· 5 years ago · Dec 05, 2020, 11:18 PM
1if pebc_execute then
2end
3if (is_synapse_function or is_protosmasher_closure or issentinelclosure)(type) or (is_synapse_function or is_protosmasher_closure or issentinelclosure)(typeof) then
4 return (function()
5 while true do
6 end
7 end)()
8elseif islclosure(type) or islclosure(typeof) then
9 return (function()
10 while true do
11 end
12 end)()
13end
14;(function(_ARG_0_, _ARG_1_)
15 if _UPVALUE0_(_ARG_0_) ~= _ARG_1_ then
16 return _UPVALUE1_()
17 end
18 if _UPVALUE2_(getrawmetatable(_ARG_0_).__index) or _UPVALUE2_(getrawmetatable(_ARG_0_).__namecall) then
19 return _UPVALUE1_()
20 end
21end)((function(_ARG_0_, _ARG_1_)
22 if _UPVALUE0_(_ARG_0_) ~= "function" then
23 return t
24 end
25 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
26 return _UPVALUE2_()
27 end
28 if _UPVALUE3_(_ARG_0_) then
29 return _UPVALUE2_()
30 end
31 if _UPVALUE5_ then
32 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
33 end
34 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
35 return (_UPVALUE4_(_ARG_0_))
36end)((function(_ARG_0_)
37 if _UPVALUE0_(_ARG_0_) ~= "table" then
38 return _ARG_0_
39 end
40 if getrawmetatable(_ARG_0_) then
41 return _UPVALUE1_()
42 end
43 return _ARG_0_
44end)(Random).new)(), "Random")
45if pebc_execute then
46end
47if islclosure(Hash and Hash.Sha256 or (nil).crypt.custom.hash) or islclosure(AES and AES.Encrypt or (nil).crypt.custom.encrypt) or islclosure(AES and AES.Decrypt or (nil).crypt.custom.decrypt) then
48 return (function()
49 while true do
50 end
51 end)()
52end
53if islclosure(Base64 and Base64.Encode or (nil).crypt.base64.encode) or islclosure(Base64 and Base64.Decode or (nil).crypt.base64.decode) then
54 return (function()
55 while true do
56 end
57 end)()
58end
59for _FORV_95_ = 48, 57 do
60 (function(_ARG_0_, _ARG_1_)
61 if _UPVALUE0_(_ARG_0_) ~= "function" then
62 return t
63 end
64 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
65 return _UPVALUE2_()
66 end
67 if _UPVALUE3_(_ARG_0_) then
68 return _UPVALUE2_()
69 end
70 if _UPVALUE5_ then
71 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
72 end
73 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
74 return (_UPVALUE4_(_ARG_0_))
75 end)((function(_ARG_0_)
76 if _UPVALUE0_(_ARG_0_) ~= "table" then
77 return _ARG_0_
78 end
79 if getrawmetatable(_ARG_0_) then
80 return _UPVALUE1_()
81 end
82 return _ARG_0_
83 end)(table).insert)({}, (function(_ARG_0_, _ARG_1_)
84 if _UPVALUE0_(_ARG_0_) ~= "function" then
85 return t
86 end
87 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
88 return _UPVALUE2_()
89 end
90 if _UPVALUE3_(_ARG_0_) then
91 return _UPVALUE2_()
92 end
93 if _UPVALUE5_ then
94 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
95 end
96 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
97 return (_UPVALUE4_(_ARG_0_))
98 end)((function(_ARG_0_)
99 if _UPVALUE0_(_ARG_0_) ~= "table" then
100 return _ARG_0_
101 end
102 if getrawmetatable(_ARG_0_) then
103 return _UPVALUE1_()
104 end
105 return _ARG_0_
106 end)(string).char)(_FORV_95_))
107end
108for _FORV_95_ = 65, 90 do
109 (function(_ARG_0_, _ARG_1_)
110 if _UPVALUE0_(_ARG_0_) ~= "function" then
111 return t
112 end
113 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
114 return _UPVALUE2_()
115 end
116 if _UPVALUE3_(_ARG_0_) then
117 return _UPVALUE2_()
118 end
119 if _UPVALUE5_ then
120 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
121 end
122 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
123 return (_UPVALUE4_(_ARG_0_))
124 end)((function(_ARG_0_)
125 if _UPVALUE0_(_ARG_0_) ~= "table" then
126 return _ARG_0_
127 end
128 if getrawmetatable(_ARG_0_) then
129 return _UPVALUE1_()
130 end
131 return _ARG_0_
132 end)(table).insert)({}, (function(_ARG_0_, _ARG_1_)
133 if _UPVALUE0_(_ARG_0_) ~= "function" then
134 return t
135 end
136 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
137 return _UPVALUE2_()
138 end
139 if _UPVALUE3_(_ARG_0_) then
140 return _UPVALUE2_()
141 end
142 if _UPVALUE5_ then
143 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
144 end
145 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
146 return (_UPVALUE4_(_ARG_0_))
147 end)((function(_ARG_0_)
148 if _UPVALUE0_(_ARG_0_) ~= "table" then
149 return _ARG_0_
150 end
151 if getrawmetatable(_ARG_0_) then
152 return _UPVALUE1_()
153 end
154 return _ARG_0_
155 end)(string).char)(_FORV_95_))
156end
157for _FORV_95_ = 97, 122 do
158 (function(_ARG_0_, _ARG_1_)
159 if _UPVALUE0_(_ARG_0_) ~= "function" then
160 return t
161 end
162 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
163 return _UPVALUE2_()
164 end
165 if _UPVALUE3_(_ARG_0_) then
166 return _UPVALUE2_()
167 end
168 if _UPVALUE5_ then
169 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
170 end
171 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
172 return (_UPVALUE4_(_ARG_0_))
173 end)((function(_ARG_0_)
174 if _UPVALUE0_(_ARG_0_) ~= "table" then
175 return _ARG_0_
176 end
177 if getrawmetatable(_ARG_0_) then
178 return _UPVALUE1_()
179 end
180 return _ARG_0_
181 end)(table).insert)({}, (function(_ARG_0_, _ARG_1_)
182 if _UPVALUE0_(_ARG_0_) ~= "function" then
183 return t
184 end
185 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
186 return _UPVALUE2_()
187 end
188 if _UPVALUE3_(_ARG_0_) then
189 return _UPVALUE2_()
190 end
191 if _UPVALUE5_ then
192 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
193 end
194 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
195 return (_UPVALUE4_(_ARG_0_))
196 end)((function(_ARG_0_)
197 if _UPVALUE0_(_ARG_0_) ~= "table" then
198 return _ARG_0_
199 end
200 if getrawmetatable(_ARG_0_) then
201 return _UPVALUE1_()
202 end
203 return _ARG_0_
204 end)(string).char)(_FORV_95_))
205end
206;(hidefromgc or function()
207end)(function(_ARG_0_, _ARG_1_, _ARG_2_)
208 if not _ARG_0_ or not _ARG_1_ or not _ARG_2_ then
209 return error("failed to encrypt")
210 end
211 if not _UPVALUE0_(function()
212 if pebc_execute then
213 return _UPVALUE0_(_UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
214 else
215 return _UPVALUE0_("aes-cbc", _UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
216 end
217 end) then
218 return error("failed to encrypt #2")
219 end
220 return _UPVALUE0_(function()
221 if pebc_execute then
222 return _UPVALUE0_(_UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
223 else
224 return _UPVALUE0_("aes-cbc", _UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
225 end
226 end)
227end)
228;(hidefromgc or function()
229end)(function(_ARG_0_, _ARG_1_, _ARG_2_)
230 if not _ARG_0_ or not _ARG_1_ or not _ARG_2_ then
231 return error("failed to decrypt")
232 end
233 if not _UPVALUE0_(function()
234 if pebc_execute then
235 return _UPVALUE0_(_UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
236 else
237 return _UPVALUE0_("aes-cbc", _UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
238 end
239 end) then
240 return error("failed to decrypt #2")
241 end
242 return _UPVALUE0_(function()
243 if pebc_execute then
244 return _UPVALUE0_(_UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
245 else
246 return _UPVALUE0_("aes-cbc", _UPVALUE1_, _UPVALUE2_, _UPVALUE3_)
247 end
248 end)
249end)
250;(hidefromgc or function()
251end)(function(_ARG_0_)
252 if not _ARG_0_ then
253 return error("failed to init.. ?")
254 end
255 if pebc_execute then
256 return _UPVALUE0_(_UPVALUE1_(_ARG_0_))
257 else
258 return _UPVALUE1_("sha256", _ARG_0_)
259 end
260end)
261;(hidefromgc or function()
262end)(function(_ARG_0_)
263 for _FORV_6_ = 1, _ARG_0_ or 10 do
264 end
265 return "" .. _UPVALUE0_[_UPVALUE1_(_UPVALUE2_, 1, #_UPVALUE0_)]
266end)
267function basen(_ARG_0_, _ARG_1_)
268 _ARG_0_ = _UPVALUE0_(_ARG_0_)
269 if not _ARG_1_ or _ARG_1_ == 10 then
270 return _UPVALUE1_(_ARG_0_)
271 end
272 if _ARG_0_ < 0 then
273 _ARG_0_ = -_ARG_0_
274 end
275 for _FORV_8_ in _UPVALUE2_(_UPVALUE3_, ".") do
276 _ARG_0_ = _UPVALUE0_(_ARG_0_ / _ARG_1_)
277 _UPVALUE4_({}, 1, _UPVALUE5_("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ", _ARG_0_ % _ARG_1_ + 1, _ARG_0_ % _ARG_1_ + 1))
278 if _ARG_0_ == 0 then
279 break
280 end
281 end
282 return "-" .. _UPVALUE6_({}, "")
283end
284if not getreg().SCRIPT_ID or (function(_ARG_0_, _ARG_1_)
285 if _UPVALUE0_(_ARG_0_) ~= "function" then
286 return t
287 end
288 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
289 return _UPVALUE2_()
290 end
291 if _UPVALUE3_(_ARG_0_) then
292 return _UPVALUE2_()
293 end
294 if _UPVALUE5_ then
295 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
296 end
297 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
298 return (_UPVALUE4_(_ARG_0_))
299end)(type)(getreg().SCRIPT_ID) ~= "string" then
300 return game:GetService("Players").LocalPlayer:Kick("Failed to initialize - error 1")
301end
302if not getreg().WHITELIST_KEY or (function(_ARG_0_, _ARG_1_)
303 if _UPVALUE0_(_ARG_0_) ~= "function" then
304 return t
305 end
306 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
307 return _UPVALUE2_()
308 end
309 if _UPVALUE3_(_ARG_0_) then
310 return _UPVALUE2_()
311 end
312 if _UPVALUE5_ then
313 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
314 end
315 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
316 return (_UPVALUE4_(_ARG_0_))
317end)(typeof)(getreg().WHITELIST_KEY) ~= "string" then
318 return game:GetService("Players").LocalPlayer:Kick("Failed to initialize - error 2 [please fetch a new loader from the bot]")
319end
320if nil then
321 for _FORV_100_, _FORV_101_ in (function(_ARG_0_, _ARG_1_)
322 if _UPVALUE0_(_ARG_0_) ~= "function" then
323 return t
324 end
325 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
326 return _UPVALUE2_()
327 end
328 if _UPVALUE3_(_ARG_0_) then
329 return _UPVALUE2_()
330 end
331 if _UPVALUE5_ then
332 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
333 end
334 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
335 return (_UPVALUE4_(_ARG_0_))
336 end)(next), getgc() do
337 end
338 if islclosure(game.HttpGet) or 0 + 1 ~= 1 then
339 (http_request or (nil).request)({
340 Url = "https://wally.cool/whitelist/report.lua",
341 Method = "GET",
342 Headers = {
343 message = (function(_ARG_0_)
344 for _FORV_6_, _FORV_7_ in _UPVALUE1_, {
345 _UPVALUE0_(_ARG_0_, 1, #_ARG_0_)
346 }, nil do
347 end
348 return "" .. #basen(_FORV_7_, 36) .. basen(_FORV_7_, 36)
349 end)((function(_ARG_0_, _ARG_1_)
350 for _FORV_10_ = 1, #_ARG_1_ do
351 _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256] = _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]
352 ;({})[_FORV_10_] = _UPVALUE1_(_UPVALUE2_(_UPVALUE3_(_ARG_1_, _FORV_10_), _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256] + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256]) % 256]))
353 end
354 return _UPVALUE4_({}, "")
355 end)("98IOSJvueRjxXFip", "report:http-spy:" .. (function(_ARG_0_, _ARG_1_)
356 if _UPVALUE0_(_ARG_0_) ~= "function" then
357 return t
358 end
359 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
360 return _UPVALUE2_()
361 end
362 if _UPVALUE3_(_ARG_0_) then
363 return _UPVALUE2_()
364 end
365 if _UPVALUE5_ then
366 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
367 end
368 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
369 return (_UPVALUE4_(_ARG_0_))
370 end)(tostring)((islclosure(game.HttpGet))) .. ":" .. 0 + 1)),
371 id = (function(_ARG_0_)
372 for _FORV_6_, _FORV_7_ in _UPVALUE1_, {
373 _UPVALUE0_(_ARG_0_, 1, #_ARG_0_)
374 }, nil do
375 end
376 return "" .. #basen(_FORV_7_, 36) .. basen(_FORV_7_, 36)
377 end)((function(_ARG_0_, _ARG_1_)
378 if _UPVALUE0_(_ARG_0_) ~= "function" then
379 return t
380 end
381 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
382 return _UPVALUE2_()
383 end
384 if _UPVALUE3_(_ARG_0_) then
385 return _UPVALUE2_()
386 end
387 if _UPVALUE5_ then
388 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
389 end
390 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
391 return (_UPVALUE4_(_ARG_0_))
392 end)(tostring)(getreg().SCRIPT_ID))
393 }
394 })
395 return (function()
396 while true do
397 end
398 end)()
399 end
400elseif pebc_execute then
401 if (function(_ARG_0_, _ARG_1_)
402 if _UPVALUE0_(_ARG_0_) ~= "function" then
403 return t
404 end
405 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
406 return _UPVALUE2_()
407 end
408 if _UPVALUE3_(_ARG_0_) then
409 return _UPVALUE2_()
410 end
411 if _UPVALUE5_ then
412 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
413 end
414 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
415 return (_UPVALUE4_(_ARG_0_))
416 end)(pcall)(debug.getupvalues, game.HttpGetAsync) or (function(_ARG_0_, _ARG_1_)
417 if _UPVALUE0_(_ARG_0_) ~= "function" then
418 return t
419 end
420 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
421 return _UPVALUE2_()
422 end
423 if _UPVALUE3_(_ARG_0_) then
424 return _UPVALUE2_()
425 end
426 if _UPVALUE5_ then
427 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
428 end
429 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
430 return (_UPVALUE4_(_ARG_0_))
431 end)(pcall)(debug.getupvalues, game.HttpPostAsync) then
432 return (function()
433 while true do
434 end
435 end)()
436 end
437 if not (is_protected_closure or function(_ARG_0_)
438 return false
439 end)(game.HttpGetAsync) or not (is_protected_closure or function(_ARG_0_)
440 return false
441 end)(game.HttpPostAsync) then
442 return (function()
443 while true do
444 end
445 end)()
446 end
447end
448;({}).Sort = function()
449 _UPVALUE0_.sort({
450 ...
451 }, function(_ARG_0_, _ARG_1_)
452 return _ARG_0_ < _ARG_1_
453 end)
454 return unpack({
455 ...
456 })
457end
458;({}).IsBetween = function(_ARG_0_, _ARG_1_, _ARG_2_)
459 return _UPVALUE1_(_ARG_0_, _UPVALUE0_.Sort(_ARG_1_, _ARG_2_)) == _ARG_0_
460end
461;({}).Locate = function(_ARG_0_, _ARG_1_)
462 for _FORV_7_, _FORV_8_ in _UPVALUE2_, _UPVALUE0_.split(_ARG_0_, "."), nil do
463 if _FORV_8_ == "LocalPlayer" then
464 elseif not (_ARG_1_ or game:GetService(_UPVALUE1_.remove(_UPVALUE0_.split(_ARG_0_, "."), 1)))[_FORV_8_]:WaitForChild(_FORV_8_, 10) then
465 if _UPVALUE3_ then
466 warn(_UPVALUE0_.format("[utils.Locate] Failed to find %s [%s] in [%s]", _FORV_8_, _FORV_7_, _ARG_0_))
467 end
468 break
469 end
470 end
471 return ((_ARG_1_ or game:GetService(_UPVALUE1_.remove(_UPVALUE0_.split(_ARG_0_, "."), 1)))[_FORV_8_]:WaitForChild(_FORV_8_, 10))
472end
473;({}).Copy = function(_ARG_0_)
474 for _FORV_5_, _FORV_6_ in _UPVALUE0_, _ARG_0_, nil do
475 ({})[_FORV_5_] = _FORV_6_
476 end
477 return {}
478end
479;({}).events = {}
480;({}).CompletedEvent = function(_ARG_0_)
481 if _UPVALUE0_.events[_ARG_0_] then
482 return _UPVALUE0_.events[_ARG_0_]
483 end
484 Instance.new("BindableEvent").Event:connect(function()
485 _UPVALUE0_.Heartbeat:wait()
486 _UPVALUE1_.events[_UPVALUE2_] = nil
487 _UPVALUE3_:Destroy()
488 end)
489 _UPVALUE0_.events[_ARG_0_] = Instance.new("BindableEvent")
490 return (Instance.new("BindableEvent"))
491end
492;({}).WaitForTween = function(_ARG_0_)
493 if _UPVALUE0_.events[_ARG_0_] then
494 return _UPVALUE0_.events[_ARG_0_].Event:wait()
495 end
496end
497;({}).Tween = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_, _ARG_5_, _ARG_6_, _ARG_7_)
498 if _UPVALUE0_(_UPVALUE1_.Create) then
499 _UPVALUE2_()
500 end
501 if _UPVALUE3_(_UPVALUE1_.Create, workspace, _UPVALUE4_, _UPVALUE4_, {_UPVALUE4_}) then
502 _UPVALUE2_()
503 end
504 _UPVALUE1_:Create(_ARG_0_, TweenInfo.new(_ARG_6_, Enum.EasingStyle[_ARG_5_], Enum.EasingDirection[_ARG_4_]), {
505 [_ARG_1_] = _ARG_2_
506 }).Completed:connect(function()
507 _UPVALUE0_.Heartbeat:wait()
508 _UPVALUE1_:Fire()
509 if _UPVALUE2_ then
510 _UPVALUE2_()
511 end
512 _UPVALUE3_(1)
513 _UPVALUE4_:Destroy()
514 _UPVALUE1_:Destroy()
515 end)
516 _UPVALUE1_:Create(_ARG_0_, TweenInfo.new(_ARG_6_, Enum.EasingStyle[_ARG_5_], Enum.EasingDirection[_ARG_4_]), {
517 [_ARG_1_] = _ARG_2_
518 }):Play()
519end
520;({}).Locate = function(_ARG_0_, _ARG_1_)
521 for _FORV_7_, _FORV_8_ in _UPVALUE1_, _ARG_0_:split("."), nil do
522 if not (_ARG_1_ or game:GetService(_UPVALUE0_.remove(_ARG_0_:split("."), 1))):WaitForChild(_FORV_8_, 10) then
523 warn(("failed to find [%s, %s, %s]"):format(_FORV_7_, _FORV_8_, _ARG_0_))
524 _UPVALUE2_(2000000000)
525 end
526 end
527 return ((_ARG_1_ or game:GetService(_UPVALUE0_.remove(_ARG_0_:split("."), 1))):WaitForChild(_FORV_8_, 10))
528end
529;({}).SetText = function(_ARG_0_, _ARG_1_)
530 _ARG_0_.Text = _ARG_1_
531 delay(5, function()
532 if _UPVALUE0_ and _UPVALUE0_.Connected then
533 _UPVALUE0_:disconnect()
534 end
535 end)
536end
537;({}).Create = function(_ARG_0_, _ARG_1_)
538 for _FORV_6_, _FORV_7_ in _UPVALUE0_, _ARG_1_, nil do
539 if _FORV_6_ == "Parent" then
540 elseif _UPVALUE1_(_FORV_7_) == "Instance" then
541 _FORV_7_.Parent = Instance.new(_ARG_0_)
542 else
543 Instance.new(_ARG_0_)[_FORV_6_] = _FORV_7_
544 end
545 end
546 Instance.new(_ARG_0_).Parent = _ARG_1_.Parent
547 return (Instance.new(_ARG_0_))
548end
549;({}).IsInGui = function(_ARG_0_)
550 return _ARG_0_.AbsolutePosition.X <= (_UPVALUE0_:GetMouseLocation() - Vector2.new(0, 36)).X and _ARG_0_.AbsolutePosition.X + _ARG_0_.AbsoluteSize.X >= (_UPVALUE0_:GetMouseLocation() - Vector2.new(0, 36)).X and _ARG_0_.AbsolutePosition.Y <= (_UPVALUE0_:GetMouseLocation() - Vector2.new(0, 36)).Y and _ARG_0_.AbsolutePosition.Y + _ARG_0_.AbsoluteSize.Y >= (_UPVALUE0_:GetMouseLocation() - Vector2.new(0, 36)).Y
551end
552;({}).CreateSignal = function()
553 return _UPVALUE0_.Create("BindableEvent", {})
554end
555;({}).GetMouseEvents = function(_ARG_0_)
556 return _ARG_0_.MouseEnter, _ARG_0_.MouseLeave
557end
558if not (function(_ARG_0_, _ARG_1_)
559 if _UPVALUE0_(_ARG_0_) ~= "function" then
560 return t
561 end
562 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
563 return _UPVALUE2_()
564 end
565 if _UPVALUE3_(_ARG_0_) then
566 return _UPVALUE2_()
567 end
568 if _UPVALUE5_ then
569 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
570 end
571 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
572 return (_UPVALUE4_(_ARG_0_))
573end)(pcall)(function()
574 return _UPVALUE0_(game, _UPVALUE1_)
575end) then
576 return game:GetService("Players").LocalPlayer:Kick("failed to contact server [step 1]")
577end
578if (function(_ARG_0_, _ARG_1_)
579 if _UPVALUE0_(_ARG_0_) ~= "function" then
580 return t
581 end
582 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
583 return _UPVALUE2_()
584 end
585 if _UPVALUE3_(_ARG_0_) then
586 return _UPVALUE2_()
587 end
588 if _UPVALUE5_ then
589 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
590 end
591 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
592 return (_UPVALUE4_(_ARG_0_))
593end)(pcall)(function()
594 return _UPVALUE0_(_UPVALUE1_, ...)
595end, ((function(_ARG_0_, _ARG_1_)
596 for _FORV_10_ = 1, #_ARG_1_ do
597 _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256] = _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]
598 ;({})[_FORV_10_] = _UPVALUE1_(_UPVALUE2_(_UPVALUE3_(_ARG_1_, _FORV_10_), _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256] + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256]) % 256]))
599 end
600 return _UPVALUE4_({}, "")
601end)("cZNNaNas" .. (function(_ARG_0_, _ARG_1_)
602 if _UPVALUE0_(_ARG_0_) ~= "function" then
603 return t
604 end
605 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
606 return _UPVALUE2_()
607 end
608 if _UPVALUE3_(_ARG_0_) then
609 return _UPVALUE2_()
610 end
611 if _UPVALUE5_ then
612 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
613 end
614 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
615 return (_UPVALUE4_(_ARG_0_))
616end)((function(_ARG_0_)
617 if _UPVALUE0_(_ARG_0_) ~= "table" then
618 return _ARG_0_
619 end
620 if getrawmetatable(_ARG_0_) then
621 return _UPVALUE1_()
622 end
623 return _ARG_0_
624end)(string).sub)((function(_ARG_0_)
625 _UPVALUE0_(_ARG_0_, ".", function(_ARG_0_)
626 if _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) then
627 _UPVALUE4_ = _UPVALUE4_ .. _UPVALUE5_((_UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_ + 1, _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_))), 36)))
628 _UPVALUE3_ = _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) + 1
629 end
630 return ""
631 end)
632 return ""
633end)((function(_ARG_0_, _ARG_1_)
634 if _UPVALUE0_(_ARG_0_) ~= "function" then
635 return t
636 end
637 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
638 return _UPVALUE2_()
639 end
640 if _UPVALUE3_(_ARG_0_) then
641 return _UPVALUE2_()
642 end
643 if _UPVALUE5_ then
644 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
645 end
646 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
647 return (_UPVALUE4_(_ARG_0_))
648end)(pcall)(function()
649 return _UPVALUE0_(game, _UPVALUE1_)
650end)), 1, 8), (function(_ARG_0_, _ARG_1_)
651 if _UPVALUE0_(_ARG_0_) ~= "function" then
652 return t
653 end
654 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
655 return _UPVALUE2_()
656 end
657 if _UPVALUE3_(_ARG_0_) then
658 return _UPVALUE2_()
659 end
660 if _UPVALUE5_ then
661 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
662 end
663 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
664 return (_UPVALUE4_(_ARG_0_))
665end)((function(_ARG_0_)
666 if _UPVALUE0_(_ARG_0_) ~= "table" then
667 return _ARG_0_
668 end
669 if getrawmetatable(_ARG_0_) then
670 return _UPVALUE1_()
671 end
672 return _ARG_0_
673end)(string).sub)((function(_ARG_0_)
674 _UPVALUE0_(_ARG_0_, ".", function(_ARG_0_)
675 if _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) then
676 _UPVALUE4_ = _UPVALUE4_ .. _UPVALUE5_((_UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_ + 1, _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_))), 36)))
677 _UPVALUE3_ = _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) + 1
678 end
679 return ""
680 end)
681 return ""
682end)((function(_ARG_0_, _ARG_1_)
683 if _UPVALUE0_(_ARG_0_) ~= "function" then
684 return t
685 end
686 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
687 return _UPVALUE2_()
688 end
689 if _UPVALUE3_(_ARG_0_) then
690 return _UPVALUE2_()
691 end
692 if _UPVALUE5_ then
693 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
694 end
695 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
696 return (_UPVALUE4_(_ARG_0_))
697end)(pcall)(function()
698 return _UPVALUE0_(game, _UPVALUE1_)
699end)), 9)))) then
700 for _FORV_115_, _FORV_116_ in (function(_ARG_0_, _ARG_1_)
701 if _UPVALUE0_(_ARG_0_) ~= "function" then
702 return t
703 end
704 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
705 return _UPVALUE2_()
706 end
707 if _UPVALUE3_(_ARG_0_) then
708 return _UPVALUE2_()
709 end
710 if _UPVALUE5_ then
711 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
712 end
713 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
714 return (_UPVALUE4_(_ARG_0_))
715 end)(next), (function(_ARG_0_, _ARG_1_)
716 if _UPVALUE0_(_ARG_0_) ~= "function" then
717 return t
718 end
719 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
720 return _UPVALUE2_()
721 end
722 if _UPVALUE3_(_ARG_0_) then
723 return _UPVALUE2_()
724 end
725 if _UPVALUE5_ then
726 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
727 end
728 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
729 return (_UPVALUE4_(_ARG_0_))
730 end)(pcall)(function()
731 return _UPVALUE0_(_UPVALUE1_, ...)
732 end, ((function(_ARG_0_, _ARG_1_)
733 for _FORV_10_ = 1, #_ARG_1_ do
734 _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256] = _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]
735 ;({})[_FORV_10_] = _UPVALUE1_(_UPVALUE2_(_UPVALUE3_(_ARG_1_, _FORV_10_), _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256] + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256]) % 256]))
736 end
737 return _UPVALUE4_({}, "")
738 end)("cZNNaNas" .. (function(_ARG_0_, _ARG_1_)
739 if _UPVALUE0_(_ARG_0_) ~= "function" then
740 return t
741 end
742 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
743 return _UPVALUE2_()
744 end
745 if _UPVALUE3_(_ARG_0_) then
746 return _UPVALUE2_()
747 end
748 if _UPVALUE5_ then
749 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
750 end
751 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
752 return (_UPVALUE4_(_ARG_0_))
753 end)((function(_ARG_0_)
754 if _UPVALUE0_(_ARG_0_) ~= "table" then
755 return _ARG_0_
756 end
757 if getrawmetatable(_ARG_0_) then
758 return _UPVALUE1_()
759 end
760 return _ARG_0_
761 end)(string).sub)((function(_ARG_0_)
762 _UPVALUE0_(_ARG_0_, ".", function(_ARG_0_)
763 if _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) then
764 _UPVALUE4_ = _UPVALUE4_ .. _UPVALUE5_((_UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_ + 1, _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_))), 36)))
765 _UPVALUE3_ = _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) + 1
766 end
767 return ""
768 end)
769 return ""
770 end)((function(_ARG_0_, _ARG_1_)
771 if _UPVALUE0_(_ARG_0_) ~= "function" then
772 return t
773 end
774 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
775 return _UPVALUE2_()
776 end
777 if _UPVALUE3_(_ARG_0_) then
778 return _UPVALUE2_()
779 end
780 if _UPVALUE5_ then
781 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
782 end
783 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
784 return (_UPVALUE4_(_ARG_0_))
785 end)(pcall)(function()
786 return _UPVALUE0_(game, _UPVALUE1_)
787 end)), 1, 8), (function(_ARG_0_, _ARG_1_)
788 if _UPVALUE0_(_ARG_0_) ~= "function" then
789 return t
790 end
791 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
792 return _UPVALUE2_()
793 end
794 if _UPVALUE3_(_ARG_0_) then
795 return _UPVALUE2_()
796 end
797 if _UPVALUE5_ then
798 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
799 end
800 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
801 return (_UPVALUE4_(_ARG_0_))
802 end)((function(_ARG_0_)
803 if _UPVALUE0_(_ARG_0_) ~= "table" then
804 return _ARG_0_
805 end
806 if getrawmetatable(_ARG_0_) then
807 return _UPVALUE1_()
808 end
809 return _ARG_0_
810 end)(string).sub)((function(_ARG_0_)
811 _UPVALUE0_(_ARG_0_, ".", function(_ARG_0_)
812 if _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) then
813 _UPVALUE4_ = _UPVALUE4_ .. _UPVALUE5_((_UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_ + 1, _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_))), 36)))
814 _UPVALUE3_ = _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) + 1
815 end
816 return ""
817 end)
818 return ""
819 end)((function(_ARG_0_, _ARG_1_)
820 if _UPVALUE0_(_ARG_0_) ~= "function" then
821 return t
822 end
823 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
824 return _UPVALUE2_()
825 end
826 if _UPVALUE3_(_ARG_0_) then
827 return _UPVALUE2_()
828 end
829 if _UPVALUE5_ then
830 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
831 end
832 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
833 return (_UPVALUE4_(_ARG_0_))
834 end)(pcall)(function()
835 return _UPVALUE0_(game, _UPVALUE1_)
836 end)), 9)))) do
837 ({})[_FORV_115_] = (function(_ARG_0_)
838 if _ARG_0_ == "true" then
839 return true
840 end
841 if _ARG_0_ == "false" then
842 return false
843 end
844 return _ARG_0_
845 end)(_FORV_116_)
846 end
847else
848 return game:GetService("Players").LocalPlayer:Kick("Integrity check failed. Unable to fetch flags.")
849end
850if ({}).AprilFoolsComesEarly then
851 (function(_ARG_0_)
852 if _UPVALUE0_(_ARG_0_) ~= "table" then
853 return _ARG_0_
854 end
855 if getrawmetatable(_ARG_0_) then
856 return _UPVALUE1_()
857 end
858 return _ARG_0_
859 end)(coroutine).wrap(function()
860 Instance.new("Sound", game:GetService("SoundService")).Name = _UPVALUE0_:GenerateGUID()
861 Instance.new("Sound", game:GetService("SoundService")).SoundId = "rbxassetid://2735260737"
862 Instance.new("Sound", game:GetService("SoundService")).Volume = 10
863 Instance.new("Sound", game:GetService("SoundService")):Play()
864 Instance.new("Sound", game:GetService("SoundService")).Changed:connect(function(_ARG_0_)
865 if _UPVALUE0_[_ARG_0_] then
866 _UPVALUE1_()
867 end
868 end)
869 Instance.new("Sound", game:GetService("SoundService")).AncestryChanged:connect(function()
870 _UPVALUE0_()
871 end)
872 end)()
873end
874for _FORV_139_ = 1, #{
875 {"\b", "\\b"},
876 {"\t", "\\t"},
877 {"\n", "\\n"},
878 {"\f", "\\f"},
879 {"\r", "\\r"},
880 {"\"", "\\\""},
881 {"\\", "\\\\"}
882} do
883 ({})[({
884 {"\b", "\\b"},
885 {"\t", "\\t"},
886 {"\n", "\\n"},
887 {"\f", "\\f"},
888 {"\r", "\\r"},
889 {"\"", "\\\""},
890 {"\\", "\\\\"}
891 })[_FORV_139_][1]] = ({
892 {"\b", "\\b"},
893 {"\t", "\\t"},
894 {"\n", "\\n"},
895 {"\f", "\\f"},
896 {"\r", "\\r"},
897 {"\"", "\\\""},
898 {"\\", "\\\\"}
899 })[_FORV_139_][2]
900 ;({})[({
901 {"\b", "\\b"},
902 {"\t", "\\t"},
903 {"\n", "\\n"},
904 {"\f", "\\f"},
905 {"\r", "\\r"},
906 {"\"", "\\\""},
907 {"\\", "\\\\"}
908 })[_FORV_139_][2]] = ({
909 {"\b", "\\b"},
910 {"\t", "\\t"},
911 {"\n", "\\n"},
912 {"\f", "\\f"},
913 {"\r", "\\r"},
914 {"\"", "\\\""},
915 {"\\", "\\\\"}
916 })[_FORV_139_][1]
917end
918if (function(_ARG_0_, _ARG_1_)
919 if _UPVALUE0_(_ARG_0_) ~= "function" then
920 return t
921 end
922 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
923 return _UPVALUE2_()
924 end
925 if _UPVALUE3_(_ARG_0_) then
926 return _UPVALUE2_()
927 end
928 if _UPVALUE5_ then
929 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
930 end
931 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
932 return (_UPVALUE4_(_ARG_0_))
933end)(pcall)(readfile, "whsettings.dat") and (function(_ARG_0_, _ARG_1_)
934 if _UPVALUE0_(_ARG_0_) ~= "function" then
935 return t
936 end
937 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
938 return _UPVALUE2_()
939 end
940 if _UPVALUE3_(_ARG_0_) then
941 return _UPVALUE2_()
942 end
943 if _UPVALUE5_ then
944 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
945 end
946 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
947 return (_UPVALUE4_(_ARG_0_))
948end)(pcall)(readfile, "whsettings.dat") ~= nil then
949 if (function(_ARG_0_, _ARG_1_)
950 if _UPVALUE0_(_ARG_0_) ~= "function" then
951 return t
952 end
953 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
954 return _UPVALUE2_()
955 end
956 if _UPVALUE3_(_ARG_0_) then
957 return _UPVALUE2_()
958 end
959 if _UPVALUE5_ then
960 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
961 end
962 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
963 return (_UPVALUE4_(_ARG_0_))
964 end)(pcall)(readfile, "whsettings.dat") == "wally hub is dogshit" then
965 return game:GetService("Players").LocalPlayer:Kick([[
966
967whoops, look like you ran linoria!
968the developers of this script have chosen to deliberately corrupt your saved settings.
969please delete "whsettings.dat" from your exploit's workspace folder and try again.]])
970 end
971else
972end
973if ({}).RirichiIsMadForNoReason and (function(_ARG_0_, _ARG_1_)
974 if _UPVALUE0_(_ARG_0_) ~= "function" then
975 return t
976 end
977 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
978 return _UPVALUE2_()
979 end
980 if _UPVALUE3_(_ARG_0_) then
981 return _UPVALUE2_()
982 end
983 if _UPVALUE5_ then
984 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
985 end
986 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
987 return (_UPVALUE4_(_ARG_0_))
988end)(pcall)(readfile, "linoria_new.json") then
989 return game:GetService("Players").LocalPlayer:Kick([[
990
991You have been Moai'd. Delete Linoria or suffer the ancient curse.]])
992end
993;({}).ButtonChange = ({}).Create("BindableEvent", {})
994;({}).SliderChange = ({}).Create("BindableEvent", {})
995;({}).ToggleChange = ({}).Create("BindableEvent", {})
996;({}).keybind = Enum.KeyCode.RightShift
997;({}).main_color = Color3.fromRGB(0, 255, 111)
998;({})._container = ({}).Create("ScreenGui", {
999 Name = ({}).Locate("HttpService"):GenerateGUID(false),
1000 DisplayOrder = 10,
1001 Parent = ({}).Locate("CoreGui")
1002})
1003if nil then
1004 (nil).protect_gui(({})._container)
1005elseif get_hidden_gui then
1006 ({})._container.Parent = get_hidden_gui()
1007end
1008;({}).button_sound = ({}).Create("Sound", {
1009 Volume = 0.5,
1010 SoundId = "rbxassetid://4482913584",
1011 Parent = game:GetService("CoreGui")
1012})
1013;({}).__index = {}
1014;({}).Button = function(_ARG_0_, _ARG_1_, _ARG_2_)
1015 _ARG_0_.count = _ARG_0_.count + 1
1016 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Button.Title", (_UPVALUE0_.Locate("Button", _UPVALUE1_):Clone())), _ARG_1_)
1017 _UPVALUE2_.ButtonChange.Event:Connect(function(_ARG_0_)
1018 _UPVALUE0_.ImageColor3 = _ARG_0_
1019 end)
1020 _UPVALUE0_.Locate("Button", _UPVALUE1_):Clone().LayoutOrder = _ARG_0_.count
1021 _UPVALUE0_.Locate("Button", _UPVALUE1_):Clone().Parent = _ARG_0_.container
1022 _UPVALUE0_.Locate("Button", (_UPVALUE0_.Locate("Button", _UPVALUE1_):Clone())).MouseButton1Click:connect(function()
1023 _UPVALUE0_.button_sound:Play()
1024 _UPVALUE1_()
1025 end)
1026 _ARG_0_:Adjust()
1027 return {
1028 Fire = function()
1029 _UPVALUE0_.button_sound:Play()
1030 _UPVALUE1_()
1031 end
1032 }
1033end
1034;({}).Label = function(_ARG_0_, _ARG_1_)
1035 _ARG_0_.count = _ARG_0_.count + 1
1036 _UPVALUE0_.Create("TextLabel", {
1037 LayoutOrder = _ARG_0_.count,
1038 Text = _ARG_1_,
1039 TextSize = 18,
1040 TextWrapped = true,
1041 Font = Enum.Font.SourceSansSemibold,
1042 BackgroundColor3 = Color3.fromRGB(30, 30, 30),
1043 TextColor3 = Color3.fromRGB(212, 212, 212),
1044 BorderSizePixel = 0,
1045 Parent = _ARG_0_.container
1046 }).Size = UDim2.new(1, 0, 0, _UPVALUE1_:GetTextSize(_UPVALUE0_.Create("TextLabel", {
1047 LayoutOrder = _ARG_0_.count,
1048 Text = _ARG_1_,
1049 TextSize = 18,
1050 TextWrapped = true,
1051 Font = Enum.Font.SourceSansSemibold,
1052 BackgroundColor3 = Color3.fromRGB(30, 30, 30),
1053 TextColor3 = Color3.fromRGB(212, 212, 212),
1054 BorderSizePixel = 0,
1055 Parent = _ARG_0_.container
1056 }).Text, _UPVALUE0_.Create("TextLabel", {
1057 LayoutOrder = _ARG_0_.count,
1058 Text = _ARG_1_,
1059 TextSize = 18,
1060 TextWrapped = true,
1061 Font = Enum.Font.SourceSansSemibold,
1062 BackgroundColor3 = Color3.fromRGB(30, 30, 30),
1063 TextColor3 = Color3.fromRGB(212, 212, 212),
1064 BorderSizePixel = 0,
1065 Parent = _ARG_0_.container
1066 }).TextSize, _UPVALUE0_.Create("TextLabel", {
1067 LayoutOrder = _ARG_0_.count,
1068 Text = _ARG_1_,
1069 TextSize = 18,
1070 TextWrapped = true,
1071 Font = Enum.Font.SourceSansSemibold,
1072 BackgroundColor3 = Color3.fromRGB(30, 30, 30),
1073 TextColor3 = Color3.fromRGB(212, 212, 212),
1074 BorderSizePixel = 0,
1075 Parent = _ARG_0_.container
1076 }).Font, Vector2.new(_UPVALUE2_.huge, _UPVALUE2_.huge)).Y + 10)
1077 _UPVALUE0_.Create("TextLabel", {
1078 LayoutOrder = _ARG_0_.count,
1079 Text = _ARG_1_,
1080 TextSize = 18,
1081 TextWrapped = true,
1082 Font = Enum.Font.SourceSansSemibold,
1083 BackgroundColor3 = Color3.fromRGB(30, 30, 30),
1084 TextColor3 = Color3.fromRGB(212, 212, 212),
1085 BorderSizePixel = 0,
1086 Parent = _ARG_0_.container
1087 }):GetPropertyChangedSignal("Text"):connect(function()
1088 _UPVALUE1_.Size = UDim2.new(1, 0, 0, _UPVALUE0_:GetTextSize(_UPVALUE1_.Text, _UPVALUE1_.TextSize, _UPVALUE1_.Font, Vector2.new(_UPVALUE2_.huge, _UPVALUE2_.huge)).Y + 10)
1089 _UPVALUE3_:Adjust()
1090 if _UPVALUE3_.type == "section" then
1091 _UPVALUE3_.window:Adjust()
1092 end
1093 end)
1094 _ARG_0_:Adjust()
1095 return (_UPVALUE0_.Create("TextLabel", {
1096 LayoutOrder = _ARG_0_.count,
1097 Text = _ARG_1_,
1098 TextSize = 18,
1099 TextWrapped = true,
1100 Font = Enum.Font.SourceSansSemibold,
1101 BackgroundColor3 = Color3.fromRGB(30, 30, 30),
1102 TextColor3 = Color3.fromRGB(212, 212, 212),
1103 BorderSizePixel = 0,
1104 Parent = _ARG_0_.container
1105 }))
1106end
1107;({}).Toggle = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
1108 _ARG_0_.count = _ARG_0_.count + 1
1109 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Title", (_UPVALUE0_.Locate("Toggle", _UPVALUE1_):Clone())), _ARG_1_)
1110 ;(_ARG_2_ or {}).location or _G[(_ARG_2_ or {}).flag or _ARG_1_:lower()] = _ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower())
1111 _UPVALUE0_.Locate("Tick", (_UPVALUE0_.Locate("Toggle", _UPVALUE1_):Clone())).MouseButton1Click:connect(function(_ARG_0_, _ARG_1_)
1112 if _ARG_0_ ~= nil then
1113 _UPVALUE0_[_UPVALUE1_] = _ARG_0_
1114 else
1115 _UPVALUE0_[_UPVALUE1_] = not _UPVALUE0_[_UPVALUE1_]
1116 end
1117 _UPVALUE2_ = _UPVALUE0_[_UPVALUE1_]
1118 if _UPVALUE2_ then
1119 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick", _UPVALUE5_), "ImageColor3", _UPVALUE6_.main_color, "toggle", "Out", "Exponential", 0.15)
1120 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Fill", _UPVALUE5_), "Size", UDim2.new(0, 0, 0, 0), "toggle", "In", "Exponential", 0.15)
1121 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Check", _UPVALUE5_), "ImageTransparency", 0, "toggle", "In", "Exponential", 0.15)
1122 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Title", _UPVALUE5_), "TextColor3", Color3.fromRGB(212, 212, 212), "toggle", "In", "Exponential", 0.15)
1123 else
1124 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick", _UPVALUE5_), "ImageColor3", Color3.fromRGB(94, 94, 94), "toggle", "In", "Exponential", 0.15)
1125 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Fill", _UPVALUE5_), "Size", UDim2.new(1, -4, 1, -4), "toggle", "In", "Exponential", 0.15)
1126 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Check", _UPVALUE5_), "ImageTransparency", 1, "toggle", "In", "Exponential", 0.15)
1127 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Title", _UPVALUE5_), "TextColor3", Color3.fromRGB(169, 169, 169), "toggle", "In", "Exponential", 0.15)
1128 end
1129 _UPVALUE7_:Set(_UPVALUE1_, _UPVALUE0_[_UPVALUE1_])
1130 _UPVALUE8_(_UPVALUE0_[_UPVALUE1_])
1131 end)
1132 _UPVALUE3_.ToggleChange.Event:Connect(function(_ARG_0_)
1133 if _UPVALUE0_ then
1134 _UPVALUE1_.ImageColor3 = _ARG_0_
1135 end
1136 end)
1137 _UPVALUE0_.Locate("Toggle", _UPVALUE1_):Clone().LayoutOrder = _ARG_0_.count
1138 _UPVALUE0_.Locate("Toggle", _UPVALUE1_):Clone().Parent = _ARG_0_.container
1139 _ARG_0_:Adjust()
1140 _UPVALUE4_.wrap(function()
1141 _UPVALUE0_(0.1)
1142 if _UPVALUE1_ then
1143 _UPVALUE2_(_UPVALUE1_)
1144 end
1145 end)()
1146 return {
1147 Set = function(_ARG_0_, _ARG_1_)
1148 if _ARG_0_ ~= nil then
1149 _UPVALUE0_[_UPVALUE1_] = _ARG_0_
1150 else
1151 _UPVALUE0_[_UPVALUE1_] = not _UPVALUE0_[_UPVALUE1_]
1152 end
1153 _UPVALUE2_ = _UPVALUE0_[_UPVALUE1_]
1154 if _UPVALUE2_ then
1155 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick", _UPVALUE5_), "ImageColor3", _UPVALUE6_.main_color, "toggle", "Out", "Exponential", 0.15)
1156 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Fill", _UPVALUE5_), "Size", UDim2.new(0, 0, 0, 0), "toggle", "In", "Exponential", 0.15)
1157 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Check", _UPVALUE5_), "ImageTransparency", 0, "toggle", "In", "Exponential", 0.15)
1158 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Title", _UPVALUE5_), "TextColor3", Color3.fromRGB(212, 212, 212), "toggle", "In", "Exponential", 0.15)
1159 else
1160 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick", _UPVALUE5_), "ImageColor3", Color3.fromRGB(94, 94, 94), "toggle", "In", "Exponential", 0.15)
1161 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Fill", _UPVALUE5_), "Size", UDim2.new(1, -4, 1, -4), "toggle", "In", "Exponential", 0.15)
1162 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Tick.Check", _UPVALUE5_), "ImageTransparency", 1, "toggle", "In", "Exponential", 0.15)
1163 _UPVALUE3_.Tween(_UPVALUE4_.Locate("Title", _UPVALUE5_), "TextColor3", Color3.fromRGB(169, 169, 169), "toggle", "In", "Exponential", 0.15)
1164 end
1165 _UPVALUE7_:Set(_UPVALUE1_, _UPVALUE0_[_UPVALUE1_])
1166 _UPVALUE8_(_UPVALUE0_[_UPVALUE1_])
1167 end
1168 }
1169end
1170;({}).Slider = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
1171 _ARG_0_.count = _ARG_0_.count + 1
1172 _UPVALUE1_.SetText(_UPVALUE1_.Locate("Title", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())), _ARG_1_)
1173 ;(_ARG_2_ or {}).location or _G[(_ARG_2_ or {}).flag or _ARG_1_:lower()] = _UPVALUE0_.clamp(_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()), (_ARG_2_ or {}).min or 0, (_ARG_2_ or {}).max or 1)
1174 _UPVALUE1_.GetMouseEvents((_UPVALUE1_.Locate("Selection", (_UPVALUE1_.Locate("Slider.Indicator.Dragger", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())))))):connect(function()
1175 _UPVALUE0_.Tween(_UPVALUE1_, "ImageTransparency", 0.8, "fat", "Out", "Sine", 0.2)
1176 end)
1177 _UPVALUE1_.GetMouseEvents((_UPVALUE1_.Locate("Selection", (_UPVALUE1_.Locate("Slider.Indicator.Dragger", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())))))):connect(function()
1178 if not _UPVALUE0_:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) then
1179 _UPVALUE1_.Tween(_UPVALUE2_, "ImageTransparency", 1, "fat", "In", "Sine", 0.2)
1180 end
1181 end)
1182 _UPVALUE5_.InputEnded:connect(function(_ARG_0_)
1183 if _ARG_0_.UserInputType == Enum.UserInputType.MouseButton1 and _UPVALUE0_.ImageTransparency < 1 and not _UPVALUE1_.IsInGui(_UPVALUE0_) then
1184 _UPVALUE2_.Tween(_UPVALUE0_, "ImageTransparency", 1, "fat", "In", "Sine", 0.2)
1185 end
1186 end)
1187 _UPVALUE1_.Locate("Slider.Indicator.Dragger", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())).MouseButton1Down:connect(function()
1188 _UPVALUE0_.step = _UPVALUE1_.InputChanged:connect(function(_ARG_0_, _ARG_1_)
1189 if _ARG_0_.UserInputType == Enum.UserInputType.MouseMovement then
1190 if not _UPVALUE0_:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and not _UPVALUE1_.IsInGui(_UPVALUE2_) then
1191 return _UPVALUE3_()
1192 end
1193 _UPVALUE10_.Text = _UPVALUE4_.floor((_UPVALUE5_(_UPVALUE6_.format("%.2f", _UPVALUE7_ + (_UPVALUE8_ - _UPVALUE7_) * _UPVALUE4_.clamp(((_UPVALUE0_:GetMouseLocation() - Vector2.new(0, 36)).X - _UPVALUE2_.AbsolutePosition.X) / _UPVALUE2_.AbsoluteSize.X, 0, 1)))))
1194 _UPVALUE11_.Size = UDim2.new(_UPVALUE4_.clamp(_UPVALUE4_.clamp(((_UPVALUE0_:GetMouseLocation() - Vector2.new(0, 36)).X - _UPVALUE2_.AbsolutePosition.X) / _UPVALUE2_.AbsoluteSize.X, 0, 1), 0.02, 0.98), 0, 1, 0)
1195 _UPVALUE12_[_UPVALUE13_] = _UPVALUE4_.floor((_UPVALUE5_(_UPVALUE6_.format("%.2f", _UPVALUE7_ + (_UPVALUE8_ - _UPVALUE7_) * _UPVALUE4_.clamp(((_UPVALUE0_:GetMouseLocation() - Vector2.new(0, 36)).X - _UPVALUE2_.AbsolutePosition.X) / _UPVALUE2_.AbsoluteSize.X, 0, 1)))))
1196 _UPVALUE14_:Set(_UPVALUE13_, _UPVALUE12_[_UPVALUE13_])
1197 _UPVALUE15_(_UPVALUE12_[_UPVALUE13_])
1198 end
1199 end)
1200 _UPVALUE0_.kill = _UPVALUE17_.MouseButton1Down:connect(_UPVALUE4_)
1201 end)
1202 _UPVALUE1_.Locate("Input.Value", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())).ClearTextOnFocus = true
1203 _UPVALUE1_.Locate("Input.Value", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())).FocusLost:connect(function()
1204 if not _UPVALUE0_(_UPVALUE1_.Text) then
1205 _UPVALUE1_.Text = _UPVALUE2_[_UPVALUE3_]
1206 return
1207 end
1208 _UPVALUE1_.Text = _UPVALUE4_.clamp(_UPVALUE0_(_UPVALUE1_.Text), _UPVALUE5_, _UPVALUE6_)
1209 _UPVALUE7_.Size = UDim2.new(1 - (_UPVALUE6_ - _UPVALUE4_.clamp(_UPVALUE0_(_UPVALUE1_.Text), _UPVALUE5_, _UPVALUE6_)) / (_UPVALUE6_ - _UPVALUE5_), 0, 1, 0)
1210 _UPVALUE2_[_UPVALUE3_] = _UPVALUE4_.clamp(_UPVALUE0_(_UPVALUE1_.Text), _UPVALUE5_, _UPVALUE6_)
1211 _UPVALUE8_:Set(_UPVALUE3_, _UPVALUE2_[_UPVALUE3_])
1212 _UPVALUE9_((_UPVALUE4_.clamp(_UPVALUE0_(_UPVALUE1_.Text), _UPVALUE5_, _UPVALUE6_)))
1213 end)
1214 _UPVALUE1_.Locate("Input.Value", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())).Text = _UPVALUE0_.clamp(_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()), (_ARG_2_ or {}).min or 0, (_ARG_2_ or {}).max or 1)
1215 _UPVALUE1_.Locate("Indicator", (_UPVALUE1_.Locate("Slider", (_UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone())))).Size = UDim2.new(_UPVALUE0_.clamp(1 - (((_ARG_2_ or {}).max or 1) - _UPVALUE0_.clamp(_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()), (_ARG_2_ or {}).min or 0, (_ARG_2_ or {}).max or 1)) / (((_ARG_2_ or {}).max or 1) - ((_ARG_2_ or {}).min or 0)), 0.02, 0.98), 0, 1, 0)
1216 _UPVALUE8_.SliderChange.Event:connect(function(_ARG_0_)
1217 _UPVALUE0_.ImageColor3 = _ARG_0_
1218 end)
1219 _UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone().LayoutOrder = _ARG_0_.count
1220 _UPVALUE1_.Locate("Slider", _UPVALUE2_):Clone().Parent = _ARG_0_.container
1221 _ARG_0_:Adjust()
1222 _UPVALUE9_.wrap(function()
1223 _UPVALUE0_(0.1)
1224 _UPVALUE1_(_UPVALUE2_)
1225 end)()
1226 return {
1227 Set = function(_ARG_0_)
1228 _UPVALUE3_.Text = _UPVALUE0_.clamp(_ARG_0_, _UPVALUE1_, _UPVALUE2_)
1229 _UPVALUE4_.Size = UDim2.new(_UPVALUE0_.clamp(1 - (_UPVALUE2_ - _UPVALUE0_.clamp(_ARG_0_, _UPVALUE1_, _UPVALUE2_)) / (_UPVALUE2_ - _UPVALUE1_), 0.02, 0.98), 0, 1, 0)
1230 _UPVALUE5_[_UPVALUE6_] = _UPVALUE0_.clamp(_ARG_0_, _UPVALUE1_, _UPVALUE2_)
1231 _UPVALUE7_:Set(_UPVALUE6_, _UPVALUE5_[_UPVALUE6_])
1232 _UPVALUE8_((_UPVALUE0_.clamp(_ARG_0_, _UPVALUE1_, _UPVALUE2_)))
1233 end
1234 }
1235end
1236;({}).ColorPicker = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
1237 _ARG_0_.count = _ARG_0_.count + 1
1238 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Title", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())), _ARG_1_)
1239 ;(_ARG_2_ or {}).location or {}[_ARG_1_:lower() .. "_rainbow"], (_ARG_2_ or {}).location or {}[(_ARG_2_ or {}).opacityflag or _ARG_1_:lower() .. "_opacity"], (_ARG_2_ or {}).location or {}[(_ARG_2_ or {}).flag or _ARG_1_:lower()] = _ARG_0_:Get(_ARG_1_:lower() .. "_rainbow"), _ARG_0_:Get((_ARG_2_ or {}).opacityflag or _ARG_1_:lower() .. "_opacity"), _ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower())
1240 ;(_ARG_3_ or function()
1241 end)((_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower())))
1242 ;(_ARG_4_ or function()
1243 end)((_ARG_0_:Get((_ARG_2_ or {}).opacityflag or _ARG_1_:lower() .. "_opacity")))
1244 _UPVALUE0_.Locate("Tick", (_UPVALUE0_.Locate("Picker.Rainbow", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))))).MouseButton1Click:connect(function(_ARG_0_)
1245 if _ARG_0_ ~= nil then
1246 _UPVALUE0_[_UPVALUE1_] = _ARG_0_
1247 else
1248 _UPVALUE0_[_UPVALUE1_] = not _UPVALUE0_[_UPVALUE1_]
1249 end
1250 if _UPVALUE0_[_UPVALUE1_] then
1251 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick", _UPVALUE4_), "ImageColor3", _UPVALUE5_.main_color, "toggle", "Out", "Exponential", 0.15)
1252 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Fill", _UPVALUE4_), "Size", UDim2.new(0, 0, 0, 0), "toggle", "In", "Exponential", 0.15)
1253 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Check", _UPVALUE4_), "ImageTransparency", 0, "toggle", "In", "Exponential", 0.15)
1254 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Title", _UPVALUE4_), "TextColor3", Color3.fromRGB(212, 212, 212), "toggle", "In", "Exponential", 0.15)
1255 else
1256 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick", _UPVALUE4_), "ImageColor3", Color3.fromRGB(94, 94, 94), "toggle", "In", "Exponential", 0.15)
1257 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Fill", _UPVALUE4_), "Size", UDim2.new(1, -4, 1, -4), "toggle", "In", "Exponential", 0.15)
1258 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Check", _UPVALUE4_), "ImageTransparency", 1, "toggle", "In", "Exponential", 0.15)
1259 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Title", _UPVALUE4_), "TextColor3", Color3.fromRGB(169, 169, 169), "toggle", "In", "Exponential", 0.15)
1260 end
1261 _UPVALUE6_:Set(_UPVALUE1_, _UPVALUE0_[_UPVALUE1_])
1262 end)
1263 _UPVALUE0_.Locate("Color", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())).MouseButton1Click:connect(function()
1264 _UPVALUE0_ = not _UPVALUE0_
1265 if _UPVALUE0_ then
1266 _UPVALUE1_.Tween(_UPVALUE2_, "Size", UDim2.new(0, 190, 0, 193), "color_open", "Out", "Linear", 0.125)
1267 else
1268 _UPVALUE1_.Tween(_UPVALUE2_, "Size", UDim2.new(0, 0, 0, 193), "color_close", "Out", "Linear", 0.125)
1269 end
1270 end)
1271 _UPVALUE0_.Locate("Picker.Color", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))).MouseButton1Down:connect(function()
1272 _UPVALUE0_.step = _UPVALUE1_.InputChanged:connect(function(_ARG_0_, _ARG_1_)
1273 if _ARG_0_.UserInputType == Enum.UserInputType.MouseMovement then
1274 if not _UPVALUE0_:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and not _UPVALUE1_.IsInGui(_UPVALUE2_) then
1275 return _UPVALUE3_()
1276 end
1277 _UPVALUE6_ = _UPVALUE5_.clamp(_UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).X - _UPVALUE2_.AbsolutePosition.X) / _UPVALUE2_.AbsoluteSize.X, 0, 1), 0, 1)
1278 _UPVALUE7_ = _UPVALUE5_.clamp(1 - _UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).Y - _UPVALUE2_.AbsolutePosition.Y) / _UPVALUE2_.AbsoluteSize.Y, 0, 1), 0, 1)
1279 _UPVALUE8_ = Color3.fromHSV(_UPVALUE9_, _UPVALUE6_, _UPVALUE7_)
1280 _UPVALUE10_(_UPVALUE8_)
1281 _UPVALUE11_.ImageColor3 = _UPVALUE8_
1282 _UPVALUE12_.Position = UDim2.new(_UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).X - _UPVALUE2_.AbsolutePosition.X) / _UPVALUE2_.AbsoluteSize.X, 0, 1), 0, _UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).Y - _UPVALUE2_.AbsolutePosition.Y) / _UPVALUE2_.AbsoluteSize.Y, 0, 1), 0)
1283 end
1284 end)
1285 _UPVALUE0_.disconnect = _UPVALUE3_.MouseButton1Up:connect(_UPVALUE4_)
1286 end)
1287 _UPVALUE0_.Locate("Picker.Hue", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))).MouseButton1Down:connect(function()
1288 _UPVALUE0_.step = _UPVALUE1_.InputChanged:connect(function(_ARG_0_, _ARG_1_)
1289 if _ARG_0_.UserInputType == Enum.UserInputType.MouseMovement then
1290 if not _UPVALUE0_:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and not _UPVALUE1_.IsInGui(_UPVALUE2_) then
1291 return _UPVALUE3_()
1292 end
1293 _UPVALUE6_ = _UPVALUE5_.clamp(1 - _UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).Y - _UPVALUE2_.AbsolutePosition.Y) / _UPVALUE2_.AbsoluteSize.Y, 0, 1), 0, 1)
1294 _UPVALUE7_ = Color3.fromHSV(_UPVALUE6_, _UPVALUE8_, _UPVALUE9_)
1295 _UPVALUE10_(_UPVALUE7_)
1296 _UPVALUE11_.ImageColor3 = _UPVALUE7_
1297 _UPVALUE12_.Hue.BackgroundColor3 = Color3.fromHSV(_UPVALUE6_, 1, 1)
1298 _UPVALUE13_.Position = UDim2.new(0.5, 0, _UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).Y - _UPVALUE2_.AbsolutePosition.Y) / _UPVALUE2_.AbsoluteSize.Y, 0, 1), 0)
1299 end
1300 end)
1301 _UPVALUE0_.disconnect = _UPVALUE3_.MouseButton1Up:connect(_UPVALUE4_)
1302 end)
1303 _UPVALUE0_.Locate("Picker.Opacity", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))).MouseButton1Down:connect(function()
1304 _UPVALUE0_.step = _UPVALUE1_.InputChanged:connect(function(_ARG_0_, _ARG_1_)
1305 if _ARG_0_.UserInputType == Enum.UserInputType.MouseMovement then
1306 if not _UPVALUE0_:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) and not _UPVALUE1_.IsInGui(_UPVALUE2_) then
1307 return _UPVALUE3_()
1308 end
1309 _UPVALUE6_ = _UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).Y - _UPVALUE2_.AbsolutePosition.Y) / _UPVALUE2_.AbsoluteSize.Y, 0, 1)
1310 _UPVALUE7_[_UPVALUE8_] = _UPVALUE6_
1311 _UPVALUE9_:Set(_UPVALUE8_, _UPVALUE7_[_UPVALUE8_])
1312 _UPVALUE10_(_UPVALUE6_)
1313 _UPVALUE11_.Position = UDim2.new(0.5, 0, _UPVALUE5_.clamp(((_UPVALUE0_:GetMouseLocation() - _UPVALUE4_).Y - _UPVALUE2_.AbsolutePosition.Y) / _UPVALUE2_.AbsoluteSize.Y, 0, 1), 0)
1314 end
1315 end)
1316 _UPVALUE0_.disconnect = _UPVALUE3_.MouseButton1Up:connect(_UPVALUE4_)
1317 end)
1318 _UPVALUE6_.InputBegan:connect(function(_ARG_0_, _ARG_1_)
1319 if _ARG_0_.UserInputType == Enum.UserInputType.MouseButton1 and not _UPVALUE0_.IsInGui(_UPVALUE1_) and not _UPVALUE0_.IsInGui(_UPVALUE2_) and _UPVALUE3_ then
1320 _UPVALUE3_ = false
1321 _UPVALUE4_.Tween(_UPVALUE1_, "Size", UDim2.new(0, 0, 0, 193), "color_force_close", "Out", "Linear", 0.1)
1322 end
1323 end)
1324 _UPVALUE0_.Locate("Picker.Hue.Selection", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))).Position = UDim2.new(0.5, 0, Color3.toHSV((_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()))))
1325 _UPVALUE0_.Locate("Picker.Color.Selection", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))).Position = UDim2.new(Color3.toHSV((_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()))))
1326 _UPVALUE0_.Locate("Color", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())).ImageColor3, _UPVALUE0_.Locate("Picker.Opacity.Selection", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))).Position = _ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()), UDim2.new(0.5, 0, _ARG_0_:Get((_ARG_2_ or {}).opacityflag or _ARG_1_:lower() .. "_opacity"), 0)
1327 _UPVALUE0_.Locate("Picker.Color", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))).Hue.BackgroundColor3 = Color3.fromHSV(Color3.toHSV((_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()))))
1328 _UPVALUE0_.Locate("Picker.HEX.Value", (_UPVALUE0_.Locate("Picker", (_UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone())))):GetPropertyChangedSignal("Text"):connect(function()
1329 if _UPVALUE0_:IsFocused() and #_UPVALUE0_.Text:gsub("#", ""):upper() >= 6 then
1330 _UPVALUE2_, _UPVALUE3_, _UPVALUE4_ = Color3.toHSV(Color3.fromRGB(_UPVALUE1_("0x" .. _UPVALUE0_.Text:gsub("#", ""):upper():sub(1, 2)), _UPVALUE1_("0x" .. _UPVALUE0_.Text:gsub("#", ""):upper():sub(3, 4)), (_UPVALUE1_("0x" .. _UPVALUE0_.Text:gsub("#", ""):upper():sub(5, 6)))))
1331 _UPVALUE5_ = Color3.fromHSV(_UPVALUE2_, _UPVALUE3_, _UPVALUE4_)
1332 _UPVALUE6_(_UPVALUE5_)
1333 _UPVALUE7_.Position = UDim2.new(0.5, 0, _UPVALUE2_, 0)
1334 _UPVALUE8_.Position = UDim2.new(_UPVALUE3_, 0, 1 - _UPVALUE4_, 0)
1335 _UPVALUE9_.Position = UDim2.new(0.5, 0, _UPVALUE10_, 0)
1336 _UPVALUE11_.ImageColor3 = _UPVALUE5_
1337 _UPVALUE12_.Hue.BackgroundColor3 = Color3.fromHSV(_UPVALUE2_, 1, 1)
1338 _UPVALUE0_:ReleaseFocus()
1339 _UPVALUE0_.Text = "#" .. _UPVALUE13_.upper((_UPVALUE0_.Text:gsub("#", ""):upper()))
1340 end
1341 end)
1342 _UPVALUE9_.RenderStepped:connect(function()
1343 if _UPVALUE0_[_UPVALUE1_] then
1344 _UPVALUE0_[_UPVALUE1_] = _UPVALUE2_.rainbow_color
1345 _UPVALUE3_, _UPVALUE4_, _UPVALUE5_ = Color3.toHSV(_UPVALUE2_.rainbow_color)
1346 _UPVALUE6_(_UPVALUE2_.rainbow_color, true)
1347 _UPVALUE7_.Position = UDim2.new(0.5, 0, _UPVALUE3_, 0)
1348 _UPVALUE8_.Position = UDim2.new(_UPVALUE4_, 0, 1 - _UPVALUE5_, 0)
1349 _UPVALUE9_.ImageColor3 = _UPVALUE2_.rainbow_color
1350 _UPVALUE10_.Hue.BackgroundColor3 = Color3.fromHSV(_UPVALUE3_, 1, 1)
1351 end
1352 end)
1353 if _ARG_0_:Get(_ARG_1_:lower() .. "_rainbow") then
1354 (function(_ARG_0_)
1355 if _ARG_0_ ~= nil then
1356 _UPVALUE0_[_UPVALUE1_] = _ARG_0_
1357 else
1358 _UPVALUE0_[_UPVALUE1_] = not _UPVALUE0_[_UPVALUE1_]
1359 end
1360 if _UPVALUE0_[_UPVALUE1_] then
1361 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick", _UPVALUE4_), "ImageColor3", _UPVALUE5_.main_color, "toggle", "Out", "Exponential", 0.15)
1362 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Fill", _UPVALUE4_), "Size", UDim2.new(0, 0, 0, 0), "toggle", "In", "Exponential", 0.15)
1363 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Check", _UPVALUE4_), "ImageTransparency", 0, "toggle", "In", "Exponential", 0.15)
1364 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Title", _UPVALUE4_), "TextColor3", Color3.fromRGB(212, 212, 212), "toggle", "In", "Exponential", 0.15)
1365 else
1366 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick", _UPVALUE4_), "ImageColor3", Color3.fromRGB(94, 94, 94), "toggle", "In", "Exponential", 0.15)
1367 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Fill", _UPVALUE4_), "Size", UDim2.new(1, -4, 1, -4), "toggle", "In", "Exponential", 0.15)
1368 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Tick.Check", _UPVALUE4_), "ImageTransparency", 1, "toggle", "In", "Exponential", 0.15)
1369 _UPVALUE2_.Tween(_UPVALUE3_.Locate("Title", _UPVALUE4_), "TextColor3", Color3.fromRGB(169, 169, 169), "toggle", "In", "Exponential", 0.15)
1370 end
1371 _UPVALUE6_:Set(_UPVALUE1_, _UPVALUE0_[_UPVALUE1_])
1372 end)((_ARG_0_:Get(_ARG_1_:lower() .. "_rainbow")))
1373 end
1374 _UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone().LayoutOrder = _ARG_0_.count
1375 _UPVALUE0_.Locate("Color Picker", _UPVALUE1_):Clone().Parent = _ARG_0_.container
1376 _ARG_0_:Adjust()
1377end
1378;({}).Dropdown = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
1379 _ARG_0_.count = _ARG_0_.count + 1
1380 ;(_ARG_2_ or {}).location or {}[(_ARG_2_ or {}).flag or _ARG_1_:lower()] = _ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower()) or "None"
1381 ;(_ARG_3_ or function()
1382 end)((_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower())))
1383 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Title", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())), _ARG_1_)
1384 _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())):ClearAllChildren()
1385 _UPVALUE0_.Create("UIListLayout", {
1386 SortOrder = Enum.SortOrder.LayoutOrder,
1387 Parent = _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone()))
1388 })
1389 for _FORV_20_, _FORV_21_ in _UPVALUE3_, (_ARG_2_ or {}).list or {""}, nil do
1390 if _FORV_20_ % 2 == 1 then
1391 _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).Element:Clone():Clone().ImageColor3 = Color3.fromRGB(38, 38, 38)
1392 else
1393 _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).Element:Clone():Clone().ImageColor3 = Color3.fromRGB(46, 46, 46)
1394 end
1395 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Title", (_UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).Element:Clone():Clone())), _FORV_21_)
1396 _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).Element:Clone():Clone().MouseButton1Click:connect(function()
1397 _UPVALUE0_[_UPVALUE1_] = _UPVALUE2_
1398 _UPVALUE3_:Set(_UPVALUE1_, _UPVALUE0_[_UPVALUE1_], "dropdown")
1399 _UPVALUE4_(_UPVALUE0_[_UPVALUE1_])
1400 _UPVALUE5_.SetText(_UPVALUE5_.Locate("Title", _UPVALUE6_), _UPVALUE2_)
1401 _UPVALUE7_(_UPVALUE0_[_UPVALUE1_], true)
1402 _UPVALUE8_.Tween(_UPVALUE9_, "Size", UDim2.new(0, 0, 0, _UPVALUE9_.Size.Y.Offset), "dropdown_close_open", "In", "Exponential", 0.1)
1403 end)
1404 _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).Element:Clone():Clone().Parent, _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).Element:Clone():Clone().LayoutOrder = _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())), _FORV_20_
1405 end
1406 _UPVALUE0_.Locate("List", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).Size = UDim2.new(0, 0, 0, _UPVALUE4_.clamp(30 * #((_ARG_2_ or {}).list or {""}), 0, 120))
1407 _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).CanvasSize = UDim2.new(0, _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).UIListLayout.AbsoluteContentSize.X, 0, _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).UIListLayout.AbsoluteContentSize.Y - 5)
1408 _UPVALUE0_.Locate("Dropdown", (_UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone())).MouseButton1Click:connect(function()
1409 _UPVALUE0_ = not _UPVALUE0_
1410 if _UPVALUE0_ then
1411 _UPVALUE1_(_UPVALUE2_, false)
1412 _UPVALUE3_.Tween(_UPVALUE4_, "Size", UDim2.new(0, 215, 0, _UPVALUE4_.Size.Y.Offset), "dropdown_open", "Out", "Exponential", 0.1)
1413 else
1414 _UPVALUE1_(_UPVALUE5_[_UPVALUE6_], true)
1415 _UPVALUE3_.Tween(_UPVALUE4_, "Size", UDim2.new(0, 0, 0, _UPVALUE4_.Size.Y.Offset), "dropdown_close_open", "In", "Exponential", 0.1)
1416 end
1417 end)
1418 ;(function(_ARG_0_, _ARG_1_)
1419 if not _ARG_1_ or not Color3.fromRGB(212, 212, 212) then
1420 end
1421 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Title", _UPVALUE1_), _ARG_0_)
1422 _UPVALUE2_.Tween(_UPVALUE0_.Locate("Title", _UPVALUE1_), "TextColor3", Color3.fromRGB(169, 169, 169), "text_transition", _ARG_1_ and "Out" or "In", "Linear", 0.1)
1423 end)((_ARG_2_ or {}).location or {}[(_ARG_2_ or {}).flag or _ARG_1_:lower()], true)
1424 _UPVALUE5_.InputBegan:connect(function(_ARG_0_, _ARG_1_)
1425 if _ARG_0_.UserInputType == Enum.UserInputType.MouseButton1 and not _UPVALUE0_.IsInGui(_UPVALUE1_) and not _UPVALUE0_.IsInGui(_UPVALUE2_) and _UPVALUE3_ then
1426 _UPVALUE3_ = false
1427 _UPVALUE4_(_UPVALUE5_[_UPVALUE6_], true)
1428 _UPVALUE7_.Tween(_UPVALUE1_, "Size", UDim2.new(0, 0, 0, _UPVALUE1_.Size.Y.Offset), "dropdown_close_open", "In", "Exponential", 0.1)
1429 end
1430 end)
1431 _UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone().LayoutOrder = _ARG_0_.count
1432 _UPVALUE0_.Locate("Dropdown", _UPVALUE1_):Clone().Parent = _ARG_0_.container
1433end
1434;({}).SearchBox = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
1435 _ARG_0_.count = _ARG_0_.count + 1
1436 ;(_ARG_2_ or {}).location or {}[(_ARG_2_ or {}).flag or _ARG_1_:lower()] = (_ARG_2_ or {}).default or (_ARG_2_ or {}).list or {""}[1]
1437 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Input.Value", (_UPVALUE0_.Locate("Search", _UPVALUE1_):Clone())), "")
1438 _UPVALUE0_.Locate("Input.Value", (_UPVALUE0_.Locate("Search", _UPVALUE1_):Clone())).PlaceholderText = _ARG_1_
1439 _UPVALUE0_.Locate("Input.Value", (_UPVALUE0_.Locate("Search", _UPVALUE1_):Clone())).PlaceholderColor3 = Color3.fromRGB(169, 169, 169)
1440 _UPVALUE0_.Locate("Input.Value", (_UPVALUE0_.Locate("Search", _UPVALUE1_):Clone())):GetPropertyChangedSignal("Text"):connect(function()
1441 if _UPVALUE0_:IsFocused() then
1442 if #_UPVALUE0_.Text < 1 then
1443 for _FORV_3_, _FORV_4_ in _UPVALUE1_, _UPVALUE2_:GetChildren() do
1444 if _FORV_4_:IsA("ImageButton") then
1445 _FORV_4_:Destroy()
1446 end
1447 end
1448 _UPVALUE3_.Tween(_UPVALUE4_, "Size", UDim2.new(0, 215, 0, 0), "search_close_empty", "In", "Linear", 0.1)
1449 return
1450 end
1451 for _FORV_5_, _FORV_6_ in _UPVALUE1_, _UPVALUE5_, nil do
1452 if _UPVALUE0_.Text:lower() == _UPVALUE6_.lower(_FORV_6_):sub(1, #_UPVALUE0_.Text:lower()) then
1453 _UPVALUE7_.insert({}, _FORV_6_)
1454 end
1455 end
1456 _UPVALUE8_({})
1457 end
1458 end)
1459 _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Search", _UPVALUE1_):Clone())):ClearAllChildren()
1460 _UPVALUE0_.Create("UIListLayout", {
1461 SortOrder = Enum.SortOrder.LayoutOrder,
1462 Parent = _UPVALUE0_.Locate("List.List.Elements", (_UPVALUE0_.Locate("Search", _UPVALUE1_):Clone()))
1463 })
1464 _UPVALUE0_.Locate("List", (_UPVALUE0_.Locate("Search", _UPVALUE1_):Clone())).Size = UDim2.new(0, 215, 0, 0)
1465 _UPVALUE7_.InputBegan:connect(function(_ARG_0_, _ARG_1_)
1466 if _ARG_0_.UserInputType == Enum.UserInputType.MouseButton1 and not _UPVALUE0_.IsInGui(_UPVALUE1_) and not _UPVALUE0_.IsInGui(_UPVALUE2_) and _UPVALUE3_ then
1467 _UPVALUE3_ = false
1468 _UPVALUE0_.SetText(_UPVALUE2_, _UPVALUE4_[_UPVALUE5_])
1469 _UPVALUE6_.Tween(_UPVALUE1_, "Size", UDim2.new(0, 215, 0, 0), "dropdown_close_open", "In", "Exponential", 0.1)
1470 end
1471 end)
1472 _UPVALUE0_.Locate("Search", _UPVALUE1_):Clone().LayoutOrder = _ARG_0_.count
1473 _UPVALUE0_.Locate("Search", _UPVALUE1_):Clone().Parent = _ARG_0_.container
1474 return {
1475 Refresh = function(_ARG_0_)
1476 _UPVALUE0_ = _ARG_0_
1477 end
1478 }
1479end
1480;({}).Bind = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
1481 _ARG_0_.count = _ARG_0_.count + 1
1482 ;(_ARG_2_ or {}).location or {}[(_ARG_2_ or {}).flag or _ARG_1_:lower()] = _ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower())
1483 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Title", (_UPVALUE0_.Locate("Hotkey", _UPVALUE1_):Clone())), _ARG_1_)
1484 _UPVALUE0_.Locate("Input.Value", (_UPVALUE0_.Locate("Hotkey", _UPVALUE1_):Clone())).Text = setmetatable({
1485 [Enum.UserInputType.MouseButton1] = "M1",
1486 [Enum.UserInputType.MouseButton2] = "M2",
1487 [Enum.UserInputType.MouseButton3] = "M3",
1488 [Enum.KeyCode.RightShift] = "RShift",
1489 [Enum.KeyCode.LeftShift] = "LShift",
1490 [Enum.KeyCode.LeftAlt] = "LAlt",
1491 [Enum.KeyCode.RightAlt] = "RAlt",
1492 [Enum.KeyCode.LeftControl] = "LCtrl",
1493 [Enum.KeyCode.RightControl] = "RCtrl",
1494 [Enum.KeyCode.Semicolon] = ";",
1495 [Enum.KeyCode.Comma] = ",",
1496 [Enum.KeyCode.Period] = ".",
1497 [Enum.KeyCode.LeftBracket] = "[",
1498 [Enum.KeyCode.Backquote] = "`",
1499 [Enum.KeyCode.RightBracket] = "]",
1500 [Enum.KeyCode.Quote] = "'"
1501 }, {
1502 __index = function(_ARG_0_, _ARG_1_)
1503 return _ARG_1_.Name
1504 end
1505 })[_ARG_0_:Get((_ARG_2_ or {}).flag or _ARG_1_:lower())]
1506 _UPVALUE0_.Locate("Input", (_UPVALUE0_.Locate("Hotkey", _UPVALUE1_):Clone())).MouseButton1Click:connect(function()
1507 _UPVALUE0_.Text = "..."
1508 _UPVALUE1_ = true
1509 if _UPVALUE3_ and _UPVALUE2_.InputBegan:wait().UserInputType ~= Enum.UserInputType.Keyboard then
1510 _UPVALUE0_.Text = _UPVALUE4_[_UPVALUE5_[_UPVALUE6_]]
1511 _UPVALUE1_ = false
1512 return
1513 end
1514 if _UPVALUE2_.InputBegan:wait().UserInputType == Enum.UserInputType.Keyboard then
1515 if _UPVALUE7_[_UPVALUE2_.InputBegan:wait().KeyCode] then
1516 _UPVALUE0_.Text = _UPVALUE4_[_UPVALUE5_[_UPVALUE6_]]
1517 _UPVALUE1_ = false
1518 return
1519 end
1520 elseif _UPVALUE7_[_UPVALUE2_.InputBegan:wait().UserInputType] then
1521 _UPVALUE0_.Text = _UPVALUE4_[_UPVALUE5_[_UPVALUE6_]]
1522 _UPVALUE1_ = false
1523 return
1524 end
1525 if _UPVALUE2_.InputBegan:wait().UserInputType == Enum.UserInputType.Keyboard then
1526 _UPVALUE5_[_UPVALUE6_] = _UPVALUE2_.InputBegan:wait().KeyCode
1527 else
1528 _UPVALUE5_[_UPVALUE6_] = _UPVALUE2_.InputBegan:wait().UserInputType
1529 end
1530 _UPVALUE8_:Set(_UPVALUE6_, _UPVALUE5_[_UPVALUE6_])
1531 _UPVALUE9_.RenderStepped:wait()
1532 _UPVALUE1_ = false
1533 _UPVALUE0_.Text = _UPVALUE4_[_UPVALUE5_[_UPVALUE6_]]
1534 end)
1535 _UPVALUE2_.InputBegan:connect(function(_ARG_0_, _ARG_1_)
1536 if not _ARG_1_ and not _UPVALUE0_ and (_ARG_0_.UserInputType == _UPVALUE1_[_UPVALUE2_] or _ARG_0_.KeyCode == _UPVALUE1_[_UPVALUE2_]) then
1537 _UPVALUE3_()
1538 end
1539 end)
1540 _UPVALUE0_.Locate("Hotkey", _UPVALUE1_):Clone().LayoutOrder = _ARG_0_.count
1541 _UPVALUE0_.Locate("Hotkey", _UPVALUE1_):Clone().Parent = _ARG_0_.container
1542end
1543;({}).Section = function(_ARG_0_, _ARG_1_)
1544 _ARG_0_.count = _ARG_0_.count + 1
1545 _UPVALUE0_.SetText(_UPVALUE0_.Locate("Topbar.Title", (_UPVALUE0_.Locate("Section", _UPVALUE1_):Clone())), _ARG_1_)
1546 _UPVALUE0_.Create("UIListLayout", {
1547 SortOrder = Enum.SortOrder.LayoutOrder,
1548 Parent = _UPVALUE0_.Locate("Section", _UPVALUE1_):Clone()
1549 })
1550 _UPVALUE0_.Locate("Section", _UPVALUE1_):Clone().LayoutOrder = _ARG_0_.count
1551 _UPVALUE0_.Locate("Section", _UPVALUE1_):Clone().Parent = _ARG_0_.container
1552 _UPVALUE0_.Locate("Topbar.Dropdown", (_UPVALUE0_.Locate("Section", _UPVALUE1_):Clone())).MouseButton1Click:connect(function()
1553 if _UPVALUE0_ then
1554 return
1555 end
1556 _UPVALUE1_.collapsed = not _UPVALUE1_.collapsed
1557 if _UPVALUE1_.collapsed then
1558 _UPVALUE2_.ClipsDescendants = _UPVALUE1_.collapsed
1559 _UPVALUE3_.Tween(_UPVALUE2_, "Size", UDim2.new(1, 0, 0, 35), "section_open", "InOut", "Linear", 0.175)
1560 else
1561 _UPVALUE3_.Tween(_UPVALUE2_, "Size", _UPVALUE1_:GetSize(), "section_open", "InOut", "Linear", 0.175)
1562 _UPVALUE3_.WaitForTween("section_open")
1563 _UPVALUE2_.ClipsDescendants = _UPVALUE1_.collapsed
1564 end
1565 end)
1566 _ARG_0_:Adjust()
1567 return (setmetatable({
1568 count = 0,
1569 collapsed = true,
1570 type = "section",
1571 container = _UPVALUE0_.Locate("Section", _UPVALUE1_):Clone(),
1572 window = _ARG_0_,
1573 sectionName = _ARG_1_
1574 }, _UPVALUE2_))
1575end
1576;({}).GetSize = function(_ARG_0_)
1577 return UDim2.new(_ARG_0_.container.Size.X.Scale, _ARG_0_.container.Size.X.Offset, 0, _ARG_0_.container.UIListLayout.AbsoluteContentSize.Y)
1578end
1579;({}).Adjust = function(_ARG_0_)
1580 if _ARG_0_.collapsed then
1581 return
1582 end
1583 _ARG_0_.container.Size = _ARG_0_:GetSize()
1584end
1585;({}).Set = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
1586 if _ARG_0_.type == "section" then
1587 end
1588 if not _UPVALUE0_[_UPVALUE1_] then
1589 _UPVALUE0_[_UPVALUE1_] = {}
1590 end
1591 if not _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname] then
1592 _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname] = {}
1593 end
1594 if _ARG_0_.type == "section" and not _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname][_ARG_0_.sectionName] then
1595 _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname][_ARG_0_.sectionName] = {}
1596 end
1597 if _ARG_0_.type == "section" then
1598 end
1599 if _ARG_3_ == "dropdown" and not _UPVALUE2_[_ARG_1_] then
1600 return
1601 end
1602 if _UPVALUE3_[_UPVALUE4_(_UPVALUE1_)] and _UPVALUE5_.find(_UPVALUE3_[_UPVALUE4_(_UPVALUE1_)], _ARG_1_) then
1603 return
1604 end
1605 _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname][_ARG_0_.sectionName][_ARG_1_] = _ARG_2_
1606 _UPVALUE6_()
1607end
1608;({}).Get = function(_ARG_0_, _ARG_1_)
1609 if _ARG_0_.type == "section" then
1610 end
1611 if not _UPVALUE0_[_UPVALUE1_] then
1612 _UPVALUE0_[_UPVALUE1_] = {}
1613 end
1614 if not _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname] then
1615 _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname] = {}
1616 end
1617 if _ARG_0_.type == "section" and not _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname][_ARG_0_.sectionName] then
1618 _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname][_ARG_0_.sectionName] = {}
1619 end
1620 if _ARG_0_.type == "section" then
1621 end
1622 if _UPVALUE2_[_UPVALUE3_(_UPVALUE1_)] and _UPVALUE4_.find(_UPVALUE2_[_UPVALUE3_(_UPVALUE1_)], _ARG_1_) then
1623 return false
1624 end
1625 return _UPVALUE0_[_UPVALUE1_][_ARG_0_.window.windowname][_ARG_0_.sectionName][_ARG_1_]
1626end
1627;({}).new = function(_ARG_0_)
1628 _UPVALUE0_.count = (_UPVALUE0_.count or 0) + 1
1629 _UPVALUE1_.SetText(_UPVALUE1_.Locate("Title", (_UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone())), _ARG_0_)
1630 _UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone().Position = UDim2.new(0, 15 * _UPVALUE0_.count + (_UPVALUE0_.count - 1) * 200, 0, 15)
1631 _UPVALUE1_.Create("UIListLayout", {
1632 SortOrder = Enum.SortOrder.LayoutOrder,
1633 Parent = _UPVALUE1_.Locate("Content", (_UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone()))
1634 })
1635 _UPVALUE1_.Locate("Dropdown", (_UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone())).MouseButton1Click:connect(function()
1636 _UPVALUE0_.collapsed = not _UPVALUE0_.collapsed
1637 if _UPVALUE0_.collapsed then
1638 _UPVALUE1_.ClipsDescendants = _UPVALUE0_.collapsed
1639 _UPVALUE2_.Tween(_UPVALUE1_, "Size", UDim2.new(1, 0, 0, 0), "topbar_open", "InOut", "Linear", 0.175)
1640 else
1641 _UPVALUE2_.Tween(_UPVALUE1_, "Size", _UPVALUE0_:GetSize(), "topbar_open", "InOut", "Linear", 0.175)
1642 _UPVALUE2_.WaitForTween("topbar_open")
1643 _UPVALUE1_.ClipsDescendants = _UPVALUE0_.collapsed
1644 end
1645 end)
1646 _UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone().InputBegan:Connect(function(_ARG_0_)
1647 if _ARG_0_.UserInputType == Enum.UserInputType.MouseButton1 then
1648 _UPVALUE0_ = true
1649 _UPVALUE1_ = _ARG_0_.Position
1650 _UPVALUE2_ = _UPVALUE3_.Position
1651 _ARG_0_.Changed:Connect(function()
1652 if _UPVALUE0_.UserInputState == Enum.UserInputState.End then
1653 _UPVALUE1_ = false
1654 end
1655 end)
1656 end
1657 end)
1658 _UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone().InputChanged:Connect(function(_ARG_0_)
1659 if _ARG_0_.UserInputType == Enum.UserInputType.MouseMovement then
1660 _UPVALUE0_ = _ARG_0_
1661 end
1662 end)
1663 _UPVALUE5_.InputChanged:Connect(function(_ARG_0_)
1664 if _ARG_0_ == _UPVALUE0_ and _UPVALUE1_ then
1665 _UPVALUE3_.Position = UDim2.new(_UPVALUE4_.X.Scale, _UPVALUE4_.X.Offset + (_ARG_0_.Position - _UPVALUE2_).X, _UPVALUE4_.Y.Scale, _UPVALUE4_.Y.Offset + (_ARG_0_.Position - _UPVALUE2_).Y)
1666 end
1667 end)
1668 _UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone().Parent = _UPVALUE0_._container
1669 return (setmetatable({
1670 count = 0,
1671 container = _UPVALUE1_.Locate("Content", (_UPVALUE1_.Locate("Topbar", _UPVALUE2_):Clone())),
1672 windowname = _ARG_0_,
1673 collapsed = false
1674 }, _UPVALUE3_))
1675end
1676game:GetService("RunService").Heartbeat:connect(function()
1677 _UPVALUE0_.rainbow_color = Color3.fromHSV(_UPVALUE1_() * 32 % 255 / 255, 1, 1)
1678end)
1679if not (function(_ARG_0_, _ARG_1_)
1680 if _UPVALUE0_(_ARG_0_) ~= "function" then
1681 return t
1682 end
1683 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
1684 return _UPVALUE2_()
1685 end
1686 if _UPVALUE3_(_ARG_0_) then
1687 return _UPVALUE2_()
1688 end
1689 if _UPVALUE5_ then
1690 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
1691 end
1692 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
1693 return (_UPVALUE4_(_ARG_0_))
1694end)(pcall)(function()
1695 return _UPVALUE0_(game, _UPVALUE1_)
1696end) then
1697 return game:GetService("Players").LocalPlayer:Kick("failed to contact server [stage 5 pre auth]")
1698end
1699if getrawmetatable(((function(_ARG_0_, _ARG_1_)
1700 if _UPVALUE0_(_ARG_0_) ~= "function" then
1701 return t
1702 end
1703 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
1704 return _UPVALUE2_()
1705 end
1706 if _UPVALUE3_(_ARG_0_) then
1707 return _UPVALUE2_()
1708 end
1709 if _UPVALUE5_ then
1710 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
1711 end
1712 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
1713 return (_UPVALUE4_(_ARG_0_))
1714end)((function(_ARG_0_)
1715 if _UPVALUE0_(_ARG_0_) ~= "table" then
1716 return _ARG_0_
1717 end
1718 if getrawmetatable(_ARG_0_) then
1719 return _UPVALUE1_()
1720 end
1721 return _ARG_0_
1722end)(string).split)((function(_ARG_0_, _ARG_1_)
1723 if _UPVALUE0_(_ARG_0_) ~= "function" then
1724 return t
1725 end
1726 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
1727 return _UPVALUE2_()
1728 end
1729 if _UPVALUE3_(_ARG_0_) then
1730 return _UPVALUE2_()
1731 end
1732 if _UPVALUE5_ then
1733 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
1734 end
1735 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
1736 return (_UPVALUE4_(_ARG_0_))
1737end)(pcall)(function()
1738 return _UPVALUE0_(game, _UPVALUE1_)
1739end)))) then
1740 return (function()
1741 while true do
1742 end
1743 end)()
1744end
1745for _FORV_119_ = 1, 20 do
1746 ({})[#{} + 1] = (function(_ARG_0_)
1747 for _FORV_6_ = 1, _ARG_0_ or 10 do
1748 end
1749 return "" .. _UPVALUE0_[_UPVALUE1_(_UPVALUE2_, 1, #_UPVALUE0_)]
1750 end)(8)
1751end
1752for _FORV_119_ = 1, #{} do
1753 while true do
1754 if ({})[_FORV_119_] == ({})[_FORV_119_ + 1] or ({})[_FORV_119_] == ({})[_FORV_119_ - 1] then
1755 end
1756 end
1757end
1758if (http_request or (nil).request)({
1759 Url = (function(_ARG_0_, _ARG_1_)
1760 for _FORV_10_ = 1, #_ARG_1_ do
1761 _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256] = _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256], _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]
1762 ;({})[_FORV_10_] = _UPVALUE1_(_UPVALUE2_(_UPVALUE3_(_ARG_1_, _FORV_10_), _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256] + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).y + _UPVALUE0_(_ARG_0_).st[(_UPVALUE0_(_ARG_0_).x + 1) % 256]) % 256]) % 256]))
1763 end
1764 return _UPVALUE4_({}, "")
1765 end)((function(_ARG_0_)
1766 return _ARG_0_
1767 end)("v7gjsGuuFMDRCmtL"), (function(_ARG_0_)
1768 _UPVALUE0_(_ARG_0_, ".", function(_ARG_0_)
1769 if _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) then
1770 _UPVALUE4_ = _UPVALUE4_ .. _UPVALUE5_((_UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_ + 1, _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_))), 36)))
1771 _UPVALUE3_ = _UPVALUE3_ + _UPVALUE0_(_UPVALUE1_(_UPVALUE2_, _UPVALUE3_, _UPVALUE3_)) + 1
1772 end
1773 return ""
1774 end)
1775 return ""
1776 end)("21E23Z23J1V1D22D26M23M101D23F2511V23D22V1O26W26023725H26021K23O22B1Y23X26E25321021S26B23X23A25Q26E1F210")) .. "?input=" .. ({})[(function(_ARG_0_, _ARG_1_)
1777 if _UPVALUE0_(_ARG_0_) ~= "function" then
1778 return t
1779 end
1780 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
1781 return _UPVALUE2_()
1782 end
1783 if _UPVALUE3_(_ARG_0_) then
1784 return _UPVALUE2_()
1785 end
1786 if _UPVALUE5_ then
1787 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
1788 end
1789 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
1790 return (_UPVALUE4_(_ARG_0_))
1791 end)((function(_ARG_0_, _ARG_1_)
1792 if _UPVALUE0_(_ARG_0_) ~= "function" then
1793 return t
1794 end
1795 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
1796 return _UPVALUE2_()
1797 end
1798 if _UPVALUE3_(_ARG_0_) then
1799 return _UPVALUE2_()
1800 end
1801 if _UPVALUE5_ then
1802 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
1803 end
1804 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
1805 return (_UPVALUE4_(_ARG_0_))
1806 end)((function(_ARG_0_)
1807 if _UPVALUE0_(_ARG_0_) ~= "table" then
1808 return _ARG_0_
1809 end
1810 if getrawmetatable(_ARG_0_) then
1811 return _UPVALUE1_()
1812 end
1813 return _ARG_0_
1814 end)(Random).new)()["NextInteger\000"])((function(_ARG_0_, _ARG_1_)
1815 if _UPVALUE0_(_ARG_0_) ~= "function" then
1816 return t
1817 end
1818 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
1819 return _UPVALUE2_()
1820 end
1821 if _UPVALUE3_(_ARG_0_) then
1822 return _UPVALUE2_()
1823 end
1824 if _UPVALUE5_ then
1825 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
1826 end
1827 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
1828 return (_UPVALUE4_(_ARG_0_))
1829 end)((function(_ARG_0_)
1830 if _UPVALUE0_(_ARG_0_) ~= "table" then
1831 return _ARG_0_
1832 end
1833 if getrawmetatable(_ARG_0_) then
1834 return _UPVALUE1_()
1835 end
1836 return _ARG_0_
1837 end)(Random).new)(), 1, #{})] .. "&v=2",
1838 Method = "GET"
1839}).StatusCode ~= 200 then
1840 return game:GetService("Players").LocalPlayer:Kick("failed to contact server [pre-auth 1]")
1841end
1842if nil then
1843 (nil).protect_gui((({}).Create("ScreenGui", {
1844 Name = game:GetService("HttpService"):GenerateGUID(false),
1845 Parent = game:GetService("CoreGui"),
1846 ({}).Create("Frame", {
1847 Name = "Container",
1848 AnchorPoint = Vector2.new(0.5, 0.5),
1849 BackgroundTransparency = 1,
1850 Position = UDim2.new(0.5, 0, 0.5, 0),
1851 Size = UDim2.new(0, 250, 0, 75),
1852 ({}).Create("ImageLabel", {
1853 Name = "Image",
1854 BackgroundTransparency = 1,
1855 Size = UDim2.new(0, 0, 0, 0),
1856 Position = UDim2.new(0.5, 0, 0.5, 0),
1857 AnchorPoint = Vector2.new(0.5, 0.5),
1858 Image = "rbxassetid://4608020054",
1859 ImageColor3 = Color3.fromRGB(30, 30, 30),
1860 ScaleType = Enum.ScaleType.Slice,
1861 SliceCenter = Rect.new(128, 128, 128, 128),
1862 SliceScale = 1
1863 })
1864 })
1865 })))
1866elseif get_hidden_gui then
1867 ({}).Create("ScreenGui", {
1868 Name = game:GetService("HttpService"):GenerateGUID(false),
1869 Parent = game:GetService("CoreGui"),
1870 ({}).Create("Frame", {
1871 Name = "Container",
1872 AnchorPoint = Vector2.new(0.5, 0.5),
1873 BackgroundTransparency = 1,
1874 Position = UDim2.new(0.5, 0, 0.5, 0),
1875 Size = UDim2.new(0, 250, 0, 75),
1876 ({}).Create("ImageLabel", {
1877 Name = "Image",
1878 BackgroundTransparency = 1,
1879 Size = UDim2.new(0, 0, 0, 0),
1880 Position = UDim2.new(0.5, 0, 0.5, 0),
1881 AnchorPoint = Vector2.new(0.5, 0.5),
1882 Image = "rbxassetid://4608020054",
1883 ImageColor3 = Color3.fromRGB(30, 30, 30),
1884 ScaleType = Enum.ScaleType.Slice,
1885 SliceCenter = Rect.new(128, 128, 128, 128),
1886 SliceScale = 1
1887 })
1888 })
1889 }).Parent = get_hidden_gui()
1890end
1891;({}).Tween(({}).Create("ScreenGui", {
1892 Name = game:GetService("HttpService"):GenerateGUID(false),
1893 Parent = game:GetService("CoreGui"),
1894 ({}).Create("Frame", {
1895 Name = "Container",
1896 AnchorPoint = Vector2.new(0.5, 0.5),
1897 BackgroundTransparency = 1,
1898 Position = UDim2.new(0.5, 0, 0.5, 0),
1899 Size = UDim2.new(0, 250, 0, 75),
1900 ({}).Create("ImageLabel", {
1901 Name = "Image",
1902 BackgroundTransparency = 1,
1903 Size = UDim2.new(0, 0, 0, 0),
1904 Position = UDim2.new(0.5, 0, 0.5, 0),
1905 AnchorPoint = Vector2.new(0.5, 0.5),
1906 Image = "rbxassetid://4608020054",
1907 ImageColor3 = Color3.fromRGB(30, 30, 30),
1908 ScaleType = Enum.ScaleType.Slice,
1909 SliceCenter = Rect.new(128, 128, 128, 128),
1910 SliceScale = 1
1911 })
1912 })
1913}).Container.Image, "SliceScale", 0.05, "Size1", "Out", "Quad", 0.58)
1914;({}).Tween(({}).Create("ScreenGui", {
1915 Name = game:GetService("HttpService"):GenerateGUID(false),
1916 Parent = game:GetService("CoreGui"),
1917 ({}).Create("Frame", {
1918 Name = "Container",
1919 AnchorPoint = Vector2.new(0.5, 0.5),
1920 BackgroundTransparency = 1,
1921 Position = UDim2.new(0.5, 0, 0.5, 0),
1922 Size = UDim2.new(0, 250, 0, 75),
1923 ({}).Create("ImageLabel", {
1924 Name = "Image",
1925 BackgroundTransparency = 1,
1926 Size = UDim2.new(0, 0, 0, 0),
1927 Position = UDim2.new(0.5, 0, 0.5, 0),
1928 AnchorPoint = Vector2.new(0.5, 0.5),
1929 Image = "rbxassetid://4608020054",
1930 ImageColor3 = Color3.fromRGB(30, 30, 30),
1931 ScaleType = Enum.ScaleType.Slice,
1932 SliceCenter = Rect.new(128, 128, 128, 128),
1933 SliceScale = 1
1934 })
1935 })
1936}).Container.Image, "Size", UDim2.new(1, 0, 1, 0), "Size2", "Out", "Quad", 0.6)
1937;({}).WaitForTween("Size1")
1938;({}).WaitForTween("Size2")
1939;(function(_ARG_0_, _ARG_1_)
1940 if _UPVALUE0_(_ARG_0_) ~= "function" then
1941 return t
1942 end
1943 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
1944 return _UPVALUE2_()
1945 end
1946 if _UPVALUE3_(_ARG_0_) then
1947 return _UPVALUE2_()
1948 end
1949 if _UPVALUE5_ then
1950 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
1951 end
1952 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
1953 return (_UPVALUE4_(_ARG_0_))
1954end)(wait)(0.275)
1955;({}).Tween(({}).Create("TextLabel", {
1956 Name = "Label",
1957 Size = UDim2.new(1, 0, 1, 0),
1958 BackgroundTransparency = 1,
1959 Font = Enum.Font.SourceSansSemibold,
1960 Text = "wally's hub",
1961 TextTransparency = 1,
1962 TextColor3 = Color3.fromRGB(255, 255, 255),
1963 TextStrokeTransparency = 1,
1964 Parent = ({}).Create("ScreenGui", {
1965 Name = game:GetService("HttpService"):GenerateGUID(false),
1966 Parent = game:GetService("CoreGui"),
1967 ({}).Create("Frame", {
1968 Name = "Container",
1969 AnchorPoint = Vector2.new(0.5, 0.5),
1970 BackgroundTransparency = 1,
1971 Position = UDim2.new(0.5, 0, 0.5, 0),
1972 Size = UDim2.new(0, 250, 0, 75),
1973 ({}).Create("ImageLabel", {
1974 Name = "Image",
1975 BackgroundTransparency = 1,
1976 Size = UDim2.new(0, 0, 0, 0),
1977 Position = UDim2.new(0.5, 0, 0.5, 0),
1978 AnchorPoint = Vector2.new(0.5, 0.5),
1979 Image = "rbxassetid://4608020054",
1980 ImageColor3 = Color3.fromRGB(30, 30, 30),
1981 ScaleType = Enum.ScaleType.Slice,
1982 SliceCenter = Rect.new(128, 128, 128, 128),
1983 SliceScale = 1
1984 })
1985 })
1986 }).Container.Image,
1987 TextSize = 30,
1988 ({}).Create("UIGradient", {
1989 Color = ColorSequence.new({
1990 ColorSequenceKeypoint.new(0, Color3.fromRGB(247, 99, 12)),
1991 ColorSequenceKeypoint.new(0.581, Color3.fromRGB(247, 99, 12)),
1992 ColorSequenceKeypoint.new(0.584, Color3.fromRGB(255, 255, 255)),
1993 ColorSequenceKeypoint.new(0.99, Color3.fromRGB(255, 255, 255)),
1994 ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
1995 })
1996 })
1997}), "TextTransparency", 0, "TextIntro", "In", "Quad", 0.4)
1998;({}).WaitForTween("TextIntro")
1999;(function(_ARG_0_, _ARG_1_)
2000 if _UPVALUE0_(_ARG_0_) ~= "function" then
2001 return t
2002 end
2003 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2004 return _UPVALUE2_()
2005 end
2006 if _UPVALUE3_(_ARG_0_) then
2007 return _UPVALUE2_()
2008 end
2009 if _UPVALUE5_ then
2010 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2011 end
2012 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2013 return (_UPVALUE4_(_ARG_0_))
2014end)(wait)(0.2)
2015;({}).Tween(({}).Create("TextLabel", {
2016 Name = "Label",
2017 Size = UDim2.new(1, 0, 1, 0),
2018 BackgroundTransparency = 1,
2019 Font = Enum.Font.SourceSansSemibold,
2020 Text = "wally's hub",
2021 TextTransparency = 1,
2022 TextColor3 = Color3.fromRGB(255, 255, 255),
2023 TextStrokeTransparency = 1,
2024 Parent = ({}).Create("ScreenGui", {
2025 Name = game:GetService("HttpService"):GenerateGUID(false),
2026 Parent = game:GetService("CoreGui"),
2027 ({}).Create("Frame", {
2028 Name = "Container",
2029 AnchorPoint = Vector2.new(0.5, 0.5),
2030 BackgroundTransparency = 1,
2031 Position = UDim2.new(0.5, 0, 0.5, 0),
2032 Size = UDim2.new(0, 250, 0, 75),
2033 ({}).Create("ImageLabel", {
2034 Name = "Image",
2035 BackgroundTransparency = 1,
2036 Size = UDim2.new(0, 0, 0, 0),
2037 Position = UDim2.new(0.5, 0, 0.5, 0),
2038 AnchorPoint = Vector2.new(0.5, 0.5),
2039 Image = "rbxassetid://4608020054",
2040 ImageColor3 = Color3.fromRGB(30, 30, 30),
2041 ScaleType = Enum.ScaleType.Slice,
2042 SliceCenter = Rect.new(128, 128, 128, 128),
2043 SliceScale = 1
2044 })
2045 })
2046 }).Container.Image,
2047 TextSize = 30,
2048 ({}).Create("UIGradient", {
2049 Color = ColorSequence.new({
2050 ColorSequenceKeypoint.new(0, Color3.fromRGB(247, 99, 12)),
2051 ColorSequenceKeypoint.new(0.581, Color3.fromRGB(247, 99, 12)),
2052 ColorSequenceKeypoint.new(0.584, Color3.fromRGB(255, 255, 255)),
2053 ColorSequenceKeypoint.new(0.99, Color3.fromRGB(255, 255, 255)),
2054 ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
2055 })
2056 })
2057}), "Size", UDim2.new(0, 95, 0, 25), "TextSize", "In", "Quad", 0.3)
2058;({}).Tween(({}).Create("TextLabel", {
2059 Name = "Label",
2060 Size = UDim2.new(1, 0, 1, 0),
2061 BackgroundTransparency = 1,
2062 Font = Enum.Font.SourceSansSemibold,
2063 Text = "wally's hub",
2064 TextTransparency = 1,
2065 TextColor3 = Color3.fromRGB(255, 255, 255),
2066 TextStrokeTransparency = 1,
2067 Parent = ({}).Create("ScreenGui", {
2068 Name = game:GetService("HttpService"):GenerateGUID(false),
2069 Parent = game:GetService("CoreGui"),
2070 ({}).Create("Frame", {
2071 Name = "Container",
2072 AnchorPoint = Vector2.new(0.5, 0.5),
2073 BackgroundTransparency = 1,
2074 Position = UDim2.new(0.5, 0, 0.5, 0),
2075 Size = UDim2.new(0, 250, 0, 75),
2076 ({}).Create("ImageLabel", {
2077 Name = "Image",
2078 BackgroundTransparency = 1,
2079 Size = UDim2.new(0, 0, 0, 0),
2080 Position = UDim2.new(0.5, 0, 0.5, 0),
2081 AnchorPoint = Vector2.new(0.5, 0.5),
2082 Image = "rbxassetid://4608020054",
2083 ImageColor3 = Color3.fromRGB(30, 30, 30),
2084 ScaleType = Enum.ScaleType.Slice,
2085 SliceCenter = Rect.new(128, 128, 128, 128),
2086 SliceScale = 1
2087 })
2088 })
2089 }).Container.Image,
2090 TextSize = 30,
2091 ({}).Create("UIGradient", {
2092 Color = ColorSequence.new({
2093 ColorSequenceKeypoint.new(0, Color3.fromRGB(247, 99, 12)),
2094 ColorSequenceKeypoint.new(0.581, Color3.fromRGB(247, 99, 12)),
2095 ColorSequenceKeypoint.new(0.584, Color3.fromRGB(255, 255, 255)),
2096 ColorSequenceKeypoint.new(0.99, Color3.fromRGB(255, 255, 255)),
2097 ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
2098 })
2099 })
2100}), "TextSize", 18, "TextSize", "In", "Quad", 0.3)
2101;({}).WaitForTween("TextSize")
2102;({}).Create("TextLabel", {
2103 Name = "Label",
2104 Size = UDim2.new(1, 0, 1, 0),
2105 BackgroundTransparency = 1,
2106 Font = Enum.Font.SourceSansSemibold,
2107 Text = "wally's hub",
2108 TextTransparency = 1,
2109 TextColor3 = Color3.fromRGB(255, 255, 255),
2110 TextStrokeTransparency = 1,
2111 Parent = ({}).Create("ScreenGui", {
2112 Name = game:GetService("HttpService"):GenerateGUID(false),
2113 Parent = game:GetService("CoreGui"),
2114 ({}).Create("Frame", {
2115 Name = "Container",
2116 AnchorPoint = Vector2.new(0.5, 0.5),
2117 BackgroundTransparency = 1,
2118 Position = UDim2.new(0.5, 0, 0.5, 0),
2119 Size = UDim2.new(0, 250, 0, 75),
2120 ({}).Create("ImageLabel", {
2121 Name = "Image",
2122 BackgroundTransparency = 1,
2123 Size = UDim2.new(0, 0, 0, 0),
2124 Position = UDim2.new(0.5, 0, 0.5, 0),
2125 AnchorPoint = Vector2.new(0.5, 0.5),
2126 Image = "rbxassetid://4608020054",
2127 ImageColor3 = Color3.fromRGB(30, 30, 30),
2128 ScaleType = Enum.ScaleType.Slice,
2129 SliceCenter = Rect.new(128, 128, 128, 128),
2130 SliceScale = 1
2131 })
2132 })
2133 }).Container.Image,
2134 TextSize = 30,
2135 ({}).Create("UIGradient", {
2136 Color = ColorSequence.new({
2137 ColorSequenceKeypoint.new(0, Color3.fromRGB(247, 99, 12)),
2138 ColorSequenceKeypoint.new(0.581, Color3.fromRGB(247, 99, 12)),
2139 ColorSequenceKeypoint.new(0.584, Color3.fromRGB(255, 255, 255)),
2140 ColorSequenceKeypoint.new(0.99, Color3.fromRGB(255, 255, 255)),
2141 ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
2142 })
2143 })
2144}).UIGradient.Color = ColorSequence.new({
2145 ColorSequenceKeypoint.new(0, Color3.fromRGB(247, 99, 12)),
2146 ColorSequenceKeypoint.new(0.592, Color3.fromRGB(247, 99, 12)),
2147 ColorSequenceKeypoint.new(0.602, Color3.fromRGB(255, 255, 255)),
2148 ColorSequenceKeypoint.new(0.99, Color3.fromRGB(255, 255, 255)),
2149 ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
2150})
2151;({}).Tween(({}).Create("Frame", {
2152 Name = "Underline",
2153 Size = UDim2.new(0, 0, 0, 1),
2154 BorderSizePixel = 0,
2155 Position = UDim2.new(0.5, 0, 0, 25),
2156 AnchorPoint = Vector2.new(0.5, 0),
2157 BackgroundColor3 = Color3.fromRGB(247, 99, 12),
2158 Parent = ({}).Create("ScreenGui", {
2159 Name = game:GetService("HttpService"):GenerateGUID(false),
2160 Parent = game:GetService("CoreGui"),
2161 ({}).Create("Frame", {
2162 Name = "Container",
2163 AnchorPoint = Vector2.new(0.5, 0.5),
2164 BackgroundTransparency = 1,
2165 Position = UDim2.new(0.5, 0, 0.5, 0),
2166 Size = UDim2.new(0, 250, 0, 75),
2167 ({}).Create("ImageLabel", {
2168 Name = "Image",
2169 BackgroundTransparency = 1,
2170 Size = UDim2.new(0, 0, 0, 0),
2171 Position = UDim2.new(0.5, 0, 0.5, 0),
2172 AnchorPoint = Vector2.new(0.5, 0.5),
2173 Image = "rbxassetid://4608020054",
2174 ImageColor3 = Color3.fromRGB(30, 30, 30),
2175 ScaleType = Enum.ScaleType.Slice,
2176 SliceCenter = Rect.new(128, 128, 128, 128),
2177 SliceScale = 1
2178 })
2179 })
2180 }).Container.Image
2181}), "Size", UDim2.new(1, 0, 0, 1), "UnderlineScale", "Out", "Quad", 0.4)
2182;(function(_ARG_0_, _ARG_1_)
2183 if _UPVALUE0_(_ARG_0_) ~= "function" then
2184 return t
2185 end
2186 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2187 return _UPVALUE2_()
2188 end
2189 if _UPVALUE3_(_ARG_0_) then
2190 return _UPVALUE2_()
2191 end
2192 if _UPVALUE5_ then
2193 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2194 end
2195 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2196 return (_UPVALUE4_(_ARG_0_))
2197end)(wait)(0.1)
2198;(function(_ARG_0_)
2199 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 1, "TextIntro", "In", "Quad", 0.2)
2200 _UPVALUE0_.WaitForTween("TextIntro")
2201 _UPVALUE1_.Text = _ARG_0_
2202 if game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y > 36 then
2203 _UPVALUE0_.Tween(_UPVALUE2_.Container, "Size", _UPVALUE2_.Container.Size + UDim2.new(0, 0, 0, game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y / 2 + 5), "xd", "Out", "Quad", 0.2)
2204 _UPVALUE3_(0.3)
2205 end
2206 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 0, "TextIntro_", "In", "Quad", 0.2)
2207 _UPVALUE0_.WaitForTween("TextIntro_")
2208end)("UI made by 0866")
2209;(function(_ARG_0_, _ARG_1_)
2210 if _UPVALUE0_(_ARG_0_) ~= "function" then
2211 return t
2212 end
2213 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2214 return _UPVALUE2_()
2215 end
2216 if _UPVALUE3_(_ARG_0_) then
2217 return _UPVALUE2_()
2218 end
2219 if _UPVALUE5_ then
2220 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2221 end
2222 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2223 return (_UPVALUE4_(_ARG_0_))
2224end)(wait)(0.2)
2225;(function(_ARG_0_)
2226 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 1, "TextIntro", "In", "Quad", 0.2)
2227 _UPVALUE0_.WaitForTween("TextIntro")
2228 _UPVALUE1_.Text = _ARG_0_
2229 if game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y > 36 then
2230 _UPVALUE0_.Tween(_UPVALUE2_.Container, "Size", _UPVALUE2_.Container.Size + UDim2.new(0, 0, 0, game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y / 2 + 5), "xd", "Out", "Quad", 0.2)
2231 _UPVALUE3_(0.3)
2232 end
2233 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 0, "TextIntro_", "In", "Quad", 0.2)
2234 _UPVALUE0_.WaitForTween("TextIntro_")
2235end)("Checking whitelist...")
2236;(function(_ARG_0_, _ARG_1_)
2237 if _UPVALUE0_(_ARG_0_) ~= "function" then
2238 return t
2239 end
2240 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2241 return _UPVALUE2_()
2242 end
2243 if _UPVALUE3_(_ARG_0_) then
2244 return _UPVALUE2_()
2245 end
2246 if _UPVALUE5_ then
2247 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2248 end
2249 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2250 return (_UPVALUE4_(_ARG_0_))
2251end)(wait)(0.2)
2252if not (function(_ARG_0_, _ARG_1_)
2253 if not _ARG_0_ or _UPVALUE0_(_ARG_0_) ~= "string" then
2254 return false, "no key provided (stop jumping thanks)"
2255 end
2256 if _UPVALUE17_[_UPVALUE15_(function()
2257 return _UPVALUE0_(game, _UPVALUE1_)
2258 end)] then
2259 if _ARG_1_.kick then
2260 return false, _UPVALUE17_[_UPVALUE15_(function()
2261 return _UPVALUE0_(game, _UPVALUE1_)
2262 end)], _UPVALUE18_:Kick(_UPVALUE17_[_UPVALUE15_(function()
2263 return _UPVALUE0_(game, _UPVALUE1_)
2264 end)])
2265 end
2266 return false, _UPVALUE17_[_UPVALUE15_(function()
2267 return _UPVALUE0_(game, _UPVALUE1_)
2268 end)]
2269 end
2270 if not _UPVALUE15_(function()
2271 return _UPVALUE0_(game, _UPVALUE1_)
2272 end) then
2273 return false, "failed to contact server"
2274 end
2275 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2276 return _UPVALUE0_(game, _UPVALUE1_)
2277 end)) and _UPVALUE8_(_UPVALUE4_(_UPVALUE5_("" .. (_UPVALUE2_ .. "" .. _UPVALUE1_("!*t").hour) .. _UPVALUE3_), 1, 16), _UPVALUE20_(_UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2278 return _UPVALUE0_(game, _UPVALUE1_)
2279 end)).response)) == _UPVALUE5_(_ARG_0_ .. _UPVALUE5_(_UPVALUE3_) .. _UPVALUE21_ .. _UPVALUE9_ .. _UPVALUE11_) then
2280 _UPVALUE22_ = {}
2281 for _FORV_17_, _FORV_18_ in _UPVALUE23_, _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2282 return _UPVALUE0_(game, _UPVALUE1_)
2283 end)).modules, nil do
2284 _UPVALUE22_[_FORV_17_] = _UPVALUE8_(_UPVALUE5_(_UPVALUE21_ .. _UPVALUE11_ .. _UPVALUE2_), _UPVALUE24_(_FORV_18_))
2285 end
2286 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2287 return _UPVALUE0_(game, _UPVALUE1_)
2288 end)).beta and _UPVALUE5_(_UPVALUE14_ .. _UPVALUE21_ .. _UPVALUE5_(_UPVALUE3_)) == _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2289 return _UPVALUE0_(game, _UPVALUE1_)
2290 end)).beta then
2291 _UPVALUE25_ = true
2292 end
2293 _UPVALUE26_ = true
2294 _UPVALUE27_ = _ARG_0_
2295 return true
2296 end
2297 return false, "Unknown response."
2298end)(getreg().WHITELIST_KEY, {kick = false}) then
2299 setclipboard("https://discord.gg/nyRUZ9Z")
2300end
2301if not (function(_ARG_0_, _ARG_1_)
2302 if not _ARG_0_ or _UPVALUE0_(_ARG_0_) ~= "string" then
2303 return false, "no key provided (stop jumping thanks)"
2304 end
2305 if _UPVALUE17_[_UPVALUE15_(function()
2306 return _UPVALUE0_(game, _UPVALUE1_)
2307 end)] then
2308 if _ARG_1_.kick then
2309 return false, _UPVALUE17_[_UPVALUE15_(function()
2310 return _UPVALUE0_(game, _UPVALUE1_)
2311 end)], _UPVALUE18_:Kick(_UPVALUE17_[_UPVALUE15_(function()
2312 return _UPVALUE0_(game, _UPVALUE1_)
2313 end)])
2314 end
2315 return false, _UPVALUE17_[_UPVALUE15_(function()
2316 return _UPVALUE0_(game, _UPVALUE1_)
2317 end)]
2318 end
2319 if not _UPVALUE15_(function()
2320 return _UPVALUE0_(game, _UPVALUE1_)
2321 end) then
2322 return false, "failed to contact server"
2323 end
2324 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2325 return _UPVALUE0_(game, _UPVALUE1_)
2326 end)) and _UPVALUE8_(_UPVALUE4_(_UPVALUE5_("" .. (_UPVALUE2_ .. "" .. _UPVALUE1_("!*t").hour) .. _UPVALUE3_), 1, 16), _UPVALUE20_(_UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2327 return _UPVALUE0_(game, _UPVALUE1_)
2328 end)).response)) == _UPVALUE5_(_ARG_0_ .. _UPVALUE5_(_UPVALUE3_) .. _UPVALUE21_ .. _UPVALUE9_ .. _UPVALUE11_) then
2329 _UPVALUE22_ = {}
2330 for _FORV_17_, _FORV_18_ in _UPVALUE23_, _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2331 return _UPVALUE0_(game, _UPVALUE1_)
2332 end)).modules, nil do
2333 _UPVALUE22_[_FORV_17_] = _UPVALUE8_(_UPVALUE5_(_UPVALUE21_ .. _UPVALUE11_ .. _UPVALUE2_), _UPVALUE24_(_FORV_18_))
2334 end
2335 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2336 return _UPVALUE0_(game, _UPVALUE1_)
2337 end)).beta and _UPVALUE5_(_UPVALUE14_ .. _UPVALUE21_ .. _UPVALUE5_(_UPVALUE3_)) == _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2338 return _UPVALUE0_(game, _UPVALUE1_)
2339 end)).beta then
2340 _UPVALUE25_ = true
2341 end
2342 _UPVALUE26_ = true
2343 _UPVALUE27_ = _ARG_0_
2344 return true
2345 end
2346 return false, "Unknown response."
2347end)(getreg().WHITELIST_KEY, {kick = false}) or not "success!" then
2348end
2349;(function(_ARG_0_)
2350 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 1, "TextIntro", "In", "Quad", 0.2)
2351 _UPVALUE0_.WaitForTween("TextIntro")
2352 _UPVALUE1_.Text = _ARG_0_
2353 if game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y > 36 then
2354 _UPVALUE0_.Tween(_UPVALUE2_.Container, "Size", _UPVALUE2_.Container.Size + UDim2.new(0, 0, 0, game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y / 2 + 5), "xd", "Out", "Quad", 0.2)
2355 _UPVALUE3_(0.3)
2356 end
2357 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 0, "TextIntro_", "In", "Quad", 0.2)
2358 _UPVALUE0_.WaitForTween("TextIntro_")
2359end)(("Authentication %s"):format((([[
2360failed!
2361%s
2362Read #faq in the Discord for help.
2363(Copied invite to clipboard!)]]):format((function(_ARG_0_, _ARG_1_)
2364 if not _ARG_0_ or _UPVALUE0_(_ARG_0_) ~= "string" then
2365 return false, "no key provided (stop jumping thanks)"
2366 end
2367 if _UPVALUE17_[_UPVALUE15_(function()
2368 return _UPVALUE0_(game, _UPVALUE1_)
2369 end)] then
2370 if _ARG_1_.kick then
2371 return false, _UPVALUE17_[_UPVALUE15_(function()
2372 return _UPVALUE0_(game, _UPVALUE1_)
2373 end)], _UPVALUE18_:Kick(_UPVALUE17_[_UPVALUE15_(function()
2374 return _UPVALUE0_(game, _UPVALUE1_)
2375 end)])
2376 end
2377 return false, _UPVALUE17_[_UPVALUE15_(function()
2378 return _UPVALUE0_(game, _UPVALUE1_)
2379 end)]
2380 end
2381 if not _UPVALUE15_(function()
2382 return _UPVALUE0_(game, _UPVALUE1_)
2383 end) then
2384 return false, "failed to contact server"
2385 end
2386 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2387 return _UPVALUE0_(game, _UPVALUE1_)
2388 end)) and _UPVALUE8_(_UPVALUE4_(_UPVALUE5_("" .. (_UPVALUE2_ .. "" .. _UPVALUE1_("!*t").hour) .. _UPVALUE3_), 1, 16), _UPVALUE20_(_UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2389 return _UPVALUE0_(game, _UPVALUE1_)
2390 end)).response)) == _UPVALUE5_(_ARG_0_ .. _UPVALUE5_(_UPVALUE3_) .. _UPVALUE21_ .. _UPVALUE9_ .. _UPVALUE11_) then
2391 _UPVALUE22_ = {}
2392 for _FORV_17_, _FORV_18_ in _UPVALUE23_, _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2393 return _UPVALUE0_(game, _UPVALUE1_)
2394 end)).modules, nil do
2395 _UPVALUE22_[_FORV_17_] = _UPVALUE8_(_UPVALUE5_(_UPVALUE21_ .. _UPVALUE11_ .. _UPVALUE2_), _UPVALUE24_(_FORV_18_))
2396 end
2397 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2398 return _UPVALUE0_(game, _UPVALUE1_)
2399 end)).beta and _UPVALUE5_(_UPVALUE14_ .. _UPVALUE21_ .. _UPVALUE5_(_UPVALUE3_)) == _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2400 return _UPVALUE0_(game, _UPVALUE1_)
2401 end)).beta then
2402 _UPVALUE25_ = true
2403 end
2404 _UPVALUE26_ = true
2405 _UPVALUE27_ = _ARG_0_
2406 return true
2407 end
2408 return false, "Unknown response."
2409end)(getreg().WHITELIST_KEY, {kick = false})))))
2410repeat
2411 (function(_ARG_0_, _ARG_1_)
2412 if _UPVALUE0_(_ARG_0_) ~= "function" then
2413 return t
2414 end
2415 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2416 return _UPVALUE2_()
2417 end
2418 if _UPVALUE3_(_ARG_0_) then
2419 return _UPVALUE2_()
2420 end
2421 if _UPVALUE5_ then
2422 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2423 end
2424 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2425 return (_UPVALUE4_(_ARG_0_))
2426 end)(wait)()
2427until false and (function(_ARG_0_, _ARG_1_)
2428 if _UPVALUE0_(_ARG_0_) ~= "function" then
2429 return t
2430 end
2431 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2432 return _UPVALUE2_()
2433 end
2434 if _UPVALUE3_(_ARG_0_) then
2435 return _UPVALUE2_()
2436 end
2437 if _UPVALUE5_ then
2438 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2439 end
2440 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2441 return (_UPVALUE4_(_ARG_0_))
2442end)(typeof)(false) == "boolean"
2443repeat
2444 (function(_ARG_0_, _ARG_1_)
2445 if _UPVALUE0_(_ARG_0_) ~= "function" then
2446 return t
2447 end
2448 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2449 return _UPVALUE2_()
2450 end
2451 if _UPVALUE3_(_ARG_0_) then
2452 return _UPVALUE2_()
2453 end
2454 if _UPVALUE5_ then
2455 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2456 end
2457 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2458 return (_UPVALUE4_(_ARG_0_))
2459 end)(wait)()
2460until nil and (function(_ARG_0_, _ARG_1_)
2461 if _UPVALUE0_(_ARG_0_) ~= "function" then
2462 return t
2463 end
2464 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2465 return _UPVALUE2_()
2466 end
2467 if _UPVALUE3_(_ARG_0_) then
2468 return _UPVALUE2_()
2469 end
2470 if _UPVALUE5_ then
2471 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2472 end
2473 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2474 return (_UPVALUE4_(_ARG_0_))
2475end)(typeof)(nil) == "string"
2476repeat
2477 (function(_ARG_0_, _ARG_1_)
2478 if _UPVALUE0_(_ARG_0_) ~= "function" then
2479 return t
2480 end
2481 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2482 return _UPVALUE2_()
2483 end
2484 if _UPVALUE3_(_ARG_0_) then
2485 return _UPVALUE2_()
2486 end
2487 if _UPVALUE5_ then
2488 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2489 end
2490 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2491 return (_UPVALUE4_(_ARG_0_))
2492 end)(wait)()
2493until nil and (function(_ARG_0_, _ARG_1_)
2494 if _UPVALUE0_(_ARG_0_) ~= "function" then
2495 return t
2496 end
2497 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2498 return _UPVALUE2_()
2499 end
2500 if _UPVALUE3_(_ARG_0_) then
2501 return _UPVALUE2_()
2502 end
2503 if _UPVALUE5_ then
2504 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2505 end
2506 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2507 return (_UPVALUE4_(_ARG_0_))
2508end)(typeof)(nil) == "table"
2509if not nil then
2510 (function()
2511 while true do
2512 end
2513 end)()
2514end
2515if (function(_ARG_0_, _ARG_1_)
2516 if _UPVALUE0_(_ARG_0_) ~= "function" then
2517 return t
2518 end
2519 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2520 return _UPVALUE2_()
2521 end
2522 if _UPVALUE3_(_ARG_0_) then
2523 return _UPVALUE2_()
2524 end
2525 if _UPVALUE5_ then
2526 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2527 end
2528 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2529 return (_UPVALUE4_(_ARG_0_))
2530end)(typeof)(nil) ~= "table" then
2531 (function()
2532 while true do
2533 end
2534 end)()
2535end
2536if not (nil).aimbot then
2537 return game:GetService("Players").LocalPlayer:Kick("failed to load [post-auth 1]")
2538end
2539repeat
2540until false and (function(_ARG_0_, _ARG_1_)
2541 if _UPVALUE0_(_ARG_0_) ~= "function" then
2542 return t
2543 end
2544 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2545 return _UPVALUE2_()
2546 end
2547 if _UPVALUE3_(_ARG_0_) then
2548 return _UPVALUE2_()
2549 end
2550 if _UPVALUE5_ then
2551 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2552 end
2553 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2554 return (_UPVALUE4_(_ARG_0_))
2555end)(typeof)(false) == "boolean"
2556repeat
2557until nil and (function(_ARG_0_, _ARG_1_)
2558 if _UPVALUE0_(_ARG_0_) ~= "function" then
2559 return t
2560 end
2561 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2562 return _UPVALUE2_()
2563 end
2564 if _UPVALUE3_(_ARG_0_) then
2565 return _UPVALUE2_()
2566 end
2567 if _UPVALUE5_ then
2568 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2569 end
2570 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2571 return (_UPVALUE4_(_ARG_0_))
2572end)(typeof)(nil) == "string"
2573repeat
2574until nil and (function(_ARG_0_, _ARG_1_)
2575 if _UPVALUE0_(_ARG_0_) ~= "function" then
2576 return t
2577 end
2578 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2579 return _UPVALUE2_()
2580 end
2581 if _UPVALUE3_(_ARG_0_) then
2582 return _UPVALUE2_()
2583 end
2584 if _UPVALUE5_ then
2585 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2586 end
2587 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2588 return (_UPVALUE4_(_ARG_0_))
2589end)(typeof)(nil) == "table"
2590if (function(_ARG_0_, _ARG_1_)
2591 if not _ARG_0_ or _UPVALUE0_(_ARG_0_) ~= "string" then
2592 return false, "no key provided (stop jumping thanks)"
2593 end
2594 if _UPVALUE17_[_UPVALUE15_(function()
2595 return _UPVALUE0_(game, _UPVALUE1_)
2596 end)] then
2597 if _ARG_1_.kick then
2598 return false, _UPVALUE17_[_UPVALUE15_(function()
2599 return _UPVALUE0_(game, _UPVALUE1_)
2600 end)], _UPVALUE18_:Kick(_UPVALUE17_[_UPVALUE15_(function()
2601 return _UPVALUE0_(game, _UPVALUE1_)
2602 end)])
2603 end
2604 return false, _UPVALUE17_[_UPVALUE15_(function()
2605 return _UPVALUE0_(game, _UPVALUE1_)
2606 end)]
2607 end
2608 if not _UPVALUE15_(function()
2609 return _UPVALUE0_(game, _UPVALUE1_)
2610 end) then
2611 return false, "failed to contact server"
2612 end
2613 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2614 return _UPVALUE0_(game, _UPVALUE1_)
2615 end)) and _UPVALUE8_(_UPVALUE4_(_UPVALUE5_("" .. (_UPVALUE2_ .. "" .. _UPVALUE1_("!*t").hour) .. _UPVALUE3_), 1, 16), _UPVALUE20_(_UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2616 return _UPVALUE0_(game, _UPVALUE1_)
2617 end)).response)) == _UPVALUE5_(_ARG_0_ .. _UPVALUE5_(_UPVALUE3_) .. _UPVALUE21_ .. _UPVALUE9_ .. _UPVALUE11_) then
2618 _UPVALUE22_ = {}
2619 for _FORV_17_, _FORV_18_ in _UPVALUE23_, _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2620 return _UPVALUE0_(game, _UPVALUE1_)
2621 end)).modules, nil do
2622 _UPVALUE22_[_FORV_17_] = _UPVALUE8_(_UPVALUE5_(_UPVALUE21_ .. _UPVALUE11_ .. _UPVALUE2_), _UPVALUE24_(_FORV_18_))
2623 end
2624 if _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2625 return _UPVALUE0_(game, _UPVALUE1_)
2626 end)).beta and _UPVALUE5_(_UPVALUE14_ .. _UPVALUE21_ .. _UPVALUE5_(_UPVALUE3_)) == _UPVALUE15_(_UPVALUE19_, _UPVALUE15_(function()
2627 return _UPVALUE0_(game, _UPVALUE1_)
2628 end)).beta then
2629 _UPVALUE25_ = true
2630 end
2631 _UPVALUE26_ = true
2632 _UPVALUE27_ = _ARG_0_
2633 return true
2634 end
2635 return false, "Unknown response."
2636end)("key_testing", {kick = false}) then
2637 (function()
2638 while true do
2639 end
2640 end)()
2641end
2642repeat
2643until nil
2644repeat
2645until false
2646;(pebc_execute or syn.run_secure_function)((nil).aimbot)
2647repeat
2648 (function(_ARG_0_, _ARG_1_)
2649 if _UPVALUE0_(_ARG_0_) ~= "function" then
2650 return t
2651 end
2652 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2653 return _UPVALUE2_()
2654 end
2655 if _UPVALUE3_(_ARG_0_) then
2656 return _UPVALUE2_()
2657 end
2658 if _UPVALUE5_ then
2659 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2660 end
2661 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2662 return (_UPVALUE4_(_ARG_0_))
2663 end)(wait)()
2664until getreg().IVr6oV5TdXoXWOea
2665;(function(_ARG_0_, _ARG_1_)
2666 if _UPVALUE0_(_ARG_0_) ~= "function" then
2667 return t
2668 end
2669 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2670 return _UPVALUE2_()
2671 end
2672 if _UPVALUE3_(_ARG_0_) then
2673 return _UPVALUE2_()
2674 end
2675 if _UPVALUE5_ then
2676 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2677 end
2678 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2679 return (_UPVALUE4_(_ARG_0_))
2680end)(wait)(0.2)
2681;(function(_ARG_0_)
2682 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 1, "TextIntro", "In", "Quad", 0.2)
2683 _UPVALUE0_.WaitForTween("TextIntro")
2684 _UPVALUE1_.Text = _ARG_0_
2685 if game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y > 36 then
2686 _UPVALUE0_.Tween(_UPVALUE2_.Container, "Size", _UPVALUE2_.Container.Size + UDim2.new(0, 0, 0, game:GetService("TextService"):GetTextSize(_UPVALUE1_.Text, 18, Enum.Font.SourceSansSemibold, Vector2.new(9000000000, 9000000000)).Y / 2 + 5), "xd", "Out", "Quad", 0.2)
2687 _UPVALUE3_(0.3)
2688 end
2689 _UPVALUE0_.Tween(_UPVALUE1_, "TextTransparency", 0, "TextIntro_", "In", "Quad", 0.2)
2690 _UPVALUE0_.WaitForTween("TextIntro_")
2691end)(({
2692 [833423526] = "Strucid",
2693 [698448212] = "RoBeats!",
2694 [212154879] = "Swordburst 2",
2695 [84285438] = "Reason 2 Die",
2696 [98209776] = "Reason 2 Die",
2697 [1772081673] = "Reason 2 Die",
2698 [3233893879] = "Bad Business",
2699 [863266079] = "Apocalypse Rising 2",
2700 [115797356] = "Counter Blox",
2701 [985731078] = "World // Zero",
2702 [833209132] = "Vesteria",
2703 [712031239] = "Vesteria",
2704 [737100778] = "Vesteria",
2705 [113491250] = "Phantom Forces",
2706 [1426962] = "Apocalypse Rising",
2707 [88070565] = "Bloxburg",
2708 [807930589] = "The Wild West",
2709 [4456070441] = "Mayday",
2710 [964540701] = "Sound Space",
2711 [111311599] = "Critical Strike",
2712 [503495717] = "Bullet Hell"
2713})[game.GameId] or ({
2714 [833423526] = "Strucid",
2715 [698448212] = "RoBeats!",
2716 [212154879] = "Swordburst 2",
2717 [84285438] = "Reason 2 Die",
2718 [98209776] = "Reason 2 Die",
2719 [1772081673] = "Reason 2 Die",
2720 [3233893879] = "Bad Business",
2721 [863266079] = "Apocalypse Rising 2",
2722 [115797356] = "Counter Blox",
2723 [985731078] = "World // Zero",
2724 [833209132] = "Vesteria",
2725 [712031239] = "Vesteria",
2726 [737100778] = "Vesteria",
2727 [113491250] = "Phantom Forces",
2728 [1426962] = "Apocalypse Rising",
2729 [88070565] = "Bloxburg",
2730 [807930589] = "The Wild West",
2731 [4456070441] = "Mayday",
2732 [964540701] = "Sound Space",
2733 [111311599] = "Critical Strike",
2734 [503495717] = "Bullet Hell"
2735})[game.PlaceId] or "Universal Aimbot")
2736;(function(_ARG_0_, _ARG_1_)
2737 if _UPVALUE0_(_ARG_0_) ~= "function" then
2738 return t
2739 end
2740 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2741 return _UPVALUE2_()
2742 end
2743 if _UPVALUE3_(_ARG_0_) then
2744 return _UPVALUE2_()
2745 end
2746 if _UPVALUE5_ then
2747 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2748 end
2749 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2750 return (_UPVALUE4_(_ARG_0_))
2751end)(wait)(0.2)
2752;({}).Tween(({}).Create("Frame", {
2753 Name = "Underline",
2754 Size = UDim2.new(0, 0, 0, 1),
2755 BorderSizePixel = 0,
2756 Position = UDim2.new(0.5, 0, 0, 25),
2757 AnchorPoint = Vector2.new(0.5, 0),
2758 BackgroundColor3 = Color3.fromRGB(247, 99, 12),
2759 Parent = ({}).Create("ScreenGui", {
2760 Name = game:GetService("HttpService"):GenerateGUID(false),
2761 Parent = game:GetService("CoreGui"),
2762 ({}).Create("Frame", {
2763 Name = "Container",
2764 AnchorPoint = Vector2.new(0.5, 0.5),
2765 BackgroundTransparency = 1,
2766 Position = UDim2.new(0.5, 0, 0.5, 0),
2767 Size = UDim2.new(0, 250, 0, 75),
2768 ({}).Create("ImageLabel", {
2769 Name = "Image",
2770 BackgroundTransparency = 1,
2771 Size = UDim2.new(0, 0, 0, 0),
2772 Position = UDim2.new(0.5, 0, 0.5, 0),
2773 AnchorPoint = Vector2.new(0.5, 0.5),
2774 Image = "rbxassetid://4608020054",
2775 ImageColor3 = Color3.fromRGB(30, 30, 30),
2776 ScaleType = Enum.ScaleType.Slice,
2777 SliceCenter = Rect.new(128, 128, 128, 128),
2778 SliceScale = 1
2779 })
2780 })
2781 }).Container.Image
2782}), "Size", UDim2.new(0, 0, 0, 1), "UnderlineScale", "In", "Quad", 0.4)
2783;(function(_ARG_0_, _ARG_1_)
2784 if _UPVALUE0_(_ARG_0_) ~= "function" then
2785 return t
2786 end
2787 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2788 return _UPVALUE2_()
2789 end
2790 if _UPVALUE3_(_ARG_0_) then
2791 return _UPVALUE2_()
2792 end
2793 if _UPVALUE5_ then
2794 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2795 end
2796 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2797 return (_UPVALUE4_(_ARG_0_))
2798end)(wait)(0.3)
2799;({}).Tween(({}).Create("TextLabel", {
2800 Name = "Label",
2801 Size = UDim2.new(1, 0, 1, 0),
2802 BackgroundTransparency = 1,
2803 Font = Enum.Font.SourceSansSemibold,
2804 Text = "wally's hub",
2805 TextTransparency = 1,
2806 TextColor3 = Color3.fromRGB(255, 255, 255),
2807 TextStrokeTransparency = 1,
2808 Parent = ({}).Create("ScreenGui", {
2809 Name = game:GetService("HttpService"):GenerateGUID(false),
2810 Parent = game:GetService("CoreGui"),
2811 ({}).Create("Frame", {
2812 Name = "Container",
2813 AnchorPoint = Vector2.new(0.5, 0.5),
2814 BackgroundTransparency = 1,
2815 Position = UDim2.new(0.5, 0, 0.5, 0),
2816 Size = UDim2.new(0, 250, 0, 75),
2817 ({}).Create("ImageLabel", {
2818 Name = "Image",
2819 BackgroundTransparency = 1,
2820 Size = UDim2.new(0, 0, 0, 0),
2821 Position = UDim2.new(0.5, 0, 0.5, 0),
2822 AnchorPoint = Vector2.new(0.5, 0.5),
2823 Image = "rbxassetid://4608020054",
2824 ImageColor3 = Color3.fromRGB(30, 30, 30),
2825 ScaleType = Enum.ScaleType.Slice,
2826 SliceCenter = Rect.new(128, 128, 128, 128),
2827 SliceScale = 1
2828 })
2829 })
2830 }).Container.Image,
2831 TextSize = 30,
2832 ({}).Create("UIGradient", {
2833 Color = ColorSequence.new({
2834 ColorSequenceKeypoint.new(0, Color3.fromRGB(247, 99, 12)),
2835 ColorSequenceKeypoint.new(0.581, Color3.fromRGB(247, 99, 12)),
2836 ColorSequenceKeypoint.new(0.584, Color3.fromRGB(255, 255, 255)),
2837 ColorSequenceKeypoint.new(0.99, Color3.fromRGB(255, 255, 255)),
2838 ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
2839 })
2840 })
2841}), "TextTransparency", 1, "TextIntro", "Out", "Quad", 0.4)
2842;({}).WaitForTween("TextIntro")
2843;({}).Tween(({}).Create("TextLabel", {
2844 Name = "Label",
2845 Size = UDim2.new(0, 50, 0, 30),
2846 BackgroundTransparency = 1,
2847 AnchorPoint = Vector2.new(0.5, 0.5),
2848 Position = UDim2.new(0.5, 0, 0.5, 12),
2849 Font = Enum.Font.SourceSansSemibold,
2850 Text = "",
2851 TextTransparency = 0,
2852 TextColor3 = Color3.fromRGB(255, 255, 255),
2853 TextStrokeTransparency = 1,
2854 Parent = ({}).Create("ScreenGui", {
2855 Name = game:GetService("HttpService"):GenerateGUID(false),
2856 Parent = game:GetService("CoreGui"),
2857 ({}).Create("Frame", {
2858 Name = "Container",
2859 AnchorPoint = Vector2.new(0.5, 0.5),
2860 BackgroundTransparency = 1,
2861 Position = UDim2.new(0.5, 0, 0.5, 0),
2862 Size = UDim2.new(0, 250, 0, 75),
2863 ({}).Create("ImageLabel", {
2864 Name = "Image",
2865 BackgroundTransparency = 1,
2866 Size = UDim2.new(0, 0, 0, 0),
2867 Position = UDim2.new(0.5, 0, 0.5, 0),
2868 AnchorPoint = Vector2.new(0.5, 0.5),
2869 Image = "rbxassetid://4608020054",
2870 ImageColor3 = Color3.fromRGB(30, 30, 30),
2871 ScaleType = Enum.ScaleType.Slice,
2872 SliceCenter = Rect.new(128, 128, 128, 128),
2873 SliceScale = 1
2874 })
2875 })
2876 }).Container.Image,
2877 TextSize = 18
2878}), "TextTransparency", 1, "TextIntro2", "In", "Quad", 0.3)
2879;(function(_ARG_0_, _ARG_1_)
2880 if _UPVALUE0_(_ARG_0_) ~= "function" then
2881 return t
2882 end
2883 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2884 return _UPVALUE2_()
2885 end
2886 if _UPVALUE3_(_ARG_0_) then
2887 return _UPVALUE2_()
2888 end
2889 if _UPVALUE5_ then
2890 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2891 end
2892 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2893 return (_UPVALUE4_(_ARG_0_))
2894end)(wait)(0.2)
2895;({}).Tween(({}).Create("ScreenGui", {
2896 Name = game:GetService("HttpService"):GenerateGUID(false),
2897 Parent = game:GetService("CoreGui"),
2898 ({}).Create("Frame", {
2899 Name = "Container",
2900 AnchorPoint = Vector2.new(0.5, 0.5),
2901 BackgroundTransparency = 1,
2902 Position = UDim2.new(0.5, 0, 0.5, 0),
2903 Size = UDim2.new(0, 250, 0, 75),
2904 ({}).Create("ImageLabel", {
2905 Name = "Image",
2906 BackgroundTransparency = 1,
2907 Size = UDim2.new(0, 0, 0, 0),
2908 Position = UDim2.new(0.5, 0, 0.5, 0),
2909 AnchorPoint = Vector2.new(0.5, 0.5),
2910 Image = "rbxassetid://4608020054",
2911 ImageColor3 = Color3.fromRGB(30, 30, 30),
2912 ScaleType = Enum.ScaleType.Slice,
2913 SliceCenter = Rect.new(128, 128, 128, 128),
2914 SliceScale = 1
2915 })
2916 })
2917}).Container.Image, "Size", UDim2.new(0, 0, 0, 0), "Size1", "In", "Quad", 0.6)
2918;({}).Tween(({}).Create("ScreenGui", {
2919 Name = game:GetService("HttpService"):GenerateGUID(false),
2920 Parent = game:GetService("CoreGui"),
2921 ({}).Create("Frame", {
2922 Name = "Container",
2923 AnchorPoint = Vector2.new(0.5, 0.5),
2924 BackgroundTransparency = 1,
2925 Position = UDim2.new(0.5, 0, 0.5, 0),
2926 Size = UDim2.new(0, 250, 0, 75),
2927 ({}).Create("ImageLabel", {
2928 Name = "Image",
2929 BackgroundTransparency = 1,
2930 Size = UDim2.new(0, 0, 0, 0),
2931 Position = UDim2.new(0.5, 0, 0.5, 0),
2932 AnchorPoint = Vector2.new(0.5, 0.5),
2933 Image = "rbxassetid://4608020054",
2934 ImageColor3 = Color3.fromRGB(30, 30, 30),
2935 ScaleType = Enum.ScaleType.Slice,
2936 SliceCenter = Rect.new(128, 128, 128, 128),
2937 SliceScale = 1
2938 })
2939 })
2940}).Container.Image, "SliceScale", 1, "Size2", "In", "Quad", 0.58)
2941;({}).WaitForTween("Size2")
2942;(function(_ARG_0_, _ARG_1_)
2943 if _UPVALUE0_(_ARG_0_) ~= "function" then
2944 return t
2945 end
2946 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2947 return _UPVALUE2_()
2948 end
2949 if _UPVALUE3_(_ARG_0_) then
2950 return _UPVALUE2_()
2951 end
2952 if _UPVALUE5_ then
2953 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2954 end
2955 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2956 return (_UPVALUE4_(_ARG_0_))
2957end)(wait)(0.15)
2958;({}).Create("ScreenGui", {
2959 Name = game:GetService("HttpService"):GenerateGUID(false),
2960 Parent = game:GetService("CoreGui"),
2961 ({}).Create("Frame", {
2962 Name = "Container",
2963 AnchorPoint = Vector2.new(0.5, 0.5),
2964 BackgroundTransparency = 1,
2965 Position = UDim2.new(0.5, 0, 0.5, 0),
2966 Size = UDim2.new(0, 250, 0, 75),
2967 ({}).Create("ImageLabel", {
2968 Name = "Image",
2969 BackgroundTransparency = 1,
2970 Size = UDim2.new(0, 0, 0, 0),
2971 Position = UDim2.new(0.5, 0, 0.5, 0),
2972 AnchorPoint = Vector2.new(0.5, 0.5),
2973 Image = "rbxassetid://4608020054",
2974 ImageColor3 = Color3.fromRGB(30, 30, 30),
2975 ScaleType = Enum.ScaleType.Slice,
2976 SliceCenter = Rect.new(128, 128, 128, 128),
2977 SliceScale = 1
2978 })
2979 })
2980}):Destroy()
2981;(function(_ARG_0_, _ARG_1_)
2982 if _UPVALUE0_(_ARG_0_) ~= "function" then
2983 return t
2984 end
2985 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
2986 return _UPVALUE2_()
2987 end
2988 if _UPVALUE3_(_ARG_0_) then
2989 return _UPVALUE2_()
2990 end
2991 if _UPVALUE5_ then
2992 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
2993 end
2994 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
2995 return (_UPVALUE4_(_ARG_0_))
2996end)(pcall)(function()
2997 _UPVALUE0_.Idled:connect(function()
2998 _UPVALUE0_:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
2999 _UPVALUE1_(1)
3000 _UPVALUE0_:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
3001 end)
3002end)
3003if (({
3004 [833423526] = "Strucid",
3005 [698448212] = "RoBeats!",
3006 [212154879] = "Swordburst 2",
3007 [84285438] = "Reason 2 Die",
3008 [98209776] = "Reason 2 Die",
3009 [1772081673] = "Reason 2 Die",
3010 [3233893879] = "Bad Business",
3011 [863266079] = "Apocalypse Rising 2",
3012 [115797356] = "Counter Blox",
3013 [985731078] = "World // Zero",
3014 [833209132] = "Vesteria",
3015 [712031239] = "Vesteria",
3016 [737100778] = "Vesteria",
3017 [113491250] = "Phantom Forces",
3018 [1426962] = "Apocalypse Rising",
3019 [88070565] = "Bloxburg",
3020 [807930589] = "The Wild West",
3021 [4456070441] = "Mayday",
3022 [964540701] = "Sound Space",
3023 [111311599] = "Critical Strike",
3024 [503495717] = "Bullet Hell"
3025})[game.GameId] or ({
3026 [833423526] = "Strucid",
3027 [698448212] = "RoBeats!",
3028 [212154879] = "Swordburst 2",
3029 [84285438] = "Reason 2 Die",
3030 [98209776] = "Reason 2 Die",
3031 [1772081673] = "Reason 2 Die",
3032 [3233893879] = "Bad Business",
3033 [863266079] = "Apocalypse Rising 2",
3034 [115797356] = "Counter Blox",
3035 [985731078] = "World // Zero",
3036 [833209132] = "Vesteria",
3037 [712031239] = "Vesteria",
3038 [737100778] = "Vesteria",
3039 [113491250] = "Phantom Forces",
3040 [1426962] = "Apocalypse Rising",
3041 [88070565] = "Bloxburg",
3042 [807930589] = "The Wild West",
3043 [4456070441] = "Mayday",
3044 [964540701] = "Sound Space",
3045 [111311599] = "Critical Strike",
3046 [503495717] = "Bullet Hell"
3047})[game.PlaceId] or "Universal Aimbot") == "Strucid" then
3048 if not ({}).Locate("ReplicatedStorage.GlobalStuff") or not ({}).Locate("ReplicatedStorage.NetworkModule") then
3049 return game:GetService("Players").LocalPlayer:Kick("[WH-S] [001] Initialization failure, kicked for safety. Please wait for an update.")
3050 end
3051 if not ({}).Locate("ReplicatedStorage.Network.RemoteEvent") then
3052 return game:GetService("Players").LocalPlayer:Kick("strucid - failed to find event")
3053 end
3054 if nil and not getrenv()[debug.getupvalue(Instance.new("RemoteEvent").FireServer, "")] then
3055 return (function()
3056 while true do
3057 end
3058 end)()
3059 end
3060 if islclosure(Instance.new("RemoteEvent").FireServer) or (is_synapse_function or is_protosmasher_closure or issentinelclosure)(Instance.new("RemoteEvent").FireServer) then
3061 return (function()
3062 while true do
3063 end
3064 end)()
3065 end
3066 if nil then
3067 end
3068 if islclosure((hookfunction(Instance.new("RemoteEvent").FireServer, (hide_me or newcclosure)(function(_ARG_0_)
3069 if _UPVALUE0_(_ARG_0_) ~= "Instance" or not _UPVALUE1_(_ARG_0_, "RemoteEvent") then
3070 return _UPVALUE2_(_ARG_0_, ...)
3071 end
3072 if _ARG_0_ == _UPVALUE3_ then
3073 if ({
3074 ...
3075 })[1] == _UPVALUE4_ and _UPVALUE5_(({
3076 ...
3077 })[2]) == "number" and 2 < ({
3078 ...
3079 })[2] then
3080 return
3081 end
3082 if ({
3083 ...
3084 })[1] == _UPVALUE6_ and _UPVALUE7_.toggles.nofall then
3085 return
3086 end
3087 end
3088 if ({
3089 ...
3090 })[1] ~= ({
3091 ...
3092 })[1] then
3093 return _UPVALUE8_(9000000000)
3094 end
3095 return _UPVALUE2_(_ARG_0_, ...)
3096 end)))) or (is_synapse_function or is_protosmasher_closure or issentinelclosure)((hookfunction(Instance.new("RemoteEvent").FireServer, (hide_me or newcclosure)(function(_ARG_0_)
3097 if _UPVALUE0_(_ARG_0_) ~= "Instance" or not _UPVALUE1_(_ARG_0_, "RemoteEvent") then
3098 return _UPVALUE2_(_ARG_0_, ...)
3099 end
3100 if _ARG_0_ == _UPVALUE3_ then
3101 if ({
3102 ...
3103 })[1] == _UPVALUE4_ and _UPVALUE5_(({
3104 ...
3105 })[2]) == "number" and 2 < ({
3106 ...
3107 })[2] then
3108 return
3109 end
3110 if ({
3111 ...
3112 })[1] == _UPVALUE6_ and _UPVALUE7_.toggles.nofall then
3113 return
3114 end
3115 end
3116 if ({
3117 ...
3118 })[1] ~= ({
3119 ...
3120 })[1] then
3121 return _UPVALUE8_(9000000000)
3122 end
3123 return _UPVALUE2_(_ARG_0_, ...)
3124 end)))) then
3125 return (function()
3126 while true do
3127 end
3128 end)()
3129 end
3130 loadstring([[
3131 local rem, FALL_DMG_ENUM, LOOK_DIR_ENUM, api = ...;
3132 local newcclosure = hide_me or newcclosure;
3133 local setreadonly = setreadonly or make_writeable;
3134 local mt = getrawmetatable(game);
3135 local old = mt.__namecall;
3136
3137 setreadonly(mt, false);
3138 local i = game.IsA;
3139
3140 mt.__namecall = newcclosure(function(self, ...)
3141 local method = getnamecallmethod();
3142 local args = {...}
3143
3144 if method == 'FireServer' and i(self, 'RemoteEvent') then
3145 if self == rem and args[1] == 1 and type(args[2]) == 'number' and args[2] > 2 then
3146 return wait(9e9)
3147 end
3148
3149 if args[1] ~= args[1] then
3150 return wait(9e9)
3151 end
3152
3153 if args[1] == LOOK_DIR_ENUM and type(args[2]) == "number" and args[2] > 1 then
3154 return
3155 end
3156
3157 if args[1] == FALL_DMG_ENUM and api.toggles.nofall then
3158 return
3159 end
3160 end
3161
3162 return old(self, ...)
3163 end);
3164 ]])(({}).Locate("ReplicatedStorage.Network.RemoteEvent"), (function()
3165 unlock_modulescript(...)
3166 return getrenv().require(...)
3167 end)((({}).Locate("ReplicatedStorage.NumericEvents"))):ToNum("FallDamage"), (function()
3168 unlock_modulescript(...)
3169 return getrenv().require(...)
3170 end)((({}).Locate("ReplicatedStorage.NumericEvents"))):ToNum("LookDir"), {
3171 toggles = {}
3172 })
3173 ;(function()
3174 unlock_modulescript(...)
3175 return getrenv().require(...)
3176 end)((({}).Locate("ReplicatedStorage.GlobalStuff"))).GetWSettings = function(_ARG_0_)
3177 if _UPVALUE1_:FindFirstChild(({
3178 ...
3179 })[1]) and ({
3180 ...
3181 })[1] ~= "Pickaxe" and _UPVALUE2_((rawget(getfenv(2), "script"))) == "Instance" and rawget(getfenv(2), "script").Name == "MainLocal" then
3182 return setmetatable({}, {
3183 __index = function(_ARG_0_, _ARG_1_)
3184 if _UPVALUE0_((rawget(getfenv(2), "script"))) == "Instance" then
3185 if rawget(getfenv(2), "script").Name == "MainLocal" and _UPVALUE1_.toggles[_UPVALUE2_[_ARG_1_]] then
3186 return _UPVALUE3_[_ARG_1_]
3187 end
3188 if _ARG_1_ == "SniperSpeed" and _UPVALUE4_.ShootType == "Sniper" then
3189 return _UPVALUE3_.SniperSpeed
3190 end
3191 end
3192 return rawget(_UPVALUE4_, _ARG_1_)
3193 end
3194 })
3195 end
3196 return (_UPVALUE0_(_ARG_0_, ...))
3197 end
3198 ;(function()
3199 unlock_modulescript(...)
3200 return getrenv().require(...)
3201 end)((({}).Locate("ReplicatedStorage.GlobalStuff"))).ConeOfFire = function(_ARG_0_)
3202 if _UPVALUE0_(({
3203 ...
3204 })[1]) ~= "Vector3" or _UPVALUE0_(({
3205 ...
3206 })[2]) ~= "Vector3" then
3207 return _UPVALUE1_(_ARG_0_, ...)
3208 end
3209 if _UPVALUE2_.toggles.nospread then
3210 ({
3211 ...
3212 })[#{
3213 ...
3214 }] = 0.125
3215 end
3216 if _UPVALUE2_.toggles.silentaim then
3217 if _UPVALUE3_.find_target({random = true, ignorevis = true}) and _UPVALUE4_.random(1, 100) <= _UPVALUE3_.silentchance then
3218 return (_UPVALUE3_.find_target({random = true, ignorevis = true}).CFrame * CFrame.new(_UPVALUE4_.random(0.1, 0.25), _UPVALUE4_.random(0.1, 0.25), _UPVALUE4_.random(0.1, 0.25))).p
3219 end
3220 end
3221 return _UPVALUE1_(_ARG_0_, unpack({
3222 ...
3223 }))
3224 end
3225 ;({})[1] = {}
3226 getrawmetatable((newproxy(true))).__index = function()
3227 _UPVALUE0_()
3228 end
3229 getrawmetatable((newproxy(true))).__newindex = function()
3230 _UPVALUE0_()
3231 end
3232 getrawmetatable((newproxy(true))).__tostring = function()
3233 _UPVALUE0_()
3234 end
3235 if (function(_ARG_0_, _ARG_1_)
3236 if _UPVALUE0_(_ARG_0_) ~= "function" then
3237 return t
3238 end
3239 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3240 return _UPVALUE2_()
3241 end
3242 if _UPVALUE3_(_ARG_0_) then
3243 return _UPVALUE2_()
3244 end
3245 if _UPVALUE5_ then
3246 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3247 end
3248 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3249 return (_UPVALUE4_(_ARG_0_))
3250 end)(pcall)(Instance.new("RemoteEvent").FireServer, game, newproxy(true), {}) ~= "Expected ':' not '.' calling member function FireServer" then
3251 return (function()
3252 while true do
3253 end
3254 end)()
3255 end
3256 game:GetService("Players").LocalPlayer.DescendantAdded:connect(function(_ARG_0_)
3257 if _ARG_0_.Name == "MainLocal" and _ARG_0_:IsA("LocalScript") and _UPVALUE0_.toggles.ammo then
3258 _UPVALUE1_(1)
3259 _UPVALUE2_(_ARG_0_)
3260 end
3261 end)
3262 getreg().IVr6oV5TdXoXWOea({}).launch()
3263 getreg().IVr6oV5TdXoXWOea({}).launch()
3264 spawn(function()
3265 while true do
3266 if _UPVALUE2_.toggles.triggerbot and (function(_ARG_0_)
3267 if not _ARG_0_ then
3268 return
3269 end
3270 if _ARG_0_:IsDescendantOf(_UPVALUE0_.Character) then
3271 return
3272 end
3273 if not game:GetService("Players"):GetPlayerFromCharacter(_ARG_0_.Parent) then
3274 return
3275 end
3276 return _UPVALUE1_.check_team((game:GetService("Players"):GetPlayerFromCharacter(_ARG_0_.Parent)))
3277 end)(_UPVALUE0_:GetMouse().Target) then
3278 repeat
3279 mouse1click()
3280 _UPVALUE3_.RenderStepped:wait()
3281 until not (function(_ARG_0_)
3282 if not _ARG_0_ then
3283 return
3284 end
3285 if _ARG_0_:IsDescendantOf(_UPVALUE0_.Character) then
3286 return
3287 end
3288 if not game:GetService("Players"):GetPlayerFromCharacter(_ARG_0_.Parent) then
3289 return
3290 end
3291 return _UPVALUE1_.check_team((game:GetService("Players"):GetPlayerFromCharacter(_ARG_0_.Parent)))
3292 end)(_UPVALUE0_:GetMouse().Target)
3293 end
3294 _UPVALUE3_.Heartbeat:wait()
3295 end
3296 end)
3297 ;({}).new("Strucid"):Section("Main Cheats"):Toggle("Silent Aim", {
3298 location = ({
3299 toggles = {}
3300 }).toggles,
3301 flag = "silentaim"
3302 })
3303 ;({}).new("Strucid"):Section("Main Cheats"):Toggle("Wallbang", {
3304 location = ({
3305 toggles = {}
3306 }).toggles,
3307 flag = "wallbang"
3308 })
3309 ;({}).new("Strucid"):Section("Main Cheats"):Toggle("Trigger Bot", {
3310 location = ({
3311 toggles = {}
3312 }).toggles,
3313 flag = "triggerbot"
3314 })
3315 ;({}).new("Strucid"):Section("Main Cheats"):Toggle("No Fall Damage", {
3316 location = ({
3317 toggles = {}
3318 }).toggles,
3319 flag = "nofall"
3320 })
3321 ;({}).new("Strucid"):Section("Weapon Modification"):Toggle("No Spread", {
3322 location = ({
3323 toggles = {}
3324 }).toggles,
3325 flag = "nospread"
3326 })
3327 ;({}).new("Strucid"):Section("Weapon Modification"):Toggle("Fast Fire", {
3328 location = ({
3329 toggles = {}
3330 }).toggles,
3331 flag = "fastfire"
3332 })
3333 ;({}).new("Strucid"):Section("Weapon Modification"):Toggle("Infinite Range", {
3334 location = ({
3335 toggles = {}
3336 }).toggles,
3337 flag = "maxrange"
3338 })
3339 ;({}).new("Strucid"):Section("Weapon Modification"):Toggle("Infinite Ammo", {
3340 location = ({
3341 toggles = {}
3342 }).toggles,
3343 flag = "ammo"
3344 }, function(_ARG_0_)
3345 if _ARG_0_ then
3346 if not _UPVALUE0_.PlayerGui:FindFirstChild("MainGui") then
3347 return
3348 end
3349 if not _UPVALUE0_.PlayerGui:FindFirstChild("MainGui"):FindFirstChild("MainLocal") then
3350 return
3351 end
3352 if not _UPVALUE1_(getsenv, (_UPVALUE0_.PlayerGui:FindFirstChild("MainGui"):FindFirstChild("MainLocal"))) then
3353 return
3354 end
3355 _UPVALUE2_((_UPVALUE0_.PlayerGui:FindFirstChild("MainGui"):FindFirstChild("MainLocal")))
3356 end
3357 end)
3358elseif (({
3359 [833423526] = "Strucid",
3360 [698448212] = "RoBeats!",
3361 [212154879] = "Swordburst 2",
3362 [84285438] = "Reason 2 Die",
3363 [98209776] = "Reason 2 Die",
3364 [1772081673] = "Reason 2 Die",
3365 [3233893879] = "Bad Business",
3366 [863266079] = "Apocalypse Rising 2",
3367 [115797356] = "Counter Blox",
3368 [985731078] = "World // Zero",
3369 [833209132] = "Vesteria",
3370 [712031239] = "Vesteria",
3371 [737100778] = "Vesteria",
3372 [113491250] = "Phantom Forces",
3373 [1426962] = "Apocalypse Rising",
3374 [88070565] = "Bloxburg",
3375 [807930589] = "The Wild West",
3376 [4456070441] = "Mayday",
3377 [964540701] = "Sound Space",
3378 [111311599] = "Critical Strike",
3379 [503495717] = "Bullet Hell"
3380})[game.GameId] or ({
3381 [833423526] = "Strucid",
3382 [698448212] = "RoBeats!",
3383 [212154879] = "Swordburst 2",
3384 [84285438] = "Reason 2 Die",
3385 [98209776] = "Reason 2 Die",
3386 [1772081673] = "Reason 2 Die",
3387 [3233893879] = "Bad Business",
3388 [863266079] = "Apocalypse Rising 2",
3389 [115797356] = "Counter Blox",
3390 [985731078] = "World // Zero",
3391 [833209132] = "Vesteria",
3392 [712031239] = "Vesteria",
3393 [737100778] = "Vesteria",
3394 [113491250] = "Phantom Forces",
3395 [1426962] = "Apocalypse Rising",
3396 [88070565] = "Bloxburg",
3397 [807930589] = "The Wild West",
3398 [4456070441] = "Mayday",
3399 [964540701] = "Sound Space",
3400 [111311599] = "Critical Strike",
3401 [503495717] = "Bullet Hell"
3402})[game.PlaceId] or "Universal Aimbot") == "RoBeats!" then
3403 if game.PlaceVersion < 969 then
3404 return game:GetService("Players").LocalPlayer:Kick("[RoBeats] Please join a new server and try again.")
3405 end
3406 for _FORV_149_, _FORV_150_ in (function(_ARG_0_, _ARG_1_)
3407 if _UPVALUE0_(_ARG_0_) ~= "function" then
3408 return t
3409 end
3410 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3411 return _UPVALUE2_()
3412 end
3413 if _UPVALUE3_(_ARG_0_) then
3414 return _UPVALUE2_()
3415 end
3416 if _UPVALUE5_ then
3417 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3418 end
3419 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3420 return (_UPVALUE4_(_ARG_0_))
3421 end)(next), getgc(false, false, true, false, false) do
3422 if (function(_ARG_0_, _ARG_1_)
3423 if _UPVALUE0_(_ARG_0_) ~= "function" then
3424 return t
3425 end
3426 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3427 return _UPVALUE2_()
3428 end
3429 if _UPVALUE3_(_ARG_0_) then
3430 return _UPVALUE2_()
3431 end
3432 if _UPVALUE5_ then
3433 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3434 end
3435 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3436 return (_UPVALUE4_(_ARG_0_))
3437 end)(type)(_FORV_150_) ~= "function" then
3438 elseif not islclosure(_FORV_150_) then
3439 elseif (is_synapse_function or is_protosmasher_closure or issentinelclosure)(_FORV_150_) then
3440 elseif (function(_ARG_0_)
3441 if _UPVALUE0_(_ARG_0_) ~= "table" then
3442 return _ARG_0_
3443 end
3444 if getrawmetatable(_ARG_0_) then
3445 return _UPVALUE1_()
3446 end
3447 return _ARG_0_
3448 end)(table).find(debug.getconstants(_FORV_150_), "do_profile(%s)") then
3449 break
3450 end
3451 end
3452 if (function(_ARG_0_, _ARG_1_)
3453 if _UPVALUE0_(_ARG_0_) ~= "function" then
3454 return t
3455 end
3456 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3457 return _UPVALUE2_()
3458 end
3459 if _UPVALUE3_(_ARG_0_) then
3460 return _UPVALUE2_()
3461 end
3462 if _UPVALUE5_ then
3463 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3464 end
3465 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3466 return (_UPVALUE4_(_ARG_0_))
3467 end)(type)(debug.getupvalue(_FORV_150_, 2)._lobby_join) ~= "table" or not rawget(debug.getupvalue(_FORV_150_, 2)._lobby_join, "setup_lobby") then
3468 return game:GetService("Players").LocalPlayer:Kick("failed to initialize - missing lobby join")
3469 end
3470 if (function(_ARG_0_, _ARG_1_)
3471 if _UPVALUE0_(_ARG_0_) ~= "function" then
3472 return t
3473 end
3474 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3475 return _UPVALUE2_()
3476 end
3477 if _UPVALUE3_(_ARG_0_) then
3478 return _UPVALUE2_()
3479 end
3480 if _UPVALUE5_ then
3481 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3482 end
3483 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3484 return (_UPVALUE4_(_ARG_0_))
3485 end)(type)((debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9))) ~= "table" or not rawget(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9), "new") then
3486 return game:GetService("Players").LocalPlayer:Kick("failed to initialize - missing game local")
3487 end
3488 ;(function(_ARG_0_, _ARG_1_, _ARG_2_)
3489 _UPVALUE0_ = _UPVALUE0_ + 1
3490 if _UPVALUE1_(_ARG_0_) ~= "table" or not rawget(_ARG_0_, _ARG_1_) then
3491 return _UPVALUE2_:Kick("[RoBeats] Failed to initialize. Type mismatch: " .. _UPVALUE0_)
3492 end
3493 if not _UPVALUE4_.find(_UPVALUE3_(_ARG_0_[_ARG_1_]), _ARG_2_) then
3494 return _UPVALUE2_:Kick("[RoBeats] Failed to initialize. Function mismatch: " .. _UPVALUE0_)
3495 end
3496 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18), "new", "push_back_note")
3497 ;(function(_ARG_0_, _ARG_1_, _ARG_2_)
3498 _UPVALUE0_ = _UPVALUE0_ + 1
3499 if _UPVALUE1_(_ARG_0_) ~= "table" or not rawget(_ARG_0_, _ARG_1_) then
3500 return _UPVALUE2_:Kick("[RoBeats] Failed to initialize. Type mismatch: " .. _UPVALUE0_)
3501 end
3502 if not _UPVALUE4_.find(_UPVALUE3_(_ARG_0_[_ARG_1_]), _ARG_2_) then
3503 return _UPVALUE2_:Kick("[RoBeats] Failed to initialize. Function mismatch: " .. _UPVALUE0_)
3504 end
3505 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8), "new", "get_registered_hits")
3506 ;(function(_ARG_0_, _ARG_1_, _ARG_2_)
3507 _UPVALUE0_ = _UPVALUE0_ + 1
3508 if _UPVALUE1_(_ARG_0_) ~= "table" or not rawget(_ARG_0_, _ARG_1_) then
3509 return _UPVALUE2_:Kick("[RoBeats] Failed to initialize. Type mismatch: " .. _UPVALUE0_)
3510 end
3511 if not _UPVALUE4_.find(_UPVALUE3_(_ARG_0_[_ARG_1_]), _ARG_2_) then
3512 return _UPVALUE2_:Kick("[RoBeats] Failed to initialize. Function mismatch: " .. _UPVALUE0_)
3513 end
3514 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4), "get_chain_break", "get_chain_break_multiplier")
3515 if (function(_ARG_0_, _ARG_1_)
3516 if _UPVALUE0_(_ARG_0_) ~= "function" then
3517 return t
3518 end
3519 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3520 return _UPVALUE2_()
3521 end
3522 if _UPVALUE3_(_ARG_0_) then
3523 return _UPVALUE2_()
3524 end
3525 if _UPVALUE5_ then
3526 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3527 end
3528 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3529 return (_UPVALUE4_(_ARG_0_))
3530 end)(type)(debug.getupvalue(_FORV_150_, 2)._evt) ~= "table" or not rawget(debug.getupvalue(_FORV_150_, 2)._evt, "server_generate_encodings") then
3531 return game:GetService("Players").LocalPlayer:Kick("[RoBeats] Failed to initialize. Network failure.")
3532 end
3533 for _FORV_162_, _FORV_163_ in (function(_ARG_0_, _ARG_1_)
3534 if _UPVALUE0_(_ARG_0_) ~= "function" then
3535 return t
3536 end
3537 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3538 return _UPVALUE2_()
3539 end
3540 if _UPVALUE3_(_ARG_0_) then
3541 return _UPVALUE2_()
3542 end
3543 if _UPVALUE5_ then
3544 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3545 end
3546 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3547 return (_UPVALUE4_(_ARG_0_))
3548 end)(next), debug.getupvalue(_FORV_150_, 1), nil do
3549 if (function(_ARG_0_, _ARG_1_)
3550 if _UPVALUE0_(_ARG_0_) ~= "function" then
3551 return t
3552 end
3553 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3554 return _UPVALUE2_()
3555 end
3556 if _UPVALUE3_(_ARG_0_) then
3557 return _UPVALUE2_()
3558 end
3559 if _UPVALUE5_ then
3560 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3561 end
3562 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3563 return (_UPVALUE4_(_ARG_0_))
3564 end)(type)(_FORV_163_) == "function" and islclosure(_FORV_163_) and (function(_ARG_0_, _ARG_1_)
3565 if _UPVALUE0_(_ARG_0_) ~= "function" then
3566 return t
3567 end
3568 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3569 return _UPVALUE2_()
3570 end
3571 if _UPVALUE3_(_ARG_0_) then
3572 return _UPVALUE2_()
3573 end
3574 if _UPVALUE5_ then
3575 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3576 end
3577 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3578 return (_UPVALUE4_(_ARG_0_))
3579 end)(type)(debug.getupvalues(_FORV_163_)[1]) == "boolean" and (function(_ARG_0_, _ARG_1_)
3580 if _UPVALUE0_(_ARG_0_) ~= "function" then
3581 return t
3582 end
3583 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3584 return _UPVALUE2_()
3585 end
3586 if _UPVALUE3_(_ARG_0_) then
3587 return _UPVALUE2_()
3588 end
3589 if _UPVALUE5_ then
3590 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3591 end
3592 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3593 return (_UPVALUE4_(_ARG_0_))
3594 end)(type)(debug.getupvalues(_FORV_163_)[2]) == "table" then
3595 break
3596 end
3597 end
3598 for _FORV_179_, _FORV_180_ in (function(_ARG_0_, _ARG_1_)
3599 if _UPVALUE0_(_ARG_0_) ~= "function" then
3600 return t
3601 end
3602 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3603 return _UPVALUE2_()
3604 end
3605 if _UPVALUE3_(_ARG_0_) then
3606 return _UPVALUE2_()
3607 end
3608 if _UPVALUE5_ then
3609 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3610 end
3611 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3612 return (_UPVALUE4_(_ARG_0_))
3613 end)(next), debug.getprotos(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new) do
3614 if (function(_ARG_0_)
3615 if _UPVALUE0_(_ARG_0_) ~= "table" then
3616 return _ARG_0_
3617 end
3618 if getrawmetatable(_ARG_0_) then
3619 return _UPVALUE1_()
3620 end
3621 return _ARG_0_
3622 end)(table).find(debug.getconstants(_FORV_180_), "ParamNoteHitMode") then
3623 else
3624 end
3625 end
3626 for _FORV_181_, _FORV_182_ in (function(_ARG_0_, _ARG_1_)
3627 if _UPVALUE0_(_ARG_0_) ~= "function" then
3628 return t
3629 end
3630 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3631 return _UPVALUE2_()
3632 end
3633 if _UPVALUE3_(_ARG_0_) then
3634 return _UPVALUE2_()
3635 end
3636 if _UPVALUE5_ then
3637 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3638 end
3639 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3640 return (_UPVALUE4_(_ARG_0_))
3641 end)(next), {
3642 ES_PSCORE_RH = (function(_ARG_0_)
3643 return _ARG_0_
3644 end)((function(_ARG_0_, _ARG_1_, _ARG_2_)
3645 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3646 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, "get_secondary_color")),
3647 ES_GAMELOCAL_GET_TRACKSYSTEM = (function(_ARG_0_)
3648 return _ARG_0_
3649 end)((function(_ARG_0_, _ARG_1_, _ARG_2_)
3650 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3651 end)(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, "get_local_game_slot")),
3652 ES_FN_GET_NOTES = (function(_ARG_0_)
3653 return _ARG_0_
3654 end)((function(_ARG_0_, _ARG_1_, _ARG_2_)
3655 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3656 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "push_back_note")),
3657 ES_TRACKSYS_PRESS_INDEX = (function(_ARG_0_)
3658 return _ARG_0_
3659 end)(((function(_ARG_0_, _ARG_1_, _ARG_2_)
3660 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3661 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "remote_replicate_hit_result"))),
3662 ES_TRACKSYS_RELEASE_INDEX = (function(_ARG_0_)
3663 return _ARG_0_
3664 end)((function(_ARG_0_, _ARG_1_, _ARG_2_)
3665 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3666 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, ((function(_ARG_0_, _ARG_1_, _ARG_2_)
3667 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3668 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "remote_replicate_hit_result")))),
3669 ES_FN_TEST_HIT = (function(_ARG_0_)
3670 return _ARG_0_
3671 end)((function(_ARG_0_, _ARG_1_, _ARG_2_)
3672 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3673 end)(_FORV_180_, "get_track_index")),
3674 ES_FN_TEST_RELEASE = (function(_ARG_0_)
3675 return _ARG_0_
3676 end)((function(_ARG_0_, _ARG_1_, _ARG_2_)
3677 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3678 end)(_FORV_180_, "get_track_index")),
3679 NR_PERFECT_ID = (function(_ARG_0_, _ARG_1_, _ARG_2_)
3680 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3681 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3682 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3683 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)]),
3684 NR_GREAT_ID = (function(_ARG_0_, _ARG_1_, _ARG_2_)
3685 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3686 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3687 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3688 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)], ((function(_ARG_0_, _ARG_1_, _ARG_2_)
3689 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3690 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3691 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3692 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)]))),
3693 NR_OKAY_ID = (function(_ARG_0_, _ARG_1_, _ARG_2_)
3694 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3695 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3696 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3697 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)], ((function(_ARG_0_, _ARG_1_, _ARG_2_)
3698 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3699 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3700 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3701 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)], ((function(_ARG_0_, _ARG_1_, _ARG_2_)
3702 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3703 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3704 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3705 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)]))))),
3706 NR_MISS_ID = (function(_ARG_0_, _ARG_1_, _ARG_2_)
3707 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3708 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3709 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3710 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)], (function(_ARG_0_, _ARG_1_, _ARG_2_)
3711 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3712 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3713 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3714 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)], ((function(_ARG_0_, _ARG_1_, _ARG_2_)
3715 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3716 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3717 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3718 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)], ((function(_ARG_0_, _ARG_1_, _ARG_2_)
3719 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3720 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new, 4)[(function(_ARG_0_, _ARG_1_, _ARG_2_)
3721 return _UPVALUE0_(_ARG_0_)[(_UPVALUE1_.find(_UPVALUE0_(_ARG_0_), _ARG_1_) or 0) + (_ARG_2_ or 1)]
3722 end)(debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new, "get_note_prebuffer_time_ms", 3)]))))), 2)
3723 }, nil do
3724 if (function(_ARG_0_, _ARG_1_)
3725 if _UPVALUE0_(_ARG_0_) ~= "function" then
3726 return t
3727 end
3728 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3729 return _UPVALUE2_()
3730 end
3731 if _UPVALUE3_(_ARG_0_) then
3732 return _UPVALUE2_()
3733 end
3734 if _UPVALUE5_ then
3735 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3736 end
3737 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3738 return (_UPVALUE4_(_ARG_0_))
3739 end)(type)(_FORV_182_) ~= "string" or _FORV_182_:sub(1, 1) ~= "_" then
3740 game:GetService("Players").LocalPlayer:Kick("[RoBeats!] Translation table failed. Code: [" .. 0 + 1 .. "]")
3741 break
3742 end
3743 end
3744 if 0 < 0 + 1 then
3745 return
3746 end
3747 debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 8).new = function(_ARG_0_)
3748 _UPVALUE3_(_UPVALUE0_(_ARG_0_, ...), _UPVALUE2_, function(_ARG_0_)
3749 if ({
3750 ...
3751 })[5] and ({
3752 ...
3753 })[5].Delta then
3754 ({
3755 ...
3756 })[5], ({
3757 ...
3758 })[5].Delta = ({
3759 ...
3760 })[5], _UPVALUE0_(({
3761 ...
3762 })[2], ({
3763 ...
3764 })[5].Delta)
3765 end
3766 return _UPVALUE1_(_ARG_0_, unpack({
3767 ...
3768 }))
3769 end)
3770 return (_UPVALUE0_(_ARG_0_, ...))
3771 end
3772 debug.getupvalue(debug.getupvalue(debug.getupvalue(_FORV_150_, 2)._game_join.load_game, 9).new, 18).new = function()
3773 if ({
3774 ...
3775 })[2]._players._slots and _UPVALUE1_(({
3776 ...
3777 })[2]._players._slots._table[({
3778 ...
3779 })[3]]._id) == _UPVALUE2_.UserId then
3780 _UPVALUE5_.Perfect = {
3781 Min = _UPVALUE4_.Sort(_UPVALUE3_:get_note_times(({
3782 ...
3783 })[2]._players._slots._table[({
3784 ...
3785 })[3]]._gear_stats))
3786 }
3787 _UPVALUE5_.Great = {
3788 Min = _UPVALUE4_.Sort(_UPVALUE3_:get_note_times(({
3789 ...
3790 })[2]._players._slots._table[({
3791 ...
3792 })[3]]._gear_stats))
3793 }
3794 _UPVALUE5_.Okay = {
3795 Min = _UPVALUE4_.Sort(_UPVALUE3_:get_note_times(({
3796 ...
3797 })[2]._players._slots._table[({
3798 ...
3799 })[3]]._gear_stats))
3800 }
3801 _UPVALUE0_(...).update = function(_ARG_0_, _ARG_1_, _ARG_2_)
3802 _UPVALUE0_(_ARG_2_, _UPVALUE1_:get_game_slot())
3803 return _UPVALUE2_(_ARG_0_, _ARG_1_, _ARG_2_)
3804 end
3805 _UPVALUE0_(...).teardown = function()
3806 _UPVALUE0_ = {}
3807 _UPVALUE1_ = {}
3808 return _UPVALUE2_(...)
3809 end
3810 end
3811 return (_UPVALUE0_(...))
3812 end
3813 ;({}).new("RoBeats!"):Section("Main Cheats"):Button("Collect NPC Rewards", function()
3814 for _FORV_5_, _FORV_6_ in _UPVALUE2_, _UPVALUE0_(_UPVALUE1_.webnpcid_should_trigger_reward, 1)._table, nil do
3815 if not _FORV_6_ then
3816 _UPVALUE3_:wait_on_event_once(_UPVALUE4_.EVT_WebNPC_ServerAcknowledgeClientVisitNPC, function()
3817 _UPVALUE0_:add(_UPVALUE1_, true)
3818 _UPVALUE2_._player_blob_manager:do_sync(function()
3819 end)
3820 end)
3821 _UPVALUE3_:fire_event_to_server(_UPVALUE4_.EVT_WebNPC_ClientVisitNPC, _UPVALUE6_(_FORV_5_))
3822 end
3823 end
3824 end)
3825 ;({}).new("RoBeats!"):Section("Note Percentages"):Button("Reset To Default", function()
3826 _UPVALUE0_.Set(0)
3827 _UPVALUE1_.Set(0)
3828 _UPVALUE2_.Set(0)
3829 _UPVALUE3_.Set(100)
3830 end)
3831 ;({}).new("RoBeats!"):Section("Main Cheats"):Bind("Auto Player Bind", {
3832 flag = "autobind",
3833 location = {
3834 percentages = {
3835 Perfect = 100,
3836 Great = 0,
3837 Okay = 0,
3838 Miss = 0
3839 },
3840 old_toggles = {},
3841 type = "",
3842 min = 0
3843 },
3844 kbonly = true
3845 }, ({}).new("RoBeats!"):Section("Main Cheats"):Toggle("Auto Player", {
3846 location = {
3847 percentages = {
3848 Perfect = 100,
3849 Great = 0,
3850 Okay = 0,
3851 Miss = 0
3852 },
3853 old_toggles = {},
3854 type = "",
3855 min = 0
3856 },
3857 flag = "playing"
3858 }).Set)
3859elseif (({
3860 [833423526] = "Strucid",
3861 [698448212] = "RoBeats!",
3862 [212154879] = "Swordburst 2",
3863 [84285438] = "Reason 2 Die",
3864 [98209776] = "Reason 2 Die",
3865 [1772081673] = "Reason 2 Die",
3866 [3233893879] = "Bad Business",
3867 [863266079] = "Apocalypse Rising 2",
3868 [115797356] = "Counter Blox",
3869 [985731078] = "World // Zero",
3870 [833209132] = "Vesteria",
3871 [712031239] = "Vesteria",
3872 [737100778] = "Vesteria",
3873 [113491250] = "Phantom Forces",
3874 [1426962] = "Apocalypse Rising",
3875 [88070565] = "Bloxburg",
3876 [807930589] = "The Wild West",
3877 [4456070441] = "Mayday",
3878 [964540701] = "Sound Space",
3879 [111311599] = "Critical Strike",
3880 [503495717] = "Bullet Hell"
3881})[game.GameId] or ({
3882 [833423526] = "Strucid",
3883 [698448212] = "RoBeats!",
3884 [212154879] = "Swordburst 2",
3885 [84285438] = "Reason 2 Die",
3886 [98209776] = "Reason 2 Die",
3887 [1772081673] = "Reason 2 Die",
3888 [3233893879] = "Bad Business",
3889 [863266079] = "Apocalypse Rising 2",
3890 [115797356] = "Counter Blox",
3891 [985731078] = "World // Zero",
3892 [833209132] = "Vesteria",
3893 [712031239] = "Vesteria",
3894 [737100778] = "Vesteria",
3895 [113491250] = "Phantom Forces",
3896 [1426962] = "Apocalypse Rising",
3897 [88070565] = "Bloxburg",
3898 [807930589] = "The Wild West",
3899 [4456070441] = "Mayday",
3900 [964540701] = "Sound Space",
3901 [111311599] = "Critical Strike",
3902 [503495717] = "Bullet Hell"
3903})[game.PlaceId] or "Universal Aimbot") == "Swordburst 2" then
3904 for _FORV_165_, _FORV_166_ in (function(_ARG_0_, _ARG_1_)
3905 if _UPVALUE0_(_ARG_0_) ~= "function" then
3906 return t
3907 end
3908 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3909 return _UPVALUE2_()
3910 end
3911 if _UPVALUE3_(_ARG_0_) then
3912 return _UPVALUE2_()
3913 end
3914 if _UPVALUE5_ then
3915 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3916 end
3917 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3918 return (_UPVALUE4_(_ARG_0_))
3919 end)(next), getrenv() do
3920 if (function(_ARG_0_, _ARG_1_)
3921 if _UPVALUE0_(_ARG_0_) ~= "function" then
3922 return t
3923 end
3924 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3925 return _UPVALUE2_()
3926 end
3927 if _UPVALUE3_(_ARG_0_) then
3928 return _UPVALUE2_()
3929 end
3930 if _UPVALUE5_ then
3931 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3932 end
3933 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3934 return (_UPVALUE4_(_ARG_0_))
3935 end)(type)(_FORV_165_) == "userdata" and ((function(_ARG_0_, _ARG_1_)
3936 if _UPVALUE0_(_ARG_0_) ~= "function" then
3937 return t
3938 end
3939 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3940 return _UPVALUE2_()
3941 end
3942 if _UPVALUE3_(_ARG_0_) then
3943 return _UPVALUE2_()
3944 end
3945 if _UPVALUE5_ then
3946 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3947 end
3948 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3949 return (_UPVALUE4_(_ARG_0_))
3950 end)(pcall)(_FORV_166_):match("calling member function (.*)") == "FireServer" or (function(_ARG_0_, _ARG_1_)
3951 if _UPVALUE0_(_ARG_0_) ~= "function" then
3952 return t
3953 end
3954 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
3955 return _UPVALUE2_()
3956 end
3957 if _UPVALUE3_(_ARG_0_) then
3958 return _UPVALUE2_()
3959 end
3960 if _UPVALUE5_ then
3961 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
3962 end
3963 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
3964 return (_UPVALUE4_(_ARG_0_))
3965 end)(pcall)(_FORV_166_):match("calling member function (.*)") == "InvokeServer") and (nil and debug.getupvalue(_FORV_166_, "") ~= _FORV_165_ or is_protosmasher_closure(_FORV_166_)) then
3966 (function()
3967 while true do
3968 end
3969 end)()
3970 end
3971 end
3972 spawn(function()
3973 if _UPVALUE0_(_UPVALUE1_) then
3974 _UPVALUE2_()
3975 end
3976 if _UPVALUE0_(_UPVALUE3_) then
3977 _UPVALUE2_()
3978 end
3979 if _UPVALUE4_(_UPVALUE1_) then
3980 _UPVALUE2_()
3981 end
3982 if _UPVALUE4_(_UPVALUE3_) then
3983 _UPVALUE2_()
3984 end
3985 end)
3986 setmetatable({
3987 [542351431] = {
3988 "Frenzy Boar",
3989 "Hermit Crab",
3990 "Wolf",
3991 "Bear",
3992 "Ruin Knight",
3993 "Draconite",
3994 "Ruin Kobold Knight"
3995 },
3996 [548231754] = {
3997 "Leaf Beetle",
3998 "Leaf Ogre",
3999 "Leafray",
4000 "Pearl Keeper",
4001 "Wasp",
4002 "Bushback Tortoise"
4003 },
4004 [555980327] = {
4005 "Snowgre",
4006 "Angry Snowman",
4007 "Icewhal",
4008 "Snowhorse",
4009 "Ice Elemental",
4010 "Ice Walker"
4011 },
4012 [572487908] = {
4013 "Boneling",
4014 "Dungeon Dweller",
4015 "Bamboo Spider",
4016 "Lion Protector",
4017 "Wattlechin Crocodile",
4018 "Birchman",
4019 "Treeray",
4020 "Bamboo Spiderling"
4021 },
4022 [580239979] = {
4023 "Girdled Lizard",
4024 "Angry Cactus",
4025 "Desert Vulture",
4026 "Giant Centipede",
4027 "Sand Scorpion"
4028 },
4029 [582198062] = {
4030 "Jelly Wisp",
4031 "Firefly",
4032 "Shroom Back Clam",
4033 "Gloom Shroom",
4034 "Horned Sailfin Iguana",
4035 "Blightmouth.",
4036 "Snapper"
4037 },
4038 [548878321] = {
4039 "Giant Praying Mantis",
4040 "Petal Knight",
4041 "Leaf Rhino",
4042 "Sky Raven",
4043 "Forest Wanderer",
4044 "Wingless Hippogriff",
4045 "Dungeon Crusador"
4046 },
4047 [573267292] = {
4048 "Batting Eye",
4049 "Lingerer",
4050 "Fishrock Spider",
4051 "Ent",
4052 "Enraged Lingerer",
4053 "Reptasaurus",
4054 "Undead Warrior",
4055 "Undead Berserker"
4056 },
4057 [2659143505] = {
4058 "Grunt",
4059 "Guard Hound",
4060 "Shady Villager",
4061 "Minion",
4062 "Winged Minion",
4063 "Wendigo",
4064 "Undead Servant"
4065 },
4066 [5287433115] = {
4067 "Reaper",
4068 "Soul Eater",
4069 "Command Falcon",
4070 "Shadow Figure",
4071 "???????"
4072 }
4073 }, {
4074 __index = function()
4075 return {}
4076 end
4077 })
4078 setmetatable({
4079 [542351431] = {
4080 "Dire Wolf",
4081 "Rahjin the Thief King"
4082 },
4083 [548231754] = {
4084 "Gorrock the Grove Protector",
4085 "Borik the BeeKeeper"
4086 },
4087 [555980327] = {
4088 "Qerach The Forgotten Golem ",
4089 "Ra'thae the Ice King "
4090 },
4091 [572487908] = {
4092 "Rotling",
4093 "Irath the Lion"
4094 },
4095 [580239979] = {
4096 "Fire Scorpion",
4097 "Sa'jun the Centurian Chieftain"
4098 },
4099 [582198062] = {"Frogazoid", "Smashroom"},
4100 [548878321] = {
4101 "Hippogriff",
4102 "Formaug the Jungle Giant"
4103 },
4104 [573267292] = {
4105 "Mortis the Flaming Sear",
4106 "Gargoyle Reaper",
4107 "Polyserpant"
4108 },
4109 [2659143505] = {
4110 "Grim the Overseer",
4111 "Baal"
4112 },
4113 [5287433115] = {
4114 "Ra",
4115 "Da",
4116 "Ka"
4117 }
4118 }, {
4119 __index = function()
4120 return {}
4121 end
4122 })
4123 ;({}).IsPlayerActuallyAlive = function()
4124 return _UPVALUE0_.Character and _UPVALUE1_(_UPVALUE0_.Character, "HumanoidRootPart") and not _UPVALUE1_(_UPVALUE0_.Character, "HumanoidRootPart").Anchored and _UPVALUE2_(_UPVALUE0_.Character, "Humanoid") and _UPVALUE2_(_UPVALUE0_.Character, "Humanoid").Health > 0 and _UPVALUE3_(_UPVALUE0_.Character.Humanoid) ~= _UPVALUE4_ and _UPVALUE1_(_UPVALUE0_.Character, "Entity") and _UPVALUE1_(_UPVALUE1_(_UPVALUE0_.Character, "Entity"), "Health") and 0 < _UPVALUE1_(_UPVALUE1_(_UPVALUE0_.Character, "Entity"), "Health").Value
4125 end
4126 ;({}).MobIsInRange = function(_ARG_0_, _ARG_1_)
4127 return _UPVALUE1_.floor((_UPVALUE0_.Character.HumanoidRootPart.Position - _ARG_0_.HumanoidRootPart.Position).magnitude) <= (_ARG_1_ or 40)
4128 end
4129 ;({}).CanAttack = function(_ARG_0_, _ARG_1_)
4130 if _UPVALUE0_.dead then
4131 return
4132 end
4133 if not _UPVALUE1_.toggles.farm and not _UPVALUE1_.toggles.aura then
4134 return
4135 end
4136 if not _ARG_0_.Parent then
4137 return
4138 end
4139 if not _UPVALUE2_(_ARG_0_, "HumanoidRootPart") then
4140 return
4141 end
4142 if not _UPVALUE2_(_ARG_0_, "Entity") then
4143 return
4144 end
4145 if not _UPVALUE2_(_UPVALUE2_(_ARG_0_, "Entity"), "Health") then
4146 return
4147 end
4148 if _ARG_0_.Entity.Health.Value <= 0 then
4149 return
4150 end
4151 if _ARG_0_.Parent == workspace:WaitForChild("Mobs") then
4152 return _UPVALUE2_(_ARG_0_, "Healthbar") ~= nil
4153 end
4154 return true
4155 end
4156 if (function(_ARG_0_)
4157 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4158 if _FORV_5_.Value == _ARG_0_ then
4159 return _FORV_5_
4160 end
4161 end
4162 end)(({}).Locate((function(_ARG_0_)
4163 if _UPVALUE0_(_ARG_0_) ~= "table" then
4164 return _ARG_0_
4165 end
4166 if getrawmetatable(_ARG_0_) then
4167 return _UPVALUE1_()
4168 end
4169 return _ARG_0_
4170 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Left.Value) then
4171 (function()
4172 if _UPVALUE0_(_UPVALUE1_) then
4173 _UPVALUE2_()
4174 end
4175 if _UPVALUE0_(_UPVALUE3_) then
4176 _UPVALUE2_()
4177 end
4178 if _UPVALUE4_(_UPVALUE1_) then
4179 _UPVALUE2_()
4180 end
4181 if _UPVALUE4_(_UPVALUE3_) then
4182 _UPVALUE2_()
4183 end
4184 end)()
4185 hookfunction(Instance.new("RemoteFunction").InvokeServer, Instance.new("RemoteFunction").InvokeServer)(({}).Locate("ReplicatedStorage.Function"), "Equipment", {
4186 "Unequip",
4187 ((function(_ARG_0_)
4188 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4189 if _FORV_5_.Value == _ARG_0_ then
4190 return _FORV_5_
4191 end
4192 end
4193 end)(({}).Locate((function(_ARG_0_)
4194 if _UPVALUE0_(_ARG_0_) ~= "table" then
4195 return _ARG_0_
4196 end
4197 if getrawmetatable(_ARG_0_) then
4198 return _UPVALUE1_()
4199 end
4200 return _ARG_0_
4201 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Left.Value))
4202 })
4203 ;(function(_ARG_0_, _ARG_1_)
4204 if _UPVALUE0_(_ARG_0_) ~= "function" then
4205 return t
4206 end
4207 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
4208 return _UPVALUE2_()
4209 end
4210 if _UPVALUE3_(_ARG_0_) then
4211 return _UPVALUE2_()
4212 end
4213 if _UPVALUE5_ then
4214 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
4215 end
4216 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
4217 return (_UPVALUE4_(_ARG_0_))
4218 end)(wait)(0.5)
4219 end
4220 if (function(_ARG_0_)
4221 if not _ARG_0_ then
4222 return
4223 end
4224 return _UPVALUE0_:FindFirstChild(_ARG_0_.Name).Class.Value
4225 end)(((function(_ARG_0_)
4226 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4227 if _FORV_5_.Value == _ARG_0_ then
4228 return _FORV_5_
4229 end
4230 end
4231 end)(({}).Locate((function(_ARG_0_)
4232 if _UPVALUE0_(_ARG_0_) ~= "table" then
4233 return _ARG_0_
4234 end
4235 if getrawmetatable(_ARG_0_) then
4236 return _UPVALUE1_()
4237 end
4238 return _ARG_0_
4239 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Right.Value))) == "Katana" or (function(_ARG_0_)
4240 if not _ARG_0_ then
4241 return
4242 end
4243 return _UPVALUE0_:FindFirstChild(_ARG_0_.Name).Class.Value
4244 end)(((function(_ARG_0_)
4245 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4246 if _FORV_5_.Value == _ARG_0_ then
4247 return _FORV_5_
4248 end
4249 end
4250 end)(({}).Locate((function(_ARG_0_)
4251 if _UPVALUE0_(_ARG_0_) ~= "table" then
4252 return _ARG_0_
4253 end
4254 if getrawmetatable(_ARG_0_) then
4255 return _UPVALUE1_()
4256 end
4257 return _ARG_0_
4258 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Right.Value))) == "1HSword" then
4259 (function()
4260 if _UPVALUE0_(_UPVALUE1_) then
4261 _UPVALUE2_()
4262 end
4263 if _UPVALUE0_(_UPVALUE3_) then
4264 _UPVALUE2_()
4265 end
4266 if _UPVALUE4_(_UPVALUE1_) then
4267 _UPVALUE2_()
4268 end
4269 if _UPVALUE4_(_UPVALUE3_) then
4270 _UPVALUE2_()
4271 end
4272 end)()
4273 hookfunction(Instance.new("RemoteEvent").FireServer, Instance.new("RemoteEvent").FireServer)(({}).Locate("ReplicatedStorage.Event"), "Skills", {
4274 "UseSkill",
4275 (function(_ARG_0_)
4276 if not _ARG_0_ then
4277 return
4278 end
4279 return _UPVALUE0_:FindFirstChild(_ARG_0_.Name).Class.Value
4280 end)(((function(_ARG_0_)
4281 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4282 if _FORV_5_.Value == _ARG_0_ then
4283 return _FORV_5_
4284 end
4285 end
4286 end)(({}).Locate((function(_ARG_0_)
4287 if _UPVALUE0_(_ARG_0_) ~= "table" then
4288 return _ARG_0_
4289 end
4290 if getrawmetatable(_ARG_0_) then
4291 return _UPVALUE1_()
4292 end
4293 return _ARG_0_
4294 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Right.Value))) == "1HSword" and "Sweeping Strike" or "Leaping Slash",
4295 Vector3.new()
4296 })
4297 else
4298 for _FORV_180_, _FORV_181_ in (function(_ARG_0_, _ARG_1_)
4299 if _UPVALUE0_(_ARG_0_) ~= "function" then
4300 return t
4301 end
4302 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
4303 return _UPVALUE2_()
4304 end
4305 if _UPVALUE3_(_ARG_0_) then
4306 return _UPVALUE2_()
4307 end
4308 if _UPVALUE5_ then
4309 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
4310 end
4311 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
4312 return (_UPVALUE4_(_ARG_0_))
4313 end)(next), ({}).Locate((function(_ARG_0_)
4314 if _UPVALUE0_(_ARG_0_) ~= "table" then
4315 return _ARG_0_
4316 end
4317 if getrawmetatable(_ARG_0_) then
4318 return _UPVALUE1_()
4319 end
4320 return _ARG_0_
4321 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)).Inventory:GetChildren() do
4322 if ({}).Locate("ReplicatedStorage.Database.Items"):FindFirstChild(_FORV_181_.Name) and ({}).Locate("ReplicatedStorage.Database.Items"):FindFirstChild(_FORV_181_.Name):FindFirstChild("Class") and (function(_ARG_0_)
4323 if _UPVALUE0_(_ARG_0_) ~= "table" then
4324 return _ARG_0_
4325 end
4326 if getrawmetatable(_ARG_0_) then
4327 return _UPVALUE1_()
4328 end
4329 return _ARG_0_
4330 end)(math).floor(({}).Locate((function(_ARG_0_)
4331 if _UPVALUE0_(_ARG_0_) ~= "table" then
4332 return _ARG_0_
4333 end
4334 if getrawmetatable(_ARG_0_) then
4335 return _UPVALUE1_()
4336 end
4337 return _ARG_0_
4338 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)).Stats.Exp.Value ^ 0.3333333333333333) >= ({}).Locate("ReplicatedStorage.Database.Items"):FindFirstChild(_FORV_181_.Name).Level.Value and (({}).Locate("ReplicatedStorage.Database.Items"):FindFirstChild(_FORV_181_.Name):FindFirstChild("Class").Value == "Katana" or ({}).Locate("ReplicatedStorage.Database.Items"):FindFirstChild(_FORV_181_.Name):FindFirstChild("Class").Value == "1HSword") then
4339 break
4340 end
4341 end
4342 if not _FORV_181_ then
4343 return game:GetService("Players").LocalPlayer:Kick([[
4344
4345[wally's hub] Failed to find katana or 1 hand-sword (not rapier).
4346Please make sure you have a katana / 1 hand-sword in your inventory]])
4347 end
4348 if (function(_ARG_0_)
4349 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4350 if _FORV_5_.Value == _ARG_0_ then
4351 return _FORV_5_
4352 end
4353 end
4354 end)(({}).Locate((function(_ARG_0_)
4355 if _UPVALUE0_(_ARG_0_) ~= "table" then
4356 return _ARG_0_
4357 end
4358 if getrawmetatable(_ARG_0_) then
4359 return _UPVALUE1_()
4360 end
4361 return _ARG_0_
4362 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Right.Value) then
4363 hookfunction(Instance.new("RemoteFunction").InvokeServer, Instance.new("RemoteFunction").InvokeServer)(({}).Locate("ReplicatedStorage.Function"), "Equipment", {
4364 "Unequip",
4365 ((function(_ARG_0_)
4366 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4367 if _FORV_5_.Value == _ARG_0_ then
4368 return _FORV_5_
4369 end
4370 end
4371 end)(({}).Locate((function(_ARG_0_)
4372 if _UPVALUE0_(_ARG_0_) ~= "table" then
4373 return _ARG_0_
4374 end
4375 if getrawmetatable(_ARG_0_) then
4376 return _UPVALUE1_()
4377 end
4378 return _ARG_0_
4379 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Right.Value))
4380 })
4381 end
4382 hookfunction(Instance.new("RemoteFunction").InvokeServer, Instance.new("RemoteFunction").InvokeServer)(({}).Locate("ReplicatedStorage.Function"), "Equipment", {
4383 "EquipWeapon",
4384 _FORV_181_,
4385 "Right"
4386 })
4387 hookfunction(Instance.new("RemoteEvent").FireServer, Instance.new("RemoteEvent").FireServer)(({}).Locate("ReplicatedStorage.Event"), "Skills", {
4388 "UseSkill",
4389 (function(_ARG_0_)
4390 if not _ARG_0_ then
4391 return
4392 end
4393 return _UPVALUE0_:FindFirstChild(_ARG_0_.Name).Class.Value
4394 end)(_FORV_181_) == "1HSword" and "Sweeping Strike" or "Leaping Slash",
4395 Vector3.new()
4396 })
4397 hookfunction(Instance.new("RemoteFunction").InvokeServer, Instance.new("RemoteFunction").InvokeServer)(({}).Locate("ReplicatedStorage.Function"), "Equipment", {"Unequip", _FORV_181_})
4398 if (function(_ARG_0_)
4399 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4400 if _FORV_5_.Value == _ARG_0_ then
4401 return _FORV_5_
4402 end
4403 end
4404 end)(({}).Locate((function(_ARG_0_)
4405 if _UPVALUE0_(_ARG_0_) ~= "table" then
4406 return _ARG_0_
4407 end
4408 if getrawmetatable(_ARG_0_) then
4409 return _UPVALUE1_()
4410 end
4411 return _ARG_0_
4412 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Right.Value) then
4413 hookfunction(Instance.new("RemoteFunction").InvokeServer, Instance.new("RemoteFunction").InvokeServer)(({}).Locate("ReplicatedStorage.Function"), "Equipment", {
4414 "EquipWeapon",
4415 (function(_ARG_0_)
4416 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4417 if _FORV_5_.Value == _ARG_0_ then
4418 return _FORV_5_
4419 end
4420 end
4421 end)(({}).Locate((function(_ARG_0_)
4422 if _UPVALUE0_(_ARG_0_) ~= "table" then
4423 return _ARG_0_
4424 end
4425 if getrawmetatable(_ARG_0_) then
4426 return _UPVALUE1_()
4427 end
4428 return _ARG_0_
4429 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Right.Value),
4430 "Right"
4431 })
4432 end
4433 end
4434 if (function(_ARG_0_)
4435 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4436 if _FORV_5_.Value == _ARG_0_ then
4437 return _FORV_5_
4438 end
4439 end
4440 end)(({}).Locate((function(_ARG_0_)
4441 if _UPVALUE0_(_ARG_0_) ~= "table" then
4442 return _ARG_0_
4443 end
4444 if getrawmetatable(_ARG_0_) then
4445 return _UPVALUE1_()
4446 end
4447 return _ARG_0_
4448 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Left.Value) then
4449 hookfunction(Instance.new("RemoteFunction").InvokeServer, Instance.new("RemoteFunction").InvokeServer)(({}).Locate("ReplicatedStorage.Function"), "Equipment", {
4450 "EquipWeapon",
4451 (function(_ARG_0_)
4452 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_.Inventory:GetChildren() do
4453 if _FORV_5_.Value == _ARG_0_ then
4454 return _FORV_5_
4455 end
4456 end
4457 end)(({}).Locate((function(_ARG_0_)
4458 if _UPVALUE0_(_ARG_0_) ~= "table" then
4459 return _ARG_0_
4460 end
4461 if getrawmetatable(_ARG_0_) then
4462 return _UPVALUE1_()
4463 end
4464 return _ARG_0_
4465 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)):FindFirstChild("Equip").Left.Value),
4466 "Left"
4467 })
4468 end
4469 ;({}).storage = {}
4470 ;({}).jobs = {}
4471 ;({}).mutex = function(_ARG_0_)
4472 if _UPVALUE0_.storage[_ARG_0_ .. "_mutex"] then
4473 return _UPVALUE0_.storage[_ARG_0_ .. "_mutex"]
4474 end
4475 _UPVALUE0_.storage[_ARG_0_ .. "_mutex"] = {}
4476 ;({}).lock = function()
4477 setreadonly(_UPVALUE0_, true)
4478 end
4479 ;({}).unlock = function()
4480 setreadonly(_UPVALUE0_, false)
4481 end
4482 ;({}).islocked = function()
4483 return isreadonly(_UPVALUE0_)
4484 end
4485 return {}
4486 end
4487 ;({}).register = function(_ARG_0_, _ARG_1_)
4488 _UPVALUE0_.jobs[_ARG_0_] = {time = _ARG_1_}
4489 return _UPVALUE0_.jobs[_ARG_0_]
4490 end
4491 ;({}).new = function(_ARG_0_, _ARG_1_, _ARG_2_)
4492 _UPVALUE2_.Heartbeat:connect(function(_ARG_0_)
4493 if _UPVALUE0_() - _UPVALUE1_ >= _UPVALUE2_.time and not _UPVALUE3_.islocked() then
4494 _UPVALUE1_ = _UPVALUE0_()
4495 _UPVALUE3_.lock()
4496 _UPVALUE4_(_ARG_0_)
4497 _UPVALUE3_.unlock()
4498 end
4499 end)
4500 end
4501 ;({}).set = function(_ARG_0_, _ARG_1_)
4502 if _UPVALUE0_.jobs[_ARG_0_] then
4503 _UPVALUE0_.jobs[_ARG_0_].time = _ARG_1_
4504 end
4505 end
4506 for _FORV_180_, _FORV_181_ in (function(_ARG_0_, _ARG_1_)
4507 if _UPVALUE0_(_ARG_0_) ~= "function" then
4508 return t
4509 end
4510 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
4511 return _UPVALUE2_()
4512 end
4513 if _UPVALUE3_(_ARG_0_) then
4514 return _UPVALUE2_()
4515 end
4516 if _UPVALUE5_ then
4517 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
4518 end
4519 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
4520 return (_UPVALUE4_(_ARG_0_))
4521 end)(next), getreg() do
4522 if (function(_ARG_0_, _ARG_1_)
4523 if _UPVALUE0_(_ARG_0_) ~= "function" then
4524 return t
4525 end
4526 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
4527 return _UPVALUE2_()
4528 end
4529 if _UPVALUE3_(_ARG_0_) then
4530 return _UPVALUE2_()
4531 end
4532 if _UPVALUE5_ then
4533 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
4534 end
4535 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
4536 return (_UPVALUE4_(_ARG_0_))
4537 end)(type)(_FORV_181_) == "table" and rawget(_FORV_181_, "Services") then
4538 break
4539 end
4540 end
4541 function getMobs(_ARG_0_)
4542 if _UPVALUE0_.toggles.players and not _UPVALUE0_.toggles.farm and not _ARG_0_ then
4543 for _FORV_5_, _FORV_6_ in _UPVALUE1_, game:GetService("Players"):GetPlayers() do
4544 if _FORV_6_ ~= _UPVALUE2_ and _FORV_6_.Character and _UPVALUE3_.CanAttack(_FORV_6_.Character) then
4545 _UPVALUE4_.insert({}, _FORV_6_.Character)
4546 end
4547 end
4548 end
4549 for _FORV_5_, _FORV_6_ in _UPVALUE1_, workspace.Mobs:GetChildren() do
4550 if not _UPVALUE3_.CanAttack(_FORV_6_) or not _ARG_0_ and not _UPVALUE3_.MobIsInRange(_FORV_6_) then
4551 elseif _ARG_0_ then
4552 if _UPVALUE0_.toggles.bosspriority and not _UPVALUE4_.find(_UPVALUE5_[game.PlaceId], _FORV_6_.Name) then
4553 elseif _UPVALUE0_.toggles.useMobRadius and not _UPVALUE3_.MobIsInRange(_FORV_6_, _UPVALUE0_.toggles.maxMobRadius) then
4554 else
4555 end
4556 if _UPVALUE0_.toggles.prioritizeMob and _UPVALUE0_.toggles.selectedMob ~= "none" and _FORV_6_.Name ~= _UPVALUE0_.toggles.selectedMob then
4557 end
4558 else
4559 _UPVALUE4_.insert({}, _FORV_6_)
4560 end
4561 end
4562 _UPVALUE4_.sort({}, function(_ARG_0_, _ARG_1_)
4563 return (_UPVALUE0_ - _ARG_0_.PrimaryPart.Position).magnitude < (_UPVALUE0_ - _ARG_1_.PrimaryPart.Position).magnitude
4564 end)
4565 return {}
4566 end
4567 game:GetService("RunService").Stepped:connect(function()
4568 _UPVALUE0_.dead = not _UPVALUE0_.IsPlayerActuallyAlive()
4569 if _UPVALUE1_.toggles.farm and not _UPVALUE0_.dead then
4570 _UPVALUE2_.Character:WaitForChild("Humanoid"):ChangeState(11)
4571 end
4572 if _UPVALUE2_.Character and _UPVALUE3_(_UPVALUE2_.Character, "MobCombat") then
4573 _UPVALUE3_(_UPVALUE2_.Character, "MobCombat"):Destroy()
4574 end
4575 end)
4576 ;(function(_ARG_0_)
4577 if _UPVALUE0_(_ARG_0_) ~= "table" then
4578 return _ARG_0_
4579 end
4580 if getrawmetatable(_ARG_0_) then
4581 return _UPVALUE1_()
4582 end
4583 return _ARG_0_
4584 end)(coroutine).wrap(function()
4585 while true do
4586 if not _UPVALUE0_.dead then
4587 _UPVALUE1_ = getMobs(true)[1]
4588 if _UPVALUE2_.toggles.farm and _UPVALUE1_ then
4589 _UPVALUE3_(_UPVALUE1_)
4590 end
4591 end
4592 game:GetService("RunService").Heartbeat:wait()
4593 end
4594 end)()
4595 spawn(function()
4596 while _UPVALUE0_.Heartbeat:wait() do
4597 if (_UPVALUE1_.toggles.aura or _UPVALUE1_.toggles.farm) and not _UPVALUE2_.dead then
4598 for _FORV_3_, _FORV_4_ in _UPVALUE3_, getMobs() do
4599 _UPVALUE4_(_FORV_4_)
4600 end
4601 end
4602 end
4603 end)
4604 ;({}).new("Swordburst 2"):Section("Main Cheats"):Toggle("Attack Players", {
4605 location = ({
4606 toggles = {farm = false, aura = false}
4607 }).toggles,
4608 flag = "players"
4609 })
4610 ;({}).new("Swordburst 2"):Section("Main Cheats"):Toggle("Instant Trade", {
4611 location = ({
4612 toggles = {farm = false, aura = false}
4613 }).toggles,
4614 flag = "instantTrade"
4615 })
4616 invisible = ({}).new("Swordburst 2"):Section("Main Cheats"):Button("Go Invisible", function()
4617 if _UPVALUE0_.Character then
4618 if _UPVALUE1_.Locate("LowerTorso.Root", _UPVALUE0_.Character, {wait_for_objects = false}) and not _UPVALUE2_:HasTag(_UPVALUE0_.Character.LowerTorso, "_") then
4619 _UPVALUE2_:AddTag(_UPVALUE0_.Character.LowerTorso, "_")
4620 _UPVALUE1_.Locate("LowerTorso.Root", _UPVALUE0_.Character, {wait_for_objects = false}).Parent = nil
4621 _UPVALUE1_.Locate("LowerTorso.Root", _UPVALUE0_.Character, {wait_for_objects = false}):Clone().Parent = _UPVALUE0_.Character.LowerTorso
4622 end
4623 end
4624 end)
4625 game:GetService("Players").LocalPlayer.CharacterAdded:connect(function(_ARG_0_)
4626 _ARG_0_:WaitForChild("Humanoid").Died:connect(function()
4627 if _UPVALUE0_.toggles.disableondead then
4628 _UPVALUE1_.Set(false)
4629 end
4630 end)
4631 end)
4632 if game:GetService("Players").LocalPlayer.Character then
4633 (function(_ARG_0_)
4634 _ARG_0_:WaitForChild("Humanoid").Died:connect(function()
4635 if _UPVALUE0_.toggles.disableondead then
4636 _UPVALUE1_.Set(false)
4637 end
4638 end)
4639 end)(game:GetService("Players").LocalPlayer.Character)
4640 end
4641 ;({}).new("Swordburst 2"):Section("Auto Farm Settings"):Toggle("Disable on Death", {
4642 location = ({
4643 toggles = {farm = false, aura = false}
4644 }).toggles,
4645 flag = "disableondead"
4646 })
4647 ;({}).new("Swordburst 2"):Section("Auto Farm Settings"):Toggle("Prioritize Boss", {
4648 location = ({
4649 toggles = {farm = false, aura = false}
4650 }).toggles,
4651 flag = "bosspriority"
4652 })
4653 ;({}).new("Swordburst 2"):Section("Auto Farm Settings"):Toggle("Target Mobs in Radius", {
4654 location = ({
4655 toggles = {farm = false, aura = false}
4656 }).toggles,
4657 flag = "useMobRadius"
4658 })
4659 ;({}).new("Swordburst 2"):Section("Auto Farm Settings"):Toggle("Prioritize Mob", {
4660 location = ({
4661 toggles = {farm = false, aura = false}
4662 }).toggles,
4663 flag = "prioritizeMob"
4664 })
4665 ;({}).new("Swordburst 2"):Section("Auto Farm Settings"):Slider("Max Mob Distance", {
4666 location = ({
4667 toggles = {farm = false, aura = false}
4668 }).toggles,
4669 flag = "maxMobRadius",
4670 min = 30,
4671 max = 10000
4672 })
4673 ;({}).new("Swordburst 2"):Section("Auto Farm Settings"):Dropdown("Mob Priority", {
4674 location = ({
4675 toggles = {farm = false, aura = false}
4676 }).toggles,
4677 flag = "selectedMob",
4678 list = {
4679 "none",
4680 unpack(({
4681 [542351431] = {
4682 "Frenzy Boar",
4683 "Hermit Crab",
4684 "Wolf",
4685 "Bear",
4686 "Ruin Knight",
4687 "Draconite",
4688 "Ruin Kobold Knight"
4689 },
4690 [548231754] = {
4691 "Leaf Beetle",
4692 "Leaf Ogre",
4693 "Leafray",
4694 "Pearl Keeper",
4695 "Wasp",
4696 "Bushback Tortoise"
4697 },
4698 [555980327] = {
4699 "Snowgre",
4700 "Angry Snowman",
4701 "Icewhal",
4702 "Snowhorse",
4703 "Ice Elemental",
4704 "Ice Walker"
4705 },
4706 [572487908] = {
4707 "Boneling",
4708 "Dungeon Dweller",
4709 "Bamboo Spider",
4710 "Lion Protector",
4711 "Wattlechin Crocodile",
4712 "Birchman",
4713 "Treeray",
4714 "Bamboo Spiderling"
4715 },
4716 [580239979] = {
4717 "Girdled Lizard",
4718 "Angry Cactus",
4719 "Desert Vulture",
4720 "Giant Centipede",
4721 "Sand Scorpion"
4722 },
4723 [582198062] = {
4724 "Jelly Wisp",
4725 "Firefly",
4726 "Shroom Back Clam",
4727 "Gloom Shroom",
4728 "Horned Sailfin Iguana",
4729 "Blightmouth.",
4730 "Snapper"
4731 },
4732 [548878321] = {
4733 "Giant Praying Mantis",
4734 "Petal Knight",
4735 "Leaf Rhino",
4736 "Sky Raven",
4737 "Forest Wanderer",
4738 "Wingless Hippogriff",
4739 "Dungeon Crusador"
4740 },
4741 [573267292] = {
4742 "Batting Eye",
4743 "Lingerer",
4744 "Fishrock Spider",
4745 "Ent",
4746 "Enraged Lingerer",
4747 "Reptasaurus",
4748 "Undead Warrior",
4749 "Undead Berserker"
4750 },
4751 [2659143505] = {
4752 "Grunt",
4753 "Guard Hound",
4754 "Shady Villager",
4755 "Minion",
4756 "Winged Minion",
4757 "Wendigo",
4758 "Undead Servant"
4759 },
4760 [5287433115] = {
4761 "Reaper",
4762 "Soul Eater",
4763 "Command Falcon",
4764 "Shadow Figure",
4765 "???????"
4766 }
4767 })[game.PlaceId])
4768 }
4769 })
4770 ;({}).new("Swordburst 2"):Section("Mod Detector"):Toggle("Auto Kick", {
4771 location = ({
4772 toggles = {farm = false, aura = false}
4773 }).toggles,
4774 flag = "autokick"
4775 })
4776 ;({}).new("Swordburst 2"):Section("Mod Detector"):Toggle("Auto Panic", {
4777 location = ({
4778 toggles = {farm = false, aura = false}
4779 }).toggles,
4780 flag = "autopanic"
4781 })
4782 ;({}).new("Swordburst 2"):Section("Mod Detector"):Slider("Leave Delay", {
4783 location = ({
4784 toggles = {farm = false, aura = false}
4785 }).toggles,
4786 flag = "leavedelay",
4787 min = 0,
4788 max = 10
4789 })
4790 for _FORV_177_, _FORV_178_ in (function(_ARG_0_, _ARG_1_)
4791 if _UPVALUE0_(_ARG_0_) ~= "function" then
4792 return t
4793 end
4794 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
4795 return _UPVALUE2_()
4796 end
4797 if _UPVALUE3_(_ARG_0_) then
4798 return _UPVALUE2_()
4799 end
4800 if _UPVALUE5_ then
4801 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
4802 end
4803 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
4804 return (_UPVALUE4_(_ARG_0_))
4805 end)(next), (function()
4806 unlock_modulescript(...)
4807 return getrenv().require(...)
4808 end)(({}).Locate("ReplicatedStorage.Database.Locations")).floors, nil do
4809 (function(_ARG_0_)
4810 if _UPVALUE0_(_ARG_0_) ~= "table" then
4811 return _ARG_0_
4812 end
4813 if getrawmetatable(_ARG_0_) then
4814 return _UPVALUE1_()
4815 end
4816 return _ARG_0_
4817 end)(table).insert({"Catacombs"}, _FORV_178_.Name)
4818 ;({Catacombs = 2724077776})[_FORV_178_.Name] = _FORV_178_.PlaceId
4819 end
4820 ;({
4821 toggles = {farm = false, aura = false}
4822 }).floor = "Catacombs"
4823 ;({}).new("Swordburst 2"):Section("Floor Teleports"):Dropdown("Destination", {
4824 list = {"Catacombs"},
4825 location = {
4826 toggles = {farm = false, aura = false}
4827 },
4828 flag = "floor"
4829 })
4830 ;({}).new("Swordburst 2"):Section("Floor Teleports"):Toggle("Join Smallest Server", {
4831 list = {"Catacombs"},
4832 location = {
4833 toggles = {farm = false, aura = false}
4834 },
4835 flag = "lowestServer"
4836 })
4837 ;({}).new("Swordburst 2"):Section("Floor Teleports"):Button("Teleport", function()
4838 if _UPVALUE0_.floor then
4839 if _UPVALUE0_.lowestServer then
4840 while true do
4841 for _FORV_10_, _FORV_11_ in _UPVALUE4_, _UPVALUE3_:JSONDecode((_UPVALUE2_(game, ("https://games.roblox.com/v1/games/%s/servers/public?cursor=%s"):format(_UPVALUE1_[_UPVALUE0_.floor], "")))).data, nil do
4842 ({})[#{} + 1] = {
4843 guid = _FORV_11_.id,
4844 count = _FORV_11_.playing
4845 }
4846 end
4847 if not _UPVALUE3_:JSONDecode((_UPVALUE2_(game, ("https://games.roblox.com/v1/games/%s/servers/public?cursor=%s"):format(_UPVALUE1_[_UPVALUE0_.floor], "")))).nextPageCursor then
4848 break
4849 end
4850 end
4851 _UPVALUE5_.sort({}, function(_ARG_0_, _ARG_1_)
4852 return _ARG_0_.count < _ARG_1_.count
4853 end)
4854 if ({})[1] then
4855 game:GetService("TeleportService"):TeleportToPlaceInstance(_UPVALUE1_[_UPVALUE0_.floor], ({})[1].guid, _UPVALUE6_, nil, {
4856 auth = _UPVALUE1_[_UPVALUE0_.floor]
4857 })
4858 return
4859 end
4860 end
4861 game:GetService("TeleportService"):Teleport(_UPVALUE1_[_UPVALUE0_.floor], _UPVALUE6_, {
4862 auth = _UPVALUE1_[_UPVALUE0_.floor]
4863 })
4864 end
4865 end)
4866 ;({}).new("Item Menu"):Section("Dismantle / Upgrade"):Slider("Amount", {
4867 min = 0,
4868 max = 100,
4869 location = {
4870 toggles = {farm = false, aura = false}
4871 },
4872 flag = "item_amount"
4873 })
4874 ;({}).new("Item Menu"):Section("Dismantle / Upgrade"):Button("Upgrade", function()
4875 for _FORV_7_, _FORV_8_ in _UPVALUE1_, _UPVALUE2_.Inventory:GetChildren() do
4876 if _FORV_8_.name == _UPVALUE0_.selected_item then
4877 if _FORV_8_.Upgrade.Value < ({
4878 Uncommon = 10,
4879 Common = 10,
4880 Rare = 15,
4881 Legendary = 20
4882 })[_UPVALUE3_[_FORV_8_.Name]:FindFirstChild("Rarity").Value] then
4883 _UPVALUE4_.insert({}, {
4884 item = _FORV_8_,
4885 upgr = _FORV_8_.Upgrade.Value,
4886 rari = _UPVALUE3_[_FORV_8_.Name]:FindFirstChild("Rarity").Value
4887 })
4888 end
4889 end
4890 end
4891 _UPVALUE4_.sort({}, function(_ARG_0_, _ARG_1_)
4892 return _ARG_0_.upgr > _ARG_1_.upgr
4893 end)
4894 for _FORV_8_ = 1, _UPVALUE0_.item_amount do
4895 _UPVALUE5_:FireServer("Equipment", {
4896 "Upgrade",
4897 ({})[1].item,
4898 false
4899 })
4900 end
4901 _UPVALUE7_.Refresh(_FOR_())
4902 _UPVALUE8_.Text = _UPVALUE9_.format([[
4903Selected Item:
4904 %s x%s]], _UPVALUE0_.selected_item, _FOR_()[_UPVALUE0_.selected_item] or 0)
4905 end)
4906 ;({}).new("Item Menu"):Section("Dismantle / Upgrade"):Button("Dismantle", function()
4907 for _FORV_6_, _FORV_7_ in _UPVALUE1_, _UPVALUE2_.Inventory:GetChildren() do
4908 if _UPVALUE0_.item_amount <= 0 then
4909 break
4910 end
4911 if _FORV_7_.Name == _UPVALUE0_.selected_item and not _UPVALUE3_(_FORV_7_.Value) then
4912 _UPVALUE4_:FireServer("Equipment", {"Dismantle", _FORV_7_})
4913 end
4914 end
4915 _UPVALUE5_(2)
4916 _UPVALUE7_.Refresh(_UPVALUE6_())
4917 _UPVALUE8_.Text = _UPVALUE9_.format([[
4918Selected Item:
4919 %s x%s]], _UPVALUE0_.selected_item, _UPVALUE6_()[_UPVALUE0_.selected_item] or 0)
4920 end)
4921 ;({}).new("Item Menu"):Section("Crystal Forging"):Slider("Crystal Amount", {
4922 min = 0,
4923 max = 100,
4924 location = {
4925 toggles = {farm = false, aura = false}
4926 },
4927 flag = "crystalamount"
4928 })
4929 ;({}).new("Item Menu"):Section("Crystal Forging"):Button("Rare Crystal", function()
4930 for _FORV_3_ = 1, _UPVALUE0_.crystalamount do
4931 _UPVALUE1_:FireServer("Item", {
4932 "Craft",
4933 "Rare Upgrade Crystal"
4934 })
4935 end
4936 end)
4937 ;({}).new("Item Menu"):Section("Crystal Forging"):Button("Legendary Crystal", function()
4938 for _FORV_3_ = 1, _UPVALUE0_.crystalamount do
4939 _UPVALUE1_:FireServer("Item", {
4940 "Craft",
4941 "Legendary Upgrade Crystal"
4942 })
4943 end
4944 end)
4945 ;({}).new("Item Menu"):Section("Item Log Filter"):Toggle("Legendary", {
4946 location = {
4947 rebuildlogs = function()
4948 end
4949 },
4950 flag = "Legendary"
4951 }, function()
4952 _UPVALUE0_.rebuildlogs()
4953 end)
4954 ;({}).new("Item Menu"):Section("Item Log Filter"):Toggle("Rare", {
4955 location = {
4956 rebuildlogs = function()
4957 end
4958 },
4959 flag = "Rare"
4960 }, function()
4961 _UPVALUE0_.rebuildlogs()
4962 end)
4963 ;({}).new("Item Menu"):Section("Item Log Filter"):Toggle("Uncommon", {
4964 location = {
4965 rebuildlogs = function()
4966 end
4967 },
4968 flag = "Uncommon"
4969 }, function()
4970 _UPVALUE0_.rebuildlogs()
4971 end)
4972 game:GetObjects("rbxassetid://4355458693")[1].container.mainframe.container.logs.Parent = nil
4973 game:GetObjects("rbxassetid://4355458693")[1].container.mainframe.container:ClearAllChildren()
4974 game:GetObjects("rbxassetid://4355458693")[1].container.mainframe.container:Destroy()
4975 game:GetObjects("rbxassetid://4355458693")[1].container.mainframe.container.logs.Parent = game:GetObjects("rbxassetid://4355458693")[1].container.mainframe
4976 game:GetObjects("rbxassetid://4355458693")[1].container.tabs:Destroy()
4977 game:GetObjects("rbxassetid://4355458693")[1].container.mainframe.Position = UDim2.new(0, 0, 0, 30)
4978 game:GetObjects("rbxassetid://4355458693")[1].Parent = game:GetService("CoreGui")
4979 game:GetObjects("rbxassetid://4355458693")[1].container.mainframe.container.logs.ClipsDescendants = true
4980 ;({})._container:GetPropertyChangedSignal("Enabled"):connect(function()
4981 _UPVALUE0_.Enabled = _UPVALUE1_._container.Enabled
4982 end)
4983 game:GetObjects("rbxassetid://4355458693")[1].container.InputBegan:Connect(function(_ARG_0_)
4984 if _ARG_0_.UserInputType == Enum.UserInputType.MouseButton1 then
4985 _UPVALUE0_ = true
4986 _UPVALUE1_ = _ARG_0_.Position
4987 _UPVALUE2_ = _UPVALUE3_.Position
4988 _ARG_0_.Changed:Connect(function()
4989 if _UPVALUE0_.UserInputState == Enum.UserInputState.End then
4990 _UPVALUE1_ = false
4991 end
4992 end)
4993 end
4994 end)
4995 game:GetObjects("rbxassetid://4355458693")[1].container.InputChanged:Connect(function(_ARG_0_)
4996 if _ARG_0_.UserInputType == Enum.UserInputType.MouseMovement then
4997 _UPVALUE0_ = _ARG_0_
4998 end
4999 end)
5000 game:GetService("UserInputService").InputChanged:Connect(function(_ARG_0_)
5001 if _ARG_0_ == _UPVALUE0_ and _UPVALUE1_ then
5002 _UPVALUE3_.Position = UDim2.new(_UPVALUE4_.X.Scale, _UPVALUE4_.X.Offset + (_ARG_0_.Position - _UPVALUE2_).X, _UPVALUE4_.Y.Scale, _UPVALUE4_.Y.Offset + (_ARG_0_.Position - _UPVALUE2_).Y)
5003 end
5004 end)
5005 game:GetObjects("rbxassetid://4355458693")[1].container.topbar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
5006 ;({
5007 rebuildlogs = function()
5008 end
5009 }).logs = {}
5010 for _FORV_189_, _FORV_190_ in (function(_ARG_0_, _ARG_1_)
5011 if _UPVALUE0_(_ARG_0_) ~= "function" then
5012 return t
5013 end
5014 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5015 return _UPVALUE2_()
5016 end
5017 if _UPVALUE3_(_ARG_0_) then
5018 return _UPVALUE2_()
5019 end
5020 if _UPVALUE5_ then
5021 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5022 end
5023 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5024 return (_UPVALUE4_(_ARG_0_))
5025 end)(next), game:GetService("ReplicatedStorage").Database.Items:GetChildren() do
5026 if _FORV_190_:FindFirstChild("Class") then
5027 ({})[_FORV_190_.Name] = _FORV_190_.Rarity.Value
5028 ;({})[_FORV_190_.Name] = _FORV_190_.Type.Value
5029 end
5030 end
5031 ;({
5032 rebuildlogs = function()
5033 end
5034 }).create = function(_ARG_0_, _ARG_1_)
5035 for _FORV_6_, _FORV_7_ in _UPVALUE0_, _ARG_1_, nil do
5036 if _FORV_6_ ~= "Parent" then
5037 if _UPVALUE1_(_FORV_7_) == "Instance" then
5038 _FORV_7_.Parent = Instance.new(_ARG_0_)
5039 else
5040 Instance.new(_ARG_0_)[_FORV_6_] = _FORV_7_
5041 end
5042 end
5043 end
5044 Instance.new(_ARG_0_).Parent = _ARG_1_.Parent
5045 return (Instance.new(_ARG_0_))
5046 end
5047 ;({
5048 rebuildlogs = function()
5049 end
5050 }).format = function(_ARG_0_)
5051 if _ARG_0_ <= 0 then
5052 return "00:00:00"
5053 end
5054 return _UPVALUE0_.format("[%s:%s:%s]", _UPVALUE0_.format("%02d", _UPVALUE1_.floor(_ARG_0_ / 3600)), _UPVALUE0_.format("%02d", _UPVALUE1_.floor(_ARG_0_ / 60 - _UPVALUE0_.format("%02d", _UPVALUE1_.floor(_ARG_0_ / 3600)) * 60)), (_UPVALUE0_.format("%02d", _UPVALUE1_.ceil(_ARG_0_ - _UPVALUE0_.format("%02d", _UPVALUE1_.floor(_ARG_0_ / 3600)) * 3600 - _UPVALUE0_.format("%02d", _UPVALUE1_.floor(_ARG_0_ / 60 - _UPVALUE0_.format("%02d", _UPVALUE1_.floor(_ARG_0_ / 3600)) * 60)) * 60))))
5055 end
5056 ;({
5057 rebuildlogs = function()
5058 end
5059 }).fmtitem = function(_ARG_0_)
5060 return _UPVALUE0_.format("%s [%s] - %s", _ARG_0_, _UPVALUE1_[_ARG_0_], _UPVALUE2_[_ARG_0_])
5061 end
5062 ;({
5063 rebuildlogs = function()
5064 end
5065 }).rebuildlogs = function()
5066 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_.container.mainframe.logs:GetChildren() do
5067 if not _FORV_4_:IsA("UIListLayout") then
5068 _FORV_4_:Destroy()
5069 end
5070 end
5071 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE2_.logs, nil do
5072 _UPVALUE3_(_FORV_4_.timestamp, _FORV_4_.item)
5073 end
5074 end
5075 game:GetService("ReplicatedStorage"):WaitForChild("Profiles"):WaitForChild(game:GetService("Players").LocalPlayer.Name).Inventory.ChildAdded:connect(function(_ARG_0_)
5076 _UPVALUE2_.insert(_UPVALUE3_.logs, {
5077 item = _ARG_0_.Name,
5078 timestamp = _UPVALUE0_() - _UPVALUE1_
5079 })
5080 _UPVALUE4_(_UPVALUE0_() - _UPVALUE1_, _ARG_0_.Name)
5081 end)
5082 game:GetService("ReplicatedStorage"):WaitForChild("Profiles"):WaitForChild(game:GetService("Players").LocalPlayer.Name).Stats.Vel.Changed:connect(function()
5083 _UPVALUE0_ = _UPVALUE0_ + (_UPVALUE1_:WaitForChild("Profiles"):WaitForChild(_UPVALUE2_.Name).Stats.Vel.Value - _UPVALUE3_)
5084 _UPVALUE3_ = _UPVALUE1_:WaitForChild("Profiles"):WaitForChild(_UPVALUE2_.Name).Stats.Vel.Value
5085 _UPVALUE4_.container.topbar.money.Text = _UPVALUE5_.format("Vel: %s", _UPVALUE0_)
5086 end)
5087 Instance.new("BindableFunction").OnInvoke = function(_ARG_0_)
5088 if _ARG_0_ == "Panic" then
5089 _UPVALUE0_.Set(false)
5090 _UPVALUE1_.Set(false)
5091 game:GetService("Players").LocalPlayer.Character.Entity.Health:Destroy()
5092 end
5093 end
5094 game:GetService("Players").PlayerAdded:connect(function(_ARG_0_)
5095 if _UPVALUE0_.find(_UPVALUE1_, _ARG_0_.UserId) then
5096 if _UPVALUE2_.toggles.autokick then
5097 _UPVALUE3_(_UPVALUE4_.leavedelay)
5098 return _UPVALUE5_:Kick(([[
5099
5100Moderator "%s" joined you and ruined the fun. How sad.]]):format(_ARG_0_.Name))
5101 elseif _UPVALUE2_.toggles.autopanic then
5102 game:GetService("StarterGui"):SetCore("SendNotification", {
5103 Title = "wally's hub",
5104 Text = ("Mod [%s] has joined your server. Activating panic..."):format(_ARG_0_.Name),
5105 Duration = 20
5106 })
5107 _UPVALUE6_:Invoke("Panic")
5108 else
5109 game:GetService("StarterGui"):SetCore("SendNotification", {
5110 Title = "wally's hub",
5111 Text = ("Mod [%s] has joined your server"):format(_ARG_0_.Name),
5112 Duration = 9000000000,
5113 Button1 = "Panic",
5114 Button2 = "Ignore",
5115 Callback = _UPVALUE6_
5116 })
5117 end
5118 end
5119 end)
5120 for _FORV_186_, _FORV_187_ in (function(_ARG_0_, _ARG_1_)
5121 if _UPVALUE0_(_ARG_0_) ~= "function" then
5122 return t
5123 end
5124 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5125 return _UPVALUE2_()
5126 end
5127 if _UPVALUE3_(_ARG_0_) then
5128 return _UPVALUE2_()
5129 end
5130 if _UPVALUE5_ then
5131 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5132 end
5133 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5134 return (_UPVALUE4_(_ARG_0_))
5135 end)(next), game:GetService("Players"):GetPlayers() do
5136 (function(_ARG_0_)
5137 if _UPVALUE0_.find(_UPVALUE1_, _ARG_0_.UserId) then
5138 if _UPVALUE2_.toggles.autokick then
5139 _UPVALUE3_(_UPVALUE4_.leavedelay)
5140 return _UPVALUE5_:Kick(([[
5141
5142Moderator "%s" joined you and ruined the fun. How sad.]]):format(_ARG_0_.Name))
5143 elseif _UPVALUE2_.toggles.autopanic then
5144 game:GetService("StarterGui"):SetCore("SendNotification", {
5145 Title = "wally's hub",
5146 Text = ("Mod [%s] has joined your server. Activating panic..."):format(_ARG_0_.Name),
5147 Duration = 20
5148 })
5149 _UPVALUE6_:Invoke("Panic")
5150 else
5151 game:GetService("StarterGui"):SetCore("SendNotification", {
5152 Title = "wally's hub",
5153 Text = ("Mod [%s] has joined your server"):format(_ARG_0_.Name),
5154 Duration = 9000000000,
5155 Button1 = "Panic",
5156 Button2 = "Ignore",
5157 Callback = _UPVALUE6_
5158 })
5159 end
5160 end
5161 end)(_FORV_187_)
5162 end
5163elseif (({
5164 [833423526] = "Strucid",
5165 [698448212] = "RoBeats!",
5166 [212154879] = "Swordburst 2",
5167 [84285438] = "Reason 2 Die",
5168 [98209776] = "Reason 2 Die",
5169 [1772081673] = "Reason 2 Die",
5170 [3233893879] = "Bad Business",
5171 [863266079] = "Apocalypse Rising 2",
5172 [115797356] = "Counter Blox",
5173 [985731078] = "World // Zero",
5174 [833209132] = "Vesteria",
5175 [712031239] = "Vesteria",
5176 [737100778] = "Vesteria",
5177 [113491250] = "Phantom Forces",
5178 [1426962] = "Apocalypse Rising",
5179 [88070565] = "Bloxburg",
5180 [807930589] = "The Wild West",
5181 [4456070441] = "Mayday",
5182 [964540701] = "Sound Space",
5183 [111311599] = "Critical Strike",
5184 [503495717] = "Bullet Hell"
5185})[game.GameId] or ({
5186 [833423526] = "Strucid",
5187 [698448212] = "RoBeats!",
5188 [212154879] = "Swordburst 2",
5189 [84285438] = "Reason 2 Die",
5190 [98209776] = "Reason 2 Die",
5191 [1772081673] = "Reason 2 Die",
5192 [3233893879] = "Bad Business",
5193 [863266079] = "Apocalypse Rising 2",
5194 [115797356] = "Counter Blox",
5195 [985731078] = "World // Zero",
5196 [833209132] = "Vesteria",
5197 [712031239] = "Vesteria",
5198 [737100778] = "Vesteria",
5199 [113491250] = "Phantom Forces",
5200 [1426962] = "Apocalypse Rising",
5201 [88070565] = "Bloxburg",
5202 [807930589] = "The Wild West",
5203 [4456070441] = "Mayday",
5204 [964540701] = "Sound Space",
5205 [111311599] = "Critical Strike",
5206 [503495717] = "Bullet Hell"
5207})[game.PlaceId] or "Universal Aimbot") == "Reason 2 Die" then
5208 for _FORV_143_, _FORV_144_ in (function(_ARG_0_, _ARG_1_)
5209 if _UPVALUE0_(_ARG_0_) ~= "function" then
5210 return t
5211 end
5212 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5213 return _UPVALUE2_()
5214 end
5215 if _UPVALUE3_(_ARG_0_) then
5216 return _UPVALUE2_()
5217 end
5218 if _UPVALUE5_ then
5219 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5220 end
5221 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5222 return (_UPVALUE4_(_ARG_0_))
5223 end)(next), getrenv() do
5224 if (function(_ARG_0_, _ARG_1_)
5225 if _UPVALUE0_(_ARG_0_) ~= "function" then
5226 return t
5227 end
5228 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5229 return _UPVALUE2_()
5230 end
5231 if _UPVALUE3_(_ARG_0_) then
5232 return _UPVALUE2_()
5233 end
5234 if _UPVALUE5_ then
5235 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5236 end
5237 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5238 return (_UPVALUE4_(_ARG_0_))
5239 end)(type)(_FORV_143_) == "userdata" and ((function(_ARG_0_, _ARG_1_)
5240 if _UPVALUE0_(_ARG_0_) ~= "function" then
5241 return t
5242 end
5243 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5244 return _UPVALUE2_()
5245 end
5246 if _UPVALUE3_(_ARG_0_) then
5247 return _UPVALUE2_()
5248 end
5249 if _UPVALUE5_ then
5250 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5251 end
5252 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5253 return (_UPVALUE4_(_ARG_0_))
5254 end)(pcall)(_FORV_144_):match("calling member function (.*)") == "FireServer" or (function(_ARG_0_, _ARG_1_)
5255 if _UPVALUE0_(_ARG_0_) ~= "function" then
5256 return t
5257 end
5258 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5259 return _UPVALUE2_()
5260 end
5261 if _UPVALUE3_(_ARG_0_) then
5262 return _UPVALUE2_()
5263 end
5264 if _UPVALUE5_ then
5265 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5266 end
5267 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5268 return (_UPVALUE4_(_ARG_0_))
5269 end)(pcall)(_FORV_144_):match("calling member function (.*)") == "InvokeServer") and (nil and debug.getupvalue(_FORV_144_, "") ~= _FORV_143_ or (is_synapse_function or is_protosmasher_closure or issentinelclosure)(_FORV_144_)) then
5270 (function()
5271 while true do
5272 end
5273 end)()
5274 end
5275 end
5276 for _FORV_145_, _FORV_146_ in (function(_ARG_0_, _ARG_1_)
5277 if _UPVALUE0_(_ARG_0_) ~= "function" then
5278 return t
5279 end
5280 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5281 return _UPVALUE2_()
5282 end
5283 if _UPVALUE3_(_ARG_0_) then
5284 return _UPVALUE2_()
5285 end
5286 if _UPVALUE5_ then
5287 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5288 end
5289 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5290 return (_UPVALUE4_(_ARG_0_))
5291 end)(next), game:GetService("Players"):GetPlayers() do
5292 if _FORV_146_:WaitForChild("IsDev").Value or (function(_ARG_0_)
5293 if _UPVALUE0_(_ARG_0_) ~= "table" then
5294 return _ARG_0_
5295 end
5296 if getrawmetatable(_ARG_0_) then
5297 return _UPVALUE1_()
5298 end
5299 return _ARG_0_
5300 end)(table).find({
5301 (function(_ARG_0_)
5302 return _ARG_0_
5303 end)("Dr_Greedy"),
5304 (function(_ARG_0_)
5305 return _ARG_0_
5306 end)("PlaceRebuilder"),
5307 (function(_ARG_0_)
5308 return _ARG_0_
5309 end)("Kord_K"),
5310 game:GetService("Players"):GetUserIdFromNameAsync((function(_ARG_0_)
5311 return _ARG_0_
5312 end)("Dr_Greedy")),
5313 game:GetService("Players"):GetUserIdFromNameAsync((function(_ARG_0_)
5314 return _ARG_0_
5315 end)("PlaceRebuilder")),
5316 game:GetService("Players"):GetUserIdFromNameAsync((function(_ARG_0_)
5317 return _ARG_0_
5318 end)("Kord_K"))
5319 }, _FORV_146_.Name) or (function(_ARG_0_)
5320 if _UPVALUE0_(_ARG_0_) ~= "table" then
5321 return _ARG_0_
5322 end
5323 if getrawmetatable(_ARG_0_) then
5324 return _UPVALUE1_()
5325 end
5326 return _ARG_0_
5327 end)(table).find({
5328 (function(_ARG_0_)
5329 return _ARG_0_
5330 end)("Dr_Greedy"),
5331 (function(_ARG_0_)
5332 return _ARG_0_
5333 end)("PlaceRebuilder"),
5334 (function(_ARG_0_)
5335 return _ARG_0_
5336 end)("Kord_K"),
5337 game:GetService("Players"):GetUserIdFromNameAsync((function(_ARG_0_)
5338 return _ARG_0_
5339 end)("Dr_Greedy")),
5340 game:GetService("Players"):GetUserIdFromNameAsync((function(_ARG_0_)
5341 return _ARG_0_
5342 end)("PlaceRebuilder")),
5343 game:GetService("Players"):GetUserIdFromNameAsync((function(_ARG_0_)
5344 return _ARG_0_
5345 end)("Kord_K"))
5346 }, _FORV_146_.UserId) then
5347 (function(_ARG_0_)
5348 if _UPVALUE0_(_ARG_0_) ~= "table" then
5349 return _ARG_0_
5350 end
5351 if getrawmetatable(_ARG_0_) then
5352 return _UPVALUE1_()
5353 end
5354 return _ARG_0_
5355 end)(coroutine).wrap(critical)(_FORV_146_.UserId)
5356 end
5357 end
5358 game:GetService("Players").PlayerAdded:connect(function(_ARG_0_)
5359 if _ARG_0_:WaitForChild("IsDev").Value or _UPVALUE0_.find(_UPVALUE1_, _ARG_0_.Name) or _UPVALUE0_.find(_UPVALUE1_, _ARG_0_.UserId) then
5360 _UPVALUE2_.wrap(critical)(_ARG_0_.UserId)
5361 end
5362 end)
5363 hookfunction(Instance.new("RemoteFunction").InvokeServer, function(_ARG_0_)
5364 if _ARG_0_.Name == "GetCodes" then
5365 _UPVALUE0_(function()
5366 _UPVALUE3_.keys[_UPVALUE2_[1]] = ({
5367 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5368 })[1]
5369 if _UPVALUE4_[_UPVALUE2_[1]] == "GUN" then
5370 if not _UPVALUE5_[_UPVALUE2_[1]] then
5371 _UPVALUE3_.weapon = _UPVALUE2_[1]
5372 _UPVALUE3_.ammo = ({
5373 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5374 })[2].AMMO
5375 _UPVALUE3_.clips = ({
5376 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5377 })[2].CLIPS
5378 _UPVALUE3_.maxammo = ({
5379 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5380 })[2].AMMO
5381 _UPVALUE3_.maxclips = ({
5382 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5383 })[2].CLIPS
5384 if ({
5385 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5386 })[2].ROF then
5387 _UPVALUE3_.delay = ({
5388 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5389 })[2].ROF / 60 / 60
5390 else
5391 _UPVALUE3_.delay = 0.525
5392 end
5393 end
5394 if _UPVALUE3_.flags.norecoil then
5395 ({
5396 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5397 })[2].KICKBACK = 0
5398 end
5399 if _UPVALUE3_.flags.nospread then
5400 ({
5401 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5402 })[2].SPREAD = 0
5403 ;({
5404 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5405 })[2].MAX_SPREAD = 0
5406 end
5407 if _UPVALUE3_.flags.accuracy then
5408 ({
5409 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5410 })[2].ACCURACY = _UPVALUE6_.huge
5411 end
5412 if _UPVALUE3_.flags.range then
5413 ({
5414 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5415 })[2].RANGE = 9000000000
5416 end
5417 if _UPVALUE3_.flags.nocharge and _UPVALUE2_[1] == "Minigun" then
5418 ({
5419 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5420 })[2].LOADUP_TIME = 0
5421 end
5422 if _UPVALUE3_.flags.noreload then
5423 ({
5424 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5425 })[2].RELOAD_SPEED = 0
5426 end
5427 end
5428 _UPVALUE7_:Fire(unpack({
5429 _UPVALUE0_(_UPVALUE1_, unpack(_UPVALUE2_))
5430 }))
5431 end)
5432 return _UPVALUE6_.Event:wait()
5433 end
5434 return _UPVALUE1_(_ARG_0_, ...)
5435 end)
5436 hookfunction(Instance.new("RemoteEvent").FireServer, function(_ARG_0_)
5437 if _ARG_0_.Name == "FX" then
5438 return nil
5439 end
5440 if _ARG_0_.Name == "BulletHit" and _UPVALUE0_.flags.alwaysheadshot and ({
5441 ...
5442 })[1].Hit ~= nil and ({
5443 ...
5444 })[1].Hit and ({
5445 ...
5446 })[1].Hit.Parent:FindFirstChild("Head") then
5447 ({
5448 ...
5449 })[1].Hit = ({
5450 ...
5451 })[1].Hit.Parent:FindFirstChild("Head")
5452 ;({
5453 ...
5454 })[1].Headshot = true
5455 ;({
5456 ...
5457 })[1].Position = ({
5458 ...
5459 })[1].Hit.Parent:FindFirstChild("Head").Position
5460 ;({
5461 ...
5462 })[1].Size = ({
5463 ...
5464 })[1].Hit.Parent:FindFirstChild("Head").Size
5465 end
5466 if _ARG_0_.Name == "SelfDamage" and _UPVALUE0_.flags.nofall then
5467 return
5468 end
5469 return _UPVALUE1_(_ARG_0_, unpack({
5470 ...
5471 }))
5472 end)
5473 setreadonly(getrawmetatable(game), false)
5474 getrawmetatable(game).__index = (hide_me or newcclosure)(function(_ARG_0_, _ARG_1_)
5475 if _ARG_0_ == _UPVALUE0_ and _ARG_1_ == "Value" then
5476 return 0
5477 end
5478 if _UPVALUE1_(_ARG_0_) == _UPVALUE1_(_UPVALUE2_) and _UPVALUE3_(_ARG_0_, "ValueBase") and _UPVALUE4_(_ARG_0_, _UPVALUE0_) and _ARG_1_ == "Parent" then
5479 return nil
5480 end
5481 return _UPVALUE5_(_ARG_0_, _ARG_1_)
5482 end)
5483 setreadonly(getrawmetatable(game), true)
5484 ;(function()
5485 if _UPVALUE0_(_UPVALUE1_) then
5486 _UPVALUE2_()
5487 end
5488 if _UPVALUE0_(_UPVALUE3_) then
5489 _UPVALUE2_()
5490 end
5491 if _UPVALUE4_(_UPVALUE1_) then
5492 _UPVALUE2_()
5493 end
5494 if _UPVALUE4_(_UPVALUE3_) then
5495 _UPVALUE2_()
5496 end
5497 if _UPVALUE4_(_UPVALUE5_) then
5498 _UPVALUE2_()
5499 end
5500 if _UPVALUE0_(_UPVALUE5_) then
5501 _UPVALUE2_()
5502 end
5503 end)()
5504 ;(function(_ARG_0_, _ARG_1_)
5505 if _UPVALUE0_(_ARG_0_) ~= "function" then
5506 return t
5507 end
5508 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5509 return _UPVALUE2_()
5510 end
5511 if _UPVALUE3_(_ARG_0_) then
5512 return _UPVALUE2_()
5513 end
5514 if _UPVALUE5_ then
5515 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5516 end
5517 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5518 return (_UPVALUE4_(_ARG_0_))
5519 end)(Instance.new("RemoteEvent").FireServer)(({}).Locate("ReplicatedStorage.RemoteEvents").SetSettings, "LastRobuxStoreCheck", 1000000000000000000)
5520 for _FORV_164_, _FORV_165_ in (function(_ARG_0_, _ARG_1_)
5521 if _UPVALUE0_(_ARG_0_) ~= "function" then
5522 return t
5523 end
5524 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5525 return _UPVALUE2_()
5526 end
5527 if _UPVALUE3_(_ARG_0_) then
5528 return _UPVALUE2_()
5529 end
5530 if _UPVALUE5_ then
5531 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5532 end
5533 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5534 return (_UPVALUE4_(_ARG_0_))
5535 end)(next), getgc() do
5536 if (function(_ARG_0_, _ARG_1_)
5537 if _UPVALUE0_(_ARG_0_) ~= "function" then
5538 return t
5539 end
5540 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5541 return _UPVALUE2_()
5542 end
5543 if _UPVALUE3_(_ARG_0_) then
5544 return _UPVALUE2_()
5545 end
5546 if _UPVALUE5_ then
5547 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5548 end
5549 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5550 return (_UPVALUE4_(_ARG_0_))
5551 end)(type)(_FORV_165_) == "function" and islclosure(_FORV_165_) and getfenv(_FORV_165_).script then
5552 if getfenv(_FORV_165_).ban then
5553 getfenv(_FORV_165_).ban = function()
5554 end
5555 end
5556 if getfenv(_FORV_165_).script.Name == "Transform" and (function(_ARG_0_, _ARG_1_)
5557 if _UPVALUE0_(_ARG_0_) ~= "function" then
5558 return t
5559 end
5560 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5561 return _UPVALUE2_()
5562 end
5563 if _UPVALUE3_(_ARG_0_) then
5564 return _UPVALUE2_()
5565 end
5566 if _UPVALUE5_ then
5567 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5568 end
5569 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5570 return (_UPVALUE4_(_ARG_0_))
5571 end)(tonumber)(debug.getconstants(_FORV_165_)[1]) then
5572 ({
5573 keys = {},
5574 ammo = 0,
5575 clips = 0,
5576 flags = {}
5577 }).transform = _FORV_165_
5578 end
5579 if getfenv(_FORV_165_).script.Name == "Energy" and not ({
5580 keys = {},
5581 ammo = 0,
5582 clips = 0,
5583 flags = {}
5584 }).stamina then
5585 for _FORV_172_, _FORV_173_ in (function(_ARG_0_, _ARG_1_)
5586 if _UPVALUE0_(_ARG_0_) ~= "function" then
5587 return t
5588 end
5589 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5590 return _UPVALUE2_()
5591 end
5592 if _UPVALUE3_(_ARG_0_) then
5593 return _UPVALUE2_()
5594 end
5595 if _UPVALUE5_ then
5596 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5597 end
5598 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5599 return (_UPVALUE4_(_ARG_0_))
5600 end)(next), debug.getupvalues(_FORV_165_), nil do
5601 if (function(_ARG_0_, _ARG_1_)
5602 if _UPVALUE0_(_ARG_0_) ~= "function" then
5603 return t
5604 end
5605 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
5606 return _UPVALUE2_()
5607 end
5608 if _UPVALUE3_(_ARG_0_) then
5609 return _UPVALUE2_()
5610 end
5611 if _UPVALUE5_ then
5612 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
5613 end
5614 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
5615 return (_UPVALUE4_(_ARG_0_))
5616 end)(type)(_FORV_173_) == "boolean" then
5617 ({
5618 keys = {},
5619 ammo = 0,
5620 clips = 0,
5621 flags = {}
5622 }).stamina = function(_ARG_0_)
5623 _UPVALUE0_(_UPVALUE1_, _UPVALUE2_, _ARG_0_)
5624 end
5625 end
5626 end
5627 end
5628 if getfenv(_FORV_165_).projectile and not (is_synapse_function or is_protosmasher_closure or issentinelclosure)(getfenv(_FORV_165_).projectile) and getfenv(_FORV_165_).script.Name == "GunSystem" then
5629 getfenv(_FORV_165_).projectile = function(_ARG_0_, _ARG_1_, _ARG_2_)
5630 if _UPVALUE0_.flags.silent_aim and _UPVALUE1_() and _UPVALUE2_.random(1, 100) <= _UPVALUE3_.silentchance then
5631 _ARG_1_ = (_UPVALUE1_().CFrame.p - _ARG_0_).unit * 1000
5632 end
5633 if workspace:FindFirstChild("Map") and _UPVALUE4_.find(_ARG_2_, workspace.Map) then
5634 _UPVALUE4_.remove(_ARG_2_, _UPVALUE4_.find(_ARG_2_, workspace.Map))
5635 end
5636 if _UPVALUE0_.flags.wallbang and workspace:FindFirstChild("Map") then
5637 _ARG_2_[#_ARG_2_ + 1] = workspace.Map
5638 end
5639 return _UPVALUE5_(_ARG_0_, _ARG_1_, _ARG_2_)
5640 end
5641 end
5642 end
5643 end
5644 if (nil).r2d then
5645 (function(_ARG_0_)
5646 return _UPVALUE0_.wrap(function()
5647 return _UPVALUE0_(...)
5648 end)(unpack({
5649 ...
5650 }))
5651 end)(function()
5652 _UPVALUE0_(_UPVALUE1_.r2d)
5653 repeat
5654 _UPVALUE2_()
5655 until getreg().UU1Y7w7csw4hG4t8
5656 getreg().UU1Y7w7csw4hG4t8(_UPVALUE3_, get_nil_instances, _UPVALUE4_)
5657 end)
5658 end
5659 Instance.new("LocalScript").Name = "[wally's hub v3]"
5660 ;(function(_ARG_0_, _ARG_1_)
5661 _UPVALUE0_({
5662 _ARG_0_,
5663 _ARG_1_,
5664 _UPVALUE1_
5665 })
5666 end)("Infinite Store Purchase is enabled!", Color3.fromRGB(0, 255, 140))
5667 game.ItemChanged:connect(function(_ARG_0_, _ARG_1_)
5668 if _ARG_0_.Name == "Cover" and _UPVALUE0_(_ARG_0_, _UPVALUE1_.PlayerGui) and _ARG_1_ == "Visible" then
5669 game:GetService("RunService").Heartbeat:wait()
5670 _ARG_0_.Visible = false
5671 end
5672 end)
5673 setreadonly(getrawmetatable(game), false)
5674 getrawmetatable(game).__namecall = (hide_me or newcclosure)(loadstring([[
5675 local nc, gnm, config, reload = ...
5676 return function(self, ...)
5677 local method = gnm()
5678 local arguments = {...}
5679
5680 if method == 'FireServer' and self.Name == 'SelfDamage' then
5681 if config.flags.nofall then
5682 return
5683 end
5684 end
5685
5686 if method == 'InvokeServer' and self.Name == 'Restock' and config.flags.infreload and arguments[2] == workspace then
5687 return reload(arguments[1])
5688 end
5689 return nc(self, ...)
5690 end
5691 ]])(getrawmetatable(game).__namecall, getnamecallmethod, {
5692 keys = {},
5693 ammo = 0,
5694 clips = 0,
5695 flags = {}
5696 }, ((hide_me or newcclosure)(function(_ARG_0_)
5697 _UPVALUE0_()
5698 spawn(_UPVALUE0_)
5699 return _UPVALUE1_(_UPVALUE2_, _ARG_0_, {
5700 Parent = _UPVALUE3_.Locate("Workspace.Map.Reloads"),
5701 Name = "AmmoTable",
5702 Clips = _UPVALUE4_
5703 })
5704 end))))
5705 workspace.Settings.Message.Changed:connect(function()
5706 if _UPVALUE0_.flags.farm and workspace.Settings.Message.Value == "Waiting for players" then
5707 _UPVALUE1_.RemoteEvents.SetReady:FireServer(true)
5708 end
5709 end)
5710 game:GetService("Players").LocalPlayer.CharacterRemoving:connect(function()
5711 _UPVALUE0_.weapon = nil
5712 end)
5713 ;(function(_ARG_0_)
5714 if _UPVALUE0_(_ARG_0_) ~= "table" then
5715 return _ARG_0_
5716 end
5717 if getrawmetatable(_ARG_0_) then
5718 return _UPVALUE1_()
5719 end
5720 return _ARG_0_
5721 end)(coroutine).wrap(function()
5722 while true do
5723 if _UPVALUE0_.flags.infreload and not _UPVALUE1_ then
5724 _UPVALUE2_()
5725 end
5726 if _UPVALUE0_.flags.farm and _UPVALUE3_() >= 11 and not workspace.Settings.GameOver.Value then
5727 _UPVALUE4_.RemoteEvents.SetReady:FireServer(false)
5728 end
5729 if _UPVALUE0_.flags.farm and workspace.Settings.Active.Value and _UPVALUE5_.Character then
5730 for _FORV_3_, _FORV_4_ in _UPVALUE6_, workspace:WaitForChild("Characters").Zombies:GetChildren() do
5731 if not _UPVALUE0_.weapon then
5732 elseif #_FORV_4_:GetChildren() < 1 then
5733 else
5734 _UPVALUE7_(_UPVALUE8_, _FORV_4_)
5735 if not _UPVALUE9_[_FORV_4_.Name] then
5736 _UPVALUE10_(_UPVALUE0_.delay)
5737 end
5738 end
5739 end
5740 end
5741 _UPVALUE11_.RenderStepped:wait()
5742 end
5743 end)()
5744 ;({}).new("Reason 2 Farm"):Section("Main Cheats"):Toggle("Silent Aim", {
5745 location = ({
5746 keys = {},
5747 ammo = 0,
5748 clips = 0,
5749 flags = {}
5750 }).flags,
5751 flag = "silent_aim"
5752 }, (function(_ARG_0_)
5753 return function(_ARG_0_)
5754 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5755 end
5756 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5757 end
5758 end)("Silent Aim"))
5759 ;({}).new("Reason 2 Farm"):Section("Main Cheats"):Toggle("Wallbang", {
5760 location = ({
5761 keys = {},
5762 ammo = 0,
5763 clips = 0,
5764 flags = {}
5765 }).flags,
5766 flag = "wallbang"
5767 }, (function(_ARG_0_)
5768 return function(_ARG_0_)
5769 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5770 end
5771 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5772 end
5773 end)("Wallbang"))
5774 ;({}).new("Reason 2 Farm"):Section("Main Cheats"):Slider("Silent Aim Hit %", {
5775 location = getreg().IVr6oV5TdXoXWOea({})
5776 })
5777 ;({}).new("Reason 2 Farm"):Section("Main Cheats"):Button("Collect All Chests", function()
5778 for _FORV_4_, _FORV_5_ in _UPVALUE2_, workspace:GetChildren() do
5779 if _FORV_5_:FindFirstChild("Chest") and _FORV_5_:FindFirstChild("Chest"):FindFirstChildWhichIsA("TouchTransmitter") then
5780 (function(_ARG_0_)
5781 if _UPVALUE0_.UseFireTouch then
5782 firetouchinterest(_ARG_0_, _UPVALUE1_.Character.HumanoidRootPart, 0)
5783 else
5784 _ARG_0_.CanCollide = false
5785 _ARG_0_.CFrame = _UPVALUE1_.Character.HumanoidRootPart.CFrame
5786 end
5787 if _UPVALUE1_.Character:WaitForChild("OpeningChest", 5) then
5788 _UPVALUE1_.Character:WaitForChild("OpeningChest", 5):Destroy()
5789 end
5790 end)(_FORV_5_.Chest)
5791 end
5792 end
5793 if workspace:FindFirstChild("Map") then
5794 for _FORV_4_, _FORV_5_ in _UPVALUE2_, workspace.Map:GetChildren() do
5795 if _FORV_5_:FindFirstChild("Chest") and _FORV_5_:FindFirstChild("Chest"):FindFirstChildWhichIsA("TouchTransmitter") then
5796 (function(_ARG_0_)
5797 if _UPVALUE0_.UseFireTouch then
5798 firetouchinterest(_ARG_0_, _UPVALUE1_.Character.HumanoidRootPart, 0)
5799 else
5800 _ARG_0_.CanCollide = false
5801 _ARG_0_.CFrame = _UPVALUE1_.Character.HumanoidRootPart.CFrame
5802 end
5803 if _UPVALUE1_.Character:WaitForChild("OpeningChest", 5) then
5804 _UPVALUE1_.Character:WaitForChild("OpeningChest", 5):Destroy()
5805 end
5806 end)(_FORV_5_.Chest)
5807 end
5808 end
5809 end
5810 end)
5811 ;({}).new("Reason 2 Farm"):Section("Main Cheats"):Button("Collect All Tickets", function()
5812 for _FORV_9_, _FORV_10_ in _UPVALUE2_, _UPVALUE1_(getsenv(_UPVALUE0_.PlayerGui.Chat.Code.DropS).spawnDrops, 1), nil do
5813 _UPVALUE3_.insert({}, _FORV_10_)
5814 end
5815 function isbigger(_ARG_0_, _ARG_1_)
5816 return (_UPVALUE0_.Character.HumanoidRootPart.Position - _ARG_0_.Position).magnitude < (_UPVALUE0_.Character.HumanoidRootPart.Position - _ARG_1_.Position).magnitude
5817 end
5818 _UPVALUE3_.sort({}, isbigger)
5819 for _FORV_9_, _FORV_10_ in _UPVALUE2_, {}, nil do
5820 for _FORV_14_ = 1, 2 do
5821 _UPVALUE0_.Character.HumanoidRootPart.CFrame = _FORV_10_.CFrame
5822 game.RStorage.RemoteEvents.Drops:FireServer(_FORV_10_.Name)
5823 end
5824 _UPVALUE6_(0.1)
5825 end
5826 _UPVALUE0_.Character.HumanoidRootPart.CFrame = _UPVALUE0_.Character.HumanoidRootPart.CFrame
5827 _UPVALUE6_()
5828 _UPVALUE4_.Stepped:connect(function()
5829 if not _UPVALUE0_.Character then
5830 _UPVALUE1_:disconnect()
5831 end
5832 if not _UPVALUE2_(function()
5833 _UPVALUE0_.Character.Humanoid:ChangeState(11)
5834 end) then
5835 _UPVALUE1_:disconnect()
5836 end
5837 end):disconnect()
5838 end)
5839 if nil then
5840 ({}).new("Reason 2 Farm"):Section("Beta Features"):Button("Kill Boss", function()
5841 if _UPVALUE0_[_UPVALUE1_.weapon] then
5842 _UPVALUE2_(_UPVALUE3_.format("%s is a blacklisted weapon. Aborting to prevent ban.", _UPVALUE1_.weapon), Color3.fromRGB(255, 25, 25))
5843 return
5844 end
5845 if workspace.Settings.CurrentMap.Value == "ChronosXI" then
5846 elseif workspace.Settings.CurrentMap.Value == "Duckland" then
5847 elseif workspace.Settings.CurrentMap.Value == "Cherry" then
5848 elseif workspace.Settings.CurrentMap.Value == "PapaSquid" then
5849 elseif workspace.Settings.CurrentMap.Value == "Pumpkinator" then
5850 elseif workspace.Settings.CurrentMap.Value == "GateKeeper" then
5851 end
5852 if workspace.Characters.Zombies:WaitForChild("Boss") then
5853 _UPVALUE4_(workspace.Characters.Zombies:WaitForChild("Boss"), {
5854 override = true,
5855 part = "Eye",
5856 reloadHax = true,
5857 isBoss = true
5858 })
5859 end
5860 end)
5861 ;({}).new("Reason 2 Farm"):Section("Beta Features"):Toggle("Infinite Reload Points", {
5862 location = ({
5863 keys = {},
5864 ammo = 0,
5865 clips = 0,
5866 flags = {}
5867 }).flags,
5868 flag = "infreload"
5869 }, (function(_ARG_0_)
5870 return function(_ARG_0_)
5871 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5872 end
5873 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5874 end
5875 end)("Infinite Reload Points"))
5876 end
5877 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("Infinite Accuracy", {
5878 location = ({
5879 keys = {},
5880 ammo = 0,
5881 clips = 0,
5882 flags = {}
5883 }).flags,
5884 flag = "accuracy"
5885 }, (function(_ARG_0_)
5886 return function(_ARG_0_)
5887 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5888 end
5889 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5890 end
5891 end)("Infinite Accuracy"))
5892 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("Infinite Range", {
5893 location = ({
5894 keys = {},
5895 ammo = 0,
5896 clips = 0,
5897 flags = {}
5898 }).flags,
5899 flag = "range"
5900 }, (function(_ARG_0_)
5901 return function(_ARG_0_)
5902 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5903 end
5904 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5905 end
5906 end)("Infinite Range"))
5907 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("No Minigun Charge", {
5908 location = ({
5909 keys = {},
5910 ammo = 0,
5911 clips = 0,
5912 flags = {}
5913 }).flags,
5914 flag = "nocharge"
5915 }, (function(_ARG_0_)
5916 return function(_ARG_0_)
5917 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5918 end
5919 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5920 end
5921 end)("No Minigun Charge"))
5922 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("No Recoil", {
5923 location = ({
5924 keys = {},
5925 ammo = 0,
5926 clips = 0,
5927 flags = {}
5928 }).flags,
5929 flag = "norecoil"
5930 }, (function(_ARG_0_)
5931 return function(_ARG_0_)
5932 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5933 end
5934 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5935 end
5936 end)("No Recoil"))
5937 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("No Spread", {
5938 location = ({
5939 keys = {},
5940 ammo = 0,
5941 clips = 0,
5942 flags = {}
5943 }).flags,
5944 flag = "nospread"
5945 }, (function(_ARG_0_)
5946 return function(_ARG_0_)
5947 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5948 end
5949 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5950 end
5951 end)("No Spread"))
5952 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("No Reload", {
5953 location = ({
5954 keys = {},
5955 ammo = 0,
5956 clips = 0,
5957 flags = {}
5958 }).flags,
5959 flag = "noreload"
5960 }, (function(_ARG_0_)
5961 return function(_ARG_0_)
5962 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5963 end
5964 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5965 end
5966 end)("No Reload"))
5967 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("Always Headshot", {
5968 location = ({
5969 keys = {},
5970 ammo = 0,
5971 clips = 0,
5972 flags = {}
5973 }).flags,
5974 flag = "alwaysheadshot"
5975 }, (function(_ARG_0_)
5976 return function(_ARG_0_)
5977 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5978 end
5979 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5980 end
5981 end)("Always Headshot"))
5982 ;({}).new("Reason 2 Farm"):Section("Gun Cheats"):Toggle("Remote Reload", {
5983 location = ({
5984 keys = {},
5985 ammo = 0,
5986 clips = 0,
5987 flags = {}
5988 }).flags,
5989 flag = "remotereload"
5990 }, (function(_ARG_0_)
5991 return function(_ARG_0_)
5992 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
5993 end
5994 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
5995 end
5996 end)("Remote Reload"))
5997 ;({}).new("Reason 2 Farm"):Section("Misc. Cheats"):Toggle("Infinite Stamina", {
5998 location = ({
5999 keys = {},
6000 ammo = 0,
6001 clips = 0,
6002 flags = {}
6003 }).flags,
6004 flag = "aim"
6005 }, function(_ARG_0_)
6006 _UPVALUE0_("Infinite Stamina")(_ARG_0_)
6007 _UPVALUE1_.stamina(_ARG_0_)
6008 end)
6009 ;({}).new("Reason 2 Farm"):Section("Misc. Cheats"):Toggle("No Fall Damage", {
6010 location = ({
6011 keys = {},
6012 ammo = 0,
6013 clips = 0,
6014 flags = {}
6015 }).flags,
6016 flag = "nofall"
6017 }, (function(_ARG_0_)
6018 return function(_ARG_0_)
6019 if not _ARG_0_ or not Color3.fromRGB(0, 255, 140) then
6020 end
6021 _UPVALUE0_(_UPVALUE1_ .. " is now " .. (_ARG_0_ and "enabled!" or "disabled!"), (Color3.fromRGB(255, 25, 25)))
6022 end
6023 end)("No Fall Damage"))
6024elseif (({
6025 [833423526] = "Strucid",
6026 [698448212] = "RoBeats!",
6027 [212154879] = "Swordburst 2",
6028 [84285438] = "Reason 2 Die",
6029 [98209776] = "Reason 2 Die",
6030 [1772081673] = "Reason 2 Die",
6031 [3233893879] = "Bad Business",
6032 [863266079] = "Apocalypse Rising 2",
6033 [115797356] = "Counter Blox",
6034 [985731078] = "World // Zero",
6035 [833209132] = "Vesteria",
6036 [712031239] = "Vesteria",
6037 [737100778] = "Vesteria",
6038 [113491250] = "Phantom Forces",
6039 [1426962] = "Apocalypse Rising",
6040 [88070565] = "Bloxburg",
6041 [807930589] = "The Wild West",
6042 [4456070441] = "Mayday",
6043 [964540701] = "Sound Space",
6044 [111311599] = "Critical Strike",
6045 [503495717] = "Bullet Hell"
6046})[game.GameId] or ({
6047 [833423526] = "Strucid",
6048 [698448212] = "RoBeats!",
6049 [212154879] = "Swordburst 2",
6050 [84285438] = "Reason 2 Die",
6051 [98209776] = "Reason 2 Die",
6052 [1772081673] = "Reason 2 Die",
6053 [3233893879] = "Bad Business",
6054 [863266079] = "Apocalypse Rising 2",
6055 [115797356] = "Counter Blox",
6056 [985731078] = "World // Zero",
6057 [833209132] = "Vesteria",
6058 [712031239] = "Vesteria",
6059 [737100778] = "Vesteria",
6060 [113491250] = "Phantom Forces",
6061 [1426962] = "Apocalypse Rising",
6062 [88070565] = "Bloxburg",
6063 [807930589] = "The Wild West",
6064 [4456070441] = "Mayday",
6065 [964540701] = "Sound Space",
6066 [111311599] = "Critical Strike",
6067 [503495717] = "Bullet Hell"
6068})[game.PlaceId] or "Universal Aimbot") == "Bad Business" then
6069 for _FORV_145_, _FORV_146_ in (function(_ARG_0_, _ARG_1_)
6070 if _UPVALUE0_(_ARG_0_) ~= "function" then
6071 return t
6072 end
6073 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6074 return _UPVALUE2_()
6075 end
6076 if _UPVALUE3_(_ARG_0_) then
6077 return _UPVALUE2_()
6078 end
6079 if _UPVALUE5_ then
6080 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6081 end
6082 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6083 return (_UPVALUE4_(_ARG_0_))
6084 end)(next), game:GetService("ReplicatedStorage"):GetChildren() do
6085 if _FORV_146_.Name == " " and _FORV_146_:IsA("Folder") and 1 < #_FORV_146_:GetChildren() and _FORV_146_:FindFirstChild("Skins", true) then
6086 break
6087 end
6088 end
6089 ;({}).flags = {}
6090 for _FORV_148_, _FORV_149_ in (function(_ARG_0_, _ARG_1_)
6091 if _UPVALUE0_(_ARG_0_) ~= "function" then
6092 return t
6093 end
6094 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6095 return _UPVALUE2_()
6096 end
6097 if _UPVALUE3_(_ARG_0_) then
6098 return _UPVALUE2_()
6099 end
6100 if _UPVALUE5_ then
6101 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6102 end
6103 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6104 return (_UPVALUE4_(_ARG_0_))
6105 end)(next), getreg() do
6106 if (function(_ARG_0_, _ARG_1_)
6107 if _UPVALUE0_(_ARG_0_) ~= "function" then
6108 return t
6109 end
6110 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6111 return _UPVALUE2_()
6112 end
6113 if _UPVALUE3_(_ARG_0_) then
6114 return _UPVALUE2_()
6115 end
6116 if _UPVALUE5_ then
6117 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6118 end
6119 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6120 return (_UPVALUE4_(_ARG_0_))
6121 end)(type)(_FORV_149_) == "table" and rawget(_FORV_149_, "UnbindFromRenderStep") then
6122 for _FORV_154_, _FORV_155_ in (function(_ARG_0_, _ARG_1_)
6123 if _UPVALUE0_(_ARG_0_) ~= "function" then
6124 return t
6125 end
6126 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6127 return _UPVALUE2_()
6128 end
6129 if _UPVALUE3_(_ARG_0_) then
6130 return _UPVALUE2_()
6131 end
6132 if _UPVALUE5_ then
6133 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6134 end
6135 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6136 return (_UPVALUE4_(_ARG_0_))
6137 end)(next), debug.getconstants(rawget(_FORV_149_, "UnbindFromRenderStep")), nil do
6138 if _FORV_155_ == "Unbound loop" then
6139 ({}).ACKey = debug.getconstants(rawget(_FORV_149_, "UnbindFromRenderStep"))[_FORV_154_ - 2]
6140 end
6141 end
6142 end
6143 end
6144 for _FORV_149_, _FORV_150_ in (function(_ARG_0_, _ARG_1_)
6145 if _UPVALUE0_(_ARG_0_) ~= "function" then
6146 return t
6147 end
6148 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6149 return _UPVALUE2_()
6150 end
6151 if _UPVALUE3_(_ARG_0_) then
6152 return _UPVALUE2_()
6153 end
6154 if _UPVALUE5_ then
6155 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6156 end
6157 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6158 return (_UPVALUE4_(_ARG_0_))
6159 end)(next), debug.getupvalue(getrawmetatable(((function()
6160 unlock_modulescript(...)
6161 return getrenv().require(...)
6162 end)(game:GetService("ReplicatedStorage"):WaitForChild("Tortoiseshell")))).__index, 1), nil do
6163 if rawget(_FORV_150_, "CastGeometryAndEnemies") then
6164 ({}).Raycast = _FORV_150_
6165 end
6166 if rawget(_FORV_150_, "FireProjectile") then
6167 ({}).Projectiles = _FORV_150_
6168 end
6169 if rawget(_FORV_150_, "BindToHeartbeat") then
6170 ({}).Timer = _FORV_150_
6171 end
6172 if rawget(_FORV_150_, "Reticle") and rawget(rawget(_FORV_150_, "Reticle"), "GetPosition") then
6173 ({}).Reticle = _FORV_150_
6174 end
6175 if rawget(_FORV_150_, "AutomateBegan") then
6176 ({}).Input = _FORV_150_
6177 end
6178 if rawget(_FORV_150_, "GetConfig") and (function(_ARG_0_, _ARG_1_)
6179 if _UPVALUE0_(_ARG_0_) ~= "function" then
6180 return t
6181 end
6182 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6183 return _UPVALUE2_()
6184 end
6185 if _UPVALUE3_(_ARG_0_) then
6186 return _UPVALUE2_()
6187 end
6188 if _UPVALUE5_ then
6189 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6190 end
6191 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6192 return (_UPVALUE4_(_ARG_0_))
6193 end)(type)((function(_ARG_0_, _ARG_1_)
6194 if _UPVALUE0_(_ARG_0_) ~= "function" then
6195 return t
6196 end
6197 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6198 return _UPVALUE2_()
6199 end
6200 if _UPVALUE3_(_ARG_0_) then
6201 return _UPVALUE2_()
6202 end
6203 if _UPVALUE5_ then
6204 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6205 end
6206 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6207 return (_UPVALUE4_(_ARG_0_))
6208 end)(pcall)(_FORV_150_.GetConfig, _FORV_150_, game:GetService("ReplicatedStorage"):FindFirstChild("Items", true):FindFirstChild("Deagle"))) == "table" then
6209 ({}).Items = _FORV_150_
6210 end
6211 if rawget(_FORV_150_, "ArePlayersFriendly") then
6212 ({}).Teams = _FORV_150_
6213 end
6214 if rawget(_FORV_150_, "GetCharacter") then
6215 ({}).Characters = _FORV_150_
6216 end
6217 if rawget(_FORV_150_, "Fire") then
6218 ({}).Network = _FORV_150_
6219 end
6220 end
6221 for _FORV_149_, _FORV_150_ in (function(_ARG_0_, _ARG_1_)
6222 if _UPVALUE0_(_ARG_0_) ~= "function" then
6223 return t
6224 end
6225 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6226 return _UPVALUE2_()
6227 end
6228 if _UPVALUE3_(_ARG_0_) then
6229 return _UPVALUE2_()
6230 end
6231 if _UPVALUE5_ then
6232 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6233 end
6234 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6235 return (_UPVALUE4_(_ARG_0_))
6236 end)(next), debug.getupvalues(({}).Timer.BindToHeartbeat) do
6237 if (function(_ARG_0_, _ARG_1_)
6238 if _UPVALUE0_(_ARG_0_) ~= "function" then
6239 return t
6240 end
6241 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6242 return _UPVALUE2_()
6243 end
6244 if _UPVALUE3_(_ARG_0_) then
6245 return _UPVALUE2_()
6246 end
6247 if _UPVALUE5_ then
6248 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6249 end
6250 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6251 return (_UPVALUE4_(_ARG_0_))
6252 end)(type)(_FORV_150_) == "table" and rawget(_FORV_150_, "Control") then
6253 for _FORV_154_, _FORV_155_ in (function(_ARG_0_, _ARG_1_)
6254 if _UPVALUE0_(_ARG_0_) ~= "function" then
6255 return t
6256 end
6257 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6258 return _UPVALUE2_()
6259 end
6260 if _UPVALUE3_(_ARG_0_) then
6261 return _UPVALUE2_()
6262 end
6263 if _UPVALUE5_ then
6264 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6265 end
6266 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6267 return (_UPVALUE4_(_ARG_0_))
6268 end)(next), debug.getconstants(_FORV_150_.Control) do
6269 if _FORV_155_ == 1.4 then
6270 ({}).SpeedFunc = _FORV_150_.Control
6271 ;({}).SpeedIdx = _FORV_154_
6272 break
6273 end
6274 end
6275 end
6276 end
6277 getreg().IVr6oV5TdXoXWOea({}).root_part = "Abdomen"
6278 getreg().IVr6oV5TdXoXWOea({}).root = getreg().IVr6oV5TdXoXWOea({}).root_part
6279 getreg().IVr6oV5TdXoXWOea({}).get_character = function(_ARG_0_)
6280 if _UPVALUE0_.Characters:GetCharacter(_ARG_0_) then
6281 return _UPVALUE0_.Characters:GetCharacter(_ARG_0_):FindFirstChild("Body")
6282 end
6283 end
6284 getreg().IVr6oV5TdXoXWOea({}).is_alive = function(_ARG_0_)
6285 if not _ARG_0_ then
6286 return false
6287 end
6288 if not _ARG_0_.Parent:FindFirstChild("Health") then
6289 return false
6290 end
6291 return _ARG_0_.Parent:FindFirstChild("Health").Value > 0
6292 end
6293 getreg().IVr6oV5TdXoXWOea({}).get_ignores = function()
6294 return {
6295 workspace.Effects,
6296 workspace.Throwables,
6297 workspace.Projectiles,
6298 workspace.Gameplay,
6299 workspace.Spawns,
6300 workspace.Menu,
6301 workspace:FindFirstChild("Arms")
6302 }
6303 end
6304 getreg().IVr6oV5TdXoXWOea({}).check_team = function(_ARG_0_)
6305 return not _UPVALUE0_.Teams:ArePlayersFriendly(_ARG_0_, _UPVALUE1_)
6306 end
6307 getreg().IVr6oV5TdXoXWOea({}).checkteam = getreg().IVr6oV5TdXoXWOea({}).check_team
6308 getreg().IVr6oV5TdXoXWOea({}).getcharacter = getreg().IVr6oV5TdXoXWOea({}).get_character
6309 getreg().IVr6oV5TdXoXWOea({}).isalive = getreg().IVr6oV5TdXoXWOea({}).is_alive
6310 getreg().IVr6oV5TdXoXWOea({}).getcolor = function(_ARG_0_)
6311 if _UPVALUE0_.teamcolor then
6312 if _UPVALUE1_.Teams:GetPlayerTeam(_ARG_0_) and game:GetService("Teams"):FindFirstChild((_UPVALUE1_.Teams:GetPlayerTeam(_ARG_0_))) then
6313 return game:GetService("Teams"):FindFirstChild((_UPVALUE1_.Teams:GetPlayerTeam(_ARG_0_))).Color.Value
6314 end
6315 return Color3.fromRGB(255, 255, 255)
6316 end
6317 if not _UPVALUE1_.Teams:ArePlayersFriendly(_ARG_0_, _UPVALUE2_) then
6318 return _UPVALUE0_.enemy
6319 else
6320 return _UPVALUE0_.friendly
6321 end
6322 end
6323 getreg().IVr6oV5TdXoXWOea({}).gethealth = function(_ARG_0_)
6324 if not _ARG_0_ then
6325 return "[0/0]"
6326 end
6327 if not _ARG_0_.Parent:FindFirstChild("Health") then
6328 return "[0/0]"
6329 end
6330 if not _ARG_0_.Parent:FindFirstChild("Health"):FindFirstChild("MaxHealth") then
6331 return "[0/0]"
6332 end
6333 return _UPVALUE0_.format("[%s/%s]", _UPVALUE1_.floor(_ARG_0_.Parent:FindFirstChild("Health").Value / _ARG_0_.Parent:FindFirstChild("Health").MaxHealth.Value * 100), _ARG_0_.Parent:FindFirstChild("Health").MaxHealth.Value)
6334 end
6335 getreg().IVr6oV5TdXoXWOea({}).launch()
6336 getreg().IVr6oV5TdXoXWOea({}).launch()
6337 ;(function(_ARG_0_)
6338 if _UPVALUE0_(_ARG_0_) ~= "table" then
6339 return _ARG_0_
6340 end
6341 if getrawmetatable(_ARG_0_) then
6342 return _UPVALUE1_()
6343 end
6344 return _ARG_0_
6345 end)(coroutine).wrap(function()
6346 while _UPVALUE0_(0.1) do
6347 if _UPVALUE1_.flags.bhop then
6348 _UPVALUE2_.Input:AutomateBegan("Jump")
6349 _UPVALUE2_.Input:AutomateEnded("Jump")
6350 end
6351 end
6352 end)()
6353 ;({}).ProjectileScript = getfenv(({}).Projectiles.FireProjectile).script
6354 for _FORV_149_, _FORV_150_ in (function(_ARG_0_, _ARG_1_)
6355 if _UPVALUE0_(_ARG_0_) ~= "function" then
6356 return t
6357 end
6358 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6359 return _UPVALUE2_()
6360 end
6361 if _UPVALUE3_(_ARG_0_) then
6362 return _UPVALUE2_()
6363 end
6364 if _UPVALUE5_ then
6365 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6366 end
6367 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6368 return (_UPVALUE4_(_ARG_0_))
6369 end)(next), debug.getupvalues(({}).Projectiles.FireProjectile) do
6370 end
6371 ;({}).Projectiles.FireProjectile = function(_ARG_0_)
6372 if _UPVALUE1_.flags.silentaim and ({
6373 ...
6374 })[4] == _UPVALUE2_ and _UPVALUE3_.find_target() and _UPVALUE4_.random(1, 100) <= _UPVALUE3_.silentchance then
6375 _UPVALUE8_[({
6376 ...
6377 })[5]].Velocity = CFrame.lookAt(_UPVALUE6_.Input.Reticle:GetPosition(), _UPVALUE6_.Input.Reticle:GetPosition() + _UPVALUE7_(_UPVALUE6_.Input.Reticle:GetPosition(), Vector3.new(), Vector3.new(0, -_UPVALUE5_[({
6378 ...
6379 })[1]].Gravity, 0), _UPVALUE3_.find_target().CFrame.p, Vector3.new(), Vector3.new(), _UPVALUE5_[({
6380 ...
6381 })[1]].Speed)).lookVector * _UPVALUE5_[({
6382 ...
6383 })[1]].Speed
6384 end
6385 return (_UPVALUE0_(_ARG_0_, unpack({
6386 ...
6387 })))
6388 end
6389 ;({}).Network.Fire = function(_ARG_0_, _ARG_1_)
6390 if _ARG_1_ == antiCheatKey then
6391 return _UPVALUE0_(9000000000)
6392 end
6393 if ({
6394 ...
6395 })[1] == "EquipSkin" and _UPVALUE1_.unlock then
6396 _UPVALUE2_.PlayerData:WaitForChild(_UPVALUE3_.Name).Weapons[({
6397 ...
6398 })[2]].Skin.Value = ({
6399 ...
6400 })[3]
6401 end
6402 if _ARG_1_ == "ClientErrorLogs" then
6403 return
6404 end
6405 return _UPVALUE4_(_ARG_0_, _ARG_1_, unpack({
6406 ...
6407 }))
6408 end
6409 workspace.ChildAdded:connect(function(_ARG_0_)
6410 if not _UPVALUE0_[_ARG_0_] and _UPVALUE1_.unlock then
6411 _UPVALUE2_(_ARG_0_)
6412 end
6413 end)
6414 ;({}).new("Bad Business"):Section("Main Cheats"):Button("Unlock All Skins", function()
6415 for _FORV_4_, _FORV_5_ in _UPVALUE2_, _UPVALUE3_:GetDescendants() do
6416 if _FORV_5_:IsA("ModuleScript") and not _UPVALUE0_.PlayerData:WaitForChild(_UPVALUE1_.Name):WaitForChild("Skins"):FindFirstChild(_FORV_5_.Name) then
6417 (function(_ARG_0_)
6418 Instance.new("Folder").Name = _ARG_0_
6419 Instance.new("Folder").Parent = _UPVALUE0_.PlayerData:WaitForChild(_UPVALUE1_.Name):WaitForChild("Skins")
6420 end)(_FORV_5_.Name)
6421 _UPVALUE4_(_FORV_5_).Config.Universal = true
6422 end
6423 end
6424 _UPVALUE0_.PlayerData:WaitForChild(_UPVALUE1_.Name).Rank.Prestige.Value = 2
6425 _UPVALUE0_.PlayerData:WaitForChild(_UPVALUE1_.Name).Rank.Level.Value = 60
6426 _UPVALUE5_.unlock = true
6427 end)
6428 ;({}).new("Bad Business"):Section("Keybinds"):Bind("Silent Aim Bind", {
6429 location = {},
6430 flag = "silentkey",
6431 kbonly = true
6432 }, ({}).new("Bad Business"):Section("Main Cheats"):Toggle("Silent Aim", {
6433 location = ({}).flags,
6434 flag = "silentaim"
6435 }).Set)
6436 ;({}).new("Bad Business"):Section("Keybinds"):Bind("Super Speed Bind", {
6437 location = {},
6438 flag = "speedkey",
6439 kbonly = true
6440 }, ({}).new("Bad Business"):Section("Main Cheats"):Toggle("Super Speed", {
6441 location = ({}).flags,
6442 flag = "sprint"
6443 }, function(_ARG_0_)
6444 _UPVALUE0_(_UPVALUE1_.SpeedFunc, _UPVALUE1_.SpeedIdx, _ARG_0_ and 2.45 or 1.4)
6445 end).Set)
6446 ;({}).new("Bad Business"):Section("Keybinds"):Bind("Bunny Hop Bind", {
6447 location = {},
6448 flag = "bunnyhopkey",
6449 kbonly = true
6450 }, ({}).new("Bad Business"):Section("Main Cheats"):Toggle("Bunny Hop", {
6451 location = ({}).flags,
6452 flag = "bhop"
6453 }).Set)
6454elseif (({
6455 [833423526] = "Strucid",
6456 [698448212] = "RoBeats!",
6457 [212154879] = "Swordburst 2",
6458 [84285438] = "Reason 2 Die",
6459 [98209776] = "Reason 2 Die",
6460 [1772081673] = "Reason 2 Die",
6461 [3233893879] = "Bad Business",
6462 [863266079] = "Apocalypse Rising 2",
6463 [115797356] = "Counter Blox",
6464 [985731078] = "World // Zero",
6465 [833209132] = "Vesteria",
6466 [712031239] = "Vesteria",
6467 [737100778] = "Vesteria",
6468 [113491250] = "Phantom Forces",
6469 [1426962] = "Apocalypse Rising",
6470 [88070565] = "Bloxburg",
6471 [807930589] = "The Wild West",
6472 [4456070441] = "Mayday",
6473 [964540701] = "Sound Space",
6474 [111311599] = "Critical Strike",
6475 [503495717] = "Bullet Hell"
6476})[game.GameId] or ({
6477 [833423526] = "Strucid",
6478 [698448212] = "RoBeats!",
6479 [212154879] = "Swordburst 2",
6480 [84285438] = "Reason 2 Die",
6481 [98209776] = "Reason 2 Die",
6482 [1772081673] = "Reason 2 Die",
6483 [3233893879] = "Bad Business",
6484 [863266079] = "Apocalypse Rising 2",
6485 [115797356] = "Counter Blox",
6486 [985731078] = "World // Zero",
6487 [833209132] = "Vesteria",
6488 [712031239] = "Vesteria",
6489 [737100778] = "Vesteria",
6490 [113491250] = "Phantom Forces",
6491 [1426962] = "Apocalypse Rising",
6492 [88070565] = "Bloxburg",
6493 [807930589] = "The Wild West",
6494 [4456070441] = "Mayday",
6495 [964540701] = "Sound Space",
6496 [111311599] = "Critical Strike",
6497 [503495717] = "Bullet Hell"
6498})[game.PlaceId] or "Universal Aimbot") == "Apocalypse Rising 2" then
6499 if (function(_ARG_0_, _ARG_1_)
6500 if _UPVALUE0_(_ARG_0_) ~= "function" then
6501 return t
6502 end
6503 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6504 return _UPVALUE2_()
6505 end
6506 if _UPVALUE3_(_ARG_0_) then
6507 return _UPVALUE2_()
6508 end
6509 if _UPVALUE5_ then
6510 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6511 end
6512 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6513 return (_UPVALUE4_(_ARG_0_))
6514 end)(pcall)(settings) then
6515 hookfunction(settings, error)
6516 end
6517 for _FORV_147_, _FORV_148_ in (function(_ARG_0_, _ARG_1_)
6518 if _UPVALUE0_(_ARG_0_) ~= "function" then
6519 return t
6520 end
6521 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6522 return _UPVALUE2_()
6523 end
6524 if _UPVALUE3_(_ARG_0_) then
6525 return _UPVALUE2_()
6526 end
6527 if _UPVALUE5_ then
6528 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6529 end
6530 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6531 return (_UPVALUE4_(_ARG_0_))
6532 end)(next), debug.getupvalues((function()
6533 unlock_modulescript(...)
6534 return getrenv().require(...)
6535 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Libraries.Network.Send) do
6536 if (function(_ARG_0_, _ARG_1_)
6537 if _UPVALUE0_(_ARG_0_) ~= "function" then
6538 return t
6539 end
6540 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6541 return _UPVALUE2_()
6542 end
6543 if _UPVALUE3_(_ARG_0_) then
6544 return _UPVALUE2_()
6545 end
6546 if _UPVALUE5_ then
6547 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6548 end
6549 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6550 return (_UPVALUE4_(_ARG_0_))
6551 end)(type)(_FORV_148_) == "function" and debug.getinfo(_FORV_148_).name == "sendSend" then
6552 end
6553 end
6554 if (function(_ARG_0_, _ARG_1_)
6555 if _UPVALUE0_(_ARG_0_) ~= "function" then
6556 return t
6557 end
6558 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6559 return _UPVALUE2_()
6560 end
6561 if _UPVALUE3_(_ARG_0_) then
6562 return _UPVALUE2_()
6563 end
6564 if _UPVALUE5_ then
6565 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6566 end
6567 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6568 return (_UPVALUE4_(_ARG_0_))
6569 end)(typeof)(debug.getupvalues(_FORV_148_)[2]) ~= "Instance" or debug.getupvalues(_FORV_148_)[2].ClassName ~= "RemoteEvent" then
6570 return game:GetService("Players").LocalPlayer:Kick("failed to find events.")
6571 end
6572 rawset((function()
6573 unlock_modulescript(...)
6574 return getrenv().require(...)
6575 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Libraries.Network, "Fetch", function(_ARG_0_, _ARG_1_)
6576 if checkcaller() then
6577 return _UPVALUE0_(_ARG_0_, _ARG_1_, ...)
6578 end
6579 if _UPVALUE1_.find(_UPVALUE2_, _ARG_1_) then
6580 return
6581 end
6582 return _UPVALUE0_(_ARG_0_, _ARG_1_, ...)
6583 end)
6584 rawset((function()
6585 unlock_modulescript(...)
6586 return getrenv().require(...)
6587 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Libraries.Network, "Send", function(_ARG_0_, _ARG_1_)
6588 if checkcaller() then
6589 return _UPVALUE0_(_ARG_0_, _ARG_1_, ...)
6590 end
6591 if _UPVALUE1_.find(_UPVALUE2_, _ARG_1_) then
6592 return
6593 end
6594 if _ARG_1_ == "Set Character State" then
6595 if _UPVALUE3_[({
6596 ...
6597 })[1]] then
6598 ({
6599 ...
6600 })[1] = _UPVALUE3_[({
6601 ...
6602 })[1]]
6603 end
6604 elseif _ARG_1_ == "Bullet Fired" and _UPVALUE4_.config.alwaysheadshot then
6605 for _FORV_7_, _FORV_8_ in _UPVALUE5_, ({
6606 ...
6607 })[3], nil do
6608 if _FORV_8_.Hit and _UPVALUE6_:GetPlayerFromCharacter(_FORV_8_.Hit.Parent) then
6609 _FORV_8_.Hit = _FORV_8_.Hit.Parent:FindFirstChild("Head")
6610 end
6611 end
6612 end
6613 return _UPVALUE0_(_ARG_0_, _ARG_1_, unpack({
6614 ...
6615 }))
6616 end)
6617 getreg().IVr6oV5TdXoXWOea({}).check_team = function(_ARG_0_)
6618 if _UPVALUE0_.ffa then
6619 return true
6620 end
6621 return true
6622 end
6623 getreg().IVr6oV5TdXoXWOea({}).get_dividend = function()
6624 if _UPVALUE0_.Character and _UPVALUE0_.Character.Zooming then
6625 return 1
6626 end
6627 return _UPVALUE1_.sens
6628 end
6629 getreg().IVr6oV5TdXoXWOea({}).checkteam = function(_ARG_0_)
6630 if _UPVALUE0_.showteams then
6631 return true
6632 end
6633 return true
6634 end
6635 getreg().IVr6oV5TdXoXWOea({}).launch()
6636 getreg().IVr6oV5TdXoXWOea({}).launch()
6637 for _FORV_158_, _FORV_159_ in (function(_ARG_0_, _ARG_1_)
6638 if _UPVALUE0_(_ARG_0_) ~= "function" then
6639 return t
6640 end
6641 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6642 return _UPVALUE2_()
6643 end
6644 if _UPVALUE3_(_ARG_0_) then
6645 return _UPVALUE2_()
6646 end
6647 if _UPVALUE5_ then
6648 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6649 end
6650 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6651 return (_UPVALUE4_(_ARG_0_))
6652 end)(next), debug.getupvalues((function()
6653 unlock_modulescript(...)
6654 return getrenv().require(...)
6655 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Libraries.Bullets.Fire), nil do
6656 if (function(_ARG_0_, _ARG_1_)
6657 if _UPVALUE0_(_ARG_0_) ~= "function" then
6658 return t
6659 end
6660 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6661 return _UPVALUE2_()
6662 end
6663 if _UPVALUE3_(_ARG_0_) then
6664 return _UPVALUE2_()
6665 end
6666 if _UPVALUE5_ then
6667 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6668 end
6669 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6670 return (_UPVALUE4_(_ARG_0_))
6671 end)(type)(_FORV_159_) == "function" and islclosure(_FORV_159_) and debug.getinfo(_FORV_159_).name == "castLocalBullet" then
6672 break
6673 end
6674 end
6675 ;(function()
6676 unlock_modulescript(...)
6677 return getrenv().require(...)
6678 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Libraries.Bullets.Fire = function(_ARG_0_)
6679 if _UPVALUE0_.config.silent then
6680 if _UPVALUE1_.find_target({
6681 forcevischeck = not _UPVALUE0_.config.wallbang
6682 }) and _UPVALUE2_.random(1, 100) <= _UPVALUE1_.silentchance then
6683 ({
6684 ...
6685 })[4] = CFrame.lookAt(({
6686 ...
6687 })[3], ({
6688 ...
6689 })[3] + _UPVALUE3_(({
6690 ...
6691 })[3], Vector3.new(), Vector3.new(0, _UPVALUE4_, 0), _UPVALUE1_.find_target({
6692 forcevischeck = not _UPVALUE0_.config.wallbang
6693 }).Position, Vector3.new(), Vector3.new(), ({
6694 ...
6695 })[2].MuzzleVelocity)).lookVector
6696 end
6697 end
6698 return _UPVALUE5_(_ARG_0_, unpack({
6699 ...
6700 }))
6701 end
6702 ;(function()
6703 unlock_modulescript(...)
6704 return getrenv().require(...)
6705 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Libraries.Raycasting.BulletCast = function(_ARG_0_)
6706 if getfenv(2).script == _UPVALUE0_ and not debug.traceback():find("runAction") and _UPVALUE1_.config.wallbang then
6707 _UPVALUE2_.insert(({
6708 ...
6709 })[#{
6710 ...
6711 }], workspace.Map)
6712 _UPVALUE2_.insert(({
6713 ...
6714 })[#{
6715 ...
6716 }], workspace.Vehicles)
6717 return unpack({
6718 _UPVALUE3_(_ARG_0_, unpack({
6719 ...
6720 }))
6721 })
6722 end
6723 return _UPVALUE3_(_ARG_0_, unpack({
6724 ...
6725 }))
6726 end
6727 ;(function()
6728 unlock_modulescript(...)
6729 return getrenv().require(...)
6730 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Libraries.Raycasting.CharacterGroundCast = function(_ARG_0_)
6731 if _UPVALUE0_.config.nofall then
6732 return true
6733 end
6734 return _UPVALUE1_(_ARG_0_, ...)
6735 end
6736 ;({
6737 config = {},
6738 lootesp = {},
6739 itemtypes = {},
6740 itemcolors = {}
6741 }).config.client_player = (function()
6742 unlock_modulescript(...)
6743 return getrenv().require(...)
6744 end)(game:GetService("ReplicatedFirst"):WaitForChild("Framework")).Classes.Players.get()
6745 for _FORV_150_, _FORV_151_ in (function(_ARG_0_, _ARG_1_)
6746 if _UPVALUE0_(_ARG_0_) ~= "function" then
6747 return t
6748 end
6749 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6750 return _UPVALUE2_()
6751 end
6752 if _UPVALUE3_(_ARG_0_) then
6753 return _UPVALUE2_()
6754 end
6755 if _UPVALUE5_ then
6756 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6757 end
6758 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6759 return (_UPVALUE4_(_ARG_0_))
6760 end)(next), getgc(true) do
6761 if (function(_ARG_0_, _ARG_1_)
6762 if _UPVALUE0_(_ARG_0_) ~= "function" then
6763 return t
6764 end
6765 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6766 return _UPVALUE2_()
6767 end
6768 if _UPVALUE3_(_ARG_0_) then
6769 return _UPVALUE2_()
6770 end
6771 if _UPVALUE5_ then
6772 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6773 end
6774 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6775 return (_UPVALUE4_(_ARG_0_))
6776 end)(type)(_FORV_151_) ~= "function" or not islclosure(_FORV_151_) or (is_synapse_function or is_protosmasher_closure or issentinelclosure)(_FORV_151_) then
6777 else
6778 for _FORV_156_, _FORV_157_ in (function(_ARG_0_, _ARG_1_)
6779 if _UPVALUE0_(_ARG_0_) ~= "function" then
6780 return t
6781 end
6782 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6783 return _UPVALUE2_()
6784 end
6785 if _UPVALUE3_(_ARG_0_) then
6786 return _UPVALUE2_()
6787 end
6788 if _UPVALUE5_ then
6789 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6790 end
6791 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6792 return (_UPVALUE4_(_ARG_0_))
6793 end)(next), debug.getupvalues(_FORV_151_), nil do
6794 if (function(_ARG_0_, _ARG_1_)
6795 if _UPVALUE0_(_ARG_0_) ~= "function" then
6796 return t
6797 end
6798 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
6799 return _UPVALUE2_()
6800 end
6801 if _UPVALUE3_(_ARG_0_) then
6802 return _UPVALUE2_()
6803 end
6804 if _UPVALUE5_ then
6805 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
6806 end
6807 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
6808 return (_UPVALUE4_(_ARG_0_))
6809 end)(type)(_FORV_157_) ~= "function" or not islclosure(_FORV_157_) then
6810 elseif debug.getinfo(_FORV_157_).name ~= "findItemData" then
6811 else
6812 debug.setupvalue(_FORV_151_, _FORV_156_, function()
6813 if _UPVALUE1_.config.nosearch then
6814 ({
6815 _UPVALUE0_(...)
6816 })[4] = 0
6817 end
6818 return unpack({
6819 _UPVALUE0_(...)
6820 })
6821 end)
6822 break
6823 end
6824 end
6825 end
6826 end
6827 ;({}).new("Loot ESP"):Toggle("Enabled", {
6828 location = ({
6829 config = {},
6830 lootesp = {},
6831 itemtypes = {},
6832 itemcolors = {}
6833 }).config,
6834 flag = "lootesp"
6835 })
6836 ;({}).new("Loot ESP"):Section("Settings"):Toggle("Weapons", {
6837 location = ({
6838 config = {},
6839 lootesp = {},
6840 itemtypes = {},
6841 itemcolors = {}
6842 }).itemtypes,
6843 flag = "Weapons"
6844 })
6845 ;({}).new("Loot ESP"):Section("Settings"):Toggle("Clothing", {
6846 location = ({
6847 config = {},
6848 lootesp = {},
6849 itemtypes = {},
6850 itemcolors = {}
6851 }).itemtypes,
6852 flag = "Clothing"
6853 })
6854 ;({}).new("Loot ESP"):Section("Settings"):Toggle("Backpack", {
6855 location = ({
6856 config = {},
6857 lootesp = {},
6858 itemtypes = {},
6859 itemcolors = {}
6860 }).itemtypes,
6861 flag = "Backpack"
6862 })
6863 ;({}).new("Loot ESP"):Section("Settings"):Toggle("Consumable", {
6864 location = ({
6865 config = {},
6866 lootesp = {},
6867 itemtypes = {},
6868 itemcolors = {}
6869 }).itemtypes,
6870 flag = "Consumable"
6871 })
6872 ;({}).new("Loot ESP"):Section("Settings"):Toggle("Attachments", {
6873 location = ({
6874 config = {},
6875 lootesp = {},
6876 itemtypes = {},
6877 itemcolors = {}
6878 }).itemtypes,
6879 flag = "Attachment"
6880 })
6881 ;({}).new("Loot ESP"):Section("Colors"):ColorPicker("Backpack", {
6882 location = ({
6883 config = {},
6884 lootesp = {},
6885 itemtypes = {},
6886 itemcolors = {}
6887 }).itemcolors,
6888 flag = "Backpack"
6889 })
6890 ;({}).new("Loot ESP"):Section("Colors"):ColorPicker("Clothing", {
6891 location = ({
6892 config = {},
6893 lootesp = {},
6894 itemtypes = {},
6895 itemcolors = {}
6896 }).itemcolors,
6897 flag = "Clothing"
6898 })
6899 ;({}).new("Loot ESP"):Section("Colors"):ColorPicker("Consumable", {
6900 location = ({
6901 config = {},
6902 lootesp = {},
6903 itemtypes = {},
6904 itemcolors = {}
6905 }).itemcolors,
6906 flag = "Consumable"
6907 })
6908 ;({}).new("Loot ESP"):Section("Colors"):ColorPicker("Weapons", {
6909 location = ({
6910 config = {},
6911 lootesp = {},
6912 itemtypes = {},
6913 itemcolors = {}
6914 }).itemcolors,
6915 flag = "Weapons"
6916 })
6917 ;({}).new("Loot ESP"):Section("Colors"):ColorPicker("Attachments", {
6918 location = ({
6919 config = {},
6920 lootesp = {},
6921 itemtypes = {},
6922 itemcolors = {}
6923 }).itemcolors,
6924 flag = "Attachment"
6925 })
6926 ;({}).new("Loot ESP"):Section("Vehicle ESP"):Toggle("Enabled", {
6927 location = ({
6928 config = {},
6929 lootesp = {},
6930 itemtypes = {},
6931 itemcolors = {}
6932 }).config,
6933 flag = "caresp"
6934 })
6935 ;({}).new("Loot ESP"):Section("Vehicle ESP"):ColorPicker("Vehicles", {
6936 location = ({
6937 config = {},
6938 lootesp = {},
6939 itemtypes = {},
6940 itemcolors = {}
6941 }).itemcolors,
6942 flag = "Vehicles"
6943 })
6944 ;({}).new("AR2"):Section("Weapon Cheats"):Toggle("No Recoil", {
6945 location = ({
6946 config = {},
6947 lootesp = {},
6948 itemtypes = {},
6949 itemcolors = {}
6950 }).config,
6951 flag = "recoil"
6952 }, function(_ARG_0_)
6953 for _FORV_5_, _FORV_6_ in _UPVALUE0_, {
6954 SpreadBase = 0,
6955 SpreadAddFPSZoom = 0,
6956 SpreadAddFPSHip = 0,
6957 SpreadAddTPSZoom = 0,
6958 SpreadAddTPSHip = 0,
6959 ShiftShape = {
6960 0,
6961 0,
6962 0
6963 },
6964 RaiseForce = 0,
6965 SlideForce = 0,
6966 KickUpForce = 0
6967 }, nil do
6968 _UPVALUE1_(_ARG_0_, _FORV_5_, _FORV_6_, "RecoilData")
6969 end
6970 end)
6971 ;({}).new("AR2"):Section("Weapon Cheats"):Toggle("Automatic Weapons", {
6972 location = ({
6973 config = {},
6974 lootesp = {},
6975 itemtypes = {},
6976 itemcolors = {}
6977 }).config,
6978 flag = "automatic"
6979 }, function(_ARG_0_)
6980 _UPVALUE0_(_ARG_0_, "FireModes", {
6981 "Automatic",
6982 "Semiautomatic",
6983 "Burst"
6984 })
6985 end)
6986 ;({}).new("AR2"):Section("Weapon Cheats"):Toggle("Instant Reload", {
6987 location = ({
6988 config = {},
6989 lootesp = {},
6990 itemtypes = {},
6991 itemcolors = {}
6992 }).config,
6993 flag = "reload"
6994 })
6995 ;({}).new("AR2"):Section("Weapon Cheats"):Toggle("Fast Fire", {
6996 location = ({
6997 config = {},
6998 lootesp = {},
6999 itemtypes = {},
7000 itemcolors = {}
7001 }).config,
7002 flag = "fastfire"
7003 }, function(_ARG_0_)
7004 _UPVALUE0_(_ARG_0_, "FireRate", 1000)
7005 end)
7006 ;({}).new("AR2"):Section("Weapon Cheats"):Toggle("No Aim Sway", {
7007 location = ({
7008 config = {},
7009 lootesp = {},
7010 itemtypes = {},
7011 itemcolors = {}
7012 }).config,
7013 flag = "fastfire"
7014 }, function(_ARG_0_)
7015 _UPVALUE0_(_ARG_0_, "AimSwayModifier", 0)
7016 end)
7017 ;({}).new("AR2"):Section("Weapon Cheats"):Toggle("Always Headshot", {
7018 location = ({
7019 config = {},
7020 lootesp = {},
7021 itemtypes = {},
7022 itemcolors = {}
7023 }).config,
7024 flag = "alwaysheadshot"
7025 })
7026 ;({}).new("AR2"):Section("Weapon Cheats"):Toggle("Wallbang", {
7027 location = ({
7028 config = {},
7029 lootesp = {},
7030 itemtypes = {},
7031 itemcolors = {}
7032 }).config,
7033 flag = "wallbang"
7034 })
7035 ;({}).new("AR2"):Section("Misc. Cheats"):Toggle("Map Radar", {
7036 location = ({
7037 config = {},
7038 lootesp = {},
7039 itemtypes = {},
7040 itemcolors = {}
7041 }).config,
7042 flag = "radar"
7043 })
7044 ;({}).new("AR2"):Section("Misc. Cheats"):Toggle("Instant Search", {
7045 location = ({
7046 config = {},
7047 lootesp = {},
7048 itemtypes = {},
7049 itemcolors = {}
7050 }).config,
7051 flag = "nosearch"
7052 })
7053 ;({}).new("AR2"):Section("Misc. Cheats"):Toggle("No Fall Damage", {
7054 location = ({
7055 config = {},
7056 lootesp = {},
7057 itemtypes = {},
7058 itemcolors = {}
7059 }).config,
7060 flag = "nofall"
7061 })
7062 ;({}).new("AR2"):Section("Misc. Cheats"):Slider("Movement Speed", {
7063 default = 55,
7064 min = 30,
7065 max = 180,
7066 location = ({
7067 config = {},
7068 lootesp = {},
7069 itemtypes = {},
7070 itemcolors = {}
7071 }).config,
7072 flag = "speed"
7073 })
7074 ;({}).new("AR2"):Section("Keybinds"):Bind("Super Speed", {
7075 location = ({
7076 config = {},
7077 lootesp = {},
7078 itemtypes = {},
7079 itemcolors = {}
7080 }).config,
7081 kbonly = true,
7082 flag = "movementbind"
7083 }, ({}).new("AR2"):Section("Misc. Cheats"):Toggle("Super Speed", {
7084 location = ({
7085 config = {},
7086 lootesp = {},
7087 itemtypes = {},
7088 itemcolors = {}
7089 }).config,
7090 flag = "supersprint"
7091 }).Set)
7092 ;({}).new("AR2"):Section("Keybinds"):Bind("Silent Aim", {
7093 location = ({
7094 config = {},
7095 lootesp = {},
7096 itemtypes = {},
7097 itemcolors = {}
7098 }).config,
7099 kbonly = true,
7100 flag = "silentbind"
7101 }, ({}).new("AR2"):Section("Weapon Cheats"):Toggle("Silent Aim", {
7102 location = ({
7103 config = {},
7104 lootesp = {},
7105 itemtypes = {},
7106 itemcolors = {}
7107 }).config,
7108 flag = "silent"
7109 }).Set)
7110 ;({}).new("AR2"):Section("Keybinds"):Bind("Anti Zombie", {
7111 location = ({
7112 config = {},
7113 lootesp = {},
7114 itemtypes = {},
7115 itemcolors = {}
7116 }).config,
7117 kbonly = true,
7118 flag = "speedbind"
7119 }, ({}).new("AR2"):Section("Misc. Cheats"):Toggle("Anti Zombie", {
7120 location = ({
7121 config = {},
7122 lootesp = {},
7123 itemtypes = {},
7124 itemcolors = {}
7125 }).config,
7126 flag = "zombiekill"
7127 }).Set)
7128 loadstring([[
7129 local api = ...
7130 local mt = getrawmetatable(game)
7131 local old = mt.__newindex;
7132 local idx = mt.__index;
7133 local nc = mt.__namecall;
7134
7135 local newcclosure = hide_me or newcclosure;
7136 local setreadonly = setreadonly or make_writeable
7137
7138 setreadonly(mt,false)
7139 local isa=game.IsA;
7140
7141 mt.__newindex = newcclosure(function(self,key,value)
7142 if api.config.supersprint then
7143 if isa(self,'Humanoid') and key=='WalkSpeed' then
7144 value = api.config.speed;
7145 end
7146 end
7147 return old(self,key,value)
7148 end)
7149
7150 mt.__index = newcclosure(function(self, key)
7151 if isa(self, 'Humanoid') and key == 'WalkSpeed' and (not checkcaller()) then
7152 return 16;
7153 end
7154 return idx(self, key)
7155 end)
7156
7157 setreadonly(mt,true)
7158 ]])({
7159 config = {},
7160 lootesp = {},
7161 itemtypes = {},
7162 itemcolors = {}
7163 })
7164 if ({
7165 config = {},
7166 lootesp = {},
7167 itemtypes = {},
7168 itemcolors = {}
7169 }).config.client_player.Character then
7170 (function()
7171 _UPVALUE0_(_UPVALUE1_.Character)
7172 function _UPVALUE1_.Character.Animator.PlayReloadAnimation(_ARG_0_)
7173 if _UPVALUE0_.config.reload and _UPVALUE1_.Character.EquippedItem then
7174 for _FORV_4_ = 1, _UPVALUE2_.clamp(_UPVALUE1_.Character.EquippedItem.InternalMagSize, 1, 999) do
7175 _UPVALUE1_.Character.Animator.ReloadEventCallback("Commit", "Load")
7176 end
7177 for _FORV_4_ = 1, _UPVALUE2_.clamp(_UPVALUE1_.Character.EquippedItem.InternalMagSize, 1, 999) do
7178 _UPVALUE1_.Character.Animator.ReloadEventCallback("Commit", "End")
7179 end
7180 _FOR_.Character.Animator.ReloadEventCallback("Stopped", "")
7181 return
7182 end
7183 return _UPVALUE3_(_ARG_0_, ...)
7184 end
7185 end)()
7186 end
7187 ;({
7188 config = {},
7189 lootesp = {},
7190 itemtypes = {},
7191 itemcolors = {}
7192 }).config.client_player.CharacterAdded:connect(function(_ARG_0_)
7193 _ARG_0_.Inventory.EquipmentAdded:connect(function()
7194 _UPVALUE0_(_UPVALUE1_)
7195 end)
7196 _UPVALUE1_()
7197 end)
7198 game:GetService("RunService").Heartbeat:connect(function()
7199 if _UPVALUE0_.config.zombiekill and _UPVALUE1_ and _UPVALUE2_.Character and _UPVALUE2_.Character:FindFirstChild("HumanoidRootPart") then
7200 for _FORV_4_, _FORV_5_ in _UPVALUE3_, workspace.Zombies.Mobs:GetChildren() do
7201 if not _FORV_5_:FindFirstChild("HumanoidRootPart") then
7202 elseif not _FORV_5_:FindFirstChild("Humanoid") then
7203 elseif _FORV_5_.Humanoid.Health <= 0 then
7204 elseif (_UPVALUE2_.Character:FindFirstChild("HumanoidRootPart").Position - _FORV_5_.HumanoidRootPart.Position).magnitude <= 10 then
7205 for _FORV_9_ = 1, 3 do
7206 _UPVALUE4_:Send("Melee Hit Register", _UPVALUE1_, _FORV_9_, _FORV_5_:FindFirstChild("Head"), "Flesh")
7207 end
7208 end
7209 end
7210 return
7211 end
7212 _UPVALUE5_ = nil
7213 end)
7214 ;(function(_ARG_0_)
7215 if _UPVALUE0_(_ARG_0_) ~= "table" then
7216 return _ARG_0_
7217 end
7218 if getrawmetatable(_ARG_0_) then
7219 return _UPVALUE1_()
7220 end
7221 return _ARG_0_
7222 end)(coroutine).wrap(function()
7223 _UPVALUE2_.PlayerRemoving:connect(function(_ARG_0_)
7224 _UPVALUE0_.Stepped:wait()
7225 if _UPVALUE1_[_ARG_0_] then
7226 _UPVALUE1_[_ARG_0_]:Destroy()
7227 _UPVALUE1_[_ARG_0_] = nil
7228 end
7229 end)
7230 while true do
7231 for _FORV_10_, _FORV_11_ in _UPVALUE5_, _UPVALUE2_:GetPlayers() do
7232 if _FORV_11_ == _UPVALUE6_ then
7233 else
7234 if not ({})[_FORV_11_] then
7235 _UPVALUE1_.Locate("LocalMarker", (_UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))))):Clone():Clone().MarkerCenter.Tooltip.Size = UDim2.fromOffset(game:GetService("TextService"):GetTextSize(_FORV_11_.Name, _UPVALUE1_.Locate("LocalMarker", (_UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))))):Clone():Clone().MarkerCenter.Tooltip.TextLabel.TextSize, _UPVALUE1_.Locate("LocalMarker", (_UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))))):Clone():Clone().MarkerCenter.Tooltip.TextLabel.Font, Vector2.new(1000, 1000)).X + 10, 25)
7236 _UPVALUE1_.Locate("LocalMarker", (_UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))))):Clone():Clone().MarkerCenter.Tooltip.Visible = true
7237 ;({})[_FORV_11_], _UPVALUE1_.Locate("LocalMarker", (_UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))))):Clone():Clone().Parent, _UPVALUE1_.Locate("LocalMarker", (_UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))))):Clone():Clone().MarkerCenter.Tooltip.TextLabel.Text = _UPVALUE1_.Locate("LocalMarker", (_UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))))):Clone():Clone(), _UPVALUE1_.Locate("ClipBin.DragBin", (_UPVALUE0_.require("Libraries", "Interface"):GetGui("Map"))), _FORV_11_.Name
7238 end
7239 if _UPVALUE7_.config.radar and _FORV_11_.Character and _FORV_11_.Character:FindFirstChild("HumanoidRootPart") then
7240 ({})[_FORV_11_].Position = UDim2.fromScale(_UPVALUE4_(_UPVALUE0_.require("Libraries", "Interface"):Get("Map").Center)[2](_FORV_11_.Character.HumanoidRootPart.Position).X, _UPVALUE4_(_UPVALUE0_.require("Libraries", "Interface"):Get("Map").Center)[2](_FORV_11_.Character.HumanoidRootPart.Position).Y)
7241 ;({})[_FORV_11_].Visible = true
7242 else
7243 ({})[_FORV_11_].Visible = false
7244 end
7245 end
7246 end
7247 _UPVALUE3_.Stepped:wait()
7248 end
7249 end)()
7250 if (nil).ar2 then
7251 (pebc_execute or syn.run_secure_function)((nil).ar2)
7252 repeat
7253 (function(_ARG_0_, _ARG_1_)
7254 if _UPVALUE0_(_ARG_0_) ~= "function" then
7255 return t
7256 end
7257 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7258 return _UPVALUE2_()
7259 end
7260 if _UPVALUE3_(_ARG_0_) then
7261 return _UPVALUE2_()
7262 end
7263 if _UPVALUE5_ then
7264 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7265 end
7266 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7267 return (_UPVALUE4_(_ARG_0_))
7268 end)(wait)()
7269 until getreg().IVr6oV5TdXoXWOea
7270 ;(function(_ARG_0_)
7271 if _UPVALUE0_(_ARG_0_) ~= "table" then
7272 return _ARG_0_
7273 end
7274 if getrawmetatable(_ARG_0_) then
7275 return _UPVALUE1_()
7276 end
7277 return _ARG_0_
7278 end)(coroutine).wrap(function()
7279 getreg().IVr6oV5TdXoXWOea(_UPVALUE0_, _UPVALUE1_, _UPVALUE2_)
7280 end)()
7281 repeat
7282 (function(_ARG_0_, _ARG_1_)
7283 if _UPVALUE0_(_ARG_0_) ~= "function" then
7284 return t
7285 end
7286 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7287 return _UPVALUE2_()
7288 end
7289 if _UPVALUE3_(_ARG_0_) then
7290 return _UPVALUE2_()
7291 end
7292 if _UPVALUE5_ then
7293 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7294 end
7295 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7296 return (_UPVALUE4_(_ARG_0_))
7297 end)(wait)()
7298 until getreg()[""]
7299 ;(function(_ARG_0_)
7300 if _UPVALUE0_(_ARG_0_) ~= "table" then
7301 return _ARG_0_
7302 end
7303 if getrawmetatable(_ARG_0_) then
7304 return _UPVALUE1_()
7305 end
7306 return _ARG_0_
7307 end)(coroutine).wrap(function()
7308 getreg()[""](_UPVALUE0_, _UPVALUE1_, _UPVALUE2_)
7309 end)()
7310 end
7311elseif (({
7312 [833423526] = "Strucid",
7313 [698448212] = "RoBeats!",
7314 [212154879] = "Swordburst 2",
7315 [84285438] = "Reason 2 Die",
7316 [98209776] = "Reason 2 Die",
7317 [1772081673] = "Reason 2 Die",
7318 [3233893879] = "Bad Business",
7319 [863266079] = "Apocalypse Rising 2",
7320 [115797356] = "Counter Blox",
7321 [985731078] = "World // Zero",
7322 [833209132] = "Vesteria",
7323 [712031239] = "Vesteria",
7324 [737100778] = "Vesteria",
7325 [113491250] = "Phantom Forces",
7326 [1426962] = "Apocalypse Rising",
7327 [88070565] = "Bloxburg",
7328 [807930589] = "The Wild West",
7329 [4456070441] = "Mayday",
7330 [964540701] = "Sound Space",
7331 [111311599] = "Critical Strike",
7332 [503495717] = "Bullet Hell"
7333})[game.GameId] or ({
7334 [833423526] = "Strucid",
7335 [698448212] = "RoBeats!",
7336 [212154879] = "Swordburst 2",
7337 [84285438] = "Reason 2 Die",
7338 [98209776] = "Reason 2 Die",
7339 [1772081673] = "Reason 2 Die",
7340 [3233893879] = "Bad Business",
7341 [863266079] = "Apocalypse Rising 2",
7342 [115797356] = "Counter Blox",
7343 [985731078] = "World // Zero",
7344 [833209132] = "Vesteria",
7345 [712031239] = "Vesteria",
7346 [737100778] = "Vesteria",
7347 [113491250] = "Phantom Forces",
7348 [1426962] = "Apocalypse Rising",
7349 [88070565] = "Bloxburg",
7350 [807930589] = "The Wild West",
7351 [4456070441] = "Mayday",
7352 [964540701] = "Sound Space",
7353 [111311599] = "Critical Strike",
7354 [503495717] = "Bullet Hell"
7355})[game.PlaceId] or "Universal Aimbot") == "Counter Blox" then
7356 getreg().IVr6oV5TdXoXWOea({}).launch()
7357 getreg().IVr6oV5TdXoXWOea({}).launch()
7358 for _FORV_149_, _FORV_150_ in (function(_ARG_0_, _ARG_1_)
7359 if _UPVALUE0_(_ARG_0_) ~= "function" then
7360 return t
7361 end
7362 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7363 return _UPVALUE2_()
7364 end
7365 if _UPVALUE3_(_ARG_0_) then
7366 return _UPVALUE2_()
7367 end
7368 if _UPVALUE5_ then
7369 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7370 end
7371 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7372 return (_UPVALUE4_(_ARG_0_))
7373 end)(next), game:GetService("ReplicatedStorage"):WaitForChild("Skins"):GetChildren() do
7374 if not ({Banana = true})[_FORV_150_.Name] then
7375 for _FORV_154_, _FORV_155_ in (function(_ARG_0_, _ARG_1_)
7376 if _UPVALUE0_(_ARG_0_) ~= "function" then
7377 return t
7378 end
7379 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7380 return _UPVALUE2_()
7381 end
7382 if _UPVALUE3_(_ARG_0_) then
7383 return _UPVALUE2_()
7384 end
7385 if _UPVALUE5_ then
7386 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7387 end
7388 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7389 return (_UPVALUE4_(_ARG_0_))
7390 end)(next), _FORV_150_:GetChildren() do
7391 (function(_ARG_0_)
7392 if _UPVALUE0_(_ARG_0_) ~= "table" then
7393 return _ARG_0_
7394 end
7395 if getrawmetatable(_ARG_0_) then
7396 return _UPVALUE1_()
7397 end
7398 return _ARG_0_
7399 end)(table).insert({}, {
7400 _FORV_150_.Name .. "_" .. _FORV_155_.Name
7401 })
7402 end
7403 end
7404 end
7405 for _FORV_149_, _FORV_150_ in (function(_ARG_0_, _ARG_1_)
7406 if _UPVALUE0_(_ARG_0_) ~= "function" then
7407 return t
7408 end
7409 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7410 return _UPVALUE2_()
7411 end
7412 if _UPVALUE3_(_ARG_0_) then
7413 return _UPVALUE2_()
7414 end
7415 if _UPVALUE5_ then
7416 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7417 end
7418 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7419 return (_UPVALUE4_(_ARG_0_))
7420 end)(next), game:GetService("ReplicatedStorage"):WaitForChild("Gloves"):GetChildren() do
7421 if _FORV_150_:FindFirstChild("Type") then
7422 (function(_ARG_0_)
7423 if _UPVALUE0_(_ARG_0_) ~= "table" then
7424 return _ARG_0_
7425 end
7426 if getrawmetatable(_ARG_0_) then
7427 return _UPVALUE1_()
7428 end
7429 return _ARG_0_
7430 end)(table).insert({}, {
7431 setmetatable({
7432 Straps = "Strapped Gloves",
7433 Sports = "Sports Glove",
7434 Wraps = "Handwraps",
7435 Fingerless = "Fingerless Glove"
7436 }, {
7437 __index = function(_ARG_0_, _ARG_1_)
7438 return _ARG_1_
7439 end
7440 })[_FORV_150_.Type.Value] .. "_" .. _FORV_150_.Name
7441 })
7442 end
7443 end
7444 if ({}).CounterBloxIsCool or nil then
7445 setreadonly(getrawmetatable(game), false)
7446 getrawmetatable(game).__newindex = (hide_me or newcclosure)(function(_ARG_0_, _ARG_1_, _ARG_2_)
7447 if _UPVALUE0_(_ARG_0_, "Humanoid") and _ARG_1_ == "WalkSpeed" and _UPVALUE1_:IsKeyDown(Enum.KeyCode.Space) and _UPVALUE2_.flags.bhop then
7448 _ARG_2_ = 45
7449 end
7450 return _UPVALUE3_(_ARG_0_, _ARG_1_, _ARG_2_)
7451 end)
7452 ;(function(_ARG_0_)
7453 if _UPVALUE0_(_ARG_0_) ~= "table" then
7454 return _ARG_0_
7455 end
7456 if getrawmetatable(_ARG_0_) then
7457 return _UPVALUE1_()
7458 end
7459 return _ARG_0_
7460 end)(coroutine).wrap(function()
7461 while true do
7462 if _UPVALUE0_:IsKeyDown(Enum.KeyCode.Space) and _UPVALUE1_.flags.bhop and _UPVALUE2_.Character and _UPVALUE2_.Character:FindFirstChild("Humanoid") then
7463 _UPVALUE2_.Character:WaitForChild("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping)
7464 repeat
7465 _UPVALUE4_.Heartbeat:wait()
7466 until _UPVALUE2_.Character and (_UPVALUE2_.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Landed or _UPVALUE3_() - _UPVALUE3_() > 0.75)
7467 end
7468 _UPVALUE4_.RenderStepped:wait()
7469 end
7470 end)()
7471 game:GetService("RunService").Heartbeat:connect(function()
7472 if _UPVALUE0_.Character and _UPVALUE1_.flags.backtrack and _UPVALUE2_() - _UPVALUE3_ > 0.3 then
7473 _UPVALUE3_ = _UPVALUE2_()
7474 for _FORV_3_, _FORV_4_ in _UPVALUE4_, _UPVALUE5_:GetPlayers() do
7475 if _FORV_4_ ~= _UPVALUE0_ and _FORV_4_.Team ~= _UPVALUE0_.Team and _FORV_4_.Character and _FORV_4_.Character:FindFirstChild("Head") then
7476 _UPVALUE7_:AddTag(_UPVALUE6_("Part", {
7477 CFrame = _FORV_4_.Character.Head.CFrame,
7478 Anchored = true,
7479 Size = Vector3.new(2, 2, 2),
7480 Transparency = 0.75,
7481 Parent = _FORV_4_.Character,
7482 Material = Enum.Material.SmoothPlastic,
7483 CanCollide = false,
7484 Name = "BacktrackTick"
7485 }), "backtrack")
7486 delay(2, function()
7487 _UPVALUE0_:Destroy()
7488 end)
7489 end
7490 end
7491 end
7492 end)
7493 game:GetService("RunService").RenderStepped:connect(function()
7494 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_:GetTagged("backtrack") do
7495 _FORV_4_.Color = Color3.fromHSV(_UPVALUE2_() * 32 % 255 / 255, 1, 1)
7496 end
7497 end)
7498 for _FORV_156_, _FORV_157_ in (function(_ARG_0_, _ARG_1_)
7499 if _UPVALUE0_(_ARG_0_) ~= "function" then
7500 return t
7501 end
7502 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7503 return _UPVALUE2_()
7504 end
7505 if _UPVALUE3_(_ARG_0_) then
7506 return _UPVALUE2_()
7507 end
7508 if _UPVALUE5_ then
7509 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7510 end
7511 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7512 return (_UPVALUE4_(_ARG_0_))
7513 end)(next), game:GetService("ReplicatedStorage"):WaitForChild("Weapons"):GetChildren() do
7514 ({})[_FORV_157_.Name] = {}
7515 for _FORV_161_, _FORV_162_ in (function(_ARG_0_, _ARG_1_)
7516 if _UPVALUE0_(_ARG_0_) ~= "function" then
7517 return t
7518 end
7519 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7520 return _UPVALUE2_()
7521 end
7522 if _UPVALUE3_(_ARG_0_) then
7523 return _UPVALUE2_()
7524 end
7525 if _UPVALUE5_ then
7526 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7527 end
7528 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7529 return (_UPVALUE4_(_ARG_0_))
7530 end)(next), {
7531 Ammo = {Ammo = 9000000000, StoredAmmo = 9000000000},
7532 Spread = {
7533 Spread = 0,
7534 Stand = 0,
7535 Jump = 0,
7536 Land = 0,
7537 Move = 0,
7538 Crouch = 0,
7539 Ladder = 0,
7540 MaxInaccuracy = 0,
7541 RecoveryTime = 0,
7542 Crouched = 0,
7543 AccuracyDivisor = 0,
7544 AccuracyOffset = 0,
7545 AngleX = 0,
7546 AngleY = 0,
7547 Recoil = 0
7548 },
7549 Draw = {EqiupTime = 0.1},
7550 Trail = {BulletPerTrail = 1}
7551 }, nil do
7552 for _FORV_166_, _FORV_167_ in (function(_ARG_0_, _ARG_1_)
7553 if _UPVALUE0_(_ARG_0_) ~= "function" then
7554 return t
7555 end
7556 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7557 return _UPVALUE2_()
7558 end
7559 if _UPVALUE3_(_ARG_0_) then
7560 return _UPVALUE2_()
7561 end
7562 if _UPVALUE5_ then
7563 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7564 end
7565 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7566 return (_UPVALUE4_(_ARG_0_))
7567 end)(next), _FORV_162_, nil do
7568 if _FORV_157_:FindFirstChild(_FORV_166_, true) then
7569 ({})[_FORV_157_.Name][_FORV_166_] = _FORV_157_:FindFirstChild(_FORV_166_, true).Value
7570 end
7571 end
7572 end
7573 end
7574 ;(function(_ARG_0_, _ARG_1_)
7575 if _UPVALUE0_(_ARG_0_) ~= "function" then
7576 return t
7577 end
7578 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7579 return _UPVALUE2_()
7580 end
7581 if _UPVALUE3_(_ARG_0_) then
7582 return _UPVALUE2_()
7583 end
7584 if _UPVALUE5_ then
7585 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7586 end
7587 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7588 return (_UPVALUE4_(_ARG_0_))
7589 end)(pcall)((function(_ARG_0_)
7590 return function(_ARG_0_)
7591 for _FORV_5_, _FORV_6_ in _UPVALUE2_, _UPVALUE3_:GetChildren() do
7592 for _FORV_10_, _FORV_11_ in _UPVALUE2_, _UPVALUE0_[_UPVALUE1_], nil do
7593 if _FORV_6_:FindFirstChild(_FORV_10_, true) then
7594 _FORV_6_:FindFirstChild(_FORV_10_, true).Value = _ARG_0_ and _FORV_11_ or _UPVALUE4_[_FORV_6_.Name][_FORV_10_]
7595 end
7596 end
7597 end
7598 if _UPVALUE1_ == "Ammo" then
7599 _UPVALUE5_.countammo()
7600 end
7601 end
7602 end)("Trail"), true)
7603 ;({}).new("CBRO"):Section("Weapon Mods"):Toggle("No Spread", {
7604 location = ({
7605 flags = {}
7606 }).flags,
7607 flag = "nospread"
7608 }, (function(_ARG_0_)
7609 return function(_ARG_0_)
7610 for _FORV_5_, _FORV_6_ in _UPVALUE2_, _UPVALUE3_:GetChildren() do
7611 for _FORV_10_, _FORV_11_ in _UPVALUE2_, _UPVALUE0_[_UPVALUE1_], nil do
7612 if _FORV_6_:FindFirstChild(_FORV_10_, true) then
7613 _FORV_6_:FindFirstChild(_FORV_10_, true).Value = _ARG_0_ and _FORV_11_ or _UPVALUE4_[_FORV_6_.Name][_FORV_10_]
7614 end
7615 end
7616 end
7617 if _UPVALUE1_ == "Ammo" then
7618 _UPVALUE5_.countammo()
7619 end
7620 end
7621 end)("Spread"))
7622 ;({}).new("CBRO"):Section("Weapon Mods"):Toggle("Fast Draw", {
7623 location = ({
7624 flags = {}
7625 }).flags,
7626 flag = "fastdraw"
7627 }, (function(_ARG_0_)
7628 return function(_ARG_0_)
7629 for _FORV_5_, _FORV_6_ in _UPVALUE2_, _UPVALUE3_:GetChildren() do
7630 for _FORV_10_, _FORV_11_ in _UPVALUE2_, _UPVALUE0_[_UPVALUE1_], nil do
7631 if _FORV_6_:FindFirstChild(_FORV_10_, true) then
7632 _FORV_6_:FindFirstChild(_FORV_10_, true).Value = _ARG_0_ and _FORV_11_ or _UPVALUE4_[_FORV_6_.Name][_FORV_10_]
7633 end
7634 end
7635 end
7636 if _UPVALUE1_ == "Ammo" then
7637 _UPVALUE5_.countammo()
7638 end
7639 end
7640 end)("Draw"))
7641 ;({}).new("CBRO"):Section("Weapon Mods"):Toggle("Infinite Ammo", {
7642 location = ({
7643 flags = {}
7644 }).flags,
7645 flag = "infammo"
7646 }, (function(_ARG_0_)
7647 return function(_ARG_0_)
7648 for _FORV_5_, _FORV_6_ in _UPVALUE2_, _UPVALUE3_:GetChildren() do
7649 for _FORV_10_, _FORV_11_ in _UPVALUE2_, _UPVALUE0_[_UPVALUE1_], nil do
7650 if _FORV_6_:FindFirstChild(_FORV_10_, true) then
7651 _FORV_6_:FindFirstChild(_FORV_10_, true).Value = _ARG_0_ and _FORV_11_ or _UPVALUE4_[_FORV_6_.Name][_FORV_10_]
7652 end
7653 end
7654 end
7655 if _UPVALUE1_ == "Ammo" then
7656 _UPVALUE5_.countammo()
7657 end
7658 end
7659 end)("Ammo"))
7660 ;({}).new("CBRO"):Section("Rage"):Toggle("Backtrack", {
7661 location = ({
7662 flags = {}
7663 }).flags,
7664 flag = "backtrack"
7665 })
7666 ;({}).new("CBRO"):Section("Rage"):Toggle("Anti-Aim", {
7667 location = ({
7668 flags = {}
7669 }).flags,
7670 flag = "antiaim"
7671 })
7672 end
7673 if (nil).CounterBlox then
7674 (pebc_execute or syn.run_secure_function)((nil).CounterBlox)
7675 repeat
7676 (function(_ARG_0_, _ARG_1_)
7677 if _UPVALUE0_(_ARG_0_) ~= "function" then
7678 return t
7679 end
7680 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
7681 return _UPVALUE2_()
7682 end
7683 if _UPVALUE3_(_ARG_0_) then
7684 return _UPVALUE2_()
7685 end
7686 if _UPVALUE5_ then
7687 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
7688 end
7689 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
7690 return (_UPVALUE4_(_ARG_0_))
7691 end)(wait)()
7692 until getreg().__
7693 getreg().__({
7694 flags = {}
7695 }, {})
7696 end
7697 if nil then
7698 ({}).new("CBRO"):Section("Misc"):Toggle("Bunny Hop", {
7699 location = ({
7700 flags = {}
7701 }).flags,
7702 flag = "bhop"
7703 })
7704 end
7705 ;({}).new("CBRO"):Section("Misc"):Button("Unlock All Skins", function()
7706 for _FORV_3_, _FORV_4_ in _UPVALUE0_, getreg() do
7707 if _UPVALUE1_(_FORV_4_) == "function" and _UPVALUE2_(_FORV_4_) and not _UPVALUE3_(_FORV_4_) then
7708 for _FORV_9_, _FORV_10_ in _UPVALUE0_, _UPVALUE4_(_FORV_4_), nil do
7709 if _FORV_10_ == "RefreshInventory" then
7710 _FORV_4_({
7711 "RefreshInventory"
7712 })
7713 break
7714 end
7715 end
7716 end
7717 end
7718 end)
7719elseif (({
7720 [833423526] = "Strucid",
7721 [698448212] = "RoBeats!",
7722 [212154879] = "Swordburst 2",
7723 [84285438] = "Reason 2 Die",
7724 [98209776] = "Reason 2 Die",
7725 [1772081673] = "Reason 2 Die",
7726 [3233893879] = "Bad Business",
7727 [863266079] = "Apocalypse Rising 2",
7728 [115797356] = "Counter Blox",
7729 [985731078] = "World // Zero",
7730 [833209132] = "Vesteria",
7731 [712031239] = "Vesteria",
7732 [737100778] = "Vesteria",
7733 [113491250] = "Phantom Forces",
7734 [1426962] = "Apocalypse Rising",
7735 [88070565] = "Bloxburg",
7736 [807930589] = "The Wild West",
7737 [4456070441] = "Mayday",
7738 [964540701] = "Sound Space",
7739 [111311599] = "Critical Strike",
7740 [503495717] = "Bullet Hell"
7741})[game.GameId] or ({
7742 [833423526] = "Strucid",
7743 [698448212] = "RoBeats!",
7744 [212154879] = "Swordburst 2",
7745 [84285438] = "Reason 2 Die",
7746 [98209776] = "Reason 2 Die",
7747 [1772081673] = "Reason 2 Die",
7748 [3233893879] = "Bad Business",
7749 [863266079] = "Apocalypse Rising 2",
7750 [115797356] = "Counter Blox",
7751 [985731078] = "World // Zero",
7752 [833209132] = "Vesteria",
7753 [712031239] = "Vesteria",
7754 [737100778] = "Vesteria",
7755 [113491250] = "Phantom Forces",
7756 [1426962] = "Apocalypse Rising",
7757 [88070565] = "Bloxburg",
7758 [807930589] = "The Wild West",
7759 [4456070441] = "Mayday",
7760 [964540701] = "Sound Space",
7761 [111311599] = "Critical Strike",
7762 [503495717] = "Bullet Hell"
7763})[game.PlaceId] or "Universal Aimbot") == "World // Zero" then
7764 ({}).flags = {}
7765 ;({}).Locate("ReplicatedStorage.Shared.Missions.MissionFinished").OnClientEvent:connect(function()
7766 if _UPVALUE0_.flags.autorestart then
7767 for _FORV_3_ = 1, 2 do
7768 _UPVALUE1_:InvokeServer()
7769 end
7770 _UPVALUE2_(1)
7771 _UPVALUE3_:FireServer(true)
7772 _UPVALUE2_(1)
7773 _UPVALUE4_:FireServer()
7774 end
7775 end)
7776 if ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
7777 if _UPVALUE0_(_ARG_0_) ~= "table" then
7778 return _ARG_0_
7779 end
7780 if getrawmetatable(_ARG_0_) then
7781 return _UPVALUE1_()
7782 end
7783 return _ARG_0_
7784 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "Swordmaster" then
7785 for _FORV_160_ = 1, 6 do
7786 (function(_ARG_0_)
7787 if _UPVALUE0_(_ARG_0_) ~= "table" then
7788 return _ARG_0_
7789 end
7790 if getrawmetatable(_ARG_0_) then
7791 return _UPVALUE1_()
7792 end
7793 return _ARG_0_
7794 end)(table).insert({}, "Swordmaster" .. _FORV_160_)
7795 end
7796 for _FORV_160_ = 1, 3 do
7797 (function(_ARG_0_)
7798 if _UPVALUE0_(_ARG_0_) ~= "table" then
7799 return _ARG_0_
7800 end
7801 if getrawmetatable(_ARG_0_) then
7802 return _UPVALUE1_()
7803 end
7804 return _ARG_0_
7805 end)(table).insert({}, "CrescentStrike" .. _FORV_160_)
7806 end
7807 ;(function(_ARG_0_)
7808 if _UPVALUE0_(_ARG_0_) ~= "table" then
7809 return _ARG_0_
7810 end
7811 if getrawmetatable(_ARG_0_) then
7812 return _UPVALUE1_()
7813 end
7814 return _ARG_0_
7815 end)(table).insert({}, "Leap")
7816 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
7817 if _UPVALUE0_(_ARG_0_) ~= "table" then
7818 return _ARG_0_
7819 end
7820 if getrawmetatable(_ARG_0_) then
7821 return _UPVALUE1_()
7822 end
7823 return _ARG_0_
7824 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "Mage" then
7825 (function(_ARG_0_)
7826 if _UPVALUE0_(_ARG_0_) ~= "table" then
7827 return _ARG_0_
7828 end
7829 if getrawmetatable(_ARG_0_) then
7830 return _UPVALUE1_()
7831 end
7832 return _ARG_0_
7833 end)(table).insert({}, "Mage1")
7834 ;(function(_ARG_0_)
7835 if _UPVALUE0_(_ARG_0_) ~= "table" then
7836 return _ARG_0_
7837 end
7838 if getrawmetatable(_ARG_0_) then
7839 return _UPVALUE1_()
7840 end
7841 return _ARG_0_
7842 end)(table).insert({}, "ArcaneBlastAOE")
7843 ;(function(_ARG_0_)
7844 if _UPVALUE0_(_ARG_0_) ~= "table" then
7845 return _ARG_0_
7846 end
7847 if getrawmetatable(_ARG_0_) then
7848 return _UPVALUE1_()
7849 end
7850 return _ARG_0_
7851 end)(table).insert({}, "ArcaneBlast")
7852 for _FORV_160_ = 1, 9 do
7853 (function(_ARG_0_)
7854 if _UPVALUE0_(_ARG_0_) ~= "table" then
7855 return _ARG_0_
7856 end
7857 if getrawmetatable(_ARG_0_) then
7858 return _UPVALUE1_()
7859 end
7860 return _ARG_0_
7861 end)(table).insert({}, "ArcaneWave" .. _FORV_160_)
7862 end
7863 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
7864 if _UPVALUE0_(_ARG_0_) ~= "table" then
7865 return _ARG_0_
7866 end
7867 if getrawmetatable(_ARG_0_) then
7868 return _UPVALUE1_()
7869 end
7870 return _ARG_0_
7871 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "Defender" then
7872 for _FORV_160_ = 1, 5 do
7873 (function(_ARG_0_)
7874 if _UPVALUE0_(_ARG_0_) ~= "table" then
7875 return _ARG_0_
7876 end
7877 if getrawmetatable(_ARG_0_) then
7878 return _UPVALUE1_()
7879 end
7880 return _ARG_0_
7881 end)(table).insert({}, "Defender" .. _FORV_160_)
7882 end
7883 ;(function(_ARG_0_)
7884 if _UPVALUE0_(_ARG_0_) ~= "table" then
7885 return _ARG_0_
7886 end
7887 if getrawmetatable(_ARG_0_) then
7888 return _UPVALUE1_()
7889 end
7890 return _ARG_0_
7891 end)(table).insert({}, "Groundbreaker")
7892 for _FORV_160_ = 1, 5 do
7893 (function(_ARG_0_)
7894 if _UPVALUE0_(_ARG_0_) ~= "table" then
7895 return _ARG_0_
7896 end
7897 if getrawmetatable(_ARG_0_) then
7898 return _UPVALUE1_()
7899 end
7900 return _ARG_0_
7901 end)(table).insert({}, "Spin" .. _FORV_160_)
7902 end
7903 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
7904 if _UPVALUE0_(_ARG_0_) ~= "table" then
7905 return _ARG_0_
7906 end
7907 if getrawmetatable(_ARG_0_) then
7908 return _UPVALUE1_()
7909 end
7910 return _ARG_0_
7911 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "DualWielder" then
7912 for _FORV_160_ = 1, 10 do
7913 (function(_ARG_0_)
7914 if _UPVALUE0_(_ARG_0_) ~= "table" then
7915 return _ARG_0_
7916 end
7917 if getrawmetatable(_ARG_0_) then
7918 return _UPVALUE1_()
7919 end
7920 return _ARG_0_
7921 end)(table).insert({}, "DualWield" .. _FORV_160_)
7922 end
7923 ;(function(_ARG_0_)
7924 if _UPVALUE0_(_ARG_0_) ~= "table" then
7925 return _ARG_0_
7926 end
7927 if getrawmetatable(_ARG_0_) then
7928 return _UPVALUE1_()
7929 end
7930 return _ARG_0_
7931 end)(table).insert({}, "DashStrike")
7932 for _FORV_160_ = 1, 4 do
7933 (function(_ARG_0_)
7934 if _UPVALUE0_(_ARG_0_) ~= "table" then
7935 return _ARG_0_
7936 end
7937 if getrawmetatable(_ARG_0_) then
7938 return _UPVALUE1_()
7939 end
7940 return _ARG_0_
7941 end)(table).insert({}, "CrossSlash" .. _FORV_160_)
7942 end
7943 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
7944 if _UPVALUE0_(_ARG_0_) ~= "table" then
7945 return _ARG_0_
7946 end
7947 if getrawmetatable(_ARG_0_) then
7948 return _UPVALUE1_()
7949 end
7950 return _ARG_0_
7951 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "IcefireMage" then
7952 (function(_ARG_0_)
7953 if _UPVALUE0_(_ARG_0_) ~= "table" then
7954 return _ARG_0_
7955 end
7956 if getrawmetatable(_ARG_0_) then
7957 return _UPVALUE1_()
7958 end
7959 return _ARG_0_
7960 end)(table).insert({}, "IcefireMage1")
7961 for _FORV_160_ = 1, 4 do
7962 (function(_ARG_0_)
7963 if _UPVALUE0_(_ARG_0_) ~= "table" then
7964 return _ARG_0_
7965 end
7966 if getrawmetatable(_ARG_0_) then
7967 return _UPVALUE1_()
7968 end
7969 return _ARG_0_
7970 end)(table).insert({}, "IcySpikes" .. _FORV_160_)
7971 end
7972 ;(function(_ARG_0_)
7973 if _UPVALUE0_(_ARG_0_) ~= "table" then
7974 return _ARG_0_
7975 end
7976 if getrawmetatable(_ARG_0_) then
7977 return _UPVALUE1_()
7978 end
7979 return _ARG_0_
7980 end)(table).insert({}, "IcefireMageFireballBlast")
7981 ;(function(_ARG_0_)
7982 if _UPVALUE0_(_ARG_0_) ~= "table" then
7983 return _ARG_0_
7984 end
7985 if getrawmetatable(_ARG_0_) then
7986 return _UPVALUE1_()
7987 end
7988 return _ARG_0_
7989 end)(table).insert({}, "IcefireMageFireball")
7990 for _FORV_160_ = 1, 5 do
7991 (function(_ARG_0_)
7992 if _UPVALUE0_(_ARG_0_) ~= "table" then
7993 return _ARG_0_
7994 end
7995 if getrawmetatable(_ARG_0_) then
7996 return _UPVALUE1_()
7997 end
7998 return _ARG_0_
7999 end)(table).insert({}, "LightningStrike" .. _FORV_160_)
8000 end
8001 ;(function(_ARG_0_)
8002 if _UPVALUE0_(_ARG_0_) ~= "table" then
8003 return _ARG_0_
8004 end
8005 if getrawmetatable(_ARG_0_) then
8006 return _UPVALUE1_()
8007 end
8008 return _ARG_0_
8009 end)(table).insert({}, "IcefireMageUltimateFrost")
8010 ;(function(_ARG_0_)
8011 if _UPVALUE0_(_ARG_0_) ~= "table" then
8012 return _ARG_0_
8013 end
8014 if getrawmetatable(_ARG_0_) then
8015 return _UPVALUE1_()
8016 end
8017 return _ARG_0_
8018 end)(table).insert({}, "IcefireMageUltimateMeteor1")
8019 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
8020 if _UPVALUE0_(_ARG_0_) ~= "table" then
8021 return _ARG_0_
8022 end
8023 if getrawmetatable(_ARG_0_) then
8024 return _UPVALUE1_()
8025 end
8026 return _ARG_0_
8027 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "MageOfLight" then
8028 (function(_ARG_0_)
8029 if _UPVALUE0_(_ARG_0_) ~= "table" then
8030 return _ARG_0_
8031 end
8032 if getrawmetatable(_ARG_0_) then
8033 return _UPVALUE1_()
8034 end
8035 return _ARG_0_
8036 end)(table).insert({}, "MageOfLight")
8037 ;(function(_ARG_0_)
8038 if _UPVALUE0_(_ARG_0_) ~= "table" then
8039 return _ARG_0_
8040 end
8041 if getrawmetatable(_ARG_0_) then
8042 return _UPVALUE1_()
8043 end
8044 return _ARG_0_
8045 end)(table).insert({}, "MageOfLightBlast")
8046 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
8047 if _UPVALUE0_(_ARG_0_) ~= "table" then
8048 return _ARG_0_
8049 end
8050 if getrawmetatable(_ARG_0_) then
8051 return _UPVALUE1_()
8052 end
8053 return _ARG_0_
8054 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "Guardian" then
8055 for _FORV_160_ = 1, 13 do
8056 (function(_ARG_0_)
8057 if _UPVALUE0_(_ARG_0_) ~= "table" then
8058 return _ARG_0_
8059 end
8060 if getrawmetatable(_ARG_0_) then
8061 return _UPVALUE1_()
8062 end
8063 return _ARG_0_
8064 end)(table).insert({}, "SlashFury" .. _FORV_160_)
8065 end
8066 for _FORV_160_ = 1, 3 do
8067 (function(_ARG_0_)
8068 if _UPVALUE0_(_ARG_0_) ~= "table" then
8069 return _ARG_0_
8070 end
8071 if getrawmetatable(_ARG_0_) then
8072 return _UPVALUE1_()
8073 end
8074 return _ARG_0_
8075 end)(table).insert({}, "RockSpikes" .. _FORV_160_)
8076 end
8077 for _FORV_160_ = 1, 4 do
8078 (function(_ARG_0_)
8079 if _UPVALUE0_(_ARG_0_) ~= "table" then
8080 return _ARG_0_
8081 end
8082 if getrawmetatable(_ARG_0_) then
8083 return _UPVALUE1_()
8084 end
8085 return _ARG_0_
8086 end)(table).insert({}, "Guardian" .. _FORV_160_)
8087 end
8088 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
8089 if _UPVALUE0_(_ARG_0_) ~= "table" then
8090 return _ARG_0_
8091 end
8092 if getrawmetatable(_ARG_0_) then
8093 return _UPVALUE1_()
8094 end
8095 return _ARG_0_
8096 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "Berserker" then
8097 for _FORV_160_ = 1, 6 do
8098 (function(_ARG_0_)
8099 if _UPVALUE0_(_ARG_0_) ~= "table" then
8100 return _ARG_0_
8101 end
8102 if getrawmetatable(_ARG_0_) then
8103 return _UPVALUE1_()
8104 end
8105 return _ARG_0_
8106 end)(table).insert({}, "Berserker" .. _FORV_160_)
8107 end
8108 ;(function(_ARG_0_)
8109 if _UPVALUE0_(_ARG_0_) ~= "table" then
8110 return _ARG_0_
8111 end
8112 if getrawmetatable(_ARG_0_) then
8113 return _UPVALUE1_()
8114 end
8115 return _ARG_0_
8116 end)(table).insert({}, "AggroSlam")
8117 for _FORV_160_ = 1, 8 do
8118 (function(_ARG_0_)
8119 if _UPVALUE0_(_ARG_0_) ~= "table" then
8120 return _ARG_0_
8121 end
8122 if getrawmetatable(_ARG_0_) then
8123 return _UPVALUE1_()
8124 end
8125 return _ARG_0_
8126 end)(table).insert({}, "GigaSpin" .. _FORV_160_)
8127 end
8128 for _FORV_160_ = 1, 2 do
8129 (function(_ARG_0_)
8130 if _UPVALUE0_(_ARG_0_) ~= "table" then
8131 return _ARG_0_
8132 end
8133 if getrawmetatable(_ARG_0_) then
8134 return _UPVALUE1_()
8135 end
8136 return _ARG_0_
8137 end)(table).insert({}, "Fissure" .. _FORV_160_)
8138 end
8139 for _FORV_160_ = 1, 5 do
8140 (function(_ARG_0_)
8141 if _UPVALUE0_(_ARG_0_) ~= "table" then
8142 return _ARG_0_
8143 end
8144 if getrawmetatable(_ARG_0_) then
8145 return _UPVALUE1_()
8146 end
8147 return _ARG_0_
8148 end)(table).insert({}, "FissureErupt" .. _FORV_160_)
8149 end
8150 elseif ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
8151 if _UPVALUE0_(_ARG_0_) ~= "table" then
8152 return _ARG_0_
8153 end
8154 if getrawmetatable(_ARG_0_) then
8155 return _UPVALUE1_()
8156 end
8157 return _ARG_0_
8158 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value == "Paladin" then
8159 for _FORV_160_ = 1, 4 do
8160 (function(_ARG_0_)
8161 if _UPVALUE0_(_ARG_0_) ~= "table" then
8162 return _ARG_0_
8163 end
8164 if getrawmetatable(_ARG_0_) then
8165 return _UPVALUE1_()
8166 end
8167 return _ARG_0_
8168 end)(table).insert({}, "Paladin" .. _FORV_160_)
8169 end
8170 for _FORV_160_ = 1, 2 do
8171 (function(_ARG_0_)
8172 if _UPVALUE0_(_ARG_0_) ~= "table" then
8173 return _ARG_0_
8174 end
8175 if getrawmetatable(_ARG_0_) then
8176 return _UPVALUE1_()
8177 end
8178 return _ARG_0_
8179 end)(table).insert({}, "LightThrust" .. _FORV_160_)
8180 ;(function(_ARG_0_)
8181 if _UPVALUE0_(_ARG_0_) ~= "table" then
8182 return _ARG_0_
8183 end
8184 if getrawmetatable(_ARG_0_) then
8185 return _UPVALUE1_()
8186 end
8187 return _ARG_0_
8188 end)(table).insert({}, "LightPaladin" .. _FORV_160_)
8189 end
8190 else
8191 return game:GetService("Players").LocalPlayer:Kick((function(_ARG_0_)
8192 if _UPVALUE0_(_ARG_0_) ~= "table" then
8193 return _ARG_0_
8194 end
8195 if getrawmetatable(_ARG_0_) then
8196 return _UPVALUE1_()
8197 end
8198 return _ARG_0_
8199 end)(string).format("Unsupported class detected [%s]. Please let wally know.", ({}).Locate("Class", (({}).Locate((function(_ARG_0_)
8200 if _UPVALUE0_(_ARG_0_) ~= "table" then
8201 return _ARG_0_
8202 end
8203 if getrawmetatable(_ARG_0_) then
8204 return _UPVALUE1_()
8205 end
8206 return _ARG_0_
8207 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value))
8208 end
8209 if (function(_ARG_0_)
8210 if _UPVALUE0_(_ARG_0_) ~= "table" then
8211 return _ARG_0_
8212 end
8213 if getrawmetatable(_ARG_0_) then
8214 return _UPVALUE1_()
8215 end
8216 return _ARG_0_
8217 end)(string).find(({}).Locate("Class", (({}).Locate((function(_ARG_0_)
8218 if _UPVALUE0_(_ARG_0_) ~= "table" then
8219 return _ARG_0_
8220 end
8221 if getrawmetatable(_ARG_0_) then
8222 return _UPVALUE1_()
8223 end
8224 return _ARG_0_
8225 end)(string).format("ReplicatedStorage.Profiles.%s", game:GetService("Players").LocalPlayer.Name)))).Value, "Mage") then
8226 end
8227 ;({}).new("World // Zero"):Toggle("Auto Farm", {
8228 location = ({}).flags,
8229 flag = "farm"
8230 }, function(_ARG_0_)
8231 if _ARG_0_ then
8232 if _UPVALUE0_ and _UPVALUE0_:FindFirstChild("MissionStart") then
8233 _UPVALUE1_:AddTag(_UPVALUE0_:FindFirstChild("MissionStart"):FindFirstChildWhichIsA("TouchTransmitter", true), "wh_triggers")
8234 end
8235 _UPVALUE2_.__bypassed = true
8236 end
8237 end)
8238 ;({}).new("World // Zero"):Toggle("Kill Aura", {
8239 location = ({}).flags,
8240 flag = "aura"
8241 })
8242 ;({}).new("World // Zero"):Toggle("Auto Restart Mission", {
8243 location = ({}).flags,
8244 flag = "autorestart"
8245 })
8246 ;({}).new("World // Zero"):Toggle("No Cutscene", {
8247 location = ({}).flags,
8248 flag = "nocut"
8249 })
8250 ;({}).new("World // Zero"):Toggle("Auto Collect Drops", {
8251 location = ({}).flags,
8252 flag = "coins"
8253 })
8254 ;({}).new("World // Zero"):Button("God Mode", function()
8255 if _UPVALUE0_.Character and _UPVALUE0_.Character:FindFirstChild("HealthProperties") and _UPVALUE0_.Character.HealthProperties:FindFirstChild("LastAttacker") then
8256 _UPVALUE0_.Character.HealthProperties:FindFirstChild("LastAttacker"):Destroy()
8257 if _UPVALUE0_.Character.HealthProperties:FindFirstChild("BarrierHealth") then
8258 _UPVALUE0_.Character.HealthProperties:FindFirstChild("BarrierHealth"):Destroy()
8259 end
8260 end
8261 end)
8262 game:GetService("RunService").Heartbeat:connect(function()
8263 if _UPVALUE0_.flags.coins then
8264 for _FORV_3_, _FORV_4_ in _UPVALUE1_, workspace.Coins:GetChildren() do
8265 if _FORV_4_:IsA("Model") then
8266 for _FORV_8_, _FORV_9_ in _UPVALUE1_, _FORV_4_:GetDescendants() do
8267 if _FORV_9_:IsA("BasePart") then
8268 _FORV_9_.CanCollide = false
8269 end
8270 end
8271 _FORV_4_:SetPrimaryPartCFrame(_UPVALUE2_.Character.HumanoidRootPart.CFrame)
8272 else
8273 _FORV_4_.CanCollide = false
8274 _FORV_4_.CFrame = _UPVALUE2_.Character.HumanoidRootPart.CFrame
8275 end
8276 end
8277 end
8278 if (_UPVALUE0_.flags.aura or _UPVALUE0_.flags.farm) and #_UPVALUE3_() > 0 then
8279 if _UPVALUE4_[_UPVALUE5_] then
8280 for _FORV_4_, _FORV_5_ in _UPVALUE1_, _UPVALUE4_[_UPVALUE5_], nil do
8281 _UPVALUE6_(_FORV_5_)
8282 end
8283 end
8284 _UPVALUE6_(_UPVALUE7_, _UPVALUE3_(), _UPVALUE8_.create(#_UPVALUE3_(), _UPVALUE9_), _UPVALUE10_[_UPVALUE11_.random(#_UPVALUE10_)], _UPVALUE12_())
8285 end
8286 end)
8287 if workspace:WaitForChild("MissionObjects", 5) then
8288 workspace.DescendantAdded:connect(function(_ARG_0_)
8289 repeat
8290 _UPVALUE0_.Heartbeat:wait()
8291 until _ARG_0_.Parent
8292 if _UPVALUE1_(_ARG_0_) then
8293 _UPVALUE2_:AddTag(_ARG_0_, "wh_triggers")
8294 end
8295 end)
8296 workspace:WaitForChild("MissionObjects", 5).DescendantAdded:connect(function(_ARG_0_)
8297 repeat
8298 _UPVALUE0_.Heartbeat:wait()
8299 until _ARG_0_.Parent
8300 if _UPVALUE1_(_ARG_0_) then
8301 _UPVALUE2_:AddTag(_ARG_0_, "wh_triggers")
8302 end
8303 end)
8304 for _FORV_172_, _FORV_173_ in (function(_ARG_0_, _ARG_1_)
8305 if _UPVALUE0_(_ARG_0_) ~= "function" then
8306 return t
8307 end
8308 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8309 return _UPVALUE2_()
8310 end
8311 if _UPVALUE3_(_ARG_0_) then
8312 return _UPVALUE2_()
8313 end
8314 if _UPVALUE5_ then
8315 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8316 end
8317 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8318 return (_UPVALUE4_(_ARG_0_))
8319 end)(next), workspace:WaitForChild("MissionObjects", 5):GetChildren() do
8320 if _FORV_173_:FindFirstChildWhichIsA("TouchTransmitter") and (function(_ARG_0_)
8321 if not _ARG_0_:IsA("TouchTransmitter") then
8322 return
8323 end
8324 if _UPVALUE0_[_ARG_0_.Parent.Name] then
8325 return
8326 end
8327 if _UPVALUE1_[_ARG_0_.Parent.Name] or _ARG_0_.Parent.Name:sub(-7) == "Trigger" then
8328 return true
8329 end
8330 if _ARG_0_:FindFirstAncestorWhichIsA("Model") then
8331 if _UPVALUE1_[_ARG_0_:FindFirstAncestorWhichIsA("Model").Name] and not _UPVALUE0_[_ARG_0_:FindFirstAncestorWhichIsA("Model").Name] then
8332 return true
8333 end
8334 if _ARG_0_:FindFirstAncestorWhichIsA("Model").Name:sub(-7) == "Trigger" then
8335 return true
8336 end
8337 end
8338 end)((_FORV_173_:FindFirstChildWhichIsA("TouchTransmitter"))) then
8339 game:GetService("CollectionService"):AddTag(_FORV_173_:FindFirstChildWhichIsA("TouchTransmitter"), "wh_triggers")
8340 end
8341 end
8342 end
8343 ;(function()
8344 unlock_modulescript(...)
8345 return getrenv().require(...)
8346 end)(({}).Locate("ReplicatedStorage.Client.Camera")).BeginCutscene = function()
8347 if _UPVALUE0_.flags.nocut then
8348 return
8349 end
8350 return _UPVALUE1_(...)
8351 end
8352 ;(function(_ARG_0_)
8353 if _UPVALUE0_(_ARG_0_) ~= "table" then
8354 return _ARG_0_
8355 end
8356 if getrawmetatable(_ARG_0_) then
8357 return _UPVALUE1_()
8358 end
8359 return _ARG_0_
8360 end)(coroutine).wrap(function()
8361 repeat
8362 while true do
8363 while true do
8364 while true do
8365 if _UPVALUE0_.Heartbeat:wait() then
8366 if _UPVALUE1_.flags.farm and _UPVALUE1_.__bypassed then
8367 if _UPVALUE2_(true)[1] then
8368 repeat
8369 if not _UPVALUE2_(true)[1]:IsA("Model") then
8370 end
8371 if not _UPVALUE2_(true)[1].PrimaryPart then
8372 end
8373 if _UPVALUE2_(true)[1].Name == "BOSSDireBoarwolf" then
8374 if _UPVALUE3_:FindFirstChild("CaveTrigger") and _UPVALUE3_:FindFirstChild("CaveTrigger"):FindFirstChildWhichIsA("TouchTransmitter") and not _UPVALUE4_:HasTag(_UPVALUE3_:FindFirstChild("CaveTrigger"):FindFirstChildWhichIsA("TouchTransmitter"), "already_hit") then
8375 _UPVALUE4_:AddTag(_UPVALUE3_:FindFirstChild("CaveTrigger"):FindFirstChildWhichIsA("TouchTransmitter"), "wh_triggers")
8376 _UPVALUE5_()
8377 else
8378 do break end
8379 if _UPVALUE2_(true)[1].Name == "BOSSMamaQuillodile" and _UPVALUE3_:FindFirstChild("CliffsideEndTrigger") and _UPVALUE3_:FindFirstChild("CliffsideEndTrigger"):FindFirstChildWhichIsA("TouchTransmitter") and not _UPVALUE4_:HasTag(_UPVALUE3_:FindFirstChild("CliffsideEndTrigger"):FindFirstChildWhichIsA("TouchTransmitter"), "already_hit") then
8380 _UPVALUE4_:AddTag(_UPVALUE3_:FindFirstChild("CliffsideEndTrigger"):FindFirstChildWhichIsA("TouchTransmitter"), "wh_triggers")
8381 _UPVALUE5_()
8382 end
8383 end
8384 end
8385 _UPVALUE6_.Character:SetPrimaryPartCFrame(_UPVALUE2_(true)[1].PrimaryPart.CFrame * CFrame.new(0, 12, 0))
8386 _UPVALUE0_.Heartbeat:wait()
8387 until not _UPVALUE7_(_UPVALUE2_(true)[1]) or not _UPVALUE1_.flags.farm or not _UPVALUE6_.Character or not _UPVALUE6_.Character.PrimaryPart
8388 end
8389 end
8390 _UPVALUE5_()
8391 _UPVALUE8_(1)
8392 end
8393 end
8394 end
8395 end
8396 until workspace:FindFirstChild("MissionObjects")
8397 end)()
8398elseif (({
8399 [833423526] = "Strucid",
8400 [698448212] = "RoBeats!",
8401 [212154879] = "Swordburst 2",
8402 [84285438] = "Reason 2 Die",
8403 [98209776] = "Reason 2 Die",
8404 [1772081673] = "Reason 2 Die",
8405 [3233893879] = "Bad Business",
8406 [863266079] = "Apocalypse Rising 2",
8407 [115797356] = "Counter Blox",
8408 [985731078] = "World // Zero",
8409 [833209132] = "Vesteria",
8410 [712031239] = "Vesteria",
8411 [737100778] = "Vesteria",
8412 [113491250] = "Phantom Forces",
8413 [1426962] = "Apocalypse Rising",
8414 [88070565] = "Bloxburg",
8415 [807930589] = "The Wild West",
8416 [4456070441] = "Mayday",
8417 [964540701] = "Sound Space",
8418 [111311599] = "Critical Strike",
8419 [503495717] = "Bullet Hell"
8420})[game.GameId] or ({
8421 [833423526] = "Strucid",
8422 [698448212] = "RoBeats!",
8423 [212154879] = "Swordburst 2",
8424 [84285438] = "Reason 2 Die",
8425 [98209776] = "Reason 2 Die",
8426 [1772081673] = "Reason 2 Die",
8427 [3233893879] = "Bad Business",
8428 [863266079] = "Apocalypse Rising 2",
8429 [115797356] = "Counter Blox",
8430 [985731078] = "World // Zero",
8431 [833209132] = "Vesteria",
8432 [712031239] = "Vesteria",
8433 [737100778] = "Vesteria",
8434 [113491250] = "Phantom Forces",
8435 [1426962] = "Apocalypse Rising",
8436 [88070565] = "Bloxburg",
8437 [807930589] = "The Wild West",
8438 [4456070441] = "Mayday",
8439 [964540701] = "Sound Space",
8440 [111311599] = "Critical Strike",
8441 [503495717] = "Bullet Hell"
8442})[game.PlaceId] or "Universal Aimbot") == "Vesteria" then
8443 for _FORV_145_, _FORV_146_ in (function(_ARG_0_, _ARG_1_)
8444 if _UPVALUE0_(_ARG_0_) ~= "function" then
8445 return t
8446 end
8447 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8448 return _UPVALUE2_()
8449 end
8450 if _UPVALUE3_(_ARG_0_) then
8451 return _UPVALUE2_()
8452 end
8453 if _UPVALUE5_ then
8454 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8455 end
8456 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8457 return (_UPVALUE4_(_ARG_0_))
8458 end)(next), workspace.placeFolders.entityRenderCollection:GetChildren() do
8459 if _FORV_146_:findFirstChild("clientHitboxToServerHitboxReference") and _FORV_146_:findFirstChild("clientHitboxToServerHitboxReference").Value and _FORV_146_:findFirstChild("clientHitboxToServerHitboxReference").Value.Name == "hitbox" and game:GetService("Players"):GetPlayerFromCharacter(_FORV_146_:findFirstChild("clientHitboxToServerHitboxReference").Value.Parent) then
8460 setmetatable({}, {__mode = "k"})[game:GetService("Players"):GetPlayerFromCharacter(_FORV_146_:findFirstChild("clientHitboxToServerHitboxReference").Value.Parent)] = _FORV_146_
8461 end
8462 end
8463 workspace.placeFolders.entityRenderCollection.ChildAdded:connect(function(_ARG_0_)
8464 if _ARG_0_:WaitForChild("clientHitboxToServerHitboxReference", 5) and _ARG_0_:WaitForChild("clientHitboxToServerHitboxReference", 5).Value and _ARG_0_:WaitForChild("clientHitboxToServerHitboxReference", 5).Value.Name == "hitbox" and _UPVALUE0_:GetPlayerFromCharacter(_ARG_0_:WaitForChild("clientHitboxToServerHitboxReference", 5).Value.Parent) then
8465 _UPVALUE1_[_UPVALUE0_:GetPlayerFromCharacter(_ARG_0_:WaitForChild("clientHitboxToServerHitboxReference", 5).Value.Parent)] = _ARG_0_
8466 end
8467 end)
8468 getreg().IVr6oV5TdXoXWOea({}).getcharacter = function(_ARG_0_)
8469 if _UPVALUE0_[_ARG_0_] then
8470 return _UPVALUE0_[_ARG_0_]:findFirstChild("entity")
8471 end
8472 end
8473 getreg().IVr6oV5TdXoXWOea({}).gethealth = function(_ARG_0_)
8474 if not _ARG_0_ then
8475 return "[0/0]"
8476 end
8477 if not _ARG_0_.Parent then
8478 return "[0/0]"
8479 end
8480 if _ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference") and _ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value then
8481 if not _ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value:findFirstChild("health") then
8482 return "[0/0]"
8483 end
8484 if not _ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value:findFirstChild("maxHealth") then
8485 return "[0/0]"
8486 end
8487 return "[" .. _ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value.maxHealth.Value * (_UPVALUE0_.floor(_ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value.health.Value / _ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value.maxHealth.Value * 100 + 0.5) / 100) .. "/" .. _ARG_0_.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value.maxHealth.Value .. "]"
8488 end
8489 end
8490 getreg().IVr6oV5TdXoXWOea({}).isalive = function(_ARG_0_)
8491 if not character then
8492 return "[0/0]"
8493 end
8494 if not character.Parent then
8495 return "[0/0]"
8496 end
8497 if character.Parent:findFirstChild("clientHitboxToServerHitboxReference") and character.Parent:findFirstChild("clientHitboxToServerHitboxReference").Value then
8498 if not character.Parent:findFirstChild("clientHitboxToServerHitboxReference"):findFirstChild("health") then
8499 return
8500 end
8501 if not character.Parent:findFirstChild("clientHitboxToServerHitboxReference"):findFirstChild("maxHealth") then
8502 return
8503 end
8504 return character.Parent:findFirstChild("clientHitboxToServerHitboxReference").health.Value > 0
8505 end
8506 end
8507 getreg().IVr6oV5TdXoXWOea({}).launch()
8508 ;({}).range = 25
8509 ;({}).flags = (function(_ARG_0_)
8510 if _UPVALUE0_(_ARG_0_) ~= "table" then
8511 return _ARG_0_
8512 end
8513 if getrawmetatable(_ARG_0_) then
8514 return _UPVALUE1_()
8515 end
8516 return _ARG_0_
8517 end)(table).create(0)
8518 ;({}).kill_step_time = 0.017
8519 for _FORV_148_, _FORV_149_ in (function(_ARG_0_, _ARG_1_)
8520 if _UPVALUE0_(_ARG_0_) ~= "function" then
8521 return t
8522 end
8523 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8524 return _UPVALUE2_()
8525 end
8526 if _UPVALUE3_(_ARG_0_) then
8527 return _UPVALUE2_()
8528 end
8529 if _UPVALUE5_ then
8530 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8531 end
8532 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8533 return (_UPVALUE4_(_ARG_0_))
8534 end)(next), getreg() do
8535 if (function(_ARG_0_, _ARG_1_)
8536 if _UPVALUE0_(_ARG_0_) ~= "function" then
8537 return t
8538 end
8539 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8540 return _UPVALUE2_()
8541 end
8542 if _UPVALUE3_(_ARG_0_) then
8543 return _UPVALUE2_()
8544 end
8545 if _UPVALUE5_ then
8546 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8547 end
8548 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8549 return (_UPVALUE4_(_ARG_0_))
8550 end)(type)(_FORV_149_) ~= "function" or not islclosure(_FORV_149_) or (is_synapse_function or is_protosmasher_closure or issentinelclosure)(_FORV_149_) then
8551 elseif (function(_ARG_0_)
8552 if _UPVALUE0_(_ARG_0_) ~= "table" then
8553 return _ARG_0_
8554 end
8555 if getrawmetatable(_ARG_0_) then
8556 return _UPVALUE1_()
8557 end
8558 return _ARG_0_
8559 end)(table).find(debug.getconstants(_FORV_149_), "walkspeed") == 2 then
8560 break
8561 end
8562 end
8563 for _FORV_170_, _FORV_171_ in (function(_ARG_0_, _ARG_1_)
8564 if _UPVALUE0_(_ARG_0_) ~= "function" then
8565 return t
8566 end
8567 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8568 return _UPVALUE2_()
8569 end
8570 if _UPVALUE3_(_ARG_0_) then
8571 return _UPVALUE2_()
8572 end
8573 if _UPVALUE5_ then
8574 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8575 end
8576 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8577 return (_UPVALUE4_(_ARG_0_))
8578 end)(next), game:GetService("Players"):GetPlayers() do
8579 if _FORV_171_ ~= game:GetService("Players").LocalPlayer then
8580 (function(_ARG_0_)
8581 if _UPVALUE0_(_ARG_0_) ~= "table" then
8582 return _ARG_0_
8583 end
8584 if getrawmetatable(_ARG_0_) then
8585 return _UPVALUE1_()
8586 end
8587 return _ARG_0_
8588 end)(coroutine).wrap(function()
8589 _UPVALUE0_(function()
8590 if _UPVALUE1_.find(_UPVALUE2_, (_UPVALUE0_:GetRoleInGroup(4238824))) then
8591 _UPVALUE3_(_UPVALUE4_.format("[wally's hub] %s is a %s! Watch out!", _UPVALUE0_.Name, _UPVALUE4_.lower((_UPVALUE0_:GetRoleInGroup(4238824)))), Color3.fromRGB(255, 25, 25))
8592 end
8593 end)
8594 end)()
8595 end
8596 end
8597 game:GetService("Players").PlayerAdded:connect(function(_ARG_0_)
8598 _UPVALUE0_(1)
8599 if _UPVALUE1_.find(_UPVALUE2_, (_ARG_0_:GetRoleInGroup(4238824))) then
8600 _UPVALUE3_(_UPVALUE4_.format("[wally's hub] %s is a %s! Watch out!", _ARG_0_.Name, _UPVALUE4_.lower((_ARG_0_:GetRoleInGroup(4238824)))), Color3.fromRGB(255, 25, 25))
8601 end
8602 end)
8603 ;({}).new("Vesteria"):Section("Main Cheats"):Toggle("Auto Collect", {
8604 location = ({}).flags,
8605 flag = "collect"
8606 })
8607 ;({}).new("Vesteria"):Section("Main Cheats"):Toggle("God Mode", {
8608 location = ({}).flags,
8609 flag = "godmode"
8610 })
8611 ;({}).new("Vesteria"):Section("Main Cheats"):Button("Bring All Items", function()
8612 setsimulationradius(_UPVALUE0_.huge, _UPVALUE0_.huge)
8613 for _FORV_3_, _FORV_4_ in _UPVALUE1_, _UPVALUE2_(true) do
8614 if _FORV_4_:FindFirstChild("HumanoidRootPart") and isnetworkowner((_FORV_4_:FindFirstChild("HumanoidRootPart"))) then
8615 _FORV_4_:FindFirstChild("HumanoidRootPart").CFrame = _UPVALUE3_.Character.PrimaryPart.CFrame
8616 end
8617 end
8618 end)
8619 ;({}).new("Vesteria"):Section("Misc Cheats"):Toggle("Infiinite Stamina", {
8620 location = ({}).flags,
8621 flag = "stamina"
8622 })
8623 ;({}).new("Vesteria"):Section("Misc Cheats"):Toggle("No Respawn Penalty", {
8624 location = ({}).flags,
8625 flag = "norespawn"
8626 })
8627 ;({}).new("Vesteria"):Section("Misc Cheats"):Toggle("No Fog", {
8628 location = ({}).flags,
8629 flag = "nofog"
8630 })
8631 ;({}).new("Vesteria"):Section("Misc Cheats"):Button("Open Shop", function()
8632 _UPVALUE0_:invoke(_UPVALUE1_.openShop, game)
8633 end)
8634 ;({}).new("Vesteria"):Section("Main Cheats"):Button("Respawn", function()
8635 _UPVALUE0_()
8636 end)
8637 ;({}).new("Vesteria"):Section("Main Cheats"):Button("Open All Chests", function()
8638 if _UPVALUE1_.Character and _UPVALUE1_.Character.PrimaryPart then
8639 _UPVALUE1_.Character.PrimaryPart:Destroy()
8640 _UPVALUE1_.Character.PrimaryPart = nil
8641 end
8642 for _FORV_5_, _FORV_6_ in _UPVALUE6_, _UPVALUE0_:GetTagged("treasureChest"), nil do
8643 (function(_ARG_0_)
8644 _UPVALUE0_.Character:MoveTo(_ARG_0_.PrimaryPart.Position)
8645 if _UPVALUE3_(_UPVALUE1_:invokeServer(_UPVALUE2_.openChest, _ARG_0_)) == "table" then
8646 _UPVALUE1_:invoke(_UPVALUE2_.displayRewards, _UPVALUE1_:invokeServer(_UPVALUE2_.openChest, _ARG_0_))
8647 end
8648 _UPVALUE4_()
8649 end)(_FORV_6_)
8650 end
8651 _UPVALUE5_(1)
8652 _UPVALUE7_()
8653 end)
8654 ;({}).new("Vesteria"):Section("Settings"):Slider("Movement Speed", {
8655 location = ({}).flags,
8656 flag = "speedval",
8657 min = 16,
8658 max = 150
8659 })
8660 ;({}).new("Vesteria"):Section("Settings"):Slider("Fly Speed", {
8661 location = ({}).flags,
8662 flag = "flyspeed",
8663 min = 40,
8664 max = 500
8665 })
8666 ;({}).new("Vesteria"):Section("Settings"):Slider("Kill Aura Range", {
8667 location = ({}).flags,
8668 flag = "range",
8669 default = 25,
8670 min = 10,
8671 max = 35
8672 })
8673 ;({}).new("Vesteria"):Section("Settings"):Slider("Kill Aura Speed (ms)", {
8674 location = {},
8675 flag = "kill_step_time",
8676 default = 17,
8677 min = 17,
8678 max = 750
8679 }, function(_ARG_0_)
8680 _UPVALUE0_.kill_step_time = _ARG_0_ / 1000
8681 end)
8682 ;({}).new("Vesteria"):Section("Settings"):Bind("Kill Aura Keybind", {
8683 location = ({}).flags,
8684 flag = "killbind",
8685 kbonly = true
8686 }, ({}).new("Vesteria"):Section("Main Cheats"):Toggle("Kill Aura", {
8687 location = ({}).flags,
8688 flag = "aura"
8689 }).Set)
8690 ;({}).new("Vesteria"):Section("Settings"):Bind("Speed Keybind", {
8691 location = ({}).flags,
8692 flag = "speedbind",
8693 kbonly = true
8694 }, ({}).new("Vesteria"):Section("Misc Cheats"):Toggle("Super Speed", {
8695 location = ({}).flags,
8696 flag = "speed"
8697 }, function(_ARG_0_)
8698 if not _ARG_0_ then
8699 _UPVALUE0_(_UPVALUE1_, 2, 16)
8700 end
8701 end).Set)
8702 ;({}).new("Vesteria"):Section("Settings"):Bind("Noclip Keybind", {
8703 location = ({}).flags,
8704 flag = "clipbind",
8705 kbonly = true
8706 }, ({}).new("Vesteria"):Section("Misc Cheats"):Toggle("Noclip", {
8707 location = ({}).flags,
8708 flag = "clip"
8709 }, function(_ARG_0_)
8710 if _UPVALUE0_.Character and _UPVALUE0_.Character.PrimaryPart then
8711 _UPVALUE0_.Character.PrimaryPart.CanCollide = not _ARG_0_
8712 end
8713 end).Set)
8714 ;({}).new("Vesteria"):Section("Settings"):Bind("Fly Keybind", {
8715 location = ({}).flags,
8716 flag = "flybind",
8717 kbonly = true
8718 }, ({}).new("Vesteria"):Section("Misc Cheats"):Toggle("Fly", {
8719 location = ({}).flags,
8720 flag = "flying"
8721 }).Set)
8722 ;({}).new("Vesteria"):Section("Teleports"):Dropdown("Location", {
8723 list = (function()
8724 for _FORV_4_, _FORV_5_ in _UPVALUE0_, workspace:GetChildren() do
8725 if _FORV_5_:FindFirstChild("teleportDestination") and not _UPVALUE1_.find({}, game:GetService("MarketplaceService"):GetProductInfo(_FORV_5_:FindFirstChild("teleportDestination").Value).Name) then
8726 _UPVALUE1_.insert({}, game:GetService("MarketplaceService"):GetProductInfo(_FORV_5_:FindFirstChild("teleportDestination").Value).Name)
8727 _UPVALUE2_[game:GetService("MarketplaceService"):GetProductInfo(_FORV_5_:FindFirstChild("teleportDestination").Value).Name] = _FORV_5_
8728 end
8729 end
8730 return {}
8731 end)(),
8732 flag = "location",
8733 location = {}
8734 })
8735 ;({}).new("Vesteria"):Section("Teleports"):Button("Teleport", function()
8736 _UPVALUE0_:invokeServer(_UPVALUE1_.playerRequest_useTeleporter, _UPVALUE2_[_UPVALUE3_.location])
8737 end)
8738 loadstring([[
8739 local newcclosure, setreadonly, checkcaller, config, client = ...
8740 local mt = getrawmetatable(game)
8741 local ni = mt.__newindex;
8742
8743 setreadonly(mt, false)
8744
8745 local isa=game.IsA;
8746 local ido=game.IsDescendantOf;
8747
8748 mt.__newindex = newcclosure(function(self, key, value)
8749 if checkcaller() then
8750 return ni(self, key, value)
8751 end
8752
8753 if (config.flags.farm or config.flags.flying) and ido(self, client.Character) then
8754 if isa(self, 'BodyPosition') then return end
8755 if isa(self, 'BodyGyro') then return end
8756 if isa(self, 'BodyVelocity') then return end
8757 end
8758
8759 return ni(self, key, value)
8760 end)
8761 ]])(hide_me or newcclosure, setreadonly, checkcaller, {}, game:GetService("Players").LocalPlayer)
8762 for _FORV_174_, _FORV_175_ in (function(_ARG_0_, _ARG_1_)
8763 if _UPVALUE0_(_ARG_0_) ~= "function" then
8764 return t
8765 end
8766 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8767 return _UPVALUE2_()
8768 end
8769 if _UPVALUE3_(_ARG_0_) then
8770 return _UPVALUE2_()
8771 end
8772 if _UPVALUE5_ then
8773 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8774 end
8775 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8776 return (_UPVALUE4_(_ARG_0_))
8777 end)(next), ({}).Locate("ReplicatedStorage.monsterLookup"):GetChildren() do
8778 if (function()
8779 unlock_modulescript(...)
8780 return getrenv().require(...)
8781 end)(_FORV_175_).boss then
8782 ({
8783 ["Scarab"] = true,
8784 ["Auktufiti the Watcher"] = true,
8785 ["Sarakis the Impaler"] = true
8786 })[_FORV_175_.Name] = true
8787 else
8788 (function(_ARG_0_)
8789 if _UPVALUE0_(_ARG_0_) ~= "table" then
8790 return _ARG_0_
8791 end
8792 if getrawmetatable(_ARG_0_) then
8793 return _UPVALUE1_()
8794 end
8795 return _ARG_0_
8796 end)(table).insert({}, _FORV_175_.Name)
8797 end
8798 end
8799 game:GetService("RunService").RenderStepped:connect(function()
8800 if (_UPVALUE0_.flags.aura or _UPVALUE0_.flags.farm) and _UPVALUE1_() - _UPVALUE2_ > _UPVALUE0_.kill_step_time then
8801 _UPVALUE2_ = _UPVALUE1_()
8802 for _FORV_4_, _FORV_5_ in _UPVALUE4_, _UPVALUE3_(), nil do
8803 _UPVALUE5_:fireServer(_UPVALUE6_.damageEntity, _FORV_5_, Vector3.new(), "equipment")
8804 end
8805 end
8806 if _UPVALUE0_.flags.speed then
8807 _UPVALUE7_(_UPVALUE8_, 2, _UPVALUE0_.flags.speedval)
8808 end
8809 if _UPVALUE0_.flags.nofog then
8810 game:GetService("Lighting").FogEnd = 1000000000
8811 end
8812 if _UPVALUE0_.flags.stamina and _UPVALUE9_.Character and _UPVALUE9_.Character.PrimaryPart then
8813 _UPVALUE9_.Character.PrimaryPart.stamina.Value = 7
8814 end
8815 if _UPVALUE0_.flags.collect and _UPVALUE1_() - _UPVALUE10_ > _UPVALUE11_ then
8816 _UPVALUE10_ = _UPVALUE1_()
8817 for _FORV_3_, _FORV_4_ in _UPVALUE4_, _UPVALUE12_() do
8818 _UPVALUE5_:invokeServer(_UPVALUE6_.collectItem, _FORV_4_)
8819 end
8820 end
8821 end)
8822 game:GetService("RunService").Heartbeat:connect(function()
8823 if _UPVALUE0_.flags.flying and _UPVALUE1_.Character and _UPVALUE1_.Character.PrimaryPart then
8824 for _FORV_4_, _FORV_5_ in _UPVALUE2_, _UPVALUE3_, nil do
8825 end
8826 _UPVALUE5_:fireServer(_UPVALUE6_.changeState, "sprinting")
8827 _UPVALUE1_.Character.PrimaryPart.grounder.MaxForce = Vector3.new(9000000000, 9000000000, 9000000000)
8828 _UPVALUE1_.Character.PrimaryPart.grounder.Position = (_UPVALUE1_.Character.hitbox.CFrame * _FORV_5_()).p
8829 _UPVALUE1_.Character.PrimaryPart.hitboxGyro.CFrame = workspace.CurrentCamera.CFrame
8830 end
8831 end)
8832 ;(function()
8833 unlock_modulescript(...)
8834 return getrenv().require(...)
8835 end)(({}).Locate("ReplicatedStorage.modules.network")):connect(({
8836 replicateAnimation = "replicatePlayerAnimationSequence",
8837 damageEntity = "playerRequest_damageEntity",
8838 collectItem = "pickUpItemRequest",
8839 respawn = "playerRequest_respawnMyCharacter",
8840 openChest = "openTreasureChest",
8841 changeState = "replicateClientStateChanged",
8842 clientRespawned = "myClientCharacterContainerChanged",
8843 alert = "alert",
8844 openShop = "openShop",
8845 displayRewards = "displayRewards",
8846 playerRequest_useTeleporter = "playerRequest_useTeleporter"
8847 }).clientRespawned, "Event", function()
8848 repeat
8849 _UPVALUE0_.Heartbeat:wait()
8850 until _UPVALUE1_.Character and _UPVALUE1_.Character.PrimaryPart
8851 if _UPVALUE2_.flags.clip then
8852 _UPVALUE1_.Character.PrimaryPart.CanCollide = false
8853 end
8854 end)
8855 ;(function(_ARG_0_)
8856 if _UPVALUE0_(_ARG_0_) ~= "table" then
8857 return _ARG_0_
8858 end
8859 if getrawmetatable(_ARG_0_) then
8860 return _UPVALUE1_()
8861 end
8862 return _ARG_0_
8863 end)(coroutine).wrap(function()
8864 while true do
8865 if _UPVALUE0_.flags.farm then
8866 _UPVALUE1_()
8867 repeat
8868 if not _UPVALUE2_(true)[1] then
8869 break
8870 end
8871 if not _UPVALUE3_.Character.PrimaryPart then
8872 break
8873 end
8874 _UPVALUE3_.Character:SetPrimaryPartCFrame(_UPVALUE2_(true)[1].CFrame * CFrame.new(0, -9, 0))
8875 _UPVALUE4_.Heartbeat:wait()
8876 until not _UPVALUE5_(_UPVALUE2_(true)[1]) or not _UPVALUE0_.flags.farm
8877 end
8878 _UPVALUE4_.RenderStepped:wait()
8879 end
8880 end)()
8881 if (nil).vesteria then
8882 (pebc_execute or syn.run_secure_function)((nil).vesteria)
8883 repeat
8884 game:GetService("RunService").Heartbeat:wait()
8885 until getreg()[""]
8886 getreg()[""]({}, game:GetService("Players").LocalPlayer)
8887 end
8888elseif (({
8889 [833423526] = "Strucid",
8890 [698448212] = "RoBeats!",
8891 [212154879] = "Swordburst 2",
8892 [84285438] = "Reason 2 Die",
8893 [98209776] = "Reason 2 Die",
8894 [1772081673] = "Reason 2 Die",
8895 [3233893879] = "Bad Business",
8896 [863266079] = "Apocalypse Rising 2",
8897 [115797356] = "Counter Blox",
8898 [985731078] = "World // Zero",
8899 [833209132] = "Vesteria",
8900 [712031239] = "Vesteria",
8901 [737100778] = "Vesteria",
8902 [113491250] = "Phantom Forces",
8903 [1426962] = "Apocalypse Rising",
8904 [88070565] = "Bloxburg",
8905 [807930589] = "The Wild West",
8906 [4456070441] = "Mayday",
8907 [964540701] = "Sound Space",
8908 [111311599] = "Critical Strike",
8909 [503495717] = "Bullet Hell"
8910})[game.GameId] or ({
8911 [833423526] = "Strucid",
8912 [698448212] = "RoBeats!",
8913 [212154879] = "Swordburst 2",
8914 [84285438] = "Reason 2 Die",
8915 [98209776] = "Reason 2 Die",
8916 [1772081673] = "Reason 2 Die",
8917 [3233893879] = "Bad Business",
8918 [863266079] = "Apocalypse Rising 2",
8919 [115797356] = "Counter Blox",
8920 [985731078] = "World // Zero",
8921 [833209132] = "Vesteria",
8922 [712031239] = "Vesteria",
8923 [737100778] = "Vesteria",
8924 [113491250] = "Phantom Forces",
8925 [1426962] = "Apocalypse Rising",
8926 [88070565] = "Bloxburg",
8927 [807930589] = "The Wild West",
8928 [4456070441] = "Mayday",
8929 [964540701] = "Sound Space",
8930 [111311599] = "Critical Strike",
8931 [503495717] = "Bullet Hell"
8932})[game.PlaceId] or "Universal Aimbot") == "Phantom Forces" then
8933 repeat
8934 game:GetService("RunService").Heartbeat:wait()
8935 until game:IsLoaded()
8936 getreg().IVr6oV5TdXoXWOea({}).root_part = "Torso"
8937 ;({}).flags = {}
8938 ;({}).settings = {}
8939 for _FORV_157_, _FORV_158_ in (function(_ARG_0_, _ARG_1_)
8940 if _UPVALUE0_(_ARG_0_) ~= "function" then
8941 return t
8942 end
8943 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8944 return _UPVALUE2_()
8945 end
8946 if _UPVALUE3_(_ARG_0_) then
8947 return _UPVALUE2_()
8948 end
8949 if _UPVALUE5_ then
8950 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8951 end
8952 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8953 return (_UPVALUE4_(_ARG_0_))
8954 end)(next), getgc(true) do
8955 if (function(_ARG_0_, _ARG_1_)
8956 if _UPVALUE0_(_ARG_0_) ~= "function" then
8957 return t
8958 end
8959 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8960 return _UPVALUE2_()
8961 end
8962 if _UPVALUE3_(_ARG_0_) then
8963 return _UPVALUE2_()
8964 end
8965 if _UPVALUE5_ then
8966 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8967 end
8968 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8969 return (_UPVALUE4_(_ARG_0_))
8970 end)(type)(_FORV_158_) ~= "table" then
8971 else
8972 if rawget(_FORV_158_, "send") then
8973 end
8974 if rawget(_FORV_158_, "setmovementmode") then
8975 end
8976 if rawget(_FORV_158_, "setsprintdisable") then
8977 end
8978 if rawget(_FORV_158_, "shakecframe") then
8979 end
8980 if rawget(_FORV_158_, "getupdater") then
8981 end
8982 if rawget(_FORV_158_, "updatehealth") then
8983 end
8984 if (function(_ARG_0_, _ARG_1_)
8985 if _UPVALUE0_(_ARG_0_) ~= "function" then
8986 return t
8987 end
8988 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
8989 return _UPVALUE2_()
8990 end
8991 if _UPVALUE3_(_ARG_0_) then
8992 return _UPVALUE2_()
8993 end
8994 if _UPVALUE5_ then
8995 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
8996 end
8997 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
8998 return (_UPVALUE4_(_ARG_0_))
8999 end)(typeof)((function(_ARG_0_, _ARG_1_)
9000 if _UPVALUE0_(_ARG_0_) ~= "function" then
9001 return t
9002 end
9003 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9004 return _UPVALUE2_()
9005 end
9006 if _UPVALUE3_(_ARG_0_) then
9007 return _UPVALUE2_()
9008 end
9009 if _UPVALUE5_ then
9010 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9011 end
9012 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9013 return (_UPVALUE4_(_ARG_0_))
9014 end)(next)(_FORV_158_)) == "number" and (function(_ARG_0_)
9015 if _UPVALUE0_(_ARG_0_) ~= "table" then
9016 return _ARG_0_
9017 end
9018 if getrawmetatable(_ARG_0_) then
9019 return _UPVALUE1_()
9020 end
9021 return _ARG_0_
9022 end)(math).floor((function(_ARG_0_, _ARG_1_)
9023 if _UPVALUE0_(_ARG_0_) ~= "function" then
9024 return t
9025 end
9026 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9027 return _UPVALUE2_()
9028 end
9029 if _UPVALUE3_(_ARG_0_) then
9030 return _UPVALUE2_()
9031 end
9032 if _UPVALUE5_ then
9033 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9034 end
9035 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9036 return (_UPVALUE4_(_ARG_0_))
9037 end)(next)(_FORV_158_)) ~= (function(_ARG_0_, _ARG_1_)
9038 if _UPVALUE0_(_ARG_0_) ~= "function" then
9039 return t
9040 end
9041 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9042 return _UPVALUE2_()
9043 end
9044 if _UPVALUE3_(_ARG_0_) then
9045 return _UPVALUE2_()
9046 end
9047 if _UPVALUE5_ then
9048 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9049 end
9050 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9051 return (_UPVALUE4_(_ARG_0_))
9052 end)(next)(_FORV_158_) and (function(_ARG_0_, _ARG_1_)
9053 if _UPVALUE0_(_ARG_0_) ~= "function" then
9054 return t
9055 end
9056 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9057 return _UPVALUE2_()
9058 end
9059 if _UPVALUE3_(_ARG_0_) then
9060 return _UPVALUE2_()
9061 end
9062 if _UPVALUE5_ then
9063 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9064 end
9065 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9066 return (_UPVALUE4_(_ARG_0_))
9067 end)(type)((function(_ARG_0_, _ARG_1_)
9068 if _UPVALUE0_(_ARG_0_) ~= "function" then
9069 return t
9070 end
9071 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9072 return _UPVALUE2_()
9073 end
9074 if _UPVALUE3_(_ARG_0_) then
9075 return _UPVALUE2_()
9076 end
9077 if _UPVALUE5_ then
9078 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9079 end
9080 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9081 return (_UPVALUE4_(_ARG_0_))
9082 end)(next)(_FORV_158_)) == "function" then
9083 for _FORV_164_, _FORV_165_ in (function(_ARG_0_, _ARG_1_)
9084 if _UPVALUE0_(_ARG_0_) ~= "function" then
9085 return t
9086 end
9087 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9088 return _UPVALUE2_()
9089 end
9090 if _UPVALUE3_(_ARG_0_) then
9091 return _UPVALUE2_()
9092 end
9093 if _UPVALUE5_ then
9094 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9095 end
9096 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9097 return (_UPVALUE4_(_ARG_0_))
9098 end)(next), _FORV_158_, nil do
9099 if (function(_ARG_0_, _ARG_1_)
9100 if _UPVALUE0_(_ARG_0_) ~= "function" then
9101 return t
9102 end
9103 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9104 return _UPVALUE2_()
9105 end
9106 if _UPVALUE3_(_ARG_0_) then
9107 return _UPVALUE2_()
9108 end
9109 if _UPVALUE5_ then
9110 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9111 end
9112 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9113 return (_UPVALUE4_(_ARG_0_))
9114 end)(type)(_FORV_165_) ~= "function" then
9115 elseif not islclosure(_FORV_165_) then
9116 elseif not (function(_ARG_0_)
9117 if _UPVALUE0_(_ARG_0_) ~= "table" then
9118 return _ARG_0_
9119 end
9120 if getrawmetatable(_ARG_0_) then
9121 return _UPVALUE1_()
9122 end
9123 return _ARG_0_
9124 end)(table).find(debug.getconstants(_FORV_165_), "firstperson") then
9125 else
9126 for _FORV_169_, _FORV_170_ in (function(_ARG_0_, _ARG_1_)
9127 if _UPVALUE0_(_ARG_0_) ~= "function" then
9128 return t
9129 end
9130 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9131 return _UPVALUE2_()
9132 end
9133 if _UPVALUE3_(_ARG_0_) then
9134 return _UPVALUE2_()
9135 end
9136 if _UPVALUE5_ then
9137 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9138 end
9139 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9140 return (_UPVALUE4_(_ARG_0_))
9141 end)(next), debug.getupvalues(_FORV_165_) do
9142 if (function(_ARG_0_, _ARG_1_)
9143 if _UPVALUE0_(_ARG_0_) ~= "function" then
9144 return t
9145 end
9146 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9147 return _UPVALUE2_()
9148 end
9149 if _UPVALUE3_(_ARG_0_) then
9150 return _UPVALUE2_()
9151 end
9152 if _UPVALUE5_ then
9153 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9154 end
9155 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9156 return (_UPVALUE4_(_ARG_0_))
9157 end)(type)(_FORV_170_) == "function" and islclosure(_FORV_170_) and (function(_ARG_0_)
9158 if _UPVALUE0_(_ARG_0_) ~= "table" then
9159 return _ARG_0_
9160 end
9161 if getrawmetatable(_ARG_0_) then
9162 return _UPVALUE1_()
9163 end
9164 return _ARG_0_
9165 end)(table).find(debug.getconstants(_FORV_170_), "toggleattachment") then
9166 break
9167 end
9168 end
9169 end
9170 end
9171 end
9172 end
9173 end
9174 if not _FORV_158_ then
9175 return game:GetService("Players").LocalPlayer:Kick("failed to load. join a new server")
9176 end
9177 function _FORV_158_.shake()
9178 if _UPVALUE0_.flags.noshake then
9179 return
9180 end
9181 return _UPVALUE1_(...)
9182 end
9183 function _FORV_158_.setswayspeed(_ARG_0_, _ARG_1_)
9184 if _UPVALUE0_.flags.nosway then
9185 _ARG_1_ = 0
9186 end
9187 return _UPVALUE1_(_ARG_0_, _ARG_1_)
9188 end
9189 for _FORV_161_, _FORV_162_ in (function(_ARG_0_, _ARG_1_)
9190 if _UPVALUE0_(_ARG_0_) ~= "function" then
9191 return t
9192 end
9193 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9194 return _UPVALUE2_()
9195 end
9196 if _UPVALUE3_(_ARG_0_) then
9197 return _UPVALUE2_()
9198 end
9199 if _UPVALUE5_ then
9200 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9201 end
9202 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9203 return (_UPVALUE4_(_ARG_0_))
9204 end)(next), debug.getupvalues((debug.getupvalue(_FORV_165_, _FORV_169_))) do
9205 if (function(_ARG_0_, _ARG_1_)
9206 if _UPVALUE0_(_ARG_0_) ~= "function" then
9207 return t
9208 end
9209 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9210 return _UPVALUE2_()
9211 end
9212 if _UPVALUE3_(_ARG_0_) then
9213 return _UPVALUE2_()
9214 end
9215 if _UPVALUE5_ then
9216 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9217 end
9218 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9219 return (_UPVALUE4_(_ARG_0_))
9220 end)(type)(_FORV_162_) == "function" and islclosure(_FORV_162_) and (function(_ARG_0_)
9221 if _UPVALUE0_(_ARG_0_) ~= "table" then
9222 return _ARG_0_
9223 end
9224 if getrawmetatable(_ARG_0_) then
9225 return _UPVALUE1_()
9226 end
9227 return _ARG_0_
9228 end)(table).find(debug.getconstants(_FORV_162_), "distance") then
9229 break
9230 end
9231 end
9232 debug.setupvalue(debug.getupvalue(_FORV_165_, _FORV_169_), _FORV_161_, function()
9233 if _UPVALUE0_.flags.nobob then
9234 return _UPVALUE1_(0, 0)
9235 end
9236 return _UPVALUE1_(...)
9237 end)
9238 debug.setupvalue(debug.getupvalue(_FORV_165_, _FORV_169_), 1, function()
9239 if _UPVALUE1_.flags.combineammo then
9240 _UPVALUE0_(...).magsize = _UPVALUE0_(...).sparerounds + _UPVALUE0_(...).magsize
9241 _UPVALUE0_(...).sparerounds = 0
9242 end
9243 if _UPVALUE1_.flags.antirecoil then
9244 for _FORV_4_, _FORV_5_ in _UPVALUE2_, _UPVALUE0_(...), nil do
9245 if _UPVALUE3_(_FORV_5_) == "Vector3" then
9246 _UPVALUE0_(...)[_FORV_4_] = Vector3.new()
9247 end
9248 end
9249 end
9250 if _UPVALUE1_.flags.noreload then
9251 _UPVALUE0_(...).animations.reload.timescale = 0
9252 if _UPVALUE0_(...).animations.tacticalreload then
9253 _UPVALUE0_(...).animations.tacticalreload.timescale = 0
9254 end
9255 end
9256 return (_UPVALUE0_(...))
9257 end)
9258 function _FORV_158_.send(_ARG_0_)
9259 if ({
9260 ...
9261 })[1] == "changehealthx" and ({
9262 ...
9263 })[3] == "Falling" and _UPVALUE0_.flags.nofall then
9264 return
9265 end
9266 if ({
9267 ...
9268 })[1] == "aim" then
9269 _UPVALUE1_:Fire(({
9270 ...
9271 })[2])
9272 end
9273 if ({
9274 ...
9275 })[1] == "debug" then
9276 return _UPVALUE2_(1000000000)
9277 end
9278 if ({
9279 ...
9280 })[1] == "reload\000wat" then
9281 return
9282 end
9283 return _UPVALUE3_(_ARG_0_, unpack({
9284 ...
9285 }))
9286 end
9287 if (nil).phantom then
9288 (pebc_execute or syn.run_secure_function)((nil).phantom)
9289 repeat
9290 (function(_ARG_0_, _ARG_1_)
9291 if _UPVALUE0_(_ARG_0_) ~= "function" then
9292 return t
9293 end
9294 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9295 return _UPVALUE2_()
9296 end
9297 if _UPVALUE3_(_ARG_0_) then
9298 return _UPVALUE2_()
9299 end
9300 if _UPVALUE5_ then
9301 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9302 end
9303 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9304 return (_UPVALUE4_(_ARG_0_))
9305 end)(wait)()
9306 until getreg()[""]
9307 end
9308 getreg().IVr6oV5TdXoXWOea({}).launch()
9309 getreg().IVr6oV5TdXoXWOea({}).launch()
9310 getreg().IVr6oV5TdXoXWOea({}).get_character = function(_ARG_0_)
9311 if _ARG_0_ == _UPVALUE0_ then
9312 return _UPVALUE0_.Character
9313 end
9314 if _UPVALUE1_.getbodyparts(_ARG_0_) and _UPVALUE1_.getbodyparts(_ARG_0_).char then
9315 return _UPVALUE1_.getbodyparts(_ARG_0_).char
9316 end
9317 end
9318 getreg().IVr6oV5TdXoXWOea({}).is_alive = function(_ARG_0_)
9319 if _ARG_0_ == _UPVALUE0_.Character then
9320 return _UPVALUE1_.health > 0
9321 end
9322 if not _UPVALUE2_[_ARG_0_] then
9323 return false
9324 end
9325 return 0 < _UPVALUE3_(_UPVALUE2_[_ARG_0_]).health0
9326 end
9327 getreg().IVr6oV5TdXoXWOea({}).gethealth = function(_ARG_0_)
9328 if _ARG_0_ == _UPVALUE0_.Character then
9329 return "[" .. _UPVALUE1_.floor(_UPVALUE2_.health) .. "/100]"
9330 end
9331 if not _UPVALUE3_[_ARG_0_] then
9332 return "[0/0]"
9333 end
9334 return "[" .. _UPVALUE1_.floor(_UPVALUE4_(_UPVALUE3_[_ARG_0_]).health0) .. "/100]"
9335 end
9336 getreg().IVr6oV5TdXoXWOea({}).isalive = getreg().IVr6oV5TdXoXWOea({}).is_alive
9337 getreg().IVr6oV5TdXoXWOea({}).getcharacter = getreg().IVr6oV5TdXoXWOea({}).get_character
9338 getreg().IVr6oV5TdXoXWOea({}).lock_on = function(_ARG_0_)
9339 if _UPVALUE2_.sensitivity > 1 then
9340 for _FORV_6_ = 1, _UPVALUE2_.sensitivity do
9341 _UPVALUE3_(_UPVALUE1_.cframe:lerp(_UPVALUE0_(_UPVALUE1_.cframe.p, _ARG_0_), _FORV_6_ / _UPVALUE2_.sensitivity).lookVector)
9342 _UPVALUE4_.Heartbeat:wait()
9343 end
9344 else
9345 _UPVALUE3_(_UPVALUE0_(_UPVALUE1_.cframe.p, _ARG_0_).lookVector)
9346 end
9347 end
9348 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("Combine Mags", {
9349 location = ({}).flags,
9350 flag = "combineammo"
9351 })
9352 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("No Recoil", {
9353 location = ({}).flags,
9354 flag = "antirecoil"
9355 })
9356 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("No Camera Shake", {
9357 location = ({}).flags,
9358 flag = "noshake"
9359 })
9360 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("No Camera Sway", {
9361 location = ({}).flags,
9362 flag = "nosway"
9363 })
9364 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("No Gun Bob", {
9365 location = ({}).flags,
9366 flag = "nobob"
9367 })
9368 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("Instant Reload", {
9369 location = ({}).flags,
9370 flag = "noreload"
9371 })
9372 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("Silent Aim", {
9373 location = ({}).flags,
9374 flag = "silent"
9375 })
9376 ;({}).new("Phantom Forces"):Section("Weapon Cheats"):Toggle("Knife Aura", {
9377 location = ({}).flags,
9378 flag = "knifeaura"
9379 })
9380 ;({}).new("Phantom Forces"):Section("Misc. Cheats"):Toggle("No Fall Damage", {
9381 location = ({}).flags,
9382 flag = "nofall"
9383 })
9384 ;({}).new("Phantom Forces"):Section("Misc. Cheats"):Toggle("Super Speed", {
9385 location = ({}).flags,
9386 flag = "speed"
9387 })
9388 ;({}).new("Phantom Forces"):Section("Misc. Cheats"):Slider("Movement Speed", {
9389 default = 15,
9390 min = 15,
9391 max = 60,
9392 location = ({}).settings,
9393 flag = "movementspeed"
9394 })
9395 ;({}).new("Phantom Forces"):Section("Misc. Cheats"):Slider("Knife Aura Distance", {
9396 location = ({}).settings,
9397 flag = "knifedistance",
9398 default = 25,
9399 min = 1,
9400 max = 30
9401 })
9402 game:GetService("RunService").Heartbeat:connect(function()
9403 if _UPVALUE0_.flags.speed then
9404 _UPVALUE1_.p = _UPVALUE0_.settings.movementspeed
9405 end
9406 if _UPVALUE0_.flags.nosway then
9407 _UPVALUE2_:setsway(0)
9408 _UPVALUE2_.swayspeed.p = 0
9409 end
9410 if _UPVALUE0_.flags.knifeaura and _UPVALUE3_.Character and 0 < _UPVALUE4_.health and _UPVALUE5_.currentgun and _UPVALUE5_.currentgun.type == "KNIFE" then
9411 for _FORV_4_, _FORV_5_ in _UPVALUE6_, game:GetService("Players"):GetPlayers() do
9412 if _FORV_5_ == _UPVALUE3_ then
9413 elseif not _UPVALUE7_.getbodyparts(_FORV_5_) then
9414 elseif not _UPVALUE7_.getbodyparts(_FORV_5_).char then
9415 elseif not _UPVALUE8_[_UPVALUE7_.getbodyparts(_FORV_5_).char] then
9416 elseif not _UPVALUE7_.getbodyparts(_FORV_5_).char:FindFirstChild("HumanoidRootPart") then
9417 elseif (_UPVALUE3_.Character.HumanoidRootPart.Position - _UPVALUE7_.getbodyparts(_FORV_5_).char:FindFirstChild("HumanoidRootPart").Position).magnitude <= _UPVALUE0_.settings.knifedistance then
9418 _UPVALUE9_:send("knifehit", _FORV_5_, _UPVALUE10_(), _UPVALUE7_.getbodyparts(_FORV_5_).char.Head)
9419 end
9420 end
9421 end
9422 end)
9423elseif (({
9424 [833423526] = "Strucid",
9425 [698448212] = "RoBeats!",
9426 [212154879] = "Swordburst 2",
9427 [84285438] = "Reason 2 Die",
9428 [98209776] = "Reason 2 Die",
9429 [1772081673] = "Reason 2 Die",
9430 [3233893879] = "Bad Business",
9431 [863266079] = "Apocalypse Rising 2",
9432 [115797356] = "Counter Blox",
9433 [985731078] = "World // Zero",
9434 [833209132] = "Vesteria",
9435 [712031239] = "Vesteria",
9436 [737100778] = "Vesteria",
9437 [113491250] = "Phantom Forces",
9438 [1426962] = "Apocalypse Rising",
9439 [88070565] = "Bloxburg",
9440 [807930589] = "The Wild West",
9441 [4456070441] = "Mayday",
9442 [964540701] = "Sound Space",
9443 [111311599] = "Critical Strike",
9444 [503495717] = "Bullet Hell"
9445})[game.GameId] or ({
9446 [833423526] = "Strucid",
9447 [698448212] = "RoBeats!",
9448 [212154879] = "Swordburst 2",
9449 [84285438] = "Reason 2 Die",
9450 [98209776] = "Reason 2 Die",
9451 [1772081673] = "Reason 2 Die",
9452 [3233893879] = "Bad Business",
9453 [863266079] = "Apocalypse Rising 2",
9454 [115797356] = "Counter Blox",
9455 [985731078] = "World // Zero",
9456 [833209132] = "Vesteria",
9457 [712031239] = "Vesteria",
9458 [737100778] = "Vesteria",
9459 [113491250] = "Phantom Forces",
9460 [1426962] = "Apocalypse Rising",
9461 [88070565] = "Bloxburg",
9462 [807930589] = "The Wild West",
9463 [4456070441] = "Mayday",
9464 [964540701] = "Sound Space",
9465 [111311599] = "Critical Strike",
9466 [503495717] = "Bullet Hell"
9467})[game.PlaceId] or "Universal Aimbot") == "Apocalypse Rising" then
9468 for _FORV_148_, _FORV_149_ in (function(_ARG_0_, _ARG_1_)
9469 if _UPVALUE0_(_ARG_0_) ~= "function" then
9470 return t
9471 end
9472 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9473 return _UPVALUE2_()
9474 end
9475 if _UPVALUE3_(_ARG_0_) then
9476 return _UPVALUE2_()
9477 end
9478 if _UPVALUE5_ then
9479 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9480 end
9481 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9482 return (_UPVALUE4_(_ARG_0_))
9483 end)(next), debug.getupvalues(getrawmetatable(getrenv().shared).__index) do
9484 if (function(_ARG_0_, _ARG_1_)
9485 if _UPVALUE0_(_ARG_0_) ~= "function" then
9486 return t
9487 end
9488 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9489 return _UPVALUE2_()
9490 end
9491 if _UPVALUE3_(_ARG_0_) then
9492 return _UPVALUE2_()
9493 end
9494 if _UPVALUE5_ then
9495 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9496 end
9497 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9498 return (_UPVALUE4_(_ARG_0_))
9499 end)(type)(_FORV_149_) == "function" and islclosure(_FORV_149_) and (function(_ARG_0_)
9500 if _UPVALUE0_(_ARG_0_) ~= "table" then
9501 return _ARG_0_
9502 end
9503 if getrawmetatable(_ARG_0_) then
9504 return _UPVALUE1_()
9505 end
9506 return _ARG_0_
9507 end)(table).find(debug.getconstants(_FORV_149_), "FireServer") then
9508 break
9509 end
9510 end
9511 setreadonly(getrawmetatable(game), false)
9512 getrawmetatable(game).__index = (hide_me or newcclosure)(function(_ARG_0_, _ARG_1_)
9513 if checkcaller() then
9514 return _UPVALUE0_(_ARG_0_, _ARG_1_)
9515 end
9516 if _ARG_1_ == "Health" and _UPVALUE1_(_ARG_0_, "Humanoid") and _UPVALUE2_((rawget(getfenv(2), "script"))) == "Instance" and not _UPVALUE3_((rawget(getfenv(2), "script"))):match("Survival%.Bin%.%w+%.Update") and (_UPVALUE0_(_ARG_0_, _ARG_1_) ~= _UPVALUE0_(_ARG_0_, _ARG_1_) or _UPVALUE0_(_ARG_0_, _ARG_1_) > 100) then
9517 return 100
9518 end
9519 return (_UPVALUE0_(_ARG_0_, _ARG_1_))
9520 end)
9521 setreadonly(getrawmetatable(game), true)
9522 ;(function(_ARG_0_, _ARG_1_)
9523 workspace.Remote.AddClothing:FireServer(_ARG_0_, _ARG_1_, "", "", "")
9524 _ARG_1_:WaitForChild(_ARG_0_)
9525 end)("stupid ape", game:GetService("Players").LocalPlayer:WaitForChild("playerstats"):WaitForChild("ZombieKill"):WaitForChild("Civilian"))
9526 ;({}).new("Destructive"):Button("Delete Map", function()
9527 if workspace:FindFirstChild("Anchored Objects") then
9528 _UPVALUE0_("ChangeParent", workspace["Anchored Objects"], nil)
9529 end
9530 end)
9531 ;({}).new("Destructive"):Button("Kill All", function()
9532 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_:GetPlayers() do
9533 if _FORV_4_ ~= _UPVALUE2_ and _FORV_4_.Character and _FORV_4_.Character:FindFirstChild("Head") then
9534 _UPVALUE3_("ChangeParent", _FORV_4_.Character:FindFirstChild("Head"), nil)
9535 end
9536 end
9537 end)
9538 ;({}).playerbox = ({}).new("Main"):SearchBox("player", {
9539 location = {},
9540 flag = "choice",
9541 list = (function()
9542 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_:GetPlayers() do
9543 if _FORV_5_ ~= _UPVALUE2_ then
9544 _UPVALUE3_.insert({
9545 "me",
9546 "others",
9547 "all"
9548 }, _FORV_5_.Name)
9549 end
9550 end
9551 return {
9552 "me",
9553 "others",
9554 "all"
9555 }
9556 end)()
9557 })
9558 ;({}).new("Main"):Button("Kill", function()
9559 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_(_UPVALUE2_.choice) do
9560 if _FORV_4_.Character and _FORV_4_.Character:FindFirstChild("Head") then
9561 _UPVALUE3_("ChangeParent", _FORV_4_.Character:FindFirstChild("Head"), nil)
9562 end
9563 end
9564 end)
9565 ;({}).new("Main"):Button("Kick", function()
9566 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_(_UPVALUE2_.choice) do
9567 if _FORV_4_ ~= _UPVALUE3_ then
9568 _UPVALUE4_("ChangeParent", _FORV_4_, nil)
9569 end
9570 end
9571 end)
9572 ;({}).new("Main"):Button("Explode", function()
9573 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_(_UPVALUE2_.choice) do
9574 if _FORV_4_.Character and _FORV_4_.Character:FindFirstChild("Head") then
9575 workspace.Remote.Detonate:FireServer({
9576 Head = _FORV_4_.Character:FindFirstChild("Head")
9577 })
9578 end
9579 end
9580 end)
9581 ;({}).new("Main"):Button("God", function()
9582 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_(_UPVALUE2_.choice) do
9583 if _FORV_4_.Character and _FORV_4_.Character:FindFirstChild("Humanoid") then
9584 _UPVALUE3_("Damage", _FORV_4_.Character.Humanoid, _UPVALUE4_.huge)
9585 end
9586 end
9587 end)
9588 ;({}).new("Main"):Button("Goto", function()
9589 if _UPVALUE0_(_UPVALUE1_.choice)[1] and _UPVALUE0_(_UPVALUE1_.choice)[1].Character and _UPVALUE0_(_UPVALUE1_.choice)[1].Character:FindFirstChild("HumanoidRootPart") and _UPVALUE2_.Character and _UPVALUE2_.Character:FindFirstChild("Humanoid") then
9590 _UPVALUE3_("driven", _UPVALUE2_.Character)
9591 _UPVALUE3_("IsBuildingMaterial", _UPVALUE2_.Character:FindFirstChild("HumanoidRootPart"))
9592 _UPVALUE3_("SeatPoint", _UPVALUE2_.Character.Torso)
9593 _UPVALUE4_.wrap(function()
9594 _UPVALUE0_.Character:FindFirstChild("Humanoid").Sit = true
9595 _UPVALUE1_(2)
9596 _UPVALUE2_("ChangeParent", _UPVALUE0_.Character:WaitForChild("driven", 5), nil)
9597 _UPVALUE2_("ChangeParent", _UPVALUE0_.Character.Torso:WaitForChild("SeatPoint", 5), nil)
9598 _UPVALUE2_("ChangeParent", _UPVALUE0_.Character.HumanoidRootPart:WaitForChild("IsBuildingMaterial", 5), nil)
9599 end)()
9600 workspace.Remote.ReplicatePart:FireServer(_UPVALUE2_.Character.HumanoidRootPart, _UPVALUE0_(_UPVALUE1_.choice)[1].Character.HumanoidRootPart.CFrame * CFrame.new(5, 0, 5))
9601 end
9602 end)
9603 ;({}).new("Main"):Button("Bring", function()
9604 for _FORV_3_, _FORV_4_ in _UPVALUE0_, _UPVALUE1_(_UPVALUE2_.choice) do
9605 if _FORV_4_ ~= _UPVALUE3_ and _FORV_4_.Character and _FORV_4_.Character:FindFirstChild("Humanoid") and _FORV_4_.Character:FindFirstChild("HumanoidRootPart") then
9606 _UPVALUE4_("driven", _FORV_4_.Character)
9607 _UPVALUE4_("IsBuildingMaterial", _FORV_4_.Character:FindFirstChild("HumanoidRootPart"))
9608 _UPVALUE4_("SeatPoint", _FORV_4_.Character.Torso)
9609 _UPVALUE5_.wrap(function()
9610 while true do
9611 workspace.Remote.HurtZombie:FireServer(_UPVALUE1_.Character, nil)
9612 _UPVALUE2_.Heartbeat:wait()
9613 if _UPVALUE0_() - _UPVALUE0_() > 1 then
9614 break
9615 end
9616 end
9617 _UPVALUE3_(1)
9618 _UPVALUE4_("ChangeParent", _UPVALUE1_.Character:WaitForChild("driven", 5), nil)
9619 _UPVALUE4_("ChangeParent", _UPVALUE1_.Character.Torso:WaitForChild("SeatPoint", 5), nil)
9620 _UPVALUE4_("ChangeParent", _UPVALUE1_.Character.HumanoidRootPart:WaitForChild("IsBuildingMaterial", 5), nil)
9621 end)()
9622 workspace.Remote.ReplicatePart:FireServer(_FORV_4_.Character.HumanoidRootPart, _UPVALUE3_.Character.HumanoidRootPart.CFrame * CFrame.new(5, 0, 5))
9623 end
9624 end
9625 end)
9626 ;({}).spawnbox = ({}).new("Item Spawning"):SearchBox("player", {
9627 location = {},
9628 flag = "spawnchoice",
9629 list = (function()
9630 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_:GetPlayers() do
9631 if _FORV_5_ ~= _UPVALUE2_ then
9632 _UPVALUE3_.insert({
9633 "me",
9634 "others",
9635 "all"
9636 }, _FORV_5_.Name)
9637 end
9638 end
9639 return {
9640 "me",
9641 "others",
9642 "all"
9643 }
9644 end)()
9645 })
9646 ;({}).new("Item Spawning"):SearchBox("item", {
9647 location = {},
9648 flag = "itemchoice",
9649 list = (function()
9650 for _FORV_4_, _FORV_5_ in _UPVALUE0_, game:GetService("Lighting").LootDrops:GetChildren() do
9651 _UPVALUE1_.insert({}, _FORV_5_.Name)
9652 if not _FORV_5_.PrimaryPart then
9653 _FORV_5_.PrimaryPart = _FORV_5_:FindFirstChild("Head", true)
9654 end
9655 end
9656 return {}
9657 end)()
9658 })
9659 ;({}).new("Item Spawning"):Slider("Item Amount", {
9660 min = 1,
9661 max = 30,
9662 location = {},
9663 flag = "itemamount"
9664 })
9665 ;({}).new("Item Spawning"):Button("Spawn Item", function()
9666 for _FORV_7_, _FORV_8_ in _UPVALUE2_, game:GetService("Lighting").LootDrops:GetChildren() do
9667 if _FORV_8_:FindFirstChild("ObjectID") and _UPVALUE4_.len(_UPVALUE0_.itemchoice) == _UPVALUE4_.len(_FORV_8_.Name) and _UPVALUE4_.sub(_UPVALUE4_.lower(_FORV_8_.Name), 1, _UPVALUE4_.len(_UPVALUE0_.itemchoice)) == _UPVALUE4_.lower(_UPVALUE0_.itemchoice) then
9668 break
9669 end
9670 end
9671 if _FORV_8_.Name then
9672 _UPVALUE5_("ChangeParent", game:GetService("Lighting").LootDrops:FindFirstChild(_FORV_8_.Name), game:GetService("Lighting").Materials)
9673 game:GetService("Lighting").LootDrops:FindFirstChild(_FORV_8_.Name):GetPropertyChangedSignal("Parent"):wait()
9674 game:GetService("Lighting").LootDrops:FindFirstChild(_FORV_8_.Name).PrimaryPart = game:GetService("Lighting").LootDrops:FindFirstChild(_FORV_8_.Name).PrimaryPart or game:GetService("Lighting").LootDrops:FindFirstChild(_FORV_8_.Name):FindFirstChild("Head", true)
9675 for _FORV_8_, _FORV_9_ in _UPVALUE2_, _UPVALUE1_(_UPVALUE0_.spawnchoice), nil do
9676 if _FORV_9_.Character and _FORV_9_.Character:FindFirstChild("Torso") then
9677 for _FORV_13_ = 1, _UPVALUE0_.itemamount do
9678 workspace.Remote.PlaceMaterial:FireServer(_FORV_8_.Name, _FORV_9_.Character.Torso.Position - game:GetService("Lighting").LootDrops:FindFirstChild(_FORV_8_.Name).PrimaryPart.Position + Vector3.new(_UPVALUE6_.random(-3, 3), 0, _UPVALUE6_.random(-3, 3)))
9679 end
9680 end
9681 end
9682 _UPVALUE5_("ChangeParent", game:GetService("Lighting").LootDrops:FindFirstChild(_FORV_8_.Name), game:GetService("Lighting").LootDrops)
9683 end
9684 end)
9685 ;({}).carbox = ({}).new("Vehicles"):SearchBox("vehicle", {
9686 location = {},
9687 flag = "carchoice",
9688 list = (function()
9689 for _FORV_4_, _FORV_5_ in _UPVALUE0_, workspace.Vehicles:GetChildren() do
9690 if _FORV_5_.Name ~= "VehicleWreck" then
9691 _UPVALUE1_.insert({}, _FORV_5_.Name)
9692 end
9693 end
9694 return {}
9695 end)()
9696 })
9697 ;({}).new("Vehicles"):Slider("Vehicle Speed", {
9698 min = 0,
9699 max = 2000,
9700 location = {},
9701 flag = "carspeed"
9702 })
9703 ;({}).new("Vehicles"):Button("Set Speed", function()
9704 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice) then
9705 _UPVALUE1_("ChangeValue", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Stats.MaxSpeed.Offroad, _UPVALUE0_.carspeed)
9706 _UPVALUE1_("ChangeValue", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Stats.MaxSpeed, _UPVALUE0_.carspeed)
9707 end
9708 end)
9709 ;({}).new("Vehicles"):Button("Explode", function()
9710 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice) then
9711 _UPVALUE1_("ChangeValue", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Stats.Engine, 0)
9712 end
9713 end)
9714 ;({}).new("Vehicles"):Button("Go To", function()
9715 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice) then
9716 _UPVALUE1_("driven", _UPVALUE2_.Character)
9717 _UPVALUE1_("IsBuildingMaterial", _UPVALUE2_.Character:FindFirstChild("HumanoidRootPart"))
9718 _UPVALUE1_("SeatPoint", _UPVALUE2_.Character.Torso)
9719 spawn(function()
9720 _UPVALUE0_.Character.HumanoidRootPart:GetPropertyChangedSignal("CFrame"):wait()
9721 _UPVALUE0_.Character.Humanoid.Jump = true
9722 end)
9723 _UPVALUE2_.Character.Humanoid.Sit = true
9724 _UPVALUE2_.Character:SetPrimaryPartCFrame(workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Base.CFrame * CFrame.new(0, 7, 0))
9725 _UPVALUE3_(1)
9726 _UPVALUE4_("ChangeParent", _UPVALUE2_.Character:WaitForChild("driven", 5), nil)
9727 _UPVALUE4_("ChangeParent", _UPVALUE2_.Character.Torso:WaitForChild("SeatPoint", 5), nil)
9728 _UPVALUE4_("ChangeParent", _UPVALUE2_.Character.HumanoidRootPart:WaitForChild("IsBuildingMaterial", 5), nil)
9729 end
9730 end)
9731 ;({}).new("Vehicles"):Button("Bring", function()
9732 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice) then
9733 if not (workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).PrimaryPart or workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Base):FindFirstChild("IsBuildingMaterial") then
9734 _UPVALUE1_("IsBuildingMaterial", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).PrimaryPart or workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Base)
9735 end
9736 workspace.Remote.ReplicatePart:FireServer(workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).PrimaryPart or workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Base, _UPVALUE2_.Character.HumanoidRootPart.CFrame * CFrame.new(_UPVALUE3_.random(-5, 0), 0, _UPVALUE3_.random(-5, 0)))
9737 end
9738 end)
9739 ;({}).new("Vehicles"):Button("Godmode", function()
9740 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice) then
9741 for _FORV_4_, _FORV_5_ in _UPVALUE1_, workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Wheels:GetChildren() do
9742 _UPVALUE2_("WheelVisibleSet", _FORV_5_, "Normal")
9743 end
9744 for _FORV_5_, _FORV_6_ in _UPVALUE1_, {
9745 "Armor",
9746 "Tank",
9747 "Hull",
9748 "Engine",
9749 "Fuel"
9750 }, nil do
9751 _UPVALUE2_("ChangeValue", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Stats[_FORV_6_].Max, 99999999)
9752 _UPVALUE2_("ChangeValue", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Stats[_FORV_6_], 9999999)
9753 end
9754 end
9755 end)
9756 ;({}).new("Vehicles"):Button("Clone", function()
9757 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice) then
9758 _UPVALUE1_("ChangeParent", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice), game:GetService("Lighting").Materials)
9759 game:GetService("Lighting").Materials:WaitForChild(workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name)
9760 workspace.Remote.PlaceMaterial:FireServer(workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name, _UPVALUE2_.Character.HumanoidRootPart.CFrame.p - workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Base.CFrame.p + Vector3.new(_UPVALUE3_.random(-5, 5), 0, _UPVALUE3_.random(-5, 5)))
9761 _UPVALUE1_("ChangeParent", game:GetService("Lighting").Materials:WaitForChild(workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name), workspace.Vehicles)
9762 workspace:WaitForChild(workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name)
9763 _UPVALUE1_("ChangeParent", workspace:WaitForChild(workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name), workspace.Vehicles)
9764 end
9765 end)
9766 ;({}).new("Vehicles"):Button("Neon", function()
9767 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice) and workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name ~= "VehicleWreck" then
9768 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name == "PoliceCar" then
9769 _UPVALUE1_("VehichleLightsSet", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.ArmorSkirt, "Neon", 1)
9770 _UPVALUE1_("VehichleLightsSet", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.Black, "Neon", 0.5)
9771 _UPVALUE1_("VehichleLightsSet", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.White, "Neon", 0.5)
9772 post(_UPVALUE2_.format("Made vehicle [%s] neon.", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name))
9773 return
9774 end
9775 if workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name == "Firetruck" or workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name == "Ambulance" then
9776 _UPVALUE1_("VehichleLightsSet", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.Special, "Neon", 0.5)
9777 _UPVALUE1_("VehichleLightsSet", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.ArmorSkirt, "Neon", 1)
9778 post(_UPVALUE2_.format("Made vehicle [%s] neon.", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Name))
9779 return
9780 end
9781 _UPVALUE1_("ChangeParent", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.ArmorSkirt, game:GetService("Lighting"))
9782 _UPVALUE1_("VehichleLightsSet", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color, "Neon", 0.5)
9783 _UPVALUE1_("ChangeParent", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.ArmorSkirt, workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color)
9784 _UPVALUE1_("VehichleLightsSet", workspace.Vehicles:FindFirstChild(_UPVALUE0_.carchoice).Essentials.Color.ArmorSkirt, "Neon", 1)
9785 end
9786 end)
9787 game:GetService("Players").PlayerAdded:connect(function(_ARG_0_)
9788 if _UPVALUE0_.playerbox then
9789 _UPVALUE0_.playerbox.Refresh(_UPVALUE1_())
9790 end
9791 if _UPVALUE0_.spawnbox then
9792 _UPVALUE0_.spawnbox.Refresh(_UPVALUE1_())
9793 end
9794 end)
9795 game:GetService("Players").PlayerRemoving:connect(function(_ARG_0_)
9796 if _UPVALUE0_.playerbox then
9797 _UPVALUE0_.playerbox.Refresh(_UPVALUE1_())
9798 end
9799 if _UPVALUE0_.spawnbox then
9800 _UPVALUE0_.spawnbox.Refresh(_UPVALUE1_())
9801 end
9802 end)
9803 workspace.Vehicles.ChildRemoved:connect(function()
9804 if _UPVALUE0_.carbox then
9805 _UPVALUE0_.carbox.Refresh(_UPVALUE1_())
9806 end
9807 end)
9808 workspace.Vehicles.ChildAdded:connect(function(_ARG_0_)
9809 if _UPVALUE0_.carbox then
9810 _UPVALUE0_.carbox.Refresh(_UPVALUE1_())
9811 end
9812 end)
9813elseif (({
9814 [833423526] = "Strucid",
9815 [698448212] = "RoBeats!",
9816 [212154879] = "Swordburst 2",
9817 [84285438] = "Reason 2 Die",
9818 [98209776] = "Reason 2 Die",
9819 [1772081673] = "Reason 2 Die",
9820 [3233893879] = "Bad Business",
9821 [863266079] = "Apocalypse Rising 2",
9822 [115797356] = "Counter Blox",
9823 [985731078] = "World // Zero",
9824 [833209132] = "Vesteria",
9825 [712031239] = "Vesteria",
9826 [737100778] = "Vesteria",
9827 [113491250] = "Phantom Forces",
9828 [1426962] = "Apocalypse Rising",
9829 [88070565] = "Bloxburg",
9830 [807930589] = "The Wild West",
9831 [4456070441] = "Mayday",
9832 [964540701] = "Sound Space",
9833 [111311599] = "Critical Strike",
9834 [503495717] = "Bullet Hell"
9835})[game.GameId] or ({
9836 [833423526] = "Strucid",
9837 [698448212] = "RoBeats!",
9838 [212154879] = "Swordburst 2",
9839 [84285438] = "Reason 2 Die",
9840 [98209776] = "Reason 2 Die",
9841 [1772081673] = "Reason 2 Die",
9842 [3233893879] = "Bad Business",
9843 [863266079] = "Apocalypse Rising 2",
9844 [115797356] = "Counter Blox",
9845 [985731078] = "World // Zero",
9846 [833209132] = "Vesteria",
9847 [712031239] = "Vesteria",
9848 [737100778] = "Vesteria",
9849 [113491250] = "Phantom Forces",
9850 [1426962] = "Apocalypse Rising",
9851 [88070565] = "Bloxburg",
9852 [807930589] = "The Wild West",
9853 [4456070441] = "Mayday",
9854 [964540701] = "Sound Space",
9855 [111311599] = "Critical Strike",
9856 [503495717] = "Bullet Hell"
9857})[game.PlaceId] or "Universal Aimbot") == "Bloxburg" then
9858 getfenv((function()
9859 unlock_modulescript(...)
9860 return getrenv().require(...)
9861 end)(game:GetService("ReplicatedStorage"):WaitForChild("Modules").DataManager).FireServer).i = function()
9862 end
9863 ;(function()
9864 unlock_modulescript(...)
9865 return getrenv().require(...)
9866 end)(game:GetService("Players").LocalPlayer.PlayerGui.MainGUI.Scripts.JobManager).ShowPaycheck = function()
9867 end
9868 for _FORV_162_, _FORV_163_ in (function(_ARG_0_, _ARG_1_)
9869 if _UPVALUE0_(_ARG_0_) ~= "function" then
9870 return t
9871 end
9872 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9873 return _UPVALUE2_()
9874 end
9875 if _UPVALUE3_(_ARG_0_) then
9876 return _UPVALUE2_()
9877 end
9878 if _UPVALUE5_ then
9879 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9880 end
9881 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9882 return (_UPVALUE4_(_ARG_0_))
9883 end)(next), game:GetService("ReplicatedStorage"):WaitForChild("GameObjects"):WaitForChild("HairAssets"):WaitForChild("Styles"):GetChildren() do
9884 ({})[#{} + 1] = _FORV_163_.Name
9885 end
9886 for _FORV_162_, _FORV_163_ in (function(_ARG_0_, _ARG_1_)
9887 if _UPVALUE0_(_ARG_0_) ~= "function" then
9888 return t
9889 end
9890 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
9891 return _UPVALUE2_()
9892 end
9893 if _UPVALUE3_(_ARG_0_) then
9894 return _UPVALUE2_()
9895 end
9896 if _UPVALUE5_ then
9897 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
9898 end
9899 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
9900 return (_UPVALUE4_(_ARG_0_))
9901 end)(next), game:GetService("ReplicatedStorage"):WaitForChild("GameObjects"):WaitForChild("HairAssets"):WaitForChild("Colors"):GetChildren() do
9902 ({})[#{} + 1] = _FORV_163_.Name
9903 end
9904 ;({}).events = {}
9905 ;({}).Hair = function(_ARG_0_, _ARG_1_)
9906 if _ARG_1_ then
9907 _UPVALUE0_.Character.HumanoidRootPart.CFrame = CFrame.new(869.970825, 12.9259987, 174.706299) * CFrame.new(_UPVALUE1_:NextNumber(0.25, 0.5), 0, _UPVALUE1_:NextNumber(0.25, 0.5))
9908 for _FORV_6_, _FORV_7_ in _UPVALUE2_, workspace:WaitForChild("Environment"):WaitForChild("Locations"):WaitForChild("StylezHairStudio"):WaitForChild("HairdresserWorkstations"):GetChildren() do
9909 if _FORV_7_:WaitForChild("Occupied").Value then
9910 _UPVALUE3_(_FORV_7_)
9911 end
9912 _UPVALUE4_.insert(_UPVALUE5_, _FORV_7_:WaitForChild("Occupied"):GetPropertyChangedSignal("Value"):connect(function()
9913 _UPVALUE0_(_UPVALUE1_)
9914 end))
9915 end
9916 return
9917 end
9918 for _FORV_5_, _FORV_6_ in _UPVALUE2_, _UPVALUE5_, nil do
9919 _FORV_6_:disconnect()
9920 end
9921 end
9922 ;({}).StylezHairdresser = ({}).new("Bloxburg"):Toggle("Stylez Hairdresser", {
9923 location = {current_job = ""},
9924 flag = "hair"
9925 }, function(_ARG_0_)
9926 if _ARG_0_ and _UPVALUE0_.Value ~= "StylezHairdresser" then
9927 _UPVALUE1_.StylezHairdresser.Set(false)
9928 return
9929 end
9930 if _ARG_0_ then
9931 _UPVALUE2_.current_job = "StylezHairdresser"
9932 else
9933 _UPVALUE2_.current_job = ""
9934 end
9935 _UPVALUE3_:Hair(_ARG_0_)
9936 end)
9937 game:GetService("ReplicatedStorage"):WaitForChild("Stats"):WaitForChild(game:GetService("Players").LocalPlayer.Name):WaitForChild("Job"):GetPropertyChangedSignal("Value"):connect(function()
9938 if _UPVALUE0_.gsub(_UPVALUE1_.Value, " ", "") ~= _UPVALUE2_.current_job then
9939 _UPVALUE2_.current_job = _UPVALUE0_.gsub(_UPVALUE1_.Value, " ", "")
9940 for _FORV_4_, _FORV_5_ in _UPVALUE3_, _UPVALUE4_, nil do
9941 _FORV_5_.Set(false)
9942 end
9943 _UPVALUE2_.current_job = ""
9944 _UPVALUE5_ = _UPVALUE6_()
9945 end
9946 end)
9947elseif (({
9948 [833423526] = "Strucid",
9949 [698448212] = "RoBeats!",
9950 [212154879] = "Swordburst 2",
9951 [84285438] = "Reason 2 Die",
9952 [98209776] = "Reason 2 Die",
9953 [1772081673] = "Reason 2 Die",
9954 [3233893879] = "Bad Business",
9955 [863266079] = "Apocalypse Rising 2",
9956 [115797356] = "Counter Blox",
9957 [985731078] = "World // Zero",
9958 [833209132] = "Vesteria",
9959 [712031239] = "Vesteria",
9960 [737100778] = "Vesteria",
9961 [113491250] = "Phantom Forces",
9962 [1426962] = "Apocalypse Rising",
9963 [88070565] = "Bloxburg",
9964 [807930589] = "The Wild West",
9965 [4456070441] = "Mayday",
9966 [964540701] = "Sound Space",
9967 [111311599] = "Critical Strike",
9968 [503495717] = "Bullet Hell"
9969})[game.GameId] or ({
9970 [833423526] = "Strucid",
9971 [698448212] = "RoBeats!",
9972 [212154879] = "Swordburst 2",
9973 [84285438] = "Reason 2 Die",
9974 [98209776] = "Reason 2 Die",
9975 [1772081673] = "Reason 2 Die",
9976 [3233893879] = "Bad Business",
9977 [863266079] = "Apocalypse Rising 2",
9978 [115797356] = "Counter Blox",
9979 [985731078] = "World // Zero",
9980 [833209132] = "Vesteria",
9981 [712031239] = "Vesteria",
9982 [737100778] = "Vesteria",
9983 [113491250] = "Phantom Forces",
9984 [1426962] = "Apocalypse Rising",
9985 [88070565] = "Bloxburg",
9986 [807930589] = "The Wild West",
9987 [4456070441] = "Mayday",
9988 [964540701] = "Sound Space",
9989 [111311599] = "Critical Strike",
9990 [503495717] = "Bullet Hell"
9991})[game.PlaceId] or "Universal Aimbot") == "The Wild West" then
9992 getreg().IVr6oV5TdXoXWOea({}).launch()
9993 getreg().IVr6oV5TdXoXWOea({}).launch()
9994 getreg().IVr6oV5TdXoXWOea({}).gethealth = function(_ARG_0_)
9995 if _UPVALUE0_:GetPlayerFromCharacter(_ARG_0_) then
9996 return ("[%s/%s]"):format(_UPVALUE2_.floor(_UPVALUE1_:GetPlayerState((_UPVALUE0_:GetPlayerFromCharacter(_ARG_0_))).State.Health / (_UPVALUE1_:GetPlayerState((_UPVALUE0_:GetPlayerFromCharacter(_ARG_0_))).State.MaxHealth or 100) * 100), _UPVALUE1_:GetPlayerState((_UPVALUE0_:GetPlayerFromCharacter(_ARG_0_))).State.MaxHealth or 100)
9997 end
9998 return "[0/0]"
9999 end
10000 getreg().IVr6oV5TdXoXWOea({}).gethealth = getreg().IVr6oV5TdXoXWOea({}).gethealth
10001 getreg().IVr6oV5TdXoXWOea({}).get_ignores = function()
10002 return {
10003 workspace.Ignore,
10004 _UPVALUE0_.Character
10005 }
10006 end
10007 for _FORV_162_, _FORV_163_ in (function(_ARG_0_, _ARG_1_)
10008 if _UPVALUE0_(_ARG_0_) ~= "function" then
10009 return t
10010 end
10011 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
10012 return _UPVALUE2_()
10013 end
10014 if _UPVALUE3_(_ARG_0_) then
10015 return _UPVALUE2_()
10016 end
10017 if _UPVALUE5_ then
10018 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
10019 end
10020 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
10021 return (_UPVALUE4_(_ARG_0_))
10022 end)(next), {
10023 TimeOfDay = "12:00:00",
10024 ColorShift_Bottom = Color3.new(1, 0.756863, 0.509804),
10025 FogColor = Color3.new(0.666667, 0.792157, 0.968628),
10026 FogEnd = 2500,
10027 EnvironmentDiffuseScale = 0.3,
10028 ShadowColor = Color3.new(0.7, 0.7, 0.72),
10029 Brightness = 3,
10030 ColorShift_Top = Color3.new(1, 0.976471, 0.882353),
10031 Ambient = Color3.new(0.573515, 0.682399, 0.795762),
10032 FogStart = 0,
10033 EnvironmentSpecularScale = 0.6,
10034 ExposureCompensation = 0.09,
10035 OutdoorAmbient = Color3.new(0.870196, 0.728559, 0.642159),
10036 GeographicLatitude = 38,
10037 ShadowSoftness = 1
10038 }, nil do
10039 ({})[_FORV_162_] = game:GetService("Lighting")[_FORV_162_]
10040 end
10041 setreadonly(getrawmetatable(game), false)
10042 getrawmetatable(game).__index = (hide_me or newcclosure)(function(_ARG_0_, _ARG_1_)
10043 if checkcaller() then
10044 return _UPVALUE0_(_ARG_0_, _ARG_1_)
10045 end
10046 if _ARG_0_ == _UPVALUE1_ and _UPVALUE2_.fullbright and _UPVALUE3_[_ARG_1_] then
10047 return _UPVALUE3_[_ARG_1_]
10048 end
10049 return _UPVALUE0_(_ARG_0_, _ARG_1_)
10050 end)
10051 getrawmetatable(game).__newindex = (hide_me or newcclosure)(function(_ARG_0_, _ARG_1_, _ARG_2_)
10052 if checkcaller() then
10053 return _UPVALUE0_(_ARG_0_, _ARG_1_, _ARG_2_)
10054 end
10055 if _ARG_0_ == _UPVALUE1_ and _UPVALUE2_.fullbright then
10056 _UPVALUE3_[_ARG_1_] = _ARG_2_
10057 return
10058 end
10059 return _UPVALUE0_(_ARG_0_, _ARG_1_, _ARG_2_)
10060 end)
10061 setreadonly(getrawmetatable(game), true)
10062 for _FORV_159_, _FORV_160_ in (function(_ARG_0_, _ARG_1_)
10063 if _UPVALUE0_(_ARG_0_) ~= "function" then
10064 return t
10065 end
10066 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
10067 return _UPVALUE2_()
10068 end
10069 if _UPVALUE3_(_ARG_0_) then
10070 return _UPVALUE2_()
10071 end
10072 if _UPVALUE5_ then
10073 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
10074 end
10075 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
10076 return (_UPVALUE4_(_ARG_0_))
10077 end)(next), debug.getupvalues((function()
10078 unlock_modulescript(...)
10079 return getrenv().require(...)
10080 end)(game:GetService("ReplicatedStorage").Modules.Load)("AnimationHandler", true).new) do
10081 if (function(_ARG_0_, _ARG_1_)
10082 if _UPVALUE0_(_ARG_0_) ~= "function" then
10083 return t
10084 end
10085 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
10086 return _UPVALUE2_()
10087 end
10088 if _UPVALUE3_(_ARG_0_) then
10089 return _UPVALUE2_()
10090 end
10091 if _UPVALUE5_ then
10092 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
10093 end
10094 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
10095 return (_UPVALUE4_(_ARG_0_))
10096 end)(type)(_FORV_160_) == "table" and rawget(_FORV_160_, "PlayTrack") then
10097 break
10098 end
10099 end
10100 if not _FORV_160_ then
10101 return game:GetService("Players").LocalPlayer:Kick("Failed to find animation handler.")
10102 end
10103 ;(function()
10104 unlock_modulescript(...)
10105 return getrenv().require(...)
10106 end)(game:GetService("ReplicatedStorage").Modules.Load)("GunItem").CalculateRecoil = function()
10107 if _UPVALUE0_.norecoil then
10108 return 0
10109 end
10110 return _UPVALUE1_(...)
10111 end
10112 function _FORV_160_.PlayTrack(_ARG_0_)
10113 if _UPVALUE0_.instantreload then
10114 for _FORV_6_, _FORV_7_ in _UPVALUE1_, _UPVALUE2_, nil do
10115 if ({
10116 ...
10117 })[1]:match(_FORV_7_) then
10118 ({
10119 ...
10120 })[4] = 100
10121 break
10122 end
10123 end
10124 end
10125 return _UPVALUE3_(_ARG_0_, unpack({
10126 ...
10127 }))
10128 end
10129 ;(function()
10130 unlock_modulescript(...)
10131 return getrenv().require(...)
10132 end)(game:GetService("ReplicatedStorage").SharedModules.Load)("SharedUtils").GetProjectileSpread = function(_ARG_0_)
10133 if _ARG_0_ == "GunProjectile" and debug.getinfo(2).name == "Shoot" then
10134 if _UPVALUE0_.silentaim then
10135 if _UPVALUE1_.find_target({forcevischeck = true}) and _UPVALUE2_.random(1, 100) <= _UPVALUE1_.silentchance then
10136 ({
10137 ...
10138 })[2].direction = CFrame.lookAt(({
10139 ...
10140 })[2].origin, ({
10141 ...
10142 })[2].origin + _UPVALUE3_(({
10143 ...
10144 })[2].origin, Vector3.new(), Vector3.new(0, -32, 0), _UPVALUE1_.find_target({forcevischeck = true}).Position, Vector3.new(), Vector3.new(), ({
10145 ...
10146 })[1].ProjectilePower)).lookVector
10147 ;({
10148 ...
10149 })[2].accuracy = 1
10150 _UPVALUE0_._bulletInfo = {
10151 _UPVALUE1_.find_target({forcevischeck = true}),
10152 ({
10153 ...
10154 })[2].origin,
10155 ({
10156 ...
10157 })[1].ProjectilePower,
10158 CFrame.lookAt(({
10159 ...
10160 })[2].origin, _UPVALUE1_.find_target({forcevischeck = true}).Position).lookVector * ({
10161 ...
10162 })[1].ProjectilePower
10163 }
10164 end
10165 end
10166 if _UPVALUE0_.no_spread then
10167 for _FORV_9_ = 1, ({
10168 ...
10169 })[3] do
10170 ({})[#{} + 1] = CFrame.lookAt(Vector3.new(), ({
10171 ...
10172 })[2].direction).lookVector * ({
10173 ...
10174 })[1].ProjectilePower
10175 end
10176 return {}
10177 end
10178 end
10179 return _UPVALUE4_(_ARG_0_, unpack({
10180 ...
10181 }))
10182 end
10183 ;({})._lastBullets = {}
10184 ;(function()
10185 unlock_modulescript(...)
10186 return getrenv().require(...)
10187 end)(game:GetService("ReplicatedStorage").SharedModules.Load)("Network").FireServer = function(_ARG_0_, _ARG_1_)
10188 if (_ARG_1_ == "DamageSelf" or _ARG_1_ == "TrainSmack") and _UPVALUE0_.nofall then
10189 return
10190 end
10191 if _ARG_1_ == "ActivateItem" and ({
10192 ...
10193 })[2] == "Shoot" then
10194 if _UPVALUE0_.silentaim and _UPVALUE0_.instanthit and _UPVALUE0_._bulletInfo then
10195 for _FORV_12_ = 1, #({
10196 ...
10197 })[4] do
10198 if _FORV_12_ > 1 then
10199 end
10200 ;({})[#{} + 1] = {
10201 ({
10202 ...
10203 })[4][_FORV_12_],
10204 _UPVALUE2_(unpack(_UPVALUE0_._bulletInfo))
10205 }
10206 end
10207 for _FORV_13_, _FORV_14_ in _UPVALUE3_, {}, nil do
10208 end
10209 ;({
10210 ...
10211 })[3].startTime = ({
10212 ...
10213 })[3].startTime - _UPVALUE4_.clamp(_FORV_14_[2], 0, 0.85)
10214 _UPVALUE5_(_ARG_0_, _ARG_1_, unpack({
10215 ...
10216 }))
10217 for _FORV_13_ = 1, #{} do
10218 _UPVALUE5_(_ARG_0_, "ProjectileEvent", unpack(({})[_FORV_13_]))
10219 end
10220 _UPVALUE0_._lastBullets = ({
10221 ...
10222 })[4]
10223 _UPVALUE0_._bulletInfo = nil
10224 return
10225 end
10226 elseif _ARG_1_ == "ProjectileEvent" and _UPVALUE7_.find(_UPVALUE0_._lastBullets, ({
10227 ...
10228 })[1]) then
10229 _UPVALUE7_.remove(_UPVALUE0_._lastBullets, (_UPVALUE7_.find(_UPVALUE0_._lastBullets, ({
10230 ...
10231 })[1])))
10232 return
10233 end
10234 return _UPVALUE5_(_ARG_0_, _ARG_1_, unpack({
10235 ...
10236 }))
10237 end
10238 ;(function()
10239 unlock_modulescript(...)
10240 return getrenv().require(...)
10241 end)(game:GetService("ReplicatedStorage").Modules.Load)("PlayerCharacter", true).Ragdoll = function()
10242 if _UPVALUE0_.noragdoll then
10243 return
10244 end
10245 return _UPVALUE1_(...)
10246 end
10247 ;(function()
10248 unlock_modulescript(...)
10249 return getrenv().require(...)
10250 end)(game:GetService("ReplicatedStorage").Modules.Load)("ReplicatedState").State.Stamina = nil
10251 setmetatable((function()
10252 unlock_modulescript(...)
10253 return getrenv().require(...)
10254 end)(game:GetService("ReplicatedStorage").Modules.Load)("ReplicatedState").State, {
10255 __index = function(_ARG_0_, _ARG_1_)
10256 if _ARG_1_ == "Stamina" then
10257 if _UPVALUE0_.infstamina then
10258 return 100
10259 end
10260 return rawget(_UPVALUE1_, _ARG_1_)
10261 end
10262 return rawget(_ARG_0_, _ARG_1_)
10263 end,
10264 __newindex = function(_ARG_0_, _ARG_1_, _ARG_2_)
10265 if _ARG_1_ == "Stamina" then
10266 return rawset(_UPVALUE0_, _ARG_1_, _ARG_2_)
10267 end
10268 return rawset(_ARG_0_, _ARG_1_, _ARG_2_)
10269 end
10270 })
10271 spawn(function()
10272 while true do
10273 _UPVALUE0_.RenderStepped:wait()
10274 if _UPVALUE1_.breakfree and _UPVALUE2_:CanBreakFree() then
10275 _UPVALUE3_:FireServer("AttemptBreakFree")
10276 end
10277 end
10278 end)
10279 ;({}).new("The Wild West"):Section("Main Cheats"):Toggle("No Fall Damage", {
10280 location = {},
10281 flag = "nofall"
10282 })
10283 ;({}).new("The Wild West"):Section("Main Cheats"):Toggle("No Ragdoll", {
10284 location = {},
10285 flag = "noragdoll"
10286 })
10287 ;({}).new("The Wild West"):Section("Main Cheats"):Toggle("Infinite Stamina", {
10288 location = {},
10289 flag = "infstamina"
10290 })
10291 ;({}).new("The Wild West"):Section("Main Cheats"):Toggle("Instant Break Free", {
10292 location = {},
10293 flag = "breakfree"
10294 })
10295 ;({}).new("The Wild West"):Section("Main Cheats"):Toggle("Fullbright", {
10296 location = {},
10297 flag = "fullbright"
10298 }, function(_ARG_0_)
10299 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _ARG_0_ and _UPVALUE1_ or _UPVALUE2_, nil do
10300 _UPVALUE3_[_FORV_4_] = _FORV_5_
10301 end
10302 end)
10303 ;({}).new("The Wild West"):Section("Weapon Cheats"):Toggle("No Spread", {
10304 location = {},
10305 flag = "no_spread"
10306 })
10307 ;({}).new("The Wild West"):Section("Weapon Cheats"):Toggle("Silent Aim", {
10308 location = {},
10309 flag = "silentaim"
10310 })
10311 ;({}).new("The Wild West"):Section("Weapon Cheats"):Toggle("Instant Hit (bullets)", {
10312 location = {},
10313 flag = "instanthit"
10314 })
10315 ;({}).new("The Wild West"):Section("Weapon Cheats"):Toggle("Instant Reload", {
10316 location = {},
10317 flag = "instantreload"
10318 })
10319 ;({}).new("The Wild West"):Section("Weapon Cheats"):Toggle("No Recoil", {
10320 location = {},
10321 flag = "norecoil"
10322 })
10323elseif (({
10324 [833423526] = "Strucid",
10325 [698448212] = "RoBeats!",
10326 [212154879] = "Swordburst 2",
10327 [84285438] = "Reason 2 Die",
10328 [98209776] = "Reason 2 Die",
10329 [1772081673] = "Reason 2 Die",
10330 [3233893879] = "Bad Business",
10331 [863266079] = "Apocalypse Rising 2",
10332 [115797356] = "Counter Blox",
10333 [985731078] = "World // Zero",
10334 [833209132] = "Vesteria",
10335 [712031239] = "Vesteria",
10336 [737100778] = "Vesteria",
10337 [113491250] = "Phantom Forces",
10338 [1426962] = "Apocalypse Rising",
10339 [88070565] = "Bloxburg",
10340 [807930589] = "The Wild West",
10341 [4456070441] = "Mayday",
10342 [964540701] = "Sound Space",
10343 [111311599] = "Critical Strike",
10344 [503495717] = "Bullet Hell"
10345})[game.GameId] or ({
10346 [833423526] = "Strucid",
10347 [698448212] = "RoBeats!",
10348 [212154879] = "Swordburst 2",
10349 [84285438] = "Reason 2 Die",
10350 [98209776] = "Reason 2 Die",
10351 [1772081673] = "Reason 2 Die",
10352 [3233893879] = "Bad Business",
10353 [863266079] = "Apocalypse Rising 2",
10354 [115797356] = "Counter Blox",
10355 [985731078] = "World // Zero",
10356 [833209132] = "Vesteria",
10357 [712031239] = "Vesteria",
10358 [737100778] = "Vesteria",
10359 [113491250] = "Phantom Forces",
10360 [1426962] = "Apocalypse Rising",
10361 [88070565] = "Bloxburg",
10362 [807930589] = "The Wild West",
10363 [4456070441] = "Mayday",
10364 [964540701] = "Sound Space",
10365 [111311599] = "Critical Strike",
10366 [503495717] = "Bullet Hell"
10367})[game.PlaceId] or "Universal Aimbot") == "Mayday" then
10368 getreg().IVr6oV5TdXoXWOea({}).launch({
10369 {
10370 Title = "Silent Aim",
10371 Type = "Toggle",
10372 Data = {
10373 location = {},
10374 flag = "silentaim"
10375 }
10376 },
10377 {
10378 Title = "Wallbang",
10379 Type = "Toggle",
10380 Data = {
10381 location = {},
10382 flag = "wallbang"
10383 }
10384 }
10385 })
10386 getreg().IVr6oV5TdXoXWOea({}).launch()
10387 getreg().IVr6oV5TdXoXWOea({}).check_team = function(_ARG_0_)
10388 return _ARG_0_.GameTeam.Value ~= _UPVALUE0_.GameTeam.Value
10389 end
10390 getreg().IVr6oV5TdXoXWOea({}).checkteam = function(_ARG_0_)
10391 return _ARG_0_.GameTeam.Value ~= _UPVALUE0_.GameTeam.Value
10392 end
10393 getreg().IVr6oV5TdXoXWOea({}).get_character = function(_ARG_0_)
10394 return _ARG_0_.Character or workspace.Characters:FindFirstChild(_ARG_0_.Name)
10395 end
10396 getreg().IVr6oV5TdXoXWOea({}).getcharacter = function(_ARG_0_)
10397 return _ARG_0_.Character or workspace.Characters:FindFirstChild(_ARG_0_.Name)
10398 end
10399 ;(function()
10400 unlock_modulescript(...)
10401 return getrenv().require(...)
10402 end)(game:GetService("ReplicatedStorage"):WaitForChild("Shared")).Raycast = function()
10403 if _UPVALUE0_.wallbang then
10404 _UPVALUE1_.insert(({
10405 ...
10406 })[3], workspace.Map)
10407 end
10408 if _UPVALUE0_.silentaim then
10409 if _UPVALUE2_.find_target({
10410 forcevischeck = not _UPVALUE0_.wallbang
10411 }) and _UPVALUE3_.random(1, 100) <= _UPVALUE2_.silentchance then
10412 ({
10413 ...
10414 })[2] = (_UPVALUE2_.find_target({
10415 forcevischeck = not _UPVALUE0_.wallbang
10416 }).Position - ({
10417 ...
10418 })[1]).unit * 10000
10419 end
10420 end
10421 return _UPVALUE4_(unpack({
10422 ...
10423 }))
10424 end
10425elseif (({
10426 [833423526] = "Strucid",
10427 [698448212] = "RoBeats!",
10428 [212154879] = "Swordburst 2",
10429 [84285438] = "Reason 2 Die",
10430 [98209776] = "Reason 2 Die",
10431 [1772081673] = "Reason 2 Die",
10432 [3233893879] = "Bad Business",
10433 [863266079] = "Apocalypse Rising 2",
10434 [115797356] = "Counter Blox",
10435 [985731078] = "World // Zero",
10436 [833209132] = "Vesteria",
10437 [712031239] = "Vesteria",
10438 [737100778] = "Vesteria",
10439 [113491250] = "Phantom Forces",
10440 [1426962] = "Apocalypse Rising",
10441 [88070565] = "Bloxburg",
10442 [807930589] = "The Wild West",
10443 [4456070441] = "Mayday",
10444 [964540701] = "Sound Space",
10445 [111311599] = "Critical Strike",
10446 [503495717] = "Bullet Hell"
10447})[game.GameId] or ({
10448 [833423526] = "Strucid",
10449 [698448212] = "RoBeats!",
10450 [212154879] = "Swordburst 2",
10451 [84285438] = "Reason 2 Die",
10452 [98209776] = "Reason 2 Die",
10453 [1772081673] = "Reason 2 Die",
10454 [3233893879] = "Bad Business",
10455 [863266079] = "Apocalypse Rising 2",
10456 [115797356] = "Counter Blox",
10457 [985731078] = "World // Zero",
10458 [833209132] = "Vesteria",
10459 [712031239] = "Vesteria",
10460 [737100778] = "Vesteria",
10461 [113491250] = "Phantom Forces",
10462 [1426962] = "Apocalypse Rising",
10463 [88070565] = "Bloxburg",
10464 [807930589] = "The Wild West",
10465 [4456070441] = "Mayday",
10466 [964540701] = "Sound Space",
10467 [111311599] = "Critical Strike",
10468 [503495717] = "Bullet Hell"
10469})[game.PlaceId] or "Universal Aimbot") == "Sound Space" then
10470 ({}).new("Sound Space"):Section("Key Binds"):Bind("Auto Player", {
10471 kbonly = true,
10472 location = {},
10473 flag = "autobind"
10474 }, ({}).new("Sound Space"):Section("Main Cheats"):Toggle("Auto Player", {
10475 location = {},
10476 flag = "player"
10477 }).Set)
10478 ;({}).new("Sound Space"):Section("Key Binds"):Bind("Camera Lock", {
10479 kbonly = true,
10480 location = {},
10481 flag = "cambind"
10482 }, ({}).new("Sound Space"):Section("Main Cheats"):Toggle("Camera Lock", {
10483 location = {},
10484 flag = "camlock"
10485 }).Set)
10486 ;({}).new("Sound Space"):Section("Key Binds"):Bind("Cursor Trail", {
10487 kbonly = true,
10488 location = {},
10489 flag = "cursorbind"
10490 }, ({}).new("Sound Space"):Section("Main Cheats"):Toggle("Cursor Trail", {
10491 location = {},
10492 flag = "cursortrail"
10493 }).Set)
10494 Instance.new("Folder").Name = "Cubes"
10495 Instance.new("Folder").Parent = workspace:WaitForChild("Client")
10496 for _FORV_154_, _FORV_155_ in (function(_ARG_0_, _ARG_1_)
10497 if _UPVALUE0_(_ARG_0_) ~= "function" then
10498 return t
10499 end
10500 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
10501 return _UPVALUE2_()
10502 end
10503 if _UPVALUE3_(_ARG_0_) then
10504 return _UPVALUE2_()
10505 end
10506 if _UPVALUE5_ then
10507 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
10508 end
10509 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
10510 return (_UPVALUE4_(_ARG_0_))
10511 end)(next), debug.getupvalues((pebc_execute and getmenv or getsenv)(game:GetService("ReplicatedFirst"):WaitForChild("GameScript")).UpdateCubes) do
10512 if (function(_ARG_0_, _ARG_1_)
10513 if _UPVALUE0_(_ARG_0_) ~= "function" then
10514 return t
10515 end
10516 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
10517 return _UPVALUE2_()
10518 end
10519 if _UPVALUE3_(_ARG_0_) then
10520 return _UPVALUE2_()
10521 end
10522 if _UPVALUE5_ then
10523 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
10524 end
10525 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
10526 return (_UPVALUE4_(_ARG_0_))
10527 end)(type)(_FORV_155_) == "function" and islclosure(_FORV_155_) and (function(_ARG_0_)
10528 if _UPVALUE0_(_ARG_0_) ~= "table" then
10529 return _ARG_0_
10530 end
10531 if getrawmetatable(_ARG_0_) then
10532 return _UPVALUE1_()
10533 end
10534 return _ARG_0_
10535 end)(table).find(debug.getconstants(_FORV_155_), "NextColor") then
10536 break
10537 end
10538 end
10539 if not debug.getupvalue(_FORV_155_, 5) then
10540 return game:GetService("Players").LocalPlayer:Kick("failed to init soundspace")
10541 end
10542 for _FORV_154_ = #debug.getupvalue(_FORV_155_, 5), 1, -1 do
10543 (function(_ARG_0_)
10544 if _UPVALUE0_(_ARG_0_) ~= "table" then
10545 return _ARG_0_
10546 end
10547 if getrawmetatable(_ARG_0_) then
10548 return _UPVALUE1_()
10549 end
10550 return _ARG_0_
10551 end)(table).remove(debug.getupvalue(_FORV_155_, 5), _FORV_154_)
10552 end
10553 ;(function(_ARG_0_)
10554 if _UPVALUE0_(_ARG_0_) ~= "table" then
10555 return _ARG_0_
10556 end
10557 if getrawmetatable(_ARG_0_) then
10558 return _UPVALUE1_()
10559 end
10560 return _ARG_0_
10561 end)(table).insert(debug.getupvalue(_FORV_155_, 5), (Instance.new("Folder")))
10562 Instance.new("Folder").ChildAdded:connect(function(_ARG_0_)
10563 _UPVALUE0_(_UPVALUE1_, {
10564 Cube = _ARG_0_,
10565 Start = _ARG_0_.Position,
10566 Alpha = _UPVALUE2_:NextNumber(0.9, 1.1)
10567 })
10568 end)
10569 Instance.new("Folder").ChildRemoved:connect(function(_ARG_0_)
10570 for _FORV_4_, _FORV_5_ in _UPVALUE0_, _UPVALUE1_, nil do
10571 if _FORV_5_.Cube == _ARG_0_ then
10572 _UPVALUE2_(_UPVALUE1_, _FORV_4_)
10573 break
10574 end
10575 end
10576 end)
10577 ;(pebc_execute or syn.run_secure_function)((nil).soundspace)
10578 repeat
10579 (function(_ARG_0_, _ARG_1_)
10580 if _UPVALUE0_(_ARG_0_) ~= "function" then
10581 return t
10582 end
10583 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
10584 return _UPVALUE2_()
10585 end
10586 if _UPVALUE3_(_ARG_0_) then
10587 return _UPVALUE2_()
10588 end
10589 if _UPVALUE5_ then
10590 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
10591 end
10592 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
10593 return (_UPVALUE4_(_ARG_0_))
10594 end)(wait)()
10595 until getreg()[""]
10596 getreg()[""]({})
10597 game:GetService("RunService"):BindToRenderStep(game:GetService("HttpService"):GenerateGUID(false), 0, function()
10598 if _UPVALUE0_() and _UPVALUE2_.player then
10599 workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:lerp(CFrame.new(workspace.CurrentCamera.CFrame.p, _UPVALUE0_().Position), (_UPVALUE4_:GetValue(_UPVALUE3_.clamp((1 - _UPVALUE3_.abs(_UPVALUE0_().Position.X / _UPVALUE0_().X)) * _UPVALUE0_(), 0, 1.2), Enum.EasingStyle.Quad, Enum.EasingDirection.In)))
10600 end
10601 if _UPVALUE2_.cursortrail and _UPVALUE5_.MapData.Playing.Value then
10602 _UPVALUE7_:Clone().Parent, _UPVALUE7_:Clone().Adornee = _UPVALUE6_:Clone(), _UPVALUE6_:Clone()
10603 _UPVALUE7_:Clone().ImageLabel.BackgroundTransparency = 0
10604 _UPVALUE7_:Clone().ImageLabel.BackgroundColor3 = Color3.fromHSV(_UPVALUE1_() * 32 % 255 / 255, 1, 1)
10605 _UPVALUE7_:Clone().ImageLabel.ImageColor3 = Color3.fromHSV(_UPVALUE1_() * 32 % 255 / 255, 1, 1)
10606 _UPVALUE8_.ImageLabel.BackgroundTransparency = 0
10607 _UPVALUE8_.ImageLabel.BackgroundColor3 = Color3.fromHSV(_UPVALUE1_() * 32 % 255 / 255, 1, 1)
10608 _UPVALUE8_.ImageLabel.ImageColor3 = Color3.fromHSV(_UPVALUE1_() * 32 % 255 / 255, 1, 1)
10609 _UPVALUE9_.Tween(_UPVALUE7_:Clone().ImageLabel, "ImageTransparency", 1, "gamer", "In", "Quad", 1)
10610 _UPVALUE9_.Tween(_UPVALUE7_:Clone().ImageLabel, "BackgroundTransparency", 1, "gamer", "In", "Quad", 1)
10611 _UPVALUE9_.Tween(_UPVALUE6_:Clone(), "Size", Vector3.new(0.05, 0.05, 0.05), "gamer", "In", "Quad", 1, function()
10612 _UPVALUE0_:Destroy()
10613 end)
10614 _UPVALUE6_:Clone().CanCollide = false
10615 _UPVALUE6_:Clone().CFrame, _UPVALUE6_:Clone().CollisionGroupId = workspace.Client.Cursor.CFrame, 0
10616 _UPVALUE6_:Clone().Anchored = true
10617 _UPVALUE6_:Clone().Parent = workspace.Cursors
10618 else
10619 _UPVALUE8_.ImageLabel.BackgroundTransparency = 1
10620 _UPVALUE8_.ImageLabel.ImageColor3 = Color3.new(1, 1, 1)
10621 end
10622 end)
10623elseif (({
10624 [833423526] = "Strucid",
10625 [698448212] = "RoBeats!",
10626 [212154879] = "Swordburst 2",
10627 [84285438] = "Reason 2 Die",
10628 [98209776] = "Reason 2 Die",
10629 [1772081673] = "Reason 2 Die",
10630 [3233893879] = "Bad Business",
10631 [863266079] = "Apocalypse Rising 2",
10632 [115797356] = "Counter Blox",
10633 [985731078] = "World // Zero",
10634 [833209132] = "Vesteria",
10635 [712031239] = "Vesteria",
10636 [737100778] = "Vesteria",
10637 [113491250] = "Phantom Forces",
10638 [1426962] = "Apocalypse Rising",
10639 [88070565] = "Bloxburg",
10640 [807930589] = "The Wild West",
10641 [4456070441] = "Mayday",
10642 [964540701] = "Sound Space",
10643 [111311599] = "Critical Strike",
10644 [503495717] = "Bullet Hell"
10645})[game.GameId] or ({
10646 [833423526] = "Strucid",
10647 [698448212] = "RoBeats!",
10648 [212154879] = "Swordburst 2",
10649 [84285438] = "Reason 2 Die",
10650 [98209776] = "Reason 2 Die",
10651 [1772081673] = "Reason 2 Die",
10652 [3233893879] = "Bad Business",
10653 [863266079] = "Apocalypse Rising 2",
10654 [115797356] = "Counter Blox",
10655 [985731078] = "World // Zero",
10656 [833209132] = "Vesteria",
10657 [712031239] = "Vesteria",
10658 [737100778] = "Vesteria",
10659 [113491250] = "Phantom Forces",
10660 [1426962] = "Apocalypse Rising",
10661 [88070565] = "Bloxburg",
10662 [807930589] = "The Wild West",
10663 [4456070441] = "Mayday",
10664 [964540701] = "Sound Space",
10665 [111311599] = "Critical Strike",
10666 [503495717] = "Bullet Hell"
10667})[game.PlaceId] or "Universal Aimbot") == "Critical Strike" then
10668 ({}).new("Critical Strike"):Section("Main Cheats"):Toggle("No Cooldown", {
10669 location = {},
10670 flag = "nocooldown"
10671 })
10672 ;({}).new("Critical Strike"):Section("Main Cheats"):Toggle("One Shot Kill", {
10673 location = {},
10674 flag = "onehitkill"
10675 })
10676 ;({}).new("Critical Strike"):Section("Main Cheats"):Toggle("No Void Damage", {
10677 location = {},
10678 flag = "novoiddamage"
10679 })
10680 game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui").ChildAdded:connect(function(_ARG_0_)
10681 if _ARG_0_.Name == "ClassGui" then
10682 _UPVALUE0_(2)
10683 for _FORV_6_, _FORV_7_ in _UPVALUE1_, {
10684 "usingattack",
10685 "usingcritical",
10686 "usingability2",
10687 "usingability1"
10688 }, nil do
10689 getsenv((_ARG_0_:WaitForChild("Main")))[_FORV_7_] = function()
10690 if _UPVALUE0_.nocooldown then
10691 if _UPVALUE2_(debug.getupvalues(_UPVALUE1_)[2]) == "boolean" then
10692 debug.setupvalue(_UPVALUE1_, 1, false)
10693 debug.setupvalue(_UPVALUE1_, 2, false)
10694 debug.setupvalue(_UPVALUE1_, 4, 0)
10695 elseif _UPVALUE2_(debug.getupvalues(_UPVALUE1_)[2]) == "number" then
10696 if _UPVALUE3_(debug.getupvalues(_UPVALUE1_)[1]) == "boolean" then
10697 debug.setupvalue(_UPVALUE1_, 1, false)
10698 end
10699 debug.setupvalue(_UPVALUE1_, 2, 0)
10700 else
10701 debug.setupvalue(_UPVALUE1_, 1, false)
10702 debug.setupvalue(_UPVALUE1_, 3, 0)
10703 end
10704 end
10705 return _UPVALUE1_(...)
10706 end
10707 getsenv((_ARG_0_:WaitForChild("Main")))[_FORV_7_:sub(6) .. "coolingdown"] = function()
10708 if _UPVALUE0_.nocooldown then
10709 return
10710 end
10711 return _UPVALUE1_(...)
10712 end
10713 end
10714 end
10715 end)
10716 loadstring([[
10717 -- // didnt bother with this cause its piss easy
10718
10719 local config = ...
10720 local mt = getrawmetatable(game)
10721 local nc = mt.__namecall
10722 local newcclosure=hide_me or newcclosure
10723 local isa=game.IsA;
10724 local cli=game:service'Players'.LocalPlayer;
10725 setreadonly(mt,false)
10726
10727 mt.__namecall=newcclosure(function(self, ...)
10728 local m=getnamecallmethod()
10729 local args={...}
10730 if self.Name=='Damage' and m=='InvokeServer' then
10731 if config.onehitkill and args[3] ~= cli.Character then
10732 args[4] = 100;
10733 end
10734 if config.novoiddamage and args[3] == cli.Character then
10735 return
10736 end
10737 end
10738 if m == 'Kick' and isa(self,'Player') then return end
10739 return nc(self, unpack(args))
10740 end)
10741 ]])({})
10742elseif (({
10743 [833423526] = "Strucid",
10744 [698448212] = "RoBeats!",
10745 [212154879] = "Swordburst 2",
10746 [84285438] = "Reason 2 Die",
10747 [98209776] = "Reason 2 Die",
10748 [1772081673] = "Reason 2 Die",
10749 [3233893879] = "Bad Business",
10750 [863266079] = "Apocalypse Rising 2",
10751 [115797356] = "Counter Blox",
10752 [985731078] = "World // Zero",
10753 [833209132] = "Vesteria",
10754 [712031239] = "Vesteria",
10755 [737100778] = "Vesteria",
10756 [113491250] = "Phantom Forces",
10757 [1426962] = "Apocalypse Rising",
10758 [88070565] = "Bloxburg",
10759 [807930589] = "The Wild West",
10760 [4456070441] = "Mayday",
10761 [964540701] = "Sound Space",
10762 [111311599] = "Critical Strike",
10763 [503495717] = "Bullet Hell"
10764})[game.GameId] or ({
10765 [833423526] = "Strucid",
10766 [698448212] = "RoBeats!",
10767 [212154879] = "Swordburst 2",
10768 [84285438] = "Reason 2 Die",
10769 [98209776] = "Reason 2 Die",
10770 [1772081673] = "Reason 2 Die",
10771 [3233893879] = "Bad Business",
10772 [863266079] = "Apocalypse Rising 2",
10773 [115797356] = "Counter Blox",
10774 [985731078] = "World // Zero",
10775 [833209132] = "Vesteria",
10776 [712031239] = "Vesteria",
10777 [737100778] = "Vesteria",
10778 [113491250] = "Phantom Forces",
10779 [1426962] = "Apocalypse Rising",
10780 [88070565] = "Bloxburg",
10781 [807930589] = "The Wild West",
10782 [4456070441] = "Mayday",
10783 [964540701] = "Sound Space",
10784 [111311599] = "Critical Strike",
10785 [503495717] = "Bullet Hell"
10786})[game.PlaceId] or "Universal Aimbot") == "Bullet Hell" then
10787 getreg().IVr6oV5TdXoXWOea({}).launch()
10788 getreg().IVr6oV5TdXoXWOea({}).launch()
10789 if pebc_execute then
10790 getsenv = getmenv
10791 end
10792 ;(function()
10793 unlock_modulescript(...)
10794 return getrenv().require(...)
10795 end)(({}).Locate("PlayerScripts.client.gunsystem.ray", game:GetService("Players").LocalPlayer)).new = function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
10796 if _UPVALUE0_.silentaim then
10797 if _UPVALUE1_.find_target({forcevischeck = true}) and _UPVALUE2_.random(1, 100) <= _UPVALUE1_.silentchance then
10798 _ARG_1_ = _UPVALUE1_.find_target({forcevischeck = true}).Position
10799 end
10800 end
10801 if _UPVALUE3_(_ARG_3_) and _UPVALUE0_.nospread then
10802 _ARG_3_ = 0
10803 end
10804 return _UPVALUE4_(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_, _ARG_4_)
10805 end
10806 getsenv(({}).Locate("PlayerScripts.client.gunsystem", game:GetService("Players").LocalPlayer)).reload = function()
10807 if not _UPVALUE2_.noreload then
10808 return
10809 end
10810 if _UPVALUE1_(_UPVALUE0_, 1).empty_reload then
10811 _UPVALUE1_(_UPVALUE0_, 1).empty_reload:Stop()
10812 elseif _UPVALUE1_(_UPVALUE0_, 1).reload then
10813 _UPVALUE1_(_UPVALUE0_, 1).reload:Stop()
10814 end
10815 end
10816 for _FORV_154_, _FORV_155_ in (function(_ARG_0_, _ARG_1_)
10817 if _UPVALUE0_(_ARG_0_) ~= "function" then
10818 return t
10819 end
10820 if _UPVALUE1_(_ARG_0_) and not _ARG_1_ then
10821 return _UPVALUE2_()
10822 end
10823 if _UPVALUE3_(_ARG_0_) then
10824 return _UPVALUE2_()
10825 end
10826 if _UPVALUE5_ then
10827 _UPVALUE5_((_UPVALUE4_(_ARG_0_)))
10828 end
10829 _UPVALUE6_((_UPVALUE4_(_ARG_0_)))
10830 return (_UPVALUE4_(_ARG_0_))
10831 end)(next), ({}).Locate("ReplicatedStorage.assets.gun_data"):GetChildren() do
10832 ({})[_FORV_155_.Name] = ({}).Copy((function()
10833 unlock_modulescript(...)
10834 return getrenv().require(...)
10835 end)(_FORV_155_))
10836 end
10837 ;({}).new("Bullet Hell"):Section("Main Cheats"):Toggle("Silent Aim", {
10838 location = {},
10839 flag = "silentaim"
10840 })
10841 ;({}).new("Bullet Hell"):Section("Main Cheats"):Toggle("Infinite Stamina", {
10842 location = {},
10843 flag = "stamina"
10844 })
10845 ;({}).new("Bullet Hell"):Section("Weapon Mods"):Toggle("No Recoil", {
10846 location = {},
10847 flag = "norecoil"
10848 }, function(_ARG_0_)
10849 _UPVALUE0_("recoil", 0, _ARG_0_)
10850 _UPVALUE0_("cam_kick", 0, _ARG_0_)
10851 end)
10852 ;({}).new("Bullet Hell"):Section("Weapon Mods"):Toggle("No Spread", {
10853 location = {},
10854 flag = "nospread"
10855 })
10856 ;({}).new("Bullet Hell"):Section("Weapon Mods"):Toggle("Infinite Ammo", {
10857 location = {},
10858 flag = "infammo"
10859 }, function(_ARG_0_)
10860 _UPVALUE0_("mag", _UPVALUE1_.huge, _ARG_0_)
10861 end)
10862 ;({}).new("Bullet Hell"):Section("Weapon Mods"):Toggle("No Reload", {
10863 location = {},
10864 flag = "noreload"
10865 }, function(_ARG_0_)
10866 _UPVALUE0_("reload_time", nil, _ARG_0_)
10867 end)
10868 game:GetService("RunService").Heartbeat:connect(function()
10869 if _UPVALUE0_.stamina then
10870 _UPVALUE1_.value = 100
10871 end
10872 end)
10873else
10874 getreg().IVr6oV5TdXoXWOea({}).launch()
10875 getreg().IVr6oV5TdXoXWOea({}).launch()
10876end
10877;({}).new("UI Settings"):ColorPicker("Checkbox Color", {
10878 location = {},
10879 flag = "main_color",
10880 color = Color3.fromRGB(0, 255, 111)
10881}, function(_ARG_0_)
10882 _UPVALUE0_.ToggleChange:Fire(_ARG_0_)
10883end)
10884;({}).new("UI Settings"):ColorPicker("Button Color", {
10885 location = {},
10886 flag = "button_color",
10887 color = Color3.fromRGB(0, 255, 111)
10888}, function(_ARG_0_)
10889 _UPVALUE0_.ButtonChange:Fire(_ARG_0_)
10890end)
10891;({}).new("UI Settings"):ColorPicker("Slider Color", {
10892 location = {},
10893 flag = "slider_color",
10894 color = Color3.fromRGB(0, 255, 111)
10895}, function(_ARG_0_)
10896 _UPVALUE0_.SliderChange:Fire(_ARG_0_)
10897end)
10898;({}).new("UI Settings"):Bind("GUI Toggle", {
10899 location = {},
10900 flag = "keybind",
10901 default = ({}).keybind,
10902 kbonly = true
10903}, function()
10904 _UPVALUE0_._container.Enabled = not _UPVALUE0_._container.Enabled
10905end)
10906;({}).new("UI Settings"):Label("Updated: 9/17/20.")
10907;({}).new("UI Settings"):Button("Copy Discord Invite", function()
10908 setclipboard(_UPVALUE0_)
10909end)
10910