· 8 years ago · Apr 28, 2018, 03:54 AM
1Ultimate Ganesha: "Look, all I'm saying is that if he's dressing that way, he's just asking for me to violate him."
2
3Fuhrer lifts his head from the desk. squints.
4The Professional: "Hey Prologus, can you make me a sandwich?"
5
6Cyril Marcell sweats from where he is.
7Prologus: "No."
8Fuhrer: Squints
9
10Ultimate Ganesha sighed. "He grew his hair longer too, you know what that means right. Time to yank that shit like the reigns of a horse."
11
12Cyril Marcell DIDN'T GROW HIS HAIR OUT FOR THAT.
13
14Prologus gazes at Fuhrer with a pained expression on his face.
15
16Fuhrer thanks god for the fact that Prologus gave him this.
17Fuhrer:
18Fuhrer has Flashfowards
19Value 999
20Details In incredibly irregular intervals, images of the future will flood Fuhrer's vision, occupying his thoughts. If he is in combat, this will take up his turn. He can also roll initiative to perceive the image properly. When not in combat, it will disrupt his current chain of thought...What does this all mean? What will he do with it all?
21
22Fuhrer 's eyes appear to fucking glaze over, he's out to fucking lunch. You did this Prologus.
23GOD (GM): Fuhrer sees into the distant future, witnessing a massive wasteland filled with nothing but darkness, Asteroth and The Noble One stand above him, their voices unheard by him.
24
25A skeleton is trying to play rock paper scissors with Cyril but he keeps yelling what he's going to throw before he throws it and then dropping his hand.
26
27Fuhrer coughs, that doesn't look good. He makes an attempt to focus.
28Fuhrer:
29Fuhrer rolls for Initiative
30Result 103
31
32Cyril Marcell has tried to teach the skeleton for the past 20 minutes.
33GOD (GM): Fuhrer sees further, an empty seat that radiates with power, the unlimited possibilities that surround it slowly seeping into his very being. Though he has never seen the chair it feels familiar, as if he had always known and yearned for that chair, a voice saying "Claim your rightful spot" repeating in the back of his mind.
34
35Fuhrer clears his throat.
36Fuhrer: "ALRIGHTY THEN!"
37
38Fuhrer 's eyes have appeared to go back to normal, he sits straight up.
39Fuhrer: "We're in for a wild ride today bud."
40"Carlton!"
41The Professional: "Yes mein Fuhrer?"
42Fuhrer: "A cup of water, please!"
43
44The Professional "With pleasure!"
45
46The Professional walks over to the water cooler to get some water before walking to Fuhrer to give him said cup.
47
48Fuhrer takes the cup and gives it the good sip, damn that shit was good.
49Fuhrer: "Thank you Carlton, I will have a sandwich prepared for you in a few moments."
50The Professional: !
51Fuhrer: "Hopefully nothing absolutely terrible happens within the next few moments."
52Prologus: "Please, I will unlock your hidden potential, just stop talking about Cyril for five seconds."
53Ultimate Ganesha: "I'm just saying, he's asking for it!"
54Fuhrer: Inhales
55
56Fuhrer decides to just watch.
57Ultimate Ganesha: "I'm not saying that french people have very rapable bodies but Cyril is the special kind. A neck that I can easily wrap my hands around and don't get me started on hi-"
58Prologus: "In the name of all conceptual beings."
59"Please."
60"Stop talking."
61
62The Professional sighs.
63
64Fuhrer sighs significantly harder.
65The Professional: "I know it's weird to say this mein Fuhrer but it's situations like these that make this short term peace actually worth it, even though the world is steadily falling into chaos I can always trust you all to make things fun."
66
67The Professional 's phone rings.
68Fuhrer: "Chaos, you say?"
69"You can take that, Carlton."
70
71The Professional "Ah yes, this is Carlton Ba-" The moment Carlton goes to take the phone the call drops, the battery power dieing.
72The Professional: "The phone's dead! Ganesha!"
73Fuhrer: "Well, that's comforting."
74Ultimate Ganesha: "CARLTON I AM NOT A RAPIST!"
75
76Ultimate Ganesha jabs Carlton in the chest, Carlton passing out.
77Fuhrer: Pounds his fucking head on the god damn desk.
78"If only some force of god could stop this."
79Prologus: "I'll fix this..."
80Fuhrer: "Thank you, Prologus."
81
82Prologus restarts Carlton's vitals.
83Fuhrer: "I often wonder what I'd do without you, and the answer is kill myself."
84Prologus: "I figure as much, however so long as I'm here there will be no need for tha-"
85
86Liquid crashes through the window.
87
88Fuhrer feels some palpitations coming on.
89
90Fuhrer fuckening stares at his window.
91
92Fuhrer then stares at Liquid.
93Fuhrer: "That was a stained glass windows, that cost, 1 million Fuhrer Bucks."
94
95Fuhrer sighs.
96Fuhrer: "So."
97"How can I help you?"
98
99A skeleton thinks inflation sure is a bitch
100Liquid: "I am going to cut right to the chase."
101
102Liquid pulls out a gun.
103
104Fuhrer also pulls out a gun.
105
106Fuhrer pulls out two guns as a matter of fact.
107Liquid: "Looks like we're at a standoff."
108
109A skeleton has a sit-in
110Fuhrer: "I mean, we could just both put down our guns and speak calmly, that's certainly a plausible option."
111
112Fuhrer hears a spooky music change.
113Liquid: "Im afraid we can't exchange pleasantries this time around."
114
115Liquid pulls the trigger.
116
117Ultimate Ganesha blocks the bullets.
118
119Fuhrer fuckening shits himself at how fast Ganesha just moved.
120Fuhrer: "Sadly, it seems you've activated my trap card, It's rape!"
121
122Fuhrer stands up and dusts off his pants.
123Liquid: "I've come prepared for something like that."
124
125Liquid snaps his fingers.
126Fuhrer: "N-NANI!?"
127
128A skeleton is on standby
129Fuhrer: "Skeleton, come to my side!"
130
131A skeleton is having some trouble
132Fuhrer: "Ganesha, it appears as though we're both in for a rough day."
133A skeleton: "Hola!"
134"You rang my skelephone?"
135Fuhrer: "Fight with me!"
136Ultimate Ganesha: "I really don't like all of these Me around here. Feeling mighty uncomfortable."
137A skeleton: "I didn't know you could be everywhere at once too!"
138
139Cyril Marcell `"NOW YOU KNOW HOW I FEEL, BITCH."
140A skeleton: "That's no fair."
141Liquid: "I managed to snag myself a few Horus models, they are alot more effective and obedient that a failed one like yourself, Ganesha."
142Fuhrer: "!"
143"Failed?"
144"I believe that to be a lie, Liquid."
145Liquid: "Ganesha was part of a project to create a powerful, obedient super weapon. One that could always evolve. They used Midas's genes as the base and most of them worked perfectly except for her ofcourse, her emotions are far too unstable. In addition her link is significantly loo to that of Midas, so low it's almost shameful."
146"However...You still have another chance Ganesha. You can make up for your failures."
147Liquid uses Empathy
148Level 99
149Roll 201
150Specializations
151Fuhrer: "Ganesha has failed nothing."
152A skeleton: "Somewhere, a snake has gone blind."
153
154Fuhrer hops onto his fucking desk.
155Fuhrer: "You can break into my office."
156"You can shoot at me all you'd like."
157"But the moment you attempt to fuck with my friends."
158"Is the moment you start to really fucking piss me off."
159Fuhrer has Mad Enhancement
160Value 99999
161Details Something has truly snapped within Fuhrer. He no longer has a concept of collateral damage, it would be best for his party to stick behind him. All enemies that he is not primarily focused on (I.E Peons, people who are not his primary targets deal significantly reduced damage to him and take significantly more from him.)
162
163When factoring damage done to such enemies by Fuhrer, factor in an additional 50% damage increase. When factoring damage dealt to Fuhrer by these enemies, reduce it by 50%. This applies to any and all things done to him by enemies that he is not primarily focused on.
164
165When Fuhrer finds his target, this kicks into overdrive. Going into an emotionless, quiet state, he will not speak, nor will he listen to reason. He will act even more erratically and actively try to cause collateral damage.
166
167Fuhrer 's eyes are burning fucking red.
168
169Liquid sighs and shakes his head. "It looks like there's just no convincing you lot."
170
171A skeleton feels some sort of deep respect for Fuhrer.
172Fuhrer: "Be a man and come out of hiding."
173GOD (GM): Enter the heat of battle...
174Go for it!
175A skeleton: "A~waiting orders, Sir!!!"
176Fuhrer: "Replicate, keep the peons busy, I have my own plans."
177Fuhrer uses Psionics
178Level 99
179Roll 281
180Specializations Check: Fuhrer has been taught the basics of Psionics and has expanded upon it with his own rudimentary knowledge. This check is rolled in order to perceive ambiguous surroundings, discern mysteries, or break free from mental status effects.
181rolling 1d10
182(
1835
184)
185= 5
186"COME OUT YOU FUCKING BITCH!"
187A skeleton: "Commencing!"
188The Infinity Knight uses Infinity (Fake)
189Level 50
190Roll (61)
191Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
192
193As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
194The Infinity Knight uses Infinity (Fake)
195Level 50
196Roll (57)
197Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
198
199As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
200The Infinity Knight uses Helping Hand
201Level 5
202Roll 150
203Specializations Wield up to an infinite number of hands for any purpose.
204The Infinity Knight can use this skill to empower his or another person's next physical action.
205
206If used on himself: Allow one extra action next turn.
207
208If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
209
210On critical success, add two more effects in order.
211On above average, add one extra effect in order.
212On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
213The Infinity Knight uses Helping Hand
214Level 5
215Roll 154
216Specializations Wield up to an infinite number of hands for any purpose.
217The Infinity Knight can use this skill to empower his or another person's next physical action.
218
219If used on himself: Allow one extra action next turn.
220
221If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
222
223On critical success, add two more effects in order.
224On above average, add one extra effect in order.
225On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
226rolling 1d10
227(
2285
229)
230= 5
231
232Ultimate Ganesha is lost in thought, looking at the clones.
233Fuhrer: "THERE CAN BE ONLY ONE"
234Prologus: rolling 1d100
235(
23625
237)
238= 25
239"Fuhrer, I am boosting your strength."
240Fuhrer: "Excellent."
241
242Prologus has given Fuhrer +5 to attack power.
243Fuhrer: "Thank you."
244
245The Professional loosens his tie a bit.
246The Professional:
247Carlton "The Professional" Banks attacks with Shash Strike
248Attack 406
249Damage 150
250rolling 1d20
251(
25216
253)
254= 16
255rolling 1d20
256(
2572
258)
259= 2
260rolling 1d20
261(
2627
263)
264= 7
265rolling 1d100
266(
26735
268)
269= 35
270Liquid: "You pathetic tools, all of you are useless!!"
271"It looks like i'll have to handle this myself."
272Fuhrer: "Just. Like, You."
273A skeleton: "I am a skeleton!"
274"I am too!"
275Fuhrer: "You are the greatest skeleton."
276"HIT ME!"
277Liquid:
278Liquid uses Lunaris
279Level 99
280Roll (205)
281Variables A unique form of Psionics, allowing the user to control gravity as well as automatically implement Energon Natures onto a target. When this power is used, he can declare any area within a certain distance to be the center point of his abilities, if not rolled, the center will automatically be him.
282
283Bad Roll: No Change
284Average: 30ft radius
285Above Average: 60ft radius
286Critical: 80ft radius
287Fuhrer: "THROW A PUNCH, BE A MAN, GIVE ME A HUG, BROTHER."
288"YOU FUCKING COWARD."
289Liquid: "Unlike you, I am no petty untermench. I shall not sully my gentlemanly hands on your ilk."
290Fuhrer: "Petty?"
291Liquid:
292Liquid attacks with Crimson
293Attack 91
294Damage 75
295Fuhrer: "Keep them busy, just like I said, skeleton."
296Fuhrer uses Psychoport
297Level 5
298Roll 189
299Specializations Instant Action: This power instantly transports you to a designated destination, which may be as distant as 50ft per manifester level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three manifester levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth.
300"HOW ARE YOU!?"
301Liquid:
302Liquid attacks with Woke Strike
303Attack 91
304Damage 183
305Fuhrer:
306Fuhrer uses W O K E SHNURRBART/Pocket Sand
307Level 5
308Roll (59)
309Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
310
311Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
312
313Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
314
315Critical Failure: Miss
316Below Average: 10 dmg 1 turn blind
317Average: 25 dmg 2 turn blind
318Above average: 50 dmg 3 turn blind
319Crit Roll: 75 dmg 4 turn blind
320
321But wait, there's more!
322The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
323Liquid: rolling 1d100
324(
32592
326)
327= 92
328Fuhrer: rolling 1d10
329(
3303
331)
332= 3
333Fuhrer attacks with Reichskanzler
334Attack 104
335Damage 147
336rolling 1d20+5
337(
33817
339)+5
340= 22
341Liquid: rolling 1d10
342(
3437
344)
345= 7
346
347Fuhrer drops his guns.
348Fuhrer: Keeps the knife out.
349A skeleton: "Commencing reiterating!"
350The Infinity Knight uses Infinity (Fake)
351Level 50
352Roll (61)
353Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
354
355As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
356The Infinity Knight uses Diabolical Display
357Level 10
358Roll 155
359Specializations The Infinity Knight makes some obscene gestures and says something asinine. The act is more a distraction that any real threat.
360
361All enemies within 20ft roll 1d10 to resist Taunt for 1d6 amount of turns.
362The Infinity Knight gains +2 to all rolls while there is any enemy taunted by this effect.
363
364A skeleton Check out my dick!
365
366Fuhrer gives the skeleton a thumbs up!
367
368Fuhrer is still mega pissed though.
369
370A skeleton clacks it's jaw and pelvic thrusts straight up.
371GOD (GM): rolling 4d10
372(
3737
374+
3755
376+
3779
378+
3794
380)
381= 25
382A skeleton: "Niggers!"
383rolling 1d6
384(
3851
386)
387= 1
388"..."
389The Infinity Knight uses Helping Hand
390Level 5
391Roll 153
392Specializations Wield up to an infinite number of hands for any purpose.
393The Infinity Knight can use this skill to empower his or another person's next physical action.
394
395If used on himself: Allow one extra action next turn.
396
397If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
398
399On critical success, add two more effects in order.
400On above average, add one extra effect in order.
401On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
402The Infinity Knight uses Infinity Clench
403Level 10
404Roll 155
405Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
406
407On critical success, bite the motherfucker. Roll 1d6 for damage out of a base 50.
408The Infinity Knight uses Helping Hand
409Level 5
410Roll 156
411Specializations Wield up to an infinite number of hands for any purpose.
412The Infinity Knight can use this skill to empower his or another person's next physical action.
413
414If used on himself: Allow one extra action next turn.
415
416If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
417
418On critical success, add two more effects in order.
419On above average, add one extra effect in order.
420On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
421
422Ultimate Ganesha clenches her head, gritting her teeth. The more she stared at them, their docile expressions, their willingness to simply take orders...It slowly began to fill her with rage...
423
424Ultimate Ganesha 's golden body slowly begins to change to a silver color.
425Fuhrer: "Excellent."
426Ultimate Ganesha: "I am done with you clones, and I am done living up to the expectation of Midas..."
427"I am not Horus...."
428"I am Ganesha, Goddess of The Hunt. Now let me show you how I feed!!!!"
429
430Fuhrer is starting to feel palpitations.
431Ganesha: "Fear me!!!!"
432rolling 100
433100
434= 100
435
436Fuhrer even feels sorta spooked.
437SK-607: haha nigga you're gonna get boss syndrome and die in like 10 seconds
438
439Ganesha cackles, the woman clenching her fists, her gleaming silver body shining under the light, her eyes radiating with a bright violet glow.
440Ganesha:
441Ganesha attacks with Carnage Beam
442Attack 104
443Damage 100
444Fuhrer: "You should have held your tongue, Liquid."
445Liquid: "What the hell!? That power!! It's impossible!!!"
446Fuhrer: "NOTHING IS IMPOSSIBLE."
447Prologus: "It's time to show these peons how work is accomplished."
448
449Prologus removes his cloak.
450Fuhrer: >:)
451The Professional: "It looks like i'll have to come with an idea as well."
452"I may not be a concept, I may not be a psion..."
453"But..."
454"I am..."
455"THE TABLE"
456"Hold the e."
457Fuhrer: "HOLDING THE E COMMENCING!"
458"The Table."
459GOD (GM): rolling 4d10
460(
4619
462+
4638
464+
4658
466+
4673
468)
469= 28
470Horus attacks with Carnage Beam
471Attack 109
472Damage 100
473Ganesha attacks with WOKE Counter
474Attack 108
475Damage 25
476Fuhrer: "Woke."
477Ganesha: rolling 1d100+60
478(
4791
480)+60
481= 61
482GOD (GM): rolling 1d20
483(
4847
485)
486= 7
487Liquid:
488Liquid uses Crush
489Level 99
490Roll 210
491Specializations Action: Liquid can bring the force of gravity down on a target's body, causing them to suffer a 50DM DOT that increases by 5 with each turn that passes. Max movement distance is reduced by 5 each turn, in addition to attack and accuracy taking a -5 penalty.
492
493Liquid brings the force of gravity down on Fuhrer.
494Fuhrer:
495Fuhrer uses Diplomatic Tactics: Falcon One
496Level 6
497Roll (184)
498Variables 1 Day: Fuher can call in a sniper to kill an enemy with skilled precision. If the roll of this skill fails, nullify the skill.
499Fuhrer uses Deadass
500Level 1
501Roll 57
502Specializations Action: Allows the Fuhrer to fan the hammer of whatever gun he is using. This only counts towards pistols. Not susceptible to failed rolls.
503rolling 3d10
504(
50510
506+
5072
508+
5099
510)
511= 21
512Liquid:
513Liquid uses Push
514Level 0
515Roll 5
516Specializations Check: Liquid can use the power of gravity to send a blunt wave of force pushing outward, causing all projectiles and enemies to go flying back from him. Deal 80DM to all targets affected by this. This check counts as a block.
517
518Fuhrer never drops his trusty panzer sheik.
519Fuhrer: Shout out to Booze King.
520Fuhrer uses Dazed and Confused
521Level 1
522Roll 182
523Specializations This action is instant if Fuhrer is already within the range of his target (5ft), if not moving and using it takes up his attack turn.
524This combines a W O K E Schnurbart roll as well as an intimidation roll, causing the user to roll 2d20s (1 for Blind duration, 1 for Mental Status effect)
525
526Roll 2d20s (The first counting for a blind, the second counting for a confusion/fear/root/stun)
527
528Blind Duration based on roll:
529Crit fail: None
530Below Average: 1
531Average: 2
532Above Average: 3
533Crit: 3 +Bleed
534
535Mental Status Effect Rolls:
536Crit fail: None
537Below Average: Confusion
538Average: Fear
539Above Average: Root
540Crit: Stun
541A skeleton:
542The Infinity Knight uses Infinity (Fake)
543Level 50
544Roll (57)
545Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
546
547As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
548The Infinity Knight uses Infinity (True)
549Level 99
550Roll (1000000094)
551Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
552The Infinity Knight uses Lockjaw
553Level 10
554Roll 154
555Specializations The skeleton has rather sharp teeth. Deal 150 damage.
556
557On Critical Success, causes bleed, stun, and broken limb.
558On Above Average, causes bleed and stun.
559On Average, causes bleed.
560On Critical Failure, take recoil damage.
561"Fuc
562The Infinity Knight uses Lockjaw
563Level 10
564Roll 160
565Specializations The skeleton has rather sharp teeth. Deal 150 damage.
566
567On Critical Success, causes bleed, stun, and broken limb.
568On Above Average, causes bleed and stun.
569On Average, causes bleed.
570On Critical Failure, take recoil damage.
571
572Fuhrer claps.
573A skeleton:
574The Infinity Knight uses Infinity Clench
575Level 10
576Roll 160
577Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
578
579On critical success, bite the motherfucker. Roll 1d6 for damage out of a base 50.
580The Infinity Knight uses Lockjaw
581Level 10
582Roll 158
583Specializations The skeleton has rather sharp teeth. Deal 150 damage.
584
585On Critical Success, causes bleed, stun, and broken limb.
586On Above Average, causes bleed and stun.
587On Average, causes bleed.
588On Critical Failure, take recoil damage.
589The Infinity Knight uses Lockjaw
590Level 10
591Roll 159
592Specializations The skeleton has rather sharp teeth. Deal 150 damage.
593
594On Critical Success, causes bleed, stun, and broken limb.
595On Above Average, causes bleed and stun.
596On Average, causes bleed.
597On Critical Failure, take recoil damage.
598The Infinity Knight uses Lockjaw
599Level 10
600Roll 157
601Specializations The skeleton has rather sharp teeth. Deal 150 damage.
602
603On Critical Success, causes bleed, stun, and broken limb.
604On Above Average, causes bleed and stun.
605On Average, causes bleed.
606On Critical Failure, take recoil damage.
607The Infinity Knight uses Diabolical Display
608Level 10
609Roll 158
610Specializations The Infinity Knight makes some obscene gestures and says something asinine. The act is more a distraction that any real threat.
611
612All enemies within 20ft roll 1d10 to resist Taunt for 1d6 amount of turns.
613The Infinity Knight gains +2 to all rolls while there is any enemy taunted by this effect.
614"Clackity clack who wants to fuck my ass?"
615GOD (GM): rolling 1d10
616(
6173
618)
619= 3
620A skeleton: "That didn't even rhyme you moron."
621rolling 1d6
622(
6231
624)
625= 1
626GOD (GM): rolling 2d10
627(
6287
629+
6306
631)
632= 13
633A skeleton: "Well fuck you then!"
634
635Fuhrer shrugs.
636GOD (GM):
637Carlton "The Professional" Banks attacks with Gigantic Shining Wizard
638Attack 404
639Damage 499
640rolling 1d10
641(
6426
643)
644= 6
645rolling 1d10
646(
6473
648)
649= 3
650rolling 3d10
651(
6528
653+
6549
655+
6567
657)
658= 24
659Horus Clone attacks with Carnage Beam
660Attack 106
661Damage 100
662Fuhrer:
663Fuhrer uses Close-Quarters Combat (CQC)
664Level 10
665Roll 66
666Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
667GOD (GM):
668Horus Clone uses Prehensile Limbs
669Level 99
670Roll 206
671Specializations Check/Instant Action: Allows her to grapple from 40ft away, if her opponent is in close range the grapple cannot fail.
672Horus Clone uses Brawl
673Level 99
674Roll 204
675Specializations Quick and swift, she uses her limbs to deal fatal strikes. This cannot fail the next turn if the one grappled fails to escape.
676Fuhrer: :>(
677>:(
678
679Liquid pulls out a gun.
680Liquid: "You're strong...But you have yet to see the peak of psionic power."
681
682Liquid places the gun to his head.
683Fuhrer: ?
684Liquid: "I call upon your eternal power, oh reaper of souls, oh feaster of hope. Come"
685"THANATOS!!"
686
687Fuhrer begins to breath heavily, he is beyond fuckening pissed.
688
689Liquid laughs loudly, clenching his gun as his body radiates with spectral power.
690Fuhrer: "What is that?"
691Liquid: "Now you understand how much power I possess...Now you understand how above you and your pathetic ilk I am....This is my Eidolan, Thanatos."
692A skeleton: "Ei-...dolan?"
693Fuhrer: "YOU. ARE. A. TOY."
694Viktoria Herzeleid: nigga pls
695Liquid: "Now bear witness to it's vast strength! Thanatos, strike the mech down!!"
696Fuhrer: "CARLTON!"
697Thanatos:
698Thanatos attacks with Mamudoon
699Attack 402
700Damage 100
701Fuhrer: !"
702The Professional: "D-Damnit...My.....My brother didn't give me a hug!!!"\
703Fuhrer:
704Fuhrer has a burning desire to avenge Carlton "The Professional" Banks.
705Value 3
706Details
707Thanatos:
708Thanatos has become even stronger.
709Value 99
710Details The more it kills, the greater the mythology becomes.
711Fuhrer:
712Fuhrer uses Psychoport
713Level 5
714Roll 184
715Specializations Instant Action: This power instantly transports you to a designated destination, which may be as distant as 50ft per manifester level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three manifester levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth.
716Fuhrer uses Through the Hole
717Level 1
718Roll 55
719Specializations Not applicable to failure
720
721Fuhrer can only use this attack on himself, subsequently, if someone attempts and succeeds to follow him into the hole, they will be killed automatically.
722
723By using his Steel Ball, Fuhrer is able to suck his body into the infinite "location" in which the spiral spins into its smallest possible point. Anything other than Fuhrer's body is destroyed by entering through the infinite hole.Fuhrer is also able to send a part of his body through the hole, moving it away from his body. This way he can shoot from different directions, by sending his hands or fingers through the holes.
724
725Alternatively, Fuhrer can use this as a means of transportation, allowing him to travel 10 ft past his maximum range and still take movement 25ft => 35 ft.
726
727If Fuhrer attacks either by shooting out of the hole or by teleporting through it, these attacks count as stealth attacks.
728
729Fuhrer must wait 1 turn before sending parts of himself through the hole and must wait 3 after moving.
730Fuhrer uses Close-Quarters Combat (CQC)
731Level 10
732Roll 68
733Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
734rolling 1d20+5
735(
73617
737)+5
738= 22
739Thanatos:
740Liquid uses Push
741Level 99
742Roll 107
743Specializations Check: Liquid can use the power of gravity to send a blunt wave of force pushing outward, causing all projectiles and enemies to go flying back from him. Deal 80DM to all targets affected by this. This check counts as a block.
744Fuhrer:
745Fuhrer uses W O K E SHNURRBART/Pocket Sand
746Level 5
747Roll (60)
748Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
749
750Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
751
752Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
753
754Critical Failure: Miss
755Below Average: 10 dmg 1 turn blind
756Average: 25 dmg 2 turn blind
757Above average: 50 dmg 3 turn blind
758Crit Roll: 75 dmg 4 turn blind
759
760But wait, there's more!
761The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
762Liquid:
763Liquid attacks with Woke Strike
764Attack 90
765Damage 183
766Liquid attacks with Woke Strike
767Attack 87
768Damage 183
769rolling 1d100
770(
77152
772)
773= 52
774Fuhrer: rolling 1d10
775(
7762
777)
778= 2
779rolling 1d10
780(
7812
782)
783= 2
784INAUDIBLE MUTTERING
785Fuhrer uses Sleight of Hand
786Level 1
787Roll 184
788Specializations Instant Action: Pick-pocketing, drawing weapons in secret.
789Fuhrer uses The First Bomb
790Level 5
791Roll 192
792Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
793
794The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
795
796Crit fail = 10
797Below Avg = 25
798Average = 50
799Above Avg = 75
800Crit = 100 + Stun for 1 turn.
801(To GOD): do you want to fuckening kill me and then have me bring out Seth?
802(To GOD): maximum anime bullshit
803(From Liquid): Yup
804(From A skeleton): austin you binch do you want my spooge or not?
805(To Liquid): !
806Fuhrer: "THROW THE BONES"
807A skeleton: "FUCKING WHAT?"
808Fuhrer: "FUCK EM UP!"
809A skeleton: "BETTER"
810Fuhrer: "SPOOGE ON EM"
811A skeleton: "CAN I EVEN DO THAT?"
812Fuhrer: "YOU CAN DO WHATEVER YOU PUT YOUR MIND TO, I BELIEVE IN YOU, SKELETON!"
813A skeleton:
814The Infinity Knight uses Infinity (True)
815Level 99
816Roll (1000000094)
817Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
818The Infinity Knight uses Infinity (Fake)
819Level 50
820Roll (56)
821Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
822
823As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
824The Infinity Knight uses Lockjaw
825Level 10
826Roll 158
827Specializations The skeleton has rather sharp teeth. Deal 150 damage.
828
829On Critical Success, causes bleed, stun, and broken limb.
830On Above Average, causes bleed and stun.
831On Average, causes bleed.
832On Critical Failure, take recoil damage.
833The Infinity Knight uses Lockjaw
834Level 10
835Roll 158
836Specializations The skeleton has rather sharp teeth. Deal 150 damage.
837
838On Critical Success, causes bleed, stun, and broken limb.
839On Above Average, causes bleed and stun.
840On Average, causes bleed.
841On Critical Failure, take recoil damage.
842The Infinity Knight uses Lockjaw
843Level 10
844Roll 160
845Specializations The skeleton has rather sharp teeth. Deal 150 damage.
846
847On Critical Success, causes bleed, stun, and broken limb.
848On Above Average, causes bleed and stun.
849On Average, causes bleed.
850On Critical Failure, take recoil damage.
851The Infinity Knight uses Infinity (Fake)
852Level 50
853Roll (57)
854Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
855
856As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
857A skeleton:
858The Infinity Knight uses Helping Hand
859Level 5
860Roll 148
861Specializations Wield up to an infinite number of hands for any purpose.
862The Infinity Knight can use this skill to empower his or another person's next physical action.
863
864If used on himself: Allow one extra action next turn.
865
866If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
867
868On critical success, add two more effects in order.
869On above average, add one extra effect in order.
870On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
871rolling 1d10
872(
87310
874)
875= 10
876The Infinity Knight uses Helping Hand
877Level 5
878Roll 147
879Specializations Wield up to an infinite number of hands for any purpose.
880The Infinity Knight can use this skill to empower his or another person's next physical action.
881
882If used on himself: Allow one extra action next turn.
883
884If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
885
886On critical success, add two more effects in order.
887On above average, add one extra effect in order.
888On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
889rolling 1d10
890(
8914
892)
893= 4
894The Infinity Knight uses Helping Hand
895Level 5
896Roll 155
897Specializations Wield up to an infinite number of hands for any purpose.
898The Infinity Knight can use this skill to empower his or another person's next physical action.
899
900If used on himself: Allow one extra action next turn.
901
902If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
903
904On critical success, add two more effects in order.
905On above average, add one extra effect in order.
906On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
907The Infinity Knight uses Helping Hand
908Level 5
909Roll 150
910Specializations Wield up to an infinite number of hands for any purpose.
911The Infinity Knight can use this skill to empower his or another person's next physical action.
912
913If used on himself: Allow one extra action next turn.
914
915If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
916
917On critical success, add two more effects in order.
918On above average, add one extra effect in order.
919On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
920A skeleton:
921The Infinity Knight uses Collect Bones
922Level 99
923Roll 244
924Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
925
926On Critical Success, gain 25% extra max hp
927On Average/Above, gain 80 extra max hp
928On Critical Failure, null ability and kill the clone.
929The Infinity Knight uses Collect Bones
930Level 99
931Roll 243
932Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
933
934On Critical Success, gain 25% extra max hp
935On Average/Above, gain 80 extra max hp
936On Critical Failure, null ability and kill the clone.
937The Infinity Knight uses Collect Bones
938Level 99
939Roll 242
940Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
941
942On Critical Success, gain 25% extra max hp
943On Average/Above, gain 80 extra max hp
944On Critical Failure, null ability and kill the clone.
945Fuhrer: "An excellent gesture, my skeletal friends!"
946
947A skeleton steps back
948
949A skeleton all of them
950A skeleton:
951The Infinity Knight has Potential Dispersal
952Value 5
953Details Limit max clones possible to 13. Damage dealt by clones only adds +1 to the Limit meter no matter what the attack. When above 10, no more limit break meter can be gained.
954GOD (GM): rolling 3d10
955(
9561
957+
9581
959+
9602
961)
962= 4
963Thanatos:
964Thanatos attacks with One Shot Kill
965Attack 410
966Damage 175
967rolling 1d100
968(
9694
970)
971= 4
972Fuhrer: rolling 1d10+3
973(
9748
975)+3
976= 11
977
978Fuhrer dodges with grace.
979
980Fuhrer seems less pissed, or maybe the pain is starting to overshadow his anger?
981Thanatos:
982Thanatos has begun holding it's sword at the ready.
983Value 99
984Details This is a declaration.
985
986Fuhrer doesn't know. Shit is getting dark and trippy.
987Fuhrer:
988Fuhrer has Flashfowards
989Value 999
990Details In incredibly irregular intervals, images of the future will flood Fuhrer's vision, occupying his thoughts. If he is in combat, this will take up his turn. He can also roll initiative to perceive the image properly. When not in combat, it will disrupt his current chain of thought...What does this all mean? What will he do with it all?
991GOD (GM): Fuhrer has a vision, a massive black dragon moving around a dark blue scape, it brings forth the power of Fuhrer's true self, speaking in a tongue that he cannot understand yet somehow grasp the concepts of the being's words.
992Fuhrer:
993Fuhrer rolls for Initiative
994Result 103
995GOD (GM): Fuhrer sees his own body, collapsed on the ground, blood slowly staining the hardwood floors underneath him, the loud howling laughter of Liquid heard in the background.
996Fuhrer: ANGERY MUMBLING
997"SKELETONS"
998"GIVE LIQUID A TASTE OF HIS OWN FUCKING MEDICINE, FUCK. HIM. UP."
999A skeleton: "Say."
1000"No."
1001"Mo~re!!!"
1002The Infinity Knight uses Infinity (Fake)
1003Level 50
1004Roll (56)
1005Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1006
1007As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1008The Infinity Knight uses The Skeleton Train!
1009Level 10
1010Roll 158
1011Specializations Toot!
1012
1013When there are more than three Infinity Knights active at once within 15 feet of the original, arrange into a straight line and charge forward, stunning any foes hit. If there are more than 4, widen the line. Treat enemy dodge roll as half.
1014
1015On critical skill check, knock targeted enemies down and trample them, dealing 100x#of skeletons.
1016On above average skill check, trample enemies and deal (# of skeletons)d100 in damage.
1017On average, crash into the target and scatter in random directions.
1018On critical failure, the skeletons trip over each other and only travel 15ft. Kill all non perfect clones and deal 1d100 damage to any enemies caught in the crossfire.
1019Fuhrer: "TOOT TOOT LIQUID"
1020GOD (GM):
1021Liquid uses Push
1022Level 99
1023Roll 110
1024Specializations Check: Liquid can use the power of gravity to send a blunt wave of force pushing outward, causing all projectiles and enemies to go flying back from him. Deal 80DM to all targets affected by this. This check counts as a block.
1025
1026A skeleton army is incredibly sad
1027
1028Fuhrer is too.
1029A skeleton:
1030The Infinity Knight has Nothing but Bones
1031Value 10
1032Details Upon taking physical damage, collapse into a heap. The Infinity Knight is completely immobilized for 1 turn. Does not stack. Wipe all debuffs upon recovering.
1033
1034A skeleton is quite bad at taking hits.
1035The Infinity Knight uses Infinity (True)
1036Level 99
1037Roll (1000000098)
1038Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
1039The Infinity Knight uses Collect Bones
1040Level 99
1041Roll 243
1042Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
1043
1044On Critical Success, gain 25% extra max hp
1045On Average/Above, gain 80 extra max hp
1046On Critical Failure, null ability and kill the clone.
1047The Infinity Knight uses Infinity (Fake)
1048Level 50
1049Roll (52)
1050Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1051
1052As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1053The Infinity Knight uses Infinity (Fake)
1054Level 50
1055Roll (59)
1056Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1057
1058As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1059The Infinity Knight uses Infinity (Fake)
1060Level 50
1061Roll (54)
1062Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1063
1064As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1065
1066A skeleton hates life and is glad he is dead
1067A skeleton:
1068The Infinity Knight uses Collect Bones
1069Level 99
1070Roll 247
1071Specializations The Infinity Knight recollects one of it's replicants. Can be done at any time as many times as is wanted as long as the target is adjacent.
1072
1073On Critical Success, gain 25% extra max hp
1074On Average/Above, gain 80 extra max hp
1075On Critical Failure, null ability and kill the clone.
1076The Infinity Knight uses Diabolical Display
1077Level 10
1078Roll 156
1079Specializations The Infinity Knight makes some obscene gestures and says something asinine. The act is more a distraction that any real threat.
1080
1081All enemies within 20ft roll 1d10 to resist Taunt for 1d6 amount of turns.
1082The Infinity Knight gains +2 to all rolls while there is any enemy taunted by this effect.
1083
1084A skeleton does the lawnmower and yells about minorities failing at ball sports.
1085Fuhrer: Bond with Fuhrer +1
1086GOD (GM): rolling 3d10
1087(
10881
1089+
10901
1091+
10929
1093)
1094= 11
1095A skeleton: rolling 2d6
1096(
10976
1098+
10994
1100)
1101= 10
1102"Yeehaw!"
1103Prologus (True Form): "It's finally done charging."
1104Fuhrer: "Well, my office is about to explode."
1105Prologus (True Form):
1106Narccisius Prologus uses Cloud Mind
1107Level 5
1108Roll 1013
1109Specializations Instant Action: You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind.
1110Narccisius Prologus has has awakened Fuhrer's hidden power.
1111Value 99
1112Details
1113Fuhrer: "!"
1114Prologus (True Form): "It will not occur yet, but you need not thank me."
1115
1116Fuhrer FEELS LIKE HE JUST GOT SET ON FUCKING FIRE
1117
1118Fuhrer IS ON FIRE
1119Ganesha:
1120Ganesha uses Cull Terrified
1121Level 99
1122Roll 206
1123Specializations Instant Action: Once per day, kill all targets who possess Fear.
1124A skeleton: "o."
1125Fuhrer: "I was right."
1126Ganesha: "Bang bang, yer dead. Brush your teeth and go to bed."
1127A skeleton: "You know, I was just gonna bite them to death, but that works too."
1128Fuhrer: "Thank you, Ganesha."
1129"You too, Skeleton."
1130
1131A skeleton sieg heil!
1132Ganesha: "Now we can all bite to death that twink in the corner."
1133"FOR CARLTON!!!!"
1134
1135Fuhrer Nazi Salute-
1136Fuhrer: "FOR CARLTOOOOOOOON!!!!!!!!"
1137A skeleton: "I just hope he's not all veiny."
1138Fuhrer:
1139Fuhrer has a burning desire to avenge Carlton "The Professional" Banks.
1140Value 3
1141Details
1142Ganesha:
1143Thanatos attacks with One Shot Kill
1144Attack 405
1145Damage 175
1146Thanatos: rolling 1d100
1147(
114886
1149)
1150= 86
1151Fuhrer: rolling 1d10+3
1152(
11534
1154)+3
1155= 7
1156"THANK YOU SKELETON!"
1157Fuhrer uses The First Bomb
1158Level 5
1159Roll 188
1160Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
1161
1162The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
1163
1164Crit fail = 10
1165Below Avg = 25
1166Average = 50
1167Above Avg = 75
1168Crit = 100 + Stun for 1 turn.
1169rolling 1d20
1170(
11715
1172)
1173= 5
1174
1175Fuhrer clenches his fucking chest.
1176Fuhrer: "I think I'm having a heart attack."
1177Fuhrer uses Psychoport
1178Level 5
1179Roll 188
1180Specializations Instant Action: This power instantly transports you to a designated destination, which may be as distant as 50ft per manifester level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three manifester levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth.
1181Fuhrer uses Pistol Whip
1182Level 99
1183Roll 158
1184Specializations Action: Roll 1d20, deal +Stun upon critical roll dealt with a gun.
1185rolling 1d20+10
1186(
11873
1188)+10
1189= 13
1190
1191Fuhrer fucking collapses.
1192Seth: "The Eidolan is the means by which all is revealed..."
1193
1194Fuhrer stands slowly, there's a gun in his hand, not the Pazer Sheik, nor the Blood Mary, this one is different, Pure Red, an Swastika design on the barrel, the sight, the Iron Cross.
1195
1196Fuhrer squints as he looks down the barrel, it doesn't appear to shoot bullets, most peculiar.
1197Seth: "Now then....Call forth my name, the one etched within your very existence...."
1198
1199Fuhrer closes his eyes, he raises the gun to his head before calling out, reaching deep into the seas of his soul.
1200Fuhrer: "SETH!"
1201
1202Fuhrer pulls the fucking trigger.
1203Fuhrer: "Well then, Liquid, it appears we're on the same level now."
1204"Tell me, does it frighten you?"
1205Liquid: "D-DAMN YOU!! YOU WEREN'T SUPPOSED TO HAVE THIS ABILITY. IT WAS MY DAMNIT!!!"
1206MINE
1207Fuhrer: "There's that childish attitude I remember."
1208
1209Fuhrer smirks and begins to repeat him in a mocking tone.
1210Fuhrer: "MINE MINE MINE MINE MINE"
1211Liquid: "Thanatos, destroy that pathetic dragon!"
1212Thanatos uses Door of Hades
1213Level 99
1214Roll (1103)
1215Variables Action: The strongest ability in his arsenal, ripping and tearing open the veil between the physical world and The Energon Grid, causing a projectile of raw, chaotic energon to spill forth. Roll 1d100 to Instantly kill all enemies.
1216Fuhrer: "Try again!"
1217Liquid: "What the...My energon....WHY ISN'T IT RESPONDING TO MY ENERGON!"
1218Fuhrer: "You've exhausted your resources, Liquid, lost your cool far too early into the game, you should try harder next time."
1219"OH WAIT!"
1220"THERE WON'T BE A NEXT TIME!"
1221"First off."
1222"Seth, the initial problem here is that there appears to be an ugly bitch protecting my brother. please, take care of it for me."
1223Seth attacks with One Shot Kill
1224Attack 71
1225Damage 266
1226Fuhrer: rolling 100
1227100
1228= 100
1229rolling 1d100
1230(
123120
1232)
1233= 20
1234
1235Fuhrer takes a step forward, reaching his hands out to both sides of Liquid.
1236
1237Seth has absorbed the power of Thanatos into it's very being.
1238Seth:
1239Seth uses Masukukaja
1240Level 99
1241Roll 155
1242Specializations Action: Increase the evasion rolls of all allies. Granting a +5 roll modifier.
1243Seth has opened The Door of Hades
1244Value 99
1245Details The dragon of the Endtimes shall descend upon it's victims with unholy fury and righteous anger. When it's violent cry is let loose, it's victims shall know thy name is the lord. Perish.
1246Fuhrer: "One of us has to face eternity eventually, Liquid, and I do not intend on that being me, tell Asteroth, "Hello." for me."
1247Seth uses Conceptualize: Akimbo
1248Level 99
1249Roll 206
1250Specializations Passive: When Critical Edge is activated, Fuhrer can wield this gun and any other gun in his arsenal at the same time. Change all ranged attacks to 2d10 instead.
1251
1252Fuhrer holds the Panzer Sheik in one hand, Seth in the other.
1253
1254Fuhrer brings both guns to each side of Liquid's head.
1255
1256Fuhrer pulls the fuckening triggers.
1257Fuhrer: rolling 9999
12589999
1259= 9999
1260"You fucked with the wrong Fuhrer!"
1261GOD (GM): Clapping could be heard in the background.
1262Fuhrer: "Father."
1263"You don't have to worry about that filth anymore."
1264Chin Boss: "You are correct. Indeed I do not need to worry about him anymore..."
1265Fuhrer: "You're acting strangely, father."
1266Chin Boss: "You have done well my child...You have gained so much power, so much political strength. It is just the sort of dream Hitler would have wanted."
1267"Now it is time for you to rest so that you may serve the true purpose of our cause."
1268Fuhrer: "I have no time to rest, father, there is work that needs to be done."
1269
1270Chin Boss shakes his head.
1271Chin Boss: "You already done all the work that was needed."
1272"With this much data, we can use use as the new battery to bring forth Hitler from the ashes. The Nazi Regime can truly rise once more!"
1273Fuhrer: "Father, I thought I was supposed to be the true successor?"
1274"You are acting strange."
1275"What is the matter, father?"
1276"I have proven my worth by killing the final clone, father, I am entitled to my rightful position."
1277Chin Boss: "Indeed you are..."
1278"You shall be a proper and powerful core for the new A.D.O.L.F"
1279
1280Chin Boss reveals his hand, slowly moving back the armored plating around it. It was veiny, almost diseased with the odd look it had in comparison to the rest of his body. "I can feel it, ever since I have bonded with out true ruler's consciousness. He has told me...He has given me the divine order to seek out our true purpose. The project has been completed, time to fit all the pieces together!!"
1281Fuhrer: "Father, have you gone mad!?"
1282"Who did this to you? I will find them, and personally make sure that they are never able to fuck with you ever again."
1283"YOU WILL SNAP OUT OF THIS, FATHER."
1284Chin Boss: "This is the plan bestowed upon me. I am nothing short of clear minded to follow it!!!"
1285"I was worried that you might act this way, that you might act confused...But worry no longer for I have a solution..."
1286
1287Chin Boss holds his hand out, a large jar materializing in his hand.
1288Chin Boss: "I shall preserve your head, that way even though your body is used for our grand ruler, you can still see with your own eyes the beautiful heaven that he brings us all."
1289
1290Fuhrer remembers seeing something like that on Television.
1291
1292Fuhrer looks down at his fancy new gun, this new power he has gained, too give it up now would be nothing short of a travesty.
1293Fuhrer: "I'm sorry, father, but that plan, just won't do."
1294"You've gone mad, I don't know what, or who, for that matter has caused it."
1295"My father would never betray me like this."
1296Chin Boss: "Manson...This was always the plan. Right from the very start..."
1297Fuhrer: "That's not my name."
1298"My name is Fuhrer, Dirk Manson, Dick Fuhrer, those men are dead, and in their place stands me, a perfected version of the man who once stood before all of you."
1299"The fact that you think I cannot do this job is nothing short of an insult, a shot at my honor."
1300"You are not my father, for you are but a monster, inhabiting the shell of the man that was once my father."
1301"If you want my head, if you want to stop me from fulfilling my duty, come and take it from me, we'll see who the better man is."
1302"A.D.O.L.F"
1303Chin Boss: "Indeed we shall see...."
1304
1305A skeleton resonates deeply with Fuhrer's words.
1306
1307A skeleton may have rediscovered something important.
1308A skeleton:
1309The Infinity Knight has Negative Agency
1310Value 5
1311Details The Infinity Knight cannot act on it's own and must be given orders to act. The value of this defect can be lowered by socializing with him.
1312
1313Currently The Infinity Knight will take orders from any allies that can speak directly to him.
1314
1315The Infinity Knight has a bond with Fuhrer. He will loyally serve, at your leisure.
1316GOD (GM): The wheel of fate is turning...
1317Rebel 1
1318ACTION!!
1319Chin Boss uses Die Fladermaus
1320Level 99
1321Roll (108)
1322Variables Passive: Activate when battle commences, granting a +15 to attack and a -5 to evasion. Chin Boss shall fight to the last breath if it means attaining the plans bestowed.
1323Chin Boss:
1324Chin Boss uses Shield of The Ancients
1325Level 99
1326Roll (222)
1327Variables Equip: A massive shield said to have existed in a far away land in another world. The massive buckler has four holes in it where it can shoot from, the armament radiating with energon.
1328A skeleton: "I am an Eidolon! The true self! Command me to reveal this fact, mein Fuhrer!"
1329Fuhrer: "I will do so, with pleasure, Skeleton, now, give me a hand!"
1330"Infinity Knight!"
1331A skeleton:
1332The Infinity Knight uses True Name Revalation
1333Level 99
1334Roll 1000000099
1335Specializations "It's in here somewhere, I just know it is..."
1336
1337
1338The Infinity Knight has taken the field.
1339The Infinity Knight:
1340The Infinity Knight uses Helping Hand
1341Level 5
1342Roll 151
1343Specializations Wield up to an infinite number of hands for any purpose.
1344The Infinity Knight can use this skill to empower his or another person's next physical action.
1345
1346If used on himself: Allow one extra action next turn.
1347
1348If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1349
1350On critical success, add two more effects in order.
1351On above average, add one extra effect in order.
1352On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1353The Infinity Knight uses Helping Hand
1354Level 5
1355Roll 153
1356Specializations Wield up to an infinite number of hands for any purpose.
1357The Infinity Knight can use this skill to empower his or another person's next physical action.
1358
1359If used on himself: Allow one extra action next turn.
1360
1361If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1362
1363On critical success, add two more effects in order.
1364On above average, add one extra effect in order.
1365On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1366The Infinity Knight uses Helping Hand
1367Level 5
1368Roll 152
1369Specializations Wield up to an infinite number of hands for any purpose.
1370The Infinity Knight can use this skill to empower his or another person's next physical action.
1371
1372If used on himself: Allow one extra action next turn.
1373
1374If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1375
1376On critical success, add two more effects in order.
1377On above average, add one extra effect in order.
1378On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1379Fuhrer:
1380Seth attacks with One Shot Kill
1381Attack 74
1382Damage 266
1383rolling 1d100
1384(
138559
1386)
1387= 59
1388Chin Boss:
1389Chin Boss uses Imperial Guard
1390Level 99
1391Roll 225
1392Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1393
1394Fuhrer says nothing.
1395Chin Boss:
1396Chin Boss uses Demonhide
1397Level 99
1398Roll 225
1399Specializations Instant Action: The target gains 200 armor in addition to +5 vs chaotic.
1400Chin Boss uses Imperial Guard - Defensive Stance
1401Level 99
1402Roll 225
1403Specializations Ignore Roll: Chin Boss enters a defensive stance, it's mounted guns pushing outward. They radiate with something else, an energy from another world, there are stories saying it was used to protect a vampire who struggled as a prostitute. As such when it's gun radiates with a dark energy that draws from it's target's life force. When in Defensive Form, Chin Boss may shoot any time as an instance action.
1404The Infinity Knight: "So, mein Fuhrer? Shall I be your sword or your shield?"
1405Fuhrer: "Break his armor."
1406The Infinity Knight: "With pleasure."
1407The Infinity Knight uses Infinite Strike (Prime)
1408Level 99
1409Roll 244
1410Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts.
1411
1412Roll 1d20 for damage out of 500 base.
1413
1414Roll 1d1000 for effect.
1415>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1416>400, Completely nullify any defense for the stricken target.
1417<400, Halve defense for the stricken target.
1418<200, No bonus effect.
1419<100, Treat as >800 success.
1420rolling 1d1000
1421(
1422527
1423)
1424= 527
1425rolling 1d20
1426(
14278
1428)
1429= 8
1430rolling 1d1000
1431(
1432180
1433)
1434= 180
1435rolling 1d20
1436(
14374
1438)
1439= 4
1440The Infinity Knight:
1441The Infinity Knight uses Helping Hand
1442Level 5
1443Roll 151
1444Specializations Wield up to an infinite number of hands for any purpose.
1445The Infinity Knight can use this skill to empower his or another person's next physical action.
1446
1447If used on himself: Allow one extra action next turn.
1448
1449If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1450
1451On critical success, add two more effects in order.
1452On above average, add one extra effect in order.
1453On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1454
1455Fuhrer sighs heavily, there is obvious anguish in his sigh.
1456
1457Fuhrer raises his arms into the air.
1458Fuhrer: "Guns."
1459Fuhrer uses Diplomatic Tactics: Falcon One
1460Level 6
1461Roll (190)
1462Variables 1 Day: Fuher can call in a sniper to kill an enemy with skilled precision. If the roll of this skill fails, nullify the skill.
1463"Of the Patriots."
1464Chin Boss:
1465Chin Boss uses Imperial Guard
1466Level 99
1467Roll 227
1468Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1469Chin Boss uses Imperial Guard
1470Level 99
1471Roll 226
1472Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1473rolling 1d10
1474(
14752
1476)
1477= 2
1478Fuhrer: "Guess that won't work this time, I should have expected as much."
1479"Your go."
1480
1481Fuhrer drops his arms to his sides, he watches carefully.
1482Chin Boss:
1483Chin Boss uses Swashbuckler's Pride
1484Level 99
1485Roll (201)
1486Variables Equip: A cutlass, the blade radiates a deep crimson color, words etched in black being apparent on the blade, the handle curves up and around the hilt, forming an almost rapier shape in the handle.
1487
1488When this weapon is equipped, deal 50 damage vs neutral across the entire map. +5 to all attacks vs neutral, proc +Shadow Flame on critical hits. Proc +Bleed on normal hits, critical hits on targets with +Bleed proc +Poison.
1489Chin Boss uses Imperial Vanguard
1490Level 99
1491Roll 226
1492Specializations Passive: Every turn that Chin Boss spends not attacking adds a +10 to Chin Boss's Totenkruz.
1493The Infinity Knight: "Your will?"
1494Fuhrer: "Hit him again."
1495The Infinity Knight:
1496The Infinity Knight uses Throw Sword (Prime)
1497Level 99
1498Roll 247
1499Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1500
1501Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1502The Infinity Knight uses Throw Sword (Prime)
1503Level 99
1504Roll 249
1505Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1506
1507Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1508The Infinity Knight uses Throw Sword (Prime)
1509Level 99
1510Roll 245
1511Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1512
1513Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1514rolling 3d10
1515(
15168
1517+
15181
1519+
15202
1521)
1522= 11
1523rolling 11d10
1524(
15255
1526+
15278
1528+
15297
1530+
15315
1532+
15336
1534+
15357
1536+
15372
1538+
15391
1540+
15413
1542+
15436
1544+
15456
1546)
1547= 56
1548Chin Boss:
1549Chin Boss uses Imperial Guard
1550Level 99
1551Roll 229
1552Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1553rolling 1d10
1554(
15559
1556)
1557= 9
1558The Infinity Knight:
1559The Infinity Knight uses Energon Nature: Prime Water
1560Level 0
1561Roll 7
1562Specializations The Infinity Knight's true Energon Nature, only in effect when assuming his original form.
1563
1564Reflect Fire. Absorb Water. Become immobile for 1 turn when hit with Wind. Black Energon attacks become an AOE on hit. Null guns and other forms of physical projectiles.
1565
1566The Infinity Knight uses Infinite Strike (Prime)
1567Level 99
1568Roll 244
1569Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts.
1570
1571Roll 1d20 for damage out of 500 base.
1572
1573Roll 1d1000 for effect.
1574>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1575>400, Completely nullify any defense for the stricken target.
1576<400, Halve defense for the stricken target.
1577<200, No bonus effect.
1578<100, Treat as >800 success.
1579rolling 1d1000
1580(
1581681
1582)
1583= 681
1584rolling 1d20
1585(
15868
1587)
1588= 8
1589Chin Boss: rolling 1d100
1590(
159156
1592)
1593= 56
1594Chin Boss attacks with Push Guard
1595Attack 106
1596Damage 100
1597The Infinity Knight:
1598The Infinity Knight uses Infinity (Fake)
1599Level 50
1600Roll (56)
1601Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1602
1603As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1604The Infinity Knight uses Infinity (Fake)
1605Level 50
1606Roll (55)
1607Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1608
1609As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1610The Infinity Knight uses Infinity (Fake)
1611Level 50
1612Roll (58)
1613Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1614
1615As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1616Fuhrer:
1617Seth attacks with One Shot Kill
1618Attack 76
1619Damage 266
1620rolling 1d100
1621(
162255
1623)
1624= 55
1625Chin Boss:
1626Chin Boss uses Imperial Guard
1627Level 99
1628Roll 226
1629Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1630The Infinity Knight: "Mechanical wisdom is quite the bother."
1631Chin Boss: rolling 1d20
1632(
163319
1634)
1635= 19
1636Fuhrer: "You're telling me."
1637Chin Boss:
1638Chin Boss uses Totenkruz
1639Level 99
1640Roll 224
1641Specializations Action: 1d20 must be rolled for attack effectiveness. A burst of bright red energy that fires from his cutlass, dealing a base DM of 100. If his power has increased due to Imperial Vanguard, this action can no longer fail and gains a bonus 100 DM. This action becomes an Instant Action when Swashbuckler's Pride is equipped.
1642Chin Boss uses Totenkruz
1643Level 99
1644Roll 223
1645Specializations Action: 1d20 must be rolled for attack effectiveness. A burst of bright red energy that fires from his cutlass, dealing a base DM of 100. If his power has increased due to Imperial Vanguard, this action can no longer fail and gains a bonus 100 DM. This action becomes an Instant Action when Swashbuckler's Pride is equipped.
1646Fuhrer: rolling 1d10+3
1647(
16486
1649)+3
1650= 9
1651
1652Fuhrer moves his head to the side, dodging the blast.
1653The Infinity Knight: "How intuitive of him not to advance, and instead circle. I can say he is more combat capable than at least a ferret."
1654Fuhrer: "Do not underestimate him, for he has lived far longer than myself."
1655"I applaud your observation skills though, now, please, attack him once more."
1656The Infinity Knight:
1657The Infinity Knight uses Helping Hand
1658Level 5
1659Roll 148
1660Specializations Wield up to an infinite number of hands for any purpose.
1661The Infinity Knight can use this skill to empower his or another person's next physical action.
1662
1663If used on himself: Allow one extra action next turn.
1664
1665If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1666
1667On critical success, add two more effects in order.
1668On above average, add one extra effect in order.
1669On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1670rolling 1d10
1671(
16721
1673)
1674= 1
1675The Infinity Knight uses Helping Hand
1676Level 5
1677Roll 156
1678Specializations Wield up to an infinite number of hands for any purpose.
1679The Infinity Knight can use this skill to empower his or another person's next physical action.
1680
1681If used on himself: Allow one extra action next turn.
1682
1683If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1684
1685On critical success, add two more effects in order.
1686On above average, add one extra effect in order.
1687On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1688The Infinity Knight uses Infinite Strike (Prime)
1689Level 99
1690Roll 243
1691Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1692
1693Roll 1d20 for damage out of 500 base.
1694
1695Roll 1d1000 for effect.
1696>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1697>400, Completely nullify any defense for the stricken target.
1698<400, Halve defense for the stricken target.
1699<200, No bonus effect.
1700<100, Treat as >800 success.
1701rolling 1d1000
1702(
1703454
1704)
1705= 454
1706rolling 1d20+5
1707(
17081
1709)+5
1710= 6
1711The Infinity Knight:
1712The Infinity Knight uses Infinite Strike (Prime)
1713Level 99
1714Roll 247
1715Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1716
1717Roll 1d20 for damage out of 500 base.
1718
1719Roll 1d1000 for effect.
1720>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1721>400, Completely nullify any defense for the stricken target.
1722<400, Halve defense for the stricken target.
1723<200, No bonus effect.
1724<100, Treat as >800 success.
1725rolling 1d1000
1726(
1727473
1728)
1729= 473
1730rolling 1d20
1731(
173218
1733)
1734= 18
1735Chin Boss:
1736Chin Boss uses Gravity Counter
1737Level 99
1738Roll 223
1739Specializations Check: Only available when Swashbuckler's Pride is out. Chin Boss flicks is sword up before bringing it down, raising his enemy up into the air before crushing them with the power of gravity. This deals 90DM, if this critically succeeds, stun the target.
1740The Infinity Knight:
1741The Infinity Knight uses Infinity (Fake)
1742Level 50
1743Roll (55)
1744Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1745
1746As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1747The Infinity Knight uses Infinity (Fake)
1748Level 50
1749Roll (60)
1750Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
1751
1752As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
1753Chin Boss:
1754Chin Boss uses Imperial Guard
1755Level 99
1756Roll 228
1757Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1758rolling 1d10
1759(
17609
1761)
1762= 9
1763Fuhrer: rolling 1d10+3
1764(
17654
1766)+3
1767= 7
1768Seth attacks with Agidyne
1769Attack 76
1770Damage 150
1771rolling 1d100
1772(
177323
1774)
1775= 23
1776Chin Boss: rolling 1d20
1777(
177820
1779)
1780= 20
1781Chin Boss uses Totenkruz
1782Level 99
1783Roll 222
1784Specializations Action: 1d20 must be rolled for attack effectiveness. A burst of bright red energy that fires from his cutlass, dealing a base DM of 100. If his power has increased due to Imperial Vanguard, this action can no longer fail and gains a bonus 100 DM. This action becomes an Instant Action when Swashbuckler's Pride is equipped.
1785The Infinity Knight: "My Fuhrer!"
1786The Infinity Knight uses Infinity Shield
1787Level 99
1788Roll 106
1789Specializations The Infinity Knight thrusts a clone in the way of damage. This takes up his replication for the turn phase. Can be done to shield any target, including himself. Range of 5ft
1790
1791On critical success, null damage, allow counter.
1792On above average, null damage.
1793On average, null damage, kill clone.
1794On critical failure, no effect, spew the clone 20ft in the opposite direction and proc 'Nothing but Bones' for the clone
1795Fuhrer: "I am eternally grateful, thank you."
1796Chin Boss:
1797Chin Boss uses Imperial Guard - Defensive Stance
1798Level 99
1799Roll 225
1800Specializations Ignore Roll: Chin Boss enters a defensive stance, it's mounted guns pushing outward. They radiate with something else, an energy from another world, there are stories saying it was used to protect a vampire who struggled as a prostitute. As such when it's gun radiates with a dark energy that draws from it's target's life force. When in Defensive Form, Chin Boss may shoot any time as an instance action.
1801The Infinity Knight: "á´µ ʷᶦˢʰ á´µ ᶜᵒᵘᶫᵈ ˢʰᵒᵒᵗ ᶫᶦáµáµ‰ ᵗʰᵃᵗ⋅⋅⋅"
1802Fuhrer: "Defend me this time."
1803The Infinity Knight:
1804The Infinity Knight uses Unsolvable Equations (Prime)
1805Level 99
1806Roll 107
1807Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
1808The Infinity Knight uses Unsolvable Equations (Prime)
1809Level 99
1810Roll 106
1811Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
1812The Infinity Knight uses Infinity (True)
1813Level 99
1814Roll (1000000098)
1815Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
1816The Infinity Knight uses Infinity (True)
1817Level 99
1818Roll (1000000094)
1819Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
1820The Infinity Knight uses Helping Hand
1821Level 5
1822Roll 155
1823Specializations Wield up to an infinite number of hands for any purpose.
1824The Infinity Knight can use this skill to empower his or another person's next physical action.
1825
1826If used on himself: Allow one extra action next turn.
1827
1828If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
1829
1830On critical success, add two more effects in order.
1831On above average, add one extra effect in order.
1832On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
1833Fuhrer:
1834Fuhrer attacks with Magical Punch (Woke Edition)
1835Attack 103
1836Damage 147
1837Chin Boss: rolling 1d10
1838(
18397
1840)
1841= 7
1842rolling 1d10
1843(
18443
1845)
1846= 3
1847Fuhrer: rolling 1d20+
1848(
184917
1850)
1851= 17
1852"That was for Ramone."
1853"and I'm not sorry."
1854
1855Fuhrer slaps his chest.
1856Chin Boss:
1857Chin Boss uses Shadow Stride
1858Level 99
1859Roll 222
1860Specializations Instant Action: Chin Boss radiates with energon, becoming immune to physical attacks whilst regenerating 200HP per turn. He cannot attack whilst in this stance, using Imperial Guard causes this stance to cancel out.
1861Fuhrer: "Attack."
1862"I believe in you."
1863The Infinity Knight:
1864The Infinity Knight uses March of the Infinite Legion! Skeleton Train (Prime)
1865Level 99
1866Roll 244
1867Specializations The Infinity Knights form together and march forward as a single unit, all of them striking as one. +2x#of knights in formation to the next set of attack rolls.
1868"..."
1869"I wish I had a brain still."
1870"Fuck it, attack on your own, my brethren."
1871The Infinity Knight uses Infinite Strike (Prime)
1872Level 99
1873Roll 246
1874Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1875
1876Roll 1d20 for damage out of 500 base.
1877
1878Roll 1d1000 for effect.
1879>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1880>400, Completely nullify any defense for the stricken target.
1881<400, Halve defense for the stricken target.
1882<200, No bonus effect.
1883<100, Treat as >800 success.
1884The Infinity Knight uses Infinite Strike (Prime)
1885Level 99
1886Roll 245
1887Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
1888
1889Roll 1d20 for damage out of 500 base.
1890
1891Roll 1d1000 for effect.
1892>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
1893>400, Completely nullify any defense for the stricken target.
1894<400, Halve defense for the stricken target.
1895<200, No bonus effect.
1896<100, Treat as >800 success.
1897The Infinity Knight: rolling 1d1000
1898(
189945
1900)
1901= 45
1902Fuhrer: "My belief was well founded!"
1903Chin Boss:
1904Chin Boss uses Blink Strike
1905Level 99
1906Roll 209
1907Specializations Passive: A technique passed down to him, the stories say he learned it on his journeys from a rather fanatical priest. This technique allowing him to temporarily blink from reality before turning around and giving a swift roundhouse kick for 120DM.
1908The Infinity Knight: "Defend yourself!"
1909Chin Boss: "He always used to say that coincidences don't happen..."
1910
1911Fuhrer feels physical pain in his fucking soul right now.
1912The Infinity Knight: "This onslaught isn't over yet, my dear foe!"
1913rolling 1d1000
1914(
1915555
1916)
1917= 555
1918rolling 1d20
1919(
192017
1921)
1922= 17
1923Chin Boss:
1924Chin Boss uses Gravity Counter
1925Level 99
1926Roll 226
1927Specializations Check: Only available when Swashbuckler's Pride is out. Chin Boss flicks is sword up before bringing it down, raising his enemy up into the air before crushing them with the power of gravity. This deals 90DM, if this critically succeeds, stun the target.
1928The Infinity Knight:
1929The Infinity Knight uses Throw Sword (Prime)
1930Level 99
1931Roll 243
1932Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1933
1934Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1935The Infinity Knight uses Throw Sword (Prime)
1936Level 99
1937Roll 242
1938Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
1939
1940Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
1941rolling 2d10
1942(
19434
1944+
19451
1946)
1947= 5
1948rolling 4d10
1949(
19508
1951+
19526
1953+
19545
1955+
19563
1957)
1958= 22
1959"I applaud your tenaciousness."
1960"But now, observe your surroundings."
1961The Infinity Knight: "You cannot move without advancing upon me."
1962Chin Boss:
1963Chin Boss uses Imperial Guard
1964Level 99
1965Roll 224
1966Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
1967Fuhrer:
1968Seth attacks with One Shot Kill
1969Attack 70
1970Damage 266
1971rolling 1d100
1972(
19737
1974)
1975= 7
1976The Infinity Knight: "Ah."
1977Chin Boss:
1978Chin Boss uses Blink Strike
1979Level 99
1980Roll 206
1981Specializations Passive: A technique passed down to him, the stories say he learned it on his journeys from a rather fanatical priest. This technique allowing him to temporarily blink from reality before turning around and giving a swift roundhouse kick for 120DM.
1982The Infinity Knight: "I see you too have been 'blessed' by this shitty bird."
1983Fuhrer: rolling 1d10+3
1984(
19851
1986)+3
1987= 4
1988"I have fucked meinself."
1989Chin Boss:
1990Chin Boss uses Shadow Stride
1991Level 99
1992Roll 225
1993Specializations Instant Action: Chin Boss radiates with energon, becoming immune to physical attacks whilst regenerating 200HP per turn. He cannot attack whilst in this stance, using Imperial Guard causes this stance to cancel out.
1994Fuhrer: "Uh."
1995"Bring him back."
1996"Can you do that?"
1997The Infinity Knight: "..."
1998"I don't know about that one."
1999"I will say, however."
2000"Russia could crush me as they did because they struck me down quickly."
2001The Infinity Knight uses Infinity (True)
2002Level 99
2003Roll (1000000098)
2004Variables The Infinity Knight is infinite. Perfectly replicate. Permanently drop the max Hp of both entities by half. +1 instant action for the original for every perfect replicant on the field.
2005Fuhrer: "Let us strike down Russia, after this."
2006The Infinity Knight: "If he does not come back himself, he had better never return."
2007Fuhrer: "I enjoy you, Infinity Knight."
2008Seth attacks with Agidyne
2009Attack 75
2010Damage 150
2011rolling 1d100
2012(
201343
2014)
2015= 43
2016Chin Boss: rolling 1d10-5
2017(
20181
2019)-5
2020= -4
2021Fuhrer: "It appears as though that was a success."
2022Speednigger-kun: "Ah, now that I am freed from that bone prison, I can finally stretch my existence."
2023uhh
2024The Infinity Knight: "Ah, now that I am freed from that bone prison, I can finally stretch my existence."
2025Fuhrer: "By all means, show me everything you're capable of."
2026Chin Boss:
2027Chin Boss has begun standing his ground.
2028Value 99
2029Details The Nazi Regime's invincible knight has chosen to remain where he stands, yet the ground trembles with a tense pressure...
2030The Infinity Knight: "Hmhm. I should perhaps mention, while my memories are still intact. I waged a war against Russia."
2031"Alone."
2032Fuhrer: "I too am waging war on Russia."
2033The Infinity Knight: "Hahah! Joyous!"
2034Fuhrer: "Take solace in the fact that you will not be alone in this next war, we will work together, you and I, we, we are an unstoppable force, let us prove ourselves here and now."
2035The Infinity Knight: "I can finally be a real Knight again."
2036"One who serves his king."
2037"Let us stomp this charlatan. Next we take the world!"
2038Fuhrer: "By all means, the world is in the palm of our hand, Infinity Knight!"
2039"Defend me, my Knight!"
2040The Infinity Knight:
2041The Infinity Knight uses Infinity (Fake)
2042Level 50
2043Roll (56)
2044Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2045
2046As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2047The Infinity Knight uses Unsolvable Equations (Prime)
2048Level 99
2049Roll 101
2050Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2051The Infinity Knight uses Unsolvable Equations (Prime)
2052Level 99
2053Roll 105
2054Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2055"Don't mention it."
2056Fuhrer:
2057Seth uses Conceptualize: Critical Edge
2058Level 99
2059Roll (159)
2060Variables Ignore Roll: Seth transforms itself into a jet black pistol, the bullets within this pistol containing raw chaotic power deep within them. This gun is unique to only Fuhrer, thus it's properties cannot be copied by any means.
2061
2062+5 to evasion per turn.
2063+Bullets deal Black Energon damage.
2064+Bullets ignore physical defenses
2065+Bullets can bounce off walls.
2066+Bullets can be charged with The 1st, 2nd or 3rd bomb.
2067Chin Boss:
2068Chin Boss uses Tactical Preparations
2069Level 99
2070Roll 225
2071Specializations Action: Chin Boss has begun boosting his power, after the activation of this skill is activated, 1d20 must be rolled, if the roll is a success, add another buff and roll again. The roll gains +3 per success.
20721st Buff: Haste
20732nd Buff: Boost BODY
20743rd Buff: Boost Totenkruz
20754th Buff: +10 to attack
20765th Buff: 20 Limit Power
20776th Buff: Invincibility for 1 turn
20787th Buff: +10 to Instant Kill chance
20798th Buff: Teleportation to one area of choosing
20809th Buff: One attack of the player's choosing becomes undodgeable and unblockable
208110th Buff: Refill HP and EG and inflict -10 to accuracy and attack modifiers for enemies
2082rolling 1d20
2083(
208413
2085)
2086= 13
2087rolling 1d20+3
2088(
208913
2090)+3
2091= 16
2092rolling 1d20+6
2093(
209420
2095)+6
2096= 26
2097rolling 1d20+9
2098(
20999
2100)+9
2101= 18
2102rolling 1d20+12
2103(
210413
2105)+12
2106= 25
2107Chin Boss: rolling 1d20+15
2108(
21098
2110)+15
2111= 23
2112rolling 1d20+18
2113(
21148
2115)+18
2116= 26
2117rolling 1d20+21
2118(
211917
2120)+21
2121= 38
2122rolling 1d20
2123(
212415
2125)
2126= 15
2127Fuhrer:
2128Fuhrer has Flashfowards
2129Value 999
2130Details In incredibly irregular intervals, images of the future will flood Fuhrer's vision, occupying his thoughts. If he is in combat, this will take up his turn. He can also roll initiative to perceive the image properly. When not in combat, it will disrupt his current chain of thought...What does this all mean? What will he do with it all?
2131
2132Fuhrer isn't looking so hot.
2133GOD (GM): There is a large pile of bodies, the chattering of skeletons as a large man stands before them, you watch this through what seems like the lense of glass, water slowly filling up from the bottom as your field of vision is slowly carried up...However static fills your head, a divergence changes, the massive man leaning against the desk, blood soaking his body as a rather forlorn expression coats his face. A golden glow shines in the distance and everything goes dark.
2134Fuhrer:
2135Fuhrer rolls for Initiative
2136Result 103
2137The Infinity Knight: "I humbly request, if I may, that you bestow upon me your 'Limit Break' when you are prepared for it."
2138Fuhrer: "Say no more."
2139"For now, please just continue to fortify our defenses."
2140The Infinity Knight: "Yes, mein Fuhrer."
2141The Infinity Knight uses Infinity (Fake)
2142Level 50
2143Roll (59)
2144Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2145
2146As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2147GOD (GM): The deep darkness surrounds Fuhrer, Ganesha and Asteroth looming over him, various other figures looming over him as well, even Percival was there in the far distance glancing over at him. His vision fills with light, various images of various events across time zooming past him before Fuhrer was suddenly and rather unceremoniously thrusted back into the current vision of reality that he sees, vertigo taking over his senses.
2148
2149Fuhrer feels like he was just in a fucking vaporwave music video.
2150
2151Fuhrer needs to take a turn to recover from that.
2152GOD (GM): rolling 1d20+20
2153(
215410
2155)+20
2156= 30
2157The Infinity Knight: "Predictable."
2158The Infinity Knight uses Infinity Shield
2159Level 99
2160Roll 104
2161Specializations The Infinity Knight thrusts a clone in the way of damage. This takes up his replication for the turn phase. Can be done to shield any target, including himself. Range of 5ft
2162
2163On critical success, null damage, allow counter.
2164On above average, null damage.
2165On average, null damage, kill clone.
2166On critical failure, no effect, spew the clone 20ft in the opposite direction and proc 'Nothing but Bones' for the clone.
2167"I saved a few, just for you."
2168
2169The Infinity Knight has 3 more instant replications left.
2170GOD (GM):
2171Chin Boss uses Demonhide
2172Level 99
2173Roll 271
2174Specializations Instant Action: The target gains 200 armor in addition to +5 vs chaotic.
2175Chin Boss uses Zeal
2176Level 99
2177Roll 276
2178Specializations Passive: Move through foes to attack desired targets.
2179The Infinity Knight:
2180The Infinity Knight uses Repel Advance (Prime)
2181Level 99
2182Roll 248
2183Specializations A copy of his own arm wielding a copy of his blade, Convergence, spews out of his torso and jabs at an advancing foe.
2184
2185Roll 1d20 for damage out of 150 base.
2186Roll 1d10 on hit to prevent the enemy from advancing closer than 10ft.
2187
2188When an enemy is adjacent to The Infinity Knight, instead, a copy of his leg shoots out of his body to kick the target 15ft away. This is an instant action. Deal flat 50 damage.
2189"All of Russia could not invade my fortress."
2190Fuhrer:
2191Seth uses Conceptualize: Akimbo
2192Level 99
2193Roll 202
2194Specializations Passive: When Critical Edge is activated, Fuhrer can wield this gun and any other gun in his arsenal at the same time. Change all ranged attacks to 2d10 instead.
2195Fuhrer uses The First Bomb
2196Level 5
2197Roll 191
2198Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2199
2200The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2201
2202Crit fail = 10
2203Below Avg = 25
2204Average = 50
2205Above Avg = 75
2206Crit = 100 + Stun for 1 turn.
2207The Infinity Knight: "..."
2208Fuhrer:
2209Seth uses Masukukaja
2210Level 99
2211Roll 156
2212Specializations Action: Increase the evasion rolls of all allies. Granting a +5 roll modifier.
2213"Give me another hand."
2214"All of them."
2215The Infinity Knight: "I..."
2216"As you command, mein Fuhrer."
2217The Infinity Knight uses Helping Hand
2218Level 5
2219Roll 151
2220Specializations Wield up to an infinite number of hands for any purpose.
2221The Infinity Knight can use this skill to empower his or another person's next physical action.
2222
2223If used on himself: Allow one extra action next turn.
2224
2225If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2226
2227On critical success, add two more effects in order.
2228On above average, add one extra effect in order.
2229On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2230The Infinity Knight uses Helping Hand
2231Level 5
2232Roll 149
2233Specializations Wield up to an infinite number of hands for any purpose.
2234The Infinity Knight can use this skill to empower his or another person's next physical action.
2235
2236If used on himself: Allow one extra action next turn.
2237
2238If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2239
2240On critical success, add two more effects in order.
2241On above average, add one extra effect in order.
2242On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2243The Infinity Knight uses Helping Hand
2244Level 5
2245Roll 147
2246Specializations Wield up to an infinite number of hands for any purpose.
2247The Infinity Knight can use this skill to empower his or another person's next physical action.
2248
2249If used on himself: Allow one extra action next turn.
2250
2251If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2252
2253On critical success, add two more effects in order.
2254On above average, add one extra effect in order.
2255On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2256The Infinity Knight uses Helping Hand
2257Level 5
2258Roll 147
2259Specializations Wield up to an infinite number of hands for any purpose.
2260The Infinity Knight can use this skill to empower his or another person's next physical action.
2261
2262If used on himself: Allow one extra action next turn.
2263
2264If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2265
2266On critical success, add two more effects in order.
2267On above average, add one extra effect in order.
2268On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2269The Infinity Knight:
2270The Infinity Knight uses Helping Hand
2271Level 5
2272Roll 150
2273Specializations Wield up to an infinite number of hands for any purpose.
2274The Infinity Knight can use this skill to empower his or another person's next physical action.
2275
2276If used on himself: Allow one extra action next turn.
2277
2278If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2279
2280On critical success, add two more effects in order.
2281On above average, add one extra effect in order.
2282On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2283The Infinity Knight uses Helping Hand
2284Level 5
2285Roll 150
2286Specializations Wield up to an infinite number of hands for any purpose.
2287The Infinity Knight can use this skill to empower his or another person's next physical action.
2288
2289If used on himself: Allow one extra action next turn.
2290
2291If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2292
2293On critical success, add two more effects in order.
2294On above average, add one extra effect in order.
2295On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2296"Ok"
2297Fuhrer: "I foresaw this."
2298The Infinity Knight: "Hold the fuck up."
2299The Infinity Knight uses Helping Hand
2300Level 5
2301Roll 155
2302Specializations Wield up to an infinite number of hands for any purpose.
2303The Infinity Knight can use this skill to empower his or another person's next physical action.
2304
2305If used on himself: Allow one extra action next turn.
2306
2307If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2308
2309On critical success, add two more effects in order.
2310On above average, add one extra effect in order.
2311On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2312The Infinity Knight uses Helping Hand
2313Level 5
2314Roll 155
2315Specializations Wield up to an infinite number of hands for any purpose.
2316The Infinity Knight can use this skill to empower his or another person's next physical action.
2317
2318If used on himself: Allow one extra action next turn.
2319
2320If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2321
2322On critical success, add two more effects in order.
2323On above average, add one extra effect in order.
2324On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2325The Infinity Knight uses Helping Hand
2326Level 5
2327Roll 150
2328Specializations Wield up to an infinite number of hands for any purpose.
2329The Infinity Knight can use this skill to empower his or another person's next physical action.
2330
2331If used on himself: Allow one extra action next turn.
2332
2333If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2334
2335On critical success, add two more effects in order.
2336On above average, add one extra effect in order.
2337On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2338Fuhrer: "Break him."
2339The Infinity Knight:
2340The Infinity Knight attacks with Convergence Blade (Prime)
2341Attack 333333385
2342Damage 250
2343The Infinity Knight attacks with Convergence Blade (Prime)
2344Attack 333333381
2345Damage 250
2346rolling 1d20
2347(
234812
2349)
2350= 12
2351rolling 1d20
2352(
23538
2354)
2355= 8
2356The Infinity Knight uses Infinity (Fake)
2357Level 50
2358Roll (58)
2359Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2360
2361As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2362The Infinity Knight uses Throw Sword (Prime)
2363Level 99
2364Roll 249
2365Specializations Roll 1d10 to shoot as many of an infinite number of his weapon, Convergence. Roll accuracy for each one.
2366
2367Deal 100 flat damage for each hit. If any accuracy roll is a critical success, pin the target to an object directly behind them. If the target is within 10ft, pin to the ground instead.
2368The Infinity Knight: rolling 4d10
2369(
23707
2371+
23723
2373+
23741
2375+
23769
2377)
2378= 20
2379rolling 16d10
2380(
23815
2382+
23838
2384+
238510
2386+
23873
2388+
23896
2390+
23919
2392+
23934
2394+
23956
2396+
23974
2398+
23992
2400+
24015
2402+
24038
2404+
24058
2406+
24077
2408+
24096
2410+
24112
2412)
2413= 93
2414The Infinity Knight uses Unsolvable Equations (Prime)
2415Level 99
2416Roll 106
2417Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2418Fuhrer: rolling 1d10
2419(
24202
2421)
2422= 2
2423rolling 1d20-10
2424(
24255
2426)-10
2427= -5
2428rolling 1d10
2429(
24309
2431)
2432= 9
2433rolling 1d20+5
2434(
24353
2436)+5
2437= 8
2438Fuhrer uses The First Bomb
2439Level 5
2440Roll 186
2441Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2442
2443The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2444
2445Crit fail = 10
2446Below Avg = 25
2447Average = 50
2448Above Avg = 75
2449Crit = 100 + Stun for 1 turn.
2450Fuhrer uses Third Eye - WOKE
2451Level 99
2452Roll 283
2453Specializations Instant Action: During his training with Prologus he managed to awaken something deep within his mind's eye, allowing him to bring out it's true potential.
2454+Navigation cannot fail.
2455+Empathy cannot fail.
2456+Enemies go deaf for one turn.
2457GOD (GM):
2458Chin Boss uses Demonhide
2459Level 99
2460Roll 278
2461Specializations Instant Action: The target gains 200 armor in addition to +5 vs chaotic.
2462The Infinity Knight:
2463The Infinity Knight uses Repel Advance (Prime)
2464Level 99
2465Roll 248
2466Specializations A copy of his own arm wielding a copy of his blade, Convergence, spews out of his torso and jabs at an advancing foe.
2467
2468Roll 1d20 for damage out of 150 base.
2469Roll 1d10 on hit to prevent the enemy from advancing closer than 10ft.
2470
2471When an enemy is adjacent to The Infinity Knight, instead, a copy of his leg shoots out of his body to kick the target 15ft away. This is an instant action. Deal flat 50 damage.
2472(To GOD): uh, we can do some cutscenes and hash that out in those if you want, this is something I'm sure neither of us expected.
2473The Infinity Knight: rolling 1d20-10
2474(
247517
2476)-10
2477= 7
2478rolling 1d10
2479(
24806
2481)
2482= 6
2483GOD (GM):
2484Chin Boss attacks with Fist of Ill Fortune
2485Attack 122
2486Damage 138
2487Chin Boss attacks with Sword Burst
2488Attack 119
2489Damage 150
2490The Infinity Knight:
2491The Infinity Knight uses Strange Movements
2492Level 5
2493Roll 156
2494Specializations Passive: The Infinity Knight is currently an insane skeleton. His movements are difficult to pin down and to top it off there isn't as much surface to hit.
2495
2496+2 to dodge rolls.
2497rolling 1d10+7
2498(
24995
2500)+7
2501= 12
2502(From GOD (GM)): Don't worry once my limit break of Infinity Knight's pops off, a cutscene happens
2503Fuhrer: "Attack, angrily."
2504The Infinity Knight:
2505The Infinity Knight attacks with Convergence Blade (Prime)
2506Attack 333333385
2507Damage 250
2508The Infinity Knight attacks with Convergence Blade (Prime)
2509Attack 333333382
2510Damage 250
2511The Infinity Knight attacks with Convergence Blade (Prime)
2512Attack 333333380
2513Damage 250
2514The Infinity Knight attacks with Convergence Blade (Prime)
2515Attack 333333387
2516Damage 250
2517The Infinity Knight attacks with Convergence Blade (Prime)
2518Attack 333333382
2519Damage 250
2520The Infinity Knight attacks with Convergence Blade (Prime)
2521Attack 333333385
2522Damage 250
2523The Infinity Knight: rolling 2d20
2524(
252517
2526+
25275
2528)
2529= 22
2530rolling 1d20-10
2531(
253220
2533)-10
2534= 10
2535rolling 1d20-10
2536(
253714
2538)-10
2539= 4
2540rolling 1d20-10
2541(
25425
2543)-10
2544= -5
2545rolling 1d20-10
2546(
254711
2548)-10
2549= 1
2550rolling 1d20-10
2551(
255211
2553)-10
2554= 1
2555The Infinity Knight:
2556The Infinity Knight uses Infinity (Fake)
2557Level 50
2558Roll (59)
2559Variables The Infinity Knight is infinite, even in death. Once per turn phase as an instant action, replicate. This clone dies in one single physical hit, immune to all other forms of damage. This clone cannot be buffed. Upon death, deal 20 damage to The Infinity Knight.
2560
2561As a result of this attribute the Infinity Knight cannot die. When death would occur, surrender.
2562The Infinity Knight uses Unsolvable Equations (Prime)
2563Level 99
2564Roll 103
2565Specializations On consuming a fake clone, gain instead +200 max Hp if this check succeeds.
2566The Infinity Knight uses Helping Hand
2567Level 5
2568Roll 153
2569Specializations Wield up to an infinite number of hands for any purpose.
2570The Infinity Knight can use this skill to empower his or another person's next physical action.
2571
2572If used on himself: Allow one extra action next turn.
2573
2574If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2575
2576On critical success, add two more effects in order.
2577On above average, add one extra effect in order.
2578On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2579The Infinity Knight uses Helping Hand
2580Level 5
2581Roll 152
2582Specializations Wield up to an infinite number of hands for any purpose.
2583The Infinity Knight can use this skill to empower his or another person's next physical action.
2584
2585If used on himself: Allow one extra action next turn.
2586
2587If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2588
2589On critical success, add two more effects in order.
2590On above average, add one extra effect in order.
2591On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2592The Infinity Knight uses Helping Hand
2593Level 5
2594Roll 152
2595Specializations Wield up to an infinite number of hands for any purpose.
2596The Infinity Knight can use this skill to empower his or another person's next physical action.
2597
2598If used on himself: Allow one extra action next turn.
2599
2600If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2601
2602On critical success, add two more effects in order.
2603On above average, add one extra effect in order.
2604On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2605The Infinity Knight uses Helping Hand
2606Level 5
2607Roll 151
2608Specializations Wield up to an infinite number of hands for any purpose.
2609The Infinity Knight can use this skill to empower his or another person's next physical action.
2610
2611If used on himself: Allow one extra action next turn.
2612
2613If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2614
2615On critical success, add two more effects in order.
2616On above average, add one extra effect in order.
2617On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2618The Infinity Knight:
2619The Infinity Knight uses Helping Hand
2620Level 5
2621Roll 151
2622Specializations Wield up to an infinite number of hands for any purpose.
2623The Infinity Knight can use this skill to empower his or another person's next physical action.
2624
2625If used on himself: Allow one extra action next turn.
2626
2627If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2628
2629On critical success, add two more effects in order.
2630On above average, add one extra effect in order.
2631On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2632The Infinity Knight uses Helping Hand
2633Level 5
2634Roll 149
2635Specializations Wield up to an infinite number of hands for any purpose.
2636The Infinity Knight can use this skill to empower his or another person's next physical action.
2637
2638If used on himself: Allow one extra action next turn.
2639
2640If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2641
2642On critical success, add two more effects in order.
2643On above average, add one extra effect in order.
2644On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2645The Infinity Knight uses Helping Hand
2646Level 5
2647Roll 150
2648Specializations Wield up to an infinite number of hands for any purpose.
2649The Infinity Knight can use this skill to empower his or another person's next physical action.
2650
2651If used on himself: Allow one extra action next turn.
2652
2653If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2654
2655On critical success, add two more effects in order.
2656On above average, add one extra effect in order.
2657On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2658The Infinity Knight uses Helping Hand
2659Level 5
2660Roll 153
2661Specializations Wield up to an infinite number of hands for any purpose.
2662The Infinity Knight can use this skill to empower his or another person's next physical action.
2663
2664If used on himself: Allow one extra action next turn.
2665
2666If used on another, confer one of the following effects as they apply in order: +3 to accuracy roll, +5 to damage roll, +3 to evade, +10 to block(disallow counter).
2667
2668On critical success, add two more effects in order.
2669On above average, add one extra effect in order.
2670On critical failure, roll 1d10 to resist having the opposite of the bonus apply to The Infinity Knight.
2671Fuhrer:
2672Fuhrer uses Deadass
2673Level 1
2674Roll 55
2675Specializations Action: Allows the Fuhrer to fan the hammer of whatever gun he is using. This only counts towards pistols. Not susceptible to failed rolls.
2676Chin Boss:
2677Chin Boss uses Imperial Guard
2678Level 99
2679Roll 276
2680Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2681Fuhrer: rolling 5d10
2682(
268310
2684+
268510
2686+
26872
2688+
26892
2690+
26917
2692)
2693= 31
2694rolling 5d20
2695(
269620
2697+
26986
2699+
27007
2701+
270218
2703+
270413
2705)
2706= 64
2707Chin Boss:
2708Chin Boss uses Imperial Guard
2709Level 99
2710Roll 275
2711Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2712Chin Boss uses Imperial Guard
2713Level 99
2714Roll 276
2715Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2716Chin Boss uses Imperial Guard
2717Level 99
2718Roll 276
2719Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2720Chin Boss uses Imperial Guard
2721Level 99
2722Roll 274
2723Specializations Check: Chin Boss can guard with his shield, if this roll is critical he can fire off a shot from it's hidden guns, dealing 100DM.
2724Fuhrer:
2725Fuhrer uses Empathy
2726Level 10
2727Roll 193
2728Specializations Fuher can be your waifu, he has a sensitive side.
2729"Do you still feel as though I am unworthy, lay down your weapons!"
2730The Infinity Knight:
2731The Infinity Knight uses Repel Advance (Prime)
2732Level 99
2733Roll 244
2734Specializations A copy of his own arm wielding a copy of his blade, Convergence, spews out of his torso and jabs at an advancing foe.
2735
2736Roll 1d20 for damage out of 150 base.
2737Roll 1d10 on hit to prevent the enemy from advancing closer than 10ft.
2738
2739When an enemy is adjacent to The Infinity Knight, instead, a copy of his leg shoots out of his body to kick the target 15ft away. This is an instant action. Deal flat 50 damage.
2740rolling 1d20 1d10
2741(
27423
2743)
2744= 3
2745rolling 1d20
2746(
27471
2748)
2749= 1
2750rolling 1d10
2751(
27524
2753)
2754= 4
2755Chin Boss: "You are definitely worthy, this is why you must give up your life. Your power will serve the greater cause. The Reich will come back once again and we shall take this world as our own!"
2756Chin Boss uses Limit Break: Vaterlands Umbral Umarmung
2757Level 99
2758Roll (205)
2759Variables Ignore Roll: "I call upon the will of my country, fill me with your strength, aid me in smiting your enemy."
2760
2761Chin Boss's cutlass glows with a bright crimson light, he then stabs his weapon into the ground, a massive pillar of energy bursting out from underneath him, dealing 800DM to everyone in 30ft of Chin Boss. He can roll 1d20 afterwards for the chance to instantly kill all targets in the area. Everything that remains afterwards is coated in the great red flames of the Fatherland, suffering a DOT of 30 and DOOM.
2762
2763When this activates, drop Chin Boss to 500HP. He is immune to all attacks not dealt by Fuhrer.
2764Fuhrer: "You are no longer worthy of being apart of this reich."
2765Chin Boss: rolling 1d20+10
2766(
276715
2768)+10
2769= 25
2770The Infinity Knight: "This isn't your father's reich."
2771The Infinity Knight uses Infinity Shield
2772Level 99
2773Roll 106
2774Specializations The Infinity Knight thrusts a clone in the way of damage. This takes up his replication for the turn phase. Can be done to shield any target, including himself. Range of 5ft
2775
2776On critical success, null damage, allow counter.
2777On above average, null damage.
2778On average, null damage, kill clone.
2779On critical failure, no effect, spew the clone 20ft in the opposite direction and proc 'Nothing but Bones' for the clone.
2780Fuhrer: "This is my reich, and mine alone."
2781"I will not allow you to sully it with your tainted, greedy, corrupt hands, coward."
2782The Infinity Knight: "Is this it?"
2783"Is this the extent of your power!?"
2784Fuhrer: "Recall all clones."
2785"Consume them."
2786The Infinity Knight: "..."
2787"Yes, mein Fuhrer."
2788
2789The Infinity Knight is totally at like, fuckin 15000 health right now.
2790Fuhrer:
2791Fuhrer uses The First Bomb
2792Level 5
2793Roll 188
2794Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2795
2796The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2797
2798Crit fail = 10
2799Below Avg = 25
2800Average = 50
2801Above Avg = 75
2802Crit = 100 + Stun for 1 turn.
2803Fuhrer uses Limit Break: Zerstörung
2804Level 99
2805Roll (107)
2806Variables "Your destiny is to become our fuhrer's reincarnate, to bring glory to the fatherland once again. However that will not do, as much as I value his words, and look up to his principles he was without a doubt incompetent in the end. Which is why I ask this of you, mein wunderkind, exceed Adolf Hitler. Exceed god!"
2807
2808Upon activation, one turn is required to perform calculation. Upon the next turn Fuhrer can turn any living or non-living target in a bomb that deal an AOE of 500 and contains an energon nature of his choosing. If the roll of this skill is critical then at the cost of 200 energon, in addition to dealing damage, anyone caught in the backdraft of the explosion is sucked into a singularity, dealing an extra 200 damage as well as banishing the target. If this secondary effect goes through, Fuhrer becomes unable to act for the entire player phase.
2809
2810If Fuhrer is at critical HP and activates this skill, it requires one turn to perform calculations. Upon the next turn, he can turn any living or non-living thing into a bomb which deals 500 non elemental damage in addition to rending the fabric of time and space, causing time to move backwards three rounds. When this happens, all HP and EG of all allies is refreshed in addition to Fuhrer becoming inactive for a player phase. Note: Limit Breaks and One Day Abilities are not refreshed.
2811The Infinity Knight: "If that is your wish, I shall not intervene."
2812Fuhrer: "I apologize, as at the end of the day, this is a family issue."
2813The Infinity Knight: "Of course."
2814GOD (GM): Chin Boss has chosen to stand his ground. His turn is skipped.
2815Chin Boss: "So this is the end, you were magnificent to the very end mein vunderkind."
2816(To GOD): I'm about to use a cutscene version of CQC, that cool?
2817(From Chin Boss): Go for it
2818
2819Fuhrer takes a step towards Chin Boss.
2820Fuhrer:
2821Fuhrer uses CQC (Cutscene version)
2822Level 0
2823Roll 58
2824Specializations Ignore roll
2825
2826Fuhrer stands in front of him for a brief moment, he stretches his arms out, firmly wrapping them around Chin Boss.
2827Fuhrer: "I'm sorry."
2828Fuhrer uses The First Bomb
2829Level 5
2830Roll 192
2831Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
2832
2833The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
2834
2835Crit fail = 10
2836Below Avg = 25
2837Average = 50
2838Above Avg = 75
2839Crit = 100 + Stun for 1 turn.
2840rolling 3d20
2841(
284211
2843+
28445
2845+
284616
2847)
2848= 32
2849Fuhrer uses Limit Break: Zerstörung
2850Level 99
2851Roll (108)
2852Variables "Your destiny is to become our fuhrer's reincarnate, to bring glory to the fatherland once again. However that will not do, as much as I value his words, and look up to his principles he was without a doubt incompetent in the end. Which is why I ask this of you, mein wunderkind, exceed Adolf Hitler. Exceed god!"
2853
2854Upon activation, one turn is required to perform calculation. Upon the next turn Fuhrer can turn any living or non-living target in a bomb that deal an AOE of 500 and contains an energon nature of his choosing. If the roll of this skill is critical then at the cost of 200 energon, in addition to dealing damage, anyone caught in the backdraft of the explosion is sucked into a singularity, dealing an extra 200 damage as well as banishing the target. If this secondary effect goes through, Fuhrer becomes unable to act for the entire player phase.
2855
2856If Fuhrer is at critical HP and activates this skill, it requires one turn to perform calculations. Upon the next turn, he can turn any living or non-living thing into a bomb which deals 500 non elemental damage in addition to rending the fabric of time and space, causing time to move backwards three rounds. When this happens, all HP and EG of all allies is refreshed in addition to Fuhrer becoming inactive for a player phase. Note: Limit Breaks and One Day Abilities are not refreshed.
2857
2858The Infinity Knight staggers backwards.
2859Fuhrer:
2860Fuhrer has a feeling of pure numbness
2861Value 99
2862Details
2863
2864Fuhrer has dropped all of his weapons, collapsing into a heap on the ground as he does so.
2865
2866Fuhrer is weeping, silently.
2867Fuhrer: "Not even a corpse."
2868"The world will not remember Chin Boss."
2869"His legacy, his wisdom, his adventures."
2870"Gone."
2871"Only I, and I alone, will carry this knowledge."
2872"I will see that his dreams, our dreams, my dreams, I will see to it that they are all carried out, to the bitter end."
2873Fuhrer: "First Russia."
2874"Then Midas."
2875Fuhrer uses Vunderkind
2876Level 99
2877Roll (282)
2878Variables Action: The skill once used by Chin Boss, requiring Fuhrer to use his entire turn. A successful roll of this skill grants a buff, a 1d20 being required afterwards to gain an additional buff.
2879
28801st Buff: Haste
28812nd Buff: Boost BODY
28823rd Buff: Diplomatic Tactics cannot fail.
28834th Buff: +10 to attack
28845th Buff: 20 Limit Power
28856th Buff: Invincibility for 1 turn
28867th Buff: +10 to Instant Kill chance
28878th Buff: Teleportation to one area of choosing
28889th Buff: One attack of the player's choosing becomes undodgeable and unblockable
288910th Buff: Refill HP and EG and inflict -10 to accuracy and attack modifiers for enemies
2890Midas the Stately Fallen Angel: "Im sorry..."
2891"But that won't work this time."
2892
2893Fuhrer clenches his fists, and grits his fucking teeth.
2894The Infinity Knight: "Who are you?"
2895
2896Fuhrer stares Midas in the fucking eyes.
2897Fuhrer: "What do you want?"
2898Midas the Stately Fallen Angel: "You have my condolences...The loss of a loved one is truly a gruesome thing to bear, you are the second one of your group to bare that pain."
2899"So worry not..."
2900"Your pain will be at an end here and now..."
2901The Infinity Knight: "!!!"
2902Midas the Stately Fallen Angel: rolling 20d100
2903(
29048
2905+
290622
2907+
290815
2909+
29108
2911+
291214
2913+
291491
2915+
291619
2917+
291838
2919+
292026
2921+
292266
2923+
292490
2925+
292681
2927+
292876
2929+
293094
2931+
293251
2933+
293456
2935+
293697
2937+
293816
2939+
294084
2941+
294298
2943)
2944= 1050
2945The Infinity Knight: "Rrrgh!"
2946The Infinity Knight has Infinite (Perfect)
2947Value 0
2948Details Null Death.
2949"If..."
2950"If you threaten my lord..."
2951"You must first cut through me!"
2952Midas the Stately Fallen Angel: "Adorable..."
2953
2954Midas the Stately Fallen Angel holds his hand out.
2955Midas the Stately Fallen Angel: "Rest."
2956The Infinity Knight: "What?"
2957
2958Midas the Stately Fallen Angel snaps his fingers, all energon for the small moment leaving The Infinity Knight's body.
2959A skeleton: "What!?"
2960The Infinity Knight has Nothing but Bones
2961Value 10
2962Details Upon taking physical damage, collapse into a heap. The Infinity Knight is completely immobilized for 1 turn. Does not stack. Wipe all debuffs upon recovering.
2963
2964A skeleton is quite bad at taking hits.
2965Midas the Stately Fallen Angel: "Goodnight Fuhrer, you were entertaining till the end. Unfortunately you were simply in my way."
2966A skeleton: "...My"
2967Fuhrer: "Likewise."
2968A skeleton: "Fuhrer..."
2969
2970Fuhrer collapses to the ground.
2971Fuhrer: Has been precision sniped by god himself.
2972
2973Midas the Stately Fallen Angel sighs.
2974Midas the Stately Fallen Angel: "And that is that...."
2975
2976Midas the Stately Fallen Angel vanishes.
2977
2978Fuhrer 's body lies upon the ground, lifeless.
2979
2980Fuhrer 's corpse is not even warm.
2981
2982Fuhrer is very much dead in-fact.
2983A skeleton: "My...castle...it was waiting..."
2984"For...who?"
2985(To GOD): vague hope
2986
2987A skeleton begins to wander away.
2988(To Percival Jay Delanay): I wouldn't have him leave just yet. ;)
2989GOD (GM): Meanwhile....On another plane of existence.....
2990Percival Jay Delanay: "...Oh?"
2991Asteroth: "You assholes keep coming here one after another..."
2992
2993Percival Jay Delanay raises his cheek off of his hand.
2994Fuhrer: "Apologies, being precision sniped out of existence isn't exactly how I planned to come here."
2995
2996Asteroth rolls his fucking eyes.
2997Asteroth: *her
2998Percival Jay Delanay: "I was truly wondering why I was called here."
2999The Noble One: "A new core concept is being born..."
3000Percival Jay Delanay: "Interesting."
3001The Noble One: "To think it would be Fuhrer of all people."
3002Fuhrer: gives his trademark smirk.
3003"What can I say?"
3004Percival Jay Delanay: "I was quite wondering if it would actually happen."
3005Fuhrer: "You thought I'd go down that easily, surely I had another trick or two up my sleeve."
3006Percival Jay Delanay: "I think I may owe someone money now."
3007
3008The Noble One lets out a cocky chuckle.
3009Fuhrer: "Chaos cannot be trumped that easily, my friends."
3010The Noble One: "Ofcourse, I trust you will serve better than the last one."
3011Percival Jay Delanay: "It'll take some work to hammer him into shape though."
3012"But maybe... maybe that's what makes him perfect for the job?"
3013Fuhrer: "Only time will tell, Percy."
3014"But I truly look forward to working with each an every last one of you, even you, Law."
3015
3016Fuhrer smirks.
3017The Noble One: "Let's get everything underway shall we? Fuhrer you shall hearby attain the title of Concept of Chaos, with it both the power and responsibilities are brought into your hands. I shall now grant a bit of my power to awaken the new truth within your conceptual reali-
3018
3019GOD (GM) feels a presence appear, a chuckle in the background as a man in pitch black shades appears...
3020
3021Fuhrer inhales deeply.
3022
3023Fuhrer has had enough surprises for one day.
3024GOD (GM): The man smirks, his body slowly fading from reality. "It looks like it's finally the last ride, huh?"
3025
3026Fuhrer did not even predict this.
3027Fuhrer: "You."
3028GOD (GM): The man holds out his hand, a bright red flag appearing the black swastika appearing on it. "...You're moving onto bigger and better things, we won't be needing this but somehow I feel it'll be safer with you...You kick that golden cunt in the balls for me and the good ol boys, ya hear?"
3029
3030Fuhrer smiles as he takes a step forward..
3031
3032Fuhrer gives a proud Nazi Salute.
3033
3034Fuhrer then takes the flag, and shakes the man's hand, the original. He can't help but wonder, why? Why was he chosen even over the original.
3035GOD (GM): The clone takes off his shades, a cocky smirk on his face as he gives a proud nazi salute, his body slowly fading into nothingness. There are no longer any versions of Fuhrer that exists in reality aside from the current conceptual one.
3036Fuhrer: throws the flag over his shoulder. It smells of cigarettes, The Atom, Germany, Home.
3037wipes the tears from his face He is whole The will of every Fuhrer that has ever existed, including the original.
3038"Apologies, if I may make one selfish request."
3039
3040Fuhrer turns to face the Concept of Life.
3041Fuhrer: "Would you mind, patching me up a bit, if that's possible?"
3042"If not then that is fine."
3043"I want to look worthy enough to hold this flag."
3044Fuhrer uses Paragon Path: Reich Strike
3045Level 99
3046Roll (278)
3047Variables The ultimate technique combining the original attribute of the Prime Dirk Manson and the current Fuhrer.
3048This ability can only activate of the Third, Second, and First bomb have been activated atleast once and Limit Power is at max. When used Fuhrer can invoke the power of his treasured flag, opening a portal behind him into what seems like the dark abyss, nothing but pitch black guns appear, slowly pushing out to release a salvo of bullets that explode on contact dealing 30d50 worth of damage, a bonus 100DM for every critical rolled. Once this has been activated, Fuhrer cannot use any of his skills or attribute power for the rest of battle. The blast range of this attack is an AOE of 30ft.
3049GOD (GM): "You are more than worthy, that I am sure."
3050Fuhrer: "Thank you, I am in your debt."
3051
3052Fuhrer holds up the flag proudly. It represents everything he has fought for up until this point, the will of every version of him that has existed,
3053
3054Fuhrer feels content.
3055
3056Fuhrer may be waving his dick around here.
3057Fuhrer: "Now then, Noble One, shall we commence?"
3058
3059Hidemasa Hori is STILL in the Noble One's fuck basement.
3060Fuhrer: "My family is probably worried about me, my colleagues as well, not to mention, my friend."
3061*friends.
3062The Noble One: "Indeed. Let's commence."
3063
3064Kiyoko Hori misses Fuhrer Daddy.
3065Fuhrer: "Thank you."
3066(To GOD): might be a good time for Kaine Salvation
3067Fuhrer:
3068Fuhrer uses Concept
3069Level 99
3070Roll 105
3071Specializations Passive: As a Conceptual Being, he cannot be erased. Nullify all instances of Banish. Immune to time stop(?)
3072
3073No creature can hide from Fuhrer, provided he is seeking them. Fuhrer's attacks and unique skills can not be copied by earthly creatures or constructs.
3074The Noble One: "Now then, off you go. You have company to meet, no?"
3075Fuhrer: "Much more to meet than company to meet, my friend."
3076"Europe is going to be a lot different, I can tell you that much."
3077"Good luck, my friends."
3078"I have a continent to liberate."
3079"Make way, my friends!"
3080"For the great, Fuhrer, has returned!"
3081
3082A skeleton has trailed off
3083Fuhrer: "Infinity Knight!"
3084
3085The Infinity Knight 's skeletal footprints lead up to the ruins of a tower changing abruptly into bootprints before ending at the stairs
3086Fuhrer: "You never thought I'd leave you, did you?"
3087The Infinity Knight: "..."
3088Fuhrer: "I meant when I said when I told you that we would take Russia together."
3089The Infinity Knight: "..."
3090"I felt your power difference from here."
3091"I seem to have wandered quite a ways away before you arrived and I was changed back."
3092
3093The Infinity Knight is facing away from Fuhrer.
3094Fuhrer: "I apologize for making you go through that again, I cannot imagine how something such as that must feel."
3095The Infinity Knight:
3096The Infinity Knight uses True Name Revalation
3097Level 99
3098Roll (106)
3099Variables The Infinity Knight is a name only Fuhrer knows, it is unclear how he got a hold of it. When Fuhrer is at critical health, call out the true name of the abomination that follows him.
3100
3101The Infinity Knight!
3102
3103For the rest of battle, or until somehow The Infinity Knight falls in battle, release the full form of The Infinity Knight, fully obedient without fail to the true ruler of Europe, Fuhrer.
3104"I am bound to you, it seems."
3105"I have had more time to think in the past hour than I have in the past century."
3106"I am a knight. I mean the words I speak."
3107
3108The Infinity Knight removes his helmet.
3109Fuhrer:
3110Fuhrer has the Power of the Wildcard... Apparently?
3111Value 69
3112Details
3113The Infinity Knight: "Allow me to formally introduce myself."
3114"My name was Keith Alante."
3115"I am The Infinity Knight."
3116"I am an Eidolon."
3117"We will take this country."
3118"If nothing else, I am in your debt for restoring my memories, if only for brief moments at a time."
3119Fuhrer: "We will take this country, with our powers combined, we are destined to succeed."
3120The Infinity Knight: "Ha ha ha!"
3121"As I am so bound."
3122"If you command."
3123
3124The Infinity Knight replaces his helmet.
3125The Infinity Knight: "My property is yours now as well."
3126"What's left of it."
3127"Whatever was done to you is running off and filling me as well!"
3128"So."
3129"As a testament of my virtue, of my loyalty!"
3130"Allow me to show you only a fragment of what I will make yours."
3131Fuhrer: "By all means!"
3132The Infinity Knight:
3133The Infinity Knight uses Limit Break: Castle in the City of The Infinite Nights!
3134Level 99
3135Roll (1000000096)
3136Variables "A bounded field!? This fucking skeleton has a bounded field!?"
3137
3138Yes! Indeed! The Infinity Knight possesses infinite amounts of spiritual energy! More than adequate to summon such a powerful bounded field!
3139The entire area becomes The Infinity Knight's very own city state off the coast of Sweden as it was at the height of The Infinity Knight's reign. A mere glimpse into his ultimate status as a powerful knight.
3140
3141Critical success: The field persists until the end of the enemy's fifth turn.
3142Average/Above average roll: The field persists until the end of the enemy's third turn.
3143Critical failure: The field persists until the end of the next player turn phase.
3144
3145
3146Naturally when in a foreign country, there are some rules that must be respected!
3147
31481): This field can not be broken by any means. The map effectively becomes the bounded field for the time being.
31492): No Buffs, Debuffs, or curses(unique and otherwise) can proc and are wiped upon entry.
31503): All attack speed is doubled.
31514): 3 perfect replicants of The Infinity Knight approach from the edges of the field every turn and can immediately move and attack upon entry.
31525): Critical success nulls the action and barres the user from moving until their next turn. Does not apply to The Infinity Knight.
31536): The Infinity Knight is no longer a skeleton!? Instead he is the spitting image of his former self, with all the bells and whistles. Can now use skills and attacks marked 'Prime'. As such, all of his defects are temporarily nullified.
31547): Bond Maxed: Fuhrer is the king! The king of the castle must be respected. Fuhrer is immune to mental impairments and enemies must roll above 7 on a 1d10 to gain the privilege of attacking him.
3155
3156The Infinity Knight has Will of The Fuhrer
3157Value 99
3158Details The Infinity Knight cannot act on it's own and must be given orders to act.
3159
3160The Infinity Knight can only take orders from Fuhrer and will not in any way disobey him. He will loyally serve, at your leisure.
3161(To GOD): Stroheim Carlton y/n?
3162The Infinity Knight: "My hands shall reach to the ends of the world. What is mine is yours, mein Fuhrer."
3163Fuhrer: "You and I together, we will take this world will be ours!"
3164(To GOD): the C4rlT0n if you will
3165(To GOD): Carltron if you'd prefer
3166
3167Fuhrer stares wide eyed at the scenery, a beautiful castle, an impressive sight indeed. He gives a Nazi Salute to the Infinity Knight before taking off his sunglasses.
3168Fuhrer:
3169Fuhrer has Maxed his Bond with The Infinity Knight
3170Value 99
3171Details He is the King and The Infinity Knight is his Knight to command. Their mutual goals and respect for each other runs deep to a near conceptual level.
3172The Infinity Knight:
3173The Infinity Knight uses Infinite Strike (Prime)
3174Level 99
3175Roll 246
3176Specializations The Infinity Knight strikes with his sword, Convergence. The infinite copies of the blade housed within due to his attribute make a deafening screeching noise as it slowly saws through whatever it cuts. Cooldown of 1 turn. Separate for each clone
3177
3178Roll 1d20 for damage out of 500 base.
3179
3180Roll 1d1000 for effect.
3181>800, Deal 50% of the target's max HP as damage as well as nullify defenses.
3182>400, Completely nullify any defense for the stricken target.
3183<400, Halve defense for the stricken target.
3184<200, No bonus effect.
3185<100, Treat as >800 success.
3186Fuhrer: "You and are, we are nearly one in the same."
3187Fuhrer has the Power of the Wildcard... Apparently?
3188Value 69
3189Details
3190The Infinity Knight:
3191The Infinity Knight uses Limit Break: Castle in the City of The Infinite Nights!
3192Level 99
3193Roll (1000000095)
3194Variables "A bounded field!? This fucking skeleton has a bounded field!?"
3195
3196Yes! Indeed! The Infinity Knight possesses infinite amounts of spiritual energy! More than adequate to summon such a powerful bounded field!
3197The entire area becomes The Infinity Knight's very own city state off the coast of Sweden as it was at the height of The Infinity Knight's reign. A mere glimpse into his ultimate status as a powerful knight.
3198
3199Critical success: The field persists until the end of the enemy's fifth turn.
3200Average/Above average roll: The field persists until the end of the enemy's third turn.
3201Critical failure: The field persists until the end of the next player turn phase.
3202
3203
3204Naturally when in a foreign country, there are some rules that must be respected!
3205
32061): This field can not be broken by any means. The map effectively becomes the bounded field for the time being.
32072): No Buffs, Debuffs, or curses(unique and otherwise) can proc and are wiped upon entry.
32083): All attack speed is doubled.
32094): 3 perfect replicants of The Infinity Knight approach from the edges of the field every turn and can immediately move and attack upon entry.
32105): Critical success nulls the action and barres the user from moving until their next turn. Does not apply to The Infinity Knight.
32116): The Infinity Knight is no longer a skeleton!? Instead he is the spitting image of his former self, with all the bells and whistles. Can now use skills and attacks marked 'Prime'. As such, all of his defects are temporarily nullified.
32127): Bond Maxed: Fuhrer is the king! The king of the castle must be respected. Fuhrer is immune to mental impairments and enemies must roll above 7 on a 1d10 to gain the privilege of attacking him.
3213
3214The Infinity Knight has Will of The Fuhrer
3215Value 99
3216Details The Infinity Knight cannot act on it's own and must be given orders to act.
3217
3218The Infinity Knight can only take orders from Fuhrer and will not in any way disobey him. He will loyally serve, at your leisure.
3219(From Ganesha): getting the map set up, hold up
3220(To Ganesha): Aighyt
3221Fuhrer:
3222Fuhrer has Nazism/ A Deeper Outlook
3223Value 3
3224Details Fuhrer has created his own form of Nazism, he no longer hates Jews, nor does he hate France, Minorities, anyone.
3225Fuhrer only wishes to liberate The European Kingdom and return it to its Former Glory.
3226
3227Cyril Marcell has a stroke.
3228
3229Fuhrer starts to think that Cyril is actually a pretty cool dude.
3230The Infinity Knight:
3231The Infinity Knight uses True Name Revalation
3232Level 99
3233Roll (110)
3234Variables The Infinity Knight is a name only Fuhrer knows, it is unclear how he got a hold of it. When Fuhrer is at critical health, call out the true name of the abomination that follows him.
3235
3236The Infinity Knight!
3237
3238For the rest of battle, or until somehow The Infinity Knight falls in battle, release the full form of The Infinity Knight, fully obedient without fail to the true ruler of Europe, Fuhrer.
3239The Infinity Knight uses Energon Nature: Prime Water
3240Level 0
3241Roll 10
3242Specializations The Infinity Knight's true Energon Nature, only in effect when assuming his original form.
3243
3244Reflect Fire. Absorb Water. Become immobile for 1 turn when hit with Wind. Black Energon attacks become an AOE on hit. Null guns and other forms of physical projectiles.
3245
3246"I wholly offer my services to thee, King Fuhrer, rightful lord of the realm. Use me as you wish."
3247Fuhrer: "Consider the offer received, for now, I shall use you to help me conquer Russia, and along with it, the rest of Europe."
3248GOD (GM): A few weeks later...
3249The Infinity Knight: "I will wait by the door."
3250Fuhrer:
3251Fuhrer uses W O K E SHNURRBART/Pocket Sand
3252Level 5
3253Roll (61)
3254Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
3255
3256Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
3257
3258Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
3259
3260Critical Failure: Miss
3261Below Average: 10 dmg 1 turn blind
3262Average: 25 dmg 2 turn blind
3263Above average: 50 dmg 3 turn blind
3264Crit Roll: 75 dmg 4 turn blind
3265
3266But wait, there's more!
3267The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
3268Fuhrer uses Basic Thuganomics
3269Level 99
3270Roll 280
3271Specializations Ignore Roll/Passive: Fuhrer has a PhD in Basic Thuganomics, aside from being a master in talking to those whom have a criminal background, he is also a master of their fighting style, particularly dirty. He can wield makeshift items as well as items found upon the streets masterfully, he is also unafraid to do things such as eyeball jabs, using his claws, and "Working the Groin."
3272"Infinity Knight!"
3273The Infinity Knight: "Y-yes!"
3274Fuhrer: "Deal with the one on the left as you see fit!"
3275Seth uses Conceptualize: Critical Edge
3276Level 99
3277Roll (154)
3278Variables Ignore Roll: Seth transforms itself into a jet black pistol, the bullets within this pistol containing raw chaotic power deep within them. This gun is unique to only Fuhrer, thus it's properties cannot be copied by any means.
3279
3280+5 to evasion per turn.
3281+Bullets deal Black Energon damage.
3282+Bullets ignore physical defenses
3283+Bullets can bounce off walls.
3284+Bullets can be charged with The 1st, 2nd or 3rd bomb.
3285Seth uses Conceptualize: Akimbo
3286Level 99
3287Roll 205
3288Specializations Passive: When Critical Edge is activated, Fuhrer can wield this gun and any other gun in his arsenal at the same time. Change all ranged attacks to 2d10 instead.
3289rolling 9999
32909999
3291= 9999
3292The Infinity Knight:
3293The Infinity Knight uses Infinity Clench (Prime)
3294Level 10
3295Roll 152
3296Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
3297
3298An infinite number of hands grope at the body and force them into The Infinity Knight's body.
3299"Rmpf"
3300The Infinity Knight uses Infinity Clench (Prime)
3301Level 10
3302Roll 158
3303Specializations Auto succeed grapple rolls and grapple holds unless this skill check fails.
3304
3305An infinite number of hands grope at the body and force them into The Infinity Knight's body.
3306Fuhrer: "Now that I think of it, once you finish with him, begin replicating."
3307
3308The Infinity Knight crushes the target's spine under his infinite arms.
3309The Infinity Knight: "As you command."
3310
3311The Infinity Knight drops the corpse.
3312Fuhrer:
3313Fuhrer uses The First Bomb
3314Level 5
3315Roll 185
3316Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3317
3318The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3319
3320Crit fail = 10
3321Below Avg = 25
3322Average = 50
3323Above Avg = 75
3324Crit = 100 + Stun for 1 turn.
3325Fuhrer uses The First Bomb
3326Level 5
3327Roll 188
3328Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3329
3330The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3331
3332Crit fail = 10
3333Below Avg = 25
3334Average = 50
3335Above Avg = 75
3336Crit = 100 + Stun for 1 turn.
3337Fuhrer uses Psionics
3338Level 99
3339Roll 284
3340Specializations Check: Fuhrer has been taught the basics of Psionics and has expanded upon it with his own rudimentary knowledge. This check is rolled in order to perceive ambiguous surroundings, discern mysteries, or break free from mental status effects.
3341Fuhrer uses The First Bomb
3342Level 5
3343Roll 189
3344Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3345
3346The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3347
3348Crit fail = 10
3349Below Avg = 25
3350Average = 50
3351Above Avg = 75
3352Crit = 100 + Stun for 1 turn.
3353Fuhrer uses Intimidation (Epic)
3354Level 99
3355Roll 277
3356Specializations Shouting, Staring, Threat potential to apply fear, also potential to force enemies to flee from battle.
3357Fuhrer uses Subterfuge
3358Level 5
3359Roll 186
3360Specializations Cheating, Lies,
3361Fuhrer:
3362Fuhrer uses Fuhrer Talk
3363Level 5
3364Roll 185
3365Specializations Instant Action: Soft-speaking, Ability to negotiate, Able to solve conflicts among enemies and the party.
3366Fuhrer uses Intimidation (Epic)
3367Level 99
3368Roll 281
3369Specializations Shouting, Staring, Threat potential to apply fear, also potential to force enemies to flee from battle.
3370Fuhrer uses Stealth
3371Level 10
3372Roll 66
3373Specializations It's unknown as to what training he went through to obtain a proficiency in stealth. Possibly through training with Ganesha? Perhaps he always had it.
3374Fuhrer uses Close-Quarters Combat (CQC)
3375Level 10
3376Roll 65
3377Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
3378Fuhrer uses The First Bomb
3379Level 5
3380Roll 185
3381Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3382
3383The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3384
3385Crit fail = 10
3386Below Avg = 25
3387Average = 50
3388Above Avg = 75
3389Crit = 100 + Stun for 1 turn.
3390Fuhrer uses Close-Quarters Combat (CQC)
3391Level 10
3392Roll 65
3393Specializations This roll can function as a Brawl, Athletics, Grapple, Dodge, and Counter roll against those in close proximity with Fuhrer if it crits on a brawl roll, proc broken limbs. It is unknown as to where Fuhrer learned this ancient combat practice, however, it has aided him greatly in the past, and even in the future and makes him a force to be reckoned with at close range. Not only is he mastered in the art of CQC, his soldiers are as well.
3394Fuhrer:
3395Fuhrer uses The First Bomb
3396Level 5
3397Roll 186
3398Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3399
3400The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3401
3402Crit fail = 10
3403Below Avg = 25
3404Average = 50
3405Above Avg = 75
3406Crit = 100 + Stun for 1 turn.
3407Fuhrer uses The First Bomb
3408Level 5
3409Roll 191
3410Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3411
3412The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3413
3414Crit fail = 10
3415Below Avg = 25
3416Average = 50
3417Above Avg = 75
3418Crit = 100 + Stun for 1 turn.
3419Fuhrer uses The First Bomb
3420Level 5
3421Roll 188
3422Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3423
3424The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3425
3426Crit fail = 10
3427Below Avg = 25
3428Average = 50
3429Above Avg = 75
3430Crit = 100 + Stun for 1 turn.
3431Fuhrer attacks with Reichskanzler
3432Attack 105
3433Damage 147
3434"Come now, we have business to attend to!"
3435
3436Fuhrer drops the decapitated head of the last soldier at his feet.
3437Fuhrer: "Hello!"
3438GOD (GM): "What the?! How the hell did you get in herem what happened to my guards?!"
3439*here
3440Fuhrer: "I don't know, but I'd be pretty worried about why it smells like burning flesh and gunpowder if you asked me!"
3441"Oh wait!"
3442"You did!"
3443"I killed them!"
3444"All but one at least!"
3445"No no, that went to my good friend."
3446
3447Fuhrer claps his hands.
3448Fuhrer: "Infinity Knight!"
3449"Now then, the easy way, or the hard way?"
3450The Infinity Knight: "Who is this?"
3451"He looks so weak."
3452Fuhrer:
3453Fuhrer uses Leadership
3454Level 20
3455Roll 202
3456Specializations Dictatorship
3457
3458Rolling this for buffs will apply:
3459Red Rolls: +2
3460Average +4
3461Above Average +6
3462Crit: +8
3463"Luckily, I'm not here to persuade you today."
3464"I'm here to force you."
3465GOD (GM): "Force me to do what?"
3466Fuhrer: "Hand The European Kingdom to its rightful owner, me, Fuhrer."
3467GOD (GM): "Why would I ever give you what I rightfully gained!?"
3468Fuhrer: "Rightfully."
3469"A grievous misuse of the word, if you ask me."
3470"You see."
3471"This is mine."
3472"All of it."
3473"Now I'm willing to make sure your head doesn't become a mantle piece, if you cooperate that is."
3474Fuhrer: "I am a generous Fuhrer, after all."
3475GOD (GM): "I won't give anything of mine to a filthy german!!"
3476rolling 10
347710
3478= 10
3479Fuhrer: "You were so close."
3480The Infinity Knight: "To think the czar was such a worthless specimen."
3481Fuhrer: "So close to not dying."
3482"A great surprise to me as well, Infinity Knight."
3483"Do you enjoy closeness?"
3484Fuhrer uses W O K E SHNURRBART/Pocket Sand
3485Level 5
3486Roll (59)
3487Variables Instant Action if facing Fuhrer: blind, not applicable to failure.
3488
3489Not applicable to failure. Looking directly at the Fuhrer's mustache causes enemies to take 50 light damage as well a 1 turn blind. A crit roll extends the blind to a 2 turn blind.
3490
3491Alternatively, if the Fuhrer is feeling particularly dickish, he can instead roll 1d10 to grab some sand from a pocket dimension from his flag. This is a less effective damage method in most cases, but a more effective blinding method in most cases
3492
3493Critical Failure: Miss
3494Below Average: 10 dmg 1 turn blind
3495Average: 25 dmg 2 turn blind
3496Above average: 50 dmg 3 turn blind
3497Crit Roll: 75 dmg 4 turn blind
3498
3499But wait, there's more!
3500The Fuhrer can now dim and brighten the light of his mustache at will, doing so is an instant action and does not take up his turn. This can extend his line of sight from 15 to 30 or dim it to 0.
3501"Because I do."
3502
3503The Infinity Knight 's infinite hands grip the czar's head and forcefully point his gaze straight at Fuhrer.
3504The Infinity Knight: "Gaze upon what you rightfully gained by resisting."
3505
3506Fuhrer removes his sunglasses as well.
3507Fuhrer:
3508Fuhrer uses WOKE VISION / Dictator Gaze
3509Level 99
3510Roll (281)
3511Variables He focuses the power of his latent attribute into his eyes, dealing 1d20 of damage in addition to Blind and Confuse. If Dick Fury is active this no longer deals status effects, however instead the user rolls 1d20 for damage and 1d10 for an additional effect. If the 1d10 is critical, he can unleash a burst of energon which disrupts their perception of time, creating the illusion that Fuhrer is moving faster than light. He gains an attack as an immediate action, this attack cannot critically fail, it will instead become average in that case. If it rolls above average it becomes critical.
3512rolling 1d20
3513(
351417
3515)
3516= 17
3517"Now then, his castle."
3518"We must make an announcement to the world!"
3519Fuhrer uses Sleight of Hand
3520Level 1
3521Roll 184
3522Specializations Instant Action: Pick-pocketing, drawing weapons in secret.
3523GOD (GM): As of this current day, all of The European Kingdom became ruled under a new name, a new set of laws being made as the economy began to make a drastic shift for the skies. Thanks to Fuhrer's efforts, the power slowly began to return to the people. It was going to be a long road but it was once that was heading towards peace.
3524Fuhrer: "Let us go, lest we not stay here for its Destruction"
3525Fuhrer uses The First Bomb
3526Level 5
3527Roll 190
3528Specializations Passive/Instant Action/Most cases of activating it count as an action: Fuhrer can plant energon bombs on non-living things, as well as non-sentient living things. (I.E, Steel Balls, Plants, etc.) Fuhrer can then detonate those things after a turn has passed. Albeit if he does so with his Steel Balls, the 1 turn wait is skipped. Applying a bomb onto a ball does not take up an extra turn, however, it does cost 25 more energon if he detonates it directly after throwing it. Not Susceptible to Failure
3529
3530The explosions do non-elemental damage and poison. The damage is based on the roll of a d20
3531
3532Crit fail = 10
3533Below Avg = 25
3534Average = 50
3535Above Avg = 75
3536Crit = 100 + Stun for 1 turn.
3537"Not even a corpse~."
3538The Infinity Knight: "As though they were worthy of one."
3539Fuhrer: "Right you are, right you are."
3540(To GOD): Alright, bring in Carlton, I can also send you a token for the new SK, also Big Dick Troll Fossil?
3541
3542A skeleton lays in a heap of bones in the chair
3543
3544Fuhrer claps happily. "Carlton!"
3545Fuhrer: "Or should I say."
3546"Carltron!"
3547"Man and Machine, an amazing work of art!"
3548"German Engineering at its finest!"
3549A skeleton: "THE BEST."
3550"..."
3551"Oh yeah."
3552"IN THE WORLD!"
3553Fuhrer: "SK-608!"
3554"Or that number!"
3555
3556Cyril Marcell has a fucking stroke, somewhere in the world.
3557Fuhrer: "It took a lot of work, but."
3558"It's good to have you back."
3559
3560Cyril Marcell will bitch slap you from space, Fuhrer.
3561Fuhrer: He's a heavily lobotomized version not hellbent on killing Henshin Users you fuck.
3562A skeleton: "LOBOTOMY!"
3563Fuhrer: "SK, no that title simply won't do..."
3564A skeleton:
3565The Infinity Knight has gone retarded after dying so much
3566Value 0
3567Details
3568Fuhrer: "HN, Heroic Nazi."
3569
3570Cyril Marcell wants you dead.
3571
3572A skeleton is already dead
3573Fuhrer: "It's good to see that gang all here."
3574"Wait, we are missing someone."
3575"Gigas!"
3576A skeleton: "Cum!"
3577Cyril Marcell: "..."
3578
3579Cyril Marcell looks away from Ganesha. If he doesn't see her, she doesn't exist.
3580A skeleton: "I CAN SEE YOU IN THERE."
3581
3582Cyril Marcell goes on the defensive. He's ready to fight.
3583Fuhrer: "Today was an alright day."
3584
3585Fuhrer can't say it was a good day.
3586
3587Fuhrer can't say it was a bad day either.
3588
3589Fuhrer will reside to it being a day for now.
3590
3591Akira is catatonic.
3592
3593A skeleton has bones
3594A skeleton: "YES."
3595
3596Kiyoko Hori shouts "YES" right back at the definitely not a skeleton.
3597A skeleton: "WHO ARE YOU?"
3598Kiyoko Hori: "Hori! Hori! Hori! Kiyoko!"
3599Fuhrer: "Kiyoko!"
3600"Come here!"
3601Kiyoko Hori: "We are friends now!" ٩(◕‿◕。)۶
3602
3603Kiyoko Hori !
3604
3605Kiyoko Hori waves at the Definitely Not a Skeleton and heads over to Fuhrer's desk.
3606
3607A skeleton baseball pitches his skull at Fuhrer's desk
3608A skeleton: rolling 1d10
3609(
36104
3611)
3612= 4
3613
3614A skeleton lands in Gigas
3615
3616Fuhrer gives her a small Nazi Flag.
3617Fuhrer: "Keep this."
3618"You never know when you might need it."
3619Kiyoko Hori: (´。• ᵕ •。`)
3620Fuhrer: "You're alright kid."
3621"You're alright."
3622Kiyoko Hori:
3623Kiyoko Hori has a small Nazi flag.
3624Value 5
3625Details "Keep this. You never know when you might need it." -Fuhrer
3626
3627A skeleton swan dives out of Gigas an falls apart on Fuhrer's desk.
3628
3629Fuhrer dusts him off.
3630
3631Cyril Marcell keeps looking at 'Akira', then looks over at Fuhrer as if he's asking, `"Nigger what the fuck is this doing here we killed him why did you bring him back I don't like this just let Akira rest in peace holy fuck."
3632Fuhrer: "Think of this as Akira's reincarnation."
3633"The real Akira."
3634"In his prime."
3635
3636A skeleton balances his skull on Akira's head
3637Cyril Marcell:
3638Cyril Marcell has no voice and he must scream.
3639Value 1e+32
3640Details "I swear to God if it wasn't for the fact that I care about my party, I'd scream so loud that we'd be done with this."
3641
3642Fuhrer looks over at Ganesha.
3643Fuhrer: "You uh, wanna take this outside?"
3644A skeleton: "Seems more like a statue to me!"
3645
3646A skeleton cackles
3647
3648Cyril Marcell bats the skull off of 'Akira,'
3649A skeleton:
3650The Infinity Knight uses Cartwheeling Dropkick!
3651Level 0
3652Roll 8
3653Specializations Ancient art of Bonewheel! Roll accuracy. 90 damage.
3654rolling 1d10
3655(
365610
3657)
3658= 10
3659
3660A skeleton KICKS THE SKULL OUT OF THE AIR BEFORE IT LANDS
3661A skeleton: "WHY DID I DO THIS?"
3662
3663Ganesha shrugs. "Welp it looks like you finally made it, right to the top of the pecking order. How does it feel becoming the concept? Having access to all the power that you now have..." Ganesha sighs as she sits on top of the desk. "You and I are gonna be playing big rolls in reality now, the both of us being conceptual beings and all. Honestly I don't know what to think of it but I like the idea of atleast having you around. Shit won't get boring."
3664
3665Cyril Marcell 's head basically does a fucking 180. Bitch what did you say?
3666
3667A skeleton is the concept of bones
3668A skeleton: "I AM BONES, CYRIL."
3669Fuhrer: "I'm not exactly sure how shit is going to go either, honestly, it feels good to be a concept, granted, I wish it happened without me being fucking sniped out of existence."
3670"Shit isn't going to get boring, that is for sure, you and I, we run this shit, bitch."
3671Cyril Marcell:
3672Cyril Marcell has no voice and he must scream.
3673Value 1e+234
3674Details "I swear to God if it wasn't for the fact that I care about my party, I'd scream so loud that we'd be done with this. Sometimes I wish Akira didn't pull me out of the rubble that was my old house."
3675Ganesha: "Hell the fuck yea."
3676
3677Fuhrer fistbumps the fuck out of Ganesha. They are actually the best of friends.
3678Fuhrer: Social Link Maxed?
3679
3680Ganesha fist bumps back.
3681
3682Cyril Marcell just looks... So tired. So done.
3683
3684Ganesha 's bond with Hitler has been maxed out.
3685
3686Cyril Marcell looks at the belt buckle he took from Akira's 'corpse'.
3687
3688Ganesha is no longer Chaotic Evil and is now Chaotic Neutral.
3689
3690Cyril Marcell then looks at the catatonic, younger 'Akira' before him.
3691
3692Cyril Marcell is still going to get fucking raped anyway so what's the fucking point?
3693
3694A skeleton stares
3695
3696Fuhrer feels especially fucking woke.
3697A skeleton: "Hey, Cyril."
3698
3699Cyril Marcell looks towards the skeleton. He's visibly ages about five years.
3700A skeleton: "..."
3701
3702A skeleton tilts his head to the side."
3703A skeleton: "Hey, you wanna play cock, cape, or shovel again?"
3704"Wait, was that what it was called?"
3705Cyril Marcell: "....................................."
3706
3707Cyril Marcell takes in. The DEEPEST BREATH.
3708God's Chosen: Did someone say shovel?
3709
3710Cyril Marcell aggressively strums out "Rock, Paper, Sicssors."
3711
3712A skeleton suddenly holds out 'scissors'
3713Fuhrer: "I think he caught on!"
3714
3715Luthrad claps.
3716
3717Cyril Marcell continues the skeleton's education on rock, paper, scissors.
3718A skeleton: UNG HEGROW
3719
3720Fuhrer would also like to mention that Fuhrer did have a monument to Chin Boss built in the middle of his property.
3721Fuhrer: The statue stands upon a pedestal in the middle of a fountain.
3722
3723A skeleton would know
3724Fuhrer: Fuck Liquid though, he's a fucking hoe.
3725
3726A skeleton almost drowned in it