· 6 years ago · Jun 11, 2019, 04:34 AM
1Blank class tables moved to: 5e Blank Class tables #.txt
2OBVIOUSLY REPLACE # with the largest number present I WENT UP TO AT LEAST 12 SO THEY ARE PROBABLY OUT OF ORDER IF YOU SORT BY FILE NAME! DID A VERSION ON THE PSEUDO-STICKY TABLE THREAD ON GITP THAT MIGHT BE BETTER THAN ANY I HAVE ON THIS MACHINE!
3http://www.giantitp.com/forums/showthread.php?415265-Preset-Class-Tables-for-5e-Homebrew is also useful! In fact I used it for most of my posting in the psuedo-sticky thread!
4
5http://www.giantitp.com/forums/showthread.php?586606-Questions-before-I-make-a-Class
6
7http://www.giantitp.com/forums/showthread.php?589856-Another-Class-design-question-Which-saves-are-the-most-valuable-for-a-d12-class
8
9Self-Sacrifice Domain:
10http://www.giantitp.com/forums/showsinglepost.php?p=23877043&postcount=17
11
12Short rest is actually 1 hour!
13
14Look at "downtime" PHB 187 for Craft/Profession and Recuperating.
15
16
17[B][FONT=Book Antiqua][SIZE=3][COLOR="#B22222"]HIT POINTS[/COLOR][/SIZE][/FONT][/B]
18[B]Hit Dice:[/B] d12
19[B]Hit Points at 1st Level:[/B] 12 + Constitution Modifier
20[B]Hit Points at Higher Levels:[/B] 7 (or 1d12) + Constitution Modifier
21
22[B][FONT=Book Antiqua][SIZE=3][COLOR="#B22222"]PROFICIENCIES[/COLOR][/SIZE][/FONT][/B]
23[B]Armor:[/B] You are proficient with Light Armor.
24[B]Weapons:[/B] You are proficient with your unarmed strikes and with melee attacks* with one simple melee weapon of your choice.
25 *So you are NOT proficient with throwing weapons that are nominally melee.
26[B]Tools:[/B] Healer's Kit, Herbalist's Kit, Trail Cooking Gear (or using any cooking gear to produce that level of product), Any one set of crafting tools for everyday items (including farming impliments)... no armor, weapons, alchemy, etc. ((NOT artists tools at this point, gotta make a living before you can make life beautiful for everyone.))
27
28[B]Saving Throws:[/B] ALL (Confirmed! See the [i]Gift of Grace[/i] spell for some idea of why this is.)
29[B]Skills:[/B] Medicine plus 2 more from: Athletics, Insight, ?Intimidate ((if I include this for the "menacing body-guard" type, consider making it mutually exclusive with Persuasion?)), Religion, Persuasion, Stealth, and Survival
30
31
32[B][FONT=Book Antiqua][SIZE=3][COLOR="#B22222"]EQUIPMENT[/COLOR][/SIZE][/FONT][/B]
33You start with the following equipment, in addition to the equipment granted by your background:
34 Any simple melee weapon
35 (a) A priest's pack and holy symbol or (b) an explorer's pack and herbalism kit
36 Healer's kit, leather armor, soap, (extra) waterskin
37
38
39[table="width:712, class: head alt1 alt2"]
40[tr="class:outer_border, bgcolor:#8E5A2E"]
41 [th="align:center"][color=#FFFFFF][b]
42Level[/b][/color][/th]
43 [th="align:center"][color=#FFFFFF][b]Proficiency
44Bonus[/b][/color][/th]
45 [th="align:center"][color=#FFFFFF][b]
46Features[/b][/color][/th]
47[/tr]
48[tr]
49 [td]1st[/td]
50 [td]+2[/td]
51 [td]Least Gifts ((An Ounce of Prevention, Eyes of the Healer, Gift of Protection, Gift of Grace (Debuff: ALL, Buff: 2) )), Healing Item Use, Swift to Protect, Ritual Casting(Slow)[/td]((Renamed Gift of Resistance since in 5e "Resistance" means "Take half damage"))
52[/tr]
53[tr]
54 [td]2nd[/td]
55 [td]+2[/td]
56 [td]Carry the Burden(Loads, Armor/Shield Penalty Negation, and Feather Fall), Defensive Strike, Gift of Tolerance, Helpful, [i]Spare the Dying[/i][/td]
57[/tr]
58[tr]
59 [td]3rd[/td]
60 [td]+2[/td]
61 [td]Archetype, Carry the Burden (Levitate)[/td] NO LISTING FOR *GIFT OF LIFE* AT THIS LEVEL, SINCE IT IS JUST A MODIFICATION TO A RITUAL CASTING OF *Gentle Repose*? OR INCLUDE IT SINCE IT _IS_ MODIFIED?
62[/tr]
63[tr]
64 [td]4th[/td]
65 [td]+2[/td]
66 [td]Gift of Grace (Debuff: 4, Buff: 2)[/td]
67[/tr]
68[tr]
69 [td]5th[/td]
70 [td]+3[/td]
71 [td]Carry the Burden (Fly), Gift of Breath, Gift of Time (Speed and *Haste*)[/td]
72[/tr]
73[tr]
74 [td]6th[/td]
75 [td]+3[/td]
76 [td]Gift of Grace (Debuff: 1 or 2, Buff: Same)[/td]
77[/tr]
78[tr]
79 [td]7th[/td]
80 [td]+3[/td]
81 [td]Archetype ?Improvement?, Gift of Grace (Debuff: 1 to 3, Buff: Same)[/td] ((Or just say "Scaling" at 6th level and not make the chart look artificially busy?))
82[/tr]
83[tr]
84 [td]8th[/td]
85 [td]+3[/td]
86 [td]Gift of Grace (Debuff: 1 to 4, Buff: Same)[/td]
87[/tr]
88[tr]
89 [td]9th[/td]
90 [td]+4[/td]
91 [td]Gift of Grace (Debuff: 1 to 5, Buff: Same)[/td]
92[/tr]
93[tr]
94 [td]10th[/td]
95 [td]+4[/td]
96 [td]Gift of Resistance (Debuff: 1 to 6, Buff: Same)[/td]
97[/tr]
98[tr]
99 [td]11th[/td]
100 [td]+4[/td]
101 [td]Shield of the Soul, Archetype ?Improvement?[/td]((Move one of these to 12th?))
102[/tr]
103[tr]
104 [td]12th[/td]
105 [td]+4[/td]
106 [td]Gift of Time (No longer requires Bonus Action to Grant Extra Action)[/td]
107[/tr]
108[tr]
109 [td]13th[/td]
110 [td]+5[/td]
111 [td]—[/td]
112[/tr]
113[tr]
114 [td]14th[/td]
115 [td]+5[/td]
116 [td]Improved Shield of the Soul[/td]
117[/tr]
118[tr]
119 [td]15th[/td]
120 [td]+5[/td]
121 [td]—[/td]
122[/tr]
123[tr]
124 [td]16th[/td]
125 [td]+5[/td]
126 [td]Gift of Resistance* (Common Energy)[/td]
127[/tr]
128[tr]
129 [td]17th[/td]
130 [td]+6[/td]
131 [td]Archetype Paragon, Gift of Foresight[/td]
132[/tr]
133[tr]
134 [td]18th[/td]
135 [td]+6[/td]
136 [td]Improved Gift of Resistance* (Rare Energy)[/td]
137[/tr]
138[tr]
139 [td]19th[/td]
140 [td]+6[/td]
141 [td]Greater Gift of Resistance* (Physical)[/td]
142[/tr]
143[tr]
144 [td]20th[/td]
145 [td]+6[/td]
146 [td]Gift of Grace (1/2 Penalty), Gift of Time (Double All Speeds, Extra Action, AND Extra Bonus Action)[/td]
147[/tr]
148[/table]
149*Those familiar with the 3.x/PF versions of this class should note that this is NOT the same thing as the ability with that name in those versions.
150
151NOTE: SHOULD PROBABLY HAVE "SHIELD OF THE SOUL" AT 11TH, NOT 10TH (THIS MAY ALREADY BE TRUE!)!
152
153Gifting Bonus and other issues of dedication (Multiclassing): [i]The path of the Grace-Gift is best walked with great dedication. Those who persue other sources of power, even for the purpose of bettering the value of their sacrifices, may find their Grace-Gift abilities not progressing as quickly as might be expected.[/i] For certain class features, separately calculate your proficiency bonus as if you had only levels in Grace-Gift. This is known as your "Gifting Bonus". If you are single-classed this will always be simply your normal proficiency bonus. If you only have a few levels in another class it will be the same at many character levels. Whatever the number of levels in other classes, the following chart has been provided for convenience:
154[table="width:712, class: head alt1 alt2"]
155[tr="class:outer_border, bgcolor:#8E5A2E"]
156 [th="align:center"][color=#FFFFFF][b]Grace-Gift
157Level[/b][/color][/th]
158 [th="align:center"][color=#FFFFFF][b]Gifting
159Bonus[/b][/color][/th]
160[/tr]
161[tr]
162 [td="align:center"]1st-4th[/td]
163 [td="align:center"]+2[/td]
164[/tr]
165[tr]
166 [td="align:center"]5th-8th[/td]
167 [td="align:center"]+3[/td]
168[/tr]
169[tr]
170 [td="align:center"]9th-12th[/td]
171 [td="align:center"]+4[/td]
172[/tr]
173[tr]
174 [td="align:center"]13th-16th[/td]
175 [td="align:center"]+5[/td]
176[/tr]
177[tr]
178 [td="align:center"]17th-20th[/td]
179 [td="align:center"]+6[/td]
180[/tr]
181[/table]
182Also note that Grace-Gift spells generally scale with [u]class[/u] level, not spell-slot, character, or caster levels. For other limitations on multiclassed Grace-Gift characters see the [i]Divine Protection[/i] ???and [i]Defensive Strike[/i]??? class feature((s)), and the following lines that parallel the tables on pages 163-4 of the PHB.
183[b]MULTICLASSING PREREQUISITES[/b]
184[table]
185[tr]
186 [td][b]Class[/b][/td]
187 [td][b]Ability Score Minimum[/b][/td]
188[/tr]
189[tr]
190 [td]Grace-Gift[/td]
191 [td]Constitution 13 ((and wisdom 13?)) and Charisma 13[/td]
192[/tr]
193[/table]
194
195[b]MULTICLASSING PROFICIENCIES[/b]
196[table="width:500"]
197[tr]
198 [td][b]Class[/b][/td]
199 [td][b]Proficienciences Gained[/b][/td]
200[/tr]
201[tr]
202 [td]Grace-Gift[/td]
203 [td]Medicine, Herbalists Tools, and choice of 1 type of save[/td]
204[/tr]
205[/table]
206
207Ritual Casting(Slow): (1 hour, improves to Min[1 hour, Level*10 minutes at around] at a later level (5th?, 11th?, whatever level I need to make the chart look busier in its LOWER areas?) which I should note on the chart if I don't remove the (Slow) addendum both here and on the chart, slot level is as per full-caster max-slot (provide a table for "dummies"). Maybe make an exception to the casting time rule for "Gift of Life" spells?)
208((Remember to include guidelines to GMs for base class ritual casting, the default Holy Protector list AND the "pick a few" Holy Protector list (if any) so they can make good decisions regarding adding splat-book/homebrew to this.))
209
210An Ounce of Prevention: Can cast *Purify Food and Drink* and/or be able to clean and disinfect 1 foot cubes with a standard action (same used to attack) for the next hour. Can use these abilities a total number of times per day equal to class level. (Becomes unlimited at 5th).
211
212Divine Protection: Beginning at 1st level, while you are wearing light armor or no armor and not also not wielding a shield, you gain your Charisma modifier as a bonus to AC. You can not benefit from both this and the [i]Unarmored Defense[/i] feature found in certain other classes. Simply use whichever gives you the highest AC. It is especially important to note that [u]multi-classed Grace-Gifts have this bonus capped at their current grace-gift class level[/u].
213
214LEAST GIFTS ((Probably have this refer to a different section)):
215>>>Carry the Burden: Bonus action on other person. Range 5'*class level*[Cha. Mod. (min. 1)]. Caster slowed as if wearing armor that you don't meet strength requirement for. (Note: This penalty is specific to this campaign because we aren't tracking weight carefully). 1 Round duration. NO concentration.
216-Pick one of the following as the benefit the target each time you use this: ((If I decide to include multi-targetting here, rather than only in the [i]Burden Bearer[/i] archetype then change "target" to "each individual target".))
217---Negates Movement speed reduction for armor/load.
218---Feather Fall. Lasts through any number of landings.
219---Grants Proficiency in 1 class heavier armor, or with light and heavy shields
220---(3rd+ Level)[i]Levitate[/i]. Target Controls. 1 Round duration.
221---(5th+ Level)[i]Fly[/i] 1 Round duration.
222>>>Gift of Protection: ((Can transfer AC Bonus within 10' as a Bonus action. Include a special "cost" line for the headers of GG spells? If so, explain in introduction to spells section that this field is only a summary and the full-description may have further details... or put it last in the header and make it as long as it needs to be? That last sounds best, but I could be wrong.))
223>>>Gift of Grace: At 1st level the grace-gift may, as a bonus action, remove his proficiency in all saving throws for one round. He then selects two types of save (Strength, Dexterity, etc). Whenever within a 10 foot emanation from of the grace-gift all allies gain the Gifting Bonus* as a bonus to to two((one?)) types of saves selected by the grace-gift for that same round. When further than 10 feet away, but within a 30 foot emanation when making a saving throw of that type allies gain half this bonus. ((Probably redundant if I write stuff in general correctly: This transferal is equivalent to a spell with level equal to half the amount of the close-range bonus available (minimum 1, and regardless of if any allies are in range to receive the bonus).))
224*Remember: For single classed grace-gifts this is simply your Proficiency Bonus.
225
226At 4th level the grace-gift needs only select four types of save to lose proficiency in, but these must include the types that the bonuses are being provided to.
227
228At 7th level the grace-gift only takes the penalty to the saves types that the bonus applies to.
229
230At 9th level the grace-gift may use this ability two or three times per each activating action (this means they can protect all six saves if they wish. Each sub-activation applies to a different save.
231
232At 20th level the grace-gift only takes half the penalty/penalties, [u]rounded up[/u]. This has no effect on the progression of the bonuses they may provide.
233>>>Spare the Dying: As cantrip of the same name. ((Copy in full text for ease of use?))
234[SPOILER="Director's Cut" version for those willing to have SLIGHTLY more complexity in exchange for more flexability.]
235Instead of simply losing proficiency in the saves in question, you take a penalty of up to your gifting bonus on the saves in question. This penalty* is used in place of your proficiency bonus when determining the bonuses you provide in the two range brackets in the basic rules. For the 10 to 30 range bracket, round fractions down, including to zero. At 7th level you may select a different value for each save type you are providing a bonus to. This does [u]not[/u] allow you to select more types of save than the basic rules do.
236*Or rather its absolute value, depending on how you look at it.
237
238At 20th level, the penalty you actually take is halved [u]rounded up[/u], but the bonuses still can go up to +6/+3. Unless you have the [u]Disaster's Bane[/u] subclass, this simply means that* you take a penalty of 0 to 3 to each of your six save types, and provide it** as a bonus to allies further than 10 feet, but less than 30 feet away, and twice that within 10'.
239*Technically, you COULD chose to provide a bonus of an odd number within 10', but the situations where you would want to do this border on the non-existant.
240**Same caviat as last time...
241[/SPOILER]
242>>>
243[/LEAST GIFTS]
244
245Healing Item Use: Counts as a cleric ?with all spells? ((Not sure what I meant by this.)) for purposes of using magic items.
246
247Swift to Protect: Can replace Dex with Cha Mod. for Initiative before rolling but can only take actions that involve class feature, make Opportunity Attacks, draw weapons, and/or move on first round.
248
249Defensive Strike: Add your gifting bonus* to damage on opportunity attacks (scaling it keeps attacking a bad idea, even at higher levels? Then again, that might not be necessary given that attacks don't scale at higher levels anyway in 5e, unless you have a specific class feature that makes them do so.). Can't have attacked except AoOs during the previous round. ((Remember this is WITHOUT the Archetype.))
250*Remember: For single classed grace-gifts this is simply your Proficiency Bonus.
251
252Eyes of the Healer (Note to self: includes Touch of the Grace-Gift's counterpart too): Before rolling spend 2 HP to gain advantage on any Medicine check made to diagnose or treat. You may also forgo the benefits of any short or long rest (including the need to sleep) in order to grant a number of characters equal to your highest mental ability score bonus (Min. 1) double hitpoints from HD spent, and/or double HD regained. (At higher levels can ignore various types of resistance/immunity when making an Attack of Opportunity.)
253
254Helpful: Help gives +1 bonus in addition to advantage. ((Check if I need to add: Your can Help regardless of your proficiencies... explain that you are, among other things, an excellent sounding board, even for things you know nothing about.))
255
256((NO Courage, at least not until 10th level ability when paladins get it.))
257
258Gift of Warding ((WAS Shielding, but changed to be more mnemonic with 5e)): As Warding Bond, but with 30' range, 1 round duration (no need for concentration), bonus action activation time, and gives a bonus to neither AC nor saves. The focii may be omitted, but in such a case the maximum amount of damage that may be prevented per round (and thus the maximum that may be taken by the grace-gift) is capped at the grace-gift's charisma modifier (minimum 1) times 5. This has no effect on the amount of damage the Grace-Gift takes, only on the amount of damage that is prevented from the beneficiary.
259
260Gift of Tolerence: At 1st level, you may render a creature immune to heat as hot as Death Valley on an average day to as cold as the north pole on an average day with a permanent duration on others at will, but at the cost of a 2 point penalty to constitution. These penalties stack with themselves and all other penalties. These penalties remain for 1 hour after you dismiss the particular casting. Anything that removes one or more of the penalties negates that/those casting(s) of the spell.
261
262Gift of Time: At 4th level can spend a move action to grant +20' to all movement speeds to one character who INITIALLY is within 10'.
263
264
265
266Look at 5e version of *Haste*, and consider making (but not taking, at least not yet) a feat that gives you proficiency with Arcana, and causes spellcasting to provoke?
267Nota Bene: Unlike that spell, this effect does not cause a loss of actions to lethargy when it ends.
268
269
270Sigi the WolfLast Wednesday at 8:48 PM
271Hey Draco, could you pass me along your Gracegift class? I cant remember where to find it
272August 4, 2018
273DracoDeiToday at 6:39 PM
274Grace-Gift, or Phileotheysia?
275Sigi the WolfToday at 6:40 PM
276Grace gift
277Do you have a template written out for it? I would like to stick it in my DND file for the future. It fulfills a much needed defensive martial support i dont see anywhere else
278Plus you did a really good job on it =)
279DracoDeiToday at 6:42 PM
280What do you mean by "template"?
281A custom character sheet specific to the class?
282Also, 5e or 3.Xe?
283If you mean 5e I don't think I have it posted anywhere online, and it technically is incomplete.
284Namely I don't have high levels covered (I basically write it as we level up).
285Secondly it only has one path written.
286Attachment file type: document
2875e_Grace-Gift_quick_and_dirty_4.txt
2885.77 KB
289If you want the 3.5 version: http://www.giantitp.com/forums/showthread.php?t=247637
290Sigi the WolfToday at 6:48 PM
291Thank you! I really appreciate it
292DracoDeiToday at 6:48 PM
293You are welcome.
294The other paths would be... let me think...
295One that buffs "Carry the Burden" to allow multiple targets and a reduced amount of the total weight that gets transferred.
296Probably another one that lets you first replace, and later add your charisma bonus to your saves, and then 0, 1, or 2 levels after that lets you transfer the bonus from charisma as if it were part of your base save. (Don't know what this would get at low levels since using one ability score for all your saves would be overpowered... maybe you get to pick 1 per level to add at levels 1 to 5?).
297Maybe another one that improves the AC transfer stuff.
298I GUESS you could do one with limited clerical casting of healbot and buffing others stuff, but that would stretch the theme of sacrifice and non-flashy stuff (IE what spellcasting I do have that doesn't involve a sacrifice requires it be done as a ritual).
299Anyway, the one I sent you would be the Attack of Opportunity path.
300Sigi the WolfToday at 6:56 PM
301Thanks =)
302DracoDeiToday at 6:56 PM
303So... really that is the most martial of them, so it is PROBABLY what you are looking for anyway? Or am I mistaken about that?
304You can request I write other paths and/or higher levels, but I make NO promises about when or if I will do so.
305Eh... I guess you could have a path one that further improves the down-time healing to triple, instead of double and/or doesn't require your allies to actually expend a HD to roll 1 or 2 hd for recovery during a short rest.(edited)
306Sigi the WolfToday at 6:58 PM
307I just really am interested to seeing the whole thing ^.^
308DracoDeiToday at 6:58 PM
309So... everything and the kitchen sink?
310Sigi the WolfToday at 6:59 PM
311Yeah, I think you should finish it. It's a really neat idea
312DracoDeiToday at 7:00 PM
313Thank you for the compliment. It is really more about my energy levels than the quality of the idea though.
314Oh, and that down-time healing might include something that allows multitargetting and/or splits the damage three ways, with the last third simple being prevented.
315Or that might be a separate path.
316Anyway, I need to go make tea.
317
318
319
320Quick Build
321 Human with Alternate Racial feature.
322 Cha>Str~=Con>Dex~=Wis>Int. Dex. vs Wis. depends on whether you value AC/Initiative/Intercepting Dart more than Medicine and Insight.
323 Take Mage-Slayer Feat at 1st level
324 Background:Acolyte
325 Skills: Medicine (required), Athletics, Insight (from Acolyte), Intimidation (from Alternate Human), Religion (from Acolyte), Persuasion, and Survival.
326 Weapon Proficiency: Quarterstaff
327 When you get to 3rd level, select the "Hedge of Thorns" Archetype. ((DOUBLE-CHECK I HAVEN'T RENAMED THIS!))
328
329Equipment:
330 Any simple melee weapon
331 (a) A priest's pack and holy symbol or (b) an explorer's pack and herbalism kit
332 Healer's kit, leather armor, soap, extra waterskin
333
334
335Current Levels for Archetype advancements:
3363rd (starting)
3377th (given the could get both *Haste* and *Fly* equivalents at 5th, I think I meet the requirements for "big power boost at 5th" that someone mentioned.)
33811th
33917th
340
341
342[B]Working Title:[/B] Hedge of Thorns/Bridge Holder
343[B]Theme:[/B] Opportunity Attacks (including on Projectiles)
3443rd:
345-Damage bonus increases to equal class level.
346-Charisma to-hit (replace rather than add until level 4 or 5?)
347-Silver (include note about being able to exchange this for another option in games where, say, cold iron is a thing... NOT adamintine)
348-((Look at Hydra for better wording)) Upon rolling initiative gain an additional number of reactions equal to the higher of your charisma or dexterity modifier. These Reactions may ONLY be used for Opportunity Attacks, and refresh at the END of each of your turns, provided you did not cause any harm to any opponent, even indirectly, except via Opportunity Attacks since the end of your last turn(start of combat on first round).
349-?"I must survive to be re-united with my cherished ones resolution"? (Mostly about weapon proficiencies, since 5e has everyone on the same attack bonus... MAYBE grant silver/magic/extra attacks at higher levels.)
350 5th: Spiked Chain/Meteor Hammer/Rope(chain) Dart ((Except the Spiked chain already does Peircing...)) proficiency (including ability to make more than one attack per round). Third square of movement within your reach provokes, even if enemy is using Disengage action.
351 OR
352 Improved Critical on Defensive Strikes
353
3547th: Magic ((Since Monks get it at 6th and it is kinda a big deal!))
355
356 "Intercepting Arrow Kata" within 20' using thrown daggers, darts, and shuriken. Fueled with Opportunity Attacks (Look to see how *Fireball* works in this edition.)
357 OR
358 (Can replace this with one of the other two picks if you later take the actual Mage-Slayer feat) "Lesser Mage Slayer" (Mage Slayer feat is PHB p. 168, requires Defensive Strike to be active (IE no having used the Attack action the previous turn etc), and counts as a Defensive Strike)
359 OR
360 (Can replace this with one of the other two picks if you later take the actual Sentinal feat) "Lesser Sentinal" (As per Sentinel PHB p.169-170, but only on Defensive Strikes).
361
36211th: "Vicious" ((The only question is whether to move this earlier, and possibly make some of the base damage progression transfer into requiring it.))
363
364 Alignment or Adamintine (neither of which matter when you are already "Magic", ND lignment might not matter at all)
365
36617th: ?Advantage on Defensive Strikes?
367
368
369
370[B]Working Title:[/B] Disaster's Bane
371
372[B]Improves:[/B] Saving Throws
373[B]Other things to maybe add in:[/B] Magic Resistance, Resistance to various sorts of damage (three subcatagories: Basic Energy (Thunder, Fire, Lightning, Cold, Acid), Advanced Energy (Necrotic, Radiant, Force), and Physical (Slashing, Bludgeoning, Piercing)... might combine the last two categories as far as which you get to pick from at what levels.), maybe Immunity to various conditions such as fear and/or charm (If I include charm it will have a version that is not transferable). NEED TO FIGURE OUT WHERE POISON DAMAGE SHOULD GO.
3743rd: Divine Health, Pick one saving throw to replace your normal ability modifier for with charisma, Pick another ability score each (odd numbered?) level, and to allow the transfer of the ability modifier as if it were base save when using [I]Gift of Resistance[/I].
3757th: Pick one saving throw you already can replace your charisma modifier for (including the one you picked at this level), and instead ADD your charisma modifier. Yes, this DOES mean you can use charisma twice on charisma saves! The default ability score can NOT be transferred. Pick another ability score every (odd nmumbered?) level.
37611th: Evasion/Mettle on any one type of save that you already have (7th level ability) for. Transfers whenever you transfer any amount of that save to any ally who gets at least +1. Pick an additional save type every (odd numbered?) level.
377 OR
378 Ranges of [I]Gift of Resistance[/I] double.
37917th: Advantage on any one type of save you already have (1st version of 11th level ability) for. Transfers whenever you transfer any amount of that save to anyone who gets at least +1 for, but in outer range you pick when using [I]Gift of Protection[/I] whether all allies will get this OR the Evasion/Mettle effect for all saves effected that round. Pick another ability score every (odd numbered?) level.
380 OR
381 As per one of the options for the 11th level ability.
382
383
384[B]Working Title:[/B] Holy Protector
385[B]Theme:[/B] Actual Spellcasting!
3863rd: Prepared casting with spell slots at the Eldritch Knight Progression rate. Spell list will be mostly drawn from the cleric (buffs and healing), with a few choice buffs from the Wizard list (most notably [I]Fly[/I] and [I]Haste[/I]), and perhaps only a single spell from Paladin: [I]Compel Duel[/I]. In any case the buffs can never be cast on yourself.
387Cantrips do not require preparation. Prepare Wisdom ((Charisma?)) modifier + half your grace-gift level rounded down (minimum of one spell). ((replace 1/2 class level with [u]Proficiency Bonus[/u]? Probably not... In any case, Paladins use Charisma, but AT/EK use Intelligence. )) Change prepared on Long (Short?) rest. Slots recovered on Long Rest. DC ?Charisma? ?Wisdom? based (again, Paladins use Charisma, but AT/EK use Intelligence)
388Attack action breaks concentration?
389((Something Man_Over_Game said in post #5 of the pre-posting thread I did implied that giving them Ranger/Paladin level casting progression would be fine. If they meant it (I should check!) and if I go with that, I should delay it one level since those classes get their casting starting at 2nd, rather than 3rd. This would still give this architype 5th level spell slots.))
390[table="width:712, class: head alt1 alt2"]
391[tr="class:outer_border, bgcolor:#8E5A2E"]
392 [td="align:center"][color=#FFFFFF][b]Level[/b][/color][/td]
393 [td="align:center"][color=#FFFFFF][b]Cantrips[/b][/color][/td]
394 [td="align:center"][color=#FFFFFF][b]1st[/b][/color][/td]
395 [td="align:center"][color=#FFFFFF][b]2nd[/b][/color][/td]
396 [td="align:center"][color=#FFFFFF][b]3rd[/b][/color][/td]
397 [td="align:center"][color=#FFFFFF][b]4th[/b][/color][/td]
398[/tr]
399[tr]
400 [td]3rd[/td]
401 [td]2[/td]cantrips
402 [td]2[/td]1st
403 [td]—[/td]2nd
404 [td]—[/td]3rd
405 [td]—[/td]4th
406[/tr]
407[tr]
408 [td]4th-6th[/td]
409 [td]2[/td]cantrips
410 [td]3[/td]1st
411 [td]—[/td]2nd
412 [td]—[/td]3rd
413 [td]—[/td]4th
414[/tr]
415[tr]
416 [td]7th-9th[/td]
417 [td]2[/td]cantrips
418 [td]4[/td]1st
419 [td]2[/td]2nd
420 [td]—[/td]3rd
421 [td]—[/td]4th
422[/tr]
423[tr]
424 [td]10th-12th[/td]
425 [td]3[/td]cantrips
426 [td]4[/td]1st
427 [td]3[/td]2nd
428 [td]—[/td]3rd
429 [td]—[/td]4th
430[/tr]
431[tr]
432 [td]13th-15th[/td]
433 [td]3[/td]cantrips
434 [td]4[/td]1st
435 [td]3[/td]2nd
436 [td]2[/td]3rd
437 [td]—[/td]4th
438[/tr]
439[tr]
440 [td]16th-18th[/td]
441 [td]3[/td]cantrips
442 [td]4[/td]1st
443 [td]3[/td]2nd
444 [td]3[/td]3rd
445 [td]—[/td]4th
446[/tr]
447[tr]
448 [td]19th-20th[/td]
449 [td]3[/td]cantrips
450 [td]4[/td]1st
451 [td]3[/td]2nd
452 [td]3[/td]3rd
453 [td]1[/td]4th
454[/tr]
455[/table]
456
4577th: On any round you use a bonus action to use a Gift, you gain advantage on Concentration checks to maintain spells that are on the Holy Protector spell list.
458 AND/OR
459 "Turn Away Harm" (probably NOT scaling into "Set the Captives Free" since all undead in this edition have Int. Scores?)
460
46111th: *Greater Restoration* 1/Long Rest
462 13th: [i]Mass Cure Wounds[/i] OR [i]Regeneration[/i] 1/Long Rest ((Pick one or the other at this level? Share charge with eachother and maybe even with *Greater Restoration* at least for a few levels?))
463 15th: [i]Heal[/i] OR ?[i]Heroes Feast[/i]? 1/Long Rest ((Pick one or the other at this level? Share charge with eachother and maybe even with 13th level stuff, at least for a few levels?))
464
46517th: [i]Mass Heal[/i] 1/Long Rest (1 or 2 Con. Drain if this needs to be nerfed, especially because they can also cast *Foresight*)
466
467[SPOILER = Holy Protector Spell List]
468((This is from the paper list, which only goes up to page 256 (Locate Animals or Plants) in the PHB))
469((Double check for Smite type spells I may have missed, which might only apply to opportunity attacks.))
470[B]Cantrips[/B]
471[i]An Ounce of Prevention[/i] (At Grace-Gift level 5 you may replace this with another cantrip from this list.) ((Nerf this to NOT include [i]Purify Food and Drink[/i] option?))
472[i]Guidance[/i]
473[i]Light[/i]
474[i]Mending[/i]
475[i]Parlay[/i] ((New spell, not sure if it is worth existing, but I typed it up below, including a note that the GG receives all of the benefits of it. MIGHT NEED TO BECOME A 1ST LEVEL SPELL! Remember [i]Calm Emotions[/i] and consider them together.))
476[i]Resistance[/i]
477
478[B]1st[/B]
479[i]Alarm[/i]? ((Give them picks at certain levels of which of these borderline spells to add to their spell list, like AT/EK are restricted to specific schools for MOST of their picks?))
480[i]Animal Friendship[/i]?
481[i]Bless[/i]
482[i]Bolt of Resilient Guidance[/i] ((If this doesn't get too much flak in the contest or other postings I might make of this before publishing the grace-gift.))
483[i]Compelled Duel[/i]
484[i]Comprehend Languages[/i]
485[i]Create or Destroy Water ((Create only?))[/i]
486[i]Cure Wounds[/i]
487[i]Detect Evil and Good[/i]
488[i]Detect Magic[/i]?
489[i]Detect Poison and Disease[/i]
490[i]Divine Favor[/i] ((Omit this, or make it [i]Defensive Strike[/i] only?))
491[i]Ensnaring Strike[/i] ((Omit this, or make it [i]Defensive Strike[/i] only?))
492[i]Expeditious Rescue[/i] ((Might not include this, might make it an "extra pick" like the stuff marked with a "?", It would be a new spell based on [i]Expeditious Retreat[/i] to grant Swift Rescuer sub-class's Duel-Action thing with Dash only.))
493[i]Feather Fall[/i]
494[i]Goodberry[/i]?
495((NO [i]Guiding Bolt[/i] if I put in [i]Bolt of Resilient Guidance[/i]))
496[i]Healing Word[/i] ((Not SURE they should get this since most of their Gifts are Swift Action.))
497[i]Heroism[/i]
498[i]Indentify[/i]?
499[i]Jump[/i]
500[i]Protection from Good and Evil[/i]
501[i]Purify Food and Drink[/i] ((Yes, currently they can already do this, and even can take it as a Cantrip that gets replaced at class level 5, but: 1.) I might nerf the cantrip in that regard. 2.) Cantrips can't be changed on a daily basis, meaning taking it as a cantrip might be [Insert Admiral Akbar here...]. ))
502[i]Sanctuary[/i]
503[i]Searing Smite[/i]? (Defensive Strikes only.)
504[i]Shield of Faith[/i]
505[i][/i]
506[i][/i]
507[i][/i]
508[i][/i]
509[i]Warding Bond[/i] ((Can't use [i]Gift of Warding[/i] when this is active, and vice-versa?))
510[i]Wrathful Smite[/i]? (Defensive Strikes only.)
511
512[B]2nd[/B]
513[i]Aid[/i]
514[i]Arcane Lock[/i]? ((Not sure this should even be on the "must spend a limited pick to add to your spell list" list.))
515[i]Augery[/i]? ((As much as I hate this sort of divination...))
516[i]Barkskin[/i]
517[i]Branding Smite[/i]? ((Defensive Strikes only.))
518[i]Calm Emotions[/i] ((Not sure if I should include this at all. Remember [i]Parlay[/i] cantrip/spell I created when considering this and it.))
519[i]Continual Flame[/i]?
520[i]Enhance Ability[/i]
521[i]Enlarge/Reduce[/i]?
522[i]Find Traps[/i]? ((Especially consider omitting this... also, remember to include guidelines to GMs for base class ritual casting, the default Holy Protector list AND the "pick a few" Holy Protector list (if any) so they can make good decisions regarding adding splat-book/homebrew to this.))
523[i]Gentle Repose[/i]
524[i]Invisibility[/i]? ((Especially consider ommitting this.))
525[i]Lesser Restoration[/i]
526[i]Levitate[/i] (Target Controls, but it is you who needs to concentrate, not them.)
527[i][/i]
528[i][/i]
529[i]Zone of Truth[/i]?
530
531[B]3rd[/B]
532[i]Aura of Vitality[/i] ((Can use Standard action instead of bonus action? Probably NOT "Must use"...))
533[i]Beacon of Hope[/i]
534[i]Blinding Smite[/i]? (Defensive Strikes only when prepared as a grace-gift spell.)
535[i]Create Food and Drink[/i]
536[i]Crusader's Mantle[/i]
537[i]Daylight[/i]
538[i]Dispel Magic[/i] ((Only castable on allies, unattended allies, and allies' items?))
539[i]Elemental Weapon[/i] ((In your own hands only works on defensive strikes, won't work for anyone you consider an enemy.))
540[i]Feign Death[/i]
541[i]Fly[/i]
542[i]Haste[/i]
543[i]Magic Circle[/i] ((Maybe you can't be on the "safe" side of the circle... perhaps unless it is in "containment" mode?))
544((Leomund's))[i]Tiny Hut[/i] ((Ritual only?))
545[i]Remove Curse[/i]
546[i]Revivify[/i]
547[i][/i]
548[i][/i]
549[i][/i]
550
551[B]4th[/B]
552[i]Aura of Purity[/i]
553[i]Aura of Life[/i]
554[i]Deathward[/i]
555[i]Freedom of Movement[/i]
556[i]Greater Invisibility[/i]?
557[i]Guardian of Faith[/i]? ((Creature in its Reach when you cast it has the first round when it CAN move to move away in a way that never has it moving towards an ally, without needing to make a save, if no such path exists, it may instead move as it wishes (provided it takes the Dash, Dodge, or Disengage action first???).))
558[i]Locate Creature[/i] (Those you are honestly friendly toward only... maybe exception for food/medicine sources of animal or lower intellect.) ((Note that paladins get this.))
559[i]Staggering Smite[/i]
560[i][/i]
561[i][/i]
562[i][/i]
563[i][/i]
564[i][/i]
565[i][/i]
566[i][/i]
567[i][/i]
568[i][/i]
569[i][/i]
570
571[B]5th[/B] ((If I decide to make them 1/2 casters rather than 1/3.))
572[i]Banishing Smite[/i]
573[i]Circle of Power[/i]
574[i]Dispel Evil and Good[/i] ("Break Enchantment" only.)
575[i]Dream[/i] (Non-harmful only.) ?
576[i]Greater Restoration[/i]
577[i]Hallow[/i]? ((Limit effects selection, at least if it has to be a "special pick".))
578[i]Legend Lore[/i]? ((Despite my dislike for this sort of divination I need to fairly consider including this...))
579[i][/i]
580[i][/i]
581[i][/i]
582[i][/i]
583[i][/i]
584[i][/i]
585[i][/i]
586[i][/i]
587[i][/i]
588
589[B]6th[/B] ((If I decide for some reason, to make them MORE than 1/2 casters. Might not be very careful about completing this unless I think I will need it. Ditto for noting what might NOT be included among the things I enter.))
590[i]Blade Barrier[/i]? ((Consider the following multi-sentence limitation: Must be only allies+yourself on one side, and only enemies on the other. Neutrals can be on either side. No creatures can be in where you cast it.))
591[i]Forbiddance[/i]
592[i]Globe of Invulnerability[/i]
593[i]Guards and Wards[/i]?
594[i]Heal[/i]
595[i]Heroes' Feast[/i]
596[i][/i]
597[i][/i]
598[i][/i]
599[i][/i]
600[i][/i]
601[i][/i]
602[i][/i]
603[i][/i]
604[i][/i]
605[i][/i]
606[i][/i]
607
608[/SPOILER]
609
610Bard, ?Cleric? ((Good only? Specific domains only?: Life, War, )), Grace-Gift. ((See note, on school/level line, but if I DON'T make this 1st level I still want to give this to Paladins as a 1st level spell somehow. Maybe the classes without cantrips have to spend a spell known/prepared like it was 1st level, but can still spam it as long as they have it? Ritual casting only is a mechanically POSSIBLE solution, but doesn't seem very Paladin-y.))
611[B][SIZE=4]Parlay / Sincere Friends / Sincere Offer of Friendship / Offer Peace[/SIZE][/B]
612[I]Enchantment Cantrip (Grace-Gift Ritual)[/I] ((Actually, looking at [i]Friends[/i] PHB p. 244, they have to be non-hostile to start with for that, so this might need to be 1st level.))
613[B]Casting Time:[/B] ?1 action OR 1 Bonus Action? ((Bonus action
614[B]Range:[/B] ?Self?
615[B]Components:[/B] V, S, M (a sprig or larger woody piece from an olive tree)
616[B]Duration:[/B] Concentration, up to 1 minute
617Pick one creature you can see, even a hostile one. You must sincerely desire to seek peace with the creature. This desire or resolution must extend [u]at least[/u] to the point of doing your utmost to defend it from any of your allies who might attack it until and unless it attacks you or your allies AFTER this spell has ended.
618 For the duration of this spell you have advantage on charisma checks against the creature, and any time it attempts to cause harm to you or any of your allies it must ?first make a wisdom saving throw. If it fails that action not expended, nor are spell slots, ammunition etc. It may chose a different action to perform (even a violent one), but not ones that would harm you or your allies, even indirectly.
619 When this spell ends, the creature realizes you used magic to influence its mood, and [u]might[/u] become hostile to you, even if it was not initially. Other creatures might be grateful for your going out of your way to avoid harming them, especially if they have come to believe their initial response was/would have been based on a misunderstanding that your use of this spell helped you clear up. Part of this, of course, depends on the nature of your interaction with it, especially while this spell was in effect. If they do become hostile then the nature of that hostility would vary in accordance with their personality. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion).
620((Needs something to prevent chaining it to effectively extend the duration. Consider if having someone spamming it on allies to invoke the immunity period (even if it is just 5 minutes or something) is something I need language to counter.))
621Special: Holy Protector grace-gifts may receive the full benefits of casting this spell, even the ones that apply to them personally such as advantage on charisma checks and the need to make a wisdom save to attack them.
622
623
624
625[B]Working Title:[/B] Swift Rescuer
626[B]Improves:[/B] Good Action Economy ([U]Technically[/U] doesn't improve any particular base class features, but the idea of bonus action casting to allow more free use of Dash, Disengage, Dodge, and Help is certainly a design aspect of the base class. Dash and Disengage are especially useful because I kept the ranges short for most abilities, so they have to stay dangerously close to the action.)
627[B]Adds (at various levels):[/B]
628
6293rd: When using Swift to Protect, add both your dexterity and charisma modifiers instead of only your charisma modifier.
630
631 5th: Land's Stride (As per druid or ranger)
632 Enemies have disadvantage on Opportunity Attacks against you.
633
6347th: Whenever you take the Dash, Disengage, Dodge, or Help action, you may take another (different) one of those actions as well at the same time, or later in the turn.
635
636 9th: ? "Intercepting Arrow Kata" within 20' using thrown daggers, darts, and shuriken. Fueled with Opportunity Attack (Note that this Architype DOESN'T get Combat Reflexes! Look to see how *Fireball* works in this edition. the idea of being "exactly where you are needed" could be expanded to including covering the whole party from ranged attacks.) ?
637
63811th: Benign Transposition in place of movement (As per Conjuration School Wizard, but possibly more often).
639
64017th: When using Action as per 3rd level feature, can use a Bonus Action Grace-Gift ability instead of taking a second Action. You may NOT use the a bonus action for any given thing more than once a round.
641
642
643[B]Working Titles:[/B] Conflict Avoidance, Master Diplomat
644[B]Improves:[/B] Social Skills
645[B]Adds (at various levels):[/B] [I]Zone of Truth[/I] (not transferable), maybe defenses against specific sorts of charm (some possibly transferable), Alignment Detection (NOT type detection like Paladins and the spell [I]Detect Good and Evil[/I] does, but actually detecting [U]alignments[/U] as it worked in every edition prior to this. Yes, I know they probably changed it for a good reason (this can break intrigue campaigns), but I allowed a save, and being strong in that sort of situation is the point of this archetype. Not transferable.)
6463rd: "Mouse Squeaks, but Draws Not the Attention Nor The Ire of the Cat"
647
648 Add proficiency bonus to "Gather Information"
649
650 Gain Proficiency in Deception, Intimidate, Intuition, or Persuasion.
651 OR
652 Pick one of the above already proficient in to gain Expertese in.
653
654 The previous choice repeats at 5th, 9th, 13th, 15th, and 19th level. If you already have Expertese in all of them, then you instead pick one to have Advantage on.
655
656 4th, 6th, 8th, 10th, 12th, 14th, etc: Additional Language.
6577th: *Zone of Truth* 1/short rest.
658 OR
659 *Detect Thoughts* 1/short rest
660 OR
661 *Comprehend Languages* 2/short rest ((This should probably be earlier, as maybe should *Tongues*))
66211th: ?*Discern Lies* 1/short rest?
663 OR
664 *Tongues* 2/short rest
66517th: *Detect Alignment* (5' range, continuous)
666
667[B]Working Title(s):[/B] Humble Servant
668[B]Themes:[/B] Help action and mundane life. This is the one that might be much more useful to NPCs rather than PCs. Think [I]Little House on the Prairie[/I]?
669Ranger-like bonuses to surviving in various terrains, but some options nerfed or removed entirely (Require proficiency in Survival to get these bonuses). For instance tracking is limited to game animals and anything that has attacked an ally within a certain number of days.
670[/LIST]
6713rd: Proficiency with all crafting tools, including farming implements, PROVIDED you aren't making anything useful for combat with them. Maybe some restrictions on them being "great art" or being suitable for turning into magic items? (Not transferable)
672 "Helpful" bonus increases to gifting bonus. ((Remember footnote that for single-classed grace-gifts this is simply your proficiency bonus.))
673 Ranger-like bonuses to surviving in various terrains, but some effects nerfed or removed entirely. For instance tracking is limited to game animals and anything that has attacked an ally within a certain number of days.
674 5th: Advantage on saves for long-term effort. Think the 3.x Endurance feat, but applying just as well to pulling an all-nighter as a speech writer, engineer/draftsman, clockmaker, or diplomat as it is to hiking or loading cargo.
675
6767th: When you use the Help action in combat you also grant your ally the benefits of the Dodge action (which, because of "Helpful" and one of the 3rd level features of this archetype, also grants them your proficiency bonus to Reflex saves and AC), ?but only against the enemy in question?.
677 OR
678 You can use the Help action twice each time you use an Action (never applies twice to the same roll! But could, for example, apply to two sequential attacks by the same ally on the same enemy.).
679 OR
680 Jack of All Trades
681
682 Reduce need for sleep/trance by 1 hour at this and each subsequent level until 0.
683
68411th: Continuous [I]Haste[/I]... that removes most of your class features, including armor and weapon proficiencies, from ALL your classes as long as it is active. Requires a Short Rest to turn it on or off. May have been partially inspired by Boggans from [I]Changeling: The Dreaming[/I].
685
68617th: Cast *Floating Disk* OR *Longstrider* 1/Short Rest
687 Cast the following as rituals
688 Spell level 1st: [i]Floating Disk[/i]
689 Spell level (to be sorted): [i][/i], [i]Fabricate[/i], [i][/i], [i]Move Earth[/i], [i]Stone Shape[/i], [i]Tongues[/i], [i]Wall of Stone[/i],
690
691
692[B]Working Title(s):[/B] Indomitable Fortress
693[B]Improves/Adds:[/B] Various defenses, none of which are transferable. Very up in the air as to what actually I will be including here.
694See:
695Hunter Ranger Archetype
696Rogues bonus actions and Evasion (extend to other saves?)
697+1 AC combat style of paladin/fighter
698fighter's second wind
699Damage resistances/immunities
700...and a BUNCH of other stuff.
701
702[B]Working Title(s):[/B]Phalanx Anchor ((I don't even have any notes written up for 5e on this one, but it was a route you could go with the other two incarnations of this class.))
703[B]Improves:[/B] Armor Class
7043rd:
7057th:
70611th:
70717th:
708
709[B]Working Title(s):[/B]Singer of Songs to Gladden the Heart
710((To Bardic Inspiration what Eldritch Knight is to Sorcerer))
7113rd: Bardic Inspiration Cha. Mod. per Long Rest, but a d4 instead of a d6. ((Is nerfing the die sizes a big enough nerf, especially if I grant the college's special uses at 11th level?))
712 The die becomes a d6 at 5th level, a d8 at 10th level, a d10 at 15th level, and a d12 at 20th level.
713
7147th: Font of Inspiration ((Recover Inspiration uses on Short Rests as well as long rests.))
715
71611th:
717 Cutting Words (PHB p. 54-5), but with a range of 20((30?)) feet, rather than 60 feet.
718 OR
719 Combat Inspiration (PHB p. 55)
72017th:
721 Tireless Inspiration: For a single use of Bardic Inspiration can give two bardic inspiration dice to a character who has none, overriding the general rule that a character can only have 1 at a time. However these dice are d6s and can not both be spent on the same roll.
722 OR
723 A Song that Resounds in the Heart (("Earworm of Inspiration")). Inspiration dice may be retained for 1 hour ((8 hours? Consider retaining the following clause even if I don't increase the duration, since it MIGHT be Cheese in combination with this *Catnap* spell I have heard of.)) or until the target finishes a short or long rest, whichever happens first.
724
725[B]Working Title(s):[/B]Bargainer with Chronos.
726[B]Improves:[/B] Gift of Time
7273rd:
7287th:
72911th:
73017th:
731
732[B]Working Title(s):[/B]Bearer of Wounds ((The ability that this is based on "Gift of Shielding" is the favorite of most of my play group.))
733[B]Improves:[/B] Gift of Shielding
7343rd:
7357th:
73611th:
73717th: Band of Blood Brothers 1/Long (Short?) Rest... MAYBE actually make this Concentration duration as a nerf. Make it a 1 minute buff that just powers up *Gift of Shielding* rather whenever you use it in that duration, rather than something that has its own uses... or maybe give 10 uses per rest = 10 rounds... maybe fewer than that since most 1 minute buffs don't get used for all 10 rounds before the fight ends.
738
739
740[B]Working Title(s):[/B] Breath of Life
741[B]Improves:[/B] Gift of Tolerence, Gift of Breath
7423rd:
7437th:
74411th:
74517th:
746
747
748[B]Working Title(s):[/B] Reaper's Mirror ((This may be a terrible idea for multiple reasons, for one thing it requires a incredibly lethal campaign that is also at least fairly fast-paced (so hard to recover from Burns) in order to be worth it compared to other Archetypes, which generally can reduce the need for any of the stuff this archetype.))
749[B]Improves/Gives:[/B] "Gift of Life" ((Actually rituals in this edition!))
7503rd: x10 duration, no material components, and 1 minute ritual time on *Gentle Repose*. Penalties to target from *Raise Dead* and *Ressurection* halved, even if NOT cast as Grace-Gift ritual, or even if you aren't the one casting, but you just support the spell during its casting? (Move this to a higher level (and change which architype stage it is attached to if that falls into the range of one of the other stages)? )
7517th: No Con. Burn for *Revivify*
75211th: 1/2 Material Compoent cost (No cost?) for Revivify. No Con. Burn for *Raise Dead*.
753 15th: No Con. Burn for *Ressurection*
75417th: No Material Component cost for anything less than *True Resurrection*. No Con. Burn for *True Resurrection*. (Reverse this to have no components for anything (but *True Res* is still 25k!), and 1/2 or full Con. Burn for True Rez? Remove GP cost at 20th?)
755
756
757
758[B]Working Title(s):[/B] Healer
759[B]Improves/Gives:[/B]
7603rd:
761 Expertese with Medicine.
762 Eyes of the Healer only deals 1 point of damage.
763 Divine Health
764 ?Triple Hit-Die instead of doubling them.?
765 ?Reduced casting time for most rituals... including back to 10 minutes if I decide to make them 1 hour.?
766
7677th: ?Increased Hit-Die multiplication effect?
768
76911th: Inevitability-Denying Treatment Technique
770 ?Reduce HD multiplier back to x2 in order to regain HD normally?
771
77217th: ?Increased HD multiplier and Even-When-Rolling-Own-HD... which might improve to x2?
773
774
775[B]Working Title(s):[/B] Dwarven Bastion
776Requires: Not slowed by heavy armor
777[B]Improves/Gives:[/B]
7783rd:
779 Proficiency: Medium Armor, Heavy Armor that you meet the strength requirement (if any) for, Shields
780 Ignore encumberance rules if GM using them (just like 3.x Dwarf!)
781 Retain AC bonus while and/or using a shield wearing any armor you are proficient with and meet the strength requirement for (if any).
782 ?Drawback?: Lose armor bonus on any round you used the Disengage action, as you are loathe to leave an enemy behind, even to go rescue another.
7837th:
784 ?Second Wind?
785 OR
786 ?+1 to saves while in heavy armor+shield (AC is already high enough!)?
787 OR
788 ?+1 hp/class level?
789 OR
790 ?+1 AC if you didn't move on your previous turn, until you move... (maybe requires an action?) ?
79111th: ?+5' speed when you use the Dash action to move closer to at least one ally?
79217th: ?DR 10/-? (for being the Rock that stems a tide of goblinoids/orcs... maybe make this "fragile" damage resistance, so as to keep things faster.)
793
794
795[B]Working Title(s):[/B] Burden Bearer
796[B]Improves/Gives:[/B] Carry the Burden
7973rd: 1/2 load transfer
798 9th: 1/3
799 13th: 1/4
800 19th: 1/5
8017th: 2 targets
80211th: 3 targets
80317th: 4(5?) targets
804
805[B]Working Title(s):[/B]
806[B]Improves/Gives:[/B]
8073rd:
8087th:
80911th:
81017th:
811
812
813
814[B]Working Title(s):[/B]
815[B]Improves/Gives:[/B]
8163rd:
8177th:
81811th:
81917th:
820
821
822[B]Working Title(s):[/B]
823[B]Improves/Gives:[/B]
8243rd:
8257th:
82611th:
82717th:
828
829
830
831[B]Working Title(s):[/B]
832[B]Improves/Gives:[/B]
8333rd:
8347th:
83511th:
83617th:
837
838
839
840
841From voting thread for Sub-Class Contest VIII:
842Self-Sacrifice Domain: Okay, this is the domain that should replace "Life" as the standard, but also I'm drunk and I'm not going to read your whole entire other class to make sense of this entry. On the other hand, polearm users don't get enough love, so kudos for that. I like how strong this is as a bodyguard, but holy crap, if you're expending spell slots, you don't also need to take damage, not for a mere 2-to-10 d8 radiant damage. I'd reluctantly allow this in my campaign, but I haven't yet met a player who's likely to take this option. Their failing, not yours. Your custom spells are very good, too.