· 6 years ago · Dec 29, 2019, 02:58 PM
1Initialize engine version: 2019.3.0b9 (de32b4c0dd7a)
2[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/SCP Secret Laboratory/SCPSL_Data/UnitySubsystems
3GfxDevice: creating device client; threaded=1
4Direct3D:
5 Version: Direct3D 11.0 [level 11.1]
6 Renderer: Intel(R) UHD Graphics 630 (ID=0x3e91)
7 Vendor:
8 VRAM: 4016 MB
9 Driver: 26.20.100.7463
10D3D11 device created for Microsoft Media Foundation video decoding.
11<RI> Initializing input.
12
13<RI> Input initialized.
14
15<RI> Initialized touch support.
16
17UnloadTime: 0.280800 ms
18Failed to create Convex Mesh from source mesh "BandDispencer". Reached the maximum polygons limit (256). Consider simplifying your mesh.
19(Filename: Line: 95)
20
21Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found
22Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
23Setting up 2 worker threads for Enlighten.
24 Thread -> id: 3b5c -> priority: 1
25 Thread -> id: 2258 -> priority: 1
26UnloadTime: 1.258200 ms
27Thank you for using Mirror! https://mirror-networking.com
28UnityEngine.Logger:Log(LogType, Object)
29UnityEngine.Debug:Log(Object)
30Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorNetworkManager:Awake()
31
32(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
33
34Discord: init
35UnityEngine.Logger:Log(LogType, Object)
36UnityEngine.Debug:Log(Object)
37DiscordController:OnEnable()
38
39(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
40
41
42Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 25167.
43Total: 885.594800 ms (FindLiveObjects: 1.021500 ms CreateObjectMapping: 1.243000 ms MarkObjects: 883.171000 ms DeleteObjects: 0.158200 ms)
44
45GPU: Intel(R) UHD Graphics 630
46VRAM: 4016MB
47ShaderLevel: 5.0
48Vendor: Intel
49API: Direct3D11
50Info: Direct3D 11.0 [level 11.1]
51Resolution: 1920x1080
52FPS Limit: -1
53Fullscreen: False
54CPU: Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
55Threads: 4
56Frequency: 3600MHz
57RAM: 8033MB
58Audio Supported: True
59OS: Windows 10 (10.0.0) 64bit
60OS Version:
61Unity: 2019.3.0b9
62Version: 9.1.3
63Build: 1d3244671c7207746833b1f10719c1ae
64System Language: Portuguese (Portugal)(pt-PT)
65Game Language:English (default)
66UnityEngine.Logger:Log(LogType, Object)
67UnityEngine.Debug:Log(Object)
68DebugScreenController:Log()
69
70(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
71
72Hi there! Initializing console...
73UnityEngine.Logger:Log(LogType, Object)
74UnityEngine.Debug:Log(Object)
75GameCore.Console:AddLog(String, Color, Boolean)
76GameCore.Console:Start()
77
78(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
79
80Done! Type 'help' to print the list of available commands.
81UnityEngine.Logger:Log(LogType, Object)
82UnityEngine.Debug:Log(Object)
83GameCore.Console:AddLog(String, Color, Boolean)
84GameCore.Console:Start()
85
86(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
87
88Loaded central server public key from cache.
89SHA256 of public key: 798585A2E7314FFFBA8FC8C5431696410E3735F061C25F15CAD4E287AD4D031D
90UnityEngine.Logger:Log(LogType, Object)
91UnityEngine.Debug:Log(Object)
92GameCore.Console:AddLog(String, Color, Boolean)
93GameCore.<_RefreshPublicKey>d__95:MoveNext()
94MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Nullable`1, String, CoroutineHandle, Boolean)
95MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
96GameCore.Console:Start()
97
98(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
99
100Generatig session keys...
101UnityEngine.Logger:Log(LogType, Object)
102UnityEngine.Debug:Log(Object)
103GameCore.Console:AddLog(String, Color, Boolean)
104GameCore.Console:Start()
105
106(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
107
108Session keys generated (ECDSA)!
109UnityEngine.Logger:Log(LogType, Object)
110UnityEngine.Debug:Log(Object)
111GameCore.Console:AddLog(String, Color, Boolean)
112GameCore.Console:Start()
113
114(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
115
116Detected distribution platform: Steam
117UnityEngine.Logger:Log(LogType, Object)
118UnityEngine.Debug:Log(Object)
119GameCore.Console:AddLog(String, Color, Boolean)
120GameCore.Console:Start()
121
122(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
123
124Started Steam Client (ZenKha - 76561198168388458)
125UnityEngine.Logger:Log(LogType, Object)
126UnityEngine.Debug:Log(Object)
127SteamManager:StartClient()
128GameCore.Console:Start()
129
130(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
131
132Refreshed auth token!
133UnityEngine.Logger:Log(LogType, Object)
134UnityEngine.Debug:Log(Object)
135GameCore.Console:Start()
136
137(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
138
139[DEBUG_SDAUTH] <color=gray>Started authentication thread.</color>
140UnityEngine.Logger:Log(LogType, Object)
141UnityEngine.Debug:Log(Object)
142GameCore.Console:AddLog(String, Color, Boolean)
143GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
144CentralAuthManager:AuthDebug(String, String)
145CentralAuthManager:Authentication()
146System.Threading.ThreadStart:Invoke()
147System.Threading.TimerCallback:Invoke(Object)
148System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
149System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
150System.Threading.ThreadStart:Invoke()
151
152(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
153
154Cached central servers count: 1
155UnityEngine.Logger:Log(LogType, Object)
156UnityEngine.Debug:Log(Object)
157GameCore.Console:AddLog(String, Color, Boolean)
158CentralServer:Start()
159
160(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
161
162Selected central server: GRA2 (https://gra2.scpslgame.com/)
163UnityEngine.Logger:Log(LogType, Object)
164UnityEngine.Debug:Log(Object)
165GameCore.Console:AddLog(String, Color, Boolean)
166CentralServer:Start()
167
168(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
169
170Loading gameplay config...
171UnityEngine.Logger:Log(LogType, Object)
172UnityEngine.Debug:Log(Object)
173GameCore.Console:AddLog(String, Color, Boolean)
174ServerConsole:AddLog(String)
175GameCore.ConfigFile:ReloadGameConfigs(Boolean)
176CustomNetworkManager:LoadConfigs(Boolean)
177CustomNetworkManager:Start()
178
179(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
180
181Processing rate limits...
182UnityEngine.Logger:Log(LogType, Object)
183UnityEngine.Debug:Log(Object)
184GameCore.Console:AddLog(String, Color, Boolean)
185ServerConsole:AddLog(String)
186GameCore.ConfigFile:ReloadGameConfigs(Boolean)
187CustomNetworkManager:LoadConfigs(Boolean)
188CustomNetworkManager:Start()
189
190(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
191
192Rate limiting loaded
193UnityEngine.Logger:Log(LogType, Object)
194UnityEngine.Debug:Log(Object)
195GameCore.Console:AddLog(String, Color, Boolean)
196ServerConsole:AddLog(String)
197GameCore.ConfigFile:ReloadGameConfigs(Boolean)
198CustomNetworkManager:LoadConfigs(Boolean)
199CustomNetworkManager:Start()
200
201(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
202
203Loading sharing config...
204UnityEngine.Logger:Log(LogType, Object)
205UnityEngine.Debug:Log(Object)
206GameCore.Console:AddLog(String, Color, Boolean)
207ServerConsole:AddLog(String)
208GameCore.ConfigFile:ReloadGameConfigs(Boolean)
209CustomNetworkManager:LoadConfigs(Boolean)
210CustomNetworkManager:Start()
211
212(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
213
214Processing shares...
215UnityEngine.Logger:Log(LogType, Object)
216UnityEngine.Debug:Log(Object)
217GameCore.Console:AddLog(String, Color, Boolean)
218ServerConsole:AddLog(String)
219GameCore.ConfigFile:ReloadGameConfigs(Boolean)
220CustomNetworkManager:LoadConfigs(Boolean)
221CustomNetworkManager:Start()
222
223(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
224
225Config sharing loaded.
226UnityEngine.Logger:Log(LogType, Object)
227UnityEngine.Debug:Log(Object)
228GameCore.Console:AddLog(String, Color, Boolean)
229ServerConsole:AddLog(String)
230GameCore.ConfigFile:ReloadGameConfigs(Boolean)
231CustomNetworkManager:LoadConfigs(Boolean)
232CustomNetworkManager:Start()
233
234(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
235
236Config sharing loaded.
237UnityEngine.Logger:Log(LogType, Object)
238UnityEngine.Debug:Log(Object)
239GameCore.Console:AddLog(String, Color, Boolean)
240ServerConsole:AddLog(String)
241GameCore.ConfigFile:ReloadGameConfigs(Boolean)
242CustomNetworkManager:LoadConfigs(Boolean)
243CustomNetworkManager:Start()
244
245(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
246
247Validating bans...
248UnityEngine.Logger:Log(LogType, Object)
249UnityEngine.Debug:Log(Object)
250GameCore.Console:AddLog(String, Color, Boolean)
251ServerConsole:AddLog(String)
252BanHandler:Init()
253GameCore.ConfigFile:ReloadGameConfigs(Boolean)
254CustomNetworkManager:LoadConfigs(Boolean)
255CustomNetworkManager:Start()
256
257(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
258
259Bans has been validated.
260UnityEngine.Logger:Log(LogType, Object)
261UnityEngine.Debug:Log(Object)
262GameCore.Console:AddLog(String, Color, Boolean)
263ServerConsole:AddLog(String)
264BanHandler:Init()
265GameCore.ConfigFile:ReloadGameConfigs(Boolean)
266CustomNetworkManager:LoadConfigs(Boolean)
267CustomNetworkManager:Start()
268
269(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
270
271Whitelist has been loaded.
272UnityEngine.Logger:Log(LogType, Object)
273UnityEngine.Debug:Log(Object)
274GameCore.Console:AddLog(String, Color, Boolean)
275ServerConsole:AddLog(String)
276WhiteList:Reload()
277GameCore.ConfigFile:ReloadGameConfigs(Boolean)
278CustomNetworkManager:LoadConfigs(Boolean)
279CustomNetworkManager:Start()
280
281(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
282
283Whitelist has been loaded.
284UnityEngine.Logger:Log(LogType, Object)
285UnityEngine.Debug:Log(Object)
286GameCore.Console:AddLog(String, Color, Boolean)
287ServerConsole:AddLog(String)
288WhiteList:Reload()
289GameCore.ConfigFile:ReloadGameConfigs(Boolean)
290CustomNetworkManager:LoadConfigs(Boolean)
291CustomNetworkManager:Start()
292
293(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
294
295Loading saved mutes...
296UnityEngine.Logger:Log(LogType, Object)
297UnityEngine.Debug:Log(Object)
298GameCore.Console:AddLog(String, Color, Boolean)
299MuteHandler:Reload()
300GameCore.ConfigFile:ReloadGameConfigs(Boolean)
301CustomNetworkManager:LoadConfigs(Boolean)
302CustomNetworkManager:Start()
303
304(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
305
306Can't load the mute file!
307UnityEngine.Logger:Log(LogType, Object)
308UnityEngine.Debug:Log(Object)
309GameCore.Console:AddLog(String, Color, Boolean)
310ServerConsole:AddLog(String)
311MuteHandler:Reload()
312GameCore.ConfigFile:ReloadGameConfigs(Boolean)
313CustomNetworkManager:LoadConfigs(Boolean)
314CustomNetworkManager:Start()
315
316(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
317
318Loading saved mutes...
319UnityEngine.Logger:Log(LogType, Object)
320UnityEngine.Debug:Log(Object)
321GameCore.Console:AddLog(String, Color, Boolean)
322MuteHandler:Reload()
323GameCore.ConfigFile:ReloadGameConfigs(Boolean)
324CustomNetworkManager:LoadConfigs(Boolean)
325CustomNetworkManager:Start()
326
327(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
328
329Can't load the mute file!
330UnityEngine.Logger:Log(LogType, Object)
331UnityEngine.Debug:Log(Object)
332GameCore.Console:AddLog(String, Color, Boolean)
333ServerConsole:AddLog(String)
334MuteHandler:Reload()
335GameCore.ConfigFile:ReloadGameConfigs(Boolean)
336CustomNetworkManager:LoadConfigs(Boolean)
337CustomNetworkManager:Start()
338
339(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
340
341Reserved slots list has been loaded.
342UnityEngine.Logger:Log(LogType, Object)
343UnityEngine.Debug:Log(Object)
344GameCore.Console:AddLog(String, Color, Boolean)
345ServerConsole:AddLog(String)
346ReservedSlot:Reload()
347GameCore.ConfigFile:ReloadGameConfigs(Boolean)
348CustomNetworkManager:LoadConfigs(Boolean)
349CustomNetworkManager:Start()
350
351(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
352
353Reserved slots list has been loaded.
354UnityEngine.Logger:Log(LogType, Object)
355UnityEngine.Debug:Log(Object)
356GameCore.Console:AddLog(String, Color, Boolean)
357ServerConsole:AddLog(String)
358ReservedSlot:Reload()
359GameCore.ConfigFile:ReloadGameConfigs(Boolean)
360CustomNetworkManager:LoadConfigs(Boolean)
361CustomNetworkManager:Start()
362
363(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
364
365Loading configs...
366UnityEngine.Logger:Log(LogType, Object)
367UnityEngine.Debug:Log(Object)
368GameCore.Console:AddLog(String, Color, Boolean)
369ServerConsole:AddLog(String)
370CustomNetworkManager:LoadConfigs(Boolean)
371CustomNetworkManager:Start()
372
373(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
374
375Config file loaded!
376UnityEngine.Logger:Log(LogType, Object)
377UnityEngine.Debug:Log(Object)
378GameCore.Console:AddLog(String, Color, Boolean)
379ServerConsole:AddLog(String)
380CustomNetworkManager:LoadConfigs(Boolean)
381CustomNetworkManager:Start()
382
383(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
384
385Discord: connected to Zenkha#6721: 175331342123270144
386UnityEngine.Logger:Log(LogType, Object)
387UnityEngine.Debug:Log(Object)
388DiscordController:ReadyCallback(DiscordUser&)
389Discord.CurrentUserUpdateHandler:Invoke(IntPtr)
390DiscordRpc:RunCallbacks()
391DiscordController:Update()
392
393(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
394
395Discord: ready!
396UnityEngine.Logger:Log(LogType, Object)
397UnityEngine.Debug:Log(Object)
398GameCore.Console:AddLog(String, Color, Boolean)
399DiscordController:ReadyCallback(DiscordUser&)
400Discord.CurrentUserUpdateHandler:Invoke(IntPtr)
401DiscordRpc:RunCallbacks()
402DiscordController:Update()
403
404(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
405
406Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
407UnloadTime: 91.205200 ms
408Scene Manager: Loaded scene 'FastMenu' [Assets/_Scenes/FastMenu.unity]
409UnityEngine.Logger:Log(LogType, Object)
410UnityEngine.Debug:Log(Object)
411GameCore.Console:AddLog(String, Color, Boolean)
412GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
413UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
414UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
415
416(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
417
418
419Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26850.
420Total: 16.092600 ms (FindLiveObjects: 0.946200 ms CreateObjectMapping: 1.270100 ms MarkObjects: 13.824600 ms DeleteObjects: 0.051100 ms)
421
422Updated list of central servers.
423UnityEngine.Logger:Log(LogType, Object)
424UnityEngine.Debug:Log(Object)
425GameCore.Console:AddLog(String, Color, Boolean)
426CentralServer:RefreshServerList(Boolean, Boolean)
427System.Threading.ThreadStart:Invoke()
428System.Threading.TimerCallback:Invoke(Object)
429System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
430System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
431System.Threading.ThreadStart:Invoke()
432
433(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
434
435Central servers count: 1
436UnityEngine.Logger:Log(LogType, Object)
437UnityEngine.Debug:Log(Object)
438GameCore.Console:AddLog(String, Color, Boolean)
439CentralServer:RefreshServerList(Boolean, Boolean)
440System.Threading.ThreadStart:Invoke()
441System.Threading.TimerCallback:Invoke(Object)
442System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
443System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
444System.Threading.ThreadStart:Invoke()
445
446(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
447
448[DEBUG_SDAUTH] <color=gray>Authentication initialized.</color>
449UnityEngine.Logger:Log(LogType, Object)
450UnityEngine.Debug:Log(Object)
451GameCore.Console:AddLog(String, Color, Boolean)
452GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
453CentralAuthManager:AuthDebug(String, String)
454CentralAuthManager:Authentication()
455System.Threading.ThreadStart:Invoke()
456System.Threading.TimerCallback:Invoke(Object)
457System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
458System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
459System.Threading.ThreadStart:Invoke()
460
461(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
462
463[DEBUG_SDAUTH] <color=blue><color=blue>Obtaining authentication ticket from Steam...</color></color>
464UnityEngine.Logger:Log(LogType, Object)
465UnityEngine.Debug:Log(Object)
466GameCore.Console:AddLog(String, Color, Boolean)
467GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
468CentralAuthManager:AuthDebug(String, String)
469CentralAuthManager:Authentication()
470System.Threading.ThreadStart:Invoke()
471System.Threading.TimerCallback:Invoke(Object)
472System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
473System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
474System.Threading.ThreadStart:Invoke()
475
476(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
477
478[DEBUG_SDAUTH] <color=blue><color=blue>Authentication Ticked obtained from Steam.</color></color>
479UnityEngine.Logger:Log(LogType, Object)
480UnityEngine.Debug:Log(Object)
481GameCore.Console:AddLog(String, Color, Boolean)
482GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
483CentralAuthManager:AuthDebug(String, String)
484CentralAuthManager:Authentication()
485System.Threading.ThreadStart:Invoke()
486System.Threading.TimerCallback:Invoke(Object)
487System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
488System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
489System.Threading.ThreadStart:Invoke()
490
491(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
492
493[DEBUG_SDAUTH] <color=blue>Signing auth ticket...</color>
494UnityEngine.Logger:Log(LogType, Object)
495UnityEngine.Debug:Log(Object)
496GameCore.Console:AddLog(String, Color, Boolean)
497GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
498CentralAuthManager:AuthDebug(String, String)
499CentralAuthManager:Sign(String)
500CentralAuthManager:Authentication()
501System.Threading.ThreadStart:Invoke()
502System.Threading.TimerCallback:Invoke(Object)
503System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
504System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
505System.Threading.ThreadStart:Invoke()
506
507(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
508
509Downloaded public key from central server.
510SHA256 of public key: 798585A2E7314FFFBA8FC8C5431696410E3735F061C25F15CAD4E287AD4D031D
511UnityEngine.Logger:Log(LogType, Object)
512UnityEngine.Debug:Log(Object)
513GameCore.Console:AddLog(String, Color, Boolean)
514GameCore.<_RefreshPublicKey>d__95:MoveNext()
515MEC.Timing:FixedUpdate()
516
517(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
518
519SHA256 of cached key matches, no need to update cache.
520UnityEngine.Logger:Log(LogType, Object)
521UnityEngine.Debug:Log(Object)
522GameCore.Console:AddLog(String, Color, Boolean)
523GameCore.<_RefreshPublicKey>d__95:MoveNext()
524MEC.Timing:FixedUpdate()
525
526(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
527
528[DEBUG_SDAUTH] <color=blue>Auth ticket singed!</color>
529UnityEngine.Logger:Log(LogType, Object)
530UnityEngine.Debug:Log(Object)
531GameCore.Console:AddLog(String, Color, Boolean)
532GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
533CentralAuthManager:AuthDebug(String, String)
534CentralAuthManager:Sign(String)
535CentralAuthManager:Authentication()
536System.Threading.ThreadStart:Invoke()
537System.Threading.TimerCallback:Invoke(Object)
538System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
539System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
540System.Threading.ThreadStart:Invoke()
541
542(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
543
544[DEBUG_SDAUTH] <color=green>Auth ticket signing complete.</color>
545UnityEngine.Logger:Log(LogType, Object)
546UnityEngine.Debug:Log(Object)
547GameCore.Console:AddLog(String, Color, Boolean)
548GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
549CentralAuthManager:AuthDebug(String, String)
550CentralAuthManager:Sign(String)
551CentralAuthManager:Authentication()
552System.Threading.ThreadStart:Invoke()
553System.Threading.TimerCallback:Invoke(Object)
554System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
555System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
556System.Threading.ThreadStart:Invoke()
557
558(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
559
560[DEBUG_SDAUTH] <color=blue>Establishing authentication session (attempt 1)...</color>
561UnityEngine.Logger:Log(LogType, Object)
562UnityEngine.Debug:Log(Object)
563GameCore.Console:AddLog(String, Color, Boolean)
564GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
565CentralAuthManager:AuthDebug(String, String)
566CentralAuthManager:Authentication()
567System.Threading.ThreadStart:Invoke()
568System.Threading.TimerCallback:Invoke(Object)
569System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
570System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
571System.Threading.ThreadStart:Invoke()
572
573(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
574
575[DEBUG_SDAUTH] <color=green>Authentication session established.</color>
576UnityEngine.Logger:Log(LogType, Object)
577UnityEngine.Debug:Log(Object)
578GameCore.Console:AddLog(String, Color, Boolean)
579GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
580CentralAuthManager:AuthDebug(String, String)
581CentralAuthManager:Authentication()
582System.Threading.ThreadStart:Invoke()
583System.Threading.TimerCallback:Invoke(Object)
584System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
585System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
586System.Threading.ThreadStart:Invoke()
587
588(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
589
590Loading server list...
591UnityEngine.Logger:Log(LogType, Object)
592UnityEngine.Debug:Log(Object)
593GameCore.Console:AddLog(String, Color, Boolean)
594<DownloadList>d__13:MoveNext()
595MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Nullable`1, String, CoroutineHandle, Boolean)
596MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
597UnityEngine.Events.UnityAction`1:Invoke(T0)
598UnityEngine.Events.InvokableCall`1:Invoke(T1)
599UnityEngine.Events.UnityEvent:Invoke()
600UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
601UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
602UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
603UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
604UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
605UnityEngine.EventSystems.StandaloneInputModule:Process()
606UnityEngine.EventSystems.EventSystem:Update()
607
608(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
609
610Servers list loaded
611UnityEngine.Logger:Log(LogType, Object)
612UnityEngine.Debug:Log(Object)
613GameCore.Console:AddLog(String, Color, Boolean)
614<DownloadList>d__13:MoveNext()
615MEC.Timing:FixedUpdate()
616
617(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
618
619Connecting to 185.157.246.133:7779!
620UnityEngine.Logger:Log(LogType, Object)
621UnityEngine.Debug:Log(Object)
622GameCore.Console:AddLog(String, Color, Boolean)
623PlayButton:Click()
624System.Threading.ThreadStart:Invoke()
625UnityEngine.Events.UnityEvent:Invoke()
626UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
627UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
628UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
629UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
630UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
631UnityEngine.EventSystems.StandaloneInputModule:Process()
632UnityEngine.EventSystems.EventSystem:Update()
633
634(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
635
636Loading cmd bindings...
637UnityEngine.Logger:Log(LogType, Object)
638UnityEngine.Debug:Log(Object)
639GameCore.Console:AddLog(String, Color, Boolean)
640CmdBinding:Load()
641
642(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
643
644WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
645WARNING: Shader Did you use #pragma only_renderers and omit this platform?
646ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
647Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
648UnloadTime: 76.748400 ms
649Scene Manager: Loaded scene 'Facility' [Assets/_Scenes/Facility.unity]
650UnityEngine.Logger:Log(LogType, Object)
651UnityEngine.Debug:Log(Object)
652GameCore.Console:AddLog(String, Color, Boolean)
653GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
654UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
655UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
656
657(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
658
659
660Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 105554.
661Total: 914.253000 ms (FindLiveObjects: 5.652900 ms CreateObjectMapping: 4.793600 ms MarkObjects: 788.095500 ms DeleteObjects: 115.710300 ms)
662
663[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
664UnityEngine.Logger:Log(LogType, Object)
665UnityEngine.Debug:Log(Object)
666GameCore.Console:AddLog(String, Color, Boolean)
667GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
668RemoteAdmin.QueryProcessor:SetServerRandom(String)
669RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
670Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
671Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
672Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
673Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
674System.Action`2:Invoke(T1, T2)
675Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
676System.Action`1:Invoke(T)
677Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
678Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
679Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
680UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
681UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
682UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
683Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
684LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
685LiteNetLib.NetManager:ProcessEvent(NetEvent)
686LiteNetLib.NetManager:PollEvents()
687
688(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
689
690[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
691UnityEngine.Logger:Log(LogType, Object)
692UnityEngine.Debug:Log(Object)
693GameCore.Console:AddLog(String, Color, Boolean)
694GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
695RemoteAdmin.QueryProcessor:SetServerRandom(String)
696RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
697Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
698Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
699Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
700Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
701System.Action`2:Invoke(T1, T2)
702Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
703System.Action`1:Invoke(T)
704Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
705Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
706Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
707UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
708UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
709UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
710Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
711LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
712LiteNetLib.NetManager:ProcessEvent(NetEvent)
713LiteNetLib.NetManager:PollEvents()
714
715(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
716
717[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
718UnityEngine.Logger:Log(LogType, Object)
719UnityEngine.Debug:Log(Object)
720GameCore.Console:AddLog(String, Color, Boolean)
721GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
722RemoteAdmin.QueryProcessor:SetServerRandom(String)
723RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
724Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
725Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
726Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
727Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
728System.Action`2:Invoke(T1, T2)
729Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
730System.Action`1:Invoke(T)
731Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
732Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
733Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
734UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
735UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
736UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
737Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
738LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
739LiteNetLib.NetManager:ProcessEvent(NetEvent)
740LiteNetLib.NetManager:PollEvents()
741
742(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
743
744[DEBUG_SDAUTH] Obtained server round random:
745UnityEngine.Logger:Log(LogType, Object)
746UnityEngine.Debug:Log(Object)
747GameCore.Console:AddLog(String, Color, Boolean)
748GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
749RemoteAdmin.QueryProcessor:SetServerRandom(String)
750RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
751Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
752Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
753Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
754Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
755System.Action`2:Invoke(T1, T2)
756Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
757System.Action`1:Invoke(T)
758Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
759Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
760Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
761UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
762UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
763UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
764Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
765LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
766LiteNetLib.NetManager:ProcessEvent(NetEvent)
767LiteNetLib.NetManager:PollEvents()
768
769(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
770
771[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
772UnityEngine.Logger:Log(LogType, Object)
773UnityEngine.Debug:Log(Object)
774GameCore.Console:AddLog(String, Color, Boolean)
775GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
776RemoteAdmin.QueryProcessor:SetServerRandom(String)
777RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
778Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
779Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
780Mirror.ClientScene:OnUpdateVarsMessage(NetworkConnection, UpdateVarsMessage)
781System.Action`2:Invoke(T1, T2)
782Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
783System.Action`1:Invoke(T)
784Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
785Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
786Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
787UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
788UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
789UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
790Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
791LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
792LiteNetLib.NetManager:ProcessEvent(NetEvent)
793LiteNetLib.NetManager:PollEvents()
794
795(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
796
797NullReferenceException: Object reference not set to an instance of an object.
798 at FootstepSync.PlayFootstepSound (System.Single volume, System.Boolean running, System.Boolean overridemute) [0x00000] in <00000000000000000000000000000000>:0
799 at FootstepSync.PlayLandingFootstep (System.Boolean overridemute) [0x00000] in <00000000000000000000000000000000>:0
800 at FootstepSync.InvokeRpcRpcPlayLandingFootstep (Mirror.NetworkBehaviour obj, Mirror.NetworkReader reader) [0x00000] in <00000000000000000000000000000000>:0
801 at Mirror.NetworkBehaviour+CmdDelegate.Invoke (Mirror.NetworkBehaviour obj, Mirror.NetworkReader reader) [0x00000] in <00000000000000000000000000000000>:0
802 at Mirror.NetworkBehaviour.InvokeHandlerDelegate (System.Int32 cmdHash, Mirror.MirrorInvokeType invokeType, Mirror.NetworkReader reader) [0x00000] in <00000000000000000000000000000000>:0
803 at Mirror.NetworkIdentity.HandleRemoteCall (System.Int32 componentIndex, System.Int32 functionHash, Mirror.MirrorInvokeType invokeType, Mirror.NetworkReader reader) [0x00000] in <00000000000000000000000000000000>:0
804 at Mirror.NetworkIdentity.HandleRPC (System.Int32 componentIndex, System.Int32 rpcHash, Mirror.NetworkReader reader) [0x00000] in <00000000000000000000000000000000>:0
805 at Mirror.ClientScene.OnRPCMessage (Mirror.NetworkConnection _, Mirror.RpcMessage msg) [0x00000] in <00000000000000000000000000000000>:0
806 at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
807 at Mirror.MessagePacker+<>c__DisplayClass7_0`1[T].<MessageHandler>b__0 (Mirror.NetworkMessage networkMessage) [0x00000] in <00000000000000000000000000000000>:0
808 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
809 at Mirror.NetworkConnection.InvokeHandler (System.Int32 msgType, Mirror.NetworkReader reader, System.Int32 channelId) [0x00000] in <00000000000000000000000000000000>:0
810 at Mirror.NetworkConnection.TransportReceive (System.ArraySegment`1[T] buffer, System.Int32 channelId) [0x00000] in <00000000000000000000000000000000>:0
811 at Mirror.NetworkClient.OnDataReceived (System.ArraySegment`1[T] data, System.Int32 channelId) [0x00000] in <00000000000000000000000000000000>:0
812 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
813 at UnityEngine.Events.InvokableCall`2[T1,T2].Invoke (T1 args0, T2 args1) [0x00000] in <00000000000000000000000000000000>:0
814 at UnityEngine.Events.UnityEvent`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
815 at Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient.OnNetworkReceive (LiteNetLib.NetPeer peer, LiteNetLib.NetPacketReader reader, LiteNetLib.DeliveryMethod deliverymethod) [0x00000] in <00000000000000000000000000000000>:0
816 at LiteNetLib.EventBasedNetListener+OnNetworkReceive.Invoke (LiteNetLib.NetPeer peer, LiteNetLib.NetPacketReader reader, LiteNetLib.DeliveryMethod deliveryMethod) [0x00000] in <00000000000000000000000000000000>:0
817 at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <00000000000000000000000000000000>:0
818 at LiteNetLib.NetManager.PollEvents () [0x00000] in <00000000000000000000000000000000>:0
819
820(Filename: currently not available on il2cpp Line: -1)
821
822[DEBUG_SDAUTH] <color=blue>Requesting signature from central servers...</color>
823UnityEngine.Logger:Log(LogType, Object)
824UnityEngine.Debug:Log(Object)
825GameCore.Console:AddLog(String, Color, Boolean)
826GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
827CentralAuthManager:AuthDebug(String, String)
828CentralAuthManager:RequestToken()
829CentralAuthManager:Authentication()
830System.Threading.ThreadStart:Invoke()
831System.Threading.TimerCallback:Invoke(Object)
832System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
833System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
834System.Threading.ThreadStart:Invoke()
835
836(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
837
838[DEBUG_SDAUTH] <color=blue>Signing auth ticket...</color>
839UnityEngine.Logger:Log(LogType, Object)
840UnityEngine.Debug:Log(Object)
841GameCore.Console:AddLog(String, Color, Boolean)
842GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
843CentralAuthManager:AuthDebug(String, String)
844CentralAuthManager:Sign(String)
845CentralAuthManager:RequestToken()
846CentralAuthManager:Authentication()
847System.Threading.ThreadStart:Invoke()
848System.Threading.TimerCallback:Invoke(Object)
849System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
850System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
851System.Threading.ThreadStart:Invoke()
852
853(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
854
855[DEBUG_VC] ApplySpectatorVoiceProfile
856SpectatorChat:False
857roundStarted:False
858roundEnded:False
859UnityEngine.Logger:Log(LogType, Object)
860UnityEngine.Debug:Log(Object)
861GameCore.Console:AddLog(String, Color, Boolean)
862GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
863Assets._Scripts.Dissonance.SpectatorVoiceProfile:Apply()
864Assets._Scripts.Dissonance.DissonanceUserSetup:Start()
865
866(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
867
868[DEBUG_SDAUTH] <color=blue>Auth ticket singed!</color>
869UnityEngine.Logger:Log(LogType, Object)
870UnityEngine.Debug:Log(Object)
871GameCore.Console:AddLog(String, Color, Boolean)
872GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
873CentralAuthManager:AuthDebug(String, String)
874CentralAuthManager:Sign(String)
875CentralAuthManager:RequestToken()
876CentralAuthManager:Authentication()
877System.Threading.ThreadStart:Invoke()
878System.Threading.TimerCallback:Invoke(Object)
879System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
880System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
881System.Threading.ThreadStart:Invoke()
882
883(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
884
885[DEBUG_SDAUTH] <color=green>Auth ticket signing complete.</color>
886UnityEngine.Logger:Log(LogType, Object)
887UnityEngine.Debug:Log(Object)
888GameCore.Console:AddLog(String, Color, Boolean)
889GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
890CentralAuthManager:AuthDebug(String, String)
891CentralAuthManager:Sign(String)
892CentralAuthManager:RequestToken()
893CentralAuthManager:Authentication()
894System.Threading.ThreadStart:Invoke()
895System.Threading.TimerCallback:Invoke(Object)
896System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
897System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
898System.Threading.ThreadStart:Invoke()
899
900(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
901
902[DEBUG_MAPGEN] Seed received (-226139749)
903UnityEngine.Logger:Log(LogType, Object)
904UnityEngine.Debug:Log(Object)
905GameCore.Console:AddLog(String, Color, Boolean)
906GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
907RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
908RandomSeedSync:Update()
909
910(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
911
912[DEBUG_MAPGEN] Level generator sequence starting...
913UnityEngine.Logger:Log(LogType, Object)
914UnityEngine.Debug:Log(Object)
915GameCore.Console:AddLog(String, Color, Boolean)
916GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
917RandomSeedSync:GenerateLevel()
918RandomSeedSync:Update()
919
920(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
921
922[DEBUG_MAPGEN] Generating zones...
923UnityEngine.Logger:Log(LogType, Object)
924UnityEngine.Debug:Log(Object)
925GameCore.Console:AddLog(String, Color, Boolean)
926GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
927RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
928RandomSeedSync:GenerateLevel()
929RandomSeedSync:Update()
930
931(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
932
933[DEBUG_SDAUTH] <color=green>Signature obtained from central servers</color>
934UnityEngine.Logger:Log(LogType, Object)
935UnityEngine.Debug:Log(Object)
936GameCore.Console:AddLog(String, Color, Boolean)
937GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
938CentralAuthManager:AuthDebug(String, String)
939CentralAuthManager:RequestToken()
940CentralAuthManager:Authentication()
941System.Threading.ThreadStart:Invoke()
942System.Threading.TimerCallback:Invoke(Object)
943System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
944System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
945System.Threading.ThreadStart:Invoke()
946
947(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
948
949[DEBUG_SDAUTH] <color=green>Authentication token obtained.</color>
950UnityEngine.Logger:Log(LogType, Object)
951UnityEngine.Debug:Log(Object)
952GameCore.Console:AddLog(String, Color, Boolean)
953GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
954CentralAuthManager:AuthDebug(String, String)
955CentralAuthManager:RequestToken()
956CentralAuthManager:Authentication()
957System.Threading.ThreadStart:Invoke()
958System.Threading.TimerCallback:Invoke(Object)
959System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
960System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
961System.Threading.ThreadStart:Invoke()
962
963(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
964
965[DEBUG_MAPGEN] Setting up doors...
966UnityEngine.Logger:Log(LogType, Object)
967UnityEngine.Debug:Log(Object)
968GameCore.Console:AddLog(String, Color, Boolean)
969GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
970RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
971RandomSeedSync:GenerateLevel()
972RandomSeedSync:Update()
973
974(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
975
976[DEBUG_MAPGEN] Setting up lifts...
977UnityEngine.Logger:Log(LogType, Object)
978UnityEngine.Debug:Log(Object)
979GameCore.Console:AddLog(String, Color, Boolean)
980GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
981RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
982RandomSeedSync:GenerateLevel()
983RandomSeedSync:Update()
984
985(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
986
987[DEBUG_MAPGEN] Setting up decorations...
988UnityEngine.Logger:Log(LogType, Object)
989UnityEngine.Debug:Log(Object)
990GameCore.Console:AddLog(String, Color, Boolean)
991GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
992RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
993RandomSeedSync:GenerateLevel()
994RandomSeedSync:Update()
995
996(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
997
998[DEBUG_MAPGEN] Festivizing...
999UnityEngine.Logger:Log(LogType, Object)
1000UnityEngine.Debug:Log(Object)
1001GameCore.Console:AddLog(String, Color, Boolean)
1002GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1003RandomSeedSync:GenerateLevel()
1004RandomSeedSync:Update()
1005
1006(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1007
1008[DEBUG_MAPGEN] Setting up lockers...
1009UnityEngine.Logger:Log(LogType, Object)
1010UnityEngine.Debug:Log(Object)
1011GameCore.Console:AddLog(String, Color, Boolean)
1012GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1013RandomSeedSync:GenerateLevel()
1014RandomSeedSync:Update()
1015
1016(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1017
1018[DEBUG_MAPGEN] Sequence of procedural level generation completed.
1019UnityEngine.Logger:Log(LogType, Object)
1020UnityEngine.Debug:Log(Object)
1021GameCore.Console:AddLog(String, Color, Boolean)
1022GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1023RandomSeedSync:GenerateLevel()
1024RandomSeedSync:Update()
1025
1026(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1027
1028[DEBUG_SDAUTH] Obtained server round random:
1029UnityEngine.Logger:Log(LogType, Object)
1030UnityEngine.Debug:Log(Object)
1031GameCore.Console:AddLog(String, Color, Boolean)
1032GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1033RemoteAdmin.QueryProcessor:SetServerRandom(String)
1034RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1035Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1036Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1037Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1038Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1039System.Action`2:Invoke(T1, T2)
1040Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1041System.Action`1:Invoke(T)
1042Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1043Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1044Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1045UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1046UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1047UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1048Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1049LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1050LiteNetLib.NetManager:ProcessEvent(NetEvent)
1051LiteNetLib.NetManager:PollEvents()
1052
1053(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1054
1055[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
1056UnityEngine.Logger:Log(LogType, Object)
1057UnityEngine.Debug:Log(Object)
1058GameCore.Console:AddLog(String, Color, Boolean)
1059GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1060RemoteAdmin.QueryProcessor:SetServerRandom(String)
1061RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1062Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1063Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1064Mirror.ClientScene:OnUpdateVarsMessage(NetworkConnection, UpdateVarsMessage)
1065System.Action`2:Invoke(T1, T2)
1066Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1067System.Action`1:Invoke(T)
1068Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1069Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1070Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1071UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1072UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1073UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1074Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1075LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1076LiteNetLib.NetManager:ProcessEvent(NetEvent)
1077LiteNetLib.NetManager:PollEvents()
1078
1079(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1080
1081[DEBUG_SDAUTH] <color=green>Sending your authentication token to game server...</color>
1082UnityEngine.Logger:Log(LogType, Object)
1083UnityEngine.Debug:Log(Object)
1084GameCore.Console:AddLog(String, Color, Boolean)
1085GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1086CentralAuth:AuthDebug(String, String)
1087CentralAuth:Update()
1088
1089(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1090
1091Authentication token obtained from central server.
1092UnityEngine.Logger:Log(LogType, Object)
1093UnityEngine.Debug:Log(Object)
1094GameCore.Console:AddLog(String, Color, Boolean)
1095CentralAuthInterface:TokenGenerated(String)
1096CentralAuth:Update()
1097
1098(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1099
1100Lobby created:109775241051820102 Result:OK
1101UnityEngine.Logger:Log(LogType, Object)
1102UnityEngine.Debug:Log(Object)
1103GameCore.Console:AddLog(String, Color, Boolean)
1104SteamLobby:OnLobbyCreated(Result, Lobby)
1105System.Action`2:Invoke(T1, T2)
1106Steamworks.<>c:<InstallEvents>b__6_2(LobbyCreated_t)
1107System.Action`1:Invoke(T)
1108Steamworks.SteamClient:RunCallbacks()
1109
1110(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1111
1112Lobby id invalid: 0
1113UnityEngine.Logger:Log(LogType, Object)
1114UnityEngine.Debug:Log(Object)
1115GameCore.Console:AddLog(String, Color, Boolean)
1116SteamLobby:ShowLobbyInfo(Lobby)
1117System.Action`1:Invoke(T)
1118Steamworks.<>c:<InstallEvents>b__6_1(LobbyEnter_t)
1119System.Action`1:Invoke(T)
1120Steamworks.SteamClient:RunCallbacks()
1121
1122(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1123
1124Lobby IP address has been set to: 185.157.246.133:7779
1125UnityEngine.Logger:Log(LogType, Object)
1126UnityEngine.Debug:Log(Object)
1127GameCore.Console:AddLog(String, Color, Boolean)
1128TranslationBrowser:.ctor()
1129System.Threading.TimerCallback:Invoke(Object)
1130System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1131System.Runtime.CompilerServices.MoveNextRunner:Run()
1132System.Threading.ThreadStart:Invoke()
1133System.Threading.TimerCallback:Invoke(Object)
1134System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1135System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1136System.Threading.Tasks.Task:FinishContinuations()
1137System.Threading.Tasks.Task`1:TrySetResult(TResult)
1138System.Threading.AsyncLocal`1:set_Value(T)
1139Steamworks.SteamVideo:Shutdown()
1140System.Threading.TimerCallback:Invoke(Object)
1141System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1142System.Runtime.CompilerServices.MoveNextRunner:Run()
1143System.Threading.ThreadStart:Invoke()
1144System.Threading.TimerCallback:Invoke(Object)
1145System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1146System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1147System.Threading.Tasks.Task:FinishContinuations()
1148System.Threading.Tasks.Task`1:TrySetResult(TResult)
1149System.Threading.AsyncLocal`1:set_Value(T)
1150Steamworks.ISteamNetworking:InitInternals()
1151System.Threading.TimerCallback:Invoke(Object)
1152System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1153System.Runtime.CompilerServices.MoveNextRunner:Run()
1154System.Threading.ThreadStart:Invoke()
1155System.Threading.TimerCallback:Invoke(Object)
1156System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1157System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1158System.Threading.Tasks.Task:FinishContinuations()
1159System.Threading.Tasks.Task`1:TrySetResult(TResult)
1160System.Threading.AsyncLocal`1:set_Value(T)
1161Steamworks.Data.SteamShutdown_t:.cctor()
1162System.Threading.TimerCallback:Invoke(Object)
1163System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1164System.Runtime.CompilerServices.MoveNextRunner:Run()
1165System.Threading.ThreadStart:Invoke()
1166System.Threading.TimerCallback:Invoke(Object)
1167UnityEngine.WaitForSeconds:.ctor(Single)
1168UnityEngine.UnitySynchronizationContext:Exec()
1169
1170(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1171
1172Steam lobby created.
1173Id:109775241051820102
1174Owner:ZenKha (76561198168388458)
1175Maxplayers:25
1176IP Address:185.157.246.133:7779
1177UnityEngine.Logger:Log(LogType, Object)
1178UnityEngine.Debug:Log(Object)
1179GameCore.Console:AddLog(String, Color, Boolean)
1180TranslationBrowser:.ctor()
1181System.Threading.TimerCallback:Invoke(Object)
1182System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1183System.Runtime.CompilerServices.MoveNextRunner:Run()
1184System.Threading.ThreadStart:Invoke()
1185System.Threading.TimerCallback:Invoke(Object)
1186System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1187System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1188System.Threading.Tasks.Task:FinishContinuations()
1189System.Threading.Tasks.Task`1:TrySetResult(TResult)
1190System.Threading.AsyncLocal`1:set_Value(T)
1191Steamworks.SteamVideo:Shutdown()
1192System.Threading.TimerCallback:Invoke(Object)
1193System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1194System.Runtime.CompilerServices.MoveNextRunner:Run()
1195System.Threading.ThreadStart:Invoke()
1196System.Threading.TimerCallback:Invoke(Object)
1197System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1198System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1199System.Threading.Tasks.Task:FinishContinuations()
1200System.Threading.Tasks.Task`1:TrySetResult(TResult)
1201System.Threading.AsyncLocal`1:set_Value(T)
1202Steamworks.ISteamNetworking:InitInternals()
1203System.Threading.TimerCallback:Invoke(Object)
1204System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1205System.Runtime.CompilerServices.MoveNextRunner:Run()
1206System.Threading.ThreadStart:Invoke()
1207System.Threading.TimerCallback:Invoke(Object)
1208System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1209System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1210System.Threading.Tasks.Task:FinishContinuations()
1211System.Threading.Tasks.Task`1:TrySetResult(TResult)
1212System.Threading.AsyncLocal`1:set_Value(T)
1213Steamworks.Data.SteamShutdown_t:.cctor()
1214System.Threading.TimerCallback:Invoke(Object)
1215System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1216System.Runtime.CompilerServices.MoveNextRunner:Run()
1217System.Threading.ThreadStart:Invoke()
1218System.Threading.TimerCallback:Invoke(Object)
1219UnityEngine.WaitForSeconds:.ctor(Single)
1220UnityEngine.UnitySynchronizationContext:Exec()
1221
1222(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1223
1224Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
1225UnloadTime: 81.235600 ms
1226Scene Manager: Loaded scene 'Facility' [Assets/_Scenes/Facility.unity]
1227UnityEngine.Logger:Log(LogType, Object)
1228UnityEngine.Debug:Log(Object)
1229GameCore.Console:AddLog(String, Color, Boolean)
1230GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
1231UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1232UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
1233
1234(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1235
1236
1237Unloading 1531 unused Assets to reduce memory usage. Loaded Objects now: 105588.
1238Total: 254.547100 ms (FindLiveObjects: 5.580400 ms CreateObjectMapping: 3.895100 ms MarkObjects: 240.051200 ms DeleteObjects: 5.020000 ms)
1239
1240NullReferenceException: Object reference not set to an instance of an object.
1241 at Scp106PlayerScript+<_DoPortalSetupAnimation>d__44.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
1242 at MEC.Timing.Update () [0x00000] in <00000000000000000000000000000000>:0
1243UnityEngine.Logger:LogException(Exception, Object)
1244UnityEngine.Debug:LogException(Exception)
1245MEC.Timing:Update()
1246
1247(Filename: currently not available on il2cpp Line: -1)
1248
1249Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
1250UnloadTime: 103.747500 ms
1251Leaving lobby:109775241051820102
1252UnityEngine.Logger:Log(LogType, Object)
1253UnityEngine.Debug:Log(Object)
1254GameCore.Console:AddLog(String, Color, Boolean)
1255SteamLobby:LeaveLobby()
1256SteamLobby:OnSceneLoaded(Scene, LoadSceneMode)
1257UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1258UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
1259
1260(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1261
1262Scene Manager: Loaded scene 'FastMenu' [Assets/_Scenes/FastMenu.unity]
1263UnityEngine.Logger:Log(LogType, Object)
1264UnityEngine.Debug:Log(Object)
1265GameCore.Console:AddLog(String, Color, Boolean)
1266GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
1267UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1268UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
1269
1270(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1271
1272
1273Unloading 6081 unused Assets to reduce memory usage. Loaded Objects now: 28872.
1274Total: 183.316800 ms (FindLiveObjects: 2.170900 ms CreateObjectMapping: 119.543000 ms MarkObjects: 32.584800 ms DeleteObjects: 29.017700 ms)
1275
1276Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
1277WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
1278WARNING: Shader Did you use #pragma only_renderers and omit this platform?
1279ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
1280UnloadTime: 2.977900 ms
1281Scene Manager: Loaded scene 'Facility' [Assets/_Scenes/Facility.unity]
1282UnityEngine.Logger:Log(LogType, Object)
1283UnityEngine.Debug:Log(Object)
1284GameCore.Console:AddLog(String, Color, Boolean)
1285GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
1286UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1287UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
1288
1289(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1290
1291
1292Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 105593.
1293Total: 187.076700 ms (FindLiveObjects: 5.359600 ms CreateObjectMapping: 2.841500 ms MarkObjects: 175.521900 ms DeleteObjects: 3.353100 ms)
1294
1295[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
1296UnityEngine.Logger:Log(LogType, Object)
1297UnityEngine.Debug:Log(Object)
1298GameCore.Console:AddLog(String, Color, Boolean)
1299GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1300RemoteAdmin.QueryProcessor:SetServerRandom(String)
1301RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1302Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1303Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1304Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1305Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1306System.Action`2:Invoke(T1, T2)
1307Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1308System.Action`1:Invoke(T)
1309Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1310Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1311Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1312UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1313UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1314UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1315Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1316LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1317LiteNetLib.NetManager:ProcessEvent(NetEvent)
1318LiteNetLib.NetManager:PollEvents()
1319
1320(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1321
1322[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
1323UnityEngine.Logger:Log(LogType, Object)
1324UnityEngine.Debug:Log(Object)
1325GameCore.Console:AddLog(String, Color, Boolean)
1326GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1327RemoteAdmin.QueryProcessor:SetServerRandom(String)
1328RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1329Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1330Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1331Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1332Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1333System.Action`2:Invoke(T1, T2)
1334Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1335System.Action`1:Invoke(T)
1336Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1337Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1338Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1339UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1340UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1341UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1342Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1343LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1344LiteNetLib.NetManager:ProcessEvent(NetEvent)
1345LiteNetLib.NetManager:PollEvents()
1346
1347(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1348
1349[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
1350UnityEngine.Logger:Log(LogType, Object)
1351UnityEngine.Debug:Log(Object)
1352GameCore.Console:AddLog(String, Color, Boolean)
1353GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1354RemoteAdmin.QueryProcessor:SetServerRandom(String)
1355RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1356Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1357Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1358Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1359Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1360System.Action`2:Invoke(T1, T2)
1361Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1362System.Action`1:Invoke(T)
1363Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1364Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1365Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1366UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1367UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1368UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1369Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1370LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1371LiteNetLib.NetManager:ProcessEvent(NetEvent)
1372LiteNetLib.NetManager:PollEvents()
1373
1374(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1375
1376[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
1377UnityEngine.Logger:Log(LogType, Object)
1378UnityEngine.Debug:Log(Object)
1379GameCore.Console:AddLog(String, Color, Boolean)
1380GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1381RemoteAdmin.QueryProcessor:SetServerRandom(String)
1382RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1383Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1384Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1385Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1386Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1387System.Action`2:Invoke(T1, T2)
1388Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1389System.Action`1:Invoke(T)
1390Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1391Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1392Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1393UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1394UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1395UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1396Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1397LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1398LiteNetLib.NetManager:ProcessEvent(NetEvent)
1399LiteNetLib.NetManager:PollEvents()
1400
1401(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1402
1403[DEBUG_SDAUTH] Obtained server round random:
1404UnityEngine.Logger:Log(LogType, Object)
1405UnityEngine.Debug:Log(Object)
1406GameCore.Console:AddLog(String, Color, Boolean)
1407GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1408RemoteAdmin.QueryProcessor:SetServerRandom(String)
1409RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1410Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1411Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1412Mirror.ClientScene:ApplySpawnPayload(NetworkIdentity, Vector3, Quaternion, Vector3, ArraySegment`1, UInt32)
1413Mirror.ClientScene:OnSpawnPrefab(NetworkConnection, SpawnPrefabMessage)
1414System.Action`2:Invoke(T1, T2)
1415Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1416System.Action`1:Invoke(T)
1417Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1418Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1419Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1420UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1421UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1422UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1423Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1424LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1425LiteNetLib.NetManager:ProcessEvent(NetEvent)
1426LiteNetLib.NetManager:PollEvents()
1427
1428(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1429
1430[DEBUG_SDAUTH] Obtained server round random: 6fll6n0VVFsITn/7exbotX+v0zu8uKT8H8Mnc9heNe8=
1431UnityEngine.Logger:Log(LogType, Object)
1432UnityEngine.Debug:Log(Object)
1433GameCore.Console:AddLog(String, Color, Boolean)
1434GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1435RemoteAdmin.QueryProcessor:SetServerRandom(String)
1436RemoteAdmin.QueryProcessor:OnDeserialize(NetworkReader, Boolean)
1437Mirror.NetworkIdentity:OnDeserializeSafely(NetworkBehaviour, NetworkReader, Boolean)
1438Mirror.NetworkIdentity:OnDeserializeAllSafely(NetworkReader, Boolean)
1439Mirror.ClientScene:OnUpdateVarsMessage(NetworkConnection, UpdateVarsMessage)
1440System.Action`2:Invoke(T1, T2)
1441Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1442System.Action`1:Invoke(T)
1443Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1444Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1445Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1446UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1447UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1448UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1449Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1450LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1451LiteNetLib.NetManager:ProcessEvent(NetEvent)
1452LiteNetLib.NetManager:PollEvents()
1453
1454(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1455
1456[DEBUG_VC] ApplySpectatorVoiceProfile
1457SpectatorChat:False
1458roundStarted:False
1459roundEnded:False
1460UnityEngine.Logger:Log(LogType, Object)
1461UnityEngine.Debug:Log(Object)
1462GameCore.Console:AddLog(String, Color, Boolean)
1463GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1464Assets._Scripts.Dissonance.SpectatorVoiceProfile:Apply()
1465Assets._Scripts.Dissonance.DissonanceUserSetup:Start()
1466
1467(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1468
1469[DEBUG_SDAUTH] <color=blue>Requesting signature from central servers...</color>
1470UnityEngine.Logger:Log(LogType, Object)
1471UnityEngine.Debug:Log(Object)
1472GameCore.Console:AddLog(String, Color, Boolean)
1473GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1474CentralAuthManager:AuthDebug(String, String)
1475CentralAuthManager:RequestToken()
1476CentralAuthManager:Authentication()
1477System.Threading.ThreadStart:Invoke()
1478System.Threading.TimerCallback:Invoke(Object)
1479System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1480System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1481System.Threading.ThreadStart:Invoke()
1482
1483(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1484
1485[DEBUG_SDAUTH] <color=blue>Signing auth ticket...</color>
1486UnityEngine.Logger:Log(LogType, Object)
1487UnityEngine.Debug:Log(Object)
1488GameCore.Console:AddLog(String, Color, Boolean)
1489GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1490CentralAuthManager:AuthDebug(String, String)
1491CentralAuthManager:Sign(String)
1492CentralAuthManager:RequestToken()
1493CentralAuthManager:Authentication()
1494System.Threading.ThreadStart:Invoke()
1495System.Threading.TimerCallback:Invoke(Object)
1496System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1497System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1498System.Threading.ThreadStart:Invoke()
1499
1500(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1501
1502[DEBUG_MAPGEN] Seed received (580763005)
1503UnityEngine.Logger:Log(LogType, Object)
1504UnityEngine.Debug:Log(Object)
1505GameCore.Console:AddLog(String, Color, Boolean)
1506GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1507RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
1508RandomSeedSync:Update()
1509
1510(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1511
1512[DEBUG_MAPGEN] Level generator sequence starting...
1513UnityEngine.Logger:Log(LogType, Object)
1514UnityEngine.Debug:Log(Object)
1515GameCore.Console:AddLog(String, Color, Boolean)
1516GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1517RandomSeedSync:GenerateLevel()
1518RandomSeedSync:Update()
1519
1520(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1521
1522[DEBUG_MAPGEN] Generating zones...
1523UnityEngine.Logger:Log(LogType, Object)
1524UnityEngine.Debug:Log(Object)
1525GameCore.Console:AddLog(String, Color, Boolean)
1526GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1527RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
1528RandomSeedSync:GenerateLevel()
1529RandomSeedSync:Update()
1530
1531(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1532
1533[DEBUG_MAPGEN] Setting up doors...
1534UnityEngine.Logger:Log(LogType, Object)
1535UnityEngine.Debug:Log(Object)
1536GameCore.Console:AddLog(String, Color, Boolean)
1537GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1538RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
1539RandomSeedSync:GenerateLevel()
1540RandomSeedSync:Update()
1541
1542(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1543
1544[DEBUG_MAPGEN] Setting up lifts...
1545UnityEngine.Logger:Log(LogType, Object)
1546UnityEngine.Debug:Log(Object)
1547GameCore.Console:AddLog(String, Color, Boolean)
1548GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1549RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
1550RandomSeedSync:GenerateLevel()
1551RandomSeedSync:Update()
1552
1553(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1554
1555[DEBUG_MAPGEN] Setting up decorations...
1556UnityEngine.Logger:Log(LogType, Object)
1557UnityEngine.Debug:Log(Object)
1558GameCore.Console:AddLog(String, Color, Boolean)
1559GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1560RandomSeedSync:DebugInfo(String, Boolean, MessageImportance)
1561RandomSeedSync:GenerateLevel()
1562RandomSeedSync:Update()
1563
1564(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1565
1566[DEBUG_MAPGEN] Festivizing...
1567UnityEngine.Logger:Log(LogType, Object)
1568UnityEngine.Debug:Log(Object)
1569GameCore.Console:AddLog(String, Color, Boolean)
1570GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1571RandomSeedSync:GenerateLevel()
1572RandomSeedSync:Update()
1573
1574(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1575
1576[DEBUG_MAPGEN] Setting up lockers...
1577UnityEngine.Logger:Log(LogType, Object)
1578UnityEngine.Debug:Log(Object)
1579GameCore.Console:AddLog(String, Color, Boolean)
1580GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1581RandomSeedSync:GenerateLevel()
1582RandomSeedSync:Update()
1583
1584(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1585
1586[DEBUG_MAPGEN] Sequence of procedural level generation completed.
1587UnityEngine.Logger:Log(LogType, Object)
1588UnityEngine.Debug:Log(Object)
1589GameCore.Console:AddLog(String, Color, Boolean)
1590GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1591RandomSeedSync:GenerateLevel()
1592RandomSeedSync:Update()
1593
1594(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1595
1596Leaving lobby:109775241051820102
1597UnityEngine.Logger:Log(LogType, Object)
1598UnityEngine.Debug:Log(Object)
1599GameCore.Console:AddLog(String, Color, Boolean)
1600SteamLobby:LeaveLobby()
1601TranslationBrowser:.ctor()
1602UnityEngine.Assertions.Assert:AreEqual(T, T, String, IEqualityComparer`1)
1603SteamLobby:CreateLobby(Int32)
1604RandomSeedSync:GenerateLevel()
1605RandomSeedSync:Update()
1606
1607(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1608
1609[DEBUG_SDAUTH] <color=blue>Auth ticket singed!</color>
1610UnityEngine.Logger:Log(LogType, Object)
1611UnityEngine.Debug:Log(Object)
1612GameCore.Console:AddLog(String, Color, Boolean)
1613GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1614CentralAuthManager:AuthDebug(String, String)
1615CentralAuthManager:Sign(String)
1616CentralAuthManager:RequestToken()
1617CentralAuthManager:Authentication()
1618System.Threading.ThreadStart:Invoke()
1619System.Threading.TimerCallback:Invoke(Object)
1620System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1621System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1622System.Threading.ThreadStart:Invoke()
1623
1624(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1625
1626[DEBUG_SDAUTH] <color=green>Auth ticket signing complete.</color>
1627UnityEngine.Logger:Log(LogType, Object)
1628UnityEngine.Debug:Log(Object)
1629GameCore.Console:AddLog(String, Color, Boolean)
1630GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1631CentralAuthManager:AuthDebug(String, String)
1632CentralAuthManager:Sign(String)
1633CentralAuthManager:RequestToken()
1634CentralAuthManager:Authentication()
1635System.Threading.ThreadStart:Invoke()
1636System.Threading.TimerCallback:Invoke(Object)
1637System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1638System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1639System.Threading.ThreadStart:Invoke()
1640
1641(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1642
1643Lobby IP address has been set to: 185.157.246.133:7779
1644UnityEngine.Logger:Log(LogType, Object)
1645UnityEngine.Debug:Log(Object)
1646GameCore.Console:AddLog(String, Color, Boolean)
1647TranslationBrowser:.ctor()
1648System.Threading.TimerCallback:Invoke(Object)
1649System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1650System.Runtime.CompilerServices.MoveNextRunner:Run()
1651System.Threading.ThreadStart:Invoke()
1652System.Threading.TimerCallback:Invoke(Object)
1653System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1654System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1655System.Threading.Tasks.Task:FinishContinuations()
1656System.Threading.Tasks.Task`1:TrySetResult(TResult)
1657System.Threading.AsyncLocal`1:set_Value(T)
1658Steamworks.SteamVideo:Shutdown()
1659System.Threading.TimerCallback:Invoke(Object)
1660System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1661System.Runtime.CompilerServices.MoveNextRunner:Run()
1662System.Threading.ThreadStart:Invoke()
1663System.Threading.TimerCallback:Invoke(Object)
1664System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1665System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1666System.Threading.Tasks.Task:FinishContinuations()
1667System.Threading.Tasks.Task`1:TrySetResult(TResult)
1668System.Threading.AsyncLocal`1:set_Value(T)
1669Steamworks.ISteamNetworking:InitInternals()
1670System.Threading.TimerCallback:Invoke(Object)
1671System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1672System.Runtime.CompilerServices.MoveNextRunner:Run()
1673System.Threading.ThreadStart:Invoke()
1674System.Threading.TimerCallback:Invoke(Object)
1675System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1676System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1677System.Threading.Tasks.Task:FinishContinuations()
1678System.Threading.Tasks.Task`1:TrySetResult(TResult)
1679System.Threading.AsyncLocal`1:set_Value(T)
1680Steamworks.Data.SteamShutdown_t:.cctor()
1681System.Threading.TimerCallback:Invoke(Object)
1682System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1683System.Runtime.CompilerServices.MoveNextRunner:Run()
1684System.Threading.ThreadStart:Invoke()
1685System.Threading.TimerCallback:Invoke(Object)
1686UnityEngine.WaitForSeconds:.ctor(Single)
1687UnityEngine.UnitySynchronizationContext:Exec()
1688
1689(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1690
1691Steam lobby created.
1692Id:109775241051822634
1693Owner:ZenKha (76561198168388458)
1694Maxplayers:25
1695IP Address:185.157.246.133:7779
1696UnityEngine.Logger:Log(LogType, Object)
1697UnityEngine.Debug:Log(Object)
1698GameCore.Console:AddLog(String, Color, Boolean)
1699TranslationBrowser:.ctor()
1700System.Threading.TimerCallback:Invoke(Object)
1701System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1702System.Runtime.CompilerServices.MoveNextRunner:Run()
1703System.Threading.ThreadStart:Invoke()
1704System.Threading.TimerCallback:Invoke(Object)
1705System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1706System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1707System.Threading.Tasks.Task:FinishContinuations()
1708System.Threading.Tasks.Task`1:TrySetResult(TResult)
1709System.Threading.AsyncLocal`1:set_Value(T)
1710Steamworks.SteamVideo:Shutdown()
1711System.Threading.TimerCallback:Invoke(Object)
1712System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1713System.Runtime.CompilerServices.MoveNextRunner:Run()
1714System.Threading.ThreadStart:Invoke()
1715System.Threading.TimerCallback:Invoke(Object)
1716System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1717System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1718System.Threading.Tasks.Task:FinishContinuations()
1719System.Threading.Tasks.Task`1:TrySetResult(TResult)
1720System.Threading.AsyncLocal`1:set_Value(T)
1721Steamworks.ISteamNetworking:InitInternals()
1722System.Threading.TimerCallback:Invoke(Object)
1723System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1724System.Runtime.CompilerServices.MoveNextRunner:Run()
1725System.Threading.ThreadStart:Invoke()
1726System.Threading.TimerCallback:Invoke(Object)
1727System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
1728System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
1729System.Threading.Tasks.Task:FinishContinuations()
1730System.Threading.Tasks.Task`1:TrySetResult(TResult)
1731System.Threading.AsyncLocal`1:set_Value(T)
1732Steamworks.Data.SteamShutdown_t:.cctor()
1733System.Threading.TimerCallback:Invoke(Object)
1734System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1735System.Runtime.CompilerServices.MoveNextRunner:Run()
1736System.Threading.ThreadStart:Invoke()
1737System.Threading.TimerCallback:Invoke(Object)
1738UnityEngine.WaitForSeconds:.ctor(Single)
1739UnityEngine.UnitySynchronizationContext:Exec()
1740
1741(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1742
1743Lobby created:109775241051822634 Result:OK
1744UnityEngine.Logger:Log(LogType, Object)
1745UnityEngine.Debug:Log(Object)
1746GameCore.Console:AddLog(String, Color, Boolean)
1747SteamLobby:OnLobbyCreated(Result, Lobby)
1748System.Action`2:Invoke(T1, T2)
1749Steamworks.<>c:<InstallEvents>b__6_2(LobbyCreated_t)
1750System.Action`1:Invoke(T)
1751Steamworks.SteamVideo:Shutdown()
1752System.Threading.TimerCallback:Invoke(Object)
1753System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1754System.Runtime.CompilerServices.MoveNextRunner:Run()
1755System.Threading.ThreadStart:Invoke()
1756System.Threading.TimerCallback:Invoke(Object)
1757UnityEngine.WaitForSeconds:.ctor(Single)
1758UnityEngine.UnitySynchronizationContext:Exec()
1759
1760(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1761
1762[Steam Lobby Info]
1763LobbyId:109775241051822634
1764Owner:ZenKha (76561198168388458)
1765IP Address:185.157.246.133:7779
1766Members(1/25):
1767ZenKha
1768
1769UnityEngine.Logger:Log(LogType, Object)
1770UnityEngine.Debug:Log(Object)
1771GameCore.Console:AddLog(String, Color, Boolean)
1772SteamLobby:ShowLobbyInfo(Lobby)
1773System.Action`1:Invoke(T)
1774Steamworks.<>c:<InstallEvents>b__6_1(LobbyEnter_t)
1775System.Action`1:Invoke(T)
1776Steamworks.SteamVideo:Shutdown()
1777System.Threading.TimerCallback:Invoke(Object)
1778System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1779System.Runtime.CompilerServices.MoveNextRunner:Run()
1780System.Threading.ThreadStart:Invoke()
1781System.Threading.TimerCallback:Invoke(Object)
1782UnityEngine.WaitForSeconds:.ctor(Single)
1783UnityEngine.UnitySynchronizationContext:Exec()
1784
1785(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1786
1787[DEBUG_SDAUTH] <color=green>Signature obtained from central servers</color>
1788UnityEngine.Logger:Log(LogType, Object)
1789UnityEngine.Debug:Log(Object)
1790GameCore.Console:AddLog(String, Color, Boolean)
1791GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1792CentralAuthManager:AuthDebug(String, String)
1793CentralAuthManager:RequestToken()
1794CentralAuthManager:Authentication()
1795System.Threading.ThreadStart:Invoke()
1796System.Threading.TimerCallback:Invoke(Object)
1797System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1798System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1799System.Threading.ThreadStart:Invoke()
1800
1801(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1802
1803[DEBUG_SDAUTH] <color=green>Authentication token obtained.</color>
1804UnityEngine.Logger:Log(LogType, Object)
1805UnityEngine.Debug:Log(Object)
1806GameCore.Console:AddLog(String, Color, Boolean)
1807GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1808CentralAuthManager:AuthDebug(String, String)
1809CentralAuthManager:RequestToken()
1810CentralAuthManager:Authentication()
1811System.Threading.ThreadStart:Invoke()
1812System.Threading.TimerCallback:Invoke(Object)
1813System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1814System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
1815System.Threading.ThreadStart:Invoke()
1816
1817(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1818
1819[DEBUG_SDAUTH] <color=green>Sending your authentication token to game server...</color>
1820UnityEngine.Logger:Log(LogType, Object)
1821UnityEngine.Debug:Log(Object)
1822GameCore.Console:AddLog(String, Color, Boolean)
1823GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1824CentralAuth:AuthDebug(String, String)
1825CentralAuth:Update()
1826
1827(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1828
1829Authentication token obtained from central server.
1830UnityEngine.Logger:Log(LogType, Object)
1831UnityEngine.Debug:Log(Object)
1832GameCore.Console:AddLog(String, Color, Boolean)
1833CentralAuthInterface:TokenGenerated(String)
1834CentralAuth:Update()
1835
1836(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1837
1838[UNENCRYPTED FROM SERVER] Accepted your authentication token (your user id is 76561198168388458@steam) without any global bans present signed by Gravelines 2 server.
1839UnityEngine.Logger:Log(LogType, Object)
1840UnityEngine.Debug:Log(Object)
1841GameCore.Console:AddLog(String, Color, Boolean)
1842GameConsoleTransmission:CallTargetPrintOnConsole(NetworkConnection, Byte[], Boolean)
1843GameConsoleTransmission:InvokeRpcTargetPrintOnConsole(NetworkBehaviour, NetworkReader)
1844Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1845Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1846Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1847Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1848Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1849System.Action`2:Invoke(T1, T2)
1850Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1851System.Action`1:Invoke(T)
1852Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1853Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1854Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1855UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1856UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1857UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1858Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1859LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1860LiteNetLib.NetManager:ProcessEvent(NetEvent)
1861LiteNetLib.NetManager:PollEvents()
1862
1863(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1864
1865Signed auth-156UyjWddM+GMFcK6devP+3w1oC85bW9ah6ahz5xSSY= for server.
1866UnityEngine.Logger:Log(LogType, Object)
1867UnityEngine.Debug:Log(Object)
1868GameCore.Console:AddLog(String, Color, Boolean)
1869ServerRoles:CallTargetSignServerChallenge(NetworkConnection, String)
1870Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1871Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1872Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1873Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1874Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1875System.Action`2:Invoke(T1, T2)
1876Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1877System.Action`1:Invoke(T)
1878Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1879Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1880Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1881UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1882UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1883UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1884Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1885LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1886LiteNetLib.NetManager:ProcessEvent(NetEvent)
1887LiteNetLib.NetManager:PollEvents()
1888
1889(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1890
1891[UNENCRYPTED FROM SERVER] Hi ZenKha! Your challenge signature has been accepted.
1892UnityEngine.Logger:Log(LogType, Object)
1893UnityEngine.Debug:Log(Object)
1894GameCore.Console:AddLog(String, Color, Boolean)
1895GameConsoleTransmission:CallTargetPrintOnConsole(NetworkConnection, Byte[], Boolean)
1896GameConsoleTransmission:InvokeRpcTargetPrintOnConsole(NetworkBehaviour, NetworkReader)
1897Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1898Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1899Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1900Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1901Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1902System.Action`2:Invoke(T1, T2)
1903Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1904System.Action`1:Invoke(T)
1905Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1906Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1907Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1908UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1909UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1910UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1911Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1912LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1913LiteNetLib.NetManager:ProcessEvent(NetEvent)
1914LiteNetLib.NetManager:PollEvents()
1915
1916(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1917
1918Public key has been accepted by the server.
1919UnityEngine.Logger:Log(LogType, Object)
1920UnityEngine.Debug:Log(Object)
1921GameCore.Console:AddLog(String, Color, Boolean)
1922ServerRoles:InvokeRpcTargetPublicKeyAccepted(NetworkBehaviour, NetworkReader)
1923Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1924Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1925Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1926Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1927Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1928System.Action`2:Invoke(T1, T2)
1929Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1930System.Action`1:Invoke(T)
1931Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1932Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1933Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1934UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1935UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1936UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1937Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1938LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1939LiteNetLib.NetManager:ProcessEvent(NetEvent)
1940LiteNetLib.NetManager:PollEvents()
1941
1942(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1943
1944Completed ECDHE exchange with server.
1945UnityEngine.Logger:Log(LogType, Object)
1946UnityEngine.Debug:Log(Object)
1947GameCore.Console:AddLog(String, Color, Boolean)
1948RemoteAdmin.RemoteAdminCryptographicManager:CallTargetDiffieHellmanExchange(NetworkConnection, String)
1949Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader)
1950Mirror.NetworkBehaviour:InvokeHandlerDelegate(Int32, MirrorInvokeType, NetworkReader)
1951Mirror.NetworkIdentity:HandleRemoteCall(Int32, Int32, MirrorInvokeType, NetworkReader)
1952Mirror.NetworkIdentity:HandleRPC(Int32, Int32, NetworkReader)
1953Mirror.ClientScene:OnRPCMessage(NetworkConnection, RpcMessage)
1954System.Action`2:Invoke(T1, T2)
1955Mirror.<>c__DisplayClass7_0`1:<MessageHandler>b__0(NetworkMessage)
1956System.Action`1:Invoke(T)
1957Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32)
1958Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32)
1959Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32)
1960UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1961UnityEngine.Events.InvokableCall`2:Invoke(T1, T2)
1962UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
1963Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, DeliveryMethod)
1964LiteNetLib.OnNetworkReceive:Invoke(NetPeer, NetPacketReader, DeliveryMethod)
1965LiteNetLib.NetManager:ProcessEvent(NetEvent)
1966LiteNetLib.NetManager:PollEvents()
1967
1968(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1969
1970[DEBUG_VC] CmdSyncVoiceChatStatus:True
1971UnityEngine.Logger:Log(LogType, Object)
1972UnityEngine.Debug:Log(Object)
1973GameCore.Console:AddLog(String, Color, Boolean)
1974GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1975Radio:GetInput()
1976Radio:Update()
1977
1978(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1979
1980[DEBUG_VC] CmdSyncVoiceChatStatus:False
1981UnityEngine.Logger:Log(LogType, Object)
1982UnityEngine.Debug:Log(Object)
1983GameCore.Console:AddLog(String, Color, Boolean)
1984GameCore.Console:AddDebugLog(String, String, MessageImportance, Boolean)
1985Radio:GetInput()
1986Radio:Update()
1987
1988(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
1989
1990Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
1991UnloadTime: 48.316000 ms
1992Leaving lobby:109775241051822634
1993UnityEngine.Logger:Log(LogType, Object)
1994UnityEngine.Debug:Log(Object)
1995GameCore.Console:AddLog(String, Color, Boolean)
1996SteamLobby:LeaveLobby()
1997SteamLobby:OnSceneLoaded(Scene, LoadSceneMode)
1998UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
1999UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2000
2001(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2002
2003Scene Manager: Loaded scene 'FastMenu' [Assets/_Scenes/FastMenu.unity]
2004UnityEngine.Logger:Log(LogType, Object)
2005UnityEngine.Debug:Log(Object)
2006GameCore.Console:AddLog(String, Color, Boolean)
2007GameCore.Console:OnSceneLoaded(Scene, LoadSceneMode)
2008UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2009UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
2010
2011(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2012
2013NullReferenceException: Object reference not set to an instance of an object.
2014 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0
2015 at StartScreen+<_Animate>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
2016 at MEC.Timing.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
2017UnityEngine.Logger:LogException(Exception, Object)
2018UnityEngine.Debug:LogException(Exception)
2019MEC.Timing:FixedUpdate()
2020
2021(Filename: currently not available on il2cpp Line: -1)
2022
2023
2024Unloading 6069 unused Assets to reduce memory usage. Loaded Objects now: 28926.
2025Total: 63.000100 ms (FindLiveObjects: 2.509900 ms CreateObjectMapping: 2.350800 ms MarkObjects: 34.464600 ms DeleteObjects: 23.674600 ms)
2026
2027Discord: shutdown
2028UnityEngine.Logger:Log(LogType, Object)
2029UnityEngine.Debug:Log(Object)
2030DiscordController:OnDisable()
2031
2032(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)