· 6 years ago · Nov 02, 2019, 08:56 PM
128: WRONG TREE!!!! MUST CHECK NODE HaveTargetDesision MUST HAVE 5 childrens
268: WRONG TREE!!!! MUST CHECK NODE GoalTargetDesision MUST HAVE 2 childrens
3140: WRONG TREE!!!! MUST CHECK NODE GoalTargetDesision MUST HAVE 1 childrens
4308: WRONG TREE!!!! MUST CHECK NODE GoalTargetDesision MUST HAVE 4 childrens
5380: WRONG TREE!!!! MUST CHECK NODE PatrolDecision MUST HAVE {0} childrens
6442: WRONG TREE!!!! MUST CHECK NODE PanicDecision MUST HAVE 2 childrens
7485: WRONG TREE!!!! MUST CHECK NODE HaveTargetDesision MUST HAVE 3 childrens
8557: WRONG TREE!!!! MUST CHECK NODE ThrowGrenadeDecision MUST HAVE 3 childrens
9599: can' thow
10601: ShootPracticePosition
11641: _owner.Profile.Id:
12673: DropCurWeapon fail OperatorId:
13695: Shuttle1
14696: Shuttle2
15731: NavMesObs_Container
16744: NavMeshObstacleObj
17766: FindNextDesicion
18775: Bot CalculatePath. from:{0} to:{1} complete. status:{2} lenght:{3}
19823: aiData
20830: Bot Calculate Path. from:{0} to:{1} fail
21834: LastCoversSearchData count error safe _searchBeforeHide.Count:{0} < AllSavePoints.Count:{1}
22972: ProfileAddedFromBackend:{0}
23983: Profile Activate:{0}
24995: botProfiles
25998: zero
261056: BE CARE!! USING DEBUG DATA. ЗАПУЩЕН ДЕБАЖНЫЙ РЕЖИМ БОТОВ. DEBUG MODE BOTS IS ON
27 Если ты это видишь и не знаешь что это то скажи об этом комунить кто знает)
28 Если надо убрать в едиторе найди файл DebugBotData и нажми там UseThisData
29 Если это видишь в билде то что бы отключить надо удалить файлик DebugBotData.txt
30 To remove this in build delete file: DebugBotData.txt
311550: Can't find zone to born!
321601: no id
331615: Patrol->
341616: Can't load Data
351639: DebugBotData.txt
361675: DebugCoversChecker:
371688: Stuck: Dest Point:
381712: Bot end cheking all points stuck count:
391734: Stuck: with not way????
401756: Remain:
411760: 0.0
421772: % Ready. Total:
431854: {0} M: {1} Enemies: {2}({3}) Check: {4} B:{5} R:{6} Side:{7}
441863: Theta
451867: Kappa
461869: Iota
471878: Epsilon
481883: Eta
491886: Zeta
501890: Gamma
511893: Beta
521896: Delta
531919: Alpha
541922: Phi
551930: Psi
561934: Chi
571936: Sigma
581940: Rho
591946: Upsilon
601950: Tau
611953: Omicron
621958: Xi
631961: Pi
641969: Lambda
651976: Mu
661979: Nu
671989: HighPolyCollider
682013: Terrain
692021: DEBUG EVENT: TrainCome:
702038: Omega
712044: Triggers
722058: Candella AfterLumaCompRT
732067: Candella Reflection RT
742086: Candella CamRT Color
752127: _togRT
762131: _SourceColorTexture
772147: Candella BlurRT
782176: _ERUIAZDFALOIFOEIUFOEIF
792213: _OffScreenFOV
802219: _OIEUFJKSHFVUIHEVVSI
812230: _CurrentCamFOV
822252: _FFEUIAFIEJOAIDFLAIFE
832263: _UAFEUYFDALJROIUOAIF
842296: _FAEOUDCVAHEFIOAUEALFK
852307: _JFEIJDVAJLDFJEIJAFLKEIEAA
862325: _EIUAIUFEIGGFAHGGGHAE
872362: _HHFEYUUYYUAFEEEED
882375: Expired
892383: Expired:
902387: Placed
912394: Sold
922406: _EIUAFINVIOIOIEUIUAF
932436: Base HumanRPalm
942454: Weapon_root 1
952477: , date:
962481: , sold:
972490: , placed:
982502: Left Fingers
992507: Base HumanLForearm1
1002518: Base HumanLPalm
1012548: Right Fingers
1022554: Right Palm Rotation
1032566: Base HumanLForearm3
1042599: L Arm Full
1052602: Base HumanLForearm2
1062649: Loading EFTHardSettings synchronously can cause CPU spikes. Please load it asynchronously using EFTHardSettings.Load before accessing Instance.
1072674: 1
1082685: there is no destination object for
1092762: eftsettings
1102842: key {0} not found
1112878: value {0} of type {1} not supported
1122928: CommandLineReader.cs - GetCommandLine() - Can't find any command line arguments!
1132932: /
1142934: :
1152977: CommandLineReader.cs - GetCustomArguments() - Can't retrieve any custom arguments in the command line [
1163017: ]. Exception:
1173077: CommandLineReader.cs - GetCustomArguments() - The custom argument [
1183117: custom arg string '{0}'
1193128: -CustomArgs:
1203137: ] seem to be malformed.
1213257: Not enum type passed to GetEnumCustomArgument function
1223312: CommandLineReader - Can't retrieve any custom argument named [
1233340: Hidden/GPUGraph
1243354: Graphs_UI
1253370: GraphManager_UI
1263375: ].
1273383: ] in the command line [
1283400: 0.0f
1293404: Avg
1303409: Max
1313418: Arial.ttf
1323421: 20.0
1333427: SS
1343433: {0}_{1}
1353438: WS
1363452: {0}_Canvas_{1}
1373470: 0.000
1383486: AIDebugSettings
1393501: Test_ScreenSpace
1403505: {0}
1413509: Min
1423517: Test_WorldSpace
1433535: shotgun
1443536: smg
1453547: sniperRifle
1463548: pistol
1473572: too long way
1483577: can' find posible dirs
1493620: assaultCarbine
1503627: Distance between points too small
1513639: assaultRifle
1523677: BAD COVER POINTS WALL CHECK
1533689: myIdIs:
1543701: Wrong id for neighbourhood:
1553716: ShootPracticeTarget
1563734: ShootPractice
1573749: Type:
1583756: IsCome:
1593762: at:
1603768: Pos:
1613824: WRONG TREE!!!! MUST CHECK NODE GoalTargetDesision MUST HAVE 3 childrens
1623896: WRONG TREE!!!! MUST CHECK NODE GoalTargetDesision MUST HAVE 5 childrens
1633936: WRONG TREE!!!! MUST CHECK NODE GoalTargetDesision MUST HAVE 8 childrens
1644008: WRONG TREE!!!! MUST CHECK NODE PanicDecision MUST HAVE 3 childrens
1654075: WRONG TREE!!!! MUST CHECK NODE HaveTargetDesision MUST HAVE 21 childrens
1664117: Cur fireArms {0} fireArms:{1} isInSpawn:{2}
1674169: Deside shootFromStationary id:{0}
1684218: Weapon take OperateStationaryWeapon Occupy {0}
1694224: {0} HaveAmmo
1704267: {0} CurLink == null
1714304: FirearmController ready {0} controller:{1} isInSpawn:{2}
1724327: Cur link is null
1734343: {0} IsSpotted
1744367: OnSuppressGrenadeComplete ends
1754394: Can't find BOSS cluhar data!
1764429: Killa MidDist
1774435: Killa CloseDist
1784462: Holding for:
1794491: _closeRuns:
1804504: Killa _closeRuns
1814525: Killa FarestDist
1824541: Killa FarDist
1834551: be care! You using FOLLOWER test
1844602: can't activate BossKojaniyFightLogic
1854636: end shootFromStationary
1864640: end runToStationary
1874701: {0} enemy == null {1}
1884724: {0} LeaveCauseNoAmmo {1} AmmoInfo:{2}
1894788: {0} enemy.PersonalLastSeenTime > STATIONARY_WEAPON_NO_ENEMY_GETUP {1}
1904812: {0} CheckEndShootFromStationary {1}
1914823: {0} outOfSector {1}
1924851: {0} ShallStartDogFight {1}
1934865: Can't find boss gluhar
1944905: Assault take from cache
1954936: JJJ111yyyy 1
1964984: Can't find good cover:{0} searchType:{1} Id:{2}
1975018: can't place night vision to secured container
1985026: Can't find boss gluhar
1995053: JJJ111yyyy 2
2005096: Can't WearToHead nightvision (TradableItem == null)
2015156: Can't WearToHead nightvision (place == null) {0}
2025187: S:
2035194: Wrong set look direction _lookDirection:{0} prevLookDirection:{1}
2045198: V:
2055237: Can't WearToHead nightvision (itemController == null)
2065349: Can't find any suitable way {0}. ForBot:{1} _nameId:{2} role:{3}
2075367: Set null way!
2085409: Suitable way found {0}. Suitabledata:{1} ForBot:{2} myNameId:{3}
2095486: Can't find closest point in gluhar follower logic _nameId:
2105537: .
2115539: THIS bot need a RESERV type patrol way to start. But he can't find anyone!!
2125584: zone:
2135592: Can't find good way on start for bot {0}
2145665: can't find any way for bot. zoneMaxPersonsOnPatrol:{0}. inZone:{1}
2155722: no boss way in this location:{0} useReserve:{1} bot:{2}
2165740: ai EE... catch me:
2175789: Can't find closest point to gluhar boss. way:
2185836: _point == null:
2195859: .
2205870: no boss way in this location:
2215911: parent:
2225914: can't find way from parent transform. try autofix. Check again:
2235948: can't find path to point
2245963: ShootReservWay transform.position TargetToShoot
2255979: Walk reserv way
2266020: can find place to shoot from it
2276085: TargetToShoot have zero transform
2286119: wrong zero pos TargetToShoot
2296163: CommonAssets/Scripts/AI/Resources/AIZoneData/Zone_{0}_{1}.json
2306198: >>>>>>>>
2316203: AIZoneData/Zone_{0}_{1}
2326207:
2336226: Assets/
2346234: Bot cell controller ERROR: cell size is wrong. RECALCULATE!!!
2356296: Bot cell controller ERROR: MaxIx is wrong. RECALCULATE!!!
2366354: Bot cell controller ERROR: MaxIz is wrong. RECALCULATE!!!
2376420: Bot cell controller ERROR: List is wrong. RECALCULATE!!!
2386509: Cell cell size wrong. Set to 10. min cell siz = 3
2396570: Init StationaryWeaponLinks {0} count:{1}
2406591: Door without link
2416643: NO ONE
2426650: CRITICAL ERROR. scene have stationary weapon links, but have no StationaryWeapon
2436699: Weapon without link {0} {1} linkPos:{2} operatorPosition:{3}.
2446734: Stationary weapon ClearOwner:{0}
2456740: Stationary inited pos:{0}
2466811: IdWeapon:{0} count:{1}
2476831: _weaponItem == null
2486874: wrong count places for check
2496894: from set cover 876
2506898: come to zero cover!
2516936: Gluhar SecurityWannaAttack CHANGE to : {0}
2526975: AssaultFollowersShallAttack {0}.
2536990: BossGluhar
2547011: OnTrainCome {0} HaveTrainInfo:{1}
2557043: Boss glurar want attack self true
2567079: Boss glurar want attack self false
2577089: BossGluharAlt
2587121: Boss kojaniy can't fnd right logic of follower
2597149: TrainBounds
2607174: Kojaniy
2617182: Using DEBUG stub object KojaniyTargetLoot WAIT FOR: EFT-7056
2627201: Wrong calc optimal positions
2637235: Can't find loot object
2647354: Wrong count of Kojaniy of posible control points. Check patrol ways FOR BOSSES!!!!
2657381: can't find pos for boss try simple method
2667450: can't find good control pos for kojaniy
2677487: can't find positions for followers
2687488: 2
2697490: TrainZone
2707522: this type have no boss logic
2717599: Gluhar wrong add follower. 1No free place.
2727604: Reinforsments activate {0}
2737662: Gluhar wrong add follower. 2No free place.
2747667: cur:
2757675: target:
2767693: CanThrowGrenade id:{0} from:{1} to:{2}
2777721: >>>Grenade throwed END {0}
2787729: ::
2797741: Grenade throwed {0}
2807750: Quick use result.Value is null
2817765: wrong throw data
2827815: SetCurrentRequest:
2837845: Bot peaceful actions update error
2847885: executer:
2857897: trying:
2867922: stop not active request!! CurRequest:
2877947: (
2887985: Bot have deleted neutral botId:{0} botGroupEnemyInfo:{1}
2898049: SetTargetStationary _curLink.CurOwner:{0}. _owner.Id:{1}
2908053: 0
2918055: )
2928074: Stat weapon droped {0} withDelay:{1}
2938116: OperateStationaryWeapon Leave {0} withDelay:{1} time:{2}
2948142: OnHandsControllerChanged id:{0} to:{1}
2958144: Stat {0} ClearOwner:
2968329: {{ id = {0} }}
2978364: {{ Action = {0}, templateId = {1} }}
2988373: {{ templateId = {0} }}
2998414: {{ Action = {0}, tid = {1}, repairItems = {2} }}
3008440: {{ Action = {0}, ids = {1} }}
3018495: {{ location = {0}, savage = {1}, entryPoint = {2}, dt = {3}, servers = {4}, keyId = {5} }}
3028514: {{ groupId = {0}, entryPoint = {1}, servers = {2} }}
3038607: {{ completed = {0} }}
3048683: {{ Action = {0}, qid = {1}, removeExcessItems = {2} }}
3058693: {{ Action = {0}, qid = {1} }}
3068738: {{ Action = {0}, qid = {1}, conditionId = {2}, items = {3} }}
3078800: {{ Action = {0}, id = {1}, name = {2}, root = {3}, items = {4} }}
3088839: {{ voice = {0} }}
3098866: {{ Action = {0}, id = {1} }}
3108923: {{ conditions = {0} }}
3118943: {{ servers = {0} }}
3128945: {{ VersionId = {0} }}
3139010: {{ Action = {0}, recipeId = {1}, items = {2}, timestamp = {3} }}
3149039: {{ Action = {0}, areaType = {1}, items = {2}, timestamp = {3} }}
3159075: {{ Action = {0}, recipeId = {1}, timestamp = {2} }}
3169096: {{ Action = {0}, areaType = {1}, timestamp = {2} }}
3179156: {{ Action = {0}, areaType = {1}, enabled = {2}, timestamp = {3} }}
3189223: {{ Action = {0}, areaType = {1}, slots = {2}, timestamp = {3} }}
3199280: {{ type = {0}, tid = {1}, item_id = {2}, count = {3}, scheme_id = {4}, scheme_items = {5} }}
3209445: {{ Action = {0}, type = {1}, tid = {2}, item_id = {3}, count = {4}, scheme_id = {5}, scheme_items = {6} }}
3219480: {{ Action = {0}, type = {1}, tid = {2}, items = {3} }}
3229543: {{ id = {0}, count = {1}, scheme_id = {2} }}
3239620: {{ Action = {0}, offer = {1}, items = {2} }}
3249690: {{ keycard = {0}, closureKeycard = {1} }}
3259721: {{ Action = {0}, suites = {1} }}
3269772: {{ <>h__TransparentIdentifier0 = {0}, keyName = {1} }}
3279851: {{ currentOperation = {0}, canStartNewOperation = {1} }}
3289882: {{ item = {0}, levelItem = {1} }}
3299916: {{ Source = {0}, Destination = {1} }}
3309920: Direct3D
3319929: [AmplifyMotion] Error creating
3329940: Vertical
3339949: Horizontal
3349956: Mouse X
3359964: Mouse Y
3369996: shader not supported on this platform
33710003: [AmplifyMotion]
33810025: material
33910091: Hidden/Amplify Motion/MotionBlurSM
34010129: Hidden/Amplify Motion/SkinnedVectors
34110166: Hidden/Amplify Motion/SolidVectors
34210201: Hidden/Amplify Motion/ReprojectionVectors
34310238: Hidden/Amplify Motion/ClothVectors
34410244: {{ server_id = {0}, process_id = {1}, machine_name = {2}, location = {3}, version = {4}, develop = {5}, ip = {6}, port = {7} }}
34510279: {{ Key = {0}, Value = {1} }}
34610372: {{ server_id = {0} }}
34710451: {{ server_id = {0}, conditions = {1} }}
34810482: {{ server_id = {0}, crc = {1} }}
34910555: {{ server_id = {0}, botStats = {1}, mapStats = {2} }}
35010590: {{ server_id = {0}, results = {1}, unlootedItems = {2}, report = {3}, spawns = {4} }}
35110609: {{ server_id = {0}, results = {1} }}
35210705: {{ check = {0}, thisIdentity = {1} }}
35310740: {{ server_id = {0}, metrics = {1} }}
35410778: {{ targetQuest = {0}, childCollection = {1} }}
35510815: {{ quest = {0}, condition = {1} }}
35610822: {{ email = {0}, device_id = {1}, activateCode = {2} }}
35710857: {{ Nickname = {0} }}
35810909: {{ version = {0}, develop = {1} }}
35910984: {{ email = {0}, pass = {1}, version = {2}, device_id = {3}, develop = {4}, sec = {5} }}
36011000: {{ crc = {0} }}
36111008: {{ data = {0}, tm = {1} }}
36211088: {{ side = {0}, nickname = {1} }}
36311131: {{ nickname = {0} }}
36411147: {{ location = {0} }}
36511185: {{ location = {0}, savage = {1}, dt = {2}, keyId = {3} }}
36611212: {{ groupId = {0}, uid = {1} }}
36711216: {{ groupId = {0} }}
36811232: {{ uid = {0} }}
36911267: {{ type = {0}, dialogId = {1}, limit = {2}, time = {3} }}
37011299: {{ limit = {0}, offset = {1} }}
37111333: {{ dialogId = {0} }}
37211406: {{ friend_id = {0} }}
37311410: {{ dialogs = {0} }}
37411442: {{ dialogId = {0}, uid = {1} }}
37511458: {{ Name = {0}, Users = {1} }}
37611492: {{ to = {0} }}
37711499: {{ request_id = {0} }}
37811552: {{ dialogId = {0}, type = {1}, text = {2}, replyTo = {3} }}
37911604: {{ traders = {0}, items = {1} }}
38011620: {{ tid = {0} }}
38111672: {{ Action = {0}, sellInOnePiece = {1}, items = {2}, requirements = {3} }}
38211701: {{ Action = {0}, items = {1}, tid = {2} }}
38311714: {{ Action = {0}, offerId = {1} }}
38411820: {{ Action = {0}, offerId = {1}, priority = {2}, renewalTime = {3} }}
38511850: {{ id = {0}, count = {1}, items = {2} }}
38611881: {{ Action = {0}, offers = {1} }}
38711923: {{ id = {0}, count = {1} }}
38812023: {{ page = {0}, limit = {1}, sortType = {2}, sortDirection = {3}, currency = {4}, priceFrom = {5}, priceTo = {6}, quantityFrom = {7}, quantityTo = {8}, conditionFrom = {9}, conditionTo = {10}, oneHourExpiration = {11}, removeBartering = {12}, offerOwnerType = {13}, onlyFunctional = {14}, updateOfferCount = {15}, handbookId = {16}, linkedSearchId = {17}, neededSearchId = {18}, buildItems = {19}, buildId = {20}, buildCount = {21}, tm = {22} }}
38912334: has been disabled as it requires a depth texture.
39012352: _MainTex
39112361: Hidden/Time of Day/God Rays
39212409: has been disabled as it requires HDR.
39312429: _BlurRadius4
39412461: Hidden/Time of Day/Screen Clear
39512490: TOD_MoonSkyColor
39612501: _ColorBuffer
39712506: TOD_SunSkyColor
39812513: _LightColor
39912530: _LightPosition
40012544: TOD_SunLightColor
40112565: TOD_MoonCloudColor
40212603: TOD_SunCloudColor
40312616: TOD_CloudColor
40412638: TOD_MoonMeshColor
40512653: TOD_SunMeshColor
40612658: TOD_MoonLightColor
40712682: TOD_SunDirection
40812696: TOD_MoonHaloColor
40912719: TOD_AmbientColor
41012735: TOD_GroundColor
41112736: TOD_LocalSunDirection
41212757: TOD_LightDirection
41312795: TOD_MoonDirection
41412813: TOD_Contrast
41512821: TOD_LocalLightDirection
41612862: TOD_LocalMoonDirection
41712872: TOD_Directionality
41812890: TOD_Fogginess
41912897: TOD_ScatteringBrightness
42012914: TOD_Brightness
42112934: TOD_CloudSharpness
42212949: TOD_CloudDensity
42312987: TOD_MoonHaloPower
42412996: TOD_SpaceTiling
42513008: TOD_CloudUV
42613025: TOD_CloudScale
42713041: TOD_CloudShadow
42813066: TOD_MoonMeshContrast
42913084: TOD_SunMeshBrightness
43013088: TOD_SunMeshContrast
43113108: TOD_SpaceBrightness
43213123: TOD_kSun
43313150: TOD_kBetaMie
43413159: TOD_MoonMeshBrightness
43513192: Quad
43613204: TOD_World2Sky
43713210: TOD_Sky2World
43813217: TOD_kScale
43913236: TOD_k4PI
44013245: TOD_kRadius
44113256: _DitheringTexture
44213270: LIGHTEN
44313278: _FrustumCornersWS
44413296: Hidden/Time of Day/Scattering
44513312: GAMMA
44613322: LDR
44713326: HDR
44813337: LINEAR
44913359: Reflection Probe
45013370: _SunrizeGlow
45113377: d
45213379: Hidden/CustomDepthSSRR
45313395: BUMPED
45413402: Cloud
45513411: FASTEST
45613419: DENSITY
45713430: PER_VERTEX
45813433: PER_PIXEL
45913441: Hidden/CandelaSSRRv2
46013468: RenderCamPos
46113498: Hidden/CandelaWorldNormal
46213515: Hidden/GausFast
46313524: Hidden/Toksvig
46413531: Hidden/LumaComp
46513566: Hidden/CandelaCompose
46613569: Reflection Candella RT
46713611: _CameraNormalsTexture
46813627: _depthTexCustom
46913633: _swidth
47013641: _stepGlobalScale
47113650: Candella TogRT
47213675: BlurRT
47313688: After Luma Comp RT
47413708: _fadePower
47513726: _maxDepthCull
47613728: _maxStep
47713737: _maxFineStep
47813754: _bias
47913784: _DistanceBlurRadius
48013804: _ViewProjectInverse
48113815: _fresfade
48213817: _fresrange
48313824: _FlipReflectionsMSAA
48413847: _SSRRcomposeMode
48513860: _DistanceBlurStart
48613876: _GrazeBlurPower
48713892: _CameraMV
48813902: _skyEnabled
48913904: _ViewMatrix
49013921: _ProjectionInv
49113949: _ProjMatrix
49213967: _reflectionMultiply
49313982: _EdgeFadeTexture
49413998: _UseEdgeTexture
49514002: _ScreenFadeControls
49614021: _IsInForwardRender
49714039: _ToksvigPower
49814075: _convolutionSamples
49914085: _ContactBlurPower
50014098: _toksvigRT
50114124: _FullDeferred
50214128: _IsInLegacyDeffered
50314148: Hidden/CandelaNormalV3
50414179: Hidden/CustomDepthSSRRV3
50514199: _radius
50614207: _SSRtexture
50714208: Hidden/LumaCompV3
50814248: Hidden/CandelaComposeV3
50914259: Hidden/CandelaSSRRV3
51014280: Candella CamRT Normal
51114300: Candella CamRTDepth
51214306: Hidden/GausFastV3
51314322: Hidden/Toksvig3
51414337: Hidden/Amplify Motion/Dilation
51514371: Hidden/Amplify Motion/Combine
51614404: Hidden/Amplify Motion/Debug
51714432: Hidden/Amplify Motion/Depth
51814505: [AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures.
51914520: AM-MotionVectors
52014595: [AmplifyMotion] Failed loading or compiling necessary shaders. Please try reinstalling Amplify Motion or contact support@amplify.pt
52114633: AmplifyMotion.FixedUpdate
52214652: AmplifyMotion.Update
52314728: [AmplifyMotion] Failed setting up Base Camera. Please contact support@amplify.pt
52414853: _ALPHABLEND_ON
52514891: TransparentCutout
52614892: Opaque
52714905: RenderType
52814915: _AM_RCP_TOTAL_VELOCITY
52914930: _AM_MAX_VELOCITY
53014945: _AM_MIN_VELOCITY
53114964: _ALPHAPREMULTIPLY_ON
53214987: _MotionTex
53314998: AM-DepthTemp
53415003: AM-CombinedTemp
53515034: _AM_DEPTH_THRESHOLD
53615047: AM-DilatedTemp
53715057: _AM_BLUR_STEP
53815072: AM-CombinedTemp2
53915102: _DepthTex
54015115: _AM_ZBUFFER_PARAMS
54115130: _AM_MOTION_SCALE
54215139: _AM_MATRIX_CURR_REPROJ
54315158: AmplifyMotion.Render
54415171: _Phase
54515178: _NoiseIntensity
54615206: [AmplifyMotion] Invalid object type.
54715238: _ScanlinesOffset
54815254: _ScanlinesCount
54915290: _ScanlinesIntensity
55015311: _BCG
55115315: _Amount
55215316: _Scale
55315323: _OverlayTex
55415351: _Distortion
55515355: _CubicDistortion
55615361: _Blue
55715375: _Constant
55815386: _Green
55915389: _Red
56015398: _GreenClamp
56115402: _BlueClamp
56215412: _Coeffs
56315420: _RedClamp
56415426: _StitchSize
56515440: _KernelM
56615449: _KernelB
56715459: _PY
56815463: _PX
56915471: _KernelT
57015473: _Data
57115487: _Center
57215488: CC_Glith RT
57315518: _Darkness
57415521: _Displace
57515531: _Sharpness
57615542: _Brightness
57715546: _Ratio
57815554: _Reds
57915560: _Yellows
58015571: _Range
58115578: _Master
58215589: _Density
58315598: _AspectRatio
58415604: _Params
58515612: _RampTex
58615620: _InputMin
58715630: _InputMax
58815633: _TexelSize
58915648: _Blues
59015663: _Magentas
59115665: _Greens
59215673: _Cyans
59315682: _Levels
59415685: _RGB
59515690: _Samples
59615698: _LookupTex
59715716: _OutputMin
59815727: _OutputMax
59915728: _InputGamma
60015759: _Strength
60115773: _RGBShiftAngleSin
60215779: _RGBShiftAngleCos
60315795: _RGBShiftAmount
60415808: Instagram/
60515819: _White
60615838: _Channels
60715842: _Balance
60815851: _Threshold
60915857: _Clamp
61015864: _Exposure
61115889: Skybox camera clear flags are redundant with a sky dome. Changing camera to solid color clear flags.
61215910: _Desat
61315917: _RampOffset
61415922: _Timer
61515929: _Str
61616023: Atmosphere reference not set.
61716062: Space reference not set.
61816064: Projector reference not set.
61916110: Clouds reference not set.
62016117: Clear reference not set.
62116158: Sun reference not set.
62216165: Light reference not set.
62316195: Missing shader in
62416237: Billboards reference not set.
62516245: Moon reference not set.
62616278: is not supported on this platform!
62716290: on effect
62816318: The shader
62916364: has been disabled as it's not supported on the current platform.
63016370: The image effect
63116389: MagSwapEnd
63216392: ModSwitch
63316407: MagOutFromInv
63416418: MagInFromInv
63516421: Look
63616444: IdleTime
63716475: position: {0}, rotation: {1}, local vel: {2}, pose: {3}, speed: {4}, state: {5}
63816478: FUCK
63916487: ReloadFast
64016490: StockSwitch
64116498: Radio
64216504: Reload
64316523: F5
64416581: RotateSpeed
64516585: NO COLLISION
64616599: DeltaRotation
64716611: Level
64816617: Speed
64916625: Direct_X
65016630: F3
65116634: Direct_Y
65216646: Grenade_indoor
65316662: Default
65416670: (Clone)
65516673: not found:
65616676: in
65716702: bone
65816757: has 0 EmitTime. Update parameters or download templates. Set to 30
65916790: Attempting to enable mode '{0}', '{1}'
66016814: patron_
66116817: _sight
66216824: LauncherSight
66316834: There is no {0} in {1}
66416891: There is no '{0}XXX' transforms in {1}
66516893: mode_
66616900: |
66716902: undefined
66816904: Fast Animator: key {0} not found for weapon {1}
66916918: item_position
67016930: Human
67116936: Base
67216953: mode_000
67316984: Failed to reset _cachedSpiritAnimator for asset id {0}
67417047: Failed to reset _animator for asset id {0}
67517112: Cant reset animator state: Game object with animator is inactive
67617146: LayersDefaultStates == null:
67717178: LayersDefaultStates.Length {0} != _animator.layerCount {1} : {2}
67817243: Invalid _weaponObject:
67917285: _objectInstance == null
68017319: Cant find Weapon_root on: {0}
68117331: Weapon_root
68217371: (fallback to spirit animator)
68317405: _fastAnimatorControllerJson == null:
68417427: Reject {0} --> {1} ({2})
68517466: SpiritAnimatorGameObject
68617475: [frame:{0}] [name:{1}]-OnStateExit [nt {2}]
68717525: fireport
68817534: [frame:{0}] [name:{1}]-OnStateEnter [nt {2}]
68917559: [frame:{0}] [name:{1}]-OnStateMachineEnter
69017612: PlayerCollisionTest
69117658: [frame:{0}] [name:{1}]-OnStateMachineExit
69217672: Character Controller uninitialized
69317720: no StateFullNameHash for PlayerStateContainer:
69417771: Name={0} Side={1} BodyPart={2} WeaponName={3}
69517792: [Skinner] There is already transform '{0}'
69617849: [Skinner] Dictionary already contains
69717899: [Skinner] There is no transform with name '{0}' in '{1}'
69817924: Profiler.GetTotalReservedMemory
69917964: EmbeddedProfiler.Update
70017989: Profiler.GetTotalUnusedReservedMemory
70118020: Profiler.GetTotalAllocatedMemory
70218052: Profiler.GetMonoUsedSize
70318083: Profiler.GetMonoHeapSize
70418130: {0}: {1} <color={2}>{3}{4}</color>
70518133: blue
70618153: red
70718159: +
70818173: GC.GetTotalMemory
70918186: /SpikeAnalyzer/
71018208: FixedUpdate.ScriptRunBehaviourFixedUpdate
71118237: PlayerLoop
71218258: ProfilerHelper_mark (debug only)
71318298: yyyy-MM-dd_HH-mm-ss-fff
71418315: green
71518316: orange
71618336: .raw
71718349: {0}/{1}__f{2}__{3:###.##}ms{4}
71818355: {0}/{1}__{2}
71918370: ${var:filenamePrefix} FDebug_
72018417: [{0}]<color={1}><b>!!!!!!!!!!!!!</b></color> {2}
72118432: BearProfile
72218448: BotDifficulty:
72318473: Side:
72418480: Savage
72518495: Profile not found
72618499: DOPISHI SDES KOD 2222!!!!
72718541: DOPISHI SDES KOD 11111!!!!
72818547: Debug
72918548: Free:
73018554: {0} Marker
73118567: Angle must be positive or zero
73218599: Length must be positive or zero
73318640: DoorHandle {0} has empty array of sounds
73418662: Deadbody
73518671: (still)
73618701: on scene
73718711: , r:
73818717: Object of type
73918729: , y:
74018732: (x:
74118745: ({0}, {1})
74218767: wtf?
74318783: LoggingSettings
74418800: has been deleted. God, please fix it.
74518857: multiple LevelPhysicsSetup on one level
74618865: OnBounce
74718868: done
74818874: BouncingObject
74918911: Possible physx is rebuilding static colliders tree:
75018929: physics mbp settings applied: {0} {1}
75118952: instance
75218964: OverlapBoxNonAlloc_Internal
75319011: queryTriggerInteraction
75419014: mask
75519026: orientation
75619046: halfExtents
75719050: results
75819057: scene
75919071: center
76019075: radius
76119082: PhysicsWorld_
76219098: position
76319131: OverlapSphereNonAlloc_Internal
76419150: Too big motion distance for simple character controller: {0}, cycle count: {1}
76519152: World {0} not created
76619168: DynamicCollider
76719192: (stub)
76819268: DelAmmoChamber
76919275: DelAmmoFromMag
77019283: Arm
77119295: Cook
77219310: AddAmmoInMag
77319325: AddAmmoInChamber
77419334: FoldOn
77519341: IdleStart
77619358: FoldOff
77719361: FireEnd
77819369: FiringBullet
77919386: Disarm
78019395: MagIn
78119401: MagOut
78219419: MagHide
78319439: LauncherDisappeared
78419447: JamOff
78519454: LauncherAppeared
78619471: OnBoltCatch
78719479: ModChanged
78819482: OffBoltCatch
78919500: MisfireOff
79019504: MagShow
79119512: MessageName
79219524: ShellEject
79319535: ShowAmmo
79419559: RemoveShell
79519563: ReplaceSecondMag
79619571: PutMagToRig
79719584: UseSecondMagForReload
79819612: ThirdAction
79919622: StartUtilityOperation
80019632: ShowMag
80119640: Sound
80219685: WeapOut
80319693: FATAL There is no handler for <b>{0}</b>
80419710: WeapIn
80519715: AltFire
80619716: Active
80719723: Armed
80819766: FATAL There is no handler for hash:<b>{0}</b>
80919776: FastHide
81019785: Fire
81119796: CanReload
81219806: Discharge
81319810: BoltCatch
81419825: BoltActionReload
81519850: LauncherReady
81619854: Jam
81719862: Inventory
81819864: IsExternalMag
81919877: IncompatibleAmmo
82019891: Hvat
82119894: Grip
82219896: Idle
82319908: Misfire
82419915: Patrol
82519916: ModSet
82619932: MagSwap
82719936: MagFull
82819944: MagInWeapon
82919960: LoadOne
83019970: UseLeftHand
83119998: StockFolded
83220004: SetFiremode0
83320009: SetFiremode1
83420018: QuickFire
83520036: FireMode
83620045: GestureIndex
83720050: Deflected
83820068: AmmoInMag
83920078: CharacterID
84020086: AmmoInChamber
84120101: LeftHandProgress
84220114: LauncherID
84320133: IdlePosition
84420138: IdleVar
84520146: GripWeight
84620160: ShoulderReach
84720177: ShellsInWeapon
84820206: RelTypeOld
84920214: RadioCommand
85020219: RelTypeNew
85120225: ThirdPerson
85220245: StockAnimationIndex
85320257: SpeedReload
85420278: SpeedDraw
85520280: SpeedFix
85620293: FireVar
85720301: GrenadeAltFire
85820308: AnimationVariant
85920322: Aim_angle
86020341: UnderMod
86120350: WeaponLevel
86220367: CheckAmmo
86320373: PlayerState
86420377: Butterfingers
86520384: LActionIndex
86620412: GrenadeFire
86720419: GoMele
86820426: HandReady
86920436: FiremodeSwitch
87020443: Gesture
87120454: FiremodeCheck
87220465: CheckChamber
87320485: DoorOpenDelegate
87420499: DoorClose
87520514: Particle Count:
87620516: FPS:
87720535: Rotation Z:
87820574: - This text will be added to the existing one
87920598: This text will replace the existing one
88020653: This text will appear from scrambled chars
88120679: bufferSize
88220682: controllerTransform
88320701: boidsData
88420711: GPUIBoids
88520713: colorBuffer
88620720: _EmissionColor
88720753: controllerVelocityVariation
88820774: controllerVelocity
88920801: deltaTime
89020804: time
89120811: noiseTexture
89220845: controllerNeighborDist
89320853: controllerRotationCoeff
89420876: Shot started
89520887: bullet distance Info
89620920: BulletSimulator Canvas
89720943: Can't render flare mesh
89820957: m
899Target scale:
90020966: Distance:
90120969: m
902Height:
90320977: ShotFinished
90421004: ShurikenModuleTitle
90521017: _Intensity
90621031: _FlareProj
90721034: _BrightTexture
90821081: Shader contains error:
90921102: Shader not found:
91021112: AC RightArrow
91121122: Hidden/Ultimate/FlareDouble
91221169:
913 Maybe include path? Try rebuilding the shader.
91421210: Hidden/Ultimate/Sampling
91521222: Hidden/Ultimate/FlareSingle
91621266: Hidden/Ultimate/FlareMask
91721299: Hidden/Ultimate/BrightpassMask
91821313: Hidden/Ultimate/BloomCombine
91921359: Hidden/Ultimate/FlareMesh
92021364: Hidden/Ultimate/BloomMixer
92121388: _MaskTex
92221414: Hidden/Ultimate/BloomCombineFlareDirt
92321444: _brightTexture
92421451: _DirtIntensity
92521477: _FlareTexture
92621483: _AdditiveTexture
92721493: _FlareIntensity
92821506: _FlareScales
92921526: _ScreenMaxIntensity
93021562: _DirtLightIntensity
93121580: _FlareTint3
93221588: _FlareTint1
93321592: _FlareTint2
93421600: _FlareTint0
93521623: _FlareScalesNear
93621632: _CurveExposure
93721660: _FlareTint7
93821668: _FlareTint5
93921672: _FlareTint6
94021680: _FlareTint4
94121698: _OffsetInfos
94221716: _MaxValue
94321726: _Threshhold
94421730: _Shoulder
94521733: _Toe
94621746: _Crossover
94721751: _K
94821771: Couldn't find shader for PRISM! You shouldn't see this error.
94921781: Hidden/PrismAmbientObscurance
95021793: _Intensity1
95121815: _Tint
95221821: _Intensity0
95321833: Hidden/PrismKinoObscurance
95421932: Couldn't find ao shader for PRISM! You shouldn't see this error.
95521997: Prism is not supported on this platform, or you have a shader compilation error somewhere. Disabling.
95622027: Prism (AO) is not supported on this platform, or you have a shader compilation error somewhere. Disabling AO.
95722169: PRISM_LINEAR_LOOKUP
95822213: _AOSAMPLECOUNT_LOWEST
95922229: _SOURCE_GBUFFER
96022240: _AOCUTOFF_ON
96122261: PRISM_GAMMA_LOOKUP
96222275: _AOIntensity
96322300: PrismAO TmpRT3
96422313: PrismAO RT
96522323: _AOSAMPLECOUNT_CUSTOM
96622348: _AORadius
96722365: _AOSpiralTurns
96822382: _AOSampleCount
96922384: _AOLuminanceWeighting
97022406: _AOCameraModelView
97122423: _AOCutoffRange
97222445: _AOCutoff
97322454: _AOBias
97422462: _AOTargetScale
97522465: Hidden/PrismEffects
97622484: _AOBlurVector
97722490: _AOTex
97822501: _AOTex_PrismAO
97922513: _AOProjInfo
98022530: <color=#{0}><b>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</b></color> <b>{1}:</b>
98122554: default
98222560: .log
98322573: ${date} | ${message}
98422658: 800000
98522665: 008000
98622677: FF00FF
98722683: 000000
98822684: 00FFFF
98922695: 0000FF
99022702: FFFF00
99122705: FF0000
99222712: 00FF00
99322721: 0000C0
99422728: C0C000
99522739: C00000
99622740: 808080
99722746: 00C000
99822758: 800080
99922765: 008080
100022768: 000080
100122783: 808000
100222784: 400040
100322799: 004040
100422802: 000040
100522809: 404000
100622821: C0C0C0
100722827: 004000
100822828: 400000
100922839: C000C0
101022846: 00C0C0
101122855: 202020
101222862: 600000
101322865: 200020
101422872: 002020
101522883: 000020
101622884: 002000
101722890: 202000
101822902: 404040
101922909: 200000
102022918: 00A000
102122925: 0000A0
102222928: 606060
102322943: A00000
102422946: 600060
102522953: 006060
102622965: 006000
102722971: 606000
102822972: 000060
102922981: E0E000
103022987: 00E0E0
103122988: E000E0
103222999: 00E000
103323006: 0000E0
103423009: A0A0A0
103523016: E00000
103623027: A000A0
103723028: A0A000
103823034: 00A0A0
103923066: Key already been added
104023082: ENABLE all LOGs
104123090: E0E0E0
104223097: DISABLE all LOGs
104323105: Foliage
104423113: HitCollider
104523131: Grass
104623147: LowPolyCollider
104723148: Player
104823153: {0:X2}{1:X2}{2:X2}
104923172: DisablerCullingObject
105023204: Interactive
105123208: DoorLowPolyCollider
105223229: Shells
105323248: GetProcessMemoryInfo returned false. Error Code is
105423269: Can't enqueue data
105523282: Water
105623288: Loot
105723340: PageFaultCount={0}, PeakWorkingSetSize={1}, WorkingSetSize={2}, QuotaPeakPagedPoolUsage={3}, QuotaPagedPoolUsage={4}, QuotaPeakNonPagedPoolUsage={5}, QuotaNonPagedPoolUsage={6}, PagefileUsage={7}, PeakPagefileUsage={8}
105823488: ,
105923491: StaticManager duplicate
106023575: Didn't find time for appropriate loops count.
106123611: is not a child of
106223622: value
106323628: collection
106423639: More
106523642: obj
106623645: NULL
106723653: No NavMesh found!
106823702: .set_
106923708: Utils MakeFullScreenMesh
107023720: .get_
107123729: n must be 0 or greater
107223735: n
107323745: <color=#{0}>{1}</color>
107423778: ...
107523790: <color=#{0}>{1}{2}</color>
107623797: {0:D2}:{1:D2}:{2:D2}
107723826: ∞
107823838: Resources.Load Object: {0}
107923846: not implemented yet
108023865: > 99
108123886:
1082Wind:
108323890: Time:
108423897:
1085Cloudness:
108623915: assets
108723921: Resources.Load<{0}> : {1}
108823951:
1089ScaterringFogDensity:
109023957:
1091Rain:
109223965:
1093RainRandomness:
109423975:
1095Turbulence:
109623990:
1097WindDirection:
109824010:
1099GlobalFogHeight:
110024030:
1101GlobalFogDensity:
110224039:
1103ScaterringFogHeight:
110424066:
1105MainWindPosition:
110624084:
1107AtmospherePressure:
110824101:
1109Temperature:
111024134:
1111TopWindDirection:
111224171:
1113TopWindPosition:
111424190:
1115MainWindDirection:
111624220: yyyy-MM-dd HH':'mm':'ss
111724224: yyyy-MM-dd HH:mm:ss
111824242:
1119LyingWater:
112024260:
1121wind_gustiness:
112224292:
1123wind_speed:
112424298:
1125wind_direction:
112624307:
1127cloud:
112824308: time:
112924323: Weather with node
113024343:
1131temp:
113224351:
1133pressure:
113424360:
1135fog:
113624374:
1137rain:
113824382:
1139rain_intensity:
114024384: Particles Per Second:
114124400: Max Particles:
114224427: type
114324446: has not been found!
114424453: Arrived Radius:
114524468: Arrival Radius:
114624480: Max Force:
114724511: Radius:
114824514: Rotation Y:
114924541: Rotation X:
115024552: Position Z:
115124566: Position X:
115224571: Position Y:
115324614: Start TryChangeToSlot id:{0} InventoryLocked:{1} IsWeaponReady:{2}
115424673: TryChangeToSlot id:{0} InventoryLocked:{1}
115524723: Items setted to hands {0} InventoryLocked:{1}
115624756: TakeMainWeapon {0} InventoryLocked:{1}
115724802: OnWeaponTaken fail. Id:{0} result:{1} x.Succeed:{2} asFirArm:{3} x.Value:{4}
115824850: UpdateFirearmsController weapon setted to hands succses. id:{0} firearmHandsController:{1}
115924985: ShootController Setted weapon is NULL :{0}
116025015: weapon setted to hands id:{0} weapon:{1}
116125033: SetSlotItem
116225068: ShootController is NULL fail. Id:{0}
116325119: CheckCurMainWeapon isMyWeaponsInHands:{0} isMyWeaponsInHands2:{1}
116425150: Bot can't find weapon for self:
116525154: item:
116625156: id:
116725163: -
116825269: ShootController.SetTriggerPressed(true) id:{0}. bot: {1}, player: {2}
116925292: weapon null
117025305: TemplateId
117125340: weapon.Template.bEffDist < 30. Name:
117225392: Bot shoot Prefered DIST is LESS <= 20 meters!!!!!!! Watafak!!!!! + _preferedFireDist <= 1f weapon:
117325437: enemyInfo.ProfileId:{0} byBotId:{1} botProfileId:{2} isAlive:{3}
117425498: BOSS_WAVE info: BossName: {0}, BossChance: {1}, BossZone: {2}, BossPlayer: {3}, BossDifficult: {4}, BossEscortDifficult: {5}, BossEscortType: {6}, BossEscortAmount: {7}
117525672: settings.MinScatter:
117625708: PriorityScatter1meter is bad cause
117725767: name:
117825775: PriorityScatter10meter is bad cause
117925810: Scattrings is NULL check backend
118025844: PriorityScatter100meter is bad cause
118125907: back end no json ype for scattering for weapon.Template.weapClass:
118225921: Can't load external settings. ex:
118325966: Internal bot settings load
118425982: botCurvSettings
118525990: can't load external bots global settings ex:
118626019: External bot settings load
118726091: can't load internal bots global settings ex:
118826135: Assets/CommonAssets/Scripts/AI/Resources/Settings/{0}_{1}_BotGlobalSettings.txt
118926168: Code bot settings load
119026183: Settings/{0}_{1}_BotGlobalSettings.txt
119126249: Wrong MagnetPower location map modification parameter in taxonomy. fix it manually!
119226286: Settings/{0}_{1}_BotGlobalSettings
119326405: Wrong location map modification parameter in taxonomy. fix it manually!
119426477: Wrong settings on backend:SCATTERING_DIST_MODIF:
119526502: Wrong settings on backend:VisibleDistance:
119626558: Wrong settings on backend:VisibleAngle:
119726601: Wrong settings on backend:ScatteringPerMeter:
119826651: Wrong sit reserv way {0}. can't find LootableContainerId:{1}
119926656: FIXED
120026665: Shoot reserv way
120126712: SitReservWay point no nav mesh:
120226766: Sit reserv way
120326808: SitReservWay point have wrong look direction
120426826: Walk reserv way have no auto fix. Make it by yourself
120526878: wrong way at WalkReservWay have hot enought points
120626880: can' find place for bot to stay
120726948: wrong set patrol mode
120826976: wrong logic of boss kojaniy
120927047: Collider was enabled. Fixed. Check again. Name:
121027059: Test
121127064: Bounds
121227078: points
121327087: All fine. NOthing to optimize
121427093: Optimized merged
121527127: Remove by excluded colliders:
121627165: can't find close groups
121727181: Optimized self
121827208: Can't start go to point request caue can't calc path from:
121927225: TryAddRequest:
122027234: Take
122127240: requester id:
122227253: can't find coreGroup
122327267: to:
122427273: REally ?
122527379: ;
122627384: Too much bots at zone: {0}. maxpersons:{1}. cur persons:{2}
122727389: ;
122827395: Boss
122927396: Simple
123027400: ;
1231
123227410: {1} [{0}]
123327452: Bot's group created. {0} {1}
123427478: Check:
123527486: AIGreanageThrowData(ang:{0}, force:{1} ,dir:{2} ,from:{3} , trg:{4}
123627500: Enemies:
123727506: name:
123827508: Side:
123927513: ; Members:
124027546: distWithPower:{0} powerResult:{1}
124127620: BAD! Arillery blocks all cover points. I don't know what to do =(
124227673: can't remove request: requester: id1:
124327681: , T:
124427686: P:
124527695: SmokeGrenadePlace
124627713: request.Removed:
124727730: executerid:
124827751: id_real requester
124927795: can't add request cause max count is:
125027797: 3:
125127836: wrong requester data: 2:
125227841: requestType:
125327868: BotRequest:
125427875: Dispose Request:
125527897: type:
125627915: >>OpenDoorRequest Take
125727928: OpenDoorRequest ON
125827936: no executer Requester:
125927952: id:
126027965: Requester:
126127972: OpenDoorRequest Dispose
126228003: OpenDoorRequest Complete
126328048: >>ThrowGrenadePlaceRequest Take:
126428092: ThrowGrenadePlaceRequest ON
126528125: throw grenade request have not poition to throw
126628145: Dispose ThrowGrenadePlaceRequest ON
126728164: Reload too long! weapon:
126828183: null data
126928185:
127028202: %
127128205: 0.00
127228285: CanReload id:{0}. bot: {1}, player: {2} IsWeaponReady{3} Reloading:{4}
127328300: reload foundMag id:{0} weaponId:{1} foundMag:{2}
127428327: error
127528333: Bot reload id:{0} weaponId:{1}
127628382: reload ammoForReload id:{0} weaponId:{1} ammoForReload:{2}
127728419: can't find mags to reload
127828434: MagMod not found
127928509: Bot reload foundMag complete id:{0} weaponId:{1}
128028517: can't find ammo to load
128128591: Bot reload ReloadWithAmmo complete id:{0} weaponId:{1}
128228612: bit id:{0} set weapon preset:{1}.
128328647: Free checking ammo. {0}/{1}
128428675: Point look have ZERO directions
128528699: NameId:
128628712: Base way. All fine
128728720: _users:
128828730: MaxPersons:
128928750: /../cache/
129028780: https://prod.escapefromtarkov.com
129128822: #,##0
129228828: Trying to stop inactive timer.
129328840: 0.###
129428849: /../client.config.json
129528883: BackendCache.Load File name: {0}, URL: {1}
129628904: x2
129728907: backend
129828915: session is destroyed
129928937: ---> Request URL: {0}:
1300{1}
130128966: BackendCache.Save File name: {0}, URL: {1}
130228992: application/json
130329011: Content-Type
130429014: POST
130529038: ?retry=
130629064: STATUS
130729086: GClient-RequestId
130829099: PHPSESSID=
130929100: Cookie
131029105: Accept
131129112: App-Version
131229175: <--- Error! URL: {0}. Empty response received. HTTP status code: {1}
131329188: <--- response URL: {0}, time: {1} ms:
1314{2}
131529202:
1316Status:
131729246: Backend empty response for
131829250: :
131929258: cache:
132029261: crc:
132129266: In response to
132229295: SET-COOKIE
132329362: url:
132429368: <--- Error! URL: {0}, error text: {1}, error code: {2}
132529385: Unknown collier
132629401: Backend error:
132729425: <--- Error! URL: {0}, error text: {1}
132829431:
1329
133029482: CheatShotLogVisualizer created, shot distance:
133129498: MISS_SHOT_INFO
133229518: Preset is missing
133329524: Can't find terrain data:
133429562: Terrain Ballistic
133529583: Can't get Material
133629596: Can't get Renderer
133729624: Can't get BallisticCollider
133829635: in scene "
133929690: WindowBreaker error: No Renderer set on
134029702: WindowBreaker error: No mesh found on
134129745: WindowBreaker error: No MeshFilter found on
134229751: "
134329772: ) is 0.
134429805: Shared mesh vertices size on (
134529845: window
134629852: Several WindowBreakerManager in scenes!
134729876: WindowBreaker CombineStuckPieces
134829891: ProfilerControl pause profiler after delayed (300 frames): mouse middle button
134929924: {0}: {1}
1350
135129934: ProfilerControl switch key:
135230018: EscapeFromTarkov/selectedBackendUrl-label
135330066: {0} {1}
135430074: EscapeFromTarkov/selectedBackendUrl-url
135530083: Label
135630087: Url
135730089: can't find zone with name
135830100: {0}: {1}, {2}: {3}
135930188: can't find zones to spawn boss check zones on this mark _avalabaleZones:
136030229: SpawnBossSupports {0} haveEscorts:{1}
136130292: want to spawn too many bosses :
136230323: SpawnBoss escort {0} {1}
136330347: Boss BotStateChange subscribe {0}
136430380: Boss botBoss.OnBotStateChang subscribe
136530388: Boss spawn complete {0}
136630421: Magnitude is:
136730427: SpawnWave BornZone:{0}, ShallSpawn:{1}, EscortCount:{2}, BossType:{3}, EscortType:{4}
136830542: TriggerType:
136930579: Boss wave have no activator no trigger and no time
137030593: Couldn't create bot profile
137130629: Error can't find zone wave to check
137230654: ID:
137330659: Usec
137430662: Bear
137530664: Profile
137630693: Can't SpawnBot cause bad profile
137730727: Wrong settings on backend:MAX_AIMING_UPGRADE_BY_TIME:
137830783: Wrong settings on backend:HearingSense:
137930813: Wrong settings on backend:FIRST_CONTACT_ADD_SEC:
138030894: Wrong settings on backend:COEF_IF_MOVE:
138130966: Current scattering settings is NULL pls check backend. default settings loaded
138230979: But curv settings is null!
138331013: can't find bot setting field by name:
138431065: primary key not found:
138531078: Attack
138631085: sub key not found:
138731116: not set
138831153: The base dictionary does not contain the key '{0}'
138931188: Null_id
139031193: Bot personal stat HitTarget NPE:
139131196: Null
139231220: can't enable stat without owner
139331243: null
139431291: damage info without player or player transform
139531298: DISPOSE bot stat error
139631343: standby is null. BotState:
139731344: .botStat
139831353: owner is null
139931367: AIPlaceInfo
140031371: can't throw
140131385: SDASD
140231406: collider not found
140331418: Send is ok:
140431448: AI Place info can't find door
140531463: by:
140631470: AISuspiciousPlace
140731480: to:
140831495: no parent
140931497: AHTUNG! Position not on NAV MESH!
141031530: Position is ZERO!Id:
141131550: Target is ZERO! Id:
141231558: GrenadeForce:
141331568: by:
141431572: Id:
141531581: par:
141631641: DOOR 0out hit data:
141731654: DOOR hit data: CanThrow:
141831669: GrenadeMass:
141931682: doot hav path status
142031707: id:
142131715: doot hav path too long
142231716: Carver
142331735: CanThrow:
142431759: FIXED
142531800: Patrol point have child without any good data:
142631808: atpoint:
142731852: SubManual: distToCore > 12:
142831858: Looks
142931864: WRONG DIST
143031875: autofix
143131905: SubManual: hit.distance too long:
143231926: fix it MANUALLY
143331945: SubManual: Can't find navmesh near:
143431991: Look sides
143531994: SubManual: NO PATH AT SUB POINT: at point:
143632021: Can't cal path with some of sub points
143732077: distToStart ERROR {0} {1} {2}
143832125: . This points setted manually. SO FIX IT!!!!222
143932142: . This points setted manually. SO FIX IT!!!!111
144032175: distToEnd ERROR {0} {1} {2}
144132204: have 2 PointWithLookSides
144232222: Patrol point
144332288: not normal count of sub points at point. Try to fix it automaticly:
144432364: SubManual HAVE not normal count of sub points at point:
144532420: fix it MANUALLY. This is not BLOCKER.Под точек нехватает. Это не полный пиздец, но ты лучше присмотрись!
144632519: SubPoint_
144732521: Patrol point at reserv way have no data to use:
144832582: have only:
144932587: points. 3 is MINIMUM COUNT!
145032601: way:
145132651: Way {0}. add new player {1} {2}
145232680: way Remove {0}. add new player {1}
145332724: more users on way than we can waty:
145432804: _FrustumRays
145532809: Volumetric Fog requires compute shaders and this platform doesn't support them. Disabling.
1456Detected device type:
145732817: _CameraPos
145832901: _VolumeScatter_TexelSize
145932932: , version:
146032936: _Z
146132939: _Screen_TexelSize
146232963: _StencilType
146332983: _SrcBlend
146432985: _DstBlend
146533003: FPS
146633022: _CameraFarOverMaxFar
146733046: _SHBb
146833049: AmbientHighlight GetQuadMesh
146933052: _SHC
147033058: _SHBr
147133060: _SHAb
147233064: _SHBg
147333072: _SHAr
147433086: _SHAg
147533088: _HighlightMultiplier
147633110: Ambient Highlight
147733150: QuadMeshForAmbientLight
147833162: _Lifetime
147933172: CheckerTexture
148033179: _MipMapChecker
148133186: CheckerRT
148233213: _AmbientBlur
148333226: BloodOnScreen _tempRt
148433235: BloodOnScreen _duDvMap
148533276: BloodDropsController _dropsTex
148633282: is not supported
148733312: Post effect shader is not set up!
148833351: _BloodTextureAmount
148933374: _DudvMap
149033389: BloodOnScreen T2
149133404: BloodOnScreen T1
149233415: _inputMax
149333417: _inputGamma
149433437: _inputMin
149533447: _FadeTime
149633449: _BloodColor
149733459: _Refraction
149833485: _Cutout
149933491: _AddTex
150033499: _BloodTex
150133504: _outputMax
150233515: _Blured
150333533: _outputMin
150433561: _ScreenCopyTexture
150533572: offsets
150633580: Grab screen and blur
150733589: SpecialBlur RT
150833643: Noise shaders are not set up! Disabling noise effect.
150933651: _Temp2
151033652: _Temp1
151133658: _GrabBlurTexture
151233676: CirclePacker
151333697: _Shift
151433704: CirclePacker _outputTexture
151533733: _GFogCamToWorld
151633746: _BlendType
151733777: _Size
151833791: CustomGlobalFog CreateQuad
151933794: _GFogFuncVals
152033813: _GFogStrength
152133819: _GFogY
152233826: _GFogColor
152333845: _ProjCamMat
152433849: _GFogMax
152533870: . It should be divisible by TrigsInCube (
152633875: Wrong array size:
152733876: _Value
152833889: _GFogStart
152933904: _GFogTopFuncVals
153033927: StaticDeferredDecal CreateMesh
153133936: ).
153233939: _UvStartEnd
153333999: graffiti
153434022: EЯЯOЯ ERROR: material is not set at [
153534061: TextureDecalsPainter _renderTargetTex
153634068: MainCamera
153734079: Static decals
153834087: _NormalsCopy
153934096: hui
154034108: uvStartEnd
154134122: TextureDecalsPainter _tmpTex
154234155: TextureDecalsPainter _clearTex
154334179: TextureDecalsPainter rendererDecalTex
154434223: TextureDecalsPainter Buffer
154534255: _ObjectDecalTexture
154634256: _DecalsTex
154734267: _DecalPower
154834281: _Decal
154934312: _DistortValuesTex
155034322: Render Distort Values
155134338: _Up
155234347: _Point
155334350: _Fwd
155434363: _Right
155534409: LocalDustParticlesParent GenerateMesh
155634426: Hidden/ClipAll
155734436: _SelfTime
155834446: EffectsPrewarmCamera
155934466: ResizedLocalDustParticles
156034487: LocalDustParticles
156134503: _Coef
156234509: EyeBurnRT
156334525: _Rotation
156434555: Effects Prewarm Camera RT
156534569: _SkylightDirection
156634577: _GIPower
156734586: _SkylightColor
156834604: _GIDirection
156934615: _EyeBurnTex
157034619: _GIColor
157134633: _ScanLineJitter
157234651: _VerticalJump
157334652: Power
157434660: _SkylightPower
157534667: _BlurTex
157634718: _DigitalMistakeIntensity
157734730: _ColorDrift
157834745: _HorizontalShake
157934756: _Direction
158034767: _Flip_up
158134774: _FilterRadius
158234797: _DispTex
158334807: _ColorSwitchIntensity
158434817: Е
158534820: Д
158634823: D
158734825: Yo
158834828: E
158934830: Ё
159034834: B
159134837: A
159234839: Б
159334841: Г
159434844: В
159534847: V
159634850: ye
159734855: є
159834856: g
159934858: А
160034861: ѓ
160134865: Ѓ
160234868: І
160334871: I
160434873: i
160534875: №
160634876: G
160734878: і
160834880: R
160934882: С
161034885: Р
161134890: T
161234893: S
161334895: Т
161434897: N
161534899: О
161634900: M
161734902: Н
161834904: П
161934907: P
162034910: O
162134914: K
162234917: Y
162334919: К
162434921: М
162534924: Л
162634927: L
162734930: З
162834932: Ж
162934935: Zh
163034938: Й
163134941: Z
163234943: И
163334945: Ю
163434950: Э
163534954: Ya
163634956: Yu
163734959: Я
163834963: Ъ
163934964: Щ
164034967: Sch
164134968: Ы
164234971: Ь
164334974: '
164434976: Ч
164534979: Ch
164634982: C
164734985: Sh
164834990: Ш
164934993: Ф
165034996: У
165134999: U
165235001: H
165335003: Ц
165435004: F
165535006: Х
165635008: к
165735011: л
165835014: y
165935016: м
166035019: m
166135022: l
166235024: zh
166335027: з
166435029: ж
166535032: и
166635035: й
166735038: z
166835042: е
166935044: г
167035047: д
167135050: yo
167235053: e
167335055: ё
167435056: a
167535058: б
167635061: а
167735066: v
167835069: b
167935071: в
168035072: ch
168135075: ш
168235077: ч
168335081: щ
168435086: sh
168535089: f
168635091: х
168735092: u
168835094: ф
168935096: ц
169035099: c
169135102: h
169235106: s
169335109: r
169435111: с
169535113: у
169635116: т
169735119: t
169835120: о
169935123: o
170035125: н
170135128: p
170235130: р
170335133: п
170435136: DitherSmall
170535154: Hidden/SESSAO
170635158: —
170735170: я
170835172: ю
170935175: yu
171035176: «
171135179: »
171235181: ya
171335184: ъ
171435187: ы
171535188: sch
171635193: э
171735198: ь
171835204: SESSAO Downsampled
171935235: SESSAO ColorDownsampled1
172035251: SESSAO1
172135252: SESSAO
172235259: SESSAO2
172335278: _ColorDownsampled
172435286: ProjectionMatrixInverse
172535302: PreserveDetails
172635319: _DitherTexture
172735334: Intensity
172835336: SampleDistributionCurve
172935347: ZThickness
173035367: Bias
173135372: DepthTolerance
173235384: Radius
173335398: DrawDistanceFadeSize
173435409: DrawDistance
173535424: ColorBleedAmount
173635471: Orthographic
173735482: HalfSampling
173835502: BrightnessThreshold
173935507: SelfBleedReduction
174035520: _SSAO
174135534: FakeGILight
174235536: Near
174335545: Kernel
174435549: Far
174535557: BlurDepthTolerance
174635580: Downsamp
174735591: _AtanFov
174835592: _TransformInv_Diffuse
174935613: _Hardness
175035620: _LightDir
175135630: _SpecularScale
175235634: _LightPos
175335677: _AmpDiffAmpSpecFresnel
175435686: _TransformInv_Specular
175535717: _ClipCube
175635727: _ShadowPlaneFeather
175735757: _ShadowProjectionMatrix
175835764: _LightAsQuad
175935769: _LightVerts
176035789: _InvertedShadowPlanes
176135817: _InvertedShadowPlaneFeather
176235835: _ShadowPlanes
176335852: SPECULAR
176435858: AMBIENT
176535866: SPOTLIGHT
176635881: NEGATIVE
176735899: _StencilValue
176835918: INVERTEDSHADOWCUBEPLANES
176935933: SHADOWCUBEPLANES
177035941: OpticCamera
177135945: OPTICCAMERA
177235957: SCENEVIEWCAMERA
177335978: Shadowmap Camera
177436007: AreaLight's shadowmap shader not assigned.
177536043: AreaLight Shadow Blur
177636055: AreaLight Shadow Downsample
177736091: AreaLight Shadowmap
177836097: _ShadowReceiverDistanceScale
177936116: _ShadowReceiverWidth
178036129: _Shadowmap
178136164: Missing shader
178236171: _ShadowmapDummy
178336176: _ShadowBias
178436198: _ShadowLightWidth
178536236: _BlurSize
178636241: _MainTex_TexelSize
178736268: _ESMExponent
178836283: _ZParams
178936307: Grab shadowmap for Volumetric Fog
179036334: _LightLength
179136342: _LightAxis
179236345: _LightRadius
179336379: ShadowmapDownscaleTemp
179436413: Grab shadow params for Volumetric Fog
179536423: _DirectionalShadowmap
179636433: _ShadowParams
179736448: _DirLightShadows
179836466: _DirShadowmap
179936493: _TubeLights
180036508: _TubeLightsCount
180136527: _PointLights
180236541: _PointLightsCount
180336546: _ESMExponentAreaLight
180436566: _AreaLightShadowmap
180536578: _AreaLights
180636593: _AreaLightsCount
180736620: _FogEllipsoids
180836624: _FogEllipsoidsCount
180936664: _ShadowedAreaLightIndex
181036681: _Noise
181136695: _Anisotropy
181236699: _VolumeInject
181336706: _DirLightDir
181436723: _DirLightColor
181536749: _WindDir
181636762: _WindSpeed
181736779: _NoiseFogScale
181836784: _FogParams
181936795: _NoiseFogAmount
182036802: VOLUMETRIC_FOG
182136819: _VolumeScatter
182236845: _AmbientLight
182336854: _Time
182436860: _NearOverFarClip
182536865: Flare Element
182636880: _MnS_MaskTexture
182736896: _MnSBlurOffsets
182836914: tempTex7bc8_1
182936937: (SingleFlareController) Light is not set
183036954: flareGismo.png
183136975: MultiFlare GetMesh
183236983: FlareForEffects GetMesh
183337000: MuzzleJet UpdateOrCreateMesh
183437010: MuzzleJetCombinedMesh
183537059: mod_launcher
183637073: _RotMx
183737080: _CellShift
183837101: _RandomVals
183937126: DecalSystem _mesh
184037141: weapon
184137148: _ShotVals
184237152: Muzzle Light
184337168: extractor_smoke
184437197: assets/content/audio/audioshot.bundle
184537203: MuzzleFlash _mesh
184637232: _Indoor
184737240: Depenetration goes awaaaay
184837275: TracerSystem _mesh
184937277: Audio
185037291: audioshot
185137313: Can't get EffectsController component
185237331: _LastMainTime
185337353: _MainTime
185437366: SimpleSparksRenderer _mesh
185537384: _PixelationMask
185637400: _PixelBlockSize
185737423: _PixelBlockCount
185837446: CW FX/Collimator
185937461: Hidden/ScopeMask
186037479: Effect amount
186137496: _Alpha
186237509: ShaderCamera
186337514: SpeedTreeCombiner GetMeshes
186437522: _ScopeMask
186537551: Scope Mask
186637559: ScopeMask _maskTexture
186737614: UpdateAllTreesInteractiveParts is obsolete!
186837639: SpeedTree
186937641: submesh
187037658: Mesh
187137682: SpeedTreeTerrainProcessor CombineSimple
187237702: SSAO Mask
187337704: SSAOMask _maskTexture
187437718: Hidden/SSAOMask
187537737: SSAA
187637746: Hidden/BicubicSampling
187737788: Shader are not set up! Disabling effect.
187837799: _SSAOMask
187937801: Last Frame
188037829: Sunonglass
188137832: _ScreenTex
188237845: SunOnGlass _vc2
188337861: SunOnGlass _vc1
188437891: Particles/Additive
188537892: FIX IT
188637906: SunSprite
188737926: _SunPos
188837934: _SunVisible
188937939: _FallofTex
189037965: _AccumOrig
189137983: MotionBlur RT
189237990: SunOnGlass CreatePolygon
189338014: SunBack
189438023: Thermal FinalRT
189538038: _TemperatureCoef
189638064: Last Frame StuckFPSController
189738093: Thermal Hot Render Texture
189838112: [Switcher] is null in [NightVision].
189938135: Thermal Noisy RT
190038167: ThermalMask _charactersMaskTexture
190138176: _CharactersTex
190238214: Characters Thermal Mask
190338246: ThermalMask _weaponsMaskTexture
190438258: _WeaponsTex
190538287: Hidden/ThermalVision
190638315: Additional Hot Objects Mask
190738334: Weapons Thermal Mask
190838336: _RoughnessCoef
190938359: Hidden/HotObject
191038372: Hidden/ThermalMask
191138408: _InvMaskSize
191238423: _MinimumTemperatureValue
191338437: _MainTexColorCoef
191438455: _SpecularCoef
191538469: _UseScopeMask
191638475: _AdditionalHotTex
191738482: _RampShift
191838496: _ColdMax
191938505: _HeatMin
192038525: _DepthFade
192138529: effect.
192238538: shaders are not supported! Disabling
192338565: shaders are not set up! Disabling
192438599: traces are stoped
192538609: Tracers _mesh
192638682: Shaders are not set up! Disabling undither effect.
192738697: Unculled Objects
192838705: traces light are stoped
192938741: GlassDamageRT
193038747: _ScratcesIntensity
193138809: _IsAffectedByLight
193238816: _EdgeFade
193338826: _MinLightValue
193438838: _DistortIntensity
193538852: _GlassDamageTex
193638871: _DistortMask
193738893: _BlurMask
193838900: _Parameter
193938911: _ScratchesTex
194038924: Hidden/ColorBlend
194138931: Hidden/Transform
194238959: Hidden/Lerp
194338960: _Flip_down
194438971: Hidden/Blur
194538978: _DstFactor
194639007: _SrcFactor
194739021: Hidden/GetChannel
194839038: Hidden/Outline
194939040: _AddColor
195039050: _MultColor
195139058: _T
195239060: _TexB
195339069: _MaskColor
195439086: _TexA
195539093: _Operation
195639096: _BlurOffsets0
195739113: _GrassPlayerDirection
195839132: _GrassPlayerPosition
195939148: Invalid channel
196039163: _Offsets
196139165: _Mask
196239188: _BlindnessCoef
196339195: {0} shaders are not set up! Disabling {0} effect.
196439207: _GrassValues
196539253: {0} shaders are not supported! Disabling {0} effect.
196639302: HBAO shader is not supported on this platform.
196739330: _Offset
196839338: HighLightMesh _mesh
196939362: ORTHOGRAPHIC_PROJECTION_ON
197039376: COLOR_BLEEDING_ON
197139381: __
197239437: NORMALS_CAMERA
197339441: NORMALS_RECONSTRUCT
197439461: DEFERRED_SHADING_ON
197539489: _rt0Tex
197639497: _rt3Tex
197739510: _HBAOTex
197839519: _NoiseTex
197939548: OFFSCREEN_SAMPLES_CONTRIB
198039556: _HBAOLayerTex
198139562: _Deinterleaving_Offset00
198239572: _NormalLayerTex
198339589: _DepthLayerTex
198439601: _NormalsTex
198539620: _Deinterleaving_Offset01
198639651: _Deinterleaving_Offset10
198739683: _UVToView
198839702: _LayerOffset
198939707: _Jitter
199039741: _Deinterleaving_Offset11
199139753: _TargetScale
199239773: _LayerRes_TexelSize
199339778: _FullRes_TexelSize
199439797: _WorldToCameraMatrix
199539813: _NegInvRadius2
199639828: _MaxRadiusPixels
199739852: _Radius
199839870: _NoiseTexSize
199939899: _OffscreenSamplesContrib
200039917: _MultiBounceInfluence
200139924: _AngleBias
200239935: _AOmultiplier
200339941: _ColorBleedSaturation
200439954: _BaseColor
200539969: _DistanceFalloff
200639996: _MaxDistance
200740007: _ColorBleedBrightnessMaskRange
200840045: _ColorBleedBrightnessMask
200940051: _AlbedoMultiplier
201040079: Stencil Shadow
201140082: AmbientLight _cubeRT
201240085: HBAO
201340102: _BlurSharpness
201440139: _StencilAmbientColor
201540156: _screenAmbientMaterial
201640173: _StencilShadow
201740190: Custom Ambient
201840194: _Cull
201940200: _ZTest
202040224: AmbientLight CreateIndoorTexture
202140266: AmbientLight GetQuadMesh
202240285: _ReflectionIntensity
202340292: _MyGlobalReflectionProbe
202440311: _EFT_Ambient
202540347: AmbientLight GetCubeMesh
202640355: AmbientLight CreateQuad
202740404: _CullingFade
202840409: _ReflectionBottomShade
202940444: CubeMeshForAmbientLight
203040462: _LightIntensity
203140464: _FadeOut
203240473: _FadeNormals
203340494: _DoorSize
203440496: _CubeScale
203540507: _CubeShift
203640519: _CubeLightMinZ
203740531: _AddAmbient
203840574: _LightIntensityMultiplicator
203940590: _Distance
204040607: laserBeamLight
204140611: LaserBeam _beamMesh
204240630: LaserBeam _pointMesh
204340663: (AdvancedLight).Mesh is null
204440688: (AdvancedLight).Shader is null
204540714: _FullScreen
204640730: AreaLight Gizmo
204740740: _InvSqRadius
204840745: PointLight Gizmo
204940756: _LightDirection
205040792: Deferred custom lights
205140815: _CubeHelperShift
205240830: _CubeHelperScale
205340835: _MnS_Alpha
205440851: _MnS_Background
205540867: grab background
205640887: grab alpha and blur
205740908: tempTex7bc8_0
205840912: _MnS_ShadowStrength
205940935: _MnS_ShadowShift
206040950: _MnS_BluredAlpha
206140974: _ExposureSpeed
206240978: _ExposureMiddleGrey
206340998: _ExposureUpperLimit
206441026: _SunThreshold
206541045: _SunWeight
206641048: _SunColor
206741062: useNightVision
206841085: useNoise
206941095: _FogColor
207041097: _FogEndColor
207141117: _FogStart
207241125: _FogHeight
207341128: _FogDistance
207441136: _SunPosition
207541156: _LutOffset
207641167: _LutTex
207741170: _LutScale
207841197: _InverseView
207941214: _FogBlurSkybox
208041225: _SecondLutAmount
208141243: _SecondLutTex
208241258: _SecondLutOffset
208341271: _LutAmount
208441274: _SecondLutScale
208541294: _DofFactor
208641307: _DofRadius
208741321: _DofFocusDistance
208841338: _DofFocusPoint
208941358: _BrightnessTexture
209041375: _DofBlurSkybox
209141377: _DofNearFocusDistance
209241393: _DofUseNearBlur
209341414: _DoF1
209441420: _DofUseLerp
209541453: _LastCameraDepthTexture1
209641465: _BlurVector
209741485: _Bloom2
209841491: _Bloom1
209941499: _BloomAcc
210041505: _BlurredScreenTex
210141520: currentIteration
210241544: p0/IconShadow
210341567: PrismSSAO TmpRT3
210441573: _RaysTexture
210541578: PrismSSAO RT
210641589: _Bloom3
210741597: _Bloom4
210841603: _Color
210941610: _Shadow
211041629: _ShadowOffset
211141640: _TextureSize
211241662: p0/IconShadowBlit
211341666: In class:
211441681: localhost
211541691: bugaga
211641714: Some freaking operation failed
211741741: Performing pause. Lasts {0} seconds.
211841748: Error code {0}: {1}. {2}
211941762: EFTOutput
212041765: .txt
212141782: \log_
212241788: dd.MM.yy
212341834: Critical error. Application will be closed
212441860: OcclusionVolume
212541873: Compressor
212641890: en
212741901: TestGlobals
212841915: Sprint
212941917: Inert
213041928: CompressorMakeup
213141940: GunsVolume
213241951: CompressorAttack
213341958: AmbientVolume
213441972: EnvironmentVolume
213541990: CompressorDistortion
213642027: CompressorTreshold
213742041: CompressorRelease
213842058: UpperLowpass
213942072: CompressorLowpass
214042095: CompressorCutoff
214142099: CompressorResonance
214242115: Tinnitus1
214342140: source == null
214442156: Audio is awaken
214542175: LowerLowpass
214642178: guns
214742191: Main/Environment
214842204: Guns/Gunshots
214942210: Audio/MasterMixer
215042229: Tinnitus2
215142239: MainVolume
215242247: collisions
215342250: speech
215442259: environment
215542273: impacts
215642281: character
215742296: weaponry
215842307: Main/Mute
215942333: Guns/Occluded
216042346: Nonspatial
216142353: distant
216242361: NonspatialBypass
216342377: TransparentCollider
216442387: Speech
216542394: OutEnvironment
216642413: LowerOccluded
216742421: Occlusion
216842431: UpperOccluded
216942461: Singleton<GameWorld> not Instantiated
217042469: Sorry Dimon, tyt nikogo
217142519: <color=red>OutdoorSource is null</color>
217242555: has no BoxCollider
217342576: fmt
217442586: You can't balance SingleSource, cause it's single
217542589: data
217642597: TempClip
217742603: WAVE
217842606: RIFF
217942616: .wav
218042644: [SimpleSource] VolumeFadeOut source1 == null
218142701: Location
218242710: Nickname
218342712: Description
218442732: FullName
218542745: FirstName
218642767: PlaceAndScreenObject RT
218742776: {0}/{1}{2}.png
218842793: _SwitchToSight
218942807: FPS Camera
219042810: camera is null
219142821: AudioQueue: clip end time is to small, clip wasn't added to queue =(
2192start time:
219342840: FIRE
219442855: ScreenshotPlaceAndScreen
219542958: ALREADY OFF STATE
219642968: Init Grip Off
219742991: ALREADY ON STATE
219842998: end time:
219943002: Init Grip On
220043026: Couldn't find secondary shader for PRISM! You shouldn't see this error.
220143069: Hidden/PrismEffectsSecondary
220243098: Hidden/PrismEffectsTertiary
220343198: Couldn't find tertiary shader for PRISM! You shouldn't see this error.
220443200: Prism (secondary shader) is not supported on this platform. Disabling.
220543228: UI Blur Tex
220643237: Current Adaptation Tex
220743279: Prism (tertiary shader) is not supported on this platform. Disabling some effects.
220843393: No secondary LUT found - disabling secondary LookupTexture
220943450: No LUT found - disabling LookupTexture
221043460: PRISM_HDR_BLOOM
221143532: PRISM_USE_STABLEBLOOM
221243551: PRISM_UIBLUR
221343559: PRISM_BLOOM_SCREENBLEND
221443572: PRISM_SIMPLE_BLOOM
221543589: PRISM_DOF_LOWSAMPLE
221643626: PRISM_USE_EXPOSURE
221743642: PRISM_USE_BLOOM
221843693: High sample DoF is currently deprecated. If you want to increase your DoF samples, change around line 81 ('DOF_SAMPLES') in PRISM.cginc to a higher number
221943697: PRISM_DOF_MEDSAMPLE
222043777: PRISM_DOF_USENEARBLUR
222143847: PRISM_ACES_TONEMAP
222243860: PRISM_ROMB_TONEMAP
222343903: PRISM_FILMIC_TONEMAP
222443916: Prism Effects rtTempDst
222543944: PeismEffects DownSampledTex
222643954: PRISM_USE_NIGHTVISION
222743976: Prism Effects AO RT
222843986: PrismEffects DepthTex
222944004: Prism Effects BlurOne
223044062: Prism Effects TempDest
223144068: Prism Effects TempDofDest
223244097: Prism Effects DofTex
223344140: Prism Effects FullSizeMedian
223444149: Prism Effects Rays Tex
223544189: Prism Effects Median Colror
223644222: Prism Effects HaldRezColorDown
223744238: Prism Effects QuarterRezColorDown
223844269: Prism Effects AccumulationBuffer
223944273: Prism Effects Blur4
224044296: PrismEffects SixteenthRezColorDown
224144328: PrismEffects EighthRezColorDown
224244363: PrismEffects ChromDest
224344395: PrismEffects AccumulationBuffer
224444441: PrismEffects BlurChrom2
224544450: PrismEffects BlurChrom
224644483: PrismEffects AOTex
224744503: PrismEffects TmpRT3
224844529: PrismEffects HalfRezColorDown
224944555: The given 2D texture
225044566: PrismEffects QuaterResSecond
225144606: PrismEffects PreBlurTex
225244614: Couldn't color correct with 3D LUT texture. PRISM will be disabled.
225344641: cannot be used as a 3D LUT.
225444674: _BloomIntensity
225544743: _VignetteEnd
225644752: _VignetteStart
225744770: _FogIntensity
225844786: _BloomThreshold
225944809: _BaseLightingContribution
226044822: _NVColor
226144831: _TargetWhiteColor
226244839: _VignetteColor
226344852: _VignetteIntensity
226444871: _GrainIntensity
226544899: _LightSensitivityMultiplier
226644938: _ToneParams
226744953: _ChromaticParams
226844973: _ChromaticIntensity
226944983: _GrainTex
227044985: _RandomInts
227144993: _DirtTex
227245002: _ExposureLowerLimit
227345010: _SharpenAmount
227445035: _Gamma
227545054: _SecondaryToneParams
227645079: Couldn't record self death:
227745116: Record self death recorded
227845157: Highlights not initialized during check highlights
227945172: Check highlights
228045188: Couldn't get number of highlights:
228145229: Highlights not present
228245232: Highlights present:
228345280: Highlights not initialized during open kill summary
228445325: Highlights not initialized during record spike
228545352: Couldn't open kill summary:
228645372: Kill summary opened
228745404: Spike event disabled by user
228845447: LActions
228945448: LActions not found
229045487: Couldn't record Spike:
229145489: Record Spike recorded
229245512: ObservedPlayerInterpolationSettings
229345563: Time: {0}, FrameIndex: {1}, IsImportant: {2}
229445588: p0/Transparent/Reflective/Specular
229545633: .png
229645646: Error: Icon cache index is present but empty
229745650: Weapon Preview
229845669: Clothing/
229945679: Preview GO
230045687: _ReflectColor
230145715: Could not parse index file:
230245775: index.json
230345786: /Icon Cache/
230445792: IconCreator TextureDouble
230545808: Icon
230645821: IconCamera
230745829: Diffuse
230845837: Standard
230945861: Icon Cache/
231045865: Icon Cache/Manifest
231145874: WHAT
231245887: null
231345892: P0
231445895: lod[
231545900: ]
231645902: RoadMarksGenerator GetMesh
231745942: _Icon
231845948: p0/Reflective/Bumped Specular SMap_Icon
231945959: RoadSolidMarkGenerator GetMesh
232045978: road
232145985: RoadsGeneratorFixed Mesh
232246043: RoadSplineGenerator GenerateLods
232346054: RoadSplineGenerator Generate
232446080: World points
232546114: ] lod[
232646116: road[
232746122: RoadsTerrainHeightMap
232846176: 0.0000
232946191: SetNoiseLevel with invalid index {0}
233046198: Heightmap points
233146211: (BL)
233246213: Legs:
233346216: [{0}].{1}
233446225: St:
233546229: Ch:
233646239: Arms:
233746243: % (
233846247: ---
233946255: Head:
234046260: no data
234146268: Id:{0} {1}
234246275: WeapSpawn:{0}
234346277: Hits:
234446300: CoverId:
234546311: Mode:
234646317: Cant Stand By:
234746322: RunIfNoAmmo:
234846338: Agr:
234946340: T:
235046351: GainSight:
235146353: (
235246360: M:
235346364: C:
235446375: SeenCoef:
235546377: VDist:
235646385: Reloading:{0}
235746431: UI/Bots/BotGroupInfo
235846447: UI/Bots/BotInfo
235946450: AccSped:
236046459: Scattering:
236146489: Can't find myPlayer
236246498: Can't find info to get
236346516: can't get player info
236446534: WaitBE:
236546543: Spawning:
236646549: Alive:
236746556: Delayed:
236846566: power too big:
236946582: Debug is active
237046596: ui_sounds
237146606: Required AudioClip "{0}" has not been loaded. Check the list of AudioClips in "Assets/Resources/Audio/UISounds".
237246613: {0:0}:{1:00}
237346618: _
237446642: PATROL
237546649: Special Icons/icon_
237646729: Preview is null
237746751: WeaponPreview_{0}
237846841: <color=#913>–{0}</color> <color=#778>–{1}</color> {2}%
237946857: ..
238046870: {0} {1}:{2}
2381
238246875: In Frustrum:
2383
238446883: DebugGraph
238546885: State
238646908:
2387 (Dead)
238846916: #FFFFFF
238946924: [#
239046927: <color=
239146938: #
239246960: Something wrong in Helpers.GetTagColor().
239346966: k
239446991: [^a-zA-Zà-ÿÀ-ß0-9]
239547002: [^a-fA-F0-9]
239647005: </b>
239747021: >Log: </color>
239847025: </color>
239947031: >
240047034: <b><color=
240147043: ru
240247044: ({0})
240347049: Ye
240447054: Є
240547078: [^a-zA-Z0-9]
240647083: [^à-ÿÀ-ß0-9]
240747143: Pivot is null, would you be so kind and set it?
240847160: Mouse
240947190: {0} grip has only {1} IK targets
241047216: {0} grip has only {1} fingers
241147252: _rotationVelocity:{0}
2412_rotationAcceleration:{1}
2413_positionAcceleration{2}
2414_positionVelocity{3}
241547287: CameraRotationSpring is null
241647306: Spring target is null
241747371: ejecting shell
241847376: deleting ammo from chamber
241947392: firing a bullet
242047432: setting on bolt catch
242147441: adding ammo in chamber
242247482: deleting ammo from mag
242347497: Firemode
242447507: setting to firemode 1
242547526: disabling bolt catch
242647565: disarming weapon
242747583: arming weapon
242847596: inserting magazine
242947602: removing magazine
243047630: ending mag swap
243147638: adding ammo to magazine
243247678: removing misfiring ammo
243347692: MagTypeOld
243447698: Hammer
243547705: MagTypeNew
243647725: adding shell
243747742: removing shell
243847759: _WaterLevel
243947761: _DirectionLightShadow
244047777: IDLE
244147790: MagAmmoMax
244247799: MOUSE2
244347806: AltFireVar
244447822: p0/Reflective/Bumped Specular SMap
244547837: _MinAmbientColor
244647848: _ForceIndoor
244747859: _TopHorizontSkyColor
244847873: MeshCombiner Combine
244947913: Grenade expired by time
245047944: SimpleSparksRenderer
245147964: Effect Muzzle Smoke
245247968: JetMaterial == null
245347998: Combined
245448008: [HIGHLIGHTS] {0}
245548031: NvidiaHighlights
245648037: HeatEffect
245748040: HeatHazeEffect
245848075: Record self death
245948085: Finish raid
246048089: Record enemy kill
246148121: Enabling Highlights
246248140: Highlights SDK released successfully
246348151: Disabling Highlights
246448165: Open kill summary
246548202: Record Spike
246648233: Failed to release Highlights SDK
246748258: ENEMY_KILL_EVENT
246848260: de-DE
246948275: Рейд
247048277: ru-RU
247148290: en-US
247248296: Raid
247348319: RAID_GROUP
247448344: Feind ausgeschaltet
247548366: Враг убит
247648371: Hostile eliminated
247748389: Du bist gestorben
247848405: Вы убиты
247948421: You were killed
248048436: SELF_DEATH_EVENT
248148462: Highlights SDK initialized successfully
248248467: Disabled in editor
248348468: nvidia
248448481: Спайк
248548503: SPIKE_EVENT
248648507: Spike
248748534: Failed to initialize Highlights SDK, error:
248848604: Get UI language: {0} {1}
248948635: Request permissions: {0}
249048648: Configure highlights: {0}
249148672: UI locale not supported, set to 'en-US'
249248693: Set locale from UI
249348722: Highlights not initialized during finish raid
249448738: Open group: {0}
249548781: Failed to close group:
249648800: Failed to get number of highlights:
249748845: Reuse raid group
249848860: New raid started
249948869: Failed to open group:
250048906: Get user settings error:
250148958: Highlights not initialized during record enemy kill
250248974: Record enemy kill recorded
250349004: Enemy kill event disabled by user
250449030: Highlights not initialized during record self death
250549057: Couldn't record enemy kill:
250649106: Self death event disabled by user
250749160: Cannot take non-square matrix to the power of zero.
250849196: Inner matrix dimensions must agree.
250949220: Cannot take non-square matrix to the power of one.
251049303: Indices must be real positive.
251149374: Cannot access multidimensional matrix via single index.
251249398: Indices must not exceed size of matrix.
251349430: General matrix acces requires double indexing.
251449481: hasn't found
251549496: GetComponent<>()
251649509: GetComponent
251749514: GetComponent<
251849542: Debugger
251949551: Script
252049593: Can't open inspector, object is null
252149599: X
252249603: Create
252349610: Null
252449623: ObjectField
252549627: Length
252649636: Extents
252749644: CurveField
252849651: W
252949654: >
253049661: Center
253149665: short
253249679: mod_aim_camera
253349687: float:
253449691: long:
253549694: int:
253649698: Count
253749705: char:
253849712: Open
253949725: LinkedList<
254049749: StopPreWarm
254149753: OpticSight _lazyTexture
254249790: Cant set distance for
254349805: _CamTex
254449836: There is no PostProcessLayer on
254549841: OpticSight GetMesh
254649893: Grenade
254749901: Screenspace color blender shader are not set up! Disabling screen space color blending.
254849906:
254949909: :
255049918: Impact
255149925: _BlendValue
255249929: _BlendTex
255349988: deviceModel
255449992: deviceType
255550000: LightOfPool
255650030: TreesMesh
255750035: TreePlaneLod _mesh
255850075: graphicsDeviceVersion
255950094: graphicsDeviceVendor
256050099: graphicsDeviceName
256150127: processorCount
256250136: maxTextureSize
256350156: graphicsShaderLevel
256450161: graphicsMemorySize
256550183: supports3DTextures
256650220: supportedRenderTargetCount
256750238: processorType
256850248: !!!!!!!!!!!ALLLARM!!!
256950271: systemMemorySize
257050287: supportsShadows
257150290: supportsImageEffects
257250324: WindOfPool
257350335: dynamic_decals_parent
257450342: TextureHelper
257550396: Deferred decals Dynamic
257650405: Deferred decals Static
257750421: _decal_
257850429: _helper
257950454: DecalsParent
258050459: ProjectorsParent
258150484: DeferredDecalRenderer ManagedMesh
258250510: SkinnedDecals
258350521: ReusableMesh
258450538: DecalProjector
258550548: DecalIgnore
258650552: SavedDecalsParent
258750577: DecalSystemUtils RemoveFromMesh
258850620: ++++++++++++++++clear static
258950629: TemporaryMesh operator+
259050662: SkinnedMeshCutter GetDecalMesh
259150673: terrain
259250681: __
259350701: TemporaryMesh ToMesh
259450710: Cant save terrain mesh
259550749: bad projection direction
259650756: _ShadowMask
259750760: _PrevMask
259850810: Hidden/PostEffects/ContactShadows
259950831: Contact Shadow Temporal Filter
260050836: Contact Shadow Ray Tracing
260150852: _UnfilteredMask
260250866: _TempMask
260350880: _Convergence
260450910: _Contrast
260550926: _RejectionDepth
260650949: _InvAspect
260750952: _DiffuseIntensity
260850972: _STRETCH
260950990: _Reprojection
261050997: _LightVector
261151002: _NoiseScale
261251012: value: {0}
261351023: id: {0}, userDefaultInterest: {1}, highlightTags: {2}, highlightTags: {3}, highlightTags: {4}
261451044: language: {0}, translation: {1}
261551066:
261651181: id: {0}, userDefaultInterest: {1}, highlightTags: {2}, highlightTags: {3}
261751239: Adjacence matrices are expected to be square.
261851278: Expected vector as argument.
261951317: Root must be a vertex of the graph, e.i. in {1, ..., n}.
262051329: Cannot uniquely solve non-square equation system.
262151363: Matrix dimensions must agree.
262251411: Cannot perform Hessenberg Householder decomposition of non-square matrix.
262351461: Index exceeds matrix dimension.
262451557: Indices must be positive and <= number of cols.
262551589: Index must be positive and <= number of rows.
262651637: Indices must be positive and <= number of rows.
262751691: Index must be positive and <= number of cols.
262851717: Row index must be positive.
262951769: Row must be a vector of length > 0.
263051802: Cannot invert (nearly) singular matrix.
263151833: Cannot invert non-square matrix.
263251874: WARNING: Matrix nearly singular or badly scaled.
263351909: Index exceed matrix dimension.
263451955: Cannot get diagonal of non-square matrix.
263552004: Cannot perform LU-decomposition of non-square matrix.
263652082: Warning: Matrix badly scaled or close to singular. Try LUSafe() instead. Check if det != 0.
263752118: Warning: Matrix close to singular.
263852209: Cannot perform Cholesky decomposition of non-square matrix.
263952277: Cannot perform Cholesky decomposition of matrix not being symmetric positive definite.
264052332: Cannot undo cholesky decomposition on non-square matrix.
264152389: Cannot perform forward insertion for matrix not being lower triangular.
264252425: Parameter must vector of the same height as matrix.
264352461: Warning: Matrix is nearly singular.
264452485: Cannot perform backward insertion for matrix not being upper triangular.
264552558: Cannot symmetrize non-square matrix.
264652651: CG method only works for spd matrices.
264752698: Basic QR iteration is possible only for real matrices.
264852722: CG method only works for real matrices.
264952753: Cannot perform QR iteration of non-square matrix.
265052835: Cannot calc determinant of non-square matrix.
265152864: Argument must be greater than zero.
265252913: Cannot compute permanent of non-square matrix.
265352930: Cannot compute frobenius norm of non-square matrix.
265452972: Cannot calc p-norm of matrix.
265553002: Cannot calc trace of non-square matrix.
265653022: Index out of range.
265753074: Definiteness undefined for non-square matrices.
265853154: This test works only for symmetric matrices.
265953188: Matrices must be of the same dimension.
266053210: \
266153215: ;
266253239: This test only works for real matrices.
266353255: Cross Quads
266453259: Cross Quad Count
266553277: Billboard
266653287: Wind Waves Tint Color
266753303: Wind Waves Sway
266853324: (GPU) Furstum Culling
266953335: Scale
267053341: Shadow Casting
267153348: CQ Billboard Dist.
267253381: Wind Vector
267353385: Cross Quad Billboard Distance
267453417: Max Render Distance
267553434: Frustum Offset
267653459: This scene is intended to act as a tutorial and to showcase how to use GPU Instancer's terrain detail system to add, remove and modify instanced detail prototypes at runtime.
2677
2678Check the "TerrainGenerator.cs" in this scene for details.
2679
2680Hover over a setting's title to see it's description here.
268153487: Description
268253803: "Healthy" color of the the Healthy / Dry noise variation for the prototypes that use the "GPUInstancer\Foliage" shader. This corresponds to the "Healhy Color" property of the detail prototypes in the Unity terrain. The Healthy / Dry noise texture can be changed globally (terrain specific) for all detail prototypes that use the "GPUInstancer\Foliage" shader from the "Healthy/Dry Noise Texture" property of the detail manager.
268353819: GenratedTerrain
268454264: "Dry" color of the the Healthy / Dry noise variation for the prototypes that use the "GPUInstancer\Foliage" shader. This corresponds to the "Dry Color" property of the detail prototypes in the Unity terrain. The Healthy / Dry noise texture can be changed globally (terrain specific) for all detail prototypes that use the "GPUInstancer\Foliage" shader from the "Healthy/Dry Noise Texture" property of the detail manager.
268554598: The "Noise Spread" property specifies the size of the "Healthy" and "Dry" patches for the Detail Prototypes that use the "GPUInstancer\Foliage" shader. This corresponds to the "Noise Spread" propety of the detail prototypes in the Unity terrain. A higher number results in smaller patches. The Healthy / Dry noise texture can be changed globally (terrain specific) for all detail prototypes that use the "GPUInstancer\Foliage" shader from the "Healthy/Dry Noise Texture" property of the detail manager.
268655134: The amount of "Ambient Occlusion" to apply to the objects that use the "GPUInstancer\Foliage" shader.
268755268: "GPUInstancer\Foliage" shader provides an option to darken the lower regions of the mesh that uses it. This results in a more realistic look for foliage. You can set the amount of this darkening effect with the "Gradient Power" property, or turn it off completly by setting the slider to zero.
268855319: id: {0}, groupDescriptionTable: {1}
268955387: groupId: {0}, highlightId: {1}
269055411: id: {0}
269155419: id: {0}, destroyHighlights: {1}
269255482: groupId: {0}, highlightId: {1}, startDelta: {2}, endDelta: {3}
269355545: groupId: {0}, tagFilter: {1}, significanceFilter: {2}
269455571: . Renderer of mesh filter not found
269555584: Cant bake mesh in
269655607: scopesFlags: {0}
269755651: AdditiveMeshBakeManager CreateGameObject
269855679: Baked_mesh_
269955687: Invalid connection status:
270055717: {0}:{1}
270155725: ChatClient connecting to:
270255732: GlobalChatClient
270355773: ChatClient OnConnect failed
270455802: ChatClient OnConnect begin
270555830: ConnectionClosedEventArgs ErrorCode:
270655857: ChatClient OnConnect succeed
270755923: Client dateTime:{0} OnStatusChangedEvent State:{1} ErrorCode:{2} StatusOld:{3}
270855943: IChatHandle created in closed ChatController
270955971: ReconnectCoroutune Timeout:
271056001: ChatController.Add _dialogue.ActiveUsers == null
271156020: Invalid chat pointer
271256082: ChatController.Add _dialogue.SessionMentionedUsers == null
271356149: ChatController.Add members == null
271456218: 566abbc34bdc2d92178b4576
271556240: ChatController.Add members.member == null
271656270: Localized string is null or empty in (
271756307: main
271856312: > > Something went wrong getting system text!
271956334: {buyerNickname}
272056341: {date}
272156347: {location}
272256348: {time}
272356389: Main camera had no PRISM on it! Can't initialize demo script.
272456403: (x
272556414: Trader
272656417: Name
272756431: {itemCount}
272856446: {soldItem}
272956475: Enter description for your preset.
273056515: Hue
273156527: Hue/Knob
273256534: SaturationValue/Knob
273356550: SaturationValue
273456589: EngineGlowLight
273556605: _ImpactPosition
273656612: ImpactShield
273756617: _ImpactTime
273856624: Result
273956639: Jump
274056641: HelpDescriptionText
274156661: RemoveTerrainButton
274256676: AddTerrainButton
274356701: Canvas
274456705: DryColorPicker
274556726: HealthyColorPicker
274656765: HelpDescriptionTitleText
274756793: GradientPowerSlider
274856802: AmbientOcclusionSlider
274956816: NoiseSpreadSlider
275056844: WindWavesSizeSlider
275156848: WindWavesTintSlider
275256864: WindWavesToggle
275356885: WindIdleSwaySlider
275456909: BillboardToggle
275556916: WindWavesTintColorPicker
275656952: WindWavesSwaySlider
275756964: CrossQuadsBillboardDistanceSlider
275857006: CrossQuadsCountSlider
275957021: CrossQuadsToggle
276057053: ScaleMaximumWidthInput
276157062: ScaleMinimumWidthInput
276257092: ShadowCastingToggle
276357132: ScaleMaximumHeightInput
276457140: ScaleMinimumHeightInput
276557163: 1.0
276657177: MaxDistanceSlider
276757197: FrustumOffsetSlider
276857200: FrustumCullingToggle
276957230: Gradient Power
277057244: Ambient Occlusion
277157253: Dry Color
277257263: Noise Spread
277357271: Healthy Color
277457287: Wind Waves Size
277557303: Wind Waves Tint
277657324: Wind Waves
277757341: Wind Idle Sway
277857356: _FresnelVals
277957372: _RippleBumpness
278057391: _RippleScale
278157417: WindowBreakingConfig CombineMeshPieces
278257444: Draw Water
278357455: WindowBreakingConfig GenerateMesh
278457457: _RippleTex
278557488: Error
278657502: WindowBreakingConfig GetMesh
278757551: _GlobalTintTex
278857567: _PerPixelNormal
278957581: _AlphaHoleTexture
279057587: _GeoTex
279157595: _GeoCurve
279257600: _StreamControl
279357619: _VSShadowMap
279457647: _VSGrassMap
279557662: _GlobalNormalTex
279657669: _PerTexProps
279757674: _Control0
279857680: _TerrainDesc
279957697: _TerrainBounds
280057719: _AdvDetailControl
280157732: _Control5
280257742: _Control6
280357746: _Control4
280457766: _Control2
280557768: _Control3
280657788: _Control1
280757804: Disabling terrain instancing when tessellation is enabled, as Unity has not made surface shader tessellation compatible with terrain instancing
280857832: _MSRENDERLOOP_SURFACESHADER
280957840: _Control7
281057850: _TESSDISTANCE
281157994: _CustomControl2
281258010: _CustomControl1
281358026: _CustomControl0
281458045: _CUSTOMSPLATTEXTURES
281558058: _CustomControl6
281658074: _CustomControl5
281758090: _CustomControl4
281858106: _CustomControl3
281958124: Lightning RT
282058154: LightningController _mesh
282158170: _CustomControl7
282258196: _MapTransform
282358202: Rain/Bumped Specular SMap Wet
282458215: _CloudBorder
282558225: Lightning RT2
282658245: MuzzleJet
282758255: SMap
282858260: _Glossness
282958271: Flare
283058278: _Specularness
283158296: _Cube
283258316: _LocalRainAverage
283358329: _LocalRain
283458348: _SkinnedMeshMaterial
283558356: USERAIN
283658364: _RippleTexScale
283758378: _AlphaMult
283858396: RainFallDrops GetMesh
283958410: RainFall(
284058427: _RainIntensity
284158430: Rain
284258436: _MinAmbient
284358440: Sat shaders are not set up! Disabling saturation effect.
284458455: _RainDensity
284558476: _SideSpeed
284658493: _FallingVector
284758497: _Splat
284858504: _Flow
284958569: _EnvironmentRippleCycle
285058590: _WaterRippleConfig
285158596: _Intens
285258604: _WaterRippleCycle
285358614: _Water
285458621: _Speed
285558625: _WetDropGlossness
285658640: _WetDropSpecular
285758657: _RippleTexture
285858699: _RainIntensityRippleScale
285958705: _RippleFakeLightIntensity
286058722: _WetDropNormal
286158739: _WetDropAlbedo
286258757: FAKERIPPLELIGHT
286358771: TRIPLANAR
286458797: _SunDirection
286558817: _WeaponDirection
286658869: RainScreenDropsPlacer has _depthPhotograper == null
286758886: _SurfaceWetIntensity
286858910: _CamPos
286958919: WetSurfaces CreateQuad
287058930: _WeaponDelta
287158944: _SurfaceWetFadeLengthInv
287258987: _SurfaceWetSpecColor
287358995: _SurfaceWetDiffuseColor
287459008: Wetting
287559016: Hidden/ShowDepth
287659049: WetRenderer CreateQuad
287759065: _SurfaceWetBias
287859088: _CameraDepthTextureDeferred
287959129: CreateDepthTexture _rt
288059141: DepthCam
288159150: Unable to create depth camera at
288259176: Depth Render Texture
288359188: Depth Camera Render Texture
288459207: _MapStart
288559209: _WeatherDepthMap
288659229: _MapScale
288759240: Hidden/Black
288859270: _CloudRoughnessMin
288959282: _FogDensity
289059322: WeatherObstacle GetMesh
289159343: _CloudScale
289259359: _CloudCurviness
289359369: _CloudDensity
289459377: _CloudNoiseMapRoughness
289559405: _HitZoomValue
289659417: _SwingValue
289759428: Can't find 'Hidden/FastBlur'
289859444: Hidden/FastBlur
289959484: Dir Light Command Buffer
290059495: Light Command Buffer
290159507: Visor Point
290259526: Critical Error: "Sandbox/VolumetricLight" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
290359566: Sandbox/VolumetricLight
290459573: _CascadeShadowMapTexture
290559712: _ShadowMapTexture
290659731: SHADOWS_CUBE
290759744: POINT
290859758: POINT_COOKIE
290959767: HEIGHT_FOG
291059770: NOISE
291159788: _SampleCount
291259793: DIRECTIONAL_COOKIE
291359821: DIRECTIONAL
291459826: SPOT
291559839: SHADOWS_DEPTH
291659842: _HeightFog
291759857: _VolumetricLight
291859872: _NoiseData
291959883: _MieG
292059889: _NoiseVelocity
292159911: _MyLightMatrix0
292259920: _LightTexture0
292359940: _CameraDepthTexture
292459957: _CameraForward
292559981: _ConeAxis
292659987: _PlaneD
292759995: _ConeApex
292860006: _WorldView
292960009: _CosAngle
293060023: _WorldViewProj
293160037: Hidden/BlitAdd
293260053: _FrustumCorners
293360071: _MaxRayLength
293460087: _MyWorld2Shadow
293560148: Critical Error: "Hidden/BlitAdd" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
293660265: Critical Error: "Hidden/BilateralBlur" shader is missing. Make sure it is included in "Always Included Shaders" in ProjectSettings/Graphics.
293760284: Hidden/BilateralBlur
293860352: PostRender Volumetric Lights
293960383: PreLight
294060444: OpticVolumeLightBufferHalf
294160453: OpticVolumeLightBuffer
294260495: OpticVolumeLightQuarterDepth
294360521: OpticVolumeLightBufferQuarter
294460535: OpticVolumeLightHalfDepth
294560574: VolumeLightBufferHalf
294660588: VolumeLightBuffer
294760634: VolumeLightQuarterDepth
294860641: VolumeLightBufferQuarter
294960660: VolumeLightHalfDepth
295060684: VLRDitheringTex
295160695: NoiseVolume
295260699: 3D Noise
295360722: VolumetricLightRenderer Temp
295460742: _QuarterResDepthBuffer
295560752: _HalfResColor
295660772: _HalfResDepthBuffer
295760796: _Source
295860828: Visible faces is too big,
295960846: _NoiseTexture
296060861: _QuarterResColor
296160866: :
296260870: box
296360878: Specified type is not an interface!
296460910: Temp faces is too big,
296560919: cancelling operation.
296660931: Hold RMB to orbit scene.
296760934: Show
296860957: Controls
296960970: FireCannon
297061000: Shards :
297161028: Press LMB over environment for destruction.
297261056: BalckTexGUICon
297361078: Reset Scene
297461082: Fader
297561102: Flatten
297661106: Destroy Foundations
297761125: Split shard
297861129: _Shard Pool
297961157: Not enough shards left in pool.
298061170: Shard Mesh
298161175: f2
298261193: _FoamTex
298361200: _BumpMap
298461209: _BumpMapDetails
298561243: _WaterForSSR_SavedG0
298661245: Shard
298761252: _DepthColorDeep
298861265: _Bumpiness
298961285: _BorderFadeDistVals
299061298: _DepthVals
299161325: _DiffuseColor
299261340: _ReflectionColor
299361351: _FoamVals
299461353: _FoamColor
299561364: _DepthColorShallow
299661383: _ValsFoamB
299761386: _AdditionalCubemapReflection
299861404: _ValsFoamA
299961414: _ValsNormB
300061417: _ValsNormD
300161427: _ValsNormA
300261448: HairBack
300361463: HairOpaque
300461466: _ALPHATEST_ON
300561501: HairRenderer m_sortedMesh
300661553: HairFront
300761563: DynamicRadialDistance is not really supported. Falling back to StaticHeightBased. (change code if you really want to try this)
300861634: _ZWrite
300961642: _Cutoff
301061690: Failed to find head ray.. inside shell?
301161719: . Turn culling advanced light object off
301261746: Cant find advanced light on
301361780: . Turn culling light object off
301461816: Cant find light on
301561846: optic
301661852: CullingDistanceSqr: {0}
3017CullingObject.IsVisible: {1}
301861876: Several CullingManager in scenes!
301961929: InOpticFructum: {0}
3020InFpsFrustum: {1}
3021IsCulledByDistance: {2}
3022CurrentCameraDistanceSqr: {3}
3023IsAimingOn: {4}
3024CullingByDistanceOnly: {5}
3025IsObjectVisible: {6}
302662030: camera.useOcclusionCulling =
302762089: /EFT_Screenshots/eft_screenshot
302862111: /EFT_Screenshots/
302962124: EditorScreenshoter
303062150: Screenshot saved at
303162185: [HH-mm-ss]dd-MM-yyyy
303262214: ParticleGroup GetMesh
303362231: Chunk Loaded:
3034
303562254: Unload:
303662259: Start Load Scene:
3037
303862273: complex
303962283: PhotoCamera GetMeshFromSubmesh
304062291: m2
304162294: m1
304262296: result
304362311: PhotoCamera RT
304462332: PhotoLayer
304562345: WireSplineGenerator Mesh
304662366: WireGenerator Mesh
304762378: PhotoCamera
304862425: ) could not be created! Camera not available.
304962434: Screenshot by Hotkey (
305062477: [ScreenshotCreator] A size of less than 8x8 pixels for Cutout has been detected!
305162483: ScreenshotCreator
305262511: Screenshots
305362595: [ScreenshotCreator] Reset to
305462654: [ScreenshotCreator] Reset to 500x500 pixels!
305562676: Fallback to Application.CaptureScreenshot because a GameObject without Camera (or Camera group) was used. Screenshot saved to:
305662689: x
305762691: pixels!
305862786: ScreenshotCreater RT
305962804: Screenshot saved to:
306062855: [ScreenshotCreator] Cutout Screenshot (
306162875: -x-
306262878: .jpg
306362882: yyyy-MM-dd-HH-mm-ss
306462911: CameraName
306562932: ,
306662934: ) saved to:
306762939: ([0-9]+[.]?[0-9]*|[.][0-9]+)
306862959: at
306962979: -
307062987: oo
307162991: +
307263003: ))[i])$
307363013: ^(?<RePart>(
307463018: )[-+](?<ImPart>(
307563032: [-]?
307663057: diag_vector must be 1xN or Nx1.
307763088: 1
307863090: diag_vector must be 1xN or Nx1
307963094: ?
308063129: At least one of the paramter matrices is not a vector.
308163153: Matrix dimension must greater than one.
308263184: Lower and upper secondary diagonal must have the same length.
308363254: Main diagonal must have exactly one element more than the secondary diagonals.
308463301: Arguments need to be vectors.
308563367: Expected square matrix.
308663419: Vectors must be of the same length.
308763427: Path matrix must be square.
308863487: Adjacence matrices are expected to be real.
308963489: _DstFactorA
309063510: _ForwardLightWidth
309163527: _CloudPosition
309263539: _RealHeight
309363565: _CloudySun
309463570: _BottomReflections
309563587: _SunMultyplyer
309663605: _LightMap
309763615: _CloudColor
309863628: CloudShadows _renderTexture0
309963644: _ShadowStrength
310063652: _SunMatrix
310163663: _ShadowScale
310263664: _PlanetSize
310363686: !!!!! ALARM !!!!!! Weather alredy created
310463713: CloudShadows _renderTexture1
310563754: are several
310663756: is no
310763785: !!!!! ALARM !!!!!! There
310863834: !!!!! ALARM !!!!!! TOD_Sky.Instance is null!!!! What a fuck is going on???!!!!!!!111
310963849: _WEATHER_DEFINED
311063870: TOD_Sky instances
311163964: TOD_Scattering is missing on camera
311263991: CustomGlobalFog is missing on camera
311364006: _CubemapNightMultiplier
311464056: DesaturateEffect is missing on camera
311564067: _nextWeatherNode:
3116
311764084: _previousWeatherNode:
3118
311964126: _CubemapDayMultiplier
312064142: ScaterringFogDensity:
312164155: Cloudness:
312264168: MainWindDirection:
312364190: MainWindPosition:
312464209: Rain:
312564223: GeneralLightningThunderProbability:
312664228: ScaterringFogHeight:
312764267: ({0:F1}, {1:F1})
312864284: Invalid double2 index!
312964303: Temperature:
313064315: LyingWater:
313164333: _BilboardTreesWindPower
313264346: _Shininess
313364356: _WorldLightDir
313464363: _SpecularColor
313564396: _WireDetailWindScale
313664413: _WireWindScale
313764421: _WireWind
313864431: _WireWindFreq
313964448: _WindFuncOffsetAndScale
314064469: _WireDetailWindAmp
314164505: _WireDetailWindFreq
314264513: OlegUtils
314364523:
3144 {0,0}: {1,-60}
314564531: Audio2DPlayer
314664556: _ST_WindVector
314764568: _WindVector
314864583: terrain is null
314964596: SnowFlakes GetMesh
315064608: SnowFlakes(
315164652: terrain.terrainData is null
315264686: TerrainDetails.Length equal 0
315364695: TerrainDetails is null
315464736: terrain.terrainData.detailPrototypes is null
315564794: detailName is null
315664800: prototypes.Length equal 0
315764821: prototypes is null
315864838: Breath
315964845: SnowCam
316064853: CameraShaker
316164858: sun
316264870: lerper is null
316364885: _lerpers is null
316464933: Hidden/Nature/Tree Creator Bark Optimized Snow
316564949: WinterScript RT
316664990: Hidden/Nature/Tree Creator Leaves Optimized Snow 2
316765012: Hidden/Nature/Tree Creator Bark Optimized
316865065: Hidden/Nature/Tree Creator Leaves Optimized
316965091: Hidden/TerrainEngine/Details/BillboardWavingDoublePass
317065149: Hidden/TerrainEngine/Details/WavingDoublePass
317165178: Transparent/Cutout/Diffuse TreesSnow 1
317265223: addData is null
317365236: sourceClip is null
317465249: _SpecColor
317565307: _terrainData is null
317665321: detailTex is null
317765335: TerrainDetailsRepaint Ctr
317865351: WinterScript
317965388: _prototypes.Length equal 0
318065392: _prototypes is null
318165412: _texture is null
318265453: Terrain.lerper is null
318365460: Terrain._lerpers is null
318465496: Invalid source renderer type
318565507: _prototypes2 is null
318665525: _terrainData2 is null
318765536: cullShadows
318865555: shadowLODMap
318965568: minCullingDistance
319065593: hiZMap
319165611: destination
319265612: source
319365626: dataToSet
319465628: count
319565636: computeBufferStartIndex
319665652: gpuiManagedData
319765672: destinationSizeY
319865695: destinationSizeX
319965703: sourceSizeX
320065707: sourceSizeY
320165727: offsetX
320265734: counterBuffer
320365744: heightMapData
320465762: detailMapData
320565785: reverseZ
320665800: terrainSize
320765818: startPosition
320865833: heightResolution
320965844: countFactor
321065848: detailResolution
321165887: healthyDryNoiseTexture
321265888: detailAndHeightMapSize
321365916: detailScale
321465940: detailDensity
321565946: detailTerrainNormal
321665974: noiseSpread
321765978: detailUniqueValue
321865986: isApplyTerrainHeight
321966002: isApplyRotation
322066018: terrainPosition
322166038: treeData
322266047: treeScales
322366063: modifierRadius
322466077: modifierTransform
322566094: positionOffset
322666111: prototypeIndex
322766130: Can't add renderer: Invalid LOD
322866157: modifierAxis
322966174: modifierHeight
323066226: Can't add renderer: mesh is null. Make sure that all the MeshFilters on the objects has a mesh assigned.
323166267: Can't add renderer: no materials. Make sure that all the MeshRenderers have their materials assigned.
323266386: LODGroup has no mesh renderers. Prefab:
323366401: EFFECT_BILLBOARD
323466458: Can't create renderer(s): Invalid LOD
323566479: LOD_FADE_CROSSFADE
323666491: LODIndex:
323766528: Can't create renderer(s): reference GameObject is null
323866623: Can't create renderer(s): no MeshRenderers found in the reference GameObject <
323966631: MeshRenderer with no MeshFilter found on GameObject <
324066670: > or any of its children
324166689: >). Are you missing a component?
324266717: > (Child: <
324366786: GPU Instancer Shader Bindings Extension can not be found. ExtensionCode:
324466836: Can not find instanced shader for :
324566898: One of the GPU Instancer prototypes is missing material reference! Check the Material references in MeshRenderer.
324666929: . Using Standard shader instead.
324767050: instance prototype with an empty LOD list detected. There must be at least one LOD defined per instance prototype.
324867052: _GPUI
324967139: argsBufferIndex
325067160: argsBuffer
325167173: MotionVectors
325267179: DepthPrePass
325367206: _UseAlphaMask_ON
325467241: _UseTerrainNormal_ON
325567251: Detail_
325667259: _VERTEXFIT_ON
325767293: _BILLBOARDFACECAMPOS_ON
325867298: InstancedMaterial_
325967319: _UseDensityMask_ON
326067339: Tree_
326167351: Lightweight Render Pipeline
326267366: LWRenderPipeline
326367381: HDRenderPipeline
326467413: QuadMesh
326567422: Cannot create GPU Instancer billboard for
326667430: quadToCombine_
326767441: Tree Creator
326867489: : no mesh renderers found in prototype prefab!
326967544: Error on billboard generation for:
327067558: GPUI_BillboardCameraPivot
327167569: _MainTexture
327267596: Hidden/GPUInstancer/ShadowsOnly
327367627: GPUInstancer/FoliageLWRP
327467646: GPUInstancer/Foliage
327567692: Hidden/GPUInstancer/HiZOcclusionGenerator
327667743: GPUInstancer/Nature/SPDTree
327767766: Hidden/GPUInstancer/HiZOcclusionDebugger
327867792: Hidden/GPUInstancer/Nature/TreeProxy
327967827: GPUInstancer/Nature/SPDTree8
328067867: GPUInstancer/Nature/Tree Creator Bark Optimized
328167901: GPUInstancer/Nature/Tree Creator Bark
328267947: GPUInstancer/Nature/Tree Creator Leaves
328367981: GPUInstancer/Nature/Tree Creator Leaves Fast
328468019: GPUInstancer/Nature/Tree Creator Leaves Optimized
328568050: GPUInstancer/Nature/Tree Creator Leaves Fast Optimized
328668137: GPUInstancer/Nature/Tree Soft Occlusion Bark
328768173: GPUInstancer/Billboard/2DRendererTree
328868222: GPUInstancer/Nature/Tree Soft Occlusion Leaves
328968267: GPUInstancer/Billboard/2DRendererTreeCreator
329068303: GPUInstancer/Billboard/2DRendererStandard
329168344: GPUInstancer/Billboard/2DRendererSoftOcclusion
329268369: Hidden/GPUInstancer/Billboard/AlbedoBake
329368419: 3ac41bd0ad94c784e83f5e717440e9ed
329468474: Hidden/GPUInstancer/Billboard/NormalBake
329568482: Textures/Editor/
329668503: Settings/
329768505: Shaders/
329868524: Resources/
329968568: GPUInstancerShaderBindings
330068579: GPUInstancerSettings
330168595: Textures/Noise/
330268638: GPUIShaderVariantCollection
330368659: GPUInstancerBillboardAtlasBindings
330468679: PrototypeData/Billboard/Textures/
330568713: PrototypeData/Prefab/
330668722: PrototypeData/Terrain/
330768760: PrototypeData/SerializedTransforms/
330868769: PrototypeData/Shaders/
330968830: Fractal_Simplex_normal
331068836: Fractal_Simplex_grayscale
331168917: Main Camera cannot be found. GPU Instancer needs either an existing camera with the "Main Camera" tag on the scene to autoselect it, or a manually specified camera. If you add your camera at runtime, please use the "GPUInstancerAPI.SetCamera" API function.
331269128: gpuiInstanceLODData
331369143: gpuiTransformationMatrix
331469175: gpuiTransformationMatrixTexture
331569210: gpuiTransformationMatrix_LOD1
331669220: gpuiTransformationMatrix_LOD0
331769278: gpuiTransformationMatrix_LOD3
331869304: gpuiTransformationMatrix_LOD2
331969315: mvpMatrix2
332069337: mvpMatrix
332169357: gpuiTransformOffset
332269372: gpuiInstanceData
332369390: frustumOffset
332469402: hiZTxtrSize
332569417: isFrustumCulling
332669430: boundsCenter
332769435: boundsExtents
332869443: occlusionAccuracy
332969459: occlusionOffset
333069460: camPos
333169472: maxDistance
333269500: minDistance
333369517: lodCount
333469525: lodShift
333569534: lodAppendIndex
333669548: lodSizes
333769565: shadowDistance
333869582: isOcclusionCulling
333969586: fadeLevelMultiplier
334069601: animateCrossFade
334169622: LODLevel
334269631: halfAngle
334369668: GPUInstancerModificationCollider does not have a GPUInstancerPrefabManager defined.
334469712: GPUInstancerPrefabListRuntimeHandler can not run in Threads while Mesh Renderers are enabled on the prefabs. Disabling threading...
334569853: Can not disable instancing for instance with id:
334669935: Can not enable instancing for instance with id:
334769960: Can not add instance. Buffer is full.
334870008: Can not update transform for instance with id:
334970027: Prefab instance was destoyed before being removed from instance list in GPUI Prefab Manager!
335070038: Instance can not be removed.
335170184: GPUI can not define material variations in this platform and/or with this rendering settings.
335270222: DefineGameObjectAsPrefabPrototypeAtRuntime method is designed to use at runtime. Prototype generation canceled.
335370366: AddInstancesToPrefabPrototypeAtRuntime method is designed to use at runtime. Adding instances canceled.
335470502: RemovePrototypeAtRuntime method is designed to use at runtime. Prototype removal canceled.
335570553: Can not find GPUI Prefab Manager for prototype:
335670634: Hidden/Mirza Beig/Image Effects/Sharpen
335770670: Template
335870692: _edgeMult
335970702: Unsupported scaling mode '{0}'.
336070706: _strength
336170728: no bone with name
336270770: Infinitive loop {0} => {1}, precision: {2}, time: {3}
336370775: -
336470830: Trying to call ManualUpdate from the inside of ManualUpdate
336570843: found in
336670849: Stats: {0}
3367
3368ContinuationProfiler: {1}
336970882: No continuations found for {0}
337070930: CurrentWorkCpuLoad: {0}
3371CurrentWorkCpuLoadPercent: {1}
3372AvgWorkCpuLoad ({2}): {3}
3373MaxWorkCpuLoadPercent: {4}
337470959: <disabled>
337571065: Wrong time interpolation, less than range, time {0}, minTIme {1}
337671068: to
337771078: priority
337871087: Cannot cast
337971130: Wrong time interpolation, more than range, time {0}, maxTime {1}
338071195: Index[{0}:{1}] [t:{2}:{3}][dt:{6:F7}] [fdiff:{4:F7}:{5:F7}] [ft:{7:F7}:{8:F7}]
338171242: To get next value origin must be < Greater
338271308: Id:{1} ts:{0},
338371325: T:[{1} {0:F7}]
338471402: <color=yellow>Location has no info about {0}. Disabling.</color>
338571420: Time: {0}, Value: {1}
338671467: <color=red>Attention! Entry point name is null or empty. Enabling ALL EPs...</color>
338771488: <color=green>States read: </color>
338871565: {0} ep does not exist
338971587: Exfiltration point {0} is missing
339071630: Sorry bud, it looks like you are stuck in here.
339171675: <color=green>Update point {0}: {1}</color>
339271681: frameCount
339371699: billboardSize
339471715: billboardSource
339571716: result
339671744: _HueVariation
339771786: SPDTREE_HUE_VARIATION
339871796: isNormal
339971805: EFFECT_HUE_VARIATION
340071826:
340171836: SetGlobalPositionOffset called before manager initialization. Offset will not be applied.
340271841: GPUI Billboard (
340371862: _HueVariationColor
340471990: SetGlobalPositionOffset called before buffers are initialized. Offset will not be applied.
340572041: . Please check if the prototype was added to the Prefab Manager.
340672106: . Please check if the prototype was added to the Prefab Manager and the initialize method was called before update.
340772195: _WindWaveNormalTexture
340872222: _NoiseSpread
340972230: _HealthyDryNoiseTexture
341072264: _TerrainSize
341172287: _TerrainWorldPos
341272301: _HeightResolution
341372314: _HeightMap
341472325: _NormalMap
341572328: _AlphaMapArray
341672367: _GradientNormalHeight
341772381: _TerrainNormalMap
341872395: _DensityChanelMask
341972410: _DensityMapIndex
342072425: _DensityMapArray
342172447: _AlphaChannelMask
342272459: _GradientPower
342372469: _CutoffFade
342472473: _AmbientOcclusion
342572486: _DensityMinMax
342672520: _WindWaveSize
342772533: _WindIdleSway
342872539: _WindWavesOn
342972570: _WindWaveTintColor
343072583: _HealthyColor
343172594: _IsBillboard
343272620: _WindWaveSway
343372638: _WindWaveTint
343472656: _GPUIBillboardCutoffOverride
343572693: _DryColor
343672703: _GPUIBillboardBrightness
343772705: _TranslucencyColor
343872720: _SPDHueVariation
343972740: _UseSPDHueVariation
344072757: _IsLinearSpace
344172773: _NormalAtlas
344272778: _FrameCount
344372784: _AlbedoAtlas
344472828: _TranslucencyViewDependency
344572870: A GPU Instancer Detail Manager currently has errors. Please refer to the error description in the Detail manager.
344672894: _CutOff
344772995: cachedDensityMap not found; Realtime generating...
344873008: Can not find cell!
344973039: prefab
345073087: SHOWING RENDERED AMOUNTS! FRAME RATE WILL DROP!
345173096: Total
345273128: instance prototypes to render!
345373139: detail
345473142: tree
345573146: There are no
345673158: Rendered Shadow
345773180: Rendered
345873186: instance count:
345973207: prototype count:
346073256: GPUI Hi-Z Occlision Culling Generator failed to initialize: camera not found.
346173260: LOD
346273271: Instancing disabled
346373291: SINGLEPASS_VR_ENABLED
346473310: MULTIPASS_VR_ENABLED
346573371: GPUI Hi-Z Occlision works only for cameras that render to Both eyes. Disabling Occlusion Culling.
346673377: HIZ_TEXTURE_FOR_BOTH_EYES
346773509: GPUI HiZ Depth texture is null where it should not be. Recreating it.
346873571: Cannot create GPUI HiZ Depth Texture for occlusion culling: Screen size is too small.
346973625: GPUIHiZDepthTexture
347073674: HiZ Depth Texture
347173710: GPUI HiZ Occlusion Culling Debugger
347273717: GPUIHiZDepthTexture_Mip_
347373987: "Cross Quad Count" defines the number of generated equiangular quads for this detail texture. Using less quads will increase performance (especially where there will be a huge number of instances of this prototype).
347474276: When Cross Quads is enabled, "Cross Quad Billboard Distance" specifies the distance from the selected camera where the objects will be drawn as billboards to increase performance further. This is useful beacause at a certain distance, the difference between a multiple quad mesh and a billboard is barely visible. The value used here is similar to the screenRelativeTransitionHeight property of Unity LOD groups.
347574650: "Detail Scale" can be used to set a range for the instance sizes for detail prototypes. For the texture type detail prototypes, this range applies to the "Healthy / Dry Noise Texture" property of the detail manager. The values here correspond to the width and height values for the detail prototypes in the Unity terrain.
3476X: Minimum Width - Y: Maximum Width
3477Z: Minimum Height - W: Maximum Height
347875016: The "Shadow Casting" toggle specifies whether the object will cast shadows or not. Shadow casting requires extra shadow passes in the shader resulting in additional rendering operations. GPU Instancer uses various techniques that boost the performance of these operations, but turning shadow casting off completely will increase performance.
347975431: The "Frustum Culling" toggle specifies whether the objects that are not in the selected camera's view frustum will be rendered or not. If enabled, GPU Instancer will not render the objects that are outside the selected camera's view frustum. This will increase performance. It is recommended to turn frustum culling on unless there are multiple cameras rendering the scene at the same time.
348075971: "Wind Idle Sway" specifies the amount of idle wind animation for the detail prototypes that use the "GPUInstancer\Foliage" shader. This is the wind animation that occurs where wind waves are not present. Turning the slider down to zero disables this idle wind animation.
348176339: The "Wind Waves" toggle specifies whether there will be wind waves for the detail prototypes that use the "GPUInstancer\Foliage" shader. The normals texture that is used to calculate winds can be changed globally (terrain specific) for all detail prototypes that use the "GPUInstancer\Foliage" shader from the "Wind Wave Normal Texture" property of the detail manager.
348276622: "Wind Wave Tint Color" is a shader property that acts similar to the "Grass Tint" property of the Unity terrain, except it applies on a per-prototype basis. This color applies to the "Wind Wave Tint" properties of all the objects that use the "GPUInstancer\Foliage" shader.
348376985: "Wind Wave Size" specifies the size of the wind waves for the detail prototypes that use the "GPUInstancer\Foliage" shader.
348477117: "Wind Wave Sway" specifies the amount of wind animation that is applied by the wind waves for the detail prototypes that use the "GPUInstancer\Foliage" shader. This is the wind animation that occurs in addition to the idle wind animation. Turning the slider down to zero disables this extra wave animation.
348577321: "Wind Wave Tint" specifies how much the "Wind Wave Tint" color applies to the wind wave effect for the detail prototypes that use the "GPUInstancer\Foliage" shader. Turning the slider down to zero disables wind wave coloring.
348677588: If "Billboard" is enabled, the generated mesh for this prototype will be billboarded. Note that billboarding will turn off automatically if cross quads are enabled.
348777810: If "Cross Quads" is enabled, a mesh with multiple quads will be generated for this detail texture (instead of a single quad or billboard). The generated quads will be equiangular to each other. Cross quadding means more polygons for a given prototype, so turning this off will increase performance if there will be a huge number of instances of this detail prototype.
348877836: GrassMotionVectorsOpticRT
348977864: MotionVectorsAfterOpticPASS
349077873: MotionVectorsOpticPASS
349177893: No shader bindings file was supplied. Instancing will terminate!
349277926: GrassMotionVectorsDepthOpticRT
349377958: _PreviousVP
349477962: _NonJitteredVP
349578046: _CameraMotionVectorsDepth
349678073: _CameraMotionVectorsAddition
349778086: TreeProxyMesh
349878126: GPUI Tree Manager Proxy
349978128: Optic Camera is null!
350078174: . Please check if the prototype was added to the Manager and the initialize method was called.
350178196: Can not find runtime data for prototype:
350278280: Assets/GPUInstancer/
350378288: MM/dd/yyyy HH:mm:ss.fff
350478313: _optic
350578331: _BlendGrassMv
350678333: _Wind
350778342: 79e50e99a1888054cb229e1c710f1795
350878373: 74a30c752a8958c45a96bc127e05f114
350978402: CSInstancedCameraCalculationKernelCrossFade
351078439: CSInstancedCameraCalculationKernel
351178486: CSInstancedRenderingVisibilityKernelLOD0
351278528: CSInstancedRenderingVisibilityKernelLOD2
351378591: CSInstancedRenderingVisibilityKernelLOD1
351478633: CSInstancedRenderingVisibilityKernelLOD3
351578661: Compute/CSInstancedCameraCalculationKernelVR
351678706: Compute/CSInstancedCameraCalculationKernel
351778762: Compute/CSInstancedRenderingVisibilityKernel
351878794: Compute/CSInstancedBufferToTexture
351978847: Compute/CSInstancedRenderingVisibilityKernelVulkan
352078869: CSInstancedBufferToTextureKernel
352178915: CSInstancedComputeBufferSetDataPartialKernel
352278966: Compute/CSInstancedComputeBufferSetDataPartialKernel
352378992: CSInstancedComputeBufferSetDataSingleKernel
352479042: Compute/CSTextureUtils
352579056: CSBillboardDilate
352679076: Compute/CSBillboard
352779151: CSInstancedRenderingGrassInstantiationKernel
352879161: CSCopyTexture
352979177: CSTreeInstantiationKernel
353079228: Compute/CSInstancedRenderingGrassInstantiationKernel
353179245: Compute/CSRuntimeModification
353279267: Compute/CSTreeInstantiationKernel
353379308: CSRemoveInsideBounds
353479331: CSInstancedTransformOffsetKernel
353579360: CSRemoveInsideCapsule
353679403: CSRemoveInsideSphere
353779417: CSRemoveInsideBox
353879435: VertexLit
353979440: Standard (Roughness setup)
354079486: Standard (Specular setup)
354179512: Nature/Tree Creator Bark
354279534: Nature/SpeedTree8
354379549: Nature/SpeedTree
354479572: Nature/Tree Creator Leaves Fast
354579601: Nature/Tree Creator Leaves
354679621: Nature/Tree Soft Occlusion Bark
354779668: Hidden/Nature/Tree Creator Leaves Fast Optimized
354879687: Hidden/InternalErrorShader
354979717: Nature/Tree Soft Occlusion Leaves
355079760: GPUInstancer/Standard (Specular setup)
355179802: GPUInstancer/Standard
355279815: GPUInstancer/VertexLit
355379871: GPUInstancer/Standard (Roughness setup)
355479919: "Frustum Offset" defines the size of the area around the camera frustum planes within which objects will be rendered while frustum culling is enabled. GPU Instancer does frustum culling on the GPU which provides a performance boost. However, if there is a performance hit (usually while rendering an extreme amount of objects), and if the camera is moving very fast, rendering can lag behind camera movement. This could result in some objects not being rendered around the frustum edges. This offset expands the calculated frustum area so that the renderer can keep up.
355580482: "Max Detail Distance" defines the maximum distance from the camera within which the terrain details will be rendered. Details that are farther than the specified distance will not be visible. Note that this setting can also be limited globally (terrain specific) by the "Max distance" property of the detail manager itself.
355680815: The "Wind Vector" specifies the [X, Z] vector (world axis) of the wind for all the prototypes (terrain specific) that use the "GPUInstancer\Foliage" shader. This vector supplies both direction and magnitude information for wind.
355781034: AddExtraInstancesButton
355881052: RemoveInstancesButton
355981077: SphereObjects
356081083: AddRemoveInstantlyToggle
356181093: AddInstancesButton
356281122: RemoveExtraInstancesButton
356381159: LoadingInfoPanel
356481199: GrassMowerControlsPanel
356581200: SpaceShipControlsPanel
356681218: Quality
356781227: Not all cameras are set. Please assign the relevant cameras from the inspector
356881259: Current Quality Mode:
356981264: CurrentQualityModeInfoText
357081402: Current Quality Mode: GPU Instancer disabled (Unity terrain)
357181416: Updating positions cancelled
357281431: objects.
357381433: Sphere Count:
357481441: Instantiated
357581471: Asteroids
357681479: seconds
357781480: Updating scales cancelled
357881517: Updating positions every
357981561: Updating colors cancelled
358081570: Updating scales every
358181604: GPU Instancer ON
358281642: GPU Instancer OFF
358381651: Updating colors every
358481717: ProxyGO
358581725: ChangeMesh method can not be used with a mesh that has different amount of submeshes than the original mesh.
358681730: Instance count can not be higher than the buffer size.
358781817: GrassMotionVectorsRT
358881882: MotionVectorsAfterPASS
358981896: MotionVectorsPASS
359081910: GrassMotionVectorsDepthRT
359181948: assets/content/hands/bear/bear_hands_skin.bundle
359282029: assets/content/characters/character/prefabs/wild_head.bundle
359382082: assets/content/characters/character/prefabs/wild_body.bundle
359482151: assets/content/characters/character/prefabs/wild_feet.bundle
359582212: assets/content/characters/character/prefabs/wild_head_1.bundle
359682299: assets/content/characters/character/prefabs/wild_body_1.bundle
359782362: assets/content/characters/character/prefabs/wild_feet_1.bundle
359882425: assets/content/characters/character/prefabs/wild_head_2.bundle
359982488: assets/content/characters/character/prefabs/wild_body_2.bundle
360082559: assets/content/characters/character/prefabs/wild_feet_2.bundle
360182622: assets/content/characters/character/prefabs/wild_body_3.bundle
360282685: assets/content/characters/character/prefabs/wild_head_3.bundle
360382698: assets/content/hands/wild/wild_body_1_firsthands.bundle
360482748: assets/content/hands/wild/wild_body_firsthands.bundle
360582754: assets/content/hands/wild/wild_body_2_firsthands.bundle
360682842: assets/content/hands/wild/wild_body_3_firsthands.bundle
360782898: assets/content/hands/bear/bear_watch.bundle
360882982: assets/content/weapons/empty hands/weapon_empty_hands_container.bundle
360983053: assets/commonassets/resources/phrases/allphrases.bundle
361083109: assets/content/audio/prefabs/movement/sounds.bundle
361183145: cant warmup abstract or generic class
361283185: assets/content/audio/prefabs/shells/weaponsounds.bundle
361383215: World.Unspawn
361483216: SubWorld
361583226: World.Create
361683289: interactiveObject id already exists:
361783325: World::OnSerialize, bytes written:
361883340: multiple interactive objs has same id {0} (first appeared)
361983367: Interactables does not contain key [
362083399: multiple interactive objs has same id {0}
362183497: EndByTimerScenario.IGame.TriggerEnter profileId:
362283554: EndByTimerScenario.IGame.TriggerExit profileId:
362383578: exfil:
362483587: Can't find WorldChannel
362583634: EndByTimerScenario.IGame.TransferItem profileId:
362683648: AssetBundleManifest
362783669: Using real bundles
362883707: wtf with doorId:
362983715: OSX
363083719: iOS
363183727: Can't instantiate assetName:{0} as:{1}
363283743: Android
363383749: file:///
363483758: /StreamingAssets
363583772: {0}/{1}/
363683788: .bundle
363783795: invalid argument
363883798: Doge
363983844: , short:
364083854: [Localization] Double:
364183869: Name:
364283892: <b>Locale</b>. Trying to add duplicate:
364383907: ShortName
364483922: offer temp stash
364583942: SuccessMessageText
364683993: GetObject failed to find Object for Library Representation
364784022: no culling manager registred on this scene
364884060: This MeshCollider requires the mesh () to be marked as readable in order to be usable with the given transform.
364984161: Already registered object - Turnable.NetId:{0}
365084186: Export
365184204: MecanimDataWasBuilt()
365284240: there is a problem to add the loot item: {0} | netId {1} | owner {2} | already exists: {3}
365384299: Loot item with id (
365484364: is missing
365584391: ) has not been found in a loot list.
365684438: Static loot
365784443: not found in json. (
365884464: SERIALIZE LOOT IS ON PLATFORM
365984494: Failed FindLootItem itemId:
366084508: Weapon spawn root
366184529: ) Destroying the loot component...
366284560: Loot object {0} doesn't have itemowner
366384578: at position:
366484611: Failed DevelopFindLootItem itemId:
366584671: container object {0} doesn't have itemowner
366684682: Something awful happened with a quest:
366784686: ) !
366884718: Quest stashes are missing for (
366984736: spawned lootItem:{0} netId:{1}
367084754: . Exception:
367184821: Could not find item owner with id:
367284839: Try get value
367384882: Could not find item with id:
367484913: Could not find address with id:
367584942: assets/content/commonprefabs/defaultballisticcollider.bundle
367684945: is null
367784954: InitLevel {
367884975: Owner of
367984976: is too far away from
368084995: InitLevel }
368185069: first packet was missed for loot with hash:
368285111: assets/systems/effects/particlesystems/effects.bundle
368385138: first packet was missed for corpse with hash:
368485217: first packet was missed for grenade with hash:
368585292: assets/content/commonprefabs/playersuperior.bundle
368685297: share same weapon
368785327: PlayerSpirit
368885375: assets/commonassets/prefabs/playerspirit.bundle
368985436: assets/content/characters/controllers/player_anim_controller.bundle
369085463: Player_anim_controller_spirit.generated
369185496: Player_anim_controller
369285567: assets/content/characters/character/prefabs/usec_head.bundle
369385628: assets/content/characters/character/prefabs/usec_head_1.bundle
369485683: assets/content/characters/character/prefabs/usec_body.bundle
369585744: assets/content/characters/character/prefabs/usec_feet.bundle
369685766: assets/content/characters/character/prefabs/bear_head.bundle
369785813: assets/content/hands/usec/usec_hands_skin.bundle
369885851: assets/content/characters/character/prefabs/bear_head_1.bundle
369985914: assets/content/characters/character/prefabs/bear_body.bundle
370085983: assets/content/characters/character/prefabs/bear_feet.bundle
370186017: Add bonus:
370286023: %
370386049: [Bonus type: {0}, value: {1}]
370486064: +{0}
370586077: hideout_{0}
370686107: {0} wp/hr ({1} wp/hr in total)
370786116: {0} ep/hr ({1} ep/hr in total)
370886133: Remove bonus:
370986147: hideout_
371086169: point(s)
371186202: {0} hp/hr ({1} hp/hr in total)
371286238: Error: could not find component
371386260: is not loaded. You should load it first.
371486277: Fixed DT = {0}
371586290: bad value
371686307: null value at
371786335: on object
371886364: Really? You are using DebugBotData, but you turned off bots? Why???
371986388: Attemption to set to low fixed dt '{0}'
372086425: Can't find cell controller BOTS WILL NOT WORK!!!!. FIX IT!. Manual: add to scene BotCellController.
372186538: player is null
372286545: Bot Controller Init ends
372386565: Bot spawner created
372486606: can't load external files
372586649: U Cann't spawn bot cause u have no bot zones
372686682: at wave SpawnPoints:
372786688: Wrong wave WildSpawnType
372886748: SpawnWave Time:{0}, IsPlayers:{1}, BotsCount:{2}, Side:{3}, WildSpawnType:{4}, SpawnAreaName:{5}
372986769: if u use DEBUG file it can is ok
373086880: Spawn selector created without bots controller
373186886: }
373286905: v:
373386909: {K:
373486913: SelectFarthestFromOtherPlayersd
373586956: found! Spawn points count:
373686967: No spawn points for
373786983: spawnName:
373886995: Spawner:
373987010: _botController:
374087093: groupId:
374187096: Validate Spawn Position x:{0}, y:{1}, z:{2}... bornPosition x:{3}, y:{4}, z:{5}....isValid:{6}
374287135: Spawn at zone with boss. Posiiton ordered. BossPos {0}
374387190: Spawn at zone with boss. validPositions add {0}. Position {1}
374487252: can't find point for grouped player. Look to spawn log
374587314: Can't find good position for player in group
374687331: No Spawn Areas
374787399: Can't find good position for savage player. Look to spawn log. bornPositions:{0} filtredPosition:{1}
374887438: spawns
374987504: Can't spawn wave cause can'f find zone with name:
375087534: Count:
375187538: ActivateBotsByWave:
375287541: Json
375387559: null zone
375487561: CheckSpawnOnFreeAfterDelay:
375587581: count:
375687587: TryToSpanwInZone
375787625: ActivateBotFromPool
375887633: DelaySpawn free. Count:
375987661: DelaySpawn
376087718: zoneName:
376187723: spaw process error _inSpawnProcess:{0}. > _maxBots:{1}
376287753: factor:
376387769: GameDateTime:
376487778: HH:mm:ss
376587787: RealDateTime:
376687824: Cannot find template with id "
376787859: debug:
376887867: Invalid Time Factor:
376987875: There is no parent for {0}
377087908: Item presets is already contains key:
377187927: " for item "
377287948: Inventory configuration error
377387974: There is no deserializedItems for {0}
377488004: Item deserialization error:
377588017: . Reason:
377688034: Could not add
377788108: 3082020a0282020100e65de6b1add1a4b914a22bac85abf95c0cefdf54c01e399b8df07cd50118676638456043f76a7443c47a121a4c843b09d61a230e2c356486ae521b1c0679b530f22964edf351d4c88b701b449d82167236eb677c74cd3c7682439064d4d62739eb3da25d580970a0753d43b5991c795efbeb73bdf072db560640b1fc5027eaf569f4c1196793167c54fa43051d04c1a41b0d95bdf9342757ef88bd37d10b21c7bc9031e13c8bc824b42ecf6f4b0ffe7fcb79ffbb2313104f5ea4635e5d985a73fc04a71aa6ede11e01922d185df6511fb45f115a2469005199d3d4f82bd817947eb1048e7d01e4f75f1dadab79595f901864e4a391e4c6e001c7bb2f30ac516414db0cb47ac48401ee752220a200d6a4a8f676c1a570387cd74c5957ef337d27c0cba2070f19cc3fedd5e3bee9bcc237274e8bbe2548608e964d2c5114aac34288fbaf737195494c241f29e2a8110bcad23253bcd280edf3dfe4df86b473fbab2dfc11a264e1a1e55d6c2ad472eb07ac8b075a6a4e1164821f20e9e5a79da762f0800dc539eade2337d6b54b3787a3d34a5fbf282b86af739fa5de79c53648014b5b9d07687b2d731aaa10cfd0dd43638f2fc1b2a319b52508ba091d83af42b150175b8521ea5c3e5ad7ac47cd1465bfbd43a87e92129ad005e653d42313b624fd30501daadd013fdc831cb0c252d571e52485f863c849bbce9f4bcf0d4082250203010001
377888118: Build id: 0.12.0.4921
377989090: EFT GameServer
378089160: /server/items
378189182: /server/keepalive
378289197: /server/register
378389202: already registered
378489223: /server/players
378589237: /server/bots/list
378689278: /server/bots/templates
378789292: /server/profile/gameover
378889308: /server/weather
378989314: /server/selectmap
379089335: /server/bots/stats
379189357: /server/unregister
379289363: /server/match/end
379389381: /server/match/started
379489435: /server/getMetricsConfig
379589448: /server/quest/list
379689464: /server/globals
379789477: TestItemTemplates
379889519: /server/customization
379989532: /server/putMetrics
380089579: proisoshol pizdets s MainProfile
380189591: MainProfile
380289595: Not implemented
380389652: SaberAcEnablePlayerKick: {0}, MaxAvailableDisconnects: {1}, BattlEyeAcEnablePlayerKick: {2}, BattlEyePreGameTimeoutSeconds: {3}, BattlEyeInGameTimeoutSeconds: {4}, ClientNotRespondingKick: {5}, QueryTimeoutKick: {6}, GameRestartRequiredKick: {7}, BadServiceVersionKick: {8}, DisallowedProgramKick: {9}, CorruptedMemoryKick: {10}, CorruptedDataKick: {11}, WinApiFailureKick: {12}, GlobalBanKick: {13}, OtherReasonsKick: {14}
380489985: 6
380589987: 341
380689999: Major: {0}, Minor: {1}, Game: {2}, Backend: {3}, Taxonomy: {4}
380790013: 0.12.0.4921
380890062: Version:
380990340: Stock build
381090344: FlatItems.Items does not contains preset key
381190369: develop
381290377: Woods
381390388: , template:
381490393: hideout
381590424: Filter is missing:
381690430: !
381790436: Interchange
381890440: RezervBase
381990450: Shoreline
382090468: factory4_night
382190475: bigmap
382290487: factory4_day
382390498: {0} {1}{2}
382490518: skillType
382590520: skillName
382690547: Use default serialization.
382790566:
3828{0} {1}
382990575: decrease
383090583: Delay
383190589: Duration
383290595:
3833{0} {1}{2}
383490599: HP
383590610: sec
383690613: Del.
383790618: Dur.
383890622: /
383990672: increase
384090681: Animator is destroyed but still receives updates:
384190689: FloatParam
384290705: string
384390712: IntParam
384490722: bool
384590731: float
384690735: int
384790741: {0}({1}) : {2} | {3}
384890786: Attempting to set events consumer '{0}' while it's '{1}' already set
384990804: StringParam
385090808: BoolParam
385190863: Attempting to unset events consumer '{0}', while it's not equal to new one'{1}'
385290911: anim-events-container
385390968: <b>[{0}][{1}::{2}:({7}:{3})]</b><color=cyan>[{4} -> {5}]</color>[{6}]
385490997: [{0}][{1}::{2}:({7}:{3})][{4} -> {5}][{6}]
385591014: [{0}][{1}::{2}:({3}:{4})][{5}]
385691075: [{0}][{1}:{2}][Animator switched: {3} -> {4}][{4}]
385791109: <b>[{0}][{1}::{2}:({3}:{4})]</b>[{5}]
385891166: [events container][time-check][{0}] {1} [{2}:{3}]
385991240: Wrong AnimationEventsEmmiter using, it must have EmitType == EmitOnDemand
386091278: <color=red>There is no handler for event '{0}' in '{1}'</color>
386191282: anim-events-emitter
386291342: [{0}][Firing {1}::{2}({3}):{4}][nt:{5}][{6}][{7}]
386391416: <b>[{0}]</b>[<color=blue>Firing <b>{1}::{2}({3}):{4}</b></color>][nt:{5}][{6}][{7}]
386491520: <b>[{0}]</b>[<color=red>Disabled {1}::{2}({3}):{4}</color>][nt:{5}][{6}][{7}]
386591572: [{0}][Disabled {1}::{2}({3}):{4}][nt:{5}][{6}][{7}]
386691702: [{0}][Condition failed:{1}::{2}({3}):{4} | condition:{5}][nt:{6}][{7}][{8}]
386791770: <b>[{0}]</b>[<color=red>Condition failed:{1}::{2}({3}):{4} | condition:{5}</color>][nt:{6}][{7}][{8}]
386891776: [{0}][Delayed event: {1}::{2}({3})[{4}]][stinf.nt: {5}][{6}][{7}]
386991842: <b>[{0}]</b>[<color=yellow>Delayed event:</color> <b>{1}::{2}({3})[{4}][stinf.nt: {5}]</b>][{6}][{7}]
387091975: TexUtils
387191976: (\D*)(\d+)(\D*)
387291997: FuncGraph
387392008: {0} {1}: {2}
387492035: <color=red>
387592060: <color=yellow>
387692088: $1<mspace={0}>$2</mspace>$3
387792098: {0:D2}d {1:D2}:{2:D2}:{3:D2}
387892102: MIN
387992122: SEC
388092129: D2
388192132: d.
388292138: {0} {1} {2} {3}
388392140: HOURS
388492151: <color=blue>
388592174: {0} claimed {1}
388692190: {0} preparation
388792254: Can't create delegate for {0} type
388892270: Name: {0} | {1}
388992286: [{0}] Name: {1}
389092323: Can't create transition with 'isMuted && isSolo'
389192345: {0}:'{1}'
389292354: {0} -> {1}: [mute:{3}, solo:{4}] {2}
389392412: Can't create transition with 'isSolo == true'
389492458: ExitTime: {0}, Duration: {1}, HasExitTime: {2}, DestOffset {3}
389592482: {0}, IsLooping: {1}
389692521: Name: {0}, Duration: {1}
389792559: {0}, MotionDuration: {1} (ClipDuration: {2}, Speed: {3}), InTransitions: {4}, Loop: {5}
389892562: {0}, ClipInfo: [{1}]
389992591: {0}, [{1}]
390092606: {0}, Weight: {1}
390192696: [{0}] Triggered transition: {1}
390292711: fast-animator-controller
390392743: {0} - not used by FastAC, {1}
390492792: <b>[{0}]</b> Triggered transition: {1}
390592837: [{0}][{1}] Attempting to get not existed layer '{2}' index. Available layers: [{3}]
390692881: <color=red>[{0}][{1}] Attempting to get not existed layer '{2}' index. Available layers: [{3}]</color>
390793048: [{0}][{1}] Attempting to set layer '{2}' weight: {3}. Layers count: {4}
390893088: [{0}][{1}] Attempting to get layer '{2}'. Layers count: {3}
390993156: [{0}][{1}] Attempting to get not existed layer '{2}' name. Layers count: [{3}]
391093227: <color=red>[{0}][{1}] Attempting to get not existed layer '{2}' name. Layers count: [{3}]</color>
391193324: {0}({1})
391293345: destinationStateAbsTime < 0, '{0}'
391393365: state {0} not found
391493429: {0}:[NormT: {1:F5}, AbsT: {2:F5}] -> {3}:[NormT: {4:F5}, AbsT: {5:F5}]
391593458: Can't generate check delegate, for {0} {1} {2}
391693500: {0} supposed to implement {1}
391793522: There is no source state with id: {0}, for transition {1}:{2}
391893537: [{3}]{0} {1} {2}
391993584: There is no destination state with id: {0}, for transition {1}:{2}
392093635: Update lag: {0}
392193651: Unknown state:
392293704: PacketsQueueIn
392393723: PacketsQueue
392493724: NetOut
392593741: FRAME_MEASURER
392693747: FixedUpd lag: {0}
392793761: FrameMeasurer_SingleFixedUpdate
392893807: FrameMeasurer_FixedUpdate
392993823: PacketsQueueOut
393093854: FrameMeasurer_GameUpdate
393193857: FrameMeasurer_Update
393293898: FrameMeasurer_NetOutgoing
393393912: FrameMeasurer_Net
393493932: FrameMeasurer_Frame
393593943: FrameMeasurer_Render
393693954: FrameMeasurer_PacketsIngoing
393793996: FrameMeasurer_PacketsOutgoing
393894023: FrameMeasurer_PacketsQueueCountIn
393994055: FrameMeasurer_PacketsQueueCount
394094088: fixed: [single {0:0.000}, betweenUpds {1:0.000}, fxdFPS {2:00.0}] upd: [single {3:0.000}, Fps {4:00.0}] loop: [{5:0.000}, {6:0.000}] netOut: [net {7}, pack {8}, packPerPlayer {9}] netIn: [pack {10}, packPerPlayer {11}, queue: {12}, queueIn: {13}, queueOut: {14}, time: {15}]
394194092: fps
394294113: FrameMeasurer_PacketsQueueCountOut
394394210: Command function CmdSpawnConfirm called on server.
394494252: CmdDisconnectAcceptedOnClient
394594285: RPC RpcGameSpawned called on server.
394694301: CmdSpawnConfirm
394794378: RPC RpcGameMatching called on server.
394894430: RPC RpcGameStartingWithTeleport called on server.
394994448: RPC RpcGameStarting called on server.
395094504: RPC RpcGameStarted called on server.
395194557: RPC RpcGameRestarted called on server.
395294581: RPC RpcGameRestarting called on server.
395394594: RPC RpcGameStopped called on server.
395494628: RPC RpcGameStopping called on server.
395594703: RPC RpcSyncGameTime called on server.
395694745: RPC RpcDevelopmentSpawnBotResponse called on server.
395794773: RPC RpcDevelopSendBotData called on server.
395894806: RPC RpcSoftStopNotification called on server.
395994884: RPC RpcStartDisconnectionProcedure called on server.
396094919: RpcGameSpawned
396194961: RPC Function RpcGameSpawned called on client.
396294981: RpcGameMatching
396395030: RPC Function RpcGameMatching called on client.
396495044: RpcGameStarting
396595093: RPC Function RpcGameStarting called on client.
396695119: RpcGameStartingWithTeleport
396795156: RPC Function RpcGameStartingWithTeleport called on client.
396895203: RPC Function RpcGameStarted called on client.
396995264: RPC Function RpcGameRestarting called on client.
397095281: RpcGameStarted
397195331: RPC Function RpcGameRestarted called on client.
397295345: RpcGameRestarting
397395404: RPC Function RpcGameStopping called on client.
397495411: RpcGameRestarted
397595459: RPC Function RpcGameStopped called on client.
397695475: RpcGameStopping
397795520: RPC Function RpcSyncGameTime called on client.
397895537: RpcGameStopped
397995591: RPC Function RpcDevelopSendBotData called on client.
398095607: RpcSyncGameTime
398195658: RPC Function RpcDevelopmentSpawnBotResponse called on client.
398295676: RpcDevelopSendBotData
398395695: RPC Function RpcSoftStopNotification called on client.
398495720: RpcDevelopmentSpawnBotResponse
398595750: RpcSoftStopNotification
398695870: RPC Function RpcStartDisconnectionProcedure called on client.
398795887: Load job finished
398895891: AbstractGameSession
398995932: RpcStartDisconnectionProcedure
399095948: Loading loot... {0} {1}
399195955: !!!!!!!!!!!!!!!!
399295983: loading job
399395993: Start loading
399496015: CustomizationSolver
399596021: Windows
399696027: ItemFactory
399796029: Start
399896036: Easy Assets
399996040: doge
400096071: DisconnectionCode: {0}, AdditionalInfo: {1}, OriginalTechnicalMessage: {2}
400196083: CI
400296087: GC
400396094: [ERROR]
400496106: Done
400596123: ObjectsFactory
400696138: Material doesn't have a
400796226: SpeedTree materials need to be regenerated.
400896259: < 10 m
400996261: < 1 m
401096266: < 30 m
401196287: < 5 s
401296295: ragfair/Created {0} ago
401396327: :{3:D2}
401496329: key:
401596335: =
401696336: {1:D2}
401796351: :{2:D2}
401896358: < 1 d
401996364: d
402096367: {0:D2}d
402196369: < 1 h
402296383: < 12 h
402396391: null id
402496392: Remove info about bot:
402596413: null name
402696438: value:
402796446: Skipped command line argument:
402896468: Wrong add player as enemy. {0} _ {1} 1
402996487: from bot:
403096518: Application already instantiated
403196531: GamePerson
403296551: Visible:
403396553:
4034 ComeTo:
403596571: E:
403696575: T:
403796615: scheduler FrameTicks:{0} targetFrameRate:{1}
403896658: Assert.raiseExceptions:'{0}'
403996692: Application awaken, updateQueue:'{0}'
404096710: Command CmdRespawn called on client.
404196759: application
404296763: Command CmdSpawn called on client.
404396778: Command CmdStartGameAfterTeleport called on client.
404496803: Command CmdStartGame called on client.
404596838: Command CmdRestartGameInitiate called on client.
404696919: Command CmdRestartGame called on client.
404796966: Command CmdSyncGameTime called on client.
404897016: Command CmdStopGame called on client.
404997064: Command CmdDevelopRequestBot called on client.
405097151: Command CmdDevelopmentSpawnBotRequest called on client.
405197160: Command CmdDevelopmentSpawnBotOnClient called on client.
405297207: Command CmdDevelopmentSpawnBotOnServer called on client.
405397217: Command CmdDisconnectAcceptedOnClient called on client.
405497305: Command CmdSpawnConfirm called on client.
405597379: Command function CmdSpawn called on server.
405697422: CmdRespawn
405797463: CmdSpawn
405897464: Command function CmdRespawn called on server.
405997473: CmdStartGame
406097521: Command function CmdStartGame called on server.
406197547: CmdStartGameAfterTeleport
406297590: Command function CmdStartGameAfterTeleport called on server.
406397645: Command function CmdRestartGameInitiate called on server.
406497694: Command function CmdRestartGame called on server.
406597703: CmdRestartGameInitiate
406697759: Command function CmdStopGame called on server.
406797768: CmdRestartGame
406897810: Command function CmdSyncGameTime called on server.
406997838: CmdStopGame
407097885: Command function CmdDevelopRequestBot called on server.
407197901: CmdSyncGameTime
407297922: Command function CmdDevelopmentSpawnBotRequest called on server.
407397941: CmdDevelopRequestBot
407497987: CmdDevelopmentSpawnBotRequest
407598081: Command function CmdDevelopmentSpawnBotOnServer called on server.
407698114: Command function CmdDevelopmentSpawnBotOnClient called on server.
407798147: CmdDevelopmentSpawnBotOnServer
407898188: CmdDevelopmentSpawnBotOnClient
407998275: Command function CmdDisconnectAcceptedOnClient called on server.
408098354: side
408198367: Some problems with roles. Check implementation of followers and bosses. simple:{0} followers:{1} bosses:{2}
408298380: Profileid: {0}, Status: {1}, Ip: {2}, Port: {3}, Location: {4}, Sid: {5}, GameMode: {6}, shortId: {7}
408398503: IsAlive: {0}, InventoryHashSum: {1}, Time: {2}, Nickname: {3}, Side: {4}, Status: {5}, KillerName: {6}, Level: {7}, WeaponName: {8}
408498538: NOT IMPLEMENTED FOR
408598636: >>>>>>>>>>>>>>> SetReloadMag
408698691: Too many hitInfos.Count:
408798721: >>>>>>>>>>>>>>> SetQuickReloadMag
408898770: Too many selfPlayerInfo.DetailedHitInfo.Count:
408998788: Too many armor.Count:
409098819: BodyPart: {0}, DamageType: {1}, Damage: {2}
409198849: Too many operationStatuses.Count:
409298903: ID: {0}, Status: {1}, Error: {2}
409398972: Can't master something
409498992: <color=yellow> has no buffs</color>
409599060: You are trying to master something that not intended to be mastered
409699078: Unknown weapon
409799091: exitStatus
409899106: factor value =
409999120: Invoke with val:
410099139: Pools not initialized globally. Creating object without pool.
410199171: Initializing pool category: {0}
410299175: Any
410399189: AnyPmc
410499196: playerSide
410599201: Attempting to create usablePrefab for item '{0}' - FAILED
410699268: objectPool
410799279: push {0} to ammoPool {1}
4108{2}
410999342: Returning object {0} named {1} to pool when it's already in pool!
4110{2}
411199372: popping {0} from ammoPool {1}
4112{2}
411399506: No pool initialized for {0}. Performing immediate initialization.
411499508: POOLS
411599523: No pool found for {0}. Creating object without pool.
411699580: Trying to get object from uninitialized pool:
411799608: MaintainMinPoolSize
411899673: LoadPlayerResources
411999687: Failed to initialize pool
412099700: InitAndFillPools {
412199742: LoadAndCreatePools.LoadBundles {
412299747: InitAndFillPools }
412399765: Failed to expand pool
412499800: Register and fill pools category: {0}
412599839: LoadAndCreatePools.LoadBundles }
412699854: Pivot found in
412799864: preview_pivot
412899878: not found in GameObject
412999914: mod_scope
413099922: no AssetPoolObject for
413199966: . Delete all pivots, please
413299971: ScenesPreset load {
413399972: scenes
413499986: Cancelled
413599991: ;
4136100028: {0} path='{1}', rcid='{2}'
4137100032: Begin scenes activation: {0}
4138100078: Begin loading preset: {0}
4139100095: Invalid preset
4140100106: Complete loading preset: {0}, time: {1} s
4141100133: Complete scenes activation: {0}, time: {1} s
4142100173: ScenesPreset load }
4143100188: - ACTIVE SCENE
4144
4145100231: Warning: unable to define proper graphical settings. Index:
4146100267: Can't unload scene:
4147100281: Can't load scene:
4148100292: Can't find component <
4149100393: ToggleTacticalCombo: {0}, TacticalComboStatuses: {1}
4150100454: empty
4151100460: Id: {0}, IsActive: {1}, SelectedMode: {2}
4152100534: ChangeFireMode: {0}, ChangeAimingMode: {1}, ToggleAim: {2}, IsAiming: {3}, ExamineWeapon: {4}, CheckAmmo: {5}, CheckChamber: {6}, ToggleLauncher: {7}, ToggleTacticalCombo: {8}, FiredShotInfos: {9}, LauncherShotInfo: {10}, LauncherReloadInfo: {11}, EnableInventoryPacket: {12}, ReloadMagPacket: {13}, QuickReloadMagPacket: {14}, ReloadWithAmmoPacket: {15}, ShotsForApprovement: {16}, IsInImportantState: {17}, Gesture: {18}, TimeStamp: {19}
4153100879: No Fired Shots
4154100929: Reload: {0}, MagId: {1}, LocationDescription: {2}
4155100990: EnableInventory: {0}, InventoryStatus: {1}
4156101003: Reload: {0}, ReloadWithAmmoStatus: {1}, AmmoLoadedToMag: {2}, AmmoIds: {3}
4157101011: Reload: {0}, MagId: {1}
4158101182: LowThrow: {0}, PullRingForLowThrow: {1}, ExamineWeapon: {2}, PullRingForHighThrow: {3}, HideGrenade: {4}, HighThrow: {5}, Cook: {6}, DiscardThrow: {7}, GrenadeThrowData: {8}, EnableInventoryPacket: {9}
4159101320: Cant find patron_in_weapon
4160101333: shellport
4161101343: patron_in_weapon
4162101345: muzzleflash
4163101386: Error: already have a shell in shell port
4164101411: Error: already have an ammo in chamber
4165101465: Error: gameobject
4166101468: full
4167101507: index
4168101513: _firstValue is null
4169101523: No effects for
4170101556: doesn't have AmmoPoolObject component
4171101572: {0}: {1}
4172101581: {0}: {1}, {2}
4173101586: index ==
4174101605: _list member is null
4175101657: That was rather unexpected. Commence DoorInteractState's termination.
4176101678: Base HumanLDigit21
4177101683: PhraseHardSettings
4178101703: Start interaction with
4179101762: Busy now, can't interact
4180101797: has no association with state class
4181101823: hash=
4182101832: Direct
4183101846: Can't reach
4184101850: Obsolete call
4185101883: Can't interact in
4186101894: KickSucceed
4187101898: Tilt
4188101909: ProneReload
4189101913: Kick
4190101921: FallingDown
4191101943: IsJumping
4192101945: Landing
4193101965: StationaryType
4194101975: WeaponType
4195101978: Stationary
4196101996: Approached
4197102007: Step
4198102011: Interact
4199102012: Pickup
4200102016: Weapon_3rd
4201102027: First_Person_Curve_Weight
4202102045: Hand_Right
4203102055: Elbow_Right
4204102059: Hand_Left
4205102076: Elbow_Left
4206102107: Turn_Right_90_Aim
4207102122: Turn_Left_90_Aim
4208102125: Turn
4209102154: state length is zero:
4210102158: ,
4211102173: deltaTime <= 0:
4212102197: Input translator for {0} wasn't created
4213102222: frames
4214102230: Spirit was visible for
4215102241: Image
4216102255: spirit
4217102274: animatorRecipient.layerCount > footprint.layersFootprint.Length | Animator: {0}
4218102312: animatorRecipient is null
4219102326: Not Implemented in Spirit
4220102403: TRACE-NetworkGameCreate profileStatus: '{0}'
4221102441: TRACE-NetworkGameCreate 3
4222102450: Matching abort error:
4223102474: TRACE-NetworkGameCreate 5
4224102480: TRACE-NetworkGameCreate 4
4225102553: Local game starting...
4226102572: Connecting to server
4227102605: StartLoadHideoutBundles
4228102609: StartLoadHideoutMap
4229102634: config
4230102636: token
4231102640: TRACE-GamePrepare 6
4232102668: Matching...
4233102685: Map loading...
4234102693: HideoutVolume
4235102699: GameWorld
4236102758: UpdateHideoutPlayerInventory probably stuck in hands switch operations again!
4237102768: UnloadHideout
4238102804: AudioListener
4239102810: Client application init operation failed.
4240102872: Awaiting server response...
4241102893: Loading objects...
4242102912: Login failed
4243102972: BattlEye environment validation failed: {0}
4244102982: Create profile failed.
4245103023: Load CommonUI failed.
4246103029: Load MenuUIScene failed.
4247103066: Leaving the game...
4248103102: Data prepare operation has failed.
4249103105: profileStatus.status:EProfileStatus.Leaving
4250103144: Reconnecting to the game
4251103158: Tutorial loading failed:
4252103181: Reconnecting
4253103189: Invalid profile status:
4254103275: Load Environment scene failed. Unable to reconnect
4255103282: Invalid profile status:
4256103302: Main menu show operation failed.
4257103334: Unable to reconnect to the game
4258103370: Matching with group id:
4259103390: Local game matching
4260103392: Network game matching
4261103450: The Game servers are too busy or unavailable right now. Please try again later.
4262103459: Game world creating...
4263103498: scene preset path:
4264103552: TRACE-NetworkGameMatching H
4265103589: rcid:
4266103596: TRACE-NetworkGameMatching G
4267103640: TRACE-GamePrepare 0
4268103652: TRACE-NetworkGameMatching I
4269103690: menuOperation == null
4270103710: TRACE-GamePrepare 2
4271103714: TRACE-GamePrepare 1
4272103732: Preparing the game...
4273103752: TRACE-GamePrepare 5
4274103772: TRACE-GamePrepare 4
4275103776: TRACE-GamePrepare 3
4276103819: Network game creation failed.
4277103835: matching failed
4278103844: Game UI scene loading failed.
4279103884: TRACE-NetworkGameCreate 1
4280103914: TRACE-NetworkGameCreate 0
4281103960: Profile status is null or not busy
4282103974: TRACE-NetworkGameCreate 2
4283104029: Show session result failed.
4284104059: TRACE-NetworkGameCreate 6
4285104064: Main menu show operation failed.
4286104080: Profile is null
4287104114: Could not load Session End UI
4288104128: BATTLEYE_ANTICHEAT_FailedToLoadAnticheat
4289104161: Escape from Tarkov 0.12.0.4921
4290104233: assets/content/characters/animations/simple_character_animations.bundle
4291104273: assets/content/weapons/animations/simple_animations.bundle
4292104340: assets/content/characters/animations/spirit_character_animations.bundle
4293104412: assets/content/weapons/animations/spirit_animations.bundle
4294104448: 1500
4295104458: 2500
4296104461: 2000
4297104475: 1000
4298104479: 400
4299104480: ERROR: Object is null!
4300104499: > on object
4301104512: 110
4302104516: 105
4303104520: 120
4304104524: 115
4305104530: 90
4306104532: 80
4307104535: 85
4308104536: 100
4309104541: 95
4310104544: 60
4311104547: 65
4312104549: 55
4313104553: 75
4314104558: 70
4315104567: 3000
4316104570: 50
4317104572: 40
4318104575: 45
4319104576: 190
4320104580: 185
4321104584: 200
4322104588: 195
4323104592: 170
4324104596: 165
4325104600: 180
4326104604: 175
4327104608: 150
4328104612: 145
4329104616: 160
4330104620: 155
4331104624: 130
4332104628: 125
4333104632: 140
4334104636: 135
4335104640: 1.2
4336104644: 1.1
4337104648: 1.4
4338104652: 1.3
4339104656: 0.7
4340104660: 0.6
4341104664: 0.9
4342104668: 0.8
4343104672: 0.3
4344104676: 0.2
4345104680: 0.5
4346104684: 0.4
4347104688: 3
4348104690: 3.5
4349104692: 2.5
4350104696: 0.1
4351104702: 4
4352104756: It seems, that here is no available resolutions. Resolutions count: {0}
4353104784: ] is not found in AvailableLanguages.
4354104802: 30
4355104804: 10
4356104807: 20
4357104813: Language [
4358104824: 8
4359104826: 9
4360104828: 5
4361104830: 7
4362104835: MusicVolume
4363104861: EffectsVolume
4364104872: MasterVolume
4365104894: New language is [
4366104903: Joystick Axis 2
4367104919: Joystick Axis 1
4368104940: ChatVolume
4369104951: VoiceVolume
4370104955: UIVolume
4371104967: Joystick Axis 6
4372104983: Joystick Axis 5
4373104999: Joystick Axis 4
4374105015: Joystick Axis 3
4375105031: Joystick Axis 10
4376105047: Joystick Axis 9
4377105063: Joystick Axis 8
4378105079: Joystick Axis 7
4379105091: Joystick Axis 14
4380105106: Joystick Axis 13
4381105121: Joystick Axis 12
4382105136: Joystick Axis 11
4383105167: Joystick Axis 18
4384105182: Joystick Axis 17
4385105197: Joystick Axis 16
4386105212: Joystick Axis 15
4387105231: Width:
4388105242: Mouse Scroll
4389105257: Joystick Axis 20
4390105272: Joystick Axis 19
4391105306: \Escape from Tarkov\
4392105335: , Height:
4393105338: Player prefs have been cleared!
4394105388: Error reading shared.ini file! Merge it with unparsed data...
4395105399: shared.ini
4396105402: local.ini
4397105442: Error reading shared.ini file! Reverting it to defaults...
4398105509: Error reading local.ini file! Merge it with unparsed data...
4399105594: Error reading local.ini file! Reverting it to defaults...
4400105607: DefaultLocalSettings loading fail: localValue is null
4401105642: DefaultLocalSettings
4402105660: DefaultSharedSettings
4403105693: Can't convert array element to type {0}
4404105757: Cannot find voice banks for
4405105765: Can't set {0}, type {1}
4406105812: GroupBySpeaker already contains player.PlayerId:{0}
4407105824: Bear_1
4408105839: Scav
4409105842: Scav_1
4410105849: Usec_1
4411105888: Connection.Disconnect() TransportId:{0} address:{1} Reason:{2}
4412105942: m_buf
4413105948: NetworkReader:ReadBytes out of range: ({0})
4414105959: m_Buffer
4415105960: m_Pos
4416105988: World::OnDeserialize, bytes read:
4417106016: Can't find lamp with netId:
4418106056: clientId
4419106087: Heap pre-allocation for {0} mBs took {1}
4420106132: gameVersion
4421106136: export_{0:MM.dd H-mm-ss}
4422106161: {0:yyyy.MM.dd H-mm-ss} {1}
4423106184: Ошибка авторизации клиента, перезайдите в игру или проверьте интернет соединение
4424106198: 201 Client not authorized
4425106225: l.o.g.i.n
4426106235: Invalid codedJson:
4427106400: Backend session active profile status is null
4428106459: Can't abort matching.
4429106476: _menuOperation == null
4430106486: failed.
4431106488: cancelled.
4432106506: Game world singleton is not instantiated!
4433106519: HandsController.Destroy();
4434106552: Unable to say phrase (
4435106572: Attemption to remove item '{0}' from hands, while handscontroller == null
4436106588: {0} - {1} ({2})
4437106718: <color=red>Invalid BeginSetInHands operation args</color>
4438106742: Cannot remove grenade while throwing it
4439106768: <color=red>Invalid BeginRemoveFromHands operation args</color>
4440106839: Can't find container for item:
4441106904: doesn't have components of type
4442106935: Could not find item controller with id:
4443106950: is already in state
4444106966: . It's at
4445106969: of
4446107002: is not located at
4447107040: No muzzle or Weapon_root. Overlapping disabled
4448107068: FirstAction
4449107072: Attached magazine is not examined.
4450107095: Cant StartReload
4451107127: Weapon has DelAmmoFromMag event
4452107171: Item {0} doesn't exist in current weapon
4453107232: _grenade
4454107241: SetTriggerPressed has been halted. Waiting for network callback...
4455107252: launcher_
4456107262: _fireport
4457107284: Ammo ({0}) is not compatible. Need: {1}
4458107371: Controller or Item in it is equal to null
4459107388: EReloadMode.OnlyBarrel
4460107453: Can't perform LoadCartridgeToChamber operation in the weapon that can't load ammo to chamber
4461107474: Can't perform charge operation while mag in the weapon
4462107561: Can't perform discharge operation while mag in the weapon
4463107619: Can't perform discharge operation while mag is not empty
4464107659: Attach is not supported in current operation:
4465107684: Detach is not supported in current operation:
4466107738: Reload is not supported in current operation:
4467107817: Quick reload is not supported in current operation:
4468107878: Reload with ammo is not supported in current operation:
4469107915: Trying to load to chamber (
4470107918: _new
4471107924: vog25_way
4472107934: Not Implemented
4473107967: No ammo in ammo pack
4474107974: Spawn shell
4475107979: UtilityOperationEvent not found on
4476108015: ) ammo instead of (1).
4477108055: UtilityOperationEvent not found. No animator!
4478108099: ReloadInternalMagWithOpenBoltOperation::Prepare --- Could not get from chamber
4479108129: MISFIRE
4480108133: JAM
4481108137: Action is already planned
4482108230: , AmmoToLoadIntoMag:
4483108274: SwitchToIdle: Cannot load ammo. AmmoCount:
4484108295: ReloadInternalMagOperation::Prepare --- Could not get ammo to load, error:
4485108326: CommitAmmoInChamber pop failed:
4486108348: , Error:
4487108363: OnMagAppeared but chamber is full
4488108420: SpawnOperation.Start()
4489108437: SpawnOperation
4490108499: Critical error: cannot reach ammo to reload shotgun or launcher:
4491108531: SpawnOperation.WeaponAppeared()
4492108552: Error: Couldn't create item with template id:
4493108601: {0} errors encountered while deserializing {1}
4494108620: No parent with id
4495108639: exception:
4496108684: No such field
4497108697: for item
4498108712: No slot with id
4499108735: found for item
4500108743: ), but still exists in item
4501108774: has probably been removed from
4502108787: Component
4503108801: Component
4504108806: :
4505
4506108811: Binary deserializer error: Could not find slot with id: {0}
4507108836: Error while parsing item upd for
4508108879: Binary deserializer error: Could not find grid with id:
4509108928: Binary deserializer error: Could not find stackslot with id: {0}
4510108993: Error: bound item
4511109056: Unknown component type
4512109116: Error: Bound Item {0} with id {1} not found
4513109130: {0}, ItemId: {1}
4514109136: {0}, ItemId: {1}, To: {2}
4515109176: unknown component type
4516109199: {0}, ItemId: {1}, To: {2}, LoadCount: {3}
4517109243: {0}, ItemId: {1}, From: {2}, LoadCount: {3}
4518109265: {0}, ItemId: {1}, Index: {2}
4519109333: {0}, ItemId: {1}, From: {2}, To: {3}
4520109366: {0}, Items: {1}, TraderId: {2}
4521109379: {0}, ItemId: {1}, Item1Id: {2}
4522109426: {0}, ItemId: {1}, From: {2}, To: {3}, Count: {4}
4523109474: {0}, ItemId: {1}, Item1Id: {2}, Count: {3}
4524109511: {0}, ItemId: {1}, Position: {2}, Rotation: {3}
4525109557: {0}, ItemId: {1}, To: {2}, Item1Id: {3}, To1: {4}
4526109590: {0}, ItemId: {1}, TargetItemId: {2}
4527109638: {0}, MapItemId: {1}, MapMarker: {2}
4528109682: {0}, ItemId: {1}, BodyPart: {2}, Count: {3}
4529109730: {0}, MapItemId: {1}, X: {2}, Y: {3}, MapMarker: {4}
4530109769: {0}, Index: {1}, Note: {2}
4531109786: {0}, Note: {1}
4532109822: {0}, MapItemId: {1}, X: {2}, Y: {3}
4533109852: {0}, ItemId {1}, Name: {2}, Color: {3}
4534109868: {0}, Index: {1}
4535109896: Inventory operation of unknown type:
4536109947: [GetLootItem] Can't find loot item with id:
4537109974: Tilt:
4538109980: Attemption to set wrong deltaRotation: {0}
4539110055: <color=yellow>interact with door, interaction type '{0}'</color>
4540110090: for keyId =
4541110096: pivot
4542110110: pivot not found in
4543110112: CameraContainer
4544110147: Bank is null {0}. Current set is {1}
4545110188: surface sounds are duplicated
4546110200: BeaconDummy
4547110209: [{0}|{1}|{2}]
4548110227: TurnSoundBank
4549110229: Prone
4550110248: None
4551110299: wants to interact to himself
4552110327: [ServerPlayer.ManualUpdate] deltaTime = {0}
4553110358: <color=yellow>Input Damage: </color>
4554110393: {0} ask to cooperate
4555110445: [{0}] Damage: {1}, Pierced: {2}, Ricochet: {3}, ArmorDamage: {4}
4556110451: [{0}] Damage: {1}
4557110474: > DogTagComponent on dog tag slot is null. Something went horrifically wrong!
4558110510: > DogTag slot item is null somehow.
4559110614: channels
4560110623: Created ServerPlayer nickname:{0} connection:{1} channelId:{2}
4561110686: Try send Nickname:{0} operationType:{1} priority:{2} to channelId:{3} observersCount:{4}
4562110839: Send nickname:{0} operationType:{1} priority:{2} to connection:{3} channelId:{4}
4563110880: Channel.Send operationType:{0} priority:{1} to connection:{2} channelId:{3}
4564110932: {0} operationType:{1} to connection:{2} channelId:{3}
4565111010: -------------- ChannelProfiler.Register profileId:
4566111047: bot die but have problems: _botState:
4567111061: Bot{0}
4568111068: AI
4569111071: AIDebug
4570111101: ----------------------
4571111149: Bot activate id:{0} role:{1} profileId:{2} name:{3}
4572111206: Packet {2} was depended on {0}, but previous frame id {1}
4573111246: Expected None or Grenade, actual == {0}
4574111288: Expected None or FirearmPacket, actual == {0}
4575111318: Expected None or Knife, actual == {0}
4576111360: StartProne|
4577111389: SprintEnd|
4578111399: MoveEnd|
4579111400: SprintStart|
4580111420: MoveStart|
4581111458: JumpEnd|
4582111467: LocalIndex: {0}, TransformPosition: {1}, Rotation: {2}, CommandMask: {3}, EPlayerState: {4}, MovementDirection: {5}, PoseLevel: {6}, CharacterMovementSpeed: {7}
4583111476: StopProne|
4584111487: JumpStart|
4585111623: ProcessStartSearchingAction failed
4586111655: ProcessStartSearchingAction {0}
4587111669: Invalid operation
4588111681: ProcessStopSearchingAction failed
4589111714: ProcessStopSearchingAction {0}
4590111746: ProcessUpdateAccessStatus failed:
4591111779: RpcUpdateAccessStatus {0}, {1}
4592111832: RpcSetSearched failed:
4593111853: is not searchable
4594111877: NetworkPlayer ProcessStopSearching
4595111890: ParentId:
4596111912: grid Id:
4597111920: RpcSetSearched item id:
4598111949: cant find skill:
4599111968: Error: ProcessRpcArmorPointsChange:
4600112013: Approved: {0}, BodyPart: {1}, Damage: {2}, LeftBodyPartHealth: {3}, TargetName: {4}
4601112026: not found
4602112047: Container with id
4603112063: {0} : {1} : {2}
4604112152: HasData: {0}, Id: {1}, TStamp: {2}, [{3}:{4}] [{5:F5}:{6:F5}],
4605112185: HasData: {0}, Id: {1}, Fp: {2}
4606112202: ToWeaponMalfunctionState failed
4607112216: ToShotType failed
4608112298: StartPosition={0} StartVelocity={1} SpeedRetardation={2} Duration={3} HitObstacleAtTheEnd={4}
4609112328: AmmoTemplateId: {0}, BodyPart: {1}, FragmentId: {2}, HittedId: {3}, Damage: {4}, PenetrationPower: {5}
4610112471: too many shotTrajectoryParts
4611112558: WasShot: {0}, ShotPosition: {1}, ShotForward: {2}
4612112564: Reload: {0}, AmmoIds: {1}
4613112590: ChangeFireMode: {0}, FireMode: {1}
4614112632: AmmoAfterShot: {0}, EShotType: {1}, Next: {2}
4615112650: Bot throw (grenadeForce:{0}, mass:{1} , botGrCont.AIGreanageThrowData.Forc:{2}
4616112669: ThirdPersonAnimation
4617112786: Throw grenade operation: Fast Forward not implemented for _throwState == {0}
4618112825: Couldn't throw grenade:
4619112839: [{0}] Hands states transition [{1}->{2}], while {1} is in internal state Executing
4620112965: hands-states
4621112970: [{3}][{0}] -> [{1}] [{2}]
4622113010: {0}, Item: {1}, CurrentHandsOperation: {2}
4623113038: [{2}] HANDS OPERATION CALL: {0}::{1} [{3}]
4624113068: <b>[{3}][{0}] -> [{1}] [{2}]</b>
4625113105: <color=green>[{2}] HANDS OPERATION CALL:</color> <b>{0}::{1} [{3}]</b>
4626113176: [{4}] HANDS OPERATION CALL: {0}::{1}({2}:{3}) [{5}]
4627113236: <color=green>[{4}] HANDS OPERATION CALL:</color> <b>{0}::{1}({2}:{3}) [{5}]</b>
4628113284: damage_collider
4629113369: <color='red'>[{0}][Prohibited method call][{1}::{2}][{3}]</color>
4630113396: [{0}][Prohibited method call][{1}::{2}][{3}]
4631113435: method '{1}' operation: '{0}'
4632113488: <color=green><b>[{0}][{1}::Start][{2}]</b></color>
4633113529: [{0}][{1}::Start][{2}]
4634113545: {0} {1} setting process status from {2} to Scheduled
4635113563: not scheduled
4636113571: player
4637113578: Proceed: for {0}
4638113606: Invalid enum
4639113611: [Player.Process] Execute for item: {0}
4640113667: [Player.Process] Execute, start controller drop
4641113682: nullitem
4642113691: skipped
4643113747: [Player.Process] CreateController, start controller create, for item {0}
4644113796: Confirm succeed:
4645113865: SkipToNext error:
4646113881: Confirm succeed
4647113909: _spawned:
4648113913: Invalid confirmation on process
4649113941: Abort()
4650113949: AbortAfterCompletion()
4651113979: Operation aborted
4652114006: {0} {1} setting process status from {2} to None
4653114036: {0} executing process to Next {1}
4654114068: [Player.Process] Execute, controller dropped
4655114086: not confirmed
4656114169: [Player.Process] CreateController, controller created, for item {0}, _confirmed {1}
4657114197: SpawnController Confirmation.Succeed
4658114240: can't find item controller
4659114271: FootStep
4660114290: Already removing item or not succeed
4661114310: Write Invalid segment offset:
4662114363: Unknown inventory operation type:
4663114380: priority:
4664114386: _id:
4665114392: channelId:
4666114404: Invalid segment size:
4667114438: channelId:
4668114443: Error:Close connection - {0} connectionId:{1}
4669114470: just logging
4670114475: NoResources: _id:
4671114487: connectionId:
4672114521: Send zero to channelIndex:
4673114561: read size:{0} maxSize:{1} reader position:{2} hex:{3}
4674114586: _id:
4675114594: Received big frameSize:
4676114620: NetworkError:
4677114655: {0}: _id:{1} channelId:{2} hostId:{3} connectionId:{4}
4678114695: , error:
4679114696: Invalid itemId
4680114725: failed
4681114732: confirmAction callbackId:
4682114743: deserialized
4683114793: <colo=red>Settings or menu screen is active. I can't search.</color>
4684114815: This is strange:
4685114838: No interactions defined for {0}
4686114889: Unlock
4687114901: REPAIR
4688114906: EXFIL_Transfer
4689114908: Plant
4690114927: PLACE
4691114934: 590c2e1186f77425357b6124
4692114945: Take
4693114958: Examine
4694114982: Unknown item
4695114987: No space for the item
4696114992: Locked
4697115007: Search
4698115010: Bang & clear
4699115026: OpenDoor
4700115035: Breach
4701115045: No keycards
4702115049: Unlocked
4703115062: No Space ({0})
4704115095: Operate
4705115103: Zero areas controllers found
4706115109: Move in
4707115117: CloseDoor
4708115127: Flash & clear
4709115149: Switch to ({0})
4710115152: Shoot with the range
4711115173: Turn On
4712115181: Open stash
4713115196: Turn Off
4714115200: Repairing objective {0:F1}
4715115240: Hiding objective {0:F1}
4716115261: has no item owner
4717115267: You can't plant a beacon while moving
4718115323: You can't plant quest item while moving
4719115329: Protect objective {0:F1}
4720115369: Can't place beacon here
4721115398: You can't transfer item while moving
4722115434: Has been transfered
4723115450: Try_keycard {0}
4724115481: Probably desync left {0} unprocessed packets
4725115491: {0}: Packets left {1}
4726115566: {0} Not processed reload command, state {1}
4727115597: Mag {0}, didn't find in the reachable slots
4728115634: {0} Not processed FiredShotInfo command, state {1}
4729115665: Item {0} was find, but this is not a mag, it's {1}
4730115756: There is no item at all in inventory {0}, with id {1}
4731115789: There is no item at all in invetory {0}, with id {1}
4732115834: There's something wrong here MAG NOT FOUND
4733115866: Observer has locks on some ammo while ReloadWithAmmo command recieved
4734115904: Reload laucnher while firing
4735115985: Dry shot while it still has ammo
4736116005: Not implemented {0}
4737116039: Observed_
4738116041: Profile.Info.Nickname:
4739116082: NotImplemented reload launcher in Idle state
4740116098: {0}:{1} - inventory desync server:{2}, client:{3}
4741116128: framePlayerInfo.HandsTypePacket:
4742116188: CheckInventorySync:SYNC_INVENTORY
4743116245: {0}:{1} {2} desync:
4744server-don't have item in this slot
4745client: {3}
4746116286: {0}:{1} - inventory OK
4747116306: serverFlatItems == null, equipmentSlot: {0}, json: {1}
4748116393: {0}:{1} {2} desync:
4749server: {3}
4750client: {4}
4751116418: RpcDeathInventorySync(bytes:{0});
4752116478: {0}:{1} {2} local item is NULL:
4753server:{3}
4754116524: RpcDeathInventorySync(bytes:{0}):SYNC_INVENTORY
4755116547: Can't enabled collider. Object:{0}, Exception:{1}
4756116580: Can't convert to string. Exception:{0}
4757116604: Is NULL
4758116637: Can't enabled renderer. Object:{0}, Exception:{1}
4759116719: Can't enabled temporaryCharacterController. Object:{0}, Exception:{1}
4760116766: Server shutdown in {0} min!
4761116773: INetworkGame.GameStopped
4762116805: Stop game
4763116815: INetworkGame.Run
4764116850: Softstop/You will be counted as a survivor
4765116876: NetworkGame.RestartGameCoroutine() begin
4766116882: ClientScene.Ready
4767116920: Awaiting session start...
4768116949: NetworkGame.StopCoroutine error:
4769117020: ConnectionClient.ISession.OnDisconnect
4770117026: Play session({0})
4771117046: Game stopped error:
4772117060: ReportProgress: Disconnected while loading other player's resources
4773117115: Synchronizing with other players
4774117120: OnStartAuthority()
4775117204: NetworkGameSession.RespawnPlayer
4776117235: NetworkGameSession.Spawn
4777117268: NetworkGameSession.StartGameAfterTeleport()
4778117301: NetworkGameSession.StartGame()
4779117313: NetworkGameSession.RestartGame()
4780117368: NetworkGameSession.RestartGameInitiate()
4781117376: NetworkGameSession.DevelopmentSpawn() SpawnedInstance:
4782117410: NetworkGameSession.StopGame()
4783117452: SessionUnspawn!!!!!
4784117471: SessionSpawn
4785117519: Can't spawn observer with playerId:{0} error:{1}
4786117560: Can't spawn player with playerId:{0} error:{1}
4787117570: OnAcceptResponce
4788117592: anticheat
4789117648: N0
4790117651: <
4791117656: Text to parse tag is null
4792117661: </
4793117665: Weathers json:
4794117683: prefabs json:
4795117706: Player_
4796117729: ) and (
4797117737: ) has not been found in string [
4798117746: (.|\n)*
4799117754: Tags (
4800117773: No hands controllers
4801117780: client
4802117788: spawn position
4803117810: IPlayerOwner.ResetHands()
4804117850: Can't get inventory confirm callbackId:
4805117882: Invalid EController enum value:
4806117922: ClientPlayer.RpcClientConfirmCallback callbackId:
4807117966:
4808Possible desync.
4809117990: Could not execute operation on server:
4810118012: , error:
4811118019: ClientPlayer ProcessStopSearching
4812118036: SetConfirmCallback id:
4813118072: SkillLevelUpMessage
4814118125: Last critical id {0}, next critical {1}
4815118197: frame is too big: {0}; packets count: {1}; last values:
4816{2}
4817avg values:
4818{3}
4819118239: INVENTORY NOT IN SYNC AFTER
4820118265: INVENTORY NOT IN SYNC BEFORE
4821118284: Magazine checked:
4822118332: [{0}] {1} - Client operation started: {2} - {3}
4823118351: ------------StopSearchContent operation.Item.id:
4824118399: ------------CmdSearchContent operation.Item.id:
4825118424: [{0}] {1} - Client operation execute: {2} - {3}
4826118504: [{0}] {1} - Client operation start confirmed: {2} - {3}
4827118560: [{0}] {1} - Client operation rejected by server: {2} - {3}
4828Reason: {4}
4829118632: [{0}] {1} - Client operation finished: {2} - {3}
4830118713: [{0}] {1} - Client operation critical failure: {2} - {3}
4831Error: {4}
4832118751: ====== ClientPlayer Id:
4833118758: Hands controller is null
4834118790: Found areaData area is null
4835118827: Found area is null
4836118849: <color=#c5c3b2><b>{0}</b></color>/{1}
4837118875: stash
4838118906: <color=#c5c3b2>{0}</color> ({1})
4839118919: Active production scheme is not belong here
4840118928: )...
4841118938: {0}%
4842118941: 100%
4843118959: hideout/
4844119003: has not been found.
4845119019: Scheme with id
4846119088: It's permanent producer. You should use InstallSupplySlot method here
4847119109: hideout/Cannot start production without the fuel in Generator
4848119166: hideout/Requirements are not fulfilled
4849119195: {0} ({1:D2}:{2:D2}:{3:D2})
4850119259: Farming scheme is null
4851119294: Here is should be producer for Area
4852119308: Producer should be ScavCaseProducer, but it is
4853119346: Schemes is empty or wrong format (ScavCaseScheme)
4854119388: Production scheme is null
4855119435: w21
4856119442: 59faff1d86f7746c51718c9c
4857119446: b11
4858119478: Schemes is null or wrong format
4859119489: w22
4860119501: 5cde8864d7f00c0010373be1
4861119528: 590c5a7286f7747884343aea
4862119543: 560d5e524bdc2d25448b4571
4863119559: 59e6920f86f77411d82aa167
4864119579: w32
4865119586: 5c0d5e4486f77478390952fe
4866119590: w31
4867119633: m21
4868119645: 5755356824597772cb798962
4869119672: 573718ba2459775a75491131
4870119688: 544fb3364bdc2d34748b456a
4871119692: m32
4872119723: 544fb45d4bdc2dee738b4568
4873119727: m31
4874119734: 5d1b3a5d86f774252167ba22
4875119750: from {0} to {1} items
4876119777: m33
4877119789: 544fb25a4bdc2dfb738b4567
4878119814: , change status from: [
4879119839: ] to [
4880119840: , change level from: [
4881119868: {0} item(s)
4882119884: INSTALL
4883119893: CONSTRUCT
4884119903: CONSTRUCTING
4885119934: , change light from: [
4886119974: Can't upgrade to level [{0}], {1}. Max level has been reached.
4887119988: UPGRADE
4888119996: UPGRADING
4889120027: {0} {1}% ({2})...
4890120037: Name: {0}, current level: {1}
4891120064: hideout/Items ready
4892120107: hideout/Switched off
4893120117: hideout/Fuel
4894120122: hideout/No fuel!
4895120136: CURRENT BONUSES:
4896120152: FUTURE BONUSES:
4897120162: hideout_area_{0}_name
4898120184: levelType
4899120188: LVL
4900120193: hideout/bonus_is_inactive_due_to_production_state
4901120249: hideout/bonus_is_inactive_due_to_energy
4902120275: INSTANT
4903120283: hideout_area_{0}_stage_{1}_description
4904120354: AreaBehaviour should be IConsumer, but it's
4905120392: Hideout/HideoutAreasInfo
4906120430: HIDEOUT_AMBIANCE_OBJECT_STATUS :
4907120439: HIDEOUT_LIGHTING_LEVEL
4908120458: <color=#{2}><b>{0}</b></color>/{1}
4909120470: Type {0} has not been found
4910120481: .
4911120489: ....
4912120493: ..
4913120523: LEVEL {0} UPGRADE REQUIREMENTS
4914120533: C5C3B2
4915120540: CONSTRUCT REQUIREMENTS
4916120618: Required skill <b>{0}</b>, level <b>{1}</b>
4917120644: Required <b>{0}</b> to be unlocked
4918120702: Required <b>{0}</b>, level <b>{1}</b>
4919120709: This light level has not been unlocked yet
4920120743: Unit is ready to be installed
4921120770: hideout/Enable candles
4922120808: hideout/Disable all light
4923120853: Can't set EnabledAnimators. EnabledAnimatorsPlayerDefault:{0} exception:{1}
4924120921: Can't enabled ArmsAnimatorCommon. ArmsUpdateMode:{0} exception:{1}
4925120964: Can't enabled BodyAnimatorCommon. BodyUpdateMode:{0} exception:{1}
4926121031: BodyShow Exception:{0}
4927121109: [{0}] {1} - Observed operation deserialization failure: {2}
4928121132: error:
4929121150: invalid item:
4930121193: [{0}] {1} - Observed operation start: {2} - {3}
4931121273: Last critical id {0}, next critical {1}, profileId:{2}
4932121328: Trying to stop search operation on observer that hasn't been started:
4933121407: ====== OnDeserializeInitialState deserialized.. Id:{0} Time.fixedTime:{1} spawn time:{2}
4934121420: [{0}] {1} - Observed operation execute: {2} - {3}
4935121425: Controller is NONE
4936121502: [{0}] {1} - Observed operation cancelled by server: {2}, Reason: {3}
4937121563: [{0}] {1} - Observed operation finished: {2} - {3}
4938121622: [{0}] {1} - Observed operation critical failure: {2} - {3}
4939Error: {4}
4940121693: LootInteractionPacket {0}
4941121728: Key with id: {0} not found
4942121775: Interact with Door '{0}'
4943121783: Loot Interaction failed
4944121851: Critical error: could not execute server operation on observer: {0}
4945121884: No bundle for {0} | id {1}
4946121895: Door '{0}' not found
4947121975: PlayerBody destroyed without being disposed. Please call Dispose before destroying.
4948122019: PlayerBody.CreateAndParent slotView.Bone == null for
4949122055: Stomatch
4950122056: Left hand
4951122067: Head
4952122071: Cam
4953122072: Breast
4954122105: Cam loaded from scene
4955122127: Enter the time value
4956122128: Enter the damage value
4957122149: Left leg
4958122158: Right leg
4959122162: Right hand
4960122183: #,0.
4961122187: LAlt
4962122188: `
4963122190: Caps
4964122192: Online
4965122207: Offline
4966122212: C:\Users\Health.txt
4967122243: Del
4968122247: →
4969122251: PgDn
4970122255: Esc
4971122259: ↑
4972122263: Ins
4973122267: ←
4974122271: ↓
4975122275: LCtrl
4976122276: RShift
4977122281: RCtrl
4978122288: RAlt
4979122301: LShift
4980122306: NLock
4981122308: Num +
4982122312: RWin
4983122320: Num *
4984122324: ⏎
4985122334: Num -
4986122337: Keypad
4987122341: [
4988122343: *
4989122344: Kp
4990122352: PgUp
4991122363: &
4992122365: SLock
4993122387: <color=red>OperationFailed</color>
4994122391: JB
4995122400: JoystickButton
4996122418: BSpace
4997122421: LWin
4998122425: PrtScn
4999122494: assets/content/audio/prefabs/phrases/bear/bearsashaphrasesounds.bundle
5000122496: Optic Culling Mask
5001122525: _MaskScale
5002122533: Hidden/OpticCullingMask
5003122566: ]! FIX THIS!
5004122571: _EmissionVisibility
5005122601: Rotator is null in [
5006122611: no foldable found on
5007122628: This status should not be acceptable for button click!
5008122663: {0}{1}
5009122670: Behaviour is null in
5010122716: Stages does not contains [{0}] in data named {1}
5011122753: HideoutInteractionTrigger
5012122776: bunker_2
5013122797: HideoutAreaTrigger
5014122835: There is no stage level {1} for area type {0} on client
5015122875: Area info is null for:
5016122915: Reading queue. Incoming operations: {0}, waiting operation: {1}
5017122946: Setting waiting operation: {0}
5018122979: Executing queued operation {0}
5019123041: Added {0} to unsent command, new count: {1}
5020123125: Sending commands. QueueStatus: {0}, waiting operation: {1}, unsent commands: {2}, time passed: {3}
5021123144: /client/game/profile/items/moving
5022123152: Cleared unsent commands
5023123207: Result from sending {0} commands. Error: {1}. Waiting operation: {2}
5024123242: Sending {0} commands
5025123276: {0} supposed to be derived from {1}, actual type: {2}
5026123340: Bad request happened: {0}
5027123354: operation
5028123430: Error: Inventory queue failed on the following commands
5029123456: /client/game/profile/nickname/change
5030123495: PHPSESSID
5031123497: /client/game/keepalive
5032123518: {0}:
5033{1}
5034123565: /client/game/profile/nickname/validate
5035123585: /client/game/profile/create
5036123603: /client/items
5037123636: /client/game/profile/nickname/reserved
5038123679: Cannot load while loading
5039123685: /client/game/profile/list
5040123740: /client/match/group/status
5041123761: /client/trading/api/getTradersList
5042123786: /client/match/group/invite/cancel
5043123818: /client/match/group/invite/send
5044123831: /client/match/group/create
5045123860: /client/match/group/invite/accept
5046123921: /client/match/group/delete
5047123958: /client/match/group/invite/decline
5048123976: /client/match/group/exit_from_menu
5049124014: /client/match/group/player/remove
5050124020: /client/match/group/leave
5051124040: /client/match/group/looking/start
5052124075: /client/match/group/transfer
5053124107: /client/mail/dialog/list
5054124138: /client/match/group/looking/stop
5055124165: /client/mail/dialog/pin
5056124204: /client/mail/dialog/view
5057124247: /client/mail/dialog/getAllAttachments
5058124285: /client/mail/dialog/unpin
5059124296: /client/friend/ignore/remove
5060124310: /client/friend/ignore/set
5061124349: /client/mail/dialog/info
5062124361: /client/mail/dialog/group/users/remove
5063124397: /client/mail/dialog/group/users/add
5064124432: /client/mail/dialog/group/leave
5065124493: /client/friend/list
5066124521: /client/game/profile/search
5067124528: /client/mail/dialog/read
5068124567: /client/friend/request/list/inbox
5069124601: /client/friend/delete
5070124636: /client/friend/request/send
5071124657: /client/friend/request/list/outbox
5072124694: /client/friend/request/decline
5073124720: /client/friend/request/accept
5074124764: /client/mail/dialog/create
5075124789: /client/mail/dialog/group/owner/change
5076124802: /client/insurance/items/list/cost
5077124845: /client/insurance/items/cost
5078124855: /client/mail/msg/send
5079124891: RagFairRemoveOffer
5080124907: RagFairAddOffer
5081124908: Insure
5082124951: ShadersVariants/Combined.generated
5083124999: shader variants
5084125013: variants
5085125023: shaders
5086125042: warming up from resources
5087125082: DefaultBearProfile
5088125090: warming up from assets
5089125111: Combined.generated
5090125125: Error validating nickname:
5091125152: Can't load profile. Reason:
5092125173: DefaultUsecProfile
5093125184: Critical error
5094125217: Inventory error from backend:
5095125221: 211
5096125241: 209
5097125249: no_free_space_message
5098125269: no_free_space_title
5099125303: Can't add production in stash
5100125318: Opening handbook screen with null profile
5101125354: BackendErrorMessage
5102125375: BackendErrorHeader
5103125416: ragfair/Unlocked at character LVL {0}
5104125494: <b>Insurance.</b> ({0}) items are going to be insured (items in memory).
5105125515: Error insuring item: ({0})
5106125567: <b>Insurance.</b> Insured item with id {0} is null!
5107125573: laboratory
5108125576: Receive all
5109125599: _scav
5110125614: MapPointConfigs/
5111125637: ----------MATCHING dateTime:
5112125670: ............... MATCHING type:
5113125693: Minimize
5114125716: assets/commonassets/scenes/emptyscene.bundle
5115125755: Error happened:
5116125770: CommonUIScene
5117125804: assets/scenes/ui/commonuiscene.bundle
5118125817: EmptyScene
5119125827: EnvironmentUIScene
5120125880: assets/scenes/ui/environmentuiscene.bundle
5121125896: assets/scenes/ui/menuuiscene.bundle
5122125915: LoginUIScene
5123125950: assets/scenes/ui/loginuiscene.bundle
5124125972: MenuUIScene
5125125976: assets/scenes/ui/sessionenduiscene.bundle
5126126044: assets/scenes/ui/gameuiscene.bundle
5127126050: SessionEndUIScene
5128126124: assets/scenes/ui/preloaderuiscene.bundle
5129126136: GameUIScene
5130126158: TutorialUIScene
5131126182: assets/scenes/ui/tutorialuiscene.bundle
5132126197: PreloaderUIScene
5133126270: assets/content/locations/_presets/bunker.scenespreset.bundle
5134126284: Menu operation succeed
5135126299: password
5136126301: email
5137126313: Kiba_Stream
5138126323: TODO
5139126328: error screen :)
5140
5141126340: LocalProfiles/
5142126347: can' find profile:
5143126383: LocalProfiles/Savage
5144126395: Data path:
5145126424: /api/eft/editor/profile/load_by_nick
5146126438: LocalProfiles/MainProfile
5147126471: GameWorld.InitLevel()
5148126495: loadMap
5149126501: Profile for '{0}' is NULL
5150126540: ======== GameWorld.Instance.InitLevel() end:{0} ({1})
5151126589: ======== GameWorld.Instance.InitLevel() begin:
5152126618: load from preset .....
5153126666: Cam2
5154126677: Can't find WeatherController
5155126706: load from preset FINISHED
5156126748: /client/game/hardwareCode/activate
5157126759: areaType
5158126760: EFT Client
5159126775: SoundController
5160126804: already logged
5161126811: /client/game/login
5162126847: /client/menu/locale/
5163126849: AuthorizationErrorMessage
5164126888: AuthorizationErrorHeader
5165126902: Session id cookie not set
5166126926: Adding queued operation: {0}
5167126971: Adding immediate operation: {0}, hash: {1}
5168126998: /client/hideout/production/scavcase/recipes
5169127050: /client/game/config
5170127064: /client/languages
5171127098: /client/game/version/validate
5172127119: TestBackendLocaleEn
5173127133: TestBackendLocale
5174127142: Session already stoped
5175127174: client/game/profile/create
5176127190: Received text:
5177127227: Loaded from file:
5178127233: TestLocations
5179127260: ProfileInfos
5180127289: TestCustomizationTemplates
5181127299: TestTradersList
5182127315: No free servers
5183127331: not implemented
5184127351: TestAccountProfiles
5185127375: TestTradingItem
5186127379: TestAllTradingItems
5187127398: TestTraderAssortment
5188127411: TestTrader
5189127451: TestPrepareForTradingResult
5190127470: TestBlackMarketItems
5191127487: TestCurrencies
5192127488: Already created dialogue
5193127535: 59e7125688a45068a6249071
5194127551: System message!
5195127558: > You can't add this guy to your friends list!
5196127610: You were removed from this dialogue
5197127637: > > > Incoming request is null
5198127689: ) has been <b>unbanned</b>
5199127714: Player (
5200127723: ) has been <b>banned</b> to:
5201127732: Member's info is null
5202127773: ) has not been found. Did you sent the //system// message with //trader// type?
5203127788: Trader with id (
5204127821: Session.Traders is null!
5205127910: Something is null. Dialog: {0}. Message: {1}.
5206127943: Can't update dialogue while updating dialogue
5207127973: Critical error removing dialogue
5208127988: not null
5209127997: is null
5210128021: SYSTEM
5211128028: Critical error receiving dialog list:
5212128065: Error on delete dialogue {0}
5213128123: Error on delete all messages from {0}
5214128132: [{0}][{4}] {1} - [Dumb] operation finished: {2} - {3}
5215128148: Room unpinned:
5216128166: Room pinned:
5217128210: [{0}][{5}] {1} - [Dumb] operation failed: {2} - {3}
5218Error: {4}
5219128274: [{0}][{4}] {1} - [Dumb] operation start: {2} - {3}
5220128324: LocalLoot/
5221128335: Incorrect backend url:
5222128351: GAME
5223128361: wrong world:
5224128365: HIT
5225128385: Loading loot...
5226128405: Stop game triggered
5227128422: /api/location/
5228128455: Connecting to
5229128468: register OnConnect
5230128498: Critical error. Response:
5231128524: MsgType.NotReady !!!!!!!!!!!!!!!!!!!!
5232128542: MsgType.Ready
5233128566: OnConnect: hostId:{0}, connectionId:{1}
5234128618: OnDisconnect: hostId:{0}, connectionId:{1}
5235128643: INetworkGame.Abort(error:{0})
5236128681: Connection to server lost
5237128701: INetworkGame.Stop()
5238128708: Can't unspawn observer
5239128737: Can't unspawn ClientPlayer
5240128779: Spawn()
5241128794: Invalid msgType:
5242128810: DevelopBotSpawn
5243128819: DeathInventorySync id:
5244128847: wrong world
5245128849: empty server short id
5246128869: Awaiting players...
5247128883: StartGame
5248128920: NetworkGame.Respawn() B
5249128947: NetworkGame.RestartGameCoroutine() A
5250128991: INetworkGame.GameStopping exitStatus:
5251129008: NetworkGame.RestartGameCoroutine() end
5252129037: /client/ragfair/search
5253129040: /client/items/prices
5254129056: RagFairBuyOffer
5255129078: RagFairRenewOffer
5256129092: AddToWishList
5257129098: RemoveFromWishList
5258129124: /client/ragfair/itemMarketPrice
5259129156: ReadEncyclopedia
5260129189: /client/ragfair/offer/findbyid
5261129235: /client/game/profile/select
5262129269: Repair
5263129276: /client/trading/api/getTrader/
5264129287: /client/profile/status
5265129319: /client/notifier/channel/create
5266129335: /client/globals
5267129347: /client/match/join
5268129387: /client/match/available
5269129406: bad backend matching
5270129418: /client/match/exit
5271129437: restart finding game
5272129470: /client/match/group/start_game
5273129477: /client/game/logout
5274129493: /client/weather
5275129509: /client/locale/
5276129543: QuestAccept
5277129547: QuestComplete
5278129580: /client/handbook/templates
5279129585: /client/quest/list
5280129617: /client/handbook/builds/my/list
5281129635: QuestHandover
5282129657: QuestFail
5283129711: /client/game/profile/savage/regenerate
5284129713: SaveBuild
5285129723: RemoveBuild
5286129731: /client/chatServer/list
5287129761: /client/game/profile/voice/change
5288129782: Load texture at :
5289129800: /client/game/bot/generate
5290129815: /client/match/updatePing
5291129851: /client/server/list
5292129883: /client/putMetrics
5293129890: /client/getMetricsConfig
5294129930: HideoutContinuousProductionStart
5295129963: HideoutScavCaseProductionStart
5296129974: HideoutSingleProductionStart
5297130010: HideoutUpgradeComplete
5298130027: HideoutUpgrade
5299130072: HideoutPutItemsInAreaSlots
5300130097: Put items in slots {0} | timestamp {1}
5301130139: HideoutTakeItemsFromAreaSlots
5302130157: HideoutTakeProduction
5303130163: HideoutToggleArea
5304130181: /client/trading/api/getTraderAssort/
5305130233: take away slots {0} | timestamp {1}
5306130274: /client/trading/api/getUserAssortPrice/trader/
5307130309: /client/trading/api/purchase/prepare
5308130353: {0}/client/trading/customization/{1}/offers
5309130369: sell_to_trader
5310130386: TradingConfirm
5311130402: buy_from_trader
5312130433: {0} (hash: {1})
5313130451: backend_queue
5314130465: CustomizationWear
5315130480: CustomizationBuy
5316130502: /client/locations
5317130536: /client/customization
5318130545: ping
5319130558: Examine error #32
5320130608: profile
5321130617: Critical error receiving profile data. Close the game and contact us at forum
5322130624: Somehow I can't find the trader with id
5323130671: Could not load traders:
5324130701: /client/mail/dialog/clear
5325130729: Error updating group list:
5326130754: {0}/client/trading/customization/storage
5327130778: aborted
5328130791: /client/mail/dialog/remove
5329130859: Can't get access to the folder:
5330130906: /client/queue/status
5331130922: texture is null
5332130932: cant load
5333130943: because of error
5334130956: Can't ping address: {0}
5335130991: Ping Address: {0}, time: {1}
5336130999: GameServers.Length: {0}
5337131019: /client/hideout/production/recipes
5338131026: /client/hideout/settings
5339131044: /client/hideout/areas
5340131096: 5671435f4bdc2d96058b4569
5341131111: 5448e53e4bdc2d60728b4567
5342131139: 5448e5284bdc2dcb718b4567
5343131178: 557596e64bdc2dc2118b4571
5344131185: 566965d44bdc2d814c8b4571
5345131229: 567583764bdc2d98058b456e
5346131236: 566abbb64bdc2d144c8b457d
5347131264: 5447b5f14bdc2d61278b4567
5348131311: 5447b5fc4bdc2d87278b4567
5349131318: 5422acb9af1c889c16000029
5350131339: 5447b6194bdc2d67278b4567
5351131346: 5447bed64bdc2d97278b4568
5352131385: 5447bedf4bdc2d87278b4568
5353131397: 5447b6094bdc2dc3278b4567
5354131436: 5447b5cf4bdc2d65278b4567
5355131464: 5447bee84bdc2dc3278b4569
5356131479: 5447b6254bdc2dc3278b4568
5357131518: 5447b5e04bdc2d62278b4567
5358131546: 5645bcb74bdc2ded0b8b4578
5359131553: 543be5f84bdc2dd4348b456a
5360131597: 5d21f59b6dbe99052b54ef83
5361131604: 5a2c3a9486f774688b05e574
5362131635: 5448e5724bdc2ddf718b4568
5363131679: 5448e54d4bdc2dcc718b4568
5364131686: 57bef4c42459772e8d35a53b
5365131714: 543be6674bdc2df1348b4569
5366131753: 5a341c4686f77469e155819e
5367131760: 5a341c4086f77401f2541505
5368131804: 5448e8d04bdc2ddf718b4569
5369131835: 5448e8d64bdc2dce718b4568
5370131847: 5c99f98d86f7745c314214b3
5371131886: 543be5e94bdc2df1348b4568
5372131893: 5448ecbe4bdc2d60728b4568
5373131914: 567849dd4bdc2d150f8b456e
5374131921: 5447e1d04bdc2dff2f8b4567
5375131960: 5c164d2286f774194c5e69fa
5376131972: 5448f3a14bdc2d27728b4569
5377132003: 543be5664bdc2dd4348b4569
5378132047: 5448f3a64bdc2d60728b456a
5379132054: 5448f3ac4bdc2dce718b4569
5380132093: 5448f39d4bdc2d0a728b4568
5381132121: 5661632d4bdc2d903d8b456b
5382132128: 5447e0e74bdc2d3c308b4567
5383132172: 543be5dd4bdc2deb348b4569
5384132203: 5485a8684bdc2da71d8b4567
5385132210: 543be5cb4bdc2deb348b4568
5386132254: 599614cb86f7744aaf479dc5
5387132261: 543be6564bdc2df4348b4568
5388132289: 5cd943c31388ce000a659df5
5389132328: 5cbdb4a2e2b501000d352ae2
5390132343: 5b3f15d486f77432d0509248
5391132371: 5cc0869814c02e000a4cad94
5392132410: 5cc0868e14c02e000c6bea68
5393132422: 5cd943b21388ce03a44dc2a2
5394132461: 5cc085e214c02e000c6bea67
5395132468: 5cc086a314c02e000c6bea69
5396132489: ~ Empty
5397132496: 5cd944ca1388ce03a44dc2a4
5398132543: 5cd944d01388ce000a659df9
5399132549: CheckTimeSpeed
5400132565: LoadUnloadSpeed
5401132581: ~ Full
5402132588: MaxCount
5403132593: < 1/2
5404132607: ~ 1/2
5405132621: <color={1}>{0}</color>
5406132636: <color=#870000>+
5407132650: %</color>
5408132660: MinCheckLevel
5409132666: <color=#54c1ff>
5410132687: Inventory Errors/Cannot load attached magazine
5411132707: because it's inserted into weapon
5412132708: ~
5413132711: < 5
5414132766: Inventory Errors/Ammo is incompatible
5415132813: Inventory Errors/Magazine is full
5416132818: because it's full
5417132836: Cannot insert
5418132843: into
5419132876: containerSize
5420132893: CONTAINER TYPE
5421132911: containerType
5422132938: Loudness
5423132952: EffectiveDistance
5424132963: SECURED
5425132971: RaidModdable
5426132978: SIZE
5427132991: NOT SECURED
5428132995: MONEY AMOUNT
5429133011: No
5430133018: moneySum
5431133022: Yes
5432133028: Velocity
5433133037: SightingRange
5434133043: Accuracy
5435133058: MAXIMUM THROW DAMAGE
5436133079: maximumThrowDamage
5437133095: EXPLOSION DELAY
5438133104: explosionDelay
5439133155: Attemption to add already added ammo to mag
5440133196: . It's already there
5441133209: stackslot
5442133222: Item not found for index:
5443133239: Nothing to pop
5444133274: 544901bf4bdc2ddf018b456d
5445133281: 5449016a4bdc2d6f028b456f
5446133285: RUB
5447133305: ₽
5448133330: €
5449133338: 569668774bdc2da2298b4568
5450133342: EUR
5451133363: $
5452133369: 5696686a4bdc2da3298b456a
5453133373: USD
5454133380: CenterOfImpact
5455133387: ACCURACY
5456133396: caliber
5457133404: CALIBER
5458133415: BULLET SPEED
5459133427: bulletSpeed
5460133445: speedPenalty
5461133450: SPEED PENALTY
5462133457: m/s
5463133469: Caliber
5464133474: 40mm
5465133483: 50cal
5466133487: 762
5467133499: RECOIL
5468133500: Recoil
5469133504: LEFT:
5470133519: RIGHT:
5471133527: Size
5472133532: Size change
5473133537: ContainerSize
5474133560: Resource
5475133623: DOWN:
5476133627: Trying to get parent of an item that doesn't have a parent:
5477133630: UP:
5478133657: ] in globals. Kick Belov!
5479133670: (id:
5480133677: Buffs missing key [
5481133688: item
5482133702: fracture
5483133711: REMOVES FRACTURE
5484133716: REMOVES BLOODLOSS
5485133730: bloodloss
5486133732: Buff_
5487133747: Skill
5488133753: "
5489133774: toxication
5490133788: REMOVES CONTUSION
5491133797: REMOVES PAIN
5492133802: contusion
5493133816: pain
5494133835: 54009119af1c881c07000029
5495133840: REMOVES RADIATION EXPOSURE
5496133868: radExposure
5497133873: REMOVES TOXICATION
5498133893: 5d650c3e815116009f6201d2
5499133932: 5448eb774bdc2d0a728b4567
5500133960: 57864a66245977548f04a81f
5501133975: 57864ada245977548638de91
5502134014: 57864ee62459775490116fc1
5503134042: 57864a3d24597754843f8721
5504134049: 57864c322459775490116fbf
5505134093: 57864bb7245977548b3b66c2
5506134100: 57864c8c245977548867e7f1
5507134131: 57864e4c24597754843f8723
5508134175: 566162e44bdc2d3f298b4573
5509134182: 590c745b86f7743cc433c5f2
5510134210: 5448fe124bdc2da5018b4567
5511134249: 5448bf274bdc2dfc2f8b456a
5512134256: 55d720f24bdc2d88028b456d
5513134300: 55818afb4bdc2dde698b456d
5514134331: 550aa4154bdc2dd8348b456b
5515134343: 56ea9461d2720b67698b456f
5516134382: 55818af64bdc2d5b648b4570
5517134389: 55818b084bdc2d5b648b4571
5518134410: 550aa4af4bdc2dd4348b456e
5519134417: 5448fe394bdc2d0d028b456c
5520134456: 55818b0e4bdc2dde698b456e
5521134468: 550aa4dd4bdc2dc9348b4569
5522134499: 550aa4bf4bdc2dd6348b456b
5523134543: 55818b1d4bdc2d5b648b4572
5524134550: 550aa4cd4bdc2dd8348b456c
5525134589: 550ad14d4bdc2dd5348b456c
5526134617: 55818add4bdc2d5b648b456f
5527134624: 5448fe7a4bdc2d6f028b456b
5528134668: 55818ac54bdc2d5b648b456e
5529134699: 55818acf4bdc2dde698b456b
5530134706: 55818ad54bdc2ddc698b4569
5531134750: 55818aeb4bdc2ddc698b456a
5532134757: 55818ae44bdc2dde698b456c
5533134785: 55802f3e4bdc2de7118b4584
5534134824: 5a74651486f7744e73386dd1
5535134839: 55818b164bdc2ddc698b456c
5536134867: 55818b014bdc2ddc698b456b
5537134906: 55818a6f4bdc2db9688b456b
5538134918: 55818a604bdc2db5418b457e
5539134957: 55818b224bdc2dde698b456f
5540134964: 5448bc234bdc2d3c308b4569
5541134985: 555ef6e44bdc2de9068b457e
5542134992: 55802f4a4bdc2ddb688b4569
5543135039: 55818a594bdc2db9688b456a
5544135067: 55818a684bdc2ddd698b456d
5545135074: 55818a104bdc2db9688b4569
5546135118: 5795f317245977243854e041
5547135125: 566168634bdc2d144c8b456c
5548135164: 55818a304bdc2db5418b457d
5549135226: You're trying to transfer {0} when you can only transfer {1}
5550135256: Cannot transfer to different templates
5551135295: Cannot swap the item with itself
5552135335: Cannot transfer used ammo to unused and vice versa
5553135387: Not enough space in target
5554135410: Cannot transfer an item without a parent
5555135486: Trying to move {0} to the same place where it is: {1}
5556135523: Trying to move item to trader's slot: {0}
5557135540: Container
5558135551: is locked.
5559135575: Trying to take item to ragfair: {0}
5560135605: Inventory Errors/Moving to trader
5561135640: Cannot loot unlootable {0}
5562135667: Inventory Errors/Taking from ragfair
5563135711: Cannot put item to safe container
5564135731: Inventory Errors/Looting unlootable
5565135801: Inventory Errors/Cannot put item to safe container
5566135815: Inventory Errors/Cannot move item during the raid
5567135860: Cannot move item {0} during the raid from slot {1}
5568135883: Inventory Errors/Putting unlootable
5569135889: Cannot put unlootable {0}
5570135948: because its stack count is too large (
5571135959: cannot be added to
5572136003: because of resizing
5573136016: Cannot add/remove
5574136020: >
5575136071: because it would create infinite cycle
5576136120: Inventory Errors/Cannot resize {0} {1}
5577136175: Inventory Errors/Infinite item cycle
5578136196: Critical error: could not roll back RemoveResult:
5579136244: Critical error: could not roll back AddResult:
5580136279: Critical error: could not roll back ResizeResult:
5581136339: Critical error: could not roll back BindResult: Slot
5582136354: Cannot bind item
5583136398: Critical error: could not roll back UnbindResult: Slot
5584136412: is not bound to
5585136425: is empty.
5586136454: is already taken by
5587136520: Add
5588136540: Unknown operation:
5589136548: transaction rolled back
5590136572: failed
5591136577: Toggle
5592136580: Swap
5593136584: Fold
5594136595: Transfer
5595136597: Merge
5596136610: Move
5597136623: Split
5598136628: ReceivePackage
5599136635: Remove
5600136647: DeleteMapMarker
5601136657: EditMapMarker
5602136673: CreateMapMarker
5603136676: Bind
5604136691: Heal
5605136693: Apply
5606136696: Eat
5607136727: Trying to check not a magazine:
5608136736: DeleteNote
5609136747: Tag
5610136759: AddNote
5611136767: EditNote
5612136770: {0} merging {1} at {2} with {3} at {4}
5613136790: Load operation fail
5614136816: {0} folding {1} at {2} to {3}
5615136832: Failed
5616136840: {0} moving all items from {1} to {2}
5617136855: was moved from
5618136873: Item
5619136917: {0} moving {1} from {2} to {3}
5620137006: Searcher: {0}, Context: {1}, Item: {2}
5621137012: {0} removing {1} from {2}
5622137070: {0} removing {1} from {2} to position {3}
5623137077: looting_luck2
5624137083: Terminated
5625137097: {0} splitting {1} from {2} to {3} with count = {4}
5626137134: {0} breaking faceshield {1} at {2}
5627137136: InvalidTimestampError
5628137156: StationaryWeaponIsNull
5629137220: fragmentsCount
5630137227: FRAGMENTS COUNT
5631137257: EXPLOSION DISTANCE
5632137279: explosionDistance
5633137339: Not supported weapon-magazine reload modes. Weapon reload mode '{0}', mag reload mode '{1}'
5634137345: Recoil up
5635137355: Recoil Back
5636137375: Recoil Up
5637137414: ammoCaliber
5638137418: bFireRate
5639137424: TYPES OF FIRE
5640137443: weapFireType
5641137471: Recoil back
5642137498: cant find default ammo template for:
5643137510: bEffDist
5644137519: EFFECTIVE DISTANCE
5645137532: FIRE RATE
5646137541: , Durability
5647137546: , ErgonomicsTotal
5648137565: chamber
5649137568: N/A
5650137576: mod_tactical
5651137580: rpm
5652137609: , Weight
5653137620: , RecoilTotal
5654137626: , VelocityBase
5655137636: , AccuracyTotal
5656137668: , EmptyTacticalSlotCount
5657137684: , SightingRange
5658137714: , GetCurrentMagazineCount
5659137730: ]</color>
5660137770: , HasItemFromCategory,
5661137789: <color=red> FAILED [
5662137797: Unbind
5663137804: not bound
5664137835: no item bound to
5665137836: Corpse
5666137844: bound item
5667137848: not found
5668137889: It's not even here, what are you trying to forget?
5669137911: Can't unbind item
5670137921: <color=cyan>Perform LOAD with speed (
5671137980: You can't examine two items at the same time
5672138001: <color=cyan>Perform UNLOAD with speed (
5673138031: )</color>
5674138048: Operation has been dropped
5675138105: <color=cyan>Perform CHECK with speed (
5676138171: <color=red>Check magazine operation has been cancelled</color>
5677138182: Left:
5678138189:
5679Right:
5680138207: ) to:
5681138234: > Change checked status on (
5682138253:
5683ForcedDown:
5684138265:
5685ForcedUp:
5686138276:
5687ForcedLeft:
5688138282:
5689ForcedRight:
5690138294:
5691Up:
5692138300:
5693Down:
5694138307: found. Node name:
5695138341: No C# type for taxonomy node with id
5696138355: {0:0.000}
5697138373: found. Item name:
5698138431: No C# type for taxonomy item with id
5699138447: 58ac60eb86f77401897560ff
5700138454: 578f8782245977354405a1e3
5701138481: _type has unexpected value:
5702138528: Quality
5703138536: operationResult is of unexpected type
5704138583: Root item
5705138586: is not container collection
5706138604: in owner
5707138615: Could not find item
5708138632: <color=red> operation {0} failed: {1}</color>
5709138687: swap is turned off since it's not working anyway
5710138718: [{0}][{4}] {1} - Local operation start: {2} - {3}
5711138792: [{0}][{4}] {1} - No parent inventory {2} activity from item:{3}
5712138856: ItemController cannot have bound items:
5713138895: inventory
5714138925: Could not find container with id
5715138929: No action available
5716138958: [{0}][{5}] {1} - Local operation failed: {2} - {3}
5717Error: {4}
5718138993: [{0}][{4}] {1} - Local operation finished: {2} - {3}
5719139017: , Y:
5720139021: X:
5721139077: Cannot move to Dogtag slot
5722139102: Dogtag
5723139127: , Width:
5724139129: Fatal error: Cannot add back
5725139139: Cannot split item
5726139192: Critical error: could not rollback removal
5727139205: Cannot merge
5728139210: Cannot transfer
5729139216: Cannot split
5730139261: Result cannot hold as much
5731139264: _ST_WindLeaf2Tumble
5732139284: _ST_WindLeaf2Ripple
5733139320: _ST_WindLeaf1Twitch
5734139332: Factors:
5735139342: _ST_WindVector:
5736139368: _ST_WindFrondRipple
5737139388: _ST_WindLeaf2Twitch
5738139422: _ST_WindBranchTwitch:
5739139438: _ST_WindBranch:
5740139454: _ST_WindGlobal:
5741139482: _ST_WindTurbulences:
5742139488: _ST_WindBranchAdherences:
5743139508: _ST_WindBranchWhip:
5744139545: _ST_WindLeaf1Twitch:
5745139564: _ST_WindLeaf1Tumble:
5746139575: _ST_WindLeaf1Ripple:
5747139608: _ST_WindLeaf2Twitch:
5748139619: _ST_WindLeaf2Tumble:
5749139638: _ST_WindLeaf2Ripple:
5750139660: OnTaaChangeWait
5751139665: w:
5752139670: z:
5753139674: SetParams
5754139676: isNan
5755139682: x:
5756139691: y:
5757139693: {0};
5758139701: _ST_WindFrondRipple:
5759139715: _ST_WindBranchTwitch_A
5760139730: _ST_WindBranch_A
5761139745: _ST_WindGlobal_A
5762139772: _WindEnabled
5763139790: _ST_WindBranchAdherences_A
5764139799: _ST_WindBranchAnchor_A
5765139834: _ST_WindBranchWhip_A
5766139871: _ST_WindLeaf1Ripple_A
5767139873: _ST_WindTurbulences_A
5768139929: _ST_WindLeaf2Ripple_A
5769139939: _ST_WindLeaf1Twitch_A
5770139957: _ST_WindLeaf1Tumble_A
5771139995: _ST_WindFrondRipple_A
5772140013: _ST_WindLeaf2Twitch_A
5773140023: _ST_WindLeaf2Tumble_A
5774140041: _ST_WindLeaf1Tumble_B
5775140051: _ST_WindLeaf1Ripple_B
5776140066: _ST_WindBranch_B
5777140081: _ST_WindGlobal_B
5778140107: _ST_WindLeaf2Tumble_B
5779140125: _ST_WindLeaf2Ripple_B
5780140135: _ST_WindLeaf1Twitch_B
5781140191: _ST_WindFrondRipple_B
5782140193: _ST_WindLeaf2Twitch_B
5783140237: _ST_WindLeaf1Tumble_C
5784140247: _ST_WindLeaf1Ripple_C
5785140262: _ST_WindBranch_C
5786140277: _ST_WindGlobal_C
5787140303: _ST_WindLeaf2Tumble_C
5788140305: _ST_WindLeaf2Ripple_C
5789140347: _ST_WindLeaf1Twitch_C
5790140361: frame
5791140371: _ST_WindFrondRipple_C
5792140389: _ST_WindLeaf2Twitch_C
5793140439: Affinity won't changed: logical cores number is equal to processors number
5794140456: render
5795140471: gameUpdate
5796140474: netProcessing
5797140506: Can't set affinity mask. Error code: {0}
5798140579: Exception happened during affinity mask changing
5799140612: Unknown json condition type key:
5800140646: Unknown json condition type:
5801140668: Condition
5802140693: cant change quest status from {0} to {1}
5803140710: . TypeString:
5804140744: Condition with type [
5805140753: quests_list_ShowLocked
5806140777: Quest:
5807140798: quest_{0}_isViewed
5808140802: All other conditions are completed, so no time condition will be connected.
5809140838: ] has not been found in dictionary.
5810140960: ), so no quest time condition needs to be connected.
5811140982: Quest status is (
5812141004: quest id:
5813141053: <b>Quest.</b> Can't find condition for target
5814141098: Warning: quest item reward is null. Id:
5815141104: Wrong quest reward type:
5816141125: NotifierQuestFail
5817141157: NotifierQuestAvailableForFinish
5818141171: , items:
5819141185: Can't fail quest:
5820141206: Subtask completed:
5821141239: NotifierQuestAvailableForStart
5822141251: ) for quest (
5823141271: Condition with id (
5824141292: ) is null!
5825141308: Quest with id (
5826141340: hideout/Enable gas lamps
5827141369: hideout/Enable light bulbs
5828141385: hideout/Are you sure you want to leave the Hideout?
5829141401: hideout/Welcome
5830141411: hideout/Welcome title
5831141429: hideout_welcome_shown
5832141445: hideout/Turn night vision off
5833141528: hideout/Turn generator off
5834141563: hideout/Turn night vision on
5835141574: ([0-9]{3})
5836141577: GET
5837141589: {0} seconds left
5838141619: hideout/Turn generator on
5839141652: Notification request is disposed. URL:
5840141685: long polling request started:
5841141705: not specified type for notification:
5842141756: Long polling error: response headers are null. URL:
5843141768: last_id
5844141783: application/octet-stream
5845141854: notification manager is receiving messages too often:
5846141872: long polling request finished error:
5847141909: notification manager received message:
5848141961: received notification:
5849142013: Notification message queue canceled, all response:
5850
5851142049: requesting new links for notification manager by code: {0}
5852142091: Notification manager has been [dropped] by server error with code: {0}
5853142116: reconnecting notification manager by code: {0}
5854142226: Notification manager: critical error requesting new links!
5855142245: new links received:
5856142258: default_id
5857142294: cant read notification from save: {0}
5858save:
5859{1}
5860142339: The generator has ran out of fuel!
5861142374: The generator is almost out of fuel!
5862142413: {0} is ready for upgrade.
5863142446: {0} is ready for construction.
5864142470: Scavs arrived with loot
5865142503: {0} is ready for installation.
5866142541: Production completed: {0}
5867142590: HideoutAreaNotification: unexpected eventType.
5868142601: HideoutItemNotification: unexpected eventType.
5869142621: Item collected: {0}
5870142631: Repair completed: {0}
5871142680: _trading is not a IClientBackEndSession
5872142752: Yo, can't update assortment while updating assortment!
5873142811: No free room for that item
5874142812: clone
5875142821: assortment for trader
5876142847: table
5877142877: Cannot purchase while transaction is in progress
5878142910: Cannot apply backend changes:
5879142940: _trading isnt IClientBackEndSession
5880142958: Changed item
5881143023: ] has not been found in FlatItemsToTree
5882143032: Item with id [
5883143066: Trader out of money error
5884143070: 505
5885143074: Price changed error
5886143095: assortment updated
5887143108: Headwear
5888143117: FaceCover
5889143124: Backpacks
5890143134: Armor
5891143150: Vests
5892143164: Mouse ScrollWheel
5893143182: _ST_WindBranchTwitch
5894143199: _ST_WindBranch
5895143202: EMPTY
5896143208: _ST_WindGlobal
5897143223: Eyewear
5898143231: Headphones
5899143235: _ST_WindBranchAdherences
5900143254: _ST_WindBranchAnchor
5901143291: _ST_WindBranchWhip
5902143308: _ST_WindLeaf1Tumble
5903143312: _ST_WindLeaf1Ripple
5904143332: _ST_WindTurbulences
5905143386: Error: RevalidateSpaceBuffer:
5906143389: item
5907143440: {0} doesn't fit to {1} with size ({2}, {3}) at {4}
5908143481: won't fit to grid at
5909143523: {0} in {1} is taken by another item when trying to add {2}
5910143567: No filter for {0} in {1}.
5911Acceptable filters:
5912 {2}
5913143590: Could not find free space in {0} for {1}
5914143642: Inventory Errors/Item is incompatible
5915143712: Cannot remove {0} from {1} because it's not there. Actually it's at {2}
5916143784: Trying to add {0} to {1} when it is already in {2}
5917143867: Trying to remove {0} from {1} when it really is in {2}
5918143897: , but profile hasn't yet searched for this item
5919143915: for profile
5920143916: from
5921143922: Trying to remove
5922143937: for
5923143951:
5924Unknown items:
5925143977: Cannot set searched in
5926144006: Trying to get owner of discarded item: container.Container.ID=
5927144056: Trying to get owner of discarded item
5928144069: container.Container.ParentItem.Id=
5929144142: Inventory Errors/Not examined install
5930144149: since it's not examined
5931144161: Cannot add
5932144212: Cannot add to
5933144219: Inventory Errors/Not examined target install
5934144269: Inventory Errors/Item not applicable
5935144274: is not applicable
5936144296: because
5937144327: Inventory Errors/Not moddable in raid
5938144350: in raid
5939144362: Cannot mod
5940144384: Inventory Errors/Not moddable without multitool
5941144429: in raid without multitool
5942144458: Cannot apply
5943144464: Cannot modify vital part
5944144522: when it is already in
5945144539: Trying to add
5946144568: Inventory Errors/Cannot apply item
5947144590: Inventory Errors/Slot is blocked
5948144600: when adding
5949144610: slot
5950144616: is blocked by
5951144658: not to be blocked which is taken by
5952144687: requires
5953144715: has too large stack count
5954144745: Inventory Errors/Conflicting slot
5955144760: when adding to
5956144772: doesn't allow adding
5957144790: only allows
5958144815: when
5959144875: Inventory Errors/Not examined equip
5960144883: when it's not examined
5961144936: Inventory Errors/Take not examined install
5962144951: doesn't allow removing
5963144964: because it is missing vital parts:
5964
5965145011: Inventory Errors/Take not examined equip
5966145025: Cannot put
5967145057: Inventory Errors/No vital parts
5968145091: No filter for
5969145123: Inventory Errors/Slot not empty
5970145141: because it contains
5971145159: and
5972145165: at the same time
5973145193: cannot contain both
5974145202: .
5975Acceptable filters:
5976
5977145225: because it's not there. Actually it's at
5978145242: Cannot remove
5979145279: Inventory Errors/Conflicting Items
5980145286: at position
5981145308: to slot
5982145351: Slot
5983145357: expects an item at position
5984145364: at this position.
5985145396: but the slot already contains
5986145425: SetQuestStatus not allowed in game session
5987145444: Quest template for (
5988145457: ) is null.
5989145484: weapon_vertical_lever_handle
5990145508: lever_target
5991145513: weapon_vertical_lever_axis
5992145550: {0} has zero available aim points ({1})
5993145563: aim_camera
5994145569: no collimator linza found
5995145605: mod_align_front
5996145622: mod_align_rear
5997145686: Cant find skill {0} for skillRate buff
5998145702: {0:F1} | {1:F1}
5999145717: {0:F1} | {1:F1}M
6000145789: {0} (act:<color={5}>{1}</color>, proc:{2}) value:{3}, dur:{4}, delay {6}
6001145812: Add to effects collection '[{0}]'
6002145830: health-system
6003145865: Activate buff {0}
6004145884: Effect::Added'[{0}]'
6005145910: Remove from effects collection'[{0}]'
6006145922: StimulatorDebuff
6007145939: StimulatorBuff
6008145979: Couldn't destroy item:
6009145993: ], duration:
6010145998:
6011(
6012146005:
6013{0} {1} {2}
6014146010: {0} {1} {2}
6015146028: Increase
6016146035: Applies
6017146043: Decrease
6018146071: ui/health/effect/less_than_one_minute_left
6019146094: , diff:
6020146111: , whole time:
6021146125: ui/health/effect/less_than_30_minutes_left
6022146170: ui/health/effect/less_than_10_minutes_left
6023146192: ui/health/effect/less_than_one_hour_left
6024146241: Painkiller
6025146297: ui/health/effect/less_than_one_day_left
6026146306: Contusion
6027146334: Dehydration
6028146342: Exhaustion
6029146345: TunnelVision
6030146355: BrokenBone
6031146356: Tremor
6032146390: Cannot add new note: map limit reached
6033146401: Berserk
6034146404: Pain
6035146409: Stun
6036146418: BloodLoss
6037146420: Wound
6038146447: Cannot load from empty ammo pack
6039146451: Cannot delete note
6040146493: Cannot edit note: index error
6041146496: ricochet
6042146505: RICOCHET CHANCE
6043146514: ARMOR ZONE(S)
6044146536: armorZone
6045146566: MATERIAL
6046146575: changeMovementSpeed
6047146576: armorMaterial
6048146604: ARMOR CLASS
6049146617: armorClass
6050146636: CHANGE TURNING SPEED
6051146641: changeTurningSpeed
6052146683: CHANGE MOVEMENT SPEED
6053146711: [Armor] class {0}, ({1}/{2}), zones: {3}
6054146732: ERGONOMICS
6055146745: Ergonomics
6056146758: NICKNAME
6057146767: SIDE
6058146772: %
6059146775: {0} %
6060146781: nickname
6061146786: RHigh
6062146789: RMed
6063146792: Mat
6064146808: RLow
6065146825: has not been found on
6066146837: status
6067146843: Slot with id
6068146844: WEAPON
6069146850: DEATH TIME
6070146866: LEVEL
6071146868: level
6072146872: deathTime
6073146892: key_uses
6074146898: keys
6075146911: keycard_type
6076146913: UseTime
6077146921: USE TIME
6078146951: <color=#C40000FF>{0}</color>
6079146960: keycard_single
6080146983: keycard_reusable
6081146997: keycard_unlimited
6082147009: knifeHitRadius
6083147033: {0}/{1}
6084147044: <color=#54C1FFFF>{0}</color>
6085147086: knifeHitStabDam
6086147090: KNIFE HIT SLASH DAM
6087147105: knifeHitSlashDam
6088147120: KNIFE HIT RADIUS
6089147142: with incompatible key:
6090147152: Cannot open
6091147177: meters
6092147198: KNIFE HIT STAB DAM
6093147212: cannot add new marker: map limit reached
6094147243: Inventory Errors/Bad key
6095147263: . Compatible keys:
6096
6097147285: cant find pocket map marker at {0}x{1}
6098147333: hpResource
6099147336: HP RESOURCE
6100147388: cannot find pocket map marker at {0}x{1}
6101147395: grid
6102147401: Location is null while getting itemlocation
6103147408: Toggle is already
6104147437: Durability
6105147452: HP
6106147455: MaxDurability
6107147460: Selected build is null. Investigate immediately
6108147476: No items to buy
6109147508: Save build before finding parts
6110147522: Prefabs/UGUI/modding_screen_slot
6111147540: Weapon has been built
6112147586: Axes of the ellipse must be positive
6113147600: NO BUILD SELECTED
6114147619: Bone
6115147625: Weight
6116147695: Major axis of the ellipse cannot be smaller than its minor axis
6117147718: <color=#949286>{0}</color>
6118147730: SymbolUsage
6119147759: InputError
6120147790: YOUR MAIN CHARACTER
6121147798: {0:D2}
6122147805: Level Icons/rank
6123147811: remaining:
6124147834: current:
6125147865: Screenshot captured at
6126147887: yyyy-MM-dd[HH-mm]
6127147898: Screenshots\
6128147929: Trader can't buy this item
6129147945: Item examined:
6130147953: .info
6131147967: {0}{1} (+{2} exp)
6132147990: You still have untransfered items. Are you sure you want to end the transfer? You will not be able to return to this process later.
6133148009: SCAV
6134148012: <b>
6135148028: Place in queue:
6136148115: SELECT WEAPON BODY FOR THE BUILD
6137148160: registrationDate
6138148179: Common stats
6139148220: unknown StatisticsSpawn type:
6140148226: expHeal
6141148234: expSurvive
6142148242: expKill
6143148250: expLoot
6144148260: lastSession
6145148264: survClass
6146148273: dd.MM.yyyy
6147148292: Health and physical condition
6148148304: CommonValue
6149148322: currWinStreak
6150148349: maxWinStreak
6151148367: hpHealed
6152148383: lessDamagedPart
6153148393: bodypartsLost
6154148396: 0.##
6155148410: bloodLost
6156148422: drinksUsed
6157148425: foodUsed
6158148434: exhaustions
6159148461: dehydrations
6160148464: fractures
6161148474: contusions
6162148503: kmTraveled
6163148506: StatFoundMoneyUSD
6164148519: LootingCategory
6165148530: medicineUsed
6166148549: placesLooted
6167148554: unlockedSafes
6168148560: bodiesLooted
6169148582: StatFoundMoneyRUB
6170148596: StatFoundMoneyEUR
6171148609: foodDrinksFound
6172148628: throwFound
6173148639: specFound
6174148642: modsFound
6175148664: weapFound
6176148675: damAppliedBody
6177148700: BattleCategory
6178148714: eqipFound
6179148721: keysFound
6180148731: bartitemsFound
6181148742: overallAccr
6182148746: {0:0.##}
6183148764: fatalHits
6184148770: ammoUsed
6185148779: hitCount
6186148786: damAppliedArmor
6187148812: 100Kills
6188148816: 5070Kills
6189148826: 7099Kills
6190148836: 1030Kills
6191148846: 3050Kills
6192148851: 010Kills
6193148864: headshots
6194148874: longshots
6195148885: pmcKills
6196148894: bossKills
6197148897: savageKills
6198148917: bearKills
6199148927: usecKills
6200148931: smgKills
6201148948: knifeKills
6202148959: pistolKills
6203148961: killStreak
6204148988: longshotDist
6205148995: dmrKills
6206149011: glKills
6207149019: mgKills
6208149038: carbineKills
6209149044: shotgunKills
6210149049: assaultKills
6211149061: Left Hand
6212149071: Right Hand
6213149079: Chest
6214149085: Stomach
6215149090: grenadeKills
6216149108: sniperKills
6217149112: specKills
6218149133: Invalid Selected Site
6219149165: cant get EBodyPart from counter
6220149170: Left Leg
6221149179: Right Leg
6222149199: Invalid argument:
6223149201: Select USEC Character
6224149243: Select BEAR Character
6225149266: <color=#c78b2c>ELITE</color>
6226149268: l
6227149271: {0
6228149281: LOOT
6229149294: STASH
6230149305: Discard
6231149312: Level
6232149327: Most leveled
6233149359: Id is null or empty here
6234149360: Not available in alpha
6235149408: All types
6236149418: Quest.Lastchangedcondition is null
6237149436: Most recent
6238149444: QuestStatusSuccess
6239149459: finished
6240149487: active_font
6241149493: active
6242149500: QuestStatusStarted
6243149505: kg
6244149517: Mastering
6245149521: %)
6246149532: EXAMINE: {0}
6247149541: EXAMINE IN PROGRESS
6248149581: compatibleWith
6249149588: armorPoints
6250149592: ARMOR POINTS
6251149615: 0{0}
6252149623: WEAPON MASTERING (0{0})
6253149637: In equipment
6254149642: Trader lock
6255149654: Stash
6256149660: Equipped
6257149692: COMPATIBLE WITH AVAILABLE
6258149709: <color=#d77400>
6259149729: Raid lock
6260149739: Vital mod weapon in hands
6261149758: </color>
6262
6263
6264149761: <color=white> ({0})</color>
6265149785: NOTHING
6266149821: You need to check chamber in weapon
6267149832: Very good
6268149850: Unpredictable
6269149861: This item cannot be repaired
6270149908: Terrible
6271149917: <color=#c5c3b4>{0}</color> {1}
6272149923: Very bad
6273149927: Bad
6274149938: Good
6275149951: Average
6276149953: repairability/
6277149970: repair quality
6278149988: repair speed
6279149993: rQuality
6280150012: Instant
6281150019: unknown
6282150027: Subpar
6283150039: fine
6284150041: very good
6285150044: good
6286150050: very bad
6287150054: =
6288150059: bad
6289150064: repairability
6290150098: You can't repair this kind of item:
6291150119: Excellent
6292150121: REPAIR:
6293150130: Fine
6294150143: Unknown
6295150173: Repair will take out {0} to {1} points of maximum durability
6296150207: Item successfully repaired to
6297150226: cant find quick slot for weapon:
6298150299: Can't open context menu while searching
6299150316: Scavs has brought you:
6300150332: LOOT FROM SCAVS
6301150367: Grid window template is null!
6302150371: Container is locked
6303150403: Item to disassemble is not a weapon
6304150430: Confirmation
6305150461: Edit tag window template is null
6306150472: ?
6307150475: Item is already equipped
6308150511: Are you sure you want to destroy
6309150535: Account is blocked until
6310150572: No free slot for that item
6311150601: CancelLookingForGroup
6312150648: You can recover your password using the website.
6313150665: Stop looking for group
6314150684: StartLookingForGroup
6315150695: Looking for group...
6316150731: RANDOM
6317150751: Location Overloaded
6318150752: Location Not Available
6319150787: NORMAL
6320150790: EASY
6321150794: HARD
6322150802: MIN
6323150804: KM²
6324150815: BREEZE
6325150834: Just some random location
6326150853: This location is not available for SCAV
6327150894: AVAILABLE ON LEVEL {0}
6328150903: INSANE
6329150910: Location Locked
6330150936: Avoid the engagement of your own PMC
6331150957: UI/Banners/banner_
6332150982: rules
6333150985: Not available in raid
6334150988: NONE
6335151013: Avoid the engagement of all PMCs
6336151040: Are you sure you want to discard your changes?
6337151063: Mod:
6338151069: , slotId:
6339151074: {0}
6340
6341{1} {2}
6342151079: OK
6343151115: Are you sure you want to delete this build?
6344151127: Trying to remove null build
6345151199: Item to assemble is not a weapon
6346151232: Your weapon miss some vital parts
6347151253: No changes to save
6348151288: here lies profile id
6349151330: Build with the same name is already saved. Please choose another one.
6350151400: Build with the same name will be replaced. Continue?
6351151461: Publish?
6352151470: You are trying to open build which is null
6353151535: Selected build is still null somehow
6354151537: Item in build is null
6355151573: <b>Canvas scaler.</b> Somehow you have two equal canvas scaler in the list.
6356151586: ] is null.
6357151629: Showing screen: {0}
6358151641: EventSystem
6359151701: screen
6360151708: <color=#C3C5BBFF>{0}/{1}</color>
6361151737: Closing screen: {0}
6362151744: <color={0}><u>{1}</u></color>
6363151760: fr
6364151763: #\d+
6365151765: ge
6366151768: #4db1d0
6367151790: Builds
6368151805: ^[a-zA-Z0-9_-]+$
6369151821: listPosition
6370151846: m_Value
6371151850: CameraImage _renderTexture
6372151854: Set
6373151884: Tutorial_
6374151898: tweenType
6375151911: Last Padder
6376151915: Recycled Cells
6377151922: First Padder
6378151938: Can't get key binding from settings {0}
6379151970: \n
6380151981: Unable to add tutorial key [
6381151990: _Title
6382151997: _Description
6383152042: Settings key variants is null {0}
6384152064: Can't get axis binding from settings {0}
6385152116: Can't get first axis pair variant from settings {0}
6386152143: Highlighted
6387152169: KeyCombination_ScrollDescribe
6388152194: Tutorial: Can't find suitable magazine.
6389152243: Tutorial: Can't find any item in tactical rig.
6390152259: grid_layout
6391152298: 54cb50c76803fa8b248b4571
6392152331: Tutorial: Can't find primary weapon.
6393152338: 5936d90786f7742b1420ba5b
6394152375: Tutorial: Character step not found
6395152395: Weapon doesn't have a magazine.
6396152400: Can't find primary weapon.
6397152453: Settings/NotSet
6398152491: TacticalVest Slot
6399152512: PressType/
6400152523: NicknameCanBeChangedAfter
6401152535: keyGroup
6402152536: Not set
6403152552: + ...
6404152565: axisGroup
6405152575: Press any key...
6406152582: Usec_2
6407152589: Bear_3
6408152607: Bear_2
6409152621: d/MM/yyyy H:mm:ss
6410152651: Nickname changed to
6411152667: NicknameChanged
6412152691: Unknown or not selected voice detected!
6413152692: Usec_3
6414152706: 1x off
6415152708: 2
6416152711: 3
6417152713: 0.5x downsampling
6418152736: Let's edit interface layout
6419152775: 4x supersampling
6420152790: 2x supersampling
6421152827: 0.75x downsampling
6422152838: custom
6423152845: Texture quality settings will be applied after restart.
6424152861: Windowed
6425152876: FullScreenWindow
6426152880: ExclusiveFullScreen
6427152901: Monitor parameters
6428153008: Resolution has changed. Do you want to keep current resolution?
6429153027: very high
6430153031: off
6431153056: ultra
6432153070: high + texture streaming
6433153072: low
6434153083: high
6435153084: medium
6436153088: Authentic
6437153098: Non-authentic
6438153107: TAA
6439153110: FXAA
6440153119: TAA High
6441153127: per texture
6442153131: on
6443153141: colored very high
6444153177: Settings/Settings have been changed
6445153208: Revert your settings to default?
6446153217: --
6447153227: </b> (
6448153228: Killed
6449153253: Contains:
6450153256: Error setting language:
6451153320: Attention! You’ve left the raid and lost everything you brought or found in it.
6452153330: Headshot
6453153339: HeadSegment/
6454153370: When you leave the raid you don’t get anything and also recieve Left the Action exit status.
6455153529: Attention! All items, brought by you into the raid or found in it, have been lost.
6456153556: Insured items can be recovered, if they were not picked up or used by anyone else.
6457153637: <b>Quest.</b> Unexpected quest status in Notes Task!
6458153655: finished_font
6459153670: AvailableForStart
6460153694: Started
6461153699: AvailableForFinish
6462153714: selected
6463153723: Success
6464153747: StatusAvailableForFinish
6465153764: Selected
6466153773: StatusStarted
6467153776: Title
6468153790: Timer
6469153816: StatusAvailableForStart
6470153824: StatusFail
6471153835: StatusLocked
6472153844: StatusSuccess
6473153850: IsNew
6474153865: just now
6475153873: {0:##.##}
6476153877: #,0
6477153883: {0:00}:{1:00}
6478153891: QuestType
6479153892: Status
6480153904: QuestStatus
6481153940: {scale}
6482153948: Ph
6483153951: <color=#c5c3b2><b>{0:F1}</b></color>/{1}
6484153955: {0}y{1}d
6485153958: {0}d
6486153970: {0}h{1:00}m
6487153989: {0}<color={2}>{1}</color>
6488154016: <color=#c5c3b2>maxed</color>
6489154081: #54C1FFFF
6490154091: <color=#c78b2c>ELITE Level</color>
6491154111: #C40000FF
6492154126: AutoFillRequirements
6493154157: Select to auto fill requirements
6494154166: {0} point{1} to spend)
6495154196: This item is purchased in quantities of {0} pcs. (Max: {1}) limited for you in one restock
6496154235: Item to purchase
6497154255: You have already bought the maximum amount of this item in the current restock.
6498154370: Wrong reward type!
6499154375: LL
6500154388: Reward/Description
6501154431: Traders list is null
6502154434: Trying to update conditions while it's not active.
6503154456: is null!
6504154474: Item icon on
6505154493: Item is null. Type:
6506154496: normal
6507154511: Item not found in item templates:
6508154525: (optional)
6509154602: Something went horribly wrong: itemsToHandover.Count <= 0
6510154668: <b>Quest.</b> Failed to handover item. Quest: (
6511154704: positive
6512154713: Quest will be available later
6513154723: ).
6514154735: negative
6515154748: ) condition: (
6516154778: <b>Quest.</b> Unknown reward type: (
6517154815: Can't find requirement sprite for
6518154818: +{0} point(s)
6519154855: cant find trader in traders list:
6520154893: PasteId
6521154904: NONE VISIBLE
6522154928: You will unlock this trader as a reward
6523154975: this should not happen
6524154982: Item to process is null!
6525154997: Not enough items
6526155021: Location
6527155062: {0:N2} ({1})
6528155067: Profile.TraderStandings does not contain
6529155073: #747b7e
6530155081: Standing
6531155112: : <color={1}>{0}</color>
6532155126: </b>:
6533155133: Loyalty level (LL)
6534155136: #c40000
6535155144: #54c1ff
6536155153: Spent
6537155167: To spend
6538155186: : <color={1}>{0} ({2})</color>
6539155220: Spent short
6540155224: <color={1}>{0:N2}</color>
6541155237: You in trading
6542155248: Player level
6543155274: #dadabc
6544155287: <color={2}>{0}/{1}</color>
6545155314: <color={1}>{0} ({2})</color>
6546155366: ≥
6547155372: ragfair/Flea market is not available now
6548155378: LVLKILLLIST
6549155393: You still have untransfered items. Are you sure you want to end the transfer? You will be able to return to this process later.
6550155445: ragfair/You are temporarily banned from flea market
6551155521: Off
6552155533: element
6553155594: CanvasGroup on toggle [
6554155618: View doesn't exist in the TemplateList.
6555155638: is already in list
6556155656: EnvironmentSwitcherTrigger
6557155670: and became
6558155675: Set SSAO to
6559155692: SSAO Was
6560155700: BetterPropagationVolume
6561155737: DoorTransform is null
6562155747: On
6563155755: SwampCollider
6564155758: Body
6565155787: PlayerSpiritAura
6566155797: _OpeningVals
6567155802: ColliderReporter
6568155810: _DoorPoses
6569155831: DoorScript is null
6570155855: ReturnShotToPool: shots pool is full:
6571155876: GetShotFromPool: shots pool is too small:
6572155910: Can't fix assetName:
6573155926: DEFAULT_PLAYER_
6574155974: {0}:AllAssets
6575155984: {0}:MainAsset
6576156002: {0}:Asset:{1}
6577156019: .prefab
6578156027: .asset
6579156084: Attemption to unload unused resources while loadinOperation wasn't completed. Operation; '{0}'
6580156116: Attemption to bundle while loadinOperation wasn't completed. Operation; '{0}'
6581156187: REALLY BAD SITUATION! Attemption to bundle with dependences while loadinOperation wasn't completed. Operation; '{0}'
6582156299: Can't get asset:'{0}'
6583156305: No bundle found for '{0}'
6584156365: Unloading unused resources
6585156385: Can't get asset:'{0}' of type:'{1}'
6586156448: LoadListBundleOperation started, bundles count: {0}
6587156489: LoadAllAssetOperation started. Bundle name: {0}:
6588156540: LoadListBundleOperation finished, bundles count: {0}
6589156571: LoadAllAssetOperation finished. Bundle name: {0}
6590156628: Can't load assets from bundle:'{0}'
6591156701: Can't load asset:'{0}' from bundle:'{1}'
6592156720: Loaded asset:'{0}' from bundle:'{1}'
6593156742: Asset '{0}' already loaded
6594156774: Bundle is missing: <b>'{0}'</b>
6595156811: Finished loading scene: {0}, time: {1} s
6596156818: Start loading scene: {0}
6597156857: Name {0}, already exists
6598156892: Can't load AssetBundleManifest asset from:
6599156967: AssetBundle '{0}' has been unloaded successfully
6600157011: Can't load bundle:'{0}', error:{1}
6601157040: AssetBundle '{0}' already unloaded
6602157098: Can't load bundle: <b>'{0}'</b>, error: <b>'{1}'</b>
6603157118: Can't load bundle:
6604157159: shell
6605157165: ClearFromChildedPoolObjects.GameObject is null somehow
6606157186: IsWillBeDestroyedByParent
6607157191: id
6608157200: Return to pool
6609157220: Base return to pool
6610157267: Can't return to pool cause _assetsPoolParent == null
6611157284: Object already in pool
6612157313: Destroying not a pool object
6613157352: Multiple AssetPoolObject
6614157401: Returning asset to pool when the pool is already destroyed. Please find out what causes this.
6615157414: Assets pool parent is null
6616157515: There is no OriginalObject in this pool
6617157567: {0} was destroyed not from AssetsPool '{1}' {2}
6618{3}
6619157587: Pool
6620157593: InactiveGameObject
6621157646: Initial stage is not run yet. Perform initialization.
6622157684: Initial stage is still in progress. Perform force finish.
6623157718: {0} swapping {1} at {2} to {3} and {4} at {5} to {6}
6624157747: StationaryWeaponIsOccupied
6625157765: {0} toggling {1} at {2} to {3}
6626157795: {0} throwing {1} from {2}
6627157860: {0} transferring from {1}[original count: {6}] at {2} to {3}[curr count {7}] at {4} with count = {5}
6628157889: Item.Parent.GetOwner() is null somehow. @pauldy
6629157969: Trying to unload magazine with (
6630158018: Savagemarksman
6631158033: NO BEAR PROFILES
6632158056: ___Input
6633158066: Unload operation fail
6634158080: {0}: {1}, {2}: {3}, {4}: {5}, {6}: {7}, {8}: {9}, {10}: {11}
6635158097: MovingPlatform
6636158129: {0} x:{1}, y:{2}, z:{3} ::: {4}
6637158149: BodyPart
6638158158: Prefab
6639158232: IntegratedArmorVest
6640158250: WatchRotation
6641158255: G5
6642158261: WatchPrefab
6643158265: WatchPosition
6644158313: type for serialization not found:
6645158324: {0}: {1}, {2}: {3}, {4}: {5}
6646158336: FragileGlassCollider
6647158388: RandomsSetupInfo Seed: {0}, Count: {1}, Index: {2}
6648158401: Id: {0}, Sides: {1}, Position: {2}, Orientation: {3}
6649158405: z:
6650158425: y:
6651158461: Very strange spawn area position x:
6652158467: {0} is {1} now
6653158494: exfiltration
6654158557: <color=green>Enable</color> exit trigger: {0}
6655158574: Sorry, go away
6656158578: wrong reference Id
6657158597: There is no {0} among registered players. Who are you?
6658158627: Disable exit trigger: {0}
6659158670: Error finding location
6660158684: ExfiltrationPoint
6661158722: Platform
6662158757: Not enough money for the transaction
6663158811: EXFILTRATION_WAIT_DEPARTURE
6664158817: EXFILTRATION_WAIT_ARRIVAL
6665158836: isn't a locomotive.
6666158854: BorderZone
6667158857: switchTo
6668158867: BarbedWire
6669158882: requirementState
6670158884: _Scav
6671158911: _PMC
6672158950: _rigidbodySpawners.Count != transformSyncs.Length | {0} != {1}
6673158962: LootCorpse_
6674158982: Configurable is not a ConfigurableJoint
6675159013: DamageTrigger
6676159019: FlameDamageTrigger
6677159057: No colliders found on item:
6678159060: Lamp
6679159086: Glass
6680159124: Loot {0} is registered at culling object {1}
6681159158: No LootItem component for {0}
6682159187: 560d61e84bdc2da74d8b4571
6683159205: PlatformImpactTrigger
6684159225: |
6685159268: TriggerWithId
6686159274: Door {0}/{1} has empty array of sounds
6687159284: TreeInteractive
6688159331: {1}{0}{2}{0}{3}{0}{4}{0}{5}{0}{6}{0}{7}{0}{8}
6689159345: Key doesn't match
6690159409: Interaction is not confirmed. Door: {0}. {1} time has wasted. RTT: {2}
6691159480: Curve processing took too long. Door Id {0} on scene {1} Type {2}
6692159492: Templates are null
6693159508: TestItemPresets
6694159546: loading templates
6695159552: Preset
6696159567: 57347cf924597744902c94a2
6697159575: PresetTemplateId
6698159607: Parent it not found in nodes: (
6699159641: groupPosition[{0}]
6700159648: 55801d994bdc2dac148b458c
6701159722: <b>BPLACER.</b> Entered removed:
6702159732: <b>BPLACER.</b> Entered add:
6703159755: Raid №{0}
6704159757: Shown
6705159760: Tarkov
6706159775: Some location
6707159779: Lvl
6708159791: Operator
6709159798: Extraction in {0:F1}
6710159822: Write name here
6711159830: ChatSpecialIconSettings
6712159847: hh:mm:ss
6713159848: AM
6714159851: PM
6715159867: dd
6716159871: Day
6717159872: Almost empty
6718159892: Approx.
6719159900: Less than 5
6720159905: Full
6721159918: Empty
6722159934: dd/MM/yy
6723159955: TextMeshProUGUI Component is not found.
6724159972: About half
6725159983: Almost full
6726159989: Less than half
6727160002: Stock
6728160008: You're trying to close an object that's already closed. Pasha should fix this
6729160059: Empty _formatTemplate in LocalizedText
6730160141: 00:00:00
6731160190: assets/content/commonprefabs/menuplayer.bundle
6732160192: ServerTime:
6733160213: ServerFixedUpdate:
6734160226: PlayerRTT:
6735160228: RTT:
6736160246: limit:
6737160254: (inf)
6738160257: fUpd:
6739160264: Update:
6740160274: Single fuFPS:
6741160290: Average fuFPS:
6742160308: Average FPS:
6743160314: fuFPS:
6744160321: Buffer count:
6745160351: Net, ms:
6746160358: Render, ms:
6747160363: Frame, ms:
6748160369: GameUpdate:
6749160389: cursor_idle
6750160393: cursor_invisible
6751160403: EXAMINING
6752160405: USING
6753160432: perftest
6754160441: {0} (every {1})
6755{2}
6756160448: cursor_stretch_vertical
6757160494: cursor_stretch_horizontal
6758160506: cursor_over
6759160517: lockedState
6760160521: Slots/
6761160534: cursor_hand
6762160538: N2
6763160568: cursor_stretch_corner
6764160586: handover_layout
6765160593: Prefabs/UGUI/filter_icon
6766160624: Icon
6767160638: is null, trying to find:
6768160662: currency
6769160671: no sprite for condition: {0}
6770160673: SEARCHING...
6771160698: SEARCH
6772160708: Could not find sound:
6773160764: Filter tabs length != FilterRules count
6774160795: Item Sounds/ItemSounds
6775160819: Audio/Interface Sounds/notification_exp
6776160835: 5b47574386f77428ca22b33e
6777160849: Chat
6778160862: Audio/Music/
6779160872: UI
6780160875: Music
6781160882: Audio/UISoundsWrapper
6782160921: 5b5f78b786f77447ed5636af
6783160928: 5b619f1a86f77450a702a6f3
6784160932: All
6785160972: <color=#{0}><b>{1}</b>/{2}</color>
6786161003: Items in stash selected:
6787161010: Handover items to trader
6788161042: ???
6789161054: Name text is null in
6790161071: EMPTY_SLOT
6791161095: Can't find any non-empty magazine
6792161123: Can't find a place for item
6793161140: Characteristics/Icons/
6794161161: Item is being examined
6795161185: Use
6796161197: Trying to open not a compound item!
6797161224: bonus/UnlockWeaponModification_required
6798161248: You can't edit build on equipped weapon
6799161296: Item is not available for insurance
6800161350: You can't do this to weapon with internal magazine
6801161404: You can't apply medkit. You're at full HP
6802161425: You can't unload from this item
6803161476: You can't use flea market right now
6804161521: You can't unload ammo from equipped weapon
6805161542: You can't uncover that item.
6806161565: FindAmmo
6807161568: Can't fold stock now
6808161607: Can't find appropriate slot
6809161659: Trying to install non-moddable item
6810161671: Value text is null in
6811161723: Can't find any appropriate magazine
6812161743: ITEM IS NOT EXAMINED!
6813161753: container tag
6814161790: {0}/<color="{1}">{2}</color> ({3})
6815161796: _initialStageJob
6816161856: Object pushed into pool
6817161890: _createPoolObjectJobImmediate
6818161909: _createPoolObjectJob
6819161951: Object popped from pool
6820161960: FuturePoolSize
6821161976: CurrentPoolSize
6822161985: Get from empty pool. Force finishing current create pool object job.
6823162039: Fail to create object. Preventing stack overflow.
6824162062: QueuedExpandCount
6825162168: Fail to force finish current current create pool object job.
6826162190: <b>[{0}]</b> has already destroyed object
6827162237: Get from empty pool. Perform immediate creation.
6828162256: AssetsPool
6829162267: InitialStage.Start
6830162314: Expected component {0} but got {1}
6831162336: prioprity
6832162346: InitialStage.AddAssetPoolObject
6833162358: Initializing pool
6834162375: InitialStage.AddComponent
6835162389: InitialStage.Done
6836162449: reason
6837162456: Can't create pool for {0} : created object is null
6838162472: addCount
6839162489: Expanding pool
6840162515: CreatePoolObject.Instantiate
6841162539: initial
6842162576: CreatePoolObject.OnCreatePoolObject
6843162608: AssetPoolObject is null for {0}
6844162651: TotalCreatedObjectsCount
6845162684: Pool object created (before callbacks)
6846162730: AssetPoolObjectTypes doesn't contain {0}
6847162748: CreatePoolObject.Push
6848162760: Prefabs/UGUI/Layouts/slot_layout
6849162799: Prefabs/UGUI/Layouts/grid_layout
6850162803: UI pools not ready!
6851162857: Prefabs/UGUI/Layouts/quick_slot_layout
6852162908: Prefabs/UGUI/Layouts/insurance_layout
6853162928: Prefabs/UGUI/Layouts/trading_layout
6854162957: Prefabs/UGUI/Layouts/quest_layout
6855163002: Prefabs/UGUI/Layouts/insurance_slot_layout
6856163055: Prefabs/UGUI/Layouts/handover_layout
6857163088: Prefabs/UGUI/Layouts/selectable_layout
6858163124: Prefabs/UGUI/Layouts/ragfair_layout
6859163148: removed from console commands
6860163161: ^
6861163163: Command
6862163165: (
6863163182: ¯\_(ツ)_/¯
6864163199: transfer stash
6865163218: perftest (\d+) (\d+)( (\w+))?
6866163221: help
6867163235: fps (\d)?
6868163265: white
6869163279: [HH:mm:ss]
6870163290: yellow
6871163293: ] :
6872163309: silentmode (\d)
6873163312: ConsoleStartCommands
6874163356: Command "{0}"| regex: "{1}"
6875163362: : NO SUCH COMMAND
6876163365: : OK
6877163378: : </color>
6878163403: resources loaded
6879163416: resources unloaded
6880163433: Test completed
6881163440: grey
6882163453: Sanity check failed
6883163459: ASSEMBLE
6884163492: key code:
6885163503: Include parts that you have
6886163523: All needed parts must be uninstalled and located in inventory.
6887163572: Warning! You have missing parts required for assemble!
6888163586: <b>
6889163598: </b> <color=#9AA3A8FF>(
6890163686: <sprite=1><size=14><color={1}>{0}</color>/{2}
6891163744: #d80000
6892163752: <sprite=0><size=14><color={1}>{0}</color>/{2}
6893163766: #dc7730
6894163774: #9AA3A8FF
6895163776: {0:D2}:{1:D2}
6896163811: is null! Ask Pauld for help
6897163832: Stance on
6898163842: MOUSE_DOWN
6899163871: MOUSE_EXIT
6900163879: JOINT_BREAK
6901163883: MOUSE_ENTER
6902163902: FINISHED
6903163917: TRIGGER_EXIT
6904163932: TRIGGER_ENTER_2D
6905163950: TRIGGER_ENTER
6906163957: MOUSE_UP
6907163966: MOUSE_UP_BUTTON
6908163968: False
6909163982: MemberInfo not supported for:
6910163995: True
6911164002: www.behaviourmachine.com
6912164018: TRIGGER_EXIT_2D
6913164032: instanceID
6914164043: Base Layer.State Name
6915164051: FunctionNode
6916164077: BehaviourTree
6917164098: More than one AnyState in FSM.
6918164116: Missing Node Script:
6919164129: State Name
6920164160: No MonoBehaviour in
6921164191: No State
6922164193: AnyState without FSM.
6923164236: eventName
6924164258: Parameter cannot be null or empty
6925164285: (MonoState)
6926164290: ' (
6927164302: No state in '
6928164335: ', getting the first one '
6929164342: Start State not set in '
6930164353: Can't serialize or interface field:
6931164385: http://www.behaviourmachine.com
6932164412: DefaultAsset
6933164419: '. Type '
6934164437: Could not serialize '
6935164462: .data[
6936164482: '; in field '
6937164518: Error when loading object of type '
6938164533: ' not supported.
6939164552: ; in field
6940164590: Error when loading node of type:
6941164592: '
6942
6943164595: '; in field path '
6944164611: Can't serialize interface fields:
6945164668: Can't serialize abstract or interface fields:
6946164675: ' (Array Element)
6947164718: Could not find System.Type '
6948164742: {<b><color=#78a413>b</color></b>}
6949164778: WhiteTexNodeUtility
6950164797: Type not supported:
6951164832: {b}
6952164843: Behaviour Machine will ignore the following assembly due to type-loading errors: {0}
6953164844: Editor
6954164864: ,Assembly-CSharp-firstpass
6955164948: New Trigger
6956164952: No property with name '
6957164987: ,Assembly-CSharp
6958165018: (FloatProperty) No property with name '
6959165026: '.
6960165037: ' in the component '
6961165040: ' in the object '
6962165064: (BoolProperty) No property with name '
6963165090: (IntProperty) No property with name '
6964165143: (StringProperty) No property with name '
6965165186: (RectProperty) No property with name '
6966165240: (Vector3Property) No property with name '
6967165289: (ColorProperty) No property with name '
6968165318: (GameObjectProperty) No property with name '
6969165361: (QuaternionProperty) No property with name '
6970165419: (TextureProperty) No property with name '
6971165440: (ObjectProperty) No property with name '
6972165501: (MaterialProperty) No property with name '
6973165521: FsmBehaviour is obsolete, please use the StateMachine component. Drag and drop the Plugins/BehaviourMachine/Wrapper/StateMachine.cs script in the Script property of the FsmBehaviour.
6974165545: Invalid
6975165702: UI Extensions/SoftMask
6976165719: Finish
6977165726: Count:
6978165737: Count
6979165772: _AlphaUV
6980165785: _AlphaMask
6981165792: _Min
6982165802: _FlipAlphaMask
6983165805: _Max
6984165821: _HardBlend
6985165831: Nav mesh builded
6986165877: _NoOuterClip
6987165882: No build settings for agent type ID
6988165911: Offer Error
6989165915: ragfair/cantAddOfferWithDifferentItemsError
6990165932: ({0}/{1})
6991165938: ragfair/OFFER ADD
6992165959: ragfair/(per one item)
6993165975: (EST. ₽
6994165978: ₽
6995165999: Warning
6996166019: ItemViews.First() is Null! (0 items in stash or first item is not RagfairItemView)
6997166038: Node is null. Item:
6998166078: ragfair/(per all items)
6999166157: ragfair/MAX.
7000166172: ragfair/AVG. EST
7001166179: <color=#ecead5>
7002166206: ragfair/LOW.
7003166209: - <b>
7004166223: ragfair/pack
7005166230: ) is null!</color>
7006166258: <color=red>Item with name (
7007166285: ragfair/EST.
7008166302: ragfair/TOTAL:
7009166332:
7010{0} <color=#EDEBD6FF>{1}</color>
7011166351: ) is missing in traders list.
7012166371: ragfair/per pack (<b>{0}</b> items)
7013166386: ragfair/per item
7014166445: ragfair/You've bought personal limit of this item, wait for restock
7015166505: ragfair/Trader will be unlocked with the quest completion
7016166563: ragfair/This item will be available at {0} loyalty level. (Yours is {1})
7017166597: ragfair/This item will be available with the quest completion
7018166612: Trader is null:
7019166658: ragfair/Offer with id #{0} has not been found
7020166683: CopyId
7021166736: ragfair/No offers has been found in {0} category. Select another category.
7022166795: Unknown cell type
7023166811: Closing offer [
7024166862: temp stash
7025166885: ragfair/Reached maximum amount of offers
7026166925: You’ve purchased ({0}) offers. Check your stash!
7027166961: ragfair/Are you sure you want to remove your offer?
7028167000: ragfair/You’ve purchased the offer ({0}). Check your stash!
7029167070: ragfair/ADD REQUIREMENTS
7030167106: WTF? existing:
7031167108: )</b>
7032167134: <b>(
7033167142: ragfair/Only functional
7034167159: ({0}/3)
7035167160: ₽
7036167176: </color></b></size>
7037167188: <size=24><b><color=#c5c3b2>
7038167207: , required:
7039167218: , selected:
7040167269: ragfair/All items are acceptable (including unfunctional)
7041167307: soar
7042167308: flight
7043167359: ragfair/Only functional items are acceptable
7044167362: ReadPackedUInt64() failure:
7045167408: speedMult
7046167418: bad initialization data in BirdsSpawner
7047167425: You should create a GlobalBlackboard by selecting "Tools/BehaviourMachine/Global Blackboard" from the Unity toolbar.
7048167428: turn
7049167447: jump
7050167452: forward
7051167463: crouching
7052167465: Fire1
7053167552: New Int
7054167560: New Bool
7055167582: New Float
7056167626: New GameObject
7057167633: New Color
7058167643: New Quaternion
7059167652: New Vector3
7060167656: New Rect
7061167665: New String
7062167685: New Dynamic List
7063167698: New Object
7064167725: New Material
7065167737: New Texture
7066167749: APPLICATION_FOCUS
7067167764: BehaviourMachine
7068167798: New FsmEvent
7069167803: GlobalBlackboard
7070167811: BECAME_VISIBLE
7071167826: BECAME_INVISIBLE
7072167841: APPLICATION_QUIT
7073167863: APPLICATION_PAUSE
7074167884: COLLISION_EXIT_2D
7075167901: COLLISION_EXIT
7076167906: COLLISION_ENTER_2D
7077167922: COLLISION_ENTER
7078168056: [AmplifyMotion] Failed on SkinnedMeshRenderer data. Please contact support.
7079
7080168109: [AmplifyMotion] Aborted abnormally long Async Skin deform operation. Not a critical error but might indicate a problem. Please contact support.
7081168202: _AM_CURR_VERTEX_TEX
7082168222: _AM_PREV_VERTEX_TEX
7083168294: [AmplifyMotion] Invalid MeshFilter/Mesh in object
7084168369: [AmplifyMotion] Non-critical error while initializing WorkerThreads. Falling back to using System.Threading.ThreadPool().
7085
7086168455: LightMode
7087168457: UNITY_HDR_ON
7088168469: DEFERRED
7089168478: Deferred
7090168500: GBufferCatcher
7091168507: DepthAlphaCatcher
7092168526: unity_DynamicLightmapST
7093168531: DYNAMICLIGHTMAP_ON
7094168546: unity_LightmapST
7095168574: LIGHTMAP_ON
7096168577: UnityEditor.Sprites.SpriteUtility, UnityEditor
7097168595: LIGHTPROBE_SH
7098168614: DIRLIGHTMAP_COMBINED
7099168640: IMPOSTORS_GLOBALFOLDER
7100168656: GenerateOutline
7101168734: IMPOSTORS_GLOBALDEFAULT
7102168767: IMPOSTORS_GLOBALRELATIVEFOLDER
7103168776: IMPOSTORS_GLOBALGBUFFER0SUFFIX
7104168808: IMPOSTORS_GLOBALCREATELODGROUP
7105168822: IMPOSTORS_GLOBALTEXIMPORT
7106168846: IMPOSTORS_GLOBALGBUFFER2SUFFIX
7107168879: IMPOSTORS_GLOBALGBUFFER1SUFFIX
7108168908: IMPOSTORS_GLOBALBakingOptions
7109168941: IMPOSTORS_GLOBALGBUFFER3SUFFIX
7110168984: IMPOSTORS_DATATEXSIZEXLOCKED
7111168994: IMPOSTORS_DATAIMPTYPE
7112169035: IMPOSTORS_DATATEXSIZEY
7113169052: IMPOSTORS_DATATEXSIZEX
7114169085: IMPOSTORS_DATATEXSIZEXSELECTED
7115169088: IMPOSTORS_DATAXFRAMES
7116169122: IMPOSTORS_DATADECOUPLEDFRAMES
7117169160: IMPOSTORS_DATATOLERANCE
7118169172: IMPOSTORS_DATAPIXELBLEEDING
7119169214: IMPOSTORS_DATAYFRAMES
7120169243: IMPOSTORS_DATAMAXVERTICES
7121169249: IMPOSTORS_DATANORMALSCALE
7122169341: Version=
7123169987: {0:0.###}
7124170011: {0:0.#}
7125170013: {0:0}
7126170016: , val:
7127170024: _ChartTiling
7128170033: textController
7129170055: Chart And Graph/DefaultText
7130170065: {0:0.#######}
7131170092: {0:0.######}
7132170101: {0:0.####}
7133170104: {0:0.#####}
7134170115: _Combine
7135170157: null material are not allowed
7136170171: {0}{1}{2}
7137170201: item argument can't be null
7138170217: ({0}, {1}, {2})
7139170228: Invalid DoubleVector3 index!
7140170250: The {0} is already added to the collection
7141170301: A {0} by that name already exists in the data source
7142170333: A {0} by the name {1} does not exist in the collection
7143170368: value cannot be set
7144170388: Renaming {0} failed
7145170451: Invalid category name. Make sure the category is present in the graph
7146170453: Lines
7147170492: Chart And Graph/RectMask
7148170521: A category named {0} already exists
7149170597: Category is Bezier curve. use AddCurveToCategory instead
7150170687: realtime points can only be added at the end of the graph
7151170737: Category is not Bezier curve. use AddPointToCategory instead
7152170807: Initial point already set for this category, call is ignored. Call ClearCategory to create a new curve
7153170846: Initial not set for this category, call is ignored. Call SetCurveInitialPoint to create a new curve
7154171002: Curves must be added sequentialy according to the x axis. toPoint.x is smaller then the previous point x value
7155171017: Chart And Graph/SelectHandle
7156171118: realtime graph updates are not yet supported for 3d graphs
7157171152: <?group>
7158171161: {0} : {1},{2} : Sample Size {3} Clicked
7159171169: <?
7160171180: <?category>
7161171231: {0} : {1},{2} : Sample Size {3}
7162171233: {0} : {1},{2} Clicked
7163171286: group
7164171292: [AmplifyMotion] TransparentCutout material "
7165171309: category
7166171327: {0} : {1},{2}
7167171361: " {
7168171373: } not using _MainTex standard property.
7169171407: [AmplifyMotion] Invalid Mesh on Cloth-enabled object
7170171419: . Skipping.
7171171438: vertices in object
7172171445: [AmplifyMotion] Invalid
7173171461: _AM_MATRIX_PREV_MVP
7174171559: [AmplifyMotion] Missing/Invalid Particle Renderer in object
7175171569: _AM_OBJECT_ID
7176171600: [AmplifyMotion] Read/Write Import Setting disabled in object
7177171620: {0}.{1}.{2}
7178171624: _dev003
7179171670: [AmplifyMotion] Failed initializing GPU skin deform for object
7180171722: Hidden/Amplify Motion/GPUSkinDeform
7181171734: . Falling back to CPU path.
7182171788: -PrevVerts
7183171794: -Bones
7184171798: AM-
7185171801: -BaseVerts
7186171850: _TEX
7187171866: _AM_BASE_VERTEX
7188171887: _AM_BONE_INDEX_TEX
7189171895: -CurrVerts
7190171898: _AM_BONE_TEX
7191171931: _AM_VERTEX_TEXEL_SIZE
7192171939: _AM_BONE_TEXEL_HALFSIZE
7193171959: _AM_BONE_TEXEL_SIZE
7194171981: [AmplifyMotion] Invalid mesh obtained from SkinnedMeshRenderer.BakeMesh in object
7195172011: _AM_WORLD_TO_LOCAL_MATRIX
7196172017: _AM_VERTEX_TEXEL_HALFSIZE
7197172037: Acquire map to review infiltration areas and exfiltration points.
7198172069: SELECT INFILTRATION AREA ON {0}
7199172103: Random entry point will be selected. Acquire map to have an ability to select raid entry points.
7200172234: BEAR Matchmaker
7201172247: BotAmount/
7202172250: USEC Matchmaker
7203172256: BotDifficulty/
7204172294: ({0:D2}:{1:D2})
7205172308: <b>{0} ({1}%)</b>
7206172346: Savage matchmaker
7207172407: Error: Destroying MatchmakerTimeHasCome screen while it's still shown
7208172443: This shouldn't happen: bind first
7209172459: UI/Rig Layouts/
7210172477: Deploying in progress
7211172481: Something might've gone wrong. ItemView already exists in this SlotView and will be recreated.
7212172507: Slot
7213172514: Pockets
7214172517: luch
7215172522: Slots/Equipment/
7216172634: Parent stash is not a stash
7217172640: Weapon
7218172655: Removing from slot
7219172689: Mod Tactical Types/icon_mod_
7220172692: What
7221172734: Prefabs/UGUI/Layouts/
7222172743: railcovers
7223172746: sight
7224172754: mount
7225172760: muzzle
7226172774: launcher
7227172783: lightlaser
7228172790: bipod
7229172796: ironsight
7230172806: pistol_grip
7231172810: aux
7232172829: reciever
7233172834: gasblock
7234172843: handguard
7235172848: tactical
7236172857: magazine
7237172867: gear
7238172872: vital
7239172891: generic
7240172898: Mod Types/icon_type_mod_
7241172918: charge
7242172923: barrel
7243172925: stock
7244172931: container
7245172933: Shaft
7246172944: Charge
7247172959: PGrip
7248172966: Foregrip
7249172975: Receiver
7250172982: Magazine
7251172991: Barrel
7252173013: Characteristics/icon_info_money_
7253173045: special_item
7254173050: No icon for type:
7255173061: Very bad standing
7256173092: roubles
7257173099: Horrible standing
7258173100: II
7259173103: III
7260173110: dollars
7261173118: euros
7262173141: Good standing
7263173147: Very good standing
7264173156: Neutral standing
7265173175: Bad standing
7266173192: <b>Insurance.</b> [Insurer] on {0} is null.
7267173205: <color={2}>{0}</color>/{1}
7268173217: drag_layout
7269173238: Excellent standing
7270173263: Insured by
7271173276: <color=#dd831a><b>
7272173333: <color=white>
7273173339: You cannot take off a dogtag from a friend or group member
7274173362: </b></color> <color=white>
7275173378: #b6c1c7
7276173386: #8db500
7277173406: Tooltip on
7278173440: format
7279173455: Examined
7280173458: #ff0000
7281173466: A LOT
7282173474: #ff5335
7283173482: #ffffff
7284173490: <color=#b6c1c7>
7285173506: <color=#dd831a>
7286173535: QUEST ITEM
7287173537: Blinking
7288173546: quest_layout
7289173552: Dragged
7290173560: Searched
7291173593: Item that has been found in raid for the {0} quest
7292173618: Item is related to an active {0} quest
7293173639: quick_slot_layout
7294173652: Item found in raid
7295173723: selectable_layout
7296173728: <color=#b6c1c7>{0}</color>
7297173745: ragfair_layout
7298173780: <color={2}><size=30>{0}</size></color>/{1}
7299173813: Item {0} is not found in stash
7300173828: OUT OF STOCK
7301173833:
7302<color=red>(
7303173842: #00000000
7304173859: trading_layout
7305173887: slot_layout
7306173895: Quest success
7307173916: Quest fail
7308173928: Quest start
7309173951: Insurance return
7310173956: ({0:D2}:{1:D2}:{2:D2})
7311173990: ({0:D2}:{1:D2}:{2:D2}:{3:D2})
7312174005: Incoming package
7313174035: Too few dialogue members to invite
7314174067: CANCEL
7315174074: Dialog name is too short
7316174087: Attention! You’ve completed the raid way too early.
7317174173: Not enough experience gained. Therefore, you have received the Ran Through exit status.
7318174274: StatsStreak
7319174300: StatsHeadshot
7320174307: StatsElimination
7321174325: StatsCombatExperience
7322174336: StatsExpTrigger
7323174364: StatsEscape
7324174381: StatsExploring
7325174390: StatsCausedHeavyDamage
7326174414: StatsLooting
7327174431: StatsHydration
7328174439: StatsHealed
7329174443: StatsEnergy
7330174448: StatsTreatment
7331174476: ExpBonus
7332174481: StatsDoorsBreached
7333174502: StatsDoorsUnlocked
7334174515: StatsItems
7335174536: Could not find free place for
7336174549: DROPDOWN MENU DOUBLE CLOSE
7337174581: {0} * {1:0.##} * {3:0.##} = {2}
7338174602: Prefabs/UGUI/modding_menu_item
7339174639: Inventory Errors/FreePlaceNotFound
7340174659: button_mod_dropdown_open
7341174697: button_mod_dropdown_close
7342174744: icon_mod_tactical_big_installed
7343174756: icon_mod_tactical_big_nomod
7344174800: icon_mod_gear_big_installed
7345174840: icon_mod_gear_big_nomod
7346174850: Modding Screen Icons/
7347174893: icon_mod_vital_big_installed
7348174900: icon_mod_vital_big_nomod
7349174917: Rotator parent
7350174941: Rotator
7351174958: WEAPON MODDING
7352174968: ITEM OVERLOOK
7353174979: 5b5f78dc86f77409407a7f8e
7354174981: linza
7355174996: Menu Environment
7356175028: Preview Pivot
7357175034: Positioned Object
7358175055: /files/handbook/
7359175066: , parentId:
7360175069: Id:
7361175076: 5b47574386f77428ca22b33f
7362175111: Group with id
7363175121: EXIT
7364175134: ??:??:??
7365175137: , count:
7366175147: EXFIL
7367175160: , name:
7368175170: Player {0} was invited to your group
7369175214: Group created successfully!
7370175222: disbanded successfully
7371175279: Invite to the player {0} has been cancelled
7372175339: You are no longer a leader of the group
7373175347: Group left successfully
7374175371: IN GROUP
7375175378: ] [
7376175383: [
7377175387: <color=#4192bc>
7378175391: you
7379175411: Player removed successfully
7380175425: {0}<color=#C7C5B4FF>/{1}</color>
7381175441: leader
7382175448: in group
7383175468: GROUP LEADER
7384175484: <color=#0095e2>
7385175495: message
7386175496: wants to invite you in a group. Accept?
7387175522: > > Matching by notification
7388175568: Invitation to you has been cancelled
7389175645: Accepted group invite from id
7390175654: > > Matching by status
7391175677: matching
7392175693: friend
7393175699: <color=#B6C1C7FF>
7394175740: Declined group invite from id
7395175795: Price of all items to insure must be more than minimum payment
7396175796: INSURE
7397175813: UI/WeatherIcons/
7398175858: Are you sure you want to insure {0} items?
7399175878: SavageBannerName
7400175907: KeyCombination_Description
7401175926: KeyCombination_Title
7402175948: 5798a2832459774b53341029
7403175959: {0:D2}:{1:D2}.{2:D3}
7404175983: /files/
7405175991: SavageBannerDescription
7406176030: 5900b89686f7744e704a8747
7407176037: 574eb85c245977648157eec3
7408176065: REVIEW INFIL & EXFIL ON {0}
7409176104: 5be4038986f774527d3fae60
7410176119: 5a8036fb86f77407252ddc02
7411176170: Starting to get <color=cyan>insure price</color> async at ({0}) items.
7412176209: insurance
7413176219: Critical error insuring items!
7414176272: Trader price does not contain ({0})
7415176314: {0} has been insured.
7416176321: </b> /
7417176329: ]</color>. Amount: <b>
7418176380: Received new price for <color=#4732B4FF><b>[
7419176401: That item cannot be insured
7420176416: insurance_layout
7421176450: very slow
7422176472: {0} - {1}
7423176482: insurance_slot_layout
7424176501: Item is not examined
7425176539: {0} items to insure
7426176544: INSURE:
7427176553: {0} items insured
7428176561: fast
7429176564: slow
7430176574: very fast
7431176631: <b>Insurance.</b> Due to all equipment items calculations ({0}) item(s) has been insured.
7432176654: Point (
7433176658: MapPoints is absent
7434176681: embedded
7435176704: requirement temp stash
7436176722: , StartTime:
7437176743: Random Entry point
7438176758: ) is not active.
7439176768: ragfair stash
7440176809: RememberSelectedFilter
7441176831: DefaultFilterRule
7442176886: Check offer #{0} immediately, seems like it contains null requirement. {1}
7443176908: <color=green>Set</color> search with type [
7444176953: <color=red>filter rules are equal!</color>
7445176976: ], value:
7446176987: <color=Red>Remove</color> search with type [
7447177037: ragfair/This item cannot be placed at ragfair
7448177064: ragfair/Item is not examined
7449177107: ragfair/You cannot place non-empty container at ragfair
7450177163: Failed at getting prices
7451177195: Offer is null somehow. Rating:
7452177231: Return cached offers [
7453177260: Return because everything is empty
7454177303: Getting offers with handbookid:
7455177318: ] - [
7456177324: ], count:
7457177346: ragfair/Your offer ({0}) will expire in 1 hour!
7458177381: ragfair/Your offer ({0}) is expired!
7459177392: Error code:
7460177419: ragfair/Items in stash selected:
7461177426: ragfair/Handover ragfair
7462177492: <color=red>Bad character!</color>
7463177550: Are you sure you want to buy selected items for {0}?
7464177590: ragfair/Are you sure you want to buy {0} ({1}) for {2}?
7465177627: ragfair/Item purchase
7466177675: ragfair/You don't have enough money for the transaction
7467177682: ragfair/Not enough money
7468177700: <sprite=1>
7469177711: <sprite=2>
7470177713: <sprite=0>
7471177731: ragfair/
7472177805: , SortDirection:
7473177812: , CurType:
7474177816: , SortType:
7475177827: , Page:
7476177829: VLT:
7477177844: Set HandbookId:
7478177858: , QuantityTo:
7479177873: , QuantityFrom:
7480177901: , PriceTo:
7481177919: , PriceFrom:
7482177939: , OHE:
7483177947: , RemoveBarter:
7484177955: , ConditionTo:
7485177969: , ConditionFrom:
7486177998: , Linked:
7487178004: , HandbookId:
7488178011: , Filter:
7489178023: , OnlyFunc:
7490178036: , OfferOwnerType:
7491178050: Sort type:
7492178080: <color=red>bad character!</color>
7493178084: ANY
7494178097: , Needed:
7495178149: Ascending
7496178159: Trying to operate with null weapon preview
7497178162: Descending
7498178166: , [
7499178206: User(s) has been invited successfully
7500178220: has been created
7501178238: Group called
7502178262: You can't send message to this user. You are in ignore list.
7503178275: <b>
7504178276: >ERROR
7505178280: </b>
7506178347: You can't send message to this user. He is in ignore list.
7507178414: You can't send message to this user. He is not in your friends list.
7508178437: Friends
7509178445: {0}: {1} <color=#4cae3e>(+{2})</color>
7510178458: >
7511178475: ChatSoundState
7512178505: Standing with {0} increased by {1}
7513178516: You received these rewards:
7514178580: Sales sum with {0} increased by {1}
7515178651: Dialog is not selected yet
7516178662: Skill '{0}' increased by {1}
7517178672: Experience: +
7518178695: [HH:mm]
7519178703: dd/MM
7520178713: You:
7521178721: #
7522178732: Category not found:
7523178750: Loading...
7524178778: CONNECT TO GLOBAL CHAT
7525178790: DISCONNECT FROM GLOBAL CHAT
7526178805: Pending requests
7527178817: Do you really want to delete all messages with user: {0}?
7528178843: HH:mm
7529178862: Last message is null
7530178865: Data to show is null
7531178907: Do you really want to delete dialog with user: {0}?
7532178955: Updatable chat dialogue is null!
7533178967: You have left the dialogue
7534179019: Invitation ID is empty!
7535179028: Friends invite is already sent
7536179074: 12 hours
7537179083: 1 day
7538179091: 1 hour
7539179098: 6 hours
7540179107: Select ban time
7541179142: Forever
7542179150: Friend invite was sent successfully
7543179159: 6 month
7544179167: 1 year
7545179175: 14 days
7546179183: 1 month
7547179185: 2 days
7548179192: 7 days
7549179242: Friend invite to {0} was sent successfully
7550179276: Friend request from {0} declined successfully!
7551179325: Friend request from {0} accepted successfully!
7552179347: has been removed from friends list successfully!
7553179404: Group leadership has been transferred to {0}!
7554179436: has been kicked from the dialog
7555179463: BindCommands
7556179474: UVAGA
7557179480: Normal
7558179520: gestureDefault
7559179542: textAudioSelected
7560179557: textAudioDefault
7561179572: ScavBindCommands
7562179604: audioSelected
7563179610: textGestureDefault
7564179620: gestureSelected
7565179639: audioDefault
7566179656: Id
7567179659: ItemIconName
7568179681: {0}: {1}, {2}: {3}, {4}: {5}, {6}: {7}
7569179701: textGestureSelected
7570179712: Found node is null for [
7571179749: FromPreset
7572179752: Node from build is null
7573179768: Item
7574179803: Added to builds [
7575179833: Found parent from build is null:
7576179843: Found in children node is null for [
7577179868: Node not found
7578179893: Weapon builds does not contain build:
7579179910: No appropriate items to insure!
7580179944: Removed from builds [
7581179979: , and parent :
7582180006: <color=green><b>++Add</b></color> to queue:
7583180066: hash:
7584180074: <color=green>++Also add</color> to queue: {0}
7585180091: (none)
7586180104: <color=red>--Also remove</color> from queue:
7587180152: <color=red><b>--Remove</b></color> from queue:
7588180172: Items to insure does not contain: {0}
7589180190: , a child of