· 6 years ago · Feb 10, 2020, 10:48 PM
1[INFO] RetroArch 1.8.4 (Git f425d8dc8b)
2[INFO] === Build =======================================
3[INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
4[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
5[INFO] Built: Jan 15 2020
6[INFO] Version: 1.8.4
7[INFO] Git: f425d8dc8b
8[INFO] =================================================
9[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
10[INFO] Redirecting save file to "H:\RetroArch\saves\.srm".
11[INFO] Redirecting savestate to "H:\RetroArch\states\.state".
12[INFO] Version of libretro API: 1
13[INFO] Compiled against API: 1
14[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
15[INFO] [Video]: Video @ 960x720
16[INFO] [GL]: Found GL context: wgl
17[INFO] [GL]: Detecting screen resolution 1680x1050.
18[INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
19[INFO] [WGL]: Adaptive VSync supported.
20[INFO] [WGL]: wglSwapInterval(1)
21[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2.
22[INFO] [GL]: Version: 4.6.0 NVIDIA 441.87.
23[INFO] [GL]: Using resolution 960x720
24[INFO] [GL]: Default shader backend found: glsl.
25[INFO] [Shader driver]: Using GLSL shader backend.
26[INFO] [GLSL]: Checking GLSL shader support ...
27[WARN] [GL]: Stock GLSL shaders will be used.
28[INFO] [GLSL]: Found GLSL vertex shader.
29[INFO] [GLSL]: Found GLSL fragment shader.
30[INFO] [GLSL]: Linking GLSL program.
31[INFO] [GLSL]: Found GLSL vertex shader.
32[INFO] [GLSL]: Found GLSL fragment shader.
33[INFO] [GLSL]: Linking GLSL program.
34[INFO] [GLSL]: Found GLSL vertex shader.
35[INFO] [GLSL]: Found GLSL fragment shader.
36[INFO] [GLSL]: Linking GLSL program.
37[INFO] Setting up menu pipeline shaders for XMB ...
38[INFO] [GLSL]: Compiling ribbon shader..
39[INFO] [GLSL]: Found GLSL vertex shader.
40[INFO] [GLSL]: Found GLSL fragment shader.
41[INFO] [GLSL]: Linking GLSL program.
42[INFO] [GLSL]: Compiling simple ribbon shader..
43[INFO] [GLSL]: Found GLSL vertex shader.
44[INFO] [GLSL]: Found GLSL fragment shader.
45[INFO] [GLSL]: Linking GLSL program.
46[INFO] [GLSL]: Compiling snow shader..
47[INFO] [GLSL]: Found GLSL vertex shader.
48[INFO] [GLSL]: Found GLSL fragment shader.
49[INFO] [GLSL]: Linking GLSL program.
50[INFO] [GLSL]: Compiling modern snow shader..
51[INFO] [GLSL]: Found GLSL vertex shader.
52[INFO] [GLSL]: Found GLSL fragment shader.
53[INFO] [GLSL]: Linking GLSL program.
54[INFO] [GLSL]: Compiling bokeh shader..
55[INFO] [GLSL]: Found GLSL vertex shader.
56[INFO] [GLSL]: Found GLSL fragment shader.
57[INFO] [GLSL]: Linking GLSL program.
58[INFO] [GLSL]: Compiling snowflake shader..
59[INFO] [GLSL]: Found GLSL vertex shader.
60[INFO] [GLSL]: Found GLSL fragment shader.
61[INFO] [GLSL]: Linking GLSL program.
62[INFO] [GL]: Using 4 textures.
63[INFO] [GL]: Loaded 1 program(s).
64[INFO] [GL]: Using GL_RGB565 for texture uploads.
65[INFO] [XInput]: Found XInput v1.4.
66[INFO] [DINPUT]: Enumerating joypads ...
67[INFO] [DINPUT]: Device #0 PID: {0006} VID:{0079}
68[WARN] [DINPUT]: Strong rumble unavailable.
69[WARN] [DINPUT]: Weak rumble unavailable.
70[INFO] [DINPUT]: Done enumerating joypads ...
71[INFO] [Joypad]: Found joypad driver: "dinput".
72[INFO] [Font]: Using font rendering backend: freetype.
73[INFO] [Video]: Found display server: win32
74[INFO] [DirectSound]: Setting buffer size of 12288 bytes
75[INFO] [DirectSound]: Latency = 64 ms
76[INFO] [Menu]: Found menu display driver: "gl".
77[INFO] [Font]: Using font rendering backend: freetype.
78[INFO] [Font]: Using font rendering backend: freetype.
79[INFO] [Menu]: Found menu display driver: "gl".
80[INFO] [Font]: Using font rendering backend: freetype.
81[INFO] [Font]: Using font rendering backend: freetype.
82[INFO] [LED]: LED driver = 'null' 0000000000B8F580
83[INFO] [MIDI]: Initializing ...
84[INFO] [MIDI]: Input disabled.
85[INFO] [MIDI]: Output disabled.
86[INFO] [MIDI]: Initialized "winmm" driver.
87[INFO] SRAM will not be saved.
88[INFO] Loading history file: [H:\RetroArch\content_history.lpl].
89[INFO] Loading history file: [H:\RetroArch\content_music_history.lpl].
90[INFO] Loading history file: [H:\RetroArch\content_video_history.lpl].
91[INFO] Loading history file: [H:\RetroArch\content_image_history.lpl].
92[INFO] Loading favorites file: [H:\RetroArch\content_favorites.lpl].
93[INFO] [GL]: VSync => on
94[INFO] [WGL]: wglSwapInterval(1)
95[INFO] [GL]: VSync => on
96[INFO] [WGL]: wglSwapInterval(1)
97[INFO] [Font]: Using font rendering backend: freetype.
98[INFO] [Font]: Using font rendering backend: freetype.
99[INFO] Updating firmware status for: H:\RetroArch\cores\ppsspp_libretro.dll on H:\RetroArch\system
100[INFO] Using content: H:\RetroArch\ROMS\Systems\Sony - PlayStation Portable\Games\Class of Heroes 2 (USA) (v1.01).cso.
101[INFO] arg #0: retroarch
102[INFO] arg #1: H:\RetroArch\ROMS\Systems\Sony - PlayStation Portable\Games\Class of Heroes 2 (USA) (v1.01).cso
103[INFO] arg #2: -s
104[INFO] arg #3: H:\RetroArch\saves
105[INFO] arg #4: -S
106[INFO] arg #5: H:\RetroArch\states
107[INFO] arg #6: -c
108[INFO] arg #7: H:\RetroArch\retroarch.cfg
109[INFO] arg #8: -L
110[INFO] arg #9: H:\RetroArch\cores\ppsspp_libretro.dll
111[INFO] arg #10: -v
112[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
113[INFO] Unloading game..
114[INFO] Unloading core..
115[INFO] Unloading core symbols..
116[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
117[INFO] Set config file to : H:\RetroArch\retroarch.cfg
118[INFO] RetroArch 1.8.4 (Git f425d8dc8b)
119[INFO] Redirecting save file to "H:\RetroArch\saves\Class of Heroes 2 (USA) (v1.01).srm".
120[INFO] Redirecting savestate to "H:\RetroArch\states\Class of Heroes 2 (USA) (v1.01).state".
121[INFO] === Build =======================================
122[INFO] CPU Model Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
123[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
124[INFO] Built: Jan 15 2020
125[INFO] Version: 1.8.4
126[INFO] Git: f425d8dc8b
127[INFO] =================================================
128[INFO] Loading dynamic libretro core from: "H:\RetroArch\cores\ppsspp_libretro.dll"
129[INFO] [Overrides] no core-specific overrides found at H:\RetroArch\config\PPSSPP\PPSSPP.cfg.
130[INFO] [Overrides] no content-dir-specific overrides found at H:\RetroArch\config\PPSSPP\Games.cfg.
131[INFO] [Overrides] no game-specific overrides found at H:\RetroArch\config\PPSSPP\Class of Heroes 2 (USA) (v1.01).cfg.
132[INFO] [Environ]: SET_VARIABLES.
133[INFO] [Remaps]: remap directory: H:\RetroArch\config\remaps
134[INFO] Redirecting save file to "H:\RetroArch\saves\Class of Heroes 2 (USA) (v1.01).srm".
135[INFO] Redirecting savestate to "H:\RetroArch\states\Class of Heroes 2 (USA) (v1.01).state".
136[INFO] [Environ]: GET_LOG_INTERFACE.
137[INFO] Content loading skipped. Implementation will load it on its own.
138[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
139[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
140[INFO] [Environ]: GET_USERNAME: "".
141[INFO] [Environ]: SYSTEM_DIRECTORY: "H:\RetroArch\system".
142[INFO] [Environ]: SET_HW_RENDER.
143[INFO] Requesting OpenGL context.
144[libretro INFO] [SYSTEM] Using OpenGL backend
145[INFO] [Environ]: GET_LANGUAGE: "0".
146[libretro INFO] [BOOT] PPSSPP 0b17dd0 Windows 64 bit
147[libretro INFO] [MEMMAP] Memory system initialized. Base at 000000007FFF0000 (RAM at @ 0000000087FF0000, uncached @ 00000000C7FF0000)
148[libretro INFO] [LOADER] ULUS10653 : Class of Heroes 2
149[libretro INFO] [LOADER] Failed to read ULUS10653_ppsspp.ini. No game-specific settings found, using global defaults.
150[libretro INFO] [LOADER] Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
151[libretro INFO] [SCEKERNEL] Kernel and user memory pools initialized
152[INFO] [RCHEEVOS]: ext_hash 0b88674a ('cso')
153[INFO] Skipping SRAM load..
154[INFO] Version of libretro API: 1
155[INFO] Compiled against API: 1
156[INFO] [Cheats]: Load game-specific cheatfile: H:\RetroArch\cheats\PPSSPP\Class of Heroes 2 (USA) (v1.01).cht
157[INFO] [RCHEEVOS]: Load task finished
158[INFO] [Audio]: Set audio input rate to: 44144.10 Hz.
159[INFO] [Video]: Video @ 1452x816
160[INFO] [Video]: Using HW render, OpenGL driver forced.
161[INFO] [Video]: Using configured "gl" driver for GL HW render.
162[INFO] [GL]: Found GL context: wgl
163[INFO] [GL]: Detecting screen resolution 1680x1050.
164[INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_mult
165[INFO] [WGL]: Adaptive VSync supported.
166[INFO] [WGL]: wglSwapInterval(1)
167[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2.
168[INFO] [GL]: Version: 4.6.0 NVIDIA 441.87.
169[INFO] [GL]: Using resolution 1452x816
170[INFO] [GL]: Default shader backend found: glsl.
171[INFO] [Shader driver]: Using GLSL shader backend.
172[INFO] [GLSL]: Checking GLSL shader support ...
173[WARN] [GL]: Stock GLSL shaders will be used.
174[INFO] [GLSL]: Found GLSL vertex shader.
175[INFO] [GLSL]: Found GLSL fragment shader.
176[INFO] [GLSL]: Linking GLSL program.
177[INFO] [GLSL]: Found GLSL vertex shader.
178[INFO] [GLSL]: Found GLSL fragment shader.
179[INFO] [GLSL]: Linking GLSL program.
180[INFO] [GLSL]: Found GLSL vertex shader.
181[INFO] [GLSL]: Found GLSL fragment shader.
182[INFO] [GLSL]: Linking GLSL program.
183[INFO] Setting up menu pipeline shaders for XMB ...
184[INFO] [GLSL]: Compiling ribbon shader..
185[INFO] [GLSL]: Found GLSL vertex shader.
186[INFO] [GLSL]: Found GLSL fragment shader.
187[INFO] [GLSL]: Linking GLSL program.
188[INFO] [GLSL]: Compiling simple ribbon shader..
189[INFO] [GLSL]: Found GLSL vertex shader.
190[INFO] [GLSL]: Found GLSL fragment shader.
191[INFO] [GLSL]: Linking GLSL program.
192[INFO] [GLSL]: Compiling snow shader..
193[INFO] [GLSL]: Found GLSL vertex shader.
194[INFO] [GLSL]: Found GLSL fragment shader.
195[INFO] [GLSL]: Linking GLSL program.
196[INFO] [GLSL]: Compiling modern snow shader..
197[INFO] [GLSL]: Found GLSL vertex shader.
198[INFO] [GLSL]: Found GLSL fragment shader.
199[INFO] [GLSL]: Linking GLSL program.
200[INFO] [GLSL]: Compiling bokeh shader..
201[INFO] [GLSL]: Found GLSL vertex shader.
202[INFO] [GLSL]: Found GLSL fragment shader.
203[INFO] [GLSL]: Linking GLSL program.
204[INFO] [GLSL]: Compiling snowflake shader..
205[INFO] [GLSL]: Found GLSL vertex shader.
206[INFO] [GLSL]: Found GLSL fragment shader.
207[INFO] [GLSL]: Linking GLSL program.
208[INFO] [GL]: Using 1 textures.
209[INFO] [GL]: Loaded 1 program(s).
210[INFO] [GL]: Initializing HW render (512 x 512).
211[INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
212[INFO] [GL]: Supports FBO (render-to-texture).
213[INFO] [DINPUT]: Enumerating joypads ...
214[INFO] [DINPUT]: Device #0 PID: {0006} VID:{0079}
215[WARN] [DINPUT]: Strong rumble unavailable.
216[WARN] [DINPUT]: Weak rumble unavailable.
217[INFO] [DINPUT]: Done enumerating joypads ...
218[INFO] [Joypad]: Found joypad driver: "dinput".
219[libretro INFO] [SCEKERNEL] Kernel initialized.
220[INFO] [Font]: Using font rendering backend: freetype.
221[INFO] [Video]: Found display server: win32
222[libretro INFO] [G3D] Context reset
223[INFO] [DirectSound]: Setting buffer size of 12288 bytes
224[INFO] [DirectSound]: Latency = 64 ms
225[INFO] [Menu]: Found menu display driver: "gl".
226[INFO] [Font]: Using font rendering backend: freetype.
227[INFO] [Font]: Using font rendering backend: freetype.
228[libretro INFO] [SCEKERNEL] -----------
229[libretro INFO] [SCEKERNEL] Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
230[libretro INFO] [SCEKERNEL] Block: 08804000 - 09d22400 size 0151e400 taken=1 tag=ELF/TTM02
231[libretro INFO] [SCEKERNEL] Block: 09d22400 - 0a000000 size 002ddc00 taken=0 tag=(untitled)
232[libretro INFO] [SCEKERNEL] -----------
233[libretro INFO] [LOADER] Module TTM02: 00000000 0899aa4c 0899aa64
234[INFO] [Font]: Using font rendering backend: freetype.
235[INFO] [Font]: Using font rendering backend: freetype.
236[libretro INFO] [HLE] Replaced memcpy_jak at 0893be8c with hash 0ffa5db8396d4274
237[libretro INFO] [HLE] Replaced memmove at 0893becc with hash 3c421a9265f37ebc
238[libretro INFO] [HLE] Replaced memset_jak at 0893c190 with hash eabb9c1b4f83d2b4
239[libretro INFO] [LOADER] Exporting ent 0 named TTM02, 2 funcs, 4 vars, resident 0899af0c
240[libretro INFO] [LOADER] Module entry: 08939f90
241[INFO] [LED]: LED driver = 'null' 0000000000B8F580
242[INFO] [MIDI]: Initializing ...
243[INFO] [MIDI]: Input disabled.
244[INFO] [MIDI]: Output disabled.
245[INFO] [MIDI]: Initialized "winmm" driver.
246[INFO] Loading history file: [H:\RetroArch\content_history.lpl].
247[INFO] Loading history file: [H:\RetroArch\content_music_history.lpl].
248[INFO] Loading history file: [H:\RetroArch\content_video_history.lpl].
249[INFO] Loading history file: [H:\RetroArch\content_image_history.lpl].
250[INFO] Loading favorites file: [H:\RetroArch\content_favorites.lpl].
251[INFO] [GL]: VSync => on
252[INFO] [WGL]: wglSwapInterval(1)
253[INFO] [Font]: Using font rendering backend: freetype.
254[INFO] [Font]: Using font rendering backend: freetype.
255[libretro INFO] [SCEKERNEL] 276=sceKernelCreateThread(user_main, 0893a0b0, 00000020, 262144, 80004000, 00000000)
256[libretro INFO] [SCEKERNEL] 0=sceKernelStartThread(276, 33, 09fffed0)
257[libretro INFO] [SCEKERNEL] 278=sceKernelCreateThread(HomePowerCB, 0889b234, 0000001f, 2048, 00000000, 00000000)
258[libretro INFO] [SCEKERNEL] 0=sceKernelStartThread(278, 0, 00000000)
259[libretro INFO] [SCEKERNEL] 282=sceKernelCreateThread(Thread, 0880a420, 00000010, 32768, 00000000, 00000000)
260[libretro INFO] [SCEKERNEL] 0=sceKernelStartThread(282, 4, 09fff600)
261[libretro WARN] [LOADER] sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
262[libretro INFO] [SCEMODULE] ~SCE module, skipping header
263[libretro INFO] [SCEMODULE] Loading module sceFont_Library with version 0101, devkit 03070010
264[libretro INFO] [LOADER] Missing key 5B, cannot decrypt module
265[libretro INFO] [SCEMODULE] 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/CDModules/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
266[libretro INFO] [SCEMODULE] sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=09fff620,00000000): faked (undecryptable module)
267[libretro INFO] [FRAMEBUF] Creating FBO for 04000000 : 480 x 272 x 1
268[libretro WARN] [G3D] Memcpy fbo upload 04400000 -> 04000000
269[libretro INFO] [SCEUTIL] 0=sceUtilityLoadModule(00000301)
270[libretro INFO] [SCEUTIL] 0=sceUtilityLoadModule(00000300)
271[libretro INFO] [SCEUTIL] 0=sceUtilityLoadModule(00000302)
272[libretro INFO] [SCEUTIL] 0=sceUtilityLoadModule(00000303)