· 6 years ago · Oct 30, 2019, 05:50 PM
1BackupNameAttachment=" Build(0) 30 Oct 19 (13 41 56)" -- used by backup system
2Log Started at Wed Oct 30 13:41:56 2019
3Built on Oct 7 2019 14:05:31
4Running 64 bit Windows version
5Command Line: "C:\Program Files (x86)\Steam\steamapps\common\War of Rights\\bin\win_x64\WarOfRights.exe"
6Executable: C:\Program Files (x86)\Steam\steamapps\common\War of Rights\bin\win_x64\WarOfRights.exe
7FileVersion: 0.0.163.0
8ProductVersion: 0.0.163.0
9Loading Config file system.cfg (system.cfg)
10Parsing project file: WarOfRights.cryproject
11Project File Path: C:\Program Files (x86)\Steam\steamapps\common\War of Rights/WarOfRights.cryproject
12Root Directory: C:/Program Files (x86)/Steam/steamapps/common/War of Rights
13Asset Directory: Assets
14Asset Directory Full Path: C:/Program Files (x86)/Steam/steamapps/common/War of Rights/Assets
15Project War of Rights
16Using Project Folder C:/Program Files (x86)/Steam/steamapps/common/War of Rights
17Using Engine Folder C:\Program Files (x86)\Steam\steamapps\common\War of Rights\
18Using Asset Folder C:/Program Files (x86)/Steam/steamapps/common/War of Rights/Assets
19
20Total number of logical processors: 4
21Number of available logical processors: 4
22Total number of system cores: 4
23Number of cores available to process: 4
24
25Processor 0:
26 CPU: Intel Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz
27 Family: 6, Model: 14, Stepping: 9
28 FPU: On-Chip
29 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
30 Serial number not present or disabled
31
32Processor 1:
33 CPU: Intel Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz
34 Family: 6, Model: 14, Stepping: 9
35 FPU: On-Chip
36 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
37 Serial number not present or disabled
38
39Processor 2:
40 CPU: Intel Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz
41 Family: 6, Model: 14, Stepping: 9
42 FPU: On-Chip
43 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
44 Serial number not present or disabled
45
46Processor 3:
47 CPU: Intel Intel(R) Core(TM) i5-7600 CPU @ 3.50GHz
48 Family: 6, Model: 14, Stepping: 9
49 FPU: On-Chip
50 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
51 Serial number not present or disabled
52
53Logging video adapters:
54- NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
55 - Adapter index: 0
56 - Dedicated video memory: 6052 MB
57 - Feature level: D3D 11_1 (SM 5.x)
58 - Displays connected: yes
59 - Suitable rendering device: yes
60- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
61 - Adapter index: 1
62 - Dedicated video memory: 0 MB
63 - Feature level: D3D 11_1 (SM 5.x)
64 - Displays connected: no
65 - Suitable rendering device: no
66Graphics processing unit: NVIDIA GeForce GTX 1060 6GB
67Vendor Id: 4318
68Total Video Memory: 2051014656
69
70<13:41:56> Opening pak file assets\animations.pak
71<13:41:56> Opening pak file assets\animations.pak to assets\
72<13:41:56> Opening pak file assets\audio.pak
73<13:41:56> Opening pak file assets\audio.pak to assets\
74<13:41:56> Opening pak file assets\cache_physics.pak
75<13:41:56> Opening pak file assets\cache_physics.pak to assets\
76<13:41:56> Opening pak file assets\entitiesxml.pak
77<13:41:56> Opening pak file assets\entitiesxml.pak to assets\
78<13:41:56> Opening pak file assets\gamedata.pak
79<13:41:56> Opening pak file assets\gamedata.pak to assets\
80<13:41:56> Opening pak file assets\levelsloosefiles.pak
81<13:41:56> Opening pak file assets\levelsloosefiles.pak to assets\
82<13:41:56> Opening pak file assets\objects.pak
83<13:41:56> Opening pak file assets\objects.pak to assets\
84<13:41:56> Opening pak file assets\objects_3dscans.pak
85<13:41:56> Opening pak file assets\objects_3dscans.pak to assets\
86<13:41:56> Opening pak file assets\objects_architecture.pak
87<13:41:56> Opening pak file assets\objects_architecture.pak to assets\
88<13:41:57> Opening pak file assets\objects_artillery_old.pak
89<13:41:57> Opening pak file assets\objects_artillery_old.pak to assets\
90<13:41:57> Opening pak file assets\objects_characters.pak
91<13:41:57> Opening pak file assets\objects_characters.pak to assets\
92<13:41:57> Opening pak file assets\objects_characters_animals.pak
93<13:41:57> Opening pak file assets\objects_characters_animals.pak to assets\
94<13:41:57> Opening pak file assets\objects_characters_body.pak
95<13:41:57> Opening pak file assets\objects_characters_body.pak to assets\
96<13:41:57> Opening pak file assets\objects_characters_equipment.pak
97<13:41:57> Opening pak file assets\objects_characters_equipment.pak to assets\
98<13:41:57> Opening pak file assets\objects_characters_gloves.pak
99<13:41:57> Opening pak file assets\objects_characters_gloves.pak to assets\
100<13:41:57> Opening pak file assets\objects_characters_hat.pak
101<13:41:57> Opening pak file assets\objects_characters_hat.pak to assets\
102<13:41:57> Opening pak file assets\objects_characters_jacket.pak
103<13:41:57> Opening pak file assets\objects_characters_jacket.pak to assets\
104<13:41:57> Opening pak file assets\objects_characters_shoes.pak
105<13:41:57> Opening pak file assets\objects_characters_shoes.pak to assets\
106<13:41:57> Opening pak file assets\objects_characters_trousers.pak
107<13:41:57> Opening pak file assets\objects_characters_trousers.pak to assets\
108<13:41:57> Opening pak file assets\objects_colors.pak
109<13:41:57> Opening pak file assets\objects_colors.pak to assets\
110<13:41:57> Opening pak file assets\objects_edgedweapons.pak
111<13:41:57> Opening pak file assets\objects_edgedweapons.pak to assets\
112<13:41:57> Opening pak file assets\objects_fences.pak
113<13:41:57> Opening pak file assets\objects_fences.pak to assets\
114<13:41:57> Opening pak file assets\objects_modularbuildingassets.pak
115<13:41:57> Opening pak file assets\objects_modularbuildingassets.pak to assets\
116<13:41:57> Opening pak file assets\objects_props.pak
117<13:41:57> Opening pak file assets\objects_props.pak to assets\
118<13:41:57> Opening pak file assets\objects_revolvers.pak
119<13:41:57> Opening pak file assets\objects_revolvers.pak to assets\
120<13:41:57> Opening pak file assets\objects_rifles.pak
121<13:41:57> Opening pak file assets\objects_rifles.pak to assets\
122<13:41:57> Opening pak file assets\objects_vegetation.pak
123<13:41:57> Opening pak file assets\objects_vegetation.pak to assets\
124<13:41:57> Opening pak file assets\scripts.pak
125<13:41:57> Opening pak file assets\scripts.pak to assets\
126<13:41:57> Opening pak file assets\textures.pak
127<13:41:57> Opening pak file assets\textures.pak to assets\
128<13:41:57> Opening pak file assets\textures_3dscans.pak
129<13:41:57> Opening pak file assets\textures_3dscans.pak to assets\
130<13:41:57> Opening pak file assets\textures_cubemaps.pak
131<13:41:57> Opening pak file assets\textures_cubemaps.pak to assets\
132<13:41:57> Opening pak file assets\textures_cubemaps_daynight_antietam.pak
133<13:41:57> Opening pak file assets\textures_cubemaps_daynight_antietam.pak to assets\
134<13:41:57> Opening pak file assets\textures_cubemaps_daynight_drillcamp.pak
135<13:41:57> Opening pak file assets\textures_cubemaps_daynight_drillcamp.pak to assets\
136<13:41:57> Opening pak file assets\textures_cubemaps_daynight_harpersferry.pak
137<13:41:57> Opening pak file assets\textures_cubemaps_daynight_harpersferry.pak to assets\
138<13:41:57> Opening pak file assets\textures_cubemaps_daynight_southmountain.pak
139<13:41:57> Opening pak file assets\textures_cubemaps_daynight_southmountain.pak to assets\
140<13:41:57> Opening pak file assets\textures_decals.pak
141<13:41:57> Opening pak file assets\textures_decals.pak to assets\
142<13:41:57> Opening pak file assets\textures_sprites.pak
143<13:41:57> Opening pak file assets\textures_sprites.pak to assets\
144<13:41:57> Opening pak file assets\textures_vegetation.pak
145<13:41:57> Opening pak file assets\textures_vegetation.pak to assets\
146<13:41:57> Opening pak file assets\ui.pak
147<13:41:57> Opening pak file assets\ui.pak to assets\
148<13:41:57> Opening pak file assets\ui_actions.pak
149<13:41:57> Opening pak file assets\ui_actions.pak to assets\
150<13:41:57> Opening pak file assets\ui_textures.pak
151<13:41:57> Opening pak file assets\ui_textures.pak to assets\
152<13:41:57> Opening pak file assets\ui_textures_csa.pak
153<13:41:57> Opening pak file assets\ui_textures_csa.pak to assets\
154<13:41:57> Opening pak file assets\ui_textures_usa.pak
155<13:41:57> Opening pak file assets\ui_textures_usa.pak to assets\
156<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\engine.pak
157<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\engine.pak to c:\program files (x86)\steam\steamapps\common\war of rights\engine\
158<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadercache.pak
159<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadercache.pak to c:\program files (x86)\steam\steamapps\common\war of rights\engine\
160<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadercachestartup.pak
161<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadercachestartup.pak to c:\program files (x86)\steam\steamapps\common\war of rights\engine\
162<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shaders.pak
163<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shaders.pak to c:\program files (x86)\steam\steamapps\common\war of rights\engine\
164<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadersbin.pak
165<13:41:57> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadersbin.pak to c:\program files (x86)\steam\steamapps\common\war of rights\engine\
166<13:41:58> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
167<13:41:58> creating CVarGroups from directory 'Config/CVarGroups' ...
168<13:41:58> Loading Config file Config/CVarGroups/sys_spec_full.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_full.cfg)
169<13:41:58> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_gameeffects.cfg)
170<13:41:58> Loading Config file Config/CVarGroups/sys_spec_light.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_light.cfg)
171<13:41:58> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_objectdetail.cfg)
172<13:41:58> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_particles.cfg)
173<13:41:58> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_physics.cfg)
174<13:41:58> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_postprocessing.cfg)
175<13:41:58> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_quality.cfg)
176<13:41:58> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_shading.cfg)
177<13:41:58> [Error] [CVARS]: [MISSING] [e_svoTI_Apply] specified in console variable group [sys_spec_shading] = [1], but missing from default group
178<13:41:58> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_shadows.cfg)
179<13:41:58> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_sound.cfg)
180<13:41:58> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_texture.cfg)
181<13:41:58> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_textureresolution.cfg)
182<13:41:58> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_volumetriceffects.cfg)
183<13:41:58> Loading Config file Config/CVarGroups/sys_spec_water.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\cvargroups\sys_spec_water.cfg)
184<13:41:58> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "%engine%/config/engine_core.thread_config".
185<13:41:58> <ThreadInfo> Configured thread "Main" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
186<13:41:58> <ThreadInfo>: New thread "NotificationNetwork" | StackSize: 64(KB)
187<13:41:58> Windows 10 64 bit (build 10.0.18362)
188<13:41:58> User name: "Kevin"
189<13:41:58> System language: English
190<13:41:58> Windows Directory: "C:\WINDOWS"
191<13:41:58> Local time is 13:41:58 10/30/19, system running for 12 minutes
192<13:41:58> 8156MB physical memory installed, 4826MB available, 134217727MB virtual memory installed, 40 percent of memory in use
193<13:41:58> PageFile usage: 57MB, Working Set: 64MB, Peak PageFile usage: 57MB,
194<13:41:58> Current display mode is 1920x1080x32, (Unknown graphics card)
195<13:41:58> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
196<13:41:58> --------------------------------------------------------------------------------
197<13:41:58> Loading Config file %USER%/game.cfg (c:\users\kevin\saved games\warofrights\game.cfg)
198<13:41:58> OnSysSpecChange(-1)
199<13:41:58> Loading Config file system.cfg (system.cfg)
200<13:41:58> [Warning] Config file user.cfg not found!
201<13:41:58> <ThreadInfo>: New thread "JobSystem_Worker_0" | StackSize: 256(KB)
202<13:41:58> <ThreadInfo>: New thread "JobSystem_Worker_1" | StackSize: 256(KB)
203<13:41:58> <ThreadInfo>: New thread "JobSystem_Worker_2" | StackSize: 256(KB)
204<13:41:58> <ThreadInfo>: New thread "JobSystem_Worker_3" | StackSize: 256(KB)
205<13:41:58> <ThreadInfo>: New thread "JobSystem_Worker_0 (Blocking)" | StackSize: 256(KB)
206<13:41:58> Stream Engine Initialization
207<13:41:58> <ThreadInfo>: New thread "Streaming File IO HDD" | StackSize: 64(KB)
208<13:41:58> <ThreadInfo>: New thread "Streaming File IO InMemory" | StackSize: 64(KB)
209<13:41:58> <ThreadInfo>: New thread "Streaming AsyncCallback" | StackSize: 64(KB)
210<13:41:58> BuildTime: Oct 7 2019 14:05:31
211<13:41:58> Physics initialization
212<13:41:58> Loading Module CryPhysics.dll...
213<13:41:58> Initializing CryPhysics done, MemUsage=752Kb
214<13:41:58> Opening pak file assets\localization\english_xml.pak
215<13:41:58> Opening pak file assets\localization\english_xml.pak to assets\localization\
216<13:41:58> Opening pak file assets\localization\english.pak
217<13:41:58> Opening pak file assets\localization\english.pak to assets\localization\
218<13:41:58> <Audio>: AudioSystem initialization
219<13:41:58> Loading Module CryAudioSystem.dll...
220<13:41:58> <ThreadInfo>: New thread "MainAudioThread" | StackSize: 64(KB)
221<13:41:58> <Audio> <1.962>: CryAudioImplWwise loaded
222<13:42:00> Initializing CryAudioSystem done, MemUsage=169780Kb
223<13:42:00> Renderer initialization
224<13:42:00> Logging video adapters:
225<13:42:00> - NVIDIA GeForce GTX 1060 6GB (vendor = 0x10de, device = 0x1c03)
226<13:42:00> - Adapter index: 0
227<13:42:00> - Dedicated video memory: 6052 MB
228<13:42:00> - Feature level: D3D 11_1 (SM 5.x)
229<13:42:00> - Displays connected: yes
230<13:42:00> - Suitable rendering device: yes
231<13:42:00> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
232<13:42:00> - Adapter index: 1
233<13:42:00> - Dedicated video memory: 0 MB
234<13:42:00> - Feature level: D3D 11_1 (SM 5.x)
235<13:42:00> - Displays connected: no
236<13:42:00> - Suitable rendering device: no
237<13:42:00> Loading Module CryRenderD3D11.dll...
238<13:42:00> <ThreadInfo>: New thread "RenderThread" | StackSize: 128(KB)
239<13:42:00> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
240<13:42:00> <ThreadInfo>: New thread "ShaderCompile" | StackSize: 64(KB)
241<13:42:00> Initializing CryRenderD3D11 done, MemUsage=2896Kb
242<13:42:00> Initializing Direct3D and creating game window:
243<13:42:00> Direct3D driver is creating...
244<13:42:00> Crytek Direct3D driver version 3.00 (Oct 7 2019 <14:04:37>)
245<13:42:00> Creating window called 'WarOfRights' (1280x678)
246<13:42:00> D3D Adapter: Description: NVIDIA GeForce GTX 1060 6GB
247<13:42:00> D3D Adapter: Driver version (UMD): 0.00.00.0000
248<13:42:00> D3D Adapter: VendorId = 0x10DE
249<13:42:00> D3D Adapter: DeviceId = 0x1C03
250<13:42:00> D3D Adapter: SubSysId = 0x8C941462
251<13:42:00> D3D Adapter: Revision = 161
252<13:42:00> D3D Detected: NVIDIA video card
253<13:42:00> Active GPUs: 1
254<13:42:00> Using pixel texture formats:
255<13:42:00> R8G8B8A8S, mips, RT (blendable) (multi-sampled), sample, gather
256<13:42:00> R8G8B8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
257<13:42:00> A8, mips, RT (blendable) (multi-sampled), sample, gather
258<13:42:00> R8, mips, RT (blendable) (multi-sampled), sample, gather
259<13:42:00> R8S, mips, RT (blendable) (multi-sampled), sample, gather
260<13:42:00> R16, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
261<13:42:00> R16S, mips, RT (blendable) (multi-sampled), sample, gather
262<13:42:00> R16F, mips, RT (blendable) (multi-sampled), sample, gather
263<13:42:00> R32F, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
264<13:42:00> R8G8, mips, RT (blendable) (multi-sampled), sample, gather
265<13:42:00> R8G8S, mips, RT (blendable) (multi-sampled), sample, gather
266<13:42:00> R16G16, mips, RT (blendable) (multi-sampled), sample, gather
267<13:42:00> R16G16S, mips, RT (blendable) (multi-sampled), sample, gather
268<13:42:00> R16G16F, mips, RT (blendable) (multi-sampled), sample, gather
269<13:42:00> R32G32F, mips, RT (blendable) (multi-sampled), sample, gather
270<13:42:00> R11G11B10F, mips, RT (blendable) (multi-sampled), sample, gather
271<13:42:00> R10G10B10A2, mips, RT (blendable) (multi-sampled), sample, gather
272<13:42:00> R16G16B16A16, mips, RT (blendable) (multi-sampled), sample, gather
273<13:42:00> R16G16B16A16S, mips, RT (blendable) (multi-sampled), sample, gather
274<13:42:00> R16G16B16A16F, mips, RT (blendable) (multi-sampled), sample, gather
275<13:42:00> R32G32B32A32F, mips, RT (blendable) (multi-sampled), sample, gather
276<13:42:00> BC1, mips, sRGB, sample, gather
277<13:42:00> BC2, mips, sRGB, sample, gather
278<13:42:00> BC3, mips, sRGB, sample, gather
279<13:42:00> BC4, mips, sample, gather
280<13:42:00> BC4S, mips, sample, gather
281<13:42:00> BC5, mips, sample, gather
282<13:42:00> BC5S, mips, sample, gather
283<13:42:00> BC6UH, mips, sample, gather
284<13:42:00> BC6SH, mips, sample, gather
285<13:42:00> BC7, mips, sRGB, sample, gather
286<13:42:00> R9G9B9E5, mips, sample, gather
287<13:42:00> D32FS8 (R32G8T), mips, DS (multi-sampled)
288<13:42:00> D32F (R32T), mips, DS (multi-sampled)
289<13:42:00> D24S8 (R24G8T), mips, DS (multi-sampled)
290<13:42:00> D16 (R16T), mips, DS (multi-sampled)
291<13:42:00> B5G6R5, mips, RT (blendable) (multi-sampled), sample, gather
292<13:42:00> B5G5R5, mips, RT (blendable) (multi-sampled), sample, gather
293<13:42:00> B4G4R4A4, mips, sample, gather
294<13:42:00> B8G8R8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
295<13:42:00> B8G8R8X8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
296<13:42:00> Renderer DepthBits: 24
297<13:42:00> ****** CryRender InfoDump ******
298<13:42:00> Driver description: NVIDIA GeForce GTX 1060 6GB
299<13:42:00> API Version: Direct3D 11.0
300<13:42:00> Feature level: D3D 11_1
301<13:42:00> Vertex Shaders version 5.0
302<13:42:00> Pixel Shaders version 5.0
303<13:42:00> Full stats:
304<13:42:00> Rasterizer: Hardware
305<13:42:00> Current Resolution: 1280x678x32 Windowed
306<13:42:00> HDR Rendering: FP16
307<13:42:00> Occlusion queries: Supported
308<13:42:00> Geometry instancing: Supported
309<13:42:00> NormalMaps compression : Supported
310<13:42:00> Gamma control: Hardware
311<13:42:00> Used GeomInstancingThreshold is 8
312<13:42:00> Shader model usage: 'SM.5.0'
313<13:42:00> *****************************************
314<13:42:00>
315<13:42:00> Init Shaders
316<13:42:00> General shader quality: Medium
317<13:42:00> Metal shader quality: Medium
318<13:42:00> Glass shader quality: Medium
319<13:42:00> Vegetation shader quality: Medium
320<13:42:00> Ice shader quality: Medium
321<13:42:00> Terrain shader quality: Medium
322<13:42:00> Shadow shader quality: Medium
323<13:42:00> Water shader quality: Medium
324<13:42:00> FX shader quality: Medium
325<13:42:00> PostProcess shader quality: Medium
326<13:42:00> HDR shader quality: Medium
327<13:42:00> Sky shader quality: Medium
328<13:42:00> Render quality: VeryHigh
329<13:42:00> Init textures management (6052 Mb of video memory is available)...
330<13:42:00> Enabling of textures streaming...
331<13:42:00> Using 1536 Mb of textures pool for streaming...
332<13:42:00> Video textures: Atlas clouds max size: 32 Mb
333<13:42:00> Video textures: Atlas sprites max size: 32 Mb
334<13:42:00> Video textures: Dynamic managed max size: 256 Mb
335<13:42:00> Reloading all textures...
336<13:42:00> Finished reloading textures...
337<13:42:00> Finished initializing textures streaming...
338<13:42:00> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shaders.pak
339<13:42:00> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shaders.pak to assets\
340<13:42:00> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadersbin.pak
341<13:42:00> Opening pak file c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadersbin.pak to assets\
342<13:42:01> Load System Shader 'Fallback'...
343<13:42:01> ok
344<13:42:01> Load System Shader 'FixedPipelineEmu'...
345<13:42:01> ok
346<13:42:01> Load System Shader 'Scaleform'...
347<13:42:01> ok
348<13:42:01> Load System Shader 'Stereo'...
349<13:42:01> Initialized hardware mouse (game is allowed to confine mouse to window)
350<13:42:01> CryMonoBridge initialization
351<13:42:01> Loading plug-in CryDefaultEntities
352<13:42:01> Loading plug-in CrySensorSystem
353<13:42:01> Loading plug-in CryPerceptionSystem
354<13:42:01> DLL Failed to load, error code: 7E
355<13:42:01> [Error] Plugin load failed, could not find dynamic library CryPerceptionSystem!
356<13:42:01> Loading plug-in WoREntities
357<13:42:01> War Of Rights Entity Plugin Initialized!
358<13:42:01> Loading plug-in CGWeather
359<13:42:01> [CWeatherSystem::Initialize] Initialized
360<13:42:01> [CPlugin_CGWeather::Initialize] CG Weather Plugin Initialized
361<13:42:01> Loading plug-in WoRAdminTool
362<13:42:01> [Warning] XML reader: Can't open file (privileges.xml)
363<13:42:01> [CAdminSystem::LoadFromXML] Failed to load admin privileges!
364<13:42:01> [CAdminSystem::Initialize] Initialized
365<13:42:01> [CPlugin_WoRAdminTool::Initialize] Admin tool Plugin Initialized!
366<13:42:01> Loading plug-in WoRGlobalParticleManager
367<13:42:01> [CPlugin_WoRGlobalParticleManager::Initialize] Global Particle Manager Plugin Initialized!
368<13:42:01> Loading Module CryScaleformHelper.dll...
369<13:42:01> Initializing CryScaleformHelper done, MemUsage=404Kb
370<13:42:01> Using Scaleform GFx 3.3.94
371<13:42:01> Using dynamic pool
372<13:42:01> <ThreadInfo>: New thread "GFxMeshCacheReset" | StackSize: 64(KB)
373<13:42:01> Font initialization
374<13:42:01> Loading Module CryFont.dll...
375<13:42:01> Using FreeType 2.5.5
376<13:42:01> Initializing CryFont done, MemUsage=180Kb
377<13:42:01> Load System Shader 'Total_Illumination'...
378<13:42:01> Load System Shader 'Common'...
379<13:42:01> Load System Shader 'Debug'...
380<13:42:01> Load System Shader 'DeferredCaustics'...
381<13:42:01> Load System Shader 'DeferredRain'...
382<13:42:01> Load System Shader 'DeferredSnow'...
383<13:42:01> Load System Shader 'DeferredShading'...
384<13:42:01> Load System Shader 'DepthOfField'...
385<13:42:01> Load System Shader 'DXTCompress'...
386<13:42:01> Load System Shader 'FarTreeSprites'...
387<13:42:01> Load System Shader 'LensOptics'...
388<13:42:01> Load System Shader 'SoftOcclusionQuery'...
389<13:42:01> Load System Shader 'MotionBlur'...
390<13:42:01> Load System Shader 'OcclusionTest'...
391<13:42:01> Load System Shader 'PostEffectsGame'...
392<13:42:01> Load System Shader 'PostEffectsRenderModes'...
393<13:42:01> Load System Shader 'PostAA'...
394<13:42:01> Load System Shader 'ShadowBlur'...
395<13:42:01> Load System Shader 'Sunshafts'...
396<13:42:01> Load System Shader 'Clouds'...
397<13:42:01> *** Init system render resources ***
398<13:42:03> Network initialization
399<13:42:03> Loading Module CryNetwork.dll...
400<13:42:03> <ThreadInfo>: New thread "NetAddressSolver" | StackSize: 16(KB)
401<13:42:03> [net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
402<13:42:03> network hostname: DESKTOP-KVK7D1C
403<13:42:03> ip:192.168.1.3
404<13:42:03> [Network Version]: PROFILE DEVELOPMENT BUILD
405<13:42:03> Initializing CryNetwork done, MemUsage=1320Kb
406<13:42:03> MovieSystem initialization
407<13:42:03> Loading Module CryMovie.dll...
408<13:42:03> Initializing CryMovie done, MemUsage=452Kb
409<13:42:03> <ThreadInfo>: New thread "ServiceNetwork" | StackSize: 64(KB)
410<13:42:03> Console initialization
411<13:42:03> Time initialization
412<13:42:03> Input initialization
413<13:42:03> Loading Module CryInput.dll...
414<13:42:03> Initializing DirectInput
415<13:42:03> Initializing Keyboard
416<13:42:03> Input locale changed to 00000409
417<13:42:03> Initializing mouse
418<13:42:03> Initializing CryInput done, MemUsage=1240Kb
419<13:42:03>
420<13:42:03> con_display_last_messages = 0 []
421<13:42:03> con_line_buffer_size = 1000 []
422<13:42:03> con_restricted = 0 [RESTRICTEDMODE]
423<13:42:03> con_showonload = 0 []
424<13:42:03> [Assert] Condition: strcmp(ProcessCompletion("con_"), "con_debug ") == 0 [line 485] [File=d:\warofrights_release\code\cryengine\crysystem\xconsole.cpp]
425<13:42:03>
426<13:42:03> con_display_last_messages = 0 []
427<13:42:03> con_line_buffer_size = 1000 []
428<13:42:03> con_restricted = 0 [RESTRICTEDMODE]
429<13:42:03> con_showonload = 0 []
430<13:42:03> [Assert] Condition: strcmp(ProcessCompletion("CON_"), "con_debug ") == 0 [line 488] [File=d:\warofrights_release\code\cryengine\crysystem\xconsole.cpp]
431<13:42:03> [Assert] Condition: strcmp(ProcessCompletion("con_debug"), "con_debug ") == 0 [line 491] [File=d:\warofrights_release\code\cryengine\crysystem\xconsole.cpp]
432<13:42:03> [Assert] Condition: strcmp(ProcessCompletion("Con_Debug"), "con_debug ") == 0 [line 494] [File=d:\warofrights_release\code\cryengine\crysystem\xconsole.cpp]
433<13:42:03> Initializing Animation System
434<13:42:03> Loading Module CryAnimation.dll...
435<13:42:03> Initializing CryAnimation done, MemUsage=704Kb
436<13:42:03> Initializing 3D Engine
437<13:42:03> Loading Module Cry3DEngine.dll...
438<13:42:03> Sky light: Optical lookup tables loaded off disc.
439<13:42:03> Initializing Cry3DEngine done, MemUsage=2268Kb
440<13:42:03> Script System Initialization
441<13:42:03> Loading Module CryScriptSystem.dll...
442<13:42:03> Initializing CryScriptSystem done, MemUsage=1052Kb
443<13:42:03> Schematyc initialization
444<13:42:03> Loading Module CrySchematyc.dll...
445<13:42:03> Initializing CrySchematyc done, MemUsage=1212Kb
446<13:42:03> Entity system initialization
447<13:42:03> Loading Module CryEntitySystem.dll...
448<13:42:03> Initializing CryEntitySystem done, MemUsage=1712Kb
449<13:42:03> LiveCreate initialization
450<13:42:03> LiveCreateHost not created, using NULL implementation.
451<13:42:03> Dynamic Response System initialization
452<13:42:03> Loading Module CryDynamicResponseSystem.dll...
453<13:42:03> Initializing CryDynamicResponseSystem done, MemUsage=388Kb
454<13:42:03> Loading Module CryFlowGraph.dll...
455<13:42:03> Successfully registered flownode 'Admin:Rank'
456<13:42:03> Initializing CryFlowGraph done, MemUsage=908Kb
457<13:42:03> AI initialization
458<13:42:03> Loading Module CryAISystem.dll...
459<13:42:03> Initializing CryAISystem done, MemUsage=872Kb
460<13:42:03> Initializing AI System
461<13:42:03> AI: [AISYSTEM] Initialization started.
462<13:42:03> AI: [FactionMap] Failed to load factions from data source!
463<13:42:03> [Warning] XML reader: Can't open file (Scripts/AI/Communication/CommunicationSystemConfiguration.xml)
464<13:42:03> [Warning] AI: Failed to open XML file 'Scripts/AI/Communication/CommunicationSystemConfiguration.xml'...
465<13:42:03> [Warning] XML reader: Can't open file (Scripts/AI/lookup.xml)
466<13:42:03> [Warning] [Lua Error] Failed to load script file scripts/ai/aiconfig.lua
467<13:42:03> Registering CentralInterestManager with EntitySystem
468<13:42:03> [Warning] XML reader: Can't open file (Libs/AITargetStimulusConfig.xml)
469<13:42:03> [Warning] AI: CTargetTrackManager::Init() Warning: Failed to load configuration file 'Libs/AITargetStimulusConfig.xml'
470<13:42:03> AI: [AISYSTEM] Initialization finished.
471<13:42:03> Initializing additional systems
472<13:42:03> <ThreadInfo>: New thread "InputWorker" | StackSize: 64(KB)
473<13:42:03> OnSysSpecChange(-1)
474<13:42:03> [Warning] XML reader: Can't open file (Libs/Levels/leveltypes.xml)
475<13:42:03> [Warning] Map Antietam: Missing or invalid minimap info!
476<13:42:03> [Warning] Map DrillCamp: Missing or invalid minimap info!
477<13:42:03> [Warning] Map HarpersFerry: Missing or invalid minimap info!
478<13:42:03> [Warning] Map ShaderGeneration: Missing or invalid minimap info!
479<13:42:03> [Warning] Map SouthMountain: Missing or invalid minimap info!
480<13:42:03> [Warning] XML reader: Can't open file (Libs/Readability/Faces/Faces.xml)
481<13:42:03> [Warning] XML reader: Can't open file (Scripts/Network/StatsConfig.xml)
482<13:42:03> <ThreadInfo>: New thread "ZLibCompressor" | StackSize: 32(KB)
483<13:42:03> [Invite] SetInviteAcceptedState 0 to 0
484<13:42:03> [Invite] InvalidateInviteData
485<13:42:03> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
486<13:42:03> Loading Localization File localization\english_xml\text_ui_ingame.xml
487<13:42:03> Loading Localization File localization\english_xml\text_ui_items.xml
488<13:42:03> Loading Localization File localization\english_xml\text_ui_menus.xml
489<13:42:03> Loading Localization File localization\english_xml\text_ui_warnings.xml
490<13:42:03> Loading Localization File localization\english_xml\text_ui_regiment_display_names.xml
491<13:42:03> [PlayerProfiles] Login of user 'Kevin' successful.
492<13:42:03> [PlayerProfiles] Found 1 profiles.
493<13:42:03> Profile 0 : 'default'
494<13:42:03> OnSysSpecChange(1)
495<13:42:03> Loading Config file %engine%/config/LowSpec.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\lowspec.cfg)
496<13:42:04> [Error] [CVARS]: [e_LodMin] is cheat protected; referenced in console variable group [sys_spec_objectdetail] = [1]
497<13:42:04> [Error] [CVARS]: [e_ViewDistMin] is cheat protected; referenced in console variable group [sys_spec_objectdetail] = [1]
498<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.Distance] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
499<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.MaxCharacters] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
500<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.Distance] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
501<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.MaxCharacters] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
502<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.Distance] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
503<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.MaxCharacters] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
504<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.Distance] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
505<13:42:04> [Error] [CVARS]: [MISSING] [Game.CharacterShadowsManager.MaxCharacters] is not a registered console variable; referenced when testing console variable group [sys_spec_shadows] = [1]
506<13:42:04> [GameProfiles]: Successfully activated profile 'default' for user 'Kevin'
507<13:42:04> username Kevin signedIn 1 userIndex 0
508<13:42:04> ActivateProfile profileName default
509<13:42:04> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
510<13:42:04> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
511<13:42:04> [Warning] XML reader: Can't open file (Scripts/Network/RichPresence.xml)
512<13:42:04> [Warning] Class 'Player' has already a profile assigned
513<13:42:04> [Warning] [Lua Error] Failed to load script file Scripts/GameRules/SinglePlayer.lua
514<13:42:04> [Warning] [Lua Error] Failed to load script file Scripts/GameRules/DrillCamp.lua
515<13:42:04> [Warning] Class 'DrillCamp' has already a profile assigned
516<13:42:04> [Warning] [Lua Error] Failed to load script file Scripts/GameRules/Skirmish.lua
517<13:42:04> [Warning] Class 'Skirmish' has already a profile assigned
518<13:42:04> [Warning] [Lua Error] Failed to load script file Scripts/GameRules/PicketPatrol.lua
519<13:42:04> [Warning] Class 'PicketPatrol' has already a profile assigned
520<13:42:04> [Warning] [Lua Error] Failed to load script file Scripts/GameRules/InstantAction.lua
521<13:42:04> [Warning] Class 'InstantAction' has already a profile assigned
522<13:42:04> [Warning] [Lua Error] Failed to load script file Scripts/GameRules/TeamInstantAction.lua
523<13:42:04> [Warning] Class 'TeamInstantAction' has already a profile assigned
524<13:42:04> Loading item XML definitions from 'scripts/entities/items/XML'!
525<13:42:04> Finished loading item XML definitions from 'scripts/entities/items/XML'!
526<13:42:04> Loading ammo XML definitions from 'scripts/entities/items/XML'!
527<13:42:04> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
528<13:42:04> [Game Version]: PROFILE DEVELOPMENT BUILD
529<13:42:04> <ThreadInfo>: New thread "Network" | StackSize: 64(KB)
530<13:42:04> Loading Module CryLobby.dll...
531<13:42:04> <ThreadInfo>: New thread "BanlistWriteThread" | StackSize: 64(KB)
532<13:42:04> Initializing CryLobby done, MemUsage=716Kb
533<13:42:04> [Warning] XML reader: Can't open file (Scripts/Network/TCPServices.xml)
534<13:42:04> [Lobby] Start SessionRegisterUserData error 0
535<13:42:04> [Lobby] Initialise service 0 error 0
536<13:42:04> [STEAM]: SteamAPI_Init() succeeded
537<13:42:04> [CPunishmentManager::Initialize] Punishment Manager Initialized
538<13:42:04> [STEAM]: Started GetSteamData task
539<13:42:04> [Lobby] Initialise service 1 error 0
540<13:42:04> CGameLobby::CGameLobby()
541<13:42:04> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
542<13:42:04> CGame::InitGameType() multiplayer=false, fromInit=true
543<13:42:04> hostName = 'DESKTOP-KVK7D1C'
544<13:42:04> SetGlobalState 0->13 'INIT'->'RUNNING' 781.1 seconds
545<13:42:04> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
546<13:42:04> Loading singleplayer configuration...
547<13:42:04> Loading Config file singleplayer.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\singleplayer.cfg)
548<13:42:04> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
549<13:42:04> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
550<13:42:04> Changing "net_inactivitytimeout" cvar from '15' to '3600' (now got 3 cvars to revert when switching game type)
551<13:42:04> Changing "net_inactivitytimeoutDevmode" cvar from '15' to '3600' (now got 4 cvars to revert when switching game type)
552<13:42:04> [Warning] Variable "pl_melee.mp_melee_system" not found (trying to set it to '1')
553<13:42:04> No need to change "ca_StreamCHR" to '1' as that's also its current value
554<13:42:04> Finished loading singleplayer configuration, used 117/5120 bytes storing old cvar values
555<13:42:04> [CPunishmentManager::Shutdown] Punishment Manager Shutdown
556<13:42:04> [Lobby] Terminate service 1 error 0
557<13:42:04> CGameLobbyManager::LeaveGameSession() reason=3 multiplayer 0
558<13:42:04> CGameLobby::LeaveSession() lobby:0000017626F8E5E0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
559<13:42:04> already in eLS_None state
560<13:42:04> CGame: Singleplayer game type initialised
561<13:42:04> [online] RegisterOnlineAttributes
562<13:42:04> [Warning] XML reader: Can't open file (Scripts/Network/OnlineAttributes.xml)
563<13:42:04> [Error] Unable to load 'Scripts/Network/OnlineAttributes.xml'
564<13:42:04> Default playback device name: Dell S2716DG (NVIDIA High Definition Audio)
565<13:42:04> Default playback device name: {0.0.1.00000000}.{f0105a04-2eb1-4d6e-8d16-1797e7a78fdb}
566<13:42:04> [CTeamSpeak_ClientManager]::SetupDevices
567<13:42:04> [CTeamSpeak_ClientManager]::PlayBackDeviceIndex: 1
568<13:42:04> [CTeamSpeak_ClientManager]::CaptureDeviceIndex: 1
569<13:42:04> CTeamSpeak_ClientManager::ChangeDevice() Playback: Dell S2716DG (NVIDIA High Definition Audio)
570<13:42:04> CTeamSpeak_ClientManager::ChangeDevice() Capture: Microphone (Steam Streaming Microphone)
571<13:42:04> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [Game.ShoutingManager.IndividualShoutTriggerDistance] is already registered
572<13:42:04> <ThreadConfigInfo>: [XML Parsing] Thread with name "BanlistWriteThread" already loaded. Overriding with new configuration
573<13:42:04> <ThreadConfigInfo>: [XML Parsing] Thread with name "NetworkStallTicker" already loaded. Overriding with new configuration
574<13:42:04> <ThreadConfigInfo>: [XML Parsing] Thread with name "ZLibCompressor" already loaded. Overriding with new configuration
575<13:42:04> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "%engine%/config/game.thread_config".
576<13:42:04> Ending game context...
577<13:42:04> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [ffs_debug] is already registered
578<13:42:04> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_PlayEffect] is already registered
579<13:42:04> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_StopAllEffects] is already registered
580<13:42:04> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_Reload] is already registered
581<13:42:04> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
582<13:42:04> Initializing default materials...
583<13:42:04> Loading ammo XML definitions from 'scripts/entities/items/XML'!
584<13:42:04> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
585<13:42:04> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
586<13:42:04> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
587<13:42:04> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
588<13:42:04> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
589<13:42:04> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
590<13:42:04> [CUIManagerW] UI Module WorPlayerTags Registered
591<13:42:04> [CUIModule::Init] Initialize Element WorPlayerTags
592<13:42:04> [CWarOfRightsGame] Initialized
593<13:42:04> [Warning] <Flash> Scale9Grid has negative width -791.000000 [Libs/UI/exported_files/MainMenu/MainMenu.gfx]
594<13:42:05> [Warning] <Flash> Scale9Grid has negative width -5.950000 [Libs/UI/exported_files/WorHud/SubSystem/TabScreen/TabScreen.gfx]
595<13:42:05> CSpawnNode_EventListener Registered event listener
596<13:42:05> SendSoundSettingsChange 100.000000
597<13:42:06> Skipping registration of default engine entity class Light, overridden by game
598<13:42:06> Skipping registration of default engine entity class ParticleEffect, overridden by game
599<13:42:06> [Warning] Could not load dialog file assets\Libs\DynamicResponseSystem\DialogLines/dialoglines.dialog
600<13:42:06> CGame::InitGameType() multiplayer=true, fromInit=false
601<13:42:06> hostName = 'DESKTOP-KVK7D1C'
602<13:42:06> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [ffs_debug] is already registered
603<13:42:06> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_PlayEffect] is already registered
604<13:42:06> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_StopAllEffects] is already registered
605<13:42:06> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_Reload] is already registered
606<13:42:06> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
607<13:42:06> Need to undo 4 variables...
608<13:42:06> Loading multiplayer configuration...
609<13:42:06> Loading Config file multiplayer.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\multiplayer.cfg)
610<13:42:06> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
611<13:42:06> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 2 cvars to revert when switching game type)
612<13:42:06> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value
613<13:42:06> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 3 cvars to revert when switching game type)
614<13:42:06> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 4 cvars to revert when switching game type)
615<13:42:06> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 5 cvars to revert when switching game type)
616<13:42:06> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 6 cvars to revert when switching game type)
617<13:42:06> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 7 cvars to revert when switching game type)
618<13:42:06> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 8 cvars to revert when switching game type)
619<13:42:06> No need to change "g_multiplayerDefault" to '1' as that's also its current value
620<13:42:06> [Warning] Variable "g_spawn_vistable_numLineTestsPerFrame" not found (trying to set it to '3')
621<13:42:06> Changing "net_breakage_sync_entities" cvar from '1' to '0' (now got 9 cvars to revert when switching game type)
622<13:42:06> Changing "net_enable_tfrc" cvar from '1' to '0' (now got 10 cvars to revert when switching game type)
623<13:42:06> Changing "net_log" cvar from '1' to '0' (now got 11 cvars to revert when switching game type)
624<13:42:06> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 12 cvars to revert when switching game type)
625<13:42:06> [Warning] Variable "pl_melee.angle_limit_from_behind" not found (trying to set it to '70')
626<13:42:06> [Warning] Variable "pl_melee.impulses_enable" not found (trying to set it to '1')
627<13:42:06> [Warning] Variable "pl_melee.melee_snap_angle_limit" not found (trying to set it to '45')
628<13:42:06> [Warning] Variable "pl_melee.melee_snap_end_position_range" not found (trying to set it to '1.5')
629<13:42:06> [Warning] Variable "pl_melee.melee_snap_move_speed_multiplier" not found (trying to set it to '10')
630<13:42:06> [Warning] Variable "pl_melee.melee_snap_target_select_range" not found (trying to set it to '3.5')
631<13:42:06> [Warning] Variable "pl_melee.mp_knockback_strength_hor" not found (trying to set it to '0.5')
632<13:42:06> [Warning] Variable "pl_melee.mp_melee_system" not found (trying to set it to '1')
633<13:42:06> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 13 cvars to revert when switching game type)
634<13:42:06> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 14 cvars to revert when switching game type)
635<13:42:06> Changing "g_scoreLimit" cvar from '3' to '0' (now got 15 cvars to revert when switching game type)
636<13:42:06> Changing "g_timeLimit" cvar from '60' to '0' (now got 16 cvars to revert when switching game type)
637<13:42:06> Changing "g_roundLimit" cvar from '30' to '0' (now got 17 cvars to revert when switching game type)
638<13:42:06> Changing "g_roundStartTime" cvar from '10' to '0' (now got 18 cvars to revert when switching game type)
639<13:42:06> Changing "g_droppedItemVanishTimer" cvar from '180' to '600' (now got 19 cvars to revert when switching game type)
640<13:42:06> Finished loading multiplayer configuration, used 434/5120 bytes storing old cvar values
641<13:42:06> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [Lobby.Punishment.AutoKick] is already registered
642<13:42:06> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [Lobby.Punishment.Print] is already registered
643<13:42:06> [CPunishmentManager::Initialize] Punishment Manager Initialized
644<13:42:06> [Lobby] Initialise service 1 error 0
645<13:42:06> Loading multiplayer_pc configuration...
646<13:42:06> Loading Config file multiplayer_pc.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\multiplayer_pc.cfg)
647<13:42:06> [Warning] Couldn't get length for Config file multiplayer_pc.cfg
648<13:42:06> Finished loading multiplayer_pc configuration, used 434/5120 bytes storing old cvar values
649<13:42:06> Loading ammo XML definitions from 'scripts/entities/items/XML'!
650<13:42:06> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
651<13:42:06> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
652<13:42:06> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
653<13:42:06> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
654<13:42:06> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
655<13:42:06> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
656<13:42:06> CGameLobbyManager::LeaveGameSession() reason=3 multiplayer 1
657<13:42:06> CGameLobby::LeaveSession() lobby:0000017626F8E5E0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
658<13:42:06> already in eLS_None state
659<13:42:06> CGame: Multiplayer game type initialized
660<13:42:06> <ThreadInfo>: New thread "NetworkStallTicker" | StackSize: 64(KB)
661<13:42:06> [MFX] Loading FXLib 'collisions' ...
662<13:42:06> [MFX] Loading FXLib 'foley' ...
663<13:42:06> [MFX] Loading FXLib 'foley_grunt' ...
664<13:42:06> [MFX] Loading FXLib 'foley_player' ...
665<13:42:06> [MFX] Loading FXLib 'footstep' ...
666<13:42:06> [MFX] Loading FXLib 'melee_bayonet' ...
667<13:42:06> [MFX] Loading FXLib 'melee_club' ...
668<13:42:06> [MFX] Loading FXLib 'melee_sword' ...
669<13:42:06> [MFX] Loading FXLib 'projectiles' ...
670<13:42:06> [MFX] Loading FXLib 'vegetation' ...
671<13:42:06> [CFlowNode_OnDisconnect::eFE_Activate] Node Registered
672<13:42:08> [flow-log] (13:42:08:452) [MainMenu] onResize. Width: 1205 // Height: 678 ScreenWidth: 1280 // ScreenHeight: 678
673<13:42:08> [MFX] Loading FXLib 'collisions' ...
674<13:42:08> [MFX] Loading FXLib 'foley' ...
675<13:42:08> [MFX] Loading FXLib 'foley_grunt' ...
676<13:42:08> [MFX] Loading FXLib 'foley_player' ...
677<13:42:08> [MFX] Loading FXLib 'footstep' ...
678<13:42:08> [MFX] Loading FXLib 'melee_bayonet' ...
679<13:42:08> [MFX] Loading FXLib 'melee_club' ...
680<13:42:08> [MFX] Loading FXLib 'melee_sword' ...
681<13:42:08> [MFX] Loading FXLib 'projectiles' ...
682<13:42:08> [MFX] Loading FXLib 'vegetation' ...
683<13:42:08> [MFX] Init
684<13:42:08> [MFX] Loaded: libs/materialeffects/materialeffects.xml
685<13:42:08> [Schematyc]: Loading...
686<13:42:08> [Schematyc]: Loading settings
687<13:42:08> [Warning] XML reader: Can't open file (assets/cryschematycsettings/log_settings.sc_settings)
688<13:42:08> [Schematyc]: Loading scripts
689<13:42:11> [Schematyc]: Compiling scripts
690<13:42:11> [Schematyc]: Loading complete
691<13:42:11> [CONSOLE] Executing console command 'exec autoexec.cfg'
692<13:42:11> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
693<13:42:11> <ThreadInfo> Configured thread "NotificationNetwork" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
694<13:42:11> <ThreadInfo> Configured thread "JobSystem_Worker_0" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
695<13:42:11> <ThreadInfo> Configured thread "JobSystem_Worker_1" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
696<13:42:11> <ThreadInfo> Configured thread "JobSystem_Worker_2" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
697<13:42:11> <ThreadInfo> Configured thread "JobSystem_Worker_3" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
698<13:42:11> <ThreadInfo> Configured thread "JobSystem_Worker_0 (Blocking)" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
699<13:42:11> <ThreadInfo> Configured thread "Streaming File IO HDD" | AffinityMask: 4294967295 | Priority: 1 | PriorityBoost: enabled
700<13:42:11> <ThreadInfo> Configured thread "Streaming File IO InMemory" | AffinityMask: 4294967295 | Priority: 1 | PriorityBoost: enabled
701<13:42:11> <ThreadInfo> Configured thread "Streaming AsyncCallback" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
702<13:42:11> <ThreadInfo> Configured thread "MainAudioThread" | AffinityMask: 4294967295 (ignored) | Priority: -1 | PriorityBoost: enabled
703<13:42:11> <ThreadInfo> Configured thread "RenderThread" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
704<13:42:11> <ThreadInfo> Configured thread "ShaderCompile" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
705<13:42:11> Flushing pended shaders...
706<13:42:11> Finished flushing pended shaders...
707<13:42:11> Flushing pended shaders...
708<13:42:11> Finished flushing pended shaders...
709<13:42:11> Allocate render buffer for particles (16384 verts, 49152 tris)...
710<13:42:11> <ThreadInfo> Configured thread "GFxMeshCacheReset" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
711<13:42:11> Allocate render buffer for particles (16384 verts, 49152 tris)...
712<13:42:11> <ThreadInfo> Configured thread "NetAddressSolver" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
713<13:42:11> <ThreadInfo> Configured thread "ServiceNetwork" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
714<13:42:11> <ThreadInfo> Configured thread "InputWorker" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
715<13:42:11> Flushing pended textures...
716<13:42:11> Finished flushing pended textures...
717<13:42:11> <ThreadInfo> Configured thread "ZLibCompressor" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
718<13:42:11> Flushing pended textures...
719<13:42:11> Finished flushing pended textures...
720<13:42:11> <ThreadInfo> Configured thread "Network" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
721<13:42:11> <ThreadInfo> Configured thread "BanlistWriteThread" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
722<13:42:11> CCryLobby::TimerCallback() long frame detected, lastFrameTime=781138
723<13:42:11> [Lobby] Creating socket on port 64090 (service [LAN], socket manager [iocp])
724<13:42:11> [Lobby] Created socket on port 64090
725<13:42:11> [Lobby] Creating socket on port 64300 (service [Online], socket manager [LobbyIDAddr])
726<13:42:11> [Lobby] Created socket on port 64300
727<13:42:11> [STEAM]: Steam reward not initialized
728<13:42:11> RequestStats - failed, 2
729<13:42:11> [STEAM]: Steam reward not initialized
730<13:42:11> [STEAM]: Steam reward not initialized
731<13:42:11> [STEAM]: Steam reward not initialized
732<13:42:11> [STEAM]: Steam reward not initialized
733<13:42:11> [STEAM]: Steam reward not initialized
734<13:42:11> [STEAM]: Steam reward not initialized
735<13:42:11> [STEAM]: Steam reward not initialized
736<13:42:11> [STEAM]: Steam reward not initialized
737<13:42:11> [STEAM]: Steam reward not initialized
738<13:42:11> [STEAM]: Steam reward not initialized
739<13:42:11> [STEAM]: Steam reward not initialized
740<13:42:11> [STEAM]: Steam reward not initialized
741<13:42:11> <ThreadInfo> Configured thread "CryThread_Unnamed" | AffinityMask: 4294967295 | Priority: 1 | PriorityBoost: enabled
742<13:42:11> [STEAM]: Steam reward not initialized
743<13:42:11> <ThreadInfo>: New thread "NetAddressSolver" | StackSize: 16(KB)
744<13:42:11> <ThreadInfo> Configured thread "NetAddressSolver" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
745<13:42:11> [STEAM]: Steam reward not initialized
746<13:42:11> [STEAM]: Steam reward not initialized
747<13:42:11> [STEAM]: Steam reward not initialized
748<13:42:11> [STEAM]: Steam reward not initialized
749<13:42:11> [STEAM]: Steam reward not initialized
750<13:42:11> [STEAM]: Steam reward not initialized
751<13:42:11> [STEAM]: Steam reward not initialized
752<13:42:11> [STEAM]: Steam reward not initialized
753<13:42:11> [STEAM]: Steam reward not initialized
754<13:42:11> [STEAM]: Steam reward not initialized
755<13:42:11> [STEAM]: Steam reward not initialized
756<13:42:11> [STEAM]: Steam reward not initialized
757<13:42:11> [STEAM]: Steam reward not initialized
758<13:42:11> [STEAM]: Steam reward not initialized
759<13:42:11> [STEAM]: Steam reward not initialized
760<13:42:11> [STEAM]: Steam reward not initialized
761<13:42:11> [STEAM]: Steam reward not initialized
762<13:42:11> [STEAM]: Steam reward not initialized
763<13:42:11> [STEAM]: End GetSteamData task
764<13:42:11> <ThreadInfo>: New thread "Physics" | StackSize: 128(KB)
765<13:42:11> [Warning] Immortal independent effect spawned: MainMenu.MainMenu_root.HoveringImages
766<13:42:11> [Warning] Immortal independent effect spawned: MainMenu.MainMenu_root.BackgroundMaps
767<13:42:11> Pre-caching render meshes for camera position
768<13:42:11> Updating level streaming priorities for 1 cameras (LevelFrameId = 0)
769<13:42:11> -- 0.000000 0.000000 1.000000
770<13:42:11> <ThreadInfo> Configured thread "Physics" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
771<13:42:11> <ThreadInfo>: New thread "PhysicsWorkerThread_0" | StackSize: 128(KB)
772<13:42:11> <ThreadInfo> Configured thread "PhysicsWorkerThread_0" | AffinityMask: 4294967295 | Priority: 0 | PriorityBoost: enabled
773<13:42:11> [flow-log] (13:42:11:511) [MainMenu] onResize. Width: 1205 // Height: 678 ScreenWidth: 1280 // ScreenHeight: 678
774<13:42:12> Changing resolution...
775<13:42:12> Window resolution: 1920x1080x32 (Fullscreen)
776<13:42:12> Render resolution: 1920x1080)
777<13:42:12> [flow-log] (13:42:11:514) [MainMenu] onResize. Width: 1920 // Height: 1080 ScreenWidth: 1920 // ScreenHeight: 1080
778<13:42:12> [flow-log] (13:42:12:518) addMenuButton
779<13:42:12> [flow-log] (13:42:12:518) addMenuButton
780<13:42:12> [flow-log] (13:42:12:519) addMenuButton
781<13:42:12> [flow-log] (13:42:12:520) addMenuButton
782<13:42:12> [flow-log] (13:42:12:520) addMenuButton
783<13:42:12> CCryLobby::TimerCallback() long frame detected, lastFrameTime=368
784<13:42:13> CCryLobby::TimerCallback() long frame detected, lastFrameTime=311
785<13:42:14> CCryLobby::TimerCallback() long frame detected, lastFrameTime=670
786<13:42:15> CGame::InitGameType() multiplayer=false, fromInit=false
787<13:42:15> hostName = 'DESKTOP-KVK7D1C'
788<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [ffs_debug] is already registered
789<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_PlayEffect] is already registered
790<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_StopAllEffects] is already registered
791<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_Reload] is already registered
792<13:42:15> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
793<13:42:15> Need to undo 19 variables...
794<13:42:15> Loading singleplayer configuration...
795<13:42:15> Loading Config file singleplayer.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\singleplayer.cfg)
796<13:42:15> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
797<13:42:15> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
798<13:42:15> Changing "net_inactivitytimeout" cvar from '15' to '3600' (now got 3 cvars to revert when switching game type)
799<13:42:15> Changing "net_inactivitytimeoutDevmode" cvar from '15' to '3600' (now got 4 cvars to revert when switching game type)
800<13:42:15> [Warning] Variable "pl_melee.mp_melee_system" not found (trying to set it to '1')
801<13:42:15> No need to change "ca_StreamCHR" to '1' as that's also its current value
802<13:42:15> Finished loading singleplayer configuration, used 117/5120 bytes storing old cvar values
803<13:42:15> [CPunishmentManager::Shutdown] Punishment Manager Shutdown
804<13:42:15> [Lobby] Terminate service 1 error 0
805<13:42:15> Loading ammo XML definitions from 'scripts/entities/items/XML'!
806<13:42:15> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
807<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
808<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
809<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
810<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
811<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
812<13:42:15> CGameLobbyManager::LeaveGameSession() reason=3 multiplayer 0
813<13:42:15> CGameLobby::LeaveSession() lobby:0000017626F8E5E0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
814<13:42:15> already in eLS_None state
815<13:42:15> CGame: Singleplayer game type initialised
816<13:42:15> [MFX] Loading FXLib 'collisions' ...
817<13:42:15> [MFX] Loading FXLib 'foley' ...
818<13:42:15> [MFX] Loading FXLib 'foley_grunt' ...
819<13:42:15> [MFX] Loading FXLib 'foley_player' ...
820<13:42:15> [MFX] Loading FXLib 'footstep' ...
821<13:42:15> [MFX] Loading FXLib 'melee_bayonet' ...
822<13:42:15> [MFX] Loading FXLib 'melee_club' ...
823<13:42:15> [MFX] Loading FXLib 'melee_sword' ...
824<13:42:15> [MFX] Loading FXLib 'projectiles' ...
825<13:42:15> [MFX] Loading FXLib 'vegetation' ...
826<13:42:15> CGame::InitGameType() multiplayer=true, fromInit=false
827<13:42:15> hostName = 'DESKTOP-KVK7D1C'
828<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [ffs_debug] is already registered
829<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_PlayEffect] is already registered
830<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_StopAllEffects] is already registered
831<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [ffs_Reload] is already registered
832<13:42:15> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
833<13:42:15> Need to undo 4 variables...
834<13:42:15> Loading multiplayer configuration...
835<13:42:15> Loading Config file multiplayer.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\multiplayer.cfg)
836<13:42:15> Changing "ag_turnSpeedParamScale" cvar from '0.2' to '0.0' (now got 1 cvar to revert when switching game type)
837<13:42:15> Changing "br_breakmaxworldsize" cvar from '10000' to '511' (now got 2 cvars to revert when switching game type)
838<13:42:15> No need to change "cl_sensitivityControllerMP" to '0.6' as that's also its current value
839<13:42:15> Changing "cl_shallowWaterSpeedMulPlayer" cvar from '0.6' to '1.0' (now got 3 cvars to revert when switching game type)
840<13:42:15> Changing "g_actorViewDistRatio" cvar from '127' to '255' (now got 4 cvars to revert when switching game type)
841<13:42:15> Changing "g_breakageMinAxisInertia" cvar from '0.01' to '1.0' (now got 5 cvars to revert when switching game type)
842<13:42:15> Changing "g_glassAutoShatterMinArea" cvar from '0' to '0.5' (now got 6 cvars to revert when switching game type)
843<13:42:15> Changing "g_distanceForceNoIk" cvar from '0' to '35' (now got 7 cvars to revert when switching game type)
844<13:42:15> Changing "g_fpDbaManagementEnable" cvar from '1' to '0' (now got 8 cvars to revert when switching game type)
845<13:42:15> No need to change "g_multiplayerDefault" to '1' as that's also its current value
846<13:42:15> [Warning] Variable "g_spawn_vistable_numLineTestsPerFrame" not found (trying to set it to '3')
847<13:42:15> Changing "net_breakage_sync_entities" cvar from '1' to '0' (now got 9 cvars to revert when switching game type)
848<13:42:15> Changing "net_enable_tfrc" cvar from '1' to '0' (now got 10 cvars to revert when switching game type)
849<13:42:15> Changing "net_log" cvar from '1' to '0' (now got 11 cvars to revert when switching game type)
850<13:42:15> Changing "p_max_entity_cells" cvar from '300000' to '10000' (now got 12 cvars to revert when switching game type)
851<13:42:15> [Warning] Variable "pl_melee.angle_limit_from_behind" not found (trying to set it to '70')
852<13:42:15> [Warning] Variable "pl_melee.impulses_enable" not found (trying to set it to '1')
853<13:42:15> [Warning] Variable "pl_melee.melee_snap_angle_limit" not found (trying to set it to '45')
854<13:42:15> [Warning] Variable "pl_melee.melee_snap_end_position_range" not found (trying to set it to '1.5')
855<13:42:15> [Warning] Variable "pl_melee.melee_snap_move_speed_multiplier" not found (trying to set it to '10')
856<13:42:15> [Warning] Variable "pl_melee.melee_snap_target_select_range" not found (trying to set it to '3.5')
857<13:42:15> [Warning] Variable "pl_melee.mp_knockback_strength_hor" not found (trying to set it to '0.5')
858<13:42:15> [Warning] Variable "pl_melee.mp_melee_system" not found (trying to set it to '1')
859<13:42:15> Changing "p_splash_vel0" cvar from '4.5' to '0.5' (now got 13 cvars to revert when switching game type)
860<13:42:15> Changing "sv_bandwidth" cvar from '50000' to '2147483647' (now got 14 cvars to revert when switching game type)
861<13:42:15> Changing "g_scoreLimit" cvar from '3' to '0' (now got 15 cvars to revert when switching game type)
862<13:42:15> Changing "g_timeLimit" cvar from '60' to '0' (now got 16 cvars to revert when switching game type)
863<13:42:15> Changing "g_roundLimit" cvar from '30' to '0' (now got 17 cvars to revert when switching game type)
864<13:42:15> Changing "g_roundStartTime" cvar from '10' to '0' (now got 18 cvars to revert when switching game type)
865<13:42:15> Changing "g_droppedItemVanishTimer" cvar from '180' to '600' (now got 19 cvars to revert when switching game type)
866<13:42:15> Finished loading multiplayer configuration, used 434/5120 bytes storing old cvar values
867<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [Lobby.Punishment.AutoKick] is already registered
868<13:42:15> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [Lobby.Punishment.Print] is already registered
869<13:42:15> [CPunishmentManager::Initialize] Punishment Manager Initialized
870<13:42:15> [Lobby] Initialise service 1 error 0
871<13:42:15> Loading multiplayer_pc configuration...
872<13:42:15> Loading Config file multiplayer_pc.cfg (c:\program files (x86)\steam\steamapps\common\war of rights\engine\config\multiplayer_pc.cfg)
873<13:42:15> [Warning] Couldn't get length for Config file multiplayer_pc.cfg
874<13:42:15> Finished loading multiplayer_pc configuration, used 434/5120 bytes storing old cvar values
875<13:42:15> Loading ammo XML definitions from 'scripts/entities/items/XML'!
876<13:42:15> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
877<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
878<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
879<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
880<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
881<13:42:15> [Warning] 'SpringfieldM1861_100Yards' is not a valid accessory type
882<13:42:15> CGameLobbyManager::LeaveGameSession() reason=3 multiplayer 1
883<13:42:15> CGameLobby::LeaveSession() lobby:0000017626F8E5E0 cancelling 0 clearPendingTasks 1, wasUserInitiated 1
884<13:42:15> already in eLS_None state
885<13:42:15> CGame: Multiplayer game type initialized
886<13:42:15> <ThreadInfo>: New thread "NetworkStallTicker" | StackSize: 64(KB)
887<13:42:15> [MFX] Loading FXLib 'collisions' ...
888<13:42:15> [MFX] Loading FXLib 'foley' ...
889<13:42:15> [MFX] Loading FXLib 'foley_grunt' ...
890<13:42:15> [MFX] Loading FXLib 'foley_player' ...
891<13:42:15> [MFX] Loading FXLib 'footstep' ...
892<13:42:15> [MFX] Loading FXLib 'melee_bayonet' ...
893<13:42:15> [MFX] Loading FXLib 'melee_club' ...
894<13:42:15> [MFX] Loading FXLib 'melee_sword' ...
895<13:42:15> [MFX] Loading FXLib 'projectiles' ...
896<13:42:15> [MFX] Loading FXLib 'vegetation' ...
897<13:42:15> CGameBrowser::CancelSearching
898<13:42:15> CGameBrowser::FinishedSearch()
899<13:42:15> [flow-log] (13:42:15:452) addMenuButton
900<13:42:15> [flow-log] (13:42:15:452) addMenuButton
901<13:42:15> [flow-log] (13:42:15:453) addMenuButton
902<13:42:15> [flow-log] (13:42:15:453) addMenuButton
903<13:42:15> <ThreadInfo> Configured thread "CryThread_Unnamed" | AffinityMask: 4294967295 | Priority: 1 | PriorityBoost: enabled
904<13:42:15> CGameBrowser::CancelSearching
905<13:42:15> CGameBrowser::FinishedSearch()
906<13:42:15> CGameBrowser::StartSearchingForServers previousTask=4294967295, newTask=0
907<13:42:15> CCGameBrowser::StartSearchingForServers 0
908<13:42:16> [MatchMaking]: Looking for servers of: "warofrights"
909<13:42:16> [MatchMaking]: StartSessionSearch()
910<13:42:16> CCryLobby::TimerCallback() long frame detected, lastFrameTime=324
911<13:42:16> CCryLobby::TimerCallback() long frame detected, lastFrameTime=318
912<13:42:18> [STEAM SERVER LIST] 172.107.16.158:28102 not responding
913<13:42:19> [STEAM SERVER LIST] 172.107.16.137:28202 not responding
914<13:42:19> [STEAM SERVER LIST] 38.39.199.71:28702 not responding
915<13:42:19> [STEAM SERVER LIST] 172.107.179.169:28002 not responding
916<13:42:19> [STEAM SERVER LIST] 172.107.197.138:28402 not responding
917<13:42:19> [STEAM SERVER LIST] 172.107.179.168:28002 not responding
918<13:42:19> [STEAM SERVER LIST] 172.107.179.175:28102 not responding
919<13:42:19> [STEAM SERVER LIST] 172.107.179.170:28002 not responding
920<13:42:19> [STEAM SERVER LIST] 172.107.179.104:29302 not responding
921<13:42:19> [STEAM SERVER LIST] 172.107.179.177:28702 not responding
922<13:42:20> [STEAM SERVER LIST] 172.107.179.193:28602 not responding
923<13:42:20> [STEAM SERVER LIST] 172.107.197.123:28502 not responding
924<13:42:20> [STEAM SERVER LIST] 45.35.98.105:28002 not responding
925<13:42:20> [STEAM SERVER LIST] 172.107.197.33:29002 not responding
926<13:42:20> [STEAM SERVER LIST] 172.107.179.37:28102 not responding
927<13:42:20> [STEAM SERVER LIST] 172.107.179.207:28402 not responding
928<13:42:20> [STEAM SERVER LIST] 45.35.207.2:29002 not responding
929<13:42:20> [STEAM SERVER LIST] 172.107.179.211:29702 not responding
930<13:42:20> [STEAM SERVER LIST] 172.107.197.115:28702 not responding
931<13:42:20> [STEAM SERVER LIST] 172.107.197.32:29102 not responding
932<13:42:21> [STEAM SERVER LIST] 172.107.197.75:28902 not responding
933<13:42:21> [STEAM SERVER LIST] 172.107.197.47:28702 not responding
934<13:42:21> [STEAM SERVER LIST] 45.35.98.57:28002 not responding
935<13:42:21> [STEAM SERVER LIST] 172.107.179.178:28002 not responding
936<13:42:21> [STEAM SERVER LIST] 45.35.98.83:28002 not responding
937<13:42:21> [STEAM SERVER LIST] 172.107.197.47:28902 not responding
938<13:42:21> [STEAM SERVER LIST] 172.107.179.181:28002 not responding
939<13:42:21> [STEAM SERVER LIST] 172.107.197.52:28102 not responding
940<13:42:21> [STEAM SERVER LIST] 172.107.179.183:28002 not responding
941<13:42:22> [STEAM SERVER LIST] 172.107.197.103:28302 not responding
942<13:42:22> [STEAM SERVER LIST] 172.107.179.44:28602 not responding
943<13:42:22> [STEAM SERVER LIST] 172.107.197.81:28502 not responding
944<13:42:22> [STEAM SERVER LIST] 172.106.131.145:29302 not responding
945<13:42:22> [STEAM SERVER LIST] 176.57.178.102:28102 not responding
946<13:42:22> [STEAM SERVER LIST] 176.57.160.65:28002 not responding
947<13:42:22> [STEAM SERVER LIST] 176.57.140.160:28002 not responding
948<13:42:22> [STEAM SERVER LIST] 176.57.171.133:36302 not responding
949<13:42:22> [STEAM SERVER LIST] 176.57.140.107:29702 not responding
950<13:42:22> [STEAM SERVER LIST] 176.57.140.245:28002 not responding
951<13:42:23> [STEAM SERVER LIST] 176.57.181.136:29502 not responding
952<13:42:23> [STEAM SERVER LIST] 176.57.181.24:28302 not responding
953<13:42:23> RefreshComplete
954<13:44:29> CCryLobby::TimerCallback() long frame detected, lastFrameTime=325
955<13:44:31> CCryLobby::TimerCallback() long frame detected, lastFrameTime=361
956<13:44:31> CGameBrowser::CancelSearching
957<13:44:31> canceling search task 0
958<13:44:31> [Lobby]Try cancel task 0
959<13:44:31> [Lobby] Task 0 canceled
960<13:44:31> CGameBrowser::FinishedSearch()
961<13:44:31> CCryLobby::TimerCallback() long frame detected, lastFrameTime=534
962<13:44:31> CGameBrowser::CancelSearching
963<13:44:31> CGameBrowser::FinishedSearch()
964<13:44:31> CGameBrowser::StartSearchingForServers previousTask=4294967295, newTask=0
965<13:44:31> CCGameBrowser::StartSearchingForServers 0
966<13:44:32> CCryLobby::TimerCallback() long frame detected, lastFrameTime=437
967<13:44:32> [MatchMaking]: StartSessionSearch() - cancelled previous session search
968<13:44:32> [MatchMaking]: Looking for servers of: "warofrights"
969<13:44:32> [MatchMaking]: StartSessionSearch()
970<13:44:32> CCryLobby::TimerCallback() long frame detected, lastFrameTime=340
971<13:44:33> CCryLobby::TimerCallback() long frame detected, lastFrameTime=370
972<13:44:35> CCryLobby::TimerCallback() long frame detected, lastFrameTime=959
973<13:44:35> [STEAM SERVER LIST] 172.107.16.158:28102 not responding
974<13:44:35> [STEAM SERVER LIST] 38.39.199.71:28702 not responding
975<13:44:35> [STEAM SERVER LIST] 172.107.16.137:28202 not responding
976<13:44:35> [flow-log] (13:44:35:300) addMenuButton
977<13:44:35> [flow-log] (13:44:35:300) addMenuButton
978<13:44:35> [flow-log] (13:44:35:300) addMenuButton
979<13:44:35> [flow-log] (13:44:35:301) addMenuButton
980<13:44:35> [flow-log] (13:44:35:301) addMenuButton
981<13:44:35> CCryLobby::TimerCallback() long frame detected, lastFrameTime=400
982<13:44:35> [STEAM SERVER LIST] 172.107.179.169:28002 not responding
983<13:44:35> [STEAM SERVER LIST] 172.107.197.138:28402 not responding
984<13:44:35> [STEAM SERVER LIST] 172.107.179.168:28002 not responding
985<13:44:36> CCryLobby::TimerCallback() long frame detected, lastFrameTime=365
986<13:44:36> [STEAM SERVER LIST] 172.107.179.170:28002 not responding
987<13:44:36> [STEAM SERVER LIST] 172.107.179.175:28102 not responding
988<13:44:37> CCryLobby::TimerCallback() long frame detected, lastFrameTime=478
989<13:44:37> [STEAM SERVER LIST] 172.107.179.104:29302 not responding
990<13:44:37> [flow-log] ShowMenuDialog
991<13:44:37> [flow-log] (13:44:37:300) showMenuDialog
992<13:44:37> [flow-log] (13:44:37:301) configUI
993<13:44:37> [flow-log] (13:44:37:355) handleBackgroundLoad
994<13:44:37> CCryLobby::TimerCallback() long frame detected, lastFrameTime=323
995<13:44:37> [STEAM SERVER LIST] 172.107.179.177:28702 not responding
996<13:44:37> [STEAM SERVER LIST] 172.107.179.193:28602 not responding
997<13:44:37> [STEAM SERVER LIST] 172.107.197.123:28502 not responding
998<13:44:38> CCryLobby::TimerCallback() long frame detected, lastFrameTime=378
999<13:44:38> [STEAM SERVER LIST] 45.35.98.105:28002 not responding
1000<13:44:38> CSystem::Quit invoked from thread 12364 (main is 12364)
1001<13:44:38> r_FullscreenWindow = 0 [DUMPTODISK]
1002<13:44:38> r_Fullscreen = 0 [DUMPTODISK]
1003<13:44:38> r_Width = 128 [DUMPTODISK]
1004<13:44:38> r_Height = 128 [DUMPTODISK]
1005<13:44:38> [Warning] [PlayerProfiles] Logout of user '' failed [was not logged in]
1006<13:44:38> [CTeamSpeak_ClientManager]::DisconnectFromServer
1007<13:44:38> [CTeamSpeak_ClientManager]::CloseClientLib
1008<13:44:38> Ending game context...
1009<13:44:38> CGameLobby::~CGameLobby() canceling any pending tasks, Lobby: 0000017626F8E5E0
1010<13:44:38> CGameLobby::CancelAllLobbyTasks Lobby: 0000017626F8E5E0
1011<13:44:38> [Lobby] Terminate service 0 error 0
1012<13:44:38> [CPunishmentManager::Shutdown] Punishment Manager Shutdown
1013<13:44:38> [STEAM]: SteamAPI_Shutdown() called
1014<13:44:38> [Lobby] Terminate service 1 error 0
1015<13:44:38> Ending game context...
1016<13:44:38> System Shutdown
1017<13:44:38> Unloading CryFlowGraph.dll...
1018<13:44:38> Unloading WoRGlobalParticleManager.dll...
1019<13:44:38> Unloading WoRAdminTool.dll...
1020<13:44:38> Unloading CGWeather.dll...
1021<13:44:38> [CWeatherSystem::Shutdown] Shutdown
1022<13:44:38> Unloading WoREntities.dll...
1023<13:44:38> Unloading CrySensorSystem.dll...
1024<13:44:38> Unloading CryDefaultEntities.dll...
1025<13:44:38> Unloading CryDynamicResponseSystem.dll...
1026<13:44:38> Removing physicalized foliages ...
1027<13:44:38> done
1028<13:44:38> Deleting Octree
1029<13:44:38> Removing Lights ...
1030<13:44:38> done
1031<13:44:38> Purge particles
1032<13:44:38> done
1033<13:44:38> Deleting Static Objects
1034<13:44:38> done
1035<13:44:38> *** Start clearing render resources ***
1036<13:44:38> Flushing pended shaders...
1037<13:44:38> Finished flushing pended shaders...
1038<13:44:38> *** Clearing render resources took 0.9 msec ***
1039<13:44:38> Deleting Materials
1040<13:44:38> done
1041<13:44:38> Physics PurgeDeletedEntities...
1042<13:44:38> done
1043<13:44:38> Physics Cleanup...
1044<13:44:38> Physics Cleanup done
1045<13:44:38> Shutting down merged mesh manager
1046<13:44:38> Unloading CryMovie.dll...
1047<13:44:38> Unloading CryAISystem.dll...
1048<13:44:38> Unloading CryFont.dll...
1049<13:44:38> Unloading CryLobby.dll...
1050<13:44:38> CryLobby Memory Stats
1051<13:44:38> Current Bucket Allocated 64 Maximum Bucket Allocated 64
1052<13:44:38> Current General Heap Allocated 0 Maximum General Heap Allocated 0
1053<13:44:38> Unloading CryNetwork.dll...
1054<13:44:38> Unloading CryAnimation.dll...
1055<13:44:38> Unloading Cry3DEngine.dll...
1056<13:44:38> Removing physicalized foliages ...
1057<13:44:38> done
1058<13:44:38> Deleting Octree
1059<13:44:38> Removing Lights ...
1060<13:44:38> done
1061<13:44:38> Purge particles
1062<13:44:38> done
1063<13:44:38> Deleting Static Objects
1064<13:44:38> done
1065<13:44:38> *** Start clearing render resources ***
1066<13:44:38> Flushing pended shaders...
1067<13:44:38> Finished flushing pended shaders...
1068<13:44:38> *** Clearing render resources took 1.0 msec ***
1069<13:44:38> Deleting Materials
1070<13:44:38> done
1071<13:44:38> Physics PurgeDeletedEntities...
1072<13:44:38> done
1073<13:44:38> Physics Cleanup...
1074<13:44:38> Physics Cleanup done
1075<13:44:38> Shutting down merged mesh manager
1076<13:44:38> Unloading CrySchematyc.dll...
1077<13:44:38> Unloading CryEntitySystem.dll...
1078<13:44:38> Unloading CryPhysics.dll...
1079DXInput Shutdown
1080Unloading CryInput.dll...
1081Unloading CryScriptSystem.dll...
1082Unloading CryAudioSystem.dll...
1083Unloading CryAudioImplWwise.dll...
1084Closing PAK file: assets\animations.pak
1085Closing PAK file: assets\audio.pak
1086Closing PAK file: assets\cache_physics.pak
1087Closing PAK file: assets\entitiesxml.pak
1088Closing PAK file: assets\gamedata.pak
1089Closing PAK file: assets\levelsloosefiles.pak
1090Closing PAK file: assets\objects.pak
1091Closing PAK file: assets\objects_3dscans.pak
1092Closing PAK file: assets\objects_architecture.pak
1093Closing PAK file: assets\objects_artillery_old.pak
1094Closing PAK file: assets\objects_characters.pak
1095Closing PAK file: assets\objects_characters_animals.pak
1096Closing PAK file: assets\objects_characters_body.pak
1097Closing PAK file: assets\objects_characters_equipment.pak
1098Closing PAK file: assets\objects_characters_gloves.pak
1099Closing PAK file: assets\objects_characters_hat.pak
1100Closing PAK file: assets\objects_characters_jacket.pak
1101Closing PAK file: assets\objects_characters_shoes.pak
1102Closing PAK file: assets\objects_characters_trousers.pak
1103Closing PAK file: assets\objects_colors.pak
1104Closing PAK file: assets\objects_edgedweapons.pak
1105Closing PAK file: assets\objects_fences.pak
1106Closing PAK file: assets\objects_modularbuildingassets.pak
1107Closing PAK file: assets\objects_props.pak
1108Closing PAK file: assets\objects_revolvers.pak
1109Closing PAK file: assets\objects_rifles.pak
1110Closing PAK file: assets\objects_vegetation.pak
1111Closing PAK file: assets\scripts.pak
1112Closing PAK file: assets\textures.pak
1113Closing PAK file: assets\textures_3dscans.pak
1114Closing PAK file: assets\textures_cubemaps.pak
1115Closing PAK file: assets\textures_cubemaps_daynight_antietam.pak
1116Closing PAK file: assets\textures_cubemaps_daynight_drillcamp.pak
1117Closing PAK file: assets\textures_cubemaps_daynight_harpersferry.pak
1118Closing PAK file: assets\textures_cubemaps_daynight_southmountain.pak
1119Closing PAK file: assets\textures_decals.pak
1120Closing PAK file: assets\textures_sprites.pak
1121Closing PAK file: assets\textures_vegetation.pak
1122Closing PAK file: assets\ui.pak
1123Closing PAK file: assets\ui_actions.pak
1124Closing PAK file: assets\ui_textures.pak
1125Closing PAK file: assets\ui_textures_csa.pak
1126Closing PAK file: assets\ui_textures_usa.pak
1127Closing PAK file: c:\program files (x86)\steam\steamapps\common\war of rights\engine\engine.pak
1128Closing PAK file: c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadercache.pak
1129Closing PAK file: c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadercachestartup.pak
1130Closing PAK file: assets\localization\english_xml.pak
1131Closing PAK file: assets\localization\english.pak
1132Closing PAK file: c:\program files (x86)\steam\steamapps\common\war of rights\engine\shaders.pak
1133Closing PAK file: c:\program files (x86)\steam\steamapps\common\war of rights\engine\shadersbin.pak