· 6 years ago · Apr 10, 2019, 04:22 AM
1--fixed by Scenius
2--made by luxizzle
3--tiny bits fixed by pxire
4--Converted with ttyyuu12345's model to script plugin v4
5function sandbox(var,func)
6 local env = getfenv(func)
7 local newenv = setmetatable({},{
8 __index = function(self,k)
9 if k=="script" then
10 return var
11 else
12 return env[k]
13 end
14 end,
15 })
16 setfenv(func,newenv)
17 return func
18end
19cors = {}
20mas = Instance.new("Model",game:GetService("Lighting"))
21LocalScript0 = Instance.new("LocalScript")
22Model1 = Instance.new("Model")
23Model2 = Instance.new("Model")
24WedgePart3 = Instance.new("WedgePart")
25WedgePart4 = Instance.new("WedgePart")
26Part5 = Instance.new("Part")
27Part6 = Instance.new("Part")
28WedgePart7 = Instance.new("WedgePart")
29Part8 = Instance.new("Part")
30WedgePart9 = Instance.new("WedgePart")
31Part10 = Instance.new("Part")
32WedgePart11 = Instance.new("WedgePart")
33WedgePart12 = Instance.new("WedgePart")
34WedgePart13 = Instance.new("WedgePart")
35WedgePart14 = Instance.new("WedgePart")
36WedgePart15 = Instance.new("WedgePart")
37WedgePart16 = Instance.new("WedgePart")
38Part17 = Instance.new("Part")
39Part18 = Instance.new("Part")
40WedgePart19 = Instance.new("WedgePart")
41Part20 = Instance.new("Part")
42WedgePart21 = Instance.new("WedgePart")
43Part22 = Instance.new("Part")
44WedgePart23 = Instance.new("WedgePart")
45WedgePart24 = Instance.new("WedgePart")
46WedgePart25 = Instance.new("WedgePart")
47WedgePart26 = Instance.new("WedgePart")
48Model27 = Instance.new("Model")
49Part28 = Instance.new("Part")
50WedgePart29 = Instance.new("WedgePart")
51Part30 = Instance.new("Part")
52WedgePart31 = Instance.new("WedgePart")
53Model32 = Instance.new("Model")
54Part33 = Instance.new("Part")
55Part34 = Instance.new("Part")
56Part35 = Instance.new("Part")
57Part36 = Instance.new("Part")
58Model37 = Instance.new("Model")
59WedgePart38 = Instance.new("WedgePart")
60WedgePart39 = Instance.new("WedgePart")
61WedgePart40 = Instance.new("WedgePart")
62Part41 = Instance.new("Part")
63Part42 = Instance.new("Part")
64Part43 = Instance.new("Part")
65Part44 = Instance.new("Part")
66WedgePart45 = Instance.new("WedgePart")
67WedgePart46 = Instance.new("WedgePart")
68WedgePart47 = Instance.new("WedgePart")
69WedgePart48 = Instance.new("WedgePart")
70WedgePart49 = Instance.new("WedgePart")
71WedgePart50 = Instance.new("WedgePart")
72Part51 = Instance.new("Part")
73Part52 = Instance.new("Part")
74Part53 = Instance.new("Part")
75Part54 = Instance.new("Part")
76Part55 = Instance.new("Part")
77WedgePart56 = Instance.new("WedgePart")
78WedgePart57 = Instance.new("WedgePart")
79WedgePart58 = Instance.new("WedgePart")
80WedgePart59 = Instance.new("WedgePart")
81WedgePart60 = Instance.new("WedgePart")
82WedgePart61 = Instance.new("WedgePart")
83WedgePart62 = Instance.new("WedgePart")
84WedgePart63 = Instance.new("WedgePart")
85WedgePart64 = Instance.new("WedgePart")
86Part65 = Instance.new("Part")
87Part66 = Instance.new("Part")
88Part67 = Instance.new("Part")
89Part68 = Instance.new("Part")
90WedgePart69 = Instance.new("WedgePart")
91WedgePart70 = Instance.new("WedgePart")
92WedgePart71 = Instance.new("WedgePart")
93WedgePart72 = Instance.new("WedgePart")
94WedgePart73 = Instance.new("WedgePart")
95WedgePart74 = Instance.new("WedgePart")
96Part75 = Instance.new("Part")
97Part76 = Instance.new("Part")
98Part77 = Instance.new("Part")
99Part78 = Instance.new("Part")
100Part79 = Instance.new("Part")
101WedgePart80 = Instance.new("WedgePart")
102WedgePart81 = Instance.new("WedgePart")
103WedgePart82 = Instance.new("WedgePart")
104WedgePart83 = Instance.new("WedgePart")
105WedgePart84 = Instance.new("WedgePart")
106WedgePart85 = Instance.new("WedgePart")
107Model86 = Instance.new("Model")
108Part87 = Instance.new("Part")
109CylinderMesh88 = Instance.new("CylinderMesh")
110Part89 = Instance.new("Part")
111CylinderMesh90 = Instance.new("CylinderMesh")
112Part91 = Instance.new("Part")
113CylinderMesh92 = Instance.new("CylinderMesh")
114Part93 = Instance.new("Part")
115CylinderMesh94 = Instance.new("CylinderMesh")
116Part95 = Instance.new("Part")
117CylinderMesh96 = Instance.new("CylinderMesh")
118Part97 = Instance.new("Part")
119CylinderMesh98 = Instance.new("CylinderMesh")
120Part99 = Instance.new("Part")
121BlockMesh100 = Instance.new("BlockMesh")
122Part101 = Instance.new("Part")
123CylinderMesh102 = Instance.new("CylinderMesh")
124Part103 = Instance.new("Part")
125CylinderMesh104 = Instance.new("CylinderMesh")
126Part105 = Instance.new("Part")
127CylinderMesh106 = Instance.new("CylinderMesh")
128Part107 = Instance.new("Part")
129CylinderMesh108 = Instance.new("CylinderMesh")
130Model109 = Instance.new("Model")
131Part110 = Instance.new("Part")
132Part111 = Instance.new("Part")
133Part112 = Instance.new("Part")
134Part113 = Instance.new("Part")
135CylinderMesh114 = Instance.new("CylinderMesh")
136Attachment115 = Instance.new("Attachment")
137Attachment116 = Instance.new("Attachment")
138LocalScript0.Name = "gotem"
139LocalScript0.Parent = mas
140table.insert(cors,sandbox(LocalScript0,function()
141--fixed by Scenius
142--made by luxizzle
143--tiny bits fixed by pxire
144class=(function()
145local next=next;
146local assert=assert;
147local pairs=pairs;
148local type=type;
149local tostring=tostring;
150local setmetatable=setmetatable;
151local b;
152local c={}
153local d=setmetatable({},{__mode='k'})
154local e=setmetatable({},{__mode='k'})
155local function f(class,g)
156assert(e[class],('Wrong method call. Expected class:%s.'):format(g))
157end;
158local function h(i,g)
159assert(d[i],('Wrong method call. Expected instance:%s.'):format(g))
160end;
161local function j(k,l)
162return function(...)
163return k(l,...)
164end
165end;
166local n=function()
167return true
168end;
169local function o(p,q,r)
170p=p or{}
171local s=q or{}
172for t,l in pairs(p)do
173if r~=nil and type(l)==r then
174s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then
175s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l
176end
177end;
178return s
179end;
180local function u(v,self,...)
181f(self,'new(...) or class(...)')
182local i={class=self}
183d[i]=tostring(i)
184o(self,i,'table')
185i.__index=nil;
186i.mixins=nil;
187i.__subclasses=nil;
188i.__instances=nil;
189setmetatable(i,self)
190if v and self.init then
191if type(self.init)=='table'then
192o(self.init,i)
193else
194self.init(i,...)
195end
196end;
197return i
198end;
199local function w(self,x,y)
200f(self,'extend(...)')
201local z={}
202e[z]=tostring(z)
203self.__subclasses[z]=true;
204o(y,o(self,z))
205z.name=y and y.name or x;
206z.__index=z;
207z.super=self;
208z.mixins={}
209return setmetatable(z,self)
210end;
211c={__call=function(self,...)
212return self:new(...)
213end,__tostring=function(self,...)
214if d[self]then
215return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self])
216end;
217return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self
218end}
219e[c]=tostring(c)
220setmetatable(c,{__tostring=c.__tostring})
221local class={isClass=function(p)
222return not not e[p]
223end,isInstance=function(p)
224return not not d[p]
225end}
226b=function(x,A)
227local B=o(A)
228e[B]=tostring(B)
229B.name=x or B.name;
230B.__tostring=c.__tostring;
231B.__call=c.__call;
232B.new=j(u,true)
233B.create=j(u,false)
234B.extend=w;
235B.__index=B;
236B.mixins=setmetatable({},{__mode='k'})
237B.__instances=setmetatable({},{__mode='k'})
238B.__subclasses=setmetatable({},{__mode='k'})
239B.subclasses=function(self,D,...)
240f(self,'subclasses(class)')
241D=D or n;
242local G={}
243for class in pairs(e)do
244if class~=c and class:subclassOf(self)and D(class,...)then
245G[#G+1]=class
246end
247end;
248return G
249end;
250B.instances=function(self,D,...)
251f(self,'instances(class)')
252D=D or n;
253local H={}
254for i in pairs(d)do
255if i:instanceOf(self)and D(i,...)then
256H[#H+1]=i
257end
258end;
259return H
260end;
261B.subclassOf=function(self,I)
262f(self,'subclassOf(superclass)')
263assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.')
264local J=self.super;
265while J do
266if J==I then
267return true
268end;
269J=J.super
270end;
271return false
272end;
273B.classOf=function(self,K)
274f(self,'classOf(subclass)')
275assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.')
276return K:subclassOf(self)end;
277B.instanceOf=function(self,L)
278h(self,'instanceOf(class)')
279assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.')
280return self.class==L or self.class:subclassOf(L)
281end;
282B.cast=function(self,M)
283h(self,'instanceOf(class)')
284assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.')
285setmetatable(self,M)
286self.class=M;
287return self
288end;
289B.with=function(self,...)
290f(self,'with(mixin)')
291for N,O in ipairs({...})do
292assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self)))
293self.mixins[O]=true;o(O,self,'function')
294end;
295return self
296end;
297B.includes=function(self,O)
298f(self,'includes(mixin)')
299return not not(self.mixins[O]or self.super and self.super:includes(O))
300end;
301B.without=function(self,...)
302f(self,'without(mixin)')
303for N,O in ipairs({...})do
304assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self)))
305local P=self:subclasses()
306P[#P+1]=self;
307for N,class in ipairs(P)do
308for R,g in pairs(O)do
309if type(g)=='function'then
310class[R]=nil
311end
312end
313end;
314self.mixins[O]=nil
315end;
316return self
317end;
318return setmetatable(B,c)
319end;
320class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
321return setmetatable(class,{__call=function(N,...)
322return b(...)end})
323end)()
324local ws = workspace
325local Players = game:GetService("Players")
326local Player = Players.LocalPlayer
327repeat
328 wait()
329until Player.character
330local Character = Player.Character
331local Humanoid = Character:WaitForChild("Humanoid")
332local CurCamera = ws.CurrentCamera
333local Mouse = Player:GetMouse()
334local AnimScript = Character:WaitForChild("Animate")
335function Create(type)
336 local new = Instance.new(type)
337 return function(args)
338 for i, v in pairs(args) do
339 new[i] = v
340 end
341 return new
342 end
343end
344if not Character:WaitForChild("Body Colors", 5) then
345 local BodyColors = {
346 HeadColor = BrickColor.new("Medium stone grey"),
347 LeftArmColor = BrickColor.new("Medium stone grey"),
348 RightArmColor = BrickColor.new("Medium stone grey"),
349 LeftLegColor = BrickColor.new("Medium stone grey"),
350 RightLegColor = BrickColor.new("Medium stone grey"),
351 TorsoColor = BrickColor.new("Medium stone grey")
352 }
353end
354local it = Instance.new
355local vt = Vector3.new
356local cf = CFrame.new
357local euler = CFrame.fromEulerAnglesXYZ
358local angles = CFrame.fromEulerAnglesXYZ
359function ang(x, y, z)
360 x = x or 0
361 y = y or 0
362 z = z or 0
363 return angles(x, y, z)
364end
365local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
366rnd = math.random
367m = math
368pi = math.pi
369pi2 = pi * 2
370local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg
371if Humanoid.RigType == Enum.HumanoidRigType.R6 then
372 RootPart = Character:WaitForChild("HumanoidRootPart")
373 Torso = Character:WaitForChild("Torso")
374 Head = Character:WaitForChild("Head")
375 RightArm = Character:WaitForChild("Right Arm")
376 LeftArm = Character:WaitForChild("Left Arm")
377 RightLeg = Character:WaitForChild("Right Leg")
378 LeftLeg = Character:WaitForChild("Left Leg")
379else
380 RootPart = Character:WaitForChild("HumanoidRootPart")
381 Torso = Character:WaitForChild("UpperTorso")
382 Head = Character:WaitForChild("Head")
383 RightArm = Character:WaitForChild("RightUpperArm")
384 LeftArm = Character:WaitForChild("LeftUpperArm")
385 RightLeg = Character:WaitForChild("RightUpperLeg")
386 LeftLeg = Character:WaitForChild("LeftUpperLeg")
387end
388local globalIgnore = {Character}
389local Anim = "Idle"
390local time = 0
391local CanLegs = true
392local CanArms = true
393local Debounce = false
394local WalkVel = 0
395local JumpVel = 0
396local FloorPart, FloorPos
397local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart})
398function normalize(value, min, max)
399 return (value - min) / (max - min)
400end
401function lerp(a, b, k)
402 return a + (b - a) * k
403end
404function Color(r, g, b)
405 return Color3.new(r / 255, g / 255, b / 255)
406end
407function joinTables(...)
408 local tabs = {
409 ...
410 }
411 local newtab = {}
412 for i, tab in ipairs(tabs) do
413 for i, v in ipairs(tab) do
414 table.insert(newtab, v)
415 end
416 end
417 return newtab
418end
419function getAllNonCollidable()
420 local ig = {}
421 local function get(o)
422 for i, v in ipairs(o:GetChildren()) do
423 if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then
424 table.insert(ig, v)
425 end
426 get(v)
427 end
428 end
429 get(Workspace)
430 return ig
431end
432function NoOutline(Part)
433 Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
434end
435function rang()
436 return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100)
437end
438function ray(startp, endp, dist, ignore, global)
439 dist = dist or 9999
440 local r = Ray.new(startp, endp - startp.unit * dist)
441 local ignore = ignore or {}
442 if not global then
443 ignore = joinTables(ignore, globalIgnore)
444 end
445 return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true)
446end
447local CreateRegion3FromLocAndSize = function(Position, Size)
448 local SizeOffset = Size / 2
449 local Point1 = Position - SizeOffset
450 local Point2 = Position + SizeOffset
451 return Region3.new(Point1, Point2)
452end
453function Weld(b0,b1,b2)
454local b3=CFrame.new(b0.Position)
455local b4=b0.CFrame:inverse()*b3;
456local b5=b1.CFrame:inverse()*b3;
457if b2 then
458b4,b5=CFrame.new(),CFrame.new()
459end;
460local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5}
461return b6
462end;
463function WeldModel(b7,b8)
464for a3,b9 in ipairs(b7)do
465if b9:IsA('BasePart')or b9:IsA('UnionOperation')then
466Weld(b8,b9)
467b9.Anchored=false
468end;
469WeldModel(b9:GetChildren(),b8)
470end
471end;
472function pushPlayer(force, lock)
473 local dir = RootPart.CFrame.lookVector * (force * gstep)
474 local dir2 = vt(dir.X, 0, dir.Z)
475 if not lock then
476 RootPart.Velocity = RootPart.Velocity + dir2
477 else
478 RootPart.Velocity = dir
479 end
480 return dir
481end
482function resetVelocity(t)
483 if not t then
484 RootPart.Velocity = vt()
485 else
486 RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0)
487 end
488end
489local Every = class("Every", {last = time})
490function Every:init(interval, cb)
491 self.interval = interval or 0.2
492 self.cb = cb
493end
494function Every:update()
495 if time > self.last + self.interval then
496 self.cb()
497 self.last = time
498 end
499end
500function findHumanoid(model)
501 for i, v in ipairs(model:GetChildren()) do
502 if v:IsA("Humanoid") then
503 return v
504 end
505 end
506end
507function isCharacter(Inst)
508 if Inst:IsA("BasePart") then
509 local Model = Inst.Parent
510 if not Model:IsA("Model") then
511 return false
512 end
513 local Humanoid = findHumanoid(Model)
514 if Humanoid then
515 return true, Model
516 end
517 elseif Inst:IsA("Model") then
518 local Humanoid = findHumanoid(Inst)
519 if Humanoid then
520 return true, Inst
521 end
522 end
523 return false
524end
525function getCharacter(Inst)
526 local valid, model = isCharacter(Inst)
527 if valid then
528 return model
529 end
530end
531function showDamage(Value, Position, Color)
532 local Part = Create("Part")({
533 CanCollide = false,
534 Anchored = true,
535 Locked = true,
536 Transparency = 1,
537 Size = vt(0.2, 0.2, 0.2),
538 Position = Position
539 })
540 local BillBoard = Create("BillboardGui")({
541 Size = UDim2.new(4, 0, 2, 0),
542 Parent = Part
543 })
544 local Label = Create("TextLabel")({
545 Size = UDim2.new(1, 0, 1, 0),
546 BackgroundTransparency = 1,
547 Font = "SciFi",
548 Text = Value,
549 TextColor3 = Color or Color3.fromRGB(255, 67, 70),
550 TextScaled = true,
551 TextStrokeColor3 = Color3.fromRGB(0, 0, 0),
552 TextStrokeTransparency = 0,
553 Parent = BillBoard
554 })
555 Effects:Add(Part, 0.1, {
556 Position = Position + vt(0, 1, 0)
557 }, {Position = Position}, Effects.Styles.sine, function()
558 Effects:Add(Part, 0.2, {Position = Position}, {
559 Position = Position + vt(0, 1, 0)
560 }, Effects.Styles.sine)
561 end)
562 Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function()
563 Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine)
564 end)
565 Part.Parent = Character
566end
567function iwait(t)
568 local b, c, loop = Create("BindableEvent")({}), 0, nil
569 loop = game:GetService("RunService").RenderStepped:Connect(function(step)
570 c = c + step
571 if c >= t then
572 b:Fire()
573 loop:disconnect()
574 end
575 end)
576 b.Event:Wait()
577 return c
578end
579local authkey = "sax"
580function loadModel(name)
581 if game.PlaceId == 69 then
582 print("Loading model trough NS")
583 NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[
584')
585 model.Parent = script.Parent]], Player.Backpack)
586 else
587 print("Loading model locally")
588 return script:WaitForChild("MainModule", 1) or script:WaitForChild(name)
589 end
590 return Player.Backpack:WaitForChild(name)
591end
592Effects = {
593 _Objects = {},
594 Styles = {
595 out = function(f)
596 return function(s, ...)
597 return 1 - f(1 - s, ...)
598 end
599 end,
600 chain = function(f1, f2)
601 return function(s, ...)
602 if not (s < 0.5) or not f1(2 * s, ...) then
603 end
604 return (1 + f2(2 * s - 1, ...)) * 0.5
605 end
606 end,
607 linear = function(s)
608 return s
609 end,
610 quad = function(s)
611 return s * s
612 end,
613 cubic = function(s)
614 return s * s * s
615 end,
616 quart = function(s)
617 return s * s * s * s
618 end,
619 quint = function(s)
620 return s * s * s * s * s
621 end,
622 sine = function(s)
623 return 1 - math.cos(s * math.pi / 2)
624 end,
625 expo = function(s)
626 return 2 ^ (10 * (s - 1))
627 end,
628 circ = function(s)
629 return 1 - math.sqrt(1 - s * s)
630 end,
631 back = function(s, bounciness)
632 bounciness = bounciness or 1.70158
633 return s * s * ((bounciness + 1) * s - bounciness)
634 end,
635 bounce = function(s)
636 local a, b = 7.5625, 0.36363636363636365
637 return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375)
638 end,
639 elastic = function(s, amp, period)
640 amp, period = amp and math.max(1, amp) or 1, period or 0.3
641 return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1))
642 end
643 }
644}
645function Effects:Add(object, len, subject, target, method, after)
646 local bind = Create("BindableEvent")({})
647 local payload = {
648 object = object,
649 length = len or 1,
650 current = 0,
651 subject = subject,
652 target = target,
653 method = method or self.Styles.linear,
654 bind = bind,
655 after = after or function(self)
656 self.object:Destroy()
657 end
658 }
659 function payload:Stop()
660 self.current = self.length
661 end
662 table.insert(self._Objects, payload)
663 return bind.Event, payload
664end
665function Effects:Update(step)
666 for ind, v in ipairs(self._Objects) do
667 v.current = v.current + step
668 local tn = normalize(v.current, 0, v.length)
669 tn = math.min(1, tn)
670 local t = v.method(tn)
671 for i, a in pairs(v.subject) do
672 local b = v.target[i]
673 local ty = type(a)
674 if ty == "number" then
675 v.object[i] = lerp(a, b, t)
676 elseif ty == "userdata" and a.lerp then
677 v.object[i] = a:lerp(b, t)
678 else
679 warn("Cant find a value to tween in " .. tostring(i))
680 end
681 end
682 if v.current >= v.length then
683 v:after()
684 v.bind:Fire()
685 table.remove(self._Objects, ind)
686 end
687 end
688end
689local Stats = {
690 list = {},
691 Folder = Create("Folder")({Name = "Stats", Parent = Character}),
692 get = function(self, name)
693 return self.list[name]
694 end,
695 create = function(self, name, contents)
696 if self:get(name) then
697 error("`" .. name .. "` stat already exists")
698 end
699 self.list[name] = contents
700 end,
701 update = function(self, step)
702 for i, v in pairs(self.list) do
703 v:Update(step)
704 end
705 end
706}
707Stats:create("speed", {
708 Effects = Create("Folder")({
709 Name = "SpeedFolder",
710 Parent = Stats.Folder
711 }),
712 Main = Create("NumberValue")({
713 Name = "SpeedStat",
714 Parent = Stats.Folder
715 }),
716 Get = function(self)
717 return self.Main.Value
718 end,
719 Add = function(self, time, amount)
720 local base = Create("Folder")({})
721 if time then
722 local timeVal = Create("NumberValue")({
723 Name = "Time",
724 Value = time,
725 Parent = base
726 })
727 end
728 local amountVal = Create("NumberValue")({
729 Name = "Amount",
730 Value = amount,
731 Parent = base
732 })
733 base.Parent = self.Effects
734 return base
735 end,
736 Update = function(self, step)
737 local new = 1
738 for i, v in ipairs(self.Effects:GetChildren()) do
739 local amount = v:FindFirstChild("Amount")
740 local time = v:FindFirstChild("Time")
741 if amount then
742 new = new + amount.Value
743 if time then
744 time.Value = time.Value - step
745 if time.Value <= 0 then
746 v:Destroy()
747 end
748 end
749 else
750 v:Destroy()
751 end
752 end
753 if new < 0 then
754 new = 0
755 end
756 self.Main.Value = new
757 Humanoid.WalkSpeed = 16 * new
758 end
759})
760Stats:create("damage", {
761 Effects = Create("Folder")({
762 Name = "DamageFolder",
763 Parent = StatsFolder
764 }),
765 Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}),
766 Get = function(self)
767 return self.Main.Value
768 end,
769 Add = function(self, time, amount)
770 local base = Create("Folder")({})
771 local timeVal = Create("NumberValue")({
772 Name = "Time",
773 Value = time,
774 Parent = base
775 })
776 local amountVal = Create("NumberValue")({
777 Name = "Amount",
778 Value = amount,
779 Parent = base
780 })
781 base.Parent = self.Effects
782 return base
783 end,
784 Update = function(self, step)
785 local new = 1
786 for i, v in ipairs(self.Effects:GetChildren()) do
787 local amount = v:FindFirstChild("Amount")
788 local time = v:FindFirstChild("Time")
789 if amount then
790 new = new + amount.Value
791 if time then
792 time.Value = time.Value - step
793 if time.Value <= 0 then
794 v:Destroy()
795 end
796 end
797 else
798 v:Destroy()
799 end
800 end
801 if new < 0 then
802 new = 0
803 end
804 self.Main.Value = new
805 end
806})
807Stats:create("defense", {
808 Effects = Create("Folder")({
809 Name = "DefenseFolder",
810 Parent = StatsFolder
811 }),
812 Main = Create("NumberValue")({
813 Name = "DefenseStat",
814 Parent = StatsFolder
815 }),
816 Get = function(self)
817 return self.Main.Value
818 end,
819 Add = function(self, time, amount)
820 local base = Create("Folder")({})
821 local timeVal = Create("NumberValue")({
822 Name = "Time",
823 Value = time,
824 Parent = base
825 })
826 local amountVal = Create("NumberValue")({
827 Name = "Amount",
828 Value = amount,
829 Parent = base
830 })
831 base.Parent = self.Effects
832 return base
833 end,
834 Update = function(self, step)
835 local new = 1
836 for i, v in ipairs(self.Effects:GetChildren()) do
837 local amount = v:FindFirstChild("Amount")
838 local time = v:FindFirstChild("Time")
839 if amount then
840 new = new + amount.Value
841 if time then
842 time.Value = time.Value - step
843 if time.Value <= 0 then
844 v:Destroy()
845 end
846 end
847 else
848 v:Destroy()
849 end
850 end
851 if new < 0 then
852 new = 0
853 end
854 self.Main.Value = new
855 end
856})
857local R = {}
858function setupRig()
859 print("Getting rig joints:")
860 getWeldsForRig(Character:GetChildren())
861end
862function getWeldsForRig(obj)
863 for i, v in ipairs(obj) do
864 if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then
865 local data = {
866 D0 = v.C0,
867 D1 = v.C1,
868 P0 = v.Part0,
869 P1 = v.Part1,
870 W = v
871 }
872 local short = ""
873 for c in v.Name:gmatch("%u+") do
874 short = short .. c
875 end
876 R[short] = data
877 print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"")
878 end
879 if not v:IsA("Accessory") then
880 getWeldsForRig(v:GetChildren())
881 end
882 end
883end
884function a(j, c, t)
885 return j:lerp(c, t)
886end
887function a0(j, c, t, d)
888 if not d then
889 j.W.C0 = a(j.W.C0, j.D0 * c, t)
890 else
891 j.W.C0 = a(j.W.C0, c, t)
892 end
893end
894function a1(j, c, t, d)
895 if not d then
896 j.W.C1 = a(j.W.C1, j.D1 * c, t)
897 else
898 j.W.C1 = a(j.W.C1, c, t)
899 end
900end
901function anim(time, func)
902 local bind = Create("BindableEvent")({})
903 local total = 0
904 local loop
905 loop = game:GetService("RunService").RenderStepped:connect(function(step)
906 total = total + step
907 func(step, total)
908 if total >= time then
909 loop:disconnect()
910 bind:Fire()
911 end
912 end)
913 return bind
914end
915function phase(t, step)
916 local b = t * step
917 if b > 1 then
918 b = 1
919 end
920 if b < 0 then
921 b = 0
922 end
923 return b
924end
925function anim2(time, func)
926 local bind = Create("BindableEvent")({})
927 local elapsed = 0
928 local loop
929 loop = game:GetService("RunService").RenderStepped:connect(function(step)
930 elapsed = elapsed + step
931 local normal = normalize(elapsed, 0, time)
932 func(step, elapsed, normal, time)
933 if time and elapsed >= time then
934 loop:disconnect()
935 bind:Fire()
936 end
937 end)
938 if time == nil then
939 bind.Event:connect(function()
940 loop:disconnect()
941 end)
942 end
943 return bind.Event
944end
945local Beats = {}
946local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step)
947 for i, beat in pairs(Beats) do
948 beat(step)
949 end
950end)
951function addBeat(name, beat)
952 print("Adding beat", name)
953 Beats[name] = beat
954end
955function removeBeat(name)
956 print("Removing beat", name)
957 Beats[name] = nil
958end
959addBeat("TimeAndStats", function(step)
960 time = time + step
961 gstep = step
962 Stats:update(step)
963 Effects:Update(step)
964end)
965function getFloorPos()
966 local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4)
967 return FloorPart, FloorPos
968end
969addBeat("Vars", function(step)
970 WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude
971 JumpVel = Torso.Velocity.y
972 FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1]
973 if JumpVel > 1 and FloorPart == nil then
974 Anim = "Jump"
975 elseif JumpVel < -1 and FloorPart == nil then
976 Anim = "Fall"
977 elseif WalkVel < 1 and FloorPart ~= nil then
978 Anim = "Idle"
979 elseif WalkVel > 2 and FloorPart ~= nil then
980 Anim = "Walk"
981 end
982end)
983local Human = class("Human")
984function Human:init(model)
985 self.valid = true
986 self.model = model
987 self.humanoid = self:findHumanoid()
988 self.torso = nil
989 self:isValid()
990 if self.valid then
991 self.torso = self:getTorso()
992 end
993end
994function Human:isValid()
995 self.valid = true
996 if not self.model then
997 self.valid = false
998 end
999 if not self.humanoid then
1000 self.valid = false
1001 end
1002 if not self:getTorso() then
1003 self.valid = false
1004 end
1005 return self.valid
1006end
1007function Human:getTorso()
1008 if not self.valid then
1009 return
1010 end
1011 return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso")
1012end
1013function Human:findHumanoid()
1014 if not self.model then
1015 return nil
1016 end
1017 for i, v in ipairs(self.model:GetChildren()) do
1018 if v:IsA("Humanoid") then
1019 return v
1020 end
1021 end
1022 return nil
1023end
1024function Human:damage(...)
1025 if not self:isValid() then
1026 return nil
1027 end
1028 if game.PlaceId == 870172197 then
1029 return self:_serverDamageScriptSkirmish(...)
1030 end
1031 return self:_clientDamage(...)
1032end
1033function Human:calculateDamage(min, max)
1034 local damageMult = Stats:get("damage"):Get() or 1
1035 max = max or min
1036 local damage = math.random(min, max)
1037 local amount = damage * damageMult
1038 return amount
1039end
1040function Human:_serverDamageScriptSkirmish(min, max)
1041 local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage
1042 local humanoid = self.humanoid or self:findHumanoid()
1043 if not humanoid then
1044 return
1045 end
1046 if humanoid.Health <= 0 then
1047 return
1048 end
1049 local amount = self:calculateDamage(min, max)
1050 local Torso = self:getTorso()
1051 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1052 if Torso then
1053 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1054 end
1055 showDamage(math.floor(amount), Position)
1056 remote:FireServer(humanoid, amount, script.Name)
1057end
1058function Human:_clientDamage(min, max)
1059 local humanoid = self.humanoid or self:findHumanoid()
1060 if not humanoid then
1061 return
1062 end
1063 if humanoid.Health <= 0 then
1064 return
1065 end
1066 local amount = self:calculateDamage(min, max)
1067 humanoid.Health = humanoid.Health - amount
1068 local Torso = self:getTorso()
1069 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1070 if Torso then
1071 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1072 end
1073 showDamage(math.floor(amount), Position)
1074 return amount
1075end
1076function Human:knockback(...)
1077 if not self:isValid() then
1078 return nil
1079 end
1080 return self:_clientKnockback(...)
1081end
1082function Human:_serverKnockback()
1083end
1084function Human:_clientKnockback(power, from, time, extra, maxForce)
1085 power = power or 10
1086 from = from or RootPart.position
1087 time = time or 0.2
1088 extra = extra or vt()
1089 local Torso = self:getTorso()
1090 if not Torso then
1091 return
1092 end
1093 local direction = Torso.Position - from.unit
1094 local velocity = direction * power + extra
1095 local body = Create("BodyVelocity")({
1096 velocity = velocity,
1097 MaxForce = maxForce or vt(math.huge, math.huge, math.huge)
1098 })
1099 body.Parent = Torso
1100 game:GetService("Debris"):AddItem(body, time)
1101end
1102function Human:ragdoll()
1103 if not self:isValid() then
1104 return nil
1105 end
1106 local torso = self.model:FindFirstChild("Torso")
1107 if not torso then
1108 return
1109 end
1110 if self.Humanoid then
1111 self.Humanoid.PlatformStand = true
1112 end
1113 if torso:FindFirstChild("Neck") then
1114 print("neck")
1115 local p = torso:FindFirstChild("Neck")
1116 createConstraintFromWeld(p, "BallSocketConstraint")
1117 end
1118 if torso:FindFirstChild("Left Hip") then
1119 local p = torso:FindFirstChild("Left Hip")
1120 createConstraintFromWeld(p, "BallSocketConstraint")
1121 end
1122 if torso:FindFirstChild("Right Hip") then
1123 local p = torso:FindFirstChild("Right Hip")
1124 createConstraintFromWeld(p, "BallSocketConstraint")
1125 end
1126 if torso:FindFirstChild("Left Shoulder") then
1127 local p = torso:FindFirstChild("Left Shoulder")
1128 createConstraintFromWeld(p, "BallSocketConstraint")
1129 end
1130 if torso:FindFirstChild("Right Shoulder") then
1131 local p = torso:FindFirstChild("Right Shoulder")
1132 createConstraintFromWeld(p, "BallSocketConstraint")
1133 end
1134end
1135function createConstraintFromWeld(p, type)
1136 print(p, p.Part0, p.Part1)
1137 local at0 = Create("Attachment")({
1138 CFrame = p.C0,
1139 Parent = p.Part0
1140 })
1141 local at1 = Create("Attachment")({
1142 CFrame = p.C1,
1143 Parent = p.Part1
1144 })
1145 local con = Create(type or "BallSocketConstraint")({
1146 Attachment0 = at0,
1147 Attachment1 = at1,
1148 Parent = p.Part0
1149 })
1150 p:Destroy()
1151end
1152local ar = {Character}
1153local function aT(aU,aV)
1154local aW=aV/2;
1155local aX=aU-aW;
1156local aY=aU+aW;
1157return Region3.new(aX,aY)
1158end;
1159function findInRegion(pos,aZ,aR,aS,a_)
1160local aR=aR or{}
1161if not aS then
1162aR=joinTables(aR,ar)
1163end;
1164return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1)
1165end;
1166function getHumansNearPoint(pos, radius, ray)
1167 pos = pos or RootPart.Position
1168 radius = radius or 50
1169 if ray == nil then
1170 ray = false
1171 end
1172 local result = {}
1173 for _, child in ipairs(workspace:GetChildren()) do
1174 if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then
1175 local hum = Human(child)
1176 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then
1177 table.insert(result, hum)
1178 end
1179 end
1180 end
1181 table.sort(result, function(a, b)
1182 return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude
1183 end)
1184 return result
1185end
1186function getPlayersNearPoint(pos, radius, ray)
1187 pos = pos or RootPart.Position
1188 radius = radius or 50
1189 if ray == nil then
1190 ray = false
1191 end
1192 local result = {}
1193 for _, player in ipairs(Players:GetPlayers()) do
1194 if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
1195 local hum = Human(player.Character)
1196 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then
1197 table.insert(result, hum)
1198 end
1199 end
1200 end
1201 table.sort(result, function(a, b)
1202 return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude
1203 end)
1204 return result
1205end
1206local Hitbox = class("Hitbox", {
1207 Hit = {},
1208 Debug = false
1209})
1210function Hitbox:reset()
1211 self.Hit = {}
1212end
1213function Hitbox:check(pos, radius, cb)
1214 local parts = findInRegion(pos, radius, nil, nil, 10)
1215 if self.Debug and game.PlaceId == 0 then
1216 local Box = Instance.new("Part")
1217 Box.Size = radius or vt(1, 1, 1)
1218 Box.CFrame = CFrame.new(pos)
1219 Box.BrickColor = BrickColor.new("Really red")
1220 Box.Transparency = 0.9
1221 Box.Anchored = true
1222 Box.CanCollide = false
1223 Box.Parent = Character
1224 NoOutline(Box)
1225 game:GetService("Debris"):AddItem(Box, 1)
1226 end
1227 local Chars = {}
1228 for i, v in ipairs(parts) do
1229 local model = getCharacter(v)
1230 if model then
1231 local humanoid = findHumanoid(model)
1232 local first = true
1233 for i, v in ipairs(Chars) do
1234 if v.Humanoid == humanoid then
1235 first = false
1236 end
1237 end
1238 for i, v in ipairs(self.Hit) do
1239 if v.Humanoid == humanoid then
1240 first = false
1241 end
1242 end
1243 if first then
1244 table.insert(Chars, {Model = model, Humanoid = humanoid})
1245 end
1246 end
1247 end
1248 for i, v in ipairs(Chars) do
1249 local Target = Human(v.Model)
1250 local isHit = cb(Target)
1251 if isHit then
1252 table.insert(self.Hit, v)
1253 end
1254 end
1255end
1256local cooldowns = {}
1257addBeat("Cooldowns", function(step)
1258 for i, v in ipairs(cooldowns) do
1259 v:update(step)
1260 end
1261end)
1262local Cooldown = {}
1263Cooldown.__index = Cooldown
1264function Cooldown.new(time)
1265 local self = setmetatable({}, Cooldown)
1266 self.time = time
1267 self.current = time
1268 table.insert(cooldowns, self)
1269 return self
1270end
1271function Cooldown:update(step)
1272 if self.current == 0 then
1273 return
1274 end
1275 self.current = self.current - step
1276 if self.current < 0 then
1277 self.current = 0
1278 end
1279end
1280function Cooldown:can()
1281 return self.current == 0
1282end
1283function Cooldown:use()
1284 self.current = self.time
1285end
1286function Cooldown:destroy()
1287 self = nil
1288end
1289local UIS = game:GetService("UserInputService")
1290local InputHooks = {}
1291UIS.InputBegan:connect(function(input, gp)
1292 if gp then
1293 return
1294 end
1295 local key = input.KeyCode
1296 if not Equipped then
1297 return
1298 end
1299 for i, v in ipairs(InputHooks) do
1300 if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1301 for _, IKey in ipairs(v.Key) do
1302 if IKey == key then
1303 v.Hook(input)
1304 end
1305 end
1306 else
1307 end
1308 end
1309 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1310 M1:Begin()
1311 end
1312end)
1313UIS.InputEnded:connect(function(input, gp)
1314 if gp then
1315 return
1316 end
1317 local key = input.KeyCode
1318 if not Equipped then
1319 return
1320 end
1321 for i, v in ipairs(InputHooks) do
1322 if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1323 for _, IKey in ipairs(v.Key) do
1324 if IKey == key then
1325 v.Hook(input)
1326 end
1327 end
1328 else
1329 end
1330 end
1331 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1332 M1:End()
1333 end
1334end)
1335function addInputHook(type, key, hook, override)
1336 if typeof(key) ~= "table" then
1337 key = {key}
1338 end
1339 local data = {
1340 Type = type,
1341 Key = key,
1342 Hook = hook,
1343 DebounceOverride = override
1344 }
1345 table.insert(InputHooks, data)
1346end
1347Camera = {
1348 enabled = false,
1349 cam = workspace.CurrentCamera,
1350 startType = workspace.CurrentCamera.CameraType,
1351 target = nil,
1352 targetList = {}
1353}
1354local Settings = UserSettings()
1355local GameSettings = Settings.GameSettings
1356Camera.Billboard = Create("BillboardGui")({
1357 Size = UDim2.new(1, 0, 1, 0),
1358 AlwaysOnTop = true,
1359 Parent = Player.PlayerGui
1360})
1361Camera.TargetBox = Create("Frame")({
1362 BackgroundColor3 = Color3.fromRGB(237, 192, 255),
1363 BorderSizePixel = 0,
1364 BackgroundTransparency = 1,
1365 Rotation = 45,
1366 Size = UDim2.new(1, 0, 1, 0),
1367 Parent = Camera.Billboard
1368})
1369function Camera:toggle()
1370 self.enabled = not self.enabled
1371 if self.enabled == false then
1372 print("Custom camera is now disabled")
1373 cam.CameraType = Enum.CameraType.Custom
1374 else
1375 print("Custom camera is now enabled")
1376 end
1377end
1378function Camera:setTarget(human)
1379 if human == nil then
1380 self.target = nil
1381 return
1382 end
1383 if not human:isValid() then
1384 return
1385 end
1386 pcall(function()
1387 GameSettings.RotationType = Enum.RotationType.MovementRelative
1388 end)
1389 self.target = human
1390 self.Billboard.Adornee = human:getTorso()
1391end
1392function Camera:_aim()
1393 local torso = self.target:getTorso()
1394 if not torso then
1395 return self:setTarget(nil)
1396 end
1397 local humanoid = self.target:findHumanoid()
1398 if not humanoid or humanoid.Health <= 0 then
1399 return self:setTarget(nil)
1400 end
1401 local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10)
1402 self.cam.CFrame = camCF
1403end
1404function Camera:aimAtTarget(truthy, auto)
1405 if self.enabled and self.target then
1406 if truthy then
1407 pcall(function()
1408 GameSettings.RotationType = Enum.RotationType.CameraRelative
1409 end)
1410 else
1411 pcall(function()
1412 GameSettings.RotationType = Enum.RotationType.MovementRelative
1413 end)
1414 end
1415 elseif auto then
1416 Humanoid.AutoRotate = not truthy
1417 end
1418end
1419function Camera:getCFrame()
1420 if self.enabled and self.target then
1421 local torso = self.target:getTorso()
1422 if torso then
1423 return torso.CFrame
1424 end
1425 end
1426 return Mouse.Hit
1427end
1428addBeat("Camera", function(step)
1429 if not Camera.enabled then
1430 return
1431 end
1432 if not Camera.cam or not Camera.cam.Parent then
1433 Camera.cam = workspace.CurrentCamera
1434 end
1435 if Camera.target then
1436 Camera.cam.CameraType = Enum.CameraType.Scriptable
1437 Camera.TargetBox.BackgroundTransparency = 0
1438 Camera:_aim()
1439 else
1440 Camera.cam.CameraType = Camera.startType
1441 Camera.TargetBox.BackgroundTransparency = 1
1442 end
1443end)
1444local SinceLastTarget = time
1445local NextTargetTime = 0.4
1446local LastTargetIndex = 1
1447UIS.InputBegan:connect(function(input, gp)
1448 if gp then
1449 return
1450 end
1451 if not Equipped then
1452 return
1453 end
1454 if Debounce then
1455 return
1456 end
1457 if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then
1458 if Camera.target then
1459 Camera:setTarget(nil)
1460 else
1461 local index = 1
1462 if game.PlaceId == 0 then
1463 targets = getHumansNearPoint()
1464 else
1465 targets = getPlayersNearPoint()
1466 end
1467 table.remove(targets, 1)
1468 if index > #targets then
1469 index = 1
1470 end
1471 local target = targets[index]
1472 Camera:setTarget(target)
1473 SinceLastTarget = time
1474 LastTargetIndex = index
1475 end
1476 end
1477end)
1478UIS.InputEnded:connect(function(input, gp)
1479 if gp then
1480 return
1481 end
1482 if not Equipped then
1483 return
1484 end
1485 if Debounce then
1486 return
1487 end
1488 if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then
1489 end
1490end)
1491local Lightning = {}
1492Lightning.__index = Lightning
1493Lightning.defaults = {
1494 width = 0.2,
1495 steps = function(self)
1496 return math.ceil(self.distance / 3)
1497 end,
1498 colors = {"Lily white"},
1499 rnd = 1,
1500 delay = 0
1501}
1502local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
1503rnd = math.random
1504m = math
1505pi = math.pi
1506pi2 = pi * 2
1507function Lightning.new(p0, p1, options)
1508 local self = setmetatable({}, Lightning)
1509 options = options or {}
1510 self.p0 = p0
1511 self.p1 = p1
1512 self.distance = p0 - p1.magnitude
1513 self.width = options.width or Lightning.defaults.width
1514 self.steps = options.steps or Lightning.defaults.steps(self)
1515 self.colors = options.colors or Lightning.defaults.colors
1516 self.rnd = options.rnd or Lightning.defaults.rnd
1517 self.delay = options.delay or Lightning.defaults.delay
1518 function self:onNewPart(p0, p1, part, mesh)
1519 end
1520 self.points = {}
1521 self.parts = {}
1522 self:genPoints()
1523 return self
1524end
1525function Lightning:genPoints()
1526 self.points = {}
1527 self.points[1] = self.p0
1528 self.points[self.steps] = self.p1
1529 for i = 2, self.steps - 1 do
1530 local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps))
1531 local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps))
1532 p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p
1533 self.points[i] = p
1534 end
1535end
1536function Lightning:start()
1537 if not self.points or not self.points[0] or not self.points[self.steps] then
1538 self:genPoints()
1539 end
1540 for i = 1, #self.points - 1 do
1541 local p0 = self.points[i]
1542 local p1 = self.points[i + 1]
1543 local part = Create("Part")({
1544 BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]),
1545 Size = vt(0.2, 0.2, 0.2),
1546 CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2),
1547 Anchored = true,
1548 CanCollide = false,
1549 Locked = true
1550 })
1551 local mesh = Create("SpecialMesh")({
1552 MeshType = "Brick",
1553 Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5),
1554 Parent = part
1555 })
1556 part.Parent = EffectParent
1557 table.insert(self.parts, part)
1558 self:onNewPart(p0, p1, part, mesh)
1559 if 0 < self.delay then
1560 iwait(self.delay)
1561 end
1562 end
1563end
1564local Line = {}
1565Line.__index = Line
1566local Sounds = {Rock_Lounge = 834070187}
1567local Sound = {}
1568Sound.__index = Sound
1569function Sound.new(name, parent, play)
1570 local self = setmetatable({}, Sound)
1571 if type(name) == "number" then
1572 self.id = name
1573 else
1574 self.id = Sounds[name]
1575 end
1576 self.Instance = Create("Sound")({
1577 Looped = false,
1578 SoundId = "rbxassetid://" .. self.id,
1579 Parent = parent or nil
1580 })
1581 if play then
1582 self.Instance:Play()
1583 end
1584 return self
1585end
1586function Sound:Play()
1587 self.Instance:Play()
1588end
1589function Sound:Looped(truthy)
1590 self.Instance.Looped = truthy or false
1591end
1592function Sound:Parent(p)
1593 self.Instance.Parent = p
1594end
1595function Sound:Destroy()
1596 self.Instance:Destroy()
1597 self = nil
1598end
1599local PowerUsers = {
1600 [62659367] = true
1601}
1602local Stance = "Normal"
1603local Wep = loadModel("Debeo")
1604print(Wep.Name)
1605local Handle = Wep:WaitForChild("Handle")
1606WeldModel(Wep:GetChildren(), Handle)
1607
1608local SW = Weld(LeftArm, Handle, true)
1609SW.Name = "Wep Weld"
1610SW.C0 = cf(0, -1, 0) * ang(0, 0, 0)
1611SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0)
1612local EC0, EC1 = SW.C0, SW.C1
1613Wep.Parent = Character
1614setupRig()
1615function Equip()
1616 Debounce = true
1617 CanLegs = false
1618 CanArms = false
1619 Equipped = true
1620 AnimScript.Disabled = true
1621 local anims = Humanoid:GetPlayingAnimationTracks()
1622 for i, v in ipairs(anims) do
1623 v:Stop()
1624 end
1625 anim(0.1, function(step, total)
1626 local t = phase(100, step)
1627 a0(R.WW, cf(), t)
1628 a1(R.WW, cf(), t)
1629 a0(R.RS, cf(), t)
1630 a0(R.LS, cf(), t)
1631 a0(R.RH, cf(), t)
1632 a0(R.LH, cf(), t)
1633 a0(R.N, cf(), t)
1634 a0(R.RJ, cf(), t)
1635 a1(R.RS, cf(), t)
1636 a1(R.LS, cf(), t)
1637 a1(R.RH, cf(), t)
1638 a1(R.LH, cf(), t)
1639 a1(R.N, cf(), t)
1640 a1(R.RJ, cf(), t)
1641 end).Event:Wait()
1642 Debounce = false
1643 CanLegs = true
1644 CanArms = true
1645end
1646function Unequip()
1647 if Stance == "Power" then
1648 _R.Start()
1649 repeat
1650 wait()
1651 until not Debounce
1652 end
1653 Debounce = true
1654 CanLegs = false
1655 CanArms = false
1656 Equipped = false
1657 AnimScript.Disabled = false
1658 anim(0.1, function(step, total)
1659 local t = phase(30, step)
1660 a0(R.WW, cf(), t)
1661 a1(R.WW, cf(), t)
1662 a0(R.RS, cf(), t)
1663 a0(R.LS, cf(), t)
1664 a0(R.RH, cf(), t)
1665 a0(R.LH, cf(), t)
1666 a0(R.N, cf(), t)
1667 a0(R.RJ, cf(), t)
1668 a1(R.RS, cf(), t)
1669 a1(R.LS, cf(), t)
1670 a1(R.RH, cf(), t)
1671 a1(R.LH, cf(), t)
1672 a1(R.N, cf(), t)
1673 a1(R.RJ, cf(), t)
1674 end).Event:Wait()
1675 Debounce = false
1676 CanLegs = true
1677 CanArms = true
1678end
1679addBeat("Anim", function(step)
1680 RotDiff = Torso.RotVelocity.y / 30
1681 if RotDiff > 0.2 then
1682 RotDiff = 0.2
1683 elseif RotDiff < -0.2 then
1684 RotDiff = -0.2
1685 end
1686 if not Equipped then
1687 return
1688 end
1689 if Anim == "Walk" and Stance == "Normal" then
1690 local t = phase(20, step)
1691 if CanLegs then
1692 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1693 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1694 end
1695 if CanArms then
1696 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1697 a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1698 end
1699 if not Debounce then
1700 a0(R.WW, cf(), t)
1701 a1(R.WW, cf(), t)
1702 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t)
1703 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1704 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1705 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1706 a0(R.N, cf(), t)
1707 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t)
1708 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1709 a1(R.RJ, cf() * ang(0, 0, 0), t)
1710 end
1711 elseif Anim == "Walk" and Stance == "Power" then
1712 local t = phase(20, step)
1713 if CanLegs then
1714 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1715 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1716 end
1717 if CanArms then
1718 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1719 a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step))
1720 end
1721 if not Debounce then
1722 a0(R.WW, cf(), t)
1723 a1(R.WW, ang(0, -1.85, 0), t)
1724 a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t)
1725 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t)
1726 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1727 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1728 a0(R.N, cf(), t)
1729 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t)
1730 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1731 a1(R.RJ, cf() * ang(0, 0, 0), t)
1732 end
1733 elseif Anim == "Idle" and Stance == "Normal" then
1734 local t = phase(20, step)
1735 if CanLegs then
1736 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1737 a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t)
1738 end
1739 if CanArms then
1740 a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t)
1741 a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t)
1742 end
1743 if not Debounce then
1744 a0(R.WW, cf(), t)
1745 a1(R.WW, cf(), t)
1746 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t)
1747 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1748 a0(R.RH, cf(0, -sin(time) / 30, 0), t)
1749 a0(R.LH, cf(0, -sin(time) / 30, 0), t)
1750 a0(R.N, cf(), t)
1751 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t)
1752 a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t)
1753 a1(R.RJ, cf() * ang(0, 0, 0), t)
1754 end
1755 elseif Anim == "Idle" and Stance == "Power" then
1756 local t = phase(20, step)
1757 if CanLegs then
1758 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1759 if not Debounce then
1760 a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t)
1761 else
1762 a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t)
1763 end
1764 end
1765 if CanArms then
1766 a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t)
1767 a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t)
1768 end
1769 if not Debounce then
1770 a0(R.WW, cf(), t)
1771 a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t)
1772 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t)
1773 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t)
1774 a0(R.RH, cf(0, -sin(time) / 20, 0), t)
1775 a0(R.LH, cf(0, -sin(time) / 20, 0), t)
1776 a0(R.N, cf(), t)
1777 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t)
1778 a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t)
1779 a1(R.RJ, cf() * ang(0, 0, 0), t)
1780 end
1781 elseif Anim == "Jump" then
1782 local t = phase(6, step)
1783 if CanLegs then
1784 a1(R.RH, cf(), t)
1785 a1(R.LH, cf(), t)
1786 end
1787 if CanArms then
1788 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t)
1789 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t)
1790 end
1791 if not Debounce then
1792 a0(R.WW, cf(), t / 10)
1793 a1(R.WW, cf(), t / 10)
1794 a0(R.RS, cf(0, 0, 0), t)
1795 a0(R.LS, cf(0, 0, 0), t)
1796 a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t)
1797 a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t)
1798 a0(R.N, cf(), t)
1799 a0(R.RJ, ang(-0.1, 0, 0), t)
1800 a1(R.N, cf() * ang(0.1, 0, 0), t)
1801 a1(R.RJ, cf() * ang(0, 0, 0), t)
1802 end
1803 elseif Anim == "Fall" then
1804 local t = phase(10, step)
1805 if CanLegs then
1806 a1(R.RH, cf(), t)
1807 a1(R.LH, cf(), t)
1808 end
1809 if CanArms and Stance == "Normal" then
1810 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t)
1811 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t)
1812 end
1813 if not Debounce then
1814 a0(R.WW, cf(), t / 10)
1815 a1(R.WW, cf(), t / 10)
1816 a0(R.RS, cf(0, 0, 0), t)
1817 a0(R.LS, cf(0, 0, 0), t)
1818 a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t)
1819 a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t)
1820 a0(R.N, cf(), t)
1821 a0(R.RJ, ang(0.3, 0, 0), t)
1822 a1(R.N, cf() * ang(-0.1, 0, 0), t)
1823 a1(R.RJ, cf() * ang(0, 0, 0), t)
1824 end
1825 end
1826end)
1827_R = {
1828 Key = {
1829 Enum.KeyCode.R,
1830 Enum.KeyCode.ButtonY
1831 },
1832 SpeedStat = Stats:get("speed"):Add(nil, 0)
1833}
1834function _R.Start()
1835 if Debounce then
1836 return
1837 end
1838 Debounce = true
1839 CanArms = false
1840 if Stance == "Normal" then
1841 anim2(0.2, function(step, elapsed, normal, total)
1842 local t = phase(30, step)
1843 local n = normal
1844 a0(R.WW, cf(0, 0, 0), t)
1845 a1(R.WW, ang(0, 0, 0), t)
1846 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1847 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1848 a0(R.RH, cf(), t)
1849 a0(R.LH, cf(), t)
1850 a0(R.N, cf(), t)
1851 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1852 a1(R.RS, cf(), t)
1853 a1(R.LS, cf(), t)
1854 a1(R.N, cf() * ang(0, 0, -0.4), t)
1855 a1(R.RJ, cf(), t)
1856 end):Wait()
1857 SW.Part0 = RightArm
1858 _R.SpeedStat.Amount.Value = 1
1859 Humanoid.JumpPower = 70
1860 Stance = "Power"
1861 else
1862 _R.SpeedStat.Amount.Value = 0
1863 Humanoid.JumpPower = 50
1864 anim2(0.2, function(step, elapsed, normal, total)
1865 local t = phase(30, step)
1866 local n = normal
1867 a0(R.WW, cf(0, 0, 0), t)
1868 a1(R.WW, ang(0, 0, 0), t)
1869 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1870 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1871 a0(R.RH, cf(), t)
1872 a0(R.LH, cf(), t)
1873 a0(R.N, cf(), t)
1874 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1875 a1(R.RS, cf(), t)
1876 a1(R.LS, cf(), t)
1877 a1(R.N, cf() * ang(0, 0, -0.4), t)
1878 a1(R.RJ, cf(), t)
1879 end):Wait()
1880 SW.Part0 = LeftArm
1881 Stance = "Normal"
1882 end
1883 Debounce = false
1884 CanArms = true
1885end
1886addInputHook("InputBegan", _R.Key, _R.Start)
1887E = {
1888 Key = {
1889 Enum.KeyCode.E,
1890 Enum.KeyCode.ButtonR1
1891 },
1892 NormalCooldown = Cooldown.new(0.6),
1893 PowerCooldown = Cooldown.new(2)
1894}
1895function E.Normal()
1896 Debounce = true
1897 CanArms = false
1898 Camera:aimAtTarget(true)
1899 anim2(0.2, function(step, elapsed, normal, total)
1900 local t = phase(30, step)
1901 local n = normal
1902 a0(R.WW, cf(0, 0, 0), t)
1903 a1(R.WW, ang(0, 0, 0), t)
1904 a0(R.RS, cf() * ang(0, 0, 0.5), t)
1905 a0(R.LS, cf() * ang(-0.5, -0.2, 0), t)
1906 a0(R.RH, cf(), t)
1907 a0(R.LH, cf(), t)
1908 a0(R.N, cf(), t)
1909 a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t)
1910 a1(R.RS, cf(), t)
1911 a1(R.LS, cf(), t)
1912 a1(R.N, cf() * ang(0, 0, 0.6), t)
1913 a1(R.RJ, cf(), t)
1914 end):Wait()
1915 local _hit = Hitbox()
1916 anim2(0.17, function(step, elapsed, normal, total)
1917 local t = phase(30, step)
1918 local n = normal
1919 a0(R.WW, cf(0, 0, 0), t)
1920 a1(R.WW, ang(1, 0, 0), t)
1921 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1922 a0(R.LS, cf() * ang(-0.5, 0.4, -1), t)
1923 a0(R.RH, cf(), t)
1924 a0(R.LH, cf(), t)
1925 a0(R.N, cf(), t)
1926 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t)
1927 a1(R.RS, cf(), t)
1928 a1(R.LS, cf(), t)
1929 a1(R.N, cf() * ang(0, 0, -0.6), t)
1930 a1(R.RJ, cf(), t)
1931 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
1932 hum:damage(unpack(E.Damage.Normal))
1933 hum:knockback(50, nil, nil, vt(0, 5, 0))
1934 return true
1935 end)
1936 end):Wait()
1937 Camera:aimAtTarget(false)
1938 Debounce = false
1939 CanArms = true
1940end
1941function E.Power()
1942 Debounce = true
1943 CanArms = false
1944 local SkillTime = 1
1945 Stats:get("speed"):Add(SkillTime, -1)
1946 local range = 2
1947 local loop = Every(0.025, function()
1948 local colors = {"Lily white", "Pink"}
1949 range = range + 1
1950 local part = Create("Part")({
1951 Locked = true,
1952 Anchored = false,
1953 CanCollide = false,
1954 Transparency = 0.7,
1955 Size = vt(1, 1, 1),
1956 CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(),
1957 BrickColor = BrickColor.new(colors[rnd(1, #colors)]),
1958 Material = "Neon"
1959 })
1960 local mesh = Create("SpecialMesh")({
1961 MeshType = "Brick",
1962 Scale = vt(0, 0, 0),
1963 Parent = part
1964 })
1965 NoOutline(part)
1966 local w = Weld(part, Handle)
1967 Effects:Add(mesh, 0.2, {
1968 Scale = vt(0, 0, 0)
1969 }, {
1970 Scale = vt(1, 1, 1)
1971 }, Effects.Styles.sine, function()
1972 w:Destroy()
1973 part.Anchored = true
1974 Effects:Add(mesh, 0.5, {
1975 Scale = vt(1, 1, 1)
1976 }, {
1977 Scale = vt()
1978 }, Effects.Styles.sine, function()
1979 part:Destroy()
1980 end)
1981 end)
1982 part.Parent = EffectParent
1983 local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range))
1984 local part, hit
1985 while true do wait()
1986 part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20)
1987 if part then
1988 break
1989 end
1990 end
1991 local part2 = Create("Part")({
1992 Locked = true,
1993 Anchored = true,
1994 CanCollide = false,
1995 Transparency = 0.7,
1996 Size = vt(1, 1, 1),
1997 CFrame = cf(hit) * rang(),
1998 BrickColor = BrickColor.new("Pink"),
1999 Material = "Neon"
2000 })
2001 local mesh2 = Create("SpecialMesh")({
2002 MeshType = "Brick",
2003 Scale = vt(0, 0, 0),
2004 Parent = part2
2005 })
2006 NoOutline(part2)
2007 local part3 = Create("Part")({
2008 Locked = true,
2009 Anchored = true,
2010 CanCollide = false,
2011 Transparency = 0.7,
2012 Size = vt(1, 1, 1),
2013 CFrame = cf(hit) * cf(0, 0, 0),
2014 BrickColor = BrickColor.new("Lily white"),
2015 Material = "Neon"
2016 })
2017 local mesh3 = Create("SpecialMesh")({
2018 MeshType = "Brick",
2019 Scale = vt(0, 0, 0),
2020 Parent = part3
2021 })
2022 NoOutline(part3)
2023 Effects:Add(mesh2, 0.2, {
2024 Scale = vt(0, 0, 0)
2025 }, {
2026 Scale = vt(5, 5, 5)
2027 }, Effects.Styles.sine, function()
2028 Effects:Add(mesh2, 0.5, {
2029 Scale = mesh2.Scale
2030 }, {
2031 Scale = vt()
2032 }, Effects.Styles.sine, function()
2033 part2:Destroy()
2034 end)
2035 end)
2036 Effects:Add(part3, 0.5, {
2037 CFrame = cf(hit),
2038 Transparency = 0
2039 }, {
2040 CFrame = cf(hit) * cf(0, 10, 0),
2041 Transparency = 1
2042 }, Effects.Styles.sine, function()
2043 end)
2044 Effects:Add(mesh3, 0.5, {
2045 Scale = vt(2, 0, 2)
2046 }, {
2047 Scale = vt(2, 20, 2)
2048 }, Effects.Styles.sine, function()
2049 part3:Destroy()
2050 end)
2051 part2.Parent = EffectParent
2052 part3.Parent = EffectParent
2053 local _hit = Hitbox()
2054 _hit.Debug = true
2055 _hit:check(hit, vt(5, 5, 5), function(hum)
2056 hum:damage(E.Damage.Power * (range / 4))
2057 hum:knockback(20, hit - vt(0, 5, 0), 0.5)
2058 return true
2059 end)
2060 end)
2061 anim2(SkillTime, function(step, e, normal, total)
2062 local t = phase(30, step)
2063 local n = normal
2064 a0(R.WW, cf(0, 0, 0), t)
2065 a1(R.WW, ang(-0.4, 0.5, 0), t)
2066 a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2067 a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2068 a0(R.RH, cf(), t)
2069 a0(R.LH, cf(), t)
2070 a0(R.N, cf(), t)
2071 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2072 a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t)
2073 a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t)
2074 a1(R.N, cf() * ang(0, 0, 0), t)
2075 a1(R.RJ, ang(-0.1, 0, 0), t)
2076 loop:update()
2077 end):Wait()
2078 Debounce = false
2079 CanArms = true
2080end
2081addInputHook("InputBegan", E.Key, function()
2082 if Debounce then
2083 return
2084 end
2085 if Stance == "Normal" and E.NormalCooldown:can() then
2086 E.Normal()
2087 E.NormalCooldown:use()
2088 elseif Stance == "Power" and E.PowerCooldown:can() then
2089 E.Power()
2090 E.PowerCooldown:use()
2091 end
2092end)
2093Q = {
2094 Key = {
2095 Enum.KeyCode.Q,
2096 Enum.KeyCode.ButtonL1
2097 },
2098 Cooldown = Cooldown.new(0.5)
2099}
2100function Q.Normal()
2101 Debounce = true
2102 CanArms = false
2103 Camera:aimAtTarget(true)
2104 for i = 1, 6 do
2105 do
2106 local _hit = Hitbox()
2107 _hit.Debug = false
2108 anim2(0.1, function(step, e, normal, total)
2109 local t = phase(30, step)
2110 local n = normal
2111 a0(R.WW, cf(0, 0, 0), t)
2112 a1(R.WW, ang(pi + 0.25, 0, 0), t)
2113 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2114 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2115 a0(R.RH, cf(), t)
2116 a0(R.LH, cf(), t)
2117 a0(R.N, cf(), t)
2118 a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t)
2119 a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t)
2120 a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t)
2121 a1(R.N, cf() * ang(0, 0, -1.1), t)
2122 a1(R.RJ, ang(0, 0, 1.2), t)
2123 end):Wait()
2124 local pos = Handle.CFrame * cf(0, 3, 0)
2125 local part = Create("Part")({
2126 Locked = true,
2127 Anchored = true,
2128 CanCollide = false,
2129 Transparency = 1,
2130 Size = vt(1, 1, 1),
2131 CFrame = pos,
2132 BrickColor = BrickColor.new("Pink"),
2133 Material = "Neon"
2134 })
2135 local mesh = Create("SpecialMesh")({
2136 MeshType = "Sphere",
2137 Scale = vt(1, 5, 1),
2138 Parent = part
2139 })
2140 NoOutline(part)
2141 Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, {
2142 Transparency = 1,
2143 CFrame = pos * cf(0, 5, -0.5)
2144 }, Effects.Styles.linear)
2145 Effects:Add(mesh, 0.5, {
2146 Scale = vt(1, 5, 1)
2147 }, {
2148 Scale = vt(0.2, 8, 0.2)
2149 }, Effects.Styles.linear)
2150 part.Parent = EffectParent
2151 local part = Create("Part")({
2152 Locked = true,
2153 Anchored = true,
2154 CanCollide = false,
2155 Transparency = 1,
2156 Size = vt(1, 1, 1),
2157 CFrame = pos * ang(pi / 2, 0, 0),
2158 BrickColor = BrickColor.new("Pink"),
2159 Material = "Neon"
2160 })
2161 local mesh = Create("SpecialMesh")({
2162 MeshType = "FileMesh",
2163 Scale = vt(0, 0, 0),
2164 Parent = part,
2165 MeshId = "http://www.roblox.com/asset/?id=3270017"
2166 })
2167 NoOutline(part)
2168 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2169 Effects:Add(mesh, 0.5, {
2170 Scale = vt(0, 0, 1)
2171 }, {
2172 Scale = vt(5, 5, 2)
2173 }, Effects.Styles.linear)
2174 part.Parent = EffectParent
2175 local part = Create("Part")({
2176 Locked = true,
2177 Anchored = true,
2178 CanCollide = false,
2179 Transparency = 1,
2180 Size = vt(1, 1, 1),
2181 CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0),
2182 BrickColor = BrickColor.new("Pink"),
2183 Material = "Neon"
2184 })
2185 local mesh = Create("SpecialMesh")({
2186 MeshType = "FileMesh",
2187 Scale = vt(0, 0, 0),
2188 Parent = part,
2189 MeshId = "http://www.roblox.com/asset/?id=3270017"
2190 })
2191 NoOutline(part)
2192 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2193 Effects:Add(mesh, 0.5, {
2194 Scale = vt(0, 0, 1)
2195 }, {
2196 Scale = vt(3, 3, 2)
2197 }, Effects.Styles.linear)
2198 part.Parent = EffectParent
2199 anim2(0.08, function(step, e, normal, total)
2200 local t = phase(30, step)
2201 local n = normal
2202 a0(R.WW, cf(0, 0, 0), t)
2203 a1(R.WW, ang(pi - 0.8, 0, 0), t)
2204 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2205 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2206 a0(R.RH, cf(), t)
2207 a0(R.LH, cf(), t)
2208 a0(R.N, cf(), t)
2209 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t)
2210 a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t)
2211 a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t)
2212 a1(R.N, cf() * ang(0, 0, -1.1), t)
2213 a1(R.RJ, ang(0, 0, 1), t)
2214 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2215 hum:damage(unpack(Q.Damage.Normal))
2216 hum:knockback(20)
2217 return true
2218 end)
2219 end):Wait()
2220 end
2221 end
2222 Camera:aimAtTarget(false)
2223 Debounce = false
2224 CanArms = true
2225end
2226function Q.Power()
2227 Debounce = true
2228 CanArms = false
2229 Camera:aimAtTarget(true)
2230 anim2(0.1, function(step, e, normal, total)
2231 local t = phase(30, step)
2232 local n = normal
2233 a0(R.WW, cf(0, 0, 0), t)
2234 a1(R.WW, ang(0, pi, 0), t)
2235 a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t)
2236 a0(R.LS, cf() * ang(0, 0, 0), t)
2237 a0(R.RH, cf(), t)
2238 a0(R.LH, cf(), t)
2239 a0(R.N, cf(), t)
2240 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2241 a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t)
2242 a1(R.LS, cf() * ang(0, 0, 0), t)
2243 a1(R.N, cf() * ang(0, 0, -0.4), t)
2244 a1(R.RJ, cf() * ang(0, 0, 0.5), t)
2245 end):Wait()
2246 local _hit = Hitbox()
2247 _hit.Debug = true
2248 anim2(0.2, function(step, e, normal, total)
2249 local t = phase(30, step)
2250 local n = normal
2251 a0(R.WW, cf(0, 0, 0), t)
2252 a1(R.WW, ang(0, pi, 0), t)
2253 a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t)
2254 a0(R.LS, cf() * ang(-1, 0, 0), t)
2255 a0(R.RH, cf(), t)
2256 a0(R.LH, cf(), t)
2257 a0(R.N, cf(), t)
2258 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2259 a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t)
2260 a1(R.LS, cf() * ang(0, 0, 0), t)
2261 a1(R.N, cf() * ang(0, 0, 0.9), t)
2262 a1(R.RJ, cf() * ang(0, 0, -1), t)
2263 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2264 hum:damage(unpack(Q.Damage.Power))
2265 hum:knockback(10)
2266 return true
2267 end)
2268 end):Wait()
2269 Camera:aimAtTarget(false)
2270 Debounce = false
2271 CanArms = true
2272end
2273addInputHook("InputBegan", Q.Key, function()
2274 if Debounce then
2275 return
2276 end
2277 if not Q.Cooldown:can() then
2278 return
2279 end
2280 if Stance == "Normal" then
2281 Q.Normal()
2282 else
2283 Q.Power()
2284 end
2285 Q.Cooldown:use()
2286end)
2287Z = {
2288 Key = {
2289 Enum.KeyCode.Z,
2290 Enum.KeyCode.ButtonR2
2291 },
2292 Cooldown = Cooldown.new(1)
2293}
2294function Z.Normal()
2295 Debounce = true
2296 CanArms = false
2297 Camera:aimAtTarget(true)
2298 local TargetPos = Camera:getCFrame().p
2299 local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100)
2300 local ChargePos = cf(hit)
2301 local ChargeTime = 0.4
2302 local part = Create("Part")({
2303 Locked = true,
2304 Anchored = true,
2305 CanCollide = false,
2306 Transparency = 0.5,
2307 Size = vt(1, 1, 1),
2308 CFrame = ChargePos,
2309 BrickColor = BrickColor.new("Pink"),
2310 Material = "Neon"
2311 })
2312 local mesh = Create("SpecialMesh")({
2313 MeshType = "Sphere",
2314 Scale = vt(0, 0, 0),
2315 Parent = part
2316 })
2317 NoOutline(part)
2318 part.Parent = EffectParent
2319 Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function()
2320 end)
2321 Effects:Add(mesh, ChargeTime, {
2322 Scale = vt(0, 0, 0)
2323 }, {
2324 Scale = vt(4, 4, 4)
2325 }, Effects.Styles.quad, function()
2326 end)
2327 local handCharge = Every(0.05, function()
2328 local part = Create("Part")({
2329 Locked = true,
2330 Anchored = true,
2331 CanCollide = false,
2332 Transparency = 1,
2333 Size = vt(1, 1, 1),
2334 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(),
2335 BrickColor = BrickColor.new("Pink"),
2336 Material = "Neon"
2337 })
2338 local mesh = Create("SpecialMesh")({
2339 MeshType = "Brick",
2340 Scale = vt(0, 0, 0),
2341 Parent = part
2342 })
2343 NoOutline(part)
2344 Effects:Add(part, 0.3, {
2345 Transparency = 0.5,
2346 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang()
2347 }, {
2348 Transparency = 1,
2349 CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang()
2350 }, Effects.Styles.quad)
2351 Effects:Add(mesh, 0.3, {
2352 Scale = vt(1, 1, 1)
2353 }, {
2354 Scale = vt(0, 0, 0)
2355 }, Effects.Styles.quad)
2356 part.Parent = EffectParent
2357 end)
2358 anim2(ChargeTime, function(step, e, normal, total)
2359 local t = phase(20, step)
2360 local n = normal
2361 a0(R.WW, cf(0, 0, 0), t)
2362 a1(R.WW, ang(0, 0, 0), t)
2363 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t)
2364 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2365 a0(R.RH, cf(), t)
2366 a0(R.LH, cf(), t)
2367 a0(R.N, cf(), t)
2368 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2369 a1(R.RS, cf() * ang(0, 0, 0), t)
2370 a1(R.LS, cf() * ang(0, 0, 0), t)
2371 a1(R.N, cf() * ang(0, 0, 0.5), t)
2372 a1(R.RJ, ang(0, 0, -0.5), t)
2373 handCharge:update()
2374 local part2 = Create("Part")({
2375 Locked = true,
2376 Anchored = true,
2377 CanCollide = false,
2378 Transparency = 0.5,
2379 Size = vt(1, 1, 1),
2380 CFrame = ChargePos,
2381 BrickColor = BrickColor.new("Pink"),
2382 Material = "SmoothPlastic"
2383 })
2384 local mesh2 = Create("SpecialMesh")({
2385 MeshType = "Sphere",
2386 Scale = vt(),
2387 Parent = part2
2388 })
2389 NoOutline(part2)
2390 part2.Parent = EffectParent
2391 local angle = rang()
2392 Effects:Add(mesh2, 0.5, {
2393 Scale = vt(0, 0, 0)
2394 }, {
2395 Scale = vt(1, 3, 1)
2396 }, Effects.Styles.quad, function()
2397 end)
2398 Effects:Add(part2, 0.5, {
2399 Transparency = 0,
2400 CFrame = ChargePos * angle * cf(0, 8, 0)
2401 }, {
2402 Transparency = 1,
2403 CFrame = ChargePos * angle * cf(0, 1.5, 0)
2404 }, Effects.Styles.quad)
2405 end):Wait()
2406 local _hit = Hitbox()
2407 _hit.Debug = false
2408 _hit:check(ChargePos.p, vt(6, 6, 6), function(hum)
2409 hum:damage(unpack(Z.Damage.Normal))
2410 hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2411 return true
2412 end)
2413 spawn(function()
2414 wait(0.1)
2415 _hit:check(ChargePos.p, vt(15, 15, 15), function(hum)
2416 hum:damage(unpack(Z.Damage.Normal_2))
2417 hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2418 return true
2419 end)
2420 end)
2421 Effects:Add(mesh, 0.4, {
2422 Scale = vt(10, 10, 10)
2423 }, {
2424 Scale = vt()
2425 }, Effects.Styles.quint)
2426 Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint)
2427 do
2428 local part = Create("Part")({
2429 Locked = true,
2430 Anchored = true,
2431 CanCollide = false,
2432 Transparency = 1,
2433 Size = vt(1, 1, 1),
2434 CFrame = ChargePos * ang(pi / 2, 0, 0),
2435 BrickColor = BrickColor.new("Pink"),
2436 Material = "Neon"
2437 })
2438 local mesh = Create("SpecialMesh")({
2439 MeshType = "FileMesh",
2440 Scale = vt(0, 0, 0),
2441 Parent = part,
2442 MeshId = "http://www.roblox.com/asset/?id=3270017"
2443 })
2444 NoOutline(part)
2445 Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad)
2446 Effects:Add(mesh, 0.4, {
2447 Scale = vt(0, 0, 2)
2448 }, {
2449 Scale = vt(30, 30, 2)
2450 }, Effects.Styles.quad)
2451 part.Parent = EffectParent
2452 local part = Create("Part")({
2453 Locked = true,
2454 Anchored = true,
2455 CanCollide = false,
2456 Transparency = 1,
2457 Size = vt(1, 1, 1),
2458 CFrame = ChargePos,
2459 BrickColor = BrickColor.new("Really black"),
2460 Material = "Neon"
2461 })
2462 local mesh = Create("SpecialMesh")({
2463 MeshType = "Sphere",
2464 Scale = vt(0, 0, 0),
2465 Parent = part
2466 })
2467 NoOutline(part)
2468 Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad)
2469 Effects:Add(mesh, 0.3, {
2470 Scale = vt()
2471 }, {
2472 Scale = vt(8, 8, 8)
2473 }, Effects.Styles.quad)
2474 part.Parent = EffectParent
2475 end
2476 anim2(0.2, function(step, e, normal, total)
2477 local t = phase(30, step)
2478 local n = normal
2479 a0(R.WW, cf(0, 0, 0), t)
2480 a1(R.WW, ang(0, 0, 0), t)
2481 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t)
2482 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2483 a0(R.RH, cf(), t)
2484 a0(R.LH, cf(), t)
2485 a0(R.N, cf(), t)
2486 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2487 a1(R.RS, cf() * ang(0, 0, 0), t)
2488 a1(R.LS, cf() * ang(0, 0, 0), t)
2489 a1(R.N, cf() * ang(0, 0, -0.5), t)
2490 a1(R.RJ, ang(0, 0, 0.5), t)
2491 end):Wait()
2492 Camera:aimAtTarget(false)
2493 Debounce = false
2494 CanArms = true
2495end
2496function Z.Power()
2497end
2498addInputHook("InputBegan", Z.Key, function()
2499 if Debounce then
2500 return
2501 end
2502 if not Z.Cooldown:can() then
2503 return
2504 end
2505 if Stance == "Normal" then
2506 Z.Normal()
2507 else
2508 Z.Power()
2509 end
2510 Z.Cooldown:use()
2511end)
2512Q.Damage = {
2513 Normal = {10},
2514 Power = {20}
2515}
2516E.Damage = {
2517 Normal = {20},
2518 Power = 5
2519}
2520Z.Damage = {
2521 Normal = {25},
2522 Normal_2 = {15},
2523 Power = {0}
2524}
2525UIS.InputBegan:connect(function(input, gp)
2526 if gp then
2527 return
2528 end
2529 local key = input.KeyCode
2530 if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then
2531 if Equipped then
2532 print("Unequipping")
2533 Camera:setTarget(nil)
2534 Unequip()
2535 else
2536 print("Equipping")
2537 Equip()
2538 end
2539 end
2540end)
2541Equip()
2542print("Debeo 2.2")
2543end))
2544Model1.Name = "Debeo"
2545Model1.Parent = LocalScript0
2546Model1.PrimaryPart = Part113
2547Model2.Parent = Model1
2548WedgePart3.Parent = Model2
2549WedgePart3.Material = Enum.Material.SmoothPlastic
2550WedgePart3.BrickColor = BrickColor.new("Medium blue")
2551WedgePart3.CanCollide = false
2552WedgePart3.FormFactor = Enum.FormFactor.Custom
2553WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2554WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2555WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2556WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2557WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2558WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2559WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2560WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2561WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2562WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002)
2563WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2564WedgePart4.Parent = Model2
2565WedgePart4.Material = Enum.Material.SmoothPlastic
2566WedgePart4.BrickColor = BrickColor.new("Medium blue")
2567WedgePart4.Rotation = Vector3.new(0, 0, 180)
2568WedgePart4.CanCollide = false
2569WedgePart4.FormFactor = Enum.FormFactor.Custom
2570WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2571WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2572WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2573WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2574WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2575WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2576WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2577WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2578WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2579WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074)
2580WedgePart4.Orientation = Vector3.new(0, 0, 180)
2581WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2582Part5.Parent = Model2
2583Part5.Material = Enum.Material.SmoothPlastic
2584Part5.BrickColor = BrickColor.new("Medium blue")
2585Part5.Rotation = Vector3.new(90, 0, 90)
2586Part5.CanCollide = false
2587Part5.FormFactor = Enum.FormFactor.Custom
2588Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2589Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2590Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2591Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2592Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2593Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2594Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2595Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2596Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2597Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074)
2598Part5.Orientation = Vector3.new(90, -90, 0)
2599Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2600Part6.Parent = Model2
2601Part6.Material = Enum.Material.SmoothPlastic
2602Part6.BrickColor = BrickColor.new("Medium blue")
2603Part6.Rotation = Vector3.new(90, 0, 90)
2604Part6.CanCollide = false
2605Part6.FormFactor = Enum.FormFactor.Custom
2606Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2607Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2608Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2609Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2610Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2611Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2612Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2613Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2614Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2615Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521)
2616Part6.Orientation = Vector3.new(90, -90, 0)
2617Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2618WedgePart7.Parent = Model2
2619WedgePart7.Material = Enum.Material.SmoothPlastic
2620WedgePart7.BrickColor = BrickColor.new("Medium blue")
2621WedgePart7.Rotation = Vector3.new(180, 0, 0)
2622WedgePart7.CanCollide = false
2623WedgePart7.FormFactor = Enum.FormFactor.Custom
2624WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2625WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2626WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2627WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2628WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2629WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2630WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2631WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2632WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2633WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501)
2634WedgePart7.Orientation = Vector3.new(0, 180, 180)
2635WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2636Part8.Parent = Model2
2637Part8.Material = Enum.Material.SmoothPlastic
2638Part8.BrickColor = BrickColor.new("Medium blue")
2639Part8.Rotation = Vector3.new(90, 0, 90)
2640Part8.CanCollide = false
2641Part8.FormFactor = Enum.FormFactor.Symmetric
2642Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2643Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2644Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2645Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2646Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2647Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2648Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2649Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2650Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2651Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942)
2652Part8.Orientation = Vector3.new(90, -90, 0)
2653Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2654WedgePart9.Parent = Model2
2655WedgePart9.Material = Enum.Material.SmoothPlastic
2656WedgePart9.BrickColor = BrickColor.new("Medium blue")
2657WedgePart9.Rotation = Vector3.new(180, 0, 0)
2658WedgePart9.CanCollide = false
2659WedgePart9.FormFactor = Enum.FormFactor.Symmetric
2660WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2661WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2662WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2663WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2664WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2665WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2666WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2667WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2668WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2669WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996)
2670WedgePart9.Orientation = Vector3.new(0, 180, 180)
2671WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2672Part10.Parent = Model2
2673Part10.Material = Enum.Material.SmoothPlastic
2674Part10.BrickColor = BrickColor.new("Medium blue")
2675Part10.Rotation = Vector3.new(90, 0, 90)
2676Part10.CanCollide = false
2677Part10.FormFactor = Enum.FormFactor.Symmetric
2678Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
2679Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2680Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2681Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2682Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2683Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2684Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2685Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2686Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2687Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911)
2688Part10.Orientation = Vector3.new(90, -90, 0)
2689Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2690WedgePart11.Parent = Model2
2691WedgePart11.Material = Enum.Material.SmoothPlastic
2692WedgePart11.BrickColor = BrickColor.new("Medium blue")
2693WedgePart11.Rotation = Vector3.new(180, 0, 0)
2694WedgePart11.CanCollide = false
2695WedgePart11.FormFactor = Enum.FormFactor.Symmetric
2696WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
2697WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2698WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2699WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2700WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2701WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2702WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2703WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2704WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2705WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485)
2706WedgePart11.Orientation = Vector3.new(0, 180, 180)
2707WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2708WedgePart12.Parent = Model2
2709WedgePart12.Material = Enum.Material.SmoothPlastic
2710WedgePart12.BrickColor = BrickColor.new("Medium blue")
2711WedgePart12.Rotation = Vector3.new(0, 0, 180)
2712WedgePart12.CanCollide = false
2713WedgePart12.FormFactor = Enum.FormFactor.Symmetric
2714WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
2715WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2716WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2717WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2718WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2719WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2720WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2721WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2722WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2723WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423)
2724WedgePart12.Orientation = Vector3.new(0, 0, 180)
2725WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2726WedgePart13.Parent = Model2
2727WedgePart13.Material = Enum.Material.SmoothPlastic
2728WedgePart13.BrickColor = BrickColor.new("Medium blue")
2729WedgePart13.Rotation = Vector3.new(0, 0, 180)
2730WedgePart13.CanCollide = false
2731WedgePart13.FormFactor = Enum.FormFactor.Symmetric
2732WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
2733WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2734WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2735WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2736WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2737WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2738WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2739WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2740WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2741WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895)
2742WedgePart13.Orientation = Vector3.new(0, 0, 180)
2743WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2744WedgePart14.Parent = Model2
2745WedgePart14.Material = Enum.Material.SmoothPlastic
2746WedgePart14.BrickColor = BrickColor.new("Medium blue")
2747WedgePart14.Rotation = Vector3.new(0, 0, 180)
2748WedgePart14.CanCollide = false
2749WedgePart14.FormFactor = Enum.FormFactor.Symmetric
2750WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
2751WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2752WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2753WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2754WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2755WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2756WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2757WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2758WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2759WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406)
2760WedgePart14.Orientation = Vector3.new(0, 0, 180)
2761WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2762WedgePart15.Parent = Model2
2763WedgePart15.Material = Enum.Material.SmoothPlastic
2764WedgePart15.BrickColor = BrickColor.new("Medium blue")
2765WedgePart15.Rotation = Vector3.new(0, 0, 180)
2766WedgePart15.CanCollide = false
2767WedgePart15.FormFactor = Enum.FormFactor.Custom
2768WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2769WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2770WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2771WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2772WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2773WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2774WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2775WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2776WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2777WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002)
2778WedgePart15.Orientation = Vector3.new(0, 0, 180)
2779WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2780WedgePart16.Parent = Model2
2781WedgePart16.Material = Enum.Material.SmoothPlastic
2782WedgePart16.BrickColor = BrickColor.new("Medium blue")
2783WedgePart16.CanCollide = false
2784WedgePart16.FormFactor = Enum.FormFactor.Custom
2785WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2786WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2787WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2788WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2789WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2790WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2791WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2792WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2793WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2794WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074)
2795WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2796Part17.Parent = Model2
2797Part17.Material = Enum.Material.SmoothPlastic
2798Part17.BrickColor = BrickColor.new("Medium blue")
2799Part17.Rotation = Vector3.new(-90, 0, 90)
2800Part17.CanCollide = false
2801Part17.FormFactor = Enum.FormFactor.Custom
2802Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2803Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2804Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2805Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2806Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2807Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2808Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2809Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2810Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2811Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074)
2812Part17.Orientation = Vector3.new(-90, 90, 0)
2813Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2814Part18.Parent = Model2
2815Part18.Material = Enum.Material.SmoothPlastic
2816Part18.BrickColor = BrickColor.new("Medium blue")
2817Part18.Rotation = Vector3.new(-90, 0, 90)
2818Part18.CanCollide = false
2819Part18.FormFactor = Enum.FormFactor.Custom
2820Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2821Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2822Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2823Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2824Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2825Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2826Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2827Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2828Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2829Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521)
2830Part18.Orientation = Vector3.new(-90, 90, 0)
2831Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2832WedgePart19.Parent = Model2
2833WedgePart19.Material = Enum.Material.SmoothPlastic
2834WedgePart19.BrickColor = BrickColor.new("Medium blue")
2835WedgePart19.Rotation = Vector3.new(-180, 0, -180)
2836WedgePart19.CanCollide = false
2837WedgePart19.FormFactor = Enum.FormFactor.Custom
2838WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2839WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2840WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2841WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2842WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2843WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2844WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2845WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2846WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2847WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501)
2848WedgePart19.Orientation = Vector3.new(0, 180, 0)
2849WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2850Part20.Parent = Model2
2851Part20.Material = Enum.Material.SmoothPlastic
2852Part20.BrickColor = BrickColor.new("Medium blue")
2853Part20.Rotation = Vector3.new(-90, 0, 90)
2854Part20.CanCollide = false
2855Part20.FormFactor = Enum.FormFactor.Symmetric
2856Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2857Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2858Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2859Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2860Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2861Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2862Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2863Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2864Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2865Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942)
2866Part20.Orientation = Vector3.new(-90, 90, 0)
2867Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2868WedgePart21.Parent = Model2
2869WedgePart21.Material = Enum.Material.SmoothPlastic
2870WedgePart21.BrickColor = BrickColor.new("Medium blue")
2871WedgePart21.Rotation = Vector3.new(-180, 0, -180)
2872WedgePart21.CanCollide = false
2873WedgePart21.FormFactor = Enum.FormFactor.Symmetric
2874WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2875WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2876WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2877WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2878WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2879WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2880WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2881WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2882WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
2883WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958)
2884WedgePart21.Orientation = Vector3.new(0, 180, 0)
2885WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
2886Part22.Parent = Model2
2887Part22.Material = Enum.Material.SmoothPlastic
2888Part22.BrickColor = BrickColor.new("Medium blue")
2889Part22.Rotation = Vector3.new(-90, 0, 90)
2890Part22.CanCollide = false
2891Part22.FormFactor = Enum.FormFactor.Symmetric
2892Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
2893Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2894Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2895Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2896Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2897Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2898Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2899Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2900Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
2901Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949)
2902Part22.Orientation = Vector3.new(-90, 90, 0)
2903Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
2904WedgePart23.Parent = Model2
2905WedgePart23.Material = Enum.Material.SmoothPlastic
2906WedgePart23.BrickColor = BrickColor.new("Medium blue")
2907WedgePart23.Rotation = Vector3.new(-180, 0, -180)
2908WedgePart23.CanCollide = false
2909WedgePart23.FormFactor = Enum.FormFactor.Symmetric
2910WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
2911WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2912WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2913WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2914WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2915WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2916WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2917WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2918WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
2919WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409)
2920WedgePart23.Orientation = Vector3.new(0, 180, 0)
2921WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
2922WedgePart24.Parent = Model2
2923WedgePart24.Material = Enum.Material.SmoothPlastic
2924WedgePart24.BrickColor = BrickColor.new("Medium blue")
2925WedgePart24.CanCollide = false
2926WedgePart24.FormFactor = Enum.FormFactor.Symmetric
2927WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
2928WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2929WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2930WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2931WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2932WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2933WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2934WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2935WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
2936WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423)
2937WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
2938WedgePart25.Parent = Model2
2939WedgePart25.Material = Enum.Material.SmoothPlastic
2940WedgePart25.BrickColor = BrickColor.new("Medium blue")
2941WedgePart25.CanCollide = false
2942WedgePart25.FormFactor = Enum.FormFactor.Symmetric
2943WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
2944WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2945WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2946WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2947WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2948WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2949WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2950WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2951WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
2952WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895)
2953WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
2954WedgePart26.Parent = Model2
2955WedgePart26.Material = Enum.Material.SmoothPlastic
2956WedgePart26.BrickColor = BrickColor.new("Medium blue")
2957WedgePart26.CanCollide = false
2958WedgePart26.FormFactor = Enum.FormFactor.Symmetric
2959WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
2960WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2961WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2962WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2963WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2964WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2965WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2966WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2967WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
2968WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406)
2969WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
2970Model27.Parent = Model1
2971Part28.Parent = Model27
2972Part28.Material = Enum.Material.SmoothPlastic
2973Part28.BrickColor = BrickColor.new("Gold")
2974Part28.Rotation = Vector3.new(-90, 0, 90)
2975Part28.CanCollide = false
2976Part28.FormFactor = Enum.FormFactor.Custom
2977Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
2978Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2979Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2980Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2981Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2982Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2983Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2984Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2985Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
2986Part28.Position = Vector3.new(14, 0.738512993, 40.4867172)
2987Part28.Orientation = Vector3.new(-90, 90, 0)
2988Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
2989WedgePart29.Parent = Model27
2990WedgePart29.Material = Enum.Material.SmoothPlastic
2991WedgePart29.BrickColor = BrickColor.new("Gold")
2992WedgePart29.CanCollide = false
2993WedgePart29.FormFactor = Enum.FormFactor.Custom
2994WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
2995WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2996WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2997WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2998WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2999WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3000WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3001WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3002WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3003WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111)
3004WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3005Part30.Parent = Model27
3006Part30.Material = Enum.Material.SmoothPlastic
3007Part30.BrickColor = BrickColor.new("Gold")
3008Part30.Rotation = Vector3.new(90, 0, 90)
3009Part30.CanCollide = false
3010Part30.FormFactor = Enum.FormFactor.Custom
3011Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
3012Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3013Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3014Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3015Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3016Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3017Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3018Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3019Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3020Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134)
3021Part30.Orientation = Vector3.new(90, -90, 0)
3022Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3023WedgePart31.Parent = Model27
3024WedgePart31.Material = Enum.Material.SmoothPlastic
3025WedgePart31.BrickColor = BrickColor.new("Gold")
3026WedgePart31.Rotation = Vector3.new(0, 0, 180)
3027WedgePart31.CanCollide = false
3028WedgePart31.FormFactor = Enum.FormFactor.Custom
3029WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
3030WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3031WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3032WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3033WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3034WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3035WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3036WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3037WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3038WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111)
3039WedgePart31.Orientation = Vector3.new(0, 0, 180)
3040WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3041Model32.Parent = Model1
3042Part33.Parent = Model32
3043Part33.Material = Enum.Material.SmoothPlastic
3044Part33.BrickColor = BrickColor.new("Gold")
3045Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998)
3046Part33.CanCollide = false
3047Part33.FormFactor = Enum.FormFactor.Custom
3048Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3049Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187)
3050Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3051Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3052Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3053Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3054Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3055Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3056Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3057Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3058Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992)
3059Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3060Part34.Parent = Model32
3061Part34.Material = Enum.Material.SmoothPlastic
3062Part34.BrickColor = BrickColor.new("Gold")
3063Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997)
3064Part34.CanCollide = false
3065Part34.FormFactor = Enum.FormFactor.Custom
3066Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3067Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225)
3068Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3069Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3070Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3071Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3072Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3073Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3074Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3075Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3076Part34.Orientation = Vector3.new(-30, -75, 45)
3077Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3078Part35.Parent = Model32
3079Part35.Material = Enum.Material.SmoothPlastic
3080Part35.BrickColor = BrickColor.new("Gold")
3081Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979)
3082Part35.CanCollide = false
3083Part35.FormFactor = Enum.FormFactor.Custom
3084Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3085Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664)
3086Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3087Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3088Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3089Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3090Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3091Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3092Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3093Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3094Part35.Orientation = Vector3.new(75, 104.989998, 179.98999)
3095Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3096Part36.Parent = Model32
3097Part36.Material = Enum.Material.SmoothPlastic
3098Part36.BrickColor = BrickColor.new("Gold")
3099Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998)
3100Part36.CanCollide = false
3101Part36.FormFactor = Enum.FormFactor.Custom
3102Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3103Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067)
3104Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3105Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3106Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3107Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3108Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3109Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3110Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3111Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3112Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995)
3113Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3114Model37.Name = "Blade"
3115Model37.Parent = Model1
3116WedgePart38.Parent = Model37
3117WedgePart38.Material = Enum.Material.Neon
3118WedgePart38.BrickColor = BrickColor.new("Pink")
3119WedgePart38.Transparency = 0.5
3120WedgePart38.Rotation = Vector3.new(180, 0, 0)
3121WedgePart38.CanCollide = false
3122WedgePart38.FormFactor = Enum.FormFactor.Symmetric
3123WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3124WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3125WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3126WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3127WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3128WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3129WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3130WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3131WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3132WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141)
3133WedgePart38.Orientation = Vector3.new(0, 180, 180)
3134WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3135WedgePart39.Parent = Model37
3136WedgePart39.Material = Enum.Material.Neon
3137WedgePart39.BrickColor = BrickColor.new("Pink")
3138WedgePart39.Transparency = 0.5
3139WedgePart39.CanCollide = false
3140WedgePart39.FormFactor = Enum.FormFactor.Symmetric
3141WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3142WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3143WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3144WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3145WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3146WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3147WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3148WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3149WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3150WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518)
3151WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3152WedgePart40.Parent = Model37
3153WedgePart40.Material = Enum.Material.Neon
3154WedgePart40.BrickColor = BrickColor.new("Pink")
3155WedgePart40.Transparency = 0.5
3156WedgePart40.Rotation = Vector3.new(-180, 0, -180)
3157WedgePart40.CanCollide = false
3158WedgePart40.FormFactor = Enum.FormFactor.Symmetric
3159WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3160WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3161WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3162WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3163WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3164WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3165WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3166WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3167WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3168WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545)
3169WedgePart40.Orientation = Vector3.new(0, 180, 0)
3170WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3171Part41.Parent = Model37
3172Part41.Material = Enum.Material.Neon
3173Part41.BrickColor = BrickColor.new("Pink")
3174Part41.Transparency = 0.5
3175Part41.Rotation = Vector3.new(-90, 0, 90)
3176Part41.CanCollide = false
3177Part41.FormFactor = Enum.FormFactor.Symmetric
3178Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3179Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3180Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3181Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3182Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3183Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3184Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3185Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3186Part41.Color = Color3.new(1, 0.4, 0.8)
3187Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633)
3188Part41.Orientation = Vector3.new(-90, 90, 0)
3189Part41.Color = Color3.new(1, 0.4, 0.8)
3190Part42.Parent = Model37
3191Part42.Material = Enum.Material.Neon
3192Part42.BrickColor = BrickColor.new("Pink")
3193Part42.Transparency = 0.5
3194Part42.Rotation = Vector3.new(-90, 0, 90)
3195Part42.CanCollide = false
3196Part42.FormFactor = Enum.FormFactor.Symmetric
3197Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3198Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3199Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3200Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3201Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3202Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3203Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3204Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3205Part42.Color = Color3.new(1, 0.4, 0.8)
3206Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602)
3207Part42.Orientation = Vector3.new(-90, 90, 0)
3208Part42.Color = Color3.new(1, 0.4, 0.8)
3209Part43.Parent = Model37
3210Part43.Material = Enum.Material.Neon
3211Part43.BrickColor = BrickColor.new("Pink")
3212Part43.Transparency = 0.5
3213Part43.Rotation = Vector3.new(-90, 0, 90)
3214Part43.CanCollide = false
3215Part43.FormFactor = Enum.FormFactor.Symmetric
3216Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3217Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3218Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3219Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3220Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3221Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3222Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3223Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3224Part43.Color = Color3.new(1, 0.4, 0.8)
3225Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057)
3226Part43.Orientation = Vector3.new(-90, 90, 0)
3227Part43.Color = Color3.new(1, 0.4, 0.8)
3228Part44.Parent = Model37
3229Part44.Material = Enum.Material.Neon
3230Part44.BrickColor = BrickColor.new("Pink")
3231Part44.Transparency = 0.5
3232Part44.Rotation = Vector3.new(-90, 0, 90)
3233Part44.CanCollide = false
3234Part44.FormFactor = Enum.FormFactor.Symmetric
3235Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3236Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3237Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3238Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3239Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3240Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3241Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3242Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3243Part44.Color = Color3.new(1, 0.4, 0.8)
3244Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151)
3245Part44.Orientation = Vector3.new(-90, 90, 0)
3246Part44.Color = Color3.new(1, 0.4, 0.8)
3247WedgePart45.Parent = Model37
3248WedgePart45.Material = Enum.Material.Neon
3249WedgePart45.BrickColor = BrickColor.new("Pink")
3250WedgePart45.Transparency = 0.5
3251WedgePart45.CanCollide = false
3252WedgePart45.FormFactor = Enum.FormFactor.Symmetric
3253WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3254WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3255WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3256WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3257WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3258WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3259WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3260WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3261WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3262WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532)
3263WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3264WedgePart46.Parent = Model37
3265WedgePart46.Material = Enum.Material.Neon
3266WedgePart46.BrickColor = BrickColor.new("Pink")
3267WedgePart46.Transparency = 0.5
3268WedgePart46.Rotation = Vector3.new(-180, 0, -180)
3269WedgePart46.CanCollide = false
3270WedgePart46.FormFactor = Enum.FormFactor.Symmetric
3271WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3272WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3273WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3274WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3275WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3276WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3277WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3278WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3279WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3280WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579)
3281WedgePart46.Orientation = Vector3.new(0, 180, 0)
3282WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3283WedgePart47.Parent = Model37
3284WedgePart47.Material = Enum.Material.Neon
3285WedgePart47.BrickColor = BrickColor.new("Pink")
3286WedgePart47.Transparency = 0.5
3287WedgePart47.CanCollide = false
3288WedgePart47.FormFactor = Enum.FormFactor.Symmetric
3289WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3290WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3291WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3292WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3293WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3294WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3295WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3296WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3297WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3298WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572)
3299WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3300WedgePart48.Parent = Model37
3301WedgePart48.Material = Enum.Material.Neon
3302WedgePart48.BrickColor = BrickColor.new("Pink")
3303WedgePart48.Transparency = 0.5
3304WedgePart48.Rotation = Vector3.new(-180, 0, -180)
3305WedgePart48.CanCollide = false
3306WedgePart48.FormFactor = Enum.FormFactor.Symmetric
3307WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3308WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3309WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3310WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3311WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3312WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3313WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3314WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3315WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3316WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602)
3317WedgePart48.Orientation = Vector3.new(0, 180, 0)
3318WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3319WedgePart49.Parent = Model37
3320WedgePart49.Material = Enum.Material.Neon
3321WedgePart49.BrickColor = BrickColor.new("Pink")
3322WedgePart49.Transparency = 0.5
3323WedgePart49.Rotation = Vector3.new(-180, 0, -180)
3324WedgePart49.CanCollide = false
3325WedgePart49.FormFactor = Enum.FormFactor.Symmetric
3326WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3327WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3328WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3329WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3330WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3331WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3332WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3333WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3334WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3335WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213)
3336WedgePart49.Orientation = Vector3.new(0, 180, 0)
3337WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3338WedgePart50.Parent = Model37
3339WedgePart50.Material = Enum.Material.Neon
3340WedgePart50.BrickColor = BrickColor.new("Pink")
3341WedgePart50.Transparency = 0.5
3342WedgePart50.Rotation = Vector3.new(-180, 0, -180)
3343WedgePart50.CanCollide = false
3344WedgePart50.FormFactor = Enum.FormFactor.Symmetric
3345WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3346WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3347WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3348WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3349WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3350WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3351WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3352WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3353WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3354WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669)
3355WedgePart50.Orientation = Vector3.new(0, 180, 0)
3356WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3357Part51.Parent = Model37
3358Part51.Material = Enum.Material.Neon
3359Part51.BrickColor = BrickColor.new("Pink")
3360Part51.Transparency = 0.5
3361Part51.Rotation = Vector3.new(-90, 0, 90)
3362Part51.CanCollide = false
3363Part51.FormFactor = Enum.FormFactor.Symmetric
3364Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3365Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3366Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3367Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3368Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3369Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3370Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3371Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3372Part51.Color = Color3.new(1, 0.4, 0.8)
3373Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636)
3374Part51.Orientation = Vector3.new(-90, 90, 0)
3375Part51.Color = Color3.new(1, 0.4, 0.8)
3376Part52.Parent = Model37
3377Part52.Material = Enum.Material.Neon
3378Part52.BrickColor = BrickColor.new("Pink")
3379Part52.Transparency = 0.5
3380Part52.Rotation = Vector3.new(-90, 0, 90)
3381Part52.CanCollide = false
3382Part52.FormFactor = Enum.FormFactor.Symmetric
3383Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3384Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3385Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3386Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3387Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3388Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3389Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3390Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3391Part52.Color = Color3.new(1, 0.4, 0.8)
3392Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683)
3393Part52.Orientation = Vector3.new(-90, 90, 0)
3394Part52.Color = Color3.new(1, 0.4, 0.8)
3395Part53.Parent = Model37
3396Part53.Material = Enum.Material.Neon
3397Part53.BrickColor = BrickColor.new("Pink")
3398Part53.Transparency = 0.5
3399Part53.Rotation = Vector3.new(-90, 0, 90)
3400Part53.CanCollide = false
3401Part53.FormFactor = Enum.FormFactor.Symmetric
3402Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3403Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3404Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3405Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3406Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3407Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3408Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3409Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3410Part53.Color = Color3.new(1, 0.4, 0.8)
3411Part53.Position = Vector3.new(14, 1.10776901, 40.3812141)
3412Part53.Orientation = Vector3.new(-90, 90, 0)
3413Part53.Color = Color3.new(1, 0.4, 0.8)
3414Part54.Parent = Model37
3415Part54.Material = Enum.Material.Neon
3416Part54.BrickColor = BrickColor.new("Pink")
3417Part54.Transparency = 0.5
3418Part54.Rotation = Vector3.new(-90, 0, 90)
3419Part54.CanCollide = false
3420Part54.FormFactor = Enum.FormFactor.Symmetric
3421Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3422Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3423Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3424Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3425Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3426Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3427Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3428Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3429Part54.Color = Color3.new(1, 0.4, 0.8)
3430Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147)
3431Part54.Orientation = Vector3.new(-90, 90, 0)
3432Part54.Color = Color3.new(1, 0.4, 0.8)
3433Part55.Parent = Model37
3434Part55.Material = Enum.Material.Neon
3435Part55.BrickColor = BrickColor.new("Pink")
3436Part55.Transparency = 0.5
3437Part55.Rotation = Vector3.new(-90, 0, 90)
3438Part55.CanCollide = false
3439Part55.FormFactor = Enum.FormFactor.Symmetric
3440Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3441Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3442Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3443Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3444Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3445Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3446Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3447Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3448Part55.Color = Color3.new(1, 0.4, 0.8)
3449Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669)
3450Part55.Orientation = Vector3.new(-90, 90, 0)
3451Part55.Color = Color3.new(1, 0.4, 0.8)
3452WedgePart56.Parent = Model37
3453WedgePart56.Material = Enum.Material.Neon
3454WedgePart56.BrickColor = BrickColor.new("Pink")
3455WedgePart56.Transparency = 0.5
3456WedgePart56.Rotation = Vector3.new(-180, 0, -180)
3457WedgePart56.CanCollide = false
3458WedgePart56.FormFactor = Enum.FormFactor.Symmetric
3459WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3460WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3461WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3462WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3463WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3464WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3465WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3466WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3467WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3468WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649)
3469WedgePart56.Orientation = Vector3.new(0, 180, 0)
3470WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3471WedgePart57.Parent = Model37
3472WedgePart57.Material = Enum.Material.Neon
3473WedgePart57.BrickColor = BrickColor.new("Pink")
3474WedgePart57.Transparency = 0.5
3475WedgePart57.CanCollide = false
3476WedgePart57.FormFactor = Enum.FormFactor.Symmetric
3477WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
3478WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3479WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3480WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3481WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3482WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3483WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3484WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3485WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3486WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147)
3487WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3488WedgePart58.Parent = Model37
3489WedgePart58.Material = Enum.Material.Neon
3490WedgePart58.BrickColor = BrickColor.new("Pink")
3491WedgePart58.Transparency = 0.5
3492WedgePart58.CanCollide = false
3493WedgePart58.FormFactor = Enum.FormFactor.Symmetric
3494WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3495WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3496WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3497WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3498WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3499WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3500WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3501WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3502WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3503WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666)
3504WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3505WedgePart59.Parent = Model37
3506WedgePart59.Material = Enum.Material.Neon
3507WedgePart59.BrickColor = BrickColor.new("Pink")
3508WedgePart59.Transparency = 0.5
3509WedgePart59.Rotation = Vector3.new(-180, 0, -180)
3510WedgePart59.CanCollide = false
3511WedgePart59.FormFactor = Enum.FormFactor.Symmetric
3512WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3513WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3514WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3515WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3516WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3517WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3518WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3519WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3520WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3521WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674)
3522WedgePart59.Orientation = Vector3.new(0, 180, 0)
3523WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3524WedgePart60.Parent = Model37
3525WedgePart60.Material = Enum.Material.Neon
3526WedgePart60.BrickColor = BrickColor.new("Pink")
3527WedgePart60.Transparency = 0.5
3528WedgePart60.CanCollide = false
3529WedgePart60.FormFactor = Enum.FormFactor.Symmetric
3530WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3531WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3532WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3533WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3534WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3535WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3536WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3537WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3538WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3539WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202)
3540WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3541WedgePart61.Parent = Model37
3542WedgePart61.Material = Enum.Material.Neon
3543WedgePart61.BrickColor = BrickColor.new("Pink")
3544WedgePart61.Transparency = 0.5
3545WedgePart61.CanCollide = false
3546WedgePart61.FormFactor = Enum.FormFactor.Symmetric
3547WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3548WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3549WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3550WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3551WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3552WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3553WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3554WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3555WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3556WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691)
3557WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3558WedgePart62.Parent = Model37
3559WedgePart62.Material = Enum.Material.Neon
3560WedgePart62.BrickColor = BrickColor.new("Pink")
3561WedgePart62.Transparency = 0.5
3562WedgePart62.Rotation = Vector3.new(-180, 0, -180)
3563WedgePart62.CanCollide = false
3564WedgePart62.FormFactor = Enum.FormFactor.Symmetric
3565WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3566WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3567WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3568WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3569WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3570WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3571WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3572WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3573WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3574WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141)
3575WedgePart62.Orientation = Vector3.new(0, 180, 0)
3576WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3577WedgePart63.Parent = Model37
3578WedgePart63.Material = Enum.Material.Neon
3579WedgePart63.BrickColor = BrickColor.new("Pink")
3580WedgePart63.Transparency = 0.5
3581WedgePart63.Rotation = Vector3.new(0, 0, 180)
3582WedgePart63.CanCollide = false
3583WedgePart63.FormFactor = Enum.FormFactor.Symmetric
3584WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3585WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3586WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3587WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3588WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3589WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3590WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3591WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3592WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3593WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448)
3594WedgePart63.Orientation = Vector3.new(0, 0, 180)
3595WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3596WedgePart64.Parent = Model37
3597WedgePart64.Material = Enum.Material.Neon
3598WedgePart64.BrickColor = BrickColor.new("Pink")
3599WedgePart64.Transparency = 0.5
3600WedgePart64.Rotation = Vector3.new(180, 0, 0)
3601WedgePart64.CanCollide = false
3602WedgePart64.FormFactor = Enum.FormFactor.Symmetric
3603WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3604WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3605WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3606WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3607WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3608WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3609WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3610WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3611WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3612WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545)
3613WedgePart64.Orientation = Vector3.new(0, 180, 180)
3614WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3615Part65.Parent = Model37
3616Part65.Material = Enum.Material.Neon
3617Part65.BrickColor = BrickColor.new("Pink")
3618Part65.Transparency = 0.5
3619Part65.Rotation = Vector3.new(90, 0, 90)
3620Part65.CanCollide = false
3621Part65.FormFactor = Enum.FormFactor.Symmetric
3622Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3623Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3624Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3625Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3626Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3627Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3628Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3629Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3630Part65.Color = Color3.new(1, 0.4, 0.8)
3631Part65.Position = Vector3.new(14, 0.474754006, 38.8514595)
3632Part65.Orientation = Vector3.new(90, -90, 0)
3633Part65.Color = Color3.new(1, 0.4, 0.8)
3634Part66.Parent = Model37
3635Part66.Material = Enum.Material.Neon
3636Part66.BrickColor = BrickColor.new("Pink")
3637Part66.Transparency = 0.5
3638Part66.Rotation = Vector3.new(90, 0, 90)
3639Part66.CanCollide = false
3640Part66.FormFactor = Enum.FormFactor.Symmetric
3641Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3642Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3643Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3644Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3645Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3646Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3647Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3648Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3649Part66.Color = Color3.new(1, 0.4, 0.8)
3650Part66.Position = Vector3.new(14, 0.263752013, 38.7459641)
3651Part66.Orientation = Vector3.new(90, -90, 0)
3652Part66.Color = Color3.new(1, 0.4, 0.8)
3653Part67.Parent = Model37
3654Part67.Material = Enum.Material.Neon
3655Part67.BrickColor = BrickColor.new("Pink")
3656Part67.Transparency = 0.5
3657Part67.Rotation = Vector3.new(90, 0, 90)
3658Part67.CanCollide = false
3659Part67.FormFactor = Enum.FormFactor.Symmetric
3660Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3661Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3662Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3663Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3664Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3665Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3666Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3667Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3668Part67.Color = Color3.new(1, 0.4, 0.8)
3669Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057)
3670Part67.Orientation = Vector3.new(90, -90, 0)
3671Part67.Color = Color3.new(1, 0.4, 0.8)
3672Part68.Parent = Model37
3673Part68.Material = Enum.Material.Neon
3674Part68.BrickColor = BrickColor.new("Pink")
3675Part68.Transparency = 0.5
3676Part68.Rotation = Vector3.new(90, 0, 90)
3677Part68.CanCollide = false
3678Part68.FormFactor = Enum.FormFactor.Symmetric
3679Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3680Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3681Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3682Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3683Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3684Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3685Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3686Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3687Part68.Color = Color3.new(1, 0.4, 0.8)
3688Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113)
3689Part68.Orientation = Vector3.new(90, -90, 0)
3690Part68.Color = Color3.new(1, 0.4, 0.8)
3691WedgePart69.Parent = Model37
3692WedgePart69.Material = Enum.Material.Neon
3693WedgePart69.BrickColor = BrickColor.new("Pink")
3694WedgePart69.Transparency = 0.5
3695WedgePart69.Rotation = Vector3.new(0, 0, 180)
3696WedgePart69.CanCollide = false
3697WedgePart69.FormFactor = Enum.FormFactor.Symmetric
3698WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3699WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3700WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3701WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3702WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3703WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3704WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3705WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3706WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3707WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608)
3708WedgePart69.Orientation = Vector3.new(0, 0, 180)
3709WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3710WedgePart70.Parent = Model37
3711WedgePart70.Material = Enum.Material.Neon
3712WedgePart70.BrickColor = BrickColor.new("Pink")
3713WedgePart70.Transparency = 0.5
3714WedgePart70.Rotation = Vector3.new(180, 0, 0)
3715WedgePart70.CanCollide = false
3716WedgePart70.FormFactor = Enum.FormFactor.Symmetric
3717WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3718WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3719WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3720WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3721WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3722WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3723WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3724WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3725WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3726WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579)
3727WedgePart70.Orientation = Vector3.new(0, 180, 180)
3728WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3729WedgePart71.Parent = Model37
3730WedgePart71.Material = Enum.Material.Neon
3731WedgePart71.BrickColor = BrickColor.new("Pink")
3732WedgePart71.Transparency = 0.5
3733WedgePart71.Rotation = Vector3.new(0, 0, 180)
3734WedgePart71.CanCollide = false
3735WedgePart71.FormFactor = Enum.FormFactor.Symmetric
3736WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3737WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3738WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3739WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3740WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3741WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3742WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3743WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3744WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3745WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572)
3746WedgePart71.Orientation = Vector3.new(0, 0, 180)
3747WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3748WedgePart72.Parent = Model37
3749WedgePart72.Material = Enum.Material.Neon
3750WedgePart72.BrickColor = BrickColor.new("Pink")
3751WedgePart72.Transparency = 0.5
3752WedgePart72.Rotation = Vector3.new(180, 0, 0)
3753WedgePart72.CanCollide = false
3754WedgePart72.FormFactor = Enum.FormFactor.Symmetric
3755WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3756WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3757WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3758WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3759WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3760WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3761WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3762WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3763WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3764WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564)
3765WedgePart72.Orientation = Vector3.new(0, 180, 180)
3766WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3767WedgePart73.Parent = Model37
3768WedgePart73.Material = Enum.Material.Neon
3769WedgePart73.BrickColor = BrickColor.new("Pink")
3770WedgePart73.Transparency = 0.5
3771WedgePart73.Rotation = Vector3.new(180, 0, 0)
3772WedgePart73.CanCollide = false
3773WedgePart73.FormFactor = Enum.FormFactor.Symmetric
3774WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3775WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3776WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3777WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3778WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3779WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3780WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3781WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3782WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3783WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091)
3784WedgePart73.Orientation = Vector3.new(0, 180, 180)
3785WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3786WedgePart74.Parent = Model37
3787WedgePart74.Material = Enum.Material.Neon
3788WedgePart74.BrickColor = BrickColor.new("Pink")
3789WedgePart74.Transparency = 0.5
3790WedgePart74.Rotation = Vector3.new(180, 0, 0)
3791WedgePart74.CanCollide = false
3792WedgePart74.FormFactor = Enum.FormFactor.Symmetric
3793WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3794WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3795WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3796WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3797WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3798WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3799WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3800WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3801WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3802WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669)
3803WedgePart74.Orientation = Vector3.new(0, 180, 180)
3804WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3805Part75.Parent = Model37
3806Part75.Material = Enum.Material.Neon
3807Part75.BrickColor = BrickColor.new("Pink")
3808Part75.Transparency = 0.5
3809Part75.Rotation = Vector3.new(90, 0, 90)
3810Part75.CanCollide = false
3811Part75.FormFactor = Enum.FormFactor.Symmetric
3812Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3813Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3814Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3815Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3816Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3817Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3818Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3819Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3820Part75.Color = Color3.new(1, 0.4, 0.8)
3821Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636)
3822Part75.Orientation = Vector3.new(90, -90, 0)
3823Part75.Color = Color3.new(1, 0.4, 0.8)
3824Part76.Parent = Model37
3825Part76.Material = Enum.Material.Neon
3826Part76.BrickColor = BrickColor.new("Pink")
3827Part76.Transparency = 0.5
3828Part76.Rotation = Vector3.new(90, 0, 90)
3829Part76.CanCollide = false
3830Part76.FormFactor = Enum.FormFactor.Symmetric
3831Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3832Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3833Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3834Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3835Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3836Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3837Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3838Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3839Part76.Color = Color3.new(1, 0.4, 0.8)
3840Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683)
3841Part76.Orientation = Vector3.new(90, -90, 0)
3842Part76.Color = Color3.new(1, 0.4, 0.8)
3843Part77.Parent = Model37
3844Part77.Material = Enum.Material.Neon
3845Part77.BrickColor = BrickColor.new("Pink")
3846Part77.Transparency = 0.5
3847Part77.Rotation = Vector3.new(90, 0, 90)
3848Part77.CanCollide = false
3849Part77.FormFactor = Enum.FormFactor.Symmetric
3850Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3851Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3852Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3853Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3854Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3855Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3856Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3857Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3858Part77.Color = Color3.new(1, 0.4, 0.8)
3859Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141)
3860Part77.Orientation = Vector3.new(90, -90, 0)
3861Part77.Color = Color3.new(1, 0.4, 0.8)
3862Part78.Parent = Model37
3863Part78.Material = Enum.Material.Neon
3864Part78.BrickColor = BrickColor.new("Pink")
3865Part78.Transparency = 0.5
3866Part78.Rotation = Vector3.new(90, 0, 90)
3867Part78.CanCollide = false
3868Part78.FormFactor = Enum.FormFactor.Symmetric
3869Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3870Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3871Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3872Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3873Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3874Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3875Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3876Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3877Part78.Color = Color3.new(1, 0.4, 0.8)
3878Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147)
3879Part78.Orientation = Vector3.new(90, -90, 0)
3880Part78.Color = Color3.new(1, 0.4, 0.8)
3881Part79.Parent = Model37
3882Part79.Material = Enum.Material.Neon
3883Part79.BrickColor = BrickColor.new("Pink")
3884Part79.Transparency = 0.5
3885Part79.Rotation = Vector3.new(90, 0, 90)
3886Part79.CanCollide = false
3887Part79.FormFactor = Enum.FormFactor.Symmetric
3888Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3889Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3890Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3891Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3892Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3893Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3894Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3895Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3896Part79.Color = Color3.new(1, 0.4, 0.8)
3897Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707)
3898Part79.Orientation = Vector3.new(90, -90, 0)
3899Part79.Color = Color3.new(1, 0.4, 0.8)
3900WedgePart80.Parent = Model37
3901WedgePart80.Material = Enum.Material.Neon
3902WedgePart80.BrickColor = BrickColor.new("Pink")
3903WedgePart80.Transparency = 0.5
3904WedgePart80.Rotation = Vector3.new(180, 0, 0)
3905WedgePart80.CanCollide = false
3906WedgePart80.FormFactor = Enum.FormFactor.Symmetric
3907WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3908WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3909WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3910WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3911WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3912WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3913WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3914WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3915WedgePart80.Color = Color3.new(1, 0.4, 0.8)
3916WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611)
3917WedgePart80.Orientation = Vector3.new(0, 180, 180)
3918WedgePart80.Color = Color3.new(1, 0.4, 0.8)
3919WedgePart81.Parent = Model37
3920WedgePart81.Material = Enum.Material.Neon
3921WedgePart81.BrickColor = BrickColor.new("Pink")
3922WedgePart81.Transparency = 0.5
3923WedgePart81.Rotation = Vector3.new(0, 0, 180)
3924WedgePart81.CanCollide = false
3925WedgePart81.FormFactor = Enum.FormFactor.Symmetric
3926WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
3927WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3928WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3929WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3930WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3931WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3932WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3933WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3934WedgePart81.Color = Color3.new(1, 0.4, 0.8)
3935WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147)
3936WedgePart81.Orientation = Vector3.new(0, 0, 180)
3937WedgePart81.Color = Color3.new(1, 0.4, 0.8)
3938WedgePart82.Parent = Model37
3939WedgePart82.Material = Enum.Material.Neon
3940WedgePart82.BrickColor = BrickColor.new("Pink")
3941WedgePart82.Transparency = 0.5
3942WedgePart82.Rotation = Vector3.new(0, 0, 180)
3943WedgePart82.CanCollide = false
3944WedgePart82.FormFactor = Enum.FormFactor.Symmetric
3945WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3946WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3947WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3948WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3949WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3950WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3951WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3952WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3953WedgePart82.Color = Color3.new(1, 0.4, 0.8)
3954WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589)
3955WedgePart82.Orientation = Vector3.new(0, 0, 180)
3956WedgePart82.Color = Color3.new(1, 0.4, 0.8)
3957WedgePart83.Parent = Model37
3958WedgePart83.Material = Enum.Material.Neon
3959WedgePart83.BrickColor = BrickColor.new("Pink")
3960WedgePart83.Transparency = 0.5
3961WedgePart83.Rotation = Vector3.new(180, 0, 0)
3962WedgePart83.CanCollide = false
3963WedgePart83.FormFactor = Enum.FormFactor.Symmetric
3964WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3965WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3966WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3967WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3968WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3969WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3970WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3971WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3972WedgePart83.Color = Color3.new(1, 0.4, 0.8)
3973WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636)
3974WedgePart83.Orientation = Vector3.new(0, 180, 180)
3975WedgePart83.Color = Color3.new(1, 0.4, 0.8)
3976WedgePart84.Parent = Model37
3977WedgePart84.Material = Enum.Material.Neon
3978WedgePart84.BrickColor = BrickColor.new("Pink")
3979WedgePart84.Transparency = 0.5
3980WedgePart84.Rotation = Vector3.new(0, 0, 180)
3981WedgePart84.CanCollide = false
3982WedgePart84.FormFactor = Enum.FormFactor.Symmetric
3983WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3984WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3985WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3986WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3987WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3988WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3989WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3990WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3991WedgePart84.Color = Color3.new(1, 0.4, 0.8)
3992WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163)
3993WedgePart84.Orientation = Vector3.new(0, 0, 180)
3994WedgePart84.Color = Color3.new(1, 0.4, 0.8)
3995WedgePart85.Parent = Model37
3996WedgePart85.Material = Enum.Material.Neon
3997WedgePart85.BrickColor = BrickColor.new("Pink")
3998WedgePart85.Transparency = 0.5
3999WedgePart85.Rotation = Vector3.new(0, 0, 180)
4000WedgePart85.CanCollide = false
4001WedgePart85.FormFactor = Enum.FormFactor.Symmetric
4002WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
4003WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4004WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4005WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4006WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4007WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4008WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4009WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4010WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4011WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691)
4012WedgePart85.Orientation = Vector3.new(0, 0, 180)
4013WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4014Model86.Parent = Model1
4015Part87.Parent = Model86
4016Part87.Material = Enum.Material.SmoothPlastic
4017Part87.BrickColor = BrickColor.new("Medium blue")
4018Part87.Rotation = Vector3.new(90, 0, 90)
4019Part87.CanCollide = false
4020Part87.FormFactor = Enum.FormFactor.Custom
4021Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4022Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4023Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4024Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4025Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4026Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4027Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4028Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4029Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4030Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715)
4031Part87.Orientation = Vector3.new(90, -90, 0)
4032Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4033CylinderMesh88.Parent = Part87
4034CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4035CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4036Part89.Parent = Model86
4037Part89.Material = Enum.Material.SmoothPlastic
4038Part89.BrickColor = BrickColor.new("Medium blue")
4039Part89.Rotation = Vector3.new(90, 0, 90)
4040Part89.CanCollide = false
4041Part89.FormFactor = Enum.FormFactor.Custom
4042Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4043Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4044Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4045Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4046Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4047Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4048Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4049Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4050Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4051Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667)
4052Part89.Orientation = Vector3.new(90, -90, 0)
4053Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4054CylinderMesh90.Parent = Part89
4055CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4056CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4057Part91.Parent = Model86
4058Part91.Material = Enum.Material.SmoothPlastic
4059Part91.BrickColor = BrickColor.new("Medium blue")
4060Part91.Rotation = Vector3.new(90, 0, 90)
4061Part91.CanCollide = false
4062Part91.FormFactor = Enum.FormFactor.Custom
4063Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4064Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4065Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4066Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4067Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4068Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4069Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4070Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4071Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4072Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737)
4073Part91.Orientation = Vector3.new(90, -90, 0)
4074Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4075CylinderMesh92.Parent = Part91
4076CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4077CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4078Part93.Parent = Model86
4079Part93.Material = Enum.Material.SmoothPlastic
4080Part93.BrickColor = BrickColor.new("Medium blue")
4081Part93.Rotation = Vector3.new(90, 0, 90)
4082Part93.CanCollide = false
4083Part93.FormFactor = Enum.FormFactor.Custom
4084Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4085Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4086Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4087Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4088Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4089Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4090Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4091Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4092Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4093Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726)
4094Part93.Orientation = Vector3.new(90, -90, 0)
4095Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4096CylinderMesh94.Parent = Part93
4097CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4098CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4099Part95.Parent = Model86
4100Part95.Material = Enum.Material.SmoothPlastic
4101Part95.BrickColor = BrickColor.new("Medium blue")
4102Part95.Rotation = Vector3.new(90, 0, 90)
4103Part95.CanCollide = false
4104Part95.FormFactor = Enum.FormFactor.Custom
4105Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4106Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4107Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4108Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4109Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4110Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4111Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4112Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4113Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4114Part95.Position = Vector3.new(14, 0.643564999, 41.1513748)
4115Part95.Orientation = Vector3.new(90, -90, 0)
4116Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4117CylinderMesh96.Parent = Part95
4118CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4119CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4120Part97.Parent = Model86
4121Part97.Material = Enum.Material.SmoothPlastic
4122Part97.BrickColor = BrickColor.new("Medium blue")
4123Part97.Rotation = Vector3.new(90, 0, 90)
4124Part97.CanCollide = false
4125Part97.FormFactor = Enum.FormFactor.Custom
4126Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4127Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4128Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4129Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4130Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4131Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4132Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4133Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4134Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4135Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694)
4136Part97.Orientation = Vector3.new(90, -90, 0)
4137Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4138CylinderMesh98.Parent = Part97
4139CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4140CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4141Part99.Parent = Model86
4142Part99.Material = Enum.Material.SmoothPlastic
4143Part99.BrickColor = BrickColor.new("Medium blue")
4144Part99.Rotation = Vector3.new(90, 0, 90)
4145Part99.CanCollide = false
4146Part99.FormFactor = Enum.FormFactor.Custom
4147Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003)
4148Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4149Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4150Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4151Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4152Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4153Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4154Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4155Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4156Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695)
4157Part99.Orientation = Vector3.new(90, -90, 0)
4158Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4159BlockMesh100.Parent = Part99
4160BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4161BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4162Part101.Parent = Model86
4163Part101.Material = Enum.Material.SmoothPlastic
4164Part101.BrickColor = BrickColor.new("Medium blue")
4165Part101.Rotation = Vector3.new(90, 0, 90)
4166Part101.CanCollide = false
4167Part101.FormFactor = Enum.FormFactor.Custom
4168Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4169Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4170Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4171Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4172Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4173Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4174Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4175Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4176Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4177Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688)
4178Part101.Orientation = Vector3.new(90, -90, 0)
4179Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4180CylinderMesh102.Parent = Part101
4181CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4182CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4183Part103.Parent = Model86
4184Part103.Material = Enum.Material.SmoothPlastic
4185Part103.BrickColor = BrickColor.new("Medium blue")
4186Part103.Rotation = Vector3.new(90, 0, 90)
4187Part103.CanCollide = false
4188Part103.FormFactor = Enum.FormFactor.Custom
4189Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4190Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4191Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4192Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4193Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4194Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4195Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4196Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4197Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4198Part103.Position = Vector3.new(14, 0.643566012, 40.7715683)
4199Part103.Orientation = Vector3.new(90, -90, 0)
4200Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4201CylinderMesh104.Parent = Part103
4202CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4203CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4204Part105.Parent = Model86
4205Part105.Material = Enum.Material.SmoothPlastic
4206Part105.BrickColor = BrickColor.new("Medium blue")
4207Part105.Rotation = Vector3.new(90, 0, 90)
4208Part105.CanCollide = false
4209Part105.FormFactor = Enum.FormFactor.Custom
4210Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4211Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4212Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4213Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4214Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4215Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4216Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4217Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4218Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4219Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721)
4220Part105.Orientation = Vector3.new(90, -90, 0)
4221Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4222CylinderMesh106.Parent = Part105
4223CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4224CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4225Part107.Parent = Model86
4226Part107.Material = Enum.Material.SmoothPlastic
4227Part107.BrickColor = BrickColor.new("Medium blue")
4228Part107.Rotation = Vector3.new(90, 0, 90)
4229Part107.CanCollide = false
4230Part107.FormFactor = Enum.FormFactor.Custom
4231Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4232Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4233Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4234Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4235Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4236Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4237Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4238Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4239Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4240Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704)
4241Part107.Orientation = Vector3.new(90, -90, 0)
4242Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4243CylinderMesh108.Parent = Part107
4244CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4245CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4246Model109.Parent = Model1
4247Part110.Parent = Model109
4248Part110.Material = Enum.Material.SmoothPlastic
4249Part110.BrickColor = BrickColor.new("Gold")
4250Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25)
4251Part110.CanCollide = false
4252Part110.FormFactor = Enum.FormFactor.Custom
4253Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4254Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913)
4255Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4256Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4257Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4258Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4259Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4260Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4261Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4262Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4263Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991)
4264Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4265Part111.Parent = Model109
4266Part111.Material = Enum.Material.SmoothPlastic
4267Part111.BrickColor = BrickColor.new("Gold")
4268Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57)
4269Part111.CanCollide = false
4270Part111.FormFactor = Enum.FormFactor.Custom
4271Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4272Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344)
4273Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4274Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4275Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4276Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4277Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4278Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4279Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4280Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4281Part111.Orientation = Vector3.new(60, 150, -90)
4282Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4283Part112.Parent = Model109
4284Part112.Material = Enum.Material.SmoothPlastic
4285Part112.BrickColor = BrickColor.new("Gold")
4286Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942)
4287Part112.CanCollide = false
4288Part112.FormFactor = Enum.FormFactor.Custom
4289Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4290Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949)
4291Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4292Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4293Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4294Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4295Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4296Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4297Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4298Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4299Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998)
4300Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4301Part113.Name = "Handle"
4302Part113.Parent = Model1
4303Part113.BrickColor = BrickColor.new("Gold")
4304Part113.Rotation = Vector3.new(90, 0, 180)
4305Part113.CanCollide = false
4306Part113.FormFactor = Enum.FormFactor.Custom
4307Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421)
4308Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05)
4309Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4310Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4311Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4312Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4313Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4314Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4315Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4316Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704)
4317Part113.Orientation = Vector3.new(90, -180, 0)
4318Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4319CylinderMesh114.Parent = Part113
4320Attachment115.Parent = Part113
4321Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4322Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08)
4323Attachment116.Parent = Part113
4324Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4325Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08)
4326for i,v in pairs(mas:GetChildren()) do
4327 v.Parent = game:GetService("Players").LocalPlayer.Backpack
4328 pcall(function() v:MakeJoints() end)
4329end
4330mas:Destroy()
4331for i,v in pairs(cors) do
4332 spawn(function()
4333 pcall(v)
4334 end)
4335end