· 6 years ago · Dec 31, 2019, 05:32 AM
1[Message: BepInEx] BepInEx 5.0.0.0 - Risk of Rain 2
2[Info : BepInEx] Running under Unity v2018.3.14.13691377
3[Info : BepInEx] CLR runtime version: 4.0.30319.17020
4[Info : BepInEx] Supports SRE: False
5[Message: BepInEx] Preloader started
6[Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
7[Info : BepInEx] 2 patcher plugin(s) loaded
8[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
9[Info : MonoMod] Collecting target assemblies from mods
10[Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader.Patcher]
11[Message: MonoMod] [Main] Scanning for mods in directory.
12[Message: MonoMod] [ReadMod] Loading mod dir: D:\Spiele\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
13[Message: MonoMod] [ReadMod] Loading mod: D:\Spiele\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll
14[Message: MonoMod] [Main] Found 1 mods
15[Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
16[Message: MonoMod] [Main] mm.AutoPatch();
17[Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
18[Info :BepInEx Preloader] [MonoMod] [RulesModder]
19[Info :BepInEx Preloader] [Write] Writing modded module into output stream.
20[Message: MonoMod] [AutoPatch] PrePatch pass
21[Message: MonoMod] [AutoPatch] Patch pass
22[Message: MonoMod] [AutoPatch] PatchRefs pass
23[Message: MonoMod] [PostProcessor] PostProcessor pass #1
24[Message: MonoMod] [Main] Done.
25[Message: BepInEx] Preloader finished
26[Message: BepInEx] Chainloader ready
27[Message: BepInEx] Chainloader started
28[Info : BepInEx] 6 plugins to load
29[Info : BepInEx] Loading [R2API 2.3.7]
30[Info : R2API] Requested R2API Submodule: AssetPlus
31[Info : R2API] Requested R2API Submodule: ItemAPI
32[Info : R2API] Found and Enabling R2API Submodule: R2API.ItemAPI
33[Info : R2API] Found and Enabling R2API Submodule: R2API.AssetPlus.AssetPlus
34[Info : BepInEx] Loading [EquipmentDurability 0.1.1]
35[Info : BepInEx] Loading [EliteSpawningOverhaul 0.3.1]
36[Info : BepInEx] Loading [Hailstorm 0.4.1]
37[Info : BepInEx] Loading [Umbrella 0.3.0]
38[Info : BepInEx] Loading [MiniRpcLib 1.0]
39[Info :MiniRpcLib] Initializing Logger
40[Info :MiniRpcLib] Initializing MiniRpc
41[Info :MiniRpcLib] 3923704355[0] Registering action | Server
42[Info :MiniRpcLib] 3923704355[1] Registering action | Client
43[Info :MiniRpcLib] 3923704355[2] Registering action | Client
44[Info :MiniRpcLib] 3923704355[3] Registering action | Server
45[Message: BepInEx] Chainloader startup complete
46Facepunch.Steamworks Unity: WindowsPlayer
47Facepunch.Steamworks Os: Windows
48Facepunch.Steamworks Arch: x64
49Setting breakpad minidump AppID = 632360
50Steam_SetMinidumpSteamID: Caching Steam ID: 76561198003325167 [API loaded no]
51Searching for compatible XInput library...
52Found Xinput1_4.dll.
53[Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
54[Info : Unity Log] Bloom: True
55[Info : Unity Log] english
56[Info : Unity Log] Setting current language to "en"
57[Info : Unity Log] arg[0]="D:\Spiele\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
58[Info : Unity Log] Initializing system: BodyCatalog
59[Info : Unity Log] Initializing system: BuffCatalog
60[Info : R2API] Custom Buff: Affix_Dark added
61[Info : R2API] Custom Buff: Affix_Barrier added
62[Info : R2API] Custom Buff: Affix_Storm added
63[Info : Unity Log] Initializing system: CostTypeCatalog
64[Info : Unity Log] Initializing system: EffectCatalog
65[Info : Unity Log] Initializing system: EliteCatalog
66[Info : R2API] Custom Elite: Dark added
67[Info : R2API] Custom Elite: Barrier added
68[Info : R2API] Custom Elite: Storm added
69[Info : Unity Log] Initializing system: EquipmentCatalog
70[Info : R2API] Custom Equipment: Darkness added
71[Info : R2API] Custom Equipment: ShieldBearer added
72[Info : R2API] Custom Equipment: Storm Bringer added
73[Info : R2API] Custom Equipment: Bullet Timer added
74[Info : R2API] Custom Equipment: Jester's Dice added
75[Info : Unity Log] Initializing system: ItemCatalog
76[Info : Unity Log] Initializing system: ItemMaskNetworkExtensions
77[Info : Unity Log] Initializing system: MasterCatalog
78[Info : Unity Log] Initializing system: PickupCatalog
79[Info : Unity Log] Initializing system: ProjectileCatalog
80[Info : Unity Log] Initializing system: RuleCatalog
81[Info : Unity Log] Initializing system: SceneCatalog
82[Info : Unity Log] Initializing system: SteamworksServerManager
83[Info : Unity Log] Initializing system: SurvivorCatalog
84[Warning: Unity Log] Unregistered survivor Bandit!
85[Info : Unity Log] Initializing system: UnlockableCatalog
86[Info : Unity Log] Initializing system: UserProfile
87[Info : Unity Log] Initializing system: StatDef
88[Info : Unity Log] Registering key 'arena' with stat name 'totalTimesVisited.arena'
89[Info : Unity Log] Registering key 'bazaar' with stat name 'totalTimesVisited.bazaar'
90[Info : Unity Log] Registering key 'blackbeach' with stat name 'totalTimesVisited.blackbeach'
91[Info : Unity Log] Registering key 'crystalworld' with stat name 'totalTimesVisited.crystalworld'
92[Info : Unity Log] Registering key 'dampcavesimple' with stat name 'totalTimesVisited.dampcavesimple'
93[Info : Unity Log] Registering key 'foggyswamp' with stat name 'totalTimesVisited.foggyswamp'
94[Info : Unity Log] Registering key 'frozenwall' with stat name 'totalTimesVisited.frozenwall'
95[Info : Unity Log] Registering key 'goldshores' with stat name 'totalTimesVisited.goldshores'
96[Info : Unity Log] Registering key 'golemplains' with stat name 'totalTimesVisited.golemplains'
97[Info : Unity Log] Registering key 'goolake' with stat name 'totalTimesVisited.goolake'
98[Info : Unity Log] Registering key 'limbo' with stat name 'totalTimesVisited.limbo'
99[Info : Unity Log] Registering key 'lobby' with stat name 'totalTimesVisited.lobby'
100[Info : Unity Log] Registering key 'logbook' with stat name 'totalTimesVisited.logbook'
101[Info : Unity Log] Registering key 'mysteryspace' with stat name 'totalTimesVisited.mysteryspace'
102[Info : Unity Log] Registering key 'shipgraveyard' with stat name 'totalTimesVisited.shipgraveyard'
103[Info : Unity Log] Registering key 'title' with stat name 'totalTimesVisited.title'
104[Info : Unity Log] Registering key 'wispgraveyard' with stat name 'totalTimesVisited.wispgraveyard'
105[Info : Unity Log] Registering key 'arena' with stat name 'totalTimesCleared.arena'
106[Info : Unity Log] Registering key 'bazaar' with stat name 'totalTimesCleared.bazaar'
107[Info : Unity Log] Registering key 'blackbeach' with stat name 'totalTimesCleared.blackbeach'
108[Info : Unity Log] Registering key 'crystalworld' with stat name 'totalTimesCleared.crystalworld'
109[Info : Unity Log] Registering key 'dampcavesimple' with stat name 'totalTimesCleared.dampcavesimple'
110[Info : Unity Log] Registering key 'foggyswamp' with stat name 'totalTimesCleared.foggyswamp'
111[Info : Unity Log] Registering key 'frozenwall' with stat name 'totalTimesCleared.frozenwall'
112[Info : Unity Log] Registering key 'goldshores' with stat name 'totalTimesCleared.goldshores'
113[Info : Unity Log] Registering key 'golemplains' with stat name 'totalTimesCleared.golemplains'
114[Info : Unity Log] Registering key 'goolake' with stat name 'totalTimesCleared.goolake'
115[Info : Unity Log] Registering key 'limbo' with stat name 'totalTimesCleared.limbo'
116[Info : Unity Log] Registering key 'lobby' with stat name 'totalTimesCleared.lobby'
117[Info : Unity Log] Registering key 'logbook' with stat name 'totalTimesCleared.logbook'
118[Info : Unity Log] Registering key 'mysteryspace' with stat name 'totalTimesCleared.mysteryspace'
119[Info : Unity Log] Registering key 'shipgraveyard' with stat name 'totalTimesCleared.shipgraveyard'
120[Info : Unity Log] Registering key 'title' with stat name 'totalTimesCleared.title'
121[Info : Unity Log] Registering key 'wispgraveyard' with stat name 'totalTimesCleared.wispgraveyard'
122[Info : Unity Log] Initializing system: StatSheet
123[Info : Unity Log] Initializing system: SkillCatalog
124[Info : Unity Log] Initializing system: ArenaInfoPanel
125[Info : Unity Log] Initializing system: NetworkSoundEventCatalog
126[Info : Unity Log] Initializing system: AchievementManager
127[Info : Unity Log] Initializing system: BuffMask
128[Info : Unity Log] Initializing system: LunarItemOrEquipmentCostTypeHelper
129[Info : Unity Log] Initializing system: ItemDisplayRuleSet
130[Info : Unity Log] Initializing system: EquipmentMask
131[Info : Unity Log] Initializing system: PreGameRuleVoteController
132[Info : Unity Log] Initializing system: ShrineCleanseBehavior
133[Info : Unity Log] Initializing system: GameModeCatalog
134[Info : Unity Log] Registered gamemode ClassicRun True
135[Info : Unity Log] Registered gamemode WeeklyRun True
136[Info : Unity Log] Initializing system: BodyLoadoutManager
137[Info : Unity Log] Initializing system: RuleBook
138[Info : Unity Log] Attempting to load user profile /UserProfiles/1c5d93fa-fb60-4af3-be30-51735ac384ac - Copy.xml
139[Info : Unity Log] stream.Length=102220
140[Info : Unity Log] Attempting to load user profile /UserProfiles/1c5d93fa-fb60-4af3-be30-51735ac384ac.xml
141[Info : Unity Log] stream.Length=122149
142[Info : Unity Log] english
143[Info : Unity Log] Setting current language to "en"
144[Info : Unity Log] Loaded archived convars.
145[Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "D:\Spiele\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
146[Info : Unity Log] Active scene changed from to title
147[Info : Unity Log] Loaded scene title loadSceneMode=2
148[Info : Unity Log] Tether prefab constructed
149[Info : Unity Log] Steamworks lobby creation succeeded. Lobby id = 109775241073297259
150[Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=True maxPlayers=4 }
151[Info : Unity Log] steamworksServer.IsValid=True
152[Info : Unity Log] steamworksServer.LoggedOn=False
153[Info : Unity Log] Unloaded scene title
154[Info : Unity Log] FlashWindow.Flash(4065808)
155[Info : Unity Log] Active scene changed from to lobby
156[Info : Unity Log] Loaded scene lobby loadSceneMode=Single
157[Info : Unity Log] Press Enter to chat.
158[Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
159[Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
160[Info : Unity Log] FlashWindow.Flash(4065808)
161[Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
162[Error : Unity Log] A connection has already been set as ready. There can only be one.
163[Info : Unity Log] Player 0 already added, aborting.
164[Info : Unity Log] Attempting to generate PreGameVoteController for Inzanity
165[Info : Unity Log] <style=cEvent>Inzanity connected.</color>
166[Info : Unity Log] Steamworks Server IP discovered: 188.150.165.230
167[Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
168[Info : Unity Log] voteController.SetVote(0, 0)
169[Info : Unity Log] Unloaded scene lobby
170[Info : Unity Log] Active scene changed from to golemplains
171[Info : Unity Log] Loaded scene golemplains loadSceneMode=Single
172[Info : Unity Log] OnClientSceneChanged networkSceneName=golemplains currentSceneName=golemplains
173[Info : Unity Log] Client ready.
174[Info : Unity Log] Player 0 already added, aborting.
175[Info : Unity Log] Spending 220 credits on interactables...
176[Info : Unity Log] reorder list
177[Info : Unity Log] Camera did not have depth texture enabled; enabling for use with darkness
178[Error : Unity Log] Object PodGroundImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
179[Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
180[Warning: Unity Log] Animator.GotoState: State could not be found
181[Warning: Unity Log] Invalid Layer Index '-1'
182[Warning: Unity Log] Animator.GotoState: State could not be found
183[Warning: Unity Log] Invalid Layer Index '-1'
184[Info : Unity Log] Transfered 11.2 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
185[Info : Unity Log] Transfered 3.2 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
186[Error : Unity Log] Object BeetleQueenBurrow(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
187[Info : Unity Log] Transfered 5.76001 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
188[Error : Unity Log] Object BeetleQueenScream(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
189[Error : Unity Log] WwiseUnity: EventCallbackPackage not found for <-155462016>.
190[Warning: Unity Log] Animator.GotoState: State could not be found
191[Warning: Unity Log] Invalid Layer Index '-1'
192[Error : Unity Log] Object BeetleQueenScreamDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
193[Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
194[Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>AtG Missile Mk. 1</color></color>
195[Warning: Unity Log] Animator.GotoState: State could not be found
196[Warning: Unity Log] Invalid Layer Index '-1'
197[Warning: Unity Log] Animator.GotoState: State could not be found
198[Warning: Unity Log] Invalid Layer Index '-1'
199[Warning: Unity Log] Animator.GotoState: State could not be found
200[Warning: Unity Log] Invalid Layer Index '-1'
201[Warning: Unity Log] Animator.GotoState: State could not be found
202[Warning: Unity Log] Invalid Layer Index '-1'
203[Warning: Unity Log] Animator.GotoState: State could not be found
204[Warning: Unity Log] Invalid Layer Index '-1'
205[Warning: Unity Log] Animator.GotoState: State could not be found
206[Warning: Unity Log] Invalid Layer Index '-1'
207[Info : Unity Log] <style=cIsHealing>Inzanity wants to move here.</style>
208[Info : Unity Log] <style=cIsHealing>Inzanity wants to move here.</style>
209[Info : Unity Log] Ping target Drone1Broken(Clone) (UnityEngine.GameObject)
210[Info : Unity Log] <style=cIsDamage>Inzanity has found: Broken Gunner Drone (<nobr><color=#EFEB1A>$40</color></nobr>).</style>
211[Info : Unity Log] Ping target CategoryChestHealing(Clone) (UnityEngine.GameObject)
212[Info : Unity Log] <style=cIsDamage>Inzanity has found: Chest - Healing (<nobr><color=#EFEB1A>$30</color></nobr>).</style>
213[Info : Unity Log] <style=cIsHealing>Inzanity wants to move here.</style>
214[Info : Unity Log] <style=cIsHealing>Inzanity wants to move here.</style>
215[Info : Unity Log] <style=cIsHealing>Inzanity wants to move here.</style>
216[Info : Unity Log] Ping target Chest1(Clone) (UnityEngine.GameObject)
217[Info : Unity Log] <style=cIsDamage>Inzanity has found: Chest (<nobr><color=#EFEB1A>$25</color></nobr>).</style>
218[Warning: Unity Log] Animator.GotoState: State could not be found
219[Warning: Unity Log] Invalid Layer Index '-1'
220[Warning: Unity Log] Animator.GotoState: State could not be found
221[Warning: Unity Log] Invalid Layer Index '-1'
222[Warning: Unity Log] Animator.GotoState: State could not be found
223[Warning: Unity Log] Invalid Layer Index '-1'
224[Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
225[Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
226[Info : Unity Log] Saved file "1c5d93fa-fb60-4af3-be30-51735ac384ac.xml" (122149 bytes)
227[Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
228[Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color></color>
229[Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
230[Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color>(2)</color>
231[Warning: Unity Log] Animator.GotoState: State could not be found
232[Warning: Unity Log] Invalid Layer Index '-1'
233[Info : Unity Log] <style=cIsHealing>Inzanity wants to move here.</style>
234[Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
235[Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color></color>
236[Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
237[Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Harvester's Scythe</color></color>
238[Info : Unity Log] GameNetworkManager.desiredHost={ hostType=None }
239[Info : Unity Log] Network shutting down...
240[Info : Unity Log] Server shutting down...
241[Info : Unity Log] Issued kick message to all remote clients.
242[Info : Unity Log] Finished waiting for clients to disconnect.
243[Info : Unity Log] StopHost()
244[Info : Unity Log] Server shutdown complete.
245[Info : Unity Log] Unloaded scene golemplains
246[Info : Unity Log] Active scene changed from to title
247[Info : Unity Log] Loaded scene title loadSceneMode=Single