LiteNetLib.NetManager:PollEvents()
824
825(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
826
827[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
828UnityEngine.Logger:Log(LogType, Object)
829UnityEngine.Debug:Log(Object)
830GameCore.Console:AddLog(String, Color, Boolean)
831GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
832RemoteAdmin.QueryProcessor:SetServerRandom(String)
833RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
834Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
835Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
836Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
837Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
838System.Action`2:Invoke(T1, T2)
839Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
840System.Action`1:Invoke(T)
841Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
842Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
843Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
844UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
845UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
846UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
847Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
848LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
849LiteNetLib.NetManager:ProcessEvent(NetEvent)
850LiteNetLib.NetManager:PollEvents()
851
852(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
853
854[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
855UnityEngine.Logger:Log(LogType, Object)
856UnityEngine.Debug:Log(Object)
857GameCore.Console:AddLog(String, Color, Boolean)
858GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
859RemoteAdmin.QueryProcessor:SetServerRandom(String)
860RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
861Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
862Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
863Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
864Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
865System.Action`2:Invoke(T1, T2)
866Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
867System.Action`1:Invoke(T)
868Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
869Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
870Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
871UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
872UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
873UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
874Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
875LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
876LiteNetLib.NetManager:ProcessEvent(NetEvent)
877LiteNetLib.NetManager:PollEvents()
878
879(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
880
881[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
882UnityEngine.Logger:Log(LogType, Object)
883UnityEngine.Debug:Log(Object)
884GameCore.Console:AddLog(String, Color, Boolean)
885GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
886RemoteAdmin.QueryProcessor:SetServerRandom(String)
887RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
888Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
889Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
890Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
891Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
892System.Action`2:Invoke(T1, T2)
893Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
894System.Action`1:Invoke(T)
895Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
896Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
897Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
898UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
899UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
900UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
901Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
902LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
903LiteNetLib.NetManager:ProcessEvent(NetEvent)
904LiteNetLib.NetManager:PollEvents()
905
906(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
907
908[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
909UnityEngine.Logger:Log(LogType, Object)
910UnityEngine.Debug:Log(Object)
911GameCore.Console:AddLog(String, Color, Boolean)
912GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
913RemoteAdmin.QueryProcessor:SetServerRandom(String)
914RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
915Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
916Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
917Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
918Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
919System.Action`2:Invoke(T1, T2)
920Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
921System.Action`1:Invoke(T)
922Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
923Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
924Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
925UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
926UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
927UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
928Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
929LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
930LiteNetLib.NetManager:ProcessEvent(NetEvent)
931LiteNetLib.NetManager:PollEvents()
932
933(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
934
935[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
936UnityEngine.Logger:Log(LogType, Object)
937UnityEngine.Debug:Log(Object)
938GameCore.Console:AddLog(String, Color, Boolean)
939GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
940RemoteAdmin.QueryProcessor:SetServerRandom(String)
941RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
942Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
943Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
944Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
945Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
946System.Action`2:Invoke(T1, T2)
947Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
948System.Action`1:Invoke(T)
949Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
950Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
951Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
952UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
953UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
954UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
955Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
956LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
957LiteNetLib.NetManager:ProcessEvent(NetEvent)
958LiteNetLib.NetManager:PollEvents()
959
960(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
961
962[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
963UnityEngine.Logger:Log(LogType, Object)
964UnityEngine.Debug:Log(Object)
965GameCore.Console:AddLog(String, Color, Boolean)
966GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
967RemoteAdmin.QueryProcessor:SetServerRandom(String)
968RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
969Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
970Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
971Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
972Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
973System.Action`2:Invoke(T1, T2)
974Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
975System.Action`1:Invoke(T)
976Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
977Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
978Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
979UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
980UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
981UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
982Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
983LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
984LiteNetLib.NetManager:ProcessEvent(NetEvent)
985LiteNetLib.NetManager:PollEvents()
986
987(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
988
989[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
990UnityEngine.Logger:Log(LogType, Object)
991UnityEngine.Debug:Log(Object)
992GameCore.Console:AddLog(String, Color, Boolean)
993GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
994RemoteAdmin.QueryProcessor:SetServerRandom(String)
995RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
996Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
997Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
998Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
999Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1000System.Action`2:Invoke(T1, T2)
1001Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1002System.Action`1:Invoke(T)
1003Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1004Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1005Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1006UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1007UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1008UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1009Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1010LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1011LiteNetLib.NetManager:ProcessEvent(NetEvent)
1012LiteNetLib.NetManager:PollEvents()
1013
1014(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1015
1016[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1017UnityEngine.Logger:Log(LogType, Object)
1018UnityEngine.Debug:Log(Object)
1019GameCore.Console:AddLog(String, Color, Boolean)
1020GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1021RemoteAdmin.QueryProcessor:SetServerRandom(String)
1022RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1023Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1024Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1025Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1026Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1027System.Action`2:Invoke(T1, T2)
1028Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1029System.Action`1:Invoke(T)
1030Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1031Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1032Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1033UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1034UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1035UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1036Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1037LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1038LiteNetLib.NetManager:ProcessEvent(NetEvent)
1039LiteNetLib.NetManager:PollEvents()
1040
1041(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1042
1043[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1044UnityEngine.Logger:Log(LogType, Object)
1045UnityEngine.Debug:Log(Object)
1046GameCore.Console:AddLog(String, Color, Boolean)
1047GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1048RemoteAdmin.QueryProcessor:SetServerRandom(String)
1049RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1050Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1051Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1052Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1053Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1054System.Action`2:Invoke(T1, T2)
1055Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1056System.Action`1:Invoke(T)
1057Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1058Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1059Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1060UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1061UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1062UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1063Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1064LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1065LiteNetLib.NetManager:ProcessEvent(NetEvent)
1066LiteNetLib.NetManager:PollEvents()
1067
1068(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1069
1070[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1071UnityEngine.Logger:Log(LogType, Object)
1072UnityEngine.Debug:Log(Object)
1073GameCore.Console:AddLog(String, Color, Boolean)
1074GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1075RemoteAdmin.QueryProcessor:SetServerRandom(String)
1076RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1077Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1078Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1079Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1080Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1081System.Action`2:Invoke(T1, T2)
1082Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1083System.Action`1:Invoke(T)
1084Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1085Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1086Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1087UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1088UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1089UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1090Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1091LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1092LiteNetLib.NetManager:ProcessEvent(NetEvent)
1093LiteNetLib.NetManager:PollEvents()
1094
1095(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1096
1097[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1098UnityEngine.Logger:Log(LogType, Object)
1099UnityEngine.Debug:Log(Object)
1100GameCore.Console:AddLog(String, Color, Boolean)
1101GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1102RemoteAdmin.QueryProcessor:SetServerRandom(String)
1103RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1104Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1105Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1106Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1107Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1108System.Action`2:Invoke(T1, T2)
1109Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1110System.Action`1:Invoke(T)
1111Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1112Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1113Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1114UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1115UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1116UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1117Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1118LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1119LiteNetLib.NetManager:ProcessEvent(NetEvent)
1120LiteNetLib.NetManager:PollEvents()
1121
1122(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1123
1124[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1125UnityEngine.Logger:Log(LogType, Object)
1126UnityEngine.Debug:Log(Object)
1127GameCore.Console:AddLog(String, Color, Boolean)
1128GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1129RemoteAdmin.QueryProcessor:SetServerRandom(String)
1130RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1131Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1132Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1133Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1134Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1135System.Action`2:Invoke(T1, T2)
1136Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1137System.Action`1:Invoke(T)
1138Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1139Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1140Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1141UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1142UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1143UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1144Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1145LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1146LiteNetLib.NetManager:ProcessEvent(NetEvent)
1147LiteNetLib.NetManager:PollEvents()
1148
1149(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1150
1151[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1152UnityEngine.Logger:Log(LogType, Object)
1153UnityEngine.Debug:Log(Object)
1154GameCore.Console:AddLog(String, Color, Boolean)
1155GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1156RemoteAdmin.QueryProcessor:SetServerRandom(String)
1157RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1158Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1159Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1160Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1161Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1162System.Action`2:Invoke(T1, T2)
1163Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1164System.Action`1:Invoke(T)
1165Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1166Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1167Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1168UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1169UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1170UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1171Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1172LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1173LiteNetLib.NetManager:ProcessEvent(NetEvent)
1174LiteNetLib.NetManager:PollEvents()
1175
1176(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1177
1178[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1179UnityEngine.Logger:Log(LogType, Object)
1180UnityEngine.Debug:Log(Object)
1181GameCore.Console:AddLog(String, Color, Boolean)
1182GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1183RemoteAdmin.QueryProcessor:SetServerRandom(String)
1184RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1185Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1186Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1187Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1188Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1189System.Action`2:Invoke(T1, T2)
1190Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1191System.Action`1:Invoke(T)
1192Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1193Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1194Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1195UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1196UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1197UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1198Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1199LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1200LiteNetLib.NetManager:ProcessEvent(NetEvent)
1201LiteNetLib.NetManager:PollEvents()
1202
1203(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1204
1205[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1206UnityEngine.Logger:Log(LogType, Object)
1207UnityEngine.Debug:Log(Object)
1208GameCore.Console:AddLog(String, Color, Boolean)
1209GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1210RemoteAdmin.QueryProcessor:SetServerRandom(String)
1211RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1212Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1213Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1214Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1215Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1216System.Action`2:Invoke(T1, T2)
1217Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1218System.Action`1:Invoke(T)
1219Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1220Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1221Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1222UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1223UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1224UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1225Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1226LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1227LiteNetLib.NetManager:ProcessEvent(NetEvent)
1228LiteNetLib.NetManager:PollEvents()
1229
1230(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1231
1232[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1233UnityEngine.Logger:Log(LogType, Object)
1234UnityEngine.Debug:Log(Object)
1235GameCore.Console:AddLog(String, Color, Boolean)
1236GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1237RemoteAdmin.QueryProcessor:SetServerRandom(String)
1238RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1239Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1240Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1241Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1242Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1243System.Action`2:Invoke(T1, T2)
1244Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1245System.Action`1:Invoke(T)
1246Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1247Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1248Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1249UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1250UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1251UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1252Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1253LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1254LiteNetLib.NetManager:ProcessEvent(NetEvent)
1255LiteNetLib.NetManager:PollEvents()
1256
1257(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1258
1259[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1260UnityEngine.Logger:Log(LogType, Object)
1261UnityEngine.Debug:Log(Object)
1262GameCore.Console:AddLog(String, Color, Boolean)
1263GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1264RemoteAdmin.QueryProcessor:SetServerRandom(String)
1265RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1266Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1267Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1268Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1269Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1270System.Action`2:Invoke(T1, T2)
1271Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1272System.Action`1:Invoke(T)
1273Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1274Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1275Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1276UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1277UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1278UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1279Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1280LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1281LiteNetLib.NetManager:ProcessEvent(NetEvent)
1282LiteNetLib.NetManager:PollEvents()
1283
1284(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1285
1286[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1287UnityEngine.Logger:Log(LogType, Object)
1288UnityEngine.Debug:Log(Object)
1289GameCore.Console:AddLog(String, Color, Boolean)
1290GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1291RemoteAdmin.QueryProcessor:SetServerRandom(String)
1292RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1293Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1294Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1295Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1296Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1297System.Action`2:Invoke(T1, T2)
1298Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1299System.Action`1:Invoke(T)
1300Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1301Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1302Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1303UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1304UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1305UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1306Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1307LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1308LiteNetLib.NetManager:ProcessEvent(NetEvent)
1309LiteNetLib.NetManager:PollEvents()
1310
1311(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1312
1313[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1314UnityEngine.Logger:Log(LogType, Object)
1315UnityEngine.Debug:Log(Object)
1316GameCore.Console:AddLog(String, Color, Boolean)
1317GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1318RemoteAdmin.QueryProcessor:SetServerRandom(String)
1319RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1320Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1321Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1322Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1323Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1324System.Action`2:Invoke(T1, T2)
1325Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1326System.Action`1:Invoke(T)
1327Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1328Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1329Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1330UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1331UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1332UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1333Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1334LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1335LiteNetLib.NetManager:ProcessEvent(NetEvent)
1336LiteNetLib.NetManager:PollEvents()
1337
1338(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1339
1340[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1341UnityEngine.Logger:Log(LogType, Object)
1342UnityEngine.Debug:Log(Object)
1343GameCore.Console:AddLog(String, Color, Boolean)
1344GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1345RemoteAdmin.QueryProcessor:SetServerRandom(String)
1346RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1347Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1348Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1349Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1350Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1351System.Action`2:Invoke(T1, T2)
1352Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1353System.Action`1:Invoke(T)
1354Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1355Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1356Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1357UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1358UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1359UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1360Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1361LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1362LiteNetLib.NetManager:ProcessEvent(NetEvent)
1363LiteNetLib.NetManager:PollEvents()
1364
1365(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1366
1367[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1368UnityEngine.Logger:Log(LogType, Object)
1369UnityEngine.Debug:Log(Object)
1370GameCore.Console:AddLog(String, Color, Boolean)
1371GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1372RemoteAdmin.QueryProcessor:SetServerRandom(String)
1373RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1374Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1375Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1376Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1377Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1378System.Action`2:Invoke(T1, T2)
1379Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1380System.Action`1:Invoke(T)
1381Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1382Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1383Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1384UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1385UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1386UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1387Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1388LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1389LiteNetLib.NetManager:ProcessEvent(NetEvent)
1390LiteNetLib.NetManager:PollEvents()
1391
1392(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1393
1394[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1395UnityEngine.Logger:Log(LogType, Object)
1396UnityEngine.Debug:Log(Object)
1397GameCore.Console:AddLog(String, Color, Boolean)
1398GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1399RemoteAdmin.QueryProcessor:SetServerRandom(String)
1400RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1401Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1402Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1403Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1404Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1405System.Action`2:Invoke(T1, T2)
1406Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1407System.Action`1:Invoke(T)
1408Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1409Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1410Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1411UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1412UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1413UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1414Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1415LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1416LiteNetLib.NetManager:ProcessEvent(NetEvent)
1417LiteNetLib.NetManager:PollEvents()
1418
1419(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1420
1421[DEBUG_SDAUTH] Obtained server round random:
1422UnityEngine.Logger:Log(LogType, Object)
1423UnityEngine.Debug:Log(Object)
1424GameCore.Console:AddLog(String, Color, Boolean)
1425GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1426RemoteAdmin.QueryProcessor:SetServerRandom(String)
1427RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1428Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1429Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1430Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1431Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1432System.Action`2:Invoke(T1, T2)
1433Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1434System.Action`1:Invoke(T)
1435Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1436Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1437Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1438UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1439UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1440UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1441Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1442LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1443LiteNetLib.NetManager:ProcessEvent(NetEvent)
1444LiteNetLib.NetManager:PollEvents()
1445
1446(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1447
1448[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1449UnityEngine.Logger:Log(LogType, Object)
1450UnityEngine.Debug:Log(Object)
1451GameCore.Console:AddLog(String, Color, Boolean)
1452GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1453RemoteAdmin.QueryProcessor:SetServerRandom(String)
1454RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1455Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1456Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1457Mirror.ClientScene:OnUpdateVarsMessage(NetworkConnection, UpdateVarsMessage)
1458System.Action`2:Invoke(T1, T2)
1459Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1460System.Action`1:Invoke(T)
1461Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1462Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1463Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1464UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1465UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1466UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1467Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1468LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1469LiteNetLib.NetManager:ProcessEvent(NetEvent)
1470LiteNetLib.NetManager:PollEvents()
1471
1472(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1473
1474[DEBUG_VC] ApplySpectatorVoiceProfile
1475SpectatorChat:False
1476roundStarted:False
1477roundEnded:False
1478UnityEngine.Logger:Log(LogType, Object)
1479UnityEngine.Debug:Log(Object)
1480GameCore.Console:AddLog(String, Color, Boolean)
1481GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1482Assets._Scripts.Dissonance.SpectatorVoiceProfile:Apply()
1483Assets._Scripts.Dissonance.DissonanceUserSetup:Start()
1484
1485(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1486
1487[DEBUG_SDAUTH] <color=blue>Requesting signature from central servers...</color>
1488UnityEngine.Logger:Log(LogType, Object)
1489UnityEngine.Debug:Log(Object)
1490GameCore.Console:AddLog(String, Color, Boolean)
1491GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1492CentralAuthManager:AuthDebug(String, String)
1493CentralAuthManager:RequestToken()
1494CentralAuthManager:Authentication()
1495System.Threading.ThreadStart:Invoke()
1496System.Threading.TimerCallback:Invoke(Object)
1497System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1498System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1499System.Threading.ThreadStart:Invoke()
1500
1501(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1502
1503[DEBUG_SDAUTH] <color=blue>Signing auth ticket...</color>
1504UnityEngine.Logger:Log(LogType, Object)
1505UnityEngine.Debug:Log(Object)
1506GameCore.Console:AddLog(String, Color, Boolean)
1507GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1508CentralAuthManager:AuthDebug(String, String)
1509CentralAuthManager:Sign(String)
1510CentralAuthManager:RequestToken()
1511CentralAuthManager:Authentication()
1512System.Threading.ThreadStart:Invoke()
1513System.Threading.TimerCallback:Invoke(Object)
1514System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1515System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1516System.Threading.ThreadStart:Invoke()
1517
1518(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1519
1520Lobby created:109775240971537495 Result:OK
1521UnityEngine.Logger:Log(LogType, Object)
1522UnityEngine.Debug:Log(Object)
1523GameCore.Console:AddLog(String, Color, Boolean)
1524SteamLobby:OnLobbyCreated(Result, Lobby)
1525System.Action`2:Invoke(T1, T2)
1526Steamworks.<>c:<InstallEvents>b__6_2(LobbyCreated_t)
1527System.Action`1:Invoke(T)
1528Steamworks.SteamClient:RunCallbacks()
1529
1530(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1531
1532Lobby id invalid: 0
1533UnityEngine.Logger:Log(LogType, Object)
1534UnityEngine.Debug:Log(Object)
1535GameCore.Console:AddLog(String, Color, Boolean)
1536SteamLobby:ShowLobbyInfo(Lobby)
1537System.Action`1:Invoke(T)
1538Steamworks.<>c:<InstallEvents>b__6_1(LobbyEnter_t)
1539System.Action`1:Invoke(T)
1540Steamworks.SteamClient:RunCallbacks()
1541
1542(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1543
1544[DEBUG_SDAUTH] <color=blue>Auth ticket singed!</color>
1545UnityEngine.Logger:Log(LogType, Object)
1546UnityEngine.Debug:Log(Object)
1547GameCore.Console:AddLog(String, Color, Boolean)
1548GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1549CentralAuthManager:AuthDebug(String, String)
1550CentralAuthManager:Sign(String)
1551CentralAuthManager:RequestToken()
1552CentralAuthManager:Authentication()
1553System.Threading.ThreadStart:Invoke()
1554System.Threading.TimerCallback:Invoke(Object)
1555System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1556System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1557System.Threading.ThreadStart:Invoke()
1558
1559(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1560
1561[DEBUG_SDAUTH] <color=green>Auth ticket signing complete.</color>
1562UnityEngine.Logger:Log(LogType, Object)
1563UnityEngine.Debug:Log(Object)
1564GameCore.Console:AddLog(String, Color, Boolean)
1565GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1566CentralAuthManager:AuthDebug(String, String)
1567CentralAuthManager:Sign(String)
1568CentralAuthManager:RequestToken()
1569CentralAuthManager:Authentication()
1570System.Threading.ThreadStart:Invoke()
1571System.Threading.TimerCallback:Invoke(Object)
1572System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1573System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1574System.Threading.ThreadStart:Invoke()
1575
1576(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1577
1578Lobby IP address has been set to: 109.228.59.180:7777
1579UnityEngine.Logger:Log(LogType, Object)
1580UnityEngine.Debug:Log(Object)
1581GameCore.Console:AddLog(String, Color, Boolean)
1582TranslationBrowser:.ctor()
1583System.Threading.TimerCallback:Invoke(Object)
1584System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1585System.Runtime.CompilerServices.MoveNextRunner:Run()
1586System.Threading.ThreadStart:Invoke()
1587System.Threading.TimerCallback:Invoke(Object)
1588System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1589System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1590System.Threading.Tasks.Task:FinishContinuations()
1591System.Threading.Tasks.Task`1:TrySetResult(TResult)
1592System.Threading.AsyncLocal`1:set_Value(T)
1593Steamworks.SteamVideo:Shutdown()
1594System.Threading.TimerCallback:Invoke(Object)
1595System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1596System.Runtime.CompilerServices.MoveNextRunner:Run()
1597System.Threading.ThreadStart:Invoke()
1598System.Threading.TimerCallback:Invoke(Object)
1599System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1600System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1601System.Threading.Tasks.Task:FinishContinuations()
1602System.Threading.Tasks.Task`1:TrySetResult(TResult)
1603System.Threading.AsyncLocal`1:set_Value(T)
1604Steamworks.ISteamNetworking:InitInternals()
1605System.Threading.TimerCallback:Invoke(Object)
1606System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1607System.Runtime.CompilerServices.MoveNextRunner:Run()
1608System.Threading.ThreadStart:Invoke()
1609System.Threading.TimerCallback:Invoke(Object)
1610System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1611System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1612System.Threading.Tasks.Task:FinishContinuations()
1613System.Threading.Tasks.Task`1:TrySetResult(TResult)
1614System.Threading.AsyncLocal`1:set_Value(T)
1615Steamworks.Data.SteamShutdown_t:.cctor()
1616System.Threading.TimerCallback:Invoke(Object)
1617System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1618System.Runtime.CompilerServices.MoveNextRunner:Run()
1619System.Threading.ThreadStart:Invoke()
1620System.Threading.TimerCallback:Invoke(Object)
1621UnityEngine.WaitForSeconds:.ctor(Single)
1622UnityEngine.UnitySynchronizationContext:Exec()
1623
1624(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1625
1626Steam lobby created.
1627Id:109775240971537495
1628Owner:RobertPaws (76561198813437183)
1629Maxplayers:25
1630IP Address:109.228.59.180:7777
1631UnityEngine.Logger:Log(LogType, Object)
1632UnityEngine.Debug:Log(Object)
1633GameCore.Console:AddLog(String, Color, Boolean)
1634TranslationBrowser:.ctor()
1635System.Threading.TimerCallback:Invoke(Object)
1636System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1637System.Runtime.CompilerServices.MoveNextRunner:Run()
1638System.Threading.ThreadStart:Invoke()
1639System.Threading.TimerCallback:Invoke(Object)
1640System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1641System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1642System.Threading.Tasks.Task:FinishContinuations()
1643System.Threading.Tasks.Task`1:TrySetResult(TResult)
1644System.Threading.AsyncLocal`1:set_Value(T)
1645Steamworks.SteamVideo:Shutdown()
1646System.Threading.TimerCallback:Invoke(Object)
1647System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1648System.Runtime.CompilerServices.MoveNextRunner:Run()
1649System.Threading.ThreadStart:Invoke()
1650System.Threading.TimerCallback:Invoke(Object)
1651System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1652System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1653System.Threading.Tasks.Task:FinishContinuations()
1654System.Threading.Tasks.Task`1:TrySetResult(TResult)
1655System.Threading.AsyncLocal`1:set_Value(T)
1656Steamworks.ISteamNetworking:InitInternals()
1657System.Threading.TimerCallback:Invoke(Object)
1658System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1659System.Runtime.CompilerServices.MoveNextRunner:Run()
1660System.Threading.ThreadStart:Invoke()
1661System.Threading.TimerCallback:Invoke(Object)
1662System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1663System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1664System.Threading.Tasks.Task:FinishContinuations()
1665System.Threading.Tasks.Task`1:TrySetResult(TResult)
1666System.Threading.AsyncLocal`1:set_Value(T)
1667Steamworks.Data.SteamShutdown_t:.cctor()
1668System.Threading.TimerCallback:Invoke(Object)
1669System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1670System.Runtime.CompilerServices.MoveNextRunner:Run()
1671System.Threading.ThreadStart:Invoke()
1672System.Threading.TimerCallback:Invoke(Object)
1673UnityEngine.WaitForSeconds:.ctor(Single)
1674UnityEngine.UnitySynchronizationContext:Exec()
1675
1676(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1677
1678[DEBUG_SDAUTH] <color=green>Signature obtained from central servers</color>
1679UnityEngine.Logger:Log(LogType, Object)
1680UnityEngine.Debug:Log(Object)
1681GameCore.Console:AddLog(String, Color, Boolean)
1682GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1683CentralAuthManager:AuthDebug(String, String)
1684CentralAuthManager:RequestToken()
1685CentralAuthManager:Authentication()
1686System.Threading.ThreadStart:Invoke()
1687System.Threading.TimerCallback:Invoke(Object)
1688System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1689System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1690System.Threading.ThreadStart:Invoke()
1691
1692(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1693
1694[DEBUG_SDAUTH] <color=green>Authentication token obtained.</color>
1695UnityEngine.Logger:Log(LogType, Object)
1696UnityEngine.Debug:Log(Object)
1697GameCore.Console:AddLog(String, Color, Boolean)
1698GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1699CentralAuthManager:AuthDebug(String, String)
1700CentralAuthManager:RequestToken()
1701CentralAuthManager:Authentication()
1702System.Threading.ThreadStart:Invoke()
1703System.Threading.TimerCallback:Invoke(Object)
1704System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1705System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1706System.Threading.ThreadStart:Invoke()
1707
1708(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1709
1710[DEBUG_SDAUTH] <color=green>Sending your authentication token to game server...</color>
1711UnityEngine.Logger:Log(LogType, Object)
1712UnityEngine.Debug:Log(Object)
1713GameCore.Console:AddLog(String, Color, Boolean)
1714GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1715CentralAuth:AuthDebug(String, String)
1716CentralAuth:Update()
1717
1718(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1719
1720Authentication token obtained from central server.
1721UnityEngine.Logger:Log(LogType, Object)
1722UnityEngine.Debug:Log(Object)
1723GameCore.Console:AddLog(String, Color, Boolean)
1724CentralAuthInterface:TokenGenerated(String)
1725CentralAuth:Update()
1726
1727(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1728
1729[UNENCRYPTED FROM SERVER] Accepted your authentication token (your user id is 76561198813437183@steam) without any global bans present signed by Gravelines 2 server.
1730UnityEngine.Logger:Log(LogType, Object)
1731UnityEngine.Debug:Log(Object)
1732GameCore.Console:AddLog(String, Color, Boolean)
1733GameConsoleTransmission:CallTargetPrintOnConsole(NetworkConnection, Byte[], Boolean)
1734GameConsoleTransmission:InvokeRpcTargetPrintOnConsole(NetworkBehaviour, NetworkReader)
1735Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1736Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1737Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1738Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1739Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1740System.Action`2:Invoke(T1, T2)
1741Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1742System.Action`1:Invoke(T)
1743Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1744Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1745Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1746UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1747UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1748UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1749Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1750LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1751LiteNetLib.NetManager:ProcessEvent(NetEvent)
1752LiteNetLib.NetManager:PollEvents()
1753
1754(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1755
1756Signed auth-GeLs7mGp69aNq1zFyzbGnV8QESabADdtMvCpX+7aY3w= for server.
1757UnityEngine.Logger:Log(LogType, Object)
1758UnityEngine.Debug:Log(Object)
1759GameCore.Console:AddLog(String, Color, Boolean)
1760ServerRoles:CallTargetSignServerChallenge(NetworkConnection, String)
1761Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1762Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1763Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1764Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1765Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1766System.Action`2:Invoke(T1, T2)
1767Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1768System.Action`1:Invoke(T)
1769Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1770Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1771Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1772UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1773UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1774UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1775Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1776LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1777LiteNetLib.NetManager:ProcessEvent(NetEvent)
1778LiteNetLib.NetManager:PollEvents()
1779
1780(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1781
1782[BROADCAST FROM SERVER] [color=#c0c0c0ff]Welcome to[/color] [color=#add8e6ff][ENG]SCP-Facility #1[/color][color=#c0c0c0ff]. Please read the rules on the[/color] [color=#ffff00ff]Discord[/color] [color=#c0c0c0ff]or at[/color] [color=#ffff00ff]scpfacility.uk[/color][color=#c0c0c0ff]. Have fun![/color], time: 10, monospace: NO
1783UnityEngine.Logger:Log(LogType, Object)
1784UnityEngine.Debug:Log(Object)
1785GameCore.Console:AddLog(String, Color, Boolean)
1786Broadcast:AddElement(String, UInt32, Boolean)
1787Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1788Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1789Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1790Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1791Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1792System.Action`2:Invoke(T1, T2)
1793Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1794System.Action`1:Invoke(T)
1795Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1796Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1797Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1798UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1799UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1800UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1801Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1802LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1803LiteNetLib.NetManager:ProcessEvent(NetEvent)
1804LiteNetLib.NetManager:PollEvents()
1805
1806(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1807
1808[UNENCRYPTED FROM SERVER] Hi RobertPaws! Your challenge signature has been accepted.
1809UnityEngine.Logger:Log(LogType, Object)
1810UnityEngine.Debug:Log(Object)
1811GameCore.Console:AddLog(String, Color, Boolean)
1812GameConsoleTransmission:CallTargetPrintOnConsole(NetworkConnection, Byte[], Boolean)
1813GameConsoleTransmission:InvokeRpcTargetPrintOnConsole(NetworkBehaviour, NetworkReader)
1814Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1815Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1816Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1817Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1818Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1819System.Action`2:Invoke(T1, T2)
1820Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1821System.Action`1:Invoke(T)
1822Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1823Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1824Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1825UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1826UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1827UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1828Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1829LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1830LiteNetLib.NetManager:ProcessEvent(NetEvent)
1831LiteNetLib.NetManager:PollEvents()
1832
1833(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1834
1835Public key has been accepted by the server.
1836UnityEngine.Logger:Log(LogType, Object)
1837UnityEngine.Debug:Log(Object)
1838GameCore.Console:AddLog(String, Color, Boolean)
1839ServerRoles:InvokeRpcTargetPublicKeyAccepted(NetworkBehaviour, NetworkReader)
1840Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1841Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1842Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1843Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1844Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1845System.Action`2:Invoke(T1, T2)
1846Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1847System.Action`1:Invoke(T)
1848Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1849Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1850Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1851UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1852UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1853UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1854Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1855LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1856LiteNetLib.NetManager:ProcessEvent(NetEvent)
1857LiteNetLib.NetManager:PollEvents()
1858
1859(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1860
1861Completed ECDHE exchange with server.
1862UnityEngine.Logger:Log(LogType, Object)
1863UnityEngine.Debug:Log(Object)
1864GameCore.Console:AddLog(String, Color, Boolean)
1865RemoteAdmin.RemoteAdminCryptographicManager:CallTargetDiffieHellmanExchange(NetworkConnection, String)
1866Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1867Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1868Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1869Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1870Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1871System.Action`2:Invoke(T1, T2)
1872Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1873System.Action`1:Invoke(T)
1874Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1875Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1876Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1877UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1878UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1879UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1880Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1881LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1882LiteNetLib.NetManager:ProcessEvent(NetEvent)
1883LiteNetLib.NetManager:PollEvents()
1884
1885(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1886
1887[DEBUG_VC] CmdSyncVoiceChatStatus:True
1888UnityEngine.Logger:Log(LogType, Object)
1889UnityEngine.Debug:Log(Object)
1890GameCore.Console:AddLog(String, Color, Boolean)
1891GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1892Radio:GetInput()
1893Radio:Update()
1894
1895(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1896
1897[DEBUG_VC] CmdSyncVoiceChatStatus:False
1898UnityEngine.Logger:Log(LogType, Object)
1899UnityEngine.Debug:Log(Object)
1900GameCore.Console:AddLog(String, Color, Boolean)
1901GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1902Radio:GetInput()
1903Radio:Update()
1904
1905(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1906
1907[DEBUG_SDAUTH] Obtained server round random:
1908UnityEngine.Logger:Log(LogType, Object)
1909UnityEngine.Debug:Log(Object)
1910GameCore.Console:AddLog(String, Color, Boolean)
1911GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1912RemoteAdmin.QueryProcessor:SetServerRandom(String)
1913RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1914Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1915Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1916Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1917Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1918System.Action`2:Invoke(T1, T2)
1919Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1920System.Action`1:Invoke(T)
1921Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1922Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1923Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1924UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1925UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1926UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1927Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1928LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1929LiteNetLib.NetManager:ProcessEvent(NetEvent)
1930LiteNetLib.NetManager:PollEvents()
1931
1932(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1933
1934[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1935UnityEngine.Logger:Log(LogType, Object)
1936UnityEngine.Debug:Log(Object)
1937GameCore.Console:AddLog(String, Color, Boolean)
1938GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1939RemoteAdmin.QueryProcessor:SetServerRandom(String)
1940RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1941Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1942Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1943Mirror.ClientScene:OnUpdateVarsMessage(NetworkConnection, UpdateVarsMessage)
1944System.Action`2:Invoke(T1, T2)
1945Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1946System.Action`1:Invoke(T)
1947Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1948Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1949Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1950UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1951UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1952UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1953Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1954LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1955LiteNetLib.NetManager:ProcessEvent(NetEvent)
1956LiteNetLib.NetManager:PollEvents()
1957
1958(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1959
1960[DEBUG_SDAUTH] Obtained server round random:
1961UnityEngine.Logger:Log(LogType, Object)
1962UnityEngine.Debug:Log(Object)
1963GameCore.Console:AddLog(String, Color, Boolean)
1964GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1965RemoteAdmin.QueryProcessor:SetServerRandom(String)
1966RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1967Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1968Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1969Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1970Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1971System.Action`2:Invoke(T1, T2)
1972Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1973System.Action`1:Invoke(T)
1974Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1975Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1976Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1977UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1978UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1979UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1980Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1981LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1982LiteNetLib.NetManager:ProcessEvent(NetEvent)
1983LiteNetLib.NetManager:PollEvents()
1984
1985(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1986
1987[DEBUG_SDAUTH] Obtained server round random: qsGMLN8RXXQ0R/XxvASfc6hnG0CjV7MW5rebi2Ooohw=
1988UnityEngine.Logger:Log(LogType, Object)
1989UnityEngine.Debug:Log(Object)
1990GameCore.Console:AddLog(String, Color, Boolean)
1991GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1992RemoteAdmin.QueryProcessor:SetServerRandom(String)
1993RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1994Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1995Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1996Mirror.ClientScene:OnUpdateVarsMessage(NetworkConnection, UpdateVarsMessage)
1997System.Action`2:Invoke(T1, T2)
1998Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1999System.Action`1:Invoke(T)
2000Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
2001Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
2002Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
2003UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2004UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
2005UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
2006Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
2007LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
2008LiteNetLib.NetManager:ProcessEvent(NetEvent)
2009LiteNetLib.NetManager:PollEvents()
2010
2011(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2012
2013PlayOneShot was called with a null AudioClip.
2014(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2015
2016PlayOneShot was called with a null AudioClip.
2017(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2018
2019Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
2020UnloadTime: 74.512400 ms
2021Missing translation! MainMenu 89 If enabled, any IP in client console is not displayed.
2022UnityEngine.Logger:Log(LogType, Object)
2023UnityEngine.Debug:Log(Object)
2024TranslationReader:Get(String, Int32, String)
2025TextLanguageReplacer:UpdateString()
2026
2027(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2028
2029Missing translation! MainMenu 88 HIDE IP
2030UnityEngine.Logger:Log(LogType, Object)
2031UnityEngine.Debug:Log(Object)
2032TranslationReader:Get(String, Int32, String)
2033TextLanguageReplacer:UpdateString()
2034
2035(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2036
2037Leaving lobby:109775240971537495
2038UnityEngine.Logger:Log(LogType, Object)
2039UnityEngine.Debug:Log(Object)
2040GameCore.Console:AddLog(String, Color, Boolean)
2041SteamLobby:LeaveLobby()
2042SteamLobby:OnSceneLoaded(Scene, LoadSceneMode)
2043UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2044UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2045
2046(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2047
2048Scene Manager: Loaded scene 'MainMenuRemastered' [Assets/_Scenes/MainMenuRemastered.unity]
2049UnityEngine.Logger:Log(LogType, Object)
2050UnityEngine.Debug:Log(Object)
2051GameCore.Console:AddLog(String, Color, Boolean)
2052GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
2053UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2054UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2055
2056(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2057
2058
2059Unloading 6496 unused Assets to reduce memory usage. Loaded Objects now: 29047.
2060Total: 67.155600 ms (FindLiveObjects: 2.912500 ms CreateObjectMapping: 2.949500 ms MarkObjects: 29.135600 ms DeleteObjects: 32.157800 ms)
2061
2062NullReferenceException: Object reference not set to an instance of an object.
2063 at StartScreen+<_Animate>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
2064 at MEC.Timing.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
2065UnityEngine.Logger:LogException(Exception, Object)
2066UnityEngine.Debug:LogException(Exception)
2067MEC.Timing:FixedUpdate()
2068
2069(Filename: currently not available on il2cpp Line: -1)
2070
2071Discord: shutdown
2072UnityEngine.Logger:Log(LogType, Object)
2073UnityEngine.Debug:Log(Object)
2074DiscordController:OnDisable()
2075
2076(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)