· 7 years ago · Sep 02, 2018, 02:52 PM
1---,Name,ShortDesc,LongDesc,Icon,ItemClass,BuildingClass,VisualObject,ActionBlueprint_Use,MaxStackSize,EquipLocation,GUICategory,ArmourValue,ArmorType,SoundPhysicalSurface,WeaponType,WeaponArcheType,CompatableAmmunitions,SoundTransmitterType,KnockbackResponseWeapon,WeaponStaminaAttackSingleBasic,WeaponStaminaAttackSingleSpecial,WeaponStaminaAttackDualBasic,WeaponStaminaAttackDualSpecial,WeaponStaminaHeavyChargedRegenModifier,WeaponSpeedHeavyChargedModifier,EncumbranceWeight,ConeAngle,ConeMaxDistance,DamageHealthLight_OnHit,DamageHealthHeavy_OnHit,DamageStaminaLight_OnHit,DamageStaminaHeavy_OnHit,DamageHealthLight_OnBlock,DamageHealthHeavy_OnBlock,DamageStaminaLight_OnBlock,DamageStaminaHeavy_OnBlock,HarvestDamage,WeaponUsage,MaxAttackReach,MinAttackReach,MinAttackDistance,WeaponEffectWidth,WeaponEffectHeight,ItemTier,ArmorPen,DamageConcussiveLightOnHit,DamageConcussiveHeavyOnHit,DamageConcussiveLightOnBlock,DamageConcussiveHeavyOnBlock,DamageTier,CoolDownTime,ReuseTime,SelectionWeight,KnockbackOffenseBasic,KnockbackOffenseSpecial,KnockbackOffenseBasicOnBlock,KnockbackOffenseSpecialOnBlock,KnockbackDefense,VisualStaticMesh,VisualSkeletalMesh,VisualDestructibleMesh,WeaponStatusDefault,WeaponStatusCurrent,WeaponStatusDecrement,PerishRate,PerishTo,MaxDurability,RepairItem1,RepairItem1_Amount,RepairItem1_Weight,RepairItem2,RepairItem2_Amount,RepairItem2_Weight,RepairItem3,RepairItem3_Amount,RepairItem3_Weight,AffectedByDamageTiers,BuildingPieceScore,BuildingMaxHealth,RepairXP,FirstModifier,SecondModifier,ThirdModifier,FourthModifier,FoodAmount,DrinkAmount,BurnTime,ItemFlags,ItemContainerSize,AvatarType,DyeColourID,WarPaintID,StaminaCostMultiplier,StaminaClimbingCostMultiplier,LeavesGhostItem,DLCPackage
210001,"NSLOCTEXT("""", ""NewDataTable2_10001_Name"", ""Stone"")","NSLOCTEXT("""", ""NewDataTable2_10001_ShortDesc"", ""Roughly hewn chunk of stone"")","NSLOCTEXT("""", ""NewDataTable2_10001_LongDesc"", ""Most humble of materials and most common, stone is the building block of civilization. From the primitive weapons of Picts to the marble sheathed palaces of Aquilonian Kings, stone is the foundation upon which all is predicated.\nEven the elder races, who vanished from the earth without a trace, left behind great ruined cities of brooding stone to mark their passing."")","/Game/UI/Textures/Icons/icon_stone-1.icon_stone-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19158","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_10001_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_10001_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
310005,"NSLOCTEXT("""", ""NewDataTable2_10005_Name"", ""Bark"")","NSLOCTEXT("""", ""NewDataTable2_10005_ShortDesc"", ""Strip of bark torn from a tree"")","NSLOCTEXT("""", ""NewDataTable2_10005_LongDesc"", ""Strip of bark torn from a tree. Use for tanning leather and as a meagre fuel source. A byproduct of using bark in the tanning process is Tar.\nThe leatherworkers of Kordava are renowned for their supple and pliant leather. Their process for tanning, and the bark that they use, is a well-guarded secret.\nTeas brewed from the bark of certain trees are rumoured to cure many different kinds of ailment.\n"")","/Game/UI/Textures/Icons/icon_bark-1.icon_bark-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_10005_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_10005_SecondModifier"", ""Combustible "")","","","0","0","20.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
410011,"NSLOCTEXT("""", ""NewDataTable2_10011_Name"", ""Wood"")","NSLOCTEXT("""", ""NewDataTable2_10011_ShortDesc"", ""A log hewn from a tree"")","NSLOCTEXT("""", ""NewDataTable2_10011_LongDesc"", ""Wood is an abundant source of fuel and building material.\nReadily available and easily shaped with the right tools, wood is ubiquitous in the weapons and buildings of primitive tribes and mighty nations. \nWood allows for the creation of fire and its easy transport."")","/Game/UI/Textures/Icons/icon_wood-1.icon_wood-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_10011_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_10011_SecondModifier"", ""Combustible "")","NSLOCTEXT("""", ""NewDataTable2_10011_ThirdModifier"", ""Ingredient"")","","0","0","10.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
510012,"NSLOCTEXT("""", ""NewDataTable2_10012_Name"", ""Branch"")","NSLOCTEXT("""", ""NewDataTable2_10012_ShortDesc"", ""A sturdy branch fallen from a tree"")","NSLOCTEXT("""", ""NewDataTable2_10012_LongDesc"", ""Branches can be used to create rudimentary weapons and tools, which can then be used to shape wood for more beneficial purposes"")","/Game/UI/Textures/Icons/icon_branch.icon_branch","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10011","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_10012_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_10012_SecondModifier"", ""Combustible "")","NSLOCTEXT("""", ""NewDataTable2_10012_ThirdModifier"", ""Ingredient"")","","0","0","5.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
610021,"NSLOCTEXT("""", ""NewDataTable2_10021_Name"", ""Bone"")","NSLOCTEXT("""", ""NewDataTable2_10021_ShortDesc"", ""Bones and bone fragments from animals and humans"")","NSLOCTEXT("""", ""NewDataTable2_10021_LongDesc"", ""Used by shamans and witch doctors for rituals and ceremonial gear, bone is a staple of crafting primitive equipment. \nThe people of Darfar are known for ritual cannibalism as a part of their worship of Yog. They use the remains of their victims to craft horrifying weapons and armours.\nBone is not particularly durable and will shatter easily upon iron or steel.\n"")","/Game/UI/Textures/Icons/icon_bone-1.icon_bone-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_10021_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_10021_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
710022,"NSLOCTEXT("""", ""NewDataTable2_10022_Name"", ""Dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_10022_ShortDesc"", ""Bones taken from a dragon raised to life through terrible ritual"")","NSLOCTEXT("""", ""NewDataTable2_10022_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.\n\nThe sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.\n\nThrough their arts, the Giant-kings resurrected dragons from the bones that they could find. They kept them as pets and bred them for battle in their gladiatorial games. \n\nTheir bones are particularly strong and can be worked into powerful weapons."")","/Game/UI/Textures/Icons/icon_undead_dragonbone.icon_undead_dragonbone","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_10022_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_10022_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
810023,"NSLOCTEXT("""", ""NewDataTable2_10023_Name"", ""Dragonhorn"")","NSLOCTEXT("""", ""NewDataTable2_10023_ShortDesc"", ""Horn taken from a dragon raised to life through terrible ritual"")","NSLOCTEXT("""", ""NewDataTable2_10023_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.\n\nThe sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.\n\nThrough their arts, the Giant-kings resurrected dragons from the bones that they could find. They kept them as pets and bred them for battle in their gladiatorial games. \n\nTheir horns are particularly strong and can be worked into powerful weapons.\n"")","/Game/UI/Textures/Icons/icon_undead_dragonhorn.icon_undead_dragonhorn","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_10023_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_10023_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
910024,"NSLOCTEXT("""", ""NewDataTable2_10024_Name"", ""Ice Shard"")","NSLOCTEXT("""", ""NewDataTable2_10024_ShortDesc"", ""An ice-shard blessed by Ymir"")","NSLOCTEXT("""", ""NewDataTable2_10024_LongDesc"", ""The ice shard is cold as death to the touch and seems to writhe in your hands."")","/Game/UI/Textures/Icons/icon_ice_shard.icon_ice_shard","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_10024_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1011001,"NSLOCTEXT("""", ""NewDataTable2_11001_Name"", ""Ironstone"")","NSLOCTEXT("""", ""NewDataTable2_11001_ShortDesc"", ""Greyish chunk of stone that can be smelted to obtain iron"")","NSLOCTEXT("""", ""NewDataTable2_11001_LongDesc"", ""Run through with metallic veins, this ore can be treated in a furnace to create Iron bars.\nIronstone can be strengthened with additional catalysts during the smelting process. Alchemists guard the secrets of their catalysts jealously, so experimentation with a cauldron is required."")","/Game/UI/Textures/Icons/icon_iron_ore-1.icon_iron_ore-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10001","38","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11001_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_11001_SecondModifier"", ""Meltable"")","NSLOCTEXT("""", ""NewDataTable2_11001_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1111011,"NSLOCTEXT("""", ""NewDataTable2_11011_Name"", ""Coal"")","NSLOCTEXT("""", ""NewDataTable2_11011_ShortDesc"", ""The glowing heart of the forge"")","NSLOCTEXT("""", ""NewDataTable2_11011_LongDesc"", ""Coal is a versatile, long lasting fuel. Serious smithing requires a supply of coal to reach the high temperatures for smelting workable metals.\nCoal is required for the process of transforming iron into the steel.\nHarlots and nobles often use charcoal to whiten their teeth and healers often keep a small supply handy as a simple remedy for stomach ailments.\n"")","/Game/UI/Textures/Icons/icon_coal.icon_coal","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11011_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_11011_SecondModifier"", ""Combustible"")","NSLOCTEXT("""", ""NewDataTable2_11011_ThirdModifier"", ""Ingredient"")","","0","0","35.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1211051,"NSLOCTEXT("""", ""NewDataTable2_11051_Name"", ""Crystal"")","NSLOCTEXT("""", ""NewDataTable2_11051_ShortDesc"", ""Transparent, shimmering stone"")","NSLOCTEXT("""", ""NewDataTable2_11051_LongDesc"", ""Brittle, impossible to work with conventional tools, crystal is mostly used for focusing light and creating rudimentary lenses.\nThe Black Seers of Mount Yimsha craft great lenses to aid in their astrological divinations. Black sorceries gain potency when the heavens are in certain configurations."")","/Game/UI/Textures/Icons/icon_crystal.icon_crystal","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19158","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11051_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11051_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1311052,"NSLOCTEXT("""", ""NewDataTable2_11052_Name"", ""Silverstone"")","NSLOCTEXT("""", ""NewDataTable2_11052_ShortDesc"", ""A chunk of ore flecked with silver fragments"")","NSLOCTEXT("""", ""NewDataTable2_11052_LongDesc"", ""Too weak to create effective weapons, silver is primarily for currency, ornamentation and the backing of polished mirrors. \n\nSilver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.\n\nThis chunk of ore can be smelted and used to forge weapons, but any such weapon will break after anything more than a single hit."")","/Game/UI/Textures/Icons/icon_silver.icon_silver","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11052_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11052_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1411053,"NSLOCTEXT("""", ""NewDataTable2_11053_Name"", ""Goldstone"")","NSLOCTEXT("""", ""NewDataTable2_11053_ShortDesc"", ""A chunk of ore flecked with golden fragments"")","NSLOCTEXT("""", ""NewDataTable2_11053_LongDesc"", ""<span style=\""italic\"">On the brink, under his very hand as he crouched, he found it, a thin vein of sparkling gold running from an outcropping of ore to the edge and down across the silvery floor.</> - People of the Black Circle\n\nMerchants and Kings alike will tell you that gold is more powerful than any sorcery. It is gold that keeps bellies full, armies equipped, and the commoners entertained. A pauper may be free, but gold offers an entirely different type of freedom.\n\nGold is too soft to be used in the forging of weapons, but it is a highly sought after alchemical ingredient. It can be ground into a fine dust and ingested or melted down and used to create jewelry and other trinkets.\n\nSome sages argue that gold has properties that ward against creatures of the Outer Dark, but other, wiser sages have pointed out that wearing gold to ward off such creatures will attract the attention of a complete different class of unsavory being."")","/Game/UI/Textures/Icons/icon_gold.icon_gold","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11053_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11053_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1511054,"NSLOCTEXT("""", ""NewDataTable2_11054_Name"", ""Gold Bar"")","NSLOCTEXT("""", ""NewDataTable2_11054_ShortDesc"", ""An ingot of mostly pure gold"")","NSLOCTEXT("""", ""NewDataTable2_11054_LongDesc"", ""<span style=\""italic\"">On the brink, under his very hand as he crouched, he found it, a thin vein of sparkling gold running from an outcropping of ore to the edge and down across the silvery floor.</> - People of the Black Circle\n\nMerchants and Kings alike will tell you that gold is more powerful than any sorcery. It is gold that keeps bellies full, armies equipped, and the commoners entertained. A pauper may be free, but gold offers an entirely different type of freedom.\n\nGold is too soft to be used in the forging of weapons, but it is a highly sought after alchemical ingredient. It can be ground into a fine dust and ingested or melted down and used to create jewelry and other trinkets.\n\nSome sages argue that gold has properties that ward against creatures of the Outer Dark, but other, wiser sages have pointed out that wearing gold to ward off such creatures will attract the attention of a complete different class of unsavory being."")","/Game/UI/Textures/Icons/icon_gold_bar.icon_gold_bar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11066","23","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11054_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11054_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1611055,"NSLOCTEXT("""", ""NewDataTable2_11055_Name"", ""Silver Bar"")","NSLOCTEXT("""", ""NewDataTable2_11055_ShortDesc"", ""A soft metal ingot that can be polished to a deep shine"")","NSLOCTEXT("""", ""NewDataTable2_11055_LongDesc"", ""<span style=\""italic\"">\'Do you think he is dead?\' she asked, with seeming irrelevancy.\nHe did not ask her to whom she referred.\n\n\'I believe so. Silver and fire are both deadly to evil spirits, and he got a belly-full of both.\'</> - The Black Stranger\nToo weak to create effective weapons, silver is primarily for currency, ornamentation and the backing of polished mirrors. \nSilver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.\n\nThis metal can be smelted and used to forge weapons, but any such weapon will break after anything more than a single hit."")","/Game/UI/Textures/Icons/icon_silver_bar.icon_silver_bar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11052","3","1","0","0","0","0","0","0","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_11055_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11055_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1711056,"NSLOCTEXT("""", ""NewDataTable2_11056_Name"", ""Feather"")","NSLOCTEXT("""", ""NewDataTable2_11056_ShortDesc"", ""A soft feather, used in fletching and cushioning"")","NSLOCTEXT("""", ""NewDataTable2_11056_LongDesc"", ""Used primarily in the creation of arrows and for stuffing cushions, feathers come in all sizes and colors. Soft, downy feathers plucked from the breast of an animal are the best for cushioning, while stiffer feather taken from the tail of a bird are more useful for keeping arrows true in the air.\n\nThese feathers are taken from the wild birds that roam the Exiled Lands - so ferocious, but oh so delicious as well."")","/Game/UI/Textures/Icons/icon_ostrich_feather.icon_ostrich_feather","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19154","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11056_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11056_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1811057,"NSLOCTEXT("""", ""NewDataTable2_11057_Name"", ""Rhino Hide"")","NSLOCTEXT("""", ""NewDataTable2_11057_ShortDesc"", ""The untreated skin of a beast"")","NSLOCTEXT("""", ""NewDataTable2_11057_LongDesc"", ""The extremely thick hide of a Rhino\nSought after for their horns and skins, Rhinos are prized by hunters throughout Stygia.\n\nDue to their aggressive nature many hunters are lost every year. Sometimes perhaps it is better to leave the Rhino with their skin, than risk losing your own.\n\nTaken from any number of wild beasts, hide can be processed into leather using a tannery."")","/Game/UI/Textures/Icons/icon_Hide_Rhino.icon_Hide_Rhino","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19156","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11057_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11057_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
1911058,"NSLOCTEXT("""", ""NewDataTable2_11058_Name"", ""Hyena Pelt"")","NSLOCTEXT("""", ""NewDataTable2_11058_ShortDesc"", ""The pelt of a Hyena"")","NSLOCTEXT("""", ""NewDataTable2_11058_LongDesc"", ""<span style=\""italic\"">Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble.</> - The Devil in Iron\n\nPelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.\n\nPelts, even scabby and half-rotted ones, are prized by both the savage and the civilized."")","/Game/UI/Textures/Icons/icon_Hide_Hyena.icon_Hide_Hyena","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19152","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11058_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11058_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2011059,"NSLOCTEXT("""", ""NewDataTable2_11059_Name"", ""Elephant Hide"")","NSLOCTEXT("""", ""NewDataTable2_11059_ShortDesc"", ""Where?"")","NSLOCTEXT("""", ""NewDataTable2_11059_LongDesc"", ""Where elephant hide? Me not see elephant hiding here? You silly."")","/Game/UI/Textures/Icons/icon_Hide_Elephant.icon_Hide_Elephant","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11059_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11059_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2111060,"NSLOCTEXT("""", ""NewDataTable2_11060_Name"", ""Feline Pelt"")","NSLOCTEXT("""", ""NewDataTable2_11060_ShortDesc"", ""The sleek pelt of a large cat"")","NSLOCTEXT("""", ""NewDataTable2_11060_LongDesc"", ""<span style=\""italic\"">Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble.</> - The Devil in Iron\n\nPelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.\n\nPelts, such as this one taken from a panther, speak to the skill and strength of the hunter."")","/Game/UI/Textures/Icons/icon_Hide_Panther.icon_Hide_Panther","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19164","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11060_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11060_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2211061,"NSLOCTEXT("""", ""NewDataTable2_11061_Name"", ""Bear Pelt"")","NSLOCTEXT("""", ""NewDataTable2_11061_ShortDesc"", ""The hairy pelt of a bear"")","NSLOCTEXT("""", ""NewDataTable2_11061_LongDesc"", ""<span style=\""italic\"">Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble.</> - The Devil in Iron\n\nPelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.\n\nPelts, such as this one taken from a bear, communicate strength, prowess and primal nature of the beast."")","/Game/UI/Textures/Icons/icon_Hide_Bear.icon_Hide_Bear","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19151","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11061_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11061_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2311062,"NSLOCTEXT("""", ""NewDataTable2_11062_Name"", ""Chitin"")","NSLOCTEXT("""", ""NewDataTable2_11062_ShortDesc"", ""Pieces of exoskeleton "")","NSLOCTEXT("""", ""NewDataTable2_11062_LongDesc"", ""Scorpions and insects are covered in a hardened outer shell that provides them with some protection against the elements. Due to the extremely large size of these creatures in the Exiled Lands, their chitin can be harvested and used to all manner of purposes.\n\nThe harvesting is, of course, the difficult part. A man-sized scorpion is no laughing matter."")","/Game/UI/Textures/Icons/icon_chitin.icon_chitin","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19157","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11062_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11062_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2411063,"NSLOCTEXT("""", ""NewDataTable2_11063_Name"", ""Bat Skin"")","NSLOCTEXT("""", ""NewDataTable2_11063_ShortDesc"", ""The membranous skin of a bat"")","NSLOCTEXT("""", ""NewDataTable2_11063_LongDesc"", ""<span style=\""italic\"">There were grisly feasts beneath the moon, across whose red disk a bat-like shadow incessantly swept.</> - Queen of the Black Coast\n\nThough bat-skins are sought after by warlocks and witches, they find little traffic among the common merchants of Hyboria. \n\nIn the Exiled Lands, the bat demons - once used by the Giant-kings as messengers and transport - have turned feral, nesting in the rooves and high places of the land. Their skins might be large enough to use for some purpose."")","/Game/UI/Textures/Icons/icon_Hide_Bat.icon_Hide_Bat","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11063_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11063_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2511064,"NSLOCTEXT("""", ""NewDataTable2_11064_Name"", ""Obsidian"")","NSLOCTEXT("""", ""NewDataTable2_11064_ShortDesc"", ""Black glass formed from lava flows"")","NSLOCTEXT("""", ""NewDataTable2_11064_LongDesc"", ""A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.\n\nLegend persists that obsidian weapons are very powerful against certain undead creatures, but serious scholars insist that this was a lie perpetuated by the troubadour Grey Rain Rant Martinous in his well-known Ballad of Flame and Snow."")","/Game/UI/Textures/Icons/icon_obsidian.icon_obsidian","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11064_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11064_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2611065,"NSLOCTEXT("""", ""NewDataTable2_11065_Name"", ""Silver Coin"")","NSLOCTEXT("""", ""NewDataTable2_11065_ShortDesc"", ""A silver coin"")","NSLOCTEXT("""", ""NewDataTable2_11065_LongDesc"", ""This coin is made of silver. \nThese coins are of dubious mercantile value but can probably be melted down to obtain base metals."")","/Game/UI/Textures/Icons/icon_silver_coin.icon_silver_coin","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11055","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2711066,"NSLOCTEXT("""", ""NewDataTable2_11066_Name"", ""Gold Coin"")","NSLOCTEXT("""", ""NewDataTable2_11066_ShortDesc"", ""A gold coin"")","NSLOCTEXT("""", ""NewDataTable2_11066_LongDesc"", ""This coin is made of gold.\nThese coins are of dubious mercantile value but can probably be melted down to obtain base metals."")","/Game/UI/Textures/Icons/icon_gold_coin.icon_gold_coin","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11054","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2811067,"NSLOCTEXT("""", ""NewDataTable2_11067_Name"", ""Silver Dust"")","NSLOCTEXT("""", ""NewDataTable2_11067_ShortDesc"", ""A pouch of silver dust"")","NSLOCTEXT("""", ""NewDataTable2_11067_LongDesc"", ""Silver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.\n\nSilver dust is used in alchemical potions to create a wide-range of effects."")","/Game/UI/Textures/Icons/icon_silver_dust.icon_silver_dust","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11055","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11067_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11067_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
2911068,"NSLOCTEXT("""", ""NewDataTable2_11068_Name"", ""Gold Dust"")","NSLOCTEXT("""", ""NewDataTable2_11068_ShortDesc"", ""A pouch of gold dust"")","NSLOCTEXT("""", ""NewDataTable2_11068_LongDesc"", ""Gold has many properties considered desirable by alchemists, so it is always a hard decision for them to decide whether they should grind their gold into dust or use it to purchase more mundane ingredients.\n\nOver the years there have been plenty of alchemists who tried to have it both ways - and found themselves on the execution block for debasing the currency, a crime which kings and taxmen take very seriously."")","/Game/UI/Textures/Icons/icon_gold_dust.icon_gold_dust","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11054","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11068_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11068_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3011069,"NSLOCTEXT("""", ""NewDataTable2_11069_Name"", ""Wolf Pelt"")","NSLOCTEXT("""", ""NewDataTable2_11069_ShortDesc"", ""The pelt of a wolf"")","NSLOCTEXT("""", ""NewDataTable2_11069_LongDesc"", ""<span style=\""italic\"">Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble.</> - The Devil in Iron\n\nPelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.\n\nWolf pelts are common apparel in the frozen northern lands, enjoyed for their warmth and the intimidation of wearing such a dangerous animal as a hat."")","/Game/UI/Textures/Icons/icon_Hide_Wolf.icon_Hide_Wolf","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19167","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11069_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11069_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3111070,"NSLOCTEXT("""", ""NewDataTable2_11070_Name"", ""Alchemical Base"")","NSLOCTEXT("""", ""NewDataTable2_11070_ShortDesc"", ""A standard mixture used to enhance and vivify potions"")","NSLOCTEXT("""", ""NewDataTable2_11070_LongDesc"", ""Every alchemist has their own signature base, a set of ingredients that, when combined, are said to up the efficacy of their potions and tinctures.\n\nThis base, created by combining various ingredients scattered across the Exiled Lands, will serve to enhance the process of creating new compounds."")","/Game/UI/Textures/Icons/icon_alchemical_base.icon_alchemical_base","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11067","2","1","11068","1","1","12514","2","1","0","0","0","59.000000","NSLOCTEXT("""", ""NewDataTable2_11070_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11070_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3211071,"NSLOCTEXT("""", ""NewDataTable2_11071_Name"", ""Ivory"")","NSLOCTEXT("""", ""NewDataTable2_11071_ShortDesc"", ""A white, bonelike material from the tusks and teeth of animals"")","NSLOCTEXT("""", ""NewDataTable2_11071_LongDesc"", ""Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.\n\nIn the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.\n\nIt is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.\n\nThe great herds of elephants which roam the Black Kingdoms are hunted daily for their tusks and there is no reason for men to suspect that the creatures will not continue to roam forever."")","/Game/UI/Textures/Icons/icon_ivory.icon_ivory","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11071_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11071_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3311072,"NSLOCTEXT("""", ""NewDataTable2_11072_Name"", ""Claws"")","NSLOCTEXT("""", ""NewDataTable2_11072_ShortDesc"", ""The claws of some unfortunate beast"")","NSLOCTEXT("""", ""NewDataTable2_11072_LongDesc"", ""These claws were harvested from the limbs of some poor creature. Hopefully it was dead, otherwise, somewhere out there in the wilderness there is a panther struggling frantically to maintain its grip on a tree, a bear casually slapping a deer on the rump or a very confused pack of wolves sliding across an icy lake.\n\nClaws can be ground into bone meal or affixed to arrows."")","/Game/UI/Textures/Icons/icon_claws.icon_claws","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11072_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11072_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3411073,"NSLOCTEXT("""", ""NewDataTable2_11073_Name"", ""Skeleton Key"")","NSLOCTEXT("""", ""NewDataTable2_11073_ShortDesc"", ""An ornate key that fits any number of chests"")","NSLOCTEXT("""", ""NewDataTable2_11073_LongDesc"", ""<span style=\""italic\"">The chest forged in unholy fires among the flaming mountains of Khrosha; the metal no chisel can cut. How many treasures has it borne, across the width and the breadth of the world! But no such treasure as it now holds.</> - The Hour of the Dragon\n\nThis key is designed to fit a series of chests that are hidden across the breadth of the Exiled Lands. Rumor holds that they hold legendary treasures stolen from across the lands."")","/Game/UI/Textures/Icons/icon_chest_key.icon_chest_key","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3511074,"NSLOCTEXT("""", ""NewDataTable2_11074_Name"", ""Pontoon"")","NSLOCTEXT("""", ""NewDataTable2_11074_ShortDesc"", ""A floating foundation"")","NSLOCTEXT("""", ""NewDataTable2_11074_LongDesc"", ""This wooden pontoon can be placed on water and used as a basis for building. It is worth noting, however, that unlike building foundations pontoons cannot be stacked vertically."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11108","2","1","0","0","0","0","0","0","0","0","0","19.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
3611075,"NSLOCTEXT("""", ""NewDataTable2_11075_Name"", ""Coin mold"")","NSLOCTEXT("""", ""NewDataTable2_11075_ShortDesc"", ""A mold for minting perfectly rounded coins "")","NSLOCTEXT("""", ""NewDataTable2_11075_LongDesc"", ""Minting a currency is a crime punishable by death in almost all of the kingdoms of the Hyborian age. Kings are loathe to give up the power to regulate the currency of the kingdoms.\n\nThere was one attempt, years past, to make an independent currency built around the principles of free exchange and free markets. Unfortunately, the necromancer who invented the idea was executed before it could take root and his crypt-o-currency was forgotten."")","/Game/UI/Textures/Icons/icon_coin_mould.icon_coin_mould","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","12","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3711076,"NSLOCTEXT("""", ""NewDataTable2_11076_Name"", ""Compost"")","NSLOCTEXT("""", ""NewDataTable2_11076_ShortDesc"", ""A handful of decomposed organic matter"")","NSLOCTEXT("""", ""NewDataTable2_11076_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?\n\nCarrying around piles of stinking decomposing matter, however, is probably not the most exciting part of farming. \n\nThis compost can be used in planters to encourage planted seeds to grow strong and healthy."")","/Game/UI/Textures/Icons/icon_fertilizer.icon_fertilizer","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","13013","15","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3811077,"NSLOCTEXT("""", ""NewDataTable2_11077_Name"", ""Potent Compost"")","NSLOCTEXT("""", ""NewDataTable2_11077_ShortDesc"", ""A handful of odorous, yet powerful, matter"")","NSLOCTEXT("""", ""NewDataTable2_11077_LongDesc"", ""This compost is particularly potent for growing living things. The addition of blood and ash to the regular organic matter seems to have stimulated a particularly strong reaction."")","/Game/UI/Textures/Icons/icon_potent_fertilizer.icon_potent_fertilizer","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11076","2","1","11079","2","1","11102","2","1","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
3911078,"NSLOCTEXT("""", ""NewDataTable2_11078_Name"", ""Bonemeal"")","NSLOCTEXT("""", ""NewDataTable2_11078_ShortDesc"", ""A mixture of fine and coarse bone grindings"")","NSLOCTEXT("""", ""NewDataTable2_11078_LongDesc"", ""Kill everything, waste nothing is an adage of vital meaning to the tribes of Hyrkanian nomads who roam the steppes east of Turan. Out on the grasslands, every resource is vital, including the bones and claws of their kills which are ground down into bone meal.\n\nBone meal can be added to compost to improve its composition and, unappetizing as it sounds, it can also be used in some food recipes."")","/Game/UI/Textures/Icons/icon_crushed_dragonbone_powder.icon_crushed_dragonbone_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10021","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4011079,"NSLOCTEXT("""", ""NewDataTable2_11079_Name"", ""Blood"")","NSLOCTEXT("""", ""NewDataTable2_11079_ShortDesc"", ""The crimson hued fluid of life"")","NSLOCTEXT("""", ""NewDataTable2_11079_LongDesc"", ""<span style=\""italic\"">Conan set his teeth and drove the sword deep. Blood streamed over the blade and his hand, and the monster started convulsively, then lay back quite still.</> - The Tower of the Elephant\n\nBlood is an inevitable part of life in the Exiled Lands - splattered on the weapons and clothing of friend and foe, running from the victorious blade, soaked in the bandages of the wounded.\n\nThere is a power in blood, not just in the foul sorceries of black mages, but in the blood of ordinary men and women.\n\nBlood can be mixed into compost to increase the potency of the mixture and bring additional life from this side effect of death."")","/Game/UI/Textures/Icons/icon_blood.icon_blood","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18031","2","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4111080,"NSLOCTEXT("""", ""NewDataTable2_11080_Name"", ""Frost Lotus Flower"")","NSLOCTEXT("""", ""NewDataTable2_11080_ShortDesc"", ""Plucked from gently waving frost lotus"")","NSLOCTEXT("""", ""NewDataTable2_11080_LongDesc"", ""Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out."")","/Game/UI/Textures/Icons/icon_white_lotus_flower.icon_white_lotus_flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11081","1","1","11077","1","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4211081,"NSLOCTEXT("""", ""NewDataTable2_11081_Name"", ""Frost Lotus Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11081_ShortDesc"", ""Seeds of the frost lotus"")","NSLOCTEXT("""", ""NewDataTable2_11081_LongDesc"", ""Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.\n\nThese seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration."")","/Game/UI/Textures/Icons/icon_frost_lotus_seeds.icon_frost_lotus_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4311082,"NSLOCTEXT("""", ""NewDataTable2_11082_Name"", ""Yellow Lotus Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11082_ShortDesc"", ""Seeds of the yellow lotus"")","NSLOCTEXT("""", ""NewDataTable2_11082_LongDesc"", ""While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.\n\nThose who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.\n\nThese seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration."")","/Game/UI/Textures/Icons/icon_yellow_lotus_seeds.icon_yellow_lotus_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4411083,"NSLOCTEXT("""", ""NewDataTable2_11083_Name"", ""Purple Lotus Flower"")","NSLOCTEXT("""", ""NewDataTable2_11083_ShortDesc"", ""Plucked from gently waving purple lotus"")","NSLOCTEXT("""", ""NewDataTable2_11083_LongDesc"", ""<span style=\""italic\"">It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician.</> - The Scarlet Citadel\n\nThe purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.\n\nAs such it has become extremely popular as a blade coating and for treating the small needles used in traps and trick rings."")","/Game/UI/Textures/Icons/icon_purple_lotus_flower.icon_purple_lotus_flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11085","1","1","11077","1","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4511084,"NSLOCTEXT("""", ""NewDataTable2_11084_Name"", ""Purple Lotus Powder"")","NSLOCTEXT("""", ""NewDataTable2_11084_ShortDesc"", ""A small bag of purple lotus powder"")","NSLOCTEXT("""", ""NewDataTable2_11084_LongDesc"", ""<span style=\""italic\"">It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician.</> - The Scarlet Citadel\n\nThe purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.\n\nWhat effect the dried powder of the flower will have, is unknown."")","/Game/UI/Textures/Icons/icon_purple_lotus_powder.icon_purple_lotus_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11083","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4611085,"NSLOCTEXT("""", ""NewDataTable2_11085_Name"", ""Purple Lotus Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11085_ShortDesc"", ""Seeds of the purple lotus"")","NSLOCTEXT("""", ""NewDataTable2_11085_LongDesc"", ""<span style=\""italic\"">It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician.</> - The Scarlet Citadel\n\nThe purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.\n\nThese seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration."")","/Game/UI/Textures/Icons/icon_purple_lotus_seeds.icon_purple_lotus_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4711086,"NSLOCTEXT("""", ""NewDataTable2_11086_Name"", ""Black Lotus Flower"")","NSLOCTEXT("""", ""NewDataTable2_11086_ShortDesc"", ""Plucked from deadly black lotus"")","NSLOCTEXT("""", ""NewDataTable2_11086_LongDesc"", ""<span style=\""italic\"">The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air.</> - Queen of the Black Coast\n\nThe black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.\n\nIt is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance."")","/Game/UI/Textures/Icons/icon_black_lotus_flower.icon_black_lotus_flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11088","1","1","11077","1","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4811087,"NSLOCTEXT("""", ""NewDataTable2_11087_Name"", ""Black Lotus Powder"")","NSLOCTEXT("""", ""NewDataTable2_11087_ShortDesc"", ""A small bag of black lotus powder "")","NSLOCTEXT("""", ""NewDataTable2_11087_LongDesc"", ""<span style=\""italic\"">Then Taurus brought the mouth of the tube to his lips and blew powerfully. A long jet of yellowish powder shot from the other end of the tube and billowed out instantly in a thick green-yellow cloud that settled over the shrubbery, blotting out the glaring eyes.</> - Tower of the Elephant\n\nThe black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover\n\nThis powder is known to be deadly to animals when blown into their faces, though with the wrong wind, such an attack can prove deadlier to the attacker."")","/Game/UI/Textures/Icons/icon_black_lotus_powder.icon_black_lotus_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11086","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
4911088,"NSLOCTEXT("""", ""NewDataTable2_11088_Name"", ""Black Lotus seeds"")","NSLOCTEXT("""", ""NewDataTable2_11088_ShortDesc"", ""Seeds of the black lotus"")","NSLOCTEXT("""", ""NewDataTable2_11088_LongDesc"", ""<span style=\""italic\"">The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air.</> - Queen of the Black Coast\n\nThe black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.\n\nIt is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance.\n\nThese seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration."")","/Game/UI/Textures/Icons/icon_black_lotus_seeds.icon_black_lotus_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5011089,"NSLOCTEXT("""", ""NewDataTable2_11089_Name"", ""Golden Lotus Flower"")","NSLOCTEXT("""", ""NewDataTable2_11089_ShortDesc"", ""Plucked from gently waving golden lotus"")","NSLOCTEXT("""", ""NewDataTable2_11089_LongDesc"", ""<span style=\""italic\"">There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem.</> - People of the Black Circle\n\nKnown for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.\n\nPerhaps for this reason, golden lotus is extremely rare."")","/Game/UI/Textures/Icons/icon_golden_lotus_flower.icon_golden_lotus_flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11090","1","1","11077","1","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5111090,"NSLOCTEXT("""", ""NewDataTable2_11090_Name"", ""Golden Lotus seeds"")","NSLOCTEXT("""", ""NewDataTable2_11090_ShortDesc"", ""Seeds of the golden lotus"")","NSLOCTEXT("""", ""NewDataTable2_11090_LongDesc"", ""<span style=\""italic\"">There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem.</> - People of the Black Circle\n\nKnown for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.\n\nPerhaps for this reason, golden lotus is extremely rare.\n\nThese seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration."")","/Game/UI/Textures/Icons/icon_golden_lotus_seeds.icon_golden_lotus_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5211091,"NSLOCTEXT("""", ""NewDataTable2_11091_Name"", ""Grey Lotus Flower"")","NSLOCTEXT("""", ""NewDataTable2_11091_ShortDesc"", ""Plucked from the gray lotus plant"")","NSLOCTEXT("""", ""NewDataTable2_11091_LongDesc"", ""The gray lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.\n\nAny who use it do so at the risk of not only their lives, but the lives of their friends and family."")","/Game/UI/Textures/Icons/icon_grey_lotus_flower.icon_grey_lotus_flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11093","1","1","11077","1","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5311092,"NSLOCTEXT("""", ""NewDataTable2_11092_Name"", ""Grey Lotus Powder"")","NSLOCTEXT("""", ""NewDataTable2_11092_ShortDesc"", ""A small pouch of gray lotus powder"")","NSLOCTEXT("""", ""NewDataTable2_11092_LongDesc"", ""The gray lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.\n\nAny who use it do so at the risk of not only their lives, but the lives of their friends and family."")","/Game/UI/Textures/Icons/icon_grey_lotus_powder.icon_grey_lotus_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11091","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5411093,"NSLOCTEXT("""", ""NewDataTable2_11093_Name"", ""Grey Lotus Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11093_ShortDesc"", ""Seeds of the grey lotus"")","NSLOCTEXT("""", ""NewDataTable2_11093_LongDesc"", ""The gray lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.\n\nAny who use it do so at the risk of not only their lives, but the lives of their friends and family.\n\nThese seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration."")","/Game/UI/Textures/Icons/icon_grey_lotus_seeds.icon_grey_lotus_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5511094,"NSLOCTEXT("""", ""NewDataTable2_11094_Name"", ""Desert Berry-Bush Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11094_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11094_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_desert_berry-bush_seeds.icon_desert_berry-bush_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5611095,"NSLOCTEXT("""", ""NewDataTable2_11095_Name"", ""Highlands Berry-Bush Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11095_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11095_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_highlands_berry-bush_seeds.icon_highlands_berry-bush_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5711096,"NSLOCTEXT("""", ""NewDataTable2_11096_Name"", ""Hops Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11096_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11096_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_hops_seeds.icon_hops_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5811097,"NSLOCTEXT("""", ""NewDataTable2_11097_Name"", ""Leavening Plant seeds"")","NSLOCTEXT("""", ""NewDataTable2_11097_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11097_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_leavening_plant_seeds.icon_leavening_plant_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
5911098,"NSLOCTEXT("""", ""NewDataTable2_11098_Name"", ""Asura\'s Glory Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11098_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11098_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_asuras_glory_seeds.icon_asuras_glory_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6011099,"NSLOCTEXT("""", ""NewDataTable2_11099_Name"", ""Midnight Blue Flower Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11099_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11099_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_midnight_blue_flower_seeds.icon_midnight_blue_flower_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6111100,"NSLOCTEXT("""", ""NewDataTable2_11100_Name"", ""Orange Phykos Cutting"")","NSLOCTEXT("""", ""NewDataTable2_11100_ShortDesc"", ""A cutting taken from a Phykos plant"")","NSLOCTEXT("""", ""NewDataTable2_11100_LongDesc"", ""Underwater plants cannot be simply grown from seeds. They need to be cut, and the living sample placed in a special type of tank."")","/Game/UI/Textures/Icons/icon_seeds.icon_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6211101,"NSLOCTEXT("""", ""NewDataTable2_11101_Name"", ""Vines"")","NSLOCTEXT("""", ""NewDataTable2_11101_ShortDesc"", ""A length of vine "")","NSLOCTEXT("""", ""NewDataTable2_11101_LongDesc"", ""This length of fibrous vine, cut in the swamps of the Exiled Lands. These vines can be broken down into tough plant fibers."")","/Game/UI/Textures/Icons/icon_vines.icon_vines","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6311102,"NSLOCTEXT("""", ""NewDataTable2_11102_Name"", ""Raw Ash"")","NSLOCTEXT("""", ""NewDataTable2_11102_ShortDesc"", ""Cold, lifeless ashes"")","NSLOCTEXT("""", ""NewDataTable2_11102_LongDesc"", ""What was burned to create these ashes is not apparent but mixing them into compost increase its potency. "")","/Game/UI/Textures/Icons/icon_raw_ash.icon_raw_ash","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6411103,"NSLOCTEXT("""", ""NewDataTable2_11103_Name"", ""Fragment of Power"")","NSLOCTEXT("""", ""NewDataTable2_11103_ShortDesc"", ""A stone inscribed with a bizarre symbol"")","NSLOCTEXT("""", ""NewDataTable2_11103_LongDesc"", ""This small piece of stone is inscribed with a symbol that seems to slide away from the eye that beholds it. There is something dark and wonderful about the lines and swirls that make up the shape.\n\nBut it is incomplete. There must be more stones like this scattered around the Exiled Lands. Who knows what putting them together might do."")","/Game/UI/Textures/Icons/icon_shard_of_knowledge.icon_shard_of_knowledge","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6511104,"NSLOCTEXT("""", ""NewDataTable2_11104_Name"", ""Bracelet Mold"")","NSLOCTEXT("""", ""NewDataTable2_11104_ShortDesc"", ""A mold for casting bracelets from precious metals "")","NSLOCTEXT("""", ""NewDataTable2_11104_LongDesc"", ""Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.\n\nThis simple mold can be used to make bracelets from precious metals."")","/Game/UI/Textures/Icons/icon_bracelet_mould.icon_bracelet_mould","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","12","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6611105,"NSLOCTEXT("""", ""NewDataTable2_11105_Name"", ""Anklet Mold"")","NSLOCTEXT("""", ""NewDataTable2_11105_ShortDesc"", ""A mold for casting anklets from precious metals "")","NSLOCTEXT("""", ""NewDataTable2_11105_LongDesc"", ""Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.\n\nThis simple mold can be used to make anklets from precious metals."")","/Game/UI/Textures/Icons/icon_anklet_mould.icon_anklet_mould","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","12","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6711106,"NSLOCTEXT("""", ""NewDataTable2_11106_Name"", ""Circlet Mold"")","NSLOCTEXT("""", ""NewDataTable2_11106_ShortDesc"", ""A mold for casting circlets from precious metals "")","NSLOCTEXT("""", ""NewDataTable2_11106_LongDesc"", ""Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.\n\nThis simple mold can be used to make circlets from precious metals."")","/Game/UI/Textures/Icons/icon_circlet_mould.icon_circlet_mould","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","12","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6811107,"NSLOCTEXT("""", ""NewDataTable2_11107_Name"", ""Earring Mold"")","NSLOCTEXT("""", ""NewDataTable2_11107_ShortDesc"", ""A mold for casting earrings from precious metals "")","NSLOCTEXT("""", ""NewDataTable2_11107_LongDesc"", ""Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.\n\nThis simple mold can be used to make earrings from precious metals."")","/Game/UI/Textures/Icons/icon_earring_mould.icon_earring_mould","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","12","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
6911108,"NSLOCTEXT("""", ""NewDataTable2_11108_Name"", ""Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_11108_ShortDesc"", ""Wood treated with resin"")","NSLOCTEXT("""", ""NewDataTable2_11108_LongDesc"", ""Wood is an abundant source of fuel and building material.\nReadily available and easily shaped with the right tools, wood is ubiquitous in the weapons and buildings of primitive tribes and mighty nations.\n\nWood allows for the creation of fire and its easy transport.\n\nThis wood has been treated with resin, making it stronger and more weather resistant."")","/Game/UI/Textures/Icons/icon_insultated_wood.icon_insultated_wood","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18025","1","1","18030","2","1","18031","1","1","0","0","0","6.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7011109,"NSLOCTEXT("""", ""NewDataTable2_11109_Name"", ""Lupin Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11109_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11109_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_lupin_seeds.icon_lupin_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7111110,"NSLOCTEXT("""", ""NewDataTable2_11110_Name"", ""False Mandrake Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11110_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11110_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_false_mandrake_seeds.icon_false_mandrake_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7211111,"NSLOCTEXT("""", ""NewDataTable2_11111_Name"", ""Sliver of the Unfulfilled "")","NSLOCTEXT("""", ""NewDataTable2_11111_ShortDesc"", ""A manifestation of unfulfilled desire"")","NSLOCTEXT("""", ""NewDataTable2_11111_LongDesc"", ""The priests and priestesses of Derketo are well trained in the skills of pleasure and pain. They walk their congregations down an exquisite line between release and ecstasy, and their sweat-filled temples are filled with the moans and exultations of those who know the touch of the goddess.\n\nSuch pleasure, both fulfilled and unfulfilled, leaves a physical residue. The worshippers of Derketo offer it up to their goddess as proof that her bidding is being done on this earth."")","/Game/UI/Textures/Icons/icon_sliver_of_the_unfulfilled.icon_sliver_of_the_unfulfilled","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7311112,"NSLOCTEXT("""", ""NewDataTable2_11112_Name"", ""xx_beastblood"")","","","/Game/UI/Textures/Icons/icon_blood.icon_blood","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
7411113,"NSLOCTEXT("""", ""NewDataTable2_11113_Name"", ""Aloe Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11113_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11113_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_aloe_seeds.icon_aloe_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7511114,"NSLOCTEXT("""", ""NewDataTable2_11114_Name"", ""Short Handle"")","NSLOCTEXT("""", ""NewDataTable2_11114_ShortDesc"", ""A handle required for crafting high end weapons"")","NSLOCTEXT("""", ""NewDataTable2_11114_LongDesc"", ""As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.\n\nThis handle is functional and will prevent weapons from breaking immediately upon entering battle."")","/Game/UI/Textures/Icons/icon_handle_short.icon_handle_short","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11108","2","1","12511","8","1","0","0","0","0","0","0","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7611115,"NSLOCTEXT("""", ""NewDataTable2_11115_Name"", ""Long Handle"")","NSLOCTEXT("""", ""NewDataTable2_11115_ShortDesc"", ""A handle required for crafting high end weapons"")","NSLOCTEXT("""", ""NewDataTable2_11115_LongDesc"", ""As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.\n\nThis handle is functional and will prevent weapons from breaking immediately upon entering battle."")","/Game/UI/Textures/Icons/icon_handle_long.icon_handle_long","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11108","3","1","12512","8","1","0","0","0","0","0","0","28.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7711116,"NSLOCTEXT("""", ""NewDataTable2_11116_Name"", ""Shield Frame"")","NSLOCTEXT("""", ""NewDataTable2_11116_ShortDesc"", ""A shield frame required for crafting high end shields"")","NSLOCTEXT("""", ""NewDataTable2_11116_LongDesc"", ""As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.\n\nThis frame is functional and will prevent shields from breaking immediately upon entering battle."")","/Game/UI/Textures/Icons/icon_frame_shield.icon_frame_shield","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11108","3","1","0","0","0","0","0","0","0","0","0","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7811117,"NSLOCTEXT("""", ""NewDataTable2_11117_Name"", ""Sturdy String"")","NSLOCTEXT("""", ""NewDataTable2_11117_ShortDesc"", ""A strengthened length of string required for crafting high end bows and crossbows"")","NSLOCTEXT("""", ""NewDataTable2_11117_LongDesc"", ""As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.\n\nThis length of string is functional and will prevent weapons from breaking immediately upon entering battle."")","/Game/UI/Textures/Icons/icon_sturdy_string.icon_sturdy_string","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12513","12","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
7911118,"NSLOCTEXT("""", ""NewDataTable2_11118_Name"", ""Dagger Handle"")","NSLOCTEXT("""", ""NewDataTable2_11118_ShortDesc"", ""A handle required for crafting high end weapons"")","NSLOCTEXT("""", ""NewDataTable2_11118_LongDesc"", ""As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.\n\nThis handle is functional and will prevent weapons from breaking immediately upon entering battle."")","/Game/UI/Textures/Icons/icon_dagger_handle.icon_dagger_handle","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11108","1","1","12511","8","1","0","0","0","0","0","0","9.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8011119,"NSLOCTEXT("""", ""NewDataTable2_11119_Name"", ""Spear Handle"")","NSLOCTEXT("""", ""NewDataTable2_11119_ShortDesc"", ""A handle required for crafting high end weapons"")","NSLOCTEXT("""", ""NewDataTable2_11119_LongDesc"", ""As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.\n\nThis handle is functional and will prevent weapons from breaking immediately upon entering battle."")","/Game/UI/Textures/Icons/icon_spear_handle.icon_spear_handle","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11108","3","1","12512","8","1","0","0","0","0","0","0","28.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8111120,"NSLOCTEXT("""", ""NewDataTable2_11120_Name"", ""Throwing Axe Handle"")","NSLOCTEXT("""", ""NewDataTable2_11120_ShortDesc"", ""A handle required for crafting high end weapons"")","NSLOCTEXT("""", ""NewDataTable2_11120_LongDesc"", ""As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.\n\nThis handle is functional and will prevent weapons from breaking immediately upon entering battle."")","/Game/UI/Textures/Icons/icon_throwingaxe_handle.icon_throwingaxe_handle","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11108","1","1","0","0","0","0","0","0","0","0","0","9.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8211121,"NSLOCTEXT("""", ""NewDataTable2_11121_Name"", ""Frost Lotus Powder"")","NSLOCTEXT("""", ""NewDataTable2_11121_ShortDesc"", ""A small bag of frost lotus powder"")","NSLOCTEXT("""", ""NewDataTable2_11121_LongDesc"", ""Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.\n\nWhat effect the dried powder of the flower will have, is unknown."")","/Game/UI/Textures/Icons/icon_frost_lotus_powder.icon_frost_lotus_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11080","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8311122,"NSLOCTEXT("""", ""NewDataTable2_11122_Name"", ""Yellow Lotus Powder"")","NSLOCTEXT("""", ""NewDataTable2_11122_ShortDesc"", ""A small bag of yellow lotus powder"")","NSLOCTEXT("""", ""NewDataTable2_11122_LongDesc"", ""While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.\n\nThose who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.\n\nWhat effect the dried powder of the flower will have, is unknown."")","/Game/UI/Textures/Icons/icon_yellow_lotus_powder.icon_yellow_lotus_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14151","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8411123,"NSLOCTEXT("""", ""NewDataTable2_11123_Name"", ""Golden Lotus Powder"")","NSLOCTEXT("""", ""NewDataTable2_11123_ShortDesc"", ""A small bag of golden lotus powder"")","NSLOCTEXT("""", ""NewDataTable2_11123_LongDesc"", ""<span style=\""italic\"">There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem.</> - People of the Black Circle\n\nKnown for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.\n\nWhat effect the dried powder of the flower will have, is unknown."")","/Game/UI/Textures/Icons/icon_golden_lotus_powder.icon_golden_lotus_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11089","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8511124,"NSLOCTEXT("""", ""NewDataTable2_11124_Name"", ""Crimson Lotus Flower"")","NSLOCTEXT("""", ""NewDataTable2_11124_ShortDesc"", ""A blossom plucked from the crimson lotus"")","NSLOCTEXT("""", ""NewDataTable2_11124_LongDesc"", ""There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.\n\nWhat special properties does it have? It will take an avid (or foolhardy) alchemist to find out."")","/Game/UI/Textures/Icons/icon_crimson_lotus_flower.icon_crimson_lotus_flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11126","1","1","11077","1","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8611125,"NSLOCTEXT("""", ""NewDataTable2_11125_Name"", ""Crimson Lotus Powder"")","NSLOCTEXT("""", ""NewDataTable2_11125_ShortDesc"", ""A small bag of crimson lotus powder"")","NSLOCTEXT("""", ""NewDataTable2_11125_LongDesc"", ""There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.\n\nWhat effect the dried powder of the flower will have, is unknown."")","/Game/UI/Textures/Icons/icon_crimson_lotus_powder.icon_crimson_lotus_powder","/Game/Items/Hunger/BPGameItemFood_LotusPotion_Crimson.BPGameItemFood_LotusPotion_Crimson_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11124","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8711126,"NSLOCTEXT("""", ""NewDataTable2_11126_Name"", ""Crimson Lotus Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11126_ShortDesc"", ""Seeds of the crimson lotus"")","NSLOCTEXT("""", ""NewDataTable2_11126_LongDesc"", ""There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.\n\nThese seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration."")","/Game/UI/Textures/Icons/icon_crimson_lotus_seeds.icon_crimson_lotus_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8811127,"NSLOCTEXT("""", ""NewDataTable2_11127_Name"", ""Albino Bat Demon Blood"")","NSLOCTEXT("""", ""NewDataTable2_11127_ShortDesc"", ""Black liquid that reeks of the outer dark"")","NSLOCTEXT("""", ""NewDataTable2_11127_LongDesc"", ""This black ooze, harvested from the corpse of a demonic entity, steams slightly when exposed to air.\nBlood is used to increase the potency of the blasphemous rituals of both priests and sorcerers. And this is particularly potent blood.\nThe nature of demons is hotly disputed by scholars. Some suggest that they are simply remnants of elder races that stalked the earth before mankind, while others insist that they are formless creatures from the outer void given form by the incantation of vile sorceries.\n"")","/Game/UI/Textures/Icons/icon_demon_blood.icon_demon_blood","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
8911128,"NSLOCTEXT("""", ""NewDataTable2_11128_Name"", ""True Indigo Seeds"")","NSLOCTEXT("""", ""NewDataTable2_11128_ShortDesc"", ""Seeds that can be planted"")","NSLOCTEXT("""", ""NewDataTable2_11128_LongDesc"", ""Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?"")","/Game/UI/Textures/Icons/icon_midnight_blue_flower_seeds.icon_midnight_blue_flower_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9011500,"NSLOCTEXT("""", ""NewDataTable2_11500_Name"", ""Corrupted Stone"")","NSLOCTEXT("""", ""NewDataTable2_11500_ShortDesc"", ""A chunk of stone pulsing with corruption"")","NSLOCTEXT("""", ""NewDataTable2_11500_LongDesc"", ""Thousands of years of sorcerous rituals have left their essence embedded deeply in this stone. It seethes with dark intent - but perhaps that can be useful."")","/Game/UI/Textures/Icons/icon_corrupted_stone.icon_corrupted_stone","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10001","2","1","12514","1","1","0","0","0","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_11500_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11500_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9111501,"NSLOCTEXT("""", ""NewDataTable2_11501_Name"", ""Iron Bar"")","NSLOCTEXT("""", ""NewDataTable2_11501_ShortDesc"", ""Basic iron ingot for crude metalworking"")","NSLOCTEXT("""", ""NewDataTable2_11501_LongDesc"", ""The ability to work iron is a step along the road from savagery to civilization. The streets of the great cities of the world resound with the ring of hammer on anvil a song to the march of progress.\nIron weapons and armor offer superior protection, but the additional weight means carrying less supplies.\nIron can be treated with Steelfire in a Furnace to produce steel."")","/Game/UI/Textures/Icons/icon_iron_bar.icon_iron_bar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11001","2","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11501_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_11501_SecondModifier"", ""Meltable"")","NSLOCTEXT("""", ""NewDataTable2_11501_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9211502,"NSLOCTEXT("""", ""NewDataTable2_11502_Name"", ""Steel Bar"")","NSLOCTEXT("""", ""NewDataTable2_11502_ShortDesc"", ""An alloy that is stronger and less brittle than iron"")","NSLOCTEXT("""", ""NewDataTable2_11502_LongDesc"", ""Barring some enchantment, steel is the strongest metal alloy available for the construction of weapons. The crafting of steel requires iron and Steelfire, a peculiar additive made from Tar and Brimstone.\nThe smiths of Akbitana in Shem are the finest in the world and a weapon made of Akbitanan steel is considered to be unbreakable. Due to their great demand, it is rare to find a Akbitanan weapon outside of Shem."")","/Game/UI/Textures/Icons/icon_steel_bar.icon_steel_bar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","4","1","14173","1","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_11502_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11502_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9311551,"NSLOCTEXT("""", ""NewDataTable2_11551_Name"", ""Glass"")","NSLOCTEXT("""", ""NewDataTable2_11551_ShortDesc"", ""Brittle and breakable, glass is best used for ornamentation"")","NSLOCTEXT("""", ""NewDataTable2_11551_LongDesc"", ""Only the wealthy can afford to ornament their houses in glass, even though creating glass is a simple process. Glass offers protection from the elements and a view of what is occurring outside, at the risk of being easily shattered."")","/Game/UI/Textures/Icons/icon_glass.icon_glass","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_11551_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_11551_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9412001,"NSLOCTEXT("""", ""NewDataTable2_12001_Name"", ""Plant Fiber"")","NSLOCTEXT("""", ""NewDataTable2_12001_ShortDesc"", ""Assorted stalks, leaves and sprigs torn from plants"")","NSLOCTEXT("""", ""NewDataTable2_12001_LongDesc"", ""The most basic materials that can be gathered by hand from plants. These fibers can be woven into rough clothing, but it will only provide simple protection against the elements.\nAnything woven from such crude material cannot be expected to stop a swinging blade.\n"")","/Game/UI/Textures/Icons/icon_plant_fiber-1.icon_plant_fiber-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","13015","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12001_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_12001_SecondModifier"", ""Combustible"")","NSLOCTEXT("""", ""NewDataTable2_12001_ThirdModifier"", ""Ingredient"")","","0","0","2.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9512003,"NSLOCTEXT("""", ""NewDataTable2_12003_Name"", ""Gossamer"")","NSLOCTEXT("""", ""NewDataTable2_12003_ShortDesc"", ""Spider silk - soft, strong and lightweight"")","NSLOCTEXT("""", ""NewDataTable2_12003_LongDesc"", ""Harvested from the webs of spiders, gossamer can be spun into a durable, strong thread.\nGathering gossamer would require weeks were it not for the presence of extremely large spiders in the Exiled Lands. Their webs are large enough that gossamer gathering can be a profitable enterprise.\nIt is not known what causes the spider in the region to grow to such an extreme size, but enterprising Stygians have been harvesting gossamer here for centuries.\n"")","/Game/UI/Textures/Icons/icon_gossamer.icon_gossamer","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12003_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12003_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9612011,"NSLOCTEXT("""", ""NewDataTable2_12011_Name"", ""Hide"")","NSLOCTEXT("""", ""NewDataTable2_12011_ShortDesc"", ""The untreated skin of a beast"")","NSLOCTEXT("""", ""NewDataTable2_12011_LongDesc"", ""Taken from any number of wild beasts, hide can be processed into leather using a tannery."")","/Game/UI/Textures/Icons/icon_hide-1.icon_hide-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11058","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12011_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12011_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9712012,"NSLOCTEXT("""", ""NewDataTable2_12012_Name"", ""Thick Hide"")","NSLOCTEXT("""", ""NewDataTable2_12012_ShortDesc"", ""Some creatures have thicker skins than others"")","NSLOCTEXT("""", ""NewDataTable2_12012_LongDesc"", ""Large beasts have developed thicker skins for defence against predators. This thickened skin, while harder to work, provides a superior leather. \nWorshippers of the beast-god, Jhebbal Sag have been known to clothe themselves in the hides of ferocious predators as a symbol of their pact.\n"")","/Game/UI/Textures/Icons/icon_thick_hide-1.icon_thick_hide-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11057","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12012_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12012_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9812013,"NSLOCTEXT("""", ""NewDataTable2_12013_Name"", ""Reptile Hide"")","NSLOCTEXT("""", ""NewDataTable2_12013_ShortDesc"", ""Hide harvested from a reptile"")","NSLOCTEXT("""", ""NewDataTable2_12013_LongDesc"", ""Along the reaches of the Styx, the great crocodiles of Stygia are feared as man-eaters and messengers of the gods. Although not as bound to the Stygian religion as the great snakes that haunt the blood-mad streets of Khemi, crocodiles are still revered and considered sacred.\nPoachers and hunters from the Black Kingdoms to the south, however, do not share this reverence for the crocodile and willingly hunt them for their skins which make a fine leather.\nThis reptile skin might have been taken from a crocodile or a large lizard."")","/Game/UI/Textures/Icons/icon_reptile_hide-1.icon_reptile_hide-1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19153","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12013_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12013_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
9912511,"NSLOCTEXT("""", ""NewDataTable2_12511_Name"", ""Leather"")","NSLOCTEXT("""", ""NewDataTable2_12511_ShortDesc"", ""Tanned hide that is commonly used for lightweight armors"")","NSLOCTEXT("""", ""NewDataTable2_12511_LongDesc"", ""Supple material that offers enhanced protection. Leather can be stiff and difficult to work if it has not been correctly treated, but there is a fine line between softening the leather too far and having it lose its protective properties.\nLeather will help to stop the claws and fangs of a beast, but a determined foe will be able to break through the material.\nUsed to create armors at an Armorers Bench\n"")","/Game/UI/Textures/Icons/icon_leather.icon_leather","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11058","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12511_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12511_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10012512,"NSLOCTEXT("""", ""NewDataTable2_12512_Name"", ""Thick Leather"")","NSLOCTEXT("""", ""NewDataTable2_12512_ShortDesc"", ""Offers a higher degree of protection than regular leather"")","NSLOCTEXT("""", ""NewDataTable2_12512_LongDesc"", ""Offering better protection than regular leather, but at the cost of flexibility.\nThickened leather requires regular oiling to prevent it from becoming inflexible and preventing movement.\nKordavan leather is famed for its pliability and durability, but to learn the secret of its durability would require access to the tanneries of the Zingaran capital.\n"")","/Game/UI/Textures/Icons/icon_leather_thick.icon_leather_thick","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","10","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11057","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12512_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12512_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10112513,"NSLOCTEXT("""", ""NewDataTable2_12513_Name"", ""Silk"")","NSLOCTEXT("""", ""NewDataTable2_12513_ShortDesc"", ""A strong, light thread spun from gossamer"")","NSLOCTEXT("""", ""NewDataTable2_12513_LongDesc"", ""Silk is a valuable commodity in the Hyborian kingdoms and it flows from Khitai in the east and Stygia in the south. Khitan silk is drawn from silkworms whereas Stygian silk is harvested from the giant spiders that inhabit the dark reaches of the southern lands.\nKhitan silk is prized for the clinging, sensual fabric that it creates. It is very tolerant of dyes and holds brilliant color. Any nobleman of note has at least one outfit of Khitan silk.\nStygian silk is stronger and more durable, offering greater protection at the cost of a coarser weave. Dyes tend to fade quickly but the tenacity of the fabric makes it a favorite among the merchant class."")","/Game/UI/Textures/Icons/icon_silk.icon_silk","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","13012","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12513_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12513_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10212514,"NSLOCTEXT("""", ""NewDataTable2_12514_Name"", ""Ichor"")","NSLOCTEXT("""", ""NewDataTable2_12514_ShortDesc"", ""A viscous, foul smelling fluid collected from arthropods"")","NSLOCTEXT("""", ""NewDataTable2_12514_LongDesc"", ""Medicine men and herbalists tend to pay well for the ichors of exotic and dangerous species killed in the wilds, but it has other, hidden properties.\nIn Stygia, ichor is mixed with fibers and used to harden stone under very high heat, adding a glaze to the stone that makes it impervious to normal weapons."")","/Game/UI/Textures/Icons/icon_ingredient_ichor.icon_ingredient_ichor","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14102","15","1","0","0","0","0","0","0","0","0","0","21.000000","NSLOCTEXT("""", ""NewDataTable2_12514_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12514_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10312515,"NSLOCTEXT("""", ""NewDataTable2_12515_Name"", ""Layered Silk"")","NSLOCTEXT("""", ""NewDataTable2_12515_ShortDesc"", ""A strong, light thread spun from gossamer"")","NSLOCTEXT("""", ""NewDataTable2_12515_LongDesc"", ""Silk is a valuable commodity in the Hyborian kingdoms and it flows from Khitai in the east and Stygia in the south. Khitan silk is drawn from silkworms whereas Stygian silk is harvested from the giant spiders that inhabit the dark reaches of the southern lands.\nKhitan silk is prized for the clinging, sensual fabric that it creates. It is very tolerant of dyes and holds brilliant color. Any nobleman of note has at least one outfit of Khitan silk.\nStygian silk is stronger and more durable, offering greater protection at the cost of a coarser weave. Dyes tend to fade quickly but the tenacity of the fabric makes it a favorite among the merchant class."")","/Game/UI/Textures/Icons/icon_layered_silk.icon_layered_silk","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12513","3","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12515_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12515_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10412516,"NSLOCTEXT("""", ""NewDataTable2_12516_Name"", ""Hardened Leather"")","NSLOCTEXT("""", ""NewDataTable2_12516_ShortDesc"", ""Tanned hide that is commonly used for lightweight armors"")","NSLOCTEXT("""", ""NewDataTable2_12516_LongDesc"", ""Supple material that offers enhanced protection. Leather can be stiff and difficult to work if it has not been correctly treated, but there is a fine line between softening the leather too far and having it lose its protective properties.\nLeather will help to stop the claws and fangs of a beast, but a determined foe will be able to break through the material.\nUsed to create armors at an Armorers Bench\n"")","/Game/UI/Textures/Icons/icon_hardened_leather.icon_hardened_leather","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","1","1","12512","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_12516_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_12516_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10513001,"NSLOCTEXT("""", ""NewDataTable2_13001_Name"", ""Feral Flesh"")","NSLOCTEXT("""", ""NewDataTable2_13001_ShortDesc"", ""Raw flesh harvested from small beasts and fowl"")","NSLOCTEXT("""", ""NewDataTable2_13001_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.\nThis flesh is harvested from small animals. It is not particularly filling or flavorful. \nUnless this meat is cooked quickly, it will spoil and become inedible.\n"")","/Game/UI/Textures/Icons/icon_raw_stringy_meat.icon_raw_stringy_meat","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13001_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13001_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13001_ThirdModifier"", ""Ingredient"")","","11","0","88.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10613002,"NSLOCTEXT("""", ""NewDataTable2_13002_Name"", ""Savoury Flesh"")","NSLOCTEXT("""", ""NewDataTable2_13002_ShortDesc"", ""Raw flesh harvested from common wild animals"")","NSLOCTEXT("""", ""NewDataTable2_13002_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.\nThis flesh has been harvested from large game. It is easy to cook and full of flavour.\nUnless this meat is cooked quickly, it will spoil and become inedible.\n"")","/Game/UI/Textures/Icons/icon_meat-1.icon_meat-1","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13002_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_13002_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13002_ThirdModifier"", ""Ingredient"")","","16","0","128.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10713003,"NSLOCTEXT("""", ""NewDataTable2_13003_Name"", ""Exotic Flesh"")","NSLOCTEXT("""", ""NewDataTable2_13003_ShortDesc"", ""Raw flesh harvested from exotic animals"")","NSLOCTEXT("""", ""NewDataTable2_13003_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.\nThis flesh is taken from one of the exotic creatures that roam the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling hunt is a matter for sages to discuss.\nUnless this meat is cooked quickly, it will spoil and become inedible.\n"")","/Game/UI/Textures/Icons/icon_raw_tough_meat.icon_raw_tough_meat","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13003_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_13003_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13003_ThirdModifier"", ""Ingredient"")","","21","0","168.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10813011,"NSLOCTEXT("""", ""NewDataTable2_13011_Name"", ""Egg"")","NSLOCTEXT("""", ""NewDataTable2_13011_ShortDesc"", ""A large nutritious meal"")","NSLOCTEXT("""", ""NewDataTable2_13011_LongDesc"", ""Many eggs, amongst others the Shaleback eggs, are considered a rare delicacy in the civilized lands. Anybody who has seen an enraged adult Shaleback up close can understand why they remain so."")","/Game/UI/Textures/Icons/icon_snake_egg.icon_snake_egg","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13011_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13011_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13011_ThirdModifier"", ""Ingredient"")","","11","5","88.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
10913012,"NSLOCTEXT("""", ""NewDataTable2_13012_Name"", ""Fat Grub"")","NSLOCTEXT("""", ""NewDataTable2_13012_ShortDesc"", ""Disgusting, yet filling"")","NSLOCTEXT("""", ""NewDataTable2_13012_LongDesc"", ""For the strong of stomach, these grubs offer a both food and moisture in the midst of the desert"")","/Game/UI/Textures/Icons/icon_fat_grub.icon_fat_grub","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13012_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13012_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13012_ThirdModifier"", ""Ingredient"")","","5","5","4.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11013013,"NSLOCTEXT("""", ""NewDataTable2_13013_Name"", ""Handful of Insects"")","NSLOCTEXT("""", ""NewDataTable2_13013_ShortDesc"", ""These will keep starvation at bay. Barely."")","NSLOCTEXT("""", ""NewDataTable2_13013_LongDesc"", ""To the starving, a handful of insects can be enough to stave off hunger for a while. "")","/Game/UI/Textures/Icons/icon_handful_of_termites.icon_handful_of_termites","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13013_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13013_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13013_ThirdModifier"", ""Ingredient"")","","2","0","16.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11113014,"NSLOCTEXT("""", ""NewDataTable2_13014_Name"", ""Small Scorpion"")","NSLOCTEXT("""", ""NewDataTable2_13014_ShortDesc"", ""A bite sized scorpion snack with extra sting"")","NSLOCTEXT("""", ""NewDataTable2_13014_LongDesc"", ""A hard crunchy shell with a soft, satisfying center. These are considered a delicacy in some cultures."")","/Game/UI/Textures/Icons/icon_scorpion.icon_scorpion","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13014_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13014_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13014_ThirdModifier"", ""Ingredient"")","","5","0","40.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
11213015,"NSLOCTEXT("""", ""NewDataTable2_13015_Name"", ""Seeds"")","NSLOCTEXT("""", ""NewDataTable2_13015_ShortDesc"", ""Small seeds taken from the foilage of the Exiled Lands"")","NSLOCTEXT("""", ""NewDataTable2_13015_LongDesc"", ""These small seeds can be ground into a paste and made into a thin gruel. "")","/Game/UI/Textures/Icons/icon_seeds.icon_seeds","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13015_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_13015_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11313051,"NSLOCTEXT("""", ""NewDataTable2_13051_Name"", ""Human Flesh"")","NSLOCTEXT("""", ""NewDataTable2_13051_ShortDesc"", ""Flesh torn from other humans"")","NSLOCTEXT("""", ""NewDataTable2_13051_LongDesc"", ""Consuming the flesh of men is a mark of savagery and desperation. Various demonic religious practices encourage ritual consumption while some tribes in the Black Kingdoms devour pieces of their fallen enemies in order to absorb their prowess and courage.\nThe desert men of Darfar are well known for their cannibalism. With their teeth filed to points and bizarre hairstyles of mud and twigs they are an intimidating sight - more so with the blood of a fresh kill drying on their chins."")","/Game/UI/Textures/Icons/icon_human_flesh.icon_human_flesh","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.833330","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13051_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13051_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13051_ThirdModifier"", ""Ingredient"")","","8","-3","64.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11413052,"NSLOCTEXT("""", ""NewDataTable2_13052_Name"", ""Eyes of Innocence"")","NSLOCTEXT("""", ""NewDataTable2_13052_ShortDesc"", ""Eyes taken from a being of pure innocence"")","NSLOCTEXT("""", ""NewDataTable2_13052_LongDesc"", ""It is said that all beings are born with light eyes, that darken when the world begins to stain them. These eyes, taken from a creature too young to know the evils of the world, contain a certain amount of power that can be called upon in occult rituals."")","/Game/UI/Textures/Icons/icon_eyes_of_innocence.icon_eyes_of_innocence","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.011570","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13052_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13052_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13052_ThirdModifier"", ""Ingredient"")","","8","5","64.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11513053,"NSLOCTEXT("""", ""NewDataTable2_13053_Name"", ""Cooked Human Flesh"")","NSLOCTEXT("""", ""NewDataTable2_13053_ShortDesc"", ""Flesh torn from other humans"")","NSLOCTEXT("""", ""NewDataTable2_13053_LongDesc"", ""Consuming the flesh of men is a mark of savagery and desperation. Various demonic religious practices encourage ritual consumption while some tribes in the Black Kingdoms devour pieces of their fallen enemies in order to absorb their prowess and courage.\nThe desert men of Darfar are well known for their cannibalism. With their teeth filed to points and bizarre hairstyles of mud and twigs they are an intimidating sight - more so with the blood of a fresh kill drying on their chins."")","/Game/UI/Textures/Icons/icon_human_flesh_grilled.icon_human_flesh_grilled","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13051","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_13053_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13053_SecondModifier"", ""Consumable"")","","","12","-1","96.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11613501,"NSLOCTEXT("""", ""NewDataTable2_13501_Name"", ""Shredded Roast"")","NSLOCTEXT("""", ""NewDataTable2_13501_ShortDesc"", ""Cooked scraps of feral meat"")","NSLOCTEXT("""", ""NewDataTable2_13501_LongDesc"", ""Tough, chewy meat that spoils quickly. Preferential to scavenged foods or raw meat, this gamy meat is hard on the teeth and the palate.\nThe taverns of the great cities are known using this type of meat for stewing though in Shadizar it is more likely to be cat or rat scraps that find their way into the pot.\n"")","/Game/UI/Textures/Icons/icon_shredded_meat_roast.icon_shredded_meat_roast","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13001","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_13501_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13501_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13501_ThirdModifier"", ""Ingredient"")","","22","0","176.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11713502,"NSLOCTEXT("""", ""NewDataTable2_13502_Name"", ""Grilled Steak"")","NSLOCTEXT("""", ""NewDataTable2_13502_ShortDesc"", ""Cooked slab of succulent meat"")","NSLOCTEXT("""", ""NewDataTable2_13502_LongDesc"", ""Juicy with the blood and fat of the kill, this universally life sustaining meal could as easily be found around the campfires of hunters from Vanaheim to the southern Black Kingdoms.\nFlavorful and filling, the only downside is the relative ease with which the meat becomes spoiled.\n"")","/Game/UI/Textures/Icons/icon_grilled_steak.icon_grilled_steak","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13002","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_13502_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_13502_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13502_ThirdModifier"", ""Ingredient"")","","42","0","336.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11813503,"NSLOCTEXT("""", ""NewDataTable2_13503_Name"", ""Roasted Haunch"")","NSLOCTEXT("""", ""NewDataTable2_13503_ShortDesc"", ""A cooked haunch of exotic meat "")","NSLOCTEXT("""", ""NewDataTable2_13503_LongDesc"", ""Taken from one of the more unusual beasts of the Exiled Lands, this mouth-watering meat is the height of culinary grace in this savage land.\nIn the great palaces of the Hyborian kingdoms noblemen hold lavish feasts where the reek of intrigue and exotic meats fill the smoky air. The quests that their servants undertake - and the dangers that they face - to obtain the near-mythical fare is the stuff of epicurean legend.\n"")","/Game/UI/Textures/Icons/icon_roasted_hunk-o-meat.icon_roasted_hunk-o-meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13003","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_13503_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_13503_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13503_ThirdModifier"", ""Ingredient"")","","82","0","656.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
11913540,"NSLOCTEXT("""", ""NewDataTable2_13540_Name"", ""Gruel"")","NSLOCTEXT("""", ""NewDataTable2_13540_ShortDesc"", ""A thin, foul-smelling gruel"")","NSLOCTEXT("""", ""NewDataTable2_13540_LongDesc"", ""Made from plant seeds that have been ground into a paste and mixed with water, this thin and watery gruel is probably not enough to sustain an active adventurer. For slaves, however, it serves."")","/Game/UI/Textures/Icons/icon_gruel.icon_gruel","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.005790","13597","100.000000","12001","4","1","13015","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13540_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13540_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13540_ThirdModifier"", ""Ingredient"")","","1","0","80.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12013550,"NSLOCTEXT("""", ""NewDataTable2_13550_Name"", ""Devil\'s Bonemeal"")","NSLOCTEXT("""", ""NewDataTable2_13550_ShortDesc"", ""The crushed bones and marrow of an otherworldly creature."")","NSLOCTEXT("""", ""NewDataTable2_13550_LongDesc"", ""Taken from a dark creature summoned from the outer void, this ground up hunk of disgusting matter glows with an otherworldy energy.\nIt\'s probably useful for something, but eating it should be a last resort."")","/Game/UI/Textures/Icons/icon_devil_s_bonemeal.icon_devil_s_bonemeal","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.005790","13598","100.000000","15501","1","1","15502","1","1","13052","1","1","0","0","0","4.000000","NSLOCTEXT("""", ""NewDataTable2_13550_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_13550_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13550_ThirdModifier"", ""Ingredient"")","","200","100","1600.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12113597,"NSLOCTEXT("""", ""NewDataTable2_13597_Name"", ""Spoiled Gruel"")","NSLOCTEXT("""", ""NewDataTable2_13597_ShortDesc"", ""Gruel that has turned green"")","NSLOCTEXT("""", ""NewDataTable2_13597_LongDesc"", ""The only thing more disgusting than gruel, is spoiled gruel. This lumpy mixture of mold and clustered clumps of debris should not be eaten. By anything."")","/Game/UI/Textures/Icons/icon_spoiled_gruel.icon_spoiled_gruel","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.011570","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13597_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_13597_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13597_ThirdModifier"", ""Ingredient"")","","0","-20","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12213598,"NSLOCTEXT("""", ""NewDataTable2_13598_Name"", ""Rotten Devil\'s Bonemeal"")","NSLOCTEXT("""", ""NewDataTable2_13598_ShortDesc"", ""A stinking mass of black matter"")","NSLOCTEXT("""", ""NewDataTable2_13598_LongDesc"", ""Whatever this once belonged to, it is now unrecognizable. Any occult properties it may have once possessed are probably expired."")","/Game/UI/Textures/Icons/icon_rotten_devil_s_bonemeal.icon_rotten_devil_s_bonemeal","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","200","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.011570","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_13598_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_13598_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13598_ThirdModifier"", ""Ingredient"")","","-100","-100","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12313599,"NSLOCTEXT("""", ""NewDataTable2_13599_Name"", ""Putrid Meat"")","NSLOCTEXT("""", ""NewDataTable2_13599_ShortDesc"", ""Whatever this used to be, it is inedible now"")","NSLOCTEXT("""", ""NewDataTable2_13599_LongDesc"", ""Meat which has begun to putrefy has an odor and flavour all of its own.\nEating it might stave off starvation, but at the price of becoming violently ill. Even carrion eaters shun putrid meat.\n"")","/Game/UI/Textures/Icons/icon_rotten_meat.icon_rotten_meat","/Game/Items/Hunger/BPGameItemFood_RottenMeat.BPGameItemFood_RottenMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","200","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.023150","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_13599_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13599_ThirdModifier"", ""Ingredient"")","","10","-20","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12413600,"NSLOCTEXT("""", ""NewDataTable2_13600_Name"", ""Cooked Abysmal Meat"")","NSLOCTEXT("""", ""NewDataTable2_13600_ShortDesc"", ""The cooked flesh of the abysmal remnant"")","NSLOCTEXT("""", ""NewDataTable2_13600_LongDesc"", ""This foul-smelling, acidic meat does not look or smell appetizing even after being cooked. Considering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor."")","/Game/UI/Textures/Icons/icon_sewerbeast_meal.icon_sewerbeast_meal","/Game/Items/Hunger/BPGameItemFood_Healing_HeartyMeal.BPGameItemFood_Healing_HeartyMeal_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","14187","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_13600_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_13600_SecondModifier"", ""Consumable"")","","","40","10","320.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12513601,"NSLOCTEXT("""", ""NewDataTable2_13601_Name"", ""Arena Ritual Offering"")","NSLOCTEXT("""", ""NewDataTable2_13601_ShortDesc"", ""An offering to the bloody spectacle of battle"")","NSLOCTEXT("""", ""NewDataTable2_13601_LongDesc"", ""Thousands of years past, when the Giant-kings ruled the land and the arena was active, there was a human gladiator named Tyros.\nTyros was a fighter such as the world had never seen - legend had it that he was a descendant of the legendary Kull of Atlantis.\nOne of the many names that were ascribed to Tyros during his gladiatorial career was that of Dragonslayer. It was said that the appearance of Tyros in the arena was enough to drive the beasts wild with rage. This offering, however, was the more likely cause. Before every battle it was burned on the sacrifice altar and the smoke from the offering was said to drive any within the arena into a mighty frenzy - perhaps even reaching across the boundary between life and death."")","/Game/UI/Textures/Icons/icon_arena_ritual_offering.icon_arena_ritual_offering","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","13599","0.000000","53202","1","1","13598","1","1","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_13601_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_13601_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_13601_ThirdModifier"", ""Ingredient"")","","200","100","1600.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12614001,"NSLOCTEXT("""", ""NewDataTable2_14001_Name"", ""Aloe Leaves"")","NSLOCTEXT("""", ""NewDataTable2_14001_ShortDesc"", ""This spiky plant has well known medicinal properties"")","NSLOCTEXT("""", ""NewDataTable2_14001_LongDesc"", ""A favorite of herbalists the world over, the leaves of this plant are highly sought after for their medicinal properties."")","/Game/UI/Textures/Icons/icon_aloe_vera.icon_aloe_vera","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11101","4","1","11111","1","1","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14001_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12714101,"NSLOCTEXT("""", ""NewDataTable2_14101_Name"", ""Serpent Venom Gland"")","NSLOCTEXT("""", ""NewDataTable2_14101_ShortDesc"", ""Venom swollen glands harvested from serpents"")","NSLOCTEXT("""", ""NewDataTable2_14101_LongDesc"", ""The serpents of the Exiled Lands vary in the potency of their venom from mildly irritating to lethal. \nThe use of serpent venom for coating weapons before battle is a myth. Venom needs to be injected directly into the blood to have an effect and the act of plunging a weapon into a body is a far more efficient way to damage foes than to wait for a slow acting venom.\nAlchemists and healers, however, do tout the efficacy of ingesting small amounts of venom to build an immunity. It is said that King Yezdigerd of Turan ritually ingests small amounts of many different poisons to build his protection against assassination attempts.\n"")","/Game/UI/Textures/Icons/icon_snake_venom_gland.icon_snake_venom_gland","/Game/Items/Hunger/BPGameItemFood_PoisonedFood.BPGameItemFood_PoisonedFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14101_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12814102,"NSLOCTEXT("""", ""NewDataTable2_14102_Name"", ""Sand Reaper Toxin Gland"")","NSLOCTEXT("""", ""NewDataTable2_14102_ShortDesc"", ""Toxin gland taken from the monstrous reaper"")","NSLOCTEXT("""", ""NewDataTable2_14102_LongDesc"", ""The Sand Reapers spit a venomous toxin that causes the skin to rot from the body on contact. Harvesting this toxin is a foolhardy but valuable undertaking.\nApplying this toxin to specially prepared grooved blades allows precise delivery of the toxin to enemies in melee.\n"")","/Game/UI/Textures/Icons/icon_locust_venom_gland.icon_locust_venom_gland","/Game/Items/Hunger/BPGameItemFood_PoisonedFood.BPGameItemFood_PoisonedFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14102_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
12914151,"NSLOCTEXT("""", ""NewDataTable2_14151_Name"", ""Yellow Lotus Blossom"")","NSLOCTEXT("""", ""NewDataTable2_14151_ShortDesc"", ""Plucked from gently waving lotus blossoms"")","NSLOCTEXT("""", ""NewDataTable2_14151_LongDesc"", ""While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.\nThose who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.\n"")","/Game/UI/Textures/Icons/icon_yellow_lotus_blossum.icon_yellow_lotus_blossum","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11082","1","1","11077","1","1","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14151_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13014152,"NSLOCTEXT("""", ""NewDataTable2_14152_Name"", ""Composite Obsidian"")","NSLOCTEXT("""", ""NewDataTable2_14152_ShortDesc"", ""A composite of obsidian and steel"")","NSLOCTEXT("""", ""NewDataTable2_14152_LongDesc"", ""Obsidian and steel that has been melded together by an expert blacksmith. Such a material retains the sharpness of the obsidian and the strength of the steel.\n"")","/Game/UI/Textures/Icons/icon_obsidian_bar.icon_obsidian_bar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11064","4","1","11502","1","1","0","0","0","0","0","0","15.000000","","","NSLOCTEXT("""", ""NewDataTable2_14152_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13114171,"NSLOCTEXT("""", ""NewDataTable2_14171_Name"", ""Brimstone"")","NSLOCTEXT("""", ""NewDataTable2_14171_ShortDesc"", ""Foul smelling yellow crystals used in dark rituals"")","NSLOCTEXT("""", ""NewDataTable2_14171_LongDesc"", ""Brimstone is one of the most sought after alchemical components due its application in a wide variety of concoctions.\nSearing fumes make collecting it a difficult task and the bleached bones of those who did not adequately prepare serve as a grisly warning to others.\nCombined with sticky tar, brimstone creates steelfire, which is a catalyst that hardens iron into steel.\n"")","/Game/UI/Textures/Icons/icon_brimstone.icon_brimstone","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","200","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14171_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13214172,"NSLOCTEXT("""", ""NewDataTable2_14172_Name"", ""Tar"")","NSLOCTEXT("""", ""NewDataTable2_14172_ShortDesc"", ""Thick black substance used for sealing wood"")","NSLOCTEXT("""", ""NewDataTable2_14172_LongDesc"", ""Prized by alchemists and sailors alike, tar is a black oily substance derived from the dry heating of bark. It is a by-product of using bark in the tanning process.\nFrom the Vilayet to the Western Ocean, shipwrights know the value of tar as a water repellent. The legendary purple-sailed fleet of Turan owes the color to the unusual mix of tar and local chemicals used to soak the sailcloth.\nIn the gladiatorial arenas of Argos, tar is used to seal cuts and abrasions and ward off minor infections."")","/Game/UI/Textures/Icons/icon_ingredient_pitch.icon_ingredient_pitch","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18030","8","1","11102","8","1","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14172_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13314173,"NSLOCTEXT("""", ""NewDataTable2_14173_Name"", ""Steelfire"")","NSLOCTEXT("""", ""NewDataTable2_14173_ShortDesc"", ""A volatile mix of tar and brimstone"")","NSLOCTEXT("""", ""NewDataTable2_14173_LongDesc"", ""An unfortunate smith in Khoraja found himself homeless when his premises burned to the ground. Unable to explain the fire or its root cause, he nevertheless noticed that the steel he had been working on had survived the fire intact and was hardened beyond any metal that he had worked with before.\nBeing a cautious man, he experimented with different variations of the equipment in his newly rebuilt smithy until he reached the conclusion that tar from his poorly sealed roof had dripped into his bloomery and tainted the brimstone that he was using as a catalyst.\nHe gave his new catalyst the fanciful name of Steelfire and made a great deal of money before other smiths were able to replicate his results."")","/Game/UI/Textures/Icons/icon_ingredient_steelfire.icon_ingredient_steelfire","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14172","2","1","14171","1","1","0","0","0","0","0","0","2.000000","","","NSLOCTEXT("""", ""NewDataTable2_14173_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13414174,"NSLOCTEXT("""", ""NewDataTable2_14174_Name"", ""Twine"")","NSLOCTEXT("""", ""NewDataTable2_14174_ShortDesc"", ""A small length of twine"")","NSLOCTEXT("""", ""NewDataTable2_14174_LongDesc"", ""Created by twisting lengths of fiber together to create a sturdy length of string, twine is used for binding the most primitive weapons and and items together.\nThe advantage of twine is that it is easily created from scavenged ingredients, such as plant fiber, but it\'s tendency to unravel at unfortunate times makes anything crafted with it inherently fragile."")","/Game/UI/Textures/Icons/icon_ingredient_rope.icon_ingredient_rope","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11101","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14174_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13514175,"NSLOCTEXT("""", ""NewDataTable2_14175_Name"", ""Dead Woman\'s Hair"")","NSLOCTEXT("""", ""NewDataTable2_14175_ShortDesc"", ""Taken from the tresses of dead women"")","NSLOCTEXT("""", ""NewDataTable2_14175_LongDesc"", ""In Zamoria, there was a city ruled by a sorcerer named Yara in his fabulous dwelling known only as the Tower of the Elephant. Yara had a dark reputation, but he was also rumored to be the keeper of a wonderful treasure known only as the Heart of the Elephant.\nNobody knows precisely what happened to Yara, but his tower collapsed into rubble and among the rubble was found a coil of rope woven from hair. Though none knew its purpose, many speculated that the hair for the rope was taken from dead women, in accordance with a ritual found in the dread Book of Skelos, which would make it incredibly strong."")","/Game/UI/Textures/Icons/icon_dead_womans_hair.icon_dead_womans_hair","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","18080","1","1","0","0","0","0","0","0","42.000000","","","NSLOCTEXT("""", ""NewDataTable2_14175_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13614181,"NSLOCTEXT("""", ""NewDataTable2_14181_Name"", ""Tomb Dust"")","NSLOCTEXT("""", ""NewDataTable2_14181_ShortDesc"", ""Dust stolen from a tomb"")","NSLOCTEXT("""", ""NewDataTable2_14181_LongDesc"", ""Those who rob the dead are either desperate, brave or possessed of such dark power that they no longer fear the dead.\nThe dust stolen from the tombs of dead Stygians is said to cause blindness when flung into the eyes of an opponent. It has darker uses that are detailed in the blasphemous Book of Skelos.\n"")","/Game/UI/Textures/Icons/icon_tomb_dust.icon_tomb_dust","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14181_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
13714182,"NSLOCTEXT("""", ""NewDataTable2_14182_Name"", ""Demon Blood"")","NSLOCTEXT("""", ""NewDataTable2_14182_ShortDesc"", ""Black liquid that reeks of the outer dark"")","NSLOCTEXT("""", ""NewDataTable2_14182_LongDesc"", ""This black ooze, harvested from the corpse of a demonic entity, steams slightly when exposed to air.\nBlood is used to increase the potency of the blasphemous rituals of both priests and sorcerers. And this is particularly potent blood.\nThe nature of demons is hotly disputed by scholars. Some suggest that they are simply remnants of elder races that stalked the earth before mankind, while others insist that they are formless creatures from the outer void given form by the incantation of vile sorceries.\n"")","/Game/UI/Textures/Icons/icon_demon_blood.icon_demon_blood","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_14182_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13814183,"NSLOCTEXT("""", ""NewDataTable2_14183_Name"", ""Dragonpowder"")","NSLOCTEXT("""", ""NewDataTable2_14183_ShortDesc"", ""A volatile powder created by mashing various alchemical components"")","NSLOCTEXT("""", ""NewDataTable2_14183_LongDesc"", ""Alchemists in the west first discovered this wondrous powder through a crumbling manuscript that came with a caravan from Khitai. \nThrough much experimentation and loss of limb and life, they eventually stablized the formula with localized ingredients. Combined with other ingredients, Dragonpowder becomes a potent explosive - though many see it as a form of sorcery and refuse to use it in battle.\n"")","/Game/UI/Textures/Icons/icon_dragonpowder.icon_dragonpowder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","14171","8","1","0","0","0","0","0","0","162.000000","","","NSLOCTEXT("""", ""NewDataTable2_14183_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
13914185,"NSLOCTEXT("""", ""NewDataTable2_14185_Name"", ""Abysmal Eye"")","NSLOCTEXT("""", ""NewDataTable2_14185_ShortDesc"", ""An eye from the Abysmal Remnant"")","NSLOCTEXT("""", ""NewDataTable2_14185_LongDesc"", ""This eye seems to glow with an inhuman intelligence. The creature from which it was taken was of supernatural origin and this large, almost hypnotic eye explains how it could lure prey close enough to feast.\nWhile the properties of the eye seem to have passed with the death of the creature, it will still make for an impressive trophy."")","/Game/UI/Textures/Icons/icon_sewerbeast_eye.icon_sewerbeast_eye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14185_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14185_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14014186,"NSLOCTEXT("""", ""NewDataTable2_14186_Name"", ""Abysmal Fang"")","NSLOCTEXT("""", ""NewDataTable2_14186_ShortDesc"", ""A fang from the Abysmal Remnant"")","NSLOCTEXT("""", ""NewDataTable2_14186_LongDesc"", ""This fang, harvested from the corpse of the Abysmal Remnant, is made of an extremely hard substance. Due to the acidic environment in which the creature lived the material has developed several properties beyond regular ivory or bone which mean that it is durable"")","/Game/UI/Textures/Icons/icon_sewerbeast_fang.icon_sewerbeast_fang","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14186_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14186_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14114187,"NSLOCTEXT("""", ""NewDataTable2_14187_Name"", ""Abysmal Flesh"")","NSLOCTEXT("""", ""NewDataTable2_14187_ShortDesc"", ""Flesh harvested from the Abysmal Remnant"")","NSLOCTEXT("""", ""NewDataTable2_14187_LongDesc"", ""This foul-smelling, acidic meat does not look or smell appetizing.\nConsidering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor."")","/Game/UI/Textures/Icons/icon_tainted_flesh.icon_tainted_flesh","/Game/Items/Hunger/BPGameItemFood_CorruptedMeat.BPGameItemFood_CorruptedMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14187_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14187_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14214190,"NSLOCTEXT("""", ""NewDataTable2_14190_Name"", ""Grey-flower Lupine"")","NSLOCTEXT("""", ""NewDataTable2_14190_ShortDesc"", ""A gray flower used to dye clothing"")","NSLOCTEXT("""", ""NewDataTable2_14190_LongDesc"", ""This common flower is used by Hyrkanians to dye their felt yurts. "")","/Game/UI/Textures/Icons/icon_dye_ingredient_grey-flower_lupine.icon_dye_ingredient_grey-flower_lupine","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11109","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14190_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14190_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14314191,"NSLOCTEXT("""", ""NewDataTable2_14191_Name"", ""True Indigo"")","NSLOCTEXT("""", ""NewDataTable2_14191_ShortDesc"", ""A plant with flowers of startling color"")","NSLOCTEXT("""", ""NewDataTable2_14191_LongDesc"", ""Cultivated in Stygia, the petals of this plant produce a brightly colored dye which the Stygians use for decorating ceremonial clothing and armor."")","/Game/UI/Textures/Icons/icon_dye_ingredient_true_indigo.icon_dye_ingredient_true_indigo","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11128","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14191_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14191_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14414192,"NSLOCTEXT("""", ""NewDataTable2_14192_Name"", ""Orange Phykos"")","NSLOCTEXT("""", ""NewDataTable2_14192_ShortDesc"", ""An orange, water-dwelling plant"")","NSLOCTEXT("""", ""NewDataTable2_14192_LongDesc"", ""Plucked from the bottom of a lake or river, this plant can be used to produce a bright orange dye that sets in even the most stubborn of material."")","/Game/UI/Textures/Icons/icon_dye_ingredient_phykos.icon_dye_ingredient_phykos","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11100","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14192_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14192_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14514193,"NSLOCTEXT("""", ""NewDataTable2_14193_Name"", ""Cochineal"")","NSLOCTEXT("""", ""NewDataTable2_14193_ShortDesc"", ""A small insect with brightly colored innards"")","NSLOCTEXT("""", ""NewDataTable2_14193_LongDesc"", ""These small insects live and feed on cacti. They can be prepared into a bright red dye for use in coloring textiles. "")","/Game/UI/Textures/Icons/icon_dye_ingredient_cochineal.icon_dye_ingredient_cochineal","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14193_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14193_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14614194,"NSLOCTEXT("""", ""NewDataTable2_14194_Name"", ""False Mandrake"")","NSLOCTEXT("""", ""NewDataTable2_14194_ShortDesc"", ""A bush with small berries"")","NSLOCTEXT("""", ""NewDataTable2_14194_LongDesc"", ""The berries of true mandrake must be taken from the resting place of a dead man by the light of the moon. False mandrake berries are much simpler to harvest and can be used to create a purple dye. \nSome have suggested that the intense blooming of False Mandrake along the banks of the Vilayet during spring is a simple explanation for the fabled purple sails of the Turanian fleet. However, alchemists argue that the purple comes from the properties of the pitch found in the region."")","/Game/UI/Textures/Icons/icon_dye_ingredient_false_mandrake.icon_dye_ingredient_false_mandrake","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11110","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14194_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14194_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14714195,"NSLOCTEXT("""", ""NewDataTable2_14195_Name"", ""Glowing Goop"")","NSLOCTEXT("""", ""NewDataTable2_14195_ShortDesc"", ""A pile of...something that glows"")","NSLOCTEXT("""", ""NewDataTable2_14195_LongDesc"", ""What this is, where it comes from and how it got here are a mystery. What matters is that it can be used in the creation of a cyan dye."")","/Game/UI/Textures/Icons/icon_dye_ingredient_glowing_goop.icon_dye_ingredient_glowing_goop","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14195_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14195_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14814196,"NSLOCTEXT("""", ""NewDataTable2_14196_Name"", ""Sandbeast Bile Gland"")","NSLOCTEXT("""", ""NewDataTable2_14196_ShortDesc"", ""A bile gland taken from a supernatural creature"")","NSLOCTEXT("""", ""NewDataTable2_14196_LongDesc"", ""When the sandstorm comes howling across the Exiled Lands, it is accompanied by the strange screams of the beasts that inhabit it. What they are and why they follow the storms is one of the many mysteries of the Exiled Lands. "")","/Game/UI/Textures/Icons/icon_dye_ingredient_sandbeast_bile_gland.icon_dye_ingredient_sandbeast_bile_gland","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14196_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14196_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
14914197,"NSLOCTEXT("""", ""NewDataTable2_14197_Name"", ""Glowing Essence"")","NSLOCTEXT("""", ""NewDataTable2_14197_ShortDesc"", ""A glowing gum-like substance"")","NSLOCTEXT("""", ""NewDataTable2_14197_LongDesc"", ""<span style=\""italic\"">The tunnel debouched into a wide room before the moonlight played out, an empty cavern of no great dimensions, but with a lofty, vaulted roof, glowing with a phosphorescent encrustation, which, as Conan knew, was a common phenomenon in that part of the world.</> \nJewels of Gwahlur\n\nSome shipwrecked Zingaran mercenaries stumbled into Khemi, wild-eyed with a tale of beautiful mermaids who lured half of their company to their death on the shallow reefs off the coast.\n\nThough the sailors were adamant that the naked, beautiful women were fish from the waist down, their reports of \""shining smiles\"" led scholars to suspect that they were native Kushite women chewing a glowing paste that allowed them to prolong their time underwater.\n\nThe existence of this paste is well known among the shamans of the Black Kingdoms, though it is rare in the north where the plants that are used in its production do not commonly grow."")","/Game/UI/Textures/Icons/icon_glowing_essence.icon_glowing_essence","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14195","8","1","14001","2","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_14197_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14197_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15014199,"NSLOCTEXT("""", ""NewDataTable2_14199_Name"", ""Asura\'s Glory"")","NSLOCTEXT("""", ""NewDataTable2_14199_ShortDesc"", ""Flower of a magenta hue"")","NSLOCTEXT("""", ""NewDataTable2_14199_LongDesc"", ""<span style=\""italic\"">\'Send my soul clean to Asura!\'</> - The People of the Black Circle\n\nThis tall flower originated in Vendhya, but through trade and happenstance, this hardy bloom can now be found growing in many places the world over. Its magenta hue is much sought after for dyes."")","/Game/UI/Textures/Icons/icon_Magenta_Flower.icon_Magenta_Flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11098","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14199_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14199_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15114200,"NSLOCTEXT("""", ""NewDataTable2_14200_Name"", ""Glass Flask"")","NSLOCTEXT("""", ""NewDataTable2_14200_ShortDesc"", ""A flask for storing liquids"")","NSLOCTEXT("""", ""NewDataTable2_14200_LongDesc"", ""Glass is a fragile substance most often used by nobles and rich merchants for mirrors and windows. Alchemists also prize it for its ability to store volatile concoctions and their ability to observe reactions within the glass as they experiment. Experienced alchemists have hundreds of such flasks, filled with exotic materials from across the world. Less experienced alchemists are probably dead because they stored their concoctions in a less adequate container."")","/Game/UI/Textures/Icons/icon_round_bottomed_flask.icon_round_bottomed_flask","/Game/Items/Crafting/BP_GameItem_Flask.BP_GameItem_Flask_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11551","3","1","17002","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14200_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14200_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15214201,"NSLOCTEXT("""", ""NewDataTable2_14201_Name"", ""Water-filled Glass Flask"")","NSLOCTEXT("""", ""NewDataTable2_14201_ShortDesc"", ""A glass flask filled with water"")","NSLOCTEXT("""", ""NewDataTable2_14201_LongDesc"", ""Glass is a fragile substance most often used by nobles and rich merchants for mirrors and windows. Alchemists also prize it for its ability to store volatile concoctions and their ability to observe reactions within the glass as they experiment. Experienced alchemists have hundreds of such flasks, filled with exotic materials from across the world. Less experienced alchemists are probably dead because they stored their concoctions in a less adequate container.\n\nThis flask is filled with water."")","/Game/UI/Textures/Icons/icon_round_bottomed_flask_water.icon_round_bottomed_flask_water","/Game/Items/Crafting/BP_GameItem_Flask_Filled.BP_GameItem_Flask_Filled_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.200000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","6.000000","14200","1","1","0","0","0","0","0","0","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_14201_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_14201_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_14201_ThirdModifier"", ""Ingredient"")","","0","10","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15314601,"NSLOCTEXT("""", ""NewDataTable2_14601_Name"", ""Glass Flask Mold"")","NSLOCTEXT("""", ""NewDataTable2_14601_ShortDesc"", ""A mold used for creating flasks"")","NSLOCTEXT("""", ""NewDataTable2_14601_LongDesc"", ""Due to their need for somewhere to store volatile concoctions alchemists are usually proficient in the art of glass creation.\nIt also ensures that if somebody dies due to a flaw in their glasswork releasing a noxious poison into their workshop, they only have themselves to blame."")","/Game/UI/Textures/Icons/icon_round_bottomed_mould.icon_round_bottomed_mould","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","12","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_14601_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_14601_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15415001,"NSLOCTEXT("""", ""NewDataTable2_15001_Name"", ""Human Heart"")","NSLOCTEXT("""", ""NewDataTable2_15001_ShortDesc"", ""Stolen from a chest somewhere"")","NSLOCTEXT("""", ""NewDataTable2_15001_LongDesc"", ""One of the most important facets of the worship of Set is ritual sacrifice. With consecrated blades, the worshippers of Set will cut the hearts from their enemies and offer them as sacrifice on the altar of their demonic god.\nFor the snakes who gather at the dark altars of the serpent god, human hearts provide a rare delicacy."")","/Game/UI/Textures/Icons/icon_human_heart.icon_human_heart","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_15001_ThirdModifier"", ""Ingredient"")","","5","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15515002,"NSLOCTEXT("""", ""NewDataTable2_15002_Name"", ""Unblemished Human Meat"")","NSLOCTEXT("""", ""NewDataTable2_15002_ShortDesc"", ""Carefully harvested, this meat is ritually pure."")","NSLOCTEXT("""", ""NewDataTable2_15002_LongDesc"", ""This flesh has not known the touch of a blade and is therefore ritually pure in the eyes of the Yog religion.\nThe desert men of Darfar, even those who are enslaved in the great city states that make up the kingdom of Shem, partake of ritually pure human flesh at least once every cycle of the moon.\n"")","/Game/UI/Textures/Icons/icon_unblemished_meat.icon_unblemished_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_15002_ThirdModifier"", ""Ingredient"")","","5","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15615003,"NSLOCTEXT("""", ""NewDataTable2_15003_Name"", ""Lingering Essence"")","NSLOCTEXT("""", ""NewDataTable2_15003_ShortDesc"", ""The last lingering presence of the soul"")","NSLOCTEXT("""", ""NewDataTable2_15003_LongDesc"", ""Unlike the other religions of the age, worshippers of Mitra favor dignified and elegant rituals. They frown upon human sacrifice and prefer to perform purification rituals upon the dead.\nOstensibly, this ritual involves positioning the Ankh of Mitra over the body of the deceased and saying a few quiet prayers. The ankh is then touched to the corpse, in order to cleanse it of any last impurities.\nSome of the more experienced priests have noticed that at the moment of contant, their ankh becomes slightly heavier, as if something is clinging to the instrument. Those priests are often given vows of silence, shortly thereafter."")","/Game/UI/Textures/Icons/icon_lingering_essence.icon_lingering_essence","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_15003_ThirdModifier"", ""Ingredient"")","","5","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15715004,"NSLOCTEXT("""", ""NewDataTable2_15004_Name"", ""Blood of Jhebbal Sag"")","NSLOCTEXT("""", ""NewDataTable2_15004_ShortDesc"", ""XX_WRITE_ME"")","NSLOCTEXT("""", ""NewDataTable2_15004_LongDesc"", ""XX_WRITE_ME"")","/Game/UI/Textures/Icons/icon_lingering_essence.icon_lingering_essence","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.083330","-1","60.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_15004_ThirdModifier"", ""Ingredient"")","","5","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
15815051,"NSLOCTEXT("""", ""NewDataTable2_15051_Name"", ""XX_Yog Favor"")","NSLOCTEXT("""", ""NewDataTable2_15051_ShortDesc"", ""XX_Yog Favor"")","NSLOCTEXT("""", ""NewDataTable2_15051_LongDesc"", ""XX_Yog Favor"")","/Game/UI/Textures/Icons/icon_religion_favor_yog.icon_religion_favor_yog","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","15002","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
15915052,"NSLOCTEXT("""", ""NewDataTable2_15052_Name"", ""XX_Set Favor"")","NSLOCTEXT("""", ""NewDataTable2_15052_ShortDesc"", ""XX_Set Favor"")","NSLOCTEXT("""", ""NewDataTable2_15052_LongDesc"", ""XX_Set Favor"")","/Game/UI/Textures/Icons/icon_religion_favor_set.icon_religion_favor_set","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","15001","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
16015053,"NSLOCTEXT("""", ""NewDataTable2_15053_Name"", ""XX_Mitra Favor"")","NSLOCTEXT("""", ""NewDataTable2_15053_ShortDesc"", ""XX_Mitra Favor"")","NSLOCTEXT("""", ""NewDataTable2_15053_LongDesc"", ""XX_Mitra Favor"")","/Game/UI/Textures/Icons/icon_religion_favor_mitra.icon_religion_favor_mitra","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","15001","1","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
16115054,"NSLOCTEXT("""", ""NewDataTable2_15054_Name"", ""xx_Ymir_Favor"")","NSLOCTEXT("""", ""NewDataTable2_15054_ShortDesc"", ""XX_Ymir Favor"")","NSLOCTEXT("""", ""NewDataTable2_15054_LongDesc"", ""XX_Ymir_Favor"")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
16215101,"NSLOCTEXT("""", ""NewDataTable2_15101_Name"", ""XX_Yog Tribute"")","NSLOCTEXT("""", ""NewDataTable2_15101_ShortDesc"", ""XX_Yog Tribute"")","NSLOCTEXT("""", ""NewDataTable2_15101_LongDesc"", ""XX_Yog Tribute"")","/Game/UI/Textures/Icons/icon_religion_favor_yog.icon_religion_favor_yog","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
16315102,"NSLOCTEXT("""", ""NewDataTable2_15102_Name"", ""XX_Set Tribute"")","NSLOCTEXT("""", ""NewDataTable2_15102_ShortDesc"", ""XX_Set Tribute"")","NSLOCTEXT("""", ""NewDataTable2_15102_LongDesc"", ""XX_Set Tribute"")","/Game/UI/Textures/Icons/icon_religion_favor_set.icon_religion_favor_set","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
16415501,"NSLOCTEXT("""", ""NewDataTable2_15501_Name"", ""Heart of a Hero"")","NSLOCTEXT("""", ""NewDataTable2_15501_ShortDesc"", ""The heart of a fallen hero"")","NSLOCTEXT("""", ""NewDataTable2_15501_LongDesc"", ""This heart was taken from the chest of one who called themselves hero. The definition shifts between cultures and locations so being sure that one has captured the heart of a hero is a difficult business. Most sorcerers simply content themselves with trying out hundreds of hearts, in the hope that the odds are on their side."")","/Game/UI/Textures/Icons/icon_human_heart.icon_human_heart","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_15501_ThirdModifier"", ""Ingredient"")","","20","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
16515502,"NSLOCTEXT("""", ""NewDataTable2_15502_Name"", ""Ancient Rhino Horn"")","NSLOCTEXT("""", ""NewDataTable2_15502_ShortDesc"", ""The horn of an ancient rhinoceros"")","NSLOCTEXT("""", ""NewDataTable2_15502_LongDesc"", ""There is a certain energy in the fall of an ancient beast. This horn, taken from an ancient rhinocerous, is an occult focal point. Who knows to what use such an artefact could be put?"")","/Game/UI/Textures/Icons/icon_ancient_rhino_horn.icon_ancient_rhino_horn","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.200000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_15502_ThirdModifier"", ""Ingredient"")","","20","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
16615503,"NSLOCTEXT("""", ""NewDataTable2_15503_Name"", ""Ancient Key"")","NSLOCTEXT("""", ""NewDataTable2_15503_ShortDesc"", ""An ancient key"")","NSLOCTEXT("""", ""NewDataTable2_15503_LongDesc"", ""This key is of Lemurian origins. It looks like it would fit some of the doors in the Black keep."")","/Game/UI/Textures/Icons/icon_ancient_key.icon_ancient_key","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
16715504,"NSLOCTEXT("""", ""NewDataTable2_15504_Name"", ""Heart of the Kinscourge"")","NSLOCTEXT("""", ""NewDataTable2_15504_ShortDesc"", ""A heart ripped from the chest of the commander of The Silent Legion."")","NSLOCTEXT("""", ""NewDataTable2_15504_LongDesc"", ""The heart is still beating. The dark energies contained within this heart could be used by a skilled enough craftsman."")","/Game/UI/Textures/Icons/icon_deathknight_heart.icon_deathknight_heart","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_15504_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
16815505,"NSLOCTEXT("""", ""NewDataTable2_15505_Name"", ""Staff of the Triumvirate"")","NSLOCTEXT("""", ""NewDataTable2_15505_ShortDesc"", ""A staff topped with a serpentine skull"")","NSLOCTEXT("""", ""NewDataTable2_15505_LongDesc"", ""This staff, found in the acid pit alongside the Abysmal Remnant, is marked with an ancient language. The first runs along the length of the staff in glowing runes, whereas the second is carved rudely over the top of the first script, obscuring pieces of it.\n\nWhile unintelligible at first glance, beneath the glow of the bracelet, the runes shape themselves into a recognizable script that reads:\n\n\""A gift from the ...B... give us advice ...E... and allow us to control the ...T... must be brought ...R... The Tower of the Bat where ...A... placed on the altar ...Y... awakened to share with us ...E... only awakened by ...R... and their blood.\""\n\nReading the script is one thing, understanding what it means is something else entirely."")","/Game/UI/Textures/Icons/icon_staff_of_the_triumvirate_noglow.icon_staff_of_the_triumvirate_noglow","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
16915506,"NSLOCTEXT("""", ""NewDataTable2_15506_Name"", ""Awakened Staff of the Triumvirate"")","NSLOCTEXT("""", ""NewDataTable2_15506_ShortDesc"", ""A staff topped with a serpentine skull that has glowing eyes"")","NSLOCTEXT("""", ""NewDataTable2_15506_LongDesc"", ""This staff, awakened during a ritual on top of the Tower of the Bat, seems to be possessed by the spirit of a demon. \n\nWhen called upon, the demon can offer advice to the wielder, but whether it can be trusted is a completely different story."")","/Game/UI/Textures/Icons/icon_staff_of_the_triumvirate.icon_staff_of_the_triumvirate","/Script/ConanSandbox.BuildingItem","/Game/Systems/Storymission/BP_PL_StaffTriumvirate.BP_PL_StaffTriumvirate_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","15505","1","1","11127","1","1","0","0","0","0","0","0","2.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17015507,"NSLOCTEXT("""", ""NewDataTable2_15507_Name"", ""Diadem of the Giant-kings"")","NSLOCTEXT("""", ""NewDataTable2_15507_ShortDesc"", ""An ornate diadem worn by the Giant-kings"")","NSLOCTEXT("""", ""NewDataTable2_15507_LongDesc"", ""<span style=\""italic\"">Kallian Publico believed that it contained the diadem of the giant-kings, of the people who dwelt in that dark land before the ancestors of the Stygians came there. He showed me a design carved on the lid, which he swore was the shape of the diadem which legend tells us the monster-kings wore.</> - Rogues in the House\n\nLong- Too large to be worn by a human, this diadem hums with contained power. Taken from the Priestking of the Giant-kings - known today as the Barrow King - the story of the diadem is one of betrayal and hatred.\n\nIt seems that the Priestking was the father of Tyros the Deathbringer. Tyros turned against his father at some point during the war between the Lemurians and the Giant-kings and his father cursed him, and all of his loyal warriors.\n\nSuch is the strength of the diadem, that Tyros and his men were cursed to live forever, a Silent Legion brooding in the ruins of the north.\nThis is one of the artefacts required to create the keystone that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_diadem_of_the_giant-kings.icon_diadem_of_the_giant-kings","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17115508,"NSLOCTEXT("""", ""NewDataTable2_15508_Name"", ""Mask of the Witch Queen"")","NSLOCTEXT("""", ""NewDataTable2_15508_ShortDesc"", ""A mask worn by the Witch Queen of Lemuria"")","NSLOCTEXT("""", ""NewDataTable2_15508_LongDesc"", ""<span style=\""italic\"">Many Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude.</> - The Hyborian Age\n\nThis mask was used by the Witch Queens of Lemuria to communicate with their primary deity, Dagon, before their kingdom sank into the ocean during the cataclysm.\n\nWhen the Lemurians crossed into the land of the Giant-kings, they negotiated for somewhere to settle. The Witch Queen, weary of the forced exile of her people, helped the Giant-kings to forge the bracelets, originally to facilitate communication between the two races.\n\nLater, this mask possessed the exile Razma, controlling her thoughts and forcing her to start rebuilding the palace at the heart of Xel-ha.\nThis is one of the artefacts required to create the keystone that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_mask_of_the_witch_queen.icon_mask_of_the_witch_queen","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17215509,"NSLOCTEXT("""", ""NewDataTable2_15509_Name"", ""Tears of Two Races"")","NSLOCTEXT("""", ""NewDataTable2_15509_ShortDesc"", ""A crystalline tear from Tyros the Deathbringer"")","NSLOCTEXT("""", ""NewDataTable2_15509_LongDesc"", ""<span style=\""italic\"">Tears rolled from the sightless eyes, and Conan\'s gaze strayed to the limbs stretched on the marble couch. And he knew the monster would not rise to attack him. He knew the marks of the rack, and the searing brand of the flame, and tough-souled as he was, he stood aghast at the ruined deformities which his reason told him had once been limbs as comely as his own. And suddenly all fear and repulsion went from him to be replaced by a great pity.</> - The Tower of the Elephant\n\nThis single tear, shed by Tyros the Deathbringer, is an object of immense power. Tyros, was the half-blood child of the Priestking and an unknown human slave. Whether his birth was natural or aided by sorcery, is not known, but it is known that Tyros had children of his own with his wife, Telith.\n\nTyros was raised a gladiator, fighting in the arena for the benefit of the Giant-kings, but when war broke out with the Lemurians, he became a leader in their armies. Through great feats of strength and will, he won the outpost of Xullan from the Lemurian army. Just south of there, he met Telith, a daughter of Lemuria, and everything changed...\n\nThis is one of the artefacts required to create the keystone that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_tears_of_two_races.icon_tears_of_two_races","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17315510,"NSLOCTEXT("""", ""NewDataTable2_15510_Name"", ""The Shining Trapezohedron"")","NSLOCTEXT("""", ""NewDataTable2_15510_ShortDesc"", ""A crazy angled stone kept within an alien box"")","NSLOCTEXT("""", ""NewDataTable2_15510_LongDesc"", ""<span style=\""italic\"">It was treasured and placed in its curious box by the crinoid things of Antarctica, salvaged from their ruins by the serpent-men of Valusia... \""</> - The Haunter of the Dark, H.P. Lovecraft\n\nThis artefact is spoken of in whispers by the nighted cults of the Hyborian age. It is rumored to be a window into all of space and time - but with the cost that the user risks baring their soul to powers from the outer dark.\n\nThe Serpentmen of Valusia were in possession of this object, and how they came to be living beneath the volcano in the Exiled Lands is a mystery. Perhaps fleeing their genocide at the hands of the legendary Kull of Atlantis, they made their way to the Exiled Lands where they befriended the Giant-kings through worship of their deity, Set. In return they were allowed to live in the Caldera of the volcano and build their cities there.\n\nIt was, however, too late for the serpent men, a degenerate and dying race, lacking the genetic diversity to continue. They found themselves coupling with snakes and lesser reptiles in the hope of preserving their species but as time passed, they lost all hope of survival and instead, preyed for bitter revenge upon the races.\n\nThey crafted a staff with their ancient magics and summoned a presence via the trapezohedron, to inhabit the staff and lead the Giant-kings to their downfall.\n\nIf they must die, they would take as many with them as possible and most especially, the cursed children of humankind.\n\nThis is one of the artefacts required to create the keystone that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_The_Shining_Trapezohedron.icon_The_Shining_Trapezohedron","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17415511,"NSLOCTEXT("""", ""NewDataTable2_15511_Name"", ""Star of the Champion"")","NSLOCTEXT("""", ""NewDataTable2_15511_ShortDesc"", ""A gleaming jewel on an ornate pin"")","NSLOCTEXT("""", ""NewDataTable2_15511_LongDesc"", ""<span style=\""italic\"">So you could steal from him the only thing he would never give you -- the ring with the jewel men call the Star of Khorala -- the star stolen from the queen of Ophir, who would pay a roomful of gold for its return. He would not give it to you willingly, because he knew that it holds a magic which, when properly controlled, will enslave the hearts of any of the opposite sex.</> - Shadows in Zamboula\n\nThe Star of the Champion is a gem of unsurpassed beauty - glowing with a white light that sets the world to shimmering. \n\nOnce, in the ancient past, it was awarded to Tyros the Deathbringer for becoming the champion of the Giant-kings arena. \n\nIn his final battle, he was to fight the mightiest dragon created by the Giant-kings, a magnificent creature of enormous stature. Tyros defeated the beast, but in his victory, he saw the death of something noble and he wept. He pinned the Star of the Champion to the corpse of the creature - and the might beast was buried right there, beneath the sands of the arena.\n\nLater, when Tyros was cursed with immortality, the dragon inherited the curse and rose again to stalk the arena.\n\nThis is one of the artefacts required to create the keystone that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_Star_of_the_Champion.icon_Star_of_the_Champion","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17515512,"NSLOCTEXT("""", ""NewDataTable2_15512_Name"", ""Heart of the Sands (Scourgestone)"")","NSLOCTEXT("""", ""NewDataTable2_15512_ShortDesc"", ""A stone containing an enslaved elemental "")","NSLOCTEXT("""", ""NewDataTable2_15512_LongDesc"", ""<span style=\""italic\"">He it was who shook down the cliffs at Valkia, by his spells that enthrall the elementals of the earth-he it was who sent the creature of darkness into your tent before dawn.</> - The Hour of the Dragon\n\nLong- Also known as the Scourgestone, this unassuming chunk of stone contains the elemental that plagues the Exiled Lands with continual sandstorms.\n\nEnslaved by the Priestking in his desperation to end the war after the Shattering on the Plains, he gave it over to the Warmaker to release at the right moment.\n\nWhen the time came, the Warmaker shattered the stone into fragments and scattered them across the battlefield, freeing the elemental to do its work.\n\nIt seemed to work, gathering a gigantic storm that crossed the Exiled Lands, moving towards the city of Xel-ha in the far east.\nBut the Giant-kings had not reckoned with the power of the human spirit. A Lemurian priest named Petruso went out to confront the sandstorm. Using the power of Dagon, he anchored the elemental controlling the sandstorm to his flesh, preventing it from moving further east and destroying the Lemurian city.\n\nHe saved his people, yes, but Petruso paid a terrible price. His sacrifice had not stopped the sandstorm, it had simply put it into a temporal loop. It passed across the Exiled Lands, time and time again, stopping when it reached Petruso... then starting again.\n\nEventually this drove him insane.\n\nThis is one of the artefacts required to create the keystone that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_scourgestone.icon_scourgestone","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17615513,"NSLOCTEXT("""", ""NewDataTable2_15513_Name"", ""Essence of the Serpent Ring"")","NSLOCTEXT("""", ""NewDataTable2_15513_ShortDesc"", ""A black essence left by the Servant of the Ring"")","NSLOCTEXT("""", ""NewDataTable2_15513_LongDesc"", ""<span style=\""italic\"">By Set, mine enemy knew not the hour when he might awake at midnight to feel the taloned fingers of a nameless horror at his throat! I did dark and terrible magic with the Serpent Ring of Set, which I found in a nighted tomb a league beneath the earth, forgotten before the first man crawled out of the slimy sea.</> - The Phoenix on the Sword\n\nThoth Amon of the Black Ring is the man who created the Exiled Lands.\n\nDuring one of his journeys seeking sorcerous knowledge, he stumbled upon the Unnamed City and, befriending the lone survivor, Warmaker Klael, he soon learned of the powerful artefacts contained beneath the city.\n\nExploring the ruins, he found the Serpent Ring of Set, and the slave bracelets of the Giant-kings. In his twisted mind, a plan began to form.\nA deal was struck with King Cstephon of Stygia. Thoth Amon would provide the bracelets and a place where the political and ideological enemies of the king could be exiled forever (but kept alive as a contingency for the future) and in return, King Cstephon would provide troops to occasionally ride through the Exiled Lands and collect any artefacts that the poor unfortunates had obtained.\n\nThis then was the founding of the Exiled Lands and the Purge, though over the years the deal has altered and Thoth Amon has extended his offer to other rulers across the world (without the knowledge of King Cstephon, naturally).\n\nThoth Amon has moved further and further from the concerns of the worldly - he no longer deals personally with the affairs of the Exiled Lands. Instead, he sends his enforcer, the Servant of the Ring to deal with any major problems.\n\nThis essence, taken from the Servant of the Ring, hopefully contains enough of the dark sorcery to complete the ritual to create the keystone, that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_essence_of_the_serpent_ring.icon_essence_of_the_serpent_ring","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17715514,"NSLOCTEXT("""", ""NewDataTable2_15514_Name"", ""Jagged Scourgestone Piece"")","NSLOCTEXT("""", ""NewDataTable2_15514_ShortDesc"", ""A jagged piece of stone that pulses with power"")","NSLOCTEXT("""", ""NewDataTable2_15514_LongDesc"", ""This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds."")","/Game/UI/Textures/Icons/icon_jagged_scourgestone_piece.icon_jagged_scourgestone_piece","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17815515,"NSLOCTEXT("""", ""NewDataTable2_15515_Name"", ""Shattered Scourgestone Piece"")","NSLOCTEXT("""", ""NewDataTable2_15515_ShortDesc"", ""A shattered piece of stone that pulses with power"")","NSLOCTEXT("""", ""NewDataTable2_15515_LongDesc"", ""This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds."")","/Game/UI/Textures/Icons/icon_shattered_scourgestone_piece.icon_shattered_scourgestone_piece","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
17915516,"NSLOCTEXT("""", ""NewDataTable2_15516_Name"", ""Broken Scourgestone Piece"")","NSLOCTEXT("""", ""NewDataTable2_15516_ShortDesc"", ""A broken piece of stone that pulses with power"")","NSLOCTEXT("""", ""NewDataTable2_15516_LongDesc"", ""This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds."")","/Game/UI/Textures/Icons/icon_broken_scourgestone_piece.icon_broken_scourgestone_piece","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18015517,"NSLOCTEXT("""", ""NewDataTable2_15517_Name"", ""The Keystone"")","NSLOCTEXT("""", ""NewDataTable2_15517_ShortDesc"", ""A keystone that unlocks the bracelet"")","NSLOCTEXT("""", ""NewDataTable2_15517_LongDesc"", ""This keystone, created through a ritual, contains the essence of the artefacts that were used to create the slave bracelets of the Giant-kings.\n\nIt can be used to remove a slave bracelet from one who is exiled. This is an extremely powerful artefact and must be used with caution.\nSimply use the item to remove the bracelet\n\nWARNING: REMOVING THE BRACELET WILL END THE GAME AND DELETE YOUR CHARACTER"")","/Game/UI/Textures/Icons/icon_keystone.icon_keystone","/Game/Items/Hunger/BPGameItemFood_Keystone.BPGameItemFood_Keystone_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18115518,"NSLOCTEXT("""", ""NewDataTable2_15518_Name"", ""Key to Razma\'s Quarters"")","NSLOCTEXT("""", ""NewDataTable2_15518_ShortDesc"", ""A key to open the door to Razma\'s Quarters"")","NSLOCTEXT("""", ""NewDataTable2_15518_LongDesc"", ""This small key opens a door in Sepermeru, which is where Razma returned after being freed from the Mask of the Witch Queen."")","/Game/UI/Textures/Icons/icon_Key_to_Razma_s_Quarters.icon_Key_to_Razma_s_Quarters","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","1","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18216001,"NSLOCTEXT("""", ""NewDataTable2_16001_Name"", ""Stone Consolidant"")","NSLOCTEXT("""", ""NewDataTable2_16001_ShortDesc"", ""A mixture for hardening stone pieces"")","NSLOCTEXT("""", ""NewDataTable2_16001_LongDesc"", ""The Exiled Lands stand as a testament to the efficacy of weather at destroying the works of man. When the wind howls across the landscape and the sand scours everything in its path, there are few buildings that survive for very long.\nHowever, the supernaturally large insects of the Exiled Lands have developed a natural secretion that helps to protect them against the environment. \nIchor from these creatures, when soaked into twine and bound to a stone surface, can be placed into a furnace and hardened into bricks that provide excellent protection against the rigors of the Exiled Lands."")","/Game/UI/Textures/Icons/icon_ingredient_building_binding.icon_ingredient_building_binding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12514","2","1","0","0","0","0","0","0","0","0","0","117.000000","","","NSLOCTEXT("""", ""NewDataTable2_16001_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18316002,"NSLOCTEXT("""", ""NewDataTable2_16002_Name"", ""Iron Reinforcement"")","NSLOCTEXT("""", ""NewDataTable2_16002_ShortDesc"", ""An iron frame used to reinforce stone walls."")","NSLOCTEXT("""", ""NewDataTable2_16002_LongDesc"", ""The weakness of stone lies in the spaces between the bricks themselves and the materials that bind them together. This reinforcement, crafted of iron, helps to create a solid frame for the stones.\n"")","/Game/UI/Textures/Icons/icon_ingredient_iron_reinforcement.icon_ingredient_iron_reinforcement","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","2","1","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_16002_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18416003,"NSLOCTEXT("""", ""NewDataTable2_16003_Name"", ""Steel Reinforcement"")","NSLOCTEXT("""", ""NewDataTable2_16003_ShortDesc"", ""A steel frame used to reinforce stonebrick walls."")","NSLOCTEXT("""", ""NewDataTable2_16003_LongDesc"", ""The weakness of stone lies in the spaces between the bricks themselves and the materials that bind them together. This reinforcement, crafted of steel, helps to create a solid frame for the stones."")","/Game/UI/Textures/Icons/icon_ingredient_steel_reinforcement.icon_ingredient_steel_reinforcement","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","2","1","0","0","0","0","0","0","0","0","0","2.000000","","","NSLOCTEXT("""", ""NewDataTable2_16003_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18516011,"NSLOCTEXT("""", ""NewDataTable2_16011_Name"", ""Brick"")","NSLOCTEXT("""", ""NewDataTable2_16011_ShortDesc"", ""Shaped stones for construction"")","NSLOCTEXT("""", ""NewDataTable2_16011_LongDesc"", ""Loose fitting stones are a poor defense against the elements and the creatures of the Exiled Lands. Bricks, cut from sections of sandstone, provide more strength to structures and can be butressed with iron and steel to create sturdy walls and strong defenses.\n\nThese bricks are shaped to fit, but have not undergone any more specific treatment."")","/Game/UI/Textures/Icons/icon_ingredient_brick.icon_ingredient_brick","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10001","8","1","0","0","0","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_16011_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18616012,"NSLOCTEXT("""", ""NewDataTable2_16012_Name"", ""Hardened Brick"")","NSLOCTEXT("""", ""NewDataTable2_16012_ShortDesc"", ""Shaped, furnace-hardened stones for construction"")","NSLOCTEXT("""", ""NewDataTable2_16012_LongDesc"", ""Loose fitting stones are a poor defense against the elements and the creatures of the Exiled Lands. Bricks, cut from sections of sandstone, provide more strength to structures and can be butressed with iron and steel to create sturdy walls and strong defenses.\n\nThese bricks are shaped to fit and have also been treated with a consolidant and steel reinforcement, making anything constructed of them almost impregnable."")","/Game/UI/Textures/Icons/icon_ingredient_hardenedBrick.icon_ingredient_hardenedBrick","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","16011","1","1","16001","1","1","0","0","0","0","0","0","330.000000","","","NSLOCTEXT("""", ""NewDataTable2_16012_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18716021,"NSLOCTEXT("""", ""NewDataTable2_16021_Name"", ""Shaped Wood"")","NSLOCTEXT("""", ""NewDataTable2_16021_ShortDesc"", ""Shaped wood for construction"")","NSLOCTEXT("""", ""NewDataTable2_16021_LongDesc"", ""It is possible to create basic weapons and items from branches collected from the ground, but any flaws in the wood quickly become apparent and such items break quickly.\nShaped wood is harvested wood that has been shaped by the carpenters hand to avoid structural weakness and provide additional resilience."")","/Game/UI/Textures/Icons/icon_ingredient_plank.icon_ingredient_plank","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10011","8","1","0","0","0","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_16021_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18817001,"NSLOCTEXT("""", ""NewDataTable2_17001_Name"", ""Dark Dye Colorant"")","NSLOCTEXT("""", ""NewDataTable2_17001_ShortDesc"", ""A darkening agent for dyes"")","NSLOCTEXT("""", ""NewDataTable2_17001_LongDesc"", ""When this dark substance is added to a dye, it darkens it to produce a shade that is darker than the original dye, without changing the color."")","/Game/UI/Textures/Icons/icon_dark_dye_pigment.icon_dark_dye_pigment","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14172","3","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17001_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
18917002,"NSLOCTEXT("""", ""NewDataTable2_17002_Name"", ""Light Dye Colorant"")","NSLOCTEXT("""", ""NewDataTable2_17002_ShortDesc"", ""A lightening agent for dyes"")","NSLOCTEXT("""", ""NewDataTable2_17002_LongDesc"", ""When this light substance is added to a dye, it lightens it to produce a shade that is lighter than the original dye, without changing the color."")","/Game/UI/Textures/Icons/icon_light_dye_pigment.icon_light_dye_pigment","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","10021","4","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17002_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
19017010,"NSLOCTEXT("""", ""NewDataTable2_17010_Name"", ""Brown Dye"")","NSLOCTEXT("""", ""NewDataTable2_17010_ShortDesc"", ""A flask of brown dye"")","NSLOCTEXT("""", ""NewDataTable2_17010_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_brown_dye.icon_dying_vial_brown_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","13015","4","1","0","0","0","0","0","0","26.000000","","","NSLOCTEXT("""", ""NewDataTable2_17010_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","1","-1","1.000000","1.000000","False","None"
19117011,"NSLOCTEXT("""", ""NewDataTable2_17011_Name"", ""Light Brown Dye"")","NSLOCTEXT("""", ""NewDataTable2_17011_ShortDesc"", ""A flask of light brown dye"")","NSLOCTEXT("""", ""NewDataTable2_17011_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_brown_dye.icon_dying_vial_light_brown_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17010","1","1","17002","1","1","0","0","0","0","0","0","66.000000","","","NSLOCTEXT("""", ""NewDataTable2_17011_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","3","-1","1.000000","1.000000","False","None"
19217012,"NSLOCTEXT("""", ""NewDataTable2_17012_Name"", ""Dark Brown Dye"")","NSLOCTEXT("""", ""NewDataTable2_17012_ShortDesc"", ""A flask of dark brown dye "")","NSLOCTEXT("""", ""NewDataTable2_17012_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_brown_dye.icon_dying_vial_dark_brown_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17010","1","1","17001","1","1","0","0","0","0","0","0","66.000000","","","NSLOCTEXT("""", ""NewDataTable2_17012_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","2","-1","1.000000","1.000000","False","None"
19317020,"NSLOCTEXT("""", ""NewDataTable2_17020_Name"", ""Grey Dye"")","NSLOCTEXT("""", ""NewDataTable2_17020_ShortDesc"", ""A flask of gray dye "")","NSLOCTEXT("""", ""NewDataTable2_17020_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_grey_dye.icon_dying_vial_grey_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14190","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17020_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","81","-1","1.000000","1.000000","False","None"
19417021,"NSLOCTEXT("""", ""NewDataTable2_17021_Name"", ""Light Grey Dye"")","NSLOCTEXT("""", ""NewDataTable2_17021_ShortDesc"", ""A flask of light gray dye "")","NSLOCTEXT("""", ""NewDataTable2_17021_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_grey_dye.icon_dying_vial_light_grey_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17020","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17021_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","80","-1","1.000000","1.000000","False","None"
19517022,"NSLOCTEXT("""", ""NewDataTable2_17022_Name"", ""Dark Grey Dye"")","NSLOCTEXT("""", ""NewDataTable2_17022_ShortDesc"", ""A flask of dark gray dye "")","NSLOCTEXT("""", ""NewDataTable2_17022_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_grey_dye.icon_dying_vial_dark_grey_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17020","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17022_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","82","-1","1.000000","1.000000","False","None"
19617030,"NSLOCTEXT("""", ""NewDataTable2_17030_Name"", ""Cyan Dye"")","NSLOCTEXT("""", ""NewDataTable2_17030_ShortDesc"", ""A flask of cyan dye "")","NSLOCTEXT("""", ""NewDataTable2_17030_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_cyan_dye.icon_dying_vial_cyan_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14195","1","1","0","0","0","0","0","0","22.000000","","","NSLOCTEXT("""", ""NewDataTable2_17030_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","41","-1","1.000000","1.000000","False","None"
19717031,"NSLOCTEXT("""", ""NewDataTable2_17031_Name"", ""Light Cyan Dye"")","NSLOCTEXT("""", ""NewDataTable2_17031_ShortDesc"", ""A flask of light cyan dye "")","NSLOCTEXT("""", ""NewDataTable2_17031_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_cyan_dye.icon_dying_vial_light_cyan_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17030","1","1","17002","1","1","0","0","0","0","0","0","61.000000","","","NSLOCTEXT("""", ""NewDataTable2_17031_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","40","-1","1.000000","1.000000","False","None"
19817032,"NSLOCTEXT("""", ""NewDataTable2_17032_Name"", ""Dark Cyan Dye"")","NSLOCTEXT("""", ""NewDataTable2_17032_ShortDesc"", ""A flask of dark cyan dye "")","NSLOCTEXT("""", ""NewDataTable2_17032_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_cyan_dye.icon_dying_vial_dark_cyan_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17030","1","1","17001","1","1","0","0","0","0","0","0","61.000000","","","NSLOCTEXT("""", ""NewDataTable2_17032_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","42","-1","1.000000","1.000000","False","None"
19917040,"NSLOCTEXT("""", ""NewDataTable2_17040_Name"", ""Red Dye"")","NSLOCTEXT("""", ""NewDataTable2_17040_ShortDesc"", ""A flask of red dye "")","NSLOCTEXT("""", ""NewDataTable2_17040_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_red_dye.icon_dying_vial_red_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14193","1","1","0","0","0","0","0","0","22.000000","","","NSLOCTEXT("""", ""NewDataTable2_17040_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","11","-1","1.000000","1.000000","False","None"
20017041,"NSLOCTEXT("""", ""NewDataTable2_17041_Name"", ""Light Red Dye"")","NSLOCTEXT("""", ""NewDataTable2_17041_ShortDesc"", ""A flask of light red dye "")","NSLOCTEXT("""", ""NewDataTable2_17041_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_red_dye.icon_dying_vial_light_red_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17040","1","1","17002","1","1","0","0","0","0","0","0","61.000000","","","NSLOCTEXT("""", ""NewDataTable2_17041_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","10","-1","1.000000","1.000000","False","None"
20117042,"NSLOCTEXT("""", ""NewDataTable2_17042_Name"", ""Dark Red Dye"")","NSLOCTEXT("""", ""NewDataTable2_17042_ShortDesc"", ""A flask of dark red dye "")","NSLOCTEXT("""", ""NewDataTable2_17042_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_red_dye.icon_dying_vial_dark_red_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17040","1","1","17001","1","1","0","0","0","0","0","0","61.000000","","","NSLOCTEXT("""", ""NewDataTable2_17042_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","12","-1","1.000000","1.000000","False","None"
20217050,"NSLOCTEXT("""", ""NewDataTable2_17050_Name"", ""Blue Dye"")","NSLOCTEXT("""", ""NewDataTable2_17050_ShortDesc"", ""A flask of blue dye "")","NSLOCTEXT("""", ""NewDataTable2_17050_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_blue_dye.icon_dying_vial_blue_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14191","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17050_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","31","-1","1.000000","1.000000","False","None"
20317051,"NSLOCTEXT("""", ""NewDataTable2_17051_Name"", ""Light Blue Dye"")","NSLOCTEXT("""", ""NewDataTable2_17051_ShortDesc"", ""A flask of light blue dye "")","NSLOCTEXT("""", ""NewDataTable2_17051_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_blue_dye.icon_dying_vial_light_blue_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17050","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17051_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","30","-1","1.000000","1.000000","False","None"
20417052,"NSLOCTEXT("""", ""NewDataTable2_17052_Name"", ""Dark Blue Dye"")","NSLOCTEXT("""", ""NewDataTable2_17052_ShortDesc"", ""A flask of dark blue dye "")","NSLOCTEXT("""", ""NewDataTable2_17052_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_blue_dye.icon_dying_vial_dark_blue_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17050","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17052_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","32","-1","1.000000","1.000000","False","None"
20517060,"NSLOCTEXT("""", ""NewDataTable2_17060_Name"", ""Green Dye"")","NSLOCTEXT("""", ""NewDataTable2_17060_ShortDesc"", ""A flask of green dye "")","NSLOCTEXT("""", ""NewDataTable2_17060_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_green_dye.icon_dying_vial_green_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","12001","15","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17060_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","51","-1","1.000000","1.000000","False","None"
20617061,"NSLOCTEXT("""", ""NewDataTable2_17061_Name"", ""Light Green Dye"")","NSLOCTEXT("""", ""NewDataTable2_17061_ShortDesc"", ""A flask of light green dye "")","NSLOCTEXT("""", ""NewDataTable2_17061_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_green_dye.icon_dying_vial_light_green_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17060","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17061_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","50","-1","1.000000","1.000000","False","None"
20717062,"NSLOCTEXT("""", ""NewDataTable2_17062_Name"", ""Dark Green Dye"")","NSLOCTEXT("""", ""NewDataTable2_17062_ShortDesc"", ""A flask of dark green dye "")","NSLOCTEXT("""", ""NewDataTable2_17062_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_green_dye.icon_dying_vial_dark_green_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17060","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17062_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","52","-1","1.000000","1.000000","False","None"
20817070,"NSLOCTEXT("""", ""NewDataTable2_17070_Name"", ""Yellow Dye"")","NSLOCTEXT("""", ""NewDataTable2_17070_ShortDesc"", ""A flask of yellow dye "")","NSLOCTEXT("""", ""NewDataTable2_17070_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_yellow_dye.icon_dying_vial_yellow_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14171","4","1","0","0","0","0","0","0","26.000000","","","NSLOCTEXT("""", ""NewDataTable2_17070_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","61","-1","1.000000","1.000000","False","None"
20917071,"NSLOCTEXT("""", ""NewDataTable2_17071_Name"", ""Light Yellow Dye"")","NSLOCTEXT("""", ""NewDataTable2_17071_ShortDesc"", ""A flask of light yellow dye "")","NSLOCTEXT("""", ""NewDataTable2_17071_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_yellow_dye.icon_dying_vial_light_yellow_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17070","1","1","17002","1","1","0","0","0","0","0","0","66.000000","","","NSLOCTEXT("""", ""NewDataTable2_17071_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","60","-1","1.000000","1.000000","False","None"
21017072,"NSLOCTEXT("""", ""NewDataTable2_17072_Name"", ""Dark Yellow Dye"")","NSLOCTEXT("""", ""NewDataTable2_17072_ShortDesc"", ""A flask of dark yellow dye "")","NSLOCTEXT("""", ""NewDataTable2_17072_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_yellow_dye.icon_dying_vial_dark_yellow_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17070","1","1","17001","1","1","0","0","0","0","0","0","66.000000","","","NSLOCTEXT("""", ""NewDataTable2_17072_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","62","-1","1.000000","1.000000","False","None"
21117080,"NSLOCTEXT("""", ""NewDataTable2_17080_Name"", ""Purple Dye"")","NSLOCTEXT("""", ""NewDataTable2_17080_ShortDesc"", ""A flask of purple dye "")","NSLOCTEXT("""", ""NewDataTable2_17080_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_purple_dye.icon_dying_vial_purple_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14194","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17080_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","21","-1","1.000000","1.000000","False","None"
21217081,"NSLOCTEXT("""", ""NewDataTable2_17081_Name"", ""Light Purple Dye"")","NSLOCTEXT("""", ""NewDataTable2_17081_ShortDesc"", ""A flask of light purple dye "")","NSLOCTEXT("""", ""NewDataTable2_17081_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_purple_dye.icon_dying_vial_light_purple_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17080","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17081_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","20","-1","1.000000","1.000000","False","None"
21317082,"NSLOCTEXT("""", ""NewDataTable2_17082_Name"", ""Dark Purple Dye"")","NSLOCTEXT("""", ""NewDataTable2_17082_ShortDesc"", ""A flask of dark purple dye "")","NSLOCTEXT("""", ""NewDataTable2_17082_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_purple_dye.icon_dying_vial_dark_purple_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17080","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17082_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","22","-1","1.000000","1.000000","False","None"
21417090,"NSLOCTEXT("""", ""NewDataTable2_17090_Name"", ""Orange Dye"")","NSLOCTEXT("""", ""NewDataTable2_17090_ShortDesc"", ""A flask of orange dye "")","NSLOCTEXT("""", ""NewDataTable2_17090_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_orange_dye.icon_dying_vial_orange_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14192","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17090_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","71","-1","1.000000","1.000000","False","None"
21517091,"NSLOCTEXT("""", ""NewDataTable2_17091_Name"", ""Light Orange Dye"")","NSLOCTEXT("""", ""NewDataTable2_17091_ShortDesc"", ""A flask of light orange dye "")","NSLOCTEXT("""", ""NewDataTable2_17091_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_orange_dye.icon_dying_vial_light_orange_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17090","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17091_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","70","-1","1.000000","1.000000","False","None"
21617092,"NSLOCTEXT("""", ""NewDataTable2_17092_Name"", ""Dark Orange Dye"")","NSLOCTEXT("""", ""NewDataTable2_17092_ShortDesc"", ""A flask of dark orange dye "")","NSLOCTEXT("""", ""NewDataTable2_17092_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_orange_dye.icon_dying_vial_dark_orange_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17090","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17092_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","72","-1","1.000000","1.000000","False","None"
21717093,"NSLOCTEXT("""", ""NewDataTable2_17093_Name"", ""Magenta Dye"")","NSLOCTEXT("""", ""NewDataTable2_17093_ShortDesc"", ""A flask of magenta dye"")","NSLOCTEXT("""", ""NewDataTable2_17093_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_dark_magenta_dye.icon_dying_vial_dark_magenta_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","14199","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17093_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","121","-1","1.000000","1.000000","False","None"
21817094,"NSLOCTEXT("""", ""NewDataTable2_17094_Name"", ""Light Magenta Dye"")","NSLOCTEXT("""", ""NewDataTable2_17094_ShortDesc"", ""A flask of light magenta dye"")","NSLOCTEXT("""", ""NewDataTable2_17094_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_light_magenta_dye.icon_dying_vial_light_magenta_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17093","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17094_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","122","-1","1.000000","1.000000","False","None"
21917095,"NSLOCTEXT("""", ""NewDataTable2_17095_Name"", ""Dark Magenta Dye"")","NSLOCTEXT("""", ""NewDataTable2_17095_ShortDesc"", ""A flask of dark magenta dye"")","NSLOCTEXT("""", ""NewDataTable2_17095_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_magenta_dye.icon_dying_vial_magenta_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17093","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17095_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","123","-1","1.000000","1.000000","False","None"
22017096,"NSLOCTEXT("""", ""NewDataTable2_17096_Name"", ""Olive Green Dye"")","NSLOCTEXT("""", ""NewDataTable2_17096_ShortDesc"", ""A flask of olive green dye"")","NSLOCTEXT("""", ""NewDataTable2_17096_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_OliveGreen.icon_dying_vial_OliveGreen","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","12001","4","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17096_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","102","-1","1.000000","1.000000","False","None"
22117097,"NSLOCTEXT("""", ""NewDataTable2_17097_Name"", ""Light Olive Green Dye"")","NSLOCTEXT("""", ""NewDataTable2_17097_ShortDesc"", ""A flask of light olive green dye"")","NSLOCTEXT("""", ""NewDataTable2_17097_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_OliveGreen_Light_1.icon_dying_vial_OliveGreen_Light_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17096","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17097_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","103","-1","1.000000","1.000000","False","None"
22217098,"NSLOCTEXT("""", ""NewDataTable2_17098_Name"", ""Dark Olive Green Dye"")","NSLOCTEXT("""", ""NewDataTable2_17098_ShortDesc"", ""A flask of dark Olive Green dye"")","NSLOCTEXT("""", ""NewDataTable2_17098_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_OliveGreen_Dark_1.icon_dying_vial_OliveGreen_Dark_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17096","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17098_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","104","-1","1.000000","1.000000","False","None"
22317099,"NSLOCTEXT("""", ""NewDataTable2_17099_Name"", ""Ash Dye"")","NSLOCTEXT("""", ""NewDataTable2_17099_ShortDesc"", ""A flask of ash dye"")","NSLOCTEXT("""", ""NewDataTable2_17099_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_Ash.icon_dying_vial_Ash","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18030","1","1","0","0","0","0","0","0","23.000000","","","NSLOCTEXT("""", ""NewDataTable2_17099_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","105","-1","1.000000","1.000000","False","None"
22417100,"NSLOCTEXT("""", ""NewDataTable2_17100_Name"", ""Light Ash Dye"")","NSLOCTEXT("""", ""NewDataTable2_17100_ShortDesc"", ""A flask of light ash dye"")","NSLOCTEXT("""", ""NewDataTable2_17100_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_Ash_Light1.icon_dying_vial_Ash_Light1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17099","1","1","17002","1","1","0","0","0","0","0","0","62.000000","","","NSLOCTEXT("""", ""NewDataTable2_17100_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","106","-1","1.000000","1.000000","False","None"
22517101,"NSLOCTEXT("""", ""NewDataTable2_17101_Name"", ""Dark Ash Dye"")","NSLOCTEXT("""", ""NewDataTable2_17101_ShortDesc"", ""A flask of dark ash dye"")","NSLOCTEXT("""", ""NewDataTable2_17101_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_Ash_Dark_1.icon_dying_vial_Ash_Dark_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17099","1","1","17001","1","1","0","0","0","0","0","0","62.000000","","","NSLOCTEXT("""", ""NewDataTable2_17101_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","107","-1","1.000000","1.000000","False","None"
22617102,"NSLOCTEXT("""", ""NewDataTable2_17102_Name"", ""Cimmerian Blue Dye"")","NSLOCTEXT("""", ""NewDataTable2_17102_ShortDesc"", ""A flask of Cimmerian blue dye"")","NSLOCTEXT("""", ""NewDataTable2_17102_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_CimmerianBlue.icon_dying_vial_CimmerianBlue","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18006","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17102_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","108","-1","1.000000","1.000000","False","None"
22717103,"NSLOCTEXT("""", ""NewDataTable2_17103_Name"", ""Light Cimmerian Blue Dye"")","NSLOCTEXT("""", ""NewDataTable2_17103_ShortDesc"", ""A flask of light Cimmerian blue dye"")","NSLOCTEXT("""", ""NewDataTable2_17103_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_CimmerianBlue_Light_1.icon_dying_vial_CimmerianBlue_Light_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17102","1","1","17002","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17103_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","109","-1","1.000000","1.000000","False","None"
22817104,"NSLOCTEXT("""", ""NewDataTable2_17104_Name"", ""Dark Cimmerian Blue Dye"")","NSLOCTEXT("""", ""NewDataTable2_17104_ShortDesc"", ""A flask of dark Cimmerian blue dye"")","NSLOCTEXT("""", ""NewDataTable2_17104_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_CimmerianBlue_Dark_1.icon_dying_vial_CimmerianBlue_Dark_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17102","1","1","17001","1","1","0","0","0","0","0","0","59.000000","","","NSLOCTEXT("""", ""NewDataTable2_17104_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","110","-1","1.000000","1.000000","False","None"
22917105,"NSLOCTEXT("""", ""NewDataTable2_17105_Name"", ""Muted Brown Dye"")","NSLOCTEXT("""", ""NewDataTable2_17105_ShortDesc"", ""A flask of muted brown dye"")","NSLOCTEXT("""", ""NewDataTable2_17105_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_MutedBrown.icon_dying_vial_MutedBrown","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18030","1","1","0","0","0","0","0","0","23.000000","","","NSLOCTEXT("""", ""NewDataTable2_17105_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","111","-1","1.000000","1.000000","False","None"
23017106,"NSLOCTEXT("""", ""NewDataTable2_17106_Name"", ""Light Muted Brown Dye"")","NSLOCTEXT("""", ""NewDataTable2_17106_ShortDesc"", ""A flask of light muted brown dye"")","NSLOCTEXT("""", ""NewDataTable2_17106_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_MutedBrown_Light_1.icon_dying_vial_MutedBrown_Light_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17105","1","1","17002","1","1","0","0","0","0","0","0","62.000000","","","NSLOCTEXT("""", ""NewDataTable2_17106_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","112","-1","1.000000","1.000000","False","None"
23117107,"NSLOCTEXT("""", ""NewDataTable2_17107_Name"", ""Dark Muted Brown Dye"")","NSLOCTEXT("""", ""NewDataTable2_17107_ShortDesc"", ""A flask of dark muted brown dye"")","NSLOCTEXT("""", ""NewDataTable2_17107_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_MutedBrown_Dark_1.icon_dying_vial_MutedBrown_Dark_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17105","1","1","17001","1","1","0","0","0","0","0","0","62.000000","","","NSLOCTEXT("""", ""NewDataTable2_17107_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","113","-1","1.000000","1.000000","False","None"
23217108,"NSLOCTEXT("""", ""NewDataTable2_17108_Name"", ""Tan Dye"")","NSLOCTEXT("""", ""NewDataTable2_17108_ShortDesc"", ""A flask of tan dye"")","NSLOCTEXT("""", ""NewDataTable2_17108_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_Tan.icon_dying_vial_Tan","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18030","1","1","14172","1","1","0","0","0","23.000000","","","NSLOCTEXT("""", ""NewDataTable2_17108_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","114","-1","1.000000","1.000000","False","None"
23317109,"NSLOCTEXT("""", ""NewDataTable2_17109_Name"", ""Light Tan Dye"")","NSLOCTEXT("""", ""NewDataTable2_17109_ShortDesc"", ""A flask of light tan dye"")","NSLOCTEXT("""", ""NewDataTable2_17109_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_Tan_Light_1.icon_dying_vial_Tan_Light_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17108","1","1","17002","1","1","0","0","0","0","0","0","62.000000","","","NSLOCTEXT("""", ""NewDataTable2_17109_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","115","-1","1.000000","1.000000","False","None"
23417110,"NSLOCTEXT("""", ""NewDataTable2_17110_Name"", ""Dark Tan Dye"")","NSLOCTEXT("""", ""NewDataTable2_17110_ShortDesc"", ""A flask of dark tan dye"")","NSLOCTEXT("""", ""NewDataTable2_17110_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_Tan_Dark_1.icon_dying_vial_Tan_Dark_1","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","17108","1","1","17001","1","1","0","0","0","0","0","0","62.000000","","","NSLOCTEXT("""", ""NewDataTable2_17110_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","116","-1","1.000000","1.000000","False","None"
23517111,"NSLOCTEXT("""", ""NewDataTable2_17111_Name"", ""Deep Red Dye"")","NSLOCTEXT("""", ""NewDataTable2_17111_ShortDesc"", ""A flask of deep red dye"")","NSLOCTEXT("""", ""NewDataTable2_17111_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_DeepRed.icon_dying_vial_DeepRed","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18005","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17111_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","117","-1","1.000000","1.000000","False","None"
23617112,"NSLOCTEXT("""", ""NewDataTable2_17112_Name"", ""Midnight Blue Dye"")","NSLOCTEXT("""", ""NewDataTable2_17112_ShortDesc"", ""A flask of midnight blue dye"")","NSLOCTEXT("""", ""NewDataTable2_17112_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_MidnightBlue.icon_dying_vial_MidnightBlue","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18402","1","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17112_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","118","-1","1.000000","1.000000","False","None"
23717113,"NSLOCTEXT("""", ""NewDataTable2_17113_Name"", ""Abyssal Violet Dye"")","NSLOCTEXT("""", ""NewDataTable2_17113_ShortDesc"", ""A flask of abyssal violet dye"")","NSLOCTEXT("""", ""NewDataTable2_17113_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_AbyssalViolet.icon_dying_vial_AbyssalViolet","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18006","1","1","18005","1","1","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17113_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","119","-1","1.000000","1.000000","False","None"
23817114,"NSLOCTEXT("""", ""NewDataTable2_17114_Name"", ""Cursed Green Dye"")","NSLOCTEXT("""", ""NewDataTable2_17114_ShortDesc"", ""A flask of cursed green dye"")","NSLOCTEXT("""", ""NewDataTable2_17114_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_CursedGreen.icon_dying_vial_CursedGreen","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","12514","1","1","0","0","0","0","0","0","51.000000","","","NSLOCTEXT("""", ""NewDataTable2_17114_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","120","-1","1.000000","1.000000","False","None"
23917115,"NSLOCTEXT("""", ""NewDataTable2_17115_Name"", ""White Dye"")","NSLOCTEXT("""", ""NewDataTable2_17115_ShortDesc"", ""A flask of white dye"")","NSLOCTEXT("""", ""NewDataTable2_17115_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_white_dye.icon_dying_vial_white_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","11102","3","1","0","0","0","0","0","0","24.000000","","","NSLOCTEXT("""", ""NewDataTable2_17115_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","101","-1","1.000000","1.000000","False","None"
24017116,"NSLOCTEXT("""", ""NewDataTable2_17116_Name"", ""Black Dye"")","NSLOCTEXT("""", ""NewDataTable2_17116_ShortDesc"", ""A flask of black dye"")","NSLOCTEXT("""", ""NewDataTable2_17116_LongDesc"", ""This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals."")","/Game/UI/Textures/Icons/icon_dying_vial_black_dye.icon_dying_vial_black_dye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","18031","3","1","0","0","0","0","0","0","21.000000","","","NSLOCTEXT("""", ""NewDataTable2_17116_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","100","-1","1.000000","1.000000","False","None"
24118000,"NSLOCTEXT("""", ""NewDataTable2_18000_Name"", ""Hops"")","NSLOCTEXT("""", ""NewDataTable2_18000_ShortDesc"", ""Seed cones of the hop plant"")","NSLOCTEXT("""", ""NewDataTable2_18000_LongDesc"", ""As the monks of a particular order are fond of saying, \'Beer is proof that Mitra desires us to be happy.\' Hops is the flavoring agent and heart of many of man\'s most loved libations."")","/Game/UI/Textures/Icons/icon_Hops.icon_Hops","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11096","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18000_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18000_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24218001,"NSLOCTEXT("""", ""NewDataTable2_18001_Name"", ""Leavening Agent"")","NSLOCTEXT("""", ""NewDataTable2_18001_ShortDesc"", ""Yeast used in the baking of bread and fermentation of alcohol."")","NSLOCTEXT("""", ""NewDataTable2_18001_LongDesc"", ""Certain yeasts, harvested by any number of means, creates a softer, tastier bread than flatbreads. This yeast, harvested from certain plants, makes a most effective leavening agent."")","/Game/UI/Textures/Icons/icon_Leavening.icon_Leavening","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11097","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18001_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18001_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24318002,"NSLOCTEXT("""", ""NewDataTable2_18002_Name"", ""Honey"")","NSLOCTEXT("""", ""NewDataTable2_18002_ShortDesc"", ""The viscous, sweet bounty of bees"")","NSLOCTEXT("""", ""NewDataTable2_18002_LongDesc"", ""<span style=\""italic\"">\'But your skin is white as milk, your eyes are clear as dawn, and there is about you a freshness and daintiness alluring as honey.\'</> - Xuthal of the Dusk\n\nEven at the lowest point in the cycle of savagery and civilization, mankind never fails to value honey. The sweet, viscous food substance miraculously defies contagion and rot. It is used in cooking. The very first fermented beverages came from honey. Medicine men and women know to apply honey to rashes, wounds, and burns - to administer it to ease coughs and soar throats. Honey is even employed in certain Stygian embalming techniques."")","/Game/UI/Textures/Icons/icon_honey.icon_honey","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","14101","2","1","11111","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18002_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18002_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18002_ThirdModifier"", ""Ingredient"")","","1","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24418005,"NSLOCTEXT("""", ""NewDataTable2_18005_Name"", ""Highland Berries"")","NSLOCTEXT("""", ""NewDataTable2_18005_ShortDesc"", ""Small, red berries"")","NSLOCTEXT("""", ""NewDataTable2_18005_LongDesc"", ""Growing in the cold of the highlands, these blue berries are used in the making of juice and wine. They can be eaten, though they do not offer much nourishment. Still, any sustenance is good sustenance when waiting for meatier prey."")","/Game/UI/Textures/Icons/icon_berries_highlands.icon_berries_highlands","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","0","100.000000","11095","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18005_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18005_ThirdModifier"", ""Ingredient"")","","1","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24518006,"NSLOCTEXT("""", ""NewDataTable2_18006_Name"", ""Desert Berries"")","NSLOCTEXT("""", ""NewDataTable2_18006_ShortDesc"", ""Small, blue berries"")","NSLOCTEXT("""", ""NewDataTable2_18006_LongDesc"", ""Growing in the dry wastes of the desert, these blue berries are used in the making of juice and wine. They can be eaten, though they do not offer much nourishment. Still, any sustenance is precious out in the desolate lands."")","/Game/UI/Textures/Icons/icon_berries_desert.icon_berries_desert","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","0","100.000000","11094","1","1","11076","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18006_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18006_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18006_ThirdModifier"", ""Ingredient"")","","1","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24618007,"NSLOCTEXT("""", ""NewDataTable2_18007_Name"", ""Shroom Amanita"")","NSLOCTEXT("""", ""NewDataTable2_18007_ShortDesc"", ""May not be safe to eat"")","NSLOCTEXT("""", ""NewDataTable2_18007_LongDesc"", ""Mushrooms can be used to enhance an otherwide bland dish. Or poison it."")","/Game/UI/Textures/Icons/icon_ShroomAmanita.icon_ShroomAmanita","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18007_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18007_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18007_ThirdModifier"", ""Ingredient"")","","1","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24718008,"NSLOCTEXT("""", ""NewDataTable2_18008_Name"", ""Puffball Mushroom"")","NSLOCTEXT("""", ""NewDataTable2_18008_ShortDesc"", ""A mushroom that violently discharges poisonous spores"")","NSLOCTEXT("""", ""NewDataTable2_18008_LongDesc"", ""For a very long time, alchemists ignored the properties of the puffball mushroom in favour of studying the various types of lotus and their effects.\nIn recent times, however, puffball mushrooms have become a popular area of study since they are less deadly and ultimately easier to grow and handle than lotus.\nThese mushrooms can be harvested for their spores, which can be used to fill a glass orbs and dispersed to form a poisonous cloud at the discretion of the wielder."")","/Game/UI/Textures/Icons/icon_puffer_mushroom.icon_puffer_mushroom","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18008_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18008_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18008_ThirdModifier"", ""Ingredient"")","","2","-2","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24818010,"NSLOCTEXT("""", ""NewDataTable2_18010_Name"", ""Unappetizing Fish"")","NSLOCTEXT("""", ""NewDataTable2_18010_ShortDesc"", ""Raw flesh harvested from small fish"")","NSLOCTEXT("""", ""NewDataTable2_18010_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.\n\nThis flesh is harvested from small fish not known for being good eating. It is not particularly filling or flavorful."")","/Game/UI/Textures/Icons/icon_rawBadFish.icon_rawBadFish","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13013","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18010_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18010_ThirdModifier"", ""Ingredient"")","","1","0","8.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
24918011,"NSLOCTEXT("""", ""NewDataTable2_18011_Name"", ""Savory Fish"")","NSLOCTEXT("""", ""NewDataTable2_18011_ShortDesc"", ""Raw flesh harvested from fish"")","NSLOCTEXT("""", ""NewDataTable2_18011_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.\n\nThis flesh is harvested from fish known for being good eating. It is easy to cook and full of flavor."")","/Game/UI/Textures/Icons/icon_rawFish.icon_rawFish","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13013","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18011_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18011_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18011_ThirdModifier"", ""Ingredient"")","","3","0","24.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25018012,"NSLOCTEXT("""", ""NewDataTable2_18012_Name"", ""Exotic Fish"")","NSLOCTEXT("""", ""NewDataTable2_18012_ShortDesc"", ""Raw flesh harvested from exotic fish"")","NSLOCTEXT("""", ""NewDataTable2_18012_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.\n\nThis flesh is taken from one of the exotic species of fish swimming in the waters of the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling catch is a matter for sages to discuss."")","/Game/UI/Textures/Icons/icon_rawGoodFish.icon_rawGoodFish","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18012_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18012_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18012_ThirdModifier"", ""Ingredient"")","","5","0","40.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25118013,"NSLOCTEXT("""", ""NewDataTable2_18013_Name"", ""Dried Fish"")","NSLOCTEXT("""", ""NewDataTable2_18013_ShortDesc"", ""Preserved fish flesh"")","NSLOCTEXT("""", ""NewDataTable2_18013_LongDesc"", ""Salting and drying are among man\'s earliest means of preserving food. This fish flesh will resist decay for a while."")","/Game/UI/Textures/Icons/icon_driedFish.icon_driedFish","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.008680","-1","100.000000","18010","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18013_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18013_SecondModifier"", ""Consumable"")","","","5","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25218014,"NSLOCTEXT("""", ""NewDataTable2_18014_Name"", ""Dried Meat"")","NSLOCTEXT("""", ""NewDataTable2_18014_ShortDesc"", ""Preserved animal flesh"")","NSLOCTEXT("""", ""NewDataTable2_18014_LongDesc"", ""Salting and drying are among man\'s earliest means of preserving food. This animal flesh will resist decay for a while."")","/Game/UI/Textures/Icons/icon_driedMeat.icon_driedMeat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.008680","-1","100.000000","13001","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18014_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18014_SecondModifier"", ""Consumable"")","","","22","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25318020,"NSLOCTEXT("""", ""NewDataTable2_18020_Name"", ""Unappetizing Shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18020_ShortDesc"", ""Raw flesh harvested from middling shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18020_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.\n\nThis flesh is harvested from shellfish not known for being good eating. It is not particularly filling or flavorful, and the shell-to-meat ratio is not very good."")","/Game/UI/Textures/Icons/icon_rawBadShellFish.icon_rawBadShellFish","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13012","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18020_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18020_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18020_ThirdModifier"", ""Ingredient"")","","1","0","8.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25418021,"NSLOCTEXT("""", ""NewDataTable2_18021_Name"", ""Savory Shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18021_ShortDesc"", ""Raw flesh harvested from shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18021_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.\n\nThis flesh is harvested from shellfish known for being good eating. It is easy to cook and full of flavor."")","/Game/UI/Textures/Icons/icon_rawShellFish.icon_rawShellFish","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","13012","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18021_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18021_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18021_ThirdModifier"", ""Ingredient"")","","3","0","24.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25518022,"NSLOCTEXT("""", ""NewDataTable2_18022_Name"", ""Exotic Shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18022_ShortDesc"", ""Raw flesh harvested from exotic shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18022_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.\n\nThis flesh is taken from one of the exotic species of crustaceans or molluscs dwelling in the waters of the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling catch is a matter for sages to discuss."")","/Game/UI/Textures/Icons/icon_rawGoodShellFish.icon_rawGoodShellFish","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18022_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18022_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18022_ThirdModifier"", ""Ingredient"")","","5","0","40.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25618025,"NSLOCTEXT("""", ""NewDataTable2_18025_Name"", ""Dry Wood"")","NSLOCTEXT("""", ""NewDataTable2_18025_ShortDesc"", ""Baked wood ready to burn"")","NSLOCTEXT("""", ""NewDataTable2_18025_LongDesc"", ""<span style=\""italic\"">Among the forest-covered hills of the northwest exist wandering bands of ape-men, without human speech, or the knowledge of fire or the use of implements.</> - The Hyborian Age\n\nFire protected mankind from feral predators and took them one more rung up the ladder of savagery and civilization. Humanity ever looks for ways to build a better fire. These kiln-baked pieces of wood are better fuel for a superior fire."")","/Game/UI/Textures/Icons/icon_drywood.icon_drywood","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","10011","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18025_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18025_SecondModifier"", ""Combustible"")","NSLOCTEXT("""", ""NewDataTable2_18025_ThirdModifier"", ""Ingredient"")","","0","0","48.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25718030,"NSLOCTEXT("""", ""NewDataTable2_18030_Name"", ""Resin"")","NSLOCTEXT("""", ""NewDataTable2_18030_ShortDesc"", ""A syrupy substance bled from trees"")","NSLOCTEXT("""", ""NewDataTable2_18030_LongDesc"", ""Known as the blood of trees, particularly of those growing in the highlands. Resin weeps from the wounds cleaved into bark, protecting the plant from injury and illness. Humankind has found some uses for the viscous stuff, including certain perfumes and incenses precious to religious rites."")","/Game/UI/Textures/Icons/icon_resin.icon_resin","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","200","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10011","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18030_FirstModifier"", ""Mid Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18030_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25818031,"NSLOCTEXT("""", ""NewDataTable2_18031_Name"", ""Oil"")","NSLOCTEXT("""", ""NewDataTable2_18031_ShortDesc"", ""A viscous liquid used for fuel"")","NSLOCTEXT("""", ""NewDataTable2_18031_LongDesc"", ""<span style=\""italic\"">With one motion he extinguished the lamp and drew his sword.</> - The Hour of the Dragon\n\nThis viscous liquid is harvested from plants, animals, and the bowels of the earth itself. It has myriad uses, including fuel for fire. Oil lamps offer a long-lasting flame, taking humanity another wrung up the ladder of civilization, combatting the dark that teems with predators."")","/Game/UI/Textures/Icons/icon_oil.icon_oil","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18010","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18031_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18031_SecondModifier"", ""Combustible"")","NSLOCTEXT("""", ""NewDataTable2_18031_ThirdModifier"", ""Ingredient"")","","0","0","48.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
25918032,"NSLOCTEXT("""", ""NewDataTable2_18032_Name"", ""Highland Berry Pulp"")","NSLOCTEXT("""", ""NewDataTable2_18032_ShortDesc"", ""Red berry pulp"")","NSLOCTEXT("""", ""NewDataTable2_18032_LongDesc"", ""This red-colored pulp, squeezed from highland berries, can be used to make wine."")","/Game/UI/Textures/Icons/icon_berryjuice_highlands.icon_berryjuice_highlands","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18005","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18032_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18032_SecondModifier"", ""Consumable"")","","","0","10","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26018033,"NSLOCTEXT("""", ""NewDataTable2_18033_Name"", ""Desert Berry Pulp"")","NSLOCTEXT("""", ""NewDataTable2_18033_ShortDesc"", ""Blue berry pulp"")","NSLOCTEXT("""", ""NewDataTable2_18033_LongDesc"", ""This blue-colored pulp, squeezed from desert berries, can be used to make wine."")","/Game/UI/Textures/Icons/icon_berryjuice_desert.icon_berryjuice_desert","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18006","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18033_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18033_SecondModifier"", ""Consumable"")","","","0","10","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26118040,"NSLOCTEXT("""", ""NewDataTable2_18040_Name"", ""Ice"")","NSLOCTEXT("""", ""NewDataTable2_18040_ShortDesc"", ""Frozen water"")","NSLOCTEXT("""", ""NewDataTable2_18040_LongDesc"", ""<span style=\""italic\"">Soft bellied fools sitting on velvet cushions with naked girls offering them iced wine on their knees...</> - Beyond the Black River\n\nNormally, ice is found only in the frigid north, the highest peaks, or the deep winters. To the people of the Hyborian Age, ice is a rare commodity. Sometimes, the very wealthy are able to acquire the frozen treat, commissioning massive blocks of ice to be brought down from the mountains, so that a tiny speck of it might survive the melting in order to reach their greedy tongues."")","/Game/UI/Textures/Icons/icon_ice.icon_ice","/Game/Items/Hunger/BPGameItemFood_EdibleIce.BPGameItemFood_EdibleIce_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.555560","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_18040_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18040_ThirdModifier"", ""Ingredient"")","","0","1","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26218041,"NSLOCTEXT("""", ""NewDataTable2_18041_Name"", ""Black Ice"")","NSLOCTEXT("""", ""NewDataTable2_18041_ShortDesc"", ""A cold shard from the Outer Dark"")","NSLOCTEXT("""", ""NewDataTable2_18041_LongDesc"", ""<span style=\""italic\"">First there was the blackness of an utter void, with the cold winds of cosmic space blowing through it. Then shapes, vague, monstrous and evanescent, rolled in dim panorama through the expanse of nothingness, as if the darkness were taking material form.</> - Queen of the Black Coast\n\nThere exist whole galaxies of dimensions between the spaces of human perception. Substances in the Outer Dark have a material, but not of any composition that follows earthly laws. One of sorcerous intent can, with the proper skills, reach sidewise into the nighted gulfs and pull forth some of these weird substances, such as black ice. This material is cold, the cold from between the stars, a cold that burns. It can be used in the smelting process of star metal."")","/Game/UI/Textures/Icons/icon_black_ice.icon_black_ice","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18041_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18041_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26318050,"NSLOCTEXT("""", ""NewDataTable2_18050_Name"", ""Fangs"")","NSLOCTEXT("""", ""NewDataTable2_18050_ShortDesc"", ""Large, sharp tooth"")","NSLOCTEXT("""", ""NewDataTable2_18050_LongDesc"", ""<span style=\""italic\"">The muscles coiling under that gray corpse-like skin were stringy and hard as steel wires, exceeding the strength of a man. But Conan\'s thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again.</> - The Hour of the Dragon\n\nThe incisors and large teeth of beasts are often used as adornments by man. Perhaps it is a defiant challenge to the savage world, a reminder that humankind has crawled out of the primordial depths, above the food chain, and their flesh is not for feasting."")","/Game/UI/Textures/Icons/icon_fangs.icon_fangs","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18050_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18050_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26418051,"NSLOCTEXT("""", ""NewDataTable2_18051_Name"", ""Horn"")","NSLOCTEXT("""", ""NewDataTable2_18051_ShortDesc"", ""The horns of a beast"")","NSLOCTEXT("""", ""NewDataTable2_18051_LongDesc"", ""<span style=\""italic\"">\'That helmet held the other\'s gaze; it was without a crest, but adorned by short bull\'s horns. No civilized hand ever forged that head-piece.\'</> - Beyond the Black River\n\nThe horns taken from the head of a beast. Horns are used in making jewelry, tools, drinking receptacles, and even instruments of sound."")","/Game/UI/Textures/Icons/icon_animal_horn.icon_animal_horn","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.200000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18051_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18051_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26518052,"NSLOCTEXT("""", ""NewDataTable2_18052_Name"", ""Fur"")","NSLOCTEXT("""", ""NewDataTable2_18052_ShortDesc"", ""The pelt of a beast"")","NSLOCTEXT("""", ""NewDataTable2_18052_LongDesc"", ""<span style=\""italic\"">Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble.</> - The Devil in Iron\n\nPelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength. Furs are prized by both the savage and the civilized."")","/Game/UI/Textures/Icons/icon_fur.icon_fur","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18052_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18052_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26618053,"NSLOCTEXT("""", ""NewDataTable2_18053_Name"", ""Tusks"")","NSLOCTEXT("""", ""NewDataTable2_18053_ShortDesc"", ""A huge tooth"")","NSLOCTEXT("""", ""NewDataTable2_18053_LongDesc"", ""<span style=\""italic\"">\'Conan stepped out into the nearest square of moonlight, so as to have all the advantage of illumination that he could; for the beast, he knew, could see better than himself in the dark. Instantly the brute saw him; its great yellow tusks gleamed in the shadows, but it made no sound.\'</> - The Hour of the Dragon\n\nAn oversized, protruding tooth recently ripped from the maw of a beast. Tusks are used in jewelry, tool-making, or simple as a trophy one can carry in their hand."")","/Game/UI/Textures/Icons/icon_tusks.icon_tusks","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.200000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","19159","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18053_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18053_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26718054,"NSLOCTEXT("""", ""NewDataTable2_18054_Name"", ""Layered Fur"")","NSLOCTEXT("""", ""NewDataTable2_18054_ShortDesc"", ""The pelt of a beast"")","NSLOCTEXT("""", ""NewDataTable2_18054_LongDesc"", ""<span style=\""italic\"">Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble.</> - The Devil in Iron\n\nPelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength. Furs are prized by both the savage and the civilized."")","/Game/UI/Textures/Icons/icon_layered_fur.icon_layered_fur","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18052","2","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18054_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18054_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26818060,"NSLOCTEXT("""", ""NewDataTable2_18060_Name"", ""Star Metal Ore"")","NSLOCTEXT("""", ""NewDataTable2_18060_ShortDesc"", ""Both stone and metal from other the heavens"")","NSLOCTEXT("""", ""NewDataTable2_18060_LongDesc"", ""<span style=\""italic\"">\'This is a grisly thing,\' shuddered the clerk. \'It\'s too ancient to be holy. Who ever saw metal like it in a sane world? It seems less destructible than Aquilonian steel, yet see how it is corroded and eaten away in spots.\'</> - The God in the Bowl\n\nThis ore, fallen from the sky, is a gift from the firmament. Put it to your ear and it practically hums with cosmic secrets like the ocean in a seashell."")","/Game/UI/Textures/Icons/icon_starmetal_ore.icon_starmetal_ore","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18060_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_18060_SecondModifier"", ""Meltable"")","NSLOCTEXT("""", ""NewDataTable2_18060_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
26918061,"NSLOCTEXT("""", ""NewDataTable2_18061_Name"", ""Star Metal Bar"")","NSLOCTEXT("""", ""NewDataTable2_18061_ShortDesc"", ""An alloy created from the mysterious star metal ore"")","NSLOCTEXT("""", ""NewDataTable2_18061_LongDesc"", ""<span style=\""italic\"">\'All substance is one to him who holds the key of the cosmos\' he said cryptically. \'To an adept nothing is immutable. At will steel blossoms bloom in unnamed gardens, or flower-swords flash in the moonlight.\'</> - The People of the Black Circle\n\nThis fallen metal from the sky, be it a gift from the gods or a curse from the wells of night, has mysterious properties that sages and sorcerers are only beginning to understand. This strange material is not as easy to work with as earthly metals, but those of esoteric skill have devised a way to smelt star metal ore, with a technique that employs brimstone and black ice, to create ingots."")","/Game/UI/Textures/Icons/icon_starmetal_bar.icon_starmetal_bar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18060","2","1","14171","1","1","18041","1","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_18061_FirstModifier"", ""Legendary"")","","NSLOCTEXT("""", ""NewDataTable2_18061_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27018062,"NSLOCTEXT("""", ""NewDataTable2_18062_Name"", ""Hardened Steel Bar"")","NSLOCTEXT("""", ""NewDataTable2_18062_ShortDesc"", ""Steel ingot of adamantine strength"")","NSLOCTEXT("""", ""NewDataTable2_18062_LongDesc"", ""<span style=\""italic\"">Presently he withdrew the blade and showed her the blue steel stained a dull purplish crimson.</> - Red Nails\n\nThose who know the riddle of steel know how to employ both brimstone and black ice to harden steel bars to a higher quality."")","/Game/UI/Textures/Icons/icon_hardened_steel_bar.icon_hardened_steel_bar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","2","1","14171","1","1","0","0","0","0","0","0","20.000000","NSLOCTEXT("""", ""NewDataTable2_18062_FirstModifier"", ""High Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18062_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27118070,"NSLOCTEXT("""", ""NewDataTable2_18070_Name"", ""Phykos Rum"")","NSLOCTEXT("""", ""NewDataTable2_18070_ShortDesc"", ""Clear, strong drink with an orange tint"")","NSLOCTEXT("""", ""NewDataTable2_18070_LongDesc"", ""<span style=\""italic\"">\'They\'re not drunk,\' he muttered presently. \'They\'re not even drinking. What devil\'s game is this?\'</> - The Black Stranger\n\nThe orange phykos, an aquatic plant normally prized for the dyes that can be rendered from it, can also be fermented into a crude sort of rum. Sailors know that phykos rum goes down with a rough burn and leaves the belly warm."")","/Game/UI/Textures/Icons/icon_Phykos_Rum.icon_Phykos_Rum","/Game/Items/Hunger/BPGameItemFood_Brewing_PhykosRum.BPGameItemFood_Brewing_PhykosRum_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","14192","8","1","18001","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18070_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18070_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27218071,"NSLOCTEXT("""", ""NewDataTable2_18071_Name"", ""Absinthe"")","NSLOCTEXT("""", ""NewDataTable2_18071_ShortDesc"", ""Powerful liquor of a mystically green hue"")","NSLOCTEXT("""", ""NewDataTable2_18071_LongDesc"", ""<span style=\""italic\"">He was quick to laugh, quick and terrible in his wrath. He was a valiant trencherman, and strong drink was a passion and a weakness with him.</> - Queen of the Black Coast\n\nA powerful drink, often said to taste like a mixture of dessert and a death god\'s tears, absinthe is often mixed with water and sugar. Poets, artists, and mad revelers of the most decadent disposition swear by this green drink\'s reputed powers to cause visions and reveling bedlam. The Mad King of Ophir, Moranthes II, is said drink the stuff with every meal. Absinthe heavily heats the tongue."")","/Game/UI/Textures/Icons/icon_absinthe.icon_absinthe","/Game/Items/Hunger/BPGameItemFood_Brewing_Absinthe.BPGameItemFood_Brewing_Absinthe_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","14195","12","1","18001","4","1","0","0","0","45.000000","NSLOCTEXT("""", ""NewDataTable2_18071_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18071_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27318072,"NSLOCTEXT("""", ""NewDataTable2_18072_Name"", ""Ale"")","NSLOCTEXT("""", ""NewDataTable2_18072_ShortDesc"", ""A most refreshing beverage"")","NSLOCTEXT("""", ""NewDataTable2_18072_LongDesc"", ""<span style=\""italic\"">And more than looking the part, he felt the part. The awakening of old memories, the resurge of the wild, mad, glorious days of old before his feet were set on the imperial path when he was a wandering mercenary, roistering, brawling, guzzling, adventuring, with no thought for the morrow, and no desire save sparkling ale, red lips, and a keen sword to swing on all the battlefields of the world.</> - The Hour of the Dragon\n\nOne of the oldest forms of alcoholic drink devised by man. With just enough alcohol to preserve it, ale can save lives when water is tainted or in short supply. It cools and refreshes."")","/Game/UI/Textures/Icons/icon_ale.icon_ale","/Game/Items/Hunger/BPGameItemFood_Brewing_Ale.BPGameItemFood_Brewing_Ale_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","18000","8","1","18001","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18072_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18072_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27418073,"NSLOCTEXT("""", ""NewDataTable2_18073_Name"", ""Highland Wine"")","NSLOCTEXT("""", ""NewDataTable2_18073_ShortDesc"", ""Wine with a spiced kick"")","NSLOCTEXT("""", ""NewDataTable2_18073_LongDesc"", ""<span style=\""italic\"">He remembered great horns of foaming ale, jacks of sparkling wine gulped carelessly or spilled on the tavern floor.</> - A Witch Shall Be Born\n\nIn Vanaheim and in Asgard, it is popular to flavor wine with mulled spices and serve it hot when a fire is available. Such mulled wine heats the body and soul."")","/Game/UI/Textures/Icons/icon_wine.icon_wine","/Game/Items/Hunger/BPGameItemFood_Brewing_HighlandsWine.BPGameItemFood_Brewing_HighlandsWine_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","18032","4","1","18001","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18073_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18073_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27518074,"NSLOCTEXT("""", ""NewDataTable2_18074_Name"", ""Cactus Wine"")","NSLOCTEXT("""", ""NewDataTable2_18074_ShortDesc"", ""An unlikely drink, sweeter than expected"")","NSLOCTEXT("""", ""NewDataTable2_18074_LongDesc"", ""<span style=\""italic\"">Give me a clean sword and a clean foe to flesh it in. Damnation! What would I not give for a flagon of wine!</> - The Scarlet Citadel\n\nHumankind will find a way to have its drink, and there are those who learned to make an alcoholic beverage where grapes fear to grow. Made from the fermented juice of the cactus, this wine cools the tongue."")","/Game/UI/Textures/Icons/icon_cactus_wine.icon_cactus_wine","/Game/Items/Hunger/BPGameItemFood_Brewing_CactusWine.BPGameItemFood_Brewing_CactusWine_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","12001","23","1","18001","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18074_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18074_SecondModifier"", ""Consumable"")","","","0","10","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27618075,"NSLOCTEXT("""", ""NewDataTable2_18075_Name"", ""Firewater"")","NSLOCTEXT("""", ""NewDataTable2_18075_ShortDesc"", ""Tastes like death, but packs a kick"")","NSLOCTEXT("""", ""NewDataTable2_18075_LongDesc"", ""<span style=\""italic\"">They\'ll be Lying around too drunk to move by this time. If I had a hundred men I could wipe out the whole horde.</> - The Black Stranger\n\nThe term is used for too wide an array of strong drinks, of various qualities, often made from whatever is on hand. With any luck, the drinker will spend the night drunk and not wake up blind. It certainly heats the tongue."")","/Game/UI/Textures/Icons/icon_firewater.icon_firewater","/Game/Items/Hunger/BPGameItemFood_Brewing_Firewater.BPGameItemFood_Brewing_Firewater_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","14171","8","1","18001","4","1","0","0","0","40.000000","NSLOCTEXT("""", ""NewDataTable2_18075_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18075_SecondModifier"", ""Consumable"")","","","0","5","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27718076,"NSLOCTEXT("""", ""NewDataTable2_18076_Name"", ""Mead"")","NSLOCTEXT("""", ""NewDataTable2_18076_ShortDesc"", ""Drink made from fermented honey"")","NSLOCTEXT("""", ""NewDataTable2_18076_LongDesc"", ""<span style=\""italic\"">You laugh greatly, drink deep and bellow good songs; though I never saw another Cimmerian who drank aught but water, or who ever laughed, or ever sang save to chant dismal dirges.</> - The Phoenix on the Sword\n\nMany lands and many people claim the discovery of mead, to be the first to learn that the already wondrous foodstuff of the bee could be fermented into something yet more wondrous. The Aesir and Vanir of Nordheim often seal pacts made in Ymir\'s name with three successive drinks of mead. A sip of this honeyed brew warms the tongue."")","/Game/UI/Textures/Icons/icon_mead.icon_mead","/Game/Items/Hunger/BPGameItemFood_Brewing_Mead.BPGameItemFood_Brewing_Mead_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","12001","2","1","18002","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18076_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18076_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27818077,"NSLOCTEXT("""", ""NewDataTable2_18077_Name"", ""Resin Wine"")","NSLOCTEXT("""", ""NewDataTable2_18077_ShortDesc"", ""A dark wine with a burning bouquet"")","NSLOCTEXT("""", ""NewDataTable2_18077_LongDesc"", ""<span style=\""italic\"">Ascalante turned again to his wine. Over the jeweled spires was rising a dawn crimson as blood.</> - The Phoenix on the Sword\n\nThis wine is made using resin, darkening its color. It leaves the drinker feeling warmed."")","/Game/UI/Textures/Icons/icon_resin_wine.icon_resin_wine","/Game/Items/Hunger/BPGameItemFood_Brewing_ResinWine.BPGameItemFood_Brewing_ResinWine_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","18030","8","1","18001","4","1","0","0","0","51.000000","NSLOCTEXT("""", ""NewDataTable2_18077_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18077_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
27918078,"NSLOCTEXT("""", ""NewDataTable2_18078_Name"", ""Wine"")","NSLOCTEXT("""", ""NewDataTable2_18078_ShortDesc"", ""Bounty of the grape, drink of the gods"")","NSLOCTEXT("""", ""NewDataTable2_18078_LongDesc"", ""<span style=\""italic\"">Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content.</> - Queen of the Black Coast\n\nThe alcoholic beverage made from the grape. Different grapes and different techniques in their fermentation produce different vintages. Wine lightly cools the tongue."")","/Game/UI/Textures/Icons/icon_wine.icon_wine","/Game/Items/Hunger/BPGameItemFood_Brewing_Wine.BPGameItemFood_Brewing_Wine_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","18033","4","1","18032","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18078_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18078_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28018079,"NSLOCTEXT("""", ""NewDataTable2_18079_Name"", ""Honeyed Wine"")","NSLOCTEXT("""", ""NewDataTable2_18079_ShortDesc"", ""A very sweet wine"")","NSLOCTEXT("""", ""NewDataTable2_18079_LongDesc"", ""<span style=\""italic\"">In front of him stood Tsotha, and on divans lounged Strabonus and Amalrus in their silks and gold, gleaming with jewels, naked slave-boys beside them pouring wine into cups carved of a single sapphire.</> - The Scarlet Citadel\n\nA technique out of Arogs uses honey in the processes of fermenting the pulped grapes, producing a wine that is both sweet and medicinal. This is indeed a drink that blesses one\'s health."")","/Game/UI/Textures/Icons/icon_honey_wine.icon_honey_wine","/Game/Items/Hunger/BPGameItemFood_Brewing_HoneyWine.BPGameItemFood_Brewing_HoneyWine_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","18002","15","1","18001","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18079_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18079_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28118080,"NSLOCTEXT("""", ""NewDataTable2_18080_Name"", ""Desert Wine"")","NSLOCTEXT("""", ""NewDataTable2_18080_ShortDesc"", ""A particularly thirst-quenching wine"")","NSLOCTEXT("""", ""NewDataTable2_18080_LongDesc"", ""<span style=\""italic\"">\'Wine!\' gasped the king from the couch where they had laid him. They put a goblet to his bloody lips and he drank like a man half dead of thirst.</> - The Phoenix on the Sword\n\nA light-colored wine, popular in Turan, known to ease a throat that has taken in the dust of the desert roads. It cools the tongue more than the average vintage."")","/Game/UI/Textures/Icons/icon_blueberry_wine.icon_blueberry_wine","/Game/Items/Hunger/BPGameItemFood_Brewing_DesertWine.BPGameItemFood_Brewing_DesertWine_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","18033","4","1","18001","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18080_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18080_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28218081,"NSLOCTEXT("""", ""NewDataTable2_18081_Name"", ""Shroom Beer"")","NSLOCTEXT("""", ""NewDataTable2_18081_ShortDesc"", ""Smells kind of funny, but tastes ok"")","NSLOCTEXT("""", ""NewDataTable2_18081_LongDesc"", ""<span style=\""italic\"">The dullest was struck by the contrast between the harsh, taciturn, gloomy commander, and the pirate whose laugh was gusty and ready, who roared ribald songs in a dozen languages, guzzled ale like a toper, and - apparently - had no thought for the morrow.</> - The Pool of the Black One\n\nThere are those who like to put a little something extra in their drink. This beer adds particular strains of mushrooms to the brewing process. Some claim they receive visions in the night after such a draught, but these may just be the dreams of the drunk. This beer heats the tongue."")","/Game/UI/Textures/Icons/icon_shrromBeer.icon_shrromBeer","/Game/Items/Hunger/BPGameItemFood_Brewing_ShroomBeer.BPGameItemFood_Brewing_ShroomBeer_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18211","1","1","18007","8","1","18001","4","1","0","0","0","40.000000","NSLOCTEXT("""", ""NewDataTable2_18081_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18081_SecondModifier"", ""Consumable"")","","","0","15","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28318188,"NSLOCTEXT("""", ""NewDataTable2_18188_Name"", ""Volatile Gland"")","NSLOCTEXT("""", ""NewDataTable2_18188_ShortDesc"", ""A bizarre gland that can be used to make explosives"")","NSLOCTEXT("""", ""NewDataTable2_18188_LongDesc"", ""Harvested from the corpse of a degenerate, imp-like creature found in the Exiled Lands, this gland is a key component for making demon-fire orbs.\nThe mechanism by which these creatures cause themselves to explode is not well understood, though scholars in other lands have reported similar incidents with frogs and ants. \nMost, however, simple agree that the explosions are sorcerous in nature and leave it at that."")","/Game/UI/Textures/Icons/icon_exploding_imp_gland.icon_exploding_imp_gland","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18188_FirstModifier"", ""Low Grade"")","","NSLOCTEXT("""", ""NewDataTable2_18188_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28418199,"NSLOCTEXT("""", ""NewDataTable2_18199_Name"", ""Fish Strips"")","NSLOCTEXT("""", ""NewDataTable2_18199_ShortDesc"", ""Cooked strips of fish"")","NSLOCTEXT("""", ""NewDataTable2_18199_LongDesc"", ""Both the savage and the civilized mouth water when strips of meat sizzle and hiss on the skewer."")","/Game/UI/Textures/Icons/icon_meat_strips.icon_meat_strips","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","18010","1","1","18011","1","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18199_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18199_SecondModifier"", ""Consumable"")","","","70","-2","560.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28518200,"NSLOCTEXT("""", ""NewDataTable2_18200_Name"", ""Cooked Fish"")","NSLOCTEXT("""", ""NewDataTable2_18200_ShortDesc"", ""Steaming bowl of fish"")","NSLOCTEXT("""", ""NewDataTable2_18200_LongDesc"", ""<span style=\""italic\"">It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine.</> - The Hour of the Dragon\n\nThe bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides."")","/Game/UI/Textures/Icons/icon_cookedBadFish.icon_cookedBadFish","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","18010","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18200_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18200_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18200_ThirdModifier"", ""Ingredient"")","","10","0","80.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28618201,"NSLOCTEXT("""", ""NewDataTable2_18201_Name"", ""Cooked Savory Fish"")","NSLOCTEXT("""", ""NewDataTable2_18201_ShortDesc"", ""Steaming bowl of fish"")","NSLOCTEXT("""", ""NewDataTable2_18201_LongDesc"", ""<span style=\""italic\"">It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine.</> - The Hour of the Dragon\n\nThe bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides."")","/Game/UI/Textures/Icons/icon_cookedFish.icon_cookedFish","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","18011","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18201_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18201_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18201_ThirdModifier"", ""Ingredient"")","","20","0","160.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28718202,"NSLOCTEXT("""", ""NewDataTable2_18202_Name"", ""Cooked Exotic Fish"")","NSLOCTEXT("""", ""NewDataTable2_18202_ShortDesc"", ""Steaming bowl of fish"")","NSLOCTEXT("""", ""NewDataTable2_18202_LongDesc"", ""<span style=\""italic\"">It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine.</> - The Hour of the Dragon\n\nThe bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides."")","/Game/UI/Textures/Icons/icon_cookedGoodFish.icon_cookedGoodFish","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18202_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18202_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18202_ThirdModifier"", ""Ingredient"")","","30","0","240.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28818203,"NSLOCTEXT("""", ""NewDataTable2_18203_Name"", ""Cooked Shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18203_ShortDesc"", ""An assortment of shellfish, hot and prepared"")","NSLOCTEXT("""", ""NewDataTable2_18203_LongDesc"", ""Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness."")","/Game/UI/Textures/Icons/icon_cookedBadShellFish.icon_cookedBadShellFish","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","18020","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18203_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18203_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18203_ThirdModifier"", ""Ingredient"")","","25","0","200.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
28918204,"NSLOCTEXT("""", ""NewDataTable2_18204_Name"", ""Cooked Savory Shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18204_ShortDesc"", ""An assortment of shellfish, hot and prepared"")","NSLOCTEXT("""", ""NewDataTable2_18204_LongDesc"", ""Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness."")","/Game/UI/Textures/Icons/icon_cookedShellFish.icon_cookedShellFish","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","18021","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18204_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18204_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18204_ThirdModifier"", ""Ingredient"")","","35","0","280.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29018205,"NSLOCTEXT("""", ""NewDataTable2_18205_Name"", ""Cooked Exotic Shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18205_ShortDesc"", ""An assortment of shellfish, hot and prepared"")","NSLOCTEXT("""", ""NewDataTable2_18205_LongDesc"", ""Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness."")","/Game/UI/Textures/Icons/icon_cookedGoodShellFish.icon_cookedGoodShellFish","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","18022","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18205_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18205_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18205_ThirdModifier"", ""Ingredient"")","","50","0","400.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29118206,"NSLOCTEXT("""", ""NewDataTable2_18206_Name"", ""Bread"")","NSLOCTEXT("""", ""NewDataTable2_18206_ShortDesc"", ""A loaf of bread"")","NSLOCTEXT("""", ""NewDataTable2_18206_LongDesc"", ""<span style=\""italic\"">She gave into his hands a wooden dish heaped with dried fruits, cheese and barley bread, and a great pot of the heady upland beer, brewed from barley grown in the high valleys.</> - The Hour of the Dragon\n\nBread takes on many forms, baked from various mixtures of dough and water. On the climb from savagery, bread tends to come at the dawn of agriculture."")","/Game/UI/Textures/Icons/icon_bread.icon_bread","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","11101","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18206_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18206_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18206_ThirdModifier"", ""Ingredient"")","","10","0","80.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29218207,"NSLOCTEXT("""", ""NewDataTable2_18207_Name"", ""Exotic Feast"")","NSLOCTEXT("""", ""NewDataTable2_18207_ShortDesc"", ""A decadent display of choice meats"")","NSLOCTEXT("""", ""NewDataTable2_18207_LongDesc"", ""<span style=\""italic\"">His life was a series of feasts and wild debauches. He filled his palace with the fairest girls of the kingdom, willing or unwilling. He blasphemed the gods and sprawled drunken on the floor of the banquet hall wearing the golden crown, and staining his royal purple robes with the wine he spilled.</> - The Hour of the Dragon\n\nSome eat merely to survive another savage day. Others, of a sensual bent, create magnificent feasts of the most exotic meats, feasts that would make the gods salivate unto a deluge. Decadence to the point of madness? Perhaps. But there is something to be said for the great boon of health this grants the eater."")","/Game/UI/Textures/Icons/icon_exotic_meat_feast.icon_exotic_meat_feast","/Game/Items/Hunger/BPGameItemFood_ExoticMeatFeast.BPGameItemFood_ExoticMeatFeast_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13003","1","1","13011","1","1","18258","4","1","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18207_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18207_SecondModifier"", ""Consumable"")","","","100","0","800.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29318208,"NSLOCTEXT("""", ""NewDataTable2_18208_Name"", ""Savory Feast"")","NSLOCTEXT("""", ""NewDataTable2_18208_ShortDesc"", ""Heaps and heaps of glorious meat"")","NSLOCTEXT("""", ""NewDataTable2_18208_LongDesc"", ""<span style=\""italic\"">Wolves prowled openly along the grass-grown highways, and bands of gaunt, masterless men slunk through the forests. Only in Tarantia was feasting and wealth and pageantry.</> - The Hour of the Dragon\n\nLarge game, in quantity, make for a meal that would put an army of bellies glad. Such a meal offers good health to the eater."")","/Game/UI/Textures/Icons/icon_savory_meat_feast.icon_savory_meat_feast","/Game/Items/Hunger/BPGameItemFood_SavoryMeatFeast.BPGameItemFood_SavoryMeatFeast_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13002","1","1","13011","1","1","18258","4","1","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18208_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18208_SecondModifier"", ""Consumable"")","","","60","0","480.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29418209,"NSLOCTEXT("""", ""NewDataTable2_18209_Name"", ""Oyster Omelette"")","NSLOCTEXT("""", ""NewDataTable2_18209_ShortDesc"", ""Omelette filled with delicious muscles"")","NSLOCTEXT("""", ""NewDataTable2_18209_LongDesc"", ""A tasty combination of food from the land and the sea."")","/Game/UI/Textures/Icons/icon_oyster_omelette.icon_oyster_omelette","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","13011","1","1","18261","1","1","0","0","0","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18209_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18209_SecondModifier"", ""Consumable"")","","","30","0","240.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29518210,"NSLOCTEXT("""", ""NewDataTable2_18210_Name"", ""Century Egg"")","NSLOCTEXT("""", ""NewDataTable2_18210_ShortDesc"", ""Dark green egg smelling of ammonia"")","NSLOCTEXT("""", ""NewDataTable2_18210_LongDesc"", ""There is a method of preserving eggs, developed in faraway Khitai. The details vary among the people, but this method often involves clay or ash or salt or quicklime. The egg, so preserved, turns to a dark green. Those foreign to the practice often only eat such an egg out of desperation or a drunken dare. There is the chance that the one who preserved it did not use the ancient method precisely. An imperfectly preserved egg might bring terrible sickness to the eater."")","/Game/UI/Textures/Icons/icon_century_egg.icon_century_egg","/Game/Items/Hunger/BPGameItemFood_CenturyEgg.BPGameItemFood_CenturyEgg_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.005790","-1","100.000000","13011","1","1","12514","1","1","0","0","0","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18210_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18210_SecondModifier"", ""Consumable"")","","","12","0","96.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29618211,"NSLOCTEXT("""", ""NewDataTable2_18211_Name"", ""Purified Water"")","NSLOCTEXT("""", ""NewDataTable2_18211_ShortDesc"", ""Crystal-clear water"")","NSLOCTEXT("""", ""NewDataTable2_18211_LongDesc"", ""Water is necessary for life, yet it is not always pure. One can risk sickness by drinking from a strange water source. Humankind has learned different methods of purifying their water, from charcoal to boiling."")","/Game/UI/Textures/Icons/icon_purified_water.icon_purified_water","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","100.000000","14201","1","1","0","0","0","0","0","0","0","0","0","21.000000","NSLOCTEXT("""", ""NewDataTable2_18211_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18211_SecondModifier"", ""Consumable"")","","","0","50","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29718212,"NSLOCTEXT("""", ""NewDataTable2_18212_Name"", ""Feast to Yog"")","NSLOCTEXT("""", ""NewDataTable2_18212_ShortDesc"", ""A ritualistic meal in honor of Yog"")","NSLOCTEXT("""", ""NewDataTable2_18212_LongDesc"", ""<span style=\""italic\"">There were grisly feasts beneath the moon, across whose red disk a bat-like shadow incessantly swept.</> - Queen of the Black Coast\n\nThis feast is consumed in the name of Yog. Yog, the Lorde of Empty Abodes! Yog, cousin of them that slither in the immaculate slime of the Elder Night! All good and fearing worshipers of Yog must dedicate themselves to the consumption of only meat. All the faithful of Yog must taste human flesh once a month, lest they become unclean until they again perform this communion of body and blood."")","/Game/UI/Textures/Icons/icon_offering_to_yog.icon_offering_to_yog","/Game/Items/Hunger/BPGameItemFood_OfferingToYog.BPGameItemFood_OfferingToYog_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","0","0","0","18252","1","1","12514","2","1","0","0","0","120.000000","NSLOCTEXT("""", ""NewDataTable2_18212_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18212_SecondModifier"", ""Consumable"")","","","75","50","600.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29818213,"NSLOCTEXT("""", ""NewDataTable2_18213_Name"", ""Feral Feast"")","NSLOCTEXT("""", ""NewDataTable2_18213_ShortDesc"", ""Mounds of cooked, feral meat"")","NSLOCTEXT("""", ""NewDataTable2_18213_LongDesc"", ""A feast of various gamey meats. What such a meal lacks in quality, it makes up for quantity. Gorging on such fare can satisfy the belly and offer a little relief to the injured."")","/Game/UI/Textures/Icons/icon_feral_meat_feast.icon_feral_meat_feast","/Game/Items/Hunger/BPGameItemFood_FeralMeatFeast.BPGameItemFood_FeralMeatFeast_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13001","1","1","18257","1","1","18258","4","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_18213_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18213_SecondModifier"", ""Consumable"")","","","40","0","320.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
29918214,"NSLOCTEXT("""", ""NewDataTable2_18214_Name"", ""Bush Jerky"")","NSLOCTEXT("""", ""NewDataTable2_18214_ShortDesc"", ""Strips of feral meat dried and salted"")","NSLOCTEXT("""", ""NewDataTable2_18214_LongDesc"", ""Meat can be preserved for a time by salting and drying. The process also improves the flavor, or perhaps covers it up, of stringy and gamy meat. "")","/Game/UI/Textures/Icons/icon_salted_feral_meat.icon_salted_feral_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.034720","13599","100.000000","13001","1","1","18263","4","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18214_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18214_SecondModifier"", ""Consumable"")","","","19","-5","152.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30018215,"NSLOCTEXT("""", ""NewDataTable2_18215_Name"", ""Corrupting Brew"")","NSLOCTEXT("""", ""NewDataTable2_18215_ShortDesc"", ""A foreboding liquid of acrid yet sweet aroma"")","NSLOCTEXT("""", ""NewDataTable2_18215_LongDesc"", ""<span style=\""italic\"">Even the arts you call sorcery are governed by cosmic laws.</> - The People of the Black Circle\n\nFoul ingredients are brewed together to make this forbidden drink which corrupts body and soul. Sorcerers covet this libation, for they know that it nourishes a certain, long atrophied organ of the human soul, stimulating it to open like a nocturnal flower and become sensitive to the vibrations and blasphemies of the Outer Dark."")","/Game/UI/Textures/Icons/icon_corrupting_brew.icon_corrupting_brew","/Game/Items/Hunger/BPGameItemFood_CorruptingBrew.BPGameItemFood_CorruptingBrew_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18211","1","1","0","0","0","14151","1","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18215_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18215_SecondModifier"", ""Consumable"")","","","5","5","40.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30118216,"NSLOCTEXT("""", ""NewDataTable2_18216_Name"", ""Flavored Gruel"")","NSLOCTEXT("""", ""NewDataTable2_18216_ShortDesc"", ""Gruel with a dash of flavor"")","NSLOCTEXT("""", ""NewDataTable2_18216_LongDesc"", ""Spices, ingredients, and oddities often get thrown into gruel to mask the fact that all one has to eat is gruel."")","/Game/UI/Textures/Icons/icon_flavored_gruel.icon_flavored_gruel","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.005790","13597","100.000000","13540","1","1","18258","1","1","18264","2","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18216_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18216_SecondModifier"", ""Consumable"")","","","3","25","160.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30218217,"NSLOCTEXT("""", ""NewDataTable2_18217_Name"", ""Spiced Haunch"")","NSLOCTEXT("""", ""NewDataTable2_18217_ShortDesc"", ""A zesty haunch of exotic meat"")","NSLOCTEXT("""", ""NewDataTable2_18217_LongDesc"", ""There are clubs and cliques among the elite nobles of Zingara that pride themselves on devouring exotic fare. The rarest of meals. There are rumors such organizations employ warlocks simply to summon otherworldly horrors, just so the dinner guests may dine on its spectral flesh. Whatever the truth, they do enjoy spicing their meats until they pleasantly heat the pallet."")","/Game/UI/Textures/Icons/icon_spiced_exotic_meat.icon_spiced_exotic_meat","/Game/Items/Hunger/BPGameItemFood_SpicedExoticMeat.BPGameItemFood_SpicedExoticMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","13003","1","1","18264","2","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18217_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18217_SecondModifier"", ""Consumable"")","","","88","-5","704.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30318218,"NSLOCTEXT("""", ""NewDataTable2_18218_Name"", ""Feast of Set "")","NSLOCTEXT("""", ""NewDataTable2_18218_ShortDesc"", ""A ritualistic meal in honor of Set"")","NSLOCTEXT("""", ""NewDataTable2_18218_LongDesc"", ""<span style=\""italic\"">Their ghastly feasts were considered a sacrifice to the scaly god.</> - The Hour of the Dragon\n\nThis feast is consumed in the name of Set. Set, the Old Serpent! Set. archenemy Iblis! Set, who is known as Damballah in the Southern kingdoms, whose holy scales blind all with their bright darkness! Set is a jealous god and requires constant sacrifices from his chosen. This meal is devoured as an offering to the Lord of Snakes. May it grow a nest of serpents in the belly of the eater."")","/Game/UI/Textures/Icons/icon_offering_to_set.icon_offering_to_set","/Game/Items/Hunger/BPGameItemFood_OfferingToSet.BPGameItemFood_OfferingToSet_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","12013","2","1","18224","1","1","18227","1","1","0","0","0","102.000000","NSLOCTEXT("""", ""NewDataTable2_18218_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18218_SecondModifier"", ""Consumable"")","","","75","50","600.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30418219,"NSLOCTEXT("""", ""NewDataTable2_18219_Name"", ""Spiced Oysters"")","NSLOCTEXT("""", ""NewDataTable2_18219_ShortDesc"", ""Cooked and zesty oysters"")","NSLOCTEXT("""", ""NewDataTable2_18219_LongDesc"", ""Any Zingaran buccaneer will swear to a very specific regimen before a night of passionate romance: to devour a dozen spiced oysters in quick succession. This seafood heats the pallet."")","/Game/UI/Textures/Icons/icon_spiced_oyster.icon_spiced_oyster","/Game/Items/Hunger/BPGameItemFood_SpicedOysters.BPGameItemFood_SpicedOysters_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18261","1","1","18264","2","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18219_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18219_SecondModifier"", ""Consumable"")","","","28","-5","224.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30518220,"NSLOCTEXT("""", ""NewDataTable2_18220_Name"", ""Cooked Oyster"")","NSLOCTEXT("""", ""NewDataTable2_18220_ShortDesc"", ""Oysters served hot"")","NSLOCTEXT("""", ""NewDataTable2_18220_LongDesc"", ""The fruit of the shell, the bounty of the sea, cooked and safe for consumption. Oysters have a way of becoming a delicacy to most any culture that rests on the water\'s edge."")","/Game/UI/Textures/Icons/icon_cooked_oyster.icon_cooked_oyster","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18261","1","1","18263","2","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18220_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18220_SecondModifier"", ""Consumable"")","","","22","0","176.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30618221,"NSLOCTEXT("""", ""NewDataTable2_18221_Name"", ""Berry Juice"")","NSLOCTEXT("""", ""NewDataTable2_18221_ShortDesc"", ""Sweet drink made from berries"")","NSLOCTEXT("""", ""NewDataTable2_18221_LongDesc"", ""This drink, made from squeezed berries, is sweet to the taste and lightly cools the parched tongue."")","/Game/UI/Textures/Icons/icon_berry_drink.icon_berry_drink","/Game/Items/Hunger/BPGameItemFood_BerryDrink.BPGameItemFood_BerryDrink_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18211","1","1","14001","1","1","18005","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18221_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18221_SecondModifier"", ""Consumable"")","","","2","50","16.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30718222,"NSLOCTEXT("""", ""NewDataTable2_18222_Name"", ""Feast of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_18222_ShortDesc"", ""A ritualistic meal in honor of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_18222_LongDesc"", ""<span style=\""italic\"">Mitra grant that I do not fail of this mighty trust!</> - The Hour of the Dragon\n\nThis feast is consumed in the name of Mitra. Mitra, chief god of Hyboria! Mitra, the righteous, the father of justice, the enemy of Set! May this meal open a holy and eternal spring in the belly. May man\'s heart know mercy. Mitra, guard us against the powers of darkness."")","/Game/UI/Textures/Icons/icon_offering_to_mitra.icon_offering_to_mitra","/Game/Items/Hunger/BPGameItemFood_OfferingToMitra.BPGameItemFood_OfferingToMitra_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","15003","1","1","18224","1","1","18228","1","1","0","0","0","86.000000","NSLOCTEXT("""", ""NewDataTable2_18222_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18222_SecondModifier"", ""Consumable"")","","","75","50","600.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30818223,"NSLOCTEXT("""", ""NewDataTable2_18223_Name"", ""Meaty Mashup"")","NSLOCTEXT("""", ""NewDataTable2_18223_ShortDesc"", ""Various meat scraps cooked together"")","NSLOCTEXT("""", ""NewDataTable2_18223_LongDesc"", ""Waste not, want not. When a variety of meat scraps accrue, it is prudent to gather them and cook them all together before they spoil."")","/Game/UI/Textures/Icons/icon_mixed_meat_mushup.icon_mixed_meat_mushup","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13001","1","1","13002","1","1","0","0","0","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18223_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18223_SecondModifier"", ""Consumable"")","","","70","10","560.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
30918224,"NSLOCTEXT("""", ""NewDataTable2_18224_Name"", ""Soup"")","NSLOCTEXT("""", ""NewDataTable2_18224_ShortDesc"", ""A hearty bowl of broth and other bits of food"")","NSLOCTEXT("""", ""NewDataTable2_18224_LongDesc"", ""When one has a fresh bone and water and a few other odds and ends left over, they have enough to make a satisfying soup."")","/Game/UI/Textures/Icons/icon_soup.icon_soup","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18211","1","1","13001","1","1","18263","1","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18224_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18224_SecondModifier"", ""Consumable"")","","","45","25","360.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31018225,"NSLOCTEXT("""", ""NewDataTable2_18225_Name"", ""Enhanced Gruel"")","NSLOCTEXT("""", ""NewDataTable2_18225_ShortDesc"", ""It is gruel, but it actually smells good"")","NSLOCTEXT("""", ""NewDataTable2_18225_LongDesc"", ""Sometimes one is able to find a few extra things to throw into the gruel, to make it a more satisfying meal."")","/Game/UI/Textures/Icons/icon_improved_gruel.icon_improved_gruel","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.003860","13597","100.000000","13540","1","1","13011","1","1","18264","1","1","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18225_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18225_SecondModifier"", ""Consumable"")","","","10","10","240.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31118226,"NSLOCTEXT("""", ""NewDataTable2_18226_Name"", ""Cleansing Brew"")","NSLOCTEXT("""", ""NewDataTable2_18226_ShortDesc"", ""Smells sharp"")","NSLOCTEXT("""", ""NewDataTable2_18226_LongDesc"", ""<span style=\""italic\"">It is not against men I must shield you. There are dark worlds barely guessed by man, wherein formless monsters stalk - fiends which may be drawn from the Outer Voids to take material shape and rend and devour at the bidding of evil magicians.</> - The Phoenix on the Sword\n\nIt is said that the long-dead sage Epemitreus devised a modest brew, by steeping a very particular mix of herbs and ingredients in boiling water, that could cleanse a small amount of the corrupting influence of the Outer Dark from one\'s mind and body."")","/Game/UI/Textures/Icons/icon_cleansing_brew.icon_cleansing_brew","/Game/Items/Hunger/BPGameItemFood_CleansingBrew.BPGameItemFood_CleansingBrew_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18228","1","1","14151","1","1","0","0","0","0","0","0","42.000000","NSLOCTEXT("""", ""NewDataTable2_18226_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18226_SecondModifier"", ""Consumable"")","","","5","5","40.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31218227,"NSLOCTEXT("""", ""NewDataTable2_18227_Name"", ""Spiced Tea"")","NSLOCTEXT("""", ""NewDataTable2_18227_ShortDesc"", ""A zesty brew"")","NSLOCTEXT("""", ""NewDataTable2_18227_LongDesc"", ""Strong tea, steeped with potent spices, can drastically refresh one\'s stamina while heating the body and mind. Turanian guards who draw the late shift are said to be quite fond of this drink on cold, desert nights."")","/Game/UI/Textures/Icons/icon_spiced_tea.icon_spiced_tea","/Game/Items/Hunger/BPGameItemFood_SpicedTea.BPGameItemFood_SpicedTea_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18228","1","1","18264","2","1","0","0","0","0","0","0","42.000000","NSLOCTEXT("""", ""NewDataTable2_18227_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18227_SecondModifier"", ""Consumable"")","","","0","35","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31318228,"NSLOCTEXT("""", ""NewDataTable2_18228_Name"", ""Herbal Tea"")","NSLOCTEXT("""", ""NewDataTable2_18228_ShortDesc"", ""A medicinal brew"")","NSLOCTEXT("""", ""NewDataTable2_18228_LongDesc"", ""<span style=\""italic\"">He was a magician from far Khitai, returning to his native kingdom after a journey to Stygia. He took me with him to purple-towered Paikang, its minarets rising amid the vine-festooned jungles of bamboo, and there I grew to womanhood under his teaching.</> - A Witch Shall Be Born\n\nThis brew, a recipe from far away Khitai, revitalizes one\'s stamina in small measures, and moderately heals the wary and injured over time."")","/Game/UI/Textures/Icons/icon_herbal_tea.icon_herbal_tea","/Game/Items/Hunger/BPGameItemFood_HerbalTea.BPGameItemFood_HerbalTea_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18211","1","1","14001","1","1","12001","4","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18228_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18228_SecondModifier"", ""Consumable"")","","","0","30","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31418229,"NSLOCTEXT("""", ""NewDataTable2_18229_Name"", ""Trail Jerky"")","NSLOCTEXT("""", ""NewDataTable2_18229_ShortDesc"", ""Strips of exotic meat dried and salted"")","NSLOCTEXT("""", ""NewDataTable2_18229_LongDesc"", ""There are those who say drying and salting such fare is a waste of superior meat, but there are also those who want a finer sort of dry ration to reach into their bag for on faraway and lonely trails."")","/Game/UI/Textures/Icons/icon_salted_exotic_meat.icon_salted_exotic_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.034720","13599","100.000000","13003","1","1","18263","4","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18229_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18229_SecondModifier"", ""Consumable"")","","","77","-5","616.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31518230,"NSLOCTEXT("""", ""NewDataTable2_18230_Name"", ""Steak and Eggs"")","NSLOCTEXT("""", ""NewDataTable2_18230_ShortDesc"", ""Slice of meat and sizzling eggs"")","NSLOCTEXT("""", ""NewDataTable2_18230_LongDesc"", ""When one can spare a cut of succulent meat, a breakfast of eggs becomes a heartier meal that makes the heart happy and the belly more than full."")","/Game/UI/Textures/Icons/icon_steak_and_eggs.icon_steak_and_eggs","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13002","1","1","13011","1","1","0","0","0","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18230_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18230_SecondModifier"", ""Consumable"")","","","72","0","576.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31618231,"NSLOCTEXT("""", ""NewDataTable2_18231_Name"", ""Spiced Steak"")","NSLOCTEXT("""", ""NewDataTable2_18231_ShortDesc"", ""Zesty slab of succulent meat"")","NSLOCTEXT("""", ""NewDataTable2_18231_LongDesc"", ""There are those who like the natural taste of the meat, cooked rare so that one\'s teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet."")","/Game/UI/Textures/Icons/icon_spiced_savory_meat.icon_spiced_savory_meat","/Game/Items/Hunger/BPGameItemFood_SpicedSavoryMeat.BPGameItemFood_SpicedSavoryMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13002","1","1","18264","2","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18231_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18231_SecondModifier"", ""Consumable"")","","","48","-5","384.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31718232,"NSLOCTEXT("""", ""NewDataTable2_18232_Name"", ""Savory Jerky"")","NSLOCTEXT("""", ""NewDataTable2_18232_ShortDesc"", ""Strips of succulent meat dried and salted"")","NSLOCTEXT("""", ""NewDataTable2_18232_LongDesc"", ""Many a hungry soul, when seeing a fine cut of meat from large game, desire to devour it all in one sitting. The wiser sort know when to ration off a bit and salt and dry it for hungrier nights ahead."")","/Game/UI/Textures/Icons/icon_salted_savory_meat.icon_salted_savory_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.034720","13599","100.000000","13002","1","1","18263","4","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18232_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18232_SecondModifier"", ""Consumable"")","","","38","-5","304.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31818233,"NSLOCTEXT("""", ""NewDataTable2_18233_Name"", ""Meat Strips"")","NSLOCTEXT("""", ""NewDataTable2_18233_ShortDesc"", ""Cooked strips of succulent meat"")","NSLOCTEXT("""", ""NewDataTable2_18233_LongDesc"", ""Both the savage and the civilized mouth water when strips of meat sizzle and hiss on the skewer."")","/Game/UI/Textures/Icons/icon_meat_strips.icon_meat_strips","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13001","1","1","18263","4","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18233_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18233_SecondModifier"", ""Consumable"")","","","15","0","120.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
31918234,"NSLOCTEXT("""", ""NewDataTable2_18234_Name"", ""Darfari Bug Soup"")","NSLOCTEXT("""", ""NewDataTable2_18234_ShortDesc"", ""Full of things with no legs or too many legs"")","NSLOCTEXT("""", ""NewDataTable2_18234_LongDesc"", ""The tribes of Darfar know how to find hidden sustenance. Certain grubs and meaty insects, combined with certain herbs, make for a surprisingly refreshing soup. Served cold, this dish moderately cools the pallet."")","/Game/UI/Textures/Icons/icon_darfari_bug_soup.icon_darfari_bug_soup","/Game/Items/Hunger/BPGameItemFood_DarfariBugSoup.BPGameItemFood_DarfariBugSoup_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18224","1","1","13013","4","1","13012","1","1","0","0","0","49.000000","NSLOCTEXT("""", ""NewDataTable2_18234_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18234_SecondModifier"", ""Consumable"")","","","55","25","440.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32018235,"NSLOCTEXT("""", ""NewDataTable2_18235_Name"", ""Spiced Soup"")","NSLOCTEXT("""", ""NewDataTable2_18235_ShortDesc"", ""A zesty soup"")","NSLOCTEXT("""", ""NewDataTable2_18235_LongDesc"", ""Zingarans are known for making a spicy soup that puts a little fire in one\'s belly, heating the pallet."")","/Game/UI/Textures/Icons/icon_spiced_soup.icon_spiced_soup","/Game/Items/Hunger/BPGameItemFood_SpicedSoup.BPGameItemFood_SpicedSoup_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18224","1","1","18264","1","1","18264","1","1","0","0","0","43.000000","NSLOCTEXT("""", ""NewDataTable2_18235_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18235_SecondModifier"", ""Consumable"")","","","55","20","440.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32118236,"NSLOCTEXT("""", ""NewDataTable2_18236_Name"", ""Aloe Soup"")","NSLOCTEXT("""", ""NewDataTable2_18236_ShortDesc"", ""A green soup with no meat at all"")","NSLOCTEXT("""", ""NewDataTable2_18236_LongDesc"", ""Many a survivor knows to apply the juice of the aloe to a burn or to seek the plant\'s moisture when trekking out in the hot wastes, but certain crones and culinary masters know the healing properties of cooking aloe in a soup. Such a meal offers seemingly instant and moderate relief to the injured."")","/Game/UI/Textures/Icons/icon_aloe_soup.icon_aloe_soup","/Game/Items/Hunger/BPGameItemFood_AloeSoup.BPGameItemFood_AloeSoup_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18224","1","1","14001","1","1","0","0","0","0","0","0","43.000000","NSLOCTEXT("""", ""NewDataTable2_18236_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18236_SecondModifier"", ""Consumable"")","","","50","25","400.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32218237,"NSLOCTEXT("""", ""NewDataTable2_18237_Name"", ""Seed Soup"")","NSLOCTEXT("""", ""NewDataTable2_18237_ShortDesc"", ""A soup of boiled seeds"")","NSLOCTEXT("""", ""NewDataTable2_18237_LongDesc"", ""The bounty of plants are many, and a surplus of seeds can be turned into a filling soup."")","/Game/UI/Textures/Icons/icon_seed_soup.icon_seed_soup","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18224","1","1","13015","1","1","0","0","0","0","0","0","44.000000","NSLOCTEXT("""", ""NewDataTable2_18237_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18237_SecondModifier"", ""Consumable"")","","","50","25","400.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32318238,"NSLOCTEXT("""", ""NewDataTable2_18238_Name"", ""Yellow Lotus Soup"")","NSLOCTEXT("""", ""NewDataTable2_18238_ShortDesc"", ""Soup boiled from that infamous blossom"")","NSLOCTEXT("""", ""NewDataTable2_18238_LongDesc"", ""<span style=\""italic\"">He halted at an ebony door, in the center of which was a grinning silver skull, and pushed it open. He looked into a chamber of ebony and jet, and saw, on a black silken couch, a tall, spare form reclining. Yara the priest and sorcerer lay before him, his eyes open and dilated with the fumes of the yellow lotus, far-staring, as if fixed on gulfs and nighted abysses beyond human ken.</> - The Tower of the Elephant\n\nWhile the yellow lotus can make a mind forget its past, one may cook it into a soup and boil out this property. So prepared, it becomes a safe and rather mundane meal, despite the mystical mystique surrounding the flower."")","/Game/UI/Textures/Icons/icon_yellow_lotus_soup.icon_yellow_lotus_soup","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18224","1","1","14151","1","1","0","0","0","0","0","0","43.000000","NSLOCTEXT("""", ""NewDataTable2_18238_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18238_SecondModifier"", ""Consumable"")","","","45","35","360.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32418239,"NSLOCTEXT("""", ""NewDataTable2_18239_Name"", ""Mushroom Stew"")","NSLOCTEXT("""", ""NewDataTable2_18239_ShortDesc"", ""A stew floating with mushrooms"")","NSLOCTEXT("""", ""NewDataTable2_18239_LongDesc"", ""A surplus of mushrooms can make a surprisingly hearty stew."")","/Game/UI/Textures/Icons/icon_mushroom_stew.icon_mushroom_stew","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18224","1","1","18007","1","1","18008","1","1","0","0","0","45.000000","NSLOCTEXT("""", ""NewDataTable2_18239_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18239_SecondModifier"", ""Consumable"")","","","60","15","480.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32518240,"NSLOCTEXT("""", ""NewDataTable2_18240_Name"", ""Roasted Mushrooms"")","NSLOCTEXT("""", ""NewDataTable2_18240_ShortDesc"", ""Bowlful of cooked mushrooms"")","NSLOCTEXT("""", ""NewDataTable2_18240_LongDesc"", ""Some mushrooms are poisonous, it is true, but many can be cooked into a culinary delight. Properly prepared, roasted mushrooms are good for the eater\'s health over time."")","/Game/UI/Textures/Icons/icon_cooked_mushroom.icon_cooked_mushroom","/Game/Items/Hunger/BPGameItemFood_CookedMushrooms.BPGameItemFood_CookedMushrooms_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18007","1","1","18008","1","1","0","0","0","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18240_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18240_SecondModifier"", ""Consumable"")","","","12","0","96.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32618241,"NSLOCTEXT("""", ""NewDataTable2_18241_Name"", ""Mulled Brew"")","NSLOCTEXT("""", ""NewDataTable2_18241_ShortDesc"", ""Hot and smelling of winter spices"")","NSLOCTEXT("""", ""NewDataTable2_18241_LongDesc"", ""This special brew, heated and loaded with mulled spices, heavily warms a soul even on the longest of winter nights."")","/Game/UI/Textures/Icons/icon_warming_brew.icon_warming_brew","/Game/Items/Hunger/BPGameItemFood_WarmingBrew.BPGameItemFood_WarmingBrew_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18076","1","1","18007","1","1","0","0","0","0","0","0","43.000000","NSLOCTEXT("""", ""NewDataTable2_18241_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18241_SecondModifier"", ""Consumable"")","","","12","30","96.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32718242,"NSLOCTEXT("""", ""NewDataTable2_18242_Name"", ""Cimmerian Meal"")","NSLOCTEXT("""", ""NewDataTable2_18242_ShortDesc"", ""It\'s hot, and its filling"")","NSLOCTEXT("""", ""NewDataTable2_18242_LongDesc"", ""<span style=\""italic\"">\'They have no hope here or hereafter,\' answered Conan. \'Their gods are Crom and his dark race, who rule over a sunless place of everlasting mist, which is the world of the dead. Mitra! The ways of the Aesir were more to my liking.\'</> - The Phoenix on the Sword\n\nThe Cimmerians are a hearty people, and they make their meals equally hearty when they can afford to. But Cimmerians are also a grim people, and things such as spice and flavor rarely touch their tongues."")","/Game/UI/Textures/Icons/icon_cimmerian_meal.icon_cimmerian_meal","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18014","1","1","18239","1","1","18076","1","1","0","0","0","108.000000","NSLOCTEXT("""", ""NewDataTable2_18242_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18242_SecondModifier"", ""Consumable"")","","","82","30","656.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32818243,"NSLOCTEXT("""", ""NewDataTable2_18243_Name"", ""Mushroom Tea"")","NSLOCTEXT("""", ""NewDataTable2_18243_ShortDesc"", ""Shroom tea with a zesty kick"")","NSLOCTEXT("""", ""NewDataTable2_18243_LongDesc"", ""<span style=\""italic\"">The full lips opened and spoke a single word, in a rich vibrant tone that was like the golden chimes that ring in the jungle-lost temples of Khitai.</> - The God in the Bowl\n\nThe mystics of jungle-cradled Khitai know of certain fungi to brew in their tea, for the purposes of expanding their consciousness to fathom realms both resplendently bright and dark as the nighted voids."")","/Game/UI/Textures/Icons/icon_shrrom_tea.icon_shrrom_tea","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18007","1","1","18228","1","1","0","0","0","0","0","0","43.000000","NSLOCTEXT("""", ""NewDataTable2_18243_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18243_SecondModifier"", ""Consumable"")","","","0","35","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
32918244,"NSLOCTEXT("""", ""NewDataTable2_18244_Name"", ""Hearty Stew"")","NSLOCTEXT("""", ""NewDataTable2_18244_ShortDesc"", ""Chunks of succulent meat floating in a stew"")","NSLOCTEXT("""", ""NewDataTable2_18244_LongDesc"", ""Meat chopped up and cooked in a broth of vegetables makes for a simmering stew that smells both inviting and filling."")","/Game/UI/Textures/Icons/icon_exotic_meat_stew.icon_exotic_meat_stew","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13003","1","1","18224","1","1","0","0","0","0","0","0","44.000000","NSLOCTEXT("""", ""NewDataTable2_18244_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18244_SecondModifier"", ""Consumable"")","","","100","15","800.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33018245,"NSLOCTEXT("""", ""NewDataTable2_18245_Name"", ""Demon Blood-Sausage"")","NSLOCTEXT("""", ""NewDataTable2_18245_ShortDesc"", ""Links of blackened meat"")","NSLOCTEXT("""", ""NewDataTable2_18245_LongDesc"", ""The blood and flesh of demons are not only components to the profane rituals of sorcerers... but also the culinary arts of the adventurous. These links of cooked meat seem to pulse with eldritch life and eating such fare bestows strong recuperative powers, over time, to the eater."")","/Game/UI/Textures/Icons/icon_demon_blood-sausage.icon_demon_blood-sausage","/Game/Items/Hunger/BPGameItemFood_DemonBloodSausage.BPGameItemFood_DemonBloodSausage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","0","0","0","18279","1","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18245_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18245_SecondModifier"", ""Consumable"")","","","55","0","440.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33118246,"NSLOCTEXT("""", ""NewDataTable2_18246_Name"", ""Rhino Head Soup"")","NSLOCTEXT("""", ""NewDataTable2_18246_ShortDesc"", ""Soup from a great beast\'s head"")","NSLOCTEXT("""", ""NewDataTable2_18246_LongDesc"", ""There is a very specialized school of divination magic that suggests the future can be divined in a broiled rhinoceros head. There are also hunters who swear the powder of a rhino horn will imbue a man with virility. The veracity of these claims is highly suspect. What is known is that a soup, boiled from the head of a rhino, will imbue the eater with greater power to carry a heavy load."")","/Game/UI/Textures/Icons/icon_rhino_head_soup.icon_rhino_head_soup","/Game/Items/Hunger/BPGameItemFood_RhinoHeadSoup.BPGameItemFood_RhinoHeadSoup_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","0","0","0","13003","1","1","18224","1","1","0","0","0","45.000000","NSLOCTEXT("""", ""NewDataTable2_18246_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18246_SecondModifier"", ""Consumable"")","","","100","25","800.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33218247,"NSLOCTEXT("""", ""NewDataTable2_18247_Name"", ""Lasting Meal"")","NSLOCTEXT("""", ""NewDataTable2_18247_ShortDesc"", ""A heavy and fatty meal"")","NSLOCTEXT("""", ""NewDataTable2_18247_LongDesc"", ""A meal heavy with fat will stay in one\'s stomach, and keep them well fed for some time."")","/Game/UI/Textures/Icons/icon_lasting_meal.icon_lasting_meal","/Game/Items/Hunger/BPGameItemFood_LastingMeal.BPGameItemFood_LastingMeal_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13503","1","1","14001","1","1","18224","1","1","0","0","0","45.000000","NSLOCTEXT("""", ""NewDataTable2_18247_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18247_SecondModifier"", ""Consumable"")","","","80","50","640.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33318248,"NSLOCTEXT("""", ""NewDataTable2_18248_Name"", ""Spiced Slivers"")","NSLOCTEXT("""", ""NewDataTable2_18248_ShortDesc"", ""Zesty meat wrapped in crocodile skin"")","NSLOCTEXT("""", ""NewDataTable2_18248_LongDesc"", ""It is said that pirates from the Black Coast created this delicacy by wrapping strips of meat in crocodile skin, heavily spicing the concoction, and then cooking it all until it is crackling crisp. This dish heats one\'s pallet."")","/Game/UI/Textures/Icons/icon_spiced_slivers.icon_spiced_slivers","/Game/Items/Hunger/BPGameItemFood_SpicedSlivers.BPGameItemFood_SpicedSlivers_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","12013","1","1","18233","1","1","18264","3","1","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18248_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18248_SecondModifier"", ""Consumable"")","","","25","-5","200.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33418249,"NSLOCTEXT("""", ""NewDataTable2_18249_Name"", ""Exquisite Stew"")","NSLOCTEXT("""", ""NewDataTable2_18249_ShortDesc"", ""Chunks of exotic meat floating in a fine stew"")","NSLOCTEXT("""", ""NewDataTable2_18249_LongDesc"", ""Only the choicest cuts of meat go into this superior stew."")","/Game/UI/Textures/Icons/icon_savory_meat_stew.icon_savory_meat_stew","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13002","1","1","18224","1","1","0","0","0","0","0","0","44.000000","NSLOCTEXT("""", ""NewDataTable2_18249_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18249_SecondModifier"", ""Consumable"")","","","87","15","696.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33518250,"NSLOCTEXT("""", ""NewDataTable2_18250_Name"", ""Chili Desert Style"")","NSLOCTEXT("""", ""NewDataTable2_18250_ShortDesc"", ""Meaty and eye-wateringly spiced"")","NSLOCTEXT("""", ""NewDataTable2_18250_LongDesc"", ""A specialty of desert caravans. Whatever meat is available is mixed and stewed and livened with copious amounts of spice. This dish will heavily heat the pallet."")","/Game/UI/Textures/Icons/icon_desert_chili.icon_desert_chili","/Game/Items/Hunger/BPGameItemFood_DesertChili.BPGameItemFood_DesertChili_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","13001","1","1","18263","4","1","18264","4","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18250_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18250_SecondModifier"", ""Consumable"")","","","78","-25","624.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33618251,"NSLOCTEXT("""", ""NewDataTable2_18251_Name"", ""Hearty Meal"")","NSLOCTEXT("""", ""NewDataTable2_18251_ShortDesc"", ""A meal both filling and flavorful"")","NSLOCTEXT("""", ""NewDataTable2_18251_LongDesc"", ""Only the heartiest meals can prepare one for the savage world."")","/Game/UI/Textures/Icons/icon_hearty_meal.icon_hearty_meal","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","18230","1","1","18264","1","1","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_18251_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18251_SecondModifier"", ""Consumable"")","","","72","30","576.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33718252,"NSLOCTEXT("""", ""NewDataTable2_18252_Name"", ""Bone Broth"")","NSLOCTEXT("""", ""NewDataTable2_18252_ShortDesc"", ""Under the delicious broth is something that was recently...human"")","NSLOCTEXT("""", ""NewDataTable2_18252_LongDesc"", ""<span style=\""italic\"">Yet what creature but man breaks bones for their marrow? Perhaps those remnants were mute evidence of a horrible, cannibalistic feast...</> - The Hour of the Dragon\n\nA delicacy out of Darfar. The proper way to serve this delicious, hot broth is with a hull human skull in the bowl, slowly revealed with every slurping spoonful."")","/Game/UI/Textures/Icons/icon_bone_broth.icon_bone_broth","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18224","1","1","10021","1","1","0","0","0","0","0","0","43.000000","NSLOCTEXT("""", ""NewDataTable2_18252_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18252_SecondModifier"", ""Consumable"")","","","52","15","416.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33818253,"NSLOCTEXT("""", ""NewDataTable2_18253_Name"", ""Spiced and Shredded Roast"")","NSLOCTEXT("""", ""NewDataTable2_18253_ShortDesc"", ""Zesty scraps of feral meat"")","NSLOCTEXT("""", ""NewDataTable2_18253_LongDesc"", ""One of the best uses for strong spice is to improve the flavor of gamey meat, shredded to make up for this chewy toughness. Tavern owners share a proverb: \'A dead rat and a jar of spice will get you a lot further in life than just a dead rat.\' This dish heats the pallet."")","/Game/UI/Textures/Icons/icon_spiced_feral_meat.icon_spiced_feral_meat","/Game/Items/Hunger/BPGameItemFood_SpicedFeralMeat.BPGameItemFood_SpicedFeralMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13501","1","1","18264","2","1","0","0","0","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18253_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18253_SecondModifier"", ""Consumable"")","","","26","-5","208.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
33918254,"NSLOCTEXT("""", ""NewDataTable2_18254_Name"", ""Bug Kabob"")","NSLOCTEXT("""", ""NewDataTable2_18254_ShortDesc"", ""Roasted bugs on a skewer"")","NSLOCTEXT("""", ""NewDataTable2_18254_LongDesc"", ""A trick learned from the people of Kush is to skewer assortments of large insects and grubs, with bits of vegetable or fruit for flavor, and roast it all on a fire. It makes for a surprisingly tasty treat."")","/Game/UI/Textures/Icons/icon_bug_kabob.icon_bug_kabob","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13012","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18254_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18254_SecondModifier"", ""Consumable"")","","","20","0","160.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34018255,"NSLOCTEXT("""", ""NewDataTable2_18255_Name"", ""Spiced Egg"")","NSLOCTEXT("""", ""NewDataTable2_18255_ShortDesc"", ""Zesty cooked eggs"")","NSLOCTEXT("""", ""NewDataTable2_18255_LongDesc"", ""Eggs can be livened up with the right spices. This dish warms the pallet."")","/Game/UI/Textures/Icons/icon_spiced_egg.icon_spiced_egg","/Game/Items/Hunger/BPGameItemFood_SpicedEgg.BPGameItemFood_SpicedEgg_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","13011","1","1","18264","2","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18255_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18255_SecondModifier"", ""Consumable"")","","","18","-5","144.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34118256,"NSLOCTEXT("""", ""NewDataTable2_18256_Name"", ""Egg Surpise"")","NSLOCTEXT("""", ""NewDataTable2_18256_ShortDesc"", ""A delicious looking egg..."")","NSLOCTEXT("""", ""NewDataTable2_18256_LongDesc"", ""<span style=\""italic\"">From the deep gash flowed a strange ichor, and Khosatral cried out like the dirging of a great bell.</> - The Devil in Iron\n\nThese innocent-looking eggs hide a gleeful treachery. Within the obfuscation of the shell there resides a blasphemous gush of ichor. Some sadistic nobles relish springing such a surprise on their guests, savoring the looks on their masticating faces."")","/Game/UI/Textures/Icons/icon_egg_surprise.icon_egg_surprise","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","13011","1","1","12514","1","1","18263","1","1","0","0","0","30.000000","NSLOCTEXT("""", ""NewDataTable2_18256_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18256_SecondModifier"", ""Consumable"")","","","18","0","144.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34218257,"NSLOCTEXT("""", ""NewDataTable2_18257_Name"", ""Cooked Eggs"")","NSLOCTEXT("""", ""NewDataTable2_18257_ShortDesc"", ""Eggs sizzling hot"")","NSLOCTEXT("""", ""NewDataTable2_18257_LongDesc"", ""Eggs make for a fine, storable food, given by nature in their own containers. Cracked open, eggs cook quickly."")","/Game/UI/Textures/Icons/icon_cooked_egg.icon_cooked_egg","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","13011","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18257_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18257_SecondModifier"", ""Consumable"")","","","16","0","128.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34318258,"NSLOCTEXT("""", ""NewDataTable2_18258_Name"", ""Dried Berries"")","NSLOCTEXT("""", ""NewDataTable2_18258_ShortDesc"", ""A handful of dried berries"")","NSLOCTEXT("""", ""NewDataTable2_18258_LongDesc"", ""These berries have been dried to preserve them. They do not offer much nourishment, but will resist decay for a time."")","/Game/UI/Textures/Icons/icon_dried_berries.icon_dried_berries","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.008680","-1","100.000000","18005","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18258_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18258_SecondModifier"", ""Consumable"")","","","1","0","8.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34418259,"NSLOCTEXT("""", ""NewDataTable2_18259_Name"", ""Salted Berries"")","NSLOCTEXT("""", ""NewDataTable2_18259_ShortDesc"", ""A small snack both savory and sweet"")","NSLOCTEXT("""", ""NewDataTable2_18259_LongDesc"", ""A common food practice in Turan is to mix salt with certain sweet fruits. This snack, of salted berries, is both tasty and a little better preserved."")","/Game/UI/Textures/Icons/icon_salty_berry_snack.icon_salty_berry_snack","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.034720","-1","100.000000","18258","1","1","18263","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18259_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18259_SecondModifier"", ""Consumable"")","","","1","-2","8.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34518260,"NSLOCTEXT("""", ""NewDataTable2_18260_Name"", ""Feast of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_18260_ShortDesc"", ""A ritualistic meal in honor of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_18260_LongDesc"", ""<span style=\""italic\"">Tall and fair and blue-eyed. Their god is Ymir, the frost-giant, and each tribe has its own king. They are wayward and fierce. They fight all day and drink ale and roar their wild songs all night.</> - The Phoenix on the Sword\n\nThis feast is consumed in the name of Ymir. Ymir, the Frost Giant and father of all lesser giants! Ymir, Lord of Storm and War! May he grant the strength to fight all of the day and drink all of the night. May this meal grant a warrior the bravery to die in battle, earning a place in Ymir\'s hall in Valhalla to feast and revel until the end of days."")","/Game/UI/Textures/Icons/icon_offering_to_ymir.icon_offering_to_ymir","/Game/Items/Hunger/BPGameItemFood_OfferingToYmir.BPGameItemFood_OfferingToYmir_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","-1","100.000000","18041","1","1","18233","1","1","18240","1","1","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_18260_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18260_SecondModifier"", ""Consumable"")","","","75","50","600.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34618261,"NSLOCTEXT("""", ""NewDataTable2_18261_Name"", ""Oyster Flesh"")","NSLOCTEXT("""", ""NewDataTable2_18261_ShortDesc"", ""Raw flesh harvested from an oyster"")","NSLOCTEXT("""", ""NewDataTable2_18261_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.\n\nThis flesh is harvested from an oyster. It is known as a delicacy in many places, and rumored to increase virility."")","/Game/UI/Textures/Icons/icon_oyster_flesh.icon_oyster_flesh","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18261_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18261_SecondModifier"", ""Consumable"")","","","1","0","8.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34718263,"NSLOCTEXT("""", ""NewDataTable2_18263_Name"", ""Salt"")","NSLOCTEXT("""", ""NewDataTable2_18263_ShortDesc"", ""White, crystalline granules"")","NSLOCTEXT("""", ""NewDataTable2_18263_LongDesc"", ""<span style=\""italic\"">Nay, my men are sick to stretch their legs ashore, and nigh to scurvy from chewing salt pork.</> - The Black Stranger\n\nCivilization pivots around salt, communities forming, like growths, around sources of the stuff. Salt is mined, and it is boiled from salt-laden water. It flavors food. Sometimes, it serves as a form of currency. Perhaps most importantly, salt is the best know food preserver, especially for meat."")","/Game/UI/Textures/Icons/icon_salt.icon_salt","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10001","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18263_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18263_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18263_ThirdModifier"", ""Ingredient"")","","1","-10","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34818264,"NSLOCTEXT("""", ""NewDataTable2_18264_Name"", ""Spice"")","NSLOCTEXT("""", ""NewDataTable2_18264_ShortDesc"", ""Powdered, exotic flavors"")","NSLOCTEXT("""", ""NewDataTable2_18264_LongDesc"", ""<span style=\""italic\"">Some vagrant scent of spice or palm woke clear-etched images of strange coasts where mangroves grew and drums thundered, of ships locked in battle and decks running blood, of smoke and flame and the crying of slaughter...</> - The Hour of the Dragon\n\nTaken from the seeds, fruit, roots, and bark of plants, spices are used in cooking, medicine, and the arcane arts. These potent flavors hailed from the east, from Turan, Vendhya, and far away Khitai. The insatiable desire of Stygians to procure spices for their mummification rituals expanded trade along the continent. Flavoring one\'s food with spice warms the soul for a time."")","/Game/UI/Textures/Icons/icon_spice.icon_spice","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11094","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18264_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18264_SecondModifier"", ""Consumable"")","NSLOCTEXT("""", ""NewDataTable2_18264_ThirdModifier"", ""Ingredient"")","","1","-10","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
34918265,"NSLOCTEXT("""", ""NewDataTable2_18265_Name"", ""xx_maxfood"")","","","/Game/UI/Textures/Icons/icon_human_heart.icon_human_heart","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","18265","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_18265_SecondModifier"", ""Consumable"")","","","100","100","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
35018266,"NSLOCTEXT("""", ""NewDataTable2_18266_Name"", ""xx_nofood"")","","","/Game/UI/Textures/Icons/icon_deathknight_heart.icon_deathknight_heart","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","18266","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_18266_SecondModifier"", ""Consumable"")","","","-100","-100","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
35118267,"NSLOCTEXT("""", ""NewDataTable2_18267_Name"", ""xx_removebuffs"")","","","/Game/UI/Textures/Icons/icon_round_bottomed_flask_water.icon_round_bottomed_flask_water","/Game/Items/Hunger/BPGameItemFood_RemoveBuffs.BPGameItemFood_RemoveBuffs_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","18267","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_18267_SecondModifier"", ""Consumable"")","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
35218268,"NSLOCTEXT("""", ""NewDataTable2_18268_Name"", ""Honeyglazed Roast"")","NSLOCTEXT("""", ""NewDataTable2_18268_ShortDesc"", ""Zesty scraps of feral meat, drenched in honey"")","NSLOCTEXT("""", ""NewDataTable2_18268_LongDesc"", ""One of the best uses for strong spice is to improve the flavor of gamey meat, shredded to make up for this chewy toughness. Tavern owners share a proverb: \'A dead rat and a jar of spice will get you a lot further in life than just a dead rat.\' This dish heats the pallet."")","/Game/UI/Textures/Icons/icon_spiced_feral_meat.icon_spiced_feral_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","13001","1","1","18002","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18268_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18268_SecondModifier"", ""Consumable"")","","","22","0","176.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
35318269,"NSLOCTEXT("""", ""NewDataTable2_18269_Name"", ""Honeyed Eggs"")","NSLOCTEXT("""", ""NewDataTable2_18269_ShortDesc"", ""Eggs sizzling hot with a light covering of honey"")","NSLOCTEXT("""", ""NewDataTable2_18269_LongDesc"", ""Eggs make for a fine, storable food, given by nature in their own containers. Cracked open, eggs cook quickly."")","/Game/UI/Textures/Icons/icon_snake_egg.icon_snake_egg","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","13011","1","1","18002","1","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18269_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18269_SecondModifier"", ""Consumable"")","","","18","0","144.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
35418270,"NSLOCTEXT("""", ""NewDataTable2_18270_Name"", ""Mystery Meat Soup"")","NSLOCTEXT("""", ""NewDataTable2_18270_ShortDesc"", ""Under the delicious broth is something that was recently...human"")","NSLOCTEXT("""", ""NewDataTable2_18270_LongDesc"", ""<span style=\""italic\"">Yet what creature but man breaks bones for their marrow? Perhaps those remnants were mute evidence of a horrible, cannibalistic feast...</> - The Hour of the Dragon\n\nA delicacy out of Darfar. The proper way to serve this delicious, hot broth is with a hull human skull in the bowl, slowly revealed with every slurping spoonful."")","/Game/UI/Textures/Icons/icon_bone_broth.icon_bone_broth","/Game/Items/Hunger/BPGameItemFood_MysteryMeatSoup.BPGameItemFood_MysteryMeatSoup_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18252","1","1","13051","3","1","0","0","0","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_18270_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18270_SecondModifier"", ""Consumable"")","","","60","25","480.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
35518271,"NSLOCTEXT("""", ""NewDataTable2_18271_Name"", ""Honeyed Gruel"")","NSLOCTEXT("""", ""NewDataTable2_18271_ShortDesc"", ""It is gruel, but it actually smells good"")","NSLOCTEXT("""", ""NewDataTable2_18271_LongDesc"", ""Sometimes one is able to find a few extra things to throw into the gruel, to make it a more satisfying meal."")","/Game/UI/Textures/Icons/icon_improved_gruel.icon_improved_gruel","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.004630","-1","100.000000","18225","1","1","18002","3","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18271_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18271_SecondModifier"", ""Consumable"")","","","12","10","96.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
35618272,"NSLOCTEXT("""", ""NewDataTable2_18272_Name"", ""Honey Jerky"")","NSLOCTEXT("""", ""NewDataTable2_18272_ShortDesc"", ""Strips of exotic meat dried, salted and drenched in honey"")","NSLOCTEXT("""", ""NewDataTable2_18272_LongDesc"", ""There are those who say drying and salting such fare is a waste of superior meat, but there are also those who want a finer sort of dry ration to reach into their bag for on faraway and lonely trails."")","/Game/UI/Textures/Icons/icon_salted_exotic_meat.icon_salted_exotic_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","13003","1","1","18002","3","1","18263","1","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18272_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18272_SecondModifier"", ""Consumable"")","","","77","0","616.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
35718273,"NSLOCTEXT("""", ""NewDataTable2_18273_Name"", ""Honeybread"")","NSLOCTEXT("""", ""NewDataTable2_18273_ShortDesc"", ""A loaf of bread that smells of honey"")","NSLOCTEXT("""", ""NewDataTable2_18273_LongDesc"", ""<span style=\""italic\"">She gave into his hands a wooden dish heaped with dried fruits, cheese and barley bread, and a great pot of the heady upland beer, brewed from barley grown in the high valleys.</> - The Hour of the Dragon\n\nBread takes on many forms, baked from various mixtures of dough and water. On the climb from savagery, bread tends to come at the dawn of agriculture."")","/Game/UI/Textures/Icons/icon_bread.icon_bread","/Game/Items/Hunger/BPGameItemFood_Honeybread.BPGameItemFood_Honeybread_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18206","1","1","18002","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18273_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_18273_SecondModifier"", ""Consumable"")","","","28","0","224.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
35818274,"NSLOCTEXT("""", ""NewDataTable2_18274_Name"", ""Ice Tea"")","NSLOCTEXT("""", ""NewDataTable2_18274_ShortDesc"", ""A medicinal brew that smells of honey"")","NSLOCTEXT("""", ""NewDataTable2_18274_LongDesc"", ""<span style=\""italic\"">He was a magician from far Khitai, returning to his native kingdom after a journey to Stygia. He took me with him to purple-towered Paikang, its minarets rising amid the vine-festooned jungles of bamboo, and there I grew to womanhood under his teaching.</> - A Witch Shall Be Born\n\nThis brew, a recipe from far away Khitai, revitalizes one\'s stamina in small measures, and moderately heals the wary and injured over time."")","/Game/UI/Textures/Icons/icon_herbal_tea.icon_herbal_tea","/Game/Items/Hunger/BPGameItemFood_IceTea.BPGameItemFood_IceTea_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","18228","100.000000","18228","1","1","0","0","0","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_18274_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18274_SecondModifier"", ""Consumable"")","","","0","35","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
35918275,"NSLOCTEXT("""", ""NewDataTable2_18275_Name"", ""Potion of Endowment"")","NSLOCTEXT("""", ""NewDataTable2_18275_ShortDesc"", ""Bigger is always better no matter what they say"")","NSLOCTEXT("""", ""NewDataTable2_18275_LongDesc"", ""Some tinctures are useful. Others are merely... engorging."")","/Game/UI/Textures/Icons/icon_potion_of_endowment.icon_potion_of_endowment","/Game/Items/Hunger/BPGameItemFood_PotionOfEndowment.BPGameItemFood_PotionOfEndowment_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","18228","0.000000","14201","1","1","0","0","0","11092","3","1","0","0","0","104.000000","NSLOCTEXT("""", ""NewDataTable2_18275_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18275_SecondModifier"", ""Consumable"")","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
36018276,"NSLOCTEXT("""", ""NewDataTable2_18276_Name"", ""Blood Sausage"")","NSLOCTEXT("""", ""NewDataTable2_18276_ShortDesc"", ""Links of meat held together by innards. Tasty."")","NSLOCTEXT("""", ""NewDataTable2_18276_LongDesc"", ""Loved by some, hated by most - blood sausages are a staple food amongst the tribes of the frozen north. Every part of the animal is used, even the blood that courses through their veins."")","/Game/UI/Textures/Icons/icon_blood-sausage.icon_blood-sausage","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","13599","100.000000","11079","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18276_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18276_SecondModifier"", ""Consumable"")","","","20","0","160.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36118277,"NSLOCTEXT("""", ""NewDataTable2_18277_Name"", ""Cooked Pork Rinds"")","NSLOCTEXT("""", ""NewDataTable2_18277_ShortDesc"", ""Delicious!"")","NSLOCTEXT("""", ""NewDataTable2_18277_LongDesc"", ""A meal heavy with fat will stay in one\'s stomach, and keep them well fed for some time."")","/Game/UI/Textures/Icons/icon_cooked_fatty_meat.icon_cooked_fatty_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","13599","100.000000","18279","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18277_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18277_SecondModifier"", ""Consumable"")","","","35","0","280.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36218278,"NSLOCTEXT("""", ""NewDataTable2_18278_Name"", ""Cooked Pork strips"")","NSLOCTEXT("""", ""NewDataTable2_18278_ShortDesc"", ""Scraps of wild boar flesh"")","NSLOCTEXT("""", ""NewDataTable2_18278_LongDesc"", ""A meal heavy with fat will stay in one\'s stomach, and keep them well fed for some time."")","/Game/UI/Textures/Icons/icon_delicious_meat_strips.icon_delicious_meat_strips","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","13599","100.000000","18279","1","1","18263","1","1","18264","1","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18278_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18278_SecondModifier"", ""Consumable"")","","","45","0","360.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36318279,"NSLOCTEXT("""", ""NewDataTable2_18279_Name"", ""Raw Pork"")","NSLOCTEXT("""", ""NewDataTable2_18279_ShortDesc"", ""Raw flesh harvested from a wild boar"")","NSLOCTEXT("""", ""NewDataTable2_18279_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride."")","/Game/UI/Textures/Icons/icon_fatty_meat.icon_fatty_meat","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18279_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18279_SecondModifier"", ""Consumable"")","","","10","0","80.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36418280,"NSLOCTEXT("""", ""NewDataTable2_18280_Name"", ""Cooked Pork Dinner"")","NSLOCTEXT("""", ""NewDataTable2_18280_ShortDesc"", ""A calorie-filled dinner"")","NSLOCTEXT("""", ""NewDataTable2_18280_LongDesc"", ""Only the heartiest meals can prepare one for the savage world."")","/Game/UI/Textures/Icons/icon_fatty_meat_feast.icon_fatty_meat_feast","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","18277","1","1","18258","3","1","18076","1","1","0","0","0","44.000000","NSLOCTEXT("""", ""NewDataTable2_18280_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18280_SecondModifier"", ""Consumable"")","","","50","0","400.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36518281,"NSLOCTEXT("""", ""NewDataTable2_18281_Name"", ""Lumpy Soup"")","NSLOCTEXT("""", ""NewDataTable2_18281_ShortDesc"", ""Chunks of succulent meat floating in a stew"")","NSLOCTEXT("""", ""NewDataTable2_18281_LongDesc"", ""Meat chopped up and cooked in a broth of vegetables makes for a simmering stew that smells both inviting and filling."")","/Game/UI/Textures/Icons/icon_lumpy_soup.icon_lumpy_soup","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18279","1","1","18224","1","1","0","0","0","0","0","0","44.000000","NSLOCTEXT("""", ""NewDataTable2_18281_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18281_SecondModifier"", ""Consumable"")","","","40","20","320.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36618282,"NSLOCTEXT("""", ""NewDataTable2_18282_Name"", ""Mixed Meat Scraps"")","NSLOCTEXT("""", ""NewDataTable2_18282_ShortDesc"", ""Cooked strips of succulent meat"")","NSLOCTEXT("""", ""NewDataTable2_18282_LongDesc"", ""Waste not, want not. When a variety of meat scraps accrue, it is prudent to gather them and cook them all together before they spoil."")","/Game/UI/Textures/Icons/icon_meat_strip_mix.icon_meat_strip_mix","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","18279","1","1","13001","1","1","18263","1","1","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_18282_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18282_SecondModifier"", ""Consumable"")","","","30","0","240.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36718283,"NSLOCTEXT("""", ""NewDataTable2_18283_Name"", ""Salted Pork"")","NSLOCTEXT("""", ""NewDataTable2_18283_ShortDesc"", ""Salt and fat in a succulent combination"")","NSLOCTEXT("""", ""NewDataTable2_18283_LongDesc"", ""A meal heavy with fat will stay in one\'s stomach, and keep them well fed for some time."")","/Game/UI/Textures/Icons/icon_salted_fatty_meat.icon_salted_fatty_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","18279","1","1","18263","4","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18283_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18283_SecondModifier"", ""Consumable"")","","","10","-2","80.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36818284,"NSLOCTEXT("""", ""NewDataTable2_18284_Name"", ""Spiced Pork"")","NSLOCTEXT("""", ""NewDataTable2_18284_ShortDesc"", ""Zesty slab of succulent meat"")","NSLOCTEXT("""", ""NewDataTable2_18284_LongDesc"", ""There are those who like the natural taste of the meat, cooked rare so that one\'s teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet."")","/Game/UI/Textures/Icons/icon_spiced_fatty_meat.icon_spiced_fatty_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","18279","1","1","18264","3","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18284_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18284_SecondModifier"", ""Consumable"")","","","30","-5","240.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
36918285,"NSLOCTEXT("""", ""NewDataTable2_18285_Name"", ""Cooked Exquisite Meat"")","NSLOCTEXT("""", ""NewDataTable2_18285_ShortDesc"", ""A cooked haunch of exquisite meat"")","NSLOCTEXT("""", ""NewDataTable2_18285_LongDesc"", ""A cooked haunch of the best meat these lands have to offer."")","/Game/UI/Textures/Icons/icon_cooked_perfect_cut_of_meat.icon_cooked_perfect_cut_of_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","18286","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18285_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18285_SecondModifier"", ""Consumable"")","","","60","0","480.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
37018286,"NSLOCTEXT("""", ""NewDataTable2_18286_Name"", ""Exquisite Meat"")","NSLOCTEXT("""", ""NewDataTable2_18286_ShortDesc"", ""A choice cut"")","NSLOCTEXT("""", ""NewDataTable2_18286_LongDesc"", ""Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride."")","/Game/UI/Textures/Icons/icon_perfect_cut_of_meat.icon_perfect_cut_of_meat","/Game/Items/Hunger/BPGameItemFood_RawMeat.BPGameItemFood_RawMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.277780","13599","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18286_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18286_SecondModifier"", ""Consumable"")","","","40","0","320.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
37118287,"NSLOCTEXT("""", ""NewDataTable2_18287_Name"", ""Salted Exquisite Meat"")","NSLOCTEXT("""", ""NewDataTable2_18287_ShortDesc"", ""A salted piece of meat with perfect texture"")","NSLOCTEXT("""", ""NewDataTable2_18287_LongDesc"", ""Salted to perfection, this meat will last."")","/Game/UI/Textures/Icons/icon_salted_perfect_cut_of_meat.icon_salted_perfect_cut_of_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.069440","13599","100.000000","18286","1","1","18263","4","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18287_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18287_SecondModifier"", ""Consumable"")","","","50","-5","400.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
37218288,"NSLOCTEXT("""", ""NewDataTable2_18288_Name"", ""Spiced Exquisite Meat"")","NSLOCTEXT("""", ""NewDataTable2_18288_ShortDesc"", ""A spiced piece of meat with perfect texture"")","NSLOCTEXT("""", ""NewDataTable2_18288_LongDesc"", ""There are those who like the natural taste of the meat, cooked rare so that one\'s teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet."")","/Game/UI/Textures/Icons/icon_spiced_perfect_cut_of_meat.icon_spiced_perfect_cut_of_meat","/Game/Items/Hunger/BPGameItemFood.BPGameItemFood_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","13599","100.000000","18286","1","1","18264","3","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_18288_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18288_SecondModifier"", ""Consumable"")","","","70","-10","560.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
37318289,"NSLOCTEXT("""", ""NewDataTable2_18289_Name"", ""Elixir of Sight"")","NSLOCTEXT("""", ""NewDataTable2_18289_ShortDesc"", ""A concoction that temporarily increases accuracy"")","NSLOCTEXT("""", ""NewDataTable2_18289_LongDesc"", ""Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.\n\nThis elixir seems to give a boost to eyesight, useful for archers."")","/Game/UI/Textures/Icons/icon_accuracy_potion_buff.icon_accuracy_potion_buff","/Game/Items/Hunger/BPGameItemFood_PotionOfAccuracy.BPGameItemFood_PotionOfAccuracy_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11092","2","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
37418290,"NSLOCTEXT("""", ""NewDataTable2_18290_Name"", ""Elixir of Grace"")","NSLOCTEXT("""", ""NewDataTable2_18290_ShortDesc"", ""A concoction that temporarily increases agility"")","NSLOCTEXT("""", ""NewDataTable2_18290_LongDesc"", ""Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.\n\nThe imbiber of this elixir becomes more graceful, seemingly able to dance among the attacks of their enemies."")","/Game/UI/Textures/Icons/icon_agility_potion_buff.icon_agility_potion_buff","/Game/Items/Hunger/BPGameItemFood_PotionOfAgility.BPGameItemFood_PotionOfAgility_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11125","2","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
37518291,"NSLOCTEXT("""", ""NewDataTable2_18291_Name"", ""Black Lotus Potion"")","NSLOCTEXT("""", ""NewDataTable2_18291_ShortDesc"", ""Brewed from the deadly petals of the black lotus"")","NSLOCTEXT("""", ""NewDataTable2_18291_LongDesc"", ""<span style=\""italic\"">The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air.</> - Queen of the Black Coast\n\nThe black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.\n\nIt is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. \n\nThis potion, steeped in dark mystery, is death to the unprepared. But for those who know when and how to drink it, it can provide an instant surge of sorcerous power."")","/Game/UI/Textures/Icons/icon_black_lotus_potion.icon_black_lotus_potion","/Game/Items/Hunger/BPGameItemFood_LotusPotion_Black.BPGameItemFood_LotusPotion_Black_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","11087","3","1","0","0","0","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
37618292,"NSLOCTEXT("""", ""NewDataTable2_18292_Name"", ""Elixir of Numbing"")","NSLOCTEXT("""", ""NewDataTable2_18292_ShortDesc"", ""A concoction that increases encumbrance"")","NSLOCTEXT("""", ""NewDataTable2_18292_LongDesc"", ""Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.\n\nThis elixir is often given to slaves to numb their senses to the heavy loads that their masters pile upon them."")","/Game/UI/Textures/Icons/icon_encumberance__potion_buff.icon_encumberance__potion_buff","/Game/Items/Hunger/BPGameItemFood_PotionOfEncumberance.BPGameItemFood_PotionOfEncumberance_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11121","2","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
37718293,"NSLOCTEXT("""", ""NewDataTable2_18293_Name"", ""Golden Lotus Potion"")","NSLOCTEXT("""", ""NewDataTable2_18293_ShortDesc"", ""Brewed from golden lotus petals"")","NSLOCTEXT("""", ""NewDataTable2_18293_LongDesc"", ""<span style=\""italic\"">There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem.</> - People of the Black Circle\n\nKnown for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.\n\nThis potion will provide a significant healing boost to any who drink it."")","/Game/UI/Textures/Icons/icon_golden_lotus_potion.icon_golden_lotus_potion","/Game/Items/Hunger/BPGameItemFood_LotusPotion_Golden.BPGameItemFood_LotusPotion_Golden_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","11089","2","1","0","0","0","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
37818294,"NSLOCTEXT("""", ""NewDataTable2_18294_Name"", ""Grey Lotus Potion"")","NSLOCTEXT("""", ""NewDataTable2_18294_ShortDesc"", ""Brewed from the gray lotus plant"")","NSLOCTEXT("""", ""NewDataTable2_18294_LongDesc"", ""The gray lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.\n\nThis potion offers a slightly less potent version of the powder - imbibing it will fill a person with battle rage that lends them power and aggression, but they will tire quickly in the midst of battle."")","/Game/UI/Textures/Icons/icon_grey_lotus_potion.icon_grey_lotus_potion","/Game/Items/Hunger/BPGameItemFood_LotusPotion_Grey.BPGameItemFood_LotusPotion_Grey_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","11092","3","1","0","0","0","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
37918295,"NSLOCTEXT("""", ""NewDataTable2_18295_Name"", ""Elixir of Enduring"")","NSLOCTEXT("""", ""NewDataTable2_18295_ShortDesc"", ""A concoction that increases grit"")","NSLOCTEXT("""", ""NewDataTable2_18295_LongDesc"", ""Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.\n\nThis elixir fills the imbiber with unflinching optimism. This means that they become absolutely certain that they can succeed in their endeavor and they will endure anything to get their task done. Which is useful - right up until they pass out from exhaustion."")","/Game/UI/Textures/Icons/icon_grit_potion_buff.icon_grit_potion_buff","/Game/Items/Hunger/BPGameItemFood_PotionOfGrit.BPGameItemFood_PotionOfGrit_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11125","1","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38018296,"NSLOCTEXT("""", ""NewDataTable2_18296_Name"", ""Purple Lotus Potion"")","NSLOCTEXT("""", ""NewDataTable2_18296_ShortDesc"", ""A potion of squeezed purple lotus juice"")","NSLOCTEXT("""", ""NewDataTable2_18296_LongDesc"", ""<span style=\""italic\"">It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician.</> - The Scarlet Citadel\n\nThe purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.\n\nOne wonders at the purpose of such a potion, because if all stories are to be believed, the juice of the purple lotus causes temporary paralysis. Why anyone would imbibe it willingly is unknown."")","/Game/UI/Textures/Icons/icon_purple_lotus_potion.icon_purple_lotus_potion","/Game/Items/Hunger/BPGameItemFood_LotusPotion_Purple.BPGameItemFood_LotusPotion_Purple_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","11084","3","1","0","0","0","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38118297,"NSLOCTEXT("""", ""NewDataTable2_18297_Name"", ""Elixir of Might"")","NSLOCTEXT("""", ""NewDataTable2_18297_ShortDesc"", ""A concoction that increases strength"")","NSLOCTEXT("""", ""NewDataTable2_18297_LongDesc"", ""Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.\n\nThis elixir allows an imbiber to push their muscles beyond their normal limits. For a limited period of time, they can perform feats of immense strength proportionate to their original strength, of course. It is said that Zamorian street performers drink this potion to increase their strength during performances."")","/Game/UI/Textures/Icons/icon_strength_potion_buff.icon_strength_potion_buff","/Game/Items/Hunger/BPGameItemFood_PotionOfStrength.BPGameItemFood_PotionOfStrength_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11121","1","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38218298,"NSLOCTEXT("""", ""NewDataTable2_18298_Name"", ""Elixir of Ingestion"")","NSLOCTEXT("""", ""NewDataTable2_18298_ShortDesc"", ""A concoction that increases survivability"")","NSLOCTEXT("""", ""NewDataTable2_18298_LongDesc"", ""Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.\n\nThis elixir seems to have a digestive effect on the drinker, allowing them to quickly process foods and other concoctions taken through the mouth.\n\nIronically, perhaps, this elixir is most often taken by apothecaries (or their servants) when they are about to test a new concoction."")","/Game/UI/Textures/Icons/icon_survival_potion_buff.icon_survival_potion_buff","/Game/Items/Hunger/BPGameItemFood_PotionOfSurvival.BPGameItemFood_PotionOfSurvival_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11084","1","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38318299,"NSLOCTEXT("""", ""NewDataTable2_18299_Name"", ""Elixir of Vigor"")","NSLOCTEXT("""", ""NewDataTable2_18299_ShortDesc"", ""A concoction that increases survivability"")","NSLOCTEXT("""", ""NewDataTable2_18299_LongDesc"", ""Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.\n\nThis elixir provides the drinker with a feeling of robust health. Wounds seem to matter less under the influence of this potion, which is either a blessing or a curse depending on the scenario."")","/Game/UI/Textures/Icons/icon_vitality_potion_buff.icon_vitality_potion_buff","/Game/Items/Hunger/BPGameItemFood_PotionOfVitality.BPGameItemFood_PotionOfVitality_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11087","1","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38418300,"NSLOCTEXT("""", ""NewDataTable2_18300_Name"", ""Frost Lotus Potion"")","NSLOCTEXT("""", ""NewDataTable2_18300_ShortDesc"", ""A potion brewed from the frost lotus"")","NSLOCTEXT("""", ""NewDataTable2_18300_LongDesc"", ""Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.\nDrinking this potion will definitely have some effect. It\'s just that nobody is sure what it is."")","/Game/UI/Textures/Icons/icon_white_lotus_potion.icon_white_lotus_potion","/Game/Items/Hunger/BPGameItemFood_LotusPotion_White.BPGameItemFood_LotusPotion_White_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","11080","2","1","0","0","0","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38518301,"NSLOCTEXT("""", ""NewDataTable2_18301_Name"", ""Fish Gill Potion"")","NSLOCTEXT("""", ""NewDataTable2_18301_ShortDesc"", ""A potion that increases underwater breathing time"")","NSLOCTEXT("""", ""NewDataTable2_18301_LongDesc"", ""This potion, made from gently glowing plants, allows the imbiber to spend more time underwater. None are truly sure of how the mechanism works, but it is well known to bandits in Kush, who chew a paste made of the same plants before lying in ambush beneath the waters of rivers that run beside major trade routes."")","/Game/UI/Textures/Icons/icon_underwaterbreathing_potion.icon_underwaterbreathing_potion","/Game/Items/Hunger/BPGameItemFood_WaterBreathing_Improved.BPGameItemFood_WaterBreathing_Improved_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","0","0","0","11084","1","1","0","0","0","104.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38618302,"NSLOCTEXT("""", ""NewDataTable2_18302_Name"", ""Feast of Jhebbal Sag"")","NSLOCTEXT("""", ""NewDataTable2_18302_ShortDesc"", ""A ritualistic meal in honor of Jhebbal Sag"")","NSLOCTEXT("""", ""NewDataTable2_18302_LongDesc"", ""In honor of the god who hunts, lord of beasts and claws and fangs, this meal is prepared to sate even the most hungry predator."")","/Game/UI/Textures/Icons/icon_feast_of_jhebbal_sag.icon_feast_of_jhebbal_sag","/Game/Items/Hunger/BPGameItemFood_OfferingToJhebbalSag.BPGameItemFood_OfferingToJhebbalSag_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18276","1","1","18258","3","1","18072","1","1","0","0","0","42.000000","NSLOCTEXT("""", ""NewDataTable2_18302_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18302_SecondModifier"", ""Consumable"")","","","100","40","800.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
38718303,"NSLOCTEXT("""", ""NewDataTable2_18303_Name"", ""Feast of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_18303_ShortDesc"", ""A holy food served at the orgies of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_18303_LongDesc"", ""The rituals of Derketo are often mocked by outsiders who do not understand the pleasures and lusts of the goddess. This feast, however, typifies the food served at the revels and orgies of the goddess. No rich or fatty foods here, no. This meal is designed to titillate and preserve the participants, awakening the tingling warmth of the goddess inside them and giving them the stamina to proceed through the night. \n\nOnly untutored fools think that the men and women who laze around the gauzy temples of Derketo are recovering from a night of strong wine."")","/Game/UI/Textures/Icons/icon_feast_of_derketo.icon_feast_of_derketo","/Game/Items/Hunger/BPGameItemFood_OfferingToDerketo.BPGameItemFood_OfferingToDerketo_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","50","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.138890","-1","100.000000","18273","1","1","18205","1","1","18071","1","1","0","0","0","66.000000","NSLOCTEXT("""", ""NewDataTable2_18303_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18303_SecondModifier"", ""Consumable"")","","","70","70","560.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
38818304,"NSLOCTEXT("""", ""NewDataTable2_18304_Name"", ""Elixir of Freedom"")","NSLOCTEXT("""", ""NewDataTable2_18304_ShortDesc"", ""A concoction that frees the imbiber "")","NSLOCTEXT("""", ""NewDataTable2_18304_LongDesc"", ""The priests and priestesses of Derketo have often had to deal with penitents who were too reserved or too unwilling to participate in the orgiastic ceremonies of the goddess.\n\nThis potion adds a spring to their step while freeing their mind of any... moral impediments. The practical effect is that any who drink this cannot be stopped, by physical or mental means."")","/Game/UI/Textures/Icons/icon_free_movement_potion.icon_free_movement_potion","/Game/Items/Hunger/BPGameItemFood_DerketoPotion.BPGameItemFood_DerketoPotion_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","11111","1","1","13013","8","1","0","0","0","0","0","0","12.000000","","","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
38918305,"NSLOCTEXT("""", ""NewDataTable2_18305_Name"", ""xx_Hunter\'s_potion"")","","","/Game/UI/Textures/Icons/icon_hunters_potion.icon_hunters_potion","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","11112","3","1","0","0","0","0","0","0","25.000000","","","","","0","0","0.000000","37","0","None","-1","-1","1.000000","1.000000","False","None"
39018306,"NSLOCTEXT("""", ""NewDataTable2_18306_Name"", ""Bat Demon Lure"")","NSLOCTEXT("""", ""NewDataTable2_18306_ShortDesc"", ""A lure intended to draw a bat demon"")","NSLOCTEXT("""", ""NewDataTable2_18306_LongDesc"", ""A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to bat demons, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_smelly.icon_lure_meat_smelly","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13599","8","1","0","0","0","0","0","0","0","0","0","93.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39118308,"NSLOCTEXT("""", ""NewDataTable2_18308_Name"", ""Crocodile Lure"")","NSLOCTEXT("""", ""NewDataTable2_18308_ShortDesc"", ""A lure intended to draw a crocodile"")","NSLOCTEXT("""", ""NewDataTable2_18308_LongDesc"", ""A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to crocodiles, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_regular.icon_lure_meat_regular","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13001","8","1","0","0","0","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39218309,"NSLOCTEXT("""", ""NewDataTable2_18309_Name"", ""Dragon Lure"")","NSLOCTEXT("""", ""NewDataTable2_18309_ShortDesc"", ""A lure intended to draw a dragon"")","NSLOCTEXT("""", ""NewDataTable2_18309_LongDesc"", ""A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to dragons, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_smelly.icon_lure_meat_smelly","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13003","8","1","0","0","0","0","0","0","0","0","0","93.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39318310,"NSLOCTEXT("""", ""NewDataTable2_18310_Name"", ""Elephant Lure"")","NSLOCTEXT("""", ""NewDataTable2_18310_ShortDesc"", ""A lure intended to draw an elephant"")","NSLOCTEXT("""", ""NewDataTable2_18310_LongDesc"", ""A bundle of urine-soaked hides and foul-selling organic material bound in lengths of twine. While the ingredients were chosen specifically to appeal to elephants, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_vegetarian.icon_lure_vegetarian","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","11059","3","1","0","0","0","0","0","0","0","0","0","87.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39418311,"NSLOCTEXT("""", ""NewDataTable2_18311_Name"", ""Hyena Lure"")","NSLOCTEXT("""", ""NewDataTable2_18311_ShortDesc"", ""A lure intended to draw a hyena"")","NSLOCTEXT("""", ""NewDataTable2_18311_LongDesc"", ""A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to hyenas, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_regular.icon_lure_meat_regular","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13001","8","1","11058","3","1","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39518312,"NSLOCTEXT("""", ""NewDataTable2_18312_Name"", ""Imp Lure"")","NSLOCTEXT("""", ""NewDataTable2_18312_ShortDesc"", ""A lure intended to draw imps"")","NSLOCTEXT("""", ""NewDataTable2_18312_LongDesc"", ""A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to imps, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_smelly.icon_lure_meat_smelly","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13599","8","1","0","0","0","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39618313,"NSLOCTEXT("""", ""NewDataTable2_18313_Name"", ""Sand Reaper Lure"")","NSLOCTEXT("""", ""NewDataTable2_18313_ShortDesc"", ""A lure intended to draw a sand reaper"")","NSLOCTEXT("""", ""NewDataTable2_18313_LongDesc"", ""A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to sand reapers, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_smelly.icon_lure_meat_smelly","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13599","8","1","0","0","0","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39718314,"NSLOCTEXT("""", ""NewDataTable2_18314_Name"", ""Ostrich Lure"")","NSLOCTEXT("""", ""NewDataTable2_18314_ShortDesc"", ""A lure intended to draw an ostrich"")","NSLOCTEXT("""", ""NewDataTable2_18314_LongDesc"", ""A bundle of urine-soaked hides and foul-selling matter bound in lengths of twine. While the ingredients were chosen specifically to appeal to ostriches, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_vegetarian.icon_lure_vegetarian","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13011","2","1","12001","4","1","0","0","0","0","0","0","2.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39818315,"NSLOCTEXT("""", ""NewDataTable2_18315_Name"", ""Rhinoceros Lure"")","NSLOCTEXT("""", ""NewDataTable2_18315_ShortDesc"", ""A lure intended to draw a rhinoceros"")","NSLOCTEXT("""", ""NewDataTable2_18315_LongDesc"", ""A bundle of urine-soaked hides and foul-selling matter bound in lengths of twine. While the ingredients were chosen specifically to appeal to a rhinoceros, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_vegetarian.icon_lure_vegetarian","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","11057","3","1","0","0","0","0","0","0","0","0","0","83.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
39918316,"NSLOCTEXT("""", ""NewDataTable2_18316_Name"", ""Rocknose Lure"")","NSLOCTEXT("""", ""NewDataTable2_18316_ShortDesc"", ""A lure intended to draw a rocknose"")","NSLOCTEXT("""", ""NewDataTable2_18316_LongDesc"", ""A bundle of urine-soaked hides and foul-selling matter bound in lengths of twine. While the ingredients were chosen specifically to appeal to a rocknose, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_regular.icon_lure_meat_regular","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13002","8","1","0","0","0","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
40018317,"NSLOCTEXT("""", ""NewDataTable2_18317_Name"", ""Sabretooth Lure"")","NSLOCTEXT("""", ""NewDataTable2_18317_ShortDesc"", ""A lure intended to draw a sabretooth"")","NSLOCTEXT("""", ""NewDataTable2_18317_LongDesc"", ""A bundle of urine-soaked hides and foul-selling meat bound in lengths of twine. While the ingredients were chosen specifically to appeal to sabretooths, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_regular.icon_lure_meat_regular","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13002","8","1","0","0","0","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
40118318,"NSLOCTEXT("""", ""NewDataTable2_18318_Name"", ""Scorpion Lure"")","NSLOCTEXT("""", ""NewDataTable2_18318_ShortDesc"", ""A lure intended to draw a scorpion"")","NSLOCTEXT("""", ""NewDataTable2_18318_LongDesc"", ""A bundle of urine-soaked hides and foul-selling matter bound in lengths of twine. While the ingredients were chosen specifically to appeal to scorpions, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_smelly.icon_lure_meat_smelly","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13599","8","1","0","0","0","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
40218319,"NSLOCTEXT("""", ""NewDataTable2_18319_Name"", ""Spider Lure"")","NSLOCTEXT("""", ""NewDataTable2_18319_ShortDesc"", ""A lure intended to draw a spider"")","NSLOCTEXT("""", ""NewDataTable2_18319_LongDesc"", ""A bundle of urine-soaked hides and foul-selling matter bound in lengths of twine. While the ingredients were chosen specifically to appeal to spiders, they are nauseating to a human.\n\nLures can be equipped and thrown like any other throwing weapon."")","/Game/UI/Textures/Icons/icon_lure_meat_smelly.icon_lure_meat_smelly","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","13599","8","1","12001","4","1","0","0","0","0","0","0","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
40318400,"NSLOCTEXT("""", ""NewDataTable2_18400_Name"", ""Healing Wraps"")","NSLOCTEXT("""", ""NewDataTable2_18400_ShortDesc"", ""Cloth bandages"")","NSLOCTEXT("""", ""NewDataTable2_18400_LongDesc"", ""<span style=\""italic\"">\'She sat on a couch with her wounded leg extended upon it, and the Tecuhltli woman had just bound it with silk bandages. Valeria\'s red-stained sword lay on the couch beside her.\'</> - Red Nails\n\nWounds require special care, to heal and to avoid infection and putrefaction. Sometimes, upon the battlefield, all one can do is bind a wound with strips of cloth."")","/Game/UI/Textures/Icons/icon_healing_wraps.icon_healing_wraps","/Game/Items/Hunger/BPGameItemFood_Healing_Bandages.BPGameItemFood_Healing_Bandages_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","4","1","14001","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18400_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_18400_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
40418401,"NSLOCTEXT("""", ""NewDataTable2_18401_Name"", ""Numbing Wraps"")","NSLOCTEXT("""", ""NewDataTable2_18401_ShortDesc"", ""Bandages coated in medicinal agents"")","NSLOCTEXT("""", ""NewDataTable2_18401_LongDesc"", ""<span style=\""italic\"">\'\'Are you sure he still sleeps?\' Tarascus demanded again, setting his teeth against the bite of the herb juices with which Orastes was bandaging the long, ragged gash in his shoulder and ribs. \'Ishtar, Mitra and Set! That burns like the molten pitch of hell!\'\'</> - The Hour of the Dragon\n\nThese bandages use the medicinal value of aloe and honey to keep wounds clean and speed the healing process."")","/Game/UI/Textures/Icons/icon_numbing_wraps.icon_numbing_wraps","/Game/Items/Hunger/BPGameItemFood_Healing_Bandages_Improved.BPGameItemFood_Healing_Bandages_Improved_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12512","8","1","14001","15","1","18002","15","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_18401_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_18401_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
40518402,"NSLOCTEXT("""", ""NewDataTable2_18402_Name"", ""Midnight Blue Flower"")","NSLOCTEXT("""", ""NewDataTable2_18402_ShortDesc"", ""Flower of deepest blue hues"")","NSLOCTEXT("""", ""NewDataTable2_18402_LongDesc"", ""This particular flower is only found in the colder regions of Hyboria. Its deep blue hues, taken from the moan-soaked night skies of winter, are coveted for the making of fine dyes."")","/Game/UI/Textures/Icons/icon_midnight_blue_flower.icon_midnight_blue_flower","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.050000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11099","1","1","11076","1","1","0","0","0","0","0","0","0.000000","","","NSLOCTEXT("""", ""NewDataTable2_18402_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
40618500,"NSLOCTEXT("""", ""NewDataTable2_18500_Name"", ""Beehive"")","NSLOCTEXT("""", ""NewDataTable2_18500_ShortDesc"", ""Buzzing hive of honey-producing bees"")","NSLOCTEXT("""", ""NewDataTable2_18500_LongDesc"", ""<span style=\""italic\"">They ran full into a cloud of stinging death.</> - The Hour of the Dragon\n\nEven the most devolved of savages rarely fails to note the wiliness of beasts to endure countless stings in order to acquire that coveted, golden jelly of the bees. Humankind first learns to remember where wild hives grow and devise clever ways to acquire the treasure inside. As hunters become gatherers and gatherers turn to agriculture, humankind learns to propagate their own hives close to home."")","/Game/UI/Textures/Icons/icon_beehive.icon_beehive","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Beehive.BP_PL_Crafting_Beehive_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","15","1","16021","3","1","0","0","0","30","0","500","138.000000","","","","","0","0","0.000000","1","5","None","-1","-1","1.000000","1.000000","False","None"
40718501,"NSLOCTEXT("""", ""NewDataTable2_18501_Name"", ""Improved Beehive"")","NSLOCTEXT("""", ""NewDataTable2_18501_ShortDesc"", ""Buzzing hive of honey-producing bees"")","NSLOCTEXT("""", ""NewDataTable2_18501_LongDesc"", ""<span style=\""italic\"">They ran full into a cloud of stinging death.</> - The Hour of the Dragon\n\nEven the most devolved of savages rarely fails to note the wiliness of beasts to endure countless stings in order to acquire that coveted, golden jelly of the bees. Humankind first learns to remember where wild hives grow and devise clever ways to acquire the treasure inside. As hunters become gatherers and gatherers turn to agriculture, humankind learns to propagate their own hives close to home."")","/Game/UI/Textures/Icons/icon_beehive_improved.icon_beehive_improved","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Beehive_Improved.BP_PL_Crafting_Beehive_Improved_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","23","1","16021","3","1","0","0","0","30","0","500","149.000000","","","","","0","0","0.000000","1","10","None","-1","-1","1.000000","1.000000","False","None"
40818502,"NSLOCTEXT("""", ""NewDataTable2_18502_Name"", ""Fish Trap"")","NSLOCTEXT("""", ""NewDataTable2_18502_ShortDesc"", ""A woven trap for fishing"")","NSLOCTEXT("""", ""NewDataTable2_18502_LongDesc"", ""Much of humanity\'s earliest exercises in cunning and ingenuity came from staring at the water and devising an easier way to catch fish. Traps and nets are woven from various, tough fibers, and aid in man\'s pursuit of tasty fish."")","/Game/UI/Textures/Icons/icon_fishing_trap.icon_fishing_trap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_FishNet.BP_PL_Crafting_FishNet_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10012","10","1","0","0","0","0","0","0","30","0","300","0.000000","","","","","0","0","0.000000","1","5","None","-1","-1","1.000000","1.000000","False","None"
40918503,"NSLOCTEXT("""", ""NewDataTable2_18503_Name"", ""Shellfish Trap"")","NSLOCTEXT("""", ""NewDataTable2_18503_ShortDesc"", ""A submersible cage used to catch shellfish"")","NSLOCTEXT("""", ""NewDataTable2_18503_LongDesc"", ""Much of humanity\'s earliest exercises in cunning and ingenuity came from staring at the water and devising an easier way to catch fish. Submersible cages made from wooden boards, and sometimes a mesh of metal, are employed in the pursuit of tasty shellfish."")","/Game/UI/Textures/Icons/icon_shellfish_trap.icon_shellfish_trap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_CrabPot.BP_PL_Crafting_CrabPot_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","300","117.000000","","","","","0","0","0.000000","1","5","None","-1","-1","1.000000","1.000000","False","None"
41018504,"NSLOCTEXT("""", ""NewDataTable2_18504_Name"", ""Fermentation Barrel"")","NSLOCTEXT("""", ""NewDataTable2_18504_ShortDesc"", ""A wooden cask used in fermentation"")","NSLOCTEXT("""", ""NewDataTable2_18504_LongDesc"", ""<span style=\""italic\"">The dead are dead, and what has passed is done! I have a ship and a fighting crew and a girl with lips like wine, and that\'s all I ever asked. Lick your wounds, bullies, and break out a cask of ale.</> - The Pool of the Black One\n\nWhat better way to prove to a savage that civilization is good than to wet their fierce tongues with liquor, wine, or ale? The arts of fermentation give humankind the gift of drink and libation. These wooden barrels are the heart of that blessed task."")","/Game/UI/Textures/Icons/icon_fermentation_barrel.icon_fermentation_barrel","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Fermenter.BP_PL_CraftingStation_Fermenter_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80673","1","1","16002","6","1","0","0","0","30","0","3000","165.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
41118505,"NSLOCTEXT("""", ""NewDataTable2_18505_Name"", ""Fluid Press"")","NSLOCTEXT("""", ""NewDataTable2_18505_ShortDesc"", ""A manual pressing machine"")","NSLOCTEXT("""", ""NewDataTable2_18505_LongDesc"", ""This useful device presses and separates liquid from materials - such as oil from raw fish or seeds."")","/Game/UI/Textures/Icons/icon_liquid_separator_press.icon_liquid_separator_press","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Presser.BP_PL_Crafting_Presser_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","16021","6","1","0","0","0","30","0","300","277.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
41218506,"NSLOCTEXT("""", ""NewDataTable2_18506_Name"", ""Dryer"")","NSLOCTEXT("""", ""NewDataTable2_18506_ShortDesc"", ""Special rack for drying"")","NSLOCTEXT("""", ""NewDataTable2_18506_LongDesc"", ""With some ingenuity, a specialized rack, oven or kiln might be used to dry certain materials. Drying meat can help to preserve it. Dried wood makes for a much better fire."")","/Game/UI/Textures/Icons/icon_dryer.icon_dryer","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Dryer.BP_PL_CraftingStation_Dryer_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","16021","6","1","0","0","0","30","0","500","277.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
41318507,"NSLOCTEXT("""", ""NewDataTable2_18507_Name"", ""Preservation box"")","NSLOCTEXT("""", ""NewDataTable2_18507_ShortDesc"", ""A cold box for preserving"")","NSLOCTEXT("""", ""NewDataTable2_18507_LongDesc"", ""Though salting and drying are common methods to preserve food, some use containers filled with ice to slow the process of decay."")","/Game/UI/Textures/Icons/icon_ice_box.icon_ice_box","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Icebox.BP_PL_Icebox_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","18062","15","1","11108","2","1","18041","2","1","30","0","3500","586.000000","","","","","0","0","0.000000","1","10","None","-1","-1","1.000000","1.000000","False","None"
41418508,"NSLOCTEXT("""", ""NewDataTable2_18508_Name"", ""Improved Preservation box"")","NSLOCTEXT("""", ""NewDataTable2_18508_ShortDesc"", ""A cold box for preserving"")","NSLOCTEXT("""", ""NewDataTable2_18508_LongDesc"", ""Though salting and drying are common methods to preserve food, some use containers filled with ice to slow the process of decay. This larger icebox holds more food and preserves it longer."")","/Game/UI/Textures/Icons/icon_blackice_box.icon_blackice_box","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Icebox_Improved.BP_PL_Icebox_Improved_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","15.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","18061","15","1","11108","2","1","18041","3","1","30","0","5000","124.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
41518509,"NSLOCTEXT("""", ""NewDataTable2_18509_Name"", ""Stove"")","NSLOCTEXT("""", ""NewDataTable2_18509_ShortDesc"", ""A stone cooking surface"")","NSLOCTEXT("""", ""NewDataTable2_18509_LongDesc"", ""Cooking brought indoors. Whereas cooking on a campfire merely involved throwing food on a pan and letting it burn, now the art of food preparation can become more complex and varied."")","/Game/UI/Textures/Icons/icon_cook_stove_2.icon_cook_stove_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Stove.BP_PL_Crafting_Stove_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","113","1","16002","6","1","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","20","None","-1","-1","1.000000","1.000000","False","None"
41618510,"NSLOCTEXT("""", ""NewDataTable2_18510_Name"", ""Grinder"")","NSLOCTEXT("""", ""NewDataTable2_18510_ShortDesc"", ""Heavy, stone tool."")","NSLOCTEXT("""", ""NewDataTable2_18510_LongDesc"", ""With its circular action, this heavy, stone tool grinds greater masses of substances, more efficiently, than a simple mortar and pestle. It can be used to grind things like salt and spices down to useful granules and powders."")","/Game/UI/Textures/Icons/icon_grinder.icon_grinder","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Grinder.BP_PL_Crafting_Grinder_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","0","0","0","0","0","0","30","0","1000","0.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
41718511,"NSLOCTEXT("""", ""NewDataTable2_18511_Name"", ""Frost Temple Smithy"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Frost_Temple_Forge.BP_PL_Frost_Temple_Forge_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","999.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18041","500","1","0","0","0","0","0","0","0","0","999999","0.000000","","","","","0","0","0.000000","4","15","None","-1","-1","1.000000","1.000000","False","None"
41818512,"NSLOCTEXT("""", ""NewDataTable2_18512_Name"", ""Artisan\'s Worktable"")","NSLOCTEXT("""", ""NewDataTable2_18512_ShortDesc"", ""A table with all the tools required for miscellaneous creations"")","NSLOCTEXT("""", ""NewDataTable2_18512_LongDesc"", ""Sometimes a saw and a hammer are simply not enough. This worktable contains a variety of small tools that are uniquely suited to various tasks that involve the creation of dozens of miscellaneous objects."")","/Game/UI/Textures/Icons/icon_Artisan_workstation.icon_Artisan_workstation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WorkStation_Artisan.BP_PL_WorkStation_Artisan_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","0","0","0","0","0","0","30","0","800","42.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
41918514,"NSLOCTEXT("""", ""NewDataTable2_18514_Name"", ""Torturer\'s Worktable"")","NSLOCTEXT("""", ""NewDataTable2_18514_ShortDesc"", ""A place for crafting objects of torture"")","NSLOCTEXT("""", ""NewDataTable2_18514_LongDesc"", ""What elevates men above animals? Some scholars speculate that it is man\'s capacity for good that elevates him above the basic beast. \n\nOthers, however, would argue that it is his infinite capacity for darkness.\n\nThis table, designed expressly for the purpose of crafting implements for inflicting pain and servitude on other peoples, is a good argument for the latter."")","/Game/UI/Textures/Icons/icon_Taskmaster_workshop.icon_Taskmaster_workshop","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WorkStation_Slaver.BP_PL_WorkStation_Slaver_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","7","1","11501","8","1","0","0","0","30","0","800","264.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
42018515,"NSLOCTEXT("""", ""NewDataTable2_18515_Name"", ""Improved Stove"")","NSLOCTEXT("""", ""NewDataTable2_18515_ShortDesc"", ""A stone cooking surface"")","NSLOCTEXT("""", ""NewDataTable2_18515_LongDesc"", ""Cooking brought indoors. Whereas cooking on a campfire merely involved throwing food on a pan and letting it burn, now the art of food preparation can become more complex and varied."")","/Game/UI/Textures/Icons/icon_improved_stove.icon_improved_stove","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Stove2.BP_PL_Crafting_Stove2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","225","1","16003","38","1","0","0","0","30","0","3000","157.000000","","","","","0","0","0.000000","1","25","None","-1","-1","1.000000","1.000000","False","None"
42118518,"NSLOCTEXT("""", ""NewDataTable2_18518_Name"", ""Volcanic Forge"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Volcanic_Forge.BP_PL_Volcanic_Forge_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","999.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11064","500","1","0","0","0","0","0","0","0","0","999999","0.000000","","","","","0","0","0.000000","4","35","None","-1","-1","1.000000","1.000000","False","None"
42218519,"NSLOCTEXT("""", ""NewDataTable2_18519_Name"", ""Compost Heap"")","NSLOCTEXT("""", ""NewDataTable2_18519_ShortDesc"", ""A smelly pile of rotting matter"")","NSLOCTEXT("""", ""NewDataTable2_18519_LongDesc"", ""Ask not a man what goes into his compost heap. That is his business alone. It is what a man removes from his compost heap that matters."")","/Game/UI/Textures/Icons/icon_compost_heap.icon_compost_heap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Compost.BP_PL_Crafting_Compost_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","15","1","0","0","0","0","0","0","30","0","3000","21.000000","","","","","0","0","0.000000","1","30","None","-1","-1","1.000000","1.000000","False","None"
42318520,"NSLOCTEXT("""", ""NewDataTable2_18520_Name"", ""Crude Planter"")","NSLOCTEXT("""", ""NewDataTable2_18520_ShortDesc"", ""A crude planter for slowly growing plants"")","NSLOCTEXT("""", ""NewDataTable2_18520_LongDesc"", ""When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.\n\nThis planter is very crude, and seeds sown in it will grow slowly."")","/Game/UI/Textures/Icons/icon_planter_t1.icon_planter_t1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Planter.BP_PL_Crafting_Planter_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","15","1","0","0","0","0","0","0","30","0","1500","21.000000","","","","","0","0","0.000000","1","5","None","-1","-1","1.000000","1.000000","False","None"
42418521,"NSLOCTEXT("""", ""NewDataTable2_18521_Name"", ""Planter"")","NSLOCTEXT("""", ""NewDataTable2_18521_ShortDesc"", ""A planter for growing plants"")","NSLOCTEXT("""", ""NewDataTable2_18521_LongDesc"", ""When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.\n\nThis planter is a standard design, and seeds sown in it will grow at a regular rate."")","/Game/UI/Textures/Icons/icon_planter_t2.icon_planter_t2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Planter_T2.BP_PL_Crafting_Planter_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","6","1","30","0","3000","19.000000","","","","","0","0","0.000000","1","10","None","-1","-1","1.000000","1.000000","False","None"
42518522,"NSLOCTEXT("""", ""NewDataTable2_18522_Name"", ""Improved Planter"")","NSLOCTEXT("""", ""NewDataTable2_18522_ShortDesc"", ""An improved planter for quickly growing plants"")","NSLOCTEXT("""", ""NewDataTable2_18522_LongDesc"", ""When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.\n\nSowing seeds in this planter will cause them to grow quickly over time."")","/Game/UI/Textures/Icons/icon_planter_t3.icon_planter_t3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Planter_T3.BP_PL_Crafting_Planter_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","3","1","30","0","6000","28.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
42618523,"NSLOCTEXT("""", ""NewDataTable2_18523_Name"", ""Improved Armorer\'s Bench"")","NSLOCTEXT("""", ""NewDataTable2_18523_ShortDesc"", ""A bench covered in tools for crafting armor"")","NSLOCTEXT("""", ""NewDataTable2_18523_LongDesc"", ""<span style=\""italic\"">With the firelight glinting from his blue steel armor, he seemed like an image of steel - dynamic power for the moment quiescent; not resting, but motionless for the instant, awaiting the signal to plunge again into terrific action.</> - Black Colossus\n\nCreating armor, particularly metal armor, requires a large number of exotic tools. This armormaking bench can be used to create anything from the lightest leather armor to hardened steel armor. Provided that the raw materials are available, of course."")","/Game/UI/Textures/Icons/icon_epic_craftingstation_armory.icon_epic_craftingstation_armory","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Armor2.BP_PL_CraftingStation_Armor2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","15.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","113","1","16003","38","1","0","0","0","30","0","8000","157.000000","","","","","0","0","0.000000","1","40","None","-1","-1","1.000000","1.000000","False","None"
42718524,"NSLOCTEXT("""", ""NewDataTable2_18524_Name"", ""Altar of the Bat"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Storymission/BP_Storymission_BatTower.BP_Storymission_BatTower_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","999.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","500","1","0","0","0","0","0","0","0","0","999999","0.000000","","","","","0","0","0.000000","4","35","None","-1","-1","1.000000","1.000000","False","None"
42818525,"NSLOCTEXT("""", ""NewDataTable2_18525_Name"", ""Altar of Chaosmouth"")","NSLOCTEXT("""", ""NewDataTable2_18525_ShortDesc"", ""A large chest for storing items"")","NSLOCTEXT("""", ""NewDataTable2_18525_LongDesc"", ""Somewhere to place excess items and materials, this chest is made from sturdy materials. It can be locked against strangers, and all but the most determined thief will be deterred. No system is perfect, however."")","/Game/UI/Textures/Icons/icon_chest.icon_chest","/Script/ConanSandbox.BuildingItem","/Game/Systems/Storymission/BP_Storymission_ChaosmouthAltar.BP_Storymission_ChaosmouthAltar_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","999.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11502","500","1","0","0","0","0","0","0","30","0","999999","0.000000","","","","","0","0","0.000000","4","45","None","-1","-1","1.000000","1.000000","False","None"
42920000,"NSLOCTEXT("""", ""NewDataTable2_20000_Name"", ""XX_Generic Animal Weapon"")","NSLOCTEXT("""", ""NewDataTable2_20000_ShortDesc"", ""XX_Generic Animal Weapon"")","NSLOCTEXT("""", ""NewDataTable2_20000_LongDesc"", ""XX_Generic Animal Weapon"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","13","13","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.030000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43020001,"NSLOCTEXT("""", ""NewDataTable2_20001_Name"", ""XX_Rocknose"")","NSLOCTEXT("""", ""NewDataTable2_20001_ShortDesc"", ""XX_Rocknose"")","NSLOCTEXT("""", ""NewDataTable2_20001_LongDesc"", ""XX_Rocknose"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Hooved_Wild/NPC_Weapon_Rocknose_Rocky.NPC_Weapon_Rocknose_Rocky_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","31","31","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.045000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43120002,"NSLOCTEXT("""", ""NewDataTable2_20002_Name"", ""XX_Rhino, Grey"")","NSLOCTEXT("""", ""NewDataTable2_20002_ShortDesc"", ""XX_Rhino, Grey"")","NSLOCTEXT("""", ""NewDataTable2_20002_LongDesc"", ""XX_Rhino, Grey"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Rhino/NPC_Weapon_Rhino.NPC_Weapon_Rhino_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","56","61","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43220003,"NSLOCTEXT("""", ""NewDataTable2_20003_Name"", ""XX_Hyena, Spotted"")","NSLOCTEXT("""", ""NewDataTable2_20003_ShortDesc"", ""XX_Hyena, Spotted"")","NSLOCTEXT("""", ""NewDataTable2_20003_LongDesc"", ""XX_Hyena, Spotted"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Hyena/NPC_Weapon_Hyena.NPC_Weapon_Hyena_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","13","13","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.030000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43320004,"NSLOCTEXT("""", ""NewDataTable2_20004_Name"", ""XX_Locust, Green"")","NSLOCTEXT("""", ""NewDataTable2_20004_ShortDesc"", ""XX_Locust, Green"")","NSLOCTEXT("""", ""NewDataTable2_20004_LongDesc"", ""XX_Locust, Green"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Locust_Monster/NPC_Weapon_Locust_Green.NPC_Weapon_Locust_Green_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43420005,"NSLOCTEXT("""", ""NewDataTable2_20005_Name"", ""XX_Cobra"")","NSLOCTEXT("""", ""NewDataTable2_20005_ShortDesc"", ""XX_Cobra"")","NSLOCTEXT("""", ""NewDataTable2_20005_LongDesc"", ""XX_Cobra"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cobra/NPC_Weapon_Cobra.NPC_Weapon_Cobra_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","16","21","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.150000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43520006,"NSLOCTEXT("""", ""NewDataTable2_20006_Name"", ""XX_Scorpion, Tiny"")","NSLOCTEXT("""", ""NewDataTable2_20006_ShortDesc"", ""XX_Scorpion, Tiny"")","NSLOCTEXT("""", ""NewDataTable2_20006_LongDesc"", ""XX_Scorpion, Tiny"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43620007,"NSLOCTEXT("""", ""NewDataTable2_20007_Name"", ""XX_Spider, Redmouth"")","NSLOCTEXT("""", ""NewDataTable2_20007_ShortDesc"", ""XX_Spider, Redmouth"")","NSLOCTEXT("""", ""NewDataTable2_20007_LongDesc"", ""XX_Spider, Redmouth"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Spider/NPC_Weapon_Spider_RedMouth.NPC_Weapon_Spider_RedMouth_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","23","31","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43720008,"NSLOCTEXT("""", ""NewDataTable2_20008_Name"", ""XX_Kappa"")","NSLOCTEXT("""", ""NewDataTable2_20008_ShortDesc"", ""XX_Kappa"")","NSLOCTEXT("""", ""NewDataTable2_20008_LongDesc"", ""XX_Kappa"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Primates/NPC_Weapon_Kappa.NPC_Weapon_Kappa_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","20","20","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.030000","0","0","0","0","Stone","0.000000","0.000000","0","9","9","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43820009,"NSLOCTEXT("""", ""NewDataTable2_20009_Name"", ""XX_Bat Demon"")","NSLOCTEXT("""", ""NewDataTable2_20009_ShortDesc"", ""XX_Bat Demon"")","NSLOCTEXT("""", ""NewDataTable2_20009_LongDesc"", ""XX_Bat Demon"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Bat_Demon/NPC_Weapon_Bat_Demon.NPC_Weapon_Bat_Demon_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","51","51","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
43920010,"NSLOCTEXT("""", ""NewDataTable2_20010_Name"", ""XX_Imp"")","NSLOCTEXT("""", ""NewDataTable2_20010_ShortDesc"", ""XX_Imp"")","NSLOCTEXT("""", ""NewDataTable2_20010_LongDesc"", ""XX_Imp"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Imp/NPC_Weapon_Imp.NPC_Weapon_Imp_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.015000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44020011,"NSLOCTEXT("""", ""NewDataTable2_20011_Name"", ""XX_Rocknose, King"")","NSLOCTEXT("""", ""NewDataTable2_20011_ShortDesc"", ""XX_Rocknose, King"")","NSLOCTEXT("""", ""NewDataTable2_20011_LongDesc"", ""XX_Rocknose, King"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Primates/NPC_Weapon_Rocknose_King.NPC_Weapon_Rocknose_King_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","61","81","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44120012,"NSLOCTEXT("""", ""NewDataTable2_20012_Name"", ""XX_Rhino, White"")","NSLOCTEXT("""", ""NewDataTable2_20012_ShortDesc"", ""XX_Rhino, White"")","NSLOCTEXT("""", ""NewDataTable2_20012_LongDesc"", ""XX_Rhino, White"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Rhino/NPC_Weapon_Rhino_White.NPC_Weapon_Rhino_White_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","56","61","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44220013,"NSLOCTEXT("""", ""NewDataTable2_20013_Name"", ""XX_Rhino, Black"")","NSLOCTEXT("""", ""NewDataTable2_20013_ShortDesc"", ""XX_Rhino, Black"")","NSLOCTEXT("""", ""NewDataTable2_20013_LongDesc"", ""XX_Rhino, Black"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Rhino/NPC_Weapon_Rhino_Black.NPC_Weapon_Rhino_Black_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","56","61","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44320014,"NSLOCTEXT("""", ""NewDataTable2_20014_Name"", ""XX_Rhino, King"")","NSLOCTEXT("""", ""NewDataTable2_20014_ShortDesc"", ""XX_Rhino, King"")","NSLOCTEXT("""", ""NewDataTable2_20014_LongDesc"", ""XX_Rhino, King"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Rhino/NPC_Weapon_Rhino_King.NPC_Weapon_Rhino_King_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","67","75","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.165000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44420015,"NSLOCTEXT("""", ""NewDataTable2_20015_Name"", ""XX_Scorpion, Medium"")","NSLOCTEXT("""", ""NewDataTable2_20015_ShortDesc"", ""XX_Scorpion, Medium"")","NSLOCTEXT("""", ""NewDataTable2_20015_LongDesc"", ""XX_Scorpion, Medium"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/GiantScorpion/NPC_Weapon_Medium_Scorpion.NPC_Weapon_Medium_Scorpion_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","20","27","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.150000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44520016,"NSLOCTEXT("""", ""NewDataTable2_20016_Name"", ""XX_Scorpion, Large"")","NSLOCTEXT("""", ""NewDataTable2_20016_ShortDesc"", ""XX_Scorpion, Large"")","NSLOCTEXT("""", ""NewDataTable2_20016_LongDesc"", ""XX_Scorpion, Large"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/GiantScorpion/NPC_Weapon_Large_Scorpion.NPC_Weapon_Large_Scorpion_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","26","35","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.150000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44620017,"NSLOCTEXT("""", ""NewDataTable2_20017_Name"", ""XX_Scorpion, King"")","NSLOCTEXT("""", ""NewDataTable2_20017_ShortDesc"", ""XX_Scorpion, King"")","NSLOCTEXT("""", ""NewDataTable2_20017_LongDesc"", ""XX_Scorpion, King"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/GiantScorpion/NPC_Weapon_King_Scorpion.NPC_Weapon_King_Scorpion_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","68","86","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.300000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44720018,"NSLOCTEXT("""", ""NewDataTable2_20018_Name"", ""XX_Kappa, King"")","NSLOCTEXT("""", ""NewDataTable2_20018_ShortDesc"", ""XX_Kappa, King"")","NSLOCTEXT("""", ""NewDataTable2_20018_LongDesc"", ""XX_Kappa, King"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Primates/NPC_Weapon_Kappa_King.NPC_Weapon_Kappa_King_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","90","90","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.060000","0","0","0","0","Steel","0.000000","0.000000","0","9","9","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44820019,"NSLOCTEXT("""", ""NewDataTable2_20019_Name"", ""XX_Spider, Green"")","NSLOCTEXT("""", ""NewDataTable2_20019_ShortDesc"", ""XX_Spider, Green"")","NSLOCTEXT("""", ""NewDataTable2_20019_LongDesc"", ""XX_Spider, Green"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Spider/NPC_Weapon_Spider_Green.NPC_Weapon_Spider_Green_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","28","38","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
44920020,"NSLOCTEXT("""", ""NewDataTable2_20020_Name"", ""XX_Spider, Brown"")","NSLOCTEXT("""", ""NewDataTable2_20020_ShortDesc"", ""XX_Spider, Brown"")","NSLOCTEXT("""", ""NewDataTable2_20020_LongDesc"", ""XX_Spider, Brown"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Spider/NPC_Weapon_Spider_Brown.NPC_Weapon_Spider_Brown_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","17","23","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45020021,"NSLOCTEXT("""", ""NewDataTable2_20021_Name"", ""XX_Spider, Widow"")","NSLOCTEXT("""", ""NewDataTable2_20021_ShortDesc"", ""XX_Spider, Widow"")","NSLOCTEXT("""", ""NewDataTable2_20021_LongDesc"", ""XX_Spider, Widow"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Spider/NPC_Weapon_Spider_Widow.NPC_Weapon_Spider_Widow_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","35","47","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45120022,"NSLOCTEXT("""", ""NewDataTable2_20022_Name"", ""XX_Skeleton, Serpent Man"")","NSLOCTEXT("""", ""NewDataTable2_20022_ShortDesc"", ""XX_Skeleton, Serpent Man"")","NSLOCTEXT("""", ""NewDataTable2_20022_LongDesc"", ""XX_Skeleton, Serpent Man"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Serpent_people_skeleton/NPC_Weapon_LizardManSkeleton.NPC_Weapon_LizardManSkeleton_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","51","51","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45220023,"NSLOCTEXT("""", ""NewDataTable2_20023_Name"", ""XX_Locust, Yellow"")","NSLOCTEXT("""", ""NewDataTable2_20023_ShortDesc"", ""XX_Locust, Yellow"")","NSLOCTEXT("""", ""NewDataTable2_20023_LongDesc"", ""XX_Locust, Yellow"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Locust_Monster/NPC_Weapon_Locust_Yellow.NPC_Weapon_Locust_Yellow_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","74","74","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.150000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45320024,"NSLOCTEXT("""", ""NewDataTable2_20024_Name"", ""XX_Rabbit"")","NSLOCTEXT("""", ""NewDataTable2_20024_ShortDesc"", ""XX_Rabbit"")","NSLOCTEXT("""", ""NewDataTable2_20024_LongDesc"", ""XX_Rabbit"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","2","2","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45420025,"NSLOCTEXT("""", ""NewDataTable2_20025_Name"", ""XX_Antelope, Spiral Horns"")","NSLOCTEXT("""", ""NewDataTable2_20025_ShortDesc"", ""XX_Antelope, Spiral Horns"")","NSLOCTEXT("""", ""NewDataTable2_20025_LongDesc"", ""XX_Antelope, Spiral Horns"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","17","14","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45520026,"NSLOCTEXT("""", ""NewDataTable2_20026_Name"", ""XX_Antelope, Straight Horns"")","NSLOCTEXT("""", ""NewDataTable2_20026_ShortDesc"", ""XX_Antelope, Straight Horns"")","NSLOCTEXT("""", ""NewDataTable2_20026_LongDesc"", ""XX_Antelope, Straight Horns"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45620027,"NSLOCTEXT("""", ""NewDataTable2_20027_Name"", ""XX_Antelope, King"")","NSLOCTEXT("""", ""NewDataTable2_20027_ShortDesc"", ""XX_Antelope, King"")","NSLOCTEXT("""", ""NewDataTable2_20027_LongDesc"", ""XX_Antelope, King"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","52","44","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45720028,"NSLOCTEXT("""", ""NewDataTable2_20028_Name"", ""XX_Camel"")","NSLOCTEXT("""", ""NewDataTable2_20028_ShortDesc"", ""XX_Camel"")","NSLOCTEXT("""", ""NewDataTable2_20028_LongDesc"", ""XX_Camel"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","14","14","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45820029,"NSLOCTEXT("""", ""NewDataTable2_20029_Name"", ""XX_Kappa, Undead"")","NSLOCTEXT("""", ""NewDataTable2_20029_ShortDesc"", ""XX_Kappa, Undead"")","NSLOCTEXT("""", ""NewDataTable2_20029_LongDesc"", ""XX_Kappa, Undead"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Primates/NPC_Weapon_Kappa.NPC_Weapon_Kappa_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","38","38","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.030000","0","0","0","0","Stone","0.000000","0.000000","0","9","9","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
45920030,"NSLOCTEXT("""", ""NewDataTable2_20030_Name"", ""XX_Rocknose, Molten"")","NSLOCTEXT("""", ""NewDataTable2_20030_ShortDesc"", ""XX_Rocknose, Molten"")","NSLOCTEXT("""", ""NewDataTable2_20030_LongDesc"", ""XX_Rocknose, Molten"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Hooved_Wild/NPC_Weapon_Rocknose_Molten.NPC_Weapon_Rocknose_Molten_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.045000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46020031,"NSLOCTEXT("""", ""NewDataTable2_20031_Name"", ""XX_Rocknose, King Molten"")","NSLOCTEXT("""", ""NewDataTable2_20031_ShortDesc"", ""XX_Rocknose, King Molten"")","NSLOCTEXT("""", ""NewDataTable2_20031_LongDesc"", ""XX_Rocknose, King Molten"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Primates/NPC_Weapon_Rocknose_Molten_King.NPC_Weapon_Rocknose_Molten_King_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","75","75","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.054000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46120032,"NSLOCTEXT("""", ""NewDataTable2_20032_Name"", ""XX_Pikefish"")","NSLOCTEXT("""", ""NewDataTable2_20032_ShortDesc"", ""XX_Pikefish"")","NSLOCTEXT("""", ""NewDataTable2_20032_LongDesc"", ""XX_Pikefish"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Pikefish/NPC_Weapon_Pikefish.NPC_Weapon_Pikefish_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","27","27","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46220033,"NSLOCTEXT("""", ""NewDataTable2_20033_Name"", ""XX_BigCat_Panther"")","NSLOCTEXT("""", ""NewDataTable2_20033_ShortDesc"", ""XX_Sandcat, Small"")","NSLOCTEXT("""", ""NewDataTable2_20033_LongDesc"", ""XX_Sandcat, Small"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","47","50","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46320034,"NSLOCTEXT("""", ""NewDataTable2_20034_Name"", ""XX_BigCat_Sandbeast"")","NSLOCTEXT("""", ""NewDataTable2_20034_ShortDesc"", ""XX_Sandcat, Big"")","NSLOCTEXT("""", ""NewDataTable2_20034_LongDesc"", ""XX_Sandcat, Big"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46420035,"NSLOCTEXT("""", ""NewDataTable2_20035_Name"", ""XX_Crocodile"")","NSLOCTEXT("""", ""NewDataTable2_20035_ShortDesc"", ""XX_Crocodile"")","NSLOCTEXT("""", ""NewDataTable2_20035_LongDesc"", ""XX_Crocodile"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46520036,"NSLOCTEXT("""", ""NewDataTable2_20036_Name"", ""XX_Snake, Giant"")","NSLOCTEXT("""", ""NewDataTable2_20036_ShortDesc"", ""XX_Snake, Giant"")","NSLOCTEXT("""", ""NewDataTable2_20036_LongDesc"", ""XX_Snake, Giant"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","73","98","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.330000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46620037,"NSLOCTEXT("""", ""NewDataTable2_20037_Name"", ""XX_Vulture"")","NSLOCTEXT("""", ""NewDataTable2_20037_ShortDesc"", ""XX_Vulture"")","NSLOCTEXT("""", ""NewDataTable2_20037_LongDesc"", ""XX_Vulture"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Cats/NPC_Weapon_Tiger.NPC_Weapon_Tiger_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","20","20","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46720038,"NSLOCTEXT("""", ""NewDataTable2_20038_Name"", ""XX_Hyena, Striped"")","NSLOCTEXT("""", ""NewDataTable2_20038_ShortDesc"", ""XX_Hyena, Striped"")","NSLOCTEXT("""", ""NewDataTable2_20038_LongDesc"", ""XX_Hyena, Striped"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Hyena/NPC_Weapon_Hyena.NPC_Weapon_Hyena_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","15","15","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.030000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46820039,"NSLOCTEXT("""", ""NewDataTable2_20039_Name"", ""XX_Hyena, Undead"")","NSLOCTEXT("""", ""NewDataTable2_20039_ShortDesc"", ""XX_Hyena, Undead"")","NSLOCTEXT("""", ""NewDataTable2_20039_LongDesc"", ""XX_Hyena, Undead"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Hyena/NPC_Weapon_Hyena.NPC_Weapon_Hyena_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","19","19","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.030000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
46920040,"NSLOCTEXT("""", ""NewDataTable2_20040_Name"", ""XX_Kappa, Hatchling"")","NSLOCTEXT("""", ""NewDataTable2_20040_ShortDesc"", ""XX_Kappa, Hatchling"")","NSLOCTEXT("""", ""NewDataTable2_20040_LongDesc"", ""XX_Kappa, Hatchling"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Primates/NPC_Weapon_Kappa.NPC_Weapon_Kappa_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","2","2","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
47020041,"NSLOCTEXT("""", ""NewDataTable2_20041_Name"", ""XX_Imp, Explosive"")","NSLOCTEXT("""", ""NewDataTable2_20041_ShortDesc"", ""XX_Imp, Explosive"")","NSLOCTEXT("""", ""NewDataTable2_20041_LongDesc"", ""XX_Imp, Explosive"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Imp/NPC_Weapon_ImpSmall.NPC_Weapon_ImpSmall_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.015000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
47120042,"NSLOCTEXT("""", ""NewDataTable2_20042_Name"", ""XX_Ostrich"")","NSLOCTEXT("""", ""NewDataTable2_20042_ShortDesc"", ""XX_Ostrich"")","NSLOCTEXT("""", ""NewDataTable2_20042_LongDesc"", ""XX_Ostrich"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Ostrich/NPC_Weapon_Ostrich.NPC_Weapon_Ostrich_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.045000","0","0","0","0","Default","0.000000","0.000000","0","9","9","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
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47420045,"NSLOCTEXT("""", ""NewDataTable2_20045_Name"", ""XX_Locust_White"")","NSLOCTEXT("""", ""NewDataTable2_20045_ShortDesc"", ""XX_Locust_White"")","NSLOCTEXT("""", ""NewDataTable2_20045_LongDesc"", ""XX_Locust_White"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","81","81","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.150000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
47520046,"NSLOCTEXT("""", ""NewDataTable2_20046_Name"", ""XX_Komodo"")","NSLOCTEXT("""", ""NewDataTable2_20046_ShortDesc"", ""XX_Komodo"")","NSLOCTEXT("""", ""NewDataTable2_20046_LongDesc"", ""XX_Komodo"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","54","54","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
47620047,"NSLOCTEXT("""", ""NewDataTable2_20047_Name"", ""XX_Rocknose_White"")","NSLOCTEXT("""", ""NewDataTable2_20047_ShortDesc"", ""XX_Rocknose_White"")","NSLOCTEXT("""", ""NewDataTable2_20047_LongDesc"", ""XX_Rocknose_White"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.045000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
47720048,"NSLOCTEXT("""", ""NewDataTable2_20048_Name"", ""XX_WereHyena"")","NSLOCTEXT("""", ""NewDataTable2_20048_ShortDesc"", ""XX_WereHyena"")","NSLOCTEXT("""", ""NewDataTable2_20048_LongDesc"", ""XX_WereHyena"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","59","59","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
47820049,"NSLOCTEXT("""", ""NewDataTable2_20049_Name"", ""XX_Spider_Grey"")","NSLOCTEXT("""", ""NewDataTable2_20049_ShortDesc"", ""XX_Spider_Grey"")","NSLOCTEXT("""", ""NewDataTable2_20049_LongDesc"", ""XX_Spider_Grey"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","23","31","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
47920050,"NSLOCTEXT("""", ""NewDataTable2_20050_Name"", ""XX_Spider_Widow_Blue"")","NSLOCTEXT("""", ""NewDataTable2_20050_ShortDesc"", ""XX_Spider_Widow_Blue"")","NSLOCTEXT("""", ""NewDataTable2_20050_LongDesc"", ""XX_Spider_Widow_Blue"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","28","37","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48020051,"NSLOCTEXT("""", ""NewDataTable2_20051_Name"", ""XX_Spider_Widow_Green"")","NSLOCTEXT("""", ""NewDataTable2_20051_ShortDesc"", ""XX_Spider_Widow_Green"")","NSLOCTEXT("""", ""NewDataTable2_20051_LongDesc"", ""XX_Spider_Widow_Green"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","28","38","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48120052,"NSLOCTEXT("""", ""NewDataTable2_20052_Name"", ""XX_Spider_Widow_Yellow"")","NSLOCTEXT("""", ""NewDataTable2_20052_ShortDesc"", ""XX_Spider_Widow_Yellow"")","NSLOCTEXT("""", ""NewDataTable2_20052_LongDesc"", ""XX_Spider_Widow_Yellow"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","29","39","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48220053,"NSLOCTEXT("""", ""NewDataTable2_20053_Name"", ""XX_Spider_Widow_Red"")","NSLOCTEXT("""", ""NewDataTable2_20053_ShortDesc"", ""XX_Spider_Widow_Red"")","NSLOCTEXT("""", ""NewDataTable2_20053_LongDesc"", ""XX_Spider_Widow_Red"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","31","41","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48320054,"NSLOCTEXT("""", ""NewDataTable2_20054_Name"", ""XX_Spider_Giant"")","NSLOCTEXT("""", ""NewDataTable2_20054_ShortDesc"", ""XX_Spider_Giant"")","NSLOCTEXT("""", ""NewDataTable2_20054_LongDesc"", ""XX_Spider_Giant"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","57","86","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.150000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48420055,"NSLOCTEXT("""", ""NewDataTable2_20055_Name"", ""XX_Dragon_Undead"")","NSLOCTEXT("""", ""NewDataTable2_20055_ShortDesc"", ""XX_Dragon_Undead"")","NSLOCTEXT("""", ""NewDataTable2_20055_LongDesc"", ""XX_Dragon_Undead"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","67","67","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48520056,"NSLOCTEXT("""", ""NewDataTable2_20056_Name"", ""XX_Dragon"")","NSLOCTEXT("""", ""NewDataTable2_20056_ShortDesc"", ""XX_Dragon"")","NSLOCTEXT("""", ""NewDataTable2_20056_LongDesc"", ""XX_Dragon"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","67","67","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48620057,"NSLOCTEXT("""", ""NewDataTable2_20057_Name"", ""XX_Dragon_Hatchling"")","NSLOCTEXT("""", ""NewDataTable2_20057_ShortDesc"", ""XX_Dragon_Hatchling"")","NSLOCTEXT("""", ""NewDataTable2_20057_LongDesc"", ""XX_Dragon_Hatchling"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","76","76","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.075000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
48720058,"NSLOCTEXT("""", ""NewDataTable2_20058_Name"", ""XX_Giant_King_Ghost"")","NSLOCTEXT("""", ""NewDataTable2_20058_ShortDesc"", ""XX_Giant_King_Ghost"")","NSLOCTEXT("""", ""NewDataTable2_20058_LongDesc"", ""XX_Giant_King_Ghost"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
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51420085,"NSLOCTEXT("""", ""NewDataTable2_20085_Name"", ""XX_Frost_Giant_Boss"")","NSLOCTEXT("""", ""NewDataTable2_20085_ShortDesc"", ""XX_Frost_Giant_Boss"")","NSLOCTEXT("""", ""NewDataTable2_20085_LongDesc"", ""XX_Frost_Giant"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Piranha/NPC_Weapon_Piranha.NPC_Weapon_Piranha_C","None","1","1","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","67","67","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.045000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
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86720872,"NSLOCTEXT("""", ""NewDataTable2_20872_Name"", ""XX_Tiger_White_Overhead"")","NSLOCTEXT("""", ""NewDataTable2_20872_ShortDesc"", ""XX_Sabretooth_bc_6"")","NSLOCTEXT("""", ""NewDataTable2_20872_LongDesc"", ""XX_Sabretooth_bc_6"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Big_Cat/NPC_Weapon_BigCatPanther_bc_2.NPC_Weapon_BigCatPanther_bc_2_C","None","1","1","Armor","0.000000","0","26","None","None","","0","True","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","85","85","0","0","0","0","0","0","0","1","200.000000","0.000000","0.000000","0.000000","0.000000","1","0.198000","0","0","0","0","Stone","0.000000","6.000000","6","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
86820873,"NSLOCTEXT("""", ""NewDataTable2_20873_Name"", ""XX_Tiger_White_Sidedash_Left"")","NSLOCTEXT("""", ""NewDataTable2_20873_ShortDesc"", ""XX_Sabretooth_bc_6"")","NSLOCTEXT("""", ""NewDataTable2_20873_LongDesc"", ""XX_Sabretooth_bc_6"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Big_Cat/NPC_Weapon_BigCatPanther_Sidedash_Left.NPC_Weapon_BigCatPanther_Sidedash_Left_C","None","1","1","Armor","0.000000","0","26","None","None","","0","True","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","85","85","0","0","0","0","0","0","0","1","150.000000","0.000000","0.000000","0.000000","0.000000","1","0.198000","0","0","0","0","Stone","0.000000","8.000000","2","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
86920874,"NSLOCTEXT("""", ""NewDataTable2_20874_Name"", ""XX_Tiger_White_Sidedash_Right"")","NSLOCTEXT("""", ""NewDataTable2_20874_ShortDesc"", ""XX_Sabretooth_bc_6"")","NSLOCTEXT("""", ""NewDataTable2_20874_LongDesc"", ""XX_Sabretooth_bc_6"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Big_Cat/NPC_Weapon_BigCatPanther_Sidedash_Right.NPC_Weapon_BigCatPanther_Sidedash_Right_C","None","1","1","Armor","0.000000","0","26","None","None","","0","True","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","85","85","0","0","0","0","0","0","0","1","150.000000","0.000000","0.000000","0.000000","0.000000","1","0.198000","0","0","0","0","Stone","0.000000","8.000000","2","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
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87620895,"NSLOCTEXT("""", ""NewDataTable2_20895_Name"", ""XX_LavaWorm_lavaProjectile"")","NSLOCTEXT("""", ""NewDataTable2_20895_ShortDesc"", ""XX_SewerAbomination_AcidProjectile"")","NSLOCTEXT("""", ""NewDataTable2_20895_LongDesc"", ""XX_SewerAbomination_AcidProjectileXX_SewerAbomination_AcidProjectile"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/sewer_abomination/NPC_Weapon_Lavaworm_Visual_ProjectileFire.NPC_Weapon_Lavaworm_Visual_ProjectileFire_C","None","1","1","Weapon","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
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87820902,"NSLOCTEXT("""", ""NewDataTable2_20902_Name"", ""XX_Ooze_Jab2"")","NSLOCTEXT("""", ""NewDataTable2_20902_ShortDesc"", ""XX_Ooze_Jab2"")","NSLOCTEXT("""", ""NewDataTable2_20902_LongDesc"", ""XX_Ooze_Jab2"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Ooze/NPC_Weapon_Ooze_light_2.NPC_Weapon_Ooze_light_2_C","None","1","1","Armor","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","15","15","0","0","0","0","0","0","0","1","125.000000","0.000000","0.000000","0.000000","0.000000","1","0.045000","0","0","0","0","Stone","0.000000","0.000000","4","9","9","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
87920903,"NSLOCTEXT("""", ""NewDataTable2_20903_Name"", ""XX_Ooze_SelfDestruct"")","NSLOCTEXT("""", ""NewDataTable2_20903_ShortDesc"", ""XX_Ooze_SelfDestruct"")","NSLOCTEXT("""", ""NewDataTable2_20903_LongDesc"", ""XX_Ooze_SelfDestruct"")","/Game/UI/Textures/Icons/icon_weapon_animal_DEV.icon_weapon_animal_DEV","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Characters/NPCs/Ooze/NPC_Weapon_Ooze_squirm.NPC_Weapon_Ooze_squirm_C","None","1","1","Armor","0.000000","0","26","None","None","","0","True","0","0","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","15","15","0","0","0","0","0","0","0","1","125.000000","0.000000","0.000000","0.000000","0.000000","1","0.045000","0","0","0","0","Stone","0.000000","10.000000","1","9","9","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
88030001,"NSLOCTEXT("""", ""NewDataTable2_30001_Name"", ""Scrawled Note"")","NSLOCTEXT("""", ""NewDataTable2_30001_ShortDesc"", ""A note scrawled on flimsy paper"")","NSLOCTEXT("""", ""NewDataTable2_30001_LongDesc"", ""I am beaten. Left to rot among the ruins of the past.\nThere are others here. Slaves, bandits and cannibals. Exiles from lands I\'ve never heard of.\nSome of them try to scrape a life from the wasteland, scrabbling in the rocks and sand for their own place.\nI cannot go on. The life that I left behind haunts me. The sun over the glittering spires of Belverus is forever denied me. The smell of my daughter\'s hair...\nI will pass the ghost fence and this cursed land will finally end me. \nTo whoever reads this note, I leave the last of my water and this message.\nStranger, you have my pity. You do not know how cursed you truly are.\n"")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88130002,"NSLOCTEXT("""", ""NewDataTable2_30002_Name"", ""Leather Journal"")","NSLOCTEXT("""", ""NewDataTable2_30002_ShortDesc"", ""A leather journal"")","NSLOCTEXT("""", ""NewDataTable2_30002_LongDesc"", ""Gods curse this sandstorm! \nWe were forced to take refuge before the wind scoured the skin from our faces. \nThere is something in the storm. Beasts. We hear the skittering of their paws outside the ruins and their howls mingled with the screaming winds.\nThe men are scared. I\'ve put them to work crafting rudimentary weapons and torches from the loose stones and rough plants that dot this place.\nI\'ve yet to meet a beast that liked fire, or the bite of the axe.\n"")","/Game/UI/Textures/Icons/icon_leather_journal.icon_leather_journal","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88230003,"NSLOCTEXT("""", ""NewDataTable2_30003_Name"", ""Prayer to Hanuman"")","NSLOCTEXT("""", ""NewDataTable2_30003_ShortDesc"", ""A brief prayer to Hanuman"")","NSLOCTEXT("""", ""NewDataTable2_30003_LongDesc"", ""Oh lord of the darkness,\nOf men who are not men,\nGive us strength and suffering,\nIn equal measure.\n\nLet our bodies be pleasing to you,\nAnd our minds quieted from this conscious thought.\nLet us find the inner rages,\nAnd loose them upon the earth.\n\nWe give our sacrifice into your hands,\nAppease your thirst in the slickness of blood.\nGrant us the power of your might,\nThe eternal strength of Hanuman.\n"")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88330004,"NSLOCTEXT("""", ""NewDataTable2_30004_Name"", ""Scribbled Note"")","NSLOCTEXT("""", ""NewDataTable2_30004_ShortDesc"", ""A note speculating about the nature of strength"")","NSLOCTEXT("""", ""NewDataTable2_30004_LongDesc"", ""What is strength? I find myself pondering that question more and more as the days turn.\nI\'ve seen strong, confident men killed because they tried to fight when they should have run away. I\'ve \nseen those who people consider weak, sharing their food with others and gaining their gratitude and \nprotection.\nIn the past, I was a blacksmith and I was considered the strongest man in my village. But I sold a sword \nto the wrong man, and ended up here.\nAnd now that I am here, I see clearly that it is the things that I know - how to work the forge and the \ncreation of weapons and tools - that carries true value.\nKnowledge is strength. That is the lesson."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88430005,"NSLOCTEXT("""", ""NewDataTable2_30005_Name"", ""Torn Parchment"")","NSLOCTEXT("""", ""NewDataTable2_30005_ShortDesc"", ""A piece of parchment with crazed scribblings"")","NSLOCTEXT("""", ""NewDataTable2_30005_LongDesc"", ""Nowhere is safe. Nowhere. The drums come every night now, a rhythmic pounding that raises terror in \nevery heartbeat.\nThe Darfari are hunting and men are their quarry.\nI used to hear their drums out in the desert groves beyond Zamboula and in that life, I simply thanked \nthe gods that I had wealth and shelter.\nBut see me now, crouched among the boulders, filthy, ragged and half starved. My days are a constant \nscramble for food and water and my nights are spent huddled in whatever shelter I can find.\nSoon I will drift off to the half-sleep of the terrified, to dream of filed teeth and wicked cudgels and the \nhaunting beating of those gods-cursed drums...\n"")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88530006,"NSLOCTEXT("""", ""NewDataTable2_30006_Name"", ""Razma\'s Journal #1"")","NSLOCTEXT("""", ""NewDataTable2_30006_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30006_LongDesc"", ""When my father died, I knew they would be coming for me. It was only a matter of time.\nWhat I didn\'t expect was this....to be crucified and left to rot on the edge of a wasteland that I have \nnever seen before.\nIt makes sense to me that the cowardly fools that they sent to do the job would not have the courage to \nkill me. They are mongrels, the cast off bloodlines of slaves and commoners, and such as they do not \ndare to spill royal blood.\nInstead, I was bound hand, foot and mouth and smuggled out to god knows where.\nThey left me for the vultures, but I was rescued by a man. \nSuch a man! Clean-limbed and bronze-skinned, I have never seen his like in the citystates that dot the \nmeadowlands of Shem. He came to me as I hung from the cross and his icy blue stare was a challenge. \nDid I dare to live?\nNow I crouch at the edge of this wasteland, once a daughter of princes, now a nameless exile in an \nunfamiliar land. In my hands, the shaft of the double-bladed axe that he gave me is a comforting weight. \nThe answer is yes. I will live."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88630007,"NSLOCTEXT("""", ""NewDataTable2_30007_Name"", ""Razma\'s Journal #2"")","NSLOCTEXT("""", ""NewDataTable2_30007_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30007_LongDesc"", ""I am not alone here. That was the first revelation that came to me as I crouched, shivering, on the banks of the river. There are others, ragged and broken men and women, who light bonfires on the shores of the river and huddle close together for warmth.\nFools. The light draws unfriendly eyes and I would never put myself at such risk.\nMy father always taught me that the best way to survive was not to make the mistakes that other people make. Life is not always about the choices we make, but about the foolish choices we avoid making. \nBut father is dead and I am alone in the darkness.\n"")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88730008,"NSLOCTEXT("""", ""NewDataTable2_30008_Name"", ""Razma\'s Journal #3"")","NSLOCTEXT("""", ""NewDataTable2_30008_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30008_LongDesc"", ""My father told me that there is something to be learned from all the peoples of the world. I do not yet know what these Darfari will teach me.\n\nI was captured as I moved north from the river. They clubbed me senseless and dragged me back to their camp, thrusting me into a woven cage full of prisoners.\n\nThey\'ve been dragging us out, one by one, to their sacrifice pits. The screams of the victims fill the air and the scent... my mouth waters and I hate myself.\n\nI\'ve seen the bloody sacrifices that Set requires and the corpulent orgies of Derketo, but these brutes with filed teeth and blood running down their chins... I don\'t like this darkness. It makes my skin crawl.\n\nSome of the other prisoners here are from further north. One of them claims to be a Stygian bounty hunter who came here chasing treasure. He says there is a whole city of them in the north.\n\nAnd in the cage beside us is a woman who is dressed...like a pirate? Does that mean we are somewhere near the ocean?\n\nI need answers. I\'ve been so busy running. Surviving. \n\nThere\'s a loose branch on the weaving of this cage. My Stygian friend and I are working it slowly loose and then we will vanish into the night.\n\nI realize now that I have been foolish to avoid others. If I am to escape these exiled lands, I need to find people who know what the stakes are. I need other people. \n\nLesson learned."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88830009,"NSLOCTEXT("""", ""NewDataTable2_30009_Name"", ""Razma\'s Journal #4"")","NSLOCTEXT("""", ""NewDataTable2_30009_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30009_LongDesc"", ""I walk among giants.\n\nMy Stygian friend (his name is Jakkad) and I found this place after we fled the Darfari. I can\'t even say for certain that we managed to lose them - they shied away from entering this place. Perhaps they consider it sacred.\n\nWhen we came to the entrance, our bracelets flared and the tablets by the great door were lit from within by a light like devil\'s fire.\n\nA voice spoke within our minds, alien, arrogant. It spoke and in my mind I saw the black spires of an ancient city and the stately, unearthly creatures that dwelt within.\n\nI fell down in a faint, dreaming as one who has inhaled the pollen of the Black Lotus.\n\nIn my dream, I walked with them along black stone avenues and sat with them as they communed with primordial beings and took counsel with blasphemous minds from outside the veil. I watched as they observed humans entering their lands, at first amused and then alarmed.\n\nI watched as they changed, hardening their hearts against the humans who came to them, begging for refuge. They sealed their borders. They enslaved the humans that they captured. They bonded them, with these bracelets that we wear today.\n\nWhen I awoke, hours later, Jakkad and I spoke of what I had seen. Apparently, he had none of my visions, just heard the voice in his mind warning him to stay away from this place.\n\nIt is becoming clear to me that there is more going on here than just the politics that I learned at the feet of my foster-father. There are answers to be found. For those who would seek. "")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
88930010,"NSLOCTEXT("""", ""NewDataTable2_30010_Name"", ""Razma\'s Journal #5"")","NSLOCTEXT("""", ""NewDataTable2_30010_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30010_LongDesc"", ""I think I must be dreaming. I visited pirates today. Pirates! In the middle of a desert!\n\nIt\'s as ridiculous as it sounds. Landlocked pirates who\'ve built themselves a ship of stone and iron on a mesa in the middle of a canyon. They dress in pirate garb and call themselves ?The Black Hand?.\n\nThey claim to be searching for a way out of the Exiled Lands, the same as Jakked and I, but it doesn\'t seem as though they have made much progress. There was a lot of talk about hidden maps and secret treasures. I did not speak to their leader, the Butcher of Khwarizm, but I saw her from a distance. A formidable woman. Whatever these fools who follow her think, she has a real plan.\n\nJakkad and I have agreed to continue west. According to Jakkad there are more ruins out there - an entire city! - though he claims that it is dangerous. But beyond it, in the northwest is the city where his people can be found.\n\nOur search continues..."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89030011,"NSLOCTEXT("""", ""NewDataTable2_30011_Name"", ""Razma\'s Journal #6"")","NSLOCTEXT("""", ""NewDataTable2_30011_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30011_LongDesc"", ""Jakkad is gone. Swallowed by the darkness and desolation. A winged demon screeches a haunting dirge as it flees with my companion towards the stars.\n \nEver since we took our first steps into this city, we knew that something was waiting for us. The darkness is a tide, lapping at the shore of my sanity, eroding it. Blood seeps from wounds I didn\'t know I had. \n\nThe ruins cast insane shadows on the landscape and they cast a shadow on my mind. The past and the present run together in my mind and..\nI am a slave rushing to help my master and..\nI am a woman screaming in the ruins and..\nI am a god planning wars and wickedness and..\nI am a sandstorm, scouring the lands and..\n\nI am... myself. Alone. Exiled."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89130012,"NSLOCTEXT("""", ""NewDataTable2_30012_Name"", ""Razma\'s Journal #7"")","NSLOCTEXT("""", ""NewDataTable2_30012_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30012_LongDesc"", ""For a long time, I drifted between worlds. I dreamed of lives that I never lived, faces that I never knew, loves that I never had. And in one of my dreams, I found the answer. But I must return to the city. And I dare not do that alone. \n\nI don\'t know where they found me, these rough people dressed in the skins of hyenas. They carried me back to their camp - somewhere north of the city, and left me sleeping on a pile of furs by one of their tents.\nI don\'t think they expected me to wake up.\n\nI\'ve been watching them while pretending to sleep. There is something very strange going on. Their body language is wrong. I grew up on the streets of Asgalun and I could read the body of a haggling merchant before I could walk. \n\nBut these people... They remind me of the mangy curs that used to wander the streets, begging for scraps. They stand too close. They sniff at one another. When one of them shouts, the others cower.\n\nI need to get out of here. \n\nThey are gathering in the old arena among the ruins, howling like hyenas. They are performing some ritual. A naked man is cloaked in a blood soaked Hyena skin.\n\nI dare not waste this chance. I must slip away.\n\nI will go west and find Jakkad\'s people. I\'m going to need their help."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89230013,"NSLOCTEXT("""", ""NewDataTable2_30013_Name"", ""Razma\'s Journal #8"")","NSLOCTEXT("""", ""NewDataTable2_30013_ShortDesc"", ""A journal entry written by Razma the Exile"")","NSLOCTEXT("""", ""NewDataTable2_30013_LongDesc"", ""I am ready.\n\nJakkad\'s people were skeptical when I first stumbled into their city. But they knew his name and then... Shemites! My countrymen! Familiar faces. Some recognized my face, but I quieted them with a glance.\n\nIt has been good for me to be here. I have been able to rest and relax. The Exiled Lands are a fearsome place, but the people here have managed to build something.\n\nI have spoken with men who have been here for a score of years. They told me of the Purge, when soldiers ride through the land, slaying and pillaging. They have told me of the sandstorms that arise with such fury out of nowhere and disappear just as quickly.\n\nI told them of the vision I had in the ruined city. Of the room, nestling beneath the secret heart of the ruins. Of the map, which shows the land that traps us. Of the gems, which can free us all.\n\nThey\'ve agreed to send an expedition. I will lead them into the ruins.\n\nAnd then... to freedom.\n\nI leave the last page of my journal here. My journey thus far has been one written. Action speaks louder than words.\n\nMay we never meet again in the Exiled Lands. \n\n- Razma of Shem"")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89330014,"NSLOCTEXT("""", ""NewDataTable2_30014_Name"", ""Etched Note"")","NSLOCTEXT("""", ""NewDataTable2_30014_ShortDesc"", ""A note etched into a block of wood"")","NSLOCTEXT("""", ""NewDataTable2_30014_LongDesc"", ""By the gods, they\'re going to eat me! The drums are beating in frenzied rhythm and the Darfari savages \nare dancing around a pit of swirling flames.\nI\'ve seen what happens to those who are cast into the pit - the screams as the searing heat consumes \nthem.\nIf you are, like me, a captive of these devils then I can offer no comfort. But if you are a free man and \ncan read these words then I would ask a boon of you: Salaceo of the Black Hand pretended to be my \nfriend and then traded me to these savages for animal hides.\nHe needed my skills as a scribe to write down directions to the place where he keeps his treasures, lest \nhe forget the path. But then because of my knowledge of his hiding place, he sold me to the Darfari.\nBut I prepared for this eventuality. I wrote his instructions down incorrectly. If you find him, kill him. Do \nnot offer quarter or mercy. Take his instructions, by way of thanks.\nBut remember that for every step I wrote, I took two.\n"")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89430015,"NSLOCTEXT("""", ""NewDataTable2_30015_Name"", ""First Mate\'s Report"")","NSLOCTEXT("""", ""NewDataTable2_30015_ShortDesc"", ""A brief report about desertions from the Black Hand"")","NSLOCTEXT("""", ""NewDataTable2_30015_LongDesc"", ""As ordered, we tracked the deserters into the southern desert. We found Old Colby here hidden in the \nshelter of a rocky outcrop, muttering to himself. Of the others, there was no sign.\nI asked Colby to tell me what happened, and I got this wild tale which I have written down in full.\n\n\""We weren\'t desertin\', we was off huntin\' for treasure! Jacoby had it in \'is mind that them broodin\' \nruins, the ones that the bracelet calls The Observatory was full of treasures. \nJacoby got me and the boys to follow along, an\' he took us to the cliff with a length o\' stout rope an\' a \nplan to go climbin\'.\nWell, the ascent was steep an\' dangerous, on account of us doin\' it during the nighttime to avoid them \ncannibals as haunts the area, but we picked a nice clear night with a full moon and got ourselves to the \nvery top.\nI gotta say, I didna like them ruins from the moment we got there. Just a pile o black brooding stone in \nthe moonlight and no treasure in sight.\nJacoby starts poking around, lookin for the treasure an all and he uncovers one of them glowing tablets. \nThat voice - you know the one - starts talkin\' about constellations and star signs and the crew starts \nswearin\' and cursin Jacoby for dragging us up for nothin and then it came...\nI ain\'t ever seen anything like it, mate. It had skin like a plague corpse and black bristlin\' fur. It\'s red eyes \nwere glowin\' like the coals of hell and when it reared up, the wings blotted out the moonlight.\nIt took Jacoby first, just snappin forward and tearing \'is head clean off.\nMe and the boys were screamin\' and scramblin\', trying to reach the rope and get down afore this beasty \ncould take us.\nI got to the rope and started slidin\' down, burnin\' my hands as I went. Above, I could hear the screamin\' \nand snapping and warm blood was a rainin\' from the sky. The rope was swayin\' and slappin\' me into the \ncliffface and I was scramblin\' and then... it let go.\nI fell and I fell, but I crashed into the top of a tree and I passed out.\nWhen I awoke, I was alone out here in the desert, with a sandstorm sweepin\' in. I got meself to some \nshelter and then you found me here.\""\n\nI\'m bringing Colby back to the ship for judgement. Personally, I think we can hang him from the edge. \nHe\'s obviously lying to protect the others."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89530016,"NSLOCTEXT("""", ""NewDataTable2_30016_Name"", ""Black Hand Shanty"")","NSLOCTEXT("""", ""NewDataTable2_30016_ShortDesc"", ""A drinking song of questionable quality"")","NSLOCTEXT("""", ""NewDataTable2_30016_LongDesc"", ""Sing, sing to the broken road,\nPaved in the oaths of forgotten men,\nAnd blood and bones that churned the sand,\nThe bitter heart of a traitors den.\n\nBehold the swollen corpses song,\nCroaked from the throats of hanging fools,\nPattering feet in a rictus jig,\nCome to the rope our eager ghouls!\n\nListen now to the wind swung souls,\nDiving down to the rocks and sand,\nHolding their tongues in bloat and decay,\nNever again to cross The Black Hand."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89630017,"NSLOCTEXT("""", ""NewDataTable2_30017_Name"", ""Salaceo\'s Instructions"")","NSLOCTEXT("""", ""NewDataTable2_30017_ShortDesc"", ""Salaceo\'s Instructions"")","NSLOCTEXT("""", ""NewDataTable2_30017_LongDesc"", ""On the EAST side of the Black hand Ship, there is an anchor.\nFrom the Anchor, take 45 steps (walk don\'t run) NORTH\nTurn EAST, take 50 steps, then turn SOUTH and take 25 more steps.\nFinally, turn EAST and take 150 steps. \nThere, hidden at the base of a mighty tree, is my chest."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89730019,"NSLOCTEXT("""", ""NewDataTable2_30019_Name"", ""Priest\'s Journal"")","NSLOCTEXT("""", ""NewDataTable2_30019_ShortDesc"", ""A leather bound journal"")","NSLOCTEXT("""", ""NewDataTable2_30019_LongDesc"", ""It is amazing to me that the other people who share this place with me call this The Exiled Lands. If I could name it, I would call it the Blessed Lands, because it truly is a place of great blessings.\n\nIn my youth, I was a rash and foolish man, the youngest son of a minor noble of Poitain. At that age I was consumed by my love of wealth and status and I drank and gambled with other young men of questionable character.\n\nEventually my father, when confronted with my gambling debts, gave me no choice. He simply shipped me off to a monastery, to contemplate my sins.\n\nI was not an admirable monk, I confess freely. More concerned with my own amusement than the state of my soul, I often stole from the monastery by night and returned with stolen casks of ale and food. I was popular among the other monks, of course, but the Abbot began to see my influence upon his entire congregation.\n\nEventually, he decided to be rid of me.\nOne night I awoke, bound hand and foot with sturdy ropes, while two burly men lifted me from my bunk and carried me down the winding stone staircase of the monastery. The Abbot accompanied them, wringing his hands and pleading to me with his eyes.\n\n\""My child, the choice breaks my heart, but I am losing the others. These men will take you away, somewhere far away, where you can start a new life away from your father or Mitra. It will be the best for this monastery and the best for you. Tell me that you understand?\"" he pleaded.\n\n\""What if they decided to slit my throat, Abbot? Then my death will be on your hands.\"" I spat.\n\n\""I have assurances that they will not.\"" He glanced nervously at the men carrying me. \""I wish you the best of your new life, child\"". He turned away.\n\nI was put into the back of a wagon, covered with a sackcloth, and left to my terrified thoughts.\n\nFor how long I traveled, I cannot say. I was passed from one set of hands to another, always with the clink of gold to seal the exchange. Other captives joined me in the wagon - men and women from different lands. Some were nobleman, some were commoners. All were as confused as I was about where we were going and why. Most of us assumed that our captors were Shemitish slavers.\n\nOn the last night of my old life, we were given our rations, a thick heavy stew of vegetables and meat. Like the others, I ate ravenously. And like the others, when whatever poison they had put into the food kicked in, the darkness swallowed me.\n\nThe next day, my new life began.\nI awoke, stripped naked, in the sands of a vast desert. There were no people to be seen, just some ruins and the vast emptiness of the sands. I was disoriented, but I chose a direction and set out, hoping to find anybody or anything.\n\nI almost died. A sandstorm came sweeping in, swirling sand and lightning and I fled before it, taking shelter in the shadow on an old tumbled statue.\nThere were beasts in the sandstorm. I could hear them moving around and howling with the screeching wind.\n\nI repented my life then, thinking of my family for the first time in years. I prayed to Mitra to protect my soul and I forgave the Abbot, who had been a good man trying to protect his flock.\n\nMitra spoke to me then, and his words were for me alone. He wrapped me in his presence, and kept the creatures from finding me. I gave myself wholly to Mitra, there in the darkest hour of my life. \n\nI came from the desert a new man and, guided by Mitra, I found this place. This shrine is dedicated to my god and to every Exiled soul, far from home and weary, who could use a place to rest.\n\nI leave this story here in the hope that it will inspire others. I have gone ahead, deeper into the Exiled Lands. Mitra has told me that there is much work to do."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89830023,"NSLOCTEXT("""", ""NewDataTable2_30023_Name"", ""Mercenary\'s Diary Page"")","NSLOCTEXT("""", ""NewDataTable2_30023_ShortDesc"", ""A page from a mercenary\'s diary"")","NSLOCTEXT("""", ""NewDataTable2_30023_LongDesc"", ""Low risk, high pay they said. Bah, I should have listened to my instincts. But how could I have foreseen \nthis? Every now and then a deal goes sour and if your wit and sword are sharp, you can usually land on \nyour feet, but this? \nThe notice was under the seal of King Ctesphon himself, calling for adventurers and mercenaries \ninterested in making good gold for little work to meet at the central plaza in Khemi. I was out of work \nand out of coin and there was nothing odd about the notice. Every so often the bandits who haunt the \ndesert highways grow too bold and the King hires a small army of ruffians to scare them back into their \nhideouts for a while. It\'s boring work out in the desert with nary a whore or tavern in sight, but it pays \nwell and bandits are more interested in running away from overwhelming odds than fighting so your \nchances of coming back again are pretty good. Better than any war I\'ve ever fought in.\nIn any case, I thought this would be the same thing. But it wasn\'t.\nQuite a few of us gathered at the muster in the square - mostly Stygian, of course, but there were a few \nfreebooters from the northern lands. They stood in their own little group, some distance from the rest \nof us, looking uneasy.\nThe royal guards showed up and cleared a space in the center of the square for the royal herald.\n\""We\'re looking for treasure hunters\"" he announced, looking around the square at the assorted scum \nthat the summons had gathered. \""We\'ve discovered the ruins of an ancient city and we need those souls \nbrave enough to travel into the ruins and recover all of treasures found therein. For every treasure that \nyou recover, you will be paid a sum of gold. The ruins are, as far as we can tell, uninhabited. Because we \ndon\'t want the whereabouts of these ruins - and the treasure- to become common knowledge, if you \nagree to join us there are three conditions.\nFirstly, you will be blindfolded and transported by wagon to the ruins.\nSecondly, you will be not be allowed to have contact with anybody outside of the ruins while you are \nthere.\nAnd finally, you will wear one of these.\"" He was holding up a golden bracelet, which glinted with a green \njewel. I was too far away to make out much detail but I remember thinking immediately that the price of \nthe bracelet - if it was real - was worth taking the job for anyway.\n\""What\'s the trick?\"" A burly, leather-clad man holding a fearsome looking maul demanded. I agreed. \nSomething was not right here. This all sounded far too good to be true.\n\""The trick\"" said a black robed man, pushing past the royal herald to confront the mercenary who had \nshouted, \""is really very simple.\"" He lifted an arm, and it was clear that he was holding a golden bracelet \nexactly like the one that the herald had been holding a moment before.\n\""If you try to keep anything you find in the ruins, or you run away from the ruins with the thought that \nyou might sell this bracelet - you will be punished\"" The man in the black robe flicked his hand and it \nwasn\'t a golden bracelet he was holding, but a small golden snack with glittering green eyes. He threw it \nfull in to the face of the burly mercenary.\nThe man shrieked and clawed at his face, but it was far too late. He began to convulse, frothing at the \nmouth and turning a dreaful pale color. He fell to the ground, still twitching.\nThe man in the black robe stepped over the dying man, and picked up the glittering snake from the \nground. By the time he did, it was simply a bracelet once more.\nThe crowd murmured uneasily. We were used to the priests of Set and their bloody knives, but such \nblatant sorcery implied a pact with even darker powers, the type of pact that stains a mans soul in \ndarkness that can never be erased.\n\""Now, if our terms are acceptable to you, please step forward.\"" The royal herald has stepped forward to \ntalk to the crowd again, the black robed sorcerer had withdrawn back behind the guards.\nAbout half of the crowd moved toward the herald immediately, eager for the adventure. Quite a few \npeople left immediately, clearly disquieted by the demonstration of power that they had seen.\nI lingered. I\'m not a superstitious man, but I knew there were things beyond my understanding in this \nworld and I wanted no part of them. \nOn the other hand, my purse was hanging limply at my side and my lips were parched for lack of strong \ndrink.\nI should have listened to my instincts. But I chose the path of the fool, and now I am destined to die in \nthe Exiled Lands. Just another exile, lost in the desert..."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
89930024,"NSLOCTEXT("""", ""NewDataTable2_30024_Name"", ""Waterstained Note"")","NSLOCTEXT("""", ""NewDataTable2_30024_ShortDesc"", ""A waterstained parchment"")","NSLOCTEXT("""", ""NewDataTable2_30024_LongDesc"", ""This note has been under the water for a long time and most of the words have been washed away.\nWhat is left reads:\n...enius plan! If it is buried in...\n...st pillar, opposite the riv...\n...neath the skull of a mammoth...\n...ash it! The only..."")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","0","0","None","-1","-1","1.000000","1.000000","False","None"
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92041020,"NSLOCTEXT("""", ""NewDataTable2_41020_Name"", ""Simple Armor Patch Kit"")","NSLOCTEXT("""", ""NewDataTable2_41020_ShortDesc"", ""A patch kit for repairing damaged armor"")","NSLOCTEXT("""", ""NewDataTable2_41020_LongDesc"", ""<span style=\""italic\"">Conan\'s dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece.</> - The Scarlet Citadel\n\nA warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.\n\nThis patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely."")","/Game/UI/Textures/Icons/icon_repair_kit_plant_fiber.icon_repair_kit_plant_fiber","/Game/Systems/Inventory/BPGameItem_Repairkit_Armor.BPGameItem_Repairkit_Armor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","12001","3","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41020_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41020_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92141021,"NSLOCTEXT("""", ""NewDataTable2_41021_Name"", ""Armor Patch Kit"")","NSLOCTEXT("""", ""NewDataTable2_41021_ShortDesc"", ""A patch kit for repairing damaged armor"")","NSLOCTEXT("""", ""NewDataTable2_41021_LongDesc"", ""<span style=\""italic\"">Conan\'s dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece.</> - The Scarlet Citadel\n\nA warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.\n\nThis patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely."")","/Game/UI/Textures/Icons/icon_repair_kit_hide.icon_repair_kit_hide","/Game/Systems/Inventory/BPGameItem_Repairkit_Armor.BPGameItem_Repairkit_Armor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","12011","4","1","0","0","0","11501","5","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41021_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41021_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92241022,"NSLOCTEXT("""", ""NewDataTable2_41022_Name"", ""Advanced Armor Patch Kit"")","NSLOCTEXT("""", ""NewDataTable2_41022_ShortDesc"", ""A patch kit for repairing damaged armor"")","NSLOCTEXT("""", ""NewDataTable2_41022_LongDesc"", ""<span style=\""italic\"">Conan\'s dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece.</> - The Scarlet Citadel\n\nA warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.\n\nThis patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely."")","/Game/UI/Textures/Icons/icon_repair_kit_leather.icon_repair_kit_leather","/Game/Systems/Inventory/BPGameItem_Repairkit_Armor.BPGameItem_Repairkit_Armor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","12511","3","1","0","0","0","11502","5","1","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_41022_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41022_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92341023,"NSLOCTEXT("""", ""NewDataTable2_41023_Name"", ""Master Armor Patch Kit"")","NSLOCTEXT("""", ""NewDataTable2_41023_ShortDesc"", ""A patch kit for repairing damaged armor"")","NSLOCTEXT("""", ""NewDataTable2_41023_LongDesc"", ""<span style=\""italic\"">Conan\'s dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece.</> - The Scarlet Citadel\n\nA warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.\n\nThis patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely."")","/Game/UI/Textures/Icons/icon_repair_kit_thick_leather.icon_repair_kit_thick_leather","/Game/Systems/Inventory/BPGameItem_Repairkit_Armor.BPGameItem_Repairkit_Armor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","12512","9","1","0","0","0","18062","4","1","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_41023_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41023_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92441024,"NSLOCTEXT("""", ""NewDataTable2_41024_Name"", ""Simple Weapon Repair Kit"")","NSLOCTEXT("""", ""NewDataTable2_41024_ShortDesc"", ""A toolkit for repairing damaged weapons"")","NSLOCTEXT("""", ""NewDataTable2_41024_LongDesc"", ""<span style=\""italic\"">He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor.</> - The Phoenix on the Sword\n\nWhen the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.\n\nThis kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely."")","/Game/UI/Textures/Icons/icon_whetstone_stone.icon_whetstone_stone","/Game/Systems/Inventory/BPGameItem_Repairkit_Weapon.BPGameItem_Repairkit_Weapon_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","10001","12","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41024_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41024_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92541025,"NSLOCTEXT("""", ""NewDataTable2_41025_Name"", ""Weapon Repair Kit"")","NSLOCTEXT("""", ""NewDataTable2_41025_ShortDesc"", ""A toolkit for repairing damaged weapons"")","NSLOCTEXT("""", ""NewDataTable2_41025_LongDesc"", ""<span style=\""italic\"">He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor.</> - The Phoenix on the Sword\n\nWhen the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.\n\nThis kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely."")","/Game/UI/Textures/Icons/icon_whetstone_iron_bar.icon_whetstone_iron_bar","/Game/Systems/Inventory/BPGameItem_Repairkit_Weapon.BPGameItem_Repairkit_Weapon_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","11501","6","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41025_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41025_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92641026,"NSLOCTEXT("""", ""NewDataTable2_41026_Name"", ""Advanced Weapon Repair Kit"")","NSLOCTEXT("""", ""NewDataTable2_41026_ShortDesc"", ""A toolkit for repairing damaged weapons"")","NSLOCTEXT("""", ""NewDataTable2_41026_LongDesc"", ""<span style=\""italic\"">He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor.</> - The Phoenix on the Sword\n\nWhen the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.\n\nThis kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely."")","/Game/UI/Textures/Icons/icon_whetstone_steel_bar.icon_whetstone_steel_bar","/Game/Systems/Inventory/BPGameItem_Repairkit_Weapon.BPGameItem_Repairkit_Weapon_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","11502","6","1","0","0","0","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_41026_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41026_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92741027,"NSLOCTEXT("""", ""NewDataTable2_41027_Name"", ""Master Weapon Repair Kit"")","NSLOCTEXT("""", ""NewDataTable2_41027_ShortDesc"", ""A toolkit for repairing damaged weapons"")","NSLOCTEXT("""", ""NewDataTable2_41027_LongDesc"", ""<span style=\""italic\"">He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor.</> - The Phoenix on the Sword\n\nWhen the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.\n\nThis kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely."")","/Game/UI/Textures/Icons/icon_whetstone_hardened_steel_bar.icon_whetstone_hardened_steel_bar","/Game/Systems/Inventory/BPGameItem_Repairkit_Weapon.BPGameItem_Repairkit_Weapon_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","18062","6","1","0","0","0","0","0","0","0","0","0","20.000000","NSLOCTEXT("""", ""NewDataTable2_41027_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41027_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
92841028,"NSLOCTEXT("""", ""NewDataTable2_41028_Name"", ""Steel Cleaver"")","NSLOCTEXT("""", ""NewDataTable2_41028_ShortDesc"", ""A cleaver made from steel"")","NSLOCTEXT("""", ""NewDataTable2_41028_LongDesc"", ""Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.\n\nThe cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.\n\nJust don\'t try to use it as a weapon."")","/Game/UI/Textures/Icons/icon_cleaver_steel.icon_cleaver_steel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/cleaver/butcher_cleaver_1h.butcher_cleaver_1h_C","None","1","1","Weapon","0.000000","0","9","Cleaver","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","4.200000","0.000000","0.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/cleaver/SM_1h_cleaver_steel.SM_1h_cleaver_steel","None","/Game/Items/Weapons/cleaver/SM_1h_cleaver_steel_DM.SM_1h_cleaver_steel_DM","0","0","0","0.000000","0","450.000000","11502","12","1","0","0","0","0","0","0","0","0","0","151.000000","NSLOCTEXT("""", ""NewDataTable2_41028_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41028_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_41028_ThirdModifier"", ""Butchering"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
92941029,"NSLOCTEXT("""", ""NewDataTable2_41029_Name"", ""Hardened Steel Cleaver"")","NSLOCTEXT("""", ""NewDataTable2_41029_ShortDesc"", ""A hardened steel cleaver of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_41029_LongDesc"", ""Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.\n\nThe cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.\n\nJust don\'t try to use it as a weapon."")","/Game/UI/Textures/Icons/icon_cleaver_hardened_steel.icon_cleaver_hardened_steel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/cleaver/butcher_cleaver_1h.butcher_cleaver_1h_C","None","1","1","Weapon","0.000000","0","9","Cleaver","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","3.330000","0.000000","0.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/cleaver/SM_1h_cleaver_cimmerian_hardened_steel.SM_1h_cleaver_cimmerian_hardened_steel","None","/Game/Items/Weapons/cleaver/SM_1h_cleaver_cimmerian_hardened_steel_DM.SM_1h_cleaver_cimmerian_hardened_steel_DM","0","0","0","0.000000","0","625.000000","18062","12","1","16021","2","1","0","0","0","0","0","0","513.000000","NSLOCTEXT("""", ""NewDataTable2_41029_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41029_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_41029_ThirdModifier"", ""Butchering"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93041030,"NSLOCTEXT("""", ""NewDataTable2_41030_Name"", ""Star Metal Cleaver"")","NSLOCTEXT("""", ""NewDataTable2_41030_ShortDesc"", ""A cleaver forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_41030_LongDesc"", ""Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.\n\nThe cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.\n\nJust don\'t try to use it as a weapon."")","/Game/UI/Textures/Icons/icon_cleaver_starmetal.icon_cleaver_starmetal","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/cleaver/butcher_cleaver_1h.butcher_cleaver_1h_C","None","1","1","Weapon","0.000000","0","9","Cleaver","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","2.800000","0.000000","0.000000","1","1","0","0","0","0","0","0","7","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/cleaver/SM_Starmetal_cleaver.SM_Starmetal_cleaver","None","/Game/Items/Weapons/cleaver/SM_Starmetal_cleaver_DM.SM_Starmetal_cleaver_DM","0","0","0","0.000000","0","650.000000","18061","12","1","16021","2","1","0","0","0","0","0","0","143.000000","NSLOCTEXT("""", ""NewDataTable2_41030_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_41030_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_41030_ThirdModifier"", ""Butchering"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93141031,"NSLOCTEXT("""", ""NewDataTable2_41031_Name"", ""Improvised Torch"")","NSLOCTEXT("""", ""NewDataTable2_41031_ShortDesc"", ""A fast burning brand of scavenged materials"")","NSLOCTEXT("""", ""NewDataTable2_41031_LongDesc"", ""<span style=\""italic\""> Torches flared murkily on the revels in the Maul, where the thieves of the East held carnival by night.</> - The Tower of the Elephant\n\nFire is the first marker along the journey to civilization. Heat, light and the ability to cook food is the first shaky step upwards from the bowels of primal savagery.\n\nThis torch is a loose bundle of plant leavings wrapped around the end of a scavenged branch. It can be used to light the surroundings or to fend off creatures frightened of fire, but it will burn quickly and break easily.\n"")","/Game/UI/Textures/Icons/icon_improvised_torch.icon_improvised_torch","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Torch/BP_Torch_1h.BP_Torch_1h_C","None","1","2","Weapon","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.560000","35.000000","250.000000","6","6","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Torch/SM_Torch_basic1.SM_Torch_basic1","None","None","0","0","0","2.777780","0","100.000000","0","0","0","12001","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41031_FirstModifier"", ""Utility"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93241032,"NSLOCTEXT("""", ""NewDataTable2_41032_Name"", ""Sealed Waterskin"")","NSLOCTEXT("""", ""NewDataTable2_41032_ShortDesc"", ""A sealed leather skin for storing water"")","NSLOCTEXT("""", ""NewDataTable2_41032_LongDesc"", ""<span style=\""italic\""> Let him wait until we get to camp. It\'s only ten miles. If he\'s fit to live in the desert he\'ll live that long without a drink.</> - A Witch Shall be Born\n\nPitch has been used to seal this waterskin, slowing the inevitable leaks and keeping the water level stable. The addition of pitch, however, adds a nasty sulphurous aftertaste to the water.\n\nThe Zuagirs and other tribes of the eastern deserts of Shem have long had the practise of soaking the outside of their waterskins before a long journey. As water evaporates from the outside of the skin, it cools the contents. Some enterprising merchants have been known to use the same trick to chill their wines when on a long journey."")","/Game/UI/Textures/Icons/icon_water_skin.icon_water_skin","/Game/Items/Hunger/BPGameItemWaterskin.BPGameItemWaterskin_C","None","/Game/Items/Weapons/Waterskin/waterskin.waterskin_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","1.120000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","/Game/Items/Cinematics/Meshes/SK_cinematic_waterskin.SK_cinematic_waterskin","None","0","0","0","0.000000","0","10.000000","12011","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41032_FirstModifier"", ""Utility"")","","","","0","25","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93341033,"NSLOCTEXT("""", ""NewDataTable2_41033_Name"", ""Torch"")","NSLOCTEXT("""", ""NewDataTable2_41033_ShortDesc"", ""A torch that can burn for a long time"")","NSLOCTEXT("""", ""NewDataTable2_41033_LongDesc"", ""<span style=\""italic\""> The glimmering light of the torch, flickering through the bars, hinted at shadowy spaciousness and echoing depths. </> - The Hour of the Dragon\n\nA smoke-wreathed, naked flame burning merrily atop a wooden fixture. Torches are the most common light source in the Hyborian Kingdoms. From tavern brawls to the clash of empires, torchlight has been witness to many of the greatest events of an age.\n\nAnd afterwards, the purging fire of torches has been put to other uses than illumination.\n"")","/Game/UI/Textures/Icons/icon_torch.icon_torch","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Torch/BP_Torch_1h.BP_Torch_1h_C","None","1","2","Weapon","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.930000","35.000000","250.000000","6","6","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Torch/SM_1h_torch1.SM_1h_torch1","None","None","0","0","0","0.416670","0","100.000000","0","0","0","11011","4","1","0","0","0","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_41033_FirstModifier"", ""Utility"")","NSLOCTEXT("""", ""NewDataTable2_41033_SecondModifier"", ""Ingredient"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93441034,"NSLOCTEXT("""", ""NewDataTable2_41034_Name"", ""Stone Cleaver"")","NSLOCTEXT("""", ""NewDataTable2_41034_ShortDesc"", ""A crudely crafted cleaver"")","NSLOCTEXT("""", ""NewDataTable2_41034_LongDesc"", ""Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.\n\nThe cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.\n\nJust don\'t try to use it as a weapon."")","/Game/UI/Textures/Icons/icon_cleaver_primal.icon_cleaver_primal","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/cleaver/butcher_cleaver_1h.butcher_cleaver_1h_C","None","1","1","Weapon","0.000000","0","9","Cleaver","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","2.800000","0.000000","0.000000","1","1","0","0","0","0","0","0","3","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/cleaver/SM_1h_cleaver_primal.SM_1h_cleaver_primal","None","/Game/Items/Weapons/cleaver/SM_1h_cleaver_primal_DM.SM_1h_cleaver_primal_DM","0","0","0","0.000000","0","100.000000","10001","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41034_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41034_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_41034_ThirdModifier"", ""Butchering"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93541035,"NSLOCTEXT("""", ""NewDataTable2_41035_Name"", ""Glowing Stick"")","NSLOCTEXT("""", ""NewDataTable2_41035_ShortDesc"", ""A makeshift torch made from glowing goo and bone"")","NSLOCTEXT("""", ""NewDataTable2_41035_LongDesc"", ""<span style=\""italic\"">The tunnel debouched into a wide room before the moonlight played out, an empty cavern of no great dimensions, but with a lofty, vaulted roof, glowing with a phosphorescent encrustation, which, as Conan knew, was a common phenomenon in that part of the world.</> - Jewels of Gwahlur\n\nScholars and adventurers have long known of the properties of certain glowing plants that can be found in subterranean caves and hollows. Though some barbaric tribes swear that such places are demon-tainted and ghost-haunted and avoid them at all costs, others swear that they provide healing or other medicinal properties.\n\nThis smokeless torch, created from the bones of some unfortunate creature and a bundle of glowing plants can be used underwater without losing any of its efficiency. However, the glowing properties of the plant are drawn from the soil in which it is rooted. Once uprooted it loses its glow over time."")","/Game/UI/Textures/Icons/icon_glowbone.icon_glowbone","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/GlowingStick/BP_GlowingStick_1h.BP_GlowingStick_1h_C","None","1","2","Weapon","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.150000","35.000000","250.000000","6","6","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Torch/SM_1h_bone_algae_glowstick.SM_1h_bone_algae_glowstick","None","/Game/Items/Weapons/Torch/SM_1h_bone_algae_glowstick_DM.SM_1h_bone_algae_glowstick_DM","0","0","0","0.416670","0","100.000000","10021","1","1","14195","3","1","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_41035_FirstModifier"", ""Utility"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93641036,"NSLOCTEXT("""", ""NewDataTable2_41036_Name"", ""Iron Cleaver"")","NSLOCTEXT("""", ""NewDataTable2_41036_ShortDesc"", ""A crudely crafted cleaver"")","NSLOCTEXT("""", ""NewDataTable2_41036_LongDesc"", ""Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.\n\nThe cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.\n\nJust don\'t try to use it as a weapon."")","/Game/UI/Textures/Icons/icon_cleaver_iron.icon_cleaver_iron","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/cleaver/butcher_cleaver_1h.butcher_cleaver_1h_C","None","1","1","Weapon","0.000000","0","9","Cleaver","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/cleaver/SM_1h_cleaver_iron.SM_1h_cleaver_iron","None","/Game/Items/Weapons/cleaver/SM_1h_cleaver_iron_DM.SM_1h_cleaver_iron_DM","0","0","0","0.000000","0","300.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41036_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41036_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_41036_ThirdModifier"", ""Butchering"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93741037,"NSLOCTEXT("""", ""NewDataTable2_41037_Name"", ""Legendary Weapon Repair Kit"")","NSLOCTEXT("""", ""NewDataTable2_41037_ShortDesc"", ""A toolkit for repairing damaged weapons"")","NSLOCTEXT("""", ""NewDataTable2_41037_LongDesc"", ""<span style=\""italic\"">He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor.</> - The Phoenix on the Sword\n\nWhen the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.\n\nThis kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely."")","/Game/UI/Textures/Icons/epic_icon_whetstone_hardened_steel_bar.epic_icon_whetstone_hardened_steel_bar","/Game/Systems/Inventory/BPGameItem_Repairkit_Weapon.BPGameItem_Repairkit_Weapon_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","-1.000000","41027","1","1","0","0","0","18031","3","1","0","0","0","45.000000","NSLOCTEXT("""", ""NewDataTable2_41037_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41037_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
93841051,"NSLOCTEXT("""", ""NewDataTable2_41051_Name"", ""Balanced Weapon Fitting"")","NSLOCTEXT("""", ""NewDataTable2_41051_ShortDesc"", ""A fitting that can be applied to almost any weapon to reduce stamina cost"")","NSLOCTEXT("""", ""NewDataTable2_41051_LongDesc"", ""Most weapons, when crafted, are designed to a generic standard. Rarely do they account for the variation among individuals - height, strength, reach and balance.\n\nThis fitting, which can easily be altered to match almost any weapon, can change the center of balance to fit the idiosyncrasies of the wielder. This leads to more efficient, less strenuous swings that in turn leads to less strain on the stamina of the wielder."")","/Game/UI/Textures/Icons/icon_modkit_wpn_reducestaminause.icon_modkit_wpn_reducestaminause","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_DecreaseStaminaUse.BPGameItem_RiddleOfSteel_wpn_DecreaseStaminaUse_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18062","8","1","0","0","0","0","0","0","0","0","0","283.000000","NSLOCTEXT("""", ""NewDataTable2_41051_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41051_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
93941052,"NSLOCTEXT("""", ""NewDataTable2_41052_Name"", ""Simple Weapon Damage Kit"")","NSLOCTEXT("""", ""NewDataTable2_41052_ShortDesc"", ""A bag of unpleasant things that can be attached to weapons to increase their damage"")","NSLOCTEXT("""", ""NewDataTable2_41052_LongDesc"", ""Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.\n\nBut the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.\n\nApplying this simple kit to a weapon will increase its damage slightly."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseDamage_t1.Icon_modkit_wpn_increaseDamage_t1","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","8","1","18031","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41052_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41052_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94041053,"NSLOCTEXT("""", ""NewDataTable2_41053_Name"", ""Weapon Damage Kit"")","NSLOCTEXT("""", ""NewDataTable2_41053_ShortDesc"", ""A bag of unpleasant things that can be attached to weapons to increase their damage"")","NSLOCTEXT("""", ""NewDataTable2_41053_LongDesc"", ""Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.\n\nBut the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.\n\nApplying this kit to a weapon will increase its damage."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseDamage_t2.Icon_modkit_wpn_increaseDamage_t2","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","8","1","18031","3","1","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_41053_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41053_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94141054,"NSLOCTEXT("""", ""NewDataTable2_41054_Name"", ""Advanced Weapon Damage Kit"")","NSLOCTEXT("""", ""NewDataTable2_41054_ShortDesc"", ""A bag of unpleasant things that can be attached to weapons to increase their damage"")","NSLOCTEXT("""", ""NewDataTable2_41054_LongDesc"", ""Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.\n\nBut the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.\n\nApplying this advanced kit to a weapon will increase its damage considerably."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseDamage_t3.Icon_modkit_wpn_increaseDamage_t3","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18062","8","1","18031","5","1","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_41054_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41054_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94241056,"NSLOCTEXT("""", ""NewDataTable2_41056_Name"", ""Simple Tool Upgrade Kit"")","NSLOCTEXT("""", ""NewDataTable2_41056_ShortDesc"", ""An assortment of upgrades to make tools more efficient"")","NSLOCTEXT("""", ""NewDataTable2_41056_LongDesc"", ""There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.\n\nThe time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.\n\nApplying this simple upgrade to a tool will increase its harvesting capacity slightly."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseHarvestingDamage_t1.Icon_modkit_wpn_increaseHarvestingDamage_t1","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseHarvestingDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseHarvestingDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41056_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41056_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94341057,"NSLOCTEXT("""", ""NewDataTable2_41057_Name"", ""Tool Upgrade Kit"")","NSLOCTEXT("""", ""NewDataTable2_41057_ShortDesc"", ""An assortment of upgrades to make tools more efficient"")","NSLOCTEXT("""", ""NewDataTable2_41057_LongDesc"", ""There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.\n\nThe time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.\n\nApplying this upgrade to a tool will increase its harvesting capacity."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseHarvestingDamage_t2.Icon_modkit_wpn_increaseHarvestingDamage_t2","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseHarvestingDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseHarvestingDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","8","1","0","0","0","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_41057_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41057_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94441058,"NSLOCTEXT("""", ""NewDataTable2_41058_Name"", ""Advanced Tool Upgrade Kit"")","NSLOCTEXT("""", ""NewDataTable2_41058_ShortDesc"", ""An assortment of upgrades to make tools more efficient"")","NSLOCTEXT("""", ""NewDataTable2_41058_LongDesc"", ""There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.\n\nThe time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.\n\nApplying this advanced upgrade to a tool will increase its harvesting capacity considerably."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseHarvestingDamage_t3.Icon_modkit_wpn_increaseHarvestingDamage_t3","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseHarvestingDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseHarvestingDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18062","8","1","0","0","0","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_41058_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41058_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94541059,"NSLOCTEXT("""", ""NewDataTable2_41059_Name"", ""Simple Blunted Weapon Fitting"")","NSLOCTEXT("""", ""NewDataTable2_41059_ShortDesc"", ""A blunted fitting that can be applied to a weapon to increase concussive damage"")","NSLOCTEXT("""", ""NewDataTable2_41059_LongDesc"", ""Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.\n\nThis fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.\n\nApplying this simple fitting will increase the concussion damage of a weapon slightly."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseConcussDamage_t1.Icon_modkit_wpn_increaseConcussDamage_t1","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseConcussionDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseConcussionDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41059_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41059_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94641060,"NSLOCTEXT("""", ""NewDataTable2_41060_Name"", ""Blunted Weapon Fitting"")","NSLOCTEXT("""", ""NewDataTable2_41060_ShortDesc"", ""A blunted fitting that can be applied to a weapon to increase concussive damage"")","NSLOCTEXT("""", ""NewDataTable2_41060_LongDesc"", ""Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.\n\nThis fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.\n\nApplying this fitting will increase the concussion damage of a weapon."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseConcussDamage_t2.Icon_modkit_wpn_increaseConcussDamage_t2","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseConcussionDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseConcussionDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","8","1","0","0","0","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_41060_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41060_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94741061,"NSLOCTEXT("""", ""NewDataTable2_41061_Name"", ""Advanced Blunted Weapon Fitting"")","NSLOCTEXT("""", ""NewDataTable2_41061_ShortDesc"", ""A blunted fitting that can be applied to a weapon to increase concussive damage"")","NSLOCTEXT("""", ""NewDataTable2_41061_LongDesc"", ""Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.\n\nThis fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.\n\nApplying this advanced fitting will increase the concussion damage of a weapon considerably."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseConcussDamage_t3.Icon_modkit_wpn_increaseConcussDamage_t3","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseConcussionDamage.BPGameItem_RiddleOfSteel_wpn_IncreaseConcussionDamage_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18062","8","1","0","0","0","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_41061_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41061_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94841063,"NSLOCTEXT("""", ""NewDataTable2_41063_Name"", ""Paring Blade"")","NSLOCTEXT("""", ""NewDataTable2_41063_ShortDesc"", ""A kit that can be used to reduce the weight of a weapon"")","NSLOCTEXT("""", ""NewDataTable2_41063_LongDesc"", ""This paring blade is designed to shave slivers of metal from weapons and tools, thus allowing a decrease in weight while maintaining the strength and durability of the weapon."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_decraseWeight.Icon_modkit_wpn_decraseWeight","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_DecreaseWeight.BPGameItem_RiddleOfSteel_wpn_DecreaseWeight_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","10001","8","1","18031","4","1","0","0","0","0","0","0","101.000000","NSLOCTEXT("""", ""NewDataTable2_41063_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41063_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
94941064,"NSLOCTEXT("""", ""NewDataTable2_41064_Name"", ""Simple Reinforcement Kit"")","NSLOCTEXT("""", ""NewDataTable2_41064_ShortDesc"", ""A reinforcement that can be used to make weapons and armor more durable"")","NSLOCTEXT("""", ""NewDataTable2_41064_LongDesc"", ""A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.\n\nThis reinforcement can be used to find the flaws in a weapon or piece of armor and buttress them against the storm of battle.\n\nThis simple reinforcement will increase the durability of a weapon or piece of armor slightly."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseDurability_t1.Icon_modkit_wpn_increaseDurability_t1","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseDurability.BPGameItem_RiddleOfSteel_wpn_IncreaseDurability_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41064_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41064_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95041065,"NSLOCTEXT("""", ""NewDataTable2_41065_Name"", ""Reinforcement Kit"")","NSLOCTEXT("""", ""NewDataTable2_41065_ShortDesc"", ""A reinforcement that can be used to make weapons and armor more durable"")","NSLOCTEXT("""", ""NewDataTable2_41065_LongDesc"", ""A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.\n\nThis reinforcement can be used to find the flaws in a weapon or piece or armor and buttress them against the storm of battle.\n\nThis simple reinforcement will increase the durability of a weapon or piece of armor slightly."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseDurability_t2.Icon_modkit_wpn_increaseDurability_t2","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseDurability.BPGameItem_RiddleOfSteel_wpn_IncreaseDurability_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","8","1","0","0","0","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_41065_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41065_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95141066,"NSLOCTEXT("""", ""NewDataTable2_41066_Name"", ""Advanced Reinforcement Kit"")","NSLOCTEXT("""", ""NewDataTable2_41066_ShortDesc"", ""A reinforcement that can be used to make weapons and armor more durable"")","NSLOCTEXT("""", ""NewDataTable2_41066_LongDesc"", ""A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.\n\nThis reinforcement can be used to find the flaws in a weapon or piece of armor and buttress them against the storm of battle.\n\nThis simple reinforcement will increase the durability of a weapon or a piece of armor slightly."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseDurability_t3.Icon_modkit_wpn_increaseDurability_t3","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreaseDurability.BPGameItem_RiddleOfSteel_wpn_IncreaseDurability_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18062","8","1","0","0","0","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_41066_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41066_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95241067,"NSLOCTEXT("""", ""NewDataTable2_41067_Name"", ""Spiked Weapon Fitting"")","NSLOCTEXT("""", ""NewDataTable2_41067_ShortDesc"", ""A spiked fitting that can be applied to a weapon to increase armor penetration"")","NSLOCTEXT("""", ""NewDataTable2_41067_LongDesc"", ""When an opponent is covered in a layer of solid steel, it can be hard to find weak locations to strike. This modification solves that problem by providing the fastest way .\n\nApplying this fitting will increase the armor penetration of a weapon."")","/Game/UI/Textures/Icons/Icon_modkit_wpn_increaseArmorPenetration.Icon_modkit_wpn_increaseArmorPenetration","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_wpn_IncreasePenetration.BPGameItem_RiddleOfSteel_wpn_IncreasePenetration_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18062","8","1","0","0","0","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_41067_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41067_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95341068,"NSLOCTEXT("""", ""NewDataTable2_41068_Name"", ""Armor Reduction Kit"")","NSLOCTEXT("""", ""NewDataTable2_41068_ShortDesc"", ""A kit used to identify and remove superfluous weight from armor"")","NSLOCTEXT("""", ""NewDataTable2_41068_LongDesc"", ""In the Exiled Lands, armor can range from the bone and feathers of the Darfari to the heavy plate worn by members the Silent Legion.\nDue to cultural stylings, many of these armors include elements that are not necessary to the primary purpose of armor - protection.\n\nThis kit contains various tools for identifying and removing additional weight from a set of armor, while still maintaining its protective properties."")","/Game/UI/Textures/Icons/Icon_modkit_arm_reduceWeight.Icon_modkit_arm_reduceWeight","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_DecreaseWeight.BPGameItem_RiddleOfSteel_arm_DecreaseWeight_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12001","8","1","0","0","0","0","0","0","0","0","0","101.000000","NSLOCTEXT("""", ""NewDataTable2_41068_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41068_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95441069,"NSLOCTEXT("""", ""NewDataTable2_41069_Name"", ""Thin Armor Plating"")","NSLOCTEXT("""", ""NewDataTable2_41069_ShortDesc"", ""A set of reinforcing plates that can attached to increase the strength of armor"")","NSLOCTEXT("""", ""NewDataTable2_41069_LongDesc"", ""Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.\n\nAttaching these thin plates to any set of clothing will increase its armor value slightly."")","/Game/UI/Textures/Icons/Icon_modkit_arm_increaseArmor_t1.Icon_modkit_arm_increaseArmor_t1","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_IncreaseArmor.BPGameItem_RiddleOfSteel_arm_IncreaseArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12001","8","1","0","0","0","0","0","0","0","0","0","101.000000","NSLOCTEXT("""", ""NewDataTable2_41069_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41069_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95541070,"NSLOCTEXT("""", ""NewDataTable2_41070_Name"", ""Armor Plating"")","NSLOCTEXT("""", ""NewDataTable2_41070_ShortDesc"", ""A set of reinforcing plates that can attached to increase the strength of armor"")","NSLOCTEXT("""", ""NewDataTable2_41070_LongDesc"", ""Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.\n\nAttaching these plates to any set of clothing will increase its armor value."")","/Game/UI/Textures/Icons/Icon_modkit_arm_increaseArmor_t2.Icon_modkit_arm_increaseArmor_t2","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_IncreaseArmor.BPGameItem_RiddleOfSteel_arm_IncreaseArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","8","1","0","0","0","0","0","0","0","0","0","324.000000","NSLOCTEXT("""", ""NewDataTable2_41070_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41070_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95641071,"NSLOCTEXT("""", ""NewDataTable2_41071_Name"", ""Thick Armor Plating"")","NSLOCTEXT("""", ""NewDataTable2_41071_ShortDesc"", ""A set of reinforcing plates that can attached to increase the strength of armor"")","NSLOCTEXT("""", ""NewDataTable2_41071_LongDesc"", ""esigned to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.\n\nAttaching these thick plates to any set of clothing will increase its armor value considerably."")","/Game/UI/Textures/Icons/Icon_modkit_arm_increaseArmor_t3.Icon_modkit_arm_increaseArmor_t3","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_IncreaseArmor.BPGameItem_RiddleOfSteel_arm_IncreaseArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12512","8","1","0","0","0","0","0","0","0","0","0","487.000000","NSLOCTEXT("""", ""NewDataTable2_41071_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41071_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
95741072,"NSLOCTEXT("""", ""NewDataTable2_41072_Name"", ""Simple Armor Rebalance Kit"")","NSLOCTEXT("""", ""NewDataTable2_41072_ShortDesc"", ""A set of tools for improving the poise of a set of armor"")","NSLOCTEXT("""", ""NewDataTable2_41072_LongDesc"", ""In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.\n\nThis kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.\n\nThis simple kit will increase the poise value of armor slightly."")","/Game/UI/Textures/Icons/Icon_modkit_arm_poise_t1.Icon_modkit_arm_poise_t1","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_IncreasePoise.BPGameItem_RiddleOfSteel_arm_IncreasePoise_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41072_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41072_SecondModifier"", ""Tool"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
95841073,"NSLOCTEXT("""", ""NewDataTable2_41073_Name"", ""Armor Rebalance Kit"")","NSLOCTEXT("""", ""NewDataTable2_41073_ShortDesc"", ""A set of tools for improving the poise of a set of armor"")","NSLOCTEXT("""", ""NewDataTable2_41073_LongDesc"", ""In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.\n\nThis kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.\n\nThis simple kit will increase the poise value of armor."")","/Game/UI/Textures/Icons/Icon_modkit_arm_poise_t2.Icon_modkit_arm_poise_t2","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_IncreasePoise.BPGameItem_RiddleOfSteel_arm_IncreasePoise_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41073_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41073_SecondModifier"", ""Tool"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
95941074,"NSLOCTEXT("""", ""NewDataTable2_41074_Name"", ""Advanced Armor Rebalance Kit"")","NSLOCTEXT("""", ""NewDataTable2_41074_ShortDesc"", ""A set of tools for improving the poise of a set of armor"")","NSLOCTEXT("""", ""NewDataTable2_41074_LongDesc"", ""In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.\n\nThis kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.\n\nThis simple kit will increase the poise value of armor considerably."")","/Game/UI/Textures/Icons/Icon_modkit_arm_poise_t3.Icon_modkit_arm_poise_t3","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_IncreasePoise.BPGameItem_RiddleOfSteel_arm_IncreasePoise_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41074_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41074_SecondModifier"", ""Tool"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
96041075,"NSLOCTEXT("""", ""NewDataTable2_41075_Name"", ""Simple Armor Flexibility Kit"")","NSLOCTEXT("""", ""NewDataTable2_41075_ShortDesc"", ""A set of tools for making armor more pliant and flexible"")","NSLOCTEXT("""", ""NewDataTable2_41075_LongDesc"", ""Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.\nUri was executed not long afterward.\n\nThis small kit contains tools for stretching leather and working metal joints to make them more pliable. \n\nUsing this simple kit on an armor set will make it slightly more flexible when climbing."")","/Game/UI/Textures/Icons/Icon_modkit_arm_climbingBonus_t1.Icon_modkit_arm_climbingBonus_t1","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_DecreaseClimbingStaminaUse.BPGameItem_RiddleOfSteel_arm_DecreaseClimbingStaminaUse_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11501","8","1","12001","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_41075_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_41075_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
96141076,"NSLOCTEXT("""", ""NewDataTable2_41076_Name"", ""Armor Flexibility Kit"")","NSLOCTEXT("""", ""NewDataTable2_41076_ShortDesc"", ""A set of tools for making armor more pliant and flexible"")","NSLOCTEXT("""", ""NewDataTable2_41076_LongDesc"", ""Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.\nUri was executed not long afterward.\n\nThis small kit contains tools for stretching leather and working metal joints to make them more pliable. \n\nUsing this simple kit on an armor set will make it more flexible when climbing."")","/Game/UI/Textures/Icons/Icon_modkit_arm_climbingBonus_t2.Icon_modkit_arm_climbingBonus_t2","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_DecreaseClimbingStaminaUse.BPGameItem_RiddleOfSteel_arm_DecreaseClimbingStaminaUse_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","11502","8","1","12511","8","1","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_41076_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_41076_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
96241077,"NSLOCTEXT("""", ""NewDataTable2_41077_Name"", ""Advanced Armor Flexibility Kit"")","NSLOCTEXT("""", ""NewDataTable2_41077_ShortDesc"", ""A set of tools for making armor more pliant and flexible"")","NSLOCTEXT("""", ""NewDataTable2_41077_LongDesc"", ""Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.\nUri was executed not long afterward.\n\nThis small kit contains tools for stretching leather and working metal joints to make them more pliable. \n\nUsing this simple kit on an armor set will make it considerably more flexible when climbing."")","/Game/UI/Textures/Icons/Icon_modkit_arm_climbingBonus_t3.Icon_modkit_arm_climbingBonus_t3","/Game/Systems/RiddleOfSteel/BPGameItem_RiddleOfSteel_arm_DecreaseClimbingStaminaUse.BPGameItem_RiddleOfSteel_arm_DecreaseClimbingStaminaUse_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","18062","8","1","12512","8","1","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_41077_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_41077_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
96351001,"NSLOCTEXT("""", ""NewDataTable2_51001_Name"", ""Stone Pick"")","NSLOCTEXT("""", ""NewDataTable2_51001_ShortDesc"", ""A stone pick for mining sandstone"")","NSLOCTEXT("""", ""NewDataTable2_51001_LongDesc"", ""<span style=\""italic\""> For a cataclysmic instant the sky seemed to rain shards of marble. Then a rubble of shattered stone lay whitely under the moon.</> - Queen of the Black Coast\n\nThe pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads. This pick is made of crude stone crudely attached to a scavenged branch and cannot be expected to last very long before falling apart. Still, only a fool would try to mine stone with their bare fists."")","/Game/UI/Textures/Icons/icon_pickaxe-1.icon_pickaxe-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","8","Pickaxe","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","3","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_1h_pickaxe_primal1.SM_1h_pickaxe_primal1","None","/Game/Items/Weapons/Pickaxe/SM_1h_pickaxe_primal1_DM.SM_1h_pickaxe_primal1_DM","0","0","0","0.000000","0","100.000000","0","0","0","10001","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51001_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51001_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
96451002,"NSLOCTEXT("""", ""NewDataTable2_51002_Name"", ""Iron Pick"")","NSLOCTEXT("""", ""NewDataTable2_51002_ShortDesc"", ""An iron pick for mining ironstone "")","NSLOCTEXT("""", ""NewDataTable2_51002_LongDesc"", ""<span style=\""italic\""> Remember the law, my black-haired savage - you go to the mines for killing a commoner, you hang for killing a tradesman, and for murdering a rich man, you burn!</> - The God in the Bowl\n\nA pick shaped on the forge and bound to a solid wooden handle. This will last longer and be more efficient when mining stone, but when mining harder metals, such as ironstone, this pick will be less efficient than one of steel. The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.\n"")","/Game/UI/Textures/Icons/icon_iron_pickaxe.icon_iron_pickaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","8","Pickaxe","OneHanded","","8","False","0","0","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_1h_pickaxe_iron1.SM_1h_pickaxe_iron1","None","/Game/Items/Weapons/Pickaxe/SM_1h_pickaxe_iron1_DM.SM_1h_pickaxe_iron1_DM","0","0","0","0.000000","0","300.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51002_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51002_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
96551003,"NSLOCTEXT("""", ""NewDataTable2_51003_Name"", ""Steel Pick"")","NSLOCTEXT("""", ""NewDataTable2_51003_ShortDesc"", ""A reinforced steel pick that is hard enough to mine anything"")","NSLOCTEXT("""", ""NewDataTable2_51003_LongDesc"", ""<span style=\""italic\"">\'I know him not,\' he answered. \'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.\'</> - The God in the Bowl\n\nThe pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.\nCreated in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.\n"")","/Game/UI/Textures/Icons/icon_steel_pickaxe.icon_steel_pickaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","8","Pickaxe","OneHanded","","8","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_1h_pickaxe_steel1.SM_1h_pickaxe_steel1","None","/Game/Items/Weapons/Pickaxe/SM_1h_pickaxe_steel1_DM.SM_1h_pickaxe_steel1_DM","0","0","0","0.000000","0","450.000000","0","0","0","11502","15","1","12511","8","1","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51003_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51003_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
96651011,"NSLOCTEXT("""", ""NewDataTable2_51011_Name"", ""Stone Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51011_ShortDesc"", ""An axe of sharpened stone for chopping wood"")","NSLOCTEXT("""", ""NewDataTable2_51011_LongDesc"", ""<span style=\""italic\""> There are tools in your fort, and plenty of trees in yonder forest.</> - The Black Stranger\n\nOne need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.\n\nThis stone hatchet, crafted of a sharp rock jammed into the wedge of a fallen branch, will probably last a few swings when gathering wood before it reverts to its original components.\n"")","/Game/UI/Textures/Icons/icon_stone_hatchet-1.icon_stone_hatchet-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","1","Hatchet","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","3","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_primal1.SM_1h_axe_primal1","None","/Game/Items/Weapons/Axe/SM_1h_axe_primal1_DM.SM_1h_axe_primal1_DM","0","0","0","0.000000","0","100.000000","0","0","0","10001","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51011_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51011_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
96751012,"NSLOCTEXT("""", ""NewDataTable2_51012_Name"", ""Iron Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51012_ShortDesc"", ""An axe of wrought iron for chopping wood"")","NSLOCTEXT("""", ""NewDataTable2_51012_LongDesc"", ""<span style=\""italic\""> The rest were toilers, without armor save for shirts of toughened leather, but they were brawny stalwarts, and skilled in the use of their hunting bows, woodsmen\'s axes, and boar-spears.</> - The Black Stranger\n\nOne need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unweildy weapons.\n\nThis axehead, created from smelted ironstone, is able to cut down trees more quckly and with less wasted wood."")","/Game/UI/Textures/Icons/icon_iron_hatchet.icon_iron_hatchet","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","8","Hatchet","OneHanded","","8","False","0","0","0","0","0.000000","0.000000","3.150000","35.000000","250.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_iron.SM_1h_axe_iron","None","/Game/Items/Weapons/Axe/SM_1h_axe_iron_DM.SM_1h_axe_iron_DM","0","0","0","0.000000","0","300.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51012_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51012_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
96851013,"NSLOCTEXT("""", ""NewDataTable2_51013_Name"", ""Steel Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51013_ShortDesc"", ""An axe of strengthened steel for chopping wood"")","NSLOCTEXT("""", ""NewDataTable2_51013_LongDesc"", ""<span style=\""italic\""> Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense.</> - The Black Stranger\n\nOne need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.\n\nConstructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood."")","/Game/UI/Textures/Icons/icon_steel_hatchet.icon_steel_hatchet","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","8","Hatchet","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_steel01.SM_1h_axe_steel01","None","/Game/Items/Weapons/Axe/SM_1h_axe_steel1_DM.SM_1h_axe_steel1_DM","0","0","0","0.000000","0","450.000000","0","0","0","11502","15","1","12511","8","1","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51013_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51013_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
96951014,"NSLOCTEXT("""", ""NewDataTable2_51014_Name"", ""Hardened Steel Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51014_ShortDesc"", ""An axe of hardened steel for chopping wood"")","NSLOCTEXT("""", ""NewDataTable2_51014_LongDesc"", ""<span style=\""italic\""> Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense.</> - The Black Stranger\n\nOne need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.\n\nConstructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood."")","/Game/UI/Textures/Icons/icon_hardened_steel_axe.icon_hardened_steel_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","8","Hatchet","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","3.500000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_cimmerian_steel_axe.SM_cimmerian_steel_axe","None","/Game/Items/Weapons/Axe/SM_cimmerian_steel_axe_DM.SM_cimmerian_steel_axe_DM","0","0","0","0.000000","0","600.000000","18062","15","1","16021","3","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51014_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51014_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97051015,"NSLOCTEXT("""", ""NewDataTable2_51015_Name"", ""Star Metal Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51015_ShortDesc"", ""An axe of Star Metal for chopping wood"")","NSLOCTEXT("""", ""NewDataTable2_51015_LongDesc"", ""<span style=\""italic\""> Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense.</> - The Black Stranger\n\nOne need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.\n\nConstructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood."")","/Game/UI/Textures/Icons/icon_star_metal_axe.icon_star_metal_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","8","Hatchet","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","7","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_axe_starmetal.SM_axe_starmetal","None","/Game/Items/Weapons/Axe/SM_axe_starmetal_DM.SM_axe_starmetal_DM","0","0","0","0.000000","0","650.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51015_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51015_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97151021,"NSLOCTEXT("""", ""NewDataTable2_51021_Name"", ""Pickaxe"")","NSLOCTEXT("""", ""NewDataTable2_51021_ShortDesc"", ""A combination of hatchet and pick for cutting stone and harvesting wood"")","NSLOCTEXT("""", ""NewDataTable2_51021_LongDesc"", ""<span style=\""italic\"">From his shoulders hung a loose black cloak, and over one shoulder he bore a heavy ax, the shape of which was that of neither tool nor weapon.</> - The Hour of the Dragon\n\nA combination of hatchet and pick, the pickaxe is patterned off the peculiar tools used by the Afghuli tribes to break up the ice, stone and hardy trees that grow in their mountain ranges. The Afghuli may be considered uncivilized, but their wily cunning and resourcefulness has given them the ability to survive in one of the most inhospitable mountain ranges on the Thurian continent.\n\nThe Pickaxe can harvest wood and stone equally well and allows adventurers to focus on carrying more weapons and other tools."")","/Game/UI/Textures/Icons/icon_multi_tool.icon_multi_tool","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","1","Multitool","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Multitool/SM_1h_multitool_steel.SM_1h_multitool_steel","None","/Game/Items/Weapons/Multitool/SM_1h_multitool_steel_DM.SM_1h_multitool_steel_DM","0","0","0","0.000000","0","450.000000","0","0","0","11502","6","1","12511","3","1","0","0","0","75.000000","NSLOCTEXT("""", ""NewDataTable2_51021_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51021_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97251022,"NSLOCTEXT("""", ""NewDataTable2_51022_Name"", ""Hardened Steel Pick"")","NSLOCTEXT("""", ""NewDataTable2_51022_ShortDesc"", ""A hardened steel pick of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51022_LongDesc"", ""<span style=\""italic\"">The mere fact of your being here is sufficient to send you to the mines for ten years, anyhow, whether you admit your guilt or not.</> - The God in the Bowl\n\nThe pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.\n\nForged of hardened steel, this pick shows the swriling markings of a Cimmerian clan. Its blue-steel strength is more than enough to mine the hardest ore."")","/Game/UI/Textures/Icons/icon_hardened_steel_pickaxe.icon_hardened_steel_pickaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","8","Pickaxe","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_cimmerian_steel_pick.SM_cimmerian_steel_pick","None","/Game/Items/Weapons/Pickaxe/SM_cimmerian_steel_pick_DM.SM_cimmerian_steel_pick_DM","0","0","0","0.000000","0","600.000000","18062","15","1","16021","3","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51022_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51022_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97351023,"NSLOCTEXT("""", ""NewDataTable2_51023_Name"", ""Star Metal Pick"")","NSLOCTEXT("""", ""NewDataTable2_51023_ShortDesc"", ""A pick forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51023_LongDesc"", ""<span style=\""italic\"">The acolytes seemed to be following this thread, and there suddenly came to him Khemsa\'s cryptic words - \'Follow the golden vein!\' On the brink, under his very hand as he crouched, he found it - a thin vein of sparkling gold running from an outcropping of ore to the edge and down, across the silvery floor.</> - The People of the Black Circle\n\nThe pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.\n\nStar metal is rare, smelted from ore that falls from the heavens. Tools made from material are preternaturally strong, able to break rocks of adamantine toughness."")","/Game/UI/Textures/Icons/icon_star_metal_pickaxe.icon_star_metal_pickaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","8","Pickaxe","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","7","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_pickaxe_starmetal.SM_pickaxe_starmetal","None","/Game/Items/Weapons/Pickaxe/SM_pickaxe_starmetal_DM.SM_pickaxe_starmetal_DM","0","0","0","0.000000","0","650.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51023_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51023_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97451031,"NSLOCTEXT("""", ""NewDataTable2_51031_Name"", ""Repair Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51031_ShortDesc"", ""Heavy, unwieldy hammer for repairing structures"")","NSLOCTEXT("""", ""NewDataTable2_51031_LongDesc"", ""<span style=\""italic\"">Khosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall.</> - The Devil in Iron\n\nCrafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.\n\nIt is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings."")","/Game/UI/Textures/Icons/icon_repair_hammer.icon_repair_hammer","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/RepairHammer/BP_RepairHammer.BP_RepairHammer_C","None","1","1","Weapon","0.000000","0","8","RepairTool","OneHanded","","10","False","0","0","0","0","0.000000","0.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/RepairHammer/SM_1h_repair_hammer.SM_1h_repair_hammer","None","/Game/Items/Weapons/RepairHammer/SM_1h_repair_hammer_DM.SM_1h_repair_hammer_DM","0","0","0","0.000000","0","100.000000","10011","15","1","0","0","0","0","0","0","0","0","0","21.000000","NSLOCTEXT("""", ""NewDataTable2_51031_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51031_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97551040,"NSLOCTEXT("""", ""NewDataTable2_51040_Name"", ""Steel Sickle"")","NSLOCTEXT("""", ""NewDataTable2_51040_ShortDesc"", ""A sickle made from steel"")","NSLOCTEXT("""", ""NewDataTable2_51040_LongDesc"", ""<span style=\""italic\"">The blade glinted in the starlight, and blood spurted.</> - The Man-Eaters of Zamboula\n\nSickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.\n\nForged of hardened steel, this sickle\'s blade shows the swirling markings of a Cimmerian clan."")","/Game/UI/Textures/Icons/icon_hardened_steel_sickle.icon_hardened_steel_sickle","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sickle/BP_Sickle.BP_Sickle_C","None","1","1","Weapon","0.000000","0","9","Sickle","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sickle/SM_cimmerian_steel_sickle.SM_cimmerian_steel_sickle","None","/Game/Items/Weapons/Sickle/SM_cimmerian_steel_sickle_DM.SM_cimmerian_steel_sickle_DM","0","0","0","0.000000","0","450.000000","11502","15","1","16021","3","1","0","0","0","0","0","0","306.000000","NSLOCTEXT("""", ""NewDataTable2_51040_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51040_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97651041,"NSLOCTEXT("""", ""NewDataTable2_51041_Name"", ""Hardened Steel Sickle"")","NSLOCTEXT("""", ""NewDataTable2_51041_ShortDesc"", ""A hardened steel sickle of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51041_LongDesc"", ""<span style=\""italic\"">The blade glinted in the starlight, and blood spurted.</> - The Man-Eaters of Zamboula\n\nSickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.\n\nForged of hardened steel, this sickle\'s blade shows the swirling markings of a Cimmerian clan."")","/Game/UI/Textures/Icons/icon_hardened_steel_sickle.icon_hardened_steel_sickle","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sickle/BP_Sickle.BP_Sickle_C","None","1","1","Weapon","0.000000","0","9","Sickle","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sickle/SM_cimmerian_steel_sickle.SM_cimmerian_steel_sickle","None","/Game/Items/Weapons/Sickle/SM_cimmerian_steel_sickle_DM.SM_cimmerian_steel_sickle_DM","0","0","0","0.000000","0","600.000000","18062","15","1","16021","3","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51041_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51041_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97751042,"NSLOCTEXT("""", ""NewDataTable2_51042_Name"", ""Star Metal Sickle"")","NSLOCTEXT("""", ""NewDataTable2_51042_ShortDesc"", ""A sickle forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51042_LongDesc"", ""<span style=\""italic\"">The blade glinted in the starlight, and blood spurted.</> - The Man-Eaters of Zamboula\n\nSickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty."")","/Game/UI/Textures/Icons/icon_star_metal_sickle.icon_star_metal_sickle","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sickle/BP_Sickle.BP_Sickle_C","None","1","1","Weapon","0.000000","0","9","Sickle","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","7","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_sickle_starmetal.SM_sickle_starmetal","None","/Game/Environment/Buildings/Meshes/SM_sickle_starmetal_DM.SM_sickle_starmetal_DM","0","0","0","0.000000","0","650.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51042_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51042_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97851043,"NSLOCTEXT("""", ""NewDataTable2_51043_Name"", ""Two-Handed Stone Sword"")","NSLOCTEXT("""", ""NewDataTable2_51043_ShortDesc"", ""A crude two-handed sword made out of sharpened stone"")","NSLOCTEXT("""", ""NewDataTable2_51043_LongDesc"", ""<span style=\""italic\""> His devotees died about that tomb in a crimson holocaust, but the barbarians could not burst the door, nor ever mar the structure by maul or fire.</> - Black Colossus\n\nCrudely put together using a long branch and a large, heavy stone, this weapon will deteriorate quickly with use.\n\nThis sword is a straight-bladed, two-handed weapons, as heavy as it is powerful.\n\nEven the most primitive weapons can mean the difference between life and death for an Exile."")","/Game/UI/Textures/Icons/icon_primal_2h_sword.icon_primal_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_primal_sword.SM_2h_primal_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_primal_sword_DM.SM_2h_primal_sword_DM","0","0","0","0.000000","0","240.000000","0","0","0","10001","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51043_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51043_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51043_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
97951044,"NSLOCTEXT("""", ""NewDataTable2_51044_Name"", ""Two-Handed Iron Sword"")","NSLOCTEXT("""", ""NewDataTable2_51044_ShortDesc"", ""A two-handed Iron sword"")","NSLOCTEXT("""", ""NewDataTable2_51044_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_iron_2h_sword.icon_iron_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","4.730000","35.000000","250.000000","26","26","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword.SM_2h_iron_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword_DM.SM_2h_iron_sword_DM","0","0","0","0.000000","0","720.000000","0","0","0","11501","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51044_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51044_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51044_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98051045,"NSLOCTEXT("""", ""NewDataTable2_51045_Name"", ""Exceptional Two-Handed Iron Sword"")","NSLOCTEXT("""", ""NewDataTable2_51045_ShortDesc"", ""A two-handed Iron sword"")","NSLOCTEXT("""", ""NewDataTable2_51045_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_iron_2h_sword.icon_iron_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","4.460000","35.000000","250.000000","28","28","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.128250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword.SM_2h_iron_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword_DM.SM_2h_iron_sword_DM","0","0","0","0.000000","0","780.000000","0","0","0","11501","27","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51045_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51045_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51045_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98151046,"NSLOCTEXT("""", ""NewDataTable2_51046_Name"", ""Flawless Two-Handed Iron Sword"")","NSLOCTEXT("""", ""NewDataTable2_51046_ShortDesc"", ""A two-handed Iron sword"")","NSLOCTEXT("""", ""NewDataTable2_51046_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_iron_2h_sword.icon_iron_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","30","30","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword.SM_2h_iron_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword_DM.SM_2h_iron_sword_DM","0","0","0","0.000000","0","840.000000","0","0","0","11501","30","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51046_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51046_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51046_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98251047,"NSLOCTEXT("""", ""NewDataTable2_51047_Name"", ""Two-Handed Steel Sword"")","NSLOCTEXT("""", ""NewDataTable2_51047_ShortDesc"", ""A two-handed Steel sword"")","NSLOCTEXT("""", ""NewDataTable2_51047_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_iron_2h_sword.icon_iron_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","6.300000","35.000000","250.000000","33","33","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword.SM_2h_iron_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword_DM.SM_2h_iron_sword_DM","0","0","0","0.000000","0","1080.000000","0","0","0","11502","23","1","0","0","0","0","0","0","283.000000","NSLOCTEXT("""", ""NewDataTable2_51047_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51047_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51047_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98351048,"NSLOCTEXT("""", ""NewDataTable2_51048_Name"", ""Exceptional Two-Handed Steel Sword"")","NSLOCTEXT("""", ""NewDataTable2_51048_ShortDesc"", ""A two-handed Steel sword"")","NSLOCTEXT("""", ""NewDataTable2_51048_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_iron_2h_sword.icon_iron_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","4","0","0","0.000000","1.000000","6.040000","35.000000","250.000000","36","36","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.128250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword.SM_2h_iron_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword_DM.SM_2h_iron_sword_DM","0","0","0","0.000000","0","1140.000000","0","0","0","11502","27","1","0","0","0","0","0","0","330.000000","NSLOCTEXT("""", ""NewDataTable2_51048_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51048_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51048_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98451049,"NSLOCTEXT("""", ""NewDataTable2_51049_Name"", ""Flawless Two-Handed Steel Sword"")","NSLOCTEXT("""", ""NewDataTable2_51049_ShortDesc"", ""A two-handed Steel sword"")","NSLOCTEXT("""", ""NewDataTable2_51049_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_iron_2h_sword.icon_iron_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","4","0","0","0.000000","1.000000","5.780000","35.000000","250.000000","38","38","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword.SM_2h_iron_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_iron_sword_DM.SM_2h_iron_sword_DM","0","0","0","0.000000","0","1200.000000","0","0","0","11502","30","1","0","0","0","0","0","0","378.000000","NSLOCTEXT("""", ""NewDataTable2_51049_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51049_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51049_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98551060,"NSLOCTEXT("""", ""NewDataTable2_51060_Name"", ""Hardened Steel Greatsword"")","NSLOCTEXT("""", ""NewDataTable2_51060_ShortDesc"", ""A hardened steel, two-handed sword of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51060_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nHardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_2h_sword.icon_hardened_steel_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","42","42","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_cimmerian_steel_two_handed_sword.SM_cimmerian_steel_two_handed_sword","None","/Game/Items/Weapons/Sword2h/SM_cimmerian_steel_two_handed_sword_DM.SM_cimmerian_steel_two_handed_sword_DM","0","0","0","0.000000","0","1440.000000","18062","15","1","16021","3","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51060_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51060_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51060_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98651061,"NSLOCTEXT("""", ""NewDataTable2_51061_Name"", ""Exceptional Hardened Steel Greatsword"")","NSLOCTEXT("""", ""NewDataTable2_51061_ShortDesc"", ""A hardened steel, two-handed sword of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51061_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nHardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_2h_sword.icon_hardened_steel_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","4.990000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.128250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_cimmerian_steel_two_handed_sword.SM_cimmerian_steel_two_handed_sword","None","/Game/Items/Weapons/Sword2h/SM_cimmerian_steel_two_handed_sword_DM.SM_cimmerian_steel_two_handed_sword_DM","0","0","0","0.000000","0","1500.000000","18062","17","1","16021","4","1","0","0","0","0","0","0","771.000000","NSLOCTEXT("""", ""NewDataTable2_51061_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51061_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51061_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98751062,"NSLOCTEXT("""", ""NewDataTable2_51062_Name"", ""Flawless Hardened Steel Greatsword"")","NSLOCTEXT("""", ""NewDataTable2_51062_ShortDesc"", ""A hardened steel, two-handed sword of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51062_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nHardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_2h_sword.icon_hardened_steel_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","4.730000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_cimmerian_steel_two_handed_sword.SM_cimmerian_steel_two_handed_sword","None","/Game/Items/Weapons/Sword2h/SM_cimmerian_steel_two_handed_sword_DM.SM_cimmerian_steel_two_handed_sword_DM","0","0","0","0.000000","0","1560.000000","18062","19","1","16021","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51062_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51062_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51062_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98851063,"NSLOCTEXT("""", ""NewDataTable2_51063_Name"", ""Star Metal Great Sword"")","NSLOCTEXT("""", ""NewDataTable2_51063_ShortDesc"", ""A two-handed sword forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51063_LongDesc"", ""<span style=\""italic\"">Something came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath.</> - Red Nails\n\nThis impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_2h_sword.icon_star_metal_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","57","57","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.114750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_sword_starmetal.SM_2h_sword_starmetal","None","/Game/Items/Weapons/Sword2h/SM_2h_sword_starmetal_DM.SM_2h_sword_starmetal_DM","0","0","0","0.000000","0","1560.000000","18061","15","1","0","0","0","0","0","0","0","0","0","145.000000","NSLOCTEXT("""", ""NewDataTable2_51063_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51063_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51063_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
98951064,"NSLOCTEXT("""", ""NewDataTable2_51064_Name"", ""Exceptional Star Metal Great Sword"")","NSLOCTEXT("""", ""NewDataTable2_51064_ShortDesc"", ""A two-handed sword forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51064_LongDesc"", ""<span style=\""italic\"">Something came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath.</> - Red Nails\n\nThis impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_2h_sword.icon_star_metal_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","58","58","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_sword_starmetal.SM_2h_sword_starmetal","None","/Game/Items/Weapons/Sword2h/SM_2h_sword_starmetal_DM.SM_2h_sword_starmetal_DM","0","0","0","0.000000","0","1680.000000","18061","17","1","0","0","0","0","0","0","0","0","0","156.000000","NSLOCTEXT("""", ""NewDataTable2_51064_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51064_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51064_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99051065,"NSLOCTEXT("""", ""NewDataTable2_51065_Name"", ""Flawless Star Metal Great Sword"")","NSLOCTEXT("""", ""NewDataTable2_51065_ShortDesc"", ""A two-handed sword forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51065_LongDesc"", ""<span style=\""italic\"">Something came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath.</> - Red Nails\n\nThis impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_2h_sword.icon_star_metal_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","3.680000","35.000000","250.000000","59","59","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.128250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_sword_starmetal.SM_2h_sword_starmetal","None","/Game/Items/Weapons/Sword2h/SM_2h_sword_starmetal_DM.SM_2h_sword_starmetal_DM","0","0","0","0.000000","0","1800.000000","18061","19","1","0","0","0","0","0","0","0","0","0","171.000000","NSLOCTEXT("""", ""NewDataTable2_51065_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51065_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51065_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99151066,"NSLOCTEXT("""", ""NewDataTable2_51066_Name"", ""Telith\'s Lament"")","NSLOCTEXT("""", ""NewDataTable2_51066_ShortDesc"", ""An ancient sword, haunted and grim"")","NSLOCTEXT("""", ""NewDataTable2_51066_LongDesc"", ""<span style=\""italic\"">His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries.</> - The Hour of the Dragon\n\nThis ancient sword pulses with blasphemous power.\n\nThis weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories. "")","/Game/UI/Textures/Icons/icon_2h_edge_death_knight_sword.icon_2h_edge_death_knight_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","3.850000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.105000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_death_knight_sword.SM_1h_edge_death_knight_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_death_knight_sword_DM.SM_1h_edge_death_knight_sword_DM","0","0","0","0.000000","0","1350.000000","18062","15","1","0","0","0","18041","15","1","0","0","0","595.000000","NSLOCTEXT("""", ""NewDataTable2_51066_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51066_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51066_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99251067,"NSLOCTEXT("""", ""NewDataTable2_51067_Name"", ""Hoar-Frost Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51067_ShortDesc"", ""A hatchet dangerously cold to the touch"")","NSLOCTEXT("""", ""NewDataTable2_51067_LongDesc"", ""<span style=\""italic\"">\'I have seen the hoar-frost glittering in the sun,\' she answered. \'I have heard the wind whispering across the everlasting snows.\'</> - The Frost-Giant\'s Daughter\n\nIt is said Ymir sends these sacred tools out into the world for champions to find. With such a hatchet, one can harvest the ice of winter itself and use such material to craft garments and weapons holy to the frost giant god."")","/Game/UI/Textures/Icons/icon_black_ice_1h_axe.icon_black_ice_1h_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","8","YmirTool","OneHanded","","7","False","0","0","0","0","0.000000","0.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_Black_ice.SM_1h_axe_Black_ice","None","/Game/Items/Weapons/Axe/SM_1h_axe_Black_ice_DM.SM_1h_axe_Black_ice_DM","0","0","0","0.000000","0","100.000000","11501","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51067_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51067_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99351068,"NSLOCTEXT("""", ""NewDataTable2_51068_Name"", ""Glacier-Crack"")","NSLOCTEXT("""", ""NewDataTable2_51068_ShortDesc"", ""A great axe humming with frigid power"")","NSLOCTEXT("""", ""NewDataTable2_51068_LongDesc"", ""<span style=\""italic\"">He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. Snow sprinkled their locks; in their beards were spikes of icicles; their eyes were cold as the lights that streamed above them.</> - The Frost-Giant\'s Daughter\n\nThe skalds of Nordheim sing storied songs of Ymir forging weapons out of ice and lightning. This axe, gelid as a tundra, gives proof to that legend with every thunder-crack blow."")","/Game/UI/Textures/Icons/icon_black_ice_1h_battleaxe.icon_black_ice_1h_battleaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","8","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","3.820000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_battleaxe_Black_ice.SM_1h_battleaxe_Black_ice","None","/Game/Items/Weapons/Axe/SM_1h_battleaxe_Black_ice_DM.SM_1h_battleaxe_Black_ice_DM","0","0","0","0.000000","0","1125.000000","18062","19","1","16021","2","1","0","0","0","0","0","0","794.000000","NSLOCTEXT("""", ""NewDataTable2_51068_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51068_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51068_ThirdModifier"", ""Frozen Aura"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99451069,"NSLOCTEXT("""", ""NewDataTable2_51069_Name"", ""Star Metal Sword"")","NSLOCTEXT("""", ""NewDataTable2_51069_ShortDesc"", ""A sword forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51069_LongDesc"", ""<span style=\""italic\"">\'This day you become knights!\' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. \'Mount and follow me to hell!\'</> - Black Colossus\n\nThis impossibly sharp sword is made of legendary star metal, the work of a master craftsman.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_1h_sword.icon_star_metal_1h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.076500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_Starmetal_sword.SM_1h_Starmetal_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_Starmetal_sword_DM.SM_1h_Starmetal_sword_DM","0","0","0","0.000000","0","1170.000000","0","0","0","18061","15","1","12512","8","1","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_51069_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51069_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51069_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99551070,"NSLOCTEXT("""", ""NewDataTable2_51070_Name"", ""Exceptional Star Metal Sword"")","NSLOCTEXT("""", ""NewDataTable2_51070_ShortDesc"", ""A sword forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51070_LongDesc"", ""<span style=\""italic\"">\'This day you become knights!\' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. \'Mount and follow me to hell!\'</> - Black Colossus\n\nThis impossibly sharp sword is made of legendary star metal, the work of a master craftsman.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_1h_sword.icon_star_metal_1h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","2.630000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_Starmetal_sword.SM_1h_Starmetal_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_Starmetal_sword_DM.SM_1h_Starmetal_sword_DM","0","0","0","0.000000","0","1260.000000","0","0","0","18061","17","1","12512","8","1","0","0","0","143.000000","NSLOCTEXT("""", ""NewDataTable2_51070_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51070_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51070_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99651071,"NSLOCTEXT("""", ""NewDataTable2_51071_Name"", ""Flawless Star Metal Sword"")","NSLOCTEXT("""", ""NewDataTable2_51071_ShortDesc"", ""A sword forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51071_LongDesc"", ""<span style=\""italic\"">\'This day you become knights!\' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. \'Mount and follow me to hell!\'</> - Black Colossus\n\nThis impossibly sharp sword is made of legendary star metal, the work of a master craftsman.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_1h_sword.icon_star_metal_1h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_Starmetal_sword.SM_1h_Starmetal_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_Starmetal_sword_DM.SM_1h_Starmetal_sword_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","19","1","12512","8","1","0","0","0","159.000000","NSLOCTEXT("""", ""NewDataTable2_51071_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51071_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51071_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
99751072,"NSLOCTEXT("""", ""NewDataTable2_51072_Name"", ""Deathbringer Axe"")","NSLOCTEXT("""", ""NewDataTable2_51072_ShortDesc"", ""An unholy relic, forged using with the black heart of the Kinscourge"")","NSLOCTEXT("""", ""NewDataTable2_51072_LongDesc"", ""<span style=\""italic\"">His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries.</> - The Hour of the Dragon\n\nThis ancient axe pulses with blasphemous power.\n\nThis weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories. "")","/Game/UI/Textures/Icons/icon_1h_axe_undead_cimmerian_battleaxe_ornamented_steel.icon_1h_axe_undead_cimmerian_battleaxe_ornamented_steel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","8","False","5","5","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel.SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel","None","/Game/Items/Weapons/Axe/SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel_DM.SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel_DM","0","0","0","0.000000","0","1350.000000","18062","15","1","0","0","0","18041","15","1","0","0","0","595.000000","NSLOCTEXT("""", ""NewDataTable2_51072_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51072_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51072_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
99851073,"NSLOCTEXT("""", ""NewDataTable2_51073_Name"", ""xx_Wight_Sword"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","3.660000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.095000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Characters/NPCs/Undead_armor/Meshes/SM_Cimmerian_sword_undead_wight.SM_Cimmerian_sword_undead_wight","None","/Game/Items/Weapons/Sword1h/SM_Cimmerian_sword_undead_DM.SM_Cimmerian_sword_undead_DM","0","0","0","0.000000","0","-1.000000","18062","15","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51073_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51073_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51073_ThirdModifier"", ""Cripple"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
99951074,"NSLOCTEXT("""", ""NewDataTable2_51074_Name"", ""xx_Wight_Axe"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","8","False","5","5","0","0","0.000000","1.000000","4.210000","35.000000","250.000000","41","41","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Characters/NPCs/Undead_armor/Meshes/SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel_wight.SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel_wight","None","/Game/Items/Weapons/Axe/SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel_DM.SM_1h_axe_undead_cimmerian_battleaxe_ornamented_steel_DM","0","0","0","0.000000","0","-1.000000","18062","15","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51074_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51074_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51074_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
100051075,"NSLOCTEXT("""", ""NewDataTable2_51075_Name"", ""Telith\'s Sorrow"")","NSLOCTEXT("""", ""NewDataTable2_51075_ShortDesc"", ""An ancient sword, haunted and grim"")","NSLOCTEXT("""", ""NewDataTable2_51075_LongDesc"", ""<span style=\""italic\"">His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries.</> - The Hour of the Dragon\n\nThis ancient sword pulses with blasphemous power.\n\nThis weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories. "")","/Game/UI/Textures/Icons/icon_deathknight_2h_sword.icon_deathknight_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","4","False","5","5","0","0","0.000000","1.000000","5.780000","35.000000","250.000000","66","66","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.157500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_edge_death_knight_sword.SM_2h_edge_death_knight_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_edge_death_knight_sword_DM.SM_2h_edge_death_knight_sword_DM","0","0","0","0.000000","0","1800.000000","18062","23","1","0","0","0","18041","23","1","0","0","0","891.000000","NSLOCTEXT("""", ""NewDataTable2_51075_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51075_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51075_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100151078,"NSLOCTEXT("""", ""NewDataTable2_51078_Name"", ""Hardened Steel Mace"")","NSLOCTEXT("""", ""NewDataTable2_51078_ShortDesc"", ""A mace of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_51078_LongDesc"", ""<span style=\""italic\"">At their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword.</> - Black Collossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.\n\nCimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor."")","/Game/UI/Textures/Icons/icon_hardened_steel_mace.icon_hardened_steel_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.550000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.162000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_cimmerian_steel_mace.SM_1h_cimmerian_steel_mace","None","/Game/Items/Weapons/Club/SM_1h_cimmerian_steel_mace_DM.SM_1h_cimmerian_steel_mace_DM","0","0","0","0.000000","0","1320.000000","16021","3","1","18062","15","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51078_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51078_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51078_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100251079,"NSLOCTEXT("""", ""NewDataTable2_51079_Name"", ""Exceptional Hardened Steel Mace"")","NSLOCTEXT("""", ""NewDataTable2_51079_ShortDesc"", ""A mace of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_51079_LongDesc"", ""<span style=\""italic\"">At their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword.</> - Black Collossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.\n\nCimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor."")","/Game/UI/Textures/Icons/icon_hardened_steel_mace.icon_hardened_steel_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.320000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.171000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_cimmerian_steel_mace.SM_1h_cimmerian_steel_mace","None","/Game/Items/Weapons/Club/SM_1h_cimmerian_steel_mace_DM.SM_1h_cimmerian_steel_mace_DM","0","0","0","0.000000","0","1375.000000","16021","4","1","18062","17","1","0","0","0","0","0","0","771.000000","NSLOCTEXT("""", ""NewDataTable2_51079_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51079_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51079_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100351080,"NSLOCTEXT("""", ""NewDataTable2_51080_Name"", ""Flawless Hardened Steel Mace"")","NSLOCTEXT("""", ""NewDataTable2_51080_ShortDesc"", ""A mace of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_51080_LongDesc"", ""<span style=\""italic\"">At their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword.</> - Black Collossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.\n\nCimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor."")","/Game/UI/Textures/Icons/icon_hardened_steel_mace.icon_hardened_steel_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.100000","35.000000","250.000000","40","40","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.180000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_cimmerian_steel_mace.SM_1h_cimmerian_steel_mace","None","/Game/Items/Weapons/Club/SM_1h_cimmerian_steel_mace_DM.SM_1h_cimmerian_steel_mace_DM","0","0","0","0.000000","0","1430.000000","16021","4","1","18062","19","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51080_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51080_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51080_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100451081,"NSLOCTEXT("""", ""NewDataTable2_51081_Name"", ""Star Metal Mace"")","NSLOCTEXT("""", ""NewDataTable2_51081_ShortDesc"", ""A mace forged from mysterious Star Metal"")","NSLOCTEXT("""", ""NewDataTable2_51081_LongDesc"", ""<span style=\""italic\"">The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace.</> - The Hour of the Dragon\n\nThis mace is forged of legendary star metal, the work of a master craftsman.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.\n\nThis mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well."")","/Game/UI/Textures/Icons/icon_star_metal_mace.icon_star_metal_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.153000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1H_starmetal_mace.SM_1H_starmetal_mace","None","/Game/Items/Weapons/Club/SM_1H_starmetal_mace_DM.SM_1H_starmetal_mace_DM","0","0","0","0.000000","0","1430.000000","0","0","0","18061","15","1","0","0","0","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_51081_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51081_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51081_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100551082,"NSLOCTEXT("""", ""NewDataTable2_51082_Name"", ""Exceptional Star Metal Mace"")","NSLOCTEXT("""", ""NewDataTable2_51082_ShortDesc"", ""A mace forged from mysterious Star Metal"")","NSLOCTEXT("""", ""NewDataTable2_51082_LongDesc"", ""<span style=\""italic\"">The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace.</> - The Hour of the Dragon\n\nThis mace is forged of legendary star metal, the work of a master craftsman.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.\n\nThis mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well."")","/Game/UI/Textures/Icons/icon_star_metal_mace.icon_star_metal_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.410000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.162000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1H_starmetal_mace.SM_1H_starmetal_mace","None","/Game/Items/Weapons/Club/SM_1H_starmetal_mace_DM.SM_1H_starmetal_mace_DM","0","0","0","0.000000","0","1540.000000","0","0","0","18061","17","1","0","0","0","0","0","0","170.000000","NSLOCTEXT("""", ""NewDataTable2_51082_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51082_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51082_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100651083,"NSLOCTEXT("""", ""NewDataTable2_51083_Name"", ""Flawless Star Metal Mace"")","NSLOCTEXT("""", ""NewDataTable2_51083_ShortDesc"", ""A mace forged from mysterious Star Metal"")","NSLOCTEXT("""", ""NewDataTable2_51083_LongDesc"", ""<span style=\""italic\"">The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace.</> - The Hour of the Dragon\n\nThis mace is forged of legendary star metal, the work of a master craftsman.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.\n\nThis mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well."")","/Game/UI/Textures/Icons/icon_star_metal_mace.icon_star_metal_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.190000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.171000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1H_starmetal_mace.SM_1H_starmetal_mace","None","/Game/Items/Weapons/Club/SM_1H_starmetal_mace_DM.SM_1H_starmetal_mace_DM","0","0","0","0.000000","0","1650.000000","0","0","0","18061","19","1","0","0","0","0","0","0","186.000000","NSLOCTEXT("""", ""NewDataTable2_51083_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51083_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51083_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100751084,"NSLOCTEXT("""", ""NewDataTable2_51084_Name"", ""Ancient Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51084_ShortDesc"", ""One-handed short spear of ancient design"")","NSLOCTEXT("""", ""NewDataTable2_51084_LongDesc"", ""<span style=\""italic\"">It\'s too ancient to be holy. Who ever saw metal like it in a sane world?</> - The God in the Bowl\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it\'s ancient design is based upon writings from thousands of years ago.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.\n\nWhen equipped, this javelin seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths."")","/Game/UI/Textures/Icons/icon_ancient_javelin.icon_ancient_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53714)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","32","32","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_ancient_javelin.SM_ancient_javelin","None","/Game/Items/Weapons/Spear/SM_ancient_javelin_DM.SM_ancient_javelin_DM","0","0","0","0.000000","0","900.000000","16021","3","1","11502","2","1","0","0","0","0","0","0","136.000000","NSLOCTEXT("""", ""NewDataTable2_51084_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51084_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51084_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
100851087,"NSLOCTEXT("""", ""NewDataTable2_51087_Name"", ""Ancient Mace"")","NSLOCTEXT("""", ""NewDataTable2_51087_ShortDesc"", ""A mace forged from an ancient design"")","NSLOCTEXT("""", ""NewDataTable2_51087_LongDesc"", ""<span style=\""italic\"">It\'s too ancient to be holy. Who ever saw metal like it in a sane world?</> - The God in the Bowl\n\nThis mace is designed in imitation of a style long since faded into the mists of time.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.\n\nSome warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty."")","/Game/UI/Textures/Icons/icon_ancient_mace.icon_ancient_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","5.460000","35.000000","250.000000","34","34","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.162000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_ancient_mace.SM_ancient_mace","None","/Game/Items/Weapons/Club/SM_ancient_mace_DM.SM_ancient_mace_DM","0","0","0","0.000000","0","990.000000","16021","4","1","11502","17","1","0","0","0","0","0","0","355.000000","NSLOCTEXT("""", ""NewDataTable2_51087_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51087_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51087_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
100951090,"NSLOCTEXT("""", ""NewDataTable2_51090_Name"", ""Ancient Pike"")","NSLOCTEXT("""", ""NewDataTable2_51090_ShortDesc"", ""A pike forged from an ancient design"")","NSLOCTEXT("""", ""NewDataTable2_51090_LongDesc"", ""<span style=\""italic\"">It\'s too ancient to be holy. Who ever saw metal like it in a sane world?</> - The God in the Bowl\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nThe ancient aura that clings to this pike fills any nearby with a distinct sense of dread. What unholy purpose were such weapons put to in the dim past? \n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_ancient_spear.icon_ancient_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_ancient_spear.SM_ancient_spear","None","/Game/Items/Weapons/Spear/SM_ancient_spear_DM.SM_ancient_spear_DM","0","0","0","0.000000","0","1260.000000","16021","4","1","11502","19","1","0","0","0","0","0","0","383.000000","NSLOCTEXT("""", ""NewDataTable2_51090_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51090_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51090_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
101051102,"NSLOCTEXT("""", ""NewDataTable2_51102_Name"", ""Blunted Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51102_ShortDesc"", ""A blunted javelin for knocking out foes"")","NSLOCTEXT("""", ""NewDataTable2_51102_LongDesc"", ""<span style=\""italic\"">I watched my opportunity and captured a Shemitish jailer - knocked him senseless as he left the courtyard late one night - dragged him into a cellar near by and questioned him.</> - A Witch Shall be Born\n\nSometimes an enemy will fight to the death. Sometimes an enemy will flee like a coward.\n\nWith this blunted javelin, a single well-placed throw can put down a fleeing enemy for interrogation and humiliation at a later point. \n\nIt can be used in regular melee, of course, but it is somewhat less effective at stabbing than a regular pointed weapon."")","/Game/UI/Textures/Icons/icon_blunted_javelin.icon_blunted_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53715)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","10","10","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_knockout_javelin.SM_knockout_javelin","None","/Game/Items/Weapons/Spear/SM_knockout_javelin_DM.SM_knockout_javelin_DM","0","0","0","0.000000","0","200.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51102_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51102_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51102_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
101151103,"NSLOCTEXT("""", ""NewDataTable2_51103_Name"", ""Blunted Arrows"")","NSLOCTEXT("""", ""NewDataTable2_51103_ShortDesc"", ""A blunted arrow for taking down enemies at range"")","NSLOCTEXT("""", ""NewDataTable2_51103_LongDesc"", ""Originally designed for knocking birds from the air without damaging their meat and feathers, blunted arrows quickly became a staple of thieves and thugs who preferred to take their victims down from a distance.\n\nThe problem with using blunted arrows in combat is that they do very little damage, so the archer has to be accurate or risk the rage of a bruised, charging foe.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_blunt_arrow.icon_blunt_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","9","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","15","15","15","15","Default","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_blunt_arrow.SM_blunt_arrow","None","/Game/Items/Weapons/Bow/SM_blunt_arrow_DM.SM_blunt_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11501","2","1","11056","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51103_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51103_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
101251104,"NSLOCTEXT("""", ""NewDataTable2_51104_Name"", ""Blunted Bolts"")","NSLOCTEXT("""", ""NewDataTable2_51104_ShortDesc"", ""A blunted bolt for taking down enemies at range"")","NSLOCTEXT("""", ""NewDataTable2_51104_LongDesc"", ""Originally designed for knocking birds from the air without damaging their meat and feathers, blunted bolts quickly became a staple of thieves and thugs who preferred to take their victims down from a distance.\n\nThe problem with using blunted bolts in combat is that they do very little damage, so the crossbowman has to be accurate or risk the rage of a bruised, charging foe."")","/Game/UI/Textures/Icons/icon_blunt_bolt.icon_blunt_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Weapon","0.000000","0","9","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","15","15","15","15","Default","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_blunt_bolt.SM_blunt_bolt","None","/Game/Items/Weapons/Crossbow/SM_blunt_bolt_DM.SM_blunt_bolt_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11501","2","1","11056","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51104_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51104_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
101351151,"NSLOCTEXT("""", ""NewDataTable2_51151_Name"", ""Iron Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51151_ShortDesc"", ""A solid-iron Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51151_LongDesc"", ""<span style=\""italic\""> The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers.</> - Black Colossus\n\nForged of iron, this Warhammer bears no markings to identify its maker.\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nIron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality."")","/Game/UI/Textures/Icons/icon_warhammer.icon_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","12","False","5","5","0","0","0.000000","1.000000","4.730000","0.000000","0.000000","23","23","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.243000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_iron1.SM_2h_maul_iron1","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_iron1_DM.SM_2h_maul_iron1_DM","0","0","0","0.000000","0","960.000000","0","0","0","11501","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51151_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51151_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51151_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
101451152,"NSLOCTEXT("""", ""NewDataTable2_51152_Name"", ""Stone Maul"")","NSLOCTEXT("""", ""NewDataTable2_51152_ShortDesc"", ""A crude two-handed stone hammer"")","NSLOCTEXT("""", ""NewDataTable2_51152_LongDesc"", ""<span style=\""italic\""> His devotees died about that tomb in a crimson holocaust, but the barbarians could not burst the door, nor ever mar the structure by maul or fire.</> - Black Colossus\n\nCrudely put together using a long branch and a large, heavy stone, this weapon will deteriorate quickly with use.\n\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nEven the most primitive weapons can mean the difference between life and death for an Exile.\n"")","/Game/UI/Textures/Icons/icon_exile_stone_maul.icon_exile_stone_maul","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","12","False","5","5","0","0","0.000000","1.000000","4.200000","0.000000","0.000000","16","16","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.243000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_yog.SM_2h_maul_yog","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_yog_DM.SM_2h_maul_yog_DM","0","0","0","0.000000","0","320.000000","0","0","0","10001","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51152_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51152_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51152_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
101551154,"NSLOCTEXT("""", ""NewDataTable2_51154_Name"", ""Steel Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51154_ShortDesc"", ""A steel Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51154_LongDesc"", ""<span style=\""italic\""> The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted.</> - The Scarlet Citadel\n\nForged of steel, this Warhammer bears no markings to identify its maker.\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nSteel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel."")","/Game/UI/Textures/Icons/icon_steel_warhammer.icon_steel_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","13","False","5","5","0","0","0.000000","1.000000","6.300000","0.000000","0.000000","30","30","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.243000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_steel1.SM_2h_maul_steel1","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_steel1_DM.SM_2h_maul_steel1_DM","0","0","0","0.000000","0","1440.000000","0","0","0","11502","23","1","0","0","0","0","0","0","283.000000","NSLOCTEXT("""", ""NewDataTable2_51154_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51154_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51154_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
101651155,"NSLOCTEXT("""", ""NewDataTable2_51155_Name"", ""Ancient Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51155_ShortDesc"", ""A warhammer forged from an ancient design"")","NSLOCTEXT("""", ""NewDataTable2_51155_LongDesc"", ""<span style=\""italic\""> \'This is a grisly thing,\' shuddered the clerk. \'It\'s too ancient to be holy. Who ever saw metal like it in a sane world?</> - The God in the Bowl\n\nAmong the relics excavated from the ruins of the Exiled Lands are patterns for weapons that are familiar to blacksmiths. This Warhammer is one such weapon.\n\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nThis hammer whispers to its bearer of the glory of strength. The sweetness of blood. The nobility of dying in battle. The succulence of marrow slurped raw from shattered bones. The flavor of eyeballs..."")","/Game/UI/Textures/Icons/icon_ancient_warhammer.icon_ancient_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","6.300000","0.000000","0.000000","36","36","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.243000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_ancient_warhammer.SM_2h_ancient_warhammer","None","/Game/Items/Weapons/Maul2h/SM_2h_ancient_warhammer_DM.SM_2h_ancient_warhammer_DM","0","0","0","0.000000","0","1440.000000","16021","5","1","11502","38","1","0","0","0","0","0","0","649.000000","NSLOCTEXT("""", ""NewDataTable2_51155_FirstModifier"", ""Ancient"")","NSLOCTEXT("""", ""NewDataTable2_51155_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51155_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
101751156,"NSLOCTEXT("""", ""NewDataTable2_51156_Name"", ""Hardened Steel Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51156_ShortDesc"", ""A hammer forged from hardened steel of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51156_LongDesc"", ""<span style=\""italic\"">Limp and broken he sagged across the altar, his brains oozing from his crushed skull.</> - The Servants of Bit-Yakin\n\nThis fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.\nSuch two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_warhammer.icon_hardened_steel_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","13","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.243000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_cimmerian_steel_hammer.SM_cimmerian_steel_hammer","None","/Game/Items/Weapons/Maul2h/SM_cimmerian_steel_hammer_DM.SM_cimmerian_steel_hammer_DM","0","0","0","0.000000","0","1920.000000","18062","23","1","16021","3","1","0","0","0","0","0","0","968.000000","NSLOCTEXT("""", ""NewDataTable2_51156_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51156_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51156_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
101851157,"NSLOCTEXT("""", ""NewDataTable2_51157_Name"", ""Exceptional Hardened Steel Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51157_ShortDesc"", ""A hammer forged from hardened steel of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51157_LongDesc"", ""<span style=\""italic\"">Limp and broken he sagged across the altar, his brains oozing from his crushed skull.</> - The Servants of Bit-Yakin\n\nThis fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.\nSuch two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_warhammer.icon_hardened_steel_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","13","False","5","5","0","0","0.000000","1.000000","4.990000","35.000000","250.000000","42","42","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.256500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_cimmerian_steel_hammer.SM_cimmerian_steel_hammer","None","/Game/Items/Weapons/Maul2h/SM_cimmerian_steel_hammer_DM.SM_cimmerian_steel_hammer_DM","0","0","0","0.000000","0","2000.000000","18062","24","1","16021","4","1","0","0","0","0","0","0","1054.000000","NSLOCTEXT("""", ""NewDataTable2_51157_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51157_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51157_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
101951158,"NSLOCTEXT("""", ""NewDataTable2_51158_Name"", ""Flawless Hardened Steel Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51158_ShortDesc"", ""A hammer forged from hardened steel of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51158_LongDesc"", ""<span style=\""italic\"">Limp and broken he sagged across the altar, his brains oozing from his crushed skull.</> - The Servants of Bit-Yakin\n\nThis fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.\nSuch two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_warhammer.icon_hardened_steel_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","13","False","5","5","0","0","0.000000","1.000000","4.730000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.270000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_cimmerian_steel_hammer.SM_cimmerian_steel_hammer","None","/Game/Items/Weapons/Maul2h/SM_cimmerian_steel_hammer_DM.SM_cimmerian_steel_hammer_DM","0","0","0","0.000000","0","2080.000000","18062","28","1","16021","4","1","0","0","0","0","0","0","1196.000000","NSLOCTEXT("""", ""NewDataTable2_51158_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51158_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51158_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102051159,"NSLOCTEXT("""", ""NewDataTable2_51159_Name"", ""Star Metal Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51159_ShortDesc"", ""A hammer forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51159_LongDesc"", ""<span style=\""italic\"">The people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle.</> - The Scarlet Citadel\n\nThis devastating hammer is made of legendary star metal, the work of a master craftsman.\n\nSuch two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_warhammer.icon_star_metal_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","51","51","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.229500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_warhammer_starmetal.SM_warhammer_starmetal","None","/Game/Environment/Buildings/Meshes/SM_warhammer_starmetal_DM.SM_warhammer_starmetal_DM","0","0","0","0.000000","0","2080.000000","18061","15","1","0","0","0","0","0","0","0","0","0","145.000000","NSLOCTEXT("""", ""NewDataTable2_51159_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51159_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51159_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102151160,"NSLOCTEXT("""", ""NewDataTable2_51160_Name"", ""Exceptional Star Metal Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51160_ShortDesc"", ""A hammer forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51160_LongDesc"", ""<span style=\""italic\"">The people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle.</> - The Scarlet Citadel\n\nThis devastating hammer is made of legendary star metal, the work of a master craftsman.\n\nSuch two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_warhammer.icon_star_metal_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.243000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_warhammer_starmetal.SM_warhammer_starmetal","None","/Game/Environment/Buildings/Meshes/SM_warhammer_starmetal_DM.SM_warhammer_starmetal_DM","0","0","0","0.000000","0","2240.000000","18061","17","1","0","0","0","0","0","0","0","0","0","156.000000","NSLOCTEXT("""", ""NewDataTable2_51160_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51160_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51160_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102251161,"NSLOCTEXT("""", ""NewDataTable2_51161_Name"", ""Flawless Star Metal Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51161_ShortDesc"", ""A hammer forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51161_LongDesc"", ""<span style=\""italic\"">The people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle.</> - The Scarlet Citadel\n\nThis devastating hammer is made of legendary star metal, the work of a master craftsman.\n\nSuch two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_warhammer.icon_star_metal_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","3.680000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.256500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_warhammer_starmetal.SM_warhammer_starmetal","None","/Game/Environment/Buildings/Meshes/SM_warhammer_starmetal_DM.SM_warhammer_starmetal_DM","0","0","0","0.000000","0","2400.000000","18061","19","1","0","0","0","0","0","0","0","0","0","171.000000","NSLOCTEXT("""", ""NewDataTable2_51161_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51161_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51161_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102351162,"NSLOCTEXT("""", ""NewDataTable2_51162_Name"", ""Exceptional Iron Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51162_ShortDesc"", ""A solid-iron Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51162_LongDesc"", ""<span style=\""italic\""> The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers.</> - Black Colossus\n\nForged of iron, this Warhammer bears no markings to identify its maker.\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nIron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality."")","/Game/UI/Textures/Icons/icon_warhammer.icon_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","4.460000","0.000000","0.000000","24","24","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.256500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_iron1.SM_2h_maul_iron1","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_iron1_DM.SM_2h_maul_iron1_DM","0","0","0","0.000000","0","1040.000000","0","0","0","11501","26","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51162_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51162_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51162_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102451163,"NSLOCTEXT("""", ""NewDataTable2_51163_Name"", ""Flawless Iron Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51163_ShortDesc"", ""A solid-iron Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51163_LongDesc"", ""<span style=\""italic\""> The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers.</> - Black Colossus\n\nForged of iron, this Warhammer bears no markings to identify its maker.\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nIron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality."")","/Game/UI/Textures/Icons/icon_warhammer.icon_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","13","False","5","5","0","0","0.000000","1.000000","4.200000","0.000000","0.000000","26","26","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.270000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_iron1.SM_2h_maul_iron1","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_iron1_DM.SM_2h_maul_iron1_DM","0","0","0","0.000000","0","1120.000000","0","0","0","11501","30","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51163_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51163_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51163_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102551164,"NSLOCTEXT("""", ""NewDataTable2_51164_Name"", ""Exceptional Steel Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51164_ShortDesc"", ""A steel Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51164_LongDesc"", ""<span style=\""italic\""> The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted.</> - The Scarlet Citadel\n\nForged of steel, this Warhammer bears no markings to identify its maker.\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nSteel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel."")","/Game/UI/Textures/Icons/icon_steel_warhammer.icon_steel_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","13","False","5","4","0","0","0.000000","1.000000","6.040000","0.000000","0.000000","33","33","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.256500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_steel1.SM_2h_maul_steel1","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_steel1_DM.SM_2h_maul_steel1_DM","0","0","0","0.000000","0","1520.000000","0","0","0","11502","26","1","0","0","0","0","0","0","321.000000","NSLOCTEXT("""", ""NewDataTable2_51164_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51164_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51164_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102651165,"NSLOCTEXT("""", ""NewDataTable2_51165_Name"", ""Flawless Steel Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51165_ShortDesc"", ""A steel Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51165_LongDesc"", ""<span style=\""italic\""> The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted.</> - The Scarlet Citadel\n\nForged of steel, this Warhammer bears no markings to identify its maker.\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.\n\nSteel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel."")","/Game/UI/Textures/Icons/icon_steel_warhammer.icon_steel_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","8","Mace2H","TwoHanded","","13","False","5","4","0","0","0.000000","1.000000","5.780000","0.000000","0.000000","35","35","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.270000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_steel1.SM_2h_maul_steel1","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_steel1_DM.SM_2h_maul_steel1_DM","0","0","0","0.000000","0","1600.000000","0","0","0","11502","30","1","0","0","0","0","0","0","378.000000","NSLOCTEXT("""", ""NewDataTable2_51165_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51165_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51165_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102751166,"NSLOCTEXT("""", ""NewDataTable2_51166_Name"", ""Exceptional Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51166_ShortDesc"", ""A mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51166_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_mace_morningstar.icon_iron_mace_morningstar","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.870000","35.000000","250.000000","22","22","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.171000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_morningstar_iron1.SM_1h_morningstar_iron1","None","/Game/Items/Weapons/Club/SM_1h_morningstar_iron1_DM.SM_1h_morningstar_iron1_DM","0","0","0","0.000000","0","715.000000","11501","17","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51166_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51166_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51166_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102851167,"NSLOCTEXT("""", ""NewDataTable2_51167_Name"", ""Flawless Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51167_ShortDesc"", ""A mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51167_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_mace_morningstar.icon_iron_mace_morningstar","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","23","23","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.180000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_morningstar_iron1.SM_1h_morningstar_iron1","None","/Game/Items/Weapons/Club/SM_1h_morningstar_iron1_DM.SM_1h_morningstar_iron1_DM","0","0","0","0.000000","0","770.000000","11501","19","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51167_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51167_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51167_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
102951168,"NSLOCTEXT("""", ""NewDataTable2_51168_Name"", ""Exceptional Hunting Bow"")","NSLOCTEXT("""", ""NewDataTable2_51168_ShortDesc"", ""A bow crafted from a single piece of wood"")","NSLOCTEXT("""", ""NewDataTable2_51168_LongDesc"", ""<span style=\""italic\"">A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</> - Song of the Bossonian Archers.\n\nCarved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder."")","/Game/UI/Textures/Icons/icon_basic_wood_bow.icon_basic_wood_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHunting.BP_Item_BowLauncherHunting_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","5","5","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","1","0.085500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_simple_wood.SK_bow_simple_wood","None","0","0","0","0.000000","0","250.000000","0","0","0","12001","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51168_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51168_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103051169,"NSLOCTEXT("""", ""NewDataTable2_51169_Name"", ""Flawless Hunting Bow"")","NSLOCTEXT("""", ""NewDataTable2_51169_ShortDesc"", ""A bow crafted from a single piece of wood"")","NSLOCTEXT("""", ""NewDataTable2_51169_LongDesc"", ""<span style=\""italic\"">A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</> - Song of the Bossonian Archers.\n\nCarved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder."")","/Game/UI/Textures/Icons/icon_basic_wood_bow.icon_basic_wood_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHunting.BP_Item_BowLauncherHunting_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.100000","35.000000","250.000000","5","5","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","1","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_simple_wood.SK_bow_simple_wood","None","0","0","0","0.000000","0","300.000000","0","0","0","12001","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51169_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51169_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103151170,"NSLOCTEXT("""", ""NewDataTable2_51170_Name"", ""Exceptional Heavy Crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51170_ShortDesc"", ""A steel reinforced crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51170_LongDesc"", ""<span style=\""italic\""> Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger\'s body without parley, yet fearful of what might happen if he failed to inflict death at the first shot.</> - The God in the Bowl\n\nUntil the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.\n\nUsing a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow."")","/Game/UI/Textures/Icons/icon_steel_crossbow.icon_steel_crossbow","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","4","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","8","8","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","3","0.171000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Crossbow/SK_crossbow_steel_1.SK_crossbow_steel_1","/Game/Items/Weapons/Crossbow/SK_steel_crossbow_DM.SK_steel_crossbow_DM","1","0","1","0.000000","0","950.000000","0","0","0","11502","23","1","12513","10","1","0","0","0","283.000000","NSLOCTEXT("""", ""NewDataTable2_51170_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51170_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
103251171,"NSLOCTEXT("""", ""NewDataTable2_51171_Name"", ""Flawless Heavy Crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51171_ShortDesc"", ""A steel reinforced crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51171_LongDesc"", ""<span style=\""italic\""> Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger\'s body without parley, yet fearful of what might happen if he failed to inflict death at the first shot.</> - The God in the Bowl\n\nUntil the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.\n\nUsing a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow."")","/Game/UI/Textures/Icons/icon_steel_crossbow.icon_steel_crossbow","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","4","0","0","0.000000","1.000000","3.850000","35.000000","250.000000","8","8","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","3","0.180000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Crossbow/SK_crossbow_steel_1.SK_crossbow_steel_1","/Game/Items/Weapons/Crossbow/SK_steel_crossbow_DM.SK_steel_crossbow_DM","1","0","1","0.000000","0","1000.000000","0","0","0","11502","30","1","12513","10","1","0","0","0","378.000000","NSLOCTEXT("""", ""NewDataTable2_51171_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51171_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
103351172,"NSLOCTEXT("""", ""NewDataTable2_51172_Name"", ""Exceptional Iron Pike"")","NSLOCTEXT("""", ""NewDataTable2_51172_ShortDesc"", ""A broad-headed iron pike"")","NSLOCTEXT("""", ""NewDataTable2_51172_LongDesc"", ""<span style=\""italic\"">- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_long_spear-1.icon_long_spear-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.720000","35.000000","250.000000","20","20","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.085500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_pike_iron1.SM_pike_iron1","None","/Game/Items/Weapons/Spear2h/SM_pike_iron1_DM.SM_pike_iron1_DM","0","0","0","0.000000","0","910.000000","0","0","0","11501","26","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51172_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51172_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51172_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103451173,"NSLOCTEXT("""", ""NewDataTable2_51173_Name"", ""Flawless Iron Pike"")","NSLOCTEXT("""", ""NewDataTable2_51173_ShortDesc"", ""A broad-headed iron pike"")","NSLOCTEXT("""", ""NewDataTable2_51173_LongDesc"", ""<span style=\""italic\"">- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_long_spear-1.icon_long_spear-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","20","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","22","22","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.090000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_pike_iron1.SM_pike_iron1","None","/Game/Items/Weapons/Spear2h/SM_pike_iron1_DM.SM_pike_iron1_DM","0","0","0","0.000000","0","980.000000","0","0","0","11501","30","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51173_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51173_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51173_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103551174,"NSLOCTEXT("""", ""NewDataTable2_51174_Name"", ""Exceptional Steel Trident"")","NSLOCTEXT("""", ""NewDataTable2_51174_ShortDesc"", ""A heavy, three pronged spear"")","NSLOCTEXT("""", ""NewDataTable2_51174_LongDesc"", ""<span style=\""italic\""> Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man\'s mind.</> - Red Nails\n\nOriginally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.\n\nThe extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh. \n\nThe trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.\n"")","/Game/UI/Textures/Icons/icon_trident.icon_trident","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","20","False","5","4","0","0","0.000000","1.000000","5.030000","35.000000","250.000000","34","34","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_trident_iron_stygian.SM_trident_iron_stygian","None","/Game/Items/Weapons/Spear2h/SM_trident_iron_stygian_DM.SM_trident_iron_stygian_DM","0","0","0","0.000000","0","1330.000000","0","0","0","11502","26","1","0","0","0","0","0","0","321.000000","NSLOCTEXT("""", ""NewDataTable2_51174_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51174_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51174_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103651175,"NSLOCTEXT("""", ""NewDataTable2_51175_Name"", ""Flawless Steel Trident"")","NSLOCTEXT("""", ""NewDataTable2_51175_ShortDesc"", ""A heavy, three pronged spear"")","NSLOCTEXT("""", ""NewDataTable2_51175_LongDesc"", ""<span style=\""italic\""> Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man\'s mind.</> - Red Nails\n\nOriginally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.\n\nThe extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh. \n\nThe trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.\n"")","/Game/UI/Textures/Icons/icon_trident.icon_trident","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","20","False","5","4","0","0","0.000000","1.000000","4.810000","35.000000","250.000000","36","36","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_trident_iron_stygian.SM_trident_iron_stygian","None","/Game/Items/Weapons/Spear2h/SM_trident_iron_stygian_DM.SM_trident_iron_stygian_DM","0","0","0","0.000000","0","1400.000000","0","0","0","11502","30","1","0","0","0","0","0","0","378.000000","NSLOCTEXT("""", ""NewDataTable2_51175_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51175_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51175_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103751176,"NSLOCTEXT("""", ""NewDataTable2_51176_Name"", ""Exceptional Falcata"")","NSLOCTEXT("""", ""NewDataTable2_51176_ShortDesc"", ""A curved sword with a single sharp edge"")","NSLOCTEXT("""", ""NewDataTable2_51176_LongDesc"", ""<span style=\""italic\""> A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight.</> - Drums in Tombalku\n\nStraddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.\n\nThe distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin."")","/Game/UI/Textures/Icons/icon_falcata.icon_falcata","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","4","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","30","30","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_stygia_sword_falcata_ornamented_steel.SM_1h_edge_stygia_sword_falcata_ornamented_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_stygia_sword_falcata_ornamented_steel_DM.SM_1h_edge_stygia_sword_falcata_ornamented_steel_DM","0","0","0","0.000000","0","855.000000","0","0","0","11502","17","1","0","0","0","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_51176_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51176_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51176_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103851177,"NSLOCTEXT("""", ""NewDataTable2_51177_Name"", ""Flawless Falcata"")","NSLOCTEXT("""", ""NewDataTable2_51177_ShortDesc"", ""A curved sword with a single sharp edge"")","NSLOCTEXT("""", ""NewDataTable2_51177_LongDesc"", ""<span style=\""italic\""> A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight.</> - Drums in Tombalku\n\nStraddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.\n\nThe distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin."")","/Game/UI/Textures/Icons/icon_falcata.icon_falcata","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","4","0","0","0.000000","1.000000","3.850000","35.000000","250.000000","32","32","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_stygia_sword_falcata_ornamented_steel.SM_1h_edge_stygia_sword_falcata_ornamented_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_stygia_sword_falcata_ornamented_steel_DM.SM_1h_edge_stygia_sword_falcata_ornamented_steel_DM","0","0","0","0.000000","0","900.000000","0","0","0","11502","19","1","0","0","0","0","0","0","236.000000","NSLOCTEXT("""", ""NewDataTable2_51177_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51177_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51177_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
103951178,"NSLOCTEXT("""", ""NewDataTable2_51178_Name"", ""Exceptional Cimmerian Battle-axe"")","NSLOCTEXT("""", ""NewDataTable2_51178_ShortDesc"", ""A vicious, double bladed steel axe"")","NSLOCTEXT("""", ""NewDataTable2_51178_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nShaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.\n\nCimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.\n"")","/Game/UI/Textures/Icons/icon_cimmerian_battleaxe.icon_cimmerian_battleaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","9","False","5","4","0","0","0.000000","1.000000","4.630000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_cimmerian_battleaxe_ornamented_steel.SM_1h_axe_cimmerian_battleaxe_ornamented_steel","None","/Game/Items/Weapons/Axe/SM_1h_axe_cimmerian_battleaxe_ornamented_steel_DM.SM_1h_axe_cimmerian_battleaxe_ornamented_steel_DM","0","0","0","0.000000","0","855.000000","0","0","0","11502","17","1","0","0","0","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_51178_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51178_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51178_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104051179,"NSLOCTEXT("""", ""NewDataTable2_51179_Name"", ""Flawless Cimmerian Battle-axe"")","NSLOCTEXT("""", ""NewDataTable2_51179_ShortDesc"", ""A vicious, double bladed steel axe"")","NSLOCTEXT("""", ""NewDataTable2_51179_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nShaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.\n\nCimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.\n"")","/Game/UI/Textures/Icons/icon_cimmerian_battleaxe.icon_cimmerian_battleaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","9","False","5","4","0","0","0.000000","1.000000","4.430000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_cimmerian_battleaxe_ornamented_steel.SM_1h_axe_cimmerian_battleaxe_ornamented_steel","None","/Game/Items/Weapons/Axe/SM_1h_axe_cimmerian_battleaxe_ornamented_steel_DM.SM_1h_axe_cimmerian_battleaxe_ornamented_steel_DM","0","0","0","0.000000","0","900.000000","0","0","0","11502","19","1","0","0","0","0","0","0","236.000000","NSLOCTEXT("""", ""NewDataTable2_51179_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51179_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51179_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104151180,"NSLOCTEXT("""", ""NewDataTable2_51180_Name"", ""Exceptional Stygian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51180_ShortDesc"", ""An ornate pike made in the Stygian style"")","NSLOCTEXT("""", ""NewDataTable2_51180_LongDesc"", ""<span style=\""italic\"">The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation.</> - Black Colossus\n\nThe Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.\n\nThe Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.\n\nStygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river."")","/Game/UI/Textures/Icons/icon_stygian_bronze_spear.icon_stygian_bronze_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.720000","35.000000","250.000000","25","25","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.085500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_spear_bronze1_stygian.SM_spear_bronze1_stygian","None","/Game/Items/Weapons/Spear2h/SM_spear_bronze1_stygian_DM.SM_spear_bronze1_stygian_DM","0","0","0","0.000000","0","910.000000","11501","26","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51180_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51180_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51180_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104251181,"NSLOCTEXT("""", ""NewDataTable2_51181_Name"", ""Flawless Stygian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51181_ShortDesc"", ""An ornate pike made in the Stygian style"")","NSLOCTEXT("""", ""NewDataTable2_51181_LongDesc"", ""<span style=\""italic\"">The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation.</> - Black Colossus\n\nThe Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.\n\nThe Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.\n\nStygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river."")","/Game/UI/Textures/Icons/icon_stygian_bronze_spear.icon_stygian_bronze_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","26","26","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_spear_bronze1_stygian.SM_spear_bronze1_stygian","None","/Game/Items/Weapons/Spear2h/SM_spear_bronze1_stygian_DM.SM_spear_bronze1_stygian_DM","0","0","0","0.000000","0","980.000000","11501","30","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51181_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51181_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51181_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104351182,"NSLOCTEXT("""", ""NewDataTable2_51182_Name"", ""Exceptional Steel Poniard"")","NSLOCTEXT("""", ""NewDataTable2_51182_ShortDesc"", ""A pair of sharp-bladed off-hand daggers"")","NSLOCTEXT("""", ""NewDataTable2_51182_LongDesc"", ""<span style=\""italic\""> Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb.</> - Rogues in the House\n\nWhile all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.\n\nUsing a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the weapon of choice in Zingaran duels for exactly this reason."")","/Game/UI/Textures/Icons/icon_poignard.icon_poignard","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","4","0","0","0.000000","1.000000","2.820000","35.000000","250.000000","23","23","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.128250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand.SM_Dagger_offhand","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_DM.SM_Dagger_offhand_DM","0","0","0","0.000000","0","570.000000","0","0","0","11502","17","1","12512","8","1","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_51182_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51182_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51182_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104451183,"NSLOCTEXT("""", ""NewDataTable2_51183_Name"", ""Flawless Steel Poniard"")","NSLOCTEXT("""", ""NewDataTable2_51183_ShortDesc"", ""A pair of sharp-bladed off-hand daggers"")","NSLOCTEXT("""", ""NewDataTable2_51183_LongDesc"", ""<span style=\""italic\""> Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb.</> - Rogues in the House\n\nWhile all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.\n\nUsing a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the weapon of choice in Zingaran duels for exactly this reason."")","/Game/UI/Textures/Icons/icon_poignard.icon_poignard","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","4","0","0","0.000000","1.000000","2.700000","35.000000","250.000000","25","25","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand.SM_Dagger_offhand","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_DM.SM_Dagger_offhand_DM","0","0","0","0.000000","0","600.000000","0","0","0","11502","19","1","12512","8","1","0","0","0","236.000000","NSLOCTEXT("""", ""NewDataTable2_51183_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51183_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51183_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104551184,"NSLOCTEXT("""", ""NewDataTable2_51184_Name"", ""Bone Arrows"")","NSLOCTEXT("""", ""NewDataTable2_51184_ShortDesc"", ""Primitive arrows made from bone"")","NSLOCTEXT("""", ""NewDataTable2_51184_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nA well-made arrow can be the difference between a hit and a miss.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_bone_bolt.icon_bone_bolt","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","9","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","4","4","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_bone_arrow.SM_bone_arrow","None","/Game/Items/Weapons/Bow/SM_bone_arrow_DM.SM_bone_arrow_DM","0","0","0","0.000000","0","-1.000000","10021","2","1","12001","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51184_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51184_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
104651185,"NSLOCTEXT("""", ""NewDataTable2_51185_Name"", ""Bone Bolts"")","NSLOCTEXT("""", ""NewDataTable2_51185_ShortDesc"", ""Primitive bolts made from bone"")","NSLOCTEXT("""", ""NewDataTable2_51185_LongDesc"", ""<span style=\""italic\"">Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club."")","/Game/UI/Textures/Icons/icon_bone_arrow.icon_bone_arrow","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Weapon","0.000000","0","9","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","4","4","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_bone_bolt.SM_bone_bolt","None","/Game/Items/Weapons/Crossbow/SM_bone_bolt_DM.SM_bone_bolt_DM","0","0","0","0.000000","0","-1.000000","10021","2","1","12001","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51185_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51185_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
104751186,"NSLOCTEXT("""", ""NewDataTable2_51186_Name"", ""Flanged Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51186_ShortDesc"", ""A mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51186_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_mace.icon_iron_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.100000","35.000000","250.000000","16","16","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.162000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_iron_mace.SM_iron_mace","None","/Game/Items/Weapons/Club/SM_iron_mace_DM.SM_iron_mace_DM","0","0","0","0.000000","0","660.000000","11501","15","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51186_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51186_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51186_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104851187,"NSLOCTEXT("""", ""NewDataTable2_51187_Name"", ""Exceptional Flanged Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51187_ShortDesc"", ""A mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51187_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_mace.icon_iron_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.870000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.171000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_iron_mace.SM_iron_mace","None","/Game/Items/Weapons/Club/SM_iron_mace_DM.SM_iron_mace_DM","0","0","0","0.000000","0","715.000000","11501","17","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51187_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51187_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51187_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
104951188,"NSLOCTEXT("""", ""NewDataTable2_51188_Name"", ""Flawless Flanged Iron Mage"")","NSLOCTEXT("""", ""NewDataTable2_51188_ShortDesc"", ""A mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51188_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_mace.icon_iron_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","19","19","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.180000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_iron_mace.SM_iron_mace","None","/Game/Items/Weapons/Club/SM_iron_mace_DM.SM_iron_mace_DM","0","0","0","0.000000","0","770.000000","11501","19","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51188_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51188_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51188_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105051189,"NSLOCTEXT("""", ""NewDataTable2_51189_Name"", ""Iron Corseque"")","NSLOCTEXT("""", ""NewDataTable2_51189_ShortDesc"", ""A broad-headed iron pike"")","NSLOCTEXT("""", ""NewDataTable2_51189_LongDesc"", ""<span style=\""italic\"">Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_iron_spear_improved.icon_iron_spear_improved","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","21","21","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_iron_spear_improved.SM_iron_spear_improved","None","/Game/Items/Weapons/Spear/SM_iron_spear_improved_DM.SM_iron_spear_improved_DM","0","0","0","0.000000","0","840.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51189_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51189_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51189_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105151190,"NSLOCTEXT("""", ""NewDataTable2_51190_Name"", ""Exceptional Iron Corseque"")","NSLOCTEXT("""", ""NewDataTable2_51190_ShortDesc"", ""A broad-headed iron pike"")","NSLOCTEXT("""", ""NewDataTable2_51190_LongDesc"", ""<span style=\""italic\"">Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_iron_spear_improved.icon_iron_spear_improved","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.720000","35.000000","250.000000","23","23","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.085500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_iron_spear_improved.SM_iron_spear_improved","None","/Game/Items/Weapons/Spear/SM_iron_spear_improved_DM.SM_iron_spear_improved_DM","0","0","0","0.000000","0","910.000000","0","0","0","11501","17","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51190_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51190_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51190_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105251191,"NSLOCTEXT("""", ""NewDataTable2_51191_Name"", ""Flawless Iron Corseque"")","NSLOCTEXT("""", ""NewDataTable2_51191_ShortDesc"", ""A broad-headed iron pike"")","NSLOCTEXT("""", ""NewDataTable2_51191_LongDesc"", ""<span style=\""italic\"">Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_iron_spear_improved.icon_iron_spear_improved","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","24","24","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.090000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_iron_spear_improved.SM_iron_spear_improved","None","/Game/Items/Weapons/Spear/SM_iron_spear_improved_DM.SM_iron_spear_improved_DM","0","0","0","0.000000","0","980.000000","0","0","0","11501","19","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51191_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51191_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51191_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105351192,"NSLOCTEXT("""", ""NewDataTable2_51192_Name"", ""Balanced Iron Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51192_ShortDesc"", ""One-handed short spear that can be jabbed or thrown"")","NSLOCTEXT("""", ""NewDataTable2_51192_LongDesc"", ""<span style=\""italic\""> As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion\'s straining shoulder.</> - The People of the Black Circle\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. \n\nPush, stab, push, stab is a motto of infantry the world over.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_iron_balanced_javelin.icon_iron_balanced_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53716)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","20","20","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_1h_iron_balanced_javelin.SM_1h_iron_balanced_javelin","None","/Game/Items/Weapons/Spear/SM_1h_iron_balanced_javelin_DM.SM_1h_iron_balanced_javelin_DM","0","0","0","0.000000","0","600.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51192_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51192_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51192_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105451193,"NSLOCTEXT("""", ""NewDataTable2_51193_Name"", ""Exceptional Balanced Iron Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51193_ShortDesc"", ""One-handed short spear that can be jabbed or thrown"")","NSLOCTEXT("""", ""NewDataTable2_51193_LongDesc"", ""<span style=\""italic\""> As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion\'s straining shoulder.</> - The People of the Black Circle\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. \n\nPush, stab, push, stab is a motto of infantry the world over.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_iron_balanced_javelin.icon_iron_balanced_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53716)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","22","22","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.085500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_1h_iron_balanced_javelin.SM_1h_iron_balanced_javelin","None","/Game/Items/Weapons/Spear/SM_1h_iron_balanced_javelin_DM.SM_1h_iron_balanced_javelin_DM","0","0","0","0.000000","0","650.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51193_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51193_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51193_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105551194,"NSLOCTEXT("""", ""NewDataTable2_51194_Name"", ""Flawless Balanced Iron Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51194_ShortDesc"", ""One-handed short spear that can be jabbed or thrown"")","NSLOCTEXT("""", ""NewDataTable2_51194_LongDesc"", ""<span style=\""italic\""> As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion\'s straining shoulder.</> - The People of the Black Circle\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. \n\nPush, stab, push, stab is a motto of infantry the world over.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_iron_balanced_javelin.icon_iron_balanced_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53716)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","24","24","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.090000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_1h_iron_balanced_javelin.SM_1h_iron_balanced_javelin","None","/Game/Items/Weapons/Spear/SM_1h_iron_balanced_javelin_DM.SM_1h_iron_balanced_javelin_DM","0","0","0","0.000000","0","700.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51194_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51194_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51194_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105651195,"NSLOCTEXT("""", ""NewDataTable2_51195_Name"", ""Iron War Axe"")","NSLOCTEXT("""", ""NewDataTable2_51195_ShortDesc"", ""A vicious, double bladed iron axe"")","NSLOCTEXT("""", ""NewDataTable2_51195_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nMade of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes."")","/Game/UI/Textures/Icons/icon_sharp_iron_axe.icon_sharp_iron_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","3.620000","35.000000","250.000000","25","25","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_sharp_iron_axe.SM_sharp_iron_axe","None","/Game/Items/Weapons/Axe/SM_sharp_iron_axe_DM.SM_sharp_iron_axe_DM","0","0","0","0.000000","0","540.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51195_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51195_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51195_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105751196,"NSLOCTEXT("""", ""NewDataTable2_51196_Name"", ""Exceptional Iron War Axe"")","NSLOCTEXT("""", ""NewDataTable2_51196_ShortDesc"", ""A vicious, double bladed iron axe"")","NSLOCTEXT("""", ""NewDataTable2_51196_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nMade of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes."")","/Game/UI/Textures/Icons/icon_sharp_iron_axe.icon_sharp_iron_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","3.420000","35.000000","250.000000","27","27","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_sharp_iron_axe.SM_sharp_iron_axe","None","/Game/Items/Weapons/Axe/SM_sharp_iron_axe_DM.SM_sharp_iron_axe_DM","0","0","0","0.000000","0","585.000000","0","0","0","11501","17","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51196_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51196_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51196_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105851197,"NSLOCTEXT("""", ""NewDataTable2_51197_Name"", ""Flawless Iron War Axe"")","NSLOCTEXT("""", ""NewDataTable2_51197_ShortDesc"", ""A vicious, double bladed iron axe"")","NSLOCTEXT("""", ""NewDataTable2_51197_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nMade of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes."")","/Game/UI/Textures/Icons/icon_sharp_iron_axe.icon_sharp_iron_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","3.220000","35.000000","250.000000","29","29","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_sharp_iron_axe.SM_sharp_iron_axe","None","/Game/Items/Weapons/Axe/SM_sharp_iron_axe_DM.SM_sharp_iron_axe_DM","0","0","0","0.000000","0","630.000000","0","0","0","11501","19","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51197_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51197_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51197_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
105951198,"NSLOCTEXT("""", ""NewDataTable2_51198_Name"", ""Studded Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51198_ShortDesc"", ""A studded mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51198_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_studded_mace.icon_iron_studded_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.100000","35.000000","250.000000","24","24","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.162000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_iron_studded_mace.SM_iron_studded_mace","None","/Game/Items/Weapons/Club/SM_iron_studded_mace_DM.SM_iron_studded_mace_DM","0","0","0","0.000000","0","660.000000","11501","15","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51198_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51198_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51198_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106051199,"NSLOCTEXT("""", ""NewDataTable2_51199_Name"", ""Exceptional Studded Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51199_ShortDesc"", ""A studded mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51199_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_studded_mace.icon_iron_studded_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.870000","35.000000","250.000000","26","26","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.171000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_iron_studded_mace.SM_iron_studded_mace","None","/Game/Items/Weapons/Club/SM_iron_studded_mace_DM.SM_iron_studded_mace_DM","0","0","0","0.000000","0","715.000000","11501","17","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51199_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51199_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51199_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106151200,"NSLOCTEXT("""", ""NewDataTable2_51200_Name"", ""Flawless Studded Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51200_ShortDesc"", ""A studded mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51200_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_studded_mace.icon_iron_studded_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","28","28","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.180000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_iron_studded_mace.SM_iron_studded_mace","None","/Game/Items/Weapons/Club/SM_iron_studded_mace_DM.SM_iron_studded_mace_DM","0","0","0","0.000000","0","770.000000","11501","19","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51200_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51200_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51200_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106251201,"NSLOCTEXT("""", ""NewDataTable2_51201_Name"", ""Steel Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51201_ShortDesc"", ""A steel axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51201_LongDesc"", ""<span style=\""italic\"">It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone.</> - Red Nails\n\nHardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_steel_throwing_axe.icon_steel_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","0","Throwing","OneHanded","(53720)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","22","22","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_steel_throwing_axe.SM_steel_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_steel_throwing_axe_DM.SM_steel_throwing_axe_DM","0","0","0","0.000000","0","810.000000","0","0","0","11502","3","1","0","0","0","0","0","0","28.000000","NSLOCTEXT("""", ""NewDataTable2_51201_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51201_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51201_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106351202,"NSLOCTEXT("""", ""NewDataTable2_51202_Name"", ""Exceptional Steel Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51202_ShortDesc"", ""A steel axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51202_LongDesc"", ""<span style=\""italic\"">It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone.</> - Red Nails\n\nHardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_steel_throwing_axe.icon_steel_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","0","Throwing","OneHanded","(53720)","7","False","5","4","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","24","24","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_steel_throwing_axe.SM_steel_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_steel_throwing_axe_DM.SM_steel_throwing_axe_DM","0","0","0","0.000000","0","855.000000","0","0","0","11502","3","1","0","0","0","0","0","0","28.000000","NSLOCTEXT("""", ""NewDataTable2_51202_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51202_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51202_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106451203,"NSLOCTEXT("""", ""NewDataTable2_51203_Name"", ""Flawless Steel Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51203_ShortDesc"", ""A steel axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51203_LongDesc"", ""<span style=\""italic\"">It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone.</> - Red Nails\n\nHardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_steel_throwing_axe.icon_steel_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","0","Throwing","OneHanded","(53720)","7","False","5","4","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","25","25","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_steel_throwing_axe.SM_steel_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_steel_throwing_axe_DM.SM_steel_throwing_axe_DM","0","0","0","0.000000","0","900.000000","0","0","0","11502","3","1","0","0","0","0","0","0","28.000000","NSLOCTEXT("""", ""NewDataTable2_51203_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51203_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51203_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106551204,"NSLOCTEXT("""", ""NewDataTable2_51204_Name"", ""XX_Unarmed Right"")","NSLOCTEXT("""", ""NewDataTable2_51204_ShortDesc"", ""XX_Unarmed Right"")","NSLOCTEXT("""", ""NewDataTable2_51204_LongDesc"", ""XX_Unarmed Right"")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Unarmed/BP_unarmed_right.BP_unarmed_right_C","None","1","1","Weapon","0.000000","0","0","FistWeapon","OneHanded","","16","False","2","2","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","6","6","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_51204_SecondModifier"", ""Weapon"")","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
106651205,"NSLOCTEXT("""", ""NewDataTable2_51205_Name"", ""XX_Unarmed Left"")","NSLOCTEXT("""", ""NewDataTable2_51205_ShortDesc"", ""XX_Unarmed Left"")","NSLOCTEXT("""", ""NewDataTable2_51205_LongDesc"", ""XX_Unarmed Left"")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Unarmed/BP_unarmed_left.BP_unarmed_left_C","None","1","2","Weapon","0.000000","0","0","FistWeapon","OneHanded","","16","False","2","2","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","6","6","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_51205_SecondModifier"", ""Weapon"")","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
106751206,"NSLOCTEXT("""", ""NewDataTable2_51206_Name"", ""Steel Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51206_ShortDesc"", ""One-handed short spear that can be jabbed or thrown"")","NSLOCTEXT("""", ""NewDataTable2_51206_LongDesc"", ""<span style=\""italic\""> As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion\'s straining shoulder.</> - The People of the Black Circle\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. \n\nPush, stab, push, stab is a motto of infantry the world over.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_steel_tipped_javelin.icon_steel_tipped_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53717)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","27","27","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_steel_tipped_javelin.SM_steel_tipped_javelin","None","/Game/Items/Weapons/Spear/SM_steel_tipped_javelin_DM.SM_steel_tipped_javelin_DM","0","0","0","0.000000","0","900.000000","0","0","0","11502","2","1","0","0","0","0","0","0","19.000000","NSLOCTEXT("""", ""NewDataTable2_51206_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51206_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51206_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106851207,"NSLOCTEXT("""", ""NewDataTable2_51207_Name"", ""Exceptional Steel Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51207_ShortDesc"", ""One-handed short spear that can be jabbed or thrown"")","NSLOCTEXT("""", ""NewDataTable2_51207_LongDesc"", ""<span style=\""italic\""> As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion\'s straining shoulder.</> - The People of the Black Circle\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. \n\nPush, stab, push, stab is a motto of infantry the world over.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_steel_tipped_javelin.icon_steel_tipped_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53717)","18","False","5","4","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","29","29","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_steel_tipped_javelin.SM_steel_tipped_javelin","None","/Game/Items/Weapons/Spear/SM_steel_tipped_javelin_DM.SM_steel_tipped_javelin_DM","0","0","0","0.000000","0","950.000000","0","0","0","11502","2","1","0","0","0","0","0","0","19.000000","NSLOCTEXT("""", ""NewDataTable2_51207_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51207_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51207_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
106951208,"NSLOCTEXT("""", ""NewDataTable2_51208_Name"", ""Flawless Steel Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51208_ShortDesc"", ""One-handed short spear that can be jabbed or thrown"")","NSLOCTEXT("""", ""NewDataTable2_51208_LongDesc"", ""<span style=\""italic\""> As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion\'s straining shoulder.</> - The People of the Black Circle\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. \n\nPush, stab, push, stab is a motto of infantry the world over.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_steel_tipped_javelin.icon_steel_tipped_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53717)","18","False","5","4","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","31","31","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_steel_tipped_javelin.SM_steel_tipped_javelin","None","/Game/Items/Weapons/Spear/SM_steel_tipped_javelin_DM.SM_steel_tipped_javelin_DM","0","0","0","0.000000","0","1000.000000","0","0","0","11502","2","1","0","0","0","0","0","0","19.000000","NSLOCTEXT("""", ""NewDataTable2_51208_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51208_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51208_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107051209,"NSLOCTEXT("""", ""NewDataTable2_51209_Name"", ""Steel Spear"")","NSLOCTEXT("""", ""NewDataTable2_51209_ShortDesc"", ""A spear with a steel head"")","NSLOCTEXT("""", ""NewDataTable2_51209_LongDesc"", ""<span style=\""italic\"">- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_steel_tipped_spear.icon_steel_tipped_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","29","29","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_steel_tipped_spear.SM_steel_tipped_spear","None","/Game/Items/Weapons/Spear/SM_steel_tipped_spear_DM.SM_steel_tipped_spear_DM","0","0","0","0.000000","0","1260.000000","0","0","0","11502","15","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51209_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51209_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51209_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107151210,"NSLOCTEXT("""", ""NewDataTable2_51210_Name"", ""Exceptional Steel Spear"")","NSLOCTEXT("""", ""NewDataTable2_51210_ShortDesc"", ""A spear with a steel head"")","NSLOCTEXT("""", ""NewDataTable2_51210_LongDesc"", ""<span style=\""italic\"">- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_steel_tipped_spear.icon_steel_tipped_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","4","0","0","0.000000","1.000000","5.030000","35.000000","250.000000","31","31","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_steel_tipped_spear.SM_steel_tipped_spear","None","/Game/Items/Weapons/Spear/SM_steel_tipped_spear_DM.SM_steel_tipped_spear_DM","0","0","0","0.000000","0","1330.000000","0","0","0","11502","17","1","0","0","0","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_51210_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51210_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51210_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107251211,"NSLOCTEXT("""", ""NewDataTable2_51211_Name"", ""Flawless Steel Spear"")","NSLOCTEXT("""", ""NewDataTable2_51211_ShortDesc"", ""A spear with a steel head"")","NSLOCTEXT("""", ""NewDataTable2_51211_LongDesc"", ""<span style=\""italic\"">- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_steel_tipped_spear.icon_steel_tipped_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","4","0","0","0.000000","1.000000","4.810000","35.000000","250.000000","33","33","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_steel_tipped_spear.SM_steel_tipped_spear","None","/Game/Items/Weapons/Spear/SM_steel_tipped_spear_DM.SM_steel_tipped_spear_DM","0","0","0","0.000000","0","1400.000000","0","0","0","11502","19","1","0","0","0","0","0","0","236.000000","NSLOCTEXT("""", ""NewDataTable2_51211_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51211_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51211_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107351212,"NSLOCTEXT("""", ""NewDataTable2_51212_Name"", ""Ancient Axe"")","NSLOCTEXT("""", ""NewDataTable2_51212_ShortDesc"", ""A vicious, double bladed steel axe"")","NSLOCTEXT("""", ""NewDataTable2_51212_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nShaped of steel and marked with ancient markings, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes."")","/Game/UI/Textures/Icons/icon_ancient_axe.icon_ancient_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","4.830000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_ancient_axe.SM_ancient_axe","None","/Game/Items/Weapons/Axe/SM_ancient_axe_DM.SM_ancient_axe_DM","0","0","0","0.000000","0","810.000000","16021","3","1","11502","15","1","0","0","0","0","0","0","306.000000","NSLOCTEXT("""", ""NewDataTable2_51212_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51212_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51212_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107451215,"NSLOCTEXT("""", ""NewDataTable2_51215_Name"", ""Ancient Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51215_ShortDesc"", ""An ancient axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51215_LongDesc"", ""<span style=\""italic\"">It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone.</> - Red Nails\n\nHardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_ancient_throwing_axe.icon_ancient_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","0","Throwing","OneHanded","(53721)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","26","26","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_ancient_throwing_axe.SM_ancient_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_ancient_throwing_axe_DM.SM_ancient_throwing_axe_DM","0","0","0","0.000000","0","810.000000","16021","3","1","11502","3","1","0","0","0","0","0","0","146.000000","NSLOCTEXT("""", ""NewDataTable2_51215_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51215_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51215_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107551301,"NSLOCTEXT("""", ""NewDataTable2_51301_Name"", ""Stone Club"")","NSLOCTEXT("""", ""NewDataTable2_51301_ShortDesc"", ""A lump of stone on a stick"")","NSLOCTEXT("""", ""NewDataTable2_51301_LongDesc"", ""<span style=\""italic\""> She saw clubs swing and descend with brutal force on kinky heads. Brands were kicked out of the fires, scattering sparks; hut-thatches smoldered and blazed up.</> - The Vale of Lost Women\n\nA simple arrangement of sticks and stones equally useful for bashing in skulls and breaking bones.\n\nYoggites believe that rending the flesh of their sacrifices causes great offence to their god. Thus they favour blunt weapons when capturing sacrifices to be dragged screaming to their flesh pits. \n\nThough stone itself can survive for aeons, the bindings on any stone weapon have little chance of lasting through more than a single battle."")","/Game/UI/Textures/Icons/icon_stone_club-1.icon_stone_club-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","12","False","5","5","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.162000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_cudgel_primal1.SM_1h_cudgel_primal1","None","/Game/Items/Weapons/Club/SM_1h_cudgel_primal1_DM.SM_1h_cudgel_primal1_DM","0","0","0","0.000000","0","220.000000","0","0","0","10001","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51301_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51301_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51301_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107651302,"NSLOCTEXT("""", ""NewDataTable2_51302_Name"", ""Iron Mace"")","NSLOCTEXT("""", ""NewDataTable2_51302_ShortDesc"", ""A mace of unadorned iron"")","NSLOCTEXT("""", ""NewDataTable2_51302_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron."")","/Game/UI/Textures/Icons/icon_iron_mace_morningstar.icon_iron_mace_morningstar","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","12","False","5","5","0","0","0.000000","1.000000","4.100000","35.000000","250.000000","20","20","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.162000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_morningstar_iron1.SM_1h_morningstar_iron1","None","/Game/Items/Weapons/Club/SM_1h_morningstar_iron1_DM.SM_1h_morningstar_iron1_DM","0","0","0","0.000000","0","660.000000","11501","15","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51302_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51302_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51302_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107751303,"NSLOCTEXT("""", ""NewDataTable2_51303_Name"", ""Truncheon"")","NSLOCTEXT("""", ""NewDataTable2_51303_ShortDesc"", ""A weighted club for knocking out foes"")","NSLOCTEXT("""", ""NewDataTable2_51303_LongDesc"", ""<span style=\""italic\"">Then he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull.</> - The Hour of the Dragon\n\nUsed by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.\n\nShemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.\n\nIt takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.\n"")","/Game/UI/Textures/Icons/icon_truncheon.icon_truncheon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_truncheon_1h.BP_truncheon_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","12","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","15","20","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_KnockOut_club.SM_1h_KnockOut_club","None","/Game/Items/Weapons/Club/SM_1h_KnockOut_club_DM.SM_1h_KnockOut_club_DM","0","0","0","0.000000","0","100.000000","0","0","0","12001","4","1","12511","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51303_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51303_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51303_ThirdModifier"", ""Stun Damage"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107851304,"NSLOCTEXT("""", ""NewDataTable2_51304_Name"", ""Mitraen Ankh"")","NSLOCTEXT("""", ""NewDataTable2_51304_ShortDesc"", ""An Ankh used in the ritual purification of the dead"")","NSLOCTEXT("""", ""NewDataTable2_51304_LongDesc"", ""<span style=\""italic\"">\'Mitra would have folks stand upright before him - not crawling on their bellies like worms, or spilling blood of animals all over his altars.\'</> - Black Colossus\n\nThe purification of the dead is considered an important part of the death rites of Mitra. When one dies, the vessel that was the body is usually consigned to the flames in a rite that was borne from the legend of the phoenix. It is said that in cleasning the body with fire, a new soul can be reborn from the ashes.\n\nHowever, before a body is burned, it is ritually purified using an Ankh of Mitra. The body is struck with the Ankh to push out any trace of spirit left trapped within the body, preventing the corpse from rising again and sealing it against necromancy."")","/Game/UI/Textures/Icons/icon_mitra_ankh_staff.icon_mitra_ankh_staff","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","8","MitraTool","OneHanded","","12","False","5","5","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","13","13","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.162000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_Ankh.SM_1h_Ankh","None","/Game/Items/Weapons/Club/SM_1h_Ankh_DM.SM_1h_Ankh_DM","0","0","0","0.000000","0","220.000000","0","0","0","11501","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51304_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51304_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51304_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
107951305,"NSLOCTEXT("""", ""NewDataTable2_51305_Name"", ""Steel Mace"")","NSLOCTEXT("""", ""NewDataTable2_51305_ShortDesc"", ""A mace of shining steel"")","NSLOCTEXT("""", ""NewDataTable2_51305_LongDesc"", ""<span style=\""italic\""> Across the sea of heads and spears Conan\'s madmen saw Amalric\'s riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man\'s heart and made his arm steel.</> - Black Colossus\n\nA refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes.\n\nThough it bears no makers-mark, this mace is excellently balanced and made of strong steel."")","/Game/UI/Textures/Icons/icon_steel_mace.icon_steel_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","5.460000","35.000000","250.000000","30","30","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.162000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_steel_mace.SM_1h_steel_mace","None","/Game/Items/Weapons/Club/SM_1h_steel_mace_DM.SM_1h_steel_mace_DM","0","0","0","0.000000","0","990.000000","11502","15","1","0","0","0","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51305_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51305_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51305_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108051306,"NSLOCTEXT("""", ""NewDataTable2_51306_Name"", ""Iron Truncheon"")","NSLOCTEXT("""", ""NewDataTable2_51306_ShortDesc"", ""A weighted club for knocking out foes"")","NSLOCTEXT("""", ""NewDataTable2_51306_LongDesc"", ""<span style=\""italic\"">Then he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull.</> - The Hour of the Dragon\n\nUsed by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.\n\nShemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.\n\nIt takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.\n"")","/Game/UI/Textures/Icons/icon_truncheon_iron.icon_truncheon_iron","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_truncheon_1h.BP_truncheon_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","25","30","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_truncheon_iron.SM_1h_truncheon_iron","None","/Game/Items/Weapons/Club/SM_1h_truncheon_iron_DM.SM_1h_truncheon_iron_DM","0","0","0","0.000000","0","300.000000","0","0","0","11501","3","1","12511","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51306_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51306_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51306_ThirdModifier"", ""Stun Damage"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108151307,"NSLOCTEXT("""", ""NewDataTable2_51307_Name"", ""Steel Truncheon"")","NSLOCTEXT("""", ""NewDataTable2_51307_ShortDesc"", ""A weighted club for knocking out foes"")","NSLOCTEXT("""", ""NewDataTable2_51307_LongDesc"", ""<span style=\""italic\"">Then he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull.</> - The Hour of the Dragon\n\nUsed by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.\n\nShemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.\n\nIt takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.\n"")","/Game/UI/Textures/Icons/icon_truncheon_steel.icon_truncheon_steel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_truncheon_1h.BP_truncheon_1h_C","None","1","1","Weapon","0.000000","0","8","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","35","40","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_truncheon_steel.SM_1h_truncheon_steel","None","/Game/Items/Weapons/Club/SM_1h_truncheon_steel_DM.SM_1h_truncheon_steel_DM","0","0","0","0.000000","0","450.000000","0","0","0","11502","3","1","12511","8","1","0","0","0","38.000000","NSLOCTEXT("""", ""NewDataTable2_51307_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51307_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51307_ThirdModifier"", ""Stun Damage"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108251308,"NSLOCTEXT("""", ""NewDataTable2_51308_Name"", ""Stone Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_51308_ShortDesc"", ""A curved stone skinning knife"")","NSLOCTEXT("""", ""NewDataTable2_51308_LongDesc"", ""<span style=\""italic\"">There\'s more than one way of skinning a panther.</> - Red Nails\n\nAny warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.\nThis skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. \n\nUsing such a knife has the advantage of providing more hides with less effort."")","/Game/UI/Textures/Icons/icon_skinning_dagger_stone.icon_skinning_dagger_stone","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","Skinningknife","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","3","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_tier1.SM_Skinning_dagger_tier1","None","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_tier1_DM.SM_Skinning_dagger_tier1_DM","0","0","0","0.000000","0","100.000000","0","0","0","10001","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51308_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51308_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108351309,"NSLOCTEXT("""", ""NewDataTable2_51309_Name"", ""Iron Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_51309_ShortDesc"", ""A curved iron skinning knife"")","NSLOCTEXT("""", ""NewDataTable2_51309_LongDesc"", ""<span style=\""italic\"">There\'s more than one way of skinning a panther.</> - Red Nails\n\nAny warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.\nThis skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. \n\nUsing such a knife has the advantage of providing more hides with less effort."")","/Game/UI/Textures/Icons/icon_skinning_dagger_iron.icon_skinning_dagger_iron","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","Skinningknife","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_tier2.SM_Skinning_dagger_tier2","None","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_tier2_DM.SM_Skinning_dagger_tier2_DM","0","0","0","0.000000","0","300.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51309_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51309_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108451310,"NSLOCTEXT("""", ""NewDataTable2_51310_Name"", ""Steel Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_51310_ShortDesc"", ""A curved steel skinning knife"")","NSLOCTEXT("""", ""NewDataTable2_51310_LongDesc"", ""<span style=\""italic\"">There\'s more than one way of skinning a panther.</> - Red Nails\n\nAny warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.\nThis skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. \n\nUsing such a knife has the advantage of providing more hides with less effort."")","/Game/UI/Textures/Icons/icon_skinning_dagger_steel.icon_skinning_dagger_steel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","Skinningknife","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_tier3.SM_Skinning_dagger_tier3","None","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_tier3_DM.SM_Skinning_dagger_tier3_DM","0","0","0","0.000000","0","450.000000","16021","3","1","11502","15","1","0","0","0","0","0","0","306.000000","NSLOCTEXT("""", ""NewDataTable2_51310_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51310_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108551311,"NSLOCTEXT("""", ""NewDataTable2_51311_Name"", ""Hardened Steel Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_51311_ShortDesc"", ""A curved hardened steel skinning knife"")","NSLOCTEXT("""", ""NewDataTable2_51311_LongDesc"", ""<span style=\""italic\"">There\'s more than one way of skinning a panther.</> - Red Nails\n\nAny warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.\nThis skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. \n\nUsing such a knife has the advantage of providing more hides with less effort."")","/Game/UI/Textures/Icons/icon_skinning_dagger_hardened_steel.icon_skinning_dagger_hardened_steel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","Skinningknife","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_hardened_steel.SM_Skinning_dagger_hardened_steel","None","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_hardened_steel_DM.SM_Skinning_dagger_hardened_steel_DM","0","0","0","0.000000","0","600.000000","16021","3","1","18062","15","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51311_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51311_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108651312,"NSLOCTEXT("""", ""NewDataTable2_51312_Name"", ""Star Metal Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_51312_ShortDesc"", ""A curved star metal skinning knife"")","NSLOCTEXT("""", ""NewDataTable2_51312_LongDesc"", ""<span style=\""italic\"">There\'s more than one way of skinning a panther.</> - Red Nails\n\nAny warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.\nThis skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. \n\nUsing such a knife has the advantage of providing more hides with less effort."")","/Game/UI/Textures/Icons/icon_skinning_dagger_starmetal.icon_skinning_dagger_starmetal","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","Skinningknife","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","7","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_starmetal.SM_Skinning_dagger_starmetal","None","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_starmetal_DM.SM_Skinning_dagger_starmetal_DM","0","0","0","0.000000","0","650.000000","16021","3","1","18061","15","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51312_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51312_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108751313,"NSLOCTEXT("""", ""NewDataTable2_51313_Name"", ""Serpent-Man Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_51313_ShortDesc"", ""A curved iron skinning knife"")","NSLOCTEXT("""", ""NewDataTable2_51313_LongDesc"", ""<span style=\""italic\"">There\'s more than one way of skinning a panther.</> - Red Nails\n\nAny warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.\nThis skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. \n\nUsing such a knife has the advantage of providing more hides with less effort."")","/Game/UI/Textures/Icons/icon_skinning_dagger_serpentmen.icon_skinning_dagger_serpentmen","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","Skinningknife","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_serpentmen.SM_Skinning_dagger_serpentmen","None","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_serpentmen_DM.SM_Skinning_dagger_serpentmen_DM","0","0","0","0.000000","0","300.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51313_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51313_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108851314,"NSLOCTEXT("""", ""NewDataTable2_51314_Name"", ""Obsidian Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_51314_ShortDesc"", ""A curved skinning knife made of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51314_LongDesc"", ""<span style=\""italic\"">There\'s more than one way of skinning a panther.</> - Red Nails\n\nAny warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.\nThis skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece. \n\nUsing such a knife has the advantage of providing more hides with less effort."")","/Game/UI/Textures/Icons/icon_skinning_dagger_obsidian.icon_skinning_dagger_obsidian","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","Skinningknife","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","5","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_obsidian.SM_Skinning_dagger_obsidian","None","/Game/Items/Weapons/Dagger_Offhand/SM_Skinning_dagger_obsidian_DM.SM_Skinning_dagger_obsidian_DM","0","0","0","0.000000","0","650.000000","0","0","0","11064","8","1","0","0","0","0","0","0","24.000000","NSLOCTEXT("""", ""NewDataTable2_51314_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51314_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
108951401,"NSLOCTEXT("""", ""NewDataTable2_51401_Name"", ""Hunting Bow"")","NSLOCTEXT("""", ""NewDataTable2_51401_ShortDesc"", ""A bow crafted from a single piece of wood"")","NSLOCTEXT("""", ""NewDataTable2_51401_LongDesc"", ""<span style=\""italic\"">A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</> - Song of the Bossonian Archers.\n\nCarved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder."")","/Game/UI/Textures/Icons/icon_basic_wood_bow.icon_basic_wood_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHunting.BP_Item_BowLauncherHunting_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","4","4","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_simple_wood.SK_bow_simple_wood","None","0","0","0","0.000000","0","200.000000","0","0","0","12001","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51401_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51401_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109051402,"NSLOCTEXT("""", ""NewDataTable2_51402_Name"", ""Hyrkanian Bow"")","NSLOCTEXT("""", ""NewDataTable2_51402_ShortDesc"", ""A composite bow crafted of horn, wood and sinew"")","NSLOCTEXT("""", ""NewDataTable2_51402_LongDesc"", ""<span style=\""italic\""> Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows.</> - The People of the Black Circle\n\nThis bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.\n\nHyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle."")","/Game/UI/Textures/Icons/icon_composite_bow.icon_composite_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","9","9","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_basic_wood.SK_bow_basic_wood","None","0","0","0","0.000000","0","600.000000","0","0","0","12512","10","1","12513","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51402_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51402_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109151403,"NSLOCTEXT("""", ""NewDataTable2_51403_Name"", ""Exceptional Hyrkanian Bow"")","NSLOCTEXT("""", ""NewDataTable2_51403_ShortDesc"", ""A composite bow crafted of horn, wood and sinew"")","NSLOCTEXT("""", ""NewDataTable2_51403_LongDesc"", ""<span style=\""italic\""> Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows.</> - The People of the Black Circle\n\nThis bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.\n\nHyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle."")","/Game/UI/Textures/Icons/icon_composite_bow.icon_composite_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.980000","35.000000","250.000000","10","10","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","2","0.085500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_basic_wood.SK_bow_basic_wood","None","0","0","0","0.000000","0","650.000000","0","0","0","12512","12","1","12513","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51403_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51403_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109251404,"NSLOCTEXT("""", ""NewDataTable2_51404_Name"", ""Flawless Hyrkanian Bow"")","NSLOCTEXT("""", ""NewDataTable2_51404_ShortDesc"", ""A composite bow crafted of horn, wood and sinew"")","NSLOCTEXT("""", ""NewDataTable2_51404_LongDesc"", ""<span style=\""italic\""> Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows.</> - The People of the Black Circle\n\nThis bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.\n\nHyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle."")","/Game/UI/Textures/Icons/icon_composite_bow.icon_composite_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","10","10","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","2","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_basic_wood.SK_bow_basic_wood","None","0","0","0","0.000000","0","700.000000","0","0","0","12512","12","1","12513","12","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51404_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51404_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109351406,"NSLOCTEXT("""", ""NewDataTable2_51406_Name"", ""Ancient Bow"")","NSLOCTEXT("""", ""NewDataTable2_51406_ShortDesc"", ""A bow forged from an ancient design"")","NSLOCTEXT("""", ""NewDataTable2_51406_LongDesc"", ""<span style=\""italic\""> Springing to his feet, he bent his bow powerfully and drove his last shaft point blank at a great hairy shape that soared up at his throat. The arrow was a flying beam of moonlight that flashed onward with but a blur in its course, but the were-beast plunged convulsively in midair and crashed headlong, shot through and through.</> - Queen of the Black Coast\n\nCreated based on an ancient design found in the Exiled Lands, this bow seems to confuse the eye with its odd, alien curves.\n\nIn the thrum of the bowstring, it whispers of gibbering terrors screeching beneath a blood-red moon and the terrified screams of those who flee the merciless hunt.\n\nOne who holds this bow too long risks being drawn into its miasma of madness."")","/Game/UI/Textures/Icons/icon_ancient_bow.icon_ancient_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherAncient.BP_Item_BowLauncherAncient_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_ancient_iron.SK_bow_ancient_iron","None","0","0","0","0.000000","0","900.000000","16021","5","1","12512","10","1","12513","10","1","0","0","0","224.000000","NSLOCTEXT("""", ""NewDataTable2_51406_FirstModifier"", ""Ancient"")","NSLOCTEXT("""", ""NewDataTable2_51406_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109451407,"NSLOCTEXT("""", ""NewDataTable2_51407_Name"", ""Light Hyrkanian Bow"")","NSLOCTEXT("""", ""NewDataTable2_51407_ShortDesc"", ""A light composite bow crafted of horn, wood and sinew"")","NSLOCTEXT("""", ""NewDataTable2_51407_LongDesc"", ""<span style=\""italic\""> Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows.</> - The People of the Black Circle\n\nThis bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.\n\nHyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle."")","/Game/UI/Textures/Icons/icon_composite_bow.icon_composite_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.150000","35.000000","250.000000","7","7","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_basic_wood_plain.SK_bow_basic_wood_plain","None","0","0","0","0.000000","0","600.000000","0","0","0","12512","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51407_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51407_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109551408,"NSLOCTEXT("""", ""NewDataTable2_51408_Name"", ""Exceptional Light Hyrkanian Bow"")","NSLOCTEXT("""", ""NewDataTable2_51408_ShortDesc"", ""A light composite bow crafted of horn, wood and sinew"")","NSLOCTEXT("""", ""NewDataTable2_51408_LongDesc"", ""<span style=\""italic\""> Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows.</> - The People of the Black Circle\n\nThis bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.\n\nHyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle."")","/Game/UI/Textures/Icons/icon_composite_bow.icon_composite_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.150000","35.000000","250.000000","8","8","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","2","0.085500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_basic_wood_plain.SK_bow_basic_wood_plain","None","0","0","0","0.000000","0","650.000000","0","0","0","12512","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51408_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51408_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109651409,"NSLOCTEXT("""", ""NewDataTable2_51409_Name"", ""Flawless Light Hyrkanian Bow"")","NSLOCTEXT("""", ""NewDataTable2_51409_ShortDesc"", ""A light composite bow crafted of horn, wood and sinew"")","NSLOCTEXT("""", ""NewDataTable2_51409_LongDesc"", ""<span style=\""italic\""> Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows.</> - The People of the Black Circle\n\nThis bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.\n\nHyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle."")","/Game/UI/Textures/Icons/icon_composite_bow.icon_composite_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","8","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.150000","35.000000","250.000000","9","9","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","2","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_bow_basic_wood_plain.SK_bow_basic_wood_plain","None","0","0","0","0.000000","0","700.000000","0","0","0","12512","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51409_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51409_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
109751451,"NSLOCTEXT("""", ""NewDataTable2_51451_Name"", ""Crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51451_ShortDesc"", ""A mechanical bow with a slow rate of fire"")","NSLOCTEXT("""", ""NewDataTable2_51451_LongDesc"", ""<span style=\""italic\""> Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger\'s body without parley, yet fearful of what might happen if he failed to inflict death at the first shot.</> - The God in the Bowl\n\nUntil the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.\n\nUsing a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow."")","/Game/UI/Textures/Icons/icon_crossbow-1.icon_crossbow-1","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","4","4","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","3","0.162000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Crossbow/SK_crossbow_iron_1.SK_crossbow_iron_1","/Game/Items/Weapons/Crossbow/SK_crossbow_iron_1_destructible_DM.SK_crossbow_iron_1_destructible_DM","1","0","1","0.000000","0","600.000000","0","0","0","11501","20","1","12513","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51451_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51451_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
109851452,"NSLOCTEXT("""", ""NewDataTable2_51452_Name"", ""Exceptional Crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51452_ShortDesc"", ""A mechanical bow with a slow rate of fire"")","NSLOCTEXT("""", ""NewDataTable2_51452_LongDesc"", ""<span style=\""italic\""> Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger\'s body without parley, yet fearful of what might happen if he failed to inflict death at the first shot.</> - The God in the Bowl\n\nUntil the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.\n\nUsing a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow."")","/Game/UI/Textures/Icons/icon_crossbow-1.icon_crossbow-1","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","2.980000","35.000000","250.000000","4","4","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","3","0.171000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Crossbow/SK_crossbow_iron_1.SK_crossbow_iron_1","/Game/Items/Weapons/Crossbow/SK_crossbow_iron_1_destructible_DM.SK_crossbow_iron_1_destructible_DM","1","0","1","0.000000","0","650.000000","0","0","0","11501","23","1","12513","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51452_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51452_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
109951453,"NSLOCTEXT("""", ""NewDataTable2_51453_Name"", ""Flawless Crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51453_ShortDesc"", ""A mechanical bow with a slow rate of fire"")","NSLOCTEXT("""", ""NewDataTable2_51453_LongDesc"", ""<span style=\""italic\""> Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger\'s body without parley, yet fearful of what might happen if he failed to inflict death at the first shot.</> - The God in the Bowl\n\nUntil the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.\n\nUsing a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow."")","/Game/UI/Textures/Icons/icon_crossbow-1.icon_crossbow-1","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","5","5","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","3","0.180000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Crossbow/SK_crossbow_iron_1.SK_crossbow_iron_1","/Game/Items/Weapons/Crossbow/SK_crossbow_iron_1_destructible_DM.SK_crossbow_iron_1_destructible_DM","1","0","1","0.000000","0","700.000000","0","0","0","11501","23","1","12513","12","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51453_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51453_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
110051454,"NSLOCTEXT("""", ""NewDataTable2_51454_Name"", ""Heavy Crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51454_ShortDesc"", ""A steel reinforced crossbow"")","NSLOCTEXT("""", ""NewDataTable2_51454_LongDesc"", ""<span style=\""italic\""> Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger\'s body without parley, yet fearful of what might happen if he failed to inflict death at the first shot.</> - The God in the Bowl\n\nUntil the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.\n\nUsing a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow."")","/Game/UI/Textures/Icons/icon_steel_crossbow.icon_steel_crossbow","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","7","7","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","3","0.162000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Crossbow/SK_crossbow_steel_1.SK_crossbow_steel_1","/Game/Items/Weapons/Crossbow/SK_steel_crossbow_DM.SK_steel_crossbow_DM","1","0","1","0.000000","0","900.000000","0","0","0","11502","20","1","12513","10","1","0","0","0","246.000000","NSLOCTEXT("""", ""NewDataTable2_51454_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51454_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
110151455,"NSLOCTEXT("""", ""NewDataTable2_51455_Name"", ""xx_Blood_letter_(Jhebbal_Sag_tool)"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","JhebbalTool","OneHanded","","1","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","100.000000","10021","23","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51455_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51455_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51455_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
110251456,"NSLOCTEXT("""", ""NewDataTable2_51456_Name"", ""Derketo\'s Kiss"")","NSLOCTEXT("""", ""NewDataTable2_51456_ShortDesc"", ""A tool for extracting unfulfilled desires"")","NSLOCTEXT("""", ""NewDataTable2_51456_LongDesc"", ""Derketo teaches that when a person dies their unfulfilled desires manifest within their bodies. The worshippers of Derketo have created this tool for extracting that...remnant from those who die while under their ministrations.\n\nJust don\'t look too closely at what it pulls out."")","/Game/UI/Textures/Icons/icon_skinning_dagger_derketo.icon_skinning_dagger_derketo","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","DerketoTool","OneHanded","","1","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_skinning_dagger_derketo.SM_skinning_dagger_derketo","None","/Game/Items/Weapons/Dagger_Offhand/SM_skinning_dagger_derketo_DM.SM_skinning_dagger_derketo_DM","0","0","0","0.000000","0","100.000000","11501","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51456_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51456_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51456_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
110351457,"NSLOCTEXT("""", ""NewDataTable2_51457_Name"", ""Blessed Mitraen Ankh"")","NSLOCTEXT("""", ""NewDataTable2_51457_ShortDesc"", ""An Ankh used in the ritual purification of the dead"")","NSLOCTEXT("""", ""NewDataTable2_51457_LongDesc"", ""<span style=\""italic\"">\'Mitra would have folks stand upright before him - not crawling on their bellies like worms, or spilling blood of animals all over his altars.\'</> - Black Colossus\n\nThe purification of the dead is considered an important part of the death rites of Mitra. When one dies, the vessel that was the body is usually consigned to the flames in a rite that was borne from the legend of the phoenix. It is said that in cleasning the body with fire, a new soul can be reborn from the ashes.\n\nHowever, before a body is burned, it is ritually purified using an Ankh of Mitra. The body is struck with the Ankh to push out any trace of spirit left trapped within the body, preventing the corpse from rising again and sealing it against necromancy."")","/Game/UI/Textures/Icons/icon_mitra_ankh_staff.icon_mitra_ankh_staff","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","0","MitraTool","OneHanded","","14","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_Ankh.SM_1h_Ankh","None","/Game/Items/Weapons/Club/SM_1h_Ankh_DM.SM_1h_Ankh_DM","0","0","0","0.000000","0","450.000000","51304","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51457_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51457_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51457_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
110451458,"NSLOCTEXT("""", ""NewDataTable2_51458_Name"", ""Blessed Yog Cleaver"")","NSLOCTEXT("""", ""NewDataTable2_51458_ShortDesc"", ""A rudimentary axe created from a jawbone bound to a stout branch"")","NSLOCTEXT("""", ""NewDataTable2_51458_LongDesc"", ""<span style=\""italic\""> On the heels of the shout came a clamor of blood-freezing screams, the shattering impact of axes on the gate.</> - The Black Stranger\n\nBladed weapons are generally frowned upon by the worshippers of Yog, but this jawbone is dull enough that it acts more like a club than a sword.\nYoggites believe that the consumption of human flesh gives them the Blessing of Yog for a period of time, which grants them invulnerability to normal weapons.\n\nWhile Yog is considered a deity in Darfar, scholars in Hyboria classify him as a demon of the Elder night, referencing ancient documents that survived the drowning of Atlantis."")","/Game/UI/Textures/Icons/icon_darfari_bone_club.icon_darfari_bone_club","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/cleaver/butcher_cleaver_1h.butcher_cleaver_1h_C","None","1","1","Weapon","0.000000","0","0","YogTool","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_darfari_bone_club.SM_1h_darfari_bone_club","None","/Game/Items/Weapons/Club/SM_1h_darfari_bone_club_DM.SM_1h_darfari_bone_club_DM","0","0","0","0.000000","0","450.000000","51854","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51458_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51458_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51458_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
110551459,"NSLOCTEXT("""", ""NewDataTable2_51459_Name"", ""Blessed Setite ritual knife"")","NSLOCTEXT("""", ""NewDataTable2_51459_ShortDesc"", ""A formal dagger used for ritualistic killings"")","NSLOCTEXT("""", ""NewDataTable2_51459_LongDesc"", ""<span style=\""italic\""> She has instituted human sacrifice, and since her mating with Constantius, no less then five hundred men, women and children have been immolated. Some of these have died on the altar she has set up in the temple, herself wielding the sacrificial dagger, but most have met a more horrible doom. </> - A Witch Shall be Born\n\nThe devotees of Set are spread far and wide in the lands of Stygia and the Old Serpent demands human sacrifice as a part of his worship.\n\nThese daggers are crafted in the thousands at the forges of Luxur and then spread to the priesthood of the Serpent god.\n\nWhile the rituals of Set are many and depraved, the fastest is bending a victim over an altar and cutting their heart from their chest."")","/Game/UI/Textures/Icons/icon_sacrificial_knife.icon_sacrificial_knife","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","SetTool","OneHanded","","12","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger/SM_stygia_dagger_set_iron.SM_stygia_dagger_set_iron","None","/Game/Items/Weapons/Dagger/SM_stygia_dagger_set_iron_DM.SM_stygia_dagger_set_iron_DM","0","0","0","0.000000","0","450.000000","51902","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51459_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51459_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51459_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
110651460,"NSLOCTEXT("""", ""NewDataTable2_51460_Name"", ""Blessed Hoar-Frost Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51460_ShortDesc"", ""A hatchet dangerously cold to the touch"")","NSLOCTEXT("""", ""NewDataTable2_51460_LongDesc"", ""<span style=\""italic\"">\'I have seen the hoar-frost glittering in the sun,\' she answered. \'I have heard the wind whispering across the everlasting snows.\'</> - The Frost-Giant\'s Daughter\n\nIt is said Ymir sends these sacred tools out into the world for champions to find. With such a hatchet, one can harvest the ice of winter itself and use such material to craft garments and weapons holy to the frost giant god."")","/Game/UI/Textures/Icons/icon_black_ice_1h_axe.icon_black_ice_1h_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","0","YmirTool","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_Black_ice.SM_1h_axe_Black_ice","None","/Game/Items/Weapons/Axe/SM_1h_axe_Black_ice_DM.SM_1h_axe_Black_ice_DM","0","0","0","0.000000","0","450.000000","51067","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51460_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51460_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51460_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
110751461,"NSLOCTEXT("""", ""NewDataTable2_51461_Name"", ""xx_Improved_Blood_letter_(Jhebbal_Sag_tool)"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","JhebbalTool","OneHanded","","1","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","51455","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51461_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51461_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51461_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
110851462,"NSLOCTEXT("""", ""NewDataTable2_51462_Name"", ""Blessed Derketo\'s Kiss"")","NSLOCTEXT("""", ""NewDataTable2_51462_ShortDesc"", ""A tool for extracting unfulfilled desires"")","NSLOCTEXT("""", ""NewDataTable2_51462_LongDesc"", ""Derketo teaches that when a person dies their unfulfilled desires manifest within their bodies. The worshippers of Derketo have created this tool for extracting that...remnant from those who die while under their ministrations.\n\nJust don\'t look too closely at what it pulls out."")","/Game/UI/Textures/Icons/icon_skinning_dagger_derketo.icon_skinning_dagger_derketo","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","0","DerketoTool","OneHanded","","1","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","6","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_skinning_dagger_derketo.SM_skinning_dagger_derketo","None","/Game/Items/Weapons/Dagger_Offhand/SM_skinning_dagger_derketo_DM.SM_skinning_dagger_derketo_DM","0","0","0","0.000000","0","450.000000","51456","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51462_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51462_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51462_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
110951463,"NSLOCTEXT("""", ""NewDataTable2_51463_Name"", ""Foeshatter"")","NSLOCTEXT("""", ""NewDataTable2_51463_ShortDesc"", ""A powerful axe blessed by Ymir"")","NSLOCTEXT("""", ""NewDataTable2_51463_LongDesc"", ""<span style=\""italic\"">The giants answered with roars like the grinding of icebergs on a frozen shore and heaved up their shining axes as the maddened Cimmerian hurled himself upon them.</> - The Frost Giant\'s Daughter\n\nThis two-handed axe is rimed in frost and decorated with the angular runes of the Nordheimers. The haft thrums with power and the presence of Ymir emanates from the weapon itself.\n\nThis is a sacred weapon, imbued with the blessing of a deity. Use it well."")","/Game/UI/Textures/Icons/icon_legendary_ymir_waraxe.icon_legendary_ymir_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","14","False","5","5","0","0","0.000000","1.000000","4.030000","0.000000","0.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_legendary_ymir_waraxe.SM_legendary_ymir_waraxe","None","/Game/Items/Weapons/Axe/SM_legendary_ymir_waraxe_DM.SM_legendary_ymir_waraxe_DM","0","0","0","0.000000","0","1350.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51463_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51463_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
111051464,"NSLOCTEXT("""", ""NewDataTable2_51464_Name"", ""Lusttaker"")","NSLOCTEXT("""", ""NewDataTable2_51464_ShortDesc"", ""A powerful sword blessed by Derketo"")","NSLOCTEXT("""", ""NewDataTable2_51464_LongDesc"", ""<span style=\""italic\"">I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries.</> - Xuthal of the Dusk\n\nThis sword, suggestively shaped, seems to twist and bend as light plays across the blade. There is a dark ritual, performed naked by the priests and priestesses of Derketa, that involves this blade, a sacrificial victim and necrophilia. \n\nDerketa it is said, appears in person to lick the blood from the blade.\n\nThis is a sacred weapon, imbued with the blessing of a deity. "")","/Game/UI/Textures/Icons/icon_legendary_derketo_sword.icon_legendary_derketo_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_legendary_derketo_sword.SM_legendary_derketo_sword","None","/Game/Items/Weapons/Sword1h/SM_legendary_derketo_sword_DM.SM_legendary_derketo_sword_DM","0","0","0","0.000000","0","1350.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51464_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51464_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
111151465,"NSLOCTEXT("""", ""NewDataTable2_51465_Name"", ""The Staff of Epimetreus"")","NSLOCTEXT("""", ""NewDataTable2_51465_ShortDesc"", ""A powerful two-handed staff blessed by Mitra"")","NSLOCTEXT("""", ""NewDataTable2_51465_LongDesc"", ""<span style=\""italic\""> But the voice called him on, and at last, in darkness that would have been impenetrable to his material eyes, he came into a strange crypt, and saw a vague white-bearded figure sitting on a tomb.</> - The Phoenix on the Sword\n\nWhen the world was young, there was a great sage known as Epemitreus. Little is known of the shadowy past in which he fought with Set, the arch-demon, but it is known that for all the days of his life he strove against the worshippers, votaries and acolytes of the Old Serpent.\n\nIt is rumored that in times of need the ghost of Epemitreus flies on unseen wings to aid the kingdom of Aquilonia, and that the symbol of the phoenix belongs to the sage as much as it does to Mitra.\n\nThis staff is crafted from a pattern created by the sage Epemitreus. It is marked with a simple script which reads By fire and steel and the juice of the Upas tree\n\nThis is a sacred weapon, imbued with the blessing of a deity. "")","/Game/UI/Textures/Icons/icon_legendary_mitra_spear.icon_legendary_mitra_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","15","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_legendary_mitra_spear.SM_2h_legendary_mitra_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_legendary_mitra_spear_DM.SM_2h_legendary_mitra_spear_DM","0","0","0","0.000000","0","1500.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51465_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51465_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
111251466,"NSLOCTEXT("""", ""NewDataTable2_51466_Name"", ""The Tenderizer"")","NSLOCTEXT("""", ""NewDataTable2_51466_ShortDesc"", ""A powerful mace blessed by Yog"")","NSLOCTEXT("""", ""NewDataTable2_51466_LongDesc"", ""The rough appearance of this mace belies the terrible power concealed within. Decorated with the swirling symbols that make up a single syllable of the unutterable name of Yog, this mace is heavy with the darkness of Yog.\n\nThis is a sacred weapon, imbued with the blessing of a deity. "")","/Game/UI/Textures/Icons/icon_legendary_yog_mace.icon_legendary_yog_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.550000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_legendary_yog_mace.SM_legendary_yog_mace","None","/Game/Items/Weapons/Club/SM_legendary_yog_mace_DM.SM_legendary_yog_mace_DM","0","0","0","0.000000","0","1650.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51466_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51466_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
111351467,"NSLOCTEXT("""", ""NewDataTable2_51467_Name"", ""Snakebite"")","NSLOCTEXT("""", ""NewDataTable2_51467_ShortDesc"", ""A powerful set of daggers blessed by Set"")","NSLOCTEXT("""", ""NewDataTable2_51467_LongDesc"", ""Rumored to be fangs that were shed by the great serpent himself, this matched set of carved daggers have been passed by archpriest to archpriest for centuries. They are stained to the hilt in the blood of sacrifice - glorious sacrifice in the name of Set.\nThese are sacred weapons, imbued with the blessing of a deity. "")","/Game/UI/Textures/Icons/icon_legendary_set_dagger.icon_legendary_set_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","41","41","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_set_dagger.SM_legendary_set_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_set_dagger_DM.SM_legendary_set_dagger_DM","0","0","0","0.000000","0","900.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51467_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51467_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51467_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
111451468,"NSLOCTEXT("""", ""NewDataTable2_51468_Name"", ""xx_Legendary_weapon_Jhebbal_Sag"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","5","5","0","0","0.000000","1.000000","4.380000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","2100.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51468_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51468_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
111551469,"NSLOCTEXT("""", ""NewDataTable2_51469_Name"", ""Star Metal Repair Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51469_ShortDesc"", ""Heavy, unwieldy hammer for repairing structures"")","NSLOCTEXT("""", ""NewDataTable2_51469_LongDesc"", ""<span style=\""italic\"">Khosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall.</> - The Devil in Iron\n\nCrafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.\n\nIt is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings."")","/Game/UI/Textures/Icons/icon_repair_hammer_star_metal.icon_repair_hammer_star_metal","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/RepairHammer/BP_RepairHammer.BP_RepairHammer_C","None","1","1","Weapon","0.000000","0","8","RepairTool","OneHanded","","12","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/RepairHammer/SM_1h_repair_hammer_Starmetal.SM_1h_repair_hammer_Starmetal","None","/Game/Items/Weapons/RepairHammer/SM_1h_repair_hammer_Starmetal_DM.SM_1h_repair_hammer_Starmetal_DM","0","0","0","0.000000","0","650.000000","18061","15","1","16021","3","1","0","0","0","0","0","0","222.000000","NSLOCTEXT("""", ""NewDataTable2_51469_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51469_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
111651470,"NSLOCTEXT("""", ""NewDataTable2_51470_Name"", ""Steel Repair Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51470_ShortDesc"", ""Heavy, unwieldy hammer for repairing structures"")","NSLOCTEXT("""", ""NewDataTable2_51470_LongDesc"", ""<span style=\""italic\"">Khosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall.</> - The Devil in Iron\n\nCrafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.\n\nIt is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings."")","/Game/UI/Textures/Icons/icon_repair_hammer_hardened_steel.icon_repair_hammer_hardened_steel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/RepairHammer/BP_RepairHammer.BP_RepairHammer_C","None","1","1","Weapon","0.000000","0","8","RepairTool","OneHanded","","12","False","0","0","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/RepairHammer/SM_1h_repair_hammer_steel.SM_1h_repair_hammer_steel","None","/Game/Items/Weapons/RepairHammer/SM_1h_repair_hammer_steel_DM.SM_1h_repair_hammer_steel_DM","0","0","0","0.000000","0","450.000000","11502","15","1","0","0","0","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51470_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51470_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
111751471,"NSLOCTEXT("""", ""NewDataTable2_51471_Name"", ""Ivory Arrows"")","NSLOCTEXT("""", ""NewDataTable2_51471_ShortDesc"", ""An arrow formed from ivory "")","NSLOCTEXT("""", ""NewDataTable2_51471_LongDesc"", ""Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.\n\nIn the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.\n\nIt is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.\n\nThis ivory arrow, honed to perfection, is excellently balanced and will cause great damage.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_arrow_ivory.icon_arrow_ivory","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","9","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","9","9","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_bone_arrow.SM_bone_arrow","None","/Game/Items/Weapons/Bow/SM_bone_arrow_DM.SM_bone_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11502","4","1","11056","3","1","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_51471_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51471_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
111851472,"NSLOCTEXT("""", ""NewDataTable2_51472_Name"", ""Ivory Bolts"")","NSLOCTEXT("""", ""NewDataTable2_51472_ShortDesc"", ""A bolt formed from ivory"")","NSLOCTEXT("""", ""NewDataTable2_51472_LongDesc"", ""Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.\n\nIn the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.\n\nIt is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.\n\nThis ivory bolt, honed to perfection, is excellently balanced and will cause great damage."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Weapon","0.000000","0","9","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","9","9","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11502","4","1","11056","3","1","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_51472_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51472_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
111951476,"NSLOCTEXT("""", ""NewDataTable2_51476_Name"", ""Obsidian Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51476_ShortDesc"", ""A massive hammer of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51476_LongDesc"", ""A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.\n\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines."")","/Game/UI/Textures/Icons/icon_obsidian_warhammer.icon_obsidian_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","7","6","0","0","0.000000","1.000000","4.200000","0.000000","0.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_obsidian_hammer.SM_2h_obsidian_hammer","None","/Game/Items/Weapons/Maul2h/SM_2h_obsidian_hammer_DM.SM_2h_obsidian_hammer_DM","0","0","0","0.000000","0","2080.000000","14152","15","1","0","0","0","16003","1","1","0","0","0","463.000000","NSLOCTEXT("""", ""NewDataTable2_51476_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51476_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51476_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112051477,"NSLOCTEXT("""", ""NewDataTable2_51477_Name"", ""Exceptional Obsidian Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51477_ShortDesc"", ""A massive hammer of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51477_LongDesc"", ""A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.\n\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines."")","/Game/UI/Textures/Icons/icon_obsidian_warhammer.icon_obsidian_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","6","6","0","0","0.000000","1.000000","3.940000","0.000000","0.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.216000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_obsidian_hammer.SM_2h_obsidian_hammer","None","/Game/Items/Weapons/Maul2h/SM_2h_obsidian_hammer_DM.SM_2h_obsidian_hammer_DM","0","0","0","0.000000","0","2240.000000","14152","17","1","0","0","0","0","0","0","0","0","0","917.000000","NSLOCTEXT("""", ""NewDataTable2_51477_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51477_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51477_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112151478,"NSLOCTEXT("""", ""NewDataTable2_51478_Name"", ""Flawless Obsidian Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51478_ShortDesc"", ""A massive hammer of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51478_LongDesc"", ""A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.\n\nMauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines."")","/Game/UI/Textures/Icons/icon_obsidian_warhammer.icon_obsidian_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","6","5","0","0","0.000000","1.000000","3.680000","0.000000","0.000000","54","54","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.243000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_obsidian_hammer.SM_2h_obsidian_hammer","None","/Game/Items/Weapons/Maul2h/SM_2h_obsidian_hammer_DM.SM_2h_obsidian_hammer_DM","0","0","0","0.000000","0","2400.000000","14152","19","1","0","0","0","0","0","0","0","0","0","980.000000","NSLOCTEXT("""", ""NewDataTable2_51478_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51478_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51478_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112251479,"NSLOCTEXT("""", ""NewDataTable2_51479_Name"", ""Obsidian Great Sword"")","NSLOCTEXT("""", ""NewDataTable2_51479_ShortDesc"", ""A two-handed sword of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51479_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun. \'By Crom, man, if you don\'t get under way, I\'ll drench this galley in the blood of its crew!\'</> - Queen of the Black Coast\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_obsidian_2h_sword.icon_obsidian_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","2","False","7","6","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","58","58","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_obsidian_sword.SM_2h_obsidian_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_obsidian_sword_DM.SM_2h_obsidian_sword_DM","0","0","0","0.000000","0","1560.000000","14152","15","1","0","0","0","0","0","0","0","0","0","875.000000","NSLOCTEXT("""", ""NewDataTable2_51479_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51479_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51479_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112351480,"NSLOCTEXT("""", ""NewDataTable2_51480_Name"", ""Exceptional Obsidian Great Sword"")","NSLOCTEXT("""", ""NewDataTable2_51480_ShortDesc"", ""A two-handed sword of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51480_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun. \'By Crom, man, if you don\'t get under way, I\'ll drench this galley in the blood of its crew!\'</> - Queen of the Black Coast\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_obsidian_2h_sword.icon_obsidian_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","2","False","6","6","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","59","59","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.108000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_obsidian_sword.SM_2h_obsidian_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_obsidian_sword_DM.SM_2h_obsidian_sword_DM","0","0","0","0.000000","0","1680.000000","14152","17","1","0","0","0","0","0","0","0","0","0","917.000000","NSLOCTEXT("""", ""NewDataTable2_51480_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51480_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51480_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112451481,"NSLOCTEXT("""", ""NewDataTable2_51481_Name"", ""Flawless Obsidian Great Sword"")","NSLOCTEXT("""", ""NewDataTable2_51481_ShortDesc"", ""A two-handed sword of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51481_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun. \'By Crom, man, if you don\'t get under way, I\'ll drench this galley in the blood of its crew!\'</> - Queen of the Black Coast\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents."")","/Game/UI/Textures/Icons/icon_obsidian_2h_sword.icon_obsidian_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","2","False","6","5","0","0","0.000000","1.000000","3.680000","35.000000","250.000000","60","60","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_obsidian_sword.SM_2h_obsidian_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_obsidian_sword_DM.SM_2h_obsidian_sword_DM","0","0","0","0.000000","0","1800.000000","14152","19","1","0","0","0","0","0","0","0","0","0","980.000000","NSLOCTEXT("""", ""NewDataTable2_51481_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51481_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51481_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112551482,"NSLOCTEXT("""", ""NewDataTable2_51482_Name"", ""Obsidian Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51482_ShortDesc"", ""Short, sharp blades of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51482_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nDaggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them."")","/Game/UI/Textures/Icons/icon_obsidian_dagger.icon_obsidian_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","7","6","0","0","0.000000","1.000000","1.960000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_obsidian_dagger.SM_obsidian_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_obsidian_dagger_DM.SM_obsidian_dagger_DM","0","0","0","0.000000","0","780.000000","14152","15","1","0","0","0","0","0","0","0","0","0","849.000000","NSLOCTEXT("""", ""NewDataTable2_51482_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51482_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51482_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112651483,"NSLOCTEXT("""", ""NewDataTable2_51483_Name"", ""Exceptional Obsidian Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51483_ShortDesc"", ""Short, sharp blades of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51483_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nDaggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them."")","/Game/UI/Textures/Icons/icon_obsidian_dagger.icon_obsidian_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","6","6","0","0","0.000000","1.000000","1.840000","35.000000","250.000000","38","38","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.108000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_obsidian_dagger.SM_obsidian_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_obsidian_dagger_DM.SM_obsidian_dagger_DM","0","0","0","0.000000","0","840.000000","14152","17","1","0","0","0","0","0","0","0","0","0","891.000000","NSLOCTEXT("""", ""NewDataTable2_51483_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51483_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51483_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112751484,"NSLOCTEXT("""", ""NewDataTable2_51484_Name"", ""Flawless Obsidian Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51484_ShortDesc"", ""Short, sharp blades of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51484_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nDaggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them."")","/Game/UI/Textures/Icons/icon_obsidian_dagger.icon_obsidian_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","6","5","0","0","0.000000","1.000000","1.720000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_obsidian_dagger.SM_obsidian_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_obsidian_dagger_DM.SM_obsidian_dagger_DM","0","0","0","0.000000","0","900.000000","14152","19","1","0","0","0","0","0","0","0","0","0","954.000000","NSLOCTEXT("""", ""NewDataTable2_51484_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51484_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51484_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112851485,"NSLOCTEXT("""", ""NewDataTable2_51485_Name"", ""Obsidian Mace"")","NSLOCTEXT("""", ""NewDataTable2_51485_ShortDesc"", ""A mace of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51485_LongDesc"", ""<span style=\""italic\"">The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace.</> - The Hour of the Dragon\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force."")","/Game/UI/Textures/Icons/icon_obsidian_mace.icon_obsidian_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","7","6","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.126000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_obsidian_mace.SM_obsidian_mace","None","/Game/Items/Weapons/Club/SM_obsidian_mace_DM.SM_obsidian_mace_DM","0","0","0","0.000000","0","1430.000000","14152","15","1","0","0","0","0","0","0","0","0","0","862.000000","NSLOCTEXT("""", ""NewDataTable2_51485_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51485_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51485_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
112951486,"NSLOCTEXT("""", ""NewDataTable2_51486_Name"", ""Exceptional Obsidian Mace"")","NSLOCTEXT("""", ""NewDataTable2_51486_ShortDesc"", ""A mace of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51486_LongDesc"", ""<span style=\""italic\"">The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace.</> - The Hour of the Dragon\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force."")","/Game/UI/Textures/Icons/icon_obsidian_mace.icon_obsidian_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","6","6","0","0","0.000000","1.000000","3.410000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.144000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_obsidian_mace.SM_obsidian_mace","None","/Game/Items/Weapons/Club/SM_obsidian_mace_DM.SM_obsidian_mace_DM","0","0","0","0.000000","0","1540.000000","14152","17","1","0","0","0","0","0","0","0","0","0","904.000000","NSLOCTEXT("""", ""NewDataTable2_51486_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51486_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51486_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113051487,"NSLOCTEXT("""", ""NewDataTable2_51487_Name"", ""Flawless Obsidian Mace"")","NSLOCTEXT("""", ""NewDataTable2_51487_ShortDesc"", ""A mace of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51487_LongDesc"", ""<span style=\""italic\"">The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace.</> - The Hour of the Dragon\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nCapable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force."")","/Game/UI/Textures/Icons/icon_obsidian_mace.icon_obsidian_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","6","5","0","0","0.000000","1.000000","3.190000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.162000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_obsidian_mace.SM_obsidian_mace","None","/Game/Items/Weapons/Club/SM_obsidian_mace_DM.SM_obsidian_mace_DM","0","0","0","0.000000","0","1650.000000","14152","19","1","0","0","0","0","0","0","0","0","0","967.000000","NSLOCTEXT("""", ""NewDataTable2_51487_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51487_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51487_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113151488,"NSLOCTEXT("""", ""NewDataTable2_51488_Name"", ""Obsidian Shield"")","NSLOCTEXT("""", ""NewDataTable2_51488_ShortDesc"", ""A shield of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51488_LongDesc"", ""<span style=\""italic\"">The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.</> - Black Colossus\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block."")","/Game/UI/Textures/Icons/icon_obsidian_shield.icon_obsidian_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","6","0","0","0.000000","1.000000","1.680000","35.000000","250.000000","40","40","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_obsidian_shield.SM_obsidian_shield","None","/Game/Items/Weapons/Shield/SM_obsidian_shield_DM.SM_obsidian_shield_DM","0","0","0","0.000000","0","5200.000000","14152","15","1","0","0","0","0","0","0","0","0","0","888.000000","NSLOCTEXT("""", ""NewDataTable2_51488_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51488_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113251489,"NSLOCTEXT("""", ""NewDataTable2_51489_Name"", ""Exceptional Obsidian Shield"")","NSLOCTEXT("""", ""NewDataTable2_51489_ShortDesc"", ""A shield of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51489_LongDesc"", ""<span style=\""italic\"">The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.</> - Black Colossus\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block."")","/Game/UI/Textures/Icons/icon_obsidian_shield.icon_obsidian_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","6","0","0","0.000000","1.000000","1.580000","35.000000","250.000000","41","41","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.108000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_obsidian_shield.SM_obsidian_shield","None","/Game/Items/Weapons/Shield/SM_obsidian_shield_DM.SM_obsidian_shield_DM","0","0","0","0.000000","0","5600.000000","14152","17","1","0","0","0","0","0","0","0","0","0","930.000000","NSLOCTEXT("""", ""NewDataTable2_51489_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51489_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113351490,"NSLOCTEXT("""", ""NewDataTable2_51490_Name"", ""Flawless Obsidian Shield"")","NSLOCTEXT("""", ""NewDataTable2_51490_ShortDesc"", ""A shield of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51490_LongDesc"", ""<span style=\""italic\"">The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.</> - Black Colossus\n\nForged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block."")","/Game/UI/Textures/Icons/icon_obsidian_shield.icon_obsidian_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.470000","35.000000","250.000000","42","42","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_obsidian_shield.SM_obsidian_shield","None","/Game/Items/Weapons/Shield/SM_obsidian_shield_DM.SM_obsidian_shield_DM","0","0","0","0.000000","0","6000.000000","14152","19","1","0","0","0","0","0","0","0","0","0","993.000000","NSLOCTEXT("""", ""NewDataTable2_51490_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51490_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113451491,"NSLOCTEXT("""", ""NewDataTable2_51491_Name"", ""Obsidian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51491_ShortDesc"", ""A pike of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51491_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_obsidian_spear.icon_obsidian_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","7","6","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.063000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_obsidian_spear.SM_2h_obsidian_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_obsidian_spear_DM.SM_2h_obsidian_spear_DM","0","0","0","0.000000","0","1820.000000","14152","15","1","0","0","0","0","0","0","0","0","0","875.000000","NSLOCTEXT("""", ""NewDataTable2_51491_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51491_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51491_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113551492,"NSLOCTEXT("""", ""NewDataTable2_51492_Name"", ""Exceptional Obsidian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51492_ShortDesc"", ""A pike of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51492_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_obsidian_spear.icon_obsidian_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","6","6","0","0","0.000000","1.000000","3.280000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.072000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_obsidian_spear.SM_2h_obsidian_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_obsidian_spear_DM.SM_2h_obsidian_spear_DM","0","0","0","0.000000","0","1960.000000","14152","17","1","0","0","0","0","0","0","0","0","0","917.000000","NSLOCTEXT("""", ""NewDataTable2_51492_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51492_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51492_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113651493,"NSLOCTEXT("""", ""NewDataTable2_51493_Name"", ""Flawless Obsidian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51493_ShortDesc"", ""A pike of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51493_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_obsidian_spear.icon_obsidian_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","6","5","0","0","0.000000","1.000000","3.060000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_obsidian_spear.SM_2h_obsidian_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_obsidian_spear_DM.SM_2h_obsidian_spear_DM","0","0","0","0.000000","0","2100.000000","14152","19","1","0","0","0","0","0","0","0","0","0","980.000000","NSLOCTEXT("""", ""NewDataTable2_51493_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51493_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51493_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113751494,"NSLOCTEXT("""", ""NewDataTable2_51494_Name"", ""Obsidian Sword"")","NSLOCTEXT("""", ""NewDataTable2_51494_ShortDesc"", ""A sword of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51494_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable."")","/Game/UI/Textures/Icons/icon_obsidian_sword.icon_obsidian_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","7","6","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.063000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_obsidian_sword.SM_1h_obsidian_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_obsidian_sword_DM.SM_1h_obsidian_sword_DM","0","0","0","0.000000","0","1170.000000","14152","15","1","0","0","0","0","0","0","0","0","0","862.000000","NSLOCTEXT("""", ""NewDataTable2_51494_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51494_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51494_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113851495,"NSLOCTEXT("""", ""NewDataTable2_51495_Name"", ""Exceptional Obsidian Sword"")","NSLOCTEXT("""", ""NewDataTable2_51495_ShortDesc"", ""A sword of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51495_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable."")","/Game/UI/Textures/Icons/icon_obsidian_sword.icon_obsidian_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","6","6","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","59","59","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.108000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_obsidian_sword.SM_1h_obsidian_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_obsidian_sword_DM.SM_1h_obsidian_sword_DM","0","0","0","0.000000","0","1680.000000","14152","17","1","0","0","0","0","0","0","0","0","0","904.000000","NSLOCTEXT("""", ""NewDataTable2_51495_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51495_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51495_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
113951496,"NSLOCTEXT("""", ""NewDataTable2_51496_Name"", ""Flawless Obsidian Sword"")","NSLOCTEXT("""", ""NewDataTable2_51496_ShortDesc"", ""A sword of black glass"")","NSLOCTEXT("""", ""NewDataTable2_51496_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable."")","/Game/UI/Textures/Icons/icon_obsidian_sword.icon_obsidian_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","6","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_obsidian_sword.SM_1h_obsidian_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_obsidian_sword_DM.SM_1h_obsidian_sword_DM","0","0","0","0.000000","0","1350.000000","14152","19","1","0","0","0","0","0","0","0","0","0","967.000000","NSLOCTEXT("""", ""NewDataTable2_51496_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51496_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51496_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
114051497,"NSLOCTEXT("""", ""NewDataTable2_51497_Name"", ""Carapace shield"")","NSLOCTEXT("""", ""NewDataTable2_51497_ShortDesc"", ""A shield of hardened carapace"")","NSLOCTEXT("""", ""NewDataTable2_51497_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThis shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal."")","/Game/UI/Textures/Icons/icon_carapace_shield.icon_carapace_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.680000","35.000000","250.000000","19","19","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.121500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_carapace.SM_shield_carapace","None","/Game/Items/Weapons/Shield/SM_shield_carapace_DM.SM_shield_carapace_DM","0","0","0","0.000000","0","800.000000","11062","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51497_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51497_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
114151498,"NSLOCTEXT("""", ""NewDataTable2_51498_Name"", ""Exceptional Carapace shield"")","NSLOCTEXT("""", ""NewDataTable2_51498_ShortDesc"", ""A shield of hardened carapace"")","NSLOCTEXT("""", ""NewDataTable2_51498_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThis shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal."")","/Game/UI/Textures/Icons/icon_carapace_shield.icon_carapace_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.470000","35.000000","250.000000","21","21","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.128250","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_carapace.SM_shield_carapace","None","/Game/Items/Weapons/Shield/SM_shield_carapace_DM.SM_shield_carapace_DM","0","0","0","0.000000","0","1000.000000","11062","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51498_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51498_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
114251499,"NSLOCTEXT("""", ""NewDataTable2_51499_Name"", ""Flawless Carapace shield"")","NSLOCTEXT("""", ""NewDataTable2_51499_ShortDesc"", ""A shield of hardened carapace"")","NSLOCTEXT("""", ""NewDataTable2_51499_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThis shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal."")","/Game/UI/Textures/Icons/icon_carapace_shield.icon_carapace_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.260000","35.000000","250.000000","22","22","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.135000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_carapace.SM_shield_carapace","None","/Game/Items/Weapons/Shield/SM_shield_carapace_DM.SM_shield_carapace_DM","0","0","0","0.000000","0","1200.000000","11062","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51499_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51499_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
114351500,"NSLOCTEXT("""", ""NewDataTable2_51500_Name"", ""Shell Shield"")","NSLOCTEXT("""", ""NewDataTable2_51500_ShortDesc"", ""A shield made from shaleback shell"")","NSLOCTEXT("""", ""NewDataTable2_51500_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThe shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle."")","/Game/UI/Textures/Icons/icon_shell_shield.icon_shell_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.680000","35.000000","250.000000","13","13","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shell_shield.SM_shell_shield","None","/Game/Items/Weapons/Shield/SM_shell_shield_DM.SM_shell_shield_DM","0","0","0","0.000000","0","800.000000","14174","3","1","0","0","0","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_51500_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51500_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
114451501,"NSLOCTEXT("""", ""NewDataTable2_51501_Name"", ""Exceptional Shell Shield"")","NSLOCTEXT("""", ""NewDataTable2_51501_ShortDesc"", ""A shield made from shaleback shell"")","NSLOCTEXT("""", ""NewDataTable2_51501_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThe shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle."")","/Game/UI/Textures/Icons/icon_shell_shield.icon_shell_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.470000","35.000000","250.000000","14","14","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.128250","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shell_shield.SM_shell_shield","None","/Game/Items/Weapons/Shield/SM_shell_shield_DM.SM_shell_shield_DM","0","0","0","0.000000","0","1000.000000","14174","4","1","0","0","0","0","0","0","0","0","0","4.000000","NSLOCTEXT("""", ""NewDataTable2_51501_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51501_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
114551502,"NSLOCTEXT("""", ""NewDataTable2_51502_Name"", ""Flawless Shell Shield"")","NSLOCTEXT("""", ""NewDataTable2_51502_ShortDesc"", ""A shield made from shaleback shell"")","NSLOCTEXT("""", ""NewDataTable2_51502_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThe shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle."")","/Game/UI/Textures/Icons/icon_shell_shield.icon_shell_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.260000","35.000000","250.000000","15","15","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.135000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shell_shield.SM_shell_shield","None","/Game/Items/Weapons/Shield/SM_shell_shield_DM.SM_shell_shield_DM","0","0","0","0.000000","0","1200.000000","14174","5","1","0","0","0","0","0","0","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_51502_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51502_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
114651503,"NSLOCTEXT("""", ""NewDataTable2_51503_Name"", ""Obsidian Arrows"")","NSLOCTEXT("""", ""NewDataTable2_51503_ShortDesc"", ""Arrows tipped with sharp, black glass"")","NSLOCTEXT("""", ""NewDataTable2_51503_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, these arrows are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_obsidian_arrow.icon_obsidian_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.063000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_obsidian_arrow.SM_obsidian_arrow","None","/Game/Items/Weapons/Bow/SM_obsidian_arrow_DM.SM_obsidian_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","14152","1","1","11056","3","1","0","0","0","21.000000","NSLOCTEXT("""", ""NewDataTable2_51503_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51503_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
114751504,"NSLOCTEXT("""", ""NewDataTable2_51504_Name"", ""Obsidian Bolts"")","NSLOCTEXT("""", ""NewDataTable2_51504_ShortDesc"", ""Bolts tipped with sharp, black glass"")","NSLOCTEXT("""", ""NewDataTable2_51504_LongDesc"", ""Forged in the depths of the Volcano that looms over the Exiled Lands, these bolts are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents."")","/Game/UI/Textures/Icons/icon_obsidian_bolt.icon_obsidian_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.063000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_obsidian_bolt.SM_obsidian_bolt","None","/Game/Items/Weapons/Crossbow/SM_obsidian_bolt_DM.SM_obsidian_bolt_DM","0","0","0","0.000000","0","-1.000000","0","0","0","14152","1","1","11056","3","1","0","0","0","21.000000","NSLOCTEXT("""", ""NewDataTable2_51504_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51504_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
114851505,"NSLOCTEXT("""", ""NewDataTable2_51505_Name"", ""xx_Serpentmen_crossbow"")","","","/Game/UI/Textures/Icons/icon_serpentmen_crossbow.icon_serpentmen_crossbow","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","6","5","0","0","0.000000","1.000000","3.360000","35.000000","250.000000","11","11","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.178500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","1","0","1","0.000000","0","1170.000000","0","0","0","11501","15","1","0","0","0","0","0","0","829.000000","NSLOCTEXT("""", ""NewDataTable2_51505_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51505_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
114951506,"NSLOCTEXT("""", ""NewDataTable2_51506_Name"", ""xx_Exceptional_Serpentmen_crossbow"")","","","/Game/UI/Textures/Icons/icon_serpentmen_crossbow.icon_serpentmen_crossbow","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","6","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","11","11","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.189000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","1","0","1","0.000000","0","1260.000000","0","0","0","11501","17","1","0","0","0","0","0","0","829.000000","NSLOCTEXT("""", ""NewDataTable2_51506_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51506_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
115051507,"NSLOCTEXT("""", ""NewDataTable2_51507_Name"", ""xx_Flawless_Serpentmen_crossbow"")","","","/Game/UI/Textures/Icons/icon_serpentmen_crossbow.icon_serpentmen_crossbow","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","6","5","0","0","0.000000","1.000000","2.940000","35.000000","250.000000","11","11","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.199500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","None","None","None","1","0","1","0.000000","0","1350.000000","0","0","0","11501","19","1","0","0","0","0","0","0","829.000000","NSLOCTEXT("""", ""NewDataTable2_51507_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51507_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
115151508,"NSLOCTEXT("""", ""NewDataTable2_51508_Name"", ""Serpent-man Shield"")","NSLOCTEXT("""", ""NewDataTable2_51508_ShortDesc"", ""A shield in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51508_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_shield.icon_serpentmen_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.020000","0.000000","0.000000","40","40","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.133875","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_serpentmen.SM_shield_serpentmen","None","/Game/Items/Weapons/Shield/SM_shield_serpentmen_DM.SM_shield_serpentmen_DM","0","0","0","0.000000","0","4680.000000","0","0","0","11501","15","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51508_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51508_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115251509,"NSLOCTEXT("""", ""NewDataTable2_51509_Name"", ""Exceptional Serpent-man Shield"")","NSLOCTEXT("""", ""NewDataTable2_51509_ShortDesc"", ""A shield in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51509_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_shield.icon_serpentmen_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.890000","0.000000","0.000000","40","40","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.141750","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_serpentmen.SM_shield_serpentmen","None","/Game/Items/Weapons/Shield/SM_shield_serpentmen_DM.SM_shield_serpentmen_DM","0","0","0","0.000000","0","5040.000000","0","0","0","11501","17","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51509_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51509_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115351510,"NSLOCTEXT("""", ""NewDataTable2_51510_Name"", ""Flawless Serpent-man Shield"")","NSLOCTEXT("""", ""NewDataTable2_51510_ShortDesc"", ""A shield in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51510_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_shield.icon_serpentmen_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.760000","0.000000","0.000000","41","41","0","0","0","0","0","0","0","37","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.149625","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_serpentmen.SM_shield_serpentmen","None","/Game/Items/Weapons/Shield/SM_shield_serpentmen_DM.SM_shield_serpentmen_DM","0","0","0","0.000000","0","5400.000000","0","0","0","11501","19","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51510_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51510_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115451511,"NSLOCTEXT("""", ""NewDataTable2_51511_Name"", ""Serpent-man Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51511_ShortDesc"", ""A pair of daggers in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51511_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThese daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_dagger.icon_serpentmen_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","6","5","0","0","0.000000","1.000000","2.350000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.133875","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_serpentmen_dagger.SM_serpentmen_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_serpentmen_dagger_DM.SM_serpentmen_dagger_DM","0","0","0","0.000000","0","702.000000","0","0","0","11501","15","1","0","0","0","0","0","0","843.000000","NSLOCTEXT("""", ""NewDataTable2_51511_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51511_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51511_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115551512,"NSLOCTEXT("""", ""NewDataTable2_51512_Name"", ""Exceptional Serpent-man Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51512_ShortDesc"", ""A pair of daggers in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51512_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThese daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_dagger.icon_serpentmen_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","6","5","0","0","0.000000","1.000000","2.210000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.141750","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_serpentmen_dagger.SM_serpentmen_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_serpentmen_dagger_DM.SM_serpentmen_dagger_DM","0","0","0","0.000000","0","756.000000","0","0","0","11501","17","1","0","0","0","0","0","0","843.000000","NSLOCTEXT("""", ""NewDataTable2_51512_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51512_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51512_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115651513,"NSLOCTEXT("""", ""NewDataTable2_51513_Name"", ""Flawless Serpent-man Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51513_ShortDesc"", ""A pair of daggers in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51513_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThese daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_dagger.icon_serpentmen_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","6","5","0","0","0.000000","1.000000","2.060000","35.000000","250.000000","38","38","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.149625","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_serpentmen_dagger.SM_serpentmen_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_serpentmen_dagger_DM.SM_serpentmen_dagger_DM","0","0","0","0.000000","0","810.000000","0","0","0","11501","19","1","0","0","0","0","0","0","843.000000","NSLOCTEXT("""", ""NewDataTable2_51513_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51513_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51513_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115751514,"NSLOCTEXT("""", ""NewDataTable2_51514_Name"", ""Serpent-man War Spear"")","NSLOCTEXT("""", ""NewDataTable2_51514_ShortDesc"", ""A pike in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51514_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_spear.icon_serpentmen_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","6","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.089250","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_serpentmen_spear.SM_2h_serpentmen_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_serpentmen_spear_DM.SM_2h_serpentmen_spear_DM","0","0","0","0.000000","0","1638.000000","0","0","0","11501","15","1","0","0","0","0","0","0","870.000000","NSLOCTEXT("""", ""NewDataTable2_51514_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51514_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51514_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115851515,"NSLOCTEXT("""", ""NewDataTable2_51515_Name"", ""Exceptional Serpent-man War Spear"")","NSLOCTEXT("""", ""NewDataTable2_51515_ShortDesc"", ""A pike in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51515_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_spear.icon_serpentmen_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","6","5","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.094500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_serpentmen_spear.SM_2h_serpentmen_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_serpentmen_spear_DM.SM_2h_serpentmen_spear_DM","0","0","0","0.000000","0","1764.000000","0","0","0","11501","17","1","0","0","0","0","0","0","870.000000","NSLOCTEXT("""", ""NewDataTable2_51515_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51515_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51515_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
115951516,"NSLOCTEXT("""", ""NewDataTable2_51516_Name"", ""Flawless Serpent-man War Spear"")","NSLOCTEXT("""", ""NewDataTable2_51516_ShortDesc"", ""A pike in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51516_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_spear.icon_serpentmen_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","6","5","0","0","0.000000","1.000000","3.680000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.099750","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_serpentmen_spear.SM_2h_serpentmen_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_serpentmen_spear_DM.SM_2h_serpentmen_spear_DM","0","0","0","0.000000","0","1890.000000","0","0","0","11501","19","1","0","0","0","0","0","0","870.000000","NSLOCTEXT("""", ""NewDataTable2_51516_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51516_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51516_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116051517,"NSLOCTEXT("""", ""NewDataTable2_51517_Name"", ""Serpent-man Sword"")","NSLOCTEXT("""", ""NewDataTable2_51517_ShortDesc"", ""A sword in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51517_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_sword.icon_serpentmen_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","6","5","0","0","0.000000","1.000000","3.360000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.089250","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_serpentmen_sword.SM_serpentmen_sword","None","/Game/Items/Weapons/Sword1h/SM_serpentmen_sword_DM.SM_serpentmen_sword_DM","0","0","0","0.000000","0","1053.000000","0","0","0","11501","15","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51517_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51517_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51517_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116151518,"NSLOCTEXT("""", ""NewDataTable2_51518_Name"", ""Exceptional Serpent-man Sword"")","NSLOCTEXT("""", ""NewDataTable2_51518_ShortDesc"", ""A sword in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51518_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_sword.icon_serpentmen_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","6","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.094500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_serpentmen_sword.SM_serpentmen_sword","None","/Game/Items/Weapons/Sword1h/SM_serpentmen_sword_DM.SM_serpentmen_sword_DM","0","0","0","0.000000","0","1134.000000","0","0","0","11501","17","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51518_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51518_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51518_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116251519,"NSLOCTEXT("""", ""NewDataTable2_51519_Name"", ""Flawless Serpent-man Sword"")","NSLOCTEXT("""", ""NewDataTable2_51519_ShortDesc"", ""A sword in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51519_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_sword.icon_serpentmen_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","6","5","0","0","0.000000","1.000000","2.940000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.099750","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_serpentmen_sword.SM_serpentmen_sword","None","/Game/Items/Weapons/Sword1h/SM_serpentmen_sword_DM.SM_serpentmen_sword_DM","0","0","0","0.000000","0","1215.000000","0","0","0","11501","19","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51519_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51519_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51519_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116351520,"NSLOCTEXT("""", ""NewDataTable2_51520_Name"", ""Serpent-man War-Axe"")","NSLOCTEXT("""", ""NewDataTable2_51520_ShortDesc"", ""A war-axe in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51520_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains."")","/Game/UI/Textures/Icons/icon_serpentmen_waraxe.icon_serpentmen_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","6","5","0","0","0.000000","1.000000","3.860000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_serpentmen_war_axe.SM_serpentmen_war_axe","None","/Game/Items/Weapons/Axe/SM_serpentmen_war_axe_DM.SM_serpentmen_war_axe_DM","0","0","0","0.000000","0","1053.000000","0","0","0","11501","15","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51520_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51520_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51520_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116451521,"NSLOCTEXT("""", ""NewDataTable2_51521_Name"", ""Exceptional Serpent-man War-Axe"")","NSLOCTEXT("""", ""NewDataTable2_51521_ShortDesc"", ""A war-axe in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51521_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains."")","/Game/UI/Textures/Icons/icon_serpentmen_waraxe.icon_serpentmen_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","6","5","0","0","0.000000","1.000000","3.620000","35.000000","250.000000","49","49","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_serpentmen_war_axe.SM_serpentmen_war_axe","None","/Game/Items/Weapons/Axe/SM_serpentmen_war_axe_DM.SM_serpentmen_war_axe_DM","0","0","0","0.000000","0","1134.000000","0","0","0","11501","17","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51521_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51521_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51521_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116551522,"NSLOCTEXT("""", ""NewDataTable2_51522_Name"", ""Flawless Serpent-man War-Axe"")","NSLOCTEXT("""", ""NewDataTable2_51522_ShortDesc"", ""A war-axe in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51522_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains."")","/Game/UI/Textures/Icons/icon_serpentmen_waraxe.icon_serpentmen_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","6","5","0","0","0.000000","1.000000","3.380000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_serpentmen_war_axe.SM_serpentmen_war_axe","None","/Game/Items/Weapons/Axe/SM_serpentmen_war_axe_DM.SM_serpentmen_war_axe_DM","0","0","0","0.000000","0","1215.000000","0","0","0","11501","19","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51522_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51522_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51522_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116651523,"NSLOCTEXT("""", ""NewDataTable2_51523_Name"", ""Serpent-man Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51523_ShortDesc"", ""A Warhammer in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51523_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_warhammer.icon_serpentmen_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","6","5","0","0","0.000000","1.000000","5.040000","0.000000","0.000000","51","51","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.267750","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_serpentmen_hammer.SM_2h_serpentmen_hammer","None","/Game/Items/Weapons/Maul2h/SM_2h_serpentmen_hammer_DM.SM_2h_serpentmen_hammer_DM","0","0","0","0.000000","0","1872.000000","0","0","0","11501","23","1","0","0","0","0","0","0","870.000000","NSLOCTEXT("""", ""NewDataTable2_51523_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51523_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51523_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116751524,"NSLOCTEXT("""", ""NewDataTable2_51524_Name"", ""Exceptional Serpent-man Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51524_ShortDesc"", ""A Warhammer in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51524_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_warhammer.icon_serpentmen_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","6","5","0","0","0.000000","1.000000","4.730000","0.000000","0.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.283500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_serpentmen_hammer.SM_2h_serpentmen_hammer","None","/Game/Items/Weapons/Maul2h/SM_2h_serpentmen_hammer_DM.SM_2h_serpentmen_hammer_DM","0","0","0","0.000000","0","2016.000000","0","0","0","11501","24","1","0","0","0","0","0","0","870.000000","NSLOCTEXT("""", ""NewDataTable2_51524_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51524_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51524_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116851525,"NSLOCTEXT("""", ""NewDataTable2_51525_Name"", ""Flawless Serpent-man Warhammer"")","NSLOCTEXT("""", ""NewDataTable2_51525_ShortDesc"", ""A Warhammer in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51525_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_warhammer.icon_serpentmen_warhammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","6","5","0","0","0.000000","1.000000","4.410000","0.000000","0.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.299250","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_serpentmen_hammer.SM_2h_serpentmen_hammer","None","/Game/Items/Weapons/Maul2h/SM_2h_serpentmen_hammer_DM.SM_2h_serpentmen_hammer_DM","0","0","0","0.000000","0","2160.000000","0","0","0","11501","27","1","0","0","0","0","0","0","870.000000","NSLOCTEXT("""", ""NewDataTable2_51525_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51525_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51525_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
116951526,"NSLOCTEXT("""", ""NewDataTable2_51526_Name"", ""Serpent-man Mace"")","NSLOCTEXT("""", ""NewDataTable2_51526_ShortDesc"", ""A mace in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51526_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_mace.icon_serpentmen_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","6","5","0","0","0.000000","1.000000","4.370000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.178500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_serpentmen_mace.SM_serpentmen_mace","None","/Game/Items/Weapons/Club/SM_serpentmen_mace_DM.SM_serpentmen_mace_DM","0","0","0","0.000000","0","1287.000000","0","0","0","11501","15","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51526_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51526_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51526_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117051527,"NSLOCTEXT("""", ""NewDataTable2_51527_Name"", ""Exceptional Serpent-man Mace"")","NSLOCTEXT("""", ""NewDataTable2_51527_ShortDesc"", ""A mace in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51527_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_mace.icon_serpentmen_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","6","5","0","0","0.000000","1.000000","4.100000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.189000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_serpentmen_mace.SM_serpentmen_mace","None","/Game/Items/Weapons/Club/SM_serpentmen_mace_DM.SM_serpentmen_mace_DM","0","0","0","0.000000","0","1386.000000","0","0","0","11501","17","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51527_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51527_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51527_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117151528,"NSLOCTEXT("""", ""NewDataTable2_51528_Name"", ""Flawless Serpent-man Mace"")","NSLOCTEXT("""", ""NewDataTable2_51528_ShortDesc"", ""A mace in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51528_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nThis mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate."")","/Game/UI/Textures/Icons/icon_serpentmen_mace.icon_serpentmen_mace","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","6","5","0","0","0.000000","1.000000","3.820000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.199500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_serpentmen_mace.SM_serpentmen_mace","None","/Game/Items/Weapons/Club/SM_serpentmen_mace_DM.SM_serpentmen_mace_DM","0","0","0","0.000000","0","1485.000000","0","0","0","11501","19","1","0","0","0","0","0","0","857.000000","NSLOCTEXT("""", ""NewDataTable2_51528_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51528_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51528_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117251529,"NSLOCTEXT("""", ""NewDataTable2_51529_Name"", ""Serpent-man Arrows"")","NSLOCTEXT("""", ""NewDataTable2_51529_ShortDesc"", ""An arrow made in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51529_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_serpentmen_arrow.icon_serpentmen_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.089250","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_serpentmen_arrow_01.SM_serpentmen_arrow_01","None","/Game/Items/Weapons/Bow/SM_serpentmen_arrow_01_DM.SM_serpentmen_arrow_01_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11501","2","1","11056","3","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51529_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51529_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
117351530,"NSLOCTEXT("""", ""NewDataTable2_51530_Name"", ""Serpent-man Bolts"")","NSLOCTEXT("""", ""NewDataTable2_51530_ShortDesc"", ""A bolt made in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51530_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.089250","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11501","2","1","11056","3","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51530_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51530_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
117451531,"NSLOCTEXT("""", ""NewDataTable2_51531_Name"", ""Tulwar of Amir Khurum"")","NSLOCTEXT("""", ""NewDataTable2_51531_ShortDesc"", ""Legendary tulwar of a Wazuli Chief"")","NSLOCTEXT("""", ""NewDataTable2_51531_LongDesc"", ""<span style=\""italic\"">Conan lifted his knife and smote, and the watchers were dumbfounded to see his blow checked apparently in midair, with the loud clang of steel that meets an unyielding substance. He wasted no more effort. He knew that not even the legendary tulwar of Amir Khurum could shatter that invisible curtain.</> - The People of the Black Circle\n\nAmir Khurum was a legendary prince and commander of the Wazuli tribe. The Wazuli revere his memory for his even-handed nature as a chief - he dealt honorably with all and led them to a great deal of treasure in his career.\n\nIf the legends are to be believer, this tulwar can pass through any armor, though it is hard to say if this is the original item or an elaborate forgery."")","/Game/UI/Textures/Icons/icon_legendary_sword_01.icon_legendary_sword_01","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.099000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_01.SM_1h_legendary_sword_01","None","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_01_DM.SM_1h_legendary_sword_01_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51531_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51531_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51531_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117551532,"NSLOCTEXT("""", ""NewDataTable2_51532_Name"", ""El\'s Drinker"")","NSLOCTEXT("""", ""NewDataTable2_51532_ShortDesc"", ""A sword of blackest ebony"")","NSLOCTEXT("""", ""NewDataTable2_51532_LongDesc"", ""The origins of this blade are mysteriously absent from any record. Those who have possessed it over the years claim that it fills them with a nameless hunger for blood.\n\nOnce the sword was taken to oracle who named it a dark spirit that crosses between worlds and time endlessly, in search of shattered men in shattered lands who will let it drink.\n\nThis sword seems to drain additional life from the enemy with every hit, soaking it into the very surface of the sword."")","/Game/UI/Textures/Icons/icon_legendary_sword_02.icon_legendary_sword_02","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_02.SM_1h_legendary_sword_02","None","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_02_DM.SM_1h_legendary_sword_02_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51532_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51532_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51532_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117651533,"NSLOCTEXT("""", ""NewDataTable2_51533_Name"", ""The Wightblade"")","NSLOCTEXT("""", ""NewDataTable2_51533_ShortDesc"", ""A blade that glimmers with unholy life"")","NSLOCTEXT("""", ""NewDataTable2_51533_LongDesc"", ""The scars of the war that tore the Exiled Lands apart thousands of years in the past are still apparent today. And the dead walk the ancient battlefields, carrying weapons that glimmer with ancient sorrow.\n\nThis blade, taken from one of the dead, allows the vitality of the dead to seep into the bearer. Its unearthly light reminds the wielder that death is the consequence of living, and thus encourages them to live just a little more strongly.\n\nThis weapon increases vitality."")","/Game/UI/Textures/Icons/icon_legendary_sword_03.icon_legendary_sword_03","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_03.SM_1h_legendary_sword_03","None","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_03_DM.SM_1h_legendary_sword_03_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51533_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51533_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51533_ThirdModifier"", ""Cripple"")","NSLOCTEXT("""", ""NewDataTable2_51533_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117751534,"NSLOCTEXT("""", ""NewDataTable2_51534_Name"", ""Dueling Blade of the Hawk"")","NSLOCTEXT("""", ""NewDataTable2_51534_ShortDesc"", ""A long, pointed blade suited for dueling"")","NSLOCTEXT("""", ""NewDataTable2_51534_LongDesc"", ""<span style=\""italic\"">Framed in his steel morion his face was dark, saturnine and hawk-like, wherefore men called him the Hawk. His armor and garments were rich and ornate, after the fashion of a Zingaran grandee. His hand was never far from his sword-hilt.</> - Pool of the Black One\n\nZaporavo, known as the Hawk, was a nobleman in Zingara known for his dueling prowess, defeating all of the champions of Kordava to become to premiere swordsman in the kingdom.\n\nHowever, due to his pride, Zaporavo was unable to allow himself to lose. During a bout with the King of Zingara, where tradition demands that the king be allowed to win, Zaporavo drew first blood. \n\nThe king was furious and Zaporavo was exiled. He cast his dueling blade from the docks of Kordava, and then left the city forever, becoming the Captain of the Wastrel and a terror to those who sailed the Zingaran coastline.\n\nIt is not known how the sword came to the Exiled Lands, but the wielder is blessed with great agility, as if the Hawk himself were watching them with dark, brooding eyes."")","/Game/UI/Textures/Icons/icon_legendary_sword_04.icon_legendary_sword_04","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_04.SM_1h_legendary_sword_04","None","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_04_DM.SM_1h_legendary_sword_04_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51534_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51534_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51534_ThirdModifier"", ""Cripple"")","NSLOCTEXT("""", ""NewDataTable2_51534_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117851535,"NSLOCTEXT("""", ""NewDataTable2_51535_Name"", ""The Bane of Khostral Khel"")","NSLOCTEXT("""", ""NewDataTable2_51535_ShortDesc"", ""A saw-edged, crescent Yuetshi blade"")","NSLOCTEXT("""", ""NewDataTable2_51535_LongDesc"", ""<span style=\""italic\"">Shifting his reddened scimitar to his left hand, he drew the great half-blade of the Yuetshi. Khosatral Khel was towering above him, his arms lifted like mauls, but as the blade caught the sheen of the sun, the giant gave back suddenly.</> - The Devil in Iron\n\nForged of a meteor, which flashed through the sky like a flaming arrow, this long, crescent blade is of another world. \nIt was used to cut down and enthrall Khostral Khel, an unearthly being of untold power, before it suddenly disappeared - and reappeared here, in the Exiled Lands.\n\nWhen used, it gives unearthly strength in battle."")","/Game/UI/Textures/Icons/icon_legendary_sword_05.icon_legendary_sword_05","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_05.SM_1h_legendary_sword_05","None","/Game/Items/Weapons/Sword1h/SM_1h_legendary_sword_05_DM.SM_1h_legendary_sword_05_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51535_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51535_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51535_ThirdModifier"", ""Cripple"")","NSLOCTEXT("""", ""NewDataTable2_51535_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
117951536,"NSLOCTEXT("""", ""NewDataTable2_51536_Name"", ""The Grim"")","NSLOCTEXT("""", ""NewDataTable2_51536_ShortDesc"", ""A set of matched poniards bearing the inscription Grim "")","NSLOCTEXT("""", ""NewDataTable2_51536_LongDesc"", ""<span style=\""italic\"">He inspected the weapon the girl had given him and smiled grimly. Whatever else she might be, she was proven by that dagger to be a person of practical intelligence. It was no slender stiletto, selected because of a jeweled hilt or gold guard, fitted only for dainty murder in milady\'s boudoir; it was a forthright poniard, a warrior\'s weapon, broad-bladed, fifteen inches in length, tapering to a diamond-sharp point.</> - The Hour of the Dragon\n\nAbout twenty years ago, a murderer stalked the streets of Belverus, the capital of Nemedia. Every night, young men and women would go missing from the streets, and their corpses would be found later, mutilated and laid at the doorsteps of their homes.\n\nThe people cried out for the murderer to be captured and the watchmen found a suspect, a middle-aged lamplighter who was captured with two blood-stained poniards during his rounds one night.\n\nFor his part, the lamplighter told an unbelievable story. He claimed to have seen the poniards floating through the air of their own accord. He said that when he moved towards them, they turned and flew at his throat. Ducking aside, he turned to find that they had embedded themselves in the sideboard of his cart. \n\nDespite this wild story, he was hanged for his crimes. The murders ceased. And the city slept. And the poniards were never seen again.\n\nThese poniards, when used in battle, will increase the damage of every strike."")","/Game/UI/Textures/Icons/icon_legendary_daggers_01.icon_legendary_daggers_01","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","43","43","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_01.SM_legendary_dagger_01","None","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_01_DM.SM_legendary_dagger_01_DM","0","0","0","0.000000","0","900.000000","0","0","0","18061","8","1","0","0","0","0","0","0","896.000000","NSLOCTEXT("""", ""NewDataTable2_51536_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51536_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51536_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118051537,"NSLOCTEXT("""", ""NewDataTable2_51537_Name"", ""Heartsblood"")","NSLOCTEXT("""", ""NewDataTable2_51537_ShortDesc"", ""A pair of peshkabz stained with blood"")","NSLOCTEXT("""", ""NewDataTable2_51537_LongDesc"", ""<span style=\""italic\"">Sobbing wildly, Yasmina plucked a jeweled dagger from her girdle and plunged it to the hilt in his breast. He stiffened and then went limp, a grim smile curving his dead lips. Yasmina hurled herself face-down on the rush-covered floor, beating the reeds with her clenched hands. Outside, the gongs and conchs brayed and thundered, and the priests gashed themselves with copper knives.</> - The People of the Black Circle\n\nThe peshkabz of Vendhya are designed to pierce armor, passing through layers of steel to strike at the flesh beneath.\nThis matched pair is whispered to have been used to murder kings, and that the stain on the blade from the royal blood can never be removed.\n\nUsing these in battle will give increased armor penetration."")","/Game/UI/Textures/Icons/icon_legendary_daggers_02.icon_legendary_daggers_02","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.148500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_02.SM_legendary_dagger_02","None","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_02_DM.SM_legendary_dagger_02_DM","0","0","0","0.000000","0","900.000000","0","0","0","18061","8","1","0","0","0","0","0","0","896.000000","NSLOCTEXT("""", ""NewDataTable2_51537_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51537_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51537_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118151538,"NSLOCTEXT("""", ""NewDataTable2_51538_Name"", ""Akbitanan Blades"")","NSLOCTEXT("""", ""NewDataTable2_51538_ShortDesc"", ""Daggers of Akbitanan Steel"")","NSLOCTEXT("""", ""NewDataTable2_51538_LongDesc"", ""<span style=\""italic\"">Thrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel.</> - Jewels of Gwahlur\n\nThe expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth.\n\nUsually only sold in the city itself, these daggers are a very rare find. They will not bend or break for a very long time."")","/Game/UI/Textures/Icons/icon_legendary_daggers_03.icon_legendary_daggers_03","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_03.SM_legendary_dagger_03","None","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_03_DM.SM_legendary_dagger_03_DM","0","0","0","0.000000","0","1800.000000","0","0","0","18061","8","1","0","0","0","0","0","0","896.000000","NSLOCTEXT("""", ""NewDataTable2_51538_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51538_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51538_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118251539,"NSLOCTEXT("""", ""NewDataTable2_51539_Name"", ""Daggers of Nameless Days"")","NSLOCTEXT("""", ""NewDataTable2_51539_ShortDesc"", ""A pair of inscribed stone daggers"")","NSLOCTEXT("""", ""NewDataTable2_51539_LongDesc"", ""<span style=\""italic\"">What is time to us? We stand outside. All things have happened. All things are happening.</> - Unknown\n\nThese daggers appear to have been created by a madman and inscribed a language unknown to men. Only an oracle, high on the fumes of yellow lotus, claims to have been able to read the text inscribed on them. It reads In the cradle of the Nameless Days, the leopard of the smoking mirror shall eat the moon and sun. There is no beginning. There is no end. Invisible mouths devoured them, from either side, as a prelude to a hideous kiss. You will see them in time.\n\nLight attacks with these daggers seem to take no effort, but heavy attacks seem to weary the wielder even more."")","/Game/UI/Textures/Icons/icon_legendary_daggers_04.icon_legendary_daggers_04","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","4","7","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","41","41","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_04.SM_legendary_dagger_04","None","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_04_DM.SM_legendary_dagger_04_DM","0","0","0","0.000000","0","1800.000000","0","0","0","18061","8","1","0","0","0","0","0","0","896.000000","NSLOCTEXT("""", ""NewDataTable2_51539_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51539_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51539_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118351540,"NSLOCTEXT("""", ""NewDataTable2_51540_Name"", ""Zhaibar Knives"")","NSLOCTEXT("""", ""NewDataTable2_51540_ShortDesc"", ""A pair of knives forged in Zhaibar"")","NSLOCTEXT("""", ""NewDataTable2_51540_LongDesc"", ""<span style=\""italic\"">The governor checked his motion toward the sword on the table. He was within reach of the yard-long Zhaibar knife that glittered in the intruder\'s fist, and he knew the desperate quickness of a hillman.</> - People of the Black Circle\n\nIt is not known whether it is some special quality to the metal forged in Zhaibar, or if it is simply the training that they give their warriors, but all know that the wielder of a Zhaibar blade is to be feared.\n\nSwift and precise are the Zhaibar blades in the hands of their wielders, offering a bonus to agility."")","/Game/UI/Textures/Icons/icon_legendary_daggers_05.icon_legendary_daggers_05","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","0","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","41","41","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_05.SM_legendary_dagger_05","None","/Game/Items/Weapons/Dagger_Offhand/SM_legendary_dagger_05_DM.SM_legendary_dagger_05_DM","0","0","0","0.000000","0","900.000000","0","0","0","18061","8","1","0","0","0","0","0","0","896.000000","NSLOCTEXT("""", ""NewDataTable2_51540_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51540_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51540_ThirdModifier"", ""Bleed"")","NSLOCTEXT("""", ""NewDataTable2_51540_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118451541,"NSLOCTEXT("""", ""NewDataTable2_51541_Name"", ""Baal-pteor\'s Razor"")","NSLOCTEXT("""", ""NewDataTable2_51541_ShortDesc"", ""A blade that weighs nothing"")","NSLOCTEXT("""", ""NewDataTable2_51541_LongDesc"", ""<span style=\""italic\"">Even as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet.</> - Shadows in Zamboula\n\nIn Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily. \n\nThis blade is made of the same material as that table and, though it is hard to explain, this blade weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer.\n\nIn doing so, it lightens the load of any who carry it, freeing them to focus on their other possessions."")","/Game/UI/Textures/Icons/icon_legendary_2hSword_01.icon_legendary_2hSword_01","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","4","False","5","5","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","63","63","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_01.SM_2h_legendary_sword_01","None","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_01_DM.SM_2h_legendary_sword_01_DM","0","0","0","0.000000","0","1800.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51541_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51541_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51541_ThirdModifier"", ""Cripple"")","NSLOCTEXT("""", ""NewDataTable2_51541_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118551542,"NSLOCTEXT("""", ""NewDataTable2_51542_Name"", ""Blade of the Adventurer"")","NSLOCTEXT("""", ""NewDataTable2_51542_ShortDesc"", ""A sword borne by the Adventurers of Nemedia"")","NSLOCTEXT("""", ""NewDataTable2_51542_LongDesc"", ""<span style=\""italic\"">I was riding for Belverus on Amalric\'s business, said the Adventurer, advancing warily. The starlight was a long sheen on the great two-handed sword he bore naked in his hand.</> - The Hour of the Dragon\n\nConsidered the most dangerous foes in all of Nemedia, the Adventurers are a class of warrior peculiar to that country. They have not attained the wealth and position of knighthood or have fallen from that estate; they are hard-bitten fighters, dedicating their lives to war and adventure. The hold themselves accountable to no man but the King.\n\nThe grip of this sword is worn smooth by participation in thousands of battles and the blade is oiled and razor sharp. In the hands of a competent wielder, this two-handed sword does additional damage with every strike."")","/Game/UI/Textures/Icons/icon_legendary_2hSword_02.icon_legendary_2hSword_02","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","4","False","5","7","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","75","75","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_02.SM_2h_legendary_sword_02","None","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_02_DM.SM_2h_legendary_sword_02_DM","0","0","0","0.000000","0","1440.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51542_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51542_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51542_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118651543,"NSLOCTEXT("""", ""NewDataTable2_51543_Name"", ""The Papyrus Blade"")","NSLOCTEXT("""", ""NewDataTable2_51543_ShortDesc"", ""A razor thin two-handed sword"")","NSLOCTEXT("""", ""NewDataTable2_51543_LongDesc"", ""At first glance, this sword appears impossible, the blade a paper-thin sheet of metal that looks like it would bend and break at the slightest contact.\n\nInstead, the sword is incredibly formidable against armored opponents, being able to slide into the gaps and crevices in armor with the greatest of ease.\n\nThe only disadvantage to the thinness of the blade is that it becomes more difficult to sheath, meaning that those who do not pay attention will find themselves with a thin, deadly cut on the inside of their thighs."")","/Game/UI/Textures/Icons/icon_legendary_2hSword_03.icon_legendary_2hSword_03","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","4","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","60","60","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.148500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_03.SM_2h_legendary_sword_03","None","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_03_DM.SM_2h_legendary_sword_03_DM","0","0","0","0.000000","0","1800.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51543_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51543_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51543_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118751544,"NSLOCTEXT("""", ""NewDataTable2_51544_Name"", ""Jedias Greatsaber"")","NSLOCTEXT("""", ""NewDataTable2_51544_ShortDesc"", ""A great sword that glows and hums"")","NSLOCTEXT("""", ""NewDataTable2_51544_LongDesc"", ""This sword once belonged to the great troubadour, Jedias Manbaebe, who travelled the known kingdoms telling great sagas about a group of monks who fought evil knights a long time ago in a land far, far away.\n\nDuring his shows, he would act out the battles using this sword, causing gasps from the crowd as he swung its glowing length back and forth as it hummed in the night.\n\nUnfortunately, as the legend of his sword grew, two bandits (Dis and Knee) took an interest. They ambushed him one day, and took his sword, but were disgusted to discover that the sword was just an ordinary sword smeared with glowing paste and with a concealed noisemaker.\n\nThey stabbed Jedias with his own sword and left him to rot.\n\nThis sword does very little when equipped but make noises and light."")","/Game/UI/Textures/Icons/icon_legendary_2hSword_04.icon_legendary_2hSword_04","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h_legendary_glow.sword2h_legendary_glow_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","28","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","63","63","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_04.SM_2h_legendary_sword_04","None","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_04_DM.SM_2h_legendary_sword_04_DM","0","0","0","0.000000","0","1800.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51544_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51544_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51544_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118851545,"NSLOCTEXT("""", ""NewDataTable2_51545_Name"", ""The Watchblade"")","NSLOCTEXT("""", ""NewDataTable2_51545_ShortDesc"", ""A two-handed blade with a single purpose"")","NSLOCTEXT("""", ""NewDataTable2_51545_LongDesc"", ""This sword was crafted to serve as a simple blade for a watchman in the ancient kingdom of Valusia. Over the years, it was passed down, watchman to watchman, and the hilt was rebound, but the blade was never repaired.\n\nEventually, Valusia disappeared and the watchmen were gone, and the blade was forgotten.\n\nWhen it was rediscovered, it was rusted and pitted by age, but it could still be swung in battle. \n\nAny attempts to remove the rust and stains are futile, but the weapon itself is as sturdy and steadfast as its name."")","/Game/UI/Textures/Icons/icon_legendary_2hSword_05.icon_legendary_2hSword_05","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","4","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","60","60","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_05.SM_2h_legendary_sword_05","None","/Game/Items/Weapons/Sword2h/SM_2h_legendary_sword_05_DM.SM_2h_legendary_sword_05_DM","0","0","0","0.000000","0","7200.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51545_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51545_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51545_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
118951546,"NSLOCTEXT("""", ""NewDataTable2_51546_Name"", ""Momentum"")","NSLOCTEXT("""", ""NewDataTable2_51546_ShortDesc"", ""A mace that swings with great force"")","NSLOCTEXT("""", ""NewDataTable2_51546_LongDesc"", ""This mace is forged of a metal that defies common description. It is heavy and ponderous to lift and swing, but when it connects it does so with bone-breaking force.\n\nThe massive amount that it weighs is a small tradeoff for the damage that it does to foes."")","/Game/UI/Textures/Icons/icon_legendary_mace_01.icon_legendary_mace_01","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.550000","35.000000","250.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.180000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_legendary_mace_01.SM_legendary_mace_01","None","/Game/Items/Weapons/Club/SM_legendary_mace_01_DM.SM_legendary_mace_01_DM","0","0","0","0.000000","0","1650.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51546_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51546_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51546_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119051547,"NSLOCTEXT("""", ""NewDataTable2_51547_Name"", ""Lovetap"")","NSLOCTEXT("""", ""NewDataTable2_51547_ShortDesc"", ""A club that refuses to kill"")","NSLOCTEXT("""", ""NewDataTable2_51547_LongDesc"", ""This crude club once belonged to Sergius of Khrosha who, before he became a captain, was the first-mate of a ship called The Beast. Sergius had one job when the ship was in port - to waylay drunken soldiers and drag them back to The Beast.\n\nFor that purpose, he used the club he knew affectionately as Lovetap.\n\nPerhaps it was some combination of materials, or perhaps it was some bizarre sorcerous trait, but either way, the club became extremely good at knocking people out - but it would not damage them beyond that.\n\nEventually, Sergius lost the club in a gambling den, and Lovetap dropped out of sight and mind.\n\nThis club deals only concussion damage to enemies."")","/Game/UI/Textures/Icons/icon_legendary_mace_02.icon_legendary_mace_02","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.550000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","15","20","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_legendary_mace_02.SM_legendary_mace_02","None","/Game/Items/Weapons/Club/SM_legendary_mace_02_DM.SM_legendary_mace_02_DM","0","0","0","0.000000","0","3300.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51547_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51547_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51547_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119151548,"NSLOCTEXT("""", ""NewDataTable2_51548_Name"", ""Aja\'s Bane"")","NSLOCTEXT("""", ""NewDataTable2_51548_ShortDesc"", ""A club that imparts terrible strength on its wielder"")","NSLOCTEXT("""", ""NewDataTable2_51548_LongDesc"", ""<span style=\""italic\"">Conan rose, still smiling, as if to reach into a near-by cooking pot; then quick as a cat he struck Aja a terrible blow with the heavy bone. The Bakalah war-chief slumped over, his skull crushed in, and instantly a frightful yell rent the skies as the Bamulas went into action like blood-mad panthers.</> - The Vale of Lost Women\n\nThe Bakalah who live on the border of Kush are known for their fearsome raids to take slaves and other captives. And none were more feared than Aja, their war-chief, a great brute of a man who was deadly with both club and spear.\n\nThis bony club was allegedly used to kill Aja in a moment of betrayal by a neighboring tribe. It impacts great strength on whoever uses it in battle."")","/Game/UI/Textures/Icons/icon_legendary_mace_03.icon_legendary_mace_03","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.550000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_legendary_mace_03.SM_legendary_mace_03","None","/Game/Items/Weapons/Club/SM_legendary_mace_03_DM.SM_legendary_mace_03_DM","0","0","0","0.000000","0","1650.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51548_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51548_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51548_ThirdModifier"", ""Shieldsmash"")","NSLOCTEXT("""", ""NewDataTable2_51548_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119251549,"NSLOCTEXT("""", ""NewDataTable2_51549_Name"", ""The Unintelligible"")","NSLOCTEXT("""", ""NewDataTable2_51549_ShortDesc"", ""Fokove ces he fo lojani rudab gerere ta yi rofibu."")","NSLOCTEXT("""", ""NewDataTable2_51549_LongDesc"", ""Oro se limetah de yacie rer ned dofat tihot leci. Jiso toku tetes yoqic itak lienan enapet bito? Bupi icarimir hal pe opine davec lu. Te totid yitijel pemepa nolon gisi tiefielit nabel. Pa ecoticel tetola totuhir tanielod ra alo lida? Ditemit na birig.\n\nBurusier igiweper fa roc losor mimecieb. Butara henile reg he ha lobo leru nape anilinor hat! Si pep otep lefuno usi. Lasec hecapah reterad ric hoh: Zaw eneranaj ro taso asat nerinah royogi: Nienasic inosine sin, cinoc ieri ciyet tote bunate rie tem. Ne enosem hopehi cipacih teruso veso omenigo afelo nuhilad ho."")","/Game/UI/Textures/Icons/icon_legendary_mace_04.icon_legendary_mace_04","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.550000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_legendary_mace_04.SM_legendary_mace_04","None","/Game/Items/Weapons/Club/SM_legendary_mace_04_DM.SM_legendary_mace_04_DM","0","0","0","0.000000","0","1650.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51549_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51549_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51549_ThirdModifier"", ""Shieldsmash"")","NSLOCTEXT("""", ""NewDataTable2_51549_FourthModifier"", ""Bonus Survival and Encumberance"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119351550,"NSLOCTEXT("""", ""NewDataTable2_51550_Name"", ""The Brittle Bastard"")","NSLOCTEXT("""", ""NewDataTable2_51550_ShortDesc"", ""A mace that seems to break constantly"")","NSLOCTEXT("""", ""NewDataTable2_51550_LongDesc"", ""This mace evokes a legendary amount of swearing in the wielder and their enemies alike. When it strikes, it does massive damage, causing foes to curse it with every blow. But alas, it also falls apart constantly, requiring regular repair and often, during battle, leaving its owner without a weapon.\n\nA bastard it is, and a bastard it will always be."")","/Game/UI/Textures/Icons/icon_legendary_mace_05.icon_legendary_mace_05","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","13","False","5","5","0","0","0.000000","1.000000","4.550000","35.000000","250.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.144000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_legendary_mace_05.SM_legendary_mace_05","None","/Game/Items/Weapons/Club/SM_legendary_mace_05_DM.SM_legendary_mace_05_DM","0","0","0","0.000000","0","400.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51550_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51550_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51550_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119451551,"NSLOCTEXT("""", ""NewDataTable2_51551_Name"", ""Forgelight"")","NSLOCTEXT("""", ""NewDataTable2_51551_ShortDesc"", ""A warhammer that glows"")","NSLOCTEXT("""", ""NewDataTable2_51551_LongDesc"", ""When this weapon was forged, it was left too long in the coals, becoming super-heated until it glowed a fierce, white-gold.\n\nOnce it was cooled and fitted, the new owner noticed that it still glimmered in the darkness, even when there were no other lights around. Unfortunately for the owner, who was a footpad by trade, the light interfered with business that is mostly done in dark alleys. The weapon was quickly sold on, and has changed hands dozens of times, yet it still maintains its glow."")","/Game/UI/Textures/Icons/icon_legendary_hammer_02.icon_legendary_hammer_02","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h_legendary_glow.BP_maul_2h_legendary_glow_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","56","56","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.283500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_legendary_hammer_02.SM_2h_legendary_hammer_02","None","/Game/Items/Weapons/Maul2h/SM_2h_legendary_hammer_02_DM.SM_2h_legendary_hammer_02_DM","0","0","0","0.000000","0","2400.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51551_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51551_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51551_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119551552,"NSLOCTEXT("""", ""NewDataTable2_51552_Name"", ""Hanuman\'s Gada"")","NSLOCTEXT("""", ""NewDataTable2_51552_ShortDesc"", ""A war-club dedicated to Hanuman"")","NSLOCTEXT("""", ""NewDataTable2_51552_LongDesc"", ""<span style=\""italic\"">He knew the hideous habits of the priests of the East and was aware that an invader of Hanuman\'s shrine might expect to encounter almost any sort of nightmare horror.</> - Shadows in Zamboula\n\nThe worship of Hanuman migrated to the west from Vendhya, and as it brought with it military traditions of Vendhyan origin. This particular gada is extremely large and is reputed to have been wielded by Hanuman himself once upon a time.\n\nThe oversized head makes it heavy and awkward to swing, but it does a lot of damage when it lands a blow."")","/Game/UI/Textures/Icons/icon_legendary_hammer_01.icon_legendary_hammer_01","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","50.000000","35.000000","250.000000","59","59","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.270000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_legendary_hammer_01.SM_legendary_hammer_01","None","/Game/Items/Weapons/Maul2h/SM_legendary_hammer_01_DM.SM_legendary_hammer_01_DM","0","0","0","0.000000","0","2400.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51552_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51552_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51552_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119651553,"NSLOCTEXT("""", ""NewDataTable2_51553_Name"", ""Bec-de-Corbin"")","NSLOCTEXT("""", ""NewDataTable2_51553_ShortDesc"", ""A Warhammer which combines hammer and pick"")","NSLOCTEXT("""", ""NewDataTable2_51553_LongDesc"", ""There is no love lost between the Knights of Poitain and the Zingarans who live just to their south across the border. The Zingarans raid the rich lands of Poitain and the knights take revenge by crossing the border and burning ever crop and field that they see.\n\nThe Bec-de-Corbin was developed by a wily Zingaran fighter who wished to be able to more easily penetrate the armor of his Poitanian foes. Copies of the weapon quickly spread southward, along with word of its effectiveness.\n\nUsing this weapon in battle provides the wielder with greater armor penetration."")","/Game/UI/Textures/Icons/icon_legendary_hammer_03.icon_legendary_hammer_03","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","54","54","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.297000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_legendary_hammer_03.SM_legendary_hammer_03","None","/Game/Items/Weapons/Maul2h/SM_legendary_hammer_03_DM.SM_legendary_hammer_03_DM","0","0","0","0.000000","0","2400.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51553_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51553_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51553_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119751554,"NSLOCTEXT("""", ""NewDataTable2_51554_Name"", ""Baal-pteor\'s Lodestone"")","NSLOCTEXT("""", ""NewDataTable2_51554_ShortDesc"", ""A hammer that weighs nothing"")","NSLOCTEXT("""", ""NewDataTable2_51554_LongDesc"", ""<span style=\""italic\"">Even as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet.</> - Shadows in Zamboula\n\nIn Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily. \n\nThis hammer is made of the same material as that table and, though it is hard to explain, this hammer weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer.\n\nIn the hands of the right user, this force can be harnessed into greater momentum and therefore, greater strength."")","/Game/UI/Textures/Icons/icon_legendary_hammer_04.icon_legendary_hammer_04","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","0.000000","35.000000","250.000000","56","56","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.283500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_legendary_hammer_04.SM_2h_legendary_hammer_04","None","/Game/Items/Weapons/Maul2h/SM_2h_legendary_hammer_04_DM.SM_2h_legendary_hammer_04_DM","0","0","0","0.000000","0","2400.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51554_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51554_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51554_ThirdModifier"", ""Sunder"")","NSLOCTEXT("""", ""NewDataTable2_51554_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119851555,"NSLOCTEXT("""", ""NewDataTable2_51555_Name"", ""Sledge of Tsotha-lanti"")","NSLOCTEXT("""", ""NewDataTable2_51555_ShortDesc"", ""A hammer created by Tsotha-lanti"")","NSLOCTEXT("""", ""NewDataTable2_51555_LongDesc"", ""<span style=\""italic\"">Of this Kothian wizard dark tales were told; tousle-headed women in northern and western villages frightened children with his name, and rebellious slaves were brought to abased submission quicker than by the lash, with threat of being sold to him. Men said that he had a whole library of dark works bound in skin flayed from living human victims, and that in nameless pits below the hill whereon his palace sat, he trafficked with the powers of darkness, trading screaming girl slaves for unholy secrets.</> - The Scarlet Citadel\n\nThere is a tale told that when the pits beneath the palace of Tsotha-lanti were being created, the work fell behind schedule. Tsotha-lanti demanded to know the reason for the delay and the trembling slave explained that they had encountered stone beneath the earth that was resistant to their hammers, which kept shattering on the hard stone.\n\nTsotha slew the unfortunate slave, and then passed the rest of the work gangs hammers through the blood, muttering an incantation. From that point onwards, the hammers smashed the stone easily and never seemed to chip or break.\n\nWhen the work was complete, the hammers used disappeared and how they came to be where they are today is unknown."")","/Game/UI/Textures/Icons/icon_legendary_hammer_05.icon_legendary_hammer_05","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","14","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","54","54","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","5","0.270000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_legendary_hammer_05.SM_2h_legendary_hammer_05","None","/Game/Items/Weapons/Maul2h/SM_2h_legendary_hammer_05_DM.SM_2h_legendary_hammer_05_DM","0","0","0","0.000000","0","4800.000000","0","0","0","18061","15","1","0","0","0","0","0","0","975.000000","NSLOCTEXT("""", ""NewDataTable2_51555_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51555_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51555_ThirdModifier"", ""Sunder"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
119951556,"NSLOCTEXT("""", ""NewDataTable2_51556_Name"", ""Eye of the Khan"")","NSLOCTEXT("""", ""NewDataTable2_51556_ShortDesc"", ""A Hyrkanian bow with remarkable accuracy"")","NSLOCTEXT("""", ""NewDataTable2_51556_LongDesc"", ""Across the Vilayet, where the blue sea gives way to the steppes, the Hyrkanians live in the saddle from the day that they are born - learning to shoot, fight and eat.\n\nThis bow was crafted for the son of a great khan, but the boy was trampled by bulls before he was ten years old and the old khan was left with nothing but the bow in memory of his favored son.\n\nThe old khan claimed that the bow would whisper to him with the voice of his son, telling him where to find water and how to avoid enemies. The Khan\'s other sons saw this as a sign of their father being unfit to rule, and promptly knifed him in the back.\n\nThe bow was given away, or lost, or sold. And the son of the khan was forgotten.\n\nThis bow, when wielded, conveys increased accuracy. Some have described the sensation as being guided by a pair of steady, gentle hands."")","/Game/UI/Textures/Icons/icon_legendary_bow_01.icon_legendary_bow_01","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","17","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_legendary_bow_01.SK_legendary_bow_01","/Game/Items/Weapons/Bow/SK_legendary_bow_01_DM.SK_legendary_bow_01_DM","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51556_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51556_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51556_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
120051557,"NSLOCTEXT("""", ""NewDataTable2_51557_Name"", ""Bessie\'s Bow"")","NSLOCTEXT("""", ""NewDataTable2_51557_ShortDesc"", ""A bow which confers a bonus to stamina"")","NSLOCTEXT("""", ""NewDataTable2_51557_LongDesc"", ""In Ophir lives a pretty lass,\nWith hair of shining gold,\nher rounded breasts and supple ass,\nwould make a weak man bold.\n\nHer suitors came from all the world,\nexpectin\' to be shunned,\nBut Bessie was a gen\'rous girl,\nShe did them, every one!\n\nAll day and night they heard the cries,\nOf Bessie in her bed,\nAnd men were dropping off like flies,\nShe\'d ridden \'em to dead.\n\nNow came the Priest of Mitra,\nAnd the girl he did beseech,\nStop with all this wickedness,\nJust listen to me preach\n\nBut Bessie was a peacemaker,\nShe didn\'t want to fight,\nShe acted as a horse breaker,\nAnd rode that priest all night.\n\nThe priest would not be beaten back,\nHis heart would not give way,\nThough Bessie sought to drain his sack,\nHe\'d shoot throughout the day.\n\nAnd then together they each found,\nThe one that they had sought,\nIn marriage were they solemn bound,\nTogether they were caught.\n\nThe priest and girl they took their vow,\nAnd shaved their hair away,\nLet this be used to string a bow,\nAnd may it shoot all day!"")","/Game/UI/Textures/Icons/icon_legendary_bow_02.icon_legendary_bow_02","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","17","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_legendary_bow_02.SK_legendary_bow_02","/Game/Items/Weapons/Bow/SK_legendary_bow_02_DM.SK_legendary_bow_02_DM","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51557_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51557_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51557_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
120151558,"NSLOCTEXT("""", ""NewDataTable2_51558_Name"", ""Frostshot"")","NSLOCTEXT("""", ""NewDataTable2_51558_ShortDesc"", ""A bow that seems to penetrate even the thickest armor"")","NSLOCTEXT("""", ""NewDataTable2_51558_LongDesc"", ""There was a legend among the Nordheimers that one of the skalds was captured by a Hyperborean Witch-man. \n\nThe skald was imprisoned in the top of a Hyperborean keep, where thick icicles hung from the ceiling and the cold northern winds would cut him directly to the bone. He was going to die, so he prayed to Ymir for help.\n\nThe Skald had just given up hope, when a flash of lightning outside the tower illuminated his room - and revealed the shape of a bow trapped inside one of the icicles.\n\nChipping slowly at the icicle, the Skald uncovered the wondrous bow, and shaped himself some arrows of ice from the shards.\nThe next time his captor came to feed him, he shot an ice arrow at the Hyperborean, expecting it to shatter on his chest. Instead, it passed through the armor and directly into the creature\'s heart.\n\nThe Skald escaped, and the bow went with him."")","/Game/UI/Textures/Icons/icon_legendary_bow_03.icon_legendary_bow_03","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","17","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.099000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_legendary_bow_03.SK_legendary_bow_03","/Game/Items/Weapons/Bow/SK_legendary_bow_03_DM.SK_legendary_bow_03_DM","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51558_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51558_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
120251559,"NSLOCTEXT("""", ""NewDataTable2_51559_Name"", ""Splinter"")","NSLOCTEXT("""", ""NewDataTable2_51559_ShortDesc"", ""A bow that fires arrows which always break"")","NSLOCTEXT("""", ""NewDataTable2_51559_LongDesc"", ""A peasant from Koth was tired of mercenary troops riding across his fields on their way to war. He went out to confront them, with a simple bow made of a bent branch and arrows of simple twigs.\n\nThey laughed when he politely asked them to ride around his fields. One of them kicked him into the mud.\n\nHumiliated, he levelled his bow at the leader. And fired. The twig flew straight and true, striking the mercenary leader in the breastplate, right above his heart.\n\nThe twig shattered, but before the mercenaries could react, a sharp splinter flew up and lodged itself it the mercenary leader\'s eye.\n\nThey slaughtered the peasant, of course. But the bow somehow made it to the Exiled Lands.\n\nThis bow cannot penetrate armor at all, but it does very high damage on impact."")","/Game/UI/Textures/Icons/icon_legendary_bow_04.icon_legendary_bow_04","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","17","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","21","21","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_legendary_bow_04.SK_legendary_bow_04","/Game/Items/Weapons/Bow/SK_legendary_bow_04_DM.SK_legendary_bow_04_DM","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51559_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51559_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
120351560,"NSLOCTEXT("""", ""NewDataTable2_51560_Name"", ""The Huntress"")","NSLOCTEXT("""", ""NewDataTable2_51560_ShortDesc"", ""A legendary bow that boosts survival"")","NSLOCTEXT("""", ""NewDataTable2_51560_LongDesc"", ""When the Lemurians fled their islands, they were captured and enslaved by the mysterious race that lived on the eastern shores of the Thurian continent.\n\nA remnant of a remnant escaped that slavery and crossed the world in search of succor.\n\nThousands of people, weary and terrified, needed to be protected and fed as they crossed hostile kingdoms, ghost-haunted moors and the jungles full of dangerous creatures.\n\nA group of women, known as Dagon\'s Daughters, volunteered to protect the group. They were experts with the bow, and agile fighters at close range.\n\nThis bow, simply known as The Huntress, once belonged to Dagon\'s Daughters. It gives anybody who is desperate to survive a higher chance of making it."")","/Game/UI/Textures/Icons/icon_legendary_bow_05.icon_legendary_bow_05","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","17","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_legendary_bow_05.SK_legendary_bow_05","/Game/Items/Weapons/Bow/SK_legendary_bow_05_DM.SK_legendary_bow_05_DM","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51560_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51560_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51560_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
120451561,"NSLOCTEXT("""", ""NewDataTable2_51561_Name"", ""xx_Legendary_Crossbow_01"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51561_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51561_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51561_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
120551562,"NSLOCTEXT("""", ""NewDataTable2_51562_Name"", ""xx_Legendary_Crossbow_02"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51562_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51562_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
120651563,"NSLOCTEXT("""", ""NewDataTable2_51563_Name"", ""xx_Legendary_Crossbow_03"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51563_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51563_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
120751564,"NSLOCTEXT("""", ""NewDataTable2_51564_Name"", ""xx_Legendary_Crossbow_04"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51564_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51564_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51564_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
120851565,"NSLOCTEXT("""", ""NewDataTable2_51565_Name"", ""xx_Legendary_Crossbow_05"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowLauncherBase.BP_Item_CrossbowLauncherBase_C","None","/Game/Items/Weapons/Crossbow/BP_crossbow_2h.BP_crossbow_2h_C","None","1","8","Weapon","0.000000","0","8","Crossbow","TwoHanded_Ranged","(53511,53512,53513,53514,53653,53657,53655,53659,51185,51104,53622,53623,53624,53625,53626,53627,53628,53622,53623,53624,53625,53626,53627,53628,51530,51504,51472)","0","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","5","0.189000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18061","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51565_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51565_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51565_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
120951566,"NSLOCTEXT("""", ""NewDataTable2_51566_Name"", ""Black Bruargh\'s Fury"")","NSLOCTEXT("""", ""NewDataTable2_51566_ShortDesc"", ""A legendary shield with an interesting strap mechanism"")","NSLOCTEXT("""", ""NewDataTable2_51566_LongDesc"", ""Black Bruargh was not always a bandit. In his life before the Border Kingdoms, he was an armorer and blacksmith. He was inventive and liked to try out new designs for shields and weapons.\n\nMore often than not, his designs failed, leading to the deaths of those who bought his goods. This led to a drop in custom, so he was forced to close his doors.\n\nIronically, the last thing he had worked on was a specialized shield with straps that gave the wielder more freedom of movement during battle. His theory was that it would allow for more flexibility in combat.\n\nBlack Bruargh left the shield, along with all his other inventions, closed his shop, and went on to become one of the most feared bandits in the history of the Border Kingdom.\n\nHis debtors sold all off all of his inventions.\n\nEquipping this shield will provide a boost to agility, due to the deft strapping mechanism."")","/Game/UI/Textures/Icons/icon_legendary_shield_01.icon_legendary_shield_01","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.100000","0.000000","0.000000","44","44","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_legendary_shield_01.SM_legendary_shield_01","None","/Game/Items/Weapons/Shield/SM_legendary_shield_01_DM.SM_legendary_shield_01_DM","0","0","0","0.000000","0","6000.000000","0","0","0","11070","5","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51566_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51566_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51566_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121051567,"NSLOCTEXT("""", ""NewDataTable2_51567_Name"", ""Akbitanan Shield"")","NSLOCTEXT("""", ""NewDataTable2_51567_ShortDesc"", ""A shield of Akbitanan Steel"")","NSLOCTEXT("""", ""NewDataTable2_51567_LongDesc"", ""<span style=\""italic\"">Thrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel.</> - Jewels of Gwaluhr\n\nThe expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth.\n\nUsually only sold in the city itself, this shield is a very rare find. It will not bend or break under repeated blows, in fact the Akbitana steel is called unbreakable, though it does have a limit."")","/Game/UI/Textures/Icons/icon_legendary_shield_02.icon_legendary_shield_02","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.100000","0.000000","0.000000","44","44","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_legendary_shield_02.SM_legendary_shield_02","None","/Game/Items/Weapons/Shield/SM_legendary_shield_02_DM.SM_legendary_shield_02_DM","0","0","0","0.000000","0","6000.000000","0","0","0","11070","5","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51567_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51567_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121151568,"NSLOCTEXT("""", ""NewDataTable2_51568_Name"", ""Shield of Kutamun"")","NSLOCTEXT("""", ""NewDataTable2_51568_ShortDesc"", ""An extremely strong shield"")","NSLOCTEXT("""", ""NewDataTable2_51568_LongDesc"", ""<span style=\""italic\"">In the swirling red chaos a terrible apparition suddenly appeared before Conan\'s rearing steed. It was prince Kutamun, naked but for a loin-cloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood.</> - Black Colossus\n\nPrince Kutamun of Stygia is a legendarily fearless warrior. His savage fury is well known among his subjects and he is rumored to be invincible in battle.\n\nThis shield, however, has never seen battle. Prince Kutamun does not deign to use a shield in battle and, despite the effort that his mother went to have this forged to keep her darling child safe, he refuses to use it.\n\nThis hurt the feelings of his overprotective mother. \n\nDon\'t blame me when somebody stabs you to death with a dagger then! she told him, tossing the shield on a rubbish pile, where it was promptly stolen by an urchin.\n\nEquipping this shield will increase the armor value of the bearer."")","/Game/UI/Textures/Icons/icon_legendary_shield_03.icon_legendary_shield_03","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.100000","0.000000","0.000000","44","44","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_legendary_shield_03.SM_legendary_shield_03","None","/Game/Items/Weapons/Shield/SM_legendary_shield_03_DM.SM_legendary_shield_03_DM","0","0","0","0.000000","0","6000.000000","0","0","0","11070","5","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51568_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51568_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121251569,"NSLOCTEXT("""", ""NewDataTable2_51569_Name"", ""Mistmourn"")","NSLOCTEXT("""", ""NewDataTable2_51569_ShortDesc"", ""A long-forgotten burial shield"")","NSLOCTEXT("""", ""NewDataTable2_51569_LongDesc"", ""Mist clings to the surface of this shield and chills the arm of any who hold it. Nothing is known of who crafted the shield, or what strange sorceries cause it to remain chilly on even the warmest of days.\n\nJust some runes in ancient Atlantean, spelling out the name.\n\nEquipping this shield gives a boost to heat protection."")","/Game/UI/Textures/Icons/icon_legendary_shield_04.icon_legendary_shield_04","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.100000","0.000000","0.000000","44","44","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_legendary_shiell_04.SM_legendary_shiell_04","None","/Game/Items/Weapons/Shield/SM_legendary_shiell_04_DM.SM_legendary_shiell_04_DM","0","0","0","0.000000","0","6000.000000","0","0","0","11070","5","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51569_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51569_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51569_FourthModifier"", ""Heat Insulated"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121351570,"NSLOCTEXT("""", ""NewDataTable2_51570_Name"", ""Solspeil"")","NSLOCTEXT("""", ""NewDataTable2_51570_ShortDesc"", ""A long-forgotten burial shield"")","NSLOCTEXT("""", ""NewDataTable2_51570_LongDesc"", ""Warmth emanates from the surface of this shield and heats the arm of any who hold it. Nothing is known of who crafted the shield, or by what strange sorceries it remains warm on even the coldest of days.\n\nJust some runes in ancient Atlantean, spelling out the name. Equipping this shield gives a boost to cold protection."")","/Game/UI/Textures/Icons/icon_legendary_shield_05.icon_legendary_shield_05","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.100000","0.000000","0.000000","44","44","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.141750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_legendary_shield_05.SM_legendary_shield_05","None","/Game/Items/Weapons/Shield/SM_legendary_shield_05_DM.SM_legendary_shield_05_DM","0","0","0","0.000000","0","6000.000000","0","0","0","11070","5","1","0","0","0","0","0","0","883.000000","NSLOCTEXT("""", ""NewDataTable2_51570_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51570_SecondModifier"", ""Weapon"")","","NSLOCTEXT("""", ""NewDataTable2_51570_FourthModifier"", ""Cold Insulated"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121451571,"NSLOCTEXT("""", ""NewDataTable2_51571_Name"", ""Warspear of the Black Circle"")","NSLOCTEXT("""", ""NewDataTable2_51571_ShortDesc"", ""A warspear forged on Mount Yimsha"")","NSLOCTEXT("""", ""NewDataTable2_51571_LongDesc"", ""<span style=\""italic\"">Like a man in a trance the warrior thrust the butt of his spear against the base of the wall, and placed the keen head against his body, just below the ribs. Then slowly, stolidly, he leaned against it with all his weight, so that it transfixed his body and came out between his shoulders. Sliding down the shaft he lay still, the spear jutting above him its full length, like a horrible stalk growing out of his back.</> - People of the Black Circle\n\nThe Master of the Black Circle is a reclusive and mysterious figure, feared by all who dwell in the region of Mount Yimsha. The locals avoid the mountain as much as possible and few who venture up the winding path ever return to speak of it.\n\nThis spear, then, is an anomaly. How it came to be is unknown, whether it was forged on the mountain or brought wholesale into being via sorcery.\n\nIt has excellent balance in battle, allowing heavy swings at a fraction of their regular stamina cost - but it seems unable to penetrate armor in any meaningful way."")","/Game/UI/Textures/Icons/icon_legendary_pike_01.icon_legendary_pike_01","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","4","4","0","0","0.000000","1.000000","4.380000","35.000000","250.000000","43","43","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","5","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_legendary_pike_01.SM_legendary_pike_01","None","/Game/Items/Weapons/Spear2h/SM_legendary_pike_01_DM.SM_legendary_pike_01_DM","0","0","0","0.000000","0","2100.000000","0","0","0","18061","15","1","0","0","0","0","0","0","1014.000000","NSLOCTEXT("""", ""NewDataTable2_51571_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51571_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51571_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121551572,"NSLOCTEXT("""", ""NewDataTable2_51572_Name"", ""Gavain\'s Rusty Pike"")","NSLOCTEXT("""", ""NewDataTable2_51572_ShortDesc"", ""A pike pitted with rust ravaged by age"")","NSLOCTEXT("""", ""NewDataTable2_51572_LongDesc"", ""Gavain was a member of the Free Companies, a red-handed mercenary who fought and plundered wherever he was commanded. He earned considerable fame during a border skirmish between two Shemitish city-states when he defended a corridor against a surging rush of men.\n\nShortly afterwards, however, he was struck down by the one ailment for which there is no cure - love. He followed a golden-haired Aesir warrioress into the north, abandoning his gear which, according to mercenary legend, rusted overnight.\n\nNothing is known of the fate of Gavain of his gear, though it is still said of any mercenary who abandons the companies for a woman that they have been touched by Gavain\'s pike.\n\nThis rusty pike will do additional penetration damage to armor."")","/Game/UI/Textures/Icons/icon_legendary_pike_02.icon_legendary_pike_02","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","5","5","0","0","0.000000","1.000000","4.380000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","5","0.099000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_legendary_pike_02.SM_legendary_pike_02","None","/Game/Items/Weapons/Spear2h/SM_legendary_pike_02_DM.SM_legendary_pike_02_DM","0","0","0","0.000000","0","2100.000000","0","0","0","18061","15","1","0","0","0","0","0","0","1014.000000","NSLOCTEXT("""", ""NewDataTable2_51572_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51572_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51572_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121651573,"NSLOCTEXT("""", ""NewDataTable2_51573_Name"", ""Black Dragon Pike"")","NSLOCTEXT("""", ""NewDataTable2_51573_ShortDesc"", ""A pike from the legendary Black Dragons"")","NSLOCTEXT("""", ""NewDataTable2_51573_LongDesc"", ""The Black Dragons are the elite troops of Aquilonia, charged with guarding the Royal family of Aquilonia until death. They are well respected throughout Tarantia and the realm, and the king sends them to serve his justice to bandits and other outlaws.\n\nWith such a towering reputation, only the best of recruits and the most valuable equipment are ever used to outfit the troops.\n\nThis pike was forged by a master smith in Aquilonia itself - and simply holding it instils a sense of pride and ownership that increases the stamina."")","/Game/UI/Textures/Icons/icon_legendary_pike_03.icon_legendary_pike_03","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","5","5","0","0","0.000000","1.000000","4.380000","35.000000","250.000000","52","52","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","5","0.072000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_legendary_pike_03.SM_legendary_pike_03","None","/Game/Items/Weapons/Spear2h/SM_legendary_pike_03_DM.SM_legendary_pike_03_DM","0","0","0","0.000000","0","560.000000","0","0","0","18061","15","1","0","0","0","0","0","0","1014.000000","NSLOCTEXT("""", ""NewDataTable2_51573_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51573_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51573_ThirdModifier"", ""Reach"")","NSLOCTEXT("""", ""NewDataTable2_51573_FourthModifier"", ""Bonus Stamina"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121751574,"NSLOCTEXT("""", ""NewDataTable2_51574_Name"", ""The Impaler"")","NSLOCTEXT("""", ""NewDataTable2_51574_ShortDesc"", ""A pike used by Turanian warlords"")","NSLOCTEXT("""", ""NewDataTable2_51574_LongDesc"", ""The Turanian army is feared throughout the west for their ever-expanding grasp and long-standing plans of conquest. There is a sense of impending doom over every kingdom that stands like a bulwark, border to border, with Turan.\n\nWhen the Turanians conquer a city, they offer a single chance to surrender. If refused, they are without mercy, killing every man, woman and child. If they are accepted, they simply impale the city leaders outside the gates, as a reminder not to test their authority.\n\nThis pike was specially designed to impale enemies. The sharp point passes easily through armor and flesh, though, not being designed for battle, it is easily broken."")","/Game/UI/Textures/Icons/icon_legendary_pike_04.icon_legendary_pike_04","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","5","5","0","0","0.000000","1.000000","4.380000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_legendary_pike_04.SM_legendary_pike_04","None","/Game/Items/Weapons/Spear2h/SM_legendary_pike_04_DM.SM_legendary_pike_04_DM","0","0","0","0.000000","0","400.000000","0","0","0","18061","15","1","0","0","0","0","0","0","1014.000000","NSLOCTEXT("""", ""NewDataTable2_51574_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51574_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51574_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121851575,"NSLOCTEXT("""", ""NewDataTable2_51575_Name"", ""Vaulting Pole"")","NSLOCTEXT("""", ""NewDataTable2_51575_ShortDesc"", ""A pike with an easily bendable shaft"")","NSLOCTEXT("""", ""NewDataTable2_51575_LongDesc"", ""This pike is, at first glance, completely normal. It is only when using it in battle, one notices that the haft has an extreme amount of flex.\n\nThese were originally designed in Khitai as training spears for the monks who followed Yun, the god of death. The flexible haft was used to perform death defying leaps over the spiked, burning sacrifice pits that burn outside the main temple building in Paikang.\n\nUsing this pike gives the wielder a boost to agility."")","/Game/UI/Textures/Icons/icon_legendary_pike_05.icon_legendary_pike_05","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","19","False","5","5","0","0","0.000000","1.000000","4.380000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","5","0.094500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_legendary_pike.SM_legendary_pike","None","/Game/Items/Weapons/Spear2h/SM_legendary_pike_DM.SM_legendary_pike_DM","0","0","0","0.000000","0","2100.000000","0","0","0","18061","15","1","0","0","0","0","0","0","1014.000000","NSLOCTEXT("""", ""NewDataTable2_51575_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51575_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51575_ThirdModifier"", ""Reach"")","NSLOCTEXT("""", ""NewDataTable2_51575_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
121951576,"NSLOCTEXT("""", ""NewDataTable2_51576_Name"", ""Reaver\'s Axe"")","NSLOCTEXT("""", ""NewDataTable2_51576_ShortDesc"", ""An axe coated in strange substance"")","NSLOCTEXT("""", ""NewDataTable2_51576_LongDesc"", ""The axe has long been a staple of the Red Brotherhood who terrorize the Turanian vessels that travel on the Vilayet.\n\nThe axes are coated in an alchemical substance that dampens their ability to strike sparks on metal, to prevent accidental fires during ship to ship combat.\n\nThis axe, when equipped, is more effective at penetrating armor."")","/Game/UI/Textures/Icons/icon_legendary_waraxe_01.icon_legendary_waraxe_01","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","10","False","5","5","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","51","51","0","0","0","0","0","0","0","33","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_legendary_waraxe_01.SM_legendary_waraxe_01","None","/Game/Items/Weapons/Axe/SM_legendary_waraxe_01_DM.SM_legendary_waraxe_01_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51576_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51576_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51576_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122051577,"NSLOCTEXT("""", ""NewDataTable2_51577_Name"", ""Axe of the Lion"")","NSLOCTEXT("""", ""NewDataTable2_51577_ShortDesc"", ""A legendary axe from the Black Kingdoms"")","NSLOCTEXT("""", ""NewDataTable2_51577_LongDesc"", ""For centuries, traders in Kush would hear tales of a holy relic known simply as the Axe of the Lion. It was kept in the palace of El Shebbeh for a century, displayed only to the most honored guests of the kingdom.\n\nThen, the axe went missing. All of Shumballah was put on alert and the Chagas and Gallahs were at each other\'s throats over the theft.\n\nWhich was exactly as Shevatas the thief had planned it. He took ship for Zingara while the locals were squabbling and offered it for auction on the docks of Kordava. It was purchased by a local noble and it passed out of sight and mind for many years.\n\nWhoever equips this axe will find themselves as strong as a lion."")","/Game/UI/Textures/Icons/icon_legendary_waraxe_02.icon_legendary_waraxe_02","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","10","False","5","5","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_legendary_waraxe_02.SM_legendary_waraxe_02","None","/Game/Items/Weapons/Axe/SM_legendary_waraxe_02_DM.SM_legendary_waraxe_02_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51577_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51577_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51577_ThirdModifier"", ""Shieldsmash"")","NSLOCTEXT("""", ""NewDataTable2_51577_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122151578,"NSLOCTEXT("""", ""NewDataTable2_51578_Name"", ""Glimmermoon"")","NSLOCTEXT("""", ""NewDataTable2_51578_ShortDesc"", ""A glowing axe with a wicked edge"")","NSLOCTEXT("""", ""NewDataTable2_51578_LongDesc"", ""For years, Glimmermoon was the favored weapon of the Royal Executioner of Nemedia. The executioner himself was a Hyperborean, a gaunt, raw-boned fellow who brought the axe with him from his native land. The axe earned its name due to its glowing metal and half-moon shape. Nobody recalls the name of the executioner.\n\nHis executions were quite the show, his glowing axe whirling in a great arc to lop the head from the guilty. But he fell afoul of a plot to overthrow the throne, and his axe went missing in the ensuing turmoil.\n\nThis axe glimmers with an unearthly light, and blood seems to cling to the blade. It does additional damage."")","/Game/UI/Textures/Icons/icon_legendary_waraxe_03.icon_legendary_waraxe_03","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","10","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","56","56","0","0","0","0","0","0","0","33","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_legendary_waraxe_03.SM_legendary_waraxe_03","None","/Game/Items/Weapons/Axe/SM_legendary_waraxe_03_DM.SM_legendary_waraxe_03_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51578_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51578_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51578_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122251579,"NSLOCTEXT("""", ""NewDataTable2_51579_Name"", ""Battle-axe of the Berserkers"")","NSLOCTEXT("""", ""NewDataTable2_51579_ShortDesc"", ""The signature axe of a team of heroes"")","NSLOCTEXT("""", ""NewDataTable2_51579_LongDesc"", ""Berserkers have long been known in the northern kingdoms for their absolute, unflinching ferocity. Some have suggested that their berserk rages are the result of chewing a particularly potent form of mushroom.\n\nThis axe seems to provide some of the same effect, though whether that is simply in the mind of the bearer, or the result of mushroom spores soaked into the haft of the weapon, is unknown."")","/Game/UI/Textures/Icons/icon_legendary_waraxe_04.icon_legendary_waraxe_04","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","10","False","5","5","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_legendary_waraxe_04.SM_legendary_waraxe_04","None","/Game/Items/Weapons/Axe/SM_legendary_waraxe_04_DM.SM_legendary_waraxe_04_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51579_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51579_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51579_ThirdModifier"", ""Shieldsmash"")","NSLOCTEXT("""", ""NewDataTable2_51579_FourthModifier"", ""Bonus Health"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122351580,"NSLOCTEXT("""", ""NewDataTable2_51580_Name"", ""Strangely Familiar Axe"")","NSLOCTEXT("""", ""NewDataTable2_51580_ShortDesc"", ""A strangely familiar battle-axe "")","NSLOCTEXT("""", ""NewDataTable2_51580_LongDesc"", ""This axe looks familiar. Thought it is not easy to place it, the shape of the blade, the width of the haft and even the smell of the metal are like old friends.\n\nCarrying this axe is like having an old friend around, together anything can be overcome."")","/Game/UI/Textures/Icons/icon_legendary_waraxe_05.icon_legendary_waraxe_05","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","10","False","5","5","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_legendary_waraxe_05.SM_legendary_waraxe_05","None","/Game/Items/Weapons/Axe/SM_legendary_waraxe_05_DM.SM_legendary_waraxe_05_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18061","15","1","0","0","0","0","0","0","962.000000","NSLOCTEXT("""", ""NewDataTable2_51580_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51580_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51580_ThirdModifier"", ""Shieldsmash"")","NSLOCTEXT("""", ""NewDataTable2_51580_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122451581,"NSLOCTEXT("""", ""NewDataTable2_51581_Name"", ""Obsidian Pick"")","NSLOCTEXT("""", ""NewDataTable2_51581_ShortDesc"", ""A pick made out of obsidian, hard enough to mine anything"")","NSLOCTEXT("""", ""NewDataTable2_51581_LongDesc"", ""<span style=\""italic\"">\'I know him not,\' he answered. \'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.\'</> - The God in the Bowl\n\nThe pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.\n\nCreated in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks."")","/Game/UI/Textures/Icons/icon_obsidian_pick.icon_obsidian_pick","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","0","Pickaxe","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","8","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_obsidian_pick.SM_obsidian_pick","None","/Game/Items/Weapons/Pickaxe/SM_obsidian_pick_DM.SM_obsidian_pick_DM","0","0","0","0.000000","0","650.000000","16021","3","1","14152","15","1","16003","1","1","0","0","0","1370.000000","NSLOCTEXT("""", ""NewDataTable2_51581_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51581_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122551582,"NSLOCTEXT("""", ""NewDataTable2_51582_Name"", ""Obsidian Hatchet"")","NSLOCTEXT("""", ""NewDataTable2_51582_ShortDesc"", ""An axe of obsidian for chopping wood"")","NSLOCTEXT("""", ""NewDataTable2_51582_LongDesc"", ""<span style=\""italic\""> The rest were toilers, without armor save for shirts of toughened leather, but they were brawny stalwarts, and skilled in the use of their hunting bows, woodsmen\'s axes, and boar-spears.</> - The Black Stranger\n\nOne need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. \n\nGathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unweildy weapons."")","/Game/UI/Textures/Icons/icon_obsidian_axe.icon_obsidian_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/BP_Axe.BP_Axe_C","None","1","1","Weapon","0.000000","0","0","Hatchet","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","8","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_obsidian_axe.SM_1h_obsidian_axe","None","/Game/Items/Weapons/Axe/SM_1h_obsidian_axe_DM.SM_1h_obsidian_axe_DM","0","0","0","0.000000","0","650.000000","16021","3","1","14152","15","1","16003","1","1","0","0","0","1370.000000","NSLOCTEXT("""", ""NewDataTable2_51582_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51582_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122651583,"NSLOCTEXT("""", ""NewDataTable2_51583_Name"", ""Obsidian Sickle"")","NSLOCTEXT("""", ""NewDataTable2_51583_ShortDesc"", ""A sickle made from obsidian"")","NSLOCTEXT("""", ""NewDataTable2_51583_LongDesc"", ""<span style=\""italic\"">The blade glinted in the starlight, and blood spurted.</> - The Man-Eaters of Zamboula\n\nSickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty."")","/Game/UI/Textures/Icons/icon_obsidian_sickle.icon_obsidian_sickle","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sickle/BP_Sickle.BP_Sickle_C","None","1","1","Weapon","0.000000","0","0","Sickle","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","8","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_obsidian_sickle.SM_obsidian_sickle","None","/Game/Items/Weapons/Sword1h/SM_obsidian_sickle_DM.SM_obsidian_sickle_DM","0","0","0","0.000000","0","650.000000","16021","3","1","14152","15","1","16003","1","1","0","0","0","1370.000000","NSLOCTEXT("""", ""NewDataTable2_51583_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51583_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
122751584,"NSLOCTEXT("""", ""NewDataTable2_51584_Name"", ""Serpent-man Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51584_ShortDesc"", ""A javelin in a blasphemous ancient style"")","NSLOCTEXT("""", ""NewDataTable2_51584_LongDesc"", ""<span style=\""italic\"">And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly.</> - The Shadow Kingdom\n\nThe snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.\n\nBut here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains."")","/Game/UI/Textures/Icons/icon_serpentmen_javelin.icon_serpentmen_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53718)","18","False","6","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","42","42","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.089250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_serpentmen_javelin.SM_serpentmen_javelin","None","/Game/Items/Weapons/Spear/SM_serpentmen_javelin_DM.SM_serpentmen_javelin_DM","0","0","0","0.000000","0","1170.000000","16021","3","1","11501","2","1","12013","2","1","0","0","0","117.000000","NSLOCTEXT("""", ""NewDataTable2_51584_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51584_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51584_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
122851585,"NSLOCTEXT("""", ""NewDataTable2_51585_Name"", ""Obsidian Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51585_ShortDesc"", ""A javelin with a head of obsidian"")","NSLOCTEXT("""", ""NewDataTable2_51585_LongDesc"", ""The javelin is one of the most versatile weapons of the Hyborian age. \nIt is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_obsidian_javelin.icon_obsidian_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53719)","18","False","7","6","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","43","43","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.063000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_obsidian_javelin.SM_obsidian_javelin","None","/Game/Items/Weapons/Spear/SM_obsidian_javelin_DM.SM_obsidian_javelin_DM","0","0","0","0.000000","0","1300.000000","0","0","0","11064","2","1","16003","1","1","0","0","0","45.000000","NSLOCTEXT("""", ""NewDataTable2_51585_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51585_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51585_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
122951586,"NSLOCTEXT("""", ""NewDataTable2_51586_Name"", ""Star Metal Bow"")","NSLOCTEXT("""", ""NewDataTable2_51586_ShortDesc"", ""A bow reinforced with Star Metal"")","NSLOCTEXT("""", ""NewDataTable2_51586_LongDesc"", ""<span style=\""italic\""> A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</>\nSong of the Bossonian Archers.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.\n"")","/Game/UI/Textures/Icons/icon_star_metal_bow.icon_star_metal_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.076500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_starmetal_bow.SK_starmetal_bow","None","0","0","0","0.000000","0","1300.000000","11108","2","1","12512","4","1","18061","1","1","0","0","0","24.000000","NSLOCTEXT("""", ""NewDataTable2_51586_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51586_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123051587,"NSLOCTEXT("""", ""NewDataTable2_51587_Name"", ""Exceptional Star Metal Bow"")","NSLOCTEXT("""", ""NewDataTable2_51587_ShortDesc"", ""A bow reinforced with Star Metal"")","NSLOCTEXT("""", ""NewDataTable2_51587_LongDesc"", ""<span style=\""italic\""> A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</>\nSong of the Bossonian Archers.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.\n"")","/Game/UI/Textures/Icons/icon_star_metal_bow.icon_star_metal_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","2.630000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_starmetal_bow.SK_starmetal_bow","None","0","0","0","0.000000","0","1400.000000","11108","3","1","12512","6","1","18061","2","1","0","0","0","39.000000","NSLOCTEXT("""", ""NewDataTable2_51587_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51587_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123151588,"NSLOCTEXT("""", ""NewDataTable2_51588_Name"", ""Flawless Star Metal Bow"")","NSLOCTEXT("""", ""NewDataTable2_51588_ShortDesc"", ""A bow reinforced with Star Metal"")","NSLOCTEXT("""", ""NewDataTable2_51588_LongDesc"", ""<span style=\""italic\""> A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</>\nSong of the Bossonian Archers.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.\n"")","/Game/UI/Textures/Icons/icon_star_metal_bow.icon_star_metal_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","4","0","0","0.000000","1.000000","3.850000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_starmetal_bow.SK_starmetal_bow","None","0","0","0","0.000000","0","1000.000000","11108","3","1","12512","6","1","18061","3","1","0","0","0","44.000000","NSLOCTEXT("""", ""NewDataTable2_51588_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51588_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123251589,"NSLOCTEXT("""", ""NewDataTable2_51589_Name"", ""Hardened Steel Bow"")","NSLOCTEXT("""", ""NewDataTable2_51589_ShortDesc"", ""A bow reinforced with Hardened Steel"")","NSLOCTEXT("""", ""NewDataTable2_51589_LongDesc"", ""<span style=\""italic\""> A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</>\nSong of the Bossonian Archers.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.\n"")","/Game/UI/Textures/Icons/icon_harded_steel_bow.icon_harded_steel_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_cimmerian_steel_bow.SK_cimmerian_steel_bow","None","0","0","0","0.000000","0","1200.000000","11108","2","1","12512","4","1","18062","1","1","0","0","0","47.000000","NSLOCTEXT("""", ""NewDataTable2_51589_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51589_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123351590,"NSLOCTEXT("""", ""NewDataTable2_51590_Name"", ""Exceptional Hardened Steel Bow"")","NSLOCTEXT("""", ""NewDataTable2_51590_ShortDesc"", ""A bow reinforced with Hardened Steel"")","NSLOCTEXT("""", ""NewDataTable2_51590_LongDesc"", ""<span style=\""italic\""> A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</>\nSong of the Bossonian Archers.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.\n"")","/Game/UI/Textures/Icons/icon_harded_steel_bow.icon_harded_steel_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","3.330000","35.000000","250.000000","13","13","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_cimmerian_steel_bow.SK_cimmerian_steel_bow","None","0","0","0","0.000000","0","1250.000000","11108","3","1","12512","6","1","18062","2","1","0","0","0","85.000000","NSLOCTEXT("""", ""NewDataTable2_51590_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51590_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123451591,"NSLOCTEXT("""", ""NewDataTable2_51591_Name"", ""Flawless Hardened Steel Bow"")","NSLOCTEXT("""", ""NewDataTable2_51591_ShortDesc"", ""A bow reinforced with Hardened Steel"")","NSLOCTEXT("""", ""NewDataTable2_51591_LongDesc"", ""<span style=\""italic\""> A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!</>\nSong of the Bossonian Archers.\n\nIn trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.\n\nThis bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.\n"")","/Game/UI/Textures/Icons/icon_harded_steel_bow.icon_harded_steel_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","0","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","16","False","5","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","14","14","0","0","0","0","0","0","0","36","10000.000000","100.000000","200.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_cimmerian_steel_bow.SK_cimmerian_steel_bow","None","0","0","0","0.000000","0","1300.000000","11108","3","1","12512","6","1","18062","3","1","0","0","0","114.000000","NSLOCTEXT("""", ""NewDataTable2_51591_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51591_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123551592,"NSLOCTEXT("""", ""NewDataTable2_51592_Name"", ""Lemurian Pike"")","NSLOCTEXT("""", ""NewDataTable2_51592_ShortDesc"", ""A long spear in the style of sunken Lemuria"")","NSLOCTEXT("""", ""NewDataTable2_51592_LongDesc"", ""<span style=\""italic\"">Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent.</> - The Hyborian Age\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nThe Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there.\n\nWhat Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves."")","/Game/UI/Textures/Icons/icon_lemurian_2hSpear.icon_lemurian_2hSpear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","17","False","5","5","0","0","0.000000","1.000000","3.280000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_lemurian_spear.SM_lemurian_spear","None","/Game/Items/Weapons/Spear2h/SM_lemurian_spear_DM.SM_lemurian_spear_DM","0","0","0","0.000000","0","1960.000000","0","0","0","18062","23","1","0","0","0","0","0","0","891.000000","NSLOCTEXT("""", ""NewDataTable2_51592_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51592_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51592_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123651593,"NSLOCTEXT("""", ""NewDataTable2_51593_Name"", ""Lemurian Sword"")","NSLOCTEXT("""", ""NewDataTable2_51593_ShortDesc"", ""A sword in the style of sunken Lemuria"")","NSLOCTEXT("""", ""NewDataTable2_51593_LongDesc"", ""<span style=\""italic\"">Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent.</> - The Hyborian Age\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable.\n\nThe Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there.\n\nWhat Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves."")","/Game/UI/Textures/Icons/icon_lemurian_sword.icon_lemurian_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","8","Sword","OneHanded","","1","False","5","5","0","0","0.000000","1.000000","2.630000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_lemurian_sword.SM_lemurian_sword","None","/Game/Items/Weapons/Sword1h/SM_lemurian_sword_DM.SM_lemurian_sword_DM","0","0","0","0.000000","0","1260.000000","0","0","0","18062","23","1","0","0","0","0","0","0","878.000000","NSLOCTEXT("""", ""NewDataTable2_51593_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51593_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51593_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
123751594,"NSLOCTEXT("""", ""NewDataTable2_51594_Name"", ""Stone Spear"")","NSLOCTEXT("""", ""NewDataTable2_51594_ShortDesc"", ""A dubiously crafted stone spear"")","NSLOCTEXT("""", ""NewDataTable2_51594_LongDesc"", ""The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it\'s ancient design is based upon writings from thousands of years ago.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_stone_javelin.icon_stone_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53728)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_stone_javelin.SM_stone_javelin","None","/Game/Items/Weapons/Spear/SM_stone_javelin_DM.SM_stone_javelin_DM","0","0","0","0.000000","0","200.000000","0","0","0","10001","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51594_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51594_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51594_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
123851595,"NSLOCTEXT("""", ""NewDataTable2_51595_Name"", ""Hardened Steel Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51595_ShortDesc"", ""A javelin of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_51595_LongDesc"", ""The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it\'s ancient design is based upon writings from thousands of years ago.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_hardened_steel_javelin.icon_hardened_steel_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53729)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","31","31","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin.SM_hardened_steel_javelin","None","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin_DM.SM_hardened_steel_javelin_DM","0","0","0","0.000000","0","1200.000000","11108","2","1","18062","4","1","0","0","0","0","0","0","161.000000","NSLOCTEXT("""", ""NewDataTable2_51595_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51595_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51595_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
123951596,"NSLOCTEXT("""", ""NewDataTable2_51596_Name"", ""Exceptional Hardened Steel Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51596_ShortDesc"", ""A javelin of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_51596_LongDesc"", ""The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it\'s ancient design is based upon writings from thousands of years ago.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_hardened_steel_javelin.icon_hardened_steel_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53730)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","34","34","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin.SM_hardened_steel_javelin","None","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin_DM.SM_hardened_steel_javelin_DM","0","0","0","0.000000","0","1250.000000","11108","2","1","18062","5","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51596_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51596_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51596_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
124051597,"NSLOCTEXT("""", ""NewDataTable2_51597_Name"", ""Flawless Hardened Steel Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51597_ShortDesc"", ""A javelin of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_51597_LongDesc"", ""The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it\'s ancient design is based upon writings from thousands of years ago.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_hardened_steel_javelin.icon_hardened_steel_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53731)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","36","36","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin.SM_hardened_steel_javelin","None","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin_DM.SM_hardened_steel_javelin_DM","0","0","0","0.000000","0","1300.000000","11108","2","1","18062","6","1","0","0","0","0","0","0","217.000000","NSLOCTEXT("""", ""NewDataTable2_51597_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51597_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51597_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
124151598,"NSLOCTEXT("""", ""NewDataTable2_51598_Name"", ""Black Ice Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51598_ShortDesc"", ""A javelin of Black Ice"")","NSLOCTEXT("""", ""NewDataTable2_51598_LongDesc"", ""The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it\'s ancient design is based upon writings from thousands of years ago.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_black_ice_javelin.icon_black_ice_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","0","Spear","OneHanded","(53732)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","44","44","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.099000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_black_ice_javelin.SM_black_ice_javelin","None","/Game/Items/Weapons/Spear/SM_black_ice_javelin_DM.SM_black_ice_javelin_DM","0","0","0","0.000000","0","700.000000","18041","2","1","18062","4","1","0","0","0","0","0","0","19.000000","NSLOCTEXT("""", ""NewDataTable2_51598_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51598_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51598_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
124251599,"NSLOCTEXT("""", ""NewDataTable2_51599_Name"", ""Acheronian Two-Handed Sword"")","NSLOCTEXT("""", ""NewDataTable2_51599_ShortDesc"", ""A two-handed sword of Acheronian make"")","NSLOCTEXT("""", ""NewDataTable2_51599_LongDesc"", ""<span style=\""italic\"">\'I pay my way with steel!\' roared the man in armor, brandishing the great sword that glittered bluely in the sun.</> - Queen of the Black Coast\n\nGreat swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.\n\nThis weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_2h_sword.icon_acheron_2h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","0","Sword","TwoHanded","","3","False","5","5","0","0","0.000000","1.000000","6.930000","35.000000","250.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_acheron_sword.SM_2h_acheron_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_acheron_sword_DM.SM_2h_acheron_sword_DM","0","0","0","0.000000","0","1080.000000","0","0","0","18062","15","1","0","0","0","0","0","0","1437.000000","NSLOCTEXT("""", ""NewDataTable2_51599_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51599_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51599_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
124351600,"NSLOCTEXT("""", ""NewDataTable2_51600_Name"", ""Wooden Shield"")","NSLOCTEXT("""", ""NewDataTable2_51600_ShortDesc"", ""A rudimentary shield of loosely bound branches"")","NSLOCTEXT("""", ""NewDataTable2_51600_LongDesc"", ""<span style=\""italic\""> Presently the intention of the pirates became apparent to all, as a group of some thirty men advanced, pushing before them a great shield made out of the planks from the boats, and the timbers of the boat-house itself.</> - The Black Stranger\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nThis shield is a primitive bundle of branches, strapped together with rudimentary twine made from plant fibres. It will shatter under sustained blows, but it might be the difference between life and death."")","/Game/UI/Textures/Icons/icon_wood_shield.icon_wood_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.680000","0.000000","0.000000","11","11","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_wood.SM_shield_wood","None","/Game/Items/Weapons/Shield/SM_shield_wood_DM.SM_shield_wood_DM","0","0","0","0.000000","0","800.000000","10011","12","1","0","0","0","0","0","0","0","0","0","17.000000","NSLOCTEXT("""", ""NewDataTable2_51600_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51600_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
124451601,"NSLOCTEXT("""", ""NewDataTable2_51601_Name"", ""Bone Shield"")","NSLOCTEXT("""", ""NewDataTable2_51601_ShortDesc"", ""A shield lashed together from the bones of the dead"")","NSLOCTEXT("""", ""NewDataTable2_51601_LongDesc"", ""<span style=\""italic\""> Wildly driven spears and knives glanced from his helmet or the shield on his left arm, while his broadsword cleft flesh and bone, split skulls, scattered brains and spilled entrails into the bloody dust.</> - The Snout in the Dark\n\nBones lashed to a wooden frame make for an intimidating defensive wall. Unfortunately, the brittle nature of bone means that intimidation is the strongest element of this shield. A few blows and it will shatter and leave the wielder vulnerable.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nDarfari cannibals often craft this type of shield from the leftover bones in their sacrifice pits. The smell of charred flesh still clings to the bones."")","/Game/UI/Textures/Icons/icon_bone_shield-1.icon_bone_shield-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","1.510000","0.000000","0.000000","8","8","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.108000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_primal.SM_shield_primal","None","/Game/Items/Weapons/Shield/SM_shield_primal_DM.SM_shield_primal_DM","0","0","0","0.000000","0","800.000000","10021","18","1","10011","12","1","0","0","0","0","0","0","17.000000","NSLOCTEXT("""", ""NewDataTable2_51601_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51601_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
124551602,"NSLOCTEXT("""", ""NewDataTable2_51602_Name"", ""Wooden Targe"")","NSLOCTEXT("""", ""NewDataTable2_51602_ShortDesc"", ""A sturdy targe of wooden planks reinforced with iron"")","NSLOCTEXT("""", ""NewDataTable2_51602_LongDesc"", ""<span style=\""italic\""> Shields crashed against shields, and between them spears drove in and blood spurted.</> - Black Colossus\n\nA round shield, reinforced with metal around the rim and leather straps for ease of holding. It is not uncommon to cover the front of the targe with a sheet of leather or hide and decorate it with patterns.\n\nThe targe is a shield designed for attack as much a defence. A well placed strike with the shield can stagger an enemy and leave them open to attacks from a weapon in the main hand.\n"")","/Game/UI/Textures/Icons/icon_ornamented_wood_shield.icon_ornamented_wood_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","11","False","0","5","0","0","0.000000","1.000000","2.100000","0.000000","0.000000","15","15","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.135000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_ornamented_round_shield_wooden.SM_ornamented_round_shield_wooden","None","/Game/Items/Weapons/Shield/SM_ornamented_round_shield_wooden_DM.SM_ornamented_round_shield_wooden_DM","0","0","0","0.000000","0","800.000000","10011","4","1","11501","2","1","0","0","0","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_51602_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51602_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
124651611,"NSLOCTEXT("""", ""NewDataTable2_51611_Name"", ""Iron Targe"")","NSLOCTEXT("""", ""NewDataTable2_51611_ShortDesc"", ""A targe covered by iron shielding"")","NSLOCTEXT("""", ""NewDataTable2_51611_LongDesc"", ""<span style=\""italic\""> In ecstasy warriors clashed their notched swords on their riven shields, and the people of the town, ragged beggars and rich merchants, harlots in red kirtles and dames in silks and satins, fell to their knees and cried out for joy to Mitra, tears of gratitude streaming down their faces. </> - The Scarlet Citadel\n\nStrengthened with iron, this targe sacrifices some of its manoeuvrability for additional durability. The knobs on the front of the shield are designed to notch the weapons and claws of foes. \n\nThe rivets and design work do not point to a particular cultural tradition, but rather reflect the experimental nature of smith work in the Exiled Lands.\n\nThe targe is a shield designed for attack as much a defence. A well placed strike with the shield can stagger an enemy and leave them open to attacks from a weapon in the main hand."")","/Game/UI/Textures/Icons/icon_iron_shield-1.icon_iron_shield-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.890000","0.000000","0.000000","17","17","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_ornamented_round_shield_iron.SM_ornamented_round_shield_iron","None","/Game/Items/Weapons/Shield/SM_ornamented_round_shield_iron_DM.SM_ornamented_round_shield_iron_DM","0","0","0","0.000000","0","2400.000000","10011","4","1","11501","4","1","0","0","0","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_51611_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51611_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
124751621,"NSLOCTEXT("""", ""NewDataTable2_51621_Name"", ""Steel Heater Shield"")","NSLOCTEXT("""", ""NewDataTable2_51621_ShortDesc"", ""A heater shield of beaten steel"")","NSLOCTEXT("""", ""NewDataTable2_51621_LongDesc"", ""<span style=\""italic\""> The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.</> Black Collossus\n\nUsable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.\n\nAs a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection."")","/Game/UI/Textures/Icons/icon_heater_shield.icon_heater_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.520000","0.000000","0.000000","23","23","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_Kite_shield.SM_Kite_shield","None","/Game/Items/Weapons/Shield/SM_Kite_shield_DM.SM_Kite_shield_DM","0","0","0","0.000000","0","3600.000000","10011","4","1","11502","4","1","0","0","0","0","0","0","56.000000","NSLOCTEXT("""", ""NewDataTable2_51621_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51621_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
124851622,"NSLOCTEXT("""", ""NewDataTable2_51622_Name"", ""Lantern Shield"")","NSLOCTEXT("""", ""NewDataTable2_51622_ShortDesc"", ""A large shield with a slot for a lantern"")","NSLOCTEXT("""", ""NewDataTable2_51622_LongDesc"", ""<span style=\""italic\""> Arus stood in a vast corridor, lighted by huge candles in niches along the walls. These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nShields traditionally serve a single purpose defense. The lantern shield attempts to broaden that definition, however, by providing adventurers with a series of options for both attack and defense.\n\nDeveloped in Argos, this small shield was originally designed to protect the watchmen of that city as they went about their nightly rounds, providing them with a handy light source for the darkest alleyways and corners of the city. However the wily gladiators of Messantian fighting pits soon saw that the focused light of the lanterns mounted on the shield could be used to bedazzle and confuse their foes especially in the darkness.\n\nLantern shields come in many designs, from buckler shapes with jutting sword breakers and attached gauntlets, to simply large shield with an enclosure for holding the lantern that gives the shield its name."")","/Game/UI/Textures/Icons/icon_lantern_shield.icon_lantern_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.520000","0.000000","0.000000","27","27","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_stygian_lantern.SM_shield_stygian_lantern","None","/Game/Items/Weapons/Shield/SM_shield_stygian_lantern_DM.SM_shield_stygian_lantern_DM","0","0","0","0.000000","0","3600.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51622_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51622_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
124951623,"NSLOCTEXT("""", ""NewDataTable2_51623_Name"", ""Ancient Shield"")","NSLOCTEXT("""", ""NewDataTable2_51623_ShortDesc"", ""A whispering shield forged from an ancient design"")","NSLOCTEXT("""", ""NewDataTable2_51623_LongDesc"", ""<span style=\""italic\""> I am cursed. A fiend from the abysses has set his mark upon me. Night after night he lurks in the shadows, whispering awful secrets to me.</> - Black Colossus\n\nThis shield was created from designs looted in the unnamed city ruins within the Exiled Lands. The design of the shield is intricate, with a serpentlike design that is both repellent and fascinating when examined.\nThis shield is heavy but the solid construction offers additional protection against repeated blows. \n\nWhen equipped, this shield seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths.\n"")","/Game/UI/Textures/Icons/icon_ancient_iron_shield.icon_ancient_iron_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.770000","0.000000","0.000000","30","30","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.135000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_ancient_iron.SM_shield_ancient_iron","None","/Game/Items/Weapons/Shield/SM_shield_ancient_iron_DM.SM_shield_ancient_iron_DM","0","0","0","0.000000","0","3600.000000","16021","1","1","11502","4","1","0","0","0","0","0","0","89.000000","NSLOCTEXT("""", ""NewDataTable2_51623_FirstModifier"", ""Ancient"")","NSLOCTEXT("""", ""NewDataTable2_51623_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125051624,"NSLOCTEXT("""", ""NewDataTable2_51624_Name"", ""Stygian Shield"")","NSLOCTEXT("""", ""NewDataTable2_51624_ShortDesc"", ""An ornate Stygian shield"")","NSLOCTEXT("""", ""NewDataTable2_51624_LongDesc"", ""<span style=\""italic\"">The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.\'</> - Black Colossus\n\nThis ornamental shield, usually used by Stygian soldiers in ceremonial parade, is strong enough to offer formidable protection against attacks. The ridges and ornamentations provide an advantage in battle, catching the blades of the enemy as they slide along the rim while allowing full visibility of the enemy.\n\nCeremonial versions of this shield are usually wrought in brass and gold, but the more practical versions use tinted iron and steel."")","/Game/UI/Textures/Icons/icon_stygian_bronze_shield.icon_stygian_bronze_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.890000","0.000000","0.000000","13","13","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_ornamented_shield_bronze_stygian.SM_ornamented_shield_bronze_stygian","None","/Game/Items/Weapons/Shield/SM_ornamented_shield_bronze_stygian_DM.SM_ornamented_shield_bronze_stygian_DM","0","0","0","0.000000","0","2400.000000","10011","4","1","11501","4","1","0","0","0","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_51624_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51624_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125151625,"NSLOCTEXT("""", ""NewDataTable2_51625_Name"", ""Setite Shield"")","NSLOCTEXT("""", ""NewDataTable2_51625_ShortDesc"", ""A ceremonial shield dedicated to Set"")","NSLOCTEXT("""", ""NewDataTable2_51625_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nAmong the rituals of the cult of Set, is the ability to render special properties into base metals. In particular, gold is much favored by the priests of Set to be used in the creation of these divine shields, which they claim will offer the blessings of Set.\n\nSome have pointed out that the process which hardens the gold darkens it almost to the color of bronze, and that the specialized priests who perform the process often move on quickly to new cities and villages. But not too loudly. That would be blasphemous."")","/Game/UI/Textures/Icons/icon_stygian_bronze_shield.icon_stygian_bronze_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.520000","0.000000","0.000000","27","27","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_ornamented_shield_bronze_stygian.SM_ornamented_shield_bronze_stygian","None","/Game/Items/Weapons/Shield/SM_ornamented_shield_bronze_stygian_DM.SM_ornamented_shield_bronze_stygian_DM","0","0","0","0.000000","0","3600.000000","10011","4","1","11501","4","1","15001","2","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_51625_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51625_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125251626,"NSLOCTEXT("""", ""NewDataTable2_51626_Name"", ""Exceptional Steel Heater Shield"")","NSLOCTEXT("""", ""NewDataTable2_51626_ShortDesc"", ""A heater shield of beaten steel"")","NSLOCTEXT("""", ""NewDataTable2_51626_LongDesc"", ""<span style=\""italic\""> The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.</> - Black Colossus\n\nUsable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.\n\nAs a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection."")","/Game/UI/Textures/Icons/icon_heater_shield.icon_heater_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","34","Shield","Shield","","30","False","0","4","0","0","0.000000","1.000000","2.420000","0.000000","0.000000","25","25","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.128250","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_Kite_shield.SM_Kite_shield","None","/Game/Items/Weapons/Shield/SM_Kite_shield_DM.SM_Kite_shield_DM","0","0","0","0.000000","0","3800.000000","10011","4","1","11502","5","1","0","0","0","0","0","0","62.000000","NSLOCTEXT("""", ""NewDataTable2_51626_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51626_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125351627,"NSLOCTEXT("""", ""NewDataTable2_51627_Name"", ""Flawless Steel Heater Shield"")","NSLOCTEXT("""", ""NewDataTable2_51627_ShortDesc"", ""A heater shield of beaten steel"")","NSLOCTEXT("""", ""NewDataTable2_51627_LongDesc"", ""<span style=\""italic\""> The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.</> - Black Colossus\n\nUsable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.\n\nAs a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection."")","/Game/UI/Textures/Icons/icon_heater_shield.icon_heater_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","4","0","0","0.000000","1.000000","2.310000","0.000000","0.000000","27","27","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.135000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_Kite_shield.SM_Kite_shield","None","/Game/Items/Weapons/Shield/SM_Kite_shield_DM.SM_Kite_shield_DM","0","0","0","0.000000","0","4000.000000","10011","5","1","11502","5","1","0","0","0","0","0","0","70.000000","NSLOCTEXT("""", ""NewDataTable2_51627_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51627_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125451628,"NSLOCTEXT("""", ""NewDataTable2_51628_Name"", ""Hardened Steel Shield"")","NSLOCTEXT("""", ""NewDataTable2_51628_ShortDesc"", ""A hardened steel shield of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51628_LongDesc"", ""<span style=\""italic\"">Through a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields.</> - The Hour of the Dragon\n\nThis hardened steel shield bears the swirling markings of a Cimmerian clan.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis."")","/Game/UI/Textures/Icons/icon_hardened_steel_shield.icon_hardened_steel_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.100000","0.000000","0.000000","28","28","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_cimmerian_steel_shield.SM_cimmerian_steel_shield","None","/Game/Items/Weapons/Shield/SM_cimmerian_steel_shield_DM.SM_cimmerian_steel_shield_DM","0","0","0","0.000000","0","4800.000000","18062","15","1","0","0","0","0","0","0","0","0","0","567.000000","NSLOCTEXT("""", ""NewDataTable2_51628_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51628_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125551629,"NSLOCTEXT("""", ""NewDataTable2_51629_Name"", ""Exceptional Hardened Steel Shield"")","NSLOCTEXT("""", ""NewDataTable2_51629_ShortDesc"", ""A hardened steel shield of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51629_LongDesc"", ""<span style=\""italic\"">Through a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields.</> - The Hour of the Dragon\n\nThis hardened steel shield bears the swirling markings of a Cimmerian clan.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis."")","/Game/UI/Textures/Icons/icon_hardened_steel_shield.icon_hardened_steel_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","2.000000","0.000000","0.000000","30","30","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.128250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_cimmerian_steel_shield.SM_cimmerian_steel_shield","None","/Game/Items/Weapons/Shield/SM_cimmerian_steel_shield_DM.SM_cimmerian_steel_shield_DM","0","0","0","0.000000","0","5000.000000","18062","17","1","0","0","0","0","0","0","0","0","0","624.000000","NSLOCTEXT("""", ""NewDataTable2_51629_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51629_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125651630,"NSLOCTEXT("""", ""NewDataTable2_51630_Name"", ""Flawless Hardened Steel Shield"")","NSLOCTEXT("""", ""NewDataTable2_51630_ShortDesc"", ""A hardened steel shield of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51630_LongDesc"", ""<span style=\""italic\"">Through a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields.</> - The Hour of the Dragon\n\nThis hardened steel shield bears the swirling markings of a Cimmerian clan.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis."")","/Game/UI/Textures/Icons/icon_hardened_steel_shield.icon_hardened_steel_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.890000","0.000000","0.000000","33","33","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_cimmerian_steel_shield.SM_cimmerian_steel_shield","None","/Game/Items/Weapons/Shield/SM_cimmerian_steel_shield_DM.SM_cimmerian_steel_shield_DM","0","0","0","0.000000","0","5200.000000","18062","19","1","0","0","0","0","0","0","0","0","0","708.000000","NSLOCTEXT("""", ""NewDataTable2_51630_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51630_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125751631,"NSLOCTEXT("""", ""NewDataTable2_51631_Name"", ""Star Metal Shield"")","NSLOCTEXT("""", ""NewDataTable2_51631_ShortDesc"", ""A shield forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51631_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nThis impossibly durable shield is made of legendary star metal, the work of a master craftsman.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_star_metal_shield.icon_star_metal_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.680000","0.000000","0.000000","40","40","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.114750","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_starmetal.SM_shield_starmetal","None","/Game/Items/Weapons/Shield/SM_shield_starmetal_DM.SM_shield_starmetal_DM","0","0","0","0.000000","0","5200.000000","18061","15","1","0","0","0","0","0","0","0","0","0","159.000000","NSLOCTEXT("""", ""NewDataTable2_51631_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51631_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125851632,"NSLOCTEXT("""", ""NewDataTable2_51632_Name"", ""Exceptional Star Metal Shield"")","NSLOCTEXT("""", ""NewDataTable2_51632_ShortDesc"", ""A shield forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51632_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nThis impossibly durable shield is made of legendary star metal, the work of a master craftsman.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_star_metal_shield.icon_star_metal_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.580000","0.000000","0.000000","40","40","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_starmetal.SM_shield_starmetal","None","/Game/Items/Weapons/Shield/SM_shield_starmetal_DM.SM_shield_starmetal_DM","0","0","0","0.000000","0","5600.000000","18061","17","1","0","0","0","0","0","0","0","0","0","169.000000","NSLOCTEXT("""", ""NewDataTable2_51632_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51632_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
125951633,"NSLOCTEXT("""", ""NewDataTable2_51633_Name"", ""Flawless Star Metal Shield"")","NSLOCTEXT("""", ""NewDataTable2_51633_ShortDesc"", ""A shield forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51633_LongDesc"", ""<span style=\""italic\"">These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make.</> - The God in the Bowl\n\nThis impossibly durable shield is made of legendary star metal, the work of a master craftsman.\n\nMost warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.\n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_star_metal_shield.icon_star_metal_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","35","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.470000","0.000000","0.000000","41","41","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.128250","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_shield_starmetal.SM_shield_starmetal","None","/Game/Items/Weapons/Shield/SM_shield_starmetal_DM.SM_shield_starmetal_DM","0","0","0","0.000000","0","6000.000000","18061","19","1","0","0","0","0","0","0","0","0","0","185.000000","NSLOCTEXT("""", ""NewDataTable2_51633_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51633_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126051711,"NSLOCTEXT("""", ""NewDataTable2_51711_Name"", ""Iron Pike"")","NSLOCTEXT("""", ""NewDataTable2_51711_ShortDesc"", ""A broad-headed iron pike"")","NSLOCTEXT("""", ""NewDataTable2_51711_LongDesc"", ""<span style=\""italic\"">- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them.</> - Black Colossus\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nStygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_long_spear-1.icon_long_spear-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","19","19","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_pike_iron1.SM_pike_iron1","None","/Game/Items/Weapons/Spear2h/SM_pike_iron1_DM.SM_pike_iron1_DM","0","0","0","0.000000","0","840.000000","0","0","0","11501","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51711_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51711_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51711_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126151715,"NSLOCTEXT("""", ""NewDataTable2_51715_Name"", ""Stone Pike"")","NSLOCTEXT("""", ""NewDataTable2_51715_ShortDesc"", ""A dubiously crafted stone pike"")","NSLOCTEXT("""", ""NewDataTable2_51715_LongDesc"", ""<span style=\""italic\""> Well, the folk of the city can\'t help us just now. And they might not, if they could. The people of the Black Countries are generally hostile to strangers. Probably stick us full of spears.</> - Red Nails\n\nWith superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.\n\nThis pike is heavy on one end and difficult to aim. The scavenged materials used in its manufacture will deteriorate quickly, making this a thrust-and-bust weapon.\n\nThe thick haft and weighted end mean that the pike must be wielded in two hands."")","/Game/UI/Textures/Icons/icon_stone_pike.icon_stone_pike","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","17","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","14","14","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_Stone_spear.SM_2h_Stone_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_Stone_spear_DM.SM_2h_Stone_spear_DM","0","0","0","0.000000","0","280.000000","0","0","0","10001","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51715_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51715_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51715_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126251721,"NSLOCTEXT("""", ""NewDataTable2_51721_Name"", ""Steel Trident"")","NSLOCTEXT("""", ""NewDataTable2_51721_ShortDesc"", ""A heavy, three pronged spear"")","NSLOCTEXT("""", ""NewDataTable2_51721_LongDesc"", ""<span style=\""italic\""> Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man\'s mind.</> - Red Nails\n\nOriginally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.\n\nThe extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh. \n\nThe trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.\n"")","/Game/UI/Textures/Icons/icon_trident.icon_trident","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","19","False","5","5","0","0","0.000000","1.000000","5.250000","35.000000","250.000000","32","32","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_trident_iron_stygian.SM_trident_iron_stygian","None","/Game/Items/Weapons/Spear2h/SM_trident_iron_stygian_DM.SM_trident_iron_stygian_DM","0","0","0","0.000000","0","1260.000000","0","0","0","11502","23","1","0","0","0","0","0","0","283.000000","NSLOCTEXT("""", ""NewDataTable2_51721_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51721_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51721_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126351723,"NSLOCTEXT("""", ""NewDataTable2_51723_Name"", ""Star Metal Spear"")","NSLOCTEXT("""", ""NewDataTable2_51723_ShortDesc"", ""A spear with a head forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51723_LongDesc"", ""<span style=\""italic\""> They met like a thunderclap. The Nemedian\'s lance, striking his foe\'s helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian\'s lance-head crashed through shield and breast-plate to transfix the baron\'s heart.</> - The Hour of the Dragon\n\nThis impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.\n\nSpears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_spear.icon_star_metal_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.076500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_spear_starmetal.SM_2h_spear_starmetal","None","/Game/Items/Weapons/Spear2h/SM_2h_spear_starmetal_DM.SM_2h_spear_starmetal_DM","0","0","0","0.000000","0","1820.000000","18061","23","1","0","0","0","0","0","0","0","0","0","198.000000","NSLOCTEXT("""", ""NewDataTable2_51723_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51723_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51723_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126451724,"NSLOCTEXT("""", ""NewDataTable2_51724_Name"", ""Exceptional Star Metal Spear"")","NSLOCTEXT("""", ""NewDataTable2_51724_ShortDesc"", ""A spear with a head forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51724_LongDesc"", ""<span style=\""italic\""> They met like a thunderclap. The Nemedian\'s lance, striking his foe\'s helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian\'s lance-head crashed through shield and breast-plate to transfix the baron\'s heart.</> - The Hour of the Dragon\n\nThis impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.\n\nSpears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_spear.icon_star_metal_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.280000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_spear_starmetal.SM_2h_spear_starmetal","None","/Game/Items/Weapons/Spear2h/SM_2h_spear_starmetal_DM.SM_2h_spear_starmetal_DM","0","0","0","0.000000","0","1960.000000","18061","24","1","0","0","0","0","0","0","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_51724_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51724_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51724_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126551725,"NSLOCTEXT("""", ""NewDataTable2_51725_Name"", ""Flawless Star Metal Spear"")","NSLOCTEXT("""", ""NewDataTable2_51725_ShortDesc"", ""A spear with a head forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51725_LongDesc"", ""<span style=\""italic\""> They met like a thunderclap. The Nemedian\'s lance, striking his foe\'s helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian\'s lance-head crashed through shield and breast-plate to transfix the baron\'s heart.</> - The Hour of the Dragon\n\nThis impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.\n\nSpears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_spear.icon_star_metal_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.060000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_spear_starmetal.SM_2h_spear_starmetal","None","/Game/Items/Weapons/Spear2h/SM_2h_spear_starmetal_DM.SM_2h_spear_starmetal_DM","0","0","0","0.000000","0","2100.000000","18061","28","1","0","0","0","0","0","0","0","0","0","234.000000","NSLOCTEXT("""", ""NewDataTable2_51725_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51725_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51725_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126651726,"NSLOCTEXT("""", ""NewDataTable2_51726_Name"", ""Hardened Steel Spear"")","NSLOCTEXT("""", ""NewDataTable2_51726_ShortDesc"", ""A spear with a hardened steel head"")","NSLOCTEXT("""", ""NewDataTable2_51726_LongDesc"", ""<span style=\""italic\"">The defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation.</> - The Hour of the Dragon\n\nHardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.\n\nThe Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_spear.icon_hardened_steel_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","4.380000","35.000000","250.000000","36","36","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_cimmerian_steel_spear.SM_cimmerian_steel_spear","None","/Game/Items/Weapons/Spear/SM_cimmerian_steel_spear_DM.SM_cimmerian_steel_spear_DM","0","0","0","0.000000","0","1680.000000","18062","23","1","16021","3","1","0","0","0","0","0","0","968.000000","NSLOCTEXT("""", ""NewDataTable2_51726_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51726_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51726_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126751727,"NSLOCTEXT("""", ""NewDataTable2_51727_Name"", ""Exceptional Hardened Steel Spear"")","NSLOCTEXT("""", ""NewDataTable2_51727_ShortDesc"", ""A spear with a hardened steel head"")","NSLOCTEXT("""", ""NewDataTable2_51727_LongDesc"", ""<span style=\""italic\"">The defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation.</> - The Hour of the Dragon\n\nHardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.\n\nThe Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_spear.icon_hardened_steel_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","4.160000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_cimmerian_steel_spear.SM_cimmerian_steel_spear","None","/Game/Items/Weapons/Spear/SM_cimmerian_steel_spear_DM.SM_cimmerian_steel_spear_DM","0","0","0","0.000000","0","1750.000000","18062","24","1","16021","4","1","0","0","0","0","0","0","1054.000000","NSLOCTEXT("""", ""NewDataTable2_51727_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51727_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51727_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126851728,"NSLOCTEXT("""", ""NewDataTable2_51728_Name"", ""Flawless Hardened Steel Spear"")","NSLOCTEXT("""", ""NewDataTable2_51728_ShortDesc"", ""A spear with a hardened steel head"")","NSLOCTEXT("""", ""NewDataTable2_51728_LongDesc"", ""<span style=\""italic\"">The defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation.</> - The Hour of the Dragon\n\nHardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.\n\nThe Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_spear.icon_hardened_steel_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","41","41","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_cimmerian_steel_spear.SM_cimmerian_steel_spear","None","/Game/Items/Weapons/Spear/SM_cimmerian_steel_spear_DM.SM_cimmerian_steel_spear_DM","0","0","0","0.000000","0","1820.000000","18062","28","1","16021","4","1","0","0","0","0","0","0","1196.000000","NSLOCTEXT("""", ""NewDataTable2_51728_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51728_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51728_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
126951801,"NSLOCTEXT("""", ""NewDataTable2_51801_Name"", ""Stone Sword"")","NSLOCTEXT("""", ""NewDataTable2_51801_ShortDesc"", ""A blunt, brittle sword"")","NSLOCTEXT("""", ""NewDataTable2_51801_LongDesc"", ""<span style=\""italic\""> In the old free days, all I needed was a sharp sword and a straight path to my enemies. </> - The Phoenix on the Sword\n\nThis sword, created by binding a pair of sharpened stones to a hardwood branch, is unwieldy and unbalanced. More akin to a club than an actual bladed weapon, it will nevertheless be a capable tool for those trained in its use.\n\nIn the ice-locked lands north of Vanaheim and Asgard, adventurers tell of a tribe of man-apes who speak in the fashion of men and fashion rough weapons from stone and ice."")","/Game/UI/Textures/Icons/icon_primal_sword-1.icon_primal_sword-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","8","Sword","OneHanded","","1","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","12","12","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_primal.SM_1h_edge_sword_primal","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_primal_DM.SM_1h_edge_sword_primal_DM","0","0","0","0.000000","0","180.000000","0","0","0","10001","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51801_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51801_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51801_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127051811,"NSLOCTEXT("""", ""NewDataTable2_51811_Name"", ""Iron Broadsword"")","NSLOCTEXT("""", ""NewDataTable2_51811_ShortDesc"", ""A serviceable broadsword of iron"")","NSLOCTEXT("""", ""NewDataTable2_51811_LongDesc"", ""<span style=\""italic\""> The subtle tongue, the sophist guile, they fail when the broadswords sing;</> - The Road of Kings\n\nA double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.\n\nIt is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans. This sword does not bear any markers of origin."")","/Game/UI/Textures/Icons/icon_exile_broadsword.icon_exile_broadsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","15","15","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_iron.SM_1h_edge_sword_basic_iron","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_iron_DM.SM_1h_edge_sword_basic_iron_DM","0","0","0","0.000000","0","540.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51811_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51811_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51811_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127151812,"NSLOCTEXT("""", ""NewDataTable2_51812_Name"", ""Stygian Khopesh"")","NSLOCTEXT("""", ""NewDataTable2_51812_ShortDesc"", ""A sickle-sword used by the Stygian nobility"")","NSLOCTEXT("""", ""NewDataTable2_51812_LongDesc"", ""<span style=\""italic\""> It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan\'s face, and leaping, seized the stallion\'s bridle.</> - Black Colossus\n\nThe favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility. \n\nInterestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing."")","/Game/UI/Textures/Icons/icon_khopesh-1.icon_khopesh-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron.SM_1h_stygia_sword_ornamented_iron","None","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron_DM.SM_1h_stygia_sword_ornamented_iron_DM","0","0","0","0.000000","0","540.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51812_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51812_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51812_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127251813,"NSLOCTEXT("""", ""NewDataTable2_51813_Name"", ""Ancient Khopesh"")","NSLOCTEXT("""", ""NewDataTable2_51813_ShortDesc"", ""An ancient khopesh marked in strange runes"")","NSLOCTEXT("""", ""NewDataTable2_51813_LongDesc"", ""<span style=\""italic\""> You shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory.</> - The Hour of the Dragon\n\nThis khopesh, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars.\n\nIt whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart."")","/Game/UI/Textures/Icons/icon_ancient_iron_sword.icon_ancient_iron_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","4.620000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_ancient_iron.SM_1h_edge_sword_ancient_iron","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_ancient_iron_DM.SM_1h_edge_sword_ancient_iron_DM","0","0","0","0.000000","0","810.000000","16021","3","1","11502","15","1","0","0","0","0","0","0","306.000000","NSLOCTEXT("""", ""NewDataTable2_51813_FirstModifier"", ""Ancient"")","NSLOCTEXT("""", ""NewDataTable2_51813_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51813_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127351814,"NSLOCTEXT("""", ""NewDataTable2_51814_Name"", ""Exceptional Iron Broadsword"")","NSLOCTEXT("""", ""NewDataTable2_51814_ShortDesc"", ""An exceptional broadsword of iron"")","NSLOCTEXT("""", ""NewDataTable2_51814_LongDesc"", ""<span style=\""italic\""> The subtle tongue, the sophist guile, they fail when the broadswords sing;</> - The Road of Kings\n\nA double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.\n\nIt is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans.\n\nDue to the exceptional craftsmanship of this weapon, it will do more damage and take longer to break than other weapons of this type."")","/Game/UI/Textures/Icons/icon_exile_broadsword.icon_exile_broadsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","2.980000","35.000000","250.000000","17","17","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.085500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_iron.SM_1h_edge_sword_basic_iron","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_iron_DM.SM_1h_edge_sword_basic_iron_DM","0","0","0","0.000000","0","585.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51814_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51814_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51814_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127451815,"NSLOCTEXT("""", ""NewDataTable2_51815_Name"", ""Flawless Iron Broadsword"")","NSLOCTEXT("""", ""NewDataTable2_51815_ShortDesc"", ""A flawless broadsword of iron"")","NSLOCTEXT("""", ""NewDataTable2_51815_LongDesc"", ""<span style=\""italic\""> The subtle tongue, the sophist guile, they fail when the broadswords sing;</> - The Road of Kings\n\nA double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.\n\nIt is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans.\n\nThis weapon is truly flawless and will do a lot more damage and take longer to break than other weapons of this type."")","/Game/UI/Textures/Icons/icon_exile_broadsword.icon_exile_broadsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_iron.SM_1h_edge_sword_basic_iron","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_iron_DM.SM_1h_edge_sword_basic_iron_DM","0","0","0","0.000000","0","630.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51815_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51815_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51815_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127551816,"NSLOCTEXT("""", ""NewDataTable2_51816_Name"", ""Phoenix-engraved Sword"")","NSLOCTEXT("""", ""NewDataTable2_51816_ShortDesc"", ""A broadsword carved with the symbol of the phoenix"")","NSLOCTEXT("""", ""NewDataTable2_51816_LongDesc"", ""<span style=\""italic\"">And as he stood, bewildered at the strangeness of his dream, he realized that he was gripping his sword in his hand. And his hair prickled at the nape of his neck, for on the broad blade was carven a symbol- the outline of a phoenix.</> - The Phoenix on the Sword\n\nWhen the world was young, there was a great sage known as Epemitreus. Little is known of the shadowy past in which he fought with Set, the arch-demon, but it is known that for all the days of his life he strove against the worshippers, votaries and acolytes of the Old Serpent.\n\nIt is rumored that in times of need the ghost of Epimetreus flies on unseen wings to aid the kingdom of Aquilonia, and that the symbol of the phoenix belongs to the sage as much as it does to Mitra.\n\nIn any case, there is nothing to distinguish this sword from any other - save the glowing symbol of the phoneix carved into the blade."")","/Game/UI/Textures/Icons/icon_exile_broadsword.icon_exile_broadsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","35","35","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_god.SM_1h_edge_sword_basic_god.SM_1h_edge_sword_basic_god","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_basic_god_DM.SM_1h_edge_sword_basic_god_DM","0","0","0","0.000000","0","810.000000","0","0","0","11501","15","1","15003","15","1","0","0","0","21.000000","NSLOCTEXT("""", ""NewDataTable2_51816_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51816_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51816_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127651817,"NSLOCTEXT("""", ""NewDataTable2_51817_Name"", ""Serpent-stamped Khopesh"")","NSLOCTEXT("""", ""NewDataTable2_51817_ShortDesc"", ""A Khopesh stamped with the symbol of the serpent"")","NSLOCTEXT("""", ""NewDataTable2_51817_LongDesc"", ""<span style=\""italic\"">The common men of Stygia were not allowed to wear swords, and the mantle was not voluminous enough to hide the Cimmerian\'s long blade, but Conan buckled to his hip a Ghanta knife, a weapon borne by the fierce desert men who dwelt to the south of the Stygians, a broad, heavy, slightly curved blade of fine steel, edged like a razor and long enough to dismember a man.</> - The Hour of the Dragon\n\nIt is forbidden in the kingdom of Stygia for the common man to bear a sword, but the khopesh, particularly one that has taken part in the bloody rituals of Set, is allowed.\n\nThis khopesh appears to be made of steel, yet it is tinted the bronze color that Stygian ceremonial garb requires. The symbol engraved on the blade is the symbol of Set, the sacred serpent. Blades such as these are passed among the priesthood and given to those who show particular fervor when participating in the rites of blood."")","/Game/UI/Textures/Icons/icon_khopesh-1.icon_khopesh-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","4","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","33","33","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron_god.SM_1h_stygia_sword_ornamented_iron_god","None","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron_god_DM.SM_1h_stygia_sword_ornamented_iron_god_DM","0","0","0","0.000000","0","810.000000","0","0","0","11501","15","1","15001","38","1","0","0","0","52.000000","NSLOCTEXT("""", ""NewDataTable2_51817_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51817_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51817_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127751818,"NSLOCTEXT("""", ""NewDataTable2_51818_Name"", ""Exceptional Stygian Khopesh"")","NSLOCTEXT("""", ""NewDataTable2_51818_ShortDesc"", ""A sickle-sword used by the Stygian nobility"")","NSLOCTEXT("""", ""NewDataTable2_51818_LongDesc"", ""<span style=\""italic\""> It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan\'s face, and leaping, seized the stallion\'s bridle.</> - Black Colossus\n\nThe favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility. \n\nInterestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing."")","/Game/UI/Textures/Icons/icon_khopesh-1.icon_khopesh-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","2.980000","35.000000","250.000000","19","19","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron.SM_1h_stygia_sword_ornamented_iron","None","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron_DM.SM_1h_stygia_sword_ornamented_iron_DM","0","0","0","0.000000","0","585.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51818_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51818_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51818_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127851819,"NSLOCTEXT("""", ""NewDataTable2_51819_Name"", ""Flawless Stygian Khopesh"")","NSLOCTEXT("""", ""NewDataTable2_51819_ShortDesc"", ""A sickle-sword used by the Stygian nobility"")","NSLOCTEXT("""", ""NewDataTable2_51819_LongDesc"", ""<span style=\""italic\""> It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan\'s face, and leaping, seized the stallion\'s bridle.</> - Black Colossus\n\nThe favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility. \n\nInterestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing."")","/Game/UI/Textures/Icons/icon_khopesh-1.icon_khopesh-1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","20","20","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron.SM_1h_stygia_sword_ornamented_iron","None","/Game/Items/Weapons/Sword1h/SM_1h_stygia_sword_ornamented_iron_DM.SM_1h_stygia_sword_ornamented_iron_DM","0","0","0","0.000000","0","630.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51819_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51819_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51819_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
127951821,"NSLOCTEXT("""", ""NewDataTable2_51821_Name"", ""Falcata"")","NSLOCTEXT("""", ""NewDataTable2_51821_ShortDesc"", ""A curved sword with a single sharp edge"")","NSLOCTEXT("""", ""NewDataTable2_51821_LongDesc"", ""<span style=\""italic\""> A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight.</> - Drums in Tombalku\n\nStraddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.\n\nThe distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin."")","/Game/UI/Textures/Icons/icon_falcata.icon_falcata","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","28","28","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_stygia_sword_falcata_ornamented_steel.SM_1h_edge_stygia_sword_falcata_ornamented_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_stygia_sword_falcata_ornamented_steel_DM.SM_1h_edge_stygia_sword_falcata_ornamented_steel_DM","0","0","0","0.000000","0","810.000000","0","0","0","11502","15","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51821_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51821_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51821_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128051822,"NSLOCTEXT("""", ""NewDataTable2_51822_Name"", ""Cutlass"")","NSLOCTEXT("""", ""NewDataTable2_51822_ShortDesc"", ""A slashing weapon favoured by pirates"")","NSLOCTEXT("""", ""NewDataTable2_51822_LongDesc"", ""<span style=\""italic\""> At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale.</> - The Black Stranger\n\nFavoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.\n\nForged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin."")","/Game/UI/Textures/Icons/icon_cutlass.icon_cutlass","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.780000","35.000000","250.000000","22","22","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.072000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_cutlass_steel.SM_1h_edge_sword_cutlass_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_cutlass_steel_DM.SM_1h_edge_sword_cutlass_steel_DM","0","0","0","0.000000","0","540.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51822_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51822_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51822_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128151823,"NSLOCTEXT("""", ""NewDataTable2_51823_Name"", ""Exceptional Cutlass"")","NSLOCTEXT("""", ""NewDataTable2_51823_ShortDesc"", ""A slashing weapon favoured by pirates"")","NSLOCTEXT("""", ""NewDataTable2_51823_LongDesc"", ""<span style=\""italic\""> At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale.</> - The Black Stranger\n\nFavoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.\n\nForged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin."")","/Game/UI/Textures/Icons/icon_cutlass.icon_cutlass","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","3.570000","35.000000","250.000000","24","24","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.076000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_cutlass_steel.SM_1h_edge_sword_cutlass_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_edge_sword_cutlass_steel_DM.SM_1h_edge_sword_cutlass_steel_DM","0","0","0","0.000000","0","585.000000","0","0","0","11501","17","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51823_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51823_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51823_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128251827,"NSLOCTEXT("""", ""NewDataTable2_51827_Name"", ""Saw"")","NSLOCTEXT("""", ""NewDataTable2_51827_ShortDesc"", ""A tool for sawing wood"")","NSLOCTEXT("""", ""NewDataTable2_51827_LongDesc"", ""A tool specifically designed to enhance the user-experience of slaving away as a thrall. "")","/Game/UI/Textures/Icons/icon_Workstation_Carpentry_saw.icon_Workstation_Carpentry_saw","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","1","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Thralls/Thrall_saw/SM_Workstation_Carpentry_saw.SM_Workstation_Carpentry_saw","None","None","0","0","0","0.000000","0","100.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128351828,"NSLOCTEXT("""", ""NewDataTable2_51828_Name"", ""Adze"")","NSLOCTEXT("""", ""NewDataTable2_51828_ShortDesc"", ""A tool for woodworking"")","NSLOCTEXT("""", ""NewDataTable2_51828_LongDesc"", ""A tool specifically designed to enhance the user-experience of slaving away as a thrall. "")","/Game/UI/Textures/Icons/icon_thrall_adze.icon_thrall_adze","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Thralls/Thrall_adze/SM_1h_thrall_adze_01.SM_1h_thrall_adze_01","None","/Game/Items/Weapons/Thralls/Thrall_adze/SM_1h_thrall_adze_01_DM.SM_1h_thrall_adze_01_DM","0","0","0","0.000000","0","100.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128451829,"NSLOCTEXT("""", ""NewDataTable2_51829_Name"", ""Carpentry Hammer"")","NSLOCTEXT("""", ""NewDataTable2_51829_ShortDesc"", ""A tool for carpentry"")","NSLOCTEXT("""", ""NewDataTable2_51829_LongDesc"", ""A tool specifically designed to enhance the user-experience of slaving away as a thrall. "")","/Game/UI/Textures/Icons/icon_thrall_hammer.icon_thrall_hammer","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Mace","OneHanded","","12","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Thralls/Thrall_hammer/SM_1h_thrall_hammer_01.SM_1h_thrall_hammer_01","None","/Game/Items/Weapons/Thralls/Thrall_hammer/SM_1h_thrall_hammer_01_DM.SM_1h_thrall_hammer_01_DM","0","0","0","0.000000","0","100.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128551830,"NSLOCTEXT("""", ""NewDataTable2_51830_Name"", ""Drum"")","NSLOCTEXT("""", ""NewDataTable2_51830_ShortDesc"", ""A drum stretched with animal skin"")","NSLOCTEXT("""", ""NewDataTable2_51830_LongDesc"", ""A tool specifically designed to enhance the user-experience of slaving away as a thrall. "")","/Game/UI/Textures/Icons/icon_thrall_drum.icon_thrall_drum","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","15","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Thralls/Thrall_drum/SM_thrall_drum_big.SM_thrall_drum_big","None","None","0","0","0","0.000000","0","100.000000","0","0","0","12011","2","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128651831,"NSLOCTEXT("""", ""NewDataTable2_51831_Name"", ""Longsword"")","NSLOCTEXT("""", ""NewDataTable2_51831_ShortDesc"", ""A common, thin bladed, double-edged sword"")","NSLOCTEXT("""", ""NewDataTable2_51831_LongDesc"", ""<span style=\""italic\""> They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.</>\nThe Phoenix on the Sword\n\nLongsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don\'t align easily with one simple classification.\nThe only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.\nThis example is plain, straight and intended to be wielded in a single hand."")","/Game/UI/Textures/Icons/icon_longsword.icon_longsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","4.200000","35.000000","250.000000","26","26","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_exile_longsword.SM_1h_exile_longsword","None","/Game/Items/Weapons/Sword1h/SM_1h_exile_longsword_DM.SM_1h_exile_longsword_DM","0","0","0","0.000000","0","810.000000","0","0","0","11502","15","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51831_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51831_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51831_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128751832,"NSLOCTEXT("""", ""NewDataTable2_51832_Name"", ""Dry Scraper"")","NSLOCTEXT("""", ""NewDataTable2_51832_ShortDesc"", ""A razor sharp tool for scraping hides"")","NSLOCTEXT("""", ""NewDataTable2_51832_LongDesc"", ""<span style=\""italic\"">But a bat has flown over the Mountains of the Dead and drawn your image in blood on the white tiger\'s hide that hangs before the long hut where sleep the Four Brothers of the Night.</> - Beyond the Black River\n\nBefore preparation, hides must be scraped to remove excess fibres and clots of skin. The best hide scrapers are sharp, easy to weild and leave a smooth line of transition so that it is easy to see which part of the hide still requires treatment."")","/Game/UI/Textures/Icons/icon_thrall_scrape.icon_thrall_scrape","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","1","False","0","0","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","1","1","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Thralls/Thrall_scrape/SM_1h_thrall_scrape_01.SM_1h_thrall_scrape_01","None","/Game/Items/Weapons/Thralls/Thrall_scrape/SM_1h_thrall_scrape_01_DM.SM_1h_thrall_scrape_01_DM","0","0","0","0.000000","0","300.000000","0","0","0","11501","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51832_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51832_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128851833,"NSLOCTEXT("""", ""NewDataTable2_51833_Name"", ""Darfari Axe"")","NSLOCTEXT("""", ""NewDataTable2_51833_ShortDesc"", ""A primitive axe, shaped by crude materials and bone"")","NSLOCTEXT("""", ""NewDataTable2_51833_LongDesc"", ""<span style=\""italic\"">With an awful shriek the witch sank down, writhing in convulsions, grasping at the naked blade as it was withdrawn, smoking and dripping.</> - A Witch Shall Be Born\n\nBone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly."")","/Game/UI/Textures/Icons/icon_yog_cleaver.icon_yog_cleaver","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","7","False","5","5","0","0","0.000000","1.000000","2.900000","35.000000","250.000000","11","11","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_yog.SM_1h_axe_yog","None","/Game/Items/Weapons/Axe/SM_1h_axe_yog_DM.SM_1h_axe_yog_DM","0","0","0","0.000000","0","180.000000","0","0","0","10001","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51833_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51833_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51833_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
128951836,"NSLOCTEXT("""", ""NewDataTable2_51836_Name"", ""Exceptional Longsword"")","NSLOCTEXT("""", ""NewDataTable2_51836_ShortDesc"", ""A common, thin bladed, double-edged sword"")","NSLOCTEXT("""", ""NewDataTable2_51836_LongDesc"", ""<span style=\""italic\""> They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.</> - The Phoenix on the Sword\n\nLongsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don\'t align easily with one simple classification.\n\nThe only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.\n\nThis example is plain, straight and intended to be wielded in a single hand."")","/Game/UI/Textures/Icons/icon_longsword.icon_longsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","4","0","0","0.000000","1.000000","4.030000","35.000000","250.000000","28","28","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_exile_longsword.SM_1h_exile_longsword","None","/Game/Items/Weapons/Sword1h/SM_1h_exile_longsword_DM.SM_1h_exile_longsword_DM","0","0","0","0.000000","0","855.000000","0","0","0","11502","17","1","0","0","0","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_51836_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51836_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51836_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129051837,"NSLOCTEXT("""", ""NewDataTable2_51837_Name"", ""Flawless Longsword"")","NSLOCTEXT("""", ""NewDataTable2_51837_ShortDesc"", ""A common, thin bladed, double-edged sword"")","NSLOCTEXT("""", ""NewDataTable2_51837_LongDesc"", ""<span style=\""italic\""> They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.</> - The Phoenix on the Sword\n\nLongsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don\'t align easily with one simple classification.\n\nThe only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.\n\nThis example is plain, straight and intended to be wielded in a single hand."")","/Game/UI/Textures/Icons/icon_longsword.icon_longsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","4","0","0","0.000000","1.000000","3.850000","35.000000","250.000000","30","30","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_exile_longsword.SM_1h_exile_longsword","None","/Game/Items/Weapons/Sword1h/SM_1h_exile_longsword_DM.SM_1h_exile_longsword_DM","0","0","0","0.000000","0","900.000000","0","0","0","11502","19","1","0","0","0","0","0","0","236.000000","NSLOCTEXT("""", ""NewDataTable2_51837_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51837_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51837_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129151841,"NSLOCTEXT("""", ""NewDataTable2_51841_Name"", ""Hardened Steel Sword"")","NSLOCTEXT("""", ""NewDataTable2_51841_ShortDesc"", ""A hardened steel sword of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51841_LongDesc"", ""<span style=\""italic\"">\'Stand aside, girl,\' he mumbled. \'Now is the feasting of swords.\'</> - Xuthal of the Dusk\nHardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_1h_sword.icon_hardened_steel_1h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.500000","35.000000","250.000000","32","32","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_cimmerian_broad_sword_ornamented_steel.SM_1h_cimmerian_broad_sword_ornamented_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_cimmerian_broad_sword_ornamented_steel_DM.SM_1h_cimmerian_broad_sword_ornamented_steel_DM","0","0","0","0.000000","0","1080.000000","18062","15","1","16021","3","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51841_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51841_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51841_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129251842,"NSLOCTEXT("""", ""NewDataTable2_51842_Name"", ""Exceptional Hardened Steel Sword"")","NSLOCTEXT("""", ""NewDataTable2_51842_ShortDesc"", ""A hardened steel sword of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51842_LongDesc"", ""<span style=\""italic\"">\'Stand aside, girl,\' he mumbled. \'Now is the feasting of swords.\'</> - Xuthal of the Dusk\nHardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_1h_sword.icon_hardened_steel_1h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.330000","35.000000","250.000000","34","34","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.085500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_cimmerian_broad_sword_ornamented_steel.SM_1h_cimmerian_broad_sword_ornamented_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_cimmerian_broad_sword_ornamented_steel_DM.SM_1h_cimmerian_broad_sword_ornamented_steel_DM","0","0","0","0.000000","0","1125.000000","18062","17","1","16021","4","1","0","0","0","0","0","0","771.000000","NSLOCTEXT("""", ""NewDataTable2_51842_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51842_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51842_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129351843,"NSLOCTEXT("""", ""NewDataTable2_51843_Name"", ""Flawless Hardened Steel Sword"")","NSLOCTEXT("""", ""NewDataTable2_51843_ShortDesc"", ""A hardened steel sword of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51843_LongDesc"", ""<span style=\""italic\"">\'Stand aside, girl,\' he mumbled. \'Now is the feasting of swords.\'</> - Xuthal of the Dusk\nHardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.\n\nSwords are straight-bladed, one-handed weapons, both fast and reliable.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_1h_sword.icon_hardened_steel_1h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.150000","35.000000","250.000000","36","36","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_cimmerian_broad_sword_ornamented_steel.SM_1h_cimmerian_broad_sword_ornamented_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_cimmerian_broad_sword_ornamented_steel_DM.SM_1h_cimmerian_broad_sword_ornamented_steel_DM","0","0","0","0.000000","0","1170.000000","18062","19","1","16021","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51843_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51843_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51843_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129451844,"NSLOCTEXT("""", ""NewDataTable2_51844_Name"", ""Hardened Steel War Axe"")","NSLOCTEXT("""", ""NewDataTable2_51844_ShortDesc"", ""A hardened steel axe of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51844_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nShaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.\n\nCimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.\n"")","/Game/UI/Textures/Icons/icon_hardened_steel_waraxe.icon_hardened_steel_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","8","False","5","5","0","0","0.000000","1.000000","4.430000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_cimmerian_steel_war_axe.SM_cimmerian_steel_war_axe","None","/Game/Items/Weapons/Axe/SM_cimmerian_steel_war_axe_DM.SM_cimmerian_steel_war_axe_DM","0","0","0","0.000000","0","1080.000000","16021","3","1","18062","15","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51844_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51844_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51844_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129551845,"NSLOCTEXT("""", ""NewDataTable2_51845_Name"", ""Exceptional Hardened Steel War Axe"")","NSLOCTEXT("""", ""NewDataTable2_51845_ShortDesc"", ""A hardened steel axe of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51845_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nShaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.\n\nCimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.\n"")","/Game/UI/Textures/Icons/icon_hardened_steel_waraxe.icon_hardened_steel_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","8","False","5","5","0","0","0.000000","1.000000","4.210000","35.000000","250.000000","42","42","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_cimmerian_steel_war_axe.SM_cimmerian_steel_war_axe","None","/Game/Items/Weapons/Axe/SM_cimmerian_steel_war_axe_DM.SM_cimmerian_steel_war_axe_DM","0","0","0","0.000000","0","1125.000000","16021","4","1","18062","17","1","0","0","0","0","0","0","771.000000","NSLOCTEXT("""", ""NewDataTable2_51845_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51845_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51845_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129651846,"NSLOCTEXT("""", ""NewDataTable2_51846_Name"", ""Flawless Hardened Steel War Axe"")","NSLOCTEXT("""", ""NewDataTable2_51846_ShortDesc"", ""A hardened steel axe of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51846_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nShaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.\n\nCimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.\n"")","/Game/UI/Textures/Icons/icon_hardened_steel_waraxe.icon_hardened_steel_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","8","False","5","5","0","0","0.000000","1.000000","3.980000","35.000000","250.000000","45","45","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_cimmerian_steel_war_axe.SM_cimmerian_steel_war_axe","None","/Game/Items/Weapons/Axe/SM_cimmerian_steel_war_axe_DM.SM_cimmerian_steel_war_axe_DM","0","0","0","0.000000","0","1170.000000","16021","4","1","18062","19","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51846_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51846_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51846_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129751850,"NSLOCTEXT("""", ""NewDataTable2_51850_Name"", ""Darfari Cudgel"")","NSLOCTEXT("""", ""NewDataTable2_51850_ShortDesc"", ""A cudgel of Darfari make"")","NSLOCTEXT("""", ""NewDataTable2_51850_LongDesc"", ""<span style=\""italic\""> He wondered how many poor devils had been bludgeoned in their sleep and dragged out of that room and down the road that ran through the shadowed palm groves to the roasting pit.</> - Shadows in Zamboula\n\nThis sinister weapon is made of the bones of a human arm bound to a large fragment of stone. \n\nBone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly."")","/Game/UI/Textures/Icons/icon_club_yog.icon_club_yog","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","12","False","5","5","0","0","0.000000","1.000000","3.280000","35.000000","250.000000","9","9","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.144000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_Club_yog.SM_Club_yog","None","/Game/Items/Weapons/Club/SM_Club_yog_DM.SM_Club_yog_DM","0","0","0","0.000000","0","220.000000","0","0","0","10001","30","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51850_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51850_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51850_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129851851,"NSLOCTEXT("""", ""NewDataTable2_51851_Name"", ""Cimmerian Battle-axe"")","NSLOCTEXT("""", ""NewDataTable2_51851_ShortDesc"", ""A vicious, double bladed steel axe"")","NSLOCTEXT("""", ""NewDataTable2_51851_LongDesc"", ""<span style=\""italic\""> He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice.</> - The Frost Giant\'s Daughter\n\nShaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.\n\nBattle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.\n\nCimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.\n"")","/Game/UI/Textures/Icons/icon_cimmerian_battleaxe.icon_cimmerian_battleaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","8","False","5","5","0","0","0.000000","1.000000","4.830000","35.000000","250.000000","32","32","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_cimmerian_battleaxe_ornamented_steel.SM_1h_axe_cimmerian_battleaxe_ornamented_steel","None","/Game/Items/Weapons/Axe/SM_1h_axe_cimmerian_battleaxe_ornamented_steel_DM.SM_1h_axe_cimmerian_battleaxe_ornamented_steel_DM","0","0","0","0.000000","0","810.000000","0","0","0","11502","15","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51851_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51851_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51851_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
129951852,"NSLOCTEXT("""", ""NewDataTable2_51852_Name"", ""Iron Axe"")","NSLOCTEXT("""", ""NewDataTable2_51852_ShortDesc"", ""An unadorned axe of iron"")","NSLOCTEXT("""", ""NewDataTable2_51852_LongDesc"", ""<span style=\""italic\""> Traders had come, and priests of Mitra who walked with bare feet and empty hands, and died horribly, most of them; but soldiers had followed, men with axes in their hands and women and children in ox-drawn wains.</> - Beyond the Black River\n\nThis axe could have been crafted at any smithy the length of Hyboria.\nAxes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes. This axe does not bear any markers of origin."")","/Game/UI/Textures/Icons/icon_iron_axe.icon_iron_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","8","False","5","5","0","0","0.000000","1.000000","3.620000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_1h_axe_generic_iron.SM_1h_axe_generic_iron","None","/Game/Items/Weapons/Axe/SM_1h_axe_generic_iron_DM.SM_1h_axe_generic_iron_DM","0","0","0","0.000000","0","540.000000","0","0","0","11501","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51852_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51852_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51852_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130051853,"NSLOCTEXT("""", ""NewDataTable2_51853_Name"", ""Darfari Sword"")","NSLOCTEXT("""", ""NewDataTable2_51853_ShortDesc"", ""A tooth-edged sword of bone"")","NSLOCTEXT("""", ""NewDataTable2_51853_LongDesc"", ""<span style=\""italic\"">With an awful shriek the witch sank down, writhing in convulsions, grasping at the naked blade as it was withdrawn, smoking and dripping.</> - A Witch Shall Be Born\n\nA mark of the Darfari wish to emulate more advanced cultures, this \""sword\"" is more like a flat plank embedded with the teeth of various animals. It swings like a plank as well, so while it may not have the lethality of a well whetted blade, it will still leave a nasty mark on anything it managed to hit."")","/Game/UI/Textures/Icons/icon_darfari_bone_sword.icon_darfari_bone_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","1","False","5","5","0","0","0.000000","1.000000","2.520000","35.000000","250.000000","10","10","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.072000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_sword_dofari_bone.SM_1h_sword_dofari_bone","None","/Game/Items/Weapons/Sword1h/SM_1h_sword_dofari_bone_DM.SM_1h_sword_dofari_bone_DM","0","0","0","0.000000","0","180.000000","0","0","0","10021","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51853_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51853_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51853_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130151854,"NSLOCTEXT("""", ""NewDataTable2_51854_Name"", ""Yog Cleaver"")","NSLOCTEXT("""", ""NewDataTable2_51854_ShortDesc"", ""A rudimentary axe created from a jawbone bound to a stout branch"")","NSLOCTEXT("""", ""NewDataTable2_51854_LongDesc"", ""<span style=\""italic\""> On the heels of the shout came a clamor of blood-freezing screams, the shattering impact of axes on the gate.</> - The Black Stranger\n\nBladed weapons are generally frowned upon by the worshippers of Yog, but this jawbone is dull enough that it acts more like a club than a sword.\nYoggites believe that the consumption of human flesh gives them the Blessing of Yog for a period of time, which grants them invulnerability to normal weapons.\n\nWhile Yog is considered a deity in Darfar, scholars in Hyboria classify him as a demon of the Elder night, referencing ancient documents that survived the drowning of Atlantis."")","/Game/UI/Textures/Icons/icon_darfari_bone_club.icon_darfari_bone_club","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/cleaver/butcher_cleaver_1h.butcher_cleaver_1h_C","None","1","1","Weapon","0.000000","0","9","YogTool","OneHanded","","1","False","5","5","0","0","0.000000","1.000000","3.280000","35.000000","250.000000","9","9","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.144000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_1h_darfari_bone_club.SM_1h_darfari_bone_club","None","/Game/Items/Weapons/Club/SM_1h_darfari_bone_club_DM.SM_1h_darfari_bone_club_DM","0","0","0","0.000000","0","220.000000","0","0","0","10021","23","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51854_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51854_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51854_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130251855,"NSLOCTEXT("""", ""NewDataTable2_51855_Name"", ""Yoggite Cudgel"")","NSLOCTEXT("""", ""NewDataTable2_51855_ShortDesc"", ""A macabre weapon of bone fused to rock"")","NSLOCTEXT("""", ""NewDataTable2_51855_LongDesc"", ""<span style=\""italic\""> He wondered how many poor devils had been bludgeoned in their sleep and dragged out of that room and down the road that ran through the shadowed palm groves to the roasting pit.</> - Shadows in Zamboula\n\nThis sinister weapon is made of the bones of a human arm bound to a large fragment of stone. \n\nCannibalism is more than a perverted appetite to the men of Darfar: it is an integral element of their cult. This cudgel is one of the ritual objects of the Yoggite religion. It is used to bludgeon human prey so that they can be carried to the sacrifice pit unblemished.\n\nBone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly."")","/Game/UI/Textures/Icons/icon_yog_cudgel.icon_yog_cudgel","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","12","False","5","5","0","0","0.000000","1.000000","3.640000","35.000000","250.000000","31","31","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.162000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Club/SM_Club_yog_god.SM_Club_yog_god","None","/Game/Items/Weapons/Club/SM_Club_yog_god_DM.SM_Club_yog_god_DM","0","0","0","0.000000","0","220.000000","0","0","0","10001","15","1","15002","15","1","0","0","0","21.000000","NSLOCTEXT("""", ""NewDataTable2_51855_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51855_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51855_ThirdModifier"", ""Stun Damage"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130351902,"NSLOCTEXT("""", ""NewDataTable2_51902_Name"", ""Setite Ritual Knife"")","NSLOCTEXT("""", ""NewDataTable2_51902_ShortDesc"", ""A formal dagger used for ritualistic killings"")","NSLOCTEXT("""", ""NewDataTable2_51902_LongDesc"", ""<span style=\""italic\""> She has instituted human sacrifice, and since her mating with Constantius, no less then five hundred men, women and children have been immolated. Some of these have died on the altar she has set up in the temple, herself wielding the sacrificial dagger, but most have met a more horrible doom. </> - A Witch Shall be Born\n\nThe devotees of Set are spread far and wide in the lands of Stygia and the Old Serpent demands human sacrifice as a part of his worship.\n\nThese daggers are crafted in the thousands at the forges of Luxur and then spread to the priesthood of the Serpent god.\n\nWhile the rituals of Set are many and depraved, the fastest is bending a victim over an altar and cutting their heart from their chest."")","/Game/UI/Textures/Icons/icon_sacrificial_knife.icon_sacrificial_knife","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","9","SetTool","OneHanded","","1","False","5","5","0","0","0.000000","1.000000","1.960000","35.000000","250.000000","10","10","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger/SM_stygia_dagger_set_iron.SM_stygia_dagger_set_iron","None","/Game/Items/Weapons/Dagger/SM_stygia_dagger_set_iron_DM.SM_stygia_dagger_set_iron_DM","0","0","0","0.000000","0","120.000000","0","0","0","11501","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51902_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51902_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51902_ThirdModifier"", ""Ritual Harvest"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130451911,"NSLOCTEXT("""", ""NewDataTable2_51911_Name"", ""Javelin"")","NSLOCTEXT("""", ""NewDataTable2_51911_ShortDesc"", ""One-handed short spear that can be jabbed or thrown"")","NSLOCTEXT("""", ""NewDataTable2_51911_LongDesc"", ""<span style=\""italic\""> As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion\'s straining shoulder.</> - The People of the Black Circle\n\nThe javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles. \n\nPush, stab, push, stab is a motto of infantry the world over.\n\nIn addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades."")","/Game/UI/Textures/Icons/icon_Javelin-1.icon_Javelin-1","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","8","Spear","OneHanded","(53700)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","15","15","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_1h_kushite_short_spear_metal1.SM_1h_kushite_short_spear_metal1","None","/Game/Items/Weapons/Spear/SM_1h_kushite_short_spear_metal1_DM.SM_1h_kushite_short_spear_metal1_DM","0","0","0","0.000000","0","600.000000","0","0","0","10001","2","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51911_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51911_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51911_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130551912,"NSLOCTEXT("""", ""NewDataTable2_51912_Name"", ""Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51912_ShortDesc"", ""A light axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51912_LongDesc"", ""<span style=\""italic\""> And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. </> - Beyond the Black River\n\nThe Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_throwing_axe.icon_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","9","Throwing","OneHanded","(53702)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_1h_cimmerian_throwing_axe_iron.SM_1h_cimmerian_throwing_axe_iron","None","/Game/Items/Weapons/Throwing/SM_1h_cimmerian_throwing_axe_iron_DM.SM_1h_cimmerian_throwing_axe_iron_DM","0","0","0","0.000000","0","540.000000","0","0","0","11501","3","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51912_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51912_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51912_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130651922,"NSLOCTEXT("""", ""NewDataTable2_51922_Name"", ""Yoggite Bone Spear"")","NSLOCTEXT("""", ""NewDataTable2_51922_ShortDesc"", ""A short spear of the Darfari style"")","NSLOCTEXT("""", ""NewDataTable2_51922_LongDesc"", ""<span style=\""italic\""> Black men came up the river in long boats with skulls grinning on the prows, or stole stooping through the trees, spear in hand.</> - Queen of the Black Coast\n\nAdorned with feathers and tipped with flint, this short spear represents the pinnacle of Darfari weapons.\n\nThe Darfari use these spears for hunting game, first pinning their prey with well-aimed throws and then harassing their prey with swift, sharp stabs.\n\nThe feathers on the shaft are taken from the ferocious, but colourful, elephant birds that roam the grasslands on the very edges of Darfar."")","/Game/UI/Textures/Icons/icon_darfari_short_spear.icon_darfari_short_spear","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","8","Spear","OneHanded","(53701)","18","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_1h_darfari_short_spear_bone.SM_1h_darfari_short_spear_bone","None","/Game/Items/Weapons/Spear/SM_1h_darfari_short_spear_bone_DM.SM_1h_darfari_short_spear_bone_DM","0","0","0","0.000000","0","200.000000","0","0","0","10021","45","1","15002","8","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_51922_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_51922_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51922_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130751931,"NSLOCTEXT("""", ""NewDataTable2_51931_Name"", ""Stygian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51931_ShortDesc"", ""An ornate pike made in the Stygian style"")","NSLOCTEXT("""", ""NewDataTable2_51931_LongDesc"", ""<span style=\""italic\"">The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation.</> - Black Colossus\n\nThe Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.\n\nThe Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.\n\nStygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river."")","/Game/UI/Textures/Icons/icon_stygian_bronze_spear.icon_stygian_bronze_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","17","False","5","5","0","0","0.000000","1.000000","3.940000","35.000000","250.000000","23","23","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_spear_bronze1_stygian.SM_spear_bronze1_stygian","None","/Game/Items/Weapons/Spear2h/SM_spear_bronze1_stygian_DM.SM_spear_bronze1_stygian_DM","0","0","0","0.000000","0","840.000000","11501","23","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51931_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51931_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51931_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130851932,"NSLOCTEXT("""", ""NewDataTable2_51932_Name"", ""Hardened Steel Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51932_ShortDesc"", ""A hardened steel axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51932_LongDesc"", ""<span style=\""italic\"">It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone.</> - Red Nails\n\nHardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_throwing_axe.icon_hardened_steel_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53722)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","25","25","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_cimmerian_throwing_axe.SM_cimmerian_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_cimmerian_throwing_axe_DM.SM_cimmerian_throwing_axe_DM","0","0","0","0.000000","0","1080.000000","18062","2","1","16021","3","1","0","0","0","0","0","0","174.000000","NSLOCTEXT("""", ""NewDataTable2_51932_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51932_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51932_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
130951933,"NSLOCTEXT("""", ""NewDataTable2_51933_Name"", ""Exceptional Hardened Steel Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51933_ShortDesc"", ""A hardened steel axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51933_LongDesc"", ""<span style=\""italic\"">It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone.</> - Red Nails\n\nHardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_throwing_axe.icon_hardened_steel_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53722)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","27","27","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_cimmerian_throwing_axe.SM_cimmerian_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_cimmerian_throwing_axe_DM.SM_cimmerian_throwing_axe_DM","0","0","0","0.000000","0","1125.000000","18062","2","1","16021","4","1","0","0","0","0","0","0","204.000000","NSLOCTEXT("""", ""NewDataTable2_51933_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51933_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51933_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131051934,"NSLOCTEXT("""", ""NewDataTable2_51934_Name"", ""Flawless Hardened Steel Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51934_ShortDesc"", ""A hardened steel axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51934_LongDesc"", ""<span style=\""italic\"">It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone.</> - Red Nails\n\nHardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_throwing_axe.icon_hardened_steel_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53722)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","29","29","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_cimmerian_throwing_axe.SM_cimmerian_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_cimmerian_throwing_axe_DM.SM_cimmerian_throwing_axe_DM","0","0","0","0.000000","0","1170.000000","18062","2","1","16021","4","1","0","0","0","0","0","0","204.000000","NSLOCTEXT("""", ""NewDataTable2_51934_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51934_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51934_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131151938,"NSLOCTEXT("""", ""NewDataTable2_51938_Name"", ""Star Metal Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51938_ShortDesc"", ""An axe forged from star metal and balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51938_LongDesc"", ""<span style=\""italic\"">I am a queen by fire and steel and slaughter...</> - Queen of the Black Coast\n\nThis impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_throwing_axe.icon_star_metal_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53723)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","36","36","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_throwing_axe_starmetal.SM_throwing_axe_starmetal","None","/Game/Items/Weapons/Throwing/SM_throwing_axe_starmetal_DM.SM_throwing_axe_starmetal_DM","0","0","0","0.000000","0","1170.000000","18061","2","1","0","0","0","12512","8","1","0","0","0","38.000000","NSLOCTEXT("""", ""NewDataTable2_51938_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51938_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51938_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131251939,"NSLOCTEXT("""", ""NewDataTable2_51939_Name"", ""Exceptional Star Metal Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51939_ShortDesc"", ""An axe forged from star metal and balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51939_LongDesc"", ""<span style=\""italic\"">I am a queen by fire and steel and slaughter...</> - Queen of the Black Coast\n\nThis impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_throwing_axe.icon_star_metal_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53723)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_throwing_axe_starmetal.SM_throwing_axe_starmetal","None","/Game/Items/Weapons/Throwing/SM_throwing_axe_starmetal_DM.SM_throwing_axe_starmetal_DM","0","0","0","0.000000","0","1260.000000","18061","2","1","0","0","0","12512","8","1","0","0","0","38.000000","NSLOCTEXT("""", ""NewDataTable2_51939_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51939_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51939_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131351940,"NSLOCTEXT("""", ""NewDataTable2_51940_Name"", ""Flawless Star Metal Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51940_ShortDesc"", ""An axe forged from star metal and balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51940_LongDesc"", ""<span style=\""italic\"">I am a queen by fire and steel and slaughter...</> - Queen of the Black Coast\n\nThis impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_throwing_axe.icon_star_metal_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53723)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_throwing_axe_starmetal.SM_throwing_axe_starmetal","None","/Game/Items/Weapons/Throwing/SM_throwing_axe_starmetal_DM.SM_throwing_axe_starmetal_DM","0","0","0","0.000000","0","1350.000000","18061","2","1","0","0","0","12512","8","1","0","0","0","38.000000","NSLOCTEXT("""", ""NewDataTable2_51940_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51940_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51940_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131451941,"NSLOCTEXT("""", ""NewDataTable2_51941_Name"", ""Ancient Two-Handed Sword"")","NSLOCTEXT("""", ""NewDataTable2_51941_ShortDesc"", ""An ancient greatsword marked in strange runes"")","NSLOCTEXT("""", ""NewDataTable2_51941_LongDesc"", ""<span style=\""italic\"">You shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory.</> - The Hour of the Dragon\n\nThis greatsword, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars.\nIt whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart."")","/Game/UI/Textures/Icons/icon_ancient_2hSword.icon_ancient_2hSword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","8","Sword","TwoHanded","","4","False","5","5","0","0","0.000000","1.000000","6.300000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_ancient_sword.SM_2h_ancient_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_ancient_sword_DM.SM_2h_ancient_sword_DM","0","0","0","0.000000","0","1080.000000","16021","3","1","11502","17","1","0","0","0","0","0","0","325.000000","NSLOCTEXT("""", ""NewDataTable2_51941_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51941_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51941_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131551942,"NSLOCTEXT("""", ""NewDataTable2_51942_Name"", ""Ancient Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51942_ShortDesc"", ""A pair of daggers forged from an ancient design"")","NSLOCTEXT("""", ""NewDataTable2_51942_LongDesc"", ""<span style=\""italic\"">\'It\'s too ancient to be holy. Who ever saw metal like it in a sane world?\'</> - The God in the Bowl\n\nThese daggers are designed in imitation of a style long since faded into the mists of time.\n\nCapable of cutting and dicing, slashing and slaying, daggers are for those who like to get in close and wreak havoc, then move to a safe distance while their foes bleed out.\n\nSome warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty."")","/Game/UI/Textures/Icons/icon_sewerbeast_dagger.icon_sewerbeast_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.940000","35.000000","250.000000","26","26","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_ancient_dagger.SM_ancient_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_ancient_dagger_DM.SM_ancient_dagger_DM","0","0","0","0.000000","0","540.000000","16021","3","1","11502","17","1","0","0","0","0","0","0","325.000000","NSLOCTEXT("""", ""NewDataTable2_51942_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51942_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51942_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131651943,"NSLOCTEXT("""", ""NewDataTable2_51943_Name"", ""Black Ice Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51943_ShortDesc"", ""A light axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51943_LongDesc"", ""<span style=\""italic\""> And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. </> - Beyond the Black River\n\nThe Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_black_ice_throwing_axe.icon_black_ice_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53724)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_Black_ice_throwing_axe.SM_Black_ice_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_Black_ice_throwing_axe_DM.SM_Black_ice_throwing_axe_DM","0","0","0","0.000000","0","630.000000","0","0","0","18062","3","1","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_51943_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51943_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51943_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131751944,"NSLOCTEXT("""", ""NewDataTable2_51944_Name"", ""Obsidian Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51944_ShortDesc"", ""A light axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51944_LongDesc"", ""<span style=\""italic\""> And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. </> - Beyond the Black River\n\nThe Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_obsidian_throwing_axe.icon_obsidian_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53725)","7","False","7","6","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","49","49","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_obsidian_throwing_axe.SM_obsidian_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_obsidian_throwing_axe_DM.SM_obsidian_throwing_axe_DM","0","0","0","0.000000","0","1170.000000","0","0","0","11064","3","1","16003","1","1","0","0","0","849.000000","NSLOCTEXT("""", ""NewDataTable2_51944_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51944_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51944_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131851945,"NSLOCTEXT("""", ""NewDataTable2_51945_Name"", ""Serpent-man Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51945_ShortDesc"", ""A light axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51945_LongDesc"", ""<span style=\""italic\""> And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. </> - Beyond the Black River\n\nThe Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_serpentmen_throwing_axe.icon_serpentmen_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53726)","7","False","6","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_serpentmen_throwing_axe.SM_serpentmen_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_serpentmen_throwing_axe_DM.SM_serpentmen_throwing_axe_DM","0","0","0","0.000000","0","1053.000000","0","0","0","11501","3","1","0","0","0","0","0","0","14.000000","NSLOCTEXT("""", ""NewDataTable2_51945_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51945_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51945_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
131951946,"NSLOCTEXT("""", ""NewDataTable2_51946_Name"", ""Stone Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_51946_ShortDesc"", ""A light axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_51946_LongDesc"", ""<span style=\""italic\""> And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. </> - Beyond the Black River\n\nThe Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.\n\nHeld in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces."")","/Game/UI/Textures/Icons/icon_stone_throwing_axe.icon_stone_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","8","Throwing","OneHanded","(53727)","7","False","5","5","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","14","14","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_stone_throwing_axe.SM_stone_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_stone_throwing_axe_DM.SM_stone_throwing_axe_DM","0","0","0","0.000000","0","180.000000","0","0","0","10001","3","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51946_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51946_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51946_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132051951,"NSLOCTEXT("""", ""NewDataTable2_51951_Name"", ""Stone Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51951_ShortDesc"", ""A pair of primitive stone-bladed knives"")","NSLOCTEXT("""", ""NewDataTable2_51951_LongDesc"", ""<span style=\""italic\""> Conan went with it, bruised, battered, invincible, hanging on like a bulldog to the hilt of his saber which he could not withdraw, tearing and ripping at the shuddering bulk with the poniard in his left hand, goring it to ribbons.</> - The Slithering Shadow\n\nSharpened stones serving as primitive daggers with limited ranged for fast, stabbing attacks.\n\nDaggers and poniards are often coated in venom to increase their effectiveness.\n\nEven the most primitive weapons can mean the difference between life and death for an Exile."")","/Game/UI/Textures/Icons/icon_poniard_stone_t1.icon_poniard_stone_t1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","1.760000","35.000000","250.000000","8","8","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.108000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier1.SM_Dagger_offhand_tier1","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier1_DM.SM_Dagger_offhand_tier1_DM","0","0","0","0.000000","0","120.000000","0","0","0","10001","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51951_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51951_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51951_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132151952,"NSLOCTEXT("""", ""NewDataTable2_51952_Name"", ""Iron Poniards"")","NSLOCTEXT("""", ""NewDataTable2_51952_ShortDesc"", ""A pair of vicious short-bladed knives"")","NSLOCTEXT("""", ""NewDataTable2_51952_LongDesc"", ""<span style=\""italic\""> As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long.</> - Rogues in the House\n\nCrafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.\n\nA thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.\n\nThis poniard does not bear any markers of origin."")","/Game/UI/Textures/Icons/icon_poniard_t2.icon_poniard_t2","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","2","False","5","5","0","0","0.000000","1.000000","2.210000","35.000000","250.000000","13","13","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.121500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier2.SM_Dagger_offhand_tier2","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier2_DM.SM_Dagger_offhand_tier2_DM","0","0","0","0.000000","0","360.000000","0","0","0","11501","15","1","12511","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51952_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51952_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51952_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132251953,"NSLOCTEXT("""", ""NewDataTable2_51953_Name"", ""Steel Poniards"")","NSLOCTEXT("""", ""NewDataTable2_51953_ShortDesc"", ""A pair of sharp-bladed off-hand daggers"")","NSLOCTEXT("""", ""NewDataTable2_51953_LongDesc"", ""<span style=\""italic\""> Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb.</> - Rogues in the House\n\nWhile all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.\n\nUsing a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the off-hand weapon of choice in Zingaran duels for exactly this reason."")","/Game/UI/Textures/Icons/icon_poignard.icon_poignard","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","2","False","5","5","0","0","0.000000","1.000000","2.940000","35.000000","250.000000","22","22","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.121500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand.SM_Dagger_offhand","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_DM.SM_Dagger_offhand_DM","0","0","0","0.000000","0","540.000000","0","0","0","11502","15","1","12512","8","1","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_51953_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51953_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51953_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132351955,"NSLOCTEXT("""", ""NewDataTable2_51955_Name"", ""Exceptional Iron Poniards"")","NSLOCTEXT("""", ""NewDataTable2_51955_ShortDesc"", ""A pair of vicious short-bladed knives"")","NSLOCTEXT("""", ""NewDataTable2_51955_LongDesc"", ""<span style=\""italic\""> As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long.</> - Rogues in the House\n\nCrafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.\n\nA thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.\n\nThis poniard does not bear any markers of origin."")","/Game/UI/Textures/Icons/icon_poniard_t2.icon_poniard_t2","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","2","False","5","5","0","0","0.000000","1.000000","2.080000","35.000000","250.000000","14","14","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.128250","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier2.SM_Dagger_offhand_tier2","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier2_DM.SM_Dagger_offhand_tier2_DM","0","0","0","0.000000","0","390.000000","0","0","0","11501","17","1","12511","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51955_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51955_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51955_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132451956,"NSLOCTEXT("""", ""NewDataTable2_51956_Name"", ""Flawless Iron Poniards"")","NSLOCTEXT("""", ""NewDataTable2_51956_ShortDesc"", ""A pair of vicious short-bladed knives"")","NSLOCTEXT("""", ""NewDataTable2_51956_LongDesc"", ""<span style=\""italic\""> As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long.</> - Rogues in the House\n\nCrafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.\n\nA thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.\n\nThis poniard does not bear any markers of origin."")","/Game/UI/Textures/Icons/icon_poniard_t2.icon_poniard_t2","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","2","False","5","5","0","0","0.000000","1.000000","1.960000","35.000000","250.000000","16","16","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.135000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier2.SM_Dagger_offhand_tier2","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier2_DM.SM_Dagger_offhand_tier2_DM","0","0","0","0.000000","0","420.000000","0","0","0","11501","19","1","12511","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51956_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51956_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51956_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132551957,"NSLOCTEXT("""", ""NewDataTable2_51957_Name"", ""Abysmal Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51957_ShortDesc"", ""A pair of daggers crafted from the eye of the Abysmal Remnant"")","NSLOCTEXT("""", ""NewDataTable2_51957_LongDesc"", ""<span style=\""italic\"">He saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man\'s head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs.</> - Beyond the Black River\n\nAs far as trophies go, these dagger are amongst the most bizarre. Made with the hypnotic eye of the Abysmal Remnant embedded in the blade, it has a fearsome aspect but does not seem to have any specific powers beyond that. \n\nPerhaps in time, certain powers will reveal themselves."")","/Game/UI/Textures/Icons/icon_sewerbeast_dagger.icon_sewerbeast_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.080000","35.000000","250.000000","16","16","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.128250","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_ancient_dagger.SM_ancient_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_ancient_dagger_DM.SM_ancient_dagger_DM","0","0","0","0.000000","0","390.000000","0","0","0","11501","8","1","12512","4","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_51957_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51957_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51957_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132651958,"NSLOCTEXT("""", ""NewDataTable2_51958_Name"", ""Abysmal Sword"")","NSLOCTEXT("""", ""NewDataTable2_51958_ShortDesc"", ""A sword crafted from the eye of Abysmal Remnant"")","NSLOCTEXT("""", ""NewDataTable2_51958_LongDesc"", ""<span style=\""italic\"">He saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man\'s head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs.</> - Beyond the Black River\n\nStaring long enough into the eye of the Abysmal Remnant, embedded in this sword, fills the mind with bizarre images.\n\nOnce, the Priestking made a pact with a demon from the outer void to inhabit some formed flesh that he was crafting. This was to be a weapon, used in the war against the human city in the north.\n\nThe experiment failed, the creature was born limbless and the experiment was abandoned. An acolyte of the Priestking tossed it into the sewer system, to drown in The Dregs.\n\nBut the creature did not die, and the demon was not freed. It found a pool where it could excrete the acid that it needed to survive. And then it reached out with its mind, looking for food.\n\nOver time, it grew and the rats and other vermin in the sewers were no long enough to sustain it..."")","/Game/UI/Textures/Icons/icon_sewerbeast_sword.icon_sewerbeast_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","3","False","5","5","0","0","0.000000","1.000000","2.980000","35.000000","250.000000","19","19","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_exile_sewerbeast_sword.SM_1h_exile_sewerbeast_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_exile_sewerbeast_sword.SM_1h_exile_sewerbeast_sword_DM","0","0","0","0.000000","0","585.000000","0","0","0","11501","15","1","12512","8","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_51958_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51958_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51958_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132751959,"NSLOCTEXT("""", ""NewDataTable2_51959_Name"", ""Hardened Steel Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51959_ShortDesc"", ""A pair of daggers with a hardened steel blade of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51959_LongDesc"", ""<span style=\""italic\"">He grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows.</> - The Hour of the Dragon\n\nThese razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.\nThis weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_dagger.icon_hardened_steel_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.450000","35.000000","250.000000","28","28","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_cimmerian_dagger_01.SM_cimmerian_dagger_01","None","/Game/Environment/Buildings/Meshes/SM_cimmerian_dagger_01_DM.SM_cimmerian_dagger_01_DM","0","0","0","0.000000","0","720.000000","18062","15","1","16021","3","1","0","0","0","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_51959_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51959_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51959_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132851960,"NSLOCTEXT("""", ""NewDataTable2_51960_Name"", ""Exceptional Hardened Steel Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51960_ShortDesc"", ""A pair of daggers with a hardened steel blade of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51960_LongDesc"", ""<span style=\""italic\"">He grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows.</> - The Hour of the Dragon\n\nThese razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.\nThis weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_dagger.icon_hardened_steel_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.330000","35.000000","250.000000","30","30","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.128250","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_cimmerian_dagger_01.SM_cimmerian_dagger_01","None","/Game/Environment/Buildings/Meshes/SM_cimmerian_dagger_01_DM.SM_cimmerian_dagger_01_DM","0","0","0","0.000000","0","750.000000","18062","17","1","16021","4","1","0","0","0","0","0","0","771.000000","NSLOCTEXT("""", ""NewDataTable2_51960_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51960_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51960_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
132951961,"NSLOCTEXT("""", ""NewDataTable2_51961_Name"", ""Fiber Bindings"")","NSLOCTEXT("""", ""NewDataTable2_51961_ShortDesc"", ""A twisted rope strong enough to drag a captive a short distance"")","NSLOCTEXT("""", ""NewDataTable2_51961_LongDesc"", ""<span style=\""italic\"">How long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses.</> - The Hour of the Dragon\n\nRopes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.\n\nRopes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged."")","/Game/UI/Textures/Icons/icon_rope.icon_rope","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Rope/BP_rope_1h.BP_rope_1h_C","None","1","2","Weapon","0.000000","0","9","None","None","","0","False","0","0","0","0","0.000000","1.000000","1.880000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","None","/Game/Items/Weapons/Lasso/SK_rope.SK_rope","None","0","0","0","0.000000","0","300.000000","0","0","0","12001","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51961_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51961_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51961_ThirdModifier"", ""Binding"")","","0","0","0.000000","3","0","None","-1","-1","1.000000","1.000000","False","None"
133051962,"NSLOCTEXT("""", ""NewDataTable2_51962_Name"", ""Rawhide Bindings"")","NSLOCTEXT("""", ""NewDataTable2_51962_ShortDesc"", ""Bindings strong enough to constrain a captive for a while"")","NSLOCTEXT("""", ""NewDataTable2_51962_LongDesc"", ""<span style=\""italic\"">How long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses.</> - The Hour of the Dragon\n\nRopes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.\n\nRopes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged."")","/Game/UI/Textures/Icons/icon_raw_hide_lasso.icon_raw_hide_lasso","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Rope/BP_rope_1h.BP_rope_1h_C","None","1","2","Weapon","0.000000","0","9","None","None","","0","False","0","0","0","0","0.000000","1.000000","1.880000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","None","/Game/Items/Weapons/Lasso/SK_rope_rawhide.SK_rope_rawhide","None","0","0","0","0.000000","0","600.000000","12511","3","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51962_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51962_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51962_ThirdModifier"", ""Binding"")","","0","0","0.000000","3","0","None","-1","-1","1.000000","1.000000","False","None"
133151963,"NSLOCTEXT("""", ""NewDataTable2_51963_Name"", ""Leather Bindings"")","NSLOCTEXT("""", ""NewDataTable2_51963_ShortDesc"", ""Bindings strong enough to constrain a captive for a long while"")","NSLOCTEXT("""", ""NewDataTable2_51963_LongDesc"", ""<span style=\""italic\"">How long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses.</> - The Hour of the Dragon\n\nRopes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.\n\nRopes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged."")","/Game/UI/Textures/Icons/icon_leather_lasso.icon_leather_lasso","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Rope/BP_rope_1h.BP_rope_1h_C","None","1","2","Weapon","0.000000","0","9","None","None","","0","False","0","0","0","0","0.000000","1.000000","1.880000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","None","/Game/Items/Weapons/Lasso/SK_rope_leather.SK_rope_leather","None","0","0","0","0.000000","0","1200.000000","12512","3","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_51963_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51963_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51963_ThirdModifier"", ""Binding"")","","0","0","0.000000","3","0","None","-1","-1","1.000000","1.000000","False","None"
133251964,"NSLOCTEXT("""", ""NewDataTable2_51964_Name"", ""Chain Bindings"")","NSLOCTEXT("""", ""NewDataTable2_51964_ShortDesc"", ""Bindings strong enough to constrain a captive for a very long time"")","NSLOCTEXT("""", ""NewDataTable2_51964_LongDesc"", ""<span style=\""italic\"">In one of these chariots lay Conan, king of Aquilonia, weighted with chains, the tang of defeat in his mouth, the blind fury of a trapped tiger in his soul.</> - The Scarlet Citadel\n\nCreated of intricate links of iron and steel, this chain is strong enough to drag many times the weight of a man.\n\nChains have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with chain and they are dragged into captivity.\n\nChains are vulnerable in their links which chip on stones and break occasionally. The stronger the chain links, the further the captive can be dragged."")","/Game/UI/Textures/Icons/icon_chain_lasso.icon_chain_lasso","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Rope/BP_rope_1h.BP_rope_1h_C","None","1","2","Weapon","0.000000","0","9","None","None","","0","False","0","0","0","0","0.000000","1.000000","1.880000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","None","/Game/Items/Weapons/Lasso/SK_rope_chains.SK_rope_chains","None","0","0","0","0.000000","0","3600.000000","11502","3","1","0","0","0","0","0","0","0","0","0","28.000000","NSLOCTEXT("""", ""NewDataTable2_51964_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51964_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51964_ThirdModifier"", ""Binding"")","","0","0","0.000000","3","0","None","-1","-1","1.000000","1.000000","False","None"
133351965,"NSLOCTEXT("""", ""NewDataTable2_51965_Name"", ""Bindings of Dead Women\'s Hair"")","NSLOCTEXT("""", ""NewDataTable2_51965_ShortDesc"", ""A rope made from the tresses of dead women"")","NSLOCTEXT("""", ""NewDataTable2_51965_LongDesc"", ""<span style=\""italic\"">\""...We must climb this cord - little need to ask a Cimmerian if he can.\""\n\""If it will bear my weight,\"" grunted Conan, cleansing his sword on the grass.\n\""It will bear thrice my own,\"" answered Taurus. \""It was woven from the tresses of dead women, which I took from their tombs at midnight, and steeped in the deadly wine of the upas tree, to give it strength. I will go first - then follow me closely.\""</> - The Tower of the Elephant\n Created by soaking the tresses of dead women in the wine of the upas tree, this rope is almost unbreakable.\nRopes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.\nRopes abrade on sharp stones and unravel often. This rope, however, will last for a very long time."")","/Game/UI/Textures/Icons/icon_rope.icon_rope","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Rope/BP_rope_1h.BP_rope_1h_C","None","1","2","Weapon","0.000000","0","9","None","None","","0","False","0","0","0","0","0.000000","1.000000","0.630000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","None","/Game/Items/Weapons/Lasso/SK_rope.SK_rope","None","0","0","0","0.000000","0","14400.000000","0","0","0","0","0","0","0","0","0","0","0","0","177.000000","NSLOCTEXT("""", ""NewDataTable2_51965_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51965_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_51965_ThirdModifier"", ""Binding"")","","0","0","0.000000","7","0","None","-1","-1","1.000000","1.000000","False","None"
133451966,"NSLOCTEXT("""", ""NewDataTable2_51966_Name"", ""Flawless Hardened Steel Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51966_ShortDesc"", ""A pair of daggers with a hardened steel blade of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_51966_LongDesc"", ""<span style=\""italic\"">He grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows.</> - The Hour of the Dragon\n\nThese razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.\nThis weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_dagger.icon_hardened_steel_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","2.210000","35.000000","250.000000","32","32","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_cimmerian_dagger_01.SM_cimmerian_dagger_01","None","/Game/Environment/Buildings/Meshes/SM_cimmerian_dagger_01_DM.SM_cimmerian_dagger_01_DM","0","0","0","0.000000","0","780.000000","18062","19","1","16021","4","1","0","0","0","0","0","0","855.000000","NSLOCTEXT("""", ""NewDataTable2_51966_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51966_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51966_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
133551967,"NSLOCTEXT("""", ""NewDataTable2_51967_Name"", ""Star Metal Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51967_ShortDesc"", ""A pair of daggers forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51967_LongDesc"", ""<span style=\""italic\"">When I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse\'s feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back.</> - The Phoenix on the Sword\n\nThese impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.\nThis weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_dagger.icon_star_metal_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","1.960000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.114750","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_starmetal.SM_Dagger_starmetal","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_starmetal_DM.SM_Dagger_starmetal_DM","0","0","0","0.000000","0","780.000000","18061","15","1","0","0","0","0","0","0","0","0","0","119.000000","NSLOCTEXT("""", ""NewDataTable2_51967_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_51967_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51967_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
133651968,"NSLOCTEXT("""", ""NewDataTable2_51968_Name"", ""Exceptional Star Metal Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51968_ShortDesc"", ""A pair of daggers forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51968_LongDesc"", ""<span style=\""italic\"">When I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse\'s feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back.</> - The Phoenix on the Sword\n\nThese impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.\nThis weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_dagger.icon_star_metal_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","1.840000","35.000000","250.000000","37","37","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.121500","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_starmetal.SM_Dagger_starmetal","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_starmetal_DM.SM_Dagger_starmetal_DM","0","0","0","0.000000","0","840.000000","18061","17","1","0","0","0","0","0","0","0","0","0","129.000000","NSLOCTEXT("""", ""NewDataTable2_51968_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51968_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51968_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
133751969,"NSLOCTEXT("""", ""NewDataTable2_51969_Name"", ""Flawless Star Metal Daggers"")","NSLOCTEXT("""", ""NewDataTable2_51969_ShortDesc"", ""A pair of daggers forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_51969_LongDesc"", ""<span style=\""italic\"">When I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse\'s feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back.</> - The Phoenix on the Sword\n\nThese impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.\nThis weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_dagger.icon_star_metal_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","1.720000","35.000000","250.000000","38","38","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.128250","0","0","0","0","Iron","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_starmetal.SM_Dagger_starmetal","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_starmetal_DM.SM_Dagger_starmetal_DM","0","0","0","0.000000","0","900.000000","18061","19","1","0","0","0","0","0","0","0","0","0","145.000000","NSLOCTEXT("""", ""NewDataTable2_51969_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51969_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51969_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
133851970,"NSLOCTEXT("""", ""NewDataTable2_51970_Name"", ""Acheronian Sickle"")","NSLOCTEXT("""", ""NewDataTable2_51970_ShortDesc"", ""A sickle made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51970_LongDesc"", ""<span style=\""italic\"">The blade glinted in the starlight, and blood spurted.</> - The Man-Eaters of Zamboula\n\nSickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty."")","/Game/UI/Textures/Icons/icon_acheron_sickle.icon_acheron_sickle","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sickle/BP_Sickle.BP_Sickle_C","None","1","1","Weapon","0.000000","0","0","Sickle","OneHanded","","2","False","0","0","0","0","0.000000","1.000000","3.080000","35.000000","250.000000","1","1","0","0","0","0","0","0","8","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sickle/SM_acheron_sickle.SM_acheron_sickle","None","/Game/Items/Weapons/Sickle/SM_acheron_sickle_DM.SM_acheron_sickle_DM","0","0","0","0.000000","0","650.000000","16021","3","1","18062","15","1","0","0","0","0","0","0","1514.000000","NSLOCTEXT("""", ""NewDataTable2_51970_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51970_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
133951971,"NSLOCTEXT("""", ""NewDataTable2_51971_Name"", ""Demon-fire Orb"")","NSLOCTEXT("""", ""NewDataTable2_51971_ShortDesc"", ""A glass orb that shimmers with fire"")","NSLOCTEXT("""", ""NewDataTable2_51971_LongDesc"", ""<span style=\""italic\"">\'His hand dipped into his robe and came out with something shining-a glistening sphere. This he threw suddenly at Conan. The Cimmerian contemptuously struck it aside with his sword-at the instant of contact there was a sharp explosion, a flare of white, blinding flame, and Conan pitched senseless to the ground.\'</> - The Hour of the Dragon\n\nWhile there are always rumors of sorcerers who summon fire from the skies and cause the earth to revolt against their foes, this orb is simply a concoction created from mixing fluids together.\n\nTo the credulous and superstitious, it appears to be sorcery. But to the educated it is simply an alchemical curiosity, able to set a burning fire on whatever surface it impacts.\n\nIt can also be used in combination with grease to create a larger fire effect."")","/Game/UI/Textures/Icons/icon_fire_orb.icon_fire_orb","/Game/Items/BP_ProjectileWeaponThrownGrenade.BP_ProjectileWeaponThrownGrenade_C","None","/Game/Items/Weapons/Orbs/BP_orb_1h_Fire.BP_orb_1h_Fire_C","None","25","1","Weapon","0.000000","0","8","Orb","OneHanded","(53704,53705)","18","False","0","0","0","0","0.000000","1.000000","2.500000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_static.SM_grenadeorb_static","None","None","0","0","0","0.000000","0","0.000000","51973","1","1","18188","4","1","0","0","0","0","0","0","77.000000","NSLOCTEXT("""", ""NewDataTable2_51971_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51971_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51971_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134051972,"NSLOCTEXT("""", ""NewDataTable2_51972_Name"", ""Grease Orb"")","NSLOCTEXT("""", ""NewDataTable2_51972_ShortDesc"", ""A glass orb filled with a greasy substance"")","NSLOCTEXT("""", ""NewDataTable2_51972_LongDesc"", ""An orb filled with treated tar that leaves the tar slick and greasey. Upon application to a surface, this reduces friction and sudden changes of direction become impossible.\n\nThe grease can also be set alight by fire, or used to enhance the heat of a fire already burning."")","/Game/UI/Textures/Icons/icon_grease_orb.icon_grease_orb","/Game/Items/BP_ProjectileWeaponThrownGrenade.BP_ProjectileWeaponThrownGrenade_C","None","/Game/Items/Weapons/Orbs/BP_orb_1h_Oil.BP_orb_1h_Oil_C","None","25","1","Weapon","0.000000","0","8","Orb","OneHanded","(53706,53707)","18","False","0","0","0","0","0.000000","1.000000","2.500000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_grease.SM_grenadeorb_grease","None","None","0","0","0","0.000000","0","0.000000","51973","1","1","14172","4","1","0","0","0","0","0","0","72.000000","NSLOCTEXT("""", ""NewDataTable2_51972_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51972_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51972_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134151973,"NSLOCTEXT("""", ""NewDataTable2_51973_Name"", ""Water Orb"")","NSLOCTEXT("""", ""NewDataTable2_51973_ShortDesc"", ""A glass orb filled with water"")","NSLOCTEXT("""", ""NewDataTable2_51973_LongDesc"", ""<span style=\""italic\"">\'There is a crystal jar on that ivory table,\' he answered. \'Fill it with water and tie a strip of that torn hanging about its neck for a handle while I rip up this tapestry.\'</> - Xuthal of the Dusk\n\nThis is simply a glass flask filled with water. It can be used to douse fires and to settle particles from the air. "")","/Game/UI/Textures/Icons/icon_water_orb.icon_water_orb","/Game/Items/BP_ProjectileWeaponThrownGrenade.BP_ProjectileWeaponThrownGrenade_C","None","/Game/Items/Weapons/Orbs/BP_orb_1h_Water.BP_orb_1h_Water_C","None","25","1","Weapon","0.000000","0","8","Orb","OneHanded","(53708,53709)","18","False","0","0","0","0","0.000000","1.000000","2.500000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_water.SM_grenadeorb_water","None","None","0","0","0","0.000000","0","0.000000","14201","1","1","12514","1","1","0","0","0","0","0","0","51.000000","NSLOCTEXT("""", ""NewDataTable2_51973_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51973_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51973_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134251974,"NSLOCTEXT("""", ""NewDataTable2_51974_Name"", ""Gaseous Orb"")","NSLOCTEXT("""", ""NewDataTable2_51974_ShortDesc"", ""A glass orb filled with green gas"")","NSLOCTEXT("""", ""NewDataTable2_51974_LongDesc"", ""<span style=\""italic\"">\'With sudden suspicion he thrust his head over the threshold, into the bluish mist that filled the inner cavern. And he screamed, chokingly: \'There is death in the smoke!\'</> - The Black Stranger\n\nThis orb, filled with the spores of the pufferball mushroom, explodes into a cloud of green mist when thrown.\n\nWhile the spores of the mushroom are not as potent as the pollen of the lotus or dust from Stygian tombs, they still cause significant damage to those unlucky enough to inhale them.\n\nWhen combined with water, the spores also form a thick viscous substance that acts like grease. When a cloud of spores is met with fire, the resulting explosion rocks the very heavens."")","/Game/UI/Textures/Icons/icon_gas_orb.icon_gas_orb","/Game/Items/BP_ProjectileWeaponThrownGrenade.BP_ProjectileWeaponThrownGrenade_C","None","/Game/Items/Weapons/Orbs/BP_orb_1h_Gas.BP_orb_1h_Gas_C","None","25","1","Weapon","0.000000","0","8","Orb","OneHanded","(53710,53711)","18","False","0","0","0","0","0.000000","1.000000","2.500000","35.000000","250.000000","0","0","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_gas.SM_grenadeorb_gas","None","None","0","0","0","0.000000","0","0.000000","51973","1","1","18008","8","1","0","0","0","0","0","0","82.000000","NSLOCTEXT("""", ""NewDataTable2_51974_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_51974_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51974_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134351975,"NSLOCTEXT("""", ""NewDataTable2_51975_Name"", ""Black Ice Longsword"")","NSLOCTEXT("""", ""NewDataTable2_51975_ShortDesc"", ""A sword fashioned out of pure black ice"")","NSLOCTEXT("""", ""NewDataTable2_51975_LongDesc"", ""The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move."")","/Game/UI/Textures/Icons/icon_black_ice_1h_sword.icon_black_ice_1h_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","7.000000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.099000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_blackice_longsword.SM_1h_blackice_longsword","None","/Game/Items/Weapons/Sword1h/SM_1h_blackice_longsword_DM.SM_1h_blackice_longsword_DM","0","0","0","0.000000","0","630.000000","18041","1","1","18062","15","1","0","0","0","0","0","0","959.000000","NSLOCTEXT("""", ""NewDataTable2_51975_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51975_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51975_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134451976,"NSLOCTEXT("""", ""NewDataTable2_51976_Name"", ""Black Ice Broadsword"")","NSLOCTEXT("""", ""NewDataTable2_51976_ShortDesc"", ""A broadsword fashioned out of pure black ice"")","NSLOCTEXT("""", ""NewDataTable2_51976_LongDesc"", ""The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move."")","/Game/UI/Textures/Icons/icon_black_ice_1h_cimmerian_broadsword.icon_black_ice_1h_cimmerian_broadsword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","2","False","6","5","0","0","0.000000","1.000000","7.000000","35.000000","250.000000","47","47","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.099000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_blackice_cimmerian_broad_sword_ornamented_steel.SM_1h_blackice_cimmerian_broad_sword_ornamented_steel","None","/Game/Items/Weapons/Sword1h/SM_1h_blackice_cimmerian_broad_sword_ornamented_steel_DM.SM_1h_blackice_cimmerian_broad_sword_ornamented_steel_DM","0","0","0","0.000000","0","720.000000","18041","1","1","18062","15","1","0","0","0","0","0","0","959.000000","NSLOCTEXT("""", ""NewDataTable2_51976_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51976_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51976_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134551977,"NSLOCTEXT("""", ""NewDataTable2_51977_Name"", ""Black Ice Pick"")","NSLOCTEXT("""", ""NewDataTable2_51977_ShortDesc"", ""A pickaxe fashioned out of pure black ice"")","NSLOCTEXT("""", ""NewDataTable2_51977_LongDesc"", ""This pickaxe is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move."")","/Game/UI/Textures/Icons/icon_black_ice_cimmerian_steel_pick.icon_black_ice_cimmerian_steel_pick","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","9","Pickaxe","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","7.000000","35.000000","250.000000","1","1","0","0","0","0","0","0","7","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_blackice_cimmerian_steel_pick.SM_blackice_cimmerian_steel_pick","None","/Game/Items/Weapons/Pickaxe/SM_blackice_cimmerian_steel_pick_DM.SM_blackice_cimmerian_steel_pick_DM","0","0","0","0.000000","0","350.000000","18041","1","1","18062","15","1","0","0","0","0","0","0","959.000000","NSLOCTEXT("""", ""NewDataTable2_51977_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51977_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134651978,"NSLOCTEXT("""", ""NewDataTable2_51978_Name"", ""Acheronian Pick"")","NSLOCTEXT("""", ""NewDataTable2_51978_ShortDesc"", ""A pickaxe made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51978_LongDesc"", ""<span style=\""italic\"">\'I know him not,\' he answered. \'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.\'</> - The God in the Bowl\n\nThe pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.\nCreated in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks."")","/Game/UI/Textures/Icons/icon_acheron_pickaxe.icon_acheron_pickaxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Pickaxe/BP_Pickaxe.BP_Pickaxe_C","None","1","1","Weapon","0.000000","0","9","Pickaxe","OneHanded","","7","False","0","0","0","0","0.000000","1.000000","3.080000","35.000000","250.000000","1","1","0","0","0","0","0","0","8","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Pickaxe/SM_acheron_pick.SM_acheron_pick","None","/Game/Items/Weapons/Pickaxe/SM_acheron_pick_DM.SM_acheron_pick_DM","0","0","0","0.000000","0","650.000000","16021","3","1","18062","15","1","0","0","0","0","0","0","1514.000000","NSLOCTEXT("""", ""NewDataTable2_51978_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51978_SecondModifier"", ""Tool"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134751979,"NSLOCTEXT("""", ""NewDataTable2_51979_Name"", ""Acheronian Longsword"")","NSLOCTEXT("""", ""NewDataTable2_51979_ShortDesc"", ""A vicious sword made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51979_LongDesc"", ""<span style=\""italic\""> They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.</>\nThe Phoenix on the Sword\n\nLongsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don\'t align easily with one simple classification.\n\nThis weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_sword.icon_acheron_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","3.080000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.085000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_acheron_sword.SM_1h_acheron_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_acheron_sword_DM.SM_1h_acheron_sword_DM","0","0","0","0.000000","0","1170.000000","0","0","0","18062","15","1","0","0","0","0","0","0","1424.000000","NSLOCTEXT("""", ""NewDataTable2_51979_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51979_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51979_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134851980,"NSLOCTEXT("""", ""NewDataTable2_51980_Name"", ""Exceptional Acheronian Longsword"")","NSLOCTEXT("""", ""NewDataTable2_51980_ShortDesc"", ""A vicious sword made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51980_LongDesc"", ""<span style=\""italic\""> They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.</>\nThe Phoenix on the Sword\n\nLongsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don\'t align easily with one simple classification.\n\nThis weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_sword.icon_acheron_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","2.890000","35.000000","250.000000","49","49","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_acheron_sword.SM_1h_acheron_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_acheron_sword_DM.SM_1h_acheron_sword_DM","0","0","0","0.000000","0","1260.000000","0","0","0","18062","17","1","0","0","0","0","0","0","1563.000000","NSLOCTEXT("""", ""NewDataTable2_51980_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51980_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51980_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
134951981,"NSLOCTEXT("""", ""NewDataTable2_51981_Name"", ""Flawless Acheronian Longsword"")","NSLOCTEXT("""", ""NewDataTable2_51981_ShortDesc"", ""A vicious sword made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51981_LongDesc"", ""<span style=\""italic\""> They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.</>\nThe Phoenix on the Sword\n\nLongsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don\'t align easily with one simple classification.\n\nThis weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_sword.icon_acheron_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","0","Sword","OneHanded","","2","False","5","5","0","0","0.000000","1.000000","2.700000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.095000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_1h_acheron_sword.SM_1h_acheron_sword","None","/Game/Items/Weapons/Sword1h/SM_1h_acheron_sword_DM.SM_1h_acheron_sword_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18062","19","1","0","0","0","0","0","0","1815.000000","NSLOCTEXT("""", ""NewDataTable2_51981_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51981_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51981_ThirdModifier"", ""Cripple"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135051982,"NSLOCTEXT("""", ""NewDataTable2_51982_Name"", ""Acheronian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51982_ShortDesc"", ""A vicious spear made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51982_LongDesc"", ""<span style=\""italic\"">The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation.</> - Black Colossus\n\nThis weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_spear.icon_acheron_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.850000","35.000000","250.000000","48","48","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.085000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_acheron_spear.SM_2h_acheron_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_acheron_spear_DM.SM_2h_acheron_spear_DM","0","0","0","0.000000","0","1820.000000","0","0","0","18062","15","1","0","0","0","0","0","0","1437.000000","NSLOCTEXT("""", ""NewDataTable2_51982_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51982_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51982_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135151983,"NSLOCTEXT("""", ""NewDataTable2_51983_Name"", ""Exceptional Acheronian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51983_ShortDesc"", ""A vicious spear made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51983_LongDesc"", ""<span style=\""italic\"">The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation.</> - Black Colossus\n\nThis weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_spear.icon_acheron_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.610000","35.000000","250.000000","49","49","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_acheron_spear.SM_2h_acheron_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_acheron_spear_DM.SM_2h_acheron_spear_DM","0","0","0","0.000000","0","1960.000000","0","0","0","18062","17","1","0","0","0","0","0","0","1576.000000","NSLOCTEXT("""", ""NewDataTable2_51983_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51983_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51983_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135251984,"NSLOCTEXT("""", ""NewDataTable2_51984_Name"", ""Flawless Acheronian Spear"")","NSLOCTEXT("""", ""NewDataTable2_51984_ShortDesc"", ""A vicious spear made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51984_LongDesc"", ""<span style=\""italic\"">The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation.</> - Black Colossus\n\nThis weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_spear.icon_acheron_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","0","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","1.000000","3.370000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.095000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_acheron_spear.SM_2h_acheron_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_acheron_spear_DM.SM_2h_acheron_spear_DM","0","0","0","0.000000","0","2100.000000","0","0","0","18062","19","1","0","0","0","0","0","0","1827.000000","NSLOCTEXT("""", ""NewDataTable2_51984_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51984_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51984_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135351985,"NSLOCTEXT("""", ""NewDataTable2_51985_Name"", ""Acheronian War-Axe"")","NSLOCTEXT("""", ""NewDataTable2_51985_ShortDesc"", ""A vicious war-axe made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51985_LongDesc"", ""This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_axe.icon_acheron_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","3.540000","35.000000","250.000000","51","51","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_acheron_axe.SM_acheron_axe","None","/Game/Items/Weapons/Axe/SM_acheron_axe_DM.SM_acheron_axe_DM","0","0","0","0.000000","0","1170.000000","0","0","0","18062","15","1","0","0","0","0","0","0","1424.000000","NSLOCTEXT("""", ""NewDataTable2_51985_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51985_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51985_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135451986,"NSLOCTEXT("""", ""NewDataTable2_51986_Name"", ""Exceptional Acheronian War-Axe"")","NSLOCTEXT("""", ""NewDataTable2_51986_ShortDesc"", ""A vicious war-axe made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51986_LongDesc"", ""This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_axe.icon_acheron_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","3.320000","35.000000","250.000000","52","52","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_acheron_axe.SM_acheron_axe","None","/Game/Items/Weapons/Axe/SM_acheron_axe_DM.SM_acheron_axe_DM","0","0","0","0.000000","0","1260.000000","0","0","0","18062","17","1","0","0","0","0","0","0","1563.000000","NSLOCTEXT("""", ""NewDataTable2_51986_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51986_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51986_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135551987,"NSLOCTEXT("""", ""NewDataTable2_51987_Name"", ""Flawless Acheronian War-Axe"")","NSLOCTEXT("""", ""NewDataTable2_51987_ShortDesc"", ""A vicious war-axe made in the Acheronian style"")","NSLOCTEXT("""", ""NewDataTable2_51987_LongDesc"", ""This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheron_axe.icon_acheron_axe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","0","Axe","OneHanded","","9","False","5","5","0","0","0.000000","1.000000","3.100000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_acheron_axe.SM_acheron_axe","None","/Game/Items/Weapons/Axe/SM_acheron_axe_DM.SM_acheron_axe_DM","0","0","0","0.000000","0","1350.000000","0","0","0","18062","19","1","0","0","0","0","0","0","1815.000000","NSLOCTEXT("""", ""NewDataTable2_51987_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51987_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_51987_ThirdModifier"", ""Shieldsmash"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135651988,"NSLOCTEXT("""", ""NewDataTable2_51988_Name"", ""Acheronian Shield"")","NSLOCTEXT("""", ""NewDataTable2_51988_ShortDesc"", ""A shield made from an Acheronian design"")","NSLOCTEXT("""", ""NewDataTable2_51988_LongDesc"", ""Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThis shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheronian_shield.icon_acheronian_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","0","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.850000","0.000000","0.000000","42","42","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.127500","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_acheronian_shield.SM_acheronian_shield","None","/Game/Items/Weapons/Shield/SM_acheronian_shield_DM.SM_acheronian_shield_DM","0","0","0","0.000000","0","5200.000000","0","0","0","18062","15","1","0","0","0","0","0","0","1450.000000","NSLOCTEXT("""", ""NewDataTable2_51988_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51988_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135751989,"NSLOCTEXT("""", ""NewDataTable2_51989_Name"", ""Exceptional Acheronian Shield"")","NSLOCTEXT("""", ""NewDataTable2_51989_ShortDesc"", ""A shield made from an Acheronian design"")","NSLOCTEXT("""", ""NewDataTable2_51989_LongDesc"", ""Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThis shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheronian_shield.icon_acheronian_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","0","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.730000","0.000000","0.000000","42","42","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_acheronian_shield.SM_acheronian_shield","None","/Game/Items/Weapons/Shield/SM_acheronian_shield_DM.SM_acheronian_shield_DM","0","0","0","0.000000","0","5600.000000","0","0","0","18062","17","1","0","0","0","0","0","0","1590.000000","NSLOCTEXT("""", ""NewDataTable2_51989_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_51989_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135851990,"NSLOCTEXT("""", ""NewDataTable2_51990_Name"", ""Flawless Acheronian Shield"")","NSLOCTEXT("""", ""NewDataTable2_51990_ShortDesc"", ""A shield made from an Acheronian design"")","NSLOCTEXT("""", ""NewDataTable2_51990_LongDesc"", ""Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThis shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia."")","/Game/UI/Textures/Icons/icon_acheronian_shield.icon_acheronian_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","0","Shield","Shield","","30","False","0","5","0","0","0.000000","1.000000","1.620000","0.000000","0.000000","43","43","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.142500","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_acheronian_shield.SM_acheronian_shield","None","/Game/Items/Weapons/Shield/SM_acheronian_shield_DM.SM_acheronian_shield_DM","0","0","0","0.000000","0","6000.000000","0","0","0","18062","19","1","0","0","0","0","0","0","1841.000000","NSLOCTEXT("""", ""NewDataTable2_51990_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_51990_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
135951991,"NSLOCTEXT("""", ""NewDataTable2_51991_Name"", ""Dragonbone Shield"")","NSLOCTEXT("""", ""NewDataTable2_51991_ShortDesc"", ""A shield made from an Acheronian design"")","NSLOCTEXT("""", ""NewDataTable2_51991_LongDesc"", ""Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.\n\nThe sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago."")","/Game/UI/Textures/Icons/icon_dragonbone_shield.icon_dragonbone_shield","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Shield/BP_Shield_Weapon.BP_Shield_Weapon_C","None","1","2","Weapon","0.000000","0","0","Shield","Shield","","11","False","0","6","0","0","0.000000","1.000000","4.200000","0.000000","0.000000","43","43","0","0","0","0","0","0","0","37","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Default","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Shield/SM_Undead_dragon_shield.SM_Undead_dragon_shield","None","/Game/Items/Weapons/Shield/SM_Undead_dragon_shield_DM.SM_Undead_dragon_shield_DM","0","0","0","0.000000","0","3200.000000","0","0","0","10022","8","1","0","0","0","0","0","0","64.000000","NSLOCTEXT("""", ""NewDataTable2_51991_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_51991_SecondModifier"", ""Shield"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
136051996,"NSLOCTEXT("""", ""NewDataTable2_51996_Name"", ""Derketo Acolyte Headpiece"")","NSLOCTEXT("""", ""NewDataTable2_51996_ShortDesc"", ""A headpiece worn by Acolytes of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_51996_LongDesc"", ""<span style=\""italic\"">That\'s what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you\'d be dead before you could tumble to the foot of this crag.</> - Red Nails\n\nDerketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.\n\nThe dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.\n\nThis ceremonial armor is designed to awe and seduce in equal measure."")","/Game/UI/Textures/Icons/icon_derketo_mask.icon_derketo_mask","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","215.000000","0","0","0","11111","3","1","12513","3","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_51996_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51996_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_51996_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136151997,"NSLOCTEXT("""", ""NewDataTable2_51997_Name"", ""Derketo Acolyte Robe"")","NSLOCTEXT("""", ""NewDataTable2_51997_ShortDesc"", ""Robes worn by Acolytes of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_51997_LongDesc"", ""<span style=\""italic\"">That\'s what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you\'d be dead before you could tumble to the foot of this crag.</> - Red Nails\n\nDerketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.\n\nThe dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.\n\nThis ceremonial armor is designed to awe and seduce in equal measure."")","/Game/UI/Textures/Icons/icon_derketo_top.icon_derketo_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","17.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","11111","3","1","12513","8","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_51997_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51997_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_51997_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136251998,"NSLOCTEXT("""", ""NewDataTable2_51998_Name"", ""Derketo Acolyte Handwraps"")","NSLOCTEXT("""", ""NewDataTable2_51998_ShortDesc"", ""A pair of gloves worn by Acolytes of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_51998_LongDesc"", ""<span style=\""italic\"">That\'s what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you\'d be dead before you could tumble to the foot of this crag.</> - Red Nails\n\nDerketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.\n\nThe dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.\n\nThis ceremonial armor is designed to awe and seduce in equal measure."")","/Game/UI/Textures/Icons/icon_derketo_gloves.icon_derketo_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","215.000000","0","0","0","11111","3","1","12513","3","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_51998_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51998_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_51998_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136351999,"NSLOCTEXT("""", ""NewDataTable2_51999_Name"", ""Derketo Acolyte Skirt"")","NSLOCTEXT("""", ""NewDataTable2_51999_ShortDesc"", ""A skirt worn by Acolytes of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_51999_LongDesc"", ""<span style=\""italic\"">That\'s what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you\'d be dead before you could tumble to the foot of this crag.</> - Red Nails\n\nDerketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.\n\nThe dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.\n\nThis ceremonial armor is designed to awe and seduce in equal measure."")","/Game/UI/Textures/Icons/icon_derketo_bottom.icon_derketo_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","12.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","11111","3","1","12513","5","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_51999_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_51999_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_51999_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136452000,"NSLOCTEXT("""", ""NewDataTable2_52000_Name"", ""Derketo Acolyte Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52000_ShortDesc"", ""Sandals worn by Acolytes of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_52000_LongDesc"", ""<span style=\""italic\"">That\'s what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you\'d be dead before you could tumble to the foot of this crag.</> - Red Nails\n\nDerketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.\n\nThe dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.\n\nThis ceremonial armor is designed to awe and seduce in equal measure."")","/Game/UI/Textures/Icons/icon_derketo_shoes.icon_derketo_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","215.000000","0","0","0","11111","3","1","12513","3","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52000_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52000_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52000_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136552001,"NSLOCTEXT("""", ""NewDataTable2_52001_Name"", ""Light Turban"")","NSLOCTEXT("""", ""NewDataTable2_52001_ShortDesc"", ""A simple turban of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_52001_LongDesc"", ""In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.\nApart from protection from the sun, this turban offers a small amount of protection from attacks on the head.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_cap.icon_light_exile_cap","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","6.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","12011","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52001_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52001_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52001_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52001_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136652002,"NSLOCTEXT("""", ""NewDataTable2_52002_Name"", ""Light Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52002_ShortDesc"", ""A light chestpiece of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_52002_LongDesc"", ""Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.\nThe blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_armor.icon_light_exile_armor","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","11.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12011","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52002_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52002_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52002_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52002_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136752003,"NSLOCTEXT("""", ""NewDataTable2_52003_Name"", ""Light Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52003_ShortDesc"", ""A pair of flexible hide gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52003_LongDesc"", ""Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.\nBlows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_gauntlets.icon_light_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","12011","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52003_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52003_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52003_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52003_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136852004,"NSLOCTEXT("""", ""NewDataTable2_52004_Name"", ""Light Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52004_ShortDesc"", ""A loose fitting cloth wrap, bound to the waist with rawhide thongs"")","NSLOCTEXT("""", ""NewDataTable2_52004_LongDesc"", ""This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_loincloth.icon_light_exile_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","8.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12011","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52004_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52004_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52004_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52004_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
136952005,"NSLOCTEXT("""", ""NewDataTable2_52005_Name"", ""Light Boots"")","NSLOCTEXT("""", ""NewDataTable2_52005_ShortDesc"", ""A pair of sturdy boots made from cloth and hide"")","NSLOCTEXT("""", ""NewDataTable2_52005_LongDesc"", ""These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.\nThere are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_boots.icon_light_exile_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","12011","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52005_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52005_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52005_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52005_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
137052006,"NSLOCTEXT("""", ""NewDataTable2_52006_Name"", ""Skelos Cultist Robe"")","NSLOCTEXT("""", ""NewDataTable2_52006_ShortDesc"", ""A robe of thick, dark material"")","NSLOCTEXT("""", ""NewDataTable2_52006_LongDesc"", ""<span style=\""italic\"">They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves.</> - The People of the Black Circle\n\nThe Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.\n\nThey dress in black robes which serve to protect them against the searing heat of the volcano where they make their home."")","/Game/UI/Textures/Icons/icon_cultist_robe.icon_cultist_robe","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","3.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52006_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52006_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52006_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
137152007,"NSLOCTEXT("""", ""NewDataTable2_52007_Name"", ""Skelos Cultist Hood"")","NSLOCTEXT("""", ""NewDataTable2_52007_ShortDesc"", ""A hood of thick, dark material"")","NSLOCTEXT("""", ""NewDataTable2_52007_LongDesc"", ""<span style=\""italic\"">They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves.</> - The People of the Black Circle\n\nThe Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.\n\nThis hood covers the head and conceals the face, allowing the wearer to proceed with dark deeds in complete anonymity."")","/Game/UI/Textures/Icons/icon_cultist_hood.icon_cultist_hood","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52007_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52007_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52007_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
137252008,"NSLOCTEXT("""", ""NewDataTable2_52008_Name"", ""Skelos Cultist Handwraps"")","NSLOCTEXT("""", ""NewDataTable2_52008_ShortDesc"", ""Handwraps made of a thick, dark material"")","NSLOCTEXT("""", ""NewDataTable2_52008_LongDesc"", ""<span style=\""italic\"">They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves.</> - The People of the Black Circle\n\nThe Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.\n\nThese handwraps provide coverage against the warmth of the volcano, while allowing the hands to remain nimble enough to work the volcanic soil that clings to the caldera."")","/Game/UI/Textures/Icons/icon_cultist_gloves.icon_cultist_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","1.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52008_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52008_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52008_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
137352009,"NSLOCTEXT("""", ""NewDataTable2_52009_Name"", ""Skelos Cultist Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52009_ShortDesc"", ""A pair of thick leather sandals"")","NSLOCTEXT("""", ""NewDataTable2_52009_LongDesc"", ""<span style=\""italic\"">They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves.</> - The People of the Black Circle\n\nThe Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.\n\nThese sandals offer good grip on the rough stone that covers the inside of the volcano. While they are not designed to withstand the extremes of the lava flows that run along the volcano floor, they still provide some protection against the scorching heat."")","/Game/UI/Textures/Icons/icon_cultist_shoes.icon_cultist_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","1.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52009_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52009_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52009_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
137452010,"NSLOCTEXT("""", ""NewDataTable2_52010_Name"", ""Skelos Cultist Skirt"")","NSLOCTEXT("""", ""NewDataTable2_52010_ShortDesc"", ""A skirt of thick, dark material"")","NSLOCTEXT("""", ""NewDataTable2_52010_LongDesc"", ""<span style=\""italic\"">They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves.</> - The People of the Black Circle\n\nThe Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.\n\nThis skirt is often worn by cultists who work the volcanic soil to grow crops. The additional mobility provided by the skirt is useful for those who spend their days bending and crouching."")","/Game/UI/Textures/Icons/icon_cultist_skirt.icon_cultist_skirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","2.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52010_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52010_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52010_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
137552011,"NSLOCTEXT("""", ""NewDataTable2_52011_Name"", ""Medium Cap"")","NSLOCTEXT("""", ""NewDataTable2_52011_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_52011_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_cap-1.icon_Medium_exile_cap-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","19.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","11501","4","1","12511","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52011_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52011_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52011_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52011_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
137652012,"NSLOCTEXT("""", ""NewDataTable2_52012_Name"", ""Medium Harness"")","NSLOCTEXT("""", ""NewDataTable2_52012_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_52012_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_harness-1.icon_Medium_exile_harness-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","34.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11501","8","1","12511","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52012_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52012_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52012_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52012_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
137752013,"NSLOCTEXT("""", ""NewDataTable2_52013_Name"", ""Medium Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52013_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_52013_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_gauntlets-1.icon_Medium_exile_gauntlets-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","10.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","11501","4","1","12511","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52013_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52013_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52013_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52013_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
137852014,"NSLOCTEXT("""", ""NewDataTable2_52014_Name"", ""Medium Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52014_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_52014_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_tasset-1.icon_Medium_exile_tasset-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","24.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11501","6","1","12511","3","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52014_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52014_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52014_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52014_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
137952015,"NSLOCTEXT("""", ""NewDataTable2_52015_Name"", ""Medium Boots"")","NSLOCTEXT("""", ""NewDataTable2_52015_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_52015_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_boots-1.icon_Medium_exile_boots-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","10.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","11501","4","1","12511","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52015_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52015_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52015_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52015_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
138052016,"NSLOCTEXT("""", ""NewDataTable2_52016_Name"", ""Reptilian Helm"")","NSLOCTEXT("""", ""NewDataTable2_52016_ShortDesc"", ""A helmet made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_52016_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/icon_crocodile_armor_headpiece.icon_crocodile_armor_headpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","410.000000","0","0","0","12013","5","1","0","0","0","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52016_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52016_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52016_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52016_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
138152017,"NSLOCTEXT("""", ""NewDataTable2_52017_Name"", ""Reptilian Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52017_ShortDesc"", ""Gauntlets made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_52017_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/icon_crocodile_armor_gauntlets.icon_crocodile_armor_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","410.000000","0","0","0","12013","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52017_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52017_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52017_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52017_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
138252018,"NSLOCTEXT("""", ""NewDataTable2_52018_Name"", ""Reptilian Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52018_ShortDesc"", ""A chestpiece made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_52018_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/icon_crocodile_armor_chestpiece.icon_crocodile_armor_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","48.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","615.000000","0","0","0","12013","10","1","0","0","0","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52018_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52018_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52018_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52018_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
138352019,"NSLOCTEXT("""", ""NewDataTable2_52019_Name"", ""Reptilian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52019_ShortDesc"", ""A skirt made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_52019_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/icon_crocodile_armor_tasset.icon_crocodile_armor_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","34.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","615.000000","0","0","0","12013","8","1","0","0","0","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52019_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52019_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52019_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52019_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
138452020,"NSLOCTEXT("""", ""NewDataTable2_52020_Name"", ""Reptilian Boots"")","NSLOCTEXT("""", ""NewDataTable2_52020_ShortDesc"", ""Boots made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_52020_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/icon_crocodile_armor_boots.icon_crocodile_armor_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","410.000000","0","0","0","12013","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52020_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52020_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52020_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52020_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
138552021,"NSLOCTEXT("""", ""NewDataTable2_52021_Name"", ""Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52021_ShortDesc"", ""A horned steel helmet"")","NSLOCTEXT("""", ""NewDataTable2_52021_LongDesc"", ""This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer\'s brains on the inside of their skull.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_helmet.icon_heavy_exile_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","58.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","385.000000","0","0","0","11501","8","1","12511","2","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_52021_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52021_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52021_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52021_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
138652022,"NSLOCTEXT("""", ""NewDataTable2_52022_Name"", ""Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52022_ShortDesc"", ""A heavy vest that offers significant protection"")","NSLOCTEXT("""", ""NewDataTable2_52022_LongDesc"", ""Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_pauldron.icon_heavy_exile_pauldron","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","101.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11501","15","1","12511","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52022_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52022_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52022_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52022_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
138752023,"NSLOCTEXT("""", ""NewDataTable2_52023_Name"", ""Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52023_ShortDesc"", ""Steel-plated gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52023_LongDesc"", ""These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand. \nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_gauntlets.icon_heavy_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","29.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","385.000000","0","0","0","11501","8","1","12511","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52023_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52023_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52023_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52023_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
138852024,"NSLOCTEXT("""", ""NewDataTable2_52024_Name"", ""Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52024_ShortDesc"", ""A steel-plated skirt for protecting the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_52024_LongDesc"", ""Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.\nThe wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_tasset.icon_heavy_exile_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","72.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11501","12","1","12511","3","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52024_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52024_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52024_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52024_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
138952025,"NSLOCTEXT("""", ""NewDataTable2_52025_Name"", ""Heavy Sabatons"")","NSLOCTEXT("""", ""NewDataTable2_52025_ShortDesc"", ""Steel-plated heavy-toed boots"")","NSLOCTEXT("""", ""NewDataTable2_52025_LongDesc"", ""The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \""The enemy can\'t run without legs!\"".\nHis infantry were well known across the world for removing the largest toes of any prisoners of war \nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_sabatons.icon_heavy_exile_sabatons","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","29.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","385.000000","0","0","0","11501","8","1","12511","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52025_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52025_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52025_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52025_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
139052026,"NSLOCTEXT("""", ""NewDataTable2_52026_Name"", ""Exceptional Medium Cap"")","NSLOCTEXT("""", ""NewDataTable2_52026_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_52026_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_cap-1.icon_Medium_exile_cap-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","22.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","11501","6","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52026_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52026_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52026_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52026_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
139152027,"NSLOCTEXT("""", ""NewDataTable2_52027_Name"", ""Exceptional Medium Harness"")","NSLOCTEXT("""", ""NewDataTable2_52027_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_52027_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_harness-1.icon_Medium_exile_harness-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","39.000000","150","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","11501","9","1","12511","9","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52027_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52027_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52027_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52027_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
139252028,"NSLOCTEXT("""", ""NewDataTable2_52028_Name"", ""Exceptional Medium Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52028_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_52028_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_gauntlets-1.icon_Medium_exile_gauntlets-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","11.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","11501","6","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52028_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52028_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52028_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52028_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
139352029,"NSLOCTEXT("""", ""NewDataTable2_52029_Name"", ""Exceptional Medium Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52029_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_52029_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_tasset-1.icon_Medium_exile_tasset-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","28.000000","150","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","11501","9","1","12511","9","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52029_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52029_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52029_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52029_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
139452030,"NSLOCTEXT("""", ""NewDataTable2_52030_Name"", ""Exceptional Medium Boots"")","NSLOCTEXT("""", ""NewDataTable2_52030_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_52030_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_boots-1.icon_Medium_exile_boots-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","11.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","11501","6","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52030_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52030_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52030_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52030_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
139552031,"NSLOCTEXT("""", ""NewDataTable2_52031_Name"", ""XX_Light Faction Helmet"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52031_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52031_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52031_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
139652032,"NSLOCTEXT("""", ""NewDataTable2_52032_Name"", ""XX_Light Faction Chestpiece"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","17.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52032_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52032_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52032_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
139752033,"NSLOCTEXT("""", ""NewDataTable2_52033_Name"", ""XX_Light Faction Gauntlets"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","5.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52033_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52033_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52033_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
139852034,"NSLOCTEXT("""", ""NewDataTable2_52034_Name"", ""XX_Light Faction Tasset"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","12.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52034_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52034_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52034_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
139952035,"NSLOCTEXT("""", ""NewDataTable2_52035_Name"", ""XX_Light Faction Boots"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52035_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52035_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52035_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
140052036,"NSLOCTEXT("""", ""NewDataTable2_52036_Name"", ""Exceptional Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52036_ShortDesc"", ""A horned steel helmet"")","NSLOCTEXT("""", ""NewDataTable2_52036_LongDesc"", ""This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer\'s brains on the inside of their skull.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_helmet.icon_heavy_exile_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","61.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11501","11","1","12511","6","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_52036_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52036_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52036_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52036_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
140152037,"NSLOCTEXT("""", ""NewDataTable2_52037_Name"", ""Exceptional Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52037_ShortDesc"", ""A heavy vest that offers significant protection"")","NSLOCTEXT("""", ""NewDataTable2_52037_LongDesc"", ""Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_pauldron.icon_heavy_exile_pauldron","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","106.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11501","17","1","12511","9","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52037_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52037_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52037_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52037_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
140252038,"NSLOCTEXT("""", ""NewDataTable2_52038_Name"", ""Exceptional Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52038_ShortDesc"", ""Steel-plated gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52038_LongDesc"", ""These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand. \nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_gauntlets.icon_heavy_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","30.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11501","11","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52038_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52038_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52038_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52038_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
140352039,"NSLOCTEXT("""", ""NewDataTable2_52039_Name"", ""Exceptional Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52039_ShortDesc"", ""A steel-plated skirt for protecting the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_52039_LongDesc"", ""Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.\nThe wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_tasset.icon_heavy_exile_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","76.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11501","17","1","12511","9","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52039_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52039_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52039_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52039_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
140452040,"NSLOCTEXT("""", ""NewDataTable2_52040_Name"", ""Exceptional Heavy Sabatons"")","NSLOCTEXT("""", ""NewDataTable2_52040_ShortDesc"", ""Steel-plated heavy-toed boots"")","NSLOCTEXT("""", ""NewDataTable2_52040_LongDesc"", ""The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \""The enemy can\'t run without legs!\"".\nHis infantry were well known across the world for removing the largest toes of any prisoners of war \nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_sabatons.icon_heavy_exile_sabatons","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","30.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11501","11","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52040_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52040_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52040_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52040_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
140552041,"NSLOCTEXT("""", ""NewDataTable2_52041_Name"", ""XX_Medium Faction Helmet"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","29.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52041_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52041_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52041_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.050000","0.200000","False","None"
140652042,"NSLOCTEXT("""", ""NewDataTable2_52042_Name"", ""XX_Medium Faction Chestpiece"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","50.000000","150","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52042_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52042_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52042_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.087500","0.350000","False","None"
140752043,"NSLOCTEXT("""", ""NewDataTable2_52043_Name"", ""XX_Medium Faction Gauntlets"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","14.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52043_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52043_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52043_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.025000","0.100000","False","None"
140852044,"NSLOCTEXT("""", ""NewDataTable2_52044_Name"", ""XX_Medium Faction Tasset"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","36.000000","150","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52044_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52044_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52044_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.062500","0.250000","False","None"
140952045,"NSLOCTEXT("""", ""NewDataTable2_52045_Name"", ""XX_Medium Faction Boots"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","14.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52045_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52045_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52045_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.025000","0.100000","False","None"
141052046,"NSLOCTEXT("""", ""NewDataTable2_52046_Name"", ""Flawless Darfari Watcher Mask"")","NSLOCTEXT("""", ""NewDataTable2_52046_ShortDesc"", ""A ritual mask used by Darfari shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_52046_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.\n\nThis mask offers some protection from both weapons and the elements."")","/Game/UI/Textures/Icons/icon_darfari_mask_01.icon_darfari_mask_01","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","16.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","300.000000","0","0","0","10021","8","1","12511","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52046_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52046_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52046_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52046_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
141152047,"NSLOCTEXT("""", ""NewDataTable2_52047_Name"", ""Flawless Darfari Skin Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52047_ShortDesc"", ""An ornate necklace of teeth over human skin"")","NSLOCTEXT("""", ""NewDataTable2_52047_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThis chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_chestpiece.icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","28.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","0","0","0","10021","13","1","12511","10","1","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_52047_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52047_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52047_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52047_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
141252048,"NSLOCTEXT("""", ""NewDataTable2_52048_Name"", ""Flawless Darfari Skin Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52048_ShortDesc"", ""Bracers of blood-dyed leather"")","NSLOCTEXT("""", ""NewDataTable2_52048_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_gauntlets.icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","300.000000","0","0","0","10021","8","1","12511","6","1","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52048_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52048_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52048_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52048_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
141352049,"NSLOCTEXT("""", ""NewDataTable2_52049_Name"", ""Flawless Darfari Skin Skirt"")","NSLOCTEXT("""", ""NewDataTable2_52049_ShortDesc"", ""Skirt of human skin"")","NSLOCTEXT("""", ""NewDataTable2_52049_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese skirt is simple and adorned with a belt of small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_leggings.icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","20.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","0","0","0","10021","11","1","12511","9","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52049_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52049_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52049_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52049_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
141452050,"NSLOCTEXT("""", ""NewDataTable2_52050_Name"", ""Flawless Darfari Skin Greaves"")","NSLOCTEXT("""", ""NewDataTable2_52050_ShortDesc"", ""Ankle wraps of soft leather"")","NSLOCTEXT("""", ""NewDataTable2_52050_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese greaves are simple and adorned with small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_boots.icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","300.000000","0","0","0","10021","8","1","12511","6","1","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52050_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52050_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52050_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52050_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
141552051,"NSLOCTEXT("""", ""NewDataTable2_52051_Name"", ""XX_Heavy Faction Helmet"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","86.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52051_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52051_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52051_ThirdModifier"", ""Heavy"")","","0","0","0.000000","5","0","None","-1","-1","0.100000","0.400000","False","None"
141652052,"NSLOCTEXT("""", ""NewDataTable2_52052_Name"", ""XX_Heavy Faction Chestpiece"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","151.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52052_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52052_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52052_ThirdModifier"", ""Heavy"")","","0","0","0.000000","5","0","None","-1","-1","0.175000","0.700000","False","None"
141752053,"NSLOCTEXT("""", ""NewDataTable2_52053_Name"", ""XX_Heavy Faction Gauntlets"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","43.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52053_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52053_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52053_ThirdModifier"", ""Heavy"")","","0","0","0.000000","5","0","None","-1","-1","0.050000","0.200000","False","None"
141852054,"NSLOCTEXT("""", ""NewDataTable2_52054_Name"", ""XX_Heavy Faction Tasset"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","108.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52054_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52054_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52054_ThirdModifier"", ""Heavy"")","","0","0","0.000000","5","0","None","-1","-1","0.125000","0.500000","False","None"
141952055,"NSLOCTEXT("""", ""NewDataTable2_52055_Name"", ""XX_Heavy Faction Boots"")","","","/Game/UI/Textures/Icons/icon_BAD_DEV.icon_BAD_DEV","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","43.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52055_FirstModifier"", ""DEV Grade"")","NSLOCTEXT("""", ""NewDataTable2_52055_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52055_ThirdModifier"", ""Heavy"")","","0","0","0.000000","5","0","None","-1","-1","0.050000","0.200000","False","None"
142052056,"NSLOCTEXT("""", ""NewDataTable2_52056_Name"", ""Flawless Medium Cap"")","NSLOCTEXT("""", ""NewDataTable2_52056_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_52056_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_cap-1.icon_Medium_exile_cap-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","26.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","11501","12","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52056_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52056_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52056_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52056_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
142152057,"NSLOCTEXT("""", ""NewDataTable2_52057_Name"", ""Flawless Medium Harness"")","NSLOCTEXT("""", ""NewDataTable2_52057_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_52057_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_harness-1.icon_Medium_exile_harness-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","45.000000","150","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","11501","19","1","12511","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52057_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52057_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52057_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52057_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
142252058,"NSLOCTEXT("""", ""NewDataTable2_52058_Name"", ""Flawless Medium Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52058_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_52058_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_gauntlets-1.icon_Medium_exile_gauntlets-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","13.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","11501","12","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52058_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52058_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52058_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52058_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
142352059,"NSLOCTEXT("""", ""NewDataTable2_52059_Name"", ""Flawless Medium Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52059_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_52059_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_tasset-1.icon_Medium_exile_tasset-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","32.000000","150","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","11501","15","1","12511","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52059_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52059_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52059_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52059_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
142452060,"NSLOCTEXT("""", ""NewDataTable2_52060_Name"", ""Flawless Medium Boots"")","NSLOCTEXT("""", ""NewDataTable2_52060_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_52060_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_Medium_exile_boots-1.icon_Medium_exile_boots-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","13.000000","75","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","11501","12","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52060_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52060_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52060_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52060_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
142552061,"NSLOCTEXT("""", ""NewDataTable2_52061_Name"", ""Stygian Headdress"")","NSLOCTEXT("""", ""NewDataTable2_52061_ShortDesc"", ""A headdress popular among Stygian nobility"")","NSLOCTEXT("""", ""NewDataTable2_52061_LongDesc"", ""It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.\n\nThe fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.\n\nThis clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy."")","/Game/UI/Textures/Icons/icon_stygian_headdress.icon_stygian_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12001","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52061_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52061_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52061_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
142652062,"NSLOCTEXT("""", ""NewDataTable2_52062_Name"", ""Stygian Vest"")","NSLOCTEXT("""", ""NewDataTable2_52062_ShortDesc"", ""A vest worn by Stygian nobility"")","NSLOCTEXT("""", ""NewDataTable2_52062_LongDesc"", ""It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.\n\nThe fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.\n\nThis clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy."")","/Game/UI/Textures/Icons/icon_stygian_vest.icon_stygian_vest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","17.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12001","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52062_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52062_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52062_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
142752064,"NSLOCTEXT("""", ""NewDataTable2_52064_Name"", ""Stygian Shendyt"")","NSLOCTEXT("""", ""NewDataTable2_52064_ShortDesc"", ""A shendyt worn by Stygian nobility"")","NSLOCTEXT("""", ""NewDataTable2_52064_LongDesc"", ""It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.\n\nThe fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.\n\nThis clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy."")","/Game/UI/Textures/Icons/icon_stygian_shendyt.icon_stygian_shendyt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","12.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12001","12","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52064_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52064_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52064_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
142852065,"NSLOCTEXT("""", ""NewDataTable2_52065_Name"", ""Stygian Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52065_ShortDesc"", ""Sandals worn by the Stygian nobility"")","NSLOCTEXT("""", ""NewDataTable2_52065_LongDesc"", ""It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.\n\nThe fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.\n\nThis clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy."")","/Game/UI/Textures/Icons/icon_stygian_sandals.icon_stygian_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12001","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52065_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52065_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52065_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
142952066,"NSLOCTEXT("""", ""NewDataTable2_52066_Name"", ""Flawless Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52066_ShortDesc"", ""A horned steel helmet"")","NSLOCTEXT("""", ""NewDataTable2_52066_LongDesc"", ""This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer\'s brains on the inside of their skull.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_helmet.icon_heavy_exile_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","64.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","11501","12","1","12511","6","1","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_52066_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52066_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52066_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52066_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
143052067,"NSLOCTEXT("""", ""NewDataTable2_52067_Name"", ""Flawless Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52067_ShortDesc"", ""A heavy vest that offers significant protection"")","NSLOCTEXT("""", ""NewDataTable2_52067_LongDesc"", ""Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_pauldron.icon_heavy_exile_pauldron","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","112.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11501","19","1","12511","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52067_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52067_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52067_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52067_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
143152068,"NSLOCTEXT("""", ""NewDataTable2_52068_Name"", ""Flawless Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52068_ShortDesc"", ""Steel-plated gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52068_LongDesc"", ""These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand. \nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_gauntlets.icon_heavy_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","32.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","11501","12","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52068_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52068_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52068_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52068_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
143252069,"NSLOCTEXT("""", ""NewDataTable2_52069_Name"", ""Flawless Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52069_ShortDesc"", ""A steel-plated skirt for protecting the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_52069_LongDesc"", ""Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.\nThe wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_tasset.icon_heavy_exile_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","80.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11501","15","1","12511","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52069_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52069_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52069_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52069_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
143352070,"NSLOCTEXT("""", ""NewDataTable2_52070_Name"", ""Flawless Heavy Sabatons"")","NSLOCTEXT("""", ""NewDataTable2_52070_ShortDesc"", ""Steel-plated heavy-toed boots"")","NSLOCTEXT("""", ""NewDataTable2_52070_LongDesc"", ""The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \""The enemy can\'t run without legs!\"".\nHis infantry were well known across the world for removing the largest toes of any prisoners of war \nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_exile_sabatons.icon_heavy_exile_sabatons","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","32.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","11501","12","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52070_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52070_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52070_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52070_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
143452071,"NSLOCTEXT("""", ""NewDataTable2_52071_Name"", ""Darfari Watcher Mask"")","NSLOCTEXT("""", ""NewDataTable2_52071_ShortDesc"", ""A ritual mask used by Darfari shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_52071_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.\n\nThis mask offers some protection from both weapons and the elements."")","/Game/UI/Textures/Icons/icon_darfari_mask_01.icon_darfari_mask_01","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","10021","5","1","12511","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52071_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52071_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52071_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52071_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
143552072,"NSLOCTEXT("""", ""NewDataTable2_52072_Name"", ""Darfari Skin Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52072_ShortDesc"", ""An ornate necklace of teeth over human skin"")","NSLOCTEXT("""", ""NewDataTable2_52072_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThis chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_chestpiece.icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","14.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","10021","10","1","12511","8","1","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52072_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52072_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52072_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52072_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
143652073,"NSLOCTEXT("""", ""NewDataTable2_52073_Name"", ""Darfari Skin Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52073_ShortDesc"", ""Bracers of blood-dyed leather"")","NSLOCTEXT("""", ""NewDataTable2_52073_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_gauntlets.icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","4.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","10021","5","1","12511","4","1","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52073_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52073_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52073_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52073_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
143752074,"NSLOCTEXT("""", ""NewDataTable2_52074_Name"", ""Darfari Skin Skirt"")","NSLOCTEXT("""", ""NewDataTable2_52074_ShortDesc"", ""Skirt of human skin"")","NSLOCTEXT("""", ""NewDataTable2_52074_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese skirt is simple and adorned with a belt of small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_leggings.icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","10.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","10021","8","1","12511","6","1","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52074_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52074_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52074_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52074_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
143852075,"NSLOCTEXT("""", ""NewDataTable2_52075_Name"", ""Darfari Skin Greaves"")","NSLOCTEXT("""", ""NewDataTable2_52075_ShortDesc"", ""Ankle wraps of soft leather"")","NSLOCTEXT("""", ""NewDataTable2_52075_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese greaves are simple and adorned with small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_boots.icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","4.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","10021","5","1","12511","4","1","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52075_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52075_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52075_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52075_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
143952076,"NSLOCTEXT("""", ""NewDataTable2_52076_Name"", ""Darfari Speaker Mask"")","NSLOCTEXT("""", ""NewDataTable2_52076_ShortDesc"", ""A ritual mask used by Darfari shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_52076_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the speaker mask is said to allow the wearer to communicate with the dead.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can command the dead and communicate with Yog directly."")","/Game/UI/Textures/Icons/icon_darfari_mask_02.icon_darfari_mask_02","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","10021","5","1","12511","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52076_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52076_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52076_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52076_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144052080,"NSLOCTEXT("""", ""NewDataTable2_52080_Name"", ""Bearer Pack"")","","","/Game/UI/Textures/Icons/icon_sherpapack.icon_sherpapack","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","12011","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52080_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52080_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52080_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144152081,"NSLOCTEXT("""", ""NewDataTable2_52081_Name"", ""Sandstorm Breathing Mask"")","NSLOCTEXT("""", ""NewDataTable2_52081_ShortDesc"", ""A mask that filters out the sandstorm debris"")","NSLOCTEXT("""", ""NewDataTable2_52081_LongDesc"", ""When the sandstorm wails across the Exiled Lands, the choices are to take cover from the scouring sands, or be blinded and eventually, killed.\nThis breather mask, crafted with very small slits for the eyes that keep out most of the debris while allowing visibility and a cloth mouthpiece that filters the air, allows free movement within the sandstorm.\nWhat lies at the heart of the storm is one of the many mysteries of the Exiled Lands.\n"")","/Game/UI/Textures/Icons/icon_sandstorm_mask.icon_sandstorm_mask","/Game/Items/Sandstorm/BP_SandstormBreather.BP_SandstormBreather_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","11502","15","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_52081_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52081_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52081_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52081_FourthModifier"", ""Gas Protection"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144252092,"NSLOCTEXT("""", ""NewDataTable2_52092_Name"", ""Chest Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52092_ShortDesc"", ""A simple cloth binding that protects the upper body"")","NSLOCTEXT("""", ""NewDataTable2_52092_LongDesc"", ""A cloth binding that has been wound around the upper body to keep everything in its place."")","/Game/UI/Textures/Icons/icon_upper_body_cloth.icon_upper_body_cloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","1.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52092_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52092_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52092_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144352094,"NSLOCTEXT("""", ""NewDataTable2_52094_Name"", ""Loincloth"")","NSLOCTEXT("""", ""NewDataTable2_52094_ShortDesc"", ""A simple cloth wrapping that protects the groin"")","NSLOCTEXT("""", ""NewDataTable2_52094_LongDesc"", ""A cloth binding that winds between the legs to keep everything in its place."")","/Game/UI/Textures/Icons/icon_lower_body_cloth.icon_lower_body_cloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","1.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52094_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52094_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52094_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144452095,"NSLOCTEXT("""", ""NewDataTable2_52095_Name"", ""Exceptional Darfari Watcher Mask"")","NSLOCTEXT("""", ""NewDataTable2_52095_ShortDesc"", ""A ritual mask used by Darfari shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_52095_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.\n\nThis mask offers some protection from both weapons and the elements."")","/Game/UI/Textures/Icons/icon_darfari_mask_01.icon_darfari_mask_01","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","12.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","0","0","0","10021","8","1","12511","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52095_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52095_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52095_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52095_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144552096,"NSLOCTEXT("""", ""NewDataTable2_52096_Name"", ""Exceptional Darfari Skin Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52096_ShortDesc"", ""An ornate necklace of teeth over human skin"")","NSLOCTEXT("""", ""NewDataTable2_52096_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThis chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_chestpiece.icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","21.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","405.000000","0","0","0","10021","11","1","12511","9","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52096_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52096_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52096_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52096_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144652097,"NSLOCTEXT("""", ""NewDataTable2_52097_Name"", ""Exceptional Darfari Skin Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52097_ShortDesc"", ""Bracers of blood-dyed leather"")","NSLOCTEXT("""", ""NewDataTable2_52097_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_gauntlets.icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","0","0","0","10021","8","1","12511","6","1","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52097_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52097_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52097_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52097_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144752098,"NSLOCTEXT("""", ""NewDataTable2_52098_Name"", ""Exceptional Darfari Skin Skirt"")","NSLOCTEXT("""", ""NewDataTable2_52098_ShortDesc"", ""Skirt of human skin"")","NSLOCTEXT("""", ""NewDataTable2_52098_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese skirt is simple and adorned with a belt of small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_leggings.icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","15.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","405.000000","0","0","0","10021","10","1","12511","8","1","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52098_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52098_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52098_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52098_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144852099,"NSLOCTEXT("""", ""NewDataTable2_52099_Name"", ""Exceptional Darfari Skin Greaves"")","NSLOCTEXT("""", ""NewDataTable2_52099_ShortDesc"", ""Ankle wraps of soft leather"")","NSLOCTEXT("""", ""NewDataTable2_52099_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese greaves are simple and adorned with small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_boots.icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","0","0","0","10021","8","1","12511","6","1","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52099_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52099_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52099_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52099_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
144952100,"NSLOCTEXT("""", ""NewDataTable2_52100_Name"", ""Mask of the Witch Queen"")","NSLOCTEXT("""", ""NewDataTable2_52100_ShortDesc"", ""A mask worn by the Witch Queen of Lemuria"")","NSLOCTEXT("""", ""NewDataTable2_52100_LongDesc"", ""<span style=\""italic\"">Many Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude.</> - The Hyborian Age\n\nThis mask was used by the Witch Queens of Lemuria to communicate with their primary deity, Dagon, before their kingdom sank into the ocean during the cataclysm.\n\nWhen the Lemurians crossed into the land of the Giant-kings, they negotiated for somewhere to settle. The Witch Queen, weary of the forced exile of her people, helped the Giant-kings to forge the bracelets, originally to facilitate communication between the two races.\n\nLater, this mask possessed the exile Razma, controlling her thoughts and forcing her to start rebuilding the palace at the heart of Xel-ha.\nThis is one of the artefacts required to create the keystone that can be used to remove the slave bracelet."")","/Game/UI/Textures/Icons/icon_lemurian_queen_mask.icon_lemurian_queen_mask","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","15.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52100_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52100_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52100_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145052101,"NSLOCTEXT("""", ""NewDataTable2_52101_Name"", ""Zamorian Dancer Headdress"")","NSLOCTEXT("""", ""NewDataTable2_52101_ShortDesc"", ""A headress favored by Zamorian temple dancers"")","NSLOCTEXT("""", ""NewDataTable2_52101_LongDesc"", ""Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.\nIt is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.\n\nFor ceremonial usage, this headdress offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand."")","/Game/UI/Textures/Icons/icon_zamorian_dancer_headdress.icon_zamorian_dancer_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","110.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52101_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52101_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52101_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145152102,"NSLOCTEXT("""", ""NewDataTable2_52102_Name"", ""Zamorian Dancer Blouse"")","NSLOCTEXT("""", ""NewDataTable2_52102_ShortDesc"", ""A blouse favored by Zamorian temple dancers"")","NSLOCTEXT("""", ""NewDataTable2_52102_LongDesc"", ""Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.\nThe steps of the dance are unknown, but it is clear that it eases the black madness that whispers to those who find themselves in the vicinity of the awful presence of Zath, spider-god of Yezud.\n\nFor ceremonial usage, this blouse offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand."")","/Game/UI/Textures/Icons/icon_zamorian_dancer_blouse.icon_zamorian_dancer_blouse","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","17.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","160.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52102_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52102_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52102_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145252103,"NSLOCTEXT("""", ""NewDataTable2_52103_Name"", ""Zamorian Dancer Bracelets"")","NSLOCTEXT("""", ""NewDataTable2_52103_ShortDesc"", ""Bracelets favored by the temple dancers of Zamoria"")","NSLOCTEXT("""", ""NewDataTable2_52103_LongDesc"", ""Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.\nIt is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.\n\nFor ceremonial usage, this bracelet offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand."")","/Game/UI/Textures/Icons/icon_zamorian_dancer_bracelets.icon_zamorian_dancer_bracelets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","110.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52103_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52103_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52103_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145352104,"NSLOCTEXT("""", ""NewDataTable2_52104_Name"", ""Zamorian Dancer Skirt"")","NSLOCTEXT("""", ""NewDataTable2_52104_ShortDesc"", ""A skirt worn by the temple dancers of Zamoria"")","NSLOCTEXT("""", ""NewDataTable2_52104_LongDesc"", ""Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.\nIt is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.\n\nFor ceremonial usage, this skirt offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand."")","/Game/UI/Textures/Icons/icon_zamorian_dancer_skirt.icon_zamorian_dancer_skirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","12.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","160.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52104_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52104_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52104_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145452105,"NSLOCTEXT("""", ""NewDataTable2_52105_Name"", ""Zamorian Dancer Anklets"")","NSLOCTEXT("""", ""NewDataTable2_52105_ShortDesc"", ""Anklets worn by the temple dancers of Zamoria"")","NSLOCTEXT("""", ""NewDataTable2_52105_LongDesc"", ""Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.\nIt is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.\n\nFor ceremonial usage, these anklets offer very little protection against sword or fang, but offer slight relief from cold, heat and stinging sand."")","/Game/UI/Textures/Icons/icon_zamorian_dancer_anklets.icon_zamorian_dancer_anklets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","110.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52105_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52105_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52105_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145552111,"NSLOCTEXT("""", ""NewDataTable2_52111_Name"", ""Derketo Dancer Headdress"")","NSLOCTEXT("""", ""NewDataTable2_52111_ShortDesc"", ""A headdress worn by the pleasure-dancers of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_52111_LongDesc"", ""<span style=\""italic\"">I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries.</> - Xuthal of the Dusk\n\nTrained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.\n\nIn Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.\n\nThis headdress signifies the status of the wearer as a dancer in the service of Derketo."")","/Game/UI/Textures/Icons/icon_Medium_exile_cap-1.icon_Medium_exile_cap-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","110.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52111_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52111_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52111_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145652112,"NSLOCTEXT("""", ""NewDataTable2_52112_Name"", ""Derketo Dancer Blouse"")","NSLOCTEXT("""", ""NewDataTable2_52112_ShortDesc"", ""A blouse worn by the pleasure-dancers of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_52112_LongDesc"", ""<span style=\""italic\"">I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries.</> - Xuthal of the Dusk\n\nTrained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.\n\nIn Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.\n\nThis loose-fitting blouse is designed to accentuate rather than conceal, to titillate rather than reveal. Dancers of Derketo are aware that lust, like fear, is one of the most powerful motivators of human kind."")","/Game/UI/Textures/Icons/icon_darfari_chestpiece.icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","17.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","160.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52112_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52112_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52112_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145752113,"NSLOCTEXT("""", ""NewDataTable2_52113_Name"", ""Derketo Dancer Bracelets"")","NSLOCTEXT("""", ""NewDataTable2_52113_ShortDesc"", ""Bracelets worn by the pleasure-dancers of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_52113_LongDesc"", ""<span style=\""italic\"">I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries.</> - Xuthal of the Dusk\n\nTrained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.\n\nIn Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.\n\nThese bracelets jingle with every movement of the wearer - every provocative chest shake and sinuous coil of the wrist produces a golden note."")","/Game/UI/Textures/Icons/icon_darfari_gauntlets.icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","110.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52113_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52113_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52113_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145852114,"NSLOCTEXT("""", ""NewDataTable2_52114_Name"", ""Derketo Dancer Skirt"")","NSLOCTEXT("""", ""NewDataTable2_52114_ShortDesc"", ""A skirt worn by the pleasure-dancers of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_52114_LongDesc"", ""<span style=\""italic\"">I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries.</> - Xuthal of the Dusk\n\nTrained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.\n\nIn Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.\n\nHalf-transparent, this skirt presents those who watch the dancers of Derketo with shadowy outlines of the flesh that lies beneath. A stirring in the blood that sets the heart to racing - and matches the step of the dancers in full flight."")","/Game/UI/Textures/Icons/icon_darfari_leggings.icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","12.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","160.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52114_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52114_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52114_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
145952115,"NSLOCTEXT("""", ""NewDataTable2_52115_Name"", ""Derketo Dancer Anklets"")","NSLOCTEXT("""", ""NewDataTable2_52115_ShortDesc"", ""Anklets worn by the pleasure-dancers of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_52115_LongDesc"", ""<span style=\""italic\"">I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries.</> - Xuthal of the Dusk\n\nTrained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.\n\nIn Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.\n\nThese anklets jingle with every movement of the wearer - every provocative hip-thrust and sinuous flick of the ankle produces a golden note."")","/Game/UI/Textures/Icons/icon_darfari_boots.icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","110.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52115_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52115_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52115_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146052202,"NSLOCTEXT("""", ""NewDataTable2_52202_Name"", ""Coarse Tunic"")","NSLOCTEXT("""", ""NewDataTable2_52202_ShortDesc"", ""A tunic woven from fibrous plants"")","NSLOCTEXT("""", ""NewDataTable2_52202_LongDesc"", ""When the sand whips and swirls in the wind, abrading everything in its path, even the smallest amount of protection is appreciated.\nThis tunic provides little protection from sword or fang, but it does provide slight relief from cold, heat and stinging sand."")","/Game/UI/Textures/Icons/icon_worker_shirt.icon_worker_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","3.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","12001","4","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52202_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52202_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52202_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146152203,"NSLOCTEXT("""", ""NewDataTable2_52203_Name"", ""Coarse Handwraps"")","NSLOCTEXT("""", ""NewDataTable2_52203_ShortDesc"", ""Handwraps woven from fibrous plants"")","NSLOCTEXT("""", ""NewDataTable2_52203_LongDesc"", ""Digging in the gritty soil of the Exiled Lands and tearing up plants by their roots without protection is dirty, infection-prone work. \nThese handwraps provide some protection from the elements and physical attacks."")","/Game/UI/Textures/Icons/icon_worker_gloves.icon_worker_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","12001","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52203_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52203_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52203_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146252204,"NSLOCTEXT("""", ""NewDataTable2_52204_Name"", ""Coarse Leggings"")","NSLOCTEXT("""", ""NewDataTable2_52204_ShortDesc"", ""Leggings woven from fibrous plants"")","NSLOCTEXT("""", ""NewDataTable2_52204_LongDesc"", ""In the Hyborian age, nudity is a part of life. In warm climates, men and women go bare chested and wear flimsy clothing, slaves are clothed in whatever tatters they can find and children run naked in the streets.\nClothing, however, is a practical bulwark against the elements. And these leggings, coarse as they may be, can protect some very sensitive areas from the elements."")","/Game/UI/Textures/Icons/icon_worker_trousers.icon_worker_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","2.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","12001","3","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52204_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52204_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52204_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146352205,"NSLOCTEXT("""", ""NewDataTable2_52205_Name"", ""Coarse Footwraps"")","NSLOCTEXT("""", ""NewDataTable2_52205_ShortDesc"", ""Footwraps woven from fibrous plants"")","NSLOCTEXT("""", ""NewDataTable2_52205_LongDesc"", ""The soles of these footwraps offer very poor protection from the sharp-edged stones that litter the ground of the Exiled Lands."")","/Game/UI/Textures/Icons/icon_worker_shoes.icon_worker_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","12001","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52205_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52205_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52205_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146452212,"NSLOCTEXT("""", ""NewDataTable2_52212_Name"", ""Leather Apron"")","NSLOCTEXT("""", ""NewDataTable2_52212_ShortDesc"", ""A leather apron for smithing"")","NSLOCTEXT("""", ""NewDataTable2_52212_LongDesc"", ""Across the Hyborian kingdoms and beyond, in every village in every province, the smith is a necessity in daily life. From blades to ploughsnares, blacksmiths craft the tools and weapons to feed and arm the population.\nIn every village or town, the Blacksmith is recognized by their uniform - this simple leather apron. Offering protection from errant sparks and pockets for storing small tools, this apron is as much a badge of craft as the smiths hammer or the forge itself."")","/Game/UI/Textures/Icons/icon_apron.icon_apron","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","3.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","0","0","0","12001","15","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52212_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52212_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52212_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146552213,"NSLOCTEXT("""", ""NewDataTable2_52213_Name"", ""Leather Workgloves"")","NSLOCTEXT("""", ""NewDataTable2_52213_ShortDesc"", ""Thick leather gloves offering crafting protection"")","NSLOCTEXT("""", ""NewDataTable2_52213_LongDesc"", ""These gloves are made of thick leather molded over a padded inside. Made to protect the hands from damage while working with dangerous crafting elements, they offer a small amount of protection in combat.\nAs a secondary usage, the heavy gloves can be donned and worn during brawls to avoid damaging the hands in combat.\nOne famous sailor, known only as Dorgan of the Python, makes a large sum of gold by fighting his way across the Vilayet sea and betting on his own fights. He claims that the gloves keep his prize possessions safe."")","/Game/UI/Textures/Icons/icon_heavy_duty_mittens.icon_heavy_duty_mittens","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","0","0","0","12001","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52213_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52213_SecondModifier"", ""Clothing"")","NSLOCTEXT("""", ""NewDataTable2_52213_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146652221,"NSLOCTEXT("""", ""NewDataTable2_52221_Name"", ""Shemite Turban"")","NSLOCTEXT("""", ""NewDataTable2_52221_ShortDesc"", ""Shemitish turban commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52221_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/icon_shemite_headdress.icon_shemite_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52221_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52221_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52221_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52221_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146752222,"NSLOCTEXT("""", ""NewDataTable2_52222_Name"", ""Shemite Tunic"")","NSLOCTEXT("""", ""NewDataTable2_52222_ShortDesc"", ""Shemitish tunic commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52222_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/icon_shemite_shirt.icon_shemite_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","17.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52222_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52222_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52222_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52222_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146852224,"NSLOCTEXT("""", ""NewDataTable2_52224_Name"", ""Shemite Leggings"")","NSLOCTEXT("""", ""NewDataTable2_52224_ShortDesc"", ""Shemitish leggings commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52224_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/icon_shemite_trousers.icon_shemite_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","12.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52224_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52224_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52224_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52224_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
146952225,"NSLOCTEXT("""", ""NewDataTable2_52225_Name"", ""Shemite Shoes"")","NSLOCTEXT("""", ""NewDataTable2_52225_ShortDesc"", ""Shemitish pointy-toed shoes"")","NSLOCTEXT("""", ""NewDataTable2_52225_LongDesc"", ""While these shoes are impractical for the desert, they are incredibly comfortable."")","/Game/UI/Textures/Icons/icon_shemite_shoes.icon_shemite_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52225_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52225_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52225_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52225_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
147052226,"NSLOCTEXT("""", ""NewDataTable2_52226_Name"", ""Shemite Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52226_ShortDesc"", ""A pair of Shemitish gloves"")","NSLOCTEXT("""", ""NewDataTable2_52226_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/icon_shemite_gloves.icon_shemite_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","5.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52226_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52226_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52226_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52226_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
147152293,"NSLOCTEXT("""", ""NewDataTable2_52293_Name"", ""Climbing Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52293_ShortDesc"", ""Rough gloves suited for climbing"")","NSLOCTEXT("""", ""NewDataTable2_52293_LongDesc"", ""<span style=\""italic\"">His groping hands and feet found niches and knobs, precarious holds at best, and sometimes he virtually hung by his finger nails. Yet upward he went, clawing, squirming, fighting for every foot.</> - Jewels of Gwahlur\n\nAs civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.\n\nThe ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.\n\nThe barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive."")","/Game/UI/Textures/Icons/icon_climbing_gloves.icon_climbing_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","0","0","0","11501","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52293_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52293_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52293_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52293_FourthModifier"", ""Climbing"")","0","0","0.000000","1","0","None","-1","-1","0.000000","-0.250000","False","None"
147252295,"NSLOCTEXT("""", ""NewDataTable2_52295_Name"", ""Climbing Boots"")","NSLOCTEXT("""", ""NewDataTable2_52295_ShortDesc"", ""Studded boots for climbing"")","NSLOCTEXT("""", ""NewDataTable2_52295_LongDesc"", ""As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.\n\nThe ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.\n\nThe barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive."")","/Game/UI/Textures/Icons/icon_climbing_boots.icon_climbing_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","0","0","0","11501","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52295_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52295_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52295_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52295_FourthModifier"", ""Climbing"")","0","0","0.000000","1","0","None","-1","-1","0.000000","-0.250000","False","None"
147352301,"NSLOCTEXT("""", ""NewDataTable2_52301_Name"", ""Exceptional Light Turban"")","NSLOCTEXT("""", ""NewDataTable2_52301_ShortDesc"", ""A simple turban of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_52301_LongDesc"", ""In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.\nApart from protection from the sun, this turban offers a small amount of protection from attacks on the head.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_cap.icon_light_exile_cap","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","215.000000","0","0","0","12011","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52301_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52301_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52301_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52301_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
147452302,"NSLOCTEXT("""", ""NewDataTable2_52302_Name"", ""Exceptional Light Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52302_ShortDesc"", ""A light chestpiece of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_52302_LongDesc"", ""Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.\nThe blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_armor.icon_light_exile_armor","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","17.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12011","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52302_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52302_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52302_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52302_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
147552303,"NSLOCTEXT("""", ""NewDataTable2_52303_Name"", ""Exceptional Light Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52303_ShortDesc"", ""A pair of flexible hide gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52303_LongDesc"", ""Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.\nBlows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_gauntlets.icon_light_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","5.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","215.000000","0","0","0","12011","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52303_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52303_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52303_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52303_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
147652304,"NSLOCTEXT("""", ""NewDataTable2_52304_Name"", ""Exceptional Light Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52304_ShortDesc"", ""A loose fitting cloth wrap, bound to the waist with rawhide thongs"")","NSLOCTEXT("""", ""NewDataTable2_52304_LongDesc"", ""This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_loincloth.icon_light_exile_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","12.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12011","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52304_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52304_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52304_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52304_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
147752305,"NSLOCTEXT("""", ""NewDataTable2_52305_Name"", ""Exceptional Light Boots"")","NSLOCTEXT("""", ""NewDataTable2_52305_ShortDesc"", ""A pair of sturdy boots made from cloth and hide"")","NSLOCTEXT("""", ""NewDataTable2_52305_LongDesc"", ""These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.\nThere are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_boots.icon_light_exile_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","215.000000","0","0","0","12011","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52305_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52305_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52305_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52305_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
147852306,"NSLOCTEXT("""", ""NewDataTable2_52306_Name"", ""Stygian Soldier Helm"")","NSLOCTEXT("""", ""NewDataTable2_52306_ShortDesc"", ""The formal helm of a Stygian officer"")","NSLOCTEXT("""", ""NewDataTable2_52306_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThis ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_helmet.icon_stygian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","86.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11062","4","1","12512","9","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52306_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52306_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52306_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52306_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
147952307,"NSLOCTEXT("""", ""NewDataTable2_52307_Name"", ""Stygian Soldier Mail"")","NSLOCTEXT("""", ""NewDataTable2_52307_ShortDesc"", ""A shirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_52307_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_top.icon_stygian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","151.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","11062","8","1","12512","18","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52307_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52307_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52307_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52307_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
148052308,"NSLOCTEXT("""", ""NewDataTable2_52308_Name"", ""Stygian Soldier Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52308_ShortDesc"", ""Bracers worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_52308_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThese bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_bracers.icon_stygian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","43.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11062","4","1","12512","9","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52308_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52308_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52308_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52308_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
148152309,"NSLOCTEXT("""", ""NewDataTable2_52309_Name"", ""Stygian Soldier Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52309_ShortDesc"", ""A skirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_52309_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_bottom.icon_stygian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","108.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","11062","6","1","12512","14","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52309_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52309_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52309_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52309_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
148252310,"NSLOCTEXT("""", ""NewDataTable2_52310_Name"", ""Stygian Soldier Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52310_ShortDesc"", ""Sandals worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_52310_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThe Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.\n\nStygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_boots.icon_stygian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","43.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11062","4","1","12512","9","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52310_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52310_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52310_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52310_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
148352311,"NSLOCTEXT("""", ""NewDataTable2_52311_Name"", ""Exceptional Stygian Soldier Helm"")","NSLOCTEXT("""", ""NewDataTable2_52311_ShortDesc"", ""The formal helm of a Stygian officer"")","NSLOCTEXT("""", ""NewDataTable2_52311_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThis ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_helmet.icon_stygian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","91.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11062","6","1","12512","13","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52311_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52311_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52311_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52311_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
148452312,"NSLOCTEXT("""", ""NewDataTable2_52312_Name"", ""Exceptional Stygian Soldier Mail"")","NSLOCTEXT("""", ""NewDataTable2_52312_ShortDesc"", ""A shirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_52312_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_top.icon_stygian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","160.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11062","9","1","12512","20","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52312_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52312_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52312_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52312_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
148552313,"NSLOCTEXT("""", ""NewDataTable2_52313_Name"", ""Exceptional Stygian Soldier Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52313_ShortDesc"", ""Bracers worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_52313_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThese bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_bracers.icon_stygian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","46.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11062","6","1","12512","13","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52313_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52313_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52313_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52313_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
148652314,"NSLOCTEXT("""", ""NewDataTable2_52314_Name"", ""Exceptional Stygian Soldier Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52314_ShortDesc"", ""A skirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_52314_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_bottom.icon_stygian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","114.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11062","9","1","12512","20","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52314_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52314_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52314_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52314_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
148752315,"NSLOCTEXT("""", ""NewDataTable2_52315_Name"", ""Exceptional Stygian Soldier Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52315_ShortDesc"", ""Sandals worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_52315_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThe Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.\n\nStygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_boots.icon_stygian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","46.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11062","6","1","12512","13","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52315_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52315_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52315_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52315_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
148852316,"NSLOCTEXT("""", ""NewDataTable2_52316_Name"", ""Flawless Stygian Soldier Helm"")","NSLOCTEXT("""", ""NewDataTable2_52316_ShortDesc"", ""The formal helm of a Stygian officer"")","NSLOCTEXT("""", ""NewDataTable2_52316_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThis ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_helmet.icon_stygian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","96.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11062","6","1","12512","14","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52316_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52316_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52316_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52316_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
148952317,"NSLOCTEXT("""", ""NewDataTable2_52317_Name"", ""Flawless Stygian Soldier Mail"")","NSLOCTEXT("""", ""NewDataTable2_52317_ShortDesc"", ""A shirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_52317_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_top.icon_stygian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","168.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","11062","10","1","12512","22","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52317_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52317_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52317_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52317_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
149052318,"NSLOCTEXT("""", ""NewDataTable2_52318_Name"", ""Flawless Stygian Soldier Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52318_ShortDesc"", ""Bracers worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_52318_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThese bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_bracers.icon_stygian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","48.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11062","6","1","12512","14","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52318_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52318_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52318_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52318_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
149152319,"NSLOCTEXT("""", ""NewDataTable2_52319_Name"", ""Flawless Stygian Soldier Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52319_ShortDesc"", ""A skirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_52319_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_bottom.icon_stygian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","120.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","11062","8","1","12512","18","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52319_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52319_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52319_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52319_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
149252320,"NSLOCTEXT("""", ""NewDataTable2_52320_Name"", ""Flawless Stygian Soldier Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52320_ShortDesc"", ""Sandals worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_52320_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThe Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.\n\nStygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/icon_stygian_H_boots.icon_stygian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","48.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11062","6","1","12512","14","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52320_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52320_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52320_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52320_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
149352401,"NSLOCTEXT("""", ""NewDataTable2_52401_Name"", ""Flawless Light Turban"")","NSLOCTEXT("""", ""NewDataTable2_52401_ShortDesc"", ""A simple turban of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_52401_LongDesc"", ""In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.\nApart from protection from the sun, this turban offers a small amount of protection from attacks on the head.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_cap.icon_light_exile_cap","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","13.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","12011","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52401_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52401_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52401_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52401_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
149452402,"NSLOCTEXT("""", ""NewDataTable2_52402_Name"", ""Flawless Light Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52402_ShortDesc"", ""A light chestpiece of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_52402_LongDesc"", ""Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.\nThe blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_armor.icon_light_exile_armor","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","22.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12011","13","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52402_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52402_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52402_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52402_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
149552403,"NSLOCTEXT("""", ""NewDataTable2_52403_Name"", ""Flawless Light Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52403_ShortDesc"", ""A pair of flexible hide gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52403_LongDesc"", ""Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.\nBlows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_gauntlets.icon_light_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","12011","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52403_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52403_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52403_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52403_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
149652404,"NSLOCTEXT("""", ""NewDataTable2_52404_Name"", ""Flawless Light Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52404_ShortDesc"", ""A loose fitting cloth wrap, bound to the waist with rawhide thongs"")","NSLOCTEXT("""", ""NewDataTable2_52404_LongDesc"", ""This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_loincloth.icon_light_exile_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","16.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12011","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52404_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52404_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52404_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52404_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
149752405,"NSLOCTEXT("""", ""NewDataTable2_52405_Name"", ""Flawless Light Boots"")","NSLOCTEXT("""", ""NewDataTable2_52405_ShortDesc"", ""A pair of sturdy boots made from cloth and hide"")","NSLOCTEXT("""", ""NewDataTable2_52405_LongDesc"", ""These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.\nThere are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_light_exile_boots.icon_light_exile_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","12011","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52405_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52405_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52405_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52405_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
149852406,"NSLOCTEXT("""", ""NewDataTable2_52406_Name"", ""Hyrkanian Raider Helm"")","NSLOCTEXT("""", ""NewDataTable2_52406_ShortDesc"", ""A helm commonly worn by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52406_LongDesc"", ""<span style=\""italic\"">About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen.</> - The Scarlet Citadel\n\nHeavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis leather helm provides significant protection against blows to the head."")","/Game/UI/Textures/Icons/icon_hyrkanian_helmet.icon_hyrkanian_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","86.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11059","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52406_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52406_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52406_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52406_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
149952407,"NSLOCTEXT("""", ""NewDataTable2_52407_Name"", ""Hyrkanian Raider Brigandine"")","NSLOCTEXT("""", ""NewDataTable2_52407_ShortDesc"", ""A chest piece favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52407_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/icon_hyrkanian_chest.icon_hyrkanian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","151.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","11059","8","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52407_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52407_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52407_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52407_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
150052408,"NSLOCTEXT("""", ""NewDataTable2_52408_Name"", ""Hyrkanian Raider Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52408_ShortDesc"", ""Leather gauntlets favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52408_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania."")","/Game/UI/Textures/Icons/icon_hyrkanian_gloves.icon_hyrkanian_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","43.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11059","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52408_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52408_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52408_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52408_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
150152409,"NSLOCTEXT("""", ""NewDataTable2_52409_Name"", ""Hyrkanian Raider Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52409_ShortDesc"", ""Heavy britches favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52409_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/icon_hyrkanian_pants.icon_hyrkanian_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","108.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","11059","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52409_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52409_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52409_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52409_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
150252410,"NSLOCTEXT("""", ""NewDataTable2_52410_Name"", ""Hyrkanian Raider Boots"")","NSLOCTEXT("""", ""NewDataTable2_52410_ShortDesc"", ""A pair of boots favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52410_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese boots are designed to protect the feet from blows during combat from the back of a horse."")","/Game/UI/Textures/Icons/icon_hyrkanian_boots.icon_hyrkanian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","43.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11059","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52410_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52410_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52410_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52410_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
150352411,"NSLOCTEXT("""", ""NewDataTable2_52411_Name"", ""Exceptional Hyrkanian Raider Helm"")","NSLOCTEXT("""", ""NewDataTable2_52411_ShortDesc"", ""A helm commonly worn by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52411_LongDesc"", ""<span style=\""italic\"">About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen.</> - The Scarlet Citadel\n\nHeavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis leather helm provides significant protection against blows to the head."")","/Game/UI/Textures/Icons/icon_hyrkanian_helmet.icon_hyrkanian_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","91.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","6.280000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11059","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52411_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52411_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52411_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52411_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
150452412,"NSLOCTEXT("""", ""NewDataTable2_52412_Name"", ""Exceptional Hyrkanian Raider Brigandine"")","NSLOCTEXT("""", ""NewDataTable2_52412_ShortDesc"", ""A chest piece favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52412_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/icon_hyrkanian_chest.icon_hyrkanian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","160.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11059","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52412_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52412_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52412_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52412_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
150552413,"NSLOCTEXT("""", ""NewDataTable2_52413_Name"", ""Exceptional Hyrkanian Raider Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52413_ShortDesc"", ""Leather gauntlets favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52413_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania."")","/Game/UI/Textures/Icons/icon_hyrkanian_gloves.icon_hyrkanian_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","46.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11059","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52413_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52413_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52413_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52413_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
150652414,"NSLOCTEXT("""", ""NewDataTable2_52414_Name"", ""Exceptional Hyrkanian Raider Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52414_ShortDesc"", ""Heavy britches favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52414_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/icon_hyrkanian_pants.icon_hyrkanian_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","114.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11059","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52414_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52414_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52414_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52414_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
150752415,"NSLOCTEXT("""", ""NewDataTable2_52415_Name"", ""Exceptional Hyrkanian Raider Boots"")","NSLOCTEXT("""", ""NewDataTable2_52415_ShortDesc"", ""A pair of boots favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52415_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese boots are designed to protect the feet from blows during combat from the back of a horse."")","/Game/UI/Textures/Icons/icon_hyrkanian_boots.icon_hyrkanian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","46.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11059","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52415_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52415_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52415_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52415_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
150852416,"NSLOCTEXT("""", ""NewDataTable2_52416_Name"", ""Flawless Hyrkanian Raider Helm"")","NSLOCTEXT("""", ""NewDataTable2_52416_ShortDesc"", ""A helm commonly worn by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52416_LongDesc"", ""<span style=\""italic\"">About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen.</> - The Scarlet Citadel\n\nHeavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis leather helm provides significant protection against blows to the head."")","/Game/UI/Textures/Icons/icon_hyrkanian_helmet.icon_hyrkanian_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","96.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11059","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52416_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52416_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52416_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52416_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
150952417,"NSLOCTEXT("""", ""NewDataTable2_52417_Name"", ""Flawless Hyrkanian Raider Brigandine"")","NSLOCTEXT("""", ""NewDataTable2_52417_ShortDesc"", ""A chest piece favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52417_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/icon_hyrkanian_chest.icon_hyrkanian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","168.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","11059","10","1","0","0","0","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_52417_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52417_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52417_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52417_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
151052418,"NSLOCTEXT("""", ""NewDataTable2_52418_Name"", ""Flawless Hyrkanian Raider Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52418_ShortDesc"", ""Leather gauntlets favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52418_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania."")","/Game/UI/Textures/Icons/icon_hyrkanian_gloves.icon_hyrkanian_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","48.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11059","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52418_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52418_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52418_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52418_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
151152419,"NSLOCTEXT("""", ""NewDataTable2_52419_Name"", ""Flawless Hyrkanian Raider Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52419_ShortDesc"", ""Heavy britches favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52419_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/icon_hyrkanian_pants.icon_hyrkanian_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","120.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","11059","8","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52419_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52419_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52419_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52419_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
151252420,"NSLOCTEXT("""", ""NewDataTable2_52420_Name"", ""Flawless Hyrkanian Raider Boots"")","NSLOCTEXT("""", ""NewDataTable2_52420_ShortDesc"", ""A pair of boots favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_52420_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese boots are designed to protect the feet from blows during combat from the back of a horse."")","/Game/UI/Textures/Icons/icon_hyrkanian_boots.icon_hyrkanian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","48.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11059","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52420_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52420_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52420_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52420_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
151352421,"NSLOCTEXT("""", ""NewDataTable2_52421_Name"", ""Stygian Raider Mask"")","NSLOCTEXT("""", ""NewDataTable2_52421_ShortDesc"", ""A mask worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52421_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nPerhaps this is why the raiders wear masks such as this. To keep their identity hidden."")","/Game/UI/Textures/Icons/icon_stygian_M_helmet.icon_stygian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","29.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11062","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52421_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52421_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52421_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52421_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
151452422,"NSLOCTEXT("""", ""NewDataTable2_52422_Name"", ""Stygian Raider Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52422_ShortDesc"", ""A chestpiece worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52422_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThis chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia."")","/Game/UI/Textures/Icons/icon_stygian_M_chest.icon_stygian_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","50.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11062","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52422_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52422_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52422_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52422_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
151552423,"NSLOCTEXT("""", ""NewDataTable2_52423_Name"", ""Stygian Raider Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52423_ShortDesc"", ""Bracers worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52423_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer."")","/Game/UI/Textures/Icons/icon_stygian_M_bracers.icon_stygian_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11062","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52423_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52423_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52423_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52423_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
151652424,"NSLOCTEXT("""", ""NewDataTable2_52424_Name"", ""Stygian Raider Greaves"")","NSLOCTEXT("""", ""NewDataTable2_52424_ShortDesc"", ""Greaves worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52424_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun."")","/Game/UI/Textures/Icons/icon_stygian_M_bottom.icon_stygian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","36.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11062","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52424_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52424_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52424_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52424_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
151752425,"NSLOCTEXT("""", ""NewDataTable2_52425_Name"", ""Stygian Raider Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52425_ShortDesc"", ""Sandals worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52425_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg."")","/Game/UI/Textures/Icons/icon_stygian_M_boots.icon_stygian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11062","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52425_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52425_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52425_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52425_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
151852426,"NSLOCTEXT("""", ""NewDataTable2_52426_Name"", ""Exceptional Stygian Raider Mask"")","NSLOCTEXT("""", ""NewDataTable2_52426_ShortDesc"", ""A mask worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52426_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nPerhaps this is why the raiders wear masks such as this. To keep their identity hidden."")","/Game/UI/Textures/Icons/icon_stygian_M_helmet.icon_stygian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","34.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","11062","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52426_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52426_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52426_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52426_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
151952427,"NSLOCTEXT("""", ""NewDataTable2_52427_Name"", ""Exceptional Stygian Raider Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52427_ShortDesc"", ""A chestpiece worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52427_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThis chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia."")","/Game/UI/Textures/Icons/icon_stygian_M_chest.icon_stygian_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","59.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","730.000000","0","0","0","11062","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52427_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52427_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52427_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52427_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
152052428,"NSLOCTEXT("""", ""NewDataTable2_52428_Name"", ""Exceptional Stygian Raider Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52428_ShortDesc"", ""Bracers worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52428_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer."")","/Game/UI/Textures/Icons/icon_stygian_M_bracers.icon_stygian_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","17.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","11062","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52428_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52428_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52428_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52428_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
152152429,"NSLOCTEXT("""", ""NewDataTable2_52429_Name"", ""Exceptional Stygian Raider Greaves"")","NSLOCTEXT("""", ""NewDataTable2_52429_ShortDesc"", ""Greaves worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52429_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun."")","/Game/UI/Textures/Icons/icon_stygian_M_bottom.icon_stygian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","42.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","730.000000","0","0","0","11062","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52429_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52429_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52429_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52429_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
152252430,"NSLOCTEXT("""", ""NewDataTable2_52430_Name"", ""Exceptional Stygian Raider Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52430_ShortDesc"", ""Sandals worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52430_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg."")","/Game/UI/Textures/Icons/icon_stygian_M_boots.icon_stygian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","17.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","11062","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52430_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52430_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52430_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52430_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
152352431,"NSLOCTEXT("""", ""NewDataTable2_52431_Name"", ""Flawless Stygian Raider Mask"")","NSLOCTEXT("""", ""NewDataTable2_52431_ShortDesc"", ""A mask worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52431_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nPerhaps this is why the raiders wear masks such as this. To keep their identity hidden."")","/Game/UI/Textures/Icons/icon_stygian_M_helmet.icon_stygian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","38.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","11062","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52431_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52431_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52431_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52431_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
152452432,"NSLOCTEXT("""", ""NewDataTable2_52432_Name"", ""Flawless Stygian Raider Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52432_ShortDesc"", ""A chestpiece worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52432_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThis chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia."")","/Game/UI/Textures/Icons/icon_stygian_M_chest.icon_stygian_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","67.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","11062","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52432_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52432_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52432_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52432_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
152552433,"NSLOCTEXT("""", ""NewDataTable2_52433_Name"", ""Flawless Stygian Raider Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52433_ShortDesc"", ""Bracers worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52433_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer."")","/Game/UI/Textures/Icons/icon_stygian_M_bracers.icon_stygian_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","19.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","11062","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52433_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52433_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52433_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52433_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
152652434,"NSLOCTEXT("""", ""NewDataTable2_52434_Name"", ""Flawless Stygian Raider Greaves"")","NSLOCTEXT("""", ""NewDataTable2_52434_ShortDesc"", ""Greaves worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52434_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun."")","/Game/UI/Textures/Icons/icon_stygian_M_bottom.icon_stygian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","48.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","11062","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52434_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52434_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52434_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52434_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
152752435,"NSLOCTEXT("""", ""NewDataTable2_52435_Name"", ""Flawless Stygian Raider Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52435_ShortDesc"", ""Sandals worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_52435_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg."")","/Game/UI/Textures/Icons/icon_stygian_M_boots.icon_stygian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","19.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","11062","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52435_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52435_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52435_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52435_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
152852436,"NSLOCTEXT("""", ""NewDataTable2_52436_Name"", ""Kambujan Shaman Helm"")","NSLOCTEXT("""", ""NewDataTable2_52436_ShortDesc"", ""A horned helm worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52436_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.\n\nThe helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim."")","/Game/UI/Textures/Icons/icon_druid_headDress.icon_druid_headDress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","25.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12012","5","1","0","0","0","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52436_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52436_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52436_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52436_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
152952437,"NSLOCTEXT("""", ""NewDataTable2_52437_Name"", ""Kambujan Shaman Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52437_ShortDesc"", ""A chestpiece worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52437_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_chest.icon_druid_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","43.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12012","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52437_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52437_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52437_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52437_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
153052438,"NSLOCTEXT("""", ""NewDataTable2_52438_Name"", ""Kambujan Shaman Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52438_ShortDesc"", ""Gloves worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52438_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_handWraps.icon_druid_handWraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","12.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12012","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52438_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52438_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52438_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52438_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
153152439,"NSLOCTEXT("""", ""NewDataTable2_52439_Name"", ""Kambujan Shaman Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52439_ShortDesc"", ""A wrap worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52439_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_bottom.icon_druid_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","31.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12012","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52439_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52439_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52439_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52439_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
153252440,"NSLOCTEXT("""", ""NewDataTable2_52440_Name"", ""Kambujan Shaman Boots"")","NSLOCTEXT("""", ""NewDataTable2_52440_ShortDesc"", ""Boots worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52440_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_boots.icon_druid_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","12.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12012","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52440_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52440_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52440_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52440_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
153352441,"NSLOCTEXT("""", ""NewDataTable2_52441_Name"", ""Exceptional Kambujan Shaman Helm"")","NSLOCTEXT("""", ""NewDataTable2_52441_ShortDesc"", ""A horned helm worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52441_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.\n\nThe helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim."")","/Game/UI/Textures/Icons/icon_druid_headDress.icon_druid_headDress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","29.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12012","7","1","0","0","0","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52441_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52441_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52441_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52441_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
153452442,"NSLOCTEXT("""", ""NewDataTable2_52442_Name"", ""Exceptional Kambujan Shaman Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52442_ShortDesc"", ""A chestpiece worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52442_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_chest.icon_druid_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","50.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","12012","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52442_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52442_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52442_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52442_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
153552443,"NSLOCTEXT("""", ""NewDataTable2_52443_Name"", ""Exceptional Kambujan Shaman Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52443_ShortDesc"", ""Gloves worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52443_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_handWraps.icon_druid_handWraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12012","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52443_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52443_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52443_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52443_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
153652444,"NSLOCTEXT("""", ""NewDataTable2_52444_Name"", ""Exceptional Kambujan Shaman Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52444_ShortDesc"", ""A wrap worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52444_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_bottom.icon_druid_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","36.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","12012","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52444_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52444_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52444_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52444_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
153752445,"NSLOCTEXT("""", ""NewDataTable2_52445_Name"", ""Exceptional Kambujan Shaman Boots"")","NSLOCTEXT("""", ""NewDataTable2_52445_ShortDesc"", ""Boots worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52445_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_boots.icon_druid_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12012","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52445_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52445_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52445_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52445_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
153852446,"NSLOCTEXT("""", ""NewDataTable2_52446_Name"", ""Flawless Kambujan Shaman Helm"")","NSLOCTEXT("""", ""NewDataTable2_52446_ShortDesc"", ""A horned helm worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52446_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.\n\nThe helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim."")","/Game/UI/Textures/Icons/icon_druid_headDress.icon_druid_headDress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","33.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12012","8","1","0","0","0","0","0","0","7.000000","NSLOCTEXT("""", ""NewDataTable2_52446_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52446_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52446_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52446_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
153952447,"NSLOCTEXT("""", ""NewDataTable2_52447_Name"", ""Flawless Kambujan Shaman Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52447_ShortDesc"", ""A chestpiece worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52447_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_chest.icon_druid_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","58.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","12012","13","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52447_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52447_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52447_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52447_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
154052448,"NSLOCTEXT("""", ""NewDataTable2_52448_Name"", ""Flawless Kambujan Shaman Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52448_ShortDesc"", ""Gloves worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52448_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_handWraps.icon_druid_handWraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12012","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52448_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52448_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52448_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52448_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
154152449,"NSLOCTEXT("""", ""NewDataTable2_52449_Name"", ""Flawless Kambujan Shaman Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52449_ShortDesc"", ""A wrap worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52449_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_bottom.icon_druid_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","41.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","12012","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52449_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52449_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52449_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52449_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
154252450,"NSLOCTEXT("""", ""NewDataTable2_52450_Name"", ""Flawless Kambujan Shaman Boots"")","NSLOCTEXT("""", ""NewDataTable2_52450_ShortDesc"", ""Boots worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_52450_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/icon_druid_boots.icon_druid_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12012","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52450_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52450_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52450_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52450_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
154352451,"NSLOCTEXT("""", ""NewDataTable2_52451_Name"", ""Lemurian Warrior Mask"")","NSLOCTEXT("""", ""NewDataTable2_52451_ShortDesc"", ""A mask worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52451_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThe mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_mask.epic_icon_lemurian_warrior_mask","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","46.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12511","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52451_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52451_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52451_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52451_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
154452452,"NSLOCTEXT("""", ""NewDataTable2_52452_Name"", ""Lemurian Warrior Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52452_ShortDesc"", ""A chestpiece worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52452_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThe chestpiece is designed to protect the vitals of the warrior\'s head and neck, while allowing freedom of movement for swimming. It\'s not as light as some other armors, but it is not going to drag a warrior down into the depths. "")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_chest.epic_icon_lemurian_warrior_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","80.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","12511","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52452_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52452_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52452_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52452_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
154552453,"NSLOCTEXT("""", ""NewDataTable2_52453_Name"", ""Lemurian Warrior Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52453_ShortDesc"", ""Gauntlets worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52453_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThese gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_gloves.epic_icon_lemurian_warrior_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","23.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12511","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52453_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52453_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52453_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52453_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
154652454,"NSLOCTEXT("""", ""NewDataTable2_52454_Name"", ""Lemurian Warrior Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52454_ShortDesc"", ""A tasset worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52454_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThis tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.\n\nThe metal discs sewn on to this garment depict Dagon, the god of the Lemurians."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_pants.epic_icon_lemurian_warrior_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","57.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","12511","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52454_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52454_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52454_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52454_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
154752455,"NSLOCTEXT("""", ""NewDataTable2_52455_Name"", ""Lemurian Warrior Boots"")","NSLOCTEXT("""", ""NewDataTable2_52455_ShortDesc"", ""Boots worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52455_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThese boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_boots.epic_icon_lemurian_warrior_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","23.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12511","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52455_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52455_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52455_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52455_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
154852456,"NSLOCTEXT("""", ""NewDataTable2_52456_Name"", ""Exceptional Lemurian Warrior Mask"")","NSLOCTEXT("""", ""NewDataTable2_52456_ShortDesc"", ""A mask worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52456_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThe mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_mask.epic_icon_lemurian_warrior_mask","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","53.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","405.000000","0","0","0","12511","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52456_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52456_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52456_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52456_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
154952457,"NSLOCTEXT("""", ""NewDataTable2_52457_Name"", ""Exceptional Lemurian Warrior Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52457_ShortDesc"", ""A chestpiece worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52457_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThe chestpiece is designed to protect the vitals of the warrior\'s head and neck, while allowing freedom of movement for swimming. It\'s not as light as some other armors, but it is not going to drag a warrior down into the depths. "")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_chest.epic_icon_lemurian_warrior_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","93.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","610.000000","0","0","0","12511","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52457_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52457_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52457_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52457_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
155052458,"NSLOCTEXT("""", ""NewDataTable2_52458_Name"", ""Exceptional Lemurian Warrior Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52458_ShortDesc"", ""Gauntlets worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52458_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThese gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_gloves.epic_icon_lemurian_warrior_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","405.000000","0","0","0","12511","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52458_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52458_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52458_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52458_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
155152459,"NSLOCTEXT("""", ""NewDataTable2_52459_Name"", ""Exceptional Lemurian Warrior Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52459_ShortDesc"", ""A tasset worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52459_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThis tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.\n\nThe metal discs sewn on to this garment depict Dagon, the god of the Lemurians."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_pants.epic_icon_lemurian_warrior_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","67.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","610.000000","0","0","0","12511","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52459_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52459_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52459_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52459_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
155252460,"NSLOCTEXT("""", ""NewDataTable2_52460_Name"", ""Exceptional Lemurian Warrior Boots"")","NSLOCTEXT("""", ""NewDataTable2_52460_ShortDesc"", ""Boots worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52460_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThese boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_boots.epic_icon_lemurian_warrior_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","405.000000","0","0","0","12511","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52460_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52460_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52460_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52460_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
155352461,"NSLOCTEXT("""", ""NewDataTable2_52461_Name"", ""Flawless Lemurian Warrior Mask"")","NSLOCTEXT("""", ""NewDataTable2_52461_ShortDesc"", ""A mask worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52461_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThe mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_mask.epic_icon_lemurian_warrior_mask","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","61.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","0","0","0","12511","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52461_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52461_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52461_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52461_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
155452462,"NSLOCTEXT("""", ""NewDataTable2_52462_Name"", ""Flawless Lemurian Warrior Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52462_ShortDesc"", ""A chestpiece worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52462_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThe chestpiece is designed to protect the vitals of the warrior\'s head and neck, while allowing freedom of movement for swimming. It\'s not as light as some other armors, but it is not going to drag a warrior down into the depths. "")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_chest.epic_icon_lemurian_warrior_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","106.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","675.000000","0","0","0","12511","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52462_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52462_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52462_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52462_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
155552463,"NSLOCTEXT("""", ""NewDataTable2_52463_Name"", ""Flawless Lemurian Warrior Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52463_ShortDesc"", ""Gauntlets worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52463_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThese gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_gloves.epic_icon_lemurian_warrior_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","30.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","0","0","0","12511","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52463_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52463_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52463_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52463_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
155652464,"NSLOCTEXT("""", ""NewDataTable2_52464_Name"", ""Flawless Lemurian Warrior Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52464_ShortDesc"", ""A tasset worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52464_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThis tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.\n\nThe metal discs sewn on to this garment depict Dagon, the god of the Lemurians."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_pants.epic_icon_lemurian_warrior_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","76.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","675.000000","0","0","0","12511","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52464_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52464_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52464_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52464_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
155752465,"NSLOCTEXT("""", ""NewDataTable2_52465_Name"", ""Flawless Lemurian Warrior Boots"")","NSLOCTEXT("""", ""NewDataTable2_52465_ShortDesc"", ""Boots worn by Lemurian warriors"")","NSLOCTEXT("""", ""NewDataTable2_52465_LongDesc"", ""The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.\n\nThese boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry."")","/Game/UI/Textures/Icons/epic_icon_lemurian_warrior_boots.epic_icon_lemurian_warrior_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","30.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","0","0","0","12511","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52465_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52465_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52465_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52465_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
155852466,"NSLOCTEXT("""", ""NewDataTable2_52466_Name"", ""Lemurian Royal Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_52466_ShortDesc"", ""Ornate jewelry designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52466_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_circlet.epic_icon_lemurian_queen_circlet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","15.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52466_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52466_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52466_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52466_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
155952467,"NSLOCTEXT("""", ""NewDataTable2_52467_Name"", ""Lemurian Royal Gown"")","NSLOCTEXT("""", ""NewDataTable2_52467_ShortDesc"", ""An ornate gown designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52467_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.\n\nIt is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_chest.epic_icon_lemurian_queen_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","27.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52467_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52467_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52467_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52467_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156052468,"NSLOCTEXT("""", ""NewDataTable2_52468_Name"", ""Lemurian Royal Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52468_ShortDesc"", ""Ornate bracers designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52468_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_bracers.epic_icon_lemurian_queen_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52468_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52468_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52468_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52468_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156152469,"NSLOCTEXT("""", ""NewDataTable2_52469_Name"", ""Lemurian Royal Sarong"")","NSLOCTEXT("""", ""NewDataTable2_52469_ShortDesc"", ""An ornate sarong worn by Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52469_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_bottom.epic_icon_lemurian_queen_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","19.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52469_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52469_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52469_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52469_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156252470,"NSLOCTEXT("""", ""NewDataTable2_52470_Name"", ""Lemurian Royal Slippers"")","NSLOCTEXT("""", ""NewDataTable2_52470_ShortDesc"", ""Ornate slippers designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52470_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_boots.epic_icon_lemurian_queen_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","240.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52470_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52470_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52470_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52470_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156352471,"NSLOCTEXT("""", ""NewDataTable2_52471_Name"", ""Exceptional Lemurian Royal Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_52471_ShortDesc"", ""Ornate jewelry designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52471_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_circlet.epic_icon_lemurian_queen_circlet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","23.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52471_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52471_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52471_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52471_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156452472,"NSLOCTEXT("""", ""NewDataTable2_52472_Name"", ""Exceptional Lemurian Royal Gown"")","NSLOCTEXT("""", ""NewDataTable2_52472_ShortDesc"", ""An ornate gown designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52472_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.\n\nIt is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_chest.epic_icon_lemurian_queen_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","40.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","405.000000","0","0","0","12513","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52472_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52472_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52472_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52472_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156552473,"NSLOCTEXT("""", ""NewDataTable2_52473_Name"", ""Exceptional Lemurian Royal Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52473_ShortDesc"", ""Ornate bracers designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52473_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_bracers.epic_icon_lemurian_queen_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","11.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52473_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52473_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52473_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52473_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156652474,"NSLOCTEXT("""", ""NewDataTable2_52474_Name"", ""Exceptional Lemurian Royal Sarong"")","NSLOCTEXT("""", ""NewDataTable2_52474_ShortDesc"", ""An ornate sarong worn by Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52474_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_bottom.epic_icon_lemurian_queen_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","29.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","405.000000","0","0","0","12513","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52474_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52474_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52474_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52474_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156752475,"NSLOCTEXT("""", ""NewDataTable2_52475_Name"", ""Exceptional Lemurian Royal Slippers"")","NSLOCTEXT("""", ""NewDataTable2_52475_ShortDesc"", ""Ornate slippers designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52475_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_boots.epic_icon_lemurian_queen_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","11.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","270.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52475_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52475_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52475_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52475_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156852476,"NSLOCTEXT("""", ""NewDataTable2_52476_Name"", ""Flawless Lemurian Royal Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_52476_ShortDesc"", ""Ornate jewelry designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52476_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_circlet.epic_icon_lemurian_queen_circlet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","30.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","300.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52476_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52476_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52476_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52476_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
156952477,"NSLOCTEXT("""", ""NewDataTable2_52477_Name"", ""Flawless Lemurian Royal Gown"")","NSLOCTEXT("""", ""NewDataTable2_52477_ShortDesc"", ""An ornate gown designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52477_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.\n\nIt is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_chest.epic_icon_lemurian_queen_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","53.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","0","0","0","12513","13","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52477_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52477_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52477_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52477_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
157052478,"NSLOCTEXT("""", ""NewDataTable2_52478_Name"", ""Flawless Lemurian Royal Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52478_ShortDesc"", ""Ornate bracers designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52478_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_bracers.epic_icon_lemurian_queen_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","15.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","300.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52478_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52478_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52478_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52478_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
157152479,"NSLOCTEXT("""", ""NewDataTable2_52479_Name"", ""Flawless Lemurian Royal Sarong"")","NSLOCTEXT("""", ""NewDataTable2_52479_ShortDesc"", ""An ornate sarong worn by Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52479_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_bottom.epic_icon_lemurian_queen_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","38.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","450.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52479_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52479_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52479_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52479_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
157252480,"NSLOCTEXT("""", ""NewDataTable2_52480_Name"", ""Flawless Lemurian Royal Slippers"")","NSLOCTEXT("""", ""NewDataTable2_52480_ShortDesc"", ""Ornate slippers designed for Lemurian royalty"")","NSLOCTEXT("""", ""NewDataTable2_52480_LongDesc"", ""The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.\n\nThe royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them."")","/Game/UI/Textures/Icons/epic_icon_lemurian_queen_boots.epic_icon_lemurian_queen_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","15.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","300.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52480_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52480_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52480_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52480_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
157352481,"NSLOCTEXT("""", ""NewDataTable2_52481_Name"", ""xx_snakerags_robe"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","8.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52481_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52481_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52481_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.087500","0.350000","False","None"
157452482,"NSLOCTEXT("""", ""NewDataTable2_52482_Name"", ""xx_snakerags_robe_cut"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","8.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52482_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52482_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52482_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.087500","0.350000","False","None"
157552483,"NSLOCTEXT("""", ""NewDataTable2_52483_Name"", ""xx_snakerags_robe_nohood"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","8.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52483_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52483_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52483_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.087500","0.350000","False","None"
157652484,"NSLOCTEXT("""", ""NewDataTable2_52484_Name"", ""xx_snakerags_robe_king"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","8.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52484_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52484_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52484_ThirdModifier"", ""Medium"")","","0","0","0.000000","5","0","None","-1","-1","0.087500","0.350000","False","None"
157752494,"NSLOCTEXT("""", ""NewDataTable2_52494_Name"", ""Hook (Right Fitting)"")","NSLOCTEXT("""", ""NewDataTable2_52494_ShortDesc"", ""A replacement prosthetic for a hand"")","NSLOCTEXT("""", ""NewDataTable2_52494_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nWho needs dual-wielding anyway?"")","/Game/UI/Textures/Icons/icon_black_hand_hookRight.icon_black_hand_hookRight","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52494_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52494_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52494_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
157852495,"NSLOCTEXT("""", ""NewDataTable2_52495_Name"", ""Buccaneer Peg Leg (Right Fitting)"")","NSLOCTEXT("""", ""NewDataTable2_52495_ShortDesc"", ""A wooden prosthetic leg"")","NSLOCTEXT("""", ""NewDataTable2_52495_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nSomehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess."")","/Game/UI/Textures/Icons/icon_black_hand_pegLegR.icon_black_hand_pegLegR","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","11108","2","1","0","0","0","0","0","0","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_52495_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52495_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52495_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
157952496,"NSLOCTEXT("""", ""NewDataTable2_52496_Name"", ""Black Hand Earrings"")","NSLOCTEXT("""", ""NewDataTable2_52496_ShortDesc"", ""A pair of earrings worn by buccaneers"")","NSLOCTEXT("""", ""NewDataTable2_52496_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nThese earrings are crude, cobbled together from base metals. But among pirates, keeping up a certain appearance is all the matters. Like the Black Hand, however, it seems to work."")","/Game/UI/Textures/Icons/icon_black_hand_earRings.icon_black_hand_earRings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","6.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","11054","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52496_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52496_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52496_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158052497,"NSLOCTEXT("""", ""NewDataTable2_52497_Name"", ""Hook (Left Fitting)"")","NSLOCTEXT("""", ""NewDataTable2_52497_ShortDesc"", ""A replacement prosthetic for a hand"")","NSLOCTEXT("""", ""NewDataTable2_52497_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nWho needs dual-wielding anyway?"")","/Game/UI/Textures/Icons/icon_black_hand_hookLeft.icon_black_hand_hookLeft","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52497_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52497_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52497_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158152498,"NSLOCTEXT("""", ""NewDataTable2_52498_Name"", ""Buccaneer Peg Leg (Left Fitting)"")","NSLOCTEXT("""", ""NewDataTable2_52498_ShortDesc"", ""A wooden prosthetic leg"")","NSLOCTEXT("""", ""NewDataTable2_52498_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nSomehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess."")","/Game/UI/Textures/Icons/icon_black_hand_peglegL.icon_black_hand_peglegL","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","3.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","11108","2","1","0","0","0","0","0","0","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_52498_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52498_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52498_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158252499,"NSLOCTEXT("""", ""NewDataTable2_52499_Name"", ""Black Hand Boots"")","NSLOCTEXT("""", ""NewDataTable2_52499_ShortDesc"", ""A heavily stitched pair of boots"")","NSLOCTEXT("""", ""NewDataTable2_52499_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nThese boots are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_black_hand_boots.icon_black_hand_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","10.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","290.000000","0","0","0","12011","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52499_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52499_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52499_ThirdModifier"", ""Medium"")","","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
158352500,"NSLOCTEXT("""", ""NewDataTable2_52500_Name"", ""Eye Patch"")","NSLOCTEXT("""", ""NewDataTable2_52500_ShortDesc"", ""A crudely-fashioned eye patch"")","NSLOCTEXT("""", ""NewDataTable2_52500_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition."")","/Game/UI/Textures/Icons/icon_black_hand_eyepatch.icon_black_hand_eyepatch","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","6.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","12513","2","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52500_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52500_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52500_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158452501,"NSLOCTEXT("""", ""NewDataTable2_52501_Name"", ""Setite Mask"")","NSLOCTEXT("""", ""NewDataTable2_52501_ShortDesc"", ""A mask worn by devotees of Set"")","NSLOCTEXT("""", ""NewDataTable2_52501_LongDesc"", ""The dispassionate features of the serpent have been modeled and refined in this mask. It distorts the features of the wearer and brings them closer to the cold beauty of the serpents so beloved of their god.\nUsed primarily in rituals within the temple of Set, this mask nevertheless offers a certain level of protection for the face of the wearer."")","/Game/UI/Textures/Icons/icon_stygian_headdress.icon_stygian_headdress","/Game/Items/Sandstorm/BP_SandstormBreather.BP_SandstormBreather_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","15001","3","1","12001","8","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52501_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52501_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52501_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158552502,"NSLOCTEXT("""", ""NewDataTable2_52502_Name"", ""Setite Choker"")","NSLOCTEXT("""", ""NewDataTable2_52502_ShortDesc"", ""A choker worn by devotees of Set"")","NSLOCTEXT("""", ""NewDataTable2_52502_LongDesc"", ""Crafted from the finest golds, this garment is light and supple. It molds pleasingly to the form and accentuates the chest. The mysteries of Set are not all blood and death - the ritual that depicts the coupling of Set with his mistress, Derkheto, has been described by Mitrean scholars as \""a blasphemous orgy of wine and blood.\"" Though they always take the opportunity to vist any temple of Derkheto during such rites. For the purposes of research, of course."")","/Game/UI/Textures/Icons/icon_stygian_vest.icon_stygian_vest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","14.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","15001","3","1","12001","15","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52502_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52502_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52502_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158652504,"NSLOCTEXT("""", ""NewDataTable2_52504_Name"", ""Setite Shendyt"")","NSLOCTEXT("""", ""NewDataTable2_52504_ShortDesc"", ""A shendyt worn by devotees of Set"")","NSLOCTEXT("""", ""NewDataTable2_52504_LongDesc"", ""Woven silk edged with golden trim has been used to shape this ornamental shendyt. Worn by devotees of Set during their rituals, these shendyts are often stained in the blood of sacrifice."")","/Game/UI/Textures/Icons/icon_stygian_shendyt.icon_stygian_shendyt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","10.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","15001","3","1","12001","12","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52504_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52504_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52504_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158752505,"NSLOCTEXT("""", ""NewDataTable2_52505_Name"", ""Setite Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52505_ShortDesc"", ""A pair of sandals worn by devotees of Set"")","NSLOCTEXT("""", ""NewDataTable2_52505_LongDesc"", ""These ceremonial sandals were not designed for the harsh environment of the desert, but rather the stone floors of the temple. Runnng in sand wearing these is an uncomfortable experience and fighting in them is almost impossible due to poor balance."")","/Game/UI/Textures/Icons/icon_stygian_sandals.icon_stygian_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","4.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","15001","3","1","12001","8","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52505_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52505_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52505_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
158852510,"NSLOCTEXT("""", ""NewDataTable2_52510_Name"", ""xx_nunumask"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","190.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52510_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52510_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52510_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
158952511,"NSLOCTEXT("""", ""NewDataTable2_52511_Name"", ""Yoggite Watcher Mask"")","NSLOCTEXT("""", ""NewDataTable2_52511_ShortDesc"", ""A ritual mask used by Yoggite shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_52511_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, Darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.\n\nThis mask offers some protection from both weapons and the elements.\n"")","/Game/UI/Textures/Icons/icon_darfari_mask_01.icon_darfari_mask_01","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","12511","4","1","10021","5","1","15002","3","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52511_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52511_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52511_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
159052512,"NSLOCTEXT("""", ""NewDataTable2_52512_Name"", ""Yoggite Skin Chestpiece "")","NSLOCTEXT("""", ""NewDataTable2_52512_ShortDesc"", ""An ornate necklace of teeth over human skin"")","NSLOCTEXT("""", ""NewDataTable2_52512_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThis chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_chestpiece.icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","14.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52512_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52512_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52512_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
159152513,"NSLOCTEXT("""", ""NewDataTable2_52513_Name"", ""Yoggite Skin Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52513_ShortDesc"", ""Bracers of blood-dyed leather"")","NSLOCTEXT("""", ""NewDataTable2_52513_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_gauntlets.icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","4.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52513_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52513_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52513_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
159252514,"NSLOCTEXT("""", ""NewDataTable2_52514_Name"", ""Yoggite Skin Skirt"")","NSLOCTEXT("""", ""NewDataTable2_52514_ShortDesc"", ""Skirt of human skin"")","NSLOCTEXT("""", ""NewDataTable2_52514_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese skirt is simple and adorned with a belt of small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_leggings.icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","10.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52514_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52514_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52514_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
159352515,"NSLOCTEXT("""", ""NewDataTable2_52515_Name"", ""Yoggite Skin Greaves"")","NSLOCTEXT("""", ""NewDataTable2_52515_ShortDesc"", ""Ankle wraps of soft leather"")","NSLOCTEXT("""", ""NewDataTable2_52515_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese leather wraps, generously called greaves, are supple leather adorned with human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/icon_darfari_boots.icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","4.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52515_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52515_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52515_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
159452516,"NSLOCTEXT("""", ""NewDataTable2_52516_Name"", ""Flawless Hyena Skull Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52516_ShortDesc"", ""A helmet crafted from the skull of Hyena"")","NSLOCTEXT("""", ""NewDataTable2_52516_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_helmet.icon_dogs_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","36.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11058","6","1","10021","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52516_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52516_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52516_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52516_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
159552517,"NSLOCTEXT("""", ""NewDataTable2_52517_Name"", ""Flawless Hyena-fur Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52517_ShortDesc"", ""A chestpiece crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52517_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_top.icon_dogs_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","64.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11058","8","1","10021","13","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52517_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52517_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52517_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52517_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
159652518,"NSLOCTEXT("""", ""NewDataTable2_52518_Name"", ""Flawless Hyena-fur Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52518_ShortDesc"", ""A pair of gloves crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52518_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_gloves.icon_dogs_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","18.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11058","6","1","10021","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52518_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52518_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52518_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52518_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
159752519,"NSLOCTEXT("""", ""NewDataTable2_52519_Name"", ""Flawless Hyena-fur Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52519_ShortDesc"", ""A wrap crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52519_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_bottom.icon_dogs_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","46.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11058","6","1","10021","11","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52519_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52519_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52519_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52519_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
159852520,"NSLOCTEXT("""", ""NewDataTable2_52520_Name"", ""Flawless Hyena-fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52520_ShortDesc"", ""Boots crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52520_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_boots.icon_dogs_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","18.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11058","6","1","10021","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52520_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52520_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52520_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52520_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
159952522,"NSLOCTEXT("""", ""NewDataTable2_52522_Name"", ""Mitraen Tunic"")","NSLOCTEXT("""", ""NewDataTable2_52522_ShortDesc"", ""A simple tunic"")","NSLOCTEXT("""", ""NewDataTable2_52522_LongDesc"", ""Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.\nThis tunic reflects the simple principles of the Mitraen devout."")","/Game/UI/Textures/Icons/icon_mitrean_tunic.icon_mitrean_tunic","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","14.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","15003","3","1","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52522_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52522_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52522_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160052523,"NSLOCTEXT("""", ""NewDataTable2_52523_Name"", ""Mitraen Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52523_ShortDesc"", ""A simple pair of gloves"")","NSLOCTEXT("""", ""NewDataTable2_52523_LongDesc"", ""Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.\nThese gloves reflects the simple principles of the Mitraen devout.\n"")","/Game/UI/Textures/Icons/icon_mitrean_gloves.icon_mitrean_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","4.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","15003","3","1","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52523_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52523_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52523_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160152524,"NSLOCTEXT("""", ""NewDataTable2_52524_Name"", ""Mitraen Breeches"")","NSLOCTEXT("""", ""NewDataTable2_52524_ShortDesc"", ""A simple pair of breeches"")","NSLOCTEXT("""", ""NewDataTable2_52524_LongDesc"", ""Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.\nThese breeches reflects the simple principles of the Mitraen devout.\n"")","/Game/UI/Textures/Icons/icon_mitrean_trousers.icon_mitrean_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","10.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","15003","3","1","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52524_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52524_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52524_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160252525,"NSLOCTEXT("""", ""NewDataTable2_52525_Name"", ""Mitraen Shoes"")","NSLOCTEXT("""", ""NewDataTable2_52525_ShortDesc"", ""A simple pair of shoes"")","NSLOCTEXT("""", ""NewDataTable2_52525_LongDesc"", ""Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.\nThese shoes reflects the simple principles of the Mitraen devout.\n"")","/Game/UI/Textures/Icons/icon_mitrean_shoes.icon_mitrean_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","4.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","15003","3","1","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52525_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52525_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52525_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160352526,"NSLOCTEXT("""", ""NewDataTable2_52526_Name"", ""Flawless Relic Hunter Turban"")","NSLOCTEXT("""", ""NewDataTable2_52526_ShortDesc"", ""A turban designed to protect the head from the elements"")","NSLOCTEXT("""", ""NewDataTable2_52526_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThis turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands."")","/Game/UI/Textures/Icons/icon_relic_hunter_helmet.icon_relic_hunter_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","22.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","420.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52526_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52526_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52526_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52526_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160452527,"NSLOCTEXT("""", ""NewDataTable2_52527_Name"", ""Flawless Relic Hunter Shirt"")","NSLOCTEXT("""", ""NewDataTable2_52527_ShortDesc"", ""A loose shirt favoured by relic hunters"")","NSLOCTEXT("""", ""NewDataTable2_52527_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nStill scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands."")","/Game/UI/Textures/Icons/icon_relic_hunter_shirt.icon_relic_hunter_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","39.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","630.000000","0","0","0","12513","13","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52527_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52527_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52527_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52527_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160552528,"NSLOCTEXT("""", ""NewDataTable2_52528_Name"", ""Flawless Relic Hunter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52528_ShortDesc"", ""A set of sturdy gloves for handling relics"")","NSLOCTEXT("""", ""NewDataTable2_52528_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nToo many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.\n\nSturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/icon_relic_hunter_gloves.icon_relic_hunter_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","11.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","420.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52528_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52528_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52528_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52528_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160652529,"NSLOCTEXT("""", ""NewDataTable2_52529_Name"", ""Flawless Relic Hunter Trousers"")","NSLOCTEXT("""", ""NewDataTable2_52529_ShortDesc"", ""Practical canvas pants for exploring"")","NSLOCTEXT("""", ""NewDataTable2_52529_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThese pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies."")","/Game/UI/Textures/Icons/icon_relic_hunter_bottom.icon_relic_hunter_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","28.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","630.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52529_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52529_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52529_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52529_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160752530,"NSLOCTEXT("""", ""NewDataTable2_52530_Name"", ""Flawless Relic Hunter Boots"")","NSLOCTEXT("""", ""NewDataTable2_52530_ShortDesc"", ""A set of boots design for exploring ruins"")","NSLOCTEXT("""", ""NewDataTable2_52530_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nWhen the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.\n\nSince those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/icon_relic_hunter_boots.icon_relic_hunter_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","11.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","420.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52530_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52530_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52530_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52530_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
160852532,"NSLOCTEXT("""", ""NewDataTable2_52532_Name"", ""Black Hand Vest"")","NSLOCTEXT("""", ""NewDataTable2_52532_ShortDesc"", ""A patchwork vest of leather, rope and cloth"")","NSLOCTEXT("""", ""NewDataTable2_52532_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nThis garment, favored by the sailors of the Black Hand looks as though it has been mended so many times that none of the original material is left. Still due to the age of the garment and the many layers it exhibits more durability than it\'s frail appearance would indicate. \n\nOffering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_black_hand_top.icon_black_hand_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","34.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12511","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52532_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52532_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52532_ThirdModifier"", ""Medium"")","","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
160952534,"NSLOCTEXT("""", ""NewDataTable2_52534_Name"", ""Black Hand Trousers"")","NSLOCTEXT("""", ""NewDataTable2_52534_ShortDesc"", ""A heavily stitched pair of leather pants"")","NSLOCTEXT("""", ""NewDataTable2_52534_LongDesc"", ""The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.\n\nThese trousers are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_black_hand_bottom.icon_black_hand_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","24.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","12511","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52534_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52534_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52534_ThirdModifier"", ""Medium"")","","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
161052535,"NSLOCTEXT("""", ""NewDataTable2_52535_Name"", ""Exceptional Relic Hunter Turban"")","NSLOCTEXT("""", ""NewDataTable2_52535_ShortDesc"", ""A turban designed to protect the head from the elements"")","NSLOCTEXT("""", ""NewDataTable2_52535_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThis turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands."")","/Game/UI/Textures/Icons/icon_relic_hunter_helmet.icon_relic_hunter_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","17.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","380.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52535_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52535_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52535_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52535_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161152536,"NSLOCTEXT("""", ""NewDataTable2_52536_Name"", ""Exceptional Relic Hunter Shirt"")","NSLOCTEXT("""", ""NewDataTable2_52536_ShortDesc"", ""A loose shirt favoured by relic hunters"")","NSLOCTEXT("""", ""NewDataTable2_52536_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nStill scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands."")","/Game/UI/Textures/Icons/icon_relic_hunter_shirt.icon_relic_hunter_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","29.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","565.000000","0","0","0","12513","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52536_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52536_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52536_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52536_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161252537,"NSLOCTEXT("""", ""NewDataTable2_52537_Name"", ""Exceptional Relic Hunter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52537_ShortDesc"", ""A set of sturdy gloves for handling relics"")","NSLOCTEXT("""", ""NewDataTable2_52537_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nToo many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.\n\nSturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/icon_relic_hunter_gloves.icon_relic_hunter_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","380.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52537_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52537_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52537_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52537_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161352538,"NSLOCTEXT("""", ""NewDataTable2_52538_Name"", ""Exceptional Relic Hunter Trousers"")","NSLOCTEXT("""", ""NewDataTable2_52538_ShortDesc"", ""Practical canvas pants for exploring"")","NSLOCTEXT("""", ""NewDataTable2_52538_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThese pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies."")","/Game/UI/Textures/Icons/icon_relic_hunter_bottom.icon_relic_hunter_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","21.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","565.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52538_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52538_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52538_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52538_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161452539,"NSLOCTEXT("""", ""NewDataTable2_52539_Name"", ""Exceptional Relic Hunter Boots"")","NSLOCTEXT("""", ""NewDataTable2_52539_ShortDesc"", ""A set of boots design for exploring ruins"")","NSLOCTEXT("""", ""NewDataTable2_52539_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nWhen the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.\n\nSince those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/icon_relic_hunter_boots.icon_relic_hunter_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","380.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52539_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52539_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52539_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52539_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161552541,"NSLOCTEXT("""", ""NewDataTable2_52541_Name"", ""Relic Hunter Turban"")","NSLOCTEXT("""", ""NewDataTable2_52541_ShortDesc"", ""A turban designed to protect the head from the elements"")","NSLOCTEXT("""", ""NewDataTable2_52541_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThis turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands."")","/Game/UI/Textures/Icons/icon_relic_hunter_helmet.icon_relic_hunter_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","11.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","335.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52541_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52541_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52541_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52541_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161652542,"NSLOCTEXT("""", ""NewDataTable2_52542_Name"", ""Relic Hunter Shirt"")","NSLOCTEXT("""", ""NewDataTable2_52542_ShortDesc"", ""A loose shirt favoured by relic hunters"")","NSLOCTEXT("""", ""NewDataTable2_52542_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nStill scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands."")","/Game/UI/Textures/Icons/icon_relic_hunter_shirt.icon_relic_hunter_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","20.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","505.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52542_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52542_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52542_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52542_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161752543,"NSLOCTEXT("""", ""NewDataTable2_52543_Name"", ""Relic Hunter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52543_ShortDesc"", ""A set of sturdy gloves for handling relics"")","NSLOCTEXT("""", ""NewDataTable2_52543_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nToo many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.\n\nSturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/icon_relic_hunter_gloves.icon_relic_hunter_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","6.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","335.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52543_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52543_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52543_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52543_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161852544,"NSLOCTEXT("""", ""NewDataTable2_52544_Name"", ""Relic Hunter Trousers"")","NSLOCTEXT("""", ""NewDataTable2_52544_ShortDesc"", ""Practical canvas pants for exploring"")","NSLOCTEXT("""", ""NewDataTable2_52544_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThese pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies."")","/Game/UI/Textures/Icons/icon_relic_hunter_bottom.icon_relic_hunter_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","14.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","505.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52544_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52544_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52544_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52544_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
161952545,"NSLOCTEXT("""", ""NewDataTable2_52545_Name"", ""Relic Hunter Boots"")","NSLOCTEXT("""", ""NewDataTable2_52545_ShortDesc"", ""A set of boots design for exploring ruins"")","NSLOCTEXT("""", ""NewDataTable2_52545_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nWhen the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.\n\nSince those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/icon_relic_hunter_boots.icon_relic_hunter_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","6.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","335.000000","0","0","0","12513","5","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52545_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52545_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52545_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52545_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
162052546,"NSLOCTEXT("""", ""NewDataTable2_52546_Name"", ""Exceptional Hyena Skull Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52546_ShortDesc"", ""A helmet crafted from the skull of Hyena"")","NSLOCTEXT("""", ""NewDataTable2_52546_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_helmet.icon_dogs_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","32.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","585.000000","0","0","0","11058","4","1","10021","7","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52546_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52546_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52546_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52546_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
162152547,"NSLOCTEXT("""", ""NewDataTable2_52547_Name"", ""Exceptional Hyena-fur Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52547_ShortDesc"", ""A chestpiece crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52547_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_top.icon_dogs_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","56.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","875.000000","0","0","0","11058","6","1","10021","11","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52547_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52547_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52547_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52547_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
162252548,"NSLOCTEXT("""", ""NewDataTable2_52548_Name"", ""Exceptional Hyena-fur Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52548_ShortDesc"", ""A pair of gloves crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52548_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_gloves.icon_dogs_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","585.000000","0","0","0","11058","4","1","10021","7","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52548_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52548_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52548_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52548_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
162352549,"NSLOCTEXT("""", ""NewDataTable2_52549_Name"", ""Exceptional Hyena-fur Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52549_ShortDesc"", ""A wrap crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52549_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_bottom.icon_dogs_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","40.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","875.000000","0","0","0","11058","5","1","10021","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52549_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52549_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52549_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52549_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
162452550,"NSLOCTEXT("""", ""NewDataTable2_52550_Name"", ""Exceptional Hyena-fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52550_ShortDesc"", ""Boots crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52550_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_boots.icon_dogs_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","585.000000","0","0","0","11058","4","1","10021","7","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52550_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52550_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52550_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52550_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
162552551,"NSLOCTEXT("""", ""NewDataTable2_52551_Name"", ""Hyena Skull Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52551_ShortDesc"", ""A helmet crafted from the skull of Hyena"")","NSLOCTEXT("""", ""NewDataTable2_52551_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_helmet.icon_dogs_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","520.000000","0","0","0","11058","2","1","10021","5","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52551_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52551_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52551_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52551_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
162652552,"NSLOCTEXT("""", ""NewDataTable2_52552_Name"", ""Hyena-fur Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_52552_ShortDesc"", ""A chestpiece crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52552_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_top.icon_dogs_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","48.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","11058","4","1","10021","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52552_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52552_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52552_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52552_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
162752553,"NSLOCTEXT("""", ""NewDataTable2_52553_Name"", ""Hyena-fur Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52553_ShortDesc"", ""A pair of gloves crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52553_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_gloves.icon_dogs_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","520.000000","0","0","0","11058","2","1","10021","5","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52553_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52553_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52553_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52553_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
162852554,"NSLOCTEXT("""", ""NewDataTable2_52554_Name"", ""Hyena-fur Wrap"")","NSLOCTEXT("""", ""NewDataTable2_52554_ShortDesc"", ""A wrap crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52554_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_bottom.icon_dogs_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","34.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","11058","3","1","10021","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52554_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52554_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52554_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52554_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
162952555,"NSLOCTEXT("""", ""NewDataTable2_52555_Name"", ""Hyena-fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52555_ShortDesc"", ""Boots crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_52555_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/icon_dogs_boots.icon_dogs_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","14.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","520.000000","0","0","0","11058","2","1","10021","5","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52555_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52555_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52555_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52555_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
163052556,"NSLOCTEXT("""", ""NewDataTable2_52556_Name"", ""Vanir Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52556_ShortDesc"", ""A helmet forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52556_LongDesc"", ""<span style=\""italic\"">Free my hands and I\'ll varnish this floor with your brains!</> - The Scarlet Citadel\n\nThis heavy helmet is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_helmet.icon_vanir_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","91.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","875.000000","0","0","0","11502","8","1","0","0","0","0","0","0","94.000000","NSLOCTEXT("""", ""NewDataTable2_52556_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52556_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52556_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52556_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
163152557,"NSLOCTEXT("""", ""NewDataTable2_52557_Name"", ""Vanir Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52557_ShortDesc"", ""A chestpiece forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52557_LongDesc"", ""<span style=\""italic\"">Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan\'s feet, and the blind flood of the Cimmerian\'s desire swept all else away as he crushed her panting form against the black plates of his corseleted breast.</> - Queen of the Black Coast\n\nThis impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_top.icon_vanir_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","159.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1310.000000","0","0","0","11502","15","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_52557_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52557_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52557_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52557_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
163252558,"NSLOCTEXT("""", ""NewDataTable2_52558_Name"", ""Vanir Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52558_ShortDesc"", ""Gauntlets forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52558_LongDesc"", ""<span style=\""italic\"">The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand.</> - The Hour of the Dragon\n\nThese impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_gloves.icon_vanir_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","45.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","875.000000","0","0","0","11502","8","1","0","0","0","0","0","0","94.000000","NSLOCTEXT("""", ""NewDataTable2_52558_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52558_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52558_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52558_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
163352559,"NSLOCTEXT("""", ""NewDataTable2_52559_Name"", ""Vanir Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52559_ShortDesc"", ""Leg armor forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52559_LongDesc"", ""<span style=\""italic\"">He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman.</> - The Hour of the Dragon\n\nThis impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_bottom.icon_vanir_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","113.000000","2000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1310.000000","0","0","0","11502","12","1","0","0","0","0","0","0","151.000000","NSLOCTEXT("""", ""NewDataTable2_52559_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52559_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52559_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52559_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
163452560,"NSLOCTEXT("""", ""NewDataTable2_52560_Name"", ""Vanir Heavy Boots"")","NSLOCTEXT("""", ""NewDataTable2_52560_ShortDesc"", ""Plated boots are forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52560_LongDesc"", ""<span style=\""italic\"">They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven.</> - The Hour of the Dragon\n\nThese impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_boots.icon_vanir_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","45.000000","1000","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","875.000000","0","0","0","11502","8","1","0","0","0","0","0","0","94.000000","NSLOCTEXT("""", ""NewDataTable2_52560_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52560_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52560_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52560_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
163552561,"NSLOCTEXT("""", ""NewDataTable2_52561_Name"", ""Cimmerian Steel Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52561_ShortDesc"", ""A helmet of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52561_LongDesc"", ""<span style=\""italic\"">The plain swam to Conan\'s gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on.</> - The Hour of the Dragon\n\nThis heavy helmet is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_helmet.epic_icon_cimmerian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","144.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","18062","7","1","12516","6","1","0","0","0","254.000000","NSLOCTEXT("""", ""NewDataTable2_52561_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52561_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52561_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52561_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
163652562,"NSLOCTEXT("""", ""NewDataTable2_52562_Name"", ""Cimmerian Steel Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52562_ShortDesc"", ""A chestpiece of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52562_LongDesc"", ""<span style=\""italic\"">A gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders.</> - The Hour of the Dragon\n\nThis pauldron is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_top.epic_icon_cimmerian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","252.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","18062","13","1","12516","10","1","0","0","0","487.000000","NSLOCTEXT("""", ""NewDataTable2_52562_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52562_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52562_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52562_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
163752563,"NSLOCTEXT("""", ""NewDataTable2_52563_Name"", ""Cimmerian Steel Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52563_ShortDesc"", ""Gauntlets of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52563_LongDesc"", ""<span style=\""italic\"">But Conan\'s thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again.</> - The Hour of the Dragon\n\nThese heavy gauntlets are wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_gloves.epic_icon_cimmerian_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","72.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","18062","7","1","12516","6","1","0","0","0","262.000000","NSLOCTEXT("""", ""NewDataTable2_52563_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52563_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52563_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52563_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
163852564,"NSLOCTEXT("""", ""NewDataTable2_52564_Name"", ""Cimmerian Steel Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52564_ShortDesc"", ""Heavy leg armor of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52564_LongDesc"", ""<span style=\""italic\"">The great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes.</> - The Hour of the Dragon\n\nThis leg armor is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_bottom.epic_icon_cimmerian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","180.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","18062","10","1","12516","8","1","0","0","0","390.000000","NSLOCTEXT("""", ""NewDataTable2_52564_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52564_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52564_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52564_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
163952565,"NSLOCTEXT("""", ""NewDataTable2_52565_Name"", ""Cimmerian Steel Boots"")","NSLOCTEXT("""", ""NewDataTable2_52565_ShortDesc"", ""Plated boots of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52565_LongDesc"", ""<span style=\""italic\"">The firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf.</> - The Hour of the Dragon\n\nThese plated boots are wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_boots.epic_icon_cimmerian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","72.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","18062","7","1","12516","6","1","0","0","0","262.000000","NSLOCTEXT("""", ""NewDataTable2_52565_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52565_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52565_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52565_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
164052566,"NSLOCTEXT("""", ""NewDataTable2_52566_Name"", ""Cimmerian Fur Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52566_ShortDesc"", ""A riveted fur cap"")","NSLOCTEXT("""", ""NewDataTable2_52566_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_helmet.epic_icon_cimmerian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","48.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","12516","4","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52566_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52566_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52566_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52566_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
164152567,"NSLOCTEXT("""", ""NewDataTable2_52567_Name"", ""Cimmerian Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_52567_ShortDesc"", ""Reinforced and fur-lined chestpiece "")","NSLOCTEXT("""", ""NewDataTable2_52567_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_top.epic_icon_cimmerian_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","84.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","12516","8","1","18054","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52567_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52567_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52567_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52567_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
164252568,"NSLOCTEXT("""", ""NewDataTable2_52568_Name"", ""Cimmerian Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52568_ShortDesc"", ""Furred gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52568_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_gloves.epic_icon_cimmerian_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","24.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","12516","4","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52568_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52568_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52568_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52568_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
164352569,"NSLOCTEXT("""", ""NewDataTable2_52569_Name"", ""Cimmerian Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52569_ShortDesc"", ""Furred leg armor "")","NSLOCTEXT("""", ""NewDataTable2_52569_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_bottom.epic_icon_cimmerian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","60.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","12516","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52569_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52569_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52569_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52569_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
164452570,"NSLOCTEXT("""", ""NewDataTable2_52570_Name"", ""Cimmerian Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52570_ShortDesc"", ""Reinforced and fur-lined boots"")","NSLOCTEXT("""", ""NewDataTable2_52570_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_boots.epic_icon_cimmerian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","24.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","12516","4","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52570_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52570_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52570_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52570_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
164552571,"NSLOCTEXT("""", ""NewDataTable2_52571_Name"", ""Exceptional Vanir Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52571_ShortDesc"", ""A helmet forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52571_LongDesc"", ""<span style=\""italic\"">Free my hands and I\'ll varnish this floor with your brains!</> - The Scarlet Citadel\n\nThis heavy helmet is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_helmet.icon_vanir_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","96.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","985.000000","0","0","0","11502","11","1","0","0","0","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_52571_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52571_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52571_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52571_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
164652572,"NSLOCTEXT("""", ""NewDataTable2_52572_Name"", ""Exceptional Vanir Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52572_ShortDesc"", ""A chestpiece forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52572_LongDesc"", ""<span style=\""italic\"">Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan\'s feet, and the blind flood of the Cimmerian\'s desire swept all else away as he crushed her panting form against the black plates of his corseleted breast.</> - Queen of the Black Coast\n\nThis impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_top.icon_vanir_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","168.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1475.000000","0","0","0","11502","17","1","0","0","0","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_52572_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52572_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52572_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52572_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
164752573,"NSLOCTEXT("""", ""NewDataTable2_52573_Name"", ""Exceptional Vanir Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52573_ShortDesc"", ""Gauntlets forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52573_LongDesc"", ""<span style=\""italic\"">The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand.</> - The Hour of the Dragon\n\nThese impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_gloves.icon_vanir_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","48.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","985.000000","0","0","0","11502","11","1","0","0","0","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_52573_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52573_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52573_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52573_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
164852574,"NSLOCTEXT("""", ""NewDataTable2_52574_Name"", ""Exceptional Vanir Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52574_ShortDesc"", ""Leg armor forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52574_LongDesc"", ""<span style=\""italic\"">He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman.</> - The Hour of the Dragon\n\nThis impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_bottom.icon_vanir_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","120.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1475.000000","0","0","0","11502","17","1","0","0","0","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_52574_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52574_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52574_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52574_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
164952575,"NSLOCTEXT("""", ""NewDataTable2_52575_Name"", ""Exceptional Vanir Heavy Boots"")","NSLOCTEXT("""", ""NewDataTable2_52575_ShortDesc"", ""Plated boots are forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52575_LongDesc"", ""<span style=\""italic\"">They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven.</> - The Hour of the Dragon\n\nThese impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_boots.icon_vanir_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","48.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","985.000000","0","0","0","11502","11","1","0","0","0","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_52575_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52575_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52575_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52575_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
165052576,"NSLOCTEXT("""", ""NewDataTable2_52576_Name"", ""Exceptional Cimmerian Steel Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52576_ShortDesc"", ""A helmet of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52576_LongDesc"", ""<span style=\""italic\"">The plain swam to Conan\'s gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on.</> - The Hour of the Dragon\n\nThis heavy helmet is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_helmet.epic_icon_cimmerian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","152.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","18062","9","1","12516","6","1","0","0","0","349.000000","NSLOCTEXT("""", ""NewDataTable2_52576_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52576_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52576_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52576_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
165152577,"NSLOCTEXT("""", ""NewDataTable2_52577_Name"", ""Exceptional Cimmerian Steel Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52577_ShortDesc"", ""A chestpiece of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52577_LongDesc"", ""<span style=\""italic\"">A gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders.</> - The Hour of the Dragon\n\nThis pauldron is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_top.epic_icon_cimmerian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","266.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2025.000000","0","0","0","18062","14","1","12516","10","1","0","0","0","544.000000","NSLOCTEXT("""", ""NewDataTable2_52577_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52577_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52577_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52577_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
165252578,"NSLOCTEXT("""", ""NewDataTable2_52578_Name"", ""Exceptional Cimmerian Steel Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52578_ShortDesc"", ""Gauntlets of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52578_LongDesc"", ""<span style=\""italic\"">But Conan\'s thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again.</> - The Hour of the Dragon\n\nThese heavy gauntlets are wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_gloves.epic_icon_cimmerian_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","76.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","18062","9","1","12516","6","1","0","0","0","357.000000","NSLOCTEXT("""", ""NewDataTable2_52578_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52578_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52578_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52578_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
165352579,"NSLOCTEXT("""", ""NewDataTable2_52579_Name"", ""Exceptional Cimmerian Steel Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52579_ShortDesc"", ""Heavy leg armor of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52579_LongDesc"", ""<span style=\""italic\"">The great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes.</> - The Hour of the Dragon\n\nThis leg armor is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_bottom.epic_icon_cimmerian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","190.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2025.000000","0","0","0","18062","14","1","12516","8","1","0","0","0","541.000000","NSLOCTEXT("""", ""NewDataTable2_52579_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52579_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52579_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52579_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
165452580,"NSLOCTEXT("""", ""NewDataTable2_52580_Name"", ""Exceptional Cimmerian Steel Boots"")","NSLOCTEXT("""", ""NewDataTable2_52580_ShortDesc"", ""Plated boots of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52580_LongDesc"", ""<span style=\""italic\"">The firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf.</> - The Hour of the Dragon\n\nThese plated boots are wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_boots.epic_icon_cimmerian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","76.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","18062","9","1","12516","6","1","0","0","0","357.000000","NSLOCTEXT("""", ""NewDataTable2_52580_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52580_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52580_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52580_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
165552581,"NSLOCTEXT("""", ""NewDataTable2_52581_Name"", ""Exceptional Cimmerian Fur Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52581_ShortDesc"", ""A riveted fur cap"")","NSLOCTEXT("""", ""NewDataTable2_52581_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_helmet.epic_icon_cimmerian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","56.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1015.000000","0","0","0","12516","6","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52581_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52581_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52581_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52581_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
165652582,"NSLOCTEXT("""", ""NewDataTable2_52582_Name"", ""Exceptional Cimmerian Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_52582_ShortDesc"", ""Reinforced and fur-lined chestpiece "")","NSLOCTEXT("""", ""NewDataTable2_52582_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_top.epic_icon_cimmerian_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","98.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1520.000000","0","0","0","12516","9","1","18054","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52582_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52582_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52582_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52582_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
165752583,"NSLOCTEXT("""", ""NewDataTable2_52583_Name"", ""Exceptional Cimmerian Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52583_ShortDesc"", ""Furred gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52583_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_gloves.epic_icon_cimmerian_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","28.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1015.000000","0","0","0","12516","6","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52583_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52583_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52583_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52583_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
165852584,"NSLOCTEXT("""", ""NewDataTable2_52584_Name"", ""Exceptional Cimmerian Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52584_ShortDesc"", ""Furred leg armor "")","NSLOCTEXT("""", ""NewDataTable2_52584_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_bottom.epic_icon_cimmerian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","70.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1520.000000","0","0","0","12516","9","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52584_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52584_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52584_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52584_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
165952585,"NSLOCTEXT("""", ""NewDataTable2_52585_Name"", ""Exceptional Cimmerian Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52585_ShortDesc"", ""Reinforced and fur-lined boots"")","NSLOCTEXT("""", ""NewDataTable2_52585_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_boots.epic_icon_cimmerian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","28.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1015.000000","0","0","0","12516","6","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52585_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52585_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52585_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52585_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
166052586,"NSLOCTEXT("""", ""NewDataTable2_52586_Name"", ""Flawless Vanir Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52586_ShortDesc"", ""A helmet forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52586_LongDesc"", ""<span style=\""italic\"">Free my hands and I\'ll varnish this floor with your brains!</> - The Scarlet Citadel\n\nThis heavy helmet is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_helmet.icon_vanir_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","101.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1090.000000","0","0","0","11502","12","1","0","0","0","0","0","0","151.000000","NSLOCTEXT("""", ""NewDataTable2_52586_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52586_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52586_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52586_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
166152587,"NSLOCTEXT("""", ""NewDataTable2_52587_Name"", ""Flawless Vanir Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52587_ShortDesc"", ""A chestpiece forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52587_LongDesc"", ""<span style=\""italic\"">Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan\'s feet, and the blind flood of the Cimmerian\'s desire swept all else away as he crushed her panting form against the black plates of his corseleted breast.</> - Queen of the Black Coast\n\nThis impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_top.icon_vanir_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","176.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1640.000000","0","0","0","11502","19","1","0","0","0","0","0","0","239.000000","NSLOCTEXT("""", ""NewDataTable2_52587_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52587_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52587_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52587_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
166252588,"NSLOCTEXT("""", ""NewDataTable2_52588_Name"", ""Flawless Vanir Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52588_ShortDesc"", ""Gauntlets forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52588_LongDesc"", ""<span style=\""italic\"">The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand.</> - The Hour of the Dragon\n\nThese impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_gloves.icon_vanir_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","50.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1090.000000","0","0","0","11502","12","1","0","0","0","0","0","0","151.000000","NSLOCTEXT("""", ""NewDataTable2_52588_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52588_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52588_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52588_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
166352589,"NSLOCTEXT("""", ""NewDataTable2_52589_Name"", ""Flawless Vanir Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52589_ShortDesc"", ""Leg armor forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52589_LongDesc"", ""<span style=\""italic\"">He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman.</> - The Hour of the Dragon\n\nThis impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_bottom.icon_vanir_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","126.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1640.000000","0","0","0","11502","15","1","0","0","0","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_52589_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52589_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52589_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52589_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
166452590,"NSLOCTEXT("""", ""NewDataTable2_52590_Name"", ""Flawless Vanir Heavy Boots"")","NSLOCTEXT("""", ""NewDataTable2_52590_ShortDesc"", ""Plated boots are forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_52590_LongDesc"", ""<span style=\""italic\"">They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven.</> - The Hour of the Dragon\n\nThese impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/icon_vanir_H_boots.icon_vanir_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","50.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","5","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1090.000000","0","0","0","11502","12","1","0","0","0","0","0","0","151.000000","NSLOCTEXT("""", ""NewDataTable2_52590_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52590_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52590_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52590_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
166552591,"NSLOCTEXT("""", ""NewDataTable2_52591_Name"", ""Flawless Cimmerian Steel Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52591_ShortDesc"", ""A helmet of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52591_LongDesc"", ""<span style=\""italic\"">The plain swam to Conan\'s gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on.</> - The Hour of the Dragon\n\nThis heavy helmet is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_helmet.epic_icon_cimmerian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","160.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18062","10","1","12516","6","1","0","0","0","386.000000","NSLOCTEXT("""", ""NewDataTable2_52591_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52591_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52591_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52591_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
166652592,"NSLOCTEXT("""", ""NewDataTable2_52592_Name"", ""Flawless Cimmerian Steel Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52592_ShortDesc"", ""A chestpiece of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52592_LongDesc"", ""<span style=\""italic\"">A gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders.</> - The Hour of the Dragon\n\nThis pauldron is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_top.epic_icon_cimmerian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","280.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2250.000000","0","0","0","18062","16","1","12516","10","1","0","0","0","619.000000","NSLOCTEXT("""", ""NewDataTable2_52592_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52592_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52592_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52592_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
166752593,"NSLOCTEXT("""", ""NewDataTable2_52593_Name"", ""Flawless Cimmerian Steel Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52593_ShortDesc"", ""Gauntlets of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52593_LongDesc"", ""<span style=\""italic\"">But Conan\'s thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again.</> - The Hour of the Dragon\n\nThese heavy gauntlets are wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_gloves.epic_icon_cimmerian_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","80.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18062","10","1","12516","6","1","0","0","0","395.000000","NSLOCTEXT("""", ""NewDataTable2_52593_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52593_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52593_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52593_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
166852594,"NSLOCTEXT("""", ""NewDataTable2_52594_Name"", ""Flawless Cimmerian Steel Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52594_ShortDesc"", ""Heavy leg armor of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52594_LongDesc"", ""<span style=\""italic\"">The great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes.</> - The Hour of the Dragon\n\nThis leg armor is wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_bottom.epic_icon_cimmerian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","200.000000","2000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2250.000000","0","0","0","18062","13","1","12516","8","1","0","0","0","484.000000","NSLOCTEXT("""", ""NewDataTable2_52594_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52594_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52594_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52594_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
166952595,"NSLOCTEXT("""", ""NewDataTable2_52595_Name"", ""Flawless Cimmerian Steel Boots"")","NSLOCTEXT("""", ""NewDataTable2_52595_ShortDesc"", ""Plated boots of hardened steel"")","NSLOCTEXT("""", ""NewDataTable2_52595_LongDesc"", ""<span style=\""italic\"">The firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf.</> - The Hour of the Dragon\n\nThese plated boots are wrought from hardened steel, the work of an advanced smith.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.\n\nThose who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_H_boots.epic_icon_cimmerian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","80.000000","1000","38","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1500.000000","0","0","0","18062","10","1","12516","6","1","0","0","0","395.000000","NSLOCTEXT("""", ""NewDataTable2_52595_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52595_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52595_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52595_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
167052596,"NSLOCTEXT("""", ""NewDataTable2_52596_Name"", ""Flawless Cimmerian Fur Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52596_ShortDesc"", ""A riveted fur cap"")","NSLOCTEXT("""", ""NewDataTable2_52596_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_helmet.epic_icon_cimmerian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","64.000000","75","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1125.000000","0","0","0","12516","6","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52596_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52596_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52596_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52596_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
167152597,"NSLOCTEXT("""", ""NewDataTable2_52597_Name"", ""Flawless Cimmerian Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_52597_ShortDesc"", ""Reinforced and fur-lined chestpiece "")","NSLOCTEXT("""", ""NewDataTable2_52597_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_top.epic_icon_cimmerian_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","112.000000","150","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1690.000000","0","0","0","12516","10","1","18054","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52597_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52597_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52597_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52597_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
167252598,"NSLOCTEXT("""", ""NewDataTable2_52598_Name"", ""Flawless Cimmerian Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52598_ShortDesc"", ""Furred gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52598_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_gloves.epic_icon_cimmerian_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","32.000000","75","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1125.000000","0","0","0","12516","6","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52598_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52598_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52598_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52598_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
167352599,"NSLOCTEXT("""", ""NewDataTable2_52599_Name"", ""Flawless Cimmerian Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52599_ShortDesc"", ""Furred leg armor "")","NSLOCTEXT("""", ""NewDataTable2_52599_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_bottom.epic_icon_cimmerian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","80.000000","150","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1690.000000","0","0","0","12516","8","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52599_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52599_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52599_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52599_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
167452600,"NSLOCTEXT("""", ""NewDataTable2_52600_Name"", ""Flawless Cimmerian Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52600_ShortDesc"", ""Reinforced and fur-lined boots"")","NSLOCTEXT("""", ""NewDataTable2_52600_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_cimmerian_M_boots.epic_icon_cimmerian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","32.000000","75","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1125.000000","0","0","0","12516","6","1","18054","6","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52600_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52600_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52600_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52600_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
167552601,"NSLOCTEXT("""", ""NewDataTable2_52601_Name"", ""Heavy Plated Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52601_ShortDesc"", ""A steel helmet"")","NSLOCTEXT("""", ""NewDataTable2_52601_LongDesc"", ""This helmet is designed to ward off powerful blows to the head and keep the wearer\'s brains on the inside of their skull.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_plated_leather_helmet_v1.icon_heavy_plated_leather_helmet_v1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","64.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","18062","10","1","0","0","0","0","0","0","378.000000","NSLOCTEXT("""", ""NewDataTable2_52601_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52601_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52601_ThirdModifier"", ""Heavy"")","","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
167652602,"NSLOCTEXT("""", ""NewDataTable2_52602_Name"", ""Horned Heavy Plated Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52602_ShortDesc"", ""A horned steel helmet"")","NSLOCTEXT("""", ""NewDataTable2_52602_LongDesc"", ""This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer\'s brains on the inside of their skull.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nThis heavy armor bears no cultural markings or identifiers of any type.\n"")","/Game/UI/Textures/Icons/icon_heavy_plated_leather_helmet_v2.icon_heavy_plated_leather_helmet_v2","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","64.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","18062","10","1","0","0","0","0","0","0","378.000000","NSLOCTEXT("""", ""NewDataTable2_52602_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52602_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52602_ThirdModifier"", ""Heavy"")","","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
167752603,"NSLOCTEXT("""", ""NewDataTable2_52603_Name"", ""Silent Legion Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52603_ShortDesc"", ""An ancient helmet with a ghastly aura"")","NSLOCTEXT("""", ""NewDataTable2_52603_LongDesc"", ""<span style=\""italic\"">It is sorcery - grisly black magic from the grim youth of the world. An awful shape has risen out of the shades of the Past, and none can stand before it.</> - The Hour of the Dragon\n\nThis eldritch helm bears markings and script so old no living scholar could decipher them.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nThe strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the names Deathbringer, Kinscourge, and Maimer."")","/Game/UI/Textures/Icons/epic_icon_deathknight_helmet.epic_icon_deathknight_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","144.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","18061","7","1","18041","4","1","0","0","0","496.000000","NSLOCTEXT("""", ""NewDataTable2_52603_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52603_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52603_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52603_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
167852604,"NSLOCTEXT("""", ""NewDataTable2_52604_Name"", ""Silent Legion Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_52604_ShortDesc"", ""An ancient chestpiece with a ghastly aura"")","NSLOCTEXT("""", ""NewDataTable2_52604_LongDesc"", ""<span style=\""italic\"">I have lain in your arms, panting with the violence of our love; you have held and crushed and conquered me, drawing my soul to your lips with the fierceness of your bruising kisses. My heart is welded to your heart, my soul is part of your soul! Were I still in death and you fighting for life, I would come back to the abyss to aid you--aye, whether my spirit floated with the purple sails on the crystal sea of paradise, or writhed in the molten flames of hell! I am yours, and all the gods and all their eternities shall not sever us!</> - Queen of the Black Coast\n\nThis eldritch chest armor bears markings and script so old no living scholar could decipher them.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nThe strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the names Tyros and Telith."")","/Game/UI/Textures/Icons/epic_icon_deathknight_top.epic_icon_deathknight_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","252.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","18061","13","1","18041","8","1","0","0","0","545.000000","NSLOCTEXT("""", ""NewDataTable2_52604_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52604_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52604_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52604_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
167952605,"NSLOCTEXT("""", ""NewDataTable2_52605_Name"", ""Silent Legion Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52605_ShortDesc"", ""Ancient gauntlets with a ghastly aura"")","NSLOCTEXT("""", ""NewDataTable2_52605_LongDesc"", ""<span style=\""italic\"">Those eyes grew and became gigantic, and in them the Cimmerian glimpsed the reality of all the abysmal and blasphemous horrors that lurk in the outer darkness of formless voids and nighted gulfs.</> - The Phoenix on the Sword\n\nThese eldritch gauntlets bear markings and script so old no living scholar could decipher them.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nThe strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper of the hybrid half-child of the humans and the Giant-kings."")","/Game/UI/Textures/Icons/epic_icon_deathknight_gloves.epic_icon_deathknight_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","18061","7","1","18041","4","1","0","0","0","505.000000","NSLOCTEXT("""", ""NewDataTable2_52605_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52605_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52605_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52605_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
168052606,"NSLOCTEXT("""", ""NewDataTable2_52606_Name"", ""Silent Legion Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52606_ShortDesc"", ""Ancient leg armor with a ghastly aura"")","NSLOCTEXT("""", ""NewDataTable2_52606_LongDesc"", ""<span style=\""italic\"">Wits and swords are as straws against the wisdom of the Darkness...</> - The Phoenix on the Sword\n\nThis eldritch leg armor bears markings and script so old no living scholar could decipher them.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nThe strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the names Klael the Warmaker, The Archivist, and the Priestking."")","/Game/UI/Textures/Icons/epic_icon_deathknight_bottom.epic_icon_deathknight_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","180.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","18061","10","1","18041","6","1","0","0","0","524.000000","NSLOCTEXT("""", ""NewDataTable2_52606_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52606_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52606_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52606_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
168152607,"NSLOCTEXT("""", ""NewDataTable2_52607_Name"", ""Silent Legion Boots"")","NSLOCTEXT("""", ""NewDataTable2_52607_ShortDesc"", ""Ancient plated boots with a ghastly aura"")","NSLOCTEXT("""", ""NewDataTable2_52607_LongDesc"", ""<span style=\""italic\"">By Crom, I do not like this place, where dead men rise, and sleeping men vanish into the bellies of shadows!</> - Xuthal of the Dusk\n\nThese eldritch boots bear markings and script so old no living scholar could decipher them.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nThe strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the name of the Witch Queen."")","/Game/UI/Textures/Icons/epic_icon_deathknight_boots.epic_icon_deathknight_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","18061","7","1","18041","4","1","0","0","0","505.000000","NSLOCTEXT("""", ""NewDataTable2_52607_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52607_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52607_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52607_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
168252608,"NSLOCTEXT("""", ""NewDataTable2_52608_Name"", ""Heavy Leather Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52608_ShortDesc"", ""A heavy leather helmet"")","NSLOCTEXT("""", ""NewDataTable2_52608_LongDesc"", ""This helmet is designed to ward off powerful blows to the head and keep the wearer\'s brains on the inside of their skull.\n\nThis heavy armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/icon_heavy_plated_leather_helmet_v3.icon_heavy_plated_leather_helmet_v3","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","64.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","18062","10","1","0","0","0","0","0","0","378.000000","NSLOCTEXT("""", ""NewDataTable2_52608_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_52608_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52608_ThirdModifier"", ""Heavy"")","","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
168352610,"NSLOCTEXT("""", ""NewDataTable2_52610_Name"", ""Winter\'s Majesty"")","NSLOCTEXT("""", ""NewDataTable2_52610_ShortDesc"", ""A coronal radiating winter\'s chill"")","NSLOCTEXT("""", ""NewDataTable2_52610_LongDesc"", ""<span style=\""italic\"">The glowing snow lay empty and bare; high above his head the witch-lights flashed and played in a frosty sky gone mad, and among the distant blue mountains there sounded a rolling thunder as of a gigantic war-chariot rushing behind steeds whose frantic hoofs struck lightning from the snows and echoes from the skies.</> - The Frost-Giant\'s Daughter\n\nThis headpiece marks one as devout to Ymir, Father of Giants, Lord of Storm and War."")","/Game/UI/Textures/Icons/icon_vanir_H_helmet.icon_vanir_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","0","0","0","12012","3","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52610_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52610_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52610_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
168452611,"NSLOCTEXT("""", ""NewDataTable2_52611_Name"", ""Ymir\'s Aegis"")","NSLOCTEXT("""", ""NewDataTable2_52611_ShortDesc"", ""This chest piece protects one with a frost giant\'s might"")","NSLOCTEXT("""", ""NewDataTable2_52611_LongDesc"", ""<span style=\""italic\"">And in that instant she flung her arms toward the lights that glowed in the skies above her and cried out in a voice that rang in Conan\'s ears for ever after: \'Ymir! Oh, my father, save me!\' </> - The Frost-Giant\'s Daughter\n\nThis frigid armor of adamantine strength marks one as devout to Ymir, Father of Giants, Lord of Storm and War."")","/Game/UI/Textures/Icons/icon_vanir_H_top.icon_vanir_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","14.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","0","0","0","12012","8","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52611_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52611_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52611_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
168552612,"NSLOCTEXT("""", ""NewDataTable2_52612_Name"", ""Ymir\'s Might"")","NSLOCTEXT("""", ""NewDataTable2_52612_ShortDesc"", ""Gauntlets that give an icy touch"")","NSLOCTEXT("""", ""NewDataTable2_52612_LongDesc"", ""<span style=\""italic\"">\'Not so!\' cried an older man, whose eyes were wild and weird. \'It was Atali, the daughter of Ymir, the frost-giant! To fields of the dead she comes, and shows herself to the dying... She lures men from stricken fields into the wastelands to be slain by her brothers, the ice-giants, who lay men\'s red hearts smoking on Ymir\'s board.\'</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of ice and steel mark one as devout to Ymir, Father of Giants, Lord of Storm and War."")","/Game/UI/Textures/Icons/icon_vanir_H_gloves.icon_vanir_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","4.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","0","0","0","12012","3","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52612_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52612_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52612_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
168652613,"NSLOCTEXT("""", ""NewDataTable2_52613_Name"", ""Ymir\'s Shanks"")","NSLOCTEXT("""", ""NewDataTable2_52613_ShortDesc"", ""Leggings marked by Ymir\'s runes"")","NSLOCTEXT("""", ""NewDataTable2_52613_LongDesc"", ""<span style=\""italic\"">\'Swear not so often by Ymir,\' uneasily muttered a warrior, glancing at the distant mountains.</> - The Frost-Giant\'s Daughter\n\nThese leggings, of a material both frosty and otherworldly, mark one as devout to Ymir, Father of Giants, Lord of Storm and War."")","/Game/UI/Textures/Icons/icon_vanir_H_bottom.icon_vanir_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","10.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.040000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","135.000000","0","0","0","0","0","0","12012","5","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52613_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52613_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52613_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
168752614,"NSLOCTEXT("""", ""NewDataTable2_52614_Name"", ""Ymir\'s Stride"")","NSLOCTEXT("""", ""NewDataTable2_52614_ShortDesc"", ""Boots that crunch like snow with every step"")","NSLOCTEXT("""", ""NewDataTable2_52614_LongDesc"", ""<span style=\""italic\"">Above him the skies glowed and crackled with strange lights and gleams. The snow shone weirdly, now frosty blue, now icy crimson, now cold silver. Through a shimmering icy realm of enchantment Conan plunged doggedly onward, in a crystalline maze where the only reality was the white body dancing across the glittering snow beyond his reach - ever beyond his reach.</> - The Frost-Giant\'s Daughter\n\nThese boots of winter weirdness mark one as devout to Ymir, Father of Giants, Lord of Storm and War."")","/Game/UI/Textures/Icons/icon_vanir_H_boots.icon_vanir_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","4.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","90.000000","0","0","0","0","0","0","12012","3","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_52614_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_52614_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52614_ThirdModifier"", ""Light"")","","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
168852615,"NSLOCTEXT("""", ""NewDataTable2_52615_Name"", ""Vanir Fur Cap"")","NSLOCTEXT("""", ""NewDataTable2_52615_ShortDesc"", ""A riveted fur cap of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52615_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_helmet.icon_vanir_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","30.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","655.000000","0","0","0","18052","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52615_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52615_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52615_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52615_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
168952616,"NSLOCTEXT("""", ""NewDataTable2_52616_Name"", ""Vanir Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_52616_ShortDesc"", ""Reinforced and fur-lined chestpiece of Vanir make "")","NSLOCTEXT("""", ""NewDataTable2_52616_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_top.icon_vanir_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","53.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","985.000000","0","0","0","18052","8","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52616_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52616_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52616_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52616_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
169052617,"NSLOCTEXT("""", ""NewDataTable2_52617_Name"", ""Vanir Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52617_ShortDesc"", ""Furred gauntlets of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52617_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_gloves.icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","15.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","655.000000","0","0","0","18052","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52617_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52617_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52617_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52617_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
169152618,"NSLOCTEXT("""", ""NewDataTable2_52618_Name"", ""Vanir Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52618_ShortDesc"", ""Furred leg armor of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52618_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_bottom.icon_vanir_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","38.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","985.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52618_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52618_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52618_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52618_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
169252619,"NSLOCTEXT("""", ""NewDataTable2_52619_Name"", ""Vanir Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52619_ShortDesc"", ""Reinforced and fur-lined boots of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52619_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_boots.icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","15.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","655.000000","0","0","0","18052","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52619_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52619_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52619_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52619_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
169352620,"NSLOCTEXT("""", ""NewDataTable2_52620_Name"", ""Exceptional Vanir Fur Cap"")","NSLOCTEXT("""", ""NewDataTable2_52620_ShortDesc"", ""A riveted fur cap of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52620_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_helmet.icon_vanir_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","35.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","735.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52620_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52620_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52620_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52620_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
169452621,"NSLOCTEXT("""", ""NewDataTable2_52621_Name"", ""Exceptional Vanir Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_52621_ShortDesc"", ""Reinforced and fur-lined chestpiece of Vanir make "")","NSLOCTEXT("""", ""NewDataTable2_52621_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_top.icon_vanir_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","62.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1105.000000","0","0","0","18052","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52621_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52621_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52621_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52621_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
169552622,"NSLOCTEXT("""", ""NewDataTable2_52622_Name"", ""Exceptional Vanir Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52622_ShortDesc"", ""Furred gauntlets of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52622_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_gloves.icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","18.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","735.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52622_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52622_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52622_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52622_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
169652623,"NSLOCTEXT("""", ""NewDataTable2_52623_Name"", ""Exceptional Vanir Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52623_ShortDesc"", ""Furred leg armor of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52623_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_bottom.icon_vanir_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","44.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1105.000000","0","0","0","18052","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52623_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52623_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52623_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52623_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
169752624,"NSLOCTEXT("""", ""NewDataTable2_52624_Name"", ""Exceptional Vanir Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52624_ShortDesc"", ""Reinforced and fur-lined boots of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52624_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_boots.icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","18.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","735.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52624_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52624_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52624_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52624_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
169852625,"NSLOCTEXT("""", ""NewDataTable2_52625_Name"", ""Flawless Vanir Fur Cap"")","NSLOCTEXT("""", ""NewDataTable2_52625_ShortDesc"", ""A riveted fur cap of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52625_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_helmet.icon_vanir_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","40.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","820.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52625_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52625_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52625_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52625_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
169952626,"NSLOCTEXT("""", ""NewDataTable2_52626_Name"", ""Flawless Vanir Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_52626_ShortDesc"", ""Reinforced and fur-lined chestpiece of Vanir make "")","NSLOCTEXT("""", ""NewDataTable2_52626_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_top.icon_vanir_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","71.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1230.000000","0","0","0","18052","10","1","0","0","0","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_52626_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52626_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52626_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52626_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
170052627,"NSLOCTEXT("""", ""NewDataTable2_52627_Name"", ""Flawless Vanir Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52627_ShortDesc"", ""Furred gauntlets of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52627_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_gloves.icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","20.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","820.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52627_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52627_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52627_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52627_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
170152628,"NSLOCTEXT("""", ""NewDataTable2_52628_Name"", ""Flawless Vanir Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52628_ShortDesc"", ""Furred leg armor of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52628_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_bottom.icon_vanir_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","50.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1230.000000","0","0","0","18052","8","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52628_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52628_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52628_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52628_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
170252629,"NSLOCTEXT("""", ""NewDataTable2_52629_Name"", ""Flawless Vanir Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_52629_ShortDesc"", ""Reinforced and fur-lined boots of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_52629_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/icon_vanir_M_boots.icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","20.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","820.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52629_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52629_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52629_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52629_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
170352630,"NSLOCTEXT("""", ""NewDataTable2_52630_Name"", ""Aquilonian Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52630_ShortDesc"", ""A plumed helmet favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52630_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_helmetA.icon_aquil_M_helmetA","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","36.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","660.000000","0","0","0","11502","8","1","11057","8","1","0","0","0","94.000000","NSLOCTEXT("""", ""NewDataTable2_52630_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52630_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52630_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52630_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
170452631,"NSLOCTEXT("""", ""NewDataTable2_52631_Name"", ""Aquilonian Chestplate"")","NSLOCTEXT("""", ""NewDataTable2_52631_ShortDesc"", ""A leather vest and pauldron in Aquilonian style"")","NSLOCTEXT("""", ""NewDataTable2_52631_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.\n\nThe large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_chest.icon_aquil_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","64.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","995.000000","0","0","0","11502","15","1","11057","8","1","0","0","0","189.000000","NSLOCTEXT("""", ""NewDataTable2_52631_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52631_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52631_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52631_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
170552632,"NSLOCTEXT("""", ""NewDataTable2_52632_Name"", ""Aquilonian Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52632_ShortDesc"", ""A set of gauntlets favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52632_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\n The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_bracers.icon_aquil_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","18.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","660.000000","0","0","0","11057","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52632_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52632_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52632_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52632_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
170652633,"NSLOCTEXT("""", ""NewDataTable2_52633_Name"", ""Aquilonian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52633_ShortDesc"", ""A leather riveted skirt favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52633_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nAquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_bottom.icon_aquil_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","46.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","995.000000","0","0","0","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52633_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52633_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52633_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52633_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
170752634,"NSLOCTEXT("""", ""NewDataTable2_52634_Name"", ""Aquilonian Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52634_ShortDesc"", ""A pair of sandals favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52634_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. \n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_sandals.icon_aquil_M_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","18.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","660.000000","0","0","0","11057","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52634_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52634_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52634_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52634_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
170852635,"NSLOCTEXT("""", ""NewDataTable2_52635_Name"", ""Exceptional Aquilonian Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52635_ShortDesc"", ""A plumed helmet favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52635_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_helmetA.icon_aquil_M_helmetA","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","43.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","745.000000","0","0","0","11502","11","1","11057","6","1","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_52635_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52635_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52635_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52635_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
170952636,"NSLOCTEXT("""", ""NewDataTable2_52636_Name"", ""Exceptional Aquilonian Chestplate"")","NSLOCTEXT("""", ""NewDataTable2_52636_ShortDesc"", ""A leather vest and pauldron in Aquilonian style"")","NSLOCTEXT("""", ""NewDataTable2_52636_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.\n\nThe large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_chest.icon_aquil_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","74.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1120.000000","0","0","0","11502","17","1","11057","9","1","0","0","0","208.000000","NSLOCTEXT("""", ""NewDataTable2_52636_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52636_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52636_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52636_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
171052637,"NSLOCTEXT("""", ""NewDataTable2_52637_Name"", ""Exceptional Aquilonian Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52637_ShortDesc"", ""A set of gauntlets favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52637_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\n The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_bracers.icon_aquil_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","21.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","745.000000","0","0","0","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52637_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52637_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52637_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52637_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
171152638,"NSLOCTEXT("""", ""NewDataTable2_52638_Name"", ""Exceptional Aquilonian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52638_ShortDesc"", ""A leather riveted skirt favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52638_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nAquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_bottom.icon_aquil_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","53.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1120.000000","0","0","0","11057","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52638_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52638_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52638_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52638_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
171252639,"NSLOCTEXT("""", ""NewDataTable2_52639_Name"", ""Exceptional Aquilonian Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52639_ShortDesc"", ""A pair of sandals favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52639_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. \n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_sandals.icon_aquil_M_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","21.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","745.000000","0","0","0","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52639_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52639_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52639_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52639_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
171352640,"NSLOCTEXT("""", ""NewDataTable2_52640_Name"", ""Flawless Aquilonian Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52640_ShortDesc"", ""A plumed helmet favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52640_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_helmetA.icon_aquil_M_helmetA","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","49.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","830.000000","0","0","0","11502","12","1","11057","6","1","0","0","0","151.000000","NSLOCTEXT("""", ""NewDataTable2_52640_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52640_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52640_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52640_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
171452641,"NSLOCTEXT("""", ""NewDataTable2_52641_Name"", ""Flawless Aquilonian Chestplate"")","NSLOCTEXT("""", ""NewDataTable2_52641_ShortDesc"", ""A leather vest and pauldron in Aquilonian style"")","NSLOCTEXT("""", ""NewDataTable2_52641_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.\n\nThe large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_chest.icon_aquil_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","85.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1240.000000","0","0","0","11502","19","1","11057","10","1","0","0","0","239.000000","NSLOCTEXT("""", ""NewDataTable2_52641_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52641_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52641_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52641_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
171552642,"NSLOCTEXT("""", ""NewDataTable2_52642_Name"", ""Flawless Aquilonian Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52642_ShortDesc"", ""A set of gauntlets favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52642_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\n The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_bracers.icon_aquil_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","24.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","830.000000","0","0","0","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52642_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52642_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52642_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52642_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
171652643,"NSLOCTEXT("""", ""NewDataTable2_52643_Name"", ""Flawless Aquilonian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_52643_ShortDesc"", ""A leather riveted skirt favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52643_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nAquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_bottom.icon_aquil_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","61.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1240.000000","0","0","0","11057","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52643_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52643_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52643_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52643_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
171752644,"NSLOCTEXT("""", ""NewDataTable2_52644_Name"", ""Flawless Aquilonian Sandals"")","NSLOCTEXT("""", ""NewDataTable2_52644_ShortDesc"", ""A pair of sandals favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_52644_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. \n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/icon_aquil_M_sandals.icon_aquil_M_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","24.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","830.000000","0","0","0","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52644_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52644_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52644_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_52644_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
171852896,"NSLOCTEXT("""", ""NewDataTable2_52896_Name"", ""Perfected Medium Helmet Padding"")","NSLOCTEXT("""", ""NewDataTable2_52896_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52896_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_helmet_frame.epic_icon_helmet_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","6.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","12","1","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52896_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52896_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52896_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
171952897,"NSLOCTEXT("""", ""NewDataTable2_52897_Name"", ""Perfected Medium Chest Padding"")","NSLOCTEXT("""", ""NewDataTable2_52897_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52897_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_chestpiece_frame.epic_icon_chestpiece_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","12","1","11057","12","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52897_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52897_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52897_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172052898,"NSLOCTEXT("""", ""NewDataTable2_52898_Name"", ""Perfected Medium Gauntlet Lining"")","NSLOCTEXT("""", ""NewDataTable2_52898_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52898_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_gauntlet_frame.epic_icon_gauntlet_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","6.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","12","1","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52898_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52898_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52898_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172152899,"NSLOCTEXT("""", ""NewDataTable2_52899_Name"", ""Perfected Medium Legging Lining"")","NSLOCTEXT("""", ""NewDataTable2_52899_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52899_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_leggings_frame.epic_icon_leggings_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","12","1","11057","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52899_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52899_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52899_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172252900,"NSLOCTEXT("""", ""NewDataTable2_52900_Name"", ""Perfected Medium Boot Lining"")","NSLOCTEXT("""", ""NewDataTable2_52900_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52900_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_boot_frame.epic_icon_boot_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","6.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","12","1","11057","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52900_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52900_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52900_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172352901,"NSLOCTEXT("""", ""NewDataTable2_52901_Name"", ""Perfected Heavy Helmet Padding"")","NSLOCTEXT("""", ""NewDataTable2_52901_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52901_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_heavy_helmet_padding.epic_icon_heavy_helmet_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","18","1","11059","6","1","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_52901_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52901_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52901_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172452902,"NSLOCTEXT("""", ""NewDataTable2_52902_Name"", ""Perfected Heavy Chest Padding"")","NSLOCTEXT("""", ""NewDataTable2_52902_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52902_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_heavy_top_padding.epic_icon_heavy_top_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","18","1","11059","12","1","0","0","0","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_52902_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52902_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52902_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172552903,"NSLOCTEXT("""", ""NewDataTable2_52903_Name"", ""Perfected Heavy Gauntlet Lining"")","NSLOCTEXT("""", ""NewDataTable2_52903_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52903_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_heavy_gloves_padding.epic_icon_heavy_gloves_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","18","1","11059","6","1","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_52903_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52903_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52903_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172652904,"NSLOCTEXT("""", ""NewDataTable2_52904_Name"", ""Perfected Heavy Legging Lining"")","NSLOCTEXT("""", ""NewDataTable2_52904_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52904_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_heavy_bottom_padding.epic_icon_heavy_bottom_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","18","1","11059","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52904_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52904_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52904_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172752905,"NSLOCTEXT("""", ""NewDataTable2_52905_Name"", ""Perfected Heavy Boot Lining"")","NSLOCTEXT("""", ""NewDataTable2_52905_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52905_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_heavy_boots_padding.epic_icon_heavy_boots_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12516","18","1","11059","6","1","0","0","0","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_52905_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52905_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52905_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172852906,"NSLOCTEXT("""", ""NewDataTable2_52906_Name"", ""Perfected Light Helmet Padding"")","NSLOCTEXT("""", ""NewDataTable2_52906_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52906_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_light_helmet_padding.epic_icon_light_helmet_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12515","6","1","11060","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52906_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52906_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52906_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
172952907,"NSLOCTEXT("""", ""NewDataTable2_52907_Name"", ""Perfected Light Chest Padding"")","NSLOCTEXT("""", ""NewDataTable2_52907_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52907_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_light_top_padding.epic_icon_light_top_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.370000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12515","6","1","11060","12","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52907_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52907_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52907_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173052908,"NSLOCTEXT("""", ""NewDataTable2_52908_Name"", ""Perfected Light Gloves Lining"")","NSLOCTEXT("""", ""NewDataTable2_52908_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52908_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_light_gloves_padding.epic_icon_light_gloves_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12515","6","1","11060","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52908_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52908_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52908_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173152909,"NSLOCTEXT("""", ""NewDataTable2_52909_Name"", ""Perfected Light Legging Lining"")","NSLOCTEXT("""", ""NewDataTable2_52909_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52909_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_light_bottom_padding.epic_icon_light_bottom_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12515","6","1","11060","9","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52909_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52909_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52909_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173252910,"NSLOCTEXT("""", ""NewDataTable2_52910_Name"", ""Perfected Light Boot Lining"")","NSLOCTEXT("""", ""NewDataTable2_52910_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52910_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/epic_icon_light_boots_padding.epic_icon_light_boots_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12515","6","1","11060","6","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52910_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52910_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52910_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173352911,"NSLOCTEXT("""", ""NewDataTable2_52911_Name"", ""Medium Helmet Padding"")","NSLOCTEXT("""", ""NewDataTable2_52911_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52911_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_helmet_frame.icon_helmet_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.800000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","3","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52911_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52911_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52911_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173452912,"NSLOCTEXT("""", ""NewDataTable2_52912_Name"", ""Medium Chest Padding"")","NSLOCTEXT("""", ""NewDataTable2_52912_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52912_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_chestpiece_frame.icon_chestpiece_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","6","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52912_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52912_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52912_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173552913,"NSLOCTEXT("""", ""NewDataTable2_52913_Name"", ""Medium Gauntlet Lining"")","NSLOCTEXT("""", ""NewDataTable2_52913_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52913_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_gauntlet_frame.icon_gauntlet_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","2","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52913_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52913_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52913_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173652914,"NSLOCTEXT("""", ""NewDataTable2_52914_Name"", ""Medium Legging Lining"")","NSLOCTEXT("""", ""NewDataTable2_52914_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52914_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_leggings_frame.icon_leggings_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","5","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52914_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52914_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52914_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173752915,"NSLOCTEXT("""", ""NewDataTable2_52915_Name"", ""Medium Boot Lining"")","NSLOCTEXT("""", ""NewDataTable2_52915_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52915_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_boot_frame.icon_boot_frame","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12511","2","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52915_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52915_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52915_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173852916,"NSLOCTEXT("""", ""NewDataTable2_52916_Name"", ""Heavy Helmet Padding"")","NSLOCTEXT("""", ""NewDataTable2_52916_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52916_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_heavy_helmet_padding.icon_heavy_helmet_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12512","14","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52916_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52916_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52916_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
173952917,"NSLOCTEXT("""", ""NewDataTable2_52917_Name"", ""Heavy Chest Padding"")","NSLOCTEXT("""", ""NewDataTable2_52917_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52917_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_heavy_top_padding.icon_heavy_top_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.750000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12512","27","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52917_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52917_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52917_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174052918,"NSLOCTEXT("""", ""NewDataTable2_52918_Name"", ""Heavy Gauntlet Lining"")","NSLOCTEXT("""", ""NewDataTable2_52918_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52918_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_heavy_gloves_padding.icon_heavy_gloves_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12512","14","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52918_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52918_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52918_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174152919,"NSLOCTEXT("""", ""NewDataTable2_52919_Name"", ""Heavy Legging Lining"")","NSLOCTEXT("""", ""NewDataTable2_52919_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52919_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_heavy_bottom_padding.icon_heavy_bottom_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12512","21","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52919_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52919_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52919_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174252920,"NSLOCTEXT("""", ""NewDataTable2_52920_Name"", ""Heavy Boot Lining"")","NSLOCTEXT("""", ""NewDataTable2_52920_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52920_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_heavy_boots_padding.icon_heavy_boots_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","39","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12512","14","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52920_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52920_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52920_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174352921,"NSLOCTEXT("""", ""NewDataTable2_52921_Name"", ""Light Helmet Padding"")","NSLOCTEXT("""", ""NewDataTable2_52921_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52921_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_light_helmet_padding.icon_light_helmet_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.550000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12011","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52921_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52921_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52921_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174452922,"NSLOCTEXT("""", ""NewDataTable2_52922_Name"", ""Light Chest Padding"")","NSLOCTEXT("""", ""NewDataTable2_52922_ShortDesc"", ""A basic padding for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52922_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_light_top_padding.icon_light_top_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12011","15","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52922_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52922_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52922_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174552932,"NSLOCTEXT("""", ""NewDataTable2_52932_Name"", ""Light Gloves Lining"")","NSLOCTEXT("""", ""NewDataTable2_52932_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52932_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_light_gloves_padding.icon_light_gloves_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.550000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12011","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52932_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52932_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52932_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174652933,"NSLOCTEXT("""", ""NewDataTable2_52933_Name"", ""Light Legging Lining"")","NSLOCTEXT("""", ""NewDataTable2_52933_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52933_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_light_bottom_padding.icon_light_bottom_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12011","12","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52933_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52933_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52933_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174752934,"NSLOCTEXT("""", ""NewDataTable2_52934_Name"", ""Light Boot Lining"")","NSLOCTEXT("""", ""NewDataTable2_52934_ShortDesc"", ""A basic lining for use when crafting armors"")","NSLOCTEXT("""", ""NewDataTable2_52934_LongDesc"", ""Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor."")","/Game/UI/Textures/Icons/icon_light_boots_padding.icon_light_boots_padding","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Armor","0.000000","0","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.550000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","12011","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52934_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_52934_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52934_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
174852935,"NSLOCTEXT("""", ""NewDataTable2_52935_Name"", ""Zamorian Thief Hood"")","NSLOCTEXT("""", ""NewDataTable2_52935_ShortDesc"", ""A hood for those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_52935_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \nWhether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/icon_zamorian_headwraps.icon_zamorian_headwraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","13.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","385.000000","0","0","0","11060","4","1","12513","5","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52935_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52935_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52935_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52935_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
174952936,"NSLOCTEXT("""", ""NewDataTable2_52936_Name"", ""Zamorian Thief Chest"")","NSLOCTEXT("""", ""NewDataTable2_52936_ShortDesc"", ""A leather chestpiece those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_52936_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \n\nIt has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/icon_zamorian_chest.icon_zamorian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","22.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11060","8","1","12513","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52936_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52936_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52936_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52936_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175052937,"NSLOCTEXT("""", ""NewDataTable2_52937_Name"", ""Zamorian Thief Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52937_ShortDesc"", ""Fingerless gloves for those who need dextrous hands"")","NSLOCTEXT("""", ""NewDataTable2_52937_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nA thief\'s fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst."")","/Game/UI/Textures/Icons/icon_zamorian_bracers.icon_zamorian_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","385.000000","0","0","0","11060","4","1","12513","5","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52937_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52937_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52937_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52937_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175152938,"NSLOCTEXT("""", ""NewDataTable2_52938_Name"", ""Zamorian Thief Breeches"")","NSLOCTEXT("""", ""NewDataTable2_52938_ShortDesc"", ""Leather leggings with a belt of useful pouches"")","NSLOCTEXT("""", ""NewDataTable2_52938_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.\n Zamorian cutthroats swear by them."")","/Game/UI/Textures/Icons/icon_zamorian_tasset.icon_zamorian_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","16.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","11060","6","1","12513","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52938_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52938_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52938_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52938_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175252939,"NSLOCTEXT("""", ""NewDataTable2_52939_Name"", ""Zamorian Thief Boots"")","NSLOCTEXT("""", ""NewDataTable2_52939_ShortDesc"", ""A pair of boots of supple leather"")","NSLOCTEXT("""", ""NewDataTable2_52939_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind. \nThey\'re also surprisingly durable when fleeing the city watch."")","/Game/UI/Textures/Icons/icon_zamorian_boots.icon_zamorian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","6.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","385.000000","0","0","0","11060","4","1","12513","5","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52939_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52939_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52939_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52939_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175352940,"NSLOCTEXT("""", ""NewDataTable2_52940_Name"", ""Exceptional Zamorian Thief Hood"")","NSLOCTEXT("""", ""NewDataTable2_52940_ShortDesc"", ""A hood for those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_52940_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \nWhether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/icon_zamorian_headwraps.icon_zamorian_headwraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","19.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11060","6","1","12513","7","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52940_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52940_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52940_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52940_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175452941,"NSLOCTEXT("""", ""NewDataTable2_52941_Name"", ""Exceptional Zamorian Thief Chest"")","NSLOCTEXT("""", ""NewDataTable2_52941_ShortDesc"", ""A leather chestpiece those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_52941_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \n\nIt has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/icon_zamorian_chest.icon_zamorian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","34.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11060","9","1","12513","11","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52941_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52941_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52941_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52941_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175552942,"NSLOCTEXT("""", ""NewDataTable2_52942_Name"", ""Exceptional Zamorian Thief Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52942_ShortDesc"", ""Fingerless gloves for those who need dextrous hands"")","NSLOCTEXT("""", ""NewDataTable2_52942_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nA thief\'s fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst."")","/Game/UI/Textures/Icons/icon_zamorian_bracers.icon_zamorian_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11060","6","1","12513","7","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52942_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52942_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52942_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52942_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175652943,"NSLOCTEXT("""", ""NewDataTable2_52943_Name"", ""Exceptional Zamorian Thief Breeches"")","NSLOCTEXT("""", ""NewDataTable2_52943_ShortDesc"", ""Leather leggings with a belt of useful pouches"")","NSLOCTEXT("""", ""NewDataTable2_52943_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.\n Zamorian cutthroats swear by them."")","/Game/UI/Textures/Icons/icon_zamorian_tasset.icon_zamorian_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","24.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","11060","9","1","12513","11","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52943_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52943_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52943_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52943_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175752944,"NSLOCTEXT("""", ""NewDataTable2_52944_Name"", ""Exceptional Zamorian Thief Boots"")","NSLOCTEXT("""", ""NewDataTable2_52944_ShortDesc"", ""A pair of boots of supple leather"")","NSLOCTEXT("""", ""NewDataTable2_52944_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind. \nThey\'re also surprisingly durable when fleeing the city watch."")","/Game/UI/Textures/Icons/icon_zamorian_boots.icon_zamorian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","430.000000","0","0","0","11060","6","1","12513","7","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52944_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52944_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52944_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52944_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175852945,"NSLOCTEXT("""", ""NewDataTable2_52945_Name"", ""Flawless Zamorian Thief Hood"")","NSLOCTEXT("""", ""NewDataTable2_52945_ShortDesc"", ""A hood for those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_52945_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \nWhether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/icon_zamorian_headwraps.icon_zamorian_headwraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","26.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","11060","6","1","12513","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52945_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52945_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52945_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52945_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
175952946,"NSLOCTEXT("""", ""NewDataTable2_52946_Name"", ""Flawless Zamorian Thief Chest"")","NSLOCTEXT("""", ""NewDataTable2_52946_ShortDesc"", ""A leather chestpiece those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_52946_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \n\nIt has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/icon_zamorian_chest.icon_zamorian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","45.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11060","10","1","12513","13","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52946_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52946_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52946_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52946_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
176052947,"NSLOCTEXT("""", ""NewDataTable2_52947_Name"", ""Flawless Zamorian Thief Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_52947_ShortDesc"", ""Fingerless gloves for those who need dextrous hands"")","NSLOCTEXT("""", ""NewDataTable2_52947_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nA thief\'s fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst."")","/Game/UI/Textures/Icons/icon_zamorian_bracers.icon_zamorian_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","13.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","11060","6","1","12513","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52947_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52947_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52947_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52947_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
176152948,"NSLOCTEXT("""", ""NewDataTable2_52948_Name"", ""Flawless Zamorian Thief Breeches"")","NSLOCTEXT("""", ""NewDataTable2_52948_ShortDesc"", ""Leather leggings with a belt of useful pouches"")","NSLOCTEXT("""", ""NewDataTable2_52948_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.\n Zamorian cutthroats swear by them."")","/Game/UI/Textures/Icons/icon_zamorian_tasset.icon_zamorian_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","32.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","11060","8","1","12513","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52948_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52948_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52948_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52948_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
176252949,"NSLOCTEXT("""", ""NewDataTable2_52949_Name"", ""Flawless Zamorian Thief Boots"")","NSLOCTEXT("""", ""NewDataTable2_52949_ShortDesc"", ""A pair of boots of supple leather"")","NSLOCTEXT("""", ""NewDataTable2_52949_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind. \nThey\'re also surprisingly durable when fleeing the city watch."")","/Game/UI/Textures/Icons/icon_zamorian_boots.icon_zamorian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","13.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","11060","6","1","12513","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52949_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52949_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52949_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52949_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
176352950,"NSLOCTEXT("""", ""NewDataTable2_52950_Name"", ""Hyperborean Slaver Waistguard"")","NSLOCTEXT("""", ""NewDataTable2_52950_ShortDesc"", ""A waistguard designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_52950_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nIt is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission."")","/Game/UI/Textures/Icons/icon_barbarian_H_waistguard_male.icon_barbarian_H_waistguard_male","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","113.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","935.000000","0","0","0","18052","8","1","11501","15","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52950_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52950_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52950_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52950_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
176452951,"NSLOCTEXT("""", ""NewDataTable2_52951_Name"", ""Hyperborean Slaver Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52951_ShortDesc"", ""A set of sturdy bracers"")","NSLOCTEXT("""", ""NewDataTable2_52951_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nHyperborean slavers wear this armor to intimidate their enemies and cow their slaves."")","/Game/UI/Textures/Icons/icon_barbarian_H_bracers.icon_barbarian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","32.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","625.000000","0","0","0","11501","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52951_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52951_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52951_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52951_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
176552952,"NSLOCTEXT("""", ""NewDataTable2_52952_Name"", ""Exceptional Hyperborean Slaver Waistguard"")","NSLOCTEXT("""", ""NewDataTable2_52952_ShortDesc"", ""A waistguard designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_52952_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nIt is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission."")","/Game/UI/Textures/Icons/icon_barbarian_H_waistguard_male.icon_barbarian_H_waistguard_male","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","120.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1055.000000","0","0","0","18052","9","1","11501","17","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52952_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52952_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52952_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52952_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
176652953,"NSLOCTEXT("""", ""NewDataTable2_52953_Name"", ""Exceptional Hyperborean Slaver Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52953_ShortDesc"", ""A set of sturdy bracers"")","NSLOCTEXT("""", ""NewDataTable2_52953_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nHyperborean slavers wear this armor to intimidate their enemies and cow their slaves."")","/Game/UI/Textures/Icons/icon_barbarian_H_bracers.icon_barbarian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","34.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","700.000000","0","0","0","11501","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52953_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52953_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52953_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52953_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
176752954,"NSLOCTEXT("""", ""NewDataTable2_52954_Name"", ""Flawless Hyperborean Slaver Waistguard"")","NSLOCTEXT("""", ""NewDataTable2_52954_ShortDesc"", ""A waistguard designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_52954_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nIt is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission."")","/Game/UI/Textures/Icons/icon_barbarian_H_waistguard_male.icon_barbarian_H_waistguard_male","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","126.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1170.000000","0","0","0","18052","10","1","11501","19","1","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_52954_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52954_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52954_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52954_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
176852955,"NSLOCTEXT("""", ""NewDataTable2_52955_Name"", ""Flawless Hyperborean Slaver Bracers"")","NSLOCTEXT("""", ""NewDataTable2_52955_ShortDesc"", ""A set of sturdy bracers"")","NSLOCTEXT("""", ""NewDataTable2_52955_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nHyperborean slavers wear this armor to intimidate their enemies and cow their slaves."")","/Game/UI/Textures/Icons/icon_barbarian_H_bracers.icon_barbarian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","36.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","11501","12","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52955_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52955_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52955_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52955_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
176952956,"NSLOCTEXT("""", ""NewDataTable2_52956_Name"", ""Hyperborean Slaver Loincloth"")","NSLOCTEXT("""", ""NewDataTable2_52956_ShortDesc"", ""A loincloth worn beneath by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_52956_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nPrimarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim."")","/Game/UI/Textures/Icons/icon_barbarian_H_loincloth.icon_barbarian_H_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","81.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","935.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52956_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52956_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52956_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52956_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
177052957,"NSLOCTEXT("""", ""NewDataTable2_52957_Name"", ""Hyperborean Slaver Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52957_ShortDesc"", ""A helmet designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_52957_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThe helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants."")","/Game/UI/Textures/Icons/icon_barbarian_H_helmet.icon_barbarian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","65.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","625.000000","0","0","0","11501","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52957_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52957_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52957_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52957_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
177152958,"NSLOCTEXT("""", ""NewDataTable2_52958_Name"", ""Hyperborean Slaver Boots"")","NSLOCTEXT("""", ""NewDataTable2_52958_ShortDesc"", ""Sturdy boots worn by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_52958_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThese boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet."")","/Game/UI/Textures/Icons/icon_barbarian_H_boots.icon_barbarian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","32.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","625.000000","0","0","0","18052","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52958_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_52958_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52958_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52958_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
177252959,"NSLOCTEXT("""", ""NewDataTable2_52959_Name"", ""Exceptional Hyperborean Slaver Loincloth"")","NSLOCTEXT("""", ""NewDataTable2_52959_ShortDesc"", ""A loincloth worn beneath by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_52959_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nPrimarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim."")","/Game/UI/Textures/Icons/icon_barbarian_H_loincloth.icon_barbarian_H_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","86.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1055.000000","0","0","0","18052","8","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52959_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52959_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52959_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52959_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
177352960,"NSLOCTEXT("""", ""NewDataTable2_52960_Name"", ""Exceptional Hyperborean Slaver Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52960_ShortDesc"", ""A helmet designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_52960_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThe helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants."")","/Game/UI/Textures/Icons/icon_barbarian_H_helmet.icon_barbarian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","68.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","700.000000","0","0","0","11501","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52960_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52960_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52960_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52960_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
177452961,"NSLOCTEXT("""", ""NewDataTable2_52961_Name"", ""Exceptional Hyperborean Slaver Boots"")","NSLOCTEXT("""", ""NewDataTable2_52961_ShortDesc"", ""Sturdy boots worn by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_52961_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThese boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet."")","/Game/UI/Textures/Icons/icon_barbarian_H_boots.icon_barbarian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","34.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","700.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52961_FirstModifier"", ""Low Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52961_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52961_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52961_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
177552962,"NSLOCTEXT("""", ""NewDataTable2_52962_Name"", ""Flawless Hyperborean Slaver Loincloth"")","NSLOCTEXT("""", ""NewDataTable2_52962_ShortDesc"", ""A loincloth worn beneath by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_52962_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nPrimarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim."")","/Game/UI/Textures/Icons/icon_barbarian_H_loincloth.icon_barbarian_H_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","90.000000","2000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1170.000000","0","0","0","18052","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52962_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52962_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52962_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52962_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
177652963,"NSLOCTEXT("""", ""NewDataTable2_52963_Name"", ""Flawless Hyperborean Slaver Helmet"")","NSLOCTEXT("""", ""NewDataTable2_52963_ShortDesc"", ""A helmet designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_52963_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThe helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants."")","/Game/UI/Textures/Icons/icon_barbarian_H_helmet.icon_barbarian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","72.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","11501","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52963_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52963_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52963_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52963_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
177752964,"NSLOCTEXT("""", ""NewDataTable2_52964_Name"", ""Flawless Hyperborean Slaver Boots"")","NSLOCTEXT("""", ""NewDataTable2_52964_ShortDesc"", ""Sturdy boots worn by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_52964_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThese boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet."")","/Game/UI/Textures/Icons/icon_barbarian_H_boots.icon_barbarian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","36.000000","1000","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52964_FirstModifier"", ""Low Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52964_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52964_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_52964_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
177852965,"NSLOCTEXT("""", ""NewDataTable2_52965_Name"", ""Exceptional Shemite Turban"")","NSLOCTEXT("""", ""NewDataTable2_52965_ShortDesc"", ""Shemitish turban commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52965_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/icon_shemite_headdress.icon_shemite_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","14.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52965_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52965_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52965_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52965_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
177952966,"NSLOCTEXT("""", ""NewDataTable2_52966_Name"", ""Exceptional Shemite Tunic"")","NSLOCTEXT("""", ""NewDataTable2_52966_ShortDesc"", ""Shemitish tunic commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52966_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/icon_shemite_shirt.icon_shemite_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","25.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","12513","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52966_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52966_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52966_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52966_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178052967,"NSLOCTEXT("""", ""NewDataTable2_52967_Name"", ""Exceptional Shemite Leggings"")","NSLOCTEXT("""", ""NewDataTable2_52967_ShortDesc"", ""Shemitish leggings commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52967_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/icon_shemite_trousers.icon_shemite_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","7.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12513","10","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52967_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52967_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52967_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52967_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178152968,"NSLOCTEXT("""", ""NewDataTable2_52968_Name"", ""Exceptional Shemite Shoes"")","NSLOCTEXT("""", ""NewDataTable2_52968_ShortDesc"", ""Shemitish pointy-toed shoes"")","NSLOCTEXT("""", ""NewDataTable2_52968_LongDesc"", ""While these shoes are impractical for the desert, they are incredibly comfortable."")","/Game/UI/Textures/Icons/icon_shemite_shoes.icon_shemite_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","18.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","485.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52968_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52968_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52968_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52968_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178252969,"NSLOCTEXT("""", ""NewDataTable2_52969_Name"", ""Exceptional Shemite Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52969_ShortDesc"", ""A pair of Shemitish gloves"")","NSLOCTEXT("""", ""NewDataTable2_52969_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/icon_shemite_gloves.icon_shemite_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","7.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","325.000000","0","0","0","12513","7","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52969_FirstModifier"", ""Mid Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52969_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52969_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52969_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178352970,"NSLOCTEXT("""", ""NewDataTable2_52970_Name"", ""Flawless Shemite Turban"")","NSLOCTEXT("""", ""NewDataTable2_52970_ShortDesc"", ""Shemitish turban commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52970_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/icon_shemite_headdress.icon_shemite_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","19.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52970_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52970_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52970_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52970_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178452971,"NSLOCTEXT("""", ""NewDataTable2_52971_Name"", ""Flawless Shemite Tunic"")","NSLOCTEXT("""", ""NewDataTable2_52971_ShortDesc"", ""Shemitish tunic commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52971_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/icon_shemite_shirt.icon_shemite_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","34.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","12513","13","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52971_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52971_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52971_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52971_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178552972,"NSLOCTEXT("""", ""NewDataTable2_52972_Name"", ""Flawless Shemite Leggings"")","NSLOCTEXT("""", ""NewDataTable2_52972_ShortDesc"", ""Shemitish leggings commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_52972_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/icon_shemite_trousers.icon_shemite_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","10.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12513","11","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52972_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52972_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52972_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52972_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178652973,"NSLOCTEXT("""", ""NewDataTable2_52973_Name"", ""Flawless Shemite Shoes"")","NSLOCTEXT("""", ""NewDataTable2_52973_ShortDesc"", ""Shemitish pointy-toed shoes"")","NSLOCTEXT("""", ""NewDataTable2_52973_LongDesc"", ""While these shoes are impractical for the desert, they are incredibly comfortable."")","/Game/UI/Textures/Icons/icon_shemite_shoes.icon_shemite_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","24.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52973_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52973_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52973_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52973_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178752974,"NSLOCTEXT("""", ""NewDataTable2_52974_Name"", ""Flawless Shemite Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52974_ShortDesc"", ""A pair of Shemitish gloves"")","NSLOCTEXT("""", ""NewDataTable2_52974_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/icon_shemite_gloves.icon_shemite_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","360.000000","0","0","0","12513","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_52974_FirstModifier"", ""Mid Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52974_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52974_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52974_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178852975,"NSLOCTEXT("""", ""NewDataTable2_52975_Name"", ""Vanir Settler Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_52975_ShortDesc"", ""A pair of bone earrings often worn by Vanir commoners"")","NSLOCTEXT("""", ""NewDataTable2_52975_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings."")","/Game/UI/Textures/Icons/icon_vanir_light_earrings.icon_vanir_light_earrings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","435.000000","0","0","0","18052","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52975_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52975_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52975_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52975_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
178952976,"NSLOCTEXT("""", ""NewDataTable2_52976_Name"", ""Vanir Settler Vest"")","NSLOCTEXT("""", ""NewDataTable2_52976_ShortDesc"", ""A fur-lined vest worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52976_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor."")","/Game/UI/Textures/Icons/icon_vanir_light_top.icon_vanir_light_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","18.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","655.000000","0","0","0","18052","8","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52976_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52976_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52976_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52976_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179052977,"NSLOCTEXT("""", ""NewDataTable2_52977_Name"", ""Vanir Settler Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52977_ShortDesc"", ""A set of fur gloves worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52977_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese gloves are perfect for keeping the hands warm while working frozen soil."")","/Game/UI/Textures/Icons/icon_vanir_M_gloves.icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","5.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","435.000000","0","0","0","18052","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52977_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52977_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52977_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52977_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179152978,"NSLOCTEXT("""", ""NewDataTable2_52978_Name"", ""Vanir Settler Breechclout"")","NSLOCTEXT("""", ""NewDataTable2_52978_ShortDesc"", ""A furry breechclout worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52978_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards."")","/Game/UI/Textures/Icons/icon_vanir_L_bottom.icon_vanir_L_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","13.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","655.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52978_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52978_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52978_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52978_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179252979,"NSLOCTEXT("""", ""NewDataTable2_52979_Name"", ""Vanir Settler Boots"")","NSLOCTEXT("""", ""NewDataTable2_52979_ShortDesc"", ""A pair of furry boots worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52979_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese boots keep the feet warm while stumbling through banks and drifts of snow."")","/Game/UI/Textures/Icons/icon_vanir_M_boots.icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","5.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","435.000000","0","0","0","18052","4","1","0","0","0","0","0","0","6.000000","NSLOCTEXT("""", ""NewDataTable2_52979_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_52979_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52979_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52979_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179352980,"NSLOCTEXT("""", ""NewDataTable2_52980_Name"", ""Exceptional Vanir Settler Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_52980_ShortDesc"", ""A pair of bone earrings often worn by Vanir commoners"")","NSLOCTEXT("""", ""NewDataTable2_52980_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings."")","/Game/UI/Textures/Icons/icon_vanir_light_earrings.icon_vanir_light_earrings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","15.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","490.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52980_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52980_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52980_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52980_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179452981,"NSLOCTEXT("""", ""NewDataTable2_52981_Name"", ""Exceptional Vanir Settler Vest"")","NSLOCTEXT("""", ""NewDataTable2_52981_ShortDesc"", ""A fur-lined vest worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52981_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor."")","/Game/UI/Textures/Icons/icon_vanir_light_top.icon_vanir_light_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","26.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","735.000000","0","0","0","18052","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52981_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52981_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52981_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52981_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179552982,"NSLOCTEXT("""", ""NewDataTable2_52982_Name"", ""Exceptional Vanir Settler Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52982_ShortDesc"", ""A set of fur gloves worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52982_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese gloves are perfect for keeping the hands warm while working frozen soil."")","/Game/UI/Textures/Icons/icon_vanir_M_gloves.icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","490.000000","0","0","0","18052","8","1","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_52982_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52982_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52982_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52982_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179652983,"NSLOCTEXT("""", ""NewDataTable2_52983_Name"", ""Exceptional Vanir Settler Breechclout"")","NSLOCTEXT("""", ""NewDataTable2_52983_ShortDesc"", ""A furry breechclout worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52983_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards."")","/Game/UI/Textures/Icons/icon_vanir_L_bottom.icon_vanir_L_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","19.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","735.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52983_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52983_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52983_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52983_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179752984,"NSLOCTEXT("""", ""NewDataTable2_52984_Name"", ""Exceptional Vanir Settler Boots"")","NSLOCTEXT("""", ""NewDataTable2_52984_ShortDesc"", ""A pair of furry boots worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52984_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese boots keep the feet warm while stumbling through banks and drifts of snow."")","/Game/UI/Textures/Icons/icon_vanir_M_boots.icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","490.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52984_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_52984_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52984_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52984_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179852985,"NSLOCTEXT("""", ""NewDataTable2_52985_Name"", ""Flawless Vanir Settler Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_52985_ShortDesc"", ""A pair of bone earrings often worn by Vanir commoners"")","NSLOCTEXT("""", ""NewDataTable2_52985_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings."")","/Game/UI/Textures/Icons/icon_vanir_light_earrings.icon_vanir_light_earrings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","20.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","545.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52985_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52985_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52985_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52985_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
179952986,"NSLOCTEXT("""", ""NewDataTable2_52986_Name"", ""Flawless Vanir Settler Vest"")","NSLOCTEXT("""", ""NewDataTable2_52986_ShortDesc"", ""A fur-lined vest worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52986_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor."")","/Game/UI/Textures/Icons/icon_vanir_light_top.icon_vanir_light_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","35.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","820.000000","0","0","0","18052","10","1","0","0","0","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_52986_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52986_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52986_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52986_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
180052987,"NSLOCTEXT("""", ""NewDataTable2_52987_Name"", ""Flawless Vanir Settler Gloves"")","NSLOCTEXT("""", ""NewDataTable2_52987_ShortDesc"", ""A set of fur gloves worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52987_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese gloves are perfect for keeping the hands warm while working frozen soil."")","/Game/UI/Textures/Icons/icon_vanir_M_gloves.icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","545.000000","0","0","0","18052","9","1","0","0","0","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_52987_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52987_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52987_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52987_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
180152988,"NSLOCTEXT("""", ""NewDataTable2_52988_Name"", ""Flawless Vanir Settler Breechclout"")","NSLOCTEXT("""", ""NewDataTable2_52988_ShortDesc"", ""A furry breechclout worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52988_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards."")","/Game/UI/Textures/Icons/icon_vanir_L_bottom.icon_vanir_L_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","25.000000","50","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","820.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52988_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52988_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52988_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52988_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
180252989,"NSLOCTEXT("""", ""NewDataTable2_52989_Name"", ""Flawless Vanir Settler Boots"")","NSLOCTEXT("""", ""NewDataTable2_52989_ShortDesc"", ""A pair of furry boots worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_52989_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese boots keep the feet warm while stumbling through banks and drifts of snow."")","/Game/UI/Textures/Icons/icon_vanir_M_boots.icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","10.000000","25","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","545.000000","0","0","0","18052","6","1","0","0","0","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_52989_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_52989_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_52989_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_52989_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
180353001,"NSLOCTEXT("""", ""NewDataTable2_53001_Name"", ""Aloe Extract"")","NSLOCTEXT("""", ""NewDataTable2_53001_ShortDesc"", ""Extract of the aloe plant"")","NSLOCTEXT("""", ""NewDataTable2_53001_LongDesc"", ""Stygian traditions of healing hold that the aloe plant contains many desirable properties. In Luxur, the aloe is harvested for use in the temples of Derkheto to cleanse blemishes from the skin of the priestesses. It is often used to sooth oozing wounds and those who ingest it claim that they feel a burst of wellbeing. Whether these effects are of the body or the mind is irrelevant - ingesting aloe extract seems to give the imbiber a regenerative health effect."")","/Game/UI/Textures/Icons/icon_aloe_extract.icon_aloe_extract","/Game/Items/Hunger/BPGameItemFood_HealingPotion.BPGameItemFood_HealingPotion_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","14001","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53001_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53001_SecondModifier"", ""Consumable"")","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
180453011,"NSLOCTEXT("""", ""NewDataTable2_53011_Name"", ""Violet Cureall"")","NSLOCTEXT("""", ""NewDataTable2_53011_ShortDesc"", ""A brilliant purple potion that cures everything"")","NSLOCTEXT("""", ""NewDataTable2_53011_LongDesc"", ""Extracted from the venom of various poisonous snakes, this violet potion seems to purge the system of all natural negative effects upon use. Commonly used by street performers in Vendhya to shrug off the effects of cobra bites, more fools have died trying to harvest the ingredients for the cure-all than would have died if the cure-all did not exist at all.\n"")","/Game/UI/Textures/Icons/icon_violet_cureall.icon_violet_cureall","/Game/Items/Hunger/BPGameItemFood_VioletCureall.BPGameItemFood_VioletCureall_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","14101","8","1","0","0","0","0","0","0","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_53011_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53011_SecondModifier"", ""Consumable"")","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
180553101,"NSLOCTEXT("""", ""NewDataTable2_53101_Name"", ""Yellow Lotus Potion"")","NSLOCTEXT("""", ""NewDataTable2_53101_ShortDesc"", ""A potion that causes hallucinations and visions"")","NSLOCTEXT("""", ""NewDataTable2_53101_LongDesc"", ""The yellow lotus is used by sorcerers to provide visions and trances, with a strong hallucinogenic effect. It is said that those who survive the visions are given a deeper insight into the world, able to communicate with the inner world in a way that rewrites their very physique. In reality, the effect of the potion blanks the mind, freeing one to focus on a new set of skills at the cost of forgetting all previous abilities and skills."")","/Game/UI/Textures/Icons/icon_yellow_lotus_potion.icon_yellow_lotus_potion","/Game/Items/Hunger/BPGameItemFood_YellowLotus.BPGameItemFood_YellowLotus_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","4.166670","-1","100.000000","14151","8","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53101_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53101_SecondModifier"", ""Consumable"")","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
180653102,"NSLOCTEXT("""", ""NewDataTable2_53102_Name"", ""Breathing Potion"")","NSLOCTEXT("""", ""NewDataTable2_53102_ShortDesc"", ""A glowing potion that improves underwater breathing"")","NSLOCTEXT("""", ""NewDataTable2_53102_LongDesc"", ""<span style=\""italic\"">She waded out until the low waves were lapping about her waist; then she struck out strongly, swimming with a vigor that promised unusual enurance.</> - The Devil in Iron\n\nThe Dregs have always been a dangerous place. When the Giant-kings would send slaves to clean out the sewers, they would often lose valuable servants to the creatures which dwelt in the sewers, not to mention those that drowned when a chamber suddenly flooded.\n\nFor the latter, at least, they could craft a solution. Using a combination of the strange glowing plants and heat, they created a potion that would allow those caught in water to be able to buy a few more minutes of precious breathing time.\n\nSlaves still disappeared from time to time, but the scrutiny of the Giant-kings seemed to cause a great reduction in these incidents."")","/Game/UI/Textures/Icons/icon_underwaterbreathing_potion.icon_underwaterbreathing_potion","/Game/Items/Hunger/BPGameItemFood_UnderwaterbreathingPotion.BPGameItemFood_UnderwaterbreathingPotion_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","51973","1","1","14197","4","1","0","0","0","0","0","0","145.000000","NSLOCTEXT("""", ""NewDataTable2_53102_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53102_SecondModifier"", ""Consumable"")","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
180753201,"NSLOCTEXT("""", ""NewDataTable2_53201_Name"", ""Reaper Poison"")","NSLOCTEXT("""", ""NewDataTable2_53201_ShortDesc"", ""A poison that can be applied to daggers"")","NSLOCTEXT("""", ""NewDataTable2_53201_LongDesc"", ""The toxin gland of the Sand Reapers is difficult to obtain due to the ferocious nature of the creatures. When properly prepared, it becomes a poison that can be applied to certain weapons, such as daggers, and then used to debilitate foes. In Vendhya, assassins often use poison to kill their targets - the current king has weathered no less than five attempts on his life thus far, though the five skulls bleaching on the Tower of the Kites are evidence of their failure."")","/Game/UI/Textures/Icons/icon_locust_poisen.icon_locust_poisen","/Game/Items/Poisons/BP_GameItem_PoisonTier1.BP_GameItem_PoisonTier1_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","14102","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_53201_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53201_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
180853202,"NSLOCTEXT("""", ""NewDataTable2_53202_Name"", ""Demon\'s Bane"")","","","/Game/UI/Textures/Icons/icon_demons_bane.icon_demons_bane","/Game/Items/Hunger/BPGameItemFood_LocustPoison.BPGameItemFood_LocustPoison_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.320000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11052","1","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_53202_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53202_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
180953501,"NSLOCTEXT("""", ""NewDataTable2_53501_Name"", ""Purified Flesh"")","NSLOCTEXT("""", ""NewDataTable2_53501_ShortDesc"", ""Flesh that has been ritually purified"")","NSLOCTEXT("""", ""NewDataTable2_53501_LongDesc"", ""Devotees of Yog have purified this flesh in the firepits of sacrifice. It can be eaten to gain the favour of Yog."")","/Game/UI/Textures/Icons/icon_blessed_yog_meat.icon_blessed_yog_meat","/Game/Items/Hunger/BPGameItemFood_YogMeat.BPGameItemFood_YogMeat_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.046300","13599","-1.000000","15002","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_53501_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_53501_SecondModifier"", ""Consumable"")","","","76","26","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
181053502,"NSLOCTEXT("""", ""NewDataTable2_53502_Name"", ""Ambrosia "")","NSLOCTEXT("""", ""NewDataTable2_53502_ShortDesc"", ""A dish purported to be blessed by the gods"")","NSLOCTEXT("""", ""NewDataTable2_53502_LongDesc"", ""Worshippers of Mitra often bring sacrifices of fruit or grain to lay upon his altar, in return for his blessing. And occasionally his blessing is very formidable indeed, taking the form of Ambrosia. This bizarre substance, considered a food of the gods, has healing properties that the Priests of Mitra use to bring strength and vitality to the poor. How it is made is pure conjecture, as it seems to congeal within empty vessels left out on the altar with no physical intervention from priest or penitent."")","/Game/UI/Textures/Icons/icon_ambrosia.icon_ambrosia","/Game/Items/Hunger/BPGameItemFood_HealingPotion.BPGameItemFood_HealingPotion_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","15003","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_53502_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_53502_SecondModifier"", ""Consumable"")","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
181153503,"NSLOCTEXT("""", ""NewDataTable2_53503_Name"", ""Set Antidote"")","NSLOCTEXT("""", ""NewDataTable2_53503_ShortDesc"", ""A potent antidote to poison"")","NSLOCTEXT("""", ""NewDataTable2_53503_LongDesc"", ""Set commands that his followers revere serpents above all creatures, even requiring that his devotees allow themselves to be devoured by the giant temple snakes if the creatures so desire. This reverence means that many priests are bitten by the venemous serpents that roam the stone temples. Rather than simply accept their fate at the hands of a petulant snake, the priests often keep a supply of this antidote handy. Created during the rituals of sacrifice from the hearts of humans, it is a literal trade of a life for a life and Set does not seem to hold any grudges against followers who spare themselves in this manner."")","/Game/UI/Textures/Icons/icon_set_antidote.icon_set_antidote","/Game/Items/Hunger/BPGameItemFood_VioletCureall.BPGameItemFood_VioletCureall_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Consumable","0.000000","0","2","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.250000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","15001","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_53503_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_53503_SecondModifier"", ""Consumable"")","","","0","0","0.000000","33","0","None","-1","-1","1.000000","1.000000","False","None"
181253511,"NSLOCTEXT("""", ""NewDataTable2_53511_Name"", ""Flinthead Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53511_ShortDesc"", ""Crossbow bolts with flint heads"")","NSLOCTEXT("""", ""NewDataTable2_53511_LongDesc"", ""<span style=\""italic\"">Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club."")","/Game/UI/Textures/Icons/icon_stonetip_bolt.icon_stonetip_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","4","4","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_stone_1.SM_crossbow_arrow_stone_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_stone_1_DM.SM_crossbow_arrow_stone_1_DM","0","0","0","0.000000","0","-1.000000","0","0","0","10001","38","1","11056","1","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53511_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53511_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
181353512,"NSLOCTEXT("""", ""NewDataTable2_53512_Name"", ""Ironhead Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53512_ShortDesc"", ""Crossbow bolts with iron heads"")","NSLOCTEXT("""", ""NewDataTable2_53512_LongDesc"", ""<span style=\""italic\"">Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club."")","/Game/UI/Textures/Icons/icon_ironhead_bolt.icon_ironhead_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","7","7","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1.SM_crossbow_arrow_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1_DM.SM_crossbow_arrow_1_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11501","2","1","11056","1","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53512_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53512_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
181453513,"NSLOCTEXT("""", ""NewDataTable2_53513_Name"", ""Razor Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53513_ShortDesc"", ""Crossbow bolts with sharpened steel heads"")","NSLOCTEXT("""", ""NewDataTable2_53513_LongDesc"", ""<span style=\""italic\"">Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club."")","/Game/UI/Textures/Icons/icon_razor_bolt.icon_razor_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","24","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","10","10","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_razor_1.SM_crossbow_arrow_razor_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_razor_1_DM.SM_crossbow_arrow_razor_1_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11502","2","1","11056","3","1","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_53513_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53513_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
181553514,"NSLOCTEXT("""", ""NewDataTable2_53514_Name"", ""Fire Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53514_ShortDesc"", ""Crossbow bolts with flammable tips "")","NSLOCTEXT("""", ""NewDataTable2_53514_LongDesc"", ""<span style=\""italic\"">Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club."")","/Game/UI/Textures/Icons/icon_fire_bolt.icon_fire_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","23","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","9","9","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_fire_1.SM_crossbow_arrow_fire_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_fire_1_DM.SM_crossbow_arrow_fire_1_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11502","2","1","14171","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_53514_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53514_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
181653520,"NSLOCTEXT("""", ""NewDataTable2_53520_Name"", ""Warpaint - Black Hand"")","NSLOCTEXT("""", ""NewDataTable2_53520_ShortDesc"", ""A decorative warpaint depicting the emblem of the Black Hand"")","NSLOCTEXT("""", ""NewDataTable2_53520_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\n\nThis is a decorative warpaint."")","/Game/UI/Textures/Icons/Icon_Warpaint_Blackhand.Icon_Warpaint_Blackhand","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.130000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","80311","1","1","53549","1","1","11011","1","1","0","0","0","9.000000","","NSLOCTEXT("""", ""NewDataTable2_53520_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","1","1.000000","1.000000","True","None"
181753521,"NSLOCTEXT("""", ""NewDataTable2_53521_Name"", ""Warpaint - Forgotten Clan"")","NSLOCTEXT("""", ""NewDataTable2_53521_ShortDesc"", ""A decorative warpaint depicting the emblem of the Forgotten Clan"")","NSLOCTEXT("""", ""NewDataTable2_53521_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\n\nThis is a decorative warpaint."")","/Game/UI/Textures/Icons/Icon_Warpaint_cimmerian.Icon_Warpaint_cimmerian","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","80311","1","1","53549","1","1","17102","1","1","0","0","0","36.000000","","NSLOCTEXT("""", ""NewDataTable2_53521_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","2","1.000000","1.000000","True","None"
181853522,"NSLOCTEXT("""", ""NewDataTable2_53522_Name"", ""Warpaint - Darfari Cannibals"")","NSLOCTEXT("""", ""NewDataTable2_53522_ShortDesc"", ""A decorative warpaint depicting the pattern of the Darfari Cannibals"")","NSLOCTEXT("""", ""NewDataTable2_53522_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\n\nThis is a decorative warpaint."")","/Game/UI/Textures/Icons/Icon_Warpaint_Darfari.Icon_Warpaint_Darfari","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","80311","1","1","53549","1","1","17040","1","1","0","0","0","39.000000","","NSLOCTEXT("""", ""NewDataTable2_53522_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","3","1.000000","1.000000","True","None"
181953523,"NSLOCTEXT("""", ""NewDataTable2_53523_Name"", ""Warpaint - Dogs of the Desert"")","NSLOCTEXT("""", ""NewDataTable2_53523_ShortDesc"", ""A decorative warpaint depicting the emblem of the Dogs of the Desert"")","NSLOCTEXT("""", ""NewDataTable2_53523_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\n\nThis is a decorative warpaint."")","/Game/UI/Textures/Icons/Icon_Warpaint_dogsofthedesert.Icon_Warpaint_dogsofthedesert","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","80311","1","1","53549","1","1","17041","1","1","0","0","0","93.000000","","NSLOCTEXT("""", ""NewDataTable2_53523_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","4","1.000000","1.000000","True","None"
182053524,"NSLOCTEXT("""", ""NewDataTable2_53524_Name"", ""Warpaint - Ymir\'s Children"")","NSLOCTEXT("""", ""NewDataTable2_53524_ShortDesc"", ""A decorative warpaint depicting the emblem of Ymir\'s Children"")","NSLOCTEXT("""", ""NewDataTable2_53524_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\n\nThis is a decorative warpaint."")","/Game/UI/Textures/Icons/Icon_Warpaint_frostgiant.Icon_Warpaint_frostgiant","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","80311","1","1","53549","1","1","17100","1","1","0","0","0","94.000000","","NSLOCTEXT("""", ""NewDataTable2_53524_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","5","1.000000","1.000000","True","None"
182153525,"NSLOCTEXT("""", ""NewDataTable2_53525_Name"", ""Warpaint - Relic Hunters"")","NSLOCTEXT("""", ""NewDataTable2_53525_ShortDesc"", ""A decorative warpaint depicting the emblem of the Relic Hunters"")","NSLOCTEXT("""", ""NewDataTable2_53525_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\n\nThis is a decorative warpaint."")","/Game/UI/Textures/Icons/Icon_Warpaint_relichunters.Icon_Warpaint_relichunters","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","80311","1","1","53549","1","1","17113","1","1","0","0","0","36.000000","","NSLOCTEXT("""", ""NewDataTable2_53525_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","6","1.000000","1.000000","True","None"
182253526,"NSLOCTEXT("""", ""NewDataTable2_53526_Name"", ""Warpaint - Heirs of the North"")","NSLOCTEXT("""", ""NewDataTable2_53526_ShortDesc"", ""A decorative warpaint depicting the emblem of the Heirs of the North"")","NSLOCTEXT("""", ""NewDataTable2_53526_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\n\nThis is a decorative warpaint."")","/Game/UI/Textures/Icons/Icon_Warpaint_vanir.Icon_Warpaint_vanir","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.060000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","80311","1","1","53549","1","1","17042","1","1","0","0","0","93.000000","","NSLOCTEXT("""", ""NewDataTable2_53526_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","7","1.000000","1.000000","True","None"
182353527,"NSLOCTEXT("""", ""NewDataTable2_53527_Name"", ""Warpaint - Strength"")","NSLOCTEXT("""", ""NewDataTable2_53527_ShortDesc"", ""A warpaint declaring the strength of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53527_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the strength of the wearer."")","/Game/UI/Textures/Icons/Icon_Warpaint_strength.Icon_Warpaint_strength","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","3600.000000","80311","1","1","53549","1","1","17040","1","1","0","0","0","495.000000","","","NSLOCTEXT("""", ""NewDataTable2_53527_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","8","1.000000","1.000000","True","None"
182453528,"NSLOCTEXT("""", ""NewDataTable2_53528_Name"", ""Warpaint - Agility"")","NSLOCTEXT("""", ""NewDataTable2_53528_ShortDesc"", ""A warpaint declaring the agility of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53528_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the agility of the wearer."")","/Game/UI/Textures/Icons/Icon_Warpaint_agility.Icon_Warpaint_agility","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","3600.000000","80311","1","1","53549","1","1","17070","1","1","0","0","0","500.000000","","","NSLOCTEXT("""", ""NewDataTable2_53528_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","9","1.000000","1.000000","True","None"
182553529,"NSLOCTEXT("""", ""NewDataTable2_53529_Name"", ""Warpaint - Vitality"")","NSLOCTEXT("""", ""NewDataTable2_53529_ShortDesc"", ""A warpaint declaring the vitality of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53529_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the vitality of the wearer."")","/Game/UI/Textures/Icons/Icon_Warpaint_vitality.Icon_Warpaint_vitality","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","3600.000000","80311","1","1","53549","1","1","17061","1","1","0","0","0","546.000000","","","NSLOCTEXT("""", ""NewDataTable2_53529_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","10","1.000000","1.000000","True","None"
182653530,"NSLOCTEXT("""", ""NewDataTable2_53530_Name"", ""Warpaint - Accuracy"")","NSLOCTEXT("""", ""NewDataTable2_53530_ShortDesc"", ""A warpaint declaring the accuracy of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53530_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the accuracy of the wearer."")","/Game/UI/Textures/Icons/Icon_Warpaint_accuracy.Icon_Warpaint_accuracy","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","3600.000000","80311","1","1","53549","1","1","17051","1","1","0","0","0","546.000000","","","NSLOCTEXT("""", ""NewDataTable2_53530_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","11","1.000000","1.000000","True","None"
182753531,"NSLOCTEXT("""", ""NewDataTable2_53531_Name"", ""Warpaint - Grit"")","NSLOCTEXT("""", ""NewDataTable2_53531_ShortDesc"", ""A warpaint declaring the grit of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53531_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the grit of the wearer."")","/Game/UI/Textures/Icons/Icon_Warpaint_grit.Icon_Warpaint_grit","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","3600.000000","80311","1","1","53549","1","1","17100","1","1","0","0","0","550.000000","","","NSLOCTEXT("""", ""NewDataTable2_53531_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","12","1.000000","1.000000","True","None"
182853532,"NSLOCTEXT("""", ""NewDataTable2_53532_Name"", ""Warpaint - Support"")","NSLOCTEXT("""", ""NewDataTable2_53532_ShortDesc"", ""A warpaint declaring the support of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53532_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the encumbrance of the wearer."")","/Game/UI/Textures/Icons/Icon_Warpaint_encumberance.Icon_Warpaint_encumberance","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","3600.000000","80311","1","1","53549","1","1","17090","1","1","0","0","0","492.000000","","","NSLOCTEXT("""", ""NewDataTable2_53532_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","13","1.000000","1.000000","True","None"
182953533,"NSLOCTEXT("""", ""NewDataTable2_53533_Name"", ""Warpaint - Determination"")","NSLOCTEXT("""", ""NewDataTable2_53533_ShortDesc"", ""A warpaint declaring the determination of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53533_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the ability of the wearer to survive harsh conditions."")","/Game/UI/Textures/Icons/Icon_Warpaint_survival.Icon_Warpaint_survival","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","3600.000000","80311","1","1","53549","1","1","17060","1","1","0","0","0","492.000000","","","NSLOCTEXT("""", ""NewDataTable2_53533_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","14","1.000000","1.000000","True","None"
183053548,"NSLOCTEXT("""", ""NewDataTable2_53548_Name"", ""Sloughing Fluid"")","NSLOCTEXT("""", ""NewDataTable2_53548_ShortDesc"", ""A mixture for removing warpaints"")","NSLOCTEXT("""", ""NewDataTable2_53548_LongDesc"", ""Some part alcohol, some part water, this fluid is used to remove warpaints in times of peace and quiet."")","/Game/UI/Textures/Icons/Icon_Warpaint_remover.Icon_Warpaint_remover","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","0.000000","14201","1","1","14197","4","1","0","0","0","0","0","0","94.000000","","NSLOCTEXT("""", ""NewDataTable2_53548_SecondModifier"", ""Consumable"")","","","0","0","0.000000","1","0","None","-1","0","1.000000","1.000000","True","None"
183153549,"NSLOCTEXT("""", ""NewDataTable2_53549_Name"", ""Inking Brush"")","NSLOCTEXT("""", ""NewDataTable2_53549_ShortDesc"", ""A brush for copying warpaint designs."")","NSLOCTEXT("""", ""NewDataTable2_53549_LongDesc"", ""The application of symbols and paints to the body during war is a time honored tradition of the Nordheimers. In days past, tattoos were traditional, but the ever-shifting tides of battle and alliance between those war-like tribes made it difficult to be certain who would be friend or foe in the future.\n\nOne well known tale tells of a chieftain\'s son, married off to a neighboring tribe to seal a hasty alliance. When he brought his new bride to the bedchamber and eagerly removed her dress, he was shocked to discover a picture of his father and the words \""limp-pricked whore monger\"" tattooed across her back. The alliance did not last very long.\n\nSince that time, inks have been popular. Less durable, yes, but also less chance of making a permanent mistake. Through the use of this brush, warpaints can quickly be copied and used again."")","/Game/UI/Textures/Icons/icon_paintbrush.icon_paintbrush","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","0.000000","0","0","0","18052","4","1","12001","3","1","0","0","0","5.000000","","","NSLOCTEXT("""", ""NewDataTable2_53549_ThirdModifier"", ""Ingredient"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
183253550,"NSLOCTEXT("""", ""NewDataTable2_53550_Name"", ""Warpaint - Lemurian Remnant"")","NSLOCTEXT("""", ""NewDataTable2_53550_ShortDesc"", ""A warpaint declaring the health of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53550_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the health of the wearer."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_53550_SecondModifier"", ""Consumable"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
183353551,"NSLOCTEXT("""", ""NewDataTable2_53551_Name"", ""Warpaint - Votaries of Skelos"")","NSLOCTEXT("""", ""NewDataTable2_53551_ShortDesc"", ""A warpaint declaring the stamina of the bearer"")","NSLOCTEXT("""", ""NewDataTable2_53551_LongDesc"", ""Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.\nWearing this warpaint will increase the stamina of the wearer."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Systems/Inventory/BPGameItem_Warpaint.BPGameItem_Warpaint_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","11","Armor","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","-1","14400.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","NSLOCTEXT("""", ""NewDataTable2_53551_SecondModifier"", ""Consumable"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
183453611,"NSLOCTEXT("""", ""NewDataTable2_53611_Name"", ""Flinthead Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53611_ShortDesc"", ""Arrows with flint heads"")","NSLOCTEXT("""", ""NewDataTable2_53611_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nA well-made arrow can be the difference between a hit and a miss.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_stonetip_arrow.icon_stonetip_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","4","4","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_basic_wood_arrow.SM_basic_wood_arrow","None","/Game/Items/Weapons/Bow/SM_basic_wood_arrow_DM.SM_basic_wood_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","10001","8","1","11056","1","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53611_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53611_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
183553612,"NSLOCTEXT("""", ""NewDataTable2_53612_Name"", ""Ironhead Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53612_ShortDesc"", ""Arrows with iron heads"")","NSLOCTEXT("""", ""NewDataTable2_53612_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nA well-made arrow can be the difference between a hit and a miss.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_ironhead_arrow.icon_ironhead_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","7","7","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_iron_arrow.SM_iron_arrow","None","/Game/Items/Weapons/Bow/SM_iron_arrow_DM.SM_iron_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11501","2","1","11056","1","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53612_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53612_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
183653613,"NSLOCTEXT("""", ""NewDataTable2_53613_Name"", ""Razor Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53613_ShortDesc"", ""Arrows with sharpened steel heads"")","NSLOCTEXT("""", ""NewDataTable2_53613_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nA well-made arrow can be the difference between a hit and a miss.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_razor_arrow.icon_razor_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","24","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","10","10","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_razor_arrow.SM_razor_arrow","None","/Game/Items/Weapons/Bow/SM_razor_arrow_DM.SM_razor_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11502","2","1","11056","3","1","0","0","0","9.000000","NSLOCTEXT("""", ""NewDataTable2_53613_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53613_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
183753614,"NSLOCTEXT("""", ""NewDataTable2_53614_Name"", ""Fire Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53614_ShortDesc"", ""Arrows with flammable tips"")","NSLOCTEXT("""", ""NewDataTable2_53614_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nA well-made arrow can be the difference between a hit and a miss.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_fire_arrow.icon_fire_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","23","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","9","9","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_fire_arrow.SM_fire_arrow","None","/Game/Items/Weapons/Bow/SM_fire_arrow_DM.SM_fire_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","11502","2","1","14171","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_53614_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53614_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
183853615,"NSLOCTEXT("""", ""NewDataTable2_53615_Name"", ""Healing Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53615_ShortDesc"", ""Arrows that release a healing cloud"")","NSLOCTEXT("""", ""NewDataTable2_53615_LongDesc"", ""Made somewhat unwieldy by the bag of ground aloe attached to them, these arrows will release a small cloud of healing gas wherever they strike.\n\nThis doesn\'t seem like a practical way to deliver healing in battle, as there is just as much chance of healing foes. But... some people like exotic solutions.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_arrow_aloe.icon_arrow_aloe","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_BowCustomProjectileBase_AloeMist.BP_Visual_BowCustomProjectileBase_AloeMist_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_iron_arrow.SM_iron_arrow","None","/Game/Items/Weapons/Bow/SM_iron_arrow_DM.SM_iron_arrow_DM","0","0","0","0.000000","0","-1.000000","53612","1","1","14001","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53615_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53615_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
183953616,"NSLOCTEXT("""", ""NewDataTable2_53616_Name"", ""Ancient Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53616_ShortDesc"", ""An arrow of evil and ancient design"")","NSLOCTEXT("""", ""NewDataTable2_53616_LongDesc"", ""Who knows what sorcery is etched upon the head of this ancient arrow? All that is know is that every shot with it weakens an enemy, corrupting their soul and leaving them gasping for relief.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_arrow_corruption.icon_arrow_corruption","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_BowCustomProjectileBase_Corruption.BP_Visual_BowCustomProjectileBase_Corruption_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_iron_arrow.SM_iron_arrow","None","/Game/Items/Weapons/Bow/SM_iron_arrow_DM.SM_iron_arrow_DM","0","0","0","0.000000","0","-1.000000","53612","1","1","12514","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53616_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53616_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184053617,"NSLOCTEXT("""", ""NewDataTable2_53617_Name"", ""Explosive Arrow"")","NSLOCTEXT("""", ""NewDataTable2_53617_ShortDesc"", ""An arrow that explodes on impact"")","NSLOCTEXT("""", ""NewDataTable2_53617_LongDesc"", ""Only a madman would willingly carry arrows like this into battle. The chance of hitting friends when trying to damage foes, the chance of accidentally ricocheting an arrow back into oneself, and the chance that the arrows will explode in the quiver...\nA madman or a berserker, perhaps.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_arrow_explosive.icon_arrow_explosive","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_BowCustomProjectileBase_Explosive.BP_Visual_BowCustomProjectileBase_Explosive_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_iron_arrow.SM_iron_arrow","None","/Game/Items/Weapons/Bow/SM_iron_arrow_DM.SM_iron_arrow_DM","0","0","0","0.000000","0","-1.000000","53612","1","1","14172","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53617_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53617_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184153618,"NSLOCTEXT("""", ""NewDataTable2_53618_Name"", ""Light Arrow"")","NSLOCTEXT("""", ""NewDataTable2_53618_ShortDesc"", ""An arrow treated with a glowing substance"")","NSLOCTEXT("""", ""NewDataTable2_53618_LongDesc"", ""The head of this arrow has been treated with a glowing substance, causing it to glow. This is useful for marking points in dark caverns and seeing how deep those bottomless wells really are.\n\nArrows can be equipped by dragging them over the bow in the inventory. "")","/Game/UI/Textures/Icons/icon_arrow_light.icon_arrow_light","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_BowCustomProjectileBase_Light.BP_Visual_BowCustomProjectileBase_Light_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_iron_arrow.SM_iron_arrow","None","/Game/Items/Weapons/Bow/SM_iron_arrow_DM.SM_iron_arrow_DM","0","0","0","0.000000","0","-1.000000","53612","1","1","14197","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53618_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53618_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184253619,"NSLOCTEXT("""", ""NewDataTable2_53619_Name"", ""Poison Arrow"")","NSLOCTEXT("""", ""NewDataTable2_53619_ShortDesc"", ""A hollowed out arrow filled with a poisonous powder"")","NSLOCTEXT("""", ""NewDataTable2_53619_LongDesc"", ""This arrowhead has been hollowed out and filled with a poisonous powder. Designed to split upon impact, the arrow releases a cloud of poisonous spores into the air, damaging any standing within.\n\nArrows can be equipped by dragging them over the bow in the inventory. "")","/Game/UI/Textures/Icons/icon_arrow_poison.icon_arrow_poison","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_BowCustomProjectileBase_Poisonbomb.BP_Visual_BowCustomProjectileBase_Poisonbomb_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_iron_arrow.SM_iron_arrow","None","/Game/Items/Weapons/Bow/SM_iron_arrow_DM.SM_iron_arrow_DM","0","0","0","0.000000","0","-1.000000","53612","1","1","12514","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53619_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53619_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184353620,"NSLOCTEXT("""", ""NewDataTable2_53620_Name"", ""Tar Arrow"")","NSLOCTEXT("""", ""NewDataTable2_53620_ShortDesc"", ""An arrow containing a sticky solution"")","NSLOCTEXT("""", ""NewDataTable2_53620_LongDesc"", ""The hollow arrow is filled with a pair of special reactants that mix together on contact with the ground and form a sticky pool. This will slow anyone who gets caught in the effect.\n\nArrows can be equipped by dragging them over the bow in the inventory. "")","/Game/UI/Textures/Icons/icon_arrow_tar.icon_arrow_tar","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_BowCustomProjectileBase_Tar.BP_Visual_BowCustomProjectileBase_Tar_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_iron_arrow.SM_iron_arrow","None","/Game/Items/Weapons/Bow/SM_iron_arrow_DM.SM_iron_arrow_DM","0","0","0","0.000000","0","-1.000000","53612","1","1","14172","8","1","14197","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53620_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53620_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184453622,"NSLOCTEXT("""", ""NewDataTable2_53622_Name"", ""Healing Bolts"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_CrossbowCustomProjectileBase_AloeMist.BP_Visual_CrossbowCustomProjectileBase_AloeMist_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1.SM_crossbow_arrow_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1_DM.SM_crossbow_arrow_1_DM","0","0","0","0.000000","0","-1.000000","53512","1","1","14001","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53622_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53622_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184553623,"NSLOCTEXT("""", ""NewDataTable2_53623_Name"", ""xx_SpecialAmmo_Bolt_Corruption"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_CrossbowCustomProjectileBase_Corruption.BP_Visual_CrossbowCustomProjectileBase_Corruption_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1.SM_crossbow_arrow_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1_DM.SM_crossbow_arrow_1_DM","0","0","0","0.000000","0","-1.000000","53512","1","1","12514","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53623_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53623_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184653624,"NSLOCTEXT("""", ""NewDataTable2_53624_Name"", ""xx_SpecialAmmo_Bolt_Explosive"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_CrossbowCustomProjectileBase_Explosive.BP_Visual_CrossbowCustomProjectileBase_Explosive_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1.SM_crossbow_arrow_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1_DM.SM_crossbow_arrow_1_DM","0","0","0","0.000000","0","-1.000000","53512","1","1","14172","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53624_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53624_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184753625,"NSLOCTEXT("""", ""NewDataTable2_53625_Name"", ""xx_SpecialAmmo_Bolt_Light"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_CrossbowCustomProjectileBase_Light.BP_Visual_CrossbowCustomProjectileBase_Light_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1.SM_crossbow_arrow_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1_DM.SM_crossbow_arrow_1_DM","0","0","0","0.000000","0","-1.000000","53512","1","1","14197","4","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53625_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53625_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184853626,"NSLOCTEXT("""", ""NewDataTable2_53626_Name"", ""xx_SpecialAmmo_Bolt_Poison"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_CrossbowCustomProjectileBase_PoisonBomb.BP_Visual_CrossbowCustomProjectileBase_PoisonBomb_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1.SM_crossbow_arrow_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1_DM.SM_crossbow_arrow_1_DM","0","0","0","0.000000","0","-1.000000","53512","1","1","12514","8","1","14197","2","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53626_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53626_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
184953627,"NSLOCTEXT("""", ""NewDataTable2_53627_Name"", ""xx_SpecialAmmo_Bolt_Tar"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/SpecialityAmmunition/BP_Visual_CrossbowCustomProjectileBase_Tar.BP_Visual_CrossbowCustomProjectileBase_Tar_C","None","25","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.500000","0.000000","0.000000","5","5","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1.SM_crossbow_arrow_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_1_DM.SM_crossbow_arrow_1_DM","0","0","0","0.000000","0","-1.000000","53512","1","1","14172","8","1","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53627_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53627_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
185053651,"NSLOCTEXT("""", ""NewDataTable2_53651_Name"", ""Snake Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53651_ShortDesc"", ""Venomous snakes transformed into deadly arrows"")","NSLOCTEXT("""", ""NewDataTable2_53651_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nA well-made arrow can be the difference between a hit and a miss.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_snake_arrow.icon_snake_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileSnake.BP_Item_BowProjectileSnake_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","6","6","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.081000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_Snake_Arrow.SM_Snake_Arrow","None","/Game/Items/Weapons/Bow/SM_Snake_Arrow_DM.SM_Snake_Arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53651_FirstModifier"", ""Hallowed"")","NSLOCTEXT("""", ""NewDataTable2_53651_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
185153652,"NSLOCTEXT("""", ""NewDataTable2_53652_Name"", ""Abysmal Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53652_ShortDesc"", ""Arrows made with an Abysmal Fang"")","NSLOCTEXT("""", ""NewDataTable2_53652_LongDesc"", ""The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp.\n\nArrows can be equipped by dragging them over the bow in the inventory. "")","/Game/UI/Textures/Icons/icon_sewerbeast_arrow.icon_sewerbeast_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","7","7","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_sewer_arrow.SM_sewer_arrow","None","/Game/Items/Weapons/Bow/SM_sewer_arrow_DM.SM_sewer_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","11056","1","1","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_53652_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53652_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
185253653,"NSLOCTEXT("""", ""NewDataTable2_53653_Name"", ""Abysmal Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53653_ShortDesc"", ""Bolts made with an Abysmal Fang"")","NSLOCTEXT("""", ""NewDataTable2_53653_LongDesc"", ""The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp. \n\nBolts can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_sewerbeast_bolt.icon_sewerbeast_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","7","7","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_sewer_bolt.SM_sewer_bolt","None","/Game/Items/Weapons/Crossbow/SM_sewer_bolt_DM.SM_sewer_bolt_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","3.000000","NSLOCTEXT("""", ""NewDataTable2_53653_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53653_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
185353654,"NSLOCTEXT("""", ""NewDataTable2_53654_Name"", ""Hardened Steel Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53654_ShortDesc"", ""Arrows with hardened steel heads of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_53654_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds. Cimmerians use this fine metal to create arrowheads that will put holes straight through the fine and pretty armor of their civilized foes.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_hardened_steel_arrow.icon_hardened_steel_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","11","11","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_cimmerian_hardened_steel_arrow.SM_cimmerian_hardened_steel_arrow","None","/Game/Items/Weapons/Bow/SM_cimmerian_hardened_steel_arrow_DM.SM_cimmerian_hardened_steel_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","18062","2","1","11056","3","1","0","0","0","57.000000","NSLOCTEXT("""", ""NewDataTable2_53654_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53654_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
185453655,"NSLOCTEXT("""", ""NewDataTable2_53655_Name"", ""Hardened Steel Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53655_ShortDesc"", ""Crossbow bolts with hardened steel heads of Cimmerian make"")","NSLOCTEXT("""", ""NewDataTable2_53655_LongDesc"", ""<span style=\""italic\"">Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club.\n\nCimmerian bolts are made from hardened steel and penetrate deeply into armor, though one needs a supply of such finely made metal.\n\nCimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds."")","/Game/UI/Textures/Icons/icon_hardened_steel_bolt.icon_hardened_steel_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","11","11","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.081000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_cimmerian_hardened_steel_bolt.SM_cimmerian_hardened_steel_bolt","None","/Game/Items/Weapons/Crossbow/SM_cimmerian_hardened_steel_bolt_DM.SM_cimmerian_hardened_steel_bolt_DM","0","0","0","0.000000","0","-1.000000","0","0","0","18062","2","1","11056","3","1","0","0","0","57.000000","NSLOCTEXT("""", ""NewDataTable2_53655_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53655_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
185553656,"NSLOCTEXT("""", ""NewDataTable2_53656_Name"", ""Star Metal Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53656_ShortDesc"", ""Arrows with heads forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_53656_LongDesc"", ""<span style=\""italic\"">Now arrows fly between the hosts like stinging clouds that hide the sun.</> - The Hour of the Dragon\n\nThere is very little that can defend a target from such an exquisitely made arrow. But star metal is precious and rare, and not always available.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_star_metal_arrow.icon_star_metal_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","16","16","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.076500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_weapons_starmetal_arrow.SM_weapons_starmetal_arrow","None","/Game/Environment/Buildings/Meshes/SM_weapons_starmetal_arrow_DM.SM_weapons_starmetal_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","18061","2","1","11056","3","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_53656_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_53656_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
185653657,"NSLOCTEXT("""", ""NewDataTable2_53657_Name"", ""Star Metal Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53657_ShortDesc"", ""Crossbow bolts with heads forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_53657_LongDesc"", ""<span style=\""italic\"">Conan bounded back from the waving bills and his leap carried him outside the ring of his foes, to where Arus stood fumbling at his crossbow. A savage kick in the belly dropped him, green faced and gagging, and Conan\'s sandalled heel crunched square in the watchman\'s mouth.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club.\n\nBolts of start metal pass through armor like a heated knife through tallow.\n\nStar metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful."")","/Game/UI/Textures/Icons/icon_star_metal_bolt.icon_star_metal_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Weapon","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","17","17","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.076500","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_weapons_starmetal_bolt.SM_weapons_starmetal_bolt","None","/Game/Environment/Buildings/Meshes/SM_weapons_starmetal_bolt_DM.SM_weapons_starmetal_bolt_DM","0","0","0","0.000000","0","-1.000000","0","0","0","18061","2","1","11056","3","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_53657_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_53657_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
185753658,"NSLOCTEXT("""", ""NewDataTable2_53658_Name"", ""Ice Shard Arrows"")","NSLOCTEXT("""", ""NewDataTable2_53658_ShortDesc"", ""Arrows crafted from shards of ice infused with the power of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_53658_LongDesc"", ""<span style=\""italic\"">Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe.</> - The Hour of the Dragon\n\nA well-made arrow can be the difference between a hit and a miss.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_black_ice_arrow.icon_black_ice_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","9","9","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_ice_arrow.SM_ice_arrow","None","/Game/Items/Weapons/Bow/SM_ice_arrow_DM.SM_ice_arrow_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","11056","2","1","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_53658_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53658_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
185853659,"NSLOCTEXT("""", ""NewDataTable2_53659_Name"", ""Ice Shard Bolts"")","NSLOCTEXT("""", ""NewDataTable2_53659_ShortDesc"", ""Bolts crafted from shards of ice infused with the power of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_53659_LongDesc"", ""<span style=\""italic\"">Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight.</> - The God in the Bowl\n\nWithout bolts, a crossbow is just a really poorly shaped club."")","/Game/UI/Textures/Icons/icon_black_ice_bolt.icon_black_ice_bolt","/Game/Items/Weapons/Crossbow/BP_Item_CrossbowProjectileBase.BP_Item_CrossbowProjectileBase_C","None","/Game/Items/Weapons/Crossbow/BP_Visual_CrossbowProjectileBase.BP_Visual_CrossbowProjectileBase_C","None","100","0","Consumable","0.000000","0","8","None","Ammunition","","21","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","9","9","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.085500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_ice_1.SM_crossbow_arrow_ice_1","None","/Game/Items/Weapons/Crossbow/SM_crossbow_arrow_ice_1_DM.SM_crossbow_arrow_ice_1_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","11056","2","1","0","0","0","5.000000","NSLOCTEXT("""", ""NewDataTable2_53659_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53659_SecondModifier"", ""Projectile"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
185953700,"NSLOCTEXT("""", ""NewDataTable2_53700_Name"", ""XX_Thrown Javelin"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.160000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_1h_kushite_short_spear_metal1.SM_1h_kushite_short_spear_metal1","None","/Game/Items/Weapons/Spear/SM_1h_kushite_short_spear_metal1_DM.SM_1h_kushite_short_spear_metal1_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186053701,"NSLOCTEXT("""", ""NewDataTable2_53701_Name"", ""XX_Thrown Spear"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.140000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_1h_darfari_short_spear_bone.SM_1h_darfari_short_spear_bone","None","/Game/Items/Weapons/Spear/SM_1h_darfari_short_spear_bone_DM.SM_1h_darfari_short_spear_bone_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186153702,"NSLOCTEXT("""", ""NewDataTable2_53702_Name"", ""XX_Thrown Axe"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe_projectile.BP_throwing_offhand_axe_projectile_C","None","1","0","Weapon","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","1.000000","0.160000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_1h_cimmerian_throwing_axe_iron.SM_1h_cimmerian_throwing_axe_iron","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53702_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53702_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
186253703,"NSLOCTEXT("""", ""NewDataTable2_53703_Name"", ""XX_Thrown Spear"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.140000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Spear/SK_1h_darfari_short_spear_bone.SK_1h_darfari_short_spear_bone","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186353704,"NSLOCTEXT("""", ""NewDataTable2_53704_Name"", ""XX_Orb_Fire_Projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_Fire.BP_orb_1h_projectile_Fire_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_static.SM_grenadeorb_static","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186453705,"NSLOCTEXT("""", ""NewDataTable2_53705_Name"", ""XX_Orb_Fire_Projectile_Held"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_held_Fire.BP_orb_1h_projectile_held_Fire_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_static.SM_grenadeorb_static","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186553706,"NSLOCTEXT("""", ""NewDataTable2_53706_Name"", ""XX_Orb_Grease_Projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_Oil.BP_orb_1h_projectile_Oil_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_grease.SM_grenadeorb_grease","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186653707,"NSLOCTEXT("""", ""NewDataTable2_53707_Name"", ""XX_Orb_Grease_Projectile_Held"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_held_Oil.BP_orb_1h_projectile_held_Oil_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_grease.SM_grenadeorb_grease","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186753708,"NSLOCTEXT("""", ""NewDataTable2_53708_Name"", ""XX_Orb_Water_Projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_Water.BP_orb_1h_projectile_Water_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_water.SM_grenadeorb_water","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186853709,"NSLOCTEXT("""", ""NewDataTable2_53709_Name"", ""XX_Orb_Water_Projectile_Held"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_held_Water.BP_orb_1h_projectile_held_Water_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_water.SM_grenadeorb_water","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
186953710,"NSLOCTEXT("""", ""NewDataTable2_53710_Name"", ""XX_Orb_Gas_Projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_Gas.BP_orb_1h_projectile_Gas_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_gas.SM_grenadeorb_gas","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
187053711,"NSLOCTEXT("""", ""NewDataTable2_53711_Name"", ""XX_Orb_Gas_Projectile_Held"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Orbs/BP_orb_1h_projectile_held_Gas.BP_orb_1h_projectile_held_Gas_C","None","1","0","Consumable","0.000000","0","0","Orb","Ammunition","","0","False","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","0","0","0","0","0","/Game/Items/Weapons/Orbs/SM_grenadeorb_gas.SM_grenadeorb_gas","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
187153712,"NSLOCTEXT("""", ""NewDataTable2_53712_Name"", ""Severed Arm"")","NSLOCTEXT("""", ""NewDataTable2_53712_ShortDesc"", ""A severed human arm"")","NSLOCTEXT("""", ""NewDataTable2_53712_LongDesc"", ""<span style=\""italic\"">Conan rose, still smiling, as if to reach into a near-by cooking pot; then quick as a cat he struck Aja a terrible blow with the heavy bone. The Bakalah war-chief slumped over, his skull crushed in, and instantly a frightful yell rent the skies as the Bamulas went into action like blood-mad panthers.</> - The Vale of Lost Women\n\nOnce, this limb belonged to a dangerous criminal, but now he can be considered \'armless. It looks like a left arm though, so he is all right. He can stump his enemies by pretending to surrender. Still, this entire incident has made him half as handy as he used to be. \nAt least from now on you\'ll be well armed."")","/Game/UI/Textures/Icons/icon_severed_arm.icon_severed_arm","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Club/BP_club_1h.BP_club_1h_C","None","1","1","Weapon","0.000000","0","0","Mace","OneHanded","","12","False","5","5","0","0","0.000000","0.000000","3.640000","0.000000","0.000000","11","11","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.162000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_arm_sword.SM_arm_sword","None","/Game/Items/Weapons/Sword1h/SM_arm_sword_DM.SM_arm_sword_DM","0","0","0","0.000000","0","220.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53712_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53712_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
187253713,"NSLOCTEXT("""", ""NewDataTable2_53713_Name"", ""Severed Leg"")","NSLOCTEXT("""", ""NewDataTable2_53713_ShortDesc"", ""A severed human leg"")","NSLOCTEXT("""", ""NewDataTable2_53713_LongDesc"", ""<span style=\""italic\"">Conan brained him with the beef bone, took his poniard and his keys, and made a leisurely departure.</> - Rogues in the House\n\nThis leg, severed from the corpse of an enemy, is bloodless and stiff. Carrying it around might not be a good way to make friends, but then again it might help to make a different kind of friend.\nThe important thing is that it can be used as a weapon. And beating someone to death with a limb is an itch that rarely gets scratched in civilized society."")","/Game/UI/Textures/Icons/icon_severed_leg.icon_severed_leg","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","0","Mace2H","TwoHanded","","12","False","5","5","0","0","0.000000","0.000000","4.200000","0.000000","0.000000","12","12","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.243000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_2h_maul_corpse_leg.SM_2h_maul_corpse_leg","None","/Game/Items/Weapons/Maul2h/SM_2h_maul_corpse_leg_DM.SM_2h_maul_corpse_leg_DM","0","0","0","0.000000","0","320.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53713_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_53713_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
187353714,"NSLOCTEXT("""", ""NewDataTable2_53714_Name"", ""xx_ancient_javelin_projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.210000","0.000000","0.000000","2","2","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_ancient_javelin.SM_ancient_javelin","None","/Game/Items/Weapons/Spear/SM_ancient_javelin_DM.SM_ancient_javelin_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
187453715,"NSLOCTEXT("""", ""NewDataTable2_53715_Name"", ""xx_knockout_javelin_projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.140000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","40","40","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_knockout_javelin.SM_knockout_javelin","None","/Game/Items/Weapons/Spear/SM_knockout_javelin_DM.SM_knockout_javelin_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
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188753728,"NSLOCTEXT("""", ""NewDataTable2_53728_Name"", ""xx_stone_javelin_projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.140000","0.000000","0.000000","1","1","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_stone_javelin.SM_stone_javelin","None","/Game/Items/Weapons/Spear/SM_stone_javelin_DM.SM_stone_javelin_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
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189053731,"NSLOCTEXT("""", ""NewDataTable2_53731_Name"", ""xx_flawless_hardenedsteel_javelin_projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.160000","0.000000","0.000000","2","2","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin.SM_hardened_steel_javelin","None","/Game/Items/Weapons/Spear/SM_hardened_steel_javelin_DM.SM_hardened_steel_javelin_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
189153732,"NSLOCTEXT("""", ""NewDataTable2_53732_Name"", ""xx_blackice_javelin_projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.350000","0.000000","0.000000","2","2","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_black_ice_javelin.SM_black_ice_javelin","None","/Game/Items/Weapons/Spear/SM_black_ice_javelin_DM.SM_black_ice_javelin_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
189253733,"NSLOCTEXT("""", ""NewDataTable2_53733_Name"", ""xx_dragonbone_javelin_projectile"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Spear/BP_spear_1h_projectile.BP_spear_1h_projectile_C","None","1","0","Consumable","0.000000","0","9","None","Ammunition","","18","False","0","0","0","0","0.000000","0.000000","0.350000","0.000000","0.000000","3","3","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_undead_dragon_horn_javelin.SM_undead_dragon_horn_javelin","None","/Game/Items/Weapons/Spear/SM_undead_dragon_horn_javelin_DM.SM_undead_dragon_horn_javelin_DM","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","4","0","None","-1","-1","1.000000","1.000000","False","None"
189353734,"NSLOCTEXT("""", ""NewDataTable2_53734_Name"", ""XX_Thrown Axe"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe_projectile.BP_throwing_offhand_axe_projectile_C","None","1","0","Weapon","0.000000","0","9","None","Ammunition","","7","False","0","0","0","0","0.000000","1.000000","0.350000","0.000000","0.000000","2","2","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_undead_dragon_horn_throwing_axe.SM_undead_dragon_horn_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_undead_dragon_horn_throwing_axe_DM.SM_undead_dragon_horn_throwing_axe_DM","0","0","0","0.000000","0","800.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_53734_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_53734_SecondModifier"", ""Weapon"")","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
189453735,"NSLOCTEXT("""", ""NewDataTable2_53735_Name"", ""Dragonbone Throwing Axe"")","NSLOCTEXT("""", ""NewDataTable2_53735_ShortDesc"", ""A light axe balanced for throwing"")","NSLOCTEXT("""", ""NewDataTable2_53735_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonhorn_throwing_axe.icon_dragonhorn_throwing_axe","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Throwing/BP_throwing_offhand_axe.BP_throwing_offhand_axe_C","None","1","2","Weapon","0.000000","0","9","Throwing","OneHanded","(53734)","7","False","7","6","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","39","39","0","0","0","0","0","0","0","36","2000.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Throwing/SM_undead_dragon_horn_throwing_axe.SM_undead_dragon_horn_throwing_axe","None","/Game/Items/Weapons/Throwing/SM_undead_dragon_horn_throwing_axe_DM.SM_undead_dragon_horn_throwing_axe_DM","0","0","0","0.000000","0","720.000000","0","0","0","10022","1","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_53735_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53735_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_53735_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
189553736,"NSLOCTEXT("""", ""NewDataTable2_53736_Name"", ""Dragonbone Javelin"")","NSLOCTEXT("""", ""NewDataTable2_53736_ShortDesc"", ""A short spear crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_53736_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonhorn_javelin.icon_dragonhorn_javelin","/Game/Items/BP_ProjectileWeaponThrown.BP_ProjectileWeaponThrown_C","None","/Game/Items/Weapons/Spear/BP_spear_1h.BP_spear_1h_C","None","1","1","Weapon","0.000000","0","8","Spear","OneHanded","(53733)","18","False","7","6","0","0","0.000000","1.000000","1.000000","35.000000","250.000000","46","46","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear/SM_undead_dragon_horn_javelin.SM_undead_dragon_horn_javelin","None","None","0","0","0","0.000000","0","800.000000","0","0","0","10022","1","1","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_53736_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53736_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_53736_ThirdModifier"", ""Throwing"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
189653998,"NSLOCTEXT("""", ""NewDataTable2_53998_Name"", ""Dragonbone Daggers"")","NSLOCTEXT("""", ""NewDataTable2_53998_ShortDesc"", ""A pair of daggers crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_53998_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonhorn_dagger.icon_dragonhorn_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","7","6","0","0","0.000000","1.000000","4.900000","35.000000","250.000000","40","40","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_undead_dragon_horn_dagger.SM_undead_dragon_horn_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_undead_dragon_horn_dagger_DM.SM_undead_dragon_horn_dagger_DM","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","10022","4","1","0","0","0","20.000000","NSLOCTEXT("""", ""NewDataTable2_53998_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53998_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_53998_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
189753999,"NSLOCTEXT("""", ""NewDataTable2_53999_Name"", ""Dragonbone Two-Handed Sword"")","NSLOCTEXT("""", ""NewDataTable2_53999_ShortDesc"", ""A sword crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_53999_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonhorn_2hSword.icon_dragonhorn_2hSword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword2h/sword2h.sword2h_C","None","1","8","Weapon","0.000000","0","9","Sword","TwoHanded","","4","False","7","6","0","0","0.000000","1.000000","10.500000","35.000000","250.000000","62","62","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.135000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword2h/SM_2h_dragon_horn_sword.SM_2h_dragon_horn_sword","None","/Game/Items/Weapons/Sword2h/SM_2h_dragon_horn_sword_DM.SM_2h_dragon_horn_sword_DM","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","10022","8","1","0","0","0","51.000000","NSLOCTEXT("""", ""NewDataTable2_53999_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_53999_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
189854000,"NSLOCTEXT("""", ""NewDataTable2_54000_Name"", ""Dragonbone War Axe"")","NSLOCTEXT("""", ""NewDataTable2_54000_ShortDesc"", ""A war axe crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_54000_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonbone_waraxe.icon_dragonbone_waraxe","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Axe/axe1h.axe1h_C","None","1","1","Weapon","0.000000","0","9","Axe","OneHanded","","10","False","7","6","0","0","0.000000","1.000000","8.050000","35.000000","250.000000","53","53","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Axe/SM_undead_dragon_horn_waraxe.SM_undead_dragon_horn_waraxe","None","/Game/Items/Weapons/Axe/SM_undead_dragon_horn_waraxe_DM.SM_undead_dragon_horn_waraxe_DM","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","10022","8","1","0","0","0","39.000000","NSLOCTEXT("""", ""NewDataTable2_54000_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_54000_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
189954001,"NSLOCTEXT("""", ""NewDataTable2_54001_Name"", ""Dragonbone Spear"")","NSLOCTEXT("""", ""NewDataTable2_54001_ShortDesc"", ""A spear crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_54001_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonbone_spear.icon_dragonbone_spear","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","9","Spear2H","TwoHanded","","18","False","7","6","0","0","0.000000","1.000000","8.750000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Spear2h/SM_2h_undead_dragon_horn_spear.SM_2h_undead_dragon_horn_spear","None","/Game/Items/Weapons/Spear2h/SM_2h_undead_dragon_horn_spear_DM.SM_2h_undead_dragon_horn_spear_DM","0","0","0","0.000000","0","1120.000000","0","0","0","0","0","0","10022","8","1","0","0","0","51.000000","NSLOCTEXT("""", ""NewDataTable2_54001_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_54001_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
190054002,"NSLOCTEXT("""", ""NewDataTable2_54002_Name"", ""Dragonbone Maul"")","NSLOCTEXT("""", ""NewDataTable2_54002_ShortDesc"", ""A maul crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_54002_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonbone_2h_hammer.icon_dragonbone_2h_hammer","/Game/Items/Weapons/Maul2h/BP_Item_MaulBase.BP_Item_MaulBase_C","None","/Game/Items/Weapons/Maul2h/BP_maul_2h.BP_maul_2h_C","None","1","8","Weapon","0.000000","0","9","Mace2H","TwoHanded","","15","False","7","6","0","0","0.000000","1.000000","10.500000","35.000000","250.000000","56","56","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.270000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Maul2h/SM_dragonbone_2h_hammer.SM_dragonbone_2h_hammer","None","/Game/Items/Weapons/Maul2h/SM_dragonbone_2h_hammer_DM.SM_dragonbone_2h_hammer_DM","0","0","0","0.000000","0","1280.000000","0","0","0","0","0","0","10022","8","1","0","0","0","51.000000","NSLOCTEXT("""", ""NewDataTable2_54002_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_54002_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
190154003,"NSLOCTEXT("""", ""NewDataTable2_54003_Name"", ""Dragonbone Bow"")","NSLOCTEXT("""", ""NewDataTable2_54003_ShortDesc"", ""A bow crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_54003_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonhorn_bow.icon_dragonhorn_bow","/Game/Items/Weapons/Bow/BP_Item_BowLauncherHyrkanian.BP_Item_BowLauncherHyrkanian_C","None","/Game/Items/Weapons/Bow/BP_bow_2h.BP_bow_2h_C","None","1","8","Weapon","0.000000","0","9","Bow","TwoHanded_Ranged","(53611,53612,53613,53614,53651,53652,53656,53654,53658,51184,51103,53615,53616,53617,53618,53619,53620,53621,53615,53616,53617,53618,53619,53620,53621,51529,51503,51471,54004)","17","False","7","6","0","0","0.000000","1.000000","7.000000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","36","3500.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","None","/Game/Items/Weapons/Bow/SK_undead_dragon_horn_bow.SK_undead_dragon_horn_bow","None","0","0","0","0.000000","0","800.000000","0","0","0","0","0","0","10022","8","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_54003_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_54003_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
190254004,"NSLOCTEXT("""", ""NewDataTable2_54004_Name"", ""Dragonbone Arrows"")","NSLOCTEXT("""", ""NewDataTable2_54004_ShortDesc"", ""Arrows crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_54004_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.\n\nArrows can be equipped by dragging them over the bow in the inventory."")","/Game/UI/Textures/Icons/icon_dragonhorn_arrow.icon_dragonhorn_arrow","/Game/Items/Weapons/Bow/BP_Item_BowProjectileBase.BP_Item_BowProjectileBase_C","None","/Game/Items/Weapons/Bow/BP_Visual_BowProjectileBase.BP_Visual_BowProjectileBase_C","None","100","0","Weapon","0.000000","0","9","None","Ammunition","","21","False","0","0","0","0","0.000000","1.000000","0.100000","35.000000","250.000000","18","18","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Bow/SM_undead_dragon_horn_arrow.SM_undead_dragon_horn_arrow","None","/Game/Items/Weapons/Bow/SM_undead_dragon_horn_arrow_DM.SM_undead_dragon_horn_arrow_DM","0","0","0","0.000000","0","-1.000000","10022","1","1","10022","1","1","11056","4","1","0","0","0","2.000000","NSLOCTEXT("""", ""NewDataTable2_54004_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_54004_SecondModifier"", ""Projectile"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
190354005,"NSLOCTEXT("""", ""NewDataTable2_54005_Name"", ""Dragonbone Sword"")","NSLOCTEXT("""", ""NewDataTable2_54005_ShortDesc"", ""A sword crafted of exquisite dragonbone"")","NSLOCTEXT("""", ""NewDataTable2_54005_LongDesc"", ""<span style=\""italic\"">And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young.</> - Red Nails\n\nThrough the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling."")","/Game/UI/Textures/Icons/icon_dragonbone_sword.icon_dragonbone_sword","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Sword1h/sword1h.sword1h_C","None","1","1","Weapon","0.000000","0","9","Sword","OneHanded","","4","False","7","6","0","0","0.000000","1.000000","7.000000","35.000000","250.000000","50","50","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Sword1h/SM_undead_dragon_horn_sword.SM_undead_dragon_horn_sword","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","10022","8","1","0","0","0","39.000000","NSLOCTEXT("""", ""NewDataTable2_54005_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_54005_SecondModifier"", ""Weapon"")","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
190455001,"NSLOCTEXT("""", ""NewDataTable2_55001_Name"", ""True Name of Set"")","NSLOCTEXT("""", ""NewDataTable2_55001_ShortDesc"", ""Use to invoke the Avatar of Set"")","NSLOCTEXT("""", ""NewDataTable2_55001_LongDesc"", ""<span style=\""italic\"">Some gods are strong to harm, others, to aid; at least so say their priests.</> - Queen of the Black Coast\n\nLearning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.\n\nThe true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.\n\nThis name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting."")","/Game/UI/Textures/Icons/icon_acolyte_of_set.icon_acolyte_of_set","/Game/Systems/Religion/BP_AvatarItem_Set.BP_AvatarItem_Set_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","/Game/Characters/Avatars/SetSnake/BP_AvatarSetSnakeCharacter.BP_AvatarSetSnakeCharacter_C","-1","-1","1.000000","1.000000","False","None"
190555002,"NSLOCTEXT("""", ""NewDataTable2_55002_Name"", ""True Name of Yog"")","NSLOCTEXT("""", ""NewDataTable2_55002_ShortDesc"", ""Use to invoke the Avatar of Yog"")","NSLOCTEXT("""", ""NewDataTable2_55002_LongDesc"", ""<span style=\""italic\"">Some gods are strong to harm, others, to aid; at least so say their priests.</> - Queen of the Black Coast\n\nLearning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.\n\nThe true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.\n\nThis name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting."")","/Game/UI/Textures/Icons/icon_acolyte_of_yog.icon_acolyte_of_yog","/Game/Systems/Religion/BP_AvatarItem_Yog.BP_AvatarItem_Yog_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","/Game/Characters/Avatars/Yog/BP_AvatarYogCharacter.BP_AvatarYogCharacter_C","-1","-1","1.000000","1.000000","False","None"
190655003,"NSLOCTEXT("""", ""NewDataTable2_55003_Name"", ""True Name of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_55003_ShortDesc"", ""Use to invoke the Avatar of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_55003_LongDesc"", ""<span style=\""italic\"">Some gods are strong to harm, others, to aid; at least so say their priests.</> - Queen of the Black Coast\n\nLearning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.\n\nThe true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.\n\nThis name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting."")","/Game/UI/Textures/Icons/icon_acolyte_of_mitra.icon_acolyte_of_mitra","/Game/Systems/Religion/BP_AvatarItem_Mitra.BP_AvatarItem_Mitra_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","/Game/Characters/Avatars/Mitra/BP_AvatarMitraCharacter.BP_AvatarMitraCharacter_C","-1","-1","1.000000","1.000000","False","None"
190755004,"NSLOCTEXT("""", ""NewDataTable2_55004_Name"", ""True Name of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_55004_ShortDesc"", ""Use to invoke the Avatar of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_55004_LongDesc"", ""\""<span style=\""italic\"">Some gods are strong to harm, others, to aid; at least so say their priests.</> - Queen of the Black Coast\n\nLearning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.\n\nThe true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.\n\nThis name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\""\n"")","/Game/UI/Textures/Icons/icon_acolyte_of_ymir.icon_acolyte_of_ymir","/Game/Systems/Religion/BP_AvatarItem_Ymir.BP_AvatarItem_Ymir_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Armor","0.000000","0","26","None","None","","26","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","/Game/Characters/Avatars/Ymir/BP_AvatarYmirCharacter.BP_AvatarYmirCharacter_C","-1","-1","1.000000","1.000000","False","None"
190855005,"NSLOCTEXT("""", ""NewDataTable2_55005_Name"", ""True Name of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_55005_ShortDesc"", ""Use to invoke the Avatar of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_55005_LongDesc"", ""\""<span style=\""italic\"">Some gods are strong to harm, others, to aid; at least so say their priests.</> - Queen of the Black Coast\n\nLearning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.\n\nThe true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.\n\nThis name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\""\n"")","/Game/UI/Textures/Icons/icon_acolyte_of_derketo.icon_acolyte_of_derketo","/Game/Systems/Religion/BP_AvatarItem_Derketo.BP_AvatarItem_Derketo_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Armor","0.000000","0","26","None","None","","26","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","4","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.002890","-1","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","/Game/Characters/Avatars/Derketo/BP_AvatarDerketoCharacter.BP_AvatarDerketoCharacter_C","-1","-1","1.000000","1.000000","False","None"
190955100,"NSLOCTEXT("""", ""NewDataTable2_55100_Name"", ""Manifestation of Zeal"")","NSLOCTEXT("""", ""NewDataTable2_55100_ShortDesc"", ""A spiritual residue left on religious altars"")","NSLOCTEXT("""", ""NewDataTable2_55100_LongDesc"", ""Over time, a place that is used for religious ceremonies takes on a certain significance. Not simply in the minds of the followers of that religion, but also in others who pass through an area.\nIn the oldest groves and shrines of the world, the presence of those ancient, gloomy gods can still be felt. In the shining altars of Mitra or the bloody slabs of Set, the manifestation of this spiritual presence is palpable.\nWhen a shrine is defiled, this effect leeches slowly away, but if the defilers are of an opposing religion, they actually absorb the power that they have stolen. Thus altars are a precious commodity in the Exiled Lands and worship brings great bounties to those who pursue it."")","/Game/UI/Textures/Icons/icon_religion_token.icon_religion_token","/Game/Systems/Religion/BPAltarOnlyGameItem.BPAltarOnlyGameItem_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1000","0","Consumable","0.000000","0","26","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","15002","1","1","11111","1","1","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191060001,"NSLOCTEXT("""", ""NewDataTable2_60001_Name"", ""Eyes of Hanuman"")","NSLOCTEXT("""", ""NewDataTable2_60001_ShortDesc"", ""Imp Idol Eye"")","NSLOCTEXT("""", ""NewDataTable2_60001_LongDesc"", ""Imp Idol Eye"")","/Game/UI/Textures/Icons/icon_imp_idol_eye.icon_imp_idol_eye","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","8","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191170001,"NSLOCTEXT("""", ""NewDataTable2_70001_Name"", ""Snake idol"")","NSLOCTEXT("""", ""NewDataTable2_70001_ShortDesc"", ""A small idol depicting Set"")","NSLOCTEXT("""", ""NewDataTable2_70001_LongDesc"", ""Worshippers of Set are aware that displeasing their god can mean an altar and a blood drenched knife in their future. In order to keep the dictates of Set constantly on their minds, devotees place small statues around their dwellings to remind them of the precepts of the Old Serpent."")","/Game/UI/Textures/Icons/icon_snake_idol_1.icon_snake_idol_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SnakeIdol.BP_PL_SnakeIdol_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11502","3","1","14171","3","1","0","0","0","30","0","150","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191280101,"NSLOCTEXT("""", ""NewDataTable2_80101_Name"", ""Bed"")","NSLOCTEXT("""", ""NewDataTable2_80101_ShortDesc"", ""A comfortable wooden bed"")","NSLOCTEXT("""", ""NewDataTable2_80101_LongDesc"", ""Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.\nBut some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point."")","/Game/UI/Textures/Icons/icon_wooden_bed.icon_wooden_bed","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bed_Common.BP_PL_Bed_Common_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","12011","15","1","0","0","0","30","0","2000","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191380102,"NSLOCTEXT("""", ""NewDataTable2_80102_Name"", ""Bed - Folded"")","NSLOCTEXT("""", ""NewDataTable2_80102_ShortDesc"", ""A folding bed that takes up little space"")","NSLOCTEXT("""", ""NewDataTable2_80102_LongDesc"", ""This bed made of leather stretched over a folding frame, take up less space than a conventional bed.\nCommonly used in barracks, cheap inns and mercenary headquarters, this bed is valued mostly for its ability to be stacked and stored whenever it isn\'t being used.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed."")","/Game/UI/Textures/Icons/icon_bed_single_folded.icon_bed_single_folded","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bed_Single_Folded.BP_PL_Bed_Single_Folded_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","12011","15","1","0","0","0","30","0","2000","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191480103,"NSLOCTEXT("""", ""NewDataTable2_80103_Name"", ""Bed - Stygian"")","NSLOCTEXT("""", ""NewDataTable2_80103_ShortDesc"", ""A low divan made in the Stygian style"")","NSLOCTEXT("""", ""NewDataTable2_80103_LongDesc"", ""Both couch and bed, the divan probably originated in Vendhya or Turan, but it rapidly became popular in the kingdom of Stygia. The most elaborate of divans are made of silk and gold inlaid ebony, but they can also be made from simple materials.\nStygian nobles are often portrayed as indolent and decadent and imagery of them lounging on divans, eating and drinking, has contributed to this portrayal. In practicality, during the hottest hours of the day all Stygians retire to their houses for leisure time and these rumors are probably spread by foreign merchants frustrated with a culture that doesn\'t follow their schedule.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed."")","/Game/UI/Textures/Icons/icon_bed_single_stygian.icon_bed_single_stygian","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bed_Single_Stygian.BP_PL_Bed_Single_Stygian_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","12011","15","1","0","0","0","30","0","2000","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191580104,"NSLOCTEXT("""", ""NewDataTable2_80104_Name"", ""Double bed"")","NSLOCTEXT("""", ""NewDataTable2_80104_ShortDesc"", ""A comfortable, double sized bed"")","NSLOCTEXT("""", ""NewDataTable2_80104_LongDesc"", ""Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.\nBut some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point."")","/Game/UI/Textures/Icons/icon_double_bed.icon_double_bed","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bed_Double.BP_PL_Bed_Double_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","20.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","12011","15","1","0","0","0","30","0","5000","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191680105,"NSLOCTEXT("""", ""NewDataTable2_80105_Name"", ""Nordheimer Bed"")","NSLOCTEXT("""", ""NewDataTable2_80105_ShortDesc"", ""A comfortable wooden bed"")","NSLOCTEXT("""", ""NewDataTable2_80105_LongDesc"", ""Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.\nBut some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point."")","/Game/UI/Textures/Icons/icon_wooden_bed.icon_wooden_bed","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bed_Demo.BP_PL_Bed_Demo_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","9000000","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
191780111,"NSLOCTEXT("""", ""NewDataTable2_80111_Name"", ""Rawhide Bedroll"")","NSLOCTEXT("""", ""NewDataTable2_80111_ShortDesc"", ""A rawhide bedroll for sleeping on the ground."")","NSLOCTEXT("""", ""NewDataTable2_80111_LongDesc"", ""Roughly sewn together from the hides of animals, this bedroll offers warmth and some small protection from sharp rocks and twigs on the grounds.\nThe price, of course, is the sharp smell of untreated leather and the occasional unwanted attentions of passing animals.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bedroll will set it as your spawn point temporarily, until you have died once."")","/Game/UI/Textures/Icons/icon_bedroll-1.icon_bedroll-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bedroll_Clean.BP_PL_Bedroll_Clean_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12011","3","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191880112,"NSLOCTEXT("""", ""NewDataTable2_80112_Name"", ""Fiber Bedroll"")","NSLOCTEXT("""", ""NewDataTable2_80112_ShortDesc"", ""A mattress of leaves, twigs and grass."")","NSLOCTEXT("""", ""NewDataTable2_80112_LongDesc"", ""A hastily gathered bundle of fibers stripped from the plants and vegetation that dot the Exiled Lands, this bedroll offers very little in the way warmth or protection.\nIt\'s probably better than lying on the hard ground though. Slightly.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bedroll will set it as your spawn point temporarily, until you have died once."")","/Game/UI/Textures/Icons/icon_bedroll_plant_fiber.icon_bedroll_plant_fiber","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bedroll_Fiber.BP_PL_Bedroll_Fiber_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","12001","5","1","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
191980131,"NSLOCTEXT("""", ""NewDataTable2_80131_Name"", ""Water Well"")","NSLOCTEXT("""", ""NewDataTable2_80131_ShortDesc"", ""A well that fills slowly over time"")","NSLOCTEXT("""", ""NewDataTable2_80131_LongDesc"", ""Made from rough stones and wood, this well manages to capture a small amount of water.\nWater is an essential element for survival and this is doubly the case in the desert environments of the Exiled Lands. Any permanent settlement near water will inevitable be contested by others who also seek access to this life affirming resource.\nThe convenience of a well allows building in areas that would otherwise be unsustainable. Wells fill with water over time and can be used to quench thirst, replenish waterskins and perform the dozens of other activities that require the presence of water."")","/Game/UI/Textures/Icons/icon_large_water_well.icon_large_water_well","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Water_Well_Tier2.BP_PL_Water_Well_Tier2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","45","1","16021","45","1","14172","225","1","30","0","30000","1764.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192080132,"NSLOCTEXT("""", ""NewDataTable2_80132_Name"", ""Large Water Well"")","NSLOCTEXT("""", ""NewDataTable2_80132_ShortDesc"", ""A large well that fills slowly over time"")","NSLOCTEXT("""", ""NewDataTable2_80132_LongDesc"", ""Made from well-fitted, tight stonework, this well captures a generous amount of water.\nWater is an essential element for survival and this is doubly the case in the desert environments of the Exiled Lands. Any permanent settlement near water will inevitable be contested by others who also seek access to this life affirming resource.\nThe convenience of a well allows building in areas that would otherwise be unsustainable. Wells fill with water over time and can be used to quench thirst, replenish waterskins and perform the dozens of other activities that require the presence of water."")","/Game/UI/Textures/Icons/icon_t2_water_well.icon_t2_water_well","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Water_Well_Large.BP_PL_Water_Well_Large_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","169","1","16021","150","1","16003","169","1","30","0","300000","110538.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192180151,"NSLOCTEXT("""", ""NewDataTable2_80151_Name"", ""Training Dummy"")","NSLOCTEXT("""", ""NewDataTable2_80151_ShortDesc"", ""A training dummy for practising combat techniques"")","NSLOCTEXT("""", ""NewDataTable2_80151_LongDesc"", ""Made of stuffed straw and rough cloth, this dummy is a stand in for the horrendous creatures of the Exiled Lands.\nThe ability to guage hit locations from the markings on the dummy is a great way for warriors to increase their abilities."")","/Game/UI/Textures/Icons/icon_training_dummy.icon_training_dummy","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_TargetDummy.BP_PL_TargetDummy_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","16021","3","1","0","0","0","30","0","5000","117.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
192280152,"NSLOCTEXT("""", ""NewDataTable2_80152_Name"", ""Archery Target"")","NSLOCTEXT("""", ""NewDataTable2_80152_ShortDesc"", ""A target for refining ranged techniques"")","NSLOCTEXT("""", ""NewDataTable2_80152_LongDesc"", ""Bows require a lifetime of discipline to master and those who do not practise regularly will find themselves losing the edge.\nThis target provides a perfect opportunity to practise with bows, crossbows and thrown weapons without the inevitable conflict that comes from shooting somebody full of arrows."")","/Game/UI/Textures/Icons/icon_archery_target.icon_archery_target","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_ArcheryTarget.BP_PL_ArcheryTarget_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10001","38","1","12001","23","1","30","0","5000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192380171,"NSLOCTEXT("""", ""NewDataTable2_80171_Name"", ""Spike"")","NSLOCTEXT("""", ""NewDataTable2_80171_ShortDesc"", ""This spike can be decorated with various skulls"")","NSLOCTEXT("""", ""NewDataTable2_80171_LongDesc"", ""This sharpened wooden spike, once placed, waits patiently for something to be impaled upon it."")","/Game/UI/Textures/Icons/icon_spike.icon_spike","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Spike_1.BP_PL_Spike_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10012","2","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192480201,"NSLOCTEXT("""", ""NewDataTable2_80201_Name"", ""Table"")","NSLOCTEXT("""", ""NewDataTable2_80201_ShortDesc"", ""A rectangular wooden table"")","NSLOCTEXT("""", ""NewDataTable2_80201_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a wooden rectangle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_table_1.icon_table_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Table_1.BP_PL_Table_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192580202,"NSLOCTEXT("""", ""NewDataTable2_80202_Name"", ""Table - Round"")","NSLOCTEXT("""", ""NewDataTable2_80202_ShortDesc"", ""A round wooden table"")","NSLOCTEXT("""", ""NewDataTable2_80202_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a wooden circle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_round_table.icon_round_table","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Table_2.BP_PL_Table_2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192680203,"NSLOCTEXT("""", ""NewDataTable2_80203_Name"", ""Rock Slab"")","NSLOCTEXT("""", ""NewDataTable2_80203_ShortDesc"", ""A slab of rock"")","NSLOCTEXT("""", ""NewDataTable2_80203_LongDesc"", ""This rock slab serves the dual purpose of being both a place to sit and eat and a sacrificial altar. Entirely depending on the purpose to which it has been put, those stains on the surface are either bloodstains or gravy stains."")","/Game/UI/Textures/Icons/icon_rocktable_1.icon_rocktable_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Table_Stoneslab.BP_PL_Table_Stoneslab_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","57","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192780204,"NSLOCTEXT("""", ""NewDataTable2_80204_Name"", ""Table - Rectangle (Variation)"")","NSLOCTEXT("""", ""NewDataTable2_80204_ShortDesc"", ""A rectangular wooden table"")","NSLOCTEXT("""", ""NewDataTable2_80204_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a wooden rectangle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_Table_C.icon_Table_C","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Table_3.BP_PL_Table_3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192880205,"NSLOCTEXT("""", ""NewDataTable2_80205_Name"", ""Low Wooden Table"")","NSLOCTEXT("""", ""NewDataTable2_80205_ShortDesc"", ""A low wooden table"")","NSLOCTEXT("""", ""NewDataTable2_80205_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a low wooden circle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_table_2_low.icon_table_2_low","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Table_Low.BP_PL_Table_Low_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
192980206,"NSLOCTEXT("""", ""NewDataTable2_80206_Name"", ""Table - Rectangle (Variation)"")","NSLOCTEXT("""", ""NewDataTable2_80206_ShortDesc"", ""A rectangular wooden table"")","NSLOCTEXT("""", ""NewDataTable2_80206_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a wooden rectangle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_Table_4.icon_Table_4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Table_4.BP_PL_Table_4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
193080207,"NSLOCTEXT("""", ""NewDataTable2_80207_Name"", ""Table - Long"")","NSLOCTEXT("""", ""NewDataTable2_80207_ShortDesc"", ""A rectangular wooden table"")","NSLOCTEXT("""", ""NewDataTable2_80207_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a wooden rectangle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_table_long.icon_table_long","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Table_Long.BP_PL_Table_Long_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","60","1","16021","3","1","0","0","0","30","0","500","201.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
193180208,"NSLOCTEXT("""", ""NewDataTable2_80208_Name"", ""Small Crate"")","NSLOCTEXT("""", ""NewDataTable2_80208_ShortDesc"", ""A wooden crate for storage"")","NSLOCTEXT("""", ""NewDataTable2_80208_LongDesc"", ""A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts."")","/Game/UI/Textures/Icons/icon_crate_small1.icon_crate_small1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CrateSmall.BP_PL_CrateSmall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","15","1","0","0","0","0","0","0","30","0","250","588.000000","","","","","0","0","0.000000","1","20","None","-1","-1","1.000000","1.000000","False","None"
193280209,"NSLOCTEXT("""", ""NewDataTable2_80209_Name"", ""Small Crate"")","NSLOCTEXT("""", ""NewDataTable2_80209_ShortDesc"", ""A wooden crate for storage"")","NSLOCTEXT("""", ""NewDataTable2_80209_LongDesc"", ""A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts."")","/Game/UI/Textures/Icons/icon_crate_small2.icon_crate_small2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CrateSmall2.BP_PL_CrateSmall2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","15","1","0","0","0","0","0","0","30","0","250","588.000000","","","","","0","0","0.000000","1","20","None","-1","-1","1.000000","1.000000","False","None"
193380210,"NSLOCTEXT("""", ""NewDataTable2_80210_Name"", ""Simple Palisade"")","NSLOCTEXT("""", ""NewDataTable2_80210_ShortDesc"", ""A bundle of sharpened stakes"")","NSLOCTEXT("""", ""NewDataTable2_80210_LongDesc"", ""These makeshift bundles of sharpened wooden stakes are usually placed around mercenary camps and other temporary fortifications.\nNo sane soldier wants to charge an enemy who has ringed their camp with barricades such as these."")","/Game/UI/Textures/Icons/icon_siege_palisade_1.icon_siege_palisade_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SimplePalisade.BP_PL_SimplePalisade_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80171","3","1","0","0","0","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
193480211,"NSLOCTEXT("""", ""NewDataTable2_80211_Name"", ""Wall Palisade"")","NSLOCTEXT("""", ""NewDataTable2_80211_ShortDesc"", ""A barricade of high sharpened stakes"")","NSLOCTEXT("""", ""NewDataTable2_80211_LongDesc"", ""Designed as a foil to cavalry charges, the stakes on these barricades were originally about chest high to a horse. Over time it was discovered that the closer the spikes were to eye height on a horse, the less chance that the beast could be coerced into charging them."")","/Game/UI/Textures/Icons/icon_siege_palisade_2.icon_siege_palisade_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WallPalisade.BP_PL_WallPalisade_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80171","4","1","0","0","0","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
193580212,"NSLOCTEXT("""", ""NewDataTable2_80212_Name"", ""Large Crate"")","NSLOCTEXT("""", ""NewDataTable2_80212_ShortDesc"", ""A wooden crate for storage"")","NSLOCTEXT("""", ""NewDataTable2_80212_LongDesc"", ""A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts."")","/Game/UI/Textures/Icons/icon_crate_large.icon_crate_large","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CrateLarge.BP_PL_CrateLarge_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","15","1","0","0","0","0","0","0","30","0","500","588.000000","","","","","0","0","0.000000","1","50","None","-1","-1","1.000000","1.000000","False","None"
193680213,"NSLOCTEXT("""", ""NewDataTable2_80213_Name"", ""Cage"")","NSLOCTEXT("""", ""NewDataTable2_80213_ShortDesc"", ""A crude cage made out of branches"")","NSLOCTEXT("""", ""NewDataTable2_80213_LongDesc"", ""A makeshift cage, suitable as a place to keep ones more unruly... possessions."")","/Game/UI/Textures/Icons/icon_cage_small.icon_cage_small","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CageSmall.BP_PL_CageSmall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","0","0","0","0","0","0","30","0","800","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
193780214,"NSLOCTEXT("""", ""NewDataTable2_80214_Name"", ""Large Cage"")","NSLOCTEXT("""", ""NewDataTable2_80214_ShortDesc"", ""A crude cage made out of branches"")","NSLOCTEXT("""", ""NewDataTable2_80214_LongDesc"", ""A makeshift cage, suitable as a place to keep ones more unruly... possessions."")","/Game/UI/Textures/Icons/icon_cage_large.icon_cage_large","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CageLarge.BP_PL_CageLarge_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","0","0","0","0","0","0","30","0","800","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
193880215,"NSLOCTEXT("""", ""NewDataTable2_80215_Name"", ""Darfari Cage"")","NSLOCTEXT("""", ""NewDataTable2_80215_ShortDesc"", ""A crude cage made out of branches"")","NSLOCTEXT("""", ""NewDataTable2_80215_LongDesc"", ""A makeshift cage, suitable as a place to keep ones more unruly... possessions."")","/Game/UI/Textures/Icons/icon_cage_round.icon_cage_round","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CageRound.BP_PL_CageRound_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","0","0","0","0","0","0","30","0","1200","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
193980216,"NSLOCTEXT("""", ""NewDataTable2_80216_Name"", ""Stygian Plate"")","NSLOCTEXT("""", ""NewDataTable2_80216_ShortDesc"", ""A plate made in the Stygian fashion"")","NSLOCTEXT("""", ""NewDataTable2_80216_LongDesc"", ""A simple plate for holding or preparing food."")","/Game/UI/Textures/Icons/icon_pottery_sty_5.icon_pottery_sty_5","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Sty_5.BP_PL_Pottery_Sty_5_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","15","1","0","0","0","0","0","0","30","0","150","21.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194080217,"NSLOCTEXT("""", ""NewDataTable2_80217_Name"", ""Wooden Fence"")","NSLOCTEXT("""", ""NewDataTable2_80217_ShortDesc"", ""A crude wooden fence"")","NSLOCTEXT("""", ""NewDataTable2_80217_LongDesc"", ""A collection of crude wooden planks and branches, bound together with rope, these wooden fences offer little protection from intruders but are useful to encircle ones encampment."")","/Game/UI/Textures/Icons/icon_woodenFence.icon_woodenFence","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WoodenFence.BP_PL_WoodenFence_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","0","0","0","0","0","0","30","0","300","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194180218,"NSLOCTEXT("""", ""NewDataTable2_80218_Name"", ""Ancient Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80218_ShortDesc"", ""An ornate brazier made in the Acheronian fashion"")","NSLOCTEXT("""", ""NewDataTable2_80218_LongDesc"", ""A brazier provides both light and protection from the cold climates of the frozen north."")","/Game/UI/Textures/Icons/icon_acheronian_brazier.icon_acheronian_brazier","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Acheronian_Brazier.BP_PL_Acheronian_Brazier_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","19","1","0","0","0","0","0","0","30","0","800","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194280219,"NSLOCTEXT("""", ""NewDataTable2_80219_Name"", ""Ancient Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80219_ShortDesc"", ""An ornate brazier made in the Acheronian fashion"")","NSLOCTEXT("""", ""NewDataTable2_80219_LongDesc"", ""A brazier provides both light and protection from the cold climates of the frozen north."")","/Game/UI/Textures/Icons/icon_acheronian_brazier2.icon_acheronian_brazier2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Acheronian_Brazier2.BP_PL_Acheronian_Brazier2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","19","1","0","0","0","0","0","0","30","0","800","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194380251,"NSLOCTEXT("""", ""NewDataTable2_80251_Name"", ""Square Stool"")","NSLOCTEXT("""", ""NewDataTable2_80251_ShortDesc"", ""A simple wooden stool"")","NSLOCTEXT("""", ""NewDataTable2_80251_LongDesc"", ""Sometimes after a day of killing and slaying, all an Exile wants to do is sit down and relax.\nStools are often used as makeshift weapons in tavern brawls across Hyboria, usually hurled at an opponent in between curses."")","/Game/UI/Textures/Icons/icon_stool_A.icon_stool_A","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chair_Stool_Square.BP_PL_Chair_Stool_Square_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194480252,"NSLOCTEXT("""", ""NewDataTable2_80252_Name"", ""Round Stool"")","NSLOCTEXT("""", ""NewDataTable2_80252_ShortDesc"", ""A round wooden stool"")","NSLOCTEXT("""", ""NewDataTable2_80252_LongDesc"", ""Useful for sitting and hurling at enemies."")","/Game/UI/Textures/Icons/icon_stool_B.icon_stool_B","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chair_Stool_Round.BP_PL_Chair_Stool_Round_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194580253,"NSLOCTEXT("""", ""NewDataTable2_80253_Name"", ""Woven Stool"")","NSLOCTEXT("""", ""NewDataTable2_80253_ShortDesc"", ""A woven wooden stool"")","NSLOCTEXT("""", ""NewDataTable2_80253_LongDesc"", ""Crafted by weaving thin bands of hard wood into a strong yet pliable surface, this stool is comfortable to sit on and very lightweight."")","/Game/UI/Textures/Icons/icon_stool_C.icon_stool_C","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chair_Stool_Rectangular.BP_PL_Chair_Stool_Rectangular_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194680261,"NSLOCTEXT("""", ""NewDataTable2_80261_Name"", ""Chair"")","NSLOCTEXT("""", ""NewDataTable2_80261_ShortDesc"", ""A wooden chair"")","NSLOCTEXT("""", ""NewDataTable2_80261_LongDesc"", ""Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement."")","/Game/UI/Textures/Icons/icon_chair_2.icon_chair_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chair_1.BP_PL_Chair_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194780262,"NSLOCTEXT("""", ""NewDataTable2_80262_Name"", ""Wooden Chair"")","NSLOCTEXT("""", ""NewDataTable2_80262_ShortDesc"", ""Wooden chair with backrest"")","NSLOCTEXT("""", ""NewDataTable2_80262_LongDesc"", ""Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement"")","/Game/UI/Textures/Icons/icon_chair_a_tier_3.icon_chair_a_tier_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chair_3.BP_PL_Chair_3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194880263,"NSLOCTEXT("""", ""NewDataTable2_80263_Name"", ""Comfortable Chair "")","NSLOCTEXT("""", ""NewDataTable2_80263_ShortDesc"", ""Wooden chair with backrest and armrests"")","NSLOCTEXT("""", ""NewDataTable2_80263_LongDesc"", ""Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement"")","/Game/UI/Textures/Icons/icon_chair_khitai_wood.icon_chair_khitai_wood","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chair_4.BP_PL_Chair_4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
194980271,"NSLOCTEXT("""", ""NewDataTable2_80271_Name"", ""Log Bench"")","NSLOCTEXT("""", ""NewDataTable2_80271_ShortDesc"", ""A crude log bench"")","NSLOCTEXT("""", ""NewDataTable2_80271_LongDesc"", ""Benches like this are common in the taverns and alehouses of the world. "")","/Game/UI/Textures/Icons/icon_log_bench.icon_log_bench","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_LogBench.BP_PL_LogBench_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195080272,"NSLOCTEXT("""", ""NewDataTable2_80272_Name"", ""Wooden Bench"")","NSLOCTEXT("""", ""NewDataTable2_80272_ShortDesc"", ""A crude wooden bench"")","NSLOCTEXT("""", ""NewDataTable2_80272_LongDesc"", ""Benches like this are common in the taverns and alehouses of the world. "")","/Game/UI/Textures/Icons/icon_bench.icon_bench","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WoodenBench1.BP_PL_WoodenBench1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195180281,"NSLOCTEXT("""", ""NewDataTable2_80281_Name"", ""Stone Throne"")","NSLOCTEXT("""", ""NewDataTable2_80281_ShortDesc"", ""A throne made of stone"")","NSLOCTEXT("""", ""NewDataTable2_80281_LongDesc"", ""Unlike other chairs, a throne gives the one who sits in it authority above and beyond that of an ordinary man.\nBattles have always been fought for this kind of power, and they always will be.\nSitting on a throne of any kind will increase confidence and prowess for a period."")","/Game/UI/Textures/Icons/icon_throne.icon_throne","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chair_Throne.BP_PL_Chair_Throne_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","68","1","16003","14","1","0","0","0","30","0","300000","41637.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195280301,"NSLOCTEXT("""", ""NewDataTable2_80301_Name"", ""Wooden Signpost"")","NSLOCTEXT("""", ""NewDataTable2_80301_ShortDesc"", ""A wooden signpost"")","NSLOCTEXT("""", ""NewDataTable2_80301_LongDesc"", ""In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.\nOnce a signpost is placed, it can be used to write a custom message for any travellers to read."")","/Game/UI/Textures/Icons/icon_signpost_large.icon_signpost_large","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Signpost.BP_PL_Signpost_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","250","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195380302,"NSLOCTEXT("""", ""NewDataTable2_80302_Name"", ""Wall Sign"")","NSLOCTEXT("""", ""NewDataTable2_80302_ShortDesc"", ""A wall sign"")","NSLOCTEXT("""", ""NewDataTable2_80302_LongDesc"", ""Designed to be placed on walls and provide information about the location, these signs are a mark of civilization beyond what most people would expect to find in the Exiled Lands.\nOnce a signpost is placed, it can be used to write a custom message for any travellers to read."")","/Game/UI/Textures/Icons/icon_wall_sign.icon_wall_sign","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WallSign.BP_PL_WallSign_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","250","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195480311,"NSLOCTEXT("""", ""NewDataTable2_80311_Name"", ""Papyrus Scroll"")","NSLOCTEXT("""", ""NewDataTable2_80311_ShortDesc"", ""A scroll made from flattened reed stalks"")","NSLOCTEXT("""", ""NewDataTable2_80311_LongDesc"", ""Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.\nThe material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.\nThis scroll can be filled in, and then shared with others. If they can read, of course. "")","/Game/UI/Textures/Icons/icon_papyrus_scroll.icon_papyrus_scroll","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PapyrusScroll.BP_PL_PapyrusScroll_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","3","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195580312,"NSLOCTEXT("""", ""NewDataTable2_80312_Name"", ""Decorative Bowl"")","NSLOCTEXT("""", ""NewDataTable2_80312_ShortDesc"", ""A finely woven bowl"")","NSLOCTEXT("""", ""NewDataTable2_80312_LongDesc"", ""<span style=\""italic\"">\'A shell-shaped bowl of gold on a black altar in a deep cavern,\' Conan muttered, frowning as he sought to capture the illusive image.</> - The Hour of the Dragon\n\nBowls are no rare thing among the tools of man - made from clay and metal and carved wood. Some bowls are given a more decorative touch, made from finer materials with artistic flourishes - a show of an artisan\'s skill, the indulgence of the wealthy, or the reverence of a sorcerer or priest who puts the receptacle to mystical purpose."")","/Game/UI/Textures/Icons/icon_WickerBowl.icon_WickerBowl","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WickerBowl.BP_PL_WickerBowl_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","23","1","0","0","0","0","0","0","30","0","25","11.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195680313,"NSLOCTEXT("""", ""NewDataTable2_80313_Name"", ""Note"")","NSLOCTEXT("""", ""NewDataTable2_80313_ShortDesc"", ""A scroll made from flattened reed stalks"")","NSLOCTEXT("""", ""NewDataTable2_80313_LongDesc"", ""Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.\nThe material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.\nThis scroll can be filled in, and then shared with others. If they can read, of course. "")","/Game/UI/Textures/Icons/icon_scrawled_note.icon_scrawled_note","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PapyrusScroll_Journalpage.BP_PL_PapyrusScroll_Journalpage_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","3","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195780314,"NSLOCTEXT("""", ""NewDataTable2_80314_Name"", ""Journal"")","NSLOCTEXT("""", ""NewDataTable2_80314_ShortDesc"", ""A scroll made from flattened reed stalks"")","NSLOCTEXT("""", ""NewDataTable2_80314_LongDesc"", ""Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.\nThe material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.\nThis scroll can be filled in, and then shared with others. If they can read, of course. "")","/Game/UI/Textures/Icons/icon_leather_journal.icon_leather_journal","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PapyrusScroll_Journal.BP_PL_PapyrusScroll_Journal_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80311","8","1","12511","2","1","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195880315,"NSLOCTEXT("""", ""NewDataTable2_80315_Name"", ""Note"")","NSLOCTEXT("""", ""NewDataTable2_80315_ShortDesc"", ""A scroll made from flattened reed stalks"")","NSLOCTEXT("""", ""NewDataTable2_80315_LongDesc"", ""Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.\nThe material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.\nThis scroll can be filled in, and then shared with others. If they can read, of course. "")","/Game/UI/Textures/Icons/Icon_note_pinned_dagger.Icon_note_pinned_dagger","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Journalpage_with_dagger.BP_PL_W_Journalpage_with_dagger_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","1","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
195980316,"NSLOCTEXT("""", ""NewDataTable2_80316_Name"", ""Note"")","NSLOCTEXT("""", ""NewDataTable2_80316_ShortDesc"", ""A scroll made from flattened reed stalks"")","NSLOCTEXT("""", ""NewDataTable2_80316_LongDesc"", ""Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.\nThe material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.\nThis scroll can be filled in, and then shared with others. If they can read, of course. "")","/Game/UI/Textures/Icons/Icon_note_pinned_arrow.Icon_note_pinned_arrow","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Journalpage_with_arrow.BP_PL_W_Journalpage_with_arrow_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80313","1","1","53611","1","1","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196080317,"NSLOCTEXT("""", ""NewDataTable2_80317_Name"", ""Decorative Planter (Frost Lotus)"")","NSLOCTEXT("""", ""NewDataTable2_80317_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80317_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot16.icon_PlantPot16","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot16.BP_PL_PlantPot16_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11081","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196180318,"NSLOCTEXT("""", ""NewDataTable2_80318_Name"", ""Decorative Planter (Yellow Lotus)"")","NSLOCTEXT("""", ""NewDataTable2_80318_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80318_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot01.icon_PlantPot01","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot01.BP_PL_PlantPot01_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11082","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196280319,"NSLOCTEXT("""", ""NewDataTable2_80319_Name"", ""Decorative Planter (Purple Lotus)"")","NSLOCTEXT("""", ""NewDataTable2_80319_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80319_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot02.icon_PlantPot02","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot02.BP_PL_PlantPot02_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11085","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196380320,"NSLOCTEXT("""", ""NewDataTable2_80320_Name"", ""Decorative Planter (Black Lotus)"")","NSLOCTEXT("""", ""NewDataTable2_80320_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80320_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot03.icon_PlantPot03","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot03.BP_PL_PlantPot03_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11088","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196480321,"NSLOCTEXT("""", ""NewDataTable2_80321_Name"", ""Decorative Planter (Golden Lotus)"")","NSLOCTEXT("""", ""NewDataTable2_80321_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80321_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot04.icon_PlantPot04","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot04.BP_PL_PlantPot04_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11090","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196580322,"NSLOCTEXT("""", ""NewDataTable2_80322_Name"", ""Decorative Planter (Grey Lotus)"")","NSLOCTEXT("""", ""NewDataTable2_80322_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80322_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot05.icon_PlantPot05","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot05.BP_PL_PlantPot05_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11093","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196680323,"NSLOCTEXT("""", ""NewDataTable2_80323_Name"", ""Decorative Planter (Desert Bush)"")","NSLOCTEXT("""", ""NewDataTable2_80323_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80323_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot06.icon_PlantPot06","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot06.BP_PL_PlantPot06_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11094","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196780324,"NSLOCTEXT("""", ""NewDataTable2_80324_Name"", ""Decorative Planter (Highland Bush)"")","NSLOCTEXT("""", ""NewDataTable2_80324_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80324_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot07.icon_PlantPot07","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot07.BP_PL_PlantPot07_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11095","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196880325,"NSLOCTEXT("""", ""NewDataTable2_80325_Name"", ""Decorative Planter (Hops)"")","NSLOCTEXT("""", ""NewDataTable2_80325_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80325_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot08.icon_PlantPot08","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot08.BP_PL_PlantPot08_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11096","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
196980326,"NSLOCTEXT("""", ""NewDataTable2_80326_Name"", ""Decorative Planter (Leavening)"")","NSLOCTEXT("""", ""NewDataTable2_80326_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80326_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot09.icon_PlantPot09","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot09.BP_PL_PlantPot09_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11097","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197080327,"NSLOCTEXT("""", ""NewDataTable2_80327_Name"", ""Decorative Planter (Asura\'s Glory)"")","NSLOCTEXT("""", ""NewDataTable2_80327_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80327_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot10.icon_PlantPot10","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot10.BP_PL_PlantPot10_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11098","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197180328,"NSLOCTEXT("""", ""NewDataTable2_80328_Name"", ""Decorative Planter (Midnight Blue)"")","NSLOCTEXT("""", ""NewDataTable2_80328_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80328_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot11.icon_PlantPot11","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot11.BP_PL_PlantPot11_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11099","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197280329,"NSLOCTEXT("""", ""NewDataTable2_80329_Name"", ""Decorative Planter (Orange Phykos)"")","NSLOCTEXT("""", ""NewDataTable2_80329_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80329_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot12.icon_PlantPot12","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot12.BP_PL_PlantPot12_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11100","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197380330,"NSLOCTEXT("""", ""NewDataTable2_80330_Name"", ""Decorative Planter (Lupin)"")","NSLOCTEXT("""", ""NewDataTable2_80330_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80330_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot13.icon_PlantPot13","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot13.BP_PL_PlantPot13_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11109","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197480331,"NSLOCTEXT("""", ""NewDataTable2_80331_Name"", ""Decorative Planter (False Mandrake)"")","NSLOCTEXT("""", ""NewDataTable2_80331_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80331_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot14.icon_PlantPot14","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot14.BP_PL_PlantPot14_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11110","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197580332,"NSLOCTEXT("""", ""NewDataTable2_80332_Name"", ""Decorative Planter (Aloe)"")","NSLOCTEXT("""", ""NewDataTable2_80332_ShortDesc"", ""A decorative planter for displaying plants"")","NSLOCTEXT("""", ""NewDataTable2_80332_LongDesc"", ""This planter is merely for decoration and can be used to ornament the home."")","/Game/UI/Textures/Icons/icon_PlantPot15.icon_PlantPot15","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PlantPot15.BP_PL_PlantPot15_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","10","1","11113","1","1","0","0","0","30","0","25","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197680501,"NSLOCTEXT("""", ""NewDataTable2_80501_Name"", ""Standing Torch"")","NSLOCTEXT("""", ""NewDataTable2_80501_ShortDesc"", ""A tall torch that can be placed in the ground"")","NSLOCTEXT("""", ""NewDataTable2_80501_LongDesc"", ""A large torch that can be placed in the ground to create light in an area. Some use these as beacons, to light their way home on the darkest of nights.\nIn the Exiled Lands, the torches of the Darfari Cannibals are prominent in the darkness. In their camps, the cannibals dance madly to the throbbing of skin-covered drums and their frenzy amongst the flickering light of torch and cookfire seems oddly appropriate.\nThese torches can be lit and unlit without fuel."")","/Game/UI/Textures/Icons/icon_torch_standing.icon_torch_standing","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Torch_Standing.BP_PL_Torch_Standing_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10012","4","1","0","0","0","0","0","0","30","0","250","7.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197780502,"NSLOCTEXT("""", ""NewDataTable2_80502_Name"", ""Protected Torch "")","NSLOCTEXT("""", ""NewDataTable2_80502_ShortDesc"", ""An upgraded torch that can be placed in the ground"")","NSLOCTEXT("""", ""NewDataTable2_80502_LongDesc"", ""A large torch that can be placed in the ground to create light in an area. Some use these as beacons, to light their way home on the darkest of nights.\nIn the Exiled Lands, the torches of the Darfari Cannibals are prominent in the darkness. In their camps, the cannibals dance madly to the throbbing of skin-covered drums and their frenzy amongst the flickering light of torch and cookfire seems oddly appropriate.\nThese torches can be lit and unlit without fuel."")","/Game/UI/Textures/Icons/icon_Standing_Torch.icon_Standing_Torch","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Torch_Standing_Ornate.BP_PL_Torch_Standing_Ornate_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","0","0","0","11501","4","1","30","0","250","12.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197880503,"NSLOCTEXT("""", ""NewDataTable2_80503_Name"", ""Stygian Tripod Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80503_ShortDesc"", ""An ornate brazier made in the Stygian fashion"")","NSLOCTEXT("""", ""NewDataTable2_80503_LongDesc"", ""This small brazier, made of bronze worked into the shape of a serpent, is commonly found in Stygian temples of Set. \nStygian ornamentation tends to reflect their cultural worship for the Set and his pantheon. "")","/Game/UI/Textures/Icons/icon_stygian_brazier.icon_stygian_brazier","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Brazier_Standing.BP_PL_Brazier_Standing_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10001","38","1","10021","15","1","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
197980504,"NSLOCTEXT("""", ""NewDataTable2_80504_Name"", ""Set brazier"")","NSLOCTEXT("""", ""NewDataTable2_80504_ShortDesc"", ""An ornate brazier made in the Stygian fashion"")","NSLOCTEXT("""", ""NewDataTable2_80504_LongDesc"", ""This small brazier, made of bronze worked into the shape of a serpent, is commonly found in Stygian temples of Set. \nStygian ornamentation tends to reflect their cultural worship for the Set and his pantheon. "")","/Game/UI/Textures/Icons/icon_altar_set_t3_brazier.icon_altar_set_t3_brazier","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Brazier_of_Set.BP_PL_Brazier_of_Set_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","11501","8","1","14171","12","1","30","0","500","15.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198080505,"NSLOCTEXT("""", ""NewDataTable2_80505_Name"", ""Iron Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80505_ShortDesc"", ""An ornate brazier"")","NSLOCTEXT("""", ""NewDataTable2_80505_LongDesc"", ""A brazier provides both light and protection from the cold climates of the frozen north."")","/Game/UI/Textures/Icons/icon_Brazier_low.icon_Brazier_low","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Brazier_low.BP_PL_Brazier_low_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198180506,"NSLOCTEXT("""", ""NewDataTable2_80506_Name"", ""Wall Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80506_ShortDesc"", ""An ornate brazier"")","NSLOCTEXT("""", ""NewDataTable2_80506_LongDesc"", ""A brazier provides both light and protection from the cold climates of the frozen north."")","/Game/UI/Textures/Icons/icon_WallBrazier.icon_WallBrazier","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_WallBrazier.BP_PL_W_WallBrazier_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198280507,"NSLOCTEXT("""", ""NewDataTable2_80507_Name"", ""Hanging Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80507_ShortDesc"", ""An ornate brazier"")","NSLOCTEXT("""", ""NewDataTable2_80507_LongDesc"", ""A brazier provides both light and protection from the cold climates of the frozen north."")","/Game/UI/Textures/Icons/icon_brazier_ceiling.icon_brazier_ceiling","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Brazier_ceiling.BP_PL_Brazier_ceiling_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198380508,"NSLOCTEXT("""", ""NewDataTable2_80508_Name"", ""Hanging Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80508_ShortDesc"", ""An ornate brazier"")","NSLOCTEXT("""", ""NewDataTable2_80508_LongDesc"", ""A brazier provides both light and protection from the cold climates of the frozen north."")","/Game/UI/Textures/Icons/icon_brazier_ceiling_chain.icon_brazier_ceiling_chain","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Brazier_ceilingchain.BP_PL_Brazier_ceilingchain_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198480509,"NSLOCTEXT("""", ""NewDataTable2_80509_Name"", ""Cimmerian Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80509_ShortDesc"", ""An ornate brazier"")","NSLOCTEXT("""", ""NewDataTable2_80509_LongDesc"", ""A brazier provides both light and protection from the cold climates of the frozen north."")","/Game/UI/Textures/Icons/icon_cimmerian_brazier.icon_cimmerian_brazier","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Cimmerian_Brazier.BP_PL_Cimmerian_Brazier_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198580511,"NSLOCTEXT("""", ""NewDataTable2_80511_Name"", ""Bracketed Torch"")","NSLOCTEXT("""", ""NewDataTable2_80511_ShortDesc"", ""An iron bracketed torch that can be attached to a wall"")","NSLOCTEXT("""", ""NewDataTable2_80511_LongDesc"", ""Defending a fortification during a night assault is made infinitely simpler by the ability to see where the enemy is coming from.\nAttaching torches to the walls of a building can free hands to grip a blade or pike and cast a light upon the activities of enemies."")","/Game/UI/Textures/Icons/icon_wall_torch-1.icon_wall_torch-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Torch_Gas_Wall.BP_PL_W_Torch_Gas_Wall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10012","4","1","0","0","0","0","0","0","30","0","250","7.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198680515,"NSLOCTEXT("""", ""NewDataTable2_80515_Name"", ""Wall Lantern"")","NSLOCTEXT("""", ""NewDataTable2_80515_ShortDesc"", ""An iron-sheathed lantern that can be attached to a wall"")","NSLOCTEXT("""", ""NewDataTable2_80515_LongDesc"", ""This ornate lantern bears patterning that seems to indicate that it is of Turanian origin. It is well known that the rich quarter of Agrapur has street lanterns placed at regular intervals to discourage thieves.\nLanterns have a steadier light than torches, and they remain lit for longer. However, the soft glow of a lantern fails to evoke the same primal urges as the naked flame."")","/Game/UI/Textures/Icons/icon_wall_lantern.icon_wall_lantern","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Lantern_Wall.BP_PL_W_Lantern_Wall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","11501","8","1","11551","3","1","30","0","250","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198780521,"NSLOCTEXT("""", ""NewDataTable2_80521_Name"", ""Candle Stub"")","NSLOCTEXT("""", ""NewDataTable2_80521_ShortDesc"", ""The melted, half-used stub of a candle"")","NSLOCTEXT("""", ""NewDataTable2_80521_LongDesc"", ""Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon.\nMade from beeswax shaped around a treated wick, this candle has been used extensively in the past."")","/Game/UI/Textures/Icons/icon_White_candle-1.icon_White_candle-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Candle_White.BP_PL_Candle_White_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12514","3","1","0","0","0","0","0","0","30","0","25","88.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198880522,"NSLOCTEXT("""", ""NewDataTable2_80522_Name"", ""White Candle"")","NSLOCTEXT("""", ""NewDataTable2_80522_ShortDesc"", ""A white, beeswax candle"")","NSLOCTEXT("""", ""NewDataTable2_80522_LongDesc"", ""Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon.\nWhite candles are often burned in the temples of Mitra representing the purity of thought and knowledge that Mitra brings to his followers."")","/Game/UI/Textures/Icons/icon_candle_tall.icon_candle_tall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Candle_WhiteTall.BP_PL_Candle_WhiteTall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12514","3","1","0","0","0","0","0","0","30","0","25","88.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
198980523,"NSLOCTEXT("""", ""NewDataTable2_80523_Name"", ""Black Candle"")","NSLOCTEXT("""", ""NewDataTable2_80523_ShortDesc"", ""A black, beeswax candle"")","NSLOCTEXT("""", ""NewDataTable2_80523_LongDesc"", ""Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon.\nBlack candles are sought after by sorcerers for use in their rituals. The vilest of men purportedly create candles from the blood of demons for communicating with presences that circle in the Outer Void."")","/Game/UI/Textures/Icons/icon_black_candle_tall.icon_black_candle_tall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Candle_Black.BP_PL_Candle_Black_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12514","3","1","0","0","0","0","0","0","30","0","25","88.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
199080524,"NSLOCTEXT("""", ""NewDataTable2_80524_Name"", ""Black Candle Stub"")","NSLOCTEXT("""", ""NewDataTable2_80524_ShortDesc"", ""A black wax candle"")","NSLOCTEXT("""", ""NewDataTable2_80524_LongDesc"", ""Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon.\nBlack candles are sought after by sorcerers for use in their rituals. The vilest of men purportedly create candles from the blood of demons for communicating with presences that circle in the Outer Void."")","/Game/UI/Textures/Icons/icon_black_candle-1.icon_black_candle-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Candle_Black2.BP_PL_Candle_Black2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12514","3","1","0","0","0","0","0","0","30","0","25","88.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
199180525,"NSLOCTEXT("""", ""NewDataTable2_80525_Name"", ""Candleholder"")","NSLOCTEXT("""", ""NewDataTable2_80525_ShortDesc"", ""A metal candleholder"")","NSLOCTEXT("""", ""NewDataTable2_80525_LongDesc"", ""Mostly used for decoration and to prevent the ever-present danger of candlewax burns, this candleholder is nondescript and could be found in any Hyborian Kingdom."")","/Game/UI/Textures/Icons/icon_Tavern_inside_candlestick_01.icon_Tavern_inside_candlestick_01","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Candle_Stick.BP_PL_Candle_Stick_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12514","3","1","0","0","0","11501","2","1","30","0","25","88.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
199280531,"NSLOCTEXT("""", ""NewDataTable2_80531_Name"", ""Radium Gem"")","NSLOCTEXT("""", ""NewDataTable2_80531_ShortDesc"", ""An odd gem that glows when rubbed"")","NSLOCTEXT("""", ""NewDataTable2_80531_LongDesc"", ""<span style=\""italic\"">\'They are jewels, fused with radium. You rub them with your thumb to make them glow, and rub them again, the opposite way, to extinguish them.\'</> - Xuthal of the Dusk\n\nThe product of a science long vanished in the ancient past, these gems seem to glow indefinitely when activated. There is a cost, however, as those who use the Radium Gems seem to slowly lose their grip on sanity, whispering to themselves of green stoned cities and the nameless horrors that stalk them."")","/Game/UI/Textures/Icons/icon_radium_gem.icon_radium_gem","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","80532","1","1","30","0","0","303.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
199380532,"NSLOCTEXT("""", ""NewDataTable2_80532_Name"", ""Witchfire Powder"")","NSLOCTEXT("""", ""NewDataTable2_80532_ShortDesc"", ""A bag of witchfire powder"")","NSLOCTEXT("""", ""NewDataTable2_80532_LongDesc"", ""<span style=\""italic\"">For an instant a dimming witchfire glimmered in those dusky depths; then it disappeared, and Conan lay staring down into the blackness of the ultimate abyss from which no sound came.</> - Xuthal of the Dusk\n\nWitchfire is an alchemical component, created by ancient scientists as a waste product on their ultimate patch to radium gems.\n\nWitchfire powder is created by combining glowing plants and brimstone. \n\nThe powder can be used in the crafting of heatless, blue torches."")","/Game/UI/Textures/Icons/icon_witchfire_powder.icon_witchfire_powder","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","Material","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.100000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","14171","6","1","14197","2","1","0","0","0","30","0","0","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
199480533,"NSLOCTEXT("""", ""NewDataTable2_80533_Name"", ""Radium Gem Standing Torch"")","NSLOCTEXT("""", ""NewDataTable2_80533_ShortDesc"", ""An ornate standing torch topped with radium"")","NSLOCTEXT("""", ""NewDataTable2_80533_LongDesc"", ""<span style=\""italic\"">They are jewels, fused with radium. You rub them with your thumb to make them glow, and rub them again, the opposite way, to extinguish them.</> - Xuthal of the Dusk\n\nThe product of a science long vanished in the ancient past, these gems seem to glow indefinitely when activated. There is a cost, however, as those who use the Radium Gems seem to slowly lose their grip on sanity, whispering to themselves of green stoned cities and the nameless horrors that stalk them.\n\nThis standing torch can be placed in the ground to light an area or show the path home. Adding dye to the radium torch, will change the color of its glow."")","/Game/UI/Textures/Icons/icon_gem_standing_torch.icon_gem_standing_torch","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_RadiumTorch_Standing.BP_PL_RadiumTorch_Standing_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80531","1","1","11502","4","1","0","0","0","30","0","500","471.000000","","","","","0","0","0.000000","1","1","None","-1","-1","1.000000","1.000000","False","None"
199580534,"NSLOCTEXT("""", ""NewDataTable2_80534_Name"", ""xx_Radium_Gem_Hanging_Torch"")","NSLOCTEXT("""", ""NewDataTable2_80534_ShortDesc"", ""A hanging torch-holder containing an odd gem"")","NSLOCTEXT("""", ""NewDataTable2_80534_LongDesc"", ""<span style=\""italic\"">\'They are jewels, fused with radium. You rub them with your thumb to make them glow, and rub them again, the opposite way, to extinguish them.\'</> - Xuthal of the Dusk\n\nThe product of a science long vanished in the ancient past, these gems seem to glow indefinitely when activated. There is a cost, however, as those who use the Radium Gems seem to slowly lose their grip on sanity, whispering to themselves of green stoned cities and the nameless horrors that stalk them."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80531","1","1","11502","4","1","0","0","0","30","0","500","471.000000","","","","","0","0","0.000000","5","1","None","-1","-1","1.000000","1.000000","False","None"
199680535,"NSLOCTEXT("""", ""NewDataTable2_80535_Name"", ""Radium Wall Torch"")","NSLOCTEXT("""", ""NewDataTable2_80535_ShortDesc"", ""An ornate wall torch topped with radium"")","NSLOCTEXT("""", ""NewDataTable2_80535_LongDesc"", ""<span style=\""italic\"">They are jewels, fused with radium. You rub them with your thumb to make them glow, and rub them again, the opposite way, to extinguish them.</> - Xuthal of the Dusk\n\nThe product of a science long vanished in the ancient past, these gems seem to glow indefinitely when activated. There is a cost, however, as those who use the Radium Gems seem to slowly lose their grip on sanity, whispering to themselves of green stoned cities and the nameless horrors that stalk them.\n\nThis wall torch can be attached to a building. Adding dye to the radium torch will change the color of its glow."")","/Game/UI/Textures/Icons/icon_gem_wall_torch.icon_gem_wall_torch","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Torch_Gas_Wall_Radium.BP_PL_W_Torch_Gas_Wall_Radium_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80531","1","1","11502","4","1","0","0","0","30","0","500","471.000000","","","","","0","0","0.000000","1","1","None","-1","-1","1.000000","1.000000","False","None"
199780536,"NSLOCTEXT("""", ""NewDataTable2_80536_Name"", ""Witchfire Standing Torch"")","NSLOCTEXT("""", ""NewDataTable2_80536_ShortDesc"", ""A tall torch of witchfire that can be placed in the ground"")","NSLOCTEXT("""", ""NewDataTable2_80536_LongDesc"", ""<span style=\""italic\"">For an instant a dimming witchfire glimmered in those dusky depths; then it disappeared, and Conan lay staring down into the blackness of the ultimate abyss from which no sound came.</> - Xuthal of the Dusk\n\nWitchfire is an alchemical component, created by ancient scientists as a waste product on their ultimate patch to radium gems.\n\nThis standing torch burns blue and gives off no heat."")","/Game/UI/Textures/Icons/icon_witchfire_standing_torch.icon_witchfire_standing_torch","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Torch_Standing_Witchfire.BP_PL_Torch_Standing_Witchfire_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80532","1","1","11501","4","1","0","0","0","30","0","500","54.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
199880537,"NSLOCTEXT("""", ""NewDataTable2_80537_Name"", ""xx_Witchfire_Hanging_Torch"")","NSLOCTEXT("""", ""NewDataTable2_80537_ShortDesc"", ""A wall torch of witchfire that can be placed on ceilings"")","NSLOCTEXT("""", ""NewDataTable2_80537_LongDesc"", ""<span style=\""italic\"">For an instant a dimming witchfire glimmered in those dusky depths; then it disappeared, and Conan lay staring down into the blackness of the ultimate abyss from which no sound came.</> - Xuthal of the Dusk\n\nWitchfire is an alchemical component, created by ancient scientists as a waste product on their ultimate patch to radium gems.\n\nWitchfire powder is created from the combination of strange glowing plants and brimstone. \n\nThis wall torch burns blue and gives off no heat."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80532","1","1","11501","4","1","0","0","0","30","0","500","54.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
199980538,"NSLOCTEXT("""", ""NewDataTable2_80538_Name"", ""Witchfire Wall Torch"")","NSLOCTEXT("""", ""NewDataTable2_80538_ShortDesc"", ""A wall torch of witchfire that can be placed on walls"")","NSLOCTEXT("""", ""NewDataTable2_80538_LongDesc"", ""<span style=\""italic\"">For an instant a dimming witchfire glimmered in those dusky depths; then it disappeared, and Conan lay staring down into the blackness of the ultimate abyss from which no sound came.</> - Xuthal of the Dusk\n\nWitchfire is an alchemical component, created by ancient scientists as a waste product on their ultimate patch to radium gems.\n\nWitchfire powder is created from the combination of strange glowing plants and brimstone. \n\nThis wall torch burns blue and gives off no heat."")","/Game/UI/Textures/Icons/icon_witchfire_wall_torch.icon_witchfire_wall_torch","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Torch_Gas_Wall_Witchfire.BP_PL_W_Torch_Gas_Wall_Witchfire_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80532","1","1","11501","4","1","0","0","0","30","0","500","54.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200080539,"NSLOCTEXT("""", ""NewDataTable2_80539_Name"", ""Glowing Standing Torch"")","NSLOCTEXT("""", ""NewDataTable2_80539_ShortDesc"", ""A standing torch made from glowing plants"")","NSLOCTEXT("""", ""NewDataTable2_80539_LongDesc"", ""Scholars and adventurers have long known of the properties of certain glowing plants that can be found in subterranean caves and hollows. Though some barbaric tribes swear that such places are demon-tainted and ghost-haunted and avoid them at all costs, others swear that they provide healing or other medicinal properties.\n\nThis smokeless torch, created from the bones of some unfortunate creature and a bundle of glowing plants can be used underwater without losing any of its efficiency. However, the glowing properties of the plant are drawn from the soil in which it is rooted. Once uprooted it loses its glow over time."")","/Game/UI/Textures/Icons/icon_goo_bone_standing_torch.icon_goo_bone_standing_torch","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Torch_Standing_Goop.BP_PL_Torch_Standing_Goop_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","500","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200180540,"NSLOCTEXT("""", ""NewDataTable2_80540_Name"", ""Glowing Wall Torch"")","NSLOCTEXT("""", ""NewDataTable2_80540_ShortDesc"", ""A wall torch made from glowing plants"")","NSLOCTEXT("""", ""NewDataTable2_80540_LongDesc"", ""Scholars and adventurers have long known of the properties of certain glowing plants that can be found in subterranean caves and hollows. Though some barbaric tribes swear that such places are demon-tainted and ghost-haunted and avoid them at all costs, others swear that they provide healing or other medicinal properties.\n\nThis smokeless torch, created from the bones of some unfortunate creature and a bundle of glowing plants can be used underwater without losing any of its efficiency. However, the glowing properties of the plant are drawn from the soil in which it is rooted. Once uprooted it loses its glow over time."")","/Game/UI/Textures/Icons/icon_goo_bone__wall_torch.icon_goo_bone__wall_torch","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Torch_Gas_Wall_Goop.BP_PL_W_Torch_Gas_Wall_Goop_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10012","4","1","0","0","0","0","0","0","30","0","500","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200280551,"NSLOCTEXT("""", ""NewDataTable2_80551_Name"", ""Tapestry"")","NSLOCTEXT("""", ""NewDataTable2_80551_ShortDesc"", ""A patterned tapestry in earthen colors"")","NSLOCTEXT("""", ""NewDataTable2_80551_LongDesc"", ""Tapestries such as this travel the Lotus road between Khitai and the Kingdoms of the West daily. Woven of plant fibers or silk, they vary in quality and quantity based entirely on the skill of the weaver and the materials used. \nThat these can be made in the Exiled Lands, without a loom, is impressive."")","/Game/UI/Textures/Icons/icon_orange_tapestry.icon_orange_tapestry","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Tapestry_1.BP_PL_W_Tapestry_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12511","19","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200380552,"NSLOCTEXT("""", ""NewDataTable2_80552_Name"", ""Tapestry"")","NSLOCTEXT("""", ""NewDataTable2_80552_ShortDesc"", ""A patterned tapestry in earthen colors"")","NSLOCTEXT("""", ""NewDataTable2_80552_LongDesc"", ""Tapestries such as this travel the Lotus road between Khitai and the Kingdoms of the West daily. Woven of plant fibers or silk, they vary in quality and quantity based entirely on the skill of the weaver and the materials used. \nThat these can be made in the Exiled Lands, without a loom, is impressive."")","/Game/UI/Textures/Icons/icon_Tapestry_2.icon_Tapestry_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Tapestry_2.BP_PL_W_Tapestry_2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200480571,"NSLOCTEXT("""", ""NewDataTable2_80571_Name"", ""Awning"")","NSLOCTEXT("""", ""NewDataTable2_80571_ShortDesc"", ""A small awning of orange cloth"")","NSLOCTEXT("""", ""NewDataTable2_80571_LongDesc"", ""Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun.\nBy their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed."")","/Game/UI/Textures/Icons/icon_awning_orange.icon_awning_orange","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Awning_Orange.BP_PL_W_Awning_Orange_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12511","19","1","0","0","0","30","0","7000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200580601,"NSLOCTEXT("""", ""NewDataTable2_80601_Name"", ""Carpet"")","NSLOCTEXT("""", ""NewDataTable2_80601_ShortDesc"", ""A red, patterned, Stygian carpet"")","NSLOCTEXT("""", ""NewDataTable2_80601_LongDesc"", ""Woven of coarse fibers, this carpet is decorated with common patterns that are found in taverns and temples the length of Stygia."")","/Game/UI/Textures/Icons/icon_carpet_stygian_1.icon_carpet_stygian_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Carpet_Stygian_1.BP_PL_Carpet_Stygian_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","23","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200680621,"NSLOCTEXT("""", ""NewDataTable2_80621_Name"", ""Hide Rug"")","NSLOCTEXT("""", ""NewDataTable2_80621_ShortDesc"", ""A rug made from rawhide"")","NSLOCTEXT("""", ""NewDataTable2_80621_LongDesc"", ""In the gloomy hills of Cimmeria and the snow capped ranges of Vanaheim and Asgard, animal hides and furs are considered a necessity. Hide rugs are a common floor ornament considered doubly practical if the fur is left attached.\nThey also have a distinctive fragrance."")","/Game/UI/Textures/Icons/icon_hide_rug.icon_hide_rug","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Rug_Stygian_1.BP_PL_Rug_Stygian_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12511","19","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200780622,"NSLOCTEXT("""", ""NewDataTable2_80622_Name"", ""Large Carpet"")","NSLOCTEXT("""", ""NewDataTable2_80622_ShortDesc"", ""A big, patterned, Stygian carpet"")","NSLOCTEXT("""", ""NewDataTable2_80622_LongDesc"", ""Woven of coarse fibers, this carpet is decorated with common patterns that are found in taverns and temples the length of Stygia."")","/Game/UI/Textures/Icons/icon_rug_stygian_1.icon_rug_stygian_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Rug_Big.BP_PL_Rug_Big_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","27","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200880623,"NSLOCTEXT("""", ""NewDataTable2_80623_Name"", ""Blue Stygian Carpet"")","NSLOCTEXT("""", ""NewDataTable2_80623_ShortDesc"", ""A patterned, Stygian carpet"")","NSLOCTEXT("""", ""NewDataTable2_80623_LongDesc"", ""Woven of coarse fibers, this carpet is decorated with common patterns that are found in taverns and temples the length of Stygia."")","/Game/UI/Textures/Icons/icon_carpet_stygian_3.icon_carpet_stygian_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Carpet_Stygian_3.BP_PL_Carpet_Stygian_3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","23","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
200980624,"NSLOCTEXT("""", ""NewDataTable2_80624_Name"", ""Green Stygian Carpet"")","NSLOCTEXT("""", ""NewDataTable2_80624_ShortDesc"", ""A patterned, Stygian carpet"")","NSLOCTEXT("""", ""NewDataTable2_80624_LongDesc"", ""Woven of coarse fibers, this carpet is decorated with common patterns that are found in taverns and temples the length of Stygia."")","/Game/UI/Textures/Icons/icon_carpet_stygian_4.icon_carpet_stygian_4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Carpet_Stygian_4.BP_PL_Carpet_Stygian_4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","23","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
201080625,"NSLOCTEXT("""", ""NewDataTable2_80625_Name"", ""Orange Stygian Carpet"")","NSLOCTEXT("""", ""NewDataTable2_80625_ShortDesc"", ""A patterned, Stygian carpet"")","NSLOCTEXT("""", ""NewDataTable2_80625_LongDesc"", ""Woven of coarse fibers, this carpet is decorated with common patterns that are found in taverns and temples the length of Stygia."")","/Game/UI/Textures/Icons/icon_carpet_stygian_2.icon_carpet_stygian_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Carpet_Stygian_2.BP_PL_Carpet_Stygian_2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","23","1","0","0","0","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
201180631,"NSLOCTEXT("""", ""NewDataTable2_80631_Name"", ""Pillow"")","NSLOCTEXT("""", ""NewDataTable2_80631_ShortDesc"", ""A soft pillow"")","NSLOCTEXT("""", ""NewDataTable2_80631_LongDesc"", ""Pillows can be anything from a sack stuffed with rags to a masterwoven spider silk. They can be found from hovels to palaces and anywhere in between. Even the hardiest of warriors like to have somewhere to lay their head at night."")","/Game/UI/Textures/Icons/icon_khitai_decor_pillow_04.icon_khitai_decor_pillow_04","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pillow.BP_PL_Pillow_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","2","1","11056","4","1","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201280632,"NSLOCTEXT("""", ""NewDataTable2_80632_Name"", ""Pillow"")","NSLOCTEXT("""", ""NewDataTable2_80632_ShortDesc"", ""A soft pillow"")","NSLOCTEXT("""", ""NewDataTable2_80632_LongDesc"", ""Pillows can be anything from a sack stuffed with rags to a masterwoven spider silk. They can be found from hovels to palaces and anywhere in between. Even the hardiest of warriors like to have somewhere to lay their head at night."")","/Game/UI/Textures/Icons/icon_pillow_1.icon_pillow_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pillow2.BP_PL_Pillow2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","2","1","11056","4","1","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201380633,"NSLOCTEXT("""", ""NewDataTable2_80633_Name"", ""Pillow"")","NSLOCTEXT("""", ""NewDataTable2_80633_ShortDesc"", ""A soft pillow"")","NSLOCTEXT("""", ""NewDataTable2_80633_LongDesc"", ""Pillows can be anything from a sack stuffed with rags to a masterwoven spider silk. They can be found from hovels to palaces and anywhere in between. Even the hardiest of warriors like to have somewhere to lay their head at night."")","/Game/UI/Textures/Icons/icon_Stygian_Pillows_3.icon_Stygian_Pillows_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pillow3.BP_PL_Pillow3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","2","1","11056","4","1","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201480634,"NSLOCTEXT("""", ""NewDataTable2_80634_Name"", ""Pillow"")","NSLOCTEXT("""", ""NewDataTable2_80634_ShortDesc"", ""A soft pillow"")","NSLOCTEXT("""", ""NewDataTable2_80634_LongDesc"", ""Pillows can be anything from a sack stuffed with rags to a masterwoven spider silk. They can be found from hovels to palaces and anywhere in between. Even the hardiest of warriors like to have somewhere to lay their head at night."")","/Game/UI/Textures/Icons/icon_Stygian_Pillows_4.icon_Stygian_Pillows_4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pillow4.BP_PL_Pillow4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","2","1","11056","4","1","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201580643,"NSLOCTEXT("""", ""NewDataTable2_80643_Name"", ""Ceramic Jug"")","NSLOCTEXT("""", ""NewDataTable2_80643_ShortDesc"", ""A ceramic jug"")","NSLOCTEXT("""", ""NewDataTable2_80643_LongDesc"", ""Shaped of clay and fired in a kiln, jugs are used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_pottery_2.icon_pottery_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_4.BP_PL_Pottery_4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201680644,"NSLOCTEXT("""", ""NewDataTable2_80644_Name"", ""Ceramic Jar"")","NSLOCTEXT("""", ""NewDataTable2_80644_ShortDesc"", ""A small jar"")","NSLOCTEXT("""", ""NewDataTable2_80644_LongDesc"", ""These jars are sought after by merchants for their light weight and compact size. They usually contain rare ingredients such as lotus honey."")","/Game/UI/Textures/Icons/icon_pottery_3.icon_pottery_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_5.BP_PL_Pottery_5_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","19","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201780645,"NSLOCTEXT("""", ""NewDataTable2_80645_Name"", ""Crude Wooden bowl"")","NSLOCTEXT("""", ""NewDataTable2_80645_ShortDesc"", ""A roughly shaped wooden bowl"")","NSLOCTEXT("""", ""NewDataTable2_80645_LongDesc"", ""This crude bowl could have been made in any land, by any maker. It bears no distinguishing markers beyond its ability to hold liquid."")","/Game/UI/Textures/Icons/icon_Wd_Bench_Old.icon_Wd_Bench_Old","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_7.BP_PL_Pottery_7_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","8","1","0","0","0","0","0","0","30","0","25","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201880646,"NSLOCTEXT("""", ""NewDataTable2_80646_Name"", ""Wooden bowl"")","NSLOCTEXT("""", ""NewDataTable2_80646_ShortDesc"", ""A wooden bowl"")","NSLOCTEXT("""", ""NewDataTable2_80646_LongDesc"", ""A simple wooden bowl for holding or preparing food."")","/Game/UI/Textures/Icons/icon_Tavern_Inside_Bowl.icon_Tavern_Inside_Bowl","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_10.BP_PL_Pottery_10_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","8","1","0","0","0","0","0","0","30","0","25","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
201980647,"NSLOCTEXT("""", ""NewDataTable2_80647_Name"", ""Flagon"")","NSLOCTEXT("""", ""NewDataTable2_80647_ShortDesc"", ""A vessel for holding questionable liquids"")","NSLOCTEXT("""", ""NewDataTable2_80647_LongDesc"", ""Hammered wood, banded with iron, this flagon is indistiguishable from thousands of the same found in dives and watering holes across Hyboria. A friend to cling to in dark times, a lover to kiss when lonely and a weapon to swing when the action starts, the humble flagon has seen and been everywhere."")","/Game/UI/Textures/Icons/icon_Tavern_Inside_Cann.icon_Tavern_Inside_Cann","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_11.BP_PL_Pottery_11_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","8","1","0","0","0","0","0","0","30","0","25","10.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
202080648,"NSLOCTEXT("""", ""NewDataTable2_80648_Name"", ""Ornate ceramic jug"")","NSLOCTEXT("""", ""NewDataTable2_80648_ShortDesc"", ""An ornamented ceramic jug"")","NSLOCTEXT("""", ""NewDataTable2_80648_LongDesc"", ""Shaped of clay and fired in a kiln, jugs are used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_pottery_4.icon_pottery_4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_6.BP_PL_Pottery_6_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
202180649,"NSLOCTEXT("""", ""NewDataTable2_80649_Name"", ""Iron bowl"")","NSLOCTEXT("""", ""NewDataTable2_80649_ShortDesc"", ""A bowl of forged iron"")","NSLOCTEXT("""", ""NewDataTable2_80649_LongDesc"", ""A simple iron bowl for holding or preparing food."")","/Game/UI/Textures/Icons/icon_Metal_Bowl_A.icon_Metal_Bowl_A","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_8.BP_PL_Pottery_8_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
202280650,"NSLOCTEXT("""", ""NewDataTable2_80650_Name"", ""Iron jug"")","NSLOCTEXT("""", ""NewDataTable2_80650_ShortDesc"", ""A jug of beaten iron"")","NSLOCTEXT("""", ""NewDataTable2_80650_LongDesc"", ""Forged of iron, this jug is used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_Tavern_Inside_WinePot.icon_Tavern_Inside_WinePot","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_12.BP_PL_Pottery_12_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
202380651,"NSLOCTEXT("""", ""NewDataTable2_80651_Name"", ""Earthenware Jug"")","NSLOCTEXT("""", ""NewDataTable2_80651_ShortDesc"", ""A shaped earthenware jug"")","NSLOCTEXT("""", ""NewDataTable2_80651_LongDesc"", ""Shaped of clay and fired in a kiln, jugs are used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_pottery-1.icon_pottery-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_1.BP_PL_Pottery_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
202480661,"NSLOCTEXT("""", ""NewDataTable2_80661_Name"", ""Iron Pot"")","NSLOCTEXT("""", ""NewDataTable2_80661_ShortDesc"", ""A simple iron pot"")","NSLOCTEXT("""", ""NewDataTable2_80661_LongDesc"", ""For those who can afford to work in iron, metal pots are the fastest way to boil water for cooking, bathing and pouring onto the heads of enemies."")","/Game/UI/Textures/Icons/icon_metal_pot_1.icon_metal_pot_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_2.BP_PL_Pottery_2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
202580662,"NSLOCTEXT("""", ""NewDataTable2_80662_Name"", ""Mortarium"")","NSLOCTEXT("""", ""NewDataTable2_80662_ShortDesc"", ""A metal vessel for preparing food"")","NSLOCTEXT("""", ""NewDataTable2_80662_LongDesc"", ""Popular in Nemedia and Aquilonia, the mortaria are shallow bowl used for mixing, beating and pounding food."")","/Game/UI/Textures/Icons/icon_metal_pot_2.icon_metal_pot_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_13.BP_PL_Pottery_13_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
202680663,"NSLOCTEXT("""", ""NewDataTable2_80663_Name"", ""Iron Pan"")","NSLOCTEXT("""", ""NewDataTable2_80663_ShortDesc"", ""An iron pan"")","NSLOCTEXT("""", ""NewDataTable2_80663_LongDesc"", ""While they vary from culture to culture, iron pans are generally used for cooking in the hot ashes of a fire or on warmed stones."")","/Game/UI/Textures/Icons/icon_metal_pot_3.icon_metal_pot_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_3.BP_PL_Pottery_3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
202780664,"NSLOCTEXT("""", ""NewDataTable2_80664_Name"", ""Large Earthenware Jug"")","NSLOCTEXT("""", ""NewDataTable2_80664_ShortDesc"", ""A shaped earthenware jug"")","NSLOCTEXT("""", ""NewDataTable2_80664_LongDesc"", ""Shaped of clay and fired in a kiln, this container is used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_Pottery_GourdLarge.icon_Pottery_GourdLarge","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_GourdLarge.BP_PL_Pottery_GourdLarge_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","0","0","0","0","0","0","30","0","75","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
202880665,"NSLOCTEXT("""", ""NewDataTable2_80665_Name"", ""Large Earthenware Jug"")","NSLOCTEXT("""", ""NewDataTable2_80665_ShortDesc"", ""A shaped earthenware jug"")","NSLOCTEXT("""", ""NewDataTable2_80665_LongDesc"", ""Shaped of clay and fired in a kiln, this container is used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_Pottery_Gourd.icon_Pottery_Gourd","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Gourd.BP_PL_Pottery_Gourd_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
202980666,"NSLOCTEXT("""", ""NewDataTable2_80666_Name"", ""Large Earthenware Jug"")","NSLOCTEXT("""", ""NewDataTable2_80666_ShortDesc"", ""A shaped earthenware jug"")","NSLOCTEXT("""", ""NewDataTable2_80666_LongDesc"", ""Shaped of clay and fired in a kiln, this container is used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_Pottery_GourdSmall.icon_Pottery_GourdSmall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_GourdSmall.BP_PL_Pottery_GourdSmall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","38","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203080667,"NSLOCTEXT("""", ""NewDataTable2_80667_Name"", ""Iron Bowl"")","NSLOCTEXT("""", ""NewDataTable2_80667_ShortDesc"", ""A bowl of forged iron"")","NSLOCTEXT("""", ""NewDataTable2_80667_LongDesc"", ""A simple iron bowl for holding or preparing food."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_1.icon_Pottery_Cim_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_1.BP_PL_Pottery_Cim_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203180668,"NSLOCTEXT("""", ""NewDataTable2_80668_Name"", ""Iron Bowl"")","NSLOCTEXT("""", ""NewDataTable2_80668_ShortDesc"", ""A bowl of forged iron"")","NSLOCTEXT("""", ""NewDataTable2_80668_LongDesc"", ""A simple iron bowl for holding or preparing food."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_2.icon_Pottery_Cim_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_2.BP_PL_Pottery_Cim_2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203280669,"NSLOCTEXT("""", ""NewDataTable2_80669_Name"", ""Iron Bowl"")","NSLOCTEXT("""", ""NewDataTable2_80669_ShortDesc"", ""A bowl of forged iron"")","NSLOCTEXT("""", ""NewDataTable2_80669_LongDesc"", ""A simple iron bowl for holding or preparing food."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_3.icon_Pottery_Cim_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_3.BP_PL_Pottery_Cim_3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203380670,"NSLOCTEXT("""", ""NewDataTable2_80670_Name"", ""Small Barrel"")","NSLOCTEXT("""", ""NewDataTable2_80670_ShortDesc"", ""A small wooden barrel"")","NSLOCTEXT("""", ""NewDataTable2_80670_LongDesc"", ""Used for long term storage or long haul transportation of goods, the sturdy barrel can be found in wagons, storehouses and taprooms."")","/Game/UI/Textures/Icons/icon_barrel_small.icon_barrel_small","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Barrel_small.BP_PL_Barrel_small_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","88.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203480671,"NSLOCTEXT("""", ""NewDataTable2_80671_Name"", ""Barrel"")","NSLOCTEXT("""", ""NewDataTable2_80671_ShortDesc"", ""A common wooden barrel"")","NSLOCTEXT("""", ""NewDataTable2_80671_LongDesc"", ""Used for long term storage or long haul transportation of goods, the sturdy barrel can be found in wagons, storehouses and taprooms."")","/Game/UI/Textures/Icons/icon_barrel.icon_barrel","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Barrel.BP_PL_Barrel_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","1250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203580673,"NSLOCTEXT("""", ""NewDataTable2_80673_Name"", ""Ale Keg"")","NSLOCTEXT("""", ""NewDataTable2_80673_ShortDesc"", ""A keg for storing ale"")","NSLOCTEXT("""", ""NewDataTable2_80673_LongDesc"", ""<span style=\""italic\"">He remembered great horns of foaming ale, jacks of sparkling wine gulped carelessly or spilled on the tavern floor.</> - A Witch Shall be Born\n\nAle is the choice drink of fighting men, especially in taverns where the wine is sour. Served in foaming tankards from large oaken kegs, ale is usually served at room temperature and has a rich fruit flavor.\n\nThis keg bears no specific maker\'s mark, but that won\'t stop anybody from drinking it"")","/Game/UI/Textures/Icons/icon_beer_keg.icon_beer_keg","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Keg.BP_PL_Keg_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","1250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203680695,"NSLOCTEXT("""", ""NewDataTable2_80695_Name"", ""Shelf"")","NSLOCTEXT("""", ""NewDataTable2_80695_ShortDesc"", ""A shelf for displaying objects"")","NSLOCTEXT("""", ""NewDataTable2_80695_LongDesc"", ""This simple shelf can be placed against almost any wall and used to display small objects."")","/Game/UI/Textures/Icons/icon_shelf.icon_shelf","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Shelf.BP_PL_W_Shelf_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","0","0","0","0","0","0","30","0","250","59.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203780700,"NSLOCTEXT("""", ""NewDataTable2_80700_Name"", ""Iron Mug"")","NSLOCTEXT("""", ""NewDataTable2_80700_ShortDesc"", ""A simple iron mug"")","NSLOCTEXT("""", ""NewDataTable2_80700_LongDesc"", ""Holds liquids - or indeed - helps pouring them down your throat."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_4.icon_Pottery_Cim_4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_4.BP_PL_Pottery_Cim_4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","8","1","0","0","0","0","0","0","30","0","25","10.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203880701,"NSLOCTEXT("""", ""NewDataTable2_80701_Name"", ""Stygian Flag"")","NSLOCTEXT("""", ""NewDataTable2_80701_ShortDesc"", ""A free standing Stygian flag"")","NSLOCTEXT("""", ""NewDataTable2_80701_LongDesc"", ""Moth eaten and ragged, this flag is decorated with common patterns that are found in taverns and temples the length of Stygia.\nStygian ornamentation tends to reflect their cultural worship for the Set and his pantheon."")","/Game/UI/Textures/Icons/icon_flag_standing_stygia.icon_flag_standing_stygia","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_FLag_Standing_Stygia.BP_PL_Flag_Standing_Stygia_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12513","23","1","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
203980702,"NSLOCTEXT("""", ""NewDataTable2_80702_Name"", ""Iron Tankard"")","NSLOCTEXT("""", ""NewDataTable2_80702_ShortDesc"", ""An iron tankard"")","NSLOCTEXT("""", ""NewDataTable2_80702_LongDesc"", ""Holds liquids - or indeed - helps pouring them down your throat."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_5.icon_Pottery_Cim_5","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_5.BP_PL_Pottery_Cim_5_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","25","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
204080703,"NSLOCTEXT("""", ""NewDataTable2_80703_Name"", ""Iron Pitcher"")","NSLOCTEXT("""", ""NewDataTable2_80703_ShortDesc"", ""An iron pitcher"")","NSLOCTEXT("""", ""NewDataTable2_80703_LongDesc"", ""Forged of iron, this is used to store liquids such as wine."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_6.icon_Pottery_Cim_6","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_6.BP_PL_Pottery_Cim_6_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
204180704,"NSLOCTEXT("""", ""NewDataTable2_80704_Name"", ""Iron Decanter"")","NSLOCTEXT("""", ""NewDataTable2_80704_ShortDesc"", ""An iron decanter for pouring liquids"")","NSLOCTEXT("""", ""NewDataTable2_80704_LongDesc"", ""Forged of iron, this is used to store liquids such as wine."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_7.icon_Pottery_Cim_7","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_7.BP_PL_Pottery_Cim_7_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
204280705,"NSLOCTEXT("""", ""NewDataTable2_80705_Name"", ""Iron Plate"")","NSLOCTEXT("""", ""NewDataTable2_80705_ShortDesc"", ""A plate of forged iron"")","NSLOCTEXT("""", ""NewDataTable2_80705_LongDesc"", ""A simple plate for holding or preparing food."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_8.icon_Pottery_Cim_8","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_8.BP_PL_Pottery_Cim_8_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
204380706,"NSLOCTEXT("""", ""NewDataTable2_80706_Name"", ""Iron Plate"")","NSLOCTEXT("""", ""NewDataTable2_80706_ShortDesc"", ""A plate of forged iron"")","NSLOCTEXT("""", ""NewDataTable2_80706_LongDesc"", ""A simple plate for holding or preparing food."")","/Game/UI/Textures/Icons/icon_Pottery_Cim_9.icon_Pottery_Cim_9","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Cim_9.BP_PL_Pottery_Cim_9_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","4","1","0","0","0","0","0","0","30","0","50","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
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204780721,"NSLOCTEXT("""", ""NewDataTable2_80721_Name"", ""Small Banner"")","NSLOCTEXT("""", ""NewDataTable2_80721_ShortDesc"", ""A blue patterned Stygian banner"")","NSLOCTEXT("""", ""NewDataTable2_80721_LongDesc"", ""Woven of coarse fibers, this banner is decorated with common patterns that are found in taverns and temples the length of Stygia.\nStygian ornamentation tends to reflect their cultural worship for the Set and his pantheon."")","/Game/UI/Textures/Icons/icon_flag_hanging1_stygia.icon_flag_hanging1_stygia","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Flag_Hanging_Stygia_1.BP_PL_W_Flag_Hanging_Stygia_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12513","23","1","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
204880722,"NSLOCTEXT("""", ""NewDataTable2_80722_Name"", ""Medium Banner"")","NSLOCTEXT("""", ""NewDataTable2_80722_ShortDesc"", ""A green patterned Stygian banner"")","NSLOCTEXT("""", ""NewDataTable2_80722_LongDesc"", ""Woven of coarse fibers, this banner is decorated with common patterns that are found in taverns and temples the length of Stygia.\nStygian ornamentation tends to reflect their cultural worship for the Set and his pantheon."")","/Game/UI/Textures/Icons/icon_flag_hanging2_stygia.icon_flag_hanging2_stygia","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Flag_Hanging_Stygia_2.BP_PL_W_Flag_Hanging_Stygia_2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12513","23","1","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
204980733,"NSLOCTEXT("""", ""NewDataTable2_80733_Name"", ""Large Banner"")","NSLOCTEXT("""", ""NewDataTable2_80733_ShortDesc"", ""A purple patterned Stygian banner"")","NSLOCTEXT("""", ""NewDataTable2_80733_LongDesc"", ""Woven of coarse fibers, this banner is decorated with common patterns that are found in taverns and temples the length of Stygia.\nStygian ornamentation tends to reflect their cultural worship for the Set and his pantheon."")","/Game/UI/Textures/Icons/icon_flag_hanging3_stygia.icon_flag_hanging3_stygia","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Flag_Hanging_Stygia_3.BP_PL_W_Flag_Hanging_Stygia_3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12513","23","1","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205080734,"NSLOCTEXT("""", ""NewDataTable2_80734_Name"", ""Darfari Banner"")","NSLOCTEXT("""", ""NewDataTable2_80734_ShortDesc"", ""A primitive banner in the style of the Darfari"")","NSLOCTEXT("""", ""NewDataTable2_80734_LongDesc"", ""Woven of coarse fibers, this banner is decorated with common Darfari patterns."")","/Game/UI/Textures/Icons/icon_Flag_Standing_Darfari1.icon_Flag_Standing_Darfari1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Flag_Standing_Darfari1.BP_PL_Flag_Standing_Darfari1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205180735,"NSLOCTEXT("""", ""NewDataTable2_80735_Name"", ""Darfari Banner"")","NSLOCTEXT("""", ""NewDataTable2_80735_ShortDesc"", ""A primitive banner in the style of the Darfari"")","NSLOCTEXT("""", ""NewDataTable2_80735_LongDesc"", ""Woven of coarse fibers, this banner is decorated with common Darfari patterns."")","/Game/UI/Textures/Icons/icon_Flag_Standing_Darfari2.icon_Flag_Standing_Darfari2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Flag_Standing_Darfari2.BP_PL_Flag_Standing_Darfari2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205280736,"NSLOCTEXT("""", ""NewDataTable2_80736_Name"", ""Darfari Banner"")","NSLOCTEXT("""", ""NewDataTable2_80736_ShortDesc"", ""A primitive banner in the style of the Darfari"")","NSLOCTEXT("""", ""NewDataTable2_80736_LongDesc"", ""Woven of coarse fibers, this banner is decorated with common Darfari patterns."")","/Game/UI/Textures/Icons/icon_Flag_Standing_Darfari3.icon_Flag_Standing_Darfari3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Flag_Standing_Darfari3.BP_PL_Flag_Standing_Darfari3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205380737,"NSLOCTEXT("""", ""NewDataTable2_80737_Name"", ""Dogs of the Desert Banner"")","NSLOCTEXT("""", ""NewDataTable2_80737_ShortDesc"", ""A patterened banner in the fashion of the Dogs of the Desert"")","NSLOCTEXT("""", ""NewDataTable2_80737_LongDesc"", ""Woven of coarse fibers, this banner is decorated with the signature motif of the Dogs of the Desert."")","/Game/UI/Textures/Icons/icon_Flag_Standing_Dogs.icon_Flag_Standing_Dogs","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Flag_Standing_Dogs.BP_PL_Flag_Standing_Dogs_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205480738,"NSLOCTEXT("""", ""NewDataTable2_80738_Name"", ""Black Hand Banner"")","NSLOCTEXT("""", ""NewDataTable2_80738_ShortDesc"", ""A patterened banner in the fashion of the Black Hand"")","NSLOCTEXT("""", ""NewDataTable2_80738_LongDesc"", ""Woven of coarse fibers, this banner is decorated with the signature motif of the Black Hand."")","/Game/UI/Textures/Icons/icon_Flag_Standing_BlackHand.icon_Flag_Standing_BlackHand","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Flag_Standing_BlackHand.BP_PL_Flag_Standing_BlackHand_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205580739,"NSLOCTEXT("""", ""NewDataTable2_80739_Name"", ""Relic Hunter Banner"")","NSLOCTEXT("""", ""NewDataTable2_80739_ShortDesc"", ""A patterened banner in the fashion of the Relic Hunters"")","NSLOCTEXT("""", ""NewDataTable2_80739_LongDesc"", ""Woven of coarse fibers, this banner is decorated with the signature motif of the Relic Hunters."")","/Game/UI/Textures/Icons/icon_Flag_Standing_Relichunters.icon_Flag_Standing_Relichunters","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Flag_Standing_Relichunters.BP_PL_Flag_Standing_Relichunters_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205680740,"NSLOCTEXT("""", ""NewDataTable2_80740_Name"", ""Darfari Banner"")","NSLOCTEXT("""", ""NewDataTable2_80740_ShortDesc"", ""A primitive banner in the style of the Darfari"")","NSLOCTEXT("""", ""NewDataTable2_80740_LongDesc"", ""Woven of coarse fibers, this banner is decorated with common Darfari patterns."")","/Game/UI/Textures/Icons/icon_Flag_Standing_Darfari4.icon_Flag_Standing_Darfari4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Flag_Standing_Darfari4.BP_PL_Flag_Standing_Darfari4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12513","23","1","0","0","0","0","0","0","30","0","2500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205780741,"NSLOCTEXT("""", ""NewDataTable2_80741_Name"", ""Skeletal Decoration"")","NSLOCTEXT("""", ""NewDataTable2_80741_ShortDesc"", ""A decorative skeleton piece"")","NSLOCTEXT("""", ""NewDataTable2_80741_LongDesc"", ""While tastes in interior design may vary, few visitors would complain about skeletal decoration pieces such as this. Mostly out of fear of being added to the owners bone collection."")","/Game/UI/Textures/Icons/icon_skeleton_decoration.icon_skeleton_decoration","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SkeletonDecoration.BP_PL_SkeletonDecoration_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10021","30","1","10001","75","1","0","0","0","30","0","15000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205880742,"NSLOCTEXT("""", ""NewDataTable2_80742_Name"", ""Fireplace and Hearth"")","NSLOCTEXT("""", ""NewDataTable2_80742_ShortDesc"", ""A crackling place of warmth and welcoming"")","NSLOCTEXT("""", ""NewDataTable2_80742_LongDesc"", ""<span style=\""italic\"">\'Logs flamed in the wide fireplace, for there was a frosty edge to the air, and a great meat pasty in a stone platter stood smoking on a broad mahogany board.\'</> - The Hour of the Dragon\n\nFew things warm the body and the soul, as a proper fireplace and the welcoming spirit of the hearth. How civilized."")","/Game/UI/Textures/Icons/icon_fireplace_heart.icon_fireplace_heart","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Fireplace.BP_PL_Fireplace_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","18","1","11502","15","1","0","0","0","30","0","25000","10815.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
205980743,"NSLOCTEXT("""", ""NewDataTable2_80743_Name"", ""Cupboard"")","NSLOCTEXT("""", ""NewDataTable2_80743_ShortDesc"", ""A shelved piece of furniture"")","NSLOCTEXT("""", ""NewDataTable2_80743_LongDesc"", ""Often made of wood and featuring shelves and doors, cupboards are places to stow dishware or even display certain ornaments or property."")","/Game/UI/Textures/Icons/icon_closed_cupboard.icon_closed_cupboard","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chest_Large_Cupboard.BP_PL_Chest_Large_Cupboard_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","16002","6","1","0","0","0","30","0","10000","42.000000","","","","","0","0","0.000000","1","45","None","-1","-1","1.000000","1.000000","False","None"
206080744,"NSLOCTEXT("""", ""NewDataTable2_80744_Name"", ""Stygian Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80744_ShortDesc"", ""An ornate brazier made in the Stygian fashion"")","NSLOCTEXT("""", ""NewDataTable2_80744_LongDesc"", ""This small brazier is commonly found in Stygian temples of Set."")","/Game/UI/Textures/Icons/icon_interior_asset_brazier_02.icon_interior_asset_brazier_02","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Stygian_Brazier2.BP_PL_Stygian_Brazier2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","16002","6","1","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206180745,"NSLOCTEXT("""", ""NewDataTable2_80745_Name"", ""Cauldron"")","NSLOCTEXT("""", ""NewDataTable2_80745_ShortDesc"", ""A heavy iron cauldron"")","NSLOCTEXT("""", ""NewDataTable2_80745_LongDesc"", ""<span style=\""italic\"">On the ivory throne-seat Tascela lolled. Bronze bowls of incense rolled their spirals about her; the wisps of smoke curled about her naked limbs like caressing fingers.</> - Red Nails\n\nThe humble cauldron is conventionally used by chefs to create meals. However, the versatility of the cauldorn means that it is also sought after by alchemists and sorcerers who concoct strange experiments.\n\nThis cauldron, however, has seen better days and now only serves a purpose as an ornamental piece."")","/Game/UI/Textures/Icons/icon_large_witches_cauldron.icon_large_witches_cauldron","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_WitchesCauldron.BP_PL_WitchesCauldron_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","16002","6","1","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206280746,"NSLOCTEXT("""", ""NewDataTable2_80746_Name"", ""Tea Pot"")","NSLOCTEXT("""", ""NewDataTable2_80746_ShortDesc"", ""A decorative tea pot"")","NSLOCTEXT("""", ""NewDataTable2_80746_LongDesc"", ""<span style=\""italic\"">He was a magician from far Khitai, returning to his native kingdom after a journey to Stygia. He took me with him to purple-towered Paikang, its minarets rising amid the vine-festooned jungles of bamboo, and there I grew to womanhood under his teaching.</> - A Witch Shall Be Born\n\nThis tea pot is purely decorative."")","/Game/UI/Textures/Icons/icon_stygia_arabic_teapot.icon_stygia_arabic_teapot","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Teapot.BP_PL_Pottery_Teapot_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206380747,"NSLOCTEXT("""", ""NewDataTable2_80747_Name"", ""Stygian Earthenware Jug"")","NSLOCTEXT("""", ""NewDataTable2_80747_ShortDesc"", ""A piece of Stygian earthenware"")","NSLOCTEXT("""", ""NewDataTable2_80747_LongDesc"", ""These jars are sought after by merchants for their light weight and compact size. They usually contain rare ingredients such as lotus honey."")","/Game/UI/Textures/Icons/icon_stygia_pots_jars_01.icon_stygia_pots_jars_01","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Sty_1.BP_PL_Pottery_Sty_1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","19","1","0","0","0","0","0","0","30","0","100","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206480748,"NSLOCTEXT("""", ""NewDataTable2_80748_Name"", ""Stygian Metal Jug"")","NSLOCTEXT("""", ""NewDataTable2_80748_ShortDesc"", ""A Stygian metal jug"")","NSLOCTEXT("""", ""NewDataTable2_80748_LongDesc"", ""These jars are sought after by merchants for their light weight and compact size. They usually contain rare ingredients such as lotus honey."")","/Game/UI/Textures/Icons/icon_stygia_pots_jars_metal.icon_stygia_pots_jars_metal","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Sty_2.BP_PL_Pottery_Sty_2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","100","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206580749,"NSLOCTEXT("""", ""NewDataTable2_80749_Name"", ""Stygian Drum"")","NSLOCTEXT("""", ""NewDataTable2_80749_ShortDesc"", ""A stygian instrument"")","NSLOCTEXT("""", ""NewDataTable2_80749_LongDesc"", ""Typically found on board Stygian slave ships, the designs for these drums have seemingly made it into the sweltering desert."")","/Game/UI/Textures/Icons/icon_stygian_gallery_drum.icon_stygian_gallery_drum","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Drum_Stygian.BP_PL_Drum_Stygian_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12011","15","1","0","0","0","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206680750,"NSLOCTEXT("""", ""NewDataTable2_80750_Name"", ""Stygian Brazier"")","NSLOCTEXT("""", ""NewDataTable2_80750_ShortDesc"", ""An ornate brazier made in the Stygian fashion"")","NSLOCTEXT("""", ""NewDataTable2_80750_LongDesc"", ""This small brazier is commonly found in Stygian temples of Set."")","/Game/UI/Textures/Icons/icon_stygian_tripods_fire_pots_brazier_type03.icon_stygian_tripods_fire_pots_brazier_type03","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Stygian_Brazier.BP_PL_Stygian_Brazier_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206780751,"NSLOCTEXT("""", ""NewDataTable2_80751_Name"", ""Gong"")","NSLOCTEXT("""", ""NewDataTable2_80751_ShortDesc"", ""A bronze gong mounted on a wooden frame"")","NSLOCTEXT("""", ""NewDataTable2_80751_LongDesc"", ""<span style=\""italic\"">Startingly, shockingly in the slumberous stillness, there had boomed the deep strident clangor of a great gong!</> - Jewels of Gwahlur\n\nThe clamor of gongs ringing from the temples of a hundred different deities rouses the common folk of Hyboria from sleep each morning. \nGongs are used mainly for ceremony in temples while noblemen use gongs to summon servants to obey their whims.\n\nIt is rumored that in far Khitai, gongs are used to summon the spirits of the ancestors, or drive them forth into the night."")","/Game/UI/Textures/Icons/icon_gong.icon_gong","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Gong.BP_PL_Gong_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11501","15","1","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206880752,"NSLOCTEXT("""", ""NewDataTable2_80752_Name"", ""Horn"")","NSLOCTEXT("""", ""NewDataTable2_80752_ShortDesc"", ""A huge warhorn mounted on a wooden frame"")","NSLOCTEXT("""", ""NewDataTable2_80752_LongDesc"", ""<span style=\""italic\"">So she lay without conscious thought or motion, while outside the drums bellowed, the horns clamored, and barbaric voices lifted hideous chants, keeping time to naked feet slapping the hard earth and open palms smiting one another softly.</> - The Vale of Lost Women\n\nThe call to battle is often sounded on small horns carried by cavalry. During a battle these horns are used to communicate and rally the troops.\nThis horn however, is enormous, and can only be used with defence in mind. The one who winds this horn is sending an intimidating message to their enemies I am here, come and take me if you can."")","/Game/UI/Textures/Icons/icon_horn.icon_horn","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Horn.BP_PL_Horn_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10021","15","1","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
206980753,"NSLOCTEXT("""", ""NewDataTable2_80753_Name"", ""Darfari Wind Chimes"")","NSLOCTEXT("""", ""NewDataTable2_80753_ShortDesc"", ""Wind chimes crafted of human bones"")","NSLOCTEXT("""", ""NewDataTable2_80753_LongDesc"", ""The cannibal tribes of Darfar have developed a unique mechanism to warn them against the sandstorms that occasionally sweep through their lands. These wind chimes, made from the bones of humans, begin to chime when the wind picks up. If a sandstorm is coming, the noise of the chimes becomes impossible to ignore.\nWhen the wind moves sluggishly through the Darfari camps, however, the chimes create an eerie, ghostly music. Perhaps this unsettling tune contributes to the unsettling reputation of the Darfari."")","/Game/UI/Textures/Icons/icon_Wind_Chime.icon_Wind_Chime","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Wind_Chime.BP_PL_Wind_Chime_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10012","15","1","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207080754,"NSLOCTEXT("""", ""NewDataTable2_80754_Name"", ""Drum "")","NSLOCTEXT("""", ""NewDataTable2_80754_ShortDesc"", ""A drum crafted in Darfari style"")","NSLOCTEXT("""", ""NewDataTable2_80754_LongDesc"", ""When the throbbing of the drums begins in the darkness that covers the Exiled Lands, men and women hide in terror. Around their firepits, the devotees of Yog are preparing for a hunt.\nThe cannibalistic rituals of the Darfari are always accompanied by the beating of these skin-covered drums. A wise man does not look too closely at the pale leather that covers the drums, nor question where it was obtained. "")","/Game/UI/Textures/Icons/icon_darfari_drums.icon_darfari_drums","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Drum_Darfari.BP_PL_Drum_Darfari_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","23","1","10021","15","1","0","0","0","30","0","250","31.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207180755,"NSLOCTEXT("""", ""NewDataTable2_80755_Name"", ""Large Darfari Wind Chimes"")","NSLOCTEXT("""", ""NewDataTable2_80755_ShortDesc"", ""Wind chimes crafted of human bones"")","NSLOCTEXT("""", ""NewDataTable2_80755_LongDesc"", ""The cannibal tribes of Darfar have developed a unique mechanism to warn them against the sandstorms that occasionally sweep through their lands. These wind chimes, made from the bones of humans, begin to chime when the wind picks up. If a sandstorm is coming, the noise of the chimes becomes impossible to ignore.\nWhen the wind moves sluggishly through the Darfari camps, however, the chimes create an eerie, ghostly music. Perhaps this unsettling tune contributes to the unsettling reputation of the Darfari."")","/Game/UI/Textures/Icons/icon_darfari_wind_chimes.icon_darfari_wind_chimes","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Wind_Chime_Big.BP_PL_Wind_Chime_Big_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10012","23","1","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207280756,"NSLOCTEXT("""", ""NewDataTable2_80756_Name"", ""Bed - Stygian"")","NSLOCTEXT("""", ""NewDataTable2_80756_ShortDesc"", ""A low divan made in the Stygian style"")","NSLOCTEXT("""", ""NewDataTable2_80756_LongDesc"", ""Both couch and bed, the divan probably originated in Vendhya or Turan, but it rapidly became popular in the kingdom of Stygia. The most elaborate of divans are made of silk and gold inlaid ebony, but they can also be made from simple materials.\nStygian nobles are often portrayed as indolent and decadent and imagery of them lounging on divans, eating and drinking, has contributed to this portrayal. In practicality, during the hottest hours of the day all Stygians retire to their houses for leisure time and these rumors are probably spread by foreign merchants frustrated with a culture that doesn\'t follow their schedule.\nWhen somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed."")","/Game/UI/Textures/Icons/icon_wooden_stygian_beds_01.icon_wooden_stygian_beds_01","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Bed_Single_Stygian2.BP_PL_Bed_Single_Stygian2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","12011","15","1","0","0","0","30","0","2000","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207380757,"NSLOCTEXT("""", ""NewDataTable2_80757_Name"", ""Statue of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_80757_ShortDesc"", ""A carved statue to Ymir"")","NSLOCTEXT("""", ""NewDataTable2_80757_LongDesc"", ""While individual Nordheimer clans may worship different minor deities, Ymir is considered the chief of all gods. The god of Storm and War is said to send his daughter Atali to fetch the souls of dead and dying warriors to fill the halls of Valhalla."")","/Game/UI/Textures/Icons/icon_cimmeria_statue_of_ymir.icon_cimmeria_statue_of_ymir","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Ymir_Statue.BP_PL_Ymir_Statue_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","6","1","0","0","0","0","0","0","30","0","30000","86.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207480758,"NSLOCTEXT("""", ""NewDataTable2_80758_Name"", ""Nordheimer Horn"")","NSLOCTEXT("""", ""NewDataTable2_80758_ShortDesc"", ""A huge warhorn mounted on a wooden frame"")","NSLOCTEXT("""", ""NewDataTable2_80758_LongDesc"", ""<span style=\""italic\"">So she lay without conscious thought or motion, while outside the drums bellowed, the horns clamored, and barbaric voices lifted hideous chants, keeping time to naked feet slapping the hard earth and open palms smiting one another softly.</> - The Vale of Lost Women\n\nThe call to battle is often sounded on small horns carried by cavalry. During a battle these horns are used to communicate and rally the troops.\nThis horn however, is enormous, and can only be used with defence in mind. The one who winds this horn is sending an intimidating message to their enemies I am here, come and take me if you can."")","/Game/UI/Textures/Icons/icon_horn.icon_horn","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Horn_Demo.BP_PL_Horn_Demo_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","18051","5","1","0","0","0","0","0","0","30","0","9999999","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
207580759,"NSLOCTEXT("""", ""NewDataTable2_80759_Name"", ""Incense"")","NSLOCTEXT("""", ""NewDataTable2_80759_ShortDesc"", ""A stick of incense that burns to sweeten the air"")","NSLOCTEXT("""", ""NewDataTable2_80759_LongDesc"", ""<span style=\""italic\"">Smoke and exotic scent of incense floated up from a brazier on a golden tripod, and behind it sat an idol on a sort of marble couch.</> - The Tower of the Elephant\n\nIncense is often associated with religious ceremonies. It is burned to honor the memory of brave spirits, to create a miasma of mystery in the shrines of the gods and to cleanse the scent of the dead upon a funeral pyre.\n\nGood tavern keepers will keep a supply near the latrine, to keep the smell from ruining the appetite of their guests. "")","/Game/UI/Textures/Icons/icon_Incense_bowl.icon_Incense_bowl","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Incense.BP_PL_Incense_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","0","0","0","30","0","250","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207680760,"NSLOCTEXT("""", ""NewDataTable2_80760_Name"", ""Drinking Horn"")","NSLOCTEXT("""", ""NewDataTable2_80760_ShortDesc"", ""A decorative drinking horn"")","NSLOCTEXT("""", ""NewDataTable2_80760_LongDesc"", ""Usually drinking horns are hollowed out and filled with liquid, but the crafter of this particular horn was lazy, so it is just for show. "")","/Game/UI/Textures/Icons/icon_Drinking_Horn_Standard.icon_Drinking_Horn_Standard","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_DrinkingHorn.BP_PL_DrinkingHorn_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","18051","5","1","0","0","0","0","0","0","30","0","250","10.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207780761,"NSLOCTEXT("""", ""NewDataTable2_80761_Name"", ""Ivory Drinking Horn"")","NSLOCTEXT("""", ""NewDataTable2_80761_ShortDesc"", ""A decorative drinking horn"")","NSLOCTEXT("""", ""NewDataTable2_80761_LongDesc"", ""Usually drinking horns are hollowed out and filled with liquid, but the crafter of this particular horn was lazy, so it is just for show. They did take the time to polish the ivory though."")","/Game/UI/Textures/Icons/icon_Drinking_Horn_Ivory.icon_Drinking_Horn_Ivory","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_DrinkingHorn_Ivory.BP_PL_DrinkingHorn_Ivory_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11071","5","1","0","0","0","0","0","0","30","0","250","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207880762,"NSLOCTEXT("""", ""NewDataTable2_80762_Name"", ""Ivory Warhorn"")","NSLOCTEXT("""", ""NewDataTable2_80762_ShortDesc"", ""A huge ivory warhorn mounted on a wooden frame"")","NSLOCTEXT("""", ""NewDataTable2_80762_LongDesc"", ""<span style=\""italic\"">So she lay without conscious thought or motion, while outside the drums bellowed, the horns clamored, and barbaric voices lifted hideous chants, keeping time to naked feet slapping the hard earth and open palms smiting one another softly.</> - The Vale of Lost Women\n\nThe call to battle is often sounded on small horns carried by cavalry. During a battle these horns are used to communicate and rally the troops.\n\nThis horn however, is enormous, and can only be used with defense in mind. The one who winds this horn is sending an intimidating message to their enemies - I am here, come and take me if you can."")","/Game/UI/Textures/Icons/icon_Ivory_Warhorn.icon_Ivory_Warhorn","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Horn_Ivory.BP_PL_Horn_Ivory_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11071","10","1","0","0","0","0","0","0","30","0","5000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
207980763,"NSLOCTEXT("""", ""NewDataTable2_80763_Name"", ""Crossed Weapons Display Rack"")","NSLOCTEXT("""", ""NewDataTable2_80763_ShortDesc"", ""A rack for displaying crossed weapons"")","NSLOCTEXT("""", ""NewDataTable2_80763_LongDesc"", ""Boastful warriors and craftsman alike enjoy adorning their strongholds with the weapons of their conquered foes.\n\nHumbler heroes still find such display racks useful, not least for being able to store weapons in places where they would otherwise seem out of place."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
208080764,"NSLOCTEXT("""", ""NewDataTable2_80764_Name"", ""Weapon Display Pedestal"")","NSLOCTEXT("""", ""NewDataTable2_80764_ShortDesc"", ""A pedestal for displaying a single weapon"")","NSLOCTEXT("""", ""NewDataTable2_80764_LongDesc"", ""Boastful warriors and craftsman alike enjoy adorning their strongholds with the weapons of their conquered foes.\n\nHumbler heroes still find such pedestals useful, not least for being able to store weapons in places where they would otherwise seem out of place."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
208180765,"NSLOCTEXT("""", ""NewDataTable2_80765_Name"", ""Simple Tent"")","NSLOCTEXT("""", ""NewDataTable2_80765_ShortDesc"", ""A simple tent"")","NSLOCTEXT("""", ""NewDataTable2_80765_LongDesc"", ""The Zuagir, a tribe of shemite nomads who roam the sands from Zamora to Zamboula, created these tents as a rather novel way to ride out the sandstorms which sweep the deserts of Hyboria.\n\nMade of woven camel-hair, these tents are deployed quickly and with little fuss and are actually quite a comfortable place to ride out a sandstorm.\n\nSandstorms in the Exiled Lands contain more than just wind-blown sand and flying fragments. There are darker terrors against which woven camelhair may not prove particularly effective.\n\nOnce a tent is placed, gaining shelter is a simple as crouching inside it."")","/Game/UI/Textures/Icons/icon_survivalist_tent.icon_survivalist_tent","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SurvivalistTent.BP_PL_SurvivalistTent_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","30","1","10001","10","1","12001","23","1","30","0","250","42.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208280766,"NSLOCTEXT("""", ""NewDataTable2_80766_Name"", ""Black Hand Tent - Scallop"")","NSLOCTEXT("""", ""NewDataTable2_80766_ShortDesc"", ""A sailcloth tent made in the Black Hand style"")","NSLOCTEXT("""", ""NewDataTable2_80766_LongDesc"", ""The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread.\n\nDuring their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope."")","/Game/UI/Textures/Icons/icon_black_hand_tent_1.icon_black_hand_tent_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Tent_BlackHAnd.BP_PL_Tent_BlackHAnd_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","12513","23","1","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208380767,"NSLOCTEXT("""", ""NewDataTable2_80767_Name"", ""Black Hand Tent - Mainsail"")","NSLOCTEXT("""", ""NewDataTable2_80767_ShortDesc"", ""A sailcloth tent made in the Black Hand style"")","NSLOCTEXT("""", ""NewDataTable2_80767_LongDesc"", ""The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread.\n\nDuring their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope."")","/Game/UI/Textures/Icons/icon_black_hand_tent_2.icon_black_hand_tent_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Tent_BlackHAnd2.BP_PL_Tent_BlackHAnd2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","12513","23","1","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208480768,"NSLOCTEXT("""", ""NewDataTable2_80768_Name"", ""Black Hand Tent - Lateen"")","NSLOCTEXT("""", ""NewDataTable2_80768_ShortDesc"", ""A sailcloth tent made in the Black Hand style"")","NSLOCTEXT("""", ""NewDataTable2_80768_LongDesc"", ""The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread.\n\nDuring their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope."")","/Game/UI/Textures/Icons/icon_black_hand_tent_3.icon_black_hand_tent_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Tent_BlackHAnd3.BP_PL_Tent_BlackHAnd3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","12513","23","1","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208580769,"NSLOCTEXT("""", ""NewDataTable2_80769_Name"", ""Black Hand Tent - Gaff Rig"")","NSLOCTEXT("""", ""NewDataTable2_80769_ShortDesc"", ""A sailcloth tent made in the Black Hand style"")","NSLOCTEXT("""", ""NewDataTable2_80769_LongDesc"", ""The pirates of the Black Hand may be aggressive, disgusting, pirates, but like all good sailors they know their way around a needle and thread.\n\nDuring their time in the Exiled Lands, they have devised several different designs for their tents using little more than sailcloth, sturdy branches and a few lengths of stout rope."")","/Game/UI/Textures/Icons/icon_black_hand_tent_4.icon_black_hand_tent_4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Tent_BlackHAnd4.BP_PL_Tent_BlackHAnd4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","12513","23","1","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208680770,"NSLOCTEXT("""", ""NewDataTable2_80770_Name"", ""Large Red Shadecloth"")","NSLOCTEXT("""", ""NewDataTable2_80770_ShortDesc"", ""A large, shabby shadecloth"")","NSLOCTEXT("""", ""NewDataTable2_80770_LongDesc"", ""This motheaten shadecloth has seen better days. But shade is shade."")","/Game/UI/Textures/Icons/icon_red_tent.icon_red_tent","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_TentRed.BP_PL_TentRed_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","12513","23","1","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208780771,"NSLOCTEXT("""", ""NewDataTable2_80771_Name"", ""Small Red Shadecloth"")","NSLOCTEXT("""", ""NewDataTable2_80771_ShortDesc"", ""A small, shabby shadecloth"")","NSLOCTEXT("""", ""NewDataTable2_80771_LongDesc"", ""This motheaten shadecloth has seen better days. But shade is shade."")","/Game/UI/Textures/Icons/icon_red_tent2.icon_red_tent2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_TentRed2.BP_PL_TentRed2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","12513","23","1","0","0","0","30","0","250","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208880772,"NSLOCTEXT("""", ""NewDataTable2_80772_Name"", ""Awning, Blue"")","NSLOCTEXT("""", ""NewDataTable2_80772_ShortDesc"", ""A small awning of blue cloth"")","NSLOCTEXT("""", ""NewDataTable2_80772_LongDesc"", ""Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun.\nBy their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed."")","/Game/UI/Textures/Icons/icon_awning_blue.icon_awning_blue","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Awning_Blue.BP_PL_W_Awning_Blue_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12511","19","1","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
208980773,"NSLOCTEXT("""", ""NewDataTable2_80773_Name"", ""Awning, Red"")","NSLOCTEXT("""", ""NewDataTable2_80773_ShortDesc"", ""A small awning of red cloth"")","NSLOCTEXT("""", ""NewDataTable2_80773_LongDesc"", ""Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun.\nBy their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed."")","/Game/UI/Textures/Icons/icon_awning_red.icon_awning_red","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Awning_Red.BP_PL_W_Awning_Red_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12511","19","1","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
209080774,"NSLOCTEXT("""", ""NewDataTable2_80774_Name"", ""Awning, Green"")","NSLOCTEXT("""", ""NewDataTable2_80774_ShortDesc"", ""A small awning of green cloth"")","NSLOCTEXT("""", ""NewDataTable2_80774_LongDesc"", ""Among the great bazaars of Khemi, merchants use awnings such as this to protect their wares from the harsh Stygian sun.\nBy their nature, these awnings are made to be taken up and down quickly. They are not particularly robust, but they do offer shade when needed."")","/Game/UI/Textures/Icons/icon_awning_green.icon_awning_green","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Awning_Green.BP_PL_W_Awning_Green_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12511","19","1","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
209180811,"NSLOCTEXT("""", ""NewDataTable2_80811_Name"", ""Ladder"")","NSLOCTEXT("""", ""NewDataTable2_80811_ShortDesc"", ""A simple wooden ladder"")","NSLOCTEXT("""", ""NewDataTable2_80811_LongDesc"", ""Somewhere, far from the Exiled Lands, a scholar sits writing frantically. His master has given him the task of writing hundreds of descriptions of mundane items, from swords and armor, to plant fiber and stones. He glances at the next item on his list. Ladder. \n\nHe stops, sets his quill down and looks at his reflection in a nearby mirror. He is a man grown old before his time, a slave in all but name to his masters. \n\n\'What am I doing\', he wonders. His life is a series of decisions that he almost didn\'t recognize that he was making. As his thoughts spiral into the past and as he traces that inevitable trajectory backwards he realizes that there was no single point, no decision that brought him to this point. It was an accumulation of decisions across his entire lifespan, building around him like sand in the desert that leaves him living a life of quiet desperation, drowning slowly as the quicksand fills his throat.\n\nAs the realization hits him, he feels a vast sadness, an aching in his soul that he could have been so much more than simply this. A single, crystalline tear seeps from his eye and drips down onto the parchment he is working on, blurring the ink.\n\nResolving to make more of this life, the man stands, pushing aside his parchment, and moving to the door.\n\nWhich bursts open and, before the surprised scribe can even gasp, he is run through by a wild-eyed thief who has crept into the mansion in search of valuables.\n\nThe thief wipes his knife on the dead scholar\'s clothing, and glances around the room. His gaze wanders across the parchment on the table, filled with a list of items and descriptions written in the neat hand of the deceased scholar. He grins, and reaches for the quill.\n\nLater, when the guards find the dead scholar, lying facefirst in a mingled pool of blood and ink, they will be briefly distracted by the bizarre message scratched into the parchment beside the word ladder. It simply reads: \""Something you climb, idiot\"".\n\nThe guards shrug. Nobody really cares about the text anyway."")","/Game/UI/Textures/Icons/icon_ladder.icon_ladder","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Ladder.BP_PL_Ladder_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","0","0","0","0","0","0","30","0","200","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
209280851,"NSLOCTEXT("""", ""NewDataTable2_80851_Name"", ""Wooden Box"")","NSLOCTEXT("""", ""NewDataTable2_80851_ShortDesc"", ""A wooden box for storing items"")","NSLOCTEXT("""", ""NewDataTable2_80851_LongDesc"", ""Somewhere to place excess items and materials, this box is made from simple materials. It can be locked against strangers, but a determined thief will be able to smash it open and take what they please."")","/Game/UI/Textures/Icons/icon_wooden_box.icon_wooden_box","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chest_Medium.BP_PL_Chest_Medium_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","75","1","0","0","0","0","0","0","30","0","5000","105.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
209380852,"NSLOCTEXT("""", ""NewDataTable2_80852_Name"", ""Large Chest"")","NSLOCTEXT("""", ""NewDataTable2_80852_ShortDesc"", ""A large chest for storing items"")","NSLOCTEXT("""", ""NewDataTable2_80852_LongDesc"", ""Somewhere to place excess items and materials, this chest is made from sturdy materials. It can be locked against strangers, and all but the most determined thief will be deterred. No system is perfect, however."")","/Game/UI/Textures/Icons/icon_chest.icon_chest","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chest_Large.BP_PL_Chest_Large_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","7.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","12","1","16002","4","1","0","0","0","30","0","25000","441.000000","","","","","0","0","0.000000","1","45","None","-1","-1","1.000000","1.000000","False","None"
209480853,"NSLOCTEXT("""", ""NewDataTable2_80853_Name"", ""Vault"")","NSLOCTEXT("""", ""NewDataTable2_80853_ShortDesc"", ""A vault for storing valuable items"")","NSLOCTEXT("""", ""NewDataTable2_80853_LongDesc"", ""This vault, made from steel and iron, represents the most secure location to store excess items and materials. Breaking into this vault will require a heroic effort."")","/Game/UI/Textures/Icons/icon_vault.icon_vault","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Chest_Vault.BP_PL_Chest_Vault_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11502","30","1","16012","113","1","16003","94","1","30","0","600000","70071.000000","","","","","0","0","0.000000","1","300","None","-1","-1","1.000000","1.000000","False","None"
209580901,"NSLOCTEXT("""", ""NewDataTable2_80901_Name"", ""Explosive Jar"")","NSLOCTEXT("""", ""NewDataTable2_80901_ShortDesc"", ""A ceramic vase of explosive powder"")","NSLOCTEXT("""", ""NewDataTable2_80901_LongDesc"", ""Originally created in Khitai for use in fireworks, enterprising warriors and merchants soon saw the value of using this explosive powder in warfare.\nThe jars are prepared, filled with the powder and carefully sealed against the air. The very touch of air is enough to ignite the powder yet each jar comes with a fuse that can be lit for a delayed detonation.\n"")","/Game/UI/Textures/Icons/icon_explosive_jar-1.icon_explosive_jar-1","/Script/ConanSandbox.BuildingItem","/Game/Items/Explosives/BP_Demolition_Jar.BP_Demolition_Jar_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","14172","4","1","0","0","0","30","0","250","228.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
209680911,"NSLOCTEXT("""", ""NewDataTable2_80911_Name"", ""Iron Leg-hold Trap"")","NSLOCTEXT("""", ""NewDataTable2_80911_ShortDesc"", ""An iron trap for capturing medium sized animals"")","NSLOCTEXT("""", ""NewDataTable2_80911_LongDesc"", ""<span style=\""italic\""> The jaws of an iron trap had closed on his leg, with teeth that sank deep and held. Only the ridged muscles of his calf saved the bone from being splintered.</> - Red Nails\n\nThese traps were originally conceived by noblemen in Zingara to prevent human poachers from trespassing on their estate. The effectiveness of the traps was legendary and it wasn\'t very long until the traps were being used by hunters across the western kingdoms to capture animals.\n\nWhen the jaws close on the hapless creature, it is stuck fast, unable to move until it is freed from the trap. Iron and steel traps are in special demand due to the ability to reuse them almost immediately.\n\nThis trap is only effective on medium sized animals and humanoids."")","/Game/UI/Textures/Icons/icon_bear_trap.icon_bear_trap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trap_Bear.BP_PL_Trap_Bear_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
209780912,"NSLOCTEXT("""", ""NewDataTable2_80912_Name"", ""Spike Trap"")","NSLOCTEXT("""", ""NewDataTable2_80912_ShortDesc"", ""A pressure sensitive floor panel that releases sharpened spikes"")","NSLOCTEXT("""", ""NewDataTable2_80912_LongDesc"", ""<span style=\""italic\""> Not the gray lotus, this time, but something just as effective. Nearly every chamber in my house is a trap.</> - Rogues in the House\n\nHonest people defend their homes with stout walls and strength of arms. But devious people know that once a wall is breached, their enemy will be off guard. There are many traps that can be concealed within the walls and floor of a keep and thieves and conquerors alike would do well to keep their wits about them.\n\nNabonidus, the Red Priest, is rumoured to have filled his mansion with traps to kill the assassins and thieves which came to rob him of life and loot respectively. Ultimately they proved ineffective, as he was found murdered in his own mansion one morning, just inches from the trigger to one of his own traps."")","/Game/UI/Textures/Icons/icon_spike_trap.icon_spike_trap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trap_Spike.BP_PL_Trap_Spike_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
209880913,"NSLOCTEXT("""", ""NewDataTable2_80913_Name"", ""Wooden Leg-hold Trap"")","NSLOCTEXT("""", ""NewDataTable2_80913_ShortDesc"", ""A wooden trap for capturing small animals"")","NSLOCTEXT("""", ""NewDataTable2_80913_LongDesc"", ""This small trap is useful for capturing game and other small animals. It is not strong enough to keep anything larger than a rabbit pinned for very long."")","/Game/UI/Textures/Icons/icon_rabbit_trap.icon_rabbit_trap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trap_Rabbit.BP_PL_Trap_Rabbit_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
209980914,"NSLOCTEXT("""", ""NewDataTable2_80914_Name"", ""Vapor Trap"")","NSLOCTEXT("""", ""NewDataTable2_80914_ShortDesc"", ""A trap that releases a damaging vapor"")","NSLOCTEXT("""", ""NewDataTable2_80914_LongDesc"", ""Filled with a viscous, clinging vapor that eats the lungs and makes breathing impossible, this deadly trap is used by merchants in Zamora to discourage thieves. It is even proof against the sandstorm masks commonly crafted by desert tribesman to keep out sand partiles - evidently the gas is able to seep into the masks regardless."")","/Game/UI/Textures/Icons/icon_dust_trap.icon_dust_trap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trap_Dust.BP_PL_Trap_Dust_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","80901","1","1","30","0","250","907.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
210080915,"NSLOCTEXT("""", ""NewDataTable2_80915_Name"", ""Exploding Trap"")","NSLOCTEXT("""", ""NewDataTable2_80915_ShortDesc"", ""An exploding jar that can be buried"")","NSLOCTEXT("""", ""NewDataTable2_80915_LongDesc"", ""Originally created in Khitai for use in fireworks, enterprising warriors and merchants soon saw the value of using this explosive powder in warfare.\nOne enterprising Nemedian merchant thought that surrounding his mansion with a ring of explosive jars buried in the earth, their lids rigged with a special trigger, would deter would-be thieves from stealing over his walls. When his favorite hunting hound triggered the trap and knocked down half of the wall around his mansion, the merchant sold the details of the trigger mechanism to a blacksmith and left the estate behind."")","/Game/UI/Textures/Icons/icon_explosive_trap.icon_explosive_trap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trap_Explosive.BP_PL_Trap_Explosive_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","15","1","0","0","0","80901","1","1","30","0","250","340.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
210180945,"NSLOCTEXT("""", ""NewDataTable2_80945_Name"", ""Pleasure Place of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_80945_ShortDesc"", ""A pleasure temple dedicated to the goddess Derketo"")","NSLOCTEXT("""", ""NewDataTable2_80945_LongDesc"", ""Derketo is a fertility goddess and she is worshipped for her ability to grant bounteous crops and good calving seasons. Her rituals, however, involved deviant orgies that can last for weeks and include necrophilia and bestiality.\n\nHer places of worship are therefore chosen for comfort, style, and the freeing of inhibitions. They are places where life and death intertwine like a pair of lovers. Those who visit the pleasure places of Derketo are reminded what it is to live and die - and how pleasurable both can be."")","/Game/UI/Textures/Icons/icon_Altar_durketo_tier1.icon_Altar_durketo_tier1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Derketo.BP_PL_Altar_Derketo_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","270","1","10011","120","1","0","0","0","30","89","30000","168.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
210280946,"NSLOCTEXT("""", ""NewDataTable2_80946_Name"", ""Pleasure Dome of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_80946_ShortDesc"", ""A pleasure temple dedicated to the goddess Derketo"")","NSLOCTEXT("""", ""NewDataTable2_80946_LongDesc"", ""Derketo is a fertility goddess and she is worshipped for her ability to grant bounteous crops and good calving seasons. Her rituals, however, involved deviant orgies that can last for weeks and include necrophilia and bestiality.\n\nHer places of worship are therefore chosen for comfort, style, and the freeing of inhibitions. They are places where life and death intertwine like a pair of lovers. Those who visit the pleasure places of Derketo are reminded what it is to live and die - and how pleasurable both can be."")","/Game/UI/Textures/Icons/icon_Altar_durketo_tier2.icon_Altar_durketo_tier2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Derketo_T2.BP_PL_Altar_Derketo_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","188","1","0","0","0","16021","45","1","30","144","150000","1323.000000","","","","","0","0","0.000000","1","35","None","-1","-1","1.000000","1.000000","False","None"
210380947,"NSLOCTEXT("""", ""NewDataTable2_80947_Name"", ""Pleasure Palace of Derketo"")","NSLOCTEXT("""", ""NewDataTable2_80947_ShortDesc"", ""A pleasure temple dedicated to the goddess Derketo"")","NSLOCTEXT("""", ""NewDataTable2_80947_LongDesc"", ""Derketo is a fertility goddess and she is worshipped for her ability to grant bounteous crops and good calving seasons. Her rituals, however, involved deviant orgies that can last for weeks and include necrophilia and bestiality.\n\nHer places of worship are therefore chosen for comfort, style, and the freeing of inhibitions. They are places where life and death intertwine like a pair of lovers. Those who visit the pleasure places of Derketo are reminded what it is to live and die - and how pleasurable both can be."")","/Game/UI/Textures/Icons/icon_Altar_durketo_tier3.icon_Altar_durketo_tier3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Derketo_T3.BP_PL_Altar_Derketo_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","300","1","0","0","0","16021","180","1","30","233","300000","144010.000000","","","","","0","0","0.000000","1","100","None","-1","-1","1.000000","1.000000","False","None"
210480948,"NSLOCTEXT("""", ""NewDataTable2_80948_Name"", ""xx_Altar_of_JhebbalSag"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","270","1","10011","120","1","0","0","0","30","89","30000","168.000000","","","","","0","0","0.000000","5","15","None","-1","-1","1.000000","1.000000","False","None"
210580949,"NSLOCTEXT("""", ""NewDataTable2_80949_Name"", ""xx_Altar_of_JhebbalSag_2"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","188","1","0","0","0","16021","45","1","30","144","150000","1323.000000","","","","","0","0","0.000000","5","35","None","-1","-1","1.000000","1.000000","False","None"
210680950,"NSLOCTEXT("""", ""NewDataTable2_80950_Name"", ""xx_Altar_of_JhebbalSag_3"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","300","1","0","0","0","16021","180","1","30","233","300000","144010.000000","","","","","0","0","0.000000","5","100","None","-1","-1","1.000000","1.000000","False","None"
210780951,"NSLOCTEXT("""", ""NewDataTable2_80951_Name"", ""Sepulcher of Set"")","NSLOCTEXT("""", ""NewDataTable2_80951_ShortDesc"", ""A shrine to Set, the Old Serpent"")","NSLOCTEXT("""", ""NewDataTable2_80951_LongDesc"", ""<span style=\""italic\"">Ships did not put unasked into this port, where dusky sorcerers wove awful spells in the murk of sacrificial smoke mounting eternally from blood-stained altars where naked women screamed, and where Set, the Old Serpent, arch-demon of the Hyborians but god of the Stygians, was said to writhe his shining coils among his worshippers.</> - The Hour of the Dragon\n\nCreated as a focal point for the worship of Set, this pristine shrine will not remain so for long. \n\nThe hunger of Set requires human sacrifice and the altars of Set regularly run with blood.\n\nAltars can also be used to perform rituals of creation - placing certain items on the altar can invoke the blessings of the gods."")","/Game/UI/Textures/Icons/icon_t1_alter_of_set.icon_t1_alter_of_set","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Set.BP_PL_Altar_Set_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","270","1","10011","120","1","0","0","0","30","89","30000","168.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
210880952,"NSLOCTEXT("""", ""NewDataTable2_80952_Name"", ""Altar of Set"")","NSLOCTEXT("""", ""NewDataTable2_80952_ShortDesc"", ""An altar to Set, the Old Serpent"")","NSLOCTEXT("""", ""NewDataTable2_80952_LongDesc"", ""Created as a focal point for the worship of Set, this pristine altar will not remain so for long. \nThe hunger of Set requires human sacrifice and the altars of Set regularly run with blood.\nAltars can also be used to perform rituals of creation - placing certain items on the altar can invoke the blessings of the gods."")","/Game/UI/Textures/Icons/icon_t2_alter_of_set.icon_t2_alter_of_set","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Set_T2.BP_PL_Altar_Set_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","188","1","0","0","0","16021","45","1","30","144","150000","1323.000000","","","","","0","0","0.000000","1","35","None","-1","-1","1.000000","1.000000","False","None"
210980953,"NSLOCTEXT("""", ""NewDataTable2_80953_Name"", ""Sanctum of Set"")","NSLOCTEXT("""", ""NewDataTable2_80953_ShortDesc"", ""An altar to Set, the Old Serpent"")","NSLOCTEXT("""", ""NewDataTable2_80953_LongDesc"", ""Created as a focal point for the worship of Set, this pristine altar will not remain so for long. \nThe hunger of Set requires human sacrifice and the altars of Set regularly run with blood.\nAltars can also be used to perform rituals of creation - placing certain items on the altar can invoke the blessings of the gods."")","/Game/UI/Textures/Icons/icon_t3_alter_of_set.icon_t3_alter_of_set","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Set_T3.BP_PL_Altar_Set_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","300","1","0","0","0","16021","180","1","30","233","300000","144010.000000","","","","","0","0","0.000000","1","100","None","-1","-1","1.000000","1.000000","False","None"
211080961,"NSLOCTEXT("""", ""NewDataTable2_80961_Name"", ""Pit of Yog"")","NSLOCTEXT("""", ""NewDataTable2_80961_ShortDesc"", ""A sacrifice pit made for the glory of Yog"")","NSLOCTEXT("""", ""NewDataTable2_80961_LongDesc"", ""<span style=\""italic\"">Somewhere near by had been the pit, dark and awful, wherein screaming victims were fed to a nameless amorphic monstrosity which came up out of a deeper, more hellish cavern.</> - Black Colossus\n\nThe altars of Yog are crude sacrifice pits, lined with spikes and stones. Victims are hauled up to a rough stone platform and then uncerimonously booted into the pit. \n\nWhen the victim has finished shrieking, the worshippers of Yog gather and partake of the purified flesh.\n\nIt is said that the blessing of Yog falls upon anything within the pit. It is not uncommon to meet Yoggites who have smeared themselves with ashes from their sacrifice pits and decorated themselves with the bones of their victims."")","/Game/UI/Textures/Icons/icon_t1_alter_of_yog.icon_t1_alter_of_yog","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Yog.BP_PL_Altar_Yog_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","270","1","10011","120","1","0","0","0","30","89","30000","168.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
211180962,"NSLOCTEXT("""", ""NewDataTable2_80962_Name"", ""Rift of Yog"")","NSLOCTEXT("""", ""NewDataTable2_80962_ShortDesc"", ""A sacrifice pit made for the glory of Yog"")","NSLOCTEXT("""", ""NewDataTable2_80962_LongDesc"", ""<span style=\""italic\"">At the edge of the desert, beyond the houses, there is a clump of palm trees, and within that grove there is a pit. And within that pit have been found human bones, charred and blackened. Not once, but many times!</> - Shdows in Zamboula\n\nThe altars of Yog are crude sacrifice pits, lined with spikes and stones. Victims are hauled up to a rough stone platform and then uncerimonously booted into the pit. \n\nWhen the victim has finished shrieking, the worshippers of Yog gather and partake of the purified flesh.\n\nIt is said that the blessing of Yog falls upon anything within the pit. It is not uncommon to meet Yoggites who have smeared themselves with ashes from their sacrifice pits and decorated themselves with the bones of their victims."")","/Game/UI/Textures/Icons/icon_t2_alter_of_yog.icon_t2_alter_of_yog","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Yog_T2.BP_PL_Altar_Yog_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","263","1","0","0","0","16021","45","1","30","144","150000","1323.000000","","","","","0","0","0.000000","1","35","None","-1","-1","1.000000","1.000000","False","None"
211280963,"NSLOCTEXT("""", ""NewDataTable2_80963_Name"", ""Abyss of Yog "")","NSLOCTEXT("""", ""NewDataTable2_80963_ShortDesc"", ""A sacrifice pit made for the glory of Yog"")","NSLOCTEXT("""", ""NewDataTable2_80963_LongDesc"", ""<span style=\""italic\"">He understood now the mystery of the strangers who had disappeared from the house of Aram Baksh; the riddle of the black drum thrumming out there beyond the palm groves, and of that pit of charred bones - that pit where strange meat might be roasted under the stars, while black beasts squatted about to glut a hideous hunger.</> - Shadows in Zamboula\n\nThe altars of Yog are crude sacrifice pits, lined with spikes and stones. Victims are hauled up to a rough stone platform and then uncerimonously booted into the pit. \n\nWhen the victim has finished shrieking, the worshippers of Yog gather and partake of the purified flesh.\n\nIt is said that the blessing of Yog falls upon anything within the pit. It is not uncommon to meet Yoggites who have smeared themselves with ashes from their sacrifice pits and decorated themselves with the bones of their victims."")","/Game/UI/Textures/Icons/icon_t3_alter_of_yog.icon_t3_alter_of_yog","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Yog_T3.BP_PL_Altar_Yog_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","270","1","0","0","0","16021","135","1","30","233","300000","128709.000000","","","","","0","0","0.000000","1","100","None","-1","-1","1.000000","1.000000","False","None"
211380971,"NSLOCTEXT("""", ""NewDataTable2_80971_Name"", ""Shrine of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_80971_ShortDesc"", ""A holy shrine dedicated to the worship of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_80971_LongDesc"", ""Considered a good god, Mitra is worshipped throughout the Hyborian kings, replacing the worship of Bori from which those primitive tribes took their name.\n\nMitra\'s symbol is that of the phoenix, but when he is depicted it is in the form of a well built, bearded man. He abhors the bloody rituals of other religions and prefers for his followers to perform dignified, purification rituals.\n\nMitra\'s priests preach a monotheistic doctrine and as such their followers tend to persecute the members of other nearby religions. Due to this tendency, Chapels to Mitra cannot be built within a very long range of shrines to other gods."")","/Game/UI/Textures/Icons/icon_t1_altar_of_mitra.icon_t1_altar_of_mitra","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Mitra.BP_PL_Altar_Mitra_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","270","1","10011","120","1","0","0","0","30","89","30000","168.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
211480972,"NSLOCTEXT("""", ""NewDataTable2_80972_Name"", ""Sanctuary of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_80972_ShortDesc"", ""A sanctuary dedicated to the worship of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_80972_LongDesc"", ""Considered a good god, Mitra is worshipped throughout the Hyborian kings, replacing the worship of Bori from which those primitive tribes took their name.\n\nMitra\'s symbol is that of the phoenix, but when he is depicted it is in the form of a well built, bearded man. He abhors the bloody rituals of other religions and prefers for his followers to perform dignified, purification rituals.\n\nMitra\'s priests preach a monotheistic doctrine and as such their followers tend to persecute the members of other nearby religions. Due to this tendency, Chapels to Mitra cannot be built within a very long range of shrines to other gods."")","/Game/UI/Textures/Icons/icon_t2_altar_of_mitra.icon_t2_altar_of_mitra","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Mitra_T2.BP_PL_Altar_Mitra_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","263","1","0","0","0","16021","45","1","30","144","150000","1323.000000","","","","","0","0","0.000000","1","35","None","-1","-1","1.000000","1.000000","False","None"
211580973,"NSLOCTEXT("""", ""NewDataTable2_80973_Name"", ""Temple of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_80973_ShortDesc"", ""A temple dedicated to the worship of Mitra"")","NSLOCTEXT("""", ""NewDataTable2_80973_LongDesc"", ""Considered a good god, Mitra is worshipped throughout the Hyborian kings, replacing the worship of Bori from which those primitive tribes took their name.\n\nMitra\'s symbol is that of the phoenix, but when he is depicted it is in the form of a well built, bearded man. He abhors the bloody rituals of other religions and prefers for his followers to perform dignified, purification rituals.\n\nMitra\'s priests preach a monotheistic doctrine and as such their followers tend to persecute the members of other nearby religions. Due to this tendency, Chapels to Mitra cannot be built within a very long range of shrines to other gods."")","/Game/UI/Textures/Icons/icon_t3_altar_of_mitra.icon_t3_altar_of_mitra","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Mitra_T3.BP_PL_Altar_Mitra_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","300","1","0","0","0","16021","180","1","30","233","300000","144010.000000","","","","","0","0","0.000000","1","100","None","-1","-1","1.000000","1.000000","False","None"
211680974,"NSLOCTEXT("""", ""NewDataTable2_80974_Name"", ""Altar of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_80974_ShortDesc"", ""A place of sacrifice to Ymir, the Frost Giant"")","NSLOCTEXT("""", ""NewDataTable2_80974_LongDesc"", ""<span style=\""italic\"">The clangor of the swords had died away, the shouting of the slaughter was hushed; silence lay on the red-stained snow. The bleak pale sun that glittered so blindingly from the ice-fields and the snow-covered plains struck sheens of silver from rent corselet and broken blade, where the dead lay as they had fallen. The nerveless hand yet gripped the broken hilt; helmeted heads back-drawn in the death-throes, tilted red beards and golden beards grimly upward, as if in last invocation to Ymir the frost-giant, god of a warrior-race...</> - The Frost-Giant\'s Daughter\n\nIt is said that the battlefield is truly Ymir\'s altar. The war god does not want murdered sacrifices so much as beautiful deaths during the din of glorious combat. Yet those most devoted to the Lord of Storm and War still find themselves constructing places where they can directly commune with their god through the medium of spilt blood. On the cold winds of deadly winter, one might hear the grinding whisper of the Father of Giants saying, \'You get what you give.\'"")","/Game/UI/Textures/Icons/icon_t1_altar_of_ymir.icon_t1_altar_of_ymir","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Ymir.BP_PL_Altar_Ymir_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","270","1","10011","120","1","0","0","0","30","89","30000","168.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
211780975,"NSLOCTEXT("""", ""NewDataTable2_80975_Name"", ""Statue of Refreshment"")","NSLOCTEXT("""", ""NewDataTable2_80975_ShortDesc"", ""A statue in the image of Mitra that pours forth water"")","NSLOCTEXT("""", ""NewDataTable2_80975_LongDesc"", ""Through the mysteries of Mitra it is possible to call water to well forth eternally. This affirmation of Mitra\'s power is marred somewhat by those who claim that the worshippers of Mitra only build these over pre-existing streams."")","/Game/UI/Textures/Icons/icon_mitra_fountain_statue.icon_mitra_fountain_statue","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Water_Well_MitraStatue.BP_PL_Water_Well_MitraStatue_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","0","0","0","15003","4","1","30","34","30000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
211880976,"NSLOCTEXT("""", ""NewDataTable2_80976_Name"", ""Statue of Guidance"")","NSLOCTEXT("""", ""NewDataTable2_80976_ShortDesc"", ""A statue in the image of Mitra that radiates holy light"")","NSLOCTEXT("""", ""NewDataTable2_80976_LongDesc"", ""It is said that the lights on these statues will burn eternally as long as Mitra has a single faithful follower. It can be argued, of course, that a single faithful follower of Mitra would also keep the light burning to perpetuate the mysteries of Mitra and therefore create a paradox which has theologians everywhere going to sleep each night with a sore head."")","/Game/UI/Textures/Icons/icon_mitra_light_statue.icon_mitra_light_statue","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_MitraStatue_Light.BP_PL_MitraStatue_Light_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","10","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","0","0","0","14171","23","1","30","34","30000","31.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
211980977,"NSLOCTEXT("""", ""NewDataTable2_80977_Name"", ""Blooded Altar of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_80977_ShortDesc"", ""A place of sacrifice to Ymir, the Frost Giant"")","NSLOCTEXT("""", ""NewDataTable2_80977_LongDesc"", ""<span style=\""italic\"">The clangor of the swords had died away, the shouting of the slaughter was hushed; silence lay on the red-stained snow. The bleak pale sun that glittered so blindingly from the ice-fields and the snow-covered plains struck sheens of silver from rent corselet and broken blade, where the dead lay as they had fallen. The nerveless hand yet gripped the broken hilt; helmeted heads back-drawn in the death-throes, tilted red beards and golden beards grimly upward, as if in last invocation to Ymir the frost-giant, god of a warrior-race...</> - The Frost-Giant\'s Daughter\n\nIt is said that the battlefield is truly Ymir\'s altar. The war god does not want murdered sacrifices so much as beautiful deaths during the din of glorious combat. Yet those most devoted to the Lord of Storm and War still find themselves constructing places where they can directly commune with their god through the medium of spilt blood. On the cold winds of deadly winter, one might hear the grinding whisper of the Father of Giants saying, \'You get what you give.\'"")","/Game/UI/Textures/Icons/icon_t2_altar_of_ymir.icon_t2_altar_of_ymir","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Ymir_T2.BP_PL_Altar_Ymir_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","263","1","16021","18","1","0","0","0","30","144","150000","810.000000","","","","","0","0","0.000000","1","35","None","-1","-1","1.000000","1.000000","False","None"
212080978,"NSLOCTEXT("""", ""NewDataTable2_80978_Name"", ""Exalted Altar of Ymir"")","NSLOCTEXT("""", ""NewDataTable2_80978_ShortDesc"", ""A place of sacrifice to Ymir, the Frost Giant"")","NSLOCTEXT("""", ""NewDataTable2_80978_LongDesc"", ""<span style=\""italic\"">The clangor of the swords had died away, the shouting of the slaughter was hushed; silence lay on the red-stained snow. The bleak pale sun that glittered so blindingly from the ice-fields and the snow-covered plains struck sheens of silver from rent corselet and broken blade, where the dead lay as they had fallen. The nerveless hand yet gripped the broken hilt; helmeted heads back-drawn in the death-throes, tilted red beards and golden beards grimly upward, as if in last invocation to Ymir the frost-giant, god of a warrior-race...</> - The Frost-Giant\'s Daughter\n\nIt is said that the battlefield is truly Ymir\'s altar. The war god does not want murdered sacrifices so much as beautiful deaths during the din of glorious combat. Yet those most devoted to the Lord of Storm and War still find themselves constructing places where they can directly commune with their god through the medium of spilt blood. On the cold winds of deadly winter, one might hear the grinding whisper of the Father of Giants saying, \'You get what you give.\'"")","/Game/UI/Textures/Icons/icon_t3_altar_of_ymir.icon_t3_altar_of_ymir","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Altar_Ymir_T3.BP_PL_Altar_Ymir_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","300","1","16021","18","1","0","0","0","30","233","300000","185715.000000","","","","","0","0","0.000000","1","100","None","-1","-1","1.000000","1.000000","False","None"
212181001,"NSLOCTEXT("""", ""NewDataTable2_81001_Name"", ""White Rhino Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81001_ShortDesc"", ""White Rhino Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81001_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_white.icon_trophy_white","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Rhino_White.BP_PL_W_Trophy_Rhino_White_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212281002,"NSLOCTEXT("""", ""NewDataTable2_81002_Name"", ""Black Rhino Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81002_ShortDesc"", ""Black Rhino Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81002_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_rhino_black.icon_trophy_rhino_black","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Rhino_Black.BP_PL_W_Trophy_Rhino_Black_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212381003,"NSLOCTEXT("""", ""NewDataTable2_81003_Name"", ""Rhino King Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81003_ShortDesc"", ""Rhino King Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81003_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_king_rhino.icon_trophy_king_rhino","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Rhino_King.BP_PL_W_Trophy_Rhino_King_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212481004,"NSLOCTEXT("""", ""NewDataTable2_81004_Name"", ""Grey Rhino Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81004_ShortDesc"", ""Grey Rhino Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81004_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_rhino.icon_trophy_rhino","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Rhino_Grey.BP_PL_W_Trophy_Rhino_Grey_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212581005,"NSLOCTEXT("""", ""NewDataTable2_81005_Name"", ""Gazelle Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81005_ShortDesc"", ""Gazelle Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81005_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_gazelle.icon_trophy_gazelle","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Gazelle.BP_PL_W_Trophy_Gazelle_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212681006,"NSLOCTEXT("""", ""NewDataTable2_81006_Name"", ""Kudo Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81006_ShortDesc"", ""Kudo Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81006_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_kudo.icon_trophy_kudo","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Kudo.BP_PL_W_Trophy_Kudo_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212781007,"NSLOCTEXT("""", ""NewDataTable2_81007_Name"", ""Antelope Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81007_ShortDesc"", ""Antelope Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81007_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_antilope.icon_trophy_antilope","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Antilope.BP_PL_W_Trophy_Antilope_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212881008,"NSLOCTEXT("""", ""NewDataTable2_81008_Name"", ""Rocknose Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81008_ShortDesc"", ""Rocknose Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81008_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_rocknose.icon_trophy_rocknose","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Rocknose.BP_PL_W_Trophy_Rocknose_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
212981009,"NSLOCTEXT("""", ""NewDataTable2_81009_Name"", ""King Rocknose Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81009_ShortDesc"", ""King Rocknose Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81009_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_king_rocknose.icon_trophy_king_rocknose","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Rocknose_King.BP_PL_W_Trophy_Rocknose_King_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213081010,"NSLOCTEXT("""", ""NewDataTable2_81010_Name"", ""Shaleback Hatchling Decoration"")","NSLOCTEXT("""", ""NewDataTable2_81010_ShortDesc"", ""The decorative skeleton of a Shaleback Hatchling"")","NSLOCTEXT("""", ""NewDataTable2_81010_LongDesc"", ""Nothing says more about the owner of a building than their choice of furnishing. The clean-picked bones of this hatchling speak to the taste and sophistication of a person who would club a baby animal to death and then use it as a decoration."")","/Game/UI/Textures/Icons/icon_baby_kappa_decoration.icon_baby_kappa_decoration","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_KappaSkeleton.BP_PL_KappaSkeleton_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10021","8","1","10001","10","1","30","0","25000","1.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213181011,"NSLOCTEXT("""", ""NewDataTable2_81011_Name"", ""Bat Demon Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81011_ShortDesc"", ""A stuffed, mounted Bat Demon head"")","NSLOCTEXT("""", ""NewDataTable2_81011_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_batdemon.icon_trophy_batdemon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Batdemon.BP_PL_W_Trophy_Batdemon_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213281012,"NSLOCTEXT("""", ""NewDataTable2_81012_Name"", ""Crocodile Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81012_ShortDesc"", ""A stuffed, mounted Crocodile head"")","NSLOCTEXT("""", ""NewDataTable2_81012_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_crocodile.icon_trophy_crocodile","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Crocodile.BP_PL_W_Trophy_Crocodile_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213381013,"NSLOCTEXT("""", ""NewDataTable2_81013_Name"", ""Hyena Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81013_ShortDesc"", ""A stuffed, mounted Hyena head"")","NSLOCTEXT("""", ""NewDataTable2_81013_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_hyena.icon_trophy_hyena","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Hyena.BP_PL_W_Trophy_Hyena_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10011","1","1","0","0","0","30","0","25000","1197.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213481014,"NSLOCTEXT("""", ""NewDataTable2_81014_Name"", ""Shaleback Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81014_ShortDesc"", ""A stuffed, mounted Shaleback head"")","NSLOCTEXT("""", ""NewDataTable2_81014_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_kappa.icon_trophy_kappa","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Kappa.BP_PL_W_Trophy_Kappa_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10011","1","1","0","0","0","30","0","25000","1197.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213581015,"NSLOCTEXT("""", ""NewDataTable2_81015_Name"", ""Shaleback King Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81015_ShortDesc"", ""A stuffed, mounted Shaleback King head"")","NSLOCTEXT("""", ""NewDataTable2_81015_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_king_kappa.icon_trophy_king_kappa","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_KappaKing.BP_PL_W_Trophy_KappaKing_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213681016,"NSLOCTEXT("""", ""NewDataTable2_81016_Name"", ""Demonic Shaleback Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81016_ShortDesc"", ""A stuffed, mounted Demonic Shaleback head"")","NSLOCTEXT("""", ""NewDataTable2_81016_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_undead_kappa.icon_trophy_undead_kappa","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Kappa_Undead.BP_PL_W_Trophy_Kappa_Undead_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213781017,"NSLOCTEXT("""", ""NewDataTable2_81017_Name"", ""Undead Hyena Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81017_ShortDesc"", ""A stuffed, mounted Undead Hyena head"")","NSLOCTEXT("""", ""NewDataTable2_81017_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_undead_hyena.icon_trophy_undead_hyena","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Hyena_Undead.BP_PL_W_Trophy_Hyena_Undead_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213881018,"NSLOCTEXT("""", ""NewDataTable2_81018_Name"", ""Skeletal Serpentman Head Trophy"")","NSLOCTEXT("""", ""NewDataTable2_81018_ShortDesc"", ""A stuffed, mounted Skeletal Serpentman head"")","NSLOCTEXT("""", ""NewDataTable2_81018_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_serpentpeopleskull2.icon_trophy_serpentpeopleskull2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_SerpentPeople.BP_PL_W_Trophy_SerpentPeople_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
213981019,"NSLOCTEXT("""", ""NewDataTable2_81019_Name"", ""Kingslayer Polearm"")","NSLOCTEXT("""", ""NewDataTable2_81019_ShortDesc"", ""An extremely long and ancient polearm"")","NSLOCTEXT("""", ""NewDataTable2_81019_LongDesc"", ""When this weapon was recovered from the body of the King Below, it had adjusted in size to fit human hands. Clearly magical in nature, the haft of the polearm is engraved with the runes that give it the name, Kingslayer.\n\nThe oddly shaped blade makes it more like a long-handled sword than a spear, yet it is balanced perfectly in the hands, as if eager to seek blood.\n\nWhatever the story of this weapon, it will be an asset to those who wish to rule the Exiled Lands."")","/Game/UI/Textures/Icons/icon_giant_king_polearm.icon_giant_king_polearm","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Spear2h/BP_spear_2h.BP_spear_2h_C","None","1","8","Weapon","0.000000","0","8","Spear2H","TwoHanded","","18","False","5","5","0","0","0.000000","0.000000","3.940000","35.000000","250.000000","42","42","0","0","0","0","0","0","0","33","300.000000","175.000000","0.000000","0.000000","0.000000","4","0.090000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Environment/Buildings/Meshes/SM_giant_king_polearm.SM_giant_king_polearm","None","/Game/Environment/Buildings/Meshes/SM_giant_king_polearm_DM.SM_giant_king_polearm_DM","0","0","0","0.000000","0","1820.000000","18062","23","1","16021","6","1","12512","8","1","0","0","0","1086.000000","NSLOCTEXT("""", ""NewDataTable2_81019_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_81019_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_81019_ThirdModifier"", ""Reach"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
214081020,"NSLOCTEXT("""", ""NewDataTable2_81020_Name"", ""Kingslayer Dagger"")","NSLOCTEXT("""", ""NewDataTable2_81020_ShortDesc"", ""An extremely sharp pair of ancient daggers"")","NSLOCTEXT("""", ""NewDataTable2_81020_LongDesc"", ""When these weapon were recovered from the body of the King Below, they had adjusted in size to fit human hands. Clearly magical in nature, the handle of the dagger is engraved with the runes that give it the name, Kingslayer.\n\nWhatever the story of this weapon, it will be an asset to those who wish to rule the Exiled Lands."")","/Game/UI/Textures/Icons/icon_king_beneath_dagger.icon_king_beneath_dagger","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_dw.BP_dagger_dw_C","None","1","8","Weapon","0.000000","0","8","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","0.000000","2.430000","35.000000","250.000000","34","34","0","0","0","0","0","0","0","33","180.000000","0.000000","0.000000","0.000000","0.000000","4","0.150000","0","0","0","0","Steel","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_king_beneath_dagger.SM_king_beneath_dagger","None","/Game/Items/Weapons/Dagger_Offhand/SM_king_beneath_dagger_DM.SM_king_beneath_dagger_DM","0","0","0","0.000000","0","780.000000","18062","15","1","16021","3","1","12512","8","1","0","0","0","684.000000","NSLOCTEXT("""", ""NewDataTable2_81020_FirstModifier"", ""Legendary"")","NSLOCTEXT("""", ""NewDataTable2_81020_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_81020_ThirdModifier"", ""Bleed"")","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
214182001,"NSLOCTEXT("""", ""NewDataTable2_82001_Name"", ""White Rhino Head"")","NSLOCTEXT("""", ""NewDataTable2_82001_ShortDesc"", ""White Rhino Head"")","NSLOCTEXT("""", ""NewDataTable2_82001_LongDesc"", ""The head of a White Rhino"")","/Game/UI/Textures/Icons/icon_head_rhino_white.icon_head_rhino_white","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
214282002,"NSLOCTEXT("""", ""NewDataTable2_82002_Name"", ""Black Rhino Head"")","NSLOCTEXT("""", ""NewDataTable2_82002_ShortDesc"", ""Black Rhino Head"")","NSLOCTEXT("""", ""NewDataTable2_82002_LongDesc"", ""The head of a Black Rhino"")","/Game/UI/Textures/Icons/icon_head_rhino_black.icon_head_rhino_black","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
214382003,"NSLOCTEXT("""", ""NewDataTable2_82003_Name"", ""Rhino King Head"")","NSLOCTEXT("""", ""NewDataTable2_82003_ShortDesc"", ""Rhino King Head"")","NSLOCTEXT("""", ""NewDataTable2_82003_LongDesc"", ""The head of a Rhino King"")","/Game/UI/Textures/Icons/icon_head_king_rhino.icon_head_king_rhino","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
214482004,"NSLOCTEXT("""", ""NewDataTable2_82004_Name"", ""Grey Rhino Head"")","NSLOCTEXT("""", ""NewDataTable2_82004_ShortDesc"", ""Grey Rhino Head"")","NSLOCTEXT("""", ""NewDataTable2_82004_LongDesc"", ""The head of a Grey Rhino"")","/Game/UI/Textures/Icons/icon_head_rhino.icon_head_rhino","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
214582005,"NSLOCTEXT("""", ""NewDataTable2_82005_Name"", ""Gazelle Head"")","NSLOCTEXT("""", ""NewDataTable2_82005_ShortDesc"", ""Gazelle Head"")","NSLOCTEXT("""", ""NewDataTable2_82005_LongDesc"", ""The head of a Gazelle"")","/Game/UI/Textures/Icons/icon_head_gazelle.icon_head_gazelle","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
214682006,"NSLOCTEXT("""", ""NewDataTable2_82006_Name"", ""Kudu Head"")","NSLOCTEXT("""", ""NewDataTable2_82006_ShortDesc"", ""Kudu Head"")","NSLOCTEXT("""", ""NewDataTable2_82006_LongDesc"", ""The head of a Kudu"")","/Game/UI/Textures/Icons/icon_head_kudo.icon_head_kudo","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
214782007,"NSLOCTEXT("""", ""NewDataTable2_82007_Name"", ""Antelope Head"")","NSLOCTEXT("""", ""NewDataTable2_82007_ShortDesc"", ""Antelope Head"")","NSLOCTEXT("""", ""NewDataTable2_82007_LongDesc"", ""The head of an Antelope"")","/Game/UI/Textures/Icons/icon_head_antilope.icon_head_antilope","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
214882008,"NSLOCTEXT("""", ""NewDataTable2_82008_Name"", ""Rocknose Head"")","NSLOCTEXT("""", ""NewDataTable2_82008_ShortDesc"", ""Rocknose Head"")","NSLOCTEXT("""", ""NewDataTable2_82008_LongDesc"", ""The head of a Rocknose"")","/Game/UI/Textures/Icons/icon_head_rocknose.icon_head_rocknose","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
214982009,"NSLOCTEXT("""", ""NewDataTable2_82009_Name"", ""King Rocknose Head"")","NSLOCTEXT("""", ""NewDataTable2_82009_ShortDesc"", ""King Rocknose Head"")","NSLOCTEXT("""", ""NewDataTable2_82009_LongDesc"", ""The head of a King Rocknose"")","/Game/UI/Textures/Icons/icon_head_king_rocknose.icon_head_king_rocknose","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
215082010,"NSLOCTEXT("""", ""NewDataTable2_82010_Name"", ""Bat Demon Head"")","NSLOCTEXT("""", ""NewDataTable2_82010_ShortDesc"", ""The head of a Bat Demon"")","NSLOCTEXT("""", ""NewDataTable2_82010_LongDesc"", ""The head of a Bat Demon"")","/Game/UI/Textures/Icons/icon_head_batdemon.icon_head_batdemon","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
215182011,"NSLOCTEXT("""", ""NewDataTable2_82011_Name"", ""Crocodile Head"")","NSLOCTEXT("""", ""NewDataTable2_82011_ShortDesc"", ""The head of a Crocodile"")","NSLOCTEXT("""", ""NewDataTable2_82011_LongDesc"", ""The head of a Crocodile"")","/Game/UI/Textures/Icons/icon_head_crocodile.icon_head_crocodile","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
215282012,"NSLOCTEXT("""", ""NewDataTable2_82012_Name"", ""Hyena Head"")","NSLOCTEXT("""", ""NewDataTable2_82012_ShortDesc"", ""The head of a Hyena"")","NSLOCTEXT("""", ""NewDataTable2_82012_LongDesc"", ""The head of a Hyena"")","/Game/UI/Textures/Icons/icon_head_hyena.icon_head_hyena","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
215382013,"NSLOCTEXT("""", ""NewDataTable2_82013_Name"", ""Shaleback Head"")","NSLOCTEXT("""", ""NewDataTable2_82013_ShortDesc"", ""The head of a Shaleback"")","NSLOCTEXT("""", ""NewDataTable2_82013_LongDesc"", ""The head of a Shaleback"")","/Game/UI/Textures/Icons/icon_head_kappa.icon_head_kappa","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
215482014,"NSLOCTEXT("""", ""NewDataTable2_82014_Name"", ""Shaleback King Head"")","NSLOCTEXT("""", ""NewDataTable2_82014_ShortDesc"", ""The head of a Shaleback King"")","NSLOCTEXT("""", ""NewDataTable2_82014_LongDesc"", ""The head of a Shaleback King"")","/Game/UI/Textures/Icons/icon_head_king_kappa.icon_head_king_kappa","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
215582015,"NSLOCTEXT("""", ""NewDataTable2_82015_Name"", ""Demonic Shaleback Head"")","NSLOCTEXT("""", ""NewDataTable2_82015_ShortDesc"", ""The head of a Demonic Shaleback"")","NSLOCTEXT("""", ""NewDataTable2_82015_LongDesc"", ""The head of a Demonic Shaleback"")","/Game/UI/Textures/Icons/icon_head_undead_kappa.icon_head_undead_kappa","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
215682016,"NSLOCTEXT("""", ""NewDataTable2_82016_Name"", ""Undead Hyena Head"")","NSLOCTEXT("""", ""NewDataTable2_82016_ShortDesc"", ""The head of an Undead Hyena"")","NSLOCTEXT("""", ""NewDataTable2_82016_LongDesc"", ""The head of an Undead Hyena"")","/Game/UI/Textures/Icons/icon_head_undead_hyena.icon_head_undead_hyena","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
215782017,"NSLOCTEXT("""", ""NewDataTable2_82017_Name"", ""Skeletal Serpentman Head"")","NSLOCTEXT("""", ""NewDataTable2_82017_ShortDesc"", ""The head of a Skeletal Serpentman"")","NSLOCTEXT("""", ""NewDataTable2_82017_LongDesc"", ""The head of a Skeletal Serpentman"")","/Game/UI/Textures/Icons/icon_head_serpent_people_skull2.icon_head_serpent_people_skull2","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
215882018,"NSLOCTEXT("""", ""NewDataTable2_82018_Name"", ""Elk King Head"")","NSLOCTEXT("""", ""NewDataTable2_82018_ShortDesc"", ""The head of an Elk King"")","NSLOCTEXT("""", ""NewDataTable2_82018_LongDesc"", ""The head of an Elk King"")","/Game/UI/Textures/Icons/icon_head_elk_king.icon_head_elk_king","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
215982019,"NSLOCTEXT("""", ""NewDataTable2_82019_Name"", ""Black Bear Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82019_ShortDesc"", ""A stuffed, mounted Black Bear head"")","NSLOCTEXT("""", ""NewDataTable2_82019_LongDesc"", ""<span style=\""italic\"">\'So being hungry and weary, I ate a meal in the tap-room, aware of those questioning eyes fixed upon me, and then lay down in a corner on a bear skin the host fetched for me, and slept.\'</> - Wolves Beyond the Border\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis preserved bear\'s head tells the frightful tale of a battle with this hulking predator."")","/Game/UI/Textures/Icons/icon_trophy_bear.icon_trophy_bear","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Bear.BP_PL_W_Trophy_Bear_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
216082020,"NSLOCTEXT("""", ""NewDataTable2_82020_Name"", ""Black Bear Head"")","NSLOCTEXT("""", ""NewDataTable2_82020_ShortDesc"", ""The head of a Black Bear"")","NSLOCTEXT("""", ""NewDataTable2_82020_LongDesc"", ""The head of a Black Bear"")","/Game/UI/Textures/Icons/icon_head_bear.icon_head_bear","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
216182021,"NSLOCTEXT("""", ""NewDataTable2_82021_Name"", ""Deer Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82021_ShortDesc"", ""A stuffed, mounted Deer head"")","NSLOCTEXT("""", ""NewDataTable2_82021_LongDesc"", ""<span style=\""italic\"">\'I\'ve hunted deer all my life on the Tauran.\'</> - Beyond the Black River\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis preserved deer\'s head bespeaks of one swift enough to catch food from the land."")","/Game/UI/Textures/Icons/icon_trophy_deer.icon_trophy_deer","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Deer.BP_PL_W_Trophy_Deer_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
216282022,"NSLOCTEXT("""", ""NewDataTable2_82022_Name"", ""Deer Head"")","NSLOCTEXT("""", ""NewDataTable2_82022_ShortDesc"", ""The head of a Deer"")","NSLOCTEXT("""", ""NewDataTable2_82022_LongDesc"", ""The head of a Deer"")","/Game/UI/Textures/Icons/icon_trophy_deer_copy.icon_trophy_deer_copy","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
216382023,"NSLOCTEXT("""", ""NewDataTable2_82023_Name"", ""Mammoth Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82023_ShortDesc"", ""A stuffed, mounted Mammoth head"")","NSLOCTEXT("""", ""NewDataTable2_82023_LongDesc"", ""<span style=\""italic\"">\'He had hunted bears and panthers, but he had never dreamed the beast lived which could make such a red ruin of a human frame in the flicker of an instant.\'</> - Beyond the Black River\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis preserved mammoth\'s brings glory to those who can organize and bring down this most massive of beasts."")","/Game/UI/Textures/Icons/icon_trophy_mammoth.icon_trophy_mammoth","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Mammoth.BP_PL_W_Trophy_Mammoth_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
216482024,"NSLOCTEXT("""", ""NewDataTable2_82024_Name"", ""Mammoth Head"")","NSLOCTEXT("""", ""NewDataTable2_82024_ShortDesc"", ""The head of a Mammoth"")","NSLOCTEXT("""", ""NewDataTable2_82024_LongDesc"", ""The head of a Mammoth"")","/Game/UI/Textures/Icons/icon_head_mammoth.icon_head_mammoth","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
216582025,"NSLOCTEXT("""", ""NewDataTable2_82025_Name"", ""Mountain Goat Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82025_ShortDesc"", ""A stuffed, mounted Mountain Goat head"")","NSLOCTEXT("""", ""NewDataTable2_82025_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_ramgoat.icon_trophy_ramgoat","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Ramgoat.BP_PL_W_Trophy_Ramgoat_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
216682026,"NSLOCTEXT("""", ""NewDataTable2_82026_Name"", ""Mountain Goat Head"")","NSLOCTEXT("""", ""NewDataTable2_82026_ShortDesc"", ""The head of a Mountain Goat"")","NSLOCTEXT("""", ""NewDataTable2_82026_LongDesc"", ""The head of a Mountain Goat"")","/Game/UI/Textures/Icons/icon_head_ramgoat.icon_head_ramgoat","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
216782027,"NSLOCTEXT("""", ""NewDataTable2_82027_Name"", ""Wild Boar Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82027_ShortDesc"", ""A stuffed, mounted Wild Boar head"")","NSLOCTEXT("""", ""NewDataTable2_82027_LongDesc"", ""<span style=\""italic\"">\'He hunted only the living, in a life dedicated solely to slaughter. An awful hunger burned greenly in the wide, unwinking eyes; the hunger not alone of belly-emptiness, but the lust of death-dealing.\'</> - Beyond the Black River\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis preserved boar\'s head bespeaks of one who dares hunt these unpredictable, razor-tusked swine."")","/Game/UI/Textures/Icons/icon_trophy_boar.icon_trophy_boar","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Boar.BP_PL_W_Trophy_Boar_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
216882028,"NSLOCTEXT("""", ""NewDataTable2_82028_Name"", ""Wild Boar Head"")","NSLOCTEXT("""", ""NewDataTable2_82028_ShortDesc"", ""The head of a Wild Boar"")","NSLOCTEXT("""", ""NewDataTable2_82028_LongDesc"", ""The head of a Wild Boar"")","/Game/UI/Textures/Icons/icon_head_boar.icon_head_boar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
216982030,"NSLOCTEXT("""", ""NewDataTable2_82030_Name"", ""Wolf Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82030_ShortDesc"", ""A stuffed, mounted Wolf head"")","NSLOCTEXT("""", ""NewDataTable2_82030_LongDesc"", ""<span style=\""italic\"">\' A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never understand the little things that are so dear to the souls of civilized men and women.\'</> - Beyond the Black River\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis preserved wolf\'s head offers some comfort when hearing the hungry howls in the night."")","/Game/UI/Textures/Icons/icon_trophy_wolf.icon_trophy_wolf","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Wolf.BP_PL_W_Trophy_Wolf_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
217082031,"NSLOCTEXT("""", ""NewDataTable2_82031_Name"", ""Wolf Head"")","NSLOCTEXT("""", ""NewDataTable2_82031_ShortDesc"", ""The head of a Wolf"")","NSLOCTEXT("""", ""NewDataTable2_82031_LongDesc"", ""The head of a Wolf"")","/Game/UI/Textures/Icons/icon_head_wolf.icon_head_wolf","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
217182032,"NSLOCTEXT("""", ""NewDataTable2_82032_Name"", ""Dire Wolf Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82032_ShortDesc"", ""A stuffed, mounted Dire Wolf head"")","NSLOCTEXT("""", ""NewDataTable2_82032_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_wolf_white.icon_trophy_wolf_white","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Wolf_White.BP_PL_W_Trophy_Wolf_White_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
217282033,"NSLOCTEXT("""", ""NewDataTable2_82033_Name"", ""Dire Wolf Head"")","NSLOCTEXT("""", ""NewDataTable2_82033_ShortDesc"", ""The head of a Dire Wolf"")","NSLOCTEXT("""", ""NewDataTable2_82033_LongDesc"", ""The head of a Dire Wolf"")","/Game/UI/Textures/Icons/icon_head_wolf_white.icon_head_wolf_white","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
217382034,"NSLOCTEXT("""", ""NewDataTable2_82034_Name"", ""Elk Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82034_ShortDesc"", ""A stuffed, mounted Elk head"")","NSLOCTEXT("""", ""NewDataTable2_82034_LongDesc"", ""<span style=\""italic\"">\'On they fled, the hunted and the hunter, and not a foot could the black stallion gain, though he strained each nerve and thew.\'</> - The Scarlet Citadel\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis preserved elk\'s head bespeaks an ability to bring down quarry both powerful and fleet."")","/Game/UI/Textures/Icons/icon_trophy_elk.icon_trophy_elk","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Elk.BP_PL_W_Trophy_Elk_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
217482035,"NSLOCTEXT("""", ""NewDataTable2_82035_Name"", ""Elk Head"")","NSLOCTEXT("""", ""NewDataTable2_82035_ShortDesc"", ""The head of an Elk"")","NSLOCTEXT("""", ""NewDataTable2_82035_LongDesc"", ""The head of an Elk"")","/Game/UI/Textures/Icons/icon_head_elk.icon_head_elk","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
217582036,"NSLOCTEXT("""", ""NewDataTable2_82036_Name"", ""Elk King Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82036_ShortDesc"", ""A stuffed, mounted Elk King head"")","NSLOCTEXT("""", ""NewDataTable2_82036_LongDesc"", ""<span style=\""italic\"">\'On they fled, the hunted and the hunter, and not a foot could the black stallion gain, though he strained each nerve and thew.\'</> - The Scarlet Citadel\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis massive, preserved head marks the hunter who brought down the Elk King."")","/Game/UI/Textures/Icons/icon_trophy_elk_king.icon_trophy_elk_king","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Elk_King.BP_PL_W_Trophy_Elk_King_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
217682037,"NSLOCTEXT("""", ""NewDataTable2_82037_Name"", ""Brown Bear Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82037_ShortDesc"", ""A stuffed, mounted Brown Bear head"")","NSLOCTEXT("""", ""NewDataTable2_82037_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_bear_brown.icon_trophy_bear_brown","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_bear_brown.BP_PL_W_Trophy_bear_brown_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
217782038,"NSLOCTEXT("""", ""NewDataTable2_82038_Name"", ""Brown Bear Head"")","NSLOCTEXT("""", ""NewDataTable2_82038_ShortDesc"", ""The head of a Brown Bear"")","NSLOCTEXT("""", ""NewDataTable2_82038_LongDesc"", ""The head of a Brown Bear"")","/Game/UI/Textures/Icons/icon_head_bear_brown.icon_head_bear_brown","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
217882039,"NSLOCTEXT("""", ""NewDataTable2_82039_Name"", ""Panther Head"")","NSLOCTEXT("""", ""NewDataTable2_82039_ShortDesc"", ""The head of a Panther"")","NSLOCTEXT("""", ""NewDataTable2_82039_LongDesc"", ""The head of a Panther"")","/Game/UI/Textures/Icons/icon_head_panther.icon_head_panther","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
217982040,"NSLOCTEXT("""", ""NewDataTable2_82040_Name"", ""Panther Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82040_ShortDesc"", ""A stuffed, mounted Panther head"")","NSLOCTEXT("""", ""NewDataTable2_82040_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_panther.icon_trophy_panther","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Panther.BP_PL_W_Trophy_Panther_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
218082041,"NSLOCTEXT("""", ""NewDataTable2_82041_Name"", ""Sabretooth Head"")","NSLOCTEXT("""", ""NewDataTable2_82041_ShortDesc"", ""The head of a Sabretooth"")","NSLOCTEXT("""", ""NewDataTable2_82041_LongDesc"", ""The head of a Sabretooth"")","/Game/UI/Textures/Icons/icon_head_sabretooth.icon_head_sabretooth","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
218182042,"NSLOCTEXT("""", ""NewDataTable2_82042_Name"", ""Sabretooth Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82042_ShortDesc"", ""A stuffed, mounted Sabretooth head"")","NSLOCTEXT("""", ""NewDataTable2_82042_LongDesc"", ""<span style=\""italic\"">\'I am like a hunter who crouches by his small fire amid the forest, and hears stealthy feet padding in the darkness, and almost sees the glimmer of burning eyes.\'</> - The Phoenix on the Sword\n\nTrophies are not merely a visceral mark of bravado. They are totems to the stories of deeds past. They chronicle the skill and tenacity of hunters and barbarians - the ability to capture prey or fell a foe.\n\nThis preserved sabretooth tiger\'s head bespeaks of a hunter who can bring down a beast who would have happily devoured them in turn."")","/Game/UI/Textures/Icons/icon_trophy_sabretooth.icon_trophy_sabretooth","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_sabretooth.BP_PL_W_Trophy_sabretooth_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","30","0","25000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
218282043,"NSLOCTEXT("""", ""NewDataTable2_82043_Name"", ""Red Dragon Head"")","NSLOCTEXT("""", ""NewDataTable2_82043_ShortDesc"", ""The head of a red dragon"")","NSLOCTEXT("""", ""NewDataTable2_82043_LongDesc"", ""The head of a red dragon"")","/Game/UI/Textures/Icons/icon_head_dragon_red.icon_head_dragon_red","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
218382044,"NSLOCTEXT("""", ""NewDataTable2_82044_Name"", ""Green Dragon Head"")","NSLOCTEXT("""", ""NewDataTable2_82044_ShortDesc"", ""The head of a green dragon"")","NSLOCTEXT("""", ""NewDataTable2_82044_LongDesc"", ""The head of a green dragon"")","/Game/UI/Textures/Icons/icon_head_dragon.icon_head_dragon","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
218482045,"NSLOCTEXT("""", ""NewDataTable2_82045_Name"", ""Red Dragon Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82045_ShortDesc"", ""A stuffed, mounted Red Dragon head"")","NSLOCTEXT("""", ""NewDataTable2_82045_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_dragon_red.icon_trophy_dragon_red","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Dragon_Red.BP_PL_W_Trophy_Dragon_Red_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","24.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","6","1","0","0","0","0","0","25000","236.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
218582046,"NSLOCTEXT("""", ""NewDataTable2_82046_Name"", ""Green Dragon Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82046_ShortDesc"", ""A stuffed, mounted Green Dragon head"")","NSLOCTEXT("""", ""NewDataTable2_82046_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_dragon.icon_trophy_dragon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Dragon.BP_PL_W_Trophy_Dragon_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","24.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","6","1","0","0","0","0","0","25000","236.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
218682047,"NSLOCTEXT("""", ""NewDataTable2_82047_Name"", ""Jungle Bird Head"")","NSLOCTEXT("""", ""NewDataTable2_82047_ShortDesc"", ""The head of a jungle bird"")","NSLOCTEXT("""", ""NewDataTable2_82047_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_junglebird_green.icon_head_junglebird_green","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
218782048,"NSLOCTEXT("""", ""NewDataTable2_82048_Name"", ""Demonic Spider Head"")","NSLOCTEXT("""", ""NewDataTable2_82048_ShortDesc"", ""The head of a demonic spider"")","NSLOCTEXT("""", ""NewDataTable2_82048_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_spit_demon_spider.icon_head_spit_demon_spider","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","25","0","None","-1","-1","1.000000","1.000000","False","None"
218882049,"NSLOCTEXT("""", ""NewDataTable2_82049_Name"", ""Salamander Head"")","NSLOCTEXT("""", ""NewDataTable2_82049_ShortDesc"", ""The head of a salamander"")","NSLOCTEXT("""", ""NewDataTable2_82049_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_spit_lizard.icon_head_spit_lizard","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
218982050,"NSLOCTEXT("""", ""NewDataTable2_82050_Name"", ""Jaguar Head"")","NSLOCTEXT("""", ""NewDataTable2_82050_ShortDesc"", ""The head of a Jaguar"")","NSLOCTEXT("""", ""NewDataTable2_82050_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_jaguar.icon_head_jaguar","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
219082051,"NSLOCTEXT("""", ""NewDataTable2_82051_Name"", ""Tiger Head"")","NSLOCTEXT("""", ""NewDataTable2_82051_ShortDesc"", ""The head of a Tiger"")","NSLOCTEXT("""", ""NewDataTable2_82051_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_tiger.icon_head_tiger","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
219182052,"NSLOCTEXT("""", ""NewDataTable2_82052_Name"", ""Gray Ape Head"")","NSLOCTEXT("""", ""NewDataTable2_82052_ShortDesc"", ""The head of a Gray Ape"")","NSLOCTEXT("""", ""NewDataTable2_82052_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_spit_gray_ape.icon_head_spit_gray_ape","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
219282053,"NSLOCTEXT("""", ""NewDataTable2_82053_Name"", ""Jungle Bird Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82053_ShortDesc"", ""A stuffed, mounted Jungle Bird head"")","NSLOCTEXT("""", ""NewDataTable2_82053_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_junglebird_green.icon_trophy_junglebird_green","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_BogBird.BP_PL_W_Trophy_BogBird_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
219382054,"NSLOCTEXT("""", ""NewDataTable2_82054_Name"", ""Demon Spider Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82054_ShortDesc"", ""A stuffed, mounted Demonic Spider head"")","NSLOCTEXT("""", ""NewDataTable2_82054_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_demon_spider.icon_trophy_demon_spider","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_DemonSpider.BP_PL_W_Trophy_DemonSpider_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
219482055,"NSLOCTEXT("""", ""NewDataTable2_82055_Name"", ""Salamander Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82055_ShortDesc"", ""A stuffed, mounted Salamander head"")","NSLOCTEXT("""", ""NewDataTable2_82055_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_spit_lizard.icon_trophy_spit_lizard","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Spitlizard.BP_PL_W_Trophy_Spitlizard_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
219582056,"NSLOCTEXT("""", ""NewDataTable2_82056_Name"", ""Jaguar Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82056_ShortDesc"", ""A stuffed, mounted Jaguar head"")","NSLOCTEXT("""", ""NewDataTable2_82056_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_jaguar.icon_trophy_jaguar","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Jaguar.BP_PL_W_Trophy_Jaguar_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
219682057,"NSLOCTEXT("""", ""NewDataTable2_82057_Name"", ""Tiger Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82057_ShortDesc"", ""A stuffed, mounted Tiger head"")","NSLOCTEXT("""", ""NewDataTable2_82057_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_tiger.icon_trophy_tiger","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Tiger.BP_PL_W_Trophy_Tiger_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
219782058,"NSLOCTEXT("""", ""NewDataTable2_82058_Name"", ""Gray Ape Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82058_ShortDesc"", ""A stuffed, mounted Gray Ape head"")","NSLOCTEXT("""", ""NewDataTable2_82058_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_gray_ape.icon_trophy_gray_ape","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_GrayApe.BP_PL_W_Trophy_GrayApe_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
219882059,"NSLOCTEXT("""", ""NewDataTable2_82059_Name"", ""Ugly Fish Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82059_ShortDesc"", ""A dried and stuffed fish mounted on a wooden plack"")","NSLOCTEXT("""", ""NewDataTable2_82059_LongDesc"", ""Fishermen often keep their most memorable catch as a trophy. Some are kept for the memories, others to impress, and yet others are kept for the sole reason of having something on the wall. Looking at this piece, you cannot help but wonder what reason could possibly be behind this one."")","/Game/UI/Textures/Icons/icon_trophy_badFish.icon_trophy_badFish","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Fish.BP_PL_W_Trophy_Fish_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","1000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
219982060,"NSLOCTEXT("""", ""NewDataTable2_82060_Name"", ""Fish Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82060_ShortDesc"", ""A dried and stuffed fish mounted on a wooden plack"")","NSLOCTEXT("""", ""NewDataTable2_82060_LongDesc"", ""Fishermen often keep their most memorable catch as a trophy. Some are kept for the memories, others to impress, and yet others are kept for the sole reason of having something on the wall. Looking at this piece, you cannot help but wonder what reason could possibly be behind this one."")","/Game/UI/Textures/Icons/icon_trophy_Fish.icon_trophy_Fish","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Fish2.BP_PL_W_Trophy_Fish2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","18011","1","1","16021","1","1","0","0","0","0","0","1000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
220082061,"NSLOCTEXT("""", ""NewDataTable2_82061_Name"", ""Rare Fish Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82061_ShortDesc"", ""A dried and stuffed fish mounted on a wooden plack"")","NSLOCTEXT("""", ""NewDataTable2_82061_LongDesc"", ""Fishermen often keep their most memorable catch as a trophy. Some are kept for the memories, others to impress, and yet others are kept for the sole reason of having something on the wall. Looking at this piece, you cannot help but wonder what reason could possibly be behind this one."")","/Game/UI/Textures/Icons/icon_trophy_goodFish.icon_trophy_goodFish","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Fish3.BP_PL_W_Trophy_Fish3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","18010","1","1","16021","1","1","0","0","0","0","0","1000","30.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
220182062,"NSLOCTEXT("""", ""NewDataTable2_82062_Name"", ""xx_Stuffed_Boar"")","NSLOCTEXT("""", ""NewDataTable2_82062_ShortDesc"", ""A stuffed and expertly preserved Boar"")","NSLOCTEXT("""", ""NewDataTable2_82062_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Wolf.BP_PL_Trophy_Stuffed_Wolf_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12011","8","1","12001","23","1","0","0","1000","1.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220282063,"NSLOCTEXT("""", ""NewDataTable2_82063_Name"", ""xx_Stuffed_Crocodile"")","NSLOCTEXT("""", ""NewDataTable2_82063_ShortDesc"", ""A stuffed and expertly preserved Crocodile"")","NSLOCTEXT("""", ""NewDataTable2_82063_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Boar.BP_PL_Trophy_Stuffed_Boar_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12013","8","1","12001","23","1","0","0","1000","1.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220382064,"NSLOCTEXT("""", ""NewDataTable2_82064_Name"", ""xx_Stuffed_Deer"")","NSLOCTEXT("""", ""NewDataTable2_82064_ShortDesc"", ""A stuffed and expertly preserved Deer"")","NSLOCTEXT("""", ""NewDataTable2_82064_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Crocodile.BP_PL_Trophy_Stuffed_Crocodile_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","12011","8","1","12001","23","1","0","0","1000","1.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220482065,"NSLOCTEXT("""", ""NewDataTable2_82065_Name"", ""xx_Stuffed_Elk"")","NSLOCTEXT("""", ""NewDataTable2_82065_ShortDesc"", ""A stuffed and expertly preserved Elk"")","NSLOCTEXT("""", ""NewDataTable2_82065_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Deer.BP_PL_Trophy_Stuffed_Deer_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","18052","8","1","12001","23","1","0","0","1000","12.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220582066,"NSLOCTEXT("""", ""NewDataTable2_82066_Name"", ""xx_Stuffed_Hyena"")","NSLOCTEXT("""", ""NewDataTable2_82066_ShortDesc"", ""A stuffed and expertly preserved Hyena"")","NSLOCTEXT("""", ""NewDataTable2_82066_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Elk.BP_PL_Trophy_Stuffed_Elk_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11058","8","1","12001","23","1","0","0","1000","1.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220682067,"NSLOCTEXT("""", ""NewDataTable2_82067_Name"", ""xx_Stuffed_Kappa"")","NSLOCTEXT("""", ""NewDataTable2_82067_ShortDesc"", ""A stuffed and expertly preserved Kappa"")","NSLOCTEXT("""", ""NewDataTable2_82067_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Hyena.BP_PL_Trophy_Stuffed_Hyena_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","12001","23","1","0","0","1000","2.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220782068,"NSLOCTEXT("""", ""NewDataTable2_82068_Name"", ""xx_Stuffed_Mtn_Goat"")","NSLOCTEXT("""", ""NewDataTable2_82068_ShortDesc"", ""A stuffed and expertly preserved Mountain Goat"")","NSLOCTEXT("""", ""NewDataTable2_82068_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Kappa.BP_PL_Trophy_Stuffed_Kappa_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","18052","8","1","12001","23","1","0","0","1000","12.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220882069,"NSLOCTEXT("""", ""NewDataTable2_82069_Name"", ""xx_Stuffed_Sabretooth"")","NSLOCTEXT("""", ""NewDataTable2_82069_ShortDesc"", ""A stuffed and expertly preserved Sabretooth"")","NSLOCTEXT("""", ""NewDataTable2_82069_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_MtnGoat.BP_PL_Trophy_Stuffed_MtnGoat_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","18052","8","1","12001","23","1","0","0","1000","12.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
220982070,"NSLOCTEXT("""", ""NewDataTable2_82070_Name"", ""xx_Stuffed_Wolf"")","NSLOCTEXT("""", ""NewDataTable2_82070_ShortDesc"", ""A stuffed and expertly preserved Wolf"")","NSLOCTEXT("""", ""NewDataTable2_82070_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Trophy_Stuffed_Sabretooth.BP_PL_Trophy_Stuffed_Sabretooth_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11069","8","1","12001","23","1","0","0","1000","1.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
221082071,"NSLOCTEXT("""", ""NewDataTable2_82071_Name"", ""xx_Tusk_trophy"")","NSLOCTEXT("""", ""NewDataTable2_82071_ShortDesc"", ""The tusks of a beast, mounted on a wooden plate"")","NSLOCTEXT("""", ""NewDataTable2_82071_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_Tusk.BP_PL_W_Trophy_Tusk_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","3","1","0","0","0","0","0","1000","117.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
221182072,"NSLOCTEXT("""", ""NewDataTable2_82072_Name"", ""Jungle Bird Head"")","NSLOCTEXT("""", ""NewDataTable2_82072_ShortDesc"", ""The head of a jungle bird"")","NSLOCTEXT("""", ""NewDataTable2_82072_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_junglebird_gray.icon_head_junglebird_gray","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
221282073,"NSLOCTEXT("""", ""NewDataTable2_82073_Name"", ""Jungle Bird Head"")","NSLOCTEXT("""", ""NewDataTable2_82073_ShortDesc"", ""The head of a jungle bird"")","NSLOCTEXT("""", ""NewDataTable2_82073_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_head_junglebird_pink.icon_head_junglebird_pink","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","25000","0.000000","","","","","0","0","0.000000","9","0","None","-1","-1","1.000000","1.000000","False","None"
221382075,"NSLOCTEXT("""", ""NewDataTable2_82075_Name"", ""Jungle Bird Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82075_ShortDesc"", ""A stuffed, mounted Jungle Bird head"")","NSLOCTEXT("""", ""NewDataTable2_82075_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_junglebird_gray.icon_trophy_junglebird_gray","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_BogBird_Grey.BP_PL_W_Trophy_BogBird_Grey_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
221482076,"NSLOCTEXT("""", ""NewDataTable2_82076_Name"", ""Jungle Bird Trophy"")","NSLOCTEXT("""", ""NewDataTable2_82076_ShortDesc"", ""A stuffed, mounted Jungle Bird head"")","NSLOCTEXT("""", ""NewDataTable2_82076_LongDesc"", ""The Exiled Lands is filled with fearsome creatures and every encounter is a matter of life and death. This souvenir commemorates a battle where an exile triumphed."")","/Game/UI/Textures/Icons/icon_trophy_junglebird_pink.icon_trophy_junglebird_pink","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Trophy_BogBird_Pink.BP_PL_W_Trophy_BogBird_Pink_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","20","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","16021","1","1","0","0","0","0","0","25000","1522.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
221588884,"NSLOCTEXT("""", ""NewDataTable2_88884_Name"", ""Bone Pile 1"")","NSLOCTEXT("""", ""NewDataTable2_88884_ShortDesc"", ""A pile of bones"")","NSLOCTEXT("""", ""NewDataTable2_88884_LongDesc"", ""There is something disconcerting about these bones."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_bone_pile_01.BP_PL_bone_pile_01_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10021","10","1","0","0","0","0","0","250","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
221688885,"NSLOCTEXT("""", ""NewDataTable2_88885_Name"", ""Bone Pile 2"")","NSLOCTEXT("""", ""NewDataTable2_88885_ShortDesc"", ""A pile of bones"")","NSLOCTEXT("""", ""NewDataTable2_88885_LongDesc"", ""There is something disconcerting about these bones."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_bone_pile_02.BP_PL_bone_pile_02_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10021","10","1","0","0","0","0","0","250","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
221788887,"NSLOCTEXT("""", ""NewDataTable2_88887_Name"", ""Impaled Skull"")","NSLOCTEXT("""", ""NewDataTable2_88887_ShortDesc"", ""A skull impaled on a stake"")","NSLOCTEXT("""", ""NewDataTable2_88887_LongDesc"", ""There is something disconcerting about the grinning skull attached to this stake. Though the eye sockets are hollow and the skin and flesh have been long since scoured from the bones, it still appears to be watchful."")","/Game/UI/Textures/Icons/icon_skull_stick1.icon_skull_stick1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SkullStake1.BP_PL_SkullStake1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10011","12","1","0","0","0","0","0","250","17.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
221888888,"NSLOCTEXT("""", ""NewDataTable2_88888_Name"", ""Impaled Skull"")","NSLOCTEXT("""", ""NewDataTable2_88888_ShortDesc"", ""A skull impaled on a stake"")","NSLOCTEXT("""", ""NewDataTable2_88888_LongDesc"", ""There is something disconcerting about the grinning skull attached to this stake. Though the eye sockets are hollow and the skin and flesh have been long since scoured from the bones, it still appears to be watchful."")","/Game/UI/Textures/Icons/icon_skull_stick5.icon_skull_stick5","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SkullStake2.BP_PL_SkullStake2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10011","12","1","0","0","0","0","0","250","17.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
221988889,"NSLOCTEXT("""", ""NewDataTable2_88889_Name"", ""Impaled Skull"")","NSLOCTEXT("""", ""NewDataTable2_88889_ShortDesc"", ""A skull impaled on a stake"")","NSLOCTEXT("""", ""NewDataTable2_88889_LongDesc"", ""There is something disconcerting about the grinning skull attached to this stake. Though the eye sockets are hollow and the skin and flesh have been long since scoured from the bones, it still appears to be watchful."")","/Game/UI/Textures/Icons/icon_skull_stick7.icon_skull_stick7","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SkullStake3.BP_PL_SkullStake3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10011","12","1","0","0","0","0","0","250","17.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
222088890,"NSLOCTEXT("""", ""NewDataTable2_88890_Name"", ""Weathered Skull"")","NSLOCTEXT("""", ""NewDataTable2_88890_ShortDesc"", ""This is a skull taken from a dead enemy"")","NSLOCTEXT("""", ""NewDataTable2_88890_LongDesc"", ""In the Exiled Lands, the dead rise to fight once again. Perhaps they rise due to the long forgotten command of a necromancer. Perhaps they rise to the singing of a song that the living cannot hear. \nWhatever wakes them, they must still be put to sleep once more."")","/Game/UI/Textures/Icons/icon_skull.icon_skull","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Skull.BP_PL_Skull_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10021","2","1","0","0","0","0","0","250","0.000000","","","","","0","0","0.000000","13","0","None","-1","-1","1.000000","1.000000","False","None"
222188891,"NSLOCTEXT("""", ""NewDataTable2_88891_Name"", ""Shaleback Hatchling Shell"")","NSLOCTEXT("""", ""NewDataTable2_88891_ShortDesc"", ""The shell from a Shaleback Hatchling"")","NSLOCTEXT("""", ""NewDataTable2_88891_LongDesc"", ""This shell, taken from a Shaleback Hatchling, is brittle and easily chipped. It cannot be used to make weapons or armor nor is it useful for potions or food. Essentially a baby Shaleback was killed for no reason. Way to go."")","/Game/UI/Textures/Icons/icon_baby_kappa_shell.icon_baby_kappa_shell","/Script/ConanSandbox.GameItem","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","250","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
222288892,"NSLOCTEXT("""", ""NewDataTable2_88892_Name"", ""Impaled Skull"")","NSLOCTEXT("""", ""NewDataTable2_88892_ShortDesc"", ""A warning sign as good as any."")","NSLOCTEXT("""", ""NewDataTable2_88892_LongDesc"", ""In the Exiled Lands, the dead rise to fight once again. Perhaps they rise due to the long forgotten command of a necromancer. Perhaps they rise to the singing of a song that the living cannot hear. \nWhatever wakes them, they must still be put to sleep once more."")","/Game/UI/Textures/Icons/icon_SkullStake4.icon_SkullStake4","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_SkullStake4.BP_PL_SkullStake4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10021","8","1","0","0","0","30","0","500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
222388893,"NSLOCTEXT("""", ""NewDataTable2_88893_Name"", ""Vanir Totem"")","NSLOCTEXT("""", ""NewDataTable2_88893_ShortDesc"", ""A totem of Vanir design"")","NSLOCTEXT("""", ""NewDataTable2_88893_LongDesc"", ""<span style=\""italic\""> \'Who are you to swear by Ymir?\' she mocked. \'What know you of the gods of ice and snow, you who have come up from the south to adventure among an alien people?\'</> - Gods of the North\n\nWhile individual Nordheimer clans may worship different minor deities, Ymir is considered the chief of all gods. The god of Storm and War is said to send his daughter Atali to fetch the souls of dead and dying warriors to fill the halls of Valhalla."")","/Game/UI/Textures/Icons/icon_major_totem_a.icon_major_totem_a","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Totem1.BP_PL_Totem1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","15","1","0","0","0","0","0","0","30","0","30000","189.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
222488894,"NSLOCTEXT("""", ""NewDataTable2_88894_Name"", ""Vanir Totem"")","NSLOCTEXT("""", ""NewDataTable2_88894_ShortDesc"", ""A totem of Vanir design"")","NSLOCTEXT("""", ""NewDataTable2_88894_LongDesc"", ""<span style=\""italic\""> \'Who are you to swear by Ymir?\' she mocked. \'What know you of the gods of ice and snow, you who have come up from the south to adventure among an alien people?\'</> - Gods of the North\n\nWhile individual Nordheimer clans may worship different minor deities, Ymir is considered the chief of all gods. The god of Storm and War is said to send his daughter Atali to fetch the souls of dead and dying warriors to fill the halls of Valhalla."")","/Game/UI/Textures/Icons/icon_major_totem_b.icon_major_totem_b","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Totem2.BP_PL_Totem2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","15","1","0","0","0","0","0","0","30","0","30000","189.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
222588895,"NSLOCTEXT("""", ""NewDataTable2_88895_Name"", ""Vanir Totem"")","NSLOCTEXT("""", ""NewDataTable2_88895_ShortDesc"", ""A totem of Vanir design"")","NSLOCTEXT("""", ""NewDataTable2_88895_LongDesc"", ""<span style=\""italic\""> \'Who are you to swear by Ymir?\' she mocked. \'What know you of the gods of ice and snow, you who have come up from the south to adventure among an alien people?\'</> - Gods of the North\n\nWhile individual Nordheimer clans may worship different minor deities, Ymir is considered the chief of all gods. The god of Storm and War is said to send his daughter Atali to fetch the souls of dead and dying warriors to fill the halls of Valhalla."")","/Game/UI/Textures/Icons/icon_major_totem_c.icon_major_totem_c","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Totem3.BP_PL_Totem3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","15","1","0","0","0","0","0","0","30","0","30000","189.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
222688896,"NSLOCTEXT("""", ""NewDataTable2_88896_Name"", ""Vanir Totem"")","NSLOCTEXT("""", ""NewDataTable2_88896_ShortDesc"", ""A totem of Vanir design"")","NSLOCTEXT("""", ""NewDataTable2_88896_LongDesc"", ""<span style=\""italic\""> \'Who are you to swear by Ymir?\' she mocked. \'What know you of the gods of ice and snow, you who have come up from the south to adventure among an alien people?\'</> - Gods of the North\n\nWhile individual Nordheimer clans may worship different minor deities, Ymir is considered the chief of all gods. The god of Storm and War is said to send his daughter Atali to fetch the souls of dead and dying warriors to fill the halls of Valhalla."")","/Game/UI/Textures/Icons/icon_major_totem_d.icon_major_totem_d","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Totem4.BP_PL_Totem4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","15","1","0","0","0","0","0","0","30","0","30000","189.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
222788897,"NSLOCTEXT("""", ""NewDataTable2_88897_Name"", ""Stygian Earthenware Jug"")","NSLOCTEXT("""", ""NewDataTable2_88897_ShortDesc"", ""A shaped earthenware jug"")","NSLOCTEXT("""", ""NewDataTable2_88897_LongDesc"", ""Shaped of clay and fired in a kiln, jugs are used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_stygia_props_pottery_2.icon_stygia_props_pottery_2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Sty_3.BP_PL_Pottery_Sty_3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","0","0","0","0","0","0","30","0","1500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
222888898,"NSLOCTEXT("""", ""NewDataTable2_88898_Name"", ""Stygian Earthenware Jug"")","NSLOCTEXT("""", ""NewDataTable2_88898_ShortDesc"", ""A shaped earthenware jug"")","NSLOCTEXT("""", ""NewDataTable2_88898_LongDesc"", ""Shaped of clay and fired in a kiln, jugs are used to store liquids and perishable foodstuff."")","/Game/UI/Textures/Icons/icon_stygia_props_pottery_3.icon_stygia_props_pottery_3","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Pottery_Sty_4.BP_PL_Pottery_Sty_4_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","0","0","0","0","0","0","30","0","1500","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
222988899,"NSLOCTEXT("""", ""NewDataTable2_88899_Name"", ""Folding Screen"")","NSLOCTEXT("""", ""NewDataTable2_88899_ShortDesc"", ""A placeable divider for the easily embarrased"")","NSLOCTEXT("""", ""NewDataTable2_88899_LongDesc"", ""While noone would claim Stygians are easily embarrased, some visitors to the brothels in Khem may wish for some privacy. While the folding screens do not muffle the screams of what goes on behind them, they do obscure the line of sight."")","/Game/UI/Textures/Icons/icon_stygian_folding_screens_01.icon_stygian_folding_screens_01","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Stygian_FoldingScreen.BP_PL_Stygian_FoldingScreen_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1.000000","16021","3","1","12513","4","1","0","0","0","30","0","500","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
223088900,"NSLOCTEXT("""", ""NewDataTable2_88900_Name"", ""Stygian Table"")","NSLOCTEXT("""", ""NewDataTable2_88900_ShortDesc"", ""A wooden table of Stygian design"")","NSLOCTEXT("""", ""NewDataTable2_88900_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a wooden circle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_wooden_stygian_tables_01.icon_wooden_stygian_tables_01","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Stygian_Table1.BP_PL_Stygian_Table1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","1500","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
223188901,"NSLOCTEXT("""", ""NewDataTable2_88901_Name"", ""Round Stygian Table"")","NSLOCTEXT("""", ""NewDataTable2_88901_ShortDesc"", ""A round wooden table"")","NSLOCTEXT("""", ""NewDataTable2_88901_LongDesc"", ""Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.\nThis one is a wooden circle.\nThe artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself."")","/Game/UI/Textures/Icons/icon_wooden_stygian_tables_03.icon_wooden_stygian_tables_03","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Stygian_Table2.BP_PL_Stygian_Table2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","0","0","0","0","0","0","30","0","1500","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
223288902,"NSLOCTEXT("""", ""NewDataTable2_88902_Name"", ""Triple-Slot Weapon Display Rack"")","NSLOCTEXT("""", ""NewDataTable2_88902_ShortDesc"", ""A rack for displaying weapons"")","NSLOCTEXT("""", ""NewDataTable2_88902_LongDesc"", ""Boastful warriors and craftsman alike enjoy adorning their strongholds with the weapons of their conquered foes.\n\nHumbler heroes still find such display racks useful, not least for being able to store weapons in places where they would otherwise seem out of place."")","/Game/UI/Textures/Icons/icon_displayrack_horizontal.icon_displayrack_horizontal","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Displayrack_Horizontal.BP_PL_W_Displayrack_Horizontal_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","11501","3","1","0","0","0","30","0","5000","117.000000","","","","","0","0","0.000000","1","3","None","-1","-1","1.000000","1.000000","False","None"
223388903,"NSLOCTEXT("""", ""NewDataTable2_88903_Name"", ""Single-Slot Weapon Display Rack"")","NSLOCTEXT("""", ""NewDataTable2_88903_ShortDesc"", ""A rack for displaying weapons"")","NSLOCTEXT("""", ""NewDataTable2_88903_LongDesc"", ""Boastful warriors and craftsman alike enjoy adorning their strongholds with the weapons of their conquered foes.\n\nHumbler heroes still find such display racks useful, not least for being able to store weapons in places where they would otherwise seem out of place."")","/Game/UI/Textures/Icons/icon_displayrack_single.icon_displayrack_single","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Displayrack_Single.BP_PL_W_Displayrack_Single_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","11501","2","1","0","0","0","30","0","5000","88.000000","","","","","0","0","0.000000","1","1","None","-1","-1","1.000000","1.000000","False","None"
223488904,"NSLOCTEXT("""", ""NewDataTable2_88904_Name"", ""Shield Display Rack"")","NSLOCTEXT("""", ""NewDataTable2_88904_ShortDesc"", ""A rack for displaying a shield"")","NSLOCTEXT("""", ""NewDataTable2_88904_LongDesc"", ""Boastful warriors and craftsman alike enjoy adorning their strongholds with the weapons of their conquered foes.\n\nHumbler heroes still find such display racks useful, not least for being able to store weapons in places where they would otherwise seem out of place."")","/Game/UI/Textures/Icons/icon_displayrack_shield.icon_displayrack_shield","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_W_Displayrack_Shield.BP_PL_W_Displayrack_Shield_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","11501","1","1","0","0","0","30","0","5000","59.000000","","","","","0","0","0.000000","1","1","None","-1","-1","1.000000","1.000000","False","None"
223589001,"NSLOCTEXT("""", ""NewDataTable2_89001_Name"", ""Campfire"")","NSLOCTEXT("""", ""NewDataTable2_89001_ShortDesc"", ""A small campfire for cooking and keeping warm"")","NSLOCTEXT("""", ""NewDataTable2_89001_LongDesc"", ""<span style=\""italic\"">\'Lie here.\' He indicated a clean-swept space close to a small flickering fire. He saw no incongruity in a princess lying down on the naked ground beside a campfire, wrapped in a warrior\'s cloak.</> - Black Colossus\n\nThe campfire is an adventurers best friend when the nights turn cold and the darkness presses in all around. Made from simple branches and twigs, the campfire is an excellent source of light and heat.\n\nCampfires can be used to cook meat which is important given the number of parasites that infect the wild animals of the Exiled Lands. Better to eat some burned meat, than be poisoned for days.\n\nWith the light of a campfire, however, comes visibility. Wary travelers would do well to hide their fires, lest they be ambushed in the night by men with unsavory intentions."")","/Game/UI/Textures/Icons/icon_campfire_1.icon_campfire_1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_CampFire.BP_PL_Crafting_CampFire_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10001","9","1","0","0","0","30","0","250","0.000000","","","","","0","0","0.000000","1","5","None","-1","-1","1.000000","1.000000","False","None"
223689010,"NSLOCTEXT("""", ""NewDataTable2_89010_Name"", ""Bonfire"")","NSLOCTEXT("""", ""NewDataTable2_89010_ShortDesc"", ""A large bonfire"")","NSLOCTEXT("""", ""NewDataTable2_89010_LongDesc"", ""<span style=\""italic\"">They camped that night on the northern slopes of those hills, and hook-nosed, fiery-eyed men of the hill tribes came in scores to squat about the fires and repeat news that had come up out of the mysterious desert. </>- Black Colossus\n\nBuilt of large pieces of wood, the bonfire is a blazing beacon in the night. Bonfires give off more light and heat than their lesser relative, the campfire, which can be an advantage if the priority is to remain warm, or a disadvantage if the priority is to remain hidden."")","/Game/UI/Textures/Icons/icon_bonfire.icon_bonfire","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_Bonfire.BP_PL_Crafting_Bonfire_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","195","1","0","0","0","0","0","0","30","0","5000","273.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
223789011,"NSLOCTEXT("""", ""NewDataTable2_89011_Name"", ""Large Campfire"")","NSLOCTEXT("""", ""NewDataTable2_89011_ShortDesc"", ""A large campfire for cooking and keeping warm"")","NSLOCTEXT("""", ""NewDataTable2_89011_LongDesc"", ""The campfire is an adventurers best friend when the nights turn cold and the darkness presses in all around.\nCampfires can be used to cook meat - which is important given the number of parasites that infect the wild animals of the Exiled Lands. Better to eat some burned meat, than be poisoned for days.\nWith the light of a campfire, however, comes visibility. A fire this large is very difficult to hide."")","/Game/UI/Textures/Icons/icon_fireplace_large.icon_fireplace_large","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Crafting_CampFire_Big.BP_PL_Crafting_CampFire_Big_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","10001","23","1","0","0","0","30","0","1250","0.000000","","","","","0","0","0.000000","1","10","None","-1","-1","1.000000","1.000000","False","None"
223889101,"NSLOCTEXT("""", ""NewDataTable2_89101_Name"", ""Furnace"")","NSLOCTEXT("""", ""NewDataTable2_89101_ShortDesc"", ""A furnace for smelting metals and stone"")","NSLOCTEXT("""", ""NewDataTable2_89101_LongDesc"", ""<span style=\""italic\"">Logs flamed in the wide fireplace, for there was a frosty edge to the air, and a great meat pasty in a stone platter stood smoking on a broad mahogany board.</> - The Hour of the Dragon\n\nDesigned to heat ore to incredibly high temperatures in order to extract pure metals, furnaces require fuels such as coal or wood and ores for processing and catalysts such as Steelfire for strengthening. Intense heat can also be used to harden certain types of stone and a furnace can be used in conjunction with other concoctions to create hardened stone bricks."")","/Game/UI/Textures/Icons/icon_furnace.icon_furnace","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Furnace.BP_PL_CraftingStation_Furnace_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","405","1","0","0","0","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
223989102,"NSLOCTEXT("""", ""NewDataTable2_89102_Name"", ""Improved Furnace"")","NSLOCTEXT("""", ""NewDataTable2_89102_ShortDesc"", ""A furnace for smelting metals and stone"")","NSLOCTEXT("""", ""NewDataTable2_89102_LongDesc"", ""<span style=\""italic\"">Logs flamed in the wide fireplace, for there was a frosty edge to the air, and a great meat pasty in a stone platter stood smoking on a broad mahogany board.</> - The Hour of the Dragon\n\nDesigned to heat ore to incredibly high temperatures in order to extract pure metals, furnaces require fuels such as coal or wood and ores for processing and catalysts such as Steelfire for strengthening. Intense heat can also be used to harden certain types of stone and a furnace can be used in conjunction with other concoctions to create hardened stone bricks."")","/Game/UI/Textures/Icons/icon_improved_furnace.icon_improved_furnace","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Furnace2.BP_PL_CraftingStation_Furnace2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","450","1","16003","19","1","0","0","0","30","0","30000","78.000000","","","","","0","0","0.000000","1","30","None","-1","-1","1.000000","1.000000","False","None"
224089103,"NSLOCTEXT("""", ""NewDataTable2_89103_Name"", ""Firebowl Cauldron"")","NSLOCTEXT("""", ""NewDataTable2_89103_ShortDesc"", ""A cauldron for mixing concoctions"")","NSLOCTEXT("""", ""NewDataTable2_89103_LongDesc"", ""<span style=\""italic\"">On the ivory throne-seat Tascela lolled. Bronze bowls of incense rolled their spirals about her; the wisps of smoke curled about her naked limbs like caressing fingers.</> - Red Nails\n\nThe humble cauldron is conventionally used by chefs to create meals. However, the versatility of the cauldorn means that it is also sought after by alchemists and sorcerers who concoct strange experiments.\n\nSmelting catalysts such as Steelfire, can only be created by an alchemist who knows the particular combination of ingredients.\n\nThis particular type of cauldron was first used commonly in Vendhya."")","/Game/UI/Textures/Icons/icon_mixer.icon_mixer","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Mixer.BP_PL_CraftingStation_Mixer_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","38","1","0","0","0","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
224189104,"NSLOCTEXT("""", ""NewDataTable2_89104_Name"", ""Tannery"")","NSLOCTEXT("""", ""NewDataTable2_89104_ShortDesc"", ""A tannery for processing hides into leather"")","NSLOCTEXT("""", ""NewDataTable2_89104_LongDesc"", ""<span style=\""italic\"">They were young men, but hard and sinewy, with a bearing that comes only to men rendered desperate by adversity. They were clad in mail shirts and worn leather; swords hung at their girdles.</> - A Witch Shall be Born\n\nThe stench of the tannery is easily identifiable in the major cities of the world and tanners are often relegated to the outskirts of cities or villages, preferably downstream. \n\nBark is the most common form of tannin used to convert hide into leather. During the process it breaks down into Tar, which is a useful catalyst for alchemists."")","/Game/UI/Textures/Icons/icon_tannery.icon_tannery","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Tannery.BP_PL_CraftingStation_Tannery_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","180","1","10011","120","1","10005","29","1","30","0","5000","208.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
224289105,"NSLOCTEXT("""", ""NewDataTable2_89105_Name"", ""Improved Tannery"")","NSLOCTEXT("""", ""NewDataTable2_89105_ShortDesc"", ""A tannery for processing hides into leather"")","NSLOCTEXT("""", ""NewDataTable2_89105_LongDesc"", ""<span style=\""italic\"">They were young men, but hard and sinewy, with a bearing that comes only to men rendered desperate by adversity. They were clad in mail shirts and worn leather; swords hung at their girdles.</> - A Witch Shall be Born\n\nThe stench of the tannery is easily identifiable in the major cities of the world and tanners are often relegated to the outskirts of cities or villages, preferably downstream. \n\nBark is the most common form of tannin used to convert hide into leather. During the process it breaks down into Tar, which is a useful catalyst for alchemists."")","/Game/UI/Textures/Icons/icon_epic_tannery.icon_epic_tannery","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Tannery2.BP_PL_CraftingStation_Tannery2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","90","1","10011","180","1","10005","57","1","30","0","30000","55770.000000","","","","","0","0","0.000000","1","30","None","-1","-1","1.000000","1.000000","False","None"
224389106,"NSLOCTEXT("""", ""NewDataTable2_89106_Name"", ""Improved Firebowl Cauldron"")","NSLOCTEXT("""", ""NewDataTable2_89106_ShortDesc"", ""A cauldron for mixing concoctions"")","NSLOCTEXT("""", ""NewDataTable2_89106_LongDesc"", ""<span style=\""italic\"">On the ivory throne-seat Tascela lolled. Bronze bowls of incense rolled their spirals about her; the wisps of smoke curled about her naked limbs like caressing fingers.</> - Red Nails\n\nThe humble cauldron is conventionally used by chefs to create meals. However, the versatility of the cauldorn means that it is also sought after by alchemists and sorcerers who concoct strange experiments.\n\nSmelting catalysts such as Steelfire, can only be created by an alchemist who knows the particular combination of ingredients.\n\nThis particular type of cauldron was first used commonly in Vendhya."")","/Game/UI/Textures/Icons/icon_improved_firebowl_cauldron.icon_improved_firebowl_cauldron","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Mixer2.BP_PL_CraftingStation_Mixer2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11502","19","1","16011","38","1","0","0","0","30","0","30000","236.000000","","","","","0","0","0.000000","1","35","None","-1","-1","1.000000","1.000000","False","None"
224489201,"NSLOCTEXT("""", ""NewDataTable2_89201_Name"", ""Armorer\'s Bench"")","NSLOCTEXT("""", ""NewDataTable2_89201_ShortDesc"", ""A bench covered in tools for crafting armor"")","NSLOCTEXT("""", ""NewDataTable2_89201_LongDesc"", ""<span style=\""italic\"">With the firelight glinting from his blue steel armor, he seemed like an image of steel - dynamic power for the moment quiescent; not resting, but motionless for the instant, awaiting the signal to plunge again into terrific action.</> - Black Colossus\n\nCreating armor, particularly metal armor, requires a large number of exotic tools. This armormaking bench can be used to create anything from the lightest leather armor to hardened steel armor. Provided that the raw materials are available, of course."")","/Game/UI/Textures/Icons/icon_armormaking_bench.icon_armormaking_bench","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Armor.BP_PL_CraftingStation_Armor_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","180","1","10011","120","1","0","0","0","30","0","5000","168.000000","","","","","0","0","0.000000","1","20","None","-1","-1","1.000000","1.000000","False","None"
224589301,"NSLOCTEXT("""", ""NewDataTable2_89301_Name"", ""Blacksmith\'s Bench"")","NSLOCTEXT("""", ""NewDataTable2_89301_ShortDesc"", ""A bench covered in tools for shaping metal"")","NSLOCTEXT("""", ""NewDataTable2_89301_LongDesc"", ""<span style=\""italic\"">That is to say, they had learned to work crudely in copper and tin, which were found scantily in their country, and for which latter metal they raided into the mountains of Zingara, or traded hides, whale\'s teeth, walrus tusks and such few things as savages have to trade.</>- The Hyborian Age\n\nSmithing is a well-known and oft-used profession in the Hyborian kingdoms. In the larger cities and towns, smiths are forced to join guilds that offer them a certain amount of political protection, while enforcing a rigorous set of standards of work and tools.\n\nThis bench contains many of the tools that smiths need, but in the Exiled Lands, there are no standards to be enforced."")","/Game/UI/Textures/Icons/icon_metalworking_bench.icon_metalworking_bench","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Metal.BP_PL_CraftingStation_Metal_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","38","1","11501","75","1","0","0","0","30","0","5000","0.000000","","","","","0","0","0.000000","1","20","None","-1","-1","1.000000","1.000000","False","None"
224689302,"NSLOCTEXT("""", ""NewDataTable2_89302_Name"", ""Improved Blacksmith\'s Bench"")","NSLOCTEXT("""", ""NewDataTable2_89302_ShortDesc"", ""A bench covered in tools for shaping metal"")","NSLOCTEXT("""", ""NewDataTable2_89302_LongDesc"", ""<span style=\""italic\"">That is to say, they had learned to work crudely in copper and tin, which were found scantily in their country, and for which latter metal they raided into the mountains of Zingara, or traded hides, whale\'s teeth, walrus tusks and such few things as savages have to trade.</>- The Hyborian Age\n\nSmithing is a well-known and oft-used profession in the Hyborian kingdoms. In the larger cities and towns, smiths are forced to join guilds that offer them a certain amount of political protection, while enforcing a rigorous set of standards of work and tools.\n\nThis bench contains many of the tools that smiths need, but in the Exiled Lands, there are no standards to be enforced."")","/Game/UI/Textures/Icons/icon_improved_blacksmiths_bench.icon_improved_blacksmiths_bench","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Metal2.BP_PL_CraftingStation_Metal2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","75","1","11502","38","1","0","0","0","30","0","30000","46672.000000","","","","","0","0","0.000000","1","40","None","-1","-1","1.000000","1.000000","False","None"
224789401,"NSLOCTEXT("""", ""NewDataTable2_89401_Name"", ""Carpenter\'s Bench"")","NSLOCTEXT("""", ""NewDataTable2_89401_ShortDesc"", ""A bench covered in tools for carpentry"")","NSLOCTEXT("""", ""NewDataTable2_89401_LongDesc"", ""<span style=\""italic\"">\'Our merciful sovereign offers you one more chance, Countess,\"" said the tallest of the three, and he spoke Aquilonian without an accent. \""He bids me say that if you soften your proud, rebellious spirit, he will still open his arms to you. If not-\' he gestured toward a grim wooden block in the center of the cell. It was blackly stained, and showed many deep nicks as if a keen edge, cutting through some yielding substance, had sunk into the wood.</> - The Hour of the Dragon\n\nThe ability to work wood is a useful skill for anybody interested in creating buildings and furniture. This bench is covered with all of the implements that one needs to create anything from houses to chairs."")","/Game/UI/Textures/Icons/icon_woodworking_bench.icon_woodworking_bench","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_Wood.BP_PL_CraftingStation_Wood_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","300","1","10001","113","1","0","0","0","30","0","5000","420.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
224889801,"NSLOCTEXT("""", ""NewDataTable2_89801_Name"", ""Siege Foundation"")","NSLOCTEXT("""", ""NewDataTable2_89801_ShortDesc"", ""A foundation for building siege equipment"")","NSLOCTEXT("""", ""NewDataTable2_89801_LongDesc"", ""<span style=\""italic\"">He had sent his light riders, his spahis, inland to ravage the country, and had reared up his siege engines in the plain.</> - The Scarlet Citadel\n\nThis foundation is designed to be a reinforced base for building siege engines that require stability as they are fired.\n\nSiege engines require immense amounts of labor to craft and maintain. They are expensive to transport, and the working parts break often, requiring constant supervision.\n\nIt is undoubted, however, that beneath the gods themselves, they are one of the most powerful weapons available to any army."")","/Game/UI/Textures/Icons/icon_trebuchet_foundation.icon_trebuchet_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/Trebuchet/Trebuchet_V2/BP_V2_Trebuchet_Foundation.BP_V2_Trebuchet_Foundation_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","23","1","16011","19","1","0","0","0","30","30","5000","882.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
224989811,"NSLOCTEXT("""", ""NewDataTable2_89811_Name"", ""Trebuchet Base"")","NSLOCTEXT("""", ""NewDataTable2_89811_ShortDesc"", ""A rotating base for a trebuchet"")","NSLOCTEXT("""", ""NewDataTable2_89811_LongDesc"", ""<span style=\""italic\"">On the landward side mangonels rained boulders and tree-trunks among the defenders, shattering through roofs and crushing humans like beetles; rams pounded incessantly at the stones; sappers burrowed like moles in the earth, sinking their mines beneath the towers.</> - The Scarlet Citadel\n\nThis base piece of the trebuchet, once placed on a siege foundation, can be upgraded with a frame to reach full functionality.\n\nIn the so-called civilized kingdoms of Hyboria, nobles build great palaces with walls of mighty stone to protect themselves from their enemies at court and abroad. \n\nThe solution to sturdy walls and cowardly nobility is the steadfast trebuchet. A machine of immense power, the trebuchet can be used to fling stones, corpses and even specially designed explosives.\n\nTheir weakness is their immobility, they cannot be easily moved once placed and finding the correct range and angle requires time and patience. With repeated use, it is almost certain that some or all of the pieces of the trebuchet will degrade and need to be replaced."")","/Game/UI/Textures/Icons/icon_trebuchet_base.icon_trebuchet_base","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/Trebuchet/Trebuchet_V2/BP_V2_Trebuchet_Base.BP_V2_Trebuchet_Base_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","150","1","16002","10","1","0","0","0","30","30","250","210.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","True","None"
225089812,"NSLOCTEXT("""", ""NewDataTable2_89812_Name"", ""Trebuchet Frame"")","NSLOCTEXT("""", ""NewDataTable2_89812_ShortDesc"", ""A wooden frame for a trebuchet"")","NSLOCTEXT("""", ""NewDataTable2_89812_LongDesc"", ""<span style=\""italic\"">On the landward side mangonels rained boulders and tree-trunks among the defenders, shattering through roofs and crushing humans like beetles; rams pounded incessantly at the stones; sappers burrowed like moles in the earth, sinking their mines beneath the towers.</> - The Scarlet Citadel\n\nThis base piece of the trebuchet, once placed on a siege foundation, can be upgraded with a frame to reach full functionality.\n\nIn the so-called civilized kingdoms of Hyboria, nobles build great palaces with walls of mighty stone to protect themselves from their enemies at court and abroad. \n\nThe solution to sturdy walls and cowardly nobility is the steadfast trebuchet. A machine of immense power, the trebuchet can be used to fling stones, corpses and even specially designed explosives.\n\nTheir weakness is their immobility, they cannot be easily moved once placed and finding the correct range and angle requires time and patience. With repeated use, it is almost certain that some or all of the pieces of the trebuchet will degrade and need to be replaced."")","/Game/UI/Textures/Icons/icon_trebuchet_frame.icon_trebuchet_frame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/Trebuchet/Trebuchet_V2/BP_V2_Trebuchet_Base_Frame.BP_V2_Trebuchet_Base_Frame_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","150","1","16002","10","1","0","0","0","30","30","250","210.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
225189813,"NSLOCTEXT("""", ""NewDataTable2_89813_Name"", ""Trebuchet"")","NSLOCTEXT("""", ""NewDataTable2_89813_ShortDesc"", ""A siege engine for hurling heavy loads"")","NSLOCTEXT("""", ""NewDataTable2_89813_LongDesc"", ""<span style=\""italic\"">\'No man living could throw that rock across this glade. It\'s a task for siege engines. Yet here there are no mangonels or ballistas.\'</> - Shadows in the Moonlight\n\nIn the so-called civilized kingdoms of Hyboria, nobles build great palaces with walls of mighty stone to protect themselves from their enemies at court and abroad.\n\nThe solution to sturdy walls and cowardly nobility is the steadfast trebuchet. A machine of immense power, the trebuchet can be used to fling stones, corpses and even specially designed explosives.\nTheir weakness is their immobility, they cannot be easily moved once placed and finding the correct range and angle requires time and patience. With repeated use, it is almost certain that some or all of the pieces of the trebuchet will degrade and need to be replaced."")","/Game/UI/Textures/Icons/icon_trebuchet.icon_trebuchet","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/Trebuchet/Trebuchet_V2/BP_V2_Trebuchet_Complete.BP_V2_Trebuchet_Complete_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","150","1","16002","10","1","0","0","0","30","30","5000","210.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
225289851,"NSLOCTEXT("""", ""NewDataTable2_89851_Name"", ""Siege Boulder"")","NSLOCTEXT("""", ""NewDataTable2_89851_ShortDesc"", ""Ammunition for the trebuchet"")","NSLOCTEXT("""", ""NewDataTable2_89851_LongDesc"", ""<span style=\""italic\"">\'No man living could throw that rock across this glade. It\'s a task for siege engines. Yet here there are no mangonels or ballistas.\'</> - Shadows in the Moonlight\n\nIn the so-called civilized kingdoms of Hyboria, nobles build great palaces with walls of mighty stone to protect themselves from their enemies at court and abroad.\n\nThe solution to sturdy walls and cowardly nobility is the steadfast trebuchet. A machine of immense power, the trebuchet can be used to fling stones, corpses and even specially designed explosives.\nTheir weakness is their immobility, they cannot be easily moved once placed and finding the correct range and angle requires time and patience. With repeated use, it is almost certain that some or all of the pieces of the trebuchet will degrade and need to be replaced."")","/Game/UI/Textures/Icons/icon_siege_boulder.icon_siege_boulder","/Script/ConanSandbox.GameItem","/Game/Systems/Building/Placeables/Trebuchet/Trebuchet_V2/BP_V2_Siege_Projectile_Stone.BP_V2_Siege_Projectile_Stone_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","19","1","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
225389852,"NSLOCTEXT("""", ""NewDataTable2_89852_Name"", ""Demon-Fire Barrage"")","NSLOCTEXT("""", ""NewDataTable2_89852_ShortDesc"", ""Ammunition for the trebuchet"")","NSLOCTEXT("""", ""NewDataTable2_89852_LongDesc"", ""<span style=\""italic\"">They pushed on grimly, over soil charred and blackened, where the naked rock had in places been turned to lava by the explosion of those diabolical bombs.</> - People of the Black Circle\n\nUsing similar ingredients to those found in Kothic Demon-fire, this explosive barrage is designed to melt the very stones that it explodes upon, slowly burning all caught in its wrath.\n\nIt is expensive to create, however, and those who use it in battle earn a reputation for ruthlessness and unusual cruelty."")","/Game/UI/Textures/Icons/icon_flaming_pot.icon_flaming_pot","/Script/ConanSandbox.GameItem","/Game/Systems/Building/Placeables/Trebuchet/Trebuchet_V2/BP_V2_Siege_Projectile_FlamingPot.BP_V2_Siege_Projectile_FlamingPot_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","80901","2","1","0","0","0","0","0","0","0","0","0","64.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
225489853,"NSLOCTEXT("""", ""NewDataTable2_89853_Name"", ""XX_Rotting Corpse"")","","","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.GameItem","/Game/Systems/Building/Placeables/Trebuchet/Trebuchet_V2/BP_V2_Siege_Projectile_Corpse.BP_V2_Siege_Projectile_Corpse_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","Consumable","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Steel","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
225589911,"NSLOCTEXT("""", ""NewDataTable2_89911_Name"", ""Lesser Wheel of Pain"")","NSLOCTEXT("""", ""NewDataTable2_89911_ShortDesc"", ""A wheel that strengthens the body as it breaks the mind"")","NSLOCTEXT("""", ""NewDataTable2_89911_LongDesc"", ""<span style=\""italic\"">He did not care anymore. Life and death... the same.</> - Conan the Barbarian \n\nThis wheel is based on a design that originally comes from the mountains and valleys of Vanaheim. It is unclear whether it serves any purpose other than to keep prisoners passive and exhausted until they can be used for more productive tasks."")","/Game/UI/Textures/Icons/icon_wheel_of_pain.icon_wheel_of_pain","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_WheelOfPain.BP_PL_CraftingStation_WheelOfPain_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","165","1","10001","158","1","11501","75","1","30","0","30000","231.000000","","","","","0","0","0.000000","1","15","None","-1","-1","1.000000","1.000000","False","None"
225689912,"NSLOCTEXT("""", ""NewDataTable2_89912_Name"", ""Wheel of Pain"")","NSLOCTEXT("""", ""NewDataTable2_89912_ShortDesc"", ""A wheel that strengthens the body as it breaks the mind"")","NSLOCTEXT("""", ""NewDataTable2_89912_LongDesc"", ""<span style=\""italic\"">He did not care anymore. Life and death... the same.</> - Conan the Barbarian \n\nThis wheel is based on a design that originally comes from the mountains and valleys of Vanaheim. It is unclear whether it serves any purpose other than to keep prisoners passive and exhausted until they can be used for more productive tasks."")","/Game/UI/Textures/Icons/icon_wheel_of_pain_xl.icon_wheel_of_pain_xl","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_WheelOfPainXL.BP_PL_CraftingStation_WheelOfPainXL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","25.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","45","1","16011","38","1","16002","150","1","30","0","150000","1764.000000","","","","","0","0","0.000000","1","35","None","-1","-1","1.000000","1.000000","False","None"
225789913,"NSLOCTEXT("""", ""NewDataTable2_89913_Name"", ""Greater Wheel of Pain"")","NSLOCTEXT("""", ""NewDataTable2_89913_ShortDesc"", ""A wheel that strengthens the body as it breaks the mind"")","NSLOCTEXT("""", ""NewDataTable2_89913_LongDesc"", ""<span style=\""italic\"">He did not care anymore. Life and death... the same.</> - Conan the Barbarian \n\nThis wheel is based on a design that originally comes from the mountains and valleys of Vanaheim. It is unclear whether it serves any purpose other than to keep prisoners passive and exhausted until they can be used for more productive tasks."")","/Game/UI/Textures/Icons/icon_wheel_of_pain_xxl.icon_wheel_of_pain_xxl","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_WheelOfPainXXL.BP_PL_CraftingStation_WheelOfPainXXL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","158","1","16012","150","1","16003","150","1","30","0","300000","99204.000000","","","","","0","0","0.000000","1","100","None","-1","-1","1.000000","1.000000","False","None"
225889919,"NSLOCTEXT("""", ""NewDataTable2_89919_Name"", ""XX_Wheel of Pain Instant DEV"")","NSLOCTEXT("""", ""NewDataTable2_89919_ShortDesc"", ""Wheel of Pain XXL (8 slots)"")","NSLOCTEXT("""", ""NewDataTable2_89919_LongDesc"", ""Wheel of Pain XXL (8 slots)"")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_CraftingStation_WheelOfPainXXL_DEV.BP_PL_CraftingStation_WheelOfPainXXL_DEV_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","50.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","15","1","0","0","0","0","0","0","30","0","300000","0.000000","","","","","0","0","0.000000","5","100","None","-1","-1","1.000000","1.000000","False","None"
225990000,"NSLOCTEXT("""", ""NewDataTable2_90000_Name"", ""Map Room"")","NSLOCTEXT("""", ""NewDataTable2_90000_ShortDesc"", ""A map showing the ancient kingdom of the Giant-kings"")","NSLOCTEXT("""", ""NewDataTable2_90000_LongDesc"", ""This room is a copy of the maproom that exists beneath the Unnamed City. In times past, the Giant-kings used sorcery to quickly move their slaves around their kingdom, attuning their bracelets to different areas and then using the map room to get there.\n\nWhile the terrain is slightly different, owing to the eons that have passed since the creation of the original map, this map room still retains the ability to quickly send anybody with a bracelet to one of the attuned obelisks.\n\nIt is speculated that in the dim past, the obelisks served as a form of permission for slaves - the more trusted the slave, the more access to obelisks. Now, it is simply a matter of finding them, wherever they are."")","/Game/UI/Textures/Icons/icon_map_room.icon_map_room","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/Maproom/BP_PL_Maproom.BP_PL_Maproom_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","100.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11500","150","1","16002","27","1","0","0","0","30","0","150000","14621.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","False","None"
226090001,"NSLOCTEXT("""", ""NewDataTable2_90001_Name"", ""Sandstone Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90001_ShortDesc"", ""A square foundation piece made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90001_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nCobbled together from ill-fitting sandstone buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/Icon_Foundation-1.Icon_Foundation-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildFoundation.BP_BuildFoundation_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","27","1","10011","4","1","0","0","0","30","1","10000","5.000000","NSLOCTEXT("""", ""NewDataTable2_90001_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226190002,"NSLOCTEXT("""", ""NewDataTable2_90002_Name"", ""Sandstone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90002_ShortDesc"", ""A square wall piece made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90002_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_wall-1.icon_wall-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWall.BP_BuildWall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90002_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226290003,"NSLOCTEXT("""", ""NewDataTable2_90003_Name"", ""Sandstone Ceiling"")","NSLOCTEXT("""", ""NewDataTable2_90003_ShortDesc"", ""A square ceiling piece made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90003_LongDesc"", ""It is said that nobody is truly home until they have a roof over their head. Across the civilizations of Hyboria, rooves are made from a diverse number of materials from clay-fired tiles warmed in the kilns of Agarapar to the roughly thatched rooves of the Nordheimers. \nIn the Exiled Lands, however, materials are limited. Something to keep the sandstorms at bay and the bat demons from swooping down and snatching people while they sleep is probably good enough.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_ceiling_-1.icon_ceiling_-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildCeiling.BP_BuildCeiling_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","16","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90003_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226390004,"NSLOCTEXT("""", ""NewDataTable2_90004_Name"", ""Sandstone Doorframe"")","NSLOCTEXT("""", ""NewDataTable2_90004_ShortDesc"", ""A doorframe made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90004_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\nThe difference between a king and a pauper might just be the entrance to his kingdom.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_door_wall-1.icon_door_wall-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildDoorFrame.BP_BuildDoorFrame_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","5","7000","3.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226490005,"NSLOCTEXT("""", ""NewDataTable2_90005_Name"", ""Sandstone Stairs"")","NSLOCTEXT("""", ""NewDataTable2_90005_ShortDesc"", ""Stairs of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90005_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built if the high ground is brought crashing down then it no longer serves a tactical purpose.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_stairs-1.icon_stairs-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs.BP_BuildStairs_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","27","1","10011","4","1","0","0","0","30","1","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226590006,"NSLOCTEXT("""", ""NewDataTable2_90006_Name"", ""Sandstone Wedge"")","NSLOCTEXT("""", ""NewDataTable2_90006_ShortDesc"", ""A wedge shaped piece of sandstone "")","NSLOCTEXT("""", ""NewDataTable2_90006_LongDesc"", ""Wedge shaped building pieces allow greater flexibility in the shapes available to builders.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_triangle_ceiling_-1.icon_triangle_ceiling_-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTriangle.BP_BuildTriangle_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90006_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226690007,"NSLOCTEXT("""", ""NewDataTable2_90007_Name"", ""Sandstone Frame"")","NSLOCTEXT("""", ""NewDataTable2_90007_ShortDesc"", ""A sandstone wall with space for a window"")","NSLOCTEXT("""", ""NewDataTable2_90007_LongDesc"", ""Windows provide great vantage points for archers without forcing them to leave the safety of stout walls.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_window_wall-1.icon_window_wall-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallWindow.BP_BuildWallWindow_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90007_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226790008,"NSLOCTEXT("""", ""NewDataTable2_90008_Name"", ""Simple Wooden Door"")","NSLOCTEXT("""", ""NewDataTable2_90008_ShortDesc"", ""A simple wooden door"")","NSLOCTEXT("""", ""NewDataTable2_90008_LongDesc"", ""Created from the most basic materials available in the Exiled Lands, this simple wooden door offers access to friends and denies it to foes.\nThe wood has aged in the desert sun and will not be strong enough to hold out determined foes, but it will keep the weather outside.\n"")","/Game/UI/Textures/Icons/icon_t1_door.icon_t1_door","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Door_T1.BP_PL_Door_T1_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","19","1","0","0","0","0","0","0","30","0","5000","26.000000","NSLOCTEXT("""", ""NewDataTable2_90008_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226890009,"NSLOCTEXT("""", ""NewDataTable2_90009_Name"", ""Sandstone Pillar"")","NSLOCTEXT("""", ""NewDataTable2_90009_ShortDesc"", ""A pillar made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90009_LongDesc"", ""Cobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nPillars offer stability to tall structures, allowing height to become a significant factor in building. Be aware, however, that pillars also offer a unique weak point for enemies to attack.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_pillar-1.icon_pillar-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildPillar.BP_BuildPillar_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","1","10000","3.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
226990010,"NSLOCTEXT("""", ""NewDataTable2_90010_Name"", ""Sandstone Fence"")","NSLOCTEXT("""", ""NewDataTable2_90010_ShortDesc"", ""A fence piece made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90010_LongDesc"", ""Cobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nThis low fence is not designed to keep enemies out, but rather to provide defensive archers with a measure of cover between shots. \nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_t1_fence.icon_t1_fence","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildFence.BP_BuildFence_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227090011,"NSLOCTEXT("""", ""NewDataTable2_90011_Name"", ""Sandstone Wedge Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90011_ShortDesc"", ""A triangle foundation made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90011_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nCobbled together from ill-fitting sandstone buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_triangle_foundation-1.icon_triangle_foundation-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTriangleFoundation.BP_BuildTriangleFoundation_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","24","1","10011","4","1","0","0","0","30","1","10000","5.000000","NSLOCTEXT("""", ""NewDataTable2_90011_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227190013,"NSLOCTEXT("""", ""NewDataTable2_90013_Name"", ""Thatch Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90013_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90013_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_t1_roofSloped.icon_t1_roofSloped","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped.BP_BuildRoof_Sloped_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","7","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90013_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227290014,"NSLOCTEXT("""", ""NewDataTable2_90014_Name"", ""Thatch Wedge Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90014_ShortDesc"", ""A triangle sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90014_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_t1_roofSloped_triangle_up.icon_t1_roofSloped_triangle_up","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_Triangle.BP_BuildRoof_Sloped_Triangle_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","7","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90014_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227390015,"NSLOCTEXT("""", ""NewDataTable2_90015_Name"", ""Left-sloping Sandstone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90015_ShortDesc"", ""A sloped wall piece"")","NSLOCTEXT("""", ""NewDataTable2_90015_LongDesc"", ""Cobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nThese walls are useful for filling out gaps left by odd building pieces.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_t1_wall_sloped_left.icon_t1_wall_sloped_left","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped.BP_BuildWallSloped_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90015_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227490017,"NSLOCTEXT("""", ""NewDataTable2_90017_Name"", ""Right-sloping Sandstone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90017_ShortDesc"", ""A sloped wall piece"")","NSLOCTEXT("""", ""NewDataTable2_90017_LongDesc"", ""Cobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nThese walls are useful for filling out gaps left by odd building pieces.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_t1_wall_sloped_right.icon_t1_wall_sloped_right","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped.BP_BuildWallSlopedFlipped_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90017_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227590018,"NSLOCTEXT("""", ""NewDataTable2_90018_Name"", ""Inverted Thatch Wedge Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90018_ShortDesc"", ""A triangle sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90018_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_t1_roofSloped_triangle_down.icon_t1_roofSloped_triangle_down","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_Triangle_Flipped.BP_BuildRoof_Sloped_Triangle_Flipped_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","7","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90018_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227690020,"NSLOCTEXT("""", ""NewDataTable2_90020_Name"", ""Sandstone Fence Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90020_ShortDesc"", ""A foundation for placing walls and fences"")","NSLOCTEXT("""", ""NewDataTable2_90020_LongDesc"", ""Cobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nFence foundations can be placed in locations where fences and walls are needed, but the larger foundations of a building do not need to be placed.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_t1_fence_foundation.icon_t1_fence_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_FenceFoundation.BP_FenceFoundation_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","21","1","10011","3","1","0","0","0","30","1","9000","4.000000","NSLOCTEXT("""", ""NewDataTable2_90020_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227790023,"NSLOCTEXT("""", ""NewDataTable2_90023_Name"", ""Thatch Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90023_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90023_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_corner_90.icon_tier1_roof_sloped_corner_90","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_90degree.BP_BuildRoof_90degree_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90023_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227890024,"NSLOCTEXT("""", ""NewDataTable2_90024_Name"", ""Wooden Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90024_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90024_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_corner_90.icon_tier2_roof_sloped_corner_90","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_90degree_T2.BP_BuildRoof_90degree_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90024_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
227990025,"NSLOCTEXT("""", ""NewDataTable2_90025_Name"", ""Reinforced Wooden Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90025_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90025_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_corner_90.icon_tier3_roof_sloped_corner_90","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_90degree_T3.BP_BuildRoof_90degree_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90025_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228090026,"NSLOCTEXT("""", ""NewDataTable2_90026_Name"", ""Inverted Thatch Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90026_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90026_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_corner_90_in.icon_tier1_roof_sloped_corner_90_in","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_90degree_Inverted.BP_BuildRoof_90degree_Inverted_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90026_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228190027,"NSLOCTEXT("""", ""NewDataTable2_90027_Name"", ""Inverted Wooden Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90027_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90027_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_corner_90_in.icon_tier2_roof_sloped_corner_90_in","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_90degree_Inverted_T2.BP_BuildRoof_90degree_Inverted_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90027_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228290028,"NSLOCTEXT("""", ""NewDataTable2_90028_Name"", ""Inverted Reinforced Wooden Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90028_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90028_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_corner_90_in.icon_tier3_roof_sloped_corner_90_in","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_90degree_Inverted_T3.BP_BuildRoof_90degree_Inverted_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90028_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228390029,"NSLOCTEXT("""", ""NewDataTable2_90029_Name"", ""Thatch Rooftop End"")","NSLOCTEXT("""", ""NewDataTable2_90029_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90029_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_top_end.icon_tier1_roof_sloped_top_end","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_end.BP_BuildRooftop_end_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90029_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228490030,"NSLOCTEXT("""", ""NewDataTable2_90030_Name"", ""Wooden Rooftop End"")","NSLOCTEXT("""", ""NewDataTable2_90030_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90030_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_top_end.icon_tier2_roof_sloped_top_end","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_end_T2.BP_BuildRooftop_end_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90030_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228590031,"NSLOCTEXT("""", ""NewDataTable2_90031_Name"", ""Reinforced Wooden Rooftop End"")","NSLOCTEXT("""", ""NewDataTable2_90031_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90031_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_top_end.icon_tier3_roof_sloped_top_end","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_end_T3.BP_BuildRooftop_end_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90031_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228690032,"NSLOCTEXT("""", ""NewDataTable2_90032_Name"", ""Thatch Rooftop"")","NSLOCTEXT("""", ""NewDataTable2_90032_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90032_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_top_straight.icon_tier1_roof_sloped_top_straight","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_straight.BP_BuildRooftop_straight_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90032_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228790033,"NSLOCTEXT("""", ""NewDataTable2_90033_Name"", ""Wooden Rooftop"")","NSLOCTEXT("""", ""NewDataTable2_90033_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90033_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_top_straight.icon_tier2_roof_sloped_top_straight","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_straight_T2.BP_BuildRooftop_straight_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90033_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228890034,"NSLOCTEXT("""", ""NewDataTable2_90034_Name"", ""Reinforced Wooden Rooftop"")","NSLOCTEXT("""", ""NewDataTable2_90034_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90034_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_top_straight.icon_tier3_roof_sloped_top_straight","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_straight_T3.BP_BuildRooftop_straight_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90034_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
228990035,"NSLOCTEXT("""", ""NewDataTable2_90035_Name"", ""Thatch Rooftop Corner"")","NSLOCTEXT("""", ""NewDataTable2_90035_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90035_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_top_corner.icon_tier1_roof_sloped_top_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionL.BP_BuildRooftop_junctionL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90035_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229090036,"NSLOCTEXT("""", ""NewDataTable2_90036_Name"", ""Wooden Rooftop Corner"")","NSLOCTEXT("""", ""NewDataTable2_90036_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90036_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_top_corner.icon_tier2_roof_sloped_top_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionL_T2.BP_BuildRooftop_junctionL_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90036_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229190037,"NSLOCTEXT("""", ""NewDataTable2_90037_Name"", ""Reinforced Wooden Rooftop Corner"")","NSLOCTEXT("""", ""NewDataTable2_90037_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90037_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_top_corner.icon_tier3_roof_sloped_top_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionL_T3.BP_BuildRooftop_junctionL_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90037_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229290038,"NSLOCTEXT("""", ""NewDataTable2_90038_Name"", ""Thatch Rooftop Junction"")","NSLOCTEXT("""", ""NewDataTable2_90038_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90038_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_top_T.icon_tier1_roof_sloped_top_T","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionT.BP_BuildRooftop_junctionT_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90038_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229390039,"NSLOCTEXT("""", ""NewDataTable2_90039_Name"", ""Wooden Rooftop Junction"")","NSLOCTEXT("""", ""NewDataTable2_90039_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90039_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_top_T.icon_tier2_roof_sloped_top_T","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionT_T2.BP_BuildRooftop_junctionT_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90039_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229490040,"NSLOCTEXT("""", ""NewDataTable2_90040_Name"", ""Reinforced Wooden Rooftop Junction"")","NSLOCTEXT("""", ""NewDataTable2_90040_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90040_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_top_T.icon_tier3_roof_sloped_top_T","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionT_T3.BP_BuildRooftop_junctionT_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90040_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229590041,"NSLOCTEXT("""", ""NewDataTable2_90041_Name"", ""Thatch Rooftop Intersection"")","NSLOCTEXT("""", ""NewDataTable2_90041_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90041_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_top_X.icon_tier1_roof_sloped_top_X","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionX.BP_BuildRooftop_junctionX_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90041_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229690042,"NSLOCTEXT("""", ""NewDataTable2_90042_Name"", ""Wooden Rooftop Intersection"")","NSLOCTEXT("""", ""NewDataTable2_90042_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90042_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_top_X.icon_tier2_roof_sloped_top_X","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionX_T2.BP_BuildRooftop_junctionX_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90042_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229790043,"NSLOCTEXT("""", ""NewDataTable2_90043_Name"", ""Reinforced Wooden Rooftop Intersection"")","NSLOCTEXT("""", ""NewDataTable2_90043_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90043_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_top_X.icon_tier3_roof_sloped_top_X","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_junctionX_T3.BP_BuildRooftop_junctionX_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90043_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229890044,"NSLOCTEXT("""", ""NewDataTable2_90044_Name"", ""Thatch Rooftop Cap"")","NSLOCTEXT("""", ""NewDataTable2_90044_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90044_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_roof_sloped_top_pyramid.icon_tier1_roof_sloped_top_pyramid","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_pyramidtop.BP_BuildRooftop_pyramidtop_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","12001","6","1","0","0","0","0","0","0","30","3","7000","0.000000","NSLOCTEXT("""", ""NewDataTable2_90044_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
229990045,"NSLOCTEXT("""", ""NewDataTable2_90045_Name"", ""Wooden Rooftop Cap"")","NSLOCTEXT("""", ""NewDataTable2_90045_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90045_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_top_pyramid.icon_tier2_roof_sloped_top_pyramid","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_pyramidtop_T2.BP_BuildRooftop_pyramidtop_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","2","1","16002","3","1","0","0","0","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90045_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230090046,"NSLOCTEXT("""", ""NewDataTable2_90046_Name"", ""Reinforced Wooden Rooftop Cap"")","NSLOCTEXT("""", ""NewDataTable2_90046_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90046_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_top_pyramid.icon_tier3_roof_sloped_top_pyramid","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRooftop_pyramidtop_T3.BP_BuildRooftop_pyramidtop_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","3","1","30","55","70000","3764.000000","NSLOCTEXT("""", ""NewDataTable2_90046_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230190047,"NSLOCTEXT("""", ""NewDataTable2_90047_Name"", ""Thatched Awning"")","NSLOCTEXT("""", ""NewDataTable2_90047_ShortDesc"", ""Thatch supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90047_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_foundation_overhang.icon_tier1_foundation_overhang","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildAwning.BP_BuildAwning_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","12001","12","1","0","0","0","30","3","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230290048,"NSLOCTEXT("""", ""NewDataTable2_90048_Name"", ""Thatched Awning Corner"")","NSLOCTEXT("""", ""NewDataTable2_90048_ShortDesc"", ""Thatch supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90048_LongDesc"", ""Cobbled together from plant fiber and flimsy branches scavenged from the environment, this is barely a step above rubble.\nSloped rooves are practical for channeling debris from the roof.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_foundation_overhang_corner.icon_tier1_foundation_overhang_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildAwningCorner.BP_BuildAwningCorner_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","12001","12","1","0","0","0","30","3","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230390049,"NSLOCTEXT("""", ""NewDataTable2_90049_Name"", ""Insulated Wooden Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90049_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90049_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_corner_90_highlands.icon_tier2_roof_sloped_corner_90_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_90degree_T2.BP_HL_BuildRoof_90degree_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90049_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230490050,"NSLOCTEXT("""", ""NewDataTable2_90050_Name"", ""Black Ice-Reinforced Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90050_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90050_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_corner_90_highlands.icon_tier3_roof_sloped_corner_90_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_90degree_T3.BP_HL_BuildRoof_90degree_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90050_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230590051,"NSLOCTEXT("""", ""NewDataTable2_90051_Name"", ""Inverted Insulated Wooden Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90051_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90051_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_corner_90_in_highlands.icon_tier2_roof_sloped_corner_90_in_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_90degree_Inverted_T2.BP_HL_BuildRoof_90degree_Inverted_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90051_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230690052,"NSLOCTEXT("""", ""NewDataTable2_90052_Name"", ""Inverted Black Ice-Reinforced Sloped Roof Corner"")","NSLOCTEXT("""", ""NewDataTable2_90052_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90052_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_corner_90_in_highlands.icon_tier3_roof_sloped_corner_90_in_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_90degree_Inverted_T3.BP_HL_BuildRoof_90degree_Inverted_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90052_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230790053,"NSLOCTEXT("""", ""NewDataTable2_90053_Name"", ""Insulated Wood Rooftop End"")","NSLOCTEXT("""", ""NewDataTable2_90053_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90053_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_top_end_highlands.icon_tier2_roof_sloped_top_end_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRooftop_end_T2.BP_HL_BuildRooftop_end_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90053_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
230890054,"NSLOCTEXT("""", ""NewDataTable2_90054_Name"", ""Black Ice-Reinforced Rooftop End"")","NSLOCTEXT("""", ""NewDataTable2_90054_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90054_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_top_end_highlands.icon_tier3_roof_sloped_top_end_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRooftop_end_T3.BP_HL_BuildRooftop_end_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90054_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
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232190067,"NSLOCTEXT("""", ""NewDataTable2_90067_Name"", ""Reinforced Wooden Awning"")","NSLOCTEXT("""", ""NewDataTable2_90067_ShortDesc"", ""Reinforced Wooden planks supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90067_LongDesc"", ""This provides no protection from the elements."")","/Game/UI/Textures/Icons/icon_tier3_foundation_overhang.icon_tier3_foundation_overhang","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildAwning_T3.BP_BuildAwning_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","16021","3","1","16002","2","1","30","55","70000","123.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232290068,"NSLOCTEXT("""", ""NewDataTable2_90068_Name"", ""Reinforced Wooden Awning Corner"")","NSLOCTEXT("""", ""NewDataTable2_90068_ShortDesc"", ""Reinforced Wooden planks supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90068_LongDesc"", ""This provides no protection from the elements."")","/Game/UI/Textures/Icons/icon_tier3_foundation_overhang_corner.icon_tier3_foundation_overhang_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildAwningCorner_T3.BP_BuildAwningCorner_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","16021","3","1","16002","2","1","30","55","70000","123.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232390069,"NSLOCTEXT("""", ""NewDataTable2_90069_Name"", ""Sandstone Stairs Corner"")","NSLOCTEXT("""", ""NewDataTable2_90069_ShortDesc"", ""Stairs of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90069_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built if the high ground is brought crashing down then it no longer serves a tactical purpose.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier.\n"")","/Game/UI/Textures/Icons/icon_tier1_stair_256_corner.icon_tier1_stair_256_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs_Corner.BP_BuildStairs_Corner_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","27","1","10011","4","1","0","0","0","30","1","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232490070,"NSLOCTEXT("""", ""NewDataTable2_90070_Name"", ""Stonebrick Stairs Corner"")","NSLOCTEXT("""", ""NewDataTable2_90070_ShortDesc"", ""Stairs made of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90070_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_stair_256_corner.icon_tier2_stair_256_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs_Corner_T2.BP_BuildStairs_Corner_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","16021","3","1","16002","6","1","30","5","35000","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232590071,"NSLOCTEXT("""", ""NewDataTable2_90071_Name"", ""Reinforced Stone Stairs Corner"")","NSLOCTEXT("""", ""NewDataTable2_90071_ShortDesc"", ""A staircase made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90071_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_stair_256_corner.icon_tier3_stair_256_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs_Corner_T3.BP_BuildStairs_Corner_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","12","1","16021","3","1","16003","3","1","30","21","70000","7057.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232690072,"NSLOCTEXT("""", ""NewDataTable2_90072_Name"", ""Insulated Wooden Stairs Corner"")","NSLOCTEXT("""", ""NewDataTable2_90072_ShortDesc"", ""Stairs made of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90072_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_stair_256_corner_highlands.icon_tier2_stair_256_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildStairs_Corner_T2.BP_HL_BuildStairs_Corner_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","5","35000","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232790073,"NSLOCTEXT("""", ""NewDataTable2_90073_Name"", ""Black Ice-Reinforced Wooden Stairs Corner"")","NSLOCTEXT("""", ""NewDataTable2_90073_ShortDesc"", ""A staircase made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90073_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_stair_256_corner_highlands.icon_tier3_stair_256_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildStairs_Corner_T3.BP_HL_BuildStairs_Corner_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","21","70000","47.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232890074,"NSLOCTEXT("""", ""NewDataTable2_90074_Name"", ""Insulated Wood Awning"")","NSLOCTEXT("""", ""NewDataTable2_90074_ShortDesc"", ""Insulated Wooden planks supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90074_LongDesc"", ""This provides no protection from the elements."")","/Game/UI/Textures/Icons/icon_tier2_foundation_overhang_highlands.icon_tier2_foundation_overhang_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildAwning_T2.BP_HL_BuildAwning_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","11108","3","1","16002","3","1","30","13","35000","43.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
232990075,"NSLOCTEXT("""", ""NewDataTable2_90075_Name"", ""Insulated Wood Awning Corner"")","NSLOCTEXT("""", ""NewDataTable2_90075_ShortDesc"", ""Insulated Wooden planks supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90075_LongDesc"", ""This provides no protection from the elements."")","/Game/UI/Textures/Icons/icon_tier2_foundation_overhang_corner_highlands.icon_tier2_foundation_overhang_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildAwningCorner_T2.BP_HL_BuildAwningCorner_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","11108","3","1","16002","3","1","30","13","35000","43.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233090076,"NSLOCTEXT("""", ""NewDataTable2_90076_Name"", ""Black Ice-Reinforced Awning"")","NSLOCTEXT("""", ""NewDataTable2_90076_ShortDesc"", ""Black Ice-Reinforced roof supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90076_LongDesc"", ""This provides no protection from the elements."")","/Game/UI/Textures/Icons/icon_tier3_foundation_overhang_highlands.icon_tier3_foundation_overhang_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildAwning_T3.BP_HL_BuildAwning_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","11108","3","1","16003","2","1","30","55","70000","49.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233190077,"NSLOCTEXT("""", ""NewDataTable2_90077_Name"", ""Black Ice-Reinforced Awning Corner"")","NSLOCTEXT("""", ""NewDataTable2_90077_ShortDesc"", ""Black Ice-Reinforced roof supported by wooden beams"")","NSLOCTEXT("""", ""NewDataTable2_90077_LongDesc"", ""This provides no protection from the elements."")","/Game/UI/Textures/Icons/icon_tier3_foundation_overhang_corner_highlands.icon_tier3_foundation_overhang_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildAwningCorner_T3.BP_HL_BuildAwningCorner_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","11108","3","1","16003","2","1","30","55","70000","49.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233290078,"NSLOCTEXT("""", ""NewDataTable2_90078_Name"", ""Stonebrick Stairs"")","NSLOCTEXT("""", ""NewDataTable2_90078_ShortDesc"", ""Stairs made of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90078_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_stair_256_clean.icon_tier2_stair_256_clean","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs_T2_Clean.BP_BuildStairs_T2_Clean_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","16021","3","1","16002","6","1","30","5","35000","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233390079,"NSLOCTEXT("""", ""NewDataTable2_90079_Name"", ""Reinforced Stone Stairs"")","NSLOCTEXT("""", ""NewDataTable2_90079_ShortDesc"", ""A staircase made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90079_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_stair_256_clean.icon_tier3_stair_256_clean","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs_T3_Clean.BP_BuildStairs_T3_Clean_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","12","1","16021","3","1","16003","3","1","30","21","70000","7057.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233490080,"NSLOCTEXT("""", ""NewDataTable2_90080_Name"", ""Insulated Wooden Stairs"")","NSLOCTEXT("""", ""NewDataTable2_90080_ShortDesc"", ""Stairs made of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90080_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_stair_256_clean_highlands.icon_tier2_stair_256_clean_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildStairs_T2_Clean.BP_HL_BuildStairs_T2_Clean_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","5","35000","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233590081,"NSLOCTEXT("""", ""NewDataTable2_90081_Name"", ""Black Ice-Reinforced Wooden Stairs"")","NSLOCTEXT("""", ""NewDataTable2_90081_ShortDesc"", ""A staircase made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90081_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_stair_256_clean_highlands.icon_tier3_stair_256_clean_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildStairs_T3_Clean.BP_HL_BuildStairs_T3_Clean_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","21","70000","47.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233690101,"NSLOCTEXT("""", ""NewDataTable2_90101_Name"", ""Stonebrick Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90101_ShortDesc"", ""A square-shaped Stonebrick foundation"")","NSLOCTEXT("""", ""NewDataTable2_90101_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_foundation.icon_t2_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildFoundation_T2.BP_BuildFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","16021","3","1","16002","6","1","30","5","50000","117.000000","NSLOCTEXT("""", ""NewDataTable2_90101_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233790102,"NSLOCTEXT("""", ""NewDataTable2_90102_Name"", ""Stonebrick Wall"")","NSLOCTEXT("""", ""NewDataTable2_90102_ShortDesc"", ""A wall of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90102_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_wall.icon_t2_wall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWall_T2.BP_BuildWall_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90102_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233890103,"NSLOCTEXT("""", ""NewDataTable2_90103_Name"", ""Stonebrick Ceiling"")","NSLOCTEXT("""", ""NewDataTable2_90103_ShortDesc"", ""A ceiling piece of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90103_LongDesc"", ""It is said that nobody is truly home until they have a roof over their head. Across the civilizations of Hyboria, rooves are made from a diverse number of materials - from clay-fired tiles warmed in the kilns of Agarapar to the roughly thatched rooves of the Nordheimers. \nIn the Exiled Lands, however, materials are limited. Something to keep the sandstorms at bay and the bat demons from swooping down and snatching people while they sleep is probably good enough.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_ceiling.icon_t2_ceiling","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildCeiling_T2.BP_BuildCeiling_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","5","1","16021","3","1","16002","4","1","30","13","35000","88.000000","NSLOCTEXT("""", ""NewDataTable2_90103_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
233990104,"NSLOCTEXT("""", ""NewDataTable2_90104_Name"", ""Stonebrick Doorframe"")","NSLOCTEXT("""", ""NewDataTable2_90104_ShortDesc"", ""A doorframe of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90104_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\nThe difference between a king and a pauper might just be the entrance to his kingdom.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_doorFrame.icon_t2_doorFrame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildDoorFrame_T2.BP_BuildDoorFrame_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","21","35000","59.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234090105,"NSLOCTEXT("""", ""NewDataTable2_90105_Name"", ""Stonebrick Stairs (rail)"")","NSLOCTEXT("""", ""NewDataTable2_90105_ShortDesc"", ""Stairs made of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90105_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_stairs.icon_t2_stairs","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs_T2.BP_BuildStairs_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","16021","3","1","16002","6","1","30","5","35000","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234190106,"NSLOCTEXT("""", ""NewDataTable2_90106_Name"", ""Stonebrick Wedge"")","NSLOCTEXT("""", ""NewDataTable2_90106_ShortDesc"", ""A wedge shaped piece of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90106_LongDesc"", ""Wedges are used to expand the possibilities of a building.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_triangle.icon_t2_triangle","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTriangle_T2.BP_BuildTriangle_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90106_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234290107,"NSLOCTEXT("""", ""NewDataTable2_90107_Name"", ""Stonebrick Frame"")","NSLOCTEXT("""", ""NewDataTable2_90107_ShortDesc"", ""A frame made of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90107_LongDesc"", ""This is a wall with some stones removed to create space for a window. Useful for letting in natural light and keeping an eye on the surroundings.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_windowWall.icon_t2_windowWall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallWindow_T2.BP_BuildWallWindow_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90107_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234390108,"NSLOCTEXT("""", ""NewDataTable2_90108_Name"", ""Reinforced Wooden Door"")","NSLOCTEXT("""", ""NewDataTable2_90108_ShortDesc"", ""A door of reinforced wood"")","NSLOCTEXT("""", ""NewDataTable2_90108_LongDesc"", ""Shaped wooden planks reinforced with iron bands are used to create this solid door. While providing access, this door also provides significant protection against intruders."")","/Game/UI/Textures/Icons/icon_t2_door.icon_t2_door","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Door_T2.BP_PL_Door_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","16002","6","1","0","0","0","30","0","25000","117.000000","NSLOCTEXT("""", ""NewDataTable2_90108_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234490109,"NSLOCTEXT("""", ""NewDataTable2_90109_Name"", ""Stonebrick Pillar"")","NSLOCTEXT("""", ""NewDataTable2_90109_ShortDesc"", ""A pillar made of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90109_LongDesc"", ""Pillars offer stability to tall structures, allowing height to become a significant factor in building. Be aware, however, that pillars also offer a unique weak point for enemies to attack.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_pillar.icon_t2_pillar","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildPillar_T2.BP_BuildPillar_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","5","50000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90109_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234590110,"NSLOCTEXT("""", ""NewDataTable2_90110_Name"", ""Stonebrick Fence"")","NSLOCTEXT("""", ""NewDataTable2_90110_ShortDesc"", ""A low fence of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90110_LongDesc"", ""This low fence is not designed to keep enemies out, but rather to provide defensive archers with a measure of cover between shots. \nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_fence.icon_t2_fence","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildFence_T2.BP_BuildFence_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90110_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234690111,"NSLOCTEXT("""", ""NewDataTable2_90111_Name"", ""Stonebrick Wedge Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90111_ShortDesc"", ""A wedged shaped Stonebrick foundation"")","NSLOCTEXT("""", ""NewDataTable2_90111_LongDesc"", ""Wedge foundations allow unique shapes to be created when building.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_triangle_foundation.icon_t2_triangle_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTriangleFoundation_T2.BP_BuildTriangleFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","7","1","16021","3","1","16002","6","1","30","5","50000","117.000000","NSLOCTEXT("""", ""NewDataTable2_90111_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234790113,"NSLOCTEXT("""", ""NewDataTable2_90113_Name"", ""Wooden Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90113_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90113_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_roofSloped.icon_t2_roofSloped","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_T2.BP_BuildRoof_Sloped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","16002","4","1","0","0","0","30","13","35000","88.000000","NSLOCTEXT("""", ""NewDataTable2_90113_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234890114,"NSLOCTEXT("""", ""NewDataTable2_90114_Name"", ""Wooden Wedge Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90114_ShortDesc"", ""A wedge shaped, sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90114_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_roofSloped_triangle_up.icon_t2_roofSloped_triangle_up","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_Triangle_T2.BP_BuildRoof_Sloped_Triangle_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","16002","4","1","0","0","0","30","13","35000","88.000000","NSLOCTEXT("""", ""NewDataTable2_90114_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
234990115,"NSLOCTEXT("""", ""NewDataTable2_90115_Name"", ""Left-sloping Stonebrick Wall"")","NSLOCTEXT("""", ""NewDataTable2_90115_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90115_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_wall_sloped_left.icon_t2_wall_sloped_left","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped_T2.BP_BuildWallSloped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90115_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235090117,"NSLOCTEXT("""", ""NewDataTable2_90117_Name"", ""Right-sloping Stonebrick Wall"")","NSLOCTEXT("""", ""NewDataTable2_90117_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90117_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_wall_sloped_right.icon_t2_wall_sloped_right","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped_T2.BP_BuildWallSlopedFlipped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90117_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235190118,"NSLOCTEXT("""", ""NewDataTable2_90118_Name"", ""Inverted Wooden Wedge Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90118_ShortDesc"", ""A wedge shaped, sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90118_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_roofSloped_triangle_down.icon_t2_roofSloped_triangle_down","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_Triangle_Flipped_T2.BP_BuildRoof_Sloped_Triangle_Flipped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","16002","4","1","0","0","0","30","13","35000","88.000000","NSLOCTEXT("""", ""NewDataTable2_90118_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235290120,"NSLOCTEXT("""", ""NewDataTable2_90120_Name"", ""Stonebrick Fence Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90120_ShortDesc"", ""A fence foundation of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90120_LongDesc"", ""Fence foundations can be placed in locations where fences and walls are needed, but the larger foundations of a building do not need to be placed."")","/Game/UI/Textures/Icons/icon_t2_fence_foundation.icon_t2_fence_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_FenceFoundation_T2.BP_FenceFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","6","1","16021","3","1","16002","5","1","30","5","45000","88.000000","NSLOCTEXT("""", ""NewDataTable2_90120_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235390121,"NSLOCTEXT("""", ""NewDataTable2_90121_Name"", ""Stonebrick Gateway"")","NSLOCTEXT("""", ""NewDataTable2_90121_ShortDesc"", ""Framework for a large gate"")","NSLOCTEXT("""", ""NewDataTable2_90121_LongDesc"", ""The best battle, as they say, is the one you never have to fight. With formidable enough gates, the enemies will think twice about attacking any fortress. Not simply because the scale of the gates has them concerned about getting inside, but because large gates imply large inhabitants and armies get nervous when they think they might be outnumbered.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking."")","/Game/UI/Textures/Icons/icon_t2_gate_frame.icon_t2_gate_frame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildGateFrame_T2.BP_BuildGateFrame_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","15","1","16021","6","1","16002","11","1","30","34","100000","235.000000","NSLOCTEXT("""", ""NewDataTable2_90121_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235490122,"NSLOCTEXT("""", ""NewDataTable2_90122_Name"", ""Stonebrick Gate"")","NSLOCTEXT("""", ""NewDataTable2_90122_ShortDesc"", ""Sturdy doors to keep enemies at bay"")","NSLOCTEXT("""", ""NewDataTable2_90122_LongDesc"", ""These large doors are designed to allow access for large groups of people in and out of safe areas. Raiders and bandits make walls a must have in the Exiled Lands and the protection afforded by gates such as these should not be taken for granted.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking."")","/Game/UI/Textures/Icons/icon_t2_gate_doors.icon_t2_gate_doors","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_GateDoor_T2.BP_PL_GateDoor_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","8","1","16021","3","1","16002","6","1","30","55","32500","117.000000","NSLOCTEXT("""", ""NewDataTable2_90122_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235590201,"NSLOCTEXT("""", ""NewDataTable2_90201_Name"", ""Reinforced Stone Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90201_ShortDesc"", ""A square foundation piece made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90201_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_foundation.icon_t3_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildFoundation_T3.BP_BuildFoundation_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","12","1","16021","3","1","16003","3","1","30","21","100000","7057.000000","NSLOCTEXT("""", ""NewDataTable2_90201_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235690202,"NSLOCTEXT("""", ""NewDataTable2_90202_Name"", ""Reinforced Stone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90202_ShortDesc"", ""A wall made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90202_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_wall.icon_t3_wall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWall_T3.BP_BuildWall_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90202_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235790203,"NSLOCTEXT("""", ""NewDataTable2_90203_Name"", ""Reinforced Stone Ceiling"")","NSLOCTEXT("""", ""NewDataTable2_90203_ShortDesc"", ""A ceiling made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90203_LongDesc"", ""It is said that nobody is truly home until they have a roof over their head. Across the civilizations of Hyboria, rooves are made from a diverse number of materials - from clay-fired tiles warmned in the kilns of Agarapar to the roughly thatched rooves of the Nordheimers. \nIn the Exiled Lands, however, materials are limited. Something to keep the sandstorms at bay and the bat demons from swooping down and snatching people while they sleep is probably good enough.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_ceiling.icon_t3_ceiling","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildCeiling_T3.BP_BuildCeiling_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","7","1","16021","3","1","16003","2","1","30","55","70000","4252.000000","NSLOCTEXT("""", ""NewDataTable2_90203_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235890204,"NSLOCTEXT("""", ""NewDataTable2_90204_Name"", ""Reinforced Stone Doorframe"")","NSLOCTEXT("""", ""NewDataTable2_90204_ShortDesc"", ""A doorframe made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90204_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\nThe difference between a king and a pauper might just be the entrance to his kingdom.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_doorFrame.icon_t3_doorFrame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildDoorFrame_T3.BP_BuildDoorFrame_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","89","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90204_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
235990205,"NSLOCTEXT("""", ""NewDataTable2_90205_Name"", ""Reinforced Stone Stairs (rail)"")","NSLOCTEXT("""", ""NewDataTable2_90205_ShortDesc"", ""A staircase made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90205_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_stairs.icon_t3_stairs","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildStairs_T3.BP_BuildStairs_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","12","1","16021","3","1","16003","3","1","30","21","70000","7057.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236090206,"NSLOCTEXT("""", ""NewDataTable2_90206_Name"", ""Reinforced Stone Wedge"")","NSLOCTEXT("""", ""NewDataTable2_90206_ShortDesc"", ""A wedge made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90206_LongDesc"", ""Wedges are used to expand the possibilities of a building.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_triangle.icon_t3_triangle","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTriangle_T3.BP_BuildTriangle_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90206_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236190207,"NSLOCTEXT("""", ""NewDataTable2_90207_Name"", ""Reinforced Stone Frame"")","NSLOCTEXT("""", ""NewDataTable2_90207_ShortDesc"", ""A frame made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90207_LongDesc"", ""This is a wall with some stones removed to create space for a window. Useful for letting in natural light and keeping an eye on the surroundings.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_windowWall.icon_t3_windowWall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallWindow_T3.BP_BuildWallWindow_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90207_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236290208,"NSLOCTEXT("""", ""NewDataTable2_90208_Name"", ""Heavy Reinforced Door"")","NSLOCTEXT("""", ""NewDataTable2_90208_ShortDesc"", ""A heavy door, reinforced with metal"")","NSLOCTEXT("""", ""NewDataTable2_90208_LongDesc"", ""One of the strongest doors that can be crafted, the heavy door offers protection against everything but the most powerful of enemy tricks.\nRaging hordes have been kept at bay by such doors and with a simple locking mechanism they become proof against incursions into structures.\n"")","/Game/UI/Textures/Icons/icon_t3_door.icon_t3_door","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Door_T3.BP_PL_Door_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","16003","3","1","0","0","0","30","0","50000","127.000000","NSLOCTEXT("""", ""NewDataTable2_90208_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236390209,"NSLOCTEXT("""", ""NewDataTable2_90209_Name"", ""Reinforced Stone Pillar"")","NSLOCTEXT("""", ""NewDataTable2_90209_ShortDesc"", ""A pillar made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90209_LongDesc"", ""Pillars offer stability to tall structures, allowing height to become a significant factor in building. Be aware, however, that pillars also offer a unique weak point for enemies to attack.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_pillar.icon_t3_pillar","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildPillar_T3.BP_BuildPillar_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","21","100000","3761.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236490210,"NSLOCTEXT("""", ""NewDataTable2_90210_Name"", ""Reinforced Stone Fence"")","NSLOCTEXT("""", ""NewDataTable2_90210_ShortDesc"", ""A low fence made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90210_LongDesc"", ""This low fence is not designed to keep enemies out, but rather to provide defensive archers with a measure of cover between shots. \nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_fence.icon_t3_fence","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildFence_T3.BP_BuildFence_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236590211,"NSLOCTEXT("""", ""NewDataTable2_90211_Name"", ""Reinforced Stone Wedge Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90211_ShortDesc"", ""A wedge foundation made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90211_LongDesc"", ""Wedge foundations allow unique shapes to be created when building.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_triangle_foundation.icon_t3_triangle_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTriangleFoundation_T3.BP_BuildTriangleFoundation_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","21","100000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90211_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236690213,"NSLOCTEXT("""", ""NewDataTable2_90213_Name"", ""Tiled Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90213_ShortDesc"", ""A tiled sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90213_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_roofSloped.icon_t3_roofSloped","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_T3.BP_BuildRoof_Sloped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","11","1","16021","3","1","16003","3","1","30","55","70000","6595.000000","NSLOCTEXT("""", ""NewDataTable2_90213_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236790214,"NSLOCTEXT("""", ""NewDataTable2_90214_Name"", ""Tiled Wedge Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90214_ShortDesc"", ""A tiled wedge sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90214_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_roofSloped_triangle_up.icon_t3_roofSloped_triangle_up","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_Triangle_T3.BP_BuildRoof_Sloped_Triangle_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","7","1","16021","3","1","16003","2","1","30","55","70000","4252.000000","NSLOCTEXT("""", ""NewDataTable2_90214_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236890215,"NSLOCTEXT("""", ""NewDataTable2_90215_Name"", ""Left-sloping Reinforced Stone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90215_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90215_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n\n"")","/Game/UI/Textures/Icons/icon_t3_wall_sloped_left.icon_t3_wall_sloped_left","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped_T3.BP_BuildWallSloped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","7","1","16021","3","1","16003","2","1","30","55","70000","4252.000000","NSLOCTEXT("""", ""NewDataTable2_90215_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
236990217,"NSLOCTEXT("""", ""NewDataTable2_90217_Name"", ""Right-sloping Reinforced Stone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90217_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90217_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n\n"")","/Game/UI/Textures/Icons/icon_t3_wall_sloped_right.icon_t3_wall_sloped_right","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped_T3.BP_BuildWallSlopedFlipped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90217_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237090218,"NSLOCTEXT("""", ""NewDataTable2_90218_Name"", ""Inverted Tiled Wedge Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90218_ShortDesc"", ""A tiled wedge sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90218_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_roofSloped_triangle_down.icon_t3_roofSloped_triangle_down","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRoof_Sloped_Triangle_Flipped_T3.BP_BuildRoof_Sloped_Triangle_Flipped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","55","70000","3761.000000","NSLOCTEXT("""", ""NewDataTable2_90218_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237190220,"NSLOCTEXT("""", ""NewDataTable2_90220_Name"", ""Reinforced Stone Fence Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90220_ShortDesc"", ""A fence foundation of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90220_LongDesc"", ""Fence foundations can be placed in locations where fences and walls are needed, but the larger foundations of a building do not need to be placed."")","/Game/UI/Textures/Icons/icon_t3_fence_foundation.icon_t3_fence_foundation","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_FenceFoundation_T3.BP_FenceFoundation_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","9","1","16021","3","1","16003","3","1","30","21","90000","5642.000000","NSLOCTEXT("""", ""NewDataTable2_90220_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237290221,"NSLOCTEXT("""", ""NewDataTable2_90221_Name"", ""Reinforced Stone Gateway"")","NSLOCTEXT("""", ""NewDataTable2_90221_ShortDesc"", ""Framework for a large gate"")","NSLOCTEXT("""", ""NewDataTable2_90221_LongDesc"", ""The best battle, they say, is the one you never have to fight. With formidable enough gates, the enemies will think twice about attacking any fortress. Not simply because the scale of the gates has them concerned about getting inside, but because large gates imply large inhabitants and armies get nervous when they think they might be outnumbered.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong."")","/Game/UI/Textures/Icons/icon_t3_gate_frame.icon_t3_gate_frame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildGateFrame_T3.BP_BuildGateFrame_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","23","1","16021","6","1","16003","5","1","30","144","200000","14114.000000","NSLOCTEXT("""", ""NewDataTable2_90221_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237390222,"NSLOCTEXT("""", ""NewDataTable2_90222_Name"", ""Reinforced Stone Gate"")","NSLOCTEXT("""", ""NewDataTable2_90222_ShortDesc"", ""Sturdy doors to keep enemies at bay"")","NSLOCTEXT("""", ""NewDataTable2_90222_LongDesc"", ""These large doors are designed to allow access for large groups of people in and out of safe areas. Raiders and bandits make walls a must have in the Exiled Lands and the protection afforded by gates such as these should not be taken for granted.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong."")","/Game/UI/Textures/Icons/icon_t3_gate_doors.icon_t3_gate_doors","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_GateDoor_T3.BP_PL_GateDoor_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","12","1","16021","3","1","16003","3","1","30","0","65000","7057.000000","NSLOCTEXT("""", ""NewDataTable2_90222_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237490223,"NSLOCTEXT("""", ""NewDataTable2_90223_Name"", ""Reinforced Stone Crenelated Wall"")","NSLOCTEXT("""", ""NewDataTable2_90223_ShortDesc"", ""Crenelated walls for placing siege cauldrons and archers"")","NSLOCTEXT("""", ""NewDataTable2_90223_LongDesc"", ""<span style=\""italic\"">\'Under the walls the mailed figures swarmed, battering at the gates, rearing up scaling-ladders, pushing storming-towers, thronged with spearmen, against the turrets.\'</> - The Scarlet Citadel\n\nThe strength of walls during a siege is determined by two things - the strength of building itself and the ability of defenders to cleanly shoot enemies that are attacking.\n\nThese crenelated walls are a common design, effective at giving archers a clear space for firing on enemies as well as providing a niche for placing siege cauldrons and other defensive mechanisms."")","/Game/UI/Textures/Icons/icon_crenelated_wall.icon_crenelated_wall","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildCrenelatedWall.BP_BuildCrenelatedWall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","12","1","16021","3","1","16003","3","1","30","55","70000","7057.000000","NSLOCTEXT("""", ""NewDataTable2_90223_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237590224,"NSLOCTEXT("""", ""NewDataTable2_90224_Name"", ""Drawbridge"")","NSLOCTEXT("""", ""NewDataTable2_90224_ShortDesc"", ""A mechanism that allows or denies access to a gate"")","NSLOCTEXT("""", ""NewDataTable2_90224_LongDesc"", ""Connected to a gate, the drawbridge is designed as a defensive measure, denying approaching enemies easy access to the gate. The drawbridge is operated by a lever."")","/Game/UI/Textures/Icons/icon_draw_bridge.icon_draw_bridge","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_DrawBridge_T3.BP_PL_DrawBridge_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","23","1","16021","15","1","16003","5","1","30","233","200000","14467.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237690225,"NSLOCTEXT("""", ""NewDataTable2_90225_Name"", ""Elevator Vertical"")","NSLOCTEXT("""", ""NewDataTable2_90225_ShortDesc"", ""A mechanism that allows vertical travel without climbing"")","NSLOCTEXT("""", ""NewDataTable2_90225_LongDesc"", ""<span style=\""italic\"">\'Then, looping the loose end of his silk rope about Natala\'s hips, and cautioning her to hold on with both hands, he lifted her through the window and lowered her the thirty-odd feet to the earth.\'</> - Xuthal of the Dusk\n\nThe mechanics of creating such a machine - involving counter-weights, pulleys and other fine details - are considered sorcery by the ignorant and wisdom by the enlightened.\n\nThe practical benefits of such a machine cannot be denied, but civilized peoples who grow too reliant upon them will find that a climbing horde of barbarians can be just as effective, and infinitely more deadly."")","/Game/UI/Textures/Icons/icon_elevator_vertical.icon_elevator_vertical","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Elevator.BP_PL_Elevator_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","23","1","16021","6","1","0","0","0","30","233","50000","235.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237790226,"NSLOCTEXT("""", ""NewDataTable2_90226_Name"", ""Elevator Horizontal"")","NSLOCTEXT("""", ""NewDataTable2_90226_ShortDesc"", ""A mechanism that allows horizontal travel"")","NSLOCTEXT("""", ""NewDataTable2_90226_LongDesc"", ""The mechanics of creating such a machine - involving counter-weights, pulleys and other fine details - are considered sorcery by the ignorant and wisdom by the enlightened.\n\nThe practical benefits of such a machine cannot be denied, but civilized peoples who grow too reliant upon them will find that a horde of barbarians following a rope hand over hand can be just as effective, and infinitely more deadly."")","/Game/UI/Textures/Icons/icon_elevator_horizontal.icon_elevator_horizontal","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Elevator_Horizontal.BP_PL_Elevator_Horizontal_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11501","23","1","16021","6","1","0","0","0","30","233","50000","235.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
237890227,"NSLOCTEXT("""", ""NewDataTable2_90227_Name"", ""Siege Cauldron"")","NSLOCTEXT("""", ""NewDataTable2_90227_ShortDesc"", ""A cauldron attached to a simple lever"")","NSLOCTEXT("""", ""NewDataTable2_90227_LongDesc"", ""<span style=\""italic\"">\'Take your plots to hell with you!\' he roared, and like a sack of salt, he hurled the prince of Pellia far out, to fall through empty space for a hundred and fifty feet. The people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle.</> - The Scarlet Citadel\n\nCrafting fortifications is the beginning of a coherent siege strategy but it is the least interesting and least creative part of the equation. A good fortification includes structures that are built for a specific purpose - such as murder holes created to lure enemies through a gauntlet of deadly traps.\n\nThese siege cauldrons, filled with boiling tar, are simply another tool in the arsenal of a siege engineer. They can be used to discourage eager climbers or to wreak havoc on enemies trapped in a murder hole."")","/Game/UI/Textures/Icons/icon_siege_defence_cauldron.icon_siege_defence_cauldron","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/SiegeDefense/BP_PL_Siege_Cauldron.BP_PL_Siege_Cauldron_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.000000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11502","12","1","16021","3","1","0","0","0","30","233","50000","259.000000","","","","","0","0","0.000000","1","5","None","-1","-1","1.000000","1.000000","True","None"
237990243,"NSLOCTEXT("""", ""NewDataTable2_90243_Name"", ""Insulated Wooden Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90243_ShortDesc"", ""A square-shaped Insulated Wood foundation"")","NSLOCTEXT("""", ""NewDataTable2_90243_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_foundation_highlands.icon_tier2_foundation_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildFoundation_T2.BP_HL_BuildFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","5","50000","38.000000","NSLOCTEXT("""", ""NewDataTable2_90243_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238090244,"NSLOCTEXT("""", ""NewDataTable2_90244_Name"", ""Insulated Wooden Wall"")","NSLOCTEXT("""", ""NewDataTable2_90244_ShortDesc"", ""A wall of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90244_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_wall_highlands.icon_tier2_wall_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWall_T2.BP_HL_BuildWall_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90244_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238190245,"NSLOCTEXT("""", ""NewDataTable2_90245_Name"", ""Insulated Wooden Ceiling"")","NSLOCTEXT("""", ""NewDataTable2_90245_ShortDesc"", ""A ceiling piece of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90245_LongDesc"", ""It is said that nobody is truly home until they have a roof over their head. Across the civilizations of Hyboria, rooves are made from a diverse number of materials - from clay-fired tiles warmed in the kilns of Agarapar to the roughly thatched rooves of the Nordheimers. \nIn the Exiled Lands, however, materials are limited. Something to keep the blizzards at bay and the bat demons from swooping down and snatching people while they sleep is probably good enough.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_ceiling_highlands.icon_tier2_ceiling_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildCeiling_T2.BP_HL_BuildCeiling_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","4","1","30","13","35000","28.000000","NSLOCTEXT("""", ""NewDataTable2_90245_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238290246,"NSLOCTEXT("""", ""NewDataTable2_90246_Name"", ""Insulated Wooden Doorframe"")","NSLOCTEXT("""", ""NewDataTable2_90246_ShortDesc"", ""A doorframe of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90246_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\nThe difference between a king and a pauper might just be the entrance to his kingdom.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_wall_frame_highlands.icon_tier2_wall_frame_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildDoorFrame_T2.BP_HL_BuildDoorFrame_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","21","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90246_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238390247,"NSLOCTEXT("""", ""NewDataTable2_90247_Name"", ""Insulated Wooden Stairs (rail)"")","NSLOCTEXT("""", ""NewDataTable2_90247_ShortDesc"", ""Stairs made of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90247_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_stair_highlands.icon_tier2_stair_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildStairs_T2.BP_HL_BuildStairs_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","5","35000","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238490248,"NSLOCTEXT("""", ""NewDataTable2_90248_Name"", ""Insulated Wooden Wedge"")","NSLOCTEXT("""", ""NewDataTable2_90248_ShortDesc"", ""A wedge shaped piece of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90248_LongDesc"", ""Wedges are used to expand the possibilities of a building.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_ceiling_triangle_highlands.icon_tier2_ceiling_triangle_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildTriangle_T2.BP_HL_BuildTriangle_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90248_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238590249,"NSLOCTEXT("""", ""NewDataTable2_90249_Name"", ""Insulated Wooden Frame"")","NSLOCTEXT("""", ""NewDataTable2_90249_ShortDesc"", ""A frame made of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90249_LongDesc"", ""This is a wall with some stones removed to create space for a window. Useful for letting in natural light and keeping an eye on the surroundings.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_wall_window_highlands.icon_tier2_wall_window_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWallWindow_T2.BP_HL_BuildWallWindow_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238690250,"NSLOCTEXT("""", ""NewDataTable2_90250_Name"", ""Insulated Wooden Door"")","NSLOCTEXT("""", ""NewDataTable2_90250_ShortDesc"", ""A door of reinforced wood"")","NSLOCTEXT("""", ""NewDataTable2_90250_LongDesc"", ""Shaped wooden planks reinforced with iron bands are used to create this solid door. While providing access, this door also provides significant protection against intruders."")","/Game/UI/Textures/Icons/icon_tier2_door_highlands.icon_tier2_door_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildDoor_T2.BP_HL_BuildDoor_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","0","25000","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238790251,"NSLOCTEXT("""", ""NewDataTable2_90251_Name"", ""Insulated Wooden Pillar"")","NSLOCTEXT("""", ""NewDataTable2_90251_ShortDesc"", ""A pillar made of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90251_LongDesc"", ""Pillars offer stability to tall structures, allowing height to become a significant factor in building. Be aware, however, that pillars also offer a unique weak point for enemies to attack.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_pillar_highlands.icon_tier2_pillar_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildPillar_T2.BP_HL_BuildPillar_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","5","50000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238890252,"NSLOCTEXT("""", ""NewDataTable2_90252_Name"", ""Insulated Wooden Fence"")","NSLOCTEXT("""", ""NewDataTable2_90252_ShortDesc"", ""A low fence of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90252_LongDesc"", ""This low fence is not designed to keep enemies out, but rather to provide defensive archers with a measure of cover between shots. \nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_highlands.icon_tier2_roof_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildFence_T2.BP_HL_BuildFence_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
238990253,"NSLOCTEXT("""", ""NewDataTable2_90253_Name"", ""Insulated Wooden Wedge Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90253_ShortDesc"", ""A wedged shaped Insulated Wood foundation"")","NSLOCTEXT("""", ""NewDataTable2_90253_LongDesc"", ""Wedge foundations allow unique shapes to be created when building.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_foundation_triangle_highlands.icon_tier2_foundation_triangle_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildTriangleFoundation_T2.BP_HL_BuildTriangleFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","5","50000","38.000000","NSLOCTEXT("""", ""NewDataTable2_90253_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239090254,"NSLOCTEXT("""", ""NewDataTable2_90254_Name"", ""Tiled Sloped Insulated Wooden Roof"")","NSLOCTEXT("""", ""NewDataTable2_90254_ShortDesc"", ""A sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90254_LongDesc"", ""Sloped rooves are practical in blizzards as the loose debris simply runs from the roof rather than accumulating.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_highlands.icon_tier2_roof_sloped_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_Sloped_T2.BP_HL_BuildRoof_Sloped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","4","1","30","13","35000","28.000000","NSLOCTEXT("""", ""NewDataTable2_90254_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239190255,"NSLOCTEXT("""", ""NewDataTable2_90255_Name"", ""Tiled Wedge Insulated Wooden Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90255_ShortDesc"", ""A wedge shaped, sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90255_LongDesc"", ""Sloped rooves are practical in blizzards as the loose debris simply runs from the roof rather than accumulating.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_corner_highlands.icon_tier2_roof_sloped_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_Sloped_Triangle_T2.BP_HL_BuildRoof_Sloped_Triangle_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","4","1","30","13","35000","28.000000","NSLOCTEXT("""", ""NewDataTable2_90255_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239290256,"NSLOCTEXT("""", ""NewDataTable2_90256_Name"", ""Left-sloping Insulated Wooden Wall"")","NSLOCTEXT("""", ""NewDataTable2_90256_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90256_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_wall_triangle_highlands.icon_tier2_wall_triangle_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWallSloped_T2.BP_HL_BuildWallSloped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90256_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239390257,"NSLOCTEXT("""", ""NewDataTable2_90257_Name"", ""Right-sloping Insulated Wooden Wall"")","NSLOCTEXT("""", ""NewDataTable2_90257_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90257_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_wall_triangle_flipped_highlands.icon_tier2_wall_triangle_flipped_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWallSlopedFlipped_T2.BP_HL_BuildWallSlopedFlipped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90257_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239490258,"NSLOCTEXT("""", ""NewDataTable2_90258_Name"", ""Inverted Tiled Wedge Insulated Wooden Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90258_ShortDesc"", ""A wedge shaped, sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90258_LongDesc"", ""Sloped rooves are practical in blizzards as the loose debris simply runs from the roof rather than accumulating.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_tier2_roof_sloped_corner_flipped_highlands.icon_tier2_roof_sloped_corner_flipped_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_Sloped_Triangle_Flipped_T2.BP_HL_BuildRoof_Sloped_Triangle_Flipped_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","4","1","30","13","35000","28.000000","NSLOCTEXT("""", ""NewDataTable2_90258_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239590260,"NSLOCTEXT("""", ""NewDataTable2_90260_Name"", ""Insulated Wooden Fence Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90260_ShortDesc"", ""A fence foundation of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90260_LongDesc"", ""Fence foundations can be placed in locations where fences and walls are needed, but the larger foundations of a building do not need to be placed."")","/Game/UI/Textures/Icons/icon_tier2_fence_foundation_highlands.icon_tier2_fence_foundation_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_FenceFoundation_T2.BP_HL_FenceFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","5","1","30","5","45000","28.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239690261,"NSLOCTEXT("""", ""NewDataTable2_90261_Name"", ""Insulated Wooden Gateway"")","NSLOCTEXT("""", ""NewDataTable2_90261_ShortDesc"", ""Framework for a large gate"")","NSLOCTEXT("""", ""NewDataTable2_90261_LongDesc"", ""The best battle, as they say, is the one you never have to fight. With formidable enough gates, the enemies will think twice about attacking any fortress. Not simply because the scale of the gates has them concerned about getting inside, but because large gates imply large inhabitants and armies get nervous when they think they might be outnumbered.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking."")","/Game/UI/Textures/Icons/icon_tier2_gateframe_highlands.icon_tier2_gateframe_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildGateFrame_T2.BP_HL_BuildGateFrame_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","34","100000","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239790262,"NSLOCTEXT("""", ""NewDataTable2_90262_Name"", ""Insulated Wooden Gate"")","NSLOCTEXT("""", ""NewDataTable2_90262_ShortDesc"", ""Sturdy doors to keep enemies at bay"")","NSLOCTEXT("""", ""NewDataTable2_90262_LongDesc"", ""These large doors are designed to allow access for large groups of people in and out of safe areas. Raiders and bandits make walls a must have in the Exiled Lands and the protection afforded by gates such as these should not be taken for granted.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking."")","/Game/UI/Textures/Icons/icon_tier2_gate_doors_highlands.icon_tier2_gate_doors_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_HL_GateDoor_T2.BP_PL_HL_GateDoor_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16002","6","1","30","0","32500","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239890263,"NSLOCTEXT("""", ""NewDataTable2_90263_Name"", ""Black Ice-Reinforced Wooden Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90263_ShortDesc"", ""A square foundation piece made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90263_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_foundation_highlands.icon_tier3_foundation_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildFoundation_T3.BP_HL_BuildFoundation_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","21","100000","47.000000","NSLOCTEXT("""", ""NewDataTable2_90263_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
239990264,"NSLOCTEXT("""", ""NewDataTable2_90264_Name"", ""Black Ice-Reinforced Wooden Wall"")","NSLOCTEXT("""", ""NewDataTable2_90264_ShortDesc"", ""A wall made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90264_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_wall_highlands.icon_tier3_wall_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWall_T3.BP_HL_BuildWall_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90264_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240090265,"NSLOCTEXT("""", ""NewDataTable2_90265_Name"", ""Black Ice-Reinforced Wooden Ceiling"")","NSLOCTEXT("""", ""NewDataTable2_90265_ShortDesc"", ""A ceiling made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90265_LongDesc"", ""It is said that nobody is truly home until they have a roof over their head. Across the civilizations of Hyboria, rooves are made from a diverse number of materials - from clay-fired tiles warmned in the kilns of Agarapar to the roughly thatched rooves of the Nordheimers. \nIn the Exiled Lands, however, materials are limited. Something to keep the sandstorms at bay and the bat demons from swooping down and snatching people while they sleep is probably good enough.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_ceiling_highlands.icon_tier3_ceiling_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildCeiling_T3.BP_HL_BuildCeiling_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","2","1","30","55","70000","35.000000","NSLOCTEXT("""", ""NewDataTable2_90265_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240190266,"NSLOCTEXT("""", ""NewDataTable2_90266_Name"", ""Black Ice-Reinforced Wooden Doorframe"")","NSLOCTEXT("""", ""NewDataTable2_90266_ShortDesc"", ""A doorframe made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90266_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\nThe difference between a king and a pauper might just be the entrance to his kingdom.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_wall_frame_highlands.icon_tier3_wall_frame_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildDoorFrame_T3.BP_HL_BuildDoorFrame_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","89","70000","25.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240290267,"NSLOCTEXT("""", ""NewDataTable2_90267_Name"", ""Black Ice-Reinforced Wooden Stairs (rail)"")","NSLOCTEXT("""", ""NewDataTable2_90267_ShortDesc"", ""A staircase made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90267_LongDesc"", ""Any warrior with even a little battle hardening will agree that the safest ground to defend is the high ground. And if there is no high ground to defend, make it yourself.\nStairs are a necessity once buildings grow beyond a certain size. They provide points of natural defence and easy access to higher floors and rooftops (which make excellent archery platforms). Their only weakness is the material upon which they are built - if the high ground is brought crashing down then it no longer serves a tactical purpose.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_stair_highlands.icon_tier3_stair_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildStairs_T3.BP_HL_BuildStairs_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","21","70000","47.000000","NSLOCTEXT("""", ""NewDataTable2_90267_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240390268,"NSLOCTEXT("""", ""NewDataTable2_90268_Name"", ""Black Ice-Reinforced Wooden Wedge"")","NSLOCTEXT("""", ""NewDataTable2_90268_ShortDesc"", ""A wedge made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90268_LongDesc"", ""Wedges are used to expand the possibilities of a building.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_ceiling_triangle_highlands.icon_tier3_ceiling_triangle_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildTriangle_T3.BP_HL_BuildTriangle_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90268_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240490269,"NSLOCTEXT("""", ""NewDataTable2_90269_Name"", ""Black Ice-Reinforced Wooden Frame"")","NSLOCTEXT("""", ""NewDataTable2_90269_ShortDesc"", ""A frame made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90269_LongDesc"", ""This is a wall with some stones removed to create space for a window. Useful for letting in natural light and keeping an eye on the surroundings.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_wall_window_highlands.icon_tier3_wall_window_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWallWindow_T3.BP_HL_BuildWallWindow_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90269_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240590270,"NSLOCTEXT("""", ""NewDataTable2_90270_Name"", ""Black Ice-Reinforced Wooden Door"")","NSLOCTEXT("""", ""NewDataTable2_90270_ShortDesc"", ""A heavy door, reinforced with metal"")","NSLOCTEXT("""", ""NewDataTable2_90270_LongDesc"", ""One of the strongest doors that can be crafted, the heavy door offers protection against everything but the most powerful of enemy tricks.\nRaging hordes have been kept at bay by such doors and with a simple locking mechanism they become proof against incursions into structures.\n"")","/Game/UI/Textures/Icons/icon_tier3_door_highlands.icon_tier3_door_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildDoor_T3.BP_HL_BuildDoor_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","0","50000","47.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240690271,"NSLOCTEXT("""", ""NewDataTable2_90271_Name"", ""Black Ice-Reinforced Wooden Pillar"")","NSLOCTEXT("""", ""NewDataTable2_90271_ShortDesc"", ""A pillar made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90271_LongDesc"", ""Pillars offer stability to tall structures, allowing height to become a significant factor in building. Be aware, however, that pillars also offer a unique weak point for enemies to attack.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_pillar_highlands.icon_tier3_pillar_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildPillar_T3.BP_HL_BuildPillar_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","21","100000","25.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240790272,"NSLOCTEXT("""", ""NewDataTable2_90272_Name"", ""Black Ice-Reinforced Wooden Fence"")","NSLOCTEXT("""", ""NewDataTable2_90272_ShortDesc"", ""A low fence made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90272_LongDesc"", ""This low fence is not designed to keep enemies out, but rather to provide defensive archers with a measure of cover between shots. \nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_highlands.icon_tier3_roof_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildFence_T3.BP_HL_BuildFence_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90272_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240890273,"NSLOCTEXT("""", ""NewDataTable2_90273_Name"", ""Black Ice-Reinforced Wooden Wedge Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90273_ShortDesc"", ""A wedge foundation made of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90273_LongDesc"", ""Wedge foundations allow unique shapes to be created when building.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_foundation_triangle_highlands.icon_tier3_foundation_triangle_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildTriangleFoundation_T3.BP_HL_BuildTriangleFoundation_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","21","100000","47.000000","NSLOCTEXT("""", ""NewDataTable2_90273_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
240990274,"NSLOCTEXT("""", ""NewDataTable2_90274_Name"", ""Tiled Sloped Black Ice-Reinforced Wooden Roof"")","NSLOCTEXT("""", ""NewDataTable2_90274_ShortDesc"", ""A tiled sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90274_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_highlands.icon_tier3_roof_sloped_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_Sloped_T3.BP_HL_BuildRoof_Sloped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","2","1","30","55","70000","35.000000","NSLOCTEXT("""", ""NewDataTable2_90274_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241090275,"NSLOCTEXT("""", ""NewDataTable2_90275_Name"", ""Tiled Wedge Black Ice-Reinforced Wooden Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90275_ShortDesc"", ""A wedge shaped, sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90275_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_corner_highlands.icon_tier3_roof_sloped_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_Sloped_Triangle_T3.BP_HL_BuildRoof_Sloped_Triangle_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","2","1","30","55","70000","35.000000","NSLOCTEXT("""", ""NewDataTable2_90275_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241190276,"NSLOCTEXT("""", ""NewDataTable2_90276_Name"", ""Left-sloping Black Ice-Reinforced Wooden Wall"")","NSLOCTEXT("""", ""NewDataTable2_90276_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90276_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n\n"")","/Game/UI/Textures/Icons/icon_tier3_wall_triangle_highlands.icon_tier3_wall_triangle_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWallSloped_T3.BP_HL_BuildWallSloped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90276_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241290277,"NSLOCTEXT("""", ""NewDataTable2_90277_Name"", ""Right-sloping Black Ice-Reinforced Wooden Wall"")","NSLOCTEXT("""", ""NewDataTable2_90277_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90277_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n\n"")","/Game/UI/Textures/Icons/icon_tier3_wall_triangle_flipped_highlands.icon_tier3_wall_triangle_flipped_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildWallSlopedFlipped_T3.BP_HL_BuildWallSlopedFlipped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90277_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241390278,"NSLOCTEXT("""", ""NewDataTable2_90278_Name"", ""Inverted Tiled Wedge Black Ice-Reinforced Wooden Sloped Roof"")","NSLOCTEXT("""", ""NewDataTable2_90278_ShortDesc"", ""A wedge shaped, sloped roof piece"")","NSLOCTEXT("""", ""NewDataTable2_90278_LongDesc"", ""Sloped rooves are practical in sandstorms as the loose debris simply runs from the roof rather than accumulating.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_tier3_roof_sloped_corner_flipped_highlands.icon_tier3_roof_sloped_corner_flipped_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildRoof_Sloped_Triangle_Flipped_T3.BP_HL_BuildRoof_Sloped_Triangle_Flipped_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","2","1","30","55","70000","35.000000","NSLOCTEXT("""", ""NewDataTable2_90278_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241490280,"NSLOCTEXT("""", ""NewDataTable2_90280_Name"", ""Black Ice-Reinforced Wooden Fence Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90280_ShortDesc"", ""A fence foundation of Black Ice-Reinforced Wood "")","NSLOCTEXT("""", ""NewDataTable2_90280_LongDesc"", ""Fence foundations can be placed in locations where fences and walls are needed, but the larger foundations of a building do not need to be placed."")","/Game/UI/Textures/Icons/icon_tier3_fence_foundation_highlands.icon_tier3_fence_foundation_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_FenceFoundation_T3.BP_HL_FenceFoundation_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","21","90000","38.000000","NSLOCTEXT("""", ""NewDataTable2_90280_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241590281,"NSLOCTEXT("""", ""NewDataTable2_90281_Name"", ""Black Ice-Reinforced Wooden Gateway"")","NSLOCTEXT("""", ""NewDataTable2_90281_ShortDesc"", ""Framework for a large gate"")","NSLOCTEXT("""", ""NewDataTable2_90281_LongDesc"", ""The best battle, they say, is the one you never have to fight. With formidable enough gates, the enemies will think twice about attacking any fortress. Not simply because the scale of the gates has them concerned about getting inside, but because large gates imply large inhabitants and armies get nervous when they think they might be outnumbered.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong."")","/Game/UI/Textures/Icons/icon_tier3_gateframe_highlands.icon_tier3_gateframe_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildGateFrame_T3.BP_HL_BuildGateFrame_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","144","200000","47.000000","NSLOCTEXT("""", ""NewDataTable2_90281_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241690282,"NSLOCTEXT("""", ""NewDataTable2_90282_Name"", ""Black Ice-Reinforced Wooden Gate"")","NSLOCTEXT("""", ""NewDataTable2_90282_ShortDesc"", ""Sturdy doors to keep enemies at bay"")","NSLOCTEXT("""", ""NewDataTable2_90282_LongDesc"", ""These large doors are designed to allow access for large groups of people in and out of safe areas. Raiders and bandits make walls a must have in the Exiled Lands and the protection afforded by gates such as these should not be taken for granted.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong."")","/Game/UI/Textures/Icons/icon_tier3_gate_doors_highlands.icon_tier3_gate_doors_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_HL_GateDoor_T3.BP_PL_HL_GateDoor_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","0","65000","47.000000","NSLOCTEXT("""", ""NewDataTable2_90282_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241790283,"NSLOCTEXT("""", ""NewDataTable2_90283_Name"", ""Black Ice-Reinforced Crenelated Wall"")","NSLOCTEXT("""", ""NewDataTable2_90283_ShortDesc"", ""Crenelated walls for placing siege cauldrons and archers"")","NSLOCTEXT("""", ""NewDataTable2_90283_LongDesc"", ""<span style=\""italic\"">\'Under the walls the mailed figures swarmed, battering at the gates, rearing up scaling-ladders, pushing storming-towers, thronged with spearmen, against the turrets.\'</> - The Scarlet Citadel\n\nThe strength of walls during a siege is determined by two things - the strength of building itself and the ability of defenders to cleanly shoot enemies that are attacking.\n\nThese crenelated walls are a common design, effective at giving archers a clear space for firing on enemies as well as providing a niche for placing siege cauldrons and other defensive mechanisms."")","/Game/UI/Textures/Icons/icon_tier3_rampart_highlands.icon_tier3_rampart_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildCrenelatedWall.BP_HL_BuildCrenelatedWall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","0","0","0","16003","3","1","30","55","70000","47.000000","NSLOCTEXT("""", ""NewDataTable2_90283_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241890284,"NSLOCTEXT("""", ""NewDataTable2_90284_Name"", ""Sandstone Hatch Frame"")","NSLOCTEXT("""", ""NewDataTable2_90284_ShortDesc"", ""A hatch frame made of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90284_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\n\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\n\nThe difference between a king and a pauper might just be the entrance to his kingdom."")","/Game/UI/Textures/Icons/icon_t1_trapdoor_frame.icon_t1_trapdoor_frame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTrapdoor.BP_BuildTrapdoor_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","9","1","10011","2","1","0","0","0","30","3","7000","2.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
241990285,"NSLOCTEXT("""", ""NewDataTable2_90285_Name"", ""Stonebrick Hatch Frame"")","NSLOCTEXT("""", ""NewDataTable2_90285_ShortDesc"", ""A hatch frame made of stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90285_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\n\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\n\nThe difference between a king and a pauper might just be the entrance to his kingdom."")","/Game/UI/Textures/Icons/icon_t2_trappdoor_frame.icon_t2_trappdoor_frame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTrapdoor_T2.BP_BuildTrapdoor_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","3","1","16021","2","1","0","0","0","30","13","35000","59.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242090286,"NSLOCTEXT("""", ""NewDataTable2_90286_Name"", ""Reinforced Stone Hatch Frame"")","NSLOCTEXT("""", ""NewDataTable2_90286_ShortDesc"", ""A hatch frame made of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90286_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\n\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\n\nThe difference between a king and a pauper might just be the entrance to his kingdom."")","/Game/UI/Textures/Icons/icon_t3_trapdoor_frame.icon_t3_trapdoor_frame","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTrapdoor_T3.BP_BuildTrapdoor_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","4","1","16021","2","1","16003","1","1","30","55","70000","2372.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242190287,"NSLOCTEXT("""", ""NewDataTable2_90287_Name"", ""Insulated Wood Hatch Frame"")","NSLOCTEXT("""", ""NewDataTable2_90287_ShortDesc"", ""A hatch frame made of insulated wood"")","NSLOCTEXT("""", ""NewDataTable2_90287_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\n\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\n\nThe difference between a king and a pauper might just be the entrance to his kingdom."")","/Game/UI/Textures/Icons/icon_t2_trapdoor_frame_highlands.icon_t2_trapdoor_frame_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildTrapdoor_T2.BP_HL_BuildTrapdoor_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242290288,"NSLOCTEXT("""", ""NewDataTable2_90288_Name"", ""Black Ice-Reinforced Hatch Frame"")","NSLOCTEXT("""", ""NewDataTable2_90288_ShortDesc"", ""A hatch frame made of black ice-reinforced wood"")","NSLOCTEXT("""", ""NewDataTable2_90288_LongDesc"", ""Every structure that has ever fallen to an enemy has been breached somewhere. And the breach point, more often than not, is the door.\n\nA door is only as strong as the place where it is anchored and many a would-be warlord has come to grief when their solidly constructed door was torn off at the anchor point.\n\nThe difference between a king and a pauper might just be the entrance to his kingdom."")","/Game/UI/Textures/Icons/icon_t3_trapdoor_frame_highlands.icon_t3_trapdoor_frame_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_HL_BuildTrapdoor_T3.BP_HL_BuildTrapdoor_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","1","1","30","55","70000","22.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242390289,"NSLOCTEXT("""", ""NewDataTable2_90289_Name"", ""Crude Hatch Door"")","NSLOCTEXT("""", ""NewDataTable2_90289_ShortDesc"", ""A door made to fit a hatch frame"")","NSLOCTEXT("""", ""NewDataTable2_90289_LongDesc"", ""Created from the most basic materials available in the Exiled Lands, this simple wooden door offers access to friends and denies it to foes.\nThe wood has aged in the desert sun and will not be strong enough to hold out determined foes, but it will keep the weather outside.\n"")","/Game/UI/Textures/Icons/icon_t1_trapdoor.icon_t1_trapdoor","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Hatch.BP_PL_Hatch_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","19","1","0","0","0","0","0","0","30","0","5000","26.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242490290,"NSLOCTEXT("""", ""NewDataTable2_90290_Name"", ""Hatch Door"")","NSLOCTEXT("""", ""NewDataTable2_90290_ShortDesc"", ""A door made to fit a hatch frame"")","NSLOCTEXT("""", ""NewDataTable2_90290_LongDesc"", ""Shaped wooden planks reinforced with iron bands are used to create this solid door. While providing access, this door also provides significant protection against intruders."")","/Game/UI/Textures/Icons/icon_t2_trapdoor.icon_t2_trapdoor","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Hatch_T2.BP_PL_Hatch_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","16002","6","1","0","0","0","30","0","25000","117.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242590291,"NSLOCTEXT("""", ""NewDataTable2_90291_Name"", ""Reinforced Hatch Door"")","NSLOCTEXT("""", ""NewDataTable2_90291_ShortDesc"", ""A door made to fit a hatch frame"")","NSLOCTEXT("""", ""NewDataTable2_90291_LongDesc"", ""One of the strongest doors that can be crafted, the heavy door offers protection against everything but the most powerful of enemy tricks.\nRaging hordes have been kept at bay by such doors and with a simple locking mechanism they become proof against incursions into structures.\n"")","/Game/UI/Textures/Icons/icon_t3_trapdoor.icon_t3_trapdoor","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Hatch_T3.BP_PL_Hatch_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16021","3","1","16003","3","1","0","0","0","30","0","50000","127.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242690292,"NSLOCTEXT("""", ""NewDataTable2_90292_Name"", ""Insulated Hatch Door"")","NSLOCTEXT("""", ""NewDataTable2_90292_ShortDesc"", ""A door made to fit a hatch frame"")","NSLOCTEXT("""", ""NewDataTable2_90292_LongDesc"", ""Shaped wooden planks reinforced with iron bands are used to create this solid door. While providing access, this door also provides significant protection against intruders."")","/Game/UI/Textures/Icons/icon_t2_trapdoor_highlands.icon_t2_trapdoor_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Hatch_T2_HL.BP_PL_Hatch_T2_HL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","16002","6","1","0","0","0","30","13","25000","38.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242790293,"NSLOCTEXT("""", ""NewDataTable2_90293_Name"", ""Black Ice-Reinforced Hatch Door"")","NSLOCTEXT("""", ""NewDataTable2_90293_ShortDesc"", ""A door made to fit a hatch frame"")","NSLOCTEXT("""", ""NewDataTable2_90293_LongDesc"", ""One of the strongest doors that can be crafted, the heavy door offers protection against everything but the most powerful of enemy tricks.\nRaging hordes have been kept at bay by such doors and with a simple locking mechanism they become proof against incursions into structures.\n"")","/Game/UI/Textures/Icons/icon_t3_trapdoor_highlands.icon_t3_trapdoor_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_Hatch_T3_HL.BP_PL_Hatch_T3_HL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","3","1","16003","3","1","18041","3","1","30","0","50000","47.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242890294,"NSLOCTEXT("""", ""NewDataTable2_90294_Name"", ""Left-sloping Inverted Sandstone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90294_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90294_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_t1_wall_triangle_flipped_top.icon_t1_wall_triangle_flipped_top","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped_Inverted.BP_BuildWallSloped_Inverted_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90294_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
242990295,"NSLOCTEXT("""", ""NewDataTable2_90295_Name"", ""Left-sloping Inverted Stonebrick Wall"")","NSLOCTEXT("""", ""NewDataTable2_90295_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90295_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_wall_triangle_flipped_top.icon_t2_wall_triangle_flipped_top","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped_Inverted_T2.BP_BuildWallSloped_Inverted_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90295_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243090296,"NSLOCTEXT("""", ""NewDataTable2_90296_Name"", ""Left-sloping Inverted Reinforced Stone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90296_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90296_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong."")","/Game/UI/Textures/Icons/icon_t3_wall_triangle_flipped_top.icon_t3_wall_triangle_flipped_top","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped_Inverted_T3.BP_BuildWallSloped_Inverted_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","7","1","16021","3","1","16003","2","1","30","55","70000","4252.000000","NSLOCTEXT("""", ""NewDataTable2_90296_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243190297,"NSLOCTEXT("""", ""NewDataTable2_90297_Name"", ""Left-sloping Inverted Insulated Wood Wall"")","NSLOCTEXT("""", ""NewDataTable2_90297_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90297_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_wall_triangle_top_flipped_highlands.icon_t2_wall_triangle_top_flipped_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped_Inverted_T2_HL.BP_BuildWallSloped_Inverted_T2_HL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90297_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243290298,"NSLOCTEXT("""", ""NewDataTable2_90298_Name"", ""Left-sloping Inverted Black Ice-Reinforced Wall"")","NSLOCTEXT("""", ""NewDataTable2_90298_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90298_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_wall_triangle_flipped_top_highlands.icon_t3_wall_triangle_flipped_top_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSloped_Inverted_T3_HL.BP_BuildWallSloped_Inverted_T3_HL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90298_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243390299,"NSLOCTEXT("""", ""NewDataTable2_90299_Name"", ""Right-sloping Inverted Sandstone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90299_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90299_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nCobbled together from ill-fitting stones buttressed by flimsy branches scavenged from the environment, this is barely a step above rubble.\nDespite its appearance, it will provide some protection from the elements and the predators that roam the Exiled Lands. Determined foes, however, will find it no barrier."")","/Game/UI/Textures/Icons/icon_t1_wall_triangle_top.icon_t1_wall_triangle_top","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped_Inverted.BP_BuildWallSlopedFlipped_Inverted_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10001","14","1","10011","3","1","0","0","0","30","3","7000","3.000000","NSLOCTEXT("""", ""NewDataTable2_90299_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243490300,"NSLOCTEXT("""", ""NewDataTable2_90300_Name"", ""Right-sloping Inverted Stonebrick Wall"")","NSLOCTEXT("""", ""NewDataTable2_90300_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90300_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBuilt of close fitting bricks of cut Stonebrick, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_wall_triangle_top.icon_t2_wall_triangle_top","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped_Inverted_T2.BP_BuildWallSlopedFlipped_Inverted_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","13","35000","59.000000","NSLOCTEXT("""", ""NewDataTable2_90300_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243590301,"NSLOCTEXT("""", ""NewDataTable2_90301_Name"", ""Right-sloping Inverted Reinforced Stone Wall"")","NSLOCTEXT("""", ""NewDataTable2_90301_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90301_LongDesc"", ""These walls are useful for filling out gaps left by odd building pieces.\nReinforced Stone is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n\n"")","/Game/UI/Textures/Icons/icon_t3_wall_triangle_top.icon_t3_wall_triangle_top","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped_Inverted_T3.BP_BuildWallSlopedFlipped_Inverted_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","7","1","16021","3","1","16003","2","1","30","55","70000","4252.000000","NSLOCTEXT("""", ""NewDataTable2_90301_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243690302,"NSLOCTEXT("""", ""NewDataTable2_90302_Name"", ""Right-sloping Inverted Insulated Wood Wall"")","NSLOCTEXT("""", ""NewDataTable2_90302_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90302_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_t2_wall_triangle_top_highlands.icon_t2_wall_triangle_top_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped_Inverted_T2_HL.BP_BuildWallSlopedFlipped_Inverted_T2_HL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16002","3","1","30","13","35000","19.000000","NSLOCTEXT("""", ""NewDataTable2_90302_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243790303,"NSLOCTEXT("""", ""NewDataTable2_90303_Name"", ""Right-sloping Inverted Black Ice-Reinforced Wall"")","NSLOCTEXT("""", ""NewDataTable2_90303_ShortDesc"", ""A sloping wallpiece"")","NSLOCTEXT("""", ""NewDataTable2_90303_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up.\nJust remember to add a door.\nBlack Ice-Reinforced Wood is one of the hardest building materials that can be created in the Exiled Lands. Weapons barely chip it and even explosive powder is not enough to weaken it in a single blow. Siege weapons or divine intervention are really the only way to bring down walls this strong.\n"")","/Game/UI/Textures/Icons/icon_t3_wall_triangle_top_highlands.icon_t3_wall_triangle_top_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallSlopedFlipped_Inverted_T3_HL.BP_BuildWallSlopedFlipped_Inverted_T3_HL_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11108","2","1","0","0","0","16003","2","1","30","55","70000","25.000000","NSLOCTEXT("""", ""NewDataTable2_90303_FirstModifier"", ""Cold Insulated"")","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243890304,"NSLOCTEXT("""", ""NewDataTable2_90304_Name"", ""Vertical Decorative Beam"")","NSLOCTEXT("""", ""NewDataTable2_90304_ShortDesc"", ""A wooden decorative beam"")","NSLOCTEXT("""", ""NewDataTable2_90304_LongDesc"", ""While aesthetically pleasing, the support from this decorative strut is questionable at best."")","/Game/UI/Textures/Icons/icon_wall_support_strut.icon_wall_support_strut","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_Build_Strut.BP_Build_Strut_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","0","0","0","0","0","0","30","1","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
243990305,"NSLOCTEXT("""", ""NewDataTable2_90305_Name"", ""Diagonal Decorative Beam"")","NSLOCTEXT("""", ""NewDataTable2_90305_ShortDesc"", ""A diagonal wooden decorative beam"")","NSLOCTEXT("""", ""NewDataTable2_90305_LongDesc"", ""While aesthetically pleasing, the support from this decorative strut is questionable at best."")","/Game/UI/Textures/Icons/icon_diagonal_support_strut.icon_diagonal_support_strut","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_Build_Strut_Diagonal.BP_Build_Strut_Diagonal_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","0","0","0","0","0","0","30","1","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244090306,"NSLOCTEXT("""", ""NewDataTable2_90306_Name"", ""Sandstone Ramp"")","NSLOCTEXT("""", ""NewDataTable2_90306_ShortDesc"", ""A ramp made out of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90306_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t1_ramp.icon_t1_ramp","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp.BP_BuildRamp_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","12001","6","1","10001","14","1","30","1","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244190307,"NSLOCTEXT("""", ""NewDataTable2_90307_Name"", ""Sandstone Ramp Corner"")","NSLOCTEXT("""", ""NewDataTable2_90307_ShortDesc"", ""A ramp made out of sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90307_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t1_ramp_corner.icon_t1_ramp_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_90degree.BP_BuildRamp_90degree_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","4","1","12001","6","1","10001","14","1","30","1","7000","5.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244290308,"NSLOCTEXT("""", ""NewDataTable2_90308_Name"", ""Stonebrick Ramp"")","NSLOCTEXT("""", ""NewDataTable2_90308_ShortDesc"", ""A ramp made out of stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90308_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t2_ramp.icon_t2_ramp","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_T2.BP_BuildRamp_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","5","35000","59.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244390309,"NSLOCTEXT("""", ""NewDataTable2_90309_Name"", ""Stonebrick Ramp Corner"")","NSLOCTEXT("""", ""NewDataTable2_90309_ShortDesc"", ""A ramp made out of stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90309_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t2_ramp_corner.icon_t2_ramp_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_90degree_T2.BP_BuildRamp_90degree_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","4","1","16021","2","1","16002","3","1","30","5","35000","59.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244490310,"NSLOCTEXT("""", ""NewDataTable2_90310_Name"", ""Reinforced Stone Ramp"")","NSLOCTEXT("""", ""NewDataTable2_90310_ShortDesc"", ""A ramp made out of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90310_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t3_ramp.icon_t3_ramp","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_T3.BP_BuildRamp_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","13","70000","3761.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244590311,"NSLOCTEXT("""", ""NewDataTable2_90311_Name"", ""Reinforced Stone Ramp Corner"")","NSLOCTEXT("""", ""NewDataTable2_90311_ShortDesc"", ""A ramp made out of reinforced stone"")","NSLOCTEXT("""", ""NewDataTable2_90311_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t3_ramp_corner.icon_t3_ramp_corner","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_90degree_T3.BP_BuildRamp_90degree_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","6","1","16021","2","1","16003","2","1","30","13","70000","3761.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244690312,"NSLOCTEXT("""", ""NewDataTable2_90312_Name"", ""Insulated Wooden Ramp"")","NSLOCTEXT("""", ""NewDataTable2_90312_ShortDesc"", ""A ramp made out of insulated wood"")","NSLOCTEXT("""", ""NewDataTable2_90312_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t2_ramp_highlands.icon_t2_ramp_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_HL_T2.BP_BuildRamp_HL_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11108","2","1","16002","3","1","30","5","35000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244790313,"NSLOCTEXT("""", ""NewDataTable2_90313_Name"", ""Insulated Wooden Ramp Corner"")","NSLOCTEXT("""", ""NewDataTable2_90313_ShortDesc"", ""A ramp made out of insulated wood"")","NSLOCTEXT("""", ""NewDataTable2_90313_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t2_ramp_corner_highlands.icon_t2_ramp_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_90degree_HL_T2.BP_BuildRamp_90degree_HL_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11108","2","1","16002","3","1","30","5","35000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244890314,"NSLOCTEXT("""", ""NewDataTable2_90314_Name"", ""Black Ice-Reinforced Ramp"")","NSLOCTEXT("""", ""NewDataTable2_90314_ShortDesc"", ""A ramp made out of black ice-reinforced wood"")","NSLOCTEXT("""", ""NewDataTable2_90314_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t3_ramp_highlands.icon_t3_ramp_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_HL_T3.BP_BuildRamp_HL_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11108","2","1","16003","2","1","30","13","70000","25.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
244990315,"NSLOCTEXT("""", ""NewDataTable2_90315_Name"", ""Black Ice-Reinforced Ramp Corner"")","NSLOCTEXT("""", ""NewDataTable2_90315_ShortDesc"", ""A ramp made out of black ice-reinforced wood"")","NSLOCTEXT("""", ""NewDataTable2_90315_LongDesc"", ""When moving huge wheeled wagons filled to the brim with rare resources, luxury goods or even slaves, ramps are much preferred over stairs, for self-evident reasons."")","/Game/UI/Textures/Icons/icon_t3_ramp_corner_highlands.icon_t3_ramp_corner_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildRamp_90degree_HL_T3.BP_BuildRamp_90degree_HL_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11108","2","1","16003","2","1","30","13","70000","25.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
245090316,"NSLOCTEXT("""", ""NewDataTable2_90316_Name"", ""Sandstone Wall Cap"")","NSLOCTEXT("""", ""NewDataTable2_90316_ShortDesc"", ""A wall made of Sandstone"")","NSLOCTEXT("""", ""NewDataTable2_90316_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up."")","/Game/UI/Textures/Icons/icon_t1_wallCap.icon_t1_wallCap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallCap.BP_BuildWallCap_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","10011","2","1","12001","3","1","10001","7","1","30","1","3000","2.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
245190317,"NSLOCTEXT("""", ""NewDataTable2_90317_Name"", ""Stonebrick Wall Cap"")","NSLOCTEXT("""", ""NewDataTable2_90317_ShortDesc"", ""A wall made of Stonebrick"")","NSLOCTEXT("""", ""NewDataTable2_90317_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up."")","/Game/UI/Textures/Icons/icon_t2_wallCap.icon_t2_wallCap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallCap_T2.BP_BuildWallCap_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16011","3","1","16021","2","1","16002","3","1","30","5","15000","59.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
245290318,"NSLOCTEXT("""", ""NewDataTable2_90318_Name"", ""Reinforced Stone Wall Cap"")","NSLOCTEXT("""", ""NewDataTable2_90318_ShortDesc"", ""A wall made of Reinforced Stone"")","NSLOCTEXT("""", ""NewDataTable2_90318_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up."")","/Game/UI/Textures/Icons/icon_t3_wallCap.icon_t3_wallCap","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallCap_T3.BP_BuildWallCap_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","16012","3","1","16021","2","1","16003","3","1","30","13","20000","1916.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
245390319,"NSLOCTEXT("""", ""NewDataTable2_90319_Name"", ""Insulated Wood Wall Cap"")","NSLOCTEXT("""", ""NewDataTable2_90319_ShortDesc"", ""A wall made of Insulated Wood"")","NSLOCTEXT("""", ""NewDataTable2_90319_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up."")","/Game/UI/Textures/Icons/icon_t2_wallCap_highlands.icon_t2_wallCap_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallCap_HL_T2.BP_BuildWallCap_HL_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11108","2","1","16002","3","1","30","5","15000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
245490320,"NSLOCTEXT("""", ""NewDataTable2_90320_Name"", ""Black Ice-Reinforced Wall Cap"")","NSLOCTEXT("""", ""NewDataTable2_90320_ShortDesc"", ""A wall made of Black Ice Reinforced Stone"")","NSLOCTEXT("""", ""NewDataTable2_90320_LongDesc"", ""Walls are a comfort for the timid, a strength to the strategist and a trap for the unwary.\nA barrier against the savage world, walls can be built as high as the stability of the foundations will allow. The strength of the materials used in their construction will determine how long they stay up."")","/Game/UI/Textures/Icons/icon_t3_wallCap_highlands.icon_t3_wallCap_highlands","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildWallCap_HL_T3.BP_BuildWallCap_HL_T3_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","3","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","11108","1","1","16003","3","1","30","13","20000","19.000000","","","","","0","0","0.000000","1","0","None","-1","-1","1.000000","1.000000","True","None"
245590323,"NSLOCTEXT("""", ""NewDataTable2_90323_Name"", ""Pontoon Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90323_ShortDesc"", ""A square-shaped Insulated Wood foundation"")","NSLOCTEXT("""", ""NewDataTable2_90323_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_wooden_pontoon_foundation_T2.icon_wooden_pontoon_foundation_T2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildPontoonFoundation_T2.BP_BuildPontoonFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11074","2","1","0","0","0","11108","2","1","30","13","35000","73.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
245690324,"NSLOCTEXT("""", ""NewDataTable2_90324_Name"", ""Pontoon Wedge Foundation"")","NSLOCTEXT("""", ""NewDataTable2_90324_ShortDesc"", ""A wedge-shaped Insulated Wood foundation"")","NSLOCTEXT("""", ""NewDataTable2_90324_LongDesc"", ""Foundations should be the starting point for almost any structure. They provide stability to anything built atop them and prevent the growth of plants beneath them.\nPlacing a foundation is a significant act in the Exiled Lands. Once a foundation is placed by a clan or individual, that land is considered their territory. Nobody else may build in the immediate area, unless the foundation is destroyed.\nBuilt of planks coated in resin for insulation, reinforced by wooden slats that have been shaped to fit, this will provide a safe haven from the weather and strong front to any foes who come knocking.\n"")","/Game/UI/Textures/Icons/icon_wooden_pontoon_triangle_foundation_T2.icon_wooden_pontoon_triangle_foundation_T2","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_BuildTrianglePontoonFoundation_T2.BP_BuildTrianglePontoonFoundation_T2_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","11074","2","1","0","0","0","11108","2","1","30","13","35000","73.000000","","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
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246090985,"NSLOCTEXT("""", ""NewDataTable2_90985_Name"", ""Iron Anklet"")","NSLOCTEXT("""", ""NewDataTable2_90985_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90985_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11501","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90985_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_90985_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90985_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
246190986,"NSLOCTEXT("""", ""NewDataTable2_90986_Name"", ""Iron Circlet"")","NSLOCTEXT("""", ""NewDataTable2_90986_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90986_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11501","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90986_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_90986_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90986_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
246290987,"NSLOCTEXT("""", ""NewDataTable2_90987_Name"", ""Iron Bracelet"")","NSLOCTEXT("""", ""NewDataTable2_90987_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90987_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11501","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90987_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_90987_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90987_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
246390988,"NSLOCTEXT("""", ""NewDataTable2_90988_Name"", ""Steel Earrings"")","NSLOCTEXT("""", ""NewDataTable2_90988_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90988_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11502","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_90988_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_90988_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90988_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
246490989,"NSLOCTEXT("""", ""NewDataTable2_90989_Name"", ""Steel Anklet"")","NSLOCTEXT("""", ""NewDataTable2_90989_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90989_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11502","1","1","0","0","0","0","0","0","0","0","0","1.000000","NSLOCTEXT("""", ""NewDataTable2_90989_FirstModifier"", ""Mid Grade"")","NSLOCTEXT("""", ""NewDataTable2_90989_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90989_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
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246790992,"NSLOCTEXT("""", ""NewDataTable2_90992_Name"", ""Silver Earrings"")","NSLOCTEXT("""", ""NewDataTable2_90992_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90992_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11055","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90992_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90992_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90992_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
246890993,"NSLOCTEXT("""", ""NewDataTable2_90993_Name"", ""Silver Anklet"")","NSLOCTEXT("""", ""NewDataTable2_90993_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90993_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11055","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90993_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90993_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90993_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
246990994,"NSLOCTEXT("""", ""NewDataTable2_90994_Name"", ""Silver Circlet"")","NSLOCTEXT("""", ""NewDataTable2_90994_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90994_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11055","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90994_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90994_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90994_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
247090995,"NSLOCTEXT("""", ""NewDataTable2_90995_Name"", ""Silver Bracelet"")","NSLOCTEXT("""", ""NewDataTable2_90995_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90995_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11055","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90995_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90995_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90995_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
247190996,"NSLOCTEXT("""", ""NewDataTable2_90996_Name"", ""Gold Earrings"")","NSLOCTEXT("""", ""NewDataTable2_90996_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90996_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11054","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90996_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90996_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90996_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
247290997,"NSLOCTEXT("""", ""NewDataTable2_90997_Name"", ""Gold Anklet"")","NSLOCTEXT("""", ""NewDataTable2_90997_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90997_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11054","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90997_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90997_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90997_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
247390998,"NSLOCTEXT("""", ""NewDataTable2_90998_Name"", ""Gold Circlet"")","NSLOCTEXT("""", ""NewDataTable2_90998_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90998_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","2.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11054","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90998_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90998_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90998_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
247490999,"NSLOCTEXT("""", ""NewDataTable2_90999_Name"", ""Gold Bracelet"")","NSLOCTEXT("""", ""NewDataTable2_90999_ShortDesc"", ""A piece of delicate craftsmanship"")","NSLOCTEXT("""", ""NewDataTable2_90999_LongDesc"", ""This piece of jewelry is purely ornamental and offers no bonus to the wearer. Well perhaps a slight amount of charisma, but this isn?t that type of game."")","/Game/UI/Textures/Icons/icon_DEV_needs_icon.icon_DEV_needs_icon","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","1.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","0.020000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","180.000000","11054","1","1","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_90999_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_90999_SecondModifier"", ""Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_90999_ThirdModifier"", ""Light"")","","0","0","0.000000","5","0","None","-1","-1","0.000000","0.000000","False","None"
247591000,"NSLOCTEXT("""", ""NewDataTable2_91000_Name"", ""Light Turban"")","NSLOCTEXT("""", ""NewDataTable2_91000_ShortDesc"", ""A simple turban of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_91000_LongDesc"", ""In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.\nApart from protection from the sun, this turban offers a small amount of protection from attacks on the head.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_cap.epic_icon_light_exile_cap","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91000_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91000_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91000_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91000_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
247691001,"NSLOCTEXT("""", ""NewDataTable2_91001_Name"", ""Light Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91001_ShortDesc"", ""A light chestpiece of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_91001_LongDesc"", ""Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.\nThe blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_armor.epic_icon_light_exile_armor","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","28.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91001_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91001_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91001_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91001_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
247791002,"NSLOCTEXT("""", ""NewDataTable2_91002_Name"", ""Light Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91002_ShortDesc"", ""A pair of flexible hide gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91002_LongDesc"", ""Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.\nBlows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_gauntlets.epic_icon_light_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91002_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91002_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91002_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91002_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
247891003,"NSLOCTEXT("""", ""NewDataTable2_91003_Name"", ""Light Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91003_ShortDesc"", ""A loose fitting cloth wrap, bound to the waist with rawhide thongs"")","NSLOCTEXT("""", ""NewDataTable2_91003_LongDesc"", ""This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_loincloth.epic_icon_light_exile_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","20.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91003_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91003_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91003_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91003_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
247991004,"NSLOCTEXT("""", ""NewDataTable2_91004_Name"", ""Light Boots"")","NSLOCTEXT("""", ""NewDataTable2_91004_ShortDesc"", ""A pair of sturdy boots made from cloth and hide"")","NSLOCTEXT("""", ""NewDataTable2_91004_LongDesc"", ""These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.\nThere are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_boots.epic_icon_light_exile_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91004_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91004_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91004_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91004_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
248091005,"NSLOCTEXT("""", ""NewDataTable2_91005_Name"", ""Medium Cap"")","NSLOCTEXT("""", ""NewDataTable2_91005_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_91005_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_cap-1.epic_icon_Medium_exile_cap-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","48.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91005_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91005_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91005_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91005_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
248191006,"NSLOCTEXT("""", ""NewDataTable2_91006_Name"", ""Medium Harness"")","NSLOCTEXT("""", ""NewDataTable2_91006_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_91006_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_harness-1.epic_icon_Medium_exile_harness-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","84.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91006_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91006_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91006_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91006_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
248291007,"NSLOCTEXT("""", ""NewDataTable2_91007_Name"", ""Medium Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91007_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_91007_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_gauntlets-1.epic_icon_Medium_exile_gauntlets-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","24.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91007_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91007_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91007_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91007_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
248391008,"NSLOCTEXT("""", ""NewDataTable2_91008_Name"", ""Medium Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91008_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_91008_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_tasset-1.epic_icon_Medium_exile_tasset-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","60.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91008_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91008_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91008_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91008_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
248491009,"NSLOCTEXT("""", ""NewDataTable2_91009_Name"", ""Medium Boots"")","NSLOCTEXT("""", ""NewDataTable2_91009_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_91009_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_boots-1.epic_icon_Medium_exile_boots-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","24.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91009_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91009_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91009_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91009_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
248591010,"NSLOCTEXT("""", ""NewDataTable2_91010_Name"", ""Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91010_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_91010_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_helmet.epic_icon_heavy_exile_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","144.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","16003","3","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91010_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91010_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91010_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91010_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
248691011,"NSLOCTEXT("""", ""NewDataTable2_91011_Name"", ""Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_91011_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_91011_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_pauldron.epic_icon_heavy_exile_pauldron","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","252.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","0","0","0","16003","3","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91011_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91011_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91011_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91011_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
248791012,"NSLOCTEXT("""", ""NewDataTable2_91012_Name"", ""Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91012_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_91012_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_gauntlets.epic_icon_heavy_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","16003","3","1","0","0","0","27.000000","NSLOCTEXT("""", ""NewDataTable2_91012_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91012_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91012_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91012_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
248891013,"NSLOCTEXT("""", ""NewDataTable2_91013_Name"", ""Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91013_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_91013_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_tasset.epic_icon_heavy_exile_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","180.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","0","0","0","16003","3","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91013_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91013_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91013_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91013_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
248991014,"NSLOCTEXT("""", ""NewDataTable2_91014_Name"", ""Heavy Sabatons"")","NSLOCTEXT("""", ""NewDataTable2_91014_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_91014_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_sabatons.epic_icon_heavy_exile_sabatons","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","16003","3","1","0","0","0","27.000000","NSLOCTEXT("""", ""NewDataTable2_91014_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91014_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91014_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91014_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
249091015,"NSLOCTEXT("""", ""NewDataTable2_91015_Name"", ""Darfari Watcher Mask"")","NSLOCTEXT("""", ""NewDataTable2_91015_ShortDesc"", ""A ritual mask used by Darfari shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_91015_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.\n\nThis mask offers some protection from both weapons and the elements."")","/Game/UI/Textures/Icons/epic_icon_darfari_mask_01.epic_icon_darfari_mask_01","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","11071","5","1","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_91015_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91015_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91015_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91015_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249191016,"NSLOCTEXT("""", ""NewDataTable2_91016_Name"", ""Darfari Skin Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91016_ShortDesc"", ""An ornate necklace of teeth over human skin"")","NSLOCTEXT("""", ""NewDataTable2_91016_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThis chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_chestpiece.epic_icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","28.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","11071","5","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91016_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91016_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91016_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91016_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249291017,"NSLOCTEXT("""", ""NewDataTable2_91017_Name"", ""Darfari Skin Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91017_ShortDesc"", ""Bracers of blood-dyed leather"")","NSLOCTEXT("""", ""NewDataTable2_91017_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_gauntlets.epic_icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","11071","5","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91017_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91017_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91017_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91017_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249391018,"NSLOCTEXT("""", ""NewDataTable2_91018_Name"", ""Darfari Skin Skirt"")","NSLOCTEXT("""", ""NewDataTable2_91018_ShortDesc"", ""Skirt of human skin"")","NSLOCTEXT("""", ""NewDataTable2_91018_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese skirt is simple and adorned with a belt of small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_leggings.epic_icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","20.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","11071","5","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91018_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91018_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91018_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91018_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249491019,"NSLOCTEXT("""", ""NewDataTable2_91019_Name"", ""Darfari Skin Greaves"")","NSLOCTEXT("""", ""NewDataTable2_91019_ShortDesc"", ""Ankle wraps of soft leather"")","NSLOCTEXT("""", ""NewDataTable2_91019_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese greaves are simple and adorned with small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_boots.epic_icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","11071","5","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91019_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91019_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91019_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91019_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249591020,"NSLOCTEXT("""", ""NewDataTable2_91020_Name"", ""Shemite Turban"")","NSLOCTEXT("""", ""NewDataTable2_91020_ShortDesc"", ""Shemitish turban commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91020_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/epic_icon_shemite_headdress.epic_icon_shemite_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91020_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91020_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91020_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91020_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249691021,"NSLOCTEXT("""", ""NewDataTable2_91021_Name"", ""Shemite Tunic"")","NSLOCTEXT("""", ""NewDataTable2_91021_ShortDesc"", ""Shemitish tunic commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91021_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/epic_icon_shemite_shirt.epic_icon_shemite_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","28.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91021_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91021_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91021_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91021_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249791022,"NSLOCTEXT("""", ""NewDataTable2_91022_Name"", ""Shemite Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91022_ShortDesc"", ""A pair of Shemitish gloves"")","NSLOCTEXT("""", ""NewDataTable2_91022_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/epic_icon_shemite_gloves.epic_icon_shemite_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91022_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91022_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91022_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91022_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249891023,"NSLOCTEXT("""", ""NewDataTable2_91023_Name"", ""Shemite Leggings"")","NSLOCTEXT("""", ""NewDataTable2_91023_ShortDesc"", ""Shemitish leggings commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91023_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/epic_icon_shemite_trousers.epic_icon_shemite_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","20.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91023_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91023_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91023_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91023_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
249991024,"NSLOCTEXT("""", ""NewDataTable2_91024_Name"", ""Shemite Shoes"")","NSLOCTEXT("""", ""NewDataTable2_91024_ShortDesc"", ""Shemitish pointy-toed shoes"")","NSLOCTEXT("""", ""NewDataTable2_91024_LongDesc"", ""While these shoes are impractical for the desert, they are incredibly comfortable."")","/Game/UI/Textures/Icons/epic_icon_shemite_shoes.epic_icon_shemite_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91024_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91024_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91024_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91024_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250091025,"NSLOCTEXT("""", ""NewDataTable2_91025_Name"", ""Vanir Settler Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_91025_ShortDesc"", ""A pair of bone earrings often worn by Vanir commoners"")","NSLOCTEXT("""", ""NewDataTable2_91025_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings."")","/Game/UI/Textures/Icons/epic_icon_vanir_light_earrings.epic_icon_vanir_light_earrings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","14.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","625.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91025_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91025_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91025_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91025_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250191026,"NSLOCTEXT("""", ""NewDataTable2_91026_Name"", ""Vanir Settler Vest"")","NSLOCTEXT("""", ""NewDataTable2_91026_ShortDesc"", ""A fur-lined vest worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91026_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor."")","/Game/UI/Textures/Icons/epic_icon_vanir_light_top.epic_icon_vanir_light_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","25.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","935.000000","0","0","0","0","0","0","18054","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_91026_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91026_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91026_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91026_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250291027,"NSLOCTEXT("""", ""NewDataTable2_91027_Name"", ""Vanir Settler Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91027_ShortDesc"", ""A set of fur gloves worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91027_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese gloves are perfect for keeping the hands warm while working frozen soil."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_gloves.epic_icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","7.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","625.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91027_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91027_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91027_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91027_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250391028,"NSLOCTEXT("""", ""NewDataTable2_91028_Name"", ""Vanir Settler Breechclout"")","NSLOCTEXT("""", ""NewDataTable2_91028_ShortDesc"", ""A furry breechclout worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91028_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards."")","/Game/UI/Textures/Icons/epic_icon_vanir_L_bottom.epic_icon_vanir_L_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","18.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","935.000000","0","0","0","0","0","0","18054","8","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_91028_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91028_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91028_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91028_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250491029,"NSLOCTEXT("""", ""NewDataTable2_91029_Name"", ""Vanir Settler Boots"")","NSLOCTEXT("""", ""NewDataTable2_91029_ShortDesc"", ""A pair of furry boots worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91029_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese boots keep the feet warm while stumbling through banks and drifts of snow."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_boots.epic_icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","7.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","625.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91029_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91029_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91029_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91029_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250591030,"NSLOCTEXT("""", ""NewDataTable2_91030_Name"", ""Zamorian Thief Hood"")","NSLOCTEXT("""", ""NewDataTable2_91030_ShortDesc"", ""A hood for those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_91030_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \nWhether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/epic_icon_zamorian_headwraps.epic_icon_zamorian_headwraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91030_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91030_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91030_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91030_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250691031,"NSLOCTEXT("""", ""NewDataTable2_91031_Name"", ""Zamorian Thief Chest"")","NSLOCTEXT("""", ""NewDataTable2_91031_ShortDesc"", ""A leather chestpiece those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_91031_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \n\nIt has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/epic_icon_zamorian_chest.epic_icon_zamorian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","28.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91031_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91031_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91031_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91031_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250791032,"NSLOCTEXT("""", ""NewDataTable2_91032_Name"", ""Zamorian Thief Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91032_ShortDesc"", ""Fingerless gloves for those who need dextrous hands"")","NSLOCTEXT("""", ""NewDataTable2_91032_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nA thief\'s fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst."")","/Game/UI/Textures/Icons/epic_icon_zamorian_bracers.epic_icon_zamorian_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91032_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91032_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91032_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91032_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250891033,"NSLOCTEXT("""", ""NewDataTable2_91033_Name"", ""Zamorian Thief Breeches"")","NSLOCTEXT("""", ""NewDataTable2_91033_ShortDesc"", ""Leather leggings with a belt of useful pouches"")","NSLOCTEXT("""", ""NewDataTable2_91033_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.\n Zamorian cutthroats swear by them."")","/Game/UI/Textures/Icons/epic_icon_zamorian_tasset.epic_icon_zamorian_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","20.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91033_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91033_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91033_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91033_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
250991034,"NSLOCTEXT("""", ""NewDataTable2_91034_Name"", ""Zamorian Thief Boots"")","NSLOCTEXT("""", ""NewDataTable2_91034_ShortDesc"", ""A pair of boots of supple leather"")","NSLOCTEXT("""", ""NewDataTable2_91034_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind. \nThey\'re also surprisingly durable when fleeing the city watch."")","/Game/UI/Textures/Icons/epic_icon_zamorian_boots.epic_icon_zamorian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91034_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91034_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91034_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91034_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251091035,"NSLOCTEXT("""", ""NewDataTable2_91035_Name"", ""Zingaran Freebooter Headscarf"")","NSLOCTEXT("""", ""NewDataTable2_91035_ShortDesc"", ""A headscarf popular among Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91035_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nFreebooters attire themselves in all manner of flamboyant outfits, but the headscarf is cheap, popular and practical."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_bandana.epic_icon_zingarianLight_bandana","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","455.000000","0","0","0","11060","4","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91035_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91035_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91035_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91035_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251191036,"NSLOCTEXT("""", ""NewDataTable2_91036_Name"", ""Zingaran Freebooter Vest"")","NSLOCTEXT("""", ""NewDataTable2_91036_ShortDesc"", ""A vest worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91036_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nThe sturdy leather vest is designed to turn the sharp edges of a saber but will offer little protection against a well-placed thrust. Still, it is practical for those who spend their lives on ships, and never needs to be scoured for rust."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_chest.epic_icon_zingarianLight_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","29.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","685.000000","0","0","0","11060","8","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91036_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91036_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91036_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91036_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251291037,"NSLOCTEXT("""", ""NewDataTable2_91037_Name"", ""Zingaran Freebooter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91037_ShortDesc"", ""A pair of gloves worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91037_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nLeather gloves are practical onboard a ship - for preventing blisters, rope-burn and the occasional knife wound as well."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_gloves.epic_icon_zingarianLight_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","455.000000","0","0","0","11060","4","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91037_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91037_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91037_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91037_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251391038,"NSLOCTEXT("""", ""NewDataTable2_91038_Name"", ""Zingaran Freebooter Pants"")","NSLOCTEXT("""", ""NewDataTable2_91038_ShortDesc"", ""A pair of pants worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91038_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nThe sturdy leather pants offer the freedom to scamper along lines, while still being stiff enough to turn the sharp edge of a dagger. They also never need to be scoured for rust."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_pants.epic_icon_zingarianLight_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","20.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","685.000000","0","0","0","11060","6","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91038_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91038_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91038_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91038_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251491039,"NSLOCTEXT("""", ""NewDataTable2_91039_Name"", ""Zingaran Freebooter Boots"")","NSLOCTEXT("""", ""NewDataTable2_91039_ShortDesc"", ""A pair of boots worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91039_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nLeather boots are practical onboard a ship - for preventing splinters and broken toes, but also for kicking unfortunate prisoners over the side."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_boots.epic_icon_zingarianLight_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","455.000000","0","0","0","11060","4","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91039_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91039_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91039_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91039_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251591040,"NSLOCTEXT("""", ""NewDataTable2_91040_Name"", ""Relic Hunter Turban"")","NSLOCTEXT("""", ""NewDataTable2_91040_ShortDesc"", ""A turban designed to protect the head from the elements"")","NSLOCTEXT("""", ""NewDataTable2_91040_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThis turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_helmet.epic_icon_relic_hunter_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.150000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91040_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91040_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91040_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91040_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251691041,"NSLOCTEXT("""", ""NewDataTable2_91041_Name"", ""Relic Hunter Shirt"")","NSLOCTEXT("""", ""NewDataTable2_91041_ShortDesc"", ""A loose shirt favoured by relic hunters"")","NSLOCTEXT("""", ""NewDataTable2_91041_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nStill scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_shirt.epic_icon_relic_hunter_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","28.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91041_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91041_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91041_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91041_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251791042,"NSLOCTEXT("""", ""NewDataTable2_91042_Name"", ""Relic Hunter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91042_ShortDesc"", ""A set of sturdy gloves for handling relics"")","NSLOCTEXT("""", ""NewDataTable2_91042_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nToo many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.\n\nSturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_gloves.epic_icon_relic_hunter_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91042_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91042_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91042_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91042_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251891043,"NSLOCTEXT("""", ""NewDataTable2_91043_Name"", ""Relic Hunter Trousers"")","NSLOCTEXT("""", ""NewDataTable2_91043_ShortDesc"", ""Practical canvas pants for exploring"")","NSLOCTEXT("""", ""NewDataTable2_91043_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThese pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_bottom.epic_icon_relic_hunter_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","20.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.940000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91043_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91043_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91043_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91043_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
251991044,"NSLOCTEXT("""", ""NewDataTable2_91044_Name"", ""Relic Hunter Boots"")","NSLOCTEXT("""", ""NewDataTable2_91044_ShortDesc"", ""A set of boots design for exploring ruins"")","NSLOCTEXT("""", ""NewDataTable2_91044_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nWhen the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.\n\nSince those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_boots.epic_icon_relic_hunter_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","8.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.580000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","480.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91044_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91044_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91044_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91044_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
252091045,"NSLOCTEXT("""", ""NewDataTable2_91045_Name"", ""Kambujan Shaman Helm"")","NSLOCTEXT("""", ""NewDataTable2_91045_ShortDesc"", ""A horned helm worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91045_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.\n\nThe helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim."")","/Game/UI/Textures/Icons/epic_icon_druid_headDress.epic_icon_druid_headDress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","49.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","0","0","0","18054","8","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91045_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91045_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91045_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91045_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
252191046,"NSLOCTEXT("""", ""NewDataTable2_91046_Name"", ""Kambujan Shaman Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91046_ShortDesc"", ""A chestpiece worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91046_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_chest.epic_icon_druid_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","87.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91046_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91046_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91046_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91046_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
252291047,"NSLOCTEXT("""", ""NewDataTable2_91047_Name"", ""Kambujan Shaman Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91047_ShortDesc"", ""Gloves worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91047_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_handWraps.epic_icon_druid_handWraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","25.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91047_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91047_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91047_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91047_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
252391048,"NSLOCTEXT("""", ""NewDataTable2_91048_Name"", ""Kambujan Shaman Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91048_ShortDesc"", ""A wrap worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91048_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_bottom.epic_icon_druid_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","62.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91048_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91048_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91048_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91048_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
252491049,"NSLOCTEXT("""", ""NewDataTable2_91049_Name"", ""Kambujan Shaman Boots"")","NSLOCTEXT("""", ""NewDataTable2_91049_ShortDesc"", ""Boots worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91049_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_boots.epic_icon_druid_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","25.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","575.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91049_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91049_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91049_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91049_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
252591050,"NSLOCTEXT("""", ""NewDataTable2_91050_Name"", ""Stygian Raider Mask"")","NSLOCTEXT("""", ""NewDataTable2_91050_ShortDesc"", ""A mask worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91050_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nPerhaps this is why the raiders wear masks such as this. To keep their identity hidden."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_helmet.epic_icon_stygian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","48.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91050_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91050_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91050_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91050_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
252691051,"NSLOCTEXT("""", ""NewDataTable2_91051_Name"", ""Stygian Raider Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91051_ShortDesc"", ""A chestpiece worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91051_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThis chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_chest.epic_icon_stygian_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","84.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91051_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91051_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91051_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91051_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
252791052,"NSLOCTEXT("""", ""NewDataTable2_91052_Name"", ""Stygian Raider Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91052_ShortDesc"", ""Bracers worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91052_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_bracers.epic_icon_stygian_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","24.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91052_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91052_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91052_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91052_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
252891053,"NSLOCTEXT("""", ""NewDataTable2_91053_Name"", ""Stygian Raider Greaves"")","NSLOCTEXT("""", ""NewDataTable2_91053_ShortDesc"", ""Greaves worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91053_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_bottom.epic_icon_stygian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","60.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91053_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91053_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91053_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91053_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
252991054,"NSLOCTEXT("""", ""NewDataTable2_91054_Name"", ""Stygian Raider Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91054_ShortDesc"", ""Sandals worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91054_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_boots.epic_icon_stygian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","24.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91054_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91054_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91054_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91054_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
253091055,"NSLOCTEXT("""", ""NewDataTable2_91055_Name"", ""Vanir Fur Cap"")","NSLOCTEXT("""", ""NewDataTable2_91055_ShortDesc"", ""A riveted fur cap of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91055_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_helmet.epic_icon_vanir_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","43.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","935.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91055_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91055_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91055_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91055_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
253191056,"NSLOCTEXT("""", ""NewDataTable2_91056_Name"", ""Vanir Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_91056_ShortDesc"", ""Reinforced and fur-lined chestpiece of Vanir make "")","NSLOCTEXT("""", ""NewDataTable2_91056_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_top.epic_icon_vanir_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","76.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18054","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_91056_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91056_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91056_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91056_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
253291057,"NSLOCTEXT("""", ""NewDataTable2_91057_Name"", ""Vanir Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91057_ShortDesc"", ""Furred gauntlets of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91057_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_gloves.epic_icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","22.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","935.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91057_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91057_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91057_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91057_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
253391058,"NSLOCTEXT("""", ""NewDataTable2_91058_Name"", ""Vanir Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91058_ShortDesc"", ""Furred leg armor of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91058_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_bottom.epic_icon_vanir_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","54.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18054","8","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_91058_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91058_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91058_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91058_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
253491059,"NSLOCTEXT("""", ""NewDataTable2_91059_Name"", ""Vanir Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_91059_ShortDesc"", ""Reinforced and fur-lined boots of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91059_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_boots.epic_icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","22.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","935.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91059_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91059_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91059_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91059_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
253591060,"NSLOCTEXT("""", ""NewDataTable2_91060_Name"", ""Aquilonian Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91060_ShortDesc"", ""A plumed helmet favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91060_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_helmetA.epic_icon_aquil_M_helmetA","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","46.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","830.000000","0","0","0","0","0","0","12516","8","1","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_91060_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91060_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91060_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91060_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
253691061,"NSLOCTEXT("""", ""NewDataTable2_91061_Name"", ""Aquilonian Chestplate"")","NSLOCTEXT("""", ""NewDataTable2_91061_ShortDesc"", ""A leather vest and pauldron in Aquilonian style"")","NSLOCTEXT("""", ""NewDataTable2_91061_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.\n\nThe large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_chest.epic_icon_aquil_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","80.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1240.000000","0","0","0","0","0","0","12516","8","1","0","0","0","265.000000","NSLOCTEXT("""", ""NewDataTable2_91061_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91061_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91061_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91061_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
253791062,"NSLOCTEXT("""", ""NewDataTable2_91062_Name"", ""Aquilonian Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91062_ShortDesc"", ""A set of gauntlets favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91062_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\n The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_bracers.epic_icon_aquil_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","23.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","830.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91062_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91062_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91062_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91062_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
253891063,"NSLOCTEXT("""", ""NewDataTable2_91063_Name"", ""Aquilonian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91063_ShortDesc"", ""A leather riveted skirt favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91063_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nAquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_bottom.epic_icon_aquil_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","57.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1240.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91063_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91063_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91063_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91063_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
253991064,"NSLOCTEXT("""", ""NewDataTable2_91064_Name"", ""Aquilonian Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91064_ShortDesc"", ""A pair of sandals favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91064_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. \n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_sandals.epic_icon_aquil_M_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","23.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","830.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91064_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91064_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91064_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91064_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
254091070,"NSLOCTEXT("""", ""NewDataTable2_91070_Name"", ""Hyperborean Slaver Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91070_ShortDesc"", ""A helmet designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_91070_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThe helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_helmet.epic_icon_barbarian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","130.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1250.000000","0","0","0","0","0","0","18062","13","1","0","0","0","481.000000","NSLOCTEXT("""", ""NewDataTable2_91070_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91070_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91070_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91070_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
254191071,"NSLOCTEXT("""", ""NewDataTable2_91071_Name"", ""Hyperborean Slaver Waistguard"")","NSLOCTEXT("""", ""NewDataTable2_91071_ShortDesc"", ""A waistguard designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_91071_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nIt is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_chest.epic_icon_barbarian_H_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","227.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1870.000000","0","0","0","0","0","0","18062","13","1","0","0","0","502.000000","NSLOCTEXT("""", ""NewDataTable2_91071_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91071_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91071_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91071_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
254291072,"NSLOCTEXT("""", ""NewDataTable2_91072_Name"", ""Hyperborean Slaver Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91072_ShortDesc"", ""A set of sturdy bracers"")","NSLOCTEXT("""", ""NewDataTable2_91072_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nHyperborean slavers wear this armor to intimidate their enemies and cow their slaves."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_bracers.epic_icon_barbarian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","65.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1250.000000","0","0","0","0","0","0","18062","13","1","0","0","0","489.000000","NSLOCTEXT("""", ""NewDataTable2_91072_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91072_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91072_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91072_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
254391073,"NSLOCTEXT("""", ""NewDataTable2_91073_Name"", ""Hyperborean Slaver Loincloth"")","NSLOCTEXT("""", ""NewDataTable2_91073_ShortDesc"", ""A loincloth worn beneath by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_91073_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nPrimarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_loincloth.epic_icon_barbarian_H_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","162.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1870.000000","0","0","0","0","0","0","18062","13","1","0","0","0","496.000000","NSLOCTEXT("""", ""NewDataTable2_91073_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91073_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91073_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91073_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
254491074,"NSLOCTEXT("""", ""NewDataTable2_91074_Name"", ""Hyperborean Slaver Boots"")","NSLOCTEXT("""", ""NewDataTable2_91074_ShortDesc"", ""Sturdy boots worn by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_91074_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThese boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_boots.epic_icon_barbarian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","65.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1250.000000","0","0","0","0","0","0","18062","13","1","0","0","0","498.000000","NSLOCTEXT("""", ""NewDataTable2_91074_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91074_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91074_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91074_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
254591075,"NSLOCTEXT("""", ""NewDataTable2_91075_Name"", ""Hyrkanian Raider Helm"")","NSLOCTEXT("""", ""NewDataTable2_91075_ShortDesc"", ""A helm commonly worn by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91075_LongDesc"", ""<span style=\""italic\"">About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen.</> - The Scarlet Citadel\n\nHeavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis leather helm provides significant protection against blows to the head."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_helmet.epic_icon_hyrkanian_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","144.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","18054","8","1","0","0","0","17.000000","NSLOCTEXT("""", ""NewDataTable2_91075_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91075_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91075_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91075_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
254691076,"NSLOCTEXT("""", ""NewDataTable2_91076_Name"", ""Hyrkanian Raider Brigandine"")","NSLOCTEXT("""", ""NewDataTable2_91076_ShortDesc"", ""A chest piece favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91076_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_chest.epic_icon_hyrkanian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","252.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","0","0","0","18054","8","1","0","0","0","29.000000","NSLOCTEXT("""", ""NewDataTable2_91076_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91076_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91076_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91076_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
254791077,"NSLOCTEXT("""", ""NewDataTable2_91077_Name"", ""Hyrkanian Raider Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91077_ShortDesc"", ""Leather gauntlets favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91077_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_gloves.epic_icon_hyrkanian_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","18054","8","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91077_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91077_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91077_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91077_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
254891078,"NSLOCTEXT("""", ""NewDataTable2_91078_Name"", ""Hyrkanian Raider Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91078_ShortDesc"", ""Heavy britches favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91078_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_pants.epic_icon_hyrkanian_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","180.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","0","0","0","18054","8","1","0","0","0","24.000000","NSLOCTEXT("""", ""NewDataTable2_91078_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91078_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91078_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91078_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
254991079,"NSLOCTEXT("""", ""NewDataTable2_91079_Name"", ""Hyrkanian Raider Boots"")","NSLOCTEXT("""", ""NewDataTable2_91079_ShortDesc"", ""A pair of boots favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91079_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese boots are designed to protect the feet from blows during combat from the back of a horse."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_boots.epic_icon_hyrkanian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","18054","8","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91079_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91079_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91079_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91079_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
255091080,"NSLOCTEXT("""", ""NewDataTable2_91080_Name"", ""Vanir Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91080_ShortDesc"", ""A helmet forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91080_LongDesc"", ""<span style=\""italic\"">Free my hands and I\'ll varnish this floor with your brains!</> - The Scarlet Citadel\n\nThis heavy helmet is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_helmet.epic_icon_vanir_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","130.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1250.000000","0","0","0","0","0","0","18061","13","1","0","0","0","228.000000","NSLOCTEXT("""", ""NewDataTable2_91080_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91080_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91080_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91080_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
255191081,"NSLOCTEXT("""", ""NewDataTable2_91081_Name"", ""Vanir Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_91081_ShortDesc"", ""A chestpiece forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91081_LongDesc"", ""<span style=\""italic\"">Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan\'s feet, and the blind flood of the Cimmerian\'s desire swept all else away as he crushed her panting form against the black plates of his corseleted breast.</> - Queen of the Black Coast\n\nThis impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_top.epic_icon_vanir_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","227.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1870.000000","0","0","0","0","0","0","18061","13","1","0","0","0","367.000000","NSLOCTEXT("""", ""NewDataTable2_91081_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91081_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91081_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91081_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
255291082,"NSLOCTEXT("""", ""NewDataTable2_91082_Name"", ""Vanir Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91082_ShortDesc"", ""Gauntlets forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91082_LongDesc"", ""<span style=\""italic\"">The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand.</> - The Hour of the Dragon\n\nThese impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_gloves.epic_icon_vanir_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","65.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1250.000000","0","0","0","0","0","0","18061","13","1","0","0","0","237.000000","NSLOCTEXT("""", ""NewDataTable2_91082_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91082_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91082_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91082_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
255391083,"NSLOCTEXT("""", ""NewDataTable2_91083_Name"", ""Vanir Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91083_ShortDesc"", ""Leg armor forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91083_LongDesc"", ""<span style=\""italic\"">He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman.</> - The Hour of the Dragon\n\nThis impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_bottom.epic_icon_vanir_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","162.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1870.000000","0","0","0","0","0","0","18061","13","1","0","0","0","311.000000","NSLOCTEXT("""", ""NewDataTable2_91083_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91083_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91083_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91083_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
255491084,"NSLOCTEXT("""", ""NewDataTable2_91084_Name"", ""Vanir Heavy Boots"")","NSLOCTEXT("""", ""NewDataTable2_91084_ShortDesc"", ""Plated boots are forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91084_LongDesc"", ""<span style=\""italic\"">They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven.</> - The Hour of the Dragon\n\nThese impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_boots.epic_icon_vanir_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","65.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1250.000000","0","0","0","0","0","0","18061","13","1","0","0","0","237.000000","NSLOCTEXT("""", ""NewDataTable2_91084_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91084_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91084_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91084_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
255591085,"NSLOCTEXT("""", ""NewDataTable2_91085_Name"", ""Stygian Soldier Helm"")","NSLOCTEXT("""", ""NewDataTable2_91085_ShortDesc"", ""The formal helm of a Stygian officer"")","NSLOCTEXT("""", ""NewDataTable2_91085_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThis ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_helmet.epic_icon_stygian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","144.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.900000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","18061","13","1","0","0","0","96.000000","NSLOCTEXT("""", ""NewDataTable2_91085_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91085_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91085_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91085_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
255691086,"NSLOCTEXT("""", ""NewDataTable2_91086_Name"", ""Stygian Soldier Mail"")","NSLOCTEXT("""", ""NewDataTable2_91086_ShortDesc"", ""A shirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_91086_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_top.epic_icon_stygian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","252.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","33.080002","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","0","0","0","18061","13","1","0","0","0","102.000000","NSLOCTEXT("""", ""NewDataTable2_91086_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91086_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91086_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91086_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
255791087,"NSLOCTEXT("""", ""NewDataTable2_91087_Name"", ""Stygian Soldier Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91087_ShortDesc"", ""Bracers worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_91087_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThese bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_bracers.epic_icon_stygian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","18061","13","1","0","0","0","104.000000","NSLOCTEXT("""", ""NewDataTable2_91087_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91087_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91087_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91087_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
255891088,"NSLOCTEXT("""", ""NewDataTable2_91088_Name"", ""Stygian Soldier Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91088_ShortDesc"", ""A skirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_91088_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_bottom.epic_icon_stygian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","180.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","23.629999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1440.000000","0","0","0","0","0","0","18061","13","1","0","0","0","99.000000","NSLOCTEXT("""", ""NewDataTable2_91088_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91088_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91088_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91088_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
255991089,"NSLOCTEXT("""", ""NewDataTable2_91089_Name"", ""Stygian Soldier Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91089_ShortDesc"", ""Sandals worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_91089_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThe Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.\n\nStygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_boots.epic_icon_stygian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.450000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","960.000000","0","0","0","0","0","0","18061","13","1","0","0","0","104.000000","NSLOCTEXT("""", ""NewDataTable2_91089_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91089_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91089_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91089_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
256091095,"NSLOCTEXT("""", ""NewDataTable2_91095_Name"", ""Exceptional Light Turban"")","NSLOCTEXT("""", ""NewDataTable2_91095_ShortDesc"", ""A simple turban of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_91095_LongDesc"", ""In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.\nApart from protection from the sun, this turban offers a small amount of protection from attacks on the head.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_cap.epic_icon_light_exile_cap","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","24.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91095_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91095_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91095_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91095_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
256191096,"NSLOCTEXT("""", ""NewDataTable2_91096_Name"", ""Exceptional Light Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91096_ShortDesc"", ""A light chestpiece of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_91096_LongDesc"", ""Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.\nThe blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_armor.epic_icon_light_exile_armor","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","42.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91096_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91096_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91096_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91096_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
256291097,"NSLOCTEXT("""", ""NewDataTable2_91097_Name"", ""Exceptional Light Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91097_ShortDesc"", ""A pair of flexible hide gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91097_LongDesc"", ""Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.\nBlows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_gauntlets.epic_icon_light_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91097_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91097_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91097_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91097_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
256391098,"NSLOCTEXT("""", ""NewDataTable2_91098_Name"", ""Exceptional Light Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91098_ShortDesc"", ""A loose fitting cloth wrap, bound to the waist with rawhide thongs"")","NSLOCTEXT("""", ""NewDataTable2_91098_LongDesc"", ""This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_loincloth.epic_icon_light_exile_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","30.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91098_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91098_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91098_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91098_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
256491099,"NSLOCTEXT("""", ""NewDataTable2_91099_Name"", ""Exceptional Light Boots"")","NSLOCTEXT("""", ""NewDataTable2_91099_ShortDesc"", ""A pair of sturdy boots made from cloth and hide"")","NSLOCTEXT("""", ""NewDataTable2_91099_LongDesc"", ""These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.\nThere are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_boots.epic_icon_light_exile_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91099_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91099_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91099_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91099_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
256591100,"NSLOCTEXT("""", ""NewDataTable2_91100_Name"", ""Exceptional Medium Cap"")","NSLOCTEXT("""", ""NewDataTable2_91100_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_91100_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_cap-1.epic_icon_Medium_exile_cap-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","56.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91100_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91100_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91100_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91100_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
256691101,"NSLOCTEXT("""", ""NewDataTable2_91101_Name"", ""Exceptional Medium Harness"")","NSLOCTEXT("""", ""NewDataTable2_91101_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_91101_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_harness-1.epic_icon_Medium_exile_harness-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","98.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1215.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91101_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91101_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91101_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91101_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
256791102,"NSLOCTEXT("""", ""NewDataTable2_91102_Name"", ""Exceptional Medium Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91102_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_91102_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_gauntlets-1.epic_icon_Medium_exile_gauntlets-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","28.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91102_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91102_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91102_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91102_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
256891103,"NSLOCTEXT("""", ""NewDataTable2_91103_Name"", ""Exceptional Medium Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91103_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_91103_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_tasset-1.epic_icon_Medium_exile_tasset-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","70.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1215.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91103_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91103_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91103_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91103_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
256991104,"NSLOCTEXT("""", ""NewDataTable2_91104_Name"", ""Exceptional Medium Boots"")","NSLOCTEXT("""", ""NewDataTable2_91104_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_91104_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_boots-1.epic_icon_Medium_exile_boots-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","28.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91104_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91104_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91104_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91104_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
257091105,"NSLOCTEXT("""", ""NewDataTable2_91105_Name"", ""Exceptional Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91105_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_91105_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_helmet.epic_icon_heavy_exile_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","152.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","16003","3","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91105_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91105_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91105_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91105_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
257191106,"NSLOCTEXT("""", ""NewDataTable2_91106_Name"", ""Exceptional Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_91106_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_91106_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_pauldron.epic_icon_heavy_exile_pauldron","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","266.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","0","0","0","16003","3","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91106_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91106_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91106_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91106_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
257291107,"NSLOCTEXT("""", ""NewDataTable2_91107_Name"", ""Exceptional Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91107_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_91107_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_gauntlets.epic_icon_heavy_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","76.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","16003","3","1","0","0","0","27.000000","NSLOCTEXT("""", ""NewDataTable2_91107_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91107_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91107_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91107_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
257391108,"NSLOCTEXT("""", ""NewDataTable2_91108_Name"", ""Exceptional Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91108_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_91108_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_tasset.epic_icon_heavy_exile_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","190.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","0","0","0","16003","3","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91108_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91108_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91108_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91108_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
257491109,"NSLOCTEXT("""", ""NewDataTable2_91109_Name"", ""Exceptional Heavy Sabatons"")","NSLOCTEXT("""", ""NewDataTable2_91109_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_91109_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_sabatons.epic_icon_heavy_exile_sabatons","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","76.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","16003","3","1","0","0","0","27.000000","NSLOCTEXT("""", ""NewDataTable2_91109_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91109_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91109_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91109_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
257591110,"NSLOCTEXT("""", ""NewDataTable2_91110_Name"", ""Exceptional Darfari Watcher Mask"")","NSLOCTEXT("""", ""NewDataTable2_91110_ShortDesc"", ""A ritual mask used by Darfari shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_91110_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.\n\nThis mask offers some protection from both weapons and the elements."")","/Game/UI/Textures/Icons/epic_icon_darfari_mask_01.epic_icon_darfari_mask_01","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","24.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","11071","6","1","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_91110_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91110_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91110_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91110_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
257691111,"NSLOCTEXT("""", ""NewDataTable2_91111_Name"", ""Exceptional Darfari Skin Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91111_ShortDesc"", ""An ornate necklace of teeth over human skin"")","NSLOCTEXT("""", ""NewDataTable2_91111_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThis chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_chestpiece.epic_icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","42.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","11071","6","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91111_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91111_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91111_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91111_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
257791112,"NSLOCTEXT("""", ""NewDataTable2_91112_Name"", ""Exceptional Darfari Skin Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91112_ShortDesc"", ""Bracers of blood-dyed leather"")","NSLOCTEXT("""", ""NewDataTable2_91112_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_gauntlets.epic_icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","11071","6","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91112_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91112_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91112_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91112_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
257891113,"NSLOCTEXT("""", ""NewDataTable2_91113_Name"", ""Exceptional Darfari Skin Skirt"")","NSLOCTEXT("""", ""NewDataTable2_91113_ShortDesc"", ""Skirt of human skin"")","NSLOCTEXT("""", ""NewDataTable2_91113_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese skirt is simple and adorned with a belt of small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_leggings.epic_icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","30.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","11071","6","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91113_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91113_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91113_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91113_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
257991114,"NSLOCTEXT("""", ""NewDataTable2_91114_Name"", ""Exceptional Darfari Skin Greaves"")","NSLOCTEXT("""", ""NewDataTable2_91114_ShortDesc"", ""Ankle wraps of soft leather"")","NSLOCTEXT("""", ""NewDataTable2_91114_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese greaves are simple and adorned with small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_boots.epic_icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","11071","6","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91114_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91114_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91114_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91114_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258091115,"NSLOCTEXT("""", ""NewDataTable2_91115_Name"", ""Exceptional Shemite Turban"")","NSLOCTEXT("""", ""NewDataTable2_91115_ShortDesc"", ""Shemitish turban commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91115_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/epic_icon_shemite_headdress.epic_icon_shemite_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","24.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91115_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91115_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91115_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91115_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258191116,"NSLOCTEXT("""", ""NewDataTable2_91116_Name"", ""Exceptional Shemite Tunic"")","NSLOCTEXT("""", ""NewDataTable2_91116_ShortDesc"", ""Shemitish tunic commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91116_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/epic_icon_shemite_shirt.epic_icon_shemite_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","42.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91116_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91116_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91116_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91116_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258291117,"NSLOCTEXT("""", ""NewDataTable2_91117_Name"", ""Exceptional Shemite Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91117_ShortDesc"", ""A pair of Shemitish gloves"")","NSLOCTEXT("""", ""NewDataTable2_91117_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/epic_icon_shemite_gloves.epic_icon_shemite_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91117_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91117_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91117_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91117_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258391118,"NSLOCTEXT("""", ""NewDataTable2_91118_Name"", ""Exceptional Shemite Leggings"")","NSLOCTEXT("""", ""NewDataTable2_91118_ShortDesc"", ""Shemitish leggings commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91118_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/epic_icon_shemite_trousers.epic_icon_shemite_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","30.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91118_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91118_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91118_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91118_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258491119,"NSLOCTEXT("""", ""NewDataTable2_91119_Name"", ""Exceptional Shemite Shoes"")","NSLOCTEXT("""", ""NewDataTable2_91119_ShortDesc"", ""Shemitish pointy-toed shoes"")","NSLOCTEXT("""", ""NewDataTable2_91119_LongDesc"", ""While these shoes are impractical for the desert, they are incredibly comfortable."")","/Game/UI/Textures/Icons/epic_icon_shemite_shoes.epic_icon_shemite_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91119_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91119_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91119_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91119_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258591120,"NSLOCTEXT("""", ""NewDataTable2_91120_Name"", ""Exceptional Vanir Settler Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_91120_ShortDesc"", ""A pair of bone earrings often worn by Vanir commoners"")","NSLOCTEXT("""", ""NewDataTable2_91120_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings."")","/Game/UI/Textures/Icons/epic_icon_vanir_light_earrings.epic_icon_vanir_light_earrings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","22.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","700.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91120_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91120_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91120_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91120_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258691121,"NSLOCTEXT("""", ""NewDataTable2_91121_Name"", ""Exceptional Vanir Settler Vest"")","NSLOCTEXT("""", ""NewDataTable2_91121_ShortDesc"", ""A fur-lined vest worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91121_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor."")","/Game/UI/Textures/Icons/epic_icon_vanir_light_top.epic_icon_vanir_light_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","38.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1055.000000","0","0","0","0","0","0","18054","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_91121_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91121_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91121_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91121_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258791122,"NSLOCTEXT("""", ""NewDataTable2_91122_Name"", ""Exceptional Vanir Settler Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91122_ShortDesc"", ""A set of fur gloves worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91122_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese gloves are perfect for keeping the hands warm while working frozen soil."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_gloves.epic_icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","11.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","700.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91122_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91122_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91122_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91122_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258891123,"NSLOCTEXT("""", ""NewDataTable2_91123_Name"", ""Exceptional Vanir Settler Breechclout"")","NSLOCTEXT("""", ""NewDataTable2_91123_ShortDesc"", ""A furry breechclout worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91123_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards."")","/Game/UI/Textures/Icons/epic_icon_vanir_L_bottom.epic_icon_vanir_L_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","27.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1055.000000","0","0","0","0","0","0","18054","8","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_91123_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91123_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91123_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91123_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
258991124,"NSLOCTEXT("""", ""NewDataTable2_91124_Name"", ""Exceptional Vanir Settler Boots"")","NSLOCTEXT("""", ""NewDataTable2_91124_ShortDesc"", ""A pair of furry boots worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91124_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese boots keep the feet warm while stumbling through banks and drifts of snow."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_boots.epic_icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","11.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","700.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91124_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91124_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91124_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91124_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259091125,"NSLOCTEXT("""", ""NewDataTable2_91125_Name"", ""Exceptional Zamorian Thief Hood"")","NSLOCTEXT("""", ""NewDataTable2_91125_ShortDesc"", ""A hood for those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_91125_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \nWhether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/epic_icon_zamorian_headwraps.epic_icon_zamorian_headwraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","24.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91125_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91125_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91125_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91125_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259191126,"NSLOCTEXT("""", ""NewDataTable2_91126_Name"", ""Exceptional Zamorian Thief Chest"")","NSLOCTEXT("""", ""NewDataTable2_91126_ShortDesc"", ""A leather chestpiece those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_91126_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \n\nIt has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/epic_icon_zamorian_chest.epic_icon_zamorian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","42.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91126_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91126_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91126_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91126_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259291127,"NSLOCTEXT("""", ""NewDataTable2_91127_Name"", ""Exceptional Zamorian Thief Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91127_ShortDesc"", ""Fingerless gloves for those who need dextrous hands"")","NSLOCTEXT("""", ""NewDataTable2_91127_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nA thief\'s fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst."")","/Game/UI/Textures/Icons/epic_icon_zamorian_bracers.epic_icon_zamorian_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91127_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91127_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91127_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91127_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259391128,"NSLOCTEXT("""", ""NewDataTable2_91128_Name"", ""Exceptional Zamorian Thief Breeches"")","NSLOCTEXT("""", ""NewDataTable2_91128_ShortDesc"", ""Leather leggings with a belt of useful pouches"")","NSLOCTEXT("""", ""NewDataTable2_91128_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.\n Zamorian cutthroats swear by them."")","/Game/UI/Textures/Icons/epic_icon_zamorian_tasset.epic_icon_zamorian_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","30.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91128_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91128_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91128_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91128_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259491129,"NSLOCTEXT("""", ""NewDataTable2_91129_Name"", ""Exceptional Zamorian Thief Boots"")","NSLOCTEXT("""", ""NewDataTable2_91129_ShortDesc"", ""A pair of boots of supple leather"")","NSLOCTEXT("""", ""NewDataTable2_91129_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind. \nThey\'re also surprisingly durable when fleeing the city watch."")","/Game/UI/Textures/Icons/epic_icon_zamorian_boots.epic_icon_zamorian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91129_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91129_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91129_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91129_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259591130,"NSLOCTEXT("""", ""NewDataTable2_91130_Name"", ""Exceptional Zingaran Freebooter Headscarf"")","NSLOCTEXT("""", ""NewDataTable2_91130_ShortDesc"", ""A headscarf popular among Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91130_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nFreebooters attire themselves in all manner of flamboyant outfits, but the headscarf is cheap, popular and practical."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_bandana.epic_icon_zingarianLight_bandana","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","24.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","515.000000","0","0","0","11060","6","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91130_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91130_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91130_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91130_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259691131,"NSLOCTEXT("""", ""NewDataTable2_91131_Name"", ""Exceptional Zingaran Freebooter Vest"")","NSLOCTEXT("""", ""NewDataTable2_91131_ShortDesc"", ""A vest worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91131_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nThe sturdy leather vest is designed to turn the sharp edges of a saber but will offer little protection against a well-placed thrust. Still, it is practical for those who spend their lives on ships, and never needs to be scoured for rust."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_chest.epic_icon_zingarianLight_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","43.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","770.000000","0","0","0","11060","9","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91131_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91131_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91131_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91131_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259791132,"NSLOCTEXT("""", ""NewDataTable2_91132_Name"", ""Exceptional Zingaran Freebooter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91132_ShortDesc"", ""A pair of gloves worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91132_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nLeather gloves are practical onboard a ship - for preventing blisters, rope-burn and the occasional knife wound as well."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_gloves.epic_icon_zingarianLight_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","515.000000","0","0","0","11060","6","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91132_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91132_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91132_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91132_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259891133,"NSLOCTEXT("""", ""NewDataTable2_91133_Name"", ""Exceptional Zingaran Freebooter Pants"")","NSLOCTEXT("""", ""NewDataTable2_91133_ShortDesc"", ""A pair of pants worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91133_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nThe sturdy leather pants offer the freedom to scamper along lines, while still being stiff enough to turn the sharp edge of a dagger. They also never need to be scoured for rust."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_pants.epic_icon_zingarianLight_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","31.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","770.000000","0","0","0","11060","8","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91133_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91133_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91133_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91133_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
259991134,"NSLOCTEXT("""", ""NewDataTable2_91134_Name"", ""Exceptional Zingaran Freebooter Boots"")","NSLOCTEXT("""", ""NewDataTable2_91134_ShortDesc"", ""A pair of boots worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91134_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nLeather boots are practical onboard a ship - for preventing splinters and broken toes, but also for kicking unfortunate prisoners over the side."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_boots.epic_icon_zingarianLight_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","515.000000","0","0","0","11060","6","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91134_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91134_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91134_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91134_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
260091135,"NSLOCTEXT("""", ""NewDataTable2_91135_Name"", ""Exceptional Relic Hunter Turban"")","NSLOCTEXT("""", ""NewDataTable2_91135_ShortDesc"", ""A turban designed to protect the head from the elements"")","NSLOCTEXT("""", ""NewDataTable2_91135_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThis turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_helmet.epic_icon_relic_hunter_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","24.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.990000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91135_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91135_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91135_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91135_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
260191136,"NSLOCTEXT("""", ""NewDataTable2_91136_Name"", ""Exceptional Relic Hunter Shirt"")","NSLOCTEXT("""", ""NewDataTable2_91136_ShortDesc"", ""A loose shirt favoured by relic hunters"")","NSLOCTEXT("""", ""NewDataTable2_91136_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nStill scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_shirt.epic_icon_relic_hunter_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","42.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91136_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91136_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91136_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91136_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
260291137,"NSLOCTEXT("""", ""NewDataTable2_91137_Name"", ""Exceptional Relic Hunter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91137_ShortDesc"", ""A set of sturdy gloves for handling relics"")","NSLOCTEXT("""", ""NewDataTable2_91137_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nToo many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.\n\nSturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_gloves.epic_icon_relic_hunter_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91137_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91137_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91137_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91137_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
260391138,"NSLOCTEXT("""", ""NewDataTable2_91138_Name"", ""Exceptional Relic Hunter Trousers"")","NSLOCTEXT("""", ""NewDataTable2_91138_ShortDesc"", ""Practical canvas pants for exploring"")","NSLOCTEXT("""", ""NewDataTable2_91138_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThese pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_bottom.epic_icon_relic_hunter_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","30.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.740000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91138_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91138_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91138_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91138_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
260491139,"NSLOCTEXT("""", ""NewDataTable2_91139_Name"", ""Exceptional Relic Hunter Boots"")","NSLOCTEXT("""", ""NewDataTable2_91139_ShortDesc"", ""A set of boots design for exploring ruins"")","NSLOCTEXT("""", ""NewDataTable2_91139_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nWhen the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.\n\nSince those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_boots.epic_icon_relic_hunter_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","12.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","540.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91139_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91139_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91139_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91139_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
260591140,"NSLOCTEXT("""", ""NewDataTable2_91140_Name"", ""Exceptional Kambujan Shaman Helm"")","NSLOCTEXT("""", ""NewDataTable2_91140_ShortDesc"", ""A horned helm worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91140_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.\n\nThe helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim."")","/Game/UI/Textures/Icons/epic_icon_druid_headDress.epic_icon_druid_headDress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","58.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","0","0","0","18054","8","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91140_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91140_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91140_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91140_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
260691141,"NSLOCTEXT("""", ""NewDataTable2_91141_Name"", ""Exceptional Kambujan Shaman Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91141_ShortDesc"", ""A chestpiece worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91141_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_chest.epic_icon_druid_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","101.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91141_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91141_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91141_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91141_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
260791142,"NSLOCTEXT("""", ""NewDataTable2_91142_Name"", ""Exceptional Kambujan Shaman Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91142_ShortDesc"", ""Gloves worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91142_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_handWraps.epic_icon_druid_handWraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","29.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91142_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91142_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91142_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91142_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
260891143,"NSLOCTEXT("""", ""NewDataTable2_91143_Name"", ""Exceptional Kambujan Shaman Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91143_ShortDesc"", ""A wrap worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91143_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_bottom.epic_icon_druid_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","72.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91143_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91143_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91143_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91143_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
260991144,"NSLOCTEXT("""", ""NewDataTable2_91144_Name"", ""Exceptional Kambujan Shaman Boots"")","NSLOCTEXT("""", ""NewDataTable2_91144_ShortDesc"", ""Boots worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91144_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_boots.epic_icon_druid_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","29.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","650.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91144_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91144_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91144_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91144_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
261091145,"NSLOCTEXT("""", ""NewDataTable2_91145_Name"", ""Exceptional Stygian Raider Mask"")","NSLOCTEXT("""", ""NewDataTable2_91145_ShortDesc"", ""A mask worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91145_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nPerhaps this is why the raiders wear masks such as this. To keep their identity hidden."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_helmet.epic_icon_stygian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","56.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91145_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91145_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91145_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91145_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
261191146,"NSLOCTEXT("""", ""NewDataTable2_91146_Name"", ""Exceptional Stygian Raider Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91146_ShortDesc"", ""A chestpiece worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91146_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThis chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_chest.epic_icon_stygian_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","98.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1215.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91146_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91146_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91146_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91146_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
261291147,"NSLOCTEXT("""", ""NewDataTable2_91147_Name"", ""Exceptional Stygian Raider Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91147_ShortDesc"", ""Bracers worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91147_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_bracers.epic_icon_stygian_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","28.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91147_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91147_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91147_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91147_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
261391148,"NSLOCTEXT("""", ""NewDataTable2_91148_Name"", ""Exceptional Stygian Raider Greaves"")","NSLOCTEXT("""", ""NewDataTable2_91148_ShortDesc"", ""Greaves worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91148_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_bottom.epic_icon_stygian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","70.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1215.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91148_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91148_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91148_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91148_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
261491149,"NSLOCTEXT("""", ""NewDataTable2_91149_Name"", ""Exceptional Stygian Raider Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91149_ShortDesc"", ""Sandals worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91149_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_boots.epic_icon_stygian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","28.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","810.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91149_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91149_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91149_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91149_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
261591150,"NSLOCTEXT("""", ""NewDataTable2_91150_Name"", ""Exceptional Vanir Fur Cap"")","NSLOCTEXT("""", ""NewDataTable2_91150_ShortDesc"", ""A riveted fur cap of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91150_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_helmet.epic_icon_vanir_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","50.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1055.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91150_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91150_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91150_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91150_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
261691151,"NSLOCTEXT("""", ""NewDataTable2_91151_Name"", ""Exceptional Vanir Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_91151_ShortDesc"", ""Reinforced and fur-lined chestpiece of Vanir make "")","NSLOCTEXT("""", ""NewDataTable2_91151_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_top.epic_icon_vanir_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","88.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1580.000000","0","0","0","0","0","0","18054","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_91151_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91151_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91151_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91151_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
261791152,"NSLOCTEXT("""", ""NewDataTable2_91152_Name"", ""Exceptional Vanir Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91152_ShortDesc"", ""Furred gauntlets of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91152_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_gloves.epic_icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","25.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1055.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91152_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91152_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91152_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91152_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
261891153,"NSLOCTEXT("""", ""NewDataTable2_91153_Name"", ""Exceptional Vanir Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91153_ShortDesc"", ""Furred leg armor of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91153_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_bottom.epic_icon_vanir_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","63.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1580.000000","0","0","0","0","0","0","18054","8","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_91153_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91153_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91153_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91153_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
261991154,"NSLOCTEXT("""", ""NewDataTable2_91154_Name"", ""Exceptional Vanir Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_91154_ShortDesc"", ""Reinforced and fur-lined boots of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91154_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_boots.epic_icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","25.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1055.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91154_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91154_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91154_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91154_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
262091155,"NSLOCTEXT("""", ""NewDataTable2_91155_Name"", ""Exceptional Aquilonian Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91155_ShortDesc"", ""A plumed helmet favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91155_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_helmetA.epic_icon_aquil_M_helmetA","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","53.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","930.000000","0","0","0","0","0","0","12516","8","1","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_91155_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91155_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91155_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91155_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
262191156,"NSLOCTEXT("""", ""NewDataTable2_91156_Name"", ""Exceptional Aquilonian Chestplate"")","NSLOCTEXT("""", ""NewDataTable2_91156_ShortDesc"", ""A leather vest and pauldron in Aquilonian style"")","NSLOCTEXT("""", ""NewDataTable2_91156_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.\n\nThe large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_chest.epic_icon_aquil_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","93.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1395.000000","0","0","0","0","0","0","12516","8","1","0","0","0","265.000000","NSLOCTEXT("""", ""NewDataTable2_91156_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91156_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91156_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91156_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
262291157,"NSLOCTEXT("""", ""NewDataTable2_91157_Name"", ""Exceptional Aquilonian Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91157_ShortDesc"", ""A set of gauntlets favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91157_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\n The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_bracers.epic_icon_aquil_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","27.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","930.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91157_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91157_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91157_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91157_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
262391158,"NSLOCTEXT("""", ""NewDataTable2_91158_Name"", ""Exceptional Aquilonian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91158_ShortDesc"", ""A leather riveted skirt favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91158_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nAquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_bottom.epic_icon_aquil_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","67.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1395.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91158_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91158_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91158_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91158_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
262491159,"NSLOCTEXT("""", ""NewDataTable2_91159_Name"", ""Exceptional Aquilonian Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91159_ShortDesc"", ""A pair of sandals favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91159_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. \n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_sandals.epic_icon_aquil_M_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","27.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","930.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91159_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91159_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91159_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91159_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
262591165,"NSLOCTEXT("""", ""NewDataTable2_91165_Name"", ""Exceptional Hyperborean Slaver Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91165_ShortDesc"", ""A helmet designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_91165_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThe helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_helmet.epic_icon_barbarian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","137.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18062","13","1","0","0","0","481.000000","NSLOCTEXT("""", ""NewDataTable2_91165_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91165_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91165_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91165_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
262691166,"NSLOCTEXT("""", ""NewDataTable2_91166_Name"", ""Exceptional Hyperborean Slaver Waistguard"")","NSLOCTEXT("""", ""NewDataTable2_91166_ShortDesc"", ""A waistguard designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_91166_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nIt is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_chest.epic_icon_barbarian_H_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","239.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2105.000000","0","0","0","0","0","0","18062","13","1","0","0","0","502.000000","NSLOCTEXT("""", ""NewDataTable2_91166_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91166_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91166_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91166_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
262791167,"NSLOCTEXT("""", ""NewDataTable2_91167_Name"", ""Exceptional Hyperborean Slaver Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91167_ShortDesc"", ""A set of sturdy bracers"")","NSLOCTEXT("""", ""NewDataTable2_91167_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nHyperborean slavers wear this armor to intimidate their enemies and cow their slaves."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_bracers.epic_icon_barbarian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","68.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18062","13","1","0","0","0","489.000000","NSLOCTEXT("""", ""NewDataTable2_91167_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91167_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91167_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91167_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
262891168,"NSLOCTEXT("""", ""NewDataTable2_91168_Name"", ""Exceptional Hyperborean Slaver Loincloth"")","NSLOCTEXT("""", ""NewDataTable2_91168_ShortDesc"", ""A loincloth worn beneath by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_91168_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nPrimarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_loincloth.epic_icon_barbarian_H_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","171.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2105.000000","0","0","0","0","0","0","18062","13","1","0","0","0","496.000000","NSLOCTEXT("""", ""NewDataTable2_91168_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91168_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91168_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91168_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
262991169,"NSLOCTEXT("""", ""NewDataTable2_91169_Name"", ""Exceptional Hyperborean Slaver Boots"")","NSLOCTEXT("""", ""NewDataTable2_91169_ShortDesc"", ""Sturdy boots worn by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_91169_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThese boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_boots.epic_icon_barbarian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","68.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18062","13","1","0","0","0","498.000000","NSLOCTEXT("""", ""NewDataTable2_91169_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91169_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91169_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91169_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
263091170,"NSLOCTEXT("""", ""NewDataTable2_91170_Name"", ""Exceptional Hyrkanian Raider Helm"")","NSLOCTEXT("""", ""NewDataTable2_91170_ShortDesc"", ""A helm commonly worn by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91170_LongDesc"", ""<span style=\""italic\"">About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen.</> - The Scarlet Citadel\n\nHeavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis leather helm provides significant protection against blows to the head."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_helmet.epic_icon_hyrkanian_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","152.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18054","8","1","0","0","0","17.000000","NSLOCTEXT("""", ""NewDataTable2_91170_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91170_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91170_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91170_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
263191171,"NSLOCTEXT("""", ""NewDataTable2_91171_Name"", ""Exceptional Hyrkanian Raider Brigandine"")","NSLOCTEXT("""", ""NewDataTable2_91171_ShortDesc"", ""A chest piece favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91171_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_chest.epic_icon_hyrkanian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","266.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","0","0","0","18054","8","1","0","0","0","29.000000","NSLOCTEXT("""", ""NewDataTable2_91171_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91171_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91171_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91171_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
263291172,"NSLOCTEXT("""", ""NewDataTable2_91172_Name"", ""Exceptional Hyrkanian Raider Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91172_ShortDesc"", ""Leather gauntlets favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91172_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_gloves.epic_icon_hyrkanian_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","76.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18054","8","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91172_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91172_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91172_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91172_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
263391173,"NSLOCTEXT("""", ""NewDataTable2_91173_Name"", ""Exceptional Hyrkanian Raider Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91173_ShortDesc"", ""Heavy britches favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91173_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_pants.epic_icon_hyrkanian_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","190.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","0","0","0","18054","8","1","0","0","0","24.000000","NSLOCTEXT("""", ""NewDataTable2_91173_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91173_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91173_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91173_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
263491174,"NSLOCTEXT("""", ""NewDataTable2_91174_Name"", ""Exceptional Hyrkanian Raider Boots"")","NSLOCTEXT("""", ""NewDataTable2_91174_ShortDesc"", ""A pair of boots favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91174_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese boots are designed to protect the feet from blows during combat from the back of a horse."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_boots.epic_icon_hyrkanian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","76.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18054","8","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91174_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91174_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91174_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91174_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
263591175,"NSLOCTEXT("""", ""NewDataTable2_91175_Name"", ""Exceptional Vanir Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91175_ShortDesc"", ""A helmet forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91175_LongDesc"", ""<span style=\""italic\"">Free my hands and I\'ll varnish this floor with your brains!</> - The Scarlet Citadel\n\nThis heavy helmet is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_helmet.epic_icon_vanir_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","137.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18061","13","1","0","0","0","228.000000","NSLOCTEXT("""", ""NewDataTable2_91175_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91175_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91175_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91175_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
263691176,"NSLOCTEXT("""", ""NewDataTable2_91176_Name"", ""Exceptional Vanir Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_91176_ShortDesc"", ""A chestpiece forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91176_LongDesc"", ""<span style=\""italic\"">Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan\'s feet, and the blind flood of the Cimmerian\'s desire swept all else away as he crushed her panting form against the black plates of his corseleted breast.</> - Queen of the Black Coast\n\nThis impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_top.epic_icon_vanir_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","239.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2105.000000","0","0","0","0","0","0","18061","13","1","0","0","0","367.000000","NSLOCTEXT("""", ""NewDataTable2_91176_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91176_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91176_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91176_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
263791177,"NSLOCTEXT("""", ""NewDataTable2_91177_Name"", ""Exceptional Vanir Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91177_ShortDesc"", ""Gauntlets forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91177_LongDesc"", ""<span style=\""italic\"">The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand.</> - The Hour of the Dragon\n\nThese impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_gloves.epic_icon_vanir_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","68.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18061","13","1","0","0","0","237.000000","NSLOCTEXT("""", ""NewDataTable2_91177_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91177_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91177_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91177_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
263891178,"NSLOCTEXT("""", ""NewDataTable2_91178_Name"", ""Exceptional Vanir Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91178_ShortDesc"", ""Leg armor forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91178_LongDesc"", ""<span style=\""italic\"">He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman.</> - The Hour of the Dragon\n\nThis impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_bottom.epic_icon_vanir_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","171.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2105.000000","0","0","0","0","0","0","18061","13","1","0","0","0","311.000000","NSLOCTEXT("""", ""NewDataTable2_91178_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91178_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91178_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91178_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
263991179,"NSLOCTEXT("""", ""NewDataTable2_91179_Name"", ""Exceptional Vanir Heavy Boots"")","NSLOCTEXT("""", ""NewDataTable2_91179_ShortDesc"", ""Plated boots are forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91179_LongDesc"", ""<span style=\""italic\"">They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven.</> - The Hour of the Dragon\n\nThese impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_boots.epic_icon_vanir_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","68.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1405.000000","0","0","0","0","0","0","18061","13","1","0","0","0","237.000000","NSLOCTEXT("""", ""NewDataTable2_91179_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91179_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91179_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91179_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
264091180,"NSLOCTEXT("""", ""NewDataTable2_91180_Name"", ""Exceptional Stygian Soldier Helm"")","NSLOCTEXT("""", ""NewDataTable2_91180_ShortDesc"", ""The formal helm of a Stygian officer"")","NSLOCTEXT("""", ""NewDataTable2_91180_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThis ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_helmet.epic_icon_stygian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","152.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.959999","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18061","13","1","0","0","0","96.000000","NSLOCTEXT("""", ""NewDataTable2_91180_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91180_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91180_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91180_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
264191181,"NSLOCTEXT("""", ""NewDataTable2_91181_Name"", ""Exceptional Stygian Soldier Mail"")","NSLOCTEXT("""", ""NewDataTable2_91181_ShortDesc"", ""A shirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_91181_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_top.epic_icon_stygian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","266.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","31.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","0","0","0","18061","13","1","0","0","0","102.000000","NSLOCTEXT("""", ""NewDataTable2_91181_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91181_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91181_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91181_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
264291182,"NSLOCTEXT("""", ""NewDataTable2_91182_Name"", ""Exceptional Stygian Soldier Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91182_ShortDesc"", ""Bracers worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_91182_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThese bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_bracers.epic_icon_stygian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","76.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18061","13","1","0","0","0","104.000000","NSLOCTEXT("""", ""NewDataTable2_91182_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91182_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91182_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91182_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
264391183,"NSLOCTEXT("""", ""NewDataTable2_91183_Name"", ""Exceptional Stygian Soldier Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91183_ShortDesc"", ""A skirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_91183_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_bottom.epic_icon_stygian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","190.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","22.440001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","0","0","0","18061","13","1","0","0","0","99.000000","NSLOCTEXT("""", ""NewDataTable2_91183_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91183_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91183_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91183_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
264491184,"NSLOCTEXT("""", ""NewDataTable2_91184_Name"", ""Exceptional Stygian Soldier Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91184_ShortDesc"", ""Sandals worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_91184_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThe Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.\n\nStygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_boots.epic_icon_stygian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","76.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.980000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18061","13","1","0","0","0","104.000000","NSLOCTEXT("""", ""NewDataTable2_91184_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91184_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91184_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91184_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
264591190,"NSLOCTEXT("""", ""NewDataTable2_91190_Name"", ""Flawless Light Turban"")","NSLOCTEXT("""", ""NewDataTable2_91190_ShortDesc"", ""A simple turban of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_91190_LongDesc"", ""In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.\nApart from protection from the sun, this turban offers a small amount of protection from attacks on the head.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_cap.epic_icon_light_exile_cap","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","32.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91190_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91190_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91190_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91190_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
264691191,"NSLOCTEXT("""", ""NewDataTable2_91191_Name"", ""Flawless Light Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91191_ShortDesc"", ""A light chestpiece of hide and fiber"")","NSLOCTEXT("""", ""NewDataTable2_91191_LongDesc"", ""Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.\nThe blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_armor.epic_icon_light_exile_armor","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","56.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91191_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91191_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91191_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91191_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
264791192,"NSLOCTEXT("""", ""NewDataTable2_91192_Name"", ""Flawless Light Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91192_ShortDesc"", ""A pair of flexible hide gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91192_LongDesc"", ""Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.\nBlows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_gauntlets.epic_icon_light_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91192_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91192_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91192_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91192_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
264891193,"NSLOCTEXT("""", ""NewDataTable2_91193_Name"", ""Flawless Light Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91193_ShortDesc"", ""A loose fitting cloth wrap, bound to the waist with rawhide thongs"")","NSLOCTEXT("""", ""NewDataTable2_91193_LongDesc"", ""This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_loincloth.epic_icon_light_exile_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","40.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91193_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91193_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91193_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91193_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
264991194,"NSLOCTEXT("""", ""NewDataTable2_91194_Name"", ""Flawless Light Boots"")","NSLOCTEXT("""", ""NewDataTable2_91194_ShortDesc"", ""A pair of sturdy boots made from cloth and hide"")","NSLOCTEXT("""", ""NewDataTable2_91194_LongDesc"", ""These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.\nThere are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.\nCreated from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_light_exile_boots.epic_icon_light_exile_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91194_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91194_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91194_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91194_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
265091195,"NSLOCTEXT("""", ""NewDataTable2_91195_Name"", ""Flawless Medium Cap"")","NSLOCTEXT("""", ""NewDataTable2_91195_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_91195_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_cap-1.epic_icon_Medium_exile_cap-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","64.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91195_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91195_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91195_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91195_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
265191196,"NSLOCTEXT("""", ""NewDataTable2_91196_Name"", ""Flawless Medium Harness"")","NSLOCTEXT("""", ""NewDataTable2_91196_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_91196_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_harness-1.epic_icon_Medium_exile_harness-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","112.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91196_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91196_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91196_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91196_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
265291197,"NSLOCTEXT("""", ""NewDataTable2_91197_Name"", ""Flawless Medium Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91197_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_91197_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_gauntlets-1.epic_icon_Medium_exile_gauntlets-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","32.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91197_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91197_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91197_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91197_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
265391198,"NSLOCTEXT("""", ""NewDataTable2_91198_Name"", ""Flawless Medium Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91198_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_91198_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_tasset-1.epic_icon_Medium_exile_tasset-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","80.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91198_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91198_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91198_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91198_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
265491199,"NSLOCTEXT("""", ""NewDataTable2_91199_Name"", ""Flawless Medium Boots"")","NSLOCTEXT("""", ""NewDataTable2_91199_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_91199_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_Medium_exile_boots-1.epic_icon_Medium_exile_boots-1","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","32.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91199_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91199_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91199_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91199_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
265591200,"NSLOCTEXT("""", ""NewDataTable2_91200_Name"", ""Flawless Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91200_ShortDesc"", ""A riveted leather cap with a facemask"")","NSLOCTEXT("""", ""NewDataTable2_91200_LongDesc"", ""This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_helmet.epic_icon_heavy_exile_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","160.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","16003","3","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91200_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91200_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91200_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91200_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
265691201,"NSLOCTEXT("""", ""NewDataTable2_91201_Name"", ""Flawless Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_91201_ShortDesc"", ""Leather spaulders riveted to articulated rerebraces"")","NSLOCTEXT("""", ""NewDataTable2_91201_LongDesc"", ""The fastest way to a man\'s heart, is through his armpits\' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_pauldron.epic_icon_heavy_exile_pauldron","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","280.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","0","0","0","16003","3","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91201_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91201_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91201_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91201_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
265791202,"NSLOCTEXT("""", ""NewDataTable2_91202_Name"", ""Flawless Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91202_ShortDesc"", ""Elbow length gauntlets of riveted leather"")","NSLOCTEXT("""", ""NewDataTable2_91202_LongDesc"", ""Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_gauntlets.epic_icon_heavy_exile_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","80.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","16003","3","1","0","0","0","27.000000","NSLOCTEXT("""", ""NewDataTable2_91202_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91202_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91202_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91202_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
265891203,"NSLOCTEXT("""", ""NewDataTable2_91203_Name"", ""Flawless Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91203_ShortDesc"", ""A leather skirt that protects the upper thighs"")","NSLOCTEXT("""", ""NewDataTable2_91203_LongDesc"", ""This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_tasset.epic_icon_heavy_exile_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","200.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","0","0","0","16003","3","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91203_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91203_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91203_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91203_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
265991204,"NSLOCTEXT("""", ""NewDataTable2_91204_Name"", ""Flawless Heavy Sabatons"")","NSLOCTEXT("""", ""NewDataTable2_91204_ShortDesc"", ""Calf-length riveted leather boots"")","NSLOCTEXT("""", ""NewDataTable2_91204_LongDesc"", ""These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\nThis riveted armor bears no cultural markings or identifiers of any type."")","/Game/UI/Textures/Icons/epic_icon_heavy_exile_sabatons.epic_icon_heavy_exile_sabatons","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","80.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","16003","3","1","0","0","0","27.000000","NSLOCTEXT("""", ""NewDataTable2_91204_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91204_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91204_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91204_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
266091205,"NSLOCTEXT("""", ""NewDataTable2_91205_Name"", ""Flawless Darfari Watcher Mask"")","NSLOCTEXT("""", ""NewDataTable2_91205_ShortDesc"", ""A ritual mask used by Darfari shamans to see the dead"")","NSLOCTEXT("""", ""NewDataTable2_91205_LongDesc"", ""Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.\nDarfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.\nBut in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.\n\nThis mask offers some protection from both weapons and the elements."")","/Game/UI/Textures/Icons/epic_icon_darfari_mask_01.epic_icon_darfari_mask_01","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","32.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","11071","7","1","0","0","0","13.000000","NSLOCTEXT("""", ""NewDataTable2_91205_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91205_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91205_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91205_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266191206,"NSLOCTEXT("""", ""NewDataTable2_91206_Name"", ""Flawless Darfari Skin Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91206_ShortDesc"", ""An ornate necklace of teeth over human skin"")","NSLOCTEXT("""", ""NewDataTable2_91206_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThis chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_chestpiece.epic_icon_darfari_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","56.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","11071","7","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91206_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91206_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91206_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91206_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266291207,"NSLOCTEXT("""", ""NewDataTable2_91207_Name"", ""Flawless Darfari Skin Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91207_ShortDesc"", ""Bracers of blood-dyed leather"")","NSLOCTEXT("""", ""NewDataTable2_91207_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_gauntlets.epic_icon_darfari_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","11071","7","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91207_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91207_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91207_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91207_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266391208,"NSLOCTEXT("""", ""NewDataTable2_91208_Name"", ""Flawless Darfari Skin Skirt"")","NSLOCTEXT("""", ""NewDataTable2_91208_ShortDesc"", ""Skirt of human skin"")","NSLOCTEXT("""", ""NewDataTable2_91208_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese skirt is simple and adorned with a belt of small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_leggings.epic_icon_darfari_leggings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","40.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","11071","7","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91208_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91208_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91208_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91208_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266491209,"NSLOCTEXT("""", ""NewDataTable2_91209_Name"", ""Flawless Darfari Skin Greaves"")","NSLOCTEXT("""", ""NewDataTable2_91209_ShortDesc"", ""Ankle wraps of soft leather"")","NSLOCTEXT("""", ""NewDataTable2_91209_LongDesc"", ""It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.\nThese greaves are simple and adorned with small beads and human bones and teeth.\n\nLight armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle."")","/Game/UI/Textures/Icons/epic_icon_darfari_boots.epic_icon_darfari_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","11071","7","1","0","0","0","22.000000","NSLOCTEXT("""", ""NewDataTable2_91209_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91209_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91209_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91209_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266591210,"NSLOCTEXT("""", ""NewDataTable2_91210_Name"", ""Flawless Shemite Turban"")","NSLOCTEXT("""", ""NewDataTable2_91210_ShortDesc"", ""Shemitish turban commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91210_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/epic_icon_shemite_headdress.epic_icon_shemite_headdress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","32.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91210_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91210_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91210_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91210_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266691211,"NSLOCTEXT("""", ""NewDataTable2_91211_Name"", ""Flawless Shemite Tunic"")","NSLOCTEXT("""", ""NewDataTable2_91211_ShortDesc"", ""Shemitish tunic commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91211_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade.\n"")","/Game/UI/Textures/Icons/epic_icon_shemite_shirt.epic_icon_shemite_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","56.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91211_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91211_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91211_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91211_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266791212,"NSLOCTEXT("""", ""NewDataTable2_91212_Name"", ""Flawless Shemite Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91212_ShortDesc"", ""A pair of Shemitish gloves"")","NSLOCTEXT("""", ""NewDataTable2_91212_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/epic_icon_shemite_gloves.epic_icon_shemite_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91212_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91212_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91212_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91212_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266891213,"NSLOCTEXT("""", ""NewDataTable2_91213_Name"", ""Flawless Shemite Leggings"")","NSLOCTEXT("""", ""NewDataTable2_91213_ShortDesc"", ""Shemitish leggings commonly worn in the meadowland cities"")","NSLOCTEXT("""", ""NewDataTable2_91213_LongDesc"", ""The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.\nThis clothing is a practical bulwark against the elements but won\'t be enough to stop a blade."")","/Game/UI/Textures/Icons/epic_icon_shemite_trousers.epic_icon_shemite_trousers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","40.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91213_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91213_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91213_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91213_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
266991214,"NSLOCTEXT("""", ""NewDataTable2_91214_Name"", ""Flawless Shemite Shoes"")","NSLOCTEXT("""", ""NewDataTable2_91214_ShortDesc"", ""Shemitish pointy-toed shoes"")","NSLOCTEXT("""", ""NewDataTable2_91214_LongDesc"", ""While these shoes are impractical for the desert, they are incredibly comfortable."")","/Game/UI/Textures/Icons/epic_icon_shemite_shoes.epic_icon_shemite_shoes","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91214_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91214_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91214_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91214_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267091215,"NSLOCTEXT("""", ""NewDataTable2_91215_Name"", ""Flawless Vanir Settler Jewelry"")","NSLOCTEXT("""", ""NewDataTable2_91215_ShortDesc"", ""A pair of bone earrings often worn by Vanir commoners"")","NSLOCTEXT("""", ""NewDataTable2_91215_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings."")","/Game/UI/Textures/Icons/epic_icon_vanir_light_earrings.epic_icon_vanir_light_earrings","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","29.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91215_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91215_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91215_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91215_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267191216,"NSLOCTEXT("""", ""NewDataTable2_91216_Name"", ""Flawless Vanir Settler Vest"")","NSLOCTEXT("""", ""NewDataTable2_91216_ShortDesc"", ""A fur-lined vest worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91216_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor."")","/Game/UI/Textures/Icons/epic_icon_vanir_light_top.epic_icon_vanir_light_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","50.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1170.000000","0","0","0","0","0","0","18054","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_91216_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91216_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91216_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91216_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267291217,"NSLOCTEXT("""", ""NewDataTable2_91217_Name"", ""Flawless Vanir Settler Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91217_ShortDesc"", ""A set of fur gloves worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91217_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese gloves are perfect for keeping the hands warm while working frozen soil."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_gloves.epic_icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","14.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91217_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91217_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91217_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91217_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267391218,"NSLOCTEXT("""", ""NewDataTable2_91218_Name"", ""Flawless Vanir Settler Breechclout"")","NSLOCTEXT("""", ""NewDataTable2_91218_ShortDesc"", ""A furry breechclout worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91218_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThis breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards."")","/Game/UI/Textures/Icons/epic_icon_vanir_L_bottom.epic_icon_vanir_L_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","36.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1170.000000","0","0","0","0","0","0","18054","8","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_91218_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91218_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91218_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91218_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267491219,"NSLOCTEXT("""", ""NewDataTable2_91219_Name"", ""Flawless Vanir Settler Boots"")","NSLOCTEXT("""", ""NewDataTable2_91219_ShortDesc"", ""A pair of furry boots worn by Vanir settlers"")","NSLOCTEXT("""", ""NewDataTable2_91219_LongDesc"", ""As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle. \n\nThus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.\n\nThese boots keep the feet warm while stumbling through banks and drifts of snow."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_boots.epic_icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","14.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","780.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91219_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91219_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91219_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91219_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267591220,"NSLOCTEXT("""", ""NewDataTable2_91220_Name"", ""Flawless Zamorian Thief Hood"")","NSLOCTEXT("""", ""NewDataTable2_91220_ShortDesc"", ""A hood for those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_91220_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \nWhether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/epic_icon_zamorian_headwraps.epic_icon_zamorian_headwraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","32.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91220_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91220_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91220_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91220_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267691221,"NSLOCTEXT("""", ""NewDataTable2_91221_Name"", ""Flawless Zamorian Thief Chest"")","NSLOCTEXT("""", ""NewDataTable2_91221_ShortDesc"", ""A leather chestpiece those who work in the shadows"")","NSLOCTEXT("""", ""NewDataTable2_91221_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nDesigned with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities. \n\nIt has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question."")","/Game/UI/Textures/Icons/epic_icon_zamorian_chest.epic_icon_zamorian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","56.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91221_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91221_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91221_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91221_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267791222,"NSLOCTEXT("""", ""NewDataTable2_91222_Name"", ""Flawless Zamorian Thief Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91222_ShortDesc"", ""Fingerless gloves for those who need dextrous hands"")","NSLOCTEXT("""", ""NewDataTable2_91222_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nA thief\'s fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst."")","/Game/UI/Textures/Icons/epic_icon_zamorian_bracers.epic_icon_zamorian_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91222_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91222_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91222_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91222_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267891223,"NSLOCTEXT("""", ""NewDataTable2_91223_Name"", ""Flawless Zamorian Thief Breeches"")","NSLOCTEXT("""", ""NewDataTable2_91223_ShortDesc"", ""Leather leggings with a belt of useful pouches"")","NSLOCTEXT("""", ""NewDataTable2_91223_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.\n Zamorian cutthroats swear by them."")","/Game/UI/Textures/Icons/epic_icon_zamorian_tasset.epic_icon_zamorian_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","40.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91223_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91223_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91223_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91223_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
267991224,"NSLOCTEXT("""", ""NewDataTable2_91224_Name"", ""Flawless Zamorian Thief Boots"")","NSLOCTEXT("""", ""NewDataTable2_91224_ShortDesc"", ""A pair of boots of supple leather"")","NSLOCTEXT("""", ""NewDataTable2_91224_LongDesc"", ""<span style=\""italic\"">Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts.</> - The Tower of the Elephant\n\nAmong the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.\n\nThese boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind. \nThey\'re also surprisingly durable when fleeing the city watch."")","/Game/UI/Textures/Icons/epic_icon_zamorian_boots.epic_icon_zamorian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91224_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91224_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91224_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91224_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268091225,"NSLOCTEXT("""", ""NewDataTable2_91225_Name"", ""Flawless Zingaran Freebooter Headscarf"")","NSLOCTEXT("""", ""NewDataTable2_91225_ShortDesc"", ""A headscarf popular among Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91225_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nFreebooters attire themselves in all manner of flamboyant outfits, but the headscarf is cheap, popular and practical."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_bandana.epic_icon_zingarianLight_bandana","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","33.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","570.000000","0","0","0","11060","6","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91225_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91225_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91225_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91225_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268191226,"NSLOCTEXT("""", ""NewDataTable2_91226_Name"", ""Flawless Zingaran Freebooter Vest"")","NSLOCTEXT("""", ""NewDataTable2_91226_ShortDesc"", ""A vest worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91226_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nThe sturdy leather vest is designed to turn the sharp edges of a saber but will offer little protection against a well-placed thrust. Still, it is practical for those who spend their lives on ships, and never needs to be scoured for rust."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_chest.epic_icon_zingarianLight_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","57.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","855.000000","0","0","0","11060","10","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91226_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91226_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91226_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91226_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268291227,"NSLOCTEXT("""", ""NewDataTable2_91227_Name"", ""Flawless Zingaran Freebooter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91227_ShortDesc"", ""A pair of gloves worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91227_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nLeather gloves are practical onboard a ship - for preventing blisters, rope-burn and the occasional knife wound as well."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_gloves.epic_icon_zingarianLight_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","570.000000","0","0","0","11060","6","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91227_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91227_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91227_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91227_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268391228,"NSLOCTEXT("""", ""NewDataTable2_91228_Name"", ""Flawless Zingaran Freebooter Pants"")","NSLOCTEXT("""", ""NewDataTable2_91228_ShortDesc"", ""A pair of pants worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91228_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nThe sturdy leather pants offer the freedom to scamper along lines, while still being stiff enough to turn the sharp edge of a dagger. They also never need to be scoured for rust."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_pants.epic_icon_zingarianLight_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","41.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","855.000000","0","0","0","11060","9","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91228_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91228_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91228_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91228_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268491229,"NSLOCTEXT("""", ""NewDataTable2_91229_Name"", ""Flawless Zingaran Freebooter Boots"")","NSLOCTEXT("""", ""NewDataTable2_91229_ShortDesc"", ""A pair of boots worn by Zingaran Freebooters"")","NSLOCTEXT("""", ""NewDataTable2_91229_LongDesc"", ""The flamboyant Zingaran Freebooters are both loved and feared in their home nation. The naval rivalry between Argos and Zingara forms a platform for troubadours to spin tales of Zingaran chivalry on the high seas and romanticize the swashbuckling rogues who fight to preserve Zingaran honor.\n\nNever mentioned are the screams of their victims, plucked from burning caravels to be sold in the slave markets of the south. Never mentioned are the sacked coastal towns and slaughtered villagers, left to rot among their broken homes.\n\nLeather boots are practical onboard a ship - for preventing splinters and broken toes, but also for kicking unfortunate prisoners over the side."")","/Game/UI/Textures/Icons/epic_icon_zingarianLight_boots.epic_icon_zingarianLight_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","570.000000","0","0","0","11060","6","1","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91229_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91229_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91229_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91229_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268591230,"NSLOCTEXT("""", ""NewDataTable2_91230_Name"", ""Flawless Relic Hunter Turban"")","NSLOCTEXT("""", ""NewDataTable2_91230_ShortDesc"", ""A turban designed to protect the head from the elements"")","NSLOCTEXT("""", ""NewDataTable2_91230_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThis turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_helmet.epic_icon_relic_hunter_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","32.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","2.840000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91230_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91230_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91230_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91230_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268691231,"NSLOCTEXT("""", ""NewDataTable2_91231_Name"", ""Flawless Relic Hunter Shirt"")","NSLOCTEXT("""", ""NewDataTable2_91231_ShortDesc"", ""A loose shirt favoured by relic hunters"")","NSLOCTEXT("""", ""NewDataTable2_91231_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nStill scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_shirt.epic_icon_relic_hunter_shirt","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","56.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91231_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91231_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91231_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91231_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268791232,"NSLOCTEXT("""", ""NewDataTable2_91232_Name"", ""Flawless Relic Hunter Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91232_ShortDesc"", ""A set of sturdy gloves for handling relics"")","NSLOCTEXT("""", ""NewDataTable2_91232_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nToo many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.\n\nSturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_gloves.epic_icon_relic_hunter_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91232_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91232_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91232_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91232_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268891233,"NSLOCTEXT("""", ""NewDataTable2_91233_Name"", ""Flawless Relic Hunter Trousers"")","NSLOCTEXT("""", ""NewDataTable2_91233_ShortDesc"", ""Practical canvas pants for exploring"")","NSLOCTEXT("""", ""NewDataTable2_91233_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nThe Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.\n\nThe price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.\n\nThese pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_bottom.epic_icon_relic_hunter_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","40.000000","50","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","3.540000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91233_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91233_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91233_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91233_FourthModifier"", ""Bonus Encumberance"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
268991234,"NSLOCTEXT("""", ""NewDataTable2_91234_Name"", ""Flawless Relic Hunter Boots"")","NSLOCTEXT("""", ""NewDataTable2_91234_ShortDesc"", ""A set of boots design for exploring ruins"")","NSLOCTEXT("""", ""NewDataTable2_91234_LongDesc"", ""<span style=\""italic\"">He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all.</> - Black Colossus\n\nWhen the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.\n\nSince those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.\n\nThey aren\'t particularly good against sharp weapons, however."")","/Game/UI/Textures/Icons/epic_icon_relic_hunter_boots.epic_icon_relic_hunter_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","16.000000","25","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.420000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","600.000000","0","0","0","0","0","0","12515","4","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91234_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91234_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91234_ThirdModifier"", ""Light"")","NSLOCTEXT("""", ""NewDataTable2_91234_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.000000","0.000000","False","None"
269091235,"NSLOCTEXT("""", ""NewDataTable2_91235_Name"", ""Flawless Kambujan Shaman Helm"")","NSLOCTEXT("""", ""NewDataTable2_91235_ShortDesc"", ""A horned helm worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91235_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.\n\nThe helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim."")","/Game/UI/Textures/Icons/epic_icon_druid_headDress.epic_icon_druid_headDress","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","66.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","18054","8","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91235_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91235_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91235_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91235_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
269191236,"NSLOCTEXT("""", ""NewDataTable2_91236_Name"", ""Flawless Kambujan Shaman Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91236_ShortDesc"", ""A chestpiece worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91236_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_chest.epic_icon_druid_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","115.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91236_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91236_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91236_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91236_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
269291237,"NSLOCTEXT("""", ""NewDataTable2_91237_Name"", ""Flawless Kambujan Shaman Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91237_ShortDesc"", ""Gloves worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91237_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_handWraps.epic_icon_druid_handWraps","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","33.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91237_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91237_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91237_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91237_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
269391238,"NSLOCTEXT("""", ""NewDataTable2_91238_Name"", ""Flawless Kambujan Shaman Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91238_ShortDesc"", ""A wrap worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91238_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_bottom.epic_icon_druid_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","82.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91238_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91238_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91238_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91238_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
269491239,"NSLOCTEXT("""", ""NewDataTable2_91239_Name"", ""Flawless Kambujan Shaman Boots"")","NSLOCTEXT("""", ""NewDataTable2_91239_ShortDesc"", ""Boots worn by the Shamans of Kambuja"")","NSLOCTEXT("""", ""NewDataTable2_91239_LongDesc"", ""The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.\n\nThis armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west."")","/Game/UI/Textures/Icons/epic_icon_druid_boots.epic_icon_druid_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","33.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","720.000000","0","0","0","0","0","0","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91239_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91239_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91239_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91239_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
269591240,"NSLOCTEXT("""", ""NewDataTable2_91240_Name"", ""Flawless Stygian Raider Mask"")","NSLOCTEXT("""", ""NewDataTable2_91240_ShortDesc"", ""A mask worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91240_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nPerhaps this is why the raiders wear masks such as this. To keep their identity hidden."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_helmet.epic_icon_stygian_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","64.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91240_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91240_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91240_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91240_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
269691241,"NSLOCTEXT("""", ""NewDataTable2_91241_Name"", ""Flawless Stygian Raider Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91241_ShortDesc"", ""A chestpiece worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91241_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThis chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_chest.epic_icon_stygian_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","112.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91241_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91241_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91241_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91241_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
269791242,"NSLOCTEXT("""", ""NewDataTable2_91242_Name"", ""Flawless Stygian Raider Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91242_ShortDesc"", ""Bracers worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91242_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_bracers.epic_icon_stygian_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","32.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91242_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91242_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91242_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91242_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
269891243,"NSLOCTEXT("""", ""NewDataTable2_91243_Name"", ""Flawless Stygian Raider Greaves"")","NSLOCTEXT("""", ""NewDataTable2_91243_ShortDesc"", ""Greaves worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91243_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_bottom.epic_icon_stygian_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","80.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1350.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91243_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91243_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91243_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91243_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
269991244,"NSLOCTEXT("""", ""NewDataTable2_91244_Name"", ""Flawless Stygian Raider Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91244_ShortDesc"", ""Sandals worn by Stygian soldiers on raids"")","NSLOCTEXT("""", ""NewDataTable2_91244_LongDesc"", ""Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It\'s meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.\n\nThough the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.\n\nThough King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.\n\nThese sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg."")","/Game/UI/Textures/Icons/epic_icon_stygian_M_boots.epic_icon_stygian_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","32.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","900.000000","0","0","0","0","0","0","11062","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91244_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91244_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91244_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91244_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
270091245,"NSLOCTEXT("""", ""NewDataTable2_91245_Name"", ""Flawless Vanir Fur Cap"")","NSLOCTEXT("""", ""NewDataTable2_91245_ShortDesc"", ""A riveted fur cap of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91245_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nA medium cap of fur and rivets to keep one safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_helmet.epic_icon_vanir_M_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","58.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1170.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91245_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91245_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91245_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91245_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
270191246,"NSLOCTEXT("""", ""NewDataTable2_91246_Name"", ""Flawless Vanir Fur Harness"")","NSLOCTEXT("""", ""NewDataTable2_91246_ShortDesc"", ""Reinforced and fur-lined chestpiece of Vanir make "")","NSLOCTEXT("""", ""NewDataTable2_91246_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThis chest armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_top.epic_icon_vanir_M_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","101.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1755.000000","0","0","0","0","0","0","18054","8","1","0","0","0","15.000000","NSLOCTEXT("""", ""NewDataTable2_91246_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91246_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91246_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91246_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
270291247,"NSLOCTEXT("""", ""NewDataTable2_91247_Name"", ""Flawless Vanir Fur Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91247_ShortDesc"", ""Furred gauntlets of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91247_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese gauntlets of fur and mail furs keeps one\'s hands and forearms both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_gloves.epic_icon_vanir_M_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","29.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1170.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91247_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91247_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91247_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91247_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
270391248,"NSLOCTEXT("""", ""NewDataTable2_91248_Name"", ""Flawless Vanir Fur Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91248_ShortDesc"", ""Furred leg armor of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91248_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\nThis leg armor of mail and furs keeps one\'s vitals both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_bottom.epic_icon_vanir_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","72.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1755.000000","0","0","0","0","0","0","18054","8","1","0","0","0","12.000000","NSLOCTEXT("""", ""NewDataTable2_91248_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91248_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91248_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91248_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
270491249,"NSLOCTEXT("""", ""NewDataTable2_91249_Name"", ""Flawless Vanir Fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_91249_ShortDesc"", ""Reinforced and fur-lined boots of Vanir make"")","NSLOCTEXT("""", ""NewDataTable2_91249_LongDesc"", ""<span style=\""italic\"">Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs.</> - The Frost-Giant\'s Daughter\n\nThese reinforced boots of leather and fur keep one\'s feet both safe and warm.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nWith fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur."")","/Game/UI/Textures/Icons/epic_icon_vanir_M_boots.epic_icon_vanir_M_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","29.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1170.000000","0","0","0","0","0","0","18054","8","1","0","0","0","8.000000","NSLOCTEXT("""", ""NewDataTable2_91249_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91249_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91249_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91249_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
270591250,"NSLOCTEXT("""", ""NewDataTable2_91250_Name"", ""Flawless Aquilonian Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91250_ShortDesc"", ""A plumed helmet favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91250_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_helmetA.epic_icon_aquil_M_helmetA","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","61.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1035.000000","0","0","0","0","0","0","12516","8","1","0","0","0","132.000000","NSLOCTEXT("""", ""NewDataTable2_91250_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91250_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91250_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91250_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
270691251,"NSLOCTEXT("""", ""NewDataTable2_91251_Name"", ""Flawless Aquilonian Chestplate"")","NSLOCTEXT("""", ""NewDataTable2_91251_ShortDesc"", ""A leather vest and pauldron in Aquilonian style"")","NSLOCTEXT("""", ""NewDataTable2_91251_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.\n\nThe large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_chest.epic_icon_aquil_M_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","106.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1555.000000","0","0","0","0","0","0","12516","8","1","0","0","0","265.000000","NSLOCTEXT("""", ""NewDataTable2_91251_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91251_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91251_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91251_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
270791252,"NSLOCTEXT("""", ""NewDataTable2_91252_Name"", ""Flawless Aquilonian Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91252_ShortDesc"", ""A set of gauntlets favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91252_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\n The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_bracers.epic_icon_aquil_M_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","30.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1035.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91252_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91252_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91252_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91252_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
270891253,"NSLOCTEXT("""", ""NewDataTable2_91253_Name"", ""Flawless Aquilonian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91253_ShortDesc"", ""A leather riveted skirt favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91253_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nAquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.\n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_bottom.epic_icon_aquil_M_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","76.000000","150","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1555.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91253_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91253_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91253_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91253_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
270991254,"NSLOCTEXT("""", ""NewDataTable2_91254_Name"", ""Flawless Aquilonian Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91254_ShortDesc"", ""A pair of sandals favoured by the guardsmen of Aquilonia"")","NSLOCTEXT("""", ""NewDataTable2_91254_LongDesc"", ""<span style=\""italic\"">A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman.</> - The Hour of the Dragon\n\nThe common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. \n\nThe distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities. \n\nOffering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor."")","/Game/UI/Textures/Icons/epic_icon_aquil_M_sandals.epic_icon_aquil_M_sandals","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","30.000000","75","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1035.000000","0","0","0","0","0","0","12516","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91254_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91254_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91254_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91254_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
271091260,"NSLOCTEXT("""", ""NewDataTable2_91260_Name"", ""Flawless Hyperborean Slaver Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91260_ShortDesc"", ""A helmet designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_91260_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThe helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_helmet.epic_icon_barbarian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","144.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1560.000000","0","0","0","0","0","0","18062","13","1","0","0","0","481.000000","NSLOCTEXT("""", ""NewDataTable2_91260_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91260_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91260_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91260_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
271191261,"NSLOCTEXT("""", ""NewDataTable2_91261_Name"", ""Flawless Hyperborean Slaver Waistguard"")","NSLOCTEXT("""", ""NewDataTable2_91261_ShortDesc"", ""A waistguard designed to intimidate"")","NSLOCTEXT("""", ""NewDataTable2_91261_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nIt is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_chest.epic_icon_barbarian_H_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","252.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2340.000000","0","0","0","0","0","0","18062","13","1","0","0","0","502.000000","NSLOCTEXT("""", ""NewDataTable2_91261_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91261_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91261_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91261_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
271291262,"NSLOCTEXT("""", ""NewDataTable2_91262_Name"", ""Flawless Hyperborean Slaver Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91262_ShortDesc"", ""A set of sturdy bracers"")","NSLOCTEXT("""", ""NewDataTable2_91262_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nHyperborean slavers wear this armor to intimidate their enemies and cow their slaves."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_bracers.epic_icon_barbarian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1560.000000","0","0","0","0","0","0","18062","13","1","0","0","0","489.000000","NSLOCTEXT("""", ""NewDataTable2_91262_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91262_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91262_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91262_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
271391263,"NSLOCTEXT("""", ""NewDataTable2_91263_Name"", ""Flawless Hyperborean Slaver Loincloth"")","NSLOCTEXT("""", ""NewDataTable2_91263_ShortDesc"", ""A loincloth worn beneath by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_91263_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nPrimarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_loincloth.epic_icon_barbarian_H_loincloth","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","180.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2340.000000","0","0","0","0","0","0","18062","13","1","0","0","0","496.000000","NSLOCTEXT("""", ""NewDataTable2_91263_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91263_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91263_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91263_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
271491264,"NSLOCTEXT("""", ""NewDataTable2_91264_Name"", ""Flawless Hyperborean Slaver Boots"")","NSLOCTEXT("""", ""NewDataTable2_91264_ShortDesc"", ""Sturdy boots worn by Hyperborean slavers"")","NSLOCTEXT("""", ""NewDataTable2_91264_LongDesc"", ""<span style=\""italic\"">There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul.</> - The Tower of the Elephant\n\nIn the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.\n\nThese boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet."")","/Game/UI/Textures/Icons/epic_icon_barbarian_H_boots.epic_icon_barbarian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1560.000000","0","0","0","0","0","0","18062","13","1","0","0","0","498.000000","NSLOCTEXT("""", ""NewDataTable2_91264_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91264_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91264_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91264_FourthModifier"", ""Bonus Strength"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
271591265,"NSLOCTEXT("""", ""NewDataTable2_91265_Name"", ""Flawless Hyrkanian Raider Helm"")","NSLOCTEXT("""", ""NewDataTable2_91265_ShortDesc"", ""A helm commonly worn by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91265_LongDesc"", ""<span style=\""italic\"">About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen.</> - The Scarlet Citadel\n\nHeavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis leather helm provides significant protection against blows to the head."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_helmet.epic_icon_hyrkanian_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","160.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","18054","8","1","0","0","0","17.000000","NSLOCTEXT("""", ""NewDataTable2_91265_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91265_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91265_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91265_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
271691266,"NSLOCTEXT("""", ""NewDataTable2_91266_Name"", ""Flawless Hyrkanian Raider Brigandine"")","NSLOCTEXT("""", ""NewDataTable2_91266_ShortDesc"", ""A chest piece favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91266_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_chest.epic_icon_hyrkanian_chest","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","280.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","0","0","0","18054","8","1","0","0","0","29.000000","NSLOCTEXT("""", ""NewDataTable2_91266_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91266_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91266_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91266_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
271791267,"NSLOCTEXT("""", ""NewDataTable2_91267_Name"", ""Flawless Hyrkanian Raider Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91267_ShortDesc"", ""Leather gauntlets favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91267_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_gloves.epic_icon_hyrkanian_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","80.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","18054","8","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91267_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91267_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91267_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91267_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
271891268,"NSLOCTEXT("""", ""NewDataTable2_91268_Name"", ""Flawless Hyrkanian Raider Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91268_ShortDesc"", ""Heavy britches favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91268_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThis style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_pants.epic_icon_hyrkanian_pants","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","200.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","0","0","0","18054","8","1","0","0","0","24.000000","NSLOCTEXT("""", ""NewDataTable2_91268_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91268_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91268_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91268_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
271991269,"NSLOCTEXT("""", ""NewDataTable2_91269_Name"", ""Flawless Hyrkanian Raider Boots"")","NSLOCTEXT("""", ""NewDataTable2_91269_ShortDesc"", ""A pair of boots favored by Hyrkanian Raiders"")","NSLOCTEXT("""", ""NewDataTable2_91269_LongDesc"", ""Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored nights.\n\nNot so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.\n\nThese boots are designed to protect the feet from blows during combat from the back of a horse."")","/Game/UI/Textures/Icons/epic_icon_hyrkanian_boots.epic_icon_hyrkanian_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","80.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","18054","8","1","0","0","0","25.000000","NSLOCTEXT("""", ""NewDataTable2_91269_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91269_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91269_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91269_FourthModifier"", ""Bonus Accuracy"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
272091270,"NSLOCTEXT("""", ""NewDataTable2_91270_Name"", ""Flawless Vanir Heavy Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91270_ShortDesc"", ""A helmet forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91270_LongDesc"", ""<span style=\""italic\"">Free my hands and I\'ll varnish this floor with your brains!</> - The Scarlet Citadel\n\nThis heavy helmet is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_helmet.epic_icon_vanir_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","144.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1560.000000","0","0","0","0","0","0","18061","13","1","0","0","0","228.000000","NSLOCTEXT("""", ""NewDataTable2_91270_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91270_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91270_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91270_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
272191271,"NSLOCTEXT("""", ""NewDataTable2_91271_Name"", ""Flawless Vanir Heavy Pauldron"")","NSLOCTEXT("""", ""NewDataTable2_91271_ShortDesc"", ""A chestpiece forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91271_LongDesc"", ""<span style=\""italic\"">Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan\'s feet, and the blind flood of the Cimmerian\'s desire swept all else away as he crushed her panting form against the black plates of his corseleted breast.</> - Queen of the Black Coast\n\nThis impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_top.epic_icon_vanir_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","252.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2340.000000","0","0","0","0","0","0","18061","13","1","0","0","0","367.000000","NSLOCTEXT("""", ""NewDataTable2_91271_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91271_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91271_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91271_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
272291272,"NSLOCTEXT("""", ""NewDataTable2_91272_Name"", ""Flawless Vanir Heavy Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91272_ShortDesc"", ""Gauntlets forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91272_LongDesc"", ""<span style=\""italic\"">The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand.</> - The Hour of the Dragon\n\nThese impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_gloves.epic_icon_vanir_H_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1560.000000","0","0","0","0","0","0","18061","13","1","0","0","0","237.000000","NSLOCTEXT("""", ""NewDataTable2_91272_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91272_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91272_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91272_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
272391273,"NSLOCTEXT("""", ""NewDataTable2_91273_Name"", ""Flawless Vanir Heavy Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91273_ShortDesc"", ""Leg armor forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91273_LongDesc"", ""<span style=\""italic\"">He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman.</> - The Hour of the Dragon\n\nThis impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_bottom.epic_icon_vanir_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","180.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","2340.000000","0","0","0","0","0","0","18061","13","1","0","0","0","311.000000","NSLOCTEXT("""", ""NewDataTable2_91273_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91273_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91273_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91273_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
272491274,"NSLOCTEXT("""", ""NewDataTable2_91274_Name"", ""Flawless Vanir Heavy Boots"")","NSLOCTEXT("""", ""NewDataTable2_91274_ShortDesc"", ""Plated boots are forged from mysterious star metal"")","NSLOCTEXT("""", ""NewDataTable2_91274_LongDesc"", ""<span style=\""italic\"">They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven.</> - The Hour of the Dragon\n\nThese impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.\n\nThe pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. \n\nStar metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis."")","/Game/UI/Textures/Icons/epic_icon_vanir_H_boots.epic_icon_vanir_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","72.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1560.000000","0","0","0","0","0","0","18061","13","1","0","0","0","237.000000","NSLOCTEXT("""", ""NewDataTable2_91274_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91274_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91274_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91274_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
272591275,"NSLOCTEXT("""", ""NewDataTable2_91275_Name"", ""Flawless Stygian Soldier Helm"")","NSLOCTEXT("""", ""NewDataTable2_91275_ShortDesc"", ""The formal helm of a Stygian officer"")","NSLOCTEXT("""", ""NewDataTable2_91275_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThis ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_helmet.epic_icon_stygian_H_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","160.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.010000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","18061","13","1","0","0","0","96.000000","NSLOCTEXT("""", ""NewDataTable2_91275_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91275_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91275_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91275_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.100000","0.400000","False","None"
272691276,"NSLOCTEXT("""", ""NewDataTable2_91276_Name"", ""Flawless Stygian Soldier Mail"")","NSLOCTEXT("""", ""NewDataTable2_91276_ShortDesc"", ""A shirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_91276_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_top.epic_icon_stygian_H_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","280.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","29.770000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","0","0","0","18061","13","1","0","0","0","102.000000","NSLOCTEXT("""", ""NewDataTable2_91276_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91276_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91276_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91276_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.175000","0.700000","False","None"
272791277,"NSLOCTEXT("""", ""NewDataTable2_91277_Name"", ""Flawless Stygian Soldier Bracers"")","NSLOCTEXT("""", ""NewDataTable2_91277_ShortDesc"", ""Bracers worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_91277_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThese bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_bracers.epic_icon_stygian_H_bracers","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","80.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","18061","13","1","0","0","0","104.000000","NSLOCTEXT("""", ""NewDataTable2_91277_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91277_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91277_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91277_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
272891278,"NSLOCTEXT("""", ""NewDataTable2_91278_Name"", ""Flawless Stygian Soldier Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91278_ShortDesc"", ""A skirt of Stygian scale mail"")","NSLOCTEXT("""", ""NewDataTable2_91278_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nScale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_bottom.epic_icon_stygian_H_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","200.000000","2000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","21.260000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1800.000000","0","0","0","0","0","0","18061","13","1","0","0","0","99.000000","NSLOCTEXT("""", ""NewDataTable2_91278_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91278_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91278_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91278_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.125000","0.500000","False","None"
272991279,"NSLOCTEXT("""", ""NewDataTable2_91279_Name"", ""Flawless Stygian Soldier Sandals"")","NSLOCTEXT("""", ""NewDataTable2_91279_ShortDesc"", ""Sandals worn by Stygian soldiers"")","NSLOCTEXT("""", ""NewDataTable2_91279_LongDesc"", ""When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.\n\nThe Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.\n\nStygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.\n\nThe pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility. "")","/Game/UI/Textures/Icons/epic_icon_stygian_H_boots.epic_icon_stygian_H_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","80.000000","1000","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","8.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1200.000000","0","0","0","0","0","0","18061","13","1","0","0","0","104.000000","NSLOCTEXT("""", ""NewDataTable2_91279_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91279_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91279_ThirdModifier"", ""Heavy"")","NSLOCTEXT("""", ""NewDataTable2_91279_FourthModifier"", ""Bonus Agility"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
273091280,"NSLOCTEXT("""", ""NewDataTable2_91280_Name"", ""Reptilian Helm"")","NSLOCTEXT("""", ""NewDataTable2_91280_ShortDesc"", ""A helmet made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91280_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_headpiece.epic_icon_crocodile_armor_headpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","46.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","685.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91280_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91280_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91280_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91280_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
273191281,"NSLOCTEXT("""", ""NewDataTable2_91281_Name"", ""Reptilian Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91281_ShortDesc"", ""Gauntlets made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91281_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_gauntlets.epic_icon_crocodile_armor_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","80.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1025.000000","0","0","0","0","0","0","12013","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91281_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91281_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91281_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91281_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
273291282,"NSLOCTEXT("""", ""NewDataTable2_91282_Name"", ""Reptilian Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91282_ShortDesc"", ""A chestpiece made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91282_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_chestpiece.epic_icon_crocodile_armor_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","23.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","685.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91282_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91282_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91282_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91282_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
273391283,"NSLOCTEXT("""", ""NewDataTable2_91283_Name"", ""Reptilian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91283_ShortDesc"", ""A skirt made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91283_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_tasset.epic_icon_crocodile_armor_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","57.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1025.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91283_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91283_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91283_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91283_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
273491284,"NSLOCTEXT("""", ""NewDataTable2_91284_Name"", ""Reptilian Boots"")","NSLOCTEXT("""", ""NewDataTable2_91284_ShortDesc"", ""Boots made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91284_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_boots.epic_icon_crocodile_armor_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","23.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","685.000000","0","0","0","0","0","0","12013","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91284_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91284_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91284_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91284_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
273591285,"NSLOCTEXT("""", ""NewDataTable2_91285_Name"", ""Exceptional Reptilian Helm"")","NSLOCTEXT("""", ""NewDataTable2_91285_ShortDesc"", ""A helmet made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91285_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_headpiece.epic_icon_crocodile_armor_headpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","53.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","770.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91285_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91285_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91285_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91285_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
273691286,"NSLOCTEXT("""", ""NewDataTable2_91286_Name"", ""Exceptional Reptilian Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91286_ShortDesc"", ""Gauntlets made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91286_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_gauntlets.epic_icon_crocodile_armor_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","93.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1155.000000","0","0","0","0","0","0","12013","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91286_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91286_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91286_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91286_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
273791287,"NSLOCTEXT("""", ""NewDataTable2_91287_Name"", ""Exceptional Reptilian Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91287_ShortDesc"", ""A chestpiece made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91287_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_chestpiece.epic_icon_crocodile_armor_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","770.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91287_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91287_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91287_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91287_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
273891288,"NSLOCTEXT("""", ""NewDataTable2_91288_Name"", ""Exceptional Reptilian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91288_ShortDesc"", ""A skirt made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91288_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_tasset.epic_icon_crocodile_armor_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","67.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1155.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91288_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91288_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91288_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91288_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
273991289,"NSLOCTEXT("""", ""NewDataTable2_91289_Name"", ""Exceptional Reptilian Boots"")","NSLOCTEXT("""", ""NewDataTable2_91289_ShortDesc"", ""Boots made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91289_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_boots.epic_icon_crocodile_armor_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","770.000000","0","0","0","0","0","0","12013","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91289_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91289_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91289_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91289_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
274091290,"NSLOCTEXT("""", ""NewDataTable2_91290_Name"", ""Flawless Reptilian Helm"")","NSLOCTEXT("""", ""NewDataTable2_91290_ShortDesc"", ""A helmet made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91290_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_headpiece.epic_icon_crocodile_armor_headpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","61.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","855.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91290_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91290_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91290_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91290_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
274191291,"NSLOCTEXT("""", ""NewDataTable2_91291_Name"", ""Flawless Reptilian Gauntlets"")","NSLOCTEXT("""", ""NewDataTable2_91291_ShortDesc"", ""Gauntlets made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91291_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_gauntlets.epic_icon_crocodile_armor_gauntlets","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","106.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1285.000000","0","0","0","0","0","0","12013","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91291_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91291_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91291_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91291_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
274291292,"NSLOCTEXT("""", ""NewDataTable2_91292_Name"", ""Flawless Reptilian Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91292_ShortDesc"", ""A chestpiece made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91292_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_chestpiece.epic_icon_crocodile_armor_chestpiece","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","30.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","855.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91292_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91292_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91292_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91292_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
274391293,"NSLOCTEXT("""", ""NewDataTable2_91293_Name"", ""Flawless Reptilian Tasset"")","NSLOCTEXT("""", ""NewDataTable2_91293_ShortDesc"", ""A skirt made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91293_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_tasset.epic_icon_crocodile_armor_tasset","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","76.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1285.000000","0","0","0","0","0","0","12013","10","1","0","0","0","10.000000","NSLOCTEXT("""", ""NewDataTable2_91293_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91293_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91293_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91293_FourthModifier"", ""Bonus Vitality"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
274491294,"NSLOCTEXT("""", ""NewDataTable2_91294_Name"", ""Flawless Reptilian Boots"")","NSLOCTEXT("""", ""NewDataTable2_91294_ShortDesc"", ""Boots made of thick reptile leather"")","NSLOCTEXT("""", ""NewDataTable2_91294_LongDesc"", ""<span style=\""italic\"">Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia.</> - Queen of the Black Coast\n\nThe overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.\n\nOffering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.\n\nThis style of armor is common in the Black Kingdoms."")","/Game/UI/Textures/Icons/epic_icon_crocodile_armor_boots.epic_icon_crocodile_armor_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","30.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","2","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","855.000000","0","0","0","0","0","0","12013","10","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91294_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91294_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91294_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91294_FourthModifier"", ""Bonus Grit"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
274591295,"NSLOCTEXT("""", ""NewDataTable2_91295_Name"", ""Hyena Skull Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91295_ShortDesc"", ""A helmet crafted from the skull of Hyena"")","NSLOCTEXT("""", ""NewDataTable2_91295_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_helmet.epic_icon_dogs_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","46.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","11.030000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","11058","4","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91295_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91295_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91295_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91295_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
274691296,"NSLOCTEXT("""", ""NewDataTable2_91296_Name"", ""Hyena-fur Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91296_ShortDesc"", ""A chestpiece crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91296_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_top.epic_icon_dogs_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","80.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","19.290001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1295.000000","0","0","0","11058","8","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91296_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91296_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91296_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91296_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
274791297,"NSLOCTEXT("""", ""NewDataTable2_91297_Name"", ""Hyena-fur Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91297_ShortDesc"", ""A pair of gloves crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91297_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_gloves.epic_icon_dogs_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","23.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","11058","4","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91297_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91297_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91297_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91297_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
274891298,"NSLOCTEXT("""", ""NewDataTable2_91298_Name"", ""Hyena-fur Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91298_ShortDesc"", ""A wrap crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91298_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_bottom.epic_icon_dogs_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","57.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.780000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1295.000000","0","0","0","11058","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91298_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91298_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91298_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91298_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
274991299,"NSLOCTEXT("""", ""NewDataTable2_91299_Name"", ""Hyena-fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_91299_ShortDesc"", ""Boots crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91299_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_boots.epic_icon_dogs_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","23.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.510000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","865.000000","0","0","0","11058","4","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91299_FirstModifier"", ""High Grade"")","NSLOCTEXT("""", ""NewDataTable2_91299_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91299_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91299_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
275091300,"NSLOCTEXT("""", ""NewDataTable2_91300_Name"", ""Exceptional Hyena Skull Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91300_ShortDesc"", ""A helmet crafted from the skull of Hyena"")","NSLOCTEXT("""", ""NewDataTable2_91300_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_helmet.epic_icon_dogs_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","53.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","10.470000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11058","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91300_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91300_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91300_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91300_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
275191301,"NSLOCTEXT("""", ""NewDataTable2_91301_Name"", ""Exceptional Hyena-fur Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91301_ShortDesc"", ""A chestpiece crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91301_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_top.epic_icon_dogs_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","93.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","18.330000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1460.000000","0","0","0","11058","9","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91301_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91301_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91301_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91301_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
275291302,"NSLOCTEXT("""", ""NewDataTable2_91302_Name"", ""Exceptional Hyena-fur Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91302_ShortDesc"", ""A pair of gloves crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91302_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_gloves.epic_icon_dogs_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11058","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91302_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91302_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91302_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91302_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
275391303,"NSLOCTEXT("""", ""NewDataTable2_91303_Name"", ""Exceptional Hyena-fur Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91303_ShortDesc"", ""A wrap crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91303_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_bottom.epic_icon_dogs_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","67.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","13.090000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1460.000000","0","0","0","11058","8","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91303_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91303_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91303_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91303_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
275491304,"NSLOCTEXT("""", ""NewDataTable2_91304_Name"", ""Exceptional Hyena-fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_91304_ShortDesc"", ""Boots crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91304_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_boots.epic_icon_dogs_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","27.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","5.240000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","970.000000","0","0","0","11058","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91304_FirstModifier"", ""High Grade Exceptional"")","NSLOCTEXT("""", ""NewDataTable2_91304_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91304_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91304_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
275591305,"NSLOCTEXT("""", ""NewDataTable2_91305_Name"", ""Flawless Hyena Skull Helmet"")","NSLOCTEXT("""", ""NewDataTable2_91305_ShortDesc"", ""A helmet crafted from the skull of Hyena"")","NSLOCTEXT("""", ""NewDataTable2_91305_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_helmet.epic_icon_dogs_helmet","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","3","Armor","61.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","9.920000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","11058","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91305_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91305_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91305_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91305_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.050000","0.200000","False","None"
275691306,"NSLOCTEXT("""", ""NewDataTable2_91306_Name"", ""Flawless Hyena-fur Chestpiece"")","NSLOCTEXT("""", ""NewDataTable2_91306_ShortDesc"", ""A chestpiece crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91306_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_top.epic_icon_dogs_top","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","4","Armor","106.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","17.360001","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","11058","10","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91306_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91306_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91306_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91306_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.087500","0.350000","False","None"
275791307,"NSLOCTEXT("""", ""NewDataTable2_91307_Name"", ""Flawless Hyena-fur Gloves"")","NSLOCTEXT("""", ""NewDataTable2_91307_ShortDesc"", ""A pair of gloves crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91307_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_gloves.epic_icon_dogs_gloves","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","5","Armor","30.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","11058","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91307_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91307_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91307_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91307_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
275891308,"NSLOCTEXT("""", ""NewDataTable2_91308_Name"", ""Flawless Hyena-fur Wrap"")","NSLOCTEXT("""", ""NewDataTable2_91308_ShortDesc"", ""A wrap crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91308_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_bottom.epic_icon_dogs_bottom","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","6","Armor","76.000000","150","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","12.400000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1620.000000","0","0","0","11058","9","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91308_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91308_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91308_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91308_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.062500","0.250000","False","None"
275991309,"NSLOCTEXT("""", ""NewDataTable2_91309_Name"", ""Flawless Hyena-fur Boots"")","NSLOCTEXT("""", ""NewDataTable2_91309_ShortDesc"", ""Boots crafted from the fur of Hyenas"")","NSLOCTEXT("""", ""NewDataTable2_91309_LongDesc"", ""The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.\nThe fact that they wear uncured furs and unclean bones probably doesn\'t help.\nSome might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north."")","/Game/UI/Textures/Icons/epic_icon_dogs_boots.epic_icon_dogs_boots","/Game/Items/BPGameItemArmor.BPGameItemArmor_C","None","/Game/Items/GatheringResources/Rock1.Rock1_C","None","1","7","Armor","30.000000","75","37","None","None","","0","False","0","0","0","0","0.000000","0.000000","4.960000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","1080.000000","0","0","0","11058","6","1","18054","8","1","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_91309_FirstModifier"", ""High Grade Flawless"")","NSLOCTEXT("""", ""NewDataTable2_91309_SecondModifier"", ""Armor"")","NSLOCTEXT("""", ""NewDataTable2_91309_ThirdModifier"", ""Medium"")","NSLOCTEXT("""", ""NewDataTable2_91309_FourthModifier"", ""Bonus Survival"")","0","0","0.000000","1","0","None","-1","-1","0.025000","0.100000","False","None"
27609000006,"NSLOCTEXT("""", ""NewDataTable2_9000006_Name"", ""XX_Offhand Dagger"")","NSLOCTEXT("""", ""NewDataTable2_9000006_ShortDesc"", ""A pair of primitive stone-bladed knives"")","NSLOCTEXT("""", ""NewDataTable2_9000006_LongDesc"", ""<span style=\""italic\""> Conan went with it, bruised, battered, invincible, hanging on like a bulldog to the hilt of his saber which he could not withdraw, tearing and ripping at the shuddering bulk with the poniard in his left hand, goring it to ribbons.</> - The Slithering Shadow\n\nSharpened stones serving as primitive daggers with limited ranged for fast, stabbing attacks.\n\nDaggers and poniards are often coated in venom to increase their effectiveness.\n\nEven the most primitive weapons can mean the difference between life and death for an Exile."")","/Game/UI/Textures/Icons/icon_poniard_stone_t1.icon_poniard_stone_t1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/Dagger_Offhand/BP_dagger_oh.BP_dagger_oh_C","None","1","8","Weapon","0.000000","0","9","Dagger","TwoHanded","","1","False","5","5","0","0","0.000000","1.000000","1.960000","35.000000","250.000000","10","10","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.121500","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier1.SM_Dagger_offhand_tier1","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier1_DM.SM_Dagger_offhand_tier1_DM","0","0","0","0.000000","0","120.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_9000006_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_9000006_SecondModifier"", ""Weapon"")","NSLOCTEXT("""", ""NewDataTable2_9000006_ThirdModifier"", ""Triple Poison"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
27619000007,"NSLOCTEXT("""", ""NewDataTable2_9000007_Name"", ""XX_Skinning Knife"")","NSLOCTEXT("""", ""NewDataTable2_9000007_ShortDesc"", ""A pair of primitive stone-bladed knives"")","NSLOCTEXT("""", ""NewDataTable2_9000007_LongDesc"", ""<span style=\""italic\""> Conan went with it, bruised, battered, invincible, hanging on like a bulldog to the hilt of his saber which he could not withdraw, tearing and ripping at the shuddering bulk with the poniard in his left hand, goring it to ribbons.</> - The Slithering Shadow\n\nSharpened stones serving as primitive daggers with limited ranged for fast, stabbing attacks.\n\nDaggers and poniards are often coated in venom to increase their effectiveness.\n\nEven the most primitive weapons can mean the difference between life and death for an Exile."")","/Game/UI/Textures/Icons/icon_poniard_stone_t1.icon_poniard_stone_t1","/Game/Items/BPGameItemWeapon.BPGameItemWeapon_C","None","/Game/Items/Weapons/SkinningKnife/skinning_knife_1h.skinning_knife_1h_C","None","1","1","Weapon","0.000000","0","9","Dagger","OneHanded","","1","False","0","0","0","0","0.000000","1.000000","2.800000","35.000000","250.000000","1","1","0","0","0","0","0","0","4","33","180.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Stone","0.000000","0.000000","0","10","10","0","0","0","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier1.SM_Dagger_offhand_tier1","None","/Game/Items/Weapons/Dagger_Offhand/SM_Dagger_offhand_tier1_DM.SM_Dagger_offhand_tier1_DM","0","0","0","0.000000","0","100.000000","0","0","0","0","0","0","0","0","0","0","0","0","0.000000","NSLOCTEXT("""", ""NewDataTable2_9000007_FirstModifier"", ""Low Grade"")","NSLOCTEXT("""", ""NewDataTable2_9000007_SecondModifier"", ""Tool"")","NSLOCTEXT("""", ""NewDataTable2_9000007_ThirdModifier"", ""Skinning"")","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","False","None"
27629000010,"NSLOCTEXT("""", ""NewDataTable2_9000010_Name"", ""xx_purgewalltest"")","","","/Game/UI/Textures/Icons/icon_wall-1.icon_wall-1","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/BP_PurgeWall.BP_PurgeWall_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","3","20","0.000000","NSLOCTEXT("""", ""NewDataTable2_9000010_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"
27639000011,"NSLOCTEXT("""", ""NewDataTable2_9000011_Name"", ""xx_purgetarget"")","","","/Game/UI/Textures/Icons/icon_archery_target.icon_archery_target","/Script/ConanSandbox.BuildingItem","/Game/Systems/Building/Placeables/BP_PL_PurgeTarget.BP_PL_PurgeTarget_C","/Game/Items/GatheringResources/Rock1.Rock1_C","None","100","0","BuildingItem","0.000000","0","0","None","None","","0","False","0","0","0","0","0.000000","0.000000","1.500000","0.000000","0.000000","0","0","0","0","0","0","0","0","0","0","0.000000","0.000000","0.000000","0.000000","0.000000","1","0.000000","0","0","0","0","Default","0.000000","0.000000","0","0","0","0","0","0","None","None","None","0","0","0","0.000000","0","-1.000000","0","0","0","0","0","0","0","0","0","30","3","20","0.000000","NSLOCTEXT("""", ""NewDataTable2_9000011_FirstModifier"", ""Heat Insulated"")","","","","0","0","0.000000","5","0","None","-1","-1","1.000000","1.000000","True","None"