· 6 years ago · Jan 29, 2020, 08:56 PM
1=====================================================
2Life in the Village 1.16 --> Life in the Village 1.17
3=====================================================
4
5Updated:
6 Bountiful (Bountiful-2.2.0.jar --> Bountiful-2.2.1.jar):
7 Bountiful-2.2.1.jar:
8 Hey there, it's been a while! I'm definitely still alive and modding, I've just been busy. Here's a bugfix!
9 Changed:
10 * Fixed a bug where sometimes, players could not turn in bounties on a server.
11
12 Building Gadgets (BuildingGadgets-2.7.3-hotfix --> BuildingGadgets-2.7.4.jar):
13 BuildingGadgets-2.7.4.jar:
14 Full [CHANGELOG on Github](https://github.com/Direwolf20-MC/BuildingGadgets/blob/2.7.4-1.12.x/CHANGELOG.md)
15 [2.7.4 - 1.12.2] - 2019-11-07
16 Release note: We're nearing the final versions of Building Gadgets for Minecraft 1.12 and will be winding down on the release schedule. 1.14 is going strong and we'd recommend you check it out :D
17 Added
18
19 * Back ported a feature from 1.14 that disabled the Gadgets tooltip for power if the config is set to 0 for max-power
20 * Back ported a feature from 1.14 that allows you to disable absolute coords mode for the Copy and Paste gadget to mask coords. Changed
21
22 * Bumped forge version to 14.23.5.2847 Fixed
23
24 * Disabled other mods from being able to use the gadgets as a battery
25 * Stopped leaves decaying when placed by the the gadgets
26 * Fixed the Surface mode on the Building & Exchanging gadget using the wrong radius
27
28 Chance Cubes (ChanceCubes 1.12.2-4.1.0.300 --> ChanceCubes 1.12.2-5.0.1.339):
29 ChanceCubes 1.12.2-5.0.1.339:
30 Fixed server crash with some rewards
31
32 ChanceCubes 1.12.2-5.0.1.338:
33 Fixed issue on the client when connecting to a server.
34
35 ChanceCubes 1.12.2-5.0.1.337:
36 WARNING!
37 This version (v5) is not compatible with older versions of configs! Do note that if you update, your configs may not work like they did!
38 Updates from previous beta version:
39 Buffed the Demonic Blaze rewards slightly
40 Fixed issues with rewards not spawning things correctly
41 Fixed wrong reward name for default profile
42 Fixed crash associated with #201
43 Fixed issue with random oredict not working #200
44 Fixed issue with Giant Chance Cubes not spawning in when placing made via 3x3x3 cube #199
45 Removed uneeded methods from RewardsUtil
46 Fixed naming issue with the Icosahedron reward
47 Fixed mixup with the nether start and notch apple rewards
48
49 ChanceCubes 1.12.2-5.0.1.335:
50 Added more helpful reward commands
51 Removed reward config enabling/disabling
52 Fixed issue with hardcoded profiles not correctly working
53 Fixed issue with custom user rewards not properly enabling
54 Fixed some rewards missing
55
56 ChanceCubes 1.12.2-5.0.1.334:
57 =====Major update=====
58 Added Mimic Boss reward
59 Added Slime Queen Boss reward
60 Removed Mob Effects reward
61 Removed slime queen reward temporarily
62 Added Demonic Blaze boss reward
63 Added Evil Witch boss reward
64 Biodomes are more modular and adjustable now
65 Guardians reward now have a Chance value of -85 with the hardcore profile
66 Added options to Chance Cubes Rename reward
67 Added lots more reward property options to rewards
68 Added profile option to biodomes to disable entity spawning
69 Added profile options for oresphere for white and black lists
70 Added white and black lists to the ore pillar reward
71 Added profile property black list to biomes in biodome giant chance cube reward
72 Added ability to spawn "copies" of an entity via the custom rewards system
73 Added more options for Entity Rewards
74 Changed the command reward parts to be able to have the cube as the origin and not always the player
75 Fixed a bug with Giant Cube rewards not being re-enabled by profiles
76 Fixed issue with some rewards not properly enabling/ disabling
77 Fixed issue with rewards not being correctly enabled/ disabled on world join
78 Fixed issue with rewards not properly being set as enabled/ disabled on reload
79 Added support for perworld profiles
80 Added support for triggering profiles via advancements
81 Fixed issue with custom profiles not "enabling" on startup
82 Added better support for profiles that have sub profiles
83 Sub profiles enabled and disabled before parent profile
84 Fixed a bug with custom subprofiles not being able to be found
85 Fixed bug with profile settings persisting into new worlds
86 Added support for triggers to require all before enabling profile
87 Profiles are now initially enabled if they have no triggers
88 Fixed profiles not disabling giant cube rewards when enable
89 Fixed issue with non ASCII characters having issues with gradle
90 OffsetBlocks now accept RewardBlockCaches
91 All commands can now be run on single player without op
92 Fixed #186
93 Fixed issue with localisation
94 Fixed issue with Giant Cubes and copy spawning them
95 Missed part of converting to and from global and relative positions
96 Fixed crash in profileUI
97 Fixed game loading crash
98 Fixed issue with offsetblocks taking up a lot of memory #194
99 Updated Chance Cubes texture to be 16x16 instead of 64x64
100 Converted the giant cube rewards to be per player based
101 Changed name of all hard coded class rewards to use new naming format
102 Added more information to rewardsinfo command
103 Added Chance Cubes as non-removable blocks
104 Other small bugs fixed with rewards in files
105 Fixed issue with loading in Effect rewards
106 Converting rewards to be hardcoded json files
107
108 ConnectedTexturesMod (CTM - MC1.12.2-1.0.0.29 --> CTM - MC1.12.2-1.0.1.30):
109 CTM - MC1.12.2-1.0.1.30:
110 CTM MC1.12.2-1.0.1.30
111 Changes
112 - If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
113 - Now requires forge 2807 at a minimum (for item lighting fixes)
114 Fixes
115 - Eliminated unnecessary memory overhead from model loading (asiekierka)
116 - Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
117 - Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
118
119 Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
120 Controlling-3.0.8:
121 Added Polish language
122 Updated Russian language
123
124 Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
125 CookingForBlockheads_1.12.2-6.5.0.jar:
126 Fixed ingredients showing up as missing when they weren't
127 Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
128 Fixed preservation upgrade not properly excluding recipe options in all cases
129 Fixed dyes being used up when dyeing in creative mode (by WesCook)
130 Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
131 Added Traditional Chinese translation (by chesterccj305)
132 Updated Russian translation (by Bytegm)
133
134 CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
135 CraftTweaker2-1.12-4.1.20:
136 FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
137 Update ZS
138 IEntity: Made Coordinate setters persistent and added setter for pos3f
139 Continue statement | Array<->List cast | ReturnsSelf
140 Removed unused code from the food command. Closes #834
141 Moved the tooltip event to Low instead of Lowest, should fix things
142 Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
143
144 Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
145 CustomMainMenu-MC1.12.2-2.0.9.1.jar:
146 * Fixed (By mysticdrew): connectToServer causing issues with other mods
147
148 Cyclops Core (CyclopsCore-1.12.2-1.5.1.jar --> CyclopsCore-1.12.2-1.6.0.jar):
149 CyclopsCore-1.12.2-1.6.0.jar:
150 As always, don't forget to backup your world before updating!
151 Additions:
152 * Add cached recipe lookup helper method
153 * Add setItemAtIndex helper method
154 Fixes:
155 * Fix important users lookup running in the main thread, Closes #139
156
157 FTB Library (FTBLib-5.4.3.149.jar --> FTBLib-5.4.4.5.jar):
158 FTBLib-5.4.4.5.jar:
159 * Maybe fixed crash on login - LatvianModder
160
161 FTBLib-5.4.4.4.jar:
162 * Fixed timer configs not working if string had quotation marks - LatvianModder
163
164 FTBLib-5.4.4.3.jar:
165 * Changed version to fix jenkins build issue - LatvianModder
166
167 FTBLib-5.4.3.2.jar:
168 No changelog provided.
169
170 FTBLib-5.4.3.151.jar:
171 No changelog provided.
172
173 FTBLib-5.4.3.150.jar:
174 No changelog provided.
175
176 FTB Quests (FTBQuests-1.8.0.234.jar --> FTBQuests-1.8.0.237.jar):
177 FTBQuests-1.8.0.237.jar:
178 * Fixed custom tasks not syncing with client properly - LatvianModder
179
180 FTBQuests-1.8.0.236.jar:
181 * "Fixed" the crash when creating new task in empty chapter again - LatvianModder
182
183 FTBQuests-1.8.0.235.jar:
184 * Fixed crash when creating new quest in blank chapter - LatvianModder
185
186 FTB Utilities (FTBUtilities-5.4.0.114.jar --> FTBUtilities-5.4.0.124.jar):
187 FTBUtilities-5.4.0.124.jar:
188 * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
189
190 FTBUtilities-5.4.0.123.jar:
191 * Fixed crash with EnderIO - LatvianModder
192
193 FTBUtilities-5.4.0.122.jar:
194 * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
195 * Fixed quotation marks not porting from old rank files - LatvianModder
196
197 FTBUtilities-5.4.0.121.jar:
198 * Fixed /nbtedit not working with blocks - LatvianModder
199
200 FTBUtilities-5.4.0.120.jar:
201 * Fixed usernames not working in rank commands. Again. - LatvianModder
202
203 FTBUtilities-5.4.0.119.jar:
204 * Fixed usernames not working in rank commands - LatvianModder
205
206 FTBUtilities-5.4.0.118.jar:
207 * Fixed missing dep in build script - LatvianModder
208
209 Fairy Lights (fairylights-2.1.9-1.12.2 --> fairylights-2.1.10-1.12.2):
210 fairylights-2.1.10-1.12.2:
211 Fix invisible fence fasteners ([#69](https://github.com/pau101/Fairy-Lights/issues/69))
212
213 FastWorkbench (FastWorkbench-1.12.2-1.7.2.jar --> FastWorkbench-1.12.2-1.7.3.jar):
214 FastWorkbench-1.12.2-1.7.3.jar:
215 FastWorkbench will now forcibly disable the recalculation of search trees by CraftTweaker when the recipe book is disabled.
216
217 FoamFix (FoamFix 0.10.8 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
218 FoamFix 0.10.10 (1.12.2):
219 * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
220 * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
221
222 FoamFix 0.10.9 (1.12.2):
223 * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
224 * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
225 * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
226 * Removed unused debug message in ProxyCommon.preInit.
227
228 Inspirations (Inspirations 0.2.8 for 1.12.2 --> Inspirations 0.2.9 for 1.12.2):
229 Inspirations 0.2.9 for 1.12.2:
230 Planned last 1.12 release
231
232 * Fix shield knockback not working on players
233 * Fix crash when using global config
234 * Update Russian language (thanks kellixon)
235
236 JourneyMap (journeymap-1.12.2-5.5.5 --> journeymap-1.12.2-5.5.7):
237 journeymap-1.12.2-5.5.7:
238 JourneyMap 1.12.2-5.5.7 for Minecraft 1.12.2
239 Requirements:
240
241 * Java 8
242 * Minecraft 1.12.2
243 * Forge 14.23.5.2768 General Information:
244
245 * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
246 * See [http://journeymap.info/Support]() for information on getting technical support.
247 * Implements [JourneyMap API v1.12-1.4]() CHANGELOG (2020-01-22-16:44:20):
248 5.5.7
249
250 * Double click on fullscreen to create waypoints is back
251 * Many Lan issues resolved
252 * Map waypoint label fix
253
254 journeymap-1.12.2-5.5.6:
255 JourneyMap 1.12.2-5.5.6 for Minecraft 1.12.2
256 Requirements:
257
258 * Java 8
259 * Minecraft 1.12.2
260 * Forge 14.23.5.2768 General Information:
261
262 * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
263 * See [http://journeymap.info/Support]() for information on getting technical support.
264 * Implements [JourneyMap API v1.12-1.4]() CHANGELOG (2019-12-18-08:30:53):
265 5.5.6 Release
266
267 * Fix for custom theme loading
268 * New Fullscreen button to pan map to specified coordinates.
269 * Updated Network protocols to fix some sync issues. Requires Client and Server update.
270 * Added compression to Server Options dimension list, should fix issues for servers with a large amount of dimensions.
271 * Network optimizations, expanded player radar should now use significantly less bandwidth.
272 * Updated the splash screen.
273 * Remove journeymap-api as embedded library on curse, this will hopefully prevent people from putting it in their mods folder
274 * Updated version check url
275 * InfoSlot time formatting options.
276 * Death waypoint auto-removal
277 * Death waypoint time and date formats are now configurable!
278
279 Level Up! Reloaded (Level Up! 2-1.1.23-1.12.jar --> levelup2-1.2.1.jar):
280 levelup2-1.2.1.jar:
281 Book of Specialization Change now supports reclassing
282 Specialization bonus skills now cannot be downgraded
283 Attempted fallback smelting recipes for ore chunks
284 A couple other internal improvements
285
286 levelup2-1.2.0-pre4.jar:
287 Skills work now! You can put down the pitchforks!
288
289 * Complete revamp of the skill leveling system
290 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
291 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
292 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
293 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
294 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
295 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
296 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
297 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
298 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
299 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
300
301 levelup2-1.2.0-pre3.jar:
302 Fixes bug with downgrading skills infinitely
303 THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
304
305 * Complete revamp of the skill leveling system
306 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
307 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
308 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
309 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
310 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
311 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
312 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
313 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
314 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
315 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
316
317 levelup2-1.2.0-pre2.jar:
318 Server fix
319 THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
320
321 * Complete revamp of the skill leveling system
322 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
323 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
324 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
325 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
326 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
327 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
328 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
329 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
330 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
331 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
332
333 LevelUpReloaded 1.2-pre1:
334 THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
335
336 * Complete revamp of the skill leveling system
337 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
338 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
339 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
340 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
341 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
342 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
343 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
344 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
345 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
346 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
347
348 Living Enchantment (Living Enchantment 3.1.9 --> Living Enchantment 3.2.0):
349 Living Enchantment 3.2.0:
350 Fixed bug with items that don't lose durability. They won't act like they're dying forever anymore.
351
352 Millénaire (Millénaire 8.0.0 --> Millénaire 8.0.1):
353 Millénaire 8.0.1:
354 This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
355 - New Byzantine tools
356 - Improved Byzantine skins
357 - Removed some constraints on the placement of buildings in controlled villages
358 - Improved the efficiency of some villager goals
359 - Improved Greek names for the Byzantines by ShieldBearer
360 - Fixed minor crash causes
361 - Fixed some causes of lag spikes
362 - Fixed some issues with Maya buildings
363 - Fixed the Herbalist ending up planting only unneeded flower colours
364 - Made it easier to spawn Notre Dame
365
366 Minecolonies (minecolonies-1.12.2-0.10.488-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.592-RELEASE-universal.jar):
367 minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
368 Minecolonies Changelog
369 Version: 1.12.2-0.10.592-RELEASE
370
371 * Merge branch 'testing/1.12' into release/1.12
372 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
373 * Merge branch 'testing/1.12' into origin/version/1.12
374 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
375 * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
376 There are different types of interactions which result in different trees, different messages, validators and response options.
377 Each response type has:
378 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
379 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
380 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
381 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
382 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
383 To setup an interaction of the citizen follow the following steps:
384 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
385 2: Trigger the interaction in the citizen and reference the validator you used above.
386 This is part 1 of this interaction handling. It adds:
387 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
388 ChitChat status based interactions While testing this I found some bugs and fixed them:
389 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
390 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
391 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
392 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
393
394 * changing base state type to IState to not be AI dependent
395 * Adding tickrate into the statemachine, so it can dynamically skip ticks
396 * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
397 getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
398 Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
399 Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
400
401 *
402 * hotfix packets and netty memory leak
403 *
404 * forgot bugger
405 * add enchanter recipe (hotfix)
406 * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
407 the enchanter has a GUI where you can set from who he will drain experience
408 he will walk to these workers daily and drain some experience (you can set how many levels per day)
409 there is a chance of him enchanting randomly something while draining (side effect)
410 if he has a high enough experience level he will request enchanted tomes
411 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
412 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
413
414 * - removed unecessary chunk load counter which goes out of sync
415 * made sure the chunk is mark dirty whenever the capability data changes
416
417 *
418 * fix 3 claim logic issues
419 *
420 * fix chunk claim caches
421 * fix backup loading re-claim
422 * Disable crusher and sifter from learning recipes (#4045)
423
424 * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
425
426 *
427 * fix subscribers add when the spawn is claimed (#4033)
428 * fix permissions to not get overwritten by older permission versions (upgrade issue)
429
430 * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
431 Added empty huts counter * Schematics (#4021)
432 Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
433
434 * - fix colony readNbt not always resetting existing lists
435 * Add backup loading on worldload when the cap is missing a non-deleted colony.
436
437 *
438 * fix loading to all existing & missing files
439 *
440 * add javadoc
441 *
442 * only load once
443 *
444 * update building removal warning condition
445 *
446 * forgot the reset
447 *
448 * add permission map clear on read
449 * - improve active condition and view send rate
450 * - fix chunk data/claim issue (#4013)
451 * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
452 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
453 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
454 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
455 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
456 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
457
458 minecolonies-1.12.2-0.10.590-BETA-universal.jar:
459 Minecolonies Changelog
460 Version: 1.12.2-0.10.590-BETA
461
462 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
463 * Merge branch 'testing/1.12' into origin/version/1.12
464
465 minecolonies-1.12.2-0.10.587-BETA-universal.jar:
466 Minecolonies Changelog
467 Version: 1.12.2-0.10.587-BETA
468
469 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
470 * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
471 There are different types of interactions which result in different trees, different messages, validators and response options.
472 Each response type has:
473 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
474 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
475 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
476 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
477 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
478 To setup an interaction of the citizen follow the following steps:
479 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
480 2: Trigger the interaction in the citizen and reference the validator you used above.
481 This is part 1 of this interaction handling. It adds:
482 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
483 ChitChat status based interactions While testing this I found some bugs and fixed them:
484 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
485 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
486 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
487 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
488
489 * changing base state type to IState to not be AI dependent
490 * Adding tickrate into the statemachine, so it can dynamically skip ticks
491 * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
492
493 minecolonies-1.12.2-0.10.584-ALPHA-universal.jar:
494 Minecolonies Changelog
495 Version: 1.12.2-0.10.584-ALPHA
496
497 * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now.
498
499 minecolonies-1.12.2-0.10.583-ALPHA-universal.jar:
500 Minecolonies Changelog
501 Version: 1.12.2-0.10.583-ALPHA
502
503 * Rpg msging 1.12 (#4132) There are different types of interactions which result in different trees, different messages, validators and response options.
504 Each response type has:
505 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
506 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
507 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
508 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
509 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
510 To setup an interaction of the citizen follow the following steps:
511 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
512 2: Trigger the interaction in the citizen and reference the validator you used above.
513 This is part 1 of this interaction handling. It adds:
514 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
515 ChitChat status based interactions While testing this I found some bugs and fixed them:
516 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods.
517
518 minecolonies-1.12.2-0.10.579-ALPHA-universal.jar:
519 Minecolonies Changelog
520 Version: 1.12.2-0.10.579-ALPHA
521
522 * hotfix building tool is null issue for 1.12
523
524 minecolonies-1.12.2-0.10.578-ALPHA-universal.jar:
525 Minecolonies Changelog
526 Version: 1.12.2-0.10.578-ALPHA
527
528 * hotfix advancement crash
529
530 minecolonies-1.12.2-0.10.572-ALPHA-universal.jar:
531 Minecolonies Changelog
532 Version: 1.12.2-0.10.572-ALPHA
533
534 * Sleeping guard feature (#4104) Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth
535
536 minecolonies-1.12.2-0.10.570-ALPHA-universal.jar:
537 Minecolonies Changelog
538 Version: 1.12.2-0.10.570-ALPHA
539
540 * Add correct pathfinding shutdown to 1.12.2 (hotfix)
541
542 minecolonies-1.12.2-0.10.566-ALPHA-universal.jar:
543 Minecolonies Changelog
544 Version: 1.12.2-0.10.566-ALPHA
545
546 * Hotfix advancements NPE (#4107) fix colony crash on startup
547
548 minecolonies-1.12.2-0.10.565-ALPHA-universal.jar:
549 Minecolonies Changelog
550 Version: 1.12.2-0.10.565-ALPHA
551
552 * DRAFT: Information Tabs and Advancements (#3944) Adds in Advancements as a form of Guide through the mod
553
554 minecolonies-1.12.2-0.10.562-ALPHA-universal.jar:
555 Minecolonies Changelog
556 Version: 1.12.2-0.10.562-ALPHA
557
558 * Added a backup to the sorting function in case some exception occurs. (#4098)
559
560 minecolonies-1.12.2-0.10.558-ALPHA-universal.jar:
561 Minecolonies Changelog
562 Version: 1.12.2-0.10.558-ALPHA
563
564 * improve state typing/add dynamic tick rates (#4056)
565
566 * changing base state type to IState to not be AI dependent
567
568 * Adding tickrate into the statemachine, so it can dynamically skip ticks
569
570 minecolonies-1.12.2-0.10.557-ALPHA-universal.jar:
571 Minecolonies Changelog
572 Version: 1.12.2-0.10.557-ALPHA
573
574 * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
575
576 minecolonies-1.12.2-0.10.554-ALPHA-universal.jar:
577 Minecolonies Changelog
578 Version: 1.12.2-0.10.554-ALPHA
579
580 * fix dynamic claim issue
581
582 minecolonies-1.12.2-0.10.553-BETA-universal.jar:
583 Minecolonies Changelog
584 Version: 1.12.2-0.10.553-BETA
585
586 * Merge branch 'version/1.12' into testing/1.12
587 * fix dynamic claim issue
588
589 minecolonies-1.12.2-0.10.549-BETA-universal.jar:
590 Minecolonies Changelog
591 Version: 1.12.2-0.10.549-BETA
592
593 * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
594 Fixes an exception on the server because the wrong class is used.
595
596 minecolonies-1.12.2-0.10.545-ALPHA-universal.jar:
597 Minecolonies Changelog
598 Version: 1.12.2-0.10.545-ALPHA
599
600 * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs.
601
602 minecolonies-1.12.2-0.10.541-ALPHA-universal.jar:
603 Minecolonies Changelog
604 Version: 1.12.2-0.10.541-ALPHA
605
606 * hotfix restriction issues
607
608 minecolonies-1.12.2-0.10.539-ALPHA-universal.jar:
609 Minecolonies Changelog
610 Version: 1.12.2-0.10.539-ALPHA
611
612 * Fix/msg clientside (#4065) Fixes an exception on the server because the wrong class is used.
613
614 minecolonies-1.12.2-0.10.538-BETA-universal.jar:
615 Minecolonies Changelog
616 Version: 1.12.2-0.10.538-BETA
617
618 * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
619
620 *
621 * hotfix packets and netty memory leak
622 *
623 * forgot bugger
624 * add enchanter recipe (hotfix)
625 * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
626 the enchanter has a GUI where you can set from who he will drain experience
627 he will walk to these workers daily and drain some experience (you can set how many levels per day)
628 there is a chance of him enchanting randomly something while draining (side effect)
629 if he has a high enough experience level he will request enchanted tomes
630 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
631 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
632
633 * - removed unecessary chunk load counter which goes out of sync
634 * made sure the chunk is mark dirty whenever the capability data changes
635
636 *
637 * fix 3 claim logic issues
638 *
639 * fix chunk claim caches
640 * fix backup loading re-claim
641 * Disable crusher and sifter from learning recipes (#4045)
642
643 * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
644
645 *
646 * fix subscribers add when the spawn is claimed (#4033)
647 * fix permissions to not get overwritten by older permission versions (upgrade issue)
648
649 * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
650 Added empty huts counter
651
652 minecolonies-1.12.2-0.10.536-ALPHA-universal.jar:
653 Minecolonies Changelog
654 Version: 1.12.2-0.10.536-ALPHA
655
656 * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player
657
658 minecolonies-1.12.2-0.10.534-ALPHA-universal.jar:
659 Minecolonies Changelog
660 Version: 1.12.2-0.10.534-ALPHA
661
662 * Hotfix packets and netty memory leak (#4061)
663
664 *
665 * hotfix packets and netty memory leak
666 *
667 * forgot bugger
668
669 minecolonies-1.12.2-0.10.529-ALPHA-universal.jar:
670 Minecolonies Changelog
671 Version: 1.12.2-0.10.529-ALPHA
672
673 * add enchanter recipe (hotfix)
674
675 minecolonies-1.12.2-0.10.525-ALPHA-universal.jar:
676 Minecolonies Changelog
677 Version: 1.12.2-0.10.525-ALPHA
678
679 * Updated README for windows (#4054) Updated README for windows
680
681 minecolonies-1.12.2-0.10.521-ALPHA-universal.jar:
682 Minecolonies Changelog
683 Version: 1.12.2-0.10.521-ALPHA
684 No Changes detected!
685
686 minecolonies-1.12.2-0.10.524-ALPHA-universal.jar:
687 Minecolonies Changelog
688 Version: 1.12.2-0.10.524-ALPHA
689 No Changes detected!
690
691 minecolonies-1.12.2-0.10.519-ALPHA-universal.jar:
692 Minecolonies Changelog
693 Version: 1.12.2-0.10.519-ALPHA
694
695 * Improve/fix some chunk data issues (#4036)
696
697 *
698 * removed unecessary chunk load counter which goes out of sync
699 * made sure the chunk is mark dirty whenever the capability data changes
700
701 *
702 * fix 3 claim logic issues
703 *
704 * fix chunk claim caches
705 * fix backup loading re-claim
706
707 minecolonies-1.12.2-0.10.517-ALPHA-universal.jar:
708 Minecolonies Changelog
709 Version: 1.12.2-0.10.517-ALPHA
710
711 * Disable crusher and sifter from learning recipes (#4045)
712
713 * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
714
715 minecolonies-1.12.2-0.10.514-ALPHA-universal.jar:
716 Minecolonies Changelog
717 Version: 1.12.2-0.10.514-ALPHA
718
719 *
720 * fix subscribers add when the spawn is claimed (#4033)
721 * fix permissions to not get overwritten by older permission versions (upgrade issue)
722
723 minecolonies-1.12.2-0.10.512-ALPHA-universal.jar:
724 Minecolonies Changelog
725 Version: 1.12.2-0.10.512-ALPHA
726
727 * Translation (#4029) Immensive 1.12 language update
728
729 minecolonies-1.12.2-0.10.510-ALPHA-universal.jar:
730 Minecolonies Changelog
731 Version: 1.12.2-0.10.510-ALPHA
732
733 * Added empty huts counter (#4005) Added empty huts counter
734
735 minecolonies-1.12.2-0.10.508-BETA-universal.jar:
736 Minecolonies Changelog
737 Version: 1.12.2-0.10.508-BETA
738
739 * Schematics (#4021) Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
740
741 * - fix colony readNbt not always resetting existing lists
742 * Add backup loading on worldload when the cap is missing a non-deleted colony.
743
744 *
745 * fix loading to all existing & missing files
746 *
747 * add javadoc
748 *
749 * only load once
750 *
751 * update building removal warning condition
752 *
753 * forgot the reset
754 *
755 * add permission map clear on read
756 * - improve active condition and view send rate
757 * - fix chunk data/claim issue (#4013)
758 * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
759 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
760 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
761 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
762 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
763 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
764
765 minecolonies-1.12.2-0.10.507-ALPHA-universal.jar:
766 Minecolonies Changelog
767 Version: 1.12.2-0.10.507-ALPHA
768
769 * Schematics (#4021) Update jungle schematic style and fix several other schematics
770
771 minecolonies-1.12.2-0.10.505-ALPHA-universal.jar:
772 Minecolonies Changelog
773 Version: 1.12.2-0.10.505-ALPHA
774
775 * Improve backup loading (#4004)
776
777 *
778 * fix colony readNbt not always resetting existing lists
779 * Add backup loading on worldload when the cap is missing a non-deleted colony.
780
781 *
782 * fix loading to all existing & missing files
783 *
784 * add javadoc
785 *
786 * only load once
787 *
788 * update building removal warning condition
789 *
790 * forgot the reset
791 *
792 * add permission map clear on read
793
794 minecolonies-1.12.2-0.10.501-ALPHA-universal.jar:
795 Minecolonies Changelog
796 Version: 1.12.2-0.10.501-ALPHA
797
798 * - improve active condition and view send rate
799
800 minecolonies-1.12.2-0.10.499-ALPHA-universal.jar:
801 Minecolonies Changelog
802 Version: 1.12.2-0.10.499-ALPHA
803
804 * - fix chunk data/claim issue (#4013)
805
806 minecolonies-1.12.2-0.10.498-ALPHA-universal.jar:
807 Minecolonies Changelog
808 Version: 1.12.2-0.10.498-ALPHA
809
810 * 1.14 fixes (#4002) Respect native workOrder order
811
812 minecolonies-1.12.2-0.10.496-ALPHA-universal.jar:
813 Minecolonies Changelog
814 Version: 1.12.2-0.10.496-ALPHA
815
816 * Subscriber and colony tick improvements (#3995) Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
817 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
818 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
819 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
820 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
821
822 Open Terrain Generator (OpenTerrainGenerator / OTG) (Archived file --> OpenTerrainGenerator-1.12.2 - v8.3):
823 OpenTerrainGenerator-1.12.2 - v8.3:
824 * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
825 v8.3
826 Solved several problems with the pregenerator:
827 - All pregenerated chunks are now fully populated.
828 - Solved compresscache crash for OTG+ worlds. OTG will try to recover corrupted worlds.
829 BO4's:
830 - Added compression for bo4data files used with OTG+ worlds. Files are much smaller, startup times quicker, less stutter when exploring. Users will have to delete and re-generate their bo4data files.
831 - Fixed BO3Group setting for BO4's, used with OTG+ worlds.
832
833 OpenTerrainGenerator-1.12.2-v8.2:
834 * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
835 v8.2
836 - Fixes problems with the "o" menu for BoP/RTG worlds created before OTG was installed ([https://github.com/PG85/OpenTerrainGenerator/issues/345](https://github.com/PG85/OpenTerrainGenerator/issues/345)). - Fixes a crash with Galacticraft when switching planets ([https://github.com/PG85/OpenTerrainGenerator/issues/324](https://github.com/PG85/OpenTerrainGenerator/issues/324)). - Snow is no longer placed on non-solid modded block (plants etc) ([https://github.com/PG85/OpenTerrainGenerator/issues/362](https://github.com/PG85/OpenTerrainGenerator/issues/362)).
837
838 OreLib (OreLib-1.12.2-3.5.2.3.jar --> OreLib-1.12.2-3.6.0.1.jar):
839 OreLib-1.12.2-3.6.0.1.jar:
840 Requirements * Forge 2779+
841 What's New * Config options to control debug tracing and version update notification in chat during log in.
842 Fixes * Not able to find version check method on dedicated server
843 Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
844
845 OreLib-1.12.2-3.6.0.0.jar:
846 Requirements * Forge 2779+
847 What's New * Config options to control debug tracing and version update notification in chat during log in.
848 Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
849
850 RandomPatches (RandomPatches 1.12.2-1.19.1.1 --> RandomPatches 1.12.2-1.21.0.0):
851 RandomPatches 1.12.2-1.21.0.0:
852 Observers no longer send a signal when they are placed by default.
853 Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
854 The particle fixes are now compatible with CleanView and Dynamic Surroundings.
855
856 RandomPatches 1.12.2-1.20.1.0:
857 Fixed SpongeForge compatibility.
858
859 RandomPatches 1.12.2-1.20.0.1:
860 Hotfix.
861
862 RandomPatches 1.12.2-1.20.0.0:
863 Refactor.
864 Added a configuration option to change the framerate limit step size.
865
866 Repurpose (Repurpose-1.0.0.19.jar --> Repurpose-1.0.0.20.jar):
867 Repurpose-1.0.0.20.jar:
868 Note: At a minimum, Forge version 1.12.2-14.23.3.2673 is required for this mod.
869 Release - 1.0.0.20
870 Fixes!
871 Fixed an issue with the Redstone Clock and Scanner where the block data would get duplicated during save eventually causing a world crash.
872 Release - 1.0.0.19
873 Fixes!
874 Fixed various issues with Sickles.
875 Release - 1.0.0.18
876 Changes!
877 All textures have been updated to be 16x16 by popular demand. For those that want the original 32x32 textures, we will be creating a texture pack for that in the near future.
878 Release - 1.0.0.17
879 Fixes!
880 Fixed an issue with compatibility with Croparia.
881 Release - 1.0.0.16
882 Fixes!
883 Fixed an issue where the game would crash if there were ore dictionary entries made before this mod was loaded.
884 Release - 1.0.0.15
885 Fixes!
886 Fixing more issues with items not being registered correctly.
887 Release - 1.0.0.14
888 Fixes!
889 Fixed issues with the mod items/blocks not being registered properly after changes were made in the previous build.
890 Release - 1.0.0.13
891 New Stuff!
892 Added new types of Swift Blades. These are for different material types introduced in other mods and 1 new vanilla swift blade.
893
894 * Copper
895 * Same strength/durability/enchantability as Stone Swift Blade.
896 * Available through many tech mods as well as many ore specific mods.
897 * Repair item and crafting item is a Copper Ingot of any kind that is registered in the ore dictionary.
898 * Osmium
899 * Slightly better attack damage than Iron and 500 durability. Otherwise it's the same as Iron level.
900 * Available through Mekanism or Base Metals and other ore specific mods.
901 * Repair item and crafting item is an Osmium Ingot of any kind that is registered in the ore dictionary.
902 * Bronze
903 * Same strength/durability/enchantability as Iron Swift Blade.
904 * Available through many tech mods and ore specific mods.
905 * Repair item and crafting item is a Bronze Ingot of any kind that is registered in the ore dictionary.
906 * Steel
907 * Same strength and enchantability as Diamond Swift Blade.
908 * 1.5 times as durable as a Iron Swift Blade.
909 * Repair item and crafting item is a Steel Ingot of any kind that is registered in the ore dictionary.
910 * Obsidian
911 * 1 better attack damage than Diamond Swift Blade.
912 * 1.5 times as durable as a Diamond Swift Blade.
913 * Same enchantability as a Diamond Swift Blade
914 * Repair item and crafting item is an obsidian block. Release - 1.0.0.12
915 New Stuff!
916 Crates and Bunches Oh My! With this release we have added storage options for vanilla foodstuffs. Carrots, beetroots, potatoes and eggs can be stacked into bunches and then again into crates. Crates are not blocks, they are items so you cannot put them into the world. These are just for storage.
917 Release - 1.0.0.11
918 New Stuff!
919 Bag of Holding - This is a portable storage item. It has 54 slots for basically everything. Note: You cannot put other bags of holding in it or other types of containers (chests, shulker boxes, etc).
920 This item does a lot, here's what it can do:
921
922 * Right-click when in off-hand and not pointed to any block to open the inventory of the bag.
923 * Shows the currently selected item when placed in the off hand and what is the current slot number.
924 * Right-click when in off-hand and pointed at a block within range to place the currently selected item (if it can be placed in the world).
925 * Use Alt + X, Alt + Z to change the currently selected item.
926 * These keybinds can be changed in the normal keybind menu.
927 * Sneak and right-click when the bag is in your off-hand to open/close the bag.
928 * When the bag is open it will automatically harvest block/monster drops and place it in the bag instead of your normal inventory!
929 * Release - 1.0.0.10
930 New Stuff!
931 Updated the Redstone clock so it will turn off when receiving a redstone signal from a neighboring block. This behaves similarly to how a redstone torch will turn off if the block under it receives a redstone signal from say a lever.
932 Release - 1.0.0.9
933 New Stuff!
934 Scroll - This is an item which can be enchanted like books in an enchantment table and can be used to create bookshelves. This way you can save all of your favorite cows!
935 Light Blocks emit light when in hand - This is a client-side enhancement though server admins can turn it off. When any light source block is in the player's hand (Main or Off Hand), the area around the player will be lite up. Since this is client-side only, monsters can still spawn around the player. The light will move with you as you move. If you move fast, expect the light to change suddenly as you are moving. If you remove a light-source from your hand the light will obviously go away. Dropped light-source blocks will not generate light.
936 Release - 1.0.0.8
937 Fixes!
938 Fixed an issue where the new detailed logging configuration option wasn't syncing.
939 Release - 1.0.0.7
940 Changes!
941 Added a configuration option for adding detailed logging in certain circumstances.
942 Release - 1.0.0.6
943 Fixes!
944 Fixed an issue where the /home command wasn't properly being disabled. When turning this configuration option on and off the user will have to restart the game/server.
945 Fixed an issue where the right-click harvesting wasn't working when the drops from the crop didn't include a seed but the player had the appropriate seed in their inventory.
946 Release - 1.0.0.5
947 New Stuff!
948 Zombies, Skeletons and Creepers have a chance to drop their head. By default there is a 4% chance of this happening. This can be changed in the configuration file.
949 Release - 1.0.0.4
950 New Stuff!
951 Official support for Minecraft 1.12.2! Release - 1.0.0.3
952 New Stuff!
953 Random Item Drop Configuration options - Each random drop item from Leaves, Coal Ore, Stone and Dirt now have an individual configuration option to determine the percentage of the drop chance. Changing these requires a minecraft restart.
954 Saddle - A recipe for the saddle has been added. String - A recipe for string has been added. Take any color of wool to turn into 4 string.
955 Charcoal Block - A block of charcoal, same burn length as a coal block.
956 Release - 1.0.0.2
957 New Stuff!
958 Iron Lump: This item is created by combining 3 Iron Nuggets. 3 Iron Lumps can then be used to create 1 Iron Ingot. Other than that, Iron Lumps are used to create Chain Mail. With this item, you can have armor that doesn't require so much iron or as much leather.
959 Sickles: This is a new Tool family who's primary purpose is clearing away grass, dead bushes, leaves and flowers. Just a simple swing of this tool will clear a decently sized area of these blocks. The cleared area is centered on the block clicked on. Even with a wooden sickle you will be able to clear a good area as it can clear a 3x3x3 area with a single swing!
960 Release - 1.0.0.1
961 Changes!
962 Added tool-tips to some items and blocks so players have a better idea of what they do. Hold shift to see the tool tip when hovering your mouse over the item/block.
963 Removed "Swift Combat". Too many things can be broken with this feature.
964 Re-Added Swift Blades. This way there is a small and controlled way to get fast combat.
965 Release - 1.0.0.0
966 This is the first release of the re-branded mod. Please report any bugs onto the GitHub repo.
967 This release is not compatible with WuestUtilities and you will get some errors in the log if you used to WuestUtilities in your world.
968 There were some features added and some removed in this re-brand.
969 Added:
970 Swift Combat - This removes the cool-down of all weapons and tools with attack speeds by boosting the attack speed. This cool-down is only changed when the player equips the weapon/tool. This option can be turned off if needed.
971 Flat Bedrock Generation - Bedrock in the overworld is generated as a single layer of bedrock instead of the various height differences in vanilla. This can be turned off in the configuration.
972 Removed:
973 Villager Egg - This wasn't really used and was a complicated recipe. There are also vanilla ways to get villagers.
974 Swift Blades - With the addition of Swift Combat these weapons are no longer necessary.
975
976 Rustic (rustic-1.1.1.jar --> rustic-1.1.2.jar):
977 rustic-1.1.2.jar:
978 * Added lang files:Added lang files:
979 - zh_tw.lang
980 * - es_es.lang
981
982 Unique Crops (uniquecrops-1.12-0.1.76.jar --> uniquecrops-1.12.2-0.2.0.jar):
983 uniquecrops-1.12.2-0.2.0.jar:
984 v0.2.0:
985 - dumb beans
986
987 uniquecrops-1.12.2-0.1.99.jar:
988 v0.1.99:
989 - fix hourglass of nostalgia ignoring metadata in custom conversion recipes
990 - fix cinderleaves continually making lava in large bodies of water
991 - reworked battery beans (should be able to charge/decharge in RF using machines)
992 - gave crafty plant block a function
993 - add option to disable ruins from generating in the world
994
995 uniquecrops-1.12.2-0.1.98.jar:
996 v0.1.98:
997 - make itero supercrop structure bigger to avoid stepping on other pressure plates by accident
998 - add treecutter supercrop
999 - make multiblock book recipe cheaper
1000 - make cropworld not have blocks broken inside of it
1001 - add egg basket
1002 - make +10 pixel glasses function also work in multiplayer as well
1003 - add missing advancements for newer crops
1004 - add magnet crops
1005 - add item magnet
1006 - add speedy boots
1007 - add some more enchanter recipes
1008 - lower underground ruins generation by one block
1009
1010 uniquecrops-1.12.2-0.1.97.jar:
1011 v0.1.97:
1012 - fix crash involving the debug pie menu
1013 - fix block hardness of bucket on a rope
1014 - fix redstone output/update of precision crop
1015 - tweak JEI information for fascino enchanting to be more informative at a glance
1016 - buff escape rope to be useful in the nether
1017 - nerf stacking harvest traps near each other
1018 - hide staff overlay when chat is open
1019 - add table of contents to multiblocks book
1020 - add information for some items and blocks in JEI
1021 - make waffles cookable instead of being a straight drop from the crops
1022 - add 2 food
1023 - add new music discs to be dropped by the musica crop
1024
1025 uniquecrops-1.12.2-0.1.96.jar:
1026 v0.1.96:
1027 - add bookworm emblem
1028 - !! FIX ARTISIA CROPS TILE ENTITIES NOT HAVING READ/WRITE METHODS !!
1029 - make goodie bag give coal if it randomly gets air from the registry pool
1030
1031 uniquecrops-1.12.2-0.1.94.jar:
1032 v0.1.94:
1033 - fix feroxia growth steps not showing up in book (a break and replace of the crop with the book in your inventory will do the trick)
1034 - make feroxia crop bonemealable when able to ignore growth restrictions
1035
1036 uniquecrops-1.12.2-0.1.93.jar:
1037 v0.1.93:
1038 - add new potion effect
1039 - add precision hammer
1040 - add more lilypad types
1041 - add supercrops
1042 - add mass heater with craftweaker and JEI support for recipes
1043 - add enchanter with craftweaker and JEI support for recipes
1044 - add block which helps certain crops ignore certain growth restrictions
1045 - add a new page for each crop in the book
1046 - add way to create lava using cinderleaves
1047 - add dried thatch
1048 - add normie crate
1049 - fix imperia crop not stopping most spawns
1050 - slightly retexture last stage of normie crops to not look so pitch black
1051 - retexture food emblem to actually look like a funyun ring
1052 - retexture donut steel
1053 - move food emblem to ring bauble type instead of charm
1054 - make collis crop only require being planted above 100y, ignoring which world it is in
1055 - make splash potion of reversing effects a little better
1056 - make knowledge crops check for chest placed above blocks that increase enchantment power of the enchanting table
1057 - make precision crop output redstone when it is at the correct growth stage - rework how millennium crops actually grow
1058 - fix typo in 'Large Dirible Plum'
1059 - make EULA crops ask you only once while planting it for the current game session
1060 - add JEI support for hourglass conversion recipes
1061 - add crafttweaker and JEI support for hourglass conversion recipes
1062 - add crafttweaker support for drops from cobblonia crops
1063 - add bucket on a rope
1064 - add impact shield
1065 - add colorful cube
1066 - add ruined bricks
1067 - add tree
1068 - add dimension
1069
1070 V-Tweaks (V-Tweaks 1.12.2 2.0.5 --> V-Tweaks 1.12.2 2.0.6b):
1071 V-Tweaks 1.12.2 2.0.6b:
1072 VTweaks Changelog
1073 2.0.6b
1074 Fixed
1075
1076 * HOTFIX: Remove debug console logs when lumbering 2.0.6
1077 Changed
1078
1079 * Lumbering
1080 * Lumbering will now break tools again
1081 * Lumbering won't break tools with Imperishable
1082 * Lumbering respects Forge Energy capabilities
1083 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
1084 Fixed
1085
1086 * Lumbering (Backport from 1.14 version) 2.0.4:
1087 Fixed
1088
1089 * Crash if ChallengerMobs Rarity less than or equal to 0
1090 * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
1091 Added
1092
1093 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
1094 Added
1095
1096 * Config option for PeacefulSurface Y requirements
1097 * Config for whether or not lumbering chops down leaves with the tree CHANGED
1098
1099 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
1100
1101 * Updater URL (for the Mods GUI screen) 2.0.1:
1102 Added
1103
1104 * Adventurer's Toolbox compat to Lumbering recipe CHANGED
1105
1106 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
1107
1108 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
1109
1110 * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
1111 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
1112 Removed
1113
1114 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
1115 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
1116 * Stack Tweaks
1117 * Leaf Eater
1118 * Glitching Item Fixes
1119 * Mob Killer (For pigmen, bats, overworld withers)
1120 * Extra smeltables
1121 * Torch Helper
1122 * Ping Damage Protection Changed
1123
1124 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
1125
1126 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
1127 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
1128 Fixed
1129
1130 * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
1131 Added
1132
1133 * Config option for blacklisting entities for Challenger Mobs. Fixed
1134
1135 * Stepboost sometimes not working (see below): Removed
1136
1137 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
1138 * Unused Sleeping Bag config
1139 * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
1140 Changed
1141
1142 * Change everything to the new Forge Registry system 1.4.11.1:
1143 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
1144 Added
1145
1146 * 1.12 version! Most things work short of JEI integration (pending) Removed
1147
1148 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
1149
1150 V-Tweaks 1.12.2 2.0.6:
1151 VTweaks Changelog
1152 2.0.6
1153 Changed
1154
1155 * Lumbering
1156 * Lumbering will now break tools again
1157 * Lumbering won't break tools with Imperishable
1158 * Lumbering respects Forge Energy capabilities
1159 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
1160 FIXED
1161
1162 * Lumbering (Backport from 1.14 version) 2.0.4:
1163 FIXED
1164
1165 * Crash if ChallengerMobs Rarity less than or equal to 0
1166 * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
1167 ADDED
1168
1169 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
1170 ADDED
1171
1172 * Config option for PeacefulSurface Y requirements
1173 * Config for whether or not lumbering chops down leaves with the tree CHANGED
1174
1175 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
1176
1177 * Updater URL (for the Mods GUI screen) 2.0.1:
1178 ADDED
1179
1180 * Adventurer's Toolbox compat to Lumbering recipe CHANGED
1181
1182 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
1183
1184 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
1185
1186 * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
1187 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
1188 Removed
1189
1190 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
1191 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
1192 * Stack Tweaks
1193 * Leaf Eater
1194 * Glitching Item Fixes
1195 * Mob Killer (For pigmen, bats, overworld withers)
1196 * Extra smeltables
1197 * Torch Helper
1198 * Ping Damage Protection Changed
1199
1200 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
1201
1202 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
1203 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
1204 Fixed
1205
1206 * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
1207 Added
1208
1209 * Config option for blacklisting entities for Challenger Mobs. Fixed
1210
1211 * Stepboost sometimes not working (see below): Removed
1212
1213 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
1214 * Unused Sleeping Bag config
1215 * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
1216 Changed
1217
1218 * Change everything to the new Forge Registry system 1.4.11.1:
1219 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
1220 Added
1221
1222 * 1.12 version! Most things work short of JEI integration (pending) Removed
1223
1224 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
1225
1226 Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
1227 Waystones_1.12.2-4.1.0.jar:
1228 Fixed language keys being broken
1229 Added GenerateWaystoneNameEvent for mod compat
1230 Added option to control xp cost when travelling between dimensions
1231 Holding shift while clicking a sort or page button now moves to the front/end immediately
1232 Name generator now chooses randomly from custom names, instead of in order
1233 Fixed warp scroll costing XP
1234 Fixed duplicate waystone entries when using return or bound scroll
1235 Fixed return scrolls pretending to bound to waystones
1236 Fixed duplicate Journeymap waypoints when using return or bound scroll
1237
1238 Waystones_1.12.2-4.0.73.jar:
1239 Added option to control xp cost when travelling between dimensions
1240 Holding shift while clicking a sort or page button now moves to the front/end immediately
1241 Name generator now chooses randomly from custom names, instead of in order
1242 Fixed warp scroll costing XP
1243 Fixed duplicate waystone entries when using return or bound scroll
1244 Fixed return scrolls pretending to bound to waystones
1245 Fixed duplicate Journeymap waypoints when using return or bound scroll
1246
1247Removed:
1248- Signpost
1249- World Primer
1250
1251Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).