· 11 years ago · Aug 08, 2015, 07:50 AM
15. Vibe
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3Vibe is a concept shrouded in mystery and misunderstanding. Much of what you read about being positive, living your passions and so on is hand-me- down woolly pseudo-science from the American self-development industry. Don't chase a permanent state of happiness because it is unrealistic. What we daygamers need is a feeling of well-being, a spring in our step and of giving value rather than taking value. Vibe will be defined later in the book in terms of daygame but for vibe before leaving the house sleep is critical. Everybody has a different optimum number of hours they need. You will probably know yours, but we predict that with your current job and your current stresses you are probably mildly sleep-deprived. Sort this out with regular bed times.
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6Drill 1.5
7Download an app such as Sleep As Android (Android) or Sleep Cycle (iPhone) on your smartphone which will monitor your light sleep and deep sleep. For two weeks don't go out past 10pm, don't drink alcohol in the evenings and don't look at a computer screen for one hour before sleep. Standardize your results, write them down and see how this affects your overall energy levels.
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11Daygame will introduce you to a f loop where positive erence experiences give you a positive mindset hich in turn increases positive reference experiences. Don't expect amazing before you begin your daygame journey. If anything, some anticipation, apprehension and is completely normal and expected. Taking right action will lead t psychological change, so don't wait t like Happy; this will
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14There's a concept in the community called ame derived called The Inner Game of Tennis. The book stat there are two played simultaneously during a tennis mat There's the ob game" of tennis which is played against the the other
15net. That game is played by hitting the ball acket and ving feet around the court. It's about physical balance, po
16and all the other skills that are commonly ennis skills.
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19there's also a hidden "inner game" where the competition is played in your own mind against yourself, and those opponents are things like fear, anxiety, success barriers, fatigue. This is the mental game, so we call that inner game and there's an obvious parallel in the community for picking up girls.
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21We are not going to go into a lot of inner game in this book, and the reason being that beginners consistently use inner game as a buffer to avoid approaching. As part of their internet and reading, they will distract themselves away from approaching by "getting their inner game right first". That is an avoidance; it will stop you taking action and beginning your daygame journey, so we are not going to distract you further by talking about it. Everything we've discussed so far in this chapter are actionable steps where you do something. Once they are done, there's nowhere left to hide. It's time to hit the streets!
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23A central part of the beginner's challenge is to get onto the street. Consider the analogy of going to the gym. You don't pay your personal trainer to do your push-ups for you. Only you can do them and you don't wait until you have perfect push-up form before you begin. You might have just seen someone else do it and you give it a try. You get down on your knees, you put your hands there and you give it a try. Over the course of many, many
24iterations, over literally hundreds and hundreds of repetitions over the weeks, you gradually learn all of the intricacies of correct push-up form. Then you start experimenting with putting your hands together, going on your fingertips, going on your knuckles and so on, getting the variations. But at no point do you study all of that academically before you do your first push-up. It's absolutely vital that even before you finish this book you go out and you experiment on the street.
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28The moment of truth, the moment you choose between success and failure, is taking the first step out of your house, off the bus, off the subway, and onto the cold pavements of "the street". Below is a recommended schedule, tried and tested by hundreds of newbie daygamers, to get the ball rolling. Momentum is everything. There are no shortcuts but momentum will give you the fuel you
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3238 PART ONE/ PREGAME
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35need to take this from something you try once or twice to something which is routine and part of your life.
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37Many wannabe daygamers try two or three direct approaches in their city, have 'negative reactions', come back to their house, log onto a forum and complain that it doesn't work, that it's too hard or the women in their city are un-daygamable. This is just more avoidance. A massive sample size is needed to see any kind of patterns in your results. So resist the temptation to micromanage and start following a disciplined structure. Just like going to the gym, losing weight or getting good at any skillset, you need to put in hundreds of hours.
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39For the irst hundred interactions, ignore results.
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41Don't take any feedback from what happens. The process is everything. Don't come home and micromanage what happened or deconstruct what happened or log onto forums to talk about what happened. Just congratulate yourself for having gone out and controlled the one thing that can be controlled - your
42 beshaviuour.tThcen gho ou8t ag9ain@next timge. Amnd thae neixtlti.mce. om
43The Schedule
44A basic rule of thumb is to commit to no less than ten approaches per session.
45Put ten small coins in your left pocket, and for each approach (no matter how the girl responds) transfer one coin to your right pocket. You can go home until all the coins are in your right pocket.
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49This means you'll rack up thirty approaches Monday to F out which days suit you best based on existing demands and clear for them. Where it's Monday/Tuesday/W or Monday/W Friday isn't important. Having a nine-to-five no excuse approaches. If you live in a city of over half people, if
50to work on the metro, then fitting in ten appr not a problem.
51weasel is that 'there are no hot girls' or 'I can enough hot not my type'. These have been addressed.
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54WEASELS
55"Weasels" are the voices that come into your own head as you see the girl you want to approach. They're excuses, false predictions, barriers to taking action. The old pickup community "3 Second Rule", where you must approach within 3 seconds of seeing her, is a simple way to stop these weasels rising to the surface and taking hold.
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57"Analysis paralysis" is when you spend too long following the girl or psyching yourself into approaching. Logic and reason are the enemy of fun flirty daygame, so stop over-thinking of predicting what will happen.
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59Here are some of the most common weasels you will hear in your head:
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61 She's too busy / I'm disturbing her
62 People are watching
63 She's too hot / not hot enough
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65 She's seen me
66 I'm not warmed up enough
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70 She's gone into a shop
71 She's waiting for her boyfriend
72 She looks angry / in a mood
73 There's security / police nearby
74 I'm going to get rejected
75 I need a coffee
76 She's not the right nationality / height / age
77 I'm the wrong nationality / age / height
78 She looks like someone I know
79 I need a wing to approach
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81Every daygamer has them, and for each person there's a different subset. It's really important to tick which ones you get and identify the strongest ones. If you have any more of your own then add them below.
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8940 PART ONE/ PREGAME
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92Your "big run" day, either Saturday or Sunday, will get you to a weekly total of fifty approaches. The psychology behind the Monday to Friday ten sessions is to get them done as quickly as possible (within reason) to avoid the weasels creeping in. If you live in a small town, go to your nearest large shopping mall or even large supermarket, Whole Foods, ASDA, bus stations, train stations, metro stations. Quality is really not important for getting the first hundred approaches under your belt.
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94Don't focus on the outcomes. For now, just nail the process. It's not about getting the girl, it's about getting the skillset.
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96We're not looking to collect phone numbers, for deep meaningful conversations or finding our potential girlfriend/wife. We're just establishing the groundwork for a basic skill set in social dynamics. Approach any girl you find vaguely attractive. The golden rule is if she was on your bed naked would you sleep with her? Maybe you like her legs, her boobs, her ass, or maybe you just like her style. Anything at all is a reason to approach.
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98yousr apuprotacches,hmuc8h lik9e a@fitnessgregimme. Seae paigel1.1c1 om
99At the end of the book you'll find a schedule table to complete so you can track
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102To avoid "daygame guilt" have rest days. Just like at the gym, these are essential because growth actually happens in the rest. You are going to burn out and have daygame guilt and daygame fatigue if you are constantly looking for girls to approach and feel guilty when you are not approaching. On the days when you are not approaching, go and see your regular have your regular hobbies, do your regular things. Allow your mind ch off and purposefully don't approach. W mixing high intensity sessions with rest so that your comfort zone is pushed then repaired through complete recovery. This is healthier and mor sustainable than continuous
103fatigue in the energy burning sessions. Building conserving stat
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105Set counting
106It's very easy to overestimate how many gir ou've spoken t session. Nervousness will cloud your ability count sets. K method for counting the number of appr you do, transferring coins from one pocket to another earing marks
107ticket, so you know exactly what you're ving a ther count your sets will stop this problem occurring. emember to
108you've done in the table on page 111.
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111Warm-upS
112A basic rule when leaving your house is to approach the first attractive girl you see or give yourself a time limit in which to do this, for example, 'I leave the metro. I will approach within five minutes. If I don't then I go home and the daygame session starts the next day.' This is a great habit for kicking off momentum. The old saying is, 'The first one is the worst one.' The quicker you can get the first approach of the day out of the way the better your daygame session will go. It's interesting to note that your vibe within the first ten minutes of each daygame session is probably going to predict what will happen that day, so if you can kick off the daygame session as quickly as possible, you'll find momentum builds and lasts a lot longer.
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114Before making the ten approaches for each daygame session, it is strongly recommended, especially if you are daygaming solo, that you do some warm- up social exercises. Depending on your level of sociability, your job, your background and your limiting beliefs, tailor which warm-ups you do by choosing the column below. Baby Steps is for a highly introverted, antisocial individual who is not used to talking to people outside his family or close circle of friends (that's how Krauser began). Simple Opens is for people with normal levels of approach anxiety expected for never having done direct daygame before. Simple Compliments is for people who are social, perhaps from their job or their attitude to life, happy to chit-chat but not happy to convey their sexual intent.
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116The purpose of these warm-up exercises is not to collect a phone number, have a long conversation or care about the reactions. The purpose is simply momentum, getting the ball rolling. Only success criteria for this is that you do it; her response is irrelevant.
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119Warm-upS: baby StepS
120Before doing your ten approaches you must complete this checklist:
121 Approach number 1: Ask a man for the time.
122 Approach number 2: Ask an attractive girl for the time.
123 Approach number 3: Ask a man for directions to train station or
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127 Approach number 4: Ask an attractive girl for directions to train station/metro station x and bolt on the end the phrase, 'Where are you from?'
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129Drill 2.1a - lubrication of the jaw
130It's very important to get into a talkative state. Go into a clothes shop and ask a man or a woman for ideas for a present for your sister. Joke that secretly the clothes are for you. It doesn't matter if she's old, it doesn't matter if she's unattractive, it doesn't matter if it's a middle-aged guy; the idea is to get yourself into a talkative state. Ask them how their day is going. Tell them about your day. Keep positive. Keep it light if possible. Rinse and repeat.
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132Drill 2.2a - chugging
133Purposefully stop and talk to a charity sign-up person, man or woman, telling them at the beginning that you're not going to sign up but that you appreciate what they do. Ask them where they're from, how they got into the job, what they like about it. Tell them a little bit about your job. Get into a chatty vibe.
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135Drill 2s.3au- Eatsycpichking8s
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139Find post-menopausal women over the age of 40. Perhaps they're at a bus
140stop, perhaps they're in a shop, perhaps they're a sales assistant; have a chat to them about how their day is going. If you can, keep it light-hearted and tease. The reason to choose these women is they are past the age at which they get hit on so they'll welcome your (rare) attention and not that you're trying to fuck them.
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142Warm-upS: Simple OpenS
143Complete these drills.
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145Drill 2.1b - stationary girl
146Her age and looks are irrelevant. Ex with the line, "Hey bit random but I think you look Have ." Leave.
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148Drill 2.2b - stationary girl who is your age
149Begin the conversation again with, "Hey, a little cheeky of me nice. Have a nice day." Leave.
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151Drill 2.3b - stationary girl who you find attr
152With a twinkle in your eye, say, "Hey, a little think y
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155What I noticed was..." and choose one item of clothing. For example, "Excuse me. I think you look nice. What I noticed was your . Have a nice day." Leave.
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157Warm-upS: Simple ComplimentS
158Complete these drills.
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160Drill 2.1c - stationary girl.
161Hold eye contact before you start speaking, smile and say, "Hey; little bit cheeky of me but I think you look really nice," stress the word 'really'. Say, "Have a nice day," and walk away.
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163Drill 2.2c - moving girl
164Find a girl who is walking slowly and stop her in any fashion - from the side, from the back; however you want to stop her. Again, playful eye contact, smile before you speak and say, "Very random of me but you look really nice." Eject with "Have a nice day," and leave.
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166Drill 2.3cs- inutrodtucctiohn
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170Stop any girl with strong eye contact, a playful smile and say, "Hey, a bit
171random. You look really nice. I'm..." and then extend your hand and give your name. "You look really nice. I'm [your name]." Hold her hand for slightly longer than normal, say, "Have a nice day," and leave.
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173These warm-ups will help you build momentum. If at any point you feel ready to do some "real" approaches then it's fine to just stop the warm-ups and jump right into it. As you start racking up the daygame sessions you'll probably find you have days where you don't need to warm up at all - that's fine, just jump in with the normal daygame.
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184One thing you are absolutely guaranteed to feel when you begin daygame is approach anxiety. This is that gnawing feeling in your gut, that uncomfortable kind of butterflies that is fear of talking to the woman. We're not going into too much detail about where this fear comes from - Daygame Mastery has a long chapter all about it - but instead we'll talk about some simple things of what to expect and how to deal with it.
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186The first thing to understand is this is completely normal. You are not weird. You are not a loser. You are not the only guy who is feeling this. Literally everybody feels this. It's a hard-wired part of human biology. It's hard-wired into the male before talking to a woman, so the fact that you feel this is a normal sign of a healthy operating mind. So, that's the first thing; you are not
187weird. Don't put yourself in a weird box because you feel this. Even now, when Krauser and Tom do daygame we can get this, especially in the first couple of sets. The difference between us and you is we already know how to pull through and keep going, and that is the skill that you're going to learn in your daygame journey. In the beginning expect anxiety, expect discomf eel the fear and do it anyway. Don't try to remo e the fear. Use it as your
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189You may have nightmare scenarios head of interactions going badly. Those are never going to happen, they might happen once 200 sets whereas the other 199 go okay. Some girls may not stop, others y blank you and keep walking, but what you won't are the freaky responses. You won't get punched in ace, you on't get kneed
190they won't deliver some really scathing that cuts to your because these girls don't know you. The w e realisticall
191is a girl just ignoring you, and even then that's necessarily might not know what you want.
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193Just think of how many people you walk past eet, like charity sign-up
194workers, hawkers standing outside a perfume ering holding a sign of 'Golf store this way' trying pamphlet normal course of the day you will walk past people and
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197them the time of the day. Now, does that mean you dislike them? Does that mean you hate them? Does that mean you think they're idiots? Of course not; it's just that you're concentrating on what you have to do. The girl is going to be in that situation as well. As we do good daygame we learn to break that and get the girl's attention, but in the beginning when girls walk past you and do nothing that is not a judgement on you so don't take it personally.
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199The myth of approach anxiety diSappearing
200There is no secret formula, no magic pill, no one technique that will remove anxiety. Instead we use anxiety as transformative fuel. We are not trying to eliminate it. We accept that repetition and subsequent desensitization is the only answer for getting over the massive hurdle which is approach anxiety. We suspect that this is the one key area which is stopping you getting the results with girls that you want.
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202The good thing about approach anxiety is that everybody has it and therefore this is a barrier for every other man too. Most of these men do not have the advantage of studying a guide such as this to be able to identify it, put a name on it and understand that it's normal. So, when you're feeling that churning in your gut before you do your first real direct set, or maybe midway through the session when it starts to come back again, remember that feeling. You can take joy from the fact that you know what it is and you push yourself past it, so even if the interaction doesn't go well and you don't get a good reaction from the girl that you open, you've actually taken a victory from the fact that you felt that anxiety and did the open. That element is within your control.
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204You never truly control what the girl will do; you can only put your best self forward and play the percentages.
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206You can always control your relationship to approach anxiety, which is you feel it and you talk to the girl anyway and at that very moment when you stop the girl and open your mouth you have already beaten it. You can chalk that as a victory and know that you've put yourself into an elite group of men by doing that on a repeated basis.
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208Having a circuit
209Knowing a defined route and a plan helps conquer approach anxiety. Don't amble aimlessly around your city, not knowing where to go or finding a better area because you think the grass is always greener elsewhere. Define your daygame circuit and stick to it with the time limit or your approach count.
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212Know where the busy areas are, know what time of days you are going to hit these areas and stick to a well-defined route so that there is no possibility of you falling into the biggest trap of daygame which is the aimless amble.
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214A sophisticated weasel is finding yourself on quiet streets and telling yourself, therefore, that there are no hot girls, daygame's not right for your city or that you should take a break. There's no reason for you to be on a quiet street if you've researched shopping malls, train stations, peak times for shopping. This is all in your control; be careful that you are not using this as a weasel.
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216Decide your circuit with clarity of mind the day before a daygame session or the day before an off-day so there's no chance of you weaselling. Ideally stick to the same circuit for the first few months, big enough so you're not going to run into the same girls but small enough so you can do it on foot and return to the starting point at the end of the session or a metro/bus station where you can go home. Laps of a circuit are also good in a smaller town or if you are gaming in a shopping mall.
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226Nick's favourite London route
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228If you live in a big city and have seen daygamers approaching, as a good sign, not as another w to daygame. Wher shops, there's girls; a simple sentence with implications.
229a weasel that you can't find hot girls. If you there's a r stores that are open until 9 PM, whether on a street or are going to be inside. Don't limit yourself str stops. Day practiced anywhere during the day i.e. book coffee shops, and stations.
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232A good way to improve your vibe and to reduce the approach anxiety is to become very intimate, familiar and friendly with the environment you're going into, so print out your Google map, draw with highlighter pen the route you're going to do and start annotating it. Put in the coffee shop where you get your favourite takeaway before you start the session. Put in the public toilet where you go for a piss when the coffee runs through you. Mark down each time you find a good idea venue and the time it was busy so if, for example, you're walking past a particular train station at 6pm and notice there's a lot of hot girls, note that on your map and go back 6pm the next time - you might have found a pattern. If you find there's a particular clothing shop which has the demographic of girls that you like, mark that down on your map and you know you can go there. You'll gradually refine your local knowledge.
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234Imagine you're a wildlife expert making a zoological programme. You're finding out the watering holes where the buffalo go, the mating grounds and then this gives you the comfort that you are the expert of your environment which will make you more comfortable being there.
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236Do not fall into the trap of listening to the sophisticated weasel about 'grass is always greener on the other side' i.e. I'll try a new area, I'll try a new city, I'll get on an Easyjet flight to a new destination. Change creates anxiety. Familiarity will dial down the anxiety into a sense of ownership with your local venue.
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239Your pack
240It's best to travel light when you do daygame. Avoid the habit of getting a man bag which has your laptop in it, a book and other back-up activities, because when you're walking the streets and that approach anxiety comes on you, if you've got an easy out in your bag you might think, 'Ah, I'll just go and sit down and read a book for a little bit' or 'Ah, I'll just go work on my laptop for a little bit,' and this is feeding your weasel. In the beginning when you're not comfortable doing daygame regularly and managing your state like that, at least go out with nothing more than the shirt on your back, your wallet, your phone and your house keys. Don't give yourself extra diversions which can take you off the streets.
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242Get in the habit of travelling light. Don't take a big water bottle with you because there are cafes and Starbucks where you can go in and ask for a cup of water when you're dehydrated. You don't need to take your coffee out. If you're getting a bit too cold or the weather's different, you can just sit briefly
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245in a shop to control the environment. Don't get in the habit of bringing lots of big, bulky things with you. It will just encumber you and encourage you to weasel.
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249Your phone
250Make sure you're familiar with your contacts list, how to create a contact etc. Be sure your phone has internet access (either from free street / shop wifi or with your contract) giving you access to social media. Go out with your phone
251fully charged or consider carrying around a compact external battery pack.
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253For iPhone users download a $0.99 app called "New Digits" that organises your newly inputted numbers via date and time. This will save you a lot of time when texting your new numbers after a daygame session.
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255Don't worry about trying to impress by owning the latest t model of phone. If anything it will backfire and see you as a try-har "pr vider." Any handset that can send and r xts is fine. We even kno good daygamers who purposefully own budget old school phones for their
256that they pull out and make a joke , subtly wing the girl that the "lover" not the high roller.
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259WingS
260A common saying in the community is that a halves appr This is largely true in the beginning. Going out both highl and transformative, but also brutal. Your will determine you'll be able to do it. We recommend you learn the
261skill set, but readers of this book are encour find
262take this journey with them who is at the
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265How do you find a wing? If you live in a big city you will have already seen daygamers out and about on the streets during peak hours. If you approach them positively, without trying to take lots of their value, but just inquire as to their level and if they're looking for wings, many guys will be happy to have a coffee with you and either wing you themselves or at least recommend someone else.
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267 Have you checked out your local internet seduction forum with a daygame section?
268 Are you on Facebook groups that have links to daygame where you
269can find a potential wing?
270 Do you currently have one of your friends who's in exactly the same situation as you who you could learn daygame with?
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272Your wing's daygame ability is not important. What is important is the accountability they demand of you, companionship, and the simple fact that a wing will stop your mind dwelling on the negative self-talk that creates weasels.
273 A winsg is tuherettocimphrove 8your9vibe@and yogu're mthere toaimiprolv.e ycourowingm's vibe. A wing is both a blessing and a curse. Below we've highlighted the pros and cons of finding of a wing. Choose wisely following the criteria below:
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276Pro
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279 Keeps you talking and social
280 Notices when you're slipping into bad state
281 Helps you laugh off bad rejections
282 Makes you feel less weird about learning daygame
283 Encourages you to stick to your goals
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287Con
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290 You might be fighting over sets
291 May try to leech state from you
292 May verbalise their own weasels and thus encourage your weasels
293 Prevent you falling into the "daygame trance"
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296Ultimately daygame is a solo sport. You're not getting a wing to help you win the set because what it's always one man talking to one woman. That is the
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299bread-and-butter basic daygame, so the wing is all about accountability and vibe between talking to girls and perhaps feedback when he watches you talk to a girl. It's not about him helping you win the set, and thus how your wing makes you feel during the session is more important than his pick-up ability. Don't tolerate wings who make you feel bad. If you're coming back from a session and you have this vague, uneasy feeling that your wing has brought you down, you might have the wrong wing and should consider getting a wing who makes you feel good.
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304Weather:
305Another common weasel is using the weather to avoid leaving your house. "It's too hot" a guy in LA will complain, "it's too cold" a guy in Moscow will moan.
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307Shopping malls are the world's great daygame equalisers with climate- controlled homeostasis. When Tom was in Dubai (+40'C outside) he daygamed happily in the giant mall there. When he was in Moscow
308(-20'C) he hit a giant mall again quite comfortably.
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310In Europe mid summer, girls will go to the coast, so consider daygaming by parks, next to lakes or at the beach. In the winter girls will be shopping in malls. If a city has a Christmas market (e.g. Prague) then girls will still be on the streets, just wrap up warm.
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312Another weasel guys use is to say "there's not enough light / it's dark too early so the girls will be scared." Where there's a shopping street, there's street lights, so stick to them, or big open city squares. A beginner daygamer should avoid approaching girls on dark deserted streets as the chance of seeming creepy and uncalibrated is high.
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314Rain is another classic weasel excuse. Daygaming with an umbrella is actually a powerful aid in that it gets you and her in an immediate "bubble" as you combine umbrellas to make a shared canopy. Or just get inside a mall or cafes, like when it's too hot/cold/dark outside.
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326Assembling the perfect daygame style
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376what iS the model?
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384For over six years, a dozen men hit the streets of London and between them approached literally tens of thousands of girls. Then they compared notes on what worked and what didn't. The end result of this extreme social experiment is we now have an extremely powerful model that has been extensively field- tested. We now know the best way to pick up girls during the daytime.
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386It's not perfect. It's not going to get every girl. However, it's the most powerful tool currently available to the normal man. It's a scalable model that becomes deeper and more refined as you get better at it. Just like learning chess, you'll first learn the basic movements until you know how a game proceeds. Then you'll learn specific gambits e.g. chess has the "pin" and the "skewer" whereas
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389we have gambits such as the "spike" and the "eye mesmer". With the basics down you can begin to appreciate strategy, and eventually the game will become so internalised that it all becomes simple again and you're reacting instinctively to the ebbs and flows of the interaction.
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391This book it the simplified version. When you're ready you can move up to intermediate (Daygame Nitro) and once you're laying a new girl every month you can consider throwing yourself into the deep end (Daygame Mastery and Badass Buddha). But for now, baby steps!
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393We will go through this model in detail in the next section, including an easy way to remember the stages using your own hand.
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410Daygame can be quite nerve-wracking and intense. There's a lot for your brain to process: the girl's reactions, what you're doing, and adapting to the flow of conversation. We've tried to standardize this with a script but, as you know, when you talk to girls your mind can race and you become oblivious to a lot of things. It's very difficult to step back and have perspective on your own performance, things like your vocal tone, your eye contact, and a girl's subtle reactions because you were thinking about something else or worrying about the next thing to say. There's an old saying in boxing, 'I wasn't watching the fight. I was in the fight.' That's why the judges are outside the ring. It's why the referee is there to protect the fighters as a non-participant. The fighters
411have enough on their mind with the fighting itself. Although not as traumatic as having a fight, daygame is initially nerve-wracking so we recommend a few tips for how to self-diagnose your problems without having to seek professional tuition.
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413Recording
414The crucial first thing is record your sets. Perhaps you'll start with audio
415recordings because all smartphones have a voice recorder app so you can press 'go', put it in your pocket (or hold it in your hand) and then forget about it. You can stuff it in your jeans pocket and run the wire of the hands-free microphone under your t-shirt. Wear the earbuds around your neck or down your t-shirt and just have the microphone near your throat and that will be fine; it will capture what you're saying. We're not trying to make a Hollywood production here; you're just trying to hear things like your vocal tone, what you're saying, your vibe that you can then review at your leisure when you're back home. Record a lot of your sets. It doesn't have to be every day; you don't have to be religious about it, but every now and then decide to stick that voice recorder on. Later invest $15 in a small digital dictaphone because it'll never run out of battery or memory so you can literally turn it on at the beginning of the session and never think about it again.
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420All of Daygame Overkill audio was recorded with this simple dictaphone
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422We are famous for our early documentation of our own personal journeys in London using cheap Chinese video cameras that do the job nicely. Once again, we're not trying to make cinema quality infields. Video is simply the next step up from audio as a diagnostic tool to see the girl's reaction. It's not even that important to see yourself on the video unless you're still worried about your posture or your fashion. Taking those as a given, all our attention after the audio wants to be on the girls' reactions. Below are some links/ pictures to concealed video devices that we recommend for the street, e.g. a pocket pen cam, watch cam. The important thing is that you can see her face using a watch, which is slightly harder than the pocket pen cam. To see the girl's reactions, to see when she's smiling, to see when she understands what you want, especially looking at her eyes, to see her giggle, to see you move from attraction into rapport, et
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424Small gum cams are designed to slip your breast pocket on shirt or they can be slipped into the v-neck of your t-shirt and girls usuall don't notice them. If they ask you just say, "Oh, that's MP3 player."
425little tweaking to figure out the right le and on and then you'll to catch her face on the video. Wat equir ou to fold your as you'll see we recommend you do that ly in set anyw alternative is to have your wing video you phone for
426view. This is very simple; you just use the function on the and pretend to be taking a phone call or hold wn at their hip just carrying their phone. You can sync the audio on using the standard Windows movie maker software.
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435Now you can watch some of your sets many, many times. The great thing about video recording is you can relive each set as many times as you need in order to pull out all of the diagnostic information. In contrast when you're on
436the street you had the one set and then it's gone forever. Look for the following when reviewing your sets:
437 the reaction in her eyes when you talk
438 changes in her vocal tone
439 does she looks away?
440 when does she giggle?
441 is there a spike in her energy (or a drop)?
442 does she begin to exhibit subtle signals of impatience?
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444There'll be all of these little signals which might not have been apparent in the street when all of your mental processes were on the next thing to say but these become clear when you watch them and you can get other people to watch them too.
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447Newbie note
448Do not record either audio or video of any interaction until you have competed your first one hundred sets. There is a good reason for this. It's extremely tempting to micro-manage and hyper-analyse a small handful of sets. This is a very advanced weasel/buffer to not taking action because you can convince yourself that by listening to your sets in the bedroom you are 'doing game'. The first hundred sets are almost irrelevant in their outcome. It is the process that matters. After reaching one hundred sets, follow the rule that you must not video or audio-record more than one out of four daygame sessions. Remind yourself that you are not looking for a perfect highlight-reel set to impress other men, you're looking to take the action of your session's daygame as a diagnostic tool.
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450What you might find, just by luck if you're doing this enough, is you will capture unusual reactions in your set. For example, you might meet a girl who just really likes you before you've opened your mouth. You might say something really funny and have her in fits of laughter. You might have really seductive eye contact with her. If you do enough sets strange things happen and the advantage of recording is sometimes you can look at these interesting sets, or even when things go really badly and you can then ask yourself, 'OK, what was happening which caused that unusual out of the normal bounds reaction?' and there might be something in that recording that tells you it for good or bad.
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452
453The Model
454The simplified Beginner London Daygame Model consists of 5 steps. Think of it like the five fingers of your hand.
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4561. OPEN
4572. STACK
4583. VIBE
4594. INVESTMENT
4605. CLOSE
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482Throughout the model there are two types of communication occuring:
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484a. Flirtation (red) - triggering attraction with teasing, challenging, role- play, verbal bamboozling, masculine sub-communication
485b. Connection (blue) - getting to know each other through rapport and comfort topics. Neutral vibe.
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487As you can see from the diagram, most of a daygame interaction is Type A
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542are you from?"), cross her legs, play with her hair or just show you she's not going anywhere.
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544INVESTMENT: After the hook point, dial down your energy and the flirtation and let her invest. Tell her a few things about yourself (without bragging) so she sees more of the real you. Have more of a poker face. Every minute or so throw in an attraction spike (see below) so stop you crashing into comfort quicksand. Keep this going for a few minutes. Ask open questions, qualify her (e.g. by asking a "why?" question).
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546CLOSE: Be the one to end the interaction. Close strong. A good daygame interaction is between 5-10 minutes. Don't grovel for the number but simply pull out your phone and tell her you'd like to invite her for a glass of wine in the future and that you should exchange details. Don't be tempted to close with a "snake seduction" excuse of teaching her English over coffee, helping her with something or just "meeting new people." The Close has to be direct, just like the Open. Krauser likes to use these lines: "Listen, I'll tell you a secret, I find you attractive and another time I'd like to invite you out for a glass of
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632ChooSing the girl
633The first thing to do when you're out is find a girl you want to talk to, so it's best if you approach girls that you're attracted to. This sounds obvious but many books advise strange "approach drills" that have little to do with seducing girls. There will be various odd situations which are either foolhardy or just highly improbable to succeed:
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635 Girl with her boyfriend
636 Girl with her parents
637 Girl with a big group of friends
638 Girl rushing to catch a bus
639 Girl withdrawing money from an ATM
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641There are many situations where you could open, and some clown on YouTube has done so, but you're almost certainly wasting your time. Focus on solo girls
642- girls who are walking down the street by themselves, waiting at the bus stop by themselves, shopping by themselves. Those are the easiest to do and far more likely to result in a successful number close.
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644If you watch YouTube videos you'll see of the bigger name pla doing what you might call 'technically difficult' 'interesting' sets wher they open three girls riding a bicycle down or they open a couple girls who are driving past slowly in their cars, or a bunch of girls lying on
645having a drink. These videos are done for entertainment. They are done and impress the viewer with the no situation that pick-up handle, for marketing purposes.
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647The reality from Krauser, Tom and everybod we know w thousands of sets and laid a lot of girls is that sets are almost waste of time. They're very difficult. You mig number but
648the reason is the girl loses her deniability. with a girl you should try to make as secret and anon possible for girls in front of her friends, family or co-w generally things weird for her. So focus on solo gir distract
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651coming on forums telling you how they opened a mixed five-set at the top tier of a Ferris wheel while they were on the ground eating candy floss. That's just all nonsense; get it out of your mind and look for solo girls.
652
653Indirect daygame
654Direct daygame refers to making your sexual intent clear at the very beginning of an interaction i.e. telling her that you find her attractive. While this is the optimum style and something that we would encourage you to do, it strikes fear into their hearts of some men, especially if they suffer from strong social phobia or anxiety. Don't feel guilty about spending a couple of weeks or even a month warming up with indirect game.
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656Indirect daygame refers to starting up a conversation in a normal chit-chat fashion where you don't immediately let the girl know that you're attracted to her. It is important to see this as just a stepping stone to authentic, genuine, direct daygame. Not only is direct more likely to get you the girl but over the long term it boosts your confidence and self-esteem.
657Old schsooluinditrecct rohutin8es w9ere@champgionemd froma20i0l5 .oncwarods amnd then
658largely parodied and now ignored because of the direct daygame phenomenon.
659However, there are certain indirect structures that you could use just to get a foot in the door so you can practice being social (before moving on to being sexual). The aim is not to tell convoluted lies or stories to hide behind a mask. It's simply to get a foot in the door. Here's an example:
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669The aim of this classic opener is to make it light and fun. You want to get into a conversation with her about what to wear, and if she's been to such a party. This can very quickly become flirtatious as you talk about "good" heroes and "bad" heroes, cat woman, boots etc.
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672The hard part of indirect game is transitioning from such an opener to normal conversation where you can also show some intent by making it more man- to-woman. This will come with practice.
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674Even if she excuses herself after a brief chat it doesn't matter. You've succeeded in flexing your conversational muscles and getting some real practice in. Every interaction strengthens you, whatever the outcome.
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681The Approach: Stationary Girl
682Don't worry, we're not going to jump straight into stopping a fast-moving, high-heel-wearing, sunglasses-covered model coming out of an agency with her thumb tapping out a text message. We'll save that for later. For now let's get the basics: smiling, posture, and eye contact when approaching a stationary girl. Ideal girls for this are browsing in book shops, sitting in coffee shops, sitting on the steps outside a museum or on a park bench. For standing sets, angle of approach and distance doesn't really matter. We just want to make sure she's seen you before you start talking. Make sure that as you're walking up to her you're gesturing for her to look at you, perhaps with a low hand or a tap on the elbow, you're already smiling with both your eyes and your mouth.
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684Don't invade her personal space nor come any closer than a full arm's length away. Even better, as you're still five feet away, make it a habit of saying, "Hey, sorry, excuse me." Word choice is not important; tonality is. Do not inflect your voice upwards in pitch. Do not sound apologetic. 'Sorry' is just to grab her attention away from where it is currently absorbed.
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687Give her space and start talking as you approach
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689Before giving a compliment and letting her know what we want, we must first get her attention with a strong open, where she moves her attention from what she's doing (buying a book or shopping etc) to you. It's a metaphorical clicking of the fingers. We are not trying to alarm her like a police officer or a charity sign-up worker. We're not going in low energy like in a church nor high energy like in a nightclub. Bring one percent more than her current energy. For example, if you are in a museum, this might just be whispering. In
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691a bookshop it might be a hushed voice. A coffee shop may require you to raise your voice one percent higher than the ambient noise.
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709Don't start speaking until her attention is on you i.e. she's looking at you. Your body language, smile and voice tonality from the "hey" or "excuse me" has already let her know that you're non-threatening. This is not a serious discussion. This is not threatening but something about this con ersation is going to be light and possibly even fun.
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711 You: Hey... I know this is a bit random but... I couldn't help noticing you and I had to say you look really nice...
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713Girl: Oh! Thanks...
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715That's it; the nuts and bolts of a ect using strong open preamble and a simple compliment. Ther we don't hot/sexy/beautiful/stunning" because that be pedestalizing immediately and giving her too much of the fr o hold on t
716of the seducer to pull with the compliment , ou will see section, follow it immediately with a push which is ingredient of attraction. Remember we ar into the structure. All of that has been thoroughly the book
717at the end of this guide, such as Daygame ame, Badass
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727Stationary Girl - Body Language
728Opening requires some social intelligence and some situations call for more than others. For a girl that is seated, for example in a coffee shop working on her laptop or on some steps outside a museum looking at a map, it is critical that you don't immediately sit down next to her. This would be a clumsy invasion of her personal space and give off completely the wrong vibe from the beginning - remember the Model Diagram requires you to show some basic social acuity to encourage her to be comfortable and allow a connection to begin. Look at the personal space diagram to see how we need to smoothly enter polite space, not jump into her personal space. Later, after Hook Point, you can sit down next to her and continue this set in this manner, but for now if she's seated we want to be crouching next to her, roughly at eye level.
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730Imagine yourself, the direction that you're facing, as a clock. Imagine you're standing in the middle of a clock and at your feet the numbers go around in a circle, so directly in front of you, the way you're facing, the way your nose and your eyes are pointing, is twelve o'clock. To your right side is three o'clock, to your left is nine o'clock and directly behind you is six o'clock.
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735The girl also has her own clock; she is pointing at twelve. We use this imagery to explain your relative body alignment to her. When you do a direct street stop, you get your twelve o'clock onto her twelve o'clock. You are looking directly face-to-face pointing towards each other. This is the most bold and brassy way to open but it is not always socially intelligent. For many of the other stops, especially the indirect or the stationary girl stops, you must avoid being twelve-to-twelve because this projects a lot of power and dominance which is not suitable for a relatively softer situation - it will undercut the investment.
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748Both on each other's 12 o'clock
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751Get right in front of a moving girl
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754Bear in mind that a stationary girl or a seated girl is 'trapped'. Therefore, we need to soften our approach and let her know that we may leave at any point. It is critical to judge her reactions to see whether she accepts the compliment or feels that it is slightly strange. Later on when we explain the direct front street stop, you will understand that it is very easy for a girl in this situation (if she doesn't like or accept the approach) but in a coffee shop, museum, art gallery or steps she can't easily get away.
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756A girl will let you know that she is not accepting your approach by taking her eyes back to what she was doing before you opened her. For example, after the words 'you look nice' she might:
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758 look back at her map.
759 pretend to look at a text on her phone.
760 look back at the jumper she was about to buy.
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762This is called an IOD (Indicator of Disinterest), or what is commonly called "the brush off". It means she's not interested and is hinting you should politely leave. Don't try to continue the conversation. Smile politely, wish her a pleasant day and leave.
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764Occasionally a girl might vocalise that she would like you to leave or that she is busy with phrases such as:
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767I'm sorry, I'm waiting for a friend
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769I'm sorry, my husband is on his way
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771I'm sorry, I'm actually on my lunch break
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773However, more often that not she is use bod language to let y that she is not interested. In the eaction is not
774the fact that you went up and ave her a compliment is f can count this as an approach and finish positi leaving both on a high with "have a nice day" rather than trying o do any int advanced ploughing. Getting a sense for when gir ants to talk, and attracted or wants you to leave is what 'social int will come with time but a good rule of thumb beginning the approach and your compliment as a vict are not sur response means it is perfectly fine to leave nice day".
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778Why not plow?
779At the beginning of your daygame career the two overwhelming negative emotions you feel are approach anxiety and weirdness. Therefore the simplified LDM is tweaked so as not to aggravate these emotions. Later, when you're comfortable in set, you'll realise that some early IODs don't matter much and you can still get the girl. However, that takes good calibration to differentiate between a real and a token IOD. For now that's too complex. A beginner should treat all IODs as real. Why?
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781We want you to feel good about approaching girls. We want you to enjoy the experience and feel like you are offering value to the world. That's what's so liberating about daygame. So lets not do anything that can sour this positive energy. Plowing past IODs increases the chances that the girl will give a bad response and increases the odds that you'll begin to feel creepy and weird. In contrast, politely ejecting upon resistance is a "no harm, no foul" attitude that can't sour your
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790 Smile like suppressing a secret joke
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792Smile
793From years of teaching students, we have realized the number one problem (after a guy has plucked up the courage required to do the cold approach) is he'll go over, know what to say, be wearing the right clothes, deliver the exact lines as printed above and the girl will stare at him like he's offering drugs or about to arrest her. Why is this? Simple - he's not smiling. When pointing this out to the student, the student will always reply, "but I was smiling. wever, on reviewing video footage of the approach he'll realise he wasn't mind plays tricks on you. If you're not a y person or a positive person in your day-to-day interactions this is feel weird but you should force yourself to smile twice as strongly as think is naturally appropriat This is to counteract the effect of anxiety, which will subdue your smile.
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795Vocal tone
796Famed actor John Wayne said, "Speak low and don't say t
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798As with the smiling, students are often con that they slowly, when subsequent analysis proves them ong. When w we all talk quickly. It's a sign we're worried other person is listen to us and it's immediately supplicating. third slo think sounds slow in your head.
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801Students often sound bored and robotic, especially when they're learning the basic lines and model. There's no passion or adventure in their voice, there's no colour or emotion. It's key to speak with passion (not neediness) in the Attraction phase. If you're not used to this, record yourself talking about something boring like the weather or what you had for breakfast. See if you can make it captivating and exciting. Attending a drama workshop, a public speaking club or a story-telling workshop will massively help.
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803Your voice needs to be as deep and as grounded as possible. Speak from your diaphragm, not your windpipe. Almost every student speaks too quietly.
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805Almost every beginner daygamer inflects his voice upwards, like you'd do when talking to a child or a cute puppy. It's classic supplication and puts you in the "nice guy" box immediately. You want your voice to remain neutral (but still with colour) or even using some downward inflection which makes you sound authoritative and commanding.
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807It's vital that you record audio of your interactions to listen to your own voice.
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813Grade it on the speed, volume and pitch. Does it sound like you're grovelling
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816If you're having trouble with your voice then watch some free voice coaching tutorials online, or see a voice coach. Females are biologically programmed to respond well to a masculine voice, so don't underestimate it.
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821Vocal inlection
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824Stopping a moving girl
825Like most things in game, stopping a moving girl from the front, twelve o'clock, seems deeply counterintuitive. Beginners have all kinds of interference from their pre-conceived ideas of how people should respond. "I'm interrupting her", "people are watching", "this is weird", "this is aggressive"; these are common things a student will stay. There's a reason we stop moving girls from the front, especially in a big city like London or New York. Think of what you're up against: charity sign-up people, weirdos, panhandlers asking for spare change, random guys doing all sorts of creepy, inefficient game. Tapping a girl on the arm or shoulder or approaching a girl from behind or walking with her just do not work. Take our word for this.
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830Another more important reason why we stop a girl from the front is the value that it gives us before even opening our mouths. It's a Hollywood moment. What girl leaves the house not wanting to be seduced by an alpha man? She's walking down the street, minding her own business, in her own world, in a bubble, about to go shopping or meet her sister for coffee. Suddenly, smoothly and suavely a man comes right into her line of vision with a cheeky smile, deep sparkling eye contact and gives her a compliment that she'll never forget. How do we create this street magic? Have a look at the photos above which outline simply the mechanics. Don't worry too much about micromanaging this or the physics or the why.
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839Approach as quickly as possible looking for a suitable space, not in front of a tube, not in a crowd of people; wait until she's in a space with approximately
840five or six feet clear in front of her before you go in. As a general beginner's rule, don't wait, go in. If you've seen her walking past you, don't approach her from the front head on; let her walk past and then run back. It's more dramatic and works well. You're going to run alongside the girl, as shown in the photo, and when your feet are parallel to hers and you're just coming in to her line of peripheral line, put your arm out low and soft (not like a police officer!).
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842There are two options and both involve the cartwheel effect using your left or right arm as a measuring stick. The first option is to touch her lightly on her upper arm and wheel round in front of her with the arm extended. Combining this with a smile and sparkling eyes is vital.
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844The second option is to keep your arm and hand low but she will still see this in her line of vision. Again, use the arm as a wheel to come round. As your physics teacher told you in school, speed equals distance over time. When you go in front of her, she will take one to two more steps to slow down. This is why distance is key; if you don't allow her that stopping distance, she will swerve to the side of you and the interaction will be over before it's begun. Leaving more room is much better than leaving less room when you begin. Have a look at the photos.
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847She is a train on the track and we are straddling the track. Even though your body is telling you to stop at eleven o'clock because it seems 'less weird' or less intrusive, this is going to massively backfire. Girls get inherently turned on by a more powerful man stopping them dead-on and showing his intent in a calibrated way. The great thing about a front stop is that it is a filter, because if she doesn't like the interaction or want to be seduced she can leave.
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861Ideal distance for beginner Too close for beginner
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864You know you are doing it correctly if pretty much every girl you approach stops. If the majority of girls that you att to stop swerve, bump ou or apologize before you've even opened mouth, it's not the da that's the problem: it's the physics. Remembering this rule is critical. Unlik asking for her number (where you'll be getting more No than Yes) with the st ou should be stopping more girls than not. Even aft your first daygame
865you should have had this skill down. It's simply sics, taking adv girl's hard-wired instinctive reactions. can be ed with one to tw practice on a busy shopping street Don further in this you've mastered the stop.
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868Conviction
869Unfortunately the front stop is all-or-nothing. You have to put all of your chips onto the table or none at all. Instinctively you'll want to weaken the stop, leaning forward, lowering your voice, raising the pitch of your voice, bending your back, stopping at eleven o'clock, hoping nobody sees you. This is all going to massively backfire. The front stop is like lighting a stick of dynamite; it has to be all-in, full conviction. Some good phrases to say in your head as you are running up to the girl are, "This is going to be fun," "Let's make her day," "Here we go," "I'm having this one," "This is going to go amazing." Obviously only with time and positive reference experiences will these make sense but in the beginning you have to trick your brain.
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871Common mistake 1: Not leaving enough room.
872The student runs in, forgetting to put his arm out. Good technique usually requires getting level to the girl then taking an additional three or four steps before turning in and stopping the train. A confused student may turn in on only two steps and ends up right in her face. She sidesteps instinctively and the set is dead.
873Commosn muistatkec2: Thhe a8ppr9oach@is at tgen thmirty oar eleiveln.oc'clocok. m
874The student lacks the conviction to get right in front of her and straddle the
875train tracks. Instead he tries to soft-pedal it by being off to one side. Who does she think he is? A charity sign-up worker, somebody offering a free haircut, somebody who doesn't believe in what they're doing. An essential part of this is entitlement. Okay, fake it till you make it in the beginning but kick off with the right mindset. What you're doing is fine. It is your right to make someone else happy by giving them a genuine compliment. It's all or nothing.
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877Common mistake 3: Making her jump.
878Just like with horse whispering, the girl will see you in her peripheral vision (which is wider than yours as she is female) and she has to know you're coming. As a rule, immediately when you put your hand out start smiling and giving her eye contact. She'll see you from about her nine o'clock and as you wheel around she needs to know that this is going to be fun, so keep the eye contact and smile as you come around. The sub-communication is already open to her before any words have come out of your mouth.
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880As we just mentioned, a classic problem for beginners is that they're not smiling. A serious facial expression of fear, or serious eyes, she will mistake for you selling drugs. She'll be jumpy because you're jumpy. Girls mirror your energy. So calm it down, smile and give her distance.
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883Common mistake 4: Speaking too fast
884Your audio recordings will likely show you're inflecting your voice like talking to a child or a celebrity, trying and get their approval. People speak quickly when they don't believe that what they say matters or that the listener will stick around to listen. If the girl is leaning in or looks puzzled (unable to catch your words) it's because you're not speaking loud enough. Advanced daygamers will deliberately use a low voice to trigger her to lean in and invest but for beginners, it's a weakness.
885
886Common mistake 5: Bad hand position
887There's a fine line between showing playful dominance by putting your hand out in the "stop" motion, and freaking her out. Don't raise your hands above the level of her chest - somewhere between her waist and chest level is optimal because she catches it in her peripheral vision but doesn't feel threatened. Think of the international "calm down" gesture where palms are angled slightly downwards and the hands are patting the air, not aggressive but playfully dominant.
888
889Common mistake 6: Talking before you have her attention
890Before you stop her, the girl has her attention on something else. She could be listening to music; it's very likely she's looking at her phone or thinking about the meeting she's about to attend. Do not start speaking until you've looked at her with deep eye contact and smiled. This alone you'll be shocked to find out can attract women and get them to hook if done correctly. As your game improves you'll need to say less and rely on the stop alone with our body language for the girl to know exactly what you want.
891
892Common mistake 7: Following her
893If you've not left enough room, or come side position, the girl mig ell do a small swerve around you and on walking. Just like a charity
894up person or a creepy salesman, many beginner ygamers start the girl, walking with her. We don't to e why this is immediately lowers your value in ay. A beginner simply plant his feet and not follow. If you the stop then of what you did wrong and move onto the ne
895
896The good news is that if you follow the abo
897examples in
898
899situations you'll very quickly get positive r
900om girls i.e.
901
902thank-yous. This could be mastered in one aft
903daygame.
904e
905to feel great and you're going to be making
906city feel
907
908Congratulations! You've mastered daygame...
909
910
911
912
913
914Stack
915
916
917
918What Stack?
919Here is where things get tricky. Because of the hundreds of thousands of social interactions you've had since you were a teenager, your brain has been hard-wired to deliver the next bit of the interaction on autopilot. So, what happens? You've gone over to the girl in the bookshop, done the opener, given her a compliment, she's said, "Thank you," but very quickly you can feel the conversation descending into hairdresser chit-chat i.e. you're asking her questions, she's replying, you're asking her another question, she's replying. You've asked these questions many times before; she's heard these questions before. Have a look at the box below. Do they sound familiar to you?
920
921
922Hairdresser questions
923 What are you doing today?
924 Where are you from?
925 What's your name?
926 Where do you come from?
927 What are you doing now?
928 What are you doing later?
929
930
931These are the classic closed questions that your mind vomits into your mouth. They are the Questions of Death. I'm sure you've been advised by dating books, movies, and your mum that you get girls by making connections. No!
932
933Review the Model. Before Hook Point there is hardly any connection. That all comes later.
934
935Many people think that making connection is how attraction is built. No. They are two completely different things. Don't worry, we will be building connections eventually, just not yet. Before you get to the "connection island" there is a strip of quicksand in front of you after the compliment. We must not get sucked into this quicksand!
936
937
938
939
940Do not check in to this place!
941Prosbabuly 9t5%csthuden8ts o9f we@have gtaugmht sinkaintiolth.act quoicksamnd and the
942only remaining action is to eject, run back to the start and try with a new
943girl. It's the quicksand of rapport, of bland, beige, predictable, heavy, rapport- seeking questions. Building connection is anti-attraction. Trying to build rapport immediately with a girl is needy and smacks of over-investment.
944
945 What's the solution?
946 Can you just jump over the quicksand?
947
948No. Luckily the answer has been figur . It is going to be counter-intuitive for you and your brain and will take time to actice. There ar stepping stones just above the quicksand surface that you need to (a)
949and (b) use to resist the urge to step soft sand. These stepping are the building blocks of attraction i.e. ruffling l's feathers, t assuming familiarity with her lik she's a best down the bar your primary school playground. Putting a pedestal is
950of what we want to do. We want to playfully t playfully and let her know that her beauty doesn faze
951
952
953Attraction
954So, what is attraction?
955
956Attraction is a lirtatious push-pull dance using the ingredients of teasing and challenging.
957
958So, good opening teases for environments outside of the direct street stops (i.e coffee shops, art galleries, bookshops and so on):
959
960 I love how focused you are there. You must be the most serious person in the whole world. Your mum would be proud.
961 I love how dreamy you are. Either you've just done some meditation or you've smoked some weed.
962 I love how busy you are, like a squirrel collecting nuts for winter.
963
964Note in each example that the first sentence is a Pull and the second sentence
965is a Push. This is the essence of teasing.
966
967Despite sounding prescriptive and even simplistic, those three examples could carry you through the next two years of daygame. Why are they so supercharged and powerful? What do they all have in common?
968
969You will see that they are presented in two colours. Half of the sentence is in red, the colour of love. You're giving her a bit more of a compliment after you've called her nice. She thinks you're about to put her on a pedestal and treat her like a princess. What happens next? Notice that the next half of the sentence is in blue, the colour of disinterest. You temporarily place her on a mini-pedestal and then kick the pedestal from underneath her. This is the push to the pull, an essential ingredient in the seductive dance you are about to take her on as this constant flipping between the two. This is the bit that guys forget. Feel free to make up and trial your own versions of these statements and colour which parts are your pulls, i.e. a bit more of your compliments, and your pushes, i.e. your teases or challenges. Realize that the examples we've given you work in pretty much any situation and have been tested by students from Los Angeles to Moscow.
970
971
972Push/Pull is the essence of Attraction
973
974
975Now we will look at the playful teases for girls who are mobile; they are walking and you have to get around and stop them.
976
977 I love how fast you were walking, striding with your big long legs like an angry cat.
978 I love how slow and relaxed you were walking, like a sleepy cat.
979
980Do not leave a pause between the compliment and what you noticed about her. This is particularly important for a moving girl or, as a rule of thumb, the bigger and faster the city the less you can pause at the beginning. "I think you look really nice. What I noticed about you-" or "I think you looked really nice. I love how you're-" are connected sentences. Again, a bit like the compliments, after trying these out for one or two daygame sessions, you'll find that these lines are easy to learn, easy to use and get a giggle, a chuckle or at least a polite smile from the girl.
981
982Mythology
983'What's so difficult about daygame?' you're thinking. It's what comes next. Most guys expect the girl to hook immediately after this compliment and initial assumption, and that the yellow brick road will lead them to glory. You
984haven't really done any work yet. You haven't displayed much value. She still doesn't know who you are and you haven't given her any reason, except one chuckle, for the conversation to unfold.
985
986What's the alternative to grilling her with hairdresser questions?
987
988A cheeky mythology. It's the verbal bamboozling of story telling that gets her listening, settled, it's your chance to witty personality shine. She's not actually listening - we've tested this girls who don't speak Eng it's just the power of being the "teacher" or the "dad" elling her about
989Thus, vocal tone, speed and sparkling strong eye contact are everything.
990
991The mythology is a mini back-story about l based upon immediately observable (her look, clothes, ooming, mood and happened to meet her) and coupled with assumptions and elements. Essentially you're just making up bullshit that's related to her but is funny and demonstrates eati .
992
993
994Stepping Stone number one
995In our experience with teaching students, giving them free reign to make up spontaneous mythologies is far too advanced, putting far too much pressure on the situation and tends to increase approach anxiety for the next set. There's nothing wrong with training wheels and structure until you advance past this stage. Don't feel guilty about choosing one of the following structures we're about to give you and using it for up to a year. We've made these templates so they're applicable to almost any major city in the world and for any female type. They have been field tested thousands of times. Once again, these are not lines and routines to use forever, just training wheels to overcome the immediate problem.
996
997
998
999
1000
1001It's funny because I've noticed that in this city everybody
1002suteclse hseem8s to9be...@gmail.com
1003
1004
1005
1006
1007
1008What you're about to do is contrast her to all the other girls in whichever city or mall you're in. Astute readers will have already noticed that this is once again a pull and a push. The pull is in that you're saying that she's a special girl in this city and the push is that you're subtly implying that she's weird. Girls love this because it's the opposite of trying to build rapport. Here are some examples. The city name is irrelevant.
1009
1010She's moving quickly: