· 9 years ago · Dec 31, 2016, 06:34 PM
1[code]
213:29:15:462 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.0 (www.rlauncher.com)
313:29:15:499 | RL | WARNING | +31 | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance.
413:29:15:792 | RL | DEBUG | +297 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
513:29:15:792 | RL | DEBUG | +0 | Registry.Read - Registry Read finished, returning 0
613:29:15:793 | RL | INFO | +0 | Main - System Specs:
7 RocketLauncher Dir: R:\Arcade\RocketLauncher
8 RocketLauncher is: 32-bit
9 OS: Microsoft Windows 10 Home
10 SKU: Windows 8
11 Total Memory: 16340.86 MB
12 Free Memory: 12304.56 MB
13 Used Memory: 4036.297 MB
14 SystemType: 64-bit
15 Physical Processors: 1
16 Logical Processors: 8
17 GPU 1 Name: NVIDIA GeForce GTX 680
18 GPU 1 RAM: -2048.00 MB
19 GPU 1 Driver Version: 10.18.13.5354
20 Sound 1 Device: NVIDIA High Definition Audio
21 Sound 1 Status: Enabled
22 Sound 2 Device: Realtek High Definition Audio
23 Sound 2 Status: Enabled
24 Sound 3 Device: HD Webcam C615
25 Sound 3 Status: Enabled
26 OS Language: English_United_States
27 System Locale: en-US
28 Formats Locale: en-US
29 Windows UI Language: en-US
30 Text Encoding: Windows-1252
31 OS Admin Status: No
32 RL Compatibility Flags: HIGHDPIAWARE
33 Latest .Net Version: v4.0.30319
34 Monitor #1 (\\.\DISPLAY1): 1600x900 (1600x860 work) [32bit] [60hz] [Landscape] (Primary)
35 Current AHK Desktop Width: 1600
36 Current AHK Desktop Height: 900
37 Monitor #1 DPI: 100
38 ErrorMode: 0
39 AutoHotkey Path:
40 AHK Version: 1.1.13.00
41 Unicode: No
4213:29:15:793 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\RocketLauncher.exe exists
4313:29:15:795 | RL | DEBUG | +0 | CheckFile - Attributes:
44 FileDescription RocketLauncher
45 FileVersion 1.2.0.0
46 LegalCopyright ©2016 RocketLauncher
47 ProductName djvj's one swell guy!
48 ProductVersion 1.2.0.0
49 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com
50 File Size: 2184192 bytes
51 Created: 11/10/2016 - 7:37:56 AM
52 Modified: 11/10/2016 - 7:08:27 AM
5313:29:15:795 | RL | INFO | +0 | Main - Using HyperSpin normal mode for version 1.4.0.0 found at: R:\Arcade\HyperSpin.exe
5413:29:15:795 | RL | INFO | +0 | Main - Raw CLI received: "Nintendo GameCube 007 - Agent Under Fire (USA)"
5513:29:15:796 | RL | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll"
5613:29:15:797 | RL | INFO | +0 | File.CheckFile - Checking if "R:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
5713:29:15:797 | RL | TRACE | +0 | File.Exist - This file exists: R:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll
5813:29:15:798 | RL | DEBUG | +0 | File.CheckFile - Attributes:
59 FileDescription RocketLauncher Utils
60 FileVersion 1.0.1.0
61 InternalName RocketLauncher.dll
62 LegalCopyright Copyright © RocketLauncher 2013-2016
63 OriginalFilename RocketLauncher.dll
64 ProductName RocketLauncher
65 ProductVersion 1.0.1.0
66 File Size: 73216 bytes
67 Created: 10/9/2016 - 8:11:57 AM
68 Modified: 11/10/2016 - 7:38:32 AM
6913:29:15:802 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\Array.ahk
7013:29:15:803 | RL | DEBUG | +0 | CheckFile - Attributes:
71 File Size: 4781 bytes
72 Created: 10/9/2016 - 8:11:55 AM
73 Modified: 8/24/2016 - 10:00:41 AM
7413:29:15:805 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Module Extensions\BinHexRW.ahk
7513:29:15:806 | RL | DEBUG | +0 | CheckFile - Attributes:
76 File Size: 5112 bytes
77 Created: 10/9/2016 - 8:11:55 AM
78 Modified: 11/10/2016 - 7:38:49 AM
7913:29:15:806 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe exists
8013:29:15:847 | RL | DEBUG | +47 | CheckFile - Attributes:
81 FileDescription
82 FileVersion 1.1.09.04
83 InternalName
84 OriginalFilename
85 ProductName
86 ProductVersion 1.1.09.04
87 File Size: 657920 bytes
88 Created: 10/9/2016 - 8:11:55 AM
89 Modified: 12/28/2014 - 2:53:36 PM
9013:29:15:849 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
9113:29:15:849 | RL | DEBUG | +0 | CheckFile - Attributes:
92 File Size: 5323 bytes
93 Created: 10/9/2016 - 8:11:56 AM
94 Modified: 8/24/2016 - 10:00:41 AM
9513:29:15:851 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
9613:29:15:851 | RL | DEBUG | +0 | CheckFile - Attributes:
97 File Size: 5716 bytes
98 Created: 10/9/2016 - 8:11:56 AM
99 Modified: 12/28/2014 - 2:53:36 PM
10013:29:15:854 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\gdip.ahk
10113:29:15:855 | RL | DEBUG | +0 | CheckFile - Attributes:
102 File Size: 88789 bytes
103 Created: 10/9/2016 - 8:11:56 AM
104 Modified: 12/28/2014 - 2:53:36 PM
10513:29:15:856 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Module Extensions\gdip_alt.ahk
10613:29:15:857 | RL | DEBUG | +0 | CheckFile - Attributes:
107 File Size: 5955 bytes
108 Created: 10/9/2016 - 8:11:56 AM
109 Modified: 11/10/2016 - 7:38:44 AM
11013:29:15:857 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\Module Extensions\gsdll32.dll exists
11113:29:15:879 | RL | DEBUG | +31 | CheckFile - Attributes:
112 File Size: 13090816 bytes
113 Created: 10/9/2016 - 8:11:56 AM
114 Modified: 1/8/2015 - 7:54:04 PM
11513:29:15:880 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\Module Extensions\itextsharp.dll exists
11613:29:15:924 | RL | DEBUG | +31 | CheckFile - Attributes:
117 FileDescription iTextSharp
118 FileVersion 5.4.2.0
119 InternalName itextsharp.dll
120 LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
121 OriginalFilename itextsharp.dll
122 ProductName iTextSharp
123 ProductVersion 5.4.2.0
124 CompanyName 1T3XT BVBA
125 File Size: 3743744 bytes
126 Created: 10/9/2016 - 8:11:56 AM
127 Modified: 12/28/2014 - 2:53:36 PM
12813:29:15:926 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Module Extensions\Java.ahk
12913:29:15:926 | RL | DEBUG | +0 | CheckFile - Attributes:
130 File Size: 7859 bytes
131 Created: 10/9/2016 - 8:11:56 AM
132 Modified: 11/10/2016 - 7:38:49 AM
13313:29:15:928 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\JSON.ahk
13413:29:15:929 | RL | DEBUG | +0 | CheckFile - Attributes:
135 File Size: 9227 bytes
136 Created: 10/9/2016 - 8:11:56 AM
137 Modified: 8/24/2016 - 10:01:02 AM
13813:29:15:930 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Module Extensions\Origin.ahk
13913:29:15:931 | RL | DEBUG | +0 | CheckFile - Attributes:
140 File Size: 4915 bytes
141 Created: 10/9/2016 - 8:11:56 AM
142 Modified: 11/10/2016 - 7:38:43 AM
14313:29:15:932 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\RegRW64.ahk
14413:29:15:932 | RL | DEBUG | +0 | CheckFile - Attributes:
145 File Size: 6915 bytes
146 Created: 10/9/2016 - 8:11:57 AM
147 Modified: 12/28/2014 - 2:53:36 PM
14813:29:15:935 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\RIni.ahk | v1.7
14913:29:15:935 | RL | DEBUG | +0 | CheckFile - Attributes:
150 File Size: 67872 bytes
151 Created: 10/9/2016 - 8:11:57 AM
152 Modified: 11/10/2016 - 7:38:34 AM
15313:29:15:935 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
15413:29:15:948 | RL | DEBUG | +16 | CheckFile - Attributes:
155 FileDescription SevenZipSharp
156 FileVersion 0.64.5717.6837
157 InternalName SevenZipSharp.dll
158 LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
159 OriginalFilename SevenZipSharp.dll
160 ProductName SevenZipSharp
161 ProductVersion 0.64.5717.6837
162 CompanyName Markovtsev Vadim
163 File Size: 167424 bytes
164 Created: 10/9/2016 - 8:11:57 AM
165 Modified: 9/30/2015 - 4:48:51 PM
16613:29:15:949 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Module Extensions\Steam.ahk
16713:29:15:950 | RL | DEBUG | +0 | CheckFile - Attributes:
168 File Size: 5517 bytes
169 Created: 10/9/2016 - 8:11:57 AM
170 Modified: 11/10/2016 - 7:38:45 AM
17113:29:15:952 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: R:\Arcade\RocketLauncher\Module Extensions\VA.ahk
17213:29:15:953 | RL | DEBUG | +0 | CheckFile - Attributes:
173 File Size: 34688 bytes
174 Created: 10/9/2016 - 8:11:57 AM
175 Modified: 12/28/2014 - 2:53:36 PM
17613:29:15:955 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Module Extensions\VA_Extension.ahk
17713:29:15:955 | RL | DEBUG | +0 | CheckFile - Attributes:
178 File Size: 3862 bytes
179 Created: 10/9/2016 - 8:11:57 AM
180 Modified: 11/10/2016 - 7:29:48 AM
18113:29:15:957 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\7z.ahk
18213:29:15:958 | RL | DEBUG | +0 | CheckFile - Attributes:
183 File Size: 33522 bytes
184 Created: 10/9/2016 - 8:06:20 AM
185 Modified: 11/10/2016 - 7:38:24 AM
18613:29:15:961 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Bezel.ahk
18713:29:15:961 | RL | DEBUG | +0 | CheckFile - Attributes:
188 File Size: 120460 bytes
189 Created: 10/9/2016 - 8:06:20 AM
190 Modified: 11/10/2016 - 7:38:31 AM
19113:29:15:963 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Fade.ahk
19213:29:15:964 | RL | DEBUG | +0 | CheckFile - Attributes:
193 File Size: 39552 bytes
194 Created: 10/9/2016 - 8:06:20 AM
195 Modified: 11/10/2016 - 7:38:32 AM
19613:29:15:965 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Fade Init.ahk
19713:29:15:966 | RL | DEBUG | +0 | CheckFile - Attributes:
198 File Size: 1140 bytes
199 Created: 10/9/2016 - 8:06:20 AM
200 Modified: 11/10/2016 - 7:38:32 AM
20113:29:15:967 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Fade Animations.ahk
20213:29:15:968 | RL | DEBUG | +0 | CheckFile - Attributes:
203 File Size: 77961 bytes
204 Created: 10/9/2016 - 8:06:20 AM
205 Modified: 11/10/2016 - 7:38:28 AM
20613:29:15:987 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Keymapper.ahk
20713:29:15:988 | RL | DEBUG | +0 | CheckFile - Attributes:
208 File Size: 33682 bytes
209 Created: 10/9/2016 - 8:06:20 AM
210 Modified: 11/10/2016 - 7:29:44 AM
21113:29:15:989 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Keymapper Init.ahk
21213:29:15:990 | RL | DEBUG | +0 | CheckFile - Attributes:
213 File Size: 3966 bytes
214 Created: 10/9/2016 - 8:06:20 AM
215 Modified: 11/10/2016 - 7:38:48 AM
21613:29:15:993 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\MultiGame.ahk
21713:29:15:994 | RL | DEBUG | +0 | CheckFile - Attributes:
218 File Size: 41583 bytes
219 Created: 10/9/2016 - 8:06:20 AM
220 Modified: 11/10/2016 - 7:29:45 AM
22113:29:15:995 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\MultiGame Init.ahk
22213:29:15:995 | RL | DEBUG | +0 | CheckFile - Attributes:
223 File Size: 169 bytes
224 Created: 10/9/2016 - 8:06:20 AM
225 Modified: 11/10/2016 - 7:38:32 AM
22613:29:15:997 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\MultiPlayer.ahk
22713:29:15:998 | RL | DEBUG | +0 | CheckFile - Attributes:
228 File Size: 67277 bytes
229 Created: 10/9/2016 - 8:06:20 AM
230 Modified: 11/10/2016 - 7:29:47 AM
23113:29:15:006 | RL | ERROR | +16 | CRC Check - No CRC defined on the header for: R:\Arcade\RocketLauncher\Lib\Pause.ahk
23213:29:16:007 | RL | DEBUG | +0 | CheckFile - Attributes:
233 File Size: 406214 bytes
234 Created: 12/13/2016 - 5:53:51 AM
235 Modified: 12/5/2016 - 3:26:32 AM
23613:29:16:009 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Pause Init.ahk
23713:29:16:009 | RL | DEBUG | +0 | CheckFile - Attributes:
238 File Size: 563 bytes
239 Created: 10/9/2016 - 8:06:20 AM
240 Modified: 11/10/2016 - 7:38:26 AM
24113:29:16:011 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Password.ahk
24213:29:16:012 | RL | DEBUG | +0 | CheckFile - Attributes:
243 File Size: 10131 bytes
244 Created: 10/9/2016 - 8:06:20 AM
245 Modified: 11/10/2016 - 7:38:36 AM
24613:29:16:014 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk
24713:29:16:015 | RL | DEBUG | +0 | CheckFile - Attributes:
248 File Size: 26445 bytes
249 Created: 10/9/2016 - 8:06:21 AM
250 Modified: 11/10/2016 - 7:38:28 AM
25113:29:16:017 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Log\Logger.ahk
25213:29:16:018 | RL | DEBUG | +0 | CheckFile - Attributes:
253 File Size: 3558 bytes
254 Created: 10/9/2016 - 8:06:21 AM
255 Modified: 11/10/2016 - 7:38:24 AM
25613:29:16:019 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk
25713:29:16:020 | RL | DEBUG | +0 | CheckFile - Attributes:
258 File Size: 6617 bytes
259 Created: 10/9/2016 - 8:06:21 AM
260 Modified: 11/10/2016 - 7:38:26 AM
26113:29:16:021 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk
26213:29:16:022 | RL | DEBUG | +0 | CheckFile - Attributes:
263 File Size: 1547 bytes
264 Created: 10/9/2016 - 8:06:21 AM
265 Modified: 11/10/2016 - 7:38:37 AM
26613:29:16:023 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk
26713:29:16:024 | RL | DEBUG | +0 | CheckFile - Attributes:
268 File Size: 7606 bytes
269 Created: 10/9/2016 - 8:06:21 AM
270 Modified: 11/10/2016 - 7:38:39 AM
27113:29:16:025 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk
27213:29:16:026 | RL | DEBUG | +0 | CheckFile - Attributes:
273 File Size: 2948 bytes
274 Created: 10/9/2016 - 8:06:21 AM
275 Modified: 11/10/2016 - 7:29:47 AM
27613:29:16:027 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\File\File.ahk
27713:29:16:028 | RL | DEBUG | +0 | CheckFile - Attributes:
278 File Size: 9032 bytes
279 Created: 10/9/2016 - 8:06:21 AM
280 Modified: 11/10/2016 - 7:29:45 AM
28113:29:16:029 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\File\Folder.ahk
28213:29:16:030 | RL | DEBUG | +0 | CheckFile - Attributes:
283 File Size: 643 bytes
284 Created: 10/9/2016 - 8:06:21 AM
285 Modified: 11/10/2016 - 7:29:49 AM
28613:29:16:031 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk
28713:29:16:032 | RL | DEBUG | +0 | CheckFile - Attributes:
288 File Size: 4364 bytes
289 Created: 10/9/2016 - 8:06:21 AM
290 Modified: 11/10/2016 - 7:38:39 AM
29113:29:16:033 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk
29213:29:16:034 | RL | DEBUG | +0 | CheckFile - Attributes:
293 File Size: 3898 bytes
294 Created: 10/9/2016 - 8:06:21 AM
295 Modified: 11/10/2016 - 7:29:45 AM
29613:29:16:035 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\File\Process.ahk
29713:29:16:036 | RL | DEBUG | +0 | CheckFile - Attributes:
298 File Size: 9513 bytes
299 Created: 10/9/2016 - 8:06:21 AM
300 Modified: 11/10/2016 - 7:38:40 AM
30113:29:16:037 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk
30213:29:16:038 | RL | DEBUG | +0 | CheckFile - Attributes:
303 File Size: 1231 bytes
304 Created: 10/9/2016 - 8:06:21 AM
305 Modified: 11/10/2016 - 7:38:25 AM
30613:29:16:040 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\File\DemulShooter.ahk
30713:29:16:041 | RL | DEBUG | +0 | CheckFile - Attributes:
308 File Size: 682 bytes
309 Created: 10/9/2016 - 8:06:21 AM
310 Modified: 11/10/2016 - 7:29:49 AM
31113:29:16:042 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk
31213:29:16:043 | RL | DEBUG | +0 | CheckFile - Attributes:
313 File Size: 5426 bytes
314 Created: 10/9/2016 - 8:06:21 AM
315 Modified: 11/10/2016 - 7:38:48 AM
31613:29:16:044 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Control.ahk
31713:29:16:045 | RL | DEBUG | +0 | CheckFile - Attributes:
318 File Size: 4603 bytes
319 Created: 10/9/2016 - 8:06:21 AM
320 Modified: 11/10/2016 - 7:38:39 AM
32113:29:16:046 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Window.ahk
32213:29:16:047 | RL | DEBUG | +0 | CheckFile - Attributes:
323 File Size: 24474 bytes
324 Created: 10/9/2016 - 8:06:21 AM
325 Modified: 11/10/2016 - 7:38:40 AM
32613:29:16:048 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk
32713:29:16:049 | RL | DEBUG | +0 | CheckFile - Attributes:
328 File Size: 1171 bytes
329 Created: 10/9/2016 - 8:06:21 AM
330 Modified: 11/10/2016 - 7:29:47 AM
33113:29:16:060 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk
33213:29:16:060 | RL | DEBUG | +0 | CheckFile - Attributes:
333 File Size: 72279 bytes
334 Created: 10/9/2016 - 8:06:20 AM
335 Modified: 11/10/2016 - 7:38:41 AM
33613:29:16:078 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Shader.ahk
33713:29:16:079 | RL | DEBUG | +0 | CheckFile - Attributes:
338 File Size: 4183 bytes
339 Created: 10/9/2016 - 8:06:20 AM
340 Modified: 11/10/2016 - 7:38:43 AM
34113:29:16:081 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Shader Init.ahk
34213:29:16:081 | RL | DEBUG | +15 | CheckFile - Attributes:
343 File Size: 412 bytes
344 Created: 10/9/2016 - 8:06:20 AM
345 Modified: 11/10/2016 - 7:38:45 AM
34613:29:16:085 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Shared.ahk
34713:29:16:086 | RL | DEBUG | +0 | CheckFile - Attributes:
348 File Size: 174455 bytes
349 Created: 10/9/2016 - 8:06:20 AM
350 Modified: 11/10/2016 - 7:38:31 AM
35113:29:16:088 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Statistics.ahk
35213:29:16:088 | RL | DEBUG | +0 | CheckFile - Attributes:
353 File Size: 27008 bytes
354 Created: 10/9/2016 - 8:06:20 AM
355 Modified: 11/10/2016 - 7:38:47 AM
35613:29:16:090 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Statistics Init.ahk
35713:29:16:090 | RL | DEBUG | +0 | CheckFile - Attributes:
358 File Size: 43 bytes
359 Created: 10/9/2016 - 8:06:20 AM
360 Modified: 11/10/2016 - 7:38:26 AM
36113:29:16:092 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Lib\Virtual Drive.ahk
36213:29:16:092 | RL | DEBUG | +0 | CheckFile - Attributes:
363 File Size: 20294 bytes
364 Created: 10/9/2016 - 8:06:21 AM
365 Modified: 11/10/2016 - 7:38:40 AM
36613:29:16:095 | RL | ERROR | +0 | CRC Check - No CRC defined on the header for: R:\Arcade\RocketLauncher\Lib\XHotkey.ahk
36713:29:16:095 | RL | DEBUG | +0 | CheckFile - Attributes:
368 File Size: 53839 bytes
369 Created: 12/1/2016 - 2:16:57 PM
370 Modified: 9/3/2015 - 5:24:31 PM
37113:29:16:096 | RL | ERROR | +0 | CRC Check - No CRC defined on the header for: R:\Arcade\RocketLauncher\Lib\XHotkey Init.ahk
37213:29:16:097 | RL | DEBUG | +16 | CheckFile - Attributes:
373 File Size: 907 bytes
374 Created: 12/1/2016 - 2:16:57 PM
375 Modified: 8/27/2015 - 2:08:45 PM
37613:29:16:097 | RL | DEBUG | +0 | Main - Received this dbName with no path via CLI: "007 - Agent Under Fire (USA)"
37713:29:16:098 | RL | DEBUG | +0 | Main - dbName: 007 - Agent Under Fire (USA)
37813:29:16:098 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
37913:29:16:100 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: R:\Arcade\RocketLauncher\Plugins\HyperSpin.plugin
38013:29:16:100 | RL | DEBUG | +0 | CheckFile - Attributes:
381 File Size: 9392 bytes
382 Created: 10/9/2016 - 8:12:05 AM
383 Modified: 11/10/2016 - 7:29:47 AM
38413:29:16:101 | RL | TRACE | +0 | Process.__New - Creating new process object for: "R:\Arcade\HyperSpin.exe"
38513:29:16:101 | RL | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\HyperSpin.exe"
38613:29:16:102 | RL | INFO | +0 | Process.Process - "Exist" "HyperSpin.exe"
38713:29:16:102 | RL | TRACE | +0 | Process.GetProcessID
38813:29:16:109 | RL | INFO | +0 | Main - Detected HyperSpin.exe is currently running
38913:29:16:109 | RL | TRACE | +0 | Window.__New - Created: "ahk_pid 13800"
39013:29:16:110 | RL | TRACE | +0 | Window.Get - ID is "0x5099c" from "ahk_pid 13800"
39113:29:16:110 | RL | TRACE | +0 | Window.GetPos - Retrieved x:288 y:66 w: 1024 h: 768 from "ahk_id 0x5099c"
39213:29:16:110 | RL | INFO | +0 | Main - HyperSpin.exe coordinates are x288 y66 w1024 h768
39313:29:16:110 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo GameCube" and "007 - Agent Under Fire (USA)"
39413:29:16:143 | RL | INFO | +31 | Main - Did not find a "R:\Arcade\RocketLauncher\Settings\Nintendo GameCube\Game Options.ini" file, skipping any game-specific options.
39513:29:16:143 | RL | INFO | +0 | Main - 007 - Agent Under Fire (USA) is using the default emulator: Nintendo Wii
39613:29:16:143 | RL | INFO | +0 | Main - Checking for a [Nintendo Wii] section in R:\Arcade\RocketLauncher\Settings\Nintendo GameCube\Emulators.ini
39713:29:16:144 | RL | INFO | +16 | Main - Checking for a [Nintendo Wii] section in R:\Arcade\RocketLauncher\Settings\Global Emulators.ini
39813:29:16:145 | RL | INFO | +0 | Main - Found [Nintendo Wii] in R:\Arcade\RocketLauncher\Settings\Global Emulators.ini
39913:29:16:146 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\Modules\Dolphin\Dolphin.ahk exists
40013:29:16:148 | RL | DEBUG | +0 | CheckFile - Attributes:
401 File Size: 31877 bytes
402 Created: 10/9/2016 - 8:12:00 AM
403 Modified: 11/10/2016 - 7:29:47 AM
40413:29:16:149 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
40513:29:16:149 | RL | INFO | +0 | Main - 007 - Agent Under Fire (USA) will use module: R:\Arcade\RocketLauncher\Modules\Dolphin\Dolphin.ahk
40613:29:16:157 | RL | WARNING | +0 | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "R:\Arcade\RocketLauncher\Settings\Global RocketLauncher.ini"
40713:29:16:158 | RL | WARNING | +0 | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "R:\Arcade\RocketLauncher\Settings\Nintendo GameCube\RocketLauncher.ini"
40813:29:16:189 | RL | INFO | +31 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
40913:29:16:194 | RL | INFO | +16 | CheckFile - Checking if R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe exists
41013:29:16:214 | RL | DEBUG | +15 | CheckFile - Attributes:
411 File Size: 13481984 bytes
412 Created: 10/9/2016 - 12:40:04 AM
413 Modified: 10/20/2015 - 2:16:52 PM
41413:29:16:214 | RL | INFO | +0 | Main - INI Keys read
41513:29:16:215 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\Module Extensions\7z.exe exists
41613:29:16:217 | RL | DEBUG | +0 | CheckFile - Attributes:
417 FileDescription 7-Zip Console
418 FileVersion 15.06 beta
419 InternalName 7z
420 LegalCopyright Copyright (c) 1999-2015 Igor Pavlov
421 OriginalFilename 7z.exe
422 ProductName 7-Zip
423 ProductVersion 15.06 beta
424 CompanyName Igor Pavlov
425 File Size: 262144 bytes
426 Created: 10/9/2016 - 8:11:55 AM
427 Modified: 9/30/2015 - 4:48:52 PM
42813:29:16:217 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\Module Extensions\7z.dll exists
42913:29:16:218 | RL | DEBUG | +0 | CheckFile - Attributes:
430 FileDescription 7z Plugin
431 FileVersion 15.06 beta
432 InternalName 7z
433 LegalCopyright Copyright (c) 1999-2015 Igor Pavlov
434 OriginalFilename 7z.dll
435 ProductName 7-Zip
436 ProductVersion 15.06 beta
437 CompanyName Igor Pavlov
438 File Size: 1012224 bytes
439 Created: 10/9/2016 - 8:11:55 AM
440 Modified: 9/30/2015 - 4:48:51 PM
44113:29:16:225 | RL | INFO | +16 | Main - "007 - Agent Under Fire (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
44213:29:16:225 | RL | INFO | +0 | CheckPaths - Started
44313:29:16:226 | RL | INFO | +0 | CheckPaths - Looking for rom: S:\Nintendo GameCube\roms\007 - Agent Under Fire (USA).7z
44413:29:16:495 | RL | INFO | +265 | CheckPaths - Found rom: S:\Nintendo GameCube\roms\007 - Agent Under Fire (USA).7z
44513:29:16:496 | RL | DEBUG | +0 | CheckPaths - Current romName: 007 - Agent Under Fire (USA)
44613:29:16:496 | RL | DEBUG | +0 | CheckPaths - Current romPath: S:\Nintendo GameCube\roms
44713:29:16:496 | RL | DEBUG | +0 | CheckPaths - Current romExtension: .7z
44813:29:16:497 | RL | INFO | +0 | CheckPaths - Ended
44913:29:16:497 | RL | INFO | +0 | BuildScript - User Variables:
450 ;----------------------------------------------------------------------------
451 ; INJECTED VARIABLES
452 ;----------------------------------------------------------------------------
453
454 #NoTrayIcon
455 #InstallKeybdHook
456 MiscUtils.DetectHiddenWindows("On")
457 SetTitleMatchMode, 2
458 SendMode, Event
459 Global RLLog
460 Global RLObject
461 0 := "2"
462 rlPath := "R:\Arcade\RocketLauncher"
463 pluginPath := "R:\Arcade\RocketLauncher\Plugins"
464 pluginName := "HyperSpin"
465 pluginExt := ".plugin"
466 contextOnExit := ""
467 rlMode := ""
468 rlTitle := "RocketLauncher"
469 rlVersion := "1.2.0.0"
470 rlAuthor := "djvj"
471 rlURL := "www.rlauncher.com"
472 langFile := "R:\Arcade\RocketLauncher\Data\Language\Localization.ini"
473 primMonitor := "1"
474 frontendPID := "13800"
475 frontendPath := "R:\Arcade"
476 frontendExe := "HyperSpin.exe"
477 frontendExt := "exe"
478 frontendName := "HyperSpin"
479 frontendDrive := "R"
480 exitEmulatorKey := "End"
481 restoreFE := "Restore"
482 exitScriptKey := "~q & ~s"
483 toggleCursorKey := "~e & ~t"
484 emuFullPath := "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe"
485 emuPath := "R:\Arcade\_Emulators\Dolphin\Nintendo Wii"
486 emuName := "Nintendo Wii"
487 emuExt := "exe"
488 baseRomPath := ""
489 romPath := "S:\Nintendo GameCube\roms"
490 romPathFromIni := "S:\Nintendo GameCube\roms"
491 romExtension := ".7z"
492 romExtensionOrig := ".7z"
493 romExtensions := "7z|zip|ciso|iso|elf|dol|gcm|wad|rar|wbfs"
494 executable := "Dolphin.exe"
495 systemDbName := "Nintendo GameCube"
496 systemName := "Nintendo GameCube"
497 dbPath := ""
498 dbName := "007 - Agent Under Fire (USA)"
499 dbExt := ""
500 romName := "007 - Agent Under Fire (USA)"
501 romMapPath := ""
502 romMappingEnabled := "false"
503 romMappingLaunchMenuEnabled := "false"
504 romMappingFirstMatchingExt := "false"
505 romMappingShowAllRomsInArchive := "true"
506 romMappingNumberOfGamesByScreen := "7"
507 romMappingHideParent := "false"
508 romMappingMenuWidth := "300"
509 romMappingMenuMargin := "50"
510 romMappingTextFont := "Bebas Neue"
511 romMappingTextOptions := "cFFFFFFFF r4 s40 Bold"
512 romMappingDisabledTextColor := "ff888888"
513 romMappingTextSizeDifference := "5"
514 romMappingTextMargin := "10"
515 romMappingTitleTextFont := "Bebas Neue"
516 romMappingTitleTextOptions := "cFFFFFFFF r4 s60 Bold"
517 romMappingTitle2TextFont := "Bebas Neue"
518 romMappingTitle2TextOptions := "cFFFFFFFF r4 s15 Bold"
519 romMappingGameInfoTextFont := "Bebas Neue"
520 romMappingGameInfoTextOptions := "cFFFFFFFF r4 s15 Regular"
521 romMappingGameNameTextFont := "Bebas Neue"
522 romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
523 romMappingBackgroundBrush := "aa000000"
524 romMappingColumnBrush := "33000000"
525 romMappingButtonBrush1 := "6f000000"
526 romMappingButtonBrush2 := "33000000"
527 romMappingBackgroundAlign := "Stretch and Lose Aspect"
528 romMappingMenuFlagWidth := "40"
529 romMappingMenuFlagSeparation := "5"
530 romMappingDefaultMenuList := "FullList"
531 romMappingSingleFilteredRomAutomaticLaunch := "false"
532 altArchiveNameOnly := ""
533 altRomNameOnly := ""
534 altArchiveAndRomName := ""
535 altArchiveAndManyRomNames := ""
536 altRomNamesOnly := ""
537 romMapScenario := ""
538 skipchecks := "false"
539 romMatchExt := "true"
540 blockInputTime := "0"
541 blockInputFile := "R:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe"
542 errorLevelReporting := "false"
543 lockLaunch := "false"
544 lockLaunchGame := ""
545 screenRotationAngle := "0"
546 screenRotationAngleGame := ""
547 setResolution := ""
548 logFile := ""
549 logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"]
550 logLevel := "10"
551 logShowDebugConsole := "false"
552 logShowCommandWindow := "false"
553 logCommandWindow := "false"
554 logIncludeModule := "true"
555 logIncludeFileProperties := "true"
556 logIncludeDLLLogs := "false"
557 errorSounds := "true"
558 rlDebugConsoleStdout := ""
559 sysLang := "English_United_States"
560 sysType := "64-bit"
561 broadcastWindowTitle := ""
562 navUpKey := "Up"
563 navDownKey := "Down"
564 navLeftKey := "Left"
565 navRightKey := "Right"
566 navSelectKey := "X"
567 navP2UpKey := "Numpad8"
568 navP2DownKey := "Numpad2"
569 navP2LeftKey := "Numpad4"
570 navP2RightKey := "Numpad6"
571 navP2SelectKey := "NumpadEnter"
572 originalWidth := "1600"
573 originalHeight := "900"
574 vdEnabled := "false"
575 vdFullPath := "C:\Program Files\DAEMON Tools Pro\DTAgent.exe"
576 vdUseSCSI := "false"
577 vdDriveLetter := "V"
578 vdDriveLetterScsi := "W"
579 vdAddDrive := "true"
580 demulShooterPath := ""
581 servoStikEnabled := "false"
582 servoStikExitMode := "false"
583 ledblinkyEnabled := "false"
584 ledblinkySystemName := ""
585 ledblinkyFullPath := ""
586 ledblinkyProfilePath := "R:\Arcade\RocketLauncher\Profiles\LEDBlinky"
587 ledblinkyRLProfile := "R:\Arcade\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
588 winIPACFullPath := ""
589 ultraMapEnabled := "false"
590 ultraMapFullPath := ""
591 emuIdleShutdown := "0"
592 launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
593 cursorSize := ""
594 hideCursor := "true"
595 hideEmu := "false"
596 hideFE := "false"
597 suspendFE := "false"
598 fadeIn := "true"
599 fadeInDuration := "500"
600 fadeInTransitionAnimation := "DefaultAnimateFadeIn"
601 fadeInDelay := "5000"
602 fadeInExitDelay := "0"
603 fadeOutExitDelay := "0"
604 fadeOut := "false"
605 fadeOutExtraScreen := "false"
606 fadeOutDuration := "500"
607 fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
608 fadeOutDelay := "0"
609 fadeLyrInterpolation := "7"
610 fadeMuteEmulator := "false"
611 fadeUseBackgrounds := "false"
612 fadeClickThrough := "false"
613 fadeSounds := "false"
614 fade7zProgressMode := "extraction"
615 fadeWidthBaseRes := "1920"
616 fadeHeightBaseRes := "1080"
617 fadeLyr1Color := "FF000000"
618 fadeLyr1AlignImage := "Stretch and Lose Aspect"
619 fadeLyr2Pos := "No Alignment"
620 fadeLyr2X := "0"
621 fadeLyr2Y := "250"
622 fadeLyr2W := ""
623 fadeLyr2H := ""
624 fadeLyr2Adjust := "1"
625 fadeLyr2PicPad := "0"
626 fadeLyr2Prefix := "Layer 2"
627 fadeLyr3Pos := "Center"
628 fadeLyr3X := "450"
629 fadeLyr3Y := "450"
630 fadeLyr3W := ""
631 fadeLyr3H := ""
632 fadeLyr3Adjust := "1"
633 fadeLyr3PicPad := "0"
634 fadeLyr3Speed := "750"
635 fadeLyr3Animation := "DefaultFadeAnimation"
636 fadeLyr37zAnimation := "DefaultFadeAnimation"
637 fadeLyr3Type := "imageandbar"
638 fadeLyr3ImgFollow7zProgress := "true"
639 fadeLyr3Repeat := "1"
640 fadeLyr3BackImageTransparency := "30"
641 fadeLyr3StaticPos := "No Alignment"
642 fadeLyr3StaticX := "0"
643 fadeLyr3StaticY := "580"
644 fadeLyr3StaticW := ""
645 fadeLyr3StaticH := ""
646 fadeLyr3StaticAdjust := "1"
647 fadeLyr3StaticPicPad := "0"
648 fadeLyr3StaticPrefix := "Extra Layer 1 - Console"
649 fadeLyr4Adjust := "1"
650 fadeLyr4X := "1600|952"
651 fadeLyr4Y := "680|1596"
652 fadeLyr4W := "270"
653 fadeLyr4H := ""
654 fadeLyr4Pos := "No Alignment"
655 fadeLyr4FPS := "50"
656 fadeLyr4PicPad := "0"
657 fadeTranspGifColor := "FFFFFF"
658 fadeBarWindow := "Image"
659 fadeBarWindowX := ""
660 fadeBarWindowY := ""
661 fadeBarWindowW := "900"
662 fadeBarWindowH := ""
663 fadeBarWindowR := "30"
664 fadeBarWindowM := "30"
665 fadeBarWindowHatchStyle := "8"
666 fadeBar := "true"
667 fadeProgressDuration := "0"
668 fadeBarBack := "true"
669 fadeBarBackColor := "FF555555"
670 fadeBarH := "30"
671 fadeBarR := "10"
672 fadeBarColor := "DD00BFFF"
673 fadeBarHatchStyle := "8"
674 fadeBarPercentageText := "true"
675 fadeBarInfoText := "true"
676 fadeBarXOffset := "0"
677 fadeBarYOffset := "150"
678 fadeRomInfoDescription := "filtered text"
679 fadeRomInfoSystemName := "image"
680 fadeRomInfoYear := "filtered text"
681 fadeRomInfoDeveloper := "disabled"
682 fadeRomInfoPublisher := "image"
683 fadeRomInfoGenre := "text with label"
684 fadeRomInfoRating := "image"
685 fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
686 fadeRomInfoTextPlacement := "User Defined"
687 fadeRomInfoTextMargin := "7"
688 fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
689 fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
690 fadeRomInfoText3Options := "w310 x165 y953|1665 cFFE1E1E1 r4 s66 Left Regular"
691 fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
692 fadeRomInfoText5Options := "x175 y1020 cFF9B9B9B r4 s42 Bold"
693 fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Top Center Regular"
694 fadeRomInfoText7Options := "y15 cFFCFCFCA r4 Center Regular"
695 fadeStats_Number_of_Times_Played := "text with label"
696 fadeStats_Last_Time_Played := "text with label"
697 fadeStats_Average_Time_Played := "text with label"
698 fadeStats_Total_Time_Played := "text with label"
699 fadeStats_System_Total_Played_Time := "text with label"
700 fadeStats_Total_Global_Played_Time := "text with label"
701 fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
702 fadeStatsInfoTextPlacement := "topRight"
703 fadeStatsInfoTextMargin := "7"
704 fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
705 fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
706 fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
707 fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
708 fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
709 fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
710 fadeText1X := "0"
711 fadeText1Y := "0"
712 fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
713 fadeText1 := "Loading Game"
714 fadeText2X := "0"
715 fadeText2Y := "0"
716 fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
717 fadeText2 := "Extraction Complete, Ready"
718 fadeText3 := "Loading Game"
719 fadeText4 := "Loading Complete"
720 fadeFont := "Bebas Neue"
721 fadeSystemAndRomLayersOnly := "false"
722 fadeExtractionTime := "disabled"
723 fadeExtractionTimeTextX := "0"
724 fadeExtractionTimeTextY := "0"
725 fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
726 fadeInterruptKey := "~X"
727 detectFadeErrorEnabled := "true"
728 fadeImgPath := "R:\Arcade\RocketLauncher\Media\Fade"
729 RLDataPath := "R:\Arcade\RocketLauncher\Data"
730 RLMediaPath := "R:\Arcade\RocketLauncher\Media"
731 RLErrSoundPath := "R:\Arcade\RocketLauncher\Media\Sounds\Error"
732 modulesPath := "R:\Arcade\RocketLauncher\Modules"
733 moduleFullName := "R:\Arcade\RocketLauncher\Modules\Dolphin\Dolphin.ahk"
734 moduleName := "Dolphin"
735 modulePath := "R:\Arcade\RocketLauncher\Modules\Dolphin"
736 moduleExtension := "ahk"
737 moduleExtensionsPath := "R:\Arcade\RocketLauncher\Module Extensions"
738 libPath := "R:\Arcade\RocketLauncher\Lib"
739 sevenZEnabled := "true"
740 sevenZPath := "R:\Arcade\RocketLauncher\Module Extensions\7z.exe"
741 sevenZDllPath := "R:\Arcade\RocketLauncher\Module Extensions\7z.dll"
742 sevenZExtractPath := "C:\Hyperspin Cache"
743 sevenZExtractPathOrig := ""
744 sevenZAttachSystemName := "false"
745 sevenZDelTemp := "true"
746 sevenZFormats := ".zip|.rar|.7z|.lzh|.gzip|.tar"
747 sevenZFormatsNoP := "zip|rar|7z|lzh|gzip|tar"
748 sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar"
749 sevenZGamesToKeep := "3"
750 sevenZDeletePerSystem := "true"
751 7zExtractPath := "C:\Hyperspin Cache"
752 mgEnabled := "false"
753 mgKey := "8"
754 mgBackgroundColor := "FF000000"
755 mgSidePadding := "0.2"
756 mgWidthBaseRes := "1920"
757 mgHeightBaseRes := "1080"
758 mgYOffset := "500"
759 mgFont := "Arial"
760 mgText1Options := "x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic"
761 mgText1Text := "Please select a game"
762 mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
763 mgText2Offset := "70"
764 mgUseSound := "true"
765 mgSoundfreq := "300"
766 mgExitEffect := "none"
767 mgSelectedEffect := "rotate"
768 mgUseGameArt := "false"
769 mgCandidate := ""
770 mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
771 mgOnLaunch := "false"
772 pauseEnabled := "true"
773 pauseKey := "~Home"
774 pauseBackToMenuBarKey := "Z"
775 pauseZoomInKey := "2"
776 pauseZoomOutKey := "1"
777 pauseScreenshotKey := "~PrintScreen"
778 pauseHiToTextPath := "R:\Arcade\RocketLauncher\Module Extensions\HiToText.exe"
779 pauseSaveStateKeyCodes := ""
780 pauseLoadStateKeyCodes := ""
781 keyboardEncoder := ""
782 keyboardEncoderEnabled := "false"
783 keymapperEnabled := "false"
784 keymapperAHKMethod := "false"
785 keymapper := ""
786 xpadderFullPath := "R:\Arcade\Xpadder\batch files\Xpadder.exe"
787 joyToKeyFullPath := "C:\Windows\Utilities\VJoy\VJoy.exe"
788 profilePath := "R:\Arcade\RocketLauncher\Profiles"
789 keymapperProfilePath := "R:\Arcade\RocketLauncher\Profiles\"
790 keymapperFrontEndProfileName := "HyperSpin"
791 keymapperFrontEndProfile := "false"
792 keymapperRocketLauncherProfileEnabled := "false"
793 joyIDsEnabled := "false"
794 joyIDsPreferredControllersGlobal := ""
795 joyIDsPreferredControllersSystem := "use_global"
796 joyIDsPreferredControllersOnExit := ""
797 CustomJoyNamesEnabled := "false"
798 CustomJoyNames := ""
799 rotateMethod := "false"
800 FEProfile := "R:\Arcade\RocketLauncher\Profiles\\HyperSpin"
801 defaultProfile := "R:\Arcade\RocketLauncher\Profiles\\_Default"
802 systemProfile := "R:\Arcade\RocketLauncher\Profiles\\Nintendo GameCube"
803 xPadderSystemProfile := "R:\Arcade\RocketLauncher\Profiles\\Nintendo GameCube\_Default"
804 emuProfile := "R:\Arcade\RocketLauncher\Profiles\\Nintendo GameCube\Nintendo Wii"
805 romProfile := "R:\Arcade\RocketLauncher\Profiles\\Nintendo GameCube\007 - Agent Under Fire (USA)"
806 RocketLauncherProfile := "R:\Arcade\RocketLauncher\Profiles\\RocketLauncher"
807 blankProfile := "R:\Arcade\RocketLauncher\Profiles\\blank"
808 ahkFEProfile := "R:\Arcade\RocketLauncher\Profiles\AHK\HyperSpin"
809 ahkDefaultProfile := "R:\Arcade\RocketLauncher\Profiles\AHK\_Default"
810 ahkSystemProfile := "R:\Arcade\RocketLauncher\Profiles\AHK\Nintendo GameCube"
811 ahkEmuProfile := "R:\Arcade\RocketLauncher\Profiles\AHK\Nintendo GameCube\Nintendo Wii"
812 ahkRomProfile := "R:\Arcade\RocketLauncher\Profiles\AHK\Nintendo GameCube\007 - Agent Under Fire (USA)"
813 ahkRocketLauncherProfile := "R:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncher"
814 bezelEnabled := "false"
815 bezelICEnabled := "false"
816 shaderName := "false"
817 shaderColor := ""
818 shaderTransparency := ""
819 statisticsEnabled := "true"
820 pressDuration := "-1"
821 emuVolume := "1"
822 dxwndIni := "R:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
823 dxwndFullPath := "R:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
824 qResFullPath := "R:\Arcade\RocketLauncher\Module Extensions\QRes.exe"
825 mon1O := ""
826 pacDrivedllFile := "R:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll"
827 userFadeAnimIniFile := "R:\Arcade\RocketLauncher\Lib\User Fade Animations.ini"
828 testFile := ""
829 testDuration := ""
830 initialErrorMode := "0"
831
83213:29:16:498 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
83313:29:16:498 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
83413:29:16:499 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts
83513:29:16:499 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
83613:29:16:499 | RL | DEBUG | +0 | BuildScript - Module starts on line: 2
83713:29:16:499 | RL | INFO | +0 | BuildScript - Validating module
83813:29:16:504 | RL | INFO | +16 | BuildScript - Validation complete
83913:29:16:504 | RL | INFO | +0 | BuildScript - Module:
840 MEmu := "Dolphin"
841 MEmuV := "v4.0 r6928"
842 MURL := ["https://dolphin-emu.org/"]
843 MAuthor := ["djvj","bleasby"]
844 MVersion := "2.1.9"
845 MCRC := "2B832CB2"
846 iCRC := "F063B9AF"
847 MID := "635038268884477733"
848 MSystem := ["Nintendo Gamecube","Nintendo Wii","Nintendo WiiWare"]
849 ;----------------------------------------------------------------------------
850 ; Notes:
851 ; Be sure you are running at least Dolphin v4.0 or greater.
852 ; If you get an error that you are missing a vcomp100.dll, install Visual C++ 2010: http://www.microsoft.com/download/en/details.aspx?id=14632
853 ; Also make sure you are running latest directx: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
854 ; Dolphin will sometimes crash when connnecting a Wiimote, then going back to the game. After all Wiimotes are connected that you want to use, it shouldn't have anymore issues.
855 ; Convert all your games to ciso using Wii Backup Manager to save alot of space by stripping everything but the game partition. http://www.wiibackupmanager.tk/
856 ; If you want to keep your Dolphin.ini in the emu folder, create a "portable.txt" file in MyDocuments\Dolphin Emulator\
857 ;
858 ; Bezels:
859 ; If the game does not fit the window, you can try setting stretch to window manually in dolphin.
860 ;
861 ; Setting up custom Wiimote or GCPad profiles:
862 ; First set UseCustomWiimoteProfiles or UseCustomGCpadProfiles to true in RocketLauncherUI for this module
863 ; Launch Dolphin manually and goto Options->(Wiimote or Gamecube Pad) Settings and configure all your controls how you want your default setup to look like. This will be used for all games that you don't set a custom profile for. No need to save any profiles.
864 ; All your controls are stored in WiimoteNew.ini or GCPadNew.ini and get copied to a _Default_(WiimoteNew or GCPadNew).ini on first launch. This ini contains all the controls for all 4 controllers.
865 ; Do not confuse this with Dolphin's built-in profiles as those only contain info for only one controller. The (WiimoteNew or GCPadNew).ini and all the profiles RocketLauncher uses contain info for all controllers in one file.
866 ; This new profile now called _Default_(WiimoteNew or GCPadNew).ini will be found in Dolphins settings folder: \Config\Profiles\(Wiimote or GCPad) (RL)\Default.ini
867 ; For each game or custom control sets you want to use, edit the controls for all the controllers to work for that game and exit Dolphin. Now copy the (WiimoteNew or GCPadNew).ini to the "(Wiimote or GCPad) (RL)" folder and name it whatever you like.
868 ; In RocketLauncherUI's module settings for Dolphin, Click the Rom Settings tab and add each game from your xml you want to use a this custom profile for.
869 ; Now for all those games you added, make sure the Profile setting it set to the custom profile you want to load when that game is launched.
870 ; Any game not added will use the "_Default_(WiimoteNew or GCPadNew).ini" profile RocketLauncher makes on first launch.
871 ;
872 ; To Pair a Wiimote:
873 ; Highly suggest getting a Mayflash DolphinBar as it makes pairing and using wiimotes as easy as with a real Wii: http://www.amazon.com/TOTALCONSOLE-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74
874 ; If using the DolphinBar, just make sure Dolphin is set to continuously scan for wiimotes and set controls to use real wiimotes for as many wiimotes you have.
875 ; You do not need to pair the wiimote with the PC first as you would with a standard blueooth and wiimote.
876 ; DolphinBar should be on Mode 4. Wiimotes don't get paired until after Dolphin is running, not before!!
877 ; After Dolphin is running, press 1+2 on each wiimote and after a few moments, the wiimote will pair and vibrate and one led will lock solid. Do this for each wiimote. That's it!
878 ;
879 ; If using a standard LED Bar:
880 ; Make sure all your wiimotes have already been paired with your PC's bluetooth adapter
881 ; All 4 leds on the wiimote should be flashing
882 ; Press your Refresh key (set in RocketLauncherUI for this module) or enable continuous scanning in Dolphin
883 ; Press 1 + 2 on the wiimote and one led should go solid designating the player number
884 ;
885 ; MultiGame:
886 ; Currently unable to get disc swapping to work. See MultiGame section below for additional details.
887 ;
888 ; Netplay:
889 ; If you're using a GameCube game with saves, synchronize your memory cards, Wii NAND needs to be synchronized, and some settings (such as CPU Clock Override) must be either synchronized or disabled.
890 ; Because netplay may require different settings than you would normally use with local play, the module will look for any inis in your Dolphin user config folder ending with "_netplay" and use those configs instead of your normal ones.
891 ; So for example, after you tweak all your dolphin settings for netplay, copy your dolphin.ini to dolphin_netplay.ini in the same folder.
892 ; When the module launches and you choose multiplayer from RocketLauncher on screen menu, the module will backup dolphin.ini and copy dolphin_network.ini to dolphin.IniDelete
893 ; On exit, the module will restore your backed up dolphin.ini and any other ini files in this folder (and all subfolders) that had the "_netplay" in the name.
894 ; Guide on tweaking performance for netplay: https://dolphin-emu.org/docs/guides/netplay-guide/
895 ; Another guide: https://docs.google.com/document/d/1CIkBAGcf_-kBUa4urn4KUj2U4UA6y_2a7stXJz85yiE/
896 ;
897 ; Linking a GameCube game with VBA-M
898 ; Game tested: Legend of Zelda, The - Four Swords Adventures (USA)
899 ; VBA-M emulator tested: visualboyadvance-m2.0.0Beta1
900 ; dolphin emulator tested: dolphin-master-4.0-6725-x64
901 ; On RocketLaunchUI, dolphin, GameCube Module settings set your VBA-M executable and VBA Bios file path on the VBALink tab.
902 ; On RocketLaunchUI, dolphin, GameCube, Game name Module Settings enable VBA Link
903 ; If your Game Boy Advanced Windows appear frozen after the RocketLauncher fade screen loads, increase the value of the VBADelay on GameCube, VBALink settings. Default value is 500 milliseconds.
904 ; A game with one VBA window will use a two screens bezel file, Bezel [2S].png, the first screen for the GameCube game and the second one for the VBA screen. Two VBAs = Bezel [3S].png, again first screen for the GameCube game and second and third for the VBA screens, and so on.
905 ;----------------------------------------------------------------------------
906 StartModule()
907 BezelGui()
908 FadeInStart()
909
910 primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
911
912 Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
913 UseCustomWiimoteProfiles := moduleIni.Read("Settings", "UseCustomWiimoteProfiles","false",,1) ; set to true if you want to setup custom Wiimote profiles for games
914 UseCustomGCPadProfiles := moduleIni.Read("Settings", "UseCustomGCPadProfiles","false",,1) ; set to true if you want to setup custom GCPad profiles for games
915 HideMouse := moduleIni.Read("Settings", "HideMouse","true",,1) ; hides mouse cursor in the emu options
916 RefreshKey := moduleIni.Read("Settings", "RefreshKey",,,1) ; hotkey to "Refresh" Wiimotes, delete the key to disable it
917 Timeout := moduleIni.Read("Settings", "Timeout","5",,1) ; amount in seconds we should wait for the above hotkeys to timeout
918 renderToMain := moduleIni.Read("Settings", "Render_To_Main","false",,1)
919 enableNetworkPlay := moduleIni.Read("Network", "Enable_Network_Play","false",,1)
920
921 ;options to Gamecube and VBA Link
922 enableVBALink := moduleIni.Read(romName, "enableVBALink", "false",,1)
923 VBAExePath := moduleIni.Read("VBA Link", "VBAExePath",,,1)
924 VBABiosPath := moduleIni.Read("VBA Link", "VBABiosPath",,,1)
925 VBADelay := moduleIni.Read("VBA Link", "VBADelay", 500,,1)
926
927 If (renderToMain = "true") {
928 emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR")) ; instantiate primary emulator window object
929 emuGameWindow := emuPrimaryWindow
930 } Else {
931 emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR")) ; instantiate primary emulator window object
932 emuPrimaryWindow.ExcludeTitle := "FPS" ; when main window doesn't have the game, FPS will not be on the title bar
933 emuGameWindow := new Window(new WindowTitle("FPS","wxWindowNR"))
934 }
935 emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR")) ; instantiate primary emulator window object
936 emuGameWindow := If renderToMain = "true" ? emuPrimaryWindow : new Window(new WindowTitle("FPS","wxWindowNR")) ; Older dolphins used "FPS ahk_class wxWindowClassNR"
937 emuScanningWindow := new Window(new WindowTitle("Scanning for ISOs","#32770"))
938 emuNetPlaySetupWindow := new Window(new WindowTitle("Dolphin NetPlay Setup","wxWindowNR"))
939 emuNetPlayWindow := new Window(new WindowTitle("Dolphin NetPlay","wxWindowNR"))
940 emuWiimoteWindow := new Window(new WindowTitle("Dolphin Controller Configuration","#32770"))
941 emuOpenROMWindow := new Window(new WindowTitle("Select","#32770"))
942 emuErrorWindow1 := new Window(new WindowTitle("Warning","#32770"))
943 emuErrorWindow2 := new Window(new WindowTitle("Error","#32770"))
944 emuWiimoteWindow.CreateControl("OK")
945
946 ; Determine where Dolphin is storing its ini, this will act as the base folder for settings and profiles related to this emu
947 dolphinININewPath := new File(A_MyDocuments . "\Dolphin Emulator\Config\Dolphin.ini") ; location of Dolphin.ini for v4.0+
948 dolphinINIOldPath := new File(emuPath . "\User\Config\Dolphin.ini") ; location of Dolphin.ini prior to v4.0
949 portableTxtFile := new File(emuPath . "\portable.txt")
950 If (!portableTxtFile.Exist() && dolphinININewPath.Exist())
951 { dolphinBasePath := A_MyDocuments . "\Dolphin Emulator"
952 RLLog.Info("Module - Dolphin's base settings folder is not portable and found in: " . dolphinBasePath)
953 } Else If (portableTxtFile.Exist() || dolphinINIOldPath.Exist())
954 { dolphinBasePath := emuPath . "\User"
955 RLLog.Info("Module - Dolphin's base settings folder is portable and found in: " . dolphinBasePath)
956 } Else
957 ScriptError("Could not find your Dolphin.ini in either of these folders. Please run Dolphin manually first to create it.`n" . dolphinINIOldPath.FileFullPath . "`n" . dolphinININewPath.FileFullPath)
958 dolphinINI := new IniFile(dolphinBasePath . "\Config\Dolphin.ini")
959
960 If (enableVBALink = "true"){
961 VBAExePath := AbsoluteFromRelative(EmuPath, VBAExePath)
962 VBABiosPath := AbsoluteFromRelative(EmuPath, VBABiosPath)
963 StringUtils.SplitPath(VBAExePath, VBAFile, VBAPath)
964 SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4)
965 If (SelectedNumberofPlayers = 1) {
966 enableVBALink := "false"
967 } Else {
968 ; backup original ini
969 dolphinINIBackup := new File(dolphinBasePath . "\Config\Dolphin_Backup.ini")
970 dolphinINI.Copy(dolphinINIBackup.FileFullPath)
971 Loop, % SelectedNumberofPlayers
972 { tempCount := A_Index-1
973 dolphinINI.Write(5, "Controls", PadType%tempCount%)
974 }
975 }
976 }
977
978 If (enableVBALink = "true")
979 BezelStart(SelectedNumberofPlayers+1)
980 Else
981 BezelStart()
982
983 If (enableVBALink = "true" and !bezelPath) ; disabling fullscreen if VBA Link mode
984 Fullscreen := "false"
985
986 If (renderToMain = "true" && (enableVBALink = "true" || bezelEnabled = "true")) { ; disabling toolbar and statusbar if bezels or vba link is used as it will show when rendering to the main window
987 dolphinINI.Write("False", "Interface", "ShowToolbar")
988 dolphinINI.Write("False", "Interface", "ShowStatusbar")
989 }
990
991 If (renderToMain = "true")
992 hideEmuObj := Object(emuScanningWindow,0,emuNetPlayWindow,0,emuNetPlaySetupWindow,0,emuErrorWindow1,0,emuErrorWindow2,0,emuGameWindow,1)
993 Else
994 hideEmuObj := Object(emuScanningWindow,0,emuNetPlayWindow,0,emuNetPlaySetupWindow,0,emuErrorWindow1,0,emuErrorWindow2,0,emuPrimaryWindow,0,emuGameWindow,1)
995
996 7z(romPath, romName, romExtension, sevenZExtractPath)
997
998 If StringUtils.Contains(romExtension,"\.zip|\.7z|\.rar")
999 ScriptError(MEmu . " does not support compressed roms. Please enable 7z support in RocketLauncherUI to use this module/emu.")
1000
1001 If RefreshKey {
1002 RefreshKey := xHotKeyVarEdit(RefreshKey,"RefreshKey","~","Add")
1003 xHotKeywrapper(RefreshKey,"RefreshWiimote")
1004 }
1005
1006 Fullscreen := If Fullscreen = "true" ? "True" : "False"
1007 HideMouse := If HideMouse = "true" ? "True" : "False"
1008
1009 networkSession := ""
1010 If (enableNetworkPlay = "true") {
1011 RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
1012 dolphinNickname := dolphinINI.Read("NetPlay", "Nickname")
1013 dolphinAddress := dolphinINI.Read("NetPlay", "Address")
1014 dolphinCPort := dolphinINI.Read("NetPlay", "ConnectPort")
1015 dolphinHPort := dolphinINI.Read("NetPlay", "HostPort")
1016 netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
1017 getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
1018 networkPlayers := 4 ; Max amount of networkable players
1019
1020 If (getWANIP = "true")
1021 myPublicIP := GetPublicIP()
1022
1023 defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
1024 defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
1025 lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
1026 lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
1027
1028 If (netplayNickname != dolphinNickname)
1029 dolphinINI.Write(netplayNickname, "NetPlay", "Nickname")
1030
1031 MultiplayerMenu(lastIP,lastPort,networkType,networkPlayers,0)
1032 If networkSession {
1033 RLLog.Info("Module - Using a Network for " . dbName)
1034
1035 restoreIniObject := Object() ; initialize object
1036 currentObj := ""
1037 dolphinConfigPath := dolphinBasePath . "\Config"
1038 Loop, % dolphinConfigPath . "\*.ini"
1039 {
1040 If StringUtils.InStr(A_LoopFileName, "_netplay.ini",,,,0) {
1041 RLLog.Info("Module - Found a network specific ini: " . A_LoopFileFullPath)
1042 networkIni%A_Index%File := new File(A_LoopFileFullPath)
1043 originalIni%A_Index%File := new File(StringUtils.RegExReplace(A_LoopFileFullPath, "_netplay",,,-1,15))
1044 backupIni%A_Index%File := new File(originalIni%A_Index%File.FileFullPath . ".backup")
1045 originalIni%A_Index%File.Move(backupIni%A_Index%File,1) ; backup original ini
1046 networkIni%A_Index%File.Copy(originalIni%A_Index%File) ; copy network ini to original name
1047 }
1048 }
1049
1050 moduleIni.Write(lastPort, "GlobalModuleIni", "Network", "Last_Port")
1051
1052 If (networkType = "client") {
1053 moduleIni.Write(lastIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
1054 dolphinINI.Write(lastIP, "Network", "Address")
1055 dolphinINI.Write(lastPort, "Network", "ConnectPort")
1056 } Else ; server
1057 dolphinINI.Write(lastPort, "Network", "HostPort")
1058
1059 dolphinINI.Write(romPath, "Network", "ISOPath0") ; makes browser only show the one game we want to play
1060 dolphinINI.Write(1, "General", "ISOPaths") ; makes browser only show the first path set
1061 dolphinINI.Write(romPath . "\" . romName . romExtension, "General", "LastFilename")
1062 RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
1063 } Else
1064 RLLog.Info("Module - User chose Single Player mode for this session")
1065 }
1066
1067 gcSerialPort := 5 ; this puts the BBA network adapter into the serial port. If previous launch was Triforce, AM-Baseboard would be set here and would result in Unknown DVD command errors
1068
1069 ; Compare existing settings and if different than desired, write them to the emulator's ini
1070 dolphinINI.Write(Fullscreen, "Display", "Fullscreen", 1)
1071 dolphinINI.Write(renderToMain, "Display", "RenderToMain", 1)
1072 dolphinINI.Write(HideMouse, "Interface", "HideCursor", 1)
1073 dolphinINI.Write("False", "Interface", "ConfirmStop", 1)
1074 dolphinINI.Write("False", "Interface", "UsePanicHandlers", 1)
1075 dolphinINI.Write(gcSerialPort, "Core", "SerialPort1", 1)
1076
1077 ; Load default or user specified Wiimote or GCPad profiles for launching
1078 If (StringUtils.InStr(systemName, "wii") && UseCustomWiimoteProfiles = "true")
1079 ChangeDolphinProfile("Wiimote")
1080 If (UseCustomGCPadProfiles = "true")
1081 ChangeDolphinProfile("GCPad")
1082
1083 HideAppStart(hideEmuObj,hideEmu)
1084
1085 If networkSession
1086 primaryExe.Run() ; must be launched w/o /b for browser list to work
1087 Else
1088 primaryExe.Run(" /b /e """ . romPath . "\" . romName . romExtension . """") ; /b = batch (exit dolphin with emu), /e = load file
1089
1090 emuGameWindow.Wait()
1091 emuGameWindow.Get("ID")
1092 emuGameWindow.WaitActive()
1093
1094 If networkSession {
1095 RLLog.Info("Module - Opening NetPlay window")
1096
1097 ; Get the 6-letter ID of the game
1098 If (romExtension = ".wbfs")
1099 gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,512,6,"UTF8")
1100 Else If (romExtension = ".iso")
1101 gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,0,6,"UTF8")
1102 Else If (romExtension = ".ciso")
1103 gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,32768,6,"UTF8")
1104
1105 ; Must wait for Dolphin to finish scanning isos before netplay window can be opened so the game list is populated. Opening too early and the game list will be blank or partially filled.
1106 If emuScanningWindow.Exist()
1107 emuScanningWindow.WaitClose(60) ; wait 60 seconds max. hopefully doesn't take longer than that to scan your isos...
1108 Else {
1109 errlvl := emuScanningWindow.Wait(5) ; wait 5 seconds max to appear
1110 If errlvl
1111 RLLog.Info("Module - Timed out waiting for ""Scanning for ISOs"" window to appear. It may have finished before it could be detected, moving on.")
1112 Else
1113 RLLog.Info("Module - ""Scanning for ISOs"" window found.")
1114 }
1115 emuPrimaryWindow.MenuSelectItem("Tools", "Start NetPlay")
1116 matchMode := A_TitleMatchMode ; store for restoration later
1117 MiscUtils.SetTitleMatchMode(3) ; changes match mode so title must match exactly
1118 emuNetPlaySetupWindow.Wait()
1119 emuNetPlaySetupWindow.WaitActive()
1120 emuNetPlayWindow.ExcludeTitle := emuNetPlaySetupWindow.WinTitle.GetWIndowTitle() ; set emuNetPlayWindow exclude title for the below command
1121 If (networkType = "client") {
1122 RLLog.Info("Module - Clicking Connect button")
1123
1124 emuNetPlaySetupWindow.CreateControl("Button1") ; instantiate new control for button1
1125 emuErrorWindow1.CreateControl("Button1")
1126 emuErrorWindow2.CreateControl("Button1")
1127
1128 While !breakLoops {
1129 emuNetPlaySetupWindow.GetControl("button1").Click() ; click connect button
1130 RLLog.Info("Module - Waiting for Host to start game")
1131 errlvl := emuNetPlayWindow.Wait(2) ; waits 2 seconds
1132 If errlvl { ; 1 if timed out, now check for any error windows and close them
1133 Loop, 2 ; loop through both error windows
1134 If emuErrorWindow%A_Index%.Exist() ; error windows that can appear when host is not running yet
1135 emuErrorWindow%A_Index%.GetControl("button1").Click() ; click ok to clear the error
1136 RLLog.Info("Module - Host not running yet, trying again")
1137 Continue
1138 } Else { ; window exists
1139 RLLog.Info("Module - Connected to host, waiting for host to start game")
1140 Break
1141 }
1142 }
1143 } Else { ; server
1144 emuNetPlayWindow.CreateControl("ListBox1") ; create a control called ListBox1
1145 emuNetPlayWindow.CreateControl("Button8") ; create a control called Button8 (the Host's Start button)
1146 emuNetPlaySetupWindow.CreateControl("ListBox1") ; create a control called ListBox1
1147 emuNetPlaySetupWindow.CreateControl("Button3") ; create a control called Button3 (the Host button)
1148 emuNetPlaySetupWindow.GetControl("ListBox1").Get("List") ; Get the text from the ListBox
1149 loopList := emuNetPlaySetupWindow.GetControl("ListBox1").List ; can't use this object directly on the Parse Loop below
1150 Loop, Parse, loopList, `n
1151 {
1152 If StringUtils.InStr(A_Loopfield, gameID,,,,0) {
1153 idLocation := A_Index ; record the location in the ListBox of our game
1154 RLLog.Info("Module - Game list shows """ . A_LoopField . """ as item " . A_Index) ; logging each items in ListBox
1155 }
1156 }
1157 If !idLocation { ; game was not found in list
1158 ScriptError("Could not find your """ . romName . """ in the game selection window for netplay. Possibly the gameID could not be found in your game. Please check your the RocketLauncher log and report this error.",,,,,1)
1159 Gosub, CloseProcess
1160 FadeInExit()
1161 Goto, CloseDolphin
1162 }
1163 emuNetPlaySetupWindow.GetControl("ListBox1").Control("Choose",idLocation) ; selects our game in the ListBox
1164 RLLog.Info("Module - Clicking Host button")
1165 emuNetPlaySetupWindow.GetControl("Button3").Click() ; click host button
1166 emuNetPlayWindow.Wait() ; this window should now appear when hosted correctly
1167 RLLog.Info("Module - Waiting for " . networkPlayers . " players until the game is started")
1168 While !breakLoops {
1169 emuNetPlayWindow.GetControl("ListBox1").Get("List") ; Get the text from the ListBox
1170 If StringUtils.InStr(emuNetPlayWindow.GetControl("ListBox1").List,"[" . networkPlayers . "]",,,,0) {
1171 RLLog.Info("Module - All players have joined, starting game")
1172 Break
1173 }
1174 TimerUtils.Sleep(100,0)
1175 }
1176 emuNetPlayWindow.GetControl("Button8").Click() ; click Start button
1177 }
1178 MiscUtils.SetTitleMatchMode(matchMode) ; restore old match mode
1179 }
1180
1181
1182 If (enableVBALink = "true") {
1183 vbaINI := new IniFile(VBAPath . "\vbam.ini")
1184 vbaINI.CheckFile()
1185 vbaINIBackup := new File(VBAPath . "\vbam_Backup.ini")
1186 vbaINI.Copy(vbaINIBackup.FileFullPath)
1187 ;removing fullscreen from VBA-M
1188 vbaINI.Write(0, "preferences", "fullScreen")
1189 ;setting other VBA-M ini options
1190 VBABiosPathDoubleSlash := StringUtils.Replace(VBABiosPath,"\","\\","all")
1191 vbaINI.Write(0, "preferences", "pauseWhenInactive")
1192 vbaINI.Write(VBABiosPathDoubleSlash, "GBA", "BiosFile")
1193 vbaINI.Write(1, "GBA", "LinkAuto")
1194 vbaINI.Write("127.0.0.1", "GBA", "LinkHost")
1195 vbaINI.Write(3, "GBA", "LinkType")
1196 vbaINI.Write(SelectedNumberofPlayers, "preferences", "LinkNumPlayers")
1197 vbaINI.Write(1, "preferences", "useBiosGBA")
1198 vbaINI.Write(1, "Display", "Stretch")
1199 vbaINI.Write(1, "Display", "Scale")
1200
1201 ;running VBA-M
1202 Loop % SelectedNumberofPlayers {
1203 currentScreen := A_Index + 1
1204 VBA%currentScreen%Exe := new Process(VBAExePath) ; instantiate a new process for each instance of VBA we need to run
1205 VBA%currentScreen%Exe.Run(" """ . VBABiosPath . """")
1206 ; msgbox % "PID: " . VBA%A_Index%Exe.PID . "`nVBABiosPath: " . VBABiosPath
1207 VBA%currentScreen%Window := new Window(new WindowTitle(,,,,VBA%currentScreen%Exe.PID))
1208 VBA%currentScreen%Window.Wait()
1209 TimerUtils.Sleep(VBADelay,0)
1210 bezelBottomOffsetScreen%currentScreen% := 24 ; to hide emu bottom bar
1211 }
1212 ;waiting for VBA-M windows bios loading
1213 timeout := A_TickCount
1214 VBAGBABiosWindow := new Window(new WindowTitle("gba_bios - VisualBoyAdvance-M"))
1215 Loop {
1216 VBAGBABiosWindow.Get("List") ; Get a list of all vba-m hwnd IDs
1217 If (VBAGBABiosWindow.List[0] = SelectedNumberofPlayers){
1218 Loop % VBAGBABiosWindow.List[0] { ; loop through each vba-m window
1219 currentScreen := A_Index + 1
1220 Screen%currentScreen%ID := VBAGBABiosWindow.List[A_Index] ; record each vba-m window's hwnd ID
1221 }
1222 RLLog.Info("Module - gba_bios Loaded")
1223 Break
1224 }
1225 If (timeout < A_TickCount - 10000) {
1226 RLLog.Warning("Module - Timed out waiting gba_bios to load")
1227 Break
1228 }
1229 TimerUtils.Sleep(100,0)
1230 }
1231 ;Resizing Windows to fill screen if no bezel file is found
1232 If !(bezelPath) {
1233 Loop % (SelectedNumberofPlayers + 1) {
1234 If (A_Index = 1) { ; the main Dolphin window
1235 X1 := 0
1236 Y1 := 0
1237 W1 := A_ScreenWidth//2
1238 H1 := A_ScreenHeight
1239 emuGameWindow.WinTitle.PID := "" ; remove PID from object's WinTitle so only the window hwnd ID is acted upon
1240 emuGameWindow.RemoveBorder()
1241 emuGameWindow.RemoveTitlebar()
1242 emuGameWindow.ToggleMenu()
1243 emuGameWindow.Move(X1,Y1,W1,H1)
1244 } Else { ; the vba-m windows
1245 X%A_Index% := A_ScreenWidth//2
1246 Y%A_Index% := (A_Index-2)*(A_ScreenHeight//SelectedNumberofPlayers)
1247 W%A_Index% := A_ScreenWidth//2
1248 H%A_Index% := (A_ScreenHeight//SelectedNumberofPlayers)+bezelBottomOffsetScreen%A_Index%
1249 VBA%A_Index%Window.WinTitle.ID := Screen%A_Index%ID ; set ID of window into object
1250 VBA%A_Index%Window.WinTitle.PID := "" ; remove PID from object's WinTitle so only the window hwnd ID is acted upon
1251 VBA%A_Index%Window.RemoveBorder()
1252 VBA%A_Index%Window.RemoveTitlebar()
1253 VBA%A_Index%Window.ToggleMenu()
1254 VBA%A_Index%Window.Move(X%A_Index%,Y%A_Index%,W%A_Index%,H%A_Index%)
1255 }
1256 }
1257 TimerUtils.Sleep(50)
1258 Loop % SelectedNumberofPlayers {
1259 currentScreen := A_Index + 1
1260 VBA%currentScreen%Window.Activate() ; put focus on all the VBA windows
1261 }
1262 VBA1Window.Activate() ; put focus on the first VBA window
1263 }
1264 }
1265
1266 BezelDraw()
1267
1268 emuGameWindow.Activate()
1269
1270 HideAppEnd(hideEmuObj,hideEmu)
1271 FadeInExit()
1272 primaryExe.Process("WaitClose")
1273
1274 CloseDolphin:
1275 If networkSession {
1276 Loop {
1277 If !IsObject(backupIni%A_Index%File)
1278 Break
1279 RLLog.Info("Module - Restoring the original ini: " . backupIni%A_Index%File.FileFullPath . " to " . originalIni%A_Index%File.FileFullPath)
1280 backupIni%A_Index%File.Move(originalIni%A_Index%File.FileFullPath,1) ; restore all backed up inis
1281 }
1282 }
1283
1284 7zCleanUp()
1285 BezelExit()
1286 FadeOutExit()
1287 ExitModule()
1288
1289
1290 ChangeDolphinProfile(profileType) {
1291 Global settingsFile,romName,dolphinBasePath,RLLog,moduleIni
1292 profile := moduleIni.Read(romName, "profile", "Default",,1)
1293 RLProfilePath := new Folder(dolphinBasePath . "\Config\Profiles\" . profileType . " (RL)")
1294 currentProfileFile := new File(dolphinBasePath . "\Config\" . profileType . "New.ini")
1295 defaultProfileFile := new File(RLProfilePath.FilePath . "\_Default_" . profileType . "New.ini")
1296 customProfileFile := new File(RLProfilePath.FilePath . "\" . profile . ".ini")
1297 If !currentProfileFile.Exist() {
1298 RLLog.Warning("Module - You have custom " . profileType . " profiles enabled, but could not locate " . currentProfileFile.FileFullPath . ". This file stores all your current controls in Dolphin. Please setup your controls in Dolphin first.")
1299 Return
1300 }
1301 If !defaultProfileFile.Exist() {
1302 RLLog.Warning("Module - Creating initial Default " . profileType . " profile by copying " . profileType . ".ini to " . defaultProfileFile.FileFullPath)
1303 RLProfilePath.CreateDir()
1304 currentProfileFile.Copy(defaultProfileFile.FileFullPath) ; create the initial default profile on first launch
1305 }
1306 If (profile != "Default" && !customProfileFile.Exist())
1307 RLLog.Warning("Module - " . romName . " is set to load a custom " . profileType . " profile`, but it could not be found: " . customProfileFile.FileFullPath)
1308 currentProfileFile.Read() ; read current profile into memory
1309 customProfileFile.Read() ; read custom profile into memory
1310 If (currentProfileFile.Text != customProfileFile.Text) { ; if both profiles do not match exactly
1311 RLLog.Info("Module - Current " . profileType . " profile does not match the one this game should use.")
1312 If (profile != "Default") { ; if user set to use a custom profile
1313 RLLog.Info("Module - Copying this defined " . profileType . " profile to replace the current one: " . customProfileFile.FileFullPath)
1314 customProfileFile.Copy(currentProfileFile.FileFullPath,1)
1315 } Else { ; load default profile
1316 RLLog.Info("Module - Copying the default " . profileType . " profile to replace the current one: " . defaultProfileFile.FileFullPath)
1317 defaultProfileFile.Copy(currentProfileFile.FileFullPath,1)
1318 }
1319 } Else
1320 RLLog.Info("Module - Current " . profileType . " profile is already the correct one for this game, not touching it.")
1321 }
1322
1323 ConnectWiimote(key) {
1324 Global Timeout,emuPrimaryWindow,emuGameWindow,emuWiimoteWindow
1325 If !emuWiimoteWindow.Exist()
1326 {
1327 MiscUtils.DetectHiddenWindows("OFF") ; this needs to be off otherwise WinMenuSelectItem doesn't work for some odd reason
1328 emuPrimaryWindow.Activate()
1329 emuPrimaryWindow.MenuSelectItem("Options","Controller Settings")
1330 emuWiimoteWindow.Wait()
1331 emuWiimoteWindow.WaitActive()
1332 }
1333 ;emuWiimoteWindow.Activate() ; test if window needs to be active
1334 If !emuWiimoteWindow.GetControl(key)
1335 emuWiimoteWindow.CreateControl(key)
1336 emuWiimoteWindow.GetControl(key).Click()
1337 emuWiimoteWindow.GetControl("OK").Click()
1338 emuGameWindow.Activate()
1339 }
1340
1341 PairWiimote:
1342 ConnectWiimote("Pair Up")
1343 Return
1344
1345 RefreshWiimote:
1346 ConnectWiimote("Refresh")
1347 Return
1348
1349 HaltEmu:
1350 If RefreshKey
1351 XHotKeywrapper(RefreshKey,"RefreshWiimote","OFF")
1352 Return
1353
1354 MultiGame:
1355 ; MultiGame doesn't work with Dolphin currently because Dolphin hides itself from Winspector Spy and cannot send any commands to the emulator through scripts.
1356 If (fullscreen = "True")
1357 { KeyUtils.SetKeyDelay(50)
1358 KeyUtils.Send("{Alt Down}{Enter Down}{Enter Up}{Alt Up}") ; go windowed to get the menubar
1359 }
1360 If bezelEnabled
1361 emuGameWindow.ToggleMenu() ; put the menubar back
1362 ; emuPrimaryWindow.MenuSelectItem("File","Change Disc...")
1363 emuPrimaryWindow.MessageUtils.PostMessage("0x111", "00288") ; Change Disc
1364 OpenROM(emuOpenROMWindow.WinTitle.GetWindowTitle(), selectedRom)
1365 emuPrimaryWindow.WaitActive()
1366 If bezelEnabled
1367 emuGameWindow.ToggleMenu() ; remove the menubar again
1368 If (fullscreen = "True")
1369 KeyUtils.Send("{Alt Down}{Enter Down}{Enter Up}{Alt Up}") ; restore fullscreen
1370 Return
1371
1372 RestoreEmu:
1373 If RefreshKey
1374 XHotKeywrapper(RefreshKey,"RefreshWiimote","ON")
1375 Return
1376
1377 CloseProcess:
1378 breakLoops := 1
1379 FadeOutStart()
1380 If (enableVBALink = "true") {
1381 Loop % SelectedNumberofPlayers
1382 { currentScreen := A_Index + 1
1383 ;VBA%currentScreen%Window.Activate()
1384 VBA%currentScreen%Window.Close()
1385 TimerUtils.Sleep(100,0)
1386 }
1387 dolphinINIBackup.Move(dolphinINI.FileFullPath)
1388 vbaINIBackup.Move(vbaINI,1)
1389 }
1390 If networkSession {
1391 If emuNetPlaySetupWindow.Exist()
1392 emuNetPlaySetupWindow.Close()
1393 If emuNetPlayWindow.Exist()
1394 emuNetPlayWindow.Close()
1395 If !emuGameWindow.Exist() ; if game never launched, close the main emu window
1396 emuPrimaryWindow.Close()
1397 }
1398 If emuGameWindow.Exist()
1399 emuGameWindow.Close() ; this needs to close the window the game is running in otherwise dolphin crashes on exit
1400 Return
1401
1402 ; Unused messages for reference from Dolphin v4.0 build 6980 x64:
1403 ; emuPrimaryWindow.PostMessage("0x111", "0261") ; Toggle Fullscreen
1404 ; emuPrimaryWindow.PostMessage("0x111", "0258") ; Toggle Play/Pause
1405 ; emuPrimaryWindow.PostMessage("0x111", "0259") ; Stop
1406 ; emuPrimaryWindow.PostMessage("0x111", "0260") ; Reset
1407 ; emuPrimaryWindow.PostMessage("0x111", "00539") ; Show Toolbar
1408 ; emuPrimaryWindow.PostMessage("0x111", "00540") ; Show Statusbar
1409 ; emuPrimaryWindow.PostMessage("0x111", "05123") ; Refresh List
1410 ; emuPrimaryWindow.PostMessage("0x111", "0305") ; Change Disc
1411 ; emuPrimaryWindow.PostMessage("0x111", "00218") ; Load State Slot 1
1412 ; emuPrimaryWindow.PostMessage("0x111", "00227") ; Load State Slot 10
1413 ; emuPrimaryWindow.PostMessage("0x111", "00208") ; Save State Slot 1
1414 ; emuPrimaryWindow.PostMessage("0x111", "00217") ; Save State Slot 10
1415 ; emuPrimaryWindow.PostMessage("0x111", "00303") ; Start Netplay
1416 ; emuPrimaryWindow.PostMessage("0x111", "05000") ; Open
1417
1418 ; Unused messages for reference from Dolphin v4.0.2 x86:
1419 ; emuPrimaryWindow.PostMessage("0x111", "00248") ; Toggle Fullscreen
1420 ; emuPrimaryWindow.PostMessage("0x111", "00245") ; Toggle Play/Pause
1421 ; emuPrimaryWindow.PostMessage("0x111", "00246") ; Stop
1422 ; emuPrimaryWindow.PostMessage("0x111", "00247") ; Reset
1423 ; emuPrimaryWindow.PostMessage("0x111", "00501") ; Show Toolbar
1424 ; emuPrimaryWindow.PostMessage("0x111", "00502") ; Show Statusbar
1425 ; emuPrimaryWindow.PostMessage("0x111", "00217") ; Load State Slot 1
1426 ; emuPrimaryWindow.PostMessage("0x111", "00226") ; Load State Slot 10
1427 ; emuPrimaryWindow.PostMessage("0x111", "00207") ; Save State Slot 1
1428 ; emuPrimaryWindow.PostMessage("0x111", "00216") ; Save State Slot 10
1429 ; emuPrimaryWindow.PostMessage("0x111", "00286") ; Start Netplay
1430 ; emuPrimaryWindow.PostMessage("0x111", "05000") ; Open
1431 ; emuPrimaryWindow.PostMessage("0x111", "05006") ; Exit
1432
143313:29:16:505 | RL | INFO | +0 | BuildScript - Loaded Pause scripts
143413:29:16:505 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
143513:29:16:506 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
143613:29:16:506 | RL | INFO | +0 | BuildScript - Loaded User Functions script from R:\Arcade\RocketLauncher\Lib\User Functions\Global.ahk
143713:29:16:506 | RL | WARNING | +0 | BuildScript - "R:\Arcade\RocketLauncher\Lib\User Functions\Nintendo GameCube.ahk" not found
143813:29:16:507 | RL | WARNING | +0 | BuildScript - "R:\Arcade\RocketLauncher\Lib\User Functions\Emulators\Nintendo Wii.ahk" not found
143913:29:16:522 | RL | WARNING | +16 | BuildScript - "R:\Arcade\RocketLauncher\Lib\User Functions\Nintendo GameCube\Emulators\Nintendo Wii.ahk" not found
144013:29:16:523 | RL | WARNING | +0 | BuildScript - "R:\Arcade\RocketLauncher\Lib\User Functions\Nintendo GameCube\007 - Agent Under Fire (USA).ahk" not found
144113:29:16:523 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
144213:29:16:524 | RL | INFO | +0 | Main - Module is built
144313:29:16:524 | RL | INFO | +0 | CheckFile - Checking if R:\Arcade\RocketLauncher\AutoHotkey.dll exists
144413:29:16:525 | RL | DEBUG | +0 | CheckFile - Attributes:
1445 FileDescription AutoHotkey_H ANSI 32-bit
1446 FileVersion 1.1.13.00
1447 InternalName AutoHotkey_H
1448 LegalCopyright Copyright (C) 2003-2013
1449 OriginalFilename AutoHotkey.exe
1450 ProductName AutoHotkey_H
1451 ProductVersion 1.1.13.00
1452 File Size: 802304 bytes
1453 Created: 10/9/2016 - 8:06:17 AM
1454 Modified: 8/24/2016 - 10:00:48 AM
145513:29:16:527 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
145613:29:16:527 | RL | INFO | +0 | Main - Running module
145713:29:16:813 | MD | INFO | +N/A | Module initialized
145813:29:16:815 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: ~q & ~s, KeyEditListVar: exitScriptKey, Keymodifier: ~, action: Add
145913:29:16:842 | MD | TRACE | +31 | xHotKeyVarEdit - Ended
146013:29:16:842 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: End, KeyEditListVar: exitEmulatorKey, Keymodifier: ~, action: Add
146113:29:16:843 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
146213:29:16:843 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: ~e & ~t, KeyEditListVar: toggleCursorKey, Keymodifier: ~, action: Add
146313:29:16:844 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
146413:29:16:845 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: Up, KeyEditListVar: navUpKey, Keymodifier: ~, action: Remove
146513:29:16:845 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
146613:29:16:846 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: Down, KeyEditListVar: navDownKey, Keymodifier: ~, action: Remove
146713:29:16:846 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
146813:29:16:872 | MD | TRACE | +31 | xHotKeyVarEdit - Started. Key codes: Left, KeyEditListVar: navLeftKey, Keymodifier: ~, action: Remove
146913:29:16:873 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
147013:29:16:874 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: Right, KeyEditListVar: navRightKey, Keymodifier: ~, action: Remove
147113:29:16:875 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
147213:29:16:875 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: X, KeyEditListVar: navSelectKey, Keymodifier: ~, action: Remove
147313:29:16:876 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
147413:29:16:877 | MD | TRACE | +0 | XHotKeywrapper - Started with key codes: ~End
147513:29:16:877 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: ~End, options: ON
147613:29:16:878 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
147713:29:16:903 | MD | TRACE | +32 | XHotKeywrapper - Ended
147813:29:16:904 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: ~X, KeyEditListVar: fadeInterruptKey, Keymodifier: ~, action: Remove
147913:29:16:904 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
148013:29:16:905 | MD | DEBUG | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn
148113:29:16:906 | MD | DEBUG | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
148213:29:16:906 | MD | DEBUG | +0 | fadeLyr3Animation: DefaultFadeAnimation
148313:29:16:907 | MD | DEBUG | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
148413:29:16:907 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: ~Home, KeyEditListVar: pauseKey, Keymodifier: ~, action: Add
148513:29:16:908 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
148613:29:16:908 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: Z, KeyEditListVar: pauseBackToMenuBarKey, Keymodifier: ~, action: Remove
148713:29:16:909 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
148813:29:16:934 | MD | TRACE | +31 | xHotKeyVarEdit - Started. Key codes: 2, KeyEditListVar: pauseZoomInKey, Keymodifier: ~, action: Remove
148913:29:16:935 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
149013:29:16:936 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: 1, KeyEditListVar: pauseZoomOutKey, Keymodifier: ~, action: Remove
149113:29:16:936 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
149213:29:16:937 | MD | TRACE | +0 | xHotKeyVarEdit - Started. Key codes: ~PrintScreen, KeyEditListVar: pauseScreenshotKey, Keymodifier: ~, action: Remove
149313:29:16:937 | MD | TRACE | +0 | xHotKeyVarEdit - Ended
149413:29:16:938 | MD | TRACE | +0 | XHotKeywrapper - Started with key codes: ~Home
149513:29:16:938 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: ~Home, options: ON
149613:29:16:939 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
149713:29:16:939 | MD | TRACE | +0 | XHotKeywrapper - Ended
149813:29:16:940 | MD | TRACE | +0 | XHotKeywrapper - Started with key codes: PrintScreen
149913:29:16:940 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: PrintScreen, options: ON
150013:29:16:965 | MD | TRACE | +31 | XHotkeyTableCreation - Ended
150113:29:16:966 | MD | TRACE | +0 | XHotKeywrapper - Ended
150213:29:16:967 | MD | TRACE | +0 | CustomFunction.Init - Starting
150313:29:16:967 | MD | TRACE | +0 | CustomFunction.Init - Ending
150413:29:16:968 | MD | INFO | +0 | StartModule - Started
150513:29:16:968 | MD | INFO | +0 | StartModule - MEmu: Dolphin
1506 MEmuV: v4.0 r6928
1507 MURL:
1508 MAuthor:
1509 MVersion: 2.1.9
1510 MCRC: 2B832CB2
1511 iCRC: F063B9AF
1512 MID:
1513 MSystem:
151413:29:16:969 | MD | WARNING | +0 | StartModule - You have an unsupported System Name for this module: "Nintendo GameCube". Only the following System Names are suppported: ""
151513:29:16:971 | MD | INFO | +0 | PluginInit - Started
151613:29:16:996 | MD | DEBUG | +31 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
151713:29:16:997 | MD | INFO | +0 | CheckFile - Checking if R:\Arcade\Databases\Nintendo GameCube\Nintendo GameCube.xml exists
151813:29:16:999 | MD | DEBUG | +0 | CheckFile - Attributes:
1519 File Size: 232856 bytes
1520 Created: 10/9/2016 - 12:32:31 AM
1521 Modified: 3/20/2015 - 9:23:48 PM
152213:29:16:000 | MD | DEBUG | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database
152313:29:17:000 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Game Name" in the database!
152413:29:17:001 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Name
152513:29:17:001 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Name" with a value: "007 - Agent Under Fire (USA)"
152613:29:17:002 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Cloneof
152713:29:17:003 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Cloneof" with a value: ""
152813:29:17:003 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Publisher
152913:29:17:028 | MD | DEBUG | +32 | BuildDatabaseTable - Found "Publisher" with a value: "Electronic Arts"
153013:29:17:028 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Year
153113:29:17:029 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Year" with a value: "2002"
153213:29:17:029 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Genre
153313:29:17:030 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Genre" with a value: "Action"
153413:29:17:030 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Rating
153513:29:17:031 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Rating" with a value: "ESRB - T (Teen)"
153613:29:17:031 | MD | TRACE | +0 | PluginInit - GameInfo:
1537 GameInfo Label: Cloneof | GameInfo Value:
1538 GameInfo Label: Genre | GameInfo Value: Action
1539 GameInfo Label: Name | GameInfo Value: 007 - Agent Under Fire (USA)
1540 GameInfo Label: Publisher | GameInfo Value: Electronic Arts
1541 GameInfo Label: Rating | GameInfo Value: ESRB - T (Teen)
1542 GameInfo Label: Year | GameInfo Value: 2002
154313:29:17:032 | MD | DEBUG | +0 | BuildDatabaseTable - Ended
154413:29:17:033 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
154513:29:17:034 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo: R:\Arcade\Media\Nintendo GameCube\Images\Wheel\007 - Agent Under Fire (USA).png
154613:29:17:062 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a System Logo: R:\Arcade\Media\Main Menu\Images\Wheel\Nintendo GameCube.png
154713:29:17:062 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1548 Asset Label: Game Logo | Asset Path1: R:\Arcade\Media\Nintendo GameCube\Images\Wheel\007 - Agent Under Fire (USA).png | Asset Extension1: png | Asset Type1: game
1549 Asset Label: System Logo | Asset Path1: R:\Arcade\Media\Main Menu\Images\Wheel\Nintendo GameCube.png | Asset Extension1: png | Asset Type1: system
155013:29:17:062 | MD | INFO | +0 | BuildAssetsTable - Ended
155113:29:17:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: -Artwork1|-Artwork2|-Artwork3|-Artwork4|#disabled#|#disabled#
155213:29:17:063 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a -Artwork1: R:\Arcade\Media\Nintendo GameCube\Images\Artwork1\007 - Agent Under Fire (USA).png
155313:29:17:063 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a -Artwork2: R:\Arcade\Media\Nintendo GameCube\Images\Artwork2\007 - Agent Under Fire (USA).png
155413:29:17:064 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a -Artwork3: R:\Arcade\Media\Nintendo GameCube\Images\Artwork3\007 - Agent Under Fire (USA).png
155513:29:17:064 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a -Artwork4: R:\Arcade\Media\Nintendo GameCube\Images\Artwork4\007 - Agent Under Fire (USA).png
155613:29:17:064 | MD | WARNING | +0 | BuildAssetsTable - This asset has been disabled: #disabled#
155713:29:17:065 | MD | WARNING | +0 | BuildAssetsTable - This asset has been disabled: #disabled#
155813:29:17:065 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1559 Asset Label: -Artwork3 | Asset Path1: R:\Arcade\Media\Nintendo GameCube\Images\Artwork3\007 - Agent Under Fire (USA).png | Asset Extension1: png | Asset Type1: game
1560 Asset Label: -Artwork4 | Asset Path1: R:\Arcade\Media\Nintendo GameCube\Images\Artwork4\007 - Agent Under Fire (USA).png | Asset Extension1: png | Asset Type1: game
156113:29:17:065 | MD | INFO | +0 | BuildAssetsTable - Ended
156213:29:17:089 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video
156313:29:17:090 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a MP4 Game Video: R:\Arcade\Media\Nintendo GameCube\Video\007 - Agent Under Fire (USA).*
156413:29:17:090 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a FLV Game Video: R:\Arcade\Media\Main Menu\Video\Nintendo GameCube.*
156513:29:17:120 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
1566 Asset Label: FLV Game Video | Asset Path1: R:\Arcade\Media\Main Menu\Video\Nintendo GameCube.mp4 | Asset Extension1: mp4 | Asset Type1: system
1567 Asset Label: MP4 Game Video | Asset Path1: R:\Arcade\Media\Nintendo GameCube\Video\007 - Agent Under Fire (USA).mp4 | Asset Extension1: mp4 | Asset Type1: game
156813:29:17:121 | MD | INFO | +0 | BuildAssetsTable - Ended
156913:29:17:121 | MD | INFO | +0 | PluginInit - Ended
157013:29:17:121 | MD | DEBUG | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 007 - Agent Under Fire (USA)
157113:29:17:122 | MD | INFO | +0 | SystemCursor - Hiding mouse cursor
157213:29:17:154 | MD | TRACE | +32 | XHotKeywrapper - Started with key codes: ~e&~t
157313:29:17:154 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: ~e&~t, options: ON
157413:29:17:155 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
157513:29:17:155 | MD | TRACE | +0 | XHotKeywrapper - Ended
157613:29:17:155 | MD | TRACE | +0 | Process.__New - Creating new process object for: "R:\Arcade\HyperSpin.exe"
157713:29:17:156 | MD | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\HyperSpin.exe"
157813:29:17:157 | MD | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\RocketLauncher\Modules\Dolphin\Nintendo GameCube\007 - Agent Under Fire (USA).ini"
157913:29:17:157 | MD | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\RocketLauncher\Modules\Dolphin\Nintendo GameCube.ini"
158013:29:17:158 | MD | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\RocketLauncher\Modules\Dolphin\Dolphin.ini"
158113:29:17:182 | MD | TRACE | +31 | File.Exist - This file exists: R:\Arcade\RocketLauncher\Modules\Dolphin\Dolphin.ini
158213:29:17:183 | MD | DEBUG | +0 | RIniFile.__New - "Module" at index 1, adding "GlobalModuleIni" from: "R:\Arcade\RocketLauncher\Modules\Dolphin\Dolphin.ini"
158313:29:17:186 | MD | INFO | +0 | StartModule - Ended
158413:29:17:186 | MD | DEBUG | +0 | FadeInStart - Started
158513:29:17:187 | MD | TRACE | +0 | XHotKeywrapper - Started with key codes: ~Home
158613:29:17:187 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: ~Home, options: OFF
158713:29:17:188 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
158813:29:17:188 | MD | TRACE | +0 | XHotKeywrapper - Ended
158913:29:17:188 | MD | TRACE | +0 | XHotKeywrapper - Started with key codes: ~End
159013:29:17:189 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: ~End, options: OFF
159113:29:17:189 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
159213:29:17:189 | MD | TRACE | +0 | XHotKeywrapper - Ended
159313:29:17:190 | MD | DEBUG | +0 | FadeInStart - Only these keys will interrupt this fade process: X
159413:29:17:190 | MD | TRACE | +0 | XHotKeywrapper - Started with key codes: X
159513:29:17:190 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: X, options: ON
159613:29:17:207 | MD | TRACE | +31 | XHotkeyTableCreation - Ended
159713:29:17:208 | MD | TRACE | +0 | XHotKeywrapper - Ended
159813:29:17:208 | MD | TRACE | +0 | FadeInStart - Fade screen scale factor: X=0.833333, Y= 0.833333
159913:29:17:209 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\007 - Agent Under Fire (USA)\Layer 1*.*
160013:29:17:253 | MD | DEBUG | +47 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Horizontal\Layer 1*.*
160113:29:17:299 | MD | DEBUG | +31 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1*.*
160213:29:17:300 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1*.png
160313:29:17:345 | MD | DEBUG | +47 | GetFadeDirPicFile - Found Fade "Layer 1": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1.png
160413:29:17:346 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1*.gif
160513:29:17:346 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1*.tif
160613:29:17:376 | MD | DEBUG | +31 | GetFadeDirPicFile - Looking for Fade "Layer 1": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1*.bmp
160713:29:17:377 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1*.jpg
160813:29:17:378 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Layer 1": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1.jpg
160913:29:17:399 | MD | INFO | +32 | GetFadePicFile - Randomized images and Fade will use R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1.jpg
161013:29:17:399 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 2" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\007 - Agent Under Fire (USA)\Layer 2*.*
161113:29:17:400 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 2" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Horizontal\Layer 2*.*
161213:29:17:400 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 2" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2*.*
161313:29:17:400 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 2": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2*.png
161413:29:17:401 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Layer 2": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2.png
161513:29:17:401 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 2": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2*.gif
161613:29:17:402 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 2": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2*.tif
161713:29:17:402 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 2": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2*.bmp
161813:29:17:402 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 2": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2*.jpg
161913:29:17:403 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 2.png
162013:29:17:717 | MD | INFO | +312 | DefaultAnimateFadeIn - Started, direction is: in
162113:29:17:718 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
162213:29:18:213 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
162313:29:18:335 | MD | DEBUG | +125 | FadeInStart - Ended
162413:29:18:336 | MD | INFO | +0 | DxwndUpdateIniPath - DxwndIni set to R:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
162513:29:18:337 | MD | TRACE | +0 | CustomFunction.PreStart - Starting
162613:29:18:337 | MD | INFO | +0 | GlobalUserFunction.StartUserFeatures - Starting
162713:29:18:338 | MD | INFO | +0 | GlobalUserFunction.StartUserFeatures - Ending
162813:29:18:338 | MD | TRACE | +0 | CustomFunction.PreStart - Ending
162913:29:18:339 | MD | DEBUG | +0 | CoverFE - Started
163013:29:18:365 | MD | DEBUG | +31 | CoverFE - Ended
163113:29:18:366 | MD | TRACE | +0 | Emulator.__New - Creating new emulator object for: "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe"
163213:29:18:367 | MD | TRACE | +0 | Process.__New - Creating new process object for: "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe"
163313:29:18:367 | MD | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe"
163413:29:18:369 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Fullscreen: No value for this key
163513:29:18:370 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
163613:29:18:371 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - UseCustomWiimoteProfiles: true
163713:29:18:371 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - UseCustomGCPadProfiles: No value for this key
163813:29:18:372 | MD | INFO | +0 | RIniFile.Read - Module - UseCustomGCPadProfiles: false (DEFAULT)
163913:29:18:372 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - HideMouse: No value for this key
164013:29:18:373 | MD | INFO | +0 | RIniFile.Read - Module - HideMouse: true (DEFAULT)
164113:29:18:373 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - RefreshKey: No value for this key
164213:29:18:374 | MD | INFO | +0 | RIniFile.Read - Module - RefreshKey: (NO VALUE)
164313:29:18:375 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Timeout: No value for this key
164413:29:18:375 | MD | INFO | +0 | RIniFile.Read - Module - Timeout: 5 (DEFAULT)
164513:29:18:376 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Render_To_Main: No value for this key
164613:29:18:376 | MD | INFO | +0 | RIniFile.Read - Module - Render_To_Main: false (DEFAULT)
164713:29:18:377 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Network] - Enable_Network_Play: No value for this key
164813:29:18:377 | MD | INFO | +0 | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
164913:29:18:396 | MD | TRACE | +32 | RIniFile.Read - Module {GlobalModuleIni} - [007 - Agent Under Fire (USA)] - enableVBALink: No value for this key
165013:29:18:397 | MD | INFO | +0 | RIniFile.Read - Module - enableVBALink: false (DEFAULT)
165113:29:18:397 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [VBA Link] - VBAExePath: No value for this key
165213:29:18:398 | MD | INFO | +0 | RIniFile.Read - Module - VBAExePath: (NO VALUE)
165313:29:18:399 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [VBA Link] - VBABiosPath: No value for this key
165413:29:18:399 | MD | INFO | +0 | RIniFile.Read - Module - VBABiosPath: (NO VALUE)
165513:29:18:400 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [VBA Link] - VBADelay: No value for this key
165613:29:18:400 | MD | INFO | +0 | RIniFile.Read - Module - VBADelay: 500 (DEFAULT)
165713:29:18:401 | MD | TRACE | +0 | Window.__New - Created: "Dolphin ahk_class wxWindowNR"
165813:29:18:401 | MD | TRACE | +0 | Window.__New - Created: "FPS ahk_class wxWindowNR"
165913:29:18:402 | MD | TRACE | +0 | Window.__New - Created: "Dolphin ahk_class wxWindowNR"
166013:29:18:403 | MD | TRACE | +0 | Window.__New - Created: "FPS ahk_class wxWindowNR"
166113:29:18:403 | MD | TRACE | +0 | Window.__New - Created: "Scanning for ISOs ahk_class #32770"
166213:29:18:404 | MD | TRACE | +0 | Window.__New - Created: "Dolphin NetPlay Setup ahk_class wxWindowNR"
166313:29:18:404 | MD | TRACE | +0 | Window.__New - Created: "Dolphin NetPlay ahk_class wxWindowNR"
166413:29:18:405 | MD | TRACE | +0 | Window.__New - Created: "Dolphin Controller Configuration ahk_class #32770"
166513:29:18:405 | MD | TRACE | +0 | Window.__New - Created: "Select ahk_class #32770"
166613:29:18:406 | MD | TRACE | +0 | Window.__New - Created: "Warning ahk_class #32770"
166713:29:18:406 | MD | TRACE | +0 | Window.__New - Created: "Error ahk_class #32770"
166813:29:18:407 | MD | TRACE | +0 | Window.CreateControl - Created new control for "OK"
166913:29:18:408 | MD | TRACE | +0 | File.__New - Creating new file object of: "C:\Users\paulr\OneDrive\Documents\Dolphin Emulator\Config\Dolphin.ini"
167013:29:18:427 | MD | TRACE | +31 | File.__New - Creating new file object of: "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\User\Config\Dolphin.ini"
167113:29:18:428 | MD | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\portable.txt"
167213:29:18:436 | MD | TRACE | +0 | File.Exist - This file exists: R:\Arcade\_Emulators\Dolphin\Nintendo Wii\portable.txt
167313:29:18:436 | MD | TRACE | +0 | File.Exist - This file exists: R:\Arcade\_Emulators\Dolphin\Nintendo Wii\portable.txt
167413:29:18:437 | MD | INFO | +0 | Module - Dolphin's base settings folder is portable and found in: R:\Arcade\_Emulators\Dolphin\Nintendo Wii\User
167513:29:18:437 | MD | TRACE | +0 | File.__New - Creating new file object of: "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\User\Config\Dolphin.ini"
167613:29:18:438 | MD | TRACE | +0 | IniFile.__New - Created new ini object of: "R:\Arcade\_Emulators\Dolphin\Nintendo Wii\User\Config\Dolphin.ini"
167713:29:18:439 | MD | INFO | +0 | 7z - Started, received S:\Nintendo GameCube\roms\007 - Agent Under Fire (USA).7z. If rom is an archive, it will extract to C:\Hyperspin Cache
167813:29:18:439 | MD | DEBUG | +0 | 7z - Using Standard method to extract this rom
167913:29:18:439 | MD | DEBUG | +0 | 7z - ".7z" found in .zip|.rar|.7z|.lzh|.gzip|.tar
168013:29:18:440 | MD | INFO | +0 | CheckFile - Checking if S:\Nintendo GameCube\roms\007 - Agent Under Fire (USA).7z exists
168113:29:18:474 | MD | DEBUG | +47 | CheckFile - Attributes:
1682 File Size: 1108692448 bytes
1683 Created: 10/9/2016 - 4:40:40 AM
1684 Modified: 10/28/2014 - 9:57:11 PM
168513:29:18:536 | MD | INFO | +62 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "007 - Agent Under Fire (USA).iso"
168613:29:18:538 | MD | DEBUG | +0 | 7z - Invoked COM Object, ROM extracted size: 1459978240 bytes
168713:29:18:539 | MD | DEBUG | +0 | 7z - Checking if this archive has already been extracted in C:\Hyperspin Cache\007 - Agent Under Fire (USA)
168813:29:18:539 | MD | DEBUG | +0 | 7z - File does not already exist in C:\Hyperspin Cache\007 - Agent Under Fire (USA), proceeding to extract it.
168913:29:18:539 | MD | DEBUG | +0 | 7z - Calculated a difference of bytes, so this file will be extracted
169013:29:18:539 | MD | DEBUG | +0 | 7z - File found in archive
169113:29:18:540 | MD | DEBUG | +0 | 7z - Extracted path of rom will be 80 in length and within the 255 character limit.
169213:29:18:540 | MD | INFO | +0 | 7z - The sevenZExtractPath has 385523 MB of free space which is enough to extract this game: 1459 MB
169313:29:18:541 | MD | DEBUG | +0 | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
169413:29:18:541 | MD | INFO | +0 | DefaultFadeAnimation - Started
169513:29:18:541 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\007 - Agent Under Fire (USA)\Extra Layer 1 - Console*.*
169613:29:18:541 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Horizontal\Extra Layer 1 - Console*.*
169713:29:18:542 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console*.*
169813:29:18:542 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console*.png
169913:29:18:542 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Extra Layer 1 - Console": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console.png
170013:29:18:542 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console*.gif
170113:29:18:543 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console*.tif
170213:29:18:543 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console*.bmp
170313:29:18:544 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console*.jpg
170413:29:18:544 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Extra Layer 1 - Console.png
170513:29:18:660 | MD | DEBUG | +125 | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\007 - Agent Under Fire (USA)\Layer 3*.*
170613:29:18:661 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Horizontal\Layer 3*.*
170713:29:18:661 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3*.*
170813:29:18:661 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3*.png
170913:29:18:662 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Layer 3": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3.png
171013:29:18:662 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3*.gif
171113:29:18:663 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3*.tif
171213:29:18:663 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3*.bmp
171313:29:18:663 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3*.jpg
171413:29:18:664 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3.png
171513:29:18:729 | MD | DEBUG | +63 | GetFadeDirPicFile - Checking if any Fade "Progress Bar" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\007 - Agent Under Fire (USA)\Progress Bar*.*
171613:29:18:730 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Progress Bar" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Horizontal\Progress Bar*.*
171713:29:18:731 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Progress Bar" media exists in: R:\Arcade\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Progress Bar*.*
171813:29:18:732 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Progress Bar" media exists in: R:\Arcade\RocketLauncher\Media\Fade\_Default\Horizontal\Progress Bar*.*
171913:29:18:732 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Progress Bar" media exists in: R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.*
172013:29:18:733 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Progress Bar": R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.png
172113:29:18:734 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Progress Bar": R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar.png
172213:29:18:734 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Progress Bar": R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.gif
172313:29:18:735 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Progress Bar": R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.tif
172413:29:18:736 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Progress Bar": R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.bmp
172513:29:18:736 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Progress Bar": R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar*.jpg
172613:29:18:768 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use R:\Arcade\RocketLauncher\Media\Fade\_Default\Progress Bar.png
172713:29:18:787 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
172813:29:18:788 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Genre Logo: R:\Arcade\RocketLauncher\Media\Genre\_Default\Action.*
172913:29:18:789 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rating Logo: R:\Arcade\RocketLauncher\Media\Rating\_Default\ESRB - T (Teen).*
173013:29:18:790 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Developer Logo:
173113:29:18:790 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Publisher Logo: R:\Arcade\RocketLauncher\Media\Publisher\_Default\Electronic Arts.*
173213:29:18:877 | MD | DEBUG | +78 | BuildAssetsTable - Searching for a Year Logo: R:\Arcade\RocketLauncher\Media\Year\_Default\2002.*
173313:29:18:895 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
1734 Asset Label: Genre Logo | Asset Path1: R:\Arcade\RocketLauncher\Media\Genre\_Default\Action.png | Asset Extension1: png | Asset Type1: genre
1735 Asset Label: Publisher Logo | Asset Path1: R:\Arcade\RocketLauncher\Media\Publisher\_Default\Electronic Arts.png | Asset Extension1: png | Asset Type1: publisher
1736 Asset Label: Rating Logo | Asset Path1: R:\Arcade\RocketLauncher\Media\Rating\_Default\ESRB - T (Teen).png | Asset Extension1: png | Asset Type1: rating
173713:29:18:896 | MD | INFO | +0 | BuildAssetsTable - Ended
173813:29:18:896 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
173913:29:18:897 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo: R:\Arcade\RocketLauncher\Media\Logos\Nintendo GameCube\_Default\
174013:29:18:900 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo: R:\Arcade\RocketLauncher\Media\Logos\Nintendo GameCube\007 - Agent Under Fire (USA)\
174113:29:18:900 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo:
174213:29:18:901 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1743 Asset Label: Genre Logo | Asset Path1: R:\Arcade\RocketLauncher\Media\Genre\_Default\Action.png | Asset Extension1: png | Asset Type1: genre
1744 Asset Label: Publisher Logo | Asset Path1: R:\Arcade\RocketLauncher\Media\Publisher\_Default\Electronic Arts.png | Asset Extension1: png | Asset Type1: publisher
1745 Asset Label: Rating Logo | Asset Path1: R:\Arcade\RocketLauncher\Media\Rating\_Default\ESRB - T (Teen).png | Asset Extension1: png | Asset Type1: rating
1746 Asset Label: System Logo | Asset Path1: R:\Arcade\RocketLauncher\Media\Logos\Nintendo GameCube\_Default\Nintendo GameCube.png | Asset Extension1: png | Asset Type1: system
174713:29:18:901 | MD | INFO | +0 | BuildAssetsTable - Ended
174813:29:19:139 | MD | DEBUG | +234 | FadeInDelay - Started
174913:29:19:232 | MD | INFO | +94 | DefaultFadeAnimationLoop - percentage
175013:29:19:258 | MD | DEBUG | +31 | DefaultFadeAnimationLoop - Starting sevenZTimeout Timer
175113:29:19:297 | MD | INFO | +31 | DefaultFadeAnimationLoop - percentage0.000000
175213:29:19:419 | MD | INFO | +125 | DefaultFadeAnimationLoop - percentage0.000000
175313:29:19:495 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
175413:29:19:605 | MD | INFO | +110 | DefaultFadeAnimationLoop - percentage0.000000
175513:29:19:700 | MD | INFO | +94 | DefaultFadeAnimationLoop - percentage0.000000
175613:29:19:762 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
175713:29:19:795 | MD | DEBUG | +31 | SevenZTimeout - 7z.exe is no longer running
175813:29:19:823 | MD | INFO | +32 | DefaultFadeAnimationLoop - percentage0.000000
175913:29:19:886 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
176013:29:19:947 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
176113:29:20:009 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
176213:29:20:071 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
176313:29:20:132 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
176413:29:20:195 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
176513:29:20:260 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
176613:29:20:321 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
176713:29:20:382 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
176813:29:20:445 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
176913:29:20:507 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
177013:29:20:569 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
177113:29:20:636 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
177213:29:20:693 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
177313:29:20:861 | MD | INFO | +156 | DefaultFadeAnimationLoop - percentage0.000000
177413:29:21:077 | MD | INFO | +219 | DefaultFadeAnimationLoop - percentage0.000000
177513:29:21:202 | MD | INFO | +125 | DefaultFadeAnimationLoop - percentage0.000000
177613:29:21:294 | MD | INFO | +93 | DefaultFadeAnimationLoop - percentage0.000000
177713:29:21:373 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
177813:29:21:433 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
177913:29:21:497 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
178013:29:21:573 | MD | INFO | +79 | DefaultFadeAnimationLoop - percentage0.000000
178113:29:21:667 | MD | INFO | +93 | DefaultFadeAnimationLoop - percentage0.000000
178213:29:21:727 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
178313:29:21:789 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
178413:29:21:852 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
178513:29:21:914 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
178613:29:21:976 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
178713:29:22:037 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
178813:29:22:100 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
178913:29:22:162 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
179013:29:22:224 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
179113:29:22:286 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
179213:29:22:363 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
179313:29:22:425 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
179413:29:22:502 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
179513:29:22:579 | MD | INFO | +79 | DefaultFadeAnimationLoop - percentage0.000000
179613:29:22:781 | MD | INFO | +203 | DefaultFadeAnimationLoop - percentage0.000000
179713:29:22:858 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
179813:29:22:968 | MD | INFO | +109 | DefaultFadeAnimationLoop - percentage0.000000
179913:29:23:044 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
180013:29:23:123 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
180113:29:23:186 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
180213:29:23:230 | MD | DEBUG | +47 | FadeInDelay - Ended
180313:29:23:230 | MD | INFO | +0 | DefaultFadeAnimation - Ended
180413:29:23:230 | MD | DEBUG | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log
180513:29:23:231 | MD | INFO | +0 | 7z - Starting 7z extraction of S:\Nintendo GameCube\roms\007 - Agent Under Fire (USA).7z to C:\Hyperspin Cache\007 - Agent Under Fire (USA)
180613:29:23:291 | MD | INFO | +62 | Process - Wait 7z.exe 2
180713:29:23:295 | MD | DEBUG | +0 | 7z - Starting SevenZTimeout Timer
180813:29:23:322 | MD | DEBUG | +32 | Extracting file: | Percentage Extracted: 0%
180913:29:23:434 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 0%
181013:29:23:544 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 1%
181113:29:23:673 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 1%
181213:29:23:777 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 1%
181313:29:23:904 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 1%
181413:29:24:010 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 2%
181513:29:24:152 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 2%
181613:29:24:256 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 3%
181713:29:24:501 | MD | DEBUG | +234 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 3%
181813:29:24:659 | MD | DEBUG | +157 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 4%
181913:29:24:827 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 5%
182013:29:24:938 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 5%
182113:29:25:047 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 5%
182213:29:25:184 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 5%
182313:29:25:295 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 5%
182413:29:25:408 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 5%
182513:29:25:512 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 6%
182613:29:25:623 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 6%
182713:29:25:732 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 6%
182813:29:25:840 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 6%
182913:29:25:949 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 6%
183013:29:26:058 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 6%
183113:29:26:184 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 7%
183213:29:26:291 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 7%
183313:29:26:419 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 7%
183413:29:26:627 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 7%
183513:29:26:813 | MD | DEBUG | +188 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 7%
183613:29:27:014 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 8%
183713:29:27:126 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 8%
183813:29:27:250 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 8%
183913:29:27:358 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 8%
184013:29:27:471 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 9%
184113:29:27:607 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 9%
184213:29:27:720 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 9%
184313:29:27:826 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 9%
184413:29:27:952 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 9%
184513:29:28:074 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 9%
184613:29:28:203 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 10%
184713:29:28:305 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 10%
184813:29:28:413 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 10%
184913:29:28:522 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 10%
185013:29:28:630 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 10%
185113:29:28:892 | MD | DEBUG | +250 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 11%
185213:29:29:049 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 11%
185313:29:29:252 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 11%
185413:29:29:362 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 11%
185513:29:29:499 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 12%
185613:29:29:607 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 12%
185713:29:29:736 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 12%
185813:29:29:858 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 12%
185913:29:29:985 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 12%
186013:29:30:091 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 13%
186113:29:30:201 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 13%
186213:29:30:324 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 13%
186313:29:30:433 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 13%
186413:29:30:541 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 13%
186513:29:30:650 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 14%
186613:29:30:758 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 14%
186713:29:31:048 | MD | DEBUG | +281 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 14%
186813:29:31:250 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 15%
186913:29:31:389 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 15%
187013:29:31:501 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 16%
187113:29:31:609 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 16%
187213:29:31:720 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 16%
187313:29:31:826 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 16%
187413:29:31:935 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 16%
187513:29:32:043 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 16%
187613:29:32:152 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 17%
187713:29:32:276 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 17%
187813:29:32:385 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 17%
187913:29:32:494 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 17%
188013:29:32:602 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 17%
188113:29:32:729 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 18%
188213:29:32:835 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 18%
188313:29:32:943 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 18%
188413:29:33:174 | MD | DEBUG | +218 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 18%
188513:29:33:406 | MD | DEBUG | +235 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 19%
188613:29:33:533 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 19%
188713:29:33:670 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 19%
188813:29:33:781 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 19%
188913:29:33:890 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 20%
189013:29:34:016 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 20%
189113:29:34:188 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 20%
189213:29:34:298 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 20%
189313:29:34:404 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 20%
189413:29:34:513 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 21%
189513:29:34:637 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 21%
189613:29:34:746 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 21%
189713:29:34:854 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 21%
189813:29:34:978 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 22%
189913:29:35:088 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 22%
190013:29:35:196 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 22%
190113:29:35:454 | MD | DEBUG | +250 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 22%
190213:29:35:612 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 23%
190313:29:35:814 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 23%
190413:29:35:922 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 23%
190513:29:36:033 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 24%
190613:29:36:140 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 24%
190713:29:36:249 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 24%
190813:29:36:357 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 24%
190913:29:36:465 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 24%
191013:29:36:574 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 24%
191113:29:36:685 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 25%
191213:29:36:796 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 25%
191313:29:36:917 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 25%
191413:29:37:060 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 25%
191513:29:37:167 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 25%
191613:29:37:292 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 26%
191713:29:37:396 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 26%
191813:29:37:548 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 26%
191913:29:37:656 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 27%
192013:29:37:765 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 27%
192113:29:37:904 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 27%
192213:29:38:013 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 27%
192313:29:38:121 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 28%
192413:29:38:261 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 28%
192513:29:38:370 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 29%
192613:29:38:479 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 29%
192713:29:38:587 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 29%
192813:29:38:696 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 30%
192913:29:38:804 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 30%
193013:29:38:912 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 30%
193113:29:39:043 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 31%
193213:29:39:252 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 31%
193313:29:39:391 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 32%
193413:29:39:502 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 34%
193513:29:39:702 | MD | DEBUG | +204 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 34%
193613:29:39:828 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 36%
193713:29:39:937 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 36%
193813:29:40:079 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 37%
193913:29:40:220 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 38%
194013:29:40:378 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 38%
194113:29:40:517 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 39%
194213:29:40:626 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 39%
194313:29:40:735 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 39%
194413:29:40:843 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 39%
194513:29:41:049 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 40%
194613:29:41:182 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 40%
194713:29:41:299 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 41%
194813:29:41:405 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 41%
194913:29:41:513 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 41%
195013:29:41:619 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 42%
195113:29:41:725 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 42%
195213:29:41:842 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 43%
195313:29:41:951 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 43%
195413:29:42:060 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 43%
195513:29:42:168 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 44%
195613:29:42:408 | MD | DEBUG | +235 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 44%
195713:29:42:542 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 45%
195813:29:42:648 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 45%
195913:29:42:757 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 45%
196013:29:42:869 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 46%
196113:29:42:977 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 46%
196213:29:43:238 | MD | DEBUG | +265 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 46%
196313:29:43:350 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 47%
196413:29:43:611 | MD | DEBUG | +250 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 47%
196513:29:43:828 | MD | DEBUG | +219 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 47%
196613:29:43:940 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 47%
196713:29:44:095 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 48%
196813:29:44:249 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 48%
196913:29:44:358 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 48%
197013:29:44:467 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 48%
197113:29:44:575 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 49%
197213:29:44:684 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 49%
197313:29:44:797 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 49%
197413:29:44:901 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 49%
197513:29:45:139 | MD | DEBUG | +234 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 50%
197613:29:45:260 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 50%
197713:29:45:387 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 50%
197813:29:45:509 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 51%
197913:29:45:622 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 51%
198013:29:45:829 | MD | DEBUG | +204 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 51%
198113:29:46:003 | MD | DEBUG | +171 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 51%
198213:29:46:143 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 52%
198313:29:46:250 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 52%
198413:29:46:501 | MD | DEBUG | +250 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 52%
198513:29:46:643 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 52%
198613:29:46:778 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 53%
198713:29:46:887 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 53%
198813:29:46:996 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 53%
198913:29:47:104 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 53%
199013:29:47:213 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 53%
199113:29:47:321 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 53%
199213:29:47:430 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 54%
199313:29:47:538 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 54%
199413:29:47:646 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 54%
199513:29:48:001 | MD | DEBUG | +343 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 54%
199613:29:48:158 | MD | DEBUG | +157 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 55%
199713:29:48:267 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 55%
199813:29:48:439 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 55%
199913:29:48:549 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 56%
200013:29:48:686 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 56%
200113:29:48:795 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 56%
200213:29:48:904 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 56%
200313:29:49:012 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 57%
200413:29:49:218 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 57%
200513:29:49:324 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 57%
200613:29:49:467 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 57%
200713:29:49:573 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 57%
200813:29:49:699 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 58%
200913:29:49:803 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 58%
201013:29:50:080 | MD | DEBUG | +266 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 58%
201113:29:50:283 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 59%
201213:29:50:392 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 59%
201313:29:50:562 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 59%
201413:29:50:672 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 59%
201513:29:50:780 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 59%
201613:29:50:889 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 60%
201713:29:50:997 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 60%
201813:29:51:107 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 60%
201913:29:51:217 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 60%
202013:29:51:323 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 60%
202113:29:51:435 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 61%
202213:29:51:559 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 61%
202313:29:51:684 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 61%
202413:29:51:807 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 61%
202513:29:51:915 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 61%
202613:29:52:024 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 61%
202713:29:52:205 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 61%
202813:29:52:345 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 62%
202913:29:52:456 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 62%
203013:29:52:564 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 62%
203113:29:52:674 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 62%
203213:29:52:782 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 63%
203313:29:52:890 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 63%
203413:29:52:998 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 63%
203513:29:53:107 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 63%
203613:29:53:296 | MD | DEBUG | +187 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 63%
203713:29:53:405 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 63%
203813:29:53:513 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 63%
203913:29:53:622 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 64%
204013:29:53:749 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 64%
204113:29:53:855 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 64%
204213:29:53:981 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 64%
204313:29:54:087 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 64%
204413:29:54:196 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 65%
204513:29:54:455 | MD | DEBUG | +250 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 65%
204613:29:54:703 | MD | DEBUG | +250 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 65%
204713:29:54:814 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 66%
204813:29:54:923 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 66%
204913:29:55:031 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 66%
205013:29:55:142 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 66%
205113:29:55:251 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 66%
205213:29:55:375 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 66%
205313:29:55:484 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 66%
205413:29:55:592 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 67%
205513:29:55:701 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 67%
205613:29:55:810 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 67%
205713:29:56:048 | MD | DEBUG | +234 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 67%
205813:29:56:165 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 67%
205913:29:56:277 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 68%
206013:29:56:399 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 68%
206113:29:56:688 | MD | DEBUG | +281 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 68%
206213:29:56:846 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 68%
206313:29:56:955 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 68%
206413:29:57:063 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 69%
206513:29:57:172 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 69%
206613:29:57:405 | MD | DEBUG | +235 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 69%
206713:29:57:531 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 69%
206813:29:57:637 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 69%
206913:29:57:746 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 70%
207013:29:57:855 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 70%
207113:29:57:963 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 70%
207213:29:58:072 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 70%
207313:29:58:180 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 70%
207413:29:58:333 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 70%
207513:29:58:444 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 70%
207613:29:58:558 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 71%
207713:29:58:861 | MD | DEBUG | +297 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 71%
207813:29:59:018 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 71%
207913:29:59:189 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 72%
208013:29:59:344 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 72%
208113:29:59:471 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 72%
208213:29:59:595 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 72%
208313:29:59:719 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 72%
208413:29:59:828 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 72%
208513:29:59:937 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 73%
208613:30:00:088 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 73%
208713:30:00:198 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 73%
208813:30:00:310 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 73%
208913:30:00:417 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 73%
209013:30:00:559 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 74%
209113:30:00:681 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 74%
209213:30:00:807 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 74%
209313:30:01:002 | MD | DEBUG | +187 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 74%
209413:30:01:128 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 74%
209513:30:01:344 | MD | DEBUG | +219 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 74%
209613:30:01:454 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 75%
209713:30:01:565 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 75%
209813:30:01:702 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 75%
209913:30:01:814 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 75%
210013:30:01:920 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 75%
210113:30:02:028 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 76%
210213:30:02:137 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 76%
210313:30:02:245 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 76%
210413:30:02:354 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 76%
210513:30:02:462 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 76%
210613:30:02:575 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 76%
210713:30:02:679 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 76%
210813:30:02:798 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 77%
210913:30:02:897 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 77%
211013:30:03:005 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 77%
211113:30:03:189 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 77%
211213:30:03:393 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 77%
211313:30:03:533 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 78%
211413:30:03:641 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 78%
211513:30:03:750 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 78%
211613:30:03:858 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 78%
211713:30:03:967 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 78%
211813:30:04:186 | MD | DEBUG | +219 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 78%
211913:30:04:296 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 79%
212013:30:04:404 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 79%
212113:30:04:513 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 79%
212213:30:04:621 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 79%
212313:30:04:730 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 79%
212413:30:04:872 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 80%
212513:30:04:994 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 80%
212613:30:05:120 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 80%
212713:30:05:299 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 80%
212813:30:05:485 | MD | DEBUG | +188 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 80%
212913:30:05:642 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 81%
213013:30:05:751 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 81%
213113:30:05:862 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 81%
213213:30:06:018 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 81%
213313:30:06:167 | MD | DEBUG | +156 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 81%
213413:30:06:278 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 82%
213513:30:06:387 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 82%
213613:30:06:496 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 82%
213713:30:06:622 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 82%
213813:30:06:729 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 82%
213913:30:06:919 | MD | DEBUG | +187 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 82%
214013:30:07:026 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 83%
214113:30:07:152 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 83%
214213:30:07:256 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 83%
214313:30:07:533 | MD | DEBUG | +266 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 83%
214413:30:07:721 | MD | DEBUG | +187 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 84%
214513:30:07:830 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 84%
214613:30:07:954 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 84%
214713:30:08:063 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 84%
214813:30:08:200 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 84%
214913:30:08:311 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 84%
215013:30:08:424 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 85%
215113:30:08:531 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 85%
215213:30:08:656 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 85%
215313:30:08:759 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 85%
215413:30:08:868 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 85%
215513:30:08:979 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 85%
215613:30:09:088 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 86%
215713:30:09:196 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 86%
215813:30:09:486 | MD | DEBUG | +281 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 86%
215913:30:09:703 | MD | DEBUG | +219 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 86%
216013:30:09:815 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 87%
216113:30:10:013 | MD | DEBUG | +203 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 87%
216213:30:10:124 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 87%
216313:30:10:234 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 87%
216413:30:10:342 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 87%
216513:30:10:468 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 87%
216613:30:10:574 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 88%
216713:30:10:683 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 88%
216813:30:10:791 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 88%
216913:30:10:980 | MD | DEBUG | +188 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 88%
217013:30:11:089 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 88%
217113:30:11:213 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 88%
217213:30:11:322 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 88%
217313:30:11:428 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 89%
217413:30:11:604 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 89%
217513:30:11:718 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 89%
217613:30:11:824 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 89%
217713:30:11:932 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 89%
217813:30:12:041 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 90%
217913:30:12:167 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 90%
218013:30:12:355 | MD | DEBUG | +188 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 90%
218113:30:12:478 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 90%
218213:30:12:672 | MD | DEBUG | +187 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 90%
218313:30:12:784 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 90%
218413:30:13:000 | MD | DEBUG | +218 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 91%
218513:30:13:109 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 91%
218613:30:13:246 | MD | DEBUG | +140 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 91%
218713:30:13:358 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 91%
218813:30:13:466 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 92%
218913:30:13:575 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 92%
219013:30:13:704 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 92%
219113:30:13:807 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 92%
219213:30:13:916 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 92%
219313:30:14:025 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 93%
219413:30:14:133 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 93%
219513:30:14:242 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 93%
219613:30:14:350 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 93%
219713:30:14:459 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 93%
219813:30:14:736 | MD | DEBUG | +266 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 93%
219913:30:14:846 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 93%
220013:30:15:129 | MD | DEBUG | +297 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 94%
220113:30:15:239 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 94%
220213:30:15:403 | MD | DEBUG | +157 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 94%
220313:30:15:514 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
220413:30:15:625 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
220513:30:15:751 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
220613:30:15:858 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
220713:30:15:967 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
220813:30:16:076 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
220913:30:16:184 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
221013:30:16:292 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 95%
221113:30:16:445 | MD | DEBUG | +157 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 96%
221213:30:16:554 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 96%
221313:30:16:662 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 96%
221413:30:16:846 | MD | DEBUG | +172 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 96%
221513:30:17:080 | MD | DEBUG | +235 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 97%
221613:30:17:190 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 97%
221713:30:17:298 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 97%
221813:30:17:407 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 97%
221913:30:17:515 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 97%
222013:30:17:624 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 97%
222113:30:17:814 | MD | DEBUG | +188 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 97%
222213:30:17:922 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 98%
222313:30:18:048 | MD | DEBUG | +125 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 98%
222413:30:18:152 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 98%
222513:30:18:260 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 98%
222613:30:18:371 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 98%
222713:30:18:478 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 99%
222813:30:18:586 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 99%
222913:30:18:695 | MD | DEBUG | +110 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 99%
223013:30:18:803 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 99%
223113:30:18:914 | MD | DEBUG | +109 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 99%
223213:30:19:206 | MD | DEBUG | +282 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 99%
223313:30:19:393 | MD | DEBUG | +187 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 100%
223413:30:19:530 | MD | DEBUG | +141 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 100%
223513:30:19:612 | MD | DEBUG | +78 | SevenZTimeout - 7z.exe is no longer running
223613:30:19:643 | MD | DEBUG | +31 | Extracting file: 007 - Agent Under Fire (USA).iso | Percentage Extracted: 100%
223713:30:19:659 | MD | DEBUG | +31 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is complete
223813:30:19:663 | MD | INFO | +0 | DefaultFadeAnimationLoop - percentage0.000000
223913:30:19:731 | MD | DEBUG | +63 | DefaultFadeAnimationLoop - Progress bar reached 100%
224013:30:19:734 | MD | INFO | +0 | DefaultFadeAnimationLoop - percentage100
224113:30:19:826 | MD | DEBUG | +94 | DefaultFadeAnimationLoop - 7z already finished or user interrupted fade, so animation loop is finished.
224213:30:19:827 | MD | DEBUG | +0 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn and Extraction bar is at 100% so animation loop is finished.
224313:30:19:828 | MD | INFO | +0 | 7z - Finished 7z extraction which took 96 seconds
224413:30:19:828 | MD | DEBUG | +0 | 7z - Found file in C:\Hyperspin Cache\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).iso
224513:30:19:829 | MD | WARNING | +0 | 7z - romPath changed from "S:\Nintendo GameCube\roms" to "C:\Hyperspin Cache\007 - Agent Under Fire (USA)"
224613:30:19:829 | MD | WARNING | +0 | 7z - romName changed from "007 - Agent Under Fire (USA)" to "007 - Agent Under Fire (USA)"
224713:30:19:829 | MD | WARNING | +0 | 7z - romExtension changed from ".7z" to ".iso"
224813:30:19:830 | MD | INFO | +0 | 7z - Ended
224913:30:19:830 | MD | TRACE | +0 | StringUtils.Contains - ".iso" does not contain "\.zip|\.7z|\.rar"
225013:30:20:309 | MD | INFO | +484 | DefaultFadeAnimationLoop - percentage100
225113:30:20:310 | MD | DEBUG | +0 | DefaultFadeAnimationLoop - AnimationLoop has finished
225213:30:20:311 | MD | DEBUG | +0 | DefaultFadeAnimationLoop - Ended
225313:30:20:345 | MD | DEBUG | +31 | DefaultFadeAnimationLoop - 7z already finished or user interrupted fade, so animation loop is finished.
225413:30:20:345 | MD | DEBUG | +0 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn and Extraction bar is at 100% so animation loop is finished.
225513:30:20:369 | MD | DEBUG | +31 | IniFile.Write - ini value already correct. SECTION: [Display] - KEY: Fullscreen - Value: True
225613:30:20:370 | MD | DEBUG | +0 | IniFile.Write - ini value already correct. SECTION: [Display] - KEY: RenderToMain - Value: false
225713:30:20:370 | MD | DEBUG | +0 | IniFile.Write - ini value already correct. SECTION: [Interface] - KEY: HideCursor - Value: True
225813:30:20:371 | MD | DEBUG | +0 | IniFile.Write - ini value already correct. SECTION: [Interface] - KEY: ConfirmStop - Value: False
225913:30:20:371 | MD | DEBUG | +0 | IniFile.Write - ini value already correct. SECTION: [Interface] - KEY: UsePanicHandlers - Value: False
226013:30:20:372 | MD | DEBUG | +0 | IniFile.Write - ini value already correct. SECTION: [Core] - KEY: SerialPort1 - Value: 5
226113:30:20:372 | MD | TRACE | +0 | StringUtils.InStr - Could not find "wii" in "Nintendo GameCube" starting at position 1
226213:30:20:372 | MD | TRACE | +0 | CustomFunction.PreLaunch - Starting
226313:30:20:373 | MD | TRACE | +0 | CustomFunction.PreLaunch - Ending
226413:30:20:373 | MD | INFO | +0 | Process.Run - Running: R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe /b /e "C:\Hyperspin Cache\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).iso"
226513:30:21:086 | MD | DEBUG | +719 | Process.Run - "Dolphin.exe /b /e "C:\Hyperspin Cache\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).iso"" Process ID: 3748
226613:30:21:087 | MD | TRACE | +0 | CustomFunction.PostLaunch - Starting
226713:30:21:087 | MD | TRACE | +0 | CustomFunction.PostLaunch - Ending
226813:30:21:087 | MD | TRACE | +0 | Window.__New - Created: "ahk_id 331006"
226913:30:21:088 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
227013:30:21:088 | MD | TRACE | +0 | Window.GetPos - Retrieved x:0 y:0 w: 1600 h: 900 from "ahk_id 331006"
227113:30:21:088 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
227213:30:21:089 | MD | DEBUG | +0 | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1600 | Height: 900 | Window HWND: 0x50cfe | Process ID: 9020 | Process Path: R:\Arcade\RocketLauncher\RocketLauncher.exe
227313:30:21:089 | MD | INFO | +0 | Window.Wait - Waiting for window "FPS ahk_class wxWindowNR"
227413:30:23:847 | MD | TRACE | +2766 | Window.__New - Created: "ahk_id 134288"
227513:30:23:848 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
227613:30:23:848 | MD | TRACE | +0 | Window.GetPos - Retrieved x:0 y:0 w: 1600 h: 900 from "ahk_id 134288"
227713:30:23:849 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
227813:30:23:849 | MD | DEBUG | +0 | MiscUtils.GetActiveWindowStatus - Title: Dolphin 5.0-rc-34 | JIT64 DC | Direct3D | HLE | FPS: 0 - VPS: 0 - 1% | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1600 | Height: 900 | Window HWND: 0x20c90 | Process ID: 3748 | Process Path: R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe
227913:30:23:849 | MD | TRACE | +0 | Window.Get - ID is "0x20c90" from "FPS ahk_class wxWindowNR"
228013:30:23:850 | MD | TRACE | +0 | Window.__New - Created: "ahk_id 134288"
228113:30:23:850 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
228213:30:23:851 | MD | TRACE | +0 | Window.GetPos - Retrieved x:0 y:0 w: 1600 h: 900 from "ahk_id 134288"
228313:30:23:851 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
228413:30:23:851 | MD | DEBUG | +0 | MiscUtils.GetActiveWindowStatus - Title: Dolphin 5.0-rc-34 | JIT64 DC | Direct3D | HLE | FPS: 0 - VPS: 0 - 1% | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1600 | Height: 900 | Window HWND: 0x20c90 | Process ID: 3748 | Process Path: R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe
228513:30:23:851 | MD | INFO | +0 | Window.WaitActive - Waiting for "FPS ahk_class wxWindowNR"
228613:30:23:966 | MD | TRACE | +109 | Window.__New - Created: "ahk_id 134288"
228713:30:23:966 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
228813:30:23:967 | MD | TRACE | +0 | Window.GetPos - Retrieved x:0 y:0 w: 1600 h: 900 from "ahk_id 134288"
228913:30:23:967 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
229013:30:23:967 | MD | DEBUG | +0 | MiscUtils.GetActiveWindowStatus - Title: Dolphin 5.0-rc-34 | JIT64 DC | Direct3D | HLE | FPS: 0 - VPS: 0 - 1% | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1600 | Height: 900 | Window HWND: 0x20c90 | Process ID: 3748 | Process Path: R:\Arcade\_Emulators\Dolphin\Nintendo Wii\Dolphin.exe
229113:30:23:000 | MD | TRACE | +31 | CustomFunction.PreBezelDraw - Starting
229213:30:24:000 | MD | TRACE | +0 | CustomFunction.SetFullscreenPostLaunch - Starting
229313:30:24:001 | MD | TRACE | +0 | CustomFunction.SetFullscreenPostLaunch - Setting fullscreen to false
229413:30:24:001 | MD | TRACE | +0 | CustomFunction.SetFullscreenPostLaunch - Ending
229513:30:24:001 | MD | TRACE | +0 | CustomFunction.PreBezelDraw - Ending
229613:30:24:002 | MD | TRACE | +0 | Window.Activate - Activating window "FPS ahk_class wxWindowNR"
229713:30:24:097 | MD | DEBUG | +110 | FadeInExit - Started
229813:30:24:098 | MD | TRACE | +0 | XHotKeywrapper - Started with key codes: X
229913:30:24:098 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: X, options: OFF
230013:30:24:098 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
230113:30:24:099 | MD | TRACE | +0 | XHotKeywrapper - Ended
230213:30:24:099 | MD | INFO | +0 | DefaultAnimateFadeIn - Started, direction is: out
230313:30:24:623 | MD | INFO | +515 | DefaultAnimateFadeIn - Ended
230413:30:24:687 | MD | TRACE | +63 | XHotKeywrapper - Started with key codes: ~Home
230513:30:24:688 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: ~Home, options: ON
230613:30:24:689 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
230713:30:24:690 | MD | TRACE | +0 | XHotKeywrapper - Ended
230813:30:24:706 | MD | TRACE | +31 | XHotKeywrapper - Started with key codes: ~End
230913:30:24:707 | MD | TRACE | +0 | XHotkeyTableCreation - Processing key group: ~End, options: ON
231013:30:24:709 | MD | TRACE | +0 | XHotkeyTableCreation - Ended
231113:30:24:709 | MD | TRACE | +0 | XHotKeywrapper - Ended
231213:30:24:710 | MD | DEBUG | +0 | FadeInExit - Ended, waiting for user to close launched application
231313:30:24:711 | MD | TRACE | +0 | CustomFunction.PostLoad - Starting
231413:30:24:712 | MD | TRACE | +0 | CustomFunction.PostLoad - Ending
231513:30:24:712 | MD | INFO | +0 | Process.Process - "WaitClose" "Dolphin.exe"
231613:30:24:713 | MD | TRACE | +0 | Process.GetProcessID
231713:30:32:657 | MD | INFO | +7938 | CloseProcess - Started, user requested to end launched application
231813:30:32:658 | MD | DEBUG | +0 | ShowFE - Started
231913:30:32:676 | MD | DEBUG | +31 | ShowFE - Ended
232013:30:32:676 | MD | TRACE | +0 | Window.Exist - Retrieved the HWND ID "0x20c90"
232113:30:32:677 | MD | TRACE | +0 | Window.Close - Closing: "FPS ahk_class wxWindowNR"
232213:30:33:205 | MD | INFO | +516 | CloseProcess - Ended
232313:30:35:542 | MD | DEBUG | +2343 | Process.Process - "Dolphin.exe" returned 0 and is now closed. Continuing thread.
232413:30:35:544 | MD | INFO | +0 | 7zCleanUp - File Kept: C:\Hyperspin Cache\007 - Agent Under Fire (USA)
232513:30:35:544 | MD | INFO | +0 | 7zCleanUp - File Kept: C:\Hyperspin Cache\Nexzr (Japan)
232613:30:35:545 | MD | INFO | +0 | 7zCleanUp - File Kept: C:\Hyperspin Cache\Nekketsu Koukou Dodgeball Bu - Soccer Hen (Japan)
232713:30:36:053 | MD | INFO | +516 | 7zCleanUp - Deleted: C:\Hyperspin Cache\Mystic Formula (Japan)
232813:30:36:055 | MD | TRACE | +0 | CustomFunction.PostStop - Starting
232913:30:36:055 | MD | INFO | +0 | GlobalUserFunction.StopUserFeatures - Starting
233013:30:36:055 | MD | INFO | +0 | GlobalUserFunction.StopUserFeatures - Ending
233113:30:36:056 | MD | TRACE | +0 | CustomFunction.PostStop - Ending
233213:30:36:056 | MD | INFO | +0 | ExitModule - Started
233313:30:36:056 | MD | INFO | +0 | UpdateStatistics - Starting Updating Statistics
233413:30:36:057 | MD | DEBUG | +0 | UpdateStatistics - Total Elapsed Time in Pause in seconds: 0
233513:30:36:057 | MD | DEBUG | +0 | UpdateStatistics - gameSectionStartTime:4150390
233613:30:36:057 | MD | DEBUG | +0 | UpdateStatistics - ElapsedTime:11
233713:30:36:058 | MD | TRACE | +0 | Statistics cleared game name: 007 - Agent Under Fire
233813:30:36:091 | MD | DEBUG | +31 | UpdateStatistics - Loaded game statistics from ini files:
2339 Number_of_Times_Played: -2
2340 Last_Time_Played: -2
2341 Average_Time_Played: -2
2342 Total_Time_Played: -2
2343 System_Total_Played_Time: -3
2344 Total_Global_Played_Time:
234513:30:36:092 | MD | DEBUG | +0 | UpdateStatistics - Updated Statistics: Number_of_Times_Played: -1
2346 Last_Time_Played: Saturday December 31, 2016 01:30:24 PM
2347 Average_Time_Played: -9
2348 Total_Time_Played: 9
2349 System_Total_Played_Time: 8
2350 Total_Global_Played_Time:
235113:30:36:186 | MD | INFO | +94 | UpdateStatistics - Game section statistics updated.
235213:30:36:187 | MD | TRACE | +0 | CustomFunction.PostExit - Starting
235313:30:36:188 | MD | TRACE | +0 | CustomFunction.PostExit - Ending
235413:30:36:189 | MD | INFO | +0 | ExitModule - Ended
2355End of Module Logs
235613:30:36:260 | RL | INFO | +79734 | Main - Module ended, exiting RocketLauncher normally
235713:30:36:261 | RL | INFO | +0 | ExitScript - Started
235813:30:36:269 | RL | DEBUG | +16 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
235913:30:36:270 | RL | DEBUG | +0 | Registry.Read - Registry Read finished, returning 0
236013:30:36:271 | RL | INFO | +0 | ExitScript - Resolution for \\.\DISPLAY1 (1600x900) is correct and does not need to be restored
236113:30:36:272 | RL | INFO | +0 | ExitScript - Restoring HyperSpin.exe to x288 y66 w h768
236213:30:36:273 | RL | TRACE | +0 | Window.Restore - Restoring window "ahk_id 0x5099c"
236313:30:36:379 | RL | INFO | +109 | ExitScript - Restoring HyperSpin.exe to attempt to put it into focus
236413:30:36:380 | RL | TRACE | +0 | Window.Get - Transparent is "" from "ahk_id 0x5099c"
236513:30:36:381 | RL | INFO | +0 | ExitScript - Checking what application is currently in focus.
236613:30:36:381 | RL | TRACE | +0 | Window.Active - "ahk_id 0x5099c" is the active window
236713:30:36:381 | RL | INFO | +0 | ExitScript - HyperSpin is currently active. Proceeding with exit
236813:30:36:382 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "true|kill"
236913:30:36:382 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "do_not_restore|kill_&_do_not_restore"
237013:30:36:386 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor
237113:30:36:392 | RL | INFO | +0 | ExitScript - Restored cursor
237213:30:36:392 | RL | INFO | +0 | ExitScript - Ended
2373[/code]