· 6 years ago · Oct 24, 2019, 12:34 PM
1BackupNameAttachment=" Build(425) 23 Oct 19 (09 36 39)" -- used by backup system
2
3Log Started at Wed Oct 23 09:36:39 2019
4Built on Oct 22 2018 00:47:16
5Running 64 bit Windows version
6Command Line: "D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe" -project "D:\CRYENGINE\CRYENGINE Launcher\Crytek\gamesdk_5.5\GameSDK\GameSDK.cryproject"
7Executable: D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe
8FileVersion: 5.5.2.425
9ProductVersion: 5.5.2.425
10[Warning] Cannot open Pak file d:\cryengine\cryengine launcher\crytek\cryengine_5.5\config.pak
11Loading Config file %ENGINEROOT%/system.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\system.cfg)
12Project GameSDK
13Using Project Folder D:/CRYENGINE/CRYENGINE Launcher/Crytek/gamesdk_5.5/GameSDK
14Using Engine Folder D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/
15Using Asset Folder d:/cryengine/cryengine launcher/crytek/gamesdk_5.5/gamesdk/gamesdk
16
17Total number of logical processors: 4
18Number of available logical processors: 4
19Total number of system cores: 4
20Number of cores available to process: 4
21
22Processor 0:
23 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
24 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
25 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
26
27Processor 1:
28 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
29 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
30 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
31
32Processor 2:
33 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
34 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
35 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
36
37Processor 3:
38 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
39 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
40 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
41
42<09:36:39> creating CVarGroups from directory 'gamesdk/Config/CVarGroups' ...
43<09:36:39> creating CVarGroups from directory '%ENGINE%/Config/CVarGroups' ...
44<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_full.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_full.cfg)
45<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_gameeffects.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_gameeffects.cfg)
46<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_light.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_light.cfg)
47<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_objectdetail.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_objectdetail.cfg)
48<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_particles.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_particles.cfg)
49<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_physics.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_physics.cfg)
50<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_postprocessing.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_postprocessing.cfg)
51<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_quality.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_quality.cfg)
52<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shading.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shading.cfg)
53<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shadows.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shadows.cfg)
54<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_sound.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_sound.cfg)
55<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_texture.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_texture.cfg)
56<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_textureresolution.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_textureresolution.cfg)
57<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_volumetriceffects.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_volumetriceffects.cfg)
58<09:36:39> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_water.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_water.cfg)
59<09:36:39> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)
60<09:36:39> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_sandbox.thread_config)
61<09:36:39> Loading Module CryReflection.dll...
62<09:36:39> Initializing CryReflection done, MemUsage=236Kb
63<09:36:39> Windows 10 64 bit (build 10.0.18362)
64<09:36:39> User name: "Sasha"
65<09:36:39> System language: English
66<09:36:39> Windows Directory: "C:\WINDOWS"
67<09:36:39> Local time is 09:36:39 10/23/19, system running for 18114 minutes
68<09:36:39> 32727MB physical memory installed, 26935MB available, 134217727MB virtual memory installed, 17 percent of memory in use
69<09:36:39> PageFile usage: 56MB, Working Set: 60MB, Peak PageFile usage: 56MB,
70<09:36:39> Current display mode is 1920x1080x32, (Unknown graphics card)
71<09:36:39> IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
72<09:36:39> --------------------------------------------------------------------------------
73<09:36:39> Loading Config file %USER%/game.cfg (d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\user\game.cfg)
74<09:36:39> OnSysSpecChange(-1)
75<09:36:39> Loading Config file %ENGINEROOT%/editor.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
76<09:36:39> Loading Config file %ENGINEROOT%/system.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\system.cfg)
77<09:36:39> [Warning] Config file user.cfg not found!
78<09:36:39> Stream Engine Initialization
79<09:36:39> BuildTime: Oct 22 2018 00:47:16
80<09:36:39> Physics initialization
81<09:36:39> Loading Module CryPhysics.dll...
82<09:36:39> Initializing CryPhysics done, MemUsage=804Kb
83<09:36:39> [Warning] Cannot open Pak file gamesdk\localization\english.pak
84<09:36:39> Localized language content(english) not available or modified from the original installation.
85<09:36:39> [Warning] Cannot open Pak file gamesdk\localization\english.pak
86<09:36:39> Localized language content(english) not available or modified from the original installation.
87<09:36:39> <Audio>: AudioSystem initialization
88<09:36:39> Loading Module CryAudioSystem.dll...
89<09:36:39> <Audio>: CryAudioImplSDLMixer loaded
90<09:36:39> Initializing CryAudioSystem done, MemUsage=5748Kb
91<09:36:39> C# Backend initialization
92<09:36:39> Loading Module CryMonoBridge.dll...
93<09:36:39> Initializing CryMonoBridge done, MemUsage=672Kb
94<09:36:39> Loading plug-in CryDefaultEntities
95<09:36:39> Loading plug-in CrySensorSystem
96<09:36:39> Loading plug-in CryPerceptionSystem
97<09:36:39> Loading plug-in CryUQS_Core
98<09:36:40> Loading plug-in CryGamePlatform
99<09:36:40> Loading plug-in CryLobby
100<09:36:40> Loading plug-in CryUserAnalytics
101<09:36:40> Renderer initialization
102<09:36:40> Logging video adapters:
103<09:36:40> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c81)
104<09:36:40> - Adapter index: 0
105<09:36:40> - Dedicated video memory: 1977 MB
106<09:36:40> - Feature level: D3D 11_1 (SM 5.x)
107<09:36:40> - Displays connected: yes
108<09:36:40> - Suitable rendering device: yes
109<09:36:40> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
110<09:36:40> - Adapter index: 1
111<09:36:40> - Dedicated video memory: 0 MB
112<09:36:40> - Feature level: D3D 11_1 (SM 5.x)
113<09:36:40> - Displays connected: no
114<09:36:40> - Suitable rendering device: no
115<09:36:40> Loading Module CryRenderD3D11.dll...
116<09:36:40> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
117<09:36:40> Initializing CryRenderD3D11 done, MemUsage=3480Kb
118<09:36:40> Initializing Direct3D and creating game window:
119<09:36:40> Direct3D driver is creating...
120<09:36:40> Crytek Direct3D driver version 3.00 (Oct 22 2018 <00:47:19>)
121<09:36:40> Creating window called 'GameSDK' (32x32)
122<09:36:40> D3D Adapter: Description: NVIDIA GeForce GTX 1050
123<09:36:40> D3D Adapter: Driver version (UMD): 0.00.00.0000
124<09:36:40> D3D Adapter: VendorId = 0x10DE
125<09:36:40> D3D Adapter: DeviceId = 0x1C81
126<09:36:40> D3D Adapter: SubSysId = 0x372D1458
127<09:36:40> D3D Adapter: Revision = 161
128<09:36:40> NVAPI: API init ok (0)
129<09:36:40> NVAPI: Single GPU system
130<09:36:40> NVDBT supported
131<09:36:40> D3D Detected: NVIDIA video card
132<09:36:40> Active GPUs: 1
133<09:36:40> Using pixel texture formats:
134<09:36:40> R8G8B8A8S, mips, RT (blendable) (multi-sampled), sample, gather
135<09:36:40> R8G8B8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
136<09:36:40> A8, mips, RT (blendable) (multi-sampled), sample, gather
137<09:36:40> R8, mips, RT (blendable) (multi-sampled), sample, gather
138<09:36:40> R8S, mips, RT (blendable) (multi-sampled), sample, gather
139<09:36:40> R16, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
140<09:36:40> R16S, mips, RT (blendable) (multi-sampled), sample, gather
141<09:36:40> R16F, mips, RT (blendable) (multi-sampled), sample, gather
142<09:36:40> R32F, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
143<09:36:40> R8G8, mips, RT (blendable) (multi-sampled), sample, gather
144<09:36:40> R8G8S, mips, RT (blendable) (multi-sampled), sample, gather
145<09:36:40> R16G16, mips, RT (blendable) (multi-sampled), sample, gather
146<09:36:40> R16G16S, mips, RT (blendable) (multi-sampled), sample, gather
147<09:36:40> R16G16F, mips, RT (blendable) (multi-sampled), sample, gather
148<09:36:40> R32G32F, mips, RT (blendable) (multi-sampled), sample, gather
149<09:36:40> R11G11B10F, mips, RT (blendable) (multi-sampled), sample, gather
150<09:36:40> R10G10B10A2, mips, RT (blendable) (multi-sampled), sample, gather
151<09:36:40> R16G16B16A16, mips, RT (blendable) (multi-sampled), sample, gather
152<09:36:40> R16G16B16A16S, mips, RT (blendable) (multi-sampled), sample, gather
153<09:36:40> R16G16B16A16F, mips, RT (blendable) (multi-sampled), sample, gather
154<09:36:40> R32G32B32A32F, mips, RT (blendable) (multi-sampled), sample, gather
155<09:36:40> BC1, mips, sRGB, sample, gather
156<09:36:40> BC2, mips, sRGB, sample, gather
157<09:36:40> BC3, mips, sRGB, sample, gather
158<09:36:40> BC4, mips, sample, gather
159<09:36:40> BC4S, mips, sample, gather
160<09:36:40> BC5, mips, sample, gather
161<09:36:40> BC5S, mips, sample, gather
162<09:36:40> BC6UH, mips, sample, gather
163<09:36:40> BC6SH, mips, sample, gather
164<09:36:40> BC7, mips, sRGB, sample, gather
165<09:36:40> R9G9B9E5, mips, sample, gather
166<09:36:40> D32FS8 (R32G8T), mips, DS (multi-sampled)
167<09:36:40> D32F (R32T), mips, DS (multi-sampled)
168<09:36:40> D24S8 (R24G8T), mips, DS (multi-sampled)
169<09:36:40> D16 (R16T), mips, DS (multi-sampled)
170<09:36:40> B5G6R5, mips, RT (blendable) (multi-sampled), sample, gather
171<09:36:40> B5G5R5, mips, RT (blendable) (multi-sampled), sample, gather
172<09:36:40> B4G4R4A4, mips, sample, gather
173<09:36:40> B8G8R8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
174<09:36:40> B8G8R8X8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
175<09:36:40> Renderer DepthBits: 24
176<09:36:40> ****** CryRender InfoDump ******
177<09:36:40> Driver description: NVIDIA GeForce GTX 1050
178<09:36:40> API Version: Direct3D 11.0
179<09:36:40> Feature level: D3D 11_1
180<09:36:40> Vertex Shaders version 5.0
181<09:36:40> Pixel Shaders version 5.0
182<09:36:40> Full stats:
183<09:36:40> Rasterizer: Hardware
184<09:36:40> Current Resolution: 0x0x32 Windowed
185<09:36:40> Occlusion queries: Supported
186<09:36:40> Geometry instancing: Supported
187<09:36:40> NormalMaps compression : Supported
188<09:36:40> Gamma control: Software
189<09:36:40> Used GeomInstancingThreshold is 8
190<09:36:40> Shader model usage: 'SM.5.0'
191<09:36:40> *****************************************
192<09:36:40>
193<09:36:40> Init Shaders
194<09:36:40> General shader quality: Medium
195<09:36:40> Metal shader quality: Medium
196<09:36:40> Glass shader quality: Medium
197<09:36:40> Vegetation shader quality: Medium
198<09:36:40> Ice shader quality: Medium
199<09:36:40> Terrain shader quality: Medium
200<09:36:40> Shadow shader quality: Medium
201<09:36:40> Water shader quality: Medium
202<09:36:40> FX shader quality: Medium
203<09:36:40> PostProcess shader quality: Medium
204<09:36:40> HDR shader quality: Medium
205<09:36:40> Sky shader quality: Medium
206<09:36:40> Render quality: VeryHigh
207<09:36:40> Init textures management (1977 Mb of video memory is available)...
208<09:36:40> Enabling of textures streaming...
209<09:36:40> Using 640 Mb of textures pool for streaming...
210<09:36:40> Video textures: Atlas clouds max size: 32 Mb
211<09:36:40> Video textures: Atlas sprites max size: 32 Mb
212<09:36:40> Video textures: Dynamic managed max size: 48 Mb
213<09:36:40> Reloading all textures...
214<09:36:40> Finished reloading textures...
215<09:36:40> Finished initializing textures streaming...
216<09:36:41> [Renderer] A display device has been connected to the system
217<09:36:41> Initializing CryScaleformHelper done, MemUsage=8Kb
218<09:36:41> Using Scaleform GFx 3.3.94
219<09:36:41> Using dynamic pool
220<09:36:41> Initialized hardware mouse (game is allowed to confine mouse to window)
221<09:36:41> Font initialization
222<09:36:41> Loading Module CryFont.dll...
223<09:36:41> Using FreeType 2.5.5
224<09:36:41> Initializing CryFont done, MemUsage=4294966868Kb
225<09:36:41> *** Init system render resources ***
226<09:36:41> Network initialization
227<09:36:41> Loading Module CryNetwork.dll...
228<09:36:41> [LagProfiles] Could not load "". 6 default profiles activated.
229<09:36:41> [net] Socket IO management: External [iocp], Internal [iocp]
230<09:36:41> network hostname: DESKTOP-81DA3FO
231<09:36:41> ip:192.168.2.104
232<09:36:41> [Network Version]: PROFILE DEVELOPMENT BUILD
233<09:36:41> Initializing CryNetwork done, MemUsage=2340Kb
234<09:36:41> MovieSystem initialization
235<09:36:41> Loading Module CryMovie.dll...
236<09:36:41> Initializing CryMovie done, MemUsage=584Kb
237<09:36:41> Console initialization
238<09:36:41> Engine installed on drive: Samsung SSD 850 EVO 250GB
239<09:36:41> Time initialization
240<09:36:41> Input initialization
241<09:36:41> Loading Module CryInput.dll...
242<09:36:41> Initializing DirectInput
243
244<09:36:41> Initializing Keyboard
245
246<09:36:41> Input locale changed to 00000409
247<09:36:41> Initializing mouse
248<09:36:41> Initializing CryInput done, MemUsage=1028Kb
249<09:36:41>
250<09:36:41> con_debug=0 [ ]
251<09:36:41> con_display_last_messages=0 [ ]
252<09:36:41> con_line_buffer_size=1000 [ ]
253<09:36:41> con_restricted=0 [ RESTRICTEDMODE ]
254<09:36:41> con_showonload=0 [ ]
255<09:36:41>
256<09:36:41> con_debug=0 [ ]
257<09:36:41> con_display_last_messages=0 [ ]
258<09:36:41> con_line_buffer_size=1000 [ ]
259<09:36:41> con_restricted=0 [ RESTRICTEDMODE ]
260<09:36:41> con_showonload=0 [ ]
261<09:36:41>
262<09:36:41> con_debug=0 [ ]
263<09:36:41>
264<09:36:41> con_debug=0 [ ]
265<09:36:41> Initializing Animation System
266<09:36:41> Loading Module CryAnimation.dll...
267<09:36:41> Initializing CryAnimation done, MemUsage=2036Kb
268<09:36:41> Initializing 3D Engine
269<09:36:41> Loading Module Cry3DEngine.dll...
270<09:36:41> Sky light: Optical lookup tables loaded off disc.
271<09:36:41> Initializing Cry3DEngine done, MemUsage=2536Kb
272<09:36:41> Script System Initialization
273<09:36:41> Loading Module CryScriptSystem.dll...
274<09:36:41> Initializing CryScriptSystem done, MemUsage=1148Kb
275<09:36:41> Schematyc initialization
276<09:36:41> Loading Module CrySchematyc.dll...
277<09:36:41> Initializing CrySchematyc done, MemUsage=1584Kb
278<09:36:41> Entity system initialization
279<09:36:41> Loading Module CryEntitySystem.dll...
280<09:36:41> Initializing CryEntitySystem done, MemUsage=2276Kb
281<09:36:41> LiveCreate initialization
282<09:36:41> LiveCreateHost not created, using NULL implementation.
283<09:36:41> Dynamic Response System initialization
284<09:36:41> Loading Module CryDynamicResponseSystem.dll...
285<09:36:41> Initializing CryDynamicResponseSystem done, MemUsage=540Kb
286<09:36:41> Loading Module CryFlowGraph.dll...
287<09:36:41> Successfully registered flownode 'AI:PerceptionState'
288<09:36:41> Successfully registered flownode 'AI:EventListener'
289<09:36:41> Initializing CryFlowGraph done, MemUsage=972Kb
290<09:36:41> AI initialization
291<09:36:41> Loading Module CryAISystem.dll...
292<09:36:41> Initializing CryAISystem done, MemUsage=1484Kb
293<09:36:41> Initializing AI System
294<09:36:41> AI: [AISYSTEM] Initialization started.
295<09:36:41> AI: Loaded 54 AI Behaviors in 0.04s...
296<09:36:41> Registering CentralInterestManager with EntitySystem
297<09:36:41> AI: [AISYSTEM] Initialization finished.
298<09:36:41> Initializing additional systems
299<09:36:41> Loading Module CryAction.dll...
300<09:36:42> [Invite] SetInviteAcceptedState 0 to 0
301<09:36:42> [Invite] InvalidateInviteData
302<09:36:42> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
303<09:36:42> [Warning] Class 'Player' has already a profile assigned
304<09:36:42> [Warning] Class 'Human' has already a profile assigned
305<09:36:42> [Warning] Class 'InstantAction' has already a profile assigned
306<09:36:42> [Warning] Class 'TeamInstantAction' has already a profile assigned
307<09:36:42> [Warning] Class 'CaptureTheFlag' has already a profile assigned
308<09:36:42> [Warning] Class 'CrashSite' has already a profile assigned
309<09:36:42> [Warning] Class 'PowerStruggle' has already a profile assigned
310<09:36:42> [Warning] Class 'Assault' has already a profile assigned
311<09:36:42> [Warning] Class 'Extraction' has already a profile assigned
312<09:36:42> [Warning] Class 'Gladiator' has already a profile assigned
313<09:36:42> Finished loading item XML definitions from 'scripts/entities/items/XML'!
314<09:36:42> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
315<09:36:42> [PlayerProfiles] Login of user 'Sasha' successful.
316<09:36:42> [PlayerProfiles] Found 1 profiles.
317<09:36:42> Profile 0 : 'default'
318<09:36:42> OnSysSpecChange(1)
319<09:36:42> Loading Config file %engine%/config/LowSpec.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\lowspec.cfg)
320<09:36:42> Allocating shadow map cache 3162 x 3162: 19.07 MB
321<09:36:42> Loading Config file %ENGINEROOT%/editor.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
322<09:36:42> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
323<09:36:42> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
324<09:36:42> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [1]
325<09:36:42> [GameProfiles]: Successfully activated profile 'default' for user 'Sasha'
326<09:36:42> username Sasha signedIn 1 userIndex 0
327<09:36:42> ActivateProfile profileName default
328<09:36:42> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
329<09:36:42> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
330<09:36:42> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
331<09:36:42> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
332<09:36:42> CPlayerProgression::Constructor
333<09:36:42> CPlayerProgression::Init() Done
334<09:36:42> PersistantStats profile version mismatch, got 0, expected 3, so ignoring
335<09:36:42> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
336<09:36:42> CGame::InitGameType() multiplayer=false, fromInit=true
337<09:36:42> hostName = 'DESKTOP-81DA3FO'
338<09:36:42> SetGlobalState 0->13 'INIT'->'RUNNING' 1086903.6 seconds
339<09:36:42> Loading singleplayer configuration...
340<09:36:42> Loading Config file singleplayer.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
341<09:36:42> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
342<09:36:42> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
343<09:36:42> Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert when switching game type)
344<09:36:42> Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to revert when switching game type)
345<09:36:42> Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvars to revert when switching game type)
346<09:36:42> Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1.0' (now got 6 cvars to revert when switching game type)
347<09:36:42> No need to change "ca_StreamCHR" to '1' as that's also its current value
348<09:36:42> Finished loading singleplayer configuration, used 192/5120 bytes storing old cvar values
349<09:36:42> [Lobby] Terminate service 1 error 4
350
351<09:36:42> CGame: Singleplayer game type initialised
352<09:36:42> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
353<09:36:42> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
354<09:36:42> Registering TPS Extensions...
355<09:36:42> <Lua> PipeManager: Creating goal pipes
356<09:36:42> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesShared.xml...
357<09:36:42> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCoordination.xml...
358<09:36:42> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHuman.xml...
359<09:36:42> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHeli.xml...
360<09:36:42> <Lua> PipeManager: Finished creating goal pipes!
361<09:36:42> [FEATURETESTER] (No instance) Creating feature tester instance
362<09:36:42> [Warning] XML reader: Can't open file (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\game.thread_config)
363<09:36:42> [Warning] <ThreadConfigInfo>: File "%engine%/config/game.thread_config" not found!
364<09:36:42> Ending game context...
365<09:36:42> Initializing default materials...
366<09:36:43> <Lua> Loading AIAlertness.lua
367<09:36:43> [Warning] No game rules active, can not precache resources
368<09:36:43> Skipping registration of default engine entity class AudioAreaEntity, overridden by game
369<09:36:43> Skipping registration of default engine entity class AudioAreaRandom, overridden by game
370<09:36:43> Skipping registration of default engine entity class AudioAreaAmbience, overridden by game
371<09:36:43> Skipping registration of default engine entity class AudioTriggerSpot, overridden by game
372<09:36:43> Skipping registration of default engine entity class CameraSource, overridden by game
373<09:36:43> Skipping registration of default engine entity class Comment, overridden by game
374<09:36:43> Skipping registration of default engine entity class GeomEntity, overridden by game
375<09:36:43> Skipping registration of default engine entity class EnvironmentLight, overridden by game
376<09:36:43> Skipping registration of default engine entity class Light, overridden by game
377<09:36:43> Skipping registration of default engine entity class ParticleEffect, overridden by game
378<09:36:43> Skipping registration of default engine entity class Rope, overridden by game
379<09:36:43> Skipping registration of default engine entity class RopeEntity, overridden by game
380<09:36:43> Skipping registration of default engine entity class AreaTrigger, overridden by game
381<09:36:43> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaBox already registered
382<09:36:43> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSphere already registered
383<09:36:43> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSolid already registered
384<09:36:43> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name ClipVolume already registered
385<09:36:43> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaShape already registered
386<09:36:43> UQS CXMLDatasource: Successfully loaded all query-blueprints.
387<09:36:43> [MFX] Loading FXLib 'breakables' ...
388<09:36:43> [MFX] Loading FXLib 'collisions' ...
389<09:36:43> [MFX] Loading FXLib 'foley' ...
390<09:36:43> [MFX] Loading FXLib 'foley_grunt' ...
391<09:36:43> [MFX] Loading FXLib 'foley_player' ...
392<09:36:43> [MFX] Loading FXLib 'footstep_grunt' ...
393<09:36:43> [MFX] Loading FXLib 'footstep_player' ...
394<09:36:43> [MFX] Loading FXLib 'footsteps' ...
395<09:36:43> [MFX] Loading FXLib 'grenade' ...
396<09:36:43> [MFX] Loading FXLib 'melee' ...
397<09:36:43> [MFX] Loading FXLib 'player_fx' ...
398<09:36:43> [MFX] Loading FXLib 'projectiles' ...
399<09:36:43> [MFX] Loading FXLib 'tornado' ...
400<09:36:43> [MFX] Loading FXLib 'vegetation' ...
401<09:36:43> [MFX] Loading FXLib 'vehicles' ...
402<09:36:43> [Schematyc]: Loading...
403<09:36:43> [Schematyc]: Loading settings
404<09:36:43> [Warning] XML reader: Can't open file (gamesdk/cryschematycsettings/log_settings.sc_settings)
405<09:36:43> [Schematyc]: Loading scripts
406<09:36:43> [Schematyc]: Compiling scripts
407<09:36:43> [Schematyc]: Loading complete
408<09:36:43> [CONSOLE] Executing console command 'exec autoexec.cfg'
409<09:36:43> Executing console batch file (try game,config,root): "D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/autoexec.cfg" not found!
410<09:36:43> Initializing CryAction done, MemUsage=176436Kb
411<09:36:43> OnSysSpecChange(1)
412<09:36:43> Loading Config file %engine%/config/LowSpec.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\lowspec.cfg)
413<09:36:43> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [1]
414<09:36:43> Loading Config file %ENGINEROOT%/editor.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
415<09:36:43> Current Language: English
416<09:36:43> Windows 10 10.0 (C:\WINDOWS)
417<09:36:43> Local time is 09:36:43 10/23/19, system running for 18114 minutes
418<09:36:43> 32727MB phys. memory installed, 29739MB paging available
419<09:36:43> Current display mode is 1920x1080x32, (Unknown graphics card)
420<09:36:43> IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
421<09:36:43> --------------------------------------------------------------------------------
422<09:36:44> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
423<09:36:44> Loading Config file singleplayer.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
424<09:36:44> [Warning] No game rules active, can not precache resources
425<09:36:44> AI: [AISYSTEM] Initializing AI Actions.
426<09:36:44> AI: [AISYSTEM] Initializing Smart Objects.
427<09:36:44> Unloading all previous plugins
428<09:36:44> Loading plugins...
429<09:36:44> Successfully loaded plugin '3DConnexionDriver', version '1'
430<09:36:44> Successfully loaded plugin 'CryDesigner', version '1'
431<09:36:44> Successfully loaded plugin 'Dependency Graph Plugin', version '1'
432<09:36:44> Successfully loaded plugin 'Sample Plugin', version '1'
433<09:36:44> Successfully loaded plugin 'Editor Animation', version '1'
434<09:36:44> Successfully loaded plugin 'Audio Controls Editor', version '1'
435<09:36:44> Successfully loaded plugin 'Console', version '1'
436<09:36:45> Successfully loaded plugin 'CSharp Editor', version '1'
437<09:36:45> Successfully loaded plugin 'Dynamic Response System Editor', version '1'
438<09:36:45> Successfully loaded plugin 'Environment Editor', version '1'
439<09:36:45> Successfully loaded plugin 'EditorGameSDK', version '1'
440<09:36:45> Successfully loaded plugin 'Particle Editor', version '1'
441<09:36:45> [SchematycEditor]: Initializing...
442<09:36:45> [SchematycEditor]: Fixing up script files
443<09:36:45> [SchematycEditor]: Compiling script files
444<09:36:45> [SchematycEditor]: Initialization complete
445<09:36:45> Successfully loaded plugin 'Schematyc Plugin', version '1'
446<09:36:45> Successfully loaded plugin 'EditorSubstance', version '1'
447<09:36:45> Successfully loaded plugin 'TrackView', version '1'
448<09:36:45> Successfully loaded plugin 'UQS Editor', version '1'
449<09:36:45> Successfully loaded plugin 'UQS History', version '1'
450<09:36:45> Successfully loaded plugin 'Sample Plugin', version '1'
451<09:36:45> Successfully loaded plugin 'FBX Exporter', version '1'
452<09:36:45> Successfully loaded plugin 'Material Editor Plugin', version '1'
453<09:36:45> Successfully loaded plugin 'MeshImporter', version '1'
454<09:36:45> Successfully loaded plugin 'Sandbox Python Bridge', version '0'
455<09:36:45> Successfully loaded plugin 'Sample Plugin', version '1'
456<09:36:45> Successfully loaded plugin 'Sample Plugin', version '1'
457<09:36:45> Started game resource files indexing...
458<09:36:45> Loading Localization File localization\english_xml\text_ui_ingame.xml
459<09:36:45> Loading Localization File localization\english_xml\text_ui_items.xml
460<09:36:45> Loading Localization File localization\english_xml\text_ui_levels.xml
461<09:36:45> Loading Localization File localization\english_xml\text_ui_menus.xml
462<09:36:45> Loading Localization File localization\english_xml\text_ui_warnings.xml
463<09:36:45> Loading Localization File localization\english_xml\ai_dialog_recording_list.xml
464<09:36:45> Loading Localization File localization\english_xml\dialog_recording_list.xml
465<09:36:45> OnSysSpecChange(2)
466<09:36:45> Loading Config file %engine%/config/MedSpec.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\medspec.cfg)
467<09:36:45> Allocating shadow map cache 2107 x 2107: 8.47 MB
468<09:36:45> Allocating shadow map cache 6324 x 6324: 76.28 MB
469<09:36:45> Allocating shadow map cache 4214 x 4214: 33.87 MB
470<09:36:45> Loading Config file %ENGINEROOT%/editor.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
471<09:36:46> [CONSOLE] Executing console command 'exec editor.cfg'
472<09:36:46> Executing console batch file (try game,config,root): "D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg" found in D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg ...
473<09:36:46> ca_UseIMG_CAF=0 [ ]
474<09:36:46> drs_dialogSubtitles=1 [ ]
475<09:36:46> e_StreamCgf=0 [ REQUIRE_APP_RESTART ]
476<09:36:46> [Warning] Unknown command: ed_enableAssetPicker
477<09:36:46> general.run_file 'D:/CRYENGINE/CRYENGINE Launcher/Crytek/CRYENGINE_5.5/Editor/Python/plugins/crytools/startup.py'
478<09:36:46> checking D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\init.py
479<09:36:46>
480<09:36:46> Loading crytools from D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
481<09:36:46>
482<09:36:46> sandbox_tools_pathD:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
483<09:36:46>
484<09:36:46> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\lib\common
485<09:36:46>
486<09:36:46> D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\packages
487<09:36:46>
488<09:36:46> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\common
489<09:36:46>
490<09:36:46> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\tools
491<09:36:46>
492<09:36:46> Registered override path : D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\override\common
493<09:36:46>
494<09:36:46> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\startup
495<09:36:46>
496<09:36:47> Returned:
497<09:36:48> Flushing pended shaders...
498<09:36:48> Finished flushing pended shaders...
499<09:36:48> Flushing pended shaders...
500<09:36:48> Finished flushing pended shaders...
501<09:36:48> Flushing pended textures...
502<09:36:48> Finished flushing pended textures...
503<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_VS
504<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_VS
505<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Comp_PS
506<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Comp_PS
507<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Err_PS
508<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Err_PS
509<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_Ter_VS
510<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_Ter_VS
511<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@FPVS
512<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@FPVS
513<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@FPPS
514<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@FPPS
515<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@InputLayoutVS
516<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@InputLayoutVS
517<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@DummyPS
518<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@DummyPS
519<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_noTex
520<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_noTex
521<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_SolidColor
522<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_SolidColor
523<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY
524<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY
525<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformTexture
526<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformTexture
527<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiplyTexture
528<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiplyTexture
529<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_Glyph
530<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_Glyph
531<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTexture
532<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTexture
533<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTexture
534<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTexture
535<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphAlphaTexture
536<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphAlphaTexture
537<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_GlyphStereoVideo
538<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_GlyphStereoVideo
539<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUV
540<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUV
541<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUV
542<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUV
543<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUVA
544<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUVA
545<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUVA
546<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUVA
547<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_noTex
548<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_noTex
549<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraud
550<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraud
551<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiply
552<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiply
553<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C
554<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C
555<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudNoAddAlpha
556<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudNoAddAlpha
557<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyNoAddAlpha
558<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyNoAddAlpha
559<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F
560<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F
561<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudTexture
562<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudTexture
563<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyTexture
564<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyTexture
565<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_T2
566<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_T2
567<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Cxform2Texture
568<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Cxform2Texture
569<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiply2Texture
570<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiply2Texture
571<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box1
572<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box1
573<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box2
574<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box2
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1033<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGCShaders/GpuParticles@FeatureInitializationCS
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1125<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Hud3D@Downsample4x4_PS
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1128<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Hud3D@HUD3D_VS
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1132<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Hud3D@HUD3D_PS
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1186<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@GaussAlphaBlurPS
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1193<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostEffects@AnisotropicVerticalBlurPS
1194<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@AnisotropicVerticalBlurPS
1195<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/PostEffects@DilateVS
1196<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@DilateVS
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1198<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@DilatePS
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1202<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@BlurInterpolationPS
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1204<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@CA_SharpeningPS
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1216<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@WaterRipplesPS
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1218<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@PostStereoPS
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1225<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostEffects@SelectionSilhouettePS
1226<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@SelectionSilhouettePS
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1228<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@PostAA_VS
1229<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostAA@PostAA_PS
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1232<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@FullscreenTriVS
1233<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostAA@LumaEdgeDetectionSMAA_PS
1234<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@LumaEdgeDetectionSMAA_PS
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1236<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@BlendWeightSMAA_PS
1237<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostAA@NeighborhoodBlendingSMAA_PS
1238<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@NeighborhoodBlendingSMAA_PS
1239<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/PostAA@FsQuadVS
1240<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@FsQuadVS
1241<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostAA@MsaaDebugPS
1242<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@MsaaDebugPS
1243<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostAA@PostAAComposites_PS
1244<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@PostAAComposites_PS
1245<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostAA@DebugPostAA_PS
1246<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@DebugPostAA_PS
1247<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/PostAA@BaseVS
1248<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@BaseVS
1249<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/PostAA@UpscaleImagePS
1250<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@UpscaleImagePS
1251<09:36:48> Flushing pended textures...
1252<09:36:48> Finished flushing pended textures...
1253<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@IlluminationVS
1254<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@IlluminationVS
1255<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
1256<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
1257<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
1258<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
1259<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPrepassVS
1260<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPrepassVS
1261<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPrepassPS
1262<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPrepassPS
1263<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
1264<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
1265<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS
1266<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS
1267<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
1268<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
1269<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
1270<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
1271<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_MotionBlurPassVS
1272<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_MotionBlurPassVS
1273<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_MotionBlurPassPS
1274<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_MotionBlurPassPS
1275<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_CustomRenderPassVS
1276<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_CustomRenderPassVS
1277<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_CustomRenderPassPS
1278<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_CustomRenderPassPS
1279<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_EffectLayerPassVS
1280<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_EffectLayerPassVS
1281<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_EffectLayerPassPS
1282<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_EffectLayerPassPS
1283<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_SG_VS
1284<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_SG_VS
1285<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_SG_PS
1286<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_SG_PS
1287<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS
1288<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS
1289<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS
1290<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS
1291<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@MeshBaker_VS
1292<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@MeshBaker_VS
1293<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
1294<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
1295<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Terrain@TerrainVS
1296<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@TerrainVS
1297<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainPS
1298<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainPS
1299<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainLayerPS
1300<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainLayerPS
1301<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainGBufferPS
1302<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainGBufferPS
1303<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_ZPrepassVS
1304<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_ZPrepassVS
1305<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_ZPrepassPS
1306<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_ZPrepassPS
1307<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Terrain@$AutoGS_MultiRes
1308<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Terrain@$AutoGS_MultiRes
1309<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_SG_VS
1310<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_SG_VS
1311<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_SG_PS
1312<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_SG_PS
1313<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_DebugPassVS
1314<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_DebugPassVS
1315<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_DebugPassPS
1316<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_DebugPassPS
1317<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Helper@HelperVS
1318<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Helper@HelperVS
1319<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Helper@HelperPS
1320<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Helper@HelperPS
1321<09:36:48> Flushing pended textures...
1322<09:36:48> Finished flushing pended textures...
1323<09:36:48> Adding for file change notifications: 'D:\CRYENGINE\CRYENGINE Launcher\Crytek\gamesdk_5.5\GameSDK\gamesdk\'
1324<09:36:48> Flushing pended textures...
1325<09:36:48> Finished flushing pended textures...
1326<09:36:48> Changing resolution...
1327<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomVS
1328<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomVS
1329<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomPS
1330<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomPS
1331<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomTextureVS
1332<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomTextureVS
1333<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomTexturePS
1334<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomTexturePS
1335<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomObjVS
1336<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomObjVS
1337<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomThickLineVS
1338<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomThickLineVS
1339<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/AuxGeom@AuxThickLineGS
1340<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/AuxGeom@AuxThickLineGS
1341<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxTextVS
1342<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxTextVS
1343<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxTextPS
1344<09:36:48> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxTextPS
1345<09:36:48> CAIManager: navigation world monitor state: Stopped -> Started
1346<09:36:48> Task Completed: Clean up compiled animations
1347<09:36:48> Task Completed: Update Local Animations
1348<09:36:48> Remote console listening on: 4600
1349
1350<09:36:53> Opening document gamesdk/levels/singleplayer/Crytest3/Crytest3.level
1351<09:36:53> SetGlobalState 13->1 'RUNNING'->'LEVEL_LOAD_PREPARE' 10.5 seconds
1352<09:36:53> CAIManager: navigation world monitor state: Started -> StartedAndPaused
1353<09:36:53> *** Start clearing render resources ***
1354<09:36:53> Flushing pended shaders...
1355<09:36:53> Finished flushing pended shaders...
1356<09:36:53> *** Clearing render resources took 0.2 msec ***
1357<09:36:53> Ending game context...
1358<09:36:53> Destroying CActionGame instance 000001AE5BC301F0 (level="")
1359<09:36:53> Loading from gamesdk/levels/singleplayer/Crytest3/Crytest3.level...
1360<09:36:53> Loading Config file singleplayer.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
1361<09:36:53> Loading game rules class='SinglePlayer' xml='Scripts/GameRules/SinglePlayer.xml'
1362<09:36:53> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
1363<09:36:53> CGameRulesCommonDamageHandling::PostInit()
1364<09:36:53> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in single player mode
1365<09:36:53> Loading subADB Animations/Mannequin/ADB/pistolAnims1P.adb
1366<09:36:53> Loading subADB Animations/Mannequin/ADB/rifleAnims1P.adb
1367<09:36:53> Loading subADB Animations/Mannequin/ADB/shotgunAnims1P.adb
1368<09:36:53> Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
1369<09:36:53> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims1P.adb
1370<09:36:53> Loading subADB Animations/Mannequin/ADB/hmgAnims1P.adb
1371<09:36:53> Loading subADB Animations/Mannequin/ADB/c4Anims1P.adb
1372<09:36:53> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims1P.adb
1373<09:36:53> Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
1374<09:36:53> Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
1375<09:36:53> Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
1376<09:36:53> Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
1377<09:36:53> sp_coop_mp set to 0.000000
1378<09:36:53> Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
1379<09:36:53> Loading subADB Animations/Mannequin/ADB/pistolAnims3P.adb
1380<09:36:53> Loading subADB Animations/Mannequin/ADB/rifleAnims3P.adb
1381<09:36:53> Loading subADB Animations/Mannequin/ADB/shotgunAnims3P.adb
1382<09:36:53> Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
1383<09:36:53> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims3P.adb
1384<09:36:53> Loading subADB Animations/Mannequin/ADB/hmgAnims3P.adb
1385<09:36:53> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims3P.adb
1386<09:36:53> Loading subADB Animations/Mannequin/ADB/pistolSounds.adb
1387<09:36:53> Loading subADB Animations/Mannequin/ADB/rifleSounds.adb
1388<09:36:53> Loading subADB Animations/Mannequin/ADB/shotgunSounds.adb
1389<09:36:53> Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
1390<09:36:54> 1690 animation-assets loaded (total assets: 1514)
1391<09:36:54> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
1392<09:36:54> Player 'Dude' (0 0 0) can't change stance from -1 'Null' to 0 'Stand' [Attempt 1]
1393<09:36:54> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_CurrentlyTargetting'
1394<09:36:54> 11 animation-assets loaded (total assets: 1524)
1395<09:36:54> Loading subADB Animations/Mannequin/ADB/pistolFFEvents.adb
1396<09:36:54> 12 animation-assets loaded (total assets: 1535)
1397<09:36:54> Loading subADB Animations/Mannequin/ADB/rifleFFEvents.adb
1398<09:36:54> 8 animation-assets loaded (total assets: 1542)
1399<09:36:54> Loading subADB Animations/Mannequin/ADB/shotgunFFEvents.adb
1400<09:36:54> 6 animation-assets loaded (total assets: 1547)
1401<09:36:54> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
1402<09:36:54> <Lua> warning: No spawn points; using default spawn location!
1403<09:36:54> Player 'Dude' is becoming local actor
1404<09:36:54> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Interaction'
1405<09:36:54> Loading missions...
1406<09:36:54> ---- Start: Load Terrain
1407<09:36:54> CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
1408<09:36:54> allocating editor height map (1024x1024)*4
1409<09:36:54> ---- Start: Loading Surface Types
1410<09:36:54> ---- End: Loading Surface Types (0 seconds)
1411<09:36:54> ---- Start: Loading Terrain Layers Info
1412<09:36:54> Loading layer settings...
1413<09:36:54> Loading layer texture (textures/terrain/grass.dds)...
1414<09:36:54> loaded editor layer 0 name='Grass' LayerID=0
1415<09:36:54> Loading layer texture (textures/terrain/cliff_flat_grey_white.dds)...
1416<09:36:54> loaded editor layer 1 name='Cliffs' LayerID=1
1417<09:36:54> Loading layer texture (textures/terrain/sand_dark_yellow.dds)...
1418<09:36:54> loaded editor layer 2 name='Sand' LayerID=2
1419<09:36:54> Loading layer texture (textures/terrain/sand_dark_yellow.dds)...
1420<09:36:54> loaded editor layer 3 name='house sand' LayerID=3
1421<09:36:54> ---- End: Loading Terrain Layers Info (0 seconds)
1422<09:36:54> ---- Start: Load Terrain
1423<09:36:54> ---- End: Load Terrain (0 seconds)
1424<09:36:54> ---- Start: Process RGB Terrain Layers
1425<09:36:54> ---- End: Process RGB Terrain Layers (0 seconds)
1426<09:36:54> CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
1427<09:36:54> Loading terrain layers ...
1428<09:36:54> Constructing 1365 terrain nodes (0.5 MB) <09:36:54> done in 0.00 sec
1429<09:36:54> Loading terrain layers ...
1430<09:36:54> ---- End: Load Terrain (0 seconds)
1431<09:36:54> ---- Start: Game Engine level load
1432<09:36:54> Loading map 'gamesdk/levels/singleplayer/crytest3' into engine...
1433<09:36:54> ===== Loading Particle Effects =====
1434<09:36:54> ---- End: Game Engine level load (0 seconds)
1435<09:36:54> ---- Start: Load MaterialManager
1436<09:36:54> ---- End: Load MaterialManager (0 seconds)
1437<09:36:54> ---- Start: Load Particles
1438<09:36:54> ---- End: Load Particles (0 seconds)
1439<09:36:54> ---- Start: Load Flares
1440<09:36:54> ---- End: Load Flares (0 seconds)
1441<09:36:54> ---- Start: Load GameTokens
1442<09:36:54> ---- End: Load GameTokens (0 seconds)
1443<09:36:54> Loading View settings...
1444<09:36:54> ---- Start: Load Vegetation
1445<09:36:54> Loading Vegetation Map...
1446<09:36:55> ---- End: Load Vegetation (0 seconds)
1447<09:36:55> ---- Start: Updating Surface Types
1448<09:36:55> Loading terrain layers ...
1449<09:36:55> ---- End: Updating Surface Types (0 seconds)
1450<09:36:55> Loading Fog settings...
1451<09:36:55> ---- Start: Load Entity Archetypes Database
1452<09:36:55> ---- End: Load Entity Archetypes Database (0 seconds)
1453<09:36:55> ---- Start: Load Prefabs Database
1454<09:36:55> ---- End: Load Prefabs Database (0 seconds)
1455<09:36:55> ---- Start: Activating Mission Mission0
1456<09:36:55> Loading AI data gamesdk/levels/singleplayer/crytest3, Mission0
1457<09:36:55> Finished Loading AI data in 0.001 secs
1458<09:36:56> ---- End: Activating Mission Mission0 (0 seconds)
1459<09:36:56> ---- Start: Load Level Shader Cache
1460<09:36:56> ---- End: Load Level Shader Cache (0 seconds)
1461<09:36:56> [LevelLoadTime] Level gamesdk/levels/singleplayer/crytest3 loaded in 1 seconds
1462<09:36:56> SetGlobalState 1->9 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_TEXTURES' 3.3 seconds
1463<09:36:56> -- Render thread was idle during level loading: 2.185 secs
1464<09:36:56> -- Render thread was busy during level loading: 0.890 secs
1465<09:36:56> -- Presort shaders by states...
1466<09:36:56> --- 204 Resources, 71 Resource groups.
1467<09:36:56> Requesting textures precache ...
1468<09:36:56> Textures precache done.
1469<09:36:56> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 0.3 seconds
1470<09:36:56> File access time during level loading: 0.77 seconds
1471<09:36:56> Opening terrain\cover.ctc ...
1472<09:36:56> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
1473<09:36:56> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
1474<09:36:56> RGB multiplier: 8, Texture indices: 85
1475<09:36:56> Constructing voxel tree ...
1476<09:36:56> Voxel texture format: R8G8B8A8
1477<09:36:59> Loading RGB Layer Tile: TilePos=(0, 0) MemUsage=0.0MB
1478<09:36:59> Loading RGB Layer Tile: TilePos=(0, 1) MemUsage=1.0MB
1479<09:36:59> Loading RGB Layer Tile: TilePos=(1, 0) MemUsage=2.0MB
1480<09:36:59> Loading RGB Layer Tile: TilePos=(1, 1) MemUsage=3.0MB
1481<09:36:59> CAIManager: navigation world monitor state: StartedAndPaused -> StartedPausedAndResumePending
1482<09:36:59> SetGlobalState 10->13 'LEVEL_LOAD_END'->'RUNNING' 2.9 seconds
1483<09:36:59> -----------------------------------------------------------
1484<09:36:59> Successfully opened document gamesdk/levels/singleplayer/Crytest3/
1485<09:36:59> Level loading time: 6.46 seconds
1486<09:36:59> -----------------------------------------------------------
1487<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleTessVS
1488<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleTessVS
1489<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticlePS
1490<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticlePS
1491<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1492<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1493<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Particles@ParticleHS
1494<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Particles@ParticleHS
1495<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Particles@ParticleDS
1496<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Particles@ParticleDS
1497<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVS
1498<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVS
1499<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1500<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1501<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@PulledParticleVS
1502<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@PulledParticleVS
1503<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1504<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1505<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@GpuParticleVS
1506<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@GpuParticleVS
1507<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1508<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1509<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVolumeFogVS
1510<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVolumeFogVS
1511<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticleVolumeFogPS
1512<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticleVolumeFogPS
1513<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@ParticleVolumeFogGS
1514<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@ParticleVolumeFogGS
1515<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@VegetationVS
1516<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@VegetationVS
1517<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@VegetationPS
1518<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@VegetationPS
1519<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPrepassVS
1520<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPrepassVS
1521<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPrepassPS
1522<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPrepassPS
1523<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1524<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1525<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPassVS
1526<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPassVS
1527<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPassPS
1528<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPassPS
1529<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1530<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1531<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_MotionBlurPassVS
1532<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_MotionBlurPassVS
1533<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_MotionBlurPassPS
1534<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_MotionBlurPassPS
1535<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_SG_VS
1536<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_SG_VS
1537<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_SG_PS
1538<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_SG_PS
1539<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_DebugPassVS
1540<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_DebugPassVS
1541<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_DebugPassPS
1542<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_DebugPassPS
1543<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_CustomRenderPassVS
1544<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_CustomRenderPassVS
1545<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_CustomRenderPassPS
1546<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_CustomRenderPassPS
1547<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Vegetation_CustomRenderPassVS
1548<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Vegetation_CustomRenderPassVS
1549<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Vegetation_CustomRenderPassPS
1550<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Vegetation_CustomRenderPassPS
1551<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinVS
1552<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinVS
1553<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinPS
1554<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinPS
1555<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinHS
1556<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinHS
1557<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinDS
1558<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinDS
1559<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinZPassVS
1560<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinZPassVS
1561<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinZPassPS
1562<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinZPassPS
1563<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Humanskin@$AutoGS_MultiRes
1564<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Humanskin@$AutoGS_MultiRes
1565<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinZPassHS
1566<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinZPassHS
1567<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinZPassDS
1568<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinZPassDS
1569<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Humanskin@Common_ZPrepassVS
1570<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Humanskin@Common_ZPrepassVS
1571<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Humanskin@Common_ZPrepassPS
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2037<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_ShadowGenHS
2038<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_ShadowGenHS
2039<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_ShadowGenDS
2040<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_ShadowGenDS
2041<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS
2042<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS
2043<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS
2044<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS
2045<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_DebugPassHS
2046<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_DebugPassHS
2047<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_DebugPassDS
2048<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_DebugPassDS
2049<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Water@WaterVS
2050<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Water@WaterVS
2051<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Water@WaterPS
2052<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Water@WaterPS
2053<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Water@$AutoGS_MultiRes
2054<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Water@$AutoGS_MultiRes
2055<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomVS
2056<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomVS
2057<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomPS
2058<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomPS
2059<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2060<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2061<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomZpassVS
2062<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomZpassVS
2063<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomZpassPS
2064<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomZpassPS
2065<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2066<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2067<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeIntoVS
2068<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeIntoVS
2069<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeIntoPS
2070<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeIntoPS
2071<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeOutofVS
2072<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeOutofVS
2073<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeOutofPS
2074<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeOutofPS
2075<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@OceanIntoVS
2076<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@OceanIntoVS
2077<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanIntoPS
2078<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanIntoPS
2079<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2080<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2081<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2082<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2083<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanOutofPS
2084<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanOutofPS
2085<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2086<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2087<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2088<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2089<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyHDRVS
2090<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyHDRVS
2091<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyHDRPS
2092<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyHDRPS
2093<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2094<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2095<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyZVS
2096<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyZVS
2097<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyZPS
2098<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyZPS
2099<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2100<09:36:59> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2101<09:36:59> -- Precaching textures...
2102<09:36:59> Precaching progress: 10.0% (32 of 317)
2103<09:36:59> Precaching progress: 20.0% (64 of 317)
2104<09:36:59> Precaching progress: 30.0% (96 of 317)
2105<09:36:59> Precaching progress: 40.0% (127 of 317)
2106<09:36:59> Precaching progress: 50.0% (159 of 317)
2107<09:36:59> Precaching progress: 60.0% (191 of 317)
2108<09:36:59> Precaching progress: 70.0% (222 of 317)
2109<09:36:59> Precaching progress: 80.0% (254 of 317)
2110<09:36:59> Precaching progress: 90.0% (286 of 317)
2111<09:36:59> Precaching progress: 100.0% (317 of 317)
2112<09:36:59> Precaching textures done in 0.25 seconds
2113<09:37:17> CAIManager: navigation world monitor state: StartedPausedAndResumePending -> Stopped
2114<09:37:17> CAIManager: navigation world monitor state: Stopped -> Started
2115<09:37:17> Player 'Dude' (303.089 83.3167 17.846) has finally changed stance from -1 'Null' to 0 'Stand'
2116<09:41:47> ui_action.actionMove
2117<09:41:47> Returned:
2118<09:41:51> ui_action.actionScale
2119<09:41:51> Returned:
2120<09:42:13> general.delete
2121<09:42:13> Returned:
2122<09:42:16> Undo Object Canceled (Undo:2,Redo:0)
2123<09:42:40> general.delete
2124<09:42:40> Returned: Exception Code: 0xC0000005
2125Exception Addr: 0x0033:0x00007FFD745C4464
2126Exception Module: <Unknown>
2127Exception Name : EXCEPTION_ACCESS_VIOLATION
2128Exception Description: Attempt to read from address 0xFFFFFFFFFFFFFFFF
2129
2130The memory could not be "read"
2131Exception Code: 0xC0000005
2132Exception Addr: 0x0033:0x00007FFD745C4464
2133Exception Module: <Unknown>
2134Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0xFFFFFFFFFFFFFFFF
2135
2136The memory could not be "read"
2137Memory in use: 3549.9MB
2138Debug Status:
2139Out of Memory: 0
2140MainThread Id: 10020
2141RenderThread Id: 12164
2142[Crashed] Thread Id: 12164
2143[Crashed] ThreadName: RenderThread
2144
2145[Crashed] Call Stack: ["RenderThread" [12164]]
2146
2147=============================================================================
214810) function=0x00007FFD745C4464
2149 9) function=0x00007FFD74274CF3
2150 8) function=0x00007FFD74289FC6
2151 7) function=0x00007FFD7444A15D
2152 6) function=0x00007FFD74449404
2153 5) function=0x00007FFD7E84B7B4
2154 4) function=0x00007FFDB7930E72
2155 3) function=0x00007FFDB8AA7BD4
2156 2) function=0x00007FFDBA62CED1
2157 1) function=0x00007FFDBA62CED1
2158=============================================================================
2159
2160
2161Call Stack: ["FileChangeMonitor" [1856]]
2162 9) function=0x00007FFDBA65CC14
2163 8) function=0x00007FFDB7A67FF7
2164 7) function=0x00007FFDB7A67EDE
2165 6) function=0x00007FF7AC62C896
2166 5) function=0x00007FFD7E84B7B4
2167 4) function=0x00007FFDB7930E72
2168 3) function=0x00007FFDB8AA7BD4
2169 2) function=0x00007FFDBA62CED1
2170 1) function=0x00007FFDBA62CED1
2171
2172
2173
2174Call Stack: ["BackgroundTask_3" [2144]]
2175 8) function=0x00007FFDBA65C144
2176 7) function=0x00007FFDB7A48BA3
2177 6) function=0x00007FF7AC363D6F
2178 5) function=0x00007FFD7E84B7B4
2179 4) function=0x00007FFDB7930E72
2180 3) function=0x00007FFDB8AA7BD4
2181 2) function=0x00007FFDBA62CED1
2182 1) function=0x00007FFDBA62CED1
2183
2184
2185
2186Call Stack: ["BackgroundTask_IO" [6472]]
2187 8) function=0x00007FFDBA65C144
2188 7) function=0x00007FFDB7A48BA3
2189 6) function=0x00007FF7AC363D6F
2190 5) function=0x00007FFD7E84B7B4
2191 4) function=0x00007FFDB7930E72
2192 3) function=0x00007FFDB8AA7BD4
2193 2) function=0x00007FFDBA62CED1
2194 1) function=0x00007FFDBA62CED1
2195
2196
2197
2198Call Stack: ["BackgroundTask_0" [6272]]
2199 8) function=0x00007FFDBA65C144
2200 7) function=0x00007FFDB7A48BA3
2201 6) function=0x00007FF7AC363D6F
2202 5) function=0x00007FFD7E84B7B4
2203 4) function=0x00007FFDB7930E72
2204 3) function=0x00007FFDB8AA7BD4
2205 2) function=0x00007FFDBA62CED1
2206 1) function=0x00007FFDBA62CED1
2207
2208
2209
2210Call Stack: ["BackgroundTask_2" [9256]]
2211 8) function=0x00007FFDBA65C144
2212 7) function=0x00007FFDB7A48BA3
2213 6) function=0x00007FF7AC363D6F
2214 5) function=0x00007FFD7E84B7B4
2215 4) function=0x00007FFDB7930E72
2216 3) function=0x00007FFDB8AA7BD4
2217 2) function=0x00007FFDBA62CED1
2218 1) function=0x00007FFDBA62CED1
2219
2220
2221
2222Call Stack: ["BackgroundTask_1" [19572]]
2223 8) function=0x00007FFDBA65C144
2224 7) function=0x00007FFDB7A48BA3
2225 6) function=0x00007FF7AC363D6F
2226 5) function=0x00007FFD7E84B7B4
2227 4) function=0x00007FFDB7930E72
2228 3) function=0x00007FFDB8AA7BD4
2229 2) function=0x00007FFDBA62CED1
2230 1) function=0x00007FFDBA62CED1
2231
2232
2233
2234Call Stack: ["NotificationNetwork" [6156]]
223510) function=0x00007FFDBA65C144
2236 9) function=0x00007FFDB6D082ED
2237 8) function=0x00007FFDB6D0F07A
2238 7) function=0x00007FFDB8EC1F7C
2239 6) function=0x00007FFD7E9AF01C
2240 5) function=0x00007FFD7E9C15FA
2241 4) function=0x00007FFD7E84B7B4
2242 3) function=0x00007FFDB7930E72
2243 2) function=0x00007FFDB8AA7BD4
2244 1) function=0x00007FFDBA62CED1
2245
2246
2247
2248Call Stack: ["RemoteConsoleServer" [15560]]
224910) function=0x00007FFDBA65C144
2250 9) function=0x00007FFDB6D082ED
2251 8) function=0x00007FFDB6D0FD1C
2252 7) function=0x00007FFDB8EC57F3
2253 6) function=0x00007FFDB8EC5712
2254 5) function=0x00007FFD7EC0F522
2255 4) function=0x00007FFD7E84B7B4
2256 3) function=0x00007FFDB7930E72
2257 2) function=0x00007FFDB8AA7BD4
2258 1) function=0x00007FFDBA62CED1
2259
2260
2261
2262Call Stack: ["Streaming AsyncCallback" [19072]]
2263 8) function=0x00007FFDBA65C144
2264 7) function=0x00007FFDB7A48BA3
2265 6) function=0x00007FFD7E80FBFD
2266 5) function=0x00007FFD7E84B7B4
2267 4) function=0x00007FFDB7930E72
2268 3) function=0x00007FFDB8AA7BD4
2269 2) function=0x00007FFDBA62CED1
2270 1) function=0x00007FFDBA62CED1
2271
2272
2273
2274Call Stack: ["ShaderCompile" [1928]]
2275 8) function=0x00007FFDBA65C744
2276 7) function=0x00007FFDB7A56931
2277 6) function=0x00007FFD741F2A42
2278 5) function=0x00007FFD7E84B7B4
2279 4) function=0x00007FFDB7930E72
2280 3) function=0x00007FFDB8AA7BD4
2281 2) function=0x00007FFDBA62CED1
2282 1) function=0x00007FFDBA62CED1
2283
2284
2285
2286Call Stack: ["Streaming File IO HDD" [20048]]
228710) function=0x00007FFDBA65C144
2288 9) function=0x00007FFDB7A48BA3
2289 8) function=0x00007FFD7E8F8BCD
2290 7) function=0x00007FFD7E8136B8
2291 6) function=0x00007FFD7E80D266
2292 5) function=0x00007FFD7E84B7B4
2293 4) function=0x00007FFDB7930E72
2294 3) function=0x00007FFDB8AA7BD4
2295 2) function=0x00007FFDBA62CED1
2296 1) function=0x00007FFDBA62CED1
2297
2298
2299
2300Call Stack: ["Streaming File IO InMemory" [17076]]
230110) function=0x00007FFDBA65C144
2302 9) function=0x00007FFDB7A48BA3
2303 8) function=0x00007FFD7E8F8BCD
2304 7) function=0x00007FFD7E8136B8
2305 6) function=0x00007FFD7E80D266
2306 5) function=0x00007FFD7E84B7B4
2307 4) function=0x00007FFDB7930E72
2308 3) function=0x00007FFDB8AA7BD4
2309 2) function=0x00007FFDBA62CED1
2310 1) function=0x00007FFDBA62CED1
2311
2312
2313
2314Call Stack: ["GFxMeshCacheReset" [6548]]
2315 8) function=0x00007FFDBA65C144
2316 7) function=0x00007FFDB7A48BA3
2317 6) function=0x00007FFD7E7D5D79
2318 5) function=0x00007FFD7E84B7B4
2319 4) function=0x00007FFDB7930E72
2320 3) function=0x00007FFDB8AA7BD4
2321 2) function=0x00007FFDBA62CED1
2322 1) function=0x00007FFDBA62CED1
2323
2324
2325
2326Call Stack: ["JobSystem_Worker_1" [6732]]
2327 8) function=0x00007FFDBA65C144
2328 7) function=0x00007FFDB7A48BA3
2329 6) function=0x00007FFD7EBA0DAC
2330 5) function=0x00007FFD7E84B7B4
2331 4) function=0x00007FFDB7930E72
2332 3) function=0x00007FFDB8AA7BD4
2333 2) function=0x00007FFDBA62CED1
2334 1) function=0x00007FFDBA62CED1
2335
2336
2337
2338Call Stack: ["JobSystem_Worker_0" [10440]]
2339 8) function=0x00007FFDBA65C144
2340 7) function=0x00007FFDB7A48BA3
2341 6) function=0x00007FFD7EBA0DAC
2342 5) function=0x00007FFD7E84B7B4
2343 4) function=0x00007FFDB7930E72
2344 3) function=0x00007FFDB8AA7BD4
2345 2) function=0x00007FFDBA62CED1
2346 1) function=0x00007FFDBA62CED1
2347
2348
2349
2350Call Stack: ["JobSystem_Worker_0 (Blocking)" [14764]]
2351 8) function=0x00007FFDBA65C144
2352 7) function=0x00007FFDB7A48BA3
2353 6) function=0x00007FFD7EB9F61B
2354 5) function=0x00007FFD7E84B7B4
2355 4) function=0x00007FFDB7930E72
2356 3) function=0x00007FFDB8AA7BD4
2357 2) function=0x00007FFDBA62CED1
2358 1) function=0x00007FFDBA62CED1
2359
2360
2361
2362Call Stack: ["ServiceNetwork" [14916]]
2363 8) function=0x00007FFDBA65C744
2364 7) function=0x00007FFDB7A56931
2365 6) function=0x00007FFD7EC0E21F
2366 5) function=0x00007FFD7E84B7B4
2367 4) function=0x00007FFDB7930E72
2368 3) function=0x00007FFDB8AA7BD4
2369 2) function=0x00007FFDBA62CED1
2370 1) function=0x00007FFDBA62CED1
2371
2372
2373
2374Call Stack: ["NetAddressSolver" [13692]]
237510) function=0x00007FFDBA65F9F4
2376 9) function=0x00007FFDBA620610
2377 8) function=0x00007FFDB7A3599D
2378 7) function=0x00007FFD7CCBE19A
2379 6) function=0x00007FFD7CBC6844
2380 5) function=0x00007FFD7E84B7B4
2381 4) function=0x00007FFDB7930E72
2382 3) function=0x00007FFDB8AA7BD4
2383 2) function=0x00007FFDBA62CED1
2384 1) function=0x00007FFDBA62CED1
2385
2386
2387
2388Call Stack: ["ZLibCompressor" [10996]]
2389 8) function=0x00007FFDBA65C144
2390 7) function=0x00007FFDB7A48BA3
2391 6) function=0x00007FFD73BE5E63
2392 5) function=0x00007FFD7E84B7B4
2393 4) function=0x00007FFDB7930E72
2394 3) function=0x00007FFDB8AA7BD4
2395 2) function=0x00007FFDBA62CED1
2396 1) function=0x00007FFDBA62CED1
2397
2398
2399
2400Call Stack: ["PhysicsWorkerThread_0" [1936]]
2401 8) function=0x00007FFDBA65C144
2402 7) function=0x00007FFDB7A48BA3
2403 6) function=0x00007FFD800FB256
2404 5) function=0x00007FFD7E84B7B4
2405 4) function=0x00007FFDB7930E72
2406 3) function=0x00007FFDB8AA7BD4
2407 2) function=0x00007FFDBA62CED1
2408 1) function=0x00007FFDBA62CED1
2409
2410
2411
2412Call Stack: ["InputWorker" [20064]]
2413 8) function=0x00007FFDBA65C744
2414 7) function=0x00007FFDB7A56931
2415 6) function=0x00007FFD833FB08E
2416 5) function=0x00007FFD7E84B7B4
2417 4) function=0x00007FFDB7930E72
2418 3) function=0x00007FFDB8AA7BD4
2419 2) function=0x00007FFDBA62CED1
2420 1) function=0x00007FFDBA62CED1
2421
2422
2423
2424Call Stack: ["UserAnalytics" [10300]]
2425 9) function=0x00007FFDBA65F9F4
2426 8) function=0x00007FFDBA620610
2427 7) function=0x00007FFDB7A3599D
2428 6) function=0x00007FFD86C3EEF1
2429 5) function=0x00007FFD7E84B7B4
2430 4) function=0x00007FFDB7930E72
2431 3) function=0x00007FFDB8AA7BD4
2432 2) function=0x00007FFDBA62CED1
2433 1) function=0x00007FFDBA62CED1
2434
2435
2436
2437Call Stack: ["Physics" [17544]]
2438 8) function=0x00007FFDBA65C144
2439 7) function=0x00007FFDB7A48BA3
2440 6) function=0x00007FFD7E9C0DE7
2441 5) function=0x00007FFD7E84B7B4
2442 4) function=0x00007FFDB7930E72
2443 3) function=0x00007FFDB8AA7BD4
2444 2) function=0x00007FFDBA62CED1
2445 1) function=0x00007FFDBA62CED1
2446
2447
2448
2449Call Stack: ["VoxelStreamingWorker_0" [15096]]
2450 8) function=0x00007FFDBA65C144
2451 7) function=0x00007FFDB7A48BA3
2452 6) function=0x00007FFD77F82EA0
2453 5) function=0x00007FFD7E84B7B4
2454 4) function=0x00007FFDB7930E72
2455 3) function=0x00007FFDB8AA7BD4
2456 2) function=0x00007FFDBA62CED1
2457 1) function=0x00007FFDBA62CED1
2458
2459
2460
2461Call Stack: ["VoxelStreamingWorker_1" [18576]]
2462 8) function=0x00007FFDBA65C144
2463 7) function=0x00007FFDB7A48BA3
2464 6) function=0x00007FFD77F82EA0
2465 5) function=0x00007FFD7E84B7B4
2466 4) function=0x00007FFDB7930E72
2467 3) function=0x00007FFDB8AA7BD4
2468 2) function=0x00007FFDBA62CED1
2469 1) function=0x00007FFDBA62CED1
2470
2471
2472
2473Call Stack: ["AudioMainThread" [7220]]
2474 8) function=0x00007FFDBA65C144
2475 7) function=0x00007FFDB7A48BA3
2476 6) function=0x00007FFD8F8722EB
2477 5) function=0x00007FFD7E84B7B4
2478 4) function=0x00007FFDB7930E72
2479 3) function=0x00007FFDB8AA7BD4
2480 2) function=0x00007FFDBA62CED1
2481 1) function=0x00007FFDBA62CED1
2482
2483
2484
2485Call Stack: ["CaptureCrashScreenShot" [18372]]
248610) function=0x00007FFDBA65F9F4
2487 9) function=0x00007FFDBA620610
2488 8) function=0x00007FFDB7A3599D
2489 7) function=0x00007FFD9B9B8678
2490 6) function=0x00007FFD9B9B8840
2491 5) function=0x00007FFD7E8F27D6
2492 4) function=0x00007FFD7E84B7B4
2493 3) function=0x00007FFDB7930E72
2494 2) function=0x00007FFDB8AA7BD4
2495 1) function=0x00007FFDBA62CED1
2496
2497
2498
2499Call Stack: ["Main" [10020]]
250010) function=0x00007FFDB76A10C4
2501 9) function=0x00007FFDB8FB9CC2
2502 8) function=0x00007FFDB8FB9C29
2503 7) function=0x00007FFD7E9AF969
2504 6) function=0x00007FFD7446ED62
2505 5) function=0x00007FFD74468D77
2506 4) function=0x00007FFD74409101
2507 3) function=0x00007FFD742265F7
2508 2) function=0x00007FFD7425A9AE
2509 1) function=0x00007FFD741590F2
2510
2511Attempting to create error screenshot "error.jpg"
2512----- FAILED TO GET SCREENSHOT -----