· 9 years ago · Dec 26, 2016, 05:58 AM
1[code]
221:54:46:995 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.0 (www.rlauncher.com)
321:54:47:102 | RL | WARNING | +109 | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance.
421:54:47:302 | RL | DEBUG | +203 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
521:54:47:351 | RL | DEBUG | +47 | Registry.Read - Registry Read finished, returning 0
621:54:47:357 | RL | INFO | +0 | Main - System Specs:
7 RocketLauncher Dir: F:\RocketLauncher
8 RocketLauncher is: 32-bit
9 OS: Microsoft Windows 10 Home
10 SKU: Windows 8
11 Total Memory: 8107.45 MB
12 Free Memory: 3746.95 MB
13 Used Memory: 4360.496 MB
14 SystemType: 64-bit
15 Physical Processors: 1
16 Logical Processors: 4
17 GPU 1 Name: Intel(R) HD Graphics 4600
18 GPU 1 RAM: 1024.00 MB
19 GPU 1 Driver Version: 20.19.15.4531
20 Sound 1 Device: Realtek Audio
21 Sound 1 Status: Enabled
22 OS Language: English_United_States
23 System Locale: en-US
24 Formats Locale: en-US
25 Windows UI Language: en-US
26 Text Encoding: Windows-1252
27 OS Admin Status: No
28 RL Compatibility Flags:
29 Latest .Net Version: v4.0.30319
30 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary)
31 Current AHK Desktop Width: 1920
32 Current AHK Desktop Height: 1080
33 Monitor #1 DPI: 100
34 ErrorMode: 0
35 AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe
36 AHK Version: 1.1.13.00
37 Unicode: No
3821:54:47:362 | RL | INFO | +16 | CheckFile - Checking if F:\RocketLauncher\RocketLauncher.exe exists
3921:54:47:379 | RL | DEBUG | +15 | CheckFile - Attributes:
40 FileDescription RocketLauncher
41 FileVersion 1.2.0.0
42 LegalCopyright �2016 RocketLauncher
43 ProductName djvj's one swell guy!
44 ProductVersion 1.2.0.0
45 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com
46 File Size: 2184192 bytes
47 Created: 8/20/2016 - 11:57:08 AM
48 Modified: 11/6/2016 - 11:39:57 AM
4921:54:47:384 | RL | INFO | +0 | Main - Raw CLI received: "-s Nintendo Virtual Boy -r Virtual Boy Wario Land (Japan, USA) -f F:\LaunchBox\BigBox.exe -p LaunchBox -c 1 -o 1"
5021:54:47:397 | RL | TRACE | +16 | File.__New - Creating new file object of: "F:\RocketLauncher\Module Extensions\RocketLauncher.dll"
5121:54:47:407 | RL | INFO | +16 | File.CheckFile - Checking if "F:\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
5221:54:47:409 | RL | TRACE | +0 | File.Exist - This file exists: F:\RocketLauncher\Module Extensions\RocketLauncher.dll
5321:54:47:412 | RL | DEBUG | +0 | File.CheckFile - Attributes:
54 FileDescription RocketLauncher Utils
55 FileVersion 1.0.1.0
56 InternalName RocketLauncher.dll
57 LegalCopyright Copyright � RocketLauncher 2013-2016
58 OriginalFilename RocketLauncher.dll
59 ProductName RocketLauncher
60 ProductVersion 1.0.1.0
61 File Size: 73216 bytes
62 Created: 8/20/2016 - 11:58:38 AM
63 Modified: 11/6/2016 - 11:40:24 AM
6421:54:47:430 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\Array.ahk
6521:54:47:433 | RL | DEBUG | +0 | CheckFile - Attributes:
66 File Size: 4781 bytes
67 Created: 8/20/2016 - 11:58:35 AM
68 Modified: 5/28/2016 - 2:48:07 PM
6921:54:47:440 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Module Extensions\BinHexRW.ahk
7021:54:47:443 | RL | DEBUG | +0 | CheckFile - Attributes:
71 File Size: 5112 bytes
72 Created: 8/20/2016 - 11:58:35 AM
73 Modified: 11/6/2016 - 11:40:52 AM
7421:54:47:445 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\Module Extensions\BlockInput.exe exists
7521:54:47:451 | RL | DEBUG | +0 | CheckFile - Attributes:
76 FileDescription
77 FileVersion 1.1.09.04
78 InternalName
79 OriginalFilename
80 ProductName
81 ProductVersion 1.1.09.04
82 File Size: 657920 bytes
83 Created: 8/20/2016 - 11:58:35 AM
84 Modified: 9/20/2014 - 9:00:37 AM
8521:54:47:458 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
8621:54:47:460 | RL | DEBUG | +0 | CheckFile - Attributes:
87 File Size: 5323 bytes
88 Created: 8/20/2016 - 11:58:36 AM
89 Modified: 5/28/2016 - 2:50:15 PM
9021:54:47:467 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
9121:54:47:470 | RL | DEBUG | +16 | CheckFile - Attributes:
92 File Size: 5716 bytes
93 Created: 8/20/2016 - 11:58:36 AM
94 Modified: 9/20/2014 - 9:00:37 AM
9521:54:47:478 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\gdip.ahk
9621:54:47:480 | RL | DEBUG | +0 | CheckFile - Attributes:
97 File Size: 88789 bytes
98 Created: 8/20/2016 - 11:58:36 AM
99 Modified: 9/20/2014 - 9:00:37 AM
10021:54:47:488 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Module Extensions\gdip_alt.ahk
10121:54:47:490 | RL | DEBUG | +0 | CheckFile - Attributes:
102 File Size: 5955 bytes
103 Created: 8/20/2016 - 11:58:36 AM
104 Modified: 11/6/2016 - 11:40:33 AM
10521:54:47:492 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\Module Extensions\gsdll32.dll exists
10621:54:47:497 | RL | DEBUG | +0 | CheckFile - Attributes:
107 File Size: 13090816 bytes
108 Created: 8/20/2016 - 11:58:36 AM
109 Modified: 5/28/2016 - 2:48:40 PM
11021:54:47:499 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\Module Extensions\itextsharp.dll exists
11121:54:47:505 | RL | DEBUG | +15 | CheckFile - Attributes:
112 FileDescription iTextSharp
113 FileVersion 5.4.2.0
114 InternalName itextsharp.dll
115 LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
116 OriginalFilename itextsharp.dll
117 ProductName iTextSharp
118 ProductVersion 5.4.2.0
119 CompanyName 1T3XT BVBA
120 File Size: 3743744 bytes
121 Created: 8/20/2016 - 11:58:37 AM
122 Modified: 9/20/2014 - 9:00:37 AM
12321:54:47:512 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Module Extensions\Java.ahk
12421:54:47:515 | RL | DEBUG | +0 | CheckFile - Attributes:
125 File Size: 7859 bytes
126 Created: 8/20/2016 - 11:58:37 AM
127 Modified: 11/6/2016 - 11:39:21 AM
12821:54:47:522 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\JSON.ahk
12921:54:47:525 | RL | DEBUG | +0 | CheckFile - Attributes:
130 File Size: 9227 bytes
131 Created: 8/20/2016 - 11:58:37 AM
132 Modified: 5/28/2016 - 2:50:07 PM
13321:54:47:531 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Module Extensions\Origin.ahk
13421:54:47:534 | RL | DEBUG | +0 | CheckFile - Attributes:
135 File Size: 4915 bytes
136 Created: 8/20/2016 - 11:58:38 AM
137 Modified: 11/6/2016 - 11:39:46 AM
13821:54:47:541 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\RegRW64.ahk
13921:54:47:543 | RL | DEBUG | +0 | CheckFile - Attributes:
140 File Size: 6915 bytes
141 Created: 8/20/2016 - 11:58:38 AM
142 Modified: 5/28/2016 - 2:49:08 PM
14321:54:47:552 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\RIni.ahk | v1.7
14421:54:47:555 | RL | DEBUG | +0 | CheckFile - Attributes:
145 File Size: 67872 bytes
146 Created: 8/20/2016 - 11:58:38 AM
147 Modified: 11/6/2016 - 11:39:54 AM
14821:54:47:556 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
14921:54:47:562 | RL | DEBUG | +16 | CheckFile - Attributes:
150 FileDescription SevenZipSharp
151 FileVersion 0.64.5717.6837
152 InternalName SevenZipSharp.dll
153 LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
154 OriginalFilename SevenZipSharp.dll
155 ProductName SevenZipSharp
156 ProductVersion 0.64.5717.6837
157 CompanyName Markovtsev Vadim
158 File Size: 167424 bytes
159 Created: 8/20/2016 - 11:58:38 AM
160 Modified: 5/28/2016 - 2:50:11 PM
16121:54:47:570 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Module Extensions\Steam.ahk
16221:54:47:572 | RL | DEBUG | +0 | CheckFile - Attributes:
163 File Size: 5517 bytes
164 Created: 8/20/2016 - 11:58:38 AM
165 Modified: 11/6/2016 - 11:39:47 AM
16621:54:47:579 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: F:\RocketLauncher\Module Extensions\VA.ahk
16721:54:47:581 | RL | DEBUG | +0 | CheckFile - Attributes:
168 File Size: 34688 bytes
169 Created: 8/20/2016 - 11:58:38 AM
170 Modified: 9/20/2014 - 9:00:37 AM
17121:54:47:589 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Module Extensions\VA_Extension.ahk
17221:54:47:591 | RL | DEBUG | +0 | CheckFile - Attributes:
173 File Size: 3862 bytes
174 Created: 8/20/2016 - 11:58:38 AM
175 Modified: 11/6/2016 - 11:40:00 AM
17621:54:47:599 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\7z.ahk
17721:54:47:601 | RL | DEBUG | +0 | CheckFile - Attributes:
178 File Size: 33522 bytes
179 Created: 8/20/2016 - 11:57:35 AM
180 Modified: 11/6/2016 - 11:39:53 AM
18121:54:47:610 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Bezel.ahk
18221:54:47:613 | RL | DEBUG | +0 | CheckFile - Attributes:
183 File Size: 120460 bytes
184 Created: 8/20/2016 - 11:57:35 AM
185 Modified: 11/6/2016 - 11:39:45 AM
18621:54:47:619 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Fade.ahk
18721:54:47:622 | RL | DEBUG | +0 | CheckFile - Attributes:
188 File Size: 39552 bytes
189 Created: 8/20/2016 - 11:57:35 AM
190 Modified: 11/6/2016 - 11:39:21 AM
19121:54:47:629 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Fade Init.ahk
19221:54:47:631 | RL | DEBUG | +0 | CheckFile - Attributes:
193 File Size: 1140 bytes
194 Created: 8/20/2016 - 11:57:35 AM
195 Modified: 11/6/2016 - 11:39:19 AM
19621:54:47:639 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Fade Animations.ahk
19721:54:47:641 | RL | DEBUG | +16 | CheckFile - Attributes:
198 File Size: 77961 bytes
199 Created: 8/20/2016 - 11:57:35 AM
200 Modified: 11/6/2016 - 11:39:53 AM
20121:54:47:649 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Keymapper.ahk
20221:54:47:652 | RL | DEBUG | +0 | CheckFile - Attributes:
203 File Size: 33682 bytes
204 Created: 8/20/2016 - 11:57:35 AM
205 Modified: 11/6/2016 - 11:40:17 AM
20621:54:47:659 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Keymapper Init.ahk
20721:54:47:662 | RL | DEBUG | +0 | CheckFile - Attributes:
208 File Size: 3966 bytes
209 Created: 8/20/2016 - 11:57:35 AM
210 Modified: 11/6/2016 - 11:40:38 AM
21121:54:47:693 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\MultiGame.ahk
21221:54:47:695 | RL | DEBUG | +0 | CheckFile - Attributes:
213 File Size: 41583 bytes
214 Created: 8/20/2016 - 11:57:35 AM
215 Modified: 11/6/2016 - 11:40:19 AM
21621:54:47:702 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\MultiGame Init.ahk
21721:54:47:704 | RL | DEBUG | +15 | CheckFile - Attributes:
218 File Size: 169 bytes
219 Created: 8/20/2016 - 11:57:35 AM
220 Modified: 11/6/2016 - 11:40:57 AM
22121:54:47:711 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\MultiPlayer.ahk
22221:54:47:713 | RL | DEBUG | +0 | CheckFile - Attributes:
223 File Size: 67277 bytes
224 Created: 8/20/2016 - 11:57:35 AM
225 Modified: 11/6/2016 - 11:40:26 AM
22621:54:47:724 | RL | ERROR | +16 | CRC Check - No CRC defined on the header for: F:\RocketLauncher\Lib\Pause.ahk
22721:54:47:727 | RL | DEBUG | +0 | CheckFile - Attributes:
228 File Size: 406214 bytes
229 Created: 12/24/2016 - 11:30:24 PM
230 Modified: 12/24/2016 - 11:30:27 PM
23121:54:47:733 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Pause Init.ahk
23221:54:47:736 | RL | DEBUG | +16 | CheckFile - Attributes:
233 File Size: 563 bytes
234 Created: 8/20/2016 - 11:57:35 AM
235 Modified: 11/6/2016 - 11:40:51 AM
23621:54:47:742 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Password.ahk
23721:54:47:745 | RL | DEBUG | +0 | CheckFile - Attributes:
238 File Size: 10131 bytes
239 Created: 8/20/2016 - 11:57:35 AM
240 Modified: 11/6/2016 - 11:40:46 AM
24121:54:47:752 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk
24221:54:47:754 | RL | DEBUG | +0 | CheckFile - Attributes:
243 File Size: 26445 bytes
244 Created: 8/20/2016 - 11:57:36 AM
245 Modified: 11/6/2016 - 11:40:23 AM
24621:54:47:761 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Log\Logger.ahk
24721:54:47:764 | RL | DEBUG | +0 | CheckFile - Attributes:
248 File Size: 3558 bytes
249 Created: 8/20/2016 - 11:57:36 AM
250 Modified: 11/6/2016 - 11:40:52 AM
25121:54:47:770 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk
25221:54:47:773 | RL | DEBUG | +0 | CheckFile - Attributes:
253 File Size: 6617 bytes
254 Created: 8/20/2016 - 11:57:36 AM
255 Modified: 11/6/2016 - 11:39:37 AM
25621:54:47:780 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk
25721:54:47:782 | RL | DEBUG | +16 | CheckFile - Attributes:
258 File Size: 1547 bytes
259 Created: 8/20/2016 - 11:57:36 AM
260 Modified: 11/6/2016 - 11:39:29 AM
26121:54:47:789 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk
26221:54:47:791 | RL | DEBUG | +0 | CheckFile - Attributes:
263 File Size: 7606 bytes
264 Created: 8/20/2016 - 11:57:36 AM
265 Modified: 11/6/2016 - 11:39:51 AM
26621:54:47:798 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk
26721:54:47:800 | RL | DEBUG | +0 | CheckFile - Attributes:
268 File Size: 2948 bytes
269 Created: 8/20/2016 - 11:57:36 AM
270 Modified: 11/6/2016 - 11:40:09 AM
27121:54:47:808 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\File\File.ahk
27221:54:47:810 | RL | DEBUG | +0 | CheckFile - Attributes:
273 File Size: 9032 bytes
274 Created: 8/20/2016 - 11:57:36 AM
275 Modified: 11/6/2016 - 11:40:47 AM
27621:54:47:817 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\File\Folder.ahk
27721:54:47:819 | RL | DEBUG | +0 | CheckFile - Attributes:
278 File Size: 643 bytes
279 Created: 8/20/2016 - 11:57:36 AM
280 Modified: 11/6/2016 - 11:40:49 AM
28121:54:47:828 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk
28221:54:47:829 | RL | DEBUG | +15 | CheckFile - Attributes:
283 File Size: 4364 bytes
284 Created: 8/20/2016 - 11:57:36 AM
285 Modified: 11/6/2016 - 11:40:40 AM
28621:54:47:836 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk
28721:54:47:839 | RL | DEBUG | +0 | CheckFile - Attributes:
288 File Size: 3898 bytes
289 Created: 8/20/2016 - 11:57:36 AM
290 Modified: 11/6/2016 - 11:39:30 AM
29121:54:47:846 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\File\Process.ahk
29221:54:47:849 | RL | DEBUG | +0 | CheckFile - Attributes:
293 File Size: 9513 bytes
294 Created: 8/20/2016 - 11:57:36 AM
295 Modified: 11/6/2016 - 11:40:53 AM
29621:54:47:856 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk
29721:54:47:859 | RL | DEBUG | +0 | CheckFile - Attributes:
298 File Size: 1231 bytes
299 Created: 8/20/2016 - 11:57:36 AM
300 Modified: 11/6/2016 - 11:40:31 AM
30121:54:47:865 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\File\DemulShooter.ahk
30221:54:47:868 | RL | DEBUG | +0 | CheckFile - Attributes:
303 File Size: 682 bytes
304 Created: 8/20/2016 - 11:57:36 AM
305 Modified: 11/6/2016 - 11:40:25 AM
30621:54:47:875 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk
30721:54:47:877 | RL | DEBUG | +0 | CheckFile - Attributes:
308 File Size: 5426 bytes
309 Created: 8/20/2016 - 11:57:36 AM
310 Modified: 11/6/2016 - 11:39:26 AM
31121:54:47:884 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\UI\Control.ahk
31221:54:47:886 | RL | DEBUG | +0 | CheckFile - Attributes:
313 File Size: 4603 bytes
314 Created: 8/20/2016 - 11:57:36 AM
315 Modified: 11/6/2016 - 11:40:41 AM
31621:54:47:893 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\UI\Window.ahk
31721:54:47:896 | RL | DEBUG | +0 | CheckFile - Attributes:
318 File Size: 24474 bytes
319 Created: 8/20/2016 - 11:57:36 AM
320 Modified: 11/10/2016 - 8:02:36 PM
32121:54:47:903 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk
32221:54:47:905 | RL | DEBUG | +0 | CheckFile - Attributes:
323 File Size: 1171 bytes
324 Created: 8/20/2016 - 11:57:36 AM
325 Modified: 11/6/2016 - 11:39:59 AM
32621:54:47:918 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk
32721:54:47:921 | RL | DEBUG | +0 | CheckFile - Attributes:
328 File Size: 72279 bytes
329 Created: 8/20/2016 - 11:57:35 AM
330 Modified: 11/6/2016 - 11:40:26 AM
33121:54:47:943 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Shader.ahk
33221:54:47:946 | RL | DEBUG | +0 | CheckFile - Attributes:
333 File Size: 4183 bytes
334 Created: 8/20/2016 - 11:57:36 AM
335 Modified: 11/6/2016 - 11:39:33 AM
33621:54:47:954 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Shader Init.ahk
33721:54:47:956 | RL | DEBUG | +0 | CheckFile - Attributes:
338 File Size: 412 bytes
339 Created: 8/20/2016 - 11:57:35 AM
340 Modified: 11/6/2016 - 11:39:23 AM
34121:54:47:966 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Shared.ahk
34221:54:47:969 | RL | DEBUG | +16 | CheckFile - Attributes:
343 File Size: 174455 bytes
344 Created: 8/20/2016 - 11:57:36 AM
345 Modified: 11/6/2016 - 11:39:20 AM
34621:54:47:976 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Statistics.ahk
34721:54:47:979 | RL | DEBUG | +0 | CheckFile - Attributes:
348 File Size: 27008 bytes
349 Created: 8/20/2016 - 11:57:36 AM
350 Modified: 11/6/2016 - 11:39:52 AM
35121:54:47:986 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Statistics Init.ahk
35221:54:47:988 | RL | DEBUG | +0 | CheckFile - Attributes:
353 File Size: 43 bytes
354 Created: 8/20/2016 - 11:57:36 AM
355 Modified: 11/6/2016 - 11:39:35 AM
35621:54:47:995 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\Virtual Drive.ahk
35721:54:47:998 | RL | DEBUG | +0 | CheckFile - Attributes:
358 File Size: 20294 bytes
359 Created: 8/20/2016 - 11:57:36 AM
360 Modified: 11/6/2016 - 11:39:35 AM
36121:54:47:005 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\XHotkey.ahk
36221:54:48:008 | RL | DEBUG | +0 | CheckFile - Attributes:
363 File Size: 26615 bytes
364 Created: 8/20/2016 - 11:57:36 AM
365 Modified: 11/6/2016 - 11:40:32 AM
36621:54:48:015 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: F:\RocketLauncher\Lib\XHotkey Init.ahk
36721:54:48:017 | RL | DEBUG | +16 | CheckFile - Attributes:
368 File Size: 1073 bytes
369 Created: 8/20/2016 - 11:57:36 AM
370 Modified: 11/6/2016 - 11:40:43 AM
37121:54:48:019 | RL | DEBUG | +0 | Main - Received this dbName with no path via CLI: "Virtual Boy Wario Land (Japan, USA)"
37221:54:48:020 | RL | DEBUG | +0 | Main - dbName: Virtual Boy Wario Land (Japan, USA)
37321:54:48:022 | RL | INFO | +0 | Main - Loading Front End Plugin: "LaunchBox"
37421:54:48:030 | RL | ERROR | +0 | CRC Check - No CRC defined on the header for: F:\RocketLauncher\Plugins\LaunchBox.plugin
37521:54:48:032 | RL | DEBUG | +16 | CheckFile - Attributes:
376 File Size: 14355 bytes
377 Created: 8/20/2016 - 11:59:13 AM
378 Modified: 9/22/2016 - 2:58:36 AM
37921:54:48:034 | RL | TRACE | +0 | Process.__New - Creating new process object for: "F:\LaunchBox\BigBox.exe"
38021:54:48:036 | RL | TRACE | +0 | File.__New - Creating new file object of: "F:\LaunchBox\BigBox.exe"
38121:54:48:041 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo Virtual Boy" and "Virtual Boy Wario Land (Japan, USA)"
38221:54:48:050 | RL | INFO | +15 | Main - Found a "Games Options.ini" file, loading it into memory.
38321:54:48:053 | RL | INFO | +0 | Main - Virtual Boy Wario Land (Japan, USA) is using the default emulator: Nintendo Virtual Boy
38421:54:48:055 | RL | INFO | +0 | Main - Checking for a [Nintendo Virtual Boy] section in F:\RocketLauncher\Settings\Nintendo Virtual Boy\Emulators.ini
38521:54:48:057 | RL | INFO | +0 | Main - Checking for a [Nintendo Virtual Boy] section in F:\RocketLauncher\Settings\Global Emulators.ini
38621:54:48:059 | RL | INFO | +0 | Main - Found [Nintendo Virtual Boy] in F:\RocketLauncher\Settings\Global Emulators.ini
38721:54:48:069 | RL | INFO | +16 | CheckFile - Checking if F:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
38821:54:48:074 | RL | DEBUG | +0 | CheckFile - Attributes:
389 File Size: 51935 bytes
390 Created: 8/20/2016 - 11:59:05 AM
391 Modified: 11/6/2016 - 11:39:39 AM
39221:54:48:078 | RL | INFO | +15 | Main - CRC Check - CRC matches, this is an official unedited module.
39321:54:48:080 | RL | INFO | +0 | Main - Virtual Boy Wario Land (Japan, USA) will use module: F:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
39421:54:48:109 | RL | WARNING | +32 | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "F:\RocketLauncher\Settings\Global RocketLauncher.ini"
39521:54:48:111 | RL | WARNING | +0 | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "F:\RocketLauncher\Settings\Nintendo Virtual Boy\RocketLauncher.ini"
39621:54:48:144 | RL | INFO | +31 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
39721:54:48:164 | RL | INFO | +16 | CheckFile - Checking if F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe exists
39821:54:48:170 | RL | DEBUG | +0 | CheckFile - Attributes:
399 File Size: 4189696 bytes
400 Created: 12/18/2016 - 7:50:04 PM
401 Modified: 9/17/2016 - 8:51:45 AM
40221:54:48:171 | RL | INFO | +0 | Main - INI Keys read
40321:54:48:176 | RL | INFO | +15 | CheckFile - Checking if C:\Program Files\7-Zip\7z.exe exists
40421:54:48:182 | RL | DEBUG | +0 | CheckFile - Attributes:
405 FileDescription 7-Zip Console
406 FileVersion 9.20
407 InternalName 7z
408 LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
409 OriginalFilename 7z.exe
410 ProductName 7-Zip
411 ProductVersion 9.20
412 CompanyName Igor Pavlov
413 File Size: 284160 bytes
414 Created: 11/18/2010 - 8:08:30 PM
415 Modified: 11/18/2010 - 8:08:30 PM
41621:54:48:184 | RL | INFO | +0 | CheckFile - Checking if C:\Program Files\7-Zip\7z.dll exists
41721:54:48:189 | RL | DEBUG | +16 | CheckFile - Attributes:
418 FileDescription 7z Standalone Plugin
419 FileVersion 9.20
420 InternalName 7za
421 LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
422 OriginalFilename 7za.dll
423 ProductName 7-Zip
424 ProductVersion 9.20
425 CompanyName Igor Pavlov
426 File Size: 1422336 bytes
427 Created: 11/18/2010 - 8:24:20 PM
428 Modified: 11/18/2010 - 8:24:20 PM
42921:54:48:195 | RL | INFO | +0 | Main - "Virtual Boy Wario Land (Japan, USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
43021:54:48:197 | RL | INFO | +0 | CheckPaths - Started
43121:54:48:198 | RL | INFO | +0 | CheckPaths - Looking for rom: F:\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA).7z
43221:54:48:200 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: F:\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA)\Virtual Boy Wario Land (Japan, USA).7z
43321:54:48:201 | RL | INFO | +0 | CheckPaths - Rom not found
43421:54:48:203 | RL | INFO | +15 | CheckPaths - Looking for rom: F:\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA).vb
43521:54:48:205 | RL | INFO | +0 | CheckPaths - Found rom: F:\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA).vb
43621:54:48:207 | RL | DEBUG | +0 | CheckPaths - Current romName: Virtual Boy Wario Land (Japan, USA)
43721:54:48:208 | RL | DEBUG | +0 | CheckPaths - Current romPath: F:\Emulators\Nintendo Virtualboy
43821:54:48:209 | RL | DEBUG | +0 | CheckPaths - Current romExtension: .vb
43921:54:48:211 | RL | INFO | +0 | CheckPaths - Ended
44021:54:48:213 | RL | INFO | +0 | BuildScript - User Variables:
441 ;----------------------------------------------------------------------------
442 ; INJECTED VARIABLES
443 ;----------------------------------------------------------------------------
444
445 #NoTrayIcon
446 #InstallKeybdHook
447 MiscUtils.DetectHiddenWindows("On")
448 SetTitleMatchMode, 2
449 SendMode, Event
450 Global RLLog
451 Global RLObject
452 0 := "12"
453 rlPath := "F:\RocketLauncher"
454 pluginPath := "F:\RocketLauncher\Plugins"
455 pluginName := "LaunchBox"
456 pluginExt := ".plugin"
457 contextOnExit := "1"
458 rlMode := ""
459 rlTitle := "RocketLauncher"
460 rlVersion := "1.2.0.0"
461 rlAuthor := "djvj"
462 rlURL := "www.rlauncher.com"
463 langFile := "F:\RocketLauncher\Data\Language\Localization.ini"
464 primMonitor := "1"
465 frontendPID := ""
466 frontendPath := "F:\LaunchBox"
467 frontendExe := "BigBox.exe"
468 frontendExt := "exe"
469 frontendName := "BigBox"
470 frontendDrive := "F"
471 exitEmulatorKey := "~Esc"
472 restoreFE := "false"
473 exitScriptKey := "~q & ~s"
474 toggleCursorKey := "~e & ~t"
475 emuFullPath := "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe"
476 emuPath := "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy"
477 emuName := "Nintendo Virtual Boy"
478 emuExt := "exe"
479 baseRomPath := ""
480 romPath := "F:\Emulators\Nintendo Virtualboy"
481 romPathFromIni := "F:\Emulators\Nintendo Virtualboy"
482 romExtension := ".vb"
483 romExtensionOrig := ".vb"
484 romExtensions := "7z|vb"
485 executable := "retroarch.exe"
486 systemDbName := "Nintendo Virtual Boy"
487 systemName := "Nintendo Virtual Boy"
488 dbPath := ""
489 dbName := "Virtual Boy Wario Land (Japan, USA)"
490 dbExt := ""
491 romName := "Virtual Boy Wario Land (Japan, USA)"
492 romMapPath := ""
493 romMappingEnabled := "false"
494 romMappingLaunchMenuEnabled := "false"
495 romMappingFirstMatchingExt := "false"
496 romMappingShowAllRomsInArchive := "true"
497 romMappingNumberOfGamesByScreen := "7"
498 romMappingHideParent := "false"
499 romMappingMenuWidth := "300"
500 romMappingMenuMargin := "50"
501 romMappingTextFont := "Bebas Neue"
502 romMappingTextOptions := "cFFFFFFFF r4 s40 Bold"
503 romMappingDisabledTextColor := "ff888888"
504 romMappingTextSizeDifference := "5"
505 romMappingTextMargin := "10"
506 romMappingTitleTextFont := "Bebas Neue"
507 romMappingTitleTextOptions := "cFFFFFFFF r4 s60 Bold"
508 romMappingTitle2TextFont := "Bebas Neue"
509 romMappingTitle2TextOptions := "cFFFFFFFF r4 s15 Bold"
510 romMappingGameInfoTextFont := "Bebas Neue"
511 romMappingGameInfoTextOptions := "cFFFFFFFF r4 s15 Regular"
512 romMappingGameNameTextFont := "Bebas Neue"
513 romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
514 romMappingBackgroundBrush := "aa000000"
515 romMappingColumnBrush := "33000000"
516 romMappingButtonBrush1 := "6f000000"
517 romMappingButtonBrush2 := "33000000"
518 romMappingBackgroundAlign := "Stretch and Lose Aspect"
519 romMappingMenuFlagWidth := "40"
520 romMappingMenuFlagSeparation := "5"
521 romMappingDefaultMenuList := "FullList"
522 romMappingSingleFilteredRomAutomaticLaunch := "false"
523 altArchiveNameOnly := ""
524 altRomNameOnly := ""
525 altArchiveAndRomName := ""
526 altArchiveAndManyRomNames := ""
527 altRomNamesOnly := ""
528 romMapScenario := ""
529 skipchecks := "false"
530 romMatchExt := "false"
531 blockInputTime := "0"
532 blockInputFile := "F:\RocketLauncher\Module Extensions\BlockInput.exe"
533 errorLevelReporting := "false"
534 lockLaunch := "false"
535 lockLaunchGame := ""
536 screenRotationAngle := "0"
537 screenRotationAngleGame := ""
538 setResolution := ""
539 logFile := ""
540 logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"]
541 logLevel := "10"
542 logShowDebugConsole := "true"
543 logShowCommandWindow := "false"
544 logCommandWindow := "false"
545 logIncludeModule := "true"
546 logIncludeFileProperties := "true"
547 logIncludeDLLLogs := "false"
548 errorSounds := "true"
549 rlDebugConsoleStdout := "664"
550 sysLang := "English_United_States"
551 sysType := "64-bit"
552 broadcastWindowTitle := ""
553 navUpKey := "Up"
554 navDownKey := "Down"
555 navLeftKey := "Left"
556 navRightKey := "Right"
557 navSelectKey := "Enter"
558 navP2UpKey := "Numpad8"
559 navP2DownKey := "Numpad2"
560 navP2LeftKey := "Numpad4"
561 navP2RightKey := "Numpad6"
562 navP2SelectKey := "NumpadEnter"
563 originalWidth := "1920"
564 originalHeight := "1080"
565 vdEnabled := "false"
566 vdFullPath := "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe"
567 vdUseSCSI := "true"
568 vdDriveLetter := ""
569 vdDriveLetterScsi := ""
570 vdAddDrive := "true"
571 demulShooterPath := ""
572 servoStikEnabled := "false"
573 servoStikExitMode := "false"
574 ledblinkyEnabled := "false"
575 ledblinkySystemName := ""
576 ledblinkyFullPath := ""
577 ledblinkyProfilePath := "F:\RocketLauncher\Profiles\LEDBlinky"
578 ledblinkyRLProfile := "F:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
579 winIPACFullPath := ""
580 ultraMapEnabled := "false"
581 ultraMapFullPath := ""
582 emuIdleShutdown := "0"
583 launchPasswordHash := "zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig=="
584 cursorSize := ""
585 hideCursor := "false"
586 hideEmu := "false"
587 hideFE := "true"
588 suspendFE := "false"
589 fadeIn := "true"
590 fadeInDuration := "500"
591 fadeInTransitionAnimation := "DefaultAnimateFadeIn"
592 fadeInDelay := "2000"
593 fadeInExitDelay := "0"
594 fadeOutExitDelay := "0"
595 fadeOut := "true"
596 fadeOutExtraScreen := "false"
597 fadeOutDuration := "1500"
598 fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
599 fadeOutDelay := "0"
600 fadeLyrInterpolation := "7"
601 fadeMuteEmulator := "false"
602 fadeUseBackgrounds := "true"
603 fadeClickThrough := "false"
604 fadeSounds := "false"
605 fade7zProgressMode := "extraction"
606 fadeWidthBaseRes := "1920"
607 fadeHeightBaseRes := "1080"
608 fadeLyr1Color := "FF000000"
609 fadeLyr1AlignImage := "Center"
610 fadeLyr2Pos := "Bottom Right Corner"
611 fadeLyr2X := "300"
612 fadeLyr2Y := "300"
613 fadeLyr2W := ""
614 fadeLyr2H := ""
615 fadeLyr2Adjust := "1"
616 fadeLyr2PicPad := "0"
617 fadeLyr2Prefix := "Extra Layer 1 - Console"
618 fadeLyr3Pos := "Center"
619 fadeLyr3X := "300"
620 fadeLyr3Y := "300"
621 fadeLyr3W := ""
622 fadeLyr3H := ""
623 fadeLyr3Adjust := "0.75"
624 fadeLyr3PicPad := "0"
625 fadeLyr3Speed := "750"
626 fadeLyr3Animation := "DefaultFadeAnimation"
627 fadeLyr37zAnimation := "DefaultFadeAnimation"
628 fadeLyr3Type := "image"
629 fadeLyr3ImgFollow7zProgress := "false"
630 fadeLyr3Repeat := "1"
631 fadeLyr3BackImageTransparency := "30"
632 fadeLyr3StaticPos := "Center"
633 fadeLyr3StaticX := "0"
634 fadeLyr3StaticY := "870|1575"
635 fadeLyr3StaticW := ""
636 fadeLyr3StaticH := ""
637 fadeLyr3StaticAdjust := "1"
638 fadeLyr3StaticPicPad := "0"
639 fadeLyr3StaticPrefix := "Info Bar"
640 fadeLyr4Adjust := "0.75"
641 fadeLyr4X := "100"
642 fadeLyr4Y := "100"
643 fadeLyr4W := "300"
644 fadeLyr4H := "350"
645 fadeLyr4Pos := "Bottom Right Corner"
646 fadeLyr4FPS := "60"
647 fadeLyr4PicPad := "0"
648 fadeTranspGifColor := "FFFFFF"
649 fadeBarWindow := "false"
650 fadeBarWindowX := ""
651 fadeBarWindowY := ""
652 fadeBarWindowW := "600"
653 fadeBarWindowH := "120"
654 fadeBarWindowR := "20"
655 fadeBarWindowM := "20"
656 fadeBarWindowHatchStyle := "8"
657 fadeBar := "7zOnly"
658 fadeProgressDuration := "0"
659 fadeBarBack := "true"
660 fadeBarBackColor := "FF555555"
661 fadeBarH := "20"
662 fadeBarR := "5"
663 fadeBarColor := "DD00BFFF"
664 fadeBarHatchStyle := "3"
665 fadeBarPercentageText := "true"
666 fadeBarInfoText := "true"
667 fadeBarXOffset := "0"
668 fadeBarYOffset := "100"
669 fadeRomInfoDescription := "text"
670 fadeRomInfoSystemName := "text"
671 fadeRomInfoYear := "text"
672 fadeRomInfoDeveloper := "disabled"
673 fadeRomInfoPublisher := "disabled"
674 fadeRomInfoGenre := "text"
675 fadeRomInfoRating := "text"
676 fadeRomInfoOrder := "Description|SystemName|Year|Manufacturer|Genre|Rating"
677 fadeRomInfoTextPlacement := "topRight"
678 fadeRomInfoTextMargin := "5"
679 fadeRomInfoText1Options := "cFF555555 r4 s20 Bold"
680 fadeRomInfoText2Options := "cFF555555 r4 s20 Bold"
681 fadeRomInfoText3Options := "cFF555555 r4 s20 Bold"
682 fadeRomInfoText4Options := "cFF555555 r4 s20 Bold"
683 fadeRomInfoText5Options := "cFF555555 r4 s20 Bold"
684 fadeRomInfoText6Options := "cFF555555 r4 s20 Bold"
685 fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
686 fadeStats_Number_of_Times_Played := "disabled"
687 fadeStats_Last_Time_Played := "disabled"
688 fadeStats_Average_Time_Played := "disabled"
689 fadeStats_Total_Time_Played := "disabled"
690 fadeStats_System_Total_Played_Time := "disabled"
691 fadeStats_Total_Global_Played_Time := "disabled"
692 fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
693 fadeStatsInfoTextPlacement := "topLeft"
694 fadeStatsInfoTextMargin := "5"
695 fadeStatsInfoText1Options := "cFF555555 r4 s20 Bold"
696 fadeStatsInfoText2Options := "cFF555555 r4 s20 Bold"
697 fadeStatsInfoText3Options := "cFF555555 r4 s20 Bold"
698 fadeStatsInfoText4Options := "cFF555555 r4 s20 Bold"
699 fadeStatsInfoText5Options := "cFF555555 r4 s20 Bold"
700 fadeStatsInfoText6Options := "cFF555555 r4 s20 Bold"
701 fadeText1X := "0"
702 fadeText1Y := "0"
703 fadeText1Options := "cFFFFFFFF r4 s20 Right Bold"
704 fadeText1 := "Loading Game"
705 fadeText2X := "0"
706 fadeText2Y := "0"
707 fadeText2Options := "cFFFFFFFF r4 s20 Right Bold"
708 fadeText2 := "Extraction Complete"
709 fadeText3 := "Loading Game"
710 fadeText4 := "Loading Complete"
711 fadeFont := "Arial"
712 fadeSystemAndRomLayersOnly := "false"
713 fadeExtractionTime := "disabled"
714 fadeExtractionTimeTextX := "0"
715 fadeExtractionTimeTextY := "0"
716 fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
717 fadeInterruptKey := ""
718 detectFadeErrorEnabled := "true"
719 fadeImgPath := "F:\RocketLauncher\Media\Fade"
720 RLDataPath := "F:\RocketLauncher\Data"
721 RLMediaPath := "F:\RocketLauncher\Media"
722 RLErrSoundPath := "F:\RocketLauncher\Media\Sounds\Error"
723 modulesPath := "F:\RocketLauncher\Modules"
724 moduleFullName := "F:\RocketLauncher\Modules\RetroArch\RetroArch.ahk"
725 moduleName := "RetroArch"
726 modulePath := "F:\RocketLauncher\Modules\RetroArch"
727 moduleExtension := "ahk"
728 moduleExtensionsPath := "F:\RocketLauncher\Module Extensions"
729 libPath := "F:\RocketLauncher\Lib"
730 sevenZEnabled := "true"
731 sevenZPath := "C:\Program Files\7-Zip\7z.exe"
732 sevenZDllPath := "C:\Program Files\7-Zip\7z.dll"
733 sevenZExtractPath := "C:\Users\Jay\AppData\Local\Temp\HS"
734 sevenZExtractPathOrig := ""
735 sevenZAttachSystemName := "false"
736 sevenZDelTemp := "true"
737 sevenZFormats := ".zip|.rar|.7z|.lzh|.gzip|.tar"
738 sevenZFormatsNoP := "zip|rar|7z|lzh|gzip|tar"
739 sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar"
740 sevenZGamesToKeep := ""
741 sevenZDeletePerSystem := "false"
742 7zExtractPath := "C:\Users\Jay\AppData\Local\Temp\HS"
743 mgEnabled := "false"
744 mgKey := "~NumpadSub"
745 mgBackgroundColor := "FF000000"
746 mgSidePadding := "0.2"
747 mgWidthBaseRes := "1920"
748 mgHeightBaseRes := "1080"
749 mgYOffset := "500"
750 mgFont := "Arial"
751 mgText1Options := "x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic"
752 mgText1Text := "Please select a game"
753 mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
754 mgText2Offset := "70"
755 mgUseSound := "true"
756 mgSoundfreq := "300"
757 mgExitEffect := "none"
758 mgSelectedEffect := "rotate"
759 mgUseGameArt := "false"
760 mgCandidate := ""
761 mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
762 mgOnLaunch := "false"
763 pauseEnabled := "true"
764 pauseKey := "Pause"
765 pauseBackToMenuBarKey := "Esc"
766 pauseZoomInKey := "A"
767 pauseZoomOutKey := "W"
768 pauseScreenshotKey := "~PrintScreen"
769 pauseHiToTextPath := "F:\RocketLauncher\Module Extensions\HiToText.exe"
770 pauseSaveStateKeyCodes := "{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}|{F6 dow"
771 pauseLoadStateKeyCodes := "{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}|{F6 dow"
772 keyboardEncoder := ""
773 keyboardEncoderEnabled := "false"
774 keymapperEnabled := "true"
775 keymapperAHKMethod := "false"
776 keymapper := "joytokey"
777 xpadderFullPath := "F:\Hyperspin\Utilities\Xpadder\Xpadder.exe"
778 joyToKeyFullPath := "F:\Hyperspin\Utilities\JoytoKey\JoyToKey.exe"
779 profilePath := "F:\RocketLauncher\Profiles"
780 keymapperProfilePath := "F:\RocketLauncher\Profiles\joytokey"
781 keymapperFrontEndProfileName := "LaunchBox"
782 keymapperFrontEndProfile := "false"
783 keymapperRocketLauncherProfileEnabled := "true"
784 joyIDsEnabled := "true"
785 joyIDsPreferredControllersGlobal := "GP-Wiz40"
786 joyIDsPreferredControllersSystem := "use_global"
787 joyIDsPreferredControllersOnExit := "GP-Wiz40"
788 CustomJoyNamesEnabled := "false"
789 CustomJoyNames := ""
790 rotateMethod := "false"
791 FEProfile := "F:\RocketLauncher\Profiles\joytokey\LaunchBox"
792 defaultProfile := "F:\RocketLauncher\Profiles\joytokey\_Default"
793 systemProfile := "F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy"
794 xPadderSystemProfile := "F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\_Default"
795 emuProfile := "F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Nintendo Virtual Boy"
796 romProfile := "F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)"
797 RocketLauncherProfile := "F:\RocketLauncher\Profiles\joytokey\RocketLauncher"
798 blankProfile := "F:\RocketLauncher\Profiles\joytokey\blank"
799 ahkFEProfile := "F:\RocketLauncher\Profiles\AHK\LaunchBox"
800 ahkDefaultProfile := "F:\RocketLauncher\Profiles\AHK\_Default"
801 ahkSystemProfile := "F:\RocketLauncher\Profiles\AHK\Nintendo Virtual Boy"
802 ahkEmuProfile := "F:\RocketLauncher\Profiles\AHK\Nintendo Virtual Boy\Nintendo Virtual Boy"
803 ahkRomProfile := "F:\RocketLauncher\Profiles\AHK\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)"
804 ahkRocketLauncherProfile := "F:\RocketLauncher\Profiles\AHK\RocketLauncher"
805 bezelEnabled := "true"
806 bezelICEnabled := "false"
807 shaderName := "false"
808 shaderColor := ""
809 shaderTransparency := ""
810 statisticsEnabled := "true"
811 pressDuration := "-1"
812 emuVolume := "1"
813 dxwndIni := "F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
814 dxwndFullPath := "F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
815 qResFullPath := "F:\RocketLauncher\Module Extensions\QRes.exe"
816 mon1O := ""
817 pacDrivedllFile := "F:\RocketLauncher\Module Extensions\PacDrive32.dll"
818 userFadeAnimIniFile := "F:\RocketLauncher\Lib\User Fade Animations.ini"
819 testFile := ""
820 testDuration := ""
821 initialErrorMode := "0"
822
82321:54:48:216 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
82421:54:48:219 | RL | INFO | +16 | BuildScript - Loaded Keymapper Init.ahk scripts
82521:54:48:220 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
82621:54:48:221 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts
82721:54:48:223 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
82821:54:48:225 | RL | DEBUG | +0 | BuildScript - Module starts on line: 2
82921:54:48:227 | RL | INFO | +0 | BuildScript - Validating module
83021:54:48:234 | RL | INFO | +0 | BuildScript - Validation complete
83121:54:48:236 | RL | INFO | +16 | BuildScript - Module:
832 MEmu := "RetroArch"
833 MEmuV := "v05-11-2015 Nightly"
834 MURL := ["http://themaister.net/retroarch.html"]
835 MAuthor := ["djvj","zerojay"]
836 MVersion := "2.4.2"
837 MCRC := "A48DCC13"
838 iCRC := "F7B77133"
839 MID := "635038268922229162"
840 MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
841 ;----------------------------------------------------------------------------
842 ; Notes:
843 ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
844 ; Devs stated they will never add support for mounted images (like via DT)
845 ; Fullscreen is controlled via the module setting in RocketLauncherUI
846 ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
847 ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
848 ; Enable 7z support for archived roms
849 ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
850 ;
851 ; LibRetro DLLs:
852 ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
853 ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
854 ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
855 ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
856 ;
857 ; SRM files:
858 ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
859 ;
860 ; Save states:
861 ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
862 ;
863 ; Config files:
864 ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
865 ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
866 ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
867 ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
868 ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
869 ;
870 ; MultiGame:
871 ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
872 ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
873 ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
874 ;
875 ; MAME:
876 ; MAME BIOS roms should be placed in the system\mame folder
877 ;
878 ; System Specific Notes:
879 ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
880 ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
881 ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
882 ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
883 ; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
884 ; NEC TurboGrafx-CD (using MAME core)
885 ; - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
886 ; mame_boot_from_cli = "enabled"
887 ; mame_softlists_enable = "disabled"
888 ; mame_softlists_auto_media = "disabled"
889 ; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
890 ; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
891 ; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
892 ; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
893 ; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
894 ; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
895 ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
896 ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
897 ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
898 ;----------------------------------------------------------------------------
899 StartModule()
900 BezelGUI()
901 FadeInStart()
902
903 primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
904 emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
905 emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass")) ; instantiate emulator console window object
906
907 ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
908 ; 1 - Official System Name in RocketLauncher
909 ; 2 - Short name used only for easy referencing within module
910 ; 3 - Default core
911 ; 4 - The system ID MAME core recognizes
912 RLLog.Debug("Module - Started building the " . MEmu . " object")
913 mTypeVar:="
914 ( LTrim
915 AAE|LibRetro_AAE|mame_libretro
916 Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
917 Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
918 Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
919 APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
920 Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
921 Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
922 Atari 2600|LibRetro_2600|stella_libretro|a2600
923 Atari 5200|LibRetro_5200|mess_libretro|a5200
924 Atari 7800|LibRetro_7800|prosystem_libretro|a7800
925 Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
926 Atari Classics|LibRetro_ACLS|mame_libretro
927 Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
928 Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
929 Atari ST|LibRetro_ST|hatari_libretro
930 Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
931 Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
932 Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
933 Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
934 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
935 Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
936 Canon X07|LibRetro_CX07|mess_libretro|x07
937 Capcom Classics|LibRetro_CAPC|mame_libretro
938 Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
939 Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro
940 Capcom Play System III|LibRetro_CPS3|mame_libretro
941 Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
942 Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
943 Cave|LibRetro_CAVE|mame_libretro
944 Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
945 ColecoVision|LibRetro_COLEC|mess_libretro|coleco
946 Commodore Amiga|LibRetro_PUAE|puae_libretro
947 Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
948 Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
949 Data East Classics|LibRetro_DATA|mame_libretro
950 Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
951 Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
952 Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
953 Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
954 Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
955 Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
956 Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
957 Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
958 Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
959 Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
960 Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
961 GamePark 32|LibRetro_GP32|mess_libretro|gp32
962 GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
963 Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
964 Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
965 Irem Classics|LibRetro_IREM|mame_libretro
966 JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
967 Konami Classics|LibRetro_KONC|mame_libretro
968 Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
969 MAME|LibRetro_MAME|mame_libretro|mame
970 Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
971 Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
972 Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
973 MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
974 Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
975 Microsoft MSX|LibRetro_MSX|bluemsx_libretro
976 Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
977 Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
978 Midway Classics|LibRetro_MIDC|mame_libretro
979 Namco Classics|LibRetro_NAMC|mame_libretro
980 Namco System 22|LibRetro_NAM2|mame_libretro
981 NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
982 NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
983 NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
984 NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
985 NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
986 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
987 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
988 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
989 Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
990 Nintendo Classics|LibRetro_NINC|mame_libretro
991 Nintendo DS|LibRetro_DS|desmume_libretro
992 Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
993 Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
994 Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
995 Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
996 Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
997 Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
998 Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
999 Nintendo Game & Watch|LibRetro_GW|gw_libretro
1000 Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
1001 Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
1002 Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
1003 Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
1004 Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
1005 Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
1006 Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
1007 Panasonic 3DO|LibRetro_3DO|4do_libretro
1008 Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
1009 Philips Videopac|LibRetro_PVID|mess_libretro|videopac
1010 RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
1011 SCUMMVM|LibRetro_SCUMM|scummvm_libretro
1012 Sega 32X|LibRetro_32X|picodrive_libretro|32x
1013 Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
1014 Sega Classics|LibRetro_SEGC|mame_libretro
1015 Sega Dreamcast|LibRetro_DCAST|reicast_libretro
1016 Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
1017 Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
1018 Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
1019 Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
1020 Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
1021 Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
1022 Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
1023 Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
1024 Sega Pico|LibRetro_PICO|picodrive_libretro
1025 Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
1026 Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
1027 Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
1028 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
1029 Sega ST-V|LibRetro_STV|mame_libretro
1030 Sega VMU|LibRetro_SVMU|mess_libretro|svmu
1031 Sharp X1|LibRetro_SX1|mess_libretro|x1
1032 Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
1033 SNK Classics|LibRetro_SNKC|mame_libretro
1034 SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
1035 SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
1036 SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
1037 SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
1038 SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
1039 SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
1040 Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
1041 Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
1042 Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
1043 Sony PSP|LibRetro_PSP|ppsspp_libretro
1044 Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
1045 Sord M5|LibRetro_SORD|mess_libretro|m5
1046 Spectravideo|LibRetro_SV328|mess_libretro|svi328n
1047 Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
1048 Taito Classics|LibRetro_TAIC|mame_libretro
1049 Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
1050 Technos|LibRetro_TECHN|mame_libretro
1051 Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
1052 Thomson MO5|LibRetro_MO5|mess_libretro|mo5
1053 Thomson TO7|LibRetro_TO7|mess_libretro|to7
1054 Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
1055 Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
1056 Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
1057 VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
1058 Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
1059 Williams Classics|LibRetro_WILLS|mame_libretro
1060 )"
1061 mType := Object()
1062 Loop, Parse, mTypeVar, `n, `r
1063 {
1064 obj := {}
1065 Loop, Parse, A_LoopField, |
1066 {
1067 If (A_Index = 1)
1068 obj.System := A_LoopField
1069 Else If (A_Index = 2)
1070 obj.ID := A_LoopField
1071 Else If (A_Index = 3)
1072 obj.Core := A_LoopField
1073 Else { ; 4
1074 StringSplit, tmp, A_LoopField, `,
1075 obj.MAMEID := tmp1
1076 obj.MAMEMedia := tmp2
1077 }
1078 }
1079 mType.Insert(obj["System"], obj)
1080 }
1081 RLLog.Debug("Module - Finished building the " . MEmu . " object")
1082 ; For easier use throughout the module
1083 retroSystem := mType[systemName].System
1084 retroID := mType[systemName].ID
1085 retroCore := mType[systemName].Core
1086 retroMAMEID := mType[systemName].MAMEID
1087 retroMAMEMedia := mType[systemName].MAMEMedia
1088 RLLog.Info("Module - Using these system variables:")
1089 RLLog.Info("Module - retroSystem: " . retroSystem)
1090 RLLog.Info("Module - retroID: " . retroID)
1091 RLLog.Info("Module - retroCore: " . retroCore)
1092 RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
1093 RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
1094 If !retroSystem
1095 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
1096 If !retroCore
1097 ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
1098
1099 Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
1100 configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
1101 mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
1102 mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
1103 mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
1104 mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
1105 hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
1106 ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
1107 nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
1108 prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
1109 core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
1110 superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
1111 enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
1112 overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
1113 videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
1114 aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
1115 customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
1116 customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
1117 customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
1118 customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
1119 stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
1120 rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
1121 cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
1122 threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
1123 vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
1124 integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
1125 configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
1126
1127 If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
1128 retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
1129 RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
1130 }
1131
1132 configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
1133 mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
1134 overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
1135 videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
1136 rotateBezel := false
1137
1138 configFolder := new Folder(configFolder)
1139
1140 If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
1141 { superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
1142 sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
1143 CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
1144 retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
1145 retroSystem := "Nintendo Super Game Boy"
1146 }
1147
1148 ; Find the dll for this system
1149 libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
1150
1151 ; Find the cfg file to use
1152 If !configFolder.Exist()
1153 ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
1154 globalRetroCfg := emuPath . "\retroarch.cfg"
1155 systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
1156 coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg"
1157 RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
1158 RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
1159 RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
1160 foundCfg := ""
1161
1162 systemRetroCfg := new File(systemRetroCfg)
1163 coreRetroCfg := new File(coreRetroCfg)
1164 globalRetroCfg := new File(globalRetroCfg)
1165
1166 If systemRetroCfg.Exist() { ; check for system cfg first
1167 retroCFGFile := systemRetroCfg
1168 foundCfg := 1
1169 RLLog.Info("Module - Found a System cfg!")
1170 } Else If coreRetroCfg.Exist() { ; 2nd option is a core config
1171 retroCFGFile := coreRetroCfg
1172 foundCfg := 1
1173 RLLog.Info("Module - Found a Core cfg!")
1174 } Else If globalRetroCfg.Exist() { ; 3rd is global cfg
1175 retroCFGFile := globalRetroCfg
1176 foundCfg := 1
1177 RLLog.Info("Module - Found a Global cfg!")
1178 }
1179 If foundCfg {
1180 RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
1181 retroCFG := LoadProperties(retroCFGFile.FileFullPath)
1182 } Else
1183 RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
1184
1185 If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
1186 rotateBezel := true
1187
1188 If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
1189 retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
1190 retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
1191 retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
1192 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
1193 retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
1194 RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
1195 retroSysDir := emuPath . retroSysDir
1196 }
1197 If !retroSysDir
1198 ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
1199 checkForSlash := StringUtils.Right(retroSysDir, 1)
1200 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
1201 retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
1202 }
1203
1204 If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
1205 RLLog.Info("Module - Reading / creating system ini for specific settings.")
1206 If !StringUtils.Contains(core, "^(mame|mess|ume)") {
1207 If !SystemModuleIni.Exist()
1208 SystemModuleIni.Append ; create a new blank ini file if one does not exist
1209 }
1210
1211 If (configurationPerCore = "true") {
1212 coreOptionsCFGFile := new File(configFolder.FilePath . "\retroarch-core-options.cfg")
1213 coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . configFolder.FilePath . """")
1214 } Else {
1215 coreOptionsCFGFile := new File(emuPath . "\retroarch-core-options.cfg")
1216 coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")
1217 }
1218 coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
1219
1220 If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
1221 tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
1222 WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
1223 WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
1224 WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
1225 WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
1226 WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
1227 } Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
1228 mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
1229 mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
1230 mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
1231 mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
1232 mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
1233 mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
1234 mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
1235 mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
1236 mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
1237 mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
1238 mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
1239 mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
1240 mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
1241 mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
1242 mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
1243 mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
1244 mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
1245
1246 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
1247 WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
1248 WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
1249 WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
1250 WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
1251 WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
1252 WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
1253 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
1254 WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
1255 WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
1256 WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
1257 WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
1258 WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
1259 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
1260 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
1261 WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
1262 WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
1263 } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
1264 If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
1265 nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
1266 nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
1267 nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
1268
1269 WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
1270 WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
1271 WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
1272 }
1273 } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
1274 If StringUtils.Contains(core, "handy_libretro") { ; Handy
1275 handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
1276 If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
1277 rotateBezel := true
1278 WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
1279 }
1280 } Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
1281 psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
1282 psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
1283 psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
1284
1285 WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
1286 WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
1287 WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
1288 }
1289 SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
1290 }
1291
1292 hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
1293 7z(romPath, romName, romExtension, sevenZExtractPath)
1294
1295 mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
1296
1297 mgRomExtensions := "cue|iso|ccd"
1298 mgValidExtension := false
1299
1300 Loop, Parse, mgRomExtensions, |
1301 If (romExtension = "." . A_LoopField)
1302 mgValidExtension := true
1303
1304 If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
1305 m3uRomIndex := Object()
1306 mgType := romTable[1,6] . " "
1307 mgMaxIndex := romTable.MaxIndex()
1308 mgRomIndex := 0
1309
1310 If mgM3UFile.Exist()
1311 mgM3UFile.Delete()
1312
1313 Loop % mgMaxIndex
1314 {
1315 If (romTable[A_Index, 3] = romName) {
1316 tempType := romTable[A_Index, 5]
1317 mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
1318 RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
1319 Break
1320 }
1321 }
1322
1323 If (mgRomIndex > 0) {
1324 tempRomIndex := mgRomIndex
1325 Loop % mgMaxIndex
1326 {
1327 mgTypeIndex := mgType . tempRomIndex
1328 m3uRomIndex.Insert(tempRomIndex)
1329
1330 Loop % mgMaxIndex
1331 {
1332 If (romTable[A_Index, 5] = mgTypeIndex) {
1333 tempRomPath := romTable[A_Index, 1]
1334 mgM3UFile.Append(tempRomPath . "`n")
1335 RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
1336 Break
1337 }
1338 }
1339
1340 If (tempRomIndex < mgMaxIndex)
1341 tempRomIndex++
1342 Else
1343 tempRomIndex := 1
1344 }
1345 }
1346 }
1347
1348 ; MAME/MESS/UME core options
1349 MAMEParam1 := ""
1350 MAMEParam2 := ""
1351 MAMEParam3 := ""
1352 If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
1353 If !retroMAMEID
1354 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
1355 Else
1356 RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
1357
1358 If !mameRomPath
1359 ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
1360
1361 If (retroMAMEID = "mame") { ; want this for arcade mame only
1362 RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
1363 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
1364 } Else {
1365 RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
1366 MAMEParam1 := ""
1367 MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
1368
1369 ; If we already have a media type, then use it.
1370 If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
1371 ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
1372 MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
1373 ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
1374 ; Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
1375 } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
1376 ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
1377 MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
1378 } Else {
1379 ; Build a key/value object containing the different MAMEParam3 choices
1380 MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
1381 MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
1382 MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
1383 }
1384
1385 If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
1386 { microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
1387 If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
1388 ScriptError("This is not a known MicroBee model value: " . microbeeModel)
1389 Else If (microbeeModel != "mbeeic")
1390 retroMAMEID := microbeeModel
1391 If romExtension in .mwb,.com,.bee
1392 mediaDeviceType := "quik1"
1393 Else If romExtension in .wav,.tap
1394 mediaDeviceType := "cass"
1395 Else If romExtension in .rom
1396 mediaDeviceType := "cart"
1397 Else If romExtension in .dsk
1398 mediaDeviceType := "flop1"
1399 Else ; .bin format
1400 mediaDeviceType := "quik2"
1401 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
1402 }
1403
1404 fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
1405 }
1406 } Else If (superGB = "true") {
1407 RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
1408 fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
1409 } Else {
1410 RLLog.Info("Module - Retroarch standard mode enabled")
1411 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
1412 }
1413
1414 If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
1415 { disksysRom := new File(retroSysDir . "\disksys.rom")
1416 If !disksysRom.Exist()
1417 ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
1418 } Else If (retroID = "LibRetro_SCD") ; Sega CD
1419 { If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
1420 ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
1421 biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
1422 biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
1423 biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
1424 If !biosCDEBin.Exist()
1425 ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
1426 If !biosCDUBin.Exist()
1427 ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
1428 If !biosCDJBin.Exist()
1429 ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
1430 } Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
1431 { If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
1432 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
1433 sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
1434 If !sysCard3Pce.Exist()
1435 ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
1436 } Else If (retroID = "LibRetro_PCFX")
1437 { If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
1438 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
1439 pcfxBios := new File(retroSysDir . "\pcfx.bios")
1440 If !pcfxBios.Exist()
1441 ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
1442 } Else If (retroID = "LibRetro_SCUMM")
1443 {
1444 scummFile := new File(romPath . "\" . romName . ".scummvm")
1445 If !scummFile.Exist()
1446 scummFile.Append("""" . romName . """")
1447 }
1448
1449 networkSession := ""
1450 If (enableNetworkPlay = "true") {
1451 RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
1452
1453 netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
1454 getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
1455
1456 If (getWANIP = "true")
1457 myPublicIP := GetPublicIP()
1458
1459 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
1460 defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
1461 defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
1462 lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
1463 lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
1464
1465 mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
1466 If (mpMenuStatus = -1) { ; if user exited menu early
1467 RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
1468 ExitModule()
1469 }
1470 If networkSession {
1471 RLLog.Info("Module - Using a Network for " . dbName)
1472 moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
1473 ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
1474 If (networkType = "client") {
1475 moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
1476 netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
1477 } Else { ; server
1478 netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
1479 }
1480 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
1481 RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
1482 } Else
1483 RLLog.Info("Module - User chose Single Player mode for this session")
1484 }
1485
1486 BezelStart(,,(If rotateBezel ? 1:""))
1487
1488 If foundCfg {
1489 If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
1490 {
1491 customViewportWidth := bezelScreenWidth
1492 customViewportHeight := bezelScreenHeight
1493 customViewportX := 0
1494 customViewportY := 0
1495 aspectRatioIndex := 22
1496 RLLog.Info("Stretching viewport to fit bezel")
1497 }
1498
1499 raCfgHasChanges := ""
1500 WriteRetroProperty("input_overlay", overlay)
1501 WriteRetroProperty("video_shader", videoShader)
1502 WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
1503 WriteRetroProperty("custom_viewport_width", customViewportWidth)
1504 WriteRetroProperty("custom_viewport_height", customViewportHeight)
1505 WriteRetroProperty("custom_viewport_x", customViewportX)
1506 WriteRetroProperty("custom_viewport_y", customViewportY)
1507 WriteRetroProperty("video_rotation", rotation)
1508 WriteRetroProperty("video_crop_overscan", cropOverscan)
1509 WriteRetroProperty("video_threaded", threadedVideo)
1510 WriteRetroProperty("video_vsync", vSync)
1511 WriteRetroProperty("video_scale_integer", integerScale)
1512 WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
1513 WriteRetroProperty("input_disk_next", nextDiskKey)
1514 WriteRetroProperty("input_disk_prev", prevDiskKey)
1515 If StringUtils.Contains(retroID, "LibRetro_PSX") {
1516 Loop, 8 ; Loop 8 times for 8 controllers
1517 { p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
1518 WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
1519 }
1520 }
1521
1522 If raCfgHasChanges {
1523 RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
1524 SaveProperties(retroCFGFile.FileFullPath, retroCFG)
1525 }
1526 }
1527
1528 fullscreen := If fullscreen = "true" ? " -f" : ""
1529 srmPath := new Folder(emuPath . "\srm\" . retroSystem) ; path for this system's srm files
1530 saveStatePath := new Folder(emuPath . "\save\" . retroSystem) ; path for this system's save state files
1531 retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
1532
1533 If !srmPath.Exist("folder")
1534 srmPath.CreateDir() ; creating srm dir if it doesn't exist
1535 If !saveStatePath.Exist("folder")
1536 saveStatePath.CreateDir() ; creating save dir if it doesn't exist
1537
1538 HideAppStart(hideEmuObj,hideEmu)
1539
1540 If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) { ; if a MAME/MESS/UME core is used
1541 primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
1542 } Else If (retroID = "LibRetro_SCUMM") {
1543 primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
1544 } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
1545 primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide")
1546 } Else If mgM3UFile.Exist() {
1547 primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
1548 } Else {
1549 primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
1550 }
1551
1552 mpMenuStatus := ""
1553 If networkSession {
1554 canceledServerWait := false
1555 multiplayerMenuExit := false
1556 TimerUtils.SetTimer("NetworkConnectedCheck", 500)
1557
1558 If (networkType = "server") {
1559 RLLog.Info("Module - Waiting for a client to connect to your server")
1560 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
1561 } Else { ; client
1562 RLLog.Info("Module - Trying to contact the server to establish a connection.")
1563 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
1564 }
1565
1566 If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
1567 RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
1568 If primaryExe.Process("Exist")
1569 primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
1570 ExitModule()
1571 } Else { ; blank response from MultiPlayerMenu, exited properly
1572 RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
1573 emuPrimaryWindow.Wait()
1574 emuPrimaryWindow.WaitActive()
1575 }
1576 TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
1577 } Else { ; single player
1578 emuPrimaryWindow.Wait()
1579 emuPrimaryWindow.WaitActive()
1580 }
1581
1582 If (hideConsole = "true")
1583 emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
1584
1585 BezelDraw()
1586 HideAppEnd(hideEmuObj,hideEmu)
1587 FadeInExit()
1588 primaryExe.Process("WaitClose")
1589 7zCleanUp()
1590 BezelExit()
1591 FadeOutExit()
1592 ExitModule()
1593
1594
1595 ; Writes new properties into the retroCFG if defined by user
1596 WriteRetroProperty(key,value="") {
1597 If (value != "") {
1598 Global retroCFG,raCfgHasChanges
1599 WriteProperty(retroCFG, key, value,1,1)
1600 raCfgHasChanges := 1
1601 }
1602 }
1603
1604 ; Used to convert between RetroArch keys and usable data
1605 ConvertRetroCFGKey(txt,direction="read"){
1606 Global emuPath,RLLog
1607 If (direction = "read")
1608 { newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
1609 newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
1610 relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
1611 If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
1612 RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
1613 newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
1614 newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
1615 }
1616 If StringUtils.Contains(newtxt,"/",0)
1617 newtxt := StringUtils.Replace(newtxt,"/","\",1,,0) ; replaces all forward slashes with backslashes
1618 } Else If (direction = "write")
1619 { newtxt := """" . txt . """" ; wraps the txt with ""
1620 If StringUtils.Contains(newtxt,"\\",0)
1621 newtxt := StringUtils.Replace(newtxt,"\","/",1,,0) ; replaces all backslashes with forward slashes
1622 } Else
1623 ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
1624 RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
1625 Return newtxt
1626 }
1627
1628 MultiGame:
1629 KeyUtils.SetKeyDelay(100)
1630 emuPrimaryWindow.Activate()
1631 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
1632 If (!mgLastRomIndex) {
1633 mgLastRomIndex := mgRomIndex
1634 }
1635 selectedRomIndex := 0
1636 selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
1637
1638 Loop % mgMaxIndex
1639 {
1640 If (m3uRomIndex[A_index] = mgLastRomIndex) {
1641 tempLastRomIndex := A_index
1642 RLLog.Debug("Module - Last index: " . tempLastRomIndex)
1643 }
1644 If (m3uRomIndex[A_index] = selectedRomIndex) {
1645 tempSelectedRomIndex := A_index
1646 RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
1647 }
1648 }
1649
1650 mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
1651
1652 If (mgNewIndex < 0) {
1653 mgNewIndex := mgNewIndex * -1
1654 Loop % mgNewIndex
1655 {
1656 RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
1657 KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
1658 }
1659 } Else If (mgNewIndex > 0) {
1660 Loop % mgNewIndex
1661 {
1662 RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
1663 KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
1664 }
1665 }
1666
1667 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
1668 mgLastRomIndex := selectedRomIndex
1669 Return
1670
1671 NetworkConnectedCheck:
1672 If clientConnected
1673 multiplayerMenuExit := true
1674 Else If emuPrimaryWindow.Exist() {
1675 RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
1676 multiplayerMenuExit := true
1677 }
1678 Return
1679
1680 CloseProcess:
1681 FadeOutStart()
1682 emuPrimaryWindow.Close()
1683 Return
1684
168521:54:48:245 | RL | INFO | +0 | BuildScript - Loaded Pause scripts
168621:54:48:246 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
168721:54:48:248 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
168821:54:48:250 | RL | WARNING | +15 | BuildScript - "F:\RocketLauncher\Lib\User Functions\Global.ahk" not found
168921:54:48:252 | RL | WARNING | +0 | BuildScript - "F:\RocketLauncher\Lib\User Functions\Nintendo Virtual Boy.ahk" not found
169021:54:48:254 | RL | WARNING | +0 | BuildScript - "F:\RocketLauncher\Lib\User Functions\Emulators\Nintendo Virtual Boy.ahk" not found
169121:54:48:255 | RL | WARNING | +0 | BuildScript - "F:\RocketLauncher\Lib\User Functions\Nintendo Virtual Boy\Emulators\Nintendo Virtual Boy.ahk" not found
169221:54:48:257 | RL | WARNING | +0 | BuildScript - "F:\RocketLauncher\Lib\User Functions\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA).ahk" not found
169321:54:48:258 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
169421:54:48:260 | RL | INFO | +0 | Main - Module is built
169521:54:48:262 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\AutoHotkey.dll exists
169621:54:48:267 | RL | DEBUG | +16 | CheckFile - Attributes:
1697 FileDescription AutoHotkey_H ANSI 32-bit
1698 FileVersion 1.1.13.00
1699 InternalName AutoHotkey_H
1700 LegalCopyright Copyright (C) 2003-2013
1701 OriginalFilename AutoHotkey.exe
1702 ProductName AutoHotkey_H
1703 ProductVersion 1.1.13.00
1704 File Size: 802304 bytes
1705 Created: 8/20/2016 - 11:57:08 AM
1706 Modified: 8/20/2016 - 10:54:40 AM
170721:54:48:269 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
170821:54:48:271 | RL | INFO | +0 | Main - Running module
170921:54:48:490 | MD | INFO | +N/A | Module initialized
171021:54:48:493 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
171121:54:48:495 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups
171221:54:48:496 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 1 check
171321:54:48:497 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 2 check
171421:54:48:498 | MD | DEBUG | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
171521:54:48:521 | MD | DEBUG | +31 | XHotkeyTableCreation - Ended
171621:54:48:523 | MD | TRACE | +0 | Keymapper - Checking for the JoyIDs_Preferred_Controllers key in F:\RocketLauncher\Settings\Nintendo Virtual Boy\Games JoyIDs.ini under section [Virtual Boy Wario Land (Japan, USA)]
171721:54:48:525 | MD | INFO | +0 | LoadPreferredControllers - Started
171821:54:48:526 | MD | TRACE | +0 | LoadPreferredControllers - JoyIDsPreferredControllers = 1
171921:54:48:527 | MD | TRACE | +0 | LoadPreferredControllers - Creating a list of currently connected joysticks
172021:54:48:529 | MD | INFO | +0 | GetJoystickArray - Started
172121:54:48:632 | MD | TRACE | +109 | GetJoystickArray - Joysticks Detected: 1011100000000000
172221:54:48:635 | MD | INFO | +0 | GetJoystickGUID - Started
172321:54:48:637 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 402FECD6F341E6118006444553540000
172421:54:48:639 | MD | TRACE | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: ATRAK Device #2 | MID: d209 | PID: 1602 | GUID: 402FECD6F341E6118006444553540000
172521:54:48:640 | MD | INFO | +0 | GetJoystickGUID - Started
172621:54:48:663 | MD | INFO | +32 | GetJoystickGUID - Ended and found GUID: B0AF689B538DE6118004444553540000
172721:54:48:664 | MD | TRACE | +0 | GetJoystickArray - ID: 3 | Port: 2 | Name: I-PAC 4 | MID: d209 | PID: 0430 | GUID: B0AF689B538DE6118004444553540000
172821:54:48:667 | MD | INFO | +0 | GetJoystickGUID - Started
172921:54:48:669 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 20D3F2A27447E6118001444553540000
173021:54:48:670 | MD | TRACE | +0 | GetJoystickArray - ID: 4 | Port: 3 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID: 20D3F2A27447E6118001444553540000
173121:54:48:691 | MD | INFO | +31 | GetJoystickGUID - Started
173221:54:48:694 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 50E374C4F041E6118002444553540000
173321:54:48:696 | MD | TRACE | +0 | GetJoystickArray - ID: 5 | Port: 4 | Name: ATRAK Device #1 | MID: d209 | PID: 1601 | GUID: 50E374C4F041E6118002444553540000
173421:54:48:697 | MD | INFO | +0 | GetJoystickArray - Ended
173521:54:48:698 | MD | TRACE | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 3.01|d209|1602|402FECD6F341E6118006444553540000
173621:54:48:700 | MD | TRACE | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 3.03|d209|0430|B0AF689B538DE6118004444553540000
173721:54:48:701 | MD | TRACE | +0 | LoadPreferredControllers - Preferred Order Sorting List -> 3.04|045e|028e|20D3F2A27447E6118001444553540000
173821:54:48:724 | MD | TRACE | +31 | LoadPreferredControllers - Preferred Order Sorting List -> 3.05|d209|1601|50E374C4F041E6118002444553540000
173921:54:48:726 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
174021:54:48:728 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
174121:54:48:729 | MD | INFO | +0 | ChangeJoystickID - Started
174221:54:48:730 | MD | TRACE | +0 | ChangeJoystickID - Swapping Joystick ID: 00000000 to the New Joystick ID: 00000000, for the Joystick VID_d209&PID_1602&GUID_402FECD6F341E6118006444553540000
174321:54:48:732 | MD | INFO | +0 | ChangeJoystickID - Ended
174421:54:48:734 | MD | INFO | +0 | ChangeJoystickID - Started
174521:54:48:756 | MD | TRACE | +31 | ChangeJoystickID - Swapping Joystick ID: 02000000 to the New Joystick ID: 01000000, for the Joystick VID_d209&PID_0430&GUID_B0AF689B538DE6118004444553540000
174621:54:48:759 | MD | INFO | +0 | ChangeJoystickID - Ended
174721:54:48:760 | MD | INFO | +0 | ChangeJoystickID - Started
174821:54:48:762 | MD | TRACE | +0 | ChangeJoystickID - Swapping Joystick ID: 03000000 to the New Joystick ID: 02000000, for the Joystick VID_045e&PID_028e&GUID_20D3F2A27447E6118001444553540000
174921:54:48:764 | MD | INFO | +0 | ChangeJoystickID - Ended
175021:54:48:765 | MD | INFO | +0 | ChangeJoystickID - Started
175121:54:48:787 | MD | TRACE | +32 | ChangeJoystickID - Swapping Joystick ID: 04000000 to the New Joystick ID: 03000000, for the Joystick VID_d209&PID_1601&GUID_50E374C4F041E6118002444553540000
175221:54:48:789 | MD | INFO | +0 | ChangeJoystickID - Ended
175321:54:48:791 | MD | INFO | +0 | LoadPreferredControllers - Ended
175421:54:48:792 | MD | INFO | +0 | CheckFile - Checking if F:\Hyperspin\Utilities\JoytoKey\JoyToKey.exe exists
175521:54:48:794 | MD | DEBUG | +0 | CheckFile - Attributes:
1756 FileDescription Convert joystick input to keyboard/mouse input
1757 FileVersion 5.8.2.363
1758 InternalName JoyToKey
1759 LegalCopyright Copyright(C) JTK, 1999-2015
1760 OriginalFilename JoyToKey
1761 ProductName JoyToKey
1762 ProductVersion Version 5
1763 File Size: 1952768 bytes
1764 Created: 8/20/2016 - 12:34:05 PM
1765 Modified: 5/28/2016 - 9:07:28 PM
176621:54:48:795 | MD | INFO | +0 | Keymapper - Loading joytokey
176721:54:48:817 | MD | INFO | +31 | RunKeymapper - Started, using method "load"
176821:54:48:819 | MD | INFO | +0 | GetJoystickArray - Started
176921:54:48:851 | MD | TRACE | +31 | GetJoystickArray - Joysticks Detected: 1011100000000000
177021:54:48:854 | MD | INFO | +0 | GetJoystickGUID - Started
177121:54:48:856 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 402FECD6F341E6118006444553540000
177221:54:48:858 | MD | TRACE | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: ATRAK Device #2 | MID: d209 | PID: 1602 | GUID: 402FECD6F341E6118006444553540000
177321:54:48:881 | MD | INFO | +31 | GetJoystickGUID - Started
177421:54:48:883 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID:
177521:54:48:885 | MD | TRACE | +0 | GetJoystickArray - ID: 3 | Port: 2 | Name: I-PAC 4 | MID: d209 | PID: 0430 | GUID:
177621:54:48:888 | MD | INFO | +0 | GetJoystickGUID - Started
177721:54:48:889 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID:
177821:54:48:911 | MD | TRACE | +32 | GetJoystickArray - ID: 4 | Port: 3 | Name: Controller (XBOX 360 For Windows) | MID: 045e | PID: 028e | GUID:
177921:54:48:914 | MD | INFO | +0 | GetJoystickGUID - Started
178021:54:48:916 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID:
178121:54:48:917 | MD | TRACE | +0 | GetJoystickArray - ID: 5 | Port: 4 | Name: ATRAK Device #1 | MID: d209 | PID: 1601 | GUID:
178221:54:48:919 | MD | INFO | +0 | GetJoystickArray - Ended
178321:54:48:920 | MD | TRACE | +0 | RunKeymapper - Found your keymapper application here: "F:\Hyperspin\Utilities\JoytoKey\JoyToKey.exe"
178421:54:48:942 | MD | TRACE | +31 | RunKeymapper - Looping through controllers to find joytokey profiles for each one
178521:54:48:944 | MD | TRACE | +0 | GetProfile - Searching for these profiles (| delimited): F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Virtual Boy Wario Land (Japan, USA)|F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Nintendo Virtual Boy\Nintendo Virtual Boy|F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Nintendo Virtual Boy|F:\RocketLauncher\Profiles\joytokey\_Default\_Default
178621:54:48:946 | MD | TRACE | +0 | GetProfile - Searching for a Player 1 profile -> F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Virtual Boy Wario Land (Japan, USA).cfg
178721:54:48:947 | MD | TRACE | +0 | GetProfile - Searching for a Player 1 profile -> F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Nintendo Virtual Boy\Nintendo Virtual Boy.cfg
178821:54:48:949 | MD | TRACE | +0 | GetProfile - Searching for a Player 1 profile -> F:\RocketLauncher\Profiles\joytokey\Nintendo Virtual Boy\Nintendo Virtual Boy.cfg
178921:54:48:950 | MD | TRACE | +0 | GetProfile - Searching for a Player 1 profile -> F:\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg
179021:54:48:952 | MD | INFO | +0 | GetProfile - Loading Player 1 Profile -> F:\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg
179121:54:48:974 | MD | INFO | +0 | RunJoyToKey - Started
179221:54:48:976 | MD | INFO | +16 | Process - Exist Xpadder.exe
179321:54:48:981 | MD | INFO | +0 | WinClose - Closing: JoyToKey ahk_class TMainForm
179421:54:49:111 | MD | INFO | +141 | Process - WaitClose JoyToKey.exe 2
179521:54:49:151 | MD | INFO | +31 | Run - Running: F:\Hyperspin\Utilities\JoytoKey\JoyToKey.exe "F:\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg"
179621:54:49:258 | MD | DEBUG | +109 | Run - "JoyToKey.exe "F:\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg"" Process ID: 17844
179721:54:49:260 | MD | INFO | +0 | RunJoyToKey - Ended
179821:54:49:262 | MD | INFO | +0 | RunKeymapper - Ended
179921:54:49:263 | MD | DEBUG | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn
180021:54:49:265 | MD | DEBUG | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
180121:54:49:286 | MD | DEBUG | +32 | fadeLyr3Animation: DefaultFadeAnimation
180221:54:49:288 | MD | DEBUG | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
180321:54:49:290 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
180421:54:49:292 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~Pause not in TableKeyGroups ~Esc,
180521:54:49:294 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 1 check
180621:54:49:296 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 2 check
180721:54:49:319 | MD | DEBUG | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Pause" to call label: "TogglePauseMenuStatus"
180821:54:49:320 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
180921:54:49:322 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
181021:54:49:323 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~Pause,
181121:54:49:325 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 1 check
181221:54:49:327 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 2 check
181321:54:49:352 | MD | DEBUG | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
181421:54:49:354 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
181521:54:49:356 | MD | TRACE | +0 | CustomFunction.Init - Starting
181621:54:49:357 | MD | TRACE | +0 | CustomFunction.Init - Ending
181721:54:49:359 | MD | INFO | +0 | StartModule - Started
181821:54:49:380 | MD | INFO | +31 | StartModule - MEmu: RetroArch
1819 MEmuV: v05-11-2015 Nightly
1820 MURL:
1821 MAuthor:
1822 MVersion: 2.4.2
1823 MCRC: A48DCC13
1824 iCRC: F7B77133
1825 MID:
1826 MSystem:
182721:54:49:382 | MD | WARNING | +0 | StartModule - You have an unsupported System Name for this module: "Nintendo Virtual Boy". Only the following System Names are suppported: ""
182821:54:49:385 | MD | INFO | +0 | PluginInit - Started
182921:54:49:387 | MD | INFO | +0 | Process - Exist LaunchBox.exe
183021:54:49:414 | MD | INFO | +32 | Process - Exist BigBox.exe
183121:54:49:445 | MD | DEBUG | +31 | BuildDatabaseTable - Started - Building Table for: Developer|Notes|Platform|Publisher|Rating|Year|StarRating|Name|CloneOf|Series|PlayMode|Genre|Status|Source|Region|Favorite|Completed|Portable|CloneOf
183221:54:49:447 | MD | INFO | +0 | CheckFile - Checking if F:\LaunchBox\Data\Platforms\Nintendo Virtual Boy.xml exists
183321:54:49:449 | MD | DEBUG | +0 | CheckFile - Attributes:
1834 File Size: 28202 bytes
1835 Created: 9/19/2016 - 5:37:42 PM
1836 Modified: 12/5/2016 - 10:18:31 PM
183721:54:49:474 | MD | DEBUG | +31 | BuildDatabaseTable - Searching LaunchBox database file for XML section: <ApplicationPath>..\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA).vb</ApplicationPath>
183821:54:49:476 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Game Name" in the database!
183921:54:49:478 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Developer
184021:54:49:479 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Developer" with a value: "Nintendo"
184121:54:49:481 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Notes
184221:54:49:482 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Notes" with a value: "Yikes!!! Get ready for a devious treasure hunt with the infamous scheming Wario. Capture the shining gold and vast treasures locked deep inside a hidden cave. But, beware of poison ponds, perilous prisons, endless walls and creepy woods! Make a quick change into Sea Dragon Wario, Eagle Wario or Bull Wario and utilize their mighty strengths. Blow away enemy cave defenders with body attacks and power actions. Succeed in this greedy plot to seize the riches of this underground world and find this key to freedom!"
184321:54:49:484 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Platform
184421:54:49:584 | MD | DEBUG | +109 | BuildDatabaseTable - Found "Platform" with a value: "Nintendo Virtual Boy"
184521:54:49:586 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Publisher
184621:54:49:588 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Publisher" with a value: "Nintendo"
184721:54:49:589 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Rating
184821:54:49:591 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Rating" with a value: "E - Everyone"
184921:54:49:593 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Year
185021:54:49:615 | MD | DEBUG | +32 | BuildDatabaseTable - Found "Year" with a value: "1995"
185121:54:49:617 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: StarRating
185221:54:49:619 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Name
185321:54:49:620 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Name" with a value: "Virtual Boy Wario Land"
185421:54:49:622 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: CloneOf
185521:54:49:623 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Series
185621:54:49:645 | MD | DEBUG | +31 | BuildDatabaseTable - Looking database for: PlayMode
185721:54:49:650 | MD | DEBUG | +0 | BuildDatabaseTable - Found "PlayMode" with a value: "Single Player"
185821:54:49:653 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Genre
185921:54:49:655 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Genre" with a value: "Platform"
186021:54:49:676 | MD | DEBUG | +31 | BuildDatabaseTable - Looking database for: Status
186121:54:49:677 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Status" with a value: "Imported ROM"
186221:54:49:679 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Source
186321:54:49:681 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Region
186421:54:49:682 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Region" with a value: "North America, Japan"
186521:54:49:684 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Favorite
186621:54:49:686 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Favorite" with a value: "true"
186721:54:49:709 | MD | DEBUG | +31 | BuildDatabaseTable - Looking database for: Completed
186821:54:49:711 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Completed" with a value: "false"
186921:54:49:713 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: Portable
187021:54:49:715 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Portable" with a value: "false"
187121:54:49:716 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for: CloneOf
187221:54:49:718 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: Videos_Path
187321:54:49:741 | MD | DEBUG | +32 | BuildDatabaseTable - Looking database for platform path for: Front_Path
187421:54:49:743 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: Back_Path
187521:54:49:745 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: ClearLogo_Path
187621:54:49:747 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: Fanart_Path
187721:54:49:748 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: Screenshot_Path
187821:54:49:750 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: Banner_Path
187921:54:49:771 | MD | DEBUG | +31 | BuildDatabaseTable - Looking database for platform path for: SteamBanner_Path
188021:54:49:773 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: Manuals_Path
188121:54:49:775 | MD | DEBUG | +0 | BuildDatabaseTable - Looking database for platform path for: Music_Path
188221:54:49:776 | MD | TRACE | +0 | PluginInit - GameInfo:
1883 GameInfo Label: Back_Path | GameInfo Value:
1884 GameInfo Label: Banner_Path | GameInfo Value:
1885 GameInfo Label: ClearLogo_Path | GameInfo Value:
1886 GameInfo Label: CloneOf | GameInfo Value:
1887 GameInfo Label: Completed | GameInfo Value: false
1888 GameInfo Label: Developer | GameInfo Value: Nintendo
1889 GameInfo Label: Fanart_Path | GameInfo Value:
1890 GameInfo Label: Favorite | GameInfo Value: true
1891 GameInfo Label: Front_Path | GameInfo Value:
1892 GameInfo Label: Genre | GameInfo Value: Platform
1893 GameInfo Label: Manuals_Path | GameInfo Value:
1894 GameInfo Label: Music_Path | GameInfo Value:
1895 GameInfo Label: Name | GameInfo Value: Virtual Boy Wario Land
1896 GameInfo Label: Notes | GameInfo Value: Yikes!!! Get ready for a devious treasure hunt with the infamous scheming Wario. Capture the shining gold and vast treasures locked deep inside a hidden cave. But, beware of poison ponds, perilous prisons, endless walls and creepy woods! Make a quick change into Sea Dragon Wario, Eagle Wario or Bull Wario and utilize their mighty strengths. Blow away enemy cave defenders with body attacks and power actions. Succeed in this greedy plot to seize the riches of this underground world and find this key to freedom!
1897 GameInfo Label: Platform | GameInfo Value: Nintendo Virtual Boy
1898 GameInfo Label: PlayMode | GameInfo Value: Single Player
1899 GameInfo Label: Portable | GameInfo Value: false
1900 GameInfo Label: Publisher | GameInfo Value: Nintendo
1901 GameInfo Label: Rating | GameInfo Value: E - Everyone
1902 GameInfo Label: Region | GameInfo Value: North America, Japan
1903 GameInfo Label: Screenshot_Path | GameInfo Value:
1904 GameInfo Label: Series | GameInfo Value:
1905 GameInfo Label: Source | GameInfo Value:
1906 GameInfo Label: StarRating | GameInfo Value: 0
1907 GameInfo Label: Status | GameInfo Value: Imported ROM
1908 GameInfo Label: SteamBanner_Path | GameInfo Value:
1909 GameInfo Label: Videos_Path | GameInfo Value:
1910 GameInfo Label: Year | GameInfo Value: 1995
191121:54:49:778 | MD | DEBUG | +0 | BuildDatabaseTable - Ended
191221:54:49:780 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo
191321:54:49:801 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Game Logo: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land.*
191421:54:49:803 | MD | INFO | +0 | BuildAssetsTable - Ended
191521:54:49:804 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-01
191621:54:49:806 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.*
191721:54:49:807 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1918 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
191921:54:49:809 | MD | INFO | +0 | BuildAssetsTable - Ended
192021:54:49:810 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-02
192121:54:49:833 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Game Logo-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-02.*
192221:54:49:835 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1923 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
192421:54:49:837 | MD | INFO | +0 | BuildAssetsTable - Ended
192521:54:49:838 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-03
192621:54:49:840 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-03.*
192721:54:49:841 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1928 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
192921:54:49:843 | MD | INFO | +0 | BuildAssetsTable - Ended
193021:54:49:866 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Game Logo-04
193121:54:49:868 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-04.*
193221:54:49:869 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1933 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
193421:54:49:871 | MD | INFO | +0 | BuildAssetsTable - Ended
193521:54:49:873 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-05
193621:54:49:874 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-05.*
193721:54:49:896 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
1938 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
193921:54:49:898 | MD | INFO | +0 | BuildAssetsTable - Ended
194021:54:49:900 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-06
194121:54:49:902 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-06.*
194221:54:49:904 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1943 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
194421:54:49:905 | MD | INFO | +0 | BuildAssetsTable - Ended
194521:54:49:927 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Game Logo-07
194621:54:49:929 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-07.*
194721:54:49:930 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1948 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
194921:54:49:932 | MD | INFO | +0 | BuildAssetsTable - Ended
195021:54:49:934 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-08
195121:54:49:936 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-08.*
195221:54:49:937 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1953 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
195421:54:49:960 | MD | INFO | +31 | BuildAssetsTable - Ended
195521:54:49:961 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-09
195621:54:49:963 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Game Logo-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-09.*
195721:54:49:965 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1958 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
195921:54:49:967 | MD | INFO | +0 | BuildAssetsTable - Ended
196021:54:49:988 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Rom Game Logo
196121:54:49:990 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA).*
196221:54:49:991 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1963 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
196421:54:49:993 | MD | INFO | +0 | BuildAssetsTable - Ended
196521:54:49:995 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-01
196621:54:49:996 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-01.*
196721:54:49:998 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1968 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
196921:54:49:020 | MD | INFO | +31 | BuildAssetsTable - Ended
197021:54:50:022 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-02
197121:54:50:024 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-02.*
197221:54:50:025 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1973 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
197421:54:50:027 | MD | INFO | +0 | BuildAssetsTable - Ended
197521:54:50:028 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-03
197621:54:50:030 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-03.*
197721:54:50:052 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
1978 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
197921:54:50:054 | MD | INFO | +0 | BuildAssetsTable - Ended
198021:54:50:056 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-04
198121:54:50:058 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-04.*
198221:54:50:059 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1983 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
198421:54:50:061 | MD | INFO | +0 | BuildAssetsTable - Ended
198521:54:50:084 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-05
198621:54:50:086 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-05.*
198721:54:50:088 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1988 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
198921:54:50:089 | MD | INFO | +0 | BuildAssetsTable - Ended
199021:54:50:091 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-06
199121:54:50:092 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-06.*
199221:54:50:113 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
1993 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
199421:54:50:115 | MD | INFO | +0 | BuildAssetsTable - Ended
199521:54:50:117 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-07
199621:54:50:118 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-07.*
199721:54:50:120 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
1998 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
199921:54:50:121 | MD | INFO | +0 | BuildAssetsTable - Ended
200021:54:50:123 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-08
200121:54:50:145 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Game Logo-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-08.*
200221:54:50:147 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2003 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
200421:54:50:149 | MD | INFO | +0 | BuildAssetsTable - Ended
200521:54:50:150 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-09
200621:54:50:152 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Game Logo-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land (Japan, USA)-09.*
200721:54:50:154 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2008 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
200921:54:50:156 | MD | INFO | +0 | BuildAssetsTable - Ended
201021:54:50:178 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: System Logo
201121:54:50:179 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.*
201221:54:50:181 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2013 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2014 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
201521:54:50:183 | MD | INFO | +0 | BuildAssetsTable - Ended
201621:54:50:185 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-01
201721:54:50:187 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-01: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-01.*
201821:54:50:209 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
2019 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2020 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
202121:54:50:211 | MD | INFO | +0 | BuildAssetsTable - Ended
202221:54:50:212 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-02
202321:54:50:213 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-02: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-02.*
202421:54:50:215 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2025 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2026 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
202721:54:50:217 | MD | INFO | +0 | BuildAssetsTable - Ended
202821:54:50:239 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: System Logo-03
202921:54:50:241 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-03: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-03.*
203021:54:50:242 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2031 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2032 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
203321:54:50:244 | MD | INFO | +0 | BuildAssetsTable - Ended
203421:54:50:245 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-04
203521:54:50:247 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-04: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-04.*
203621:54:50:248 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2037 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2038 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
203921:54:50:271 | MD | INFO | +31 | BuildAssetsTable - Ended
204021:54:50:272 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-05
204121:54:50:275 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-05: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-05.*
204221:54:50:276 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2043 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2044 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
204521:54:50:278 | MD | INFO | +0 | BuildAssetsTable - Ended
204621:54:50:279 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-06
204721:54:50:280 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-06: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-06.*
204821:54:50:303 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
2049 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2050 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
205121:54:50:305 | MD | INFO | +0 | BuildAssetsTable - Ended
205221:54:50:308 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-07
205321:54:50:309 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-07: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-07.*
205421:54:50:311 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2055 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2056 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
205721:54:50:312 | MD | INFO | +0 | BuildAssetsTable - Ended
205821:54:50:332 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: System Logo-08
205921:54:50:334 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-08: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-08.*
206021:54:50:336 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2061 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2062 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
206321:54:50:337 | MD | INFO | +0 | BuildAssetsTable - Ended
206421:54:50:338 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-09
206521:54:50:340 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a System Logo-09: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy-09.*
206621:54:50:341 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
2067 Asset Label: Game Logo-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Clear Logo\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
2068 Asset Label: System Logo | Asset Path1: F:\LaunchBox\Images\Platforms\Nintendo Virtual Boy\Clear Logo\Nintendo Virtual Boy.png | Asset Extension1: png | Asset Type1: system
206921:54:50:364 | MD | INFO | +32 | BuildAssetsTable - Ended
207021:54:50:366 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background
207121:54:50:367 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land.*
207221:54:50:369 | MD | INFO | +0 | BuildAssetsTable - Ended
207321:54:50:371 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-01
207421:54:50:372 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-01.*
207521:54:50:374 | MD | INFO | +0 | BuildAssetsTable - Ended
207621:54:50:397 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Background-02
207721:54:50:399 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-02.*
207821:54:50:401 | MD | INFO | +0 | BuildAssetsTable - Ended
207921:54:50:403 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-03
208021:54:50:404 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-03.*
208121:54:50:428 | MD | INFO | +31 | BuildAssetsTable - Ended
208221:54:50:430 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-04
208321:54:50:432 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-04.*
208421:54:50:433 | MD | INFO | +0 | BuildAssetsTable - Ended
208521:54:50:435 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-05
208621:54:50:436 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-05.*
208721:54:50:458 | MD | INFO | +31 | BuildAssetsTable - Ended
208821:54:50:461 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-06
208921:54:50:462 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-06.*
209021:54:50:465 | MD | INFO | +0 | BuildAssetsTable - Ended
209121:54:50:466 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-07
209221:54:50:467 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-07.*
209321:54:50:490 | MD | INFO | +32 | BuildAssetsTable - Ended
209421:54:50:492 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-08
209521:54:50:494 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-08.*
209621:54:50:495 | MD | INFO | +0 | BuildAssetsTable - Ended
209721:54:50:497 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-09
209821:54:50:498 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Background-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land-09.*
209921:54:50:520 | MD | INFO | +31 | BuildAssetsTable - Ended
210021:54:50:523 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background
210121:54:50:524 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA).*
210221:54:50:525 | MD | INFO | +0 | BuildAssetsTable - Ended
210321:54:50:526 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-01
210421:54:50:528 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-01.*
210521:54:50:529 | MD | INFO | +0 | BuildAssetsTable - Ended
210621:54:50:550 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Background-02
210721:54:50:553 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-02.*
210821:54:50:554 | MD | INFO | +0 | BuildAssetsTable - Ended
210921:54:50:556 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-03
211021:54:50:557 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-03.*
211121:54:50:559 | MD | INFO | +0 | BuildAssetsTable - Ended
211221:54:50:560 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-04
211321:54:50:583 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Background-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-04.*
211421:54:50:585 | MD | INFO | +0 | BuildAssetsTable - Ended
211521:54:50:588 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-05
211621:54:50:589 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-05.*
211721:54:50:591 | MD | INFO | +0 | BuildAssetsTable - Ended
211821:54:50:592 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-06
211921:54:50:593 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-06.*
212021:54:50:616 | MD | INFO | +32 | BuildAssetsTable - Ended
212121:54:50:618 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-07
212221:54:50:621 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-07.*
212321:54:50:622 | MD | INFO | +0 | BuildAssetsTable - Ended
212421:54:50:623 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-08
212521:54:50:645 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Background-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-08.*
212621:54:50:647 | MD | INFO | +0 | BuildAssetsTable - Ended
212721:54:50:649 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-09
212821:54:50:650 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Background-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Background\Virtual Boy Wario Land (Japan, USA)-09.*
212921:54:50:651 | MD | INFO | +0 | BuildAssetsTable - Ended
213021:54:50:654 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background
213121:54:50:655 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land.*
213221:54:50:677 | MD | INFO | +31 | BuildAssetsTable - Ended
213321:54:50:679 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-01
213421:54:50:680 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-01.*
213521:54:50:682 | MD | INFO | +0 | BuildAssetsTable - Ended
213621:54:50:685 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-02
213721:54:50:686 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-02.*
213821:54:50:708 | MD | INFO | +31 | BuildAssetsTable - Ended
213921:54:50:711 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-03
214021:54:50:712 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-03.*
214121:54:50:714 | MD | INFO | +0 | BuildAssetsTable - Ended
214221:54:50:716 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-04
214321:54:50:717 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-04.*
214421:54:50:740 | MD | INFO | +32 | BuildAssetsTable - Ended
214521:54:50:742 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-05
214621:54:50:744 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-05.*
214721:54:50:745 | MD | INFO | +0 | BuildAssetsTable - Ended
214821:54:50:747 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-06
214921:54:50:748 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-06.*
215021:54:50:749 | MD | INFO | +0 | BuildAssetsTable - Ended
215121:54:50:773 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Fanart - Background-07
215221:54:50:775 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-07.*
215321:54:50:776 | MD | INFO | +0 | BuildAssetsTable - Ended
215421:54:50:778 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-08
215521:54:50:779 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-08.*
215621:54:50:780 | MD | INFO | +0 | BuildAssetsTable - Ended
215721:54:50:804 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Fanart - Background-09
215821:54:50:805 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Fanart - Background-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land-09.*
215921:54:50:807 | MD | INFO | +0 | BuildAssetsTable - Ended
216021:54:50:808 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background
216121:54:50:810 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA).*
216221:54:50:811 | MD | INFO | +0 | BuildAssetsTable - Ended
216321:54:50:833 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-01
216421:54:50:835 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-01.*
216521:54:50:837 | MD | INFO | +0 | BuildAssetsTable - Ended
216621:54:50:839 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-02
216721:54:50:840 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-02.*
216821:54:50:841 | MD | INFO | +0 | BuildAssetsTable - Ended
216921:54:50:843 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-03
217021:54:50:864 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Fanart - Background-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-03.*
217121:54:50:867 | MD | INFO | +0 | BuildAssetsTable - Ended
217221:54:50:868 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-04
217321:54:50:870 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-04.*
217421:54:50:872 | MD | INFO | +0 | BuildAssetsTable - Ended
217521:54:50:873 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-05
217621:54:50:895 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Fanart - Background-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-05.*
217721:54:50:898 | MD | INFO | +0 | BuildAssetsTable - Ended
217821:54:50:899 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-06
217921:54:50:901 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-06.*
218021:54:50:903 | MD | INFO | +0 | BuildAssetsTable - Ended
218121:54:50:904 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-07
218221:54:50:905 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-07.*
218321:54:50:927 | MD | INFO | +31 | BuildAssetsTable - Ended
218421:54:50:929 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-08
218521:54:50:931 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-08.*
218621:54:50:933 | MD | INFO | +0 | BuildAssetsTable - Ended
218721:54:50:935 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-09
218821:54:50:937 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Fanart - Background-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Fanart - Background\Virtual Boy Wario Land (Japan, USA)-09.*
218921:54:50:958 | MD | INFO | +31 | BuildAssetsTable - Ended
219021:54:50:960 | MD | INFO | +0 | PluginInit - Ended
219121:54:50:962 | MD | DEBUG | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: Virtual Boy Wario Land (Japan, USA)
219221:54:50:963 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
219321:54:50:965 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~Pause,PrintScreen,
219421:54:50:967 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 1 check
219521:54:50:968 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 2 check
219621:54:50:989 | MD | DEBUG | +32 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
219721:54:50:991 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
219821:54:50:992 | MD | TRACE | +0 | Process.__New - Creating new process object for: "F:\LaunchBox\BigBox.exe"
219921:54:50:993 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\LaunchBox\BigBox.exe"
220021:54:50:999 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\RocketLauncher\Modules\RetroArch\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA).ini"
220121:54:50:025 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\RocketLauncher\Modules\RetroArch\Nintendo Virtual Boy.ini"
220221:54:51:030 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\RocketLauncher\Modules\RetroArch\RetroArch.ini"
220321:54:51:056 | MD | TRACE | +31 | File.Exist - This file exists: F:\RocketLauncher\Modules\RetroArch\RetroArch.ini
220421:54:51:081 | MD | DEBUG | +31 | RIniFile.__New - "Module" at index 1, adding "GlobalModuleIni" from: "F:\RocketLauncher\Modules\RetroArch\RetroArch.ini"
220521:54:51:086 | MD | INFO | +0 | StartModule - Ended
220621:54:51:088 | MD | INFO | +0 | BezelGUI - Started
220721:54:51:156 | MD | INFO | +63 | BezelGUI - Ended
220821:54:51:177 | MD | DEBUG | +31 | FadeInStart - Started
220921:54:51:179 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
221021:54:51:180 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~Pause is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,
221121:54:51:181 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 10 check
221221:54:51:183 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Pause"
221321:54:51:185 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 11 check
221421:54:51:206 | MD | DEBUG | +31 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~Pause"
221521:54:51:208 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 12 check
221621:54:51:210 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
221721:54:51:211 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
221821:54:51:213 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,
221921:54:51:214 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 10 check
222021:54:51:215 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
222121:54:51:217 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 11 check
222221:54:51:239 | MD | DEBUG | +32 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
222321:54:51:242 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 12 check
222421:54:51:244 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
222521:54:51:245 | MD | DEBUG | +0 | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
222621:54:51:246 | MD | TRACE | +0 | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000
222721:54:51:248 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1*.*
222821:54:51:249 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1*.png
222921:54:51:273 | MD | DEBUG | +31 | GetFadeDirPicFile - Looking for Fade "Layer 1": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1*.gif
223021:54:51:275 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1*.tif
223121:54:51:277 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1*.bmp
223221:54:51:278 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1*.jpg
223321:54:51:280 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Layer 1": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1.jpg
223421:54:51:281 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 1.jpg
223521:54:51:304 | MD | DEBUG | +31 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Extra Layer 1 - Console*.*
223621:54:51:306 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Horizontal\Extra Layer 1 - Console*.*
223721:54:51:308 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console*.*
223821:54:51:310 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console*.png
223921:54:51:311 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Extra Layer 1 - Console": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console.png
224021:54:51:334 | MD | DEBUG | +31 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console*.gif
224121:54:51:336 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console*.tif
224221:54:51:338 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console*.bmp
224321:54:51:339 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console*.jpg
224421:54:51:341 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Extra Layer 1 - Console.png
224521:54:51:675 | MD | INFO | +344 | DefaultAnimateFadeIn - Started, direction is: in
224621:54:51:680 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
224721:54:52:182 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
224821:54:52:243 | MD | DEBUG | +63 | FadeInStart - Ended
224921:54:52:245 | MD | INFO | +0 | DxwndUpdateIniPath - DxwndIni set to F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
225021:54:52:246 | MD | TRACE | +0 | CustomFunction.PreStart - Starting
225121:54:52:248 | MD | TRACE | +0 | CustomFunction.PreStart - Ending
225221:54:52:249 | MD | DEBUG | +0 | CoverFE - Started
225321:54:52:275 | MD | INFO | +31 | FadeApp - Hiding Frontend by making it transparent
225421:54:52:278 | MD | DEBUG | +0 | CoverFE - Ended
225521:54:52:279 | MD | TRACE | +0 | Emulator.__New - Creating new emulator object for: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe"
225621:54:52:280 | MD | TRACE | +0 | Process.__New - Creating new process object for: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe"
225721:54:52:301 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe"
225821:54:52:308 | MD | TRACE | +0 | Window.__New - Created: "RetroArch ahk_class RetroArch"
225921:54:52:310 | MD | TRACE | +0 | Window.__New - Created: "ahk_class ConsoleWindowClass"
226021:54:52:312 | MD | DEBUG | +0 | Module - Started building the RetroArch object
226121:54:52:334 | MD | DEBUG | +31 | Module - Finished building the RetroArch object
226221:54:52:337 | MD | INFO | +0 | Module - Using these system variables:
226321:54:52:338 | MD | INFO | +0 | Module - retroSystem: Nintendo Virtual Boy
226421:54:52:340 | MD | INFO | +0 | Module - retroID: LibRetro_NVB
226521:54:52:342 | MD | INFO | +0 | Module - retroCore: mednafen_vb_libretro
226621:54:52:343 | MD | INFO | +0 | Module - retroMAMEID: vboy
226721:54:52:366 | MD | INFO | +32 | Module - retroMAMEMedia: cdrom
226821:54:52:368 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Fullscreen: No value for this key
226921:54:52:370 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
227021:54:52:372 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ConfigFolder: ..\Emulators\RetroArch\Retroarch - Sega Master System\config
227121:54:52:373 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - BIOS_Roms_Folder: No value for this key
227221:54:52:374 | MD | INFO | +0 | RIniFile.Read - Module - BIOS_Roms_Folder: (NO VALUE)
227321:54:52:395 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Nag_Screen: No value for this key
227421:54:52:398 | MD | INFO | +0 | RIniFile.Read - Module - Hide_Nag_Screen: false (DEFAULT)
227521:54:52:400 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Info_Screen: No value for this key
227621:54:52:402 | MD | INFO | +0 | RIniFile.Read - Module - Hide_Info_Screen: false (DEFAULT)
227721:54:52:403 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Warning_Screen: No value for this key
227821:54:52:405 | MD | INFO | +0 | RIniFile.Read - Module - Hide_Warning_Screen: false (DEFAULT)
227921:54:52:428 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - HideConsole: No value for this key
228021:54:52:430 | MD | INFO | +0 | RIniFile.Read - Module - HideConsole: true (DEFAULT)
228121:54:52:432 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Eject_Toggle_Key: No value for this key
228221:54:52:433 | MD | INFO | +0 | RIniFile.Read - Module - Eject_Toggle_Key: (NO VALUE)
228321:54:52:436 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Next_Disk_Key: No value for this key
228421:54:52:437 | MD | INFO | +0 | RIniFile.Read - Module - Next_Disk_Key: (NO VALUE)
228521:54:52:460 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Previous_Disk_Key: No value for this key
228621:54:52:462 | MD | INFO | +0 | RIniFile.Read - Module - Previous_Disk_Key: (NO VALUE)
228721:54:52:463 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - LibRetro_Core: No value for this key
228821:54:52:465 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - LibRetro_Core: No value for this key
228921:54:52:466 | MD | INFO | +0 | RIniFile.Read - Module - LibRetro_Core: mednafen_vb_libretro (DEFAULT)
229021:54:52:468 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - SuperGameBoy: No value for this key
229121:54:52:490 | MD | TRACE | +32 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - SuperGameBoy: No value for this key
229221:54:52:492 | MD | INFO | +0 | RIniFile.Read - Module - SuperGameBoy: false (DEFAULT)
229321:54:52:494 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - Enable_Network_Play: No value for this key
229421:54:52:496 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Network] - Enable_Network_Play: No value for this key
229521:54:52:497 | MD | INFO | +0 | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
229621:54:52:498 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - Overlay: No value for this key
229721:54:52:522 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - Overlay: No value for this key
229821:54:52:524 | MD | INFO | +0 | RIniFile.Read - Module - Overlay: (NO VALUE)
229921:54:52:526 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - VideoShader: No value for this key
230021:54:52:527 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - VideoShader: No value for this key
230121:54:52:529 | MD | INFO | +0 | RIniFile.Read - Module - VideoShader: (NO VALUE)
230221:54:52:530 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - AspectRatioIndex: No value for this key
230321:54:52:553 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - AspectRatioIndex: No value for this key
230421:54:52:555 | MD | INFO | +0 | RIniFile.Read - Module - AspectRatioIndex: (NO VALUE)
230521:54:52:557 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - CustomViewportWidth: No value for this key
230621:54:52:559 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - CustomViewportWidth: No value for this key
230721:54:52:561 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportWidth: (NO VALUE)
230821:54:52:562 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - CustomViewportHeight: No value for this key
230921:54:52:580 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - CustomViewportHeight: No value for this key
231021:54:52:582 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportHeight: (NO VALUE)
231121:54:52:584 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - CustomViewportX: No value for this key
231221:54:52:586 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - CustomViewportX: No value for this key
231321:54:52:587 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportX: (NO VALUE)
231421:54:52:589 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - CustomViewportY: No value for this key
231521:54:52:590 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - CustomViewportY: No value for this key
231621:54:52:592 | MD | INFO | +0 | RIniFile.Read - Module - CustomViewportY: (NO VALUE)
231721:54:52:615 | MD | TRACE | +32 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - StretchToFillBezel: No value for this key
231821:54:52:617 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - StretchToFillBezel: No value for this key
231921:54:52:619 | MD | INFO | +0 | RIniFile.Read - Module - StretchToFillBezel: false (DEFAULT)
232021:54:52:621 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - Rotation: No value for this key
232121:54:52:624 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - Rotation: No value for this key
232221:54:52:625 | MD | INFO | +0 | RIniFile.Read - Module - Rotation: 0 (DEFAULT)
232321:54:52:649 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - CropOverscan: No value for this key
232421:54:52:651 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - CropOverscan: No value for this key
232521:54:52:652 | MD | INFO | +0 | RIniFile.Read - Module - CropOverscan: (NO VALUE)
232621:54:52:655 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - ThreadedVideo: No value for this key
232721:54:52:655 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - ThreadedVideo: No value for this key
232821:54:52:678 | MD | INFO | +31 | RIniFile.Read - Module - ThreadedVideo: (NO VALUE)
232921:54:52:680 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - VSync: No value for this key
233021:54:52:681 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - VSync: No value for this key
233121:54:52:684 | MD | INFO | +0 | RIniFile.Read - Module - VSync: (NO VALUE)
233221:54:52:686 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - IntegerScale: No value for this key
233321:54:52:687 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - IntegerScale: No value for this key
233421:54:52:709 | MD | INFO | +31 | RIniFile.Read - Module - IntegerScale: (NO VALUE)
233521:54:52:712 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Virtual Boy Wario Land (Japan, USA)] - ConfigurationPerCore: No value for this key
233621:54:52:713 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Virtual Boy] - ConfigurationPerCore: No value for this key
233721:54:52:714 | MD | INFO | +0 | RIniFile.Read - Module - ConfigurationPerCore: false (DEFAULT)
233821:54:52:717 | MD | TRACE | +0 | StringUtils.Contains - "mednafen_vb_libretro" does not contain "^(mame|mess|ume)"
233921:54:52:737 | MD | TRACE | +32 | File.__New - Creating new file object of: "F:\Emulators\RetroArch\Retroarch - Sega Master System\config"
234021:54:52:743 | MD | TRACE | +0 | Folder.__New - Created new folder object of: "F:\Emulators\RetroArch\Retroarch - Sega Master System\config"
234121:54:52:745 | MD | INFO | +0 | CheckFile - Checking if F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\cores\mednafen_vb_libretro.dll exists
234221:54:52:746 | MD | DEBUG | +0 | CheckFile - Attributes:
2343 File Size: 1980835 bytes
2344 Created: 12/18/2016 - 7:50:51 PM
2345 Modified: 10/15/2014 - 8:21:48 AM
234621:54:52:749 | MD | TRACE | +0 | File.Exist - This file exists: F:\Emulators\RetroArch\Retroarch - Sega Master System\config
234721:54:52:770 | MD | INFO | +31 | Module - Global cfg should be: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg
234821:54:52:772 | MD | INFO | +0 | Module - System cfg should be: F:\Emulators\RetroArch\Retroarch - Sega Master System\config\Nintendo Virtual Boy.cfg
234921:54:52:775 | MD | INFO | +0 | Module - Core cfg should be: F:\Emulators\RetroArch\Retroarch - Sega Master System\config\mednafen_vb_libretro.dll.cfg
235021:54:52:777 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\Emulators\RetroArch\Retroarch - Sega Master System\config\Nintendo Virtual Boy.cfg"
235121:54:52:801 | MD | TRACE | +31 | File.__New - Creating new file object of: "F:\Emulators\RetroArch\Retroarch - Sega Master System\config\mednafen_vb_libretro.dll.cfg"
235221:54:52:807 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg"
235321:54:52:812 | MD | TRACE | +0 | File.Exist - This file exists: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg
235421:54:52:835 | MD | INFO | +31 | Module - Found a Global cfg!
235521:54:52:838 | MD | INFO | +0 | Module - RetroArch is using F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg as its config file.
235621:54:52:839 | MD | INFO | +0 | LoadProperties - Started and loading this cfg into memory: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg
235721:54:52:842 | MD | INFO | +0 | LoadProperties - Ended
235821:54:52:864 | MD | TRACE | +32 | StringUtils.Contains - "0" does not contain "1|3"
235921:54:52:866 | MD | TRACE | +0 | StringUtils.Contains - "LibRetro_NVB" does not contain "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX"
236021:54:52:868 | MD | TRACE | +0 | StringUtils.Contains - "mednafen_vb_libretro" does not contain "^(mame|mess|ume)"
236121:54:52:870 | MD | TRACE | +0 | StringUtils.Contains - "LibRetro_NVB" does not contain "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX"
236221:54:52:871 | MD | TRACE | +0 | StringUtils.Contains - "LibRetro_NVB" does not contain "LibRetro_NES"
236321:54:52:873 | MD | INFO | +0 | 7z - Started, received F:\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA).vb. If rom is an archive, it will extract to C:\Users\Jay\AppData\Local\Temp\HS
236421:54:52:895 | MD | INFO | +31 | 7z - This file is not an archive and does not need to be extracted.
236521:54:52:897 | MD | INFO | +0 | 7z - Skipping main processing.
236621:54:52:899 | MD | INFO | +0 | 7z - Provided rom extension ".vb" is not an archive type, turning off 7z and running rom directly.
236721:54:52:901 | MD | DEBUG | +0 | 7z - FadeIn is true, but no extraction needed for this rom. Using Fade_Layer_3_Animation instead.
236821:54:52:902 | MD | INFO | +0 | 7z - This rom type does not need 7z: ".vb"
236921:54:52:904 | MD | INFO | +0 | 7z - Starting non-7z FadeIn animation.
237021:54:52:927 | MD | INFO | +31 | DefaultFadeAnimation - Started
237121:54:52:929 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Info Bar*.*
237221:54:52:931 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Horizontal\Info Bar*.*
237321:54:52:933 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Info Bar*.*
237421:54:52:935 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: F:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
237521:54:52:937 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: F:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
237621:54:52:957 | MD | DEBUG | +31 | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)\Layer 3*.*
237721:54:52:959 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Horizontal\Layer 3*.*
237821:54:52:961 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3*.*
237921:54:52:962 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3*.png
238021:54:52:964 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Layer 3": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3.png
238121:54:52:966 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3*.gif
238221:54:52:967 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3*.tif
238321:54:52:989 | MD | DEBUG | +32 | GetFadeDirPicFile - Looking for Fade "Layer 3": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3*.bmp
238421:54:52:992 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 3": F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3*.jpg
238521:54:52:994 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\Nintendo Virtual Boy\_Default\Layer 3.png
238621:54:52:030 | MD | DEBUG | +31 | FadeInDelay - Started
238721:54:53:116 | MD | INFO | +94 | DefaultFadeAnimationLoop - percentage
238821:54:53:184 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6
238921:54:53:284 | MD | INFO | +110 | DefaultFadeAnimationLoop - percentage11
239021:54:53:347 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage13
239121:54:53:412 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage16
239221:54:53:485 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage20
239321:54:53:557 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage23
239421:54:53:617 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage28
239521:54:53:672 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage30
239621:54:53:735 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage33
239721:54:53:806 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage36
239821:54:53:859 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage39
239921:54:53:870 | MD | DEBUG | +0 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
240021:54:53:931 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage42
240121:54:53:935 | MD | DEBUG | +0 | DefaultFadeAnimationLoop - AnimationLoop has finished
240221:54:53:989 | MD | DEBUG | +63 | DefaultFadeAnimationLoop - Ended
240321:54:54:062 | MD | DEBUG | +62 | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
240421:54:54:288 | MD | DEBUG | +235 | FadeInDelay - Ended
240521:54:54:293 | MD | INFO | +0 | DefaultFadeAnimation - Ended
240621:54:54:349 | MD | WARNING | +62 | 7z - romPath changed from "F:\Emulators\Nintendo Virtualboy" to "F:\Emulators\Nintendo Virtualboy"
240721:54:54:355 | MD | WARNING | +0 | 7z - romName changed from "Virtual Boy Wario Land (Japan, USA)" to "Virtual Boy Wario Land (Japan, USA)"
240821:54:54:409 | MD | WARNING | +63 | 7z - romExtension changed from ".vb" to ".vb"
240921:54:54:414 | MD | INFO | +0 | 7z - Ended
241021:54:54:418 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\Emulators\Nintendo Virtualboy\.m3u"
241121:54:54:479 | MD | TRACE | +62 | StringUtils.Contains - "LibRetro_NVB" does not contain "LibRetro_PSX"
241221:54:54:540 | MD | TRACE | +63 | StringUtils.Contains - "mednafen_vb_libretro" does not contain "^(mame|mess|ume)"
241321:54:54:545 | MD | INFO | +0 | Module - Retroarch standard mode enabled
241421:54:54:601 | MD | TRACE | +62 | StringUtils.Contains - "LibRetro_NVB" does not contain "LibRetro_PCECD|LibRetro_TGCD"
241521:54:54:605 | MD | INFO | +0 | BezelStart - Started
241621:54:54:638 | MD | DEBUG | +31 | Bezel - Bezel mode Normal selected.
241721:54:54:702 | MD | TRACE | +63 | Bezel variable values:
2418 [Settings] Game_Monitor =
2419 [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
2420 [Settings] Bezel_Delay = 0
2421 [Bezel Change] Bezel_Transition_Duration = 500
2422 [Bezel Change] Bezel_Save_Selected = false
2423 [Bezel Change] Extra_FullScreen_Bezel = false
2424 [Background] Background_Change_Timer = 0
2425 [Background] Background_Transition_Animation = fade
2426 [Background] Background_Transition_Duration = 500
2427 [Background] Use_Backgrounds = false
2428 [Bezel Change Keys] Next_Bezel_Key = +
2429 [Bezel Change Keys] Previous_Bezel_Key = -
243021:54:54:719 | MD | INFO | +31 | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
243121:54:54:800 | MD | DEBUG | +78 | Bezel - Assuming that game has horizontal orientation.
243221:54:54:806 | MD | DEBUG | +0 | Bezel - Looking for Bezel in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)
243321:54:54:810 | MD | DEBUG | +0 | Bezel - Looking for Bezel in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default\Nintendo Virtual Boy\Horizontal
243421:54:54:868 | MD | DEBUG | +63 | Bezel - Looking for Bezel in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default\Nintendo Virtual Boy
243521:54:54:874 | MD | DEBUG | +0 | Bezel - Looking for Bezel in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default\Horizontal
243621:54:54:926 | MD | DEBUG | +62 | Bezel - Looking for Bezel in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default
243721:54:54:931 | MD | DEBUG | +0 | Bezel - Found Bezel art in folder: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default
243821:54:54:992 | MD | INFO | +63 | Bezel - Loading Bezel image: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default\Bezel - 16x10 (Noshgar).png
243921:54:54:044 | MD | DEBUG | +47 | Bezel - Looking for Background in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA)
244021:54:55:067 | MD | DEBUG | +31 | Bezel - Looking for Background in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default\Nintendo Virtual Boy\Horizontal
244121:54:55:070 | MD | DEBUG | +0 | Bezel - Looking for Background in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default\Nintendo Virtual Boy
244221:54:55:074 | MD | DEBUG | +0 | Bezel - Looking for Background in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default\Horizontal
244321:54:55:076 | MD | DEBUG | +0 | Bezel - Looking for Background in: F:\RocketLauncher\Media\Bezels\Nintendo Virtual Boy\_Default
244421:54:55:109 | MD | DEBUG | +31 | Bezel - Looking for Background in: F:\RocketLauncher\Media\Bezels\_Default\Horizontal
244521:54:55:130 | MD | DEBUG | +31 | Bezel - Looking for Background in: F:\RocketLauncher\Media\Bezels\_Default
244621:54:55:134 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the Background files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
244721:54:55:138 | MD | TRACE | +0 | Bezel - Bezel ini file found. Defined screen positions: X1=406 Y1=334 X2=1516 Y2=1035
244821:54:55:140 | MD | INFO | +0 | BezelStart - Ended
244921:54:55:195 | MD | DEBUG | +63 | WriteProperty - Writing - video_rotation: 0
245021:54:55:198 | MD | TRACE | +0 | StringUtils.Contains - "LibRetro_NVB" does not contain "LibRetro_PSX"
245121:54:55:200 | MD | INFO | +0 | Module - Saving changed settings to: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg"
245221:54:55:202 | MD | INFO | +0 | SaveProperties - Started and saving this cfg to disk: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg
245321:54:55:255 | MD | INFO | +62 | SaveProperties - Ended
245421:54:55:256 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\srm\Nintendo Virtual Boy"
245521:54:55:263 | MD | TRACE | +0 | Folder.__New - Created new folder object of: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\srm\Nintendo Virtual Boy"
245621:54:55:265 | MD | TRACE | +0 | File.__New - Creating new file object of: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\save\Nintendo Virtual Boy"
245721:54:55:295 | MD | TRACE | +32 | Folder.__New - Created new folder object of: "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\save\Nintendo Virtual Boy"
245821:54:55:316 | MD | TRACE | +31 | File.Exist - This folder exists: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\srm\Nintendo Virtual Boy
245921:54:55:319 | MD | TRACE | +0 | File.Exist - This folder exists: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\save\Nintendo Virtual Boy
246021:54:55:322 | MD | TRACE | +0 | StringUtils.Contains - "mednafen_vb_libretro" does not contain "^(mame|mess|ume)"
246121:54:55:324 | MD | TRACE | +0 | CustomFunction.PreLaunch - Starting
246221:54:55:326 | MD | TRACE | +0 | CustomFunction.PreLaunch - Ending
246321:54:55:354 | MD | INFO | +31 | Process.Run - Running: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe "F:\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA).vb" -c "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg" -L "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\cores\mednafen_vb_libretro.dll" -s "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\srm\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA).srm" -S "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\save\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA).state"
246421:54:55:397 | MD | DEBUG | +47 | Process.Run - "retroarch.exe "F:\Emulators\Nintendo Virtualboy\Virtual Boy Wario Land (Japan, USA).vb" -c "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.cfg" -L "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\cores\mednafen_vb_libretro.dll" -s "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\srm\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA).srm" -S "F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\save\Nintendo Virtual Boy\Virtual Boy Wario Land (Japan, USA).state"" Process ID: 6424
246521:54:55:400 | MD | TRACE | +0 | CustomFunction.PostLaunch - Starting
246621:54:55:403 | MD | TRACE | +0 | CustomFunction.PostLaunch - Ending
246721:54:55:405 | MD | TRACE | +0 | Window.__New - Created: "ahk_id 6883414"
246821:54:55:425 | MD | TRACE | +31 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
246921:54:55:427 | MD | TRACE | +0 | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 6883414"
247021:54:55:429 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
247121:54:55:432 | MD | DEBUG | +0 | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x690856 | Process ID: 24484 | Process Path: F:\RocketLauncher\RocketLauncher.exe
247221:54:55:433 | MD | INFO | +0 | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch"
247321:54:55:725 | MD | TRACE | +297 | Window.__New - Created: "ahk_id 461072"
247421:54:55:731 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
247521:54:55:733 | MD | TRACE | +0 | Window.GetPos - Retrieved x:78 y:78 w: 1168 h: 507 from "ahk_id 461072"
247621:54:55:754 | MD | TRACE | +31 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
247721:54:55:757 | MD | DEBUG | +0 | MiscUtils.GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 78 | Y: 78 | Width: 1168 | Height: 507 | Window HWND: 0x70910 | Process ID: 6424 | Process Path: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe
247821:54:55:759 | MD | TRACE | +0 | Window.__New - Created: "ahk_id 461072"
247921:54:55:761 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
248021:54:55:762 | MD | TRACE | +0 | Window.GetPos - Retrieved x:78 y:78 w: 1168 h: 507 from "ahk_id 461072"
248121:54:55:764 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
248221:54:55:788 | MD | DEBUG | +32 | MiscUtils.GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 78 | Y: 78 | Width: 1168 | Height: 507 | Window HWND: 0x70910 | Process ID: 6424 | Process Path: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe
248321:54:55:790 | MD | INFO | +0 | Window.WaitActive - Waiting for "RetroArch ahk_class RetroArch"
248421:54:55:897 | MD | TRACE | +109 | Window.__New - Created: "ahk_id 461072"
248521:54:55:899 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
248621:54:55:901 | MD | TRACE | +0 | Window.GetPos - Retrieved x:78 y:78 w: 1168 h: 507 from "ahk_id 461072"
248721:54:55:903 | MD | TRACE | +0 | MiscUtils.DetectHiddenWindows - Mode changed to "On"
248821:54:55:922 | MD | DEBUG | +31 | MiscUtils.GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 78 | Y: 78 | Width: 1168 | Height: 507 | Window HWND: 0x70910 | Process ID: 6424 | Process Path: F:\Emulators\RetroArch\Retroarch - Nintendo Virtual Boy\retroarch.exe
248921:54:55:932 | MD | TRACE | +0 | Window.Set - Setting Transparent to On for window "ahk_class ConsoleWindowClass"
249021:54:55:934 | MD | TRACE | +0 | CustomFunction.PreBezelDraw - Starting
249121:54:55:936 | MD | TRACE | +0 | CustomFunction.SetFullscreenPostLaunch - Starting
249221:54:55:966 | MD | TRACE | +31 | CustomFunction.SetFullscreenPostLaunch - Setting fullscreen to false
249321:54:55:991 | MD | TRACE | +32 | CustomFunction.SetFullscreenPostLaunch - Ending
249421:54:55:994 | MD | TRACE | +0 | CustomFunction.PreBezelDraw - Ending
249521:54:55:996 | MD | INFO | +0 | BezelDraw - Started
249621:54:56:060 | MD | TRACE | +62 | Bezel - Bezel ini file found. Defined screen positions: X1=406 Y1=334 X2=1516 Y2=1035
249721:54:56:122 | MD | INFO | +63 | Bezel - Bezel Screen Offset: left= top= right= bottom=
249821:54:56:148 | MD | INFO | +31 | HideWindowDecorators - Started
249921:54:56:151 | MD | INFO | +0 | HideWindowDecorators - disableHideBorder=, disableHideTitleBar=, disableHideToggleMenu=, hideBorderFirst=
250021:54:56:241 | MD | INFO | +94 | ToggleMenu - Started
250121:54:56:303 | MD | DEBUG | +62 | ToggleMenu - MenuBar is now hidden for 0x70910
250221:54:56:306 | MD | INFO | +0 | ToggleMenu - Ended
250321:54:56:355 | MD | INFO | +47 | HideWindowDecorators - Ended
250421:54:56:358 | MD | INFO | +0 | MoveWindow - Moving window ahk_id 0x70910 to X=461, Y=301, W=999 H=631
250521:54:56:536 | MD | TRACE | +188 | WinMove - Moved ahk_id 0x70910 to x:461 y:301 w: 999 h: 631
250621:54:56:539 | MD | TRACE | +0 | WinGetPos - Retrieved x:461 y:301 w: 999 h: 631 from ahk_id 0x70910
250721:54:56:541 | MD | INFO | +0 | MoveWindow - Successful: Window ahk_id 0x70910 moved to X=461, Y=301, W=999 H=631
250821:54:56:633 | MD | TRACE | +93 | Bezel - Bezel Image Screen Position: BezelImage left=96 top=0 right=1824 bottom=1080
250921:54:56:635 | MD | TRACE | +0 | Bezel - Game Screen Position: BezelImage left=461 top=301 right=1460 bottom=932
251021:54:56:637 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
251121:54:56:639 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~+ not in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,
251221:54:56:667 | MD | DEBUG | +32 | XHotkeyTableCreation - Post loop 1 check
251321:54:56:669 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 2 check
251421:54:56:697 | MD | DEBUG | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~+" to call label: "nextBezel"
251521:54:56:699 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
251621:54:56:701 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
251721:54:56:723 | MD | DEBUG | +31 | XHotkeyTableCreation - KeyGroup ~- not in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,~+,
251821:54:56:726 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 1 check
251921:54:56:728 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 2 check
252021:54:56:730 | MD | DEBUG | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~-" to call label: "previousBezel"
252121:54:56:732 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
252221:54:56:760 | MD | TRACE | +31 | Bezel Keys Enabled
252321:54:56:762 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
252421:54:56:765 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~+ is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,~+,~-,
252521:54:56:783 | MD | DEBUG | +32 | XHotkeyTableCreation - Post loop 10 check
252621:54:56:785 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~+"
252721:54:56:787 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 11 check
252821:54:56:789 | MD | DEBUG | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~+" to call label: "nextBezel"
252921:54:56:791 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 12 check
253021:54:56:793 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
253121:54:56:795 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
253221:54:56:796 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~- is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,~+,~-,
253321:54:56:853 | MD | DEBUG | +62 | XHotkeyTableCreation - Post loop 10 check
253421:54:56:856 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~-"
253521:54:56:858 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 11 check
253621:54:56:887 | MD | DEBUG | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~-" to call label: "previousBezel"
253721:54:56:907 | MD | DEBUG | +32 | XHotkeyTableCreation - Post loop 12 check
253821:54:56:909 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
253921:54:56:910 | MD | INFO | +0 | BezelDraw - Ended
254021:54:56:912 | MD | DEBUG | +0 | FadeInExit - Started
254121:54:56:913 | MD | INFO | +0 | DefaultAnimateFadeIn - Started, direction is: out
254221:54:57:458 | MD | INFO | +546 | DefaultAnimateFadeIn - Ended
254321:54:57:550 | MD | DEBUG | +94 | XHotkeyTableCreation - Started
254421:54:57:552 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~Pause is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,~+,~-,
254521:54:57:555 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 10 check
254621:54:57:557 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Pause"
254721:54:57:558 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 11 check
254821:54:57:560 | MD | DEBUG | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Pause" to call label: "TogglePauseMenuStatus"
254921:54:57:562 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 12 check
255021:54:57:584 | MD | DEBUG | +31 | XHotkeyTableCreation - Ended
255121:54:57:586 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
255221:54:57:589 | MD | DEBUG | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,~+,~-,
255321:54:57:591 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 10 check
255421:54:57:593 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
255521:54:57:615 | MD | DEBUG | +32 | XHotkeyTableCreation - Post loop 11 check
255621:54:57:617 | MD | DEBUG | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
255721:54:57:619 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 12 check
255821:54:57:620 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
255921:54:57:623 | MD | DEBUG | +0 | FadeInExit - Ended, waiting for user to close launched application
256021:54:57:624 | MD | TRACE | +0 | CustomFunction.PostLoad - Starting
256121:54:57:647 | MD | TRACE | +31 | CustomFunction.PostLoad - Ending
256221:54:57:649 | MD | INFO | +0 | Process.Process - "WaitClose" "retroarch.exe"
256321:54:57:651 | MD | TRACE | +0 | Process.GetProcessID
256421:54:59:607 | MD | DEBUG | +1953 | XHotkeyTableCreation - Started
256521:54:59:844 | MD | DEBUG | +250 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,~+,~-,
256621:54:59:846 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 10 check
256721:54:59:848 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
256821:54:59:850 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 11 check
256921:54:59:852 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
257021:54:59:854 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 12 check
257121:54:59:857 | MD | DEBUG | +0 | XHotkeyTableCreation - Ended
257221:54:59:859 | MD | DEBUG | +0 | XHotkeyTableCreation - Started
257321:54:59:886 | MD | DEBUG | +31 | XHotkeyTableCreation - KeyGroup ~Pause is in TableKeyGroups ~Esc,~Pause,PrintScreen,~e&~t,~+,~-,
257421:54:59:889 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 10 check
257521:54:59:914 | MD | DEBUG | +32 | XHotkeyTableCreation - Disabled Hotkey for: "~Pause"
257621:54:59:917 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 11 check
257721:54:59:919 | MD | DEBUG | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~Pause"
257821:54:59:920 | MD | DEBUG | +0 | XHotkeyTableCreation - Post loop 12 check
257921:54:59:945 | MD | DEBUG | +31 | XHotkeyTableCreation - Ended
258021:54:59:948 | MD | DEBUG | +0 | Disabled exit emulator, bezel, and multigame keys
258121:54:59:949 | MD | DEBUG | +0 | Started Gdip 191647908 (If number -> loaded)
258221:54:59:950 | MD | TRACE | +0 | CustomFunction.PrePauseStart - Starting
258321:54:59:952 | MD | TRACE | +0 | CustomFunction.PrePauseStart - Ending
258421:55:00:011 | MD | DEBUG | +62 | Loaded Emulator information: EmulatorProcessName: retroarch.exe, EmulatorClass: RetroArch, EmulatorID: 0x70910
258521:55:00:015 | MD | DEBUG | +0 | Muting emulator sound while Pause is loaded. Master Mute status: 1 (1 is mutted)
258621:55:00:042 | MD | WARNING | +32 | Your pause Main_Menu_Labels is empty and it will be reset to the default value. To correct this warning go to RLUI and reset this field to its default value.
2587 Using default value: Controller|Change Disc|Save State|Load State|HighScore|Artwork|Guides|Manuals|Videos|Sound|Statistics|Moves List|History|Settings|Shutdown
258821:55:00:072 | MD | INFO | +31 | Pause Started: current rom: Virtual Boy Wario Land (Japan, USA), current system Name: Nintendo Virtual Boy
258921:55:00:076 | MD | DEBUG | +0 | Created Black Screen to hide FrontEnd
259021:55:00:078 | MD | DEBUG | +0 | Loaded emulator specific module start commands
259121:55:00:220 | MD | DEBUG | +156 | Pause screen scale factor: X=1.000000, Y= 1.000000
259221:55:00:231 | MD | INFO | +0 | ProcSus - Suspending Process: 6424
259321:55:00:250 | MD | DEBUG | +31 | Setting Pause starting time for subtracting from statistics played time: 191659968
259421:55:00:261 | MD | DEBUG | +0 | Loading screen created
259521:55:00:263 | MD | ERROR | +0 | ConvertToMonitorObject - Width not supplied in array. Object creation terminated.
259621:55:00:265 | MD | INFO | +0 | CheckForNearestSupportedRes - Started
259721:55:00:285 | MD | ERROR | +32 | CheckForNearestSupportedRes - Supplied desired resolution does not contain any data.
259821:55:00:290 | MD | INFO | +0 | RocketLauncher HitoText Path: F:\RocketLauncher\Module Extensions\HiToText.exe
259921:55:00:292 | MD | INFO | +0 | RocketLauncher 7z Path: C:\Program Files\7-Zip\7z.exe
260021:55:00:401 | MD | DEBUG | +109 | Pause variables values:
2601 [General Options] Mute_when_Loading_Pause = true
2602 [General Options] Mute_Sound = false
2603 [Main Menu Appearance Options] Main_Menu_Items = Change Disc|Save State|Load State|HighScore|Artwork|Controller|Guides|Manuals|Videos|Sound|Statistics|Moves List|History|Settings|Shutdown
2604 [Main Menu Appearance Options] Main_Menu_Labels =
2605 [General Options] Disable_Pause_Menu = true
2606 [General Options] Pause_Monitor =
2607 [General Options] Pause_Screen_Rotation_Angle = 0
2608 [Main Menu Appearance Options] Pause_Base_Resolution_Width = 1920
2609 [Main Menu Appearance Options] Pause_Base_Resolution_Height = 1080
2610 [Start and Exit Screen] Loading_Text = Loading Pause
2611 [Start and Exit Screen] Exiting_Text = Exiting Pause
2612 [Start and Exit Screen] Font = Impact
2613 [Start and Exit Screen] Font_Size = 30
2614 [Start and Exit Screen] Font_Color = ff222222
2615 [Start and Exit Screen] Text_Margin = 50
2616 [General Options] Force_Resolution_Change =
2617 [General Options] Controller_Menu_Enabled = true
2618 [General Options] ChangeDisc_Menu_Enabled = false
2619 [General Options] SaveandLoad_Menu_Enabled = true
2620 [General Options] HighScore_Menu_Enabled = false
2621 [General Options] Artwork_Menu_Enabled = true
2622 [General Options] Guides_Menu_Enabled = true
2623 [General Options] Manuals_Menu_Enabled = true
2624 [General Options] History_Menu_Enabled = false
2625 [General Options] Sound_Menu_Enabled = true
2626 [General Options] Settings_Menu_Enabled = false
2627 [General Options] Videos_Menu_Enabled = true
2628 [General Options] Statistics_Menu_Enabled = false
2629 [General Options] MovesList_Menu_Enabled = false
2630 [General Options] Shutdown_Label_Enabled = false
2631 [General Options] Load_PDF_and_Compressed_Files_at_Pause_First_Start = false
2632 [General Options] PDF_Page_Layout = coverup
2633 [General Options] Pdf_Dpi_Resolution = 72
2634 [General Options] PDF_Max_Height = 1080
2635 [General Options] Mute_when_Loading_Pause = true
2636 [General Options] Mute_Sound = false
2637 [General Options] Disable_Pause_Menu = true
2638 [General Options] Enable_Mouse_Control = false
2639 [General Options] Support_Additional_Image_Files = true
2640 [General Options] Screenshot_Extension = jpg
2641 [General Options] Screenshot_JPG_Quality = 100
2642 [General Options] Pause_Use_Parent_Game_Media_Assets = true
2643 [General Options] Pause_Load_PDF_On_Label = true
2644 [Main Menu Appearance Options] Enable_Global_Background = true
2645 [Main Menu Appearance Options] Background_Align_Image = Center
2646 [Main Menu Appearance Options] Enable_Clock = true
2647 [Main Menu Appearance Options] Clock_Font = Impact
2648 [Main Menu Appearance Options] Clock_Font_Size = 50
2649 [Main Menu Appearance Options] Main_Bar_Text_Font = Impact
2650 [Main Menu Appearance Options] Main_Bar_Text_Font_Size = 50
2651 [Main Menu Appearance Options] Main_Bar_Text_Selected_Color = ffffffff
2652 [Main Menu Appearance Options] Main_Bar_Text_Disabled_Color = C3B4B4B4
2653 [Main Menu Appearance Options] Main_Bar_Horizontal_Distance_Between_Labels = 600
2654 [Main Menu Appearance Options] Main_Bar_Height = 90
2655 [Main Menu Appearance Options] Main_Bar_GradientBrush1 = 6f000000
2656 [Main Menu Appearance Options] Main_Bar_GradientBrush2 = ff000000
2657 [Main Menu Appearance Options] Background_Color = ff000000
2658 [Main Menu Appearance Options] Background_Brush = 75595959
2659 [Main Menu Appearance Options] Game_Info_Items = Publisher|Developer|Company|Released|Year|Systems|Genre|Perspective|GameType|Language|Score|Controls|Players|NumPlayers|Series|Rating|Description
2660 [Main Menu Appearance Options] Game_Info_Font = Impact
2661 [Main Menu Appearance Options] Game_Info_Font_Size = 30
2662 [Main Menu Appearance Options] Game_Info_Font_Color = ffffffff
2663 [Main Menu Appearance Options] Game_Info_Description_Font = Impact
2664 [Main Menu Appearance Options] Game_Info_Description_Font_Size = 30
2665 [Main Menu Appearance Options] Game_Info_Description_Font_Color = ffffffff
2666 [Main Menu Appearance Options] Game_Info_Description_Scrolling_Velocity = 1
2667 [Main Menu Appearance Options] Use_Screenshot_As_Background = false
2668 [Main Menu Appearance Options] Mouse_Control_Overlay_Transparency = 50
2669 [Main Menu Appearance Options] Bar_Vertical_Offset = -50
2670 [SubMenu Appearance Options] Appearance_Duration = 300
2671 [SubMenu Appearance Options] Additional_Text_Margin_Contour = 10
2672 [SubMenu Appearance Options] Minimum_Text_Box_Width = 200
2673 [SubMenu Appearance Options] Appearance_Delay_in_Milliseconds = 500
2674 [SubMenu Appearance Options] Top_Right_Chamfer_Size = 30
2675 [SubMenu Appearance Options] Width = 1900
2676 [SubMenu Appearance Options] Height = 500
2677 [SubMenu Appearance Options] Background_Brush = 44000000
2678 [SubMenu Appearance Options] Label_Font = Impact
2679 [SubMenu Appearance Options] Label_Font_Size = 25
2680 [SubMenu Appearance Options] Content_Font = Impact
2681 [SubMenu Appearance Options] Content_Font_Size = 30
2682 [SubMenu Appearance Options] Content_Small_Font_Size = 25
2683 [SubMenu Appearance Options] Help_Font = Impact
2684 [SubMenu Appearance Options] Help_Font_Size = 15
2685 [SubMenu Appearance Options] Help_Bottom_Margin = 0
2686 [SubMenu Appearance Options] Help_Right_Margin = 0
2687 [SubMenu Appearance Options] Selected_Brush = cc000000
2688 [SubMenu Appearance Options] Disabled_Brush = 44000000
2689 [SubMenu Appearance Options] Radius_of_Rounded_Corners = 10
2690 [SubMenu FullScreen Appearance Options] Margin = 20
2691 [SubMenu FullScreen Appearance Options] Radius_of_Rounded_Corners = 10
2692 [SubMenu FullScreen Appearance Options] Background_Brush = 88000000
2693 [SubMenu FullScreen Appearance Options] Legend_Text_Brush = DD000015
2694 [SubMenu FullScreen Appearance Options] Legend_Text_Font_Color = ffffffff
2695 [SubMenu FullScreen Appearance Options] Legend_Text_Font_Size = 15
2696 [SubMenu FullScreen Appearance Options] Zoom_Steps = 25
2697 [SubMenu FullScreen Appearance Options] Pan_Steps = 120
2698 [SubMenu FullScreen Appearance Options] Full_Screen_Help_Text_Timer = 0
2699 [SubMenu Save and Load State Appearance Options] Vertical_Distance_Between_Labels = 50
2700 [SubMenu Save and Load State Appearance Options] Horizontal_Margin = 150
2701 [SubMenu Save and Load State Appearance Options] Vertical_Margin = 60
2702 [SubMenu Save and Load State Appearance Options] Delay_to_Send_Keys = 500
2703 [SubMenu Save and Load State Appearance Options] Set_Key_Delay = 200
2704 [SubMenu Save and Load State Appearance Options] Enable_Save_State_Screenshot = true
2705 [SubMenu Settings Appearance Options] Vertical_Distance_Between_Labels = 75
2706 [SubMenu Settings Appearance Options] Horizontal_Margin = 200
2707 [SubMenu Settings Appearance Options] Vertical_Margin = 90
2708 [SubMenu Settings Appearance Options] Option_Font_Size = 22
2709 [SubMenu Sound Control Appearance Options] Single_Bar_Width = 20
2710 [SubMenu Sound Control Appearance Options] Single_Bar_Spacing = 5
2711 [SubMenu Sound Control Appearance Options] Single_Bar_Height = 30
2712 [SubMenu Sound Control Appearance Options] Height_Difference_Between_Bars = 2
2713 [SubMenu Sound Control Appearance Options] Volume_Steps = 5
2714 [SubMenu Sound Control Appearance Options] Selected_Color = ffffffff
2715 [SubMenu Sound Control Appearance Options] Disabled_Color = 44ffffff
2716 [SubMenu Sound Control Appearance Options] Mute_Button_Font_Size = 15
2717 [SubMenu Sound Control Appearance Options] Sound_Mute_Button_Vertical_Distance = 50
2718 [SubMenu Sound Control Appearance Options] Space_Between_Sound_Bar_and_Sound_Bitmap = 40
2719 [SubMenu Sound Control Appearance Options] Sound_Distance_to_Sound_Level = 10
2720 [SubMenu Sound Control Appearance Options] Enable_Music_Player = true
2721 [SubMenu Sound Control Appearance Options] Playlist_Extension = m3u
2722 [SubMenu Sound Control Appearance Options] Music_Files_Extension = mp3|m4a|wav|mid|wma
2723 [SubMenu Sound Control Appearance Options] Enable_Music_on_Pause_Startup = true
2724 [SubMenu Sound Control Appearance Options] Keep_Playing_after_Exiting_Pause = false
2725 [SubMenu Sound Control Appearance Options] Enable_Shuffle = true
2726 [SubMenu Sound Control Appearance Options] Enable_Loop = true
2727 [SubMenu Sound Control Appearance Options] External_Playlist_Path =
2728 [SubMenu Sound Control Appearance Options] Space_Between_Music_Player_Buttons = 50
2729 [SubMenu Sound Control Appearance Options] Size_of_Music_Player_Buttons = 50
2730 [SubMenu Sound Control Appearance Options] Music_Player_Vertical_Distance = 50
2731 [SubMenu Sound Control Appearance Options] Sound_Button_Growing_Velocity = 1
2732 [SubMenu Sound Control Appearance Options] Music_Player_Volume_Level = 100
2733 [SubMenu Change Disc Appearance Options] Vertical_Margin = 30
2734 [SubMenu Change Disc Appearance Options] Text_Distance_to_Image = 20
2735 [SubMenu Change Disc Appearance Options] Use_Game_Art_for_Disc_Image = true
2736 [SubMenu Change Disc Appearance Options] Selected_Disc_Effect = rotate
2737 [SubMenu Change Disc Appearance Options] Side_Padding = 0.2
2738 [SubMenu HighScore Appearance Options] Highlighted_Player_Name = GEN
2739 [SubMenu HighScore Appearance Options] Highlighted_Player_Font_Color = ff00ffff
2740 [SubMenu HighScore Appearance Options] Font_Color = ffffffff
2741 [SubMenu HighScore Appearance Options] Font_Size = 15
2742 [SubMenu HighScore Appearance Options] Title_Font_Size = 20
2743 [SubMenu HighScore Appearance Options] Title_Font_Color = ffffff00
2744 [SubMenu HighScore Appearance Options] Selected_Font_Color = ffff00ff
2745 [SubMenu HighScore Appearance Options] Superior_Margin = 30
2746 [SubMenu HighScore Appearance Options] Full_Screen_Width = 800
2747 [SubMenu Moves List Appearance Options] Vertical_Margin = 30
2748 [SubMenu Moves List Appearance Options] Horizontal_Margin = 30
2749 [SubMenu Moves List Appearance Options] Vertical_Distance_Between_Labels = 50
2750 [SubMenu Moves List Appearance Options] Horizontal_Distance_Between_Labels_and_MovesList = 125
2751 [SubMenu Moves List Appearance Options] Vertical_Distance_Between_Moves_Lines = 40
2752 [SubMenu Moves List Appearance Options] Secondary_Font_Size = 15
2753 [SubMenu Moves List Appearance Options] Vertical_Move_Image_Size = 40
2754 [SubMenu Moves List Appearance Options] Full_Screen_Width = 800
2755 [SubMenu Moves List Appearance Options] Horizontal_Full_Screen_Moves_Margin = 200
2756 [SubMenu Statistics Appearance Options] Vertical_Margin = 30
2757 [SubMenu Statistics Appearance Options] Horizontal_Margin = 60
2758 [SubMenu Statistics Appearance Options] Table_Font_Size = 20
2759 [SubMenu Statistics Appearance Options] Distance_Between_Labels_and_Table = 40
2760 [SubMenu Statistics Appearance Options] Vertical_Distance_Between_Table_Lines = 30
2761 [SubMenu Statistics Appearance Options] Vertical_Distance_Between_Labels = 50
2762 [SubMenu Statistics Appearance Options] Title_Font_Size = 20
2763 [SubMenu Statistics Appearance Options] Title_Font_Color = ffffff00
2764 [SubMenu Statistics Appearance Options] Full_Screen_Width = 800
2765 [SubMenu Guides Appearance Options] Vertical_Margin = 30
2766 [SubMenu Guides Appearance Options] Horizontal_Margin = 30
2767 [SubMenu Guides Appearance Options] Horizontal_Distance_Between_Pages = 50
2768 [SubMenu Guides Appearance Options] Selected_Brush = 33ffff00
2769 [SubMenu Guides Appearance Options] Vertical_Distance_Between_Labels = 50
2770 [SubMenu Guides Appearance Options] Horizontal_Distance_Between_Labels_and_Pages = 50
2771 [SubMenu Guides Appearance Options] Page_Number_Font_Color = 00000000
2772 [SubMenu Guides Appearance Options] Show_Item_Labels = true
2773 [SubMenu Manuals Appearance Options] Vertical_Margin = 45
2774 [SubMenu Manuals Appearance Options] Horizontal_Margin = 40
2775 [SubMenu Manuals Appearance Options] Horizontal_Distance_Between_Pages = 65
2776 [SubMenu Manuals Appearance Options] Selected_Brush = 33ffff00
2777 [SubMenu Manuals Appearance Options] Vertical_Distance_Between_Labels = 75
2778 [SubMenu Manuals Appearance Options] Horizontal_Distance_Between_Labels_and_Pages = 65
2779 [SubMenu Manuals Appearance Options] Page_Number_Font_Color = 00000000
2780 [SubMenu Manuals Appearance Options] Show_Item_Labels = true
2781 [SubMenu History Appearance Options] Vertical_Margin = 45
2782 [SubMenu History Appearance Options] Horizontal_Margin = 40
2783 [SubMenu History Appearance Options] Horizontal_Distance_Between_Pages = 65
2784 [SubMenu History Appearance Options] Selected_Brush = 33ffff00
2785 [SubMenu History Appearance Options] Vertical_Distance_Between_Labels = 75
2786 [SubMenu History Appearance Options] Horizontal_Distance_Between_Labels_and_Pages = 65
2787 [SubMenu History Appearance Options] Page_Number_Font_Color = 00000000
2788 [SubMenu Controller Appearance Options] Vertical_Margin = 45
2789 [SubMenu Controller Appearance Options] Horizontal_Margin = 40
2790 [SubMenu Controller Appearance Options] Horizontal_Distance_Between_Pages = 65
2791 [SubMenu Controller Appearance Options] Selected_Brush = 33ffff00
2792 [SubMenu Controller Appearance Options] Vertical_Distance_Between_Labels = 75
2793 [SubMenu Controller Appearance Options] Horizontal_Distance_Between_Labels_and_Pages = 65
2794 [SubMenu Controller Appearance Options] Page_Number_Font_Color = 00000000
2795 [SubMenu Controller Appearance Options] Show_Item_Labels = true
2796 [SubMenu Controller Appearance Options] Controller_Banner_Height = 60
2797 [SubMenu Controller Appearance Options] Vertical_Distance_Between_Buttons = 120
2798 [SubMenu Controller Appearance Options] Vertical_Distance_Between_Banners = 45
2799 [SubMenu Controller Appearance Options] Horizontal_Distance_Between_Controller_Banner_Elements = 55
2800 [SubMenu Controller Appearance Options] Selected_Controller_Banner_Displacement = 25
2801 [SubMenu Artwork Appearance Options] Vertical_Margin = 30
2802 [SubMenu Artwork Appearance Options] Horizontal_Margin = 30
2803 [SubMenu Artwork Appearance Options] Horizontal_Distance_Between_Pages = 50
2804 [SubMenu Artwork Appearance Options] Selected_Brush = 33ffff00
2805 [SubMenu Artwork Appearance Options] Vertical_Distance_Between_Labels = 50
2806 [SubMenu Artwork Appearance Options] Horizontal_Distance_Between_Labels_and_Pages = 50
2807 [SubMenu Artwork Appearance Options] Page_Number_Font_Color = 00000000
2808 [SubMenu Artwork Appearance Options] Show_Item_Labels = true
2809 [SubMenu Videos Appearance Options] Supported_Videos = avi|wmv|mp4
2810 [SubMenu Videos Appearance Options] Vertical_Margin = 30
2811 [SubMenu Videos Appearance Options] Horizontal_Margin = 30
2812 [SubMenu Videos Appearance Options] Vertical_Distance_Between_Labels = 50
2813 [SubMenu Videos Appearance Options] Enable_Loop = true
2814 [SubMenu Videos Appearance Options] Video_Seconds_to_Jump_in_Rewind_and_Fast_Forward_Buttons = 5
2815 [SubMenu Videos Appearance Options] Video_Button_Growing_Velocity = 1
2816 [SubMenu Videos Appearance Options] Size_of_Video_Player_Buttons = 45
2817 [SubMenu Videos Appearance Options] Space_Between_Video_Player_Buttons = 15
2818 [SubMenu Videos Appearance Options] Space_Between_Label_and_Video_Player_Buttons = 30
2819 [SubMenu Videos Appearance Options] Video_Player_Volume_Level = 100
2820 [Start and Exit Screen] Loading_Text = Loading Pause
2821 [Start and Exit Screen] Exiting_Text = Exiting Pause
2822 [Start and Exit Screen] Font = Impact
2823 [Start and Exit Screen] Font_Size = 30
2824 [Start and Exit Screen] Font_Color = ff222222
2825 [Start and Exit Screen] Text_Margin = 50
282621:55:00:424 | MD | DEBUG | +31 | Loaded Pause options
282721:55:00:427 | MD | DEBUG | +0 | Scaled Pause variables
282821:55:00:455 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back
282921:55:00:459 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land.*
283021:55:00:462 | MD | INFO | +0 | BuildAssetsTable - Ended
283121:55:00:465 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-01
283221:55:00:468 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-01.*
283321:55:00:488 | MD | INFO | +32 | BuildAssetsTable - Ended
283421:55:00:491 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-02
283521:55:00:494 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-02.*
283621:55:00:497 | MD | INFO | +0 | BuildAssetsTable - Ended
283721:55:00:500 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-03
283821:55:00:527 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-03.*
283921:55:00:530 | MD | INFO | +0 | BuildAssetsTable - Ended
284021:55:00:557 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-04
284121:55:00:561 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-04.*
284221:55:00:587 | MD | INFO | +31 | BuildAssetsTable - Ended
284321:55:00:590 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-05
284421:55:00:593 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-05.*
284521:55:00:618 | MD | INFO | +32 | BuildAssetsTable - Ended
284621:55:00:620 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-06
284721:55:00:624 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-06.*
284821:55:00:648 | MD | INFO | +31 | BuildAssetsTable - Ended
284921:55:00:652 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-07
285021:55:00:655 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-07.*
285121:55:00:679 | MD | INFO | +31 | BuildAssetsTable - Ended
285221:55:00:682 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-08
285321:55:00:685 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-08.*
285421:55:00:706 | MD | INFO | +31 | BuildAssetsTable - Ended
285521:55:00:709 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Back-09
285621:55:00:713 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Back-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land-09.*
285721:55:00:716 | MD | INFO | +0 | BuildAssetsTable - Ended
285821:55:00:737 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back
285921:55:00:741 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA).*
286021:55:00:744 | MD | INFO | +0 | BuildAssetsTable - Ended
286121:55:00:747 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-01
286221:55:00:768 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-01.*
286321:55:00:771 | MD | INFO | +0 | BuildAssetsTable - Ended
286421:55:00:774 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-02
286521:55:00:777 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-02.*
286621:55:00:798 | MD | INFO | +31 | BuildAssetsTable - Ended
286721:55:00:802 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-03
286821:55:00:805 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-03.*
286921:55:00:809 | MD | INFO | +0 | BuildAssetsTable - Ended
287021:55:00:812 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-04
287121:55:00:835 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-04.*
287221:55:00:838 | MD | INFO | +0 | BuildAssetsTable - Ended
287321:55:00:841 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-05
287421:55:00:862 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-05.*
287521:55:00:865 | MD | INFO | +0 | BuildAssetsTable - Ended
287621:55:00:869 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-06
287721:55:00:871 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-06.*
287821:55:00:892 | MD | INFO | +31 | BuildAssetsTable - Ended
287921:55:00:896 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-07
288021:55:00:900 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-07.*
288121:55:00:904 | MD | INFO | +0 | BuildAssetsTable - Ended
288221:55:00:923 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-08
288321:55:00:927 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-08.*
288421:55:00:930 | MD | INFO | +0 | BuildAssetsTable - Ended
288521:55:00:933 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Back-09
288621:55:00:937 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Back-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Back\Virtual Boy Wario Land (Japan, USA)-09.*
288721:55:00:966 | MD | INFO | +31 | BuildAssetsTable - Ended
288821:55:00:994 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front
288921:55:00:998 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land.*
289021:55:00:024 | MD | INFO | +31 | BuildAssetsTable - Ended
289121:55:01:028 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-01
289221:55:01:049 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-01.*
289321:55:01:053 | MD | INFO | +0 | BuildAssetsTable - Ended
289421:55:01:057 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-02
289521:55:01:059 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-02.*
289621:55:01:080 | MD | INFO | +31 | BuildAssetsTable - Ended
289721:55:01:083 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-03
289821:55:01:087 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-03.*
289921:55:01:091 | MD | INFO | +0 | BuildAssetsTable - Ended
290021:55:01:110 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-04
290121:55:01:113 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-04.*
290221:55:01:117 | MD | INFO | +0 | BuildAssetsTable - Ended
290321:55:01:119 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-05
290421:55:01:124 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-05.*
290521:55:01:142 | MD | INFO | +31 | BuildAssetsTable - Ended
290621:55:01:145 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-06
290721:55:01:149 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-06.*
290821:55:01:152 | MD | INFO | +0 | BuildAssetsTable - Ended
290921:55:01:155 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-07
291021:55:01:181 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-07.*
291121:55:01:185 | MD | INFO | +0 | BuildAssetsTable - Ended
291221:55:01:210 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-08
291321:55:01:213 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-08.*
291421:55:01:217 | MD | INFO | +0 | BuildAssetsTable - Ended
291521:55:01:240 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Advertisement Flyer - Front-09
291621:55:01:243 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Advertisement Flyer - Front-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land-09.*
291721:55:01:247 | MD | INFO | +0 | BuildAssetsTable - Ended
291821:55:01:271 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front
291921:55:01:275 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA).*
292021:55:01:278 | MD | INFO | +0 | BuildAssetsTable - Ended
292121:55:01:302 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-01
292221:55:01:307 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-01.*
292321:55:01:333 | MD | INFO | +31 | BuildAssetsTable - Ended
292421:55:01:338 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-02
292521:55:01:359 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-02.*
292621:55:01:365 | MD | INFO | +0 | BuildAssetsTable - Ended
292721:55:01:370 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-03
292821:55:01:399 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-03.*
292921:55:01:404 | MD | INFO | +0 | BuildAssetsTable - Ended
293021:55:01:432 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-04
293121:55:01:459 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-04.*
293221:55:01:465 | MD | INFO | +0 | BuildAssetsTable - Ended
293321:55:01:488 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-05
293421:55:01:494 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-05.*
293521:55:01:500 | MD | INFO | +0 | BuildAssetsTable - Ended
293621:55:01:523 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-06
293721:55:01:529 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-06.*
293821:55:01:552 | MD | INFO | +31 | BuildAssetsTable - Ended
293921:55:01:558 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-07
294021:55:01:580 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-07.*
294121:55:01:587 | MD | INFO | +0 | BuildAssetsTable - Ended
294221:55:01:592 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-08
294321:55:01:619 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-08.*
294421:55:01:645 | MD | INFO | +31 | BuildAssetsTable - Ended
294521:55:01:650 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Advertisement Flyer - Front-09
294621:55:01:654 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Advertisement Flyer - Front-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Advertisement Flyer - Front\Virtual Boy Wario Land (Japan, USA)-09.*
294721:55:01:675 | MD | INFO | +31 | BuildAssetsTable - Ended
294821:55:01:679 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet
294921:55:01:682 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Cabinet: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land.*
295021:55:01:686 | MD | INFO | +0 | BuildAssetsTable - Ended
295121:55:01:709 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-01
295221:55:01:713 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Cabinet-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-01.*
295321:55:01:717 | MD | INFO | +0 | BuildAssetsTable - Ended
295421:55:01:738 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-02
295521:55:01:741 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Cabinet-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-02.*
295621:55:01:745 | MD | INFO | +0 | BuildAssetsTable - Ended
295721:55:01:749 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-03
295821:55:01:769 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Cabinet-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-03.*
295921:55:01:773 | MD | INFO | +0 | BuildAssetsTable - Ended
296021:55:01:777 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-04
296121:55:01:781 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Cabinet-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-04.*
296221:55:01:801 | MD | INFO | +31 | BuildAssetsTable - Ended
296321:55:01:805 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-05
296421:55:01:809 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Cabinet-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-05.*
296521:55:01:836 | MD | INFO | +31 | BuildAssetsTable - Ended
296621:55:01:840 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-06
296721:55:01:843 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Cabinet-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-06.*
296821:55:01:870 | MD | INFO | +32 | BuildAssetsTable - Ended
296921:55:01:873 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-07
297021:55:01:899 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Cabinet-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-07.*
297121:55:01:905 | MD | INFO | +0 | BuildAssetsTable - Ended
297221:55:01:929 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-08
297321:55:01:935 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Cabinet-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-08.*
297421:55:01:959 | MD | INFO | +31 | BuildAssetsTable - Ended
297521:55:01:964 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Cabinet-09
297621:55:01:984 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Arcade - Cabinet-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land-09.*
297721:55:01:990 | MD | INFO | +0 | BuildAssetsTable - Ended
297821:55:01:996 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet
297921:55:01:025 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA).*
298021:55:02:029 | MD | INFO | +0 | BuildAssetsTable - Ended
298121:55:02:054 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-01
298221:55:02:058 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-01.*
298321:55:02:062 | MD | INFO | +0 | BuildAssetsTable - Ended
298421:55:02:086 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-02
298521:55:02:090 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-02.*
298621:55:02:113 | MD | INFO | +32 | BuildAssetsTable - Ended
298721:55:02:117 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-03
298821:55:02:120 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-03.*
298921:55:02:123 | MD | INFO | +0 | BuildAssetsTable - Ended
299021:55:02:143 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-04
299121:55:02:147 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-04.*
299221:55:02:151 | MD | INFO | +0 | BuildAssetsTable - Ended
299321:55:02:154 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-05
299421:55:02:174 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-05.*
299521:55:02:179 | MD | INFO | +0 | BuildAssetsTable - Ended
299621:55:02:182 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-06
299721:55:02:185 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-06.*
299821:55:02:213 | MD | INFO | +31 | BuildAssetsTable - Ended
299921:55:02:217 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-07
300021:55:02:245 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-07.*
300121:55:02:266 | MD | INFO | +31 | BuildAssetsTable - Ended
300221:55:02:270 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-08
300321:55:02:274 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-08.*
300421:55:02:277 | MD | INFO | +0 | BuildAssetsTable - Ended
300521:55:02:281 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Cabinet-09
300621:55:02:301 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Cabinet-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Cabinet\Virtual Boy Wario Land (Japan, USA)-09.*
300721:55:02:305 | MD | INFO | +0 | BuildAssetsTable - Ended
300821:55:02:309 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board
300921:55:02:329 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Circuit Board: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land.*
301021:55:02:332 | MD | INFO | +0 | BuildAssetsTable - Ended
301121:55:02:334 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-01
301221:55:02:335 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.*
301321:55:02:337 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3014 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
301521:55:02:339 | MD | INFO | +0 | BuildAssetsTable - Ended
301621:55:02:341 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-02
301721:55:02:343 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-02.*
301821:55:02:364 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
3019 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
302021:55:02:367 | MD | INFO | +0 | BuildAssetsTable - Ended
302121:55:02:368 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-03
302221:55:02:370 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-03.*
302321:55:02:372 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3024 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
302521:55:02:374 | MD | INFO | +0 | BuildAssetsTable - Ended
302621:55:02:398 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-04
302721:55:02:402 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-04.*
302821:55:02:405 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3029 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
303021:55:02:427 | MD | INFO | +31 | BuildAssetsTable - Ended
303121:55:02:431 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-05
303221:55:02:435 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-05.*
303321:55:02:455 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3034 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
303521:55:02:460 | MD | INFO | +0 | BuildAssetsTable - Ended
303621:55:02:463 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-06
303721:55:02:467 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-06.*
303821:55:02:492 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
3039 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
304021:55:02:496 | MD | INFO | +0 | BuildAssetsTable - Ended
304121:55:02:520 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-07
304221:55:02:525 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-07.*
304321:55:02:528 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3044 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
304521:55:02:552 | MD | INFO | +31 | BuildAssetsTable - Ended
304621:55:02:555 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-08
304721:55:02:559 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-08.*
304821:55:02:579 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3049 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
305021:55:02:583 | MD | INFO | +0 | BuildAssetsTable - Ended
305121:55:02:586 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Circuit Board-09
305221:55:02:589 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Circuit Board-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-09.*
305321:55:02:593 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3054 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
305521:55:02:612 | MD | INFO | +32 | BuildAssetsTable - Ended
305621:55:02:616 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board
305721:55:02:619 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA).*
305821:55:02:650 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3059 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
306021:55:02:654 | MD | INFO | +0 | BuildAssetsTable - Ended
306121:55:02:682 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-01
306221:55:02:686 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-01.*
306321:55:02:707 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3064 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
306521:55:02:711 | MD | INFO | +0 | BuildAssetsTable - Ended
306621:55:02:714 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-02
306721:55:02:718 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-02.*
306821:55:02:738 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
3069 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
307021:55:02:742 | MD | INFO | +0 | BuildAssetsTable - Ended
307121:55:02:745 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-03
307221:55:02:749 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-03.*
307321:55:02:778 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3074 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
307521:55:02:798 | MD | INFO | +31 | BuildAssetsTable - Ended
307621:55:02:802 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-04
307721:55:02:805 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-04.*
307821:55:02:809 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3079 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
308021:55:02:829 | MD | INFO | +31 | BuildAssetsTable - Ended
308121:55:02:833 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-05
308221:55:02:837 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-05.*
308321:55:02:841 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3084 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
308521:55:02:869 | MD | INFO | +32 | BuildAssetsTable - Ended
308621:55:02:873 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-06
308721:55:02:902 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-06.*
308821:55:02:922 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3089 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
309021:55:02:926 | MD | INFO | +0 | BuildAssetsTable - Ended
309121:55:02:930 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-07
309221:55:02:934 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-07.*
309321:55:02:963 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3094 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
309521:55:02:967 | MD | INFO | +0 | BuildAssetsTable - Ended
309621:55:02:996 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-08
309721:55:02:018 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-08.*
309821:55:03:022 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3099 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
310021:55:03:026 | MD | INFO | +0 | BuildAssetsTable - Ended
310121:55:03:030 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Circuit Board-09
310221:55:03:051 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Circuit Board-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land (Japan, USA)-09.*
310321:55:03:055 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3104 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
310521:55:03:059 | MD | INFO | +0 | BuildAssetsTable - Ended
310621:55:03:079 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel
310721:55:03:083 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Control Panel: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land.*
310821:55:03:088 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3109 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
311021:55:03:091 | MD | INFO | +0 | BuildAssetsTable - Ended
311121:55:03:110 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-01
311221:55:03:114 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Control Panel-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-01.*
311321:55:03:117 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3114 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
311521:55:03:120 | MD | INFO | +0 | BuildAssetsTable - Ended
311621:55:03:151 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-02
311721:55:03:155 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Control Panel-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-02.*
311821:55:03:183 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3119 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
312021:55:03:210 | MD | INFO | +31 | BuildAssetsTable - Ended
312121:55:03:214 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-03
312221:55:03:218 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Control Panel-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-03.*
312321:55:03:240 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
3124 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
312521:55:03:243 | MD | INFO | +0 | BuildAssetsTable - Ended
312621:55:03:247 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-04
312721:55:03:267 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Control Panel-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-04.*
312821:55:03:271 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3129 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
313021:55:03:275 | MD | INFO | +0 | BuildAssetsTable - Ended
313121:55:03:278 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-05
313221:55:03:298 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Control Panel-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-05.*
313321:55:03:302 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3134 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
313521:55:03:305 | MD | INFO | +0 | BuildAssetsTable - Ended
313621:55:03:310 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-06
313721:55:03:329 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Control Panel-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-06.*
313821:55:03:333 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3139 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
314021:55:03:337 | MD | INFO | +0 | BuildAssetsTable - Ended
314121:55:03:341 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-07
314221:55:03:361 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Arcade - Control Panel-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-07.*
314321:55:03:365 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3144 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
314521:55:03:369 | MD | INFO | +0 | BuildAssetsTable - Ended
314621:55:03:373 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-08
314721:55:03:394 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Control Panel-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-08.*
314821:55:03:398 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3149 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
315021:55:03:402 | MD | INFO | +0 | BuildAssetsTable - Ended
315121:55:03:422 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Control Panel-09
315221:55:03:426 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Control Panel-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land-09.*
315321:55:03:430 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3154 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
315521:55:03:434 | MD | INFO | +0 | BuildAssetsTable - Ended
315621:55:03:454 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel
315721:55:03:459 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA).*
315821:55:03:463 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3159 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
316021:55:03:466 | MD | INFO | +0 | BuildAssetsTable - Ended
316121:55:03:486 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-01
316221:55:03:489 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-01.*
316321:55:03:493 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3164 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
316521:55:03:497 | MD | INFO | +0 | BuildAssetsTable - Ended
316621:55:03:516 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-02
316721:55:03:520 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-02.*
316821:55:03:524 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3169 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
317021:55:03:528 | MD | INFO | +0 | BuildAssetsTable - Ended
317121:55:03:549 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-03
317221:55:03:553 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-03.*
317321:55:03:557 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3174 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
317521:55:03:561 | MD | INFO | +0 | BuildAssetsTable - Ended
317621:55:03:580 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-04
317721:55:03:584 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-04.*
317821:55:03:589 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3179 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
318021:55:03:593 | MD | INFO | +0 | BuildAssetsTable - Ended
318121:55:03:622 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-05
318221:55:03:649 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-05.*
318321:55:03:653 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3184 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
318521:55:03:672 | MD | INFO | +31 | BuildAssetsTable - Ended
318621:55:03:676 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-06
318721:55:03:680 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-06.*
318821:55:03:684 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3189 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
319021:55:03:712 | MD | INFO | +31 | BuildAssetsTable - Ended
319121:55:03:717 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-07
319221:55:03:743 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-07.*
319321:55:03:747 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3194 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
319521:55:03:774 | MD | INFO | +31 | BuildAssetsTable - Ended
319621:55:03:778 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-08
319721:55:03:797 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-08.*
319821:55:03:800 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3199 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
320021:55:03:803 | MD | INFO | +0 | BuildAssetsTable - Ended
320121:55:03:805 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Control Panel-09
320221:55:03:808 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Control Panel-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Control Panel\Virtual Boy Wario Land (Japan, USA)-09.*
320321:55:03:811 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3204 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
320521:55:03:838 | MD | INFO | +31 | BuildAssetsTable - Ended
320621:55:03:842 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information
320721:55:03:862 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Arcade - Controls Information: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land.*
320821:55:03:867 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3209 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
321021:55:03:870 | MD | INFO | +0 | BuildAssetsTable - Ended
321121:55:03:873 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-01
321221:55:03:898 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Controls Information-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-01.*
321321:55:03:902 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3214 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
321521:55:03:926 | MD | INFO | +31 | BuildAssetsTable - Ended
321621:55:03:930 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-02
321721:55:03:934 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Controls Information-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-02.*
321821:55:03:956 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3219 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
322021:55:03:961 | MD | INFO | +0 | BuildAssetsTable - Ended
322121:55:03:965 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-03
322221:55:03:968 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Controls Information-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-03.*
322321:55:03:991 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
3224 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
322521:55:03:995 | MD | INFO | +0 | BuildAssetsTable - Ended
322621:55:03:000 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-04
322721:55:04:024 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Controls Information-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-04.*
322821:55:04:027 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3229 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
323021:55:04:051 | MD | INFO | +31 | BuildAssetsTable - Ended
323121:55:04:055 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-05
323221:55:04:059 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Controls Information-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-05.*
323321:55:04:081 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3234 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
323521:55:04:085 | MD | INFO | +0 | BuildAssetsTable - Ended
323621:55:04:090 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-06
323721:55:04:114 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Arcade - Controls Information-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-06.*
323821:55:04:118 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3239 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
324021:55:04:122 | MD | INFO | +0 | BuildAssetsTable - Ended
324121:55:04:145 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-07
324221:55:04:150 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Controls Information-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-07.*
324321:55:04:153 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3244 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
324521:55:04:173 | MD | INFO | +31 | BuildAssetsTable - Ended
324621:55:04:177 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-08
324721:55:04:181 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Controls Information-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-08.*
324821:55:04:185 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3249 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
325021:55:04:204 | MD | INFO | +31 | BuildAssetsTable - Ended
325121:55:04:208 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Controls Information-09
325221:55:04:212 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Controls Information-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land-09.*
325321:55:04:216 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3254 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
325521:55:04:239 | MD | INFO | +32 | BuildAssetsTable - Ended
325621:55:04:243 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information
325721:55:04:247 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA).*
325821:55:04:270 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3259 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
326021:55:04:275 | MD | INFO | +0 | BuildAssetsTable - Ended
326121:55:04:278 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-01
326221:55:04:300 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-01.*
326321:55:04:304 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3264 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
326521:55:04:309 | MD | INFO | +0 | BuildAssetsTable - Ended
326621:55:04:334 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-02
326721:55:04:338 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-02.*
326821:55:04:342 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3269 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
327021:55:04:366 | MD | INFO | +32 | BuildAssetsTable - Ended
327121:55:04:371 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-03
327221:55:04:375 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-03.*
327321:55:04:399 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3274 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
327521:55:04:403 | MD | INFO | +0 | BuildAssetsTable - Ended
327621:55:04:426 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-04
327721:55:04:430 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-04.*
327821:55:04:434 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3279 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
328021:55:04:458 | MD | INFO | +31 | BuildAssetsTable - Ended
328121:55:04:462 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-05
328221:55:04:466 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-05.*
328321:55:04:485 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
3284 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
328521:55:04:489 | MD | INFO | +0 | BuildAssetsTable - Ended
328621:55:04:493 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-06
328721:55:04:497 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-06.*
328821:55:04:516 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3289 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
329021:55:04:520 | MD | INFO | +0 | BuildAssetsTable - Ended
329121:55:04:524 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-07
329221:55:04:528 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-07.*
329321:55:04:549 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3294 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
329521:55:04:553 | MD | INFO | +0 | BuildAssetsTable - Ended
329621:55:04:557 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-08
329721:55:04:561 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-08.*
329821:55:04:583 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3299 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
330021:55:04:588 | MD | INFO | +0 | BuildAssetsTable - Ended
330121:55:04:592 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Controls Information-09
330221:55:04:613 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Arcade - Controls Information-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Controls Information\Virtual Boy Wario Land (Japan, USA)-09.*
330321:55:04:617 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3304 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
330521:55:04:620 | MD | INFO | +0 | BuildAssetsTable - Ended
330621:55:04:624 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee
330721:55:04:644 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Marquee: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land.*
330821:55:04:646 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3309 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
331021:55:04:648 | MD | INFO | +0 | BuildAssetsTable - Ended
331121:55:04:650 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-01
331221:55:04:652 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Marquee-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-01.*
331321:55:04:654 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3314 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
331521:55:04:681 | MD | INFO | +31 | BuildAssetsTable - Ended
331621:55:04:684 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-02
331721:55:04:687 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Marquee-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-02.*
331821:55:04:714 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3319 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
332021:55:04:717 | MD | INFO | +0 | BuildAssetsTable - Ended
332121:55:04:744 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-03
332221:55:04:747 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Marquee-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-03.*
332321:55:04:749 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3324 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
332521:55:04:769 | MD | INFO | +31 | BuildAssetsTable - Ended
332621:55:04:771 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-04
332721:55:04:773 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Marquee-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-04.*
332821:55:04:775 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3329 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
333021:55:04:778 | MD | INFO | +0 | BuildAssetsTable - Ended
333121:55:04:780 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-05
333221:55:04:799 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Arcade - Marquee-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-05.*
333321:55:04:803 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3334 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
333521:55:04:805 | MD | INFO | +0 | BuildAssetsTable - Ended
333621:55:04:807 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-06
333721:55:04:809 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Marquee-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-06.*
333821:55:04:811 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3339 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
334021:55:04:831 | MD | INFO | +31 | BuildAssetsTable - Ended
334121:55:04:834 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-07
334221:55:04:836 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Marquee-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-07.*
334321:55:04:838 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3344 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
334521:55:04:840 | MD | INFO | +0 | BuildAssetsTable - Ended
334621:55:04:842 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-08
334721:55:04:861 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Arcade - Marquee-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-08.*
334821:55:04:863 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3349 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
335021:55:04:865 | MD | INFO | +0 | BuildAssetsTable - Ended
335121:55:04:867 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Arcade - Marquee-09
335221:55:04:869 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Arcade - Marquee-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land-09.*
335321:55:04:871 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3354 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
335521:55:04:874 | MD | INFO | +0 | BuildAssetsTable - Ended
335621:55:04:901 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee
335721:55:04:904 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Marquee: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA).*
335821:55:04:931 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3359 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
336021:55:04:934 | MD | INFO | +0 | BuildAssetsTable - Ended
336121:55:04:936 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-01
336221:55:04:961 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-01.*
336321:55:04:964 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3364 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
336521:55:04:966 | MD | INFO | +0 | BuildAssetsTable - Ended
336621:55:04:968 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-02
336721:55:04:991 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-02.*
336821:55:04:994 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3369 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
337021:55:04:995 | MD | INFO | +0 | BuildAssetsTable - Ended
337121:55:04:998 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-03
337221:55:04:020 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-03.*
337321:55:05:023 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3374 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
337521:55:05:025 | MD | INFO | +0 | BuildAssetsTable - Ended
337621:55:05:027 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-04
337721:55:05:029 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-04.*
337821:55:05:051 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3379 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
338021:55:05:054 | MD | INFO | +0 | BuildAssetsTable - Ended
338121:55:05:057 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-05
338221:55:05:059 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-05.*
338321:55:05:062 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3384 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
338521:55:05:084 | MD | INFO | +31 | BuildAssetsTable - Ended
338621:55:05:087 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-06
338721:55:05:089 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-06.*
338821:55:05:092 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3389 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
339021:55:05:112 | MD | INFO | +32 | BuildAssetsTable - Ended
339121:55:05:114 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-07
339221:55:05:117 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-07.*
339321:55:05:119 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3394 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
339521:55:05:121 | MD | INFO | +0 | BuildAssetsTable - Ended
339621:55:05:124 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-08
339721:55:05:144 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-08.*
339821:55:05:147 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3399 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
340021:55:05:149 | MD | INFO | +0 | BuildAssetsTable - Ended
340121:55:05:151 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Arcade - Marquee-09
340221:55:05:153 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Arcade - Marquee-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Marquee\Virtual Boy Wario Land (Japan, USA)-09.*
340321:55:05:155 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3404 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
340521:55:05:175 | MD | INFO | +31 | BuildAssetsTable - Ended
340621:55:05:178 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner
340721:55:05:180 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land.*
340821:55:05:182 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3409 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
341021:55:05:184 | MD | INFO | +0 | BuildAssetsTable - Ended
341121:55:05:187 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-01
341221:55:05:209 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Banner-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-01.*
341321:55:05:210 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3414 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
341521:55:05:212 | MD | INFO | +0 | BuildAssetsTable - Ended
341621:55:05:214 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-02
341721:55:05:216 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-02.*
341821:55:05:217 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3419 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
342021:55:05:237 | MD | INFO | +32 | BuildAssetsTable - Ended
342121:55:05:240 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-03
342221:55:05:242 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-03.*
342321:55:05:244 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3424 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
342521:55:05:246 | MD | INFO | +0 | BuildAssetsTable - Ended
342621:55:05:248 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-04
342721:55:05:250 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-04.*
342821:55:05:270 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3429 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
343021:55:05:272 | MD | INFO | +0 | BuildAssetsTable - Ended
343121:55:05:275 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-05
343221:55:05:276 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-05.*
343321:55:05:278 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3434 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
343521:55:05:280 | MD | INFO | +0 | BuildAssetsTable - Ended
343621:55:05:299 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Banner-06
343721:55:05:301 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-06.*
343821:55:05:303 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3439 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
344021:55:05:305 | MD | INFO | +0 | BuildAssetsTable - Ended
344121:55:05:307 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-07
344221:55:05:309 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-07.*
344321:55:05:311 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3444 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
344521:55:05:337 | MD | INFO | +31 | BuildAssetsTable - Ended
344621:55:05:339 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-08
344721:55:05:341 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Banner-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-08.*
344821:55:05:368 | MD | DEBUG | +32 | BuildAssetsTable - Media assets found:
3449 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
345021:55:05:370 | MD | INFO | +0 | BuildAssetsTable - Ended
345121:55:05:372 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Banner-09
345221:55:05:398 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Banner-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land-09.*
345321:55:05:401 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3454 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
345521:55:05:403 | MD | INFO | +0 | BuildAssetsTable - Ended
345621:55:05:405 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner
345721:55:05:424 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Banner: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA).*
345821:55:05:427 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3459 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
346021:55:05:429 | MD | INFO | +0 | BuildAssetsTable - Ended
346121:55:05:431 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-01
346221:55:05:432 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-01.*
346321:55:05:434 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3464 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
346521:55:05:436 | MD | INFO | +0 | BuildAssetsTable - Ended
346621:55:05:455 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Banner-02
346721:55:05:457 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-02.*
346821:55:05:459 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3469 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
347021:55:05:461 | MD | INFO | +0 | BuildAssetsTable - Ended
347121:55:05:463 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-03
347221:55:05:465 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-03.*
347321:55:05:467 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3474 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
347521:55:05:485 | MD | INFO | +32 | BuildAssetsTable - Ended
347621:55:05:487 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-04
347721:55:05:490 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-04.*
347821:55:05:492 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3479 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
348021:55:05:494 | MD | INFO | +0 | BuildAssetsTable - Ended
348121:55:05:496 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-05
348221:55:05:498 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-05.*
348321:55:05:525 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3484 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
348521:55:05:527 | MD | INFO | +0 | BuildAssetsTable - Ended
348621:55:05:530 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-06
348721:55:05:552 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Banner-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-06.*
348821:55:05:555 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3489 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
349021:55:05:557 | MD | INFO | +0 | BuildAssetsTable - Ended
349121:55:05:559 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-07
349221:55:05:561 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-07.*
349321:55:05:583 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3494 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
349521:55:05:586 | MD | INFO | +0 | BuildAssetsTable - Ended
349621:55:05:588 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-08
349721:55:05:591 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-08.*
349821:55:05:593 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3499 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
350021:55:05:614 | MD | INFO | +32 | BuildAssetsTable - Ended
350121:55:05:616 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Banner-09
350221:55:05:618 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Banner-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Banner\Virtual Boy Wario Land (Japan, USA)-09.*
350321:55:05:620 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3504 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
350521:55:05:622 | MD | INFO | +0 | BuildAssetsTable - Ended
350621:55:05:624 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - 3D
350721:55:05:643 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Box - 3D: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land.*
350821:55:05:646 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3509 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
351021:55:05:647 | MD | INFO | +0 | BuildAssetsTable - Ended
351121:55:05:649 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - 3D-01
351221:55:05:651 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.*
351321:55:05:653 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3514 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3515 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
351621:55:05:655 | MD | INFO | +0 | BuildAssetsTable - Ended
351721:55:05:672 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Box - 3D-02
351821:55:05:675 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-02.*
351921:55:05:677 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3520 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3521 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
352221:55:05:679 | MD | INFO | +0 | BuildAssetsTable - Ended
352321:55:05:681 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - 3D-03
352421:55:05:682 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-03.*
352521:55:05:684 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3526 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3527 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
352821:55:05:686 | MD | INFO | +0 | BuildAssetsTable - Ended
352921:55:05:712 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Box - 3D-04
353021:55:05:715 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-04.*
353121:55:05:717 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3532 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3533 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
353421:55:05:735 | MD | INFO | +32 | BuildAssetsTable - Ended
353521:55:05:738 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - 3D-05
353621:55:05:741 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-05.*
353721:55:05:742 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3538 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3539 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
354021:55:05:744 | MD | INFO | +0 | BuildAssetsTable - Ended
354121:55:05:746 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - 3D-06
354221:55:05:748 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-06.*
354321:55:05:775 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3544 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3545 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
354621:55:05:777 | MD | INFO | +0 | BuildAssetsTable - Ended
354721:55:05:780 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - 3D-07
354821:55:05:806 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Box - 3D-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-07.*
354921:55:05:809 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3550 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3551 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
355221:55:05:811 | MD | INFO | +0 | BuildAssetsTable - Ended
355321:55:05:836 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Box - 3D-08
355421:55:05:838 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-08.*
355521:55:05:841 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3556 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3557 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
355821:55:05:864 | MD | INFO | +32 | BuildAssetsTable - Ended
355921:55:05:866 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - 3D-09
356021:55:05:868 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - 3D-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-09.*
356121:55:05:870 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3562 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3563 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
356421:55:05:894 | MD | INFO | +31 | BuildAssetsTable - Ended
356521:55:05:897 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D
356621:55:05:899 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - 3D: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA).*
356721:55:05:901 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3568 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3569 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
357021:55:05:903 | MD | INFO | +0 | BuildAssetsTable - Ended
357121:55:05:905 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-01
357221:55:05:925 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Box - 3D-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-01.*
357321:55:05:928 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3574 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3575 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
357621:55:05:930 | MD | INFO | +0 | BuildAssetsTable - Ended
357721:55:05:931 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-02
357821:55:05:933 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - 3D-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-02.*
357921:55:05:935 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3580 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3581 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
358221:55:05:957 | MD | INFO | +31 | BuildAssetsTable - Ended
358321:55:05:960 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-03
358421:55:05:962 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - 3D-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-03.*
358521:55:05:964 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3586 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3587 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
358821:55:05:966 | MD | INFO | +0 | BuildAssetsTable - Ended
358921:55:05:968 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-04
359021:55:05:993 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Box - 3D-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-04.*
359121:55:05:995 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3592 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3593 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
359421:55:05:997 | MD | INFO | +0 | BuildAssetsTable - Ended
359521:55:05:999 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-05
359621:55:05:022 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Box - 3D-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-05.*
359721:55:06:025 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3598 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3599 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
360021:55:06:027 | MD | INFO | +0 | BuildAssetsTable - Ended
360121:55:06:029 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-06
360221:55:06:048 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Box - 3D-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-06.*
360321:55:06:051 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3604 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3605 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
360621:55:06:053 | MD | INFO | +0 | BuildAssetsTable - Ended
360721:55:06:056 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-07
360821:55:06:058 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - 3D-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-07.*
360921:55:06:060 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3610 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3611 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
361221:55:06:082 | MD | INFO | +31 | BuildAssetsTable - Ended
361321:55:06:085 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-08
361421:55:06:086 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - 3D-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-08.*
361521:55:06:088 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3616 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3617 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
361821:55:06:090 | MD | INFO | +0 | BuildAssetsTable - Ended
361921:55:06:092 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - 3D-09
362021:55:06:112 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Box - 3D-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land (Japan, USA)-09.*
362121:55:06:114 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3622 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3623 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
362421:55:06:117 | MD | INFO | +0 | BuildAssetsTable - Ended
362521:55:06:119 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back
362621:55:06:120 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land.*
362721:55:06:122 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3628 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3629 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
363021:55:06:143 | MD | INFO | +31 | BuildAssetsTable - Ended
363121:55:06:145 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back-01
363221:55:06:147 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.*
363321:55:06:149 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3634 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3635 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3636 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
363721:55:06:151 | MD | INFO | +0 | BuildAssetsTable - Ended
363821:55:06:152 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back-02
363921:55:06:154 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-02.*
364021:55:06:173 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3641 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3642 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3643 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
364421:55:06:176 | MD | INFO | +0 | BuildAssetsTable - Ended
364521:55:06:178 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back-03
364621:55:06:180 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-03.*
364721:55:06:182 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3648 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3649 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3650 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
365121:55:06:183 | MD | INFO | +0 | BuildAssetsTable - Ended
365221:55:06:186 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back-04
365321:55:06:212 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Box - Back-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-04.*
365421:55:06:215 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3655 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3656 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3657 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
365821:55:06:218 | MD | INFO | +0 | BuildAssetsTable - Ended
365921:55:06:243 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Box - Back-05
366021:55:06:246 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-05.*
366121:55:06:247 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3662 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3663 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3664 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
366521:55:06:249 | MD | INFO | +0 | BuildAssetsTable - Ended
366621:55:06:275 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Box - Back-06
366721:55:06:277 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-06.*
366821:55:06:279 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3669 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3670 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3671 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
367221:55:06:302 | MD | INFO | +31 | BuildAssetsTable - Ended
367321:55:06:305 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back-07
367421:55:06:307 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-07.*
367521:55:06:309 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3676 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3677 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3678 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
367921:55:06:311 | MD | INFO | +0 | BuildAssetsTable - Ended
368021:55:06:333 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Box - Back-08
368121:55:06:335 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-08.*
368221:55:06:338 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3683 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3684 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3685 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
368621:55:06:339 | MD | INFO | +0 | BuildAssetsTable - Ended
368721:55:06:341 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back-09
368821:55:06:362 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Box - Back-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-09.*
368921:55:06:364 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3690 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3691 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3692 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
369321:55:06:367 | MD | INFO | +0 | BuildAssetsTable - Ended
369421:55:06:368 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back
369521:55:06:370 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA).*
369621:55:06:372 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3697 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3698 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3699 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
370021:55:06:392 | MD | INFO | +31 | BuildAssetsTable - Ended
370121:55:06:395 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-01
370221:55:06:397 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-01.*
370321:55:06:398 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3704 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3705 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3706 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
370721:55:06:400 | MD | INFO | +0 | BuildAssetsTable - Ended
370821:55:06:402 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-02
370921:55:06:404 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-02.*
371021:55:06:406 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3711 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3712 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3713 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
371421:55:06:424 | MD | INFO | +31 | BuildAssetsTable - Ended
371521:55:06:426 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-03
371621:55:06:428 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-03.*
371721:55:06:430 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3718 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3719 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3720 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
372121:55:06:432 | MD | INFO | +0 | BuildAssetsTable - Ended
372221:55:06:434 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-04
372321:55:06:436 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-04.*
372421:55:06:463 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3725 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3726 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3727 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
372821:55:06:466 | MD | INFO | +0 | BuildAssetsTable - Ended
372921:55:06:468 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-05
373021:55:06:494 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Rom Box - Back-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-05.*
373121:55:06:496 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3732 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3733 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3734 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
373521:55:06:499 | MD | INFO | +0 | BuildAssetsTable - Ended
373621:55:06:518 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-06
373721:55:06:521 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-06.*
373821:55:06:523 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3739 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3740 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3741 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
374221:55:06:525 | MD | INFO | +0 | BuildAssetsTable - Ended
374321:55:06:527 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-07
374421:55:06:529 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-07.*
374521:55:06:530 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3746 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3747 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3748 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
374921:55:06:550 | MD | INFO | +31 | BuildAssetsTable - Ended
375021:55:06:553 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-08
375121:55:06:555 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Rom Box - Back-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-08.*
375221:55:06:557 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3753 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3754 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3755 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
375621:55:06:559 | MD | INFO | +0 | BuildAssetsTable - Ended
375721:55:06:561 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Box - Back-09
375821:55:06:579 | MD | DEBUG | +31 | BuildAssetsTable - Searching for a Rom Box - Back-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land (Japan, USA)-09.*
375921:55:06:582 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3760 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3761 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3762 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
376321:55:06:584 | MD | INFO | +0 | BuildAssetsTable - Ended
376421:55:06:585 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed
376521:55:06:587 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land.*
376621:55:06:589 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3767 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3768 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3769 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
377021:55:06:592 | MD | INFO | +0 | BuildAssetsTable - Ended
377121:55:06:610 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-01
377221:55:06:612 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-01: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-01.*
377321:55:06:614 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3774 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3775 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3776 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
377721:55:06:617 | MD | INFO | +0 | BuildAssetsTable - Ended
377821:55:06:619 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-02
377921:55:06:620 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-02: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-02.*
378021:55:06:622 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3781 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3782 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3783 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
378421:55:06:648 | MD | INFO | +31 | BuildAssetsTable - Ended
378521:55:06:651 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-03
378621:55:06:654 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-03: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-03.*
378721:55:06:656 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3788 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3789 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3790 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
379121:55:06:674 | MD | INFO | +31 | BuildAssetsTable - Ended
379221:55:06:676 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-04
379321:55:06:678 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-04: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-04.*
379421:55:06:680 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3795 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3796 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3797 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
379821:55:06:682 | MD | INFO | +0 | BuildAssetsTable - Ended
379921:55:06:684 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-05
380021:55:06:686 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-05: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-05.*
380121:55:06:712 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3802 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3803 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3804 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
380521:55:06:715 | MD | INFO | +0 | BuildAssetsTable - Ended
380621:55:06:717 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-06
380721:55:06:735 | MD | DEBUG | +32 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-06: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-06.*
380821:55:06:738 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3809 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3810 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3811 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
381221:55:06:741 | MD | INFO | +0 | BuildAssetsTable - Ended
381321:55:06:743 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-07
381421:55:06:744 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-07: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-07.*
381521:55:06:747 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3816 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3817 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3818 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
381921:55:06:748 | MD | INFO | +0 | BuildAssetsTable - Ended
382021:55:06:775 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-08
382121:55:06:778 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-08: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-08.*
382221:55:06:780 | MD | DEBUG | +0 | BuildAssetsTable - Media assets found:
3823 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3824 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game
3825 Asset Label: Box - Back-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
382621:55:06:805 | MD | INFO | +31 | BuildAssetsTable - Ended
382721:55:06:808 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Box - Back - Reconstructed-09
382821:55:06:810 | MD | DEBUG | +0 | BuildAssetsTable - Searching for a Box - Back - Reconstructed-09: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - Back - Reconstructed\Virtual Boy Wario Land-09.*
382921:55:06:836 | MD | DEBUG | +31 | BuildAssetsTable - Media assets found:
3830 Asset Label: Arcade - Circuit Board-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Arcade - Circuit Board\Virtual Boy Wario Land-01.jpg | Asset Extension1: jpg | Asset Type1: game
3831 Asset Label: Box - 3D-01 | Asset Path1: F:\LaunchBox\Images\Nintendo Virtual Boy\Box - 3D\Virtual Boy Wario Land-01.png | Asset Extension1: png | Asset Type1: game